Melanie
8c0b9080a4
Fix an issue where the viewer would request the seed cap before
...
there was a handler for it.
2013-02-18 21:09:14 +01:00
Diva Canto
8b1b8a3921
I need these for OfflineIM and Groups.
2013-02-18 12:08:05 -08:00
Robert Adams
26421294f6
BulletSim: experimental lock axis code using constraints. Not enabled
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by default. Like more debugging is needed.
2013-02-17 20:13:50 -08:00
Robert Adams
1d7276235a
BulletSim: add calls for creating all the different Bullet constraint types.
...
Updated the DLLs and SOs and code for BulletXNA to create the types.
All the detailed control calls are not all in place yet.
2013-02-17 20:13:49 -08:00
Robert Adams
885b45b112
BulletSim: rework parameter setting for different types of values
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(like vectors or quaternions).
2013-02-17 20:13:48 -08:00
Melanie
13fe3546c3
Correctly remove https:// URLs from the http server.
2013-02-17 17:43:32 +01:00
teravus
6560d80fa8
* Fix walking to <NaN, NaN, NaN> via autopilot.
2013-02-16 22:54:37 -05:00
Robert Adams
e549c2922a
BulletSim: fix physical object appearing to slowly float off when
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they stop moving.
2013-02-16 19:28:38 -08:00
Melanie
3108d18ffb
Fix shape parameters sent for meshes tosupport the full number of faces
2013-02-16 05:44:41 +00:00
Melanie
192e1e7cf0
Merge branch 'master' into careminster
2013-02-16 05:37:12 +00:00
Melanie
4be35df5fa
Fix shape parameters sent for meshes tosupport the full number of faces
2013-02-16 05:09:27 +01:00
Justin Clark-Casey (justincc)
7d7736dc73
Separate IAR tests into separate files for load/save/loadpath tests
2013-02-16 01:57:42 +00:00
Justin Clark-Casey (justincc)
d54d31807a
Make it so that "load iar / ..." does not save the 'root' "My Inventory" folder.
...
Really "My Inventory" is just the name of the root, it isn't a folder in its own right.
This also makes it more intuitive for users to save whole inventory iars for backup/later restoration, as they don't need to remember to use /*
/* will still work and this is a special case just for the root
If you want to save only the contents of other folders (rather than the folder itself), you still need to specify something like a/b/*
Added a regression test for this case.
2013-02-16 00:50:52 +00:00
Justin Clark-Casey (justincc)
84de7e55e9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-16 00:27:16 +00:00
Justin Clark-Casey (justincc)
e9cc22fea4
Add regression test TestSaveNonRootFolderToIar
2013-02-16 00:26:21 +00:00
Melanie
ea8c5ba707
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2013-02-15 21:42:16 +00:00
Dan Lake
e09467b30d
Merge branch 'master' of git://opensimulator.org/git/opensim
2013-02-14 20:06:22 -08:00
Dan Lake
afeb5d4917
Use SortedDictionary in StatsManager instead of regular Dictionary so stats will interate and print in a defined order
2013-02-14 20:05:42 -08:00
Justin Clark-Casey (justincc)
8d5fe5c222
Enable one sub-test in TestJsonSetValue() which now works (using identifier with embedded .).
...
Need to look further at other still commented tests.
Still need to check coverage against some of Mic's scripts.
2013-02-15 01:00:49 +00:00
Justin Clark-Casey (justincc)
61f18d15e1
Rename JsonSetValueJson() -> JsonSetJson() and JsonGetValueJson() -> JsonGetJson()
...
This is because JsonGetJson() is getting json from anywhere in the structure, not just values.
Equally, JsonSetJson() is setting any type of json, not just json which represents a value.
Agreed with cmickeyb
2013-02-15 00:38:07 +00:00
Justin Clark-Casey (justincc)
0b2608d8f4
Comment out regression TestJsonTestPath and TestJsonTestPathJson as these will go away soon
2013-02-15 00:32:20 +00:00
Justin Clark-Casey (justincc)
30a60d661f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-15 00:28:00 +00:00
Justin Clark-Casey (justincc)
cc40517863
Add regression TestJsonList2Path()
2013-02-15 00:27:30 +00:00
teravus
71862f34b6
* Handle null check on configs in module startup so that the the code can be run on 'stop on handled and unhandled null reference exceptions' mode without pausing during startup a bunch of times. I don't think exceptions were really meant for replacing a single if statement...
2013-02-14 18:52:11 -05:00
teravus
c22276a169
* gracefully handle a Situation where a double close is called on the WebSocket handler
2013-02-14 18:43:53 -05:00
Justin Clark-Casey (justincc)
13d4f6f747
Add regression TestGetArrayLength()
2013-02-14 21:34:57 +00:00
Justin Clark-Casey (justincc)
6fe771f27e
Add regression TestJsonGetPathType()
2013-02-14 21:31:34 +00:00
Justin Clark-Casey (justincc)
0ad07eb44d
minor: remove some mono compiler warnings
2013-02-14 21:29:35 +00:00
Justin Clark-Casey (justincc)
edb99dcc19
Rename new JsonScript functions JsonPathType() -> JsonGetPathType() and JsonArrayLength() -> JsonGetArrayLength()
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This is for consistentency with the verb:noun naming approach existing json script functions and other script functions.
Corresponding c# methods also changed since verb:noun is also the .net c# method naming guideline (as used by OpenSimulator) and for consistency with script functions.
As agreed with cmickeyb
2013-02-14 21:11:58 +00:00
Justin Clark-Casey (justincc)
a52dfd43b6
Make new JsonStore script constants separated with underscores, to be consistent with existing LSL/OSSL, etc script constants.
...
Agreed with cmickeyb
2013-02-14 21:03:07 +00:00
Robert Adams
5920abbf8d
Add EventManager events triggered when a SOP is added or removed
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from the physical scene. Invocations added in SceneObjectPart.
2013-02-14 09:48:11 -08:00
Melanie
a5a56a8755
Merge branch 'avination' into careminster
2013-02-14 09:12:27 +00:00
Melanie
ef662fc959
Add an event and some logic to allow customizing Simulator Features by avatar
2013-02-14 09:11:57 +00:00
Melanie
d5cd9308d5
Merge branch 'avination' into careminster
2013-02-14 07:45:30 +00:00
Melanie
9d55a2298d
Merge branch 'master' into careminster
2013-02-14 07:45:23 +00:00
Melanie
32c4e1a850
Add an event and some logic to allow customizing Simulator Features by avatar
2013-02-14 08:40:15 +01:00
Melanie
4c7df6a147
Small fix to sim features module
2013-02-14 07:17:27 +01:00
Justin Clark-Casey (justincc)
69d0e168fb
Fix a very unlikely-to-occur NullReferenceException race condition in llPushObject() where the code assumed that the physics actor it null-checked would still be null when it invoked a method on it
2013-02-14 00:20:23 +00:00
Mic Bowman
bcb172301d
Adds a couple requested functions to the JsonStore script
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interface. JsonPathType returns the type of node pointed to by the
path and deprecates the functionality of both JsonTestPath
functions. JsonArrayLength returns the length of an array node.
2013-02-13 07:14:04 -08:00
Mic Bowman
708c3f8b86
Make path parsing more robust in the JsonStore.
2013-02-12 23:21:49 -08:00
Melanie
d0c5e0990b
Merge branch 'master' into careminster
2013-02-13 01:54:06 +00:00
Melanie
d652de1d0e
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-02-13 01:53:29 +00:00
Melanie
c2bfdaa026
Make the sim features module register it's interface so it can be used
2013-02-13 01:52:25 +00:00
Justin Clark-Casey (justincc)
5557b523fd
Add more sub-tests to TestJsonSetValue for paths containing []{} without {} delineation.
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As expected, values are not set and the set call returns FALSE (0).
As a reminder, these tests are not currently running on jenkins continuous integration as the functionality is only available on .net 4 (mono 2.8 and later).
2013-02-13 01:38:33 +00:00
Justin Clark-Casey (justincc)
b1a165a39a
Extend JsonTestSetValue() with tests for escaping brackets, periods and unbalanced braces from paths
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The sub-tests that are commented out are currently those which fail unexpectedly based on my understanding of the path syntax
2013-02-13 01:25:30 +00:00
Justin Clark-Casey (justincc)
70e641c708
Add test for array as root element in TestJsonCreateStore()
2013-02-13 00:51:45 +00:00
Justin Clark-Casey (justincc)
3e9f3c0383
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-13 00:34:08 +00:00
Justin Clark-Casey (justincc)
4b797f2ead
Extend TestJsonRemoveValue() with tests for non-penultimate nodes and arrays
2013-02-13 00:12:20 +00:00
Robert Adams
0194a3d890
BulletSim: fix density since the simulator/viewer track density in a
...
funny unit that is 100 times real density (default 1000).
Fix avatar drifting slowly when stationary flying.
Fix for physical prims getting corrected for being under terrain when it was
just its geometric center that was below terrain.
Add PreUpdatePropertyAction allowing plugable modifiction of phys
parameters returned from Bullet.
Fix an exception setting GravityMultiplier on initialization.
Update DLLs and SOs for good measure (no functional change).
2013-02-12 15:52:10 -08:00
Robert Adams
fb903ff490
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info.
2013-02-12 15:52:08 -08:00
Melanie
467e8d56b5
Merge branch 'master' into careminster
2013-02-12 23:21:26 +00:00
Justin Clark-Casey (justincc)
992ef9e971
Extend TestJsonCreateStore() with a one key input and an input with raw number values
2013-02-12 23:00:24 +00:00
Justin Clark-Casey (justincc)
a82bd5678e
Use an integer when specifying the XWorkItem wait rather than a TimeSpan to avoid a Windows casting issue in SmartThreadPool for large TimeSpans.
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TimeSpan.Milliseconds is an int64. However, STP casts this to an int (32-bit).
If TimeSpan.MaxValue is given then the casting results in an invalid value for the SDK WaitHandle.WaitAll() call.
This was causing the co-op script termination regression tests to fail on Windows but not Mono 2.10.8 (which is perhaps not strict in the negative values that it accepts).
Solution here is to use the int millisecondsTimeout STP call rather than the TimeSpan one.
This also allows us to more clearly specify Timeout.Infinite rather than TimeSpan.MaxValue
Thanks to Teravus for this spot.
2013-02-12 21:34:12 +00:00
Melanie
d5b401a478
Revert "Make keyframes use the sim's frame timer"
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This reverts commit e85a6237bf
.
2013-02-12 22:20:16 +01:00
Justin Clark-Casey (justincc)
058d477ce7
Re-enable subtest for single quoted token in TestJsonSetValueJson()
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This is in response to the resolution of http://opensimulator.org/mantis/view.php?id=6540
2013-02-12 20:51:36 +00:00
Mic Bowman
4b8c22ecfa
Adds the parameter for OSD serialization to encode default values. This
...
makes the JsonStore get/set operations symmetric.
2013-02-12 11:10:17 -08:00
Mic Bowman
d3b2cdc2b4
Fix handling of string values in JsonSetValueJson(). There are
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some oddities with empty strings: the Json serializer treats them
as default values and does not return them in serialized hashes.
2013-02-11 19:55:10 -08:00
Melanie
14c064c65d
Revert "Push updates from keyframe directly to the front of the output queue rather"
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This reverts commit 04235e58e8
.
2013-02-12 03:15:40 +01:00
Melanie
2065590232
Revert "Use actual time dilation for unqueued updates"
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This reverts commit 048e904f05
.
2013-02-12 03:15:32 +01:00
Justin Clark-Casey (justincc)
586def0bcc
Add regression TestJsonSetValueJson()
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The part to test setting of single leaf-node string tokens is currently commented out.
See http://opensimulator.org/mantis/view.php?id=6540
2013-02-12 01:27:38 +00:00
Melanie
048e904f05
Use actual time dilation for unqueued updates
2013-02-12 01:13:30 +01:00
Melanie
04235e58e8
Push updates from keyframe directly to the front of the output queue rather
...
than through the update system.
2013-02-12 01:02:16 +01:00
Justin Clark-Casey (justincc)
d55974bcb7
Add regression TestJsonGetValueJson()
2013-02-11 23:47:49 +00:00
Justin Clark-Casey (justincc)
6924bd21f4
Add regression TestJsonTestPathJson()
2013-02-11 23:10:07 +00:00
Justin Clark-Casey (justincc)
9d001e40e7
Add section to TestJsonGetValue() to test call on a sub-tree
2013-02-11 22:56:43 +00:00
Melanie
e85a6237bf
Make keyframes use the sim's frame timer
2013-02-11 23:49:05 +01:00
Justin Clark-Casey (justincc)
8fcfd82241
Extend TestJsonTestPath() for non-terminating section of path (i.e. one that does not point to a value/leaf)
2013-02-11 22:44:25 +00:00
Justin Clark-Casey (justincc)
cbb8d82c7d
Add section to TestJsonSetValue() to test attempted set of value where the penultimate section of path does not exist
2013-02-11 22:28:50 +00:00
Justin Clark-Casey (justincc)
c72c189864
Add test to try reading notecard into an invalid path in TestJsonReadNotecard() regression test
2013-02-11 22:16:07 +00:00
Melanie
e31bc8dc96
Refactor KeyframeMotion to use one timer class per scene
2013-02-11 23:07:04 +01:00
Melanie
12f732fd3f
Merge branch 'master' into careminster
2013-02-10 20:01:51 +00:00
Melanie
6f3dcf58b8
Fix code to check for no spawn points. Possibly a merge artefact?
2013-02-10 20:00:39 +00:00
Allen Kerensky
7524bd5a7c
Additional ThreadPool worker and IOCP thread startup logic
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2013-02-10 14:14:33 -05:00
BlueWall
adedd70c35
Fix teleport/telehub issue:
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Fix bug that allowed only login access to regions with mis-configured telehubs. Administrators now have teleport access when there exists a mis-configured telehub in the region. Estate owners are now placed at region center in the absence of spawnpoints instead of being denied access. Grid Gods are unrestricted. All others are denied access to the region until spawnpoints are assigned to the telehub object.
2013-02-10 13:01:33 -05:00
Melanie
069e587841
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
2013-02-10 00:17:14 +00:00
Mic Bowman
0a297a0e52
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-08 22:43:56 -08:00
Mic Bowman
7bb82c8f2e
Make JsonStore path parsing more robust. Should fix the
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invalid path problem.
2013-02-08 22:43:15 -08:00
Oren Hurvitz
745ef40153
Fixed ReadSculptData(): the check whether there are enough bytes to read was incorrect
2013-02-09 02:04:26 +00:00
Oren Hurvitz
ae701eccd2
Fixed check for 0 results in GetUserAccounts()
2013-02-09 01:57:36 +00:00
Justin Clark-Casey (justincc)
6935bec0ab
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-09 01:11:41 +00:00
Justin Clark-Casey (justincc)
a8bc08ebe6
Change TestDestroyStore() and TestJsonRemoveValue() to reflect the fact that the return values have changed.
2013-02-09 01:10:53 +00:00
Oren Hurvitz
85b81ff7f2
Added physics parameters support to MSSQL and SQLite (not tested)
2013-02-09 01:03:58 +00:00
Robert Adams
4808b8ee38
BulletSim: add parameter to set global contact breaking threshold. Update DLLs and SOs for setting same.
2013-02-08 16:29:52 -08:00
Robert Adams
222040f1ec
BulletSim: Change BSCharacter to use new base Density and Friction
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variables rather than own local varaibles.
2013-02-08 16:29:45 -08:00
Robert Adams
1b55a9d81e
BulletSim: fix avatar bobbing or jiggling while stationary flying.
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Various comments and debugging message mods.
2013-02-08 16:29:40 -08:00
Robert Adams
d92eb80373
BulletSim: add initial instance of the ExtendedPhysics region module which adds new LSL commands for extended physics functions. Uses the modInvoke system. Disabled by default.
2013-02-08 16:29:35 -08:00
Robert Adams
1b203601f4
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
2013-02-08 16:29:29 -08:00
Robert Adams
2fd184e350
BulletSim: reclass BSPrim into layers so linkset and physical world displacement is implemented as overlay classes rather than if statements scattered about.
2013-02-08 16:29:24 -08:00
Mic Bowman
6d825d7ea2
Broaden the internal OSD type checks to parse JSON that has
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non string values.
2013-02-08 15:46:42 -08:00
Melanie
12971e73d4
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
2013-02-08 23:29:47 +00:00
Mic Bowman
4d5c04837e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-08 15:09:13 -08:00
Mic Bowman
e93defd0ca
Adds size limits to JsonStore. Adds a separate configuration
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variable to enable binding to dynamic attributes.
2013-02-08 15:07:43 -08:00
Justin Clark-Casey (justincc)
a08e1b60ec
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-08 21:56:22 +00:00
Justin Clark-Casey (justincc)
b08977ea7d
Don't allow exceptions to propogate from FlotsamAssetCache which may occur when deleting expired files or stamping the region status file.
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Changes various error level log lines to warn since these are not fatal to the operation of OpenSimulator
2013-02-08 21:21:20 +00:00
Mic Bowman
2b5eba9c74
Fix the return values for JsonDestroyStore, JsonRemoveValue, and JsonSetValue.
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Fix the link message status when reading a notecard.
2013-02-08 12:00:16 -08:00
Justin Clark-Casey (justincc)
c2bf91c5e3
If a component of a coalesced object fails to deserialization, do not add a null where the object should be.
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This prevents a later load IAR failure.
This code is currently only used by IAR loading.
2013-02-08 02:45:30 +00:00
Justin Clark-Casey (justincc)
221a90e3a1
On IAR loading, if loading of a coaleseced item entirely fails, then continue with the IAR load rather than failing completely.
2013-02-08 02:34:13 +00:00
Justin Clark-Casey (justincc)
e836da5d20
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-08 02:01:17 +00:00
Justin Clark-Casey (justincc)
42f724f380
Refine TestJsonReadNotecard() and use / instead of . to separate paths.
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An attack of the stupid meant that I was using / as a path separator.
Fixing this makes the tests behave better, though still with some questions.
Also, I imagine / shouldn't really put data in the root as that's not a valid identifier.
This commit also fix the / mistake in other tests those this does not affect their outcomes.
2013-02-08 01:59:27 +00:00
Robert Adams
913965256f
BulletSim: Adapt BulletSim to the newer physical properties. Viewer
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dialog setting of friction, restitution, ... working.
2013-02-07 17:13:28 -08:00
Robert Adams
b545e13184
BulletSim: fix exceptions caused by setting physical properties before the prim body is initialized.
2013-02-07 17:13:27 -08:00
Robert Adams
ebb63b55aa
BulletSim: add user setting of friction, density and restitution.
2013-02-07 17:13:27 -08:00
Justin Clark-Casey (justincc)
528f23beab
Extend TestJsonReadNotecard() for reads to non-root locations and fake stores.
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Assertions for loading to non-root paths are currently commented out because this doesn't seem to be working. Will be raising mantis to resolve.
2013-02-08 01:02:25 +00:00
Melanie
8a2604f17e
Merge branch 'master' into careminster
2013-02-08 00:48:37 +00:00
Justin Clark-Casey (justincc)
9c9b48b29a
Stop wrongly create a receiving store already populated with "Hello":"World" in TestJsonReadNotecard()
2013-02-08 00:38:30 +00:00
Justin Clark-Casey (justincc)
24bfdbfb80
Extend TestJsonWriteNotecard() regression test for cases with fake paths and fake stores.
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Also separates out TestJsonWriteReadNotecard() into separate write and read tests
2013-02-08 00:36:20 +00:00
Justin Clark-Casey (justincc)
bef8961578
Extend TestJsonSetValue() regressio ntes tto test against a fake store
2013-02-08 00:04:05 +00:00
Justin Clark-Casey (justincc)
be982666fb
Extend TestJsonTestPath() regression test with checks against fake values and fake stores
2013-02-08 00:01:06 +00:00
Justin Clark-Casey (justincc)
75f1e04315
Add tests for removing fake values/from fake store in TestJsonRemoveValue()
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Again, need to check if returning true for removing a value that doesn't exist is most appropriate.
2013-02-07 23:58:19 +00:00
Justin Clark-Casey (justincc)
715d6f2da1
Add testing for getting non-existing values and values from a non-existing datastore to TestJsonGetValue()
2013-02-07 23:52:28 +00:00
Melanie
8008938550
Actually plumb the new values to physics.
2013-02-07 23:36:23 +00:00
Melanie
86ded35afa
Merge branch 'master' into careminster
2013-02-07 23:35:30 +00:00
Melanie
a2dad09172
Actually plumb the new values to physics.
2013-02-07 23:34:47 +00:00
Melanie
ef86a9be45
Merge branch 'master' into careminster
2013-02-07 23:23:53 +00:00
Melanie
de53955610
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-02-07 23:23:42 +00:00
Justin Clark-Casey (justincc)
2e86978b60
Add TestJsonDestoreStoreNotExists()
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This still returns true even if we ask to destroy a store that does not exist.
Need to check that this is more appropriate behaviour.
2013-02-07 23:30:03 +00:00
Melanie
22675e6b14
Add some more code from Avination. This changes physics actor stuff around
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to work with the new params. Not actually plumbed just yet.
2013-02-07 23:22:00 +00:00
Justin Clark-Casey (justincc)
9e17dc3daa
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-07 23:09:47 +00:00
Justin Clark-Casey (justincc)
c135c3224f
Fix a recent regression in e17392a
where JsonSetValue() stopped working (probably other functions as well).
...
Fix is to call through to the no-arg constructor from the string constructor in JsonStore, which I suspect was just forgotten.
This was actually picked up by the TestJsonSetValue() regression test failing
But this isn't being run on jenkins due to the .net version issue.
This commit also puts the full stack trace in logged messages and makes these error level messages instead of info
2013-02-07 23:08:19 +00:00
Melanie
7bf33d333a
Plumb the path from the client to the extra physics params and back
2013-02-07 22:25:28 +00:00
Melanie
8b78b9429d
Merge branch 'avination' into careminster
2013-02-07 21:26:55 +00:00
Melanie
bbda7b94b3
Rename Bounciness to Restitution
2013-02-07 21:25:55 +00:00
Melanie
338b02a8bc
Send the new physics params to the viewer build dialog
2013-02-07 21:23:35 +00:00
Melanie
765b0e4382
Rename "Bounce" to "Restitution" in PhysicsActor as well. It appears these
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values are not even used.
2013-02-07 22:20:17 +01:00
Melanie
9089757ea2
Revert "Add plumbing for physics properties to get to the physics engine."
...
This reverts commit c658fa1c0d
.
2013-02-07 21:05:58 +00:00
Melanie
45f5a6a6db
Merge branch 'master' into careminster
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Conflicts:
bin/HttpServer_OpenSim.dll
2013-02-07 20:51:51 +00:00
Robert Adams
c658fa1c0d
Add plumbing for physics properties to get to the physics engine.
...
Addition of entries to PhysicsActor and setting code in SceneObjectPart.
2013-02-07 11:10:15 -08:00
Robert Adams
af73ea909c
Change passed PhysicsParameter value from float to the more general string value
2013-02-07 11:10:14 -08:00
teravus
a5c83f7505
Websocket Echo module should not be on by default.
2013-02-07 12:22:03 -05:00
teravus
4bd1794b5a
* missing example module.. Oops.
2013-02-07 12:19:54 -05:00
teravus
94a5232d3a
* Adds Websocket support to baseHttpServer and IHttpServer.cs . This allows modules to set up a websocket server that websocket clients can connect to. An example module is in OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs
2013-02-07 10:50:17 -05:00
teravus
4867a7cbbf
This is the final commit that enables the Websocket handler
2013-02-07 10:27:18 -05:00
Melanie
6aa876a83b
Rename Bounciness to Restitution
2013-02-07 03:40:48 +00:00
Melanie
6504e3d4ce
Rename "Bounciness" to "Restitution"
2013-02-07 03:30:02 +00:00
Melanie
529489e73a
Merge branch 'master' into careminster
2013-02-07 03:20:16 +00:00
Justin Clark-Casey (justincc)
2c5d24d394
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-07 02:19:53 +00:00
Justin Clark-Casey (justincc)
3657a08844
Add TestJsonWriteReadNotecard() regression test
2013-02-07 02:19:26 +00:00
Melanie
375114bea3
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
2013-02-07 01:40:11 +00:00
Mic Bowman
274d376c82
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-06 17:32:57 -08:00
Mic Bowman
e17392acbb
Enables script access to the per object dynamic attributes through the JsonStore
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script functions. Adds JsonAttachObjectStore to associate a store identifier with
an object (scripts can only access the store in their host object, this could be
extended but isn't necessary for now).
Note this opens a method to the DAMap OSDMap. This will be removed later, but
greatly simplifies the code for now.
The JsonStore and these scripts are disabled by default.
2013-02-06 17:29:17 -08:00
Justin Clark-Casey (justincc)
4d1758985f
Make json store tests operate on a single thread to ensure we don't run into any race related test failures in the future.
2013-02-07 00:54:09 +00:00
Dan Lake
7590ebc934
Merge branch 'master' of git://opensimulator.org/git/opensim
2013-02-06 16:45:47 -08:00
Dan Lake
df37738ce7
WebStats will now use actual logfile as specified in OpenSim.exe.config rather than hardcoded ./OpenSim.log. This allows for rotating logs and other file appender types
2013-02-06 16:44:59 -08:00
Justin Clark-Casey (justincc)
c8c5d74c22
minor: add method doc to DAMap.ValidateKey()
2013-02-07 00:22:39 +00:00
Robert Adams
5d523ea493
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-06 16:18:27 -08:00
Justin Clark-Casey (justincc)
e2c1e37b07
Add key length validation to DAMap.Add(KeyValuePair<string, OSDMap> kvp) to match Add(string key, OSDMap store)
2013-02-07 00:15:50 +00:00
Robert Adams
d2ece00e68
BulletSim: set removing zero width triangles in meshes to be enabled by default. This should fix the invisible barrier in sculptie doorways bug.
2013-02-06 15:59:59 -08:00
Robert Adams
0baa2590be
BulletSim: check for completely degenerate meshes (ones with all
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triangles having zero width) and output an error rather than
throwing and exception.
2013-02-06 15:52:28 -08:00
Robert Adams
67d92e4e16
BulletSim: remove an exception which occurs if a physics mesh
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asset is not found.
2013-02-06 14:00:27 -08:00
Melanie
054a9928a0
Fix a bug I brought in by manually editing a diff file. Terrain is if cource not always at 20m.
2013-02-06 18:13:02 +00:00
Melanie
e5beb480ea
Partial port of Avination's support for the new physics parameters.
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Implements the parameters as properties, the serialization and
database storage (MySQL only). Implements llSetPrimitiveParams for
prim physics shape and the other 4 extra params. Only the prim shape type
"None" is currently functional. No support for the Viewer UI (yet), that
will be ported in due course. Lots more to port, this is a large-ish changeset.
2013-02-06 08:03:04 +00:00
Melanie
598f891d70
Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SP
2013-02-06 04:03:32 +01:00
Melanie
d8c27de395
Merge branch 'master' into careminster
2013-02-06 02:38:30 +00:00
Melanie
f567ff9f51
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
2013-02-06 02:22:12 +00:00
Justin Clark-Casey (justincc)
145e38e5e9
Remove long unused Scene.DumpAssetsToFile boolean.
2013-02-06 02:21:17 +00:00
Justin Clark-Casey (justincc)
2ce8a050e4
Remove very long unused IScriptHost and NullScriptHost
2013-02-06 02:15:54 +00:00
Justin Clark-Casey (justincc)
9ebad38c34
Remove unused ScriptEngineLoader and ScriptEngineInterface in OpenSim.Region.Framework.dll
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I believe this predates the generic system of registering interfaces and is very long unused.
2013-02-06 02:08:44 +00:00
Justin Clark-Casey (justincc)
dfe5826f9f
Remove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would return the item ID instead of the asset ID if the identifier was a uuid that matched an inventory item name.
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This would practically never happen.
This makes this overloaded version of the function consistent with the other version.
It looks like this accidentally came over in commit c5af16a
from Tue Oct 16 12:40:21 2012
However, there's arguably a case for looking for an item name that matches a UUID before assuming that the identifier is already an asset ID.
2013-02-06 01:49:32 +00:00
Justin Clark-Casey (justincc)
eddfed3812
Allow JsonReadNotecard() to accept the name of the notecard as well as the asset ID.
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Agreed in discussion with cmickeyb.
This is to make this consistent with similar existing LSL/OSSL functions such as llTriggerSound() and osNpcLoadAppearance() that allow an item name or an asset id.
2013-02-06 01:37:22 +00:00
Justin Clark-Casey (justincc)
0d4df99d04
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-06 01:35:25 +00:00
Robert Adams
3646361279
BulletSim: make removing zero width triangles from meshes optional
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and, for the moment, default to 'off'.
2013-02-05 17:19:55 -08:00
Justin Clark-Casey (justincc)
5c94346bd7
refactor: Move functions that lookup asset ids from task inventory or pass them through to ScriptUtils class in OpenSim.Region.Framework.dll
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Renames functions to better reflect what they do.
This is so that code registering with modInvoke() can reuse this code to provide functions that behave in a consistent manner with existing LSL/OSSL functions.
2013-02-06 01:17:19 +00:00
Robert Adams
dce9e323f4
BulletSim: remove degenerate triangles from meshes. This fixes the
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invisible barriers in sculptie doorways (Mantis 6529).
Bump up level-of-detail for physical meshes to 32 (the max). This
fixes the invisible barriers that showed up in prim cut arches.
NOTE: the default LOD values are removed from OpenSimDefaults.ini.
If you don't change your OpenSimDefaults.ini, you will continue
to see the arch problem.
2013-02-05 16:56:33 -08:00
Robert Adams
13233da66c
BulletSim: add debugging looking for doorway sculpty problems
2013-02-05 16:56:28 -08:00
Robert Adams
ad438ee59f
BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
2013-02-05 16:56:23 -08:00
Robert Adams
2b6d226911
BulletSim: correct angular vertical attraction to properly correct an upside down vehicle.
2013-02-05 16:56:17 -08:00
Diva Canto
4cdee3dd3c
Changed protection of CreateDefaultAppearanceEntries to protected, so extensions of the UserAccountService can reuse this.
2013-02-05 16:28:25 -08:00
teravus
2104e4d4d4
* the root prim was being given an OffsetPosition in addition to setting the position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it.
2013-02-05 18:46:02 -05:00
teravus
1dc09d8e8f
We're not really done here.. but we're getting there. Socket Read is working.. Still have to do Header.ToBytes and compose a websocket frame with a payload.
2013-02-05 18:02:25 -05:00
Melanie
d3892bbd06
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2013-02-05 21:30:12 +00:00
Melanie
6bce4bc112
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-02-05 20:09:45 +00:00
Melanie
2163bebeb4
Try to fix uploaded mesh rotations - code from Avination code base.
2013-02-05 20:09:02 +00:00
Melanie
128910a681
Make scripts shout a error but not stop when button count is overrun on llDialog
2013-02-05 05:40:51 +01:00
Justin Clark-Casey (justincc)
562067eb16
Fix bug where viewers would not see the "Module command functions not enabled" error if these were disabled and a viewer attempted to call one.
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This was not working because the shouter was wrongly signalled as an agent rather than a prim
2013-02-05 02:09:21 +00:00
Justin Clark-Casey (justincc)
1fc9f282fa
Merge branch 'dynamic-attributes2'
2013-02-05 00:35:15 +00:00
Justin Clark-Casey (justincc)
1f1da23097
Bump version and assembly version numbers from 0.7.5 to 0.7.6
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This is mostly Bluewall's work but I am also bumping the general version number
OpenSimulator 0.7.5 remains in the release candidate stage.
I'm doing this because master is significantly adding things that will not be in 0.7.5
This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names
and so the exact version match requirement is not in force.
2013-02-05 00:23:17 +00:00
Melanie
7482ad1c22
Merge branch 'master' into careminster
2013-02-04 19:21:39 +00:00
teravus
ee4f8ac193
Merge branch 'master' into JSONTCPClient
2013-02-03 08:18:53 -05:00
teravus
8fd99ecab1
Merge branch 'master' of ssh://opensim/var/git/opensim
2013-02-03 08:14:47 -05:00
teravus
6b0310b829
Adds the ability to load more then one IClientNetworkServer thereby allowing additional client network servers at the same time. Use comma separated values in clientstack_plugin in your config. Additional plugins lying around shouldn't be picked up because the loader only loads configured dll assemblies and breaks at the first IClientNetworkServer found in the assembly. (the only new functionality is the ability to specify more in config). Note: The existing functionality also passes in a nini config.. and has a boolean to determine if the client network server should be initialized for a specific scene.
2013-02-03 08:13:52 -05:00
teravus
d18fbb98b7
Adds the ability to load more then one IClientNetworkServer thereby allowing additional client stacks. Use comma separated values in clientstack_plugin in your config.
2013-02-03 07:44:45 -05:00
teravus
27a0b3ecbd
Commit 1 in of this branch feature. This is one of many...
2013-02-03 06:49:17 -05:00
BlueWall
219a25c985
Merge /home/opensim/src/opensim
2013-02-01 23:14:19 -05:00
BlueWall
0ab68f6c31
Revert "Update assembly version numbers"
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This reverts commit 141ad829f4
.
2013-02-01 23:13:33 -05:00
BlueWall
840f72f8a8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-01 22:07:08 -05:00
Justin Clark-Casey (justincc)
0d0bfa4dcd
minor: change comment about assuming script references are textures in UuidGatherer since this is no longer the behaviour.
2013-02-02 03:02:04 +00:00
BlueWall
57cf89f4a9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-01 21:58:32 -05:00
BlueWall
141ad829f4
Update assembly version numbers
2013-02-01 21:57:49 -05:00
Justin Clark-Casey (justincc)
9822bb664b
Log missing assets on "fcache assets" found. This ignores references found by scanning LSL/notecard files since these are the source of false positives.
...
This also changes UuidGatherer to reutn an AssetType.Unknown for embedded script/lsl references instead of Texture, since these are often not textures.
This is added to help people in determining when they have missing assets such as textures, etc.
In this case, one wants to run "fcache clear" first.
2013-02-02 02:57:38 +00:00
Justin Clark-Casey (justincc)
2ff301ca11
Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom
2013-02-02 01:34:49 +00:00
Justin Clark-Casey (justincc)
9588328242
Stop exceptions being thrown if GenerateMapTiles = false but no static map tile has been set. Do more informative warn instead.
2013-02-02 00:59:26 +00:00
teravus
d8d4e7f236
Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.
2013-02-01 15:42:24 -05:00
Robert Adams
5bb85a14d4
BulletSim: fix problem where editting a physical linkset caused the
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child prim physical positions to get out of sync with the view.
More reliably compute the offset of children in a physical linkset.
2013-02-01 11:52:27 -08:00
Robert Adams
75a05c16c5
BulletSim: fix crash caused when linksets were rebuilt. A problem added
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when individual child pos/rot changes were implementated a week or so ago.
Remove some passing of inTaintTime flag when it was never false.
2013-01-31 15:56:10 -08:00
Robert Adams
ed71c939fc
BulletSim: make sure vehicle physical properties are set when going
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physical by delaying setting until pre-step time. Change vehicle.Refresh()
to schedule the pre-step setting.
Comments and updating of TODO list.
2013-01-31 15:56:02 -08:00
Robert Adams
371449db2f
BulletSim: clean up TargetVelocity implementation by using the default defn in the PhysicsActor base class.
2013-01-31 15:55:53 -08:00
Mic Bowman
f984922dfd
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-31 14:54:19 -08:00
Mic Bowman
1e0420431f
Move the JsonStore regular expressions to static variables to avoid
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recompiling on every operation. Added JsonList2Path script function
to simplify array iteration.
2013-01-31 14:53:16 -08:00
Melanie
627600dd68
Merge branch 'master' into careminster
2013-01-31 20:47:49 +00:00
Melanie
6a4c8824ea
Whitespace fix and removing unneccessary parentheses
2013-01-31 20:46:41 +00:00
Melanie
cfa8e9cfa7
Merge branch 'avination' into careminster
2013-01-31 20:36:20 +00:00
Melanie
e497cf6f04
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2013-01-31 20:16:45 +00:00
Melanie
1e354f70d2
Merge branch 'teravuswork' into avination
2013-01-31 20:26:47 +01:00
teravus
bfe0f5d081
* This adds a bit more to the previous flying roll effect by adding additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback.
2013-01-31 20:38:14 +00:00
Melanie
cc1781926b
* Adds a satisfying angular roll when an avatar is flying and turning. (General, not physics). Makes flying not feel as stiff.
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-01-31 20:37:58 +00:00
Dan Lake
b659ccfc80
Merge branch 'master' of git://opensimulator.org/git/opensim
2013-01-31 11:15:22 -08:00
Dan Lake
17440d8a29
Added option for UUID as command parameters. This lets the command handle the UUID parsing and type checking before the command is executed.
2013-01-31 11:14:43 -08:00
BlueWall
a8fa8af9fc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-30 23:44:06 -05:00
Jak Daniels
fac72d540b
Allow use of MaptileStaticUUID in Regions.ini to override the global setting in OpenSim.ini for each region.
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2013-01-30 23:37:02 -05:00
Melanie
9a4de546fe
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-01-31 02:53:11 +00:00
Mic Bowman
a0ef3df194
Add JsonTestStore to determine if a JsonStore is associated with
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a particular UUID.
2013-01-30 14:45:03 -08:00
Melanie
d1ebb0a8f9
Change keyframe motion to use a single timer for all objects. This is required
...
to prevent slippage between objects that are meant to move synchronously or
keep their relative positions/rotations.
2013-01-30 15:54:14 +01:00
teravus
52ea6eadae
* This adds a bit more to the previous flying roll effect by adding additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback.
2013-01-30 07:34:48 -05:00
teravus
7c4e0ff03c
* Adds a satisfying angular roll when an avatar is flying and turning. (General, not physics). Makes flying not feel as stiff.
2013-01-30 06:22:05 -05:00
Justin Clark-Casey (justincc)
d42c7afe3f
Add JsonDestroyStore() basic regression test
2013-01-30 05:56:30 +00:00
Justin Clark-Casey (justincc)
5a22efe69c
refactor: Make invocations of json store functions from the regression test simpler
2013-01-30 05:49:28 +00:00
Justin Clark-Casey (justincc)
addf9ada49
Add regression test for script func JsonRemoveValue()
2013-01-30 05:39:34 +00:00
Justin Clark-Casey (justincc)
5ac84a3793
Fix issue where lsl -> c# generation in co-operative termination mode did not correctly handle single statement versions of for, while and do-while loops.
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Add regression tests to validate the fix.
This problem will not affect the default abort termination mode.
2013-01-30 03:52:22 +00:00
Robert Adams
a61ecee227
BulletSim: fix physics repositioning when under ground to only happen
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for physical objects. Non-physical objects can go anywhere they want.
2013-01-29 17:04:28 -08:00
teravus
e83893c8bc
* This Checks the asset of each wearable asynchronously and repairs if it's required.
2013-01-29 06:12:04 -05:00
Justin Clark-Casey (justincc)
39700445f2
minor: change name of json script tests to JsonStoreScriptModuleTests instead of copy/pasted LSL_ApiInventoryTests
2013-01-29 04:36:41 +00:00
Justin Clark-Casey (justincc)
ccdf86c737
minor: remove EnableLogging() left over in CoopTerminationTests
2013-01-29 04:35:05 +00:00
Justin Clark-Casey (justincc)
e0f4e91d22
Try ignoring json tests if they can't be run due to being on <=.net 3.5
2013-01-29 04:26:47 +00:00
Justin Clark-Casey (justincc)
fd34a75cde
minor: Tidy up disabled logging on AssetTransactionModule for future use. Make it clear that transaction parameter to HandleUDPUploadRequest is an ID.
2013-01-29 04:03:33 +00:00
Justin Clark-Casey (justincc)
77cd74ded6
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-29 03:59:38 +00:00
Justin Clark-Casey (justincc)
ca26ff9436
minor: remove some mono compile warnings in XEngine.cs
2013-01-29 03:58:11 +00:00
Robert Adams
47f09ed4c1
BulletSim: enable angular vertical attraction.
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Increase terrain collision margin to help vehicles from tunneling
into same.
2013-01-28 17:21:13 -08:00
Robert Adams
531d0429d1
BulletSim: first unit test: vehicle angular attraction
2013-01-28 17:08:34 -08:00
Robert Adams
e9aff0a91d
BulletSim: do not zero an avatar's standing velocity if it is standing
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on a moving object.
Rearrange pre/post action subscription code to put more in locks.
Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings).
Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
2013-01-28 15:11:50 -08:00
Robert Adams
e4c6a19940
BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to unmanaged code.
2013-01-28 15:11:20 -08:00
Robert Adams
f6380a3ad3
BulletSim: fix the trimming of colliders so only the top 25 are returned.
2013-01-28 09:02:01 -08:00
Melanie
2a558c7346
Change default avatar replacements to be ruth rather than urban male
2013-01-28 01:20:16 +01:00
Melanie
e336c50813
Send moving_end event to scripts when keyframed motion ends.
2013-01-27 23:35:53 +01:00
Robert Adams
b546af9ac2
BulletSim: simplify the initialization of some of the parameters.
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Disable vertical attraction for vehicles by default (for the moment).
Fix bug where vehicle would go crazy when velocity got above a
certain speed.
2013-01-27 12:50:07 -08:00
Robert Adams
26d4596080
BulletSim: reinstate the supression of rotational velocity for vehicles
2013-01-27 12:50:07 -08:00
Robert Adams
a345a2feb7
BulletSim: add framework for BulletSim unit tests. No tests yet.
2013-01-27 12:50:06 -08:00
Robert Adams
05adf4b30f
BulletSim: disable center-of-mass computation because it does not work yet
2013-01-27 12:50:06 -08:00
Robert Adams
80f0a978db
BulletSim: fix compile error from last commit
2013-01-27 12:50:06 -08:00
Robert Adams
36f401d850
BulletSim: parameterize the value for gravity reduction for ground vehicles on the ground. Set defaults for vehicle factors to one. Debug logging changes.
2013-01-27 12:50:05 -08:00
Robert Adams
ddef8f16e5
BulletSim: first attempt at reporting top colliders
2013-01-27 12:50:05 -08:00
Robert Adams
dd08e1fba6
BulletSim: parameterize several vehicle debugging values: physical linear and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values
2013-01-27 12:50:05 -08:00
Robert Adams
c44a8e9f92
BulletSim: finish the post step event for physical object actions. Modify vehicle to use post step event for logging.
2013-01-27 12:50:04 -08:00
Melanie
e6e6e8ab15
Merge branch 'avination' into careminster
2013-01-27 01:09:07 +00:00
Melanie
c3d68e7f9d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-01-27 01:09:01 +00:00
Melanie
776cc33541
Prevent items being destroyed by rename operations. Renaming of a wearable also
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sends an asset transaciton but it is empty. So we can't ignore name data
when a transaction is present and can't treat every transaction as valid.
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-01-27 01:07:37 +00:00
Melanie
380b017e32
Prevent items being destroyed by rename operations. Renaming of a wearable also
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sends an asset transaciton but it is empty. So we can't ignore name data
when a transaction is present and can't treat every transaction as valid.
2013-01-27 00:20:34 +01:00
Melanie
f1fbb774b6
Reinstate cleaning objects from parcel when avatars sit on them. Instead do it
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properly for temp-on-rez. Auto-return overrides sitting. Temp does not.
2013-01-26 20:39:17 +01:00
Melanie
1b5d5d7040
Stop temp-on-rez object from being deleted while an avatar sits on them
2013-01-26 18:03:18 +01:00
Melanie
ac1d09bb0c
Merge branch 'teravuswork' into avination
2013-01-26 18:00:43 +01:00
Melanie
8f949513fd
Merge branch 'master' into careminster
2013-01-26 16:58:02 +00:00
teravus
564b513963
* This update is ugly as sin, but it 'fills in the blanks' of your appearance when your inventory items go missing. This repairs appearance from missing wearables immediately on the V1 appearance pipeline, the second login on Firestorm. It only replaces the essential body parts that are missing.. hair, skin, eyes, shape... so if you delete all your wearables, you will rez naked. Anyway, this is still experimental.. I need another day of playing with this to handle all of the situations. One thing that I still need to do is try and get the assets.. and if we can't get the assets for some reason, skip and replace that part of the outfit.
2013-01-26 07:31:54 -05:00
teravus
60eb0f36b3
Merge remote-tracking branch 'remotes/origin/avination' into teravuswork
2013-01-26 07:23:16 -05:00
ubit
fdc26b801e
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2013-01-26 07:13:39 +01:00
UbitUmarov
bfac09849f
bug fix: crash when too many collisions on a ode step
2013-01-26 06:12:26 +00:00
Justin Clark-Casey (justincc)
b0cff35d96
Fix issue where the "set terrain texture" console command did not tell the viewers that textures had updated (hence they did not display the changes).
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Addresses http://opensimulator.org/mantis/view.php?id=6513
2013-01-26 04:27:01 +00:00
Justin Clark-Casey (justincc)
53833babf9
Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so that these can be triggered by future code (not yet implemented).
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Also hooks up moving_start and moving_end script events, eliminating itemID on XEngine EventManager methods since this is completely unused.
An adaptation of the patch in http://opensimulator.org/mantis/view.php?id=6515
Thanks Garmin Kawaguichi and Signpost Marv.
2013-01-26 03:57:51 +00:00
ubit
2eab339b87
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2013-01-26 04:40:48 +01:00
Justin Clark-Casey (justincc)
8ea112a5b2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-26 02:58:10 +00:00
Talun
ceabb1b49a
Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParams
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Correction so that scripts can turn Flexi off as well as on.
2013-01-26 02:55:24 +00:00
Melanie
e28c042dce
Merge branch 'master' into careminster
2013-01-26 01:56:23 +00:00
teravus
5128ae7b86
* This adds llVolumeDetect functionality to the C# implementation of BulletSim.
2013-01-25 20:15:37 -05:00
Justin Clark-Casey (justincc)
c3fb114461
minor: Fix full scene part console report to show proper Light* names rather than all wrongly FlexiDrag
2013-01-26 00:31:50 +00:00
Justin Clark-Casey (justincc)
d6d6618f62
minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to disable any enabled logging from previous tests
2013-01-26 00:28:45 +00:00
Justin Clark-Casey (justincc)
7a139f8e53
Remove the accidental PrimShapes column that I added back to the SQLite region store
2013-01-25 04:35:06 +00:00
Justin Clark-Casey (justincc)
7789415148
Fix tests by adding DynAttrs add column commands to RegionStore.migrations (these were originally in 021_RegionStore.sql which I might have forgotton to add 2 years ago).
2013-01-25 04:22:32 +00:00
Oren Hurvitz
6daf559fb6
Added unit tests for Dynamic Attributes
2013-01-25 04:03:30 +00:00
Oren Hurvitz
23f0610f0c
Disabled DAExampleModule
2013-01-25 04:03:28 +00:00
Oren Hurvitz
af6a7cf95d
Added DynAttrs to the serialized XML format of prims. When copying prims, use deep copy for DynAttrs.
2013-01-25 04:03:26 +00:00
Oren Hurvitz
86802bcf93
Store NULL in the 'DynAttrs' column if the prim doesn't have any dynamic attributes
2013-01-25 04:03:24 +00:00
Oren Hurvitz
fdec05a15e
Stopped storing dynamic attributes in the PrimShape
2013-01-25 04:03:20 +00:00
Oren Hurvitz
8b4441d940
Changed DAMap to be the container of "data stores", which are OSDMaps. Store names must have at least 4 characters.
2013-01-25 04:03:18 +00:00
Oren Hurvitz
918b062866
Added missing DynAttrs references in MySQL
2013-01-25 04:03:15 +00:00
Justin Clark-Casey (justincc)
1650846df3
Lock DAMap rather than encapsulated OSDMap
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This allows external lockers to preserve atomicity of dynamic attribute changes
2013-01-25 04:03:13 +00:00
Justin Clark-Casey (justincc)
a6d9c26365
Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting from it
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This is the easier way to give us control over locking, rather than asking that OSDMap IDictionary methods be virtual
2013-01-25 04:03:11 +00:00
Justin Clark-Casey (justincc)
a3e1e6dd61
Implement dynamic attribute persistence on mysql and mssql
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mssql is untested
2013-01-25 04:03:09 +00:00
Justin Clark-Casey (justincc)
d3095e2649
Add DAExampleModule to demonstrate dynamic attributes
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This module demonstrates that we can add an arbitrary persisted value to SOP without any changes to core code.
Every time the object is moved, the move record is updated and the users in the scene alerted
The number of moves is persisted over server restarts in sqlite
2013-01-25 04:03:07 +00:00
Justin Clark-Casey (justincc)
1bd0b06ec1
Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLite
2013-01-25 04:03:04 +00:00
Justin Clark-Casey (justincc)
d977bb77cb
Disable json tests for now - I see this is failing on jenkins because mono 2.4.3 doesn't have Funcs >5 params, though mono 2.6 onwards does.
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Standardize logging in JsonStoreScriptModule and some minor code formatting.
2013-01-25 03:19:56 +00:00
Justin Clark-Casey (justincc)
614d4eda3e
See if getting the registering JsonReadNotecard with MethodInfo works around an apparent issue with registering methods with more than 5 parameters on mono 2.4.3
2013-01-25 03:02:08 +00:00
Justin Clark-Casey (justincc)
4f52acaa83
Increase logging by enabling during test setup rather than during individual tests of for JsonStore
2013-01-25 02:32:38 +00:00
Justin Clark-Casey (justincc)
8c68451856
Enable logging in new json store tests to find out why they fail on jenkins but not locally.
2013-01-25 02:22:24 +00:00
Justin Clark-Casey (justincc)
844e60da0f
Add JsonTestPath() regression test
2013-01-25 02:12:28 +00:00
Justin Clark-Casey (justincc)
f32361d595
Add regression test for JsonSetValue()
2013-01-25 02:08:33 +00:00
Justin Clark-Casey (justincc)
b914fb98c4
minor: remove mono compiler warning in SceneCommandsModule
2013-01-25 01:56:41 +00:00
Justin Clark-Casey (justincc)
ba369c5cfe
Add basic JsonGetValue() regression test.
2013-01-25 01:55:27 +00:00
Justin Clark-Casey (justincc)
f557d7e828
Add basic JsonCreateStore() regression test
2013-01-25 01:48:31 +00:00
Robert Adams
6a5d088197
BulletSim: reduce the force of gravity on ground vehicles when they
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are on the ground. Makes them a little more stable.
2013-01-24 16:26:04 -08:00
Melanie
0b8bf69470
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
2013-01-25 00:10:32 +00:00
Melanie
c6e6614a44
Merge branch 'avination' into careminster
2013-01-24 23:25:38 +00:00
Robert Adams
a2a32fc844
BulletSim: reduce the zeroing threshold for rotational velocity.
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Sometimes settling of a vehicle from gravity introduces small
velocities that need to be kept.
2013-01-24 14:36:00 -08:00
Robert Adams
591faac3ac
BulletSim: disable CCD (continuious collision detection) and
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contact processing threshold since the first didn't solve tunneling
problems but used resources and the latter caused instabilities.
2013-01-24 14:35:42 -08:00
Robert Adams
2cf29c87bc
BulletSim: zero motion on an object that we pop up because it is
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below terrain. If the position is being corrected because it is out
of bounds, all other movement rules are out the window.
2013-01-24 14:35:23 -08:00
Robert Adams
3ecfddd791
BulletSim: remove exception that can happen when setting physics parameters from the console.
2013-01-24 14:35:05 -08:00
Talun
71f7bfc2ff
Mantis 6508 llHTTPResponse body is incorrectly interpreted by IE
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This patch html escapes responses going to IE so that they cannot be
interpreted as HTML if the response type is "text/plain". This has no
effect if the reponse type has been set to "text/html" by
osSetContentType
Signed-off-by: nebadon <michael@osgrid.org>
2013-01-24 14:48:20 -07:00
Melanie
789e9901dd
Make llGiveMoney async again. The return value is now the constant 1 to make
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scripts work properly. Scripts will no longer receive a failure indication through
this return value;
2013-01-24 21:32:25 +01:00
Robert Adams
427ab219b8
Add JSONification of WebStats module. Adds a '?json' query parameter
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to the fetch URL to return the data in JSON format. Also adds a simple
'sim.html' that uses JavaScript to display the JSON data. Not pretty
but an example.
2013-01-24 10:44:57 -08:00
Melanie
e785242c49
Reintroduce the return value of llGiveMoney. The grid will crash and burn without it.
2013-01-24 18:23:39 +01:00
Melanie
9d2e832b85
Null check the response body to make sure we're not crashing the script engine
2013-01-24 18:23:10 +01:00
teravus
d5b950633d
* Added in the manifold point dept on collision desc. In BulletSim engine BulletXNA.
2013-01-24 07:36:24 -05:00
teravus
ba9d6b7337
* Repairs the Object updates, Collision updates, and Child Prim methods making the bulletXNA engine work again.
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* The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor. Therefore, I had to update the IMotionState with a new method 'SetBody'. All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library.
2013-01-24 07:11:32 -05:00
teravus
878df52515
* This makes the non-physics llCastRay 'better'. It's not 'correctly working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray.
2013-01-23 21:58:51 -05:00
Justin Clark-Casey (justincc)
f7feed4d44
Remove unnecessary System.Linq reference from Compiler.cs
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Hopefully will fix windows build via compile.bat
2013-01-24 01:11:04 +00:00
Justin Clark-Casey (justincc)
b775761104
Disable the not very useful infinite recursion co-op termination tests for now as they appear to cause failures with testing in jenkins.
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These tests are not very useful anyway as they never actually get a chance to try termination before the script runs out of stack
2013-01-24 00:31:42 +00:00
Melanie
2ce4a758e2
Merge branch 'master' into careminster
2013-01-24 00:27:00 +00:00
Melanie
be4c8c4931
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2013-01-24 00:25:08 +00:00
Justin Clark-Casey (justincc)
957cea59a0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-24 00:24:13 +00:00
Justin Clark-Casey (justincc)
1a610f30d8
Fix mono 2.4.3 build break by using CreateInstanceAndUnwrap 9 method call deprecated in later .net versions
2013-01-24 00:23:12 +00:00
Robert Adams
5b334079e0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-23 16:23:11 -08:00
Robert Adams
1c3d84fe03
BulletSim: pass up and report the real collision penetration.
2013-01-23 16:20:44 -08:00
Justin Clark-Casey (justincc)
55c6753b13
Merge branch 'master' into cooptermination
2013-01-24 00:03:44 +00:00
Justin Clark-Casey (justincc)
8a22ac3f94
Pass narrower WaitHandle rather than EventWaitHandle as co-op termination wait handle to script APIs.
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APIs don't need to reference any methods on EventWaitHandle
2013-01-23 23:38:08 +00:00
Justin Clark-Casey (justincc)
72dd3633ee
Improve logging by making it clearer which script is failing if an assembly fails to load.
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Moves the noise co-op start/stop debug log messages to only display if xengine debug level >= 1
Logs which stop strategy is being used (abort or co-op)
Adjusts some other logging to remove not very useful stuff
2013-01-23 23:34:15 +00:00
Robert Adams
a7b810ddee
BulletSim: remove setting of vehicle InterpolationRotationalVelocity.
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This doesn't seem to help the vehicle stability.
Rename vehicle internal variables adding a "V" or "W" so it is clear
when coordinates are vehicle or world relative.
2013-01-23 14:25:42 -08:00
Robert Adams
13182904da
BulletSim: small change to center-of-mass computation left out last commit
2013-01-23 14:25:30 -08:00
Robert Adams
a5e9c665f0
BulletSim: center-of-gravity linkset changes. Not working yet.
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Conflicts:
OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
2013-01-23 14:25:18 -08:00
Robert Adams
c1371ab786
BulletSim: working on COM
2013-01-23 14:25:06 -08:00
Robert Adams
775fd6f8cc
BulletSim: fix build break introduced by previous commit
2013-01-23 14:24:54 -08:00
Robert Adams
a0d460e6bf
BulletSim: remove the unused RestoreBodyDependencies used by linksets
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and vehicles and clean up code by removing their kludgyness.
2013-01-23 14:24:42 -08:00
Melanie
8c6984eac1
Implement get version RemoteAdmin call
2013-01-23 23:12:48 +01:00
Melanie
c1795ed399
Add the Avination physics raycast glue so Core Physics can implement raycast
2013-01-23 21:03:24 +00:00
Melanie
dd6ddcc7a5
Prevent double ground collisions and prefer the physics result if there is one.
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ODE is known to not see the ground sometimes on raycast so the double test is
needed.
2013-01-23 20:58:47 +01:00
Melanie
6a2b673fca
Remove the return value from llGiveMoney and add llTransferLindenDollars. Also
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make llGiveMoney async so the script thread is not held up waiting for comms
to an external server.
2013-01-23 19:45:36 +00:00
Melanie
fc1c77b42d
Merge branch 'avination' into careminster
2013-01-23 19:31:27 +00:00
Melanie
87022b1fb4
Merge branch 'master' into careminster
2013-01-23 19:31:22 +00:00
Melanie
c75508ec8d
Fix a type (Suports => Supports). Also put the normal terrain collision check
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into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
2013-01-23 20:29:05 +01:00
Melanie
47f18caa22
Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) and
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make the function async so the script thread is not held up waiting for comms
to an external server.
2013-01-23 18:58:29 +01:00
Melanie
997d53e532
EXPERIMENTAL - Comment out the check for the agent already being in transit
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to prevent avatars being locked into their sim on a failed teleport.
May have side effects and must be revisited to fix right.
2013-01-23 18:17:49 +01:00
Melanie
f667428283
Guard against XMLRPC module ref being null, which will happen if it's disabled
2013-01-23 16:11:37 +01:00
BlueWall
2841ed05cf
Merge branch 'master' of /home/opensim/var/repo/opensim
2013-01-23 08:16:18 -05:00
BlueWall
1776986dc3
Add additional return status
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Adding additional return status for JsonRpcMethod. Now returns true/false
2013-01-23 08:14:21 -05:00
Melanie
74e04c0f03
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2013-01-23 02:39:30 +00:00
Melanie
cc4cfd9fa8
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Physics/BulletSNPlugin/BSShapeCollection.cs
2013-01-23 02:38:59 +00:00
Justin Clark-Casey (justincc)
cf168194e5
If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation
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This is to eliminate disruption until co-op termination has been well-tested.
In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class.
Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run.
This change also means that scripts which fail to initialize do not still show up as running scripts.
2013-01-23 02:36:43 +00:00
teravus
9d1989e64f
* Handle a NRE with Baked Textures that may result in a failed appearance. This may be an issue, or it may be a symptom.
2013-01-22 18:49:50 -05:00
Robert Adams
80b1e32bfa
BulletSim: Tweeks to vehicle motion.
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Pass through old angular velocity making for smoother transitions.
Remove some old kludges for angular motion (damping and rotvel suppression).
2013-01-21 23:43:24 -08:00
teravus
be60c0b010
* A better way to handle the last fix (This is in case the viewer provides a list of preferred formats, though, technically, the sim would pick the first provided format the old way). This just makes it more obvious what's happening.
2013-01-21 22:08:51 -05:00
teravus
6007eae00f
Merge remote-tracking branch 'remotes/origin/avination' into teravuswork
2013-01-21 21:34:49 -05:00
teravus
89676b8a48
* The fallthrough of FetchTexture was no longer resulting in a 404 response on missing textures. It was just waiting and no event was being provided. This re-enables the 404 response.
2013-01-21 21:32:48 -05:00
Justin Clark-Casey (justincc)
9a4914e58c
Add co-op termination regression test for infinite recursive manual call on event function.
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Such code would normally terminate quickly with a stack overflow exception anyway.
2013-01-22 02:32:40 +00:00
Justin Clark-Casey (justincc)
0727784186
Set script delay factor to 0 in co-op termination tests
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This is to ensure loops aren't actually terminating from a wait on an LSL function.
This was not the case with any of the existing tests.
2013-01-22 02:26:04 +00:00
Justin Clark-Casey (justincc)
679dc811dd
Add regression test for co-op termination on infinite user function call regression.
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Such a script would probably run out of stack pretty quickly anyway.
2013-01-22 02:22:58 +00:00
Justin Clark-Casey (justincc)
b93e8020e2
Add regression test for co-op stop of an infinite jump loop
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Also fixes bug in do-while test
Improves detection of failure due to invalid script in test
Sets up xengine anew for each test rather than once for the while testsuite to improve isolation between tests.
Stop listening for chat after the first 'script is running' chat is received to reduce test run time.
2013-01-22 02:16:10 +00:00
Justin Clark-Casey (justincc)
cf0b5e4f27
Add do-while co-op termination test
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Minor changes to scripts in other tests.
2013-01-22 01:53:10 +00:00
Justin Clark-Casey (justincc)
fbdfe43d75
Add single and comound while loop co-op termination test
2013-01-22 01:40:18 +00:00
Justin Clark-Casey (justincc)
c6ba27d096
Fix bug in generating termination checks in compound statement for loop.
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Add regression test for this case.
2013-01-22 01:23:10 +00:00
Justin Clark-Casey (justincc)
a558f9797d
factor out common code in existing co-op termination regression tests
2013-01-22 01:13:45 +00:00
Justin Clark-Casey (justincc)
419f8e0f76
Increase WaitForEventCompletionOnScriptStop to 120 secs to show that the co-op setting is active in its regression tests.
2013-01-22 01:08:24 +00:00
Justin Clark-Casey (justincc)
1730de14a4
minor: comment out Console.WriteLine debugging message in XEngine
2013-01-22 01:00:53 +00:00
Justin Clark-Casey (justincc)
cd446c32d6
Add regression test TestStopOnLongForLoop()
2013-01-22 00:59:46 +00:00
Justin Clark-Casey (justincc)
49d674c74d
refactor: rename XEngineTest to more descriptive XEngineBasicTests
2013-01-22 00:35:56 +00:00
Robert Adams
471c477863
BulletSim: allow changing position and rotation of a child of a linkset
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without rebuilding the whole compound shape. Should make vehicles move
smoother.
2013-01-21 15:58:22 -08:00
Robert Adams
95c53ecae7
Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenter
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routines on the physics engine. Won't make a difference for any
existing scripts since ODE always returned Vector3.Zero.
2013-01-21 15:55:54 -08:00
teravus
09a3e134e4
* Fix notecard loading - If the notecard name is formatted like a UUID but isn't an actual asset UUID, then try to load it like an asset id first, then try to load it as a task inventoryitem name. If the passed UUID is a string, try to load it like a task inventory item name.
2013-01-21 17:30:38 -05:00
Robert Adams
3f6698a595
BulletSim: remove unused MaxTaintsToProcessPerStep parameter
2013-01-21 09:19:09 -08:00
Melanie
da6f589885
Add accessors to allow serializing rot and position targets
2013-01-21 08:36:21 +01:00
Robert Adams
52b341e2e2
BulletSim: More aggressive as setting character velocity to zero
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when should be standing.
Modify angular force routines to be the same pattern as linear force routines.
BulletSim vehicle turning is scaled like SL and is DIFFERENT THAN ODE!!
Fix some bugs in BSMotor dealing with the motor going to zero.
Add a bunch of parameters: MaxLinearVelocity, MaxAngularVelocity,
MaxAddForceMagnitude, VehicleMaxLinearVelocity, VehicleMaxAngularVelocity,
and most of the values are defaulted to values that are larger
than in SL.
Use the new parameters in BSPrim, BSCharacter and BSDynamic.
2013-01-20 23:09:54 -08:00
Robert Adams
3c4868f613
BulletSim: fix problem of avatar sliding very slowly occasionally after stopping walking. Consolidate movement tests into the one prestep motion action
2013-01-20 23:09:54 -08:00
Robert Adams
2cb1d5240e
BulletSim: small fix making sure terrain height is calculated
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properly if the vehicle moves during vehicle actions.
2013-01-20 23:09:54 -08:00
Robert Adams
3b0df52d10
BulletSim: modify motors to return correction rather than current value
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to better use them for incremental updates.
Modify prim and character to use the new motors.
Simplify the vehicle linear movement code to just update the velocity
directly or the basic movement.
2013-01-20 23:09:53 -08:00
Melanie
a291e6be93
Limit active at targets to 8
2013-01-21 01:47:54 +01:00
Melanie
80529a6bac
Prevent scene from holding references to SOGs with attargets beyond SOG deletion
2013-01-21 01:47:09 +01:00
Melanie
0e17887e03
Allow TeleportCancel packets to reset the transfer state machine
2013-01-21 01:46:40 +01:00
Melanie
b7b3063849
Implement HTTP Request froma thread pool to avoid packet congestion
2013-01-20 18:38:00 +01:00
Melanie
cf4bf7432a
Revert "Refactor scripted http request to use async calls rather than hard threads"
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This reverts commit 461ecd7cf9
.
2013-01-20 15:58:20 +01:00
teravus
2c517d792f
This updates prebuild to remove BulletSimN, implements the BulletSim API in BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations.
2013-01-20 08:18:16 -05:00
teravus
6a75949323
* Dumping BulletSimNPlugin in favor of combining the API
2013-01-20 08:07:49 -05:00
teravus
82b954b212
* Tweak the BulletSimN API a bit.
2013-01-20 08:06:15 -05:00
Melanie
461ecd7cf9
Refactor scripted http request to use async calls rather than hard threads
2013-01-20 02:08:38 +01:00
Melanie
903cc71f0d
Remove an extra ScriptSleep (merge artefact) from llSetLinkPrimitiveParamsFast
2013-01-19 22:53:51 +01:00
Melanie
2d3a57a002
Merge branch 'avination'
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Conflicts:
OpenSim/Framework/ThrottleOutPacketType.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
2013-01-19 21:49:33 +01:00
Melanie
7bd9a0edb7
Remove group IM test code also mentioning "OpenSimulator Testing"
2013-01-19 14:30:38 +01:00
Melanie
bd77e2b7ba
Remove the core groups module
2013-01-19 14:29:09 +01:00
Melanie
1323271826
Kill the dumb Opensimulator Testing group again - for good.
2013-01-19 13:21:43 +01:00
PixelTomsen
9c590e51b6
IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in OpenSimDefaults.ini / section [IRC]
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http://opensimulator.org/mantis/view.php?id=6470
idea: https://github.com/ssm2017/IrcBridgeAlert
2013-01-19 02:40:28 +00:00
Melanie
12efac494a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
2013-01-19 02:38:04 +00:00
Justin Clark-Casey (justincc)
fc6115f777
Check the existing ScenePresence.ParentPart to make sure we're not trying to sit on a prim we're already sat upon, rather than looking up the part from scratch.
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An adaptation of commit 055b8a2
Having both ParentID and ParentPart references now is redundant. ParentID should probably be eliminated.
2013-01-19 02:29:02 +00:00
Oren Hurvitz
b77da5039e
Assign the SmartThreadPool name in the constructor
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This is required because some threads are created in the constructor, so assigning the name afterwards would be too late.
2013-01-19 02:08:58 +00:00
Justin Clark-Casey (justincc)
3eee991935
Explicitly stop PollServiceRequestManager() rather than relying on its destructor.
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Hopes to address occasional shutdown failures from http://opensimulator.org/mantis/view.php?id=6503
2013-01-19 02:04:36 +00:00
Talun
27e2ec177a
New constants for llGetObjectDetails
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New constants for llGetObjectDetails OBJECT_CHARACTER_TIME,
OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE,
OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ
also Pathfining constants, 3 of which are used by llGetObjectDetails
2013-01-19 01:50:16 +00:00
Talun
4f70e423df
Mantis 6507 keys returned by llGetAgentList incorrect for llList2Key
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The type of the keys returned by llGetAgentList corrected to LSL_Key
2013-01-19 01:14:11 +00:00
Justin Clark-Casey (justincc)
652cfa2ee2
Fix use of scene debug commands when region is set to root or a specific region where there is more than one region on the simulator.
2013-01-19 00:27:17 +00:00
Justin Clark-Casey (justincc)
115e1c2abb
Add "debug set set animations true|false" region console command.
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Setting this logs extra information about animation add/remove, such as uuid and animation name
Unfortunately cannot be done per client yet
2013-01-18 23:22:02 +00:00
Justin Clark-Casey (justincc)
74256c0cc4
Restore previous client AO behaviour by not allowing them to remove the default animation but continue to allow scripts to do so.
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This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327
and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483
Animations may still exhibit different behaviour if both scripts and clients are adjusting animations.
A change in the behaviour of client AO to not remove all animations may be a better long term approach.
2013-01-18 22:57:09 +00:00
Robert Adams
c6b6c94ccb
BulletSim: reduce jitter in avatar velocity when walking or flying.
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OpenSimulator is VERY sensitive to changes in avatar velocity and
will send an avatar update message when velocity changes more than
0.001m/s. This significantly reduces the number of avatar update messages by
smoothing the avatar velocity returned by Bullet.
2013-01-18 11:39:24 -08:00
Robert Adams
482c7b5368
BulletSim: add logic to turn off pre-step actions when object goes
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non-active. This turns off 'setForce', 'setTorque' and 'moveToTarget'
when the object is selected or made non-physical.
2013-01-18 11:37:36 -08:00
Melanie
9aad815177
Merge branch 'master' into careminster
2013-01-18 19:35:09 +00:00
Justin Clark-Casey (justincc)
c8afc8523b
Implement non-wait co-operative termination of scripts for XEngine in addition to termination on wait.
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This involves inserting opensim_reserved_CheckForCoopTermination() calls in lsl -> c# translation at any place where the script could be in a loop with no wait calls.
These places are for, while, do-while, label, user function call and manual event function call.
Call goes through to an XEngineScriptBase which extends ScriptBase.
IEngine is extended to supply necessary engine-specific parent class references and constructor parameters to Compiler.
Unfortunately, since XEngineScriptBase has to be passed WaitHandle in its constructor, older compiled scripts will fail to load with an error on the OpenSim console.
Such scripts will need to be recompiled, either by removing all *.dll files from the bin/ScriptEngines/<region-id> or by setting DeleteScriptsOnStartup = true in [XEngine] for one run.
Automatic recompilation may be implemented in a later commit.
This feature should not yet be used, default remains termination with Thread.Abort() which will work as normal once scripts are recompiled.
2013-01-17 23:39:09 +00:00
Robert Adams
a6afd2f706
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-17 14:51:52 -08:00
Robert Adams
75f710f1e7
BulletSim: Add one function that all actors who act on the physical
...
can use to know if the object is currently active.
Code cleaning including use of Util.ClampV function.
2013-01-17 14:47:35 -08:00
Robert Adams
caad1edabf
Add utility function to clamp a vector to a maximum magnitude.
2013-01-17 14:44:54 -08:00
ubit
63e9b2d330
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2013-01-17 04:32:39 +01:00
UbitUmarov
755e452342
revert the test, sending again appearance to self in
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ValidateAndSendAppearanceAndAgentData()
2013-01-17 03:29:38 +00:00
ubit
3b1e4541fb
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2013-01-17 03:45:25 +01:00
UbitUmarov
2743565f7e
*TEST TEST TEST* don't send AvatarAppearance to self
2013-01-17 02:43:29 +00:00
Melanie
777c80becb
Merge branch 'ubitwork' into avination
2013-01-16 23:37:27 +01:00
teravus
3e0e9a0962
* Enables loading cached bakes on teleport by filling in the appropriate avatar fields from the bake data. No more auto rebaking on teleport assuming your wearables, bakes and cache are consistent.
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* Speeds up appearance sending.. since there's nothing to wait for.
2013-01-16 17:59:13 -05:00
teravus
670bb9cb8b
Merge remote-tracking branch 'remotes/origin/avination' into teravuswork
2013-01-16 17:52:02 -05:00
ubit
13e7085124
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2013-01-16 23:19:29 +01:00
UbitUmarov
de49440839
dont send a full grp update on stopmovetotarget. just a rootpart terse
2013-01-16 22:17:10 +00:00
ubit
ed735ffdd0
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2013-01-16 21:57:06 +01:00
UbitUmarov
30d5faa7fc
same for SetPrimParams
2013-01-16 20:55:16 +00:00
ubit
3d0f4b0ccb
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2013-01-16 21:35:13 +01:00
UbitUmarov
2464e65c8a
llSetPos on child prim, send only a part terse update and not a group one
2013-01-16 20:27:10 +00:00
ubit
5b86af36e6
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2013-01-16 20:23:45 +01:00
Melanie
582cb89beb
Add a way to put things at the front of the queue for any throttle group.
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Adds a DoubleLocklessQueue and uses it for the outgoing buckets. Added
a flag value to the Throttle Type (again) because although it's hacky, it's
the best of a bad bunch to get the message through the UDP stack to where it's
needed.
2013-01-16 19:29:27 +01:00
Melanie
206bfe0657
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
2013-01-16 17:05:37 +00:00
Melanie
9c99ed26eb
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-01-16 16:52:57 +00:00
Melanie
5563a8916e
Complete removal of the now unused state queue
2013-01-16 16:45:18 +00:00
Diva Canto
37fcf87946
Changed a couple of debug messages at the request of osgrid.
2013-01-16 08:20:32 -08:00
Melanie
9910c5f8e1
Merge branch 'avination' into careminster
2013-01-16 15:50:34 +00:00
Melanie
818254916c
JustinCC's core re-merge
2013-01-16 15:47:55 +00:00
Melanie
518326b049
Merge branch 'ubitwork' into avination
2013-01-16 16:47:21 +01:00
Melanie
91138014e2
Change all uses of the removed state queue to the task queue for now.
2013-01-16 17:12:56 +00:00
Melanie
85aa1804df
Complete removal of the now unused state queue
2013-01-16 17:06:25 +00:00
ubit
778ed1c05a
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2013-01-16 16:35:09 +01:00
UbitUmarov
4d92c6b39f
fix STATE udp queue data rate since it is in use again, after being
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removed by intel folks (?)( should it be used or removed ??)
2013-01-16 15:30:58 +00:00
Melanie
451b6c0e82
Add admin_refresh_search command to RemoteAdmin
2013-01-16 14:52:04 +01:00
ubit
503705bfad
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2013-01-16 14:24:23 +01:00
UbitUmarov
94710a17a4
Merge branch 'avination' into ubitwork
2013-01-16 13:11:02 +00:00
Robert Adams
8ee9daa121
BulletSim: add the editting children in linkset going phantom bug to TODO list.
2013-01-15 21:08:47 -08:00
Robert Adams
5d098d8f17
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
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It was a dumb idea to try and do a nose over feature for jumping cars anyway.
Add better logging of native shape creation/reuse so can tell the difference.
2013-01-15 21:08:46 -08:00
Robert Adams
61ff79587b
BulletSim: add debugging messages to know when assets for physical
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objects have been fetched.
Update TODO list with more work.
2013-01-15 21:08:46 -08:00
Robert Adams
daef2b8d87
BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)
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to the documented maximum from the outragious number previously.
2013-01-15 21:08:46 -08:00
Justin Clark-Casey (justincc)
0963ece25b
Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
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This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
This commit, unlike 1b5c41c
, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
2013-01-16 02:07:43 +00:00
Justin Clark-Casey (justincc)
b8949024bc
Revert "Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)"
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Doing this as a favour to Melanie. This will be back with passing the wait handles directly to the api.
This reverts commit 1b5c41c14a
.
2013-01-16 01:45:09 +00:00
Melanie
70fa41863d
Merge commit 'f54b398540698e6e09022fe77b6405624b532f5c' into careminster
2013-01-16 01:13:14 +00:00
Melanie
fc5711fa7a
Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2013-01-16 01:11:20 +00:00
Justin Clark-Casey (justincc)
03a8a4426f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-16 00:20:18 +00:00
Justin Clark-Casey (justincc)
1b5c41c14a
Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
...
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
2013-01-16 00:12:40 +00:00
Melanie
b5f5400e06
Add Refresh() Method to ISerachModule to allow forcing a sim to resend it's
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search data
2013-01-15 22:15:58 +01:00
Melanie
b3939a431c
Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]()
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regarding prim positioning.
2013-01-15 22:15:06 +01:00
Justin Clark-Casey (justincc)
fccb03227e
Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
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This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests.
This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method
in order to facilititate continued script logic regression testing.
2013-01-15 21:13:22 +00:00
BlueWall
f54b398540
Merge branch 'master' of /home/opensim/var/repo/opensim
2013-01-15 10:08:27 -05:00
BlueWall
ca3e0d67d2
Add Json-Rpc 2.0 To Registered Handlers
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Added registration json-rpc handlers in the http server. Covers version 2.0
See: http://www.jsonrpc.org/specification
2013-01-15 10:04:16 -05:00
Robert Adams
021964c6e0
BulletSim: tweeks to improve hover.
2013-01-15 04:24:24 -08:00
Robert Adams
181d4c6fcb
BulletSim: temporarily disable banking and direction deflection
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because the computations are wrong.
Add VehicleTorqueImpulse routines.
2013-01-15 02:58:14 -08:00
Robert Adams
0374b2a0b4
BulletSim: fix logic for enabling unmanaged code debug messages.
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Free pinned memory when physics engine is unloaded.
2013-01-15 02:21:38 -08:00
Robert Adams
edf198b766
Merge branch 'master' of git://opensimulator.org/git/opensim
2013-01-15 01:46:30 -08:00
Robert Adams
13778c895a
BulletSim: by default, turn on continuious collision detection (CCD)
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and enable friction computation caching. Remove dangerous BulletSim
settings from OpenSimDefaults.ini.
2013-01-15 01:44:34 -08:00
dahlia
055b8a2d58
move resit fix to ScenePresence.cs and allow for requesting sit on objects other than the object currently sat on
2013-01-14 22:24:24 -08:00
Justin Clark-Casey (justincc)
1c240cd555
Print full stacktrace from plugin loading failure to help determine what went wrong, rather than a possibly unhelpful simple exception message.
2013-01-15 01:07:20 +00:00
teravus
1c79e8a779
* Document the additional Visual Params of newer browsers in AvatarAppearance.VPElement so it can be easily looked up in code/module
2013-01-14 19:37:44 -05:00
Justin Clark-Casey (justincc)
c846cefda9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-15 00:24:51 +00:00
Robert Adams
4e1ca890c2
BulletSim: fix not moving physical objects below terrain to over terrain.
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Add locking on register prestep action list preventing potential race conditions.
Little comment and formatting changes.
2013-01-14 15:46:46 -08:00
Justin Clark-Casey (justincc)
7978b349bd
refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart instead of sometimes but not always looking it up.
2013-01-14 23:19:47 +00:00
Robert Adams
8bf0a9f85d
BulletSim: disable center-of-mass computation for linksets until debugged. Move physical prim above ground if it is underground. Previously tried to correct by applying and up force but the prim would never go through the ground.
2013-01-14 07:50:58 -08:00
ubit
ee6333f89b
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2013-01-13 16:27:47 +01:00
UbitUmarov
b263587e21
try to patch getmesh Throttle (test)
2013-01-13 15:25:51 +00:00
Melanie
b924e333b7
Merge branch 'avination' into careminster
2013-01-13 13:44:28 +00:00
Melanie
923e5df7ae
Merge branch 'master' into careminster
2013-01-13 13:44:24 +00:00