Commit Graph

569 Commits (f8603a215d142f3b83a5ff1dc022b716b3e48f99)

Author SHA1 Message Date
Justin Clark-Casey (justincc) f7b28dd321 If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well 2010-09-07 03:41:29 +01:00
Melanie 79bfa275da Merge branch 'master' into careminster-presence-refactor 2010-08-30 02:30:28 +01:00
Justin Clark-Casey (justincc) df702417dc Remove mono compiler warnings 2010-08-26 16:27:41 +01:00
Melanie e74809ff4c Merge branch 'master' into careminster-presence-refactor 2010-08-18 00:59:20 +01:00
Justin Clark-Casey (justincc) 39a748b47a refactor: Use SOP.Flags rather than SOP.ObjectFlags 2010-08-13 20:23:53 +01:00
Diva Canto c98c6a2930 File wants to be committed 2010-08-11 20:38:10 -07:00
meta7 fa393cb13a Fix Omega getting overwritten on startup. 2010-08-11 13:39:36 -07:00
Marck 4f62f00ca0 Changing prim color generates event CHANGED_COLOR.
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-10 19:38:39 +01:00
Justin Clark-Casey (justincc) 2a1c11fda9 On shift-copy of an object, set up a new physics actor (as appropriate) for every copied prim, not just the root
This addresses http://opensimulator.org/mantis/view.php?id=4295
2010-08-10 20:15:44 +01:00
Justin Clark-Casey (justincc) 0a81038dd5 Reduce number of paths in SOP code by setting flags via Flags property rather than _flags
Both ObjectFlags and Flags are effectively exactly the same property, except that ObjectFlags is uint and Flags is PrimFlags
Both reference the PrimFlags _flags underneath, so you couldn't set a non PrimFlags uint anyway.
Deprecated ObjectFlags in favour of Flags.
2010-08-10 17:26:31 +01:00
meta7 9fba4b66bb Resolve merge failure 2010-08-10 09:11:55 -07:00
Melanie c2e5d1d203 Merge branch 'master' into careminster-presence-refactor 2010-08-10 19:49:35 +01:00
Melanie d98d5ee6be Remove windows line endinge 2010-08-10 19:42:18 +01:00
meta7 19ab4c9508 Fix a rather nasty issue where the Backup() process causes objects and avatars sitting on them to be pushed to the corner of the sim. 2010-08-07 16:52:03 -07:00
meta7 bcb3b57f8d Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor 2010-08-07 06:33:51 -07:00
Tom 4f80d75bf3 Add a CHANGED_POSITION event so scripts don't have to run expensive loops to check for position changes 2010-08-07 06:28:04 -07:00
Melanie 8fd3f6cf7f Merge branch 'master' into careminster-presence-refactor 2010-08-07 05:41:41 +01:00
Justin Clark-Casey (justincc) 6c8c8d669b minor: a few miscellaneous comments 2010-08-07 00:45:04 +01:00
Justin Clark-Casey (justincc) 1270727c96 Merge branch 'moap' 2010-08-06 18:29:30 +01:00
Melanie 26387252f5 Merge branch 'master' into careminster-presence-refactor 2010-08-06 18:08:40 +01:00
Melanie 120f3a18f2 Correct some script constants. 2010-08-06 15:11:18 +01:00
Tom a636af13e7 Make sure the avatar position gets moved along with a prim it is sitting on. This fixes mantis #208 and (maybe) issues with chat and sound coming from the wrong place when sat on a vehicle. 2010-08-06 06:37:40 -07:00
Tom 0a004f8c44 Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor 2010-08-06 02:43:26 -07:00
Tom c5c6627adb Implement CHANGED_REGION_(RE)START and also fix various CHANGED_* constants which had the wrong values (checked using LSL in SL). This addresses mantis #217 and mantis #53. 2010-08-06 02:40:31 -07:00
Melanie Thielker 8bdbcda2b7 We already have a record of killed prims. It just wasn't used by the new
JHurlicane code anymore. Use it to prevent sending updates after kills.
2010-08-05 18:50:17 +02:00
Melanie 1869572297 Prevent setting the hovertext from firing changed_color 2010-08-05 08:19:46 +01:00
Melanie Thielker e3184753a6 Log the UUID of a prim that fails meshing and set the prim to phantom during
region startup
2010-08-03 05:25:23 +02:00
Justin Clark-Casey (justincc) f067f733ea add userExposed parameter to part copy event 2010-07-28 19:38:20 +01:00
Justin Clark-Casey (justincc) 0f15ccb2cf relocate moap specific cloning code to MoapModule 2010-07-28 19:23:30 +01:00
Justin Clark-Casey (justincc) 5aa56b1274 Fix problem where changes to media textures for prims duplicated by shify copy would change both prims until server restart
I also found out that you can crash the current viewer by giving it more media entrys than it's expecting
2010-07-28 18:55:29 +01:00
Justin Clark-Casey (justincc) eb5e39d6ef Fire CHANGED_MEDIA event if a media texture is set or cleared 2010-07-26 23:34:20 +01:00
Justin Clark-Casey (justincc) a5ad792e6c implement llSetPrimMediaParams()
Untested
2010-07-26 23:34:19 +01:00
Justin Clark-Casey (justincc) 9682e0c733 Implement media texture persistence over server restarts for sqlite
This is currently persisting media as an OSDArray serialized to LLSD XML.
2010-07-26 23:34:19 +01:00
Justin Clark-Casey (justincc) 4a6adff4cd start storing a mediaurl on the scene object part
not yet persisted or sent in the update
2010-07-26 23:34:18 +01:00
Melanie Thielker 78605baab3 Fix a few permissions vulnerability. Owners could cause permissions
escalation on items contained in prims using a hacked viewer
2010-07-20 21:00:56 +01:00
Melanie Thielker 8d2b4b7b48 Fix a few permissions vulnerability. Owners could cause permissions
escalation on items contained in prims using a hacked viewer
2010-07-15 20:03:08 +02:00
Melanie Thielker ddfff55cc7 Preserve attachment data while a prim is in world. Allows attachment
editing on the ground without losing attachpoint and position
2010-07-14 21:06:49 +02:00
Tom Grimshaw 5f4105d48c Removed the CHANGED_COLOR event post from the Color accessor in SOP. This is not the correct usage of this changed event - it's only supposed to be posted when the /textures/ change colour or alpha transparency, not the floating text. This fixes several race conditions in scripts ported from SL. 2010-07-12 13:55:56 -07:00
Melanie Thielker 26621ca500 Add scripted controllers into agent intersim messaging 2010-07-11 14:50:14 +01:00
Melanie Thielker 7f0f11304f Add scripted controllers into agent intersim messaging 2010-07-11 14:26:57 +02:00
Melanie Thielker 1169bfeaf3 Make taken items go back to the folder they came from 2010-07-10 10:43:34 +01:00
Melanie Thielker 8aa5f30082 Make taken items go back to the folder they came from 2010-07-10 10:51:49 +02:00
Tom Grimshaw e947d04038 Undo fix is now complete. This commit repairs the special case of the root prim moving or rotating independently of the rest of the group. 2010-07-05 05:44:35 -07:00
Tom Grimshaw 5b68343361 The majority of the Undo fix. There is still an issue with Rotation which i'll address next; however position undo and scale undo should be working just fine now. Also removed some residual debug logging. 2010-07-04 19:28:39 -07:00
Tom Grimshaw fe2b044d38 Fix Undo! Made a lot of changes to Undo state saving; it now considers that groups of objects can be moved and not just individual prims.. 2010-07-03 06:10:55 -07:00
Melanie Thielker 6f4d4543b9 Make newly created prims be named "Object" and make newly created scripts
have a default touch handler. Compatibility patch
2010-06-29 03:51:16 +02:00
Tom Grimshaw 33d05ef554 Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor 2010-06-20 14:45:36 -07:00
Tom Grimshaw a1416612a9 Update all clients sitting on a linkset if a child prim is moved. This prevents avatars being "lost in the void" until they stand up when a child prim is moved that they're sitting on. 2010-06-20 14:45:04 -07:00
Melanie 04b60aa490 Merge branch 'master' into careminster-presence-refactor 2010-06-19 20:32:01 +01:00
Diva Canto 1e7ce6dbce Hunting for the problem in #4777 2010-06-19 09:44:02 -07:00
Melanie Thielker f9b4f5f594 Revert "Introduce SOP.UpdateSitters() to update sitting avatars' chat position if"
This reverts commit f59e272643.
2010-06-14 00:05:01 +02:00
Melanie Thielker 5fda89fdb5 Revert "D.U.H."
This reverts commit 3058761806.
2010-06-14 00:04:02 +02:00
Melanie Thielker 093cc047cd Revert "Try it witht he root prim"
This reverts commit d520360cb8.
2010-06-14 00:03:43 +02:00
Melanie Thielker 62763cc0fb Report current position instead of position at the time we sat down 2010-06-14 00:02:17 +02:00
Melanie Thielker d520360cb8 Try it witht he root prim 2010-06-13 23:01:15 +02:00
Melanie Thielker 3058761806 D.U.H.
un-reverse a reversed condition
2010-06-13 22:43:14 +02:00
Melanie Thielker 520b0e131c Try to make prims stop moving. Reset velocity, etc, unconditionally. Although
the phys actor may be new, the prim fields could still be set and the
slimupdates system would continue sending that data out.
2010-06-13 22:37:11 +02:00
Melanie Thielker 3d319d6c3f Actually update the SP. EXPERIMENTAL 2010-06-13 22:23:07 +02:00
Melanie Thielker f59e272643 Introduce SOP.UpdateSitters() to update sitting avatars' chat position if
needed
2010-06-13 22:21:05 +02:00
Melanie Thielker eca15cfbf2 Change the handling of CreateSelected. Only send it on real creation, not
for each prim coming into view.
2010-06-01 02:45:14 +02:00
Melanie Thielker be69259981 Change the handling of CreateSelected. Only send it on real creation, not
for each prim coming into view.
2010-06-01 01:39:54 +01:00
Melanie Thielker d4b4cbf5a5 Fix create selection getting overwritten by multiple updates for the same prim. 2010-05-31 19:00:02 +02:00
Melanie Thielker e515467c5e Fix create selection getting overwritten by multiple updates for the same prim. 2010-05-31 17:55:56 +01:00
Tom Grimshaw e3dac1292e Implement suspended updates - When an operation is occurring on lots of prims in a single group, don't schedule any updates until the operation has completed. This makes things like llSetAlpha(LINK_SET,0.0,ALL_SIDES); a *lot* faster, more efficient and less buggy, and also makes unlinking a lot better. Linking is still treacherous.. this needs to be analysed. 2010-05-29 02:10:34 -07:00
Melanie 542e6b8af4 Merge branch 'master' into careminster-presence-refactor 2010-05-28 21:56:42 +01:00
Justin Clark-Casey (justincc) 877fe774ef Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the object's corresponding single avatar update method, rather than calling the sceneviewer directly 2010-05-28 17:58:51 +01:00
Melanie 00737f1c13 Merge branch 'master' into careminster-presence-refactor 2010-05-24 23:40:22 +01:00
Melanie 7d9b316ce6 Change the way alpha is interpreted on prim text. Manris #4723 2010-05-24 23:37:47 +01:00
Melanie a92780fe5f Merge branch 'master' into careminster-presence-refactor 2010-05-21 03:51:58 +01:00
unknown bf5c81d77e * Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates 2010-05-12 15:59:48 -07:00
Melanie Thielker 8766401777 Adapt CM to the new CHANGED_OWNER handling 2010-05-03 04:28:30 +02:00
Melanie 5693870fe2 Merge branch 'master' into careminster-presence-refactor 2010-03-30 21:34:27 +01:00
Dan Lake 62e0b53ca4 Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. 2010-03-19 15:16:44 -07:00
Dan Lake 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00
Melanie 4c2a51b1b5 Merge branch 'master' into careminster-presence-refactor 2010-03-18 20:09:04 +00:00
Dan Lake 73e9b0be72 Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-17 11:21:27 -07:00
Melanie d3f33acc1a Merge branch 'master' into careminster-presence-refactor 2010-03-15 17:23:35 +00:00
Melanie 898fa637c3 Merge branch 'careminster' into careminster-presence-refactor 2010-03-15 17:12:08 +00:00
Kitto Flora 8198062610 RotLookAt repaired; debug msg cleanup. 2010-03-14 16:22:13 -04:00
John Hurliman 3036aba875 * Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode
* Applying #4602 from Misterblu to add collision detection to BulletDotNET
2010-03-12 14:28:31 -08:00
Kitto Flora 7bd48d383d Resolved merge 2010-03-12 13:48:31 -05:00
Kitto Flora f6f6ef1532 Dynamics Integration Part 1 2010-03-11 19:12:38 -05:00
Jeff Ames f58a0394ed Formatting cleanup. Add copyright notices. 2010-03-10 13:15:36 +09:00
Melanie 8180c72cbc Merge branch 'master' into careminster-presence-refactor 2010-03-06 12:37:24 +00:00
Melanie 1f7a0cf892 Merge branch '0.6.9-post-fixes' into careminster 2010-03-06 12:24:09 +00:00
unknown 83929c69e3 - implementing server 1.38 functions
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06 11:59:16 +00:00
unknown c0bc25059c - implementing server 1.38 functions
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06 11:52:59 +00:00
Melanie 107a0a4905 Merge branch 'master' into careminster-presence-refactor 2010-03-04 11:02:01 +00:00
Justin Clark-Casey (justincc) 716e6f20e1 compiler warnings revealed that public PlaySoundSlavePrims properties were changing the wrong protected fields.
correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed.
2010-03-03 23:40:32 +00:00
Justin Clark-Casey (justincc) 8305e6af07 refactor: push sog.SendPartFullUpdate() down into sop where it better belongs
no functional changes
2010-03-03 23:29:09 +00:00
Melanie 028a87fe37 Merge branch 'master' into careminster-presence-refactor
This brings careminster on the level of master. To be tested
2010-03-03 02:07:03 +00:00
CasperW 7f61de8f57 Allow particles and texture anims to be persisted to XML. This behaviour is expected. 2010-02-25 14:14:53 +01:00
Jeff Ames af265e001d Formatting cleanup. 2010-02-15 19:21:56 +09:00
Revolution 9821c4f566 Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).

Direct flames and kudos to Revolution, please

Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Melanie c8f3bb56ff Merge branch 'master' into careminster 2010-02-08 22:11:38 +00:00
Justin Clark-Casey (justincc) f1b99c4a7f minor: one method doc 2010-02-04 21:35:56 +00:00
Melanie 776d62b9c6 Merge branch 'master' into careminster 2010-02-04 17:29:33 +00:00
Justin Clark-Casey (justincc) b1dfcccc9a Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-02-03 22:14:58 +00:00
Justin Clark-Casey (justincc) daa66c4811 add an IsRoot property to sop 2010-02-03 16:40:21 +00:00
Melanie 0f1a3f8ed2 Merge branch 'master' into careminster 2010-02-03 00:16:02 +00:00
Melanie fa121951d2 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-02-03 00:15:14 +00:00
radams1 88d0fc3b09 allow terrain collision events after regular collision check
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-03 00:15:04 +00:00
Justin Clark-Casey (justincc) dc82409106 minor: add method doc to sop.SetScriptEvents() 2010-02-02 19:04:06 +00:00
Melanie d5ed92cf38 Merge branch 'master' into careminster 2010-02-02 03:56:29 +00:00
Justin Clark-Casey (justincc) 08721be374 minor: rename GetScriptPrimType() to GetPrimType() 2010-02-01 22:33:15 +00:00
Justin Clark-Casey (justincc) 5432925a3b move hollow sphere faces bug back up to LSL_Api.cs 2010-02-01 22:29:21 +00:00
Justin Clark-Casey (justincc) ecc068fbe0 remove now duplicated shape code from LSL_Api.cs 2010-02-01 22:08:00 +00:00
Justin Clark-Casey (justincc) 3863cd1d23 Copy prim face color setting code from LSL_Api down into SOP so that non-LSL callers can use it 2010-02-01 21:35:05 +00:00
Melanie b80ea00265 Merge branch 'master' into careminster 2010-01-26 14:53:14 +00:00
Justin Clark-Casey (justincc) 38cfc9366c Fix a problem where llDie() calls were sometimes leaving dead objects behind.
When an object was deleted, the remove script instance call was aggregating the scripting events as normal.
This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket)
On some occasions, the QuitPacket would be sent before the full update was dequeued and sent.
In principle, you would think that a viewer would ignore updates for deleted prims.  But it appears that in the Linden viewer (1.23.5),
a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer.  Such prims have no properties
and cannot be removed from the viewer except by a relog.
This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
2010-01-25 21:51:58 +00:00
Kitto Flora 1abb70cc73 Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add associated methods. 2010-01-21 19:31:02 -05:00
CasperW 496a8a4f7c Fixed an issue with PayPrice sometimes being shared between multiple objects 2010-01-20 22:14:43 +01:00
Melanie 649d45a2d4 Merge branch 'master' into careminster 2010-01-11 02:04:58 +00:00
Melanie 2320b17ca9 Whitespace cleanup 2010-01-11 02:04:05 +00:00
Melanie 0ae861d7d7 Merge branch 'master' into careminster 2010-01-11 02:01:23 +00:00
Revolution a0859754c0 Adds llRotTarget and the events at_rot_target and not_at_rot_target.
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-11 02:00:40 +00:00
Melanie 511481e8d9 Merge branch 'master' into careminster 2010-01-10 19:59:49 +00:00
Melanie 2bf49cc1bb Clean CRs from previous patch 2010-01-10 19:58:44 +00:00
Revolution 038ec133e6 Adds land collision events.
CRs cleaned from patch

Signed-off-by: Melanie <melanie@t-data.com>
2010-01-10 19:58:18 +00:00
Melanie 46b5fe5acd Merge branch 'master' into careminster 2010-01-09 20:54:59 +00:00
Revolution 49c09ef24c Fixes prim to prim collision.
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-09 20:47:58 +00:00
Melanie d22bdb5095 Merge branch 'master' into careminster 2010-01-09 12:02:48 +00:00
Revolution 7dd43bef8c Fixes the Collision errors and adds more to llGetStatus
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-07 10:14:59 +00:00
Melanie 1121919b57 Solve conflict 2010-01-03 22:02:36 +00:00
Melanie 61ce884336 Merge branch 'master' into careminster 2010-01-03 21:43:39 +00:00
Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. 2010-01-04 06:17:30 +09:00
Melanie aa51b83fdc Merge branch 'master' into careminster 2009-12-31 23:31:45 +00:00
Revolution 3ec502f551 Readds llCollisionFilter and adds llPassCollision.
Applied with whitespace cleanup

Signed-off-by: Melanie <melanie@t-data.com>
2009-12-31 23:29:32 +00:00
Melanie 67cfe34e67 Merge branch 'master' into careminster 2009-12-31 06:42:33 +00:00
Melanie 9c4e6f060a This patch caused serialization errors and needs to be reexamined
Revert "[PATCH] Adds llCollisionFilter"

This reverts commit eab2b4c6a9.
2009-12-31 06:41:10 +00:00
Melanie 643cc7a0ee Merge branch 'master' into careminster 2009-12-31 04:53:05 +00:00
Melanie eab2b4c6a9 [PATCH] Adds llCollisionFilter
Thank you, Revolution. Applied with minor changes.
2009-12-31 04:48:59 +00:00
Melanie fa0621b486 Merge branch 'master' into careminster 2009-12-22 00:41:56 +00:00
Melanie e530180c1e Glue code for a couple of new LSL function implementations 2009-12-22 00:26:12 +00:00
Kitto Flora e38e8ae987 Fix mantis #10 & #14 2009-12-19 19:54:44 -05:00
Kitto Flora 7cd44c1a81 Fix prim linking bug, Manis #14 2009-12-15 20:04:53 -05:00
KittoFlora ee9d46c825 Correct AbsolutePosition calculation 2009-12-08 05:49:05 +01:00
KittoFlora 0d1d437bd3 Fix linked physical daughter prim position update. 2009-12-06 21:11:59 +01:00
KittoFlora cc8246206d Secnond revision of Sit and Stand for unscripted prims; Comment out
spammy debug messages in Interregion....
2009-12-05 09:03:02 +01:00
Melanie 06f41bb017 Merge branch 'master' into careminster 2009-11-26 17:27:03 +00:00
Melanie 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to
pass script state and assembly again properly. Reintroduce respecting tht
TrustBinaries flag. Changes the interregion protocol! No version bump
because it was broken anyway, so with a version mismatch it will simply
stay broken, but not crash. Region corssing still doesn't work because
there is still monkey business with both rezzed prims being pushed across
a border and attached prims when walking across a border. Teleport is
untested by may work.
2009-11-26 17:03:09 +00:00
CasperW d114713694 Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim lock handler. This gives us:
- Faster prim inventory actions. Multiple threads can read at once.
 - Fixes the known prim inventory thread locks
 - In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
2009-11-24 18:02:12 +01:00
Melanie df121a7cd0 Merge branch 'master' into careminster 2009-11-23 04:24:58 +00:00
Melanie 0844e5951c Merge branch 'master' into careminster 2009-11-21 16:00:18 +00:00
Teravus Ovares (Dan Olivares) 7760da1a4c * Fixes the second of two terse update issues. Physical objects should react normally again. 2009-11-21 04:39:41 -05:00
Teravus Ovares (Dan Olivares) 0ffda7128e * Fixes one of two terse update issues. There's still one left, but this one fixes the situation where the object on the server is moving but no updates are being sent. 2009-11-21 04:33:34 -05:00
KittoFlora 873c9098d8 Merge branch 'careminster' into tests 2009-11-16 01:40:15 +01:00
unknown 28aa8010b2 - Lower TIME_MS_TOLERANCE to 200ms - Allow m_updateFlag to be reset to 0 in the event of a terse update being rejected - Re-add a synchronous SendTo for certain types of packets 2009-11-15 19:40:58 +00:00
John Hurliman 5145dfa53c * Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint
* LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
2009-11-09 17:13:56 -08:00
John Hurliman a13e25ebbe Initialize SceneObjectPart.RotationOffset to Quaternion.Identity 2009-11-04 16:19:56 -08:00
John Hurliman 0e8b5c7ffa Fixing race conditions in the SceneObjectPart properties 2009-11-02 11:40:57 -08:00
John Hurliman 67ac9881fa Removing duplicate SceneObjectPart.RotationalVelocity property 2009-11-02 11:28:35 -08:00
John Hurliman 7132877075 * Log progress messages when loading OAR files with a lot of assets
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars
* Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
2009-10-29 01:46:58 -07:00
John Hurliman 1c9696a9d2 Always send a time dilation of 1.0 while we debug rubberbanding issues 2009-10-28 15:11:01 -07:00
John Hurliman b81c829576 * Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up
* Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground
* Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-28 14:13:17 -07:00
John Hurliman a65c8cdc38 * Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
2009-10-28 12:45:40 -07:00
John Hurliman cdbeb8b83b Track timestamps when terse updates were last sent for a prim or avatar to avoid floating away forever until a key is pressed (deviates from SL behavior in a hopefully good way) 2009-10-28 03:21:53 -07:00
KittoFlora 1113b3b6eb Merge branch 'vehicles' into tests
Conflicts:

	OpenSim/Region/Physics/Manager/PhysicsActor.cs
	OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
2009-10-27 22:42:55 +01:00
John Hurliman fefe767476 Lowering the position tolerance of terse updates for ScenePresences to mitigate some of the rubberbanding issues while we are sending incorrect time dilation values 2009-10-27 13:16:58 -07:00
John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
John Hurliman b6651ce790 * Double the priority on avatar bake texture requests to get avatars rezzing in faster than the surrounding scene
* Adds duplicate tracking for SceneObjectParts and ScenePresences to avoid sending out duplicate ImprovedTerseObjectUpdate packets
2009-10-26 18:22:32 -07:00
KittoFlora 8428b25939 Add llRotLookat pt1. 2009-10-26 00:10:23 +01:00
John Hurliman 730930955a Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
* Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff

* Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape()

* Improved the instantiation of PrimitiveBaseShape
2009-10-25 00:40:21 -07:00
John Hurliman 588361e2a2 Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 2009-10-23 01:02:36 -07:00
Melanie c4969d47d9 Merge branch 'master' into vehicles 2009-10-22 07:12:10 +01:00
John Hurliman 233e16b99c * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away
* Changed the Send*Data structs in IClientAPI to use public readonly members instead of private members and getters
* Made Parallel.ProcessorCount public
* Started switching over packet building methods in LLClientView to use Util.StringToBytes[256/1024]() instead of Utils.StringToBytes()
* More cleanup of the ScenePresences vs. ClientManager nightmare
* ScenePresence.HandleAgentUpdate() will now time out and drop incoming AgentUpdate packets after three seconds. This fixes a deadlock on m_AgentUpdates that was blocking up the LLUDP server
2009-10-18 20:24:20 -07:00
John Hurliman 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
John Hurliman d44b50ee46 * Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time
* Removed two redundant parameters from SceneObjectPart
* Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs)
* Committing a preview of a new method for sending object updates efficiently (all commented out for now)
2009-10-15 15:25:02 -07:00
Melanie 0744292b47 Merge branch 'master' into vehicles 2009-10-05 10:17:23 +01:00
dahlia efebc809ce disable physics actors for flexible prims 2009-10-04 02:54:36 -07:00
Melanie 41ff39414b Merge branch 'master' into vehicles 2009-10-01 14:08:15 +01:00
Jeff Ames 606e831ff5 Formatting cleanup. 2009-10-01 09:38:36 +09:00
Kitto Flora d43f739cef And another merge issue 2009-09-30 19:05:39 +02:00
Kitto Flora 11750a272e And another 2009-09-30 19:04:06 +02:00
Kitto Flora 6b65eb76d0 Another small change to avoid later merge conflict 2009-09-30 19:01:55 +02:00
Kitto Flora 53fbc970ca Small chaneg to adapt to trunk 2009-09-30 18:58:52 +02:00
opensim 827b0fb199 Commit initial version of KittoFlora's vehicle changes 2009-09-30 18:51:02 +02:00
Jeff Ames ee205e7e81 Formatting cleanup. 2009-10-01 01:17:47 +09:00
Alan M Webb 2a7bedb5e9 This fix addresses the problem where phantom objects do not
always behave like they are phantom, and llVolumeDetect
  seems to operate in a random fashion.

Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-29 16:55:03 +02:00
Jeff Ames f00126dc2d Add copyright header. Formatting cleanup. 2009-09-29 08:32:59 +09:00
Alan M Webb 88294d9ebf While running a test case I had written to pursue problems with
llDie() not always completely working, I discovered I was
  getting a lot (60+ over 6000 iterations of the test case)
  null pointer exceptions in various physics related checks in
  SceneObjectPart. It was apparent that the (frequent) checks for
  PhysActor being non-null is an insufficient protection in a
  highly asynchronous environment. The null reference exceptions
  are one example of failure, but it could also happen that a
  sequence started with one instance of a PhysicsActor might
  finish with another?
  Anyway, I have implemented a safer mechanism that should
  stop the errors. I re-ran my test case with the fix in place,
  and completed nearly 1000 iterations without a single occurrence.

  SceneObjectPart is seriously in need of rejigging, if not for
  this reason, then for its ridiculous size.

Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-17 17:49:13 +02:00
Teravus Ovares (Dan Olivares) c605509da3 * Lock timers when Calling Start() and Stop() when the Thread Context is murky. This affects Mono only. 2009-09-09 16:20:19 -04:00
Teravus Ovares (Dan Olivares) 44b7c39c93 * Fix the reason why physical vehicles have a problem in virtual regions. 2009-08-29 21:47:28 -04:00
Diva Canto 6808b9109e Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim into inventory-connector 2009-08-16 08:59:58 -07:00
Jeff Ames 9d9fcac038 Misc cleanup. 2009-08-16 17:14:21 +09:00
Diva Canto 1bbf06405c Changed FromAssetID to FromItemID 2009-08-15 09:36:45 -07:00
Jeff Ames 1123a326ab Formatting cleanup. Fix some compiler warnings. 2009-08-13 15:43:24 +09:00
Melanie 4ee8d8a813 Another stab at cmickeyb's patch for script GC.
Moved the Close() for the appdomain-hosted parts into a new destructor
on ScriptInstance.
2009-08-07 20:43:23 +01:00
Melanie f8d8366bfa Revert the XEngine memleak patch, it causes premature GC.
This matches behavior seen with an earlier attempt to do this, apparently
the sponsor mechanism does't work in Mono
2009-08-07 03:04:06 +01:00
Melanie 91f6898b26 |From: James J Greensky <jame.j.greensky@intel.com>
|Date: Wed, 5 Aug 2009 09:51:52 -0700
|Subject: [PATCH] Closed two major memory leaks for scripted objects
|
|Two major memory leaks for the scripted objects were fixed
|- One leak had to do with remoting acrossing app domains.  When a script and
|  its controlling agent communicate across an application boundary, it calls
|  functions on a stub proxy object that then invokes the remote method on
|  the object in the other app domain. These stub objects (two for each script)
|  were setup to have infinate lifetimes and were never being garbage collected.
|- The second leak was the result of adding a scene object part instance method
|  to a scene event and never removing it.  This cause the event's delegate list
|  to maintain a link to that object which is then never freed as the scene event
|  object is never destroyed.

Patch applied, please direct feedback to me. Possible issue: Longtime idle
scripts like vendors may fail.
2009-08-06 22:03:20 +01:00
Melanie 17bdc45c5c Add plumbing for the SceneObjectDeleter to wait for the script engine to
allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
2009-08-04 03:17:13 +01:00
Melanie Thielker fb4067c844 A stab at implementing llSetDamage. Not persistent. 2009-07-15 00:10:01 +00:00
MW 7a2c41dea0 Extracted the code that handles the sending of prim updates to the client, from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes.
By extracting this code, it should make it easier to experiment with different ways of managing the update process. [Next step to make this module based, could be to create a SceneViewerFactoryModule]
2009-06-26 12:09:43 +00:00
Jeff Ames a23d64dec1 Formatting cleanup. 2009-06-10 04:28:56 +00:00
Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Justin Clarke Casey 95643971be * refactor: little tweaks to trigger another build 2009-05-29 21:10:17 +00:00
Justin Clarke Casey 6eb191c87b * Add save xml2 serialization test 2009-05-29 20:20:47 +00:00
Dahlia Trimble 05cbf0b502 reinstate a hopefully more robust experimental decoded sculpt map caching scheme 2009-05-29 06:50:15 +00:00
Dahlia Trimble 1609e7eac0 disable sculpt map caching until a better method of avoiding asset requests can be found 2009-05-29 05:11:50 +00:00
Dahlia Trimble 9493de7f4e null test for texture assets when using cached sculpt map
addresses mantis #3735
2009-05-29 04:29:55 +00:00
Dahlia Trimble db4f8d1298 Experimental decoded sculpt map caching 2009-05-29 02:46:35 +00:00
Dr Scofield 901fdca13b From: Chris Yeoh <cyeoh@au1.ibm.com>
The attached patch implements llPassTouches. It has been added
to the export/import XML along with the flag for AllowedInventoryDrop.

The MySQL backend has been updated as well, though I haven't
done one of those before so could do with a check. I added
the migration mysql file as well.

The other data backends need updating as well.
2009-05-27 18:01:06 +00:00
Dr Scofield c18c1f6c7c Revert "From: Chris Yeoh <cyeoh@au1.ibm.com>"
This reverts r9666. for some reason the mysql update does not work.
2009-05-25 11:32:31 +00:00
Dr Scofield 0bff818d39 From: Chris Yeoh <cyeoh@au1.ibm.com>
The attached patch implements llPassTouches. It has been added
to the export/import XML along with the flag for AllowedInventoryDrop.

The MySQL backend has been updated as well, though I haven't
done one of those before so could do with a check. I added
the migration mysql file as well.

The other data backends need updating as well.
2009-05-25 11:26:36 +00:00
diva 5e4fc6e91e Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems: 
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
2009-05-15 05:00:25 +00:00
Justin Clarke Casey 257fc5515a * minor: remove some mono compiler warnings, minor cleanup 2009-05-04 15:38:36 +00:00
Charles Krinke ad4738ff33 Thank you kindly, RemedyTomm, for a patch that fixes:
llSetPrimitiveParams in a large linkset can disrupt the 
entire region. However, when the script is in a large 
linkset, it appears to totally lag out the scene and 
stops updates from being sent.
2009-04-25 19:54:51 +00:00
Teravus Ovares 21d4423030 * Allow passing of material type to physics engine
* Define low friction and medium bounce for Glass
2009-04-20 03:07:53 +00:00
nlin 8e6c20b27f Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag
Addresses Mantis #3381

The current implementation works as expected if the object has no rotation or 
only rotation around the Z axis; you can spin the object left or right (around
the world Z axis).

It works a little unexpectedly if the object has a non-Z-axis rotation; in this
case the body is spun about its local Z axis, not the world Z-axis. (But SL 
also behaves oddly with a spin on an arbitrarily rotated object.)
2009-04-10 06:39:52 +00:00
Teravus Ovares 52c482a7a7 * This updates LibOMV to the current release 0.6.0 on March 19 2009
* Important:  HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder.
This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll.   It still uses the Same HttpServer namespace though.
2009-03-27 22:13:09 +00:00
Justin Clarke Casey 30ffefb67b * refactor: call some EventManager triggers directly rather than through scene 2009-03-27 20:41:35 +00:00
Dahlia Trimble 5cc372fab4 add a taint to SOP.UpdateShape() - addresses Mantis #3277 2009-03-11 04:13:35 +00:00
Charles Krinke b637a11b58 Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:
llSetHoverHeight() should not clamp the x/y position of an object the way MoveTo does, 
and it should recalculate the absolute height to hover at as an object moves to reflect 
the current ground/water height under it.
Correctly implementing required adjusting the Physics interfaces and implementing at 
the physics plug-in level. The attached is a patch that correctly implements 
llSetHoverHeight() including updates to the ODE physics plug-in.
2009-03-06 23:01:35 +00:00
Justin Clarke Casey 0de34e9a18 * remove now unused serialization code 2009-03-05 18:36:37 +00:00
lbsa71 41c883ea47 * Refactored SOP.FolderID weirdness by removing calls to empty setter. YEs, I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them.
* So, SOP.FolderID is actually a cruft field that should be removed.
2009-02-25 11:01:38 +00:00
Charles Krinke 8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
2009-02-22 20:52:55 +00:00
Justin Clarke Casey 01f70de2ea * Consistently lock part.TaskInventory as pointed out in http://opensimulator.org/mantis/view.php?id=3159
* Not locking causes enumeration exceptions as described in this matis
* part.TaskInventory needs to be locked for every access as it's a dictionary
* Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is 
cloned instead
2009-02-20 14:04:29 +00:00
Justin Clarke Casey 93837807ff * refactor: remove AssetCache field hanging off Scene
* This is always available at Scene.CommsManager.AssetCache
2009-02-16 19:15:16 +00:00
Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.

The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.

I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00