Justin Clark-Casey (justincc)
b0eacadeb4
fix bug in previous commit
2011-07-30 02:09:17 +01:00
Justin Clark-Casey (justincc)
122e01949d
refactor: move the code that generates physics meshs from prim mesh data into a separate method, in order to make the code more readable.
2011-07-30 02:08:32 +01:00
Justin Clark-Casey (justincc)
5043be13fb
Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt data fails.
...
This is to address http://opensimulator.org/mantis/view.php?id=5612
2011-07-29 21:49:23 +01:00
Justin Clark-Casey (justincc)
f3c5a5b745
fix extremely minor Ode bug where the _taintedPrimL list would always be cleared on every OdeScene.Simulate() even if it was already empty.
2011-07-29 01:18:42 +01:00
Justin Clark-Casey (justincc)
2a39d0cdb0
refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loop for consistency and readability.
2011-07-29 00:51:07 +01:00
Justin Clark-Casey (justincc)
3f0d8f3cbf
refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA joints stuff into its own method.
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Now if ninja joints isn't active (which is the default) don't have to wade through a lot of massively indented irrelevant code.
2011-07-29 00:39:02 +01:00
Justin Clark-Casey (justincc)
9c6227da66
refactor: unindent the OdeScene.Simulate() loop to ignore the long commented out ifs and locks
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This is to make it more readable.
2011-07-29 00:23:42 +01:00
Robert Adams
869883f2dc
BulletSim: fix buoyancy for prims. Start of configurable physics parameters.
2011-07-22 15:23:57 -07:00
Robert.Adams
5ffec1cd64
Pass collisions and updates in pinned memory (saves marshaling).
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Fix folding feet by using collision normals.
Add constraint specification.
2011-07-22 10:23:40 -07:00
Dan Lake
2c11f7fc38
Merge branch 'master' into bulletsim
2011-07-20 15:01:32 -07:00
Dan Lake
3270bd560e
Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
2011-07-20 14:34:02 -07:00
Careminster Team
9fc7d65df7
Apply the localID to the Physics actor to prevent null calls later
2011-07-19 18:26:36 +01:00
Justin Clark-Casey (justincc)
18652eb87e
Fix physics proxy regeneration when a mesh with more than one submesh is resized
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Addresses http://opensimulator.org/mantis/view.php?id=5584
2011-07-16 01:36:27 +01:00
root
e9dbe54ab1
Fix some local id issues in physics glue
2011-07-15 20:07:59 +01:00
Melanie
c7dbd7cbd0
Fox some local id issues in physics glue
2011-07-15 19:36:00 +02:00
Melanie
8dff9d564d
Revert "Add localid support to ch0de properly"
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This reverts commit bb402d0d95
.
2011-07-15 19:35:49 +02:00
Tom
bb402d0d95
Add localid support to ch0de properly
2011-07-15 12:08:40 -07:00
Tom
cc69d12d54
Fix a raycast issue
2011-07-15 11:12:10 -07:00
Justin Clark-Casey (justincc)
3e456163dd
Port implementation of llCastRay() from Aurora.
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I haven't been able to test this since the viewer won't parse the llCastRay() function. Maybe some activation cap is missing. Could wait until it is activated by default in the viewer.
2011-07-12 22:13:15 +01:00
Justin Clark-Casey (justincc)
d31e0a67f7
temporarily fix the build break with building the OdePlugin tests assembly.
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This needs to be fixed properly.
2011-07-12 03:26:22 +01:00
Justin Clark-Casey (justincc)
f75f906e35
minor: remove whitespace to trigger another build
2011-07-12 03:13:05 +01:00
Justin Clark-Casey (justincc)
df0e5cc9fe
When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request)
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This prevents spurious 'no asset data' for meshes added on startup.
2011-07-12 02:33:09 +01:00
Dan Lake
b9cbe92f30
Merge branch 'master' into bulletsim
2011-07-11 12:23:20 -07:00
Justin Clark-Casey (justincc)
24efb021ff
minor Tack the prim name on the end of the "experimental mesh proxy generation" message.
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Can probably comment out this message soon, once a few other issues are tidied up.
2011-07-11 04:23:30 +01:00
Justin Clark-Casey (justincc)
2f3d0e209f
When a sculpt/mesh texture is received by a part on a callback request, don't do the unnecessary work of copying the base shape.
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Just setting the new base shape is enough to reinsert the sculpt data and set the taint.
Also cleans up a few more left-in debugging messages.
2011-07-11 03:13:59 +01:00
Justin Clark-Casey (justincc)
ce85675e70
comment out accidential ProcessTaints physics debug line left in code
2011-07-11 02:29:51 +01:00
root
c920ff9d1d
Merge branch 'master' into careminster-presence-refactor
2011-07-09 01:06:46 +01:00
Justin Clark-Casey (justincc)
5e8900dfd0
minor: code tidy and inserted log lines for future use.
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Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does
After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory
When phantom is toggled, the sculptdata is regenerated before remeshing.
But on resize, the sculptdata is not regenerated.
So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
2011-07-09 00:35:30 +01:00
Justin Clark-Casey (justincc)
e8ad8593b6
refactor: eliminate redundant return statement
2011-07-08 20:58:44 +01:00
Justin Clark-Casey (justincc)
40300c886c
refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher() method
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Also remove some of the logging spam left in from the last commit.
2011-07-08 20:36:01 +01:00
Justin Clark-Casey (justincc)
b18ef976ff
Fix interpretation of physics mesh proxies from mesh data
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As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format , some submesh blocks may just have the flag "NoGeometry" to signal that they provide no mesh data.
If a block contains this, ignore it for meshing purposes rather than suffer a ClassCastException
This fixes physics proxy meshing, so you can now walk through mesh doorways, properly stand on the trailer of mesh trucks, etc.
To get mesh physics proxy, the UseMeshiesPhysicsMesh must be true in a [Mesh] config section in OpenSim.ini (example in OpenSimDefaults.ini).
Convex hull physics not currently supported.
2011-07-08 19:43:22 +01:00
Justin Clark-Casey (justincc)
29034bc0e0
minor: code tidy up - remove a couple of Console.WriteLine() accidentally added in the last commit
2011-07-08 18:34:44 +01:00
Justin Clark-Casey (justincc)
36df9ae79a
refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to improve code readability
2011-07-08 18:16:48 +01:00
Justin Clark-Casey (justincc)
1dcad4ac66
minor: commented out log lines for future use and very small code tidy
2011-07-08 17:58:01 +01:00
root
47cf9c8fe0
Merge branch 'master' into careminster-presence-refactor
2011-07-05 04:01:59 +01:00
dahlia
5c18ebf424
Allow physics proxy generation for meshes using new asset format.
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Fix an invalid cast exception while decoding new mesh asset format.
2011-06-29 17:36:41 -07:00
Robert Adams
302d72701d
BulletSim initial checkin
2011-06-20 17:24:42 -07:00
Melanie
6ae73aea49
Merge branch 'master' into careminster-presence-refactor
2011-06-20 03:11:34 +01:00
Mic Bowman
ad84728aba
Add localID to physical object creation functions.
2011-06-15 11:31:32 -07:00
Melanie
a1c16a4200
Merge branch 'master' into careminster-presence-refactor
2011-06-11 12:08:02 +01:00
dahlia
387b228d68
partial update for new mesh asset format - handle both old and new formats for physics mesh
2011-06-10 00:38:38 -07:00
Melanie
9c1f799582
Implement llGodLikeRezObject and llGetUsedMemory
2011-05-22 21:01:31 +02:00
Melanie
d1cf1fe3d7
Merge branch 'master' into careminster-presence-refactor
2011-04-30 14:37:37 +01:00
Dan Lake
d565041e16
Fix crash when [Mesh] section is missing from configuration files
2011-04-29 15:49:10 -07:00
Melanie
0c68fbdb1a
Merge branch 'master' into careminster-presence-refactor
2011-04-21 23:06:01 +01:00
BlueWall
5e99d93651
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-04-21 15:16:12 -04:00
BlueWall
d9055c8dc3
Group collada meshies settings under [Mesh] in OpensimDefaults.ini
2011-04-21 15:15:24 -04:00
Melanie
09b6d717bf
Merge branch 'master' into careminster-presence-refactor
2011-04-21 16:28:29 +01:00
dahlia
212326eeb0
fix meshing failure on sculpt maps smaller than 64x64
2011-04-19 22:16:10 -07:00
Melanie
474910c9d6
Merge branch 'master' into careminster-presence-refactor
2011-04-17 18:48:53 +01:00
dahlia
90b810c27e
force mesh proxy for simple box prims with path cut
2011-04-12 22:47:30 -07:00
Melanie
566eff17de
Comment a very spammy debug message that was being output directly to console.
...
My last fox that makes bumping into sim borders/bans work makes this spam
endlessly.
2011-01-28 01:46:30 +01:00
Kitto Flora
bfa5b7850c
Fix drift of static prim.
2011-01-20 06:51:50 +00:00
Kitto Flora
ba7a227763
Revise Materials properties; Fix Double-Click Autopilot; Allow non-script sit positions >= 0.1M; Add llLookAt(); Comment out spammy bad adjacent sim message.
2011-01-04 21:36:09 +00:00
Kitto Flora
64209c9be1
Fix av/prim eject problem.
2010-12-29 21:13:49 +00:00
Diva Canto
b23b29a53e
This fixes mantis #5198 and related. Physics is not my expertise, so I'm not 100% sure of what all the consequences of this change are. Pushing up, so others can take a look.
2010-12-24 16:23:00 -08:00
Melanie
75010e5e1c
Merge branch 'master' into careminster-presence-refactor
2010-12-25 00:04:46 +00:00
Melanie
2cc07de0ba
Merge branch 'master' into careminster-presence-refactor
2010-12-23 12:08:38 +00:00
Teravus Ovares (Dan Olivares)
46db73b62b
* Re-Adding Scene TimeDilation to Object Update Packets.
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* Added Calculating Time Dilation in the OdePlubin
* When multiple object updates are stuffed into one packet, average the time dilation between them as a compromise.
* Time Dilation on the update is calculated when the EntityUpdate object is created. The pre-calc-ed TD is stored in the Entity update and used when it goes out on the wire. Previously, it was 1.0 all the time. The time dilation is tied to when the update is created, not when the update is sent.
2010-12-23 03:30:09 -05:00
Kitto Flora
5fccbe21d6
Update materials parameters.
2010-12-20 07:04:35 +00:00
Melanie
8aa63093b1
Merge branch 'master' into careminster-presence-refactor
2010-12-12 01:20:46 +00:00
Kitto Flora
95a915efd8
Fix border fence for physicals. Fix llRotLookAt() for Vehicles.
2010-12-11 21:04:03 +00:00
Justin Clark-Casey (justincc)
3053f5ba7d
minor: remove some compiler warnings
2010-12-10 03:08:31 +00:00
Kitto Flora
bf695cccba
Fix spurious Av move when clothing item worn or removed.
2010-12-03 18:32:58 +00:00
Melanie
2c1c04119d
Merge branch 'master' into careminster-presence-refactor
2010-11-25 01:24:32 +00:00
dahlia
9f29908f66
catch an exception when a mesh asset header cant be decoded
2010-11-24 02:05:41 -08:00
Melanie
ac370cf57b
Merge branch 'master' into careminster-presence-refactor
2010-10-25 01:24:30 +01:00
Latif Khalifa
c74c1620a1
* Updated libomv to r3461
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Main reason for upgrade is to revert API change that was introduced in order to support headerless binary LLSD decoding needed for deserialization of the mesh assets, which turned out to be unnecessary as we can transparently decode both kinds.
2010-10-24 23:51:46 +01:00
Melanie
fc33d569cd
Merge branch 'master' into careminster-presence-refactor
2010-10-21 07:33:01 +01:00
dahlia
9038218c2d
fix combining of multiple physics submeshes
2010-10-20 20:39:05 -07:00
Melanie
bb7a755cba
Merge branch 'master' into careminster-presence-refactor
2010-10-18 20:30:46 +01:00
dahlia
e3bd10829f
remove some cruft from last commit
2010-10-18 04:26:23 -07:00
dahlia
7fa3335fd5
initial support for meshies physics. Must set ini option UseMeshiesPhysicsMesh = true to enable. See file OpenSimDefaults.ini for example.
2010-10-18 04:17:36 -07:00
Melanie
455a2ba7de
Merge branch 'master' into careminster-presence-refactor
2010-10-16 02:27:51 +01:00
Teravus Ovares (Dan Olivares)
0308982c58
one more silly line ending thing.... *If you have problems, fetch the tree and rebase.
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Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-15 01:45:25 -04:00
dahlia
bcdd03c1cf
more work in progress on mesh physics - still non-functional
2010-10-14 20:25:31 -07:00
dahlia
2d88394cd5
laying some groundwork for mesh physics
2010-10-14 13:10:03 -07:00
Melanie
cb79e228e4
Merge branch 'master' into careminster-presence-refactor
2010-10-10 22:08:36 +01:00
Teravus Ovares (Dan Olivares)
cf61cf7b32
* Make line endings consistant in Meshmerizer.cs
2010-10-09 13:50:53 -04:00
Melanie
231feab57f
Merge branch 'master' into careminster-presence-refactor
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
2010-10-09 01:07:41 +01:00
dahlia
9391c3ffee
add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map caching for meshing
2010-10-07 19:34:46 -07:00
Melanie
d8149373c1
Merge branch 'master' into careminster-presence-refactor
2010-10-06 00:27:10 +01:00
Jeff Ames
bc9f793a92
Formatting cleanup.
2010-10-04 21:28:17 -04:00
Melanie
fd56fd2ce8
Merge branch 'master' into careminster-presence-refactor
2010-10-02 19:51:43 +01:00
Melanie
f220a2c5eb
Replace CalculateMass with a more accurate version, contributed by Ubit.
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Thank you.
2010-10-02 00:24:16 +01:00
Melanie
b40c91777c
Replace CalculateMass with a more accurate version, contributed by Ubit.
...
Thank you.
2010-10-02 00:19:30 +02:00
Melanie
9f7f266f58
Replace CalculateMass with a better, contributed version
2010-10-02 00:18:52 +02:00
Melanie
d0c271adc6
Typo fixes
2010-09-26 18:06:23 +01:00
Melanie
aecac9bba9
Typo fixes
2010-09-26 18:05:55 +01:00
Melanie
6f689f591a
Merge Master
2010-09-26 17:56:31 +01:00
BlueWall
b0b4782a2b
adding configurable j2kDecodeCache path
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allowing the decoded sculpt map cache path to be defined in
the configuration files.
Use DecodedSculpMapPath in the [Startup] section to set
the path. The default is still ./bin/j2kDecodeCache
2010-09-26 17:04:11 +01:00
Melanie
4fbdcb95a0
Merge branch 'master' into careminster-presence-refactor
2010-09-25 06:19:26 +01:00
Melanie
83b16612ce
Experimental locking of taint processing
2010-09-25 05:57:08 +02:00
Justin Clark-Casey (justincc)
30d3e8a13e
Add prim name to OdePrim Error and Warning messages.
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This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over.
2010-09-25 01:07:37 +01:00
Kitto Flora
c719e016ed
Falling animation fix, comment out instrumentation.
2010-09-06 21:45:07 +00:00
Kitto Flora
16814dd8f1
Fixes to JUMP system.
2010-09-02 21:51:19 +00:00
Kitto Flora
0871d20adb
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-08-04 21:08:14 +00:00
Kitto Flora
cb3b124df9
Fixes fresh hollowed prim collision shape.
2010-08-04 21:08:00 +00:00
Tom
e3cea888fb
Fix some more issues causing regions with corrupt sculpts to freeze.
2010-08-03 16:07:18 -07:00
Tom
1d1da5069c
Catch a meshing exception caused by corrupt or missing sculpt maps, and mark the prim as "mesh failed" so it doesn't try meshing continuously
2010-08-03 14:11:11 -07:00
Melanie Thielker
d2d1c63b17
Revert "Catch meshing error in Meshmerizer"
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This reverts commit 8f2986bc6a
.
In favor of a fix that tells us where the issue is instead of eating the error
2010-08-03 05:25:01 +02:00
Tom
8f2986bc6a
Catch meshing error in Meshmerizer
2010-08-02 21:54:47 -07:00
Kitto Flora
236c0f8e8b
Fix llSetForecAndTorque([0]) stops linear motion. Mantis #187
2010-07-16 22:17:06 +00:00
Kitto Flora
7ab103c96f
Rewrite collision dictionary handling, cleans up deleted obects/avs. Fixes occasional collision event failure. ChOde only.
2010-07-13 20:37:13 +00:00
Melanie
ba38c697e8
Merge branch 'master' into careminster-presence-refactor
2010-06-27 20:05:55 +01:00
Justin Clark-Casey (justincc)
4a5979c311
minor: remove some mono compiler warnings
2010-06-25 21:09:15 +01:00
Melanie
04b60aa490
Merge branch 'master' into careminster-presence-refactor
2010-06-19 20:32:01 +01:00
Diva Canto
1e7ce6dbce
Hunting for the problem in #4777
2010-06-19 09:44:02 -07:00
Diva Canto
9b410f5e94
Reverting my last two commits, putting back Melanie's exception handler. Doesn't solve #4777 .
2010-06-19 09:25:36 -07:00
Diva Canto
f0f684161e
Reinstated the behavior of AddPrimShape *exactly* as it was as of December. Trying to fix mantis #4777
2010-06-19 08:57:58 -07:00
Melanie
891214c65b
Merge branch 'master' into careminster-presence-refactor
2010-06-18 20:49:21 +01:00
Melanie
47d5f90629
Remove an error in meshing error reporting. Now doesn't double-bomb
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anymore on a bad sculpt
2010-06-18 19:49:14 +01:00
Melanie
d2342319da
Merge branch 'master' into careminster-presence-refactor
2010-06-12 16:27:37 +01:00
Melanie
ceac35bac1
Log and eat sculpt meshing exceptions caused by bad jp2 data.
2010-06-12 16:25:40 +01:00
Kitto Flora
6e2cc98eac
Fixed llMoveToTarget() and Rotation Lock/Enable (ChODE/ODEPrim only)
2010-06-08 16:15:16 -04:00
Melanie
97501495eb
Merge branch 'master' into careminster-presence-refactor
2010-05-26 17:19:02 +01:00
dahlia
5e719d13ef
fix sculpt normal direction for mirrored plane sculpts
2010-05-24 19:15:04 -07:00
Melanie
420dd78fb7
Merge branch 'careminster' into careminster-presence-refactor
2010-05-08 14:17:43 +01:00
Melanie
14fcc2510e
Merge branch 'master' into careminster-presence-refactor
2010-05-08 13:31:36 +01:00
Diva Canto
a58859a0d4
GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
...
BTW, the Meshing files want to be committed too -- EOFs.
2010-05-07 21:29:56 -07:00
Kitto Flora
add7abc1de
Fix Mouse+WASD makes Av rise; Fix PREJUMP.
2010-05-07 14:12:07 -04:00
dahlia
eb6d63ab8e
improve handling of undersize sculpt textures
2010-05-06 23:02:24 -07:00
dahlia
39c5ddc837
corrections for face numbering and uv mapping, mostly for spheres - sync with PrimMesher r56
2010-05-06 22:08:59 -07:00
dahlia
5d1e9947ed
Sculpt meshing refactoring - improves mesh accuracy and UV mapping
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Sync with PrimMesher r55
2010-05-06 21:36:27 -07:00
Kitto Flora
f3c21524be
Fix Av jump motion S/W
2010-04-29 19:41:08 -04:00
Melanie
f06772a088
Merge branch 'careminster' into careminster-presence-refactor
2010-04-29 23:33:20 +01:00
Kitto Flora
5c23b4aa56
Fix vertical attractor
2010-04-29 13:50:11 -04:00
Melanie
9920e219dd
Merge branch 'careminster' into careminster-presence-refactor
2010-04-13 04:36:08 +01:00
Kitto Flora
9b6e89457c
Fixed LINEAR_MOTOR Z drive, Mantis #30
2010-04-11 14:12:01 -04:00
Melanie
ba31b31ed0
Merge branch 'careminster' into careminster-presence-refactor
2010-04-05 18:22:15 +01:00
kitto
e2a521742a
ChODE Only: Corrected Heightmap load to iliminate crack at 255M. Added 'fence' option to prevent physical objects crossing region border.
2010-04-04 22:57:32 -04:00
Kitto Flora
add47befac
Update acceleration to 0 on no tphysical.
2010-03-19 18:53:16 -04:00
Melanie
4c2a51b1b5
Merge branch 'master' into careminster-presence-refactor
2010-03-18 20:09:04 +00:00
John Hurliman
65c1fbc14d
Fixing line endings
2010-03-15 20:54:48 -07:00
Melanie
d3f33acc1a
Merge branch 'master' into careminster-presence-refactor
2010-03-15 17:23:35 +00:00
Kitto Flora
8198062610
RotLookAt repaired; debug msg cleanup.
2010-03-14 16:22:13 -04:00
dahlia
1e73e16fd0
flip UVs for profile faces
2010-03-13 18:41:36 -08:00
dahlia
41a98b902b
correct some references which could produce erroneous prim face numbers
2010-03-12 22:05:22 -08:00
dahlia
1d14cf8c3f
some improvements to sculptmap alpha handling and LOD
2010-03-12 21:21:28 -08:00
John Hurliman
3036aba875
* Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode
...
* Applying #4602 from Misterblu to add collision detection to BulletDotNET
2010-03-12 14:28:31 -08:00
Kitto Flora
1379ae4310
Fix Rotation Lock. NOTE: This version had poor border crossing control
2010-03-12 16:13:52 -05:00
Kitto Flora
7bd48d383d
Resolved merge
2010-03-12 13:48:31 -05:00
Kitto Flora
f6f6ef1532
Dynamics Integration Part 1
2010-03-11 19:12:38 -05:00
Melanie
2fdd535302
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2010-03-06 12:24:26 +00:00
Melanie
1f7a0cf892
Merge branch '0.6.9-post-fixes' into careminster
2010-03-06 12:24:09 +00:00
Kitto Flora
87590491b5
Fix Physics angular reference frame.
2010-03-04 16:33:26 -05:00
Jeff Ames
300f4c58a6
Separate PhysX classes into separate files.
2010-02-22 13:16:40 +09:00
Jeff Ames
af265e001d
Formatting cleanup.
2010-02-15 19:21:56 +09:00
Revolution
9821c4f566
Revolution is on the roll again! :)
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Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Kitto Flora
9568718add
Angular motor adjustments
2010-02-12 15:56:21 -05:00
Kitto Flora
6a70349512
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2010-02-12 14:08:32 -05:00
Melanie
c8f3bb56ff
Merge branch 'master' into careminster
2010-02-08 22:11:38 +00:00
John Hurliman
8556a9f1a8
Applying patch #4534 by Misterblue to fix ODE physics stickiness
2010-02-04 13:31:06 -08:00
Kitto Flora
48134af616
Motor angular decay fix.
2010-02-03 16:20:13 -05:00
Kitto Flora
8c20610293
AngMotor update 1
2010-02-02 13:28:42 -05:00
Kitto Flora
1abb70cc73
Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add associated methods.
2010-01-21 19:31:02 -05:00
Kitto Flora
66692f90e3
ChODE Object Linear Motion update
2010-01-21 14:39:11 -05:00
Kitto Flora
253e2ed699
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2010-01-03 23:10:01 -05:00
Melanie
61ce884336
Merge branch 'master' into careminster
2010-01-03 21:43:39 +00:00
Jeff Ames
70d5b1c34c
Formatting cleanup. Add copyright headers.
2010-01-04 06:17:30 +09:00
Kitto Flora
3f901d313b
Vehicle Linear parameter adjustments
2009-12-31 16:07:36 -05:00
Kitto Flora
e7439efc74
Recover out-of-region objects during db load.
2009-12-24 19:19:44 -05:00
Kitto Flora
93b930b937
Fix conflicts
2009-12-22 00:33:31 -05:00
Kitto Flora
0a29842caf
Include ChOdePlugin
2009-12-22 00:20:04 -05:00
Melanie
fa0621b486
Merge branch 'master' into careminster
2009-12-22 00:41:56 +00:00
Melanie
e530180c1e
Glue code for a couple of new LSL function implementations
2009-12-22 00:26:12 +00:00
Kitto Flora
6483470ec5
Fix GetWorldRotation(), and a host of related Sit fixes.
2009-12-17 02:54:02 -05:00
Melanie
b310efc50f
Merge branch 'master' into careminster
2009-12-12 12:54:43 +00:00
Teravus Ovares (Dan Olivares)
2f8b9cbf2b
* Commit some sit code that's commented out for now.
2009-12-08 11:28:13 -05:00
Melanie
09bbfc1d56
Merge branch 'master' into careminster
2009-12-06 03:01:58 +00:00
Teravus Ovares (Dan Olivares)
8d196dbd14
* Adds Normal to the fields returned by the Physics Raycaster
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* Fixes recognizing when a sit target is and isn't set.
* * 1. Vector3.Zero.
* * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION
* * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion
* * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it
2009-12-05 22:18:00 -05:00
Melanie
43a6fa1d01
Merge branch 'master' into careminster
2009-12-05 19:53:54 +00:00
Teravus Ovares (Dan Olivares)
c4b6010fb3
* Fixes mantis 4416. Animator is dereferenced on logout
2009-12-05 13:01:21 -05:00
Teravus Ovares (Dan Olivares)
781db43a76
* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)])
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* Adds a configurable maximum object mass before the mass is clamped. Default is 10000.01. Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section.
* Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations. Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'.
2009-12-03 20:21:10 -05:00
Melanie
cc18ab12f8
Merge branch 'master' into careminster
2009-11-27 00:40:56 +00:00
Teravus Ovares (Dan Olivares)
e2200026ca
* Fixes a case of d.BodyEnable with IntPtr.Zero passed as the parameter in linkset where EnableBody was called and the body is immediately disabled. The previous functionality assumed that a body was received in EnableBody but.. in some cases, it wasn't.
2009-11-26 17:03:00 -05:00
Melanie
cad2bf5b08
Merge branch 'master' into careminster
2009-11-24 16:00:35 +00:00
Teravus Ovares (Dan Olivares)
3ebb528c79
* Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390
2009-11-23 11:44:22 -05:00
Melanie
df121a7cd0
Merge branch 'master' into careminster
2009-11-23 04:24:58 +00:00
Teravus Ovares (Dan Olivares)
21f80b6507
* Adds a test for if the collision is at the bottom of the capsule on avatar. This prevents the 'double jump' capability that's been occurring for ages when avatar collide with prim on the side.
2009-11-22 22:04:52 -05:00
Teravus Ovares (Dan Olivares)
9ba10af6b2
* Added missing lock to m_forcelist when AddForce is called. When a user dragged a prim, in some cases, it would corrupt the datatype in memory and throw spurious IndexOutOfRangeExceptions.
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* Physics a situation that causes physics to spew redline messages to the console forever.
2009-11-22 21:08:54 -05:00
Melanie
0844e5951c
Merge branch 'master' into careminster
2009-11-21 16:00:18 +00:00
Teravus Ovares (Dan Olivares)
7760da1a4c
* Fixes the second of two terse update issues. Physical objects should react normally again.
2009-11-21 04:39:41 -05:00
Teravus Ovares (Dan Olivares)
0ffda7128e
* Fixes one of two terse update issues. There's still one left, but this one fixes the situation where the object on the server is moving but no updates are being sent.
2009-11-21 04:33:34 -05:00
KittoFlora
7f0f5060ec
Clean up messages in ODE
2009-11-19 20:13:26 +01:00
KittoFlora
4c10826caa
Fix merge conflicts
2009-11-16 02:12:56 +01:00
KittoFlora
873c9098d8
Merge branch 'careminster' into tests
2009-11-16 01:40:15 +01:00
dahlia
8ae3df22a2
clean up some cruft
2009-11-11 11:10:42 -08:00
Justin Clark-Casey (justincc)
6d88c96e01
minor: remove mono compiler warning
2009-11-11 18:49:05 +00:00
dahlia
3e22bb24f5
add an overload to _SculptMesh for meshing from a list of coordinates
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add conditional compilation for System.Drawing dependency
2009-11-09 18:44:03 -08:00
Justin Clark-Casey (justincc)
a88a463b50
Following various discussions on irc and in the OpenSim dev OSGrid meeting last week, change av_capsule_tilted to false by default
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This appears to now give better ODE physics response (less sinking into the ground, etc.)
Please change it back if this is actually a bad idea for some reason
2009-11-09 19:26:42 +00:00
Justin Clark-Casey (justincc)
3274bc39c8
minor: remove some mono compiler warnings
2009-11-09 17:43:32 +00:00
Justin Clark-Casey (justincc)
af0e5d0974
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2009-11-03 19:11:09 +00:00
Justin Clark-Casey (justincc)
1d737b010c
minor: remove some mono compiler warnings
2009-11-03 18:52:20 +00:00
dahlia
82554e9a89
Delete depricated extrusion methods and redirect to universal extrude method.
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Sync with PrimMesher.cs r47 on forge.
2009-11-02 22:24:58 -08:00
John Hurliman
7132877075
* Log progress messages when loading OAR files with a lot of assets
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* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars
* Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
2009-10-29 01:46:58 -07:00
John Hurliman
1c9696a9d2
Always send a time dilation of 1.0 while we debug rubberbanding issues
2009-10-28 15:11:01 -07:00
John Hurliman
a069a1ee68
Limit physics time dilation to 1.0
2009-10-28 14:44:05 -07:00
John Hurliman
a65c8cdc38
* Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
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* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
2009-10-28 12:45:40 -07:00
John Hurliman
ee0f7e10c8
Fixed a bad check on velocity in the ODE near() callback (it was only checking for velocity in certain directions, and was calling the get_Velocity() function three times)
2009-10-28 12:20:34 -07:00
John Hurliman
2d470f8bde
Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ironed out
2009-10-28 01:48:53 -07:00
John Hurliman
e31024f08b
Print the exception message when CSJ2K decoding fails for sculpty textures
2009-10-28 01:30:39 -07:00
John Hurliman
0c466b28bb
Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
2009-10-27 16:24:43 -07:00
KittoFlora
1113b3b6eb
Merge branch 'vehicles' into tests
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Conflicts:
OpenSim/Region/Physics/Manager/PhysicsActor.cs
OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
2009-10-27 22:42:55 +01:00
KittoFlora
a81a16f22f
llRotLookAt Pt 2
2009-10-27 19:56:39 +01:00
John Hurliman
f5cad91578
* Switched from OpenJPEG to CSJ2K in Meshmerizer
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* Tested the previous patch and found no regressions
2009-10-26 19:03:55 -07:00
John Hurliman
d199767e69
Experimental change of PhysicsVector to Vector3. Untested
2009-10-26 18:23:43 -07:00
John Hurliman
119cf80e13
Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system
2009-10-26 15:52:59 -07:00
Dan Lake
428bd7a74b
No need to create dupe TriMeshData for ODE. A previous patch created a dictionary to store unique meshes in Meshmerizer based on creation params. This patch contains a dictionary to map each of those unique meshes to its ODE TriMeshData. This eliminated hundreds of megabytes of memory consumption in the unmanaged heap when there are lots of the same prim (roof tiles, bricks, siding, decks, chairs, etc). The objects do not need to be physical to benefit from this patch.
2009-10-26 15:14:19 -07:00
John Hurliman
ff4b45a1e3
Do case-insensitive comparisons on region names in LLStandaloneLoginModule
2009-10-26 15:12:43 -07:00
John Hurliman
ac7ccdf7d7
* Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later
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* Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it
2009-10-26 14:41:27 -07:00
KittoFlora
8428b25939
Add llRotLookat pt1.
2009-10-26 00:10:23 +01:00
John Hurliman
730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
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* Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff
* Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape()
* Improved the instantiation of PrimitiveBaseShape
2009-10-25 00:40:21 -07:00
dslake
8ba3afb59b
Patch from dslake http://opensimulator.org/mantis/view.php?id=4291 0004291: Inconsistent locking of ODE tainted prims
2009-10-23 12:14:05 -04:00
Teravus Ovares (Dan Olivares)
f34e8adffb
* Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're consistent with the rest (and so chi11ken's auto copyright adding script doesn't duplicate the copyright.
2009-10-22 18:28:42 -04:00
KittoFlora
91084653bd
Commented out instrumentation in ODEPrim.cs
2009-10-22 21:14:00 +02:00
KittoFlora
227c832d3b
Commented out instrumentation in ODEPrim.cs
2009-10-22 19:15:35 +01:00
Melanie
c4969d47d9
Merge branch 'master' into vehicles
2009-10-22 07:12:10 +01:00
John Hurliman
8151190a45
* Removing ODEPrim and ODECharacter GetHashCode() overrides since they were based on something that could change
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* Tweaked a few other GetHashCode() overrides to bring them in line with MSDN recommendations
2009-10-20 10:56:15 -07:00
John Hurliman
72078195c2
Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into prioritization
2009-10-19 15:20:38 -07:00
John Hurliman
bd03cbd815
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization
2009-10-19 15:19:37 -07:00
Diva Canto
590d91e572
Forgot {} on last commit.
2009-10-19 15:03:55 -07:00
Diva Canto
2dd8a6beac
More instrumentation in physics.
2009-10-19 14:48:17 -07:00
Melanie
ffd59868f5
Merge branch 'master' into vehicles
2009-10-19 21:58:51 +01:00
John Hurliman
6d04a213d6
Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into prioritization
2009-10-18 20:25:16 -07:00
Jeff Ames
0d29614ca1
Formatting cleanup.
2009-10-19 08:58:03 +09:00
Diva Canto
baed19d068
A bit of instrumentation to figure out what's going on with physics actors.
2009-10-18 16:48:44 -07:00
John Hurliman
2f2eeb6731
Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been decoded to allow garbage collection on it
2009-10-18 02:53:36 -07:00
Teravus Ovares (Dan Olivares)
01051daaab
* One more tweak to inform the user that they may not be able to move until relogging.
2009-10-16 21:24:08 -04:00
Teravus Ovares (Dan Olivares)
d49424c421
* After seeing it repeat over and over again.. again, We won't inform the scenepresence that there was an issue so it doesn't try to make the capsule again. I have a feeling that this is some kind of object leak. We'll know for sure.. soon.
2009-10-16 21:20:55 -04:00
Teravus Ovares (Dan Olivares)
0079d0a7c4
* One more attempt at the NullRef In The OdePlugin. This might fix it, but it will definitely get us closer to the root cause.
2009-10-16 14:30:55 -04:00
Teravus Ovares (Dan Olivares)
1f28c6208b
* Added a message for when the null reference exception occurs to make debugging easier. Without this, from the user's perspective.. they cannot move, fly or otherwise do anything physical and without a message on the console, it would be hard to tell that this is what is occurring.
2009-10-16 03:40:44 -04:00
Teravus Ovares (Dan Olivares)
ac2f98b846
* A hacky attempt at resolving mantis #4260 . I think ODE was unable to allocate memory, and therefore the unmanaged wrapper call fails or worse.. there's some unmanaged resource accounting in the ODEPlugin for ODECharacter that isn't being done properly now.
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* The broken avatar may not be able to move, but it won't stop simulate from pressing on now. And, the simulator will try to destroy the avatar's physics proxy and recreate it again... but if this is what I think it is, it may not help.
2009-10-16 03:32:30 -04:00
Melanie
6deef7d0f3
Merge branch 'master' into vehicles
2009-10-15 21:14:13 +01:00
John Hurliman
3828b3c0e8
* Eliminated unnecessary parameters from LLUDPServer.SendPacketData()
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* Changed PrimMesher's Quat.Identity to return <0,0,0,1> instead of <0,0,0,1.1>
2009-10-13 10:38:35 -07:00
Melanie
70553a979e
Merge branch 'master' into vehicles
2009-10-12 15:12:15 +01:00
Melanie
50f509d600
Merge branch 'master' into vehicles
2009-10-12 15:11:01 +01:00
unknown
fe0940a22f
Optimize ODE mesh by removing sleep. On a region with 100,000 prims and ODE enabled, the first Heartbeat loop call to UpdatePhysics takes 20 minutes. 75% of that time is spent in this sleep. (100k prims * 10ms)
2009-10-12 01:53:57 -07:00
dahlia
7b4183d7a0
sync PrimMesher with r46
2009-10-11 02:12:17 -07:00
dahlia
41b27ef064
disambiguate System.Path (preparation for new PrimMesher)
2009-10-11 01:30:24 -07:00
Teravus Ovares (Dan Olivares)
8271528b1f
* comment out the velocity test, using updates every 500 ms as set in ScenePresence.AddToPhysicalScene.
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* This causes time to be counted in ODECharacter and, when a collision occurs, the physics scene will report the collisions only if the the difference of last time it reported the collisions from now was more then the set ms.
* This is cool because the time accrues while collisions are not taking place and when they do take place again, you get an immediate update.
2009-10-10 04:01:36 -04:00
Teravus Ovares (Dan Olivares)
4ffe936ba8
* Make ODECharacter respect the scene's requested collision update time
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* Set the Scene collision update time to 500 ms
2009-10-10 03:53:53 -04:00
Melanie
d06c7d90a1
Correct a build break caused by an optimization in trunk
2009-10-07 06:56:00 +01:00
Melanie
0374f1b144
Merge branch 'master' into vehicles
2009-10-06 17:44:59 +01:00
Justin Clark-Casey (justincc)
10c4b88ccf
minor: remove mono compile warning
2009-10-05 18:20:37 +01:00
Melanie
8d5a40aad0
Merge branch 'master' into vehicles
2009-10-05 12:58:52 +01:00
Dan Lake
6d52974c5f
Eliminate pinned Mesh data on managed heap by using IntPtrs to memory allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions.
2009-10-05 12:45:41 +01:00
Melanie
0744292b47
Merge branch 'master' into vehicles
2009-10-05 10:17:23 +01:00
dahlia
5c593f3892
only cache mesh if meshing was successful
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re-enable sculpt mesh caching
2009-10-04 20:01:44 -07:00
dahlia
95ebb7794c
flexible extrusion shape defaults to linear
2009-10-04 02:59:12 -07:00