teravus
a2ab3b88de
Soliciting for comments on smoothness of physics objects for this build.
...
This introduces expected contact point hints to the ODE Collider to better determine when to throttle updates as excessive. This /should/ smooth physics objects out again, however, I cannot know every configuration of OpenSimulator, so I'm requesting that testers please examine this change on their build.
Thanks!
2012-10-03 18:30:44 -04:00
UbitUmarov
a9f2bc150f
missing changed file
2012-10-03 23:18:35 +01:00
UbitUmarov
9988558ec1
meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled
...
for all physics engines)
2012-10-03 23:14:56 +01:00
UbitUmarov
4f51cc325c
making meshworker have more work..
2012-10-03 20:36:41 +01:00
UbitUmarov
7137b234b4
introduce a ODEMeshWorker class, should be pure cosmetic changes for now
2012-10-03 19:33:28 +01:00
Mic Bowman
b9baab5521
Fix the use of the wrong index when locating the assets associated
...
with wearables. The fact that this hasn't caused problems earlier
suggests either that no one is using multiple layers of wearables or
that this code is useless because the assets are coming in with the
wearables request.
2012-10-03 10:45:57 -07:00
Melanie
8a552ac907
Merge branch 'master' into careminster
2012-10-03 17:40:13 +01:00
Melanie
bf565e9747
Merge branch 'avination' into careminster
...
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-03 17:40:11 +01:00
Melanie
653a98e891
Fix a viewer crash issue
...
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-03 17:39:13 +01:00
Melanie
fdacb88b29
Fix a viewer crash issue
2012-10-03 17:11:02 +02:00
teravus
e56ef2720e
I propose that 0.5m/step change for linear velocity is too big of a change to control the reporting of a new angular velocity. I think that this could be here for one of two reasons, 1. vehicles and llMoveToTarget with axis lock, or 2. To attempt to make things look more stable in the physics scene then they really are, however, this also really affects the angular velocity reporting negatively causing things to spin wildly and jump back into place repeatedly. To compromise, if the prim is a vehicle or is being used as a motor target, the original functionality is still applied. If that's not the case, angular velocity is reported with a linear velocity of 0.02m/step. To be clear on the effect of the physical world... When you push things, there's still a lag time where you walk into the object but once the object is in motion, it begins to move as you would expect so results in slightly more realistic motion.
2012-10-03 02:30:23 -04:00
teravus
df3d1d1301
Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity
2012-10-02 23:14:35 -04:00
Melanie
23d5bafa7f
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-10-03 00:24:33 +01:00
Melanie
f433ee317b
Attempt to fix Mantis #6311 . Honor a destination folder if one is given
2012-10-02 23:03:52 +01:00
Melanie
ca5c0814f4
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-10-02 23:02:53 +01:00
Melanie
f1886c449c
Attempt to fix Mantis #6311 . Honor a destination folder if one is given
2012-10-02 23:02:01 +01:00
SignpostMarv
a1679517d3
correcting typo
2012-10-02 22:14:47 +01:00
SignpostMarv
f555febdb7
taking into account the recent introduction of implicit operators
2012-10-02 22:14:46 +01:00
SignpostMarv
ce7694c108
added perms checking, duplicated functionality to methods that do not require perms and have higher threat level
2012-10-02 22:14:46 +01:00
SignpostMarv
c677c04f10
fixing copypasta
2012-10-02 22:14:46 +01:00
SignpostMarv
35b7c80e0b
implementing osDropAttachment & osDropAttachmentAt
2012-10-02 22:14:46 +01:00
Robert Adams
210f227fe6
BulletSim: Make parameter value defaults match what should be the default and what is in OpenSimDefaults.ini. Comment and debug printout changes.
2012-10-02 11:14:15 -07:00
Robert Adams
ce47d0c454
BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its children of BSPrim and BSCharacter.
2012-10-02 11:14:09 -07:00
Robert Adams
d8a786870b
BulletSim: Fix problem where box shapes were not being rebuilt if the shape type changed.
2012-10-02 11:14:03 -07:00
Robert Adams
ce97ebdc88
BulletSim: Fix linkset problem where delayed manipulations of child objects was using the child shape address at call time rather than the one created at taint time.
2012-10-02 11:13:57 -07:00
Robert Adams
b6b505163c
BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is no lag between what the vehicle code sees and what the physics engine is using.
2012-10-02 11:13:51 -07:00
Robert Adams
1e5869dcf6
Add Flush() method to LogWriter. Also correct line endings to Linux form.
2012-10-02 11:13:45 -07:00
Robert Adams
f2c78281ce
BulletSim: fix the FloatOnWater code so avatars can normally go underwater.
2012-10-02 11:13:39 -07:00
Robert Adams
33617e09a1
BulletSim: impliment FloatOnWater OS function.
2012-10-02 11:13:32 -07:00
Robert Adams
c1740a2903
Correct my name in CONTRIBUTORS.txt
2012-10-02 11:13:26 -07:00
Robert Adams
5221f2421e
BulletSim: remove warnings for unused variables.
2012-10-02 11:13:20 -07:00
Melanie
54ec8b197b
Add money event routing to the script engine.
2012-10-02 01:25:55 +01:00
Melanie
14b659e550
Send money() events to the clicked prim. Reverting a change I made over a year ago.
2012-10-02 01:17:46 +01:00
Melanie
402128bb53
Prevent the ExtraSettings code from crashing SQLite driven sims.
2012-10-02 00:51:38 +01:00
Melanie
7cc89cdadc
Add using clause I missed
2012-09-30 15:57:49 +01:00
Melanie
f8a4b61954
Allow up to 12 simultaneous connections to a given endpoint rather than 2
2012-09-30 15:49:51 +01:00
Diva Canto
91a5c602e3
Revert "Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow ."
...
But the patch is here, in case anyone wants to try it.
This reverts commit 531edd51d8
.
2012-09-30 07:48:03 -07:00
Diva Canto
531edd51d8
Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow .
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Thanks R.Gunther (rigun@rigutech.nl ) https://lists.berlios.de/pipermail/opensim-users/2012-September/010986.html
2012-09-30 07:22:55 -07:00
Melanie
944b1ed237
Merge branch 'avination' into careminster
2012-09-29 21:47:08 +01:00
Melanie
71dd55a1ce
Merge branch 'master' into careminster
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Conflicts:
CONTRIBUTORS.txt
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
2012-09-29 19:21:07 +01:00
Justin Clark-Casey (justincc)
818379ba14
Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an object is attached from the scene.
...
Enables previously disabled regression test.
Based on SingpostMarv's patch in http://opensimulator.org/mantis/view.php?id=6302 but I prefer a simpler approach that does not expose a resume scripts option right now.
2012-09-29 01:14:23 +01:00
Justin Clark-Casey (justincc)
fae869c4ca
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-29 00:09:12 +01:00
Justin Clark-Casey (justincc)
d588467d5b
Extend attachment regression test to check for appropriate attach event firing.
...
This reveals that the event is not being fired when an object is attached from ground, which is incorrect.
This check is temporairly disabled.
2012-09-29 00:07:11 +01:00
Robert Adams
76e9cc41bd
BulletSim: remember to release the physical body and shape when a prim is destroyed. This fixes many problems with physical linksets.
2012-09-28 12:34:50 -07:00
Robert Adams
6f89975526
BulletSim: add separate runtime and taint-time linkset children lists to keep the creation of constraints separate from runtime.
2012-09-27 22:02:13 -07:00
Robert Adams
74dea4cfd5
BulletSim: rename some constraint variables to be consistant with other name use.
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Added callbacks for shape and body changes in GetBodyAndShape() so the linkset
constraints can be picked up and restored. A better design might be to have
a "prim shape changed" event. Think about that.
Added constraint types to general constraint class.
2012-09-27 22:02:08 -07:00
Robert Adams
7b65985047
BulletSim: remove the trailing spaces from lines to make git happier
2012-09-27 22:02:03 -07:00
Robert Adams
5781d4d52d
BulletSim: remove the unused body management code from BSPrim. There is no going back now.
2012-09-27 22:01:57 -07:00
Robert Adams
f82b903dee
BulletSim: Fix linkset crash. Caused by the different body and shape
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pointers at runtime and at taint-time. Now passes the body into the
taint.
Vehicles zero inertia when active to eliminate Bullet's contribution
to vehicle motion.
2012-09-27 22:01:52 -07:00
Robert Adams
4589bc84a3
BulletSim: Terrain sets proper collision flags on creation.
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Static objects are set to ISLAND_SLEEPING rather than DISABLE_SIMULATION.
Might reconsider this and, alternatively, have dynamic objects force activation.
Clean up use of DetailLog().
2012-09-27 22:01:47 -07:00
Robert Adams
735d89e369
BulletSim: btGhostObjects working to make 'volume detect' work.
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Rearrangement and cleanup of shape collection code. Much more readable.
Enabling and use of collision filters and masks.
Addition of ID to body creation BulletSimAPI calls so always set in
shape for collision reporting.
Change default of ShouldSplitSimulationIslands and ShouldRandomizeSolverOrder
from 'false' to 'true'. When 'false', this suppresses NO_CONTACT_RESPONSE
which makes volume detect fail.
2012-09-27 22:01:42 -07:00
Robert Adams
d016051fa0
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
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so the members case is consistant. Caused modifications everywhere.
New logic in BSShapeCollection to track use and sharing of shapes.
I just reslized, though, that shapes cannot be shared because the
shape's UserPointer is the localID of the prim and is required
for tracking collisions. More changes coming.
Added DuplicateCollisionShape2() to API and changed BuildNativeShape2
to take a ShapeData structure so don't have to pass so many parameters.
This matches the latest version of BulletSim.dll.
Additions and removal of DetailLog() statements for debugging.
2012-09-27 22:01:37 -07:00
Robert Adams
42802669dd
BulletSim: fix regression that caused cylindar shapes to have a box collision shape
2012-09-27 22:01:31 -07:00
Robert Adams
22290ef35a
BulletSim: complete code for managed code shape and body tracking. Not debugged.
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Eliminate some null exceptions created adding the above code.
Add and remove some detailed logging statements.
2012-09-27 22:01:26 -07:00
Robert Adams
a27e4ce6cb
BulletSim: add class and infrastructure for shape and object
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tracking in the C# code. Needed for the changing body type
(to and from GhostObjects) for volumeDetect.
2012-09-27 22:01:21 -07:00
Robert Adams
91efccabdc
BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
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Fix avatar height calculation to properly account for the capsule ends.
Rearrange some locking in TerrainManager to eliminate possible race conditions.
Move DetailLog() definition into common BSPhysObject class.
Some variable renaming to make usage clearer (refactor.rename makes this so easy).
2012-09-27 22:01:16 -07:00
Robert Adams
ee7cda261c
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
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and into the parent class BSPhysObject.
Rework collision logic to enable extra collision after done colliding.
Rename 'Scene' to 'PhysicsScene' to differentiate it from the simulator 'Scene'.
2012-09-27 22:01:11 -07:00
Justin Clark-Casey (justincc)
3db10fdbef
Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concurrent thread use provoking mono crashes.
...
Same rationale as commit 13690582
.
2012-09-28 01:50:21 +01:00
Melanie
f05ca1a0fe
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-28 00:15:58 +02:00
Melanie
7e21ddeeff
Fix a possible NRE
2012-09-28 00:15:14 +02:00
UbitUmarov
58e55ae075
make some forgotten changes be done by simulation thread not by caller
2012-09-27 23:14:42 +01:00
Melanie
001ec0e2e6
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-09-27 17:29:44 +01:00
Melanie
b52311b8f8
Remove a core undo call that we don't need.
2012-09-27 17:16:39 +01:00
Justin Clark-Casey (justincc)
9eca154bce
Make it possible to rescale SOGs when they are not in a scene.
2012-09-27 15:48:47 +01:00
Melanie
637f5440fe
Merge commit '3c77b8f463a852aecf3cb29fe4e5f4614f474dbf' into careminster
2012-09-27 15:46:35 +01:00
Justin Clark-Casey (justincc)
fdd4361928
Fix very recently introduced race condition where a CreateNewItem outracing an UploadAsset request could throw an exception because m_asset did not yet exist.
...
This was accidentally introduced in 4fc0cfb
This commit also consistently removes the AssetXferUploader when the transaction completes, no matter if it completed on asset upload or item operation.
The amount of data being retained was small, since this was clothing/bodypart metadata in the asset rather than textures themselves.
2012-09-27 15:28:43 +01:00
Justin Clark-Casey (justincc)
7d6ac75f87
Comment out old m_storeLocal from AssetXferUploader.
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This was only used if none of new item, update item or update task item had been set.
But since all transactions go through these paths this old code is redundant.
2012-09-27 15:27:56 +01:00
Justin Clark-Casey (justincc)
5c8b9ff9ed
Insert transaction ID into AssetXferUploader constructor rather than at UploadAsset() to prevent item creation failure when NewInventoryItem thread reachs the object first.
...
This was preventing the previous race condition fix in 4fc0cfb
from actually working.
This commit also removes some of the pointless transaction id checks - these conditions are already being enforced in AgentAssetsTransactions.
2012-09-27 15:27:25 +01:00
Justin Clark-Casey (justincc)
65e294267d
Move UDP update task item code to AssetXferUploader to match existing create user item and update user item mechanisms
...
This is done for consistency and to allow removal or some access methods that increase code complexity.
However, this path has not been used for a long time, not even by LL 1.23 - viewers use caps http upload for this instead
2012-09-27 15:26:58 +01:00
Justin Clark-Casey (justincc)
1a902fceb5
Fix occasional race condition failure when creating new clothing/body parts in the viewer or updating existing assets.
...
On creating these items, the viewer sends a UDP AssetUploadRequest followed by a CreateInventoryItem.
It was possible for the CreateInventoryItem/UpdateInventoryItem to occasionally outrace the AssetUploadRequest and fail to find an initialized Xfer object, at which point the item create would fail.
So instead we always set up a Xfer object on either the asset or inventory item update request.
This does not introduce a new race because code already exists to delay the item operation until the asset is uploaded if necessary (but this only worked if the xfer object already existed)
2012-09-27 15:25:32 +01:00
Melanie
daf84d7385
Merge commit '77355295dadaf3be54ac29d6b3d30901e95c0a32' into careminster
2012-09-27 12:39:24 +01:00
Justin Clark-Casey (justincc)
2bf42f30af
Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
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This controls how many undo steps the simulator will store for each prim.
Default is now 20 rather than 5 as it briefly was.
The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity.
2012-09-27 00:12:34 +01:00
Justin Clark-Casey (justincc)
b9934fc4db
Don't store undo states if a scene object is manipulated when it is not in a scene.
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Adds regression test for this.
2012-09-26 23:31:10 +01:00
Justin Clark-Casey (justincc)
31c636f1e4
refactor: Change control structures in SOP.StoreUndoState() to reduce nesting.
2012-09-26 23:25:50 +01:00
Justin Clark-Casey (justincc)
36e3123069
Make it possible to rescale SOGs when they are not in a scene.
2012-09-26 23:17:21 +01:00
Justin Clark-Casey (justincc)
327320d1a7
Enforce existing 5 action hardcoded undo limit.
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This was present in the code but not enforced, which led to a memory leak over time as part properties were changed, whether by viewer, script or another source.
This commit enforces that limit, which will soon become configurable.
Regression test for undo limit added
Should help with http://opensimulator.org/mantis/view.php?id=6279
2012-09-26 22:49:44 +01:00
Justin Clark-Casey (justincc)
21f30a1b5f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-26 22:49:05 +01:00
Melanie
2998a2df6a
Streamline and improve llGetMass
2012-09-26 22:30:09 +02:00
Justin Clark-Casey (justincc)
90dd5844d6
Add basic undo/redo regression tests.
2012-09-26 21:28:43 +01:00
Diva Canto
3c77b8f463
Use GridUser properly for foreign users.
2012-09-26 12:40:41 -07:00
Diva Canto
80133f9ebe
Show the user's home url too on the console command.
2012-09-26 11:27:31 -07:00
Diva Canto
2f61763923
Not really a change, just added a reminder to fix something here.
2012-09-26 11:26:51 -07:00
UbitUmarov
617f1b9223
just remove the damm thing
2012-09-26 16:17:49 +01:00
UbitUmarov
7e3eba1064
Seems nothing actually need the request body for getevents. so change
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control flag to false
2012-09-26 15:41:57 +01:00
UbitUmarov
abb4b9fcae
UriModule GetEvents also doesn't need a request body
2012-09-26 15:11:59 +01:00
Diva Canto
7d2cd0d935
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-25 20:04:10 -07:00
Diva Canto
ae58cf4224
TOS module. WARNING: migration in GridUser table.
2012-09-25 20:03:49 -07:00
Diva Canto
495a3e7daf
Oops, that should be inside the curly bracket.
2012-09-25 19:54:42 -07:00
UbitUmarov
654dd289f2
more changes to PollService
2012-09-26 03:05:27 +01:00
Justin Clark-Casey (justincc)
ddd9384b39
Fix very recently introduced race condition where a CreateNewItem outracing an UploadAsset request could throw an exception because m_asset did not yet exist.
...
This was accidentally introduced in 4fc0cfb
This commit also consistently removes the AssetXferUploader when the transaction completes, no matter if it completed on asset upload or item operation.
The amount of data being retained was small, since this was clothing/bodypart metadata in the asset rather than textures themselves.
2012-09-25 23:30:25 +01:00
Justin Clark-Casey (justincc)
b96a53962b
Comment out old m_storeLocal from AssetXferUploader.
...
This was only used if none of new item, update item or update task item had been set.
But since all transactions go through these paths this old code is redundant.
2012-09-25 23:13:45 +01:00
Justin Clark-Casey (justincc)
eb5bec96e4
Insert transaction ID into AssetXferUploader constructor rather than at UploadAsset() to prevent item creation failure when NewInventoryItem thread reachs the object first.
...
This was preventing the previous race condition fix in 4fc0cfb
from actually working.
This commit also removes some of the pointless transaction id checks - these conditions are already being enforced in AgentAssetsTransactions.
2012-09-25 22:54:20 +01:00
Justin Clark-Casey (justincc)
2f795e4fa6
Move UDP update task item code to AssetXferUploader to match existing create user item and update user item mechanisms
...
This is done for consistency and to allow removal or some access methods that increase code complexity.
However, this path has not been used for a long time, not even by LL 1.23 - viewers use caps http upload for this instead
2012-09-25 22:08:11 +01:00
Justin Clark-Casey (justincc)
4fc0cfba3c
Fix occasional race condition failure when creating new clothing/body parts in the viewer or updating existing assets.
...
On creating these items, the viewer sends a UDP AssetUploadRequest followed by a CreateInventoryItem.
It was possible for the CreateInventoryItem/UpdateInventoryItem to occasionally outrace the AssetUploadRequest and fail to find an initialized Xfer object, at which point the item create would fail.
So instead we always set up a Xfer object on either the asset or inventory item update request.
This does not introduce a new race because code already exists to delay the item operation until the asset is uploaded if necessary (but this only worked if the xfer object already existed)
2012-09-25 21:35:39 +01:00
Diva Canto
77355295da
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-25 10:46:42 -07:00
Diva Canto
4ec2fc4cc2
Deleted extraneous debug message
2012-09-25 10:46:21 -07:00
UbitUmarov
ef3d44240e
missed change
2012-09-25 04:03:15 +01:00
UbitUmarov
4d681bfde6
do the same to webFecthInvDescModule
2012-09-25 03:59:19 +01:00
UbitUmarov
2cb17d6fbb
change GetTextureModule processing
2012-09-25 03:38:45 +01:00
SignpostMarv
020103c51e
Documenting object-related events
2012-09-24 22:59:02 +01:00
Justin Clark-Casey (justincc)
ac02cadbdb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-24 22:52:33 +01:00
SignpostMarv
1cfd63d0b4
Documenting LSL script-related events
2012-09-24 22:44:37 +01:00
Melanie
421071bd8a
Text changes for upload messages
2012-09-24 23:19:57 +02:00
UbitUmarov
a1a0a90720
more upload changes (plus untouch prebuild.xml)
2012-09-24 22:57:33 +01:00
UbitUmarov
ca67ee60ac
add missing transactionID in SendInventoryItemCreateUpdate. and make use
...
of it on inventoryAccessModule, etc. Most likelly it's needs where there
is a transactionID not zero
2012-09-24 21:22:08 +01:00
Melanie
bbaf2c5a80
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-09-24 20:14:00 +01:00
Melanie
ca9d3760ab
Merge branch 'ubitwork' into avination
2012-09-24 17:41:48 +02:00
Melanie
6963b96bd0
If an asset upload transaction doesn't exist for a CreateInventory request,
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simply process it as if UUID.Zero had been given.
2012-09-24 13:41:48 +02:00
Melanie
68ece236a6
Protect the responses map with a lock. Also remove ugly "this." type of
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member notation.
2012-09-23 23:55:28 +02:00
Melanie
a5d969d92f
Comment out asset error for sculpts/meshes. If an asset is missing it's missing.
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We can't put it back so we don't need to know.
2012-09-23 20:57:36 +02:00
Melanie
291e57afb4
Merge branch 'ubitwork' into avination
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
2012-09-23 19:18:49 +02:00
UbitUmarov
64db9e4114
try to allow free uploads for testing, if users prefix names with "TEST-". Let
...
textures get into inventory again. Both features under config control.
Have direct warnings to client, including a final one on upload complete
since i see nothing. problems: textures don't showup in inventory til
relog, also issues with permitions. A few more changes
2012-09-23 15:04:10 +01:00
Diva Canto
1c42337381
HG Rez object: warn the user if the item or asset cannot be found.
2012-09-22 14:41:19 -07:00
Diva Canto
87d810217e
Guard against inventory get failures.
2012-09-22 14:01:51 -07:00
UbitUmarov
11e05217df
report asset upload errors the right away
2012-09-22 21:14:15 +01:00
UbitUmarov
4bba72b7af
removed AssetUploaderWithCost, fixing AssetUploader. add parsing of some
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more needed fields in request
2012-09-22 16:47:15 +01:00
UbitUmarov
7de67d5680
removed unused data in MeshUploadFlag response
2012-09-22 12:00:14 +01:00
Diva Canto
ebd99c9e3e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-21 17:59:42 -07:00
Diva Canto
21a6ef5bb6
This fixes HG attachments' missing assets (textures, etc).
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Also, further improvements on HGUuidGatherer: if the assets are already in this grid don't fetch them again.
2012-09-21 17:58:44 -07:00
Justin Clark-Casey (justincc)
b36ef60aca
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-22 01:05:33 +01:00
SignpostMarv
8d7b1f8aa0
Documenting non-LSL script-related events
2012-09-22 00:57:29 +01:00
Diva Canto
b0da4b8d13
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-21 16:45:35 -07:00
Diva Canto
cfa022700d
Moved the small HGUuidGatherer class to the file where its parent class is. No need to keep 2 separate files.
2012-09-21 16:45:16 -07:00
Justin Clark-Casey (justincc)
9ab5c5040d
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-22 00:26:32 +01:00
Justin Clark-Casey (justincc)
5df3944607
Fix llListFindList() returning no match when there is a match with a script constant component in the source list.
...
Adds regression test for this case.
Based on http://opensimulator.org/mantis/view.php?id=6156
Thanks SignpostMarv.
2012-09-22 00:23:25 +01:00
Diva Canto
fb2ace6fff
Removed redundant asset fetches on HGAssetMapper. The UuidGatherer already downloads the assets, so we don't need to do it again...
2012-09-21 15:55:58 -07:00
Diva Canto
f931c0a868
Minor: may avoid crashes of sims that still don't have this configuration section.
2012-09-21 15:04:41 -07:00
Diva Canto
f4cc19968c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-21 07:45:26 -07:00
Diva Canto
b542622b3a
HG 2.0: added asset import/export policies at the sim too.
2012-09-21 07:44:18 -07:00
Diva Canto
5f97b3e1d9
Minor: change the return value of unsuccessful posts to string.Empty.
2012-09-21 06:41:32 -07:00
UbitUmarov
f9c24c9414
read model upload cost parameters from config [Economy] section
2012-09-21 11:50:14 +01:00
Justin Clark-Casey (justincc)
632a42e2b1
Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical.
2012-09-21 01:57:13 +01:00
Justin Clark-Casey (justincc)
bceef401fa
Simplify UuidGatherer by performing asset fetch synchronously rather than using the async call but waiting for completion anyway!
2012-09-21 01:36:23 +01:00
Diva Canto
33aa6d172f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-20 15:51:27 -07:00
Diva Canto
3089b6d824
More HG2.0: Added permission policies in HGAsset Service based on asset types. The policies are given in the config. This is only half of the story. The other half, pertaining to exports/imports made by the sim, will be done next.
2012-09-20 15:49:22 -07:00
Melanie
5d63c20122
refix prior commit
2012-09-20 15:41:16 +02:00
Melanie
9ff6c85325
Make uploads free for now - we will have to announce this
2012-09-20 15:39:46 +02:00
UbitUmarov
bf987f96d2
Fix model upload rotations and offsets ( i hope )
2012-09-20 14:32:30 +01:00
Justin Clark-Casey (justincc)
b481a78234
Don't fail to create an IRC nick if nick randomization is disabled in the IRC module.
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Patch from http://opensimulator.org/mantis/view.php?id=6293
Thanks Starflower.
2012-09-20 02:01:01 +01:00
SignpostMarv
d667f9d260
Documentation of teleport-related events
2012-09-20 01:56:18 +01:00
SignpostMarv
696b3f66c4
minor tweaks to existing comments for IDE goodness
2012-09-20 01:50:40 +01:00
SignpostMarv
49e2872f9e
Documentation of agent-related events
2012-09-20 01:50:40 +01:00
SignpostMarv
61f4523e01
Documentation of object-related events
2012-09-20 01:48:50 +01:00
SignpostMarv
a74167bb06
Documentation of OnPluginConsole
2012-09-20 01:47:03 +01:00
Justin Clark-Casey (justincc)
f2a9d26118
Make ResendAppearanceUpdates = true by default in [Appearance] in OpenSimDefaults.ini.
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This resends appearance uuids to avatars in the scene once a minute.
I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet.
The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached.
This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000
2012-09-20 01:40:05 +01:00
Melanie
629138d4fa
Change texture price back to 10 C$
2012-09-19 13:01:34 +02:00
UbitUmarov
5317b1053f
be more tolerant to small prims, skipping them, only failing if they are
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more than half of total. Add a state control to NewFileAgentInventory
to avoid more than one at a time per client. ( Incomplete and possible not that good)
2012-09-19 03:53:51 +01:00
UbitUmarov
fb32604b41
create a single ModelCost provider for the caps instance. Let it know and
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check scene prim size limits.
2012-09-19 01:33:16 +01:00
Justin Clark-Casey (justincc)
967d42d393
Correctly override and call base OpenSimTestCase.SetUp() method in GridConnectorsTests and ArchiverTests.
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Remove unrelated compile warning from AttachmentsModuleTests.
2012-09-19 01:06:42 +01:00
UbitUmarov
51ca84afdf
coment out mesh model upload code to add textures and individual meshs
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assets to inventory, since it may actually be a bad ideia since good
model textures are deply related to it and there is no current use for
independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.
2012-09-19 00:29:16 +01:00
BlueWall
9d973ec3b3
Cleanup from prev. commit
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Make correct defaults to Phys/nonPhys prims to fix errors in prev. commit
2012-09-18 10:12:32 -04:00
BlueWall
d29fc53052
Fix some inconsistencies in configurartion: NonPhys prims
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Fix inconsistencies between configuration parameter names and their description names. Changing the configuration parameters for non physical prim size min-max from Nonphys* to NonPhys*.
Please update your OpenSim.ini and Regions.ini to reflect these changes.
2012-09-18 09:53:45 -04:00
Melanie
ac2380bbfa
Add booleans to control whether we actually crete inventory items
2012-09-18 02:12:07 +02:00
UbitUmarov
e8ba26eac8
***TEST*** still bad... create inventory itens for model textures and meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is..
2012-09-18 01:07:44 +01:00
UbitUmarov
fd20ef5c91
add some locks to GetTextureModule
2012-09-17 22:35:36 +01:00
UbitUmarov
c1eec3b828
on upload store mesh list contents as mesh assets. Build prims by instances not
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meshs. (some prims can have same mesh)
2012-09-17 21:15:07 +01:00
UbitUmarov
c3666c9ec3
make sure client still has money at upload
2012-09-17 19:38:05 +01:00
UbitUmarov
7f5b1182ef
same cleanup
2012-09-17 19:09:51 +01:00
UbitUmarov
1740325392
removed broken fee compression
2012-09-17 17:49:10 +01:00
Mic Bowman
91312daeb2
Moving ScriptModuleComms into the CoreModules tree.
2012-09-17 09:04:54 -07:00
UbitUmarov
df77724bbc
let mesh model estimator work even without money module, so other
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estimations can work
2012-09-17 15:50:59 +01:00
UbitUmarov
5915dfc26f
Make use of mesh cost functions
2012-09-17 15:37:05 +01:00
Melanie
d739246030
Merge branch 'master' into careminster
2012-09-17 14:18:03 +01:00
SignpostMarv
0e5f5538bc
Documentation of IScriptModuleComms.RegisterConstant and IScriptModuleComms.LookupModConstant
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Signed-off-by: Melanie <melanie@t-data.com>
2012-09-17 14:15:52 +01:00
SignpostMarv
f9721573d9
Implementing ability to register script constants and invocations on a region module automatically
2012-09-17 14:15:47 +01:00
Melanie
1dd75fcdb4
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
2012-09-17 14:15:22 +01:00
UbitUmarov
5bbc4fb2a5
missing file for suport of mesh upload cost
2012-09-17 13:39:38 +01:00
SignpostMarv
c7948a669a
preventing a null reference exception from being thrown
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Signed-off-by: Melanie <melanie@t-data.com>
2012-09-17 13:29:15 +01:00
SignpostMarv
5e626ce55d
script invocations cannot have void return type
2012-09-17 13:29:01 +01:00
Melanie
f2308c819e
Remove spammy "axislock" debug.
2012-09-17 12:58:59 +02:00
Diva Canto
380962d359
HG2.0: Generalized the allowed HG appearances to be more than 1.
2012-09-16 16:45:57 -07:00
Melanie
a79bafaaaf
Change the close tmeout from 2 to 3 seconds on teleport. This may
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prevent being logged out after a successful teleport.
2012-09-16 22:52:45 +02:00
Melanie
7d5942d154
Make IncomingCloseChildAgent not send a stop packet. This may prevent
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a viewer from being logged out after an otherwise successful teleport.
2012-09-16 22:51:04 +02:00
Melanie
a76ce4f64d
Make the agent being kicked a child agent first so there won't be a ghost
2012-09-16 22:50:35 +02:00
Melanie
66bf1376b5
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
2012-09-16 04:21:18 +01:00
Melanie
db774d4292
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
OpenSim/Region/Framework/Scenes/EventManager.cs
2012-09-16 04:11:20 +01:00
Diva Canto
daa4745fb7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-15 19:35:33 -07:00
Diva Canto
de69a24574
More on HG2.0: added the possibility of controlling the appearance that avies use to visit other grids. Not as good as I wanted, but good enough. Unfortunately we can't switch the appearance from under the avie without getting into a lot of weirdnesses because appearance is viewer-controlled. So instead, when this control is on, I'm disallowing HG-TP unless the user is wearing an allowed HG appearance -- the user gets a warning and needs to switch appearance. WARNING: I'm still not committing the config vars because this is still not ready for ppl to test.
2012-09-15 19:33:51 -07:00
Robert Adams
b602b476ad
BulletSim: update DLLs and SOs and remove some debugging code.
2012-09-15 15:36:13 -07:00
Robert Adams
c77be802d2
BulletSim: some debugging prints in BSPrim for tracking changes in linkset children.
2012-09-15 15:32:16 -07:00
Robert Adams
1826b2b18e
BulletSim: add the debugging routine DumpRigidBody2() to API2.
2012-09-15 15:32:11 -07:00
Robert Adams
f35bd6eb7d
BulletSim: another attempt at computing physics FPS correctly.
2012-09-15 15:32:05 -07:00
Robert Adams
dcb94b8a24
BulletSim: remove timeStep parameter from calls for vehicle parameter setting. There is no reason these should be using the simulation time interval for parameter calculation.
2012-09-15 15:31:59 -07:00
Robert Adams
6632eb7c05
BulletSim: Remove calculation and passing of unused collied object type.
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Fix collision code to properly sense mega-region children regions as terrain.
When setting an object physical, reset all the physical properties (friction, ...).
2012-09-15 15:31:54 -07:00
Robert Adams
f0a098924e
BulletSim: set all linkset objects center of mass to the whole linkset's center of mass
2012-09-15 15:31:49 -07:00
Robert Adams
7c347f4c5c
BulletSim: Add calls to linkset class when object going static or dynamic.
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Reset center of mass on an object when going dynamic.
2012-09-15 15:31:44 -07:00
Robert Adams
d86cbe6379
BulletSim: remove unused NeedsMeshing() code from BSScene.
2012-09-15 15:31:39 -07:00
Robert Adams
c0fec70b1a
BulletSim: Add 'IsNativeShape2' call
2012-09-15 15:31:34 -07:00
Robert Adams
2c5ff93990
BulletSim: Way too many changes in one commit.
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Many changes to BSDynamic for readability and commentary.
Linkset hacking for vehicles: don't over mass the root prim.
Add parameter for link constraint solver iterations.
Correct uses of timestep in timescale calculations for vehicles.
Reorganize code/logic for making objects static and dynamic for readability
and use of API2.
Changed most calls in BSPrim to use API2 calls (the new way).
Avatars do not generate default Bullet collision events but do call up
to the simulator for every avatar. Reduces overhead.
Objects added to collision list only if they are processing collisions.
Reduces overhead especially for large numbers of avatars.
Generalize call for water height to GetWaterHeightAtXYZ().
Catch and correct exception getting terrain height when out of bounds.
Correct race condition in Terrain Manager where creation wasn't at taint-time.
Add API calls for constructing compound shapes.
Move NeedsMeshing() logic into object class.
Reorganize logic for object meshing to reduce rebuilding of meshs/hulls.
2012-09-15 15:31:29 -07:00
Justin Clark-Casey (justincc)
1ec84ac8b1
Add basic asset connector tests to check behaviour for normal, local and temporary assets.
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Make AssetServiceConnector return more useful data on failure, such as what DLL it was trying to load
Allow LocalAssetServiceConnector.GetData() to work without a cache present, as works for the other lasc Get* methods.
2012-09-15 02:12:26 +01:00
Justin Clark-Casey (justincc)
d5c8c6bc12
For FlotsamAssetCache, always update access times of cached scene assets before looking for files to expire.
...
This is to resolve a problem where an asset marked as local but not temporary but still used in the scene would be removed.
The timed expiry scan no longer tries to refetch assets from the scene that are not currently in the cache - this is not helpful since it just drags a lot of data into the cache that may never be referenced.
This removes the DeepScanBeforePurge option since setting this to false will introduce the above problem. This previously had a default of true.
2012-09-15 01:08:15 +01:00
Oren Hurvitz
5dd2569bf7
Added unit tests for multi-region OARs
2012-09-14 20:32:25 +01:00
Justin Clark-Casey (justincc)
d7e6fe488d
Rename ArchiveWriteRequestPreparatio nto ArchiveWriteRequest since after the multi-OAR patch there is now only one class that handles this operation.
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Adapation of 0004-Renamed-ArchiveWriteRequestPreparation-to-ArchiveWri.patch in http://opensimulator.org/mantis/view.php?id=6105
since that did not directly apply
2012-09-14 20:25:44 +01:00
Oren Hurvitz
ce468215d5
Support multi-region OAR files
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Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
2012-09-14 20:25:03 +01:00
Melanie
387e59ff7f
Revamp the HTTP textures handler to allow a maximum of four fetches
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at any time and to drop requests for avatars n longer in the scene
2012-09-14 21:24:25 +02:00
Melanie
45fe25de0d
Allow some more connections to try to ease lag.
2012-09-14 00:14:39 +02:00
Melanie
f14b257fc0
Wait longer for arrival cofirmation to aid tps into laggy regions
2012-09-14 00:13:08 +02:00
Melanie
e1e9855ede
Wait a bit longer for new scene presences to aid tps into laggy regions
2012-09-14 00:12:41 +02:00
Diva Canto
dd0a89a0e6
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-13 10:00:52 -07:00
Diva Canto
190f9c258b
Restarting to work on HGSuitcaseInventoryService: added the ability for the outside world to retrieve appearance items. Not ACLed yet.
2012-09-13 10:00:29 -07:00
SignpostMarv
46d8405229
Documentation of parcel-related events
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-13 09:59:25 -04:00
SignpostMarv
9598c1af9e
correcting a typo that causes c# express to complain about xml comment containing invalid xml
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-13 09:59:25 -04:00
Melanie
e7932682a2
Add a logger so the prior commit will work
2012-09-12 21:24:09 +02:00
Melanie
d8e9188908
Stop expiry timer when upload is complete. Log if timeout is reached.
2012-09-12 21:14:55 +02:00
Melanie
5139db2638
Add a timer to time out upload caps handlers that are not used.
2012-09-12 12:56:59 +02:00
Justin Clark-Casey (justincc)
224efe7b76
minor: Comment out friends notification log spam for now.
2012-09-12 01:58:01 +01:00
Justin Clark-Casey (justincc)
ebb394bbda
Fix indentation and issues where tabs were used instead of spaces in commit 783ee949
2012-09-12 01:45:34 +01:00
Justin Clark-Casey (justincc)
4ead48f09f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-12 01:24:17 +01:00
SignpostMarv
41f3f2400e
Documentation of economy-related EventManager events
2012-09-12 01:23:47 +01:00
Mic Bowman
f06394f195
Allow an incoming identifier to be specified for a JsonStore.
2012-09-11 16:42:07 -07:00
Justin Clark-Casey (justincc)
d53a53d4c5
Make "show http-handlers" command available for ROBUST instances as well as the simulator executable.
2012-09-12 00:10:48 +01:00
Melanie
fd1ee58f87
Add a missing brace, remove a useless temp variable, enable charging.
2012-09-11 22:52:11 +02:00
UbitUmarov
013e94af5d
report mesh upload costs ( fake values)
2012-09-11 23:06:29 +01:00
UbitUmarov
245763b1b0
let LLSDAssetUploadRequest include asset_resources information plus let
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NewAgentInventoryRequest know about mesh (does nothing with it still)
2012-09-11 20:30:30 +01:00
SignpostMarv
ad1b9bbba6
documentation (OnSceneObjectPartCopy)
2012-09-11 20:12:45 +01:00
SignpostMarv
97b8739c1d
documentation (OnRemovePresence)
2012-09-11 20:12:45 +01:00
SignpostMarv
0760121eb9
documentation (OnNewPresence)
2012-09-11 20:12:44 +01:00
SignpostMarv
0a22e78f59
documentation (OnClientConnect)
2012-09-11 20:12:44 +01:00
SignpostMarv
5e51f16ceb
documentation (OnBackup)
2012-09-11 20:12:44 +01:00
SignpostMarv
fd8a7e64b9
documentation (OnTerrainTick)
2012-09-11 20:12:44 +01:00
SignpostMarv
ed5f574356
documentation (OnTerrainTainted)
2012-09-11 20:12:44 +01:00
SignpostMarv
44349f742e
documentation (OnClientMovement)
2012-09-11 20:12:43 +01:00
SignpostMarv
e3993eefa5
Documenting some of the events on OpenSim.Region.Framework.Scenes.EventManager (OnFrame)
2012-09-11 20:12:43 +01:00
Melanie
19b00a5b3c
Removing the variable prica handler again. It's never called, was misnamed and
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probably never worked past the mesh beta.
2012-09-11 17:58:46 +02:00
Melanie
757a669924
Re-add the module and fix a typo
2012-09-11 17:55:33 +02:00
Melanie
375ca478dd
Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePrice
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which is the name actually used in viewer code.
2012-09-11 17:52:24 +02:00
Melanie
a6928a479e
Add cost calculation suppor tto the VariablePrice one as well
2012-09-11 17:51:20 +02:00
Melanie
ead4b8998c
Revert "Remove the unused NewFileAgentInventoryVariablePrice module."
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It's actually used.
This reverts commit 94a8e5572b
.
2012-09-11 17:28:37 +02:00
Melanie
bd1d9a214b
Add the option to have variable costing for uploads
2012-09-11 17:28:13 +02:00
Melanie
94a8e5572b
Remove the unused NewFileAgentInventoryVariablePrice module.
2012-09-11 15:07:32 +02:00
Melanie
a6753c14a5
Revamp the v3 inventory sending. Uses threads and some nifty mechanics to
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leverage the Poll Service without blocking it's workers.
2012-09-11 10:39:43 +02:00
Melanie
21c476228a
Merge branch 'avination' into careminster
2012-09-10 13:53:00 +01:00
Melanie
3e1b6b8d20
Merge branch 'master' into careminster
2012-09-10 13:33:47 +01:00
SignpostMarv
8db5d79f4b
passing in the function name to MOD_Api.ConvertFromLSL for more user-friendly error messages
2012-09-10 13:15:32 +01:00
Melanie
657428a439
Remove commented code
2012-09-10 01:52:02 +02:00
Melanie
761bf8c1eb
Merge branch 'ubitwork' into avination
2012-09-10 01:50:41 +02:00
UbitUmarov
b7737b7273
webFetchInventory: change control event to simple flag, adjust locking
2012-09-10 01:20:34 +01:00
BlueWall
bf56b30024
Adjust namespce of FlotsamCache
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Place FloatsamCache in the same namespace as our other core asset caches
2012-09-09 14:35:48 -04:00
BlueWall
8321ecb7a2
Revert "Move addin information to CoreModulePlugin.addin.xml"
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This reverts commit 2ec34580ce
.
Moving the attributes for mono addins back to the source file - this also fixes http://opensimulator.org/mantis/view.php?id=6278 .
2012-09-09 13:50:44 -04:00
Melanie
afb4e06f63
Reduce max concurrent endpoint connections from 50 to 6 (was 2 before)
2012-09-09 17:41:10 +02:00
Melanie
0556bbefdd
Catch zero UUIDs in LSL and shout as an error. Also catch attempts to send IM
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to UUID.Zero because it ties up XMLRPC handlers needlessly.
2012-09-09 16:30:01 +02:00
Melanie
0d97beefce
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-09-09 13:30:24 +01:00
SignpostMarv
783ee949ea
implementing per-region configuration of limits on the number of prims one can have in a linkset
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Applied with changes - patch was based on a repo different from core
Signed-off-by: Melanie <melanie@t-data.com>
2012-09-09 12:59:25 +01:00
Melanie
d734c1985c
Merge branch 'ubitwork' into avination
2012-09-08 18:03:17 +02:00
UbitUmarov
a91ca984d5
llClientView: try to have only one thread per client processing
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RegionHandleRequests. (code assumes packet handle is called async as it is not)
2012-09-08 12:22:40 +01:00
SignpostMarv
e041f09750
refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3
2012-09-08 00:44:27 +01:00
Justin Clark-Casey (justincc)
fa3edcf55c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-08 00:17:57 +01:00
SignpostMarv
874bde366a
4096 is used in various places as the maximum height of a region, refactoring to be a constant
2012-09-08 00:14:39 +01:00
Robert Adams
126eae7100
BulletSim: Add Bullet body and shape to BSPhysObject and rename
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'Body' to 'BSBody' for disambiguation when reading code.
Complete the API2 interface so nearly all methods on bullet
classes are available to the managed code. The efficient
single call simulation step is kept in place while all
other creation/destruction/parameterization can be done
in the managed code.
2012-09-07 16:05:28 -07:00
Robert Adams
3c097cb7a9
BulletSim: Add some comments (gasp) and log messages.
2012-09-07 16:05:22 -07:00
Robert Adams
189f51233e
BulletSim: PhysicsActorType() now returns the correct value rather than 'unknown'.
2012-09-07 16:05:16 -07:00
Robert Adams
76dc29dc37
BulletSim: Modify collision flag calls to return the current flags.
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Track current collision flags in BSPrim.
Add BulletSimAPI calls for saving and restoring rigidBodies using
construction information structure.
2012-09-07 16:05:11 -07:00
Melanie
b379e790a2
Set the maximum number of concurrent connections to a service endpoint
...
to 50. This doesn't work on stock mono but it works in Avination and also
under Windoze.
2012-09-07 23:27:40 +02:00
Melanie
924df14c5e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Framework/Servers/VersionInfo.cs
2012-09-07 19:49:46 +01:00
BlueWall
717b11856e
Move addin attributes to RegionCombinerModule.addin.xml
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Will help in automation of setting version info for addin dependencies.
2012-09-07 13:21:06 -04:00
BlueWall
550f6c4ad2
Revert "Move addin information to RegionCombinerModule.addin.xml"
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This reverts commit ab446bc692
.
Need to look into this
2012-09-07 11:41:47 -04:00
BlueWall
1f18ce516f
Move addin information to RegionCombinerModule.addin.xml
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Move addin information from attributes to RegionCombinerModule.addin.xml to aid in automation of addin dependency tracking.
2012-09-07 11:07:19 -04:00
BlueWall
2ec34580ce
Move addin information to CoreModulePlugin.addin.xml
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Move the addin information from attributes in the source file to the CoreModulePlugin.xml, which is the standard. This will help us automate addin version dependency information when we make new OpenSim releases.
2012-09-07 10:18:00 -04:00
UbitUmarov
71d2d327d0
One more redundante ParcelProprieties on login
2012-09-07 12:50:38 +01:00
UbitUmarov
c83dd021f3
stop sending duplicated parcelProprieties at login
2012-09-07 11:37:51 +01:00
UbitUmarov
23be1cf1cd
remove fireandforget call to EnableChildAgents at end on CompleteMovement,
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since this is already on own thread and its at the end of it.
2012-09-07 09:40:28 +01:00
Justin Clark-Casey (justincc)
288baaecaf
Add warning chevrons around the GC.Collect added to Warp3DImageModule in commit 5eb2526
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Manually calling GC.Collect() really shouldnt' be necessary and is generally regarded as a bad idea.
A GC should occur anyway pretty shortly afterwards.
However, can leave this in development code for now to see if it does actually make a significant difference rather than simply doing a GC a little earlier.
2012-09-07 00:46:24 +01:00
Justin Clark-Casey (justincc)
d2b00749ef
Add missing DynamicTexture.cs file from last commit
2012-09-06 23:14:48 +01:00
Justin Clark-Casey (justincc)
8f02fd926e
If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
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Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
2012-09-06 22:12:05 +01:00
SignpostMarv
4215877b48
adding utility method for getting SceneObjectGroup from scene
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-06 06:32:56 -04:00
SignpostMarv
d2e79e26d7
adding utility method for getting SceneObjectPart from scene
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-06 06:32:46 -04:00
BlueWall
8fe8fdb0c9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-06 05:19:15 -04:00
BlueWall
5eb2526e88
0006270: Warp3D leaks memory on mono based systems
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Thanks Hiro Lecker for a patch to reduce memory useage with Warp3D map module
2012-09-06 05:18:08 -04:00
Justin Clark-Casey (justincc)
fbfd28a61b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-06 00:16:40 +01:00
Justin Clark-Casey (justincc)
a0d0c9f751
If the GetTexture capability receives a request for a range of data beyond that of an otherwise valid asset, return HTTP PartialContent rather than RequestedRangeNotSatisfiable.
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This is because recent viewers (3.2.1, 3.3.4) and probably earlier ones using the http GetTexture capability will sometimes make such invalid range requests.
This appears to happen if the viewer's estimate of texture sizes at discard levels > 0 (chiefly 2) exceeds the total texture size.
I believe this does not normally happen but can occur for dynamic textures with are large but mainly blank.
If this happens, returning a RequestedRangeNotSatisfiable will cause the viewer to not render the texture at the final resolution.
However, returning a PartialContent (or OK) even with 0 data will allow the viewer to render the final texture.
2012-09-06 00:11:47 +01:00
Mic Bowman
641b08aa78
Enables cast from int to float for MOD* functions;
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Thanks SignpostMarv!
2012-09-05 09:13:16 -07:00
Melanie
9ae293881a
Make friend notifies and closing child agents async because both can
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block the heartbeat thread if the sim being contacted is unresponsive
2012-09-04 22:53:52 +02:00
Melanie
8a537f8f66
Merge branch 'ubitwork' into avination
2012-09-04 13:02:33 +02:00
UbitUmarov
c298ae9e75
bug fix
2012-09-04 10:51:43 +01:00
UbitUmarov
d4fad2ba42
a forgotten file plus minor changes. Imp and SL viewer seem to preserve
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flight. FS 4.2.2 does not.
2012-09-04 07:32:03 +01:00
UbitUmarov
e1755e2d71
let avatar keep flying in tps to same region. (still bad for other
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regions )
2012-09-04 04:56:37 +01:00
Melanie
3fb2523f5b
Remove debug spam
2012-09-04 03:20:37 +02:00
Melanie
056e66b3de
Refactor avatar transfer so that the heavy (UpdateAgent) part is separated into
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it's own sub-method
2012-09-04 03:14:39 +02:00
SignpostMarv
07dbe46ba3
wrapping attachment functions in a region
2012-09-04 00:03:44 +01:00
SignpostMarv
ff867b59cf
Implementing functing to send messages directly to attachments
2012-09-04 00:03:44 +01:00
SignpostMarv
d4b8a13a1d
refactoring the grunt work of MessageObject into a private method with a UUID argument
2012-09-04 00:03:44 +01:00
SignpostMarv
a858c5daee
implementing a function to get the number of attachments worn
2012-09-04 00:03:43 +01:00
SignpostMarv
8d431c6359
formatting
2012-09-04 00:03:43 +01:00
SignpostMarv
663bfbb372
although the attachmentPoint argument is a uint, zero is not a valid attachment point
2012-09-04 00:03:43 +01:00
Melanie
72d20b794a
Revert "made setting rotation match Second Life"
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This reverts commit f7b88d1c40
.
2012-09-03 21:54:02 +01:00
Melanie
f32c74b2ff
Revert "no need to assign rotation to a variable now"
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This reverts commit a3d140b57c
.
2012-09-03 21:53:55 +01:00
Melanie
574a6e3580
Revert "formatting"
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This reverts commit fb211c64fd
.
2012-09-03 21:53:46 +01:00
Melanie
d297eb39e5
Revert "made setting rotation match Second Life"
...
Second Life seems to have introduced a bug, as we have confirmation that SL
behavior changed recently and changed in contradiction to their stated intention
This appears to be another of the bugs SL is notorious for. Signpost and I have
decided to back this out until SL's intention becomes clear.
This reverts commit f7b88d1c40
.
2012-09-03 21:52:12 +01:00
Melanie
29218cdb31
Revert "no need to assign rotation to a variable now"
...
This reverts commit a3d140b57c
.
2012-09-03 21:52:03 +01:00
Melanie
359f9efc76
Revert "formatting"
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This reverts commit fb211c64fd
.
2012-09-03 21:51:54 +01:00
Melanie
96b50d28f4
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-09-03 14:05:18 +01:00
SignpostMarv
fb211c64fd
formatting
2012-09-03 13:55:41 +01:00
SignpostMarv
a3d140b57c
no need to assign rotation to a variable now
2012-09-03 13:55:40 +01:00
SignpostMarv
f7b88d1c40
made setting rotation match Second Life
2012-09-03 13:55:40 +01:00
Melanie
7cfcca87c6
Prevent a nullref if SimStatsReporter tries to report on a sim where psysics are
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not yet initialized
2012-09-03 13:25:31 +02:00
Melanie
e2e8b09059
Merge branch 'master' into careminster
2012-09-02 22:15:55 +01:00
UbitUmarov
63e6666f22
try to reduce potencial recursive locking
2012-09-01 02:05:28 +01:00
UbitUmarov
39f5fd0f58
Merge branch 'avination' into ubitwork
2012-08-31 22:30:33 +01:00
Robert Adams
ffdc798720
BulletSim: Update BulletSimAPI to match the DLL interface.
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Major rework of terrain management which finally makes mega-regions work.
Update heightmap of terrain by rebuilding the terrain's body and shape.
There is a problem with just replacing the shape so this workaround
will do for the moment but it will need to be resolved for
mesh and hull switching.
2012-08-31 11:41:33 -07:00
Robert Adams
ae852bb873
BulletSim: clean up some variable naming for consistancy.
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Update DLL API for new terrain and shape/body pattern methods.
Terrain creation and modification uses new shape/body pattern.
Move debug logging callback set to initialization call so logging
is per physics engine.
2012-08-31 11:41:28 -07:00
Robert Adams
d3adf9b2b3
BulletSim: fix line endings.
2012-08-31 11:41:23 -07:00
Robert Adams
7c140570db
BulletSim: Changes to terrain storage and management so mega-regions work.
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Moved all terrain code out of BSScene and into new BSTerrainManager.
Added logic to manage multiple terrains for mega-regions.
Added new functions to BulletSimAPI to match the library.
Moved all of the terrain creation and setup logic from C++ code to C# code.
The unused code has not yet been removed from either place. Soon.
Moved checks for avatar above ground and in bounds into BSCharacter.
2012-08-31 11:41:18 -07:00
Robert Adams
7b6987ce83
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene.
2012-08-31 11:41:12 -07:00
Robert Adams
0376b8ddbc
BulletSim: add new interface for mesh, hull and terrain creation that will move nearly all of the logic into the C# code.
2012-08-31 11:41:07 -07:00
Melanie
cbdfca1460
Merge branch 'master' into careminster
2012-08-31 15:33:42 +01:00
SignpostMarv
dac31303b7
Type.Type is RuntimeType
2012-08-31 15:33:15 +01:00
Melanie
c0feaf54de
Merge branch 'master' into careminster
2012-08-31 14:40:30 +01:00
Melanie
edd3577b66
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-08-31 14:34:44 +01:00
SignpostMarv
054db94d5d
formatting
2012-08-31 14:32:33 +01:00
SignpostMarv
794c5f5a6d
adding support for static method script invocations
2012-08-31 14:32:33 +01:00
SignpostMarv
b625579780
moving assignment to new line to make next commit easier to read in diffs
2012-08-31 14:32:33 +01:00
SignpostMarv
7e41559917
using specific type instead of var
2012-08-31 14:32:33 +01:00
SignpostMarv
8cd415c2b0
formatting
2012-08-31 14:32:32 +01:00
SignpostMarv
4c58c1b116
formatting
2012-08-31 14:32:32 +01:00
SignpostMarv
e6f43023b6
adding support for finding static methods
2012-08-31 14:32:32 +01:00
SignpostMarv
bcf944db48
assign binding flags to variable
2012-08-31 14:32:32 +01:00
SignpostMarv
7a9eee8538
no need to assign result to GetMethodInfoFromType
2012-08-31 14:32:32 +01:00
SignpostMarv
05648c2c4a
changing to use Type argument instead of object
2012-08-31 14:32:31 +01:00
SignpostMarv
dff746df7b
moving code that will be common into private static method
2012-08-31 14:32:31 +01:00
SignpostMarv
973f2e8be5
adding documentation to script invokation methods
2012-08-31 14:32:31 +01:00
Melanie
1b15144208
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-08-31 01:32:18 +01:00
SignpostMarv
3c019bea8c
Implementing a vastly simpler means of allowing region modules to access GetLinkParts than mantis 6236
2012-08-31 01:19:17 +01:00
Melanie
68814f904e
Replace SendBannedUserList with Avination's version. Untested in core. Not even test compiled.
2012-08-31 00:37:27 +01:00
Melanie
fd92560649
Merge branch 'avination' into careminster
2012-08-31 00:34:22 +01:00
Justin Clark-Casey (justincc)
3ed0d79b00
Make ReuseDynamicTextures an experimental config setting in [Textures]. Default is false, as before.
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If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them.
This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable).
Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry).
If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated.
CUrrently experimental. Default is false, as before.
2012-08-30 22:57:40 +01:00
Justin Clark-Casey (justincc)
d89b974680
If the compile-time DynamicTextureModule.ReuseTextures flag is set, check metadata still exists for any reused asset in case some other process has removed it from the cache.
2012-08-30 22:28:45 +01:00
UbitUmarov
a7281003d8
move keyframemotion.copy from sop.copy to sog.copy, where there is
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newgroup information avaiable.
2012-08-30 01:30:56 +01:00
UbitUmarov
1eb7d963cf
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-08-30 00:31:03 +01:00
UbitUmarov
c821153a4f
[possible still bad] make use of keyframemotion.copy on sop.copy, replacing
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fromdata(seralize). for now its called with null group since sop.copy()
hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
2012-08-30 00:15:46 +01:00
SignpostMarv
c76c63725b
fixing bug where last element in list is ignored
2012-08-30 00:10:28 +01:00
SignpostMarv
6b277394c0
refactoring as the list funcs either skip invalid values or recall ToDoubleList
2012-08-30 00:10:28 +01:00
Melanie
927cbc6762
Merge branch 'ubitwork' into avination
2012-08-30 00:36:37 +02:00
Melanie
211f4fb411
Sequence inventory descendents requests to reduce inventory server load and
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movement lag.
2012-08-30 00:34:12 +02:00
Mic Bowman
3d736d575f
This partially implements the LSL function to set the response
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type for an HTTP request. Since the "official" LSL function limits
the use of the response type, it is implemented as osSetContentType
with a string for the content mime type and a threat level of high.
With this function you should be able to implement rather functional
media-on-a-prim application with much less difficulty.
2012-08-29 14:56:51 -07:00
Melanie
67f18655d5
Allow llList2Key to also act on System.String
2012-08-29 22:06:43 +02:00
Melanie
f7a60261e9
Merge branch 'ubitwork' into avination
2012-08-29 11:46:57 +02:00
Melanie
74465df43f
Fix issue with the quit packet being stuck int he queue and a one packet delay.
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Also fix semaphore excetion caused by enqueueing while dequque is taking place.
2012-08-29 11:45:28 +02:00
Melanie
34f0694938
Remove Justin's addition to avoid sending incoming packets to inactive clients
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This also causes the initial AgentUpdate to be rejected because our processing
is asynchronous.
2012-08-29 11:35:21 +02:00
Melanie
f671e446bf
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-08-29 11:18:32 +02:00
Melanie
899337b4a0
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
2012-08-29 03:31:13 +01:00
UbitUmarov
2e54c3cc8f
A few more changes to keyframes
2012-08-29 03:19:47 +01:00
SignpostMarv
0c3061f973
implementing rule tracking
2012-08-29 02:10:04 +01:00
SignpostMarv
3bf7bd6359
track originating IScriptApi method for SL-like error messages. Will add rule number tracking in next commit.
2012-08-29 02:10:04 +01:00
Justin Clark-Casey (justincc)
7ea832d47c
Fix regression introduced in a0d178b2
(Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
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This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder.
Added regression test for this case.
Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService
Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used
since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs.
However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
2012-08-29 02:01:43 +01:00
UbitUmarov
72ac0665b2
[Potentially broken] keyframes changes.. since it's there, use timer for
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crossing retries and not still another thread, etc...
2012-08-29 00:35:06 +01:00
Justin Clark-Casey (justincc)
c1cece4b82
Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile.
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Disabled (status quo) by default.
This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours.
This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web).
This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures.
A downside is that this stops expiry of old temporary dynamic textures from the cache,
Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
2012-08-28 23:06:53 +01:00
Melanie
378a79e7cc
Add a queue with two priority levels. This is a drop in replacement for
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the BlockingQueue from OMV, but allows two priorities.
2012-08-28 22:17:17 +02:00
Melanie
5284e514d5
Fix a nullref while object is being created
2012-08-28 22:16:01 +02:00
Justin Clark-Casey (justincc)
aa44df9c04
Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method.
2012-08-28 20:35:17 +01:00
UbitUmarov
ef6e007a4c
[possible still very broken] mess around keyframes. timer events
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threads overlaps, some null objects exceptions, region crossing...
2012-08-28 03:21:03 +01:00
SignpostMarv
1e18f0f26a
copying documentation from http://opensimulator.org/wiki/Threat_level
2012-08-28 00:12:35 +01:00
SignpostMarv
e916b1399f
formatting
2012-08-27 23:39:18 +01:00
SignpostMarv
72c2d13ac6
refactoring to load from self (fixes ChanneDigger being absent)
2012-08-27 23:39:18 +01:00
SignpostMarv
a6d689c529
refactoring to assign the first argument to a variable
2012-08-27 23:39:18 +01:00
Justin Clark-Casey (justincc)
ab9bfe5156
minor: Simplify return of vector render module name and some very minor removal of unncessary syntax clutter
2012-08-27 23:06:37 +01:00
Justin Clark-Casey (justincc)
4e26d039d6
Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams()
2012-08-27 23:03:21 +01:00
Justin Clark-Casey (justincc)
3082fdd0f6
Add VectorRenderModuleTests.TestRepeatDrawContainingImage()
2012-08-27 22:58:20 +01:00
Justin Clark-Casey (justincc)
e90168c738
Add VectorRenderModuleTests.TestRepeatDraw()
2012-08-27 22:42:40 +01:00
UbitUmarov
b1d0fab954
fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal
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DataFormat enum, using values from the KFM constants
2012-08-26 20:33:45 +01:00
Melanie
d76ff560d4
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-25 23:36:33 +01:00
Melanie
bfa22e2f52
Make llCollisionSprite not throw anymore
2012-08-25 23:49:37 +02:00
Melanie
bc4bda4441
Minor formatting cleanup
2012-08-25 21:08:33 +01:00
SignpostMarv
3d8f393fbe
refactoring to local variable for cleaner code
2012-08-25 21:04:43 +01:00
Melanie
86d4e45f4d
since we will be making the Get return type the remaining ruleset as with the Set return type, we need to move the original return type to a ref param
...
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-25 21:03:47 +01:00
Melanie
681066050c
Also move the other avatar based overload out of harms way
2012-08-25 18:32:59 +01:00
Melanie
5f1021faa6
Temprary restructure to avoid conflicts
2012-08-25 18:28:05 +01:00
Melanie
af6b242071
use SceneObjectPart instead of var
...
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-25 18:24:52 +01:00
Melanie
1eb1c1bd4b
renaming to be similar to equivalent Set command
...
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
2012-08-25 18:19:51 +01:00
Melanie
007a45aa76
Merge commit 'a0d178b284050df64d0eb5b9728565fd72615c22' into careminster
2012-08-25 18:08:10 +01:00
SignpostMarv
6e86b23012
implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParams
2012-08-25 02:30:23 +01:00
SignpostMarv
58714b0aca
minor formatting
2012-08-25 02:30:23 +01:00
SignpostMarv
5203665bb2
refactoring to local variable for cleaner code
2012-08-25 02:30:23 +01:00
SignpostMarv
2a2e120470
since we will be making the Get return type the remaining ruleset as with the Set return type, we need to move the original return type to a ref param
2012-08-25 02:30:23 +01:00
SignpostMarv
a8044999fb
use SceneObjectPart instead of var
2012-08-25 02:30:23 +01:00
SignpostMarv
3d504261b0
renaming to be similar to equivalent Set command
2012-08-25 02:30:23 +01:00
Justin Clark-Casey (justincc)
e04047152f
minor: Fix bad log message for failure to create an inventory folder
2012-08-25 00:49:38 +01:00
Justin Clark-Casey (justincc)
f3a5e3a02b
Log initial script startup info notice when xengine actually starts to do this for debugging purposes, rather than before it actually starts to do this.
2012-08-25 00:42:32 +01:00
Justin Clark-Casey (justincc)
ba58331b29
Extend "Restarting scripts in attachments" debug log message to show actual name of user and the region they are in
2012-08-24 22:56:05 +01:00
Melanie
f1a71f544b
Merge branch 'ubitwork' into avination
2012-08-24 23:53:14 +02:00
Melanie
6d48dbf8ca
Remove debug spam
2012-08-24 23:49:31 +02:00
Melanie
7e17f4296e
Fix background inventory loading (Viewer 3) so it won't lag out the sim
2012-08-24 23:48:01 +02:00
Justin Clark-Casey (justincc)
476996bee8
If a connecting scene presence is replacing an existing scene presence then bypass close checks.
2012-08-24 22:38:07 +01:00
Justin Clark-Casey (justincc)
01771aca40
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-08-24 21:38:46 +01:00
Justin Clark-Casey (justincc)
cd325fdf02
Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true.
...
This doesn't affect any core OpenSimulator code since all callers were passing true anyway
But it allows region modules to create objects that are never persisted.
2012-08-24 21:36:20 +01:00
SignpostMarv
67477290ad
stripping superfluous whitespace
...
Signed-off-by: Melanie <melanie@t-data.com>
2012-08-24 17:44:35 +01:00
SignpostMarv
582a256646
immediately returning the string.Join operation instead of checking if the list has members
2012-08-24 17:44:14 +01:00
SignpostMarv
d188272462
refactoring using List.ConvertAll<string>
2012-08-24 17:44:14 +01:00
Melanie
7cdb564fdd
Merge branch 'master' into careminster
2012-08-24 01:22:44 +01:00
Justin Clark-Casey (justincc)
82b23f7cc1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-08-24 01:20:23 +01:00
Justin Clark-Casey (justincc)
a08687aef3
Revert "implementing function to allow scripts to self-replicate as if the owner duplicated them, using the same script delay as llRezObject()"
...
This reverts commit 2ad9d656b3
.
Reverted pending consideration of associated issues.
2012-08-24 01:18:35 +01:00
SignpostMarv
2ad9d656b3
implementing function to allow scripts to self-replicate as if the owner duplicated them, using the same script delay as llRezObject()
2012-08-24 00:21:42 +01:00
Melanie
1747030d19
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-08-24 00:16:58 +01:00
Melanie
c557684666
Fix bad child prim permissions that can make objects change perms after rezzing
...
Port from Avination
2012-08-24 00:15:30 +01:00
TBG Renfold
a3cbda0d74
Removed land checking as suggested by SignpostMarv.
...
Now whatever remaining health the avatar has is displayed (float).
This will be 100% (100.000000) if no damage has occurred (as what the viewer should really be seeing anyway).
Returns -1.000000 if the avatar is not found.
2012-08-24 00:13:27 +01:00
TBG Renfold
4f3fabae5b
Adds osGetHealth.
...
Returns the amount of health (in an integer) that an avatar has left in the scene.
If an avatar is not found or safe is enabled on a region, -1 is returned.
Example usage:
default
{
touch_end(integer _t)
{
key agentID = llDetectedKey(0);
osCauseDamage(agentID, 50);
llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left.");
}
}
2012-08-24 00:13:14 +01:00
Melanie
7fca69222b
Merge branch 'avination' into careminster
2012-08-24 00:07:56 +01:00
Melanie
783773a0c0
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-08-24 00:07:17 +01:00
Justin Clark-Casey (justincc)
aede42b875
If a script state save fails for some reason on shutdown/region removal, get xengine to spit out some useful information and continue to save other script states
2012-08-23 23:13:53 +01:00
Melanie
c1a0c7fad1
Fix bad child prim permissions that can make objects change perms after rezzing
2012-08-23 23:09:32 +02:00
Melanie
f8603a215d
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Framework/IClientAPI.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-23 01:41:47 +01:00