Diva Canto
e77ca65e57
This should make offline IMs work again. It should work for incoming foreign IMs where the local recipient is offline. I can't test any of this, because I don't run an offline IM server.
2011-06-06 17:46:34 -07:00
Diva Canto
6861606b6d
Narrow down the exception catching to exactly the exception of interest. This may decrease the time of processing prims with broken user data.
2011-06-05 19:46:29 -07:00
Justin Clark-Casey (justincc)
12b1cbf8bf
Fix give inventory tests to use different users rather than (accidentally) the same user. Extend TestGiveInventoryItem() to test giving back the same item.
2011-06-04 02:39:26 +01:00
Justin Clark-Casey (justincc)
fe890554fb
insert an InventoryArchiveUtils.FindItemsByPath() to return multiple items rather than just the first one
2011-06-04 01:37:01 +01:00
Justin Clark-Casey (justincc)
896f039513
create TestGetInventoryItem()
2011-06-04 00:51:49 +01:00
Diva Canto
cf86ba5559
Added prefix HG to the name of the landmark item in inventory, as a soft reminder that the landmark belongs to a place in another grid. People can change the name, but that's their decision.
2011-06-03 11:48:24 -07:00
Diva Canto
fde3e704d3
oops
2011-06-03 10:50:55 -07:00
Diva Canto
e33cedfd42
HG Landmarks now working.
2011-06-03 10:26:58 -07:00
Diva Canto
995b893e4c
HG Landmarks being created. WARNING: new config var under [HGInventoryAccessModule], Gatekeeper.
2011-06-03 09:04:34 -07:00
Diva Canto
76c60f1f99
Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for supporting HG landmarks.
2011-06-03 08:27:01 -07:00
Diva Canto
4696a9c95e
Bug fix on HG IM.
2011-06-02 08:13:54 -07:00
Diva Canto
46cdd442a8
[Profiles] --> [Profile]
2011-06-01 18:18:31 -07:00
Justin Clark-Casey (justincc)
8129e64e2a
Fill in the new OwnerData field in the LLUDP ScriptDialog message.
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If we don't do this then viewer 2.8 crashes.
Resolves http://opensimulator.org/mantis/view.php?id=5510
2011-05-31 19:25:01 +01:00
Diva Canto
e14b7ec9e1
HGWorldMap: don't send map blocks of hyperlinks that are farther than 4096 cells from the current region.
2011-05-30 17:19:46 -07:00
Diva Canto
d473d9975e
Improved reuse on the WorldMap/WorldMapModule.cs
2011-05-30 17:15:55 -07:00
Justin Clark-Casey (justincc)
b0c9696de0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-27 21:21:01 +01:00
Justin Clark-Casey (justincc)
e9988a3728
Make sure culture is en-US when saving archive related xml.
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This might resolve http://opensimulator.org/mantis/view.php?id=5475
2011-05-27 21:19:20 +01:00
Diva Canto
fcef4688a8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-27 13:07:39 -07:00
Diva Canto
76525be7b2
HG lures working! Friends can offer friends HG teleports via the profile. WARNING: additional configuration for HG inis -- see *Common.ini.example
2011-05-27 13:07:18 -07:00
Justin Clark-Casey (justincc)
0af5bb239f
When saving an iar, don't chase down link asset IDs (since these points to other items rather than real assets)
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This bug had no practical effect other than to make "save iar" misreport the number of missing assets
2011-05-27 19:39:03 +01:00
Diva Canto
d60f525baa
HG inventory transfers over the profile working.
2011-05-27 08:19:40 -07:00
Diva Canto
36f9d55c36
Added a BasicProfilemodule so that the profile-based actions (like give inventory, etc) work. This is just a mock profile, the same for all users, and with no DB backend behind it -- meaning that nothing will be saved. For serious profiles, use 3rd party implementations.
2011-05-27 07:00:36 -07:00
Diva Canto
0d29f73916
Commented a few extra debug messages.
2011-05-26 19:13:03 -07:00
Diva Canto
b17afe43c4
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-26 15:52:34 -07:00
Diva Canto
0c58a9e680
HG IM in grid mode working fairly well. Unknown target user references looked back in source user's User Agent service.
2011-05-26 10:04:48 -07:00
Justin Clark-Casey (justincc)
3270f4353e
Add --noassets option for "save iar"
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Like "save oar", this saves an iar without assets
This can be useful for backup when you know the required assets will still be present (e.g. you're backing up the assets db separately).
This also bumps the iar format version to 0.3 and 1.2 respectively.
0.3 is backward compatible with previous opensim versions
1.2 is used if the --profile switch is specified. It is only compatible with 0.7.1 presently.
2011-05-26 02:22:52 +01:00
Justin Clark-Casey (justincc)
c7e46e8a51
Bump OAR file format version up to 0.7 for this development cycle.
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This adds a <assets_included>true|false</assets_included> element to the oar control file, though this is not used on reloading at this time.
This addition is backward compatible with previous opensim releases
2011-05-26 01:37:15 +01:00
Justin Clark-Casey (justincc)
6f4d079fc5
Add a --noassets option to "save oar".
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This switch stops any assets being saved in the oar.
This can be useful if you're using OAR to backup regions and you know you'll always have the original asset database available.
2011-05-26 01:27:01 +01:00
Diva Canto
5c2168cae7
HG: Instant Message working. Tested on HG standalones only. Needs a lot more testing.
2011-05-25 12:32:21 -07:00
Diva Canto
e19031849e
Added necessary code to drop inventory on hg friends using the profile window, but can't test because this mechanism doesn't seem to work without a profile service.
2011-05-24 09:38:03 -07:00
Diva Canto
24f28d3534
HG friends: Status notifications working. Also initial logins get the online friends in other grids.
2011-05-23 19:45:39 -07:00
Diva Canto
336665e035
More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
2011-05-22 16:51:03 -07:00
Diva Canto
58c53c41de
Fixed permissions bug related to friends in PermissionsModule. Added FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
2011-05-21 16:48:00 -07:00
Diva Canto
80457111e0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-21 14:07:30 -07:00
Justin Clark-Casey (justincc)
bb9b317f15
Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just OpenSim.Tests.Common instead
2011-05-21 01:05:20 +01:00
Justin Clark-Casey (justincc)
94553d4753
rename UserInventoryTestsUtils -> UserInventoryHelpers for consistency
2011-05-21 00:48:01 +01:00
Justin Clark-Casey (justincc)
534ee52a12
rename UserProfileTestUtils to UserAccountHelpers to be consistent with other test helper names
2011-05-21 00:11:52 +01:00
Diva Canto
d21e9c755f
HG Friends working to some extent: friendships offered and accepted correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
2011-05-19 16:54:46 -07:00
Justin Clark-Casey (justincc)
340e3ccf16
refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() instance methods since it didn't make sense to use anything other than the instance themselves.
2011-05-14 02:42:47 +01:00
Justin Clark-Casey (justincc)
26ce1d27d0
Minor doc change to see if this provokes a good panda build
2011-05-14 01:07:06 +01:00
Oren Hurvitz
64d868fb64
When loading an OAR that doesn't have parcels, create a default parcel
2011-05-14 00:41:32 +01:00
Makopoppo
7a54638b57
Swapped the two restart command descriptions each other
2011-05-14 00:25:31 +01:00
Melanie
59d8588ae1
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-05-13 12:03:16 +01:00
Melanie
eceedba23b
Fix the cert validation handler so that it will not block other parts of
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the server doing ssl successfully.
2011-05-13 12:02:49 +01:00
Diva Canto
301321c853
Instrument the heck out of offline messages. THIS IS VERY VERBOSE.
2011-05-12 19:56:59 -07:00
Diva Canto
47735468d2
Somewhat reverting the last commit. The viewer ignores 255's on tiles that were previously on, so we need to send 254 (offline) explicitly. Also removing the +/-4 for HGMap, because it makes the map flicker.
2011-05-10 09:02:25 -07:00
Diva Canto
e1a4a8d857
Changed the Access flag on HGMap to 255 (does not exist) and clarified the other value 254 too. Meanings taken from libomv.
2011-05-09 18:28:16 -07:00
Diva Canto
7e2b35bbb3
Fixes gray tiles around +/-4 when user clicks on an empty tile. Affects regions above 4096 primarily.
2011-05-09 11:35:41 -07:00
Diva Canto
8a5f6dc7a5
Fixes gray tiles on map search for viewers 1.
2011-05-09 10:25:42 -07:00
Diva Canto
c0a69bfaab
The map is seriously broken. This doesn't fix it, but at least provides one more piece of data that seems to be required -- agent flags, which seem to be different in Viewer 2. WARNING: changes IClientAPI.
2011-05-08 22:50:04 -07:00
Melanie
e345f03895
Remove a spammy debug I left in. Disable TP cancel button at the point
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of no return.
2011-05-08 22:05:33 +01:00
Melanie
1be67914fa
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-05-08 20:20:40 +01:00
Melanie
9688db2f68
Enable compressed (gzip) fatpack transfers.
2011-05-08 20:20:00 +01:00
Diva Canto
25809caaeb
Mantis #5472
2011-05-08 09:28:15 -07:00
Justin Clark-Casey (justincc)
d4fcba08af
Add module with "appearance show" command.
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At the moment, this command just asks the AvatarFactory to perform the existing baked texture check for each avatar in the simulator and returns "OK" or "corrupt".
This is for debugging purposes
2011-05-07 01:06:55 +01:00
Justin Clark-Casey (justincc)
2ef8e03773
Change command help text for "show capabilities" to "show caps", as this is the actual command that has to be typed on the console.
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Thanks to makopoppo for the patch - http://opensimulator.org/mantis/view.php?id=5467
2011-05-06 21:21:02 +01:00
BlueWall
68bb0f81e2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-05 20:07:19 -04:00
Justin Clark-Casey (justincc)
fd44540c02
add descriptive explanations for region restart functionality
2011-05-06 01:06:28 +01:00
BlueWall
e4e95706d5
Add support for llRequestSecureURL() if ssl is enabled
2011-05-05 19:57:10 -04:00
Diva Canto
6d34932775
Merge branch 'master' into caps
2011-05-04 20:30:33 -07:00
Diva Canto
6c503e75ac
Put the previous state back in the attachments in case the agent transfer fails.
2011-05-04 12:04:35 -07:00
Diva Canto
df7dacd004
Fixes mantis #5461 .
2011-05-04 11:34:18 -07:00
Diva Canto
98b84802e4
Changed the defaults, so that it behaves exactly is it has been behaving (no WebFetch cap by default).
2011-05-02 20:19:36 -07:00
Diva Canto
ac9697edbe
Fixed: EventQueueGet and other caps were being wrongly deregistered. Also CapabilitiesModule was being instantiated twice (damn Mono.Addins).
2011-05-02 19:45:47 -07:00
Diva Canto
10180760b7
Works!
2011-05-02 08:48:55 -07:00
Diva Canto
f79400e94c
Broke down Caps.cs into a generic Caps object that simply registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps.
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Renamed a few methods that were misnomers.
Compiles but doesn't work.
2011-05-01 18:22:53 -07:00
Diva Canto
126d2adeba
Move CapabilitiesModule back to CoreModules. This one belongs there.
2011-05-01 12:02:07 -07:00
Diva Canto
f0bf64b6de
Merge branch 'master' into caps
2011-05-01 09:11:16 -07:00
Diva Canto
00e94b0ba8
Check for RegionID instead of RegionHandle. Other minor tweaks
2011-04-30 16:53:11 -07:00
Diva Canto
e3c27d8527
Nope, that didn't feel right. Moving all those modules to Linden space.
2011-04-30 13:24:25 -07:00
Diva Canto
c062138dad
Moved several cap-based-service-providing modules from where they were into a newly created CoreModules/Caps. Not all.
2011-04-30 12:23:40 -07:00
Diva Canto
d8ee0cbe1c
First stab at cleaning up Caps. Compiles. Untested.
2011-04-30 09:24:15 -07:00
Diva Canto
0d49611f6d
Remove the scripts of the attachments in the departing region and recreate them if fail.
2011-04-29 15:52:06 -07:00
Diva Canto
97790075fe
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-04-28 20:47:34 -07:00
Diva Canto
9892e115cc
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
2011-04-28 20:19:54 -07:00
Justin Clark-Casey (justincc)
cd7517ccb9
Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
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Addresses http://opensimulator.org/mantis/view.php?id=5444
Fix is to stop the asset transaction calling UpdateInventoryItem() since the caller is doing it anyway, which is more correct.
This did not effect scripts.
2011-04-28 22:59:12 +01:00
Diva Canto
ef4f1fc4ba
Made things consistent between LocalInventoryServiceConnector and RemoteXInventoryServiceConnector on GetFolderContent.
2011-04-25 11:00:48 -07:00
E. Allen Soard
44e43d9d24
Added MaxAgents configuration option to RegionConfig.ini allowing region hosters to setup regions maintaining more control over system resources.
2011-04-23 00:40:08 +01:00
BlueWall
e0002f6b64
some mesh config asthetics
2011-04-21 19:04:41 -04:00
Justin Clark-Casey (justincc)
36c4e94ef7
Move mesh on/off swtich from [Startup] to [Mesh] in anticipation of future config parameters.
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Default remains true.
OpenSimDefault.ini changed so if you haven't overriden this switch then you don't need to do anything.
2011-04-18 23:22:04 +01:00
Justin Clark-Casey (justincc)
f5a041d012
bump default IAR version to 0.2 and 1.1 for the --profile version.
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There are no changes in this bump, they just signal a point at which the control file comes first in the archive.
2011-04-18 23:00:41 +01:00
Justin Clark-Casey (justincc)
6109605038
bump oar version number to 0.6.
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This commit contains no data changes - the version bump is to establish a version at which the control file must come first in the archive.
2011-04-18 22:42:36 +01:00
Justin Clark-Casey (justincc)
6600aa2baf
Add regression test to check that OARs start with the control file.
2011-04-18 22:35:33 +01:00
Justin Clark-Casey (justincc)
e00e518692
add test to ensure that an IAR starts with the control file
2011-04-18 22:24:42 +01:00
Justin Clark-Casey (justincc)
61619ddefc
refactor: split out the code which actually copies a particular bundle to inventory
2011-04-18 21:59:01 +01:00
Justin Clark-Casey (justincc)
71114d4ad1
refactor: rename DeleteToInventory() to CopyToInventory()
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DeleteToInventory() is misleading - it is the caller that decides whether to delete or not
2011-04-18 21:34:26 +01:00
Justin Clark-Casey (justincc)
5a404a9ab1
Fix bug where objects were being coalesced in the wrong positions.
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This addresses http://opensimulator.org/mantis/view.php?id=5441
The bug was due to a pre-existing mistake in creating the inventory stored position
2011-04-18 21:07:11 +01:00
Justin Clark-Casey (justincc)
419fc9427e
Provide a configuration setting to control whether multiple taken objects are coalesced to inventory
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This is the CoalesceMultipleObjectsToInventory setting in [Inventory] in OpenSimDefaults.ini
Default is true.
2011-04-18 20:03:53 +01:00
Diva Canto
cd6dce1108
Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more testing to make sure HG inventory isn't broken by this (it shouldn't).
2011-04-15 16:42:40 -07:00
Justin Clark-Casey (justincc)
1dba671f45
refactor: separate out code that adds permissions
2011-04-15 23:32:46 +01:00
Justin Clark-Casey (justincc)
9c7f14bf36
minor: remove a small amount of code duplication
2011-04-15 23:07:23 +01:00
Justin Clark-Casey (justincc)
98c5ed2c79
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-04-15 22:49:59 +01:00
Justin Clark-Casey (justincc)
52d9230392
refactor: split out some rez code into a separate CreateItemForObject() method
2011-04-15 22:47:47 +01:00
BlueWall
37d2b6243b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-04-14 21:16:30 -04:00
BlueWall
40bf417da7
Add ColladaMesh switch
2011-04-14 21:15:42 -04:00
Justin Clark-Casey (justincc)
66a62678e5
get rid of all traces of the now used mock service infrastructure
2011-04-15 01:37:27 +01:00
Justin Clark-Casey (justincc)
ad70cddcfc
extend TestLoadCoalesecedItem() to check loaded object ids and positions
2011-04-15 00:56:40 +01:00
Justin Clark-Casey (justincc)
a0d80140f2
Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
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From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug.
It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
2011-04-15 00:42:06 +01:00
Justin Clark-Casey (justincc)
821e67fb95
implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet.
2011-04-14 20:59:52 +01:00
Justin Clark-Casey (justincc)
55387542ea
simplify InventoryArchiveTestCase setup
2011-04-14 20:35:00 +01:00
Justin Clark-Casey (justincc)
1569148b49
simplify TestSaveItemToIarV0_1()
2011-04-14 20:32:27 +01:00
Justin Clark-Casey (justincc)
e439264824
simplify TestRezObject()
2011-04-14 20:23:48 +01:00
Justin Clark-Casey (justincc)
c644ab6a2c
Make scene object parts created by the test utils unit sized.
2011-04-14 20:21:44 +01:00
Justin Clark-Casey (justincc)
aaf9125869
simplify coalesced object tests by using existing scene object set up utils
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this change makes it possible to set an absolute position on a group before it is put into a scene.
2011-04-14 17:33:55 +01:00
Justin Clark-Casey (justincc)
c5465414b6
Use common coalesced serialization code for both tests and the InventoryAccessModule.
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Continue to restore original absolute positions of stored scene objects, though it's possible that these aren't used again
2011-04-13 22:55:26 +01:00
Justin Clark-Casey (justincc)
c81f5bfc5c
Adjust the quanterions used in the rez coalsced object tests to get sensible bounding box and offset numbers.
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Extend test to check position of objects in the rezzed coalescence.
2011-04-13 22:29:12 +01:00
Justin Clark-Casey (justincc)
68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
2011-04-13 21:48:16 +01:00
Justin Clark-Casey (justincc)
d8d28c3737
Fix bug where rezzing coalesced objects would give all objects the same name as the item.
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This now only happens for the first object (which was the item selected last when the coalesce was originally taken)
This matches the expected behaviour of the environment as seen on the Linden Labs grid.
2011-04-13 21:31:45 +01:00
Justin Clark-Casey (justincc)
58efd761d1
Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test.
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This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc.
Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item.
Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place.
This bug will be addressed shortly.
2011-04-13 21:17:43 +01:00
Justin Clark-Casey (justincc)
08fd1d9bbd
factor out some test code into the SetUp()
2011-04-13 18:11:04 +01:00
Justin Clark-Casey (justincc)
6613daa82a
Add a regression test for rezzing a single object into a scene from user inventory
2011-04-13 17:46:36 +01:00
Diva Canto
7592a033df
Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd.
2011-04-12 20:24:28 -07:00
Diva Canto
16c911dcbb
Implemented terrain save-tile command. Does the opposite of load-tile. For now, only saves to .png.
2011-04-12 19:46:27 -07:00
Justin Clark-Casey (justincc)
b0889ed92a
refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersection byte
2011-04-12 22:30:43 +01:00
Justin Clark-Casey (justincc)
98d7de22dc
Fix (add) ability to rez objects by dragging them out of another prim's inventory.
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This should happen if the client supplies a task ID with the RezObject call.
The rez goes through the same code as llRezObject(), so the same perms are applied.
Rotation isn't yet preserved, this should be fixed shortly.
2011-04-12 18:31:41 +01:00
Justin Clark-Casey (justincc)
64dc7e9f14
minor: remove now inaccurate comment
2011-04-11 22:35:07 +01:00
Justin Clark-Casey (justincc)
3a98fb080a
minor: adjust some spacing and indentation
2011-04-11 22:29:08 +01:00
E. Allen Soard
464fa45ec9
Implimented HTTP_VERIFY_CERT for llHttpRequest
2011-04-11 22:22:11 +01:00
Justin Clark-Casey (justincc)
8318915d7e
Signal prim count taint if the AbsolutePosition of a scene object changes.
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This updates prim counts correctly if an object is moved by something other than an avatar (e.g. scripts, region modules)
Create TestMoveOwnerObject() regression test for this case.
2011-04-06 20:48:00 +01:00
Justin Clark-Casey (justincc)
63533412f8
Improve previous ILandObject method doc.
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For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
2011-04-06 18:57:50 +01:00
Justin Clark-Casey (justincc)
fa202a05e9
Add method doc to some land bitmap methods in ILandObject.
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Also changes prim count tests to use the correct upper region bounds, though the method actually ignores the overage.
2011-04-06 17:19:31 +01:00
Justin Clark-Casey (justincc)
acacee98c6
properly refresh object owner list when refresh button is hit on land parcel object tab
2011-04-05 22:15:06 +01:00
Justin Clark-Casey (justincc)
0e465da187
remove now unused individual LandData prim counts.
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However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc.
This is probably why prim counts were being done there in the first place.
2011-04-05 21:25:54 +01:00
Justin Clark-Casey (justincc)
3d400fc663
If an object is selected, then don't include it in owner/group/others prim counts.
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This fixes the total prim count that the viewer displays when prims are selected - it appears to ignore the total that we pass it and adds up the counts separately.
2011-04-05 18:24:23 +01:00
Justin Clark-Casey (justincc)
f58941e89f
Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns).
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This applies to adding/removing estate users, groups, managers and bans.
This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420
Thanks very much, Snoopy!
2011-04-05 01:30:13 +01:00
Melanie
adb14ad20a
Implement rezzing coalesced objects
2011-04-03 20:32:04 +01:00
Melanie
a4b3439025
Implement rezzing coalesced objects
2011-04-03 20:26:18 +01:00
Melanie
b385d4aa03
Implement taking of coalesced objects.
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WARNING!!!!!
You can TAKE them, but you can't REZ them again. Only the first of the contained
objects will rez, the rest is inaccessible until rezzing them is implemented.
Also, rotations are not explicitly stored. This MAY work. Or not.
2011-04-03 20:24:44 +01:00
Justin Clark-Casey (justincc)
4f56c732bc
Comment out some startup logging lines to make up for the one I added earlier on.
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Most of these are where the region modules are telling us they are disabled. Convention is only to log when enabled (even that is really noisy)
2011-04-02 02:29:42 +01:00
Justin Clark-Casey (justincc)
7bba0177fe
If land is not group owned (group ID is always UUID.Zero) then don't check if a prim should be added to the group count
2011-04-02 01:53:47 +01:00
Justin Clark-Casey (justincc)
8e668abc6d
add test for removing group owned objects
2011-04-02 01:46:06 +01:00
Justin Clark-Casey (justincc)
01b399055b
add test for adding group object, factor out initial zero counts test
2011-04-02 01:37:46 +01:00
Justin Clark-Casey (justincc)
c13502a5cf
add remove others object prim count test
2011-04-02 01:15:17 +01:00
Justin Clark-Casey (justincc)
2c86f6ba7d
refactor: rename m_dummyUserId to m_otherUserId
2011-04-02 01:13:10 +01:00
Justin Clark-Casey (justincc)
5b0936d4b5
If the land has no group ownership (it is UUID.Zero) then don't put prims in the group count when they are also not group owned.
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Also adds simple test for others owned count when an object is added
2011-04-02 01:07:52 +01:00
Melanie
3a113f9902
A stab at making CHANGED_OWNER work
2011-04-01 22:04:29 +01:00
Justin Clark-Casey (justincc)
4d0cffa06e
If the prim count gets an object with invalid bounds, don't try to count it.
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This appears to be the more probable explanation for some failures seen. Either we're counting attachments which are temporarily out of bounds (shouldn't be due to the IsAttachment) check or we're counting scene objects which have out of bounds co-ordinates (seems more likely)
2011-03-31 23:56:26 +01:00
Justin Clark-Casey (justincc)
6ae76ede98
suspend check that IAR control file is loaded for now
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I was mistaken - some previous opensim versions don't save this file first. Will have to bump iar version number and only check iars after the bump
2011-03-31 23:09:06 +01:00
Justin Clark-Casey (justincc)
efd0c003a3
Put in temporary logging message to find out if scene objects are requesting land objects for co-ordinates outside the region
2011-03-31 22:47:18 +01:00
Justin Clark-Casey (justincc)
f7ed7fc05d
When a new parcel is created, make sure the prim counts are updated.
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This is done by tainting the counts where appropriate
2011-03-30 00:42:02 +01:00
Justin Clark-Casey (justincc)
8b16f7d976
(re)implement selected prim count.
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This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count)
2011-03-30 00:13:07 +01:00
Justin Clark-Casey (justincc)
f754dedbef
Merge branch 'primcounts'
2011-03-29 23:08:44 +01:00
Justin Clark-Casey (justincc)
fe258753a0
disable prim count debug logging temporarily
2011-03-29 23:07:01 +01:00
Diva Canto
d3771e5366
Added code to load a terrain tile of tiff/jpg format. Previously it only worked for one single region.
2011-03-28 16:48:12 -07:00
Diva Canto
2d209d3844
Fix mantis #5413 . WARNING: new config variable in section [GridService] of the simulators called Gatekeeper -- intended to have the URL of the grid's Gatekeeper service (so that it can be checked against). See ini.examples.
2011-03-28 16:46:04 -07:00
Melanie
f25749f025
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-03-27 21:22:31 +01:00
Justin Clark-Casey (justincc)
541cd3e8c8
move total parcel prim calculations into IPrimCounts instead of doing this in LLClientView
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need to move selected prim counts from LandData/LMM still
2011-03-26 02:19:28 +00:00
Justin Clark-Casey (justincc)
bfd9cc44b4
When an object is duplicated, add the dupe to the uuid/local id indexes as well as the basic entities list.
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Added a prim counts test to reinforce this - shift-copy was no incrementing prim count. This will sometime become a basic scene test.
New code needs to be refactored so we just call SceneGraph.AddSceneObject(). This will happen in the near future.
With this, basic owner prim counts on a single parcel appear to be working fine (with the same previous existing taint calls as used by the land management module).
More work to do.
2011-03-26 02:05:53 +00:00
Justin Clark-Casey (justincc)
cc8897fceb
Add test for PCM taint. This currently fails due to unexpected behaviour of SceneGraph.ForEachSOG(). This will be corrected soon.
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Also adds lots of temproarily debug logging
2011-03-26 00:34:49 +00:00
Justin Clark-Casey (justincc)
6ae04448f7
Start using IPrimCounts populated by PrimCountModule instead of LandData counts populated by LandManagementModule.
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In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci
Counts are showing odd behaviour at the moment, this will be addressed shortly.
2011-03-25 23:05:51 +00:00
Justin Clark-Casey (justincc)
7f5019b0f2
Add ILandObject.IPrimCounts for the new prim count module.
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Not functional yet, but tests now act against this object rather than interrogating the module directly
2011-03-25 21:47:54 +00:00
Justin Clark-Casey (justincc)
eaa37d15f2
factor out common test setup code in PCM tests
2011-03-23 23:28:23 +00:00
Justin Clark-Casey (justincc)
f001aab8aa
extend TestAddOwnerObject() to add a second object
2011-03-23 23:19:15 +00:00
Justin Clark-Casey (justincc)
ebbe3afaf1
Add PrimCountModuleTests.TestRemoveOwnerObject().
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Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs
2011-03-23 23:14:55 +00:00
Justin Clark-Casey (justincc)
de88227bc4
refactor: simplify part of AddSceneObject() test setup by moving sog construction into SceneSetupHelpers.CreateSceneObject()
2011-03-23 22:29:27 +00:00
Justin Clark-Casey (justincc)
88673c86a4
use a 3 part object for the pcm test rather than a 1 part, for improved test coverage
2011-03-23 22:17:47 +00:00
Justin Clark-Casey (justincc)
f1f4985ab6
user a non UUID.Zero user in pcm test to avoid any special treatment of UUID.Zero
2011-03-23 22:14:04 +00:00
Justin Clark-Casey (justincc)
654aa7abeb
Extend simple PCM add object test to check all counts
2011-03-23 22:12:20 +00:00
Justin Clark-Casey (justincc)
08c3cd6b36
Add method doc to the Get*() methods on PrimCountModule
2011-03-23 22:04:14 +00:00
Justin Clark-Casey (justincc)
67cafbd33a
remove a rogue Console.WriteLine() from the last commit.
2011-03-23 21:54:02 +00:00
Justin Clark-Casey (justincc)
d011896341
Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to listen for that rather than EventManager.OnParcelPrimCountAdd
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OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count.
Extend automated test for this scenario.
2011-03-23 21:53:14 +00:00
Justin Clark-Casey (justincc)
b34743e5fe
Add an initial confidence-building TestAddObject() for prim counts.
2011-03-22 23:47:36 +00:00
Melanie
fb890e543f
Don't send a windlight profile to clients if windlight is not set for
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that region. This should restore normal day and night cycles for
regions without WL settings.
2011-03-21 08:02:56 +00:00
BlueWall
a3651eb5d0
Thanks Kevin Cozens for a patch that:
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Fixes several spelling mistakes
2011-03-17 05:48:42 -04:00
Justin Clark-Casey (justincc)
9885f68f44
When setting media on a prim values, use generic object permissions instead of media permissions.
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Media permissions are just meant to be checked when we want to know if a user should be shown the navigation bar or allowed to navigate. It should not be checked when we're setting the media up.
This bug was preventing a user from ever setting any more values if they had unchecked the owner settings.
2011-03-14 22:47:14 +00:00
Justin Clark-Casey (justincc)
f6b638fec9
factor inventory file loading into its own method
2011-03-12 00:49:13 +00:00
Justin Clark-Casey (justincc)
c4060e56ef
factor out iar asset load code into its own method
2011-03-12 00:35:40 +00:00
Justin Clark-Casey (justincc)
a3c7c04ead
refactor: make boolean load indicators on load iars instance fields
2011-03-12 00:28:23 +00:00
Justin Clark-Casey (justincc)
367ed585e0
introduce iar load checks which make sure archive.xml comes first, then inventory nodes, then assets
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this is necessary for correct loading. "save iar" always saves in this order so there shouldn't be any problems - these checks are to give better feedback to other systems that may construct IARs.
2011-03-12 00:21:52 +00:00
Mic Bowman
836ab6b0e8
Change how map blocks are encoded to make map search
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work with viewer 2.
2011-03-10 15:23:46 -08:00
Justin Clark-Casey (justincc)
ad1dea5aff
Add test for simple case where creator account with appropriate uuid exists on the target system for an iar load
2011-03-10 22:56:11 +00:00
Justin Clark-Casey (justincc)
8d69e68311
refactor: rename test user account fields
2011-03-10 22:52:41 +00:00
Justin Clark-Casey (justincc)
9ecb745ed7
factor out common scene setup code in InventoryArchiveTestCase
2011-03-10 22:48:19 +00:00
Justin Clark-Casey (justincc)
66d2d35425
extend TestLoadIarV0_1AbsentCreator() to check serialized object CreatorId as well
2011-03-10 22:40:24 +00:00
Justin Clark-Casey (justincc)
ce4421497e
re-enable item.CreatorId check in TestLoadIarV0_1AbsentCreator()
2011-03-10 22:38:52 +00:00
Justin Clark-Casey (justincc)
b821f748ac
For objects loaded from an IAR, make sure the CreatorID points towards the OSP resolved ID if newer CreationData is not present.
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This should resolve issues where the creator for rezzed objects was being shown as "Unknown user" where previous behaviour was to show the OSP resolved account.
This is being done by parsing the serialized objects and updating the CreatorID if no CreationData exists. This operation might be expensive for sculpties where the sculpt texture is inlined with the object data. Will just have to see.
This relies on the IAR streaming inventory data before asset data (as is currently the case). Will need to introduce more stringent checks for file order on loading (much like JAR zips must start with the manifest file).
This is for IAR loading only. Tests updated to check this behaviour.
2011-03-10 21:56:15 +00:00
Justin Clark-Casey (justincc)
a151afebe3
When setting up default iar for testing, use iar archiving code rather than constructing the tar manually
2011-03-10 19:40:19 +00:00
Justin Clark-Casey (justincc)
4dd60b7dce
Change existing users load iar test so that it fulfills it's original intention (i.e. OSPA resolution, which is still active).
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Will need to write a separate test for the simplest case where creator accounts with appropriate uuids exist on iar load.
2011-03-10 00:19:17 +00:00
Justin Clark-Casey (justincc)
549b0ea17c
Split the inventory path testing parts of TestLoadIarV0_1ExistingUsers() into a new test TestLoadIarToInventoryPaths()
2011-03-10 00:06:32 +00:00
Justin Clark-Casey (justincc)
fa1996155e
Make the item created in the default test iar an object rather than a script
2011-03-09 23:58:26 +00:00
Justin Clark-Casey (justincc)
07f68c8318
minor: change the order of some default iar setup in test case
2011-03-09 23:54:52 +00:00
Justin Clark-Casey (justincc)
9456bb77fb
Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.
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This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
2011-03-09 23:25:24 +00:00
Justin Clark-Casey (justincc)
20aeace8d7
Add log messages on teleport failure to better pin down the cause.
2011-03-09 22:03:12 +00:00
Justin Clark-Casey (justincc)
ae507bb060
Split out path tests from InventoryArchiveTests. Factor common code into test case parent
2011-03-09 01:53:27 +00:00
Justin Clark-Casey (justincc)
8a2360bf81
Simplify TestLoadIarV0_1AbsentUsers() to use common IAR test setup. Make static dictionaries on NullUserAccountData instance instead to stop user accounts being carried over between tests
2011-03-09 01:21:31 +00:00
Justin Clark-Casey (justincc)
743a6b0da5
Make -m shortcut option for --merge on load iar specific. Correct some log message origins.
2011-03-08 22:44:02 +00:00
Justin Clark-Casey (justincc)
9b345ebf73
factor out SetPartMediaFlags() function in MoapModule.
2011-03-05 02:42:47 +00:00
Justin Clark-Casey (justincc)
2e46027c14
Construct test load iar only once and reuse for each test, rather than recreating it every time
2011-03-05 02:34:44 +00:00
Justin Clark-Casey (justincc)
9e579a7891
Fold ClearMediaEntry() back into SetMediaEntry()
2011-03-05 02:21:53 +00:00
Justin Clark-Casey (justincc)
9f85ee29ac
Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to false
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Implement test for ClearMediaEntry()
2011-03-05 02:18:03 +00:00
Mic Bowman
3c0d607f45
Changed order of checks for local regions when processing
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AgentUpdate messages. Should improve throttles and reprioritization
when an avatar is moving.
2011-03-04 17:17:53 -08:00
Justin Clark-Casey (justincc)
72cb498fd0
minor: Make MoapModule namespace consistent with other modules
2011-03-05 01:13:59 +00:00
Justin Clark-Casey (justincc)
481ca910da
add test for MoapModule.SetMediaUrl()
2011-03-05 01:07:05 +00:00
Justin Clark-Casey (justincc)
3c89527b22
Fix bug where llSetPrimMediaParams() reported success but never set the media texture.
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We weren't setting the TextureEntryFace.MediaFlags = true when a media texture was set directly via a script. This was being done when the viewer was setting them directly.
2011-03-05 00:06:51 +00:00
Melanie
cea47491de
Fix a few little things
2011-02-27 19:49:23 +00:00
Justin Clark-Casey (justincc)
2b04cab1ee
change some log messages from info to debug
2011-02-25 02:15:06 +00:00
Justin Clark-Casey (justincc)
0f545abfc1
Make the file expiration defaults the same whether the whole [FLOTSAM ASSET CACHE] section is missing or just the particular config values
2011-02-25 01:31:38 +00:00
Justin Clark-Casey (justincc)
939c47ac52
instead of using different default memory expiration depending on whether there is a [FLOTSAM ASSET CACHE] section present at all, use the same default all the time
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this simplifies the code
2011-02-25 01:25:38 +00:00
Justin Clark-Casey (justincc)
beff0ac32f
log actual cache directory for FlotsamAssetCache instead of always logging the default
2011-02-25 01:18:43 +00:00
Justin Clark-Casey (justincc)
197cc3883f
Fix bug where having no maximum memory cache timeout would cause the flotsam asset cache to try using Double.MaxValue, which would cause the underlying OpenMetaverse.ExpiringCache to choke.
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There is probably an underlying bug to fix in ExpiringCache.
2011-02-25 01:16:47 +00:00
Mic Bowman
1bb0bae78a
Forces the owner of a rezzed object to be the "rezzer" of the
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object rather than the owner of the inventory item. In theory,
this shouldn't happen unless you are using grid-wide library
for inventory.
2011-02-22 13:30:38 -08:00
Mic Bowman
5a16fa882c
Parameterizes the view distance used to compute and manage
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child agents in neighbor regions. This means you can extend
the view on a simulator beyond the default 3x3 regions.
This uses a region default draw distance and should be
replaced at some point by the avatar specified draw distance.
That will require more careful, dynamic recomputation of child
agents every time the draw distance changes.
WARNING: this is experimental and has known instabilities. specifically
all regions "within site" should be running the same default draw distance
or agents will not be closed correctly.
2011-02-22 13:23:54 -08:00
Marck
25265c964f
Changed console command "alert" and added new command "alert-user".
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This addresses Mantis #4709 .
Command "alert" always sends a message to everybody; the variant "alert general" has been removed. Sending messages to one user is done with the dedicated command "alert-user".
2011-02-16 18:36:57 +01:00
Melanie
918c12c965
Change the QUERYACCESS method to eliminate spurious access denied messages
2011-02-16 08:06:11 +00:00
Diva Canto
a8ced66e87
Improved error message on TP failure
2011-02-12 07:28:21 -08:00
Justin Clark-Casey (justincc)
7e21c1eadf
Hack in a crude temporary "estate show" command
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This will show the estate for each region, along with that estate's id and the estate owner.
This is temporary because the command output might change.
This commit also converts the estate module from the old to the new region module format
2011-02-12 00:46:01 +00:00
Justin Clark-Casey (justincc)
26727ee044
refactor: split out estate management commands into separate class
2011-02-11 23:32:38 +00:00
Diva Canto
d627122cdc
Mantis #5368 -- exception on WorldMap
2011-02-07 19:44:55 -08:00
Diva Canto
d934add021
Thanks Tokeiito for noticing this bug. mantis #5366
2011-02-07 14:49:18 -08:00
Diva Canto
2c7e87c45b
Better output for show neighbours
2011-02-06 07:51:20 -08:00
Diva Canto
cc81d924ca
Fixed Caps handlers leak
2011-02-05 19:34:02 -08:00
Diva Canto
30fa5ad1e2
One more diagnosis command:
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show caps
2011-02-05 19:21:12 -08:00
Diva Canto
67555994ad
Amend to yesterday's deletions: forgot to delete the RemoteInventory module in th addin.xml file.
2011-02-05 07:55:54 -08:00
Diva Canto
632babf8fb
Added an additional debug message, and removed a bunch of files that weren't being used anymore -- the old RemotsInventory connectors stuff.
2011-02-04 19:19:38 -08:00
Diva Canto
f5a3eb9fd5
Added a config var to HGInventoryAccessModule called OutboundPermission that controls whether the sim lets asset POSTs happen to foreign grids or not. It's True by default. If ppl want to allow foreign visitors but don't want to allow any assets out of their grid, they should set this to False. This is the beginning of policies for these things...
2011-02-04 17:05:45 -08:00
Justin Clark-Casey (justincc)
1613d89383
minor: Correct misspelling of neighbour in log messages.
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Thanks Fly-Man-
2011-02-04 20:51:51 +00:00
Mic Bowman
cf24069227
Change UpdateAgent (for changes in agent position) to be sent
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once to each simulator rather than once to each region. This
should help with some of the delays caused by multiple outstanding
requests to a single service point.
2011-02-03 12:43:46 -08:00
Diva Canto
8fdc810a23
Addresses mantis #5360 : CreatorData was being written as long as it wasn't null. This made iars backwards incompatible when some items had non-null foreign creators. This patch adds an explicit option (-c) to preserve foreign creator information.
2011-02-03 04:07:36 -08:00
Justin Clark-Casey (justincc)
4f7cf491e6
Comment out texture CAPS 'texture not found' message for now
2011-02-02 20:02:10 +00:00
Melanie
8f008f394d
Flash out the prim count module
2011-01-29 04:27:20 +00:00
Melanie
e7d5ff9bd2
Create the structure of classes and interfaces to replace the cruft that
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is in the land management module today
2011-01-29 02:24:27 +00:00
Melanie
0936455725
Adding the prim count module skeleton
2011-01-28 23:44:17 +00:00
Justin Clark-Casey (justincc)
ab1ec3c3cc
minor: remove a few mono compiler warnings
2011-01-28 21:51:25 +00:00
Kevin Cozens
a0380af18f
Display supported file extensions/formats in "terrain load help" (Mantis #5349 )
2011-01-28 21:24:05 +00:00
Kevin Cozens
9798b044fe
Added loading and saving of terrain files using Terragen format (Mantis #1564 )
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Terrain files can now be loaded and saved using the Terragen (.ter) format.
Selection of the terrain file loader to use is now based on the extension
of the filename being loaded and the data is loaded using a memory stream
instead of writing it to a file and then loading it from the file.
2011-01-28 21:19:53 +00:00
Melanie
188d86998d
Fix up QueryAccess to also check parcels
2011-01-28 04:09:04 +00:00
Melanie
d90b0c53ec
Fix bumping into sim borders and check estate bans for walking crossings
2011-01-28 02:38:14 +00:00
Melanie
80bf95b7b4
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-01-28 02:34:45 +00:00
Melanie
5a0cb7d37e
Thank you, Goetz, for a patch to fix prim count display in cut regions.
2011-01-28 02:34:07 +00:00
Justin Clark-Casey (justincc)
f9ea5e69c5
Refactor: Break out LoadObjects() and LoadParcels() from a longer method
2011-01-27 21:07:21 +00:00
Justin Clark-Casey (justincc)
19e4473a97
Put confirmation on "land clear" command to avoid nasty accidents
2011-01-27 20:57:59 +00:00
Justin Clark-Casey (justincc)
be3685b1a2
When an oar is loaded, do not create a default parcel before loading the parcels from the OAR.
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The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one.
Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
2011-01-27 20:36:50 +00:00
Justin Clark-Casey (justincc)
42c0dbf49a
Show local IDs in "land show" output.
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Also properly insert region name in "land clear" command
2011-01-27 20:11:30 +00:00
Justin Clark-Casey (justincc)
ab9a0f2f1d
Add "land clear" command
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This clears all parcels from the currently selected region and replaces them with the single region spanning default parcel owned by the estate owner
2011-01-27 19:37:20 +00:00
Justin Clark-Casey (justincc)
5a26dc2743
Fix OAR parcel loading so that old parcels are replaced by the new instead of merged.
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The --merge switch will still merge the old and new land parcelling.
2011-01-27 18:48:48 +00:00
Justin Clark-Casey (justincc)
e33cb3db93
remove unused CreateBaseLand()
2011-01-27 16:50:41 +00:00
Justin Clark-Casey (justincc)
a0469daf75
Implement command "land show". This shows all the parcels on the currently selected region/s
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This is useful for diagnostics. The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
2011-01-26 21:12:41 +00:00
Mic Bowman
c4727645b8
Removed a few more spurious appearance saves. When an avatar
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enters a region the attachments module tries to update the
appearance with attachments that are already part of the appearance.
Just added a check to only save if the attachments weren't there
before.
2011-01-25 14:23:58 -08:00
Diva Canto
cc39d0bf4e
Fixes mantis #5343
2011-01-23 14:47:58 -08:00
Justin Clark-Casey (justincc)
a32381cb9b
stop extremely old region serialization commands from appearing in the console
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as far as I know these are unused and unsupported. Please re-enable if this is not the case. This does not effect save-xml[2]/load-xml[2]
2011-01-22 00:27:34 +00:00
Justin Clark-Casey (justincc)
41105948bd
remove some mono compiler warnings
2011-01-21 23:19:52 +00:00
Justin Clark-Casey (justincc)
c383dbd06d
implement "show throttles" command for showing current agent throttles and the server settings.
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This is in a very crude state, currently.
The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules
OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved).
This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
2011-01-21 00:38:16 +00:00
Justin Clark-Casey (justincc)
58eb6b5fa3
minor: help text adjustment for "show queues"
2011-01-20 23:22:45 +00:00
Justin Clark-Casey (justincc)
df740d8e5c
remove reference to CoreModules from ClientStack.LindenUDP
...
client stack uses modules in the same way that scene does - through their interfaces
2011-01-20 23:21:25 +00:00
Justin Clark-Casey (justincc)
1baf63dbae
Move "show queues" command out of OpenSim.cs and into a separate module.
2011-01-20 22:57:12 +00:00
Justin Clark-Casey (justincc)
d3dca7d25a
For now, comment out logging messages about IM sending, since these cause high spam for large group messaging
2011-01-19 01:50:02 +00:00
Justin Clark-Casey (justincc)
28fda1cab6
with mic's permission, reduce appearance, baked texture logging verbosity for now
2011-01-19 01:41:32 +00:00
Justin Clark-Casey (justincc)
a42faca5b9
With mic's permission, adjust long call time info messages to 500ms from 200ms
2011-01-19 01:13:10 +00:00
Justin Clark-Casey (justincc)
97c0430093
Downgrade and comment out some other caps messages for now
2011-01-19 01:10:09 +00:00
Melanie
9f7b37b37c
Fix build break
2011-01-18 01:48:37 +00:00