Commit Graph

1079 Commits (0d51c42f59c1d539a47f9c057469e852a5ff3868)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 978fb3d482 reduce access to ODECharacter methods to make code analysis easier. Eliminate redundant argument on ProcessTaints() 2011-10-15 01:41:39 +01:00
Justin Clark-Casey (justincc) 9cc2694776 restrict unnecessary access levels on ODEPrim fields/properties 2011-10-15 01:31:09 +01:00
Justin Clark-Casey (justincc) f2132329a3 refactor: make methods that do not need to be public in ODE private or internal to aid code reading/analysis. Remove some unused method arguments 2011-10-15 01:20:40 +01:00
Justin Clark-Casey (justincc) 4bfc2f5cde Change hardcoded ODE total frame time to match the default total frame time (0.09375 -> 0.089).
No apparant ill effects - because the default stepsize is 0.2, there are still 5 physics steps per physics frame.
This is a precursor to using the elapsed value passed in (and now changeable in config).
2011-10-14 21:07:57 +01:00
Justin Clark-Casey (justincc) 77c65951e0 Extract NullPhysicsScene from PhysicsScene to improve code readability 2011-10-14 01:38:14 +01:00
Justin Clark-Casey (justincc) 20da04fd0c More method doc and formatting changes. Makes DestroyOdeStructures() private 2011-10-13 21:42:24 +01:00
Justin Clark-Casey (justincc) 227db07f2f refactor: move 3x copy/pasted ode structure removal code in ODECharacter into a DestroyOdeStructures() method
also adds some method doc
2011-10-13 18:19:13 +01:00
Melanie b0ee174296 Merge commit '9090039324ecc45bf1005e719f61a80f0187cb73' into bigmerge 2011-10-12 01:41:44 +01:00
Melanie 34954172a1 Merge commit '1e798136c3458b8255fcb6341713bf9dbb689f4b' into bigmerge 2011-10-11 22:23:16 +01:00
Melanie b9de3b7f5b Merge commit 'f95033812402aaf31a9f2f66c946165d2d79669f' into bigmerge
Conflicts:
	OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs
	OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
	prebuild.xml
2011-10-11 22:22:34 +01:00
Melanie 341efb0942 Merge commit '6f542f73d4aacc0b92c2ebcff84b4ce2c8d9433b' into bigmerge 2011-10-11 22:12:25 +01:00
Justin Clark-Casey (justincc) 9090039324 Remove unused local variable i from OdeScene.Simulate() 2011-10-05 22:15:28 +01:00
Justin Clark-Casey (justincc) 1e798136c3 adjust some whitespace to trigger another build, to check the last failure was just a glitch 2011-09-17 01:33:55 +01:00
Justin Clark-Casey (justincc) f950338124 Remove old bullet DotNET and X libraries in preparation for BulletS
These weren't working properly anyway.
You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well.
2011-09-17 01:09:25 +01:00
Justin Clark-Casey (justincc) 6f542f73d4 Stop the avatar stalling on its first boarder cross when using the ODE plugin
When upgrading the previously child agent to a root, the code was setting the Size parameter on the ODECharacter PhysicsActor.
This in turn reset Velocity, which cause the border stall.
I'm fixing this by commenting out the Velocity = Vector3.Zero lines since they don't appear to play a useful purpose
2011-09-16 23:57:16 +01:00
Tom 66dec3b874 Resolve merge commits, stage 1 2011-09-04 07:06:36 -07:00
Robert Adams 96dce3e16c Use GetMeshKey from PrimitiveBaseShape. 2011-08-29 10:10:48 -07:00
Mic Bowman 648866b597 Merge branch 'master' into bulletsim 2011-08-29 09:55:34 -07:00
Robert Adams 18037d41c4 Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-08-28 16:50:54 -04:00
Robert Adams 80a2b81d52 Add level of detail specification to optionally reduce the number of vertices in generated prim meshes
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-08-28 16:49:25 -04:00
Robert Adams 21708b832b BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects. 2011-08-26 15:51:21 -07:00
Mic Bowman 384cb79a1a Merge branch 'master' into bulletsim
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneManager.cs
2011-08-19 14:49:16 -07:00
Robert Adams fef73a1a10 BulletSim: add runtime setting of physics parameters. Update default values. 2011-08-18 14:32:09 -07:00
Justin Clark-Casey (justincc) 951ffad81e If SP.MoveToTarget has been called with a force walk, begin by landing the avatar.
There is a bug here - once an avatar has landed it glides to its new position instead of performing a walk animation
2011-08-11 00:23:54 +01:00
Justin Clark-Casey (justincc) 7f499ff3f3 Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Default for this function is now not to automatically land.
This allows better control by scripts when an avatar is going to be landing on a prim rather than the ground.
Stopping the avatar involves faking a collision, to avoid the pid controller making it overshoot.
A better approach would be to gradually slow the avatar as we near the target
2011-08-10 23:56:19 +01:00
Mic Bowman 82f41fdcb5 BulletSim: fix problem with not convex hulling large objects by creating unit meshes and always scaling in Bullet 2011-08-05 14:53:39 -07:00
Mic Bowman c3f579046c Merge branch 'master' into bulletsim 2011-08-05 11:13:02 -07:00
Robert Adams 7640b5abf6 BulletSim: Parameters settable from ini file. Linksets. Physical property value tuning 2011-08-05 11:01:27 -07:00
Justin Clark-Casey (justincc) 21d8a6b0e8 extend move test to check one beat of the simulator without actually asking the npc to move. 2011-08-03 23:06:18 +01:00
Justin Clark-Casey (justincc) 05e94ff27e Move common gemo/agent map name code into CreateGeom()
Fix build break.
2011-08-01 07:04:13 +01:00
Justin Clark-Casey (justincc) f9d6a91252 Instead of preserving old name in geom_name_map in change size or shape, use the Name property instead.
This is equivalent since the prim 'name' is never changed.  In fact, this propery is never used for prims
2011-08-01 06:52:52 +01:00
Justin Clark-Casey (justincc) 40a78db182 comment out unused code in OdeScene.TriCallback() 2011-08-01 06:47:45 +01:00
Justin Clark-Casey (justincc) ccb4b76242 On geom removal, remove the name from the OdeScene.geom_name_map too 2011-08-01 06:40:29 +01:00
Justin Clark-Casey (justincc) f79df6f43f remove the unused ODEPrim.prev_geom field 2011-08-01 06:35:59 +01:00
Justin Clark-Casey (justincc) f32dbef647 When an ODE geom is removed (as when a non-phantom prim is deleted, resized or shape changed, also remove the OdeScene.actor_name_map entry pointing to the phys actor
This is to stop a small memory leak over time when prims are deleted or phantom-toggled
2011-08-01 06:32:30 +01:00
Justin Clark-Casey (justincc) 6618948ff9 refactor: centralize prim geom removal code from four places to one 2011-08-01 06:15:02 +01:00
Justin Clark-Casey (justincc) 509200d5cd minor: add note to RemovePrimThreadLocked() to the effect that it contrary to the summary, it is being called from within Simulate() lock (OdeLock) 2011-08-01 05:48:27 +01:00
Justin Clark-Casey (justincc) dfa2f7d715 If a prim changes size or shape, add actor to _parent_scene.actor_name_map with new prim_geom key, as the old one becomes invalid.
This resolves http://opensimulator.org/mantis/view.php?id=5603 where changing size or shape would stop collision_start being fired in a running script.
In both this and existing code we are not removing old actors from actor_name_map when the existing prim_geom is removed, which leads to a small memory leak over time.
This needs to be fixed.
2011-08-01 05:43:04 +01:00
Justin Clark-Casey (justincc) 2102964826 minor: indentation correction 2011-08-01 05:14:16 +01:00
Justin Clark-Casey (justincc) d041276517 Remove _mesh field since the mesh data no longer needs to be stored after it's initially used.
This may improve memory usage for regions using mesh and sculpts, though I suspect that it doesn't address the current memory leak.
2011-07-31 01:03:52 +01:00
Justin Clark-Casey (justincc) bd8f538f80 refactor: Remove argument to pass in an initial mesh to OdePrim since this is no longer required and it prevents removal of the _mesh field (which is only used temporarily)
If passing in a mesh becomes important again in the future then this can be reinstated.
2011-07-31 00:49:49 +01:00
Justin Clark-Casey (justincc) 196a774b24 minor: correct method doc for last commit 2011-07-31 00:45:20 +01:00
Justin Clark-Casey (justincc) 454312f5bc refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this with the pre-existing _mesh field 2011-07-31 00:44:23 +01:00
Justin Clark-Casey (justincc) f1ce17071d minor: method doc 2011-07-31 00:43:02 +01:00
Justin Clark-Casey (justincc) e08be91c84 Refactor: Replace instances of m_isphysical with IsPhysical rather than have some code reference the private var and other the public var without any functionality difference.
Add some method doc to IsPhysical
2011-07-30 23:44:47 +01:00
Justin Clark-Casey (justincc) 4f4d080461 refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability 2011-07-30 23:20:43 +01:00
Justin Clark-Casey (justincc) 49a3740ee9 minor: remove mono compiler warnings, some code spacing adjustments 2011-07-30 03:56:29 +01:00
Justin Clark-Casey (justincc) d917010433 minor: Add method doc to collision subscription methods. Change method case to reflect OpenSim standards. 2011-07-30 03:11:36 +01:00
Justin Clark-Casey (justincc) 310a685220 refactor: extract method that generates a physics mesh from prim shape data 2011-07-30 02:34:50 +01:00
Justin Clark-Casey (justincc) 4197f66052 refactor: extract code which generate points and faces from sculpt data into it's own method.
fix build break.
2011-07-30 02:22:05 +01:00
Justin Clark-Casey (justincc) b0eacadeb4 fix bug in previous commit 2011-07-30 02:09:17 +01:00
Justin Clark-Casey (justincc) 122e01949d refactor: move the code that generates physics meshs from prim mesh data into a separate method, in order to make the code more readable. 2011-07-30 02:08:32 +01:00
Justin Clark-Casey (justincc) 5043be13fb Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt data fails.
This is to address http://opensimulator.org/mantis/view.php?id=5612
2011-07-29 21:49:23 +01:00
Justin Clark-Casey (justincc) f3c5a5b745 fix extremely minor Ode bug where the _taintedPrimL list would always be cleared on every OdeScene.Simulate() even if it was already empty. 2011-07-29 01:18:42 +01:00
Justin Clark-Casey (justincc) 2a39d0cdb0 refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loop for consistency and readability. 2011-07-29 00:51:07 +01:00
Justin Clark-Casey (justincc) 3f0d8f3cbf refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA joints stuff into its own method.
Now if ninja joints isn't active (which is the default) don't have to wade through a lot of massively indented irrelevant code.
2011-07-29 00:39:02 +01:00
Justin Clark-Casey (justincc) 9c6227da66 refactor: unindent the OdeScene.Simulate() loop to ignore the long commented out ifs and locks
This is to make it more readable.
2011-07-29 00:23:42 +01:00
Robert Adams 869883f2dc BulletSim: fix buoyancy for prims. Start of configurable physics parameters. 2011-07-22 15:23:57 -07:00
Robert.Adams 5ffec1cd64 Pass collisions and updates in pinned memory (saves marshaling).
Fix folding feet by using collision normals.
Add constraint specification.
2011-07-22 10:23:40 -07:00
Dan Lake 2c11f7fc38 Merge branch 'master' into bulletsim 2011-07-20 15:01:32 -07:00
Dan Lake 3270bd560e Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts 2011-07-20 14:34:02 -07:00
Careminster Team 9fc7d65df7 Apply the localID to the Physics actor to prevent null calls later 2011-07-19 18:26:36 +01:00
Justin Clark-Casey (justincc) 18652eb87e Fix physics proxy regeneration when a mesh with more than one submesh is resized
Addresses http://opensimulator.org/mantis/view.php?id=5584
2011-07-16 01:36:27 +01:00
root e9dbe54ab1 Fix some local id issues in physics glue 2011-07-15 20:07:59 +01:00
Melanie c7dbd7cbd0 Fox some local id issues in physics glue 2011-07-15 19:36:00 +02:00
Melanie 8dff9d564d Revert "Add localid support to ch0de properly"
This reverts commit bb402d0d95.
2011-07-15 19:35:49 +02:00
Tom bb402d0d95 Add localid support to ch0de properly 2011-07-15 12:08:40 -07:00
Tom cc69d12d54 Fix a raycast issue 2011-07-15 11:12:10 -07:00
Justin Clark-Casey (justincc) 3e456163dd Port implementation of llCastRay() from Aurora.
I haven't been able to test this since the viewer won't parse the llCastRay() function.  Maybe some activation cap is missing.  Could wait until it is activated by default in the viewer.
2011-07-12 22:13:15 +01:00
Justin Clark-Casey (justincc) d31e0a67f7 temporarily fix the build break with building the OdePlugin tests assembly.
This needs to be fixed properly.
2011-07-12 03:26:22 +01:00
Justin Clark-Casey (justincc) f75f906e35 minor: remove whitespace to trigger another build 2011-07-12 03:13:05 +01:00
Justin Clark-Casey (justincc) df0e5cc9fe When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request)
This prevents spurious 'no asset data' for meshes added on startup.
2011-07-12 02:33:09 +01:00
Dan Lake b9cbe92f30 Merge branch 'master' into bulletsim 2011-07-11 12:23:20 -07:00
Justin Clark-Casey (justincc) 24efb021ff minor Tack the prim name on the end of the "experimental mesh proxy generation" message.
Can probably comment out this message soon, once a few other issues are tidied up.
2011-07-11 04:23:30 +01:00
Justin Clark-Casey (justincc) 2f3d0e209f When a sculpt/mesh texture is received by a part on a callback request, don't do the unnecessary work of copying the base shape.
Just setting the new base shape is enough to reinsert the sculpt data and set the taint.
Also cleans up a few more left-in debugging messages.
2011-07-11 03:13:59 +01:00
Justin Clark-Casey (justincc) ce85675e70 comment out accidential ProcessTaints physics debug line left in code 2011-07-11 02:29:51 +01:00
root c920ff9d1d Merge branch 'master' into careminster-presence-refactor 2011-07-09 01:06:46 +01:00
Justin Clark-Casey (justincc) 5e8900dfd0 minor: code tidy and inserted log lines for future use.
Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does
After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory
When phantom is toggled, the sculptdata is regenerated before remeshing.
But on resize, the sculptdata is not regenerated.
So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
2011-07-09 00:35:30 +01:00
Justin Clark-Casey (justincc) e8ad8593b6 refactor: eliminate redundant return statement 2011-07-08 20:58:44 +01:00
Justin Clark-Casey (justincc) 40300c886c refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher() method
Also remove some of the logging spam left in from the last commit.
2011-07-08 20:36:01 +01:00
Justin Clark-Casey (justincc) b18ef976ff Fix interpretation of physics mesh proxies from mesh data
As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some submesh blocks may just have the flag "NoGeometry" to signal that they provide no mesh data.
If a block contains this, ignore it for meshing purposes rather than suffer a ClassCastException
This fixes physics proxy meshing, so you can now walk through mesh doorways, properly stand on the trailer of mesh trucks, etc.
To get mesh physics proxy, the UseMeshiesPhysicsMesh must be true in a [Mesh] config section in OpenSim.ini (example in OpenSimDefaults.ini).
Convex hull physics not currently supported.
2011-07-08 19:43:22 +01:00
Justin Clark-Casey (justincc) 29034bc0e0 minor: code tidy up - remove a couple of Console.WriteLine() accidentally added in the last commit 2011-07-08 18:34:44 +01:00
Justin Clark-Casey (justincc) 36df9ae79a refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to improve code readability 2011-07-08 18:16:48 +01:00
Justin Clark-Casey (justincc) 1dcad4ac66 minor: commented out log lines for future use and very small code tidy 2011-07-08 17:58:01 +01:00
root 47cf9c8fe0 Merge branch 'master' into careminster-presence-refactor 2011-07-05 04:01:59 +01:00
dahlia 5c18ebf424 Allow physics proxy generation for meshes using new asset format.
Fix an invalid cast exception while decoding new mesh asset format.
2011-06-29 17:36:41 -07:00
Robert Adams 302d72701d BulletSim initial checkin 2011-06-20 17:24:42 -07:00
Melanie 6ae73aea49 Merge branch 'master' into careminster-presence-refactor 2011-06-20 03:11:34 +01:00
Mic Bowman ad84728aba Add localID to physical object creation functions. 2011-06-15 11:31:32 -07:00
Melanie a1c16a4200 Merge branch 'master' into careminster-presence-refactor 2011-06-11 12:08:02 +01:00
dahlia 387b228d68 partial update for new mesh asset format - handle both old and new formats for physics mesh 2011-06-10 00:38:38 -07:00
Melanie 9c1f799582 Implement llGodLikeRezObject and llGetUsedMemory 2011-05-22 21:01:31 +02:00
Melanie d1cf1fe3d7 Merge branch 'master' into careminster-presence-refactor 2011-04-30 14:37:37 +01:00
Dan Lake d565041e16 Fix crash when [Mesh] section is missing from configuration files 2011-04-29 15:49:10 -07:00
Melanie 0c68fbdb1a Merge branch 'master' into careminster-presence-refactor 2011-04-21 23:06:01 +01:00
BlueWall 5e99d93651 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-04-21 15:16:12 -04:00
BlueWall d9055c8dc3 Group collada meshies settings under [Mesh] in OpensimDefaults.ini 2011-04-21 15:15:24 -04:00
Melanie 09b6d717bf Merge branch 'master' into careminster-presence-refactor 2011-04-21 16:28:29 +01:00
dahlia 212326eeb0 fix meshing failure on sculpt maps smaller than 64x64 2011-04-19 22:16:10 -07:00
Melanie 474910c9d6 Merge branch 'master' into careminster-presence-refactor 2011-04-17 18:48:53 +01:00
dahlia 90b810c27e force mesh proxy for simple box prims with path cut 2011-04-12 22:47:30 -07:00
Melanie 566eff17de Comment a very spammy debug message that was being output directly to console.
My last fox that makes bumping into sim borders/bans work makes this spam
endlessly.
2011-01-28 01:46:30 +01:00
Kitto Flora bfa5b7850c Fix drift of static prim. 2011-01-20 06:51:50 +00:00
Kitto Flora ba7a227763 Revise Materials properties; Fix Double-Click Autopilot; Allow non-script sit positions >= 0.1M; Add llLookAt(); Comment out spammy bad adjacent sim message. 2011-01-04 21:36:09 +00:00
Kitto Flora 64209c9be1 Fix av/prim eject problem. 2010-12-29 21:13:49 +00:00
Diva Canto b23b29a53e This fixes mantis #5198 and related. Physics is not my expertise, so I'm not 100% sure of what all the consequences of this change are. Pushing up, so others can take a look. 2010-12-24 16:23:00 -08:00
Melanie 75010e5e1c Merge branch 'master' into careminster-presence-refactor 2010-12-25 00:04:46 +00:00
Melanie 2cc07de0ba Merge branch 'master' into careminster-presence-refactor 2010-12-23 12:08:38 +00:00
Teravus Ovares (Dan Olivares) 46db73b62b * Re-Adding Scene TimeDilation to Object Update Packets.
* Added Calculating Time Dilation in the OdePlubin
* When multiple object updates are stuffed into one packet, average the time dilation between them as a compromise.
* Time Dilation on the update is calculated when the EntityUpdate object is created.  The pre-calc-ed TD is stored in the Entity update and used when it goes out on the wire.  Previously, it was 1.0 all the time. The time dilation is tied to when the update is created, not when the update is sent.
2010-12-23 03:30:09 -05:00
Kitto Flora 5fccbe21d6 Update materials parameters. 2010-12-20 07:04:35 +00:00
Melanie 8aa63093b1 Merge branch 'master' into careminster-presence-refactor 2010-12-12 01:20:46 +00:00
Kitto Flora 95a915efd8 Fix border fence for physicals. Fix llRotLookAt() for Vehicles. 2010-12-11 21:04:03 +00:00
Justin Clark-Casey (justincc) 3053f5ba7d minor: remove some compiler warnings 2010-12-10 03:08:31 +00:00
Kitto Flora bf695cccba Fix spurious Av move when clothing item worn or removed. 2010-12-03 18:32:58 +00:00
Melanie 2c1c04119d Merge branch 'master' into careminster-presence-refactor 2010-11-25 01:24:32 +00:00
dahlia 9f29908f66 catch an exception when a mesh asset header cant be decoded 2010-11-24 02:05:41 -08:00
Melanie ac370cf57b Merge branch 'master' into careminster-presence-refactor 2010-10-25 01:24:30 +01:00
Latif Khalifa c74c1620a1 * Updated libomv to r3461
Main reason for upgrade is to revert API change that was introduced in order to support headerless binary LLSD decoding needed for deserialization of the mesh assets, which turned out to be unnecessary as we can transparently decode both kinds.
2010-10-24 23:51:46 +01:00
Melanie fc33d569cd Merge branch 'master' into careminster-presence-refactor 2010-10-21 07:33:01 +01:00
dahlia 9038218c2d fix combining of multiple physics submeshes 2010-10-20 20:39:05 -07:00
Melanie bb7a755cba Merge branch 'master' into careminster-presence-refactor 2010-10-18 20:30:46 +01:00
dahlia e3bd10829f remove some cruft from last commit 2010-10-18 04:26:23 -07:00
dahlia 7fa3335fd5 initial support for meshies physics. Must set ini option UseMeshiesPhysicsMesh = true to enable. See file OpenSimDefaults.ini for example. 2010-10-18 04:17:36 -07:00
Melanie 455a2ba7de Merge branch 'master' into careminster-presence-refactor 2010-10-16 02:27:51 +01:00
Teravus Ovares (Dan Olivares) 0308982c58 one more silly line ending thing.... *If you have problems, fetch the tree and rebase.
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-15 01:45:25 -04:00
dahlia bcdd03c1cf more work in progress on mesh physics - still non-functional 2010-10-14 20:25:31 -07:00
dahlia 2d88394cd5 laying some groundwork for mesh physics 2010-10-14 13:10:03 -07:00
Melanie cb79e228e4 Merge branch 'master' into careminster-presence-refactor 2010-10-10 22:08:36 +01:00
Teravus Ovares (Dan Olivares) cf61cf7b32 * Make line endings consistant in Meshmerizer.cs 2010-10-09 13:50:53 -04:00
Melanie 231feab57f Merge branch 'master' into careminster-presence-refactor
Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
2010-10-09 01:07:41 +01:00
dahlia 9391c3ffee add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map caching for meshing 2010-10-07 19:34:46 -07:00
Melanie d8149373c1 Merge branch 'master' into careminster-presence-refactor 2010-10-06 00:27:10 +01:00
Jeff Ames bc9f793a92 Formatting cleanup. 2010-10-04 21:28:17 -04:00
Melanie fd56fd2ce8 Merge branch 'master' into careminster-presence-refactor 2010-10-02 19:51:43 +01:00
Melanie f220a2c5eb Replace CalculateMass with a more accurate version, contributed by Ubit.
Thank you.
2010-10-02 00:24:16 +01:00
Melanie b40c91777c Replace CalculateMass with a more accurate version, contributed by Ubit.
Thank you.
2010-10-02 00:19:30 +02:00
Melanie 9f7f266f58 Replace CalculateMass with a better, contributed version 2010-10-02 00:18:52 +02:00
Melanie d0c271adc6 Typo fixes 2010-09-26 18:06:23 +01:00
Melanie aecac9bba9 Typo fixes 2010-09-26 18:05:55 +01:00
Melanie 6f689f591a Merge Master 2010-09-26 17:56:31 +01:00
BlueWall b0b4782a2b adding configurable j2kDecodeCache path
allowing the decoded sculpt map cache path to be defined in
	the configuration files.

	Use DecodedSculpMapPath in the [Startup] section to set
	the path. The default is still ./bin/j2kDecodeCache
2010-09-26 17:04:11 +01:00
Melanie 4fbdcb95a0 Merge branch 'master' into careminster-presence-refactor 2010-09-25 06:19:26 +01:00
Melanie 83b16612ce Experimental locking of taint processing 2010-09-25 05:57:08 +02:00
Justin Clark-Casey (justincc) 30d3e8a13e Add prim name to OdePrim Error and Warning messages.
This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over.
2010-09-25 01:07:37 +01:00
Kitto Flora c719e016ed Falling animation fix, comment out instrumentation. 2010-09-06 21:45:07 +00:00
Kitto Flora 16814dd8f1 Fixes to JUMP system. 2010-09-02 21:51:19 +00:00
Kitto Flora 0871d20adb Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor 2010-08-04 21:08:14 +00:00
Kitto Flora cb3b124df9 Fixes fresh hollowed prim collision shape. 2010-08-04 21:08:00 +00:00
Tom e3cea888fb Fix some more issues causing regions with corrupt sculpts to freeze. 2010-08-03 16:07:18 -07:00
Tom 1d1da5069c Catch a meshing exception caused by corrupt or missing sculpt maps, and mark the prim as "mesh failed" so it doesn't try meshing continuously 2010-08-03 14:11:11 -07:00
Melanie Thielker d2d1c63b17 Revert "Catch meshing error in Meshmerizer"
This reverts commit 8f2986bc6a.

In favor of a fix that tells us where the issue is instead of eating the error
2010-08-03 05:25:01 +02:00
Tom 8f2986bc6a Catch meshing error in Meshmerizer 2010-08-02 21:54:47 -07:00
Kitto Flora 236c0f8e8b Fix llSetForecAndTorque([0]) stops linear motion. Mantis #187 2010-07-16 22:17:06 +00:00
Kitto Flora 7ab103c96f Rewrite collision dictionary handling, cleans up deleted obects/avs. Fixes occasional collision event failure. ChOde only. 2010-07-13 20:37:13 +00:00
Melanie ba38c697e8 Merge branch 'master' into careminster-presence-refactor 2010-06-27 20:05:55 +01:00
Justin Clark-Casey (justincc) 4a5979c311 minor: remove some mono compiler warnings 2010-06-25 21:09:15 +01:00
Melanie 04b60aa490 Merge branch 'master' into careminster-presence-refactor 2010-06-19 20:32:01 +01:00
Diva Canto 1e7ce6dbce Hunting for the problem in #4777 2010-06-19 09:44:02 -07:00
Diva Canto 9b410f5e94 Reverting my last two commits, putting back Melanie's exception handler. Doesn't solve #4777. 2010-06-19 09:25:36 -07:00
Diva Canto f0f684161e Reinstated the behavior of AddPrimShape *exactly* as it was as of December. Trying to fix mantis #4777 2010-06-19 08:57:58 -07:00
Melanie 891214c65b Merge branch 'master' into careminster-presence-refactor 2010-06-18 20:49:21 +01:00
Melanie 47d5f90629 Remove an error in meshing error reporting. Now doesn't double-bomb
anymore on a bad sculpt
2010-06-18 19:49:14 +01:00
Melanie d2342319da Merge branch 'master' into careminster-presence-refactor 2010-06-12 16:27:37 +01:00
Melanie ceac35bac1 Log and eat sculpt meshing exceptions caused by bad jp2 data. 2010-06-12 16:25:40 +01:00
Kitto Flora 6e2cc98eac Fixed llMoveToTarget() and Rotation Lock/Enable (ChODE/ODEPrim only) 2010-06-08 16:15:16 -04:00
Melanie 97501495eb Merge branch 'master' into careminster-presence-refactor 2010-05-26 17:19:02 +01:00
dahlia 5e719d13ef fix sculpt normal direction for mirrored plane sculpts 2010-05-24 19:15:04 -07:00
Melanie 420dd78fb7 Merge branch 'careminster' into careminster-presence-refactor 2010-05-08 14:17:43 +01:00
Melanie 14fcc2510e Merge branch 'master' into careminster-presence-refactor 2010-05-08 13:31:36 +01:00
Diva Canto a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
BTW, the Meshing files want to be committed too -- EOFs.
2010-05-07 21:29:56 -07:00
Kitto Flora add7abc1de Fix Mouse+WASD makes Av rise; Fix PREJUMP. 2010-05-07 14:12:07 -04:00
dahlia eb6d63ab8e improve handling of undersize sculpt textures 2010-05-06 23:02:24 -07:00
dahlia 39c5ddc837 corrections for face numbering and uv mapping, mostly for spheres - sync with PrimMesher r56 2010-05-06 22:08:59 -07:00
dahlia 5d1e9947ed Sculpt meshing refactoring - improves mesh accuracy and UV mapping
Sync with PrimMesher r55
2010-05-06 21:36:27 -07:00
Kitto Flora f3c21524be Fix Av jump motion S/W 2010-04-29 19:41:08 -04:00
Melanie f06772a088 Merge branch 'careminster' into careminster-presence-refactor 2010-04-29 23:33:20 +01:00
Kitto Flora 5c23b4aa56 Fix vertical attractor 2010-04-29 13:50:11 -04:00
Melanie 9920e219dd Merge branch 'careminster' into careminster-presence-refactor 2010-04-13 04:36:08 +01:00
Kitto Flora 9b6e89457c Fixed LINEAR_MOTOR Z drive, Mantis #30 2010-04-11 14:12:01 -04:00
Melanie ba31b31ed0 Merge branch 'careminster' into careminster-presence-refactor 2010-04-05 18:22:15 +01:00
kitto e2a521742a ChODE Only: Corrected Heightmap load to iliminate crack at 255M. Added 'fence' option to prevent physical objects crossing region border. 2010-04-04 22:57:32 -04:00
Kitto Flora add47befac Update acceleration to 0 on no tphysical. 2010-03-19 18:53:16 -04:00
Melanie 4c2a51b1b5 Merge branch 'master' into careminster-presence-refactor 2010-03-18 20:09:04 +00:00
John Hurliman 65c1fbc14d Fixing line endings 2010-03-15 20:54:48 -07:00
Melanie d3f33acc1a Merge branch 'master' into careminster-presence-refactor 2010-03-15 17:23:35 +00:00
Kitto Flora 8198062610 RotLookAt repaired; debug msg cleanup. 2010-03-14 16:22:13 -04:00
dahlia 1e73e16fd0 flip UVs for profile faces 2010-03-13 18:41:36 -08:00
dahlia 41a98b902b correct some references which could produce erroneous prim face numbers 2010-03-12 22:05:22 -08:00
dahlia 1d14cf8c3f some improvements to sculptmap alpha handling and LOD 2010-03-12 21:21:28 -08:00
John Hurliman 3036aba875 * Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode
* Applying #4602 from Misterblu to add collision detection to BulletDotNET
2010-03-12 14:28:31 -08:00
Kitto Flora 1379ae4310 Fix Rotation Lock. NOTE: This version had poor border crossing control 2010-03-12 16:13:52 -05:00
Kitto Flora 7bd48d383d Resolved merge 2010-03-12 13:48:31 -05:00
Kitto Flora f6f6ef1532 Dynamics Integration Part 1 2010-03-11 19:12:38 -05:00
Melanie 2fdd535302 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2010-03-06 12:24:26 +00:00
Melanie 1f7a0cf892 Merge branch '0.6.9-post-fixes' into careminster 2010-03-06 12:24:09 +00:00
Kitto Flora 87590491b5 Fix Physics angular reference frame. 2010-03-04 16:33:26 -05:00
Jeff Ames 300f4c58a6 Separate PhysX classes into separate files. 2010-02-22 13:16:40 +09:00
Jeff Ames af265e001d Formatting cleanup. 2010-02-15 19:21:56 +09:00
Revolution 9821c4f566 Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).

Direct flames and kudos to Revolution, please

Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Kitto Flora 9568718add Angular motor adjustments 2010-02-12 15:56:21 -05:00