Commit Graph

369 Commits (185ad8edcbd506c6a38f3e922aaa6f6aaf108fb5)

Author SHA1 Message Date
lbsa71 cb28cc686b * Added cautionary README.txt 2008-03-13 20:00:41 +00:00
lbsa71 8b6d29ff2e * SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModule
* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin
* But hey, it crashes in lots of interesting ways.
2008-03-13 19:55:18 +00:00
MW fc551ef127 Applied patch from mantis #749, Grass now stays to set type when moved. thanks Grumly57. 2008-03-12 15:53:04 +00:00
Adam Frisby a360116502 * Disabled ancient TerrainEngine.
* Enabled new TerrainModule.  (The king is dead, long live the king!)
* Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format.
* MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
2008-03-06 15:49:53 +00:00
Adam Frisby 4d9ed39444 * Four more warnings bite the dust. 2008-03-05 21:50:58 +00:00
Sean Dague 4ea52b2105 Change SceneObjectPart.LocalID to .LocalId to be case matching
with SceneObjectGroup.LocalId (and hence reduce confusion).
2008-03-05 18:57:13 +00:00
Johan Berntsson 279e0061c5 Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim. 2008-03-04 05:31:54 +00:00
Teravus Ovares fe49c96ee0 * Applying Ahzz's profile patch. Thanks Ahzz!
* Fixed a few bugs in the patch that are sim crashers.
* There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
2008-03-03 08:30:36 +00:00
MW e978d00914 After seeing sdague do his happy dance over trunk working "the best he has ever seen". I'm not sure I should be doing this commit, but oh well.
So anyway, it moves the Asset downloading (packet sending) to a module (AssetDownloadModule). 
So now at last, AssetCache should be just dealing with fetching assets from the asset server and caching them.
2008-02-27 21:11:01 +00:00
Jeff Ames a8cfbbe963 Minor cleanup. 2008-02-20 18:38:20 +00:00
Teravus Ovares ac60382599 * Added a few more packets to ClientView. Added tendons to the Skeletal Groups Module, made it shared to save on threads. 2008-02-20 09:45:26 +00:00
Charles Krinke 2c81e18fc3 Thank you very much Ahzzmandius for adding the support
to purge the avatars inventory "Trash" folder using the
bizarre tortoiseSVN method of diff/patch.
2008-02-18 03:25:14 +00:00
Dalien Talbot c935b308e6 The very beginnings of attachments (no detachments! :) 2008-02-10 22:23:11 +00:00
Jeff Ames 6ed5283bc0 Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
Teravus Ovares ca5aadfbff * Refactored the sound calls to SceneObjectPart
* Fixed a few bugs
* Wrote an example module to make certain event systems more mature.
2008-02-05 05:26:18 +00:00
Justin Clarke Casey a1c9349d47 Refactor only: serve stats objects directly through StatsManager singleton 2008-02-04 16:22:58 +00:00
Teravus Ovares 3ff5ad1ed3 Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, llTriggerSound, llPlaySound, llPreloadSound.
* Time to make music boxes?
2008-02-04 14:40:46 +00:00
Adam Frisby 6fbc64af5e * Whole buncha stuff. 2008-02-04 10:39:30 +00:00
alondria 742ed9537d Implements LSL function llDialog().
The ScriptDialogReply packet handler is a bit of a hack job. It is currently handled similar to ChatFromViewer, which will trigger the listen() event, however this is not exactly how LL's implementation works and will/can be fixed up later.
2008-02-02 22:53:01 +00:00
Teravus Ovares d4f32649cd * Committing some untested stuff regarding texture animations. This won't break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again) 2008-02-02 03:57:57 +00:00
Justin Clarke Casey beefbb46d2 * Add total logouts (and total logins) to server side user stats
* Passing the stats collector through object chains is not ideal - this will change when more stats come in
* This change will need a prebuild
2008-01-28 22:00:38 +00:00
Justin Clarke Casey 90c853685c * Add very basic initial login stats to the user server
* Typing 'stats' on the command line will given total number of successful logins today and yesterday
* A little bit more to come, probably
* Refactoring will follow next
2008-01-25 19:24:25 +00:00
Teravus Ovares 5cf96daaf2 * Enabled dead region tracking for ChildAgentDataUpdates
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region
* Enabled Child_Get_Tasks in grid mode.   
* When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim.   This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance.   This means that with this enabled, you can see prim in other regions in grid mode.   Very experimental.
2008-01-22 08:52:51 +00:00
Brian McBee 730e2d6d7c Check if remote simulator is up before attempting teleport. Teleport to a remote region should now fail gracefully if remote simulator is down. 2008-01-20 19:12:00 +00:00
Teravus Ovares 5958192398 * Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimStatsReporter
* This doesn't take into account the throttler, it just assumes the throttle limit isn't reached.
2008-01-16 03:33:46 +00:00
Adam Frisby b25f9f322c * Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-15 02:09:55 +00:00
Justin Clarke Casey 82d7fb7522 * Exprimental prim inventory persistence can now be enabled by users.
* This can be turned on by setting storage_prim_inventories_experimental = True in OpenSim.ini
* Implemented for sqlite and MySQL, no MSSQL implementation yet
* As an experimental feature, there is no guarantee that this won't take down your region or that the db representation won't need to change.
* More (and continuing) details at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
2008-01-11 18:44:53 +00:00
Teravus Ovares 960b7e93b1 * Added the ability for estate managers to use the magic secondlife blue card of death to send out region and estate messages.
* Switched over Region Restart notices to the magic secondlife blue card of death method.
2008-01-04 02:24:05 +00:00
Teravus Ovares b4c9b6bd19 * You can add and remove a friend in standalone now within the same simulator. It saves.
* You can add and remove a friend in grid mode now within the same simulator.  It doesn't save yet.
* I got rid of Mr. OpenSim as a friend..   he bothers me /:b...
2008-01-01 06:12:04 +00:00
lbsa71 8cd72beb86 * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing scheme won't hold for serialization
* Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
2007-12-28 08:34:38 +00:00
lbsa71 efd90b56b7 * Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
Justin Clarke Casey c470efea57 Make copying of scripts into prim inventories more reliable on the first attempt when the asset server is lagging by formalising the de facto polling.
This may not be the best solution in the long run, but should improve things for now.
This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures
for the main map view.
2007-12-22 19:48:01 +00:00
Justin Clarke Casey 42bc256e4f Refix bug where inventory textures don't appear in prim edit texture selection box
unless previously expanded in inventory.
2007-12-21 19:47:45 +00:00
Teravus Ovares a453672edb * Remapped the Connection shutdown path.
* This fixes a *bunch* of Mantis bugs related to the following
* -- Neighbouring simulators not appearing after relog
* -- Login to simulator only to be logged off by simulator.
* -- ThreadAbort 
* -- Unable to shutdown circuitCode: x
2007-12-21 16:55:03 +00:00
Teravus Ovares ccc8ffaaec * Added Incomplete Handling of the RegionInfoRequest packet
* Added Incomplete Handling of the EstateCovenantRequest packet 
* Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method
* Fixed a race condition with avatar animations
2007-12-18 12:08:34 +00:00
Adam Frisby 7948033565 * Removed redundant code in RestService.cs
* Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored.
* Removed unused variable m_newAvatar
* Removed several unused try{}catch(Exception e){}'s.
* Added null assignment in simpleapp to prevent warning.
2007-12-18 08:41:23 +00:00
mingchen e2ed1a4e1f *Adding and Removing Avatars from the Access/Ban List for a parcel now works, but the actual ban lines, etc are not done. 2007-12-16 19:53:27 +00:00
Brian McBee 8a8c89a0f3 Grid Inventory feature upgrade: renaming folders should now be correct, subfolders work, moving folders works.
Tested only in MYSQL, but may work in MSSQL and sqlite.
Probably not working in standalone mode.
2007-12-15 04:57:14 +00:00
Brian McBee 16903ec488 Implementing updateinventoryfolder: Should now be able to rename folders in inventory 2007-12-11 03:51:32 +00:00
Jeff Ames 40fd37f95a Refactored animation handling in ScenePresence. Now maintains a list of current animations.
* Fixes weirdness when typing and sitting at the same time
* Should fix bug #32 (getting stuck in edit appearance pose)
* Crouchwalk and possibly jump may need more looking into
2007-12-10 15:08:44 +00:00
Teravus Ovares e595f82489 * Hooked up the GridComm event ChildDataUpdate to the scene.
* Added List<RegionInfo> m_neighbours to Scene 
* Hooked up the OnRegionUp event to m_neighbours list 
* Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail.  (when the region comes up, this gets reset to false and the region will try again.
* Added SetChildAgentThrottle(byte[]) to IClientAPI 
* Several other insignificant changes related to passing child pertanant agent data from sim to sim.
2007-12-10 00:46:56 +00:00
Brian McBee 383eccc543 hackish code to allow emptying of trash. This really should be done on the inventory server, and not from the region.
Also: it appeared to work the first try, so I have probably done something horribly wrong.
2007-12-08 20:41:37 +00:00
Brian McBee beca2373e1 Allow moving, deleting, and restoring objects in inventory.
Note: only tested in grid mode, and emptying trash is still not implemented.
2007-12-08 19:13:10 +00:00
Adam Johnson 3d938f76b7 Updates to LibSL revision 1498. Thanks Johan! 2007-12-07 08:54:31 +00:00
Jeff Ames a45118d35e added one more command to the console help. 2007-12-07 02:00:35 +00:00
Jeff Ames a47176ee92 more minor cleanup. added some command descriptions to region server help. 2007-12-06 17:41:21 +00:00
Jeff Ames 4bde56457f removed some duplicate hard-coded port numbers. changed ports to uint. 2007-12-06 01:41:41 +00:00
Teravus Ovares bb824eadee * Refactored Permissions into ScenePresence as requested by MW
* Un-hackerized generating the client_flags 
* Now handling the ObjectPermissions Update packet 
* Warning: Backup your prim before updating.  If you fail to do so and something goes wrong then, All Yr prim are belong to us!
2007-12-05 06:44:32 +00:00
Jeff Ames 398ee5f229 fixed exception and login failure in SimpleApp. (still doesn't work like it used to, though) 2007-12-04 09:57:45 +00:00
Sean Dague 8f58a9a107 From Justin Casey (IBM)
While exploring what it would take to get the 'new script' button working,
I encountered the fact, some way down in the rabbit hole, that if a user
renamed an item in their inventory and logged out (without a restart of
the simulator), on log in the new name was not preserved.

As far as I can see, this was because any updates which didn't occur
inside a transaction were ignored by opensim.  This patch pays attention
to those changes.  It generates a new asset when an item is updated and
changes the user's inventory properties appropriately.  I believe this
behaviour is in line with the copy-on-write semantics used in the Second
Life protocol - perhaps it could be optimized if we knew for sure that the
only copy of the object was in the user's inventory.

This also means that if you rename an item (e.g. a script) before you drag
it into an object's inventory, the inventory will receive the item's most
recent name and description.
2007-12-03 20:06:01 +00:00
Sean Dague c29105aa3e This is a simple patch which just renames an IClientAPI method to
SendInventoryItemCreateUpdate() in order to reflect the actual packet it
sends (UpdateCreateInventoryItem).

From Justin Casey (IBM)
2007-12-03 17:24:27 +00:00
MW 7bc28e0571 the fix, so that trunk works again 2007-12-01 14:25:46 +00:00
Sean Dague b167507e32 Patch for mantis 0000015: Textures don't display in the object
properties window

From Justin Casey (IBM)
2007-11-30 20:16:40 +00:00
Teravus Ovares 31cec30aa0 * Extended our semi-stupid implementation of in world object permissions to show a user's client that it can't edit a prim if it doesn't have permission.
* Permissions is due for a big revamp. The current way it's done is a hack at best.
2007-11-30 04:54:15 +00:00
MW ac77c50ba9 Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications).
Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
2007-11-28 12:36:09 +00:00
Teravus Ovares 944b118c62 * Added a way for the Region master user to kick individual users from their sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off.
* Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
2007-11-24 03:28:42 +00:00
Teravus Ovares 52714c339e * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets.... 2007-11-24 01:38:36 +00:00
Teravus Ovares e69c810486 * Added code to capture the draw distance setting from the client.
* Added a support function to InnerScene to calculate the distance between two vectors.
2007-11-22 01:32:13 +00:00
Teravus Ovares 7cb38712d5 * Did some initial work for prim crossing. Just glue so far.
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler.   This flag gets purposely disabled in grid mode.  This flag also has the consequence that you can see the prim in neighboring regions without going into them.  Be warned, this causes tons of dropped packets.
2007-11-21 02:17:24 +00:00
Teravus Ovares 615b40b68b * Refactored IClientAPI.OutPacket to require a second mandatory parameter. This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset. 2007-11-18 15:54:05 +00:00
Jeff Ames 924026d01c cleaned up some mono compiler warnings 2007-11-18 15:14:37 +00:00
Jeff Ames d10c79d421 first stab at implementation of CopyInventoryItem 2007-11-18 13:50:46 +00:00
MW 7f99644864 Attempt to get World Map working in Grid mode, will need to be using the grid asset server for it to work correctly and has only been quickly tested in a three region grid.
Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers.
Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place).
Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. 
A few other changes/fixes.
2007-11-18 11:11:44 +00:00
Dalien Talbot 793813a6a6 Added handler for MapNameRequest - OnMapNameRequest 2007-11-18 04:00:04 +00:00
MW a4a1ff3d9b Added ClickAction property to SceneObjectPart (and the relevant changes in IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client. 2007-11-17 12:03:20 +00:00
lbsa71 3aed77bd2c *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example **
* Now moved region storage from region to application, so we have one storage per application, instead of one per region.
* Changed so that the region store providers use connectionstrings, not filenames
* Removed various unfit fields and properties (call me Darwin)
2007-11-15 19:53:10 +00:00
Teravus Ovares 179695909a * Implemented the little friendly pop tooltip messages that appear when you hover your mouse over prim with the object name, description, ownerid.. etc. 2007-11-15 07:32:24 +00:00
Teravus Ovares 9f6b3e2357 * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
* Grid mode always returns 0 results until the Grid Communications portion is done.
2007-11-13 22:48:19 +00:00
Sean Dague eb41ec00c9 first pass on unlinking of objects. From Jay Clarke (IBM) 2007-11-13 19:57:11 +00:00
MW 297cc7ef4f Some work on cleanly removing Regions. 2007-11-13 12:23:05 +00:00
Teravus Ovares d9d35f9fd7 * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
* All thanks to unimplemented packet listing :D
2007-11-12 23:46:26 +00:00
Dalien Talbot 8039c31e88 Patch from Mathias Soeken (thanks Mathias!) to take care of the color
and alpha argument of the llSetText command.
2007-11-11 22:23:34 +00:00
Teravus Ovares ec77e1eb17 * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example. 2007-11-11 00:08:18 +00:00
Teravus Ovares cb07ba0d68 * Moves the Meshmerizer to a separate plugin
* Experimental.   Linux Prebuild needs testing.
* One more update after this to remove the ODEMeshing directory....
2007-11-10 19:13:52 +00:00
Teravus Ovares 9e9dad1cde * Added Rotational Velocity reporting for Client Interpolation to Terse Updates
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
2007-11-08 00:10:40 +00:00
Sean Dague 65eb1852a3 add SendSunPos function to IClientAPI to let us pull all the sun
calculation logic into a module
2007-11-07 20:29:30 +00:00
lbsa71 ee1fcc729c * Added better logging to AssetCache
* AssetCache now ignores duplicate uploads
* some m_ refactoring
* ignored some bins
2007-11-06 11:10:45 +00:00
MW 7fb9665cf5 Fixed the MyNpcCharacter errors 2007-11-05 15:08:56 +00:00
MW e50a2e2ce2 Applying Teravus patch # 557. Some glue code for the updating of prim's velocity. 2007-11-04 14:06:41 +00:00
MW dabbdec2cd First part of Scene refactoring:
Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). 
Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
2007-11-03 19:14:22 +00:00
MW a9ad16b13a some small changes 2007-10-31 09:18:24 +00:00
lbsa71 67e12b95ea * Optimized usings
* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29 21:46:25 +00:00
MW 27f003b683 Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache. 2007-10-29 09:51:23 +00:00
Jeff Ames 2cf117cc6c Added preliminary support for sitting on prims 2007-10-28 03:58:46 +00:00
lbsa71 070047ce1b * Added prototypical AvatarFactory module interface to load avatar parameters
* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
2007-10-26 14:08:36 +00:00
Sean Dague 32869aec47 apply http://bug.opensecondlife.org/view.php?id=512 from chillken
which cleans up the verbose logic
2007-10-25 15:34:43 +00:00
Adam Frisby 1313544ac7 * Major structural change: Begun converting Events to use (caller, args) syntax to conform with .NET guidelines.
* OnChatFromViewer has been converted as an example.
* Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
2007-10-19 22:02:07 +00:00
Sean Dague 139994757c changes to pass nini config object to the modules that get
loaded so that they may read out any bits they are interested in
2007-10-19 20:27:34 +00:00
lbsa71 46700d3b7d * Total refactoring of Asset Server for massive win
* There is now a AssetServerBase
* lolcat in ur assets
2007-10-19 07:46:03 +00:00
lbsa71 9de589bc37 * Applied Chillken patch #419: consolidate_ports-r2096-3.patch - consolidated port number defaults. Thankx Chillken! 2007-10-15 08:42:15 +00:00
lbsa71 849eaffbe5 * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru 2007-10-15 07:10:21 +00:00
lbsa71 dbdacc26a4 * Now loading modules from ScriptEngines directory as well. 2007-10-10 18:40:09 +00:00
lbsa71 a40e7100a2 * Gave ModuleLoader some good lovin'
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin
* Made LogBase thread-safe (or at least not thread-ignorant)
* Ignored some genned files
2007-10-10 18:24:13 +00:00
lbsa71 5a65521203 == The "right name and place" commit ==
* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
2007-10-05 10:14:42 +00:00
MW 652654176a more refactoring 2007-10-03 07:50:07 +00:00
MW 9b1eefbcde Some continuation of lbsa71's refactoring of the CommunicationsManager. 2007-10-03 06:20:00 +00:00
lbsa71 b5eaea7b0c * Moved setup of LocalInventoryService and LocalUserServices to the app layer
* Killed off 'parent' relation from LocalUserServices to CommunicationsLocal
* Deleted obsolete project InventoryServiceBase
* Deleted superfluous createCol function
2007-10-02 00:00:12 +00:00
lbsa71 40468f18a4 * Encapsulated all CommunicationsManager services 2007-09-24 05:15:13 +00:00
lbsa71 b3eeb5a8dc * Purged 'Regions' code pending Agent layer grok.
* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
2007-09-23 23:55:29 +00:00
lbsa71 ca611c6668 * even more renaming and refactoring; the cleaning woman is on call. 2007-09-20 23:47:32 +00:00
lbsa71 7335e5710b Rev 1971 : The Lbsa71 vintage commit
* Refactored to prepare for some serious restructuring
2007-09-20 13:04:51 +00:00
lbsa71 14d5a2e9b7 * moved SceneManager to RegionApplicationBase
* Implemented SceneManager.StopScene() and Scene.Stop()
* Some SimpleApping
2007-09-20 07:49:11 +00:00
lbsa71 3c7161d128 * Rewired Touch to route to group/part (Still triggering EventManager as well) 2007-09-20 05:22:18 +00:00
lbsa71 3f6b3f6b59 * Moved SendLogoutPacket back to IClientAPI. 2007-09-18 23:37:43 +00:00
lbsa71 f71b315592 * Now at least we're not creating physActors for child agents. 2007-09-18 22:12:16 +00:00
lbsa71 70d9cec3b5 * Yet some more connectivity restructuring
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! )
  * Login and ConnectionClosed now eventified and moveified awayified
  * Killed off unused NullClientAPI
  * Now the client is almost only responsible for its own closing. ( I will get that scene out of there )
  * Lookin' good!
2007-09-18 13:29:16 +00:00
lbsa71 0bac4b430c * Handlerized ViewerEffect
* Now there-is-only-client-manager
* First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager
* General posititvity, peace, love and understanding
2007-09-18 12:13:44 +00:00
lbsa71 a963b3057b * Replaced usage of ClientView with IClientAPI
* Some propertification and hideousness of fields.
2007-09-18 09:59:33 +00:00
Sean Dague b8d9737a47 fixing me some line endings 2007-09-17 12:52:03 +00:00
lbsa71 f8ddf7429e * Wired up chat so that channel goes into OnChatFromViewer. However:
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
  * We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts.
2007-09-14 13:46:05 +00:00
Dalien Talbot 1703cacaab Added CLI "debug packet 0..255" to enable the in/out packet dumps with various verbosity 2007-09-13 16:39:04 +00:00
Dalien Talbot 907918e68e Little green men (aka dots on minimap). Thanks to bushing for
pointing out that it is done by CoarseLocationUpdatePacket.
2007-09-09 17:32:03 +00:00
Dalien Talbot 3433f3814a Partial fix for the "avatars permanently facing east" - now the rotation
is set correctly, but only with the movement of the avatar.
The in-place rotation updates need a little bit of more thought,
and will be in a separate commit.
2007-09-08 16:30:39 +00:00
MW bfd36e2e83 Some work on Module loading/management.
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them).
Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). 
Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. 
Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-09-04 13:43:56 +00:00
MW 7915adc6c5 Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory. 2007-08-28 18:40:40 +00:00
MW 8e3b2392d1 Start of trying to make Region/Scene more modular.
Added preliminary IRegionModule interface.
Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way.
Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. 
Moved most of the code from  Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. 
Stopped Child agents showing up as part of the "show users" command.
2007-08-28 14:21:17 +00:00
MW 653a4ff22d Deleted a few old files that are no longer used.
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server.
Deleted Framework.manager as I am sure this is no longer in use.
2007-08-27 15:34:21 +00:00
MW 47c6d8ae8f Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a script in a primitive is deleted. 2007-08-22 18:36:47 +00:00
MW 001d5a5c92 Made SceneObjectGroup.GetChildPrim() public, for now so that script engine can get ref to the SceneObjectPart/ IScriptHost. 2007-08-22 17:40:26 +00:00
MW b5921e2b95 Start of Task Inventory (ie prim's inventory). For now, you can only move scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts. 2007-08-22 14:37:54 +00:00
MW 921ac14e86 Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive. 2007-08-21 21:03:18 +00:00
MW 252b48fb3e Can now turn on/off server side permission checking (on prim editing etc) from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true
Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
2007-08-21 13:21:03 +00:00
MW 4af33c4da6 Instant Messages between users in the same region should actually now work. 2007-08-20 11:52:55 +00:00
MW 3dffc3e3f6 small clean up. 2007-08-19 14:55:43 +00:00
MW c89db49f3c Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). 
Added a few more method to IClientAPI.  
Sure there is something I'm forgeting.
2007-08-19 13:35:20 +00:00
MW cb90510e16 Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).
When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
2007-08-16 18:22:08 +00:00
lbsa71 25fd8d0273 * Introduced IScriptHost as an interface to fetching object data from scripts.
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-16 17:08:03 +00:00
MW 67873b8614 Deleted old inventoryCache.cs 2007-08-16 16:57:30 +00:00
MW 531f64a53b Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on). 2007-08-16 16:31:32 +00:00
MW b6c48c53b2 Can now set the plugins for standalone mode's Inventory database (default sqlite) and for its user database (default DB4o). Currently changing the user plugin to MySql should work (if you have MySql setup (should be same as for grid mode). There is also a MySql provider for the inventory but not 100% certain if that is finished and functional (will need to check with Adam on that). 2007-08-16 11:24:40 +00:00
lbsa71 94af938742 The 'Party Party Groupie Groupie Life is a game' commit:
* Added prototypical MoneyBalance support
  * Finalized konceptual touch wiring
  * Turned SimpleApp into a tedious harvesting game.
2007-08-15 21:24:25 +00:00
MW 94dded470d More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.] 2007-08-15 18:34:36 +00:00
lbsa71 2a5a8c48c3 * We now have a field of spinning objects. 2007-08-15 18:13:32 +00:00
lbsa71 a4602515ce * Added more spinning parts to ComplexObject.
* We now have CylinderShape
* This commit dedicated to the birth of techno house.
2007-08-15 18:02:05 +00:00
lbsa71 2fe9b8139c * Again, FileSystemObject reports filename.
* SimpleApp now featuring spinning box with spinning parts.
* Damn. That's cool.
2007-08-15 17:15:41 +00:00
lbsa71 c47bca94d2 * Exploring Group/Part from an app perspective. 2007-08-15 16:57:47 +00:00
MW 7fbc3266df The Welcome message /message of the day shown in the client during login, can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line). 2007-08-13 13:41:54 +00:00
MW 114807b9d1 Made account Authentication optional in "sandbox/standalone" mode. Just change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts. 2007-08-11 11:59:51 +00:00
MW f147d8e0f0 Few small fixes 2007-08-10 18:52:46 +00:00
MW d451dddcd0 Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
2007-08-09 17:54:22 +00:00
MW a56a17fab2 Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes. 2007-08-09 12:59:42 +00:00
lbsa71 ef0fea268f * Got SimpleApp working again
* Minor shape koncept experiments
2007-08-08 11:16:45 +00:00
lbsa71 95de99ff0a * Now we have boxes. Yay!
* Removed unused SendPrimitiveToClient that didn't have rot.
2007-08-06 12:49:08 +00:00
lbsa71 9bdeb8af6f * SimpleApp works again:
* NetworkServersInfo settable without config file
  * DefaultHomeLoc throws if getted before setted
  * Removed nonsensical sandbox distinction
  * Refactored default config file creation

* Some more small refactorings on shapes
2007-08-06 10:48:40 +00:00
MW edc572dacf Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Part2).
Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI.
2007-08-01 16:50:20 +00:00
Sean Dague 74bb5282a0 mass update of files to have native line endings 2007-07-30 20:11:40 +00:00
Sean Dague a47e2d9ae7 added OnDisconnectUser event to required classes 2007-07-30 20:08:33 +00:00
MW 5ee2e38c11 Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects. 2007-07-29 13:05:57 +00:00
MW e86396ad1f You should now see the correct Avatar for other users, including their clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white.
At last, removed the need for the avatar-texture.dat file. (Please never come back).
2007-07-28 13:44:12 +00:00
MW d143e7b074 A few changes so that the number of warnings is less but without deleting everything.
Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. 
Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
2007-07-27 12:21:52 +00:00
MW f0dd115a8c More work on inventory and opensim library.
Fixed a number of bugs in the AssetCache related to asset downloading.
2007-07-26 17:41:31 +00:00
lbsa71 39b64564dc * Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
2007-07-26 14:55:42 +00:00
Adam Frisby 3cbc1e011d * Reduced a significant number of compiler warnings (back down to 9 for all projects combined, all 'never used' things) 2007-07-24 03:59:32 +00:00
MW 70fa302042 * Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.

This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-22 11:44:36 +00:00
Adam Frisby 4eb8ca49a9 * Renamed terrain functions to match OpenSim naming styles.
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
2007-07-21 22:20:22 +00:00
lbsa71 2da8a7c128 * Fixed an config issue (log not initialized in RegionInfo config)
* Added LineInfo stacktrace parser to LogBase (not used yet though)
2007-07-20 14:16:12 +00:00
MW b2c6f316e1 Some work on Inventory (not yet finished or enabled) 2007-07-19 20:21:02 +00:00
MW 0b6e332e16 Added some Alert methods to Scene , and a console command handler. So from the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages). 2007-07-19 10:44:19 +00:00
MW 4c8b8d22ff A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl. 2007-07-18 21:26:31 +00:00
MW d2b459b8e5 Sculpted Prims should now work. 2007-07-18 20:29:06 +00:00
lbsa71 f70ec1fa75 * Added a FileSystemObject to SimpleApp
* Added Some ShapeTypes (shapes doesn't work though!)
* Fixed some \0 issues
2007-07-18 09:36:47 +00:00
lbsa71 fea3c20576 * renamed MySceneObject to CpuCounterObject 2007-07-17 17:57:46 +00:00
lbsa71 d95918f228 * Changed SimpleApp to use EventManager and Scene timer
* Refactored a lot of m_* and public -> wrappers
2007-07-17 17:47:23 +00:00
lbsa71 47ea453b32 * debugged quite a lot of db-related strangeness and various refactoring goofs 2007-07-17 00:07:26 +00:00
lbsa71 497ab5d7ab * RegionApplicationBase restructuring now complete
* Still has some weird bug in SimpleApp though.
2007-07-16 23:25:35 +00:00
Adam Frisby 6c9d9b660d * Trimmed a few hundred warnings off SimpleApp. 2007-07-16 22:09:00 +00:00
lbsa71 f35f5ddaf7 * And yet more restructuring of startup sequence... 2007-07-16 21:53:39 +00:00
Adam Frisby 1462cb1b50 * Reset IP in SimpleApp back to localhost 2007-07-16 21:47:26 +00:00
Adam Frisby c3133715aa * Fixed SimpleApp 2007-07-16 21:43:30 +00:00
Adam Frisby bcc93c0d5b * SimpleApp's IP address is slightly less hard coded (now reading from a hard coded var vs lots of use of "127.0.0.1") 2007-07-16 21:23:11 +00:00
lbsa71 85bdec5e0d * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp 2007-07-16 20:10:54 +00:00
mingchen 2873b82b78 *Renamed everything Parcels and ParcelData to Land and LandData
*Added missing files (I hope)
2007-07-16 19:40:25 +00:00
mingchen 7fabf9612a *Renamed ParcelManager to LandManager
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment
*Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
2007-07-16 18:45:19 +00:00
lbsa71 58f4d69833 * working on RegionApplicationBase
* Renamed PhysicsManager to PhysicsPluginManager because it is.
2007-07-16 18:15:54 +00:00
Sean Dague 2a3c79df83 changed to native line ending encoding 2007-07-16 15:40:11 +00:00
mingchen d216f5779c *Trunk compiles now
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
2007-07-16 14:56:35 +00:00
mingchen 7f10179129 *Fixed bug that incorrectly tabulated 'others' prims on a parcel
*Added support for selected prims (does not yet support prims being sat on)
*Added support for listing avatars with prims on parcel with their prim count
2007-07-16 01:25:16 +00:00
MW 9685c65901 Couple of small changes to NPC test character. 2007-07-15 23:39:52 +00:00
MW 4dbad04b9f It wasn't me who messed up flying when adding a test NPC class. (honestly!) 2007-07-15 22:11:03 +00:00
MW bf2f3ea29a Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class). 2007-07-15 21:10:05 +00:00
MW 3c326aae99 Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.
For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. 
This change helps with the decoupling of client packet functions from the scene functions.
2007-07-15 18:05:41 +00:00
MW a87ebda895 Removed reference to Scene EventManager from primitive. In its place, primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to.
Removed some unused code from SimpleApp.
2007-07-15 17:40:21 +00:00
Adam Frisby 8fc1dfec79 * Added loading methods for NullStorage. 2007-07-15 15:40:50 +00:00
mingchen bf32020693 *Removed ParcelManager from SceneObject and Primitive and replaced with events in EventManager
*Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14 17:01:15 +00:00
lbsa71 eee1eb2f42 * SimpleApp finally doing something fun. :) 2007-07-14 16:01:10 +00:00
lbsa71 811d2b69c9 * Worked some more on SimpleApp
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene
* Moved PulseScript behaviour into MySceneObject
2007-07-14 15:33:25 +00:00
MW 5a909a2054 Set up parcel manager and the master avatar in SimpleApp. 2007-07-14 14:48:36 +00:00
lbsa71 0bb2b7f18d * encapsulated some public fields 2007-07-14 14:15:58 +00:00
lbsa71 1a92dc9073 * Apparently, we need to tell ParcelManager that there is no parcels.
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
2007-07-14 14:13:05 +00:00
MW a04602d9c1 Added AddPreCompiledScript method to ScriptManager.
Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). 
Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-14 13:18:02 +00:00
lbsa71 a076369fa3 * I want to commit too! 2007-07-13 18:01:44 +00:00
MW fcc7f86427 Changed simpleApp to use basic physics.
Done some work of fixing primitive/SceneObject copying.
Set DefaultHome region to 1000,1000.
2007-07-13 16:12:38 +00:00
lbsa71 d89362fe99 Shouldn't be needing explicitly adding login xmlrpc 2007-07-13 15:49:54 +00:00
lbsa71 170b648d4d One of these days i WILL have my pulsating cube! 2007-07-13 15:09:55 +00:00
lbsa71 33ef93f4a6 * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape instead - w00t! 2007-07-13 12:32:34 +00:00
MW 7f03246653 Gird mode in sugilite should now work in so far as you should be able to login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).
Also trying to look at the map in grid mode will crash the server.
2007-07-10 17:56:31 +00:00
lbsa71 85dd493614 * some follow up renaming of members et c. 2007-07-09 21:25:43 +00:00
lbsa71 08a1fa3f96 * Introduced ClientManager for great justice. 2007-07-09 21:03:36 +00:00
MW 93f3ef7e0d Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
Disabled CAPS asset uploading as it seems it now crashes the server.
2007-07-09 15:59:35 +00:00