UbitUmarov
191661b51d
a few more changes to iar/oar assets save error/warning to show problems known to be asset errors
2017-06-24 02:01:48 +01:00
UbitUmarov
0a1f497dee
code actually has no ideia if a id is a asset or not and does try to handle all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all
2017-06-23 19:55:23 +01:00
UbitUmarov
83e443bca1
do the same on OAR saves
2017-06-23 17:48:59 +01:00
UbitUmarov
3c6790b061
several changes to iar/oar assets error reports
2017-06-23 15:50:16 +01:00
UbitUmarov
28caf1e089
actually iar do it for iar
2017-06-22 22:09:00 +01:00
UbitUmarov
cbae148f68
show the count of broken assets we now have from gather on iar/oar pre save information
2017-06-22 21:48:26 +01:00
UbitUmarov
1bfe4da378
do not try to store on oars temporary or in transit objects ( they may be deleted during the save)
2017-06-21 20:15:35 +01:00
UbitUmarov
637d35631c
make oar/iar assets writer be done by caller thread like the rest of the
...
oar/iar save. This may look more painfull but should reduce errors and
threads fights. Fill lucky i just don't stop the entire simulation during
this
2017-06-21 18:40:53 +01:00
UbitUmarov
7d58b73bbc
some changes on pollevent
2017-06-06 21:55:47 +01:00
UbitUmarov
7a82c7c5b2
make BlockingQueue.Dequeue timeouts more coerent (just less than watchdog timeout)
2017-05-26 00:47:08 +01:00
UbitUmarov
928733efc9
please DIE! PLEASE??
2017-05-23 03:26:32 +01:00
UbitUmarov
52dd683326
fix a null ref on parcels join
2017-05-19 18:03:02 +01:00
UbitUmarov
7c9615f000
fix land parcel group been lost on region upload
2017-05-19 17:35:49 +01:00
UbitUmarov
2717ef5da9
change some confusing comands help
2017-05-19 05:34:49 +01:00
UbitUmarov
156707edfb
clear land object on delete
2017-05-14 06:27:29 +01:00
UbitUmarov
92df6095d5
don't round to nearest int
2017-05-14 05:49:01 +01:00
UbitUmarov
f968118e23
don't do dwell if there is no module active
2017-05-14 05:39:22 +01:00
UbitUmarov
9ab8ce1404
fix remote requests for dwell, so dwell module still called
2017-05-14 04:17:48 +01:00
UbitUmarov
cb21caae77
fix some issue on parcels loading and make parcels dwell show something. Resolution is 2.5min aprox.
2017-05-14 01:44:04 +01:00
UbitUmarov
25ca8695f3
find parcels by GlobalID.. well most time
2017-05-13 20:21:56 +01:00
UbitUmarov
d0912b6151
let StreamReader be in using statements
2017-05-07 00:47:45 +01:00
UbitUmarov
3402819888
do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory)
2017-05-04 12:08:10 +01:00
UbitUmarov
d62aed7f46
fix right to change permissions of group owned objects
2017-05-03 21:12:16 +01:00
UbitUmarov
94bb6d965e
change taskInventory copy/move to agents inventory rules
2017-05-03 16:03:26 +01:00
UbitUmarov
28d8eda768
buysell: make sure we dont buy child parts, dont mess with absolute position its useless with variable size regions, and its a rezing job
2017-05-01 14:42:38 +01:00
UbitUmarov
60dc124872
rename sog.GetEffectivePermissions() since its use is now limited to more specific task, and no longer on current effective(full) path. Note that change ownermask start to be current ownermask, and filter it to all parts basemask
2017-05-01 14:18:59 +01:00
Melanie Thielker
cf1064a245
Add a missing viewer-relevant message to the perms module
2017-04-30 13:24:48 +01:00
UbitUmarov
d8341588b3
nore permissions masks hierachy
2017-04-29 23:59:56 +01:00
UbitUmarov
fedd1a93d2
buysell: fix permissions masks hierachy
2017-04-29 23:09:32 +01:00
UbitUmarov
522695c821
update folded permitions if taking from world, or after unfold
2017-04-29 22:09:45 +01:00
UbitUmarov
04117d9f75
recover PermissionsUtil.ApplyFoldedPermissions (well my version). its use easys code readability
2017-04-29 19:07:04 +01:00
UbitUmarov
019b34ea39
BuySell: bug fix, use all object permitions for sold item, and not the operation rights one
2017-04-28 23:05:14 +01:00
UbitUmarov
eb11505d19
add bool CanObjectEnterWithScripts(SceneObjectGroup sog, ILandObject land) permissions check
2017-04-03 16:10:05 +01:00
Melanie Thielker
b033a2559e
Adapt to a variable name that has changed in core
2017-03-31 14:55:54 +01:00
Melanie Thielker
5587ee4500
Merge branch 'melanie'
2017-03-31 14:50:14 +01:00
Melanie Thielker
a6ecedb72a
Also ignore NPCs in short-circuiting region restarts
2017-03-31 14:38:42 +01:00
Melanie Thielker
3e880cee45
Allow short-circuiting region restart delays of there are no users left
2017-03-31 14:38:41 +01:00
Melanie Thielker
27fdf3094d
A god is a god is a god. Let gods access scripts and NCs
...
Support staff are not of much help if they can't see the script a user
has issues with.
2017-03-31 14:38:40 +01:00
UbitUmarov
9a01fddd1c
add CanSellObject() permitions check functions
2017-03-30 17:39:21 +01:00
UbitUmarov
d4111ff670
fix SimwideArea again
2017-01-27 20:59:56 +00:00
UbitUmarov
0091c37ed3
several changes relative to objects return and parcel prim counts: avoid null refs, report correct count of returned objects, make obkects counts by ownership coerent with return rules, etc
2017-01-27 20:21:24 +00:00
UbitUmarov
4b9c94a3aa
bug fix: wrong enabled check
2017-01-27 13:10:57 +00:00
UbitUmarov
56e3aaefde
Permissions modules where made NONShared modules. Make them so, removing incoerences and their potencial bugs
2017-01-27 12:32:01 +00:00
UbitUmarov
02fbe5a740
add and use CanDropInObjectInv
2017-01-25 19:39:58 +00:00
UbitUmarov
74ac2034e0
make use of CanDoObjectInvToObjectInv
2017-01-25 16:57:46 +00:00
UbitUmarov
b45f6b933f
fix a bug in CanCopyObjectInventory; add CanDoObjectInvToObjectInv ( not wired)
2017-01-24 14:01:39 +00:00
UbitUmarov
c673ef7e3c
replace calls to SOG.GetEffectivePermissions() by the new SOG.EffectiveOwnerPerms, some of those inline permissions checks should be reviewed and pass by permissions module
2017-01-22 23:05:39 +00:00
UbitUmarov
8d99c86f96
share before groupr roles was a testing elsewhere induced mistake, clean it up
2017-01-22 05:07:43 +00:00
UbitUmarov
50e318c401
work around group sharing and owned permitions issues, fix a non copy objects delete issue
2017-01-22 03:23:50 +00:00
UbitUmarov
c14ec1a9bd
a few more changes on permissions
2017-01-21 14:22:32 +00:00
UbitUmarov
7a1d9e213e
fix CanReturnObjects
2017-01-21 11:21:36 +00:00
UbitUmarov
186f0b73cd
add/fix CanRunScript
2017-01-21 10:22:00 +00:00
UbitUmarov
9d61df0887
fix CanObjectEntry and CanTerraformLand group permissions
2017-01-21 05:14:13 +00:00
UbitUmarov
b20bd1a9df
change the initialization point of SimwideArea
2017-01-21 03:35:59 +00:00
UbitUmarov
85a31c9e76
initialize SimwideArea
2017-01-21 02:29:08 +00:00
UbitUmarov
05196ebe27
test jenkins
2017-01-20 22:50:50 +00:00
UbitUmarov
dac32c4e5a
change CanObjectEntry() to use a SOG
2017-01-20 14:26:24 +00:00
UbitUmarov
df40cdc83e
remove redundant IsGod, rename some GOD as Administrator (both only on permissions module)
2017-01-20 13:45:44 +00:00
UbitUmarov
69bcbd856b
change CanDuplicateObject
2017-01-19 19:01:56 +00:00
UbitUmarov
6826ca9b57
fix the meaning of objectDuplicate[OnRay]() flags parameter but still not using it
2017-01-19 18:25:25 +00:00
UbitUmarov
d8108ab740
change CanDeedObject. WARNING like on other grids, if you do not set next owner rights on object and ALL ITS CONTENTS, you may loose all rights on it
2017-01-19 17:45:54 +00:00
UbitUmarov
984345a202
add CanEdit check for SOGs, iclients and SPs that need to be in scene and use it
2017-01-19 13:10:04 +00:00
UbitUmarov
673bd37219
object CanMove is for in scene SOGs Icleints and SPs and permitions module is NOT a shared module
2017-01-19 12:35:00 +00:00
UbitUmarov
fe9a785ecc
object Take and TakeCopy are for in scene SOPs and SPs and permitions module is NOT a shared module
2017-01-19 11:34:40 +00:00
UbitUmarov
b9ecc962ac
a few more aux methods and changes
2017-01-19 10:27:30 +00:00
UbitUmarov
3b96cd8ff2
add a GetItemPermissions() to be used use on object contents checks in Permissions module
2017-01-19 00:51:55 +00:00
UbitUmarov
1ff7e34996
a few more changes on Permissions module
2017-01-18 22:25:49 +00:00
UbitUmarov
e963789714
Permissions module: fix in prim inv CanEditNotecard group edit rights check ( in last commit plz read .. by GetObjectPermissions)
2017-01-18 01:16:58 +00:00
UbitUmarov
c14d81f538
Permissions module: replace some GenericObjectPermission by GenericObjectPermission on some checks. Note that in some cases behavour is now diferent.
2017-01-18 00:42:08 +00:00
UbitUmarov
6d784f6306
Permissions module: GenerateClientFlags() no need to keep looking for the same part several times; fix locked mask in GetObjectPermissions()
2017-01-17 23:22:02 +00:00
UbitUmarov
06bca0388f
Permissions module: add GetObjectPermissions() that should replace GenericObjectPermission
2017-01-17 14:30:20 +00:00
UbitUmarov
a5c693e302
start adding calls to effective permissions aggregation on changes; rearrange code in DuplicateObject();
2017-01-17 00:41:30 +00:00
UbitUmarov
180add745c
replace calls to SetOwnerId and SetRootPartOwner by a single new SetOwner() so owner is not changed twice on rootpart
2017-01-16 20:27:39 +00:00
UbitUmarov
b9e2606c2f
add code for fixing effective permitions. This is a test, and currently too slow for prodution. just finding our way home
2017-01-15 16:15:40 +00:00
UbitUmarov
6eaa8948a6
bad move.. revert
2017-01-14 23:23:56 +00:00
UbitUmarov
24d12dfba4
permissions GenerateClientFlags() also needs group GetEffectivePermissions() for the everyone case. Current naive uncached GetEffectivePermissions() must be improved since its now a lot more used.
2017-01-14 22:19:20 +00:00
UbitUmarov
3e0a61915f
GenerateClientFlags: consider locked state, change object group; CanRezObject: remove odd elses and group roles are only for group owned land
2017-01-12 16:58:59 +00:00
UbitUmarov
0d538cb24c
stop using a GetPermissionClass() in GenerateClientFlags since it is not good enough, just process the several cases inline
2017-01-11 22:47:31 +00:00
UbitUmarov
1253f19325
more changes to GenerateClientFlags(), use already cached presence group information, let it be aware of groups roles. (not exactly as the other grid)
2017-01-11 17:10:29 +00:00
UbitUmarov
e0ab0b3b6b
change GenerateClientFlags(...) to work with a scenepresence; make use of the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago
2017-01-11 01:02:57 +00:00
UbitUmarov
e3f7c27c93
remove obsolete PrimFlags.ObjectYouOfficer; rearrange GenerateClientFlags(...) with changes: allow estatemanager to move other ppl objects to help solve placement disputes; exclude attachments on that and from same group members
2017-01-10 23:45:19 +00:00
Melanie Thielker
6d44ee9099
Change improperly named isNPC to be IsNPC as a property should be uppercase
2017-01-07 20:30:51 +00:00
UbitUmarov
ed526916b7
update permissions module with the new options
2017-01-07 16:27:06 +00:00
UbitUmarov
f46d70ada5
try to work around some broken viewers math on handles
2017-01-07 12:18:44 +00:00
Melanie Thielker
8ab7e047bf
Merge branch 'master' of opensimulator.org:/var/git/opensim
2017-01-06 17:07:44 +00:00
UbitUmarov
0b912b2acc
Remove parcel_owner_is_god option. It is conceptually wrong and with
...
limited use. Relevant parcel owners can just be made estate managers with better regions management logic
2017-01-06 15:00:55 +00:00
Melanie Thielker
4385d7d693
Fix errors introduced by incomplete understanding of what folded perms are
2017-01-06 13:17:43 +00:00
Melanie Thielker
ad8915f154
Restructure god level and permissions
...
Create a class GodController which controls all aspects of god level,
viewer modes and user levels at ScenePresence level.
2017-01-06 00:55:14 +00:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
Melanie Thielker
de16ce35a3
Make the estate communications handler selectable
...
Still defaults to the core EstateModule if not configured differently
2017-01-05 18:05:06 +00:00
Melanie Thielker
e0a6691932
Rename the files and classes from XEstate to Estate
...
The names conflict with it's ancestor module and the code is nothing
like the out of core XEstateModule, so it should not be named the same.
2017-01-05 17:59:21 +00:00
UbitUmarov
40e982f6e7
a few changes to estates port handling
2017-01-05 17:11:03 +00:00
UbitUmarov
d43a3bec19
a few changes to estates and estate teleportHome (used kick)
2017-01-05 16:27:17 +00:00
Mandarinka Tasty
ed641b22b3
Show details of scene objects with given ownerId.
...
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2017-01-04 19:20:06 +00:00
UbitUmarov
70475c676b
dont try to use a parcelID as encoded position when it is not
2016-12-23 14:25:22 +00:00
UbitUmarov
50842347ac
fix: check for region_handle before region_id, viewers are so funny..
2016-12-14 04:00:48 +00:00
UbitUmarov
66990394c9
avoid a null ref
2016-12-09 22:56:11 +00:00
UbitUmarov
adee1c1bb0
fix a null ref
2016-11-30 10:08:49 +00:00
UbitUmarov
1aa4dbdb3f
increase HG mapsearch spargetti; add more flexibility on input uri formats. To find regions in memory for a grid the http format needs to be used, because aditional compares made by viewers
2016-11-28 04:29:57 +00:00
UbitUmarov
f9b62b5680
work around viewers not suporting large regions on landmark creation. They still may display wrong offset; don't let inventory description be limited by asset description side on a ossl method
2016-11-24 20:53:04 +00:00
UbitUmarov
a858804b42
fix a vector range parsing
2016-11-14 22:08:39 +00:00
UbitUmarov
d550b485f1
viewer crash bug fix: fis the udp packets split of SendEstateList() large lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol
2016-10-24 10:23:31 +01:00
UbitUmarov
7494d7726a
change math on GetParcelMaxPrimCount and GetSimulatorMaxPrimCount to reduce round errors, limit both to region max prims. consider ObjectBonus on last one also. Change a variable name in PrimLimitsModule to make it more clear
2016-10-11 01:14:53 +01:00
UbitUmarov
76a2d90dad
remove attachment to event OnPreAgentUpdate that is doing nothing
2016-10-05 13:38:12 +01:00
UbitUmarov
58513fab8f
save oar: simplify confusing successefull assets saving message
2016-09-27 16:49:55 +01:00
UbitUmarov
f6e77e3935
load oar; activate area cliping if bounding-origin option is given. as help says
2016-09-27 15:24:05 +01:00
UbitUmarov
42989176ec
mute a debug message to mute jak daniels
2016-09-23 19:27:25 +01:00
UbitUmarov
d196958cc4
make sendRegionInfoPacketToAll really send to all ( inc child agents) thx Jak Daniels
2016-09-23 18:56:47 +01:00
UbitUmarov
f613b5f517
fix caching of wind and cloud packets in the case of several regions on a instance, that got broken with the necessary send to child agents.
2016-09-23 18:28:46 +01:00
UbitUmarov
22b531f2e4
make clouds a bit diferent on regions running on same instance.. well should be diferent .. :)
2016-09-23 17:13:59 +01:00
UbitUmarov
f5189b2cdd
do the same for legacy clouds (still visible on older viewer ie singu 1.8.7). Fix clouds update. Send clouds and wind also to child agents.
2016-09-23 16:04:43 +01:00
UbitUmarov
8d7f10e36b
cache wind compressed data so cpu burning compression is only done after a change. Not happy with version scheme for several regions on same instance, but should be ok for now
2016-09-23 13:55:23 +01:00
UbitUmarov
a6df626868
add a version tag to wind and cloud data updates to iclient
2016-09-23 13:03:16 +01:00
UbitUmarov
984cb38583
move wind generation out of heartbeat to a pool job. Use that to send to all clients and not one per client
2016-09-23 12:32:40 +01:00
UbitUmarov
d3627c4f33
no need to send wind on avatar arrival when it is sent periodicly
2016-09-22 19:25:04 +01:00
UbitUmarov
874ba6b363
avoid a null ref
2016-09-19 19:40:13 +01:00
UbitUmarov
592a915d8d
add rest of wiring for terrain bake persistent store (mantis 8024 but not
...
using its code). Only did minor testing in MySQL
2016-09-17 17:56:56 +01:00
AliciaRaven
7c4c3f0d10
Minor. Remove unused integer arrays from TerrainModule
2016-09-15 22:46:59 +01:00
UbitUmarov
b9380c033d
move region comands out of LocalGridServiceConnector where they do not belong
2016-09-10 12:43:48 +01:00
UbitUmarov
49c579ec71
suspend httpdos on mapimge, fix image not been updated after first Get till restart
2016-09-05 12:30:25 +01:00
tglion
0e68742afc
Fix some wrong handling of booleans for SeeAVs, AnyAVSounds and GroupAVSounds fields in sqlite3-database
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-09-05 08:39:16 +01:00
UbitUmarov
c05ee23d3d
minor change on warp3d lib
2016-08-24 04:10:35 +01:00
UbitUmarov
517064121d
estate handleTerrainRequest memory leaks
2016-08-24 01:22:50 +01:00
UbitUmarov
8eacc6b207
replace warp3D.dll by a newer modified version. (only minor testing done :(
2016-08-23 10:58:34 +01:00
UbitUmarov
08c1dff86c
change strange rotation in legacy MapImageModule (untested)
2016-08-22 20:43:47 +01:00
UbitUmarov
39e92adaf2
workaround potencial memory leak
2016-08-22 08:12:32 +01:00
UbitUmarov
4f4227d5bb
workaround potencial memory leak
2016-08-22 06:23:55 +01:00
UbitUmarov
c8a1d7e5a7
workaround potencial memory leaks
2016-08-22 03:55:01 +01:00
UbitUmarov
5d42d24428
limit the scan of terrain EnforceEstateLimits to the area changed.
2016-08-21 02:10:45 +01:00
UbitUmarov
73719b2efc
fix terrain BMP image format on SaveStream mantis: 8001
2016-08-21 00:25:32 +01:00
UbitUmarov
7d968213fd
fix region Allow damage and parcel safe flags handling
2016-08-17 23:33:11 +01:00
UbitUmarov
8fb7a3543f
let physics know about region water level change
2016-08-09 22:29:11 +01:00
UbitUmarov
83d6722d31
if a viewer overloads region capability to process RequestMapBlocks, ignore following requests for 300 seconds. This was necessary becaus some viewers like FireStorm are doing it, saturating region and grid services for no usefull reason
2016-08-06 22:12:38 +01:00
UbitUmarov
ec8101a24a
remove references to RegionCombinerModule
2016-07-28 00:34:16 +01:00
UbitUmarov
3f0d84c28b
cleanup some code
2016-07-25 19:49:40 +01:00
UbitUmarov
d6d3e14f29
add a missing update to avatar damage Invulnerable
2016-07-24 19:31:28 +01:00
Melanie Thielker
4468aa0dcf
Merge branch 'master' of opensimulator.org:/var/git/opensim
2016-07-04 03:37:45 +01:00
Melanie Thielker
ea8f3c83bf
Finally remove the requirement for an InventoryItem/FolderBase object to
...
be passed into inventory queries.
This makes the API more homogenous and also will more clearly show
coding
errors related to HG inventory where the .Owner field has a meaning
for a query but wasn't always set.
2016-07-04 03:35:48 +01:00
UbitUmarov
58135ef52c
fix a lost region size of 256m
2016-07-03 19:39:13 +01:00
UbitUmarov
90b825cda8
if a NPC is owned, allow access if ownerID matchs parcel owner or it is in the access list. option OS_NPC_OBJECT_GROUP it still needed if access is by group (this option should also work with not owned NPC) NEEDS TESTING, may prove to be a bad solution
2016-06-28 23:30:04 +01:00
UbitUmarov
71404be21d
let llPlaySound() in HUDs send sound to owner without parcel restriction
2016-06-26 10:02:56 +01:00
UbitUmarov
8cb3787de8
mantis 7942: allow llTriggerSound on HUDs to send sounds to all.
2016-06-26 09:40:05 +01:00
Diva Canto
359908fa88
Related to mantis #7929 : "For sale" was not being accepted, because of permissions fail. This adds a new permissions check CanSellGroupObject. THIRD-PARTY PERMISSIONS MODULES TAKE NOTE OF THIS NEW EVENT.
2016-06-20 10:08:15 -07:00
Diva Canto
12b73603cc
Still related to mantis #7917 , parcel prims info. Now sending the correct numbers for "Simulator primitive usage" related to the parcel owner, not the entire region.
2016-06-19 09:17:04 -07:00
Diva Canto
ce7fa728ef
Mantis #7917 : regression on prim limits module.
2016-06-18 22:07:01 -07:00
Diva Canto
53d8b8a83f
Mantis #7874 : parcel properties not being updated upon avatar entering new parcel. Root cause: update of the avatar's current property was being made too soon.
2016-06-11 10:23:07 -07:00
Melanie Thielker
1e44aba620
According to the SL wiki, estate managers can set parcels for sale. Make it sew.
2016-05-02 21:40:14 +02:00
Melanie Thielker
a01f24e331
Replace the "land show" method with the better one from 0.8.
2016-04-28 16:13:23 +02:00
UbitUmarov
170acd7d67
change parcel_owner_is_god configuration option from default from true to false, leaving only region_owner true by default
2016-01-30 15:42:59 +00:00
UbitUmarov
f8f28311bf
stop avatar move to target on parcel ban enforce
2016-01-01 23:03:46 +00:00
UbitUmarov
7430c629aa
enable the upload region map texture asset for large regions for large regions that i had disabled, but with max size reduced to 512pixels. New viewers don't use this, but osGetRegionMapTexture needs it ( mantis 7787 )
2015-12-24 11:20:46 +00:00
UbitUmarov
41ae6f06e0
several changes to parcels access control and scenepresence updates rates
2015-12-16 22:16:51 +00:00
UbitUmarov
1d131a0c33
make parcel bans do something on vehicles. Just a first code, far from good
2015-12-15 21:00:06 +00:00
UbitUmarov
b7155f5651
fix typo
2015-12-15 18:32:02 +00:00
UbitUmarov
c7b963df8f
replace GetNearestPoint... funtions
2015-12-15 17:13:32 +00:00
UbitUmarov
9db987b6f9
some changes parcels AABB math etc
2015-12-15 11:46:50 +00:00
UbitUmarov
4805e91d39
dont round to nearest int when checking position in parcel since next high int can be on other parcel
2015-12-15 04:10:47 +00:00
UbitUmarov
35b88b6580
removed unneeded funtions
2015-12-14 12:47:17 +00:00
UbitUmarov
e37e8c3bdf
on join parcels, keep the information of the larger parcel, since thats how its expected now
2015-12-14 12:29:00 +00:00
UbitUmarov
2a354f6c28
calculate land startpoint, endpoint and center estimate when it is updated, it not every time they are needed
2015-12-14 11:57:24 +00:00
UbitUmarov
ca6b5fc80d
taint prim count when join or subdivide parcels
2015-12-13 18:22:46 +00:00
UbitUmarov
736bcc70fe
change default landpoint type to anywhere (direct)
2015-12-13 18:07:40 +00:00
UbitUmarov
819fe96503
invalidate LandPoint on land subdivide
2015-12-12 17:32:59 +00:00
UbitUmarov
4d493dd32e
make sure land access/ban lists are active when changed by new viewers
2015-12-12 15:40:09 +00:00
UbitUmarov
3781c486c6
fix land access/ban list sending for new viewers
2015-12-12 13:05:24 +00:00
UbitUmarov
0934e1cf71
add IsEstateManager check to Permissions
2015-12-12 10:03:07 +00:00
Jak Daniels
c0e920c1ad
Fix Region Max height in boundingSize parameters checking in ArchiverModule.cs to float.MaxValue .. as was changed in ArchiveReadRequest.cs in commit 71f5c2b856
A comparison of consistent 'default' values determines whether boundingBox check is true.
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-27 00:16:08 +00:00
Jak Daniels
15af6265a1
Fixed some stupid math and checks on --bounding-origin and --bounding-size. Bounding origin can of course be negative if it needs to be as we're taking stuff from the (possibly rotated) source region. Bounding size must always be >=0 and <= destination region size.
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 17:30:08 +00:00
UbitUmarov
f75d113230
change silly Monitor use
2015-11-22 08:40:55 +00:00
UbitUmarov
ec069edead
change syncronization method
2015-11-22 08:31:54 +00:00
UbitUmarov
e28eecd0bf
revert take the Monitor.wait out of the locks
2015-11-22 08:08:01 +00:00
UbitUmarov
1de096dffb
coment out merge option on multiregion oar load i added
2015-11-22 08:00:58 +00:00
UbitUmarov
5c3f88b64d
take the Monitor.wait out of the locks
2015-11-22 07:55:49 +00:00
UbitUmarov
b80cbf5060
a few more changes on Multiregion control file load
2015-11-22 07:18:11 +00:00
UbitUmarov
a6187db2a7
add a a missing monitor.wait if still not needed, mb in future
2015-11-22 05:44:06 +00:00
UbitUmarov
3be340cbf2
a few changes on Multiregion control file load ; load oar seems far from good
2015-11-22 05:42:13 +00:00
UbitUmarov
f6820959b7
add Monitor.wait on load
2015-11-22 04:49:01 +00:00
UbitUmarov
4349bde440
reduce noise before compare
2015-11-22 04:10:26 +00:00
UbitUmarov
6dcbd20cfa
add merge option on multioar test
2015-11-22 03:58:07 +00:00
UbitUmarov
71f5c2b856
minor changes
2015-11-22 03:56:48 +00:00
UbitUmarov
541d2ce2cd
don't use 'funny' Quaternions
2015-11-22 02:22:48 +00:00
Jak Daniels
0b216c37df
Changes to Load Oar options and new code to support importing OARs with different Region sizes to the destination region.
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 01:32:48 +00:00
Jak Daniels
cc992bf156
Changes to TerrainModule/ITerrainModule to support importing OARs with different Region sizes to the destination region.
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 01:32:36 +00:00
Jak Daniels
b23e5fd8b6
Changes to LandObject/ILandObject to support importing OARs with different Region sizes to the destination region.
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 01:31:48 +00:00
UbitUmarov
9566c000f2
work around some 'tests' errors: terrain effects limits changed
2015-11-17 05:25:08 +00:00
UbitUmarov
1e87e90915
work around some 'tests' errors: allow sitTargetposition and orientation to be read from OAR on opensim, they are reset at avination, this may cause issues with old sits
2015-11-17 03:42:46 +00:00
UbitUmarov
f57a48a0fb
fix silly bug
2015-11-10 20:34:19 +00:00
UbitUmarov
5bfd49404d
start TerrainCheckUpdates on heartbeat thread, but do it async; fix a bug on slow terrain send limits check
2015-11-10 17:44:53 +00:00
UbitUmarov
72684592ba
Merge branch 'master' into avinationmerge
...
Conflicts:
OpenSim/Framework/AvatarAppearance.cs
OpenSim/Framework/Servers/ServerBase.cs
OpenSim/Framework/VersionInfo.cs
OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs
OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/GatekeeperService.cs
OpenSim/Services/Interfaces/IAvatarService.cs
OpenSim/Services/LLLoginService/LLLoginService.cs
2015-11-01 03:01:59 +00:00
UbitUmarov
9ba288a2e7
fix typo reported on mantis 7735
2015-10-31 22:48:31 +00:00
UbitUmarov
114ac59314
dont tell clients that we can edit a friend's attachments when we do forbid it
2015-10-27 01:20:21 +00:00
UbitUmarov
d281ec5342
some fixes/changes on land send
2015-09-30 06:09:01 +01:00
UbitUmarov
8fde2fb901
slow down terrain sending so other users of LAND queue do have a chance to send things
2015-09-24 00:35:06 +01:00
UbitUmarov
33b4077c2c
revert my change to the range of greyscale image maps, setting it back to 0 - 127.5 so not to break loading of old files. There isnt a range that fits all needs anyway
2015-09-21 00:44:53 +01:00
UbitUmarov
fe5807cd09
fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range and not only 0-127m. Jpeg format still using a non standard color encoded heightmap
2015-09-20 15:31:38 +01:00
UbitUmarov
56a4b5ba7a
put back the hack to make viewers display map tags (now and then at least) that i had removed and do it also on the local region. Make parcel overlay a bit less transparent than i did before.
2015-09-19 21:30:09 +01:00
UbitUmarov
ba4d0c1c6f
a few more changes to worldMap. Use ExpireCaches, cache remote mapItems requests, etc
2015-09-19 06:42:52 +01:00
UbitUmarov
87ad573ec2
MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thing
2015-09-18 02:00:10 +01:00
UbitUmarov
4798cce390
sync remote responses for mapItens with the local ones, but sending all valid information, so later we can cache/throotle
2015-09-17 21:51:51 +01:00
UbitUmarov
ab18c801a9
dont block a region just bc it doesnt have the requested map item
2015-09-17 21:17:04 +01:00
UbitUmarov
f4093a04e7
dont create terrain map asset for V1 viewers on large regions again, but do create parcel overlay since current viewers seem to use it (or we are missing something elsewhere)
2015-09-17 21:11:59 +01:00
UbitUmarov
d767feafa4
generate maptile assets again, v2 do use at least the parcels overlay
2015-09-17 05:24:19 +01:00
UbitUmarov
f6c2e6e1a3
merge issues and a few more changes
2015-09-17 05:10:24 +01:00
UbitUmarov
133f3a41eb
remove bad merge code..
2015-09-17 01:43:10 +01:00
UbitUmarov
2d88e4cf73
mute watchdog timeouts on world map work threads. They do wait for events for a long time
2015-09-15 04:56:26 +01:00
UbitUmarov
5b3e2ab9aa
Merge branch 'mbworknew1' into ubitworkvarnew
2015-09-08 15:03:22 +01:00
Robert Adams
e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
...
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
UbitUmarov
7276a89ddd
recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival
2015-09-07 11:23:00 +01:00
UbitUmarov
abd6640453
allocate llRAW LookupHeightTable on demand and release it, saving a few 512KB of memory
2015-09-07 08:06:41 +01:00
UbitUmarov
3a8e76cdd1
restore terrain modifiers, left out earlier bc of merge errors, (untested)
2015-09-07 07:50:51 +01:00
UbitUmarov
94d13c6d22
dont store/upload map asset for large regions, ( needs testing)
2015-09-06 01:21:20 +01:00
UbitUmarov
2130984bef
a few changes to stats. Array order coerent on users. give up on moses stats for now, since SimExtraStatsCollector cant reach SimStatsReport etc
2015-09-04 23:07:25 +01:00
Diva Canto
d00f73c3a4
Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework.
2015-09-04 14:39:23 -07:00
UbitUmarov
cdaed11387
at last we can login and see objects ( friends is dead and disable in
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scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
Diva Canto
ce2c67876e
More namespace and dll name changes. Still no functional changes.
2015-08-30 21:05:36 -07:00
UbitUmarov
c24f3b4f5e
minor changes
2015-08-31 04:37:52 +01:00
Diva Canto
2c0cad6dd3
Renamed the namespaces too
2015-08-30 20:29:31 -07:00
UbitUmarov
207dd6da48
fix some effects ranges
2015-08-29 05:28:13 +01:00
UbitUmarov
8a8acc41bb
stop sending parcel overlays on parcels crossings since SL seems to have
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stop sending also
2015-08-28 03:59:25 +01:00
UbitUmarov
c967ecf0c7
also limit terrain flood effects ( like on pait change this should have
...
no visible impact, just cpu saving)
2015-08-28 02:33:54 +01:00
UbitUmarov
bd4ec5f26c
restrict terrain PaintBrushes to the requested area
2015-08-27 22:36:14 +01:00
UbitUmarov
195dd054de
make terrain undo non op, it is broken and can't be global but per agent
2015-08-27 21:07:16 +01:00
UbitUmarov
d1b4e0dd6a
fix terrain bake for revert. just good enought fix
2015-08-27 19:20:41 +01:00
UbitUmarov
030c866b34
rename revert map as baked map, bc thats what it is
2015-08-27 15:48:13 +01:00
UbitUmarov
b82b16c954
take taints check terrain out of Onframe event and add a new event for it. Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
2015-08-27 15:01:15 +01:00
UbitUmarov
f4f3b18221
fix bug
2015-08-25 20:08:05 +01:00
UbitUmarov
22f573a0be
update raw32 file reader to core one. Warning only suports square regions
2015-08-25 20:00:31 +01:00
UbitUmarov
244f0c6352
change terrain internal representation to float. ushort work with legal
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sl terrain, but may break existent terrain and that may cost a lot more
than the cost of memory
2015-08-25 16:51:48 +01:00
UbitUmarov
64d05bab0f
terrain stored as ushorts with gzip compression
2015-08-25 13:36:45 +01:00
UbitUmarov
3829df1059
try to implement core load oar options
2015-08-24 17:05:16 +01:00
UbitUmarov
cbc569a1e0
rename ImapTileModule as IMAPImageUploadModule to match core
2015-08-24 11:06:12 +01:00
UbitUmarov
e8a75151fa
more on world map
2015-08-23 04:55:18 +01:00
UbitUmarov
24a093035b
more fixes on map
2015-08-23 01:42:51 +01:00
UbitUmarov
5da9979024
Warp3D map now seems to work
2015-08-22 16:35:49 +01:00
UbitUmarov
d22d46ee96
update MapSearchModule
2015-08-22 13:41:45 +01:00
UbitUmarov
5b03a04fb0
fix worldMapModule
2015-08-22 11:56:01 +01:00
UbitUmarov
e3d82ad706
delay terrain sending if land queue is 2 busy
2015-08-22 04:08:30 +01:00
UbitUmarov
17082da0da
"uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera or
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avatar position
2015-08-21 20:19:04 +01:00
UbitUmarov
4bb55cad67
dont use SendTerrainUpdatesByViewDistance option, code executes as true.
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the option will have other use
2015-08-21 03:04:52 +01:00
UbitUmarov
512c892d83
send regions size on map blocks
2015-08-20 20:18:15 +01:00
UbitUmarov
2e15ed80cd
fixes on warp3D
2015-08-19 12:08:45 +01:00
UbitUmarov
0b105da626
Merge branch 'mbworkvar2' into ubitvar
2015-08-19 08:48:50 +01:00
AliciaRaven
297d31b1c2
Prevent two maptiles being generated at startup, one for v1 and another for v2-3 service. * v1 Service (WorldMapModule) is called directly by scene on startup. This patch moves the initial map registration of the v2-3 service (MapImageServiceModule) to that point so they can share the bitmap instead of doubling the work of Warp3D and exasperate its memory leak issues.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-07-21 15:11:47 -04:00
AliciaRaven
c37315da87
Warp3DImageModule. Reduce workload by not calling to render the root prim twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice.
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-19 06:56:19 -07:00
Robert Adams
81ef7b586e
Address Mantis 7592 ( http://opensimulator.org/mantis/view.php?id=7592 ) by
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disabling terrain patch sending by view distance for legacy sized regions.
The problem seems to be that people expect adjacent legacy sized regions
to just display like they always have. Limiting displayed terrain is
complicated by the camera position not being updated in child regions.
2015-06-06 07:09:20 -07:00
Diva Canto
3c596e47c6
Knocked off a few compiler warnings regarding unused variables.
2015-05-10 21:54:24 -07:00
Dev Random
f20728fc86
Constrain 'terrain modify' to selected Region
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-09 15:25:33 -04:00
Michael Cerquoni
dc4c9b1bb0
Minor whitespace removal
2015-05-07 14:09:29 -04:00