Commit Graph

1948 Commits (31125a5fd275a37261d87a336385f5447a62004e)

Author SHA1 Message Date
Melanie e345f03895 Remove a spammy debug I left in. Disable TP cancel button at the point
of no return.
2011-05-08 22:05:33 +01:00
Melanie 1be67914fa Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-05-08 20:20:40 +01:00
Melanie 9688db2f68 Enable compressed (gzip) fatpack transfers. 2011-05-08 20:20:00 +01:00
Diva Canto 25809caaeb Mantis #5472 2011-05-08 09:28:15 -07:00
Justin Clark-Casey (justincc) d4fcba08af Add module with "appearance show" command.
At the moment, this command just asks the AvatarFactory to perform the existing baked texture check for each avatar in the simulator and returns "OK" or "corrupt".
This is for debugging purposes
2011-05-07 01:06:55 +01:00
Justin Clark-Casey (justincc) 2ef8e03773 Change command help text for "show capabilities" to "show caps", as this is the actual command that has to be typed on the console.
Thanks to makopoppo for the patch - http://opensimulator.org/mantis/view.php?id=5467
2011-05-06 21:21:02 +01:00
BlueWall 68bb0f81e2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-05-05 20:07:19 -04:00
Justin Clark-Casey (justincc) fd44540c02 add descriptive explanations for region restart functionality 2011-05-06 01:06:28 +01:00
BlueWall e4e95706d5 Add support for llRequestSecureURL() if ssl is enabled 2011-05-05 19:57:10 -04:00
Diva Canto 6d34932775 Merge branch 'master' into caps 2011-05-04 20:30:33 -07:00
Diva Canto 6c503e75ac Put the previous state back in the attachments in case the agent transfer fails. 2011-05-04 12:04:35 -07:00
Diva Canto df7dacd004 Fixes mantis #5461. 2011-05-04 11:34:18 -07:00
Diva Canto 98b84802e4 Changed the defaults, so that it behaves exactly is it has been behaving (no WebFetch cap by default). 2011-05-02 20:19:36 -07:00
Diva Canto ac9697edbe Fixed: EventQueueGet and other caps were being wrongly deregistered. Also CapabilitiesModule was being instantiated twice (damn Mono.Addins). 2011-05-02 19:45:47 -07:00
Diva Canto 10180760b7 Works! 2011-05-02 08:48:55 -07:00
Diva Canto f79400e94c Broke down Caps.cs into a generic Caps object that simply registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps.
Renamed a few methods that were misnomers.
Compiles but doesn't work.
2011-05-01 18:22:53 -07:00
Diva Canto 126d2adeba Move CapabilitiesModule back to CoreModules. This one belongs there. 2011-05-01 12:02:07 -07:00
Diva Canto f0bf64b6de Merge branch 'master' into caps 2011-05-01 09:11:16 -07:00
Diva Canto 00e94b0ba8 Check for RegionID instead of RegionHandle. Other minor tweaks 2011-04-30 16:53:11 -07:00
Diva Canto e3c27d8527 Nope, that didn't feel right. Moving all those modules to Linden space. 2011-04-30 13:24:25 -07:00
Diva Canto c062138dad Moved several cap-based-service-providing modules from where they were into a newly created CoreModules/Caps. Not all. 2011-04-30 12:23:40 -07:00
Diva Canto d8ee0cbe1c First stab at cleaning up Caps. Compiles. Untested. 2011-04-30 09:24:15 -07:00
Diva Canto 0d49611f6d Remove the scripts of the attachments in the departing region and recreate them if fail. 2011-04-29 15:52:06 -07:00
Diva Canto 97790075fe Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-04-28 20:47:34 -07:00
Diva Canto 9892e115cc Fatpack message on agent transfers: 1 message only (UpdateAgent) containing the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service. 2011-04-28 20:19:54 -07:00
Justin Clark-Casey (justincc) cd7517ccb9 Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
Addresses http://opensimulator.org/mantis/view.php?id=5444
Fix is to stop the asset transaction calling UpdateInventoryItem() since the caller is doing it anyway, which is more correct.
This did not effect scripts.
2011-04-28 22:59:12 +01:00
Diva Canto ef4f1fc4ba Made things consistent between LocalInventoryServiceConnector and RemoteXInventoryServiceConnector on GetFolderContent. 2011-04-25 11:00:48 -07:00
E. Allen Soard 44e43d9d24 Added MaxAgents configuration option to RegionConfig.ini allowing region hosters to setup regions maintaining more control over system resources. 2011-04-23 00:40:08 +01:00
BlueWall e0002f6b64 some mesh config asthetics 2011-04-21 19:04:41 -04:00
Justin Clark-Casey (justincc) 36c4e94ef7 Move mesh on/off swtich from [Startup] to [Mesh] in anticipation of future config parameters.
Default remains true.
OpenSimDefault.ini changed so if you haven't overriden this switch then you don't need to do anything.
2011-04-18 23:22:04 +01:00
Justin Clark-Casey (justincc) f5a041d012 bump default IAR version to 0.2 and 1.1 for the --profile version.
There are no changes in this bump, they just signal a point at which the control file comes first in the archive.
2011-04-18 23:00:41 +01:00
Justin Clark-Casey (justincc) 6109605038 bump oar version number to 0.6.
This commit contains no data changes - the version bump is to establish a version at which the control file must come first in the archive.
2011-04-18 22:42:36 +01:00
Justin Clark-Casey (justincc) 6600aa2baf Add regression test to check that OARs start with the control file. 2011-04-18 22:35:33 +01:00
Justin Clark-Casey (justincc) e00e518692 add test to ensure that an IAR starts with the control file 2011-04-18 22:24:42 +01:00
Justin Clark-Casey (justincc) 61619ddefc refactor: split out the code which actually copies a particular bundle to inventory 2011-04-18 21:59:01 +01:00
Justin Clark-Casey (justincc) 71114d4ad1 refactor: rename DeleteToInventory() to CopyToInventory()
DeleteToInventory() is misleading - it is the caller that decides whether to delete or not
2011-04-18 21:34:26 +01:00
Justin Clark-Casey (justincc) 5a404a9ab1 Fix bug where objects were being coalesced in the wrong positions.
This addresses http://opensimulator.org/mantis/view.php?id=5441
The bug was due to a pre-existing mistake in creating the inventory stored position
2011-04-18 21:07:11 +01:00
Justin Clark-Casey (justincc) 419fc9427e Provide a configuration setting to control whether multiple taken objects are coalesced to inventory
This is the CoalesceMultipleObjectsToInventory setting in [Inventory] in OpenSimDefaults.ini
Default is true.
2011-04-18 20:03:53 +01:00
Diva Canto cd6dce1108 Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more testing to make sure HG inventory isn't broken by this (it shouldn't). 2011-04-15 16:42:40 -07:00
Justin Clark-Casey (justincc) 1dba671f45 refactor: separate out code that adds permissions 2011-04-15 23:32:46 +01:00
Justin Clark-Casey (justincc) 9c7f14bf36 minor: remove a small amount of code duplication 2011-04-15 23:07:23 +01:00
Justin Clark-Casey (justincc) 98c5ed2c79 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-04-15 22:49:59 +01:00
Justin Clark-Casey (justincc) 52d9230392 refactor: split out some rez code into a separate CreateItemForObject() method 2011-04-15 22:47:47 +01:00
BlueWall 37d2b6243b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-04-14 21:16:30 -04:00
BlueWall 40bf417da7 Add ColladaMesh switch 2011-04-14 21:15:42 -04:00
Justin Clark-Casey (justincc) 66a62678e5 get rid of all traces of the now used mock service infrastructure 2011-04-15 01:37:27 +01:00
Justin Clark-Casey (justincc) ad70cddcfc extend TestLoadCoalesecedItem() to check loaded object ids and positions 2011-04-15 00:56:40 +01:00
Justin Clark-Casey (justincc) a0d80140f2 Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object.  However, root part uuids may well still be missing, and there may be other odd artifacts from this bug.
It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
2011-04-15 00:42:06 +01:00
Justin Clark-Casey (justincc) 821e67fb95 implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet. 2011-04-14 20:59:52 +01:00
Justin Clark-Casey (justincc) 55387542ea simplify InventoryArchiveTestCase setup 2011-04-14 20:35:00 +01:00
Justin Clark-Casey (justincc) 1569148b49 simplify TestSaveItemToIarV0_1() 2011-04-14 20:32:27 +01:00
Justin Clark-Casey (justincc) e439264824 simplify TestRezObject() 2011-04-14 20:23:48 +01:00
Justin Clark-Casey (justincc) c644ab6a2c Make scene object parts created by the test utils unit sized. 2011-04-14 20:21:44 +01:00
Justin Clark-Casey (justincc) aaf9125869 simplify coalesced object tests by using existing scene object set up utils
this change makes it possible to set an absolute position on a group before it is put into a scene.
2011-04-14 17:33:55 +01:00
Justin Clark-Casey (justincc) c5465414b6 Use common coalesced serialization code for both tests and the InventoryAccessModule.
Continue to restore original absolute positions of stored scene objects, though it's possible that these aren't used again
2011-04-13 22:55:26 +01:00
Justin Clark-Casey (justincc) c81f5bfc5c Adjust the quanterions used in the rez coalsced object tests to get sensible bounding box and offset numbers.
Extend test to check position of objects in the rezzed coalescence.
2011-04-13 22:29:12 +01:00
Justin Clark-Casey (justincc) 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
Justin Clark-Casey (justincc) d8d28c3737 Fix bug where rezzing coalesced objects would give all objects the same name as the item.
This now only happens for the first object (which was the item selected last when the coalesce was originally taken)
This matches the expected behaviour of the environment as seen on the Linden Labs grid.
2011-04-13 21:31:45 +01:00
Justin Clark-Casey (justincc) 58efd761d1 Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test.
This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc.
Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item.
Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place.
This bug will be addressed shortly.
2011-04-13 21:17:43 +01:00
Justin Clark-Casey (justincc) 08fd1d9bbd factor out some test code into the SetUp() 2011-04-13 18:11:04 +01:00
Justin Clark-Casey (justincc) 6613daa82a Add a regression test for rezzing a single object into a scene from user inventory 2011-04-13 17:46:36 +01:00
Diva Canto 7592a033df Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd. 2011-04-12 20:24:28 -07:00
Diva Canto 16c911dcbb Implemented terrain save-tile command. Does the opposite of load-tile. For now, only saves to .png. 2011-04-12 19:46:27 -07:00
Justin Clark-Casey (justincc) b0889ed92a refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersection byte 2011-04-12 22:30:43 +01:00
Justin Clark-Casey (justincc) 98d7de22dc Fix (add) ability to rez objects by dragging them out of another prim's inventory.
This should happen if the client supplies a task ID with the RezObject call.
The rez goes through the same code as llRezObject(), so the same perms are applied.
Rotation isn't yet preserved, this should be fixed shortly.
2011-04-12 18:31:41 +01:00
Justin Clark-Casey (justincc) 64dc7e9f14 minor: remove now inaccurate comment 2011-04-11 22:35:07 +01:00
Justin Clark-Casey (justincc) 3a98fb080a minor: adjust some spacing and indentation 2011-04-11 22:29:08 +01:00
E. Allen Soard 464fa45ec9 Implimented HTTP_VERIFY_CERT for llHttpRequest 2011-04-11 22:22:11 +01:00
Justin Clark-Casey (justincc) 8318915d7e Signal prim count taint if the AbsolutePosition of a scene object changes.
This updates prim counts correctly if an object is moved by something other than an avatar (e.g. scripts, region modules)
Create TestMoveOwnerObject() regression test for this case.
2011-04-06 20:48:00 +01:00
Justin Clark-Casey (justincc) 63533412f8 Improve previous ILandObject method doc.
For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
2011-04-06 18:57:50 +01:00
Justin Clark-Casey (justincc) fa202a05e9 Add method doc to some land bitmap methods in ILandObject.
Also changes prim count tests to use the correct upper region bounds, though the method actually ignores the overage.
2011-04-06 17:19:31 +01:00
Justin Clark-Casey (justincc) acacee98c6 properly refresh object owner list when refresh button is hit on land parcel object tab 2011-04-05 22:15:06 +01:00
Justin Clark-Casey (justincc) 0e465da187 remove now unused individual LandData prim counts.
However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc.
This is probably why prim counts were being done there in the first place.
2011-04-05 21:25:54 +01:00
Justin Clark-Casey (justincc) 3d400fc663 If an object is selected, then don't include it in owner/group/others prim counts.
This fixes the total prim count that the viewer displays when prims are selected - it appears to ignore the total that we pass it and adds up the counts separately.
2011-04-05 18:24:23 +01:00
Justin Clark-Casey (justincc) f58941e89f Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns).
This applies to adding/removing estate users, groups, managers and bans.
This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420
Thanks very much, Snoopy!
2011-04-05 01:30:13 +01:00
Melanie adb14ad20a Implement rezzing coalesced objects 2011-04-03 20:32:04 +01:00
Melanie a4b3439025 Implement rezzing coalesced objects 2011-04-03 20:26:18 +01:00
Melanie b385d4aa03 Implement taking of coalesced objects.
WARNING!!!!!
You can TAKE them, but you can't REZ them again. Only the first of the contained
objects will rez, the rest is inaccessible until rezzing them is implemented.
Also, rotations are not explicitly stored. This MAY work. Or not.
2011-04-03 20:24:44 +01:00
Justin Clark-Casey (justincc) 4f56c732bc Comment out some startup logging lines to make up for the one I added earlier on.
Most of these are where the region modules are telling us they are disabled.  Convention is only to log when enabled (even that is really noisy)
2011-04-02 02:29:42 +01:00
Justin Clark-Casey (justincc) 7bba0177fe If land is not group owned (group ID is always UUID.Zero) then don't check if a prim should be added to the group count 2011-04-02 01:53:47 +01:00
Justin Clark-Casey (justincc) 8e668abc6d add test for removing group owned objects 2011-04-02 01:46:06 +01:00
Justin Clark-Casey (justincc) 01b399055b add test for adding group object, factor out initial zero counts test 2011-04-02 01:37:46 +01:00
Justin Clark-Casey (justincc) c13502a5cf add remove others object prim count test 2011-04-02 01:15:17 +01:00
Justin Clark-Casey (justincc) 2c86f6ba7d refactor: rename m_dummyUserId to m_otherUserId 2011-04-02 01:13:10 +01:00
Justin Clark-Casey (justincc) 5b0936d4b5 If the land has no group ownership (it is UUID.Zero) then don't put prims in the group count when they are also not group owned.
Also adds simple test for others owned count when an object is added
2011-04-02 01:07:52 +01:00
Melanie 3a113f9902 A stab at making CHANGED_OWNER work 2011-04-01 22:04:29 +01:00
Justin Clark-Casey (justincc) 4d0cffa06e If the prim count gets an object with invalid bounds, don't try to count it.
This appears to be the more probable explanation for some failures seen.  Either we're counting attachments which are temporarily out of bounds (shouldn't be due to the IsAttachment) check or we're counting scene objects which have out of bounds co-ordinates (seems more likely)
2011-03-31 23:56:26 +01:00
Justin Clark-Casey (justincc) 6ae76ede98 suspend check that IAR control file is loaded for now
I was mistaken - some previous opensim versions don't save this file first.  Will have to bump iar version number and only check iars after the bump
2011-03-31 23:09:06 +01:00
Justin Clark-Casey (justincc) efd0c003a3 Put in temporary logging message to find out if scene objects are requesting land objects for co-ordinates outside the region 2011-03-31 22:47:18 +01:00
Justin Clark-Casey (justincc) f7ed7fc05d When a new parcel is created, make sure the prim counts are updated.
This is done by tainting the counts where appropriate
2011-03-30 00:42:02 +01:00
Justin Clark-Casey (justincc) 8b16f7d976 (re)implement selected prim count.
This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count)
2011-03-30 00:13:07 +01:00
Justin Clark-Casey (justincc) f754dedbef Merge branch 'primcounts' 2011-03-29 23:08:44 +01:00
Justin Clark-Casey (justincc) fe258753a0 disable prim count debug logging temporarily 2011-03-29 23:07:01 +01:00
Diva Canto d3771e5366 Added code to load a terrain tile of tiff/jpg format. Previously it only worked for one single region. 2011-03-28 16:48:12 -07:00
Diva Canto 2d209d3844 Fix mantis #5413. WARNING: new config variable in section [GridService] of the simulators called Gatekeeper -- intended to have the URL of the grid's Gatekeeper service (so that it can be checked against). See ini.examples. 2011-03-28 16:46:04 -07:00
Melanie f25749f025 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-03-27 21:22:31 +01:00
Justin Clark-Casey (justincc) 541cd3e8c8 move total parcel prim calculations into IPrimCounts instead of doing this in LLClientView
need to move selected prim counts from LandData/LMM still
2011-03-26 02:19:28 +00:00
Justin Clark-Casey (justincc) bfd9cc44b4 When an object is duplicated, add the dupe to the uuid/local id indexes as well as the basic entities list.
Added a prim counts test to reinforce this - shift-copy was no incrementing prim count.  This will sometime become a basic scene test.
New code needs to be refactored so we just call SceneGraph.AddSceneObject().  This will happen in the near future.
With this, basic owner prim counts on a single parcel appear to be working fine (with the same previous existing taint calls as used by the land management module).
More work to do.
2011-03-26 02:05:53 +00:00
Justin Clark-Casey (justincc) cc8897fceb Add test for PCM taint. This currently fails due to unexpected behaviour of SceneGraph.ForEachSOG(). This will be corrected soon.
Also adds lots of temproarily debug logging
2011-03-26 00:34:49 +00:00
Justin Clark-Casey (justincc) 6ae04448f7 Start using IPrimCounts populated by PrimCountModule instead of LandData counts populated by LandManagementModule.
In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci
Counts are showing odd behaviour at the moment, this will be addressed shortly.
2011-03-25 23:05:51 +00:00
Justin Clark-Casey (justincc) 7f5019b0f2 Add ILandObject.IPrimCounts for the new prim count module.
Not functional yet, but tests now act against this object rather than interrogating the module directly
2011-03-25 21:47:54 +00:00
Justin Clark-Casey (justincc) eaa37d15f2 factor out common test setup code in PCM tests 2011-03-23 23:28:23 +00:00
Justin Clark-Casey (justincc) f001aab8aa extend TestAddOwnerObject() to add a second object 2011-03-23 23:19:15 +00:00
Justin Clark-Casey (justincc) ebbe3afaf1 Add PrimCountModuleTests.TestRemoveOwnerObject().
Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs
2011-03-23 23:14:55 +00:00
Justin Clark-Casey (justincc) de88227bc4 refactor: simplify part of AddSceneObject() test setup by moving sog construction into SceneSetupHelpers.CreateSceneObject() 2011-03-23 22:29:27 +00:00
Justin Clark-Casey (justincc) 88673c86a4 use a 3 part object for the pcm test rather than a 1 part, for improved test coverage 2011-03-23 22:17:47 +00:00
Justin Clark-Casey (justincc) f1f4985ab6 user a non UUID.Zero user in pcm test to avoid any special treatment of UUID.Zero 2011-03-23 22:14:04 +00:00
Justin Clark-Casey (justincc) 654aa7abeb Extend simple PCM add object test to check all counts 2011-03-23 22:12:20 +00:00
Justin Clark-Casey (justincc) 08c3cd6b36 Add method doc to the Get*() methods on PrimCountModule 2011-03-23 22:04:14 +00:00
Justin Clark-Casey (justincc) 67cafbd33a remove a rogue Console.WriteLine() from the last commit. 2011-03-23 21:54:02 +00:00
Justin Clark-Casey (justincc) d011896341 Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to listen for that rather than EventManager.OnParcelPrimCountAdd
OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count.
Extend automated test for this scenario.
2011-03-23 21:53:14 +00:00
Justin Clark-Casey (justincc) b34743e5fe Add an initial confidence-building TestAddObject() for prim counts. 2011-03-22 23:47:36 +00:00
Melanie fb890e543f Don't send a windlight profile to clients if windlight is not set for
that region. This should restore normal day and night cycles for
regions without WL settings.
2011-03-21 08:02:56 +00:00
BlueWall a3651eb5d0 Thanks Kevin Cozens for a patch that:
Fixes several spelling mistakes
2011-03-17 05:48:42 -04:00
Justin Clark-Casey (justincc) 9885f68f44 When setting media on a prim values, use generic object permissions instead of media permissions.
Media permissions are just meant to be checked when we want to know if a user should be shown the navigation bar or allowed to navigate.  It should not be checked when we're setting the media up.
This bug was preventing a user from ever setting any more values if they had unchecked the owner settings.
2011-03-14 22:47:14 +00:00
Justin Clark-Casey (justincc) f6b638fec9 factor inventory file loading into its own method 2011-03-12 00:49:13 +00:00
Justin Clark-Casey (justincc) c4060e56ef factor out iar asset load code into its own method 2011-03-12 00:35:40 +00:00
Justin Clark-Casey (justincc) a3c7c04ead refactor: make boolean load indicators on load iars instance fields 2011-03-12 00:28:23 +00:00
Justin Clark-Casey (justincc) 367ed585e0 introduce iar load checks which make sure archive.xml comes first, then inventory nodes, then assets
this is necessary for correct loading.  "save iar" always saves in this order so there shouldn't be any problems - these checks are to give better feedback to other systems that may construct IARs.
2011-03-12 00:21:52 +00:00
Mic Bowman 836ab6b0e8 Change how map blocks are encoded to make map search
work with viewer 2.
2011-03-10 15:23:46 -08:00
Justin Clark-Casey (justincc) ad1dea5aff Add test for simple case where creator account with appropriate uuid exists on the target system for an iar load 2011-03-10 22:56:11 +00:00
Justin Clark-Casey (justincc) 8d69e68311 refactor: rename test user account fields 2011-03-10 22:52:41 +00:00
Justin Clark-Casey (justincc) 9ecb745ed7 factor out common scene setup code in InventoryArchiveTestCase 2011-03-10 22:48:19 +00:00
Justin Clark-Casey (justincc) 66d2d35425 extend TestLoadIarV0_1AbsentCreator() to check serialized object CreatorId as well 2011-03-10 22:40:24 +00:00
Justin Clark-Casey (justincc) ce4421497e re-enable item.CreatorId check in TestLoadIarV0_1AbsentCreator() 2011-03-10 22:38:52 +00:00
Justin Clark-Casey (justincc) b821f748ac For objects loaded from an IAR, make sure the CreatorID points towards the OSP resolved ID if newer CreationData is not present.
This should resolve issues where the creator for rezzed objects was being shown as "Unknown user" where previous behaviour was to show the OSP resolved account.
This is being done by parsing the serialized objects and updating the CreatorID if no CreationData exists.  This operation might be expensive for sculpties where the sculpt texture is inlined with the object data.  Will just have to see.
This relies on the IAR streaming inventory data before asset data (as is currently the case).  Will need to introduce more stringent checks for file order on loading (much like JAR zips must start with the manifest file).
This is for IAR loading only.  Tests updated to check this behaviour.
2011-03-10 21:56:15 +00:00
Justin Clark-Casey (justincc) a151afebe3 When setting up default iar for testing, use iar archiving code rather than constructing the tar manually 2011-03-10 19:40:19 +00:00
Justin Clark-Casey (justincc) 4dd60b7dce Change existing users load iar test so that it fulfills it's original intention (i.e. OSPA resolution, which is still active).
Will need to write a separate test for the simplest case where creator accounts with appropriate uuids exist on iar load.
2011-03-10 00:19:17 +00:00
Justin Clark-Casey (justincc) 549b0ea17c Split the inventory path testing parts of TestLoadIarV0_1ExistingUsers() into a new test TestLoadIarToInventoryPaths() 2011-03-10 00:06:32 +00:00
Justin Clark-Casey (justincc) fa1996155e Make the item created in the default test iar an object rather than a script 2011-03-09 23:58:26 +00:00
Justin Clark-Casey (justincc) 07f68c8318 minor: change the order of some default iar setup in test case 2011-03-09 23:54:52 +00:00
Justin Clark-Casey (justincc) 9456bb77fb Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.
This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
2011-03-09 23:25:24 +00:00
Justin Clark-Casey (justincc) 20aeace8d7 Add log messages on teleport failure to better pin down the cause. 2011-03-09 22:03:12 +00:00
Justin Clark-Casey (justincc) ae507bb060 Split out path tests from InventoryArchiveTests. Factor common code into test case parent 2011-03-09 01:53:27 +00:00
Justin Clark-Casey (justincc) 8a2360bf81 Simplify TestLoadIarV0_1AbsentUsers() to use common IAR test setup. Make static dictionaries on NullUserAccountData instance instead to stop user accounts being carried over between tests 2011-03-09 01:21:31 +00:00
Justin Clark-Casey (justincc) 743a6b0da5 Make -m shortcut option for --merge on load iar specific. Correct some log message origins. 2011-03-08 22:44:02 +00:00
Justin Clark-Casey (justincc) 9b345ebf73 factor out SetPartMediaFlags() function in MoapModule. 2011-03-05 02:42:47 +00:00
Justin Clark-Casey (justincc) 2e46027c14 Construct test load iar only once and reuse for each test, rather than recreating it every time 2011-03-05 02:34:44 +00:00
Justin Clark-Casey (justincc) 9e579a7891 Fold ClearMediaEntry() back into SetMediaEntry() 2011-03-05 02:21:53 +00:00
Justin Clark-Casey (justincc) 9f85ee29ac Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to false
Implement test for ClearMediaEntry()
2011-03-05 02:18:03 +00:00
Mic Bowman 3c0d607f45 Changed order of checks for local regions when processing
AgentUpdate messages. Should improve throttles and reprioritization
when an avatar is moving.
2011-03-04 17:17:53 -08:00
Justin Clark-Casey (justincc) 72cb498fd0 minor: Make MoapModule namespace consistent with other modules 2011-03-05 01:13:59 +00:00
Justin Clark-Casey (justincc) 481ca910da add test for MoapModule.SetMediaUrl() 2011-03-05 01:07:05 +00:00
Justin Clark-Casey (justincc) 3c89527b22 Fix bug where llSetPrimMediaParams() reported success but never set the media texture.
We weren't setting the TextureEntryFace.MediaFlags = true when a media texture was set directly via a script.  This was being done when the viewer was setting them directly.
2011-03-05 00:06:51 +00:00
Melanie cea47491de Fix a few little things 2011-02-27 19:49:23 +00:00
Justin Clark-Casey (justincc) 2b04cab1ee change some log messages from info to debug 2011-02-25 02:15:06 +00:00
Justin Clark-Casey (justincc) 0f545abfc1 Make the file expiration defaults the same whether the whole [FLOTSAM ASSET CACHE] section is missing or just the particular config values 2011-02-25 01:31:38 +00:00
Justin Clark-Casey (justincc) 939c47ac52 instead of using different default memory expiration depending on whether there is a [FLOTSAM ASSET CACHE] section present at all, use the same default all the time
this simplifies the code
2011-02-25 01:25:38 +00:00
Justin Clark-Casey (justincc) beff0ac32f log actual cache directory for FlotsamAssetCache instead of always logging the default 2011-02-25 01:18:43 +00:00
Justin Clark-Casey (justincc) 197cc3883f Fix bug where having no maximum memory cache timeout would cause the flotsam asset cache to try using Double.MaxValue, which would cause the underlying OpenMetaverse.ExpiringCache to choke.
There is probably an underlying bug to fix in ExpiringCache.
2011-02-25 01:16:47 +00:00
Mic Bowman 1bb0bae78a Forces the owner of a rezzed object to be the "rezzer" of the
object rather than the owner of the inventory item. In theory,
this shouldn't happen unless you are using grid-wide library
for inventory.
2011-02-22 13:30:38 -08:00
Mic Bowman 5a16fa882c Parameterizes the view distance used to compute and manage
child agents in neighbor regions. This means you can extend
the view on a simulator beyond the default 3x3 regions.

This uses a region default draw distance and should be
replaced at some point by the avatar specified draw distance.
That will require more careful, dynamic recomputation of child
agents every time the draw distance changes.

WARNING: this is experimental and has known instabilities. specifically
all regions "within site" should be running the same default draw distance
or agents will not be closed correctly.
2011-02-22 13:23:54 -08:00
Marck 25265c964f Changed console command "alert" and added new command "alert-user".
This addresses Mantis #4709.
Command "alert" always sends a message to everybody; the variant "alert general" has been removed. Sending messages to one user is done with the dedicated command "alert-user".
2011-02-16 18:36:57 +01:00
Melanie 918c12c965 Change the QUERYACCESS method to eliminate spurious access denied messages 2011-02-16 08:06:11 +00:00
Diva Canto a8ced66e87 Improved error message on TP failure 2011-02-12 07:28:21 -08:00
Justin Clark-Casey (justincc) 7e21c1eadf Hack in a crude temporary "estate show" command
This will show the estate for each region, along with that estate's id and the estate owner.
This is temporary because the command output might change.
This commit also converts the estate module from the old to the new region module format
2011-02-12 00:46:01 +00:00
Justin Clark-Casey (justincc) 26727ee044 refactor: split out estate management commands into separate class 2011-02-11 23:32:38 +00:00
Diva Canto d627122cdc Mantis #5368 -- exception on WorldMap 2011-02-07 19:44:55 -08:00
Diva Canto d934add021 Thanks Tokeiito for noticing this bug. mantis #5366 2011-02-07 14:49:18 -08:00
Diva Canto 2c7e87c45b Better output for show neighbours 2011-02-06 07:51:20 -08:00
Diva Canto cc81d924ca Fixed Caps handlers leak 2011-02-05 19:34:02 -08:00
Diva Canto 30fa5ad1e2 One more diagnosis command:
show caps
2011-02-05 19:21:12 -08:00
Diva Canto 67555994ad Amend to yesterday's deletions: forgot to delete the RemoteInventory module in th addin.xml file. 2011-02-05 07:55:54 -08:00
Diva Canto 632babf8fb Added an additional debug message, and removed a bunch of files that weren't being used anymore -- the old RemotsInventory connectors stuff. 2011-02-04 19:19:38 -08:00
Diva Canto f5a3eb9fd5 Added a config var to HGInventoryAccessModule called OutboundPermission that controls whether the sim lets asset POSTs happen to foreign grids or not. It's True by default. If ppl want to allow foreign visitors but don't want to allow any assets out of their grid, they should set this to False. This is the beginning of policies for these things... 2011-02-04 17:05:45 -08:00
Justin Clark-Casey (justincc) 1613d89383 minor: Correct misspelling of neighbour in log messages.
Thanks Fly-Man-
2011-02-04 20:51:51 +00:00
Mic Bowman cf24069227 Change UpdateAgent (for changes in agent position) to be sent
once to each simulator rather than once to each region. This
should help with some of the delays caused by multiple outstanding
requests to a single service point.
2011-02-03 12:43:46 -08:00
Diva Canto 8fdc810a23 Addresses mantis #5360: CreatorData was being written as long as it wasn't null. This made iars backwards incompatible when some items had non-null foreign creators. This patch adds an explicit option (-c) to preserve foreign creator information. 2011-02-03 04:07:36 -08:00
Justin Clark-Casey (justincc) 4f7cf491e6 Comment out texture CAPS 'texture not found' message for now 2011-02-02 20:02:10 +00:00
Melanie 8f008f394d Flash out the prim count module 2011-01-29 04:27:20 +00:00
Melanie e7d5ff9bd2 Create the structure of classes and interfaces to replace the cruft that
is in the land management module today
2011-01-29 02:24:27 +00:00
Melanie 0936455725 Adding the prim count module skeleton 2011-01-28 23:44:17 +00:00
Justin Clark-Casey (justincc) ab1ec3c3cc minor: remove a few mono compiler warnings 2011-01-28 21:51:25 +00:00
Kevin Cozens a0380af18f Display supported file extensions/formats in "terrain load help" (Mantis #5349) 2011-01-28 21:24:05 +00:00
Kevin Cozens 9798b044fe Added loading and saving of terrain files using Terragen format (Mantis #1564)
Terrain files can now be loaded and saved using the Terragen (.ter) format.
Selection of the terrain file loader to use is now based on the extension
of the filename being loaded and the data is loaded using a memory stream
instead of writing it to a file and then loading it from the file.
2011-01-28 21:19:53 +00:00
Melanie 188d86998d Fix up QueryAccess to also check parcels 2011-01-28 04:09:04 +00:00
Melanie d90b0c53ec Fix bumping into sim borders and check estate bans for walking crossings 2011-01-28 02:38:14 +00:00
Melanie 80bf95b7b4 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-01-28 02:34:45 +00:00
Melanie 5a0cb7d37e Thank you, Goetz, for a patch to fix prim count display in cut regions. 2011-01-28 02:34:07 +00:00
Justin Clark-Casey (justincc) f9ea5e69c5 Refactor: Break out LoadObjects() and LoadParcels() from a longer method 2011-01-27 21:07:21 +00:00
Justin Clark-Casey (justincc) 19e4473a97 Put confirmation on "land clear" command to avoid nasty accidents 2011-01-27 20:57:59 +00:00
Justin Clark-Casey (justincc) be3685b1a2 When an oar is loaded, do not create a default parcel before loading the parcels from the OAR.
The region spanning parcel shouldn't exist in this situation.  If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one.

Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
2011-01-27 20:36:50 +00:00
Justin Clark-Casey (justincc) 42c0dbf49a Show local IDs in "land show" output.
Also properly insert region name in "land clear" command
2011-01-27 20:11:30 +00:00
Justin Clark-Casey (justincc) ab9a0f2f1d Add "land clear" command
This clears all parcels from the currently selected region and replaces them with the single region spanning default parcel owned by the estate owner
2011-01-27 19:37:20 +00:00
Justin Clark-Casey (justincc) 5a26dc2743 Fix OAR parcel loading so that old parcels are replaced by the new instead of merged.
The --merge switch will still merge the old and new land parcelling.
2011-01-27 18:48:48 +00:00
Justin Clark-Casey (justincc) e33cb3db93 remove unused CreateBaseLand() 2011-01-27 16:50:41 +00:00
Justin Clark-Casey (justincc) a0469daf75 Implement command "land show". This shows all the parcels on the currently selected region/s
This is useful for diagnostics.  The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
2011-01-26 21:12:41 +00:00
Mic Bowman c4727645b8 Removed a few more spurious appearance saves. When an avatar
enters a region the attachments module tries to update the
appearance with attachments that are already part of the appearance.
Just added a check to only save if the attachments weren't there
before.
2011-01-25 14:23:58 -08:00
Diva Canto cc39d0bf4e Fixes mantis #5343 2011-01-23 14:47:58 -08:00
Justin Clark-Casey (justincc) a32381cb9b stop extremely old region serialization commands from appearing in the console
as far as I know these are unused and unsupported.  Please re-enable if this is not the case.  This does not effect save-xml[2]/load-xml[2]
2011-01-22 00:27:34 +00:00
Justin Clark-Casey (justincc) 41105948bd remove some mono compiler warnings 2011-01-21 23:19:52 +00:00
Justin Clark-Casey (justincc) c383dbd06d implement "show throttles" command for showing current agent throttles and the server settings.
This is in a very crude state, currently.
The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules
OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved).
This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
2011-01-21 00:38:16 +00:00
Justin Clark-Casey (justincc) 58eb6b5fa3 minor: help text adjustment for "show queues" 2011-01-20 23:22:45 +00:00
Justin Clark-Casey (justincc) df740d8e5c remove reference to CoreModules from ClientStack.LindenUDP
client stack uses modules in the same way that scene does - through their interfaces
2011-01-20 23:21:25 +00:00
Justin Clark-Casey (justincc) 1baf63dbae Move "show queues" command out of OpenSim.cs and into a separate module. 2011-01-20 22:57:12 +00:00
Justin Clark-Casey (justincc) d3dca7d25a For now, comment out logging messages about IM sending, since these cause high spam for large group messaging 2011-01-19 01:50:02 +00:00
Justin Clark-Casey (justincc) 28fda1cab6 with mic's permission, reduce appearance, baked texture logging verbosity for now 2011-01-19 01:41:32 +00:00
Justin Clark-Casey (justincc) a42faca5b9 With mic's permission, adjust long call time info messages to 500ms from 200ms 2011-01-19 01:13:10 +00:00
Justin Clark-Casey (justincc) 97c0430093 Downgrade and comment out some other caps messages for now 2011-01-19 01:10:09 +00:00
Melanie 9f7b37b37c Fix build break 2011-01-18 01:48:37 +00:00
Melanie ac16a49ca0 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-01-18 01:27:11 +00:00
Melanie 31144a62b3 Change gesture activation to not quash any other flags 2011-01-18 01:26:37 +00:00
Justin Clark-Casey (justincc) c544f0d0c5 Prune some of the excess logging for client logins.
Didn't touch the appearance related stuff.
2011-01-18 00:25:24 +00:00
Diva Canto 5e35651efc Protect World Map module, RequestMapItemsAsync, from badly formed URLs. 2011-01-17 11:45:13 -08:00
Melanie 705f4e1e4b Dont' trust the viewer! Fix a permission slam error caused by trusting
the viewer too much.
2011-01-12 21:46:49 +00:00
Melanie 914e4b319e Fix direct item give permissions 2011-01-12 21:39:13 +00:00
Diva Canto 0fabe0e5a5 Added more debug messages under the -verbose option. 2011-01-08 16:33:33 -08:00
Diva Canto 35a2961ccd Added a -v|verbose option to save iar. 2011-01-08 16:17:00 -08:00
Diva Canto 02e661f8dd Minor additional debug message. 2011-01-07 11:39:22 -08:00
Diva Canto 8c0e156b4d Make HG map search consistent with new syntax for link-region, i.e. http://foo.org. Old syntax (foo.org) is still supported, but has surprising results when ppl search again, because internally the HG link names start with http. 2011-01-07 11:38:54 -08:00
Diva Canto 52f88f5739 Spawn a threadlet upon receiving requests to close agents. The operation may take too long, and we don't need to keep the caller waiting. 2011-01-07 10:04:39 -08:00
Diva Canto 81587466e7 Map search: changed the flag sent to the client. It was 2 (???), now it's 0. This makes HG map tiles work on map search -- a longstanding annoyance. My map search tests were all ok, but since I don't understand these flag values, this may break something related to map search. 2011-01-06 12:53:54 -08:00
Melanie 07cc032081 Allow cross-scope friendships to work, and also allow other cross scope name
resolution
2011-01-03 19:42:46 +00:00
Melanie c48ddbfef1 Fix scoping for prim region crossings 2011-01-03 19:41:02 +00:00
Melanie 9971766256 Implement Scope ID lookup on GetLandData. Stacked regions were not handled
properly
2011-01-03 19:40:55 +00:00
Diva Canto d42e0c39fc Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors were not getting notified. 2010-12-29 07:36:39 -08:00
Diva Canto f801d50a8a WARNING: simulator config var change! This affects only system-facing configs. Nothing to do if you follow the rules of not messing with Grid.ini and GridHypergrid.ini.
Change the remote Grid region module so that it takes the network connector as a config variable. This allows the region plugin to be reused for both Robust and Simian network connectors.
2010-12-27 15:25:08 -08:00
Diva Canto 06077f775f Fixes mantis #5279 2010-12-25 08:28:42 -08:00
Diva Canto 3eaaaa0d99 One more pass at object inventory. This time, fix SceneObjectPartInventory so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's. 2010-12-24 08:50:00 -08:00
Diva Canto 135b012bbd Hopefully this fixes all prim inventory issues. No more abort, no more keeping track of time. Simply handle the issues, which are: (1) rapid double requests from the viewer for the same file; (2) sometimes the file generation takes too long and the Xfer request arrives at the XferModule before the file name is added.
This still has debug messages commented out, in case this needs more debugging. Pushing it so others can test.
2010-12-23 19:31:37 -08:00
Diva Canto bc67bc0d94 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-23 10:05:45 -08:00
Diva Canto 54418c5e69 Removed unused code -- this was the previous version of UDP texture sending, which now lives entirely in LindenUDP space. 2010-12-23 10:05:08 -08:00
Melanie 26e601a776 Put back a commented section of code. With some viewers, object inventory
transfers just don't start without it. Observed my Nebadon and yours truly.
2010-12-23 11:50:53 +00:00
Diva Canto 862da9a55f Added a counter to NewFiles in Xfers to account for simultaneous object inventory requests, which apparently are happening and may cause race conditions if the file name is removed after the first transfer. 2010-12-22 17:55:58 -08:00
Melanie 990e73d7cb Fix a broken format on an error message. Also replace yet another e.Message
with e.ToString(). e.Message is USELESS, it doesn't tell us what happened
where, we should use e.ToSTring() everywhere
2010-12-22 17:33:06 +00:00
Teravus Ovares (Dan Olivares) 25ecd62b1f * Adds AbortXfer to the ClientAPI mix
* Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one.   This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time.
* Some interesting locking...    Using NewFiles to lock the rest of them.   We'll see how that goes.
* The goal of this is to ensure that Xfers are restartable when they fail.  The client will not do that on it's own.
2010-12-21 19:15:44 -05:00
Justin Clark-Casey (justincc) 223264047e uncomment "load iar" help lines which added the --merge option 2010-12-18 00:59:37 +00:00
Justin Clark-Casey (justincc) bf9555eaee minor: add [-p|--profile=<url>] to usage line that pops up if save iar console command isn't valid 2010-12-18 00:57:09 +00:00
Justin Clark-Casey (justincc) ef43f98686 Raise maximum iar version that master can load to 1.x, so that it can load its own iars (oops) 2010-12-18 00:45:56 +00:00
Diva Canto 10ae5454cb Made the map thread request the map items asynchronously, as the name suggested -- but with a cap of 20 async requests max at any given time. 2010-12-14 12:16:51 -08:00
Diva Canto 55e04e6c68 Fixes mantis #5270 -- Map tiles for hyperlinks not showing in world map for grided sims. 2010-12-14 08:11:49 -08:00
Justin Clark-Casey (justincc) e08da02a0f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-14 00:12:17 +00:00
Justin Clark-Casey (justincc) e62b3dba8a reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code
There are no functional changes.  UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout
2010-12-14 00:11:41 +00:00
Melanie 2a9f095071 Fix a small bug in ban list handling 2010-12-13 22:14:34 +00:00
Melanie 9bd7f3b03a Revamp the viewer -> banlist packet processing so fix a number of bugs.
Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties
method that takes a GroupPowers argument to specify what action is to be
taken. Also, make the method to set parcel data much more granular. Permissions
in a deeded setting should now work.
2010-12-13 20:35:56 +00:00
Justin Clark-Casey (justincc) b46de6e025 Remove the restriction that you have to be logged in when loading/saving iars
This is pointless as we're supplying the password on the command line
2010-12-11 03:09:00 +00:00
Justin Clark-Casey (justincc) 387f743993 If we're saving an IAR with --profile information, then label this a version 1.0 IAR since it isn't compatible with older OpenSim releases. 2010-12-11 02:18:16 +00:00
Justin Clark-Casey (justincc) 373ef594ba Drop current OAR version back to 0.5 since these are currently now compatible with older OpenSim versions again.
Removed ability to choose 0.4 to avoid having to write code that polices this properly.  Please shout on the ml if you really need this.
2010-12-11 01:57:32 +00:00
Marck b512ecd1dc Normalization of OSSL function names.
Added the following replacement functions for compliance to the OSSL standards stated on the wiki:
osGetTerrainHeight
osSetTerrainHeight
osGetSunParam
osSetSunParam
osSetPenColor

The functions that do not comply to the standard give a warning when used but work normally otherwise.

The graphics primitive drawing command "PenColor" has also been added as well as dynamic texture parameter "bgcolor" as an alternative to "bgcolour".

The following two functions have been renamed because they are not enabled yet aynway:
osWindParamSet => osSetWindParam
osWindParamGet => osGetWindParam
2010-12-10 22:20:35 +01:00
Diva Canto cefdee8aaf Normalized ALL URLs with trailing /'s hopefully. Fixed show hyperlinks command. mantis #5259 2010-12-09 16:52:37 -08:00
Diva Canto ab980fc927 Fixed wrong comment 2010-12-08 19:47:05 -08:00
Diva Canto 90bcfefe09 Fixed previous compile error -- I haven't pushed the CreatorID in AssetBase yet... 2010-12-08 19:37:35 -08:00
Melanie d7346dd5ff Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-12-09 01:55:45 +00:00
Diva Canto 1070cffcf9 Added ability for GetTexture to serve multiple formats. The format may come as an extra query parameter in the URL format=<format> (this was tested and working) or it may come in the Accept header (code added, but not tested). The result of the conversion is placed in the asset cache, under the name <uuid>-<format>. 2010-12-08 18:53:15 -08:00
Melanie 4df1d25d23 Plumb a code path for the entity transfer module to ask a destination scene
whether or not an agent is allowed there as a root agent.
2010-12-09 01:55:32 +00:00
Diva Canto 72748746d5 Fixed some inconsistency with trailing /. Made debug messages consistent. Changed the stored region names of HG regions. Increased the size of regionName in DB. 2010-12-05 19:43:24 -08:00
Jonathan Freedman 45cd2e3ef9 Merge branch 'master-core' into mantis5110 2010-12-05 11:49:15 -08:00
Melanie 4ca108f85e Simplify updating of agent inventory assets. Make newly created asset IDs
random rather than using IDs known by the client ahead of time.
2010-12-04 04:50:24 +00:00
Melanie ea17b262a3 Convert the agent asset transactions module to a new style module.
Refactor to remove the property "MyScene" and the pointless circular
refs to the managing classes. Converted the module to a non-shared module.
Reformatted source for 80 columns. Removed the special role the module
had in the old loader.
2010-12-04 04:24:55 +00:00
Mic Bowman df860516bf Various bug fixes for appearance handling: more aggressive reset of textures and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data.
Cleaned up (and added) debugging.
2010-12-03 23:45:00 +00:00
Diva Canto f3835fe15c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-11-29 09:58:20 -08:00
Diva Canto 49b59fffee Fix unit test. 2010-11-29 09:57:41 -08:00
Diva Canto f86c438653 Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function. 2010-11-29 08:43:33 -08:00
Diva Canto 3292a22558 Creator information preserved upon HG transfers. 2010-11-26 22:06:34 -08:00
Mic Bowman 541a7660e0 Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
Cleaned up the avatar update calls in the groups code. Cleaned up
some commented and debugging code, and a few formating fixes.
2010-11-27 01:14:36 +00:00
Diva Canto 1cbd2842d5 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-11-25 16:27:19 -08:00
Diva Canto ae4b02e115 WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs. 2010-11-25 11:14:16 -08:00
Melanie 2d2098f5da Export the module interface for restart 2010-11-25 04:06:25 +00:00
Melanie 57c4def254 Change all restarting to use the restart module. Remove hardcoded behavior 2010-11-25 03:16:52 +00:00
Melanie fb97fe8307 Finish the RestartModule and fix some bugs. Add new console commands:
region restart bluebox <msg> <time> ...
region restart notice <msg> <time> ...
region restart abort [<message>]
2010-11-25 02:30:06 +00:00
Melanie 6734c9f83a Implement the restart module 2010-11-25 01:22:05 +00:00
Melanie e14f449cc2 Adding the skeleton for the restart module 2010-11-24 22:14:53 +00:00
Jonathan Freedman bc51dfc45e Merge branch 'master-core' into mantis5110 2010-11-23 22:27:54 -08:00
Marck c68f03a6ff Fix: Allow use of parameters without specifying a file path with command "save oar" 2010-11-23 11:45:12 +01:00
Justin Clark-Casey (justincc) 63170fdea7 Only perform the take object permissions check if an object is being attached directly from the scene, not from existing inventory 2010-11-23 04:26:07 +00:00
Jonathan Freedman b7f5e82843 Merge branch 'master-core' into mantis5110 2010-11-21 20:01:48 -08:00
Jonathan Freedman 562147475c Merge https://github.com/opensim/opensim into mantis5110
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2010-11-21 19:51:23 -08:00
Diva Canto c617d658dd Added creator info across the board -- TaskInventoryItems and InventoryItems themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being.
New migration in inventory table in order to make CreatorID varchar(255).
2010-11-21 17:19:24 -08:00
Diva Canto 6a9ae9e7cb Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.
New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars.
Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
2010-11-21 13:16:52 -08:00
Justin Clark-Casey (justincc) a88bcbb118 Knock V0_2 decals off archive tests since they're misleading 2010-11-20 03:01:47 +00:00
Justin Clark-Casey (justincc) d7bca3d8e8 Fix unit tests and save problems
(note; contrary to previous commits, saving 0.4 OARs is actually broken since serialized objects in inventories are not yet converted properly).
Firstly, if you can save a version 1.0 OAR then you can load it too.
Secondly, closing the save stream even on success before assets/objects are saved is a bad idea
2010-11-20 02:59:21 +00:00
Justin Clark-Casey (justincc) 1087d6042b correct build break. for some reason, xbuild didn't rebuild test dlls 2010-11-20 02:43:38 +00:00
Justin Clark-Casey (justincc) f49e32bfaa Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-11-20 02:34:27 +00:00
Justin Clark-Casey (justincc) 2c7be7130e Bump oar version to 1.0 from 0.5
If oar contents are being changed such that older versions of opensim can't load them, then the major version must be increased
This also locks version parameters to either 1.0 or 0.4, so that arbitrary 'versions' cannot be saved
Also closes save stream properly in the event of an error
Version 1.0 OARs are currently incompatible with OpenSim 0.7.0.2 and earlier.  However, you can still save compatible version 0.4 OARs by specifing --version=0 on the save oar command line
e.g. save oar --version=0 oars/test.oar
2010-11-20 02:32:12 +00:00
Master ScienceSim 8f1a79420b Fixed appearance send for avatars with only default textures. This should fix some of the appearance problems on osgrid. Also added a transaction lock on SetAppearance. This won't prevent concurrent access to Appearance but it will at least make sure each update completes.
Signed-off-by: Melanie <melanie@t-data.com>
2010-11-18 19:04:50 +00:00
Justin Clark-Casey (justincc) e6eeaaea67 minor: add some method comments 2010-11-17 22:55:06 +00:00
Melanie 43c270b536 Fix gesture and viewer preview sounds not playing 2010-11-17 18:20:24 +00:00
Melanie 7bb005b0d1 Change the way attachments are persisted. Editing a worn attachment will now
save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
2010-11-16 21:01:56 +00:00
Melanie ff3e466000 Remove a debug spam 2010-11-10 01:17:40 +00:00
Melanie 846198bb9e Although the Allow Voice setting is per estate rather than per region,
apparently it is required in the region handshake to let the client
enable parcel voice controls. So, send it.
2010-11-09 23:55:43 +00:00
Melanie 22144eb8f7 Fix parcel bans to work only on the avatars they're supposed to work on instead of pushing all avatars, even the ones that are allowed. 2010-11-09 22:15:59 +00:00
Jeff Ames ae9c4a4d11 Formatting cleanup. 2010-11-08 07:48:35 -05:00
Melanie Thielker d8fffd0fb5 Call attachment cleanup when an agent crosses out 2010-11-08 02:37:00 +00:00
Melanie 6585243113 Detach attachments displaced by other attachments 2010-11-08 02:35:47 +00:00
Jonathan Freedman 4f40374464 Merge git://github.com/opensim/opensim into mantis5110 2010-11-05 19:10:02 -07:00
Melanie 644eb9fd7f Fix playing sound from HUDs 2010-11-05 13:45:28 +00:00
Melanie e078c57bf0 Fix attached sounds from HUDs erroneously being delivered to other avatars 2010-11-05 13:39:04 +00:00
Melanie 4ab9d37a8e When LightShare is enabled, the standard day cycle is bypassed and replaced by
midday defaults when no specific LightShare profile is set.
This prevents LightShare info being send out when the region has no LightShare
profile, allowing normal day/night cycles to happen.
2010-11-03 02:04:17 +00:00
Diva Canto 9f5ab3b965 Old deserialization can't deal with commas in flag fields. Making use of -version option on save oar command. Bumped archives version to 0.5; version < 0.5 generates flag fields without commas. Everything else is identical. 2010-11-02 12:05:24 -07:00
dahlia ed7959ddfb Thanks Snoopy for a patch that addresses Mantis #0005165: osSetDynamicTextureURL crashed region server
Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-11-02 02:35:56 -07:00
Jonathan Freedman 12d61d1ef5 Merge branch 'master' into mantis5110 2010-10-31 20:50:39 -04:00
Diva Canto f15f0ab59b Removed a couple of very verbose debug messages. 2010-10-31 12:11:30 -07:00
Jonathan Freedman 95a0ea78f9 Merge branch 'master' into mantis5110 2010-10-30 18:28:07 -04:00
Jonathan Freedman 96a29c43b0 Merge branch 'master' into mantis5110 2010-10-30 14:11:02 -04:00
Jonathan Freedman e371d3208c Merge branch 'master' into mantis5110
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
2010-10-30 14:10:13 -04:00
Melanie e98d8d500f Fix logins and avatar appearance. Contains a Migration. May contain nuts.
This will cause visual params to be persisted along with worn items. With
this, alpha and tattoo laters will be saved. Multiple layers MAY work, but
not tested because I don't use Viewer 2.
2010-10-30 19:06:47 +01:00
Teravus Ovares (Dan Olivares) 09bf9d5fca * AbsolutePosition.Get{} returns incorrect result for child prim so switch to using prim.GetWorldPosition() in the warp renderer. 2010-10-30 02:26:48 -04:00
Jonathan Freedman 9e7d3e0f25 Merge branch 'master' into mantis5110 2010-10-29 23:59:16 -04:00
Jonathan Freedman c8d65c359f Merge branch 'master' into mantis5110
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-10-29 23:58:14 -04:00
Jonathan Freedman d219317074 Merge branch 'master' into mantis5110
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-10-29 23:12:51 -04:00