Commit Graph

2759 Commits (b3e10debdd26fd80396ad50b4be23468b49d403d)

Author SHA1 Message Date
Justin Clarke Casey ad808579a2 * Print out the exception stacks of resolution failures, temporarily 2008-03-25 20:05:02 +00:00
Justin Clarke Casey ed9cdbe99f * Temporary hack to swallow neighbour contact problems on startup (in response to osgrid issues)
* Not sure what the effect will be, but can't be any worse than the current constant sim crashes.
2008-03-25 19:39:41 +00:00
MW 13a077674c checking that these two files are commented out 2008-03-25 19:03:23 +00:00
MW c2ea7b99e1 Moved Avatar appearance Factory to its own project so that the reference to MySQLDatabaseMapper could be removed from Region.Environment.
Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
2008-03-25 18:48:07 +00:00
Justin Clarke Casey 8c74cf7758 * Tear down CAPS and http handlers when an agent leaves a region (via crossing, teleport or logout) 2008-03-25 18:47:14 +00:00
Teravus Ovares e74892ee44 * Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. )
( Remove ray caster Verbosity )
2008-03-25 17:31:40 +00:00
Teravus Ovares e11e6dc308 * Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. ) 2008-03-25 17:28:09 +00:00
Justin Clarke Casey 2517fe7acd * Remove old CAPS http listeners when a client logs out from a scene
* Not yet removing listeners when a client leaves a region without logging out
2008-03-25 17:08:20 +00:00
Teravus Ovares 3d1b4f8578 * On Ray casting. Now returning the face normal of the collision face. 2008-03-25 16:09:43 +00:00
lbsa71 ba2de258f4 * Refactored out circular reference in Region.Environment <-> Framework.Data.Base
We REALLY need to get the db layer sorted soon...
2008-03-25 14:27:39 +00:00
Teravus Ovares 301c25950d * Committing some voice related caps with hard coded responses so more debugging can occur. 2008-03-25 05:56:27 +00:00
Jeff Ames 9d1b42c39a Comment out unused private methods. 2008-03-25 03:49:08 +00:00
Jeff Ames a8d9a58dd2 Fix a couple more warnings. 2008-03-25 03:43:24 +00:00
Jeff Ames a7556af7de Fix a few compiler warnings. 2008-03-25 03:37:48 +00:00
Teravus Ovares a21112ccee * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
* It doesn't generate at_target events, because they don't exist yet in the script engine.
* The Tau is different, however, compatible with scripts I tested.
* Not perfect...  but pretty good.
2008-03-25 03:36:31 +00:00
Jeff Ames d2b1a8aa1e Minor formatting / svn properties cleanup. 2008-03-25 01:45:23 +00:00
Teravus Ovares dd6e6e7bdf * Added llApplyImpulse in the local frame. 2008-03-24 22:48:34 +00:00
alondria 15a22e993d Implements llGetInventoryPermMask() 2008-03-24 21:56:52 +00:00
Teravus Ovares dd6a9ffbc7 * OBB: Flipped the -y face normal so ray casting against the -y face correctly results in the point of collision. 2008-03-24 21:48:33 +00:00
Justin Clarke Casey e3949280b1 * Inflate my commits with yet another snippet of documentation... (j/k) 2008-03-24 21:28:45 +00:00
Justin Clarke Casey 3a5521d204 * Put in tiny doc snippet while I remember 2008-03-24 21:27:14 +00:00
Justin Clarke Casey f14c102c7a * Clean up Scene.AddCapsHandler(). There was a race condition warning, but I don't think this is now relevant...
* Remove some now extraneous CAPS related messages
2008-03-24 21:21:05 +00:00
alondria 2b4915ef27 Modified llGetInventoryName() so it indexes inventory in the same manner the LL grid does. (Thanks Teravus for pointing this out.) 2008-03-24 21:19:01 +00:00
Justin Clarke Casey 3aa843cea8 * Remove a spammy comment I meant to remove from the last commit 2008-03-24 20:25:48 +00:00
Justin Clarke Casey 6489746a6b * Make standalone non-home region caps work again.
* When I removed the hard coding for the http port last night, I foolishly assumed standalone would be okay :)
2008-03-24 20:22:58 +00:00
alondria 3be815b206 Implements llGetInventoryName() - the order is based upon inventory key, which probably doesn't match 100% with LL's grid. 2008-03-24 19:58:53 +00:00
Justin Clarke Casey 45b9114df7 From: Michael Osias <mosias@us.ibm.com>
Fixes mantis 771 - multiple uses of llListen cause duplicate events

Thanks Michael!
2008-03-24 19:44:25 +00:00
alondria 9117dfc858 Implements llGetInventoryNumber() 2008-03-24 19:29:35 +00:00
alondria 8a39d04f6d Implements llGetInventoryType() 2008-03-24 19:11:56 +00:00
alondria 3423ed4739 Implements llGetInventoryCreator() 2008-03-24 19:05:44 +00:00
Justin Clarke Casey ca7c954a61 * Fix build break in last revision. Thanks to paulieFemto for pointing it out. 2008-03-24 18:45:21 +00:00
Justin Clarke Casey 185dbb06af * Picky comment change 2008-03-24 18:26:43 +00:00
Justin Clarke Casey 1a970d8f2d * Create null limit strategy 2008-03-24 18:25:50 +00:00
Justin Clarke Casey 8c0955321a * Refactor: Genericise request limit strategies and move to OpenSim.Framework.Communications.Limit 2008-03-24 18:21:06 +00:00
Johan Berntsson 56dfa4e6da Fixed a small XmlRpcCommand bug 2008-03-24 03:03:21 +00:00
Johan Berntsson 39f340e687 XmlRpcCommand refactoring 2008-03-24 01:37:00 +00:00
Johan Berntsson 12a32b0608 Added a plugin loader in GridServer 2008-03-24 01:21:01 +00:00
Justin Clarke Casey ca6e557075 * minor: check in the rest of a comment I forgot to finish off in the last revision 2008-03-23 21:32:30 +00:00
Justin Clarke Casey da531fa9e1 * Start passing around a region server's http port in RegionInfo.
* This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default 
(9000) port.  
* If you are running a region server, this may only work properly once your grid server upgrades to this revision
* PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision.  However if it does, the instability will persist until 
the grid and region (and possibly all the region's neighbours) have upgraded to this revision.
* This revision also adds extra login related messages, both for success and failure conditions
2008-03-23 21:21:39 +00:00
alondria 68d016517d Implements llGetParcelPrimOwners() 2008-03-23 18:15:08 +00:00
Teravus Ovares f82227a186 * Added a little more stability for getting the object list from the parcel box. (previously it crashed my simulator)
* Found and gracefully handled a few situations where null references occur.  (m_rootPart again!)
2008-03-23 07:10:04 +00:00
Teravus Ovares dc850df50a * Implements Oriented Bounding Box raytracing.
* It's not perfect, but it's good enough. (rarely erroneously returns a backface collision)
* After updating to this revision, rez a prim on another prim and watch it appear where you'd expect it to appear.
2008-03-23 06:24:59 +00:00
alondria 5deca3f0c5 Implements (I hope): llRemoveFromLandBanList, llRemoveFromLandPassList, llAddToLandBanList, llAddToLandPassList, llResetLandPassList, llResetLandBanList 2008-03-23 06:08:52 +00:00
Jeff Ames 0d43aaa337 Fix llParseString2List bug when separator is longer than 1 character. 2008-03-23 00:39:35 +00:00
Jeff Ames 9a2b289e32 Fix compiler warnings in pCampBot, TestSuite, and ScriptEngine/RemoteServer. Thanks daTwitch! 2008-03-22 23:52:48 +00:00
Jeff Ames 37121bcf72 Update svn properties. 2008-03-22 23:39:07 +00:00
mingchen 71ca162821 *Moved LandManagement into its own region module (spiffy!) 2008-03-22 23:10:22 +00:00
alondria 5ebef6410e Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). 2008-03-22 23:02:41 +00:00
Justin Clarke Casey 74023aa97c * Miscellaneous comment before I found out that mantis 807 probably isn't an issue worth fixing. 2008-03-22 22:17:35 +00:00
Justin Clarke Casey 170e1a8a09 * Make master UUID exception a bit more useful by telling us which uuid it was trying to look up 2008-03-22 21:19:45 +00:00
Justin Clarke Casey 61ae75f364 * Catch the occasional resolution exception that comes out of SceneCommunicationService.EnableChildAgents so we can see what hostname is failing 2008-03-22 20:44:15 +00:00
Justin Clarke Casey 6ce79a0f78 * Downgrade 'texture not found' message to DEBUG and stop putting out 'already dispatched' message completely temporarily
* I believe that if the Linden client has not started to receive a texture after 15 seconds, it re-requests it. 
* My hypothesis is that the texture packets are often still in the texture queue (esp. if the client has just cleared its cache), so another load of packets get added...
* If this is the cause, resolution is going to be rather complicated.
2008-03-22 19:15:01 +00:00
Justin Clarke Casey 936f961a53 * Reducing spam on console so we only notify once if we're dropping repeated requests for missing textures
* Also minor logic change so that we actually do retry missing texture requests (we weren't before)
2008-03-22 18:30:54 +00:00
Justin Clarke Casey 625e8f7700 * Minor log message change 2008-03-22 17:56:05 +00:00
Justin Clarke Casey e211a3b00b * Tell the user what the new terrain commands format is if they try to execute a deprecated one
* As per CharlieO's suggestion in #806.  Thanks!
2008-03-22 10:09:09 +00:00
Teravus Ovares 7854f6f4a2 * Committing some math to discover the Oriented Bounding Box and decomposing it into planes and normals.
* No obvious functionality difference as the Ray-cast code is incomplete for OBB right now.
2008-03-22 03:40:38 +00:00
Charles Krinke 2f3bb3b836 Remove a couple more compiler warnings by commenting unused variables.
This takes us down to 15 compiler warnings on a VS2005 C# build.
2008-03-21 23:31:32 +00:00
alondria 6ac21141c6 Adds in +, -, and / operators for Rotations (and fixes Mantis 671) 2008-03-21 21:31:18 +00:00
alondria d3515bf22e Woops - forgot to call m_host.AddScriptLPS(1) in llGetObjectDetails.... 2008-03-21 20:20:39 +00:00
Justin Clarke Casey be83ac37f9 * Small adjust to last commit's logging so we only print out one warning when we start dropping requests 2008-03-21 20:19:43 +00:00
alondria 181c5ab7d7 Implements llGetObjectDetails() 2008-03-21 20:04:52 +00:00
Justin Clarke Casey 45ea156804 * If a client session requests the same texture more than n times (currently n=5), we now drop the subsequent requests
* This may improve region memory usage
* This is a short-term response to a problem whereby some clients keep requesting the same texture even after we've sent it
* This treats the symptom rather than the cause.
* n can be adjusted by changing the constant at the top of UserTextureDownloadService if necessary
2008-03-21 19:16:29 +00:00
alondria d76c6ee140 Implements llKey2Name(). 2008-03-21 18:45:09 +00:00
Charles Krinke 1e452dacf4 Comment out an unused 'str' and add a WriteLine to use
an "Exception e" with e.ToString() to eliminate 2 warnings.
2008-03-21 17:06:31 +00:00
Charles Krinke 21e5e65bb7 Comment out "m_randomizeWater" and "ms" until we use them later. 2008-03-21 16:52:55 +00:00
alondria 5c41051fda Implemented llOverMyLand() and correct llGetOwnerKey() to properly return the information for the argument key, opposed to the object the script is in. 2008-03-21 15:34:51 +00:00
Teravus Ovares 0cb05c1952 * Updated ray tracing code. It's now good enough to use when the XYZ vector components of the scale have a difference of less then 4.5 meters.
* When a new prim is created and raytracing is called for, raytrace from the camera position to the ground in the direction of the Norm(RayEnd - RayStart).
* If we got a hit based on our camera, create the new prim at the edge of the prim we hit.
* Don't raytrace if the difference between any component of the vector exceeds 4.5meters.
2008-03-21 05:54:56 +00:00
Adam Frisby 803670e6ea * Removed more encoding faults. 2008-03-21 02:36:34 +00:00
Adam Frisby fd8aa566b5 * Removed a bad encoder. 2008-03-21 02:32:56 +00:00
Adam Frisby 7286bd60b0 * Converted a large number of ASCII encodings to UTF8.
* We should not be using ASCII anywhere except for legacy compatibility reasons.
* A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT
* This should fix Mantis#799 - Japanese Profile Text does not work.
2008-03-21 02:26:00 +00:00
Teravus Ovares dc79146d01 * Fix for #499: linked primsets don't rotate properly when using a door script that works OK on SL
* Fix for #693: llSetRot malfunction in linked prims causing instance of invisible prim
2008-03-21 00:52:41 +00:00
Justin Clarke Casey c1beb85315 * First draft resolution of mantis 777, 734, 389 - scripts do not save in non-home regions
* Should work in multi-region standalone and grid modes
* This should also solve other non-home region caps issues (map requests, RC client inventory requests, etc)
* We now pass CAPS information on to the destination region on region crossing, and set up a CAPS object when an agent becomes a master
* Current limitation is that this will only work if your http_listener_port is 9000
* This is a very early code cut (lots of bad practice, hard coding and inefficiency).  However, I wanted to get this out there for feedback and my own sanity.  Next few patches will clean up the mess.
2008-03-20 20:04:45 +00:00
MW f61ea1998e Added back a fix that lbsa71 did aqes ago to fix a buffer overflow in the packetpool, which somewhere through time got lost/reverted 2008-03-20 15:33:08 +00:00
Justin Clarke Casey 20473af892 Another poxy patch which consists mainly of logging changes (some already commented out) to find out what CAPS is doing 2008-03-20 13:03:26 +00:00
Jeff Ames 84289cfb4b Fix server crash when setting prims physical under basic physics. 2008-03-19 19:33:38 +00:00
Justin Clarke Casey 2b78c40d89 * Adding log debugging messages and making others more explicit
* This reveals that the problem with saving scripts in a non-home region in multi-region configurations is due to a CAPS setup issue
* For some reason the client is still using the CAPS on the region it just came from, causing the ScenePresence lookup to fail (since the presence is now, correctly, a child agent).
2008-03-19 19:25:10 +00:00
Teravus Ovares 8d5bcc9da1 * Fix for if 782: Locked prims may still be moved by click+drag.
* Remember, your admin user and estate managers can move locked objects that are not owned by them.  That functionality differs from the Linden way of thinking and it's by design! It is not a bug!  Create a non-god user and use that as your normal account.
2008-03-19 18:32:25 +00:00
Justin Clarke Casey f747687c8f * Patch to add llSetLinkPrimitiveParams stub
* Thanks krtaylor
2008-03-19 17:28:21 +00:00
Jeff Ames 3f2ea4f647 Thanks Ahzzmandius for fix for overflow in user profile About box or First Life About box when using non-ASCII encodings (bug #769). 2008-03-19 15:12:48 +00:00
Justin Clarke Casey 93d05b8b1f * Print a warning every 20 times a client requests a texture that it should already have received
* The warning will be 
[USER TEXTURE DOWNLOAD SERVICE]: Received {0} requests for already dispatched texture {1} from client {2}
This is to see whether the texture packet queue memory leak is caused by clients continually re-requesting textures they should already have
2008-03-19 14:38:58 +00:00
Justin Clarke Casey 16cd6cd82e * Documentation patch from krtaylor. Thanks! 2008-03-19 10:47:40 +00:00
Jeff Ames a0e1be3280 Fixed some comparisons of LLUUIDs to null.
Thanks to DrSchofld for pointing this out.
2008-03-19 09:36:13 +00:00
Justin Clarke Casey d135dad051 * Add a large amount of extra locking to m_parts in SceneObjectGroup
* Should help stop any InvalidOperationExceptions caused by concurrent read/write 
* The extra locking should be okay, but I'm really surprised we've got away without mucho crashes due to this...
2008-03-18 20:42:01 +00:00
Justin Clarke Casey f77ab46184 * Stop (which currently removes) all scripts in an object when that object is deleted from the region 2008-03-18 20:11:35 +00:00
Justin Clarke Casey 78e24380c8 * Stop grid inventory network failures crashing the client session
* Now the operation will just fail and post a message to the log instead, which may be mysterious to the client but isn't so brutal
2008-03-18 19:52:07 +00:00
Justin Clarke Casey 18f9f1410d * Just inserting some exploratory comments into inventory code 2008-03-18 18:19:44 +00:00
Jeff Ames e5b9144282 Formatting cleanup. 2008-03-18 15:30:38 +00:00
Adam Frisby aad69b9018 * Applying Mantis Patch #518.2 - State not persisted in MySQL DataStore 2008-03-18 14:54:44 +00:00
Jeff Ames bf8b5844f2 Formatting cleanup. Minor refactoring. 2008-03-18 14:51:42 +00:00
lbsa71 9c428d9935 * Applied Grumly57 patch for #781; Thanks, Grumly! 2008-03-18 13:39:29 +00:00
Justin Clarke Casey 0b7626b630 * Remove unused (and somewhat nonsensical) method in PhysicsActor
* Thanks for DrScofld for drawing attention to this
2008-03-18 11:37:34 +00:00
Justin Clarke Casey f81c491725 Patch from DrSchofld (IBM). In his own words
structs (such as LLUUID) are considered values by mono. comparing them against null makes no sense and the mono compiler will flag that as evaluating to always false --- except if "cleverly" disguised. the attached patch fixes such an occurrence in  OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs.

[yes, i'm on a crusade against comparing structs against null, go ask jradford from libsl ;-)]
2008-03-18 11:32:44 +00:00
Teravus Ovares 443c66b432 Since we don't yet have a reliable way to release the lock that prevents a user from logging in a second time if they're already registered as logged in;
* If a user logs in and they are noted as agentOnline.  Set agentOnline = false and send a 'you're already logged in' message to the user asking them to wait 5 minutes.  These 5 minutes are not enforced (because there's no foolproof interlock release yet without the grid operator getting a support call for every little sim crash).  When the user gets the message, they can log-in immediately after it, but the user can expect weird results if they don't wait 5 minutes and log-in to the region they were in previously.
2008-03-18 06:03:50 +00:00
Teravus Ovares 42857fe4e9 * Added the ability to type the partial name of a region in the start location box and go to that region if it's there. If no close match was found, it sends you home. This is tested on mySQL. There's untested code on grids that are based on sqlite and MSSQL. The SQL statements *should* be right, but your results may very.
* Ex, if you want to go to Wright Plaza, you simply need to type Wright Plaza in the start location in the client when you log-in.
2008-03-18 05:44:25 +00:00
Jeff Ames 47180080f0 Formatting cleanup. 2008-03-18 05:16:43 +00:00
Jeff Ames 175dc285ff Added copyright messages. Set svn:eol-style. Minor cleanup. 2008-03-18 03:51:59 +00:00
Jeff Ames 9f7639fd6d Formatting cleanup. 2008-03-18 03:41:05 +00:00
Teravus Ovares 4e30f862af Building on Joha's update...
* Server now listens to the client's start location request for 'home' or 'last' and sends the user to the home location or the last location.
2008-03-18 03:09:38 +00:00
Johan Berntsson 040a887b9c Last position will be stored in the DB on logout, and the avatar can continue from the same position in the next login (only with MySQL at the moment) 2008-03-18 01:38:07 +00:00
Justin Clarke Casey bbddc0dbe7 * Move missing texture request forward so that we don't actually ask the AssetCache for it if we know it's missing. 2008-03-17 21:44:54 +00:00
Justin Clarke Casey 872184fa2a * Inserting code to prepare to fix trash emptying and the edit texture inventory (again)
* Can't just do this fix since it stops subfolders working (though it appears subfolder renaming may be fubar at the moment)
2008-03-17 21:34:58 +00:00
Justin Clarke Casey 9122762dc8 * More almost completely unproductive log message fiddling 2008-03-17 19:13:15 +00:00
Justin Clarke Casey 37c32e1154 * Make it more obvious if local user services are being used
* Tell the log whether the sim is started in standalone or grid mode
2008-03-17 19:08:23 +00:00
Justin Clarke Casey d137d4b907 * DEV: Remove client's CAPS handlers object when they log out 2008-03-17 18:16:36 +00:00
Jeff Ames a8aeec29da Fix a few mono compiler warnings. Minor cleanup. 2008-03-17 17:39:42 +00:00
Justin Clarke Casey cd1978b424 * Reduce the annoyingness of clients that continually request unfound textures (probably for some good reason) by dropping all subsequent requests after the first reply.
* Print out a console message every 20 tries rather than every single one.
* This weakens the problem but does not eliminate it
2008-03-17 17:30:01 +00:00
Jeff Ames 7d1dcf3e68 Replaced some magic PCode numbers with enum values. 2008-03-17 17:23:49 +00:00
Jeff Ames 825c89e7ac Replaced some Console.WriteLine calls with writes to log. 2008-03-17 17:10:53 +00:00
Justin Clarke Casey 5160733ba1 * Remove uninformative exception traces from remoting errors
* Indulge in my fetish for console message conformity
2008-03-17 16:55:12 +00:00
Sean Dague dba37a8722 From: Alan M Webb <awebb@vnet.ibm.com>
Here's a diff of the changes I have made in support of the following LSL
script functions. 

llSetScriptState
llGetScriptState
llCSV2List
llListRandomize
llList2ListStrided
llListFindList
llResetOtherScript
llGetScriptName

It was necessary to modify ExecutorBase in support of the ScriptState
implementations.

I also modified SceneObjectPart and SceneObjectPart.Inventory to
corrects a quoting mismatch in the commentary that through off live
parsing of the files.

I also simplified the State definition at the start of BuiltinCommands.
2008-03-17 15:11:36 +00:00
Teravus Ovares 76bf1f3654 * Fixed prim creation in basic physics mode. ( BasicPhysics returns null probably a lot more then it should? ) 2008-03-16 18:55:56 +00:00
Jeff Ames 8a9d20facd Update svn properties. 2008-03-16 06:59:31 +00:00
Charles Krinke f7c5867723 Thank you kindly, Grumly57 for:
Added MSSQLDataStore.cs to OpenSim.Framework.Data.MSSQL and changed it 
to reflect the actual capabilites of MySQLDataStore.cs
2008-03-15 20:53:39 +00:00
MW 58ce8f3818 added some os helper functions for the texture drawing module. see http://opensimulator.org/wiki/OSSL_TextureDrawing for function prototypes and example script. Will expand that page later. 2008-03-15 13:52:57 +00:00
MW c04899b60a Part 2 of fixing inventory for client 1.19.1 (RC), inventory items should now show up.
Most likely still some problems and most like needs some more work (and still a couple of things to finish off).
2008-03-15 12:53:03 +00:00
MW 70e55205a1 Part 1 of making inventory work again in the 1.19.1 (RC) client. Implemented the FetchInventoryDescendents CAPS handler. But currently returning empty folder details.
So this commit doesn't actually fix inventory in that client, it just stops the "loading" message being displayed forever next to a folder, and instead shows empty folders.
Next part will be to fill in the details of the items in the folders.
2008-03-15 11:48:27 +00:00
Adam Frisby 4746c26824 * Fix for Justincc's bug report #768 - Terrain looks rather phallic. 2008-03-14 19:50:11 +00:00
Justin Clarke Casey 1641e4ecb1 * Remove stupid bug I just introduced where delinking would only delink one prim at a time.
* Teaches me not to say stuff like 'this is now working'
2008-03-14 18:51:51 +00:00
Justin Clarke Casey 9341c71135 * Minor - error message should be a warning. Spelling 2008-03-14 18:30:28 +00:00
Justin Clarke Casey 87067bff1e * The rest of the fix necessary for mantis #766 - terse updates broken
* Even very rapid linking/delinking should now behave normally.  Terse updates still occur as before
* Hopefully this ends the recent linking problems - please let us know if there are more
2008-03-14 18:21:21 +00:00
Sean Dague 01faa86c1a Fix Mantis 636 2008-03-14 18:09:20 +00:00
Justin Clarke Casey dc84f350a7 * As yet incomplete fix for mantis #766 - terse updates broken
* Currently, terse updates are back, and extremely rapid linking and delinking will only break occasionally
* More work to do here
2008-03-14 16:28:33 +00:00
Teravus Ovares ce9c2ecac8 * You can leave godmode if you want now.
* Fixed a compile error.
2008-03-14 15:52:32 +00:00
lbsa71 24aedf52c6 * Added null root part guard
* Normalized some UUID handling
* Compacted a few Contains/Add into Set
2008-03-14 15:28:34 +00:00
MW 7ab08f2ac4 Attempt to fix mantis #741, could not replicate it myself. But the error was suggesting that the SceneObjectPart was null, so added a null check, to make sure the sceneobject to be attached is found before attempting the attachment. 2008-03-14 15:23:33 +00:00
MW a5f5be8a0c attempt to try to fix mantis issue # 613, which seems to be a threading issue. Queue is only threadsafe if its a public static member, which in this case it wasn't. And we were locking it during both enqueues and dequeues. So have added those locks to a syncObject. But it still needs testing on a high load region, as that seems to be when the exception happened. 2008-03-14 14:40:31 +00:00
Jeff Ames 3778840f36 Update svn properties. 2008-03-14 14:20:05 +00:00
Adam Frisby 53e8d91c06 * Fixed 'flatten area' brush, so it now has a 'force' instead of instantly flattening the selected area.
* Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially.
* TerrainModule has been cleaned up slightly.
* TerrainUtil class has several new functions related to seeded noise generation.
* Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.
2008-03-14 13:37:39 +00:00
Teravus Ovares ae9a98ceb1 * Added proper handling of llSetStatus(STATUS_PHYSICS,BOOL) 2008-03-14 06:20:50 +00:00
Teravus Ovares abacfba287 * Preliminary work with the ODEPlugin to collect collision data. 2008-03-14 05:22:52 +00:00
Jeff Ames 94c39c793a Update svn properties. 2008-03-14 00:41:09 +00:00
Sean Dague 4e588c715d some hackery with the VectorRenderModule to let you pass in a canvas
size.  Helps make the fonts crisp when using vector renderer as a
text board.
2008-03-13 20:47:36 +00:00
lbsa71 cb28cc686b * Added cautionary README.txt 2008-03-13 20:00:41 +00:00
lbsa71 8b6d29ff2e * SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModule
* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin
* But hey, it crashes in lots of interesting ways.
2008-03-13 19:55:18 +00:00
Justin Clarke Casey 12cb0d15f8 * Put back a comment I just inexplicably zapped 2008-03-13 18:42:57 +00:00
Justin Clarke Casey 429ecb8508 Just a few comments 2008-03-13 18:31:05 +00:00
Sean Dague 1ad041707a this is a believed fix for some of the MySQL races. Testing would
be appreciated.
2008-03-13 17:42:07 +00:00
Justin Clarke Casey 67a59b62e3 * Very minor comment change to reflect the fact that eliminating spurious delink prim updates is low priority 2008-03-13 12:35:59 +00:00
Sean Dague e7076d3d15 remove the rex based voice chat. No current client implements this,
and a seperate voice server approach compatible with SLVoice is needed here.
2008-03-13 12:29:56 +00:00
Justin Clarke Casey 297887e1fc * Change opensim.ini.example guidance on asset_database setting to be "local" or "grid"
* See OpenSim.ini.example for more details
* The old sqlite/mssql settings were redundant and effectively ignored anyway.  Hence, there's no need for you to change your current settings, which will still work
* In fact, asset_database should probably be moved to [Network] since it's meaningless for standalone installations
2008-03-13 01:01:28 +00:00
Justin Clarke Casey a4304fb9e6 * Fix Mantis 761 (linking and delinking prims rapidly caused prims to 'disappear')
* Root cause was that if two updates occurred in the same second of time, the second one was never sent
* Linking/delinking appears to be okay now
2008-03-13 00:22:38 +00:00
Sean Dague 31cdb1afb0 there was a single instance where the log4net object was not
static readonly.  I suspect this was the cause of mantis #500.
2008-03-12 21:09:56 +00:00
Justin Clarke Casey bbb9a21eb5 * Fix mantis 757.
* DelinkFromGroup was removing the parts from the delinked group, which later upset the update thread when it tried to do a queued update for that object
* Temporary fix is to stop deleting the parts, though it would be good later to stop sending out the now spurious updates
* This fix actually reveals another bug, where rapid linking and delinking will cause the non root prims to disappear (though they're actually still there if you relog).  This is the next bug to tackle.
2008-03-12 18:59:50 +00:00
Justin Clarke Casey b9ef6ed047 * Don't abort (and keep failing) the update if one Entity gives us an exception when we try to update it
* This doesn't remove bug 757, but does largely remove the worst consequences
2008-03-12 18:11:08 +00:00
Justin Clarke Casey c310f2ab24 * Since remoting exceptions occur quite often in some cases (e.g. when a neighbouring region is down), put out only the source and message of the RemotingException (not the stack trace) to the console.
* It doesn't appear that the remoting stack trace yields any useful information anyway
2008-03-12 17:37:00 +00:00
Justin Clarke Casey 42123770de * Add comments and slight corrections to ClientView.AgentTextureCached
* Reduce 'asset not found' console debug spam
2008-03-12 17:02:08 +00:00
MW fc551ef127 Applied patch from mantis #749, Grass now stays to set type when moved. thanks Grumly57. 2008-03-12 15:53:04 +00:00
MW 2fea38a5f2 Applied patch from mantis #610, fixed invalid filenames with dump_assets_to_file set to true. thanks tyre. 2008-03-12 15:45:56 +00:00
Adam Frisby be6d8f6d9a * Switched Noise 'Flood Area' brush to use Perlin rather than random noise.
* Fixed a bug with the Smooth Area brush.
2008-03-12 13:49:38 +00:00
Adam Frisby d626125825 * Fix for Smooth Area Flood Brush, now doesn't flood the entire sim. 2008-03-12 13:03:44 +00:00
Adam Frisby 1277f68f43 * Fix for SQLiteAssetData - We now ignore duplicate assets. We shouldn't support replacing a asset with a fixed UUID as this leads to potential collisions and revisioning issues when proxying down the road. 2008-03-12 12:59:09 +00:00
Jeff Ames 43148ffc23 Update svn properties. 2008-03-12 12:22:43 +00:00
Adam Frisby 935e67a783 * Updated Terrain Module
* Terrain Area-of-Effect brushes now should work properly.
* Updated the scale / effect of various brushes. Small & Medium brushes should now actually do something.
2008-03-12 11:47:34 +00:00
lbsa71 95e4d1ae5e * made some privates protected 2008-03-12 11:18:43 +00:00
lbsa71 e2dfd919bc * made GridManager class public 2008-03-12 11:11:52 +00:00
Adam Frisby 8e27656fcc * Refactored some terrain brushes to move out some common functions into TerrainUtil class. More needs doing.
* Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before.
2008-03-12 11:02:30 +00:00
lbsa71 df104e6f84 * Renamed Main.cs to GridServerBase.cs 2008-03-12 10:16:28 +00:00
lbsa71 3f45cfc591 * Refactored out exe bit out of Grid Server for great justice 2008-03-12 10:13:19 +00:00
lbsa71 f1b8712da3 * Refactored some internals in Grid Server Main 2008-03-12 09:50:12 +00:00
lbsa71 d873a043dd * Refactored out creation of LoginResponse
* Refactored out ErrorResponse
2008-03-12 09:37:39 +00:00
lbsa71 47ed69c933 * Extracted RegionProfileData from Request
* Introduced ValidateNewRegion and ValidateOverwrite
2008-03-12 09:17:23 +00:00
lbsa71 da854b9691 * minor refactoring 2008-03-12 08:44:36 +00:00
Sean Dague 163a7cb6c8 better fix for 551, not sure why I missed this earlier 2008-03-12 02:48:08 +00:00
Jeff Ames 6da664edbe Refactor out some duplicate code. 2008-03-11 22:15:28 +00:00
Sean Dague 6340fa0aab Ensure resolution of mantis 113 2008-03-11 21:37:35 +00:00
Sean Dague 0159aa7048 get rid of artificial InventoryLock object in favor of
locking on the DataSet.  This doesn't change any functionality
and leaves us with one less object.
2008-03-11 21:23:06 +00:00
Sean Dague ed4710eda0 added early readme 2008-03-11 20:43:08 +00:00
Sean Dague 2827339345 Attempted fix for http://opensimulator.org/mantis/view.php?id=551 2008-03-11 20:38:55 +00:00
Sean Dague 1dfa382e44 moving everything into OpenSim.TestSuite namespace 2008-03-11 20:15:07 +00:00
Justin Clarke Casey e7e157d95e * Temporarily disabling sending of ImageNotInDatabasePacket when a texture isn't found, since this appears to be crashing Linden client 1.19.0(5) 2008-03-11 18:41:22 +00:00
Justin Clarke Casey 4ed96d9929 * Very temporarily put AgentCachedTexturePackets onto the wind rather than the texture queue
* This is in order to identify whether it is these which are somehow causing the massive texture packet bloat,
* since this is the only other packet put on to that queue other than the TextureSender ones
2008-03-11 18:37:06 +00:00
Sean Dague fa79433d2e clone off pCampBot to OpenSim.TestSuite, as I'm going to be
making enough breaking changes that I'd rather not mess up
people currently using pCampBot effectively.
2008-03-11 18:06:25 +00:00
Justin Clarke Casey 956f7cb4f9 * Very minor error message change in GridAssetClient 2008-03-11 17:55:49 +00:00
Adam Frisby 11ba471bcc * Applying patch #754 - Fix for Vector Magnitude operation. Thanks cmickeyb! 2008-03-11 16:19:01 +00:00
Adam Frisby b40957b57c * Applying patch from Mantis #607 - Grid Server crash. Thanks Diva. 2008-03-11 15:48:50 +00:00
Johan Berntsson f0bfb87979 Eliminated several compiler warning messages 2008-03-11 04:40:39 +00:00
Johan Berntsson bec947cde3 The plugin loader can now handle plugin dependencies without hardcoding 2008-03-11 03:10:21 +00:00
Sean Dague e128819b20 this fixes up the exponentially growing startup times caused
by not deleting the landaccesslist.  If this triggers an
sqlite error on .NET, we'll need to track that down seperatly.
2008-03-11 00:22:56 +00:00
Teravus Ovares f46fcbb9d2 * Added Linear Acceleration reporting to the ODEPlugin.
* Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it.
2008-03-10 14:14:44 +00:00
Teravus Ovares d0123a796b ODEPlugin
* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level.   
* osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE);
* By default, prim do not float at the water level.
* More work is needed on the floating, but it's a start.
2008-03-10 05:56:58 +00:00
Teravus Ovares 8bea3dbdb9 * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
* Added WaterLevel support to the ODEPlugin.   More on this later.
2008-03-10 05:23:43 +00:00
Teravus Ovares 8bba8e232c * Fixed a few things and enabling Physical Prim border crossings again.
* Everyone try to push a physical prim across a region border now.
2008-03-09 20:29:59 +00:00
Adam Frisby f89e7107bb * Fix for hydraulic erosion brush. Still not working as planned, but getting closer. Bugs may be due to the water distribution pattern. 2008-03-09 19:22:21 +00:00
Teravus Ovares 7cae577094 ODE Plugin
* More cleanup
* Less noise
2008-03-09 17:50:24 +00:00
Jeff Ames 9bc6ee576e Update svn properties. 2008-03-09 16:51:34 +00:00
Adam Frisby 42e1a6ee95 * Fix to the OlsenSphere brush to make it more powerful.
* W.I.P: Hydraulic Erosion (Spherical) paintbrush - code is all there, but some work is required on the initial parameters to get it to function correctly. Replaces the smooth brush when `newbrushes` is switched on.
2008-03-09 16:50:09 +00:00
Teravus Ovares 5b6eba968b * Fixed the Link + Duplicate + Unlink both = 'ODE Invalid Argument in Collision Space Crash'
* Added: Console comment: [PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil.
2008-03-09 16:32:44 +00:00
Teravus Ovares 081b2ac34e * Cleaned up some locking on the ODEPlugin to make it more developer friendly
* Expect the occasional deadlock?
2008-03-09 15:43:01 +00:00
Jeff Ames 7981c45750 Update svn properties. 2008-03-09 15:08:03 +00:00
Adam Frisby b46b152954 * New terrainmodule paint brush "Olsen Erosion"
* Implements the Optimised Erosion routine defined by Jacob Olsen in the paper 'Procedural Terrain Generation' (http://www.oddlabs.com/download/terrain_generation.pdf)
* Replaces the 'flatten' brush when 'newbrushes' is enabled.
2008-03-09 15:00:52 +00:00
Teravus Ovares 13a4d13d67 * Added a hack-ish routine to add the State column to the primshapes table if it wasn't already there.
* Started OpenSim on SQLite to a mass of red 'unable to load prim' messages.
* If you are getting this message, after this update, when you start OpenSimulator, you'll get it one more time and then it'll work again.
2008-03-09 14:27:44 +00:00
Teravus Ovares 7a9e572e8a Linux Compile error if Color is compared against null. Documentation for System.Drawing.Color says it returns a Color with all Components as 0 if the String passed isn't a known color, so the null check has been commented out 2008-03-09 13:04:58 +00:00
Jeff Ames 3e47389f9a Update svn properties. 2008-03-09 06:39:15 +00:00
Adam Frisby 1011bbf39d * Small optimisation on Weathering paint brush.
* Added "script terrain newbrushes <true|false>" to enable experimental terraforming brushes. Presently the 'revert' brush is replaced with the Weathering brush, when enabled.
2008-03-08 23:28:29 +00:00
Adam Frisby f88324d6cd * Applying Mantis #737 - Fix for Terragen loader. Thanks Jonc. 2008-03-08 23:21:35 +00:00
Charles Krinke 39684496eb Remove two warnings with unused variables. 2008-03-08 23:12:25 +00:00
Adam Frisby 6ecc1066b1 * Added Thermal Weathering paint brush to Terrain Module. 2008-03-08 22:53:10 +00:00
Charles Krinke 8d2d69dc88 Thank you kindly Grumly57 for a patch to solve:
Grass type is not persisted. Try to rez some grass several time to have different random grass types around, then immediately move a couple of them. Or restart the sim and logon again. You'll see all grass types reverted to a dull default one :-)
2008-03-08 22:52:17 +00:00
Charles Krinke ff75ba99a9 Thank you very much, Ldviopeng for :
Patch to implement the following LSL functions:
llGetObjectPermMask()
llSetObjectPermMask()
2008-03-08 22:26:25 +00:00
MW 52d867e600 Added new drawing command "PenColour", with format "PenColour <colourname>;" colour name can be any of the predefined .net System.Drawing.Color names. 2008-03-08 22:06:24 +00:00
Adam Frisby 6eeb25ee33 * Slight tweak for the above. 2008-03-08 21:51:01 +00:00
Adam Frisby 54359ab17b * By popular demand, implemented "script terrain fill <val>" 2008-03-08 21:49:26 +00:00
MW d340820826 Added Frist basic version on the VectorRenderModule, that allows scripts to do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea.
Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
2008-03-08 20:54:34 +00:00
Adam Frisby 8f6f85e530 * Implemented 'Revert' channel in Terrain Module.
* Added Revert Area, flood brush.
* Added Revert Sphere, paint brush.
2008-03-08 19:11:22 +00:00
Charles Krinke 3151e302ca Thank you kindly, Ldviopeng for:
Patch to implement the following LSL / OS functions
llParcelPrimCount(60%)
osSetParcelMediaURL
2008-03-08 18:06:10 +00:00
Adam Frisby e41b45d107 * Made a change to the loading mechanism to fix it's operation. 2008-03-08 01:58:59 +00:00
Adam Frisby b4c315dcec * Default terrain is now a little more interesting than a flat 0m plane. 2008-03-08 01:55:34 +00:00
Jeff Ames bc02d14b6b More spelling corrections in the spirit of r3771. 2008-03-07 14:55:26 +00:00
Justin Clarke Casey d48e992aa8 * Increase inventory description columns from 64 characters to 128
As per the suggestions in Mantis 687 (thanks Sakai) to resolve an exception
* This won't apply to any existing inventory tables you have, but shouldn't 
cause any issues with old tables either
2008-03-07 14:40:18 +00:00
lbsa71 f76bc24de7 * Applied patch #719 from lvoidpeng.
* Implements llGetOwnerKey
Thanks, lvoidpeng!
2008-03-07 14:26:27 +00:00
Justin Clarke Casey 479379ee28 * Minor spelling corrections as per mantis 712 2008-03-07 14:17:22 +00:00
Justin Clarke Casey 9aeff3fb86 * Temporary resolution for mantis #711
* Trying to store items other than textures, sounds and scripts in a prim's inventory should no longer cause an exception.
* Temporary solution is to ignore storage requests for these assets - actually implementing this requires changes to TaskInventoryItem, at least
2008-03-07 12:39:06 +00:00
Justin Clarke Casey 759a0bcba0 Make Local back end services warn/error messages explicitly say they are from standalone services 2008-03-07 12:03:48 +00:00
Johan Berntsson b99455d23d Fix to solve mantis 717 problem. Makes sure the region DB schema is up to date and consistent 2008-03-07 08:10:52 +00:00
Adam Frisby c9eb051936 * Fix for exception in landmanager crash. 2008-03-06 23:14:24 +00:00
Adam Frisby a360116502 * Disabled ancient TerrainEngine.
* Enabled new TerrainModule.  (The king is dead, long live the king!)
* Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format.
* MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
2008-03-06 15:49:53 +00:00
Teravus Ovares 0cb4e401ad * Killed 4 more warnings (at 16 now) 2008-03-06 09:41:34 +00:00
Adam Frisby 1410210b84 * Four more warnings, etc etc. 2008-03-05 22:00:41 +00:00
Adam Frisby 810d2126ea * Three more warnings are a-gone. 2008-03-05 21:56:14 +00:00
Adam Frisby 4d9ed39444 * Four more warnings bite the dust. 2008-03-05 21:50:58 +00:00
Adam Frisby 14b37533aa * Removed more compiler warnings, dead code, etc. 2008-03-05 21:47:19 +00:00
Sean Dague 4ea52b2105 Change SceneObjectPart.LocalID to .LocalId to be case matching
with SceneObjectGroup.LocalId (and hence reduce confusion).
2008-03-05 18:57:13 +00:00
Adam Frisby f64611862a * New Terrain Module (disabled, search for 'usingTerrainModule = false' to reenable)
* *Much* faster terraforming (woot!)
* New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example)
* New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times.
* New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in.
* Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects.
2008-03-05 00:52:35 +00:00
Sean Dague 92e54bdd17 this is probably just a band aid, but should at least
help figure out where my last crash came from by being
extra careful arround Add for scene object group.
2008-03-04 18:49:44 +00:00
Teravus Ovares 18324773d2 * One line fix to get everything working again. Essentially set the originRegionID = RegionID in RegionInfo.cs on line 375 2008-03-04 14:39:51 +00:00
Jeff Ames d2806090ae Cleaned up a couple compiler warnings. 2008-03-04 10:12:39 +00:00
Johan Berntsson c78eebfdfc Fixed a region split synchronization bug 2008-03-04 09:39:58 +00:00
Johan Berntsson fe56c18795 Fixed SQL update error 2008-03-04 07:54:35 +00:00
Johan Berntsson 279e0061c5 Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim. 2008-03-04 05:31:54 +00:00
Jeff Ames cd6f4a57e7 Added copyright heaaders. Minor cleanup. 2008-03-04 04:11:37 +00:00
Teravus Ovares d015356902 * Applied patch 708 from devalnor. Thanks devalnor!
* ODE: Added support for larger box stacks. (they're slow, but they work)
* ODEPlugin no longer tries to 'catch up' with the simulator frame rate if it gets behind.  Catching up was causing a lot of problems with larger box stacks and other things that stall the simulator (like saving prim in the datastore)
2008-03-03 16:52:25 +00:00
Adam Frisby 358a4963d3 * More compiler warning nukage. 2008-03-03 09:56:30 +00:00
Adam Frisby 415fc22e5e * Removed a bunch of compiler warnings. 2008-03-03 09:54:39 +00:00
Teravus Ovares 794deeeb85 * Fixed about Text in the profile in grid mode. 2008-03-03 09:30:59 +00:00
Jeff Ames d50eb9d2b3 Updated svn properties. 2008-03-03 09:29:21 +00:00
Jeff Ames a88f93389c Fixed typo. 2008-03-03 09:27:44 +00:00
Adam Frisby 38568aa75f * Oops, fixed. 2008-03-03 09:17:15 +00:00
Adam Frisby c5d1f87cd2 * Removed and sorted using clauses in a number of files.
* Cleaned up ITerrainChannel
* Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes
* Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes
* Implemented Export functionality for RAW32 terrain loader
* Implemented Import/Export for SLRAW terrain loader
* Implemented Export for JPEG terrain loader
2008-03-03 08:35:59 +00:00
Teravus Ovares fe49c96ee0 * Applying Ahzz's profile patch. Thanks Ahzz!
* Fixed a few bugs in the patch that are sim crashers.
* There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
2008-03-03 08:30:36 +00:00
lbsa71 c953e51c11 * Doh, forgot one license header 2008-03-03 08:19:54 +00:00
lbsa71 7d40a0afb8 * Changed the license headers. The Data Framework is now all OpenSim. Yay! *toots* 2008-03-03 08:15:14 +00:00
lbsa71 84959bf530 * Renamed the Data Framework namespaces 2008-03-03 07:59:31 +00:00
lbsa71 d97e4d97e9 * renamed the key file (baby steps here)
* ignored the generated files
2008-03-03 07:53:26 +00:00
lbsa71 b3b1f74485 * Started the ardous task to rename the TribalMedia.Framework.Data to OpenSim.Framework.Data.Base
It's you !!
How are you gentlemen !!
2008-03-03 07:48:35 +00:00
Charles Krinke cff3c20ee5 Thank you very much, Ahzzmandius for:
converts Parse calls to TryParse
Replaces string.empty and lluuid.zero calls on user load to use real 
values from DB (related to user profile save/load work. Finer grained patching)
2008-03-02 22:36:47 +00:00
Charles Krinke 7794fc3766 Change handler001 through handler009 to more
appropriate names consisten with their use.
All done with all 94 handlers from handler001
through handler094. Hopefully we can move 
forward without numbered handlers.
2008-03-02 22:28:48 +00:00
Charles Krinke dd8e728abd Thank you kindly, Ahzzmandius for adding
owner_uuid support to the MSSQL data driver.
2008-03-02 20:33:46 +00:00
Charles Krinke 30ebd15926 Update names of handler010 through handler019
to more appropriate names consistent with use.
2008-03-02 20:29:59 +00:00
Teravus Ovares 9991955014 Applying Ahzzmandius' second patch from bug 701.
ClientView triggers OnClose event before flushing packetqueue. 
Thank sAhzzmandius!
2008-03-02 19:48:26 +00:00
Teravus Ovares e808bf04a5 * Temporarily commented out the parcel banlist clearing query that was being called in an ad-hoc fashion and causing an access violation error. This means that in SQLite when subdividing parcels you'll have to go to the parcel and clear out the banlist with the client instead of having it done for you immediately when you split the parcel.
* A database guy really needs to look at the land stuff. :D
2008-03-02 18:56:23 +00:00
Teravus Ovares 0a5c48b1c8 * This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
* To play with this you must link your prim before setting it physical, otherwise they won't link in the physics engine properly.  This will also be fixed.
* Currently the linked prim are extremely unstable because I have yet to implement combining of forces with the same normal. This will also be fixed.   In fact, the whole PhysicsActor, ODEPrim relationship will be reworked to consider groups from the get-go.
* This implementation is better then it crashing your sim, so I'm commiting it for now.
2008-03-02 09:31:39 +00:00
Charles Krinke d6039b40a4 Rename handler020 through handler029 with more
appropriate names consistent with their use.
2008-03-02 03:50:33 +00:00
Charles Krinke 7a0e1a8c34 Rename handler030 through handler038 with more
appropriate names consisten with their use.
2008-03-02 02:47:34 +00:00
Charles Krinke 18a058eb84 Rename handler040 through handler049 with more
appropriate names consistent with their user.
2008-03-02 02:30:28 +00:00
Charles Krinke 21f3661077 Rename handler050 through handler059 with more
appropriate names consistent with their use.
2008-03-02 02:06:31 +00:00
Charles Krinke c9e8d83fc9 Rename handler060 through handler069 with more
appropriate names consistent with their use.
2008-03-02 01:43:52 +00:00
Charles Krinke fdff8c3fa5 Rename handler070 through handler079 with more
appropriate names consistent with their use.
2008-03-02 00:07:28 +00:00
Charles Krinke 20c98b6203 Rename handler080 through handler089 with more
appropriate names consistent with their use.
2008-03-01 22:47:48 +00:00
Charles Krinke b0fbe96ca4 Beginning to change all handler000 through handler094
to more meaningful names starting from the end and 
working backwards.
handler094 -> handlerRequestAsset
handler093 -> handlerPacketStats
handler092 -> handlerGodKickUser
handler091 -> handlerUpdatePrimGroupRotation
handler090 -> handlerUpdatePrimRotation
Others to come shortly.
2008-03-01 20:37:27 +00:00
Charles Krinke 56697133d4 Thank you very much, Kinoc for:
* Impelements llInstantMessage
* Reimplements llOwnerSay as llInstantMessage(llGetOWner(),msg).
* Try's to better identify the "True Name" of objects in llDetectedName
 by checking for avatar name, scene Object Part name and entity name.
* Uses similar logic in the llSensor and llSensorRepeat functions.
2008-03-01 00:59:23 +00:00
Sean Dague c009e2e095 From: Mike Pitman <pitman@us.ibm.com>
Below is a patch for the smooth tool. 

I factored out the essential computations and placed it in a 
channel method to work similar to raise and lower. 
It now performs about the same rate as raise and lower.
2008-02-29 20:36:14 +00:00
Jeff Ames 6d774339d9 More compiler warning cleanup.
Removed verbose flag, since it doesn't do anything any more.
2008-02-29 10:51:40 +00:00
Jeff Ames de80a23c1a Cleaned up a couple compiler warnings. 2008-02-29 10:35:03 +00:00
Teravus Ovares fa7322eac9 * Fixed Cylinder mass formula using diameter instead of radius. 2008-02-29 06:55:31 +00:00
Teravus Ovares fe1f15f4ec * killed a 'new mass' debug line. 2008-02-29 05:50:40 +00:00
Teravus Ovares e333eaf4b6 * ODEPlugin
** Added more realistic calculations of mass for the rest of the supported prim shapes+holes+cuts+tapers.  Previously they were the generic height * width * length. Spheres roll (Angular velocity) more realistically, etc.
2008-02-29 05:46:24 +00:00
Sean Dague de1024adf7 From: Alan M Webb <awebb@vnet.ibm.com>
This patch is intended to implement the following functions:

        llIntegerToBase64
        llBase64ToInteger
        llParseStringKeepNulls

None of these functions are dependent upon state elsewhere in the SIM,
so they are appropriately self-contained. I've tested them out of
context, and from a script attached to an object in my test region.
2008-02-28 21:25:28 +00:00
Teravus Ovares 1afe38b319 * Added a way for the friends module to definitively know if an avatar's root agent is on the instance and if so, which region the avatar's root agent is in. 2008-02-28 05:20:23 +00:00
Teravus Ovares 41c369de82 * OnSignificantClientMovement was never being called. So we got no land updates (fixed) 2008-02-28 04:18:50 +00:00
MW 70ad5604cd disabled AssetDownloadModule and re-enabled the asset download code in the asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow. 2008-02-27 22:47:33 +00:00
MW 2c65c2da90 small fix in the showstate data in AssetCache to reflect that now some functions are no longer in AssetCache 2008-02-27 21:32:01 +00:00
MW e978d00914 After seeing sdague do his happy dance over trunk working "the best he has ever seen". I'm not sure I should be doing this commit, but oh well.
So anyway, it moves the Asset downloading (packet sending) to a module (AssetDownloadModule). 
So now at last, AssetCache should be just dealing with fetching assets from the asset server and caching them.
2008-02-27 21:11:01 +00:00
Teravus Ovares 34073607a2 * Turned Friends Module into a shared module (to comply with Scene.AddXmlRPCHandler being shared).
* Fixed a null ref issue in Scene.Close()
2008-02-27 17:41:42 +00:00
MW aac7c1dda5 another attempt at fixing asset lockups 2008-02-27 16:20:45 +00:00
Jeff Ames f218e7e090 Update svn properties. 2008-02-27 15:57:00 +00:00
MW a9ae5ab840 Hopefully fixed the bug that was causing a lot of the freezing. Which was happening due to locks in the AssetCache and Texturedownload module. Where the thread from the Asset thread would be take a lock on a list in the asset cache and then try to call the Callback into the texturedownload module and hit a lock in there which was held by a ClientView thread- which at the same time would be trying to request another texture from the cache and be hitting the lock in there held by the IClientAPI. The result each thread waiting for the other one to release a lock. And as one of those was the ClientView process packet thread. No more packets from that client could be processed. For now I've made a copy of the list in AssetCache so that it can release the lock. I'm doing more work on assets (moving the client asset downloading to a module ), so will hopefully change this into a better method once I've cleaned over things up a bit. 2008-02-27 14:40:30 +00:00
MW 0b7f10efed UserService.ClearAgent call is no longer made when a childagent connection is being closed.
DisableSimulatorPacket now skips the packet throttles
2008-02-27 11:52:02 +00:00
Adam Frisby 906404a14a * Committing file loaders - forgot yesterday. 2008-02-27 09:35:48 +00:00
Sean Dague 8d31fc2cd0 require -loginuri on pCampBot 2008-02-26 21:10:57 +00:00
Sean Dague b8e6d6e245 give pCampBot a -h, -help option 2008-02-26 20:26:48 +00:00
Sean Dague 3bbe09883e make trunk compile again. I think Adam forgot to check in some files 2008-02-26 18:37:42 +00:00
Adam Frisby 5dc5214c5e * Implemented - Terragen File Format Loader for new Terrain Module. 2008-02-26 16:18:57 +00:00
Jeff Ames 74940c7b1d Update svn properties. 2008-02-26 15:36:17 +00:00
Adam Frisby f8a6ef2d50 * Hooked up replacment TerrainModule, raising land will now be weird as both modules are technically active. Beta software, yada yada yada. Will disable one of them by the end of the day. 2008-02-26 15:21:47 +00:00
Adam Frisby eae7be1e36 * Reimplementing Terrain as Region Modules
* New method involves interfaces for
** Terrain Paint Brushes (ie raise brush, lower brush, etc)
** Terrain Flood Brushes (ie raise area, lower area, etc)
** Terrain Effects (ie erosion, etc) [= W.I.P, not committed]
* Provided sample implementation for Raise Paint and Raise Area brushes.
2008-02-26 14:51:13 +00:00
Adam Frisby 9f5586890a * Another slight tweak to the Voice Chat engine - crash caused by switching to shared module fixed. 2008-02-26 13:25:06 +00:00
Adam Frisby a2c639d668 * Small voice chat fix 2008-02-26 11:32:46 +00:00
Adam Frisby e7b785f9a0 * Updated Voice Chat Server, added support for voice to cross region boundaries providing they are all located on the same simulator. 2008-02-26 11:17:52 +00:00
Adam Frisby 577cc7358a * Fixed a null assignment in voice server. 2008-02-26 10:59:47 +00:00
Adam Frisby 9d2ed9307c * Converted VoiceChatServer into a shared region module - now only one instance is required for the entire simulator, rather than one per region. 2008-02-26 10:58:24 +00:00
Adam Frisby 16d63d9fb8 * Added support for RealXtend Voice Chat as a Region Module to OpenSim Trunk. Enabled via [VoiceChat] enabled=true in OpenSim.ini 2008-02-26 10:46:59 +00:00
Teravus Ovares bf82148152 * Added base thread pool based presence informing to the message server.
* Not ready yet for use.
2008-02-26 09:16:31 +00:00
Teravus Ovares cb828c9824 * More Message server stuff. Still not ready. 2008-02-26 08:31:00 +00:00
Justin Clarke Casey 65862aacea * Start sending "ImageNotFound" packet back to the client if we can't find an image
* This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak
* If a texture is not found then the "Image not found" texture will now be displayed clientside
* If it works, this should resolve mantis 676
* Non texture image requests do not receive this packet yet
* This will require a prebuild
2008-02-25 23:26:35 +00:00
Tedd Hansen dbb205c181 Moved AsyncCommandManager into separate classes under "plugins". 2008-02-25 20:10:17 +00:00
Tedd Hansen 366e607608 eol 2008-02-25 19:53:11 +00:00
Tedd Hansen ce9c74a83c Step 1 in reorganizing AsyncCommandManager 2008-02-25 19:45:34 +00:00
Tedd Hansen 5739e13f5b Initial patch for llSensor*
llSensor, llSensorRepeat, llSensorRemove, llDetectedName, llDetectedKey, llDetectedOwner, llDetectedType, llDetectedPos, llDetectedVel, llDetectedRot
Thank you very much kinoc! :)
2008-02-25 19:34:38 +00:00
Justin Clarke Casey 84c86c7bdd * Resolve Mantis 667 by not passing on textures with no actual data onto TextureSender 2008-02-25 19:10:02 +00:00
lbsa71 5b3897a4af * Caught HttpListenerException and swallowed if with output
* Moved Flush into Close since it's always done in that order.
* Minor renamings
* Reversed if for clarity
2008-02-25 15:36:24 +00:00