UbitUmarov
19d141c9a5
avoid a null ref
2017-05-11 23:46:06 +01:00
UbitUmarov
11f6d28a06
fix merge
2017-05-07 04:21:33 +01:00
UbitUmarov
d0912b6151
let StreamReader be in using statements
2017-05-07 00:47:45 +01:00
UbitUmarov
5f5b7e56db
merge fix
2017-05-04 12:57:11 +01:00
UbitUmarov
3402819888
do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory)
2017-05-04 12:08:10 +01:00
UbitUmarov
a680d8b8d7
fix merge
2017-04-25 17:59:53 +01:00
UbitUmarov
7c5376f224
move mesh pbs creation code out of mesh upload code into to PrimitiveBaseShape.cs
2017-04-25 14:21:01 +01:00
UbitUmarov
29ab39f14f
cosmetics on mesh upload encoding of number of faces on pbs shape. Use opensim shape enums in place of libovm for coerence, add a few coments.
2017-04-25 13:05:20 +01:00
UbitUmarov
2f6c78b888
finish encoding number of mesh faces in pbs shape on new meshs upload, and *HACK* flag it setting hollow shape to triangle. (some limited encoding as added some months ago, but only for viewers LOD). Use this hack flag to fix sop number of faces. old meshs will still report 8 faces, information to fix this seems lost unless the mesh asset is decoded
2017-04-25 04:58:24 +01:00
UbitUmarov
0f7ffc56ce
several changes for osTeleportObject
2017-04-15 10:46:18 +01:00
UbitUmarov
63383bf3c5
add functions to send entity updates imediatly, except for avatars (or now) they should be use to bypass normal delayed updates, for debug
2017-04-14 21:55:37 +01:00
UbitUmarov
6826ca9b57
fix the meaning of objectDuplicate[OnRay]() flags parameter but still not using it
2017-01-19 18:25:25 +00:00
UbitUmarov
6d784f6306
Permissions module: GenerateClientFlags() no need to keep looking for the same part several times; fix locked mask in GetObjectPermissions()
2017-01-17 23:22:02 +00:00
UbitUmarov
db2fbf6516
add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested.
2017-01-17 13:24:09 +00:00
UbitUmarov
e0ab0b3b6b
change GenerateClientFlags(...) to work with a scenepresence; make use of the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago
2017-01-11 01:02:57 +00:00
UbitUmarov
694720d7a9
Merge branch 'master' into httptests
2017-01-07 21:05:12 +00:00
Melanie Thielker
e58903be6f
Correct casing on isGod and isViewerUIGod
2017-01-07 20:38:30 +00:00
UbitUmarov
effa32cfa4
replace godlevel compares by the new faster bool isViewerUIGod
2017-01-07 18:41:46 +00:00
UbitUmarov
add27a503e
Merge branch 'master' into httptests
2017-01-07 16:55:03 +00:00
Melanie Thielker
e81b3d8f0c
Remove a red ink error on shutdown. Harmless message since shutting down anyway
2017-01-07 00:29:20 +00:00
UbitUmarov
6172446e2a
Merge branch 'master' into httptests
2017-01-06 01:09:42 +00:00
Melanie Thielker
ad8915f154
Restructure god level and permissions
...
Create a class GodController which controls all aspects of god level,
viewer modes and user levels at ScenePresence level.
2017-01-06 00:55:14 +00:00
UbitUmarov
254b26a7d5
fix merge
2017-01-05 19:32:57 +00:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
UbitUmarov
cbc3501246
a few changes to Gods ( ie administrators) control
2017-01-05 18:02:59 +00:00
UbitUmarov
2a01173715
Merge branch 'master' into httptests
2016-12-30 01:52:02 +00:00
UbitUmarov
3a310d77c8
forgot one gc.collect wait for finalizers
2016-12-29 03:12:50 +00:00
UbitUmarov
5c79e03f18
some cleanup
2016-12-27 12:26:08 +00:00
UbitUmarov
86cc02f33e
Merge branch 'master' into httptests
2016-12-23 02:53:58 +00:00
Melanie Thielker
90be8d78c3
Remove obsolete config option "EventQueue". It's been always on for ages!
2016-12-20 17:10:33 +00:00
UbitUmarov
82fc8e1a36
Merge branch 'master' into httptests
2016-12-18 05:03:27 +00:00
UbitUmarov
48efbeb8d3
set pbs shape acording to mesh number of (material) faces
2016-12-15 15:14:12 +00:00
UbitUmarov
18a292ad02
Merge branch 'master' into httptests
2016-12-14 13:35:53 +00:00
Melanie Thielker
69776aa70c
Remove the AllowAlternatePorts option. It wasn't implemented anyway.
...
Instead, handle the port being 0 as "any port" and assign a random
port for regions in that case.
2016-12-13 19:47:26 +00:00
Melanie Thielker
ee58beddec
Make sure sims on Linux can be restarted without waiting on a 2 mintue socket timeout
2016-12-13 14:43:10 +00:00
Melanie Thielker
1388ac2ef7
Rename charterMember to membershipType to show what it actually is.
...
This field started out as a simple flag in the protocol to indicate a
user being a SL charter member. It has since then taken on additional
functionality that means that the name is no longer appropriate.
2016-12-12 11:09:38 +00:00
UbitUmarov
8114ff9d06
Merge branch 'master' into httptests
2016-12-09 04:50:07 +00:00
UbitUmarov
806e75eefb
remove not needed sslport parameter
2016-12-08 23:39:55 +00:00
UbitUmarov
4639409dbe
change caps Sethome fail error report
2016-12-07 21:30:36 +00:00
UbitUmarov
1680425f4d
Merge branch 'master' into httptests
2016-12-04 23:39:15 +00:00
Mandarinka Tasty
7c566dca5a
The new Constant: integer OBJECT_REZZER_KEY = 32;
...
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-12-04 17:18:56 +00:00
UbitUmarov
fcd1e36ed6
a few changes to new GetDisplaynames and friends
2016-12-04 17:01:49 +00:00
UbitUmarov
e1cf34d6fb
replace GetDisplaynames by a handler really usable as a client cap. Most capabilities.handlers are so it all things not propor PER CLIENT CAP handlers
2016-12-04 15:50:48 +00:00
UbitUmarov
b981ac42bc
Merge branch 'master' into httptests
2016-12-02 13:51:30 +00:00
UbitUmarov
1fdd71f856
do a GC collect on last client exit
2016-12-01 07:49:17 +00:00
AliciaRaven
813ee4e188
Remove unused integer vars from LLClientView
2016-12-01 03:11:34 +00:00
UbitUmarov
877d3092b4
Merge branch 'master' into httptests
2016-11-27 15:14:34 +00:00
UbitUmarov
5cc0d6620d
remove 2 more null refs i added to release memory
2016-11-26 05:08:46 +00:00
UbitUmarov
82ed6bde6e
fix maturity on parcelInfo
2016-11-23 10:00:56 +00:00
UbitUmarov
f4745e5a35
full change ServiceThrottleModule. Let it still service RegionHandleRequest and UUIDNameRequest but this wrong since they are diferent services. Keeping gambling about not having 2 much overlaps of the 2 kind of requests. Remove double thottling of RegionHandleRequest
2016-11-22 22:24:54 +00:00
UbitUmarov
f794ab1a67
remove something VS decided to add
2016-11-21 01:22:01 +00:00
UbitUmarov
b2c553b459
work around some warnings
2016-11-21 01:16:35 +00:00
UbitUmarov
f1958e9f71
revert more object references removal on clients close because 2 many code paths don't have proper abort
2016-11-20 13:36:34 +00:00
UbitUmarov
200183caf7
HG protocol is still broken for large regions. work around it on teleport via lm
2016-11-20 02:49:40 +00:00
UbitUmarov
586c81eecd
give up on OutPacket drop condition on closing
2016-11-20 01:49:53 +00:00
UbitUmarov
b887b7625e
change OutPacket drop condition
2016-11-19 21:53:09 +00:00
UbitUmarov
8010413e64
remove some potencial null refs i did add in last days :(
2016-11-19 21:06:42 +00:00
UbitUmarov
7cb3d583a9
merge conflits
2016-11-19 15:45:41 +00:00
UbitUmarov
70eb37433d
avoid a null ref. (needs better way)
2016-11-18 03:40:34 +00:00
UbitUmarov
e281876ecd
restore higher resolution clock on udpserver and lower uaeraccouts caching time
2016-11-18 03:25:29 +00:00
UbitUmarov
d8812ba2d1
revert to lower resolution clock on udpserver for testing
2016-11-18 03:00:59 +00:00
UbitUmarov
0a8cf2ff08
put back skip of first drip call
2016-11-18 02:13:01 +00:00
UbitUmarov
35b37510fc
explicitly remove some references, and other useless changes
2016-11-17 19:15:28 +00:00
UbitUmarov
e77f913116
minor: dont let rcvd agentupdates time jump back
2016-11-16 22:34:56 +00:00
UbitUmarov
ec8393571f
Merge branch 'master' into httptests
2016-11-16 13:07:23 +00:00
UbitUmarov
8dd9601fdc
minor change to getdisplaynames cap url
2016-11-16 00:42:08 +00:00
UbitUmarov
e304acb06f
fix unack bytes stats report
2016-11-14 05:15:41 +00:00
UbitUmarov
ae17b5d203
reduce calls to physics world cast rays for camera collision check
2016-11-14 03:21:07 +00:00
UbitUmarov
bddaef5122
on Select use again the priority queues to send ObjectProperties, including physics via caps. This is need to reduce useless redudance
2016-11-10 17:56:51 +00:00
UbitUmarov
c349a1a5e7
also log estimated average Util.GetTimeStampMS() resolution
2016-11-09 11:21:46 +00:00
UbitUmarov
94d2422230
change the clock source on udp outgoing, remove some dead code
2016-11-09 10:21:02 +00:00
UbitUmarov
92984556e1
change the clock source on tokenBucket
2016-11-08 23:09:53 +00:00
UbitUmarov
93ea7bd7f4
Merge branch 'master' into httptests
2016-11-07 11:36:43 +00:00
UbitUmarov
6bc76860d1
avoid a null ref, few changes to udp updates send
2016-11-05 23:56:55 +00:00
UbitUmarov
8cc8d15f95
some types may already be native in MOD_Api ConvertFromLSL
2016-11-05 20:14:11 +00:00
UbitUmarov
22d20dbf17
disable bad/broken throttle options
2016-11-05 19:17:25 +00:00
UbitUmarov
01a4a883e0
Merge branch 'master' into httptests
2016-11-03 14:01:35 +00:00
UbitUmarov
9480da06b9
only add a prim to physics in PhysicsShapeType if changing from type none. when viewers change ExtraPhysics parameters, send back the new values.
2016-11-02 21:42:32 +00:00
UbitUmarov
8c7fe3c0db
Merge branch 'master' into httptests
2016-10-25 09:18:13 +01:00
UbitUmarov
d550b485f1
viewer crash bug fix: fis the udp packets split of SendEstateList() large lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol
2016-10-24 10:23:31 +01:00
UbitUmarov
2ce0673af2
Merge branch 'master' into httptests
2016-10-21 17:58:17 +01:00
UbitUmarov
954bcbc5ef
bug fix: let ALL avatar controls have a repeat rate controled by viewer (so as before commit 8a3958ad04
on this)
2016-10-15 20:44:18 +01:00
UbitUmarov
7cd4fa8cf5
bug fix: We can't filter out any of the avatar controls relative to movement, even if not flying (a condition i incorrectly added recently) in fact the entire AgentUpdates throotling is questionable, since its viewer Job. But keeping it...
2016-10-15 20:26:23 +01:00
UbitUmarov
9843e3776e
Merge branch 'master' into httptests
2016-10-08 01:27:02 +01:00
UbitUmarov
b51739e23e
recover regions main http server ssl suport. Using a PKCS12 cert file, and not certs store for now. Option http_listener_cn, cert CN need to the same as external IP. Self sign certs do seem to work, but the viewers option NoVerifySLLCert needs to be set true. CA check is not done but they do check the IP
2016-10-06 21:35:11 +01:00
UbitUmarov
8a3958ad04
dont let ignored AgentUpdates change their throttles. Apply respective movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere
2016-10-05 13:17:23 +01:00
UbitUmarov
f613b5f517
fix caching of wind and cloud packets in the case of several regions on a instance, that got broken with the necessary send to child agents.
2016-09-23 18:28:46 +01:00
UbitUmarov
f5189b2cdd
do the same for legacy clouds (still visible on older viewer ie singu 1.8.7). Fix clouds update. Send clouds and wind also to child agents.
2016-09-23 16:04:43 +01:00
UbitUmarov
8d7f10e36b
cache wind compressed data so cpu burning compression is only done after a change. Not happy with version scheme for several regions on same instance, but should be ok for now
2016-09-23 13:55:23 +01:00
UbitUmarov
a6df626868
add a version tag to wind and cloud data updates to iclient
2016-09-23 13:03:16 +01:00
UbitUmarov
e5383604cb
Merge branch 'master' into httptests
2016-09-17 12:44:52 +01:00
UbitUmarov
c4f30a3c31
add skeleton on handle revoke permissions packet ( non funtional still ) ( do it not using a multidelegate event )
2016-09-12 18:26:24 +01:00
UbitUmarov
9aec227767
Merge branch 'master' into httptests
2016-09-03 07:51:53 +01:00
UbitUmarov
d5f376a4b1
send selected objects Proprieties udp part outside update queues and as a physics single caps message per selection request
2016-08-25 09:51:34 +01:00
UbitUmarov
90fc4183dc
suspend the use of SelectedObjects list. It is not threadSafe and is not in use (possible cant even be used)
2016-08-25 07:12:50 +01:00
UbitUmarov
991dd5f471
first step changing Object Select code
2016-08-25 06:56:25 +01:00
UbitUmarov
52afd8588d
fix updates resend by reEnqueing, that got broken down the line
2016-08-19 17:49:59 +01:00
UbitUmarov
7ba3fb7b5d
merge issue
2016-08-19 03:05:25 +01:00
UbitUmarov
e62d38a4ab
catch some NULL refs
2016-08-19 02:41:15 +01:00
UbitUmarov
d701de4021
add cap GroupMemberData
2016-08-19 02:26:49 +01:00
UbitUmarov
4b73550eee
allow cap HomeLocation to be disabled setting Cap_HomeLocation = ""
2016-08-18 13:17:46 +01:00
UbitUmarov
ac542715f1
add caps HomeLocation ; add client SendAlertMessage(string message, string info), where info in info message field. only minimal testing done
2016-08-18 12:45:11 +01:00
UbitUmarov
e58e6daf4a
several changes on BunchOfCaps. Move some mesh cost initialization to its class it, change caps path to be plain random UUID (except SEED)
2016-08-18 07:48:46 +01:00
UbitUmarov
09832edadf
avoid automatic packet spliting in GroupMembersReply
2016-08-12 18:47:01 +01:00
UbitUmarov
9080aaf9eb
only reissue a kill if a update is for a deleted sog root part.
2016-08-12 04:08:19 +01:00
UbitUmarov
c04792142f
partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
2016-08-12 03:58:04 +01:00
UbitUmarov
cfab2675ff
remove code from httptests branch
2016-08-11 08:42:34 +01:00
UbitUmarov
9aa2484f0d
to do that don't use slideexpiration; add cap event ChatterBoxForceClose
2016-08-11 08:38:39 +01:00
UbitUmarov
c255c23981
move updates from updates queues into udp queues acording to their payload estimated size and udp sending capability on a time slice, instead always moving a arbitrary number of updates.
2016-08-07 21:13:29 +01:00
UbitUmarov
ff0ccf9c67
several changes related to culling option
2016-08-07 21:13:01 +01:00
UbitUmarov
081c66631c
move updates from updates queues into udp queues acording to their payload estimated size and udp sending capability on a time slice, instead always moving a arbitrary number of updates.
2016-08-07 17:07:09 +01:00
UbitUmarov
8d22b79ba4
several changes related to culling option
2016-08-07 14:30:27 +01:00
UbitUmarov
68a4e363dd
Merge branch 'httptests' of opensimulator.org:/var/git/opensim into httptests
2016-08-07 00:24:17 +01:00
UbitUmarov
23578635df
more changes relative to incorrect use of activegroupid
2016-08-05 15:19:42 +01:00
UbitUmarov
ab7619292f
also use group provided by viewer on ObjectDuplicateOnRay
2016-08-05 01:59:19 +01:00
UbitUmarov
338a4d8d3b
duplicate objects with the group requested by viewers and not internal idea of active one
2016-08-05 01:37:20 +01:00
UbitUmarov
a0cab03caa
rez new objects with the group requested by viewers and not internal idea of active one
2016-08-05 00:52:45 +01:00
UbitUmarov
e57d3edf6f
make sure all new scenepresences have fresh groups information at creation time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later
2016-08-04 21:36:41 +01:00
UbitUmarov
3cf8a58f9d
Merge branch 'master' into httptests
2016-07-28 08:25:04 +01:00
UbitUmarov
16a7232f55
revert adding a new IM parameter ( commit bf604c85c6
...
, that was a mistake. this should fix invites accepts etc, that got broken
2016-07-28 08:22:51 +01:00
UbitUmarov
376084a2e5
Merge branch 'master' into httptests
2016-07-27 23:39:50 +01:00
UbitUmarov
1a8a8e16ef
add a public SetGroupPowers to clientView
2016-07-26 17:57:14 +01:00
UbitUmarov
13ae6dff18
let some group related data to have a public set
2016-07-26 17:34:59 +01:00
UbitUmarov
e766f9d20f
get a copy of current clientView group powers
2016-07-26 16:54:04 +01:00
UbitUmarov
bf604c85c6
add missing IM parameter ( needs fix where it is really relevant )
2016-07-24 15:17:25 +01:00
UbitUmarov
f4eb1a8e1d
add a coment for improvement of ChatterBoxSessionAgentListUpdates closer to viewers protocol. Not necessary on current groups chat lists defecient implementation
2016-07-23 21:20:36 +01:00
UbitUmarov
bdab44ef7e
remove code from httptests branch
2016-07-23 01:34:40 +01:00
UbitUmarov
cdf215f613
add a missing field to ChatterBoxSessionAgentListUpdates. it is still wrong, and its use even worse
2016-07-23 01:28:57 +01:00
UbitUmarov
eaefae7e20
don't loose inventory items when there are bad folders
2016-07-17 22:52:58 +01:00
UbitUmarov
e881562d34
fix drop on delayed events processing
2016-07-17 14:15:46 +01:00
UbitUmarov
442b272228
add a Drop method to PollService Event handlers, Drop requests on connections known to be lost or delay event check if they are sending a response
2016-07-17 13:20:56 +01:00
UbitUmarov
d1810866b3
simplify http textures and meshs Throttles
2016-07-16 19:53:41 +01:00
UbitUmarov
5f5c4aca40
lib omv now supports SeeAvs fields, so use it, thx Gavin Hird
2016-07-15 15:36:53 +01:00
UbitUmarov
aba4e2d13b
revert changes to Select/DeSelect, using the SelectObjects as control seems bad
2016-07-14 02:11:50 +01:00
UbitUmarov
00687d5b0f
use geometric center and not sog root position in culling
2016-07-13 22:29:09 +01:00
UbitUmarov
e0a1025497
Oops that was not slower
2016-07-13 16:28:07 +01:00
UbitUmarov
33655e40df
slow down culling kills even more
2016-07-13 16:15:35 +01:00
UbitUmarov
acebfeb5c9
don't overlap Select and Deselect, fix deselect prims account
2016-07-13 15:56:01 +01:00
UbitUmarov
981980150c
ignore camera on culling for now
2016-07-13 14:18:06 +01:00
UbitUmarov
7131703244
ugly culling
2016-07-13 14:00:33 +01:00
UbitUmarov
2220ceb522
a few changes to culling
2016-07-13 02:07:07 +01:00
UbitUmarov
abf423e361
be nicer to PIs (actually linux)
2016-07-12 23:23:47 +01:00
UbitUmarov
3507566692
reduce some locks on culling checks
2016-07-12 22:15:39 +01:00
UbitUmarov
a92266d58e
fix ObjectPropertiesFamilyPacket LastOwnerID
2016-07-10 19:05:19 +01:00
UbitUmarov
f768effa87
move object inventory send to udp queue asset ( was task). Remove a call
...
to RefreshGroupMembership() on start. It was too soon and its Groups
module job
2016-07-07 12:23:53 +01:00
UbitUmarov
06b412c980
the bug was actually here
2016-07-06 17:32:59 +01:00
UbitUmarov
c02fe98b7d
add test option ObjectsCullingByDistance. In future, if true, it may
...
prevent sending objects outside view range to viewers. DO NOT SET TRUE
unless testing it. Code still not completei!!!
2016-07-06 16:13:27 +01:00
Melanie Thielker
4468aa0dcf
Merge branch 'master' of opensimulator.org:/var/git/opensim
2016-07-04 03:37:45 +01:00
Melanie Thielker
ea8f3c83bf
Finally remove the requirement for an InventoryItem/FolderBase object to
...
be passed into inventory queries.
This makes the API more homogenous and also will more clearly show
coding
errors related to HG inventory where the .Owner field has a meaning
for a query but wasn't always set.
2016-07-04 03:35:48 +01:00
UbitUmarov
a6ee06d630
dont send bad profiles to viewer
2016-07-02 13:53:17 +01:00
UbitUmarov
7991bb08f1
reduce absurd viewers blind retries of GroupProfileRequest
2016-07-02 00:18:29 +01:00
UbitUmarov
3af437c8bc
cleanup a bit
2016-07-01 19:20:04 +01:00
UbitUmarov
7b7483ec7e
save one call to grid to get agent groups powers (xmlrpcgoups only for now
2016-07-01 18:38:38 +01:00
UbitUmarov
aa744eecf2
add a few methods to modify clientview group powers
2016-07-01 18:19:09 +01:00
UbitUmarov
1777324a86
cleanup a bit AgentGroupDataUpdate sending
2016-07-01 17:31:31 +01:00
UbitUmarov
9358a6ad29
revert several changes to groups modules (agentGroupData is private). change interregions invite/eject messages, etc
2016-07-01 16:10:45 +01:00
Melanie Thielker
8e40bb6fb7
Make some more modules inheritable
2016-06-21 01:46:38 +02:00
Diva Canto
8d99fe095a
Mantis #7920 : group info was not being updated in many situations. (regression) Putting back the heavy messaging.
2016-06-19 17:35:11 -07:00
Diva Canto
4f3da0a643
AgentGroupData was being sent by both UDP and EQ -- an overkill. Turn off UDP messaging.
2016-06-19 16:28:27 -07:00
Diva Canto
76ab1ed10c
Restored sending group membership data via EventQueue -- this had been a regression. Took the opportunity to refactor that code, so that both Groups V2 and XmlRpcGroups can use the same function.
2016-06-19 16:27:12 -07:00
Diva Canto
12b73603cc
Still related to mantis #7917 , parcel prims info. Now sending the correct numbers for "Simulator primitive usage" related to the parcel owner, not the entire region.
2016-06-19 09:17:04 -07:00
Diva Canto
ce7fa728ef
Mantis #7917 : regression on prim limits module.
2016-06-18 22:07:01 -07:00
Melanie Thielker
cdfbf78d07
Fields should be protected unless private is required
2016-06-14 01:27:48 +02:00
Melanie Thielker
68c73951ef
Make the LLUDPServerShim inheritable. There is absolutely no reason for
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this to be sealed!
2016-06-14 01:21:47 +02:00
Diva Canto
3ef5e1a24b
Mantis #7923 . EDIT BEAMS ARE BACK!
2016-06-12 22:01:36 -07:00
Diva Canto
42a9afdc43
Mantis #7858 : DeleteSceneObject done slightly differently. ProcessEntities now checks whether the objects have been deleted and, if so, sends an extra kill object packet, in order to compensate for potential race conditions encountered by the first one.
...
Note: I still cannot reproduce this problem, but I was able to emulate it by adding an artificial delay on ProcessEntities, which did, indeed, result in objects not being deleted. This fix fixed my emulated scenario.
2016-06-12 12:23:52 -07:00
Melanie Thielker
d42de53dda
Allow default permissions from the viewer to be applied to uploaded objects.
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Make inventory items reflect coorect permissions immediately unstead of after relog
2016-04-29 21:23:32 +02:00
Melanie Thielker
995655c445
Make the SimulatorFeaturesModule nonshared as it ought to be from it's code structure.
2016-04-27 00:48:56 +02:00
Melanie Thielker
8e772fde7f
Remove debug spam
2016-03-15 02:36:06 +01:00
Melanie Thielker
1697f3e0c2
Finish plumbing RezRestoreToWorld.
2016-03-09 02:52:45 +01:00
Melanie Thielker
43ca32150c
Plumb RezRestoreToWorld from the client (part done)
2016-03-09 02:45:11 +01:00
Melanie Thielker
57b6398b71
Make mesh upload respect the same parts maximum as what is set for the
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simulator
2016-03-05 22:30:02 +01:00
Melanie Thielker
110297793c
Fix a couple of typos
2016-03-05 22:22:09 +01:00
Diva Canto
ab12a14279
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore.
2016-02-21 11:14:02 -08:00
UbitUmarov
844266c4d5
change the return list of objects costs, sending a answer if none found
2015-12-20 11:43:27 +00:00
UbitUmarov
bdab95f1d2
dont try to process packets for deleted clients
2015-12-09 22:57:13 +00:00
UbitUmarov
bbe55df6c6
disable useless and totally wrong incoming Pools
2015-12-09 22:32:48 +00:00
UbitUmarov
f7a29ad8b5
minor cleanup
2015-12-09 16:42:24 +00:00
UbitUmarov
8314987474
tick region health a bit faster
2015-12-09 16:27:59 +00:00
UbitUmarov
3ca4b6f319
fix the queue type in use
2015-12-09 16:26:03 +00:00
UbitUmarov
eccec66359
fix the queue type in use
2015-12-09 16:12:21 +00:00
UbitUmarov
ca026ac735
fix the default shape type on upload, it is always convex
2015-11-29 00:19:25 +00:00
Diva Canto
cade717b5f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-11-27 08:24:39 -08:00
Diva Canto
5b7a585b4f
Sometimes the viewer sends a null string as mapName; this made the client thread throw an exception with unexpected behavior for users (nothing happens). This commit gives it a sane default: it assumes we're looking for a position in the current region.
2015-11-27 08:22:30 -08:00
UbitUmarov
3029080d9b
change threading on GetTexture and getMesh and WebFetch Modules.
2015-11-27 07:38:54 +00:00
UbitUmarov
f16d36627f
change threading on GetTexture and GetMesh NonSharable region modules
2015-11-27 05:00:11 +00:00
UbitUmarov
88b3545ec3
add a missing override
2015-11-21 19:56:57 +00:00
UbitUmarov
156fdd4908
remove some duplicate using statements
2015-11-21 01:49:31 +00:00
UbitUmarov
36426b0db2
remove some compile warnings increasing total number by 2
2015-11-21 00:49:43 +00:00
UbitUmarov
bbfeca4b0c
work around some 'tests' errors: a new event queue has a few null events
2015-11-17 06:19:45 +00:00
Diva Canto
f5799ff445
That didn't actually do anything for Simian, and it broke the locahost
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case
Revert "Also restoring proper function for Simian external GetTexture functionality."
This reverts commit 366e81b977
.
2015-11-14 08:10:27 -08:00
UbitUmarov
adda0ab7d8
limit llDialog buttons text to 24 bytes (at lludp level)
2015-11-11 05:55:34 +00:00
UbitUmarov
188b2d84c1
increase the number of packets in Land queue that force terrain to delay patchs sending.
2015-11-10 23:50:00 +00:00
UbitUmarov
e096b49dd7
check if a packet can be sent imediatly without accounting it as sent on throttles when it is enqueued for later send.
2015-11-10 23:17:56 +00:00
UbitUmarov
40cb83b555
make m_minimumDripRate a bit larger than mtu. Add a bucket space check that does not consume avaiable space, so reducing bandwidth
2015-11-10 22:50:20 +00:00
UbitUmarov
38aad774f7
change lldialog and llTextBox maximum message lenght to 512 bytes as specification.
2015-11-10 14:47:36 +00:00
UbitUmarov
69fefd1d00
send the estimation of time dilation at packet build time, not the one at unknown past.
2015-11-06 21:27:42 +00:00
Melanie Thielker
69585a4824
More plumbing of the EntityTransferContext (not yet complete)
2015-11-01 19:11:14 +01:00
UbitUmarov
6821ace3c6
add basic SendFindAgent() to lludp. Future use may require a list of pairs (X,Y). For now one pair is good enough.
2015-10-26 21:56:02 +00:00
Diva Canto
59b63b6406
On to 0.8.3!
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Conflicts:
OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
2015-10-18 21:51:49 -07:00
Diva Canto
366e81b977
Also restoring proper function for Simian external GetTexture functionality.
2015-10-14 14:45:21 -07:00
UbitUmarov
6e12836d71
change copyright to opensim
2015-09-28 13:08:46 +01:00
UbitUmarov
04b32e1982
let SendAvatarGroupsReply fall back to UDP if no caps and make use of it
2015-09-27 07:07:40 +01:00
UbitUmarov
18536b4be6
add missing SendAgentGroupDataUpdate to llClientView
2015-09-27 06:38:19 +01:00
UbitUmarov
1e23b3482c
AvatarGroupsReply message does not have ListInProfile fields
2015-09-27 06:21:38 +01:00
UbitUmarov
13b8b17b9a
we still don't have extended wind and cloud neither do viewers
2015-09-24 20:55:39 +01:00
UbitUmarov
a6b8eb7bca
some cleanup on terrain encoder
2015-09-24 19:11:17 +01:00
UbitUmarov
8fde2fb901
slow down terrain sending so other users of LAND queue do have a chance to send things
2015-09-24 00:35:06 +01:00
UbitUmarov
ccfb561e8d
change the encapsulation of compressed land patchs in llUDP packets
2015-09-23 00:01:32 +01:00
UbitUmarov
778793d77f
fix GetPacketsQueuedCount typos in last commit
2015-09-22 19:24:58 +01:00
UbitUmarov
ae70f61a64
let minimum wqburst be a bit larger than MTU
2015-09-22 18:56:03 +01:00
UbitUmarov
a8dc07ff5c
removed a protocol breaking lludp debug option that no one should try, changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
2015-09-22 18:39:59 +01:00
UbitUmarov
a81a1865b5
coment out lludp debug things that only fill up the help screen
2015-09-21 12:13:59 +01:00
UbitUmarov
118aff520e
try to better merge avn and os fetchinventory and fetchinvdescendents
2015-09-12 06:10:52 +01:00
UbitUmarov
08187cb599
inventory mess return to the state before divas cache issue
2015-09-11 20:40:10 +01:00
UbitUmarov
7841628313
change to avn fecthinventory and webfecth.. code
2015-09-11 16:25:46 +01:00
UbitUmarov
5b3e2ab9aa
Merge branch 'mbworknew1' into ubitworkvarnew
2015-09-08 15:03:22 +01:00
Robert Adams
e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
...
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
UbitUmarov
7276a89ddd
recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival
2015-09-07 11:23:00 +01:00
UbitUmarov
d9fafd9603
fix the missing initialization of the folish ProcessUnackedSends option
2015-09-06 17:12:31 +01:00
Diva Canto
dac8edd5dd
Transformed the LLUDP ad-hoc plugin into a region module. It works.
2015-09-03 15:59:06 -07:00
UbitUmarov
cdaed11387
at last we can login and see objects ( friends is dead and disable in
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scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
UbitUmarov
efc062b0cc
send land parcels overlay in cat Land not Task, or avatar freezes
2015-08-28 03:34:28 +01:00
UbitUmarov
f9efa23d5e
remove the rest of #justEditedTerrain, it was sending patchs non
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conforming to protocol, and no longer in agreement with how patchs are
schedule to send
2015-08-27 21:30:51 +01:00
UbitUmarov
c7ddb790a7
change osd encoding of region size
2015-08-27 04:45:16 +01:00
UbitUmarov
e2cfc73293
NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!
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this costed me hours :P
2015-08-26 15:20:18 +01:00
UbitUmarov
018d855f28
turn off KeepAlive
2015-08-24 07:38:33 +01:00
UbitUmarov
e3d82ad706
delay terrain sending if land queue is 2 busy
2015-08-22 04:08:30 +01:00
UbitUmarov
9a0040d67c
put back entities remove from updates on SendKillObject.
2015-08-19 20:38:49 +01:00
UbitUmarov
0b105da626
Merge branch 'mbworkvar2' into ubitvar
2015-08-19 08:48:50 +01:00
UbitUmarov
fd82a0a0b7
add a Retry-After response header to the 503 sent when we are 2 busy to do
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the request. just 503 could mean server down (?)
2015-08-19 00:26:43 +01:00
UbitUmarov
05d72f77ff
do keepalive on mesh and texture GET. Dont use reusecontext any where.
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setting of keepalive is wrong, it should follow the requested one ( or
always as http1.1) only deny if needed (errors). KeepAlive may increase
stress on number of avaiable file descritors.
2015-08-18 21:32:03 +01:00
Drake Arconis
d70db51466
Only send the requested ObjectPropertiesFamily in the RequestObjectPropertiesFamily reply and not the actual ObjectProperties packet
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-08-14 19:19:49 -07:00
Melanie Thielker
1fb2f0296f
Track selected objects per client
2015-08-15 02:46:41 +02:00
Oren Hurvitz
20af31f18e
Fixed mistakes related to confusion between Environment.TickCount (milliseconds) and TimeSpan.TicksPerXXX (10000 x milliseconds)
2015-08-11 07:35:40 +01:00
Diva Canto
959872315f
WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
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This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
2015-08-08 12:12:50 -07:00
Diva Canto
017d2cf417
Bug fix in inventory fetching: sometimes the caps request comes before there is a scene presence, and that's ok.
2015-06-17 15:55:07 -07:00
Diva Canto
f27ce66877
Squooshed a warning that could result in a runtime null pointer exception. It says that code is for debugging, but it was buggy.
2015-06-14 08:18:21 -07:00
Cinder
3853904b80
Quell three new warnings I introduced with AgentPrefsData, return an empty llsd map instead of an empty llsd block when no AgentPrefs service is available to try and appease Firestorm
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-14 07:59:25 -07:00
Cinder
044654b5a9
Guard against scenes without an agent prefs service and a copy and paste fix
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 13:37:08 -07:00
Diva Canto
7f1a73cbda
Fixed indentation
2015-06-13 10:27:48 -07:00
Diva Canto
bcb8a7d7f9
A few bug fixes for Agent Preferences to actually work. Also added missing config for standalone.
2015-06-13 08:36:06 -07:00
Cinder
0fa94f222d
Refactor AgentPreferences so that database operations happen centrally. the opensim way.
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:42 -07:00
Cinder
c1ddb7f05e
Relicense AgentPreferences files to BSD and OpenSimulator
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:26 -07:00
Cinder
6f71d5c2c6
Support for Linden AgentPreferences capability and friends (UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:01 -07:00
Melanie Thielker
7aa171e49f
Maybe reduce incidence of ghost avatars
2015-06-12 03:16:09 +02:00
Diva Canto
bac53387a9
Mantis #7567 : added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).
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Other minor changes:
- added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called
- brought linked items in linked folders back to being prefetched
2015-06-03 17:42:41 -07:00
dahlia
6a48c87cd2
resolve possible nullref when sending appearance packet. Thanks to zadark for pointing this out.
2015-05-13 15:59:58 -07:00
Diva Canto
c74cef0f42
Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
2015-05-07 19:24:08 -07:00
Diva Canto
8676b017b2
Attempt at fixing mantis #7054 . The two inventory threads are stepping on each other's feet. This needs real-world testing, as I'm not sure of all the consequences of reducing the number of worker threads to 1.
2015-05-05 21:28:27 -07:00
Diva Canto
da32512ea4
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")
2015-04-29 18:47:17 -07:00
BlueWall
38459104eb
Revert "Revert "Fix the click to buy prim dialog not being displayed with alpha viewers after recent changes to viewer code by LL.""
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This brings back the fix for recent viewer click to buy prim dialog which was reverted after some reports of objects being altered when touched.
2015-04-28 09:36:56 -05:00
BlueWall
d80230adcd
Revert "Fix the click to buy prim dialog not being displayed with alpha viewers after recent changes to viewer code by LL."
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See: http://opensimulator.org/mantis/view.php?id=7426#c28089
Reverting this commit due to unwanted effects.
2015-04-27 15:46:09 -05:00
AliciaRaven
cde4e7ec86
Fix the click to buy prim dialog not being displayed with alpha viewers after recent changes to viewer code by LL.
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Recent viewer changes by linden lab now require more information when requesting prim tooltip data. The object properties must now be sent when the viewer requests the object family properties used to display the tool tip. Thanks to Liru for finding the viewer commit that broke this feature in OS.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-04-25 00:06:48 -05:00
Robert Adams
c5a7bf6601
varregion: add varregion and TerrainData use in LLClientView.
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Add sending multiple parcel patches and sending patches by avatar
view distance.
2015-03-28 08:30:52 -07:00
Robert Adams
08c72a8dc1
varregion: remove use of Constants.RegionSize is various places.
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More use of the Util routines for conversion of region handles into addresses.
2015-03-28 07:50:04 -07:00
Freaky Tech
4de10a45e9
revised GetMesh to not use intermediate base64 coding scheme
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it delivers binary and has binary as input.
base64 intermediate coding makes no sense.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-05 18:15:42 -05:00
BlueWall
96b87407f1
Revert "removed replacement texture in UDP Texture code. The replacement texture introduces false data into viewer cache. Removing that decreases the necessity for clearing the viewer cache. The viewer knows with ImageNotInDatabase that it is missing and can therefore know what to do about it a lot better than the sim does."
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This reverts commit 4d749d8c69
.
Re-open mantis 0007474 for further work before final commit.
2015-03-04 14:36:26 -05:00
Freaky Tech
53100b93c7
corrected bug that viewer cannot correctly fetch ItemData when being a HG visitor
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-03 19:09:30 -05:00
Freaky Tech
4d749d8c69
removed replacement texture in UDP Texture code. The replacement texture introduces false data into viewer cache. Removing that decreases the necessity for clearing the viewer cache. The viewer knows with ImageNotInDatabase that it is missing and can therefore know what to do about it a lot better than the sim does.
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-03 16:09:57 -05:00
Freaky Tech
c6731c73fb
increased IPv4 TTL of LLUDP Sockets
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-03 15:34:34 -05:00
BlueWall
cfa4e6642e
Handle kick user from estate management tools
2015-03-01 20:48:51 -05:00
Justin Clark-Casey (justincc)
7a86b01226
Make any exception that gets to LLClientView.ProcessSpecificPacketAsync() tells us the exception type as well as the message and stacktrace details.
2015-02-19 23:09:43 +00:00
Justin Clark-Casey (justincc)
155da5aad2
Add debug ability to ignore reliably sent packets that are not acknowledged.
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This is controlled via the console command "debug lludp client set process-unacked-sends true [<avatar-first-name> <avatar-last-name>]"
For debug purposes to see if this process for very bad connections is causing general outbound udp processing delays.
Relates to http://opensimulator.org/mantis/view.php?id=7393
2015-01-21 20:31:42 +00:00
Justin Clark-Casey (justincc)
372a7bf78e
minor: Comment out log line for the SimulatorFeatures cap request for now to reduce log verbiage. Please revert if still required.
2015-01-21 00:34:51 +00:00
Diva Canto
8cc590cf80
And finally renamed the classes themselves.
2015-01-13 22:21:50 -08:00
Justin Clark-Casey (justincc)
55e081548c
Fix bug where gathering the clientstack..OutgoingPacketsQueuedCount stat would fail with a casting exception for scenes with NPCs
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Present since 51eb8fa
(Oct 2 2014)
2015-01-13 19:27:29 +00:00
Justin Clark-Casey (justincc)
8e1e8a0920
Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions.
2015-01-12 20:56:37 +00:00
Diva Canto
2fd252f5a9
SimulatorFeatures: the viewer also takes GridName in OpenSim extras. Added that (plus GridURL, in case viewers want to use it too) to the GridService that gives out that info to simulators.
2015-01-10 10:32:33 -08:00
Diva Canto
e2dd15625f
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
2015-01-09 08:31:56 -08:00
Mic Bowman
bc7570e59c
Merge branch 'mb-throttle-test'
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Merge in the new throttle code.
2014-12-30 16:26:57 -08:00
Diva Canto
2138d5c7f8
Renamed VERSION_NUMBER to VersionNumber
2014-12-30 15:27:28 -08:00
Mic Bowman
5bb73793c7
Comment out the debugging statements added in the last commit. Keeping
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them in the code for later use rather than just reverting them.
Fixed the throttle tests for the new algorithm used when packets
are marked as expired.
2014-12-30 14:43:42 -08:00
Diva Canto
7466ef0525
This cleans up versioning. Specifically:
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- It establishes 4 digits for opensim versions
- It uses the same number between opensim releases and mono addins versions
It also eliminates the last addin.xml files that were still there, for consistency.
2014-12-30 12:53:31 -08:00
Mic Bowman
58229a968b
Turn on logging of old acks, this is for debugging only, stats version coming later
2014-12-30 10:50:34 -08:00
Mic Bowman
c06100c31f
Another technique inspired by some of the newer flow control algorithms... rather
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than drop exponentially to 0 (and then adjust up for the minimum flow), drop on
the delta between current rate and the minimum rate. This should smooth the fallback
to minimum.
2014-12-30 10:39:14 -08:00
Mic Bowman
75df04f0b3
Fix the throttle tests. Remove the hardcoded constant multipliers and
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compute the expected values without depending on the token bucket code.
2014-12-30 10:03:37 -08:00
Diva Canto
2506728e35
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-12-30 07:59:09 -08:00
Diva Canto
5cf6a6f830
WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT.
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This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1
Additional changes:
- Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing.
- Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent
2014-12-30 07:58:42 -08:00
Mic Bowman
bda8f2a2c1
Change the effect of successfully acknowledged packets to bump the
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adaptive throttle by a full MTU. This is consistent with some implementations
of congestion control algorithms and certainly has the effect of opening
the throttle window more quickly after errors. This is especially important
after initial scene load when the number and size of packets is small.
2014-12-29 23:19:10 -08:00
Mic Bowman
041a09ecb9
Enable runtime configuration of the minimum rate for adaptive
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throttles. Setting adaptive_throttle_min_bps will change the
minimum rate that the adapative throttles will drop to in case
of network packet loss. The current rate default rate is 256kbps.
The viewer can throttle rates under that amount, but the dynamic
adaptation will not.
2014-12-29 18:46:33 -08:00
Justin Clark-Casey (justincc)
5410e4f1f9
minor: correct sent -> set in TokenBucket.RequestedDripRate method doc
2014-12-30 00:53:17 +00:00
Diva Canto
89c1ac4cff
Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number doesn't need to match the release version number, but I think it's a very good idea that they do.
2014-12-29 15:05:44 -08:00
Mic Bowman
e71549a2cb
Add debugging code for simulating packet loss in outgoing UDP packets. The
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algorithm for dropping packets is a modified two state algorithm for creating
bursts of dropped packets. As configured there is about a 1.5% drop rate.
Invocation of the packet loss code is commented out by default.
2014-12-29 12:02:36 -08:00
Justin Clark-Casey (justincc)
265fe349e0
Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.
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This commit addresses the following issues were causing velocity to be set to 0 on the new region, disrupting flight in particular
* Full avatar updates contained no velocity information, which does appear to have some effect in testing.
* BulletSim was always setting the velocity to 0 for the new BSCharacter. Now, physics engines take a velocity parameter when setting up characters so we can avoid this.
This patch applies to both Bullet and ODE.
2014-11-29 00:12:11 +00:00
Justin Clark-Casey (justincc)
86367d7219
refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
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This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management.
Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget.
Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
2014-11-25 23:56:32 +00:00
Justin Clark-Casey (justincc)
20cede12a9
Fix ghosts copy of SimulatorFeatureModule to enable logging.
2014-11-25 23:28:38 +00:00
Justin Clark-Casey (justincc)
d6c9705a3b
Add incoming packet async handling engine to queue some inbound udp async requests.
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This is to reduce the potential for overload of the threadpool if there are many simultaneous requets in high concurrency situations.
Currently only applied to AvatarProperties and GenericMessage requests.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc)
ec8d21c434
Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
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"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc)
5d5ea9234f
Stop Mono 3.2.8 from binding a UDP socket to a port already in use.
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At least on Mono 3.2.8 (but not under Windows), one can bind multiple UDP sockets to the same port by default.
Different simulators cannot demultiplex each other's messages, so a set of confusing non-obvious errors arise if this occurs.
This change prevents such multiple binding.
2014-11-25 23:23:09 +00:00
Justin Clark-Casey (justincc)
5ab5d7fe47
Fix recent regression where adaptive throttles stopped adjusting.
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Extends regression tests to test response of adaptive throttles to ack'ed and expired packets.
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc)
b2e377f168
Fix setting of max scene throttle so that setting it restricts the child client throttles properly.
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In "show throttles", also renames 'total' column to 'actual' to reflect that it is not necessarily the throttles requested for/by the client.
Also fills out 'target' in non-adapative mode to the actual throttle requested for/by the client.
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc)
b114f5626e
Add request drip rate to assertions for token bucket regression tests
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc)
8a949f0ee1
Add regression tests for token buckets on their own
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc)
ec3b43d28d
Make regression throttle tests consistently test target and max throttle settings.
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As part of this also refactors code to put all throttle asserts in a single regression test method
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc)
e6af551007
For now, send all non-full terse updates for ones own avatar directly to the LLUDP client stack rather than queueing internally within LLClientView.
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When an HG avatar enters a scene, it delays processing of entity updates. Could be crowding out by other updates or something else.
This delay in ones own av mvmt updates results in mvmt lag experienced on the client. Avoiding the internal LLClientView for these packets appears to resolve this issue.
Appears most noticeably for avatars with attachments, though has also been seen on those without sometimes. Hasn't been observed for non-HG avatars in general.
Will be investigating exactly what the problem is, at which point there will be a more permanent solution.
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc)
10095c1a58
Add "debug lludp throttles get/set request" and get current
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This allows one to set the requested throttle (which normally comes from the client) as opposed to the max.
2014-11-25 23:22:19 +00:00
Justin Clark-Casey (justincc)
61d6bd78b3
Change the word order of some debug lludp settings for readability
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On server, scene-throttle-max becomes max-scene-throttle and likewise max-new-client-throttle
On clients, throttle-max becomes max
2014-11-25 23:22:19 +00:00
Justin Clark-Casey (justincc)
44dc58cc7f
Add "debug lludp get/set new-client-throttle-max" to allow default new client throttle to be set separately from existing clients.
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"debug lludp throttles get/set throttle-max" now only gets and sets current max client throttles
2014-11-25 23:22:19 +00:00
Justin Clark-Casey (justincc)
68d0c4d37b
Add "debug lludp get" command which currently just shows scene-throttle-max to mirror "debug lludp set"
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Information is also available in "show server throttles" but that's more for non-debug info rather than attempting to get and set parameters on the fly for debug purposes.
2014-11-25 23:22:19 +00:00
Justin Clark-Casey (justincc)
16a5e15443
Allow GetMesh capability to be served directly by a server like GetTexture
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To do this required GetMesh to be converted to a BaseStreamHandler
Unlike GetTexture connector, no redirect URL functionality yet (this wasn't present in the first place).
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc)
d33964222a
Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit.
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This was because specifying a max client throttle would always request the max from the parent server throttle, no matter the actual total requests on the client throttle.
This would lead to a lower server multiplier than expected.
This change also adds a 'target' column to the "show throttles" output that shows the target rate (as set by client) if adaptive throttles is active.
This commit also re-adds the functionality lost in recent 5c1a1458
to set a max client throttle when adaptive is active.
This commit also adds TestClientThrottlePerClientAndRegionLimited and TestClientThrottleAdaptiveNoLimit regression tests
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc)
ead32de790
Use automatic properties for Parent and TotalDripRequest in TokenBucket to make code analysis easier. No functional change.
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
40314b56f2
Remove the unnecessary intermediate total token bucket.
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This only had one child, which is the 'adaptive' token bucket.
So from testing and currently analysis, we can use that bucket directly which simplifies the code.
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
a98b514184
minor: remove compiler warning from unused field in SimulatorFeaturesModule
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
df031fe8be
extend TestClientThrottleRegionLimited for 2 clients after testing 1. Renames to TestSingleClientThrottleRegionLimited()
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
dce98acb69
Add regression test TestClientThrottleRegionLimited() for testing simple behaviour of throttles where a region-wide total outbound limit is in place.
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
075f718f3f
factor out common throttle setting byte[] array construction in ThrottleTests.
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
9cdd38d0cf
Add regression test TestClientThrottleLimited() for throttle behaviour when a max client total limit is enforced server-side
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
fc878a33ed
refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
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the separate mock package was not useful and was just another using line to always add
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
af0a851eba
minor: disable logging in regression test TestClientThrottleSetNoLimit
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
9934e2c545
minor: comment out unused method in regression BasicCircuitTests
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
746defa094
Add basic regression test ThrottleTests.TestClientThrottleSetNoLimit
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
52370ac94d
refactor: Move test clientstack setup code out of BasicCircuitTests into OpenSim.Tests.Common.ClientStackHelpers
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
87d5da86a1
Fix recent regression in "debug lludp throttles get" command that stopped it printing any information. Also fix max throttle displayed to be properly kbps
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
a13022c296
minor: in "show server throttles", display unset if new client throttle value is not set rather than 0
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
44e0a2f906
Add throttle-max option to "debug lludp throttles set" to allow runtime setting of default and existing client throttles.
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Doesn't yet adjust until clients submit new throttle settings.
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
5c13980eb7
Change "debug lludp throttle *" commands to "debug lludp throttles" for consistency (and because I keep typing throttles).
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This will still work with "debug lludp throttle" anyway.
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
d20aeefef2
Fix console set and get of max scene rate. Was performing wrong calculation - throttle buckets are set in bytes, not bits
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
10d09e287c
Eliminate 'max' throttle setting from server throttles report since this never applies.
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
679eaec22f
Allow "debug lludp throttle *" commands to work without a user name, in which case they apply to all users in the lludp server
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
a142edec03
minor: add apparant total to logging when client sets throttles
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
c73e62ea3a
minor: fix bug in throttle logging where arguments were mismatched
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
1d33a40f59
Add "debug lludp set scene-throttle-max <value>" console command to allow us to potentially set the scene max throttle on the fly.
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
a5eabdade3
Move information about "server agent rate" throttles into "show server throttles" command rather than "show throttles"
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THis allows us to see the rates when no client is connected to the region.
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
c8f5add2fc
Add "show server throttles" command for showing server specific information about throttles
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This is separate from the user-oriented "show throttles" command since one will often only want to know about varying client throttle settings.
Currently displays max scene throttle and adaptive throttles config if set.
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
51eb8facd6
Add OutgoingPacketsQueuedCount clientstack stat.
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This is the total of queued outgoing packets across all connections, as also seen in the "show queues" command.
Gives some early indication of whether the simulator can't send all outgoing packets fast enough.
Though then one would want to check that this isn't due to a few bad client connections.
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
4c5fbf8b0a
minor: Remove compiler warnings from unused fields in TokenBucket
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
12daa3c3d9
refactor: Move LLUDPServer console commands into their own class.
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
f0fd2fa325
refactor: rename "debug lludp throttle status" to "debug lludp throttle get" to match set command
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
e144958e03
Add "debug lludp throttle set" command to allow setting of parameters at runtime
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Can currently only set adaptive true|false, where adaptive = false
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
cfc4055991
Make outboudn and packet inbox handling threads highest priority.
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Will only have any affect under Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696 (not recommended) applied.
For assessment purposes.
2014-11-25 23:18:38 +00:00
Diva Canto
0997ce8629
Small improvements to SimulatorFeaturesModule: (1) don't overwrite extras if the grid response is invalid; (2) make the name of the config variable for destination guide consistent with the grid-wide name in LoginService; (3) account for the existence of a [USERID] in the destination guide URL
2014-11-22 20:14:09 -08:00
Melanie Thielker
bec456c2a5
Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module.
2014-11-11 07:09:30 +01:00
Melanie Thielker
64deb6ae6f
Second part of invisible base avatar option
2014-11-10 19:49:58 +01:00
Melanie Thielker
785a2cc729
Remove JustinCCs UDP patch - it is harmful to Avination's grid management
2014-11-10 04:48:36 +01:00
Diva Canto
ac051ef4ab
Added grid information to SimFeatures response, so that the viewer can show it.
2014-11-06 17:49:04 -08:00
UbitUmarov
caddabb5c4
scale ChildAgentThrottles with distance (internal to child server and not
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root as was done before )
2014-11-06 22:25:16 +00:00
UbitUmarov
ead78764ab
allow drawdistance to change between 32 and MaxDrawDistance, configurable
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value default to 256, so should have no effect. Next steps needed: reduce
client udp Throttles with distance, update childreen connections with
significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
2014-11-06 19:03:25 +00:00
UbitUmarov
5cca6e7d16
don't send updates for deleted agents
2014-11-01 00:01:11 +00:00
UbitUmarov
ba8e1efb43
sadly revert to resend terseUpdates enqueuing them back into entityupdates
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queue. Viewers fail to handle correctly out of order updates with ugly visible
effects. Make sure these packets don't include acks so they aren't lost.
2014-10-31 23:34:43 +00:00
UbitUmarov
54ab9e7d4d
set udp SocketOptionName.ReuseAddress to false, to not allow two regions
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to bind to same port, as seems to be possible at least with mono 3.2.8,
same as patch just pushed to core by justin. This is not necessary on
windows, possible a bug on some mono versions.
2014-10-30 21:57:20 +00:00
UbitUmarov
4571e5bc3e
try to make SOG crossings full async. Simplify some borders checking....
2014-10-24 18:10:28 +01:00
Melanie Thielker
12ebc92e55
Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."
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This reverts commit 8c41271b33
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2014-10-13 23:52:19 +02:00
UbitUmarov
33ec073320
revert to async send, since past experience showed sync didn't work when
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on mono
2014-10-13 22:46:58 +01:00
UbitUmarov
8c41271b33
*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.
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Testing this may require several people.
2014-10-13 13:17:48 +01:00
UbitUmarov
9a3df6445e
move AnimationSet and AvatarSkeleton to OpenSimExtras
2014-10-12 12:52:12 +01:00
UbitUmarov
39cfd82303
add simulator features AvatarSkeleton and AnimationSet report
2014-10-11 22:53:47 +01:00