Diva Canto
608444c9f7
Another 21 modules' directives moved out of .addin.xml
2012-11-13 08:27:51 -08:00
Melanie
af01a2320a
Merge branch 'master' into careminster
2012-11-13 10:49:24 +00:00
Diva Canto
d73aa8c1a6
Moved the WindModule and its own plugins out of .addin.xml
2012-11-12 21:27:23 -08:00
Diva Canto
99ccd4ea44
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-12 21:15:35 -08:00
Diva Canto
31177d9259
Another 10 modules' directives moved from .addin.xml
2012-11-12 21:14:58 -08:00
Justin Clark-Casey (justincc)
2fd36653b9
minor: Add some explanative method doc to SceneHelpers.SetupSceneModules()
2012-11-13 04:34:03 +00:00
Justin Clark-Casey (justincc)
f605a62427
Disable code to get server-side to move given items to a destination folder on TaskInventoryAccepted.
...
This is because the fixes to inventory versioning (so that they better match viewer expections)
now appear to allow the viewer to execute #RLV moves, as happens on the LL grid.
Doing it again server-side now wrongly creates another child #RLV folder underneath the root one.
As per http://opensimulator.org/mantis/view.php?id=6311
2012-11-13 04:15:21 +00:00
Melanie
29bfd9e46c
Merge branch 'master' into careminster
2012-11-13 02:28:40 +00:00
Diva Canto
48577af325
More module cleanup: removed the CoreModules.Framework modules directives out of .addin.xml.
2012-11-12 18:23:20 -08:00
Melanie
9a5679876e
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
2012-11-13 02:10:09 +00:00
Diva Canto
335ff4359c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-12 18:08:27 -08:00
Diva Canto
86903f23dd
Cleanup on region modules: gave short node id's to all of them.
2012-11-12 18:08:02 -08:00
Melanie
3398999149
Merge branch 'master' into careminster
2012-11-13 01:57:11 +00:00
Melanie
40d5148bbc
Update ScriptModuleComms name space to CoreModules
2012-11-13 01:56:32 +00:00
Melanie
2e0ce70e63
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
OpenSim/Region/Framework/ModuleLoader.cs
OpenSim/Region/Framework/Scenes/SceneManager.cs
2012-11-12 23:27:47 +00:00
Melanie
4edaa4e41a
Completely remove the IRegionModule interface
2012-11-12 22:56:59 +00:00
Melanie
faca755995
Stop closing old style modules
2012-11-12 22:51:24 +00:00
Melanie
8c130bcaf5
Remove the old style module loader and all references to it
2012-11-12 22:50:28 +00:00
Melanie
e41374dd01
Remove IRegionModule support from the test setup helper
2012-11-12 22:25:35 +00:00
Melanie
0d15a6a01f
Remove any mention of IRegionModule from region names and comments to aid
...
grepping for remaining uses
2012-11-12 19:18:20 +00:00
Melanie
d9b149b375
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-11-12 15:46:45 +00:00
Diva Canto
152d5dc2a7
Fix mantis #6425
2012-11-11 21:13:14 -08:00
Diva Canto
db418bff2b
Fix issues with the DynamicTextureModule and corresponding unit tests.
2012-11-11 19:39:21 -08:00
Diva Canto
113a9704f2
One more module converted: WebStatsModule.
2012-11-11 17:02:22 -08:00
Diva Canto
64fad2f80e
Two more modules converted: XmlRpcGridRouterModule and XmlRpcRouterModule.
2012-11-11 16:44:59 -08:00
Diva Canto
4e8c8b2cd8
One more module converted: MRMModule.
2012-11-11 16:18:47 -08:00
Diva Canto
abef034d1b
One more module converted: IRCStackModule.
2012-11-11 16:10:47 -08:00
Diva Canto
ba2318bd61
One more module converted: PermissionsModule.
2012-11-11 15:59:09 -08:00
Diva Canto
571f6a0300
One more module converted: XMLRPCModule. Removed it from the special loading at start.
2012-11-11 15:29:25 -08:00
Diva Canto
4de8915ddd
One more module converted: VectorRenderModule.
2012-11-11 15:04:02 -08:00
Diva Canto
9f45198516
One more module: DynamicTextureModule. Removed it from the special load in the beginning.
2012-11-11 14:54:40 -08:00
Diva Canto
6759ed1013
One more module converted: LoadImageURLModule. Also removed it from its hard-coded instantiation (I think I understood what the problem was, and that I've done it right).
2012-11-11 14:46:22 -08:00
Diva Canto
963b1e861c
One more module converted: ScriptsHttpRequests.
2012-11-11 14:22:06 -08:00
Diva Canto
84be90e5f8
One more module converted: EmailModule.
2012-11-11 14:00:58 -08:00
SignpostMarv
f560d581bb
document & 80-character width terminal formatting
...
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-11 13:50:38 -08:00
SignpostMarv
23605cf93d
converting NPC module to ISharedRegionModule
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-11 13:50:38 -08:00
Diva Canto
c60e1a1ae6
J2KDecoderModule: move the code out of PostInitialise()
2012-11-11 13:49:07 -08:00
Melanie
d84de8c9b6
Merge branch 'master' into careminster
2012-11-11 21:16:58 +00:00
Melanie
3c48b44b68
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-11-11 21:16:29 +00:00
Melanie
b9f602cc77
Prevent datasnapshot from crashing the simulator
2012-11-11 21:16:07 +00:00
Melanie
1a478f868e
Prevent datasnapshot from crashing the simulator
2012-11-11 21:15:39 +00:00
PixelTomsen
37c9700904
moving windlight-sources to correct namespace-named folder (world); add LightShare as Interface
...
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-11 11:17:40 -08:00
Diva Canto
6cf90e5516
One more module converted: LightShareModule.
2012-11-11 08:38:39 -08:00
Melanie
389077345f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
2012-11-11 16:31:01 +00:00
Diva Canto
d589a8bc04
Deleted 2 obsolete modules: OGSRadmin and OpenGridProtocol. They were still IRegionModule's and they have been dead for a very long time, so no need to drag them along in this revamping of region modules.
2012-11-11 08:14:58 -08:00
Diva Canto
f85d054bc6
One more module converted: MonitorModule.
2012-11-11 07:46:12 -08:00
Diva Canto
79d51c27bb
One more module converted: InventoryArchiverModule.
2012-11-11 07:31:25 -08:00
Diva Canto
09deaa890d
One more module converted: GroupsModule.
2012-11-10 17:56:25 -08:00
Diva Canto
2ef0062664
One more module converted: XferModule.
2012-11-10 17:48:04 -08:00
Diva Canto
562c585bc6
One more module converted: GodsModule.
2012-11-10 17:34:42 -08:00
Diva Canto
cdcb67a952
One more module converted: GesturesModule.
2012-11-10 17:21:09 -08:00
SignpostMarv
d5f9f5c9c3
document, 80-character width terminal formatting converting comments to documentation for IDE & doxygen goodness
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10 17:09:47 -08:00
SignpostMarv
b3dddd7447
document & 80-character width terminal formatting
...
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10 17:09:47 -08:00
SignpostMarv
a87c4c7d89
Converting WorldCommModule to INonSharedRegionModule
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10 17:09:46 -08:00
Diva Canto
fe2fa70c74
One more module converted: Combat/CombatModule.
2012-11-10 16:42:52 -08:00
Diva Canto
74dd38db70
One more module converted: AvatarFactoryModule.
2012-11-10 16:24:15 -08:00
Diva Canto
5fb5758103
Cleaning up some confusion with Addin names introduced in a prior commit. Also the Flotsam cache module was being given a different Addin name, I removed that.
2012-11-10 15:54:11 -08:00
Diva Canto
e10d61ea8c
One more module converted: CloudModule.
2012-11-10 11:59:08 -08:00
Diva Canto
b3574d23e4
One more module converted: DataSnapshot.
2012-11-10 11:26:03 -08:00
Diva Canto
3a5e317f65
One more module converted: ObjectAdd.
2012-11-10 10:35:27 -08:00
Diva Canto
26a94610fc
Fix Unit tests -- the module contract was not being honored in the set up of scenes.
2012-11-10 10:21:37 -08:00
Diva Canto
4ac857f902
One more module: EventQueueGetModule. Also making it non-optional for this dll.
2012-11-10 08:48:31 -08:00
SignpostMarv
fb7bbe167a
formatting DialogModule for 80-character width terminal
2012-11-10 08:12:31 -08:00
SignpostMarv
5cba04e2d6
Converting DialogModule to INonSharedRegionModule
2012-11-10 08:12:31 -08:00
SignpostMarv
d0742cea3e
80 character-width terminal formatting of IDialogModule interface, removing superfluous whitespace & line-endings.
2012-11-10 08:12:30 -08:00
SignpostMarv
ee3d06220e
Documenting parameters of methods on the IDialogModule interface
2012-11-10 08:12:30 -08:00
Diva Canto
791c4d5b9f
One more module converted: J2KDecoderModule.
2012-11-10 08:10:43 -08:00
Diva Canto
86b22604fa
One more more converted: IPBanModule.
2012-11-09 22:21:11 -08:00
Diva Canto
a4fee98352
One more module converted: TreePopulator.
2012-11-09 22:09:08 -08:00
Diva Canto
bbff036944
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-09 21:59:01 -08:00
Diva Canto
492515cf3f
One more module converted: Vegetation.
2012-11-09 21:58:39 -08:00
Justin Clark-Casey (justincc)
12c62d30e1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-10 05:44:50 +00:00
Justin Clark-Casey (justincc)
c94240ba5b
Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() and make it compile again
...
Not currently in test suite since not yet working.
Also add method doc to Scene.DeRezObjects()
2012-11-10 05:43:57 +00:00
teravus
cda127e30f
* Prep work switching the GetMeshModule over to a poll service.
...
* This still has the image throttler in it.. as is... so it's not suitable for live yet.... The throttler keeps track of the task throttle but doesn't balance the UDP throttle yet.
2012-11-09 23:55:30 -05:00
Diva Canto
4f98259617
Minor improvement in the MapSearchModule. Stop blocking the client thread if the search takes too long.
2012-11-09 20:39:55 -08:00
Diva Canto
2540132a54
MapSearchModule also converted to new region module interface (37 to go).
2012-11-09 16:40:55 -08:00
Diva Canto
19aab3e6fe
Converted the WindModule to the new region module interface (38 to go). Also added both the WindModule and the SunModule to the Plugin manifest.
2012-11-09 16:28:30 -08:00
Diva Canto
7dfd1468cc
Converted the SunModule to the new region module interface. (39 to go...)
2012-11-09 15:38:10 -08:00
Melanie
415b89f434
Merge branch 'master' into careminster
2012-11-09 22:58:42 +00:00
PixelTomsen
64c80aec64
llSetLinkCamera implementation
...
wiki: http://wiki.secondlife.com/wiki/LlSetLinkCamera
mantis: http://opensimulator.org/mantis/view.php?id=6397
2012-11-09 14:31:56 -08:00
SignpostMarv
5bff741544
marking IRegionModule interface as obsolete via System.ObsoleteAttribute, intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time.
2012-11-09 14:20:24 -08:00
Justin Clark-Casey (justincc)
61b816ebba
minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder.
2012-11-09 01:18:11 +00:00
Justin Clark-Casey (justincc)
75c880a6f3
Update parent inventory folder version numbers when folders are moved/created/deleted to match version numbers cached by viewers.
...
This is done in the way that one would expect (e.g. moving a folder increments version number on both source and destination parent folders).
This should hopefully improve viewer reuse of its cached inventory information.
Currently MySQL only but will be implement for SQLite/MSSQL if there are no issues.
2012-11-09 01:13:19 +00:00
Dan Lake
9bc0419679
ODECharacter overrides TargetVelocity. No change to existing behavior
2012-11-08 01:18:25 -08:00
Melanie
b3e99a4d48
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
2012-11-08 04:51:00 +00:00
Diva Canto
a407eb287f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-07 20:05:30 -08:00
Diva Canto
eb273b808e
HG: Hopefully this fixes the issues with port 80 once and for all.
2012-11-07 19:59:54 -08:00
Robert Adams
3666518319
BulletSim: add skeleton classes for shape objectification. This will eventually replace all the if's and switches in ShapeCollection with polymorphism.
2012-11-07 15:29:51 -08:00
Robert Adams
67d5dbbb49
BulletSim: add classes for physics motors. Eventually these will replace the manual code for vehicles and add PID functionality to avatar movement.
2012-11-07 15:28:06 -08:00
Robert Adams
ee00c5c885
BulletSim: many changes to tune vehicles for BulletSim.
...
The problem left is that the vehicle sitting on something needs
to press down for gravity and what its sitting on pushes up
so the vehicle does not penetrate. The effect is Bullet calculates
a lot of random angular motion for the vehicle. Various schemes
of damping and zeroing has not resolved the problem.
2012-11-06 18:16:47 -08:00
Robert Adams
76cc303031
BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag to ZeroMotion method. Update the references to those functions.
2012-11-06 18:16:35 -08:00
Robert Adams
e2130817e5
BulletSim: remove limit on taints that can happen before a step. Remove some debugging code (detail log flushing).
2012-11-06 18:16:23 -08:00
Robert Adams
f70a3099b5
BulletSim: recalculate the compound shape bounding box when built.
2012-11-06 18:16:12 -08:00
Robert Adams
702fd1e094
BulletSim: only compute linkset mass when membership changes rather than everytime someone asks for it.
2012-11-06 18:16:00 -08:00
Robert Adams
36d77fe27c
BulletSim: Add separate linear and angular damping function calls. Add function for recalculating compound shape bounding box.
2012-11-06 18:15:48 -08:00
teravus
b2dfa6f022
To keep things consistent allowing an UnregisterModuleInterface... Force the GodModule to request the dialog module interface on a kickuser call and not to use the 'in memory cached one'. Thanks Ar3s for locating the offending inconsistency.
2012-11-06 19:03:41 -05:00
Justin Clark-Casey (justincc)
bf469819a6
Update folder version numbers when moving items and making the Delete(string[], string[]) call (not just string, string).
...
This is to stop viewer inventory cache version numbers becoming out of sync with grid stored numbers when viewer performs these actions.
If there are no problems with these changes, they will be propogated to SQLite (and MSSQL if that's simple enough).
May also need to do the same on folder store/create/delete and maybe propogate version increments up the folder hierarchy, but that requires investigation.
2012-11-06 23:44:52 +00:00
Justin Clark-Casey (justincc)
a8424490ae
Increment version number of a folder when an object it contains is deleted.
...
Not doing this was allowing the viewer inventory cache to become out of sync if an item was directly deleted.
2012-11-06 23:40:33 +00:00
Melanie
5cbf7b3997
Merge branch 'ubitwork' into avination
2012-11-06 11:32:53 +01:00
teravus
182b487243
This implements the Caps throttler. After some testing, the system seemed to be OK with me specifying allowing 1 oversized image per 70,000b/sec with at least one. Try it out, start with a low bandwidth setting and then, set your bandwidth setting middle/high and see the difference.
...
Tested with Two Clients on a region with 1800 textures all visible at once.
2012-11-05 22:05:10 -05:00
teravus
b7b96a5e4f
Another step in the chain. Pipe the throttle update to the appropriate PollServiceTextureEventArgs. Each poll service having it's own throttle member is more consistent with the model then the region module keeping track of all of them globally and better for locking too. The Poll Services object is not set static to handle multiple nearby regions on the same simulator.
...
Next step is hooking it up to HasEvents
2012-11-05 13:10:00 -05:00
teravus
4fa088bafb
Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
2012-11-04 22:57:24 -05:00
Melanie
236cc1f268
Change user message on TeskInventoryAccepted to let the viewer format it
...
properly
2012-11-05 00:05:01 +00:00
Melanie
006d70582b
Merge branch 'master' into careminster
2012-11-04 23:29:18 +00:00
Diva Canto
08b37efc32
Prevent IMs being sent to prims when avies decline inventory offers from them.
2012-11-04 23:28:05 +00:00
Diva Canto
89322aaf94
Prevent IMs being sent to prims when avies decline inventory offers from them.
2012-11-04 15:17:47 -08:00
Melanie
c623e35805
Merge branch 'master' into careminster
2012-11-04 22:44:42 +00:00
Melanie
f391d028de
Add a method to query all registered script constants to allow non-XEngine
...
script engines to use them.
2012-11-04 22:39:15 +00:00
Melanie
dd416298f1
Merge branch 'avination' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-11-04 22:37:28 +00:00
Melanie
7e91a787fb
Add a method to query all registered script constants to allow non-XEngine
...
script engines to use them.
2012-11-04 22:01:34 +01:00
ubit
4737839b3a
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-11-04 16:00:41 +01:00
UbitUmarov
1090ff7278
removed potencial null refs and rearrange code a bit
2012-11-04 14:57:27 +00:00
Robert Adams
79f7c466a1
BulletSim: fix compound linkset crash by not freeing shape of child prims.
...
Remove all compilation warnings (mostly 'protected' in sealed classes.)
Add the dynamicAabbEnable parameter to creation of compound shapes.
2012-11-03 21:16:02 -07:00
Robert Adams
894bb4893b
BulletSim: search the mesh and hull lists to find shapes if type is not known. This makes sure the correct accounting is done for the particular shape.
2012-11-03 21:15:54 -07:00
Robert Adams
498ea76e63
BulletSim: Move construction of compound linkset from ShapeCollection
...
into LinksetCompound where it should be.
Create meshes for native shapes when part of a compound linkset because
scale is currently per object and not per collision shape.
Don't schedule a LinksetCompound refresh if just changing properties.
2012-11-03 21:15:46 -07:00
Robert Adams
1dc23b2b97
BulletSim: parameterize selection of linkset implementation
2012-11-03 21:15:39 -07:00
Robert Adams
b0eccd5044
BulletSim: debugging of compound shape implementation of linksets.
...
Add compound shape creation and freeing in shape manager.
Add optional taint-time execution method and update code to use it.
Add API2 linkage for more compound shape methods (get num, get/remove by index, ...)
Modify perferred shape return so linkset children can have differet shapes than root.
Add Position and Orientation calls to linksets so children can be moved around by
the linkset by its own calculation. Allows for very general linkset implementations.
2012-11-03 21:15:30 -07:00
Robert Adams
f53b4e7a21
BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename MassRaw to RawMass. Fix BSShapeCollection to use Raw* for creating the body to eliminate exception from referencing the physical body before it has been created.
2012-11-03 21:15:22 -07:00
Robert Adams
39c02dcc8c
BulletSim: Remove use of shapeData in ShapeCollection and rely on the available BSPhysObject varaiables. Fix line endings in BSLinksetCompound.
2012-11-03 21:15:14 -07:00
Robert Adams
364a7c3088
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton of BSLinksetCompound.
2012-11-03 21:15:06 -07:00
Robert Adams
28e2cd3fa2
BulletSim: vehicle tweeking.
...
Add AddTorque() method to BSPrim. Remove some manual motor actions
in computing angular force (will eventually be replaced with motor class).
Remove some experimental changes.
2012-11-03 21:14:58 -07:00
Robert Adams
52be581f71
BulletSim: remove center-of-mass setting for linksets because it causes the constraint calculation to pull the objects together.
2012-11-03 21:14:49 -07:00
Robert Adams
93fe384cce
BulletSim: Use the PostTaints operation to build the linkset once before the next simulation step. This eliminates the management of children vs taintChildren and simplifies the constratin creation code.
2012-11-03 21:14:41 -07:00
Robert Adams
42d65840c8
BulletSim: Add gravity force to vehicle. Some debugging additions.
2012-11-03 21:14:33 -07:00
Robert Adams
dae038a117
BulletSim: fix problem with multiple linksets stepping on each other if they are built at the same time.
2012-11-03 21:14:25 -07:00
Robert Adams
4cfa3be4ef
BulletSim: add definitions for linkset collision mask
2012-11-03 21:14:16 -07:00
Robert Adams
bc43c7007d
BulletSim: code rearrangement
2012-11-03 21:14:08 -07:00
Robert Adams
8c9e4c1f7b
BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variables before the simulation step. Update logging and messages to properly name LinksetConstraints. Use UpdatePhysicalMassProperties to put the whole linkset mass into all the physical linkset members so they have the inertia to move the whole linkset.
2012-11-03 21:14:00 -07:00
Robert Adams
9568f24c26
BulletSim: add post taint taints and post step taints. The post taints operation is most useful and is used by linksets to build and rebuild only once before the simulation step.
2012-11-03 21:13:52 -07:00
Robert Adams
2f25f70316
BulletSim: remove unneeded parameter from Refresh().
2012-11-03 21:13:44 -07:00
Robert Adams
e20bad12cc
BulletSim: centralize mass/inertia computation with UpdatePhysicalMassProperties() function. Didn't add setMassRaw because assignment with side effect is dirty.
2012-11-03 21:13:35 -07:00
Robert Adams
7af28724ac
BulletSim: rename constraint classes so they show up together alphabetically.
2012-11-03 21:13:27 -07:00
Robert Adams
92d3c611e5
BulletSim: many small changes for vehicles simulation.
2012-11-03 21:13:19 -07:00
Robert Adams
2b75035aef
BulletSim: add ForEachMember(action) call for linkset.
2012-11-03 21:13:11 -07:00
Robert Adams
8fa83cf430
BulletSim: Add activations after vehicle properties change. Problem was the vehicle was going to sleep while waiting for commands. Make AddAngularForce work the same way as AddForce -- accumulates values and pushes them once into Bullet.
2012-11-03 21:13:03 -07:00
Robert Adams
b83449ae9a
BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.
2012-11-03 21:12:54 -07:00
Robert Adams
804b332d45
BulletSim: Add banking and other new code to vechile dynamics. Add third party license and contributor in for for Aurora-Sim project for physics code.
2012-11-03 21:12:46 -07:00
Melanie
9eb39406ad
Prevent a null client from crashing windlight.
2012-11-03 20:35:09 +01:00
Diva Canto
783443705d
HG Suitcase Inventory: if RootFolder type doesn't work, look for any folder with parentID=UUID.Zero
2012-11-03 12:03:47 -07:00
Melanie
d0473b73da
Merge branch 'master' into careminster
2012-11-03 15:38:47 +00:00
ubit
b30ae054dd
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-11-02 18:51:50 +01:00
UbitUmarov
e642b80a79
actually remove the use of random on persist timmings
2012-11-02 17:49:54 +00:00
UbitUmarov
b8c19fe1a9
Create a new random when needed using normal time based seed instead of
...
reusing a shared one than may not be valid
2012-11-02 17:40:17 +00:00
Melanie
fd2bee8da1
Squash reporting HelloNeighbor exception - it simply means the other sim
...
is down, no need for yellow ink.
2012-11-02 16:43:38 +01:00
Diva Canto
7412795a0b
HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST THESE.
2012-11-02 08:05:56 -07:00
ubit
458e00e204
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-11-02 15:05:26 +01:00
UbitUmarov
e36a700eb0
add debug position on bad primmesh error
2012-11-02 14:02:57 +00:00
ubit
4565f05301
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-11-02 11:21:25 +01:00
UbitUmarov
c2639bef8e
lock unique and uniqueReleased in same order when both locks are needed
2012-11-02 10:14:08 +00:00
Dan Lake
2e106cd5de
Change to earlier commit for TargetVelocity to support distributed physics.
2012-11-02 03:09:04 -07:00
Melanie
d383bcc0dc
Merge branch 'ubitwork' into avination
2012-11-02 10:59:04 +01:00
Justin Clark-Casey (justincc)
ce7beb6f20
Add [AssetService] AllowRemoteDeleteAllTypes (default false).
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This allows a closed grid to delete asset types other than maptile remotely.
Only operational if AllowRemoteDelete = true also.
Defaults to false - do not enable if anybody other than you can make asset service requests.
2012-11-02 01:41:38 +00:00
Justin Clark-Casey (justincc)
462ad336dc
Move check to allow only deletion of maptiles up to AssetServerDeleteHandler from AssetService.
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This allows us to use a common check for both AssetService and XAssetService.
It also allows future console commands to delete an asset.
As before, deletion of maptile assets is not allowed remotely unless this is explicitly configured.
2012-11-02 00:02:10 +00:00
Melanie
cbe43c15ec
Merge branch 'ubitwork' into avination
2012-11-01 22:25:29 +01:00
Melanie
e7a6328ea4
Merge branch 'master' into careminster
2012-11-01 15:52:32 +00:00
Justin Clark-Casey (justincc)
8dfe59d7b8
Comment out checks not to overwrite existing IAR/OAR files for now on "save iar/oar" since this causes problems for some backup systems.
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Needs more thought, maybe an explicit --force/--overwrite switch
Comments on http://opensimulator.org/mantis/view.php?id=6389
2012-11-01 03:42:15 +00:00
Dan Lake
ffe4d738fb
Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions.
2012-10-31 17:13:18 -07:00
Melanie
a2c6094324
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/TaskInventoryItem.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2012-10-31 21:42:06 +00:00
Justin Clark-Casey (justincc)
566aaef1f4
Also add the additional ScriptException constructor necessary to get [Serializable] to work.
2012-10-31 00:56:41 +00:00
Justin Clark-Casey (justincc)
b3072cf343
Mark ScriptException as [Serializable] for when it has to cross AppDomains
2012-10-31 00:46:07 +00:00
Justin Clark-Casey (justincc)
4ba48151b2
Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rather than synchronously.
...
This is to avoid the entire scene loop being held up when the group service is slow to respond.
There's no obvious reason for these queries to be sync rather than async.
2012-10-31 00:39:45 +00:00
Justin Clark-Casey (justincc)
6235d16c31
Make "show object part" command correctly display script status.
...
Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
2012-10-31 00:31:18 +00:00
Melanie
28a4ea73ea
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Framework/ChildAgentDataUpdate.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-10-31 00:13:33 +00:00
Melanie
3388534ff5
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-10-30 23:14:06 +00:00
Melanie
fd9cb3cb68
Store and send the current movement animation state to a new sim on crossing
2012-10-30 23:08:22 +00:00
Melanie
9e05067a4f
Add AnimState to CADU
2012-10-30 22:11:02 +00:00
Melanie
ff61d59e60
Add AnimState to CADU
2012-10-30 21:45:39 +01:00
Melanie
5328808b18
Make sure we're not accessing a physics scene if we're not in one yet.
2012-10-30 21:19:00 +01:00
UbitUmarov
e6c8eca504
Merge branch 'avination' into ubitwork
2012-10-30 19:42:32 +00:00
Justin Clark-Casey (justincc)
984faf24df
Only create a new list to check if objects have reached targets if there actually are any targets.
2012-10-30 01:48:05 +00:00
Justin Clark-Casey (justincc)
ff6c69000e
Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceived() callback.
...
Presumably this is now more useful if the false positive from the old method of loading mesh assets have been eliminated.
2012-10-30 01:40:59 +00:00
Melanie
4eaa64d863
Merge branch 'avination' into careminster
2012-10-30 01:29:51 +00:00
Melanie
d15d71a7ef
Put back the collision sound shim into SOP
2012-10-30 01:28:03 +00:00
Justin Clark-Casey (justincc)
9bc4dc6c5f
Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining the situations in which AssetRetrieved may be called back with a null AssetBase.
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These situations include asset not found and remote service not responding.
2012-10-30 01:19:32 +00:00
Justin Clark-Casey (justincc)
cccf695327
Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exception.
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In some cases (such as failure to receive response from asset service), it is possible for a null to be returned from IAssetService.Get(string, object, AssetRetrieved).
2012-10-30 01:14:48 +00:00
Justin Clark-Casey (justincc)
37de965233
Make MeshAssetReceived private.
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Keep methods private unless they need to be opened up to external callers. Reduces analysis complexity.
2012-10-30 01:08:00 +00:00
Justin Clark-Casey (justincc)
aeeed29d62
correct ODEPrim.MeshAssetReveived -> MeshAssetReceived
2012-10-30 01:07:14 +00:00
Melanie
48569e856a
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-30 01:02:20 +00:00
SignpostMarv
a09cba6da3
refactoring to use assembly:classname style of configuration
2012-10-29 23:39:01 +00:00
SignpostMarv
a16ddbee41
Renaming module back to SoundModule as the hypothetical plan was to make another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless.
2012-10-29 23:39:01 +00:00
SignpostMarv
e308841de9
SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.StopSound rather than setting gain to zero
2012-10-29 23:39:01 +00:00
SignpostMarv
e0b5a3cd90
tweaking configuration logic so that the INonSharedRegionModule will load by default
2012-10-29 23:39:01 +00:00
SignpostMarv
2bb0419251
documenting some params on ISoundModule methods
2012-10-29 23:39:01 +00:00
SignpostMarv
dcac2a7f71
refactoring llCollisionSound to use new KeyOrName method
2012-10-29 23:39:01 +00:00
SignpostMarv
a9999a9676
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint
2012-10-29 23:39:01 +00:00
SignpostMarv
56965dd959
fixing poorly-formatted xml doc string for Util.IsInsideBox
2012-10-29 23:39:00 +00:00
SignpostMarv
ef15711089
refactoring llTriggerSoundLimited to not use the LSL methods, since that will cause unnecessary calls to m_host.AddScriptLPS(1)
2012-10-29 23:39:00 +00:00
SignpostMarv
af9dc483e9
refactoring llGetPos() to take advantage of implicit converter
2012-10-29 23:39:00 +00:00
SignpostMarv
f9923d4423
shifting from two instances of typecasting to one instance of typecasting in llTriggerSoundLimited
2012-10-29 23:39:00 +00:00
SignpostMarv
c796f7861e
80-character width terminal formatting of recent commits to llPlaySound, llPlaySoundSlave, llTriggerSound and llTriggerSoundLimited
2012-10-29 23:39:00 +00:00
SignpostMarv
c5af16aef8
shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string
2012-10-29 23:39:00 +00:00
SignpostMarv
5abcecc735
moving SendSound from SceneObjectPart to ISoundModule
2012-10-29 23:39:00 +00:00
SignpostMarv
af39af1cc4
fixing a bug in SceneObjectPart.SendSound where sounds would always come from the root prim rather than the source prim
2012-10-29 23:39:00 +00:00
SignpostMarv
57940087d1
Factoring out a superfluous local variable & repeated assignment in SceneObjectPart.SendSound as linksets are only meant to have a single owner
2012-10-29 23:38:59 +00:00
SignpostMarv
e75596524a
Formatting SoundModuleNonShared.LoopSound, consistent indentation
2012-10-29 23:38:59 +00:00
SignpostMarv
9df510157e
deduplicating code into a single LoopSound method
2012-10-29 23:38:59 +00:00
SignpostMarv
22693304fb
removing superfluous lines from SceneObjectPart.SendSound
2012-10-29 23:38:59 +00:00
SignpostMarv
3d8f59aac3
refactoring StopSound into a private static method to skip repeating m_scene.TryGetSceneObjectPart
2012-10-29 23:38:59 +00:00
SignpostMarv
e5df8cafb8
Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the SL Wiki spec does not state that slaves are set to match master values
2012-10-29 23:38:59 +00:00
SignpostMarv
d7ffcace8f
adjusting parameter order of PreloadSound to be more logical
2012-10-29 23:38:59 +00:00
SignpostMarv
29a8ae48b5
transposing LoopSoundMaster to Sound Module
2012-10-29 23:38:59 +00:00
SignpostMarv
a68e2fe169
transposing preload sound onto sound module
2012-10-29 23:38:58 +00:00
SignpostMarv
8763a637b5
transposing stop sound into sound module
2012-10-29 23:38:58 +00:00
SignpostMarv
206a694c6b
moving comment for llStopSound inside the method block prior to transposition to sound module
2012-10-29 23:38:58 +00:00
SignpostMarv
b9e0f1cd2b
documenting ISoundModule methods & fields
2012-10-29 23:38:58 +00:00
SignpostMarv
d4034271eb
formatting ISoundModule prior to documentation
2012-10-29 23:38:58 +00:00
SignpostMarv
1c618843b8
formatting changes to SceneObjectPart.SendSound; consistent indentation
2012-10-29 23:38:58 +00:00
SignpostMarv
32db725dd7
SceneObjectPart.SendSound can exit early if a sound module was not found.
2012-10-29 23:38:58 +00:00
SignpostMarv
f4fe8763ad
Changing the logic order in the TaskInventory iterator of ScenObjectPart.SendSound, since we can currently have non-unique object inventory names so we should check the asset type first.
2012-10-29 23:38:58 +00:00
SignpostMarv
b42cfe49a2
Replacing double-if block in SceneObjectPart.SendSound with Util.Clip
2012-10-29 23:38:57 +00:00
SignpostMarv
6440892788
TryGetScenePresence in TriggerSound is probably meant to be using the ownerID, not the objectID
2012-10-29 23:38:57 +00:00
SignpostMarv
516ee244b4
swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to imply why we're doing an early return.
2012-10-29 23:38:57 +00:00
SignpostMarv
1d47bcb6b6
stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
2012-10-29 23:38:57 +00:00
SignpostMarv
20be6a4b48
refactoring thisSpGain in PlayAttachedSound as it was previously using two typecasts in the assignment and had the assignment on a separate line to the declaration
2012-10-29 23:38:57 +00:00
SignpostMarv
6bd1f0f209
Factoring out an if-else block in PlayAttachedSound as it was using the previously hard-coded max distance value.
2012-10-29 23:38:57 +00:00
SignpostMarv
375fb66589
making the max distance for sounds to be heard from their origin a configurable option exposed via a public field on ISoundModule (with private setter in the implementation)
2012-10-29 23:38:57 +00:00
SignpostMarv
ed162a10be
Converting the ISoundModule implementation from an IRegionModule to an INonSharedRegionModule
2012-10-29 23:38:57 +00:00
SignpostMarv
7560010f34
Immediately setting gain to zero as a workaround for code not stopping sound started by llPlaySound
2012-10-29 23:38:56 +00:00
Justin Clark-Casey (justincc)
09f4e72d6a
Fix memory leak where removing an NPC did not remove its circuits.
...
This was because we were removing by circuitcode where NPCs have no code.
Now removing by agent ID instead.
This commit also fixes the "show circuits" console command to work properly where the circuit has no associated IP address.
2012-10-29 23:22:40 +00:00
Justin Clark-Casey (justincc)
5681e812a5
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-29 23:19:06 +00:00
Justin Clark-Casey (justincc)
c97890ca69
Add "force gc" region console command which manually invokes garbage collection.
...
For debugging purposes.
2012-10-29 22:53:06 +00:00
Melanie
5b0fc60296
Merge branch 'avination' into careminster
...
Conflicts:
OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
2012-10-28 18:58:43 +00:00
Melanie
502efdb894
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-10-28 18:43:28 +00:00
Melanie
5a96ef52cb
Deep copy the collection of at_target objects so it can't be modified while
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it's being iterated
2012-10-28 18:41:47 +00:00
Melanie
dc2c198e5d
Set the script state to new rez when a scriptis saved, rather than region start.
...
Prevents CHANGED_REGION_RESTART being sent to scripts when saving.
2012-10-28 19:09:14 +01:00
Melanie
1a34f42426
Add a property to determine if a link set is stored in the database. Also, fix
...
a bug where "Force object permissive" god action would fail to reset child prim
permissions.
2012-10-28 18:34:57 +01:00
Melanie
0d00b97aec
Deep copy the collection of at_target objects so it can't be modified while
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it's being iterated
2012-10-28 18:45:16 +00:00
ubit
707fa2bdb9
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-10-28 15:42:51 +01:00
UbitUmarov
db7f4074b5
revert last change
2012-10-28 14:39:04 +00:00
ubit
1bcecdaf30
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-10-28 15:34:54 +01:00
UbitUmarov
fbe4ec8ee0
fix ode timing
2012-10-28 14:32:55 +00:00
ubit
c513a3db59
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-10-28 15:05:39 +01:00
UbitUmarov
dd0323d89e
minor change
2012-10-28 14:04:39 +00:00
ubit
42479590f0
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-10-28 12:56:09 +01:00
UbitUmarov
8bb2905416
test limit ode exec time by time not number of loops done
2012-10-28 11:55:11 +00:00
ubit
e0510203f9
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-10-28 11:26:31 +01:00
UbitUmarov
ad7f273d95
more debug
2012-10-28 10:25:58 +00:00
ubit
3aff65e9a6
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-10-28 10:58:58 +01:00
UbitUmarov
e297e90bda
remove pre physics build testing
2012-10-28 09:57:41 +00:00
ubit
3ac8461d3f
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-10-28 10:54:40 +01:00
UbitUmarov
aa97014ee4
Add some extra debug on scene close
2012-10-28 09:51:27 +00:00
Melanie
42cd27c46a
Merge branch 'master' into careminster
2012-10-28 00:30:55 +01:00
Justin Clark-Casey (justincc)
3531f29a6a
minor: Fix verbose IAR save message to make it a bit clearer that item data is being saved at that point, not asset data.
2012-10-27 00:24:25 +01:00
Justin Clark-Casey (justincc)
cc204497e0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-26 23:10:52 +01:00
Justin Clark-Casey (justincc)
67432fcbf2
Fix "save iar" hanging permanently if the asset request phase times out.
...
Unlike "save oar", this was happening on the same thread as the original request.
The timeout happens on another so the original thread is never aborted.
On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging.
Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar".
Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer.
2012-10-26 23:08:59 +01:00
Melanie
f3f794a122
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-26 21:47:41 +01:00
Melanie
1c5f6e48b8
Separate LSL's notion of the default anim from the actually playing anims.
2012-10-26 21:23:20 +01:00
Melanie
de6f147d3c
Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is"
...
This reverts commit fa484c3494
.
2012-10-26 21:16:27 +01:00
Melanie
26cc57b6ca
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
2012-10-26 21:13:01 +01:00
Justin Clark-Casey (justincc)
16809bd0ea
minor: Make the error thrown logged when a simulator in grid mode is trying to set estate owner to a user that doesn't exist a little more obvious.
2012-10-26 02:36:58 +01:00
SignpostMarv
80dcc13af2
refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field with a private setter
2012-10-26 02:08:00 +01:00
SignpostMarv
e977761071
adding ability for listeners to be filtered by regular expressions and a general-purpose function to see if a given string matches a given regex
2012-10-26 02:08:00 +01:00
SignpostMarv
18b1ee6f37
Formatting and casing correction in WorldCommModule, trailing new line in OSSL to get git diff to not complain
2012-10-26 02:08:00 +01:00
Justin Clark-Casey (justincc)
1b3b7a61ac
minor: Add comment as to why we are pulcking plain old ints out of the LSL_List when converting values from LSL for modInvoke()
2012-10-26 01:50:46 +01:00
SignpostMarv
ecdb88679e
Removing the apparently superfluous explicit namespace reference so that the if-else-if-else block in ConvertFromLSL can have a consistent appearance
2012-10-26 01:43:54 +01:00
SignpostMarv
01972cc9e8
system ints can end up in LSL lists, which can cause counter-intuitive unknown list element type errors in ConvertFromLSL (via modInvoke)
2012-10-26 01:43:53 +01:00
Justin Clark-Casey (justincc)
2fb89b5aac
Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations since the call itself does nothing and the return value is ignored by all callers.
...
This is a very old method (+4 years) so is probably confusing code cruft.
2012-10-26 01:15:16 +01:00
Oren Hurvitz
85c909c0b5
Fixed saving non-square multi-region OARs
2012-10-26 00:06:44 +01:00
Justin Clark-Casey (justincc)
dc17cee044
minor: if a scene is already shutting down on Scene.Close(), warn and exit instead of attempting to run another shutdown concurrently.
...
Thanks to Oren Hurvitz for this change.
2012-10-25 23:47:55 +01:00
Oren Hurvitz
b4923da334
Changed "course" to "coarse" in several places
2012-10-25 23:32:37 +01:00
Justin Clark-Casey (justincc)
0482758e96
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-25 23:17:07 +01:00
Justin Clark-Casey (justincc)
22e216fd12
In Scene.Close(), dispose of the physics scene after base.Close() since script events can still access Physics scene until the script engine shuts down (triggered off base.Close())
...
XEngine listeners to EventManager.OnShutdown which is triggered from base.Close().
Possibly it could listen for the earlier OnSceneShuttingDown instead, but the easier solution right now is to relocate disposal of the physics scene.
This bug has existed since c150320
(Thu Jul 26 15:27:18 2012) and was in 0.7.4
2012-10-25 22:55:29 +01:00
nebadon
fa484c3494
Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is
...
loaded. Thank you tglion
2012-10-25 11:31:25 -07:00
Justin Clark-Casey (justincc)
c13a99dc5c
Fix script error messages not showing up in viewer 3 and associated viewers.
...
Viewer 3 will discard such a message if the chat message owner does not match the avatar.
We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages.
This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages.
This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
2012-10-25 03:26:12 +01:00
Justin Clark-Casey (justincc)
8af8319b95
Get osNpcCreate() and osNpcLoadAppearance() to generate a script error if appearance notecard does not exist, rather than returning UUID.Zero or silently failing.
2012-10-25 03:02:00 +01:00
Justin Clark-Casey (justincc)
d9aaf51561
When scripts generate expected exceptions (e.g. due to checked bad parameter) throw ScriptException instead of just a plain old exception.
...
This is to make it easier to distinguish these exceptions from unexpected OpenSimulator problems internally and in regression tests.
No functional changes.
2012-10-25 02:52:20 +01:00
Justin Clark-Casey (justincc)
ae662b54ea
Make osNpcCreate() return UUID.Zero instead of throwing an exception if notecard name is invalid. Make osNpcLoadAppearance() fail silently in same circumstance rather than throwing exception.
2012-10-25 01:07:06 +01:00
Justin Clark-Casey (justincc)
5d4ac5a90f
Add TestOsNpcLoadAppearance()
2012-10-25 00:59:27 +01:00
Justin Clark-Casey (justincc)
1743fe5d62
Move npc creation tests involving appearance from OSSL_ApiAppearanceTest to OSSL_ApiNpcTests
...
This is a more intuitive location.
2012-10-25 00:29:50 +01:00
Justin Clark-Casey (justincc)
81aeecc907
Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.
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This means that the sub-commands are now id rather than uuid, e.g. show object id
2012-10-24 04:10:22 +01:00
Justin Clark-Casey (justincc)
f76dceb90b
Get "save oar" and "save iar" to tell you in a more friendly manner if the filename to save already exists, rather than exception throwing.
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Also changes ConsoleUtil.CheckFileExists to CheckFileDoesNotExist() since this is more meaningful in the context, even though it does result in double negatives.
2012-10-24 03:08:58 +01:00
Justin Clark-Casey (justincc)
73db057fa1
Add "dump object uuid" console command. This allows any object in the scene to be serialized and dumped to XML for debug purposes.
2012-10-24 02:05:28 +01:00
Justin Clark-Casey (justincc)
326f1507fa
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-24 02:04:26 +01:00
Justin Clark-Casey (justincc)
938fa96b9f
minor: Move co-ordinate related help to object commands to common ConsoleUtil.CoordHelp
2012-10-24 01:33:21 +01:00
Robert Adams
b6fc5bad00
BulletSim: fix problem with avatars sinking into the ground.
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Change terrain activation state to DISABLE_SIMULATION for better performance.
2012-10-23 17:30:43 -07:00
Melanie
484eca323b
Merge branch 'master' into careminster
2012-10-23 17:25:40 +01:00
Melanie
13cef0b16a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/LandData.cs
2012-10-23 17:23:36 +01:00
Robert Adams
b49f8a377b
BulletSim: minor change to insure avatar body recreation when shape changes.
2012-10-23 08:02:26 -07:00
Robert Adams
36bfd3667c
BulletSim: remove chatty debug message.
2012-10-22 22:25:06 -07:00
Robert Adams
14eeb8b31b
BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh assets weren't already in the cache. Comment cleanups.
2012-10-22 22:24:59 -07:00
Robert Adams
7272a4cae8
BulletSim: fix problem of not rebuilding shape by clearing last rebuild failed flag in BSPrim.ForceBodyShapeRebuild()
2012-10-22 22:24:51 -07:00
Robert Adams
65c131c4a3
BulletSim: remove trailing spaces to make git happy.
2012-10-22 22:24:44 -07:00
Robert Adams
c245178eee
BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data.
2012-10-22 22:24:37 -07:00
Robert Adams
a61f20ac74
BulletSim: Create LinkSet abstract class and sparate constraint based linksets into own subclass. Will eventually add manual movement linkset subclass.
2012-10-22 22:24:30 -07:00
Justin Clark-Casey (justincc)
319ebaca06
Make it possible to turn the base UDP object packet pools on and off whilst running via the "debug lludp pool <on|off>" console command. For debug purposes.
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This does not currently apply to the higher LLUDP packetpool.
2012-10-23 02:44:15 +01:00
Justin Clark-Casey (justincc)
4578ff74fe
Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
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This introduces a pull stat type in addition to the push stat type.
A pull stat takes a method on construction which knows how to update the stat on request.
In this way, special interfaces for pull stat collection are not necessary.
2012-10-23 01:52:10 +01:00
Justin Clark-Casey (justincc)
2206132ab9
minor: Get content type handler logger to log "unset" for the content type instead of blank if no content type was set.
2012-10-23 00:44:47 +01:00
Justin Clark-Casey (justincc)
542d075376
minor: Use LogIncomingToContentTypeHandler() method for incoming HTTP data where this wasn't already used.
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This allows log level 5 (log sample or large part of incoming post data) to operate and removes copy/paste.
2012-10-23 00:39:59 +01:00
Melanie
efae7c6fc2
Refactor: Move Dwell reply to a module that can be disabled. The prior,
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hardcoded approach disabled the use of non-core dwell tracking modules.
2012-10-21 21:12:34 +01:00
PixelTomsen
20eac8d6d0
SQLite DB: some values of land data will be not saved / loaded
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http://opensimulator.org/mantis/view.php?id=6370
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-10-21 10:41:23 -04:00
ubit
3212bcff59
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-10-20 18:55:44 +02:00
UbitUmarov
3b51cae958
bug fix
2012-10-20 17:53:33 +01:00
PixelTomsen
d7fa4cacb3
Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-10-20 05:06:46 -04:00
BlueWall
af9cd7d30c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-20 04:32:45 -04:00
BlueWall
2aac113ac1
Add CLICK_ACTION_ZOOM
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Add support for V2/3 CLICK_ACTION_ZOOM to llSetClickAction
2012-10-20 04:32:04 -04:00
Justin Clark-Casey (justincc)
5bc07a15f5
minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideBits that monodevelop inserted automatically
2012-10-20 02:52:38 +01:00
Justin Clark-Casey (justincc)
d2b19f00da
Fix minor issues from commit 28483150
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Fix spelling of collide, change to more self-documenting property BadMeshAssetCollideBits, add method doc, change to private to reduce code analysis complexity
2012-10-20 02:49:16 +01:00
Justin Clark-Casey (justincc)
d55f72f3df
minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is.
2012-10-20 02:35:39 +01:00
Melanie
6ad8d3c43f
Merge branch 'master' into careminster
2012-10-20 02:33:24 +01:00
Justin Clark-Casey (justincc)
ac037dfe21
Add method doc for IPresenceService
2012-10-20 02:26:08 +01:00