Commit Graph

1948 Commits (31125a5fd275a37261d87a336385f5447a62004e)

Author SHA1 Message Date
Melanie ac16a49ca0 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-01-18 01:27:11 +00:00
Melanie 31144a62b3 Change gesture activation to not quash any other flags 2011-01-18 01:26:37 +00:00
Justin Clark-Casey (justincc) c544f0d0c5 Prune some of the excess logging for client logins.
Didn't touch the appearance related stuff.
2011-01-18 00:25:24 +00:00
Diva Canto 5e35651efc Protect World Map module, RequestMapItemsAsync, from badly formed URLs. 2011-01-17 11:45:13 -08:00
Melanie 705f4e1e4b Dont' trust the viewer! Fix a permission slam error caused by trusting
the viewer too much.
2011-01-12 21:46:49 +00:00
Melanie 914e4b319e Fix direct item give permissions 2011-01-12 21:39:13 +00:00
Diva Canto 0fabe0e5a5 Added more debug messages under the -verbose option. 2011-01-08 16:33:33 -08:00
Diva Canto 35a2961ccd Added a -v|verbose option to save iar. 2011-01-08 16:17:00 -08:00
Diva Canto 02e661f8dd Minor additional debug message. 2011-01-07 11:39:22 -08:00
Diva Canto 8c0e156b4d Make HG map search consistent with new syntax for link-region, i.e. http://foo.org. Old syntax (foo.org) is still supported, but has surprising results when ppl search again, because internally the HG link names start with http. 2011-01-07 11:38:54 -08:00
Diva Canto 52f88f5739 Spawn a threadlet upon receiving requests to close agents. The operation may take too long, and we don't need to keep the caller waiting. 2011-01-07 10:04:39 -08:00
Diva Canto 81587466e7 Map search: changed the flag sent to the client. It was 2 (???), now it's 0. This makes HG map tiles work on map search -- a longstanding annoyance. My map search tests were all ok, but since I don't understand these flag values, this may break something related to map search. 2011-01-06 12:53:54 -08:00
Melanie 07cc032081 Allow cross-scope friendships to work, and also allow other cross scope name
resolution
2011-01-03 19:42:46 +00:00
Melanie c48ddbfef1 Fix scoping for prim region crossings 2011-01-03 19:41:02 +00:00
Melanie 9971766256 Implement Scope ID lookup on GetLandData. Stacked regions were not handled
properly
2011-01-03 19:40:55 +00:00
Diva Canto d42e0c39fc Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors were not getting notified. 2010-12-29 07:36:39 -08:00
Diva Canto f801d50a8a WARNING: simulator config var change! This affects only system-facing configs. Nothing to do if you follow the rules of not messing with Grid.ini and GridHypergrid.ini.
Change the remote Grid region module so that it takes the network connector as a config variable. This allows the region plugin to be reused for both Robust and Simian network connectors.
2010-12-27 15:25:08 -08:00
Diva Canto 06077f775f Fixes mantis #5279 2010-12-25 08:28:42 -08:00
Diva Canto 3eaaaa0d99 One more pass at object inventory. This time, fix SceneObjectPartInventory so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's. 2010-12-24 08:50:00 -08:00
Diva Canto 135b012bbd Hopefully this fixes all prim inventory issues. No more abort, no more keeping track of time. Simply handle the issues, which are: (1) rapid double requests from the viewer for the same file; (2) sometimes the file generation takes too long and the Xfer request arrives at the XferModule before the file name is added.
This still has debug messages commented out, in case this needs more debugging. Pushing it so others can test.
2010-12-23 19:31:37 -08:00
Diva Canto bc67bc0d94 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-23 10:05:45 -08:00
Diva Canto 54418c5e69 Removed unused code -- this was the previous version of UDP texture sending, which now lives entirely in LindenUDP space. 2010-12-23 10:05:08 -08:00
Melanie 26e601a776 Put back a commented section of code. With some viewers, object inventory
transfers just don't start without it. Observed my Nebadon and yours truly.
2010-12-23 11:50:53 +00:00
Diva Canto 862da9a55f Added a counter to NewFiles in Xfers to account for simultaneous object inventory requests, which apparently are happening and may cause race conditions if the file name is removed after the first transfer. 2010-12-22 17:55:58 -08:00
Melanie 990e73d7cb Fix a broken format on an error message. Also replace yet another e.Message
with e.ToString(). e.Message is USELESS, it doesn't tell us what happened
where, we should use e.ToSTring() everywhere
2010-12-22 17:33:06 +00:00
Teravus Ovares (Dan Olivares) 25ecd62b1f * Adds AbortXfer to the ClientAPI mix
* Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one.   This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time.
* Some interesting locking...    Using NewFiles to lock the rest of them.   We'll see how that goes.
* The goal of this is to ensure that Xfers are restartable when they fail.  The client will not do that on it's own.
2010-12-21 19:15:44 -05:00
Justin Clark-Casey (justincc) 223264047e uncomment "load iar" help lines which added the --merge option 2010-12-18 00:59:37 +00:00
Justin Clark-Casey (justincc) bf9555eaee minor: add [-p|--profile=<url>] to usage line that pops up if save iar console command isn't valid 2010-12-18 00:57:09 +00:00
Justin Clark-Casey (justincc) ef43f98686 Raise maximum iar version that master can load to 1.x, so that it can load its own iars (oops) 2010-12-18 00:45:56 +00:00
Diva Canto 10ae5454cb Made the map thread request the map items asynchronously, as the name suggested -- but with a cap of 20 async requests max at any given time. 2010-12-14 12:16:51 -08:00
Diva Canto 55e04e6c68 Fixes mantis #5270 -- Map tiles for hyperlinks not showing in world map for grided sims. 2010-12-14 08:11:49 -08:00
Justin Clark-Casey (justincc) e08da02a0f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-14 00:12:17 +00:00
Justin Clark-Casey (justincc) e62b3dba8a reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code
There are no functional changes.  UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout
2010-12-14 00:11:41 +00:00
Melanie 2a9f095071 Fix a small bug in ban list handling 2010-12-13 22:14:34 +00:00
Melanie 9bd7f3b03a Revamp the viewer -> banlist packet processing so fix a number of bugs.
Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties
method that takes a GroupPowers argument to specify what action is to be
taken. Also, make the method to set parcel data much more granular. Permissions
in a deeded setting should now work.
2010-12-13 20:35:56 +00:00
Justin Clark-Casey (justincc) b46de6e025 Remove the restriction that you have to be logged in when loading/saving iars
This is pointless as we're supplying the password on the command line
2010-12-11 03:09:00 +00:00
Justin Clark-Casey (justincc) 387f743993 If we're saving an IAR with --profile information, then label this a version 1.0 IAR since it isn't compatible with older OpenSim releases. 2010-12-11 02:18:16 +00:00
Justin Clark-Casey (justincc) 373ef594ba Drop current OAR version back to 0.5 since these are currently now compatible with older OpenSim versions again.
Removed ability to choose 0.4 to avoid having to write code that polices this properly.  Please shout on the ml if you really need this.
2010-12-11 01:57:32 +00:00
Marck b512ecd1dc Normalization of OSSL function names.
Added the following replacement functions for compliance to the OSSL standards stated on the wiki:
osGetTerrainHeight
osSetTerrainHeight
osGetSunParam
osSetSunParam
osSetPenColor

The functions that do not comply to the standard give a warning when used but work normally otherwise.

The graphics primitive drawing command "PenColor" has also been added as well as dynamic texture parameter "bgcolor" as an alternative to "bgcolour".

The following two functions have been renamed because they are not enabled yet aynway:
osWindParamSet => osSetWindParam
osWindParamGet => osGetWindParam
2010-12-10 22:20:35 +01:00
Diva Canto cefdee8aaf Normalized ALL URLs with trailing /'s hopefully. Fixed show hyperlinks command. mantis #5259 2010-12-09 16:52:37 -08:00
Diva Canto ab980fc927 Fixed wrong comment 2010-12-08 19:47:05 -08:00
Diva Canto 90bcfefe09 Fixed previous compile error -- I haven't pushed the CreatorID in AssetBase yet... 2010-12-08 19:37:35 -08:00
Melanie d7346dd5ff Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-12-09 01:55:45 +00:00
Diva Canto 1070cffcf9 Added ability for GetTexture to serve multiple formats. The format may come as an extra query parameter in the URL format=<format> (this was tested and working) or it may come in the Accept header (code added, but not tested). The result of the conversion is placed in the asset cache, under the name <uuid>-<format>. 2010-12-08 18:53:15 -08:00
Melanie 4df1d25d23 Plumb a code path for the entity transfer module to ask a destination scene
whether or not an agent is allowed there as a root agent.
2010-12-09 01:55:32 +00:00
Diva Canto 72748746d5 Fixed some inconsistency with trailing /. Made debug messages consistent. Changed the stored region names of HG regions. Increased the size of regionName in DB. 2010-12-05 19:43:24 -08:00
Jonathan Freedman 45cd2e3ef9 Merge branch 'master-core' into mantis5110 2010-12-05 11:49:15 -08:00
Melanie 4ca108f85e Simplify updating of agent inventory assets. Make newly created asset IDs
random rather than using IDs known by the client ahead of time.
2010-12-04 04:50:24 +00:00
Melanie ea17b262a3 Convert the agent asset transactions module to a new style module.
Refactor to remove the property "MyScene" and the pointless circular
refs to the managing classes. Converted the module to a non-shared module.
Reformatted source for 80 columns. Removed the special role the module
had in the old loader.
2010-12-04 04:24:55 +00:00
Mic Bowman df860516bf Various bug fixes for appearance handling: more aggressive reset of textures and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data.
Cleaned up (and added) debugging.
2010-12-03 23:45:00 +00:00
Diva Canto f3835fe15c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-11-29 09:58:20 -08:00
Diva Canto 49b59fffee Fix unit test. 2010-11-29 09:57:41 -08:00
Diva Canto f86c438653 Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function. 2010-11-29 08:43:33 -08:00
Diva Canto 3292a22558 Creator information preserved upon HG transfers. 2010-11-26 22:06:34 -08:00
Mic Bowman 541a7660e0 Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
Cleaned up the avatar update calls in the groups code. Cleaned up
some commented and debugging code, and a few formating fixes.
2010-11-27 01:14:36 +00:00
Diva Canto 1cbd2842d5 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-11-25 16:27:19 -08:00
Diva Canto ae4b02e115 WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs. 2010-11-25 11:14:16 -08:00
Melanie 2d2098f5da Export the module interface for restart 2010-11-25 04:06:25 +00:00
Melanie 57c4def254 Change all restarting to use the restart module. Remove hardcoded behavior 2010-11-25 03:16:52 +00:00
Melanie fb97fe8307 Finish the RestartModule and fix some bugs. Add new console commands:
region restart bluebox <msg> <time> ...
region restart notice <msg> <time> ...
region restart abort [<message>]
2010-11-25 02:30:06 +00:00
Melanie 6734c9f83a Implement the restart module 2010-11-25 01:22:05 +00:00
Melanie e14f449cc2 Adding the skeleton for the restart module 2010-11-24 22:14:53 +00:00
Jonathan Freedman bc51dfc45e Merge branch 'master-core' into mantis5110 2010-11-23 22:27:54 -08:00
Marck c68f03a6ff Fix: Allow use of parameters without specifying a file path with command "save oar" 2010-11-23 11:45:12 +01:00
Justin Clark-Casey (justincc) 63170fdea7 Only perform the take object permissions check if an object is being attached directly from the scene, not from existing inventory 2010-11-23 04:26:07 +00:00
Jonathan Freedman b7f5e82843 Merge branch 'master-core' into mantis5110 2010-11-21 20:01:48 -08:00
Jonathan Freedman 562147475c Merge https://github.com/opensim/opensim into mantis5110
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2010-11-21 19:51:23 -08:00
Diva Canto c617d658dd Added creator info across the board -- TaskInventoryItems and InventoryItems themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being.
New migration in inventory table in order to make CreatorID varchar(255).
2010-11-21 17:19:24 -08:00
Diva Canto 6a9ae9e7cb Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.
New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars.
Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
2010-11-21 13:16:52 -08:00
Justin Clark-Casey (justincc) a88bcbb118 Knock V0_2 decals off archive tests since they're misleading 2010-11-20 03:01:47 +00:00
Justin Clark-Casey (justincc) d7bca3d8e8 Fix unit tests and save problems
(note; contrary to previous commits, saving 0.4 OARs is actually broken since serialized objects in inventories are not yet converted properly).
Firstly, if you can save a version 1.0 OAR then you can load it too.
Secondly, closing the save stream even on success before assets/objects are saved is a bad idea
2010-11-20 02:59:21 +00:00
Justin Clark-Casey (justincc) 1087d6042b correct build break. for some reason, xbuild didn't rebuild test dlls 2010-11-20 02:43:38 +00:00
Justin Clark-Casey (justincc) f49e32bfaa Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-11-20 02:34:27 +00:00
Justin Clark-Casey (justincc) 2c7be7130e Bump oar version to 1.0 from 0.5
If oar contents are being changed such that older versions of opensim can't load them, then the major version must be increased
This also locks version parameters to either 1.0 or 0.4, so that arbitrary 'versions' cannot be saved
Also closes save stream properly in the event of an error
Version 1.0 OARs are currently incompatible with OpenSim 0.7.0.2 and earlier.  However, you can still save compatible version 0.4 OARs by specifing --version=0 on the save oar command line
e.g. save oar --version=0 oars/test.oar
2010-11-20 02:32:12 +00:00
Master ScienceSim 8f1a79420b Fixed appearance send for avatars with only default textures. This should fix some of the appearance problems on osgrid. Also added a transaction lock on SetAppearance. This won't prevent concurrent access to Appearance but it will at least make sure each update completes.
Signed-off-by: Melanie <melanie@t-data.com>
2010-11-18 19:04:50 +00:00
Justin Clark-Casey (justincc) e6eeaaea67 minor: add some method comments 2010-11-17 22:55:06 +00:00
Melanie 43c270b536 Fix gesture and viewer preview sounds not playing 2010-11-17 18:20:24 +00:00
Melanie 7bb005b0d1 Change the way attachments are persisted. Editing a worn attachment will now
save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
2010-11-16 21:01:56 +00:00
Melanie ff3e466000 Remove a debug spam 2010-11-10 01:17:40 +00:00
Melanie 846198bb9e Although the Allow Voice setting is per estate rather than per region,
apparently it is required in the region handshake to let the client
enable parcel voice controls. So, send it.
2010-11-09 23:55:43 +00:00
Melanie 22144eb8f7 Fix parcel bans to work only on the avatars they're supposed to work on instead of pushing all avatars, even the ones that are allowed. 2010-11-09 22:15:59 +00:00
Jeff Ames ae9c4a4d11 Formatting cleanup. 2010-11-08 07:48:35 -05:00
Melanie Thielker d8fffd0fb5 Call attachment cleanup when an agent crosses out 2010-11-08 02:37:00 +00:00
Melanie 6585243113 Detach attachments displaced by other attachments 2010-11-08 02:35:47 +00:00
Jonathan Freedman 4f40374464 Merge git://github.com/opensim/opensim into mantis5110 2010-11-05 19:10:02 -07:00
Melanie 644eb9fd7f Fix playing sound from HUDs 2010-11-05 13:45:28 +00:00
Melanie e078c57bf0 Fix attached sounds from HUDs erroneously being delivered to other avatars 2010-11-05 13:39:04 +00:00
Melanie 4ab9d37a8e When LightShare is enabled, the standard day cycle is bypassed and replaced by
midday defaults when no specific LightShare profile is set.
This prevents LightShare info being send out when the region has no LightShare
profile, allowing normal day/night cycles to happen.
2010-11-03 02:04:17 +00:00
Diva Canto 9f5ab3b965 Old deserialization can't deal with commas in flag fields. Making use of -version option on save oar command. Bumped archives version to 0.5; version < 0.5 generates flag fields without commas. Everything else is identical. 2010-11-02 12:05:24 -07:00
dahlia ed7959ddfb Thanks Snoopy for a patch that addresses Mantis #0005165: osSetDynamicTextureURL crashed region server
Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-11-02 02:35:56 -07:00
Jonathan Freedman 12d61d1ef5 Merge branch 'master' into mantis5110 2010-10-31 20:50:39 -04:00
Diva Canto f15f0ab59b Removed a couple of very verbose debug messages. 2010-10-31 12:11:30 -07:00
Jonathan Freedman 95a0ea78f9 Merge branch 'master' into mantis5110 2010-10-30 18:28:07 -04:00
Jonathan Freedman 96a29c43b0 Merge branch 'master' into mantis5110 2010-10-30 14:11:02 -04:00
Jonathan Freedman e371d3208c Merge branch 'master' into mantis5110
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
2010-10-30 14:10:13 -04:00
Melanie e98d8d500f Fix logins and avatar appearance. Contains a Migration. May contain nuts.
This will cause visual params to be persisted along with worn items. With
this, alpha and tattoo laters will be saved. Multiple layers MAY work, but
not tested because I don't use Viewer 2.
2010-10-30 19:06:47 +01:00
Teravus Ovares (Dan Olivares) 09bf9d5fca * AbsolutePosition.Get{} returns incorrect result for child prim so switch to using prim.GetWorldPosition() in the warp renderer. 2010-10-30 02:26:48 -04:00
Jonathan Freedman 9e7d3e0f25 Merge branch 'master' into mantis5110 2010-10-29 23:59:16 -04:00
Jonathan Freedman c8d65c359f Merge branch 'master' into mantis5110
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-10-29 23:58:14 -04:00
Jonathan Freedman d219317074 Merge branch 'master' into mantis5110
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-10-29 23:12:51 -04:00
Justin Clark-Casey (justincc) f9227977f8 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-10-30 03:07:45 +01:00
Justin Clark-Casey (justincc) 45220a6954 minor: remove some old commented out code 2010-10-30 03:01:40 +01:00
Justin Clark-Casey (justincc) ade71c9ed7 Change level of some logging messages, turning some info into arguably more appropriate debug to reduce console spam when log level is info 2010-10-30 01:32:56 +01:00
Melanie 7503c4ad61 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-10-30 00:56:42 +01:00
Melanie 818ed2032a READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.
It contains a major interface version bump and will NOT work with earlier grid
services. This is preliminary work that will lead to layers support.
Rest appearance services are commented out completely, they will have to be
adapted by someone who actually uses them. Remote admin is working, but has
no layers support. There is no layers support in the database. Login likely
won't work. You have been warned.
2010-10-30 00:41:36 +01:00
Justin Clark-Casey (justincc) e66ec432af Rationalize the logging messages from the merged appearance branch, commenting out most of them as per Mic 2010-10-29 23:45:10 +01:00
Justin Clark-Casey (justincc) abcde41c0d Merge branch 'justincc-dev' 2010-10-29 23:15:35 +01:00
Justin Clark-Casey (justincc) bcd784b316 for now, comment out some older or redundant log debug lines to make diagnostics easier 2010-10-29 21:49:26 +01:00
Master ScienceSim f5c9a56c8b Bunch of fixes that reduce the number of times appearance
and avatar data are sent. And the number of times they
are stored.
2010-10-29 13:43:35 -07:00
Master ScienceSim 68666efd25 Configuration of persistent baked textures and save/send delays. 2010-10-28 12:00:04 -07:00
Master ScienceSim f2c1d0e34f Merge branch 'opensim-master' into dev-appearance 2010-10-28 09:09:42 -07:00
Master ScienceSim 0f28fa400d Added background thread to handle delayed send and save of appearance
to accommodate batching of the many updates that happen on login
and teleport.

Fixed handling of the serial property in appearance.
2010-10-28 09:00:39 -07:00
Jeff Ames a331fd4e24 Formatting cleanup. 2010-10-27 00:01:03 -04:00
Master ScienceSim 9132e251aa Made the check for texture assets asynchronous. This is one part of
a bigger clean up that needs to happen around locks on appearance.
2010-10-26 12:53:15 -07:00
Master ScienceSim 6e58c3d563 Half of the compatibility is working. Login into a new region with
old data works. Teleport out of a new region with old data works.
Teleport into a new region with old data does not trigger the
necessary rebake.
2010-10-25 14:11:47 -07:00
Jonathan Freedman 6b9660eb96 Merge branch 'master' into mantis5110 2010-10-24 14:51:38 -04:00
Jonathan Freedman 3fe8fc3d51 * throw debug message when no HomeURI is set 2010-10-24 13:32:34 -04:00
Justin Clark-Casey (justincc) fe8d3d5a2b Revert "Merge remote branch 'otakup0pe/mantis5110'"
This reverts commit 21187f459e, reversing
changes made to 8f34e46d74.
2010-10-22 23:52:07 +01:00
Justin Clark-Casey (justincc) 21187f459e Merge remote branch 'otakup0pe/mantis5110' 2010-10-22 23:35:07 +01:00
Justin Clark-Casey (justincc) 8f34e46d74 Revert "* refactor refactor refactor ServerURI 4 lyfe"
This reverts commit 55974df14b.
2010-10-22 23:35:01 +01:00
Justin Clark-Casey (justincc) 783b1b548f Revert "* additional serveruri cleanup"
This reverts commit 19119d7705.
2010-10-22 23:34:53 +01:00
Jonathan Freedman 38e76d71ac Merge branch 'hg16' into mantis5110 2010-10-22 18:34:50 -04:00
Justin Clark-Casey (justincc) a490b34b6e Revert "* more url / hg cleanup"
This reverts commit 58f75fa19d.
2010-10-22 23:34:44 +01:00
Justin Clark-Casey (justincc) a7a8fdc7da print IAR version number on console when saving 2010-10-22 18:33:52 -04:00
Justin Clark-Casey (justincc) bdd6857006 Implement guard against trying to load incompatible version IARs 2010-10-22 18:33:47 -04:00
Justin Clark-Casey (justincc) 607c07b4aa start parsing iar control file
This change requires a prebuild[.sh|.bat] since a System.Xml.Linq reference is added to prebuild.xml
2010-10-22 18:33:41 -04:00
Justin Clark-Casey (justincc) 772dbf59f3 slightly simplify oar control file loading code 2010-10-22 18:33:35 -04:00
Justin Clark-Casey (justincc) 460b9fffe5 write IAR control file first in the archive rather than last 2010-10-22 18:33:32 -04:00
Justin Clark-Casey (justincc) e06acae965 Allow region modules to know which agents actually receive chat 2010-10-22 18:33:19 -04:00
Justin Clark-Casey (justincc) e6019dd6ac print IAR version number on console when saving 2010-10-22 19:34:06 +01:00
Justin Clark-Casey (justincc) 7f2d844916 Implement guard against trying to load incompatible version IARs 2010-10-22 19:30:15 +01:00
Justin Clark-Casey (justincc) 199b61f1b2 start parsing iar control file
This change requires a prebuild[.sh|.bat] since a System.Xml.Linq reference is added to prebuild.xml
2010-10-22 19:24:42 +01:00
Justin Clark-Casey (justincc) a5bb7b8a30 slightly simplify oar control file loading code 2010-10-22 18:47:38 +01:00
Justin Clark-Casey (justincc) bb28726a8b write IAR control file first in the archive rather than last 2010-10-22 18:39:40 +01:00
Jonathan Freedman d4144bedb8 * change the data exchanged within hypergrid transactions 2010-10-21 23:22:15 -04:00
Justin Clark-Casey (justincc) e7f184345e minor: add some text to the oar abort messages on assets timeout to make it clear that the oar will not be usable 2010-10-22 01:52:19 +01:00
Justin Clark-Casey (justincc) 62a0910355 Allow region modules to know which agents actually receive chat 2010-10-22 01:01:56 +01:00
Jonathan Freedman 58f75fa19d * more url / hg cleanup 2010-10-20 22:21:45 -04:00
Jonathan Freedman 19119d7705 * additional serveruri cleanup 2010-10-20 22:21:41 -04:00
Jonathan Freedman 55974df14b * refactor refactor refactor ServerURI 4 lyfe 2010-10-20 22:21:23 -04:00
Jonathan Freedman 335f2ddad2 Merge branch 'master' of git://opensimulator.org/git/opensim 2010-10-20 20:26:37 -04:00
Master ScienceSim b1c8d05888 Major refactoring of appearance handling.
AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.

AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.

AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.

AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
2010-10-20 16:17:54 -07:00
Diva Canto a7acb650d4 Deleted verbose debug messages that are bringing sims to an halt. Increased the user cache expiration period to 33 hours. 2010-10-19 22:26:07 -07:00
Teravus Ovares (Dan Olivares) 9f975ad5aa * One more goofy thing. I note that the sculpt texture id is broken out of the ExtraParams data in UploadObjectAsset. At this moment, if you're uploading a Sculpt, make sure to break out the Texture ID into the object data or it might not get applied appropriately. 2010-10-20 01:23:54 -04:00
Jonathan Freedman 087cb951e2 Merge branch 'master' of git://opensimulator.org/git/opensim 2010-10-20 00:43:29 -04:00
Teravus Ovares (Dan Olivares) edce4e9c67 * This removes an ugly extraparams hack that I used and makes UploadObjectAsset into a generic linkset upload tool. 2010-10-20 00:40:05 -04:00
Teravus Ovares (Dan Olivares) b2c1a1c9bd * This concludes UploadObjectAsset for now until the permissions and physics shape are added to the message serialization.
* You should now be able to upload multiple mesh collada mesh objects.  They should appear in front of you (or on top of you!) when you upload them.
* Once again, thanks to John Hurliman and Latif Khalifa for insight and smxy for cheering me on :D
2010-10-19 01:53:56 -04:00
Teravus Ovares (Dan Olivares) 158e43d4fd * Almost complete implementation of UploadObjectAsset cap. all meshes get uploaded but they're improperly positioned/oriented at the moment. 2010-10-18 23:47:35 -04:00
Jonathan Freedman 12128f1917 Merge branch 'master' of git://opensimulator.org/git/opensim 2010-10-18 23:00:48 -04:00
Justin Clark-Casey (justincc) 37a6be7ca9 Stop the InventoryTransferModule logging every IM notification it receives, even if they are nothing to do with it. 2010-10-19 02:20:47 +01:00
Jonathan Freedman 4e4fb93fae Merge branch 'master' of git://opensimulator.org/git/opensim 2010-10-17 18:45:25 -04:00
Diva Canto 22eff055d4 .NET automagical serialization of SOPs replaced by manual serialization across the board. 2010-10-17 10:35:38 -07:00
Justin Clark-Casey (justincc) 06d37d06e6 Drop max oar loading version back to 0 from 1 2010-10-16 07:25:55 +01:00
Justin Clark-Casey (justincc) edc31adf95 Rip out version option since it turns out that the changed object serialization format can actually be loaded by older OpenSims after all
This bumps the OAR version to 0.4 instead, signalling some change but with backwards compatability... for now.
2010-10-16 07:09:13 +01:00
Justin Clark-Casey (justincc) e41b23a1a4 change --old-guids switch on the save oar command line to --version=<x>
if x is 0, then an old version 0.3 archive is saved.  If it is anything else or missing, then a version 1.0 archive is saved
version 1.0 archives cannot be loaded on OpenSim 0.7.0.2 and earlier
also add various informational notices about what version we've saving/loading
2010-10-16 05:38:44 +01:00
Justin Clark-Casey (justincc) 3df8d8ff76 Have OpenSim throw a strop if it tries to load an OAR with a major version that is too high for it to handle 2010-10-16 04:59:51 +01:00
Justin Clark-Casey (justincc) 1bd4219078 save oar control file first rather than in the middle so that it's the first thing we come accross on load
this exposes a weekness with using tar where we don't control the order in which files are loaded.  can't be helped for now
2010-10-16 03:52:11 +01:00
Justin Clark-Casey (justincc) fe4e6ff811 Fix test break - TestSerializeXml2() still requires old-guids option 2010-10-16 02:38:46 +01:00
Diva Canto 1499607215 Made OARs use the new serialization procedure. (TPs/crossings still on the old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>. 2010-10-15 17:27:19 -07:00
Latif Khalifa cd4d7a7c35 A couple of more ways attachment point is sent
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-15 01:56:08 -04:00
Teravus Ovares (Dan Olivares) 486eede9be Merge branch 'master' of ssh://MyConnection/var/git/opensim 2010-10-14 12:24:07 -04:00
Teravus Ovares (Dan Olivares) c148ef25a9 * Replacing Magic numbers with Enums 2010-10-14 12:23:41 -04:00
Latif Khalifa 405935492b Don't distroy attachments when using viewer 2.1+, strip multiple attachment data 2010-10-14 16:28:51 +01:00
Melanie ba247f729d Kill some magic numbers in the mesh upload module and change the mesh asset
type from 45 to 49 to match OMV trunk
2010-10-14 16:28:51 +01:00
Teravus Ovares (Dan Olivares) 05c4e27a30 * A few additional cleanup elements
* At this point, I want to make sure to thank the fabulous developers of the LibOpenMetaverse library for tirelessly keeping things updated and hammering away at the protocols and providing excellent tools to figure out where things go wrong.
* Special thanks to John Hurliman and Latif Khalifa for their valuable insight.
2010-10-14 09:57:42 -04:00
Teravus Ovares (Dan Olivares) 6d99f0c627 * Whoops, That was supposed to use the HTTP VERB 'GET' not 'POST'
* At this point.   Visually, Mesh works OK.   Remember peeps, this is still highly experimental from the viewer side as well as the Simulator side.   There are known problems with the new beta viewers and attachment breaking so be careful until that's fixed.    Additionally there some new properties in the Mesh Viewer that determine physics settings that are non-functional.   More work will be done on that.
2010-10-14 09:34:37 -04:00
Teravus Ovares (Dan Olivares) 7e363b79c7 * Tweaked the upload response and now at least uploading the mesh works.
* Binary error on downloading the mesh though..   so still not yet working.
2010-10-14 09:24:15 -04:00
Teravus Ovares (Dan Olivares) b4a5ce148c Rename file + more testing and tweaking 2010-10-14 03:22:44 -04:00
Teravus Ovares (Dan Olivares) 3384f643eb * Partially complete stuff for Mesh support that Melanie wanted to see before it was done.
* Shouldn't break the build.
* Doesn't work yet either.
2010-10-14 02:19:42 -04:00
Jonathan Freedman a2167b0f0d * more url / hg cleanup 2010-10-11 16:53:00 -04:00
Jonathan Freedman 2654ab6300 Merge branch 'master' of git://opensimulator.org/git/opensim 2010-10-10 18:06:27 -04:00
Latif Khalifa 0dd4071156 Fix a typo in previouis commit: start must not pass the end of the file 2010-10-09 18:22:21 +02:00
Teravus Ovares (Dan Olivares) 3454dfbcb3 weird line endings fix commit 2010-10-09 12:07:58 -04:00
Latif Khalifa 5e381ec67c Return error code instead of the last byte of the file if range is not satisfiable 2010-10-09 18:01:11 +02:00
Latif Khalifa 06d3a529a9 In case when 1 single byte is requested (yes viewer does this)
start of the ranges gets clamped with a wrong value. In case of a texture with
601 byte long texture the viewer request range 0-599 first, then 600- in which case
both start and end should be 600.

End can also be 0, valid request for the firt byte of the file is 0-0.

Thanks to Thickbrick for explaining how HTTP range header works.
2010-10-09 17:46:09 +02:00
Melanie 4a57288577 Fix an infinite recursion 2010-10-08 23:23:07 +01:00
Jonathan Freedman 4adada6fe4 Merge branch 'master' of git://opensimulator.org/git/opensim 2010-10-07 23:47:39 -04:00
Melanie abfede7819 Plumb the path for multiple object deletes 2010-10-06 20:00:51 +01:00
Melanie d45276b3f6 Add and plumb the usetex URL parameter to worldview. Required but not yet
functional
2010-10-06 05:44:19 +01:00
Melanie 7d62ab6a9e Fix incorrect class name 2010-10-06 02:16:42 +01:00
Melanie c97398575c Convert the map image modules to new style modules 2010-10-06 01:42:18 +01:00
Jonathan Freedman 593fc5c87a Merge branch 'master' of git://opensimulator.org/git/opensim 2010-10-05 19:45:37 -04:00
Melanie 5d61323192 Add the view generating method to the image generator interface 2010-10-05 23:49:21 +01:00
Melanie b424af6187 Revert an accidental default value change 2010-10-05 23:06:29 +01:00
Melanie eb491d2c36 Patch to allow other cam angles. Not complete. Thanks, Antont. 2010-10-05 22:56:20 +01:00
Jonathan Freedman 8f1acb890a Merge branch 'master' of git://opensimulator.org/git/opensim 2010-10-05 14:17:18 -04:00
Melanie ba0a19c228 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-10-05 02:12:35 +01:00
Jeff Ames bc9f793a92 Formatting cleanup. 2010-10-04 21:28:17 -04:00
BlueWall eb17d581d3 Make windlight set the default environment on start 2010-10-05 01:54:15 +01:00
Latif Khalifa cb6e4035c7 Avoid throwing errors when adding existing meshes to the render scene 2010-10-04 06:02:09 +01:00
Diva Canto 0772e19af2 Added viewer's channel, mac, and id0 to agent circuit data. Also moved client ip address to agent circuit data, so that it's always there. 2010-10-03 20:01:59 -07:00
Melanie 766ce9a141 Add linden prim renderer and update libOMV 2010-10-04 00:10:08 +01:00
Jonathan Freedman e3099d48f9 Merge branch 'master' of git://opensimulator.org/git/opensim 2010-10-03 18:04:38 -04:00
Jonathan Freedman 69acf9c79b * additional serveruri cleanup 2010-10-03 18:03:53 -04:00
Melanie 189cda1c3d Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-10-03 16:51:41 +01:00
Melanie 4f70ac018b Adapt to core changes 2010-10-03 16:40:11 +01:00
Melanie 27340f616e Addign the new / renamed files for previous commit 2010-10-03 16:34:55 +01:00
Melanie ab4be3ffdf Initial port of the Warp3D map tile renderer 2010-10-03 16:34:17 +01:00
Diva Canto 0133619af2 Attempt at fixing mantis #5057 -- CPU pinned high with HGAssetBroker. 2010-10-02 17:02:02 -07:00
Jonathan Freedman 32ccc7a9d9 * refactor refactor refactor ServerURI 4 lyfe 2010-10-02 19:17:02 -04:00
Melanie 87c6386884 Reapplying the parts of the prior revert that were not derived from the
original patch
2010-10-02 18:47:26 +01:00
Melanie b01020b84a Revert "Forward-port 0.6 fix"
This reverts commit 90b51dc7d6.
2010-10-02 18:45:48 +01:00
Melanie eb58d91098 Prevent dropping someone else's attachments 2010-09-30 15:57:52 +01:00
Melanie 90b51dc7d6 Forward-port 0.6 fix 2010-09-30 15:52:33 +01:00
John Hurliman 1255c7ceb6 Cleanup: Removed an unreferenced variable from ActivityDetector.cs 2010-09-29 14:39:13 -07:00
John Hurliman b6e0563ad7 Part two of the previous commit, making IGridUserService.LoggedOut() more flexible without changing current behavior 2010-09-29 14:34:02 -07:00
John Hurliman 9b7c99f0cf Made IGridUserService.SetLastPosition() more flexible to allow different possible implementations. This doesn't change any behavior or any Robust code, but it simplifies the SimianGrid connector by using the standard OpenSim interface for setting last position now 2010-09-29 14:24:32 -07:00
Melanie 0339d420e7 Restrict top colliders / top scripts to estate managers 2010-09-27 03:45:22 +01:00
Melanie 84ab4742c8 Quash the region ID on intersim messages. That prevents people from determining
another avatars location
2010-09-27 01:31:17 +01:00
Melanie 6f78358b09 When receiving intersim IM, don't let the spoof protection bomb 2010-09-26 23:50:55 +01:00
Melanie dc49057c8a Consistency patch: use Path.Combine() instead of + and eliminate the need
for a trailing slash on exports/
2010-09-26 20:03:00 +01:00
Melanie d8ae287ebf Prevent spoofing the agent name on text IM 2010-09-25 06:56:08 +01:00
Melanie 3b76d7bbb6 Fix a minor economy issue 2010-09-25 06:09:35 +01:00
Melanie 2b8c99c2fb Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-09-21 04:02:50 +01:00
Melanie 14adf90805 Fix a typo 2010-09-21 04:02:34 +01:00
Melanie 10a37f5be4 Refactor script create permission into the perms module 2010-09-21 04:02:28 +01:00
Justin Clark-Casey (justincc) 889923841c Stop broadcasting non 0/DEBUG ChatTypeEnum.Region messages to all avatars
This allows non public/debug region wide messages to be sent to scripts but not be broadast to avatars
2010-09-18 01:43:22 +01:00
root 7762301cea Revert "* Changed 11 calls for session info to the more optimized API method"
This reverts commit 5dc9ea2f24.
Also makes online indicators and IM more robust
2010-09-17 01:57:26 +01:00
John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 2010-09-16 17:30:46 -07:00
Justin Clark-Casey (justincc) ae1a0150a1 Rename now protected method SetAttachmentInventoryStatus() to ShowAttachInUserInventory() to match ShowDetachInUserInventory() 2010-09-13 21:15:12 +01:00
Justin Clark-Casey (justincc) cd153a20b7 Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interface
No core module is calling and it makes more sense to call methods such as AttachObject() which attach both to the avatar and update inventory appropriately
2010-09-13 21:05:03 +01:00
Justin Clark-Casey (justincc) 366de0a7b5 If attachment fails (e.g. because asset wasn't found) then don't try to set attachment as shown in inventory
Doing this results in a null reference exception
2010-09-13 20:58:50 +01:00
Justin Clark-Casey (justincc) ff098ae110 minor: Clean up log messages generated when an item is attached 2010-09-13 20:44:32 +01:00
John Hurliman 5ef2da39d8 * Fixing length calculations for HTTP texture downloads (the end byte is inclusive in Range: headers) 2010-09-13 11:23:45 -07:00
Jeff Ames f1f0bc23f4 Formatting cleanup. 2010-09-12 13:43:49 -04:00
John Hurliman dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
John Hurliman 8415b98806 Over a dozen thread safety fixes in FriendsModule 2010-09-09 14:45:10 -07:00
John Hurliman 972ef92590 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-09-08 15:09:34 -07:00
John Hurliman 5dc9ea2f24 * Changed 11 calls for session info to the more optimized API method 2010-09-08 15:08:49 -07:00
Diva Canto ae6682036d Made the HG asset and inventory brokers use the Helo service in order to instantiate the right network connectors. Tested on Robust only. 2010-09-08 14:13:01 -07:00
Diva Canto d301f3fd6a Renamed the Helo server connector to a consistent name. Added this in connector to both Robust.HG.ini.example and HypergridServiceInConnectorModule. 2010-09-08 14:12:01 -07:00
Justin Clark-Casey (justincc) b8d14fcc4a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-09-08 01:05:56 +01:00
John Hurliman 0bebe94231 Rolling back the recent libomv update but keeping the ExpiringCache cleanups (as much as is possible). There was a report of non-finite avatar positions after the update 2010-09-07 15:45:33 -07:00
John Hurliman 9be1c0ff44 * Cache null account responses in the SimianUserAccountServiceConnector to avoid repeated requests for missing avatar IDs
* Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
2010-09-07 14:41:13 -07:00
Justin Clark-Casey (justincc) f7b28dd321 If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well 2010-09-07 03:41:29 +01:00
Melanie Thielker 36cb6208b5 Fix yet another cause of "Ghost attachments" 2010-09-06 22:08:15 +01:00
Melanie Thielker 0246edc2ea Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, because
modules need to see it (Search!) even if it comes in via CAPS
2010-09-06 04:09:51 +01:00
Melanie Thielker 6a0a878f7c Remove "Dwell" support from core and replace it with calls to methods
on IDwellModule
2010-09-05 14:28:33 +01:00
Justin Clark-Casey (justincc) 1e8e98a07f Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs
This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors.
Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
2010-09-04 01:36:26 +01:00
Justin Clark-Casey (justincc) 107052b23d Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)
The agentID in AddInventoryItem(UUID agentID, InventoryItemBase item) is redundant since it's contained in item.Owner, and it doesn't make sense for agentID != item.Owner, hence the method is deprecated.
2010-09-04 00:09:53 +01:00
Justin Clark-Casey (justincc) 63617c79d8 minor: remove mono compiler warnings 2010-09-03 23:29:39 +01:00
Justin Clark-Casey (justincc) 8d2e8b7d5c minor: remove mono compiler warnings 2010-09-03 21:28:57 +01:00
Justin Clark-Casey (justincc) 6cbf66827b refactor: move SOG.AttachToAgent() into AttachmentsModule 2010-09-01 01:11:52 +01:00
Justin Clark-Casey (justincc) c947a67b23 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-09-01 00:17:23 +01:00
Melanie Thielker c47de94263 Adjust the "Magic numbers" we use because we can't reference the actual
script state enum to reflect recent changes.
2010-08-31 22:36:46 +01:00
Justin Clark-Casey (justincc) 01276ef433 refactor: change AttachmentsModule.AttachObject to use sp.GetAttachments rather than filter sp.Attachments list directly 2010-08-31 22:22:45 +01:00
Jonathan Freedman 0a83fde85c Implements parcel media setting persistence and packet / CAPS handling
properly for the new media settings.

Signed-off-by: Melanie <melanie@t-data.com>
2010-08-30 02:07:55 +01:00
Justin Clark-Casey (justincc) 83fbf66444 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-08-28 02:41:00 +01:00
Justin Clark-Casey (justincc) def6b1544f very minor log message and var name tweaking for iar saving 2010-08-28 02:40:21 +01:00
Diva Canto 0f95cd209e Addresses mantis #4991 -- HG between two regions with the same map coordinates fails with no warning 2010-08-27 17:25:04 -07:00
Justin Clark-Casey (justincc) 1c0b4457cd Improve liveness by operating on list copies of SOG.Children where appropriate 2010-08-28 00:40:33 +01:00
Justin Clark-Casey (justincc) 4f9931ec10 minor: reduce log chattiness of "load iar" for IARs with lots of folders 2010-08-27 23:23:55 +01:00
Justin Clark-Casey (justincc) 86937d0a0f allow inventory path specified in "load iar" to start with a / (e.g. /Objects is now valid where it wasn't before) 2010-08-27 23:22:49 +01:00
Justin Clark-Casey (justincc) 8f875700ef refactor: Make IAR tests set up standard iar for loading 2010-08-27 22:52:26 +01:00
Justin Clark-Casey (justincc) 2b0f924557 refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module since this appears to relate solely to attachments 2010-08-26 22:09:52 +01:00
Justin Clark-Casey (justincc) f3f4428700 refactor: break out attachment position change code in Scene.UpdatePrimPosition() and move into AttachmentsModule
This allows region modules to change attachment positions.
2010-08-26 21:50:19 +01:00
Justin Clark-Casey (justincc) 8571a55d29 minor: change log message from info to debug 2010-08-26 20:42:56 +01:00
Justin Clark-Casey (justincc) 8031f8ec09 Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking 2010-08-26 00:08:53 +01:00
Justin Clark-Casey (justincc) 78f452050a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-08-24 22:29:32 +01:00
Justin Clark-Casey (justincc) 289c21099c Add automated test at the opensim 'api' level to check that a given item goes to the correct directory
Also removes some mono compiler warnings
2010-08-24 16:50:31 +01:00
Melanie de85aabcbe Plumb the region type through to the ProductName field in estate messages 2010-08-24 12:41:21 +01:00
Justin Clark-Casey (justincc) c72d298202 Add system lookup folder fix to the RemoveXInventoryServiceConnector as well since this presumably suffers from the same problem. 2010-08-23 23:25:36 +01:00
Justin Clark-Casey (justincc) 704a53fb9b Fix bug in llGiveInventory() where items were disappearing on relog
This was a regression - the code to look up the correct type folder was no longer being called if items were added without a parent folder set
This may have been broken since commit bd49985a on 2010-05-02
2010-08-23 23:16:48 +01:00
Justin Clark-Casey (justincc) 74e5fe5aa9 Remove various warnings and improve logging messages. No functional changes. 2010-08-23 22:24:23 +01:00
Melanie Thielker ea1df09fa4 Forward-port a small improvement to the land out connector 2010-08-21 00:29:27 +01:00
Diva Canto 4463ebfbc2 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2010-08-20 11:09:21 -07:00
Diva Canto f347d25675 Unit test breakage fix. 2010-08-20 11:09:02 -07:00
Justin Clark-Casey (justincc) 86a61696d7 minor: remove mono compiler warning 2010-08-20 17:58:02 +01:00
Marck bb5dd9fbbc Some code cleanup for console command alert.
Made parsing of parameters more robust.
Allow general alerts without specifying keyword 'general'.
Extended help texts.
2010-08-20 17:53:21 +01:00
John Hurliman a8c0b131f9 * Changed a few OSD.FromBinary() calls to the more accurate OSD.FromULong() to fix the build 2010-08-17 13:50:04 -07:00
Diva Canto 69ad04cdf6 Attempt at sending TeleportProgress, but it doesn't seem to be doing anything at all. Left it commented, just as a reminder for where those messages could be sent. 2010-08-16 12:03:13 -07:00
Diva Canto 77de28965a Work on TeleportStart: renamed method from TeleportLocationStart to TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule). 2010-08-16 11:33:59 -07:00
Diva Canto a5044e08fb Better comment (related to previous commit) 2010-08-15 18:13:09 -07:00
Diva Canto 5d29c0ec9d Addresses mantis #4929. Agent was being logged off the grid too soon -- things may still fail. 2010-08-15 18:10:54 -07:00
Justin Clark-Casey (justincc) 1463691cb6 In EventQueueHelper.uintToByteArray, fetch big end-ian bytes directly from libomv rather than little endian then swapping
This avoids a problem with failing to swap on big-endian machines.
This addresses http://opensimulator.org/mantis/view.php?id=4849
Thanks to Valy- for pointing this out and submitting a suggestion patch
2010-08-14 00:48:12 +01:00
Justin Clark-Casey (justincc) 8acb401a14 minor: remove mono compiler warnings 2010-08-13 23:28:28 +01:00
Justin Clark-Casey (justincc) ab6dc47818 refactor: move binary statistics logging from scene into separate region module 2010-08-13 23:15:11 +01:00
Justin Clark-Casey (justincc) e89f0b3f71 refactor: move Scene.PerformObjectBuy into BuySellModule 2010-08-13 22:29:42 +01:00
Justin Clark-Casey (justincc) 9d84dfb687 minor: remove mono compiler warning 2010-08-13 21:44:44 +01:00
Justin Clark-Casey (justincc) b30635a454 Establish new Objects/BuySellModule
Move Scene.ObjectSaleInfo() to this
2010-08-13 21:39:43 +01:00
Justin Clark-Casey (justincc) 5d20f04e08 refactor: move Scene.TerrainUnAcked() handling into TerrainModule 2010-08-13 21:18:26 +01:00
Justin Clark-Casey (justincc) fd23f270c6 refactor: remove Scene.SetRootAgentScene() in favour of existing event with same name 2010-08-13 21:01:10 +01:00
Justin Clark-Casey (justincc) 5f5c65e4ba refactor: move more map tile generation code from scene to IWorldMapModule 2010-08-13 20:34:46 +01:00
Justin Clark-Casey (justincc) 39a748b47a refactor: Use SOP.Flags rather than SOP.ObjectFlags 2010-08-13 20:23:53 +01:00
Diva Canto a299fa4849 This file wants to be committed 2010-08-10 11:18:39 -07:00
Marck f216fd8136 Tests for distance-sorted fallback regions.
With some extensions to existing grid service tests.
2010-08-08 18:12:07 +01:00
Melanie a04efe4a4d Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-08-07 05:39:20 +01:00
Melanie Thielker 00fd2e0446 Correct display of landmark about info. Also correct region maturity rating
in LM info. Maturity is NOT the parcel's setting, that is only for the
image and text. Parcel maturity is governed by region maturity.
2010-08-07 05:33:49 +01:00
Melanie Thielker 59af886680 Change the (hackish) constant to match the changed enum for attachs 2010-08-07 05:33:41 +01:00
Melanie Thielker 2cedfba67c Make the landmark properties work again 2010-08-07 05:33:21 +01:00
Diva Canto 0090534793 Added Check4096 config var under [GridService], at the request of many. Changed the iteration that Marck had on the Hyperlinker.
ATTENTION! CONFIGURATION CHANGE AFFECTING Robust.HG.ini.example and StandaloneCommon.ini.example.
2010-08-06 17:43:09 -07:00
Marck 7e47ab746e Allow creation of link regions if there is an existing region within a 4096 range.
Also add GetHyperlinks() to the grid service.
2010-08-06 17:02:03 -07:00
Justin Clark-Casey (justincc) 8d520f4525 Remove old test classes that don't actually test anything not done elsewhere
Also comment out log4net line in InventoryArchiverTests
2010-08-07 00:50:01 +01:00
Justin Clark-Casey (justincc) 1270727c96 Merge branch 'moap' 2010-08-06 18:29:30 +01:00
Justin Clark-Casey (justincc) a133acbd5f Merge branch 'iar-merge'
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
	OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
2010-08-04 20:56:52 +01:00
Melanie Thielker bda83715e4 Clean up some messiness in IM sending. Having offline IM enabled now no longer
suppresses "Inventory Saved" messages.
2010-08-04 02:46:30 +01:00
Justin Clark-Casey (justincc) 99c0f4c9c7 Simplify serialized version string. Change element capitalization for consistency
THIS CHANGE ALTERS THE SERIALIZATION FORMAT, HOPEFULLY FOR THE LAST TIME.  If you're testing, please start with a new database.
This commit also improves locking for manipulation of media entries.
2010-08-03 17:09:20 +01:00
Justin Clark-Casey (justincc) 9d8a67fe13 get rid of PrimitiveBaseShape.MediaRaw staging post
using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework
this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
2010-08-03 16:26:27 +01:00
Justin Clark-Casey (justincc) ac07d853b8 remove duplicated serialization code 2010-08-03 15:58:17 +01:00
Justin Clark-Casey (justincc) 60df76314f serialize media textures to inventory with a largely osd representation rather than .net auto-serialization
THIS WILL BREAK ANY EXISTING MEDIA TEXTURE SERIALIZATIONS.  If you're testing this, please start with new databases.
This makes media textures serialized in the same way, which is probably better in the long term.
2010-08-03 15:45:49 +01:00
Justin Clark-Casey (justincc) f84dbafb0c remove gods event subscription to gods module from scene 2010-07-30 21:58:24 +01:00
Justin Clark-Casey (justincc) 424b4b2b86 move attachment subscription events into AttachmentsModule from scene.
restored to some heavy casting in order to preserve RegionCombinerModule semantics, pending better events.
2010-07-30 21:41:44 +01:00
Justin Clark-Casey (justincc) f37ec933ae store terrain module trying to load plugins if plugin path does not exist 2010-07-30 20:54:02 +01:00
Justin Clark-Casey (justincc) c6bc1d28ec move ChannelDigger from its own project into the main terrain module with the rest of the effects 2010-07-30 20:34:14 +01:00
Justin Clark-Casey (justincc) 5b80e3fc18 convert attachments module from old region module style to new 2010-07-30 19:26:54 +01:00
Melanie Thielker 696b6c727f Allow gods and estate managers/owners to be unaffected by parcel bans 2010-07-29 16:20:40 +01:00
Justin Clark-Casey (justincc) f067f733ea add userExposed parameter to part copy event 2010-07-28 19:38:20 +01:00
Justin Clark-Casey (justincc) 0f15ccb2cf relocate moap specific cloning code to MoapModule 2010-07-28 19:23:30 +01:00
Justin Clark-Casey (justincc) 5aa56b1274 Fix problem where changes to media textures for prims duplicated by shify copy would change both prims until server restart
I also found out that you can crash the current viewer by giving it more media entrys than it's expecting
2010-07-28 18:55:29 +01:00
Justin Clark-Casey (justincc) b149d8970e comment out verbose debug logging 2010-07-27 22:49:45 +01:00
Justin Clark-Casey (justincc) 30ac67fb3d make MoapModule ignore possible future media texture data that it can't handle 2010-07-27 20:15:43 +01:00
Justin Clark-Casey (justincc) ac542a907b Make MoapModule ignore non-sl media texture data 2010-07-27 18:59:05 +01:00
Justin Clark-Casey (justincc) 4d23749241 provide config option for media on a prim 2010-07-26 23:34:23 +01:00
Justin Clark-Casey (justincc) 412fed975f relocate serialization code from SQLiteRegionData to MoapModule using load and save events.
This is better modularity.  It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future.
Remaining non-modularity:
PrimitiveBaseShape needs explicit Media and MediaRaw fields.  MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer.
The database also needs to know about MediaRaw though not about Media.
IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time.
2010-07-26 23:34:23 +01:00
Justin Clark-Casey (justincc) b51b2efdc8 Add EventManager.OnSceneObjectPreSave() for future use. This is triggered immediately before a copy of the group is persisted to storage 2010-07-26 23:34:22 +01:00
Justin Clark-Casey (justincc) 586ae0f6a0 Add EventManager.OnSceneObjectLoaded() for future use. This is fired immediately after a scene object is loaded from storage. 2010-07-26 23:34:22 +01:00
Justin Clark-Casey (justincc) d764c95d09 also add avatar id to an updated media url - not just new ones 2010-07-26 23:34:22 +01:00
Justin Clark-Casey (justincc) b06308e1d3 Properly set TextureEntry.MediaFlags when a media texture is set
Media flags is cleared via a direct TextureEntry update from the client.  If the clearing leaves no media textures on the prim, then a CAP ObjectMediaUpdate is not received.  If there are still media textures present then one is received.
This change fixes drag-and-drop on Windows (and Mac?) clients.  It may also fix problems with clearing and then subsequently setting new media textures.
2010-07-26 23:34:22 +01:00
Justin Clark-Casey (justincc) 60c52ac0c4 start adding user ids to the media urls 2010-07-26 23:34:22 +01:00
Justin Clark-Casey (justincc) cd985ab71b Handle checking of line starting "*" wildcard for whitelist patterns
A line starting * can only be applied to the domain, not the path
2010-07-26 23:34:21 +01:00
Justin Clark-Casey (justincc) 664cbe2357 refactor: simplify current whitelist url checking by using System.Uri 2010-07-26 23:34:21 +01:00
Justin Clark-Casey (justincc) 0edabffb7d Implement * end wildcard for whitelist urls 2010-07-26 23:34:21 +01:00
Justin Clark-Casey (justincc) dce7307aa2 properly expose prim media LSL functions to scripts
scripts using these functions should now compile but I don't know how well the methods themselves work yet
llSetPrimMedia(), at least, appears to have problems when a current url is set for a face that doesn't yet have a texture
2010-07-26 23:34:21 +01:00
Justin Clark-Casey (justincc) 049ccba8d3 fix previous media interact serverside checking. perform very basic serverside url whitelist checks
at the moment, only checking for the exact name prefix is implemented
for some reason, whitelists are not persisting
this commit also fixes a very recent problem where setting any media texture parameters after the initial configuration would not work
2010-07-26 23:34:21 +01:00
Justin Clark-Casey (justincc) cf7573c8fd implement code to deregister users on DeregisterCaps 2010-07-26 23:34:21 +01:00
Justin Clark-Casey (justincc) ee6cd884c9 implement serverside checks for media texture navigation in order to stop naughty clients 2010-07-26 23:34:21 +01:00
Justin Clark-Casey (justincc) a9101feb10 factor out soon to be common media permissions check code 2010-07-26 23:34:20 +01:00
Justin Clark-Casey (justincc) 51b208e96c implement prim media control permissions serverside in order to stop bad clients 2010-07-26 23:34:20 +01:00
Justin Clark-Casey (justincc) e5615d3a9b discard an object media update message if it tries to set more media textures than the prim has faces 2010-07-26 23:34:20 +01:00
Justin Clark-Casey (justincc) eb5e39d6ef Fire CHANGED_MEDIA event if a media texture is set or cleared 2010-07-26 23:34:20 +01:00
Justin Clark-Casey (justincc) 39a38c4901 implement llClearPrimMedia()
untested
2010-07-26 23:34:20 +01:00
Justin Clark-Casey (justincc) d1a879927c fix issue with GetMediaEntry if the face requested wasn't set to a media texture 2010-07-26 23:34:20 +01:00
Justin Clark-Casey (justincc) 43f480864b fix problem persisting when only one face had a media texture 2010-07-26 23:34:20 +01:00
Justin Clark-Casey (justincc) c76e2ce250 factor out common code for updating the media url 2010-07-26 23:34:19 +01:00
Justin Clark-Casey (justincc) 74bc4f61fd factor out common face parameter checking code 2010-07-26 23:34:19 +01:00
Justin Clark-Casey (justincc) a5ad792e6c implement llSetPrimMediaParams()
Untested
2010-07-26 23:34:19 +01:00
Justin Clark-Casey (justincc) 8f403cb4b8 Implement llGetPrimMediaParams()
Exposes method to get media entry via IMoapModule
As yet untested.
2010-07-26 23:34:19 +01:00
Justin Clark-Casey (justincc) 4ebae14a53 handle ObjectMediaNavigateMessage
Other avatars can now see the webpages that you're navigating to.
The requirement for an initial prim click before the texture displayed has gone away.
Flash (e.g. YouTube) appears to work fine.
Still not persisting any media data so this all disappears on server restart
2010-07-26 23:34:18 +01:00
Justin Clark-Casey (justincc) 468450a94d send a full object update out to avatars when a media texture is initially set
this allows other avatars to see it, but still only after they've clicked on the face
still not handling navigation yet
2010-07-26 23:34:18 +01:00
Justin Clark-Casey (justincc) 4a6adff4cd start storing a mediaurl on the scene object part
not yet persisted or sent in the update
2010-07-26 23:34:18 +01:00
Justin Clark-Casey (justincc) c290cdd997 replace hand parsing of incoming object media messages with parsing code in libopenmetaverse 2010-07-26 23:34:18 +01:00
Justin Clark-Casey (justincc) acac47830e start storing incoming MediaEntry on a new Media field on PrimitiveBaseShape
This allows the media texture to persist in memory - logging in and out will redisplay it (after a click) though navigation will be lost
Next need to implement media uri on prim and delegate more incoming llsd parsing to libomv
2010-07-26 23:34:18 +01:00
Justin Clark-Casey (justincc) 9301e36fbc have a stab at sending the correct number of media entries to shapes
actually, this is probably wrong anyway if there's a default texture
it's going to be easier just to gather the object media updates and retain those in-memory now
but what the hell
2010-07-26 23:34:17 +01:00
Justin Clark-Casey (justincc) 701f39c8c2 do a whole load of crappy hacking to get cubes to display google.com
currently, for smoe reason the page only appears when you click a face.
also, actually navigating anywhere always snaps you back to the google search box, for some unknown reason
you can still change the url and normal navigation will work again
2010-07-26 23:34:17 +01:00
Justin Clark-Casey (justincc) 2be7d0cdd4 Register ObjectMedia and ObjectMediaNavigate capabilities from moap module.
Not sure if these are correct, but just supplying these to the viewer is enough to allow it to put media textures on prims (previously the icons were greyed out).
This is not yet persisted even in-memory, so no other avatars will see it yet.
2010-07-26 23:34:17 +01:00
Justin Clark-Casey (justincc) ede446cad6 add stub media-on-a-prim (shared media) module 2010-07-26 23:34:17 +01:00
Justin Clark-Casey (justincc) e46c0a0fc9 adjust DialogModule to only send broadcast alerts to root agents 2010-07-20 21:32:13 +01:00
Melanie Thielker e157dd630e Allow communicating with blue box dialogs across a region border via a
child agent
2010-07-17 16:25:30 +01:00
Melanie 466254105c Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-07-14 23:04:25 +01:00
Justin Clark-Casey (justincc) 99a6950b30 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-07-14 23:29:04 +01:00
Melanie Thielker 264f4f07cd Detach attachments displaced by other attachments 2010-07-14 23:04:05 +01:00
Justin Clark-Casey (justincc) 8c10cb5ffe improve closing of load/save iar streams in the event of a problem 2010-07-14 20:43:35 +01:00
Melanie e1ea82b329 Major attachments cleanup. Remove unused AttachObject ClientView method
Clean up use of AttachObject throughout, reduce number of overloads
and number of parameters
2010-07-14 19:51:12 +01:00
Melanie Thielker a7b5fe6a88 Remove useless quaternion parameter from AttachObject sig 2010-07-14 19:49:54 +01:00
Diva Canto 12858122d5 Fixes mantis #4870. 2010-07-14 11:02:41 -07:00
Justin Clark-Casey (justincc) 0080c3b1f4 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-07-14 17:13:04 +01:00
Justin Clark-Casey (justincc) 71433075a9 Fix obvious bug in XInventoryService.GetFolderItems() which was preventing the iar module from being able to save single item iars 2010-07-14 17:12:12 +01:00
Diva Canto d64c09160c Removed some more debug messages. 2010-07-14 04:18:13 -07:00
Melanie Thielker cd8bb316ea Remove getting the object capacity from the money module. It is now set
directly from the Region Info (and the region ini file)
2010-07-14 03:51:00 +01:00
Melanie dd14016885 Revamp the permissions propagation. This MAY mess up. Please test.
Change the slam bit from 3 to 4. Assume the old slam bit is always set.
The new slam bit is a "changed owner" bit, correcting a bug where an item
passed from the creator to another with less than full perms, then back (sale
test) would arrive back full perm. Lots of in-code docs.
2010-07-13 20:45:16 +01:00
Melanie Thielker bed36901d1 Add CreateSelected flag onto objects rezzed from inventory 2010-07-13 20:37:12 +01:00
Justin Clark-Casey (justincc) 86f3f83250 uncomment a load iar code line I accidentally commented in the last commit
hooray for automated tests
2010-07-12 23:37:08 +01:00
Justin Clark-Casey (justincc) 3156f4bbeb comment out a lot of the debug log messages when loading an iar
these are very redundant now and cause issues when loading large iars
diva, you may want to cherry pick this for 0.7-post-fixes since it only comments out log lines and nothing else
2010-07-12 23:00:01 +01:00
Melanie Thielker 1169bfeaf3 Make taken items go back to the folder they came from 2010-07-10 10:43:34 +01:00
Diva Canto debc780654 Fixes additional bug reported in mantis #4841. 2010-07-05 07:14:32 -07:00
Diva Canto b84f72df0b Got rid of all hyperassets references. Also fixed accessing textures in user's inventory in foreign grids. 2010-07-04 14:59:15 -07:00
Diva Canto 02a15bc787 Started to clean up the mess with HyperAssets in LLClientView. Fixed HG access to Notecards in user's inventory. 2010-07-04 13:56:03 -07:00
Diva Canto 79c1eb1e39 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-07-02 06:36:08 -07:00
Diva Canto 490f1c144c Fixes mantis #4782 2010-07-02 06:35:38 -07:00
Melanie Thielker e15f6905a5 Clean up IMoneyModule and adjust the other modules to the changes 2010-07-02 06:13:58 +01:00
Justin Clark-Casey (justincc) 8326f36cda minor: comment out high volume texture serving module debug message 2010-06-30 22:07:28 +01:00
Justin Clark-Casey (justincc) eb30b60e52 minor: comment out high volume texture serving module debug message 2010-06-30 19:54:35 +01:00
Justin Clark-Casey (justincc) 5925aac859 Add --merge switch to load iar.
When this switch is used, iar folders are merged with existing same-name user inventory folders.
This makes it a little easier to back and restore entire individual user inventories, among other things
Added unit test to check behaviour
2010-06-30 00:10:44 +01:00
Diva Canto d06b977ed1 Remove the override from DeletToInventory in HGInventoryAccessModule. This may be causing the infinite loop, not sure. 2010-06-29 14:21:48 -07:00
Justin Clark-Casey (justincc) c607e6f3b8 Revert "don't report the null uuid as a missing asset on saving oars/iars"
This reverts commit 5ce119174e.

This change led to infinite timeout since the expected number of assets no longer matched requests.
Rather than introduce yet fresh bugs with another fix, just revert this since the inaccurate report is just inconvenient
2010-06-29 20:30:22 +01:00
Diva Canto 08e3389790 Buglet fix in HG inventory. Make sure that GetRootFolder for non-HG xinventory is the folder "My Inventory". Also changed the Suitcase folder name to "My Suitcase". 2010-06-29 04:38:15 -07:00
Diva Canto 9fde9085a0 Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken comments in InventoryAccessModule. 2010-06-29 02:07:10 -07:00
Diva Canto d123350164 One more bug fix in FriendsModule: GrantRights. One of the caches was not being updated. 2010-06-28 16:04:12 -07:00
Melanie Thielker 0a82d10fc4 Change the way IRegionModule us referenced by IEmailModule to
allow later conversion to new style
2010-06-28 03:14:05 +01:00
Justin Clark-Casey (justincc) a4a808818f don't report the null uuid as a missing asset on saving oars/iars 2010-06-25 21:48:19 +01:00
Melanie Thielker 854a8b9172 Security fix: Allow only textures to be fetched using HTTP texture cap 2010-06-22 23:39:25 +01:00
Diva Canto 24a68e36fb Bug fix: wrong name of requester in local friendship offer. 2010-06-19 12:32:36 -07:00
Justin Clark-Casey (justincc) 71c8bbaf2c Fix problem where iar load would duplicate huge number of folders
This was http://opensimulator.org/mantis/view.php?id=4770
Extend unit tests to check for this scenario too
2010-06-18 17:37:28 +01:00
Justin Clark-Casey (justincc) 11a35d8cda change TestPartExistingIarPath() to check appropriate folder creation
change some names in InventoryArchiveReadRequest in an effort to make the code more comprehendable
2010-06-18 17:10:16 +01:00
Justin Clark-Casey (justincc) cf4721a92d in IAR utils, return all folders that match a particular path rather than just the first one 2010-06-18 16:33:34 +01:00
Diva Canto 19558f380a Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to neighbours. 2010-06-13 19:06:22 -07:00
Diva Canto 66619b5996 Added checks for failed UpdateAgent calls. 2010-06-12 12:08:45 -07:00
Diva Canto e6efe34b4c * Added CHANGED_TELEPORT event trigger upon inter-sim teleports.
* Cleaned up NewUserConnection.
2010-06-12 11:11:13 -07:00
Melanie Thielker 4c58ac2c90 Make local teleports send CHANGED_TELEPORT 2010-06-12 07:35:03 +01:00
John Hurliman b5bc2816fc Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-06-11 15:43:22 -07:00
John Hurliman d1a324888b * Added a new method to IMapImageGenerator for getting the map tile before it is JPEG2000 compressed
* Aesthetically improved map tile water
* SimianGrid connector now uploads a PNG tile to the AddMapTile API
2010-06-11 15:37:25 -07:00
Melanie c61e998580 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-06-11 22:09:24 +01:00
Justin Clark-Casey (justincc) 0dce4f1997 Revert "Allow IInventoryService.GetFolder(folderId, userId) as well as GetFolder(InventoryFolderBase folder)"
This reverts commit 3525195bc9.
2010-06-11 22:13:36 +01:00
Melanie 694c8ab588 Remove the lastmap stuff from the map module, also remove a bunch of comments
that no longer reflect actual conditions
2010-06-11 22:08:43 +01:00
Justin Clark-Casey (justincc) 3525195bc9 Allow IInventoryService.GetFolder(folderId, userId) as well as GetFolder(InventoryFolderBase folder)
This involves no wire changes since the methods often just construct an InventoryFolderBase under the hood.
This is in line with other methods that alraedy allow requests via uuid
2010-06-11 21:55:18 +01:00
Justin Clark-Casey (justincc) 8531da37d4 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-06-11 21:18:53 +01:00
Justin Clark-Casey (justincc) 1a16a92a62 create inactive test for iar folders/items merged with existing paths
add various helper functions for simplifying test readability
2010-06-11 21:18:09 +01:00
Diva Canto 5d099182c3 Reinstated the check on im.binaryBucket.Length, this time on the local handler for inventory offers. 2010-06-11 13:14:07 -07:00
Diva Canto d184fef4dc Inventory offers and subsequent notifications of acceptance/decline now working across the board. 2010-06-11 12:47:47 -07:00
Diva Canto 7f349d61cb Better friends notification: get rid of OnLogout and use OnClientClose for sending notifications. This takes care of crashed sessions. Also, made the notifications themselves asynchronous. 2010-06-11 06:32:24 -07:00
Diva Canto 2e1269e4ca Bug fix on friends notifications. OnClientClose and OnLogout ordering are unpredictable; when OnClientClosed happened first, it was removing the friends list, which would prevent OnLogout notifications to go out. 2010-06-10 21:59:12 -07:00
Diva Canto e80cb815df Bug fix on attachments: attach->drop->attach works now. 2010-06-09 12:51:24 -07:00
Diva Canto 2a71df1285 Reverting that last permissions check upon drop. Looks like all dropped attachments are deleted from inventory. 2010-06-09 12:22:25 -07:00
Diva Canto 18bfe58de8 Bug fix on attachments: don't delete the item from inventory when it's dropped on the ground. 2010-06-09 11:24:37 -07:00
Dan Lake ca2abc43ad Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations. 2010-06-08 16:44:18 -07:00
Diva Canto 9b9804a498 * Changed CreatorIDs consistently to varchar(128)
* Deleted redundant migration for assets in SQLite
* Rewrote XInventory migrations in SQLite in the new style
2010-06-08 15:47:14 -07:00
Diva Canto ab3afd5f42 * Bug fix in TP home: typo in unpacking of GridUserInfo.
* Bug fix in TPs across neighboring regions: bug was introduced when getting rid of crashed sessions.
2010-06-05 09:39:09 -07:00
Diva Canto fe3e1c67ae Bug fix: update the list of friends upon MakeRoot, because child agents don't get notified of new friendships. 2010-06-05 06:56:36 -07:00
Justin Clark-Casey (justincc) 63797445be various refactorings on methods to replicate IAR paths to user inventory in order to improve readability 2010-06-05 00:48:33 +01:00
Justin Clark-Casey (justincc) 3c3df9f3e9 refactor: do pathname trimming outside of ReplicateArchivePathToUserInventory() 2010-06-04 23:34:42 +01:00
Justin Clark-Casey (justincc) 72bd68a21f add ability for load iar/save iar to take in arbitrary options
not used for anything yet
2010-06-04 22:17:23 +01:00
Justin Clark-Casey (justincc) 0526d3a535 bring TestLoadIarV0_1AbsentUsers() back online 2010-06-04 21:19:37 +01:00
Justin Clark-Casey (justincc) a08ace300b bring TestIarV0_1WithEscapedChars() back online 2010-06-04 21:15:25 +01:00
Justin Clark-Casey (justincc) f523c2033d bring test TestLoadIarV0_1ExistingUsers() back online 2010-06-04 21:11:13 +01:00
Justin Clark-Casey (justincc) df2bcf7b6b remove pointless mock user account service since the real one can now be easily configured for test purposes 2010-06-04 20:56:24 +01:00
Justin Clark-Casey (justincc) f319d2ef5e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-06-04 20:44:01 +01:00
Justin Clark-Casey (justincc) 75878c8f43 get TestSaveIarV0_1() working again by setting up an OpenSim.Data.Null.UserAuthenticationData plugin
additional tweaks to get this working properly
2010-06-04 20:43:05 +01:00
Diva Canto 952029380a Fixed a couple of buglets in Friendship offers / acceptance / decline when avies are in different sims. 2010-06-04 10:59:59 -07:00
Melanie Thielker f29cb57bf1 Continuing refactor. Refactor DeRezObject to deal with multiple objects 2010-06-01 02:10:22 +01:00
Justin Clark-Casey (justincc) 191db0e6a4 get TestSaveIarV0_1() uncommented but not running as a test yet since I didn't get the authentication server to work and my brain is about to fizzle out my ears 2010-05-28 23:14:24 +01:00
Justin Clark-Casey (justincc) a60ca5236c restore InventoryArchiverTests.TestReplicateArchivePathToUserInventory() to work with the new UserAccountService/InventoryService 2010-05-28 21:37:48 +01:00
Justin Clark-Casey (justincc) 505cb82dee fission UserAccountService.HandleCreateUser() into two methods, one which handles user command parsing and another which actually does the work 2010-05-28 21:14:15 +01:00
Justin Clark-Casey (justincc) fff5459f4d Add ability to load IARs directly from URIs
So, something like

load iar Justin Clark-Casey / PASSWORD http://justincc.org/downloads/iars/my-great-items.iar

Will load my IAR directly from the web.
2010-05-28 20:07:15 +01:00
Justin Clark-Casey (justincc) 14c39461c2 minor: remove mono compiler warning 2010-05-28 19:41:13 +01:00
Justin Clark-Casey (justincc) d72435693b refactor: move GetStream and URI methods from ArchiveReadRequest -> ArchiveHelpers 2010-05-28 19:21:00 +01:00
Melanie a48d7f62a7 Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more"
Some other stuff snuck in.

This reverts commit 4cc533e7ad94d148351c16f48afd2a688a64c48a.
2010-05-27 19:02:20 +01:00
Melanie Thielker 6b6425aa5e Comment noisy "CONNECTION DEBUGGING" messages, because they push more
important stuff off screen too fast
2010-05-27 18:44:15 +01:00
Justin Clark-Casey (justincc) c7c9edd049 minor: expand upon comments about not scheduling two full updates for attachments 2010-05-24 20:11:06 +01:00
Justin Clark-Casey (justincc) f83acf533b Fix a problem where SceneGraph.AddSceneObject() would return false on successfully adding an object rather than true, in defiance of its method documentation
This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
2010-05-21 21:22:53 +01:00
Justin Clark-Casey (justincc) 721c1085da make oar object filename/pathname creation a helper method
reused in both tests and oar code
reduction in checking is outweighed by greater test clarity
2010-05-21 20:43:11 +01:00
Justin Clark-Casey (justincc) 74ef1ed36f add prim item and test asset save in save oar unit test 2010-05-21 19:36:39 +01:00
Justin Clark-Casey (justincc) 78a0fd5281 Only send dialogs and notices to root agents, not child agents 2010-05-21 17:22:39 +01:00
Diva Canto 13c22015e5 Removed sessionID from GridUserservice again. Removed parcel crossing detection from Robust connector. Fixed Simian to continue to send those location updates upon parcel crossing, without changing the interface. 2010-05-20 15:14:14 -07:00
unknown beed74096c Merging slimupdates2 2010-05-20 12:28:13 -07:00
unknown 59dec2f989 * Added sessionID to IGridUserService.SetLastPosition(), as some connectors will want to track position against sessionID instead of userID
* Updated SimianPresenceServiceConnector to use the new LoggedOut/SetHome/etc methods and only update session position on parcel crossing
2010-05-20 11:51:57 -07:00
Diva Canto 2a1e45f657 Finalized the client's TCP IP address verification process for HG1.5. 2010-05-15 19:25:14 -07:00
unknown 9dbe90801b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into slimupdates2 2010-05-15 02:20:47 -07:00
Justin Clark-Casey (justincc) 98f2b798ff Address symptom of Mantis 4588 (though not the cause) by moving the avatar dereference inside the exception catch 2010-05-15 01:07:45 +01:00
Justin Clark-Casey 3d72a73b22 Apply patch from http://opensimulator.org/mantis/bug_view_page.php?bug_id=4671
Fixes a bug where the viewer didn't recieve the uuid of a chat broadcasting object
Thanks crystalsgalicia!
2010-05-14 21:25:14 +01:00
OpenSim Master 4c740e1717 Implements three new OSSL functions for parcel management: osParcelJoin joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed. 2010-05-13 14:22:48 -07:00
Diva Canto b233a4b2ca * Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
* Fixed small bug with map search where the local sim regions weren't found.
2010-05-09 13:39:56 -07:00
Diva Canto c1fe07b022 * Added missing loggout notification to home grid upon agents logging out in foreign grids.
* Added missing config in StandaloneHypergrid.ini
2010-05-08 12:21:17 -07:00
Diva Canto d72769930a More cleaning on presence. Friends online/offline works again. 2010-05-08 07:44:07 -07:00
Diva Canto bfb7a49990 Fixed Presence unit test. Removed unnecessary packing/unpacking of obsolete fields. 2010-05-07 21:56:14 -07:00
Diva Canto 15562017f2 These files are part of the GridUserService write-up. 2010-05-07 21:32:02 -07:00
Diva Canto a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
BTW, the Meshing files want to be committed too -- EOFs.
2010-05-07 21:29:56 -07:00
Melanie 6182d71326 Also remove sale and search flags on god owner change. 2010-05-07 00:52:52 +01:00
Melanie 907fce8406 Remove land that is being abandoned from search. This is now consistent with
sale and reclaim.
2010-05-07 00:50:26 +01:00
Melanie adc34c7129 Ensure the show in search flag is cleared on ownership change. Also, when
land is reclaimed, reset it's for sale flags so it can't be bought again right
away.
2010-05-06 16:07:15 +01:00
Diva Canto ebc3726d52 Added copying of Viewer field to the agent circuit data that is being passed on TPs and crossings.
(XmlRpcGroups files want to be committed too)
2010-05-05 16:54:48 -07:00
Melanie Thielker 34d882b70d Add perms check to the teleport home client command handlers. 2010-05-04 23:15:07 +01:00
Melanie Thielker 3761f79971 Strip estate message sending out from the estate management module and
the dialog module. Convert it to an event on the estate module interface.
The old implementation did the same as message to region, a button that
is right next to it on the UI. This implementation prevented people from
adding a more sane one in a module.
2010-05-04 21:26:10 +01:00
Melanie Thielker 5a4cef6b36 make the events more useful by providing the source region 2010-05-04 18:55:24 +01:00
Melanie Thielker d997fc7b76 Add events to the estate interface to let interested modules know of
changes to estate settings
2010-05-04 18:36:45 +01:00
Melanie Thielker 6eea0a3931 Allow reloading of estate settings into a running region. Move sun update
helper into Scene, since that is less evil than exposing m_storageManager
to the public.
2010-05-04 15:52:36 +01:00
Diva Canto b10811a13b Assorted bug fixes in hypergrid linking. 2010-05-03 09:50:55 -07:00
Teravus Ovares (Dan Olivares) b836249926 * Untested Suggestion from lkalif to change
remoteClient.SendMapBlock(blocks, 0);
to
remoteClient.SendMapBlock(blocks, 2);
in OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
2010-05-02 20:44:34 -04:00
Diva Canto cbb297bc79 Renamed HGInventoryBroker2 to HGInventoryBroker. 2010-05-02 10:37:57 -07:00
Diva Canto 052580ef44 Deleted HGInventoryBroker, so that the new one can take its name. 2010-05-02 10:32:47 -07:00
Diva Canto bd49985afa Switched everything to XInventory by default. The old Inventory is still there for now, in case bugs pop up with XInventory. 2010-05-02 10:31:35 -07:00
Melanie 23282935f1 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-04-30 19:29:21 +01:00
Diva Canto 5fda81e6bb * XInventory fairly tested, including for HG. Almost ready to switch.
* Removed a few buglets and added better exception handling.
2010-04-30 11:39:02 -07:00
Melanie d1fcd22173 Fix a null ref from trying to access a dictionary that was never initialized. 2010-04-30 19:28:44 +01:00
Melanie 0ea908291d Fix some symbol errors 2010-04-30 12:08:08 +01:00
Melanie 4cc06ff993 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-04-30 11:47:24 +01:00
Melanie 22b3217113 Fix link security issue 2010-04-30 11:46:50 +01:00
Diva Canto 638dc8d3c2 Simplified RemoteXInventoryServiceConnector and HGBroker (2) by a lot. 2010-04-29 20:09:11 -07:00
Diva Canto 6a4fae123a Started redoing HGInventoryBroker for XInventory and with multi-protocol in mind. Unfinished. 2010-04-29 11:39:13 -07:00
Melanie aba5db9ed4 Merge branch 'minor-stuff' 2010-04-28 19:38:29 +01:00
unknown 806a2555f5 Spelling in FriendsModule.cs: "filed to load" -> "failed to load" 2010-04-28 11:49:53 +03:00
Diva Canto 3f9d38538e XInventory connector/handler showing signs of life. Tested, but needs more testing. 2010-04-27 11:01:56 -07:00
Diva Canto 76e87181b2 RemoteXInventoryServiceConnector, the plugin region module. Not active in default configs yet. 2010-04-26 20:28:37 -07:00
Justin Clark-Casey (justincc) 6b963e73d9 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-04-19 21:28:30 +01:00
Justin Clark-Casey (justincc) 524a2a9e26 Make the "notecard saved" text appear in the saver rather than the notecard owner, if the notecard is saved by a permitted group member
This means moving the alert up to a place where the IClientAPI is available.
One can also argue that such client messages shouldn't be sent directly from the scene data model
2010-04-19 21:25:59 +01:00
Justin Clark-Casey (justincc) da83ee28be If a transfer request is received for a task inventory item asset, then route the permissions request through the existing CanEditScript() and CanEditNotecard() methods.
This implements the 'share with group' flag for notecards and scripts in prim inventory since the PermissionsModule checks group membership and permissions.
Other than that, the code in PermissionsModule duplicates the checks in LLClientView so there should be no change other than allowing group members to edit embedded notecards and scripts.
For all other asset types, the permission checking code in LLClientView continues to be used, pending refactoring of suitable permissions code
This means that 'share with group' will not yet work for prim inventory items other than notecards and scripts
2010-04-19 21:02:36 +01:00
Melanie Thielker af3e477e4b Avoid duplicate script resumes. Move resume calls to more logical places 2010-04-19 17:28:43 +01:00
Melanie 21cad5d3ac All scripts are now created suspended and are only unsuspended when the object
is fully rezzed and all scripts in it are instantiated. This ensures that link
messages will not be lost on rez/region crossing and makes heavily scripted
objects reliable.
2010-04-19 06:29:26 +01:00
Justin Clark-Casey (justincc) 26e3884237 refactor: move DeatchObject() into the AttachmentsModule 2010-04-17 00:00:45 +01:00
Justin Clark-Casey (justincc) 57c293d604 refactor: crudely move DetachSingleAttachmentToGround() over to the AttachmentsModule 2010-04-16 23:15:13 +01:00
Justin Clark-Casey (justincc) 45563e20e0 minor: correctly print out missing item id when it can't be found rather than a NullReferenceException 2010-04-16 22:57:44 +01:00
Justin Clark-Casey (justincc) 17d023ba5b refactor: crudely move the RezMultipleAttachments() method into the AttachmentsModule 2010-04-16 22:54:25 +01:00
Justin Clark-Casey (justincc) e9926d13cf minor: use the static ascii and utf8 encodings instead of instantiating our own 2010-04-16 22:38:42 +01:00
Justin Clark-Casey (justincc) bf3956aeb0 Add --skip-assets option to load oar.
This allows you to load an oar without loading its assets.  This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker.
This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon.  At this point there will also be better documentation.
2010-04-16 22:29:11 +01:00
John Hurliman 3f6c4c150e * Adds IAssetService.GetCached() to allow asset fetching from the local cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer
* Sanity check for null reference in LLClientView.RefreshGroupMembership()
2010-04-08 12:31:44 -07:00
Justin Clark-Casey (justincc) 48d2e8309a check group membership and powers with the groups module rather than just the client's active group id
this resolves the earlier issue where notecards/scripts shared with group could only be edited if the user had that group active
2010-04-05 20:44:19 +01:00
Diva Canto cfa941adc7 Last commit was too fast... must override. 2010-04-03 12:14:57 -07:00
Diva Canto 8f68edfe12 * Fail storing user accounts in the remote connector. 2010-04-03 12:11:54 -07:00
Diva Canto 08ba34da03 First attempt at fixing mantis #4641. It's better but there are now some issues with permissions.
(looks like my commit is going to touch CM files, I'm going to let it do it - eof only)
2010-03-31 21:30:44 -07:00
Melanie 21519d3311 Add missing licenses. Change relicensed LightShare module to proper BSD
licensing.
2010-03-31 13:33:18 +01:00
Melanie 19ae5e5dbb Adding the LightShare module and scripting API. This code was written by
TomMeta and was contributed by Meta7.
2010-03-31 04:23:51 +01:00
Diva Canto efc0916a01 May fix mantis #4613 2010-03-27 22:48:15 -07:00
Justin Clark-Casey (justincc) bfbf25c542 minor: Print out port that http servers are using
do this in callers so that we know who is setting up these things
2010-03-25 21:36:57 +00:00
Melanie f020bd3206 Fix a nullref in permissions when returning objects via right-click 2010-03-20 15:49:39 +00:00
John Hurliman 5e65bef805 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-03-19 15:17:15 -07:00
Dan Lake 62e0b53ca4 Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. 2010-03-19 15:16:44 -07:00
Dan Lake 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00
Melanie e0289bb432 Flesh out the new permission method 2010-03-18 19:58:21 +00:00
Melanie 734b0416de Unify a previous refactor of object return with the older solution. We
really don't need two methods doing the same thing, but differently.
2010-03-18 18:57:29 +00:00
Dan Lake 73e9b0be72 Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-17 11:21:27 -07:00
John Hurliman b4dcdffb50 Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time 2010-03-16 11:50:22 -07:00