b81c829576 
								
							
								 
							
						 
						
							
							
								
								* Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up  
							
							... 
							
							
							
							* Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground
* Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls 
							
						 
						
							2009-10-28 14:13:17 -07:00  
				
					
						
							
							
								 
						
							
							
								a65c8cdc38 
								
							
								 
							
						 
						
							
							
								
								* Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars  
							
							... 
							
							
							
							* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures 
							
						 
						
							2009-10-28 12:45:40 -07:00  
				
					
						
							
							
								 
						
							
							
								cdbeb8b83b 
								
							
								 
							
						 
						
							
							
								
								Track timestamps when terse updates were last sent for a prim or avatar to avoid floating away forever until a key is pressed (deviates from SL behavior in a hopefully good way)  
							
							
							
						 
						
							2009-10-28 03:21:53 -07:00  
				
					
						
							
							
								 
						
							
							
								0c466b28bb 
								
							
								 
							
						 
						
							
							
								
								Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking  
							
							
							
						 
						
							2009-10-27 16:24:43 -07:00  
				
					
						
							
							
								 
						
							
							
								fefe767476 
								
							
								 
							
						 
						
							
							
								
								Lowering the position tolerance of terse updates for ScenePresences to mitigate some of the rubberbanding issues while we are sending incorrect time dilation values  
							
							
							
						 
						
							2009-10-27 13:16:58 -07:00  
				
					
						
							
							
								 
						
							
							
								a718d7d56a 
								
							
								 
							
						 
						
							
							
								
								Making the defaults for interest management variables match whether you have the [InterestManagement] section in your config or not  
							
							
							
						 
						
							2009-10-27 10:17:20 -07:00  
				
					
						
							
							
								 
						
							
							
								bcd7593dfb 
								
							
								 
							
						 
						
							
							
								
								Forgot a line in the previous commit  
							
							
							
						 
						
							2009-10-27 10:07:35 -07:00  
				
					
						
							
							
								 
						
							
							
								3a1ee79ee4 
								
							
								 
							
						 
						
							
							
								
								Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool  
							
							
							
						 
						
							2009-10-27 02:36:57 -07:00  
				
					
						
							
							
								 
						
							
							
								c75d415648 
								
							
								 
							
						 
						
							
							
								
								* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode  
							
							... 
							
							
							
							* Minor code readability cleanup 
							
						 
						
							2009-10-27 00:26:56 -07:00  
				
					
						
							
							
								 
						
							
							
								d199767e69 
								
							
								 
							
						 
						
							
							
								
								Experimental change of PhysicsVector to Vector3. Untested  
							
							
							
						 
						
							2009-10-26 18:23:43 -07:00  
				
					
						
							
							
								 
						
							
							
								b6651ce790 
								
							
								 
							
						 
						
							
							
								
								* Double the priority on avatar bake texture requests to get avatars rezzing in faster than the surrounding scene  
							
							... 
							
							
							
							* Adds duplicate tracking for SceneObjectParts and ScenePresences to avoid sending out duplicate ImprovedTerseObjectUpdate packets 
							
						 
						
							2009-10-26 18:22:32 -07:00  
				
					
						
							
							
								 
						
							
							
								0b1726b524 
								
							
								 
							
						 
						
							
							
								
								Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on  
							
							
							
						 
						
							2009-10-26 16:48:43 -07:00  
				
					
						
							
							
								 
						
							
							
								4847e62e9f 
								
							
								 
							
						 
						
							
							
								
								* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly  
							
							... 
							
							
							
							* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva 
							
						 
						
							2009-10-26 16:33:04 -07:00  
				
					
						
							
							
								 
						
							
							
								119cf80e13 
								
							
								 
							
						 
						
							
							
								
								Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system  
							
							
							
						 
						
							2009-10-26 15:52:59 -07:00  
				
					
						
							
							
								 
						
							
							
								ac7ccdf7d7 
								
							
								 
							
						 
						
							
							
								
								* Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later  
							
							... 
							
							
							
							* Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it 
							
						 
						
							2009-10-26 14:41:27 -07:00  
				
					
						
							
							
								 
						
							
							
								de25dcfb7b 
								
							
								 
							
						 
						
							
							
								
								Minor tweaks to get OpenSim compiling against both the current libomv and the upcoming 0.8.0  
							
							
							
						 
						
							2009-10-25 01:10:02 -07:00  
				
					
						
							
							
								 
						
							
							
								730930955a 
								
							
								 
							
						 
						
							
							
								
								Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces  
							
							... 
							
							
							
							* Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff
* Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape()
* Improved the instantiation of PrimitiveBaseShape 
							
						 
						
							2009-10-25 00:40:21 -07:00  
				
					
						
							
							
								 
						
							
							
								2c34619aea 
								
							
								 
							
						 
						
							
							
								
								* Changed various modules to not initialize timers unless the module is initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary  
							
							... 
							
							
							
							* Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created 
							
						 
						
							2009-10-23 14:22:21 -07:00  
				
					
						
							
							
								 
						
							
							
								a41cd1d069 
								
							
								 
							
						 
						
							
							
								
								* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system  
							
							... 
							
							
							
							* Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler
* Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section 
							
						 
						
							2009-10-23 13:14:29 -07:00  
				
					
						
							
							
								 
						
							
							
								62f1a5e36d 
								
							
								 
							
						 
						
							
							
								
								Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you  
							
							
							
						 
						
							2009-10-23 02:38:59 -07:00  
				
					
						
							
							
								 
						
							
							
								588361e2a2 
								
							
								 
							
						 
						
							
							
								
								Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed  
							
							
							
						 
						
							2009-10-23 01:02:36 -07:00  
				
					
						
							
							
								 
						
							
							
								ba2972eaf6 
								
							
								 
							
						 
						
							
							
								
								* Send out m_bodyRot everywhere instead of m_rotation. Still have no clue which is right  
							
							... 
							
							
							
							* Fix WorldMapModule.process() to not trip the watchdog timer 
							
						 
						
							2009-10-22 14:33:54 -07:00  
				
					
						
							
							
								 
						
							
							
								4ba3842d71 
								
							
								 
							
						 
						
							
							
								
								Forgot to hit save in the last commit  
							
							
							
						 
						
							2009-10-22 13:24:24 -07:00  
				
					
						
							
							
								 
						
							
							
								167d8e39fa 
								
							
								 
							
						 
						
							
							
								
								* Sending (position - hipoffset) instead of position  
							
							... 
							
							
							
							* Sending m_rotation instead of m_bodyRot in full updates to match terse updates (no idea which one is right!) 
							
						 
						
							2009-10-22 13:14:41 -07:00  
				
					
						
							
							
								 
						
							
							
								b2ed348aa2 
								
							
								 
							
						 
						
							
							
								
								Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated  
							
							
							
						 
						
							2009-10-22 12:33:23 -07:00  
				
					
						
							
							
								 
						
							
							
								c4969d47d9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-22 07:12:10 +01:00  
				
					
						
							
							
								 
						
							
							
								45dc4e0a54 
								
							
								 
							
						 
						
							
							
								
								* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled  
							
							... 
							
							
							
							* Added TokenBucket.cs to OpenSim, with some fixes for setting a more accurate MaxBurst value and getting a more accurate Content value (by Drip()ing each get) 
							
						 
						
							2009-10-20 18:19:17 -07:00  
				
					
						
							
							
								 
						
							
							
								1833c69568 
								
							
								 
							
						 
						
							
							
								
								* Removed the unused m_agentUpdates collection and some extra work that was being done for AgentUpdate packets  
							
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							* Start LLUDPClients unpaused (this variable is not being used yet) 
							
						 
						
							2009-10-20 15:19:19 -07:00  
				
					
						
							
							
								 
						
							
							
								edd393ff30 
								
							
								 
							
						 
						
							
							
								
								Reverting the deletion of files related to texture sending until we figure out exactly what is and isn't needed  
							
							
							
						 
						
							2009-10-20 11:58:23 -07:00  
				
					
						
							
							
								 
						
							
							
								9a5e7222ce 
								
							
								 
							
						 
						
							
							
								
								* Removing cruft left over from the conversion to the new texture sending and UDP code  
							
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							* Changing the cache modules to only initialize the caches if they are actually enabled. Should save a bit of resources from unused cache systems 
							
						 
						
							2009-10-20 10:33:23 -07:00  
				
					
						
							
							
								 
						
							
							
								bd03cbd815 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization  
							
							
							
						 
						
							2009-10-19 15:19:37 -07:00  
				
					
						
							
							
								 
						
							
							
								142008121e 
								
							
								 
							
						 
						
							
							
								
								* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference  
							
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							* Initialize the LLClientView prim full update queue to the number of prims in the scene for a big performance boost
* Reordered some comparisons on hot code paths for a minor speed boost
* Removed an unnecessary call to the expensive DateTime.Now function (if you *have* to get the current time as opposed to Environment.TickCount, always use DateTime.UtcNow)
* Don't fire the queue empty callback for the Resend category
* Run the outgoing packet handler thread loop for each client synchronously. It seems like more time was being spent doing the execution asynchronously, and it made deadlocks very difficult to track down
* Rewrote some expensive math in LandObject.cs
* Optimized EntityManager to only lock on operations that need locking, and use TryGetValue() where possible
* Only update the attachment database when an object is attached or detached
* Other small misc. performance improvements 
							
						 
						
							2009-10-19 15:19:09 -07:00  
				
					
						
							
							
								 
						
							
							
								ffd59868f5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-19 21:58:51 +01:00  
				
					
						
							
							
								 
						
							
							
								233e16b99c 
								
							
								 
							
						 
						
							
							
								
								* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away  
							
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							* Changed the Send*Data structs in IClientAPI to use public readonly members instead of private members and getters
* Made Parallel.ProcessorCount public
* Started switching over packet building methods in LLClientView to use Util.StringToBytes[256/1024]() instead of Utils.StringToBytes()
* More cleanup of the ScenePresences vs. ClientManager nightmare
* ScenePresence.HandleAgentUpdate() will now time out and drop incoming AgentUpdate packets after three seconds. This fixes a deadlock on m_AgentUpdates that was blocking up the LLUDP server 
							
						 
						
							2009-10-18 20:24:20 -07:00  
				
					
						
							
							
								 
						
							
							
								0d29614ca1 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2009-10-19 08:58:03 +09:00  
				
					
						
							
							
								 
						
							
							
								fdb2a75ad3 
								
							
								 
							
						 
						
							
							
								
								Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizing updates  
							
							
							
						 
						
							2009-10-17 18:01:22 -07:00  
				
					
						
							
							
								 
						
							
							
								9c21d672d4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization  
							
							
							
						 
						
							2009-10-16 18:32:12 -07:00  
				
					
						
							
							
								 
						
							
							
								01051daaab 
								
							
								 
							
						 
						
							
							
								
								* One more tweak to inform the user that they may not be able to move until relogging.  
							
							
							
						 
						
							2009-10-16 21:24:08 -04:00  
				
					
						
							
							
								 
						
							
							
								b813058635 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization  
							
							
							
						 
						
							2009-10-16 13:29:12 -07:00  
				
					
						
							
							
								 
						
							
							
								f5964347bd 
								
							
								 
							
						 
						
							
							
								
								* fix previous commit  
							
							
							
						 
						
							2009-10-16 16:25:48 -04:00  
				
					
						
							
							
								 
						
							
							
								ac31cb89d5 
								
							
								 
							
						 
						
							
							
								
								* Ensure that at least 20 frames run before letting avatar in.  
							
							
							
						 
						
							2009-10-16 16:22:10 -04:00  
				
					
						
							
							
								 
						
							
							
								5a4fda9dc3 
								
							
								 
							
						 
						
							
							
								
								Updating OpenSim.ini.example with the section required to enable a useful prioritization scheme  
							
							
							
						 
						
							2009-10-16 11:09:18 -07:00  
				
					
						
							
							
								 
						
							
							
								06354a093d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization  
							
							
							
						 
						
							2009-10-16 10:09:19 -07:00  
				
					
						
							
							
								 
						
							
							
								67afa9e633 
								
							
								 
							
						 
						
							
							
								
								* Make sure to unregister the OutOfBounds Physics event in RemoveFromPhysicalScene or we'll be leaking  
							
							
							
						 
						
							2009-10-16 03:52:57 -04:00  
				
					
						
							
							
								 
						
							
							
								ac2f98b846 
								
							
								 
							
						 
						
							
							
								
								* A hacky attempt at resolving mantis  #4260 .   I think ODE was unable to allocate memory, and therefore the unmanaged wrapper call fails or worse..    there's some unmanaged resource accounting in the ODEPlugin for ODECharacter that isn't being done properly now.  
							
							... 
							
							
							
							* The broken avatar may not be able to move, but it won't stop simulate from pressing on now.   And, the simulator will try to destroy the avatar's physics proxy and recreate it again...    but if this is what I think it is, it may not help. 
							
						 
						
							2009-10-16 03:32:30 -04:00  
				
					
						
							
							
								 
						
							
							
								4b75353cbf 
								
							
								 
							
						 
						
							
							
								
								Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon  
							
							
							
						 
						
							2009-10-15 16:35:27 -07:00  
				
					
						
							
							
								 
						
							
							
								d44b50ee46 
								
							
								 
							
						 
						
							
							
								
								* Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time  
							
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							* Removed two redundant parameters from SceneObjectPart
* Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs)
* Committing a preview of a new method for sending object updates efficiently (all commented out for now) 
							
						 
						
							2009-10-15 15:25:02 -07:00  
				
					
						
							
							
								 
						
							
							
								642084c2a9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-15 21:16:05 +01:00  
				
					
						
							
							
								 
						
							
							
								6deef7d0f3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-15 21:14:13 +01:00  
				
					
						
							
							
								 
						
							
							
								6d3d985511 
								
							
								 
							
						 
						
							
							
								
								* Request from lkalif to have the Sim send a coarselocationupdate for each avatar in the sim, including yourself.  
							
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							* Apparently the LLClientView should have been doing this previously..      Also fixed the 'You' on the index block..   so the client doesn't display an extra green dot.
* Thanks lkalif for bringing it to our attention. 
							
						 
						
							2009-10-15 02:01:29 -04:00  
				
					
						
							
							
								 
						
							
							
								4790f8576c 
								
							
								 
							
						 
						
							
							
								
								* Replaced (possibly broken?) math for calculating the unix timestamp in MySQLAssetData with Utils.DateTimeToUnixTime()  
							
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							* Disabled UpdateAccessTime() function since it was only writing zeros anyways. This gave me a significant performance improvement for startup times and avatar logins in standalone mode
* Load attachments asynchronously so avatars with lots of attachments don't have to race the timeout clock to login 
							
						 
						
							2009-10-14 19:23:44 -07:00  
				
					
						
							
							
								 
						
							
							
								6bdd6ae0a0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into htb-throttle  
							
							
							
						 
						
							2009-10-14 23:31:38 +01:00  
				
					
						
							
							
								 
						
							
							
								bea13e3709 
								
							
								 
							
						 
						
							
							
								
								Setting changeY in border crossing.  
							
							
							
						 
						
							2009-10-14 11:01:46 -07:00  
				
					
						
							
							
								 
						
							
							
								d83ace0d3b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into htb-throttle  
							
							
							
						 
						
							2009-10-14 05:10:43 +01:00  
				
					
						
							
							
								 
						
							
							
								5976ac16b0 
								
							
								 
							
						 
						
							
							
								
								Optimized heartbeat by calling Update() only on updated objects.  
							
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							During the heartbeat loop, Update() is called on every SceneObjectGroup which in turn checks if any SceneObjectPart has changed. For large regions (> 100k prims) this work consumes 20-30% of a CPU even though there are only a few objects updating each frame.
There is only one other reason to check every object on every frame, and that is the case where a script has registered the object with an "at target" listener. We can easily track when an object is registered or unregistered with an AtTarget, so this is not a reason to check every object every heartbeat.
In the attached patch, I have added a dictionary to the scene which tracks the objects which have At Targets. Each heartbeat, the AtTarget() function will be called on every object registered with a listener for that event. Also, I added a dictionary to SceneGraph which stores references to objects which have been queued for updates during the heartbeat. At each heartbeat, Update() is called only on the objects which have generated updates during that beat. 
							
						 
						
							2009-10-13 19:32:59 -07:00  
				
					
						
							
							
								 
						
							
							
								31a61bbeec 
								
							
								 
							
						 
						
							
							
								
								* Fixes some prim crossings on megaregions with regions beyond the 512m mark  
							
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							* There's a slight chance that this could cause a problem with regular prim crossings..   but hopefully not.     Revert if it does. 
							
						 
						
							2009-10-13 22:03:53 -04:00  
				
					
						
							
							
								 
						
							
							
								dc11643c00 
								
							
								 
							
						 
						
							
							
								
								* Consolidated adding / removing ClientManager IClientAPIs to two places in Scene  
							
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							* Added some missing implementations of IClientAPI.RemoteEndPoint
* Added a ClientManager.Remove(UUID) overload
* Removed a reference to a missing project from prebuild.xml 
							
						 
						
							2009-10-13 17:33:45 -07:00  
				
					
						
							
							
								 
						
							
							
								23a334b9f5 
								
							
								 
							
						 
						
							
							
								
								* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection  
							
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							* Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close()
* Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients
* Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep) 
							
						 
						
							2009-10-13 14:50:03 -07:00  
				
					
						
							
							
								 
						
							
							
								c893761319 
								
							
								 
							
						 
						
							
							
								
								* Unregister event handlers in LLUDPServer when a client logs out and disconnects  
							
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							* Move ViewerEffect handling to Scene.PacketHandlers
* Removing the unused CloseAllAgents function
* Trimming ClientManager down. This class needs to be reworked to keep LLUDP circuit codes from intruding into the abstract OpenSim core code 
							
						 
						
							2009-10-13 12:50:59 -07:00  
				
					
						
							
							
								 
						
							
							
								0cfbdf3894 
								
							
								 
							
						 
						
							
							
								
								Added this one file for the previous commit to work.  
							
							
							
						 
						
							2009-10-12 17:01:03 -07:00  
				
					
						
							
							
								 
						
							
							
								c0beeb929e 
								
							
								 
							
						 
						
							
							
								
								* Fixes  http://opensimulator.org/mantis/view.php?id=4225  
							
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							* Fixes http://opensimulator.org/mantis/view.php?id=3959 
* Allows for viewing inventory textures outside home grid 
							
						 
						
							2009-10-12 17:00:01 -07:00  
				
					
						
							
							
								 
						
							
							
								170d2c4660 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into htb-throttle  
							
							
							
						 
						
							2009-10-12 15:25:42 +01:00  
				
					
						
							
							
								 
						
							
							
								70553a979e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-12 15:12:15 +01:00  
				
					
						
							
							
								 
						
							
							
								50f509d600 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-12 15:11:01 +01:00  
				
					
						
							
							
								 
						
							
							
								ef6aa444bf 
								
							
								 
							
						 
						
							
							
								
								Fixed tree crossing. This will alleviate  
							
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							http://opensimulator.org/mantis/view.php?id=4163  
						
							2009-10-11 13:46:19 -07:00  
				
					
						
							
							
								 
						
							
							
								5e6e31591c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into htb-throttle  
							
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							This is hand-edited to not let master changes creep into here and may cause a
somewhat rocky merge to master later. 
							
						 
						
							2009-10-10 10:26:47 +01:00  
				
					
						
							
							
								 
						
							
							
								8271528b1f 
								
							
								 
							
						 
						
							
							
								
								* comment out the velocity test, using updates every 500 ms as set in ScenePresence.AddToPhysicalScene.  
							
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							* This causes time to be counted in ODECharacter and, when a collision occurs, the physics scene will report the collisions only if the the difference of last time it reported the collisions from now was more then the set ms.
* This is cool because the time accrues while collisions are not taking place and when they do take place again, you get an immediate update. 
							
						 
						
							2009-10-10 04:01:36 -04:00  
				
					
						
							
							
								 
						
							
							
								3f0dc88c46 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://MyConnection/var/git/opensim  
							
							
							
						 
						
							2009-10-10 03:54:10 -04:00  
				
					
						
							
							
								 
						
							
							
								4ffe936ba8 
								
							
								 
							
						 
						
							
							
								
								* Make ODECharacter respect the scene's requested collision update time  
							
							... 
							
							
							
							* Set the Scene collision update time to 500 ms 
							
						 
						
							2009-10-10 03:53:53 -04:00  
				
					
						
							
							
								 
						
							
							
								d7654c3bda 
								
							
								 
							
						 
						
							
							
								
								Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for researching this.  
							
							
							
						 
						
							2009-10-10 00:26:43 -07:00  
				
					
						
							
							
								 
						
							
							
								5f94889044 
								
							
								 
							
						 
						
							
							
								
								* Fix incorrect math on the Velocity check in PhysicsCollisionUpdate.   This may reduce avatar flailing.  
							
							
							
						 
						
							2009-10-10 01:49:06 -04:00  
				
					
						
							
							
								 
						
							
							
								798bce592f 
								
							
								 
							
						 
						
							
							
								
								* Move the 'On Collision Update Movement Animation' routine to above the 'm_invulnerable' test.  It doesn't fix anything but it should really be there anyway.  
							
							
							
						 
						
							2009-10-10 01:16:34 -04:00  
				
					
						
							
							
								 
						
							
							
								77e48a6725 
								
							
								 
							
						 
						
							
							
								
								Change the backup thread to run on a BackgroundWorker instead of a Thread. I don't have an explanation, but this seems to stop a slow but steady memory leak I was experiencing  
							
							
							
						 
						
							2009-10-09 02:49:55 -07:00  
				
					
						
							
							
								 
						
							
							
								f6b8bac0fa 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-08 10:32:15 +01:00  
				
					
						
							
							
								 
						
							
							
								a52f6c56b1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into htb-throttle  
							
							
							
						 
						
							2009-10-07 05:19:20 +01:00  
				
					
						
							
							
								 
						
							
							
								d344ca932d 
								
							
								 
							
						 
						
							
							
								
								A small change in FetchInventoryDescendantsCAPS.  
							
							
							
						 
						
							2009-10-06 22:19:20 -07:00  
				
					
						
							
							
								 
						
							
							
								8c255b374a 
								
							
								 
							
						 
						
							
							
								
								Uncommented log message on CAPs FetchInventoryDescendants  
							
							
							
						 
						
							2009-10-06 21:32:15 -07:00  
				
					
						
							
							
								 
						
							
							
								58c33fbc89 
								
							
								 
							
						 
						
							
							
								
								Uncommented log message on CAPs FetchInventoryDescendants  
							
							
							
						 
						
							2009-10-07 04:32:35 +01:00  
				
					
						
							
							
								 
						
							
							
								b5b53dd3eb 
								
							
								 
							
						 
						
							
							
								
								* One more debug message on FetchInventoryDescendants  
							
							... 
							
							
							
							* More streams close on finally 
							
						 
						
							2009-10-06 19:55:35 -07:00  
				
					
						
							
							
								 
						
							
							
								6f2d183107 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into htb-throttle  
							
							
							
						 
						
							2009-10-07 03:01:11 +01:00  
				
					
						
							
							
								 
						
							
							
								89d23a1fa2 
								
							
								 
							
						 
						
							
							
								
								Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed."  
							
							... 
							
							
							
							This reverts commit e992ca0255 
							
						 
						
							2009-10-07 01:45:49 +01:00  
				
					
						
							
							
								 
						
							
							
								9618c196c2 
								
							
								 
							
						 
						
							
							
								
								Revert "Merging in diva's locking fixes"  
							
							... 
							
							
							
							This reverts commit 832cc68513 
							
						 
						
							2009-10-07 01:44:36 +01:00  
				
					
						
							
							
								 
						
							
							
								832cc68513 
								
							
								 
							
						 
						
							
							
								
								Merging in diva's locking fixes  
							
							
							
						 
						
							2009-10-06 15:54:00 -07:00  
				
					
						
							
							
								 
						
							
							
								e992ca0255 
								
							
								 
							
						 
						
							
							
								
								Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed.  
							
							
							
						 
						
							2009-10-06 15:39:53 -07:00  
				
					
						
							
							
								 
						
							
							
								eb205ef4f0 
								
							
								 
							
						 
						
							
							
								
								Added a debug line for nebadon  
							
							
							
						 
						
							2009-10-06 14:07:04 -07:00  
				
					
						
							
							
								 
						
							
							
								fa6027aa09 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into htb-throttle  
							
							
							
						 
						
							2009-10-06 12:15:24 -07:00  
				
					
						
							
							
								 
						
							
							
								0374f1b144 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-06 17:44:59 +01:00  
				
					
						
							
							
								 
						
							
							
								40d0018d66 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-06 15:29:46 +01:00  
				
					
						
							
							
								 
						
							
							
								d4d060b57d 
								
							
								 
							
						 
						
							
							
								
								Commenting the DEBUG code that I added yesterday, because it's causing mono to fail with  
							
							... 
							
							
							
							https://bugzilla.novell.com/show_bug.cgi?id=538854  
						
							2009-10-06 07:49:05 -07:00  
				
					
						
							
							
								 
						
							
							
								2a060136bd 
								
							
								 
							
						 
						
							
							
								
								Lock the heartbeat against multiple invocations. May prevent deadlocks and/or  
							
							... 
							
							
							
							runaway thread use 
							
						 
						
							2009-10-06 15:28:38 +01:00  
				
					
						
							
							
								 
						
							
							
								2519f071f2 
								
							
								 
							
						 
						
							
							
								
								Fixing a few compile errors in the previous commit  
							
							
							
						 
						
							2009-10-06 02:50:59 -07:00  
				
					
						
							
							
								 
						
							
							
								0c46df973a 
								
							
								 
							
						 
						
							
							
								
								Correction on the DEBUG code.  
							
							
							
						 
						
							2009-10-05 21:02:10 -07:00  
				
					
						
							
							
								 
						
							
							
								e36a54ee2a 
								
							
								 
							
						 
						
							
							
								
								#if DEBBUG code for monitoring the ThreadPool.  
							
							
							
						 
						
							2009-10-05 20:39:23 -07:00  
				
					
						
							
							
								 
						
							
							
								0744292b47 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-05 10:17:23 +01:00  
				
					
						
							
							
								 
						
							
							
								efebc809ce 
								
							
								 
							
						 
						
							
							
								
								disable physics actors for flexible prims  
							
							
							
						 
						
							2009-10-04 02:54:36 -07:00  
				
					
						
							
							
								 
						
							
							
								6878b26b0d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'diva-textures-osgrid'  
							
							
							
						 
						
							2009-10-04 05:49:16 +01:00  
				
					
						
							
							
								 
						
							
							
								387e9f7a7f 
								
							
								 
							
						 
						
							
							
								
								* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)  
							
							... 
							
							
							
							* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization? 
							
						 
						
							2009-10-02 18:31:08 -07:00  
				
					
						
							
							
								 
						
							
							
								9eccea5777 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-02 19:53:42 +01:00  
				
					
						
							
							
								 
						
							
							
								46955f4260 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-02 19:04:46 +01:00  
				
					
						
							
							
								 
						
							
							
								ce8974539e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into diva-textures  
							
							
							
						 
						
							2009-10-02 19:03:22 +01:00  
				
					
						
							
							
								 
						
							
							
								2107b67f1b 
								
							
								 
							
						 
						
							
							
								
								- cleaning up LandData/ILandObject capitalization issues  
							
							... 
							
							
							
							- adding LandDataSerializer to OAR mechanics 
							
						 
						
							2009-10-02 11:31:30 +02:00  
				
					
						
							
							
								 
						
							
							
								31d8cec0f8 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into diva-textures  
							
							
							
						 
						
							2009-10-02 08:23:38 +01:00  
				
					
						
							
							
								 
						
							
							
								212e132e79 
								
							
								 
							
						 
						
							
							
								
								Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"  
							
							... 
							
							
							
							This reverts commit 39842eb4af 
							
						 
						
							2009-10-02 00:47:01 +01:00  
				
					
						
							
							
								 
						
							
							
								4a1076128c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-02 00:45:43 +01:00  
				
					
						
							
							
								 
						
							
							
								24d5b57503 
								
							
								 
							
						 
						
							
							
								
								Added messages to assertions in the failing tests, so that we know which ones are failing.  
							
							
							
						 
						
							2009-10-01 17:28:42 -07:00  
				
					
						
							
							
								 
						
							
							
								d6301db382 
								
							
								 
							
						 
						
							
							
								
								Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"  
							
							... 
							
							
							
							This reverts commit 39842eb4af 
							
						 
						
							2009-10-02 00:45:31 +01:00  
				
					
						
							
							
								 
						
							
							
								41ff39414b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-01 14:08:15 +01:00  
				
					
						
							
							
								 
						
							
							
								8e3dd64282 
								
							
								 
							
						 
						
							
							
								
								Removed an innefficent List.Contains lookup from UpdateQueue  
							
							... 
							
							
							
							Changed the underlying data structure used to detected duplicate
in OpenSim.Region.Framework.Scenes.Types.UpdateQueue from a
List to a Dictionary. 
							
						 
						
							2009-09-30 17:53:32 -07:00  
				
					
						
							
							
								 
						
							
							
								cb26878f96 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-09-30 17:51:34 -07:00  
				
					
						
							
							
								 
						
							
							
								606e831ff5 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2009-10-01 09:38:36 +09:00  
				
					
						
							
							
								 
						
							
							
								5dfd2643df 
								
							
								 
							
						 
						
							
							
								
								* Change the signature of the agent set appearance callback to prevent unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes  
							
							... 
							
							
							
							* Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures
* Properly handle appearance updates that do not have a TextureEntry set 
							
						 
						
							2009-09-30 15:53:03 -07:00  
				
					
						
							
							
								 
						
							
							
								acfe2d9f4e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-09-30 15:28:23 -07:00  
				
					
						
							
							
								 
						
							
							
								67fefdb5a0 
								
							
								 
							
						 
						
							
							
								
								Remove predecode-j2k and it's assoaciated logic  
							
							
							
						 
						
							2009-09-30 21:33:00 +01:00  
				
					
						
							
							
								 
						
							
							
								f56dc5fcda 
								
							
								 
							
						 
						
							
							
								
								Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory  
							
							... 
							
							
							
							* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
* Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes 
							
						 
						
							2009-09-30 19:26:53 +01:00  
				
					
						
							
							
								 
						
							
							
								07df0e0ab0 
								
							
								 
							
						 
						
							
							
								
								Merge branch '0.6.7-post-fixes' into vehicles  
							
							
							
						 
						
							2009-09-30 19:07:18 +02:00  
				
					
						
							
							
								 
						
							
							
								d43f739cef 
								
							
								 
							
						 
						
							
							
								
								And another merge issue  
							
							
							
						 
						
							2009-09-30 19:05:39 +02:00  
				
					
						
							
							
								 
						
							
							
								11750a272e 
								
							
								 
							
						 
						
							
							
								
								And another  
							
							
							
						 
						
							2009-09-30 19:04:06 +02:00  
				
					
						
							
							
								 
						
							
							
								6b65eb76d0 
								
							
								 
							
						 
						
							
							
								
								Another small change to avoid later merge conflict  
							
							
							
						 
						
							2009-09-30 19:01:55 +02:00  
				
					
						
							
							
								 
						
							
							
								53fbc970ca 
								
							
								 
							
						 
						
							
							
								
								Small chaneg to adapt to trunk  
							
							
							
						 
						
							2009-09-30 18:58:52 +02:00  
				
					
						
							
							
								 
						
							
							
								827b0fb199 
								
							
								 
							
						 
						
							
							
								
								Commit initial version of KittoFlora's vehicle changes  
							
							
							
						 
						
							2009-09-30 18:51:02 +02:00  
				
					
						
							
							
								 
						
							
							
								ee205e7e81 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2009-10-01 01:17:47 +09:00  
				
					
						
							
							
								 
						
							
							
								09cb8a594b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into x-opensim  
							
							
							
						 
						
							2009-09-29 17:00:02 +02:00  
				
					
						
							
							
								 
						
							
							
								2a7bedb5e9 
								
							
								 
							
						 
						
							
							
								
								This fix addresses the problem where phantom objects do not  
							
							... 
							
							
							
							always behave like they are phantom, and llVolumeDetect
  seems to operate in a random fashion.
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net> 
							
						 
						
							2009-09-29 16:55:03 +02:00  
				
					
						
							
							
								 
						
							
							
								bc892c1d4c 
								
							
								 
							
						 
						
							
							
								
								A little hack to see if this fixes the problems with ~20% of SOG's becoming phantom after an import to megaregions.  
							
							
							
						 
						
							2009-09-29 07:54:56 -07:00  
				
					
						
							
							
								 
						
							
							
								a60ed0562c 
								
							
								 
							
						 
						
							
							
								
								I think I have fixed something that was broken in the scene setup (tests) and that needs to be reflected in all other services setups. But the teleport test still doesn't work. Commenting it for now.  
							
							
							
						 
						
							2009-09-28 17:42:35 -07:00  
				
					
						
							
							
								 
						
							
							
								51d9f7ebd4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-09-28 17:35:26 -07:00  
				
					
						
							
							
								 
						
							
							
								4eca59ec13 
								
							
								 
							
						 
						
							
							
								
								Improved the Local grid connector to fetch data from the DB when it doesn't find it in the cache.  
							
							... 
							
							
							
							Commented out the Standalone teleport test because it's failing, and the scene setup is very confusing. I suspect it may be wrong -- the connectors-as-ISharedRegionModules are being instantiated several times when there are several scenes. 
							
						 
						
							2009-09-28 17:33:34 -07:00  
				
					
						
							
							
								 
						
							
							
								f00126dc2d 
								
							
								 
							
						 
						
							
							
								
								Add copyright header. Formatting cleanup.  
							
							
							
						 
						
							2009-09-29 08:32:59 +09:00  
				
					
						
							
							
								 
						
							
							
								2432cc607e 
								
							
								 
							
						 
						
							
							
								
								Neighbours cache working.  
							
							
							
						 
						
							2009-09-27 13:43:57 -07:00  
				
					
						
							
							
								 
						
							
							
								5d09c53a1a 
								
							
								 
							
						 
						
							
							
								
								Unpacking the mess with OtherRegionUp, so we can have a real cache of the neighbours in the grid service modules.  
							
							
							
						 
						
							2009-09-27 10:14:10 -07:00  
				
					
						
							
							
								 
						
							
							
								f4bf581b96 
								
							
								 
							
						 
						
							
							
								
								Moved all HG1 operations to HGGridConnector.cs and HypergridServerConnector.cs/HypergridServiceConnector.cs, away from Region.Communications and HGNetworkServersInfo.  
							
							... 
							
							
							
							Fixed small bugs with hyperlinked regions' map positions. 
							
						 
						
							2009-09-26 21:00:51 -07:00  
				
					
						
							
							
								 
						
							
							
								632bb71262 
								
							
								 
							
						 
						
							
							
								
								Fixed MapBlocks bug, wrong order of arguments. First version that seems completely functional.  
							
							... 
							
							
							
							Also fixed the notification of the message server in standalone -- that server doesn't usually exist. 
							
						 
						
							2009-09-26 08:49:48 -07:00  
				
					
						
							
							
								 
						
							
							
								7253a9453e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-09-26 07:49:04 -07:00  
				
					
						
							
							
								 
						
							
							
								5757afe766 
								
							
								 
							
						 
						
							
							
								
								First pass at the heart surgery for grid services. Compiles and runs minimally. A few bugs to catch now.  
							
							
							
						 
						
							2009-09-26 07:48:21 -07:00  
				
					
						
							
							
								 
						
							
							
								2bb513329a 
								
							
								 
							
						 
						
							
							
								
								* Does a full battery of tests to ensure that the object isn't an attachment before border crossing  
							
							... 
							
							
							
							* Fixes 'Inconsistent Attachment State' when teleporting into another region besides the SW most region slot on a MegaRegion.
* Fixes a host of other unintended attachment border cross edge cases that lead to Inconsistent attachment state. 
							
						 
						
							2009-09-25 16:06:04 -04:00  
				
					
						
							
							
								 
						
							
							
								0a0b532270 
								
							
								 
							
						 
						
							
							
								
								* Fixes teleporting within megaregions on HG enabled regions.    You can teleport around now.  (but it still doesn't fix the inconsistent attachment state when teleporting into region slots that are not the south west region on megaregions)  
							
							
							
						 
						
							2009-09-25 15:31:19 -04:00  
				
					
						
							
							
								 
						
							
							
								0bdf75637f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-09-25 19:19:01 +01:00  
				
					
						
							
							
								 
						
							
							
								902279f0fd 
								
							
								 
							
						 
						
							
							
								
								Moved the property RegionLoginsEnabled from GridComms to the Scene -- not the scene itself but SceneCommunicationService, for now. Beginning to clear the code from using Region.Communications. grid stuff.  
							
							
							
						 
						
							2009-09-25 08:39:09 -07:00  
				
					
						
							
							
								 
						
							
							
								730458be1f 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings  
							
							
							
						 
						
							2009-09-25 14:31:29 +01:00  
				
					
						
							
							
								 
						
							
							
								4f3975f04e 
								
							
								 
							
						 
						
							
							
								
								addition of a new script function osSetParcelSIPAddress(string SIPAddress), now including iVoiceModule  
							
							... 
							
							
							
							This patch allows the land owner to dynamically set the SIP address of a particular land parcel from script. This allows predetermined SIP addresses to be used, making it easier to allow non OpenSim users to join a regions voice channel.
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net> 
							
						 
						
							2009-09-18 15:47:15 +02:00  
				
					
						
							
							
								 
						
							
							
								56edbe9b60 
								
							
								 
							
						 
						
							
							
								
								Alternate algorithm for fixing avatar capsule tilt (Mantis  #2905 )  
							
							... 
							
							
							
							Eliminate dynamic capsule wobble. Instead introduce a small, fixed
tilt, and allow the tilt to rotate with the avatar while moving; the
tilt always faces away from the direction of avatar movement. The
rotation while moving should eliminate direction-dependent behavior
(e.g. only being able to climb on top of prims from certain directions).
Falling animation is still too frequently invoked.
Ideally the tilt should be completely eliminated, but doing so
currently causes the avatar to fall through the terrain. 
							
						 
						
							2009-09-18 11:39:08 +09:00  
				
					
						
							
							
								 
						
							
							
								88294d9ebf 
								
							
								 
							
						 
						
							
							
								
								While running a test case I had written to pursue problems with  
							
							... 
							
							
							
							llDie() not always completely working, I discovered I was
  getting a lot (60+ over 6000 iterations of the test case)
  null pointer exceptions in various physics related checks in
  SceneObjectPart. It was apparent that the (frequent) checks for
  PhysActor being non-null is an insufficient protection in a
  highly asynchronous environment. The null reference exceptions
  are one example of failure, but it could also happen that a
  sequence started with one instance of a PhysicsActor might
  finish with another?
  Anyway, I have implemented a safer mechanism that should
  stop the errors. I re-ran my test case with the fix in place,
  and completed nearly 1000 iterations without a single occurrence.
  SceneObjectPart is seriously in need of rejigging, if not for
  this reason, then for its ridiculous size.
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net> 
							
						 
						
							2009-09-17 17:49:13 +02:00  
				
					
						
							
							
								 
						
							
							
								39842eb4af 
								
							
								 
							
						 
						
							
							
								
								* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity  
							
							
							
						 
						
							2009-09-16 17:17:40 -07:00  
				
					
						
							
							
								 
						
							
							
								f42d085ab1 
								
							
								 
							
						 
						
							
							
								
								SceneObjectGroup cleanup. Removes the default constructor and unnecessary null checks on m_rootPart  
							
							
							
						 
						
							2009-09-16 15:06:08 -07:00  
				
					
						
							
							
								 
						
							
							
								a4c093469a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-09-16 18:21:46 +01:00  
				
					
						
							
							
								 
						
							
							
								35260faead 
								
							
								 
							
						 
						
							
							
								
								on iar save/load, let the user know if they put in the wrong password  
							
							... 
							
							
							
							refactor GetUserInfo() to eliminate copypasta 
							
						 
						
							2009-09-16 18:20:55 +01:00  
				
					
						
							
							
								 
						
							
							
								281ad1251c 
								
							
								 
							
						 
						
							
							
								
								updated the IAuthorizationService interface so that a message is passed back and can be displayed at the client when an avatar is denied access to a region  
							
							
							
						 
						
							2009-09-16 10:04:07 -07:00  
				
					
						
							
							
								 
						
							
							
								7c925744f6 
								
							
								 
							
						 
						
							
							
								
								Some OSGrid specific changes, please use this or later for OSGrid use  
							
							
							
						 
						
							2009-09-15 07:55:29 +01:00  
				
					
						
							
							
								 
						
							
							
								ed475f21ee 
								
							
								 
							
						 
						
							
							
								
								* Use the BeginInvoke methodology instead of the FireAndForget methodology to try to mitigate a mono assert.   Same functionality done a different way.  
							
							
							
						 
						
							2009-09-13 18:28:45 -04:00  
				
					
						
							
							
								 
						
							
							
								efc43aa0d9 
								
							
								 
							
						 
						
							
							
								
								Change the type value for given folders to -1. Prevents inventory blowups  
							
							
							
						 
						
							2009-09-13 18:24:00 +01:00  
				
					
						
							
							
								 
						
							
							
								fe4f312d55 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://MyConnection/var/git/opensim  
							
							
							
						 
						
							2009-09-13 07:28:08 -04:00  
				
					
						
							
							
								 
						
							
							
								4241cdc929 
								
							
								 
							
						 
						
							
							
								
								* More comments in the RegionCombinerModule  
							
							... 
							
							
							
							* Changed the Destination ID to 0 in the TeleportFinish Event (why did we have it as 3?)
* Added border based trigger teleports
* Fix MakeRootAgent border cross tests for ensuring that the position is inside the region to use the borders to figure out if it's outside the Region 
							
						 
						
							2009-09-13 07:20:18 -04:00  
				
					
						
							
							
								 
						
							
							
								01ec93945e 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2009-09-13 13:56:09 +09:00  
				
					
						
							
							
								 
						
							
							
								ce332f235c 
								
							
								 
							
						 
						
							
							
								
								Changed the interface of IAuthorizationService to get less data.  
							
							
							
						 
						
							2009-09-10 19:56:08 -07:00  
				
					
						
							
							
								 
						
							
							
								16940097be 
								
							
								 
							
						 
						
							
							
								
								The stubs for an authorization service, at the moment the service will always grant access to an avatar entering the region if requested.  
							
							
							
						 
						
							2009-09-10 17:51:28 -07:00  
				
					
						
							
							
								 
						
							
							
								552ba5334f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-09-10 18:14:34 +01:00  
				
					
						
							
							
								 
						
							
							
								f5feb25dd1 
								
							
								 
							
						 
						
							
							
								
								fix spurious loading... messages on iar load by creating folders as version 1 rather than version 0  
							
							
							
						 
						
							2009-09-10 17:08:26 +01:00  
				
					
						
							
							
								 
						
							
							
								1c878ec425 
								
							
								 
							
						 
						
							
							
								
								* Fix an off by one error on visible neighbors in the 'RequestNeighbors' method.   This off by one error showed one extra row of neighbors on the north and east side  
							
							
							
						 
						
							2009-09-10 03:25:55 -04:00  
				
					
						
							
							
								 
						
							
							
								df9f80aabd 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://MyConnection/var/git/opensim  
							
							
							
						 
						
							2009-09-09 16:20:46 -04:00  
				
					
						
							
							
								 
						
							
							
								c605509da3 
								
							
								 
							
						 
						
							
							
								
								* Lock timers when Calling Start() and Stop() when the Thread Context is murky.    This affects Mono only.  
							
							
							
						 
						
							2009-09-09 16:20:19 -04:00  
				
					
						
							
							
								 
						
							
							
								bb1f64fe51 
								
							
								 
							
						 
						
							
							
								
								minor: suppress mono warning 0162 generated when comparing const RegionSize against a literal number  
							
							
							
						 
						
							2009-09-09 18:09:23 +01:00  
				
					
						
							
							
								 
						
							
							
								f0e2fd426b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://MyConnection/var/git/opensim  
							
							
							
						 
						
							2009-09-08 04:43:17 -04:00  
				
					
						
							
							
								 
						
							
							
								9a06056c9a 
								
							
								 
							
						 
						
							
							
								
								* Fixes a 'take object from mega region' and rez it in a regular region..     and have it appear 5 regions over bug by limiting the stored position in the asset to Constants.RegionSize.   The stored position in the asset gets overwritten anyway by the rezzing routine, but at least this way, there's no chance of the objects border crossing before the rezzing routine finishes.  
							
							
							
						 
						
							2009-09-08 04:43:00 -04:00  
				
					
						
							
							
								 
						
							
							
								fa1d79533e 
								
							
								 
							
						 
						
							
							
								
								Only allow iar load/save if user is logged in to the region simulator  
							
							
							
						 
						
							2009-09-07 19:57:44 +01:00  
				
					
						
							
							
								 
						
							
							
								326c3ee14f 
								
							
								 
							
						 
						
							
							
								
								* Enables Child Agents for all virtual regions in the region and their neighbors.   There still may be issues with crossing into the mentioned neighbors of the virtual regions.   This makes regions larger then 512x512 (3 virtual regions) display fully to clients.  
							
							... 
							
							
							
							* Uses a grid request multiple times, so the more regions are in the instance, the longer logging in takes.   Consider this temporary until there's a RegionInfo request similar to the MapItem Request. 
							
						 
						
							2009-09-07 12:57:30 -04:00  
				
					
						
							
							
								 
						
							
							
								c4edefd9a0 
								
							
								 
							
						 
						
							
							
								
								minor: organizational  
							
							... 
							
							
							
							* Move the neighbor region lookup to another method from where it was before in EnableNeighbourChildAgents. 
							
						 
						
							2009-09-06 21:26:59 -04:00  
				
					
						
							
							
								 
						
							
							
								8797a82098 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://MyConnection/var/git/opensim  
							
							
							
						 
						
							2009-09-06 16:15:20 -04:00  
				
					
						
							
							
								 
						
							
							
								511bddc8bc 
								
							
								 
							
						 
						
							
							
								
								* Moves another Legacy avatar inbounds check to Border  
							
							
							
						 
						
							2009-09-06 16:15:06 -04:00  
				
					
						
							
							
								 
						
							
							
								998624544c 
								
							
								 
							
						 
						
							
							
								
								Addendum to last commit. With the last commit, some other code that should  
							
							... 
							
							
							
							have been in this commit slipped in. If the last heartbeat is more than
2 seconds ago, kill that thread and start a new one. Untested.
his commit adds support to let the first heartbeat complete unconditionally,
since it is almost always longer. 
							
						 
						
							2009-09-06 16:14:45 +01:00  
				
					
						
							
							
								 
						
							
							
								dcebbc3f1b 
								
							
								 
							
						 
						
							
							
								
								Remove the encryption from the IAuthenticationService interface. That  
							
							... 
							
							
							
							is too high up for that type of stuff. It needs to be at the
connector/handler level 
							
						 
						
							2009-09-06 15:55:14 +01:00  
				
					
						
							
							
								 
						
							
							
								8855c2e54c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://MyConnection/var/git/opensim  
							
							
							
						 
						
							2009-09-05 03:00:50 -04:00  
				
					
						
							
							
								 
						
							
							
								855fb58c96 
								
							
								 
							
						 
						
							
							
								
								* Moves ScenePresence SendCourseLocations to a delegate and provide a method to replace the delegate  
							
							... 
							
							
							
							* RegionCombinerModule replaces this delegate and distributes the CoarseLocationUpdates through the client connection in the region where the user would be if it was a separate region.
* Fixes Mini Map display on combined regions. 
							
						 
						
							2009-09-05 02:58:35 -04:00  
				
					
						
							
							
								 
						
							
							
								b6744a6566 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-09-04 22:31:10 -07:00  
				
					
						
							
							
								 
						
							
							
								c48ec97817 
								
							
								 
							
						 
						
							
							
								
								Fixed some long-standing issues with appearance in HG1.  
							
							
							
						 
						
							2009-09-04 22:30:30 -07:00  
				
					
						
							
							
								 
						
							
							
								2c09634aed 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://MyConnection/var/git/opensim  
							
							
							
						 
						
							2009-09-04 20:19:50 -04:00  
				
					
						
							
							
								 
						
							
							
								016a648a30 
								
							
								 
							
						 
						
							
							
								
								* Fixes various quirks rezzing in virtual regions.  
							
							... 
							
							
							
							* Breaks up the Client event registrations in Scene into methods of similar event types.   The generic event registration registers all of the event types.
*Created symmetrical Un-Registration methods.
* Made the Registration and Unregistration methods public
* Hooks The events required for creating new prim and rezzing new prim into the proper scene. 
							
						 
						
							2009-09-04 20:19:34 -04:00  
				
					
						
							
							
								 
						
							
							
								7ca61e0174 
								
							
								 
							
						 
						
							
							
								
								Add ids to iar requests  
							
							... 
							
							
							
							Stop save iar test wrongly relying on thread pulsing (still disabled though) 
							
						 
						
							2009-09-04 21:10:56 +01:00  
				
					
						
							
							
								 
						
							
							
								33133e23b1 
								
							
								 
							
						 
						
							
							
								
								Fixes seven leaky .BeginInvoke() calls  
							
							
							
						 
						
							2009-09-03 12:36:51 -07:00  
				
					
						
							
							
								 
						
							
							
								56ddd6828c 
								
							
								 
							
						 
						
							
							
								
								Add copyright headers. Formatting cleanup.  
							
							
							
						 
						
							2009-09-03 02:04:17 +09:00  
				
					
						
							
							
								 
						
							
							
								9505297fb1 
								
							
								 
							
						 
						
							
							
								
								* One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework.  
							
							... 
							
							
							
							* This also contains some inactive preliminary code for disconnecting combined regions that will be used to make one root region a virtual region of a new root region. 
							
						 
						
							2009-09-02 04:39:00 -04:00  
				
					
						
							
							
								 
						
							
							
								f32de6fe88 
								
							
								 
							
						 
						
							
							
								
								Thank you, dslake, for a set of patches to improve OpenSim startup  
							
							... 
							
							
							
							and idle performance. 
							
						 
						
							2009-09-02 03:33:31 +01:00  
				
					
						
							
							
								 
						
							
							
								39726f0fda 
								
							
								 
							
						 
						
							
							
								
								switching SerialiserModule to "new" region module scheme  
							
							
							
						 
						
							2009-09-01 10:28:29 +02:00  
				
					
						
							
							
								 
						
							
							
								2245e2977e 
								
							
								 
							
						 
						
							
							
								
								* The return of fuzzy borders!  
							
							
							
						 
						
							2009-08-31 23:16:24 -04:00  
				
					
						
							
							
								 
						
							
							
								3718bbc6a5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://MyConnection/var/git/opensim  
							
							
							
						 
						
							2009-08-31 22:51:03 -04:00  
				
					
						
							
							
								 
						
							
							
								c09884a467 
								
							
								 
							
						 
						
							
							
								
								No more fuzzy borders  
							
							
							
						 
						
							2009-08-31 22:50:27 -04:00  
				
					
						
							
							
								 
						
							
							
								2068b6714a 
								
							
								 
							
						 
						
							
							
								
								* -2 on the south and west side, -1 on the north and east side.   Fuzzy borders! yay  
							
							
							
						 
						
							2009-08-31 21:40:06 -04:00  
				
					
						
							
							
								 
						
							
							
								de1c2a51e2 
								
							
								 
							
						 
						
							
							
								
								* Put Borders back the way they were to resolve the endless ---->  crossing into region X,Y  
							
							
							
						 
						
							2009-08-31 21:11:04 -04:00  
				
					
						
							
							
								 
						
							
							
								29df190a3f 
								
							
								 
							
						 
						
							
							
								
								Baad git, baad baad git.  
							
							
							
						 
						
							2009-09-01 02:02:52 +01:00  
				
					
						
							
							
								 
						
							
							
								22457c9843 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-09-01 01:56:59 +01:00  
				
					
						
							
							
								 
						
							
							
								e458a87e91 
								
							
								 
							
						 
						
							
							
								
								Experimental. Set attachment flag early on rezzing from inventory.  
							
							
							
						 
						
							2009-09-01 01:53:54 +01:00  
				
					
						
							
							
								 
						
							
							
								fed089971e 
								
							
								 
							
						 
						
							
							
								
								* Previously south and west border were required to be -1 for border crossings diagonally to work..   but..     seems they're working now without it..   and maybe it will help attachments.  
							
							
							
						 
						
							2009-08-31 20:36:06 -04:00  
				
					
						
							
							
								 
						
							
							
								b997174d08 
								
							
								 
							
						 
						
							
							
								
								* Fix attachment cross issues with new borders.  
							
							
							
						 
						
							2009-08-31 20:07:33 -04:00  
				
					
						
							
							
								 
						
							
							
								bbef5c344e 
								
							
								 
							
						 
						
							
							
								
								Remove typo version of ReplaceableInterface property from RegionCombinerModule.  
							
							
							
						 
						
							2009-08-31 14:16:16 +09:00  
				
					
						
							
							
								 
						
							
							
								9f2f3afe22 
								
							
								 
							
						 
						
							
							
								
								* Fixes a teleport issue when teleporting out of a region to a different one.  
							
							
							
						 
						
							2009-08-30 02:49:50 -04:00  
				
					
						
							
							
								 
						
							
							
								d4dd179547 
								
							
								 
							
						 
						
							
							
								
								* whoops, forgot the other class initializer.  
							
							
							
						 
						
							2009-08-30 00:29:43 -04:00  
				
					
						
							
							
								 
						
							
							
								59c8a02a24 
								
							
								 
							
						 
						
							
							
								
								* When the RegionCombinerModule is off, make borders have an infinite aabb perpendicular to the cardinal  
							
							
							
						 
						
							2009-08-30 00:22:38 -04:00  
				
					
						
							
							
								 
						
							
							
								2f40161f38 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://MyConnection/var/git/opensim  
							
							
							
						 
						
							2009-08-29 23:50:24 -04:00  
				
					
						
							
							
								 
						
							
							
								33f36c9010 
								
							
								 
							
						 
						
							
							
								
								* Rename the RegionCombiner Module from PhysicsCombiner  
							
							
							
						 
						
							2009-08-29 23:39:27 -04:00  
				
					
						
							
							
								 
						
							
							
								44b7c39c93 
								
							
								 
							
						 
						
							
							
								
								* Fix the reason why physical vehicles have a problem in virtual regions.  
							
							
							
						 
						
							2009-08-29 21:47:28 -04:00  
				
					
						
							
							
								 
						
							
							
								d45f871d8f 
								
							
								 
							
						 
						
							
							
								
								* Only lock the Borders when they're being changed, otherwise one avatar's movement could hinder another avatar's movement.  
							
							
							
						 
						
							2009-08-29 03:36:41 -04:00  
				
					
						
							
							
								 
						
							
							
								976cf4284b 
								
							
								 
							
						 
						
							
							
								
								Fix up WebFetchInventoryDescendents to really return all data needed,  
							
							... 
							
							
							
							especially the folder version and the subfolders. Fixes inventory search
hang and folders not loading. 
							
						 
						
							2009-08-29 03:26:44 +01:00  
				
					
						
							
							
								 
						
							
							
								9eb8c14e87 
								
							
								 
							
						 
						
							
							
								
								* Deal with teleports to other virtual regions in the same scene.  
							
							
							
						 
						
							2009-08-28 19:42:28 -04:00  
				
					
						
							
							
								 
						
							
							
								22a0dff226 
								
							
								 
							
						 
						
							
							
								
								Modify CAPS inventory code. Currently this is not executed  
							
							
							
						 
						
							2009-08-28 23:28:32 +01:00  
				
					
						
							
							
								 
						
							
							
								ac718843d9 
								
							
								 
							
						 
						
							
							
								
								* Allow corner prim crossings.  Previously this was only on a single cardinal direction  
							
							... 
							
							
							
							* Some leg work in getting avatar teleports into 'virtual regions' moved to the proper region. 
							
						 
						
							2009-08-28 14:45:17 -04:00  
				
					
						
							
							
								 
						
							
							
								d649194be3 
								
							
								 
							
						 
						
							
							
								
								minor: formatting and comments  
							
							
							
						 
						
							2009-08-28 12:52:40 +01:00  
				
					
						
							
							
								 
						
							
							
								65dda8a795 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://MyConnection/var/git/opensim  
							
							
							
						 
						
							2009-08-27 19:36:52 -04:00  
				
					
						
							
							
								 
						
							
							
								6f077d5e5f 
								
							
								 
							
						 
						
							
							
								
								* Another attempt at fixing the random spurious test error.  
							
							... 
							
							
							
							* This time it might be the listening socket thread from HttpServer aborting with a non blocking thread abort exception.   Hopefully calling Stop() on MainServer.Instance will solve that. 
							
						 
						
							2009-08-26 21:05:46 -04:00  
				
					
						
							
							
								 
						
							
							
								54e05a083d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://MyConnection/var/git/opensim  
							
							
							
						 
						
							2009-08-26 11:48:05 -04:00  
				
					
						
							
							
								 
						
							
							
								b03eeeb9f6 
								
							
								 
							
						 
						
							
							
								
								* Fixes mantis  http://opensimulator.org/mantis/view.php?id=4044 . Turns out folders were never being removed from trash when they were singled out for purging in trash. They were being removed when Trash was purged as a whole. That behavior is now fixed for the new InventoryService set.  
							
							... 
							
							
							
							* Removed left-overs from AssetInventoryServer. 
							
						 
						
							2009-08-22 10:24:26 -07:00  
				
					
						
							
							
								 
						
							
							
								e4f64dd714 
								
							
								 
							
						 
						
							
							
								
								Made HandleFetchInventoryDescendents async, so that the client thread doesn't wait for the download of the entire inventory.  
							
							
							
						 
						
							2009-08-20 22:36:47 -07:00  
				
					
						
							
							
								 
						
							
							
								25dbf16cfb 
								
							
								 
							
						 
						
							
							
								
								* Once more into the breach!  
							
							
							
						 
						
							2009-08-21 13:44:20 +10:00  
				
					
						
							
							
								 
						
							
							
								d4600eec4d 
								
							
								 
							
						 
						
							
							
								
								* Attempting to diagnose a connection bug.  
							
							
							
						 
						
							2009-08-21 13:35:13 +10:00  
				
					
						
							
							
								 
						
							
							
								181b992b4a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://MyConnection/var/git/opensim  
							
							
							
						 
						
							2009-08-20 19:25:52 -04:00  
				
					
						
							
							
								 
						
							
							
								66c40dd3de 
								
							
								 
							
						 
						
							
							
								
								* Switch border cross tests over to the new Border class.  
							
							... 
							
							
							
							* Use List<Border> for each cardinal to allow for irregular regions. 
							
						 
						
							2009-08-20 19:24:31 -04:00  
				
					
						
							
							
								 
						
							
							
								1604c9d19e 
								
							
								 
							
						 
						
							
							
								
								One more place fixed for setting the inventory folder owner. Thanks jhurliman.  
							
							
							
						 
						
							2009-08-20 10:14:53 -07:00  
				
					
						
							
							
								 
						
							
							
								948c7ea20b 
								
							
								 
							
						 
						
							
							
								
								Commented T021_TestCrossToNewRegion because (1) it can fail on panda, and (2) it is not a meaningful representation of region crossing.  
							
							
							
						 
						
							2009-08-19 18:08:20 -07:00  
				
					
						
							
							
								 
						
							
							
								6e35ddb0e9 
								
							
								 
							
						 
						
							
							
								
								Fixes GetItem and GetFolder for SQLite. Turns out some methods were no-op in SQlite. Fixes most grief in  
							
							... 
							
							
							
							http://opensimulator.org/mantis/view.php?id=4035 
http://opensimulator.org/mantis/view.php?id=4027  
						
							2009-08-19 17:35:42 -07:00  
				
					
						
							
							
								 
						
							
							
								289439c832 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://MyConnection/var/git/opensim  
							
							
							
						 
						
							2009-08-19 14:43:18 -04:00  
				
					
						
							
							
								 
						
							
							
								de543002aa 
								
							
								 
							
						 
						
							
							
								
								Add Border (a virtual border management class)  
							
							... 
							
							
							
							Move Cardinals to it's own file. 
							
						 
						
							2009-08-19 14:43:03 -04:00  
				
					
						
							
							
								 
						
							
							
								d519f1885f 
								
							
								 
							
						 
						
							
							
								
								Added MoveItems, which is most useful upon viewer-delete inventory operation. Moving a batch of items is a 1-time operation. Made it async anyway, so that the viewer doesn't wait in case the DB layer is dumb (which is the case currently).  
							
							
							
						 
						
							2009-08-19 10:56:08 -07:00  
				
					
						
							
							
								 
						
							
							
								4382f28efc 
								
							
								 
							
						 
						
							
							
								
								Async purge so that the client thread doesn't wait.  
							
							
							
						 
						
							2009-08-19 00:33:02 -07:00  
				
					
						
							
							
								 
						
							
							
								c5af39239f 
								
							
								 
							
						 
						
							
							
								
								A better purge of trash folder.  
							
							
							
						 
						
							2009-08-19 00:13:51 -07:00  
				
					
						
							
							
								 
						
							
							
								124f66bfc2 
								
							
								 
							
						 
						
							
							
								
								jhurliman's patch in  http://opensimulator.org/mantis/view.php?id=4024  
							
							
							
						 
						
							2009-08-18 22:17:47 -07:00  
				
					
						
							
							
								 
						
							
							
								d95d3b949b 
								
							
								 
							
						 
						
							
							
								
								Fixes mantis  #4020  ( http://opensimulator.org/mantis/view.php?id=4020 )  
							
							
							
						 
						
							2009-08-18 07:05:22 -07:00  
				
					
						
							
							
								 
						
							
							
								89cd8a99ed 
								
							
								 
							
						 
						
							
							
								
								Commented 2 tests in ScenePresenceTests, one because things were being done in the wrong order, and the other because it NEEDS the inventory service set up. Test-writers, please please please do the scene setup properly EVERYWHERE. It's close to impossible to rely on tests that don't setup resource service references!  
							
							
							
						 
						
							2009-08-17 18:52:10 -07:00  
				
					
						
							
							
								 
						
							
							
								fa8a94577a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-08-17 05:55:38 -07:00  
				
					
						
							
							
								 
						
							
							
								50056871b8 
								
							
								 
							
						 
						
							
							
								
								IAvatarFactory.UpdateDatabase gets the assetID and not the object's inworld UUID.  
							
							
							
						 
						
							2009-08-16 19:35:14 -07:00  
				
					
						
							
							
								 
						
							
							
								550d0e434f 
								
							
								 
							
						 
						
							
							
								
								Removing the conditional for assetID=Zero upon rezzing attachments on login.  
							
							
							
						 
						
							2009-08-16 19:21:19 -07:00  
				
					
						
							
							
								 
						
							
							
								82c888fc6c 
								
							
								 
							
						 
						
							
							
								
								Add copyright headers. Formatting cleanup. Fix a compiler warning.  
							
							
							
						 
						
							2009-08-17 10:29:06 +09:00  
				
					
						
							
							
								 
						
							
							
								5d47e08dad 
								
							
								 
							
						 
						
							
							
								
								Removed some debug messages  
							
							
							
						 
						
							2009-08-16 17:11:20 -07:00  
				
					
						
							
							
								 
						
							
							
								e02062051d 
								
							
								 
							
						 
						
							
							
								
								Making attachments work again. Tons of debug more. This needs more testing and a lot of cleaning.  
							
							
							
						 
						
							2009-08-16 16:17:19 -07:00  
				
					
						
							
							
								 
						
							
							
								58d2775ff2 
								
							
								 
							
						 
						
							
							
								
								Add copyright header. Formatting cleanup.  
							
							
							
						 
						
							2009-08-17 02:05:12 +09:00  
				
					
						
							
							
								 
						
							
							
								acc14c472d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://MyConnection/var/git/opensim  
							
							
							
						 
						
							2009-08-16 12:15:14 -04:00  
				
					
						
							
							
								 
						
							
							
								5e391b9f7c 
								
							
								 
							
						 
						
							
							
								
								* ShortVersion, another attempt at fixing the test thread death that randomly occurs.  
							
							... 
							
							
							
							* LongVersion nIni may be causing the test thread death.  Pausing OpenSimulator during startup causes a nIni error that makes debugging startup operations difficult for users.  It might be because when it's in pause mode, something else reads from the nini config passed?   If it is, it might not be fixable..   however, if it's concurrency that causes nini death it would make sense to give each section of the tests a new IConfigSource so that they don't read from the same configsource at the same time. 
							
						 
						
							2009-08-16 12:14:49 -04:00  
				
					
						
							
							
								 
						
							
							
								6808b9109e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim into inventory-connector  
							
							
							
						 
						
							2009-08-16 08:59:58 -07:00  
				
					
						
							
							
								 
						
							
							
								9d9fcac038 
								
							
								 
							
						 
						
							
							
								
								Misc cleanup.  
							
							
							
						 
						
							2009-08-16 17:14:21 +09:00  
				
					
						
							
							
								 
						
							
							
								a42569d896 
								
							
								 
							
						 
						
							
							
								
								Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet Handler - ref mantis  #4010  
							
							
							
						 
						
							2009-08-16 15:06:06 +09:00  
				
					
						
							
							
								 
						
							
							
								19e45466f2 
								
							
								 
							
						 
						
							
							
								
								Changed one word in a comment  
							
							
							
						 
						
							2009-08-15 14:57:24 -07:00  
				
					
						
							
							
								 
						
							
							
								1bbf06405c 
								
							
								 
							
						 
						
							
							
								
								Changed FromAssetID to FromItemID  
							
							
							
						 
						
							2009-08-15 09:36:45 -07:00  
				
					
						
							
							
								 
						
							
							
								dd8b9d5810 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-08-15 08:21:15 -07:00  
				
					
						
							
							
								 
						
							
							
								95be3eccd2 
								
							
								 
							
						 
						
							
							
								
								* minor: comments  
							
							... 
							
							
							
							* also re-trigger panda 
							
						 
						
							2009-08-15 00:01:58 -04:00  
				
					
						
							
							
								 
						
							
							
								f208628667 
								
							
								 
							
						 
						
							
							
								
								* minor : Comments  
							
							... 
							
							
							
							* Also re-trigger Panda. 
							
						 
						
							2009-08-14 21:37:25 -04:00  
				
					
						
							
							
								 
						
							
							
								2f61fb0243 
								
							
								 
							
						 
						
							
							
								
								* minor : comments  
							
							... 
							
							
							
							* also re-trigger panda 
							
						 
						
							2009-08-14 21:19:04 -04:00  
				
					
						
							
							
								 
						
							
							
								1b933c9116 
								
							
								 
							
						 
						
							
							
								
								* Put the StandaloneTeleportTest in a new thread and call Thread.Join() inside a try/Catch (ThreadAbortException) to try and get around scene code aborting the testing thread.   Use a Messenger class to report the results back to the test thread.  
							
							
							
						 
						
							2009-08-14 19:12:42 -04:00  
				
					
						
							
							
								 
						
							
							
								cd444c1e82 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-08-14 14:04:15 -07:00  
				
					
						
							
							
								 
						
							
							
								dce81225c5 
								
							
								 
							
						 
						
							
							
								
								* allocate the dictionary for AgentCircuitData.ChildrenCapSeeds when creating the circuitdata object to see if it's the cause of a null reference exception in the TestAddNeighbourRegio test  
							
							
							
						 
						
							2009-08-14 14:15:49 -04:00  
				
					
						
							
							
								 
						
							
							
								6ece8d86e0 
								
							
								 
							
						 
						
							
							
								
								Deal with possible race in TestAddNeighborRegion in ScenePresenceTests  
							
							
							
						 
						
							2009-08-13 23:06:29 -04:00  
				
					
						
							
							
								 
						
							
							
								5246dc33dc 
								
							
								 
							
						 
						
							
							
								
								Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' starting to get on my nerves.  
							
							
							
						 
						
							2009-08-13 14:10:12 -07:00  
				
					
						
							
							
								 
						
							
							
								6b9cc6c48d 
								
							
								 
							
						 
						
							
							
								
								Inventory redirects from CachedUserInfo to InventoryService COMPLETE!  
							
							
							
						 
						
							2009-08-13 11:30:29 -07:00  
				
					
						
							
							
								 
						
							
							
								6a0f7c2275 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-08-13 06:31:24 -07:00  
				
					
						
							
							
								 
						
							
							
								1123a326ab 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup. Fix some compiler warnings.  
							
							
							
						 
						
							2009-08-13 15:43:24 +09:00  
				
					
						
							
							
								 
						
							
							
								7aa54593e0 
								
							
								 
							
						 
						
							
							
								
								Redirected all calls to CachedUserProfile methods to the inventory service. Redirection of the RootFolder property is still todo. This compiles but probably inventory will be inconsistent.  
							
							
							
						 
						
							2009-08-12 20:39:48 -07:00  
				
					
						
							
							
								 
						
							
							
								41ad610f3e 
								
							
								 
							
						 
						
							
							
								
								* Added two new packet handler implementations for inventory ops. This is starting to work! - but can't be activated incrementally, the flip needs to be global for all inventory ops.  
							
							... 
							
							
							
							* Added a base inventory connector that does common processing of inventory among all reference connector implementations. E.g. AddItem requires additional processing before being forwarded to service.
* Added if (m_Enabled) upon RemoveRegion 
							
						 
						
							2009-08-12 13:11:15 -07:00  
				
					
						
							
							
								 
						
							
							
								10d923dbea 
								
							
								 
							
						 
						
							
							
								
								Fixes a race condition in EQ processing that was making EQs pop up again upon client close.  
							
							... 
							
							
							
							Commented remote call on GetSystemFolders again, so that it's not live yet. 
							
						 
						
							2009-08-11 16:47:36 -07:00  
				
					
						
							
							
								 
						
							
							
								eba23048ca 
								
							
								 
							
						 
						
							
							
								
								Replace the Replaceable modules name  
							
							
							
						 
						
							2009-08-10 23:08:22 +01:00  
				
					
						
							
							
								 
						
							
							
								bc6ec3b564 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2009-08-09 00:43:13 +09:00  
				
					
						
							
							
								 
						
							
							
								bff26ccdbb 
								
							
								 
							
						 
						
							
							
								
								* More tweaking of the various services to work with nonstandard region sizes. * Now, what's available of the terrain will show and it'll be truncated if it's larger on Linden Clients.   Parcel minimum is 64 (256/4) for the client to accept it.  
							
							
							
						 
						
							2009-08-08 00:10:19 -04:00  
				
					
						
							
							
								 
						
							
							
								2b990a61bf 
								
							
								 
							
						 
						
							
							
								
								This is the second part of the 'not crash on regionsize changes'.     This lets you configure region sizes to be smaller without crashing the region.   I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256.  If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.  
							
							
							
						 
						
							2009-08-07 20:31:48 -04:00  
				
					
						
							
							
								 
						
							
							
								c8a68fb3fb 
								
							
								 
							
						 
						
							
							
								
								* Remove hard coded 256 limitations from various places.    There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol  
							
							
							
						 
						
							2009-08-07 18:40:56 -04:00  
				
					
						
							
							
								 
						
							
							
								4ee8d8a813 
								
							
								 
							
						 
						
							
							
								
								Another stab at cmickeyb's patch for script GC.  
							
							... 
							
							
							
							Moved the Close() for the appdomain-hosted parts into a new destructor
on ScriptInstance. 
							
						 
						
							2009-08-07 20:43:23 +01:00  
				
					
						
							
							
								 
						
							
							
								e49abf446a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-08-07 03:05:46 +01:00  
				
					
						
							
							
								 
						
							
							
								f8d8366bfa 
								
							
								 
							
						 
						
							
							
								
								Revert the XEngine memleak patch, it causes premature GC.  
							
							... 
							
							
							
							This matches behavior seen with an earlier attempt to do this, apparently
the sponsor mechanism does't work in Mono 
							
						 
						
							2009-08-07 03:04:06 +01:00  
				
					
						
							
							
								 
						
							
							
								ea940d98f9 
								
							
								 
							
						 
						
							
							
								
								Added ToXml2() to ISceneObject, so that components other than regions can use this abstraction.  
							
							
							
						 
						
							2009-08-06 16:41:24 -07:00  
				
					
						
							
							
								 
						
							
							
								91f6898b26 
								
							
								 
							
						 
						
							
							
								
								|From: James J Greensky <jame.j.greensky@intel.com>  
							
							... 
							
							
							
							|Date: Wed, 5 Aug 2009 09:51:52 -0700
|Subject: [PATCH] Closed two major memory leaks for scripted objects
|
|Two major memory leaks for the scripted objects were fixed
|- One leak had to do with remoting acrossing app domains.  When a script and
|  its controlling agent communicate across an application boundary, it calls
|  functions on a stub proxy object that then invokes the remote method on
|  the object in the other app domain. These stub objects (two for each script)
|  were setup to have infinate lifetimes and were never being garbage collected.
|- The second leak was the result of adding a scene object part instance method
|  to a scene event and never removing it.  This cause the event's delegate list
|  to maintain a link to that object which is then never freed as the scene event
|  object is never destroyed.
Patch applied, please direct feedback to me. Possible issue: Longtime idle
scripts like vendors may fail. 
							
						 
						
							2009-08-06 22:03:20 +01:00  
				
					
						
							
							
								 
						
							
							
								615e1ed285 
								
							
								 
							
						 
						
							
							
								
								goose panda  
							
							
							
						 
						
							2009-08-06 20:04:40 +01:00  
				
					
						
							
							
								 
						
							
							
								7f5a4bbc26 
								
							
								 
							
						 
						
							
							
								
								* Small commented out debug message for module loading, partly to test my ability to commit with git  
							
							
							
						 
						
							2009-08-04 19:00:20 +01:00  
				
					
						
							
							
								 
						
							
							
								068f54725b 
								
							
								 
							
						 
						
							
							
								
								Slight change to state management for attach scheduling.  
							
							... 
							
							
							
							Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net> 
							
						 
						
							2009-08-04 11:44:22 +02:00  
				
					
						
							
							
								 
						
							
							
								9ffe4d850e 
								
							
								 
							
						 
						
							
							
								
								This change adds support for the attach event in scripts.  
							
							... 
							
							
							
							[1] Added a new OnAttach event to Scene/EventManager
  [2] Hooked up existing attach event handler in XEngine.
  [3] Modified SceneGraph and Scene.Inventory to trigger
      attach events at the appropriate places. I was forced
      to distribut the changes across two files because of
      the way attach processing is distributed across the
      two files.
  [4] In the case of RezSingleAttachmentFromInventory it is
      necessary to handle event scheduling in a special way.
      There is no synchronous path available, so the fact
      that this object is attached, and who it is attached to,
      is cached when the ScriptInstance is created. When
      the script is started, the attached handler is driven
      after on_rez (but before changed, this should be reviewed).
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net> 
							
						 
						
							2009-08-04 11:41:06 +02:00  
				
					
						
							
							
								 
						
							
							
								17bdc45c5c 
								
							
								 
							
						 
						
							
							
								
								Add plumbing for the SceneObjectDeleter to wait for the script engine to  
							
							... 
							
							
							
							allow final deletion of objects. Meant to support the attach(NULL_KEY) event, 
							
						 
						
							2009-08-04 03:17:13 +01:00  
				
					
						
							
							
								 
						
							
							
								4cbf0444df 
								
							
								 
							
						 
						
							
							
								
								* Tweak the caps manager so that the NPCAvatar works again.  
							
							
							
						 
						
							2009-08-01 14:26:00 +00:00  
				
					
						
							
							
								 
						
							
							
								3038efcc47 
								
							
								 
							
						 
						
							
							
								
								Preserve the creator of items copied in inventory.  
							
							... 
							
							
							
							Fixes Mantis #3946  
							
						 
						
							2009-07-27 21:25:33 +00:00  
				
					
						
							
							
								 
						
							
							
								64bd9a3354 
								
							
								 
							
						 
						
							
							
								
								* Updates libOMV to version 0.7.0  
							
							... 
							
							
							
							* Uses mantis #3811  as a base (thanks jhuliman) with changes.
* E-mail regarding interface changes sent to the opensim-dev list 
* Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html  
							
						 
						
							2009-07-25 15:49:10 +00:00  
				
					
						
							
							
								 
						
							
							
								169a353cca 
								
							
								 
							
						 
						
							
							
								
								* minor ccc  
							
							
							
						 
						
							2009-07-24 06:59:27 +00:00  
				
					
						
							
							
								 
						
							
							
								7bf59c551e 
								
							
								 
							
						 
						
							
							
								
								* Updates RESTInterregionComms and LocalInterregionComms to the new region module interface. This fixes an issue where region references were being added but weren't being deleted,  
							
							... 
							
							
							
							causing those "unnotified circuit" messages.
* Also fixes tests accordingly
- Fixes Mantis #3452 
- Fixes Mantis #3388 
- Fixes Mantis #3871 
- Related to Mantis #3493  
							
						 
						
							2009-07-23 16:57:41 +00:00  
				
					
						
							
							
								 
						
							
							
								5c8fe5c01c 
								
							
								 
							
						 
						
							
							
								
								* Fixed a case where a prim was a NullPhysicsActor instead of an OdePrim  
							
							... 
							
							
							
							* Commented logic that wasn't being used.
* This should fix the errors in OdeScene.near 
							
						 
						
							2009-07-21 03:18:19 +00:00  
				
					
						
							
							
								 
						
							
							
								08819bcbea 
								
							
								 
							
						 
						
							
							
								
								* Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely.  
							
							... 
							
							
							
							* Test for prim obstructions between the avatar and camera.  If there are obstructions, inform the client to move the camera closer.  This makes it so that walls and objects don't obstruct your view while you're moving around.   Try walking inside a hollowed tori.   You'll see how much easier it is now because your camera automatically moves closer so you can still see.
* Created a way to know if the user's camera is alt + cammed or just following the avatar.
* Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint) 
							
						 
						
							2009-07-19 02:32:02 +00:00  
				
					
						
							
							
								 
						
							
							
								bb4b81d70f 
								
							
								 
							
						 
						
							
							
								
								* patch from jonc  
							
							... 
							
							
							
							* Fixes scaling a group in some situations.
* fixes mantis #3886 
* Thanks jonc! 
							
						 
						
							2009-07-17 21:32:35 +00:00  
				
					
						
							
							
								 
						
							
							
								05c24a648d 
								
							
								 
							
						 
						
							
							
								
								* Another attempt to remedy the 'ghost prim' situation.  This time for attachments on teleport.  
							
							
							
						 
						
							2009-07-17 18:38:03 +00:00  
				
					
						
							
							
								 
						
							
							
								ebb03e2aab 
								
							
								 
							
						 
						
							
							
								
								* This should fix the phantom prim from attachments rezzing.  
							
							... 
							
							
							
							* fixes mantis #3896 
* fixes mantis #3898  
							
						 
						
							2009-07-17 17:53:22 +00:00  
				
					
						
							
							
								 
						
							
							
								acea31518b 
								
							
								 
							
						 
						
							
							
								
								fixed the bug where changing the rotation of a selection of prims in a linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects).  
							
							... 
							
							
							
							This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. 
Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. 
[Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.] 
							
						 
						
							2009-07-17 14:58:54 +00:00  
				
					
						
							
							
								 
						
							
							
								f74622c65f 
								
							
								 
							
						 
						
							
							
								
								* Change the order of Update so Physics processes a frame before the scene manipulates the physics Scene.cs  
							
							... 
							
							
							
							* Remove the draconic locking around adding an avatar to the Scene
* Handle an extreme error case when border crossing fails and user uses map to teleport to a different region on the same instance causing control commands to go to a child agent.
* Make the Set Appearance method use the proper 'remove from physics scene' method.
* It *may* help border crossings.   
* It *may* help the 'on avatar rez' lag, that people have been seeing the past week.
* It may also cause physics to crash more often on failed teleports (though..  I think I got the cases covered). 
							
						 
						
							2009-07-17 07:28:09 +00:00  
				
					
						
							
							
								 
						
							
							
								b79e23dc5c 
								
							
								 
							
						 
						
							
							
								
								Allow OpenSim to run without script engines enabled  
							
							... 
							
							
							
							Fixes Mantis #3893  
							
						 
						
							2009-07-16 08:45:52 +00:00  
				
					
						
							
							
								 
						
							
							
								8e1ab33ed3 
								
							
								 
							
						 
						
							
							
								
								* Tweaking collision reporting a little more in ScenePresence to not check if the collisions will affect health if the avatar is invulnerable.  (saves 3 loops)  
							
							
							
						 
						
							2009-07-16 04:50:49 +00:00  
				
					
						
							
							
								 
						
							
							
								5f68b5b82e 
								
							
								 
							
						 
						
							
							
								
								There was possible a locking issue in revision 9951 so reverting that revision until further testing can be done.  
							
							
							
						 
						
							2009-07-16 00:05:07 +00:00  
				
					
						
							
							
								 
						
							
							
								5815162d7e 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings  
							
							
							
						 
						
							2009-07-15 20:49:58 +00:00  
				
					
						
							
							
								 
						
							
							
								a266e6dc4b 
								
							
								 
							
						 
						
							
							
								
								Bounding Box/find rez from inventory point code now seems to be working correctly.  
							
							... 
							
							
							
							So next step is to clean up that code and wait for bug reports. 
							
						 
						
							2009-07-15 19:46:32 +00:00  
				
					
						
							
							
								 
						
							
							
								856d5f4375 
								
							
								 
							
						 
						
							
							
								
								Yet more work on fixing the boundingbox code.  
							
							
							
						 
						
							2009-07-15 18:55:28 +00:00  
				
					
						
							
							
								 
						
							
							
								3a72531e4c 
								
							
								 
							
						 
						
							
							
								
								More fixing of the boundingbox code.  
							
							... 
							
							
							
							Still more work needed to get linksets to rezz correctly (not in the ground) 
							
						 
						
							2009-07-15 10:42:27 +00:00  
				
					
						
							
							
								 
						
							
							
								08d4fffdfd 
								
							
								 
							
						 
						
							
							
								
								A attemp to fix the boundingBox code that I committed the other day.  
							
							
							
						 
						
							2009-07-15 10:26:12 +00:00  
				
					
						
							
							
								 
						
							
							
								fb4067c844 
								
							
								 
							
						 
						
							
							
								
								A stab at implementing llSetDamage. Not persistent.  
							
							
							
						 
						
							2009-07-15 00:10:01 +00:00  
				
					
						
							
							
								 
						
							
							
								58b05e5cbe 
								
							
								 
							
						 
						
							
							
								
								A commit to retrigger panda  
							
							
							
						 
						
							2009-07-13 15:14:44 +00:00  
				
					
						
							
							
								 
						
							
							
								c4318136ba 
								
							
								 
							
						 
						
							
							
								
								Changed it so that when rezzing prims from inventory, a bounding box containing all the prims in the group is used for working out the rezzing point. So that none of the child prims are underground. Or at least thats what it is meant to do, still needs more testing and there are still some issues with link sets getting rezzed too high above the ground/target prim.  
							
							
							
						 
						
							2009-07-13 14:42:46 +00:00  
				
					
						
							
							
								 
						
							
							
								a7043ebf53 
								
							
								 
							
						 
						
							
							
								
								Attempt to make it so items rezzed from inventory aren't half in the ground or half in the prim they are being rezzed on top off. This is currently only correct for single prims (not link groups) and unrotated prims. Next step is to fix for link sets and rotated prims.  
							
							... 
							
							
							
							This needs a lot more testing to find use cases where it might be wrong (like half way up a hill?) 
							
						 
						
							2009-07-13 12:08:14 +00:00  
				
					
						
							
							
								 
						
							
							
								d9a8ecf238 
								
							
								 
							
						 
						
							
							
								
								Changed the DeRezObject event so it passes a list<uint> of localIDs in one event trigger rather than triggering the event once for every localid in the derez packet.  
							
							
							
						 
						
							2009-07-12 12:32:39 +00:00  
				
					
						
							
							
								 
						
							
							
								d54aac41d2 
								
							
								 
							
						 
						
							
							
								
								* Added a user friendly message to the sqlite regionsettings saver giving them troubleshooting options and telling them to restart the simulator.  This situation, hopefully is temporary and generates an exception when sqlite users first start OpenSimulator because of an unexpected condition in the database layer.  Restart and all is well.  
							
							... 
							
							
							
							* Added a user friendly message to the 'No IInventoryService available' condition with troubleshooting options. 
							
						 
						
							2009-07-10 21:47:54 +00:00  
				
					
						
							
							
								 
						
							
							
								8ecfc9a717 
								
							
								 
							
						 
						
							
							
								
								Committing the interface change and the addition to the modules to get  
							
							... 
							
							
							
							the ball rolling on replacable modules. No user functionality yet 
							
						 
						
							2009-07-10 20:17:13 +00:00  
				
					
						
							
							
								 
						
							
							
								e15ffe31e3 
								
							
								 
							
						 
						
							
							
								
								* Commit some BinBVH rotation convenience.   Calculates the W element of the joint rotation quaternion and provides a property so consumer doesn't have to.  
							
							
							
						 
						
							2009-07-10 00:13:42 +00:00  
				
					
						
							
							
								 
						
							
							
								d8fe7777bf 
								
							
								 
							
						 
						
							
							
								
								Prevent teleports from ending underground  
							
							
							
						 
						
							2009-07-08 08:38:23 +00:00  
				
					
						
							
							
								 
						
							
							
								8344df886b 
								
							
								 
							
						 
						
							
							
								
								Thank you kindly, AnakinLohner, for a patch that addresses:  
							
							... 
							
							
							
							The patch included updates the root and child prims' AttchedAvatar 
with the right UUID. It also cleans the AttachedAvatar properties 
for the root and child prims on Drop and Detach 
							
						 
						
							2009-07-02 16:02:18 +00:00  
				
					
						
							
							
								 
						
							
							
								49f89dd758 
								
							
								 
							
						 
						
							
							
								
								make methods surounding backup virtual so they could be override for server side created objects  
							
							
							
						 
						
							2009-07-02 12:00:39 +00:00