UbitUmarov
fbef862aee
add a few more known texture IDs
2015-11-30 19:45:44 +00:00
UbitUmarov
25f13f7c01
fix llLookAt in non-physical case
2015-11-29 18:27:34 +00:00
UbitUmarov
302d28625d
change llLookAt math to master cleaner solution, assuming lAxis2rot does work
2015-11-29 14:36:09 +00:00
UbitUmarov
ca026ac735
fix the default shape type on upload, it is always convex
2015-11-29 00:19:25 +00:00
UbitUmarov
15f8a46216
let Bullet do collision sounds (RAdams plz fix the relative speed)
2015-11-29 00:02:46 +00:00
UbitUmarov
82e464cb8c
let old ODE trigger collision sounds like ubOde
2015-11-28 23:44:53 +00:00
UbitUmarov
9928076d1a
remove terrain height clamping left over the ushort format testing
2015-11-27 23:46:58 +00:00
UbitUmarov
f59350a1ee
add a nasty global lock, ode.dll requires on multi regions per instance ( also make sure ninjaJoints are disabled
2015-11-27 22:50:28 +00:00
Diva Canto
cade717b5f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-11-27 08:24:39 -08:00
Diva Canto
5b7a585b4f
Sometimes the viewer sends a null string as mapName; this made the client thread throw an exception with unexpected behavior for users (nothing happens). This commit gives it a sane default: it assumes we're looking for a position in the current region.
2015-11-27 08:22:30 -08:00
UbitUmarov
3304e52750
add a delay to consume other change messages on move and cross
2015-11-27 14:56:04 +00:00
UbitUmarov
f1bbc4d386
stop some requests processing when module as no scenes (there must be a better way to fix this)
2015-11-27 14:39:11 +00:00
UbitUmarov
bb0db96256
DeregisterRegion from grid earlier on close
2015-11-27 14:01:42 +00:00
UbitUmarov
e2fb600bf5
change Backup on scene close to Forced, and not dependent on last change time.
2015-11-27 13:56:57 +00:00
UbitUmarov
c5395cef74
remove thread Heartbeat from watchdog
2015-11-27 13:45:14 +00:00
UbitUmarov
3029080d9b
change threading on GetTexture and getMesh and WebFetch Modules.
2015-11-27 07:38:54 +00:00
UbitUmarov
f16d36627f
change threading on GetTexture and GetMesh NonSharable region modules
2015-11-27 05:00:11 +00:00
Jak Daniels
c0e920c1ad
Fix Region Max height in boundingSize parameters checking in ArchiverModule.cs to float.MaxValue .. as was changed in ArchiveReadRequest.cs in commit 71f5c2b856
A comparison of consistent 'default' values determines whether boundingBox check is true.
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-27 00:16:08 +00:00
Melanie Thielker
9afe2b018f
Mantis #7765 : Add new ClampNegativeZ option. Defaults to false to restore prior functionality.
...
Avination code wasn't designed for deep building.
2015-11-26 17:29:50 +01:00
UbitUmarov
172bb05ec2
suspend the use of DisableSimulator, that is causing teleport and crossing issues
2015-11-25 04:13:13 +00:00
UbitUmarov
583c874773
remove default of 60minutes on MapImageService Refresh time, forgotten from early merge debug
2015-11-25 03:21:38 +00:00
UbitUmarov
6d5b405168
simplify DeliverChatToAvatars(..) ( hopefully not breaking it )
2015-11-24 17:28:05 +00:00
UbitUmarov
a0c3297b37
again chat echos, check repeats uncondicionally
2015-11-24 15:12:39 +00:00
UbitUmarov
08d061d201
reset control even prior to use
2015-11-24 14:28:35 +00:00
UbitUmarov
f45905851a
at end of teleport disable the sending simulator, not destiny
2015-11-24 14:01:51 +00:00
UbitUmarov
7cf2d261b3
reduce 'echos' on several regions per instance (mantis 7754)
2015-11-24 12:51:58 +00:00
UbitUmarov
e9345479c4
remove warning on siting in phantom prims without sittarget
2015-11-23 22:11:27 +00:00
Jak Daniels
15af6265a1
Fixed some stupid math and checks on --bounding-origin and --bounding-size. Bounding origin can of course be negative if it needs to be as we're taking stuff from the (possibly rotated) source region. Bounding size must always be >=0 and <= destination region size.
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 17:30:08 +00:00
UbitUmarov
f75d113230
change silly Monitor use
2015-11-22 08:40:55 +00:00
UbitUmarov
ec069edead
change syncronization method
2015-11-22 08:31:54 +00:00
UbitUmarov
e28eecd0bf
revert take the Monitor.wait out of the locks
2015-11-22 08:08:01 +00:00
UbitUmarov
1de096dffb
coment out merge option on multiregion oar load i added
2015-11-22 08:00:58 +00:00
UbitUmarov
5c3f88b64d
take the Monitor.wait out of the locks
2015-11-22 07:55:49 +00:00
UbitUmarov
b80cbf5060
a few more changes on Multiregion control file load
2015-11-22 07:18:11 +00:00
UbitUmarov
a6187db2a7
add a a missing monitor.wait if still not needed, mb in future
2015-11-22 05:44:06 +00:00
UbitUmarov
3be340cbf2
a few changes on Multiregion control file load ; load oar seems far from good
2015-11-22 05:42:13 +00:00
UbitUmarov
f6820959b7
add Monitor.wait on load
2015-11-22 04:49:01 +00:00
UbitUmarov
4349bde440
reduce noise before compare
2015-11-22 04:10:26 +00:00
UbitUmarov
6dcbd20cfa
add merge option on multioar test
2015-11-22 03:58:07 +00:00
UbitUmarov
71f5c2b856
minor changes
2015-11-22 03:56:48 +00:00
UbitUmarov
541d2ce2cd
don't use 'funny' Quaternions
2015-11-22 02:22:48 +00:00
Jak Daniels
0b216c37df
Changes to Load Oar options and new code to support importing OARs with different Region sizes to the destination region.
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 01:32:48 +00:00
Jak Daniels
cc992bf156
Changes to TerrainModule/ITerrainModule to support importing OARs with different Region sizes to the destination region.
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 01:32:36 +00:00
Jak Daniels
7cac0ccbe3
Changes to TerrainChannel/ITerrainChannel to support importing OARs with different Region sizes to the destination region.
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 01:32:08 +00:00
Jak Daniels
b23e5fd8b6
Changes to LandObject/ILandObject to support importing OARs with different Region sizes to the destination region.
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 01:31:48 +00:00
UbitUmarov
88b3545ec3
add a missing override
2015-11-21 19:56:57 +00:00
UbitUmarov
c84334fc72
add a missing override
2015-11-21 19:53:14 +00:00
UbitUmarov
11342314e1
add thread allocation calls for new ode.dll (old ode)
2015-11-21 02:53:35 +00:00
UbitUmarov
0b36d4ea2f
some cleanup, allow cast rays to collide with terrain within limited range (old ode)
2015-11-21 02:14:19 +00:00
UbitUmarov
3f4fdacb34
remove a warning
2015-11-21 01:55:17 +00:00
UbitUmarov
156fdd4908
remove some duplicate using statements
2015-11-21 01:49:31 +00:00
UbitUmarov
36426b0db2
remove some compile warnings increasing total number by 2
2015-11-21 00:49:43 +00:00
UbitUmarov
019d057563
stop the Vehicle AFTER fixing position not before, bc stop code also updates position (old ode)
2015-11-20 19:40:04 +00:00
UbitUmarov
395d160c41
stop a Vehicle on a failed region cross (or empty border) (old ode)
2015-11-20 19:11:26 +00:00
UbitUmarov
53895289a6
remove Ode.Net - missing file. ( old ode may be broken now)
2015-11-20 18:48:48 +00:00
UbitUmarov
25983c1ba9
remove the hard to maintain Ode.Net wrapper only in use by old ode
2015-11-20 18:25:56 +00:00
UbitUmarov
ca5ec4c33b
make llAvatarOnLinkSitTarget(0) return UUID.Zero
2015-11-20 01:44:19 +00:00
UbitUmarov
4a0531244a
change a log message from error to just Debug
2015-11-20 00:45:12 +00:00
UbitUmarov
98a00cbce5
ubOde: add threading related calls new ode.dll may need. Hope this doesn't break with current linux ode library
2015-11-20 00:37:41 +00:00
UbitUmarov
0c93159297
remove unused return value on DeliverMessageTo()
2015-11-20 00:09:56 +00:00
UbitUmarov
278687b1e8
remove duplicate object chat messages ( mantis 7745 ),fix llRegionSay, this are still merge issues
2015-11-20 00:01:13 +00:00
UbitUmarov
36f7e96392
clean code a bit
2015-11-19 15:02:12 +00:00
UbitUmarov
2e43343ca9
ClearPartAttachmentData before adding object to scene, not after
2015-11-19 14:45:39 +00:00
UbitUmarov
8505ca88dd
work around some 'tests' errors: use one autoresetevent per scene
2015-11-19 02:46:25 +00:00
UbitUmarov
759fda0871
work around some 'tests' errors: reset the event at start of new test.
2015-11-19 02:43:49 +00:00
UbitUmarov
9c5acb3df4
work around some 'tests' errors: just a test
2015-11-19 01:43:33 +00:00
UbitUmarov
f242137e31
work around some 'tests' errors: add a DefaultPermitions module to sceneB
2015-11-19 01:18:34 +00:00
UbitUmarov
a4ed111de1
cleanup indentation
2015-11-18 17:45:56 +00:00
UbitUmarov
6dafce9a12
fix another variable number of wearable types issue
2015-11-18 17:35:26 +00:00
UbitUmarov
0fbb4f0067
work around some 'tests' errors: dont expect a particular http error response
2015-11-18 01:05:46 +00:00
UbitUmarov
62cacff071
add LegacySitOffsets handling at LSL api
2015-11-17 18:17:11 +00:00
UbitUmarov
da5aad87bf
start adding LegacySitOffsets option. TRUE will prevent the use of new math for the compensation of SL sittarget bug, and so not break content. (this is the main code change)
2015-11-17 17:41:09 +00:00
UbitUmarov
0991ad321a
work around some 'tests' errors: UUID.Zero is a invalid ownerID
2015-11-17 08:58:00 +00:00
UbitUmarov
6c766f3ab4
remove unused parameter - missing file
2015-11-17 08:02:48 +00:00
UbitUmarov
f7f5aba597
remove unused parameter
2015-11-17 07:59:11 +00:00
UbitUmarov
cd29abf1ac
work around some 'tests' errors: fix wrong parameters
2015-11-17 07:22:36 +00:00
UbitUmarov
81b7f5551c
work around some 'tests' errors: sp attachments and appearance are not in sync
2015-11-17 06:52:03 +00:00
UbitUmarov
51d0087a49
work around some 'tests' errors: AgentGroupDataUpdate is udp
2015-11-17 06:42:45 +00:00
UbitUmarov
2ba14f82fe
work around some 'tests' errors: a new event queue has a few null events
2015-11-17 06:23:57 +00:00
UbitUmarov
bbfeca4b0c
work around some 'tests' errors: a new event queue has a few null events
2015-11-17 06:19:45 +00:00
UbitUmarov
16d158f2f1
work around some 'tests' errors: missing call to InventoryDeQueueAndDelete()
2015-11-17 05:49:39 +00:00
UbitUmarov
9566c000f2
work around some 'tests' errors: terrain effects limits changed
2015-11-17 05:25:08 +00:00
UbitUmarov
dd18c9f689
fix llRequestAgentData cache timeout
2015-11-17 05:14:54 +00:00
UbitUmarov
364082d0e8
work around some 'tests' errors: add a httpserver
2015-11-17 04:19:30 +00:00
UbitUmarov
1e87e90915
work around some 'tests' errors: allow sitTargetposition and orientation to be read from OAR on opensim, they are reset at avination, this may cause issues with old sits
2015-11-17 03:42:46 +00:00
UbitUmarov
4e74564caa
work around some 'tests' errors: suspend TestllSetLinkPrimitiveParamsForAgent bc avatar sit math changed
2015-11-17 03:16:37 +00:00
UbitUmarov
d1737de8d2
work around some 'tests' errors: Coalesced objects handling has changed
2015-11-17 03:10:59 +00:00
UbitUmarov
8567ef3c40
work around some 'tests' errors: test for null cacheItems
2015-11-17 03:00:27 +00:00
UbitUmarov
ec0a16c559
work around some 'tests' errors: suspend sit on sittarget until im not 2 sleepy to fix the math
2015-11-17 01:53:44 +00:00
UbitUmarov
083b52173b
work around some 'tests' errors: suspend undo-redo tests until new ones can be written to conform to new code
2015-11-17 01:44:15 +00:00
UbitUmarov
e15ebc091f
bug fix: improve chat to child avatars. Still not good because of low resolution of child position updates
2015-11-17 01:31:06 +00:00
UbitUmarov
67aefb5e42
bug fix: StateSource of a SOG that is not a attachment is StateSource.PrimCrossing
2015-11-17 00:48:35 +00:00
UbitUmarov
895a57e426
work around some 'tests' errors: backup is async
2015-11-16 23:25:28 +00:00
UbitUmarov
9c5646a1ba
work around some 'tests' errors: dont use references to objects that may have been deleted
2015-11-16 23:21:58 +00:00
UbitUmarov
52a3cc39e9
work around some 'tests' errors: fix math
2015-11-16 22:41:36 +00:00
UbitUmarov
3a65627481
work around some 'tests' error: internal GroupResize() doesn't heave Undo
2015-11-16 21:42:39 +00:00
UbitUmarov
10d5c80910
work around some 'tests' error: object is deleted on DeRezObjects, fix last commit side effects
2015-11-16 21:28:59 +00:00
UbitUmarov
ca4b7efd0f
dont find parts of groups marked as Deleted
2015-11-16 21:11:22 +00:00
UbitUmarov
99ecf522cd
work around some 'tests' error: object is deleted on DeRezObjects
2015-11-16 20:59:57 +00:00
UbitUmarov
250db8c82a
work around some 'tests' error: object crossing is async
2015-11-16 20:34:23 +00:00
UbitUmarov
d19e4f598f
deatach from backup on attachment
2015-11-16 20:12:40 +00:00
UbitUmarov
9b6633697b
coment out excessive debug messages
2015-11-16 17:35:20 +00:00
Diva Canto
f5799ff445
That didn't actually do anything for Simian, and it broke the locahost
...
case
Revert "Also restoring proper function for Simian external GetTexture functionality."
This reverts commit 366e81b977
.
2015-11-14 08:10:27 -08:00
UbitUmarov
55cce6aee0
minor: reset character collision flags, even if without a Body
2015-11-12 22:40:55 +00:00
UbitUmarov
9bd6befdeb
add some safeguard checks
2015-11-12 21:24:14 +00:00
Melanie Thielker
8c7f475740
Add some values to the SimulatorFeatures cap's OpenSimExtras section:
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SimulatorFPS: The actual optimal FPS of the simulator, un-fudged
SimulatorFPSFactor: The fudge factor that is applied to the stats sent to the viewer
SimulatorFPSWarnPercent: The percentage below which a lag meter should go to amber
SimulatorFPSCritPercent: The percentage below which a lag meter should go to red
To display the real values, a viewer would divide the reported FPS by the SimulatorFPSFactor and use that to calculate the percentage of SimulatorFPS. E.g. reported is 55fps, SimulatorFPSFactor is 5.0 and SimulatorFPS is 11.
2015-11-12 21:13:44 +01:00
Melanie Thielker
d3911606ef
Move a call to RequestModuleInterface to a new scene callback function
...
because the current implementation would have always returned null
2015-11-12 20:34:09 +01:00
UbitUmarov
649a3fc39c
dont abort llDialog if buttons labels are longer than 24bytes, let udp truncate. This is not as spec but allows old scripts or with minor bugs to still work
2015-11-11 06:06:22 +00:00
UbitUmarov
adda0ab7d8
limit llDialog buttons text to 24 bytes (at lludp level)
2015-11-11 05:55:34 +00:00
UbitUmarov
2b937fdf40
reduce the small MTU violation sending terrain compressed patchs
2015-11-10 23:56:08 +00:00
UbitUmarov
188b2d84c1
increase the number of packets in Land queue that force terrain to delay patchs sending.
2015-11-10 23:50:00 +00:00
UbitUmarov
e096b49dd7
check if a packet can be sent imediatly without accounting it as sent on throttles when it is enqueued for later send.
2015-11-10 23:17:56 +00:00
UbitUmarov
40cb83b555
make m_minimumDripRate a bit larger than mtu. Add a bucket space check that does not consume avaiable space, so reducing bandwidth
2015-11-10 22:50:20 +00:00
UbitUmarov
f57a48a0fb
fix silly bug
2015-11-10 20:34:19 +00:00
UbitUmarov
5bfd49404d
start TerrainCheckUpdates on heartbeat thread, but do it async; fix a bug on slow terrain send limits check
2015-11-10 17:44:53 +00:00
UbitUmarov
b6c3592411
fix/add lldialog and llTextBox message size error checks, aborting if error as spec. (we can change this to silent truncate and execute the larger ones since llUdp now does it. But doing as spec now)
2015-11-10 15:08:08 +00:00
UbitUmarov
38aad774f7
change lldialog and llTextBox maximum message lenght to 512 bytes as specification.
2015-11-10 14:47:36 +00:00
UbitUmarov
d17633f6c0
replace StatisticsFPSfactor that needed to be changed with FrameTime to a simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics.
2015-11-09 15:06:41 +00:00
UbitUmarov
097c56330a
rename MinFrameTime as FrameTime, since it is not a minimum but a target value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code)
2015-11-08 04:28:46 +00:00
UbitUmarov
185d3bd39e
change maximum angular velocity to a value derived from heartbeat rate and Nyquist.
2015-11-08 01:47:54 +00:00
UbitUmarov
eccc6f1081
fix wrong condition to set low angular velocity as Zero.
2015-11-08 00:24:54 +00:00
UbitUmarov
69fefd1d00
send the estimation of time dilation at packet build time, not the one at unknown past.
2015-11-06 21:27:42 +00:00
UbitUmarov
527ea37540
change OfflineMessageModule from new avination code to original master, for compatibility with current web servers php scripts. This may change after current test phase
2015-11-06 05:18:54 +00:00
UbitUmarov
f8efd00775
add a console/log warning about large physics meshs on ubOde that can have negative impact on region load
2015-11-05 16:57:48 +00:00
UbitUmarov
dc752e8d82
fix get/set parameters on avatars
2015-11-05 03:07:25 +00:00
UbitUmarov
89655b0baa
apply OtakuMegane code changes to irc channel chat so some characters are not lost
2015-11-02 02:23:35 +00:00
Melanie Thielker
3da0a318b3
Merge branch 'avinationmerge' of opensimulator.org:/var/git/opensim into avinationmerge
2015-11-01 23:40:54 +01:00
Diva Canto
aea86f30a0
Don't crash the sim if the map image is null.
2015-11-01 11:38:41 -08:00
Melanie Thielker
5f18f2ce6a
More EntityTransferContext plumbing
2015-11-01 19:37:14 +01:00
Melanie Thielker
69585a4824
More plumbing of the EntityTransferContext (not yet complete)
2015-11-01 19:11:14 +01:00
UbitUmarov
54e1d54fb5
fix more merge issues
2015-11-01 03:33:19 +00:00
UbitUmarov
24472c3b67
fix merge issues
2015-11-01 03:25:36 +00:00
UbitUmarov
72684592ba
Merge branch 'master' into avinationmerge
...
Conflicts:
OpenSim/Framework/AvatarAppearance.cs
OpenSim/Framework/Servers/ServerBase.cs
OpenSim/Framework/VersionInfo.cs
OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs
OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/GatekeeperService.cs
OpenSim/Services/Interfaces/IAvatarService.cs
OpenSim/Services/LLLoginService/LLLoginService.cs
2015-11-01 03:01:59 +00:00
UbitUmarov
9ba288a2e7
fix typo reported on mantis 7735
2015-10-31 22:48:31 +00:00
UbitUmarov
af4ca8e80e
fix internal support for non square regions
2015-10-31 21:58:40 +00:00
Melanie Thielker
ea56f4f27c
Introduce an EntityTransferContext carrying the version numbers to pass
...
to all interested functions. Should fix the varregion conditional.
Still a testing version, do NOT use in production!
2015-10-31 18:13:02 +01:00
Melanie Thielker
e8e0ba6d8f
Remove testing cruft that is blocking the new protocols. Unit tests no
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longer test TP v1 now.
TP v1 will be removed within 6 months anyway.
2015-10-31 17:22:27 +01:00
UbitUmarov
ed909f56da
fix mantis 7734, Thanks Garmin for the report
2015-10-31 13:22:50 +00:00
UbitUmarov
9232876421
let silly tests override version on local connections
2015-10-31 02:05:11 +00:00
Melanie Thielker
f0fd028ed9
Merge branch 'master' of opensimulator.org:/var/git/opensim
2015-10-31 00:06:34 +01:00
Melanie Thielker
dc6d9eadf3
Testing stage of the new versioning system. Use at own risk. May not
...
work. Will eat your babies. Yada. Yada.
2015-10-31 00:01:35 +01:00
UbitUmarov
dd9b06e3b6
fix mantis 7733, reverting setting of IsAttachment on first call to full check. Replace instead same simple IsAttachment tests by full checks
2015-10-29 22:14:11 +00:00
UbitUmarov
114ac59314
dont tell clients that we can edit a friend's attachments when we do forbid it
2015-10-27 01:20:21 +00:00
UbitUmarov
9e6d9e0436
friends rights to edit objects display on viewers fixed. This needs to be optimized in future
2015-10-27 01:17:32 +00:00
UbitUmarov
1982d72320
Make changes to a friend rights reach him on another sim; find on map does show the region. Issues: precise location on region still not avaiable and object edit permitions on viewers edit are not being updated (but are enforced by region). friends information is updated, and warnings are displayed. Only did minor testing...
2015-10-26 22:42:48 +00:00
UbitUmarov
6821ace3c6
add basic SendFindAgent() to lludp. Future use may require a list of pairs (X,Y). For now one pair is good enough.
2015-10-26 21:56:02 +00:00
UbitUmarov
8922d58f05
try fix IRC connector issue on mantis 7731 but with code a bit diferent from proposed patch. Also append '@irc' to nick on region messages, so message origin is clear
2015-10-26 18:00:01 +00:00
UbitUmarov
c3532ba876
set SOG.IsAttachment when doing a full check, so future gets see the right value
2015-10-25 19:59:05 +00:00
UbitUmarov
8d33ab903b
merge issue: fix missing '/'
2015-10-24 22:48:31 +01:00
UbitUmarov
28d4afbe3a
replace objects scale clamp by a more readable clamp. Simplify GroupResize and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again.
2015-10-23 01:39:53 +01:00
UbitUmarov
8ed17f745d
let ode also finish internal representation of prim actors, before simulation
2015-10-22 18:03:49 +01:00
UbitUmarov
7cb6ecb9f5
Make physics engines finish internal representation of loaded prims before starting simulation so it does start for all at same time. Currently only in use by ubOde
2015-10-22 17:34:28 +01:00
UbitUmarov
7aaa84515f
rename terrain for opensim and respective configuration flag that a future costumized ODE library may have
2015-10-22 16:20:19 +01:00
UbitUmarov
e464bf5d82
recover scripts execution time stat i lost on previus changes. Behing async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat.
2015-10-21 18:34:06 +01:00
UbitUmarov
f84b75b1e0
update ubOde hashspaces levels
2015-10-21 01:50:28 +01:00
UbitUmarov
44deac4c1e
we do not have prims with size 2^128, missing file
2015-10-21 01:41:04 +01:00
UbitUmarov
c37ea1910d
fix or remove some wrong ODE configuration settings
2015-10-21 01:11:39 +01:00
UbitUmarov
deb4364f42
remove the use of Vector3 for axis locks on the rest of engines
2015-10-21 00:15:09 +01:00
UbitUmarov
ce5d5fc8dc
the inertia matrix inversions and body inertia changes to implement axis locks need to be avoid, so use ubOde axis locks code. Hopefully this will not cause incompatibilities
2015-10-21 00:01:23 +01:00
UbitUmarov
747044f587
stop using a vector3 to store axis locks 3bit flags also in ode
2015-10-20 23:57:57 +01:00
UbitUmarov
f6891b36be
stop using a vector3 to store axis locks 3bit flags in ubOde
2015-10-20 19:33:15 +01:00
UbitUmarov
0045398324
move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte
2015-10-20 19:00:26 +01:00
UbitUmarov
d8528a7ba0
add axis locks to sop serializer. Now they are also saved to inventory
2015-10-20 18:37:24 +01:00
UbitUmarov
3c69071145
also apply axis locks, when creating a prim physics actor
2015-10-20 18:21:13 +01:00
UbitUmarov
52860a7d15
stop using a Vector3 to store 3bits
2015-10-20 16:55:18 +01:00
UbitUmarov
dfd60d6f71
STATUS_ROTATE are linkset flags and not prim
2015-10-20 15:37:43 +01:00
Diva Canto
59b63b6406
On to 0.8.3!
...
Conflicts:
OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
2015-10-18 21:51:49 -07:00
Diva Canto
839e239c99
Added warning in RegionCombinerModule about it being considered obsolete and encouraging people to switch to varregions.
2015-10-18 21:50:11 -07:00
Diva Canto
06d2508b96
On to 0.8.3!
2015-10-18 21:47:10 -07:00
Diva Canto
e6163c990e
Added warning in RegionCombinerModule about it being considered obsolete and encouraging people to switch to varregions.
2015-10-18 16:59:47 -07:00
Diva Canto
7ab633461e
Fixed merge conflicts
...
Clean up of simulation version, the number that rules the compatibility of teleports:
- It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure
- Its definition moved to the global VersionInfo class
As of now it's still 0.3.
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2015-10-18 16:24:33 -07:00
Diva Canto
70a46fe090
Clean up of simulation version, the number that rules the compatibility of teleports:
...
- It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure
- Its definition moved to the global VersionInfo class
As of now it's still 0.3.
2015-10-18 16:06:31 -07:00
UbitUmarov
a31e5e799e
stop a object when making it not physical
2015-10-18 00:35:52 +01:00
UbitUmarov
24435cfe9a
Fix wrong active angularlock detection (it was only burning cpu), stop trying to add a amotor to each child prim and stop using unnecessary trimeshcallbacks
2015-10-17 21:56:15 +01:00
UbitUmarov
e2d7e6290d
fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock detection (it was only burning cpu), stop trying to add a amotor to each child part and fix a typo.
2015-10-17 20:07:52 +01:00
UbitUmarov
8dcb4de53c
fix GetTerrainHeightAtXY for large regions. Also change ode dispose()
2015-10-17 14:42:04 +01:00
UbitUmarov
f39e6bc482
bug fix. Some rare meshs reported as having +-infinity dimensions
2015-10-15 19:06:39 +01:00
Diva Canto
e14e432b50
More exception catching in ODE at shutdown. Not sure why the exception happens.
2015-10-14 17:57:13 -07:00
Diva Canto
366e81b977
Also restoring proper function for Simian external GetTexture functionality.
2015-10-14 14:45:21 -07:00
Diva Canto
45b8e6c1a7
Fixed exception upon shutting down in plain ODE.
...
09:49:57 - [SHUTDOWN]: Ignoring failure during shutdown - System.NullReferenceException: Object reference not set to an instance of an object.
at OpenSim.Region.PhysicsModule.ODE.OdeScene.Dispose() in f:\dev\opensim-core\OpenSim\Region\PhysicsModules\Ode\OdeScene.cs:line 4062
2015-10-14 09:56:23 -07:00
UbitUmarov
8d7fa62088
fix a typo..
2015-10-14 04:06:17 +01:00
UbitUmarov
7deaad7368
bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer
2015-10-14 02:32:51 +01:00
UbitUmarov
9ec9eee75f
reduce jitter due to viewer interpolators on objects that are really almost at rest
2015-10-13 23:03:51 +01:00
UbitUmarov
2e2c1a1fcd
change fps and dilation (still something not that usefull). make collisions a bit less explosive.., do changes on own time limited loop and not on simulation loop, ...
2015-10-13 23:01:54 +01:00
UbitUmarov
f360ddd28e
rename UbitMeshmerizer class as ubMeshmerizer
2015-10-13 11:08:54 +01:00
UbitUmarov
8e333c953d
in stats use real integration time, not the wanted one. Dont let stats calls overlap using a proper lock object
2015-10-12 11:29:13 +01:00
UbitUmarov
3d8384b696
detect a fully degenerated mesh and avoid using it and so crashing ubOde
2015-10-12 00:49:07 +01:00
UbitUmarov
af5ea18f33
use System.IO.Compression.DeflateStream for mesh decompression like master, since ACE zlib does seem to fail to decompress some meshs present at OSG, (possible same issue happens with map with option to draw prims)
2015-10-11 23:04:22 +01:00
UbitUmarov
88763178c5
display prim name, if unzip of selected phsyics mesh part fails on ubMeshmerizer ( thx Dan)
2015-10-11 20:17:58 +01:00
UbitUmarov
2b354902b5
fix the casting to Boolean of lsl types vector,quaternion,list and rotation, so that if(variable) does compile and work. key still requires a explicit compare to NULL_KEY
2015-10-08 06:27:37 +01:00
UbitUmarov
3a498b0637
change NPC restriction options default from restricted to all allowed, as master
2015-10-08 02:39:14 +01:00
UbitUmarov
2700231764
in llAttachToAvatarTemp() (TempAttachmentsModule) dont add to inventory, like master
2015-10-04 03:34:55 +01:00
Robert Adams
e1ce04de42
Implement an overridable implementation of PhysicsActor.SetVehicle()
...
that works for all physics engines.
BulletSim: implement an optimized version of SetVehicle() that still
uses the vehicle code to do bounds checking but does it in one taint
operation.
2015-10-02 18:35:02 -07:00
UbitUmarov
124602c6c2
reduce some diferences with master
2015-10-02 22:47:31 +01:00
UbitUmarov
d900d0112d
put back ip check on llSetContentType
2015-10-02 18:55:09 +01:00
UbitUmarov
b8cb9d1bbb
also on another location, plus a bit clean
2015-10-02 18:39:05 +01:00
UbitUmarov
de51b7af85
do group SetPos sync as master, script thread does need to wait for it to be done. This needs improvement, doing it async again with script thread waiting watching coop
2015-10-02 17:56:02 +01:00
UbitUmarov
bdd7ea06ff
change llSetContentType to master version, but removing IP check
2015-10-02 17:45:48 +01:00
UbitUmarov
1af6ac4bfc
remove unused method parameter master also removed
2015-10-02 17:44:19 +01:00
UbitUmarov
31873485d9
do not send DisableSimulator on teleport if agent is already returning
2015-10-02 02:42:25 +01:00
UbitUmarov
6ae7341e42
send DisableSimulator messages on closing childagents. Possible still not on at best timming, or on the right source files
2015-10-01 20:50:12 +01:00
UbitUmarov
6bc479fecd
make bakes reception handle empty BakedTexture elements. But at same time stop sending them, only sending to Xbakes server items that do have a texture, like master does
2015-10-01 19:30:37 +01:00
UbitUmarov
2abe1ccc59
change GetNewRezLocation physics ray results processing
2015-10-01 14:47:32 +01:00
UbitUmarov
e110ca24cf
remove a forgotten if that is actually only a statement
2015-10-01 14:37:24 +01:00
UbitUmarov
7e8544f26e
fix missing clear of queued timer even and state transition flags on scripts reset
2015-10-01 05:20:04 +01:00
UbitUmarov
6df75a927c
let hoverheight rest position be a falling state
2015-09-30 20:37:14 +01:00
UbitUmarov
aa3303e3af
add get method on physics actors PIDHoverActive
2015-09-30 20:13:31 +01:00
UbitUmarov
f87e284ec2
first steps adding suport for llSetHoverHeight() called from attachments on ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done
2015-09-30 19:14:37 +01:00
UbitUmarov
4a2e6db344
add high level code suport for SetHoverHeight() called from a attachment, so in future physics engines can also suport it
2015-09-30 17:34:25 +01:00
UbitUmarov
d281ec5342
some fixes/changes on land send
2015-09-30 06:09:01 +01:00
UbitUmarov
0151c773e2
let sp know about scene before anything else on creation
2015-09-30 06:05:28 +01:00
UbitUmarov
5b7a3c703d
clamp all draw distance changes within region limits
2015-09-30 05:57:02 +01:00
UbitUmarov
feb78b2910
add several options for NPC creation so abusive use can be reduced (restrictive by default) UNTESTED
2015-09-30 02:45:11 +01:00
UbitUmarov
1124d14eb0
remove some restrictions on NPCs creation
2015-09-29 22:15:56 +01:00
UbitUmarov
3e9b326fcc
clean some spacing issues
2015-09-29 21:44:25 +01:00
UbitUmarov
0b21724fe4
try fix some whitespaces VS decided to change
2015-09-29 02:29:55 +01:00
UbitUmarov
f2c8f83215
add processing of AvatarGroupsRequest message that should be used to get other avatars group memberships, but keep it disabled since some viewers no longer suport it correctly and expect memberships in reply to avatar properties, so we need to keep wasting bandwith sending useless information when some viewers really only want avatarproperties
2015-09-29 01:43:49 +01:00
UbitUmarov
cf6856a8df
remove groups handlers onClientClosed
2015-09-28 21:00:08 +01:00
UbitUmarov
f97807b53f
let us see our online friends
2015-09-28 20:57:33 +01:00
UbitUmarov
028cbb7cbe
remove a auxiliar vector no longer needed
2015-09-28 18:10:27 +01:00
UbitUmarov
ad58f9b17e
recover a lost position check for mega regions
2015-09-28 17:55:35 +01:00
UbitUmarov
fb69661bb9
... ossl merge issue
2015-09-28 16:40:55 +01:00
UbitUmarov
fd20a9576d
... post merge issue
2015-09-28 16:03:10 +01:00
UbitUmarov
93af984e94
add missing handlers for preferences
2015-09-28 13:22:32 +01:00
UbitUmarov
6e12836d71
change copyright to opensim
2015-09-28 13:08:46 +01:00
UbitUmarov
380d1c1d5a
change copyright to opensim
2015-09-28 12:58:23 +01:00
UbitUmarov
55d0425dfe
add missing handlers for preferences
2015-09-28 12:47:29 +01:00
UbitUmarov
04b32e1982
let SendAvatarGroupsReply fall back to UDP if no caps and make use of it
2015-09-27 07:07:40 +01:00
UbitUmarov
18536b4be6
add missing SendAgentGroupDataUpdate to llClientView
2015-09-27 06:38:19 +01:00
UbitUmarov
1e23b3482c
AvatarGroupsReply message does not have ListInProfile fields
2015-09-27 06:21:38 +01:00
UbitUmarov
b269185031
several changes to xmlrpcGroups. Packets AgentData and AgentGroupData are private to the requesting agent, etc
2015-09-27 06:10:12 +01:00
UbitUmarov
238b32d95f
in xmlrpcGroups send all groups on MakeRoot. this will slow down crossings even more, but viewers seem to need it now, something to review later
2015-09-26 19:17:59 +01:00
UbitUmarov
ae195632e9
add the Default Groups module lost in the merge
2015-09-26 18:18:29 +01:00
UbitUmarov
239dcaffb7
coment out some debug, clean a bit
2015-09-26 14:14:05 +01:00
UbitUmarov
05db03e809
fix unscripted sits without physics help
2015-09-26 03:14:06 +01:00
UbitUmarov
d0a7e5bd78
fix object rez on terrain, i broke adding physics assistance
2015-09-26 02:33:57 +01:00
UbitUmarov
0fb033e567
fix object crossings to other scene on same instance
2015-09-26 01:31:57 +01:00
UbitUmarov
07a8618c56
revert previus wrong commit
2015-09-25 21:43:51 +01:00
UbitUmarov
40ae9ec554
patch objects crossings for var regions, until region location is fully fixed
2015-09-25 18:38:52 +01:00
UbitUmarov
e6f675b81b
rearrange source code
2015-09-25 17:41:50 +01:00
UbitUmarov
2b0587770a
add butterflies to terrain
2015-09-25 05:46:06 +01:00
UbitUmarov
13b8b17b9a
we still don't have extended wind and cloud neither do viewers
2015-09-24 20:55:39 +01:00
UbitUmarov
a6b8eb7bca
some cleanup on terrain encoder
2015-09-24 19:11:17 +01:00
UbitUmarov
f484773447
save a few more bits per flat patch
2015-09-24 15:23:52 +01:00
UbitUmarov
58daecfccb
don't mess ray direction..
2015-09-24 06:57:53 +01:00
UbitUmarov
af34bfddd1
add physics assistance on placement of a new object. This may help on mantis 7727, but may still need more work
2015-09-24 06:46:07 +01:00
UbitUmarov
5ca610d56a
bug fix, let ubODE see more than one mesh on cast ray
2015-09-24 06:32:40 +01:00
UbitUmarov
8fde2fb901
slow down terrain sending so other users of LAND queue do have a chance to send things
2015-09-24 00:35:06 +01:00
UbitUmarov
c83351b9c0
fix the DC term on flat patch encoding
2015-09-23 22:35:27 +01:00
UbitUmarov
63bc0b574f
speedup flat terrain patchs encoding, plus a few minor changes.
2015-09-23 21:04:13 +01:00
UbitUmarov
592ba85b0a
add Culture.FormatProvider on all casts to LSLString on Vectors and Quaternions. This may need better checking
2015-09-23 17:04:48 +01:00
UbitUmarov
9e183cbd30
fix for future non square regions
2015-09-23 03:31:23 +01:00
UbitUmarov
5f5dbfc264
same for old Ode
2015-09-23 01:50:59 +01:00
UbitUmarov
43ca70655f
remove a odd floating offset on physical prims/terrain collisions
2015-09-23 01:42:24 +01:00
UbitUmarov
ccfb561e8d
change the encapsulation of compressed land patchs in llUDP packets
2015-09-23 00:01:32 +01:00
UbitUmarov
778793d77f
fix GetPacketsQueuedCount typos in last commit
2015-09-22 19:24:58 +01:00
UbitUmarov
ae70f61a64
let minimum wqburst be a bit larger than MTU
2015-09-22 18:56:03 +01:00
UbitUmarov
a8dc07ff5c
removed a protocol breaking lludp debug option that no one should try, changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
2015-09-22 18:39:59 +01:00
UbitUmarov
032958709b
last merging of sog m_linkedAvatars into m_sittingAvatars - untested.
2015-09-21 21:49:51 +01:00
UbitUmarov
a6b8cc9887
replace LSL reference to sog GetLinkedAvatars
2015-09-21 21:38:50 +01:00
UbitUmarov
25677e4a1b
try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may still work
2015-09-21 21:31:01 +01:00
UbitUmarov
04800a7570
add missing sit check
2015-09-21 19:56:59 +01:00
Kevin Cozens
b412db72be
Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.
2015-09-21 11:00:34 -04:00
UbitUmarov
a81a1865b5
coment out lludp debug things that only fill up the help screen
2015-09-21 12:13:59 +01:00
UbitUmarov
33b4077c2c
revert my change to the range of greyscale image maps, setting it back to 0 - 127.5 so not to break loading of old files. There isnt a range that fits all needs anyway
2015-09-21 00:44:53 +01:00
UbitUmarov
fe5807cd09
fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range and not only 0-127m. Jpeg format still using a non standard color encoded heightmap
2015-09-20 15:31:38 +01:00
UbitUmarov
56a4b5ba7a
put back the hack to make viewers display map tags (now and then at least) that i had removed and do it also on the local region. Make parcel overlay a bit less transparent than i did before.
2015-09-19 21:30:09 +01:00
UbitUmarov
ba4d0c1c6f
a few more changes to worldMap. Use ExpireCaches, cache remote mapItems requests, etc
2015-09-19 06:42:52 +01:00
UbitUmarov
87ad573ec2
MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thing
2015-09-18 02:00:10 +01:00
UbitUmarov
4798cce390
sync remote responses for mapItens with the local ones, but sending all valid information, so later we can cache/throotle
2015-09-17 21:51:51 +01:00
UbitUmarov
ab18c801a9
dont block a region just bc it doesnt have the requested map item
2015-09-17 21:17:04 +01:00
UbitUmarov
f4093a04e7
dont create terrain map asset for V1 viewers on large regions again, but do create parcel overlay since current viewers seem to use it (or we are missing something elsewhere)
2015-09-17 21:11:59 +01:00
UbitUmarov
6bca0c9c9c
recover bulletS fps math change lost in merge
2015-09-17 08:45:52 +01:00
UbitUmarov
812e808cee
remove messages on agents cross fails that got merged
2015-09-17 08:18:35 +01:00
UbitUmarov
d767feafa4
generate maptile assets again, v2 do use at least the parcels overlay
2015-09-17 05:24:19 +01:00
UbitUmarov
f6c2e6e1a3
merge issues and a few more changes
2015-09-17 05:10:24 +01:00
UbitUmarov
133f3a41eb
remove bad merge code..
2015-09-17 01:43:10 +01:00
UbitUmarov
2f1eab2792
remove bad merge from master
2015-09-16 16:34:16 +01:00
UbitUmarov
9ac01010f4
change point of evocation of AgentHasMovedAway for HG
2015-09-16 04:32:09 +01:00
UbitUmarov
2bd7bbd1cb
restore some avn code, fixing for var regions
2015-09-16 02:25:12 +01:00
UbitUmarov
b9137e2dee
avoid a null ref (that should not happen after last commit), also reduce use of thread jobs, where one is good enought
2015-09-15 22:30:39 +01:00
UbitUmarov
3906bb2749
fix missing check for viaHGLogin
2015-09-15 22:24:50 +01:00
UbitUmarov
2d88e4cf73
mute watchdog timeouts on world map work threads. They do wait for events for a long time
2015-09-15 04:56:26 +01:00
UbitUmarov
5becc16acf
try to improve vehicles crossing with Xengine. Lag seems main issue now, but needs testing, specially the fail cases, that most likelly need more work
2015-09-14 16:40:01 +01:00
Melanie Thielker
f24414c063
Remove the last proprietary copyright headers, insert BSD ones.
2015-09-13 21:03:38 +02:00
UbitUmarov
672f7468f7
change the names also on the assembyInfo files
2015-09-13 00:05:29 +01:00
UbitUmarov
209cb840a2
missing file...
2015-09-12 21:56:07 +01:00
UbitUmarov
e9a56d5e19
rename Ubit physics modules
2015-09-12 21:38:26 +01:00
UbitUmarov
280780d3bc
let regionCache really find a varregion by a position
2015-09-12 15:27:36 +01:00
UbitUmarov
dfc142a50f
try to be more friendly to HG
2015-09-12 14:37:07 +01:00
UbitUmarov
0eba5d25c3
revert validating Library textures. Those need to be on a grid assets or will not work anyway
2015-09-12 12:51:47 +01:00
UbitUmarov
8e920ac59d
try to validate textures from library folder
2015-09-12 07:24:35 +01:00
UbitUmarov
118aff520e
try to better merge avn and os fetchinventory and fetchinvdescendents
2015-09-12 06:10:52 +01:00
UbitUmarov
61ad58310b
fix the typos that seem to matter so much to some :p
2015-09-12 02:21:27 +01:00
UbitUmarov
8621abf2b7
send a reply on UpdateInventoryItem with the transactionID viewer sent. Protocol seems to have also a callbackID on this, apparently ignored by viewers ( as possible the transactionID )
2015-09-12 02:05:52 +01:00
UbitUmarov
410ae96d04
put back diva's cache with her recent fix but also avoid duplicated InventoryService.UpdateItem call in case of m_uploadState is complete. In that case CompleteItemUpload will do it
2015-09-11 22:26:05 +01:00
UbitUmarov
08187cb599
inventory mess return to the state before divas cache issue
2015-09-11 20:40:10 +01:00
UbitUmarov
af0febf6a7
inventory mess
2015-09-11 19:55:38 +01:00
Diva Canto
a6012a3fae
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-09-11 09:49:33 -07:00
Diva Canto
29aaf5564f
Mantis #7720 : AssetXferUploader was setting AssetID to UUID.Zero. Before that wouldn't matter (item would be a terminal object) but with the introduction of the item cache, it matters, because the object in the cache was being modified to have AssetID=UUID.Zero. Also keeping the item cache consistent when item properties change.
2015-09-11 09:48:51 -07:00
UbitUmarov
7841628313
change to avn fecthinventory and webfecth.. code
2015-09-11 16:25:46 +01:00
UbitUmarov
6a0465b70a
remove diva's inventory cache since it seems to cause mantis 7720, broken items UUID. Guess it doesn't cover all paths
2015-09-11 04:46:15 +01:00
UbitUmarov
2bd8fb6b5a
add a few terminating / in LSLhttp uris as core
2015-09-10 13:17:50 +01:00
UbitUmarov
daf8a4d01d
fix lost sending of initial terrain to child agents
2015-09-10 01:02:52 +01:00
UbitUmarov
5e12bc452d
minor clean, letting small classes be own module class
2015-09-09 19:03:31 +01:00
UbitUmarov
47aa8107fd
let old ode also have a Module class
2015-09-09 18:53:24 +01:00
UbitUmarov
e1a8125b4f
found core hack to fix modules interdependencies RegionLoaded is not that obvius
2015-09-09 17:55:46 +01:00
UbitUmarov
8571736ff3
split Module from its scene, so if not enabled there is no scene memory allocation. All physics modules need this ( if not others)
2015-09-09 17:15:04 +01:00
UbitUmarov
9a919bac3f
demote ConvexDecompositionDotNet to a simple dll, i had made it a region module
2015-09-09 15:07:35 +01:00
UbitUmarov
52fb24ade5
retouch ubitode module
2015-09-09 14:27:21 +01:00
Melanie Thielker
e26d0ee40a
Make sure the chat module doesn't deactivate just because the section
...
heading is missing
2015-09-09 05:40:39 +02:00
UbitUmarov
ece4088a45
add missing llSetVelocity stub
2015-09-08 21:53:52 +01:00
UbitUmarov
254008cd1f
and now.. seems to work.. but does it really work?
2015-09-08 21:41:52 +01:00
UbitUmarov
6dc4c8321d
properties folders
2015-09-08 20:44:20 +01:00
UbitUmarov
40fd7cbf74
a mess with Modules and Module
2015-09-08 20:03:54 +01:00
UbitUmarov
339f60e990
more on compile..
2015-09-08 18:45:53 +01:00
UbitUmarov
ecc1969857
more on compile..
2015-09-08 18:13:15 +01:00
UbitUmarov
e8d5f23fc4
opps my files?
2015-09-08 17:34:27 +01:00
UbitUmarov
5c619fe0ab
opps my files?
2015-09-08 17:21:45 +01:00
UbitUmarov
d2d34a473d
rename Ubitode
2015-09-08 17:17:09 +01:00
UbitUmarov
774c42e7fb
fix some compile
2015-09-08 17:02:44 +01:00
UbitUmarov
31afc76fcf
fix some compile
2015-09-08 16:51:42 +01:00
UbitUmarov
971b613d08
fix some compile
2015-09-08 16:47:31 +01:00
UbitUmarov
5b3e2ab9aa
Merge branch 'mbworknew1' into ubitworkvarnew
2015-09-08 15:03:22 +01:00
Robert Adams
4dd17c4117
More 'everything is a module' merging.
...
Have most of UbitOde converted.
There are compile errors in OpenSimBase as the new modules stuff is not all there.
Removed ChOdePlugin as it's connection to OdePlugin was tangled.
2015-09-08 06:15:46 -07:00
UbitUmarov
29d78f7e3a
add script events per sec stat, using the time report code, but ignoring the time for nowwq
2015-09-08 14:13:56 +01:00
Robert Adams
e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
...
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
UbitUmarov
c4c6fcf7ad
fix missing proprieties get, etc
2015-09-08 12:43:54 +01:00
UbitUmarov
2a84ef861a
improve old ODE prim region borders
2015-09-07 13:27:13 +01:00
UbitUmarov
7276a89ddd
recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival
2015-09-07 11:23:00 +01:00
UbitUmarov
abd6640453
allocate llRAW LookupHeightTable on demand and release it, saving a few 512KB of memory
2015-09-07 08:06:41 +01:00
UbitUmarov
3a8e76cdd1
restore terrain modifiers, left out earlier bc of merge errors, (untested)
2015-09-07 07:50:51 +01:00
Diva Canto
45046858a1
Typos in comments
2015-09-06 14:57:18 -07:00
UbitUmarov
16025fa34b
remove a forgotten cast to int
2015-09-06 20:28:59 +01:00
UbitUmarov
af440162f7
minor change, add a lock we had at avn
2015-09-06 20:22:44 +01:00
Diva Canto
82ea4179da
Clean up viewer-based access control specifications.
2015-09-06 10:00:20 -07:00
UbitUmarov
d9fafd9603
fix the missing initialization of the folish ProcessUnackedSends option
2015-09-06 17:12:31 +01:00
UbitUmarov
3a0137cb45
fix odd drawdistance control initialization
2015-09-06 16:36:30 +01:00
UbitUmarov
93b9a92990
add missing stub for llSetVelocity
2015-09-06 04:55:58 +01:00
UbitUmarov
94d13c6d22
dont store/upload map asset for large regions, ( needs testing)
2015-09-06 01:21:20 +01:00
UbitUmarov
c1a4786be0
still a missing stat ID
2015-09-06 01:01:31 +01:00
UbitUmarov
0ddcc55166
let extra stats travel side by side with viewers ones... try to fix damm array indexes all over the place
2015-09-06 00:32:20 +01:00
Diva Canto
c2346a0823
Changed a couple of comments to be more generic
2015-09-05 10:28:44 -07:00
UbitUmarov
13b1c5dfce
let ode suport var size regions
...
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-09-05 10:17:30 -07:00
Diva Canto
2210c5807f
Fixes a problem with Bullet physics when it is configured to run on a separate thread.
2015-09-04 16:33:07 -07:00
Diva Canto
d7f22fb2cc
POSScene wasn't really a region module. Fixed now.
2015-09-04 15:48:59 -07:00
Diva Canto
a32187f53a
Moved UserStatistics feature to OptionalModules too.
2015-09-04 15:28:51 -07:00
Diva Canto
49d19e3650
Moved DataSnapshot feature to OptionalModules too.
2015-09-04 15:17:53 -07:00
Diva Canto
f9a7099abc
Moved RegionCombinerModule to OptionalModules. Removed it as its own top-level project/dll.
2015-09-04 15:12:36 -07:00
UbitUmarov
2130984bef
a few changes to stats. Array order coerent on users. give up on moses stats for now, since SimExtraStatsCollector cant reach SimStatsReport etc
2015-09-04 23:07:25 +01:00