Commit Graph

755 Commits (82d43db1ccbc2b13e21c88650165f82651b657e1)

Author SHA1 Message Date
Jeff Ames 3d10dbf233 added IDs for all built-in animations 2007-11-13 02:30:43 +00:00
Teravus Ovares d9d35f9fd7 * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
* All thanks to unimplemented packet listing :D
2007-11-12 23:46:26 +00:00
Teravus Ovares 5952441fcc * Added a lot of Glue to help with reporting proper collisions.
* ODE - Fixed the iscolliding property to report a static true when colliding.
* Added reporting of collisions to call UpdateMovementAnimations
* Added Jump - air animation (with arms outstretched).
* Added Fall Animations
* ODE - Added a small amount of X, Y motion control while jumping or Falling
* ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
2007-11-12 21:45:49 +00:00
Jeff Ames ad002835d3 enable typing animation for chat, maybe 2007-11-12 20:25:59 +00:00
Dalien Talbot 8039c31e88 Patch from Mathias Soeken (thanks Mathias!) to take care of the color
and alpha argument of the llSetText command.
2007-11-11 22:23:34 +00:00
Dalien Talbot aeb7b8cc18 Fixing null pointer exception from Mathias Soeken:
e.Scene is copied to locale variable scene and replaced when it is null,
but in the LLVector3 constructor in the next line, e.Scene is used, so
it can be null.
2007-11-11 22:19:33 +00:00
Jeff Ames 33ac0653a3 fixed chatting while sitting 2007-11-11 04:44:52 +00:00
Teravus Ovares ec77e1eb17 * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example. 2007-11-11 00:08:18 +00:00
Sean Dague 3e5ea796ae don't break if they haven't defined the Sun section of their config 2007-11-09 20:02:44 +00:00
Sean Dague 114945b842 make Sun progression configurable for the Sim from OpenSim.ini 2007-11-09 19:53:23 +00:00
Teravus Ovares 90274434c6 * Moved BulletX off of the 'constant terse update' method. It now only sends terse updates when needed.
* Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P
* Updated some Masses in ODE to help large prim slow down by friction easier.
2007-11-09 13:45:42 +00:00
Teravus Ovares fcc276a68d * Fixed occasional character drift caused by sim not sending the avatar's final resting velocity.
* Added Smooth moving prim
* Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update.
2007-11-08 15:22:36 +00:00
Jeff Ames fc3e247956 fixed non-ASCII chat and IM 2007-11-08 07:14:46 +00:00
Jeff Ames 0b4e15bc35 converted hard-coded chat type values to ChatTypeEnum 2007-11-08 03:11:10 +00:00
Teravus Ovares 9e9dad1cde * Added Rotational Velocity reporting for Client Interpolation to Terse Updates
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
2007-11-08 00:10:40 +00:00
Sean Dague 428d603e87 get rid of the debug line, that's just going to drive everyone nuts 2007-11-07 22:24:38 +00:00
Sean Dague 2884112227 move Sun into a Region Module, pass 1. Currently this works fine with
a fixed 30 minute day and the sun going East -> West again.  It gets rid of
super noon as well.  It's a bit debug heavy right now, which I'll clean up
tomorrow.  I also plan to make time progression configurable in OpenSim.ini,
but that will be tomorrow.
2007-11-07 22:22:32 +00:00
Jeff Ames f86a65f14b refactored some duplicate SceneObjectGroup searching code in Scene 2007-11-07 02:42:18 +00:00
lbsa71 f6c8c10d3f * Substituted som 'GenericCall' with Action<>
* OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client
* Fixed SendOwnWearables to always operate on self, as that's what it does
2007-11-05 14:38:58 +00:00
MW 73fbacea1f Started to cleanup/close down childagent connections when a user teleports. As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages).
hopefully fixed the echo bug in chatmodule.
2007-11-05 13:58:44 +00:00
lbsa71 e1e611452b * UpdateWearable should SendOurAppearance
* Ignored some bins
2007-11-05 09:16:42 +00:00
Charles Krinke 7eff1572cb Thank you, Teravus for: Solution for 'after using physical prim with MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX. 2007-11-05 04:33:06 +00:00
Jeff Ames 76aa5b81b0 removed duplicated BOMs 2007-11-05 02:48:05 +00:00
MW d56ed8fe9c Some more refactoring 2007-11-04 22:22:53 +00:00
Jeff Ames 2d1c255e8c normalized line endings 2007-11-04 14:34:45 +00:00
MW e50a2e2ce2 Applying Teravus patch # 557. Some glue code for the updating of prim's velocity. 2007-11-04 14:06:41 +00:00
MW 039f2c46c0 Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
A little bit more refactoring of Scene.
2007-11-04 13:48:15 +00:00
darok bcc0f3265d Fixes a bug with a ZERO Quaternion when creating a prim. 2007-11-03 20:50:11 +00:00
darok fbf3c6a768 Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D 2007-11-03 19:33:00 +00:00
MW dabbdec2cd First part of Scene refactoring:
Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). 
Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
2007-11-03 19:14:22 +00:00
MW add6fb9722 tiny commit to prepare for the first proper part of Scene.cs refactoring. 2007-11-03 19:03:56 +00:00
darok f8e0cf0f1d Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications. 2007-11-03 10:25:43 +00:00
lbsa71 4fad66f855 * Diuerse beavtificatems 2007-11-01 19:19:05 +00:00
Charles Krinke 8af272b3ab Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation. 2007-11-01 03:56:54 +00:00
Charles Krinke 41e71e5548 Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmission of task data to the connection of the creator/owner, the CreateSelected bit in the object flags is now set. 2007-11-01 02:49:33 +00:00
Jeff Ames dbcab80520 fixed bug with user not getting land properties on login 2007-10-31 09:50:36 +00:00
MW a9ad16b13a some small changes 2007-10-31 09:18:24 +00:00
Jeff Ames 13854d562f fixed filenames in log messages 2007-10-31 07:56:31 +00:00
Jeff Ames 7f0d836d35 made illogical bitwise operations logical 2007-10-31 05:29:51 +00:00
Charles Krinke 33d6222e8d Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins. 2007-10-31 04:18:34 +00:00
dan miller f5195a453c Tevarus' patch for object flags & implemented Phantom edits 2007-10-30 23:38:56 +00:00
Tleiades Hax 6a8d8f54e8 Step one on the long march towards grid based inventory. Introduction of an InevntoryServer 2007-10-30 22:42:34 +00:00
Jeff Ames ecb2305a04 temporary fix for sitting collisions in ODE 2007-10-30 09:56:29 +00:00
lbsa71 67e12b95ea * Optimized usings
* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29 21:46:25 +00:00
lbsa71 27b5fad56d * Removed AssetNotFound as it crashes client
* Fixed introduced bugs in ScenePresence
2007-10-29 12:59:04 +00:00
lbsa71 03d49b0217 * ModuleLoader: Privatized some too-public fields
* Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient
* SceneManager: Added ForEachScene
* Worked some on appearances.
2007-10-29 11:54:31 +00:00
MW 27f003b683 Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache. 2007-10-29 09:51:23 +00:00
Jeff Ames 7c6ef95f2f normalized line endings 2007-10-29 07:57:38 +00:00
Jeff Ames 2cf117cc6c Added preliminary support for sitting on prims 2007-10-28 03:58:46 +00:00
lbsa71 070047ce1b * Added prototypical AvatarFactory module interface to load avatar parameters
* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
2007-10-26 14:08:36 +00:00
Tleiades Hax 75be841839 Region ground texture was not marked as temporary, when being created, and assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures. 2007-10-26 13:12:49 +00:00
Adam Frisby 2048d611cf * Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries to be sent to the core application.
* Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region.
* Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain.
2007-10-25 12:13:58 +00:00
Adam Frisby 42318dc15a * Fix for issue#514 - Sim crash when editing near terrain edge. 2007-10-23 14:22:20 +00:00
Sean Dague 1c8809077e remove debug line 2007-10-23 02:34:10 +00:00
Adam Frisby 3143768468 * Removed plenty more untagged console messages. Everything now has shiny groups. :) 2007-10-22 22:37:39 +00:00
Adam Frisby 5dad0ed729 * Return of R2162. /Take that SVN!/ 2007-10-22 21:57:32 +00:00
lbsa71 dd770c384c * Made EstateSetting static since there's only one instance, and we only need to create it once
* Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
2007-10-22 17:55:49 +00:00
Sean Dague 81e5cf14ce after a small misunderstanding with the match group numbers
IRC relay mode now has much more sensible broadcast messages in world
and ignores non PRIVMSG commands
2007-10-22 16:55:03 +00:00
Sean Dague f1fec04c56 my confusion on matches vs. groups in regex. This should work a bit better 2007-10-22 16:41:53 +00:00
Sean Dague 8e424a4162 make for nicer IRC messages. No promiss that this works yet, but
it is a first attempt.  Will tune shortly.
2007-10-22 16:35:39 +00:00
Sean Dague 627aa65e59 make IRC uglier for a while to get a better handle on writing a parser for the messages 2007-10-22 15:43:48 +00:00
Sean Dague c5ea70bf93 nice catch by chi11ken that I was setting the wrong property 2007-10-22 15:39:02 +00:00
Sean Dague 6acaabefc3 revert r2162 as it completely clobbered all the work on
the ChatModule by MW and myself.  Couldn't find Adam online
after that rev went in.
2007-10-22 15:37:54 +00:00
Adam Frisby c4707a284f * Major ass commit.
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-22 15:23:48 +00:00
MW 22e330c1a0 attempt to fix the muliple repeat problem (that sdague is getting) in the IRC chat bridge code. 2007-10-22 14:20:59 +00:00
MW 155005cba6 Hopefully made it so ChatModule and InstantMessageModule are now running in Shared module mode. 2007-10-22 13:06:35 +00:00
MW 2681de366b Made some changes to the load/save xml format, So that the old format can still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change. 2007-10-22 11:06:54 +00:00
Sean Dague e0f43cad4b update so that distances aren't required in the config file 2007-10-22 03:22:27 +00:00
Sean Dague 8e4748d914 pull the IRC portions into their own class. There is still
something odd going on with multi-regions here, which I'll
have to ask Adam about tomorrow.  This should make it easier
to just enhance the IRC portion of chat though.
2007-10-22 02:14:01 +00:00
Adam Frisby 7f2ec02802 * Disabled TCP Remoting Channel Security for InterRegion communication, as it appears we are not implementing this correctly. (need to set up certificates first)
* Documented ACL class
2007-10-21 22:15:41 +00:00
Sean Dague 61397a3410 fix line ending mixing. Probably should put some
wiki descriptions up on line endings so we don't keep 
ending up in this place.
2007-10-21 14:59:18 +00:00
Tleiades Hax 9f2fcfb3ec Fixed a bug causing a crash during clientlog on in Windows (Thanks to Rookiie and nebadon for laying all the ground work)
Fixed a bug, preventing standalone mode to report neighboring sims correctly
2007-10-21 09:32:24 +00:00
Adam Frisby 6119eaed85 * Committing new PolicyManager based on an ACL system.
* Unlinked right now, but intent to replace large amounts of the core logic in PermissionManager with it.
2007-10-20 10:44:34 +00:00
Adam Frisby 5adafd538a * Fixed an issue whereby avatar chat distances were being calculated against the region corner due to a zero vector.
* Bonus Commit: Fixed the Raster class in libTerrain.
2007-10-20 00:09:07 +00:00
Adam Frisby 2afecae39c * IRC ChatModule extension should now be more stable. 2007-10-19 23:56:51 +00:00
Adam Frisby 4f1abe3e76 * Whisper, Say and Shout distances are now configurable (what the hell!) 2007-10-19 23:36:27 +00:00
Adam Frisby f364a084f1 * Cross-border region chat should now work as long as both regions are part of the same simulator. 2007-10-19 23:27:54 +00:00
Adam Frisby f427433c85 * ChatModule is now shared between all scenes. (May be buggy.) 2007-10-19 23:20:57 +00:00
Adam Frisby 1313544ac7 * Major structural change: Begun converting Events to use (caller, args) syntax to conform with .NET guidelines.
* OnChatFromViewer has been converted as an example.
* Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
2007-10-19 22:02:07 +00:00
Sean Dague 9a17bc58a6 enable IRC bridge via runtime configuration 2007-10-19 21:36:58 +00:00
Sean Dague d4bb430f78 get rid of all the ^M line endings 2007-10-19 20:28:18 +00:00
Sean Dague 139994757c changes to pass nini config object to the modules that get
loaded so that they may read out any bits they are interested in
2007-10-19 20:27:34 +00:00
Adam Frisby aaaa3c6835 * Test thy commits! (oops, sorry!) 2007-10-19 19:30:22 +00:00
Adam Frisby d8cbd173f5 * Instant Message functionality moved into a Region Modules
* You can now send instant messages to any user on the simulator, regardless of what region they are in.
2007-10-19 19:25:22 +00:00
lbsa71 9853db1708 * normalized line endings... 2007-10-19 12:57:40 +00:00
Tleiades Hax d79a3cc5e1 r 2113 introduced a leak, this should fix the leak 2007-10-19 06:10:35 +00:00
MW 19f8b14120 small bit of refactoring 2007-10-18 19:17:07 +00:00
Tleiades Hax 05df857132 Possible fix for: Remoting exceptions with adjacent non-running sims.
Bugs 449, 454, 408, 244, 197
implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread.

Improved logging of errors, removed catch all in try catch
2007-10-18 15:10:43 +00:00
lbsa71 404e2b6cf2 * Removed some comments 2007-10-18 14:25:59 +00:00
MW be0aebcc9a couple of small event changes 2007-10-16 15:09:06 +00:00
MW 0f1604a53f Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't effect anything). 2007-10-16 11:16:25 +00:00
MW c2462bc8bb Added "LoadImageUrl" module , that is a dynamic texture render, that works with the DynamicTextureModule to allow loading of a image from a webserver and a texture of that image created. 2007-10-15 08:51:59 +00:00
lbsa71 b48390213b * Applied Chillken patch #418: copyright-r2094.patch updating copyright messages. Thanks Chillken! 2007-10-15 07:25:32 +00:00
lbsa71 849eaffbe5 * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru 2007-10-15 07:10:21 +00:00
lbsa71 b77bf18079 * Just extracted a standard ToXml() on SceneObjectGroup 2007-10-12 19:31:37 +00:00
MW a19ec6fc54 Just trying out some thing with events, there changes/additions are likely to be temporary. 2007-10-12 15:26:19 +00:00
Charles Krinke 847be6b872 Change warning from "not a valid assembly" to "not a module assembly" 2007-10-11 14:26:59 +00:00
MW 86e5f82cb1 Some changes to the sending of updates of SceneObjects to clients, that I did a few weeks ago but never committed (and never completely finished what I had planned). 2007-10-11 10:50:55 +00:00
lbsa71 94d98e638e * Okay, so maybe Error was a bit harsh for BadImageException; downgrading to Warning.
* This commit brought to you by http://icanhascheezburger.com/
2007-10-10 19:11:57 +00:00
lbsa71 dbdacc26a4 * Now loading modules from ScriptEngines directory as well. 2007-10-10 18:40:09 +00:00
lbsa71 a40e7100a2 * Gave ModuleLoader some good lovin'
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin
* Made LogBase thread-safe (or at least not thread-ignorant)
* Ignored some genned files
2007-10-10 18:24:13 +00:00
MW 8cf2daa838 some refactoring 2007-10-10 08:30:36 +00:00
MW f2f173a00e small bug fix 2007-10-08 09:16:03 +00:00
Sean Dague 29aa41daa0 Code from Illumious Beltran (IBM) implementing more LSL
The functions implemented are:

llListen
llListenControl
llListenRemove
llOpenRemoteDataChannel
llCloseRemoteDataChannel
llRemoteDataReply

The events implemented are:

listen
remote_data
2007-10-05 19:33:26 +00:00
Sean Dague c3d8f1f425 getting all our line endings consistant again 2007-10-05 15:45:45 +00:00
lbsa71 5a65521203 == The "right name and place" commit ==
* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
2007-10-05 10:14:42 +00:00
MW 652654176a more refactoring 2007-10-03 07:50:07 +00:00
dan miller a0265300aa Hollow prims (box only), thanks Gerard! Enjoy 2007-09-29 03:56:36 +00:00
dan miller 77a185f4ad this should fix 443 and compile! 2007-09-27 23:11:41 +00:00
dan miller 129d266867 this should fix mantis #443 2007-09-27 23:06:24 +00:00
lbsa71 863195612b Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445. 2007-09-27 14:57:43 +00:00
lbsa71 8143c597fc * Tleiades grid mode inventory (#444) - thanx Tleiades!
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-27 13:25:45 +00:00
Adam Frisby 569ba9eb9a Terrain:
* Attempted fix for lag/pause when doing lots of updates.
* Some naming fixes to libTerrain.
* Refactored terrain bitmap generation into a common call for both world map and export.

General:
* Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
2007-09-25 11:48:43 +00:00
lbsa71 eb8640f368 * Now the OGS1GridServices has a LocalBackEndServices that it forwards intra-instance requests to
* Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-25 06:33:18 +00:00
lbsa71 2219ccc5b0 * Fixed Culture-variant parsing of config options 2007-09-25 01:20:30 +00:00
Adam Frisby 4e01aa4879 * Added time dilation property to Scene
* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat
2007-09-24 16:39:26 +00:00
Adam Frisby b82b8b8f4f * Fixed an issue where it chose the smaller rather than larger of the two numbers for the update call. 2007-09-24 15:58:39 +00:00
Adam Frisby f5eac12a88 * Renamed ScriptConsole to PluginConsole for clarity
* Fixed a bug where ODE tries to do a physics update for zero frames.
2007-09-24 15:56:34 +00:00
Adam Frisby 48e0e05446 * Refactored the central update loop - now easier to work with. Switching from per-framecounts to per-second time periods and moving to OpenSim.ini shortly. 2007-09-24 15:46:03 +00:00
lbsa71 d4701d7ecc * Long days journey towards night 2007-09-24 12:39:03 +00:00
lbsa71 c8157da17b * Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
* Ignored some bins
2007-09-24 12:19:33 +00:00
lbsa71 9f6b709f3c * the worlds most insignificant commit 2007-09-24 11:23:01 +00:00
lbsa71 9795b4f6c8 * Console output killed the cat. s/cat/sim/ 2007-09-24 09:37:40 +00:00
lbsa71 1302ef44e3 * Started major restructusing of comms to prepare for better grid and region functionality
* Working towards one shared set of services
* Killed off two projects with very little functionality
2007-09-24 07:30:30 +00:00
lbsa71 40468f18a4 * Encapsulated all CommunicationsManager services 2007-09-24 05:15:13 +00:00
lbsa71 13c1c33ed4 * Added TryGetAvatarByName 2007-09-24 04:49:05 +00:00
dan miller a9a126063f long-lost fixes to physics -- proper physical avatar management on crossings, TP 2007-09-24 02:40:13 +00:00
lbsa71 b3eeb5a8dc * Purged 'Regions' code pending Agent layer grok.
* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
2007-09-23 23:55:29 +00:00
Tedd Hansen 59f0920a8f Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved... 2007-09-22 13:15:52 +00:00
lbsa71 64f4afcb43 * There. I think this concludes todays work on moving stuff to Broadcast() 2007-09-21 06:06:31 +00:00
lbsa71 34043cd351 * Slowly but surely working my way towards Regionality... 2007-09-21 06:00:34 +00:00
lbsa71 80a9b81448 * Yeah, I placed Close() in the wrong file. So sue me. 2007-09-21 05:34:40 +00:00
lbsa71 5fab795bf0 * Continued work on Region layer
* Added Close() to ScenePresence to remove and destroy PhysicsActor
2007-09-21 05:23:17 +00:00
lbsa71 e4a78a9b30 * Removed unused RegenerateTerrain functions 2007-09-21 05:04:59 +00:00
lbsa71 72b207173a * Removed unused LandRenegerated flag 2007-09-21 05:00:51 +00:00
lbsa71 b9808f8314 * First example of moving stuff to a Region layer
* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
2007-09-21 04:58:40 +00:00
lbsa71 409bcd999d * Continuing refactoring of presence
* Deleted stub ScenePresence.Body.cs
  * Added stub Region classes

The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-21 03:13:49 +00:00
dan miller d3050724d8 physics-related fixes; should stabilize border crossings 2007-09-21 02:31:36 +00:00
lbsa71 3eb1a23ac1 * Removed Unused 'Entity' superclass 2007-09-21 02:11:19 +00:00
lbsa71 ca611c6668 * even more renaming and refactoring; the cleaning woman is on call. 2007-09-20 23:47:32 +00:00
lbsa71 101369e25a * Some more presence refactoring 2007-09-20 23:28:08 +00:00
lbsa71 7335e5710b Rev 1971 : The Lbsa71 vintage commit
* Refactored to prepare for some serious restructuring
2007-09-20 13:04:51 +00:00
lbsa71 14d5a2e9b7 * moved SceneManager to RegionApplicationBase
* Implemented SceneManager.StopScene() and Scene.Stop()
* Some SimpleApping
2007-09-20 07:49:11 +00:00
lbsa71 3c7161d128 * Rewired Touch to route to group/part (Still triggering EventManager as well) 2007-09-20 05:22:18 +00:00
lbsa71 4ce0c0794a * Added TryGetAvatar to SceneManager
* Refactored some names for clarity
2007-09-20 05:02:44 +00:00
lbsa71 2afbf8b22b * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to MakeAvatar and MakeChildAgent respectively
* Removed unused m_child from ClientView
2007-09-19 04:19:27 +00:00
lbsa71 440819fab9 * Deleted unused RegionManager.cs
* Deleted unused ModuleAPIMethod's
2007-09-19 00:42:37 +00:00
lbsa71 8f0b03597b * Modernized ScriptManager to new interface-based module calls.
* 'remove redundant this qualifier' ftw
2007-09-19 00:30:55 +00:00
lbsa71 f71b315592 * Now at least we're not creating physActors for child agents. 2007-09-18 22:12:16 +00:00
lbsa71 ffb4f97a66 * Merged ClientViewBase into ClientView for great justice 2007-09-18 08:55:44 +00:00
dan miller 04e7fcd0e9 RemoveAvatar called from scene.cs; implemented in ODE. Still issues with multi-region; see bug 410 2007-09-18 02:38:10 +00:00
Sean Dague b8d9737a47 fixing me some line endings 2007-09-17 12:52:03 +00:00
lbsa71 df58154781 * Moved some commands from Scene into SceneManager so they could be used with 'root'
* Removed some duplicated commands
2007-09-17 07:31:15 +00:00
lbsa71 6961013c24 * CHANGED SOME CONSOLE COMMAND BEHAVIOURS
* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context)
  * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain'
  * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there.
    * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context.
  * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml"
  * Changed Disable/EnablePermissions to BypassPermissions = true/false;

Also:
  * Removed unused and non-existent project ref
2007-09-17 06:57:17 +00:00
lbsa71 f8ddf7429e * Wired up chat so that channel goes into OnChatFromViewer. However:
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
  * We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts.
2007-09-14 13:46:05 +00:00
Sean Dague dddf61953b added ability to update group position 2007-09-14 08:55:22 +00:00
lbsa71 615487a756 Backup is now optional on classes
* Removed unused BackUp method on EntityBase
* Added overridable InSceneBackup property on SceneObjectGroup
* Refactored out AttachToBackup and DetachFromBackup
* Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
2007-09-13 05:25:26 +00:00
Dalien Talbot 7fd639a19e Kill little green men on minimap if the avatar logs off. 2007-09-11 15:11:10 +00:00
MW 3a1ddca8a1 Fixing namespace problems 2007-09-11 14:33:32 +00:00
MW 04cf04600c Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access. 2007-09-11 14:18:34 +00:00
Dalien Talbot bc86d33dbd Get rid of extra green men in minimap on region crossings (they were
child agents, not delirium tremens - thanks MW!); Get green men when
connecting; Update the green men in the region you leave.
2007-09-11 14:11:21 +00:00
Brian McBee 1fb47bc4c5 Make grass and trees phantom by default. Same behavior as LL grid. 2007-09-10 19:35:51 +00:00
Sean Dague ffe9c9374a mass update of urls in source code to new website 2007-09-10 08:14:38 +00:00
MW 15423539f9 hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-10 06:45:54 +00:00
dan miller 86e3fc3da2 added avatar updates for physics movement -- fixes gravity & avatar collision (ODE) 2007-09-09 21:21:09 +00:00
Dalien Talbot 907918e68e Little green men (aka dots on minimap). Thanks to bushing for
pointing out that it is done by CoarseLocationUpdatePacket.
2007-09-09 17:32:03 +00:00
dan miller 94b03aa09d ODE: added support for Phantom flag. Presently you need to add 1024 to ObjectFlags by hand 2007-09-09 15:28:15 +00:00
Dalien Talbot 3433f3814a Partial fix for the "avatars permanently facing east" - now the rotation
is set correctly, but only with the movement of the avatar.
The in-place rotation updates need a little bit of more thought,
and will be in a separate commit.
2007-09-08 16:30:39 +00:00
MW 741a967bb3 Added region console command "edit-scale". To use first use change-region to set the active region as the one you want. Then use "edit-scale <primitivename> <xvalue> <yvalue> <zvalue>" so a example is "edit-scale myprimitive 30.0 25.0 35.0" [ Note the primitive name can't have spaces in it. Also if there is more than one primitive with that name in the region, then it will edit the first one it finds. Also it currently doesn't search through the sub primitives of linked groups. So the primitive needs to be either a single primitive object or the root prim of a group. ] 2007-09-08 11:08:38 +00:00
MW 5020e4e602 Cut down on the number of compile warnings. Now down to 5: 4 are related to unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not). 2007-09-08 08:12:19 +00:00
MW c29df824c2 Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. 
Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. 
Some early work to prepare for improving the way clients are updated (about prims etc).
2007-09-08 07:50:31 +00:00
MW 804e87861b added experimental method of trying to relieve missing prim problem (by adding a limit of the number of prim update packets sent in each update loop). 2007-09-06 14:15:16 +00:00
dan miller 3586beb81b fixed mantis bug 375 (copy broken with physics/ODE enabled) 2007-09-06 03:31:32 +00:00
MW aafc82cd18 Added "force-update" console command (when a region is set as active), which forces the region to send updates of all the prims to all clients. Not sure how well this is going to work with a few users on at the same time, but it might work as a temporary hack to relieve the problem of missing prims. 2007-09-05 21:36:55 +00:00
MW 4efc75eb66 Added "Local" and "Temporary" Fields to the AssetBase class. 2007-09-05 12:00:44 +00:00
MW 3450911a7e Just trying to get more debug info from a exception that has been reported. 2007-09-04 21:06:42 +00:00
MW c014ea1510 Added partial help info when calling "help" command with a region set.
Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
2007-09-04 20:21:03 +00:00
MW 710856e3d3 Removed the exit-region command, now use "change-region root" or "change-region .." to change back to root level. [Would be nice if the command prompt changed to show what the current region was, but think that will need changes to the console code so for now it will have to stay as it is]. 2007-09-04 17:53:21 +00:00
MW 0eef82291e Added "show modules" command that if at root level will display a list of loaded "shared modules" (modules instances that are shared by multiple regions) or if a region is set then will display the list of local modules loaded in that region.
Can now use "show users" when a region is set, to have a list of users in just that region displayed.
2007-09-04 17:09:47 +00:00
MW 16cbc35f0c Fixed it so change-region works with region names that have spaces in them.
Fixed it so that change-region gives some feedback to show if its worked (found the region) or not.
2007-09-04 16:39:44 +00:00
MW bfd36e2e83 Some work on Module loading/management.
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them).
Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). 
Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. 
Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-09-04 13:43:56 +00:00
MW f388a47254 Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
A few other minor changes.
2007-08-31 12:19:36 +00:00
MW e1505be97f Added some place holder classes for various modules.
Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
2007-08-30 13:47:04 +00:00
MW a7f7dfc0dc few small changes (all work in progress). 2007-08-29 19:09:45 +00:00
MW 334dce42e7 Fixed the problem of prims not being loaded from the database (that my last commit created). 2007-08-29 16:35:22 +00:00
MW 36fba5e7e2 Various small changes (some likely to be removed again soon) 2007-08-29 15:39:57 +00:00
MW 1a33582c05 Attempt to cut down how often objects are backed up to the database. 2007-08-29 15:32:48 +00:00
MW 7915adc6c5 Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory. 2007-08-28 18:40:40 +00:00
MW c16aafee09 Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.) 2007-08-28 18:30:28 +00:00
MW e4fea6d11b Moved XferModule to OpenSim.Region.Environment.Modules namespace/directory. 2007-08-28 14:26:23 +00:00
MW 8e3b2392d1 Start of trying to make Region/Scene more modular.
Added preliminary IRegionModule interface.
Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way.
Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. 
Moved most of the code from  Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. 
Stopped Child agents showing up as part of the "show users" command.
2007-08-28 14:21:17 +00:00
MW a45c4626fe Fixed the bug that sent a region port as the CAPS url, instead of sending the httpListener port. 2007-08-27 16:21:16 +00:00
MW 653a4ff22d Deleted a few old files that are no longer used.
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server.
Deleted Framework.manager as I am sure this is no longer in use.
2007-08-27 15:34:21 +00:00
MW 6181191a03 Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
Added llGetOwner function, and tested the ll functions that I added in last commit.
2007-08-27 11:18:50 +00:00
MW 4c3be4e91f Another small tweak to image sending.
Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
2007-08-27 10:34:28 +00:00
MW 291eb48fb0 Another attempt to fix the image sending bug (next week, I intend to rewrite the assetcache and asset server).
Attempt to fix bug # 326. (crashing when using save-xml and hollow prims)
Attempt to fix bug # 328 (limit of 50 items in a folder)
2007-08-26 17:57:25 +00:00
MW 573fb3a609 Hopefully fixed the bugs in primitives rotation editing 2007-08-25 14:12:40 +00:00
Sean Dague c35e3b1f35 updated to include saving of object flags.
People will need to blow away their databases after this point.
2007-08-25 13:06:09 +00:00
MW 4276a352bc Small bit of refactoring to the startup command script code (moved it into a separate method), so that I could add a new CLI command of "command-script <fileName>", so that as well as the startup command script still being processed on startup. A user can create other command scripts and use the single command ("command-script <filename>") to run them at any time. Could be useful for trying out various configurations etc. 2007-08-24 16:17:57 +00:00
MW 82e2ec60d5 Fixed a problem where some prims didn't show up when you crossed or teleported into another region. 2007-08-24 14:32:22 +00:00
MW 39a8cc43c7 Had "using OpenSim.Physics.Manager;" defined twice in SceneObjectGroup.cs, so removed one of them. 2007-08-24 12:38:48 +00:00
MW d79b0ba269 Hopefully fixed mantis bug #318 (exception when a prim moves across a border, for now have stopped prims moving beyond a regions area, will add sending prims from one region to another soon). 2007-08-24 12:34:00 +00:00
MW df73446bee Scripts are now copied into a prim (ie new copy placed in the prim) rather than moved into there. 2007-08-24 11:42:44 +00:00
MW a53125aae0 Updated sqlite3.dll to version 3.4.2
Fixed it so now when you move a script to a Prim or delete a script from a prim the change should show up in the prims inventory straight away (without having to close the edit window and reopen it).
When linking prims, all parts except for the root part of the new group are removed from the physics engine, as currently we only really support root parts in the physics engine.
2007-08-24 11:04:07 +00:00
MW 0d5311e49b Added RemovePrim method to the physics plugins interface.
Implemented that method in ODE plugin.
Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine.
Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.)
So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region.
2007-08-23 17:21:08 +00:00
MW edd50f2e8e Implemented Resize Method in OdePrim.
attached the links to that from SceneObject, so now resizing works (as much as resizing currently works in opensim, fixing resizing in general is on my todo list for today).
Rotation of a root prim also now updates the physics engine.
So think there really is only deleteprim left, then it should be usable (Different shapes (other than boxes that it currently uses) can wait a little bit longer).
[of course there are still the other issues of ODE not really working when there is more than one region in a instance of opensim].
2007-08-23 11:38:50 +00:00
MW 8264ba849f Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this is set when registering the prims with the physics engine.
Position changes of the prim is now updated straight away to physic engine. (note at the moment, only root prim is registered with physics engine. Think we need to decide how we are going to manage child prims and physics.)
As before this is all currently disabled (in scene.cs) until its in a bit more working condition.
2007-08-23 11:18:16 +00:00
MW 9a8742e838 Added danx0r's physics patch, although for now have disabled the lines in Scene.cs, as any changes to prims (like size or position changes) are only updated to the physics engine when you restart opensim. Also prims aren't deleted from the physics engine. These shouldn't be hard to fix. 2007-08-23 10:53:42 +00:00
MW 47c6d8ae8f Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a script in a primitive is deleted. 2007-08-22 18:36:47 +00:00
Tedd Hansen 5a86fd2c31 (Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit. 2007-08-22 18:09:38 +00:00
MW 283468caa0 Added Scene.GetSceneObjectPart(uint localID) 2007-08-22 17:46:23 +00:00
MW 001d5a5c92 Made SceneObjectGroup.GetChildPrim() public, for now so that script engine can get ref to the SceneObjectPart/ IScriptHost. 2007-08-22 17:40:26 +00:00
MW 5ea6d8d739 A little bit of cleaning up. 2007-08-22 16:59:13 +00:00
MW a3648b6862 added ParentPartID to TaskInventoryItem class to make it easier to store them in database. 2007-08-22 15:07:21 +00:00
MW f90bd59708 Fixed typo. 2007-08-22 14:48:53 +00:00
MW f02ebb6476 Added forgotten file.
Made a change to the Scene.EventManager OnRezScript event, it now includes the itemID as a param. This uuid is unique to each instance of a script, so can be used for tracking changes/editing, stopping and deleting a script.
2007-08-22 14:47:01 +00:00
MW b5921e2b95 Start of Task Inventory (ie prim's inventory). For now, you can only move scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts. 2007-08-22 14:37:54 +00:00
MW 921ac14e86 Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive. 2007-08-21 21:03:18 +00:00
MW 0e6f57a303 Hopefully fixed the problem of users avatars not always showing up when either you or another user has crossed from one region to another. (however a avatar's appearance isn't kept across regions, but we need to add that to inter-regions communications so for now people will have to put up with some other user's avatars appearing as the bald(ish) fat man 2007-08-21 18:11:45 +00:00
MW 249826893d Old group is now deleted from datastore when you link groups/prims, so that the new group can be stored correctly. 2007-08-21 17:47:01 +00:00
MW 16f75978ce Think linking prims should now work correctly (if its not then please someone let me know) and the rotations are kept. [Now just need to fix the editing (rotation and position) of individual prims of a group] 2007-08-21 16:46:10 +00:00
MW 76379a415b A bit more work on prim building related code. Think most of the building tools are now connected up and its now just a case of doing some bug fixing. 2007-08-21 16:32:31 +00:00
MW b7134c834c Shift and Drag copying should now work correctly. [This was one of those stupid little one line bugs that was so much fun to track down that I decided to spend a few hours on it)
Linking groups should now work better than it did, but still a bit of work to do on getting the rotations of all the parts after linking right. 
Added part of dalien's #301 patch (xml loading/saving related parts with some small changes)
2007-08-21 16:25:57 +00:00
MW 252b48fb3e Can now turn on/off server side permission checking (on prim editing etc) from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true
Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
2007-08-21 13:21:03 +00:00
MW 18d1031a88 Added Property to SceneObjectGroup to allow the UUID of the region it is in to be read. 2007-08-20 16:07:37 +00:00
MW 31a81e17be The regionUUID is now being passed to the datastore calls. 2007-08-20 15:49:06 +00:00
MW 4af33c4da6 Instant Messages between users in the same region should actually now work. 2007-08-20 11:52:55 +00:00
MW 3dffc3e3f6 small clean up. 2007-08-19 14:55:43 +00:00
MW c89db49f3c Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). 
Added a few more method to IClientAPI.  
Sure there is something I'm forgeting.
2007-08-19 13:35:20 +00:00
Brian McBee 6c7f828833 When teleporting to distant region, you can now go to the point you want to go to, instead of the default 128,128 2007-08-18 17:10:54 +00:00
Tedd Hansen fcf7db7272 Pimped up Default.lsl. Now featuring a touch counter.
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-17 21:24:38 +00:00
lbsa71 e53d680d41 * Now sending manager, host and root host to Script in constructor.
* Changed how Script accesses World
* Implemented llSay, llWhisper and llShout
* Added SetText() to IScriptHost, implemented llText
* Minor renamings to conform with code conventions
2007-08-16 18:40:44 +00:00
MW cb90510e16 Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).
When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
2007-08-16 18:22:08 +00:00
lbsa71 25fd8d0273 * Introduced IScriptHost as an interface to fetching object data from scripts.
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-16 17:08:03 +00:00
MW 531f64a53b Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on). 2007-08-16 16:31:32 +00:00
lbsa71 94af938742 The 'Party Party Groupie Groupie Life is a game' commit:
* Added prototypical MoneyBalance support
  * Finalized konceptual touch wiring
  * Turned SimpleApp into a tedious harvesting game.
2007-08-15 21:24:25 +00:00
MW 94dded470d More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.] 2007-08-15 18:34:36 +00:00
lbsa71 2fe9b8139c * Again, FileSystemObject reports filename.
* SimpleApp now featuring spinning box with spinning parts.
* Damn. That's cool.
2007-08-15 17:15:41 +00:00
lbsa71 c47bca94d2 * Exploring Group/Part from an app perspective. 2007-08-15 16:57:47 +00:00
Adam Frisby c170c60df7 * Division of parcel boundaries occurs in double space rather than decimal. 2007-08-15 16:17:40 +00:00
MW 217d511077 Temporary fix for the region crossing crash, Although we need to start to change and improve how we handle caps. 2007-08-15 15:24:37 +00:00
Adam Frisby 5699bb2e64 * Permissions! - You can now only perform certain functions (such as editing other peoples objects) if you have permission to do so.
* Moved OnPermissionError to EventManager - now triggers a standard blue alert.
* Terraforming now requires permission via the permissions manager. [Defaults to admin-only]
* Permissions manager is now substantiated in Scene
* Buttload of new permissions added.
* Estate manager operations now require various levels of permission to operate
* OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks.
* Added new "permissions true" / "permissions false" console command to enable or disable permissions.
2007-08-15 14:10:26 +00:00
MW a4fc02d790 Partial fix for the permissions on edited notecards/scripts (now you might still see the messages next to the items of no copy or whatever, but they shouldn't stop you doing thing like reading etc) 2007-08-14 20:05:39 +00:00
MW ea5d414170 Added public RegionInfo RegionsInfo property to SceneBase (so scripts can access it). 2007-08-14 19:30:57 +00:00
MW a979808493 preliminary support for editing notecards and scripts.
Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.]
2007-08-14 19:19:09 +00:00
MW 20b50489c0 Can now create some new empty inventory items (like notecards and scripts) from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved). 2007-08-14 17:48:25 +00:00
MW 181a90967e Start of inventory items, when you upload a texture the data will now be stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)
Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
2007-08-14 17:29:15 +00:00
Tedd Hansen afaa12a9e2 ScriptEngine: Some error handling, logs to logger 2007-08-14 15:59:36 +00:00
MW ff08d4d016 More inventory work, should be able to now create new inventory folders and them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.]
The test is to make sure that it hasn't broke grid mode at all.
2007-08-14 14:57:52 +00:00
MW a228b5984e Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).
In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
2007-08-14 13:54:46 +00:00
Tedd Hansen 79dc1a4f7d Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console. 2007-08-13 20:55:07 +00:00
MW 45fcbaae1b Added Scene.ConvertLocalIDToFullID() method. 2007-08-13 20:24:37 +00:00
MW b3c6920328 added Sample OnObjectGrab event to SceneEventManager for script engines to subscribe to. 2007-08-13 20:11:35 +00:00
MW fc82bd8de7 Changed ScriptLoader to use Path.combine. 2007-08-13 19:56:48 +00:00
Tedd Hansen 876f71cf93 (DotNet) ScriptEngine is now loaded and added to Scene during startup. 2007-08-13 19:39:51 +00:00
MW 8af12cd9a8 Some more work on SceneObjectGroup 2007-08-13 18:25:12 +00:00
MW dc24317678 Added the SetPartText access method to SceneObjectGroup to set the text of member SceneObjectParts. 2007-08-13 14:39:12 +00:00
MW b59d9789f8 Partial Linking of prim groups should work (its partial as currently only the root prim of the child group will actually get linked, working on linking the rest now).
Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
2007-08-13 13:36:42 +00:00
MW f147d8e0f0 Few small fixes 2007-08-10 18:52:46 +00:00
MW 79f0ac82e3 Some cleaning up and removed a few old files no longer in use.
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution.
Also some config changes:
OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists).
Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll).
So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10 17:22:54 +00:00
MW 427431ba17 Fixed a couple of mistakes. 2007-08-10 14:01:05 +00:00
MW 94c7e41ef1 Made a few changes so that once we enable the sqlite data store (simple line change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work. 2007-08-10 13:59:19 +00:00
MW 765bd02a48 SceneObjects should now (hopefully) call datastore.StoreObject(). 2007-08-09 19:30:52 +00:00
MW e36c645729 Deleted old LSLEngine files (those under Scene.Scripting) 2007-08-09 18:45:40 +00:00
MW d451dddcd0 Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
2007-08-09 17:54:22 +00:00
MW a56a17fab2 Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes. 2007-08-09 12:59:42 +00:00
Brian McBee 50e3797c59 Transition between not flying / flying should be smoother 2007-08-09 06:19:41 +00:00
Brian McBee 0a6628f333 worldmap now gets correctly updated when terrain changes 2007-08-08 20:47:44 +00:00
Brian McBee 01f4aeb520 when teleporting to a non-adjacent region, client was not getting new neighbours 2007-08-08 18:18:14 +00:00
MW 266b272673 Some more work on new Sceneobject. 2007-08-07 18:31:20 +00:00
lbsa71 d0156b491b * koncept bugfix 2007-08-07 17:25:21 +00:00
MW 5ac5785cf2 a couple of changes in the new Sceneobject classes, just committing so things are kept in sync. 2007-08-07 17:22:15 +00:00
lbsa71 fdbb891659 * commands are done foreach instead of by [i]
* fixed 'show users' format bug.
2007-08-06 14:14:43 +00:00
lbsa71 07b011af3a * renamed some scene to world
* passing on NotImplemented from Update()
2007-08-06 13:40:45 +00:00
lbsa71 9924f35613 * encapsulated firstname/lastname on ScenePresence
* fixed 'users' console command
* minor refactorings
2007-08-06 13:21:30 +00:00
lbsa71 1b100e17a5 * minor refactorings 2007-08-06 13:01:47 +00:00
lbsa71 ea980ca928 ... and here's the second part... 2007-08-06 12:54:58 +00:00
lbsa71 74cd26b722 Part 1 of a two-part commit to change caps of 'scripting' dir... 2007-08-06 12:54:13 +00:00
lbsa71 95de99ff0a * Now we have boxes. Yay!
* Removed unused SendPrimitiveToClient that didn't have rot.
2007-08-06 12:49:08 +00:00
MW f1e10e555d clean up of startup config settings (command line args etc),
Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). 
One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true .
Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux.
2007-08-04 18:15:48 +00:00
Adam Frisby e970ee2955 * More work on PermissionManager - going AFK for a bit. 2007-08-04 01:08:53 +00:00
Adam Frisby 3fc2d86dfe * More work on PermissionManager 2007-08-04 00:56:56 +00:00
Adam Frisby a425e92168 * Little more cleaning of EstateManager - still needs packets to be moved, but general functionality has been abstracted. 2007-08-04 00:45:55 +00:00
Adam Frisby 8c5271a6e0 * Extracted and refactored several large methods. Needs moving of packet handling into ClientView. 2007-08-04 00:29:25 +00:00
Brian McBee dc7279118f OpenSim/Region/Environment/Scenes/ScenePresence.cs
More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch.
2007-08-03 22:40:33 +00:00
Brian McBee 6cb3833021 OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Region/Environment/Scenes/ScenePresence.cs
Fix for array out-of-bounds error in basicphysics.
2007-08-03 21:54:21 +00:00
MW a6aea50eac changed the properties so that most of them only take up one line per get/set. 2007-08-03 20:09:55 +00:00
lbsa71 e4196ee6b8 * Changed some names 2007-08-03 18:45:42 +00:00
MW 0975ff6cfd Yet another commit related to the SceneObject rewrites. 2007-08-03 16:17:05 +00:00
MW c9a5d4bc4b Yet another commit related to the SceneObject rewrites. 2007-08-03 15:04:23 +00:00
MW ec5ae36fda and more work on those classes. Think they are just about ready to begin hooking them up. 2007-08-03 14:47:38 +00:00
MW ad21cb2ea8 Ditto...More work on the AllNewSceneObject* classes. 2007-08-03 12:00:24 +00:00
MW dde8aafb8a More work on the AllNewSceneObject* classes. 2007-08-03 11:44:30 +00:00
Brian McBee 3e4d677c77 Fixes flying glitch (hang) when crossing region boundaries 2007-08-02 21:34:45 +00:00
MW 5c28f3c3a2 Some more work on SceneObject/ Primitive rewrites (slowly getting there) 2007-08-02 16:40:50 +00:00
MW 5fa0821531 Changed a couple of method in PermissionManager from private to protected to fix the error that ckrinke just reported 2007-08-02 13:06:21 +00:00
Adam Frisby ad03c0dc69 * Added support for CreateLink to LSL Interpreted API
* Added new "PermissionManager" which handles access to protected resources for users. (ie editing other peoples objects, etc)
2007-08-02 12:30:40 +00:00
Adam Frisby a250d24492 * Attempted to Fix an issue whereby X and Y coordinates on terrain brushes were reversed. 2007-08-01 23:02:54 +00:00
Adam Frisby d2c7bd3fff * Terrain engine now knows the region coordinates - this can be later used to allow loading of single terrain files for multiple regions. 2007-08-01 21:27:58 +00:00
MW 1d5544a23a Little bit more work on AllNewSceneObjectPart2 2007-08-01 20:11:42 +00:00
MW cdd1285e9e few small changes.
Updated libsl to latest version.
2007-08-01 18:04:31 +00:00
MW edc572dacf Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Part2).
Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI.
2007-08-01 16:50:20 +00:00
Sean Dague 55b569069d clear userAgent state on client shutdown, which fixes the issue
where you could only login once with a given id in standalone mode.
2007-07-31 14:42:50 +00:00
Sean Dague 74bb5282a0 mass update of files to have native line endings 2007-07-30 20:11:40 +00:00
MW 5ee2e38c11 Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects. 2007-07-29 13:05:57 +00:00
Adam Frisby 8b3981f1fd * Primitives no longer walk around while being rescaled. 2007-07-29 12:46:41 +00:00
Adam Frisby 5146661ed1 * Experimental fix for random walking of resized prims. 2007-07-29 12:41:30 +00:00
Adam Frisby 038774de30 Commit 1/2
* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes.
2007-07-29 09:37:29 +00:00
MW 3edc4cd0d5 fixed the problem with other avatar's clothes being white. 2007-07-28 14:41:52 +00:00
MW e86396ad1f You should now see the correct Avatar for other users, including their clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white.
At last, removed the need for the avatar-texture.dat file. (Please never come back).
2007-07-28 13:44:12 +00:00
MW 1b850b4483 Should now have version 0.1 of our new ruth default avatar. At the moment, you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.
We also need better clothing for the new ruth and to edit the body shape. 
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-27 16:23:04 +00:00
MW d143e7b074 A few changes so that the number of warnings is less but without deleting everything.
Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. 
Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
2007-07-27 12:21:52 +00:00
Adam Frisby bc11fa8fda * Removing some housekeeping tagged elements.
* 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events.
2007-07-27 06:20:32 +00:00
lbsa71 39b64564dc * Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
2007-07-26 14:55:42 +00:00
MW 2b42ea0a42 Start of the OpenSim library , for now only contains a few textures. 2007-07-25 18:19:38 +00:00
Adam Frisby 2de8f0ef3d * Fixed an issue where Terrain brushes may not update correctly. 2007-07-25 14:38:10 +00:00
Adam Frisby 2760378f7a * Users doing terraforming should see updates instantly now.
* Other viewers in the sim will see updates no more than once every 5 seconds.
2007-07-24 05:54:44 +00:00
Adam Frisby b9af2fe393 * SendLayerData overload including coords now uses patch number rather than coords directly. 2007-07-24 05:38:21 +00:00
Adam Frisby 402aa1b0d2 * Small fix, patch values should be multiplied by their size (16) 2007-07-24 05:23:28 +00:00
Adam Frisby d8997b59d3 * Terrain should now send just updated patches. 2007-07-24 05:22:33 +00:00
Adam Frisby 3cbc1e011d * Reduced a significant number of compiler warnings (back down to 9 for all projects combined, all 'never used' things) 2007-07-24 03:59:32 +00:00
MW 5db16cbd9b Couple of small changes 2007-07-22 13:41:19 +00:00
MW 70fa302042 * Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.

This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-22 11:44:36 +00:00
Adam Frisby 4eb8ca49a9 * Renamed terrain functions to match OpenSim naming styles.
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
2007-07-21 22:20:22 +00:00
Adam Frisby 2c90c61020 * Issue#206 - Casting of a LLUUID from XMLRPC hashtable causes an error. (Thanks Babblefrog)
* Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn)
* Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event]
2007-07-21 07:29:37 +00:00
Adam Frisby 32aacd4f36 * Issue#209 - Terrain Hills Patch (Thanks Babblefrog)
* Issue#208 - Region crossing should be using External host (Thanks Babblefrog)
* Issue#207 - Prebuild.xml contains path errors (Thanks Gareth)
2007-07-21 07:23:00 +00:00
Adam Frisby 765ff13f22 * Assortment of Console changes - console messages are now grouped into modules (eg "client", "grid", "terrain", "storage", etc) 2007-07-20 01:32:27 +00:00
MW b2c6f316e1 Some work on Inventory (not yet finished or enabled) 2007-07-19 20:21:02 +00:00
MW 0b6e332e16 Added some Alert methods to Scene , and a console command handler. So from the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages). 2007-07-19 10:44:19 +00:00
Adam Frisby 33b4cc1bb0 * Added housekeeping comments, see mailing list in just a moment... 2007-07-19 01:08:26 +00:00
Adam Frisby 23a734d0c7 * More cleaning 2007-07-19 01:02:59 +00:00
Adam Frisby e189681095 * Added TriggerTouchStart function to Interpreted Events API
* One less compiler warning. Heh.
2007-07-19 00:55:14 +00:00
Adam Frisby 36fc7390f2 * Moved EventManager to SceneBase (from Scene)
* Added OnShutdown event to EventManager (to be used to perform cleanups, etc)
* Fixed another compiler warning.
2007-07-19 00:52:10 +00:00
Adam Frisby 5e490e0599 * Nearly back down to zero compiler warnings again... 2007-07-19 00:46:27 +00:00
Adam Frisby 920ffaf24b * Cleaned out remaining references to the old LocalStorage system in prep. to move to StorageManager. 2007-07-19 00:42:59 +00:00
Adam Frisby 6cf9d6da21 * Removing more compiler warnings 2007-07-19 00:25:40 +00:00
mingchen 222becc879 *New Configuration System, much easier and less buggy compared to the original system in place
*View RegionInfo.cs for an example on how it works!
*This hopefully copies all the files over, but who knows :)
2007-07-18 23:15:08 +00:00
MW 4c8b8d22ff A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl. 2007-07-18 21:26:31 +00:00
MW d2b459b8e5 Sculpted Prims should now work. 2007-07-18 20:29:06 +00:00
MW 643a02ec60 More testing some ideas, to find best method for SceneObject Primitive classes. 2007-07-18 18:12:16 +00:00
MW e78a0ac886 Just trying things out, nothing to see here, please go back to sleep. 2007-07-18 13:55:14 +00:00
MW 04ece84d6b few small changes 2007-07-18 13:40:07 +00:00
Adam Frisby f9eab1f0f2 * Fixing compile 2007-07-17 23:54:33 +00:00
Adam Frisby f65808ab07 * More LSL changes (and fixing a compile warning)
* More attempted fixes for the phantom remoting bug.
2007-07-17 23:47:45 +00:00
Adam Frisby 9fc72755ce * More LSL related fun 2007-07-17 23:14:19 +00:00
Adam Frisby c287ee17ad * Working more on the Interpreted Script API (for use in scripts which have to occupy something [Hello LSL]) 2007-07-17 23:04:46 +00:00
Adam Frisby 61526951ef * Attempting to fix a bug. 2007-07-17 18:25:35 +00:00
Adam Frisby 5524b96b10 * Readjusted strength of the terrain brushes from seconds / 100.0 to seconds / 5.0. (5 seconds = raise one brush radius) 2007-07-17 18:08:53 +00:00
lbsa71 d95918f228 * Changed SimpleApp to use EventManager and Scene timer
* Refactored a lot of m_* and public -> wrappers
2007-07-17 17:47:23 +00:00