Justin Clark-Casey (justincc)
7f5019b0f2
Add ILandObject.IPrimCounts for the new prim count module.
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Not functional yet, but tests now act against this object rather than interrogating the module directly
2011-03-25 21:47:54 +00:00
Justin Clark-Casey (justincc)
eaa37d15f2
factor out common test setup code in PCM tests
2011-03-23 23:28:23 +00:00
Justin Clark-Casey (justincc)
f001aab8aa
extend TestAddOwnerObject() to add a second object
2011-03-23 23:19:15 +00:00
Justin Clark-Casey (justincc)
ebbe3afaf1
Add PrimCountModuleTests.TestRemoveOwnerObject().
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Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs
2011-03-23 23:14:55 +00:00
Justin Clark-Casey (justincc)
de88227bc4
refactor: simplify part of AddSceneObject() test setup by moving sog construction into SceneSetupHelpers.CreateSceneObject()
2011-03-23 22:29:27 +00:00
Justin Clark-Casey (justincc)
88673c86a4
use a 3 part object for the pcm test rather than a 1 part, for improved test coverage
2011-03-23 22:17:47 +00:00
Justin Clark-Casey (justincc)
f1f4985ab6
user a non UUID.Zero user in pcm test to avoid any special treatment of UUID.Zero
2011-03-23 22:14:04 +00:00
Justin Clark-Casey (justincc)
654aa7abeb
Extend simple PCM add object test to check all counts
2011-03-23 22:12:20 +00:00
Justin Clark-Casey (justincc)
08c3cd6b36
Add method doc to the Get*() methods on PrimCountModule
2011-03-23 22:04:14 +00:00
Justin Clark-Casey (justincc)
67cafbd33a
remove a rogue Console.WriteLine() from the last commit.
2011-03-23 21:54:02 +00:00
Justin Clark-Casey (justincc)
d011896341
Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to listen for that rather than EventManager.OnParcelPrimCountAdd
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OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count.
Extend automated test for this scenario.
2011-03-23 21:53:14 +00:00
Justin Clark-Casey (justincc)
b34743e5fe
Add an initial confidence-building TestAddObject() for prim counts.
2011-03-22 23:47:36 +00:00
Melanie
fb890e543f
Don't send a windlight profile to clients if windlight is not set for
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that region. This should restore normal day and night cycles for
regions without WL settings.
2011-03-21 08:02:56 +00:00
BlueWall
a3651eb5d0
Thanks Kevin Cozens for a patch that:
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Fixes several spelling mistakes
2011-03-17 05:48:42 -04:00
Justin Clark-Casey (justincc)
9885f68f44
When setting media on a prim values, use generic object permissions instead of media permissions.
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Media permissions are just meant to be checked when we want to know if a user should be shown the navigation bar or allowed to navigate. It should not be checked when we're setting the media up.
This bug was preventing a user from ever setting any more values if they had unchecked the owner settings.
2011-03-14 22:47:14 +00:00
Justin Clark-Casey (justincc)
f6b638fec9
factor inventory file loading into its own method
2011-03-12 00:49:13 +00:00
Justin Clark-Casey (justincc)
c4060e56ef
factor out iar asset load code into its own method
2011-03-12 00:35:40 +00:00
Justin Clark-Casey (justincc)
a3c7c04ead
refactor: make boolean load indicators on load iars instance fields
2011-03-12 00:28:23 +00:00
Justin Clark-Casey (justincc)
367ed585e0
introduce iar load checks which make sure archive.xml comes first, then inventory nodes, then assets
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this is necessary for correct loading. "save iar" always saves in this order so there shouldn't be any problems - these checks are to give better feedback to other systems that may construct IARs.
2011-03-12 00:21:52 +00:00
Mic Bowman
836ab6b0e8
Change how map blocks are encoded to make map search
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work with viewer 2.
2011-03-10 15:23:46 -08:00
Justin Clark-Casey (justincc)
ad1dea5aff
Add test for simple case where creator account with appropriate uuid exists on the target system for an iar load
2011-03-10 22:56:11 +00:00
Justin Clark-Casey (justincc)
8d69e68311
refactor: rename test user account fields
2011-03-10 22:52:41 +00:00
Justin Clark-Casey (justincc)
9ecb745ed7
factor out common scene setup code in InventoryArchiveTestCase
2011-03-10 22:48:19 +00:00
Justin Clark-Casey (justincc)
66d2d35425
extend TestLoadIarV0_1AbsentCreator() to check serialized object CreatorId as well
2011-03-10 22:40:24 +00:00
Justin Clark-Casey (justincc)
ce4421497e
re-enable item.CreatorId check in TestLoadIarV0_1AbsentCreator()
2011-03-10 22:38:52 +00:00
Justin Clark-Casey (justincc)
b821f748ac
For objects loaded from an IAR, make sure the CreatorID points towards the OSP resolved ID if newer CreationData is not present.
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This should resolve issues where the creator for rezzed objects was being shown as "Unknown user" where previous behaviour was to show the OSP resolved account.
This is being done by parsing the serialized objects and updating the CreatorID if no CreationData exists. This operation might be expensive for sculpties where the sculpt texture is inlined with the object data. Will just have to see.
This relies on the IAR streaming inventory data before asset data (as is currently the case). Will need to introduce more stringent checks for file order on loading (much like JAR zips must start with the manifest file).
This is for IAR loading only. Tests updated to check this behaviour.
2011-03-10 21:56:15 +00:00
Justin Clark-Casey (justincc)
a151afebe3
When setting up default iar for testing, use iar archiving code rather than constructing the tar manually
2011-03-10 19:40:19 +00:00
Justin Clark-Casey (justincc)
4dd60b7dce
Change existing users load iar test so that it fulfills it's original intention (i.e. OSPA resolution, which is still active).
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Will need to write a separate test for the simplest case where creator accounts with appropriate uuids exist on iar load.
2011-03-10 00:19:17 +00:00
Justin Clark-Casey (justincc)
549b0ea17c
Split the inventory path testing parts of TestLoadIarV0_1ExistingUsers() into a new test TestLoadIarToInventoryPaths()
2011-03-10 00:06:32 +00:00
Justin Clark-Casey (justincc)
fa1996155e
Make the item created in the default test iar an object rather than a script
2011-03-09 23:58:26 +00:00
Justin Clark-Casey (justincc)
07f68c8318
minor: change the order of some default iar setup in test case
2011-03-09 23:54:52 +00:00
Justin Clark-Casey (justincc)
9456bb77fb
Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.
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This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
2011-03-09 23:25:24 +00:00
Justin Clark-Casey (justincc)
20aeace8d7
Add log messages on teleport failure to better pin down the cause.
2011-03-09 22:03:12 +00:00
Justin Clark-Casey (justincc)
ae507bb060
Split out path tests from InventoryArchiveTests. Factor common code into test case parent
2011-03-09 01:53:27 +00:00
Justin Clark-Casey (justincc)
8a2360bf81
Simplify TestLoadIarV0_1AbsentUsers() to use common IAR test setup. Make static dictionaries on NullUserAccountData instance instead to stop user accounts being carried over between tests
2011-03-09 01:21:31 +00:00
Justin Clark-Casey (justincc)
743a6b0da5
Make -m shortcut option for --merge on load iar specific. Correct some log message origins.
2011-03-08 22:44:02 +00:00
Justin Clark-Casey (justincc)
9b345ebf73
factor out SetPartMediaFlags() function in MoapModule.
2011-03-05 02:42:47 +00:00
Justin Clark-Casey (justincc)
2e46027c14
Construct test load iar only once and reuse for each test, rather than recreating it every time
2011-03-05 02:34:44 +00:00
Justin Clark-Casey (justincc)
9e579a7891
Fold ClearMediaEntry() back into SetMediaEntry()
2011-03-05 02:21:53 +00:00
Justin Clark-Casey (justincc)
9f85ee29ac
Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to false
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Implement test for ClearMediaEntry()
2011-03-05 02:18:03 +00:00
Mic Bowman
3c0d607f45
Changed order of checks for local regions when processing
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AgentUpdate messages. Should improve throttles and reprioritization
when an avatar is moving.
2011-03-04 17:17:53 -08:00
Justin Clark-Casey (justincc)
72cb498fd0
minor: Make MoapModule namespace consistent with other modules
2011-03-05 01:13:59 +00:00
Justin Clark-Casey (justincc)
481ca910da
add test for MoapModule.SetMediaUrl()
2011-03-05 01:07:05 +00:00
Justin Clark-Casey (justincc)
3c89527b22
Fix bug where llSetPrimMediaParams() reported success but never set the media texture.
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We weren't setting the TextureEntryFace.MediaFlags = true when a media texture was set directly via a script. This was being done when the viewer was setting them directly.
2011-03-05 00:06:51 +00:00
Melanie
cea47491de
Fix a few little things
2011-02-27 19:49:23 +00:00
Justin Clark-Casey (justincc)
2b04cab1ee
change some log messages from info to debug
2011-02-25 02:15:06 +00:00
Justin Clark-Casey (justincc)
0f545abfc1
Make the file expiration defaults the same whether the whole [FLOTSAM ASSET CACHE] section is missing or just the particular config values
2011-02-25 01:31:38 +00:00
Justin Clark-Casey (justincc)
939c47ac52
instead of using different default memory expiration depending on whether there is a [FLOTSAM ASSET CACHE] section present at all, use the same default all the time
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this simplifies the code
2011-02-25 01:25:38 +00:00
Justin Clark-Casey (justincc)
beff0ac32f
log actual cache directory for FlotsamAssetCache instead of always logging the default
2011-02-25 01:18:43 +00:00
Justin Clark-Casey (justincc)
197cc3883f
Fix bug where having no maximum memory cache timeout would cause the flotsam asset cache to try using Double.MaxValue, which would cause the underlying OpenMetaverse.ExpiringCache to choke.
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There is probably an underlying bug to fix in ExpiringCache.
2011-02-25 01:16:47 +00:00
Mic Bowman
1bb0bae78a
Forces the owner of a rezzed object to be the "rezzer" of the
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object rather than the owner of the inventory item. In theory,
this shouldn't happen unless you are using grid-wide library
for inventory.
2011-02-22 13:30:38 -08:00
Mic Bowman
5a16fa882c
Parameterizes the view distance used to compute and manage
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child agents in neighbor regions. This means you can extend
the view on a simulator beyond the default 3x3 regions.
This uses a region default draw distance and should be
replaced at some point by the avatar specified draw distance.
That will require more careful, dynamic recomputation of child
agents every time the draw distance changes.
WARNING: this is experimental and has known instabilities. specifically
all regions "within site" should be running the same default draw distance
or agents will not be closed correctly.
2011-02-22 13:23:54 -08:00
Marck
25265c964f
Changed console command "alert" and added new command "alert-user".
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This addresses Mantis #4709 .
Command "alert" always sends a message to everybody; the variant "alert general" has been removed. Sending messages to one user is done with the dedicated command "alert-user".
2011-02-16 18:36:57 +01:00
Melanie
918c12c965
Change the QUERYACCESS method to eliminate spurious access denied messages
2011-02-16 08:06:11 +00:00
Diva Canto
a8ced66e87
Improved error message on TP failure
2011-02-12 07:28:21 -08:00
Justin Clark-Casey (justincc)
7e21c1eadf
Hack in a crude temporary "estate show" command
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This will show the estate for each region, along with that estate's id and the estate owner.
This is temporary because the command output might change.
This commit also converts the estate module from the old to the new region module format
2011-02-12 00:46:01 +00:00
Justin Clark-Casey (justincc)
26727ee044
refactor: split out estate management commands into separate class
2011-02-11 23:32:38 +00:00
Diva Canto
d627122cdc
Mantis #5368 -- exception on WorldMap
2011-02-07 19:44:55 -08:00
Diva Canto
d934add021
Thanks Tokeiito for noticing this bug. mantis #5366
2011-02-07 14:49:18 -08:00
Diva Canto
2c7e87c45b
Better output for show neighbours
2011-02-06 07:51:20 -08:00
Diva Canto
cc81d924ca
Fixed Caps handlers leak
2011-02-05 19:34:02 -08:00
Diva Canto
30fa5ad1e2
One more diagnosis command:
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show caps
2011-02-05 19:21:12 -08:00
Diva Canto
67555994ad
Amend to yesterday's deletions: forgot to delete the RemoteInventory module in th addin.xml file.
2011-02-05 07:55:54 -08:00
Diva Canto
632babf8fb
Added an additional debug message, and removed a bunch of files that weren't being used anymore -- the old RemotsInventory connectors stuff.
2011-02-04 19:19:38 -08:00
Diva Canto
f5a3eb9fd5
Added a config var to HGInventoryAccessModule called OutboundPermission that controls whether the sim lets asset POSTs happen to foreign grids or not. It's True by default. If ppl want to allow foreign visitors but don't want to allow any assets out of their grid, they should set this to False. This is the beginning of policies for these things...
2011-02-04 17:05:45 -08:00
Justin Clark-Casey (justincc)
1613d89383
minor: Correct misspelling of neighbour in log messages.
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Thanks Fly-Man-
2011-02-04 20:51:51 +00:00
Mic Bowman
cf24069227
Change UpdateAgent (for changes in agent position) to be sent
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once to each simulator rather than once to each region. This
should help with some of the delays caused by multiple outstanding
requests to a single service point.
2011-02-03 12:43:46 -08:00
Diva Canto
8fdc810a23
Addresses mantis #5360 : CreatorData was being written as long as it wasn't null. This made iars backwards incompatible when some items had non-null foreign creators. This patch adds an explicit option (-c) to preserve foreign creator information.
2011-02-03 04:07:36 -08:00
Justin Clark-Casey (justincc)
4f7cf491e6
Comment out texture CAPS 'texture not found' message for now
2011-02-02 20:02:10 +00:00
Melanie
8f008f394d
Flash out the prim count module
2011-01-29 04:27:20 +00:00
Melanie
e7d5ff9bd2
Create the structure of classes and interfaces to replace the cruft that
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is in the land management module today
2011-01-29 02:24:27 +00:00
Melanie
0936455725
Adding the prim count module skeleton
2011-01-28 23:44:17 +00:00
Justin Clark-Casey (justincc)
ab1ec3c3cc
minor: remove a few mono compiler warnings
2011-01-28 21:51:25 +00:00
Kevin Cozens
a0380af18f
Display supported file extensions/formats in "terrain load help" (Mantis #5349 )
2011-01-28 21:24:05 +00:00
Kevin Cozens
9798b044fe
Added loading and saving of terrain files using Terragen format (Mantis #1564 )
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Terrain files can now be loaded and saved using the Terragen (.ter) format.
Selection of the terrain file loader to use is now based on the extension
of the filename being loaded and the data is loaded using a memory stream
instead of writing it to a file and then loading it from the file.
2011-01-28 21:19:53 +00:00
Melanie
188d86998d
Fix up QueryAccess to also check parcels
2011-01-28 04:09:04 +00:00
Melanie
d90b0c53ec
Fix bumping into sim borders and check estate bans for walking crossings
2011-01-28 02:38:14 +00:00
Melanie
80bf95b7b4
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-01-28 02:34:45 +00:00
Melanie
5a0cb7d37e
Thank you, Goetz, for a patch to fix prim count display in cut regions.
2011-01-28 02:34:07 +00:00
Justin Clark-Casey (justincc)
f9ea5e69c5
Refactor: Break out LoadObjects() and LoadParcels() from a longer method
2011-01-27 21:07:21 +00:00
Justin Clark-Casey (justincc)
19e4473a97
Put confirmation on "land clear" command to avoid nasty accidents
2011-01-27 20:57:59 +00:00
Justin Clark-Casey (justincc)
be3685b1a2
When an oar is loaded, do not create a default parcel before loading the parcels from the OAR.
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The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one.
Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
2011-01-27 20:36:50 +00:00
Justin Clark-Casey (justincc)
42c0dbf49a
Show local IDs in "land show" output.
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Also properly insert region name in "land clear" command
2011-01-27 20:11:30 +00:00
Justin Clark-Casey (justincc)
ab9a0f2f1d
Add "land clear" command
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This clears all parcels from the currently selected region and replaces them with the single region spanning default parcel owned by the estate owner
2011-01-27 19:37:20 +00:00
Justin Clark-Casey (justincc)
5a26dc2743
Fix OAR parcel loading so that old parcels are replaced by the new instead of merged.
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The --merge switch will still merge the old and new land parcelling.
2011-01-27 18:48:48 +00:00
Justin Clark-Casey (justincc)
e33cb3db93
remove unused CreateBaseLand()
2011-01-27 16:50:41 +00:00
Justin Clark-Casey (justincc)
a0469daf75
Implement command "land show". This shows all the parcels on the currently selected region/s
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This is useful for diagnostics. The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
2011-01-26 21:12:41 +00:00
Mic Bowman
c4727645b8
Removed a few more spurious appearance saves. When an avatar
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enters a region the attachments module tries to update the
appearance with attachments that are already part of the appearance.
Just added a check to only save if the attachments weren't there
before.
2011-01-25 14:23:58 -08:00
Diva Canto
cc39d0bf4e
Fixes mantis #5343
2011-01-23 14:47:58 -08:00
Justin Clark-Casey (justincc)
a32381cb9b
stop extremely old region serialization commands from appearing in the console
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as far as I know these are unused and unsupported. Please re-enable if this is not the case. This does not effect save-xml[2]/load-xml[2]
2011-01-22 00:27:34 +00:00
Justin Clark-Casey (justincc)
41105948bd
remove some mono compiler warnings
2011-01-21 23:19:52 +00:00
Justin Clark-Casey (justincc)
c383dbd06d
implement "show throttles" command for showing current agent throttles and the server settings.
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This is in a very crude state, currently.
The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules
OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved).
This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
2011-01-21 00:38:16 +00:00
Justin Clark-Casey (justincc)
58eb6b5fa3
minor: help text adjustment for "show queues"
2011-01-20 23:22:45 +00:00
Justin Clark-Casey (justincc)
df740d8e5c
remove reference to CoreModules from ClientStack.LindenUDP
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client stack uses modules in the same way that scene does - through their interfaces
2011-01-20 23:21:25 +00:00
Justin Clark-Casey (justincc)
1baf63dbae
Move "show queues" command out of OpenSim.cs and into a separate module.
2011-01-20 22:57:12 +00:00
Justin Clark-Casey (justincc)
d3dca7d25a
For now, comment out logging messages about IM sending, since these cause high spam for large group messaging
2011-01-19 01:50:02 +00:00
Justin Clark-Casey (justincc)
28fda1cab6
with mic's permission, reduce appearance, baked texture logging verbosity for now
2011-01-19 01:41:32 +00:00
Justin Clark-Casey (justincc)
a42faca5b9
With mic's permission, adjust long call time info messages to 500ms from 200ms
2011-01-19 01:13:10 +00:00
Justin Clark-Casey (justincc)
97c0430093
Downgrade and comment out some other caps messages for now
2011-01-19 01:10:09 +00:00
Melanie
9f7b37b37c
Fix build break
2011-01-18 01:48:37 +00:00
Melanie
ac16a49ca0
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-01-18 01:27:11 +00:00
Melanie
31144a62b3
Change gesture activation to not quash any other flags
2011-01-18 01:26:37 +00:00
Justin Clark-Casey (justincc)
c544f0d0c5
Prune some of the excess logging for client logins.
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Didn't touch the appearance related stuff.
2011-01-18 00:25:24 +00:00
Diva Canto
5e35651efc
Protect World Map module, RequestMapItemsAsync, from badly formed URLs.
2011-01-17 11:45:13 -08:00
Melanie
705f4e1e4b
Dont' trust the viewer! Fix a permission slam error caused by trusting
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the viewer too much.
2011-01-12 21:46:49 +00:00
Melanie
914e4b319e
Fix direct item give permissions
2011-01-12 21:39:13 +00:00
Diva Canto
0fabe0e5a5
Added more debug messages under the -verbose option.
2011-01-08 16:33:33 -08:00
Diva Canto
35a2961ccd
Added a -v|verbose option to save iar.
2011-01-08 16:17:00 -08:00
Diva Canto
02e661f8dd
Minor additional debug message.
2011-01-07 11:39:22 -08:00
Diva Canto
8c0e156b4d
Make HG map search consistent with new syntax for link-region, i.e. http://foo.org . Old syntax (foo.org) is still supported, but has surprising results when ppl search again, because internally the HG link names start with http.
2011-01-07 11:38:54 -08:00
Diva Canto
52f88f5739
Spawn a threadlet upon receiving requests to close agents. The operation may take too long, and we don't need to keep the caller waiting.
2011-01-07 10:04:39 -08:00
Diva Canto
81587466e7
Map search: changed the flag sent to the client. It was 2 (???), now it's 0. This makes HG map tiles work on map search -- a longstanding annoyance. My map search tests were all ok, but since I don't understand these flag values, this may break something related to map search.
2011-01-06 12:53:54 -08:00
Melanie
07cc032081
Allow cross-scope friendships to work, and also allow other cross scope name
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resolution
2011-01-03 19:42:46 +00:00
Melanie
c48ddbfef1
Fix scoping for prim region crossings
2011-01-03 19:41:02 +00:00
Melanie
9971766256
Implement Scope ID lookup on GetLandData. Stacked regions were not handled
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properly
2011-01-03 19:40:55 +00:00
Diva Canto
d42e0c39fc
Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors were not getting notified.
2010-12-29 07:36:39 -08:00
Diva Canto
f801d50a8a
WARNING: simulator config var change! This affects only system-facing configs. Nothing to do if you follow the rules of not messing with Grid.ini and GridHypergrid.ini.
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Change the remote Grid region module so that it takes the network connector as a config variable. This allows the region plugin to be reused for both Robust and Simian network connectors.
2010-12-27 15:25:08 -08:00
Diva Canto
06077f775f
Fixes mantis #5279
2010-12-25 08:28:42 -08:00
Diva Canto
3eaaaa0d99
One more pass at object inventory. This time, fix SceneObjectPartInventory so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's.
2010-12-24 08:50:00 -08:00
Diva Canto
135b012bbd
Hopefully this fixes all prim inventory issues. No more abort, no more keeping track of time. Simply handle the issues, which are: (1) rapid double requests from the viewer for the same file; (2) sometimes the file generation takes too long and the Xfer request arrives at the XferModule before the file name is added.
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This still has debug messages commented out, in case this needs more debugging. Pushing it so others can test.
2010-12-23 19:31:37 -08:00
Diva Canto
bc67bc0d94
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-12-23 10:05:45 -08:00
Diva Canto
54418c5e69
Removed unused code -- this was the previous version of UDP texture sending, which now lives entirely in LindenUDP space.
2010-12-23 10:05:08 -08:00
Melanie
26e601a776
Put back a commented section of code. With some viewers, object inventory
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transfers just don't start without it. Observed my Nebadon and yours truly.
2010-12-23 11:50:53 +00:00
Diva Canto
862da9a55f
Added a counter to NewFiles in Xfers to account for simultaneous object inventory requests, which apparently are happening and may cause race conditions if the file name is removed after the first transfer.
2010-12-22 17:55:58 -08:00
Melanie
990e73d7cb
Fix a broken format on an error message. Also replace yet another e.Message
...
with e.ToString(). e.Message is USELESS, it doesn't tell us what happened
where, we should use e.ToSTring() everywhere
2010-12-22 17:33:06 +00:00
Teravus Ovares (Dan Olivares)
25ecd62b1f
* Adds AbortXfer to the ClientAPI mix
...
* Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one. This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time.
* Some interesting locking... Using NewFiles to lock the rest of them. We'll see how that goes.
* The goal of this is to ensure that Xfers are restartable when they fail. The client will not do that on it's own.
2010-12-21 19:15:44 -05:00
Justin Clark-Casey (justincc)
223264047e
uncomment "load iar" help lines which added the --merge option
2010-12-18 00:59:37 +00:00
Justin Clark-Casey (justincc)
bf9555eaee
minor: add [-p|--profile=<url>] to usage line that pops up if save iar console command isn't valid
2010-12-18 00:57:09 +00:00
Justin Clark-Casey (justincc)
ef43f98686
Raise maximum iar version that master can load to 1.x, so that it can load its own iars (oops)
2010-12-18 00:45:56 +00:00
Diva Canto
10ae5454cb
Made the map thread request the map items asynchronously, as the name suggested -- but with a cap of 20 async requests max at any given time.
2010-12-14 12:16:51 -08:00
Diva Canto
55e04e6c68
Fixes mantis #5270 -- Map tiles for hyperlinks not showing in world map for grided sims.
2010-12-14 08:11:49 -08:00
Justin Clark-Casey (justincc)
e08da02a0f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-12-14 00:12:17 +00:00
Justin Clark-Casey (justincc)
e62b3dba8a
reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code
...
There are no functional changes. UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout
2010-12-14 00:11:41 +00:00
Melanie
2a9f095071
Fix a small bug in ban list handling
2010-12-13 22:14:34 +00:00
Melanie
9bd7f3b03a
Revamp the viewer -> banlist packet processing so fix a number of bugs.
...
Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties
method that takes a GroupPowers argument to specify what action is to be
taken. Also, make the method to set parcel data much more granular. Permissions
in a deeded setting should now work.
2010-12-13 20:35:56 +00:00
Justin Clark-Casey (justincc)
b46de6e025
Remove the restriction that you have to be logged in when loading/saving iars
...
This is pointless as we're supplying the password on the command line
2010-12-11 03:09:00 +00:00
Justin Clark-Casey (justincc)
387f743993
If we're saving an IAR with --profile information, then label this a version 1.0 IAR since it isn't compatible with older OpenSim releases.
2010-12-11 02:18:16 +00:00
Justin Clark-Casey (justincc)
373ef594ba
Drop current OAR version back to 0.5 since these are currently now compatible with older OpenSim versions again.
...
Removed ability to choose 0.4 to avoid having to write code that polices this properly. Please shout on the ml if you really need this.
2010-12-11 01:57:32 +00:00
Marck
b512ecd1dc
Normalization of OSSL function names.
...
Added the following replacement functions for compliance to the OSSL standards stated on the wiki:
osGetTerrainHeight
osSetTerrainHeight
osGetSunParam
osSetSunParam
osSetPenColor
The functions that do not comply to the standard give a warning when used but work normally otherwise.
The graphics primitive drawing command "PenColor" has also been added as well as dynamic texture parameter "bgcolor" as an alternative to "bgcolour".
The following two functions have been renamed because they are not enabled yet aynway:
osWindParamSet => osSetWindParam
osWindParamGet => osGetWindParam
2010-12-10 22:20:35 +01:00
Diva Canto
cefdee8aaf
Normalized ALL URLs with trailing /'s hopefully. Fixed show hyperlinks command. mantis #5259
2010-12-09 16:52:37 -08:00
Diva Canto
ab980fc927
Fixed wrong comment
2010-12-08 19:47:05 -08:00
Diva Canto
90bcfefe09
Fixed previous compile error -- I haven't pushed the CreatorID in AssetBase yet...
2010-12-08 19:37:35 -08:00
Melanie
d7346dd5ff
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-12-09 01:55:45 +00:00
Diva Canto
1070cffcf9
Added ability for GetTexture to serve multiple formats. The format may come as an extra query parameter in the URL format=<format> (this was tested and working) or it may come in the Accept header (code added, but not tested). The result of the conversion is placed in the asset cache, under the name <uuid>-<format>.
2010-12-08 18:53:15 -08:00
Melanie
4df1d25d23
Plumb a code path for the entity transfer module to ask a destination scene
...
whether or not an agent is allowed there as a root agent.
2010-12-09 01:55:32 +00:00
Diva Canto
72748746d5
Fixed some inconsistency with trailing /. Made debug messages consistent. Changed the stored region names of HG regions. Increased the size of regionName in DB.
2010-12-05 19:43:24 -08:00
Jonathan Freedman
45cd2e3ef9
Merge branch 'master-core' into mantis5110
2010-12-05 11:49:15 -08:00
Melanie
4ca108f85e
Simplify updating of agent inventory assets. Make newly created asset IDs
...
random rather than using IDs known by the client ahead of time.
2010-12-04 04:50:24 +00:00
Melanie
ea17b262a3
Convert the agent asset transactions module to a new style module.
...
Refactor to remove the property "MyScene" and the pointless circular
refs to the managing classes. Converted the module to a non-shared module.
Reformatted source for 80 columns. Removed the special role the module
had in the old loader.
2010-12-04 04:24:55 +00:00
Mic Bowman
df860516bf
Various bug fixes for appearance handling: more aggressive reset of textures and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data.
...
Cleaned up (and added) debugging.
2010-12-03 23:45:00 +00:00
Diva Canto
f3835fe15c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-29 09:58:20 -08:00
Diva Canto
49b59fffee
Fix unit test.
2010-11-29 09:57:41 -08:00
Diva Canto
f86c438653
Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
2010-11-29 08:43:33 -08:00
Diva Canto
3292a22558
Creator information preserved upon HG transfers.
2010-11-26 22:06:34 -08:00
Mic Bowman
541a7660e0
Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
...
Cleaned up the avatar update calls in the groups code. Cleaned up
some commented and debugging code, and a few formating fixes.
2010-11-27 01:14:36 +00:00
Diva Canto
1cbd2842d5
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-25 16:27:19 -08:00
Diva Canto
ae4b02e115
WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
2010-11-25 11:14:16 -08:00
Melanie
2d2098f5da
Export the module interface for restart
2010-11-25 04:06:25 +00:00
Melanie
57c4def254
Change all restarting to use the restart module. Remove hardcoded behavior
2010-11-25 03:16:52 +00:00
Melanie
fb97fe8307
Finish the RestartModule and fix some bugs. Add new console commands:
...
region restart bluebox <msg> <time> ...
region restart notice <msg> <time> ...
region restart abort [<message>]
2010-11-25 02:30:06 +00:00
Melanie
6734c9f83a
Implement the restart module
2010-11-25 01:22:05 +00:00
Melanie
e14f449cc2
Adding the skeleton for the restart module
2010-11-24 22:14:53 +00:00
Jonathan Freedman
bc51dfc45e
Merge branch 'master-core' into mantis5110
2010-11-23 22:27:54 -08:00
Marck
c68f03a6ff
Fix: Allow use of parameters without specifying a file path with command "save oar"
2010-11-23 11:45:12 +01:00
Justin Clark-Casey (justincc)
63170fdea7
Only perform the take object permissions check if an object is being attached directly from the scene, not from existing inventory
2010-11-23 04:26:07 +00:00
Jonathan Freedman
b7f5e82843
Merge branch 'master-core' into mantis5110
2010-11-21 20:01:48 -08:00
Jonathan Freedman
562147475c
Merge https://github.com/opensim/opensim into mantis5110
...
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2010-11-21 19:51:23 -08:00
Diva Canto
c617d658dd
Added creator info across the board -- TaskInventoryItems and InventoryItems themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being.
...
New migration in inventory table in order to make CreatorID varchar(255).
2010-11-21 17:19:24 -08:00
Diva Canto
6a9ae9e7cb
Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.
...
New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars.
Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
2010-11-21 13:16:52 -08:00
Justin Clark-Casey (justincc)
a88bcbb118
Knock V0_2 decals off archive tests since they're misleading
2010-11-20 03:01:47 +00:00
Justin Clark-Casey (justincc)
d7bca3d8e8
Fix unit tests and save problems
...
(note; contrary to previous commits, saving 0.4 OARs is actually broken since serialized objects in inventories are not yet converted properly).
Firstly, if you can save a version 1.0 OAR then you can load it too.
Secondly, closing the save stream even on success before assets/objects are saved is a bad idea
2010-11-20 02:59:21 +00:00
Justin Clark-Casey (justincc)
1087d6042b
correct build break. for some reason, xbuild didn't rebuild test dlls
2010-11-20 02:43:38 +00:00
Justin Clark-Casey (justincc)
f49e32bfaa
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-20 02:34:27 +00:00
Justin Clark-Casey (justincc)
2c7be7130e
Bump oar version to 1.0 from 0.5
...
If oar contents are being changed such that older versions of opensim can't load them, then the major version must be increased
This also locks version parameters to either 1.0 or 0.4, so that arbitrary 'versions' cannot be saved
Also closes save stream properly in the event of an error
Version 1.0 OARs are currently incompatible with OpenSim 0.7.0.2 and earlier. However, you can still save compatible version 0.4 OARs by specifing --version=0 on the save oar command line
e.g. save oar --version=0 oars/test.oar
2010-11-20 02:32:12 +00:00
Master ScienceSim
8f1a79420b
Fixed appearance send for avatars with only default textures. This should fix some of the appearance problems on osgrid. Also added a transaction lock on SetAppearance. This won't prevent concurrent access to Appearance but it will at least make sure each update completes.
...
Signed-off-by: Melanie <melanie@t-data.com>
2010-11-18 19:04:50 +00:00
Justin Clark-Casey (justincc)
e6eeaaea67
minor: add some method comments
2010-11-17 22:55:06 +00:00
Melanie
43c270b536
Fix gesture and viewer preview sounds not playing
2010-11-17 18:20:24 +00:00
Melanie
7bb005b0d1
Change the way attachments are persisted. Editing a worn attachment will now
...
save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
2010-11-16 21:01:56 +00:00
Melanie
ff3e466000
Remove a debug spam
2010-11-10 01:17:40 +00:00
Melanie
846198bb9e
Although the Allow Voice setting is per estate rather than per region,
...
apparently it is required in the region handshake to let the client
enable parcel voice controls. So, send it.
2010-11-09 23:55:43 +00:00
Melanie
22144eb8f7
Fix parcel bans to work only on the avatars they're supposed to work on instead of pushing all avatars, even the ones that are allowed.
2010-11-09 22:15:59 +00:00
Jeff Ames
ae9c4a4d11
Formatting cleanup.
2010-11-08 07:48:35 -05:00
Melanie Thielker
d8fffd0fb5
Call attachment cleanup when an agent crosses out
2010-11-08 02:37:00 +00:00
Melanie
6585243113
Detach attachments displaced by other attachments
2010-11-08 02:35:47 +00:00
Jonathan Freedman
4f40374464
Merge git://github.com/opensim/opensim into mantis5110
2010-11-05 19:10:02 -07:00
Melanie
644eb9fd7f
Fix playing sound from HUDs
2010-11-05 13:45:28 +00:00
Melanie
e078c57bf0
Fix attached sounds from HUDs erroneously being delivered to other avatars
2010-11-05 13:39:04 +00:00
Melanie
4ab9d37a8e
When LightShare is enabled, the standard day cycle is bypassed and replaced by
...
midday defaults when no specific LightShare profile is set.
This prevents LightShare info being send out when the region has no LightShare
profile, allowing normal day/night cycles to happen.
2010-11-03 02:04:17 +00:00
Diva Canto
9f5ab3b965
Old deserialization can't deal with commas in flag fields. Making use of -version option on save oar command. Bumped archives version to 0.5; version < 0.5 generates flag fields without commas. Everything else is identical.
2010-11-02 12:05:24 -07:00
dahlia
ed7959ddfb
Thanks Snoopy for a patch that addresses Mantis #0005165 : osSetDynamicTextureURL crashed region server
...
Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-11-02 02:35:56 -07:00
Jonathan Freedman
12d61d1ef5
Merge branch 'master' into mantis5110
2010-10-31 20:50:39 -04:00
Diva Canto
f15f0ab59b
Removed a couple of very verbose debug messages.
2010-10-31 12:11:30 -07:00
Jonathan Freedman
95a0ea78f9
Merge branch 'master' into mantis5110
2010-10-30 18:28:07 -04:00
Jonathan Freedman
96a29c43b0
Merge branch 'master' into mantis5110
2010-10-30 14:11:02 -04:00
Jonathan Freedman
e371d3208c
Merge branch 'master' into mantis5110
...
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
2010-10-30 14:10:13 -04:00
Melanie
e98d8d500f
Fix logins and avatar appearance. Contains a Migration. May contain nuts.
...
This will cause visual params to be persisted along with worn items. With
this, alpha and tattoo laters will be saved. Multiple layers MAY work, but
not tested because I don't use Viewer 2.
2010-10-30 19:06:47 +01:00
Teravus Ovares (Dan Olivares)
09bf9d5fca
* AbsolutePosition.Get{} returns incorrect result for child prim so switch to using prim.GetWorldPosition() in the warp renderer.
2010-10-30 02:26:48 -04:00
Jonathan Freedman
9e7d3e0f25
Merge branch 'master' into mantis5110
2010-10-29 23:59:16 -04:00
Jonathan Freedman
c8d65c359f
Merge branch 'master' into mantis5110
...
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-10-29 23:58:14 -04:00
Jonathan Freedman
d219317074
Merge branch 'master' into mantis5110
...
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-10-29 23:12:51 -04:00
Justin Clark-Casey (justincc)
f9227977f8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-10-30 03:07:45 +01:00
Justin Clark-Casey (justincc)
45220a6954
minor: remove some old commented out code
2010-10-30 03:01:40 +01:00
Justin Clark-Casey (justincc)
ade71c9ed7
Change level of some logging messages, turning some info into arguably more appropriate debug to reduce console spam when log level is info
2010-10-30 01:32:56 +01:00
Melanie
7503c4ad61
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-10-30 00:56:42 +01:00
Melanie
818ed2032a
READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.
...
It contains a major interface version bump and will NOT work with earlier grid
services. This is preliminary work that will lead to layers support.
Rest appearance services are commented out completely, they will have to be
adapted by someone who actually uses them. Remote admin is working, but has
no layers support. There is no layers support in the database. Login likely
won't work. You have been warned.
2010-10-30 00:41:36 +01:00
Justin Clark-Casey (justincc)
e66ec432af
Rationalize the logging messages from the merged appearance branch, commenting out most of them as per Mic
2010-10-29 23:45:10 +01:00
Justin Clark-Casey (justincc)
abcde41c0d
Merge branch 'justincc-dev'
2010-10-29 23:15:35 +01:00
Justin Clark-Casey (justincc)
bcd784b316
for now, comment out some older or redundant log debug lines to make diagnostics easier
2010-10-29 21:49:26 +01:00
Master ScienceSim
f5c9a56c8b
Bunch of fixes that reduce the number of times appearance
...
and avatar data are sent. And the number of times they
are stored.
2010-10-29 13:43:35 -07:00
Master ScienceSim
68666efd25
Configuration of persistent baked textures and save/send delays.
2010-10-28 12:00:04 -07:00
Master ScienceSim
f2c1d0e34f
Merge branch 'opensim-master' into dev-appearance
2010-10-28 09:09:42 -07:00
Master ScienceSim
0f28fa400d
Added background thread to handle delayed send and save of appearance
...
to accommodate batching of the many updates that happen on login
and teleport.
Fixed handling of the serial property in appearance.
2010-10-28 09:00:39 -07:00
Jeff Ames
a331fd4e24
Formatting cleanup.
2010-10-27 00:01:03 -04:00
Master ScienceSim
9132e251aa
Made the check for texture assets asynchronous. This is one part of
...
a bigger clean up that needs to happen around locks on appearance.
2010-10-26 12:53:15 -07:00
Master ScienceSim
6e58c3d563
Half of the compatibility is working. Login into a new region with
...
old data works. Teleport out of a new region with old data works.
Teleport into a new region with old data does not trigger the
necessary rebake.
2010-10-25 14:11:47 -07:00
Jonathan Freedman
6b9660eb96
Merge branch 'master' into mantis5110
2010-10-24 14:51:38 -04:00
Jonathan Freedman
3fe8fc3d51
* throw debug message when no HomeURI is set
2010-10-24 13:32:34 -04:00
Justin Clark-Casey (justincc)
fe8d3d5a2b
Revert "Merge remote branch 'otakup0pe/mantis5110'"
...
This reverts commit 21187f459e
, reversing
changes made to 8f34e46d74
.
2010-10-22 23:52:07 +01:00
Justin Clark-Casey (justincc)
21187f459e
Merge remote branch 'otakup0pe/mantis5110'
2010-10-22 23:35:07 +01:00
Justin Clark-Casey (justincc)
8f34e46d74
Revert "* refactor refactor refactor ServerURI 4 lyfe"
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This reverts commit 55974df14b
.
2010-10-22 23:35:01 +01:00
Justin Clark-Casey (justincc)
783b1b548f
Revert "* additional serveruri cleanup"
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This reverts commit 19119d7705
.
2010-10-22 23:34:53 +01:00
Jonathan Freedman
38e76d71ac
Merge branch 'hg16' into mantis5110
2010-10-22 18:34:50 -04:00
Justin Clark-Casey (justincc)
a490b34b6e
Revert "* more url / hg cleanup"
...
This reverts commit 58f75fa19d
.
2010-10-22 23:34:44 +01:00
Justin Clark-Casey (justincc)
a7a8fdc7da
print IAR version number on console when saving
2010-10-22 18:33:52 -04:00
Justin Clark-Casey (justincc)
bdd6857006
Implement guard against trying to load incompatible version IARs
2010-10-22 18:33:47 -04:00
Justin Clark-Casey (justincc)
607c07b4aa
start parsing iar control file
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This change requires a prebuild[.sh|.bat] since a System.Xml.Linq reference is added to prebuild.xml
2010-10-22 18:33:41 -04:00
Justin Clark-Casey (justincc)
772dbf59f3
slightly simplify oar control file loading code
2010-10-22 18:33:35 -04:00
Justin Clark-Casey (justincc)
460b9fffe5
write IAR control file first in the archive rather than last
2010-10-22 18:33:32 -04:00
Justin Clark-Casey (justincc)
e06acae965
Allow region modules to know which agents actually receive chat
2010-10-22 18:33:19 -04:00
Justin Clark-Casey (justincc)
e6019dd6ac
print IAR version number on console when saving
2010-10-22 19:34:06 +01:00
Justin Clark-Casey (justincc)
7f2d844916
Implement guard against trying to load incompatible version IARs
2010-10-22 19:30:15 +01:00
Justin Clark-Casey (justincc)
199b61f1b2
start parsing iar control file
...
This change requires a prebuild[.sh|.bat] since a System.Xml.Linq reference is added to prebuild.xml
2010-10-22 19:24:42 +01:00
Justin Clark-Casey (justincc)
a5bb7b8a30
slightly simplify oar control file loading code
2010-10-22 18:47:38 +01:00
Justin Clark-Casey (justincc)
bb28726a8b
write IAR control file first in the archive rather than last
2010-10-22 18:39:40 +01:00
Jonathan Freedman
d4144bedb8
* change the data exchanged within hypergrid transactions
2010-10-21 23:22:15 -04:00
Justin Clark-Casey (justincc)
e7f184345e
minor: add some text to the oar abort messages on assets timeout to make it clear that the oar will not be usable
2010-10-22 01:52:19 +01:00
Justin Clark-Casey (justincc)
62a0910355
Allow region modules to know which agents actually receive chat
2010-10-22 01:01:56 +01:00
Jonathan Freedman
58f75fa19d
* more url / hg cleanup
2010-10-20 22:21:45 -04:00
Jonathan Freedman
19119d7705
* additional serveruri cleanup
2010-10-20 22:21:41 -04:00
Jonathan Freedman
55974df14b
* refactor refactor refactor ServerURI 4 lyfe
2010-10-20 22:21:23 -04:00
Jonathan Freedman
335f2ddad2
Merge branch 'master' of git://opensimulator.org/git/opensim
2010-10-20 20:26:37 -04:00
Master ScienceSim
b1c8d05888
Major refactoring of appearance handling.
...
AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.
AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.
AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.
AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
2010-10-20 16:17:54 -07:00
Diva Canto
a7acb650d4
Deleted verbose debug messages that are bringing sims to an halt. Increased the user cache expiration period to 33 hours.
2010-10-19 22:26:07 -07:00
Teravus Ovares (Dan Olivares)
9f975ad5aa
* One more goofy thing. I note that the sculpt texture id is broken out of the ExtraParams data in UploadObjectAsset. At this moment, if you're uploading a Sculpt, make sure to break out the Texture ID into the object data or it might not get applied appropriately.
2010-10-20 01:23:54 -04:00
Jonathan Freedman
087cb951e2
Merge branch 'master' of git://opensimulator.org/git/opensim
2010-10-20 00:43:29 -04:00
Teravus Ovares (Dan Olivares)
edce4e9c67
* This removes an ugly extraparams hack that I used and makes UploadObjectAsset into a generic linkset upload tool.
2010-10-20 00:40:05 -04:00
Teravus Ovares (Dan Olivares)
b2c1a1c9bd
* This concludes UploadObjectAsset for now until the permissions and physics shape are added to the message serialization.
...
* You should now be able to upload multiple mesh collada mesh objects. They should appear in front of you (or on top of you!) when you upload them.
* Once again, thanks to John Hurliman and Latif Khalifa for insight and smxy for cheering me on :D
2010-10-19 01:53:56 -04:00
Teravus Ovares (Dan Olivares)
158e43d4fd
* Almost complete implementation of UploadObjectAsset cap. all meshes get uploaded but they're improperly positioned/oriented at the moment.
2010-10-18 23:47:35 -04:00
Jonathan Freedman
12128f1917
Merge branch 'master' of git://opensimulator.org/git/opensim
2010-10-18 23:00:48 -04:00
Justin Clark-Casey (justincc)
37a6be7ca9
Stop the InventoryTransferModule logging every IM notification it receives, even if they are nothing to do with it.
2010-10-19 02:20:47 +01:00
Jonathan Freedman
4e4fb93fae
Merge branch 'master' of git://opensimulator.org/git/opensim
2010-10-17 18:45:25 -04:00
Diva Canto
22eff055d4
.NET automagical serialization of SOPs replaced by manual serialization across the board.
2010-10-17 10:35:38 -07:00
Justin Clark-Casey (justincc)
06d37d06e6
Drop max oar loading version back to 0 from 1
2010-10-16 07:25:55 +01:00
Justin Clark-Casey (justincc)
edc31adf95
Rip out version option since it turns out that the changed object serialization format can actually be loaded by older OpenSims after all
...
This bumps the OAR version to 0.4 instead, signalling some change but with backwards compatability... for now.
2010-10-16 07:09:13 +01:00
Justin Clark-Casey (justincc)
e41b23a1a4
change --old-guids switch on the save oar command line to --version=<x>
...
if x is 0, then an old version 0.3 archive is saved. If it is anything else or missing, then a version 1.0 archive is saved
version 1.0 archives cannot be loaded on OpenSim 0.7.0.2 and earlier
also add various informational notices about what version we've saving/loading
2010-10-16 05:38:44 +01:00
Justin Clark-Casey (justincc)
3df8d8ff76
Have OpenSim throw a strop if it tries to load an OAR with a major version that is too high for it to handle
2010-10-16 04:59:51 +01:00
Justin Clark-Casey (justincc)
1bd4219078
save oar control file first rather than in the middle so that it's the first thing we come accross on load
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this exposes a weekness with using tar where we don't control the order in which files are loaded. can't be helped for now
2010-10-16 03:52:11 +01:00
Justin Clark-Casey (justincc)
fe4e6ff811
Fix test break - TestSerializeXml2() still requires old-guids option
2010-10-16 02:38:46 +01:00
Diva Canto
1499607215
Made OARs use the new serialization procedure. (TPs/crossings still on the old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>.
2010-10-15 17:27:19 -07:00
Latif Khalifa
cd4d7a7c35
A couple of more ways attachment point is sent
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Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-15 01:56:08 -04:00
Teravus Ovares (Dan Olivares)
486eede9be
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2010-10-14 12:24:07 -04:00
Teravus Ovares (Dan Olivares)
c148ef25a9
* Replacing Magic numbers with Enums
2010-10-14 12:23:41 -04:00
Latif Khalifa
405935492b
Don't distroy attachments when using viewer 2.1+, strip multiple attachment data
2010-10-14 16:28:51 +01:00
Melanie
ba247f729d
Kill some magic numbers in the mesh upload module and change the mesh asset
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type from 45 to 49 to match OMV trunk
2010-10-14 16:28:51 +01:00
Teravus Ovares (Dan Olivares)
05c4e27a30
* A few additional cleanup elements
...
* At this point, I want to make sure to thank the fabulous developers of the LibOpenMetaverse library for tirelessly keeping things updated and hammering away at the protocols and providing excellent tools to figure out where things go wrong.
* Special thanks to John Hurliman and Latif Khalifa for their valuable insight.
2010-10-14 09:57:42 -04:00
Teravus Ovares (Dan Olivares)
6d99f0c627
* Whoops, That was supposed to use the HTTP VERB 'GET' not 'POST'
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* At this point. Visually, Mesh works OK. Remember peeps, this is still highly experimental from the viewer side as well as the Simulator side. There are known problems with the new beta viewers and attachment breaking so be careful until that's fixed. Additionally there some new properties in the Mesh Viewer that determine physics settings that are non-functional. More work will be done on that.
2010-10-14 09:34:37 -04:00
Teravus Ovares (Dan Olivares)
7e363b79c7
* Tweaked the upload response and now at least uploading the mesh works.
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* Binary error on downloading the mesh though.. so still not yet working.
2010-10-14 09:24:15 -04:00
Teravus Ovares (Dan Olivares)
b4a5ce148c
Rename file + more testing and tweaking
2010-10-14 03:22:44 -04:00
Teravus Ovares (Dan Olivares)
3384f643eb
* Partially complete stuff for Mesh support that Melanie wanted to see before it was done.
...
* Shouldn't break the build.
* Doesn't work yet either.
2010-10-14 02:19:42 -04:00
Jonathan Freedman
a2167b0f0d
* more url / hg cleanup
2010-10-11 16:53:00 -04:00
Jonathan Freedman
2654ab6300
Merge branch 'master' of git://opensimulator.org/git/opensim
2010-10-10 18:06:27 -04:00
Latif Khalifa
0dd4071156
Fix a typo in previouis commit: start must not pass the end of the file
2010-10-09 18:22:21 +02:00
Teravus Ovares (Dan Olivares)
3454dfbcb3
weird line endings fix commit
2010-10-09 12:07:58 -04:00
Latif Khalifa
5e381ec67c
Return error code instead of the last byte of the file if range is not satisfiable
2010-10-09 18:01:11 +02:00
Latif Khalifa
06d3a529a9
In case when 1 single byte is requested (yes viewer does this)
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start of the ranges gets clamped with a wrong value. In case of a texture with
601 byte long texture the viewer request range 0-599 first, then 600- in which case
both start and end should be 600.
End can also be 0, valid request for the firt byte of the file is 0-0.
Thanks to Thickbrick for explaining how HTTP range header works.
2010-10-09 17:46:09 +02:00
Melanie
4a57288577
Fix an infinite recursion
2010-10-08 23:23:07 +01:00
Jonathan Freedman
4adada6fe4
Merge branch 'master' of git://opensimulator.org/git/opensim
2010-10-07 23:47:39 -04:00
Melanie
abfede7819
Plumb the path for multiple object deletes
2010-10-06 20:00:51 +01:00
Melanie
d45276b3f6
Add and plumb the usetex URL parameter to worldview. Required but not yet
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functional
2010-10-06 05:44:19 +01:00
Melanie
7d62ab6a9e
Fix incorrect class name
2010-10-06 02:16:42 +01:00
Melanie
c97398575c
Convert the map image modules to new style modules
2010-10-06 01:42:18 +01:00
Jonathan Freedman
593fc5c87a
Merge branch 'master' of git://opensimulator.org/git/opensim
2010-10-05 19:45:37 -04:00
Melanie
5d61323192
Add the view generating method to the image generator interface
2010-10-05 23:49:21 +01:00
Melanie
b424af6187
Revert an accidental default value change
2010-10-05 23:06:29 +01:00
Melanie
eb491d2c36
Patch to allow other cam angles. Not complete. Thanks, Antont.
2010-10-05 22:56:20 +01:00
Jonathan Freedman
8f1acb890a
Merge branch 'master' of git://opensimulator.org/git/opensim
2010-10-05 14:17:18 -04:00
Melanie
ba0a19c228
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-10-05 02:12:35 +01:00
Jeff Ames
bc9f793a92
Formatting cleanup.
2010-10-04 21:28:17 -04:00
BlueWall
eb17d581d3
Make windlight set the default environment on start
2010-10-05 01:54:15 +01:00
Latif Khalifa
cb6e4035c7
Avoid throwing errors when adding existing meshes to the render scene
2010-10-04 06:02:09 +01:00
Diva Canto
0772e19af2
Added viewer's channel, mac, and id0 to agent circuit data. Also moved client ip address to agent circuit data, so that it's always there.
2010-10-03 20:01:59 -07:00
Melanie
766ce9a141
Add linden prim renderer and update libOMV
2010-10-04 00:10:08 +01:00
Jonathan Freedman
e3099d48f9
Merge branch 'master' of git://opensimulator.org/git/opensim
2010-10-03 18:04:38 -04:00
Jonathan Freedman
69acf9c79b
* additional serveruri cleanup
2010-10-03 18:03:53 -04:00
Melanie
189cda1c3d
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-10-03 16:51:41 +01:00
Melanie
4f70ac018b
Adapt to core changes
2010-10-03 16:40:11 +01:00
Melanie
27340f616e
Addign the new / renamed files for previous commit
2010-10-03 16:34:55 +01:00
Melanie
ab4be3ffdf
Initial port of the Warp3D map tile renderer
2010-10-03 16:34:17 +01:00
Diva Canto
0133619af2
Attempt at fixing mantis #5057 -- CPU pinned high with HGAssetBroker.
2010-10-02 17:02:02 -07:00
Jonathan Freedman
32ccc7a9d9
* refactor refactor refactor ServerURI 4 lyfe
2010-10-02 19:17:02 -04:00
Melanie
87c6386884
Reapplying the parts of the prior revert that were not derived from the
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original patch
2010-10-02 18:47:26 +01:00
Melanie
b01020b84a
Revert "Forward-port 0.6 fix"
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This reverts commit 90b51dc7d6
.
2010-10-02 18:45:48 +01:00
Melanie
eb58d91098
Prevent dropping someone else's attachments
2010-09-30 15:57:52 +01:00
Melanie
90b51dc7d6
Forward-port 0.6 fix
2010-09-30 15:52:33 +01:00
John Hurliman
1255c7ceb6
Cleanup: Removed an unreferenced variable from ActivityDetector.cs
2010-09-29 14:39:13 -07:00
John Hurliman
b6e0563ad7
Part two of the previous commit, making IGridUserService.LoggedOut() more flexible without changing current behavior
2010-09-29 14:34:02 -07:00
John Hurliman
9b7c99f0cf
Made IGridUserService.SetLastPosition() more flexible to allow different possible implementations. This doesn't change any behavior or any Robust code, but it simplifies the SimianGrid connector by using the standard OpenSim interface for setting last position now
2010-09-29 14:24:32 -07:00
Melanie
0339d420e7
Restrict top colliders / top scripts to estate managers
2010-09-27 03:45:22 +01:00
Melanie
84ab4742c8
Quash the region ID on intersim messages. That prevents people from determining
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another avatars location
2010-09-27 01:31:17 +01:00
Melanie
6f78358b09
When receiving intersim IM, don't let the spoof protection bomb
2010-09-26 23:50:55 +01:00
Melanie
dc49057c8a
Consistency patch: use Path.Combine() instead of + and eliminate the need
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for a trailing slash on exports/
2010-09-26 20:03:00 +01:00
Melanie
d8ae287ebf
Prevent spoofing the agent name on text IM
2010-09-25 06:56:08 +01:00
Melanie
3b76d7bbb6
Fix a minor economy issue
2010-09-25 06:09:35 +01:00
Melanie
2b8c99c2fb
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-09-21 04:02:50 +01:00
Melanie
14adf90805
Fix a typo
2010-09-21 04:02:34 +01:00
Melanie
10a37f5be4
Refactor script create permission into the perms module
2010-09-21 04:02:28 +01:00
Justin Clark-Casey (justincc)
889923841c
Stop broadcasting non 0/DEBUG ChatTypeEnum.Region messages to all avatars
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This allows non public/debug region wide messages to be sent to scripts but not be broadast to avatars
2010-09-18 01:43:22 +01:00
root
7762301cea
Revert "* Changed 11 calls for session info to the more optimized API method"
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This reverts commit 5dc9ea2f24
.
Also makes online indicators and IM more robust
2010-09-17 01:57:26 +01:00
John Hurliman
860b2a502f
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
2010-09-16 17:30:46 -07:00
Justin Clark-Casey (justincc)
ae1a0150a1
Rename now protected method SetAttachmentInventoryStatus() to ShowAttachInUserInventory() to match ShowDetachInUserInventory()
2010-09-13 21:15:12 +01:00
Justin Clark-Casey (justincc)
cd153a20b7
Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interface
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No core module is calling and it makes more sense to call methods such as AttachObject() which attach both to the avatar and update inventory appropriately
2010-09-13 21:05:03 +01:00
Justin Clark-Casey (justincc)
366de0a7b5
If attachment fails (e.g. because asset wasn't found) then don't try to set attachment as shown in inventory
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Doing this results in a null reference exception
2010-09-13 20:58:50 +01:00
Justin Clark-Casey (justincc)
ff098ae110
minor: Clean up log messages generated when an item is attached
2010-09-13 20:44:32 +01:00
John Hurliman
5ef2da39d8
* Fixing length calculations for HTTP texture downloads (the end byte is inclusive in Range: headers)
2010-09-13 11:23:45 -07:00
Jeff Ames
f1f0bc23f4
Formatting cleanup.
2010-09-12 13:43:49 -04:00
John Hurliman
dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
2010-09-10 12:04:12 -07:00
John Hurliman
8415b98806
Over a dozen thread safety fixes in FriendsModule
2010-09-09 14:45:10 -07:00
John Hurliman
972ef92590
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-09-08 15:09:34 -07:00
John Hurliman
5dc9ea2f24
* Changed 11 calls for session info to the more optimized API method
2010-09-08 15:08:49 -07:00
Diva Canto
ae6682036d
Made the HG asset and inventory brokers use the Helo service in order to instantiate the right network connectors. Tested on Robust only.
2010-09-08 14:13:01 -07:00
Diva Canto
d301f3fd6a
Renamed the Helo server connector to a consistent name. Added this in connector to both Robust.HG.ini.example and HypergridServiceInConnectorModule.
2010-09-08 14:12:01 -07:00
Justin Clark-Casey (justincc)
b8d14fcc4a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-09-08 01:05:56 +01:00
John Hurliman
0bebe94231
Rolling back the recent libomv update but keeping the ExpiringCache cleanups (as much as is possible). There was a report of non-finite avatar positions after the update
2010-09-07 15:45:33 -07:00
John Hurliman
9be1c0ff44
* Cache null account responses in the SimianUserAccountServiceConnector to avoid repeated requests for missing avatar IDs
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* Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
2010-09-07 14:41:13 -07:00
Justin Clark-Casey (justincc)
f7b28dd321
If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well
2010-09-07 03:41:29 +01:00
Melanie Thielker
36cb6208b5
Fix yet another cause of "Ghost attachments"
2010-09-06 22:08:15 +01:00
Melanie Thielker
0246edc2ea
Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, because
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modules need to see it (Search!) even if it comes in via CAPS
2010-09-06 04:09:51 +01:00
Melanie Thielker
6a0a878f7c
Remove "Dwell" support from core and replace it with calls to methods
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on IDwellModule
2010-09-05 14:28:33 +01:00
Justin Clark-Casey (justincc)
1e8e98a07f
Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs
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This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors.
Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
2010-09-04 01:36:26 +01:00
Justin Clark-Casey (justincc)
107052b23d
Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)
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The agentID in AddInventoryItem(UUID agentID, InventoryItemBase item) is redundant since it's contained in item.Owner, and it doesn't make sense for agentID != item.Owner, hence the method is deprecated.
2010-09-04 00:09:53 +01:00
Justin Clark-Casey (justincc)
63617c79d8
minor: remove mono compiler warnings
2010-09-03 23:29:39 +01:00
Justin Clark-Casey (justincc)
8d2e8b7d5c
minor: remove mono compiler warnings
2010-09-03 21:28:57 +01:00
Justin Clark-Casey (justincc)
6cbf66827b
refactor: move SOG.AttachToAgent() into AttachmentsModule
2010-09-01 01:11:52 +01:00
Justin Clark-Casey (justincc)
c947a67b23
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-09-01 00:17:23 +01:00
Melanie Thielker
c47de94263
Adjust the "Magic numbers" we use because we can't reference the actual
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script state enum to reflect recent changes.
2010-08-31 22:36:46 +01:00
Justin Clark-Casey (justincc)
01276ef433
refactor: change AttachmentsModule.AttachObject to use sp.GetAttachments rather than filter sp.Attachments list directly
2010-08-31 22:22:45 +01:00
Jonathan Freedman
0a83fde85c
Implements parcel media setting persistence and packet / CAPS handling
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properly for the new media settings.
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-30 02:07:55 +01:00
Justin Clark-Casey (justincc)
83fbf66444
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-08-28 02:41:00 +01:00
Justin Clark-Casey (justincc)
def6b1544f
very minor log message and var name tweaking for iar saving
2010-08-28 02:40:21 +01:00
Diva Canto
0f95cd209e
Addresses mantis #4991 -- HG between two regions with the same map coordinates fails with no warning
2010-08-27 17:25:04 -07:00
Justin Clark-Casey (justincc)
1c0b4457cd
Improve liveness by operating on list copies of SOG.Children where appropriate
2010-08-28 00:40:33 +01:00
Justin Clark-Casey (justincc)
4f9931ec10
minor: reduce log chattiness of "load iar" for IARs with lots of folders
2010-08-27 23:23:55 +01:00
Justin Clark-Casey (justincc)
86937d0a0f
allow inventory path specified in "load iar" to start with a / (e.g. /Objects is now valid where it wasn't before)
2010-08-27 23:22:49 +01:00
Justin Clark-Casey (justincc)
8f875700ef
refactor: Make IAR tests set up standard iar for loading
2010-08-27 22:52:26 +01:00
Justin Clark-Casey (justincc)
2b0f924557
refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module since this appears to relate solely to attachments
2010-08-26 22:09:52 +01:00
Justin Clark-Casey (justincc)
f3f4428700
refactor: break out attachment position change code in Scene.UpdatePrimPosition() and move into AttachmentsModule
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This allows region modules to change attachment positions.
2010-08-26 21:50:19 +01:00
Justin Clark-Casey (justincc)
8571a55d29
minor: change log message from info to debug
2010-08-26 20:42:56 +01:00
Justin Clark-Casey (justincc)
8031f8ec09
Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking
2010-08-26 00:08:53 +01:00
Justin Clark-Casey (justincc)
78f452050a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-08-24 22:29:32 +01:00
Justin Clark-Casey (justincc)
289c21099c
Add automated test at the opensim 'api' level to check that a given item goes to the correct directory
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Also removes some mono compiler warnings
2010-08-24 16:50:31 +01:00
Melanie
de85aabcbe
Plumb the region type through to the ProductName field in estate messages
2010-08-24 12:41:21 +01:00
Justin Clark-Casey (justincc)
c72d298202
Add system lookup folder fix to the RemoveXInventoryServiceConnector as well since this presumably suffers from the same problem.
2010-08-23 23:25:36 +01:00
Justin Clark-Casey (justincc)
704a53fb9b
Fix bug in llGiveInventory() where items were disappearing on relog
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This was a regression - the code to look up the correct type folder was no longer being called if items were added without a parent folder set
This may have been broken since commit bd49985a
on 2010-05-02
2010-08-23 23:16:48 +01:00
Justin Clark-Casey (justincc)
74e5fe5aa9
Remove various warnings and improve logging messages. No functional changes.
2010-08-23 22:24:23 +01:00
Melanie Thielker
ea1df09fa4
Forward-port a small improvement to the land out connector
2010-08-21 00:29:27 +01:00
Diva Canto
4463ebfbc2
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2010-08-20 11:09:21 -07:00
Diva Canto
f347d25675
Unit test breakage fix.
2010-08-20 11:09:02 -07:00
Justin Clark-Casey (justincc)
86a61696d7
minor: remove mono compiler warning
2010-08-20 17:58:02 +01:00
Marck
bb5dd9fbbc
Some code cleanup for console command alert.
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Made parsing of parameters more robust.
Allow general alerts without specifying keyword 'general'.
Extended help texts.
2010-08-20 17:53:21 +01:00
John Hurliman
a8c0b131f9
* Changed a few OSD.FromBinary() calls to the more accurate OSD.FromULong() to fix the build
2010-08-17 13:50:04 -07:00
Diva Canto
69ad04cdf6
Attempt at sending TeleportProgress, but it doesn't seem to be doing anything at all. Left it commented, just as a reminder for where those messages could be sent.
2010-08-16 12:03:13 -07:00
Diva Canto
77de28965a
Work on TeleportStart: renamed method from TeleportLocationStart to TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
2010-08-16 11:33:59 -07:00
Diva Canto
a5044e08fb
Better comment (related to previous commit)
2010-08-15 18:13:09 -07:00
Diva Canto
5d29c0ec9d
Addresses mantis #4929 . Agent was being logged off the grid too soon -- things may still fail.
2010-08-15 18:10:54 -07:00
Justin Clark-Casey (justincc)
1463691cb6
In EventQueueHelper.uintToByteArray, fetch big end-ian bytes directly from libomv rather than little endian then swapping
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This avoids a problem with failing to swap on big-endian machines.
This addresses http://opensimulator.org/mantis/view.php?id=4849
Thanks to Valy- for pointing this out and submitting a suggestion patch
2010-08-14 00:48:12 +01:00
Justin Clark-Casey (justincc)
8acb401a14
minor: remove mono compiler warnings
2010-08-13 23:28:28 +01:00
Justin Clark-Casey (justincc)
ab6dc47818
refactor: move binary statistics logging from scene into separate region module
2010-08-13 23:15:11 +01:00
Justin Clark-Casey (justincc)
e89f0b3f71
refactor: move Scene.PerformObjectBuy into BuySellModule
2010-08-13 22:29:42 +01:00
Justin Clark-Casey (justincc)
9d84dfb687
minor: remove mono compiler warning
2010-08-13 21:44:44 +01:00
Justin Clark-Casey (justincc)
b30635a454
Establish new Objects/BuySellModule
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Move Scene.ObjectSaleInfo() to this
2010-08-13 21:39:43 +01:00
Justin Clark-Casey (justincc)
5d20f04e08
refactor: move Scene.TerrainUnAcked() handling into TerrainModule
2010-08-13 21:18:26 +01:00
Justin Clark-Casey (justincc)
fd23f270c6
refactor: remove Scene.SetRootAgentScene() in favour of existing event with same name
2010-08-13 21:01:10 +01:00
Justin Clark-Casey (justincc)
5f5c65e4ba
refactor: move more map tile generation code from scene to IWorldMapModule
2010-08-13 20:34:46 +01:00
Justin Clark-Casey (justincc)
39a748b47a
refactor: Use SOP.Flags rather than SOP.ObjectFlags
2010-08-13 20:23:53 +01:00
Diva Canto
a299fa4849
This file wants to be committed
2010-08-10 11:18:39 -07:00
Marck
f216fd8136
Tests for distance-sorted fallback regions.
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With some extensions to existing grid service tests.
2010-08-08 18:12:07 +01:00
Melanie
a04efe4a4d
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-08-07 05:39:20 +01:00
Melanie Thielker
00fd2e0446
Correct display of landmark about info. Also correct region maturity rating
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in LM info. Maturity is NOT the parcel's setting, that is only for the
image and text. Parcel maturity is governed by region maturity.
2010-08-07 05:33:49 +01:00
Melanie Thielker
59af886680
Change the (hackish) constant to match the changed enum for attachs
2010-08-07 05:33:41 +01:00
Melanie Thielker
2cedfba67c
Make the landmark properties work again
2010-08-07 05:33:21 +01:00
Diva Canto
0090534793
Added Check4096 config var under [GridService], at the request of many. Changed the iteration that Marck had on the Hyperlinker.
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ATTENTION! CONFIGURATION CHANGE AFFECTING Robust.HG.ini.example and StandaloneCommon.ini.example.
2010-08-06 17:43:09 -07:00
Marck
7e47ab746e
Allow creation of link regions if there is an existing region within a 4096 range.
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Also add GetHyperlinks() to the grid service.
2010-08-06 17:02:03 -07:00
Justin Clark-Casey (justincc)
8d520f4525
Remove old test classes that don't actually test anything not done elsewhere
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Also comment out log4net line in InventoryArchiverTests
2010-08-07 00:50:01 +01:00
Justin Clark-Casey (justincc)
1270727c96
Merge branch 'moap'
2010-08-06 18:29:30 +01:00
Justin Clark-Casey (justincc)
a133acbd5f
Merge branch 'iar-merge'
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
2010-08-04 20:56:52 +01:00
Melanie Thielker
bda83715e4
Clean up some messiness in IM sending. Having offline IM enabled now no longer
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suppresses "Inventory Saved" messages.
2010-08-04 02:46:30 +01:00
Justin Clark-Casey (justincc)
99c0f4c9c7
Simplify serialized version string. Change element capitalization for consistency
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THIS CHANGE ALTERS THE SERIALIZATION FORMAT, HOPEFULLY FOR THE LAST TIME. If you're testing, please start with a new database.
This commit also improves locking for manipulation of media entries.
2010-08-03 17:09:20 +01:00
Justin Clark-Casey (justincc)
9d8a67fe13
get rid of PrimitiveBaseShape.MediaRaw staging post
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using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework
this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
2010-08-03 16:26:27 +01:00
Justin Clark-Casey (justincc)
ac07d853b8
remove duplicated serialization code
2010-08-03 15:58:17 +01:00
Justin Clark-Casey (justincc)
60df76314f
serialize media textures to inventory with a largely osd representation rather than .net auto-serialization
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THIS WILL BREAK ANY EXISTING MEDIA TEXTURE SERIALIZATIONS. If you're testing this, please start with new databases.
This makes media textures serialized in the same way, which is probably better in the long term.
2010-08-03 15:45:49 +01:00