2f94165dcc 
								
							
								 
							
						 
						
							
							
								
								Add lsl arg syntax checking for control event  
							
							
							
						 
						
							2013-12-21 01:00:50 +00:00  
				
					
						
							
							
								 
						
							
							
								f1cd813a29 
								
							
								 
							
						 
						
							
							
								
								refactor: rename internal lsl parser VectorDeclaration -> VecDeclaration for consistency  
							
							
							
						 
						
							2013-12-21 00:49:01 +00:00  
				
					
						
							
							
								 
						
							
							
								871ac5b16c 
								
							
								 
							
						 
						
							
							
								
								Add arg checking for at_target lsl event  
							
							
							
						 
						
							2013-12-21 00:46:34 +00:00  
				
					
						
							
							
								 
						
							
							
								a5e4780547 
								
							
								 
							
						 
						
							
							
								
								Add lsl event arg checking for at_rot_target  
							
							
							
						 
						
							2013-12-21 00:37:56 +00:00  
				
					
						
							
							
								 
						
							
							
								b757ab2586 
								
							
								 
							
						 
						
							
							
								
								Add lsl event argument checking for attach and on_rez  
							
							
							
						 
						
							2013-12-21 00:08:36 +00:00  
				
					
						
							
							
								 
						
							
							
								68773ee7c4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'justincc-master'  
							
							
							
						 
						
							2013-12-19 01:41:04 +00:00  
				
					
						
							
							
								 
						
							
							
								e298bf41ff 
								
							
								 
							
						 
						
							
							
								
								Add missing viewer param elements for butt and breast physics.  
							
							... 
							
							
							
							Patch from http://opensimulator.org/mantis/view.php?id=6864  except with tabs replaced by spaces
Thanks cinderblocks! 
							
						 
						
							2013-12-19 01:24:36 +00:00  
				
					
						
							
							
								 
						
							
							
								a5ca15c428 
								
							
								 
							
						 
						
							
							
								
								Create regression test TestSendAgentGroupDataUpdate() for groups agent data sending  
							
							
							
						 
						
							2013-12-18 23:35:38 +00:00  
				
					
						
							
							
								 
						
							
							
								141d771a93 
								
							
								 
							
						 
						
							
							
								
								Fix issue with editing notes for other avatars  
							
							
							
						 
						
							2013-12-16 17:36:21 -05:00  
				
					
						
							
							
								 
						
							
							
								b03ec6137f 
								
							
								 
							
						 
						
							
							
								
								Populate user preferences with UserAccount email if it is present, else return an error indicating no email is on record for the user.  
							
							
							
						 
						
							2013-12-16 17:36:04 -05:00  
				
					
						
							
							
								 
						
							
							
								fe01e7d1cc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2013-12-16 22:11:03 +00:00  
				
					
						
							
							
								 
						
							
							
								f69e91dc2d 
								
							
								 
							
						 
						
							
							
								
								This is the acutal sitting avatar crossing code. This commit implements the  
							
							... 
							
							
							
							actual crossing mechanics for seated avatars, using the supporting code from
the previous commits. Physics is not supported yet, although some few bits
for them are already in place due to the earlier code drops. With this commit,
crossing sitting avatar by "editing" the prim across the border, by using
llSetPos or keyframe motion may already be possible. Vehicles will come next. 
							
						 
						
							2013-12-16 22:08:02 +00:00  
				
					
						
							
							
								 
						
							
							
								00e632ec3a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'justincc-master'  
							
							
							
						 
						
							2013-12-14 02:49:23 +00:00  
				
					
						
							
							
								 
						
							
							
								51da52f904 
								
							
								 
							
						 
						
							
							
								
								Extend TestLlGetNotecardLine() regression test to contain chars that are two bytes in utf8  
							
							
							
						 
						
							2013-12-14 02:48:29 +00:00  
				
					
						
							
							
								 
						
							
							
								38d7d46c17 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'justincc-master'  
							
							
							
						 
						
							2013-12-14 02:33:08 +00:00  
				
					
						
							
							
								 
						
							
							
								957449e62c 
								
							
								 
							
						 
						
							
							
								
								ParseNotecardToList() returned data past end of notecard text (mantis  #6881 ).  
							
							
							
						 
						
							2013-12-14 02:25:28 +00:00  
				
					
						
							
							
								 
						
							
							
								ee163b5751 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'justincc-master'  
							
							
							
						 
						
							2013-12-14 02:23:12 +00:00  
				
					
						
							
							
								 
						
							
							
								e7a294e739 
								
							
								 
							
						 
						
							
							
								
								Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt.  
							
							... 
							
							
							
							As per Oren's suggestion. 
							
						 
						
							2013-12-14 01:48:03 +00:00  
				
					
						
							
							
								 
						
							
							
								996a6c2eea 
								
							
								 
							
						 
						
							
							
								
								After previous discussion, put eye-catcher 'SCRIPT READY' messages to console rather than log as warning  
							
							... 
							
							
							
							The problem with logging at warn is that these aren't actually warnings, and so are false positives to scripts that monitor for problems.
Ideally, log4net would have a separate "status" logging level, but currently we will compromise by putting them to console, as they are user-oriented 
							
						 
						
							2013-12-14 01:34:28 +00:00  
				
					
						
							
							
								 
						
							
							
								63ccc3dbf5 
								
							
								 
							
						 
						
							
							
								
								Convert if-blocks to return statements in small functions such as GetStartParameter().  
							
							
							
						 
						
							2013-12-14 01:20:24 +00:00  
				
					
						
							
							
								 
						
							
							
								bf826699a5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'justincc-master'  
							
							
							
						 
						
							2013-12-14 01:13:17 +00:00  
				
					
						
							
							
								 
						
							
							
								d656ec2a07 
								
							
								 
							
						 
						
							
							
								
								Make WindParamSet success a console message rather than a log message.  
							
							... 
							
							
							
							This effectively disables the log message as requested by http://opensimulator.org/mantis/view.php?id=6890  
							
						 
						
							2013-12-14 01:07:37 +00:00  
				
					
						
							
							
								 
						
							
							
								5ddd818238 
								
							
								 
							
						 
						
							
							
								
								minor: Make wind console commands print out to console rather than log  
							
							
							
						 
						
							2013-12-14 00:50:06 +00:00  
				
					
						
							
							
								 
						
							
							
								bcb8c4068e 
								
							
								 
							
						 
						
							
							
								
								Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and NPC tests until positions are known to be stable.  
							
							... 
							
							
							
							Also resolve issues with NoSitTarget() tests where I was trying to use a destroyed PhysActor 
							
						 
						
							2013-12-14 00:36:25 +00:00  
				
					
						
							
							
								 
						
							
							
								d2d4ae541b 
								
							
								 
							
						 
						
							
							
								
								Fix build break in test from previous commit  54cc229 - hadn't realized ScenePresence inst var name was slightly different  
							
							
							
						 
						
							2013-12-14 00:19:04 +00:00  
				
					
						
							
							
								 
						
							
							
								54cc229768 
								
							
								 
							
						 
						
							
							
								
								Fix TestSitAndStandWithNoSitTarget NPC and SP tests.  
							
							... 
							
							
							
							These stopped working because current code calculates sit heights based on avatar physics rather than appearance data.
Also changed BasicPhysics to not divide Z param of all set sizes by 2 - there's no obvious good reason for this and basicphysics is only used in tests 
							
						 
						
							2013-12-14 00:10:32 +00:00  
				
					
						
							
							
								 
						
							
							
								11f177d6a8 
								
							
								 
							
						 
						
							
							
								
								Eliminate unnecessary line from my previous commit  1d605642 
							
							
							
						 
						
							2013-12-13 23:30:08 +00:00  
				
					
						
							
							
								 
						
							
							
								1d605642f7 
								
							
								 
							
						 
						
							
							
								
								Refix sitting on child prims by reinserting relevant code back into SP.HandleAgentSit()  
							
							
							
						 
						
							2013-12-11 23:59:52 +00:00  
				
					
						
							
							
								 
						
							
							
								82ebb86d58 
								
							
								 
							
						 
						
							
							
								
								Replace proprietary file header with BSD one  
							
							
							
						 
						
							2013-12-11 01:51:57 +00:00  
				
					
						
							
							
								 
						
							
							
								92aad6f1bb 
								
							
								 
							
						 
						
							
							
								
								Add missing files *blush*  
							
							
							
						 
						
							2013-12-11 01:44:03 +00:00  
				
					
						
							
							
								 
						
							
							
								5b73b9c4a8 
								
							
								 
							
						 
						
							
							
								
								Committing the Avination Scene Presence and related texture code  
							
							... 
							
							
							
							- Parts of region crossing code
- New bakes handling code
- Bakes now sent from sim to sim without central storage
- Appearance handling changes
- Some changes to sitting
- A number of unrelated fixes and improvements 
							
						 
						
							2013-12-11 01:39:56 +00:00  
				
					
						
							
							
								 
						
							
							
								3df8990e6f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2013-12-11 00:14:16 +00:00  
				
					
						
							
							
								 
						
							
							
								97934e00e6 
								
							
								 
							
						 
						
							
							
								
								This is the Avination Entity Transfer Module. Surprisingly, it still compiles  
							
							... 
							
							
							
							but I don't know if it runs. Will probably crash and burn as the supporting
code isn't there yet. 
							
						 
						
							2013-12-11 00:12:36 +00:00  
				
					
						
							
							
								 
						
							
							
								0875050161 
								
							
								 
							
						 
						
							
							
								
								Add console utility commands "scale scene" and "translate scene". Note that repeated use of these commands will induce floating point accumulation errors. Please back up your region before using.  
							
							
							
						 
						
							2013-12-10 13:57:18 -08:00  
				
					
						
							
							
								 
						
							
							
								958a8f274b 
								
							
								 
							
						 
						
							
							
								
								Revert "Add support for user preferences (im via email)"  
							
							... 
							
							
							
							This reverts commit 1842388bb4 
							
						 
						
							2013-12-07 01:29:15 +00:00  
				
					
						
							
							
								 
						
							
							
								ba48816fb6 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2013-12-07 01:19:20 +00:00  
				
					
						
							
							
								 
						
							
							
								6d6b9ab791 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2013-12-07 01:08:49 +00:00  
				
					
						
							
							
								 
						
							
							
								8f221a3077 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-12-06 16:25:26 -08:00  
				
					
						
							
							
								 
						
							
							
								c0380d1bfe 
								
							
								 
							
						 
						
							
							
								
								apparently mono DeflateStream has no CopyTo method =(  
							
							
							
						 
						
							2013-12-06 16:24:44 -08:00  
				
					
						
							
							
								 
						
							
							
								5047bd7b44 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-12-06 16:02:03 -08:00  
				
					
						
							
							
								 
						
							
							
								4058e5f709 
								
							
								 
							
						 
						
							
							
								
								Fixed misleading comment  
							
							
							
						 
						
							2013-12-06 16:01:29 -08:00  
				
					
						
							
							
								 
						
							
							
								aba2a44453 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-12-06 15:58:51 -08:00  
				
					
						
							
							
								 
						
							
							
								1496de7ce9 
								
							
								 
							
						 
						
							
							
								
								use System.IO.Compression.DeflateStream for mesh decompression in an attempt to reduce mesh asset decoding failures  
							
							
							
						 
						
							2013-12-06 15:58:19 -08:00  
				
					
						
							
							
								 
						
							
							
								1842388bb4 
								
							
								 
							
						 
						
							
							
								
								Add support for user preferences (im via email)  
							
							
							
						 
						
							2013-12-06 02:52:13 -05:00  
				
					
						
							
							
								 
						
							
							
								04f8fc1ce9 
								
							
								 
							
						 
						
							
							
								
								Adding profile partners fix to SQLite and PgSQL drivers  
							
							
							
						 
						
							2013-12-05 20:25:28 -05:00  
				
					
						
							
							
								 
						
							
							
								823a175f07 
								
							
								 
							
						 
						
							
							
								
								Stop writing partner id to record when updating profile data. This should be changed only by admin in backend.  
							
							
							
						 
						
							2013-12-05 20:06:04 -05:00  
				
					
						
							
							
								 
						
							
							
								9b76a46df0 
								
							
								 
							
						 
						
							
							
								
								Reversing back to the row["ColumnName"] case field name.  http://opensimulator.org/mantis/view.php?id=6868  
							
							
							
						 
						
							2013-12-06 00:41:02 +00:00  
				
					
						
							
							
								 
						
							
							
								bb4f4d9480 
								
							
								 
							
						 
						
							
							
								
								minor: Use enums for setting inv/asset types on data upload rather than magic numbers  
							
							
							
						 
						
							2013-12-06 00:38:18 +00:00  
				
					
						
							
							
								 
						
							
							
								16aaba77d4 
								
							
								 
							
						 
						
							
							
								
								Properly set InventoryType.Snapshot when a snapshot is uploaded  
							
							... 
							
							
							
							Resolves http://opensimulator.org/mantis/view.php?id=6857 
This prevents the inventory service complaining later about an attempt to change an invariant 
							
						 
						
							2013-12-06 00:30:44 +00:00  
				
					
						
							
							
								 
						
							
							
								17b32b764a 
								
							
								 
							
						 
						
							
							
								
								Fix regression where mouse look flight direction no longer worked by zeroing x/y rot before sending agent updates, instead of before any agent update processing  
							
							... 
							
							
							
							It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook.
Doing this in the terse send so that we preserve mouselook rotation information 
							
						 
						
							2013-12-05 02:10:46 +00:00  
				
					
						
							
							
								 
						
							
							
								62a2d7836f 
								
							
								 
							
						 
						
							
							
								
								Ignore X and Y body rotations when sent by mouse look.  
							
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							Fixes http://opensimulator.org/mantis/view.php?id=3274 
When not in mouselook, avatar only sends rotations around the Z plane (since that's the only way an avatar can rotate).
However, in mouselook it also sends X and Y information.  But sending X and Y in terse updates causes issues with wrong camera movement in mouselook.
So strip out X and Y components for now.  If this is an issue, then could strip out before sending avatar terse update, though this generates more cpu work.
Thanks to mirceakitsune for suggesting an initial fix 
							
						 
						
							2013-12-03 02:27:40 +00:00  
				
					
						
							
							
								 
						
							
							
								8ebad90800 
								
							
								 
							
						 
						
							
							
								
								Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced for slow walk/run in 4cfe02a rather than the magic number  
							
							
							
						 
						
							2013-11-30 01:56:46 +00:00  
				
					
						
							
							
								 
						
							
							
								96018afab4 
								
							
								 
							
						 
						
							
							
								
								Remove unused SP.Updated flag, which appears unused for many years and was only set true once and never reset  
							
							
							
						 
						
							2013-11-30 01:52:45 +00:00  
				
					
						
							
							
								 
						
							
							
								4cde02a2a3 
								
							
								 
							
						 
						
							
							
								
								Implement most effects of AGENT_CONTROL_STOP  
							
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							AGENT_CONTROL_STOP is specified to SP.HandleAgentUpdate if the user holds down the space bar on a viewer.
For a stopped avatar, this prevents fly or walk/run (though not rotate) until released.
For a walking/running avatar, this reduces movement to half speed.
For a flying avatar, this stops the avatar.
These are observed behaviours on the LL grid - there was no previous OpenSimulator implementation
This commit introduces an optional parameter to SP.AddNewMovement(), which means that it will no longer compile on .NET 3.5 or earlier versions of Mono than 2.8
Currently, this does not work for jumping, and if used whilst flying the avatar continues the fly animation even though it does not move 
							
						 
						
							2013-11-30 01:44:30 +00:00  
				
					
						
							
							
								 
						
							
							
								4bd4f1cd83 
								
							
								 
							
						 
						
							
							
								
								Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint rather than a byte  
							
							
							
						 
						
							2013-11-30 01:14:12 +00:00  
				
					
						
							
							
								 
						
							
							
								8b3a4367ea 
								
							
								 
							
						 
						
							
							
								
								Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero  
							
							
							
						 
						
							2013-11-29 02:51:35 +00:00  
				
					
						
							
							
								 
						
							
							
								5f0e763062 
								
							
								 
							
						 
						
							
							
								
								Remove unused sp.ParentPosition, which has not been used for some time  
							
							
							
						 
						
							2013-11-29 02:48:59 +00:00  
				
					
						
							
							
								 
						
							
							
								84bfde3bdf 
								
							
								 
							
						 
						
							
							
								
								Comment out debug sit message accidently left active  
							
							
							
						 
						
							2013-11-29 02:45:14 +00:00  
				
					
						
							
							
								 
						
							
							
								ca079c378a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'link-sitting'  
							
							
							
						 
						
							2013-11-29 02:41:32 +00:00  
				
					
						
							
							
								 
						
							
							
								868c0c2746 
								
							
								 
							
						 
						
							
							
								
								Fix regression where sitting on ground stopped working.  
							
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							This was due to the PhysicsActor no longer being recreated on stand from ground. 
							
						 
						
							2013-11-29 01:56:49 +00:00  
				
					
						
							
							
								 
						
							
							
								f9193e3c51 
								
							
								 
							
						 
						
							
							
								
								Restore SP.AbsolutePosition to properly return actual absolute position when sitting  
							
							
							
						 
						
							2013-11-29 01:50:12 +00:00  
				
					
						
							
							
								 
						
							
							
								a64377149d 
								
							
								 
							
						 
						
							
							
								
								Add parameter checking for land_collision, land_collision_start and land_collision_end lsl events  
							
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							Wrong number of parmeters now generates syntax error on compile, as seen on LL grid 
							
						 
						
							2013-11-29 00:44:53 +00:00  
				
					
						
							
							
								 
						
							
							
								73dadef8df 
								
							
								 
							
						 
						
							
							
								
								Change the log level for the LOGIN DISABLED and LOGIN ENABLED messages is  
							
							... 
							
							
							
							the RegionReady module to be warn so that the message will show up in the
log for simulators running in a more production mode (knowing when logins
are functional is useful). 
							
						 
						
							2013-11-27 12:01:09 -08:00  
				
					
						
							
							
								 
						
							
							
								e52a8d388f 
								
							
								 
							
						 
						
							
							
								
								"rotate scene" command now uses Constants.RegionSize / 2 to pick the center of rotation and center can be optionally overridden in the command line  
							
							
							
						 
						
							2013-11-26 21:07:37 -08:00  
				
					
						
							
							
								 
						
							
							
								0785210e29 
								
							
								 
							
						 
						
							
							
								
								Fix stand positions rather than having the stand jump to the root prim.  
							
							
							
						 
						
							2013-11-27 02:08:22 +00:00  
				
					
						
							
							
								 
						
							
							
								5a9ec0748b 
								
							
								 
							
						 
						
							
							
								
								add a "rotate scene" console command. Seems to work for prims/sculpts/mesh but not for foliage, don't know why. Also doesn't work on terrain. Successive use of this command will likely introduce floating point error accumulation. Back up your region before using it :)  
							
							
							
						 
						
							2013-11-26 17:18:44 -08:00  
				
					
						
							
							
								 
						
							
							
								a3c72dafe6 
								
							
								 
							
						 
						
							
							
								
								Only translate linked prim specified offset pos by the link prim rotation, not any specified avatar rotation as well.  
							
							... 
							
							
							
							Don't translate root prim position by avatar rotation. 
							
						 
						
							2013-11-26 01:40:55 +00:00  
				
					
						
							
							
								 
						
							
							
								36d146bf27 
								
							
								 
							
						 
						
							
							
								
								fix position changes when sitting on a prim with position and/or orientation explicitly specified  
							
							
							
						 
						
							2013-11-26 00:43:35 +00:00  
				
					
						
							
							
								 
						
							
							
								0ad45531a1 
								
							
								 
							
						 
						
							
							
								
								Corrected case to get columns from Regions table from PostgreSQL  http://opensimulator.org/mantis/view.php?id=6865  
							
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							Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2013-11-25 18:33:49 -05:00  
				
					
						
							
							
								 
						
							
							
								3589acdab1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
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							Conflicts:
	.gitignore
	OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
	OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
	prebuild.xml
	runprebuild.bat 
							
						 
						
							2013-11-23 19:13:22 +00:00  
				
					
						
							
							
								 
						
							
							
								60e049ea39 
								
							
								 
							
						 
						
							
							
								
								Revert "Fix issue where sitting on non-root linked prims would send camera to wrong position in third-person and mouselook"  
							
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							Reverting to place on separate branch
This reverts commit ff4e7de776 
							
						 
						
							2013-11-23 02:31:39 +00:00  
				
					
						
							
							
								 
						
							
							
								1999b218fd 
								
							
								 
							
						 
						
							
							
								
								Revert "Add line accidentally left out of recent non-root prim sit fix"  
							
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							Reverting to place on new branch
This reverts commit ed1029712a 
							
						 
						
							2013-11-23 02:31:17 +00:00  
				
					
						
							
							
								 
						
							
							
								a68d1fad73 
								
							
								 
							
						 
						
							
							
								
								Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero"  
							
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							This reverts commit 9bdd3dc7de 
							
						 
						
							2013-11-23 02:29:14 +00:00  
				
					
						
							
							
								 
						
							
							
								eb172be541 
								
							
								 
							
						 
						
							
							
								
								Revert "Fix non-root prim sit positions for prims where a sit target has been specified as well."  
							
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							Revert to place on separate branch for now
This reverts commit 70e651a8d1 
							
						 
						
							2013-11-23 02:28:30 +00:00  
				
					
						
							
							
								 
						
							
							
								910f07dffa 
								
							
								 
							
						 
						
							
							
								
								Revert "Refix fix for sitting on non-root linked prims with explicit sit targets."  
							
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							This reverts commit 78649eb099 
							
						 
						
							2013-11-23 02:27:26 +00:00  
				
					
						
							
							
								 
						
							
							
								5aa3236ebe 
								
							
								 
							
						 
						
							
							
								
								Revert "fix avatar rotation when sitting on a linked part"  
							
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							Reverting for now to place on separate branch
This reverts commit 65304260af 
							
						 
						
							2013-11-23 02:27:03 +00:00  
				
					
						
							
							
								 
						
							
							
								b9e42aeb6e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-11-23 02:09:54 +00:00  
				
					
						
							
							
								 
						
							
							
								65304260af 
								
							
								 
							
						 
						
							
							
								
								fix avatar rotation when sitting on a linked part  
							
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							Need to take into account rotation of linked prim now that we are always specifying sits wrt the root prim 
							
						 
						
							2013-11-23 02:09:03 +00:00  
				
					
						
							
							
								 
						
							
							
								f3f3d390f7 
								
							
								 
							
						 
						
							
							
								
								Fixed the update StoreRegionWindlightSettings() wasn't updating regionwindlight table, raising PrimaryKey violation;  
							
							... 
							
							
							
							Signed-off-by: Fernando Oliveira <fernando@oliveira.eti.br>
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2013-11-22 20:48:12 -05:00  
				
					
						
							
							
								 
						
							
							
								78649eb099 
								
							
								 
							
						 
						
							
							
								
								Refix fix for sitting on non-root linked prims with explicit sit targets.  
							
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							I forgot that m_post is being set inconsistently between non-explicit and explicit ragets 
							
						 
						
							2013-11-23 01:35:08 +00:00  
				
					
						
							
							
								 
						
							
							
								70e651a8d1 
								
							
								 
							
						 
						
							
							
								
								Fix non-root prim sit positions for prims where a sit target has been specified as well.  
							
							
							
						 
						
							2013-11-23 01:32:29 +00:00  
				
					
						
							
							
								 
						
							
							
								ed1029712a 
								
							
								 
							
						 
						
							
							
								
								Add line accidentally left out of recent non-root prim sit fix  
							
							... 
							
							
							
							Original commit is ff4e7de7 
							
						 
						
							2013-11-23 01:18:07 +00:00  
				
					
						
							
							
								 
						
							
							
								9bdd3dc7de 
								
							
								 
							
						 
						
							
							
								
								Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero  
							
							... 
							
							
							
							As far as I can see it's valid to change the eye offset even if you aren't changing the at target. 
							
						 
						
							2013-11-23 01:12:20 +00:00  
				
					
						
							
							
								 
						
							
							
								9f4a548a49 
								
							
								 
							
						 
						
							
							
								
								Fix false positive test failure in TestRepeatSameDrawContainingImageReusingTexture() and TestRepeatSameDrawContainingImage() if localhost has a webserver set up.  
							
							... 
							
							
							
							Use 0.0.0.0 instead of localhost 
							
						 
						
							2013-11-23 01:04:31 +00:00  
				
					
						
							
							
								 
						
							
							
								ff4e7de776 
								
							
								 
							
						 
						
							
							
								
								Fix issue where sitting on non-root linked prims would send camera to wrong position in third-person and mouselook  
							
							... 
							
							
							
							We now specify sits as offsets from the root prim, as the viewer expects. 
							
						 
						
							2013-11-23 00:53:09 +00:00  
				
					
						
							
							
								 
						
							
							
								c896b4179e 
								
							
								 
							
						 
						
							
							
								
								Added admin_authenticate_user command  
							
							
							
						 
						
							2013-11-20 00:09:32 +00:00  
				
					
						
							
							
								 
						
							
							
								b44c69807d 
								
							
								 
							
						 
						
							
							
								
								Fix bug where "show modules" would accidentally list all the shared modules again as "non-shared"  
							
							... 
							
							
							
							Addresses http://opensimulator.org/mantis/view.php?id=6860  
							
						 
						
							2013-11-19 23:53:15 +00:00  
				
					
						
							
							
								 
						
							
							
								f9984a9685 
								
							
								 
							
						 
						
							
							
								
								rename private field ACD.ViewerInternal to m_viewerInternal in line with conventions used elsewhere in code  
							
							
							
						 
						
							2013-11-19 23:39:52 +00:00  
				
					
						
							
							
								 
						
							
							
								b71952df49 
								
							
								 
							
						 
						
							
							
								
								Stop AgentCircuitData.Viewer.get() from throwing an error if no Viewer has been set.  
							
							... 
							
							
							
							Continue to return null instead. 
							
						 
						
							2013-11-19 23:36:44 +00:00  
				
					
						
							
							
								 
						
							
							
								9ba5a7e190 
								
							
								 
							
						 
						
							
							
								
								Normalize viewer version string to accomodate new style version reporting in the viewers  
							
							
							
						 
						
							2013-11-19 23:29:10 +00:00  
				
					
						
							
							
								 
						
							
							
								f94d07f2e2 
								
							
								 
							
						 
						
							
							
								
								Add regression test to check that specifying a non-existent event raise a syntax error  
							
							... 
							
							
							
							This was the case before any of the recent changes 
							
						 
						
							2013-11-16 03:02:57 +00:00  
				
					
						
							
							
								 
						
							
							
								79c1ed8cb9 
								
							
								 
							
						 
						
							
							
								
								Add syntax checking for no_sensor() no-arg event  
							
							
							
						 
						
							2013-11-16 03:00:03 +00:00  
				
					
						
							
							
								 
						
							
							
								ec4d96acc9 
								
							
								 
							
						 
						
							
							
								
								refactor common code out of no argument LSL event regression tests  
							
							
							
						 
						
							2013-11-16 02:58:06 +00:00  
				
					
						
							
							
								 
						
							
							
								edd7e19463 
								
							
								 
							
						 
						
							
							
								
								If anything other than a single integer is specified for events that only take a single integer, generate a syntax error on LSL script compile rather than an exception later on.  
							
							... 
							
							
							
							This applies to events changed, collision, collision_start, collision_end, on_rez, run_time_permissions, sensor, touch, touch_start, touch_end 
							
						 
						
							2013-11-16 02:50:14 +00:00  
				
					
						
							
							
								 
						
							
							
								62006baaef 
								
							
								 
							
						 
						
							
							
								
								Make state_exit, moving_end, moving_start, not_at_rot_target, not_at_target and timer LSL events generate a syntax error if inappropriately given arguments.  
							
							... 
							
							
							
							This matches behaviour seen on the LL grid and a previous change for state_entry.
These are all the events which should take no arguments 
							
						 
						
							2013-11-16 01:30:23 +00:00  
				
					
						
							
							
								 
						
							
							
								d728c1beb2 
								
							
								 
							
						 
						
							
							
								
								refactor LSL_EventTests.TestStateEntryEvent into single method to test compile  
							
							
							
						 
						
							2013-11-16 01:25:25 +00:00  
				
					
						
							
							
								 
						
							
							
								ecfb78dd16 
								
							
								 
							
						 
						
							
							
								
								minor: Use default(UUID) in rez attachment failure error logging rather than (UUID)null  
							
							... 
							
							
							
							Patch from http://opensimulator.org/mantis/view.php?id=6843 
Thanks Kira. 
							
						 
						
							2013-11-15 23:16:12 +00:00  
				
					
						
							
							
								 
						
							
							
								346644016c 
								
							
								 
							
						 
						
							
							
								
								If HGSuitcaseInventoryService.GetRootFolder() fails to create a suitcase folder when required, then don't try to store the null and perform other operations on it.  
							
							... 
							
							
							
							Patch from http://opensimulator.org/mantis/view.php?id=6844 
Thanks Kira. 
							
						 
						
							2013-11-15 23:10:59 +00:00  
				
					
						
							
							
								 
						
							
							
								7cab41f422 
								
							
								 
							
						 
						
							
							
								
								refactor: replace verbose checks with String.IsNullOrEmpty where applicable.  
							
							... 
							
							
							
							Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845  
							
						 
						
							2013-11-15 21:45:08 +00:00  
				
					
						
							
							
								 
						
							
							
								b4932bda2a 
								
							
								 
							
						 
						
							
							
								
								If a local land ID is given to the "land show" command, then output to console the full details of that parcel.  
							
							... 
							
							
							
							Using "land show" without a land ID still outputs a summary of parcels in the region 
							
						 
						
							2013-11-15 00:16:33 +00:00  
				
					
						
							
							
								 
						
							
							
								8114ae0f8b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-11-13 23:27:25 +00:00  
				
					
						
							
							
								 
						
							
							
								7da10850b0 
								
							
								 
							
						 
						
							
							
								
								Fix bug where removing a physical linkset would only decrement the Active Objects statistic by 1 instead of by the number of prims removed.  
							
							... 
							
							
							
							Unlike LL, OpenSimulator currently uses this stat to record the number of prims in the physics simulation, even when they are at rest.
Added regression test for this case. 
							
						 
						
							2013-11-13 23:25:54 +00:00  
				
					
						
							
							
								 
						
							
							
								869a23e223 
								
							
								 
							
						 
						
							
							
								
								Update OpenSim.32BitLaunch.exe and Robust.32BitLaunch.exe to .NET 4 versions.  
							
							... 
							
							
							
							Also fixes some issues in associated solution files 
							
						 
						
							2013-11-13 01:07:14 +00:00  
				
					
						
							
							
								 
						
							
							
								fd24147afa 
								
							
								 
							
						 
						
							
							
								
								Add initial test for checking that specifying a parameter in LSL state_entry() generates a syntax error.  
							
							... 
							
							
							
							Same for other events to follow at a later date. 
							
						 
						
							2013-11-09 00:36:05 +00:00  
				
					
						
							
							
								 
						
							
							
								91b70bf3fe 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs 
							
						 
						
							2013-11-08 17:55:01 +00:00  
				
					
						
							
							
								 
						
							
							
								5cef8bf64e 
								
							
								 
							
						 
						
							
							
								
								Make admin_save_oar request submit a request ID and log this for tracking.  
							
							... 
							
							
							
							Previous behaviour of always logging 'name' is unhelpful since this actually an error message parameter which is only filled out if an error has occurred 
							
						 
						
							2013-11-08 00:31:26 +00:00  
				
					
						
							
							
								 
						
							
							
								0b4577d5b0 
								
							
								 
							
						 
						
							
							
								
								add support for particle glow LSL functions  
							
							
							
						 
						
							2013-11-05 23:48:44 -08:00  
				
					
						
							
							
								 
						
							
							
								709814c194 
								
							
								 
							
						 
						
							
							
								
								add support for particle blending LSL functions  
							
							
							
						 
						
							2013-11-05 23:38:43 -08:00  
				
					
						
							
							
								 
						
							
							
								26fd29622d 
								
							
								 
							
						 
						
							
							
								
								Added sending (for now hard-coded) sim isze in SendMapBlockSplit()  
							
							
							
						 
						
							2013-11-06 03:52:04 +01:00  
				
					
						
							
							
								 
						
							
							
								8e1bf55e7b 
								
							
								 
							
						 
						
							
							
								
								Add IncomingPacketsResentCount clientstack statistics  
							
							... 
							
							
							
							This records how many packets were indicated to be resends by clients
Not 100% reliable since clients can lie about resends, but usually would indicate if clients are not receiving UDP acks at all or in a manner they consider timely. 
							
						 
						
							2013-11-06 01:02:20 +00:00  
				
					
						
							
							
								 
						
							
							
								caf2abe311 
								
							
								 
							
						 
						
							
							
								
								Record individual region bot disconnects in pCampbot log  
							
							
							
						 
						
							2013-11-05 23:32:26 +00:00  
				
					
						
							
							
								 
						
							
							
								fb23f78928 
								
							
								 
							
						 
						
							
							
								
								minor: comment out "SetLastPosition" GridUserService debug message for now.  
							
							
							
						 
						
							2013-11-05 23:18:09 +00:00  
				
					
						
							
							
								 
						
							
							
								2d315ec207 
								
							
								 
							
						 
						
							
							
								
								Fix a race condition where pCampbot actions could continue even if a bot had disconnected.  
							
							
							
						 
						
							2013-11-05 20:58:52 +00:00  
				
					
						
							
							
								 
						
							
							
								ba203ed94f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2013-11-03 21:34:36 +00:00  
				
					
						
							
							
								 
						
							
							
								2b069a3b1e 
								
							
								 
							
						 
						
							
							
								
								If the LSL state_entry() event definition contains any parameters, then generate syntax error as seen on the LL grid  
							
							... 
							
							
							
							This is done through the parser and so generates the same syntax error message if any parameters are wrongly specified for this event.
We were already enforcing event names in the parser.
This is only for state_entry so far as an initial test of the approach - appears to work correctly. 
							
						 
						
							2013-11-02 00:39:12 +00:00  
				
					
						
							
							
								 
						
							
							
								7faf286d00 
								
							
								 
							
						 
						
							
							
								
								add null check for jpeg2000 sculpt image decode failure. Note: the j2kDecodeCache folder should be cleared after updating to this revision so that sculpts containing alpha can be re-decoded and successfully meshed.  
							
							
							
						 
						
							2013-11-01 13:45:09 -07:00  
				
					
						
							
							
								 
						
							
							
								ce94f990bb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-11-01 01:42:43 -07:00  
				
					
						
							
							
								 
						
							
							
								f4ded3af63 
								
							
								 
							
						 
						
							
							
								
								discard alpha in 4-plane sculpt textures before generating physics proxy mesh  
							
							
							
						 
						
							2013-11-01 01:40:56 -07:00  
				
					
						
							
							
								 
						
							
							
								db32e5d304 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-11-01 02:05:12 +00:00  
				
					
						
							
							
								 
						
							
							
								c6395240f0 
								
							
								 
							
						 
						
							
							
								
								For individual bots, seed random number generator with a random number from BotManager rather than Environment.Tickcount  
							
							... 
							
							
							
							Otherwise, since bots are now created all at once, a bunch will get exactly the same tickcount and hence number sequences 
							
						 
						
							2013-11-01 02:04:04 +00:00  
				
					
						
							
							
								 
						
							
							
								cc73ef4eb9 
								
							
								 
							
						 
						
							
							
								
								add new particle system blending rule enumerations  
							
							
							
						 
						
							2013-10-31 17:49:01 -07:00  
				
					
						
							
							
								 
						
							
							
								cc7065f9ee 
								
							
								 
							
						 
						
							
							
								
								minor: change "bot" pCampBot help cateogry to "Bots"  
							
							
							
						 
						
							2013-11-01 00:04:18 +00:00  
				
					
						
							
							
								 
						
							
							
								4c4a1cf715 
								
							
								 
							
						 
						
							
							
								
								Start counting resent packets in the places that I missed when the stat was first added a few commits ago  
							
							
							
						 
						
							2013-10-31 23:59:22 +00:00  
				
					
						
							
							
								 
						
							
							
								50794c9008 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warnings in AvatarPickerSearchModule and UploadBakedTextureModule  
							
							
							
						 
						
							2013-10-31 23:51:01 +00:00  
				
					
						
							
							
								 
						
							
							
								3d5a7e9b19 
								
							
								 
							
						 
						
							
							
								
								Add OutgoingPacketsResentCount clientstack stat.  
							
							... 
							
							
							
							This allows one to monitor the total number of messages resent to clients over time.
A constantly increasing stat may indicate a general server network or overloading issue if a fairly high proportion of packets sent
A smaller constantly increasing stat may indicate a problem with a particular client-server connection, would need to check "show queues" in this case. 
							
						 
						
							2013-10-31 23:45:52 +00:00  
				
					
						
							
							
								 
						
							
							
								b7c57294cc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-10-31 23:45:19 +00:00  
				
					
						
							
							
								 
						
							
							
								eb52d346c0 
								
							
								 
							
						 
						
							
							
								
								add new LSL constants associated with new "ribbon", "glow", and "blend" particle system functionality. Note that this does *not* complete required server side changes for implementing the new particle system  
							
							
							
						 
						
							2013-10-31 16:13:03 -07:00  
				
					
						
							
							
								 
						
							
							
								0e07fad2e1 
								
							
								 
							
						 
						
							
							
								
								minor: update pCampbot usage/help statement  
							
							
							
						 
						
							2013-10-31 20:19:57 +00:00  
				
					
						
							
							
								 
						
							
							
								fdd1c63c3c 
								
							
								 
							
						 
						
							
							
								
								Make "fcache status" command also display information on disk/mem cache hit rate that is currently only displayed if LogLevel >=1 in [AssetCache] config  
							
							
							
						 
						
							2013-10-30 18:57:51 +00:00  
				
					
						
							
							
								 
						
							
							
								28f36d8db5 
								
							
								 
							
						 
						
							
							
								
								Put fcache commands output to console, not log  
							
							
							
						 
						
							2013-10-30 18:32:53 +00:00  
				
					
						
							
							
								 
						
							
							
								edaf0a98d6 
								
							
								 
							
						 
						
							
							
								
								Give the caller AddMapTile a valid reason response if this failed due to blank response from server or connection failure.  
							
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							Raise log lines which indicate problems to warning from debug 
							
						 
						
							2013-10-29 23:37:22 +00:00  
				
					
						
							
							
								 
						
							
							
								26c2d9e627 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-10-28 23:48:43 +00:00  
				
					
						
							
							
								 
						
							
							
								39de7614ec 
								
							
								 
							
						 
						
							
							
								
								Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section.  
							
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							These are long unused but confusingly will be seen in the [Startup] section on a "config save". 
							
						 
						
							2013-10-28 18:03:34 +00:00  
				
					
						
							
							
								 
						
							
							
								93d5d66fbd 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update collision flags to make sure they fit in the shorts provided.  
							
							
							
						 
						
							2013-10-26 21:20:19 -07:00  
				
					
						
							
							
								 
						
							
							
								df76e52310 
								
							
								 
							
						 
						
							
							
								
								minor: Add commented out code for apparent passing of texture IDs in ObjectProperties UDP replies to viewer  
							
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							Not yet shown that this is used or resolves a bug where not all textures appear on objects with an "XML with textures" upload from singularity 1.8.3
Proper texture entries are actually present and appear properly on relog, but not on select from viewer until at least one face texture is changed. 
							
						 
						
							2013-10-24 23:00:02 +01:00  
				
					
						
							
							
								 
						
							
							
								31989bd51e 
								
							
								 
							
						 
						
							
							
								
								Show texture ids for full object/part info console commmds  
							
							
							
						 
						
							2013-10-24 21:29:57 +01:00  
				
					
						
							
							
								 
						
							
							
								cccdfcb59e 
								
							
								 
							
						 
						
							
							
								
								Comment out LLUDPServer.BroadcastPacket() to reduce code complexity.  Appears to be a never used method.  
							
							
							
						 
						
							2013-10-24 00:37:49 +01:00  
				
					
						
							
							
								 
						
							
							
								5d61c4039d 
								
							
								 
							
						 
						
							
							
								
								Only set the data present event if we actually queued an outoing packet (not if we sent immediately)  
							
							
							
						 
						
							2013-10-24 00:33:14 +01:00  
				
					
						
							
							
								 
						
							
							
								511122834b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: change collision flags for groundplane to not interact with static objects.  
							
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							Reorder collision flag setting code for terrain to fit pattern used elsewhere. 
							
						 
						
							2013-10-23 16:07:03 -07:00  
				
					
						
							
							
								 
						
							
							
								84a149ecbf 
								
							
								 
							
						 
						
							
							
								
								Call ScriptSleep() instead of llSleep() in routine for llEmail.  
							
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							Signed-off-by: teravus <teravus@gmail.com> 
							
						 
						
							2013-10-18 14:30:05 -05:00  
				
					
						
							
							
								 
						
							
							
								0094971186 
								
							
								 
							
						 
						
							
							
								
								After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)  
							
							
							
						 
						
							2013-10-17 23:10:16 +01:00  
				
					
						
							
							
								 
						
							
							
								67ffb64764 
								
							
								 
							
						 
						
							
							
								
								Corrected estateID to EstateID on getEstates function at PGSQLEstateData.cs  
							
							
							
						 
						
							2013-10-16 21:58:22 -05:00  
				
					
						
							
							
								 
						
							
							
								f83343d302 
								
							
								 
							
						 
						
							
							
								
								* One More thing, add an appdomain data element to ensure that we don't duplicate the assembly resolving.  
							
							
							
						 
						
							2013-10-16 21:20:11 -05:00  
				
					
						
							
							
								 
						
							
							
								8fdf70b87e 
								
							
								 
							
						 
						
							
							
								
								* Fixes mantis mantis 0006803 [PGSQL] - Simulator crashes - Mono.Security.dll missing.    The root of the issue is that the Postgres driver relies on Mono.Security.dll from the mono project.   Unfortunately, when using Mono, including the dll in the distribution causes conflicts.  This solution puts Mono.Security.dll in bin/lib/NET/  and, if windows .NET is the runtime, informs the assembly loader to load bin/lib/NET/Mono.Security.dll when .NET is scanning for the Mono.Security namespace.   On Mono, the included Mono.Security assembly is ignored.  
							
							
							
						 
						
							2013-10-16 20:16:29 -05:00  
				
					
						
							
							
								 
						
							
							
								766a31431e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disables  
							
							... 
							
							
							
							the vehicle buoyancy if the vehicle is above its hover height.
This is a known misfeature of this vehicle flag which has been accepted
since it would break too many implementations. The problem is noticed
when creating a jetski-like vehicle that jumps over sand bars. A boat
normally is configured with neutral buoyancy and hovering at water
height. When it jumps the sandbar, it needs to have gravity applied
to get back to water level. 
							
						 
						
							2013-10-15 17:02:22 -07:00  
				
					
						
							
							
								 
						
							
							
								d0c1780839 
								
							
								 
							
						 
						
							
							
								
								Fixed rezzing coalesced objects from a prim's inventory  
							
							... 
							
							
							
							Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed. 
							
						 
						
							2013-10-15 23:59:16 +01:00  
				
					
						
							
							
								 
						
							
							
								d82d6bb1ec 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-10-15 23:18:50 +01:00  
				
					
						
							
							
								 
						
							
							
								5ca7395e17 
								
							
								 
							
						 
						
							
							
								
								Added support for attachments to group notices when using Flotsam groups.  
							
							
							
						 
						
							2013-10-15 23:07:49 +01:00  
				
					
						
							
							
								 
						
							
							
								3e1ca2bd21 
								
							
								 
							
						 
						
							
							
								
								* Fixes mantis  #6802    Simulator crashes whist loading (lighshare enabled)  
							
							... 
							
							
							
							* Please test 
							
						 
						
							2013-10-15 11:55:08 -05:00  
				
					
						
							
							
								 
						
							
							
								f106ba87ca 
								
							
								 
							
						 
						
							
							
								
								Made terrain uploads thread-safe  
							
							
							
						 
						
							2013-10-15 00:12:56 +01:00  
				
					
						
							
							
								 
						
							
							
								ff8a768258 
								
							
								 
							
						 
						
							
							
								
								Fernando Oliveira's Postgress SQL Server Data Connector as a single commit.  
							
							... 
							
							
							
							* Added PostGreSQL support
* Added MySQL/MySQLXGroupData.cs
* PostgreSQL data access implementation
* PostgreSQL dll binarie and RegionStore.migrations
* Migrations Scripts from MSSQL to POSTGRES
* Postgres SQL Type fixes
* Postgres SQL Connection string
* Data type issues
* more fixes
* tests and +tests
* UUID x string - FIGHT!
* Fixed PG types to internal csharp types
* More data type fix (PostgreSQL fields are case sensitive) :(
* more field case sensitive fixes
* changed the migration files to be case sensitive for fields.
* fixed fields case
* finished converting, now search for hidden bugs.
* some more fixes
* bool type fixed
* more case fixes;
* creatorID case fixed
* case fields fixed
* fixed default now() for TMStamp fields with don't allow nulls.
* fix case sensitve for Region name and Estate name
* fixed case for names for search
* fix class name Error
* Bug fixed on select and migrations
* Un-Reverting my change due to Postgres issue with the ILIKE function
* Fixed some issued for Diva Distro
* Fixes for integration with Diva Distro
* Added System.Core to prebuild.xml for PG project
* Configured to make DIff for Push to OpenSim Project
* Diffs only to PostgreSQL mods. 
							
						 
						
							2013-10-12 16:33:45 -05:00  
				
					
						
							
							
								 
						
							
							
								8b5e2f2cd2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Fix snap back from edge of region problem. Mantis 6794.  
							
							
							
						 
						
							2013-10-11 13:29:43 -07:00  
				
					
						
							
							
								 
						
							
							
								75f63ecfcd 
								
							
								 
							
						 
						
							
							
								
								* Add a session concurrency option per key.  Allows developer/config to specify number of concurrent requests on a service.  
							
							
							
						 
						
							2013-10-09 22:21:25 -05:00  
				
					
						
							
							
								 
						
							
							
								e7ea053c4a 
								
							
								 
							
						 
						
							
							
								
								* Remove a test *cleanup*  
							
							
							
						 
						
							2013-10-07 23:52:44 -05:00  
				
					
						
							
							
								 
						
							
							
								1df58d04b1 
								
							
								 
							
						 
						
							
							
								
								* Move the BasicDOSProtector.cs to OpenSim.Framework (all useful classes belong there.....)  
							
							... 
							
							
							
							* Add an IsBlocked(string Key) method so it can be used more generically.   (think..   if we want to rate limit login failures, we could have a call in the Login Service to IsBlocked(uuid.ToString()) and ignore the connection if it returns true, if IsBlocked returns false, we could run the login information and if the login fails we could run the Process method to count the login failures. 
							
						 
						
							2013-10-07 23:48:24 -05:00  
				
					
						
							
							
								 
						
							
							
								75fdd6054d 
								
							
								 
							
						 
						
							
							
								
								* Refactor  
							
							... 
							
							
							
							* Break out common BasicDOSProtector code into separate class. 
							
						 
						
							2013-10-07 23:19:50 -05:00  
				
					
						
							
							
								 
						
							
							
								f76cc6036e 
								
							
								 
							
						 
						
							
							
								
								* Added a Basic DOS protection container/base object for the most common HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler  
							
							... 
							
							
							
							* Applied the XmlRpcBasicDOSProtector.cs to the login service as both an example, and good practice.
* Applied the BaseStreamHandlerBasicDOSProtector.cs to the friends service as an example of the DOS Protector on StreamHandlers
* Added CircularBuffer, used for CPU and Memory friendly rate monitoring.
* DosProtector has 2 states, 1. Just Check for blocked users and check general velocity, 2. Track velocity per user,     It only jumps to 2 if it's getting a lot of requests, and state 1 is about as resource friendly as if it wasn't even there. 
							
						 
						
							2013-10-07 21:35:55 -05:00  
				
					
						
							
							
								 
						
							
							
								9800c6fa6c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster  
							
							
							
						 
						
							2013-10-06 18:33:49 +01:00  
				
					
						
							
							
								 
						
							
							
								69054ad134 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Framework/Servers/VersionInfo.cs
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs 
							
						 
						
							2013-10-06 18:32:20 +01:00  
				
					
						
							
							
								 
						
							
							
								ece2d24077 
								
							
								 
							
						 
						
							
							
								
								* Fixes cases where Last Attachment Point gets overwritten with 0 when it shouldn't  
							
							... 
							
							
							
							* Fixes cases where Last Attachment Point doesn't get written when it should.
* Fixes Null Reference in BaseHttpServer when shutting down, null path provided.
* Drop then Wear retains Last Attachment Point 
							
						 
						
							2013-10-05 17:36:58 -05:00  
				
					
						
							
							
								 
						
							
							
								31246ecd04 
								
							
								 
							
						 
						
							
							
								
								* Added a unique and interesting WebSocket grid login processor by hijacking the LLSD login code.    This sends the data through the normal login channels and spits out a JSON object back that mimics the login response.    Feel free to comment on the best way to set this up as a config option.  
							
							
							
						 
						
							2013-10-04 20:53:01 -05:00  
				
					
						
							
							
								 
						
							
							
								85593d8d25 
								
							
								 
							
						 
						
							
							
								
								* Add an initial complete frame timeout to the WebSocket processor to make it easier to write WebSocket service code that is resistant to Denial of Service attacks.  
							
							
							
						 
						
							2013-10-04 20:37:59 -05:00  
				
					
						
							
							
								 
						
							
							
								083eb7679b 
								
							
								 
							
						 
						
							
							
								
								Added SimulatorFeatures/OpenSimExtras: say-range, whisper-range, shout-range, at the request of Singularity dev Liru-Dargon  
							
							
							
						 
						
							2013-10-04 17:32:17 -07:00  
				
					
						
							
							
								 
						
							
							
								44580e2233 
								
							
								 
							
						 
						
							
							
								
								Update an AssmblyVersion property that I missed to 0.8.0  
							
							
							
						 
						
							2013-10-04 23:36:28 +01:00  
				
					
						
							
							
								 
						
							
							
								42bdf44658 
								
							
								 
							
						 
						
							
							
								
								Bump OPenSimulator version and assembly versions up to 0.8.0 Dev  
							
							
							
						 
						
							2013-10-04 23:33:47 +01:00  
				
					
						
							
							
								 
						
							
							
								28d704599e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of careminster:/var/git/careminster  
							
							
							
						 
						
							2013-10-04 16:52:55 -05:00  
				
					
						
							
							
								 
						
							
							
								75c68fa29e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Data/MySQL/Resources/RegionStore.migrations
	OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
	OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2013-10-04 20:03:12 +01:00  
				
					
						
							
							
								 
						
							
							
								970249a3c7 
								
							
								 
							
						 
						
							
							
								
								Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow region modules to directly subscribe to chat and messages received by NPCs  
							
							... 
							
							
							
							Currently still requires INPC from NPCModule.GetNPC() to be cast to an NPCAvatar. 
							
						 
						
							2013-10-04 19:40:43 +01:00  
				
					
						
							
							
								 
						
							
							
								8996ac1a9c 
								
							
								 
							
						 
						
							
							
								
								minor: Disable logging left active on regression test TestSameSimulatorIsolatedRegionsV2()  
							
							
							
						 
						
							2013-09-27 22:33:42 +01:00  
				
					
						
							
							
								 
						
							
							
								2cd95fac73 
								
							
								 
							
						 
						
							
							
								
								refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()  
							
							
							
						 
						
							2013-09-27 22:27:39 +01:00  
				
					
						
							
							
								 
						
							
							
								b16bc7b01c 
								
							
								 
							
						 
						
							
							
								
								refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.  
							
							... 
							
							
							
							Adds IScene.CloseAgent() to replace RemoveClient() 
							
						 
						
							2013-09-27 19:14:21 +01:00  
				
					
						
							
							
								 
						
							
							
								b704de9bf8 
								
							
								 
							
						 
						
							
							
								
								minor code formatting for the sake of consistency and readability  
							
							
							
						 
						
							2013-09-26 16:27:11 -07:00  
				
					
						
							
							
								 
						
							
							
								d6d82dbd3c 
								
							
								 
							
						 
						
							
							
								
								minor: correct attachment spelling mistake in log message in HGEntityTransferModule.OnIncomingSceneObject()  
							
							
							
						 
						
							2013-09-26 20:13:29 +01:00  
				
					
						
							
							
								 
						
							
							
								e24edada24 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out windlight log message about sending scene data for now.  
							
							
							
						 
						
							2013-09-26 00:39:32 +01:00  
				
					
						
							
							
								 
						
							
							
								253f8de8cd 
								
							
								 
							
						 
						
							
							
								
								minor: Add scene name to baked textures in cache log message  
							
							
							
						 
						
							2013-09-26 00:33:50 +01:00  
				
					
						
							
							
								 
						
							
							
								babfbe8d6d 
								
							
								 
							
						 
						
							
							
								
								minor: log MaxOutgoingTransferVersion at EntityTransferModule startup  
							
							
							
						 
						
							2013-09-26 00:31:33 +01:00  
				
					
						
							
							
								 
						
							
							
								4664090b34 
								
							
								 
							
						 
						
							
							
								
								minor: correct spelling of Initialized in LSC connector version message  
							
							
							
						 
						
							2013-09-25 22:59:57 +01:00  
				
					
						
							
							
								 
						
							
							
								b22c92368f 
								
							
								 
							
						 
						
							
							
								
								Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also called by HGUserManagementModule  
							
							
							
						 
						
							2013-09-25 21:53:38 +01:00  
				
					
						
							
							
								 
						
							
							
								32ddfc2740 
								
							
								 
							
						 
						
							
							
								
								Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementIntoRegion() to fix race condition regression in commit  7dbc93c (Wed Sep 18 21:41:51 2013 +0100)  
							
							... 
							
							
							
							This check is necessary to close a race condition where the CompleteAgentMovement processing could proceed when the UseCircuitCode thread had added the client to the client manager but before the ScenePresence had registered to process the CompleteAgentMovement message.
This is most probably why the message appeared to get lost on a proportion of entity transfers.
A better long term solution may be to set the IClientAPI.SceneAgent property before the client is added to the manager. 
							
						 
						
							2013-09-25 18:45:56 +01:00  
				
					
						
							
							
								 
						
							
							
								732554be04 
								
							
								 
							
						 
						
							
							
								
								Reinsert 200ms sleep accidentally removed in commit  7dbc93c (Wed Sep 18 21:41:51 2013 +0100)  
							
							
							
						 
						
							2013-09-25 18:29:14 +01:00  
				
					
						
							
							
								 
						
							
							
								f384a6291e 
								
							
								 
							
						 
						
							
							
								
								Instead of swallowing any socket begin/end receive exceptions, log them for debugging purposes.  
							
							... 
							
							
							
							This may reveal why on some teleports with current code, the UseCircuitCode message gets through but CompleteMovement disappears into the ether. 
							
						 
						
							2013-09-25 00:02:17 +01:00  
				
					
						
							
							
								 
						
							
							
								7889e7757a 
								
							
								 
							
						 
						
							
							
								
								Don't use 'Indented' formatting for RpcXml responses.  
							
							... 
							
							
							
							(cherry picked from commit 93abcde69043b175071e0bb752538d9730433f1d) 
							
						 
						
							2013-09-22 21:10:01 -05:00  
				
					
						
							
							
								 
						
							
							
								2dc92e7de1 
								
							
								 
							
						 
						
							
							
								
								Preserve attachment point & position when attachment is rezzed in world  
							
							... 
							
							
							
							Patch taken from
http://opensimulator.org/mantis/view.php?id=4905 
originally by Greg C.
Fixed to apply to r/23314 commit
ba9daf849e 
							
						 
						
							2013-09-22 21:10:01 -05:00  
				
					
						
							
							
								 
						
							
							
								a37c59b43e 
								
							
								 
							
						 
						
							
							
								
								minor: Recomment out log message uncommented in previous  cbdfe969 
							
							
							
						 
						
							2013-09-21 00:40:23 +01:00  
				
					
						
							
							
								 
						
							
							
								cbdfe96905 
								
							
								 
							
						 
						
							
							
								
								When giving items between avatars in different simulators, only add the item to the receiving avatar's inventory once.  
							
							... 
							
							
							
							When a user gives an item, the user's client sends an InventoryOffered IM message to its simulator. This adds the item to the receiver's inventory. If the receiver isn't in the same simulator then XMLRPC is used to forward the IM to the correct simulator. The bug was that the receiving simulator handled the message by calling OnInstantMessage() again, which added a second copy of the item to the inventory. Instead, the receiving simulator should only notify the avatar that the item was offered. 
							
						 
						
							2013-09-21 00:32:56 +01:00  
				
					
						
							
							
								 
						
							
							
								4c0ec86176 
								
							
								 
							
						 
						
							
							
								
								minor: Add prefix to log message in LureModule  
							
							
							
						 
						
							2013-09-21 00:14:57 +01:00  
				
					
						
							
							
								 
						
							
							
								e2b3b7a2ae 
								
							
								 
							
						 
						
							
							
								
								minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module log message  
							
							
							
						 
						
							2013-09-20 23:42:55 +01:00  
				
					
						
							
							
								 
						
							
							
								8502517d80 
								
							
								 
							
						 
						
							
							
								
								Make UUID.Zero resolve to "Unknown User" in user cache.  
							
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							This is to avoid massive numbers of 'no user found' logs when user IDs are missing for some reason.
UUID.Zero should not be used for any user ID. 
							
						 
						
							2013-09-20 23:07:24 +01:00  
				
					
						
							
							
								 
						
							
							
								c01db5fbdd 
								
							
								 
							
						 
						
							
							
								
								Lock around read/write of ScenePresence.m_originRegionID to make sure that all threads are seeing the latest value and not a cached one.  
							
							... 
							
							
							
							There is a possibilty that some V2 teleport failures are due to the viewer triggered CompleteMovement thread not seeing the change of m_originRegionID by the UpdateAgent thread. 
							
						 
						
							2013-09-20 22:41:53 +01:00  
				
					
						
							
							
								 
						
							
							
								c6dea6ee78 
								
							
								 
							
						 
						
							
							
								
								Change some message log levels in Scene.IncomingUpdateChildAgent() for debugging purposes  
							
							
							
						 
						
							2013-09-20 20:19:44 +01:00  
				
					
						
							
							
								 
						
							
							
								35a6361b24 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reduce avatar walking stopped threshold.  
							
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							Add parameter for setting the walking stopped threshold.
This fixes the slight jump when an avatar stops walking. 
							
						 
						
							2013-09-20 09:58:45 -07:00  
				
					
						
							
							
								 
						
							
							
								07d7a5fd76 
								
							
								 
							
						 
						
							
							
								
								BulletSim: zero velocity when avatar not moving.  
							
							... 
							
							
							
							This fixes a movement jitter that happens when an avatar is standing on a
tilted surface. 
							
						 
						
							2013-09-20 09:58:25 -07:00  
				
					
						
							
							
								 
						
							
							
								c06a9ffe5c 
								
							
								 
							
						 
						
							
							
								
								Make new regions PG by default instead of Mature.  
							
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							This makes scripted object sounds and a few other things play by default instead of having to switch the viewer to adult
This reduces the support burden 
							
						 
						
							2013-09-20 00:04:33 +01:00  
				
					
						
							
							
								 
						
							
							
								f1267730ef 
								
							
								 
							
						 
						
							
							
								
								UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds.  
							
							
							
						 
						
							2013-09-19 23:01:06 +01:00  
				
					
						
							
							
								 
						
							
							
								979b17165b 
								
							
								 
							
						 
						
							
							
								
								For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 teleport protocol even if SIMULATION/0.2 is available.  
							
							... 
							
							
							
							This is specified in the MaxOutgoingTransferVersion attribute of [EntityTransfer] in OpenSim.ini, see OpenSimDefaults.ini for more details.
Default remains "SIMULATION/0.2"
Primarily for http://opensimulator.org/mantis/view.php?id=6755  
							
						 
						
							2013-09-19 22:45:50 +01:00  
				
					
						
							
							
								 
						
							
							
								b6f10780c2 
								
							
								 
							
						 
						
							
							
								
								minor: Make SP.MakeRootAgent() private - no external code has any business calling this method  
							
							
							
						 
						
							2013-09-19 21:44:30 +01:00  
				
					
						
							
							
								 
						
							
							
								03b2b5b77b 
								
							
								 
							
						 
						
							
							
								
								minor: Make log message at top of ScenePresence.CompleteMovement info level and comment out later log message in ScenePresence.MakeRootAgent()  
							
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							Need an info message since this is currently important in detecting teleport issue when not at debug log level.
CompleteMovement message occurs before MakeRootAgent() one did 
							
						 
						
							2013-09-19 20:59:27 +01:00  
				
					
						
							
							
								 
						
							
							
								6bdef1f70b 
								
							
								 
							
						 
						
							
							
								
								minor: Stop debug logging whenever an npc is moved, other npc log related formatting cleanups  
							
							
							
						 
						
							2013-09-19 20:49:55 +01:00  
				
					
						
							
							
								 
						
							
							
								3a9a8d2113 
								
							
								 
							
						 
						
							
							
								
								Revert "Also check user authorization if looking to upgrade from a child to a root agent."  
							
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							This reverts commit c7ded0618c 
							
						 
						
							2013-09-19 20:26:26 +01:00  
				
					
						
							
							
								 
						
							
							
								83c113896e 
								
							
								 
							
						 
						
							
							
								
								Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avatars are not allowed to cross into a neighbour where they are not authorized, even if a child agent was allowed.  
							
							
							
						 
						
							2013-09-19 20:26:08 +01:00  
				
					
						
							
							
								 
						
							
							
								8ad7f2ce2d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current  
							
							
							
						 
						
							2013-09-19 11:33:38 +01:00  
				
					
						
							
							
								 
						
							
							
								8999f06025 
								
							
								 
							
						 
						
							
							
								
								minor: correct method name in comment  
							
							
							
						 
						
							2013-09-18 23:13:31 +01:00  
				
					
						
							
							
								 
						
							
							
								ddcbd4bb7d 
								
							
								 
							
						 
						
							
							
								
								refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()  
							
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							verb-noun is consistent with other similar methods 
							
						 
						
							2013-09-18 23:09:38 +01:00  
				
					
						
							
							
								 
						
							
							
								3ce46adb2a 
								
							
								 
							
						 
						
							
							
								
								minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explicit that there is a problem if it still finds the agent to be a child if the sender wanted to wait till it became root  
							
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							Add some comments about the mssage sequence, though much more data is at
http://opensimulator.org/wiki/Teleports  
							
						 
						
							2013-09-18 22:56:00 +01:00  
				
					
						
							
							
								 
						
							
							
								f4d82a56f4 
								
							
								 
							
						 
						
							
							
								
								Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.HandleCompleteMovementIntoRegion()  
							
							... 
							
							
							
							This is to deal with one aspect of http://opensimulator.org/mantis/view.php?id=6755 
With the V2 teleport arrangements, viewers appear to send the single UseCircuitCode and CompleteAgentMovement packets immediately after each other
Possibly, on occasion a poor network might drop the initial UseCircuitCode packet and by the time it retries, the CompleteAgementMovement has timed out and the teleport fails.
There's no apparant harm in doubling the wait time (most times only one wait will be performed) so trying this. 
							
						 
						
							2013-09-18 22:09:46 +01:00  
				
					
						
							
							
								 
						
							
							
								7dbc93c62a 
								
							
								 
							
						 
						
							
							
								
								Change logging to provide more information on LLUDPServer.HandleCompleteMovementIntoRegion()  
							
							... 
							
							
							
							Add more information on which endpoint sent the packet when we have to wait and if we end up dropping the packet
Only check if the client is active - other checks are redundant since they can only failed if IsActve = false 
							
						 
						
							2013-09-18 21:41:51 +01:00  
				
					
						
							
							
								 
						
							
							
								1d2466889a 
								
							
								 
							
						 
						
							
							
								
								Reinstate insertion of "Unknown UserUMMAU4" now, as naive removing may be generating too many repeating user requests from other sources.  
							
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							Leaves in the dropping of the client GUN8 (now 9) uuid binding message, since this was the much more common case from the viewer-side and this can only affect viewers. 
							
						 
						
							2013-09-17 01:20:55 +01:00  
				
					
						
							
							
								 
						
							
							
								845d2b193a 
								
							
								 
							
						 
						
							
							
								
								Comment out warning about no grid user found in UMM.TryGetUserNamesFromServices() for now  
							
							
							
						 
						
							2013-09-17 00:54:53 +01:00  
				
					
						
							
							
								 
						
							
							
								69ec85f491 
								
							
								 
							
						 
						
							
							
								
								Fix issue in recent  3f0fa9f7 where the code start adding unknown user cache entries with no name  
							
							
							
						 
						
							2013-09-17 00:02:36 +01:00  
				
					
						
							
							
								 
						
							
							
								2603a2891b 
								
							
								 
							
						 
						
							
							
								
								Reinsert comments about possible race conditions when sending bulk inventory updates on non-flag clothing editing  
							
							
							
						 
						
							2013-09-16 23:26:13 +01:00  
				
					
						
							
							
								 
						
							
							
								f99dae03cb 
								
							
								 
							
						 
						
							
							
								
								Fix bug where using PRIM_LINK_TARGET with only two remaining list items (e.g. link number then PRIM_ROTATION) would not return the parameter  
							
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							Extended regression test for this case 
							
						 
						
							2013-09-16 23:00:40 +01:00  
				
					
						
							
							
								 
						
							
							
								60cf42cb8d 
								
							
								 
							
						 
						
							
							
								
								Make llGetLinkPrimitiveParams() abort and return existing list of params when it encounters an invalid link number, rather than throwing an exception  
							
							... 
							
							
							
							Addresses http://opensimulator.org/mantis/view.php?id=6768 
Thanks to talun for the patch on that commit - in the end I took a different approach that also deals with invalid PRIM_LINK_TARGET
However, not yet generating the same warning on invalid PRIM_LINK_TARGET as seen on LL grid
This commit also adds regression tests for some cases of llGetLinkPrimitiveParams() 
							
						 
						
							2013-09-16 22:56:08 +01:00  
				
					
						
							
							
								 
						
							
							
								c4b0f172a1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of careminster:/var/git/careminster  
							
							
							
						 
						
							2013-09-16 16:49:46 -05:00  
				
					
						
							
							
								 
						
							
							
								72206a0e29 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current' into careminster  
							
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							Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
	OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs 
							
						 
						
							2013-09-16 22:32:53 +01:00  
				
					
						
							
							
								 
						
							
							
								3f0fa9f707 
								
							
								 
							
						 
						
							
							
								
								To avoid viewers (particularly on the Hypergrid) from permanently caching a UUID -> "Unknown User" binding, drop the binding request rather than replying with "Unknown User"  
							
							... 
							
							
							
							By not binding UUID -> "Unknown User", we leave open the possibility that the binding may be correctly resolved at a later time, which can still happen in some Hypergrid situations.
Observed behaviour of LL viewer 3.3.4 is that a dropped bind request is not retried until the next session. 
							
						 
						
							2013-09-16 19:45:42 +01:00  
				
					
						
							
							
								 
						
							
							
								120b6948ed 
								
							
								 
							
						 
						
							
							
								
								* This fixes the border crossing offsets by storing the final keyframe location in the hijacked variable KeyFrame.AngularVelocity.  When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there.    The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position.    When you determine the feasibility of changing the name without affecting the serialization of existing objects in world...   It's simply a name change to KeyFrame.FinalPosition or something proper.  
							
							... 
							
							
							
							(cherry picked from commit e0399ccaec 
							
						 
						
							2013-09-16 11:32:05 -05:00  
				
					
						
							
							
								 
						
							
							
								1c7accf950 
								
							
								 
							
						 
						
							
							
								
								* Fix a null ref that causes a stack unwind when crossing borders.  Less stack unwinding..   the faster it goes.  
							
							... 
							
							
							
							* Tweak XEngine so that it's partially functional again.    It's still not great, but basic things work.
(cherry picked from commit 01c3be2746 
							
						 
						
							2013-09-16 11:32:05 -05:00  
				
					
						
							
							
								 
						
							
							
								07d6a0385f 
								
							
								 
							
						 
						
							
							
								
								6762: llList2Key fails to convert a string in a list to a key  
							
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							llGetPrimitiveParams changed to return the sculpty key as an LSL_String so
that type checking in llList2Key will work 
							
						 
						
							2013-09-12 23:23:52 +01:00  
				
					
						
							
							
								 
						
							
							
								3c85afbb43 
								
							
								 
							
						 
						
							
							
								
								Allow setting the EntityTransfer-max_distance to 0 to override distance checks. This is to facilitate current viewer work fixing the distance limitations for teleporting.  
							
							
							
						 
						
							2013-09-12 11:46:12 -04:00  
				
					
						
							
							
								 
						
							
							
								dacc20ee48 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove collision cache clearing logic for physical objects.  
							
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							This fixes constraints from getting messed up when properties change. 
							
						 
						
							2013-09-11 16:50:27 -07:00  
				
					
						
							
							
								 
						
							
							
								b29e9d37e7 
								
							
								 
							
						 
						
							
							
								
								Change handling of the FetchInventoryDescendents2 capability configuration to allow  
							
							... 
							
							
							
							for external handlers. 
							
						 
						
							2013-09-11 12:15:16 -07:00  
				
					
						
							
							
								 
						
							
							
								6e39cc316f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add ClearCollisionProxyCache function to API.  
							
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							Add proxy cache clearing when some properties are changed. This fixes
a problem where objects would stop colliding of they were moved
with setPosition mulitple times. 
							
						 
						
							2013-09-11 09:12:24 -07:00  
				
					
						
							
							
								 
						
							
							
								c5eabb28b4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add LSL function and plumbing for setting a spring  
							
							... 
							
							
							
							equilibrium point in the physics engine constraint. 
							
						 
						
							2013-09-11 09:12:19 -07:00  
				
					
						
							
							
								 
						
							
							
								5827b6e1aa 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add extended physics LSL constants for axis specification.  
							
							... 
							
							
							
							Add specific error warnings for mis-matched parameter types in extended
   physics functions. 
							
						 
						
							2013-09-11 09:12:18 -07:00  
				
					
						
							
							
								 
						
							
							
								cf2cdc191d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: ability to specify groups of axis to modify in constraint parameters that control multiple axis. Add useLinearReferenceFrameA constraint parameter.  
							
							
							
						 
						
							2013-09-11 09:12:16 -07:00  
				
					
						
							
							
								 
						
							
							
								7c54630a2d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add axis parameter for specifying enable, damping, and stiffness for spring constraints. Renumber parameter ops since I can as no one is using them yet.  
							
							
							
						 
						
							2013-09-11 09:12:14 -07:00  
				
					
						
							
							
								 
						
							
							
								30b3657a66 
								
							
								 
							
						 
						
							
							
								
								BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters.  
							
							
							
						 
						
							2013-09-11 09:12:12 -07:00  
				
					
						
							
							
								 
						
							
							
								67195618d5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add requestor's ID to post taint detail log message.  
							
							
							
						 
						
							2013-09-11 09:12:10 -07:00  
				
					
						
							
							
								 
						
							
							
								3dbf4a1002 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove chatty debug message from previous commit.  
							
							
							
						 
						
							2013-09-11 09:12:09 -07:00  
				
					
						
							
							
								 
						
							
							
								e0b457d3c3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add position and rotation update for child prim physics update events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages.  
							
							
							
						 
						
							2013-09-11 09:12:07 -07:00  
				
					
						
							
							
								 
						
							
							
								d09c35f506 
								
							
								 
							
						 
						
							
							
								
								BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change.  
							
							
							
						 
						
							2013-09-11 09:12:05 -07:00  
				
					
						
							
							
								 
						
							
							
								995314f91f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.  
							
							
							
						 
						
							2013-09-11 09:12:03 -07:00  
				
					
						
							
							
								 
						
							
							
								4781297b4e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier.  
							
							
							
						 
						
							2013-09-11 09:12:02 -07:00  
				
					
						
							
							
								 
						
							
							
								6d83f3f021 
								
							
								 
							
						 
						
							
							
								
								BulletSim: adjust avatar capsule height calculation to be closer to defined SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini.  
							
							
							
						 
						
							2013-09-11 09:12:00 -07:00  
				
					
						
							
							
								 
						
							
							
								e1120cb74d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint.  
							
							
							
						 
						
							2013-09-11 09:11:58 -07:00  
				
					
						
							
							
								 
						
							
							
								f6fdfd16f5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: change ExtendedPhysics constants to 'const' so they can be used as case variables in switch statements.  
							
							
							
						 
						
							2013-09-11 09:11:54 -07:00  
				
					
						
							
							
								 
						
							
							
								455d36c4c7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).  
							
							
							
						 
						
							2013-09-11 09:11:52 -07:00  
				
					
						
							
							
								 
						
							
							
								b2a1348adc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update C++ HACD parameters to values that handle enclosed hollow spaces better. This shouldn't affect many since this HACD routine is off by default.  
							
							
							
						 
						
							2013-09-11 09:11:50 -07:00  
				
					
						
							
							
								 
						
							
							
								6aee08ac3c 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add physChangeLinkSpring to change linkset link to be a spring constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet.  
							
							
							
						 
						
							2013-09-11 09:11:48 -07:00  
				
					
						
							
							
								 
						
							
							
								dff0fb5690 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild.  
							
							
							
						 
						
							2013-09-11 09:11:46 -07:00  
				
					
						
							
							
								 
						
							
							
								f3cc20050e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: initial implementation of physChangeLinkFixed that resets a linkset's link back to a fixed, non-moving connection.  
							
							
							
						 
						
							2013-09-11 09:11:45 -07:00  
				
					
						
							
							
								 
						
							
							
								c6a6631efc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move linkset extension operations into BSPrimLinkable where they should be.  
							
							
							
						 
						
							2013-09-11 09:11:43 -07:00  
				
					
						
							
							
								 
						
							
							
								993bcec088 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add unmanaged and XNA functions for hinge, slider and spring constraints.  
							
							
							
						 
						
							2013-09-11 09:11:41 -07:00  
				
					
						
							
							
								 
						
							
							
								0971c7ae77 
								
							
								 
							
						 
						
							
							
								
								BulletSim: complete linkage of spring constraint into linkset constraint.  
							
							
							
						 
						
							2013-09-11 09:11:39 -07:00  
				
					
						
							
							
								 
						
							
							
								9a7d0e489c 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add spring constraint to linkset constraint types.  
							
							
							
						 
						
							2013-09-11 09:11:37 -07:00  
				
					
						
							
							
								 
						
							
							
								48ee73bfa7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add API and calls for spring constraint parameters.  
							
							
							
						 
						
							2013-09-11 09:11:36 -07:00  
				
					
						
							
							
								 
						
							
							
								725751fd6c 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fixes for change linkset implementation of physical linksets.  
							
							
							
						 
						
							2013-09-11 09:11:34 -07:00  
				
					
						
							
							
								 
						
							
							
								b05cb3b2bf 
								
							
								 
							
						 
						
							
							
								
								Change collision logic in SceneObjectPart so land_collision will happen.  
							
							... 
							
							
							
							The previous logic would generate land_collision_start and land_collision_end
but would not generate the land_collision itself. 
							
						 
						
							2013-09-09 14:50:33 -07:00  
				
					
						
							
							
								 
						
							
							
								ddf67bf929 
								
							
								 
							
						 
						
							
							
								
								Mono 2.0 fix - call ToArray() explicitly  
							
							
							
						 
						
							2013-09-08 19:41:51 +02:00  
				
					
						
							
							
								 
						
							
							
								528fc5358d 
								
							
								 
							
						 
						
							
							
								
								Fix exception when brokering HG asset ids  
							
							
							
						 
						
							2013-09-08 18:23:06 +02:00  
				
					
						
							
							
								 
						
							
							
								b41ae0f98f 
								
							
								 
							
						 
						
							
							
								
								Harmonize the class name, ID and Name of the default perms module  
							
							
							
						 
						
							2013-09-08 17:54:00 +02:00  
				
					
						
							
							
								 
						
							
							
								59290854f2 
								
							
								 
							
						 
						
							
							
								
								Reinstate SecurePermissionsLoading functionality, default ON  
							
							
							
						 
						
							2013-09-08 17:53:21 +02:00  
				
					
						
							
							
								 
						
							
							
								a97f6f8668 
								
							
								 
							
						 
						
							
							
								
								Fix configuration/ini expansion issue. Thanks to smxy for testing.  
							
							
							
						 
						
							2013-09-07 13:11:31 -04:00  
				
					
						
							
							
								 
						
							
							
								844ae7720e 
								
							
								 
							
						 
						
							
							
								
								Bring Core Groups up to current version  
							
							
							
						 
						
							2013-09-07 17:58:32 +02:00  
				
					
						
							
							
								 
						
							
							
								66715a69a7 
								
							
								 
							
						 
						
							
							
								
								Add two argument constructor to GridInstantMessage  
							
							
							
						 
						
							2013-09-07 17:57:53 +02:00  
				
					
						
							
							
								 
						
							
							
								823e8b5d19 
								
							
								 
							
						 
						
							
							
								
								Add support for simple external CAPS texture services  
							
							
							
						 
						
							2013-09-07 17:57:02 +02:00  
				
					
						
							
							
								 
						
							
							
								2f365ea80b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs 
							
						 
						
							2013-09-07 13:54:19 +01:00  
				
					
						
							
							
								 
						
							
							
								04619a9b13 
								
							
								 
							
						 
						
							
							
								
								Restore group membership check for HG users in QueryAccess.  
							
							
							
						 
						
							2013-09-05 07:44:27 -07:00  
				
					
						
							
							
								 
						
							
							
								dc74a50225 
								
							
								 
							
						 
						
							
							
								
								Stop "show client stats" from throwing an exception if somehow Scene.m_clientManager still retains a reference to a dead client.  
							
							... 
							
							
							
							Instead, "show client stats" now prints "Off!" so that exception is not thrown and we know which entries in ClientManager are in this state.
There's a race condition which could trigger this, but the window is extremely short and exceptions would not be thrown consistently (which is the behaviour observed).
It should otherwise be impossible for this condition to occur, so there may be a weakness in client manager IClientAPI removal. 
							
						 
						
							2013-09-04 23:48:24 +01:00  
				
					
						
							
							
								 
						
							
							
								c7ded0618c 
								
							
								 
							
						 
						
							
							
								
								Also check user authorization if looking to upgrade from a child to a root agent.  
							
							... 
							
							
							
							Relevant if a child agent has been allowed into the region which should not be upgraded to a root agent. 
							
						 
						
							2013-09-04 00:44:17 +01:00  
				
					
						
							
							
								 
						
							
							
								5f0d54c209 
								
							
								 
							
						 
						
							
							
								
								For a Hypergrid user, delay estate access checks until NewUserConnection() so that they work.  
							
							... 
							
							
							
							This is necessary because the hypergrid groups checks (as referenced by estates) require an agent circuit to be present to construct the hypergrid ID.
However, this is not around until Scene.NewUserConnection(), as called by CreateAgent() in EntityTransferModule.
Therefore, if we're dealing with a hypergrid user, delay the check until NewUserConnection()/CreateAgent()
The entity transfer impact should be minimal since CreateAgent() is the next significant call after NewUserConnection()
However, to preserve the accuracy of query access we will only relax the check for HG users. 
							
						 
						
							2013-09-04 00:42:23 +01:00  
				
					
						
							
							
								 
						
							
							
								b781a23c44 
								
							
								 
							
						 
						
							
							
								
								In pCampbot PhysicsBehaviour.Close(), only cancel jumping if bot is connected  
							
							
							
						 
						
							2013-09-03 19:58:27 +01:00  
				
					
						
							
							
								 
						
							
							
								9c3c9b7f5f 
								
							
								 
							
						 
						
							
							
								
								Make pCampbot "add behaviour" and "remove behaviour" console commands work for all bots if no bot number is given  
							
							
							
						 
						
							2013-09-03 19:57:34 +01:00  
				
					
						
							
							
								 
						
							
							
								76bd2e2d72 
								
							
								 
							
						 
						
							
							
								
								Consistently give responsibility for thread sleeping to behaviours rather than controlling from the main action loop  
							
							... 
							
							
							
							This is to avoid excessive and inconsistent delays between behaviours that currently need to embed sleeps in other actions (e.g. physics) and other behaviours.
Might need a more sophisticated approach in the long term. 
							
						 
						
							2013-09-03 19:41:12 +01:00  
				
					
						
							
							
								 
						
							
							
								3dbe7313d1 
								
							
								 
							
						 
						
							
							
								
								Add Close() method to IBehaviour to allow behaviours to cleanup when removed or bot it disconnected.  
							
							... 
							
							
							
							In this case, it is used to turn off jump when physics testing behaviour is removed. 
							
						 
						
							2013-09-03 19:33:17 +01:00  
				
					
						
							
							
								 
						
							
							
								1a2627031d 
								
							
								 
							
						 
						
							
							
								
								Add pCampbot "remove behaviour" console command for removing bot behaviours during operation.  
							
							... 
							
							
							
							Doesn't currently work very well as stopping physics, for instance, can leave bot travelling in old direction 
							
						 
						
							2013-09-03 19:05:54 +01:00  
				
					
						
							
							
								 
						
							
							
								9bd6271570 
								
							
								 
							
						 
						
							
							
								
								Add ability to adjust pCampbot bot behaviours whilst running with "add behaviour <behaviour-name> <bot-number>" console commad  
							
							
							
						 
						
							2013-09-03 18:51:55 +01:00  
				
					
						
							
							
								 
						
							
							
								01cb8033a4 
								
							
								 
							
						 
						
							
							
								
								And fix break in "show bot" from commit  9c65207 
							
							
							
						 
						
							2013-09-03 17:55:20 +01:00  
				
					
						
							
							
								 
						
							
							
								a89c56dcf1 
								
							
								 
							
						 
						
							
							
								
								Fix build break from last commit  9c65207.  Mono 2.4 lacks string.join(string, List<string>), or some auto casting is missing  
							
							
							
						 
						
							2013-09-03 17:53:29 +01:00  
				
					
						
							
							
								 
						
							
							
								9c65207936 
								
							
								 
							
						 
						
							
							
								
								Show behaviours of pCampbot bots in "show bots" and "show bot" console commands  
							
							
							
						 
						
							2013-09-03 17:07:57 +01:00  
				
					
						
							
							
								 
						
							
							
								431156f6c4 
								
							
								 
							
						 
						
							
							
								
								minor simplification of some unix date functions in Util.  No functional change.  
							
							
							
						 
						
							2013-09-03 00:17:50 +01:00  
				
					
						
							
							
								 
						
							
							
								5f15ee95dc 
								
							
								 
							
						 
						
							
							
								
								Fix logic errors in "show grid users online" console command which didn't actually filter out users shown continuously online for more than 5 days  
							
							... 
							
							
							
							Remove confusion in command output. 
							
						 
						
							2013-09-03 00:16:43 +01:00  
				
					
						
							
							
								 
						
							
							
								fc9f50d940 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-09-03 00:06:50 +01:00  
				
					
						
							
							
								 
						
							
							
								4035badd20 
								
							
								 
							
						 
						
							
							
								
								Add experimental "show grid users online" console command to show grid users online from a standalone/robust instance.  
							
							... 
							
							
							
							This is not guaranteed to be accurate since users may be left "online" in certain situations.
For example, if a simulator crashes and they never login/logout again.
To counter this somewhat, only users continuously online for less than 5 days are shown. 
							
						 
						
							2013-09-03 00:04:12 +01:00  
				
					
						
							
							
								 
						
							
							
								9643915093 
								
							
								 
							
						 
						
							
							
								
								Remove test that gives issue on Windows, just let the try/catch do the work.  
							
							
							
						 
						
							2013-09-02 16:28:40 -04:00  
				
					
						
							
							
								 
						
							
							
								857f24a5e2 
								
							
								 
							
						 
						
							
							
								
								Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.  
							
							... 
							
							
							
							This occurs on v2 teleport since the source region now waits 15 secs before closing the old child agent, which could still receive chat.
This commit introduces a ScenePresenceState.PreClose which is set before the wait, so that ChatModule can check for ScenePresenceState.Running.
This was theoretically also an issue on v1 teleport but since the pause before close was only 2 secs there, it was not noticed. 
							
						 
						
							2013-09-02 19:15:10 +01:00  
				
					
						
							
							
								 
						
							
							
								5ce5ce6edb 
								
							
								 
							
						 
						
							
							
								
								Comment out warning about agent updating without valid session ID for now.  
							
							... 
							
							
							
							This causes extreme console spam if a simulator running latest master and one running 0.7.5 have adjacent regions occupied by avatars. 
							
						 
						
							2013-09-02 17:45:38 +01:00  
				
					
						
							
							
								 
						
							
							
								4cbadc3c49 
								
							
								 
							
						 
						
							
							
								
								Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins.  
							
							... 
							
							
							
							This requires a new GridService.GetDefaultHypergridRegions() so ROBUST services require updating but not simulators.
This method still returns regions flagged with just DefaultRegion after any DefaultHGRegions, so if no DefaultHGRegions are specified
then existing configured defaults will still work.
Immediate use is for conference where we need to be able to specify different defaults
However, this is also generally useful to send experienced HG users to one default location and local users whose specified region fails (e.g. no "home" or "last") to another. 
							
						 
						
							2013-09-02 17:27:45 +01:00  
				
					
						
							
							
								 
						
							
							
								008c98a974 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/World/Region/RestartModule.cs
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs 
							
						 
						
							2013-09-01 22:49:31 +01:00  
				
					
						
							
							
								 
						
							
							
								56f565b601 
								
							
								 
							
						 
						
							
							
								
								Profiles: Clean up some log entries caused when visiting HG avatar is using legacy profiles  
							
							
							
						 
						
							2013-08-29 16:54:13 -04:00  
				
					
						
							
							
								 
						
							
							
								a8c0e16e47 
								
							
								 
							
						 
						
							
							
								
								Initialization: move key expansion out to operate on all sources and not just environment variables  
							
							
							
						 
						
							2013-08-29 14:35:56 -04:00  
				
					
						
							
							
								 
						
							
							
								aa521fb385 
								
							
								 
							
						 
						
							
							
								
								Do not add a port zero to end of the hypergrid gateway host name.  
							
							... 
							
							
							
							If the port is specified it is added but a ":0" is not added if the port is zero.
This enables the hypergrid address short form "hypergridGateway:regionName"
which is handled by the parser but failed because of this zero port addition. 
							
						 
						
							2013-08-28 16:38:07 -07:00  
				
					
						
							
							
								 
						
							
							
								0882cf0fc3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add some protections for processing when shutting down.  
							
							... 
							
							
							
							Attempt to fix Mantis 6740 (http://opensimulator.org/mantis/view.php?id=6740 ). 
							
						 
						
							2013-08-27 09:55:50 -07:00  
				
					
						
							
							
								 
						
							
							
								0dd9a68eb7 
								
							
								 
							
						 
						
							
							
								
								Revert "Make HG logins fall back to fallback regions if the desired region fails."  
							
							... 
							
							
							
							This is very similar to my earlier revert in bcb8605f84c7a8afbb8d 
							
						 
						
							2013-08-26 21:07:49 +01:00  
				
					
						
							
							
								 
						
							
							
								1b2830b929 
								
							
								 
							
						 
						
							
							
								
								Revert "Added some more debug messages."  
							
							... 
							
							
							
							Fallback doesn't work at this level as the change of destination isn't communicated to the source region/viewer
Reverting because this introduces a bug when access does fail.
More detail in revert of main commit.
This reverts commit ec32c1d4b6 
							
						 
						
							2013-08-26 21:05:55 +01:00  
				
					
						
							
							
								 
						
							
							
								60e4ce20b8 
								
							
								 
							
						 
						
							
							
								
								Fix exception thrown after a region has been restarted through scheduling.  
							
							... 
							
							
							
							This exception was very likely harmless since it occurred after the restart had taken place, but still misleading.
Thanks to SCGreyWolf for the code change suggestion in http://opensimulator.org/mantis/view.php?id=6747 , though I did this in a slightly different way. 
							
						 
						
							2013-08-25 20:17:04 +01:00  
				
					
						
							
							
								 
						
							
							
								85824d2cd9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-25 20:12:59 +01:00  
				
					
						
							
							
								 
						
							
							
								f7378829c3 
								
							
								 
							
						 
						
							
							
								
								Fix the root cause of keyframe motion region crossing offset - UpdateSceneObject  
							
							... 
							
							
							
							was being called twice on each crossing. 
							
						 
						
							2013-08-25 06:26:56 +02:00  
				
					
						
							
							
								 
						
							
							
								e0399ccaec 
								
							
								 
							
						 
						
							
							
								
								* This fixes the border crossing offsets by storing the final keyframe location in the hijacked variable KeyFrame.AngularVelocity.  When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there.    The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position.    When you determine the feasibility of changing the name without affecting the serialization of existing objects in world...   It's simply a name change to KeyFrame.FinalPosition or something proper.  
							
							
							
						 
						
							2013-08-24 18:55:21 -05:00  
				
					
						
							
							
								 
						
							
							
								ec32c1d4b6 
								
							
								 
							
						 
						
							
							
								
								Added some more debug messages.  
							
							
							
						 
						
							2013-08-24 09:59:05 -07:00  
				
					
						
							
							
								 
						
							
							
								f0c0376660 
								
							
								 
							
						 
						
							
							
								
								Potential fix for access control bug on login introduced with SeeIntoRegion commit.  
							
							
							
						 
						
							2013-08-24 08:42:41 -07:00  
				
					
						
							
							
								 
						
							
							
								01c3be2746 
								
							
								 
							
						 
						
							
							
								
								* Fix a null ref that causes a stack unwind when crossing borders.  Less stack unwinding..   the faster it goes.  
							
							... 
							
							
							
							* Tweak XEngine so that it's partially functional again.    It's still not great, but basic things work. 
							
						 
						
							2013-08-24 05:55:53 -05:00  
				
					
						
							
							
								 
						
							
							
								58359788a9 
								
							
								 
							
						 
						
							
							
								
								Revert "* This increases accuracy when border crossing (the reason is..   the border crossing code will use velocity to predict where the object should be, so setting it to zero.  It still looses about 0.0045 per loop."  
							
							... 
							
							
							
							This reverts commit 55400ff7be 
							
						 
						
							2013-08-24 05:54:08 -05:00  
				
					
						
							
							
								 
						
							
							
								5cd7bc2848 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-24 03:42:39 -07:00  
				
					
						
							
							
								 
						
							
							
								c7a8afbb8d 
								
							
								 
							
						 
						
							
							
								
								Make HG logins fall back to fallback regions if the desired region fails.  
							
							
							
						 
						
							2013-08-24 03:41:56 -07:00  
				
					
						
							
							
								 
						
							
							
								c34e6f25b1 
								
							
								 
							
						 
						
							
							
								
								Fix a printing of exception error in InventoryArchiveModule that only  
							
							... 
							
							
							
							printed the error message and not the call stack. 
							
						 
						
							2013-08-23 13:53:47 -07:00  
				
					
						
							
							
								 
						
							
							
								1a623bb266 
								
							
								 
							
						 
						
							
							
								
								Rename pCampbot.ini -> pCampBot.ini (and example file) to be consistent with other capitalizations of pCampBot  
							
							
							
						 
						
							2013-08-23 20:58:46 +01:00  
				
					
						
							
							
								 
						
							
							
								55400ff7be 
								
							
								 
							
						 
						
							
							
								
								* This increases accuracy when border crossing (the reason is..   the border crossing code will use velocity to predict where the object should be, so setting it to zero.  It still looses about 0.0045 per loop.  
							
							
							
						 
						
							2013-08-23 00:28:36 -05:00  
				
					
						
							
							
								 
						
							
							
								0fbfef9649 
								
							
								 
							
						 
						
							
							
								
								minor: shortern warning messages in EntityTransferModule when UpdateAgent() fails  
							
							
							
						 
						
							2013-08-23 01:21:03 +01:00  
				
					
						
							
							
								 
						
							
							
								050617ae0e 
								
							
								 
							
						 
						
							
							
								
								Make pCampbot "show bot" command take the bot number instead of the full bot name  
							
							... 
							
							
							
							Shorter and can do this because bot names are uniform 
							
						 
						
							2013-08-23 01:13:19 +01:00  
				
					
						
							
							
								 
						
							
							
								04f4dd3dc7 
								
							
								 
							
						 
						
							
							
								
								remove redundant return at end of HandleDeregisterRegion()  
							
							
							
						 
						
							2013-08-23 01:04:03 +01:00  
				
					
						
							
							
								 
						
							
							
								2be786709b 
								
							
								 
							
						 
						
							
							
								
								Make it possible for the "deregister region id" command to accept more than one id  
							
							
							
						 
						
							2013-08-23 01:03:27 +01:00  
				
					
						
							
							
								 
						
							
							
								61c20bd06a 
								
							
								 
							
						 
						
							
							
								
								Remove old and unused ScenePresence.RestoreInCurrentScene()  
							
							
							
						 
						
							2013-08-23 00:53:42 +01:00  
				
					
						
							
							
								 
						
							
							
								065c5839b5 
								
							
								 
							
						 
						
							
							
								
								Refactor: merge SceneGraph.AddScenePresence() into CreateAndAddChildScenePresence() since the former was only ever called from the latter  
							
							... 
							
							
							
							This allows us to remove dead code relating to adding root agents directly to the scenegraph, which never happens. 
							
						 
						
							2013-08-23 00:49:13 +01:00  
				
					
						
							
							
								 
						
							
							
								a9f9b0da9d 
								
							
								 
							
						 
						
							
							
								
								minor: Correct typo on "debug stats record start" message  
							
							
							
						 
						
							2013-08-23 00:13:31 +01:00  
				
					
						
							
							
								 
						
							
							
								a0c99a7dcc 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning from LLClientView  
							
							
							
						 
						
							2013-08-23 00:03:47 +01:00  
				
					
						
							
							
								 
						
							
							
								13556cf129 
								
							
								 
							
						 
						
							
							
								
								Fix a further bug in pCampbot connect where ignoring already connected bots was wrongly counted as a connect  
							
							... 
							
							
							
							Also, only sleep when we actually perform a connection 
							
						 
						
							2013-08-22 23:49:19 +01:00  
				
					
						
							
							
								 
						
							
							
								70f89ae65b 
								
							
								 
							
						 
						
							
							
								
								Make it possible to adjust the pCampbot login delay via the [BotManager] LoginDelay parameter of pCampbot.ini  
							
							
							
						 
						
							2013-08-22 23:43:33 +01:00  
				
					
						
							
							
								 
						
							
							
								51c7fb1969 
								
							
								 
							
						 
						
							
							
								
								Add "set bots" command to make it possible to set SEND_AGENT_UPDATES on all bots whilst pCampbot is running  
							
							
							
						 
						
							2013-08-22 23:11:05 +01:00  
				
					
						
							
							
								 
						
							
							
								beb9d966f9 
								
							
								 
							
						 
						
							
							
								
								Stop "handle sit user name" command from trying to sit avatars on objects which have sit positions but are attachments  
							
							
							
						 
						
							2013-08-22 22:49:23 +01:00  
				
					
						
							
							
								 
						
							
							
								416bbe9583 
								
							
								 
							
						 
						
							
							
								
								Stop error messages being misleadingly generated when on client connection activity timeout, a root connection triggers a CloseAgent to a neighbour region which has already closed the agent due to inactivity.  
							
							... 
							
							
							
							Also separates out log messages to distinguish between close not finding an agent and wrong auth token, and downgrades former to debug and latter to warn 
							
						 
						
							2013-08-22 22:46:40 +01:00  
				
					
						
							
							
								 
						
							
							
								66a7dc3a0d 
								
							
								 
							
						 
						
							
							
								
								In pCampbot, don't try and reconnect bots that are already connected on console "connect" command  
							
							
							
						 
						
							2013-08-22 20:12:14 +01:00  
				
					
						
							
							
								 
						
							
							
								832c35d4d5 
								
							
								 
							
						 
						
							
							
								
								Stop "sit user name" and "stand user name" console commands from trying to sit/stand avatars already sitting/standing  
							
							
							
						 
						
							2013-08-22 20:05:57 +01:00  
				
					
						
							
							
								 
						
							
							
								689cf2d367 
								
							
								 
							
						 
						
							
							
								
								minor: Make logging in GatekeeperService.LoginAgent() a bit more detailed so that we can distinguish between simultaneous logins  
							
							
							
						 
						
							2013-08-22 01:24:55 +01:00  
				
					
						
							
							
								 
						
							
							
								bcb8605f84 
								
							
								 
							
						 
						
							
							
								
								Revert "Implement ability for hg logins to try fallback regions just like local logins."  
							
							... 
							
							
							
							This approach does not work - it is taking place too far down the login process where really the region checking
could only be done when the hg map tiles are linked on the main map (messy and probably impossible) or possibly
when the final destination is fetched at the very first stage of teleport (which couldn't be done without a protocol
change to pass the agentID as well as the requested regionID)
This reverts commit 3d9b73c47a 
							
						 
						
							2013-08-22 01:20:01 +01:00  
				
					
						
							
							
								 
						
							
							
								3d9b73c47a 
								
							
								 
							
						 
						
							
							
								
								Implement ability for hg logins to try fallback regions just like local logins.  
							
							... 
							
							
							
							These would be specified in the [GridService] section of Robust.HG.ini, which already lists these in the example text.
Untested patch so that Neb can easily pull in for testing, though shouldn't disrupt existing hg logins since fallback processing is a bit of code stuck on the end of the login sequence. 
							
						 
						
							2013-08-21 23:19:31 +01:00  
				
					
						
							
							
								 
						
							
							
								1f39a763a5 
								
							
								 
							
						 
						
							
							
								
								Don't allow users to attempt to sit on objects in a child region without going to that region first.  
							
							... 
							
							
							
							If this is attempted, they get a "Try moving closer.  Can't sit on object because it is not in the same region as you." message instead, which is the same as current ll grid.
Sitting on ground is okay, since viewer navigates avatar to required region first before sitting. 
							
						 
						
							2013-08-21 21:35:03 +01:00  
				
					
						
							
							
								 
						
							
							
								a6af561660 
								
							
								 
							
						 
						
							
							
								
								* Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?)  Source in OpenSimLibs.  
							
							... 
							
							
							
							* Fixed a null ref during shutdown. 
							
						 
						
							2013-08-20 21:09:17 -05:00  
				
					
						
							
							
								 
						
							
							
								4a81465b91 
								
							
								 
							
						 
						
							
							
								
								Fix build break from last commit  a3e1b27 on mono 2.4.3  
							
							... 
							
							
							
							Looks like this level of mono doesn't have a string.Join() which will take a list rather than an array (or some implicit conversion isn't happening) 
							
						 
						
							2013-08-20 18:47:52 +01:00  
				
					
						
							
							
								 
						
							
							
								a3e1b278a1 
								
							
								 
							
						 
						
							
							
								
								Add pCampbot "show bot" console command to show more detailed information on a particular bot (e.g. what sims they are connected to)  
							
							
							
						 
						
							2013-08-20 18:41:09 +01:00  
				
					
						
							
							
								 
						
							
							
								43940f6562 
								
							
								 
							
						 
						
							
							
								
								Add --regex options to "sit user name" and "stand user name" console commands to sit/stand many avatars at once.  
							
							... 
							
							
							
							Currently, first name and last name are input separate but are concatenated with a space in the middle to form a regex.
So to sit all bots with the first name "ima", for instance, the command is "sit user name --regex ima .*" 
							
						 
						
							2013-08-20 18:13:40 +01:00  
				
					
						
							
							
								 
						
							
							
								e384ff604e 
								
							
								 
							
						 
						
							
							
								
								Add experimental "sit user name" and "stand user name" console commands in SitStandCommandsModule.  
							
							... 
							
							
							
							"sit user name" will currently only sit the given avatar on prims which have a sit target set and are not already sat upon.
Chiefly for debug purposes. 
							
						 
						
							2013-08-20 17:43:02 +01:00  
				
					
						
							
							
								 
						
							
							
								56d1d67a34 
								
							
								 
							
						 
						
							
							
								
								Add pCampbot console commands to sit all bots on ground and stand all bots  
							
							
							
						 
						
							2013-08-20 17:01:12 +01:00  
				
					
						
							
							
								 
						
							
							
								a3dd7db4a3 
								
							
								 
							
						 
						
							
							
								
								Add -connect (-c) switch to pCampbot command line options.  
							
							... 
							
							
							
							Now, bots will only connect at startup if this switch is specified.
If it is not specified, then a separate "connect" command is required on the pCampbot command line 
							
						 
						
							2013-08-20 00:08:47 +01:00  
				
					
						
							
							
								 
						
							
							
								589b1a2eaf 
								
							
								 
							
						 
						
							
							
								
								Make it possible to reconnect pCampbots with the console command "connect [<n>]".  
							
							... 
							
							
							
							If no n is given then all available bots are connected 
							
						 
						
							2013-08-19 23:50:18 +01:00  
				
					
						
							
							
								 
						
							
							
								ea3f024b8a 
								
							
								 
							
						 
						
							
							
								
								refactor: start bot connection thread within BotManager rather than externally  
							
							
							
						 
						
							2013-08-19 21:25:17 +01:00  
				
					
						
							
							
								 
						
							
							
								079cd4e94f 
								
							
								 
							
						 
						
							
							
								
								refactor: restructure pCampbot multi-bot connection code.  
							
							
							
						 
						
							2013-08-19 21:17:59 +01:00  
				
					
						
							
							
								 
						
							
							
								2fa42f24fd 
								
							
								 
							
						 
						
							
							
								
								Make it possible to disconnected a specified number of bots via the pCampbot console command "disconnect [<n>]"  
							
							... 
							
							
							
							Bots disconnected are ascending from last in numeric order.
Temporarily no way to reconnect bots. 
							
						 
						
							2013-08-19 21:00:31 +01:00  
				
					
						
							
							
								 
						
							
							
								49b7cbda72 
								
							
								 
							
						 
						
							
							
								
								Create a separate pCampbot "disconnect" console command which disconnects connected bots.  
							
							... 
							
							
							
							"quit" console command now requires bots to be separate disconnected first before quitting.
This is to prepare the way for disconnecting/reconnecting different numbers of bots in a pCampbot session.
And hopefully resolves bug where console appears not to be reset if Environment.Exit(0) is called on a different thread 
							
						 
						
							2013-08-19 20:29:17 +01:00  
				
					
						
							
							
								 
						
							
							
								ef63abe9b1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-19 20:00:42 +01:00  
				
					
						
							
							
								 
						
							
							
								a90a5f52dd 
								
							
								 
							
						 
						
							
							
								
								Show number of connections each bot has established in "show bots" command.  
							
							
							
						 
						
							2013-08-19 19:38:20 +01:00  
				
					
						
							
							
								 
						
							
							
								aa7f4215a9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2013-08-18 03:00:32 +01:00  
				
					
						
							
							
								 
						
							
							
								3585b0a139 
								
							
								 
							
						 
						
							
							
								
								Allow updating the wearable type of wearables that have a type of 0.  
							
							... 
							
							
							
							This will allow viewers to fix broken wearables as they detect them. 
							
						 
						
							2013-08-18 02:59:10 +01:00  
				
					
						
							
							
								 
						
							
							
								bef03fb30b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs 
							
						 
						
							2013-08-17 03:23:45 +01:00  
				
					
						
							
							
								 
						
							
							
								85a9cb260a 
								
							
								 
							
						 
						
							
							
								
								Remove mono compiler warnings from UserProfilesModule  
							
							
							
						 
						
							2013-08-17 01:10:58 +01:00  
				
					
						
							
							
								 
						
							
							
								d75f00cc2d 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning from AttachmentsModule  
							
							
							
						 
						
							2013-08-17 01:09:31 +01:00  
				
					
						
							
							
								 
						
							
							
								b3052c425e 
								
							
								 
							
						 
						
							
							
								
								Remove some mono compiler warnings from OpenSim/Server/Handlers  
							
							
							
						 
						
							2013-08-17 01:08:19 +01:00  
				
					
						
							
							
								 
						
							
							
								f5dbfe99b1 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warnings from OpenSim/Services/Connectors/SimianGrid  
							
							
							
						 
						
							2013-08-17 01:06:48 +01:00  
				
					
						
							
							
								 
						
							
							
								d38d5ecbac 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warnings from ScenePresence  
							
							
							
						 
						
							2013-08-17 01:00:20 +01:00  
				
					
						
							
							
								 
						
							
							
								77d418a36d 
								
							
								 
							
						 
						
							
							
								
								remove mono compiler warnings from PollServiceRequestManager  
							
							
							
						 
						
							2013-08-17 00:56:19 +01:00  
				
					
						
							
							
								 
						
							
							
								217c8deae5 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning in StatsManager  
							
							
							
						 
						
							2013-08-17 00:51:21 +01:00  
				
					
						
							
							
								 
						
							
							
								1f1736a79f 
								
							
								 
							
						 
						
							
							
								
								minor: Make log messages consistent in NeighbourServicesConnector  
							
							
							
						 
						
							2013-08-17 00:46:18 +01:00  
				
					
						
							
							
								 
						
							
							
								14ae89dbe7 
								
							
								 
							
						 
						
							
							
								
								Fix issues with RemoteAdmin admin_save_heightmap and admin_load_heightmap not working.  
							
							... 
							
							
							
							This is because they were wrongly looking for both regionid and region_id parameters in the same request.
Now only region_id is required (and recognized), regionid having been already deprecated for some time.
This is essentially Michelle Argus' patch from http://opensimulator.org/mantis/view.php?id=6737  but with tabs replaced with spaces.
Thanks! 
							
						 
						
							2013-08-17 00:39:41 +01:00  
				
					
						
							
							
								 
						
							
							
								f5d3145bea 
								
							
								 
							
						 
						
							
							
								
								Add ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegionsV2() regression test for v2 transfers.  
							
							... 
							
							
							
							Also adjusts names of teleport setup helpers in EntityTransferHelpers 
							
						 
						
							2013-08-17 00:24:56 +01:00  
				
					
						
							
							
								 
						
							
							
								fbab898f74 
								
							
								 
							
						 
						
							
							
								
								Add TestSameSimulatorNeighbouringRegionsV2() regression test for v2 entity transfer protocl  
							
							
							
						 
						
							2013-08-16 23:52:55 +01:00  
				
					
						
							
							
								 
						
							
							
								1624522761 
								
							
								 
							
						 
						
							
							
								
								refactor: Make AttachmentModulesTests.TestSameSimulatorNeighbouringRegionsTeleportV2 use already available TestClient handle rather than retrieving it via the ScenePresence  
							
							
							
						 
						
							2013-08-16 23:45:04 +01:00  
				
					
						
							
							
								 
						
							
							
								7d268912f1 
								
							
								 
							
						 
						
							
							
								
								Packet headers are not zero-encoded so don't try to zero-decode these in PacketPool.GetType()  
							
							... 
							
							
							
							Instead adjusts code with that from Packet.BuildHeader(byte[], ref int, ref int):Header in libomv
This stops packet decoding failures with agent UUIDs that contain 00 in their earlier parts (e.g. b0b0b0b0-0000-0000-0000-000000000211)
Thanks to lkalif for pointing this out. 
							
						 
						
							2013-08-16 00:58:25 +01:00  
				
					
						
							
							
								 
						
							
							
								7c916ab91c 
								
							
								 
							
						 
						
							
							
								
								Try to make "slow down" message that one could receive on rapid teleporting more informative to the user.  
							
							... 
							
							
							
							This message is seen on V2 if one attempts to quickly re-teleport from a source region where one had previously teleported to a non-neighbour and back within 15 secs.
The solution here is for the user to wait a short while.
This message can also be seen on any teleport protocol if one recieves multiple teleport attempts simultaneously.  Probably still useful here to help identify misbehaving scripts. 
							
						 
						
							2013-08-15 14:51:54 +01:00  
				
					
						
							
							
								 
						
							
							
								3ddb7438d7 
								
							
								 
							
						 
						
							
							
								
								Move DoNotCloseAfterTeleport flag reset before UpdateAgent in V2 to avoid a low probability where the destination re-establishing the child connection before the flag was reset  
							
							
							
						 
						
							2013-08-15 14:41:00 +01:00  
				
					
						
							
							
								 
						
							
							
								3f8d79024b 
								
							
								 
							
						 
						
							
							
								
								Rely on the Scene.IncomingCloseAgent() check as to whether the connection should be kept open after teleport-end rather than doing this in the ET Module  
							
							... 
							
							
							
							This is safer since the close check in IncomingCloseAgent() is done under lock conditions, which prevents a race between ETM and Scene.AddClient() 
							
						 
						
							2013-08-15 14:07:57 +01:00  
				
					
						
							
							
								 
						
							
							
								2231fcf5b4 
								
							
								 
							
						 
						
							
							
								
								Do not use the SP.DoNotCloseAfterTeleport flag for child agent connections.  
							
							... 
							
							
							
							This approach has problems if a client quits without sending a proper logout but then reconnects before the connection is closed due to inactivity.
In this case, the DoNotCloseAfterTeleport was wrongly set.
The simplest approach is to close child agents on teleport as quickly as possible so that races are very unlikely to occur
Hence, this code now closes child agents as the first action after a sucessful teleport. 
							
						 
						
							2013-08-15 13:46:46 +01:00  
				
					
						
							
							
								 
						
							
							
								5011c657b5 
								
							
								 
							
						 
						
							
							
								
								Actually implement the bot request object textures switch started in  225cf0d.  
							
							... 
							
							
							
							Forgot to propogate it down to bot level. 
							
						 
						
							2013-08-14 23:37:07 +01:00  
				
					
						
							
							
								 
						
							
							
								104626d732 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out AvatarPicketSearch caps log message for now, which is occuring on every login and entity transfer  
							
							
							
						 
						
							2013-08-14 23:22:52 +01:00  
				
					
						
							
							
								 
						
							
							
								73e3ca670d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-14 23:21:51 +01:00  
				
					
						
							
							
								 
						
							
							
								60cc9e9a3c 
								
							
								 
							
						 
						
							
							
								
								minor: remove unused entity transfer config in teleport v2 attachments test  
							
							
							
						 
						
							2013-08-14 23:21:18 +01:00  
				
					
						
							
							
								 
						
							
							
								e8b1e91a1d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: include check for volume detect in check for zeroing avatar motion.  
							
							... 
							
							
							
							Normally, avatar motion is zeroed if colliding with a stationary object so
they don't slide down hills and such. Without volume detect check this also
allowed avatars to stand on volume detect objects and to have some jiggling
when they were in the volume detect object. This commit fixes both. 
							
						 
						
							2013-08-14 14:49:24 -07:00  
				
					
						
							
							
								 
						
							
							
								7c3b71d294 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add physical object initialized flag so updates and collisions  
							
							... 
							
							
							
							don't happen until the object is completely initialized.
This fixes the problem of doing a teleport while the simulator is running.
The destruction of the physical object while the engine is running means
that the physics parameter update would overwrite the new position of the
newly created avatar. 
							
						 
						
							2013-08-14 14:49:22 -07:00  
				
					
						
							
							
								 
						
							
							
								93dffe1777 
								
							
								 
							
						 
						
							
							
								
								Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-formed packets that were not initial connection packets and could not be associated with a connected viewer.  
							
							
							
						 
						
							2013-08-14 22:33:12 +01:00  
				
					
						
							
							
								 
						
							
							
								0d5680e971 
								
							
								 
							
						 
						
							
							
								
								Count any incoming packet that could not be recognized as an LLUDP packet as a malformed packet.  Record this as stat clientstack.<scene>.IncomingPacketsMalformedCount  
							
							... 
							
							
							
							Used to detect if a simulator is receiving significant junk UDP
Decimates the number of packets between which a warning is logged and prints the IP source of the last malformed packet when logging 
							
						 
						
							2013-08-14 22:08:28 +01:00  
				
					
						
							
							
								 
						
							
							
								df7a1e68f6 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2013-08-14 21:25:22 +01:00  
				
					
						
							
							
								 
						
							
							
								2c67aa0f41 
								
							
								 
							
						 
						
							
							
								
								If pCampbot has been asked to shutdown, don't carry on logging in queued bots  
							
							
							
						 
						
							2013-08-14 21:08:00 +01:00  
				
					
						
							
							
								 
						
							
							
								225cf0d010 
								
							
								 
							
						 
						
							
							
								
								Add pCampbot RequestObjectTextures ini setting to control whether textures are requested for received objects.  
							
							
							
						 
						
							2013-08-14 19:53:10 +01:00  
				
					
						
							
							
								 
						
							
							
								fd519748e9 
								
							
								 
							
						 
						
							
							
								
								Add method doc to Scene.RemoveClient() to ask any callers to use Scene.IncomingCloseAgent() instead.  
							
							... 
							
							
							
							IncomingCloseAgent() now sets the scene presence state machine properly, which is necessary to avoid races between multiple sources of close.
Hence, it's also necessary for everyone to consistently call IncomingCloseAgent()
Calling RemoveClient() directly is currently generating an attention-grabbing exception though this right now this is harmless. 
							
						 
						
							2013-08-14 19:36:52 +01:00  
				
					
						
							
							
								 
						
							
							
								97c514daa5 
								
							
								 
							
						 
						
							
							
								
								Shutdown a bot's actions by making it check for disconnecting state rather than aborting the thread.  
							
							... 
							
							
							
							Aborting the thread appears to be causing shutdown issues. 
							
						 
						
							2013-08-14 19:21:07 +01:00  
				
					
						
							
							
								 
						
							
							
								3a62f39044 
								
							
								 
							
						 
						
							
							
								
								Add a -form switch to pCampbot to allow one to login a sequence of bots starting from numbers other than 0  
							
							
							
						 
						
							2013-08-14 18:26:11 +01:00  
				
					
						
							
							
								 
						
							
							
								2146b20169 
								
							
								 
							
						 
						
							
							
								
								Add the ability to explicitly specify a login start location to pCampbot via the -start parameter  
							
							
							
						 
						
							2013-08-14 16:51:51 +01:00  
				
					
						
							
							
								 
						
							
							
								0feb5da31e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move the creation of the avatar movement actor creating to  
							
							... 
							
							
							
							taint time. Attempt to fix a problem of teleporting within the same
region where the remove and addition of the physical avatar occasionally
ends up with a non-moving avatar. 
							
						 
						
							2013-08-13 21:06:24 -07:00  
				
					
						
							
							
								 
						
							
							
								5933f9448d 
								
							
								 
							
						 
						
							
							
								
								Add a SendAgentUpdates setting to a new pCampbot.ini.example file which can control whether bots send agent updates  
							
							... 
							
							
							
							pCampbot.ini.example is used by copying to pCampbot.ini, like other ini files 
							
						 
						
							2013-08-13 23:54:50 +01:00  
				
					
						
							
							
								 
						
							
							
								4a6eff1ee8 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2013-08-13 22:53:47 +01:00  
				
					
						
							
							
								 
						
							
							
								e311f902ff 
								
							
								 
							
						 
						
							
							
								
								minor: Eliminate one of the duplicate 'have's in the HG message telling the user if no GroupsServerURI has been given in user data by the home grid  
							
							
							
						 
						
							2013-08-13 20:13:12 +01:00  
				
					
						
							
							
								 
						
							
							
								a90351cd2c 
								
							
								 
							
						 
						
							
							
								
								Remove exception when printing error for failure removing script state.  
							
							
							
						 
						
							2013-08-13 11:49:09 -07:00  
				
					
						
							
							
								 
						
							
							
								4f8c691f8c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-12 22:57:32 +01:00  
				
					
						
							
							
								 
						
							
							
								c49ea491a3 
								
							
								 
							
						 
						
							
							
								
								Make show bots pCampbot console command print connected, connecting, etc. bot totals at end.  
							
							
							
						 
						
							2013-08-12 22:49:17 +01:00  
				
					
						
							
							
								 
						
							
							
								2c31fe4614 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add check in avatar stair step code to verify the collision  
							
							... 
							
							
							
							is not with a volume detect object.
This fixes a problem of avatars trying to step over a volume detect object
that they collide with. This appeared as the avatar popping up as it started
to step up but then continuing on since the object wasn't physically interacting. 
							
						 
						
							2013-08-12 13:44:53 -07:00  
				
					
						
							
							
								 
						
							
							
								377fe63c60 
								
							
								 
							
						 
						
							
							
								
								Don't try and send group updates to NPCs via event queue, since NPCs have no event queue.  
							
							... 
							
							
							
							I think there is an argument for sending this information to NPCs anyway since in some cases it appears a lot easier to write server-side bots by hooking into such internal events.
However, would need to stop event messages building up on NPC queues if they are never retrieved. 
							
						 
						
							2013-08-12 21:02:50 +01:00  
				
					
						
							
							
								 
						
							
							
								f3edc0d8b7 
								
							
								 
							
						 
						
							
							
								
								minor: Extend warning message when adding trying to add an event for a client without a queue to include the event message name.  
							
							
							
						 
						
							2013-08-12 19:38:23 +01:00  
				
					
						
							
							
								 
						
							
							
								de6ad380f6 
								
							
								 
							
						 
						
							
							
								
								Get rid of issue where removing NPCs would through an exception by routing close through Scene.IncomingCloseAgent() and NPCAvatar.Close() rather than directly to Scene.RemoveClient().  
							
							... 
							
							
							
							This exception was actually harmless since it occurred at the very last stage of the remove client process. 
							
						 
						
							2013-08-12 19:31:45 +01:00  
				
					
						
							
							
								 
						
							
							
								e5b1688913 
								
							
								 
							
						 
						
							
							
								
								Add none behaviour to pCampbot when one wants bots to just stand around  
							
							
							
						 
						
							2013-08-12 18:48:18 +01:00  
				
					
						
							
							
								 
						
							
							
								b64d3ecaed 
								
							
								 
							
						 
						
							
							
								
								Create TestSameSimulatorNeighbouringRegionsTeleportV2() regression test for V2 transfer protocol.  
							
							
							
						 
						
							2013-08-12 18:15:12 +01:00  
				
					
						
							
							
								 
						
							
							
								ad1b2902f2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Application/OpenSimBase.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2013-08-11 17:31:25 +01:00  
				
					
						
							
							
								 
						
							
							
								216f5afe54 
								
							
								 
							
						 
						
							
							
								
								Stats treaking. Update ToOSDMap for Stat and PercentageStat to return  
							
							... 
							
							
							
							all the various numbers that have been added to the console output.
Break out EventHistogram from CounterStat. 
							
						 
						
							2013-08-10 09:09:52 -07:00  
				
					
						
							
							
								 
						
							
							
								23ca1f859e 
								
							
								 
							
						 
						
							
							
								
								minor: Consistently log IOCP for IO completion thread startup log information instead of mixing this with "IO Completion Threads"  
							
							
							
						 
						
							2013-08-09 18:27:26 +01:00  
				
					
						
							
							
								 
						
							
							
								bfdcdbb2f3 
								
							
								 
							
						 
						
							
							
								
								Increase wait for source region to sent UpdateAgent to 10 seconds instead of 4.  
							
							... 
							
							
							
							This is giving much better results on teleports between simulators over my lan where for some reason there is a pause before the receiving simulator processes UpdateAgent()
At this point, v2 teleports between neighbour and non-neighbour regions on a single simulator and between v2 simulators and between a v1 and v2 simulator
are working okay for me in different scenarios (e.g. simple teleport, teleport back to original quickly and re-teleport, teleport back to neighbour and re-teleport. etc.) 
							
						 
						
							2013-08-09 17:59:58 +01:00  
				
					
						
							
							
								 
						
							
							
								aec7019728 
								
							
								 
							
						 
						
							
							
								
								Add missing file from  b1c26a56 
							
							
							
						 
						
							2013-08-09 17:57:24 +01:00  
				
					
						
							
							
								 
						
							
							
								97bcb59bee 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'TeleportWork'  
							
							
							
						 
						
							2013-08-09 17:52:29 +01:00  
				
					
						
							
							
								 
						
							
							
								6fcbf219da 
								
							
								 
							
						 
						
							
							
								
								Comment back out seed dump code enabled in  b1c26a56.  Also adds a few teleport comments.  
							
							
							
						 
						
							2013-08-09 17:48:35 +01:00  
				
					
						
							
							
								 
						
							
							
								2cdcf62b48 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-09 08:31:30 -07:00  
				
					
						
							
							
								 
						
							
							
								7e01213bf2 
								
							
								 
							
						 
						
							
							
								
								Go easy on enforcing session ids in position updates  
							
							
							
						 
						
							2013-08-09 08:31:15 -07:00  
				
					
						
							
							
								 
						
							
							
								99bce9d877 
								
							
								 
							
						 
						
							
							
								
								Fix an issue with an A->C->B->A teleport where these regions are in a row (A,B,C) where the A root agent is still closed, terminating the connection.  
							
							... 
							
							
							
							This was occuring because teleport to B did not set DoNotCloseAfterTeleport on A as it was a neighbour (where it isn't set to avoid the issue where the source region doesn't send Close() to regions that are still neighbours (hence not resetting DoNotCloseAfterTeleport).
Fix here is to still set DoNotCloseAfterTeleport if scene presence is still registered as in transit from A 
							
						 
						
							2013-08-09 00:24:22 +01:00  
				
					
						
							
							
								 
						
							
							
								b1c26a56b3 
								
							
								 
							
						 
						
							
							
								
								Fix an issue where under teleport v2 protocol, teleporting from regions in an line from A->B->C would not close region A when reaching C  
							
							... 
							
							
							
							The root cause was that v2 was only closing neighbour agents if the root connection also needed a close.
However, fixing this requires the neighbour regions also detect when they should not close due to re-teleports re-establishing the child connection.
This involves restructuring the code to introduce a scene presence state machine that can serialize the different add and remove client calls that are now possible with the late close of the
This commit appears to fix these issues and improve teleport, but still has holes on at least quick reteleporting (and possibly occasionally on ordinary teleports).
Also, has not been completely tested yet in scenarios where regions are running on different simulators 
							
						 
						
							2013-08-08 23:29:30 +01:00  
				
					
						
							
							
								 
						
							
							
								6410a25cef 
								
							
								 
							
						 
						
							
							
								
								BulletSim: adjust avatar position when the avatar's size is changed.  
							
							... 
							
							
							
							This fixes the problem of avatars bouncing when logged in.
Added a little height to the avatar height fudges to eliminate a problem
of feet being in the ground a bit. 
							
						 
						
							2013-08-08 13:55:17 -07:00  
				
					
						
							
							
								 
						
							
							
								9fc97cbbf7 
								
							
								 
							
						 
						
							
							
								
								Make m_originRegionID in ScenePresence public to allow DSG module to work for now. Once the code churn on teleport ends, I can find a better solution  
							
							
							
						 
						
							2013-08-08 12:44:03 -07:00  
				
					
						
							
							
								 
						
							
							
								d9bd6e6b5b 
								
							
								 
							
						 
						
							
							
								
								Add parameter and explanation of ManagedStats return to OpenSimDefaults.ini.  
							
							... 
							
							
							
							Add 'callback' query parameter to managed stats return to return function
form of JSON data. 
							
						 
						
							2013-08-08 09:45:30 -07:00  
				
					
						
							
							
								 
						
							
							
								c67c55e0fc 
								
							
								 
							
						 
						
							
							
								
								Better error reporting when registering LSL function extensions (comms module).  
							
							... 
							
							
							
							For unknown reasons, a dynamic function signature cannot have more than 5
parameters. Error message now tells you this fact so you can curse MS and
then go change your function definitions. 
							
						 
						
							2013-08-08 09:45:16 -07:00  
				
					
						
							
							
								 
						
							
							
								50c163ae6c 
								
							
								 
							
						 
						
							
							
								
								Add a JSON web fetch of the statististics managed by StatsManager.  
							
							... 
							
							
							
							Disabled by default. Enable by setting
[Startup]ManagedStatsRemoteFetchURI="Something"
and thereafter "http://ServerHTTPPort/Something/ " will return all the managed
stats (equivilent to "show stats all" console command).
Accepts queries "cat=", "cont=" and "stat=" to specify statistic category,
container and statistic names. The special name "all" is the default and returns
all values in that group. 
							
						 
						
							2013-08-08 09:45:01 -07:00  
				
					
						
							
							
								 
						
							
							
								4e86674a3a 
								
							
								 
							
						 
						
							
							
								
								* Added set water height <height> [<x>] [<y>] console command following the set terrain heights console command as an example.  
							
							
							
						 
						
							2013-08-07 23:33:23 -05:00  
				
					
						
							
							
								 
						
							
							
								99a4a91488 
								
							
								 
							
						 
						
							
							
								
								* This makes in-world terrain editing smoother, even in MegaRegions.    This change only affects the editing user's experience.  Non-editing users will see nothing different from the current 'slow' result.    See comments for the thought process and how the issues surrounding terrain editing, cache, bandwidth, threading, terrain patch reliability and throttling were balanced.  
							
							
							
						 
						
							2013-08-07 21:22:04 -05:00  
				
					
						
							
							
								 
						
							
							
								ce1361f2fe 
								
							
								 
							
						 
						
							
							
								
								minor: Remove console lines at bottom of FakeParcelIDTests() regression test that were accidentally left in  
							
							
							
						 
						
							2013-08-08 01:07:30 +01:00  
				
					
						
							
							
								 
						
							
							
								64216b34a4 
								
							
								 
							
						 
						
							
							
								
								Fixed error in BuildFakeParcelID() which was detected by regression tests.  
							
							
							
						 
						
							2013-08-08 01:02:04 +01:00  
				
					
						
							
							
								 
						
							
							
								43da879ea2 
								
							
								 
							
						 
						
							
							
								
								Added regression tests for the routines related to fake parcel IDs.  
							
							
							
						 
						
							2013-08-08 00:59:55 +01:00  
				
					
						
							
							
								 
						
							
							
								e4da8d74d8 
								
							
								 
							
						 
						
							
							
								
								Additional regression tests for the location routines in Location.cs  
							
							
							
						 
						
							2013-08-08 00:56:13 +01:00  
				
					
						
							
							
								 
						
							
							
								638c3d25b0 
								
							
								 
							
						 
						
							
							
								
								Remove never implemented stub modules commands (list, load, unload) from back in 2009.  
							
							... 
							
							
							
							"show modules" is the functional console command that will show currently loaded modules.
Addresses http://opensimulator.org/mantis/view.php?id=6730  
							
						 
						
							2013-08-08 00:48:22 +01:00  
				
					
						
							
							
								 
						
							
							
								005c69511d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/Scene.cs 
							
						 
						
							2013-08-07 23:29:42 +01:00  
				
					
						
							
							
								 
						
							
							
								b10710d4a5 
								
							
								 
							
						 
						
							
							
								
								minor: add some method doc to ScenePresence fields used for entity transfer, add minor details to some log messages, rename a misleading local variable name.  
							
							... 
							
							
							
							No functional changes. 
							
						 
						
							2013-08-07 23:17:31 +01:00  
				
					
						
							
							
								 
						
							
							
								a33a1ac958 
								
							
								 
							
						 
						
							
							
								
								Add post-CreateAgent teleport cancellation/abortion functionality from v1 transfer protocol into v2.  
							
							... 
							
							
							
							This stops OpenSimulator still trying to teleport the user if they hit cancel on the teleport screen or closed the viewer whilst the protocol was trying to create an agent on the remote region.
Ideally, the code may also attempt to tell the destination simulator that the agent should be removed (accounting for issues where the destination was not responding in the first place, etc.) 
							
						 
						
							2013-08-07 18:52:30 +01:00  
				
					
						
							
							
								 
						
							
							
								6b9a65972c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-07 08:02:36 -07:00  
				
					
						
							
							
								 
						
							
							
								3194ffdab8 
								
							
								 
							
						 
						
							
							
								
								Fixed incomplete commit r/23317 -- see_into_region. Put the guard around estate bans also, and delete the obsolete config var.  
							
							
							
						 
						
							2013-08-07 08:01:59 -07:00  
				
					
						
							
							
								 
						
							
							
								d6d5d4ebd0 
								
							
								 
							
						 
						
							
							
								
								Add file missing from last commit  4c2f6de 
							
							
							
						 
						
							2013-08-06 18:32:16 +01:00  
				
					
						
							
							
								 
						
							
							
								4c2f6de8e4 
								
							
								 
							
						 
						
							
							
								
								Add the experimental ability to dump stats (result of command "show stats all") to file OpenSimStats.log every 5 seconds.  
							
							... 
							
							
							
							This can currently only be activated with the console command "debug stats record start".
Off by default.
Records to file OpenSimStats.log for simulator and RobustStats.log for ROBUST 
							
						 
						
							2013-08-06 18:29:33 +01:00  
				
					
						
							
							
								 
						
							
							
								ac198068ab 
								
							
								 
							
						 
						
							
							
								
								Add "debug threadpool status" console command to show min/max/current worker/iocp threadpool numbers  
							
							
							
						 
						
							2013-08-06 00:00:12 +01:00  
				
					
						
							
							
								 
						
							
							
								4581bdd929 
								
							
								 
							
						 
						
							
							
								
								Add "debug comms status" command to show current debug comms settings  
							
							
							
						 
						
							2013-08-05 23:49:33 +01:00  
				
					
						
							
							
								 
						
							
							
								9bcf072795 
								
							
								 
							
						 
						
							
							
								
								Make it possible to switch whether we serialize osd requests per endpoint or not, either via config (SerializeOSDRequests in [Network]) or via the "debug comms set" console command.  
							
							... 
							
							
							
							For debug purposes to assess what impact this has on network response in a heavy test environment. 
							
						 
						
							2013-08-05 23:44:48 +01:00  
				
					
						
							
							
								 
						
							
							
								f9dc5815c4 
								
							
								 
							
						 
						
							
							
								
								For LLImageManagerTests, make tests execute under synchronous fire and forget conditions.  
							
							... 
							
							
							
							I generally prefer this approach for regression tests because of the complexity of accounting for different threading conditions. 
							
						 
						
							2013-08-05 23:15:30 +01:00  
				
					
						
							
							
								 
						
							
							
								139dcf1246 
								
							
								 
							
						 
						
							
							
								
								minor: move "threads abort" and "force gc" console commands into debug category - these are not things one needs to do in normal operation  
							
							
							
						 
						
							2013-08-05 23:06:17 +01:00  
				
					
						
							
							
								 
						
							
							
								76e778fe2c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-05 23:05:12 +01:00  
				
					
						
							
							
								 
						
							
							
								160659f683 
								
							
								 
							
						 
						
							
							
								
								Make it possible to set worker/iocp min/max threadpool limits on the fly with the console command "debug threadpool set"  
							
							
							
						 
						
							2013-08-05 23:04:36 +01:00  
				
					
						
							
							
								 
						
							
							
								2d3ac2b1ec 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-05 14:21:39 -07:00  
				
					
						
							
							
								 
						
							
							
								946b370966 
								
							
								 
							
						 
						
							
							
								
								Child agent updates: remove the dependency on the root agent's camera position. That was a complete overkill that is unnecessary at this point.  
							
							
							
						 
						
							2013-08-05 14:21:17 -07:00  
				
					
						
							
							
								 
						
							
							
								24dcf3cf6a 
								
							
								 
							
						 
						
							
							
								
								Comment out debug log lines about script modules comms for now.  
							
							... 
							
							
							
							If this is an issue, could change log4net config instead to allow re-enablement 
							
						 
						
							2013-08-05 20:51:40 +01:00  
				
					
						
							
							
								 
						
							
							
								b8612e005a 
								
							
								 
							
						 
						
							
							
								
								At OpenSimulator startup, print out default min built-in threadpool threads as well as max.  
							
							... 
							
							
							
							Make it clear that we only try to adjust max, and log at warn level if this fails.
Other minor logging cleanup. 
							
						 
						
							2013-08-05 20:47:47 +01:00  
				
					
						
							
							
								 
						
							
							
								151a8ca0cc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-05 20:37:27 +01:00  
				
					
						
							
							
								 
						
							
							
								7f0d9ad644 
								
							
								 
							
						 
						
							
							
								
								Make test AssetsClient print out more information about any failure to set thread numbers and immediate post config thread numbers  
							
							
							
						 
						
							2013-08-05 20:36:46 +01:00  
				
					
						
							
							
								 
						
							
							
								03698121ed 
								
							
								 
							
						 
						
							
							
								
								Remove some debugging from simian connectors.  
							
							
							
						 
						
							2013-08-05 12:34:53 -07:00  
				
					
						
							
							
								 
						
							
							
								976514d39a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-05 19:25:51 +01:00  
				
					
						
							
							
								 
						
							
							
								76bd3de2fd 
								
							
								 
							
						 
						
							
							
								
								Add checks monitoring framework to provide alerts if certain conditions do not hold.  
							
							... 
							
							
							
							Not yet in use. 
							
						 
						
							2013-08-05 19:22:47 +01:00  
				
					
						
							
							
								 
						
							
							
								05012bb0df 
								
							
								 
							
						 
						
							
							
								
								Group notices bug fix: use a new IM for each member of the group, otherwise the fields get messed up because the transfer is async  
							
							
							
						 
						
							2013-08-05 08:09:30 -07:00  
				
					
						
							
							
								 
						
							
							
								5b4b349776 
								
							
								 
							
						 
						
							
							
								
								Fix the failing TestSendImage. J2K decoding is async.  
							
							
							
						 
						
							2013-08-03 21:27:32 -07:00  
				
					
						
							
							
								 
						
							
							
								09cb2a37dd 
								
							
								 
							
						 
						
							
							
								
								More on HG inventory and OutboundPermission: disallowing giving inventory to foreigners if OutboundPermission is false  
							
							
							
						 
						
							2013-08-03 20:36:30 -07:00  
				
					
						
							
							
								 
						
							
							
								dcfeb95e98 
								
							
								 
							
						 
						
							
							
								
								HG: If OutboundPermission is set to false, let's enforce stricter permissions by not allowing objects to be taken to inventory.  
							
							
							
						 
						
							2013-08-03 20:13:44 -07:00  
				
					
						
							
							
								 
						
							
							
								b857353fc9 
								
							
								 
							
						 
						
							
							
								
								Making the J2KDecoderModule decoder function async. Could this be the cause of sim freeze? -- HandleRequestImage in LLClientView is now sync, which means that it cannot take too long to complete. However, its execution path may end up in J2KDecoderModule.Decode, which is heavy and could stop the packet processing thread while it's at it.  
							
							
							
						 
						
							2013-08-03 15:42:25 -07:00  
				
					
						
							
							
								 
						
							
							
								847c01f406 
								
							
								 
							
						 
						
							
							
								
								Amend Justin's last commit regarding the new config var ServiceVersion. The section may not exist at all.  
							
							
							
						 
						
							2013-08-02 17:38:08 -07:00  
				
					
						
							
							
								 
						
							
							
								fdfc951744 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-02 17:00:34 -07:00  
				
					
						
							
							
								 
						
							
							
								5198df3aa0 
								
							
								 
							
						 
						
							
							
								
								Issue: 10 simultaneous TPs, many not making it. Now bypassing the per-url lock -- we should be "ok" (or, more "ok") now that we have increased the connection limit on the http library. But this is a sensitive part of the code, so it may need reverting.  
							
							
							
						 
						
							2013-08-02 17:00:18 -07:00  
				
					
						
							
							
								 
						
							
							
								4ff3757f86 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-02 23:17:20 +01:00  
				
					
						
							
							
								 
						
							
							
								54b1071556 
								
							
								 
							
						 
						
							
							
								
								Allow older teleport ConnectorProtocolVersion of "SIMULATION/0.1" to be manually forced in a new [SimulationService] config setting.  
							
							... 
							
							
							
							This is for testing and debugging purposes to help determine whether a particular issue may be teleport related or not
"SIMULATION/0.2" (the newer teleport protocol) remains the default.  If the source simulator only implements "SIMULATION/0.1" this will correctly allow fallback to the older protocol.
Specifying "SIMULATION/0.1" will force the older, less efficient protocol to always be used. 
							
						 
						
							2013-08-02 23:12:54 +01:00  
				
					
						
							
							
								 
						
							
							
								5bdfd55ace 
								
							
								 
							
						 
						
							
							
								
								BulletSim: When converting linkset types, don't try to change the list  
							
							... 
							
							
							
							of linkset children while iterating through the list. 
							
						 
						
							2013-08-02 10:32:43 -07:00  
				
					
						
							
							
								 
						
							
							
								24df15dab7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'  
							
							... 
							
							
							
							and processing routines in BulletSim.
Add linkset rebuild/conversion routine in BSLinkset. 
							
						 
						
							2013-08-02 09:47:12 -07:00  
				
					
						
							
							
								 
						
							
							
								5bcccfc305 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add BSLinkInfo structure to remember link specific information  
							
							... 
							
							
							
							for each link in a linkset.
Extend BSLinksetConstraint to create and use BSLinkInfo with the default
static constraint. 
							
						 
						
							2013-08-02 09:47:11 -07:00  
				
					
						
							
							
								 
						
							
							
								87ee0c395e 
								
							
								 
							
						 
						
							
							
								
								Fix problem with modInvoke defined integer constants being build into  
							
							... 
							
							
							
							scripts as boxed integers rather than proper reference to a new LSLInteger.
This fixes an exception when using a registered integer constant in
a script. 
							
						 
						
							2013-08-02 09:44:01 -07:00  
				
					
						
							
							
								 
						
							
							
								07e4958b19 
								
							
								 
							
						 
						
							
							
								
								Turn off edit beams when object is derezed while being edited. (mantis  #6722 )  
							
							
							
						 
						
							2013-08-01 20:40:13 -07:00  
				
					
						
							
							
								 
						
							
							
								d4c506e453 
								
							
								 
							
						 
						
							
							
								
								minor: replace veclist.Add(new Vector3(0,0,0)) with Vector3.Zero in InventoryAccessModules.RezObject() - structs are passed by value  
							
							
							
						 
						
							2013-08-02 00:08:14 +01:00  
				
					
						
							
							
								 
						
							
							
								598f63e984 
								
							
								 
							
						 
						
							
							
								
								Make atachment state load work again  
							
							
							
						 
						
							2013-08-02 00:06:39 +01:00  
				
					
						
							
							
								 
						
							
							
								c9695a0a59 
								
							
								 
							
						 
						
							
							
								
								Move experimental attachments throttling further down the chain so that multiple attachments changes (e.g. change outfit) are also throttled  
							
							
							
						 
						
							2013-08-02 00:00:00 +01:00  
				
					
						
							
							
								 
						
							
							
								6fc03c7e6e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs 
							
						 
						
							2013-08-01 23:42:19 +01:00  
				
					
						
							
							
								 
						
							
							
								7a5d11f8a7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-01 23:17:21 +01:00  
				
					
						
							
							
								 
						
							
							
								68b98a8003 
								
							
								 
							
						 
						
							
							
								
								minor: Add name to debug lludp packet level feedback on console  
							
							
							
						 
						
							2013-08-01 23:16:41 +01:00  
				
					
						
							
							
								 
						
							
							
								7b9a50721d 
								
							
								 
							
						 
						
							
							
								
								*  Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion.    The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped.   I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor.   The database never stores the ulong regionhandle...    the prims are loaded by region Guid.   LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched.   Again, thanks LibOMV for the regionhandle code.  
							
							
							
						 
						
							2013-08-01 16:32:36 -05:00  
				
					
						
							
							
								 
						
							
							
								bdc48e3e0f 
								
							
								 
							
						 
						
							
							
								
								Make attachment state load work again  
							
							
							
						 
						
							2013-08-01 23:30:32 +02:00  
				
					
						
							
							
								 
						
							
							
								216e785ca9 
								
							
								 
							
						 
						
							
							
								
								Add experimental "debug attachments throttle <ms>" setting (command line) and ThrottlePer100PrimsRezzed in [Attachments] in config  
							
							... 
							
							
							
							This is an experimental setting to control cpu spikes when an attachment heavy avatar logs in or avatars with medium attachments lgoin simultaneously.
It inserts a ms sleep specified in terms of attachments prims after each rez when an avatar logs in.
Default is 0 (no throttling).
"debug attachments <level>" changes to "debug attachments log <level>" which controls logging.  A logging level of 1 will show the throttling performed if applicable.
Also adds "debug attachments status" command to show current throttle and debug logging levels. 
							
						 
						
							2013-08-01 21:16:53 +01:00  
				
					
						
							
							
								 
						
							
							
								0c4c084bed 
								
							
								 
							
						 
						
							
							
								
								Try a different approach to slow terrain update by always cycling the loop immediately if any data was sent, rather than waiting.  
							
							... 
							
							
							
							What I believe is happening is that on initial terrain send, this is done one packet at a time.
With WaitOne, the outbound loop has enough time to loop and wait again after the first packet before the second, leading to a slower send.
This approach instead does not wait if a packet was just sent but instead loops again, which appears to lead to a quicker send without losing the cpu benefit of not continually looping when there is no outbound data. 
							
						 
						
							2013-08-01 18:12:28 +01:00  
				
					
						
							
							
								 
						
							
							
								932c382737 
								
							
								 
							
						 
						
							
							
								
								Revert "Issue: painfully slow terrain loading. The cause is commit  d9d995914c (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does."  
							
							... 
							
							
							
							This reverts commit 59b461ac0e 
							
						 
						
							2013-08-01 18:11:50 +01:00  
				
					
						
							
							
								 
						
							
							
								59b461ac0e 
								
							
								 
							
						 
						
							
							
								
								Issue: painfully slow terrain loading. The cause is commit  d9d995914c (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does.  
							
							
							
						 
						
							2013-08-01 09:27:44 -07:00  
				
					
						
							
							
								 
						
							
							
								21f5e67030 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs 
							
						 
						
							2013-08-01 01:23:24 +01:00  
				
					
						
							
							
								 
						
							
							
								1299592405 
								
							
								 
							
						 
						
							
							
								
								Experimental comment to eneralize the handling of Linden caps when the  
							
							... 
							
							
							
							cap is something other than "localhost". A new interface for handling
external caps is supported with an example implemented for Simian. The
only linden cap supporting this interface right now is the GetTexture
cap. 
							
						 
						
							2013-07-31 15:37:15 -07:00  
				
					
						
							
							
								 
						
							
							
								48ee440983 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-31 11:31:03 -07:00  
				
					
						
							
							
								 
						
							
							
								64f2dc778a 
								
							
								 
							
						 
						
							
							
								
								A pretty major restructuring of the simian method invocations in order to  
							
							... 
							
							
							
							service access capabilities. In conjunction with the corresponding Simian
updates, this enables explicit per-simulator capability-based access to
grid services. That enables grid owners to add or revoke access to the grid
on a simulator by simulator basis. 
							
						 
						
							2013-07-31 11:27:35 -07:00  
				
					
						
							
							
								 
						
							
							
								ac2ad9690d 
								
							
								 
							
						 
						
							
							
								
								HGWorldMapModule: unregister event on RemoveRegion  
							
							
							
						 
						
							2013-07-31 11:20:27 -07:00  
				
					
						
							
							
								 
						
							
							
								87fcff9fc3 
								
							
								 
							
						 
						
							
							
								
								HGWorldMapModule: check whether it's enabled or not.  
							
							
							
						 
						
							2013-07-31 11:13:55 -07:00  
				
					
						
							
							
								 
						
							
							
								3c540f0d33 
								
							
								 
							
						 
						
							
							
								
								Avoid another null ref opportunity.  
							
							
							
						 
						
							2013-07-30 22:07:33 -07:00  
				
					
						
							
							
								 
						
							
							
								e4ecbc2b10 
								
							
								 
							
						 
						
							
							
								
								Fix null ref.  
							
							
							
						 
						
							2013-07-30 21:38:41 -07:00  
				
					
						
							
							
								 
						
							
							
								fd050fca7c 
								
							
								 
							
						 
						
							
							
								
								Doing the HG Map / SimulatorFeatures "the right way": moved it to HGMapModule, hooking on to SimulatorFeatures.OnSimulatorFeaturesRequest event (similar to what the DynamicMenuModule does).  
							
							... 
							
							
							
							Only HG Visitors get this var, to avoid spamming local users.
The config var  is now called MapTileURL, to be consistent with the login one, and its being picked up from either [LoginService], [HGWorldMap] or [SimulatorFeatures], just because I have a bad memory. 
							
						 
						
							2013-07-30 21:10:00 -07:00  
				
					
						
							
							
								 
						
							
							
								590a8b0315 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-30 17:27:32 -07:00  
				
					
						
							
							
								 
						
							
							
								2b54199271 
								
							
								 
							
						 
						
							
							
								
								After talking to lkalif on the IRC: SimulatorFeatures response: renamed the OSDMap GridServices to OpenSimExtras, normalized the url keys under it, and moved ExportEnabled to under it too. Melanie: change your viewer code accordingly.  
							
							... 
							
							
							
							Documentation at http://opensimulator.org/wiki/SimulatorFeatures_Extras  
							
						 
						
							2013-07-30 17:26:56 -07:00  
				
					
						
							
							
								 
						
							
							
								0d189165a8 
								
							
								 
							
						 
						
							
							
								
								BulletSim: distribute vehicle physical settings to all members of  
							
							... 
							
							
							
							a linkset. Enables constraint based linksets.
Rename some internal variables to clarify whether values world or
vehicle relative. 
							
						 
						
							2013-07-30 15:23:33 -07:00  
				
					
						
							
							
								 
						
							
							
								6ad577d32b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: test method for debugging of extended physics script operations.  
							
							
							
						 
						
							2013-07-30 15:22:32 -07:00  
				
					
						
							
							
								 
						
							
							
								5a7784a0e6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: make density display and return value consistant with how  
							
							... 
							
							
							
							the simulator expects it (scaled to 100kg/m^3). 
							
						 
						
							2013-07-30 07:22:43 -07:00  
				
					
						
							
							
								 
						
							
							
								1416c90932 
								
							
								 
							
						 
						
							
							
								
								minor: Add timeout secs to connection timeout message.  Change message to reflect it is a timeout due to no data received rather than an ack issue.  
							
							
							
						 
						
							2013-07-29 23:53:59 +01:00  
				
					
						
							
							
								 
						
							
							
								8004e6f31c 
								
							
								 
							
						 
						
							
							
								
								Fix issue just introduced in  8efe4bfc2e where I accidentally left in a test line to force very quick client unack  
							
							
							
						 
						
							2013-07-29 23:38:54 +01:00  
				
					
						
							
							
								 
						
							
							
								8efe4bfc2e 
								
							
								 
							
						 
						
							
							
								
								Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and add this to the StatsManager  
							
							... 
							
							
							
							This reflects the actual use of this stat - it hasn't recorded general exceptions for some time.
Make the sim extra stats collector draw the data from the stats manager rather than maintaing this data itself. 
							
						 
						
							2013-07-29 23:18:29 +01:00  
				
					
						
							
							
								 
						
							
							
								7eee9eb312 
								
							
								 
							
						 
						
							
							
								
								Groups: Better warning messages to the user.  
							
							
							
						 
						
							2013-07-28 20:47:15 -07:00  
				
					
						
							
							
								 
						
							
							
								1b94de8e58 
								
							
								 
							
						 
						
							
							
								
								Group chat: prevent a situation where dupe IMs could occur.  
							
							
							
						 
						
							2013-07-28 19:31:17 -07:00  
				
					
						
							
							
								 
						
							
							
								1d4bf06fe7 
								
							
								 
							
						 
						
							
							
								
								Group chat: guard against duplicate sends  
							
							
							
						 
						
							2013-07-28 18:49:10 -07:00  
				
					
						
							
							
								 
						
							
							
								33b54807a1 
								
							
								 
							
						 
						
							
							
								
								Changing the visibility test in groups service to be UUID.Zero.ToString() instead of "all" because some paths in the code assume there's a UUI in the RequestingAgent string.  
							
							
							
						 
						
							2013-07-28 18:08:50 -07:00  
				
					
						
							
							
								 
						
							
							
								bf283208df 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
	OpenSim/Region/Framework/Scenes/Scene.cs 
							
						 
						
							2013-07-29 02:08:05 +01:00  
				
					
						
							
							
								 
						
							
							
								468ddd2373 
								
							
								 
							
						 
						
							
							
								
								Same issue.  
							
							
							
						 
						
							2013-07-28 17:12:14 -07:00  
				
					
						
							
							
								 
						
							
							
								c442ef346e 
								
							
								 
							
						 
						
							
							
								
								Same issue as previous commit.  
							
							
							
						 
						
							2013-07-28 16:44:31 -07:00  
				
					
						
							
							
								 
						
							
							
								698b2135ee 
								
							
								 
							
						 
						
							
							
								
								Fix an issue where HG members of groups weren't seeing the entire membership for group chat.  
							
							
							
						 
						
							2013-07-28 15:59:24 -07:00  
				
					
						
							
							
								 
						
							
							
								63f6c8f27c 
								
							
								 
							
						 
						
							
							
								
								Removed commented lines and useless debug message  
							
							
							
						 
						
							2013-07-28 13:53:47 -07:00  
				
					
						
							
							
								 
						
							
							
								7b0b5c9d97 
								
							
								 
							
						 
						
							
							
								
								Added BasicSearchModule.cs which handles OnDirFindQuery events. Removed that handler from both Groups modules in core, and replaced them with an operation on IGroupsModule.  
							
							
							
						 
						
							2013-07-28 13:49:58 -07:00  
				
					
						
							
							
								 
						
							
							
								6be614ba84 
								
							
								 
							
						 
						
							
							
								
								This makes people search work.  
							
							
							
						 
						
							2013-07-28 09:54:34 -07:00  
				
					
						
							
							
								 
						
							
							
								170a6f0563 
								
							
								 
							
						 
						
							
							
								
								This makes group search work (Groups V2).  
							
							
							
						 
						
							2013-07-28 09:00:28 -07:00  
				
					
						
							
							
								 
						
							
							
								8dff05a897 
								
							
								 
							
						 
						
							
							
								
								More on group chat: only root agents should subscribe to OnInstantMessage, or else they'll see an echo of their own messages after teleporting.  
							
							
							
						 
						
							2013-07-27 20:30:00 -07:00  
				
					
						
							
							
								 
						
							
							
								18eca40af3 
								
							
								 
							
						 
						
							
							
								
								More bug fixes on group chat  
							
							
							
						 
						
							2013-07-27 19:12:47 -07:00  
				
					
						
							
							
								 
						
							
							
								69975763d2 
								
							
								 
							
						 
						
							
							
								
								Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes.  
							
							... 
							
							
							
							The major departure from flotsam is to send only one message per destination region, as opposed to one message per group member. This reduces messaging considerably in large groups that have clusters of members in certain regions. 
							
						 
						
							2013-07-27 15:38:56 -07:00  
				
					
						
							
							
								 
						
							
							
								3dac92f345 
								
							
								 
							
						 
						
							
							
								
								Increased the rate of the PollServiceRequestManager to 0.5 secs (it was 1sec). Group chat is going over the EQ... Hopefully this won't increase CPU when there's nothing going on, but we need to watch for that.  
							
							
							
						 
						
							2013-07-26 21:40:04 -07:00  
				
					
						
							
							
								 
						
							
							
								85428c49bb 
								
							
								 
							
						 
						
							
							
								
								Trying to decrease the lag on group chat. (Groups V2 only)  
							
							
							
						 
						
							2013-07-26 21:27:00 -07:00  
				
					
						
							
							
								 
						
							
							
								428916a64d 
								
							
								 
							
						 
						
							
							
								
								Commented out ChatSessionRequest capability in Vivox and Freeswitch. We aren't processing it in any meaningful way, and it seems to get invoked everytime someone types a message in group chat.  
							
							
							
						 
						
							2013-07-26 21:14:21 -07:00  
				
					
						
							
							
								 
						
							
							
								ba9daf849e 
								
							
								 
							
						 
						
							
							
								
								Fix regression from  056a6ee7 because the RemoteSimulationConnector uses a copy of the LocalSimulationConnector but never initializes it (hence ServiceVersion was never set)  
							
							
							
						 
						
							2013-07-26 22:52:08 +01:00  
				
					
						
							
							
								 
						
							
							
								840be97e40 
								
							
								 
							
						 
						
							
							
								
								Fix failure in TestCreateDuplicateRootScenePresence().  
							
							... 
							
							
							
							This is a test setup failure since code paths when adding a duplicate root scene presence now require the EntityTransferModule to be present.
Test fixed by adding this module to test setup 
							
						 
						
							2013-07-26 20:52:30 +01:00  
				
					
						
							
							
								 
						
							
							
								c245365484 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-26 19:23:12 +01:00  
				
					
						
							
							
								 
						
							
							
								056a6ee765 
								
							
								 
							
						 
						
							
							
								
								Fix regression tests relating to agent transfer by making simulator use last week's SIMULATOR/0.1 protocol for now.  
							
							
							
						 
						
							2013-07-26 19:22:30 +01:00  
				
					
						
							
							
								 
						
							
							
								d27cc62458 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-26 14:13:02 -04:00  
				
					
						
							
							
								 
						
							
							
								ad2ebd2f3d 
								
							
								 
							
						 
						
							
							
								
								Force map tiler to save Water.jpg as an actual jpeg format it seems even though we specified jpg extention it was actually a png and thus confusing the viewer silently.  
							
							
							
						 
						
							2013-07-26 14:11:42 -04:00  
				
					
						
							
							
								 
						
							
							
								a08f01fa83 
								
							
								 
							
						 
						
							
							
								
								Fix NPC regression test failures.  
							
							... 
							
							
							
							These were genuine failures caused by ScenePresence.CompleteMovement() waiting for an UpdateAgent from NPC introduction that would never come.
Instead, we do not wait if the agent is an NPC. 
							
						 
						
							2013-07-26 18:43:15 +01:00  
				
					
						
							
							
								 
						
							
							
								dd2c211e62 
								
							
								 
							
						 
						
							
							
								
								Comment debug message  
							
							
							
						 
						
							2013-07-26 07:40:55 -07:00  
				
					
						
							
							
								 
						
							
							
								d5367a219d 
								
							
								 
							
						 
						
							
							
								
								Slight improvement: no need to delay the removal of the queues in EQ, because DisableSimulator is now being sent via UDP  
							
							
							
						 
						
							2013-07-26 07:39:57 -07:00  
				
					
						
							
							
								 
						
							
							
								878ce1e6b2 
								
							
								 
							
						 
						
							
							
								
								This should fix all issues with teleports. One should be able to TP as fast as needed. (Although sometimes Justin's state machine kicks in and doesn't let you) The EventQueues are a hairy mess, and it's very easy to mess things up. But it looks like this commit makes them work right. Here's what's going on:  
							
							... 
							
							
							
							- Child and root agents are only closed after 15 sec, maybe
- If the user comes back, they aren't closed, and everything is reused
- On the receiving side, clients and scene presences are reused if they already exist
- Caps are always recreated (this is where I spent most of my time!). It turns out that, because the agents carry the seeds around, the seed gets the same URL, except for the root agent coming back to a far away region, which gets a new seed (because we don't know what was its seed in the departing region, and we can't send it back to the client when the agent returns there). 
							
						 
						
							2013-07-25 23:44:58 -07:00  
				
					
						
							
							
								 
						
							
							
								4cd03d8c31 
								
							
								 
							
						 
						
							
							
								
								Return Simulator/0.1 (V1) entity transfer behaviour to waiting only 2 seconds before closing root agent after 15.  
							
							... 
							
							
							
							This is because a returning viewer by teleport before 15 seconds are up will be disrupted by the close.
The 2 second delay is within the scope where a normal viewer would not allow a teleport back anyway.
Simulator/0.2 (V2) protocol will continue with the longer delay since this is actually the behaviour viewers get from the ll grid
and an early close causes other issues (avatar being sent to infinite locations temporarily, etc.) 
							
						 
						
							2013-07-26 01:40:56 +01:00  
				
					
						
							
							
								 
						
							
							
								72ed49af5f 
								
							
								 
							
						 
						
							
							
								
								Reset DoNotClose scene presence teleport flag before pausing.  Rename DoNotClose to DoNotCloseAfterTeleport  
							
							
							
						 
						
							2013-07-26 01:38:04 +01:00  
				
					
						
							
							
								 
						
							
							
								1fabdcc43c 
								
							
								 
							
						 
						
							
							
								
								If a returning teleport starts to reuse a downgraded child connection that was a previous root agent, do not close that child agent at the end of the 15 sec teleport timer.  
							
							... 
							
							
							
							This prevents an issue if the user teleports back to the neighbour simulator of a source before 15 seconds have elapsed.
This more closely emulates observed linden behaviour, though the timeout there is 50 secs and applies to all the pre-teleport agents.
Currently sticks a DoNotClose flag on ScenePresence though this may be temporary as possibly it could be incorporated into the ETM state machine 
							
						 
						
							2013-07-26 01:04:16 +01:00  
				
					
						
							
							
								 
						
							
							
								7914eaa357 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	bin/OpenSimDefaults.ini 
							
						 
						
							2013-07-25 16:55:23 +01:00  
				
					
						
							
							
								 
						
							
							
								20b989e048 
								
							
								 
							
						 
						
							
							
								
								Increased the wait time to 15 secs. In a 0.7.5 standalone where the effect was always present, this seems to have fixed it.  
							
							
							
						 
						
							2013-07-24 17:10:26 -07:00  
				
					
						
							
							
								 
						
							
							
								cac37e298c 
								
							
								 
							
						 
						
							
							
								
								Deleted all [ZZZ] debug messages.  
							
							
							
						 
						
							2013-07-24 14:31:30 -07:00  
				
					
						
							
							
								 
						
							
							
								f0320f5652 
								
							
								 
							
						 
						
							
							
								
								The previous commit did fix the infinity problem! I'm putting the same time on TP_V1 and adding a big red warning on top of those lines.  
							
							
							
						 
						
							2013-07-24 14:31:18 -07:00  
				
					
						
							
							
								 
						
							
							
								46d017b197 
								
							
								 
							
						 
						
							
							
								
								Today's wild shot at the infinity problem. Wait on the child agent left behind.  
							
							
							
						 
						
							2013-07-24 14:31:03 -07:00  
				
					
						
							
							
								 
						
							
							
								4e5c7bdeb3 
								
							
								 
							
						 
						
							
							
								
								Moved TriggerOnMakeRootAgent back to the end of MakeRootAgent, to see if that eliminates the temporary placement at infinity upon TPs  
							
							
							
						 
						
							2013-07-24 14:30:13 -07:00  
				
					
						
							
							
								 
						
							
							
								e6a0f6e428 
								
							
								 
							
						 
						
							
							
								
								One more thing to test in order to let CompleteMovement go up the stack.  
							
							
							
						 
						
							2013-07-24 14:29:51 -07:00  
				
					
						
							
							
								 
						
							
							
								14530b2607 
								
							
								 
							
						 
						
							
							
								
								Minor adjustment on timings of waits.  
							
							
							
						 
						
							2013-07-24 14:29:37 -07:00  
				
					
						
							
							
								 
						
							
							
								c0433d5e4c 
								
							
								 
							
						 
						
							
							
								
								Changed the RegionHandshake packet to the Unknown queue, so that it is sent with high priority and hopefully gets to the client before AgentMovementComplete  
							
							
							
						 
						
							2013-07-24 14:29:15 -07:00  
				
					
						
							
							
								 
						
							
							
								879cbb4575 
								
							
								 
							
						 
						
							
							
								
								This commit message intentionally left blank (last commit was idiotic)  
							
							
							
						 
						
							2013-07-24 14:28:55 -07:00  
				
					
						
							
							
								 
						
							
							
								261512606d 
								
							
								 
							
						 
						
							
							
								
								Improve the opening test in CompleteMovement, to account for multiple flags besides ViaLogin.  
							
							
							
						 
						
							2013-07-24 14:28:41 -07:00  
				
					
						
							
							
								 
						
							
							
								d7984ef775 
								
							
								 
							
						 
						
							
							
								
								More on putting TP V1 as it was  
							
							
							
						 
						
							2013-07-24 14:28:27 -07:00  
				
					
						
							
							
								 
						
							
							
								aaee63af82 
								
							
								 
							
						 
						
							
							
								
								Minor improvements on TP V1 trying to make it exactly as it was before.  
							
							
							
						 
						
							2013-07-24 14:28:14 -07:00  
				
					
						
							
							
								 
						
							
							
								3891a8946b 
								
							
								 
							
						 
						
							
							
								
								New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked)  
							
							... 
							
							
							
							In this new protocol, and as committed before, the viewer is not sent EnableSimulator/EstablishChildCommunication for the destination. Instead, it is sent TeleportFinish directly. TeleportFinish, in turn, makes the viewer send a UserCircuitCode packet followed by CompleteMovementIntoRegion packet. These 2 packets tend to occur one after the other almost immediately to the point that when CMIR arrives the client is not even connected yet and that packet is ignored (there might have been some race conditions here before); then the viewer sends CMIR again within 5-8 secs. But the delay between them may be higher in busier regions, which may lead to race conditions.
This commit improves the process so there are are no race conditions at the destination. CompleteMovement (triggered by the viewer) waits until Update has been sent from the origin. Update, in turn, waits until there is a *root* scene presence -- so making sure CompleteMovement has run MakeRoot. In other words, there are two threadlets at the destination, one from the viewer and one from the origin region, waiting for each other to do the right thing. That makes it safe to close the agent at the origin upon return of the Update call without having to wait for callback, because we are absolutely sure that the viewer knows it is in th new region.
Note also that in the V1 protocol, the destination was getting UseCircuitCode from the viewer twice -- once on EstablishAgentCommunication and then again on TeleportFinish. The second UCC was being ignored, but it shows how we were not following the expected steps... 
							
						 
						
							2013-07-24 14:27:58 -07:00  
				
					
						
							
							
								 
						
							
							
								aae29c0ee2 
								
							
								 
							
						 
						
							
							
								
								Further tweaks on TPs: not sending the callback URL and instead waiting 15sec before closing the agent. This seems to be working fairly well. The viewer seems to have an 8 sec delay between UseCircuitCode and CompleteMovement.  
							
							... 
							
							
							
							Also added back the position on UpdateAgent, because it's needed for TPing between neighboring regions. 
							
						 
						
							2013-07-24 14:27:37 -07:00  
				
					
						
							
							
								 
						
							
							
								9ab78d412c 
								
							
								 
							
						 
						
							
							
								
								EXPERIMENTAL: yet another variation of ES/EAC/TPFinish  
							
							
							
						 
						
							2013-07-24 14:27:22 -07:00  
				
					
						
							
							
								 
						
							
							
								00d4a26eef 
								
							
								 
							
						 
						
							
							
								
								Amend previous commit.  
							
							
							
						 
						
							2013-07-24 12:49:30 -07:00  
				
					
						
							
							
								 
						
							
							
								665fb66686 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-24 11:26:30 -07:00  
				
					
						
							
							
								 
						
							
							
								e103e34f1d 
								
							
								 
							
						 
						
							
							
								
								Added config var that we all thought was already there: see_into_region. (Note: different from the defunct see_into_neighboring_sim, which used to control the process from the other end). This enables child agents in neighbors for which the root agent doesn't have permission to be in.  
							
							
							
						 
						
							2013-07-24 11:25:41 -07:00  
				
					
						
							
							
								 
						
							
							
								d8a6eb5641 
								
							
								 
							
						 
						
							
							
								
								Decreased the time of group cache to 1 min, because it was getting on my nerves that it takes so long to let go of old info.  
							
							
							
						 
						
							2013-07-24 11:25:24 -07:00  
				
					
						
							
							
								 
						
							
							
								e82d4154a2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/Physics/Manager/PhysicsActor.cs
	OpenSim/Region/Physics/Manager/PhysicsScene.cs 
							
						 
						
							2013-07-24 04:45:07 +01:00  
				
					
						
							
							
								 
						
							
							
								a7eb1b5b85 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
	OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs 
							
						 
						
							2013-07-24 03:50:09 +01:00  
				
					
						
							
							
								 
						
							
							
								feef9d64a4 
								
							
								 
							
						 
						
							
							
								
								For unknown user issue, bump GUN7 to GUN8 and UMMAU3 to UMMAU4 to assess what looks like a very significant reducing in GUN occurrances  
							
							
							
						 
						
							2013-07-23 23:42:34 +01:00  
				
					
						
							
							
								 
						
							
							
								fa2653c8e1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-23 23:32:24 +01:00  
				
					
						
							
							
								 
						
							
							
								9a4a513b5e 
								
							
								 
							
						 
						
							
							
								
								Correct issue where the last instance of a sampled stat was shown 3x larger than it should have been (though internal use was correct)  
							
							
							
						 
						
							2013-07-23 23:31:35 +01:00  
				
					
						
							
							
								 
						
							
							
								516062ae1f 
								
							
								 
							
						 
						
							
							
								
								Don't touch the Current Outfit folder also on coming back home  
							
							
							
						 
						
							2013-07-23 15:05:32 -07:00  
				
					
						
							
							
								 
						
							
							
								901bdfed40 
								
							
								 
							
						 
						
							
							
								
								Restoring landing on prims, which had been affected by the edit beams commit.  
							
							
							
						 
						
							2013-07-23 14:31:16 -07:00  
				
					
						
							
							
								 
						
							
							
								744276dd50 
								
							
								 
							
						 
						
							
							
								
								In renaming the folders for hypergriding, don't rename the Current Outfit folder. The viewer doesn't like that.  
							
							
							
						 
						
							2013-07-23 14:31:03 -07:00  
				
					
						
							
							
								 
						
							
							
								42e52f544d 
								
							
								 
							
						 
						
							
							
								
								Improvement of fetching name in groups  
							
							
							
						 
						
							2013-07-23 14:30:50 -07:00  
				
					
						
							
							
								 
						
							
							
								7c1eb86c7d 
								
							
								 
							
						 
						
							
							
								
								Don't post Link asset types back to the home grid  
							
							
							
						 
						
							2013-07-23 14:28:53 -07:00  
				
					
						
							
							
								 
						
							
							
								76e46d0158 
								
							
								 
							
						 
						
							
							
								
								Improve spacing between data and units on console stats display  
							
							
							
						 
						
							2013-07-23 17:23:16 +01:00  
				
					
						
							
							
								 
						
							
							
								aec8d1e6be 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Turn on center-of-mass calculation by default.  
							
							... 
							
							
							
							Reduce object density by factor of 100 to bring physical mass computations
into a range better suited for Bullet. 
							
						 
						
							2013-07-23 09:09:25 -07:00  
				
					
						
							
							
								 
						
							
							
								f499b328c4 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "BulletSim: Add logic to linksets to change physical properties for""  
							
							... 
							
							
							
							Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 84d0699761 
							
						 
						
							2013-07-23 08:14:20 -07:00  
				
					
						
							
							
								 
						
							
							
								75686e0e49 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable""  
							
							... 
							
							
							
							Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 7b187deb19 
							
						 
						
							2013-07-23 08:13:56 -07:00  
				
					
						
							
							
								 
						
							
							
								b14156aa63 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled.""  
							
							... 
							
							
							
							Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 5f7b2ea81b 
							
						 
						
							2013-07-23 08:13:29 -07:00  
				
					
						
							
							
								 
						
							
							
								aec8852af7 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable""  
							
							... 
							
							
							
							Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit c45659863d 
							
						 
						
							2013-07-23 08:13:01 -07:00  
				
					
						
							
							
								 
						
							
							
								401c2e2f2e 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "Add experimental stubs for an extension function interface on both""  
							
							... 
							
							
							
							Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 89857378ce 
							
						 
						
							2013-07-23 08:12:34 -07:00  
				
					
						
							
							
								 
						
							
							
								af9deed135 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""  
							
							... 
							
							
							
							Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 44543ebe63 
							
						 
						
							2013-07-23 08:11:21 -07:00  
				
					
						
							
							
								 
						
							
							
								90528c23d9 
								
							
								 
							
						 
						
							
							
								
								For stats which can show average change over time, show the last sample as well as the average.  
							
							... 
							
							
							
							This is somewhat cryptic at the moment, need to improve documentation. 
							
						 
						
							2013-07-23 01:13:13 +01:00  
				
					
						
							
							
								 
						
							
							
								a57a472ab8 
								
							
								 
							
						 
						
							
							
								
								Add proper method doc and comments to m_dataPresentEvent (from  d9d9959)  
							
							
							
						 
						
							2013-07-23 00:51:59 +01:00  
				
					
						
							
							
								 
						
							
							
								9fb9da1b6c 
								
							
								 
							
						 
						
							
							
								
								Add clientstack.InboxPacketsCount stat.  This records the number of packets waiting to be processed at the second stage (after initial UDP processing)  
							
							... 
							
							
							
							If this consistently increases then this is a problem since it means the simulator is receiving more requests than it can distribute to other parts of the code. 
							
						 
						
							2013-07-23 00:35:41 +01:00  
				
					
						
							
							
								 
						
							
							
								60732c96ef 
								
							
								 
							
						 
						
							
							
								
								Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP packets sent by a region per second  
							
							
							
						 
						
							2013-07-23 00:35:34 +01:00  
				
					
						
							
							
								 
						
							
							
								8396f1bd42 
								
							
								 
							
						 
						
							
							
								
								Record raw number of UDP receives as clientstack.IncomingUDPReceivesCount  
							
							
							
						 
						
							2013-07-23 00:35:23 +01:00  
				
					
						
							
							
								 
						
							
							
								bf517899a7 
								
							
								 
							
						 
						
							
							
								
								Add AverageUDPProcessTime stat to try and get a handle on how long we're taking on the initial processing of a UDP packet.  
							
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							If we're not receiving packets with multiple threads (m_asyncPacketHandling) then this is critical since it will limit the number of incoming UDP requests that the region can handle and affects packet loss.
If m_asyncPacketHandling then this is less critical though a long process will increase the scope for threads to race.
This is an experimental stat which may be changed. 
							
						 
						
							2013-07-23 00:35:09 +01:00  
				
					
						
							
							
								 
						
							
							
								e6b6af62dd 
								
							
								 
							
						 
						
							
							
								
								Added check for user movement specification before discarding an incoming  
							
							... 
							
							
							
							AgentUpdate packet. This fixes the problem with vehicles not moving forward
after the first up-arrow.
Code to fix a potential exception when using different IClientAPIs. 
							
						 
						
							2013-07-22 15:41:14 -07:00  
				
					
						
							
							
								 
						
							
							
								44543ebe63 
								
							
								 
							
						 
						
							
							
								
								Revert "BulletSim: freshen up the code for constraint based linksets."  
							
							... 
							
							
							
							The changes don't seem to be ready for prime time.
This reverts commit 803632f8f3 
							
						 
						
							2013-07-22 12:10:23 -07:00  
				
					
						
							
							
								 
						
							
							
								89857378ce 
								
							
								 
							
						 
						
							
							
								
								Revert "Add experimental stubs for an extension function interface on both"  
							
							... 
							
							
							
							The changes don't seem to be ready for prime time.
This reverts commit 13a4a80b38 
							
						 
						
							2013-07-22 12:09:55 -07:00  
				
					
						
							
							
								 
						
							
							
								c45659863d 
								
							
								 
							
						 
						
							
							
								
								Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"  
							
							... 
							
							
							
							The changes don't seem to be ready for prime time.
This reverts commit b4c3a791aa 
							
						 
						
							2013-07-22 12:09:17 -07:00  
				
					
						
							
							
								 
						
							
							
								5f7b2ea81b 
								
							
								 
							
						 
						
							
							
								
								Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."  
							
							... 
							
							
							
							The changes don't seem to be ready for prime time.
This reverts commit acb7b4a09a 
							
						 
						
							2013-07-22 12:08:49 -07:00  
				
					
						
							
							
								 
						
							
							
								7b187deb19 
								
							
								 
							
						 
						
							
							
								
								Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"  
							
							... 
							
							
							
							The changes don't seem to be ready for prime time.
This reverts commit d0d654e218 
							
						 
						
							2013-07-22 12:08:25 -07:00  
				
					
						
							
							
								 
						
							
							
								84d0699761 
								
							
								 
							
						 
						
							
							
								
								Revert "BulletSim: Add logic to linksets to change physical properties for"  
							
							... 
							
							
							
							The changes don't seem to be ready for prime time.
This reverts commit b44f0e1a00 
							
						 
						
							2013-07-22 12:07:42 -07:00  
				
					
						
							
							
								 
						
							
							
								b44f0e1a00 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add logic to linksets to change physical properties for  
							
							... 
							
							
							
							whole linkset.
Override physical property setting for BSLinksetCompound as there are
not children to the compound spape. 
							
						 
						
							2013-07-22 10:27:24 -07:00  
				
					
						
							
							
								 
						
							
							
								d0d654e218 
								
							
								 
							
						 
						
							
							
								
								BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable  
							
							... 
							
							
							
							and start changing the logic to handle the base prim as a complex
object (ie, a linkset). 
							
						 
						
							2013-07-22 10:27:21 -07:00  
				
					
						
							
							
								 
						
							
							
								acb7b4a09a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: only create vehicle prim actor when vehicles are enabled.  
							
							
							
						 
						
							2013-07-22 10:27:18 -07:00  
				
					
						
							
							
								 
						
							
							
								b4c3a791aa 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move collision processing for linksets from BSPrimLinkable  
							
							... 
							
							
							
							into the linkset implementation classes.
Add HasSomeCollision attribute that remembers of any component of
   a linkset has a collision.
Update vehicle code (BSDynamic) to use the HasSomeCollision in place of
   IsColliding to make constraint based linksets properly notice the ground.
Add linkset functions to change physical attributes of all the members
   of a linkset. 
							
						 
						
							2013-07-22 10:27:15 -07:00  
				
					
						
							
							
								 
						
							
							
								13a4a80b38 
								
							
								 
							
						 
						
							
							
								
								Add experimental stubs for an extension function interface on both  
							
							... 
							
							
							
							PhysicsScene and PhysicsActor. 
							
						 
						
							2013-07-22 10:27:09 -07:00  
				
					
						
							
							
								 
						
							
							
								803632f8f3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: freshen up the code for constraint based linksets.  
							
							
							
						 
						
							2013-07-22 10:27:06 -07:00  
				
					
						
							
							
								 
						
							
							
								df63bfafef 
								
							
								 
							
						 
						
							
							
								
								Better version of previous commit  
							
							
							
						 
						
							2013-07-21 15:42:22 -07:00  
				
					
						
							
							
								 
						
							
							
								f81e289a1b 
								
							
								 
							
						 
						
							
							
								
								Add the Current Outfit folder as an available folder in the SuitcaseInventory.  
							
							
							
						 
						
							2013-07-21 15:42:05 -07:00  
				
					
						
							
							
								 
						
							
							
								99a727600b 
								
							
								 
							
						 
						
							
							
								
								Minor cosmetic changes.  
							
							
							
						 
						
							2013-07-21 10:07:35 -07:00  
				
					
						
							
							
								 
						
							
							
								8d18ad2f6f 
								
							
								 
							
						 
						
							
							
								
								Minor aesthetic change to make things more clear.  
							
							
							
						 
						
							2013-07-21 09:02:56 -07:00  
				
					
						
							
							
								 
						
							
							
								116a449d89 
								
							
								 
							
						 
						
							
							
								
								The quaternion delta was a bit to high, now that the head rotation is out of the equation. (head rotation was the problematic one)  
							
							
							
						 
						
							2013-07-21 09:01:57 -07:00  
				
					
						
							
							
								 
						
							
							
								b5ab0698d6 
								
							
								 
							
						 
						
							
							
								
								EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams.  
							
							
							
						 
						
							2013-07-21 09:01:44 -07:00  
				
					
						
							
							
								 
						
							
							
								032c637c10 
								
							
								 
							
						 
						
							
							
								
								Filter certain viewer effects depending on distance between the avatar that is generating the effect and the cameras of the observers. In particular, this applies to LookAt (which is really verbose and occurs every time users move the mouse) and Beam (which doesn't occur that often, but that can be extremely noisy (10.sec) when it happens)  
							
							
							
						 
						
							2013-07-21 09:01:09 -07:00  
				
					
						
							
							
								 
						
							
							
								3919c80505 
								
							
								 
							
						 
						
							
							
								
								A couple of small optimizations over the previous commit  
							
							
							
						 
						
							2013-07-21 09:00:57 -07:00  
				
					
						
							
							
								 
						
							
							
								d5a1779465 
								
							
								 
							
						 
						
							
							
								
								Manage AgentUpdates more sanely:  
							
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							- The existing event to scene has been split into 2: OnAgentUpdate and OnAgentCameraUpdate, to better reflect the two types of updates that the viewer sends. We can run one without the other, which is what happens when the avie is still but the user is camming around
- Added thresholds (as opposed to equality) to determine whether the update is significant or not. I thin these thresholds are ok, but we can play with them later
- Ignore updates of HeadRotation, which were problematic and aren't being used up stream 
							
						 
						
							2013-07-21 09:00:42 -07:00  
				
					
						
							
							
								 
						
							
							
								174105ad02 
								
							
								 
							
						 
						
							
							
								
								Fixed the stats in show client stats. Also left some comments with observations about AgentUpdates.  
							
							
							
						 
						
							2013-07-21 09:00:27 -07:00  
				
					
						
							
							
								 
						
							
							
								18d5d8f5dd 
								
							
								 
							
						 
						
							
							
								
								Removed verbose debug from previous commit  
							
							
							
						 
						
							2013-07-21 09:00:08 -07:00  
				
					
						
							
							
								 
						
							
							
								edafea6ae6 
								
							
								 
							
						 
						
							
							
								
								PollServiceRequestManager: changed the long poll from a Queue to a List. No need to dequeue and enqueue items every 1sec.  
							
							
							
						 
						
							2013-07-21 08:59:48 -07:00  
				
					
						
							
							
								 
						
							
							
								3a6acbcc14 
								
							
								 
							
						 
						
							
							
								
								furhter shorten CheckAgentUpdateSignificance().  No real perf impact.  
							
							
							
						 
						
							2013-07-21 08:59:31 -07:00  
				
					
						
							
							
								 
						
							
							
								866de53978 
								
							
								 
							
						 
						
							
							
								
								Remove some pointless code in CheckAgentUpdateSignificance()  
							
							
							
						 
						
							2013-07-21 08:59:17 -07:00  
				
					
						
							
							
								 
						
							
							
								61eda1f441 
								
							
								 
							
						 
						
							
							
								
								Make the check as to whether any particular inbound AgentUpdate packet is significant much earlier in UDP processing (i.e. before we pointlessly place such packets on internal queues, etc.)  
							
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							Appears to have some impact on cpu but needs testing. 
							
						 
						
							2013-07-21 08:58:55 -07:00  
				
					
						
							
							
								 
						
							
							
								e5c677779b 
								
							
								 
							
						 
						
							
							
								
								Add measure of number of inbound AgentUpdates that were seen as significant to "show client stats" (i.e. sent on for further processing instead of being discarded)  
							
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							Added here since it was the most convenient place
Number is in the last column, "Sig. AgentUpdates" along with percentage of all AgentUpdates
Percentage largely falls over time, most cpu for processing AgentUpdates may be in UDP processing as turning this off even earlier (with "debug lludp toggle agentupdate" results in a big cpu fall
Also tidies up display. 
							
						 
						
							2013-07-21 08:58:39 -07:00  
				
					
						
							
							
								 
						
							
							
								5a2d4d888c 
								
							
								 
							
						 
						
							
							
								
								Hack in console command "debug lludp toggle agentupdate" to allow AgentUpdate in packets to be discarded at a very early stage.  
							
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							Enabling this will stop anybody from moving on a sim, though all other updates should be unaffected.
Appears to make some cpu difference on very basic testing with a static standing avatar (though not all that much).
Need to see the results with much higher av numbers. 
							
						 
						
							2013-07-21 08:58:21 -07:00  
				
					
						
							
							
								 
						
							
							
								66048e1a70 
								
							
								 
							
						 
						
							
							
								
								minor: provide user feedback in the log for now when udp in/out bound threads are started/stopped  
							
							
							
						 
						
							2013-07-21 08:58:02 -07:00  
				
					
						
							
							
								 
						
							
							
								3a476bf60c 
								
							
								 
							
						 
						
							
							
								
								Fix up a temporary debugging change from last commit which stopped "lludp stop out" from actually doing anything  
							
							
							
						 
						
							2013-07-21 08:57:36 -07:00  
				
					
						
							
							
								 
						
							
							
								98d47ea428 
								
							
								 
							
						 
						
							
							
								
								Delay the enqueueing of non-longpoll requests for 100ms. No need to have these requests actively on the processing queue if it seems they're not ready.  
							
							
							
						 
						
							2013-07-21 08:57:16 -07:00  
				
					
						
							
							
								 
						
							
							
								63c42d6602 
								
							
								 
							
						 
						
							
							
								
								Do some simple queue empty checks in the main outgoing udp loop instead of always performing these on a separate fired thread.  
							
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							This appears to improve cpu usage since launching a new thread is more expensive than performing a small amount of inline logic.
However, needs testing at scale. 
							
						 
						
							2013-07-21 08:56:48 -07:00  
				
					
						
							
							
								 
						
							
							
								9041f4a056 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-19 20:27:49 -07:00  
				
					
						
							
							
								 
						
							
							
								c1705236c7 
								
							
								 
							
						 
						
							
							
								
								Fix HGTravelStore.migrations in SQLite (mantis  #6709 )  
							
							
							
						 
						
							2013-07-19 20:25:33 -07:00  
				
					
						
							
							
								 
						
							
							
								1d65b0d802 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add position resetting for stationary avatars so they don't  
							
							... 
							
							
							
							move around when standing on a stationary object.
Create proper linkage between BSCharacter and its actor by generating
a UpdatedProperties event the same way BSPrim does. 
							
						 
						
							2013-07-18 19:09:55 -07:00  
				
					
						
							
							
								 
						
							
							
								edef7472d1 
								
							
								 
							
						 
						
							
							
								
								Enable storing of environment settings in NullSimulationData  
							
							
							
						 
						
							2013-07-18 13:33:50 -07:00  
				
					
						
							
							
								 
						
							
							
								b5062ae7ee 
								
							
								 
							
						 
						
							
							
								
								Changed the timoeut of EQ 502s (no events) to 50 secs. The viewer post requests timeout in 60 secs.  
							
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							There's plenty of room for improvement in handling the EQs. Some other time... 
							
						 
						
							2013-07-18 13:30:04 -07:00  
				
					
						
							
							
								 
						
							
							
								d9d995914c 
								
							
								 
							
						 
						
							
							
								
								try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of a continuous loop with sleeps.  
							
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							Does appear to have a cpu impact but may need further tweaking 
							
						 
						
							2013-07-18 12:28:02 -07:00  
				
					
						
							
							
								 
						
							
							
								71b1511db5 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "I confuse myself. Let's try this variable name instead.""  
							
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							This reverts commit 52dc7b2a96 
							
						 
						
							2013-07-18 12:25:47 -07:00  
				
					
						
							
							
								 
						
							
							
								a22a4db5ce 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "Do the same trick that dahlia did for Dequeue(timeout)""  
							
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							This reverts commit 5495df7443 
							
						 
						
							2013-07-18 12:25:22 -07:00  
				
					
						
							
							
								 
						
							
							
								552b85d33d 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "Putting the requests back in the queue while testing for count >0 is not the smartest move...""  
							
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							This reverts commit 7127891957 
							
						 
						
							2013-07-18 12:25:04 -07:00  
				
					
						
							
							
								 
						
							
							
								ad198a714c 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "Didn't mean to commit this change in BlockingQueue.cs""  
							
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							This reverts commit fda91d93da 
							
						 
						
							2013-07-18 12:24:43 -07:00  
				
					
						
							
							
								 
						
							
							
								9e35b069a4 
								
							
								 
							
						 
						
							
							
								
								Reverting the reverts I did yesterday. cpu-branch has now been  
							
							... 
							
							
							
							successfully tested, and I'm merging back those changes, which proved to
be good.
Revert "Revert "Cleared up much confusion in PollServiceRequestManager. Here's the history:""
This reverts commit fa2370b32e 
							
						 
						
							2013-07-18 12:23:27 -07:00  
				
					
						
							
							
								 
						
							
							
								ae997fffee 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2013-07-18 02:28:36 -07:00  
				
					
						
							
							
								 
						
							
							
								6572847518 
								
							
								 
							
						 
						
							
							
								
								Added MinPoolThreads to ini [Startup] section to control SmartThreadPool.  
							
							
							
						 
						
							2013-07-18 02:28:07 -07:00  
				
					
						
							
							
								 
						
							
							
								437326a480 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
	OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs 
							
						 
						
							2013-07-18 10:17:30 +01:00  
				
					
						
							
							
								 
						
							
							
								7830cc9954 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
	OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
	OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
	OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
	OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
	OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
	OpenSim/Services/HypergridService/UserAgentService.cs 
							
						 
						
							2013-07-18 10:08:10 +01:00  
				
					
						
							
							
								 
						
							
							
								077be8b496 
								
							
								 
							
						 
						
							
							
								
								Fix what apepars to be a bug in DoubleQueue<T>.Enqueue(Queue<T> q, T data) where the q parmater is ignored and everyghig is always placed on m_lowQueue.  
							
							... 
							
							
							
							No actual impact presently since nothing ends up calling EnqueueHigh() 
							
						 
						
							2013-07-18 01:23:33 +01:00  
				
					
						
							
							
								 
						
							
							
								6293614074 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-17 15:06:33 -07:00  
				
					
						
							
							
								 
						
							
							
								49b3b7ee83 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2013-07-17 15:06:25 -07:00  
				
					
						
							
							
								 
						
							
							
								fa2370b32e 
								
							
								 
							
						 
						
							
							
								
								Revert "Cleared up much confusion in PollServiceRequestManager. Here's the history:"  
							
							... 
							
							
							
							This reverts commit e46459ef21 
							
						 
						
							2013-07-17 15:05:36 -07:00  
				
					
						
							
							
								 
						
							
							
								f64f07e7c5 
								
							
								 
							
						 
						
							
							
								
								command line kick user now uses exact name match instead of substring search to avoid kicking the wrong user or multiple wrong users.  
							
							
							
						 
						
							2013-07-17 15:05:30 -07:00  
				
					
						
							
							
								 
						
							
							
								fda91d93da 
								
							
								 
							
						 
						
							
							
								
								Revert "Didn't mean to commit this change in BlockingQueue.cs"  
							
							... 
							
							
							
							This reverts commit 0f5b616fb0 
							
						 
						
							2013-07-17 15:05:16 -07:00  
				
					
						
							
							
								 
						
							
							
								7127891957 
								
							
								 
							
						 
						
							
							
								
								Revert "Putting the requests back in the queue while testing for count >0 is not the smartest move..."  
							
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							This reverts commit f4317dc26d 
							
						 
						
							2013-07-17 15:04:27 -07:00  
				
					
						
							
							
								 
						
							
							
								5495df7443 
								
							
								 
							
						 
						
							
							
								
								Revert "Do the same trick that dahlia did for Dequeue(timeout)"  
							
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							This reverts commit af792bc7f2 
							
						 
						
							2013-07-17 15:04:12 -07:00  
				
					
						
							
							
								 
						
							
							
								52dc7b2a96 
								
							
								 
							
						 
						
							
							
								
								Revert "I confuse myself. Let's try this variable name instead."  
							
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							This reverts commit 1d3deda10c 
							
						 
						
							2013-07-17 15:03:40 -07:00  
				
					
						
							
							
								 
						
							
							
								519dba9a69 
								
							
								 
							
						 
						
							
							
								
								Revert "Now trying DoubleQueue instead of BlockingQueue for the PollServiceRequestManager."  
							
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							This reverts commit 5f95f4d78e 
							
						 
						
							2013-07-17 15:03:16 -07:00  
				
					
						
							
							
								 
						
							
							
								5c54eb30ed 
								
							
								 
							
						 
						
							
							
								
								Revert "This is a completely unreasonable thing to do, effectively defying the purpose of BlockingQueues. Trying this, to see the effect on CPU."  
							
							... 
							
							
							
							This reverts commit 5232ab0496 
							
						 
						
							2013-07-17 15:02:54 -07:00  
				
					
						
							
							
								 
						
							
							
								5232ab0496 
								
							
								 
							
						 
						
							
							
								
								This is a completely unreasonable thing to do, effectively defying the purpose of BlockingQueues. Trying this, to see the effect on CPU.  
							
							
							
						 
						
							2013-07-17 14:36:55 -07:00  
				
					
						
							
							
								 
						
							
							
								5f95f4d78e 
								
							
								 
							
						 
						
							
							
								
								Now trying DoubleQueue instead of BlockingQueue for the PollServiceRequestManager.  
							
							
							
						 
						
							2013-07-17 14:09:04 -07:00  
				
					
						
							
							
								 
						
							
							
								1d3deda10c 
								
							
								 
							
						 
						
							
							
								
								I confuse myself. Let's try this variable name instead.  
							
							
							
						 
						
							2013-07-17 13:26:15 -07:00  
				
					
						
							
							
								 
						
							
							
								af792bc7f2 
								
							
								 
							
						 
						
							
							
								
								Do the same trick that dahlia did for Dequeue(timeout)  
							
							
							
						 
						
							2013-07-17 13:23:29 -07:00  
				
					
						
							
							
								 
						
							
							
								f4317dc26d 
								
							
								 
							
						 
						
							
							
								
								Putting the requests back in the queue while testing for count >0 is not the smartest move...  
							
							
							
						 
						
							2013-07-17 12:57:34 -07:00  
				
					
						
							
							
								 
						
							
							
								0f5b616fb0 
								
							
								 
							
						 
						
							
							
								
								Didn't mean to commit this change in BlockingQueue.cs  
							
							
							
						 
						
							2013-07-17 12:02:00 -07:00  
				
					
						
							
							
								 
						
							
							
								2b8de2c404 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-17 11:19:56 -07:00  
				
					
						
							
							
								 
						
							
							
								e46459ef21 
								
							
								 
							
						 
						
							
							
								
								Cleared up much confusion in PollServiceRequestManager. Here's the history:  
							
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							When Melanie added the web fetch inventory throttle to core, she made the long poll requests (EQs) effectively be handled on an active loop. All those requests, if they existed, were being constantly dequeued, checked for events (which most often they didn't have), and requeued again. This was an active loop thread on a 100ms cycle!
This fixes the issue. Now the inventory requests, if they aren't ready to be served, are placed directly back in the queue, but the long poll requests aren't placed there until there are events ready to be sent or timeout has been reached.
This puts the LongPollServiceWatcherThread back to 1sec cycle, as it was before. 
							
						 
						
							2013-07-17 11:19:36 -07:00  
				
					
						
							
							
								 
						
							
							
								2c8bf4aaa6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix small bug where everything looked like it was colliding  
							
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							before the first simulator step. 
							
						 
						
							2013-07-17 10:19:44 -07:00  
				
					
						
							
							
								 
						
							
							
								894554faf6 
								
							
								 
							
						 
						
							
							
								
								Removed the MapItems thread. Redirected the map items requests to the services throttle thread. Didn't change anything in how that processor is implemented, for better or for worse.  
							
							
							
						 
						
							2013-07-16 20:28:48 -07:00  
				
					
						
							
							
								 
						
							
							
								9432f3c94d 
								
							
								 
							
						 
						
							
							
								
								Improvements to the ServiceThrottleModule: added a category and an itemid to the interface, so that duplicate requests aren't enqueued more than once.  
							
							
							
						 
						
							2013-07-16 19:04:30 -07:00  
				
					
						
							
							
								 
						
							
							
								5f27aaa6dd 
								
							
								 
							
						 
						
							
							
								
								UserManagementModule: in the continuation, call the method that also looks up the cache, because the resource may be here in the meantime  
							
							
							
						 
						
							2013-07-16 18:22:42 -07:00  
				
					
						
							
							
								 
						
							
							
								8bad56cb46 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-16 17:53:49 -07:00  
				
					
						
							
							
								 
						
							
							
								d4720bd721 
								
							
								 
							
						 
						
							
							
								
								Added config var to fiddle with the Interval for the service throttle thread  
							
							
							
						 
						
							2013-07-16 17:53:05 -07:00  
				
					
						
							
							
								 
						
							
							
								9f129938c9 
								
							
								 
							
						 
						
							
							
								
								Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene.  
							
							
							
						 
						
							2013-07-16 17:43:36 -07:00  
				
					
						
							
							
								 
						
							
							
								9f578cf0c8 
								
							
								 
							
						 
						
							
							
								
								Deleted a couple of verbose messages  
							
							
							
						 
						
							2013-07-16 17:18:11 -07:00  
				
					
						
							
							
								 
						
							
							
								0419852598 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-16 17:15:08 -07:00  
				
					
						
							
							
								 
						
							
							
								a006caabbc 
								
							
								 
							
						 
						
							
							
								
								Added IServiceThrottleModule.cs  
							
							
							
						 
						
							2013-07-16 17:06:54 -07:00  
				
					
						
							
							
								 
						
							
							
								99a600753e 
								
							
								 
							
						 
						
							
							
								
								Changed the name to ServiceThrottle/ServiceThrottleModule in order to reflect its more generic nature.  
							
							
							
						 
						
							2013-07-16 17:06:17 -07:00  
				
					
						
							
							
								 
						
							
							
								3fbd2c54bc 
								
							
								 
							
						 
						
							
							
								
								Eliminated the UserManagement/UserManagementModule throttle thread. Made the other one generic, taking any continuation.  
							
							
							
						 
						
							2013-07-16 17:04:32 -07:00  
				
					
						
							
							
								 
						
							
							
								cbc3576ee2 
								
							
								 
							
						 
						
							
							
								
								minor: Add warning method doc about possibly inconsistent results returned from BlockingQueue.Contains(), Count() and GetQueueArray()  
							
							
							
						 
						
							2013-07-16 23:14:53 +01:00  
				
					
						
							
							
								 
						
							
							
								50b8ab60f2 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "MSDN documentation is unclear about whether exiting a lock() block will trigger a Monitor.Wait() to exit, so avoid some locks that don't actually affect the state of the internal queues in the BlockingQueue class.""  
							
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							This reverts commit 21a09ad3adhttp://msdn.microsoft.com/en-gb/library/vstudio/system.threading.monitor.exit%28v=vs.100%29.aspx 
so this should in theory make no difference, though mono implementation issues could possibly be coming into play. 
							
						 
						
							2013-07-16 23:00:07 +01:00  
				
					
						
							
							
								 
						
							
							
								21a09ad3ad 
								
							
								 
							
						 
						
							
							
								
								Revert "MSDN documentation is unclear about whether exiting a lock() block will trigger a Monitor.Wait() to exit, so avoid some locks that don't actually affect the state of the internal queues in the BlockingQueue class."  
							
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							This reverts commit 42e2a0d66e 
							
						 
						
							2013-07-16 22:03:49 +01:00  
				
					
						
							
							
								 
						
							
							
								e0f0b88dec 
								
							
								 
							
						 
						
							
							
								
								In the pursuit of using less CPU: now trying to avoid blocking queues altogether. Instead, this uses a timer. No sure if it's better or worse, but worth the try.  
							
							
							
						 
						
							2013-07-16 13:01:39 -07:00  
				
					
						
							
							
								 
						
							
							
								6da50d34df 
								
							
								 
							
						 
						
							
							
								
								Actually use DoubleQueue in UserManagement/UserManagementModule  
							
							
							
						 
						
							2013-07-16 07:19:13 -07:00  
				
					
						
							
							
								 
						
							
							
								5a01ffa515 
								
							
								 
							
						 
						
							
							
								
								High CPU hunt: try a different blocking queue, DoubleQueue  
							
							
							
						 
						
							2013-07-16 07:15:14 -07:00  
				
					
						
							
							
								 
						
							
							
								6dd454240f 
								
							
								 
							
						 
						
							
							
								
								revert last commit which seems to conflict with DoubleQueue internals. The random crash might be in DoubleQueue instead. See  http://pastebin.com/XhNBNqsc  
							
							
							
						 
						
							2013-07-16 02:03:01 -07:00  
				
					
						
							
							
								 
						
							
							
								70aa77f520 
								
							
								 
							
						 
						
							
							
								
								add locking to internal queue in WebFetchInvDescModule; lack of which caused a random crash in a load test yesterday  
							
							
							
						 
						
							2013-07-16 01:31:09 -07:00  
				
					
						
							
							
								 
						
							
							
								42e2a0d66e 
								
							
								 
							
						 
						
							
							
								
								MSDN documentation is unclear about whether exiting a lock() block will trigger a Monitor.Wait() to exit, so avoid some locks that don't actually affect the state of the internal queues in the BlockingQueue class.  
							
							
							
						 
						
							2013-07-16 01:12:56 -07:00  
				
					
						
							
							
								 
						
							
							
								e8e073aa97 
								
							
								 
							
						 
						
							
							
								
								Simplify EventQueue cap setup so that it is also stat monitored.  
							
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							Curiously, the number of requests received is always one greater than that shown as handled - needs investigation 
							
						 
						
							2013-07-16 00:05:45 +01:00  
				
					
						
							
							
								 
						
							
							
								eb14e5a175 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-15 23:28:02 +01:00  
				
					
						
							
							
								 
						
							
							
								1b7b664c86 
								
							
								 
							
						 
						
							
							
								
								Add request received/handling stats for caps which are served by http poll handlers.  
							
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							This adds explicit cap poll handler supporting to the Caps classes rather than relying on callers to do the complicated coding.
Other refactoring was required to get logic into the right places to support this. 
							
						 
						
							2013-07-15 23:27:46 +01:00  
				
					
						
							
							
								 
						
							
							
								68fbf7eebb 
								
							
								 
							
						 
						
							
							
								
								Revert "Puts RequestImage (UDP) back to asyn -- CPU spike hunt"  
							
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							This reverts commit b060ce96d9 
							
						 
						
							2013-07-15 12:34:10 -07:00  
				
					
						
							
							
								 
						
							
							
								687c1a420a 
								
							
								 
							
						 
						
							
							
								
								Guard against null ref  
							
							
							
						 
						
							2013-07-15 12:33:31 -07:00  
				
					
						
							
							
								 
						
							
							
								b060ce96d9 
								
							
								 
							
						 
						
							
							
								
								Puts RequestImage (UDP) back to asyn -- CPU spike hunt  
							
							
							
						 
						
							2013-07-15 12:05:31 -07:00  
				
					
						
							
							
								 
						
							
							
								864f15ce4d 
								
							
								 
							
						 
						
							
							
								
								Revert the revert  
							
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							Revert "Trying to hunt the CPU spikes recently experienced."
This reverts commit ac73e70293 
							
						 
						
							2013-07-15 11:52:26 -07:00  
				
					
						
							
							
								 
						
							
							
								fbb01bd280 
								
							
								 
							
						 
						
							
							
								
								Protect against null requests  
							
							
							
						 
						
							2013-07-15 11:37:49 -07:00  
				
					
						
							
							
								 
						
							
							
								ac73e70293 
								
							
								 
							
						 
						
							
							
								
								Trying to hunt the CPU spikes recently experienced.  
							
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							Revert "Comment out old inbound UDP throttling hack. This would cause the UDP"
This reverts commit 38e6da5522 
							
						 
						
							2013-07-15 11:27:49 -07:00  
				
					
						
							
							
								 
						
							
							
								60325f81d8 
								
							
								 
							
						 
						
							
							
								
								This might address the following observed exception:  
							
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							17:14:28 - [APPLICATION]:
APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs
Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  at System.Collections.Generic.Queue`1[OpenSim.Region.ClientStack.Linden.WebFetchInvDescModule+aPollRequest].Peek () [0x00011] in /root/install/mono-3.1.0/mono/mcs/class/System/System.Collections.Generic/Queue.cs:158
  at System.Collections.Generic.Queue`1[OpenSim.Region.ClientStack.Linden.WebFetchInvDescModule+aPollRequest].Dequeue () [0x00000] in /root/install/mono-3.1.0/mono/mcs/class/System/System.Collections.Generic/Queue.cs:140
  at OpenSim.Framework.DoubleQueue`1[OpenSim.Region.ClientStack.Linden.WebFetchInvDescModule+aPollRequest].Dequeue (TimeSpan wait, OpenSim.Region.ClientStack.Linden.aPollRequest& res) [0x0004e] in /home/avacon/opensim_2013-07-14/OpenSim/Framework/Util.cs:2297 
							
						 
						
							2013-07-15 10:29:42 -07:00  
				
					
						
							
							
								 
						
							
							
								af02231a7b 
								
							
								 
							
						 
						
							
							
								
								Added SQLite version of hg travel data store. UNTESTED. Hope it works!  
							
							
							
						 
						
							2013-07-14 16:03:46 -07:00  
				
					
						
							
							
								 
						
							
							
								b0140383da 
								
							
								 
							
						 
						
							
							
								
								Cleanup old hg sessions (older than 2 days)  
							
							
							
						 
						
							2013-07-14 15:47:54 -07:00  
				
					
						
							
							
								 
						
							
							
								e33ac50388 
								
							
								 
							
						 
						
							
							
								
								HG UAS: Moved hg-session data from memory to DB storage. This makes it so that traveling info survives Robust resets. It should also eliminate the cause of empty IP addresses in agent circuit data that we saw in CC grid. MySQL only.  
							
							
							
						 
						
							2013-07-14 14:31:20 -07:00  
				
					
						
							
							
								 
						
							
							
								5939529036 
								
							
								 
							
						 
						
							
							
								
								Minor typo in log message  
							
							
							
						 
						
							2013-07-14 14:29:10 -07:00  
				
					
						
							
							
								 
						
							
							
								c8dcb8474d 
								
							
								 
							
						 
						
							
							
								
								Let's go easy on authenticating ChildAgentUpdates, otherwise this will be chaotic while ppl are using different versions of opensim. Warning only, but no enforcement.  
							
							
							
						 
						
							2013-07-14 10:26:05 -07:00  
				
					
						
							
							
								 
						
							
							
								98f59ffed5 
								
							
								 
							
						 
						
							
							
								
								Fix broken tests -- the test setup was wrong... sigh.  
							
							
							
						 
						
							2013-07-14 09:22:55 -07:00  
				
					
						
							
							
								 
						
							
							
								c61ff917ef 
								
							
								 
							
						 
						
							
							
								
								Authenticate ChildAgentUpdate too.  
							
							
							
						 
						
							2013-07-14 09:21:28 -07:00  
				
					
						
							
							
								 
						
							
							
								f3b3e21dea 
								
							
								 
							
						 
						
							
							
								
								Change the auth token to be the user's sessionid.  
							
							
							
						 
						
							2013-07-14 07:28:40 -07:00  
				
					
						
							
							
								 
						
							
							
								fcb0349d56 
								
							
								 
							
						 
						
							
							
								
								And this fixes the other failing tests. Justin, the thread pool is not being initialized in the tests!  
							
							
							
						 
						
							2013-07-13 23:01:41 -07:00  
				
					
						
							
							
								 
						
							
							
								e4f741f006 
								
							
								 
							
						 
						
							
							
								
								This should fix the failing test.  
							
							
							
						 
						
							2013-07-13 22:52:51 -07:00  
				
					
						
							
							
								 
						
							
							
								a2ee887c6d 
								
							
								 
							
						 
						
							
							
								
								Deleted a line too many  
							
							
							
						 
						
							2013-07-13 22:32:52 -07:00  
				
					
						
							
							
								 
						
							
							
								b4f1b9acf6 
								
							
								 
							
						 
						
							
							
								
								Guard against unauthorized agent deletes.  
							
							
							
						 
						
							2013-07-13 21:28:46 -07:00  
				
					
						
							
							
								 
						
							
							
								931eb892d9 
								
							
								 
							
						 
						
							
							
								
								Deleted GET agent all around. Not used.  
							
							
							
						 
						
							2013-07-13 17:56:42 -07:00  
				
					
						
							
							
								 
						
							
							
								4d93870fe5 
								
							
								 
							
						 
						
							
							
								
								Gatekeeper: stop bogus agents earlier, here at the Gatekeeper. No need to bother the sim.  
							
							
							
						 
						
							2013-07-13 17:52:05 -07:00  
				
					
						
							
							
								 
						
							
							
								5a1d6727e1 
								
							
								 
							
						 
						
							
							
								
								Some more debug to see how many threads are available.  
							
							
							
						 
						
							2013-07-13 11:39:17 -07:00  
				
					
						
							
							
								 
						
							
							
								bc405a6a34 
								
							
								 
							
						 
						
							
							
								
								That didn't fix the problem.  
							
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							Revert "Trying to reduce CPU usage on logins and TPs: trying radical elimination of all FireAndForgets throughout CompleteMovement. There were 4."
This reverts commit 6825377380 
							
						 
						
							2013-07-13 11:30:37 -07:00  
				
					
						
							
							
								 
						
							
							
								6825377380 
								
							
								 
							
						 
						
							
							
								
								Trying to reduce CPU usage on logins and TPs: trying radical elimination of all FireAndForgets throughout CompleteMovement. There were 4.  
							
							
							
						 
						
							2013-07-13 11:11:18 -07:00  
				
					
						
							
							
								 
						
							
							
								3a26e366d2 
								
							
								 
							
						 
						
							
							
								
								This commit effectively reverses the previous one, but it's just to log that we found the root of the rez delay: the priority scheme BestAvatarResponsiveness, which is currently the default, was the culprit. Changing it to FrontBack made the region rez be a lot more natural.  
							
							... 
							
							
							
							BestAvatarResponsiveness introduces the region rez delay in cases where the region is full of avatars with lots of attachments, which is the case in CC load tests. In that case, the inworld prims are sent only after all avatar attachments are sent. Not recommended for regions with heavy avatar traffic! 
							
						 
						
							2013-07-13 10:35:41 -07:00  
				
					
						
							
							
								 
						
							
							
								ff4ad60207 
								
							
								 
							
						 
						
							
							
								
								Same issue as previous commit.  
							
							
							
						 
						
							2013-07-13 10:05:11 -07:00  
				
					
						
							
							
								 
						
							
							
								ccee2959f7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-13 09:53:05 -07:00  
				
					
						
							
							
								 
						
							
							
								a412b1d682 
								
							
								 
							
						 
						
							
							
								
								Moved SendInitialDataToMe to earlier in CompleteMovement. Moved TriggerOnMakeRootAgent to the end of CompleteMovement.  
							
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							Justin, if you read this, there's a long story here. Some time ago you placed SendInitialDataToMe at the very beginning of client creation (in LLUDPServer). That is problematic, as we discovered relatively recently: on TPs, as soon as the client starts getting data from child agents, it starts requesting resources back *from the simulator where its root agent is*. We found this to be the problem behind meshes missing on HG TPs (because the viewer was requesting the meshes of the receiving sim from the departing grid). But this affects much more than meshes and HG TPs. It may also explain cloud avatars after a local TP: baked textures are only stored in the simulator, so if a child agent receives a UUID of a baked texture in the destination sim and requests that texture from the departing sim where the root agent is, it will fail to get that texture.
Bottom line: we need to delay sending the new simulator data to the viewer until we are absolutely sure that the viewer knows that its main agent is in a new sim. Hence, moving it to CompleteMovement.
Now I am trying to tune the initial rez delay that we all experience in the CC. I think that when I fixed the issue described above, I may have moved SendInitialDataToMe to much later than it should be, so now I'm moving to earlier in CompleteMovement. 
							
						 
						
							2013-07-13 09:46:58 -07:00  
				
					
						
							
							
								 
						
							
							
								cd64a70c79 
								
							
								 
							
						 
						
							
							
								
								Added UploadBakedTexture/UploadBakedTextureServerConnector, so that this can eventually be served by a robust instance. NOT FINISHED YET.  
							
							
							
						 
						
							2013-07-13 08:31:03 -07:00  
				
					
						
							
							
								 
						
							
							
								c6d75cda97 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs 
							
						 
						
							2013-07-13 00:57:03 +01:00  
				
					
						
							
							
								 
						
							
							
								a53a10ad27 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
	OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
	OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs 
							
						 
						
							2013-07-13 00:47:58 +01:00  
				
					
						
							
							
								 
						
							
							
								d06c85ea77 
								
							
								 
							
						 
						
							
							
								
								Reinsert PhysicsActor variable back into SOP.SubscribeForCollisionEvents() in order to avoid a race condition.  
							
							... 
							
							
							
							A separate PhysicsActor variable is used in case some other thread removes the PhysicsActor whilst this code is executing.
If this is now impossible please revert - just adding this now whilst I remember.
Also makes method comment into proper method doc. 
							
						 
						
							2013-07-13 00:29:07 +01:00  
				
					
						
							
							
								 
						
							
							
								b4cb644a05 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-13 00:03:23 +01:00  
				
					
						
							
							
								 
						
							
							
								3d118fb580 
								
							
								 
							
						 
						
							
							
								
								In co-op termination, extend EventWaitHandle to give this an indefinite lifetime in order to avoid a later RemotingException if scripts are being loaded into their own domains.  
							
							... 
							
							
							
							This is necessary because XEngineScriptBase now retains a reference to an EventWaitHandle when co-op termination is active.
Aims to address http://opensimulator.org/mantis/view.php?id=6634  
							
						 
						
							2013-07-13 00:02:54 +01:00  
				
					
						
							
							
								 
						
							
							
								fa02f28dbf 
								
							
								 
							
						 
						
							
							
								
								Add ToOSDMap() overrides to the Stat subclass CounterStat.  
							
							... 
							
							
							
							Add a GetStatsAsOSDMap method to StatsManager which allows the filtered
fetching of stats for eventual returning over the internets. 
							
						 
						
							2013-07-12 14:04:14 -07:00  
				
					
						
							
							
								 
						
							
							
								3d700bb42c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-12 12:54:29 -07:00  
				
					
						
							
							
								 
						
							
							
								29f6ae199e 
								
							
								 
							
						 
						
							
							
								
								Changed UploadBakedTextureModule so that it uses the same pattern as the others, in preparation for experiments to direct baked texture uploads to a robust instance. No functional or configuration changes -- should work exactly as before.  
							
							
							
						 
						
							2013-07-12 12:53:58 -07:00  
				
					
						
							
							
								 
						
							
							
								65239b059f 
								
							
								 
							
						 
						
							
							
								
								Enhance NullEstateData to remember stored estate values and return  
							
							... 
							
							
							
							them next time asked. This keeps any estate settings from being reset
when the estate dialog is opened in a region with null estate storage. 
							
						 
						
							2013-07-11 20:55:32 -07:00  
				
					
						
							
							
								 
						
							
							
								1909ee70f8 
								
							
								 
							
						 
						
							
							
								
								Centralize duplicated code in SceneObjectPart for subscribing to  
							
							... 
							
							
							
							collision events. Improve logic for knowing when to add processing
routine to physics actor. 
							
						 
						
							2013-07-11 16:57:07 -07:00  
				
					
						
							
							
								 
						
							
							
								83d1680057 
								
							
								 
							
						 
						
							
							
								
								Added a few more thingies to the asset client test to poke the threadpool.  
							
							
							
						 
						
							2013-07-11 16:43:43 -07:00  
				
					
						
							
							
								 
						
							
							
								ba8f9c9d0a 
								
							
								 
							
						 
						
							
							
								
								Try naming the materials handlers again, this time registering the POST as RenderMaterials  
							
							... 
							
							
							
							This was probably the mistake.
The other handlers are named RenderMaterials as well but this actully has no affect apart from on stats, due to a (counterintuitive) disconnect between the registration name and the name  of the request handler.
Will be tested very soon and reverted if this still does not work. 
							
						 
						
							2013-07-11 23:51:10 +01:00  
				
					
						
							
							
								 
						
							
							
								7c2e4786ce 
								
							
								 
							
						 
						
							
							
								
								minor: remove some regression test logging switches accidentally left uncommented.  
							
							
							
						 
						
							2013-07-11 23:19:55 +01:00  
				
					
						
							
							
								 
						
							
							
								e15a15688b 
								
							
								 
							
						 
						
							
							
								
								minor: Take out unnecessary clumsy sleep at the end of regression Test404Response().  
							
							... 
							
							
							
							This wasn't actually necessary in the end but was accidentally left in. 
							
						 
						
							2013-07-11 23:11:35 +01:00  
				
					
						
							
							
								 
						
							
							
								f57f49eede 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-11 23:05:10 +01:00  
				
					
						
							
							
								 
						
							
							
								44e9849ed1 
								
							
								 
							
						 
						
							
							
								
								Fix regression where llHTTPRequests which did not get an OK response returned 499 and the exception message in the http_response event rather than the actual response code and body.  
							
							... 
							
							
							
							This was a regression since commit 831e4c3http://opensimulator.org/mantis/view.php?id=6704  
							
						 
						
							2013-07-11 23:02:30 +01:00  
				
					
						
							
							
								 
						
							
							
								ee51a9f9c9 
								
							
								 
							
						 
						
							
							
								
								Added property to make for more flexible testing.  
							
							
							
						 
						
							2013-07-11 14:23:37 -07:00  
				
					
						
							
							
								 
						
							
							
								51d106cff8 
								
							
								 
							
						 
						
							
							
								
								Added a test for the asset service  
							
							
							
						 
						
							2013-07-11 14:21:57 -07:00  
				
					
						
							
							
								 
						
							
							
								c4f1ec1fd6 
								
							
								 
							
						 
						
							
							
								
								Changed the UserProfileModule so that it's less greedy in terms of thread usage.  
							
							
							
						 
						
							2013-07-11 10:21:20 -07:00  
				
					
						
							
							
								 
						
							
							
								ea371a6f54 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-11 09:48:15 -07:00  
				
					
						
							
							
								 
						
							
							
								604967b31e 
								
							
								 
							
						 
						
							
							
								
								Switched UUIDNameRequest and RegionHandleRequest to Sync, because now they are also non-blocking handlers.  
							
							
							
						 
						
							2013-07-11 09:47:46 -07:00  
				
					
						
							
							
								 
						
							
							
								3b48b6a792 
								
							
								 
							
						 
						
							
							
								
								Switched TransferRequest (UDP packet handler) to sync. The permissions checks may block, so they get a FireAndForget. Everything else is non-blocking.  
							
							
							
						 
						
							2013-07-11 09:44:48 -07:00  
				
					
						
							
							
								 
						
							
							
								0120e858b7 
								
							
								 
							
						 
						
							
							
								
								remove names from Capability handlers (added by justincc in commit  013710168b) as they seem to disable the use of multiple access methods for a single Capability in MaterialsDemoModule  
							
							
							
						 
						
							2013-07-10 22:30:41 -07:00  
				
					
						
							
							
								 
						
							
							
								9173130fde 
								
							
								 
							
						 
						
							
							
								
								Switched RegionHandshakeReply to Sync, because it's not doing anything blocking.  
							
							
							
						 
						
							2013-07-10 20:48:13 -07:00  
				
					
						
							
							
								 
						
							
							
								fe5da43d15 
								
							
								 
							
						 
						
							
							
								
								EXPERIMENTAL: make RequestImage (UDP packet handler) sync instead of async. This _shouldn't_ screw things up, given that all this does is to dump the request in a queue.  
							
							
							
						 
						
							2013-07-10 19:29:14 -07:00  
				
					
						
							
							
								 
						
							
							
								bdaeb02863 
								
							
								 
							
						 
						
							
							
								
								show client stats: Fixed the requests/min. Also changed the spelling of the command, not without the dash.  
							
							
							
						 
						
							2013-07-10 17:14:20 -07:00  
				
					
						
							
							
								 
						
							
							
								864a86983e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-10 16:10:04 -07:00  
				
					
						
							
							
								 
						
							
							
								1b265b213b 
								
							
								 
							
						 
						
							
							
								
								Added show client-stats [first last] command to expose what viewers are requesting.  
							
							
							
						 
						
							2013-07-10 16:09:45 -07:00  
				
					
						
							
							
								 
						
							
							
								59d19f038a 
								
							
								 
							
						 
						
							
							
								
								Remove a null reference exception in SimianPresenceServiceConnector that  
							
							... 
							
							
							
							occurs when GetGridUserInfo cannot find the requested user info. 
							
						 
						
							2013-07-10 08:55:54 -07:00  
				
					
						
							
							
								 
						
							
							
								38e6da5522 
								
							
								 
							
						 
						
							
							
								
								Comment out old inbound UDP throttling hack. This would cause the UDP  
							
							... 
							
							
							
							reception thread to sleep for 30ms if the number of available user worker
threads got low. It doesn't look like any of the UDP packet types are
marked async so this check is 1) unnecessary and 2) really crazy since
it stops up the reception thread under heavy load without any indication. 
							
						 
						
							2013-07-09 18:34:24 -07:00  
				
					
						
							
							
								 
						
							
							
								bb6fb65392 
								
							
								 
							
						 
						
							
							
								
								Revert "minor: remove some mono compiler warnings in UserProfileModule"  
							
							... 
							
							
							
							Revert until we understand why all the calls to GetUserProfileServerURI were also
commented out.
This reverts commit 5f58b9b552 
							
						 
						
							2013-07-09 18:24:39 -07:00  
				
					
						
							
							
								 
						
							
							
								cec8e6d0f7 
								
							
								 
							
						 
						
							
							
								
								If a sensor is in an attachment, avoid throwing an exception if the attachee is removed from the scene before we try to retrieve them.  
							
							
							
						 
						
							2013-07-09 23:52:47 +01:00  
				
					
						
							
							
								 
						
							
							
								095066b1ce 
								
							
								 
							
						 
						
							
							
								
								Handle UUIDNameRequest UDP packet processing async instead of within the main inbound UDP processing loop, to avoid any chance that this is delaying the main udp in loop.  
							
							... 
							
							
							
							The potential impact of this should be lower now that these requests are being placed on a queue. 
							
						 
						
							2013-07-09 23:39:29 +01:00  
				
					
						
							
							
								 
						
							
							
								d0dfb744b2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-09 14:13:51 -07:00  
				
					
						
							
							
								 
						
							
							
								67e500383e 
								
							
								 
							
						 
						
							
							
								
								Put guards on a bunch of exception-inducing code, as seen in logs from load test.  
							
							
							
						 
						
							2013-07-09 14:12:52 -07:00  
				
					
						
							
							
								 
						
							
							
								2c761cef19 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add parameter to optionally disable vehicle linear deflection.  
							
							... 
							
							
							
							Add parameter to not apply vehicle linear deflection Z forces if
vehicle is not colliding. This defaults to 'true' so vehicles will fall
even if there is some linear deflection to apply. 
							
						 
						
							2013-07-09 09:37:42 -07:00  
				
					
						
							
							
								 
						
							
							
								065f8f56a2 
								
							
								 
							
						 
						
							
							
								
								remove some cruft and trigger a rebuild  
							
							
							
						 
						
							2013-07-08 19:18:01 -07:00  
				
					
						
							
							
								 
						
							
							
								33eea62606 
								
							
								 
							
						 
						
							
							
								
								remove an invalid null UUID check which caused a warning  
							
							
							
						 
						
							2013-07-08 17:12:39 -07:00  
				
					
						
							
							
								 
						
							
							
								fad4241e4e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: make all the different angularVerticalAttraction algorithms  
							
							... 
							
							
							
							selectable from configuration paramters.
Changed default algorithm to "1" from previous default as it seems to
handle Y axis correction a little better.
Add config file independent enablement of vehicle angular forces to
make debugging easier (independent testing of forces). 
							
						 
						
							2013-07-08 16:24:31 -07:00  
				
					
						
							
							
								 
						
							
							
								76b2b20f7e 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warnings from HGSuitcaseInventoryService  
							
							
							
						 
						
							2013-07-09 00:06:22 +01:00  
				
					
						
							
							
								 
						
							
							
								5f58b9b552 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings in UserProfileModule  
							
							
							
						 
						
							2013-07-09 00:04:46 +01:00  
				
					
						
							
							
								 
						
							
							
								83da14008f 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings in new groups code  
							
							
							
						 
						
							2013-07-08 23:57:05 +01:00  
				
					
						
							
							
								 
						
							
							
								af9b17c545 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warnings related to keyframe code  
							
							
							
						 
						
							2013-07-08 23:52:40 +01:00  
				
					
						
							
							
								 
						
							
							
								2025dd25f6 
								
							
								 
							
						 
						
							
							
								
								Add missing file BaseOutputStreamHandler.cs from recent commit  e19defd 
							
							
							
						 
						
							2013-07-08 23:50:40 +01:00  
				
					
						
							
							
								 
						
							
							
								047ef9c2a5 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings in OdePlugin  
							
							
							
						 
						
							2013-07-08 23:36:57 +01:00  
				
					
						
							
							
								 
						
							
							
								eccec4f8f6 
								
							
								 
							
						 
						
							
							
								
								minor: remove now unused migration-hack bool from DAMap  
							
							
							
						 
						
							2013-07-08 23:32:19 +01:00  
				
					
						
							
							
								 
						
							
							
								8be59829d1 
								
							
								 
							
						 
						
							
							
								
								minor: Add back commented out logging message in Caps.RegisterHandler() that I accidentally removed.  
							
							
							
						 
						
							2013-07-08 22:41:24 +01:00  
				
					
						
							
							
								 
						
							
							
								013710168b 
								
							
								 
							
						 
						
							
							
								
								For stat purposes, add names to capability request handlers where these were not set  
							
							
							
						 
						
							2013-07-08 22:39:07 +01:00  
				
					
						
							
							
								 
						
							
							
								dc54581700 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-08 22:19:37 +01:00  
				
					
						
							
							
								 
						
							
							
								b2d4b8b1da 
								
							
								 
							
						 
						
							
							
								
								BaseHttpServer: if the handler sets the content length, don't override it. This happens in HEAD handlers.  
							
							
							
						 
						
							2013-07-08 14:12:11 -07:00  
				
					
						
							
							
								 
						
							
							
								c3db595944 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-08 22:07:27 +01:00  
				
					
						
							
							
								 
						
							
							
								e19defde36 
								
							
								 
							
						 
						
							
							
								
								Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap  
							
							... 
							
							
							
							This currently prints caps requests received and handled, so that overload of received compared to handled or deadlock can be detected.
This involves making BaseStreamHandler and BaseOutputStream record the ints, which means inheritors should subclass ProcessRequest() instead of Handle()
However, existing inheriting classes overriding Handle() will still work, albeit without stats recording.
"show caps" becomes "show caps list" to disambiguate between show caps commands 
							
						 
						
							2013-07-08 22:03:07 +01:00  
				
					
						
							
							
								 
						
							
							
								a38c2abae4 
								
							
								 
							
						 
						
							
							
								
								Make dictionary read/write locking consistent in CapabilitiesModule, rename two dictionary fields to standard m_ format  
							
							
							
						 
						
							2013-07-08 18:07:04 +01:00  
				
					
						
							
							
								 
						
							
							
								c66a9a08e4 
								
							
								 
							
						 
						
							
							
								
								Placed a throttle on UserManagementModule for name lookups. Singularity apparently is flooding the sims with name requests.  
							
							
							
						 
						
							2013-07-08 08:41:18 -07:00  
				
					
						
							
							
								 
						
							
							
								1e72e1b258 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-07 20:44:23 -07:00  
				
					
						
							
							
								 
						
							
							
								bbb9af363d 
								
							
								 
							
						 
						
							
							
								
								Print out caller IP when unusual requests are received.  
							
							
							
						 
						
							2013-07-07 20:43:42 -07:00  
				
					
						
							
							
								 
						
							
							
								bbc40fab62 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Different Implementation of Angular Deflection for vehicles, Activates it again and fixes problem with fighting with vertical attractor removing wobble of forward axis. Comments on testing welcome, May require adjustments of this force or other forces after this commit, exact tweaking to come after testing on other hardware.  
							
							... 
							
							
							
							Signed-off-by: Robert Adams <Robert.Adams@intel.com> 
							
						 
						
							2013-07-07 06:18:50 -07:00  
				
					
						
							
							
								 
						
							
							
								6026759406 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix jumping up and down of linksets when center-of-mass  
							
							... 
							
							
							
							was enabled. Didn't effect the physical position but the viewer saw
the linkset jumping between its simulator center and its physical
center. 
							
						 
						
							2013-07-07 05:47:41 -07:00  
				
					
						
							
							
								 
						
							
							
								70d24a654b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rename position and orientation variables to remove the  
							
							... 
							
							
							
							inconsistant use of Raw* and _* conventions. 
							
						 
						
							2013-07-07 05:46:24 -07:00  
				
					
						
							
							
								 
						
							
							
								1286677352 
								
							
								 
							
						 
						
							
							
								
								Try to normalize the creatorData of scene object parts with the trailing '/'. What a nightmare this '/' is!  
							
							
							
						 
						
							2013-07-06 18:37:54 -07:00  
				
					
						
							
							
								 
						
							
							
								803e5498b0 
								
							
								 
							
						 
						
							
							
								
								A little more debug  
							
							
							
						 
						
							2013-07-06 18:27:03 -07:00  
				
					
						
							
							
								 
						
							
							
								71e26555bd 
								
							
								 
							
						 
						
							
							
								
								Revert "WARNING: BRUTE FORCE DEBUG AGAIN. AVOID USING THIS COMMIT"  
							
							... 
							
							
							
							This reverts commit 9b75d75724 
							
						 
						
							2013-07-06 18:16:27 -07:00  
				
					
						
							
							
								 
						
							
							
								391633c072 
								
							
								 
							
						 
						
							
							
								
								Some more fixes on strange behaviors of Unknown User, esp. related to large messy inventories and esp. related to kokua  
							
							
							
						 
						
							2013-07-06 18:02:17 -07:00  
				
					
						
							
							
								 
						
							
							
								1dd3a0bc57 
								
							
								 
							
						 
						
							
							
								
								MORE DEBUG. DON"T USE THIS.  
							
							
							
						 
						
							2013-07-06 17:29:19 -07:00  
				
					
						
							
							
								 
						
							
							
								9b75d75724 
								
							
								 
							
						 
						
							
							
								
								WARNING: BRUTE FORCE DEBUG AGAIN. AVOID USING THIS COMMIT  
							
							
							
						 
						
							2013-07-06 16:51:14 -07:00  
				
					
						
							
							
								 
						
							
							
								93fd5e4036 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-06 15:18:29 -07:00  
				
					
						
							
							
								 
						
							
							
								b29a09ab8e 
								
							
								 
							
						 
						
							
							
								
								Simina activity detector was too eager. Disabled it in case simian is not being used.  
							
							
							
						 
						
							2013-07-06 15:17:55 -07:00  
				
					
						
							
							
								 
						
							
							
								d838f15d97 
								
							
								 
							
						 
						
							
							
								
								Add implementations for llSetVelocity and llSetAngularVelocity.  
							
							
							
						 
						
							2013-07-06 09:53:30 -07:00  
				
					
						
							
							
								 
						
							
							
								a65cec3986 
								
							
								 
							
						 
						
							
							
								
								BulletSim: implementation of linkset center-of-mass.  
							
							... 
							
							
							
							Default off, for the moment, until more testing.
Add separate thread and center-of-mass flags to OpenSimDefaults.ini.
Clean up comments in OpenSimDefaults.ini. 
							
						 
						
							2013-07-06 08:25:15 -07:00  
				
					
						
							
							
								 
						
							
							
								97698ae311 
								
							
								 
							
						 
						
							
							
								
								BulletSim: More tweaking on center-of-mass. Almost there. Changes have no effect if LinksetOffsetCenterOfMass=false (the default).  
							
							
							
						 
						
							2013-07-06 08:25:15 -07:00  
				
					
						
							
							
								 
						
							
							
								03268d85c4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: comments and non-functional changes working toward the center-of-gravity implementation.  
							
							
							
						 
						
							2013-07-06 08:25:14 -07:00  
				
					
						
							
							
								 
						
							
							
								5f97c6f8f0 
								
							
								 
							
						 
						
							
							
								
								BulletSim: non-functional updates. Comments and formatting.  
							
							... 
							
							
							
							Update TODO list. 
							
						 
						
							2013-07-06 08:25:13 -07:00  
				
					
						
							
							
								 
						
							
							
								c358d5d168 
								
							
								 
							
						 
						
							
							
								
								Changed a few bits in Inventory/Archiver/InventoryArchiveReadRequest.cs to be less dependent on a Scene.  
							
							
							
						 
						
							2013-07-05 20:17:10 -07:00  
				
					
						
							
							
								 
						
							
							
								98de67d573 
								
							
								 
							
						 
						
							
							
								
								Fix mono warning in LLImageManagerTests  
							
							
							
						 
						
							2013-07-06 00:55:14 +01:00  
				
					
						
							
							
								 
						
							
							
								55ac8c83c7 
								
							
								 
							
						 
						
							
							
								
								Get InventoryWorkerThreads to update watchdog on processing requests  
							
							
							
						 
						
							2013-07-06 00:34:22 +01:00  
				
					
						
							
							
								 
						
							
							
								67407024a2 
								
							
								 
							
						 
						
							
							
								
								Update thread watchdog on GridServiceRequestThread periodically and turn off alarming  
							
							... 
							
							
							
							Unfortunately, alarm can spuriously go off if the thread blocks for a long time on an empty queue. 
							
						 
						
							2013-07-06 00:29:19 +01:00  
				
					
						
							
							
								 
						
							
							
								5dbdd5f8b4 
								
							
								 
							
						 
						
							
							
								
								refactor: Make stats and sim status simpler by extending BaseStreamHandler like other handlers instead of implementing the IStreamedRequestHandler interface directly  
							
							
							
						 
						
							2013-07-06 00:12:48 +01:00  
				
					
						
							
							
								 
						
							
							
								dd15f95499 
								
							
								 
							
						 
						
							
							
								
								Add very basic regression test TestChildAgentSingleRegionCapabilities() which checks for addition and removal of capabilities on add/remove of child agent  
							
							
							
						 
						
							2013-07-05 20:06:27 +01:00  
				
					
						
							
							
								 
						
							
							
								ca26583e6b 
								
							
								 
							
						 
						
							
							
								
								Delete some verbose debug messages  
							
							
							
						 
						
							2013-07-04 15:17:06 -07:00  
				
					
						
							
							
								 
						
							
							
								8265a88c4a 
								
							
								 
							
						 
						
							
							
								
								Throttle the viewer's requests for region handles. Apparently Kokua is requesting this for all landmarks in inventory. Not sure why. But this seems to be the root cause of the login freeze mentioned before. This commit adds a blocking queue / process thread pattern.  
							
							
							
						 
						
							2013-07-04 14:51:18 -07:00  
				
					
						
							
							
								 
						
							
							
								5ddcc25ee9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2013-07-04 22:32:58 +01:00  
				
					
						
							
							
								 
						
							
							
								d80936bbbb 
								
							
								 
							
						 
						
							
							
								
								Guard against completely unknown user UUIDs.  
							
							
							
						 
						
							2013-07-04 14:07:25 -07:00  
				
					
						
							
							
								 
						
							
							
								da3aa44138 
								
							
								 
							
						 
						
							
							
								
								Debug the RegionHandle handler (same issue)  
							
							
							
						 
						
							2013-07-04 13:27:53 -07:00  
				
					
						
							
							
								 
						
							
							
								33ddb6c246 
								
							
								 
							
						 
						
							
							
								
								Revert "WARNING: BRUTE FORCE DEBUG. AVOID USING THIS COMMIT."  
							
							... 
							
							
							
							This reverts commit c95a23863a 
							
						 
						
							2013-07-04 13:25:58 -07:00  
				
					
						
							
							
								 
						
							
							
								c95a23863a 
								
							
								 
							
						 
						
							
							
								
								WARNING: BRUTE FORCE DEBUG. AVOID USING THIS COMMIT.  
							
							
							
						 
						
							2013-07-04 13:13:52 -07:00