Commit Graph

1531 Commits (16d8c40a9371382f449d8e90ce86ced55cb73146)

Author SHA1 Message Date
MW 9b51bb545e Changed it so the avatar's rotation is now sent as part of a full avatar update.
This should fix the wrong rotation on existing sitting avatar when logging in bug.
2008-07-23 11:07:59 +00:00
Johan Berntsson 344c9caeb6 thanks lulurun for a security patch that blocks unathorized access to the inventory server (see http://opensimulator.org/wiki/Security_vulnerability_brought_by_non-check_inventory_service) 2008-07-23 06:59:02 +00:00
MW b942d18379 renamed ScenePresence.SendFullUpdateToAllClients() to SendInitialFullUpdateToAllClients(), and added a replacement SendFullUpdateToAllClients() method. As the old one (now "Initial") has extra steps in it for sending initial updates/date, Not only was this leading to a lot more data being sent than needed to be, every time it was called. It also seems to have been causing the "other Avatars rotating when you sit down" bug. 2008-07-22 19:56:30 +00:00
Melanie Thielker f112cebde2 Refactor the packet scheduling out of ClientView. Add intelligent
resending, timeouts, packet discarding. Add notification event for
packet discarding. Add priority scheduling for packet queues.
Add outgoing duplicate detection facility. Correct packet sequencing.
Make provisions for automatic server side throttle adjustments (comes
in next installment)
2008-07-22 17:58:42 +00:00
Justin Clarke Casey 714e1f6786 * Give new uuids to all the objects loaded in from an archive.
* This should allow multiple copies of an archive to be loaded into different regions on the same region server
* This shouldn't affect existing operations.
2008-07-21 21:10:15 +00:00
Justin Clarke Casey d9db56d86b * minor: stick filename being loaded/saved from in save/load xml/oar information messages 2008-07-21 17:52:53 +00:00
Justin Clarke Casey 8948ecbd8b * minor: Make it clearer the region on which save and load xml/oar commands are operating 2008-07-21 17:42:13 +00:00
Justin Clarke Casey b798a9b7a0 * minor: add wiki link to archiving function invocation 2008-07-21 17:33:03 +00:00
MW fb096dfbd5 added experimental packet tracker (LLPacketTracker.cs), which can be told to track a packet and if it hasn't been acked within a set time, trigger a IClientAPI event, that the application/scene can handle. Currently only terrain packet tracking is finished, Tracking for initial Prim packets (first full update for a prim) is being worked on. Future improvements would be to make it a more generic packet tracker with callback delegates instead of events.
Add a test event handler (which would fire after a minute if a terrain packet hadn't been acked) to scene to handle the OnUnackedTerrain event, which currently just resends the terrain patch.
The idea of this packet tracking is for the region level application to be able to know if the client stack gave up on sending a packet.
2008-07-21 15:13:34 +00:00
Charles Krinke a432a07005 Mantis#1798. Thank you kindly, StrawberryFride for a patch that:
Fixes a couple of places where null reference exceptions were 
being caught and ignored rather than null checks being performed.
2008-07-21 13:40:08 +00:00
lbsa71 9dbb6f28bc * eliminated some warnings and added some const and readonlies
* refactored some member names for readability and ccc (code convention conformance)
* took away two refs from Rest.Inventory since
   * System.IO is part of System
   * System.Xml.Serialization is part of System.Xml
2008-07-21 10:02:55 +00:00
Melanie Thielker 8ae7dc628b Make the max sizes of physical and nonphysical prims configurable in OpenSim.ini
Defaulted to 65536 and 10, respectively
2008-07-20 15:19:26 +00:00
Melanie Thielker 351ee78d2a Quick fix to make the estate ban list effective again, when the region
crossing is also a sim crossing. Prevents the CAPS handler from being set
up for a banned user,making them redmap out.
Dirty hack, temporary until I can work out how to do it right.
2008-07-19 06:20:57 +00:00
Melanie Thielker bcf74416a1 Fix prim link numbers (Mantis #1781)
Implements additional unlink modes (unlink root prim from link set, some
multi-set operations). Linking (single and mutiple) fully implemented.
Consistent numbering of links while in world. Link/delink with predictable
link numbering. Correct link numbers in LSL.
Not all multi-set ops implemented. Link numbers still change when taken and
re-rezzed.
2008-07-19 04:05:34 +00:00
Melanie Thielker bbd076544d Patch to fix saving of estate managers list loaded during migration.
No longer teleports an agent home unless their root agent is being banned.
Visual blocking is still in effect.
2008-07-18 19:32:05 +00:00
Justin Clarke Casey f8721c3c1c * refactor: break out sog loading code into two parts so that post-deserialization changes can be carried out before adding it to a scene 2008-07-18 14:42:06 +00:00
Melanie Thielker 263633e274 Patch #9151
Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
2008-07-18 02:40:47 +00:00
Sean Dague 44d0b7c724 make ParentUUID be a cached value, but allow setting it for
short term storage (needed to rebuild SOGs)
2008-07-16 21:27:57 +00:00
Sean Dague 194ffb4d88 made SOP have a blank setter for 2 convenience properties.
Got RegionStore mapping to the point that nhibernate would start, though
definitely not complete
2008-07-16 21:27:52 +00:00
Sean Dague 58a0d0bb32 be a little more discriminating on firing ShapeChanged script events
so that we don't get them on every object construction.
2008-07-16 18:29:03 +00:00
Sean Dague b5efb49d74 added new ParentUUID property to map out from SOP.
Updated some nhibernate parts, started in on migration.
2008-07-15 18:57:18 +00:00
Justin Clarke Casey d75cacb050 * Expose client statistics to the console via 'show stats'
* Potentially useful for diagnostics without needing to log in a client
* Packet queue statistics commented out for now pending a better way to cope with the information overload
2008-07-15 18:07:23 +00:00
Dr Scofield 788c3c497b removes a Console.WriteLine(...) remnant. 2008-07-15 13:02:10 +00:00
Sean Dague edbf997e29 added RegionID get property 2008-07-14 21:39:30 +00:00
Justin Clarke Casey 9cb4ba9d6b * For now, when loading an archive all the existing scene objects get deleted by default 2008-07-14 16:23:59 +00:00
Melanie Thielker 07bd749ac5 Patch #9150
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
2008-07-14 01:39:36 +00:00
Melanie Thielker e712678689 Patch #9147
Patch #4 of the region settings series. Partial functionality of the new
storage system. More patches to follow.
2008-07-14 01:27:47 +00:00
Charles Krinke d0fb5e8c90 Mantis#1638. Thank you kindly, Salahzar for a patch that:
Addresses an unused field in the asset server but never get filled up. 
It also makes working the recent items tab in inventory :))))
2008-07-13 18:57:13 +00:00
Justin Clarke Casey 92cac0c6de * minor: make scene closing log message info rather than warn 2008-07-13 00:21:23 +00:00
Justin Clarke Casey eb63b9bbc1 * Actually persist restored archives to the database - wasn't actually doing this before (doh)
* Not quite perfect yet
2008-07-13 00:18:29 +00:00
Justin Clarke Casey a89385818d * On archive loading, tell the user how many objects we are ignoring because they already exist in the scene
* (ability to give objects new uuids will come later)
2008-07-12 22:14:38 +00:00
Justin Clarke Casey 23c4a409b7 minor: method documentation 2008-07-12 21:43:35 +00:00
Justin Clarke Casey 7d97169351 * minor: thought up a better name for the last allocated local id 2008-07-12 21:07:42 +00:00
Justin Clarke Casey 000d5e8b93 * minor: just some null guards and name changes to make it clearer that prim count is actually a prim local id dispenser 2008-07-12 21:03:12 +00:00
Justin Clarke Casey 654b3424c7 * Remove warning and tidy up logic in SceneObjectGroup.UpdatePrimFlags() 2008-07-12 19:05:12 +00:00
Justin Clarke Casey 4e7dd0d919 * Start compressing archives 2008-07-12 18:54:21 +00:00
Charles Krinke bdec1aea92 Mantis#1716. Thank you kindly, Nlin for a patch that:
Addresses the Gap when sitting on single prims with 
a sit target (discrepancy with SL)
2008-07-12 17:08:34 +00:00
Justin Clarke Casey 8535cb52e0 * Put an info entry in the log if permissions are being bypassed
* might help to diagnose mantis 1712
2008-07-11 16:03:12 +00:00
Justin Clarke Casey aad55e5034 * Comment out body of experimental ParcelMediaSetTime() since MW says it causes a mono 1.2.4 compile to fail
and MW says it will soon be replaced anyway.
2008-07-11 14:51:02 +00:00
Charles Krinke 38da8960e9 Mantis#1707. Thank you, Melanie for a patch that:
This patch limits the maximum size of prims that can be created using libsl bots 
or modified clients to 65536mper side. It also limits LSL functions to that size.
If a prim is already physical, the enforced constraint is 10m.
A prim that is larger than 10m cannot be turned physical, either via script or UI.
Linksets are handled correctly, so scaling of physical linksets is constrained by 
the size of it's largest component prim. Also, turning linksets physical is based 
on the size of it's largest ptim.
2008-07-10 03:13:29 +00:00
mingchen 817a0fa40c *Patch as supplied in Mantis #0001705 by melanie. Fixes: Locked prims allow *any avatar* to deposit scripts in them, regardless of permissions 2008-07-09 19:53:22 +00:00
MW 58ce018625 for testing purposes only:
added void osSetParcelMediaTime(double time) command to script engines. 
which sets the position of the media that is playing. Time is in seconds.
Doesn't do any security checking (should be checking that the object/script is owned by the parcel owner). So could be abused, if it is then we should remove it, or add the security.
Only tested in dotnet scripting engine, but should work in XEngine too.
2008-07-09 12:02:01 +00:00
Justin Clarke Casey 00a38df75a * Guard against a failure to find an inventory item in a move request by complaining in the log rather than terminating the session 2008-07-08 16:57:48 +00:00
Charles Krinke 27e3fee1cd Mantis#1690. Thank you, Malanie for a patch that:
addresses "recompiles clear perms:
2008-07-08 15:10:53 +00:00
Sean Dague 867d72c956 change SitTarget calls from functions to properties 2008-07-07 20:12:14 +00:00
Justin Clarke Casey 238f2274e3 * refactor: archiver code clean up so that it's more readable for the next functionality addition 2008-07-06 15:38:39 +00:00
Charles Krinke 18c8bf99a4 Mantis#1677. Thank you, Melanie for a patch that:
Patch propagates the permissionToTake flag into the timer handler, 
so that "take copy" and delete permissions are honored.
2008-07-06 14:19:55 +00:00
Jeff Ames d470d30c09 Copyright notices and formatting cleanup. 2008-07-06 14:02:22 +00:00
Justin Clarke Casey 1b69714c44 * minor: documentation in SceneObjectPart.Inventory.cs. Refactor AddInventoryItem methods to reduce code duplication 2008-07-06 13:08:52 +00:00
Justin Clarke Casey 666626db6d * minor: remove unnecessary locking from SOP.GetInventoryItem() 2008-07-06 12:46:17 +00:00
Justin Clarke Casey 0b16f9eee2 * minor: Stop spurious 'item not found' messages when placing things into a prim's inventory 2008-07-06 12:35:00 +00:00
Adam Frisby 55dda82180 * Moves sending items to inventory via a delete into a seperate thread (this thread can be expanded to support all sends to inventory from inworld easily enough). Thread is temporary and only exists while items are being returned.
* This should remove the "lag" caused by deleting many objects.
* Patch brought to you by Joshua Nightshade's bitching at me to fix it.
2008-07-06 02:27:10 +00:00
Dr Scofield 2dadbc2f70 mini-warnings-safari, plus cleanup of IUserServices method naming. 2008-07-04 10:19:58 +00:00
Charles Krinke af82b1e710 Mantis#1463. Thank you, Melanie for a patch that addresses:
sometimes, incorrect sit rotation is sent to other clients
2008-07-03 22:24:31 +00:00
Sean Dague f0f1e00ec3 add a couple of LL conversion properties to SOP. I'll wait to clean
up the sit target usage until the sit target fix patch goes in, but it should
be cleaned.
Get prims table mappings to the point where nhibernate likes them enough
to start.
Remove field from asset mapping so it will start
2008-07-03 18:25:18 +00:00
Sean Dague 2c113c00cf property encapsulation for SOP 2008-07-02 20:31:17 +00:00
Sean Dague f162f4544c merge rotational and angular velocity 2008-07-01 21:31:02 +00:00
MW c9fe500212 Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2 2008-07-01 19:23:45 +00:00
Charles Krinke b8a3a27221 Mantis#1641. Thank you, Lulurun for a patch that addresses:
The 1st "GetAvatarAppearance" *always* fails and returns default 
avatarappearance. Avatarappearance seems to be working well because 
the 2nd "GetAvatarAppearance" gets the right appearance.
2008-07-01 13:34:05 +00:00
Charles Krinke bf34f65125 Mantis#1639. Thank you, Melanie for a patch that:
Reads estate_settings.xml and populates the database from it. 
If there is no record, just passes the defaults to the application.
2008-07-01 02:16:58 +00:00
Charles Krinke 4cb42d4c35 Mantis#1637. Thank you kindly, Melanie for a patch that:
Make each region load it's settings from the database on startup. 
No user functionality yet.
2008-06-30 14:09:19 +00:00
MW 7917398451 added patch 1633, thanks Melanie.
Although I think a bit of abstraction needs to be done to make it easy to override the deleting off the inventory item when rezzing a object.
2008-06-29 13:52:03 +00:00
MW 037b31f9db patch from mantis #1632, thanks Melanie 2008-06-29 12:33:45 +00:00
Teravus Ovares 7f847166a9 * Syncs the current revision XML Schema(xsd) to the XML Schema of revision 5251.
* This should resolve creating content, taking it, and being able to rez it again.
2008-06-29 02:04:44 +00:00
MW a9347b6ceb Extracted the Avatar appearance functions out of the IUserService interface and moved them into a IAvatarService
Although "out of the box", there is no actual functional change to behavior
2008-06-28 17:43:20 +00:00
Charles Krinke 9a0ef22ed9 Mantis#1616. Applied Melanie's patch. This may or may
not break trunk.
2008-06-28 16:08:12 +00:00
MW 86defd0a69 plumbing for multiple inventory servers. Mostly done on the region server side.
TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile)
On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
2008-06-28 15:13:17 +00:00
Sean Dague 30592156c8 tart the property wrapping in SOP. This will be a long process
will do more next week.
2008-06-27 23:22:14 +00:00
Dr Scofield 748f72326d last round of warning squashing. calling it a day now. 2008-06-27 23:03:39 +00:00
Dr Scofield 3d26e6ede0 move along, nothing to see here. just a couple of lazy variables. 2008-06-27 19:57:06 +00:00
Sean Dague 333b741e30 run NArrange on SOP to stack together the attributes,
properties, private methods, public methods, etc.
2008-06-27 19:21:15 +00:00
Charles Krinke 1646f42a80 Mantis#1615. Thank you, Matth for a patch that:
causes deprecated LSL functions to throw the deprecated 
exception rather than not-implemented.
2008-06-27 19:13:42 +00:00
Justin Clarke Casey 9bf67201c3 * Remove responsibilty for signalling scene object change from SceneObjectPart.SendFullUpdate()
* This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up
* This also means that force-update on the console will not trigger repersistence.
* Also, in other places persistence is no longer done where it wasn't actually necessary
* I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped
* Please patch or mantis if this is the case
2008-06-27 16:36:19 +00:00
Justin Clarke Casey 6175021300 * refactor: Remove group changed responsibilty from ScheduleGroupForTerseUpdate 2008-06-27 15:04:35 +00:00
Justin Clarke Casey c299953ce5 * Remove SOG.SendGroupFullUpdate() group changed responsibility 2008-06-27 14:46:44 +00:00
Justin Clarke Casey d34a46eae1 * refactor: Move responsibility for deciding whether a group should be repersisted on to callers of SceneObjectGroup.SendGroupTeruseUpdate() 2008-06-27 14:39:21 +00:00
Justin Clarke Casey 836557a2f7 * refactor: fission InnerScene.AddSceneObject() 2008-06-27 14:25:36 +00:00
Justin Clarke Casey c9b41bdc4e * Add extra backup parameter to InnerScene.AddRestoredSceneObject() 2008-06-27 14:15:14 +00:00
Charles Krinke 3697e0898c Mantis#1612. Thank you, kindly, Matth for a patch that:
Adds the beginnints of llRemoteLoadScriptPin() and 
llSetRemoteScriptAccessPin().
2008-06-27 02:22:33 +00:00
Charles Krinke 176efe3f06 Mantis#1610. Thank you, Melanie for a patch that:
Implements the beginning of llInventoryDrop. Doesn't cover 
the actual dropping yet, just the permissions for it.
2008-06-26 23:37:21 +00:00
Charles Krinke 751150100b Mantis#1603. Thank you, Matth for a patch to llGiveInventory
and Melanie for helping to finish it.
2008-06-26 20:52:05 +00:00
Jeff Ames 56802afff4 Update svn properties. Minor formatting cleanup. 2008-06-26 20:04:06 +00:00
Charles Krinke a58a47a759 Mantis#1597. Thank you, Melanie for a patch that:
Adds handlers for the reclaim land functionality, 
plus all needed permissions checks.
2008-06-26 13:45:36 +00:00
Charles Krinke 1cd6b71b60 Mantis#1594. Thank you, Melanie for a patch that:
Fixes:
- Wearable icon and name sreset to default on copy/paste
- Cache is not updated when renaming/moving folders
- Partial refactor to make inventory less dependen on AssetBase having a "Name" field
- Add llGiveInventoryList() function
2008-06-26 02:46:29 +00:00
MW cf1cf73839 added the flag param to IClientAPI.SendMapBlock 2008-06-25 20:14:47 +00:00
MW e4f85bcbe7 forgotten methods in SceneManager for the terrain serialising. 2008-06-25 19:46:48 +00:00
MW 7a9922af27 Added support for terrain map to be serialised to xml(as base64 binary). useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented)
Add util functions to compress and uncompress strings. 
Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
2008-06-25 19:33:19 +00:00
Dr Scofield b7c81ff166 the prefix "fix" turned out to be bollocks. sorry about that. hope this one
fares better.
2008-06-25 16:43:42 +00:00
Jeff Ames a2b1a1787d Minor formatting cleanup. 2008-06-25 14:30:28 +00:00
Dr Scofield b713f4a540 taking another look at mantis #1502: adding necessary locks, checking for empty list. 2008-06-25 12:21:51 +00:00
Charles Krinke ab927231d7 Mantis#1590. Thank you, Melanie for a preserve type patch. 2008-06-25 01:37:11 +00:00
Charles Krinke f6bf4c39be Mantis#1587. Thank you kindly, Melanie for a patch that:
Add permissions magling to llGiveInventoryItem, 
correct some corner case functionality
2008-06-24 23:55:33 +00:00
Charles Krinke dc0d089bf5 Mantis#5189. Thank you kindly, Matth for your patch
to add the beginnings of llGiveInventory().
2008-06-24 21:23:28 +00:00
Justin Clarke Casey de24380233 * Remove all use of asset.InvType, as outlined in mailing list discussion
* This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
2008-06-23 18:01:58 +00:00
Justin Clarke Casey ca88e3580b * archive each object as a separate xml file rather than put them all in one single large file
* this is being done for reasons of compositionality
2008-06-21 23:45:22 +00:00
Justin Clarke Casey 908d91be78 * refactor: Making some of the serialization names consistent, both within their pairings and with the others
* This does make some of the names less ideal than others - this should change in the future
2008-06-21 21:20:59 +00:00
Justin Clarke Casey e19a76377c * Refactor: Fold sog.DeleteParts() functionality into existing sog.DeleteGroup() 2008-06-21 20:12:01 +00:00
Justin Clarke Casey b290ce405f * Remove a bug I created in r5171 where taking an object would terminate the client session
* change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
2008-06-21 19:56:19 +00:00
Justin Clarke Casey 3a111650cb * minor: override the name of the sog such that it gets/sets the root part name 2008-06-21 18:11:45 +00:00
Teravus Ovares a5860ad438 * Adds Region ban capability to Regions. You access this by going to World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar.
* It only persists across reboots for the mySQL datastore currently.
* Currently have stubs in the other datastores.
2008-06-21 03:29:08 +00:00
Justin Clarke Casey f69f696181 * Temporary workaround for mantis 1568. If the avatar apperance factory now throws any exception, we will carry on with the default appearance rather than terminating the client login 2008-06-19 17:03:59 +00:00
Teravus Ovares 1fcb7c2db4 * By popular demand, skipping trees from the map tile generation routine. Skipping these because we have no good representation, they just appear as blocks that obscure the rest of the map items. 2008-06-18 16:27:27 +00:00
Jeff Ames a728417eda Minor formatting cleanup. 2008-06-18 03:50:39 +00:00
Justin Clarke Casey 16d0a895cb * Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
* I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis
* This also has the effect of stopping the archiver generating ghost in-world prims
* Some code dupliction also removed
2008-06-17 20:36:21 +00:00
Justin Clarke Casey 33d32355a1 * refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromXml2() 2008-06-17 17:23:00 +00:00
Justin Clarke Casey 1898674254 * minor: Get rid of rogue "Current node RootPart" message in the SceneObjectGroup 2008-06-16 22:03:15 +00:00
Justin Clarke Casey 4c2171ec82 * Allow archiver to save and load objects within other objects to arbitrary levels
* This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved 
contained items).  These will be found and eliminated in subsequent patches.
* Not yet ready for use
2008-06-16 21:59:39 +00:00
Justin Clarke Casey ba69cc31e5 * Refactor: Break out AssetsRequest to a separate file in the Archiver module 2008-06-16 15:36:01 +00:00
Teravus Ovares 5cccd4f6e5 * Vintage 2, a good year. 2008-06-14 20:33:03 +00:00
Teravus Ovares 7ca868dca5 * Fixes: 0001554: r5106 update fails to load on some regions with NullRef error on volume portion of maptile drawing routine. 2008-06-14 20:04:48 +00:00
Teravus Ovares 6bea792436 * Enables maptile display in grid mode for simulators that are not on the same instance.
* Only generates a new maptile after a refresh interval
* Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary.
* Updates RegionInfo, so backup your /bin/Region/*.xml files.
2008-06-14 02:39:27 +00:00
Jeff Ames 64f01ade04 Update svn properties, clean up formatting, refactor out duplicate hard-coded port numbers. 2008-06-13 00:21:53 +00:00
Teravus Ovares 5219eb7420 * Split the World Map code into a module.
* Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show.   The hack shows regions around the one you're in, but it won't show the one you're in..  you still need to click on the map to get that (not sure why yet).   Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
2008-06-12 20:19:42 +00:00
Justin Clarke Casey 7cdedcaf0e * minor: Remove and tidy duplicate 'storing object to scene' messages in log 2008-06-12 18:18:59 +00:00
Justin Clarke Casey 8714833986 * refactor: For new objects, move attach to backup to occur when adding to a scene, rather than on creation of the group
* Adding to a scene is now parameterized such that one can choose not to actually persist that group
* This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
2008-06-12 17:49:08 +00:00
Justin Clarke Casey 74017a4331 * refactor: rename CreatePrimFromXml to CreatePrimFromXml2 2008-06-12 16:54:04 +00:00
Teravus Ovares 049cfe80e4 * Insulate maptile volume draw routine against TextureEntry oddities. 2008-06-12 11:06:31 +00:00
Teravus Ovares 2b6487c832 * Added Prim drawing to the mainmap tile generation.. you can see blocks representing the prim now on the mainmap.
* It isn't perfect since the blocks are square, however it's pretty good.
* Performance is also pretty good, however, if it takes too long for you, you can disable it in the OpenSim.ini 
* You can see how long it takes in milliseconds on the console when it finishes.
2008-06-12 01:11:57 +00:00
Teravus Ovares 2883656bbc For people receiving: Exception: System.ArgumentException: Value of -2147483648 is not valid for red, I've added the following message;
[MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level
And, I've also kept it from crashing...
2008-06-11 19:45:17 +00:00
Justin Clarke Casey 3356423e50 * Fix the string substitutions in the last commit 2008-06-11 01:33:08 +00:00
Justin Clarke Casey 42e54537aa * From inspecting OSGrid WP logs, it appears one particular client is failing because they are giving an illegal initial position to ScenePresence.MakeRootAgent()
* If we detected an illegal position (x, y outside region bounds or z < 0), then print out the illegal position and substitute an emergency <128, 128, 128> instead
2008-06-11 01:31:39 +00:00
Jeff Ames 5910a49da6 Update svn properties. Formatting cleanup. 2008-06-10 08:35:46 +00:00
Teravus Ovares 8a93358405 * This completes ObjectDuplicateOnRay.
* In English, that means that Copy Selection works now, including Copy Centers and Copy Rotates.
2008-06-10 00:18:00 +00:00
Jeff Ames dfb63b5623 Update svn properties. Formatting cleanup. 2008-06-09 08:46:33 +00:00
Teravus Ovares 6ecb7c05b3 * Fixed it so you can do a lot more llDetected* methods in many additional situations and have it work.
* script Collision reporting works now in DotNetEngine
2008-06-08 22:53:52 +00:00
Charles Krinke aca872499f Added a "if(entity != null)" before the call to
UpdateEntityMovement() to try to preclude the 
occaisional System.NullReferenceException in scene.
2008-06-08 17:36:41 +00:00
mingchen cde42cdbfd Potential Fix #1 for 0001392: Shift+Drag now causes an unhandled 'Object reference not set to an instance of object' exception 2008-06-07 17:48:45 +00:00
mingchen 5ab5991676 *Fixing another object counting bug 2008-06-07 00:24:43 +00:00
mingchen 0fe363ba65 *Made Object Counting correct with linked objects and turned the previously protected functions that only return object counts to public so it can be easily used by outside classes. 2008-06-06 23:20:02 +00:00
Teravus Ovares 8c507b633b * Added Light control from script in LLSetPrimitiveParams. 2008-06-06 22:28:52 +00:00
Teravus Ovares e099d5b013 * How tall are you? Certainly not 127 meters! 2008-06-06 14:33:01 +00:00
Teravus Ovares 37373dbde2 * true and not true or - not true and not true and. 2008-06-06 13:33:45 +00:00
Teravus Ovares 7137b13498 * This limits avatar to the heightfield height if they teleport or cross a border to a position below it. After teleporting, you can go under the terrain if you like as usual. 2008-06-06 13:24:40 +00:00
Teravus Ovares c892ddcd20 * This wraps the autopilot request to the client's sit response. An interesting, but successful way to do it.
* This also takes care of a few error situations that were previously never seen.
2008-06-06 12:51:20 +00:00
Teravus Ovares e9a444917a Fixes scale property with regards to the physics engine. 2008-06-06 08:03:12 +00:00
Jeff Ames fbd37c420f Minor formatting cleanup. 2008-06-06 01:19:15 +00:00
Teravus Ovares e12baa5eb3 * This sends collision events to the script engine.
* Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher...  so llDetected functions don't work with collision events at the moment....
2008-06-05 13:24:59 +00:00
Teravus Ovares 622cd3db8b * Don't create ghost prim when rezzing objects from inventory 2008-06-05 10:44:46 +00:00
Charles Krinke bc32395775 Mantis#1446. Thank you kindly, Grumly57 for a patch
that solves "trees are too small when rezzed"
2008-06-04 14:34:35 +00:00
Charles Krinke d635b526e5 Mantis#1439. Thank you kindly, Melanie for a patch that
plumbs in the events for on_rez.
2008-06-04 14:31:36 +00:00
Jeff Ames 4ec4e16c80 Formatting cleanup, minor refactoring, svn properties. 2008-06-04 09:59:27 +00:00
Justin Clarke Casey 1a60fe7a4e * minor: Attempted method documentation clarifications related to last two commits 2008-06-03 08:34:38 +00:00
Justin Clarke Casey 512c0c67a6 * Remove what should be unnecessary locking in InnerScene.GetEntitites() 2008-06-03 08:17:33 +00:00
Justin Clarke Casey f45fa84905 * Remove what should be unnecessary locking of GetScenePresences()
* May help with mantis 1434 though I doubt it
2008-06-03 08:11:04 +00:00
Teravus Ovares 42c5dca989 * Fixes a bug saving the current sun phase to the estate_settings file. 2008-06-02 10:01:02 +00:00
Charles Krinke 47cc1fcf46 Mantis#1428. Thank you kindly, fdg for a patch that solves:
When you copy an item in inventory and paste it, the name gets lost. 
Also when you use "Save as" in the Appearance Editing window the 
created item in inventory has always the name "New <item-type>", 
regardless of what you typed in as name.
2008-05-31 20:47:14 +00:00
Teravus Ovares febe78d062 * Implements UserServer logoff in a few situations
* User tries to log-in but is already logged in.  Userserver will send message to simulator user was in to log the user out there.
* From the UserServer, admin types 'logoff-user firstname lastname message'.
* Some regions may not get the message because they're not updated yet.
2008-05-31 12:18:29 +00:00
Justin Clarke Casey 83f390e421 * Refactor: Change multiple requests for a module interface to use a stored reference instead. 2008-05-30 18:01:28 +00:00
Justin Clarke Casey 4f237f3ae3 * Crudely migrate SceneXmlLoader into the Serializer module 2008-05-30 17:52:14 +00:00
Dr Scofield 9590e671e6 while investigating why IRCBridgeModule.Close() was having no effect, i
noticed that Scene.Close() will only call Close on non-shared region
modules. i've now added code to SceneManager.Close() to collect all
shared region module from each scene before calling Scene.Close()
on it and then, once, all Scenes are closed, go through the list of
collected shared region modules and close them as well. SceneManager.Close()
is only called when we initiate a shutdown --- i've verified that a
Scene restart does not trigger the shutdown of shared modules :-)

also, this adds a couple of bug fixes to the IRCBridgeModule (which
after all didn't take kindly to being closed) as well as a check to
InterregionModule's Close() call.

finally, this fixes the RestPlugin's XmlWriter so that it no longer
includes the "xsd=..." and "xsi=..." junk.
2008-05-30 12:29:30 +00:00
Teravus Ovares 334d05db05 * Fixed a dangling event hook that I added.
* Added a Non-finite avatar position reset.    This will either handle the <0,0,0> avatar gracefully, or send the avatar to 127,127,127 if that also doesn't work.  ( I've only been able to reproduce this error once on my development workstation )
2008-05-30 11:25:21 +00:00
Jeff Ames 0462510956 Update svn properties. Formatting cleanup. 2008-05-30 08:35:57 +00:00
Charles Krinke e2361548cb Mantis#1416. Thank you very much, Melanie for a patch that:
Createa a method to find out if a prim inventory contains scripts
2008-05-29 19:09:21 +00:00
Teravus Ovares 61c7130341 * Ruling out another potential cause of zombie-ism 2008-05-29 16:36:11 +00:00
Teravus Ovares 83bd85ce7f * Fix string literal with URL + LLcommand();
* Added 'detected around: value' when a x.Y detect occurs to help debug.
* Fixed object text is too long to store to the database (wikilith)
2008-05-29 16:21:41 +00:00
Charles Krinke a84456c239 Mantis#1411. Thank you kindly for Dataserver.cs and a patch
that adds function stub to request region info by name and
adds llRequestSimulatorData() and the dataserver event
2008-05-29 13:55:02 +00:00
Teravus Ovares 3e0244c633 * Added a child agent check to the ChildAgentData Update to make sure that you're a child agent before applying the changes from the grid comms. Doing this to rule it out as a source of a few bugs such as the Zombie bug and the Express Train to 0,0,0 bug. 2008-05-29 02:14:27 +00:00
mingchen 1d38510bd2 *Added a Few External Checks relating to scripts including the seperation of runscript into 3 different situations (Rez, start stop) 2008-05-28 23:20:01 +00:00
Justin Clarke Casey fb91a1aa49 * Put in stubs for "load-oar" command, including ultra-primitive temporary tar loading code
* Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it
2008-05-28 17:49:34 +00:00
Charles Krinke 06147d0492 Mantis#1406. Thank you kindly, Xantor for a patch that:
llLoopSound sends out one packet to clients in view, so it doesn't work anymore 
when clients enter later on, or the prim is modified in any way.
Solution: Stored sound data on prim, send full update instead.
llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object 
inventory sound names. llStopSound clears prim data and sends full update.
2008-05-28 14:03:08 +00:00
Jeff Ames 5752c1f5c2 Formatting cleanup. 2008-05-28 03:44:49 +00:00
Charles Krinke e34f537a1a Thank you kindly, Melanie for a patch that:
When renaming items in task inventory, they become useless. Fix attached
2008-05-28 02:47:24 +00:00
Charles Krinke 82e3698f59 Thank you very much, ChrisIndigo for a patch that:
If a script updates an object to the same position or rotation offset, 
the object triggers an update and storage of the object. This become 
more prevalent in sensor and timer events which may be firing frequently.
2008-05-28 02:10:16 +00:00
Charles Krinke 5f2b8fd5e1 Thank you kindly, Melanie for a patch that adds a two-stage
check. It seems there may be a race. For me, this patch, 
just as it is here, fixes it.
2008-05-28 02:00:43 +00:00
Charles Krinke ed717ec181 Thank you kindly, Melanie for a patch for script reset
that creates the event handler chain ready to hook by script engines
2008-05-26 16:16:48 +00:00
Dr Scofield 1bb1d5d9b0 This cleans up a merge mess from the earlier checkin and implements llOwnerSay()
via the newly created Scene.SimBroadcast() call.
2008-05-26 15:37:31 +00:00
Dr Scofield 42cdf3c240 Adding OnChatBroadcast event logic to EventManager providing
a clean interface for Sim broadcasts. Added SimBroadcast support to 
ChatModule.

Removing all code from IRCBridgeModule dealing with agent/client directly.

Cleaning up ChatModule.

Polishing IRC messages, adding support for "/me" (both directions).
2008-05-26 11:56:04 +00:00
Justin Clarke Casey bf7c557f57 * Minor: method documentation fiddling in SceneObjectGroup 2008-05-26 02:17:03 +00:00
Justin Clarke Casey 5c8a93c426 * Extract and boil down necessary texture UUIDs for an archive of the scene prims
* no user functionality yet
2008-05-26 01:50:40 +00:00
Justin Clarke Casey d500209da0 * Refactor: Where possible, change visibility on InnerScene methods to protected internal on the basis that they shouldn't be manipulated by outsiders 2008-05-26 01:06:50 +00:00
Justin Clarke Casey a28ca7b78b * Refactor: remove code duplication between add ScenePresence methods in InnerScene 2008-05-26 00:47:36 +00:00
Justin Clarke Casey 73a28a56da * Refactor: Separate out RemoveScenePresence and add into InnerScene to match existing AddScenePresence 2008-05-26 00:38:04 +00:00
Jeff Ames 5d77625e9a Update svn properties. Formatting cleanup. 2008-05-25 23:27:38 +00:00
Teravus Ovares c20f7d6171 * A hacky Top Scripts display. It isn't accurate as far as ms accounting, however you can use it to help find out what scripts are causing your simulator to cry.
* Access it from the Estate tools/Debug tab.
2008-05-25 20:50:45 +00:00
Charles Krinke 76a3bde76e Thank you very much, Melanie for a patch that:
If the m_controllingClient member if a ScenePresence is 
null, that would cause a CTB. This patch fixes it.
2008-05-25 19:29:25 +00:00
Charles Krinke 36b8196f7a Thank you kindly, Tiffany for a patch that helps:
Drag copy a prim and the prim that is moved, persists. 
The prim that is created does not survive a restart.
2008-05-25 19:21:21 +00:00
Teravus Ovares 29092d3999 * phantom sculpties don't request the sculpt texture anymore. 2008-05-25 04:15:32 +00:00
Justin Clarke Casey 86c46e92cd * Disabling isSelected check on object persistence backup (at least temporarily), since it appears we sometimes either don't receive or don't register deselect packets when
prims are shift copied.
* A better long term solution may be to address the problem of why we're not always seeing the deselects
2008-05-25 01:09:14 +00:00
Justin Clarke Casey bc92d72828 * Refactor: Collapses parts of different code paths in scene used when deleting and unlinking an object 2008-05-25 00:09:08 +00:00
Justin Clarke Casey 0ee69707ea * Refactor: Collapse some multiple remove object paths
* Push some delete functionality into InnerScene to match what's already there for adding objects
2008-05-24 23:11:07 +00:00
Justin Clarke Casey 10564469c8 * Refactor: Remove some unused methods in Scene/InnerScene 2008-05-24 22:48:21 +00:00
Justin Clarke Casey f3067ce6f9 * Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type 2008-05-24 22:45:13 +00:00
Justin Clarke Casey 79eecd3d25 * Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now 2008-05-24 22:10:14 +00:00
Justin Clarke Casey 42693f3b20 * Refactor: Push some dictionary initialization down from Scene into InnerScene 2008-05-24 21:57:00 +00:00
Justin Clarke Casey d53db1d69b * Refactor: Make some inner scene dictionaries internal rather than public 2008-05-24 21:36:27 +00:00
Teravus Ovares cd79be569c * Fixes endless loop in the Land Module when selecting any object.
* Fixes returning objects when the object owner hasn't been in the simulator since the simulator started up last.
2008-05-24 21:13:44 +00:00
Justin Clarke Casey dd4100db4c * Get the xml2 entities serialization representation in the archiver module
* Not yet reusing serialization module - this will happen in the future
* No user functionality yet
2008-05-24 19:21:57 +00:00
Teravus Ovares 375673ec90 This enables return from the parcel object owner display.
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
2008-05-24 11:10:21 +00:00
Teravus Ovares 3965fa2ff3 * Implements selected object return.
* If user is in the same sim with you, they'll get an inventory update, if not....  oh well, they'll have to clear their cache potentially before they'll see it.
2008-05-24 09:40:14 +00:00
Teravus Ovares c98fb26789 * an attempt to resolve the teleport + attachment = crash 2008-05-24 03:19:57 +00:00
Dr Scofield 09188d5d10 IRCBridgeModule (and ChatModule before the refactoring) didn't succeed in
finding out which region a new avatar was logging in to; the same problem
occurred when the client/avatar logged out. the reason was mani-fold:

- Scene.AddNewClient(...) would call SubscribeToClientEvents(client)
  which would subscribe to all client events and then call 
  TriggerOnNewClient(...) BEFORE the ScenePresence object had even been
  created and added. i've moved the TriggerOnNewClient() call to the
  end of Scene.AddNewClient()
- Scene.AddNewClient(...) is called with child == true; a later call
  to ScenePresence.MakeRootAgent() will turn child to false. When
  OnNewClient is triggered, child is still true, causing IRCBridgeModule's
  FindClientRegion to ignore the ScenePresence of the new avatar.

i've changed IRCBridgeModule to still use OnNewClient and also OnLogout
and OnConnectionClosed but only to signal that the avatar has logged on
(logged off respectively). to track whether an avatar has actually entered
a region i've added EventManager.OnMakeRootAgent (complementing 
OnMakeChildAgent). 

also, i've cleaned up the internal IRCModule code a bit. currently it 
still uses IClientAPI.SendChatMessage() which replicates the code in
ChatModule, that needs to be changed to use TriggerOnChatFromWorld().
2008-05-23 16:07:47 +00:00
mingchen d04443b4fe *Refactor of the LandManagementModule that allows OpenSim to run without it 2008-05-23 15:12:15 +00:00
Dr Scofield bf23e5d66c i've refactored the ChatModule into two modules: ChatModule and IRCBridgeModule.
ChatModule is now only doing in-world chat. IRCBridgeModule is only doing, well,
bridging chat to/from IRC. Both modules are now using a new OnChatFromWorld event
handler (which Scene.PacketHandler is feeding for chat from in-world instead of 
going via the Interface method). This refactoring will allow us to easily add
other bridge modules (e.g., an XMPP bridge module).

there is still a bug in IRCBridgeModule (inherited from the old ChatModule)
where FindClientRegion does not really find the client region...
2008-05-23 10:24:26 +00:00
Charles Krinke 066b350d20 Thank you kindly, Melanie, for:
Nothing huge, but the new button code for producing 
a new script does well, but the script will not allow 
for name change once created. It reverts back to new script.
2008-05-23 02:45:52 +00:00
Charles Krinke 7dcaa409b3 Thank you kindly, Melanie, for a patch which:
Previously, upload charging was possible only for UPD uploads. 
This is because UDP uploads are charged by the viewer, while in CAPS, 
this was changed to be server side, so hackers couldn't avoid 
paying the upload charge. This patch adds a method to allow 
implementation of this serverside charge.
2008-05-23 01:38:20 +00:00
Justin Clarke Casey 8cde4a1c28 * minor: Remove unused variables causing warnings in Scene 2008-05-22 22:31:42 +00:00
Justin Clarke Casey 0c94da8305 * Plug in stubbed out archiver module 2008-05-22 22:21:58 +00:00
Sean Dague b27ae0e8dc make VS compile Scene.cs 2008-05-22 20:59:40 +00:00
Sean Dague 1c49752a44 don't trust appearance assetid, instead do an inventory
lookup any time we get it from the server.  This should
preventent unwearable appearance.
2008-05-22 20:07:31 +00:00
Justin Clarke Casey 401e9bc3b9 * Documentation for load/save xml methods
* Insert the very rough beginning stubs for a save/load OpenSim archive facility that will load/save prim assets (textures & inventory) as well as the prim details themselves 
(our existing xml facilities).
* This won't be ready for even rough testing for quite some time.
* I'm doing this directly in the region server for now since this will be quicker to get something working (hence giving me the Serotonin boost that I need).  However, there are 
very good arguments for later also including it (or moving it entirely) to the separate export executable which Sean stubbed out some time ago.
2008-05-22 17:09:33 +00:00
Adam Johnson 9915fa13fb Fix for Mantis 1340. Thanks Melanie! 2008-05-22 12:21:34 +00:00
Justin Clarke Casey 1f57fd4bec * Minor: Tidy ups and logging tweaks. 2008-05-22 00:41:03 +00:00
Justin Clarke Casey 203017f554 * Refactor: Move enhancement of version string with operating system information from Scene to OpenSimMain
* This also means the operating system info will show up in the region console (and hence the logs)
2008-05-22 00:32:04 +00:00
Justin Clarke Casey 2e758172f0 * Fix circular dependency from last checkin by passing version as a parameter to Scene rather than referencing VersionInfo directly
* Butt ugly solution
2008-05-22 00:18:33 +00:00
Justin Clarke Casey 9263f07d70 * Send VersionInfo string instead of the hardcoded Scene string to the "About Second Life" box
* This is the same string as printed out on the opensim region console at startup, so it should now include the svn revision number (if available)
* This dialog box takes an awful long time to come up on my local system - no idea why that is.  However, that also seems to have been the case before this revision.
2008-05-21 23:52:02 +00:00
Teravus Ovares c8857daf52 * Going to the C# syntactic sugar way of handling the backup event delegates. 2008-05-21 22:06:38 +00:00
Teravus Ovares 8afd93c943 * Sets backup bool volatile for extra protection against two backup processes running. 2008-05-21 21:47:03 +00:00
Teravus Ovares 5af108a029 * This update causes the backup process to run in a separate thread.
* Concurrency issues are resolved because each object makes a memory-only copy of itself and backs up the copy.
* Because of the way this is done, the latest at the time of the backup gets backed up (no functionality change)
* You can move *thousands of objects at a time* and the sim doesn't freeze and wait for the backup to complete.
* This can be enhanced more by dedicating the thread as opposed to starting it when the backup process starts.
2008-05-21 21:22:56 +00:00
Sean Dague 9389429ed3 Clean out some crufty in AvatarFactoryModule
Fix RequestUpdateInventoryItem so that asset changes
generate a new asset, which is needed for editing
appearance to do the right thing.  Persistant appearance
seems to work after this, except you need to rebake textures
some times.
2008-05-21 20:18:40 +00:00
Sean Dague 53bcf2139e this removes use of the mapper for wearables, and I can confirm things
get saved to the database.  There are still issues on wearing things
after a cleared cache that I'm looking at now.
2008-05-21 18:02:09 +00:00
Teravus Ovares 8217bbe484 * Fixed needing to alter your sculptie sometimes to get physics to generate a collision mesh for it.
* Sculpties load on startup reliably now and successfully generate a collision mesh as soon as the sculpt texture is available.
2008-05-21 05:46:32 +00:00
Sean Dague 70ada9181d move SceneEvents.cs to EventManager.cs, as that's actually
the name of the contained class.
2008-05-20 20:39:44 +00:00
Sean Dague 185eff8d0d From: Jeremy Bongio <jbongio@us.ibm.com>
House cleaning ...

Rather than using the variable name EntityList, the variable name
EntitieList was being used. Here's a patch to fix it.
2008-05-20 16:19:35 +00:00
Jeff Ames 535d64b66b Add copyright notices.
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-20 15:38:49 +00:00
Sean Dague 7a52b35c57 fix crash in standalone mode for initial appearance setup 2008-05-19 20:33:54 +00:00
Charles Krinke 01b5425a2d Thank you kindly, Melanie for a patch that avoids a null
ref in inventory give and also now causes items to appear
in the correct folders now, no longer in the root folder.
2008-05-19 20:05:10 +00:00
Sean Dague 9808f39b6f i can haz pantz?
You sure can.  This change set restores pants (and the rest of the
default appearance) in grid mode.  The 
root issue had to do with serializing multi-faced textures to the 
grid server.  This also restores the lookup path through the avatar
factory module, as that seems the reasonable place to have it live.
Some clean up patches are coming later as well, plus testing on 
standalone, but this should be in a good kicking around state for 
grid users.
2008-05-19 19:08:59 +00:00
Jeff Ames 7b0ca6ea30 Attempt to fix incorrect animations when using ODE (bugs #1320 / #1321) 2008-05-19 14:49:20 +00:00
Jeff Ames dfe8e2c502 Rework some of the animation logic in an attempt to resolve #1318 2008-05-19 04:14:43 +00:00
Jeff Ames 6ec680918b Formatting cleanup, minor refactoring. Fixed some comparisons of value types and null. 2008-05-18 23:06:50 +00:00
Justin Clarke Casey 682fc23e32 * minor: Just a few documentation odds and ends 2008-05-18 19:51:58 +00:00
Teravus Ovares 529553c77e * Fixed a logic error in previous commit. Darn these long client(param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param); methods! 2008-05-18 03:32:17 +00:00
Teravus Ovares 2bd03b7c8c * Group type stuff. Nothing spectacular. two packets, sorta almost semi half tiny amount implemented. 2008-05-18 03:21:22 +00:00
Sean Dague 06b1535ec5 while this doesn't fix the initial no pants issue in grid (which still baffles me)
it does make setting appearance in grid stick.
2008-05-17 12:45:43 +00:00
Teravus Ovares fbc98ca537 0001303: [PATCH] Make prim owner and data show for prims not owned. From Melanie. Thanks Melanie! 2008-05-17 02:07:38 +00:00
Teravus Ovares 349a17f664 * Tweaked patch mantis 1302 and committing it. 2008-05-17 00:16:16 +00:00
Jeff Ames a5f08b430d Formatting cleanup. 2008-05-17 00:06:35 +00:00
Teravus Ovares aa5197304e * Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie! 2008-05-16 23:11:00 +00:00
Sean Dague ebb0cc5dd7 minor change to justin's previous fix that should still
prevent his crashes
2008-05-16 23:03:36 +00:00
Teravus Ovares abc06daefd * Patch from Melanie. Mantis 1294: Fix broken wearables icon display in prim inventories. From Melanie! Thanks Melanie. 2008-05-16 22:57:46 +00:00
Justin Clarke Casey 772f88d2e5 * Removing unnecessary LLUUID.Zero check from AssetCache
* This revision also includes a very temporary fix for the fact that NREs are received because of a missing avatar apperance in grid mode
2008-05-16 16:37:31 +00:00
Jeff Ames 7fefb80abb Minor cleanup. 2008-05-16 13:33:57 +00:00
Jeff Ames 65c5efe43b Formatting cleanup. 2008-05-16 01:22:11 +00:00
Sean Dague fc77364972 appearance now survives logout. Tommorrow will involve moving
the MSSQL and MYSQL mappers back in under datastores and looking at doing
gid bits for this
2008-05-16 00:04:46 +00:00
Teravus Ovares 0976949ad4 * Committing half of patch mantis 001291 from Melanie! Thanks Melanie.
* Fixes perms on take-copy assuming you have a specific flag set..  which is still in discussion.
2008-05-15 20:29:28 +00:00
Sean Dague 4a9ee9f870 testing avatar appearance as a user service 2008-05-15 20:25:42 +00:00
Teravus Ovares d60e457463 Committing patch from Melanie. 0001290: [PATCH] implement permissions propagation and script module hooks. Thanks Melanie!
* Implements quite a few inventory related perms.
* (from Teravus) Fixes Take Copy
2008-05-15 19:28:10 +00:00
Sean Dague 0c509ecdde minor refactor of some properties for readability 2008-05-15 15:10:13 +00:00
Sean Dague 8e7f2d6d0e refactoring to move AvatarAppearance into Framework and
move the appearance sending bits to ScenePresence
2008-05-15 14:39:54 +00:00
Sean Dague 3079cf7beb add some additional bits to AvatarAppearance to make this
a more data friendly object
2008-05-15 14:15:51 +00:00
Teravus Ovares bc177b1c37 * Committing Patch mantis 0001275: [PATCH] Add more perms-fu. From Melanie. Thanks Melanie!
* Adds hooks in the permission module for CanReadScript, CanEditScript, CanCopyInventory, CanDeleteInventory, CanEditNotecard, CanViewNotecard, CanViewScript..  and a few more.   The functionality in the default module returns true.
2008-05-15 03:14:48 +00:00
Teravus Ovares a4efa93993 * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking permissions modules. From Melanie. Thanks Melanie! 2008-05-14 23:25:07 +00:00
Teravus Ovares 2a988f187e * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
* The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
2008-05-14 23:15:25 +00:00
Teravus Ovares e45ace9b54 * Fixed attaching objects that are in-world. 2008-05-14 21:17:57 +00:00
Justin Clarke Casey 587f6ab645 * Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene 2008-05-14 21:09:41 +00:00
Teravus Ovares be99ca6bc0 * Fixed situations where objects would jump back or scale incorrectly with Scale both sides checked.
* This probably makes build tools work again. yay.
2008-05-14 19:37:33 +00:00
Justin Clarke Casey 8fe9943293 From: Dr Schofield <hud@zurich.ibm.com>
Rename SearializableRegionInfo to SerializableRegionInfo (class was already named correctly)
2008-05-14 17:03:25 +00:00
Adam Frisby cbb15ff446 * Applying patch from Melanie to expose godlevel to modules. 2008-05-14 16:52:22 +00:00
Adam Frisby c9c016e26a * Applying patches from Melanie to cover permissions module. Thanks! 2008-05-14 16:51:16 +00:00
Teravus Ovares 39eb39c0d5 Applied Patch mantis 1220. Implements llGetStartParameter. Thanks! 2008-05-14 05:43:21 +00:00
Jeff Ames 6a1b787436 More formatting cleanup. 2008-05-14 05:33:32 +00:00
Jeff Ames c995d60d37 Formatting cleanup. 2008-05-14 05:11:23 +00:00
Teravus Ovares 9e8dd941f1 * Refactored OutPacket out of ScenePresence
* Down to 65 warnings.
2008-05-14 04:57:32 +00:00
Teravus Ovares 8fd0378ae6 * Removed 19 warnings 2008-05-14 04:06:33 +00:00
Justin Clarke Casey 16621fb37f * Refactor: Remove locking from InnerScene.GetScenePresence() 2008-05-13 18:40:36 +00:00
Justin Clarke Casey 3025dafa92 * Refactor: Stop exposing the inner scene's ScenePresence dictionary directly to the world 2008-05-13 18:25:15 +00:00
mingchen 91aa7fa4fe *Fixed compile error on last commit 2008-05-13 18:14:12 +00:00
mingchen 5972e93449 *Objects now delete correctly 2008-05-13 17:39:21 +00:00
mingchen 32785921d0 *Complete redo of the permissions module
*Removed hardcoded permissions checks
*Added permissions checks where needed
2008-05-13 16:22:57 +00:00
Teravus Ovares bfce23dcf4 * Implemented ChildAgentDataUpdate throttle multiplier based on an inaccurate count of neighbors.
* The neighbor count is always lower then the actual number of neighbors unless your region was up the longest.
* The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable.
2008-05-13 06:05:45 +00:00
Jeff Ames dce5c470b6 Move animation handling from ScenePresence into its own class. 2008-05-12 17:00:47 +00:00
Justin Clarke Casey d3fb6039ca * If a region running in grid mode fails to login to the grid service, startup will now terminate instead of carrying on (and thus burying the error message) 2008-05-12 16:57:56 +00:00
Jeff Ames b34d5716a8 Thanks Melanie for a patch to stop sending unnecessary animation updates (bug #1239). 2008-05-12 09:07:07 +00:00
Jeff Ames dc67264f6d Refactoring animation handling in ScenePresence. 2008-05-12 04:31:28 +00:00
Jeff Ames 2382342c65 Formatting cleanup. 2008-05-12 01:23:03 +00:00
Teravus Ovares a01b415d6c 0001199: [PATCH] Add support for default animations
From Melanie...   Thanks Melanie!  











































.
2008-05-11 21:27:12 +00:00
Teravus Ovares 8f26427055 * Fixed null reference exception when rezzing an object from inventory with a rootpart that isn't found. Added a way to tell if it's an attachment. 2008-05-11 13:30:47 +00:00
Adam Frisby ee352ebc79 * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow them out.
* Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.)
* Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-11 04:32:43 +00:00
Teravus Ovares 05de723e51 * Refactored two more OutPackets. ObjectPropertiesFamily, and Object Properties. 2008-05-10 20:25:40 +00:00
Teravus Ovares 1ba51dd2fd * More OutPacket refactors.
* Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
2008-05-10 13:11:09 +00:00
Teravus Ovares e8478dadc8 * Experiment in Zerocoding. 2008-05-10 10:28:49 +00:00
mingchen 3900a165bc *Land/Parcel upates are now correct with a significant movement by the Client
*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
2008-05-09 17:40:39 +00:00
Jeff Ames f9c6cc36e1 Update svn properties. 2008-05-09 16:24:28 +00:00
Teravus Ovares b7baa3cd2a * Valid Sculpted prim now collide properly.
* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy
* Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue.  Essentially editing is difficult right now)
* This just adds to the experimental nature of trunk. :D
2008-05-09 07:50:00 +00:00
Teravus Ovares 7e275bfa37 * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save it to the prim shape.
* Added some stuff around sculpted prim meshes..   but it's just there so the project compiles now.
2008-05-09 01:28:54 +00:00
mingchen 6c71a04da8 *Added all the permission checks to the sceneexternalchecks and modified permission module to follow this.
*This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-08 19:37:57 +00:00
Teravus Ovares 4b924f2eb6 * Committing an extra bit of permissions for attaching to ensure that the perms are in line with project goals. 2008-05-08 19:22:20 +00:00
Sean Dague 8bd1924aaa From: Michael Osias <mosias@us.ibm.com>
Patch to schedule terse update on deselect, specifically so llTargetOmega
sets rotational velocity on deselect.

This should complete our llTargetOmega support and fix: 
http://opensimulator.org/mantis/view.php?id=1178
2008-05-08 12:48:29 +00:00
Adam Frisby 4fa0cbdfbb * You can haz more spring cleaning.
* Eventually this codebase will be clean. >_>
2008-05-08 05:35:01 +00:00
Teravus Ovares 92c03978e1 * Fixes Prim ExtraParams
* Fixes Sculpty handling
* Fixes Light handling
* Fixes Flexi handling
* Fixes Sculpty + Flexi handling
* Fixes handling of Flexi type
* Fixes Changing prim type after changing to sculpty corrupting prim.
* Ugly code.
2008-05-08 04:58:44 +00:00
Justin Clarke Casey be02107ea8 * Increasing ScenePresences locking to prevent race conditions such as those seen in one of the crashes of mantis 1163
* It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds.
* If this is the case, please file a mantis
2008-05-07 22:59:30 +00:00
Teravus Ovares 28e6e018a2 * Doh! scripts that get controls should get controls even when you're sitting on an object. 2008-05-07 21:50:37 +00:00
Adam Frisby a95f13a646 * Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMERS. NAUGHTY.
* Thanks to Andrew (DeepThink) for working on this one.
2008-05-07 20:31:48 +00:00
Teravus Ovares 86669a1664 * Other then the prim update experiments that are going on now, llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D. 2008-05-07 19:41:03 +00:00
Sean Dague 5ff3c03c12 get all the right bits to SendPrimitiveToClient so we can actually
set vel, acc, and rvel in the packet (though this isn't done yet).
2008-05-07 18:40:18 +00:00
Teravus Ovares ab5556055e * Theoretically, everything is in place for scripted take controls... Theoretically.
* I've still got to test, it's still theoretical code :D.   Good thing it isn't enabled by default!
2008-05-07 18:23:46 +00:00
mingchen 1b2415325a *Fixed Missing SceneExternalChecks.cs 2008-05-07 18:06:55 +00:00
mingchen 6551f17966 *Added SceneExternalChecks.cs that is used to manage checking the results of multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?' 2008-05-07 17:33:57 +00:00
Jeff Ames 0ea48cf786 De-tabify source. 2008-05-06 22:41:38 +00:00
Sean Dague 0b09966c7e send actual velocity and angular velocity in terse updates
instead of hardcoding to zero when the primitive is non physical.
llTargetOmega should work now.
2008-05-06 22:17:00 +00:00
Adam Frisby 31cd162d34 * Cleaning up code, making it conform to OpenSim standards. 2008-05-06 04:56:48 +00:00
Teravus Ovares add13276a9 * Committing a bunch of work for control snatching. Not done yet. No visible features. 2008-05-06 02:47:14 +00:00
Teravus Ovares 240e8646da * If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment. 2008-05-06 00:23:19 +00:00
Justin Clarke Casey 9655cf2807 * Refactor: Break out permissions code into a separate region PermissionsModule 2008-05-05 20:14:53 +00:00
Justin Clarke Casey 60a83574f4 * Just some tidy up and documentation before I make my first ever attempt to extract a lump of code out to a region module 2008-05-05 18:53:07 +00:00
Teravus Ovares ce19234dc8 * Unraveled the DEBUG_CHANNEL mystery.
* Moved script errors to the debug channel.
* Typing '/2147483647 OK' results in a debug_channel message.
* Expanded the available parameters that are send-able through IClientAPI
2008-05-05 15:53:11 +00:00
Teravus Ovares 1130c3067c * A bit of spice from here, a pinch of salt from there, some brains that attracts zombies.. a recipe for llRezObject
* Original patch by YZh Thanks YZH!!!!
* object_rez event patch by Melanie, Thanks Melanie!!!
* Some fixups, some missing things(velocity,rotation)
* script delay
* Recoil
* Standard error messages
* Standard silent failures
* Easter egg management
2008-05-05 00:03:30 +00:00
Teravus Ovares 7b446aba91 * Implemented DIE_AT_EDGE and Temporary objects don't save to the database. 2008-05-04 22:55:52 +00:00
mingchen 63c104efde *Fixed up EstateManagementModule to the module standard - no more packets allowed!
*Started cleaning up the land module
2008-05-04 18:59:18 +00:00
Justin Clarke Casey 27a7391d6b * Add ability to defer item actions for AddItem() and DeleteItem(). This won't be useful until we let the client cache (again?) 2008-05-03 23:33:20 +00:00