Commit Graph

1132 Commits (35616339f3a57b27601495aaee9599554f0e779d)

Author SHA1 Message Date
Dan Lake 88b094cbf7 Simplify sit code a bit by determining correct animation in HandleSit instead of HandleSitRequest. This eliminates m_nextSitAnimation, an unneeded state-saving variable in ScenePresence 2012-12-13 13:05:28 -08:00
UbitUmarov 5ad424a792 right fix this time ?? 2012-12-13 07:48:29 +00:00
UbitUmarov 94a659a9e0 fix the 'fix' 2012-12-13 07:46:33 +00:00
UbitUmarov c0368f4143 fix coment out code not in use 2012-12-13 07:39:10 +00:00
UbitUmarov b3a77c16bd FIX small avatars movement on terrain. (avatar appearance getting even
more messy)
2012-12-13 07:34:27 +00:00
UbitUmarov c73c2fb070 add some default size setting and checks 2012-12-07 21:53:33 +00:00
UbitUmarov 93bede4e6a revert the use of avatar skeleton and use avatar size provided by viewers,
since at least for now seems good enought
2012-12-07 21:26:58 +00:00
UbitUmarov 2ea0dc55d7 create a new ode character also with the new information 2012-12-07 20:06:35 +00:00
UbitUmarov d2499c4c31 *TEST* Use new avatar size in ubitODE. 2012-12-07 15:54:46 +00:00
UbitUmarov de3180a63e avatar collision plane send to viewer is only relative to feet. change
avatar collider, just rounding the boxes, etc
2012-12-05 23:19:18 +00:00
UbitUmarov 8aa5fdb6a3 *TEST* diferent avatar collider 2012-12-03 19:45:45 +01:00
Melanie 45eedb635a Merge branch 'master' into careminster 2012-11-20 20:25:15 +00:00
Justin Clark-Casey (justincc) 597a101b9f Minor formatting for 0962a35d and a few one-line comments as to why that code is there 2012-11-20 05:09:44 +00:00
Iain Oliver 0962a35d2f Fix movetotarget on mega regions. 2012-11-20 04:54:13 +00:00
Melanie 7ad082f7c3 Merge branch 'avination' into careminster 2012-11-17 02:58:14 +00:00
teravus 4fa088bafb Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule. 2012-11-04 22:57:24 -05:00
Melanie d0473b73da Merge branch 'master' into careminster 2012-11-03 15:38:47 +00:00
Dan Lake 2e106cd5de Change to earlier commit for TargetVelocity to support distributed physics. 2012-11-02 03:09:04 -07:00
Melanie e7a6328ea4 Merge branch 'master' into careminster 2012-11-01 15:52:32 +00:00
Dan Lake ffe4d738fb Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions. 2012-10-31 17:13:18 -07:00
Melanie 28a4ea73ea Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/ChildAgentDataUpdate.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-10-31 00:13:33 +00:00
Melanie fd9cb3cb68 Store and send the current movement animation state to a new sim on crossing 2012-10-30 23:08:22 +00:00
Melanie 48569e856a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-30 01:02:20 +00:00
Justin Clark-Casey (justincc) c97890ca69 Add "force gc" region console command which manually invokes garbage collection.
For debugging purposes.
2012-10-29 22:53:06 +00:00
Melanie f3f794a122 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-26 21:47:41 +01:00
Melanie 26cc57b6ca Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
2012-10-26 21:13:01 +01:00
Oren Hurvitz b4923da334 Changed "course" to "coarse" in several places 2012-10-25 23:32:37 +01:00
Melanie 21c476228a Merge branch 'avination' into careminster 2012-09-10 13:53:00 +01:00
Melanie 924df14c5e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
	OpenSim/Framework/Servers/VersionInfo.cs
2012-09-07 19:49:46 +01:00
UbitUmarov 23be1cf1cd remove fireandforget call to EnableChildAgents at end on CompleteMovement,
since this is already on own thread and its at the end of it.
2012-09-07 09:40:28 +01:00
Melanie 9ae293881a Make friend notifies and closing child agents async because both can
block the heartbeat thread if the sim being contacted is unresponsive
2012-09-04 22:53:52 +02:00
UbitUmarov d4fad2ba42 a forgotten file plus minor changes. Imp and SL viewer seem to preserve
flight. FS 4.2.2 does not.
2012-09-04 07:32:03 +01:00
SignpostMarv 8d431c6359 formatting 2012-09-04 00:03:43 +01:00
SignpostMarv 663bfbb372 although the attachmentPoint argument is a uint, zero is not a valid attachment point 2012-09-04 00:03:43 +01:00
Melanie 007a45aa76 Merge commit 'a0d178b284050df64d0eb5b9728565fd72615c22' into careminster 2012-08-25 18:08:10 +01:00
Justin Clark-Casey (justincc) ba58331b29 Extend "Restarting scripts in attachments" debug log message to show actual name of user and the region they are in 2012-08-24 22:56:05 +01:00
Melanie aee7a31bc3 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-08-18 13:17:39 +01:00
Robert Adams 7243d4f842 BulletSim: Properly regenerate hulls when objects made physical.
This fixes the problem of non-base shapes (cubes and spheres)
    falling through the terrain.
2012-08-17 14:45:18 -07:00
Robert Adams 5c192b9bab Modify order of code so SOP doesn't set the physics actor flying
property multiple times every time Update is called.
This eliminates zillions of settings which is better for BulletSim.
The should be no functionality change.
2012-08-17 13:34:20 -07:00
UbitUmarov b95caaa453 on presence close(), release animator and OnRegionHeartbeatEnd event 2012-08-03 20:13:51 +01:00
Melanie 70996603e5 Merge branch 'avination' into careminster 2012-08-01 00:07:57 +01:00
Melanie bd262fe3ed Correct StandUp position and rotation 2012-07-30 03:05:57 +02:00
Melanie e012c81d7c Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-29 16:11:20 +01:00
Melanie 729046e1ad See that if controls are taken, those are released before taking new ones 2012-07-29 15:10:12 +02:00
Melanie 7da744566d Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-07-20 09:31:06 +01:00
Justin Clark-Casey (justincc) e94831ddab Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
Even where checks are being made they aren't enough since they all assume that the Animator they just checked is still there in the next line, which is not necessarily the case without locking.
The memory used is small and these should be GC'd anyway when the SP is released.  If this is not happening then the wider problem of old SPs being retained needs to be resolved.
2012-07-19 22:59:28 +01:00
Melanie 0bc8238a6c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Watchdog.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-07-11 03:56:50 +01:00
Justin Clark-Casey (justincc) 337ea019bd If a part has a sit target and an avatar is already sitting, allow another avatar to sit in the position given if no sit target was set.
Previous behave was that the second avatar could not sit.
This matches behaviour observed on the LL grid.
2012-07-10 23:55:22 +01:00
Justin Clark-Casey (justincc) cdea572d2e refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar() 2012-07-10 23:50:04 +01:00
Justin Clark-Casey (justincc) 11e0ad6dc8 Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
This reverts commit c8f0d476d2.
On reconsideration, I think this is less readable since immediately following code still sets SitTargetAvatar directly
2012-07-10 23:39:05 +01:00
Justin Clark-Casey (justincc) c8f0d476d2 refactor: Add SOP.IsSitTargetOccupied to improve readability 2012-07-10 23:34:40 +01:00
Justin Clark-Casey (justincc) 69a6f6e3cd refactor: use sit orientation argument passed in to SP.SendSitResponse() rather than creating a new copy
There are no issues with side-effects since this is a struct.
2012-07-10 23:26:40 +01:00
Justin Clark-Casey (justincc) e8347b7095 Move common code to detect whether a part has a valid sit target into a SOP property rather than being repeated in SP.
This also makes the detection in SP.FindNextAvailableSitTarget() and SendSitResponse() identical.
Previously they varied slightly (SendSitResponse didn't check for an older type of invalid quaternion) but the practical effect is most probably zero.
2012-07-10 23:21:39 +01:00
Justin Clark-Casey (justincc) 506437b684 Remove log line accidentally left in SP.SendSitResponse() 2012-07-10 23:06:34 +01:00
Justin Clark-Casey (justincc) d6f563794e Don't allow a prim to be sat upon if its part of an attachment 2012-07-09 21:43:44 +01:00
Justin Clark-Casey (justincc) 2eaa6d5ace Do not allow a script to attach a prim if its being sat upon.
This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar.
This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar.
Recording HashSet is null if there are no sitting avatars in order to save memory.
2012-07-09 21:24:32 +01:00
Melanie 26d89777d8 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
	OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-06 20:51:18 +01:00
Melanie 41a1903c60 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
2012-06-28 03:21:08 +01:00
Justin Clark-Casey (justincc) d043213317 refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule. 2012-06-27 00:41:46 +01:00
Melanie 7cc5b3d7d3 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-06-26 17:35:55 +01:00
Justin Clark-Casey (justincc) e5b739aaeb When attachments are being saved and deleted for a closing root agent, delete first to avoid a hud race condition with update threads.
If delete doesn't occur first then the update thread can outrace the IsAttachment = false necessary to save attachments and send hud artifacts to other viewers.
2012-06-25 22:48:13 +01:00
UbitUmarov 9ca9770cf6 fix a seg fault in sp.cs 2012-06-25 00:44:09 +01:00
UbitUmarov 8cf414ba32 *CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment ) 2012-06-17 11:38:40 +01:00
Melanie ff21007b93 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-15 15:48:34 +01:00
UbitUmarov 7bd274b3d3 Changed t adding the avatar dependent sit offset and not subtracting, so not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails() 2012-06-13 04:59:09 +01:00
UbitUmarov b4ab9a7350 *TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. Changed the sign of the sitoffset dependent on avatar size in SP.cs. Removed that offset correction from SET/GET..primitiveParams in LSL api. If the sign needs to be the previus one, then all references to avatar positions on LSL api need to be fixed with that correction, not only SET/GETprimitiveParams. 2012-06-13 01:26:15 +01:00
UbitUmarov 5fd6f678a4 Moved auxiliar funtions of last commit from sop to lsl api since they are only used on one place each 2012-06-12 02:20:47 +01:00
UbitUmarov 24e8e5d818 *UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar code in SOP.cs 2012-06-12 01:26:03 +01:00
Justin Clark-Casey (justincc) bab7dab4c5 Comment out the scene presence sitting debug log messages for now 2012-06-11 23:37:16 +01:00
Melanie 76a9885ad2 Merge branch 'master' into careminster 2012-06-11 23:15:38 +01:00
Melanie 84377a23db Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
	OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
	OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
2012-06-11 16:56:40 +01:00
Melanie efff5a7c0d Fix a corner case where checking for region corssing may cross an avatar back if
it's pending to be sat onto a vehicle that is in the process of crossing.
2012-06-08 18:25:36 +02:00
Justin Clark-Casey (justincc) 30f4a33f01 Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTeleport() if an agent needs closing.
This is always done as part of Scene.RemoveClient()
Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.
2012-06-08 01:26:43 +01:00
Melanie 8ebe2cd3da Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-06-08 01:12:37 +01:00
Melanie 8e735efff0 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-02 02:01:48 +01:00
Melanie 928e3e9e21 Fix LSL animation state reporting and animation state transitions on crossing 2012-06-01 23:04:28 +02:00
Melanie e696d1d952 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-05-31 03:37:43 +01:00
Melanie 100d2968c4 Add advanced collision processing into ScenePresence 2012-05-29 17:24:17 +02:00
Melanie c46b31a9b4 Re-add script collisions that were lost in a merge 2012-05-29 16:58:08 +02:00
Melanie 78e657fd8d Merge branch 'avination' into careminster 2012-05-27 19:35:36 +01:00
UbitUmarov 2767574d0f fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable value ( 1m); 2012-05-19 18:10:44 +01:00
UbitUmarov 10889c86d9 reduce useless waste of cpu. Make character collision events be done similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) 2012-05-19 16:35:48 +01:00
Melanie ebd9d2618b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
2012-05-19 13:34:44 +01:00
UbitUmarov 98a2c7bfee modulate collision sounds intensity with relative collision speed 2012-05-19 01:10:39 +01:00
BlueWall 895dadbdbd Cleanup + change properties to set fields with private set : Thanks Justin for the tip. 2012-05-18 19:34:12 -04:00
BlueWall c05f87b50c Provide Telehub setting to allow use of landmarks
Setting to allow use of landmarks to override telehub routing. Default is off.
2012-05-18 17:51:38 -04:00
Justin Clark-Casey (justincc) 521ad080f1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-17 23:56:36 +01:00
Justin Clark-Casey (justincc) 4d34763f8c Check agent limit against root agent count rather than both root and child agents
From sl docs such as http://community.secondlife.com/t5/English-Knowledge-Base/Managing-Private-Regions/ta-p/700115
agent should apply to avatars only.
This makes sense from a user perspective, and also from a code perspective since child agents with no physics or actions take up a fraction of root agent resources.
As such, the check is now only performed in Scene.QueryAccess() - cross and teleport check this before allowing an agent to translocate.
This also removes an off-by-one error that could occur in certain circumstances on teleport when a new child agent was double counted when a pre-teleport agent update was performed.
This does not affect an existing bug where limits or other QueryAccess() checks are not applied to avatars logging directly into a region.
2012-05-17 23:33:26 +01:00
Melanie b4cd8b491b Merge branch 'avination' into careminster 2012-05-17 13:34:47 +01:00
Melanie 34f20b7fe3 Merge branch 'master' into careminster 2012-05-17 13:28:25 +01:00
BlueWall 295bb3227d Force the default Telehub router if no matches are found in the config. 2012-05-17 00:47:19 -04:00
UbitUmarov e4231e95a9 increase avatars collisions report to 10 per sec, Stopped sound on avatar to volumedetect collision 2012-05-17 04:41:46 +01:00
UbitUmarov 038986baff add avatar colision sounds. Changed test sound UUID 2012-05-17 04:14:13 +01:00
Melanie 6126b6da72 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-05-14 23:32:49 +01:00
BlueWall 7c229c8b81 Add configurable SpawnPointRouting
Will use one of three selected methods to route avatar landing
	points when using Telehubs. The setting is in [Startup] using
        SpawnPointRouting = closest/random/sequence

	closest: The default setting. Routes avatar to the nearest SpawnPoint
	to the location.

	random: Picks random SpawnPoints to land the avatar.

	sequence: Follows a sequence to place the avatar on the next available
	SpawnPoint location

Conflicts:

	OpenSim/Region/Framework/Scenes/Scene.cs
2012-05-13 17:20:54 -04:00
Melanie fe029cf4e8 Merge branch 'avination' into careminster 2012-05-13 01:25:03 +01:00
UbitUmarov 7461fe4554 TEST MESS* reduce animation packets send. Added onchangeanim event with parameters to define if to add or remove, and if to send anims pack on that evocation, etc 2012-05-12 15:27:37 +01:00
Melanie 50321fb7bf Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-05-09 00:43:33 +01:00
Dan Lake 3bc5620d74 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-08 16:06:02 -07:00
Dan Lake 20952c75c5 Trigger event when scene presences are updated 2012-05-08 16:05:34 -07:00
Talun c21c9e13ef Mantis 1456 same region teleport of a sitting avatar.
Region to region was fixed some time ago in EntityTransferModule.
This applies the same fix for same region teleports.
2012-05-09 00:02:13 +01:00
Melanie b62cc3ce0a Merge branch 'avination' into careminster 2012-05-05 10:32:22 +01:00
Melanie 31ab8b2fe0 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/WebUtil.cs
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-05-05 10:32:04 +01:00
Talun 92fde6ed26 Mantis 60004 problems with damage and llSetDamage. In damage enabled areas this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area 2012-05-04 21:01:09 +01:00
Melanie 333d013b5c Add the default animation to the child agent data update 2012-05-04 20:33:48 +02:00
Melanie b5b21013da Reverse the order of physics event unsubscription to allow GC. Adapted from Unit's reverted patch 2012-05-04 20:06:42 +02:00
Melanie 1183310a05 Retain velocity on walking crossing - adapted from Ubit's reverted patch 2012-05-04 20:05:51 +02:00
Melanie 88c4c7283f Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);"
This reverts commit 12c9916193.
2012-05-04 20:02:14 +02:00
UbitUmarov 12c9916193 *TO TEST/REVIEW* added current default animation in animationSet.cs to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0); 2012-05-04 19:19:54 +01:00
Justin Clark-Casey (justincc) fcd5b0817b Reinsert a 2000ms delay before closing a no longer required agent on the source region after teleport to resolve Imprudence teleport problems.
Viewers 1 and 3 are fine with doing this immediately.  However, Imprudence has a small delay (<200ms, >500ms) after receiving the AgentCompleteMovement reply packet on the destination region before regarding that region as the currnet region.
If Imprudence receives a DisableSimulator in this period, it quits.
We are not restoring the full 5000ms delay since this brings back a bug where teleports permanently fail if an avatar tries to teleport back too quickly.
This commit also sends the AgentCompleteMovement packet to the client before telling the source region to release its old agent, in order to further cut down any possibility of the DisableSimulator being recieved before the AgentMovementComplete.
2012-05-03 22:30:36 +01:00
Melanie 2af7f50f26 Stabilize sit position on region crossing 2012-05-03 02:07:55 +02:00
Melanie 9f9693dab8 Clear permissions given to the object we stand up from 2012-05-03 01:18:51 +02:00
Melanie bf630fb808 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
	OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
2012-05-02 01:37:51 +01:00
Justin Clark-Casey (justincc) 9d2e1c67a8 Add regression test for teleporting between neighbouring regions on the same simulator
This adds a non-advertised wait_for_callback option in [EntityTransfer].  Default is always true.
Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
2012-05-01 23:14:12 +01:00
Melanie 4b982db252 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLAssetData.cs
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Data/MySQL/MySQLUserAccountData.cs
2012-04-30 19:04:38 +01:00
Justin Clark-Casey (justincc) d0598c63f3 refactor: Simplify by combining SafeSendControlsToScripts() from fe8e835 into SendControlsToScripts() (instead of SendControlToScripts()). 2012-04-30 17:33:08 +01:00
Oren Hurvitz fe8e835bfc Fixed: scripted controls didn't work if the avatar was sitting down
This fixes a bug introduced in 6473674bbf
2012-04-30 17:18:15 +01:00
Melanie 174fa4a70f Merge branch 'avination' 2012-04-29 01:33:40 +02:00
Melanie dcbcbd697f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
2012-04-27 22:28:09 +01:00
Oren Hurvitz 6473674bbf Fixed: custom walking animations didn't stop when the avatar stopped walking.
This happened because the scripts were notified about control changes (e.g., the user stopped pressing the Forward key) when the animation was still WALK, so the script didn't stop the walking animation. Fixing this required: a) Update the movement animation *before* notifying the script; b) Add locking to prevent clashes with the Heartbeat thread (which also updates the animations); c) Handle the case of a user who stops walking just as the avatar is in the air: the avatar should STAND in that case, not WALK.

This reverts commit feef1dd732.
2012-04-27 20:47:02 +01:00
Melanie 90305001de Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-04-27 17:09:49 +01:00
UbitUmarov 8ef7df5a56 test 2012-04-27 11:01:34 +01:00
UbitUmarov 2006188ee5 test 2012-04-27 10:49:32 +01:00
UbitUmarov 2419de2b6d test 2012-04-27 10:10:31 +01:00
UbitUmarov fedc9eb105 itest 2012-04-27 09:50:53 +01:00
UbitUmarov cadbfcc011 itest 2012-04-27 09:15:31 +01:00
UbitUmarov b948826b7e test 2012-04-27 09:09:29 +01:00
UbitUmarov 03450dee39 testing.... 2012-04-27 08:11:18 +01:00
UbitUmarov 76d9040ed4 testing 2012-04-27 02:54:39 +01:00
UbitUmarov a64a9e48de TESTING 2012-04-27 01:43:27 +01:00
UbitUmarov 30ab9647ba TEST more changes 2012-04-27 01:24:44 +01:00
UbitUmarov 61e99fba87 TEST more options to avnLocalTeleport 2012-04-27 01:18:30 +01:00
UbitUmarov 2cf6023892 TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped) to scenepresence.cs 2012-04-27 01:06:07 +01:00
Justin Clark-Casey (justincc) cb6791fb30 Tweak log messages on local region to region teleport path to help with problem resolution. 2012-04-26 22:35:25 +01:00
Justin Clark-Casey (justincc) 74dbfe6bb5 Comment out avatar move to target message for now. 2012-04-25 23:46:42 +01:00
Melanie db31c9fe58 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-04-25 19:15:40 +01:00
Melanie 916e372382 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-04-25 16:49:07 +01:00
Melanie 3be3189ee0 Commit the avination Teleport() methods (adaptedto justincc's changes) 2012-04-25 04:00:01 +01:00
Melanie 9a23501824 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-04-25 02:33:39 +01:00
Justin Clark-Casey (justincc) 683cfc6f82 refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()
These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
2012-04-25 02:07:55 +01:00
Justin Clark-Casey (justincc) a65ca24701 Add regression test TestSameRegionTeleport() 2012-04-25 01:51:40 +01:00
UbitUmarov f0ba6c84e4 fix animations if sited in ground also 2012-04-24 07:27:14 +01:00
Melanie 159b3b27ca Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-04-23 21:13:08 +01:00
UbitUmarov 26fd1e3a0c fix a bug i added fixing another.... 2012-04-22 03:08:47 +01:00
Melanie 65b3e13010 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-04-20 00:17:14 +01:00
Melanie 411bd0574d Allow setting a specific target velocity on TeleportWithMomentum 2012-04-18 22:16:59 +02:00
Melanie 74aa8eee12 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-17 01:54:54 +01:00
Melanie ab1a3688e2 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-04-17 01:50:49 +01:00
Justin Clark-Casey (justincc) 24a0cc5261 refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.
This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities.
As per opensim-dev mailing list.
2012-04-17 01:25:41 +01:00
UbitUmarov 3999822e13 Use chode character actor.SetMomentum() to force full restore Velocity in scenepresence TeleportWithMomentum(), since actor.Velocity was selected by original coders as the input of a desired velocity (even 'forces') that is modified by character conditions, like not changing velocity.Z if it is in free fall. 2012-04-14 05:07:52 +01:00
UbitUmarov b574d43c5d Use presence absolute position to request raycast to camera. Used m_pos maybe a sitting offset. For reasons i don't understand that also seems to crash ode more when i let this rays colide with heighmaps (ubitODE with normal ode lib). 2012-04-13 20:34:56 +01:00
UbitUmarov 5da77e047a don't do Animator.UpdateMovementAnimations() in scenepresence RegionHeartbeatEnd if agent is sitting. Also restore Velocity in teleportWithMomentum() 2012-04-13 17:50:03 +01:00
Melanie fe65b51876 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2012-04-13 03:00:48 +01:00
Talun 08e509978d Mantis 55025 Implement script time.
Signed-off-by: nebadon <michael@osgrid.org>
2012-04-12 18:44:00 -07:00
Melanie 67d4f1d66c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Interfaces/IScriptModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2012-04-09 21:40:03 +01:00
Talun 78c0028179 Mantis5502 implementation of some of the new constants
Signed-off-by: Melanie <melanie@t-data.com>
2012-04-09 21:25:22 +01:00
Melanie b39de2425c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/CoreModules/World/Land/LandObject.cs
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-07 04:52:14 +01:00
Justin Clark-Casey (justincc) f2903db390 For llGetMass(), return the mass of the avatar is the object is attached.
As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
This is the mass as used by the physics engine (ODE or Bullet).
2012-04-06 21:14:19 +01:00
Diva Canto 51dc1e709c HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hack away from ScenePresence. This is better but it still doesn't restore the inventory upon arrival. 2012-03-28 15:01:37 -07:00
Melanie 7dad1ded2e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2012-03-29 00:27:35 +01:00
Melanie e73023b90b Merge branch 'master' into careminster 2012-03-28 04:45:05 +01:00
Diva Canto af96b99356 More on switching the root folder from under the viewer. More experiments. 2012-03-27 20:36:54 -07:00
Melanie ade164667f Make anims way more snappy. Decouple SP animation handling from physics frame
time.
2012-03-23 03:16:07 +01:00
Melanie 3381899481 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/World/Land/LandObject.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-22 20:38:49 +00:00
Justin Clark-Casey (justincc) ab243f4a57 Incorporate scene teleporting debugging into "debug scene teleport true|false" command 2012-03-21 01:13:44 +00:00
Melanie 35c3124c3b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-20 23:39:02 +00:00
nebadon bd1f848bf6 slight increase in jump power to make running jump slightly better. 2012-03-20 14:17:15 -07:00
Melanie fdd4d787a4 Merge branch 'master' into careminster 2012-03-20 20:48:55 +00:00
nebadon 9ed3532c1b reduce avatar verticle jump from the absurd 5 meter jump to a less
absurd 3m vertical jump to better match what you would see in Second
Life and be more in line with what users would expect.
2012-03-20 13:45:38 -07:00
Justin Clark-Casey (justincc) 205c36d3a4 Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since this is handled by the necessary ParentPart check 2012-03-09 02:44:08 +00:00
Justin Clark-Casey (justincc) 94e58ff6b9 Use SP.ParentPart instead of ParentID in places where it's more efficient (saving extra null checks, etc.)
However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null.
Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race.
2012-03-09 02:38:11 +00:00
Justin Clark-Casey (justincc) b454326273 refactor: cleanup SP.HandleAgentSit so that everything is done within one if (part != null), rather than having unnecessary multiple checks 2012-03-09 02:33:48 +00:00
Justin Clark-Casey (justincc) 73c47f7205 Remove a race condition from SP.Set_AbsolutePosition where we assume the ParentPart is still not null if the ParentID != 0
Another thread could come in and stand the avatar between those two instructions.
2012-03-09 02:22:22 +00:00
Melanie dc5f831ca8 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-09 02:39:14 +00:00
Melanie 675d40357c Hold a ref to the prim we're sat on rather than querying scene each time
the check for significant is carried out. Prevents a deadlock condition.
2012-03-08 19:14:34 +00:00
Melanie 3089344114 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-03-08 19:09:11 +00:00
Melanie b8c27252c1 Hold a ref to the prim we're sat on rather than querying scene each time
the check for significant is carried out. Prevents a deadlock condition.
2012-03-08 18:31:58 +01:00
Melanie 1f32730798 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Servers/VersionInfo.cs
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-03-03 09:58:57 +00:00
Dan Lake 8d249f8456 ScenePresence line endings and fix AllowMovement default to true. 2012-03-02 09:19:13 -08:00
Dan Lake e8779cd9e5 In ScenePresence, removed several private variables used to store public parameters. They were only used by the get/set and make code harder to refactor. 2012-03-01 19:22:05 -08:00
Melanie 5eb1679367 Delay the sending of the initial werables update until the inventory and
VFS in the viewer are ready. We're much faster than SL and that exposes this
race condition. Also reinstate the extra avatar data send on login
2012-02-25 12:25:16 +01:00
Melanie 991826ca76 Try not to send the avatar updates on login. This may mean loggin in with
invisible attachments again but could help the appearance issues.
2012-02-24 19:31:27 +01:00
Melanie daf58575f8 Partially apply the core banlines fix 2012-02-23 23:05:04 +00:00
Justin Clark-Casey (justincc) 90ea00a109 Try to resolve some problems with viewers crashing after hitting parcel banlines or freezing on the banline.
This involves
1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport()
2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1
This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else.
This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
2012-02-23 22:56:42 +00:00
Melanie f3ea2bde61 Fix preserving the animation state of a crossing seated avatar 2012-02-23 20:32:35 +01:00
Melanie dc835717d6 Properly sequence updates of avatars and attachments so that we don't
update attachments on child avatars or intermingle agent and attachment
updates, which would render the root prim of huds invisible
2012-02-23 14:08:35 +01:00
Melanie f1a76195ea Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2012-02-23 01:49:14 +00:00
Melanie 1dfc990264 Add a position parameter to region crossing of objects. This avoids the
potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high.
2012-02-23 01:40:30 +00:00
Melanie 1e1270166f Adjust sit target and the llSetLinkPrimitiveParams sit position hack
to match SL.
2012-02-22 20:40:44 +01:00
Melanie 3b2900e884 Merge branch 'master' into careminster 2012-02-20 19:48:28 +00:00
Diva Canto b489c85226 Amend to last commit. This should have been committed too. 2012-02-19 15:37:37 -08:00
Diva Canto 20c65ac438 A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours. 2012-02-19 12:28:07 -08:00
Melanie 77575ec51b Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2012-02-19 20:36:26 +01:00
Melanie 756baff86a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2012-02-19 21:14:18 +00:00
UbitUmarov 04279e36d1 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-02-15 03:51:30 +00:00
Melanie 7be9ba5564 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-02-15 01:11:35 +00:00
Melanie 272ba5a741 Merge branch 'master' into careminster 2012-02-15 01:11:17 +00:00
Melanie 2d3381b795 Implement region crossing of sitting avatars. Edit mode and llSetPos work
but unscripted default sit anim is lost. Still some Gfx glitching. Physical
crossing doesn't work yet.
2012-02-14 23:16:20 +01:00
UbitUmarov 09f6647aa3 scenepresence change! in standup() give avatar a physical actor after deciding the new position. This reduces a bit the odds of it being still coliding with object. 2012-02-11 17:48:49 +00:00
Justin Clark-Casey (justincc) e7fd732209 Make ScenePresence.MovementFlag a private only settable value to reduce complexity of code analysis 2012-02-11 00:10:59 +00:00
Melanie a0206e5a17 Comment debug spam 2012-01-30 22:30:20 +01:00
Melanie 855d3a3ba5 Teleport routing, part 1 2012-01-24 04:06:37 +00:00
Melanie 0369d21917 Add teleport routing, first part 2012-01-24 03:13:44 +01:00
Melanie b14a6acd2f Merge branch 'master' into careminster 2012-01-16 23:08:47 +00:00
Justin Clark-Casey (justincc) 59a0c50d48 Comment out noisy log lines I accidentally included in the nant build target adjustment commit.
Left in the method doc.
2012-01-16 23:04:08 +00:00
Justin Clark-Casey (justincc) 82ad9d4e04 Remove monocov and other obsolete nant build targets.
monocov was a code coverage attempt 3 years ago which no longer works.
other removed targets have been commented out or unused for a very long time
2012-01-16 22:58:58 +00:00
Melanie a4c2e7f599 Merge branch 'master' into careminster 2012-01-10 20:34:43 +00:00
Diva Canto 7b84942f86 HG landing points: this hopefully fixes some confusion that was making HG avies always land in 0,0 2012-01-10 11:10:47 -08:00
Melanie 1cc685e820 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-01-10 18:33:32 +00:00
BlueWall 707c8c6f2b Add some run-time debugging support
Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful.

	Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value.
2012-01-09 18:19:55 -05:00
BlueWall b3a12167d6 Use our TeleportFlags
Switch to our TeleportFlags enum instead of LibOMV because we need to define a type for HG Logins. Also moved some debugging in ScenePresence into a function to make it simpler to enable/disable.
2012-01-09 17:54:35 -05:00
BlueWall 95345521f0 TP Routing debug
Fix test to checking against bitfield instead of int
2012-01-09 17:04:34 -05:00
BlueWall 3640afdd95 Fix teleport routing for incoming HG+Owner
Incoming HG owner/estate manager, etc. is routed according to the rules defined for teleports within the local grid. Left some commented debugging code inside so we can test other cases. Will remove when tings are settled in.
2012-01-09 14:31:22 -05:00
Melanie bc08cc201b Merge branch 'master' into careminster 2012-01-09 19:22:06 +00:00
BlueWall 43145c7f67 Debugging HG teleport routing
Add some temporary debugging to the teleport routing to get a better view of what happens when HG jumps are made.
2012-01-09 13:07:02 -05:00
Melanie 520b8b342e Merge branch 'master' into careminster 2012-01-09 06:52:46 +00:00
BlueWall 34c42cdab0 Fix HG teleport routing
Needed to breakout the ViaHGLogin check to it's own section. For some reason it would not factor in when combined with the other teleport flag types.
2012-01-09 01:37:28 -05:00
Melanie 0e855fea7c Fix a build break 2012-01-09 01:05:19 +00:00
Melanie 1ebd79e413 Add the HG case to landing point checks 2012-01-09 00:54:59 +00:00
Melanie d5c5bbe0a1 Update teleport routing to match Avination 2012-01-08 23:38:43 +00:00
Melanie 44cde8d5c6 Update teleport routing to match Avination 2012-01-08 23:36:49 +00:00
BlueWall 266167f5a3 Fix teleport routing
Route non-owner avatars according to land settings
2012-01-08 17:41:47 -05:00
Melanie 4bf2e19898 Merge branch 'master' into careminster 2012-01-07 18:11:21 +00:00
Justin Clark-Casey (justincc) c5c079f6aa Fix bug where tapping home to stop falling would stop any avatar movement other than falling again.
Addresses http://opensimulator.org/mantis/view.php?id=5839
2012-01-07 00:17:40 +00:00
Melanie 1ebc9d04aa Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-01-05 08:15:33 +00:00
Justin Clark-Casey (justincc) 983b49c0c8 commented out "Prevented flyoff" log message for now as this becomes problematic with bot testing.
Please uncomment if still needed.
2012-01-03 18:25:31 +00:00
Melanie 5b28e29530 Fix camera orientation for sit targets to use the prim actually sat on.
Now SL compatible.
2011-12-24 01:40:58 +01:00
Melanie b72dd852b7 Merge branch 'master' into careminster 2011-12-22 16:58:38 +00:00
Melanie 7f527814d5 And a typo fix 2011-12-22 16:57:49 +00:00
Melanie 66a0471efa Merge branch 'master' into careminster 2011-12-22 16:52:14 +00:00
Melanie 6412349dec Add a few comments, correct a merge artefact 2011-12-22 16:51:51 +00:00
Melanie 2347593dac Harmonizing SP with Avination 2011-12-22 16:48:52 +00:00
Melanie b970d4f976 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-22 16:37:25 +00:00
Diva Canto 219ec7ef20 Fixing a bug introduced yesterday. This put the precondition test inside CheckForBorderCrossing the right way. 2011-12-22 08:18:03 -08:00
Diva Canto bb0c6a498b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-21 15:17:44 -08:00
Diva Canto ddff2f246c Moved an external test into the method that uses those preconditions. 2011-12-21 15:17:26 -08:00
Melanie ca6113a4d5 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
2011-12-20 21:51:43 +00:00
Justin Clark-Casey (justincc) fa0a71253f Though the viewer warns about receiving this, not sending appears to break baked texture caching when crossing region boundaries.
Needs further investigation.

Revert "Stop sending the viewer its own AvatarAppearance packet."

This reverts commit 92039f295d.
2011-12-20 18:54:15 +00:00
Diva Canto dd69c9fd20 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-20 09:53:05 -08:00
Melanie efa4284391 Merge branch 'master' into careminster 2011-12-19 21:30:57 +00:00
Justin Clark-Casey (justincc) 92039f295d Stop sending the viewer its own AvatarAppearance packet.
The viewer warns in the log if it receives this.
Stopping this doesn't appear to have adverse effects on viewer 1 or viewer 3 - the viewer gets its own appearance from body parts/clothes and self-baked textures.
2011-12-19 20:13:48 +00:00
Justin Clark-Casey (justincc) 0b91ec8dd2 Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25.
Adjust some method doc
Minor changes to some logging messages.
2011-12-19 18:58:05 +00:00
Melanie 759f1d2dbe Merge branch 'master' into careminster 2011-12-18 10:49:45 +00:00
Diva Canto 964ec57ffe Changed the async approach on close child agents. This may improve crossings a little bit. 2011-12-16 17:24:50 -08:00
Justin Clark-Casey (justincc) a3a17e929e Stop generating client flags when we send out full object updates.
These were entirely unused.
2011-12-16 23:20:12 +00:00
Diva Canto 3bf699ad36 No functional changes. Changed the prefix of that log message [CONNECTION BEGIN] to [SCENE] because that's where the message happens.
Also changed the instantiation of a vector object to be done only once instead of every time we receive a position update.
2011-12-16 08:59:33 -08:00
Justin Clark-Casey (justincc) c0ba99e5ad Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar()
Eliminate some copypasta for height setting in OdeCharacter
2011-12-15 22:29:36 +00:00
Justin Clark-Casey (justincc) 937c06db54 Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Stop hiding RemoveAvatar failure, add log messages when characters are removed through defects or re-added unexpectedly.
Add commented out log lines for future use.
Use automatic property for PhysicsActor for better code readability and simplicity
2011-12-15 21:57:22 +00:00
Melanie d18a9f22e7 Prevent a nasty deadlock on teleport 2011-12-12 23:43:45 +01:00
Melanie 8418288e26 Make m_attachments private 2011-12-12 18:29:54 +01:00