Commit Graph

2899 Commits (bdf126260592c512cc7c6da9dae27d1470e46f54)

Author SHA1 Message Date
Teravus Ovares dbbb115c26 * The simulator now checks the parcel at the position that you get put by the grid server to see if you set it's landing point to a specified landing point. If you did, and the landing point isn't LLVector3.Zero, it puts you at the configured landing point.
* Currently the grid server sticks you at 128x128x128..  so that means it'll use whatever parcel is at that location to get this information.   This allows greater customization of where people log-into and teleport-to if done right.
2008-04-05 09:47:05 +00:00
Justin Clarke Casey 57afbdbdbd From: Kurt Taylor <krtaylor@us.ibm.com>
Patch to remove commented NotImpemented calls from within implemented script functions
2008-04-04 19:09:56 +00:00
Sean Dague f010d398cf make AssetBase use Properties instead of fields. This probably
breaks compatibility on grid ops because native serialization is
used here.
2008-04-04 18:14:00 +00:00
Justin Clarke Casey f5ed635750 * Make objects appear in 1.19.1.4 inventory again
* You will probably need to clear your client's cache before this will take effect
* The problem was that the underlying libsecondlife.AssetType was returning "primitive" rather than "object".  This fix is in lieu of correcting/updating our libsecondlife.dll
2008-04-04 17:43:29 +00:00
Justin Clarke Casey cdff09d0bb * Removing debugging goo for mantis 854 since the fix is reported to work. 2008-04-04 15:02:20 +00:00
Sean Dague ae490c7d6f From: Dr Scofield <hud@zurich.ibm.com>
ansgar and i have done a bit of clean up for the "create user" and "create
region" XmlRpc methods in RemoteController (contributed earlier by ansgar),
this add a bit of consistency checking, more error checking and also
documentation of the  expected XmlRpc parameters.
2008-04-04 11:48:27 +00:00
Teravus Ovares 27876795f4 * Fixed up some documentation regarding the inventory descendants method XML. Cleaned up an error report. Noted at the top, why the two unused caps path variables must stay. 2008-04-04 08:33:29 +00:00
Teravus Ovares 42e4284277 * Fixes CAPS InventoryDescendants and the notorious 'LLSDParseException:expected </llsd>' error.
* Objects folder still exhibits strange behavior.
2008-04-04 08:07:49 +00:00
Teravus Ovares 75b192a2a0 * Fixing permissions on items returned via CAPS based inventory 2008-04-04 05:50:46 +00:00
Teravus Ovares 7bc0b7b6c1 * Fixes Region/Estate panel in current Linden Official client.
* Sets the default estate parentID to 1..  which means that all regions are treated like private estates in the client as opposed to Linden Mainland. (no space server hiccup message).  If that message annoys you and you want to get rid of it, set your parentEstateID to 1.
2008-04-03 22:59:38 +00:00
Sean Dague 5e32d86b87 move NullStorage => OpenSim.Data.Null to be consistant with
where other data storage assemblies are.
2008-04-03 21:07:03 +00:00
Sean Dague cd4348738a Check in the remaining bits to do Asset store via NHibernate. Still
need to work out auto table creation in a reasonable way.  Tommorrow
I'll work on getting the NHibernate bits in place to be able to put this
into the main tree.
2008-04-03 20:59:20 +00:00
Jeff Ames 4f174fbf57 Update svn properties. 2008-04-03 18:25:01 +00:00
Justin Clarke Casey b9b99ee87c * Attempted resolution for mantis 854
* Also adds more temporary debugging goo in case the fix didn't work
2008-04-03 17:13:45 +00:00
Justin Clarke Casey 042cd57e94 * From: Dr Scofield <hud@zurich.ibm.com>
* This patch removes voice code into a region module.  This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations.
* CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
2008-04-03 15:44:20 +00:00
Justin Clarke Casey 4394c747f5 * Minor: fix doc glitch 2008-04-03 15:30:52 +00:00
Justin Clarke Casey 5fe4a39927 * Adding request time limiting strategy for texture requests, though this isn't useable yet 2008-04-03 15:28:50 +00:00
Justin Clarke Casey 6ef4f1bdae * Resolve mantis 849
* Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
2008-04-03 13:33:46 +00:00
Sean Dague fe14d65f07 point in time update of NHibernate Asset Mapping code 2008-04-03 12:29:25 +00:00
Teravus Ovares 2d33bf854f * ODEPlugin: put a limit on the minimum size a prim can be ( scale <=0 ). 2008-04-03 04:02:46 +00:00
Sean Dague 341664eabc from krtaylor
Fixe for Mantis 821
2008-04-02 18:58:57 +00:00
Sean Dague 1379d1bef8 remove really odd utf character at the front of this class 2008-04-02 18:20:48 +00:00
Sean Dague fbc6c16fd7 starting to stub out NHibernate data source. This isn't in
prebuild yet so it's currently dead code in tree, and shouldn't
bother anyone.  Once this does *something* I'll add it into the 
main build.  However it seemed like a good idea to commit work 
as I go for people interested in it.
2008-04-02 18:12:33 +00:00
Justin Clarke Casey 272fbef65f Minor: just some method comments 2008-04-02 17:34:53 +00:00
Justin Clarke Casey f27f861072 * Attempt to resolve mantis 873 by placing caps removal operations in a critical section 2008-04-02 16:46:58 +00:00
Sean Dague 30ea28c3b1 fix ups to include OpenSim.Framework explicit includes (they
were implicitly included before).  Everything builds again.
Now off to testing.
2008-04-02 16:00:40 +00:00
Sean Dague 849592391a move signing file 2008-04-02 15:41:30 +00:00
Sean Dague 86cf07f1c4 changing more references to OpenSim.Data 2008-04-02 15:38:44 +00:00
Sean Dague f52c8f3970 attempt to fix up all refernces to new directory structure 2008-04-02 15:36:01 +00:00
Sean Dague c52c68f314 whole lot more moving 2008-04-02 15:24:31 +00:00
Sean Dague 35420b21a3 reorganizing namespaces to put all the Data stuff into it's own namespace
/ dir structure.  This is coming in over a few changesets so consider trunk
broken for the next 30 minutes as these get pulled together.
2008-04-02 15:22:39 +00:00
Justin Clarke Casey 1038c244cf * Add some temporary task inventory item inflation debug messages to investigate mantis 854 2008-04-02 15:16:32 +00:00
Sean Dague b28ef3ca14 refactor, make the file name the class name 2008-04-02 14:49:35 +00:00
lbsa71 f210cf0195 * Added AvatarAppearance.sql for MSSQL 2008-04-02 13:06:52 +00:00
lbsa71 667ebc8ea2 * Reworked Data Framework so that MSSQL works
* Introduced uint as field type
* Removed what should be superfluous Guid handling
* Introduced stub MySQLDataReader if we need to fix the Guid handling anyway
2008-04-02 13:06:18 +00:00
MW 0e789a9a01 Set default terrain to complete flat terrain (at 26 height). Even flat terrain as default seems better than the messed up terrain I was getting. 2008-04-02 11:03:44 +00:00
Teravus Ovares b790a16e98 * Updating the version of the ODE library. (big update). The Mac library needs to be updated still.
* Adding some XMPP stuff that's incomplete.
2008-04-02 01:03:31 +00:00
Justin Clarke Casey 7ec3bb71e6 * Remove the quit command from the inventory console which was actually adding a new inventory instead 2008-04-01 17:11:00 +00:00
Justin Clarke Casey 96ecb62197 * Fix for mantis #678
* Shift copied prims should now keep the script in both prims over region startups
2008-04-01 17:06:33 +00:00
MW cdf27ece5f few more minor changes, needs prebuild to be ran. 2008-04-01 13:34:33 +00:00
MW f43e077150 a few small changes 2008-04-01 13:09:29 +00:00
Sean Dague 731dcbad5b sadly, had to modify line by Ter because it caused mono cil compiler
to spin off into a seemingly infinite loop.
2008-04-01 13:04:29 +00:00
Teravus Ovares a0a0229fdf * Set Svn Properties eol-style: |337 2008-03-31 23:54:49 +00:00
Adam Frisby 15a1565bf8 * Fix for terrain issue whereby loading or manipulating a terrain item from the console would not cause the terrain to be saved to the Scene. (Mantis #845) 2008-03-31 21:05:22 +00:00
Justin Clarke Casey 106fd2f616 * From: Dr Scofield <hud@zurich.ibm.com>
* (and Ansgar/Ansi)
* Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet!
* In his own words
"the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
2008-03-31 18:41:24 +00:00
Justin Clarke Casey 93303072dd * Minor: If a user exists but has no inventory in standalone, automatically create new inventory folders
* This mirrors the grid behaviour
2008-03-31 18:29:08 +00:00
Justin Clarke Casey 48fc4ee059 * Log exceptions which make it up to the top of the http request frame, rather than having them disappear off into the ether 2008-03-31 17:34:32 +00:00
Justin Clarke Casey af3118eccd * Fix problem where inventory code throws a swallowed exception on grid mode if the avatar has never logged in before 2008-03-31 17:08:58 +00:00
Justin Clarke Casey 5f04cebb25 * Fix for mantis 131, 796
* Take copy now actually takes a copy into inventory rather than the original
2008-03-31 16:12:24 +00:00
Jeff Ames e18d046d76 Fixed typo in AvatarFactoryModule.cs 2008-03-31 16:06:12 +00:00
Justin Clarke Casey d53dd8a7cc * Minor change on region grid asset client to change two store log messages to one 2008-03-31 14:19:40 +00:00
Jeff Ames 8af0c9a1af Update svn properties. 2008-03-31 03:29:34 +00:00
lbsa71 f52886f8f5 * Added competely untested MSSQLMapper
* Added the new mapper to the mapper factory
* Made choice of mapper configurable
* This means, in hteory, that we can persist avatar appearance on MSSQL as well
2008-03-30 21:04:45 +00:00
Teravus Ovares 8aa4308097 * Minor cleanup 2008-03-30 19:58:14 +00:00
Adam Frisby c502416548 * Quick fix. Re-enabled some code which registers the Terrain Module's Commander with the scene (whoops). 2008-03-30 09:07:57 +00:00
Adam Frisby fadd19f314 **Big ass update warning**
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>".
* Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax.
* New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class.
* Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
2008-03-30 09:03:38 +00:00
Teravus Ovares fd2caf5f16 This update has good news and bad news, first the bad.
* This update breaks inter-region communications, sorry.
* You will need to run prebuild.
Next, the good;
* This update solves the unexpected binary element when Linux simulators inform windows simulators and vice versa.  So Linux Simulators and Windows simulators are 100% compatible again.
* This update introduces an Integer in the prim crossing method to tell the receiving simulator which XML method to use to load the prim that crossed the border.   If the receiving prim doesn't support the method, the prim crossing fails and no prims are lost.
That being said, it's best to update all your simulators to this revision at once.
2008-03-30 08:01:47 +00:00
Justin Clarke Casey 2fddd775f4 * Stop the grid inventory service sending all folder and item details twice
* This change will have no functional impact - we were already filtering out the dupes on the other end.
2008-03-30 00:45:04 +00:00
Justin Clarke Casey a6999f8a5d * Refactor: Remove unused inventory methods, some of which weren't properly implemented anyway. 2008-03-29 23:07:48 +00:00
Justin Clarke Casey 7722a87b69 * Tidy up 'show users' display 2008-03-29 22:57:09 +00:00
Justin Clarke Casey a90fbb308d * Minor log message fix per mantis 829 2008-03-29 22:44:14 +00:00
Justin Clarke Casey 9acec3506f * CODE: Add phat warning to RootFolders http request since it no longer does what it used to do (not that the name was actually accurate in the first place) 2008-03-29 22:27:55 +00:00
Justin Clarke Casey 875211b262 * Various 1.19.0.5 grid inventory request fixes. These will only take affect once the region and the grid servers have upgraded to this revision
* You may also need to clear your cache before seeing any effect.
* These fixes may or may not affect inventory on the RC client.
* These fixes should make non-root folders work better, stop inventory failure on first login, allow trash to be emptied and make texture picker in object edit view work properly
* Fixes are 1) make initial root folder request wait for async inventory delivery, 2) deliver all folders in the initial login skeleton, not just the root child ones and 3) deal 
with situations where we receive child folders from the inventory service before their parent is received.
2008-03-29 22:18:44 +00:00
alondria 0e0445573e Patches llAvatarOnSitTarget to return NULL_KEY opposed to a blank string. Should fix Mantis 838 2008-03-29 19:49:07 +00:00
MW 7fcffa3a3a Re-enabled terrain texture generation for the world map. Adam can clean up/ sort it out when he gets time.
Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. 
Also currently the texture is only generated at region startup, it is not updated after terraforming.
2008-03-29 17:18:47 +00:00
Jeff Ames 86128ba4d4 Fix compiler warnings in BulletXPlugin. 2008-03-29 04:30:19 +00:00
Jeff Ames bf7ef8c41a Set svn:eol-style. 2008-03-29 04:25:52 +00:00
lbsa71 7f11079f57 * Refactored out common http handler operations 2008-03-28 21:43:46 +00:00
lbsa71 ca718b6f8d * Introduced common abstract UserDataBase provider
* Weeded out multiple AvatarPickerAvatar classes
2008-03-28 19:58:45 +00:00
Justin Clarke Casey 0a47a75b88 * Send full inventory folder skeleton to standalone client logins rather than just the root child folders
* This may resolve some current problems with non root child folders on standalone installations.
* A fix for the same problem in grid mode will come soon.
2008-03-28 19:35:01 +00:00
Justin Clarke Casey 35dec2e53a * Refactor: Eliminate RequestUsersRoot() redundant method 2008-03-28 17:37:55 +00:00
Justin Clarke Casey c8f79eb9b4 * Refactor: Rename CreateInventoryData() to GetInventorySkeleton()
* Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho
* Add some comments
2008-03-28 16:39:38 +00:00
Justin Clarke Casey 512e52be4c * Remove pointless boolean on AgentInventory.CreateRootFolder() 2008-03-28 16:27:29 +00:00
MW a13d68d98c fixes mantis #778 and shoots himself for making such a mistake to begin with, but also blames Tedd for the way the script functions have wrapper methods that call the same named method in a different class, is it my fault if in two such functions, I forget to add "m_LSL_Functions." and instead cause a recursive loop until the stack overflows. 2008-03-28 15:32:46 +00:00
lbsa71 0e16488ca8 * Introduced base abstract provider class for GridData 2008-03-28 15:05:06 +00:00
MW ac27d9250d attempt to fix mantis # 779. 2008-03-28 14:59:52 +00:00
lbsa71 8c901e9347 * Introduced common abstract AssetDataBase implementing IAssetProvider
* changed the semantics of SQLiteBase to SQLiteUtils
* Added abstract placeholder files for the other db providers
2008-03-28 14:54:20 +00:00
MW 830626999c Applied patch from mantis# 825, thanks A_Biondi 2008-03-28 14:47:51 +00:00
lbsa71 ed74b8af5f * removed redundant constructor 2008-03-28 14:26:28 +00:00
lbsa71 88a14c9a76 * fixed pk_violation on rename for MSSQLInventoryData
("le fix le plus ugly for le problem trés dumb")
2008-03-28 14:19:17 +00:00
Sean Dague 2eda6a1296 From: Michael Osias <mosias@us.ibm.com>
This patch implements llMessageLinked.

I had to make a change to llGetLinkNumber to return m_host.LinkNum + 1 for
link sets of more than 1 prim, or 0 for a single object, since according
to:

http://rpgstats.com/wiki/index.php?title=LlMessageLinked

linksets with 2 or more prims start the link numbering at 1, but a single
prims link number is 0.
2008-03-28 12:47:03 +00:00
Justin Clarke Casey 0609970f2e * Correct asset type of Lost and Found folder - this might stop it appearing twice
* Other minor corrections to initial inventory contents
* These will only take affect for new users
2008-03-27 18:26:01 +00:00
Justin Clarke Casey 14ee78b3af * Tweaking master uuid exception to make it clearer what just went wrong (user server timeout)
* Increasing GetUserProfile requests only to 6 seconds from 3
* Not completely sure what effect this will have, though probably not much
* At some point one will have to accept that if the grid servers are taking many many seconds to respond, running using that grid will not be viable.
* Perhaps there should be a big warning up front if grid request times are slower than n seconds.
2008-03-26 18:06:29 +00:00
Justin Clarke Casey c538ea5024 * Increase timeout for initial simulator login from 16 to 30 seconds
* Comments, capitalization
2008-03-26 17:21:46 +00:00
Justin Clarke Casey bcd68fb6c4 * More log messages in the region registration process for debug purposes. Some of these may be temporary 2008-03-26 12:44:43 +00:00
Justin Clarke Casey c00e56d3ee * Increase information in simulator_login log messages 2008-03-26 12:34:02 +00:00
Justin Clarke Casey 35b1cae593 * Start printing the region simulator_login exception to the log 2008-03-26 12:28:59 +00:00
Johan Berntsson 7fe243e3d4 Committed patch from Lulurun to fix Mantis 817. Thanks Lulurun 2008-03-26 02:49:35 +00:00
Johan Berntsson 7f5e1546e2 Removing redundant code 2008-03-26 02:12:28 +00:00
Justin Clarke Casey ad6783ff40 * Massaging CAPS setup/teardown log messages
* Leaving quite a few debug messages in for now to help deal with bugs arising
2008-03-25 22:04:41 +00:00
Justin Clarke Casey ad808579a2 * Print out the exception stacks of resolution failures, temporarily 2008-03-25 20:05:02 +00:00
Justin Clarke Casey ed9cdbe99f * Temporary hack to swallow neighbour contact problems on startup (in response to osgrid issues)
* Not sure what the effect will be, but can't be any worse than the current constant sim crashes.
2008-03-25 19:39:41 +00:00
MW 13a077674c checking that these two files are commented out 2008-03-25 19:03:23 +00:00
MW c2ea7b99e1 Moved Avatar appearance Factory to its own project so that the reference to MySQLDatabaseMapper could be removed from Region.Environment.
Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
2008-03-25 18:48:07 +00:00
Justin Clarke Casey 8c74cf7758 * Tear down CAPS and http handlers when an agent leaves a region (via crossing, teleport or logout) 2008-03-25 18:47:14 +00:00
Teravus Ovares e74892ee44 * Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. )
( Remove ray caster Verbosity )
2008-03-25 17:31:40 +00:00
Teravus Ovares e11e6dc308 * Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. ) 2008-03-25 17:28:09 +00:00
Justin Clarke Casey 2517fe7acd * Remove old CAPS http listeners when a client logs out from a scene
* Not yet removing listeners when a client leaves a region without logging out
2008-03-25 17:08:20 +00:00
Teravus Ovares 3d1b4f8578 * On Ray casting. Now returning the face normal of the collision face. 2008-03-25 16:09:43 +00:00
lbsa71 ba2de258f4 * Refactored out circular reference in Region.Environment <-> Framework.Data.Base
We REALLY need to get the db layer sorted soon...
2008-03-25 14:27:39 +00:00
Teravus Ovares 301c25950d * Committing some voice related caps with hard coded responses so more debugging can occur. 2008-03-25 05:56:27 +00:00
Jeff Ames 9d1b42c39a Comment out unused private methods. 2008-03-25 03:49:08 +00:00
Jeff Ames a8d9a58dd2 Fix a couple more warnings. 2008-03-25 03:43:24 +00:00
Jeff Ames a7556af7de Fix a few compiler warnings. 2008-03-25 03:37:48 +00:00
Teravus Ovares a21112ccee * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
* It doesn't generate at_target events, because they don't exist yet in the script engine.
* The Tau is different, however, compatible with scripts I tested.
* Not perfect...  but pretty good.
2008-03-25 03:36:31 +00:00
Jeff Ames d2b1a8aa1e Minor formatting / svn properties cleanup. 2008-03-25 01:45:23 +00:00
Teravus Ovares dd6e6e7bdf * Added llApplyImpulse in the local frame. 2008-03-24 22:48:34 +00:00
alondria 15a22e993d Implements llGetInventoryPermMask() 2008-03-24 21:56:52 +00:00
Teravus Ovares dd6a9ffbc7 * OBB: Flipped the -y face normal so ray casting against the -y face correctly results in the point of collision. 2008-03-24 21:48:33 +00:00
Justin Clarke Casey e3949280b1 * Inflate my commits with yet another snippet of documentation... (j/k) 2008-03-24 21:28:45 +00:00
Justin Clarke Casey 3a5521d204 * Put in tiny doc snippet while I remember 2008-03-24 21:27:14 +00:00
Justin Clarke Casey f14c102c7a * Clean up Scene.AddCapsHandler(). There was a race condition warning, but I don't think this is now relevant...
* Remove some now extraneous CAPS related messages
2008-03-24 21:21:05 +00:00
alondria 2b4915ef27 Modified llGetInventoryName() so it indexes inventory in the same manner the LL grid does. (Thanks Teravus for pointing this out.) 2008-03-24 21:19:01 +00:00
Justin Clarke Casey 3aa843cea8 * Remove a spammy comment I meant to remove from the last commit 2008-03-24 20:25:48 +00:00
Justin Clarke Casey 6489746a6b * Make standalone non-home region caps work again.
* When I removed the hard coding for the http port last night, I foolishly assumed standalone would be okay :)
2008-03-24 20:22:58 +00:00
alondria 3be815b206 Implements llGetInventoryName() - the order is based upon inventory key, which probably doesn't match 100% with LL's grid. 2008-03-24 19:58:53 +00:00
Justin Clarke Casey 45b9114df7 From: Michael Osias <mosias@us.ibm.com>
Fixes mantis 771 - multiple uses of llListen cause duplicate events

Thanks Michael!
2008-03-24 19:44:25 +00:00
alondria 9117dfc858 Implements llGetInventoryNumber() 2008-03-24 19:29:35 +00:00
alondria 8a39d04f6d Implements llGetInventoryType() 2008-03-24 19:11:56 +00:00
alondria 3423ed4739 Implements llGetInventoryCreator() 2008-03-24 19:05:44 +00:00
Justin Clarke Casey ca7c954a61 * Fix build break in last revision. Thanks to paulieFemto for pointing it out. 2008-03-24 18:45:21 +00:00
Justin Clarke Casey 185dbb06af * Picky comment change 2008-03-24 18:26:43 +00:00
Justin Clarke Casey 1a970d8f2d * Create null limit strategy 2008-03-24 18:25:50 +00:00
Justin Clarke Casey 8c0955321a * Refactor: Genericise request limit strategies and move to OpenSim.Framework.Communications.Limit 2008-03-24 18:21:06 +00:00
Johan Berntsson 56dfa4e6da Fixed a small XmlRpcCommand bug 2008-03-24 03:03:21 +00:00
Johan Berntsson 39f340e687 XmlRpcCommand refactoring 2008-03-24 01:37:00 +00:00
Johan Berntsson 12a32b0608 Added a plugin loader in GridServer 2008-03-24 01:21:01 +00:00
Justin Clarke Casey ca6e557075 * minor: check in the rest of a comment I forgot to finish off in the last revision 2008-03-23 21:32:30 +00:00
Justin Clarke Casey da531fa9e1 * Start passing around a region server's http port in RegionInfo.
* This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default 
(9000) port.  
* If you are running a region server, this may only work properly once your grid server upgrades to this revision
* PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision.  However if it does, the instability will persist until 
the grid and region (and possibly all the region's neighbours) have upgraded to this revision.
* This revision also adds extra login related messages, both for success and failure conditions
2008-03-23 21:21:39 +00:00
alondria 68d016517d Implements llGetParcelPrimOwners() 2008-03-23 18:15:08 +00:00
Teravus Ovares f82227a186 * Added a little more stability for getting the object list from the parcel box. (previously it crashed my simulator)
* Found and gracefully handled a few situations where null references occur.  (m_rootPart again!)
2008-03-23 07:10:04 +00:00
Teravus Ovares dc850df50a * Implements Oriented Bounding Box raytracing.
* It's not perfect, but it's good enough. (rarely erroneously returns a backface collision)
* After updating to this revision, rez a prim on another prim and watch it appear where you'd expect it to appear.
2008-03-23 06:24:59 +00:00
alondria 5deca3f0c5 Implements (I hope): llRemoveFromLandBanList, llRemoveFromLandPassList, llAddToLandBanList, llAddToLandPassList, llResetLandPassList, llResetLandBanList 2008-03-23 06:08:52 +00:00
Jeff Ames 0d43aaa337 Fix llParseString2List bug when separator is longer than 1 character. 2008-03-23 00:39:35 +00:00
Jeff Ames 9a2b289e32 Fix compiler warnings in pCampBot, TestSuite, and ScriptEngine/RemoteServer. Thanks daTwitch! 2008-03-22 23:52:48 +00:00
Jeff Ames 37121bcf72 Update svn properties. 2008-03-22 23:39:07 +00:00
mingchen 71ca162821 *Moved LandManagement into its own region module (spiffy!) 2008-03-22 23:10:22 +00:00
alondria 5ebef6410e Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). 2008-03-22 23:02:41 +00:00
Justin Clarke Casey 74023aa97c * Miscellaneous comment before I found out that mantis 807 probably isn't an issue worth fixing. 2008-03-22 22:17:35 +00:00
Justin Clarke Casey 170e1a8a09 * Make master UUID exception a bit more useful by telling us which uuid it was trying to look up 2008-03-22 21:19:45 +00:00
Justin Clarke Casey 61ae75f364 * Catch the occasional resolution exception that comes out of SceneCommunicationService.EnableChildAgents so we can see what hostname is failing 2008-03-22 20:44:15 +00:00
Justin Clarke Casey 6ce79a0f78 * Downgrade 'texture not found' message to DEBUG and stop putting out 'already dispatched' message completely temporarily
* I believe that if the Linden client has not started to receive a texture after 15 seconds, it re-requests it. 
* My hypothesis is that the texture packets are often still in the texture queue (esp. if the client has just cleared its cache), so another load of packets get added...
* If this is the cause, resolution is going to be rather complicated.
2008-03-22 19:15:01 +00:00
Justin Clarke Casey 936f961a53 * Reducing spam on console so we only notify once if we're dropping repeated requests for missing textures
* Also minor logic change so that we actually do retry missing texture requests (we weren't before)
2008-03-22 18:30:54 +00:00
Justin Clarke Casey 625e8f7700 * Minor log message change 2008-03-22 17:56:05 +00:00
Justin Clarke Casey e211a3b00b * Tell the user what the new terrain commands format is if they try to execute a deprecated one
* As per CharlieO's suggestion in #806.  Thanks!
2008-03-22 10:09:09 +00:00
Teravus Ovares 7854f6f4a2 * Committing some math to discover the Oriented Bounding Box and decomposing it into planes and normals.
* No obvious functionality difference as the Ray-cast code is incomplete for OBB right now.
2008-03-22 03:40:38 +00:00
Charles Krinke 2f3bb3b836 Remove a couple more compiler warnings by commenting unused variables.
This takes us down to 15 compiler warnings on a VS2005 C# build.
2008-03-21 23:31:32 +00:00
alondria 6ac21141c6 Adds in +, -, and / operators for Rotations (and fixes Mantis 671) 2008-03-21 21:31:18 +00:00
alondria d3515bf22e Woops - forgot to call m_host.AddScriptLPS(1) in llGetObjectDetails.... 2008-03-21 20:20:39 +00:00
Justin Clarke Casey be83ac37f9 * Small adjust to last commit's logging so we only print out one warning when we start dropping requests 2008-03-21 20:19:43 +00:00
alondria 181c5ab7d7 Implements llGetObjectDetails() 2008-03-21 20:04:52 +00:00
Justin Clarke Casey 45ea156804 * If a client session requests the same texture more than n times (currently n=5), we now drop the subsequent requests
* This may improve region memory usage
* This is a short-term response to a problem whereby some clients keep requesting the same texture even after we've sent it
* This treats the symptom rather than the cause.
* n can be adjusted by changing the constant at the top of UserTextureDownloadService if necessary
2008-03-21 19:16:29 +00:00
alondria d76c6ee140 Implements llKey2Name(). 2008-03-21 18:45:09 +00:00
Charles Krinke 1e452dacf4 Comment out an unused 'str' and add a WriteLine to use
an "Exception e" with e.ToString() to eliminate 2 warnings.
2008-03-21 17:06:31 +00:00
Charles Krinke 21e5e65bb7 Comment out "m_randomizeWater" and "ms" until we use them later. 2008-03-21 16:52:55 +00:00
alondria 5c41051fda Implemented llOverMyLand() and correct llGetOwnerKey() to properly return the information for the argument key, opposed to the object the script is in. 2008-03-21 15:34:51 +00:00
Teravus Ovares 0cb05c1952 * Updated ray tracing code. It's now good enough to use when the XYZ vector components of the scale have a difference of less then 4.5 meters.
* When a new prim is created and raytracing is called for, raytrace from the camera position to the ground in the direction of the Norm(RayEnd - RayStart).
* If we got a hit based on our camera, create the new prim at the edge of the prim we hit.
* Don't raytrace if the difference between any component of the vector exceeds 4.5meters.
2008-03-21 05:54:56 +00:00
Adam Frisby 803670e6ea * Removed more encoding faults. 2008-03-21 02:36:34 +00:00
Adam Frisby fd8aa566b5 * Removed a bad encoder. 2008-03-21 02:32:56 +00:00
Adam Frisby 7286bd60b0 * Converted a large number of ASCII encodings to UTF8.
* We should not be using ASCII anywhere except for legacy compatibility reasons.
* A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT
* This should fix Mantis#799 - Japanese Profile Text does not work.
2008-03-21 02:26:00 +00:00
Teravus Ovares dc79146d01 * Fix for #499: linked primsets don't rotate properly when using a door script that works OK on SL
* Fix for #693: llSetRot malfunction in linked prims causing instance of invisible prim
2008-03-21 00:52:41 +00:00
Justin Clarke Casey c1beb85315 * First draft resolution of mantis 777, 734, 389 - scripts do not save in non-home regions
* Should work in multi-region standalone and grid modes
* This should also solve other non-home region caps issues (map requests, RC client inventory requests, etc)
* We now pass CAPS information on to the destination region on region crossing, and set up a CAPS object when an agent becomes a master
* Current limitation is that this will only work if your http_listener_port is 9000
* This is a very early code cut (lots of bad practice, hard coding and inefficiency).  However, I wanted to get this out there for feedback and my own sanity.  Next few patches will clean up the mess.
2008-03-20 20:04:45 +00:00
MW f61ea1998e Added back a fix that lbsa71 did aqes ago to fix a buffer overflow in the packetpool, which somewhere through time got lost/reverted 2008-03-20 15:33:08 +00:00
Justin Clarke Casey 20473af892 Another poxy patch which consists mainly of logging changes (some already commented out) to find out what CAPS is doing 2008-03-20 13:03:26 +00:00
Jeff Ames 84289cfb4b Fix server crash when setting prims physical under basic physics. 2008-03-19 19:33:38 +00:00
Justin Clarke Casey 2b78c40d89 * Adding log debugging messages and making others more explicit
* This reveals that the problem with saving scripts in a non-home region in multi-region configurations is due to a CAPS setup issue
* For some reason the client is still using the CAPS on the region it just came from, causing the ScenePresence lookup to fail (since the presence is now, correctly, a child agent).
2008-03-19 19:25:10 +00:00
Teravus Ovares 8d5bcc9da1 * Fix for if 782: Locked prims may still be moved by click+drag.
* Remember, your admin user and estate managers can move locked objects that are not owned by them.  That functionality differs from the Linden way of thinking and it's by design! It is not a bug!  Create a non-god user and use that as your normal account.
2008-03-19 18:32:25 +00:00
Justin Clarke Casey f747687c8f * Patch to add llSetLinkPrimitiveParams stub
* Thanks krtaylor
2008-03-19 17:28:21 +00:00
Jeff Ames 3f2ea4f647 Thanks Ahzzmandius for fix for overflow in user profile About box or First Life About box when using non-ASCII encodings (bug #769). 2008-03-19 15:12:48 +00:00
Justin Clarke Casey 93d05b8b1f * Print a warning every 20 times a client requests a texture that it should already have received
* The warning will be 
[USER TEXTURE DOWNLOAD SERVICE]: Received {0} requests for already dispatched texture {1} from client {2}
This is to see whether the texture packet queue memory leak is caused by clients continually re-requesting textures they should already have
2008-03-19 14:38:58 +00:00
Justin Clarke Casey 16cd6cd82e * Documentation patch from krtaylor. Thanks! 2008-03-19 10:47:40 +00:00
Jeff Ames a0e1be3280 Fixed some comparisons of LLUUIDs to null.
Thanks to DrSchofld for pointing this out.
2008-03-19 09:36:13 +00:00
Justin Clarke Casey d135dad051 * Add a large amount of extra locking to m_parts in SceneObjectGroup
* Should help stop any InvalidOperationExceptions caused by concurrent read/write 
* The extra locking should be okay, but I'm really surprised we've got away without mucho crashes due to this...
2008-03-18 20:42:01 +00:00
Justin Clarke Casey f77ab46184 * Stop (which currently removes) all scripts in an object when that object is deleted from the region 2008-03-18 20:11:35 +00:00
Justin Clarke Casey 78e24380c8 * Stop grid inventory network failures crashing the client session
* Now the operation will just fail and post a message to the log instead, which may be mysterious to the client but isn't so brutal
2008-03-18 19:52:07 +00:00
Justin Clarke Casey 18f9f1410d * Just inserting some exploratory comments into inventory code 2008-03-18 18:19:44 +00:00
Jeff Ames e5b9144282 Formatting cleanup. 2008-03-18 15:30:38 +00:00
Adam Frisby aad69b9018 * Applying Mantis Patch #518.2 - State not persisted in MySQL DataStore 2008-03-18 14:54:44 +00:00
Jeff Ames bf8b5844f2 Formatting cleanup. Minor refactoring. 2008-03-18 14:51:42 +00:00
lbsa71 9c428d9935 * Applied Grumly57 patch for #781; Thanks, Grumly! 2008-03-18 13:39:29 +00:00
Justin Clarke Casey 0b7626b630 * Remove unused (and somewhat nonsensical) method in PhysicsActor
* Thanks for DrScofld for drawing attention to this
2008-03-18 11:37:34 +00:00
Justin Clarke Casey f81c491725 Patch from DrSchofld (IBM). In his own words
structs (such as LLUUID) are considered values by mono. comparing them against null makes no sense and the mono compiler will flag that as evaluating to always false --- except if "cleverly" disguised. the attached patch fixes such an occurrence in  OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs.

[yes, i'm on a crusade against comparing structs against null, go ask jradford from libsl ;-)]
2008-03-18 11:32:44 +00:00
Teravus Ovares 443c66b432 Since we don't yet have a reliable way to release the lock that prevents a user from logging in a second time if they're already registered as logged in;
* If a user logs in and they are noted as agentOnline.  Set agentOnline = false and send a 'you're already logged in' message to the user asking them to wait 5 minutes.  These 5 minutes are not enforced (because there's no foolproof interlock release yet without the grid operator getting a support call for every little sim crash).  When the user gets the message, they can log-in immediately after it, but the user can expect weird results if they don't wait 5 minutes and log-in to the region they were in previously.
2008-03-18 06:03:50 +00:00
Teravus Ovares 42857fe4e9 * Added the ability to type the partial name of a region in the start location box and go to that region if it's there. If no close match was found, it sends you home. This is tested on mySQL. There's untested code on grids that are based on sqlite and MSSQL. The SQL statements *should* be right, but your results may very.
* Ex, if you want to go to Wright Plaza, you simply need to type Wright Plaza in the start location in the client when you log-in.
2008-03-18 05:44:25 +00:00
Jeff Ames 47180080f0 Formatting cleanup. 2008-03-18 05:16:43 +00:00
Jeff Ames 175dc285ff Added copyright messages. Set svn:eol-style. Minor cleanup. 2008-03-18 03:51:59 +00:00
Jeff Ames 9f7639fd6d Formatting cleanup. 2008-03-18 03:41:05 +00:00
Teravus Ovares 4e30f862af Building on Joha's update...
* Server now listens to the client's start location request for 'home' or 'last' and sends the user to the home location or the last location.
2008-03-18 03:09:38 +00:00
Johan Berntsson 040a887b9c Last position will be stored in the DB on logout, and the avatar can continue from the same position in the next login (only with MySQL at the moment) 2008-03-18 01:38:07 +00:00
Justin Clarke Casey bbddc0dbe7 * Move missing texture request forward so that we don't actually ask the AssetCache for it if we know it's missing. 2008-03-17 21:44:54 +00:00
Justin Clarke Casey 872184fa2a * Inserting code to prepare to fix trash emptying and the edit texture inventory (again)
* Can't just do this fix since it stops subfolders working (though it appears subfolder renaming may be fubar at the moment)
2008-03-17 21:34:58 +00:00
Justin Clarke Casey 9122762dc8 * More almost completely unproductive log message fiddling 2008-03-17 19:13:15 +00:00
Justin Clarke Casey 37c32e1154 * Make it more obvious if local user services are being used
* Tell the log whether the sim is started in standalone or grid mode
2008-03-17 19:08:23 +00:00
Justin Clarke Casey d137d4b907 * DEV: Remove client's CAPS handlers object when they log out 2008-03-17 18:16:36 +00:00
Jeff Ames a8aeec29da Fix a few mono compiler warnings. Minor cleanup. 2008-03-17 17:39:42 +00:00
Justin Clarke Casey cd1978b424 * Reduce the annoyingness of clients that continually request unfound textures (probably for some good reason) by dropping all subsequent requests after the first reply.
* Print out a console message every 20 tries rather than every single one.
* This weakens the problem but does not eliminate it
2008-03-17 17:30:01 +00:00
Jeff Ames 7d1dcf3e68 Replaced some magic PCode numbers with enum values. 2008-03-17 17:23:49 +00:00
Jeff Ames 825c89e7ac Replaced some Console.WriteLine calls with writes to log. 2008-03-17 17:10:53 +00:00
Justin Clarke Casey 5160733ba1 * Remove uninformative exception traces from remoting errors
* Indulge in my fetish for console message conformity
2008-03-17 16:55:12 +00:00
Sean Dague dba37a8722 From: Alan M Webb <awebb@vnet.ibm.com>
Here's a diff of the changes I have made in support of the following LSL
script functions. 

llSetScriptState
llGetScriptState
llCSV2List
llListRandomize
llList2ListStrided
llListFindList
llResetOtherScript
llGetScriptName

It was necessary to modify ExecutorBase in support of the ScriptState
implementations.

I also modified SceneObjectPart and SceneObjectPart.Inventory to
corrects a quoting mismatch in the commentary that through off live
parsing of the files.

I also simplified the State definition at the start of BuiltinCommands.
2008-03-17 15:11:36 +00:00
Teravus Ovares 76bf1f3654 * Fixed prim creation in basic physics mode. ( BasicPhysics returns null probably a lot more then it should? ) 2008-03-16 18:55:56 +00:00
Jeff Ames 8a9d20facd Update svn properties. 2008-03-16 06:59:31 +00:00
Charles Krinke f7c5867723 Thank you kindly, Grumly57 for:
Added MSSQLDataStore.cs to OpenSim.Framework.Data.MSSQL and changed it 
to reflect the actual capabilites of MySQLDataStore.cs
2008-03-15 20:53:39 +00:00
MW 58ce8f3818 added some os helper functions for the texture drawing module. see http://opensimulator.org/wiki/OSSL_TextureDrawing for function prototypes and example script. Will expand that page later. 2008-03-15 13:52:57 +00:00
MW c04899b60a Part 2 of fixing inventory for client 1.19.1 (RC), inventory items should now show up.
Most likely still some problems and most like needs some more work (and still a couple of things to finish off).
2008-03-15 12:53:03 +00:00
MW 70e55205a1 Part 1 of making inventory work again in the 1.19.1 (RC) client. Implemented the FetchInventoryDescendents CAPS handler. But currently returning empty folder details.
So this commit doesn't actually fix inventory in that client, it just stops the "loading" message being displayed forever next to a folder, and instead shows empty folders.
Next part will be to fill in the details of the items in the folders.
2008-03-15 11:48:27 +00:00
Adam Frisby 4746c26824 * Fix for Justincc's bug report #768 - Terrain looks rather phallic. 2008-03-14 19:50:11 +00:00
Justin Clarke Casey 1641e4ecb1 * Remove stupid bug I just introduced where delinking would only delink one prim at a time.
* Teaches me not to say stuff like 'this is now working'
2008-03-14 18:51:51 +00:00
Justin Clarke Casey 9341c71135 * Minor - error message should be a warning. Spelling 2008-03-14 18:30:28 +00:00
Justin Clarke Casey 87067bff1e * The rest of the fix necessary for mantis #766 - terse updates broken
* Even very rapid linking/delinking should now behave normally.  Terse updates still occur as before
* Hopefully this ends the recent linking problems - please let us know if there are more
2008-03-14 18:21:21 +00:00
Sean Dague 01faa86c1a Fix Mantis 636 2008-03-14 18:09:20 +00:00
Justin Clarke Casey dc84f350a7 * As yet incomplete fix for mantis #766 - terse updates broken
* Currently, terse updates are back, and extremely rapid linking and delinking will only break occasionally
* More work to do here
2008-03-14 16:28:33 +00:00
Teravus Ovares ce9c2ecac8 * You can leave godmode if you want now.
* Fixed a compile error.
2008-03-14 15:52:32 +00:00
lbsa71 24aedf52c6 * Added null root part guard
* Normalized some UUID handling
* Compacted a few Contains/Add into Set
2008-03-14 15:28:34 +00:00
MW 7ab08f2ac4 Attempt to fix mantis #741, could not replicate it myself. But the error was suggesting that the SceneObjectPart was null, so added a null check, to make sure the sceneobject to be attached is found before attempting the attachment. 2008-03-14 15:23:33 +00:00
MW a5f5be8a0c attempt to try to fix mantis issue # 613, which seems to be a threading issue. Queue is only threadsafe if its a public static member, which in this case it wasn't. And we were locking it during both enqueues and dequeues. So have added those locks to a syncObject. But it still needs testing on a high load region, as that seems to be when the exception happened. 2008-03-14 14:40:31 +00:00
Jeff Ames 3778840f36 Update svn properties. 2008-03-14 14:20:05 +00:00
Adam Frisby 53e8d91c06 * Fixed 'flatten area' brush, so it now has a 'force' instead of instantly flattening the selected area.
* Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially.
* TerrainModule has been cleaned up slightly.
* TerrainUtil class has several new functions related to seeded noise generation.
* Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.
2008-03-14 13:37:39 +00:00
Teravus Ovares ae9a98ceb1 * Added proper handling of llSetStatus(STATUS_PHYSICS,BOOL) 2008-03-14 06:20:50 +00:00
Teravus Ovares abacfba287 * Preliminary work with the ODEPlugin to collect collision data. 2008-03-14 05:22:52 +00:00
Jeff Ames 94c39c793a Update svn properties. 2008-03-14 00:41:09 +00:00
Sean Dague 4e588c715d some hackery with the VectorRenderModule to let you pass in a canvas
size.  Helps make the fonts crisp when using vector renderer as a
text board.
2008-03-13 20:47:36 +00:00
lbsa71 cb28cc686b * Added cautionary README.txt 2008-03-13 20:00:41 +00:00
lbsa71 8b6d29ff2e * SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModule
* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin
* But hey, it crashes in lots of interesting ways.
2008-03-13 19:55:18 +00:00
Justin Clarke Casey 12cb0d15f8 * Put back a comment I just inexplicably zapped 2008-03-13 18:42:57 +00:00
Justin Clarke Casey 429ecb8508 Just a few comments 2008-03-13 18:31:05 +00:00
Sean Dague 1ad041707a this is a believed fix for some of the MySQL races. Testing would
be appreciated.
2008-03-13 17:42:07 +00:00
Justin Clarke Casey 67a59b62e3 * Very minor comment change to reflect the fact that eliminating spurious delink prim updates is low priority 2008-03-13 12:35:59 +00:00
Sean Dague e7076d3d15 remove the rex based voice chat. No current client implements this,
and a seperate voice server approach compatible with SLVoice is needed here.
2008-03-13 12:29:56 +00:00
Justin Clarke Casey 297887e1fc * Change opensim.ini.example guidance on asset_database setting to be "local" or "grid"
* See OpenSim.ini.example for more details
* The old sqlite/mssql settings were redundant and effectively ignored anyway.  Hence, there's no need for you to change your current settings, which will still work
* In fact, asset_database should probably be moved to [Network] since it's meaningless for standalone installations
2008-03-13 01:01:28 +00:00
Justin Clarke Casey a4304fb9e6 * Fix Mantis 761 (linking and delinking prims rapidly caused prims to 'disappear')
* Root cause was that if two updates occurred in the same second of time, the second one was never sent
* Linking/delinking appears to be okay now
2008-03-13 00:22:38 +00:00
Sean Dague 31cdb1afb0 there was a single instance where the log4net object was not
static readonly.  I suspect this was the cause of mantis #500.
2008-03-12 21:09:56 +00:00
Justin Clarke Casey bbb9a21eb5 * Fix mantis 757.
* DelinkFromGroup was removing the parts from the delinked group, which later upset the update thread when it tried to do a queued update for that object
* Temporary fix is to stop deleting the parts, though it would be good later to stop sending out the now spurious updates
* This fix actually reveals another bug, where rapid linking and delinking will cause the non root prims to disappear (though they're actually still there if you relog).  This is the next bug to tackle.
2008-03-12 18:59:50 +00:00
Justin Clarke Casey b9ef6ed047 * Don't abort (and keep failing) the update if one Entity gives us an exception when we try to update it
* This doesn't remove bug 757, but does largely remove the worst consequences
2008-03-12 18:11:08 +00:00
Justin Clarke Casey c310f2ab24 * Since remoting exceptions occur quite often in some cases (e.g. when a neighbouring region is down), put out only the source and message of the RemotingException (not the stack trace) to the console.
* It doesn't appear that the remoting stack trace yields any useful information anyway
2008-03-12 17:37:00 +00:00
Justin Clarke Casey 42123770de * Add comments and slight corrections to ClientView.AgentTextureCached
* Reduce 'asset not found' console debug spam
2008-03-12 17:02:08 +00:00
MW fc551ef127 Applied patch from mantis #749, Grass now stays to set type when moved. thanks Grumly57. 2008-03-12 15:53:04 +00:00
MW 2fea38a5f2 Applied patch from mantis #610, fixed invalid filenames with dump_assets_to_file set to true. thanks tyre. 2008-03-12 15:45:56 +00:00
Adam Frisby be6d8f6d9a * Switched Noise 'Flood Area' brush to use Perlin rather than random noise.
* Fixed a bug with the Smooth Area brush.
2008-03-12 13:49:38 +00:00
Adam Frisby d626125825 * Fix for Smooth Area Flood Brush, now doesn't flood the entire sim. 2008-03-12 13:03:44 +00:00
Adam Frisby 1277f68f43 * Fix for SQLiteAssetData - We now ignore duplicate assets. We shouldn't support replacing a asset with a fixed UUID as this leads to potential collisions and revisioning issues when proxying down the road. 2008-03-12 12:59:09 +00:00
Jeff Ames 43148ffc23 Update svn properties. 2008-03-12 12:22:43 +00:00
Adam Frisby 935e67a783 * Updated Terrain Module
* Terrain Area-of-Effect brushes now should work properly.
* Updated the scale / effect of various brushes. Small & Medium brushes should now actually do something.
2008-03-12 11:47:34 +00:00
lbsa71 95e4d1ae5e * made some privates protected 2008-03-12 11:18:43 +00:00
lbsa71 e2dfd919bc * made GridManager class public 2008-03-12 11:11:52 +00:00
Adam Frisby 8e27656fcc * Refactored some terrain brushes to move out some common functions into TerrainUtil class. More needs doing.
* Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before.
2008-03-12 11:02:30 +00:00
lbsa71 df104e6f84 * Renamed Main.cs to GridServerBase.cs 2008-03-12 10:16:28 +00:00
lbsa71 3f45cfc591 * Refactored out exe bit out of Grid Server for great justice 2008-03-12 10:13:19 +00:00
lbsa71 f1b8712da3 * Refactored some internals in Grid Server Main 2008-03-12 09:50:12 +00:00
lbsa71 d873a043dd * Refactored out creation of LoginResponse
* Refactored out ErrorResponse
2008-03-12 09:37:39 +00:00
lbsa71 47ed69c933 * Extracted RegionProfileData from Request
* Introduced ValidateNewRegion and ValidateOverwrite
2008-03-12 09:17:23 +00:00
lbsa71 da854b9691 * minor refactoring 2008-03-12 08:44:36 +00:00
Sean Dague 163a7cb6c8 better fix for 551, not sure why I missed this earlier 2008-03-12 02:48:08 +00:00
Jeff Ames 6da664edbe Refactor out some duplicate code. 2008-03-11 22:15:28 +00:00
Sean Dague 6340fa0aab Ensure resolution of mantis 113 2008-03-11 21:37:35 +00:00
Sean Dague 0159aa7048 get rid of artificial InventoryLock object in favor of
locking on the DataSet.  This doesn't change any functionality
and leaves us with one less object.
2008-03-11 21:23:06 +00:00
Sean Dague ed4710eda0 added early readme 2008-03-11 20:43:08 +00:00
Sean Dague 2827339345 Attempted fix for http://opensimulator.org/mantis/view.php?id=551 2008-03-11 20:38:55 +00:00
Sean Dague 1dfa382e44 moving everything into OpenSim.TestSuite namespace 2008-03-11 20:15:07 +00:00
Justin Clarke Casey e7e157d95e * Temporarily disabling sending of ImageNotInDatabasePacket when a texture isn't found, since this appears to be crashing Linden client 1.19.0(5) 2008-03-11 18:41:22 +00:00
Justin Clarke Casey 4ed96d9929 * Very temporarily put AgentCachedTexturePackets onto the wind rather than the texture queue
* This is in order to identify whether it is these which are somehow causing the massive texture packet bloat,
* since this is the only other packet put on to that queue other than the TextureSender ones
2008-03-11 18:37:06 +00:00
Sean Dague fa79433d2e clone off pCampBot to OpenSim.TestSuite, as I'm going to be
making enough breaking changes that I'd rather not mess up
people currently using pCampBot effectively.
2008-03-11 18:06:25 +00:00
Justin Clarke Casey 956f7cb4f9 * Very minor error message change in GridAssetClient 2008-03-11 17:55:49 +00:00
Adam Frisby 11ba471bcc * Applying patch #754 - Fix for Vector Magnitude operation. Thanks cmickeyb! 2008-03-11 16:19:01 +00:00
Adam Frisby b40957b57c * Applying patch from Mantis #607 - Grid Server crash. Thanks Diva. 2008-03-11 15:48:50 +00:00
Johan Berntsson f0bfb87979 Eliminated several compiler warning messages 2008-03-11 04:40:39 +00:00
Johan Berntsson bec947cde3 The plugin loader can now handle plugin dependencies without hardcoding 2008-03-11 03:10:21 +00:00
Sean Dague e128819b20 this fixes up the exponentially growing startup times caused
by not deleting the landaccesslist.  If this triggers an
sqlite error on .NET, we'll need to track that down seperatly.
2008-03-11 00:22:56 +00:00
Teravus Ovares f46fcbb9d2 * Added Linear Acceleration reporting to the ODEPlugin.
* Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it.
2008-03-10 14:14:44 +00:00
Teravus Ovares d0123a796b ODEPlugin
* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level.   
* osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE);
* By default, prim do not float at the water level.
* More work is needed on the floating, but it's a start.
2008-03-10 05:56:58 +00:00
Teravus Ovares 8bea3dbdb9 * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
* Added WaterLevel support to the ODEPlugin.   More on this later.
2008-03-10 05:23:43 +00:00
Teravus Ovares 8bba8e232c * Fixed a few things and enabling Physical Prim border crossings again.
* Everyone try to push a physical prim across a region border now.
2008-03-09 20:29:59 +00:00
Adam Frisby f89e7107bb * Fix for hydraulic erosion brush. Still not working as planned, but getting closer. Bugs may be due to the water distribution pattern. 2008-03-09 19:22:21 +00:00
Teravus Ovares 7cae577094 ODE Plugin
* More cleanup
* Less noise
2008-03-09 17:50:24 +00:00
Jeff Ames 9bc6ee576e Update svn properties. 2008-03-09 16:51:34 +00:00
Adam Frisby 42e1a6ee95 * Fix to the OlsenSphere brush to make it more powerful.
* W.I.P: Hydraulic Erosion (Spherical) paintbrush - code is all there, but some work is required on the initial parameters to get it to function correctly. Replaces the smooth brush when `newbrushes` is switched on.
2008-03-09 16:50:09 +00:00
Teravus Ovares 5b6eba968b * Fixed the Link + Duplicate + Unlink both = 'ODE Invalid Argument in Collision Space Crash'
* Added: Console comment: [PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil.
2008-03-09 16:32:44 +00:00
Teravus Ovares 081b2ac34e * Cleaned up some locking on the ODEPlugin to make it more developer friendly
* Expect the occasional deadlock?
2008-03-09 15:43:01 +00:00
Jeff Ames 7981c45750 Update svn properties. 2008-03-09 15:08:03 +00:00
Adam Frisby b46b152954 * New terrainmodule paint brush "Olsen Erosion"
* Implements the Optimised Erosion routine defined by Jacob Olsen in the paper 'Procedural Terrain Generation' (http://www.oddlabs.com/download/terrain_generation.pdf)
* Replaces the 'flatten' brush when 'newbrushes' is enabled.
2008-03-09 15:00:52 +00:00
Teravus Ovares 13a4d13d67 * Added a hack-ish routine to add the State column to the primshapes table if it wasn't already there.
* Started OpenSim on SQLite to a mass of red 'unable to load prim' messages.
* If you are getting this message, after this update, when you start OpenSimulator, you'll get it one more time and then it'll work again.
2008-03-09 14:27:44 +00:00
Teravus Ovares 7a9e572e8a Linux Compile error if Color is compared against null. Documentation for System.Drawing.Color says it returns a Color with all Components as 0 if the String passed isn't a known color, so the null check has been commented out 2008-03-09 13:04:58 +00:00
Jeff Ames 3e47389f9a Update svn properties. 2008-03-09 06:39:15 +00:00
Adam Frisby 1011bbf39d * Small optimisation on Weathering paint brush.
* Added "script terrain newbrushes <true|false>" to enable experimental terraforming brushes. Presently the 'revert' brush is replaced with the Weathering brush, when enabled.
2008-03-08 23:28:29 +00:00
Adam Frisby f88324d6cd * Applying Mantis #737 - Fix for Terragen loader. Thanks Jonc. 2008-03-08 23:21:35 +00:00
Charles Krinke 39684496eb Remove two warnings with unused variables. 2008-03-08 23:12:25 +00:00
Adam Frisby 6ecc1066b1 * Added Thermal Weathering paint brush to Terrain Module. 2008-03-08 22:53:10 +00:00
Charles Krinke 8d2d69dc88 Thank you kindly Grumly57 for a patch to solve:
Grass type is not persisted. Try to rez some grass several time to have different random grass types around, then immediately move a couple of them. Or restart the sim and logon again. You'll see all grass types reverted to a dull default one :-)
2008-03-08 22:52:17 +00:00
Charles Krinke ff75ba99a9 Thank you very much, Ldviopeng for :
Patch to implement the following LSL functions:
llGetObjectPermMask()
llSetObjectPermMask()
2008-03-08 22:26:25 +00:00
MW 52d867e600 Added new drawing command "PenColour", with format "PenColour <colourname>;" colour name can be any of the predefined .net System.Drawing.Color names. 2008-03-08 22:06:24 +00:00
Adam Frisby 6eeb25ee33 * Slight tweak for the above. 2008-03-08 21:51:01 +00:00
Adam Frisby 54359ab17b * By popular demand, implemented "script terrain fill <val>" 2008-03-08 21:49:26 +00:00
MW d340820826 Added Frist basic version on the VectorRenderModule, that allows scripts to do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea.
Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
2008-03-08 20:54:34 +00:00
Adam Frisby 8f6f85e530 * Implemented 'Revert' channel in Terrain Module.
* Added Revert Area, flood brush.
* Added Revert Sphere, paint brush.
2008-03-08 19:11:22 +00:00
Charles Krinke 3151e302ca Thank you kindly, Ldviopeng for:
Patch to implement the following LSL / OS functions
llParcelPrimCount(60%)
osSetParcelMediaURL
2008-03-08 18:06:10 +00:00
Adam Frisby e41b45d107 * Made a change to the loading mechanism to fix it's operation. 2008-03-08 01:58:59 +00:00
Adam Frisby b4c315dcec * Default terrain is now a little more interesting than a flat 0m plane. 2008-03-08 01:55:34 +00:00
Jeff Ames bc02d14b6b More spelling corrections in the spirit of r3771. 2008-03-07 14:55:26 +00:00
Justin Clarke Casey d48e992aa8 * Increase inventory description columns from 64 characters to 128
As per the suggestions in Mantis 687 (thanks Sakai) to resolve an exception
* This won't apply to any existing inventory tables you have, but shouldn't 
cause any issues with old tables either
2008-03-07 14:40:18 +00:00
lbsa71 f76bc24de7 * Applied patch #719 from lvoidpeng.
* Implements llGetOwnerKey
Thanks, lvoidpeng!
2008-03-07 14:26:27 +00:00
Justin Clarke Casey 479379ee28 * Minor spelling corrections as per mantis 712 2008-03-07 14:17:22 +00:00
Justin Clarke Casey 9aeff3fb86 * Temporary resolution for mantis #711
* Trying to store items other than textures, sounds and scripts in a prim's inventory should no longer cause an exception.
* Temporary solution is to ignore storage requests for these assets - actually implementing this requires changes to TaskInventoryItem, at least
2008-03-07 12:39:06 +00:00
Justin Clarke Casey 759a0bcba0 Make Local back end services warn/error messages explicitly say they are from standalone services 2008-03-07 12:03:48 +00:00
Johan Berntsson b99455d23d Fix to solve mantis 717 problem. Makes sure the region DB schema is up to date and consistent 2008-03-07 08:10:52 +00:00
Adam Frisby c9eb051936 * Fix for exception in landmanager crash. 2008-03-06 23:14:24 +00:00
Adam Frisby a360116502 * Disabled ancient TerrainEngine.
* Enabled new TerrainModule.  (The king is dead, long live the king!)
* Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format.
* MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
2008-03-06 15:49:53 +00:00
Teravus Ovares 0cb4e401ad * Killed 4 more warnings (at 16 now) 2008-03-06 09:41:34 +00:00
Adam Frisby 1410210b84 * Four more warnings, etc etc. 2008-03-05 22:00:41 +00:00
Adam Frisby 810d2126ea * Three more warnings are a-gone. 2008-03-05 21:56:14 +00:00
Adam Frisby 4d9ed39444 * Four more warnings bite the dust. 2008-03-05 21:50:58 +00:00
Adam Frisby 14b37533aa * Removed more compiler warnings, dead code, etc. 2008-03-05 21:47:19 +00:00
Sean Dague 4ea52b2105 Change SceneObjectPart.LocalID to .LocalId to be case matching
with SceneObjectGroup.LocalId (and hence reduce confusion).
2008-03-05 18:57:13 +00:00
Adam Frisby f64611862a * New Terrain Module (disabled, search for 'usingTerrainModule = false' to reenable)
* *Much* faster terraforming (woot!)
* New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example)
* New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times.
* New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in.
* Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects.
2008-03-05 00:52:35 +00:00
Sean Dague 92e54bdd17 this is probably just a band aid, but should at least
help figure out where my last crash came from by being
extra careful arround Add for scene object group.
2008-03-04 18:49:44 +00:00
Teravus Ovares 18324773d2 * One line fix to get everything working again. Essentially set the originRegionID = RegionID in RegionInfo.cs on line 375 2008-03-04 14:39:51 +00:00
Jeff Ames d2806090ae Cleaned up a couple compiler warnings. 2008-03-04 10:12:39 +00:00
Johan Berntsson c78eebfdfc Fixed a region split synchronization bug 2008-03-04 09:39:58 +00:00
Johan Berntsson fe56c18795 Fixed SQL update error 2008-03-04 07:54:35 +00:00
Johan Berntsson 279e0061c5 Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim. 2008-03-04 05:31:54 +00:00
Jeff Ames cd6f4a57e7 Added copyright heaaders. Minor cleanup. 2008-03-04 04:11:37 +00:00
Teravus Ovares d015356902 * Applied patch 708 from devalnor. Thanks devalnor!
* ODE: Added support for larger box stacks. (they're slow, but they work)
* ODEPlugin no longer tries to 'catch up' with the simulator frame rate if it gets behind.  Catching up was causing a lot of problems with larger box stacks and other things that stall the simulator (like saving prim in the datastore)
2008-03-03 16:52:25 +00:00
Adam Frisby 358a4963d3 * More compiler warning nukage. 2008-03-03 09:56:30 +00:00
Adam Frisby 415fc22e5e * Removed a bunch of compiler warnings. 2008-03-03 09:54:39 +00:00
Teravus Ovares 794deeeb85 * Fixed about Text in the profile in grid mode. 2008-03-03 09:30:59 +00:00
Jeff Ames d50eb9d2b3 Updated svn properties. 2008-03-03 09:29:21 +00:00
Jeff Ames a88f93389c Fixed typo. 2008-03-03 09:27:44 +00:00
Adam Frisby 38568aa75f * Oops, fixed. 2008-03-03 09:17:15 +00:00
Adam Frisby c5d1f87cd2 * Removed and sorted using clauses in a number of files.
* Cleaned up ITerrainChannel
* Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes
* Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes
* Implemented Export functionality for RAW32 terrain loader
* Implemented Import/Export for SLRAW terrain loader
* Implemented Export for JPEG terrain loader
2008-03-03 08:35:59 +00:00
Teravus Ovares fe49c96ee0 * Applying Ahzz's profile patch. Thanks Ahzz!
* Fixed a few bugs in the patch that are sim crashers.
* There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
2008-03-03 08:30:36 +00:00
lbsa71 c953e51c11 * Doh, forgot one license header 2008-03-03 08:19:54 +00:00
lbsa71 7d40a0afb8 * Changed the license headers. The Data Framework is now all OpenSim. Yay! *toots* 2008-03-03 08:15:14 +00:00
lbsa71 84959bf530 * Renamed the Data Framework namespaces 2008-03-03 07:59:31 +00:00
lbsa71 d97e4d97e9 * renamed the key file (baby steps here)
* ignored the generated files
2008-03-03 07:53:26 +00:00
lbsa71 b3b1f74485 * Started the ardous task to rename the TribalMedia.Framework.Data to OpenSim.Framework.Data.Base
It's you !!
How are you gentlemen !!
2008-03-03 07:48:35 +00:00
Charles Krinke cff3c20ee5 Thank you very much, Ahzzmandius for:
converts Parse calls to TryParse
Replaces string.empty and lluuid.zero calls on user load to use real 
values from DB (related to user profile save/load work. Finer grained patching)
2008-03-02 22:36:47 +00:00
Charles Krinke 7794fc3766 Change handler001 through handler009 to more
appropriate names consisten with their use.
All done with all 94 handlers from handler001
through handler094. Hopefully we can move 
forward without numbered handlers.
2008-03-02 22:28:48 +00:00
Charles Krinke dd8e728abd Thank you kindly, Ahzzmandius for adding
owner_uuid support to the MSSQL data driver.
2008-03-02 20:33:46 +00:00
Charles Krinke 30ebd15926 Update names of handler010 through handler019
to more appropriate names consistent with use.
2008-03-02 20:29:59 +00:00
Teravus Ovares 9991955014 Applying Ahzzmandius' second patch from bug 701.
ClientView triggers OnClose event before flushing packetqueue. 
Thank sAhzzmandius!
2008-03-02 19:48:26 +00:00
Teravus Ovares e808bf04a5 * Temporarily commented out the parcel banlist clearing query that was being called in an ad-hoc fashion and causing an access violation error. This means that in SQLite when subdividing parcels you'll have to go to the parcel and clear out the banlist with the client instead of having it done for you immediately when you split the parcel.
* A database guy really needs to look at the land stuff. :D
2008-03-02 18:56:23 +00:00
Teravus Ovares 0a5c48b1c8 * This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
* To play with this you must link your prim before setting it physical, otherwise they won't link in the physics engine properly.  This will also be fixed.
* Currently the linked prim are extremely unstable because I have yet to implement combining of forces with the same normal. This will also be fixed.   In fact, the whole PhysicsActor, ODEPrim relationship will be reworked to consider groups from the get-go.
* This implementation is better then it crashing your sim, so I'm commiting it for now.
2008-03-02 09:31:39 +00:00
Charles Krinke d6039b40a4 Rename handler020 through handler029 with more
appropriate names consistent with their use.
2008-03-02 03:50:33 +00:00
Charles Krinke 7a0e1a8c34 Rename handler030 through handler038 with more
appropriate names consisten with their use.
2008-03-02 02:47:34 +00:00
Charles Krinke 18a058eb84 Rename handler040 through handler049 with more
appropriate names consistent with their user.
2008-03-02 02:30:28 +00:00
Charles Krinke 21f3661077 Rename handler050 through handler059 with more
appropriate names consistent with their use.
2008-03-02 02:06:31 +00:00
Charles Krinke c9e8d83fc9 Rename handler060 through handler069 with more
appropriate names consistent with their use.
2008-03-02 01:43:52 +00:00
Charles Krinke fdff8c3fa5 Rename handler070 through handler079 with more
appropriate names consistent with their use.
2008-03-02 00:07:28 +00:00
Charles Krinke 20c98b6203 Rename handler080 through handler089 with more
appropriate names consistent with their use.
2008-03-01 22:47:48 +00:00
Charles Krinke b0fbe96ca4 Beginning to change all handler000 through handler094
to more meaningful names starting from the end and 
working backwards.
handler094 -> handlerRequestAsset
handler093 -> handlerPacketStats
handler092 -> handlerGodKickUser
handler091 -> handlerUpdatePrimGroupRotation
handler090 -> handlerUpdatePrimRotation
Others to come shortly.
2008-03-01 20:37:27 +00:00
Charles Krinke 56697133d4 Thank you very much, Kinoc for:
* Impelements llInstantMessage
* Reimplements llOwnerSay as llInstantMessage(llGetOWner(),msg).
* Try's to better identify the "True Name" of objects in llDetectedName
 by checking for avatar name, scene Object Part name and entity name.
* Uses similar logic in the llSensor and llSensorRepeat functions.
2008-03-01 00:59:23 +00:00