Commit Graph

17759 Commits (73b88140eea863bdb824d73c3ce8443b898a5705)

Author SHA1 Message Date
Justin Clark-Casey (justincc) cdea572d2e refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar() 2012-07-10 23:50:04 +01:00
Justin Clark-Casey (justincc) 11e0ad6dc8 Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
This reverts commit c8f0d476d2.
On reconsideration, I think this is less readable since immediately following code still sets SitTargetAvatar directly
2012-07-10 23:39:05 +01:00
Justin Clark-Casey (justincc) c8f0d476d2 refactor: Add SOP.IsSitTargetOccupied to improve readability 2012-07-10 23:34:40 +01:00
Justin Clark-Casey (justincc) 69a6f6e3cd refactor: use sit orientation argument passed in to SP.SendSitResponse() rather than creating a new copy
There are no issues with side-effects since this is a struct.
2012-07-10 23:26:40 +01:00
Justin Clark-Casey (justincc) e8347b7095 Move common code to detect whether a part has a valid sit target into a SOP property rather than being repeated in SP.
This also makes the detection in SP.FindNextAvailableSitTarget() and SendSitResponse() identical.
Previously they varied slightly (SendSitResponse didn't check for an older type of invalid quaternion) but the practical effect is most probably zero.
2012-07-10 23:21:39 +01:00
Justin Clark-Casey (justincc) 506437b684 Remove log line accidentally left in SP.SendSitResponse() 2012-07-10 23:06:34 +01:00
Justin Clark-Casey (justincc) 9f01c3d408 Disable logging in regression test in OSSL_ApiAttachmentTests 2012-07-10 23:04:44 +01:00
Justin Clark-Casey (justincc) 58869e5aa0 Fix recent SOP.GetSittingAvatars() to return null if there are no sitting avatars rather than throwing an exception.
Extends sitting avatar regression tests to test new sitters information
2012-07-10 23:03:52 +01:00
Justin Clark-Casey (justincc) f3134b5cf6 When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
This is to fix a regression starting from 5301648 where attachments had to start being deleted before persistence in order to avoid race conditions with hud update threads.
2012-07-10 22:41:11 +01:00
Justin Clark-Casey (justincc) eb5ec4a786 If a script is being stopped manually, then give the scriptpool thread 1 second to finish normally before forcibly aborting.
This is to avoid the worst of the problems in mono 2.6, 2.10 where an aborted thread does not always release all its locks.
This very short grace period is identical to the existing behaviour when a script is removed from the scene.
2012-07-10 21:42:51 +01:00
UbitUmarov b5b763f7e1 add some more memory information to StatsCollector 2012-07-10 19:13:24 +01:00
UbitUmarov 6b8b7007c4 console region restart: Let Xengine not cry all over the place with
errors also. May not be that good, but is not in use in AVN (i hope). Still safer to do a full shutdown and refire the region from a OS tool like a script, monit, etc etc
2012-07-10 18:23:38 +01:00
UbitUmarov 4a91c65dbc Merge branch 'avination' into ubitwork 2012-07-10 17:40:55 +01:00
UbitUmarov df55de5b3d lltargetomega efective spinrate now multiplied by gain ( need check ) 2012-07-10 05:51:41 +01:00
UbitUmarov acec9da95c let SOP AngularVelocity set physics actor angular velocity if it's
physical root prim and not a vehicle. With this llSetAngularVelocity
should work and also llTargetOmega will do the same in this case.
but for now this llTargetOmega is being a normal physical rotation with
damping, and stops with selection. Thats not like SL apparently
2012-07-10 05:37:41 +01:00
UbitUmarov 652ac5f66b more work on llSetAngularVelocity() 2012-07-10 05:28:47 +01:00
UbitUmarov ca41ec9eb4 let rotationVelocity or AngularVelocity be setted on prims. Limited to
12rad/s
2012-07-10 05:11:06 +01:00
Justin Clark-Casey (justincc) c8af20f966 This script allows an object to be attached directly from prim inventory to another avatar in the scene.
Very useful in serious game/environment scenarios where its only allowed for trusted creators.
Threat level Severe
2012-07-09 23:08:41 +01:00
Justin Clark-Casey (justincc) d6f563794e Don't allow a prim to be sat upon if its part of an attachment 2012-07-09 21:43:44 +01:00
Justin Clark-Casey (justincc) 2eaa6d5ace Do not allow a script to attach a prim if its being sat upon.
This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar.
This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar.
Recording HashSet is null if there are no sitting avatars in order to save memory.
2012-07-09 21:24:32 +01:00
UbitUmarov 3a1d46ad44 retry fixing ode getconfiguration() 2012-07-09 17:21:54 +01:00
UbitUmarov a709768085 fix ode getconfiguration 2012-07-09 17:01:52 +01:00
UbitUmarov 0ac161c9a8 log ODE lib configuration 2012-07-09 16:51:56 +01:00
UbitUmarov fb8e8dcbce fix ODE dispose plus minor clean. On regions restart ode.dispose seems
to be called with scene still calling simulation, that should be changed,
 for now added a check for a valid world in ode simulation
2012-07-09 13:25:17 +01:00
Melanie 1077d7b6f5 Reinstate parallel fetching of residents and remove a left over return from debugging 2012-07-08 21:53:23 +02:00
Melanie 1e4c656497 Revamp map block sending to eliminate overload of the grid server connection
and the sim's http client
2012-07-08 10:44:53 +02:00
Melanie 73c5a6e666 Instead of sending 20 records in 2 packets, send just one as we intended in the first place. 2012-07-08 07:42:40 +02:00
Melanie d3b778ebbe Address map lag issue seen with non-avination viewers 2012-07-08 06:06:33 +02:00
Melanie 470019b52a Change semantics of FromXML on vehicle data to make the serializer a bit cleaner 2012-07-07 19:59:55 +02:00
UbitUmarov afa02aa104 fix vehicle to XML string 2012-07-07 07:41:11 +01:00
UbitUmarov d0f7fb1d35 Merge branch 'avination' into ubitwork 2012-07-07 03:49:31 +01:00
UbitUmarov d50b852d53 ODE turn off material dependent friction while vehicle linear motor is Effective. Increase a bit world damping of velocities 2012-07-07 03:16:41 +01:00
Melanie 3024bdd097 Fix storing vehicle data 2012-07-07 02:29:21 +02:00
Melanie 6535f23e4b Add saving vehicle physics data to the database 2012-07-07 02:05:01 +02:00
Justin Clark-Casey (justincc) 112cddc9ca minor: rearrange INITIALIZATION COMPLETE log message so that it's clear init is only complete for a particular region at a time 2012-07-07 00:53:17 +01:00
Justin Clark-Casey (justincc) 16d5b79d57 minor: remove some recent mono compiler warnings 2012-07-07 00:36:01 +01:00
Justin Clark-Casey (justincc) 1201307c73 Remove duplicate Warp3DImageModule entry in CoreModulePlugin.addin.xml
This was causing 2 copies of the module to be created for each scene.
Probably no bad consequences other than a small waste of memory (both for the module and for the warp3D renderer it loaded)
2012-07-07 00:26:25 +01:00
Justin Clark-Casey (justincc) a85741ac37 minor: Make WORLD MAP category log lines consistent 2012-07-07 00:14:16 +01:00
Justin Clark-Casey (justincc) 3bd134474b minor: Get RegionReady module to shout initialization complete status to draw the eye 2012-07-07 00:09:33 +01:00
Justin Clark-Casey (justincc) b19ead5f9e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-07 00:05:16 +01:00
Justin Clark-Casey (justincc) 7ff4eec79c Remove redundant SetScene() function in Scene.AddSceneObject()
This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks.
There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
2012-07-07 00:02:45 +01:00
Robert Adams 7aff238eee Merge branch 'bulletsim2'
Cleanup preceeding major work. No major functional changes.
Collisions reported to simulator more efficiently.
BulletSim binaries updated using a more recent version of Bullet (v2.80-r2527).
2012-07-06 15:59:09 -07:00
Justin Clark-Casey (justincc) f1f390cfdf Remove now duplicate interregion object check that should have been removed a few commits ago in 43a2da9 2012-07-06 23:22:40 +01:00
Justin Clark-Casey (justincc) 74014a3854 minor: Remove some wrong comments in attachments regression tests 2012-07-06 23:13:00 +01:00
Robert Adams e4a6611865 Clean up collision reporting code so they are properly passed to
the simulator in batches.
More comments.
2012-07-06 15:09:19 -07:00
Justin Clark-Casey (justincc) 056c9a59b2 Add assert to attachment regression tests to check that number of objects in the scene graph 2012-07-06 23:07:50 +01:00
Talun ae1f2114f5 Mantis 6077 trim NPC chat on channel zero.
This patch trims leading and trailing spaces from NPC chat and
suppresses the sending of empty chat strings on open chat channel 0.
2012-07-06 22:49:18 +01:00
Talun 1b1f841c6a Mantis 6063 osNpcTouch.
Allow NPCS to touch obects.
2012-07-06 22:37:19 +01:00
Justin Clark-Casey (justincc) 43a2da9edb Pull prim crossing/teleport checks up into Scene.IncomingCreateObject() from Scene.AddObject()
Only IncomingCreateObject() needs these checks.  General object adding does not need to perform crossing perm checks
2012-07-06 22:33:16 +01:00
Justin Clark-Casey (justincc) f6e5791ecd refactor: extract method UpdateUserInventoryWithAttachment() from AttachObject() for better code comprehension 2012-07-06 22:07:19 +01:00
Melanie 26d89777d8 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
	OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-06 20:51:18 +01:00
UbitUmarov ce7864632b added llSetVelocity. will refuse to work on vehicles and on attachments ( this last may need fix) added also some code for llSetAngularVelocity but not working still 2012-07-06 17:13:11 +01:00
UbitUmarov ba91d4ba93 Changed GetTexture error code RequestedRangeNotSatisfiable to NotFound, since viewers don't seem to handle that and keep retrying 2012-07-06 01:06:48 +01:00
Justin Clark-Casey (justincc) 843112340e Log MONO_THREADS_PER_CPU value on simulator startup, or "unset" if it is not set 2012-07-06 00:37:45 +01:00
Melanie b8c2efa49c Convert the slow request queue into a regular queue and add some cleanup
and locking.
2012-07-06 00:23:05 +02:00
Justin Clark-Casey (justincc) 7e73f609e5 Log warning if time between invocations of the watchdog thread is twice the timer setting.
This is to help detect situations where thread timeout warnings are being generated because of general machine issues rather than deadlock, network or other problems.
2012-07-05 23:15:59 +01:00
Melanie bf292ce26f Fix the boo-boo 2012-07-05 23:24:15 +02:00
Melanie 5776351f6a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-05 22:17:39 +01:00
Melanie 4854d77904 Add an EventType enum and Type field to the poll service event args. This allows
the manager to tell what type of event it is. All events except for lsl http in
go to the "slow queue" which is run once per second as before.
2012-07-05 23:09:20 +02:00
Justin Clark-Casey (justincc) db9616f7ba minor: add client name to various login service log messages to disambiguate messages from concurrent logins. Also adds destination resolution debug log message showing region endpoint.
Adding endpoint to the log helps to find issues where the region external host information has been wrongly configured
2012-07-05 21:30:20 +01:00
Justin Clark-Casey (justincc) 8674604ff5 regrade osFormatString, osMatchString and osReplaceString to VeryLow.
I can't see that these present any real hazard to sim functioning.
2012-07-05 21:10:59 +01:00
SignpostMarv 510e809aba porting console commands from raw2sculpt 3.2 2012-07-05 00:16:31 +01:00
Justin Clark-Casey (justincc) 951b45b80f Add OSSL function osForceAttachToAvatarFromInventory()
This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first.
Still only attaches objects to the owner of the script.
This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them.
Threat level high.
2012-07-05 00:05:06 +01:00
Justin Clark-Casey (justincc) 7b327848d0 Use GetInventoryItem() in llRezAtRoot rather than iterating through a cloned dictionary 2012-07-04 22:21:47 +01:00
Justin Clark-Casey (justincc) 2f998fce1f refactor: In llGetNotecardLine() use existing GetInventoryItem() rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe 2012-07-04 22:00:39 +01:00
Justin Clark-Casey (justincc) 1816ecb747 refactor: In llGetNumberOfNotecardLines() use existing GetInventoryItem() rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe 2012-07-04 21:57:57 +01:00
Justin Clark-Casey (justincc) eacba4fc0b refactor: use existing GetInventoryItem() in GetScriptByName(), itself renamed from ScriptByName() 2012-07-04 21:54:30 +01:00
Justin Clark-Casey (justincc) 9fac7fd932 refactor: In llGetInventoryType() use existing GetInventoryItem() 2012-07-04 21:50:52 +01:00
Justin Clark-Casey (justincc) f2b0377c28 refactor: In llGetInventoryCreator() use existing GetInventoryItem() 2012-07-04 21:49:21 +01:00
Justin Clark-Casey (justincc) d933bdbd59 refactor: In llGetInventoryPermMask() use existing GetInventoryItem() 2012-07-04 21:47:20 +01:00
Justin Clark-Casey (justincc) f9fa34408d refactor: in llGetInventoryPermMask use existing GetInventoryItem() 2012-07-04 21:42:04 +01:00
Justin Clark-Casey (justincc) 857494f6bd refactor: In llRemoteLoadScriptPin() use existing GetInventoryItem() 2012-07-04 21:36:44 +01:00
Justin Clark-Casey (justincc) dff7cae2ee refactor: replace use of LSL_Api.GetTaskInventoryItem() with existing GetInventoryItem() 2012-07-04 21:33:35 +01:00
Justin Clark-Casey (justincc) 0e3fce9b5c refactor: In llGetInventoryKey() use existing GetInventoryItem() 2012-07-04 21:25:58 +01:00
Justin Clark-Casey (justincc) 4b2b14dad1 In llMessageLinked() use GetInventoryItems() rather than cloning TaskInventory directory
GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
2012-07-04 21:22:43 +01:00
Justin Clark-Casey (justincc) 3769739ca7 In llRequestInventoryData() use GetInventoryItems() rather than cloning TaskInventory directory
GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
2012-07-04 21:19:16 +01:00
Justin Clark-Casey (justincc) 3717812ce0 refactor: In llCollisionSound() use existing GetInventoryItem() method rather than have it iterate through TaskInventory itself. 2012-07-04 21:15:00 +01:00
Justin Clark-Casey (justincc) ae64d089c6 refactor: In llRemoveInventory() use existing GetInventoryItem() method rather than have it iterate through TaskInventory itself. 2012-07-04 21:05:51 +01:00
Justin Clark-Casey (justincc) 58b13d51a7 refactor: make llGiveInventory() use existing GetInventoryItem() method rather than iterate through TaskInventory itself. 2012-07-04 20:57:48 +01:00
UbitUmarov bc5d554f54 use the pollEvent timeout paramenter on pooling 2012-07-04 17:58:32 +01:00
UbitUmarov 02cb0bf80a added a timeout paramenter to PollServiceEventArgs, so each type can define it's timeout 2012-07-04 17:40:02 +01:00
UbitUmarov e533eef962 *test2* http poll: increased again the pool rate do 10/s but increased timeout to 1s. So data there is less delay when there is new data, but enought waiting time for it to be avaiable 2012-07-04 15:07:10 +01:00
UbitUmarov b2fa20001f *test* slow http retries pool rate to original 1s 2012-07-04 06:14:47 +01:00
Justin Clark-Casey (justincc) 5691a8b860 refactor: rename Watchdog.WATCHDOG_TIMEOUT_MS to DEFAULT_WATCHDOG_TIMEOUT_MS to reflect what it actually is 2012-07-04 00:15:03 +01:00
Justin Clark-Casey (justincc) f7b4802577 Correct spelling mistake m_BanedViewers to m_BannedViewers 2012-07-03 23:26:02 +01:00
Justin Clark-Casey (justincc) 8183c2926d minor: Add some method doc to HasGroupChanged and Schedule GroupForFull/PartUpdate() to indicate when region modules need to invoke them 2012-07-03 23:19:11 +01:00
Justin Clark-Casey (justincc) 3c9b9a848f Fix issue in database tests where sogs being stored are not in a scene.
This puts an extra m_part.ParentGroup.Scene == null check at the top of SceneObjectPartInventory.QueryScriptStates()
2012-07-03 22:58:58 +01:00
Michelle Argus 3399596e0e Adds a list of viewers that are allowed or banned from the region.
Signed-off-by: Melanie <melanie@t-data.com>
2012-07-02 18:45:11 +01:00
Melanie 13640a256a Merge branch 'ubitwork' into avination 2012-07-02 02:09:15 +02:00
Melanie 4f04ec5fc2 Implement the buggy version of llXorBase64Strings() for compatibility's sake 2012-07-02 02:04:56 +02:00
Melanie d32cf21576 Add preservation of running state of scripts when drag-copying. 2012-07-01 18:30:59 +01:00
Melanie 7eb95c9ed9 Bring casing of llSHA1String in line with SL 2012-07-01 18:05:35 +02:00
Melanie e5eef139ed Merge branch 'master' into careminster 2012-07-01 03:04:23 +01:00
UbitUmarov d3f1fc79e5 *TO CHECK/REVIEW/REVERT/TEST whatever* pollService new requests get enqueued to unified requests queue directly. Retries get into that every 100ms. 3 working threads as before plus another that only does retries timming. 2012-07-01 01:33:20 +01:00
UbitUmarov 96270b1b28 Merge branch 'avination' into ubitwork 2012-07-01 00:08:31 +01:00
UbitUmarov ec7c7fe5f8 ubitode: create and use 4 off world collision spaces for offworld static prims 2012-06-30 08:49:07 +01:00
Justin Clark-Casey (justincc) 1926de5a05 Remove some mono compiler warnings 2012-06-30 01:25:39 +01:00
Justin Clark-Casey (justincc) a4551b027b Removing unused handling of incoming create object by userID and itemID only.
It appears this was never actually used since attachments were rezzed in other code.
This was never available on remote simulator comms, only local.
2012-06-30 01:14:49 +01:00
Justin Clark-Casey (justincc) 56c776066c Remove code listed for removal in 0.7.3 that handled script restart for incoming attachments from pre-fatpack regions (versions of OpenSimulator more than a year old) 2012-06-30 01:06:37 +01:00
Melanie 6137f37028 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-06-29 22:24:53 +01:00
Melanie 05cf51cbbd Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
2012-06-29 22:11:49 +01:00
Melanie e9e409a794 Remove spammy debug 2012-06-29 22:37:16 +02:00
UbitUmarov 38cdf77cef in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing 2012-06-29 03:41:04 +01:00
Melanie 2870659b5c Merge branch 'ubitwork' into avination 2012-06-29 04:03:24 +02:00
UbitUmarov 7ab8bc0a60 don't recoil attachments doing llRezObject() 2012-06-29 01:17:53 +01:00
Justin Clark-Casey (justincc) 0229e90dcc Move update of the final optional ODE total frame stat inside the OdeLock rather than outside to avoid a very occasional race condition with the stat collection thread 2012-06-29 01:02:35 +01:00
UbitUmarov 58b4417140 Merge branch 'avination' into ubitwork 2012-06-29 01:00:38 +01:00
Justin Clark-Casey (justincc) e420f815dc refactor: rename _collisionEventPrim to m_collisionEventActors and _collisionEventPrimChanges to m_collisionEventActorsChanges to reflect their actual contents.
These dictionaries handle all actor types, not just physical prims.
2012-06-29 00:54:40 +01:00
Justin Clark-Casey (justincc) 1a7be7b00e Fix a regression where we stopped removing avatars from collision event reporting on logout, rather than stopping clearing their collision events.
This occurred in b18c8c8 (Thu May 17 2012).
This was a cause of very occasional race conditions and likely memory leakage as clients came and went from the region.
2012-06-29 00:36:50 +01:00
Justin Clark-Casey (justincc) 0f6b7b6a41 If a link points to a non-existing item in FetchInventory caps, then don't try to add it to the return data rather than suffering an exception later on 2012-06-29 00:11:44 +01:00
Melanie f0f928dce1 Merge branch 'ubitwork' into avination 2012-06-29 01:04:48 +02:00
Justin Clark-Casey (justincc) f202c36106 Add IScene.Name for code clarity to replace the RegionInfo.RegionName used in many, many log messages. 2012-06-29 00:03:22 +01:00
Melanie 0d26e271c9 stop chat being sent to child avs again. 2012-06-29 01:02:22 +02:00
Justin Clark-Casey (justincc) bfa6896678 Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork.
Almost all callers already had the sog to hand.
Still checking that it's really an attachment, but now by inspecting SOG.AttachedAvatar
2012-06-28 23:31:23 +01:00
Justin Clark-Casey (justincc) 571fd966cb Rather than iterating through all SOGs in the scene looking for the one that matches out fromItemID on detach, go through the agent's attachment sog list instead. 2012-06-28 23:01:12 +01:00
Justin Clark-Casey (justincc) f263d6a910 Remove code that tried to delete an attachment back to inventory if RezSingleAttachmentFromInventoryInternal() returned null.
null would only ever be returned if the item couldn't be located within inventory and this would happen immediately.
In this case, derezzing wouldn't work anyway since there is no item to derez.
2012-06-28 22:48:49 +01:00
Melanie a1a22a2f10 Revert "Mantis 5977 Corrections to llRegionSayTo"
This reverts commit 679da63da6.

Conflicts:

	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
2012-06-28 22:02:20 +01:00
Justin Clark-Casey (justincc) 972b0b52f9 If rest of first line after colon is blank then still warn about running in XEngine if engine specified does not exist.
This is to take account of situations where the user was intending to specify a script engine using colon using its default language.
This probably generates few false positive as scripts are less likely to end a first line colon with a comment for other purposes.
2012-06-28 21:30:36 +01:00
Melanie 498820a74f Merge branch 'ubitwork' into avination 2012-06-28 22:06:02 +02:00
Melanie c87f0ac226 Fix llRegionSayTo the right way 2012-06-28 21:23:42 +02:00
Melanie 8a03c153d5 Return NPC instead of AGENT in the detect parameters for touch, collision and
sensor.
2012-06-28 20:29:37 +02:00
UbitUmarov 29abb7d62a reactivate physics raycasts on llCastRay() until it's clear what is its problem if any... 2012-06-28 12:20:55 +01:00
UbitUmarov de10a16546 Merge branch 'avination' into ubitwork 2012-06-28 10:57:47 +01:00
Melanie 41a1903c60 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
2012-06-28 03:21:08 +01:00
Justin Clark-Casey (justincc) 25baa2d894 Avoid reporting false positives when a colon is in a comment in the first line of a script where the user was not trying to select a different script engine.
This works by only posting the "Selected engine unavailable" message if we're falling back on XEngine and the language is one handled by XEngine.
In cases where the language is not handled or not allowed, the user will still be notified by the later compiler error.
This avoids the overwhelming majority of false positives where the first line contains a : for other reasons (e.g. source control systems, vim settings, etc.)
Ultimately, I think it would be better to detect script language/engine with a mechanism that didn't just rely on : detection (e.g like #! in unix scripts).
2012-06-28 01:01:18 +01:00
Justin Clark-Casey (justincc) f9769a9fcb minor: reuse colon index calculation in XEngine.OnRezScript. The index if a colon is found on the first line will always be the same as for the whole script. 2012-06-28 00:37:23 +01:00
Justin Clark-Casey (justincc) bb48060b44 Fix issue in InventoryArchiveTestCase where it didn't call down to OpenSimTestCase.SetUp() 2012-06-27 00:50:36 +01:00
Justin Clark-Casey (justincc) d043213317 refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule. 2012-06-27 00:41:46 +01:00
Justin Clark-Casey (justincc) 5bec5bcf71 Automatically disable log4net before each regression test so that logging is confined to a single test if it's turned on.
This involves making test classes inherit from a common OpenSimTestCase.
This will be applied to more classes as required.
2012-06-27 00:01:51 +01:00
Justin Clark-Casey (justincc) 87ca820f9b Replace "kill uuid" console command with the more consistent "delete object uuid", which was present in the last opensim release. 2012-06-26 23:28:48 +01:00
Justin Clark-Casey (justincc) 0b29877790 Fix output for help on some object region console commands 2012-06-26 23:15:15 +01:00
Melanie 625041f1db Comment out a spammy message that will spew 4 lines for each request to a
nonexistent URL for http-in
2012-06-27 00:10:51 +02:00
Justin Clark-Casey (justincc) 97437feb06 Show region positions in "show regions" robust console command 2012-06-26 23:05:10 +01:00
Justin Clark-Casey (justincc) 2524517986 minor: correct GridService "show regions" cibsike cinnabd usage statement 2012-06-26 22:54:41 +01:00
Justin Clark-Casey (justincc) 99954c1498 refactor: Remove unnecessary AttachmentModuleTests.m_userId in favour of local variables 2012-06-26 22:53:08 +01:00
Justin Clark-Casey (justincc) 2b82c421ad refactor: Use local attachment module variables instead of global m_attMod.
This also avoids confusion between tests where one sets up m_attMod and another accidentally uses it after failing to set one up itself.
2012-06-26 22:31:25 +01:00
Justin Clark-Casey (justincc) 4329cc7b8a refactor: make m_presence a local variable in all AttachmentsModuleTests since it doesn't need to be global and some tests set up more than one sp 2012-06-26 22:21:54 +01:00
Justin Clark-Casey (justincc) 32a4ce94f0 Add regression test to check that attachments in source region are deleting when an agent teleports to a neighbouring region 2012-06-26 22:16:44 +01:00
Justin Clark-Casey (justincc) 340005c5bf Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-06-26 22:12:39 +01:00
Justin Clark-Casey (justincc) 4b6c3fd4bb If crossing attachments into another region pre-fatpack, clone objects before changing properties to avoid hud display race condition with update threads.
This matches behaviour in fatpack crossing, where attachments are cloned before their properties are changed.
This only applies to crossings to simulators running code released before April 2011.
2012-06-26 21:06:47 +01:00
BlueWall 988112d446 Add stub for llCastRay 2012-06-26 15:15:25 -04:00
Melanie 7cc5b3d7d3 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-06-26 17:35:55 +01:00
Melanie 9a8de52940 Add an event to the poll service manager thread to allow starting it
when needed rather than once per second. That is just too slow!
2012-06-26 10:49:37 +02:00
Melanie 2548d15878 Disable physics raycast until it can be seen to. Fix distance calculation
for some results.
2012-06-26 10:48:52 +02:00
Melanie 2ea8d820b0 Correct a wrong error constant 2012-06-26 10:48:27 +02:00
Melanie fcb34efa95 Prevent bad prim in the database from crashing the sim, list affected
ids and skip them.
2012-06-26 10:47:35 +02:00
Justin Clark-Casey (justincc) 1f22b29ca3 Add much easier ConsoleDisplayTable AddColumn() and AddRow() methods.
Use these for new "show regions" command rather than old cumbersome stuff.
2012-06-26 00:40:46 +01:00
Justin Clark-Casey (justincc) 5292b8b8be Add "show regions" console command to ROBUST to show all regions currently registered.
Command is not added in standalone, which has its own version of "show regions" that can also show estate name
2012-06-26 00:34:37 +01:00
Justin Clark-Casey (justincc) 854f2a913c Add "show region at" command to grid service to get the details of a region at a specific location. "show region" command becomes "show region name" to disambiguate
This is the same format as used by "show object name", etc.
"deregister region" also becomes "deregister region id"
2012-06-25 23:55:14 +01:00
Justin Clark-Casey (justincc) f5316984ab minor: update currently commented out log message at top of AvatarFactoryModule.SetAppearance() for future use 2012-06-25 23:31:22 +01:00
Justin Clark-Casey (justincc) e5b739aaeb When attachments are being saved and deleted for a closing root agent, delete first to avoid a hud race condition with update threads.
If delete doesn't occur first then the update thread can outrace the IsAttachment = false necessary to save attachments and send hud artifacts to other viewers.
2012-06-25 22:48:13 +01:00
Justin Clark-Casey (justincc) 5301648cff In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove attachment before changing properties for correct inventory serialization.
Serialization of attachments requires IsAttachment = false so that correct positions are serialized instead of avatar position.
However, doing this when a hud is still attached allows race conditions with update threads, resulting in hud artifacts on other viewers.
This change sets SOG.IsDeleted before serialization changes take place (IsDeleted itself is not a serialized property).
LLClientView then screens out any deleted SOGs before sending updates to viewers.
2012-06-25 21:08:19 +01:00
UbitUmarov 9ca9770cf6 fix a seg fault in sp.cs 2012-06-25 00:44:09 +01:00
BlueWall 6d3ee8bb39 Fix script "Running" behavior
Unchecking "Running" box in script editor now persists. This fixes http://opensimulator.org/mantis/view.php?id=6057
2012-06-23 04:15:14 -04:00
Justin Clark-Casey (justincc) 78143769bf Resolve various race conditions between accessing and removing external script URLs by more consistently locking on m_UrlMap 2012-06-22 23:49:52 +01:00
Justin Clark-Casey (justincc) dca04c7b61 Avoid a race condition where an incoming request to a script external URL can trigger an exception is the URL was being removed at the same time.
This involves three steps
1) Return gracefully in UrlModule.HttpRequestHandler() instead of throwing an exception when the url cannot be found in its index
2) Return true instead of false in HasEvents() if no matching request is found in the map.  This call will only happen in the first place for raced requests.
3) Return a 404 in GetEvents() if the request is not in the index, rather than a blank 200 OK.

Many thanks to Tom Haines in http://opensimulator.org/mantis/view.php?id=6051 for doing some of the work on this.
2012-06-22 23:16:18 +01:00
UbitUmarov 1468b01afc coment out some of previus debug messaged before forgetting about them... 2012-06-22 18:29:46 +01:00
UbitUmarov 0de3ad5307 more debug 2012-06-22 18:18:12 +01:00
UbitUmarov 646b7fb8f2 i more debug 2012-06-22 18:10:53 +01:00
UbitUmarov ba58d7a9b2 add a temp debug message 2012-06-22 18:04:12 +01:00
Justin Clark-Casey (justincc) 80a41e670d Avoid race condition between m_PrimObjects iteration in XEngine.PostObjectEvent and places where the list is modified by extending the m_PrimObjects lock. 2012-06-22 02:23:25 +01:00
Justin Clark-Casey (justincc) 9f3feeff8d If starting scripts on initial sim start, provide INFO level log feedback each time 50 scripts have been started.
This is to provide an indication of what's happening now that the default isn't to report every single script start.
Changes XEngine logging level in OpenSim.exe.config from WARN to INFO.
2012-06-22 02:10:27 +01:00
Justin Clark-Casey (justincc) f907182ab2 Eliminate unnecessary extra call to TriggerEmptyScriptCompileQueue in XEngine.DoOnRezScriptQueue()
The later invocation of this function will happen on an empty compile queue.
2012-06-22 01:57:14 +01:00
Justin Clark-Casey (justincc) 4cf49369b5 Stop flicking IsAttachment false and then true in AttachmentsModule.UpdateAttachmentPosition() in order to avoid a hud update race condition.
Previously, setting IsAttachment to false then true was necessary to serialize the updated attachment object information.
However, UpdateAttachmentPosition no longer does this update.
Whilst IsAttachment is set to false there is a race condition where the update thread can wrongly send hud object updates to clients that do not own the hud, resulting in screen artifacts.
2012-06-22 01:43:26 +01:00
Justin Clark-Casey (justincc) fda39c11bf Fix bug where attachments would not retain position if just rotated and not moved.
This was because we were not setting AttachedPos in SOG.UpdateGroupPositionPR, unlike UpdateGroupPosition
2012-06-22 01:33:27 +01:00
Justin Clark-Casey (justincc) 798846c5b6 refactor AttachmentsModule tests to use a common method for standard attachment item setup 2012-06-22 00:40:04 +01:00
Justin Clark-Casey (justincc) 06617ffd06 Add regression test for updating attachment position 2012-06-22 00:18:30 +01:00
UbitUmarov c8f7cd60cd fix turning off phanton always decreasing number of physical parts 2012-06-21 19:05:36 +01:00
UbitUmarov 909572ed86 fix SceneGraph Add/Remove PhysicalPrim counters 2012-06-21 09:40:51 +01:00
Justin Clark-Casey (justincc) d24122b706 Add item id, name, prim name and id to log message when state exists but loading fails.
Drop logging about memory limit exceeded to warn from error
2012-06-21 02:24:44 +01:00
Justin Clark-Casey (justincc) afcabf5244 Retrigger build - last jenkins run was glitched 2012-06-21 02:13:03 +01:00
Justin Clark-Casey (justincc) 5709bed548 Add state file location to errors logged when there's some issue with retrieving state (e.g. exceeds memory limit) 2012-06-21 02:09:14 +01:00
Melanie eab211f94d Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-06-21 01:10:13 +01:00
Justin Clark-Casey (justincc) 68ea096f1b Use HasPrivateAttachmentPoint properties in SOG.DeleteGroupFromScene() instead of magic numbers 2012-06-20 23:25:07 +01:00
Justin Clark-Casey (justincc) 714db90832 refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() instead of attachmentpoint magic numbers. 2012-06-20 22:46:01 +01:00
Justin Clark-Casey (justincc) b23425c7c4 As with LLSDInventoryItem from commit 01a2b0b, send type values in LLSDInventoryFolder for inventory CAPs as integers rather than strings.
Should also resolve some issues with exceptions being thrown in some inventory fetches.
2012-06-20 02:28:00 +01:00
Justin Clark-Casey (justincc) 9ec9dafae6 Lower warn logging on not having friends/group module on permissions to debug.
It's a valid configuration not to have these modules, but I think it's still worth logging the fact that certain permissions won't work (always return true)
2012-06-20 01:33:25 +01:00
Justin Clark-Casey (justincc) 6c312bce7f minor: Lower flotsam asset cache warning about not having a FlotsamCache.ini to debug
It's perfectly okay not to have this section.
2012-06-20 01:30:20 +01:00
Justin Clark-Casey (justincc) 4cfaa01c0a Remove STARTUP COMPLETE message from the startuplogo.txt file and into main logging 2012-06-20 01:06:55 +01:00
Justin Clark-Casey (justincc) 6b3f9fcde0 Comment out the neighbour and land in connectors from info logging that they are starting up 2012-06-20 00:42:54 +01:00
Justin Clark-Casey (justincc) 625e5e913a Comment out recently added log message detailing number of scripts started when compile queue empties for now 2012-06-20 00:25:18 +01:00
Justin Clark-Casey (justincc) 881e92a726 Raise some IO associated Exception logging in XEngine to error level, in line with other similar cases.
Remove more unnecessary Close() calls - these are being triggered by the Dispose() called when exiting the using statement for these sdk io objects.
2012-06-20 00:19:50 +01:00
Justin Clark-Casey (justincc) 0fa303b1cf Log how many scripts are candidates for starting and how many are actually started.
Adds DebugLevel infrastructure to XEngine though currently commented out and unused.
2012-06-20 00:10:19 +01:00
Justin Clark-Casey (justincc) 9737e6d52e If RegionReady is active, don't falsely say that logins are enabled in the main scene loop before RegionReady is signalled when initial script compilation finishes.
Also raises this logging level to Info from Debug since this information is of high importance.  This matches the behaviour of the RegionReady module
2012-06-20 00:07:03 +01:00
Justin Clark-Casey (justincc) e23d7ff9c0 minor: If logging because mesh/sculpt data isn't present for an object, log object UUID rather than local id, since UUID doesn't potentially vary between simulator starts. 2012-06-20 00:05:48 +01:00
Justin Clark-Casey (justincc) ef686ead37 Like the assembly and text files, only write the c#-lsl linemap in XEngine.SetXMLState() if the trust binaries flag is set.
This doesn't affect other locations where the map is written, such as on script compilation.
2012-06-19 02:11:46 +01:00
Justin Clark-Casey (justincc) 8e7032ece8 minor: Add a little more detail to IOException logging in XEngine.SetXMLState()
Also removes superflous Close() commands for statements taking place within using() constructs
Also adds some comment out debug log messages for future use.
2012-06-19 01:53:50 +01:00
UbitUmarov ca22feb09a don't send a lot of avatar data when we are just changing position or rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() ) 2012-06-17 13:28:33 +01:00
UbitUmarov 8cf414ba32 *CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment ) 2012-06-17 11:38:40 +01:00
UbitUmarov e7aceae3e0 split ugly expression in a if making it simpler to read 2012-06-17 09:06:25 +01:00
UbitUmarov e2b9a5d7aa Don't let scripts rotate root part of physical linksets like SL, Update client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability. 2012-06-17 08:54:39 +01:00
Justin Clark-Casey (justincc) 7119de56ff Change read config paramter from max_urls_per_simulator to max_external_urls_per_simulator, which is what it was meant to be 2012-06-16 04:12:53 +01:00
Justin Clark-Casey (justincc) ed513fc7be Fix bug introduced in commit c6e3752 (13 Jun 2012) where poll responses would always return OK even if some other status code had been set 2012-06-16 03:43:45 +01:00
Justin Clark-Casey (justincc) 22f25dfcab Implement max_external_urls_per_simulator setting in [LL-Functions] to allow configuration of how many urls can be set up by llRequestURL()
Defaults remains as 100.
This setting is per simulator instead of per region due to how the url script module is structured.
2012-06-16 03:32:47 +01:00
Melanie 32cc9c6094 Merge branch 'master' into careminster 2012-06-15 15:59:49 +01:00
Melanie ff21007b93 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-15 15:48:34 +01:00
Melanie ffc0badaf4 Reapply the one change that was in the revert that was actually function, not
form
2012-06-15 15:18:57 +02:00
UbitUmarov 5d32979170 Revert changes...
This reverts commit c8227e1bb7.
2012-06-15 14:31:35 +01:00
UbitUmarov db2dcbbe2d SL doesn't let scripts rotate root part of physical linksets also fix sitting avatars rotations broken in previus commit, forcing send of updates. 2012-06-15 14:10:16 +01:00
UbitUmarov 065cda3711 Add sop IsPhysical and IsPhantom to be used gradually in core in place of asking physics engines all the time. Some engines delays may make them give wrong answers. 2012-06-15 12:19:42 +01:00
UbitUmarov c8227e1bb7 only rotation of root part change parts positions, so only call ResetChildPrimPhysicsPositions() if root part. Plus 'cosmetics' 2012-06-15 11:24:37 +01:00
Justin Clark-Casey (justincc) aaa30dcebc Add region name to UseCircuitCode log messages 2012-06-15 05:01:36 +01:00
Justin Clark-Casey (justincc) c935f03467 Put all debug console commands into a single Debug section rather than scattering them over other categories 2012-06-15 03:32:43 +01:00
Melanie 30d872caad Merge branch 'master' into careminster 2012-06-15 02:53:34 +01:00
Melanie ca4e6d9b5b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2012-06-15 02:52:56 +01:00
Justin Clark-Casey (justincc) 94517c8d5c Make the "debug http" command available for robust as well as the simulator. This allows one to see incoming requests as they happen.
This required making everything use the common MainServer class for registering and retrieving http servers, rather than duplicate structures.
2012-06-15 02:51:52 +01:00
Justin Clark-Casey (justincc) 257b1b517d Add main instance to internal MainServer.m_Servers list to simplify internal logic.
This does require the server to be added before it is set as the main Instance
2012-06-15 02:03:50 +01:00
Justin Clark-Casey (justincc) aeed4d3041 minor: Tell user the current debug http level if "debug http" console command is executed without a level parameter 2012-06-15 01:27:29 +01:00
Justin Clark-Casey (justincc) 478acfff34 When setting debug http level, do this for all known http servers, not just the main instance. 2012-06-15 01:24:36 +01:00
Justin Clark-Casey (justincc) 10e87f9cdc Make XMLRPCModule use an existing HTTP server if one already exists on the desired port. 2012-06-15 00:59:53 +01:00
Justin Clark-Casey (justincc) 6993a26ba5 Get rid of some unnecessary null checks in RegionApplicationBase.StartupSpecific() - a constructor can never return null.
Also adds some method doc to MainServer
2012-06-15 00:40:12 +01:00
Justin Clark-Casey (justincc) 93ba0332c4 minor: Extend 'debug http' usage statement to 0..3 from 0..2 2012-06-14 23:54:12 +01:00
Justin Clark-Casey (justincc) 9825861f4a Shuffle "debug http" levels so that 1 and 2 now cause different levels of warn to be logged if we receive invalid xml for xmlrpc. 2012-06-14 23:46:09 +01:00
Justin Clark-Casey (justincc) f4b02f8e39 Fix a regression in BaseHttpServer.HandleXmlRpcRequests() from recent c6e3752
Accidentally make responseString null by default instead of String.Empty.
It needs to be something in case the XmlRpcRequest deserialize throws an exception due to bad xml (a failure which we silently swallow!)
2012-06-14 04:29:15 +01:00
Justin Clark-Casey (justincc) 2c6555021f Fix very recent regression in 917d753 where I put the ++updatesThisCall outside the batching part of ProcessEntityUpdates()
This stopped any batching happening and since this method is called periodically updates were sent very slowly
2012-06-14 03:49:54 +01:00
Justin Clark-Casey (justincc) 3888b9a670 If we're going to discard a terse update block because it's now someone else's hud, then don't still add it to the list of blocks for the update message. 2012-06-14 03:32:44 +01:00
Justin Clark-Casey (justincc) 1aa7469253 correct wrong incomplete comment from previous commit 3c3ea19 in AttachmentsModule 2012-06-14 02:30:40 +01:00
Justin Clark-Casey (justincc) 3c3ea19620 Fix a bug where scene objects attached as HUDs through scripts would not disappear for other avatars.
We do this by sending a kill message for that object to all other avatars apart from the one that has the hud.
2012-06-14 02:26:38 +01:00
Justin Clark-Casey (justincc) 0d2243a393 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-06-14 01:38:41 +01:00
Justin Clark-Casey (justincc) 917d753f1c Fix a race condition where an object update for a hud could be sent to non-owner avatars if the hud was attached directly from within the region.
If this happens, then the non-owners would see unremovable huds that they did not own until relog, and sometimes even beyond that.
This was due to a race between the entity update and the attachment code when moving an object from within scene to a hud.
2012-06-14 01:36:37 +01:00
Justin Clark-Casey (justincc) a4290048e5 Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private.
Change SOP.SendFullUpdateToClient() and SoundModule.PlayAttachedSound() to use this rather than different magic number formulations.
This also corrects a bug in PlayAttachedSound() where the code assumed that all attachment points over 30 were HUDs.
It appears this is no longer true with Neck and Root (Avatar Center)
2012-06-14 01:20:55 +01:00
Melanie cba8b4f8b8 Fix not sending TransferInfo when an asset is not found. This clogs
up the sound pipeline in the viewer.
2012-06-14 00:58:17 +01:00
Melanie 36117e079a Merge branch 'master' into careminster 2012-06-14 00:57:05 +01:00
Justin Clark-Casey (justincc) 6a77a65675 minor: remove unnecessary IsAttachment = false setting for new object in UploadObjectAssetModule, property always starts as false 2012-06-14 00:35:26 +01:00
Melanie d893e54f4b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-14 00:10:52 +01:00
Justin Clark-Casey (justincc) 16ffc764bf minor: refactor part of LLClientView.ProcessEntityUpdates() to remove duplicate code 2012-06-13 23:54:32 +01:00
Justin Clark-Casey (justincc) cf080a68d6 Remove long obsolete and unused IClientAPI.KillEndDone() 2012-06-13 23:42:22 +01:00
Justin Clark-Casey (justincc) f726150afd Add ObjectUpdate as one of the packets that can be screened out when setting debug packet level 2012-06-13 23:39:23 +01:00
UbitUmarov aac80550e0 Merge branch 'avination' into ubitwork 2012-06-13 05:16:18 +01:00
UbitUmarov 7bd274b3d3 Changed t adding the avatar dependent sit offset and not subtracting, so not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails() 2012-06-13 04:59:09 +01:00
Justin Clark-Casey (justincc) 1f34c8277d In the osGetGrid functions, if the [GridInfo] section does not exist then return "Configuration Error", as already happens if there is no GridInfoURI 2012-06-13 04:05:02 +01:00
Justin Clark-Casey (justincc) 66cb533f26 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-06-13 03:51:13 +01:00
Justin Clark-Casey (justincc) 5145356467 Add "deregister region" by uuid command to grid service to allow manual deregistration of simulators.
Useful if a simulator has crashed without removing its regions and those regions have been reconfigured differently
2012-06-13 03:49:22 +01:00
UbitUmarov b30c23eba4 convert a LSL rotation of <0,0,0,0> to <0,0,0,1> and not <0,0,1,0> in SitTarget. Something seems to be doing that before this gets called, but just in case... 2012-06-13 02:50:39 +01:00
Melanie 4e18e71089 Committing the Avination implementation of llCastRay. This is a complete rewrite
wich does it's thing independently of physics. Enjoy!
2012-06-13 02:32:25 +01:00
Justin Clark-Casey (justincc) 94bbbf96c7 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-06-13 02:25:42 +01:00
Melanie 12621201ba Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
2012-06-13 02:15:12 +01:00
UbitUmarov 4027c8e9c9 Fixed llGetObjectDetails(), OBJECT_ROT for sitting avatars case, plus 'cosmetics' and added some parts costs information. 2012-06-13 01:51:22 +01:00
UbitUmarov b4ab9a7350 *TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. Changed the sign of the sitoffset dependent on avatar size in SP.cs. Removed that offset correction from SET/GET..primitiveParams in LSL api. If the sign needs to be the previus one, then all references to avatar positions on LSL api need to be fixed with that correction, not only SET/GETprimitiveParams. 2012-06-13 01:26:15 +01:00
Melanie ff450d29da Add detecting non-physical phantoms back into raycast 2012-06-13 01:59:54 +02:00
Justin Clark-Casey (justincc) c6e375291a Don't include time to transmit response back to requester when assessing slow handling of requests.
This is to avoid logging a 'slow' request when the source of delay is the viewer in processing a response.
This is not something we can do much about on the server end - it's server-side delay that we're interested in.
To ensure consistency, this commit also had to refactor and simplify inbound non-poll network request handling, though there should be no functional change.
IOSHttpResponse no longer exposes the Send() method, only classes in OpenSim.Framework.Servers.HttpServer should be doing this.
Only the GetTextureHandler was sending its own response.  Now it leaves this to BaseHttpServer, like all other core handlers.
2012-06-13 00:03:44 +01:00
BlueWall c53c55fed0 Add variable timer configureation for the timer_Script
Added "timer_Interval" to the OpenSimDefaults.ini, leaving the default value set to 1200, as the previous default setting. The value represents seconds. To change the default, copy the entry to OpenSim.ini and multiply the number of minutes for the interval by 60.
2012-06-12 17:15:56 -04:00
UbitUmarov f51ef99bd5 try to replicate SL bug of PRIM_ROTATION also for avas, est a fix to other cases 2012-06-12 08:05:40 +01:00
UbitUmarov 5784b3eb31 fix the try.. finally in SetPrimitiveParams i did mess and add one for the avatars case, so to optimize a bit 'warp' scripts. 2012-06-12 05:57:28 +01:00
UbitUmarov 8b5342f613 more changes to Get and Get primitiveparams: Let Get remove avatarheight adjust,add Get PRIM_LINK_TARGET handling, changed avatar Set positions code... 2012-06-12 05:21:49 +01:00
Melanie dfafb5ca14 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-06-12 03:09:52 +01:00
Justin Clark-Casey (justincc) 2ca31a9841 Remove accidental timeout left in during earlier debugging. Has been in since two commits ago (b099f26) 2012-06-12 02:46:14 +01:00
Justin Clark-Casey (justincc) 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions.
This covers cases where the client is closed due to manual kick, simulator shutdown, etc.
2012-06-12 02:43:33 +01:00
UbitUmarov 5fd6f678a4 Moved auxiliar funtions of last commit from sop to lsl api since they are only used on one place each 2012-06-12 02:20:47 +01:00
Justin Clark-Casey (justincc) b099f26376 Set IClientAPI.IsActive = false early on client removal due to ack timeout rather than using IsLoggingOut flag.
IsActive is more appropriate since unack timeout is not due to voluntary logout.
This is in line with operations such as manual kick that do not set the IsLoggingOut flag.
It's also slightly better race-wise since it reduces the chance of this operation clashing with another reason for client deactivation (e.g. manual kick).
2012-06-12 02:16:36 +01:00
Justin Clark-Casey (justincc) c89db34fc4 If the simulator closes a root agent due to ack timeout, then send the client a kick message with that reason, in case it is somehow still listening. 2012-06-12 02:03:31 +01:00
UbitUmarov 24e8e5d818 *UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar code in SOP.cs 2012-06-12 01:26:03 +01:00
Justin Clark-Casey (justincc) 8c7149063b In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes. 2012-06-12 01:25:09 +01:00
Justin Clark-Casey (justincc) bab7dab4c5 Comment out the scene presence sitting debug log messages for now 2012-06-11 23:37:16 +01:00
Justin Clark-Casey (justincc) daad0a3e11 Revert "Bind ~ and ! operators in LSL tighter in order to resolve issues in LSL where these aren't evaluated propertly."
This reverts commit a8a9d13dc0.

Accidentally committed, this patch might not be the correct approach.
2012-06-11 23:30:58 +01:00
Justin Clark-Casey (justincc) a927787434 Add last frame time monitor to MonitorModule now that this value is useful 2012-06-11 23:30:11 +01:00
Justin Clark-Casey (justincc) cbb5ddd944 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-06-11 23:27:48 +01:00
Melanie 76a9885ad2 Merge branch 'master' into careminster 2012-06-11 23:15:38 +01:00
UbitUmarov cd49949478 change object drag so it applies a impulse and not a push force so it works as before my fix to impulse/forces 2012-06-11 22:43:35 +01:00
UbitUmarov d151b334fa Merge branch 'avination' into ubitwork 2012-06-11 19:39:00 +01:00
Melanie 84377a23db Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
	OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
	OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
2012-06-11 16:56:40 +01:00
Melanie 71ba85137f Commitig the Avination implementation of llTeleportAgent and
llTeleportAgentGlobalCoords. These do NOT use PERMISSION_TELEPORT like
their SL counterparts because that permission is not yet understood by TPVs
based on v1.x.
2012-06-11 16:45:52 +01:00
Melanie 8c91e761c8 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-06-09 16:28:22 +01:00
Justin Clark-Casey (justincc) a8a9d13dc0 Bind ~ and ! operators in LSL tighter in order to resolve issues in LSL where these aren't evaluated propertly.
Addresses http://opensimulator.org/mantis/view.php?id=3268
2012-06-09 05:11:08 +01:00
Justin Clark-Casey (justincc) 817f2d341d Fix regression in 5f4f9f0 (Fri Jun 8 2012) which stopped "show stats" and json stats from working 2012-06-08 23:36:53 +01:00
Melanie 853449d5bc Make llTeleportAgent conform to Magnum SL Server and add llTeleportAgentGlobalCoords() 2012-06-08 23:37:25 +02:00
Melanie efff5a7c0d Fix a corner case where checking for region corssing may cross an avatar back if
it's pending to be sat onto a vehicle that is in the process of crossing.
2012-06-08 18:25:36 +02:00
Melanie 1eee525c88 Revert "Add a frame based watchdog function to keyframed motion"
This reverts commit 2d98d6354c.
2012-06-08 16:54:47 +02:00
UbitUmarov 22437af26a *UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending position change on others; don't assume m_host is in same grp that part (possible always is)... 2012-06-08 15:48:46 +01:00
UbitUmarov f0a6ec151a *UNTESTED* let SetPrimParams for avatars parse even unsupported parameters so that if a supported one is in the middle of then it still works. 2012-06-08 15:27:21 +01:00
UbitUmarov 9d878591c8 *UNTESTED* added PRIM_POS_LOCAL and PRIM_ROT_LOCAL in SetPrimParams for avatars. Stopped setting position twice in normal SetPrimParams 2012-06-08 14:29:02 +01:00
Melanie dadac6816b Merge branch 'ubitwork' into avination 2012-06-08 15:15:17 +02:00
Melanie 2d98d6354c Add a frame based watchdog function to keyframed motion 2012-06-08 15:14:38 +02:00
Justin Clark-Casey (justincc) 794d184c25 Stop sending a DisableSimulator packet in LLClientView.Close(), which is a duplicate for child agents and unnecessary for root agents.
Close() already calls Scene.RemoveClient() which sends the right eq or udp DisableSimulator message to child agents.
2012-06-08 04:32:51 +01:00
Justin Clark-Casey (justincc) f94b92df46 Instead of retrieving the known client again in LLUDPServer.RemoveClient(), check the IsLoggingOut flag instead.
This is slightly better thread-race wise
2012-06-08 04:12:22 +01:00
Justin Clark-Casey (justincc) c215b1ad16 If logging a client out due to ack timeout, do this asynchronously rather than synchronously on the outgoing packet loop.
This is the same async behaviour as normal logouts.
This is necessary because the event queue will sleep the thread for 5 seconds on an ack timeout logout as the client isn't around to pick up the final event queue messages.
2012-06-08 03:53:03 +01:00
Justin Clark-Casey (justincc) 5f4f9f0230 Add regression test for client logout due to ack timeout. 2012-06-08 03:12:23 +01:00
Justin Clark-Casey (justincc) d73805d7f4 Remove null checks at top of LLUDPServer.ProcessInPacket(). Neither packet nor client are ever null. 2012-06-08 01:51:28 +01:00
Justin Clark-Casey (justincc) d71c6dea7e Store already retrieve IClientAPI in IncomingPacket structure for later use rather than doing another retrieve on dequeue.
Instead of checking whether the client still exists by trying to retrieve again from the client manager, this patch gets it back from IncomingPacket and checks the IClientAPI.IsActive state.
2012-06-08 01:43:58 +01:00
Justin Clark-Casey (justincc) 30f4a33f01 Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTeleport() if an agent needs closing.
This is always done as part of Scene.RemoveClient()
Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.
2012-06-08 01:26:43 +01:00
Melanie 8ebe2cd3da Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-06-08 01:12:37 +01:00
Justin Clark-Casey (justincc) 5c162ccd57 Go back to calling IncomingCloseAgent() in the "kick user" command for consistency instead of IClientAPI.Close() directly.
This no longer double counts child agent removals
2012-06-08 00:59:39 +01:00
Melanie 48add77a4c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-06-08 00:43:39 +01:00
Justin Clark-Casey (justincc) d547bcf8d1 Remove duplicate update of user count in Scene.IncomingCloseAgent()
This is already done in Scene.RemoveClient() which IncomingCloseAgent() always ends up calling.
2012-06-08 00:40:38 +01:00
Justin Clark-Casey (justincc) b56673c920 Fix bug with "kick user" reducing agent counts by 2 instead of 1.
This is done by making the kick user command call IClientAPI.Close() rather than routing through Scene.IncomingCloseAgent(), which also called IClientAPI.Close()
DisableSimulator for child agents is moved from IncomingCloseAgent() to RemoveClient(), this is not a functional change since IncomingCloseAgent() always ends up calling RemoveClient()
2012-06-08 00:18:25 +01:00
Melanie c5af3e384c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
2012-06-08 00:14:39 +01:00
Justin Clark-Casey (justincc) 0c5fefacb4 Record the fact that child agents can have asset transactions.
Also change code to grab the agent asset transaction module once.
2012-06-07 23:51:04 +01:00
Justin Clark-Casey (justincc) de87e4871b Don't send kill object messages to clients when a child agent is closed. 2012-06-07 23:35:21 +01:00
Melanie 69dd5b855a Merge branch 'avination' into careminster 2012-06-07 23:34:22 +01:00
Melanie e8cd9fbbb7 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-06-07 23:33:40 +01:00
Melanie 038acc39be Cut off collision sounds with avatar at 3.2. This makes most walkig collisions
with walls and stairs silent. Falls from greater height and running into things
will still be heard. a CollisionSound defined for the object will override this
so one can still script a soccer ball with sounds.
2012-06-08 00:09:30 +02:00
Melanie ad1df33006 Further limit the amount of avatar collisions that will actually trigger
sounds. They are distracting.
2012-06-07 23:41:10 +02:00
Melanie b700f58d5e Typo fix 2012-06-07 23:41:00 +02:00
Melanie 26c5b32988 Add the ability to query the MYSQL databse for a list of the stored prim UUIDs 2012-06-07 22:39:03 +02:00
Melanie 4942314435 Implement playing of the real collision sounds, change scaling for avatar
collisions to make them really soft because otherwise climbing stairs
makes an unbearable amount of noise.
2012-06-07 20:51:03 +02:00
Melanie 095dbf0ece Fix not sending TransferInfo when an asset is not found. This clogs
up the sound pipeline in the viewer.
2012-06-07 19:51:32 +02:00
Melanie f5cbe56c56 Make not_at_target stop when the target is reached even if the script
is not listening to at_target
2012-06-07 19:01:33 +02:00
Melanie 31bc9c3ad3 Typo correction 2012-06-07 18:04:09 +02:00
Melanie 64aefe9c28 Disable default collision sounds until they can be uploaded, but enable custom ones 2012-06-07 17:59:38 +02:00
Melanie 91557f18cd Set collision sound type so custom sound types are recognized 2012-06-07 17:59:20 +02:00
Melanie e93308072e Make the "delay restart" button delay restart for 1 hour rather than aborting
it altogether. Allow a maximum of three uses before the restart goes through.
2012-06-07 16:32:07 +02:00
BlueWall a1e857932a Make change to fix Windows builds 2012-06-07 10:17:37 -04:00
Justin Clark-Casey (justincc) 7550b97e65 Log warning if we try to remove a UDP client that has already been removed. 2012-06-07 04:00:29 +01:00
Justin Clark-Casey (justincc) 98b46d48fe Allow the thread watchdog to accept an alarm method that is invoked if the timeout is breached.
This alarm can then invoke this to log extra information.
This is used in LLUDPServer to show which client was being processed when incoming and outgoing udp watchdog alarms are triggered.
2012-06-07 02:44:13 +01:00
Melanie a945105003 Make timed bans / timed passes work as expected. Prevent transmission of media
URLs to banned clients.
2012-06-07 00:24:33 +02:00
Melanie 5876a4d392 Prevent a null ref when getting the velocity of an avatar during login or
logout.
2012-06-07 00:24:07 +02:00
Melanie b02db11c69 Remove a null ref when an avatar's attachment gets the avatar velocity
while the avatar is logging in or out.
Also remove some unlocking calls without matching locking call. Merge
artefact cleanup, again.
2012-06-06 20:38:42 +02:00
Melanie a12336390f Remove useless logging of a bare-names stack trace. It's meaningless
to a non-programmer and insufficient for a programmer.
Add commented debug output and data collection to troubleshoot
future locking issues.
2012-06-06 20:37:29 +02:00
Melanie 67483a6e50 Remove two causes of recursive locking. Merge artefact cleanup. 2012-06-06 20:36:47 +02:00
Melanie e09a74493f Reverse the logic of a conditional. Clears up a merge artefact. 2012-06-06 20:35:37 +02:00
Melanie 34cb8a2ab3 Fix not sending TransferInfo when an asset is not found. This clogs
up the sound pipeline in the viewer.
2012-06-06 20:35:00 +02:00
Melanie c0b21d92c2 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-06 14:16:19 +01:00
Melanie e733fb32cf Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
2012-06-06 13:07:05 +01:00
Justin Clark-Casey (justincc) 514dd85199 minor: Change log messages on Warp3DImageModule to show they are from this module 2012-06-06 04:18:38 +01:00
Justin Clark-Casey (justincc) 53c25a4778 Rename MapImageModule for Warp3D to Warp3DImageModule to match its class name and make it easier to distinguish between map image modules. 2012-06-06 04:15:00 +01:00
Justin Clark-Casey (justincc) 2b0de66216 Actively dispose of Bitmaps in Warp3D image module and world map module once we've finished with them.
This might help with memory leakage issues though I suspect it won't.
2012-06-06 04:11:16 +01:00
SignpostMarv 3b25021180 enabling all corners of a sim to be set in one call 2012-06-06 02:47:47 +01:00
Justin Clark-Casey (justincc) abf94627f6 Ensure closure of bitmap and memory stream with using() statements in WorldViewModule.
If this has any effect then it will only be to the map images returned via requests to the /worldview simulator HTTP path (not enabled by default)
2012-06-06 02:45:36 +01:00
Justin Clark-Casey (justincc) 6adc810eaa Stop accidentally reading 4 Int16s instead of 2 in SIZE section of Terragen file when loaded from a stream.
Fixes a bug introduced 2 weeks ago in 67ebe80
Thanks to Plugh for pointing this out.
2012-06-05 19:40:16 +01:00
UbitUmarov bdc62144ae fix the real cause of double velocity 2012-06-05 05:53:44 +01:00
UbitUmarov 372b76031b revert last bad commit but fix recoil direction 2012-06-05 05:52:25 +01:00
UbitUmarov 768447e41b Stop llRezAtRoot() from applying velocity setting impulse in World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity. 2012-06-05 04:43:23 +01:00
Justin Clark-Casey (justincc) a5410c2c19 minor: Add user feedback when executing fix-phantoms 2012-06-05 01:37:40 +01:00
Justin Clark-Casey (justincc) 42179578fc Allow fix-phantoms command to appear even if CombineContiguousRegions = false, since this allows one to go back from a megaregion to normal regions.
Adapted from a patch by Garmin Kawaguichi in http://opensimulator.org/mantis/view.php?id=6027
Garmin says that fix-phantoms allows one to reset objects when going back from megaregion to normal regions as well as the othe rway around.
Thanks!
2012-06-05 01:33:58 +01:00
Talun 008c6a4610 Mantis 4597 AgentPaused packet is ignored.
The packet was actually being handled but not acted on.
This change extends the default timeout for paused clients to 5 minutes
and makes both the paused and non-paused timeout periods configurable.
2012-06-05 01:22:05 +01:00
Melanie 170b820a11 Fix land collisions to work like SL. 2012-06-05 01:53:25 +02:00
Justin Clark-Casey (justincc) 01280e9b94 Remove unused ScenePresence list structure in llGetAgentList() 2012-06-05 00:34:18 +01:00
Justin Clark-Casey (justincc) 96d1ba90d7 Scale down per frame MS stats to match scaled simulator FPS stat.
This makes frame time stats properly tally with fps, which saves confusion and makes it easier to interpret numbers.
In some ways this is not so artifical - physics FPS runs at the higher rate.
2012-06-05 00:27:51 +01:00
Justin Clark-Casey (justincc) 655625ab87 Start sending spare frame time MS viewer stat. Make frame time correctly display total frame time, not just non-spare time.
This makes it easier to see when components of frame time exceed normal permitted frame time.
Currently reflect scene frame times.
2012-06-05 00:17:55 +01:00
Justin Clark-Casey (justincc) c3d9acc9a9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-06-05 00:15:29 +01:00
Justin Clark-Casey (justincc) a7f4804f53 Properly show per frame millisecond statistics per frame, not as amount of time taken per second.
This is to make these statistics actually match their names (and also be more accurate as number of frames can vary under heavy load)
Currently using scene frames (11.23 every second) instead of physics frames (56.18 per second)
2012-06-04 23:07:53 +01:00
BlueWall 3229e32b4e Add replaceable region modules to the "show modules" command 2012-06-04 17:25:38 -04:00
Melanie fd176aab8f Actually trigger land collisions in the root even when a child collides 2012-06-04 22:41:29 +02:00
Melanie 1d75220fcc Merge branch 'ubitwork' into avination 2012-06-04 21:09:42 +02:00
UbitUmarov 401b97788f fix addforce/impulse. 2012-06-04 20:35:12 +01:00
Melanie 28e5abd917 Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach positions. 2012-06-04 21:05:56 +02:00
Melanie d9d4fb10d9 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-06-04 18:22:43 +01:00
Robert Adams f94ef37b46 Correct the delegate specification in EventManager.TriggerTerrainTainted. Looks like the wrong one was cut and pasted. 2012-06-04 10:26:39 -07:00
Melanie 5c646e2603 Remove the "Profile" config as it's covered by the replaceable interface 2012-06-04 18:22:09 +01:00
Melanie 207a5f17b5 When regions are set to shut down the instance, always send notifications to
all affected regions and disregard the region id parameter.
2012-06-03 13:43:39 +02:00
Melanie 728249ba49 Merge branch 'master' into careminster 2012-06-03 02:36:28 +01:00
Justin Clark-Casey (justincc) 729d90173f Fix build break whree accidentally did inv.Folders rather than inv.Folders.Count in a minor change. 2012-06-02 05:03:56 +01:00
Justin Clark-Casey (justincc) 2de5479c3f minor: tidy up some comments 2012-06-02 05:01:56 +01:00
Justin Clark-Casey (justincc) 01a2b0b289 Fix various issues with http inventory
1) The return messages were being wrongly populated with the names of asset, inventory and sale types when their corresponding integers should have been used instead.
2) Folders with links were including the linked items in the descendents figure, when only the links should be included.
3) Links and linked items in link folders were not being included in the return data, and not in the correct order.

Now that these issues have been addressed, outfits and attachments appear to work consistently when HTTP inventory is enabled (as is now the default).
2012-06-02 04:57:10 +01:00
Melanie 8e735efff0 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-02 02:01:48 +01:00
Melanie 522f36345d Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
2012-06-02 01:40:42 +01:00
Melanie 928e3e9e21 Fix LSL animation state reporting and animation state transitions on crossing 2012-06-01 23:04:28 +02:00
Melanie d8f6faa89e Fix impersonation, it got broken in a merge 2012-06-01 23:04:13 +02:00
Justin Clark-Casey (justincc) 72219eae7d Instead of updating sim stats root agent, child, objects and scripts accounts every single scene frame, update in the once every 3 seconds SimStatsReporter run 2012-06-01 04:47:11 +01:00
Justin Clark-Casey (justincc) 6375db1533 Add optional total avatars, total prims and active prims stats to ODE plugin.
These will act as a sanity check with the main scene stats, to show that physics scene entities are being managed properly.
Total prims will not match scene total prims since physics total does not include phantom prims
2012-06-01 04:23:36 +01:00
Justin Clark-Casey (justincc) 4e06a46dc5 If OdeScene.Near() returns no collision contacts, then exit as early as possible. All subsequent code is only relevant if there are contacts. 2012-06-01 04:07:39 +01:00
Justin Clark-Casey (justincc) 200376b3c4 Add optional stat for the other collision time per frame not spent in ODE native spaces or geom collision code 2012-06-01 03:49:42 +01:00
Justin Clark-Casey (justincc) d34b84b531 Add avatar forces calculation, prim force and raycasting per frame millisecond optional stats 2012-06-01 03:23:19 +01:00
Justin Clark-Casey (justincc) 9ff8efc720 Collection optional avatar and prim taint frame millisecond times 2012-06-01 03:03:48 +01:00
Justin Clark-Casey (justincc) d1b5f8d9d7 Remove recent optional native collision frame milliseconds stat
Unnecessary since this has now been broken down into space collisions and geom collisions
2012-06-01 02:35:11 +01:00
Justin Clark-Casey (justincc) 31343aa7c3 Add optional stat that records milliseconds spent notifying collision listeners in physics frames 2012-06-01 02:33:44 +01:00
Justin Clark-Casey (justincc) 5f44be99ef Add avatar and prim update milliseconds per frame optional stats 2012-06-01 02:25:42 +01:00
Justin Clark-Casey (justincc) 5cc9b820e5 Add option native step frame ms stat 2012-06-01 01:58:28 +01:00
Justin Clark-Casey (justincc) f2c8c7a7b8 Add total ODE frame time optional stat, as a sanity check on the main scene physics stat 2012-06-01 01:37:19 +01:00
Justin Clark-Casey (justincc) 8333b928fa Break down native ODE collision frame time stat into native space collision and geom collision stats 2012-06-01 01:27:19 +01:00
Justin Clark-Casey (justincc) c33c8db825 Rename new collision stats to 'contacts' - there are/can be multiple contacts per collision and this is what is actually being measured. 2012-06-01 01:15:27 +01:00
Justin Clark-Casey (justincc) e1f8d2adb0 Stop adding an unnecessary duplicate _perloopcontact if the avatar is standing on a prim.
This has already been added earlier on in the method.
2012-06-01 01:12:30 +01:00
Justin Clark-Casey (justincc) 8301f7b17f minor: comment out currently unused OdeScene.sCollisionData 2012-06-01 00:57:55 +01:00
Justin Clark-Casey (justincc) 93fa9e8991 Add ODE avatar and prim collision numbers if extra stats collection is enabled. 2012-06-01 00:56:13 +01:00
Justin Clark-Casey (justincc) 878b67b333 Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the first 25 that had non-zero collision scores.
Also zeros collisions scores on all prims after report collection, not just the top 25.
As before, this collision scores are only reset after a report is requested, which may give unrealistic numbers on the first request.
So to see more realistic scores, ignore the first report and then refresh the request after a couple of seconds or so.
2012-06-01 00:26:11 +01:00
Melanie 4b3cb91ce8 Remove the kill record. Core has removed it long ago and it really does more harm than good these days 2012-06-01 00:12:04 +02:00
Melanie e696d1d952 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-05-31 03:37:43 +01:00
Melanie e80161753f Merge branch 'master' into careminster 2012-05-31 03:35:24 +01:00
Justin Clark-Casey (justincc) 0b02a4d42e Add an optional mechanism for physics modules to collect and return arbitrary stats.
If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule
(http://opensimulator.org/wiki/Monitoring_Module)
This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings].
This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing.
This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds.
The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code.
2012-05-31 01:52:26 +01:00
UbitUmarov cc903992dd ubitode prim: if makebody() is called already having a body, do a full destrution so there are no 'leaks'. 2012-05-30 21:32:15 +01:00
Melanie c548f48791 Guard setting the building flag 2012-05-30 19:32:02 +02:00
Melanie 0587079115 Whitespace fix 2012-05-30 19:25:52 +02:00
Melanie 86f786d673 Prevent multiple requests to go physical from reaching the physics plugin 2012-05-30 16:10:01 +02:00
Melanie 4358bb8f85 Fix the log standing attach-from-world bug. 2012-05-30 00:50:47 +02:00
Justin Clark-Casey (justincc) bf0b8170f7 Add console command "teleport user" to allow teleport from the region console
See "help teleport user" on the console for more details
2012-05-29 23:35:20 +01:00
UbitUmarov 3e9a831e87 fix physics not reporting collisions only with terrain 2012-05-29 19:13:27 +01:00
Melanie b660c4991b Fix collision filtering. The filter should be checked on the receiving part! 2012-05-29 18:18:47 +01:00
Melanie 997d23c590 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2012-05-29 18:12:18 +01:00
Melanie 100d2968c4 Add advanced collision processing into ScenePresence 2012-05-29 17:24:17 +02:00
Melanie c46b31a9b4 Re-add script collisions that were lost in a merge 2012-05-29 16:58:08 +02:00
Melanie 10e9ad0086 Fix collision filtering 2012-05-29 16:56:04 +02:00
Melanie 9129a0cce4 Merge branch 'avination' 2012-05-29 08:45:44 +02:00
Justin Clark-Casey (justincc) 79f3ce2e9f refactor: factor out entity transfer state machine into a separate class to make code more analyzable 2012-05-28 23:06:00 +01:00
UbitUmarov dbbfe0cdd7 fix avatars collisions on sim crossings and other few cases where freemove() is called 2012-05-28 22:23:32 +01:00
Justin Clark-Casey (justincc) 8f87f55d05 If handling the failure of teleport, move agent state to CleaningUp when we start the handling.
Also fixes the log warning from ResetInTransit() if the state is cleared direct from Transferring or ReceiveAtDestination, as pointed out in mantis 5426
2012-05-28 22:16:06 +01:00
UbitUmarov 2122c336b0 a bit cleaner code (?) on sculpts/meshs meshing checking 2012-05-28 14:44:06 +01:00
UbitUmarov 60cebe9a5b let meshs work indenpendently of mesh_sculpted_prim config option 2012-05-28 14:32:16 +01:00
UbitUmarov 5141f4075f Merge branch 'avination' into ubitwork
Conflicts:
	OpenSim/Region/Framework/Scenes/CollisionSounds.cs
2012-05-28 13:13:01 +01:00
UbitUmarov 121433d03a disable collision sounds for now 2012-05-28 13:10:02 +01:00
UbitUmarov 20baa6334c revert making sculpts phanton if sculpt meshing option is off 2012-05-28 13:05:50 +01:00
Melanie b70fb7df78 Place the return back into collision sounds. 2012-05-28 11:28:46 +02:00
Melanie ca3b229e94 If a region is not found on a simulator, make the health query return
0 to indicate it's still starting rather than an error. There are other
methods that can discover the presence of a region and slow starting regions
may cause the watchdog to kill them while they start,
2012-05-28 09:15:24 +02:00
Melanie c5e73c0cb8 Merge branch 'ubitwork' into avination 2012-05-28 02:19:29 +02:00
Melanie bbaf450c30 Modify SceneManeger to use a DoubleDictionary and work without locks.
Changes to the scenes dictionary are exceedingly rare and using atomic
operations makes the chance of collisions nearly nil in any case.
2012-05-28 02:14:14 +02:00
Melanie 78e657fd8d Merge branch 'avination' into careminster 2012-05-27 19:35:36 +01:00
Melanie 884c0e7bb1 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Data/MySQL/Resources/RegionStore.migrations
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-05-27 19:24:30 +01:00
UbitUmarov f740c9522a Let OOB information usable outside ubitode 2012-05-27 14:01:42 +01:00
Justin Clark-Casey (justincc) 7fd38788b4 minor: code formatting from 0b72f773 2012-05-26 02:14:32 +01:00
Talun 0b72f773c7 Mantis 6025 llRequestPermissions auto grant for NPCs.
If the script requesting permissions is owned by either the NPC or
the NPCs owner (if the NPC is created as owned) then grant any
permissions automatically.
2012-05-26 02:09:22 +01:00
Justin Clark-Casey (justincc) 43a6f28620 If restating a region, clean up the physics scene after the main scene has been closed not before.
If this is done before then on ODE agent update calls still incoming can fail as they try to use a raycastmanager that has been disposed.
Bullet plugin does nothing on Dispose()
However, I wouldn't be at all surprised if individual region restarting was buggy in lots of other areas.
2012-05-26 01:55:35 +01:00
Blake.Bourque 33b66009e4 One can now get hyoergrid region co-ordinates with llRequestSimulatorData 2012-05-26 01:32:42 +01:00
Justin Clark-Casey (justincc) d6476b6277 Use GetInventoryItem() in LSL_Api.InventoryKey(string name, int type).
Also removes small bug where calling this method would add 1 to LPS, evne though all callers already did this.
2012-05-26 01:03:53 +01:00
Justin Clark-Casey (justincc) f2a5fad18f Use SceneObjectPartInventory.GetInventoryItem() in OSSL.AvatarStopAnimation instead of searching the task inventory manually. 2012-05-26 00:54:00 +01:00
Justin Clark-Casey (justincc) ff53add54d refactor: replace LSL_Api.InventoryKey(string) largely with SceneObjectPartInventory.GetInventoryItem(string)
Also gets llStopAnimation() to call KeyOrName rather than duplicating logic.
2012-05-26 00:36:01 +01:00
Talun 120f8145fc Mantis 6028 osAvatarStopAnimation not stopping animations via UUID
Corrected to stop animations using the animation UUID similar to llStopAnimation.
See http://opensimulator.org/wiki/OsAvatarStopAnimation
2012-05-25 23:45:03 +01:00
Justin Clark-Casey (justincc) 67ebe80dd9 Resolve some mono compiler warnings. 2012-05-25 04:03:16 +01:00
Justin Clark-Casey (justincc) ab59c0a658 on agent cross, remove from physics scene after its been placed in transit, not before. 2012-05-25 03:39:10 +01:00
Justin Clark-Casey (justincc) 888210ea4a refactor: make ETM.CrossAgentToNewRegionAsync neighbourRegion == null check return earlier to simplify method 2012-05-25 03:06:26 +01:00
Justin Clark-Casey (justincc) 9f1fc7ea88 Remove a call stack debugging line accidentally left in from a few days ago at SceneObjectPartInventory.ApplyNextOwnerPermissions(). 2012-05-25 02:54:37 +01:00
Justin Clark-Casey (justincc) 96cde407ab Fix bug where a failed QueryAccess to a remove region would always have the reason "Communications failure" no matter what the destination region actually returned 2012-05-25 02:37:22 +01:00
Justin Clark-Casey (justincc) 40c78b0624 Stop it being possible for an agent to teleport back to its source region before the source region has finished cleaning up old agent data and structures.
If this is allowed, then the client usually gets forcibly logged out and data structures might be put into bad states.
To prevent this, the binary state machine of EMT.m_agentsInTransit is replaced with a 4 state machine (Preparing, Transferring, ReceivedAtDestination, CleaningUp).
This is necessary because the source region needs to know when the destination region has received the user but a teleport back cannot happen until the source region has cleaned up.
Tested on standalone, grid and with v1 and v3 clients.
2012-05-25 02:02:53 +01:00
Justin Clark-Casey (justincc) 7cceab1295 In remote QueryAccess, also receive the actual status (true|false) instead of always true no matter what the callee actually returned.
This was due to two things
1) SimulationServiceConnector.QueryAccess was always looking to the outer result["success"].
But if a "_Result" map is returned (which is certainly the case right now), then the true success is _Result["success"], result["success"] is always true no matter what
2) If QueryAccess was false at the destination, then AgentHandlers.DoQueryAccess() was never putting this in the result.
The default action of SerializeJsonString() is not to put false booleans in the JSON!!!, so this has to be explicitly set.
2012-05-25 01:41:00 +01:00
Justin Clark-Casey (justincc) 93ff27053a Don't actually proceed on a within-region teleport if another is already taking place, rather than just (falsely) logging that we're not going to proceed.
An oversight from recent commit 9ab0c81
2012-05-24 22:59:52 +01:00
Justin Clark-Casey (justincc) cc53d91d2f On inter-region teleport, only stand the avatar up if the QueryAccess call to the destination scene actually succeeds. 2012-05-24 22:46:45 +01:00
Justin Clark-Casey (justincc) cd225215b1 Now that the EntityTransferModule is per-region, fetch the event queue module once rather than repeatedly via scene presences 2012-05-24 22:40:24 +01:00
Justin Clark-Casey (justincc) 5c9086ade6 Fix issue where a dns resolution failure on the final destination might leave the user unable to teleport since the transit flag was not being reset.
This moves the 'already in transit' check further up and resets the flag if dns resolution fails and in the new required places.
2012-05-24 22:26:02 +01:00
SignpostMarv 99cebec4ab adding status codes from rfc 6585
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-05-24 12:09:15 -04:00
SignpostMarv 87f9aa9d08 porting IDE tooltip-friendly documentation tweaks from Aurora-Sim
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-05-24 12:09:15 -04:00
Justin Clark-Casey (justincc) f4cd4c8e28 Comment out accidentally left in log line that was printing out the control file on OAR save 2012-05-24 04:33:36 +01:00
Justin Clark-Casey (justincc) 38ce9d45a5 Make ISimulationScene.GetScene() used the more efficient region id for lookup rather than the region handle. 2012-05-24 01:00:18 +01:00
Justin Clark-Casey (justincc) 459c7635af If an agent is still registered as 'in transit' by the source region, don't allow an immediate teleport back.
This is to help relieve a race condition when an agent teleports then immediately attempts to teleport back before the source region has properly cleaned up/demoted the old ScenePresence.
This is rare in viewers but much more possible via scripting or region module.
However, more needs to be done since virtually all clean up happens after the transit flag is cleared .
Possibly need to add a 'cleaning up' state to in transit.
This change required making the EntityTransferModule and HGEntityTransferModule per-region rather than shared, in order to allow separate transit lists.
Changes were also required in LocalSimulationConnector.
Tested in standalone, grid and with local and remote region crossings with attachments.
2012-05-24 00:31:14 +01:00
PixelTomsen bc543c1797 Environment Module - allows Environment settings for Viewer3 warning: includes database region store migrations for mssql, mysql, sqlite
enable/disable this module:
Cap_EnvironmentSettings = "localhost" (for enable)
Cap_EnvironmentSettings = "" (for disable) at ClientStack.LindenCaps section (OpenSimDefaults.ini file)
 or owerwrite in OpenSim.ini

mantis: http://opensimulator.org/mantis/view.php?id=5860

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-05-23 17:04:19 -04:00
BlueWall b490050165 Format cleanup 2012-05-23 16:58:04 -04:00
BlueWall 682d4075e3 Fix llGetSimulatorHostname to return configured hostname 2012-05-23 15:08:39 -04:00
Justin Clark-Casey (justincc) 4d1986c0e4 minor: Change [OBJECT COMMANDS MODULE] log strings to [REGION COMMANDS MODULE] strings, though all these are currently commented out anyway 2012-05-23 04:20:54 +01:00
Justin Clark-Casey (justincc) ee98b9c394 Add "show scene" command which lists stats for the currently selected console scene(s)
This includes prim count, script count, avatar count, etc.
Information is currently the same as "show stats", though show stats can only show one scene at a time because it listens for the latest outgoing stats packet (a bad approach that needs to change).
Might be better to tie this module into the other stats module to display arbitrary stats rather than fetching directly from scene.SimStatsReporter.
Console command is "show scene" because "show region" already exists for the grid service, which is unfortunate.
Might need to make a distinction between "scene" relating to a live scene and "region" relating to more static region data (url, coords, etc.)
2012-05-23 04:10:45 +01:00
Justin Clark-Casey (justincc) 8f88c17df9 refactor: Rename ConsoleTableRow and ConsoleTableColumn to ConsoleDisplayTableRow and ConsoleDisplayTableColumn 2012-05-23 03:23:37 +01:00
Justin Clark-Casey (justincc) 059a1e90b9 Add ConsoleDisplayList for more consistent formatting of console output in list form.
Convert "show region" to use this structure rather than hand-constructing
2012-05-23 03:19:25 +01:00
Justin Clark-Casey (justincc) 2222d979cc refactor: rename ConsoleTable -> ConsoleDisplayTable for clarity 2012-05-23 02:37:38 +01:00
Justin Clark-Casey (justincc) c6ce41bfba Add missing Y co-ord in "show region" console command information 2012-05-23 02:31:53 +01:00
Justin Clark-Casey (justincc) 050007b44d Lay out "show region" information in an easier to read line by line format 2012-05-23 02:30:16 +01:00
Justin Clark-Casey (justincc) 68918d632f Fetch the dialog module reference in AttachmentsModule in RegionLoaded() not AddRegion()
The reference is not guaranteed to be there when AddRegion() is called but will definitely be present at RegionLoaded() if it's going to be present at all.
2012-05-23 02:09:31 +01:00
Justin Clark-Casey (justincc) ec8745cf51 minor: Make log class names in InventoryAccessModule uniform 2012-05-23 02:05:48 +01:00
Justin Clark-Casey (justincc) ff429a259b Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
This is because the attachments module code was setting the 'object slam' bit by using PermissionMask.All
Solution here is to route the attachment item creation call through the existing inventory code in BasicInventoryAccessModule rather than copy/pasted code in AttachmentsModule itself.
2012-05-23 01:58:10 +01:00
Justin Clark-Casey (justincc) 9ab0c81c1d Setting 'in transit' on a local teleport as well as inter-region teleports.
This is to eliminate possible race conditions if two teleport calls are made concurrently, where at least one is a local teleport.
This is pretty much impossible on a manual user teleport but can happen on script-invoked teleports.
2012-05-21 21:33:59 +01:00
Justin Clark-Casey (justincc) 7e97f0e898 minor: extend commented out LinkInventoryItem log message for future use 2012-05-21 21:00:22 +01:00
Justin Clark-Casey (justincc) 16d303f7cd Fix bug where outfit folders could not be renamed.
Outfit folders are a type of system folder whose details are allowed to change.
2012-05-21 19:38:43 +01:00
UbitUmarov d2260423e5 also don't collide sculps or meshs if meshing is OFF 2012-05-21 17:11:19 +01:00
UbitUmarov b92ecc5382 Merge branch 'avination' into ubitwork 2012-05-21 12:47:28 +01:00
UbitUmarov 85f5789993 try to let avas climb higher steps. Will only work in some cases, may have bad effects, so needs some more testing 2012-05-21 12:35:17 +01:00
Melanie 7305d2e0ef Merge branch 'ubitwork' into avination 2012-05-21 07:32:27 +02:00
UbitUmarov 32e63fc04f missing update script events call 2012-05-20 17:30:01 +01:00
UbitUmarov 11f582b26d minor changes 2012-05-20 13:18:15 +01:00
UbitUmarov 2767574d0f fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable value ( 1m); 2012-05-19 18:10:44 +01:00
UbitUmarov 10889c86d9 reduce useless waste of cpu. Make character collision events be done similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) 2012-05-19 16:35:48 +01:00
UbitUmarov 2c498baf58 a bit faster collision sound type verification plus a few fixes/changes 2012-05-19 13:53:49 +01:00
Melanie 768e495147 Merge branch 'master' into careminster 2012-05-19 13:35:21 +01:00
Melanie ebd9d2618b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
2012-05-19 13:34:44 +01:00
UbitUmarov a2c64d9795 temp work: sounds simetric acording to materials, still 'window close' test sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids 2012-05-19 12:25:31 +01:00
Melanie d69f197a5d Fix setting positions of attachments. The recent security fix regarding
prim entry messed it up.
2012-05-19 12:35:07 +02:00