Justin Clark-Casey (justincc)
28c4dc9be4
Fix NPC sitting for prims without a sit target.
...
This is to partially address http://opensimulator.org/mantis/view.php?id=5769
We don't need to call SP.HandleAgentSit() again if we are within 10m since the autopilot won't trigger.
By calling it twice, the position of the sitting NPC was wrongly adjusted, ending up near <0,0,0>.
However, this change does mean that NPCs further than 10m away will not attempt to autopilot to the prim, though this code was broken anyway (is actually a different mechanism to normal NPC movmeent).
Hopefully this can be addressed soon.
2011-11-05 01:38:42 +00:00
Melanie
24235006f4
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
2011-11-04 01:18:37 +00:00
Dan Lake
b8d50b10fb
Rename ForEachAvatar back to ForEachScenePresence. The other changes
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from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
2011-11-03 17:53:51 -07:00
Dan Lake
94dc7d07eb
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
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the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:
ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar
There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
2011-11-03 17:06:08 -07:00
Melanie
243acef917
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-11-03 00:06:14 +00:00
Dan Lake
e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are
using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on
SOP consistently now. Also started working toward eliminating those
calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule
from outside SOP in favor of just setting properties on SOP and let SOP
decide if an update should be scheduled. This consolidates the update
policy within SOP and the client rather than everywhere that makes
changes to SOP. Some places forget to call update while others call it
multiple times, "just to be sure".
UpdateFlag and Schedule*Update will both be made private shortly.
UpdateFlag is intended to be transient and internal to SOP so it has
been removed from XML serializer for SOPs.
2011-11-02 14:59:00 -07:00
Melanie
083b28de8c
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-10-30 10:16:25 +00:00
Justin Clark-Casey (justincc)
0fe756e42c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-10-28 23:16:46 +01:00
Justin Clark-Casey (justincc)
7b46506822
fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fetch four separate times.
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No functional change.
2011-10-28 23:15:51 +01:00
Melanie
b975cbcbed
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-27 18:14:38 +01:00
Dan Lake
06577d7299
Continuation of previous checkin. Found more places where ForEachScenePresence can be changed to ForEachRootScenePresence.
2011-10-27 01:25:12 -07:00
Justin Clark-Casey (justincc)
820242bc49
Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision.
2011-10-27 02:05:59 +01:00
Melanie
fd22159d0c
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Framework/Watchdog.cs
2011-10-26 01:27:24 +01:00
Justin Clark-Casey (justincc)
c825c9a945
Get rid of the pointless null checks on collision listeners. Add warning about synchronicity for PhysicsActor.OnCollisionUpdate event doc
2011-10-25 22:35:00 +01:00
Justin Clark-Casey (justincc)
5d37f0471e
For ScenePresence collision events, instead of creating a new CollisionEventsThisFrame every time we need to send some new ones, reuse the existing one instead.
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This assumes that the listener is using the data synchronously, which is currently the case.
2011-10-25 22:19:17 +01:00
Melanie
b7237ef059
Merge commit '62a63f834b7cc056ee37c396034d0e268f66b4a8' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 02:35:33 +01:00
Melanie
e2de57ca29
Merge commit '0c041ce12f393367e2754e88d9b8dad5e45f88c4' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 02:26:56 +01:00
Melanie
f50538c81a
Merge commit '528cc8136e567b5bac583728fbb0235baaba2f02' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-10-25 01:55:01 +01:00
Melanie
3cdea11e29
Merge commit '5ddefc256468e4b394d82a2c4bc69fe28c4b59ea' into bigmerge
2011-10-25 01:54:07 +01:00
Melanie
8841b77cd1
Merge commit '3843efe478ed682fd08bf12ea8bd7377c68a36fb' into bigmerge
2011-10-25 01:53:53 +01:00
Melanie
9dd7d9c16c
Merge commit 'f2889d7ce97a01086dc7fc0690865a1eae452364' into bigmerge
2011-10-25 01:53:24 +01:00
Melanie
28d2103439
Merge commit '732e9373795a35ed1965bbb93a02117fcf0a8c3e' into bigmerge
2011-10-25 01:53:02 +01:00
Melanie
e43e1b49db
Merge commit 'c93c9ea072f319125f466c913f5f4fe1f6864045' into bigmerge
2011-10-25 01:52:54 +01:00
Melanie
2895789bd0
Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmerge
2011-10-25 01:51:24 +01:00
Justin Clark-Casey (justincc)
62a63f834b
refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSitTarget() which returned exactly the same thing
2011-10-17 02:04:20 +01:00
Justin Clark-Casey (justincc)
0c041ce12f
Implement osNpcSit(). This is still in development so don't trust it
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Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE)
e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE);
At the moment, sit only succeeds if the part has a sit target set.
NPC immediately sits on the target even if miles away - they do not walk up to it.
This method is in development - it may change so please don't trust it yet.
Standing will follow shortly since that's kind of important once you're sitting :)
2011-10-17 01:42:31 +01:00
Justin Clark-Casey (justincc)
528cc8136e
fetch physical_prim switch from [Startup] config from inside scene, as is done for most other scene config params
2011-10-15 02:54:43 +01:00
Justin Clark-Casey (justincc)
5ddefc2564
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
2011-10-15 02:47:27 +01:00
Justin Clark-Casey (justincc)
3843efe478
Restore [Startup] physical_prim flag which can stop any prims being subject to physics
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This had stopped working. However, at the moment it still allows the physics flag to be set even though this has no effect. This needs to be fixed.
Default for this flag is true as previously.
2011-10-15 02:42:43 +01:00
Justin Clark-Casey (justincc)
f2889d7ce9
remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its done immediately afterwards in DoPhysicsPropertyUpdate()
2011-10-15 02:12:46 +01:00
Justin Clark-Casey (justincc)
732e937379
refactor: Remove redundant code in SOP.UpdatePrimFlags()
2011-10-15 02:07:05 +01:00
Justin Clark-Casey (justincc)
c93c9ea072
factor common code out into SOP.RemoveFromPhysics()
2011-10-15 02:02:39 +01:00
Justin Clark-Casey (justincc)
aa19ccf65c
refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.
2011-10-14 01:45:46 +01:00
Melanie
e3effc4974
Merge branch 'master' into bigmerge
2011-10-12 07:29:35 +01:00
Melanie
7891433148
Merge commit '56dbab35e122e724c9277b05820417a05ad8a1be' into bigmerge
2011-10-11 23:16:43 +01:00
Melanie
a157fdedcf
Merge commit '2b2580e3a12d5c493f9a77bf9435ca32a0a0355c' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-10-11 23:08:07 +01:00
Melanie
83ec064868
Merge commit 'bec0cbe82b0de1b5fa8e214a0cc59d0db1f25959' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-10-11 22:53:27 +01:00
Justin Clark-Casey (justincc)
fe3594c5ea
Start recording object updates per second statistic (analogue of agent updates per secod) and expose via monitoring module as ObjectUpdatePerSecondMonitor
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A useful diagnostic to find out how object updates are burdening a scene
2011-10-11 22:17:05 +01:00
Melanie
6978ae0a59
Merge commit 'b2356340d22578143af2daab979ea4633faa93dc' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-11 22:11:44 +01:00
Melanie
cc1fe354d0
Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 21:21:44 +01:00
Justin Clark-Casey (justincc)
56dbab35e1
Remove unimplementated UpdateMovement() methods from SOG, SOP.
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SP still has an implementation but this is now just a public method on SP rather than an abstract one in EntityBase.
No point making the code more complex until it actually needs to be,
2011-10-01 01:26:50 +01:00
Snoopy Pfeffer
2b2580e3a1
Fix for rezzing and derezzing HUDs (see Mantis #5406 ). From now on updates are only sent to affected clients.
2011-09-25 00:51:43 +02:00
Justin Clark-Casey (justincc)
bec0cbe82b
remove unused SOP.Create() method
2011-09-23 22:20:15 +01:00
Justin Clark-Casey (justincc)
de19dc3024
refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does
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This also makes it consistent with some other methods that send data to the client.
2011-09-15 18:58:58 +01:00
Tom
cda4cd6b55
Merge fixes, and fix the build
2011-09-14 18:46:42 -07:00
Tom
03f6734f43
First set of merge fixes
2011-09-07 09:42:18 -07:00
Tom
66dec3b874
Resolve merge commits, stage 1
2011-09-04 07:06:36 -07:00
Justin Clark-Casey (justincc)
af7c6c5f39
stop passing FromUserInventoryItemID right down into the deserializer.
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the code becomes simpler if this is set from the outside - only one place needs to do this.
2011-09-02 00:50:16 +01:00
Justin Clark-Casey (justincc)
9c0a03731d
Move more of IAM.RezObject() into DoPreRezWhenFromItem()
2011-09-02 00:41:21 +01:00
Justin Clark-Casey (justincc)
c491cdcb95
refactor: use SOG register target waypoints and rots directly instead of calling through the SOP, which doesn't make conceptual sense anyway.
2011-09-01 02:18:31 +01:00
Justin Clark-Casey (justincc)
10d883dc88
refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()
2011-09-01 01:41:53 +01:00
Justin Clark-Casey (justincc)
63bf710237
Fix issue with llGetTorque() where it would only ever return a zero vector.
2011-09-01 01:37:35 +01:00
Justin Clark-Casey (justincc)
095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database.
At all other times it's not possible for a SOP not to have a SOG parent.
2011-09-01 01:22:28 +01:00
Justin Clark-Casey (justincc)
33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
2011-08-27 00:15:21 +01:00
Justin Clark-Casey (justincc)
15a514fcbc
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
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This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
2011-08-26 23:06:41 +01:00
Robert Adams
bb5b396fc5
Fix exception when using BasicPhysics
2011-08-19 00:53:57 +01:00
Justin Clark-Casey (justincc)
cba40de109
extend phantom flag regression test to toggle back off
2011-08-06 00:22:14 +01:00
Justin Clark-Casey (justincc)
c6c91e6599
refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.
2011-08-06 00:13:08 +01:00
Justin Clark-Casey (justincc)
ba89fc3aa1
Add regression test for setting phantom status on a scene object. This is not yet complete.
2011-08-05 23:42:05 +01:00
Justin Clark-Casey (justincc)
b757583662
Comment out SOP logging message I accidentally left in
2011-07-31 03:41:35 +01:00
Justin Clark-Casey (justincc)
aea7007533
refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that we don't have to look at it if it's not relevant
2011-07-31 02:50:50 +01:00
Justin Clark-Casey (justincc)
d917010433
minor: Add method doc to collision subscription methods. Change method case to reflect OpenSim standards.
2011-07-30 03:11:36 +01:00
Justin Clark-Casey (justincc)
aadc4eb3b8
Fix problem where sculpts were not getting physical proxies
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Fixed this by inspecting Shape.SculptEntry at various places instead of Shape.SculptType. Sculpties actually have a SculptType of Cylinder - only true mesh is SculptType.Mesh
This addresses http://opensimulator.org/mantis/view.php?id=5595
2011-07-22 19:23:38 +01:00
Careminster Team
51c47677a1
Tidy up a superfluous AddPrimShape override in PhysicsScene
2011-07-19 18:17:19 +01:00
Careminster Team
cbaa4aa88f
Tidy up a superfluous AddPrimShape override in PhysicsScene
2011-07-19 18:16:44 +01:00
root
c768d18c92
Revert "Tidy up a superfluous AddPrimShape override in PhysicsScene"
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This reverts commit f5623b5c39
.
2011-07-19 18:16:36 +01:00
Tom
f5623b5c39
Tidy up a superfluous AddPrimShape override in PhysicsScene
2011-07-19 10:15:34 -07:00
Justin Clark-Casey (justincc)
ee829a71c2
On all undo/redo operations, consistently lock the undo object for everything, in order to avoid any deadlock issues.
2011-07-19 06:13:05 +01:00
Justin Clark-Casey (justincc)
c50533659a
If we store an undo, wipe anything already present on the redo stack
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This stops problems when we undo a few steps and start off down another path.
Surprisingly, apart from this now fixed problem, redo appears to be working too.
2011-07-19 06:11:16 +01:00
Justin Clark-Casey (justincc)
ec1ecd3633
stop redo throwing an exception if there is nothing to redo
2011-07-19 06:05:23 +01:00
Justin Clark-Casey (justincc)
bc3679b67d
Fix undo when changing just the root prim's position in a linkset.
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I think (ha ha) this largely fixes undo, except for the fact that rotation a set of prims with 'edit linked parts' selected doesn't quite work properly (though this works fine if the checkbox isn't selected).
Also, the double undo bug for resize is still present.
Redo might be incredibly buggy, haven't even looked at that yet.
2011-07-19 05:46:17 +01:00
Justin Clark-Casey (justincc)
62325829ec
comment out all kinds of debugging guff
2011-07-19 05:14:58 +01:00
Justin Clark-Casey (justincc)
97f1edfd95
Fix undo of prim group rotation.
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This isn't that great since I think I broke it a few commits earlier.
Undo of rotation of individual prims in a linkset is still broken
2011-07-19 04:15:27 +01:00
Justin Clark-Casey (justincc)
7c468cda36
Stop undo of just the root prim position in the linkset from shifting the whole linkset.
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However, what happens now is that undo just doesn't do anything when the root prim is selected on its own. This requires more code than just fiddling with undo states.
2011-07-19 03:38:22 +01:00
Justin Clark-Casey (justincc)
430a4aeba8
Fix undo for resizing linksets
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This involves implementing a boolean in UndoState to signal whether the undo needs to be done for an entire group/linkset or just a single prim
Resizing individual components of linksets is still dodgy.
Resizing still has to be down twice, since for some reason the client is sending two multiobjectupdate packets on every resize except the very first. This applies to single prims and linksets. Need to look into this.
2011-07-19 03:01:54 +01:00
Justin Clark-Casey (justincc)
86f45f6fe7
remove undo state storage in a few places where it's pointless
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no functional effect - existing bugs still remain
2011-07-19 01:24:43 +01:00
Justin Clark-Casey (justincc)
6fc74b36d1
Make various tweaks to undo code in an effort to get things working better.
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Undo rotation and position appear to be working.
Resizing a single prim appears to be working, though the undo has to be done twice.
Resizing a group of prims still does not work properly - possibly because in the UndoState we don't store a knowledge of when we're resizing a whole group rather than individual prims.
This needs to be addressed.
2011-07-18 04:54:21 +01:00
Justin Clark-Casey (justincc)
3f8e571b78
Use a standard generic system stack for the undo/redo stacks instead of our own homebrew.
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system stack also uses an array, so no performance penalty.
Also exposes undo count and adds a test assertion for correct undo count after resize
2011-07-18 02:01:12 +01:00
Justin Clark-Casey (justincc)
e9a739f45f
refactor: group all the undo/redo code in SOP into one place for easier code reading
2011-07-18 01:33:57 +01:00
Justin Clark-Casey (justincc)
f5ddf37112
Replace ifs in SOG.GroupResize() with Math.Min()
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Also fiddle a bit with undo. This is not currently working properly, though to be fair it also didn't appear to work in 0.7.1.1 either (at least for resize).
Will get some more attention soon.
2011-07-16 05:23:21 +01:00
Justin Clark-Casey (justincc)
122745fe1c
refactor: replace scale limiting code with more elegant Math.Min calls
2011-07-16 04:28:49 +01:00
Justin Clark-Casey (justincc)
2b68ac4ba3
refactor: Push all part resize code down into SceneObjectPart.Resize()
2011-07-16 04:22:57 +01:00
Justin Clark-Casey (justincc)
0f9882db5b
minor: add a log warning if a sculpt/mesh async asset request returns no data
2011-07-16 03:24:36 +01:00
Justin Clark-Casey (justincc)
6f9b855719
refactor: remove pointless sender != null tests, etc, in AssetReceived, since the method called always belongs to the object that generated the request
2011-07-16 03:16:24 +01:00
Justin Clark-Casey (justincc)
3fc12e7224
Eliminate the pointless textured id argument to SculptTextureCallback
2011-07-16 03:02:28 +01:00
Justin Clark-Casey (justincc)
18652eb87e
Fix physics proxy regeneration when a mesh with more than one submesh is resized
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Addresses http://opensimulator.org/mantis/view.php?id=5584
2011-07-16 01:36:27 +01:00
root
e9dbe54ab1
Fix some local id issues in physics glue
2011-07-15 20:07:59 +01:00
Melanie
c7dbd7cbd0
Fox some local id issues in physics glue
2011-07-15 19:36:00 +02:00
Melanie
8dff9d564d
Revert "Add localid support to ch0de properly"
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This reverts commit bb402d0d95
.
2011-07-15 19:35:49 +02:00
Tom
bb402d0d95
Add localid support to ch0de properly
2011-07-15 12:08:40 -07:00
Justin Clark-Casey (justincc)
df0e5cc9fe
When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request)
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This prevents spurious 'no asset data' for meshes added on startup.
2011-07-12 02:33:09 +01:00
Justin Clark-Casey (justincc)
8e44a8e2b9
Properly regenerate physics proxy when a mesh is resized.
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This is done in SOP.Resize(). More common code from callers needs to be refactored into this method to reduce confusing copy/pasting
2011-07-11 03:47:49 +01:00
Justin Clark-Casey (justincc)
0badf3718d
refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actually deals with the part into a SceneObjectPart.CheckSculptAndLoad() method
2011-07-11 03:35:29 +01:00
Justin Clark-Casey (justincc)
2f3d0e209f
When a sculpt/mesh texture is received by a part on a callback request, don't do the unnecessary work of copying the base shape.
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Just setting the new base shape is enough to reinsert the sculpt data and set the taint.
Also cleans up a few more left-in debugging messages.
2011-07-11 03:13:59 +01:00
Justin Clark-Casey (justincc)
c6d4304a04
refactor: very minor space insertion
2011-07-11 02:11:16 +01:00
Justin Clark-Casey (justincc)
c964114f7e
refactor: make argument to SOP.UpdatePrimFlags() more readable
2011-07-11 02:09:11 +01:00
root
c920ff9d1d
Merge branch 'master' into careminster-presence-refactor
2011-07-09 01:06:46 +01:00
Justin Clark-Casey (justincc)
5e8900dfd0
minor: code tidy and inserted log lines for future use.
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Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does
After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory
When phantom is toggled, the sculptdata is regenerated before remeshing.
But on resize, the sculptdata is not regenerated.
So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
2011-07-09 00:35:30 +01:00
Justin Clark-Casey (justincc)
1dcad4ac66
minor: commented out log lines for future use and very small code tidy
2011-07-08 17:58:01 +01:00
Melanie
fedfa02b64
Remove another core SNAFU. AbsolutePosition is NOT equal to group position
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in attachments! Breaks resizers!!!
2011-07-06 21:20:11 +02:00
root
5f927dc104
Merge branch 'master' into careminster-presence-refactor
2011-06-30 00:26:03 +01:00
Justin Clark-Casey (justincc)
1a0a9d2290
Implement the latest mesh mechanism so that rezzing the uploaded mesh now works again.
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Many thanks to the aurora project for pioneering this.
This code is almost certainly not bug free, but it does at least appear to handle simple meshes (except when the viewer crashes - but it is beta!).
2011-06-24 21:54:01 +01:00
Melanie
6ae73aea49
Merge branch 'master' into careminster-presence-refactor
2011-06-20 03:11:34 +01:00
Mic Bowman
ad84728aba
Add localID to physical object creation functions.
2011-06-15 11:31:32 -07:00
Melanie
a1c16a4200
Merge branch 'master' into careminster-presence-refactor
2011-06-11 12:08:02 +01:00
Justin Clark-Casey (justincc)
b5518dc906
minor: Add some commented out destructor logging messages for potential future use.
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At the moment, client and scene objects are being garbage collected as expected, at least in simple scenarios.
2011-06-10 20:40:14 +01:00
Melanie
61bf2bf2dd
Make Buoyancy a prim property
2011-06-02 18:32:25 +02:00
Melanie
e398c33648
Add PayPrice to serialization format Xml2
2011-05-25 12:17:46 +01:00
Melanie
932db1c374
Add PayPrice to serialization format Xml2
2011-05-25 11:30:21 +02:00
Melanie
d1913f2429
Merge branch 'master' into careminster-presence-refactor
2011-04-18 20:17:29 +01:00
Mic Bowman
3fe22126ca
First pass at moving object property requests into a queue similar
...
to the entity update queue. The number of property packets can
become significant when selecting/deselecting large numbers of
objects.
This is experimental code.
2011-04-13 15:37:25 -07:00
Justin Clark-Casey (justincc)
c81f5bfc5c
Adjust the quanterions used in the rez coalsced object tests to get sensible bounding box and offset numbers.
...
Extend test to check position of objects in the rezzed coalescence.
2011-04-13 22:29:12 +01:00
Melanie
ccd6e5d071
Merge branch 'master' into careminster-presence-refactor
2011-02-16 02:41:49 +00:00
BlueWall
c75e916ccf
Set filter to send proper rotations for root part
...
This allows the root prim, alone or in a set, to send it's
rotation. This fixes unsitting the avatar on sit-offsest
type teleports where the sit target is in the root prim of
a linkset.
2011-02-13 07:42:53 -08:00
Melanie
3889e68c54
Merge branch 'master' into careminster-presence-refactor
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
OpenSim/Services/Connectors/SimianGrid/SimianGridMaptileModule.cs
OpenSim/Services/GridService/HypergridLinker.cs
2011-02-07 22:08:53 +00:00
Kevin Cozens
034327b51f
Send object date to viewer in microseconds (Fixes mantis bug #3990 )
2011-02-04 20:55:41 +00:00
Kitto Flora
61b7ec5fb5
Fixing AbsolutePosition to correct llSensor in vehicles
2010-12-26 22:52:03 +00:00
Melanie
b17150c3e8
Fix the corner casse of stack overflow when logging out with attachments
2010-12-25 08:05:42 +01:00
Melanie
0aeafc9919
Fix the recent stack overflow
2010-12-25 07:25:56 +01:00
Melanie
b16f4024db
Update child prim group positions in moving vehicles
2010-12-24 21:04:10 +01:00
Melanie
62e66b17bc
Make sure the material is set on physical prims
2010-12-15 17:54:57 +01:00
Melanie
d2ff4ebf2d
Merge branch 'master' into careminster-presence-refactor
2010-12-13 20:19:10 +00:00
Marck
7f0350b988
Trigger event with flag CHANGED_LINK when agent sits on objects that have not a sit target defined. This fixes Mantis #4692 .
2010-12-12 20:12:34 +01:00
Melanie
342dc532ec
Merge branch 'master' into careminster-presence-refactor
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Also prevent god takes from ending up in Lost and Found
2010-12-03 02:36:13 +00:00
Diva Canto
7d24dbca3c
Added some comments. Better than listening to the boring speaker...
2010-12-01 16:01:22 -08:00
Melanie
b3a71c6df1
Prevent an overlength button label from producing a debug dump and aborting
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the script.
2010-11-24 18:56:25 +01:00
Melanie
6557d5f359
Merge branch 'master' into careminster-presence-refactor
2010-11-23 14:05:09 +00:00
Marck
d63965cf94
Let CHANGED_SHAPE trigger. This fixes Mantis #1844 .
2010-11-22 19:38:44 +01:00
Melanie
22ff06ba17
Merge branch 'master' into careminster-presence-refactor
2010-11-22 01:09:26 +00:00
Diva Canto
c617d658dd
Added creator info across the board -- TaskInventoryItems and InventoryItems themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being.
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New migration in inventory table in order to make CreatorID varchar(255).
2010-11-21 17:19:24 -08:00
Diva Canto
6a9ae9e7cb
Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.
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New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars.
Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
2010-11-21 13:16:52 -08:00
Melanie
4f15b8d4e6
Change the way attachments are persisted. Editing a worn attachment will now
...
save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
2010-11-16 20:44:39 +01:00
Melanie
644eb9fd7f
Fix playing sound from HUDs
2010-11-05 13:45:28 +00:00
Melanie
c2bd6ccdb8
Fix playing sound from HUDs
2010-11-03 23:20:30 +01:00
Melanie
5f266fd571
Change the results from llGetPrimitiveParams to be the same as SL for
...
the prim position. This will make attached resizer scripts work like SL.
Existing resizers may be affected adversely.
2010-10-24 17:18:21 +02:00
Melanie
78a6e5489b
Fix merge issues
2010-10-18 20:50:16 +02:00
Melanie
bb7a755cba
Merge branch 'master' into careminster-presence-refactor
2010-10-18 20:30:46 +01:00
Diva Canto
7038f2b406
Deleted all [XmlIgnore] from SOP, since those are meaningless now.
2010-10-17 10:41:38 -07:00
Diva Canto
22eff055d4
.NET automagical serialization of SOPs replaced by manual serialization across the board.
2010-10-17 10:35:38 -07:00
Melanie
3eb68c319e
change default next owner persm to mod/trans to match SL.
2010-10-13 08:24:18 +02:00
Melanie
f2febb89fc
Change the part for sound playback to be the root part / object UUID instead
...
of the child prim because using the child prim plain doesn't work.
2010-10-10 22:07:36 +01:00
Melanie
2804c97a39
Change the part for sound playback to be the root part / object UUID instead
...
of the child prim because using the child prim plain doesn't work.
2010-10-10 22:06:47 +01:00
Melanie
d8149373c1
Merge branch 'master' into careminster-presence-refactor
2010-10-06 00:27:10 +01:00
Jeff Ames
bc9f793a92
Formatting cleanup.
2010-10-04 21:28:17 -04:00
Melanie
4fbdcb95a0
Merge branch 'master' into careminster-presence-refactor
2010-09-25 06:19:26 +01:00
Justin Clark-Casey (justincc)
6325fa515d
Add UUID to physics prim name parameter so that diagnostic messages can be made more useful.
...
If a separate UUID parameter is better for the future then this can be added later on.
2010-09-25 00:51:40 +01:00
root
1b2edfe75f
JustinCC is evil. f7b28dd3
broke script persistence. This fixes it.
2010-09-16 23:19:46 +01:00
root
a0c87b5af6
JustinCC is evil. f7b28dd3
broke script persistence. This fixes it.
2010-09-16 23:12:32 +02:00
Melanie
6a1ce17cdb
Merge branch 'master' into careminster-presence-refactor
...
The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
2010-09-13 16:17:38 +01:00
Jeff Ames
f1f0bc23f4
Formatting cleanup.
2010-09-12 13:43:49 -04:00
Justin Clark-Casey (justincc)
f7b28dd321
If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well
2010-09-07 03:41:29 +01:00
Melanie
79bfa275da
Merge branch 'master' into careminster-presence-refactor
2010-08-30 02:30:28 +01:00
Justin Clark-Casey (justincc)
df702417dc
Remove mono compiler warnings
2010-08-26 16:27:41 +01:00
Melanie
e74809ff4c
Merge branch 'master' into careminster-presence-refactor
2010-08-18 00:59:20 +01:00
Justin Clark-Casey (justincc)
39a748b47a
refactor: Use SOP.Flags rather than SOP.ObjectFlags
2010-08-13 20:23:53 +01:00
Diva Canto
c98c6a2930
File wants to be committed
2010-08-11 20:38:10 -07:00
meta7
fa393cb13a
Fix Omega getting overwritten on startup.
2010-08-11 13:39:36 -07:00
Marck
4f62f00ca0
Changing prim color generates event CHANGED_COLOR.
...
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-10 19:38:39 +01:00
Justin Clark-Casey (justincc)
2a1c11fda9
On shift-copy of an object, set up a new physics actor (as appropriate) for every copied prim, not just the root
...
This addresses http://opensimulator.org/mantis/view.php?id=4295
2010-08-10 20:15:44 +01:00
Justin Clark-Casey (justincc)
0a81038dd5
Reduce number of paths in SOP code by setting flags via Flags property rather than _flags
...
Both ObjectFlags and Flags are effectively exactly the same property, except that ObjectFlags is uint and Flags is PrimFlags
Both reference the PrimFlags _flags underneath, so you couldn't set a non PrimFlags uint anyway.
Deprecated ObjectFlags in favour of Flags.
2010-08-10 17:26:31 +01:00
meta7
9fba4b66bb
Resolve merge failure
2010-08-10 09:11:55 -07:00
Melanie
c2e5d1d203
Merge branch 'master' into careminster-presence-refactor
2010-08-10 19:49:35 +01:00
Melanie
d98d5ee6be
Remove windows line endinge
2010-08-10 19:42:18 +01:00
meta7
19ab4c9508
Fix a rather nasty issue where the Backup() process causes objects and avatars sitting on them to be pushed to the corner of the sim.
2010-08-07 16:52:03 -07:00
meta7
bcb3b57f8d
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-08-07 06:33:51 -07:00
Tom
4f80d75bf3
Add a CHANGED_POSITION event so scripts don't have to run expensive loops to check for position changes
2010-08-07 06:28:04 -07:00
Melanie
8fd3f6cf7f
Merge branch 'master' into careminster-presence-refactor
2010-08-07 05:41:41 +01:00
Justin Clark-Casey (justincc)
6c8c8d669b
minor: a few miscellaneous comments
2010-08-07 00:45:04 +01:00
Justin Clark-Casey (justincc)
1270727c96
Merge branch 'moap'
2010-08-06 18:29:30 +01:00
Melanie
26387252f5
Merge branch 'master' into careminster-presence-refactor
2010-08-06 18:08:40 +01:00
Melanie
120f3a18f2
Correct some script constants.
2010-08-06 15:11:18 +01:00
Tom
a636af13e7
Make sure the avatar position gets moved along with a prim it is sitting on. This fixes mantis #208 and (maybe) issues with chat and sound coming from the wrong place when sat on a vehicle.
2010-08-06 06:37:40 -07:00
Tom
0a004f8c44
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-08-06 02:43:26 -07:00
Tom
c5c6627adb
Implement CHANGED_REGION_(RE)START and also fix various CHANGED_* constants which had the wrong values (checked using LSL in SL). This addresses mantis #217 and mantis #53 .
2010-08-06 02:40:31 -07:00
Melanie Thielker
8bdbcda2b7
We already have a record of killed prims. It just wasn't used by the new
...
JHurlicane code anymore. Use it to prevent sending updates after kills.
2010-08-05 18:50:17 +02:00
Melanie
1869572297
Prevent setting the hovertext from firing changed_color
2010-08-05 08:19:46 +01:00
Melanie Thielker
e3184753a6
Log the UUID of a prim that fails meshing and set the prim to phantom during
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region startup
2010-08-03 05:25:23 +02:00
Justin Clark-Casey (justincc)
f067f733ea
add userExposed parameter to part copy event
2010-07-28 19:38:20 +01:00
Justin Clark-Casey (justincc)
0f15ccb2cf
relocate moap specific cloning code to MoapModule
2010-07-28 19:23:30 +01:00
Justin Clark-Casey (justincc)
5aa56b1274
Fix problem where changes to media textures for prims duplicated by shify copy would change both prims until server restart
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I also found out that you can crash the current viewer by giving it more media entrys than it's expecting
2010-07-28 18:55:29 +01:00
Justin Clark-Casey (justincc)
eb5e39d6ef
Fire CHANGED_MEDIA event if a media texture is set or cleared
2010-07-26 23:34:20 +01:00
Justin Clark-Casey (justincc)
a5ad792e6c
implement llSetPrimMediaParams()
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Untested
2010-07-26 23:34:19 +01:00
Justin Clark-Casey (justincc)
9682e0c733
Implement media texture persistence over server restarts for sqlite
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This is currently persisting media as an OSDArray serialized to LLSD XML.
2010-07-26 23:34:19 +01:00
Justin Clark-Casey (justincc)
4a6adff4cd
start storing a mediaurl on the scene object part
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not yet persisted or sent in the update
2010-07-26 23:34:18 +01:00
Melanie Thielker
78605baab3
Fix a few permissions vulnerability. Owners could cause permissions
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escalation on items contained in prims using a hacked viewer
2010-07-20 21:00:56 +01:00
Melanie Thielker
8d2b4b7b48
Fix a few permissions vulnerability. Owners could cause permissions
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escalation on items contained in prims using a hacked viewer
2010-07-15 20:03:08 +02:00
Melanie Thielker
ddfff55cc7
Preserve attachment data while a prim is in world. Allows attachment
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editing on the ground without losing attachpoint and position
2010-07-14 21:06:49 +02:00
Tom Grimshaw
5f4105d48c
Removed the CHANGED_COLOR event post from the Color accessor in SOP. This is not the correct usage of this changed event - it's only supposed to be posted when the /textures/ change colour or alpha transparency, not the floating text. This fixes several race conditions in scripts ported from SL.
2010-07-12 13:55:56 -07:00
Melanie Thielker
26621ca500
Add scripted controllers into agent intersim messaging
2010-07-11 14:50:14 +01:00
Melanie Thielker
7f0f11304f
Add scripted controllers into agent intersim messaging
2010-07-11 14:26:57 +02:00
Melanie Thielker
1169bfeaf3
Make taken items go back to the folder they came from
2010-07-10 10:43:34 +01:00
Melanie Thielker
8aa5f30082
Make taken items go back to the folder they came from
2010-07-10 10:51:49 +02:00
Tom Grimshaw
e947d04038
Undo fix is now complete. This commit repairs the special case of the root prim moving or rotating independently of the rest of the group.
2010-07-05 05:44:35 -07:00
Tom Grimshaw
5b68343361
The majority of the Undo fix. There is still an issue with Rotation which i'll address next; however position undo and scale undo should be working just fine now. Also removed some residual debug logging.
2010-07-04 19:28:39 -07:00
Tom Grimshaw
fe2b044d38
Fix Undo! Made a lot of changes to Undo state saving; it now considers that groups of objects can be moved and not just individual prims..
2010-07-03 06:10:55 -07:00
Melanie Thielker
6f4d4543b9
Make newly created prims be named "Object" and make newly created scripts
...
have a default touch handler. Compatibility patch
2010-06-29 03:51:16 +02:00
Tom Grimshaw
33d05ef554
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-06-20 14:45:36 -07:00
Tom Grimshaw
a1416612a9
Update all clients sitting on a linkset if a child prim is moved. This prevents avatars being "lost in the void" until they stand up when a child prim is moved that they're sitting on.
2010-06-20 14:45:04 -07:00
Melanie
04b60aa490
Merge branch 'master' into careminster-presence-refactor
2010-06-19 20:32:01 +01:00
Diva Canto
1e7ce6dbce
Hunting for the problem in #4777
2010-06-19 09:44:02 -07:00
Melanie Thielker
f9b4f5f594
Revert "Introduce SOP.UpdateSitters() to update sitting avatars' chat position if"
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This reverts commit f59e272643
.
2010-06-14 00:05:01 +02:00
Melanie Thielker
5fda89fdb5
Revert "D.U.H."
...
This reverts commit 3058761806
.
2010-06-14 00:04:02 +02:00
Melanie Thielker
093cc047cd
Revert "Try it witht he root prim"
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This reverts commit d520360cb8
.
2010-06-14 00:03:43 +02:00
Melanie Thielker
62763cc0fb
Report current position instead of position at the time we sat down
2010-06-14 00:02:17 +02:00
Melanie Thielker
d520360cb8
Try it witht he root prim
2010-06-13 23:01:15 +02:00
Melanie Thielker
3058761806
D.U.H.
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un-reverse a reversed condition
2010-06-13 22:43:14 +02:00
Melanie Thielker
520b0e131c
Try to make prims stop moving. Reset velocity, etc, unconditionally. Although
...
the phys actor may be new, the prim fields could still be set and the
slimupdates system would continue sending that data out.
2010-06-13 22:37:11 +02:00
Melanie Thielker
3d319d6c3f
Actually update the SP. EXPERIMENTAL
2010-06-13 22:23:07 +02:00
Melanie Thielker
f59e272643
Introduce SOP.UpdateSitters() to update sitting avatars' chat position if
...
needed
2010-06-13 22:21:05 +02:00
Melanie Thielker
eca15cfbf2
Change the handling of CreateSelected. Only send it on real creation, not
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for each prim coming into view.
2010-06-01 02:45:14 +02:00
Melanie Thielker
be69259981
Change the handling of CreateSelected. Only send it on real creation, not
...
for each prim coming into view.
2010-06-01 01:39:54 +01:00
Melanie Thielker
d4b4cbf5a5
Fix create selection getting overwritten by multiple updates for the same prim.
2010-05-31 19:00:02 +02:00
Melanie Thielker
e515467c5e
Fix create selection getting overwritten by multiple updates for the same prim.
2010-05-31 17:55:56 +01:00
Tom Grimshaw
e3dac1292e
Implement suspended updates - When an operation is occurring on lots of prims in a single group, don't schedule any updates until the operation has completed. This makes things like llSetAlpha(LINK_SET,0.0,ALL_SIDES); a *lot* faster, more efficient and less buggy, and also makes unlinking a lot better. Linking is still treacherous.. this needs to be analysed.
2010-05-29 02:10:34 -07:00
Melanie
542e6b8af4
Merge branch 'master' into careminster-presence-refactor
2010-05-28 21:56:42 +01:00
Justin Clark-Casey (justincc)
877fe774ef
Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the object's corresponding single avatar update method, rather than calling the sceneviewer directly
2010-05-28 17:58:51 +01:00
Melanie
00737f1c13
Merge branch 'master' into careminster-presence-refactor
2010-05-24 23:40:22 +01:00
Melanie
7d9b316ce6
Change the way alpha is interpreted on prim text. Manris #4723
2010-05-24 23:37:47 +01:00
Melanie
a92780fe5f
Merge branch 'master' into careminster-presence-refactor
2010-05-21 03:51:58 +01:00
unknown
bf5c81d77e
* Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
2010-05-12 15:59:48 -07:00
Melanie Thielker
8766401777
Adapt CM to the new CHANGED_OWNER handling
2010-05-03 04:28:30 +02:00
Melanie
5693870fe2
Merge branch 'master' into careminster-presence-refactor
2010-03-30 21:34:27 +01:00
Dan Lake
62e0b53ca4
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-19 15:16:44 -07:00
Dan Lake
859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-19 15:16:35 -07:00
Melanie
4c2a51b1b5
Merge branch 'master' into careminster-presence-refactor
2010-03-18 20:09:04 +00:00
Dan Lake
73e9b0be72
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
...
This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-17 11:21:27 -07:00
Melanie
d3f33acc1a
Merge branch 'master' into careminster-presence-refactor
2010-03-15 17:23:35 +00:00
Melanie
898fa637c3
Merge branch 'careminster' into careminster-presence-refactor
2010-03-15 17:12:08 +00:00
Kitto Flora
8198062610
RotLookAt repaired; debug msg cleanup.
2010-03-14 16:22:13 -04:00
John Hurliman
3036aba875
* Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode
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* Applying #4602 from Misterblu to add collision detection to BulletDotNET
2010-03-12 14:28:31 -08:00
Kitto Flora
7bd48d383d
Resolved merge
2010-03-12 13:48:31 -05:00
Kitto Flora
f6f6ef1532
Dynamics Integration Part 1
2010-03-11 19:12:38 -05:00
Jeff Ames
f58a0394ed
Formatting cleanup. Add copyright notices.
2010-03-10 13:15:36 +09:00
Melanie
8180c72cbc
Merge branch 'master' into careminster-presence-refactor
2010-03-06 12:37:24 +00:00
Melanie
1f7a0cf892
Merge branch '0.6.9-post-fixes' into careminster
2010-03-06 12:24:09 +00:00
unknown
83929c69e3
- implementing server 1.38 functions
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Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06 11:59:16 +00:00
unknown
c0bc25059c
- implementing server 1.38 functions
...
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06 11:52:59 +00:00
Melanie
107a0a4905
Merge branch 'master' into careminster-presence-refactor
2010-03-04 11:02:01 +00:00
Justin Clark-Casey (justincc)
716e6f20e1
compiler warnings revealed that public PlaySoundSlavePrims properties were changing the wrong protected fields.
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correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed.
2010-03-03 23:40:32 +00:00
Justin Clark-Casey (justincc)
8305e6af07
refactor: push sog.SendPartFullUpdate() down into sop where it better belongs
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no functional changes
2010-03-03 23:29:09 +00:00
Melanie
028a87fe37
Merge branch 'master' into careminster-presence-refactor
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This brings careminster on the level of master. To be tested
2010-03-03 02:07:03 +00:00
CasperW
7f61de8f57
Allow particles and texture anims to be persisted to XML. This behaviour is expected.
2010-02-25 14:14:53 +01:00
Jeff Ames
af265e001d
Formatting cleanup.
2010-02-15 19:21:56 +09:00
Revolution
9821c4f566
Revolution is on the roll again! :)
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Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Melanie
c8f3bb56ff
Merge branch 'master' into careminster
2010-02-08 22:11:38 +00:00
Justin Clark-Casey (justincc)
f1b99c4a7f
minor: one method doc
2010-02-04 21:35:56 +00:00
Melanie
776d62b9c6
Merge branch 'master' into careminster
2010-02-04 17:29:33 +00:00
Justin Clark-Casey (justincc)
b1dfcccc9a
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-02-03 22:14:58 +00:00
Justin Clark-Casey (justincc)
daa66c4811
add an IsRoot property to sop
2010-02-03 16:40:21 +00:00
Melanie
0f1a3f8ed2
Merge branch 'master' into careminster
2010-02-03 00:16:02 +00:00