Sean Dague
5861084e0b
make this a class
2008-04-09 15:20:26 +00:00
Sean Dague
f8cb4f993d
check in an OSUUID wrapper as potential replacement
...
for LLUUID in most of our code. Like LLUUID, this is
basically just a box type on the .NET Guid.
2008-04-09 14:38:23 +00:00
Sean Dague
0919df5cdc
checking in a chunk of work because I think I'm tackling
...
the UUID issue
2008-04-09 14:15:54 +00:00
Sean Dague
93d7c8bd31
oops, broke compile. This fixes it
2008-04-09 13:45:32 +00:00
Sean Dague
ff2184136d
match file to classname
2008-04-09 13:44:28 +00:00
Sean Dague
750291447e
changing around types a bit to make stuff more readable for
...
me.
2008-04-09 13:43:35 +00:00
Sean Dague
ea16221c1b
NHibernate Inventory getting close, except for some of the
...
complex folder queries.
2008-04-09 02:08:07 +00:00
Sean Dague
034255ac24
add a sample script for migrating from old inventory
2008-04-09 00:04:27 +00:00
Sean Dague
960d57090f
fix up Inventory hbm definitions to work. Adding indexes in
...
NHibernate is quite nice (though there will still need to be a
db creator bit carved out later).
2008-04-08 23:44:52 +00:00
Sean Dague
cb436ffe70
add comment for version field based on what Teravus said :)
2008-04-08 23:37:02 +00:00
Sean Dague
2aeeb4fe5f
move the mappings to .hbm.xml so NHibernate actually
...
sees them
2008-04-08 23:35:22 +00:00
Sean Dague
6d6af55108
added the folder mappings
2008-04-08 23:34:51 +00:00
Sean Dague
a6d27e0929
further refactor and rename of InventoryFolderBase properties
...
to reflect what they really are.
2008-04-08 23:26:31 +00:00
Sean Dague
8c82117207
added migration script for SqliteAssets
2008-04-08 23:04:16 +00:00
Sean Dague
d2744f5140
added Readme for migrations
2008-04-08 22:59:16 +00:00
Justin Clarke Casey
f5b254e0bf
* Minor: Show summary count of connected agents in 'show users' region console output
2008-04-08 20:54:18 +00:00
Justin Clarke Casey
8eab365e21
* Adjust some inventory lookup failure messages to reduce confusion as to what just went wrong
2008-04-08 20:31:36 +00:00
Justin Clarke Casey
f8faf18c66
* Following A_Biondi's suggestion, going to try returning a version number of 1 instead of 0 for the folder requested in a InventoryDescendentsPacket
...
* Can't hurt - it doesn't appear to cause any problems in a quick test.
2008-04-08 20:11:35 +00:00
Justin Clarke Casey
90422db35a
* Update code to use patched libsecondlife.dll which removes the problem where the AssetType enum was 'Primitive' rather than 'Object'
...
* The libsecondlife patch was also applied to libsecondlife itself in r1714
* Many, many thanks to Dr Schofield (IBM) for his help on this :)
2008-04-08 14:39:29 +00:00
Sean Dague
214bd204b1
LLUUID mapper actually appears to work now with
...
NHibernate for Assets.
2008-04-08 13:49:10 +00:00
Teravus Ovares
95e31c9f02
* Added stretchable ellipsoid support with configurable LOD. It's actually a split facet icosahedral geodesic sphere that's scaled.
...
* In other words, you can stretch spheres into oblong shapes now and watch them roll around like a football would.
* Still can't cut, twist or profile cut spheres yet.
2008-04-08 05:03:43 +00:00
Sean Dague
61daaa57a9
added mapping for InventoryItemBase
2008-04-08 03:09:56 +00:00
Sean Dague
32b8dd70d6
attempt to introduce custom LLUUIDString type for
...
NHibernate
2008-04-08 02:50:44 +00:00
Teravus Ovares
d0f7784101
* Adds poor support for ellipsis in the Meshmerizer. This will get better.. notice the huge nasty facets! Regular spheres still work as they did.
2008-04-08 01:29:45 +00:00
Sean Dague
a02b3fe015
refactor of InventoryCollection for good measure
2008-04-07 23:34:41 +00:00
Sean Dague
5ee75998ce
more refactoring, this time on InventoryFolderBase
...
* wrap attributes in properties
* clean up names a little bit
* clean up name styles
2008-04-07 23:27:05 +00:00
Sean Dague
f436815107
Refactor InventoryItemBase to do the following:
...
* wrap fields as Properties
* rename some fields/properties to more sensible names
* set style to PropName to match more standard C# approach
2008-04-07 23:15:35 +00:00
Sean Dague
bb2f163bf7
needed to add 4 characters to support the dashes
2008-04-07 23:03:09 +00:00
Teravus Ovares
e409892a9c
* Updated ODE.NET bindings to the ODE library.
...
* Fixed some Tapers with Cylinders in the Meshmerizer
2008-04-07 22:11:41 +00:00
Justin Clarke Casey
da9eeffc9e
* Objects which have their name or description changed while within inventory will now retain those details when rezzed to a scene
2008-04-07 21:33:25 +00:00
Sean Dague
c774cd1169
remove the debug files, these must have been added by accident
2008-04-07 21:08:40 +00:00
Justin Clarke Casey
033f0138c8
* Preserve original creator's name when an object is given
2008-04-07 21:03:03 +00:00
Sean Dague
79222a0b45
break out the 5 classes that were
...
InventoryItemBase into seperate .cs files 1 per class
2008-04-07 18:28:48 +00:00
Sean Dague
98b5276068
added swag #1 on Inventory NHibernate implementation. There
...
is no hbm.xml mapping yet, so this isn't going to do anything,
plus I'm sure I didn't get the list interfaces right. However
it now compiles, so worth getting into the tree.
2008-04-07 18:02:58 +00:00
Sean Dague
c5804cbb3a
fix bad indentation
2008-04-07 17:58:20 +00:00
Justin Clarke Casey
0e7c4046d3
* Nasty hack to reduce the incidence of spurious exceptions where a user deletes a newly rezzed object before the persistence thread gets to it from its queue.
...
* This should greatly reduce but not eliminate the problem - elimination probably requires a redesign of the prim persistence processes
2008-04-07 17:28:02 +00:00
Justin Clarke Casey
c5a5555d4f
* Minor: log message correction
2008-04-07 16:46:49 +00:00
Justin Clarke Casey
2caea75aa8
* Okay you can put down your pitchforks - this patch should fix rezzing of items (with inventory) on Windows
...
* Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation
* Also, an xml exception no longer crahes the client session
* Leaving in debugging lines in case there are further problems
* Not yet tested on Linux, though I'm just about to.
2008-04-07 16:30:29 +00:00
Sean Dague
2b23734a16
add some error messages for abuse of our IInventoryData interface
...
(i.e. using add to update, or update to add).
2008-04-07 15:01:00 +00:00
Jeff Ames
8833a72388
Update svn properties.
2008-04-07 14:19:08 +00:00
Charles Krinke
927003de33
Thank you kindly Diva & KMeisthax for adding the beginnings
...
of search capability to OpenSim in the form of a configurable
module.
2008-04-07 13:50:05 +00:00
Teravus Ovares
072b5faa34
* I XmlIgnored the TaskInventory Property as a temporary measure. Taking things and rezzing them works again. (though, I suggest waiting on taking things until justincc has an opportunity to look at the TaskInventory property causing the XML Serialization to overrun.) It's MinOccurs is 0 in the XML Schema, so it should work fine when he adds it back.
2008-04-07 11:21:44 +00:00
Jeff Ames
ac73033231
Remove some dead code.
2008-04-07 02:34:31 +00:00
Justin Clarke Casey
dfe5e9d4eb
* EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar item giving
...
* Now you can drag an object from your inventory and give it to another avatar
* !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it)
* Also, items for the receiving end up in their root folder rather than the objects folder
2008-04-07 01:46:00 +00:00
Jeff Ames
7149c8b0c6
Update svn properties.
2008-04-06 14:11:44 +00:00
Adam Frisby
0a0a3992cc
* Whoops, forgot to include all the new terrain file loaders and things.
...
* Added MapImageModule for handling world-map
* Added new DefaultTerrainGenerator.cs
* Added BMP loader
* Added GIF loader
* Added PNG loader
* Added TIFF loader
2008-04-06 14:04:59 +00:00
Adam Frisby
996309a6e1
* Various terrain engine fixes
...
* Includes patch #894 fixes for terrain load-tile
* Large number of other terrain fixes and new commands included.
2008-04-06 13:48:28 +00:00
Teravus Ovares
899f00b83d
* Fixed up some documentation
...
* Should help the sinking feeling when new avatar arrive in the scene.
2008-04-06 06:42:54 +00:00
Teravus Ovares
0340531ff0
* Implemented AgentPause and AgentResume. AgentPause extends the timeout for a client at the server by 3x. AgentResume restores the timeout to the normal amount.
...
* The linden client still doesn't like it when you have an image select box open for more then 100 or so seconds.
2008-04-06 02:05:19 +00:00
Teravus Ovares
9d299926dc
* Lowered the default throttle settings. They were way too high at 1.5MB/s!
...
* This will definitely help the missing prim problem (probably eliminate it entirely)!
* This will help the broken up land block problem (probably eliminate it entirely)!
* Warning, change the default throttle settings at your own risk ( and don't commit the throttle settings! )
2008-04-05 11:06:28 +00:00
Teravus Ovares
dbbb115c26
* The simulator now checks the parcel at the position that you get put by the grid server to see if you set it's landing point to a specified landing point. If you did, and the landing point isn't LLVector3.Zero, it puts you at the configured landing point.
...
* Currently the grid server sticks you at 128x128x128.. so that means it'll use whatever parcel is at that location to get this information. This allows greater customization of where people log-into and teleport-to if done right.
2008-04-05 09:47:05 +00:00
Justin Clarke Casey
57afbdbdbd
From: Kurt Taylor <krtaylor@us.ibm.com>
...
Patch to remove commented NotImpemented calls from within implemented script functions
2008-04-04 19:09:56 +00:00
Sean Dague
f010d398cf
make AssetBase use Properties instead of fields. This probably
...
breaks compatibility on grid ops because native serialization is
used here.
2008-04-04 18:14:00 +00:00
Justin Clarke Casey
f5ed635750
* Make objects appear in 1.19.1.4 inventory again
...
* You will probably need to clear your client's cache before this will take effect
* The problem was that the underlying libsecondlife.AssetType was returning "primitive" rather than "object". This fix is in lieu of correcting/updating our libsecondlife.dll
2008-04-04 17:43:29 +00:00
Justin Clarke Casey
cdff09d0bb
* Removing debugging goo for mantis 854 since the fix is reported to work.
2008-04-04 15:02:20 +00:00
Sean Dague
ae490c7d6f
From: Dr Scofield <hud@zurich.ibm.com>
...
ansgar and i have done a bit of clean up for the "create user" and "create
region" XmlRpc methods in RemoteController (contributed earlier by ansgar),
this add a bit of consistency checking, more error checking and also
documentation of the expected XmlRpc parameters.
2008-04-04 11:48:27 +00:00
Teravus Ovares
27876795f4
* Fixed up some documentation regarding the inventory descendants method XML. Cleaned up an error report. Noted at the top, why the two unused caps path variables must stay.
2008-04-04 08:33:29 +00:00
Teravus Ovares
42e4284277
* Fixes CAPS InventoryDescendants and the notorious 'LLSDParseException:expected </llsd>' error.
...
* Objects folder still exhibits strange behavior.
2008-04-04 08:07:49 +00:00
Teravus Ovares
75b192a2a0
* Fixing permissions on items returned via CAPS based inventory
2008-04-04 05:50:46 +00:00
Teravus Ovares
7bc0b7b6c1
* Fixes Region/Estate panel in current Linden Official client.
...
* Sets the default estate parentID to 1.. which means that all regions are treated like private estates in the client as opposed to Linden Mainland. (no space server hiccup message). If that message annoys you and you want to get rid of it, set your parentEstateID to 1.
2008-04-03 22:59:38 +00:00
Sean Dague
5e32d86b87
move NullStorage => OpenSim.Data.Null to be consistant with
...
where other data storage assemblies are.
2008-04-03 21:07:03 +00:00
Sean Dague
cd4348738a
Check in the remaining bits to do Asset store via NHibernate. Still
...
need to work out auto table creation in a reasonable way. Tommorrow
I'll work on getting the NHibernate bits in place to be able to put this
into the main tree.
2008-04-03 20:59:20 +00:00
Jeff Ames
4f174fbf57
Update svn properties.
2008-04-03 18:25:01 +00:00
Justin Clarke Casey
b9b99ee87c
* Attempted resolution for mantis 854
...
* Also adds more temporary debugging goo in case the fix didn't work
2008-04-03 17:13:45 +00:00
Justin Clarke Casey
042cd57e94
* From: Dr Scofield <hud@zurich.ibm.com>
...
* This patch removes voice code into a region module. This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations.
* CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
2008-04-03 15:44:20 +00:00
Justin Clarke Casey
4394c747f5
* Minor: fix doc glitch
2008-04-03 15:30:52 +00:00
Justin Clarke Casey
5fe4a39927
* Adding request time limiting strategy for texture requests, though this isn't useable yet
2008-04-03 15:28:50 +00:00
Justin Clarke Casey
6ef4f1bdae
* Resolve mantis 849
...
* Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
2008-04-03 13:33:46 +00:00
Sean Dague
fe14d65f07
point in time update of NHibernate Asset Mapping code
2008-04-03 12:29:25 +00:00
Teravus Ovares
2d33bf854f
* ODEPlugin: put a limit on the minimum size a prim can be ( scale <=0 ).
2008-04-03 04:02:46 +00:00
Sean Dague
341664eabc
from krtaylor
...
Fixe for Mantis 821
2008-04-02 18:58:57 +00:00
Sean Dague
1379d1bef8
remove really odd utf character at the front of this class
2008-04-02 18:20:48 +00:00
Sean Dague
fbc6c16fd7
starting to stub out NHibernate data source. This isn't in
...
prebuild yet so it's currently dead code in tree, and shouldn't
bother anyone. Once this does *something* I'll add it into the
main build. However it seemed like a good idea to commit work
as I go for people interested in it.
2008-04-02 18:12:33 +00:00
Justin Clarke Casey
272fbef65f
Minor: just some method comments
2008-04-02 17:34:53 +00:00
Justin Clarke Casey
f27f861072
* Attempt to resolve mantis 873 by placing caps removal operations in a critical section
2008-04-02 16:46:58 +00:00
Sean Dague
30ea28c3b1
fix ups to include OpenSim.Framework explicit includes (they
...
were implicitly included before). Everything builds again.
Now off to testing.
2008-04-02 16:00:40 +00:00
Sean Dague
849592391a
move signing file
2008-04-02 15:41:30 +00:00
Sean Dague
86cf07f1c4
changing more references to OpenSim.Data
2008-04-02 15:38:44 +00:00
Sean Dague
f52c8f3970
attempt to fix up all refernces to new directory structure
2008-04-02 15:36:01 +00:00
Sean Dague
c52c68f314
whole lot more moving
2008-04-02 15:24:31 +00:00
Sean Dague
35420b21a3
reorganizing namespaces to put all the Data stuff into it's own namespace
...
/ dir structure. This is coming in over a few changesets so consider trunk
broken for the next 30 minutes as these get pulled together.
2008-04-02 15:22:39 +00:00
Justin Clarke Casey
1038c244cf
* Add some temporary task inventory item inflation debug messages to investigate mantis 854
2008-04-02 15:16:32 +00:00
Sean Dague
b28ef3ca14
refactor, make the file name the class name
2008-04-02 14:49:35 +00:00
lbsa71
f210cf0195
* Added AvatarAppearance.sql for MSSQL
2008-04-02 13:06:52 +00:00
lbsa71
667ebc8ea2
* Reworked Data Framework so that MSSQL works
...
* Introduced uint as field type
* Removed what should be superfluous Guid handling
* Introduced stub MySQLDataReader if we need to fix the Guid handling anyway
2008-04-02 13:06:18 +00:00
MW
0e789a9a01
Set default terrain to complete flat terrain (at 26 height). Even flat terrain as default seems better than the messed up terrain I was getting.
2008-04-02 11:03:44 +00:00
Teravus Ovares
b790a16e98
* Updating the version of the ODE library. (big update). The Mac library needs to be updated still.
...
* Adding some XMPP stuff that's incomplete.
2008-04-02 01:03:31 +00:00
Justin Clarke Casey
7ec3bb71e6
* Remove the quit command from the inventory console which was actually adding a new inventory instead
2008-04-01 17:11:00 +00:00
Justin Clarke Casey
96ecb62197
* Fix for mantis #678
...
* Shift copied prims should now keep the script in both prims over region startups
2008-04-01 17:06:33 +00:00
MW
cdf27ece5f
few more minor changes, needs prebuild to be ran.
2008-04-01 13:34:33 +00:00
MW
f43e077150
a few small changes
2008-04-01 13:09:29 +00:00
Sean Dague
731dcbad5b
sadly, had to modify line by Ter because it caused mono cil compiler
...
to spin off into a seemingly infinite loop.
2008-04-01 13:04:29 +00:00
Teravus Ovares
a0a0229fdf
* Set Svn Properties eol-style: |337
2008-03-31 23:54:49 +00:00
Adam Frisby
15a1565bf8
* Fix for terrain issue whereby loading or manipulating a terrain item from the console would not cause the terrain to be saved to the Scene. (Mantis #845 )
2008-03-31 21:05:22 +00:00
Justin Clarke Casey
106fd2f616
* From: Dr Scofield <hud@zurich.ibm.com>
...
* (and Ansgar/Ansi)
* Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet!
* In his own words
"the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
2008-03-31 18:41:24 +00:00
Justin Clarke Casey
93303072dd
* Minor: If a user exists but has no inventory in standalone, automatically create new inventory folders
...
* This mirrors the grid behaviour
2008-03-31 18:29:08 +00:00
Justin Clarke Casey
48fc4ee059
* Log exceptions which make it up to the top of the http request frame, rather than having them disappear off into the ether
2008-03-31 17:34:32 +00:00
Justin Clarke Casey
af3118eccd
* Fix problem where inventory code throws a swallowed exception on grid mode if the avatar has never logged in before
2008-03-31 17:08:58 +00:00
Justin Clarke Casey
5f04cebb25
* Fix for mantis 131, 796
...
* Take copy now actually takes a copy into inventory rather than the original
2008-03-31 16:12:24 +00:00
Jeff Ames
e18d046d76
Fixed typo in AvatarFactoryModule.cs
2008-03-31 16:06:12 +00:00
Justin Clarke Casey
d53dd8a7cc
* Minor change on region grid asset client to change two store log messages to one
2008-03-31 14:19:40 +00:00
Jeff Ames
8af0c9a1af
Update svn properties.
2008-03-31 03:29:34 +00:00
lbsa71
f52886f8f5
* Added competely untested MSSQLMapper
...
* Added the new mapper to the mapper factory
* Made choice of mapper configurable
* This means, in hteory, that we can persist avatar appearance on MSSQL as well
2008-03-30 21:04:45 +00:00
Teravus Ovares
8aa4308097
* Minor cleanup
2008-03-30 19:58:14 +00:00
Adam Frisby
c502416548
* Quick fix. Re-enabled some code which registers the Terrain Module's Commander with the scene (whoops).
2008-03-30 09:07:57 +00:00
Adam Frisby
fadd19f314
**Big ass update warning**
...
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>".
* Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax.
* New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class.
* Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
2008-03-30 09:03:38 +00:00
Teravus Ovares
fd2caf5f16
This update has good news and bad news, first the bad.
...
* This update breaks inter-region communications, sorry.
* You will need to run prebuild.
Next, the good;
* This update solves the unexpected binary element when Linux simulators inform windows simulators and vice versa. So Linux Simulators and Windows simulators are 100% compatible again.
* This update introduces an Integer in the prim crossing method to tell the receiving simulator which XML method to use to load the prim that crossed the border. If the receiving prim doesn't support the method, the prim crossing fails and no prims are lost.
That being said, it's best to update all your simulators to this revision at once.
2008-03-30 08:01:47 +00:00
Justin Clarke Casey
2fddd775f4
* Stop the grid inventory service sending all folder and item details twice
...
* This change will have no functional impact - we were already filtering out the dupes on the other end.
2008-03-30 00:45:04 +00:00
Justin Clarke Casey
a6999f8a5d
* Refactor: Remove unused inventory methods, some of which weren't properly implemented anyway.
2008-03-29 23:07:48 +00:00
Justin Clarke Casey
7722a87b69
* Tidy up 'show users' display
2008-03-29 22:57:09 +00:00
Justin Clarke Casey
a90fbb308d
* Minor log message fix per mantis 829
2008-03-29 22:44:14 +00:00
Justin Clarke Casey
9acec3506f
* CODE: Add phat warning to RootFolders http request since it no longer does what it used to do (not that the name was actually accurate in the first place)
2008-03-29 22:27:55 +00:00
Justin Clarke Casey
875211b262
* Various 1.19.0.5 grid inventory request fixes. These will only take affect once the region and the grid servers have upgraded to this revision
...
* You may also need to clear your cache before seeing any effect.
* These fixes may or may not affect inventory on the RC client.
* These fixes should make non-root folders work better, stop inventory failure on first login, allow trash to be emptied and make texture picker in object edit view work properly
* Fixes are 1) make initial root folder request wait for async inventory delivery, 2) deliver all folders in the initial login skeleton, not just the root child ones and 3) deal
with situations where we receive child folders from the inventory service before their parent is received.
2008-03-29 22:18:44 +00:00
alondria
0e0445573e
Patches llAvatarOnSitTarget to return NULL_KEY opposed to a blank string. Should fix Mantis 838
2008-03-29 19:49:07 +00:00
MW
7fcffa3a3a
Re-enabled terrain texture generation for the world map. Adam can clean up/ sort it out when he gets time.
...
Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place.
Also currently the texture is only generated at region startup, it is not updated after terraforming.
2008-03-29 17:18:47 +00:00
Jeff Ames
86128ba4d4
Fix compiler warnings in BulletXPlugin.
2008-03-29 04:30:19 +00:00
Jeff Ames
bf7ef8c41a
Set svn:eol-style.
2008-03-29 04:25:52 +00:00
lbsa71
7f11079f57
* Refactored out common http handler operations
2008-03-28 21:43:46 +00:00
lbsa71
ca718b6f8d
* Introduced common abstract UserDataBase provider
...
* Weeded out multiple AvatarPickerAvatar classes
2008-03-28 19:58:45 +00:00
Justin Clarke Casey
0a47a75b88
* Send full inventory folder skeleton to standalone client logins rather than just the root child folders
...
* This may resolve some current problems with non root child folders on standalone installations.
* A fix for the same problem in grid mode will come soon.
2008-03-28 19:35:01 +00:00
Justin Clarke Casey
35dec2e53a
* Refactor: Eliminate RequestUsersRoot() redundant method
2008-03-28 17:37:55 +00:00
Justin Clarke Casey
c8f79eb9b4
* Refactor: Rename CreateInventoryData() to GetInventorySkeleton()
...
* Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho
* Add some comments
2008-03-28 16:39:38 +00:00
Justin Clarke Casey
512e52be4c
* Remove pointless boolean on AgentInventory.CreateRootFolder()
2008-03-28 16:27:29 +00:00
MW
a13d68d98c
fixes mantis #778 and shoots himself for making such a mistake to begin with, but also blames Tedd for the way the script functions have wrapper methods that call the same named method in a different class, is it my fault if in two such functions, I forget to add "m_LSL_Functions." and instead cause a recursive loop until the stack overflows.
2008-03-28 15:32:46 +00:00
lbsa71
0e16488ca8
* Introduced base abstract provider class for GridData
2008-03-28 15:05:06 +00:00
MW
ac27d9250d
attempt to fix mantis # 779.
2008-03-28 14:59:52 +00:00
lbsa71
8c901e9347
* Introduced common abstract AssetDataBase implementing IAssetProvider
...
* changed the semantics of SQLiteBase to SQLiteUtils
* Added abstract placeholder files for the other db providers
2008-03-28 14:54:20 +00:00
MW
830626999c
Applied patch from mantis# 825, thanks A_Biondi
2008-03-28 14:47:51 +00:00
lbsa71
ed74b8af5f
* removed redundant constructor
2008-03-28 14:26:28 +00:00
lbsa71
88a14c9a76
* fixed pk_violation on rename for MSSQLInventoryData
...
("le fix le plus ugly for le problem trés dumb")
2008-03-28 14:19:17 +00:00
Sean Dague
2eda6a1296
From: Michael Osias <mosias@us.ibm.com>
...
This patch implements llMessageLinked.
I had to make a change to llGetLinkNumber to return m_host.LinkNum + 1 for
link sets of more than 1 prim, or 0 for a single object, since according
to:
http://rpgstats.com/wiki/index.php?title=LlMessageLinked
linksets with 2 or more prims start the link numbering at 1, but a single
prims link number is 0.
2008-03-28 12:47:03 +00:00
Justin Clarke Casey
0609970f2e
* Correct asset type of Lost and Found folder - this might stop it appearing twice
...
* Other minor corrections to initial inventory contents
* These will only take affect for new users
2008-03-27 18:26:01 +00:00
Justin Clarke Casey
14ee78b3af
* Tweaking master uuid exception to make it clearer what just went wrong (user server timeout)
...
* Increasing GetUserProfile requests only to 6 seconds from 3
* Not completely sure what effect this will have, though probably not much
* At some point one will have to accept that if the grid servers are taking many many seconds to respond, running using that grid will not be viable.
* Perhaps there should be a big warning up front if grid request times are slower than n seconds.
2008-03-26 18:06:29 +00:00
Justin Clarke Casey
c538ea5024
* Increase timeout for initial simulator login from 16 to 30 seconds
...
* Comments, capitalization
2008-03-26 17:21:46 +00:00
Justin Clarke Casey
bcd68fb6c4
* More log messages in the region registration process for debug purposes. Some of these may be temporary
2008-03-26 12:44:43 +00:00
Justin Clarke Casey
c00e56d3ee
* Increase information in simulator_login log messages
2008-03-26 12:34:02 +00:00
Justin Clarke Casey
35b1cae593
* Start printing the region simulator_login exception to the log
2008-03-26 12:28:59 +00:00
Johan Berntsson
7fe243e3d4
Committed patch from Lulurun to fix Mantis 817. Thanks Lulurun
2008-03-26 02:49:35 +00:00
Johan Berntsson
7f5e1546e2
Removing redundant code
2008-03-26 02:12:28 +00:00
Justin Clarke Casey
ad6783ff40
* Massaging CAPS setup/teardown log messages
...
* Leaving quite a few debug messages in for now to help deal with bugs arising
2008-03-25 22:04:41 +00:00
Justin Clarke Casey
ad808579a2
* Print out the exception stacks of resolution failures, temporarily
2008-03-25 20:05:02 +00:00
Justin Clarke Casey
ed9cdbe99f
* Temporary hack to swallow neighbour contact problems on startup (in response to osgrid issues)
...
* Not sure what the effect will be, but can't be any worse than the current constant sim crashes.
2008-03-25 19:39:41 +00:00
MW
13a077674c
checking that these two files are commented out
2008-03-25 19:03:23 +00:00
MW
c2ea7b99e1
Moved Avatar appearance Factory to its own project so that the reference to MySQLDatabaseMapper could be removed from Region.Environment.
...
Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
2008-03-25 18:48:07 +00:00
Justin Clarke Casey
8c74cf7758
* Tear down CAPS and http handlers when an agent leaves a region (via crossing, teleport or logout)
2008-03-25 18:47:14 +00:00
Teravus Ovares
e74892ee44
* Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. )
...
( Remove ray caster Verbosity )
2008-03-25 17:31:40 +00:00
Teravus Ovares
e11e6dc308
* Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. )
2008-03-25 17:28:09 +00:00
Justin Clarke Casey
2517fe7acd
* Remove old CAPS http listeners when a client logs out from a scene
...
* Not yet removing listeners when a client leaves a region without logging out
2008-03-25 17:08:20 +00:00
Teravus Ovares
3d1b4f8578
* On Ray casting. Now returning the face normal of the collision face.
2008-03-25 16:09:43 +00:00
lbsa71
ba2de258f4
* Refactored out circular reference in Region.Environment <-> Framework.Data.Base
...
We REALLY need to get the db layer sorted soon...
2008-03-25 14:27:39 +00:00
Teravus Ovares
301c25950d
* Committing some voice related caps with hard coded responses so more debugging can occur.
2008-03-25 05:56:27 +00:00
Jeff Ames
9d1b42c39a
Comment out unused private methods.
2008-03-25 03:49:08 +00:00
Jeff Ames
a8d9a58dd2
Fix a couple more warnings.
2008-03-25 03:43:24 +00:00
Jeff Ames
a7556af7de
Fix a few compiler warnings.
2008-03-25 03:37:48 +00:00
Teravus Ovares
a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
...
* It doesn't generate at_target events, because they don't exist yet in the script engine.
* The Tau is different, however, compatible with scripts I tested.
* Not perfect... but pretty good.
2008-03-25 03:36:31 +00:00
Jeff Ames
d2b1a8aa1e
Minor formatting / svn properties cleanup.
2008-03-25 01:45:23 +00:00
Teravus Ovares
dd6e6e7bdf
* Added llApplyImpulse in the local frame.
2008-03-24 22:48:34 +00:00
alondria
15a22e993d
Implements llGetInventoryPermMask()
2008-03-24 21:56:52 +00:00
Teravus Ovares
dd6a9ffbc7
* OBB: Flipped the -y face normal so ray casting against the -y face correctly results in the point of collision.
2008-03-24 21:48:33 +00:00
Justin Clarke Casey
e3949280b1
* Inflate my commits with yet another snippet of documentation... (j/k)
2008-03-24 21:28:45 +00:00
Justin Clarke Casey
3a5521d204
* Put in tiny doc snippet while I remember
2008-03-24 21:27:14 +00:00
Justin Clarke Casey
f14c102c7a
* Clean up Scene.AddCapsHandler(). There was a race condition warning, but I don't think this is now relevant...
...
* Remove some now extraneous CAPS related messages
2008-03-24 21:21:05 +00:00
alondria
2b4915ef27
Modified llGetInventoryName() so it indexes inventory in the same manner the LL grid does. (Thanks Teravus for pointing this out.)
2008-03-24 21:19:01 +00:00
Justin Clarke Casey
3aa843cea8
* Remove a spammy comment I meant to remove from the last commit
2008-03-24 20:25:48 +00:00
Justin Clarke Casey
6489746a6b
* Make standalone non-home region caps work again.
...
* When I removed the hard coding for the http port last night, I foolishly assumed standalone would be okay :)
2008-03-24 20:22:58 +00:00
alondria
3be815b206
Implements llGetInventoryName() - the order is based upon inventory key, which probably doesn't match 100% with LL's grid.
2008-03-24 19:58:53 +00:00
Justin Clarke Casey
45b9114df7
From: Michael Osias <mosias@us.ibm.com>
...
Fixes mantis 771 - multiple uses of llListen cause duplicate events
Thanks Michael!
2008-03-24 19:44:25 +00:00
alondria
9117dfc858
Implements llGetInventoryNumber()
2008-03-24 19:29:35 +00:00
alondria
8a39d04f6d
Implements llGetInventoryType()
2008-03-24 19:11:56 +00:00
alondria
3423ed4739
Implements llGetInventoryCreator()
2008-03-24 19:05:44 +00:00
Justin Clarke Casey
ca7c954a61
* Fix build break in last revision. Thanks to paulieFemto for pointing it out.
2008-03-24 18:45:21 +00:00
Justin Clarke Casey
185dbb06af
* Picky comment change
2008-03-24 18:26:43 +00:00
Justin Clarke Casey
1a970d8f2d
* Create null limit strategy
2008-03-24 18:25:50 +00:00
Justin Clarke Casey
8c0955321a
* Refactor: Genericise request limit strategies and move to OpenSim.Framework.Communications.Limit
2008-03-24 18:21:06 +00:00
Johan Berntsson
56dfa4e6da
Fixed a small XmlRpcCommand bug
2008-03-24 03:03:21 +00:00
Johan Berntsson
39f340e687
XmlRpcCommand refactoring
2008-03-24 01:37:00 +00:00
Johan Berntsson
12a32b0608
Added a plugin loader in GridServer
2008-03-24 01:21:01 +00:00
Justin Clarke Casey
ca6e557075
* minor: check in the rest of a comment I forgot to finish off in the last revision
2008-03-23 21:32:30 +00:00
Justin Clarke Casey
da531fa9e1
* Start passing around a region server's http port in RegionInfo.
...
* This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default
(9000) port.
* If you are running a region server, this may only work properly once your grid server upgrades to this revision
* PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision. However if it does, the instability will persist until
the grid and region (and possibly all the region's neighbours) have upgraded to this revision.
* This revision also adds extra login related messages, both for success and failure conditions
2008-03-23 21:21:39 +00:00
alondria
68d016517d
Implements llGetParcelPrimOwners()
2008-03-23 18:15:08 +00:00
Teravus Ovares
f82227a186
* Added a little more stability for getting the object list from the parcel box. (previously it crashed my simulator)
...
* Found and gracefully handled a few situations where null references occur. (m_rootPart again!)
2008-03-23 07:10:04 +00:00
Teravus Ovares
dc850df50a
* Implements Oriented Bounding Box raytracing.
...
* It's not perfect, but it's good enough. (rarely erroneously returns a backface collision)
* After updating to this revision, rez a prim on another prim and watch it appear where you'd expect it to appear.
2008-03-23 06:24:59 +00:00
alondria
5deca3f0c5
Implements (I hope): llRemoveFromLandBanList, llRemoveFromLandPassList, llAddToLandBanList, llAddToLandPassList, llResetLandPassList, llResetLandBanList
2008-03-23 06:08:52 +00:00
Jeff Ames
0d43aaa337
Fix llParseString2List bug when separator is longer than 1 character.
2008-03-23 00:39:35 +00:00
Jeff Ames
9a2b289e32
Fix compiler warnings in pCampBot, TestSuite, and ScriptEngine/RemoteServer. Thanks daTwitch!
2008-03-22 23:52:48 +00:00
Jeff Ames
37121bcf72
Update svn properties.
2008-03-22 23:39:07 +00:00
mingchen
71ca162821
*Moved LandManagement into its own region module (spiffy!)
2008-03-22 23:10:22 +00:00
alondria
5ebef6410e
Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume().
2008-03-22 23:02:41 +00:00
Justin Clarke Casey
74023aa97c
* Miscellaneous comment before I found out that mantis 807 probably isn't an issue worth fixing.
2008-03-22 22:17:35 +00:00
Justin Clarke Casey
170e1a8a09
* Make master UUID exception a bit more useful by telling us which uuid it was trying to look up
2008-03-22 21:19:45 +00:00
Justin Clarke Casey
61ae75f364
* Catch the occasional resolution exception that comes out of SceneCommunicationService.EnableChildAgents so we can see what hostname is failing
2008-03-22 20:44:15 +00:00
Justin Clarke Casey
6ce79a0f78
* Downgrade 'texture not found' message to DEBUG and stop putting out 'already dispatched' message completely temporarily
...
* I believe that if the Linden client has not started to receive a texture after 15 seconds, it re-requests it.
* My hypothesis is that the texture packets are often still in the texture queue (esp. if the client has just cleared its cache), so another load of packets get added...
* If this is the cause, resolution is going to be rather complicated.
2008-03-22 19:15:01 +00:00
Justin Clarke Casey
936f961a53
* Reducing spam on console so we only notify once if we're dropping repeated requests for missing textures
...
* Also minor logic change so that we actually do retry missing texture requests (we weren't before)
2008-03-22 18:30:54 +00:00
Justin Clarke Casey
625e8f7700
* Minor log message change
2008-03-22 17:56:05 +00:00
Justin Clarke Casey
e211a3b00b
* Tell the user what the new terrain commands format is if they try to execute a deprecated one
...
* As per CharlieO's suggestion in #806 . Thanks!
2008-03-22 10:09:09 +00:00
Teravus Ovares
7854f6f4a2
* Committing some math to discover the Oriented Bounding Box and decomposing it into planes and normals.
...
* No obvious functionality difference as the Ray-cast code is incomplete for OBB right now.
2008-03-22 03:40:38 +00:00
Charles Krinke
2f3bb3b836
Remove a couple more compiler warnings by commenting unused variables.
...
This takes us down to 15 compiler warnings on a VS2005 C# build.
2008-03-21 23:31:32 +00:00
alondria
6ac21141c6
Adds in +, -, and / operators for Rotations (and fixes Mantis 671)
2008-03-21 21:31:18 +00:00
alondria
d3515bf22e
Woops - forgot to call m_host.AddScriptLPS(1) in llGetObjectDetails....
2008-03-21 20:20:39 +00:00
Justin Clarke Casey
be83ac37f9
* Small adjust to last commit's logging so we only print out one warning when we start dropping requests
2008-03-21 20:19:43 +00:00
alondria
181c5ab7d7
Implements llGetObjectDetails()
2008-03-21 20:04:52 +00:00
Justin Clarke Casey
45ea156804
* If a client session requests the same texture more than n times (currently n=5), we now drop the subsequent requests
...
* This may improve region memory usage
* This is a short-term response to a problem whereby some clients keep requesting the same texture even after we've sent it
* This treats the symptom rather than the cause.
* n can be adjusted by changing the constant at the top of UserTextureDownloadService if necessary
2008-03-21 19:16:29 +00:00
alondria
d76c6ee140
Implements llKey2Name().
2008-03-21 18:45:09 +00:00
Charles Krinke
1e452dacf4
Comment out an unused 'str' and add a WriteLine to use
...
an "Exception e" with e.ToString() to eliminate 2 warnings.
2008-03-21 17:06:31 +00:00
Charles Krinke
21e5e65bb7
Comment out "m_randomizeWater" and "ms" until we use them later.
2008-03-21 16:52:55 +00:00
alondria
5c41051fda
Implemented llOverMyLand() and correct llGetOwnerKey() to properly return the information for the argument key, opposed to the object the script is in.
2008-03-21 15:34:51 +00:00
Teravus Ovares
0cb05c1952
* Updated ray tracing code. It's now good enough to use when the XYZ vector components of the scale have a difference of less then 4.5 meters.
...
* When a new prim is created and raytracing is called for, raytrace from the camera position to the ground in the direction of the Norm(RayEnd - RayStart).
* If we got a hit based on our camera, create the new prim at the edge of the prim we hit.
* Don't raytrace if the difference between any component of the vector exceeds 4.5meters.
2008-03-21 05:54:56 +00:00
Adam Frisby
803670e6ea
* Removed more encoding faults.
2008-03-21 02:36:34 +00:00
Adam Frisby
fd8aa566b5
* Removed a bad encoder.
2008-03-21 02:32:56 +00:00
Adam Frisby
7286bd60b0
* Converted a large number of ASCII encodings to UTF8.
...
* We should not be using ASCII anywhere except for legacy compatibility reasons.
* A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT
* This should fix Mantis#799 - Japanese Profile Text does not work.
2008-03-21 02:26:00 +00:00
Teravus Ovares
dc79146d01
* Fix for #499 : linked primsets don't rotate properly when using a door script that works OK on SL
...
* Fix for #693 : llSetRot malfunction in linked prims causing instance of invisible prim
2008-03-21 00:52:41 +00:00
Justin Clarke Casey
c1beb85315
* First draft resolution of mantis 777, 734, 389 - scripts do not save in non-home regions
...
* Should work in multi-region standalone and grid modes
* This should also solve other non-home region caps issues (map requests, RC client inventory requests, etc)
* We now pass CAPS information on to the destination region on region crossing, and set up a CAPS object when an agent becomes a master
* Current limitation is that this will only work if your http_listener_port is 9000
* This is a very early code cut (lots of bad practice, hard coding and inefficiency). However, I wanted to get this out there for feedback and my own sanity. Next few patches will clean up the mess.
2008-03-20 20:04:45 +00:00
MW
f61ea1998e
Added back a fix that lbsa71 did aqes ago to fix a buffer overflow in the packetpool, which somewhere through time got lost/reverted
2008-03-20 15:33:08 +00:00
Justin Clarke Casey
20473af892
Another poxy patch which consists mainly of logging changes (some already commented out) to find out what CAPS is doing
2008-03-20 13:03:26 +00:00
Jeff Ames
84289cfb4b
Fix server crash when setting prims physical under basic physics.
2008-03-19 19:33:38 +00:00
Justin Clarke Casey
2b78c40d89
* Adding log debugging messages and making others more explicit
...
* This reveals that the problem with saving scripts in a non-home region in multi-region configurations is due to a CAPS setup issue
* For some reason the client is still using the CAPS on the region it just came from, causing the ScenePresence lookup to fail (since the presence is now, correctly, a child agent).
2008-03-19 19:25:10 +00:00
Teravus Ovares
8d5bcc9da1
* Fix for if 782: Locked prims may still be moved by click+drag.
...
* Remember, your admin user and estate managers can move locked objects that are not owned by them. That functionality differs from the Linden way of thinking and it's by design! It is not a bug! Create a non-god user and use that as your normal account.
2008-03-19 18:32:25 +00:00
Justin Clarke Casey
f747687c8f
* Patch to add llSetLinkPrimitiveParams stub
...
* Thanks krtaylor
2008-03-19 17:28:21 +00:00
Jeff Ames
3f2ea4f647
Thanks Ahzzmandius for fix for overflow in user profile About box or First Life About box when using non-ASCII encodings (bug #769 ).
2008-03-19 15:12:48 +00:00
Justin Clarke Casey
93d05b8b1f
* Print a warning every 20 times a client requests a texture that it should already have received
...
* The warning will be
[USER TEXTURE DOWNLOAD SERVICE]: Received {0} requests for already dispatched texture {1} from client {2}
This is to see whether the texture packet queue memory leak is caused by clients continually re-requesting textures they should already have
2008-03-19 14:38:58 +00:00
Justin Clarke Casey
16cd6cd82e
* Documentation patch from krtaylor. Thanks!
2008-03-19 10:47:40 +00:00
Jeff Ames
a0e1be3280
Fixed some comparisons of LLUUIDs to null.
...
Thanks to DrSchofld for pointing this out.
2008-03-19 09:36:13 +00:00
Justin Clarke Casey
d135dad051
* Add a large amount of extra locking to m_parts in SceneObjectGroup
...
* Should help stop any InvalidOperationExceptions caused by concurrent read/write
* The extra locking should be okay, but I'm really surprised we've got away without mucho crashes due to this...
2008-03-18 20:42:01 +00:00
Justin Clarke Casey
f77ab46184
* Stop (which currently removes) all scripts in an object when that object is deleted from the region
2008-03-18 20:11:35 +00:00
Justin Clarke Casey
78e24380c8
* Stop grid inventory network failures crashing the client session
...
* Now the operation will just fail and post a message to the log instead, which may be mysterious to the client but isn't so brutal
2008-03-18 19:52:07 +00:00
Justin Clarke Casey
18f9f1410d
* Just inserting some exploratory comments into inventory code
2008-03-18 18:19:44 +00:00
Jeff Ames
e5b9144282
Formatting cleanup.
2008-03-18 15:30:38 +00:00
Adam Frisby
aad69b9018
* Applying Mantis Patch #518.2 - State not persisted in MySQL DataStore
2008-03-18 14:54:44 +00:00
Jeff Ames
bf8b5844f2
Formatting cleanup. Minor refactoring.
2008-03-18 14:51:42 +00:00
lbsa71
9c428d9935
* Applied Grumly57 patch for #781 ; Thanks, Grumly!
2008-03-18 13:39:29 +00:00
Justin Clarke Casey
0b7626b630
* Remove unused (and somewhat nonsensical) method in PhysicsActor
...
* Thanks for DrScofld for drawing attention to this
2008-03-18 11:37:34 +00:00
Justin Clarke Casey
f81c491725
Patch from DrSchofld (IBM). In his own words
...
structs (such as LLUUID) are considered values by mono. comparing them against null makes no sense and the mono compiler will flag that as evaluating to always false --- except if "cleverly" disguised. the attached patch fixes such an occurrence in OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs.
[yes, i'm on a crusade against comparing structs against null, go ask jradford from libsl ;-)]
2008-03-18 11:32:44 +00:00
Teravus Ovares
443c66b432
Since we don't yet have a reliable way to release the lock that prevents a user from logging in a second time if they're already registered as logged in;
...
* If a user logs in and they are noted as agentOnline. Set agentOnline = false and send a 'you're already logged in' message to the user asking them to wait 5 minutes. These 5 minutes are not enforced (because there's no foolproof interlock release yet without the grid operator getting a support call for every little sim crash). When the user gets the message, they can log-in immediately after it, but the user can expect weird results if they don't wait 5 minutes and log-in to the region they were in previously.
2008-03-18 06:03:50 +00:00
Teravus Ovares
42857fe4e9
* Added the ability to type the partial name of a region in the start location box and go to that region if it's there. If no close match was found, it sends you home. This is tested on mySQL. There's untested code on grids that are based on sqlite and MSSQL. The SQL statements *should* be right, but your results may very.
...
* Ex, if you want to go to Wright Plaza, you simply need to type Wright Plaza in the start location in the client when you log-in.
2008-03-18 05:44:25 +00:00
Jeff Ames
47180080f0
Formatting cleanup.
2008-03-18 05:16:43 +00:00
Jeff Ames
175dc285ff
Added copyright messages. Set svn:eol-style. Minor cleanup.
2008-03-18 03:51:59 +00:00
Jeff Ames
9f7639fd6d
Formatting cleanup.
2008-03-18 03:41:05 +00:00
Teravus Ovares
4e30f862af
Building on Joha's update...
...
* Server now listens to the client's start location request for 'home' or 'last' and sends the user to the home location or the last location.
2008-03-18 03:09:38 +00:00
Johan Berntsson
040a887b9c
Last position will be stored in the DB on logout, and the avatar can continue from the same position in the next login (only with MySQL at the moment)
2008-03-18 01:38:07 +00:00
Justin Clarke Casey
bbddc0dbe7
* Move missing texture request forward so that we don't actually ask the AssetCache for it if we know it's missing.
2008-03-17 21:44:54 +00:00
Justin Clarke Casey
872184fa2a
* Inserting code to prepare to fix trash emptying and the edit texture inventory (again)
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* Can't just do this fix since it stops subfolders working (though it appears subfolder renaming may be fubar at the moment)
2008-03-17 21:34:58 +00:00
Justin Clarke Casey
9122762dc8
* More almost completely unproductive log message fiddling
2008-03-17 19:13:15 +00:00
Justin Clarke Casey
37c32e1154
* Make it more obvious if local user services are being used
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* Tell the log whether the sim is started in standalone or grid mode
2008-03-17 19:08:23 +00:00
Justin Clarke Casey
d137d4b907
* DEV: Remove client's CAPS handlers object when they log out
2008-03-17 18:16:36 +00:00
Jeff Ames
a8aeec29da
Fix a few mono compiler warnings. Minor cleanup.
2008-03-17 17:39:42 +00:00
Justin Clarke Casey
cd1978b424
* Reduce the annoyingness of clients that continually request unfound textures (probably for some good reason) by dropping all subsequent requests after the first reply.
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* Print out a console message every 20 tries rather than every single one.
* This weakens the problem but does not eliminate it
2008-03-17 17:30:01 +00:00
Jeff Ames
7d1dcf3e68
Replaced some magic PCode numbers with enum values.
2008-03-17 17:23:49 +00:00
Jeff Ames
825c89e7ac
Replaced some Console.WriteLine calls with writes to log.
2008-03-17 17:10:53 +00:00
Justin Clarke Casey
5160733ba1
* Remove uninformative exception traces from remoting errors
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* Indulge in my fetish for console message conformity
2008-03-17 16:55:12 +00:00
Sean Dague
dba37a8722
From: Alan M Webb <awebb@vnet.ibm.com>
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Here's a diff of the changes I have made in support of the following LSL
script functions.
llSetScriptState
llGetScriptState
llCSV2List
llListRandomize
llList2ListStrided
llListFindList
llResetOtherScript
llGetScriptName
It was necessary to modify ExecutorBase in support of the ScriptState
implementations.
I also modified SceneObjectPart and SceneObjectPart.Inventory to
corrects a quoting mismatch in the commentary that through off live
parsing of the files.
I also simplified the State definition at the start of BuiltinCommands.
2008-03-17 15:11:36 +00:00
Teravus Ovares
76bf1f3654
* Fixed prim creation in basic physics mode. ( BasicPhysics returns null probably a lot more then it should? )
2008-03-16 18:55:56 +00:00
Jeff Ames
8a9d20facd
Update svn properties.
2008-03-16 06:59:31 +00:00
Charles Krinke
f7c5867723
Thank you kindly, Grumly57 for:
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Added MSSQLDataStore.cs to OpenSim.Framework.Data.MSSQL and changed it
to reflect the actual capabilites of MySQLDataStore.cs
2008-03-15 20:53:39 +00:00
MW
58ce8f3818
added some os helper functions for the texture drawing module. see http://opensimulator.org/wiki/OSSL_TextureDrawing for function prototypes and example script. Will expand that page later.
2008-03-15 13:52:57 +00:00
MW
c04899b60a
Part 2 of fixing inventory for client 1.19.1 (RC), inventory items should now show up.
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Most likely still some problems and most like needs some more work (and still a couple of things to finish off).
2008-03-15 12:53:03 +00:00
MW
70e55205a1
Part 1 of making inventory work again in the 1.19.1 (RC) client. Implemented the FetchInventoryDescendents CAPS handler. But currently returning empty folder details.
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So this commit doesn't actually fix inventory in that client, it just stops the "loading" message being displayed forever next to a folder, and instead shows empty folders.
Next part will be to fill in the details of the items in the folders.
2008-03-15 11:48:27 +00:00
Adam Frisby
4746c26824
* Fix for Justincc's bug report #768 - Terrain looks rather phallic.
2008-03-14 19:50:11 +00:00
Justin Clarke Casey
1641e4ecb1
* Remove stupid bug I just introduced where delinking would only delink one prim at a time.
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* Teaches me not to say stuff like 'this is now working'
2008-03-14 18:51:51 +00:00
Justin Clarke Casey
9341c71135
* Minor - error message should be a warning. Spelling
2008-03-14 18:30:28 +00:00
Justin Clarke Casey
87067bff1e
* The rest of the fix necessary for mantis #766 - terse updates broken
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* Even very rapid linking/delinking should now behave normally. Terse updates still occur as before
* Hopefully this ends the recent linking problems - please let us know if there are more
2008-03-14 18:21:21 +00:00
Sean Dague
01faa86c1a
Fix Mantis 636
2008-03-14 18:09:20 +00:00
Justin Clarke Casey
dc84f350a7
* As yet incomplete fix for mantis #766 - terse updates broken
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* Currently, terse updates are back, and extremely rapid linking and delinking will only break occasionally
* More work to do here
2008-03-14 16:28:33 +00:00
Teravus Ovares
ce9c2ecac8
* You can leave godmode if you want now.
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* Fixed a compile error.
2008-03-14 15:52:32 +00:00
lbsa71
24aedf52c6
* Added null root part guard
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* Normalized some UUID handling
* Compacted a few Contains/Add into Set
2008-03-14 15:28:34 +00:00
MW
7ab08f2ac4
Attempt to fix mantis #741 , could not replicate it myself. But the error was suggesting that the SceneObjectPart was null, so added a null check, to make sure the sceneobject to be attached is found before attempting the attachment.
2008-03-14 15:23:33 +00:00
MW
a5f5be8a0c
attempt to try to fix mantis issue # 613, which seems to be a threading issue. Queue is only threadsafe if its a public static member, which in this case it wasn't. And we were locking it during both enqueues and dequeues. So have added those locks to a syncObject. But it still needs testing on a high load region, as that seems to be when the exception happened.
2008-03-14 14:40:31 +00:00
Jeff Ames
3778840f36
Update svn properties.
2008-03-14 14:20:05 +00:00
Adam Frisby
53e8d91c06
* Fixed 'flatten area' brush, so it now has a 'force' instead of instantly flattening the selected area.
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* Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially.
* TerrainModule has been cleaned up slightly.
* TerrainUtil class has several new functions related to seeded noise generation.
* Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.
2008-03-14 13:37:39 +00:00
Teravus Ovares
ae9a98ceb1
* Added proper handling of llSetStatus(STATUS_PHYSICS,BOOL)
2008-03-14 06:20:50 +00:00
Teravus Ovares
abacfba287
* Preliminary work with the ODEPlugin to collect collision data.
2008-03-14 05:22:52 +00:00
Jeff Ames
94c39c793a
Update svn properties.
2008-03-14 00:41:09 +00:00
Sean Dague
4e588c715d
some hackery with the VectorRenderModule to let you pass in a canvas
...
size. Helps make the fonts crisp when using vector renderer as a
text board.
2008-03-13 20:47:36 +00:00
lbsa71
cb28cc686b
* Added cautionary README.txt
2008-03-13 20:00:41 +00:00
lbsa71
8b6d29ff2e
* SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModule
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* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin
* But hey, it crashes in lots of interesting ways.
2008-03-13 19:55:18 +00:00
Justin Clarke Casey
12cb0d15f8
* Put back a comment I just inexplicably zapped
2008-03-13 18:42:57 +00:00
Justin Clarke Casey
429ecb8508
Just a few comments
2008-03-13 18:31:05 +00:00
Sean Dague
1ad041707a
this is a believed fix for some of the MySQL races. Testing would
...
be appreciated.
2008-03-13 17:42:07 +00:00
Justin Clarke Casey
67a59b62e3
* Very minor comment change to reflect the fact that eliminating spurious delink prim updates is low priority
2008-03-13 12:35:59 +00:00
Sean Dague
e7076d3d15
remove the rex based voice chat. No current client implements this,
...
and a seperate voice server approach compatible with SLVoice is needed here.
2008-03-13 12:29:56 +00:00
Justin Clarke Casey
297887e1fc
* Change opensim.ini.example guidance on asset_database setting to be "local" or "grid"
...
* See OpenSim.ini.example for more details
* The old sqlite/mssql settings were redundant and effectively ignored anyway. Hence, there's no need for you to change your current settings, which will still work
* In fact, asset_database should probably be moved to [Network] since it's meaningless for standalone installations
2008-03-13 01:01:28 +00:00
Justin Clarke Casey
a4304fb9e6
* Fix Mantis 761 (linking and delinking prims rapidly caused prims to 'disappear')
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* Root cause was that if two updates occurred in the same second of time, the second one was never sent
* Linking/delinking appears to be okay now
2008-03-13 00:22:38 +00:00
Sean Dague
31cdb1afb0
there was a single instance where the log4net object was not
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static readonly. I suspect this was the cause of mantis #500 .
2008-03-12 21:09:56 +00:00
Justin Clarke Casey
bbb9a21eb5
* Fix mantis 757.
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* DelinkFromGroup was removing the parts from the delinked group, which later upset the update thread when it tried to do a queued update for that object
* Temporary fix is to stop deleting the parts, though it would be good later to stop sending out the now spurious updates
* This fix actually reveals another bug, where rapid linking and delinking will cause the non root prims to disappear (though they're actually still there if you relog). This is the next bug to tackle.
2008-03-12 18:59:50 +00:00
Justin Clarke Casey
b9ef6ed047
* Don't abort (and keep failing) the update if one Entity gives us an exception when we try to update it
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* This doesn't remove bug 757, but does largely remove the worst consequences
2008-03-12 18:11:08 +00:00
Justin Clarke Casey
c310f2ab24
* Since remoting exceptions occur quite often in some cases (e.g. when a neighbouring region is down), put out only the source and message of the RemotingException (not the stack trace) to the console.
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* It doesn't appear that the remoting stack trace yields any useful information anyway
2008-03-12 17:37:00 +00:00
Justin Clarke Casey
42123770de
* Add comments and slight corrections to ClientView.AgentTextureCached
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* Reduce 'asset not found' console debug spam
2008-03-12 17:02:08 +00:00
MW
fc551ef127
Applied patch from mantis #749 , Grass now stays to set type when moved. thanks Grumly57.
2008-03-12 15:53:04 +00:00
MW
2fea38a5f2
Applied patch from mantis #610 , fixed invalid filenames with dump_assets_to_file set to true. thanks tyre.
2008-03-12 15:45:56 +00:00
Adam Frisby
be6d8f6d9a
* Switched Noise 'Flood Area' brush to use Perlin rather than random noise.
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* Fixed a bug with the Smooth Area brush.
2008-03-12 13:49:38 +00:00
Adam Frisby
d626125825
* Fix for Smooth Area Flood Brush, now doesn't flood the entire sim.
2008-03-12 13:03:44 +00:00
Adam Frisby
1277f68f43
* Fix for SQLiteAssetData - We now ignore duplicate assets. We shouldn't support replacing a asset with a fixed UUID as this leads to potential collisions and revisioning issues when proxying down the road.
2008-03-12 12:59:09 +00:00
Jeff Ames
43148ffc23
Update svn properties.
2008-03-12 12:22:43 +00:00
Adam Frisby
935e67a783
* Updated Terrain Module
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* Terrain Area-of-Effect brushes now should work properly.
* Updated the scale / effect of various brushes. Small & Medium brushes should now actually do something.
2008-03-12 11:47:34 +00:00
lbsa71
95e4d1ae5e
* made some privates protected
2008-03-12 11:18:43 +00:00
lbsa71
e2dfd919bc
* made GridManager class public
2008-03-12 11:11:52 +00:00
Adam Frisby
8e27656fcc
* Refactored some terrain brushes to move out some common functions into TerrainUtil class. More needs doing.
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* Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before.
2008-03-12 11:02:30 +00:00
lbsa71
df104e6f84
* Renamed Main.cs to GridServerBase.cs
2008-03-12 10:16:28 +00:00
lbsa71
3f45cfc591
* Refactored out exe bit out of Grid Server for great justice
2008-03-12 10:13:19 +00:00
lbsa71
f1b8712da3
* Refactored some internals in Grid Server Main
2008-03-12 09:50:12 +00:00
lbsa71
d873a043dd
* Refactored out creation of LoginResponse
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* Refactored out ErrorResponse
2008-03-12 09:37:39 +00:00