Commit Graph

8081 Commits (f639a9e5aea3ea84f08e8f069a33d2decc20b593)

Author SHA1 Message Date
Melanie Thielker f29cb57bf1 Continuing refactor. Refactor DeRezObject to deal with multiple objects 2010-06-01 02:10:22 +01:00
Melanie Thielker bde01e26e1 Add a method to get the bounding box and root prim offsets within it for
a group of prims.
2010-06-01 02:10:11 +01:00
Melanie Thielker 2fce7d9bcf Split GetAxisAlignedBoundingBox into two methods to allow calculation of
combined bounding boxes and offsets
2010-06-01 02:10:08 +01:00
Melanie Thielker be69259981 Change the handling of CreateSelected. Only send it on real creation, not
for each prim coming into view.
2010-06-01 01:39:54 +01:00
Melanie Thielker e515467c5e Fix create selection getting overwritten by multiple updates for the same prim. 2010-05-31 17:55:56 +01:00
Melanie Thielker 8df9f272eb Fix a nullref in EventManager caused by RegionReady not setting the scene 2010-05-30 23:57:13 +01:00
Melanie Thielker f1a1d7a521 Changes osFunction permissions again. Allow_ with a list of UUIDs now again
refers to prim OWNERS. A new option set, Creators_, is added to allow
selection by script creator. For existing installs, this means no functional
change. The warning from my prior commit doesn't apply anymore.
2010-05-30 14:42:58 +01:00
Melanie Thielker bfcac0ede8 Changes OSSL Api permissions for the case of UUID list. In 0.6.9, the UUIDs
would be the IDs of the prim owners in whose prims these functions would
run. This changes it so the UUID is the SCRIPT CREATOR instead. Further,
osfunctions limited by uuid will not run if the creator and owner differ
and the owner has mod rights on the script.
There is still a danger in passing moodifiable scripts to others, as they
can insert a harmful function, then remove the mod rights to make it runnable.
As before, care needs to be taken, but where it was modable prims that were
the risk before, modable scripts are the weak spot now.
In cases where prim owner == script creator == script owner, nothing will
change.
2010-05-30 12:45:16 +01:00
Justin Clark-Casey (justincc) 191db0e6a4 get TestSaveIarV0_1() uncommented but not running as a test yet since I didn't get the authentication server to work and my brain is about to fizzle out my ears 2010-05-28 23:14:24 +01:00
Justin Clark-Casey (justincc) a60ca5236c restore InventoryArchiverTests.TestReplicateArchivePathToUserInventory() to work with the new UserAccountService/InventoryService 2010-05-28 21:37:48 +01:00
Justin Clark-Casey (justincc) 505cb82dee fission UserAccountService.HandleCreateUser() into two methods, one which handles user command parsing and another which actually does the work 2010-05-28 21:14:15 +01:00
Justin Clark-Casey (justincc) fff5459f4d Add ability to load IARs directly from URIs
So, something like

load iar Justin Clark-Casey / PASSWORD http://justincc.org/downloads/iars/my-great-items.iar

Will load my IAR directly from the web.
2010-05-28 20:07:15 +01:00
Justin Clark-Casey (justincc) 14c39461c2 minor: remove mono compiler warning 2010-05-28 19:41:13 +01:00
Justin Clark-Casey (justincc) b1298fca0a tidy up help information on load oar and save oar 2010-05-28 19:36:30 +01:00
Justin Clark-Casey (justincc) d72435693b refactor: move GetStream and URI methods from ArchiveReadRequest -> ArchiveHelpers 2010-05-28 19:21:00 +01:00
Justin Clark-Casey (justincc) 6b568af565 Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.
This is going to be the right behaviour in all cases, I should think.
This means that avatars in region when an oar is loaded do not lose their attachments
2010-05-28 18:49:32 +01:00
Justin Clark-Casey (justincc) 877fe774ef Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the object's corresponding single avatar update method, rather than calling the sceneviewer directly 2010-05-28 17:58:51 +01:00
Justin Clark-Casey (justincc) 596001632b remove redundant ScenePresence.QueuePartForUpdate() - every place in the code calls SceneViewer.QueuePartForUpdate() directly 2010-05-28 17:53:57 +01:00
Melanie Thielker 8fb706716b Prevent a null ref 2010-05-27 19:09:06 +01:00
Melanie a48d7f62a7 Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more"
Some other stuff snuck in.

This reverts commit 4cc533e7ad94d148351c16f48afd2a688a64c48a.
2010-05-27 19:02:20 +01:00
Melanie Thielker 6b6425aa5e Comment noisy "CONNECTION DEBUGGING" messages, because they push more
important stuff off screen too fast
2010-05-27 18:44:15 +01:00
Melanie Thielker 9ac8d2de79 Just because there is an agent update handler, that doesn't mean there is
a pre agent update handler. Null check these separately.
2010-05-26 18:25:53 +01:00
dahlia 5e719d13ef fix sculpt normal direction for mirrored plane sculpts 2010-05-24 19:15:04 -07:00
Melanie 7d9b316ce6 Change the way alpha is interpreted on prim text. Manris #4723 2010-05-24 23:37:47 +01:00
Justin Clark-Casey (justincc) c7c9edd049 minor: expand upon comments about not scheduling two full updates for attachments 2010-05-24 20:11:06 +01:00
Melanie f84f0dbd51 Remove an unneeded conditional 2010-05-23 06:12:40 +01:00
Justin Clark-Casey (justincc) b2197e3b94 Apply http://opensimulator.org/mantis/view.php?id=4632
Adds dialog methods for MRM.
Thanks ziah.
2010-05-21 23:37:05 +01:00
Justin Clark-Casey (justincc) 074937e0e5 Apply http://opensimulator.org/mantis/view.php?id=4627
Adds OwnerId and CreatorId properties to MRM.IObject
2010-05-21 23:34:47 +01:00
Justin Clark-Casey (justincc) e5bcd8b341 Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628
This prevents a ground-sitting avatar from being moved about in mouselook
Thanks mirceakitsune!
2010-05-21 23:29:37 +01:00
Justin Clark-Casey (justincc) 9e61e120a1 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-05-21 23:12:47 +01:00
Mikko Pallari 4e45718833 Added overload of SendGenericMessage to LLClientView with string list as parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch. 2010-05-21 23:08:07 +01:00
Justin Clark-Casey (justincc) 6918446fcd Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-05-21 22:17:58 +01:00
John Hurliman d0eecf0398 Added a sanity check before using m_config in the Scene constructor 2010-05-21 14:17:03 -07:00
John Hurliman abd5d1f747 * Added code comments to Prioritizer.cs that document how to add a new update priority policy 2010-05-21 14:04:10 -07:00
Justin Clark-Casey (justincc) 89f1ddb0a5 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-05-21 21:58:55 +01:00
Justin Clark-Casey (justincc) 5287c5f7fb rearrange SceneGraph.AddSceneObject() to return earlier if an object with that uuid is already in the scene
this means that we don't perform pointless work
2010-05-21 21:57:56 +01:00
John Hurliman 93ef65c690 * Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21 13:55:36 -07:00
Justin Clark-Casey (justincc) 4b518e0288 minor: remove LongRunning test designator from TestAddSceneObject() since it isn't, really 2010-05-21 21:48:47 +01:00
Justin Clark-Casey (justincc) 76135eec5b add test to make sure that adding an object where one already exists in the scene with that uuid fails 2010-05-21 21:46:41 +01:00
Justin Clark-Casey (justincc) 8d968249ec extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean
improve test to retrieve object by known uuid rather than dynamically assigned local id
2010-05-21 21:38:47 +01:00
Justin Clark-Casey (justincc) f83acf533b Fix a problem where SceneGraph.AddSceneObject() would return false on successfully adding an object rather than true, in defiance of its method documentation
This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
2010-05-21 21:22:53 +01:00
Melanie 4e23acb133 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-05-21 21:04:17 +01:00
Melanie 2b5b2f4e60 Add a new priority scheme that works like FrontBack, but completely deprioritizes
static prims, creating a hierarchy as follows:
0 == own avatar < other avatars < pysical prims < static prims
For a child agent, simply acts like FrontBack
2010-05-21 21:02:26 +01:00
Justin Clark-Casey (justincc) 721c1085da make oar object filename/pathname creation a helper method
reused in both tests and oar code
reduction in checking is outweighed by greater test clarity
2010-05-21 20:43:11 +01:00
Justin Clark-Casey (justincc) 74ef1ed36f add prim item and test asset save in save oar unit test 2010-05-21 19:36:39 +01:00
Justin Clark-Casey (justincc) 78a0fd5281 Only send dialogs and notices to root agents, not child agents 2010-05-21 17:22:39 +01:00
Melanie 1d6ab445ab Change the way the object perms are propagated to attempt to salvage
some older content
2010-05-21 15:31:27 +01:00
John Hurliman 9f2d1e9294 * Made PriorityQueue non-generic so it natively understands EntityUpdate structs
* Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates
2010-05-20 23:53:27 -07:00
Melanie Thielker 792e149c7e Ensure that the first update sent out for any given prim is a full update 2010-05-21 05:13:31 +01:00
Diva Canto 13c22015e5 Removed sessionID from GridUserservice again. Removed parcel crossing detection from Robust connector. Fixed Simian to continue to send those location updates upon parcel crossing, without changing the interface. 2010-05-20 15:14:14 -07:00
unknown beed74096c Merging slimupdates2 2010-05-20 12:28:13 -07:00
unknown 56f3cb6da0 * Don't send texture data for prims in ImprovedTerseObjectUpdate packets unless we were asked to 2010-05-20 12:04:12 -07:00
unknown 59dec2f989 * Added sessionID to IGridUserService.SetLastPosition(), as some connectors will want to track position against sessionID instead of userID
* Updated SimianPresenceServiceConnector to use the new LoggedOut/SetHome/etc methods and only update session position on parcel crossing
2010-05-20 11:51:57 -07:00
Diva Canto b7e6b58857 Fixes mantis #4622. 2010-05-16 09:01:27 -07:00
Teravus Ovares (Dan Olivares) d4192dcb2e * Revert last commit for now at Melanie_T's request.
* Additional ways of configuring opensim break with this
2010-05-16 01:47:53 -04:00
Teravus Ovares (Dan Olivares) 019925bb2f Merge branch 'master' of ssh://MyConnection/var/git/opensim 2010-05-15 23:22:07 -04:00
Teravus Ovares (Dan Olivares) dc1a3e9787 * Add User Friendly Configuration File Exists check. If OpenSim.ini and either StandaloneCommon.ini or GridCommon.ini don't exist in various casings then offer to copy the files for the user while warning them that they're missing out if they don't read the files. 2010-05-15 23:21:36 -04:00
Diva Canto 2a1e45f657 Finalized the client's TCP IP address verification process for HG1.5. 2010-05-15 19:25:14 -07:00
unknown 9dbe90801b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into slimupdates2 2010-05-15 02:20:47 -07:00
Dan Lake 36bcab5f07 Refactor scene presence list for lockless iteration. Lock contention will now only be for simultaneous add/removes of scene presences from the scene. 2010-05-15 02:20:23 -07:00
Justin Clark-Casey (justincc) 98f2b798ff Address symptom of Mantis 4588 (though not the cause) by moving the avatar dereference inside the exception catch 2010-05-15 01:07:45 +01:00
Justin Clark-Casey 3d72a73b22 Apply patch from http://opensimulator.org/mantis/bug_view_page.php?bug_id=4671
Fixes a bug where the viewer didn't recieve the uuid of a chat broadcasting object
Thanks crystalsgalicia!
2010-05-14 21:25:14 +01:00
OpenSim Master 4c740e1717 Implements three new OSSL functions for parcel management: osParcelJoin joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed. 2010-05-13 14:22:48 -07:00
unknown 5d8638ed88 Minor tweak in ProcessEntityUpdates (mostly just confirming the git push is working) 2010-05-12 16:05:48 -07:00
unknown bf5c81d77e * Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates 2010-05-12 15:59:48 -07:00
Melanie 31dc77d8a1 Return agents when angle is PI
Fixes Mantis #4703
2010-05-10 04:02:56 +01:00
Melanie 3e8ceb3509 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-05-10 03:57:44 +01:00
Melanie 89c762209c Fix a null ref on region crossing 2010-05-10 03:57:17 +01:00
Diva Canto b233a4b2ca * Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
* Fixed small bug with map search where the local sim regions weren't found.
2010-05-09 13:39:56 -07:00
Diva Canto c1fe07b022 * Added missing loggout notification to home grid upon agents logging out in foreign grids.
* Added missing config in StandaloneHypergrid.ini
2010-05-08 12:21:17 -07:00
Diva Canto d72769930a More cleaning on presence. Friends online/offline works again. 2010-05-08 07:44:07 -07:00
Diva Canto bfb7a49990 Fixed Presence unit test. Removed unnecessary packing/unpacking of obsolete fields. 2010-05-07 21:56:14 -07:00
Diva Canto 15562017f2 These files are part of the GridUserService write-up. 2010-05-07 21:32:02 -07:00
Diva Canto a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
BTW, the Meshing files want to be committed too -- EOFs.
2010-05-07 21:29:56 -07:00
dahlia eb6d63ab8e improve handling of undersize sculpt textures 2010-05-06 23:02:24 -07:00
dahlia 39c5ddc837 corrections for face numbering and uv mapping, mostly for spheres - sync with PrimMesher r56 2010-05-06 22:08:59 -07:00
dahlia 5d1e9947ed Sculpt meshing refactoring - improves mesh accuracy and UV mapping
Sync with PrimMesher r55
2010-05-06 21:36:27 -07:00
Melanie 6182d71326 Also remove sale and search flags on god owner change. 2010-05-07 00:52:52 +01:00
Melanie 907fce8406 Remove land that is being abandoned from search. This is now consistent with
sale and reclaim.
2010-05-07 00:50:26 +01:00
Melanie 9ecebcdf13 Revert "Patch from mcortez: Update groups, add ALPHA Siman grid connector for groups"
Causes an exception within HttpServer, headers have already been sent.

This reverts commit 8187fccd25.
2010-05-06 16:39:21 +01:00
Melanie 533bd1bd9b Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-05-06 16:08:24 +01:00
Melanie adc34c7129 Ensure the show in search flag is cleared on ownership change. Also, when
land is reclaimed, reset it's for sale flags so it can't be bought again right
away.
2010-05-06 16:07:15 +01:00
Diva Canto 53594e599e * Fixes Library bugs in grid mode. Partly a missing check and partly a missing configuration.
* Made previous Robust config changes consistent in Robust.HG.ini.example
2010-05-05 21:12:13 -07:00
Melanie 8b4f729a21 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-05-05 23:58:14 +01:00
Diva Canto ebc3726d52 Added copying of Viewer field to the agent circuit data that is being passed on TPs and crossings.
(XmlRpcGroups files want to be committed too)
2010-05-05 16:54:48 -07:00
Melanie Thielker 2b48ed60ec Remove the m_Viewer variable and make the property a shortcut to the
proper field in AgentCircuitData instead
2010-05-05 23:41:57 +01:00
Melanie ad2039a8c4 Stab a test fail 2010-05-05 22:48:05 +01:00
Melanie Thielker e45f5ac126 Plumb Viewer version into ScenePresence for initial login. It's still not
carried along
2010-05-05 22:33:22 +01:00
Melanie Thielker 2ebe148266 Plumb the viewer version string through into AgentCircuitData. Now all that
is left os to figure out what black magic turns AgentCircuitData into
AgentData and then copy that into the ScenePresence, where m_Viewer is
already added with this commit and waits for the data.
2010-05-05 22:15:32 +01:00
Melanie Thielker 7aed89a8d0 Removed a test for a "can't happen" case. ParentGroup is never null anymore. 2010-05-05 18:51:01 +01:00
Melanie 8187fccd25 Patch from mcortez: Update groups, add ALPHA Siman grid connector for groups
Signed-off-by: Melanie <melanie@t-data.com>
2010-05-05 16:12:52 +01:00
Melanie Thielker 34d882b70d Add perms check to the teleport home client command handlers. 2010-05-04 23:15:07 +01:00
Melanie Thielker 3761f79971 Strip estate message sending out from the estate management module and
the dialog module. Convert it to an event on the estate module interface.
The old implementation did the same as message to region, a button that
is right next to it on the UI. This implementation prevented people from
adding a more sane one in a module.
2010-05-04 21:26:10 +01:00
Melanie Thielker 5a4cef6b36 make the events more useful by providing the source region 2010-05-04 18:55:24 +01:00
Melanie Thielker d997fc7b76 Add events to the estate interface to let interested modules know of
changes to estate settings
2010-05-04 18:36:45 +01:00
Melanie Thielker 9cf0077bf9 Add "reload estate" command to sims 2010-05-04 16:11:06 +01:00
Melanie Thielker 6eea0a3931 Allow reloading of estate settings into a running region. Move sun update
helper into Scene, since that is less evil than exposing m_storageManager
to the public.
2010-05-04 15:52:36 +01:00
Melanie f61b879f2d Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-05-03 21:25:40 +01:00
Melanie Thielker 92561aef8d Store given items in correct parent folder. Fixes items given to offline avatars
not getting lost.
2010-05-03 21:25:02 +01:00
Diva Canto b10811a13b Assorted bug fixes in hypergrid linking. 2010-05-03 09:50:55 -07:00
Melanie 1494c84f56 Fix a bug in owner change notification 2010-05-03 02:40:52 +01:00
Melanie 75063e8f60 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-05-03 01:31:32 +01:00
Teravus Ovares (Dan Olivares) d6bfc490f7 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2010-05-02 20:45:01 -04:00
Teravus Ovares (Dan Olivares) b836249926 * Untested Suggestion from lkalif to change
remoteClient.SendMapBlock(blocks, 0);
to
remoteClient.SendMapBlock(blocks, 2);
in OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
2010-05-02 20:44:34 -04:00
Melanie 7a8ad1ceb2 Make in-place sale send CHANGED_OWNER again 2010-05-03 01:30:57 +01:00
Melanie 45301d8a49 Defer sending of CHANGED_OWNER to make it work on rezzed objects and
attachments in addition to objects sold in place
2010-05-03 01:14:38 +01:00
Melanie af0ffb2a5a Add URL_REQUEST_* script constants 2010-05-03 00:15:55 +01:00
Diva Canto cbb297bc79 Renamed HGInventoryBroker2 to HGInventoryBroker. 2010-05-02 10:37:57 -07:00
Diva Canto 052580ef44 Deleted HGInventoryBroker, so that the new one can take its name. 2010-05-02 10:32:47 -07:00
Diva Canto bd49985afa Switched everything to XInventory by default. The old Inventory is still there for now, in case bugs pop up with XInventory. 2010-05-02 10:31:35 -07:00
Melanie Thielker 177048a651 Fix linking issue introduced in my earlier commit 2010-04-30 20:16:21 +01:00
Melanie 23282935f1 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-04-30 19:29:21 +01:00
Diva Canto 5fda81e6bb * XInventory fairly tested, including for HG. Almost ready to switch.
* Removed a few buglets and added better exception handling.
2010-04-30 11:39:02 -07:00
Melanie d1fcd22173 Fix a null ref from trying to access a dictionary that was never initialized. 2010-04-30 19:28:44 +01:00
Melanie 0ea908291d Fix some symbol errors 2010-04-30 12:08:08 +01:00
Melanie 4cc06ff993 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-04-30 11:47:24 +01:00
Melanie 22b3217113 Fix link security issue 2010-04-30 11:46:50 +01:00
Diva Canto 638dc8d3c2 Simplified RemoteXInventoryServiceConnector and HGBroker (2) by a lot. 2010-04-29 20:09:11 -07:00
Diva Canto 6a4fae123a Started redoing HGInventoryBroker for XInventory and with multi-protocol in mind. Unfinished. 2010-04-29 11:39:13 -07:00
Melanie aba5db9ed4 Merge branch 'minor-stuff' 2010-04-28 19:38:29 +01:00
unknown aa56953411 Compiler.cs contained method GetCompilerOutput which, apparently,
was not used, but exactly the same path was calculated inline.
This patch does some minor refactoring by replacing inline path
calculation with GetCompilerOutput. This doesn't actually affect anything,
just minor prettifying of the code
2010-04-28 12:52:36 +03:00
unknown 806a2555f5 Spelling in FriendsModule.cs: "filed to load" -> "failed to load" 2010-04-28 11:49:53 +03:00
unknown fb7458be31 Minor spelling corrections in MiniModule: "RetreiveAsset" changed to
"RetrieveAsset" and 'm_rootSceene' to m_rootScene'.
2010-04-28 11:47:07 +03:00
Diva Canto 3f9d38538e XInventory connector/handler showing signs of life. Tested, but needs more testing. 2010-04-27 11:01:56 -07:00
Diva Canto 76e87181b2 RemoteXInventoryServiceConnector, the plugin region module. Not active in default configs yet. 2010-04-26 20:28:37 -07:00
Melanie edde0be0a0 Fix build break. 2010-04-27 01:11:14 +01:00
Melanie 6928ec0240 Add a parameter to prim inventory update to prevent event firing 2010-04-27 00:25:29 +01:00
Diva Canto 2ac00b7f96 * Commenting SQLiteNG out of prebuild.xml, because it's making compile fail in Windows. Justin: you forgot to add Mono.Sqlite.dll, and I can't figure out where to grab it from!
* IRegionModule.cs wants to be committed too -- EOF.
2010-04-26 14:52:22 -07:00
Justin Clark-Casey (justincc) 10e18f465e minor: eliminate configuration section handling deprecation of OpenSim.DataStore.MonoSqlite.dll, since this hasn't exist for a long, long time 2010-04-23 21:29:09 +01:00
dahlia b5ec101cc8 add a comment about deprecating IRegionModule 2010-04-23 12:06:32 -07:00
Melanie 459323a931 Make the detection cone in attachments face in the direction of the avatar,
not the relative rotation of the attachment towards the avatar.
2010-04-21 19:44:19 +01:00
Justin Clark-Casey (justincc) 50f327ef5c minor: change a comment and replace some magic numbers with the AssetType enum 2010-04-19 21:34:42 +01:00
Justin Clark-Casey (justincc) 6b963e73d9 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-04-19 21:28:30 +01:00
Justin Clark-Casey (justincc) 524a2a9e26 Make the "notecard saved" text appear in the saver rather than the notecard owner, if the notecard is saved by a permitted group member
This means moving the alert up to a place where the IClientAPI is available.
One can also argue that such client messages shouldn't be sent directly from the scene data model
2010-04-19 21:25:59 +01:00
Justin Clark-Casey (justincc) da83ee28be If a transfer request is received for a task inventory item asset, then route the permissions request through the existing CanEditScript() and CanEditNotecard() methods.
This implements the 'share with group' flag for notecards and scripts in prim inventory since the PermissionsModule checks group membership and permissions.
Other than that, the code in PermissionsModule duplicates the checks in LLClientView so there should be no change other than allowing group members to edit embedded notecards and scripts.
For all other asset types, the permission checking code in LLClientView continues to be used, pending refactoring of suitable permissions code
This means that 'share with group' will not yet work for prim inventory items other than notecards and scripts
2010-04-19 21:02:36 +01:00
Justin Clark-Casey (justincc) 855eda844f log problems when an asset request through the UDP TransferRequest channel goes wrong 2010-04-19 20:06:55 +01:00
Melanie Thielker af3e477e4b Avoid duplicate script resumes. Move resume calls to more logical places 2010-04-19 17:28:43 +01:00
Melanie 3e63ce6d9d Make script asset fetches synchronous. Script instantiation synchronization
will not work if the instance is not created when the method returns.
2010-04-19 15:29:35 +01:00
Melanie a89208b465 Stopgap measure. Disable the recent script startup changes until I can cure the
race condition.
2010-04-19 14:14:31 +01:00
Melanie Thielker 689b647790 And some more rez modes that weren't covered before 2010-04-19 10:54:41 +01:00
Melanie b39db7e9e4 Also enable scripts rezzed into prims 2010-04-19 10:43:25 +01:00
Melanie 21cad5d3ac All scripts are now created suspended and are only unsuspended when the object
is fully rezzed and all scripts in it are instantiated. This ensures that link
messages will not be lost on rez/region crossing and makes heavily scripted
objects reliable.
2010-04-19 06:29:26 +01:00
Justin Clark-Casey (justincc) 26e3884237 refactor: move DeatchObject() into the AttachmentsModule 2010-04-17 00:00:45 +01:00
Justin Clark-Casey (justincc) ab3af43d5e refactor: remove now unused internal method SendAttachEvent() 2010-04-16 23:29:36 +01:00
Justin Clark-Casey (justincc) 57c293d604 refactor: crudely move DetachSingleAttachmentToGround() over to the AttachmentsModule 2010-04-16 23:15:13 +01:00
Justin Clark-Casey (justincc) 45563e20e0 minor: correctly print out missing item id when it can't be found rather than a NullReferenceException 2010-04-16 22:57:44 +01:00
Justin Clark-Casey (justincc) 17d023ba5b refactor: crudely move the RezMultipleAttachments() method into the AttachmentsModule 2010-04-16 22:54:25 +01:00
Justin Clark-Casey (justincc) e9926d13cf minor: use the static ascii and utf8 encodings instead of instantiating our own 2010-04-16 22:38:42 +01:00
Justin Clark-Casey (justincc) bf3956aeb0 Add --skip-assets option to load oar.
This allows you to load an oar without loading its assets.  This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker.
This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon.  At this point there will also be better documentation.
2010-04-16 22:29:11 +01:00
Justin Clark-Casey (justincc) cf46735856 add a missing initialization of the m_memoryCache in XmlRpcGroupsServicesConnectorModule
the lack of this caused me a NullReferenceException when calling some groups methods directly though in principle it would also fail in other situations
2010-04-16 21:39:27 +01:00
Justin Clark-Casey (justincc) 5459a90fc6 minor: stop irc bridge warning about not attached to regions if it's not been turned on in the first place 2010-04-16 21:23:01 +01:00
Justin Clark-Casey (justincc) 9131a0d4a4 minor: stop datasnapshot issuing a warning log message if it's disabled 2010-04-16 21:12:09 +01:00
John Hurliman a7449a82bc Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-04-14 19:49:02 -07:00
John Hurliman 8fa13e3871 Patch from mcortez to add basic caching to the groups module. This prevents database/network explosions when you have a significant number of group-owned prims in a scene 2010-04-14 19:48:40 -07:00
Justin Clark-Casey (justincc) e0f8362e7a minor: add some documentation around the asset udp request path and replace some magic numbers with libomv enums 2010-04-14 22:31:11 +01:00
Robert Adams 54a5b6f434 Reduce number of AvatarAnimations sent with large number of avatars 2010-04-13 18:50:08 -07:00
dahlia 3d0860ae61 thanks lkalif for Mantis #4676 - a patch that adds support for inventory links
Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-04-12 17:10:51 -07:00
John Hurliman 3f6c4c150e * Adds IAssetService.GetCached() to allow asset fetching from the local cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer
* Sanity check for null reference in LLClientView.RefreshGroupMembership()
2010-04-08 12:31:44 -07:00
Diva Canto 80346ad2e2 * May fix mantis #4603.
* My local git wants to commit the groups files for line endings, I'm gonna let it do it.
2010-04-05 19:56:03 -07:00
Justin Clark-Casey (justincc) 48d2e8309a check group membership and powers with the groups module rather than just the client's active group id
this resolves the earlier issue where notecards/scripts shared with group could only be edited if the user had that group active
2010-04-05 20:44:19 +01:00
Justin Clark-Casey (justincc) 1be19c7f42 log exceptions that end up at the top of a asynchronous viewer packet method call rather than swallowing them 2010-04-05 19:46:43 +01:00
Justin Clark-Casey (justincc) 9ecad50419 Partially implement share with group option for object inventory items
If serverside permissions are off then this works as expected.  Previously, it was impossible for more than one person to edit such items even if permissions were off.
If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active.
However, if the group for the object is later set then the contained item is still not editable.  This may be linked to a wider bug where the object is still not modifiable by the group anyway
2010-04-05 19:37:02 +01:00
Melanie dc58c985e8 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-04-04 02:24:52 +01:00
Melanie 936e08e20e Patch from mcortez. This appears to be a huge change to the groups module
and I can't say if this is beneficial or destructive due to the way it
was delivered (zipfile). Pushing this on faith alone.
2010-04-04 02:23:53 +01:00
Diva Canto cfa941adc7 Last commit was too fast... must override. 2010-04-03 12:14:57 -07:00
Diva Canto 8f68edfe12 * Fail storing user accounts in the remote connector. 2010-04-03 12:11:54 -07:00
Diva Canto 6485c576a1 * Made UserAccountService handle UserLevel, UserFlags and UserTitle appropriately.
* Removed Store service from the UserAccount handler.
2010-04-03 12:03:34 -07:00
John Hurliman 35c82a31db Don't append ACKs to zerocoded packets. Although this should fine in theory, I'm seeing the viewer ignore or fail to parse ACKs appended to our zerocoded packets. This should cut down on viewer->sim resend traffic 2010-04-02 16:25:14 -07:00
Melanie a004d88bf3 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-04-02 14:53:52 +01:00
Melanie 4b98d0db92 Adding the groups update (Mantis #4646)
Thanks, mcortez.
2010-04-02 14:53:33 +01:00
Justin Clark-Casey (justincc) e0eba26f7b Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-04-01 23:59:00 +01:00
Justin Clark-Casey (justincc) 938905df1e oops, add file missing from last commit
refactor out redundant method from GroupsMessagingModule
2010-04-01 22:45:01 +01:00
Justin Clark-Casey (justincc) c33b1de9df expose methods that allow region modules to send messages to groups 2010-04-01 22:37:20 +01:00
Diva Canto 08ba34da03 First attempt at fixing mantis #4641. It's better but there are now some issues with permissions.
(looks like my commit is going to touch CM files, I'm going to let it do it - eof only)
2010-03-31 21:30:44 -07:00
Melanie 21519d3311 Add missing licenses. Change relicensed LightShare module to proper BSD
licensing.
2010-03-31 13:33:18 +01:00
Melanie 19ae5e5dbb Adding the LightShare module and scripting API. This code was written by
TomMeta and was contributed by Meta7.
2010-03-31 04:23:51 +01:00
Melanie ec637e2b8c Committing the LightShare code, which was developed by TomMeta of Meta7.
This allows scripts to set WindLight parameters for clients connecting
to a region. Currently, this is only supported by the Meta7 viewer.
2010-03-31 04:20:20 +01:00
Justin Clark-Casey (justincc) 8cb81bdc9b minor: commented out code removal 2010-03-30 17:06:30 +01:00
Justin Clark-Casey (justincc) 696d711d15 Completely prevent full update packets being sent after kill object packets
If a full update is sent after the kill, the object remains as in the linden viewer but in an undeletable and unowned state until relog
This patch prevents this by recording kills in LLClientView
2010-03-30 17:04:26 +01:00
Justin Clark-Casey (justincc) 24fc4703d0 fix build break. First argument of GetGroupRecord is not a uuid 2010-03-29 22:02:02 +01:00
Melanie e7e56e0143 Remove a redundant method body 2010-03-29 19:50:24 +01:00
Melanie 607ed61ec2 Stab one bug. When joining an estate with a new region, make sure it's also
used on first run and not only later.
2010-03-28 23:18:25 +01:00
Diva Canto efc0916a01 May fix mantis #4613 2010-03-27 22:48:15 -07:00
John Hurliman 05123c6bd5 * Fixed a dictionary value retrieval in GroupsModule 2010-03-26 12:39:22 -07:00
John Hurliman 5a2315c68c * Fixed a bug with null value handling in WebUtil.BuildQueryString()
* Changed the null check back in estate manager setup but fixed the case for an existing account being found
* Implemented SetPassword() in the SimianGrid auth connector
2010-03-26 12:21:05 -07:00
John Hurliman dd1c1b3bcd Fixed a backwards null check that was preventing estate owner from being set and a misleading error message (in grid mode it tries to get a user, not create one) 2010-03-26 11:08:14 -07:00
Justin Clark-Casey (justincc) 87fe96ae2c replace recent IModule.GetGroup() with better GetGroupRecord(string name) 2010-03-26 00:10:29 +00:00
Justin Clark-Casey (justincc) 857918d3b0 minor: some debugging information and spacing changes to group module 2010-03-25 23:53:05 +00:00
Justin Clark-Casey (justincc) f0703cad2c add get group by name method to IGroupsModule 2010-03-25 22:47:52 +00:00
Justin Clark-Casey (justincc) 19c659ca99 fix unit tests broken by commit dcf18689b9
can't prompt for estate owner in unit tests
2010-03-25 21:46:23 +00:00
Justin Clark-Casey (justincc) bfbf25c542 minor: Print out port that http servers are using
do this in callers so that we know who is setting up these things
2010-03-25 21:36:57 +00:00
Melanie dcf18689b9 First stage of the new interactive region creation. This will allow creation
of a region and joining it to an existing estate or creating a new estate,
as well as creating an estate owner if in standalone, and assigning estate
owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as
I can't develop or test for either SQLite or MSSQL.
2010-03-23 02:05:56 +00:00
Melanie 70b0e07d1e Remove the reading of estate_settings.xml and the associated processing of
defaults. Adding code to facilitate estate creation / managemment as part of
first time start up
2010-03-22 18:49:56 +00:00
Melanie f020bd3206 Fix a nullref in permissions when returning objects via right-click 2010-03-20 15:49:39 +00:00
John Hurliman 5e65bef805 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-03-19 15:17:15 -07:00
Dan Lake 62e0b53ca4 Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. 2010-03-19 15:16:44 -07:00
Dan Lake 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00
Melanie e0289bb432 Flesh out the new permission method 2010-03-18 19:58:21 +00:00
Melanie 734b0416de Unify a previous refactor of object return with the older solution. We
really don't need two methods doing the same thing, but differently.
2010-03-18 18:57:29 +00:00
Dan Lake 73e9b0be72 Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-17 11:21:27 -07:00
John Hurliman b51f40da8f Removed the unused use_async_when_possible config variable 2010-03-16 12:03:04 -07:00
John Hurliman b4dcdffb50 Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time 2010-03-16 11:50:22 -07:00
Diva Canto 45ef3e9987 Get the local inner simulation service object to the handler so that there is no possibility of cascading requests when failures happen. 2010-03-15 20:32:36 -07:00
Diva Canto 76106e39d9 Restoring LoadPlugin as it was before. Justin's last change made it throw. 2010-03-15 19:34:14 -07:00
John Hurliman 4e180e84e2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-03-15 15:38:55 -07:00
John Hurliman 33f5d0d1e9 * UuidGatherer now tracks asset types for assets it discovers. The asset types are inferred from context
* OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
2010-03-15 14:17:17 -07:00
dahlia 1e73e16fd0 flip UVs for profile faces 2010-03-13 18:41:36 -08:00
dahlia 2ebc4be99d add a null check in ScenePresence constructor 2010-03-13 12:04:49 -08:00
dahlia 41a98b902b correct some references which could produce erroneous prim face numbers 2010-03-12 22:05:22 -08:00
dahlia 1d14cf8c3f some improvements to sculptmap alpha handling and LOD 2010-03-12 21:21:28 -08:00
Justin Clark-Casey (justincc) 315fa06c75 refactor: Move another RezSingleAttachment() from Scene.Inventory to AttachmentsModule 2010-03-12 23:20:38 +00:00
Justin Clark-Casey (justincc) 6828d8ecbe Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-03-12 22:49:16 +00:00
Justin Clark-Casey (justincc) 582375509c refactor: move RezSingleAttachmentFromInventory() from SceneGraph to AttachmentsModule 2010-03-12 22:48:49 +00:00
John Hurliman 5beb08be31 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-03-12 14:40:21 -08:00
Justin Clark-Casey (justincc) b9f5cd75bc refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule 2010-03-12 22:39:15 +00:00
John Hurliman 3036aba875 * Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode
* Applying #4602 from Misterblu to add collision detection to BulletDotNET
2010-03-12 14:28:31 -08:00
Justin Clark-Casey (justincc) 19b4770fe7 start laoding griduser local connector, though it isn't invoked by anything yet 2010-03-12 22:18:48 +00:00
Justin Clark-Casey (justincc) f2de50bb14 Fix tests broken in 88771aeed3
Adds MockUserAccountService and connects it up
Stops services being carried over between tests since this leads to hard to find bugs
Improves information and error reporting when loading plugins
2010-03-12 19:31:14 +00:00
John Hurliman b18ca2fee6 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-03-10 14:06:12 -08:00
John Hurliman 2af97b46ec * Cleaned up and commented the messy SendInventoryUpdate, fixed a broken debug line, and commented the debug line out since it can quickly become noisy 2010-03-10 14:05:49 -08:00
Melanie 04a6b1caf8 Reintroduce a check that was dropped from permissions 2010-03-10 05:31:34 +00:00
Jeff Ames f58a0394ed Formatting cleanup. Add copyright notices. 2010-03-10 13:15:36 +09:00
Diva Canto c5bb51b443 Changed a cryptic debug message and a wrong comment 2010-03-09 17:33:31 -08:00
Diva Canto dbb2edf1a6 Fixed caching of user accounts. 2010-03-09 17:09:44 -08:00
Melanie 88771aeed3 Cache UserLevel in ScenePresence on SP creation. Change IsAdministrator
to use that stored value.
2010-03-09 23:11:28 +00:00
Melanie c7590bfd50 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-03-09 22:44:14 +00:00
unknown 98f91a252c - parcel blocking, region crossing blocking, teleport blocking
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-09 22:43:55 +00:00
John Hurliman 4b8af2e1aa Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-03-09 12:19:11 -08:00
John Hurliman 01218093a6 * Typo fixes
* Performance improvement in the expensive GenerateClientFlags()
2010-03-09 12:06:53 -08:00
Melanie 2362da2ad0 Add config option for switching between CSJ2K and BuggyJPEG. 2010-03-08 20:29:26 +00:00
John Hurliman fa38cf3ee8 * Added code to support either CSJ2K or OpenJPEG texture decoding. Currently hardcoded to CSJ2K (so no functional change) but this could easily be switched to a config option 2010-03-07 17:03:56 -08:00
Melanie 89a739b45f Small consistency change 2010-03-07 16:05:24 +00:00
Melanie 2e5f7ec926 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-03-06 20:05:33 +00:00
unknown 2dcf73dd93 - supporting llTextBox
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06 20:05:11 +00:00
Diva Canto f4c165afe7 Bug fix: store correct position information upon logout. Fixes mantis #4608 2010-03-06 08:21:54 -08:00
Melanie 9fa9cfd215 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-03-06 11:58:19 +00:00
unknown c0bc25059c - implementing server 1.38 functions
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06 11:52:59 +00:00
Diva Canto 6aed4323a3 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2010-03-05 21:37:18 -08:00
Diva Canto 5171464ac1 Justin, I must have been dyslexic when I wrote UserGridService as the name for it. GridUserService makes more sense; it's the user of the grid, "grid user". I changed it everywhere. 2010-03-05 21:36:45 -08:00
John Hurliman 27b8d13057 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-03-05 17:05:15 -08:00
John Hurliman 36afd0bfd1 * Cache packed throttle data to avoid repeated allocations in CheckForSignificantMovement()
* Removed a lock on "return m_neighbours.Count" in GetInaccurateNeighborCount(). Dictionary<>.Count by itself does not benefit from locking
2010-03-05 17:04:20 -08:00
John Hurliman cde3c20ba3 * Fixed an order of operations bug in CheckForSignificantMovement() that was causing a flood of child updates to neighbors on login
* Removed an unnecessary call to the presence service
2010-03-05 17:01:31 -08:00
Justin Clark-Casey (justincc) 395f343498 refactor: Move DetachSingleAttachmentToInv to region module
need to rationalize method names later
2010-03-06 00:07:47 +00:00
Justin Clark-Casey (justincc) 71797af540 refactor: move another AttachObject method 2010-03-05 23:35:49 +00:00
Justin Clark-Casey (justincc) b72c2dc6e8 refactor: move user inventory side of RezSingleAttachment to module 2010-03-05 23:29:24 +00:00
Justin Clark-Casey (justincc) 60553e62a3 refactor: begin to move attachments code into a region module 2010-03-05 23:18:47 +00:00
Justin Clark-Casey (justincc) e906dd3d28 add initial UserGrid service classes as per diva's direction
this will initially store home location data instead of the presence service
compiles but not enough to actually test yet
2010-03-05 22:29:51 +00:00
Justin Clark-Casey (justincc) e39fc95659 Fix LocalPresenceServiceConnector test now that the hardcoded test data has been removed from Data.Null.NullPresenceData
Unfortunately, this meant publicly exposing the underlying service for the connector.
The other solution would be to create alternative initializers for services and connectors where objects could be given directly rather than loaded indirectly through config.
Unfortunately, this would require a lot of work in this case but might be the better way forward.
2010-03-05 00:54:46 +00:00
Justin Clark-Casey (justincc) 8bd114b4df Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-03-05 00:27:24 +00:00
Justin Clark-Casey (justincc) e07548d703 move linden notecard parsing from LSL_Api.cs to SLUtil so that region modules can use it 2010-03-04 20:08:25 +00:00
Melanie 31f7e06c25 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-03-04 10:43:12 +00:00
Melanie 5d2f854288 Remove a superfluous array creation 2010-03-04 10:38:03 +00:00
Justin Clark-Casey (justincc) 716e6f20e1 compiler warnings revealed that public PlaySoundSlavePrims properties were changing the wrong protected fields.
correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed.
2010-03-03 23:40:32 +00:00
Justin Clark-Casey (justincc) c4ba2e5dfb minor: remove some compiler warnings 2010-03-03 23:35:23 +00:00
Justin Clark-Casey (justincc) 8305e6af07 refactor: push sog.SendPartFullUpdate() down into sop where it better belongs
no functional changes
2010-03-03 23:29:09 +00:00
Justin Clark-Casey (justincc) a0b22a9adc Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-03-03 22:48:41 +00:00
Justin Clark-Casey (justincc) edb176447b Fix bug where approximately half the time, attachments would rez only their root prim until right clicked (or otherwise updated).
The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
2010-03-03 22:14:06 +00:00
John Hurliman fc233d4e1e * Adjusted the significant movement magic value from 0.5m to 2.0m and added an explanation of what it does 2010-03-03 12:34:21 -08:00
John Hurliman 13a8d11c46 Removing the sLLVector3 dinosaur 2010-03-03 12:12:32 -08:00
John Hurliman 94a3e60bd0 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-03-03 11:03:56 -08:00
John Hurliman a6e23a3275 * Fixed bad start position clamping in MakeRootAgent() 2010-03-03 10:59:05 -08:00
Justin Clark-Casey (justincc) 660ebe52cf Actually make EventManager.OnAttach() fire when an object is attached. Previously, only detach was firing! 2010-03-03 18:40:33 +00:00
Justin Clark-Casey (justincc) 1c68ad2bba remove references to OpenSim.Framework.Commuications.Tests.dll since all relevant test code has been obsoleted
this allows the tests to pass on my local system
2010-03-03 17:50:05 +00:00
Diva Canto 14073831d2 Fixes Region.Framework tests. Although these tests don't fail, they need to be rewritten, because they are doing agent manipulations in the wrong way, so they're fairly meaningless. 2010-03-02 07:53:52 -08:00
Diva Canto 00e6739b7d Offline friendship offers now working. 2010-03-01 22:21:33 -08:00
Diva Canto c6a5ff26ff Friends rights under control. 2010-03-01 21:32:55 -08:00
Diva Canto cfaf087b89 More work on GrantRights. Still not right. 2010-03-01 09:23:33 -08:00
Melanie b8d89ac6da Fix -1 checks for login case 2010-03-01 02:57:25 +00:00
Melanie dc22e74033 Small tweak 2010-03-01 02:54:18 +00:00
Melanie 38ea1dd5c8 Merge branch 'master' into presence-refactor 2010-03-01 01:01:32 +00:00
Melanie 65fadd2f67 Should have things the right way around, better that way 2010-03-01 00:20:34 +00:00
Melanie bfcc57c071 Change friends to handle offers as it was originally designed. This may
need to be changed in SQLite & MSSQL as well
2010-03-01 00:02:14 +00:00
Melanie adb9cc2af9 Implement rights changes locall (UNTESTED) 2010-02-28 23:26:13 +00:00
Melanie 86c621fdc7 Change the signature of SendChangeUserRights, because we have to send
this to both parties
2010-02-28 22:56:31 +00:00
Melanie 44e7224b86 Add missing ChangeUserRights packet sender 2010-02-28 22:47:31 +00:00
Diva Canto 5c5966545d Initial Online friends notification seems to be working reliably now. All this needs more testing, but everything is there. 2010-02-28 12:07:38 -08:00
Diva Canto db24e57cab Friends connectors finished. Status notification working across the board. One last bug: friends online upon login are not being sent to the user. 2010-02-28 08:36:13 -08:00
Diva Canto 1daabc3473 Status notification (online/offline) working for same sim. 2010-02-27 18:16:31 -08:00
Diva Canto 593fd54fc7 Update the local cache upon friendship acceptance. Logout notifications working. 2010-02-27 11:23:31 -08:00
Diva Canto a234672db8 * Finished implementation of FriendsService.Delete
* Deny now working
2010-02-27 10:57:57 -08:00
Diva Canto 3906a14857 Friends online notifications upon friendship now working (same sim only). 2010-02-27 10:24:55 -08:00
Melanie a4472ceeac Implement the requestonlinenotification method 2010-02-27 15:50:41 +00:00
Melanie 0ab65899e4 Move requestonlinenotification generic message to presence module 2010-02-27 15:37:00 +00:00
Melanie 6f770af5fb Implement a handler for requestonlinenotification generic message 2010-02-27 15:25:51 +00:00
Diva Canto de5c2801e8 Friendships established. 2010-02-27 08:14:37 -08:00
Diva Canto 25870e8049 * Friendship offers starting to work in the same sim. Not quite right yet.
* Added skeleton for out Connectors/Friends/FriendsSimConnector.cs
* Moved request handler to its own file
2010-02-26 20:35:45 -08:00
Diva Canto dc88dc2c3d More flesh to FriendsModule. Still incomplete. 2010-02-26 17:33:08 -08:00
Melanie dfc17a531f Add the client message handlers. The calling card handlers that are part of
the old friends module are omitted intentionally, as I believe those should
be in a calling card module, not bundled with friends.
2010-02-26 21:37:07 +00:00
Diva Canto bbb43f9bde Now showing friends online upon grid login. 2010-02-26 10:35:23 -08:00
Justin Clark-Casey (justincc) 93967d4a1c fix bug where region settings loaded via an oar (water height, terrain textures, etc.) were not being persisted to the database
this meant that the loaded settings would disappear after a restart
2010-02-26 18:30:05 +00:00
Melanie 1a3ad3ae80 Implement local online/offline notifications 2010-02-25 23:32:38 +00:00
Melanie 161d16405d Check flags on initial login 2010-02-25 23:04:05 +00:00
Melanie 44d5b2910f Implement initial online notifications 2010-02-25 04:22:51 +00:00
Melanie f2b36f8e76 Implement friend perms 2010-02-25 04:02:03 +00:00
Melanie b97f3860cb Begin tracking users and friends 2010-02-25 03:55:21 +00:00
Melanie e776bf9316 Grab the presence module and load the friends connector into the friends module 2010-02-25 03:07:46 +00:00
Melanie c7b1e76eb5 Add the stream handler/listener and requisite methods to the friends module
for the friends interregion comms.
2010-02-25 01:46:34 +00:00
Diva Canto 267f3b8147 Fixed typo that was affecting the BasicInventoryAccessModule 2010-02-24 08:03:30 -08:00
Melanie 4aa37e995d Remove the overlooked remnants of core profile support 2010-02-24 06:28:16 +00:00
John Hurliman c6dd670d58 Streamlined error logging for malformed packets and fixed a bug when printing the hex dump 2010-02-23 14:58:36 -08:00
John Hurliman d506449f67 * Removed the unused GridRegion.getInternalEndPointPort() (just use InternalEndPoint.Port). This class is complex enough as it is
* Changed the failed to inform neighbor message from a warning to info, since this will fire for every empty neighbor space
* Made the EnableSimulator/EstablishAgentCommunication log message more verbose and more clear about what is happening
2010-02-23 00:59:24 -08:00
John Hurliman df76e95aa2 Changed asset CreatorID to a string 2010-02-22 14:18:59 -08:00
John Hurliman 71c6559a91 Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim into presence-refactor 2010-02-22 14:10:19 -08:00
John Hurliman 7665aad002 * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it 2010-02-22 13:27:17 -08:00
Jeff Ames 300f4c58a6 Separate PhysX classes into separate files. 2010-02-22 13:16:40 +09:00
Jeff Ames 2dea162073 Formatting cleanup. 2010-02-22 12:25:59 +09:00
Melanie 1f45e6c649 Merge branch 'master' into presence-refactor
This brings presence-refactor up to master again
2010-02-22 03:00:59 +00:00
Diva Canto 2e7aa387f7 One more test running. 2010-02-21 19:11:48 -08:00
Diva Canto 70de6956ff Small bug fixes for making tests work. 2010-02-21 18:56:44 -08:00
Diva Canto 552e9e8c78 * Added SQlite connector for AvatarData. Tested -- works.
* Small bug fix in debug message
* Set default standalone configs to use SQLite across the board
2010-02-21 09:09:35 -08:00
John Hurliman 845a390e93 * Added a sanity check for missing asset data in LLClientView
* Moved the SL asset type to content type conversion methods from ServerUtils to OpenSim.Framework.SLUtil
* Linked content type to asset type in AssetMetadata
2010-02-20 16:21:13 -08:00
Jeff Ames d1f2fae348 Formatting cleanup. 2010-02-20 11:02:06 +09:00
Justin Clark-Casey (justincc) 68b494b2cc Apply http://opensimulator.org/mantis/view.php?id=4495
Adds IsChildAgent property to IAvatar in MRM.
Thanks ziah
2010-02-19 22:44:33 +00:00
Justin Clark-Casey (justincc) 8294fbd069 minor: remove mono compiler warning 2010-02-19 22:31:53 +00:00
Justin Clark-Casey (justincc) c767a7901c forestall bug reports about the Command error: System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is 2010-02-19 22:30:46 +00:00
Justin Clark-Casey (justincc) 214b1351fb minor: Make FlotsamAssetCache default loglevel 0 to match that given in bin/config-include/FlotsamCache.ini.example 2010-02-19 21:18:03 +00:00
Melanie 842b68eeff Change handling of the SYSTEMIP constant to be more sane.
This will now choose the first network interface IP address, or the loopback
interface if no external interfaces are found. It will log the IP address
used as [NETWORK]: Using x.x.x.x for SYSTEMIP.
2010-02-18 04:19:33 +00:00
Justin Clark-Casey (justincc) 10f94a3c33 remove old commented out switch statement in LLClientView since this has successfully been split into separate methods for quite some time now 2010-02-17 21:13:31 +00:00
Justin Clark-Casey (justincc) 95a31c9b6f minor: fix error inserting field in log message 2010-02-17 20:57:29 +00:00
Justin Clark-Casey (justincc) 4c90ee2943 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-02-16 19:08:06 +00:00
Justin Clark-Casey (justincc) 052f2b3e27 minor: Make SOG.DelinkFromGroup() return the newly delinked scene object instead of void 2010-02-16 14:36:08 +00:00
Jeff Ames af265e001d Formatting cleanup. 2010-02-15 19:21:56 +09:00
Revolution 5c7acd0d4d Fixes a bug in the previous patch.
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-15 01:07:02 +00:00
Melanie c033223c63 Merge branch 'master' into presence-refactor 2010-02-15 00:20:48 +00:00
Melanie 2c0c21d0a5 Plug a small hole 2010-02-14 23:58:54 +00:00
Revolution 9821c4f566 Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).

Direct flames and kudos to Revolution, please

Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Justin Clark-Casey (justincc) 00800c59d3 Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522
These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login.
The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems).
Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
2010-02-12 23:13:35 +00:00
Justin Clark-Casey (justincc) aad95fcff5 minor: remove completely commented out and unused class 2010-02-12 22:45:59 +00:00
Justin Clark-Casey (justincc) 802a969267 Fix http://opensimulator.org/mantis/view.php?id=4224
This resolves the problem where eyes and hair would turn white on standalone configurations
When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it.
This should have been okay since we stored that asset in cache.  However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white.
This bug did not affect grids since they use a different service connector.
2010-02-12 21:32:03 +00:00
Melanie 1d75ad9fd5 Merge branch 'master' into presence-refactor 2010-02-08 21:54:26 +00:00
Justin Clark-Casey (justincc) aba5908860 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-02-08 21:39:46 +00:00
Justin Clark-Casey (justincc) ad28db3669 add some method doc to IDynamicTextureManager 2010-02-08 21:21:21 +00:00
Justin Clark-Casey (justincc) 9f4883d146 refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in Scene.AddSceneObject since this wraps a check that is much less clear 2010-02-08 19:10:54 +00:00
Justin Clark-Casey (justincc) 00947cf2ca Add EventManager.OnIncomingSceneObject event which is triggered by an incoming scene object
Add a read-only Attachments property to ScenePresence
2010-02-08 19:02:20 +00:00
Melanie baaf660511 Merge branch 'master' into presence-refactor
This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
2010-02-08 15:53:38 +00:00
Teravus Ovares (Dan Olivares) fabf10f1cf endline fix 2 2010-02-06 00:38:22 -05:00
Teravus Ovares (Dan Olivares) 59f6606ecf Endline fix 2010-02-06 00:37:07 -05:00
Justin Clark-Casey (justincc) bf9fc69d01 minor: log what kind of wearable cannot be found 2010-02-05 19:34:25 +00:00
Justin Clark-Casey (justincc) 68bb2dac45 Revert "Old OpenSim installations may have no AssetCaching setting in config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all)"
This will be replaced by a better solution where an enabled baking module will fail if no cache is in place (same for dynamic texture modules)

This reverts commit 7058a4c259.
2010-02-05 19:21:27 +00:00
Justin Clark-Casey (justincc) 7058a4c259 Old OpenSim installations may have no AssetCaching setting in config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all)
If this is the case, this patch makes CenomeAssetCache the default cache (which matches that selected in StandaloneCommon.ini.example)
Not having an asset cache may lead to a continual loop of appearance baking failures and cause dynamic textures not to work, among other effects
2010-02-05 18:09:27 +00:00
Justin Clark-Casey (justincc) 0a084a31e9 refactor: chain two ScenePresence constructors together to eliminate common code. No functional changes 2010-02-04 23:23:07 +00:00
Justin Clark-Casey (justincc) 16467f6654 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-02-04 22:22:18 +00:00
Justin Clark-Casey (justincc) f1b99c4a7f minor: one method doc 2010-02-04 21:35:56 +00:00
John Hurliman 8556a9f1a8 Applying patch #4534 by Misterblue to fix ODE physics stickiness 2010-02-04 13:31:06 -08:00
Melanie 2953bee1f4 Revert "change position of OnAttach event firing so that this also happens when a user teleports into a region"
The behavior introduced here is not compatible with SL

This reverts commit b6bee4999c.
2010-02-04 17:11:06 +00:00
Melanie 0ab8dd61d7 Finally cutting the gordian knot. Friends needs to be both a module and a
service, and never the twain shall meet. This finally opens up the path to
a working friends implementation
2010-02-04 12:21:14 +00:00
Melanie f9a61f2825 Some interface and data structure changes, add the missing method in friends 2010-02-04 10:51:36 +00:00
Justin Clark-Casey (justincc) b1dfcccc9a Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-02-03 22:14:58 +00:00
Justin Clark-Casey (justincc) bde7f361fa minor: remove one mono compiler warning 2010-02-03 19:46:33 +00:00
Justin Clark-Casey (justincc) 7c69badd3d minor: remove one mono compiler warning 2010-02-03 19:34:08 +00:00