Justin Clark-Casey (justincc)
98251cdab3
Add sensor, dataserver requests, timer and listener counts to "xengine status" command.
...
This is for diagnostic purposes.
2012-03-06 23:21:17 +00:00
Justin Clark-Casey (justincc)
e9d8eb5a27
Remove unnecessary explicit ElapsedEventHandler in SimReporter
2012-03-06 22:31:25 +00:00
Melanie
0be4ed3df4
Prevent scripted region crossings from crashing with prim limits enabled
2012-03-06 22:27:01 +01:00
Melanie
17b1454d6f
Null PhysActor on SOP.Copy() to prevent clobbering the original one
2012-03-06 20:20:12 +01:00
Justin Clark-Casey (justincc)
0f4cdc0c5b
Explictly close down the StatsReporter so that we can shutdown its timer
...
This is another step necessary for the scene to be garbage collected between performance tests
2012-03-06 19:05:32 +00:00
Melanie
de03d1ece0
Removed some whitespace errors - don't be naughty, don't use hard tabs!
...
Also removed commented code block.
2012-03-06 09:56:19 +01:00
UbitUmarov
cca94aaefc
make copied parts have diferent LocalIds than original. More building control for ubitODE. for all let physics know about linking of physical parts. Assume UNTESTED
2012-03-06 05:13:39 +00:00
UbitUmarov
f33654b62f
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-06 03:07:48 +00:00
Justin Clark-Casey (justincc)
b3449e998a
Fix TestSyntaxError() and TestSyntaxErrorDeclaringVariableInForLoop()
...
They were all failing assertions but the exceptions these threw were caught as expected Exceptions.
I don't think we can easily distinguish these from the Exceptions that we're expecting.
So for now we'll do some messy manually checking with boolean setting instead.
This patch also corrects the assertions themselves.
2012-03-06 02:30:22 +00:00
Justin Clark-Casey (justincc)
a92153ed88
Get all test methods in OpenSim.Region.ScriptEngine.Tests.dll to report that they're running
2012-03-06 02:21:19 +00:00
Justin Clark-Casey (justincc)
85198a45cb
Fix off by one error in script error reporting.
2012-03-06 02:01:47 +00:00
Justin Clark-Casey (justincc)
1dc03e5c4f
Simplify NPCModuleTests code by putting the NPCModule in an instance variable rather than making each test fetch it seperately.
...
Also rename instance variables in the test to conform to naming standards and for understandability
2012-03-06 01:47:43 +00:00
Melanie
5004d0ad09
Merge branch 'master' into careminster
2012-03-06 01:45:20 +00:00
Justin Clark-Casey (justincc)
d44b7c486a
Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914
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The part reverted is from commit 2ebb421
.
Unfortunately, IAvatarFactoryModule.SetAppearance() does not transfer attachments.
I'm not sure how to do this separately, unfortunately I'll need to leave it to Dan :)
Regression test added for this case.
Mantis ref: http://opensimulator.org/mantis/view.php?id=5914
2012-03-06 01:27:30 +00:00
Melanie
af46650bae
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-03-06 01:18:37 +00:00
Melanie
aa613dab1f
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-03-06 00:29:43 +00:00
Melanie
5e77973667
Merge branch 'master' into careminster
2012-03-06 00:29:25 +00:00
Chris Hart
413bc1e77e
Updates to MSSQL store for 0.7.3 to include:
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* Telehub support
* Bugfix to Friends lookups
* Updates to Creator fields to store up to 255 characters for HG item creator storage
2012-03-06 00:27:49 +00:00
Justin Clark-Casey (justincc)
441449e240
Switch to sha256 from sha1 in order to avoid future asset hash collisions.
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Some successful collision attacks have been carried out on sha1 with speculation that more are possible.
http://en.wikipedia.org/wiki/Cryptographic_hash_function#Cryptographic_hash_algorithms
No successful attacks have been shown on sha256, which makes it less likely that anybody will be able to engineer an asset hash collision in the future.
Tradeoff is more storage required for hashes, and more cpu to hash, though this is neglible compared to db operations and network access.
2012-03-06 00:14:21 +00:00
Justin Clark-Casey (justincc)
fd2b285b1b
remove unnecessary hash local variable
2012-03-05 23:50:41 +00:00
Melanie
a7b61add99
Allow NPC to be removed by the owner of the parcel they're over.
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Don't allow NPC creation unless the prim owner has rez rights.
2012-03-05 22:22:28 +01:00
Melanie
f2653b9b8e
Teleport users to the cornfield when they are teleported with
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llTeleportAgentHome(). Don't try to teleport NPCs.
2012-03-05 21:52:24 +01:00
UbitUmarov
7377e633c7
update ubitOde
2012-03-05 12:37:21 +00:00
Melanie
97f0cff388
llListSort SL compatibility: When sorting strided list and the list
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length is not a multiple of the stride, return the original list.
Also, enforce that sort is ascending only when the ascending
parameter is 1, and not when it is != 0
2012-03-05 11:54:06 +01:00
UbitUmarov
a647a37683
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-05 04:03:37 +00:00
Melanie
c2a73a26b5
SL compatibility - return only points on segemtn, not ray in llCastRay
2012-03-05 02:37:51 +01:00
Melanie
0ed4f24b34
A stab at making llEjectFromLand work in all cases
2012-03-05 02:14:27 +01:00
Melanie
182f5efbe9
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-03-04 16:23:46 +00:00
Melanie
6338996f87
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
2012-03-04 16:23:19 +00:00
BlueWall
33a154e446
Merge branch 'master' of /home/opensim/var/repo/opensim into v3_support
2012-03-04 10:42:37 -05:00
UbitUmarov
01fcd400d7
update UbitOde
2012-03-04 04:26:05 +00:00
UbitUmarov
99bb3ccb3d
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-04 04:11:38 +00:00
UbitUmarov
7c931037bd
update UbitODE
2012-03-04 01:40:12 +00:00
Melanie
6dc4a6dfb1
Zero velocity when drag-copying
2012-03-04 00:06:07 +01:00
UbitUmarov
fc781f0894
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-03 17:08:01 +00:00
Melanie
1f32730798
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-03-03 09:58:57 +00:00
Justin Clark-Casey (justincc)
3780df8a32
Make asset compression optional. Currently set to false and not configurable from outside MySQLXAssetData.
2012-03-03 01:43:36 +00:00
Justin Clark-Casey (justincc)
75dc8b1aed
Implement basic gzip compression for xassetdata
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Whether this is worthwhile is debatable since here we are not transmitting data over a network
In addition, jpeg2000 (the biggest data hog) is already a compressed image format.
May not remain.
2012-03-03 01:28:58 +00:00
Justin Clark-Casey (justincc)
2535a4cafc
If asset data already exists with the required hash then don't rewrite it
2012-03-03 00:05:02 +00:00
Justin Clark-Casey (justincc)
94b323d1d8
Perform asset storage transactionally
2012-03-02 23:41:54 +00:00
Justin Clark-Casey (justincc)
7113b44bdd
Merge branch 'master' into xassetservice
2012-03-02 23:30:19 +00:00
Justin Clark-Casey (justincc)
98ad6ed255
comment out "[CAPS]: ScriptTaskInventory Request" log spam
2012-03-02 23:29:35 +00:00
Justin Clark-Casey (justincc)
e81b3502ef
Make xassetservice execute one query to retrieve the asset, not two
2012-03-02 23:26:03 +00:00
Justin Clark-Casey (justincc)
c2c102d33e
Remove outdated comment about checking attachment prims in Scene.PipeEventsForScript()
2012-03-02 22:52:26 +00:00
Justin Clark-Casey (justincc)
089fd61a3b
Allow a script to receive events if its root prim is in an area where it's allowed to run rather than checking its own prim.
...
This allows scripts to run in child prims that are outside region boundaries.
This is an interim patch applied from http://opensimulator.org/mantis/view.php?id=5899 though it does not resolve that bug
Thanks tglion!
2012-03-02 22:43:24 +00:00
Melanie
bfcba0a417
This still causes terrain artefacts
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Revert " fix my bug on ChODE terrain heightmap build"
This reverts commit aa77d1d486
.
2012-03-02 22:20:02 +01:00
Melanie
458f295fdb
This still causes terrain artefacts
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Revert " fix the last fix. Regions are square but... Also remove the 0.5 offset in map position. It was apparently needed to fix we having nsamples = size and not size + 1."
This reverts commit 15bc539bd4
.
2012-03-02 22:19:28 +01:00
BlueWall
d242d47e5c
OpenID auth needs hashing before authenticating
2012-03-02 15:05:06 -05:00
BlueWall
6fc350725d
Merge branch 'master' into v3_support
2012-03-02 15:02:09 -05:00
Dan Lake
64a036b4cf
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-02 09:19:35 -08:00
Dan Lake
8d249f8456
ScenePresence line endings and fix AllowMovement default to true.
2012-03-02 09:19:13 -08:00
UbitUmarov
f42fd7fb77
update ubitODE
2012-03-02 15:05:30 +00:00
Justin Clark-Casey (justincc)
6e3523e25e
minor: remove mono compiler warning
2012-03-02 04:08:07 +00:00
Justin Clark-Casey (justincc)
2a2656f629
Merge branch 'master' into xassetservice
2012-03-02 04:01:53 +00:00
Justin Clark-Casey (justincc)
be4199c3bc
Make XAssetService a de-duplicating asset service.
...
This is an extremely crude implemenation which almost works by accident. Nevertheless it does work.
It can be tested with the instructions at http://opensimulator.org/wiki/Feature_Proposals/Deduplicating_Asset_Service#Testing
It does not interact at all with the existing asset service or any data stored there.
This code is subject to change without notice and should not be used for anything other than gawking.
2012-03-02 03:57:55 +00:00
Diva Canto
8fccd2b555
Send the right name and creation date on the BasicProfileModule.
2012-03-01 19:55:51 -08:00
Dan Lake
e8779cd9e5
In ScenePresence, removed several private variables used to store public parameters. They were only used by the get/set and make code harder to refactor.
2012-03-01 19:22:05 -08:00
Justin Clark-Casey (justincc)
dd63cd1656
Start by adding XAssetService as a copy of the existing AssetService.
...
This is the start of exploring the creation of a bundled OpenSimulator asset service that does de-duplication and possibly file storage of assets.
Along the lines of coyled's SRAS, but not intended to replace, merely to act as a more performant bundled default.
Might end up nicking stuff from kcozen's patch at http://opensimulator.org/mantis/view.php?id=5429
More details at http://opensimulator.org/wiki/Feature_Proposals/Deduplicating_Asset_Service
Feedback and discussion welcome as commits are made.
2012-03-02 02:23:35 +00:00
Justin Clark-Casey (justincc)
ec48a2f32b
minor: Rename pCampbot console prompt to "pCampbot" rather than "Region"
2012-03-02 01:54:48 +00:00
Justin Clark-Casey (justincc)
94971bf3b9
Provide feedback on bot login states in pCampbot
2012-03-02 01:31:28 +00:00
Justin Clark-Casey (justincc)
d8c4985527
Move SenseRepeaters.Count check inside the SenseRepeatListLock.
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No methods in the List class are thread safe in the MS specification/documentation
2012-03-02 00:28:37 +00:00
Justin Clark-Casey (justincc)
dcfd05c8ea
lock SenseRepeatListLock when added a new sensor during script reconstitution.
...
This is already being done in the other place where a sensor is added.
Adding a sensor whilst another thread is iterating over the sensor list can cause a concurrency exception.
2012-03-02 00:22:23 +00:00
Mic Bowman
8a375f3c30
Adds an OSSL command for regular expression-based string replacement. Parameters
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are osReplaceString(string source, string patter, string replace, integer count, integer start)
The count parameter specifies the total number of replacements to make, -1 makes
all replacements.
2012-03-01 14:49:49 -08:00
BlueWall
7a88d21e59
Merge branch 'master' of /home/opensim/src/opensim
2012-03-01 14:20:46 -05:00
BlueWall
a2b0ed537e
Fix indexing on string trim
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Thanks to zadark for pointing this out,
smxy for deciphering the ?: operator and
Plugh for the fix \o/ yay for IRC
2012-03-01 14:18:48 -05:00
Justin Clark-Casey (justincc)
0007711eb5
Use a fully stubbed out MockConsole for unit tests rather than inheriting from CommandConsole.
...
This is so that the static MainConsole.Instance doesn't retain references to methods registered by scene and other modules to service commands.
This prevents the scene from being garbage collected at the end of a test.
This is not the final thing preventing GC - next up is the timer started by SimStatsReporter that holds a reference to Scene that prevents end of test gc.
2012-03-01 03:23:10 +00:00
Justin Clark-Casey (justincc)
aabbbb32ff
Flick master up to 0.7.4
2012-02-29 23:45:14 +00:00
BlueWall
69c999033b
Revert "Fix authentication for OpenID provider"
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This reverts commit 9f597c2d42
. Fixing OpenID causes issues with other parts of the code.
2012-02-29 15:52:15 -05:00
BlueWall
df75f5ae37
Merge branch 'master' of /home/opensim/src/opensim
2012-02-29 14:42:36 -05:00
BlueWall
afc9a7d3f9
Merge branch 'master' of /home/opensim/src/opensim into v3_support
2012-02-29 14:39:51 -05:00
BlueWall
9f597c2d42
Fix authentication for OpenID provider
2012-02-29 14:39:07 -05:00
UbitUmarov
ee4d3bfad2
ubitODE bug fix
2012-02-29 19:36:16 +00:00
UbitUmarov
a8f1cd7e86
update ubitODE to current working state
2012-02-29 19:32:23 +00:00
UbitUmarov
a0d75be56b
fix
2012-02-29 05:14:29 +00:00
UbitUmarov
42ddb0e88f
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-02-29 05:08:13 +00:00
UbitUmarov
5534cf8b57
chODE: bad meshs get a a basic box or sphere geom with setted prim size. They will not colide if non-physical and Will collide with land if physical. assume UNTESTED
2012-02-29 05:03:26 +00:00
Justin Clark-Casey (justincc)
a181fae722
Don't start pCampbot if the user doesn't supply bot firstname, lastname stub and password
2012-02-29 03:00:56 +00:00
Justin Clark-Casey (justincc)
40c838896c
Use correct casing of RegionSettings.Sandbox in the various database modules.
...
MySQL and MSSQL have it as Sandbox, sqlite as sandbox.
In various different places in every plugin the wrong casing is used...
Consistency, who needs it? Or one day sqlite can change to Sandbox.
2012-02-29 00:33:17 +00:00
Justin Clark-Casey (justincc)
670c7842a4
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-29 00:03:55 +00:00
Justin Clark-Casey (justincc)
2fce7dd593
Call Dispose() via using() on SqliteCommands in WebStatsModule after use.
2012-02-28 22:54:21 +00:00
Kevin Cozens
a813e7ffdd
Fixed two typos. White space cleanups.
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Signed-off-by: nebadon <michael@osgrid.org>
2012-02-28 14:12:39 -07:00
UbitUmarov
a8a7bb549d
made box a little larger
2012-02-28 20:24:03 +00:00
UbitUmarov
1c7700db88
A few blind changes to go try to go around bad mesh little box replacement fail
2012-02-28 20:14:26 +00:00
Melanie
f11ab97747
Fix and hook up llTeleportAgent
2012-02-28 20:51:19 +01:00
Melanie
0fb50a8a9e
Implement llTeleportAgent
2012-02-28 20:48:31 +01:00
Melanie
9bad3b846f
Really dirty hack to make sims start. Causes errors but the ting runs. Remove
...
when fixed right.
2012-02-28 10:37:46 +01:00
Mic Bowman
4268427ac3
Some clean up in WebUtil, remove unused ServiceRequest function.
2012-02-27 15:15:03 -08:00
UbitUmarov
a725b5e01e
Let inworld meshs colide as such and not as basic prim all the time. Removed also LOD, and outerskin on colision meshs.
2012-02-27 20:08:43 +00:00
Melanie
960c575dd2
Merge branch 'ubitwork'
2012-02-27 10:35:38 +01:00
Melanie
aee4ca2f1c
Fix vehicles going physical stopping llTargetOmega parts (boat radar)
2012-02-27 08:50:19 +01:00
Melanie
d342008e5b
Fix NPC appearance setting to include attachments again
2012-02-27 08:49:19 +01:00
UbitUmarov
0d51c42f59
update ubitODE to my current working state
2012-02-27 02:10:03 +00:00
Melanie
d46235f5a3
Merge branch 'ubitwork'
2012-02-26 21:17:31 +01:00
Melanie
e5e5b94cbe
Make llSetKeyframedMotion prims waut at the borders of down sims and try again
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periodically.
2012-02-26 21:16:24 +01:00
UbitUmarov
118986f150
added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh data.
2012-02-26 17:51:43 +00:00
Melanie
fca8c82232
Move KeyframeMotion from SOG to SOP because we can't persist it any
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other way because SOG doesn't technically exist in the DB
2012-02-26 18:11:38 +01:00
Melanie
ac1e30156a
Implement proper selection behavior
2012-02-26 15:09:00 +01:00
Melanie
416f39a561
Implement KeyframedMotion selection behavior
2012-02-26 15:06:05 +01:00
Melanie
8cdc115c91
Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new
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code.
2012-02-26 14:30:24 +01:00
Melanie
9a15bba99b
Fix an infinite recursion caused by checking the wrong values for
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Buoyancy, Force and Torque
2012-02-26 13:31:29 +01:00
Melanie
aa552d0526
Serialize Keyframe motion for region crossings
2012-02-26 12:29:35 +01:00
Diva Canto
142f8a4aec
HG: Remove async in posting assets to foreign grid. Mono hates concurrency there.
2012-02-25 21:00:19 -08:00
Melanie
edc78defed
Zero force and torque on take so that items don't run away when rezzed
2012-02-26 02:52:08 +01:00
Melanie
e9120890a2
Merge branch 'ubitwork'
2012-02-26 02:41:41 +01:00
Melanie
c82709c0d6
Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.
2012-02-26 02:36:34 +01:00
UbitUmarov
e07440d0c5
changed SOP Force and Torque, adding XML (de/)serialization, also changed Buoyance. PLEASE trap deserialization from inventory etc, making force and torque vector3.Zero, unless we want then to rez moving. (needs checking/testing as usual)
2012-02-25 22:20:25 +00:00
BlueWall
4177571a78
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into v3_support
2012-02-25 14:33:56 -05:00
Melanie
6386fdcda7
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
2012-02-25 16:24:01 +00:00
PixelTomsen
01f454242d
PRIM_SCULPT_FLAG_INVERT, PRIM_SCULPT_FLAG_MIRROR implemented
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http://opensimulator.org/mantis/view.php?id=5763
2012-02-25 15:33:33 +00:00
Melanie
5eb1679367
Delay the sending of the initial werables update until the inventory and
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VFS in the viewer are ready. We're much faster than SL and that exposes this
race condition. Also reinstate the extra avatar data send on login
2012-02-25 12:25:16 +01:00
Justin Clark-Casey (justincc)
b48b0b1e58
Remove EXPERIMENTAL tags from load iar/save iar commands.
2012-02-25 00:48:41 +00:00
PixelTomsen
7b5e42c744
llGetLinkMedia, llSetLinkMedia, llClearLinkMedia implementation mantis: http://opensimulator.org/mantis/view.php?id=5756 http://opensimulator.org/mantis/view.php?id=5755 http://opensimulator.org/mantis/view.php?id=5754
2012-02-24 23:10:41 +00:00
Melanie
70b4bc8cf5
Merge branch 'ubitwork'
2012-02-24 19:48:39 +01:00
UbitUmarov
23679c3808
replace bad meshs by a small cube and log it.
2012-02-24 20:34:11 +00:00
Melanie
991826ca76
Try not to send the avatar updates on login. This may mean loggin in with
...
invisible attachments again but could help the appearance issues.
2012-02-24 19:31:27 +01:00
UbitUmarov
ec94b82f51
stop using useless geom tricallback.
2012-02-24 18:25:43 +00:00
Melanie
95f43ab73e
Add a cache on GridService requests
2012-02-24 18:17:30 +01:00
Melanie
37068d17c5
Merge branch 'master' into careminster
2012-02-24 09:56:06 +00:00
Justin Clark-Casey (justincc)
bafef292f4
Take watchdog alarm calling back outside the m_threads lock.
...
This is how it was originally. This stops a very long running alarm callback from causing a problem.
2012-02-24 05:25:18 +00:00
Justin Clark-Casey (justincc)
9e6ffe7798
Rename Watchdog.GetThreads() to GetThreadsInfo() to reflect what it actually returns and for consistency.
2012-02-24 05:15:47 +00:00
Justin Clark-Casey (justincc)
84735b644c
Get rid of some of the identical exception catching in Scene.Update().
2012-02-24 05:12:56 +00:00
Justin Clark-Casey (justincc)
f67f37074f
Stop spurious scene loop startup timeout alarms for scenes with many prims.
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On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
2012-02-24 05:02:33 +00:00
Justin Clark-Casey (justincc)
fe229f10e6
In osSetSpeed(), if no avatar for a uuid is found then don't attempt to set speed.
2012-02-24 04:08:59 +00:00
PixelTomsen
0b9f4d7e74
llLinkSitTarget implementation http://wiki.secondlife.com/wiki/LlLinkSitTarget
2012-02-24 00:58:11 +00:00
Justin Clark-Casey (justincc)
f034958bdc
Load appropriate 32-bit/64-bit Windows sqlite dll if using WebStatsModule.
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This should resolve http://opensimulator.org/mantis/view.php?id=5901
2012-02-23 23:11:47 +00:00
Melanie
daf58575f8
Partially apply the core banlines fix
2012-02-23 23:05:04 +00:00
Justin Clark-Casey (justincc)
90ea00a109
Try to resolve some problems with viewers crashing after hitting parcel banlines or freezing on the banline.
...
This involves
1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport()
2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1
This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else.
This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
2012-02-23 22:56:42 +00:00
Melanie
e74bf46007
Prevent a nullref when nonphysical motion objects cross sim boundaries
2012-02-23 23:18:01 +01:00
Melanie
7c520cf531
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-02-23 22:27:20 +01:00
Melanie
1c0adfa6e0
Correct sit position calculations
2012-02-23 22:26:17 +01:00
Melanie
f3ea2bde61
Fix preserving the animation state of a crossing seated avatar
2012-02-23 20:32:35 +01:00
Melanie
dc835717d6
Properly sequence updates of avatars and attachments so that we don't
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update attachments on child avatars or intermingle agent and attachment
updates, which would render the root prim of huds invisible
2012-02-23 14:08:35 +01:00
Melanie
f266c54f82
Merge branch 'ubitwork'
2012-02-23 13:10:02 +01:00
Melanie
56cc573d2f
Show avatars as sitting on proot prims only to avoid motion jitter
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for passengers
2012-02-23 12:20:20 +01:00
BlueWall
af377470e1
Merge branch 'master' into v3_support
2012-02-22 22:29:30 -05:00
UbitUmarov
e827bcaf2b
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-02-23 02:04:16 +00:00
Melanie
f1a76195ea
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2012-02-23 01:49:14 +00:00
Melanie
9ed4245d9e
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-02-23 01:42:08 +00:00
Melanie
1dfc990264
Add a position parameter to region crossing of objects. This avoids the
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potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high.
2012-02-23 01:40:30 +00:00
UbitUmarov
15bc539bd4
fix the last fix. Regions are square but... Also remove the 0.5 offset in map position. It was apparently needed to fix we having nsamples = size and not size + 1.
2012-02-23 00:50:07 +00:00
UbitUmarov
aa77d1d486
fix my bug on ChODE terrain heightmap build
2012-02-23 00:22:44 +00:00
Melanie
c0b8f3d0bc
Add permission checks to scripted object movements, which didn't respect bans
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and parcel settings until now. Add llSetRegionPos() function according to
LL spec
2012-02-23 00:08:31 +01:00
Melanie
3796e08b59
Count agents for LSL instead of relying on SceneGraph to have the correct
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value. Fixes a reported glitch.
2012-02-22 23:14:29 +01:00
BlueWall
165ae251ec
V3 Support
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The V3 webapps need SSO capability and use OpenID. We need to send both our OpenID server url and a token for the user in the login response.
2012-02-22 16:36:28 -05:00
Melanie
1e1270166f
Adjust sit target and the llSetLinkPrimitiveParams sit position hack
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to match SL.
2012-02-22 20:40:44 +01:00
Justin Clark-Casey (justincc)
5d31267185
Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in constructor and never subsequent set to null.
2012-02-22 00:55:16 +00:00
Melanie
65f5f60317
Merge branch 'master' into careminster
2012-02-21 23:43:39 +00:00
Justin Clark-Casey (justincc)
cf9b3e7708
Restore the taskItem null check that I accidentally blatted in 5397a6d
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This is a valid check because the caller could supply an invalid uuid.
2012-02-21 23:41:48 +00:00
Melanie
1273ec6c7d
Merge branch 'master' into careminster
2012-02-21 23:17:39 +00:00
PixelTomsen
1c533eb520
Fix:LINK_ROOT flag for llGetLinkName() by SinglePrim
2012-02-21 23:15:33 +00:00
Justin Clark-Casey (justincc)
5397a6d4c6
Fix problem with dragging child part inventory item to user inventory.
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This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller.
Resolves http://opensimulator.org/mantis/view.php?id=5569
2012-02-21 22:54:30 +00:00
Melanie
24a49011cb
Merge branch 'master' into careminster
2012-02-21 22:54:00 +00:00
Justin Clark-Casey (justincc)
76f411147d
Revert "Fix:Cannot drag inventory from child prim into inventory http://opensimulator.org/mantis/view.php?id=5569 "
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This reverts commit 15ce73caca
.
As per the COMMENTS in http://opensimulator.org/mantis/view.php?id=5569 , I was going to fix this in a more general way.
2012-02-21 22:49:06 +00:00
PixelTomsen
15ce73caca
Fix:Cannot drag inventory from child prim into inventory http://opensimulator.org/mantis/view.php?id=5569
2012-02-21 22:07:12 +00:00
Melanie
cb4509f3b8
Reverse the changed to ODE heightmap. It results in SERIOUS issues like an
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irreversible y-flip and holes in the map.
2012-02-21 21:34:02 +01:00
Melanie
dede31174e
Merge branch 'master' into careminster
2012-02-21 22:08:34 +00:00
BlueWall
7cf970fb27
V3 Support:
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This starts V3 support by adding a profile server url to the login response. This requires viewer support - which is also being worked on.
2012-02-21 14:21:03 -05:00
Melanie
0e4d5a4d3c
Also preserve angular velocity on crossing.
2012-02-21 10:10:04 +01:00
Melanie
03e7bc1526
Merge branch 'master' into careminster
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Conflicts:
2012-02-21 10:20:56 +00:00
Justin Clark-Casey (justincc)
daee2eda93
Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.
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This uses the same approach as ODE.
radams, if this doesn't work for you please feel free to revert.
2012-02-21 04:10:39 +00:00
Justin Clark-Casey (justincc)
68a4ef5ef6
Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.
2012-02-21 02:52:20 +00:00
Justin Clark-Casey (justincc)
90dc5f47e7
Fix bug where NPCs would establish child agents on other neighbour regions that had come up after the NPC was created.
2012-02-21 01:57:19 +00:00
Justin Clark-Casey (justincc)
19d271d3fc
Remove PhysXPlugin and wrappers.
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In over 4 years this never progressed beyond an unimplemented stub.
This doesn't mean that it can't come back if someone is interested in implementing PhysX support.
2012-02-21 01:45:17 +00:00
Melanie
ee62bf3c69
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-02-20 20:23:14 +01:00
Melanie
3b2900e884
Merge branch 'master' into careminster
2012-02-20 19:48:28 +00:00
Diva Canto
4a329098e8
Amend to last commit: synchronize access to queues.
2012-02-20 11:12:02 -08:00
Diva Canto
99b9c1a9d5
More improvements on agent position updates: if the target sims fail, blacklist them for 2 min, so that we don't keep doing remote calls that fail.
2012-02-20 10:58:07 -08:00
Melanie
d6b8febbf4
Make vehicles retain velocity when crossing between regions.
2012-02-20 19:49:01 +01:00
Melanie
8f8206f478
Add an override to make SOG.Velocity work as expected
2012-02-20 16:55:12 +01:00
Diva Canto
1c3ee5d1ce
One more tweak related to the previous 2 commits.
2012-02-19 16:42:01 -08:00
Diva Canto
b489c85226
Amend to last commit. This should have been committed too.
2012-02-19 15:37:37 -08:00
Diva Canto
dcea23906b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-19 12:28:47 -08:00
Diva Canto
20c65ac438
A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours.
2012-02-19 12:28:07 -08:00
Melanie
77575ec51b
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-02-19 20:36:26 +01:00
Melanie
756baff86a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2012-02-19 21:14:18 +00:00
Melanie
4bc3a0ecf4
Uncomment serialization
2012-02-19 20:25:20 +01:00
Melanie
433d5f1d3e
Merge branch 'ubitwork'
2012-02-19 20:24:00 +01:00
UbitUmarov
3c9b7f2c0c
simplified vehicle fromXml. Use still comented on SceneObjectSerialized.cs
2012-02-19 19:27:01 +00:00
Melanie
96409cc2ee
Merge branch 'ubitwork'
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Conflicts:
OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
2012-02-19 20:08:01 +01:00
UbitUmarov
60d68ee312
Vehicle XML serialization more complete. Inactived by coments in SceneObjectSerializar.cs until proper testing
2012-02-19 18:10:00 +00:00
BlueWall
bcb9577495
Use localy defined name, TPFlags, for Constants.TeleportFlags
2012-02-19 12:09:57 -05:00
Melanie
488ec59408
Merge branch 'master' into careminster
2012-02-19 14:57:51 +00:00
UbitUmarov
b77d354e6d
moved vehicle from SOG to SOP
2012-02-19 13:21:01 +00:00
Melanie
185bf55804
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-02-19 14:20:53 +01:00
PixelTomsen
d22715126c
Fix:Fly setting for Parcel dosen't work http://opensimulator.org/mantis/view.php?id=5887
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Signed-off-by: nebadon <michael@osgrid.org>
2012-02-19 01:58:28 -07:00
PixelTomsen
a114367b9b
Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.org/mantis/view.php?id=5893
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Signed-off-by: nebadon <michael@osgrid.org>
2012-02-19 01:00:01 -07:00
Diva Canto
2ffc055f7e
This should smooth movement in heteregeneous networks by a lot: cache the region by position instead of looking it up all the time -- this was being done during the main update loop!
2012-02-18 21:59:42 -08:00
UbitUmarov
736fb0b41d
minor fix to chODE terrain heighmap scale
2012-02-19 02:07:43 +00:00
Melanie
985526b662
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
2012-02-18 22:21:10 +00:00
UbitUmarov
7a1ab03b75
missing paramenters init plus some cleaning
2012-02-18 19:31:36 +00:00
UbitUmarov
a62baf8ea4
added a EnUsCulture whatever that is..
2012-02-18 18:37:29 +00:00
UbitUmarov
028dc1f4ed
a bit less human readable xml
2012-02-18 18:33:41 +00:00
UbitUmarov
70b3b599bc
added some ToXml2 to SOGVehicle ( unused untested )
2012-02-18 18:25:48 +00:00
UbitUmarov
3aee642190
changed how vehicle data is stored and passed to physics. use unsafe in serializer, tried to control m_dupeInProgress
2012-02-18 17:42:14 +00:00
UbitUmarov
91a326331f
vehicle parameters do cross (i hope) on regions in same instance ( others need xml)
2012-02-18 16:16:48 +00:00
UbitUmarov
5351ff925c
let SOG know about vehicles. Still needs serialization and applyphyscis on deserialize, etc
2012-02-18 14:08:42 +00:00
BlueWall
14e9bf894c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-18 00:51:23 -05:00
BlueWall
f4cd35322f
Route logins according to Estate, Telehub and TeleportFlags
2012-02-18 00:45:43 -05:00
BlueWall
7bdcf9eb26
Propagate our teleport flags on logins
2012-02-18 00:32:09 -05:00
Justin Clark-Casey (justincc)
9846a1e56e
Report an error if the required native Windows ODE library can't be found.
2012-02-18 02:52:29 +00:00
BlueWall
fbccff4994
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-17 21:15:18 -05:00
Justin Clark-Casey (justincc)
84184708de
Fix a bug where changing shape parameters of a child prim in a linkset would not persist.
...
Resolves http://opensimulator.org/mantis/view.php?id=5819
2012-02-18 01:15:43 +00:00
BlueWall
8f8b478d36
Parcel sales support to SQLite
2012-02-17 20:04:38 -05:00
Justin Clark-Casey (justincc)
b817c337dc
On Windows automatically load the correct native ODE library depending on whether the process is 32-bit or 64-bit
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In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory.
However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated.
Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected.
This will currently not work with sqlite - I will add that too if this works.
2012-02-18 00:33:52 +00:00
BlueWall
d03e878d53
Fillin missing SQLite support for Telehubs
2012-02-17 17:31:20 -05:00
Dan Lake
b313d16493
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-17 13:51:54 -08:00
Dan Lake
784263f5e3
Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set).
2012-02-17 13:45:45 -08:00
UbitUmarov
7d77ccc659
Added simple binary serializer/deserializer to chODE. 100% untested and most like still broken
2012-02-17 21:09:00 +00:00
Robert Adams
6baa13ab7a
Add new and updated script events
2012-02-17 09:12:41 -08:00
BlueWall
0e16e0fb6a
Merge branch 'master' of /home/opensim/src/opensim
2012-02-17 08:21:33 -05:00
BlueWall
ba98d6fffe
Fix missing telehub handling on login
2012-02-17 08:03:53 -05:00
Justin Clark-Casey (justincc)
972f73ed2b
Make osNpcStopAnimation() call AvatarStopAnimation() rather than AvatarPlayAnimation()
2012-02-17 02:53:12 +00:00
BlueWall
c5ff37bf3e
Merge branch 'master' of /home/opensim/src/opensim
2012-02-16 09:01:02 -05:00
BlueWall
6b867773a8
Remove some debugging output form the logger
2012-02-16 08:59:34 -05:00
Justin Clark-Casey (justincc)
912aac3447
minor formatting changes from last commit (4486n7d)
2012-02-16 03:37:40 +00:00
PixelTomsen
4486b7d8e8
Fix: Object owned by the group does not return to the last owner http://opensimulator.org/mantis/view.php?id=5404
2012-02-16 03:35:18 +00:00
Justin Clark-Casey (justincc)
1267094a51
Turn off logging on test in last commit ( 2b84295
).
2012-02-16 03:02:11 +00:00
Justin Clark-Casey (justincc)
2b842958cc
If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions.
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Adds skeleton bad float values deserialization test
2012-02-16 02:58:00 +00:00
Justin Clark-Casey (justincc)
80ec2ac167
Correct a bug introduced in 1f402fdf
(Feb 7 2012) where the delete friends grid call would try and contact the wrong uri. Also fixes the build from df960d5
2012-02-16 01:39:12 +00:00
Justin Clark-Casey (justincc)
df960d5767
Add known identity informatio nto log message if an exception is thrown during LLUDPServer.HandleUseCircuitCode()
2012-02-16 01:25:54 +00:00
Melanie
0c1074537b
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-02-16 00:38:04 +00:00
Justin Clark-Casey (justincc)
c0760f9f91
Comment out "experimental" log message printed out whenever a physics mesh was generated for a mesh
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Also adds prim name to the "no asset data" error log message
2012-02-16 00:28:57 +00:00
Justin Clark-Casey (justincc)
c906128191
Fix some logic mistakes where firstly osNpcCreate() without options was creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect.
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Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872
2012-02-16 00:22:39 +00:00
UbitUmarov
819fcdaee1
Now if chode prim.cs detects out of bounds it requests a update and blocks movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it.
2012-02-15 22:04:26 +01:00
UbitUmarov
3bffdddc9d
don't freeze with a sitted avatar in a border without other sim. Still messy :(
2012-02-15 22:04:17 +01:00
UbitUmarov
f6c35cf26f
Now if chode prim.cs detects out of bounds it requests a update and blocks movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it.
2012-02-15 20:33:31 +00:00
UbitUmarov
b59275355e
don't freeze with a sitted avatar in a border without other sim. Still messy :(
2012-02-15 19:44:54 +00:00
UbitUmarov
a758abaa9f
try to make crossings work better. chode no longer prevents crossings i hope
2012-02-15 17:08:33 +00:00
UbitUmarov
f6f0d884bd
try to make crossings work better. chode no longer prevents crossings i hope
2012-02-15 16:44:15 +01:00
UbitUmarov
04279e36d1
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-02-15 03:51:30 +00:00
Justin Clark-Casey (justincc)
f574d3c8fc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-15 01:50:57 +00:00
Justin Clark-Casey (justincc)
ebe5e1731d
In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted.
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At least on mono 2.6.4, running GC.Collect() is not guaranteed to force gc of all objects when run in the same method where those objects had references.
Therefore, GC.Collect() is now being done in the per-script teardown of ObjectTortureTests.
In addition, scene loop update is being run after garbage collection in order to clean out the viewer update list of scene objects in the SceneGraph.
These measures mean that scene objects/parts are now garbage collected after a test run if deleted from the scene, resulting in a much better memory usage report (though probably still not very accurate).
However, deletion takes a very long time - what's really needed is to find out now why the entire scene isn't being GC'd by this measure.
This change hasn't yet been applied to the other stress tests.
2012-02-15 01:45:25 +00:00
Dan Lake
2ebb421331
Refactor appearance saving for NPC to use AvatarFactoryModule interface.
2012-02-14 17:20:34 -08:00
Melanie
7be9ba5564
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-02-15 01:11:35 +00:00
Melanie
272ba5a741
Merge branch 'master' into careminster
2012-02-15 01:11:17 +00:00
Melanie
2d3381b795
Implement region crossing of sitting avatars. Edit mode and llSetPos work
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but unscripted default sit anim is lost. Still some Gfx glitching. Physical
crossing doesn't work yet.
2012-02-14 23:16:20 +01:00
Mic Bowman
a9e8bd59a3
Fix a race condition in the simian groups connector. When requests were
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too slow they would circumvent the cache (piling up on the network service
and making the problem even worse). This condition happens frequently
during permission checks.
2012-02-13 19:38:22 -08:00
PixelTomsen
4589ce61bc
Fix: get embedded objects from Notecard fails with activated FreeSwitchVoiceModul
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http://opensimulator.org/mantis/view.php?id=2607
2012-02-14 02:12:12 +00:00
PixelTomsen
33e66107be
Fix: Lightshare Module(Windlight)-Region settings are not applicable for database sqlite mantis: http://opensimulator.org/mantis/view.php?id=5888
2012-02-14 02:06:42 +00:00
PixelTomsen
db90dea9bd
Fix: MSSQLDB Grid - unable to register region http://opensimulator.org/mantis/view.php?id=5886
2012-02-14 02:04:02 +00:00
Justin Clark-Casey (justincc)
04544b4510
Revert "Add GridStore migration for MSSQL."
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This reverts commit 0b17a66e68
.
2012-02-14 02:03:23 +00:00
Justin Clark-Casey (justincc)
0b17a66e68
Add GridStore migration for MSSQL.
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This is done blind since I don't use MSSQL. If this doesn't work, then one will have to wait for it to be updated for the 0.7.3 opensim release.
2012-02-14 02:02:11 +00:00
Justin Clark-Casey (justincc)
04986bbb15
Add some more data to the new user connection logging for debug purposes.
2012-02-14 01:50:51 +00:00
Melanie
e321306517
Prevent object loss and positioning outside the region with failed object sim
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crossings
2012-02-14 00:02:53 +01:00
Mic Bowman
04a195266b
short circuit the expensive parts of the permission checking code
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if the current user is the owner of an object. none of the later
checks can reverse the outcome.
2012-02-13 13:21:42 -08:00
Justin Clark-Casey (justincc)
21393af631
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-13 20:48:50 +00:00
Justin Clark-Casey (justincc)
189c67db95
On object deserialization, go back to logging errors at DEBUG level rather than ERROR. Restore extra log message if shape processing fails.
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Logging level was DEBUG before 312e145
(Fri Feb 3 2012).
312e145
also accidentally removed the 'general error' log message if any shape deserialization failed.
This commit restores it, though this has no functional impact.
2012-02-13 20:43:26 +00:00
UbitUmarov
6fd6919a0b
remove drawstuff from ubitode
2012-02-11 19:25:41 +00:00
UbitUmarov
f168fefb79
removed outdated coments.
2012-02-11 19:14:27 +00:00
UbitUmarov
bcf59a574f
remove forgotten taints code
2012-02-11 19:12:04 +00:00
UbitUmarov
09f6647aa3
scenepresence change! in standup() give avatar a physical actor after deciding the new position. This reduces a bit the odds of it being still coliding with object.
2012-02-11 17:48:49 +00:00
UbitUmarov
022ae33ed5
UbitODE: replace 'taints' by 'changes' for avatars also. This provides better time order with changes in prims.
2012-02-11 17:35:38 +00:00
UbitUmarov
d4e28ed113
vehicle changes done by simulation thread and not calling one
2012-02-11 15:18:13 +00:00
UbitUmarov
3f9c390b4d
changes to vehicle banking
2012-02-11 14:29:36 +00:00
UbitUmarov
33a9f0f1c5
a bit better vertical attractor and banking
2012-02-11 04:42:45 +00:00
UbitUmarov
f415256e0b
Use mesh to estimate real center of prims if avaiable. Let sculpt map textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem)
2012-02-11 03:25:17 +00:00
UbitUmarov
b617411b97
scale avatar push force with avatar density
2012-02-11 02:48:38 +00:00
Justin Clark-Casey (justincc)
b92b9228ef
correct the default avatar_terminal_velocity value that I accidentally left in whilst testing
2012-02-11 02:29:07 +00:00
Justin Clark-Casey (justincc)
f49897a419
Clamp ODE character velocity. Make ODE falling character 54m/s by default.
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If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value.
In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver.
This also appears to be the value used on the linden lab grid.
This should resolve http://opensimulator.org/mantis/view.php?id=5882
2012-02-11 02:28:40 +00:00
Justin Clark-Casey (justincc)
aab30f5e67
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-11 00:11:28 +00:00
Justin Clark-Casey (justincc)
e7fd732209
Make ScenePresence.MovementFlag a private only settable value to reduce complexity of code analysis
2012-02-11 00:10:59 +00:00
Melanie
acfe7e555e
Merge branch 'master' into careminster
2012-02-10 23:59:10 +00:00
Melanie
5023cc86f0
Change parser to leave embedded quotes alone if the pattern is recognized
...
as an OptionSet long option
2012-02-10 23:58:39 +00:00
Melanie
4455140f30
Change parser to leave embedded quotes alone if the pattern is recognized
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as an OptionSet long option
2012-02-10 23:52:06 +00:00
UbitUmarov
43a74d8481
test on git
2012-02-10 23:51:55 +00:00
Justin Clark-Casey (justincc)
71e484516a
minor: Remove warning from RegionInfo due to repeated config.GetString() call where the first was unused.
2012-02-10 23:41:14 +00:00
Justin Clark-Casey (justincc)
38f878952c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-10 23:39:59 +00:00
Justin Clark-Casey (justincc)
d80422eba7
Add line numbers to Util.PrintCallStack()
2012-02-10 23:39:32 +00:00
UbitUmarov
e3f5fd81f1
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
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Conflicts:
prebuild.xml
2012-02-10 23:03:30 +00:00
UbitUmarov
7cf73cb92a
Changes to vehicles code etc. Includes some debug aids to remove later.
2012-02-10 22:43:51 +00:00
BlueWall
ee078f717a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-10 16:28:11 -05:00
BlueWall
73f34de1f9
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-02-10 16:27:14 -05:00
Justin Clark-Casey (justincc)
b3d152f3ba
Fix an npc delete race condition with LSL sensors where an initial presence check could succeed but then the npc removed before the subequent npc check.
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The resulting null would cause an exception. We now check for null before looking at SenseAsAgent.
Hopefully fixes http://opensimulator.org/mantis/view.php?id=5872
2012-02-10 21:26:05 +00:00
PixelTomsen
a7dc7e636e
Fix: Covenant view fails after updates or cache-clean see mantis http://opensimulator.org/mantis/view.php?id=2879
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-10 15:45:03 -05:00
Justin Clark-Casey (justincc)
44d84bc277
Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
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Addresses http://opensimulator.org/mantis/view.php?id=5825
2012-02-10 19:58:34 +00:00
Melanie
215acbcc96
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-02-10 10:20:51 +00:00
PixelTomsen
7273e05995
Fix: Unable to remove AV from friend list (sqldb-bug) http://opensimulator.org/mantis/view.php?id=3731
2012-02-10 02:30:55 +00:00
Justin Clark-Casey (justincc)
ddca5347c3
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
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Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set.
This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is).
Should resolve http://opensimulator.org/mantis/view.php?id=5651
2012-02-10 02:13:15 +00:00
Justin Clark-Casey (justincc)
9c84a8162f
If NPCModule.CreateNPC() fails to create the required ScenePresence (which should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead.
2012-02-09 01:17:59 +00:00
Justin Clark-Casey (justincc)
16c4636048
Add NPC torture tests for 100, 1000 and 2000 create and delete NPC calls.
2012-02-09 00:38:09 +00:00
Melanie
7c888f6af1
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
2012-02-09 00:19:37 +00:00
Justin Clark-Casey (justincc)
dbe32a1f6d
minor: put in commented out logging statements for future reuse
2012-02-09 00:10:45 +00:00
UbitUmarov
6af01f6767
initial introdution of physics actor building control.
2012-02-08 23:14:53 +00:00
Justin Clark-Casey (justincc)
dfa19e23f0
Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers).
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Aims to address http://opensimulator.org/mantis/view.php?id=5878
2012-02-08 22:19:34 +00:00
UbitUmarov
6cc9aa30ac
first change in SOP. in AddPrimShape(..) give physics the world rotation and not local offset. Currently physics interface only knows about world frame
2012-02-08 15:45:44 +00:00
UbitUmarov
c75fa8b8a1
changes in physics manager, needed for UbitODE
2012-02-08 15:28:13 +00:00
UbitUmarov
815f3af1d7
UbitODE plugin initial commit
2012-02-08 15:24:10 +00:00
Melanie
9c6ba8d18f
Push more NPC stuff into threads
2012-02-08 13:04:23 +01:00
Justin Clark-Casey (justincc)
bef2a368f4
Make WebStats logging report consistently as WEB STATS MODULE instead of VC, VS and WEBSTATS
2012-02-07 23:38:53 +00:00
Melanie
236e1c45f2
Merge branch 'master' into careminster
2012-02-07 23:30:48 +00:00
Justin Clark-Casey (justincc)
c87751a822
Add start GC memory and end GC memory to object stress test printouts.
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This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general).
This means even the current stress tests take much more memory than they need, a problem that will have to be addressed.
2012-02-07 23:03:53 +00:00
Justin Clark-Casey (justincc)
1f402fdf5e
Add url to logging if SynchronousRestFormsRequester.MakRequest() throws an exception in service connectors
2012-02-07 21:40:28 +00:00
Justin Clark-Casey (justincc)
bd928218dd
Add TestAddTaskInventoryItem()
2012-02-07 21:00:47 +00:00
Justin Clark-Casey (justincc)
7583768b9e
Remove debug logging if physics actor is null in SOP.ApplyPhysics()
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This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor).
2012-02-07 20:26:26 +00:00
Melanie
de255321f1
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-02-07 20:52:04 +01:00
Melanie
37049180f6
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-02-07 21:09:04 +00:00
Justin Clark-Casey (justincc)
c22970448f
Add TestCompileAndStart100Scripts() torture test.
2012-02-07 19:42:32 +00:00
Justin Clark-Casey (justincc)
038d1bf742
Add a regression test to compile and start a script. Remove Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().
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The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory.
Later path concatenation is already done by Path.Combine() which handles any trailing slash.
Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
2012-02-07 17:44:37 +00:00
Melanie
a829f20828
Experimental. Expand Fire & Forget for NPC delete
2012-02-06 22:26:25 +01:00
Melanie
54fc78013d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-02-05 20:58:04 +00:00
Melanie
130b1c0665
Revert my two quick fixes for the lag issue and put in the real fix, which
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is to only write to the database if data was changed. I was writing to the db
on every step of every avatar. Sure to give us lag, that.
2012-02-05 20:47:02 +00:00
Melanie
a5fcdde179
Revert "Remove checks on ban list expiry on every move. To be re-added on parcel"
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This reverts commit 35f14a262d
.
2012-02-05 20:12:45 +00:00
Melanie
0904772a6f
Revert "Check ban list for a particular parcel only when an avatar moves into it."
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This reverts commit 8923ad755d
.
2012-02-05 20:12:35 +00:00
BlueWall
4e11983c7c
Make configuration uniform
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Pickup the max physical prim size in Scene to make it uniform since adding code to get default size from the OpenSim*.ini.
2012-02-05 12:38:20 -05:00
Melanie
8923ad755d
Check ban list for a particular parcel only when an avatar moves into it.
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This restores functionality remove in the last commit without reintroducing
the performance penalty.
2012-02-05 04:03:32 +00:00
Melanie
35f14a262d
Remove checks on ban list expiry on every move. To be re-added on parcel
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boundary crossing only as soon as I'm properly awake. This should fix
recent performance issues
2012-02-05 03:44:15 +00:00
BlueWall
13999dfc1d
Set PhysPrimMax default to 0 so ini files won't be overridden
2012-02-04 21:52:55 -05:00
nebadon
36ed0dcdaa
change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make the
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variable in OpenSim.ini and Regions.ini match
2012-02-04 19:45:10 -07:00
BlueWall
df07b97abd
Make NonphysicalPrimMax setting work properly
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RegionInfo setting will override only if it is > 0
2012-02-04 21:30:16 -05:00
BlueWall
43b4e4cfc3
Quiet the map module logging
2012-02-04 19:08:52 -05:00
Melanie
ce5e900721
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-02-04 11:48:20 +00:00
BlueWall
6034e5d112
Add default value to TelehubObject
2012-02-04 00:28:22 -05:00
Justin Clark-Casey (justincc)
8779ff3c8f
Supply correct parameters to detailed authentication login fail message
2012-02-04 02:00:35 +00:00
Justin Clark-Casey (justincc)
edc11a1d39
Add missing RCERR_UNKNOWN and RCERR_SIM_PERF_LOW LSL constants that would eventually be used by llCastRay(), though OpenSim does not use these yet.
2012-02-04 01:04:00 +00:00
Justin Clark-Casey (justincc)
09d6521361
Correct RC_* LSL constants used by llCastRay().
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Many thanks to WhiteStar for doing the research on this.
2012-02-04 01:00:11 +00:00
Justin Clark-Casey (justincc)
6c252a0fa1
Add TestRegionSettingsDeserialize
2012-02-04 00:55:03 +00:00
Justin Clark-Casey (justincc)
9b762a5a84
Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if we have been passed a non-zero transaction ID.
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This resolves the recent regression from deeb728
where notecards could not be saved in prim inventories.
This looks like a better solution than deeb728
since only non-caps updates pass in a transaction ID.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873
2012-02-04 00:20:27 +00:00
Justin Clark-Casey (justincc)
2b6c5fcb31
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-03 23:48:12 +00:00
Justin Clark-Casey (justincc)
312e1457dd
Change SceneObjectSerializer to use common ExternalRepresentationUtils.ExecuteReadProcessors() methods.
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Adds ability to submit a customized exception message to match logging.
2012-02-03 23:47:01 +00:00
Snoopy Pfeffer
bd9d7484f0
Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensim
2012-02-04 00:39:58 +01:00
Dan Lake
4f8f44d9c3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-03 15:21:37 -08:00
Dan Lake
ea19e50919
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-02-03 15:21:07 -08:00
BlueWall
0742630d81
Merge branch 'master' of /home/opensim/src/opensim
2012-02-03 18:20:26 -05:00
Dan Lake
107cef2b0e
Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before triggering events on a potentially null Scene
2012-02-03 15:18:48 -08:00
Justin Clark-Casey (justincc)
ce34b359ad
Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene presence and population of m_avatars.
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This is required to stop a race where the SensorRepeat module can detect an NPC avatar before m_avatars is populated.
Extending the lock is the easiest to understand solution rather than getting complicated with null checks.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5872
2012-02-03 23:04:26 +00:00
PixelTomsen
5c545d1d2e
Fix: Covenant changed time not set http://opensimulator.org/mantis/view.php?id=5869
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-03 18:02:51 -05:00
Snoopy Pfeffer
83ef13a79a
Changed save oar and save iar parameter -p|--profile to -h|--home, including corresponding RemoteAdmin parameter
2012-02-03 23:53:18 +01:00
Justin Clark-Casey (justincc)
6234264211
Refactor common deserialization processor code to generic method ExternalRepresentationUtils.ExecuteReadProcessors()
2012-02-03 22:45:50 +00:00
Justin Clark-Casey (justincc)
f17066b7bf
Change LandDataSerializer deserialization so that in the future it won't care about extra elements or element order.
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This brings it into line with other deserializations such as object and will improve future backward compatibility.
2012-02-03 22:21:54 +00:00
Snoopy Pfeffer
1a18948935
Corrected console help texts for "save iar"
2012-02-03 23:04:18 +01:00
Melanie
0dbfa70443
Merge branch 'master' into careminster
2012-02-03 08:47:26 +00:00
Dan Lake
61adf36339
Commenting out new event until I can fix OpenSim tests. Currently, testing objects does not create a Scene or EventManager so triggering events crashes some tests
2012-02-02 18:19:22 -08:00
Dan Lake
ed846f11f1
OpenSim tests do not always create an EventManager so calls to trigger events during tests must check for null EventManager
2012-02-02 18:06:34 -08:00
Dan Lake
3257dbe76d
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-02 17:44:11 -08:00
Dan Lake
146d78edfa
ObjectAddedToScene event should be fired when duplicating objects
2012-02-02 17:41:05 -08:00
Dan Lake
ee2b2aadc3
fix line endings
2012-02-02 17:39:05 -08:00
Melanie
bce5dfe711
Merge branch 'master' into careminster
2012-02-03 00:09:05 +00:00
Melanie
76a658324c
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-02-03 00:07:23 +00:00
Melanie
573a64ad24
Merge branch 'master' into careminster
2012-02-03 00:05:59 +00:00
Melanie
574c240202
Fix test failure
2012-02-03 00:05:36 +00:00
Melanie
447a66d660
Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more
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accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
2012-02-02 23:40:56 +00:00
Justin Clark-Casey (justincc)
54d473e200
D'oh - we want to call llGetLinkNumberOfSides() in the LSL_Stub, not llGetLinkNumber().
2012-02-02 23:35:16 +00:00
Justin Clark-Casey (justincc)
264c83aec4
Add llGetLinkNumberOfSides to LSL_Stub and ILSL_Api
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It already existed in LSL_Api but it also needs to exist in these two other places for a script to be able to see it.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5489
2012-02-02 22:48:36 +00:00
Melanie
8f8b5f9a4d
Merge branch 'master' into careminster
2012-02-02 22:36:41 +00:00
Melanie
07c487a28f
Make ban, eject, freeze and the scripted versions of those work.
2012-02-02 21:36:45 +01:00
Justin Clark-Casey (justincc)
17df4185ce
Add stress tests for simple object add of 100 prim objects. Add time taken to output (this is unreliable).
2012-02-02 18:42:27 +00:00
Diva Canto
dbf6381e34
OpenID: server connector had a copy-and-paste error that made identity queries fail.
2012-02-02 08:39:23 -08:00
Melanie
fd7e82ee72
Streamline banning code using existing methods.
2012-02-02 16:51:39 +01:00
Melanie
857d4e60cc
Rehook the eject and freeze events that had gotten unhooked in the merge
2012-02-02 13:46:46 +01:00
Melanie
567f4c51f8
Improve reliability of script state saving by covering various saving
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and loading scenarios which resulted in loss of continuity on item ids
2012-02-02 01:52:17 +00:00
Melanie
6fe4b6fbe8
Fix remembering attachment point and position when an item is rezzed in world.
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Also fix PRIM_LOCAL_POS returning 0 when used on child prims from a script
in the root.
2012-02-02 02:51:59 +01:00
Melanie
dbc3f1ff92
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/TaskInventoryItem.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2012-02-02 01:53:13 +00:00
Dan Lake
0ce9ad4a56
Add event RegionHeartbeatEnd for modules interested in coordinating activity with region heartbeats
2012-02-01 17:01:28 -08:00
Dan Lake
c10193c72b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-01 16:25:35 -08:00
Melanie
45ad9e39a6
Improve reliability of script state saving by covering various saving
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and loading scenarios which resulted in loss of continuity on item ids
2012-02-02 01:05:14 +01:00
Melanie
e5ae84b42b
Re-Add the reading of attachment data hat was lost in the merge
2012-02-02 01:04:54 +01:00
Melanie
16aa00e944
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-02-01 10:08:45 +00:00
Melanie
003bd9f1b3
Small optimization to last commit
2012-02-01 10:05:04 +00:00
Melanie
cc1476fc36
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-02-01 09:45:42 +00:00
Melanie
241ddd031f
Fix copy/paste errors
2012-02-01 09:45:15 +00:00
Melanie
c08d6df7e1
Prevent a changed attachment that has been saved from being saved again.
2012-02-01 09:38:20 +00:00
Melanie
fcc1fa2c32
Straighten out some attachment mess. Don't save attachment states for HG
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visitors at all. On Leaving a sim, save only the changed ones. Don't save
all scripted stuff when leaving a sim.
2012-02-01 09:36:14 +00:00
Diva Canto
3d7b5e5e93
HG: This hopefully fixes the HG teleports back home to OSGrid. Looks like Uri.ToString() drops the port when it's port 80.
2012-01-31 22:00:59 -08:00
Justin Clark-Casey (justincc)
99e71222f0
Lay out script status in property per row format, since getting too long for console lines.
2012-02-01 00:27:42 +00:00
Justin Clark-Casey (justincc)
e3680f216e
Add count of events queued for a particular script in "scripts show" console command
2012-02-01 00:17:02 +00:00
Justin Clark-Casey (justincc)
8b3da1bff4
Make script console commands only show for selected region.
2012-02-01 00:10:07 +00:00
Justin Clark-Casey (justincc)
437de6743c
Implement "xengine status" console command to show various xengine stats
2012-02-01 00:07:06 +00:00
Justin Clark-Casey (justincc)
f028dca711
Add "show part uuid" and "show part name" console commands.
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These commands will display part/prim details for a given uuid or name
The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset).
This is for consistency with the "delete object" commands which only delete objects, not parts.
2012-01-31 23:35:13 +00:00
Justin Clark-Casey (justincc)
996cc6097e
Implement "show object name <name>" console command to show details of an object with the given name
2012-01-31 23:21:02 +00:00
Justin Clark-Casey (justincc)
ac7cded080
Get rid of the "no objects found" feedback for now - this doesn't work well if a command is executed over multiple scenes.
2012-01-31 23:06:48 +00:00
Justin Clark-Casey (justincc)
ab89adfaef
Implement "show object uuid <uuid>" console command.
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This will show details about a part with the given uuid if it's found.
2012-01-31 23:03:39 +00:00
Justin Clark-Casey (justincc)
647b326edc
Add more user feedback if an object isn't found for which delete was requested.
2012-01-31 22:27:05 +00:00
Justin Clark-Casey (justincc)
77b032549e
Add the name of a deleted object to the console output
2012-01-31 22:22:32 +00:00
Justin Clark-Casey (justincc)
e3e38e34c5
If a particular region is selected in the console, only try to delete objects in that region, rather than in every region on the simulator
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The old wrong behaviour was in place before the command was extracted to a module.
2012-01-31 22:21:10 +00:00
Justin Clark-Casey (justincc)
9bd02b5da1
Move object delete commands into a commands region module, in preparation for adding similar show commands.
2012-01-31 21:57:45 +00:00
Melanie
727ddffb71
Merge branch 'master' into careminster
2012-01-31 21:53:32 +00:00
Justin Clark-Casey (justincc)
2f84d5397b
minor: remove mono compiler warning
2012-01-31 21:14:09 +00:00
Justin Clark-Casey (justincc)
1505c22995
Use Environment.TickCount & Int32.MaxValue; instead of Util.EnvironmentTickCount(); when producing the threads report to reduce wraparound.
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This matches the tickcount masking in the thread watchdog.
For some reason, Util.EnvironmentTickCount() masks ticks by 0x3fffffff instead of 0xffffffff
2012-01-31 21:09:26 +00:00
Melanie
d76ca9cd93
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-01-31 20:54:04 +00:00
Melanie
1b63b21a4d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
2012-01-31 20:53:49 +00:00
Justin Clark-Casey (justincc)
10b9348071
Remove scene object null check on SceneGraph.AddSceneObject(). Complain explicitly if there's an attempt to add any object with a zero UUID.
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Callers themselves need to check that they're not attempting to add a null scene object.
2012-01-31 20:30:30 +00:00
Justin Clark-Casey (justincc)
f3780b9eae
Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scene objects.
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These can be run using the "nant torture" target. They are not part of "nant test" due to their long-run future nature.
Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc.
However, data can be inconsistent due to different machine circumstances and virtual machine actions.
This area is under development.
2012-01-31 19:56:37 +00:00
PixelTomsen
a98a146c50
Fix:llSetText - limited text to a maximum of 254 chars
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mantis: http://opensimulator.org/mantis/view.php?id=5867
Signed-off-by: nebadon <michael@osgrid.org>
2012-01-31 10:17:38 -07:00
Melanie
c305b55012
Draw brders around parcels for sale
2012-01-31 06:31:02 +01:00
Melanie
d2dfa4cfe7
Make parcel sale overlays work. No auction support.
2012-01-31 03:09:44 +00:00
Melanie
71012ef883
Make parcel sale overlays work. No auction support.
2012-01-31 02:19:34 +01:00
Melanie
fe0975dc24
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-01-30 21:39:36 +00:00
Melanie
2b84b6d8b1
Use the requested sim's map, not our own
2012-01-30 21:39:12 +00:00
Justin Clark-Casey (justincc)
dbc039783b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-30 21:34:40 +00:00
Melanie
a0206e5a17
Comment debug spam
2012-01-30 22:30:20 +01:00
Melanie
0f181fe5d0
Fix displaying landmark and search info properly with long names
2012-01-30 22:30:02 +01:00
Melanie
cfe924e4a8
Merge branch 'master' into careminster
2012-01-30 21:40:50 +00:00
Melanie
e1cad4c34f
Use the requested sim's map, not our own
2012-01-30 21:38:46 +00:00
Melanie
9dbb58ee8b
Merge branch 'master' into careminster
2012-01-30 21:26:47 +00:00
Melanie
53c3faac5d
Patch in the rest of the maptile stuff
2012-01-30 21:24:21 +00:00
Melanie
c4cc626dff
Add the needed column in the regions table and a few tweaks.
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Warning: Contains a Migration
Warning: Cannot guarantee nut free
2012-01-30 20:34:32 +00:00
Melanie
bde2ff5e78
Next step for world map overlays
2012-01-30 20:11:47 +00:00
Melanie
df9c35bc0f
Some plumbing for map overlays
2012-01-30 19:46:55 +00:00
Justin Clark-Casey (justincc)
9d93c4808e
lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if SceneObjectGroupsByFullID is updated elsewhere at the same time.
2012-01-30 19:21:58 +00:00
BlueWall
54e6b2402c
Revert "Pickup map overlay tile from RegionSettings.ParcelImageID"
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This reverts commit 00d1c88c59
.
Need to dig a little deeper to see exactly how V1 viewers are using this
2012-01-30 12:39:08 -05:00