Sean McNamara
018645f9f8
First pass at busy heuristics. Compile-tested only.
2011-02-28 11:45:50 -05:00
Sean McNamara
a01c44e74d
Be smarter about stopping timers. Cleanup formatting.
...
Use a boolean flag to tell timers that fire after IRegionModuleBase.Close() is called that they should not execute.
Also, I used MonoDevelop's auto-formatting feature to format the code uniformly. No guarantee about variable names though.
2011-02-28 11:04:54 -05:00
Melanie
cea47491de
Fix a few little things
2011-02-27 19:49:23 +00:00
Sean McNamara
34b6904939
First working commit of AutoBackupModule.
...
It seems to do something! Heuristics are still TODO, but this is alpha 1.
2011-02-26 22:09:19 -05:00
Robert Adams
11db34313d
Restore old PhysicsActor sync code. Not tested yet
2011-02-25 16:54:04 -08:00
Robert Adams
319c48f112
Restore old PhysActor synchronization routines
2011-02-25 16:30:52 -08:00
Huaiyu (Kitty) Liu
a5c55a19ef
Merge branch 'dev' into dev_kitty
2011-02-25 16:23:57 -08:00
Huaiyu (Kitty) Liu
f7de4f37ce
Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-02-25 16:22:51 -08:00
Huaiyu (Kitty) Liu
9d613a20c0
Relocate functions within RegionSyncModule.cs: the IRegionSyncModule region now
...
only contains functions defined in IRegionSyncModule.
2011-02-25 16:20:58 -08:00
Robert Adams
153fd02f0f
Add SimianGridServiceConnector::LookupEndpoint to get info on a particular sync server endpoint
2011-02-25 16:03:35 -08:00
unknown
784cb6c95c
Changed some less important messages from Warn to Debug
2011-02-25 15:21:07 -08:00
Sean McNamara
d3511ca592
Start the timer. (Could it be that simple?)
2011-02-25 09:03:11 -05:00
Sean McNamara
cb049aa15f
s/True/true
2011-02-25 08:58:42 -05:00
Sean McNamara
bb1f03abc6
Make timer auto-respawn.
2011-02-25 08:57:48 -05:00
Sean McNamara
7fa8ed0c47
Config works, but timer isn't firing. Hmm.
2011-02-25 08:48:02 -05:00
Sean McNamara
2da9bb3ca2
Try to fix config one more time.
...
Note that the way we specify settings has changed significantly here.
2011-02-25 08:31:10 -05:00
Justin Clark-Casey (justincc)
2b04cab1ee
change some log messages from info to debug
2011-02-25 02:15:06 +00:00
Justin Clark-Casey (justincc)
0f545abfc1
Make the file expiration defaults the same whether the whole [FLOTSAM ASSET CACHE] section is missing or just the particular config values
2011-02-25 01:31:38 +00:00
Justin Clark-Casey (justincc)
939c47ac52
instead of using different default memory expiration depending on whether there is a [FLOTSAM ASSET CACHE] section present at all, use the same default all the time
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this simplifies the code
2011-02-25 01:25:38 +00:00
Justin Clark-Casey (justincc)
beff0ac32f
log actual cache directory for FlotsamAssetCache instead of always logging the default
2011-02-25 01:18:43 +00:00
Justin Clark-Casey (justincc)
197cc3883f
Fix bug where having no maximum memory cache timeout would cause the flotsam asset cache to try using Double.MaxValue, which would cause the underlying OpenMetaverse.ExpiringCache to choke.
...
There is probably an underlying bug to fix in ExpiringCache.
2011-02-25 01:16:47 +00:00
Robert Adams
f212a60067
Merge branch 'dev_kitty' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into physbucket
...
Conflicts:
OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncAvatar.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-02-24 14:48:11 -08:00
Robert Adams
2335968271
Adding SOG/SOP to ScenePresence working more but confusion on UUID of presence vs SOG
2011-02-24 14:41:16 -08:00
Justin Clark-Casey (justincc)
2f5394e70d
Fix bug where avatars in other regions would not always show up on the mini-map
2011-02-24 22:33:54 +00:00
Justin Clark-Casey (justincc)
db7c758b7f
On a Grid Handler exception, explicitly log the exception message and stack trace so that we get somewhat better diagnostics on windows
2011-02-24 00:55:50 +00:00
Mic Bowman
1bb0bae78a
Forces the owner of a rezzed object to be the "rezzer" of the
...
object rather than the owner of the inventory item. In theory,
this shouldn't happen unless you are using grid-wide library
for inventory.
2011-02-22 13:30:38 -08:00
Mic Bowman
5a16fa882c
Parameterizes the view distance used to compute and manage
...
child agents in neighbor regions. This means you can extend
the view on a simulator beyond the default 3x3 regions.
This uses a region default draw distance and should be
replaced at some point by the avatar specified draw distance.
That will require more careful, dynamic recomputation of child
agents every time the draw distance changes.
WARNING: this is experimental and has known instabilities. specifically
all regions "within site" should be running the same default draw distance
or agents will not be closed correctly.
2011-02-22 13:23:54 -08:00
Marck
af22b7cb1a
GetRegion(s)ByName with SQLite behaves like it does with other databases.
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The in-memory storage of region data that is used by default with SQLite now handles wildcards in region names in the same way as SQL queries do with other databases.
2011-02-22 13:00:45 +01:00
Sean McNamara
c2658c2f14
More relevant console messages, and maybe fix config problem
2011-02-19 23:14:43 -05:00
Sean McNamara
7eac0af559
Fix an actual bug in the timer interval calculation (minutes -> msec)
2011-02-19 23:07:54 -05:00
Sean McNamara
e5c08a553c
More debug messages
2011-02-19 22:55:32 -05:00
Sean McNamara
3c9bf5c476
Fix config source stuff harder (debug console prints only; no fix yet)
2011-02-19 22:47:05 -05:00
Sean McNamara
06a4810d21
Fix config source by taking it from Initialize
2011-02-19 22:29:45 -05:00
Sean McNamara
99e8260282
Add [Modules] option for unconditionally disabling entire module globally (for easy configuration)
2011-02-19 22:08:19 -05:00
Sean McNamara
dfa63ff031
Let GetNextFile do all the string-building work for SEQUENTIAL.
2011-02-19 20:15:38 -05:00
Sean McNamara
85654f82a5
First cut of AutoBackupModule; only compile-tested so far
2011-02-19 12:25:04 -05:00
Robert Adams
1ff16c93a3
Another attempt to add SOG/SOP to ScenePresence so it can be handled by bucket update code
2011-02-18 17:16:57 -08:00
Huaiyu (Kitty) Liu
513ca97eb0
Added code to propogate event OnAttach.
2011-02-18 17:05:25 -08:00
Justin Clark-Casey (justincc)
9e47018cfb
Remove test T020_TestMakeRootAgent() which hasn't been active for ages anyway
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This test was non-viable. Keeping inactive T021_TestCrossToNewRegion() around for now since it's still useful for reference purposes in constructing a future working test.
2011-02-19 00:14:13 +00:00
Justin Clark-Casey (justincc)
b3a1d8c7f7
Remove unused SceneSetupHelpers.DeleteObjectAsync().
...
Calling async code in automated tests is never a good idea - things become very fragile very quickly
2011-02-19 00:11:08 +00:00
Huaiyu (Kitty) Liu
1d2a25689a
RegionSyncServer and RegionSyncClient will not trigger RezAttachment anymore. Attachments
...
are synced via object sync protocol.
2011-02-18 16:08:12 -08:00
Justin Clark-Casey (justincc)
9d668b09ca
remove unused code to share services between scenes in SceneSetupHelpers - this is done differently elsewhere
2011-02-19 00:07:16 +00:00
Justin Clark-Casey (justincc)
60fe3d48ee
Put some CapabilitiesModule null checks in Scene
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Stop tests setting up a capabilities module by default
2011-02-18 23:50:54 +00:00
Huaiyu (Kitty) Liu
10a41ad5b5
Added code in SceneGraph.AddSceneObjectByStateSynch to handle attachment objects.
2011-02-18 15:49:01 -08:00
Justin Clark-Casey (justincc)
8249d77991
If GridService.GetNeighbours() could not find the region then log a warning rather than causing a null reference on the normal log line
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This also extends the TestChildAgentEstablished() test to actually activate the EntityTransferModule, though the test is not yet viable
2011-02-18 23:25:59 +00:00
Justin Clark-Casey (justincc)
5c92f62941
minor: remove mono compiler warning
2011-02-18 23:10:46 +00:00
Justin Clark-Casey (justincc)
dd9efc1838
extend TestChildAgentEstablished() test slightly to put in EntityTransferModule. Not yet enabled.
2011-02-18 23:05:56 +00:00
Justin Clark-Casey (justincc)
eb699df5f6
On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() for the last stage of AddRootAgent() instead of SP.MakeRootAgent()
...
Going this extra step doesn't appear to cause any test failures.
This is arguably better for test purposes, though at some stage another method may arise which does just call AddRootAgent().
2011-02-18 22:49:19 +00:00
Justin Clark-Casey (justincc)
023f953f39
remove another unused test teardown method
2011-02-18 22:25:45 +00:00
Justin Clark-Casey (justincc)
c155f57dbe
remove unused test teardown method
2011-02-18 22:22:51 +00:00
Justin Clark-Casey (justincc)
c763edf56d
separate attachment tests out into their own class
2011-02-18 22:20:08 +00:00
Justin Clark-Casey (justincc)
60d47836ce
minor: remove mono compiler warning
2011-02-18 22:00:52 +00:00
Justin Clark-Casey (justincc)
88da253c94
Add very basic test which invokes the scene update loop once and checks the frame number.
...
This makes Scene.Update() match its original description of performing a single update, which also matches the semantics of SOG and ScenePresence.
2011-02-18 21:54:44 +00:00
Justin Clark-Casey (justincc)
e774679f62
minor: add method doc to a few ScenePresence methods
2011-02-18 21:19:16 +00:00
Justin Clark-Casey (justincc)
4725221435
Stop the avatar sometimes pausing for more than a second on the border when region crossing.
...
This restores a RemoveFromPhysicalScene() call in ScenePresence.CheckForBorderCrossing() when the agent has been placed in transit.
If we don't remove the agent from the physical scene, then the method continues to be called via ScenePresence.Update()
until the handover of the client between regions is completed. Since this handover can take more than 1000ms (due to the 1000ms
event queue polling response from the server), this results in the avatar pausing on the border for the entire handover period.
2011-02-18 20:54:00 +00:00
Robert Adams
a25eac0a40
Remove old physics sync code. Attempt to fake ScenePresence in physics bucket sync
2011-02-18 08:11:29 -08:00
Marck
4f9c3c73ad
Add support for new naming syntax of linked regions to osTeleportAgent and osTeleportOwner.
2011-02-17 13:47:13 +01:00
Marck
47a5d8d742
Make osTeleportOwner work in foreign regions by relaxing the restrictions on teleporting an agent.
2011-02-17 13:47:12 +01:00
Robert Adams
c9c94a5f23
Physics bucket packing and unpacking
2011-02-16 17:11:16 -08:00
Huaiyu (Kitty) Liu
3d1048f1e2
In SOG.UpdateGroupPosition, added AttachedPos as an updated property is the object is an attachment.
2011-02-16 16:57:47 -08:00
Huaiyu (Kitty) Liu
7b9bd89a5c
Made sure IsAttachment is set only after AttachedAvatar is set. Also, in GroupPosition get, added checking of "if m_parentGroup==null".
2011-02-16 15:42:10 -08:00
Huaiyu (Kitty) Liu
f99b516eec
Added serialization/deserilaization of Attachment related SOP properties to sync AttachObject.
2011-02-16 14:29:08 -08:00
Diva Canto
dd4a503a22
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-02-16 09:57:43 -08:00
Diva Canto
c6f2d66eae
Fix bug introduced by Query Access. The response does not come in a packaged _Result field, it comes as simple OSDMap with 2 fields in it.
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Also in this commit: comment out irrelevant debug message on AuthService.
2011-02-16 09:57:12 -08:00
Marck
25265c964f
Changed console command "alert" and added new command "alert-user".
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This addresses Mantis #4709 .
Command "alert" always sends a message to everybody; the variant "alert general" has been removed. Sending messages to one user is done with the dedicated command "alert-user".
2011-02-16 18:36:57 +01:00
Marck
5c15c5e0ff
Changed default directory for storing map tile images from remote regions.
2011-02-16 18:36:40 +01:00
Diva Canto
fc84225038
XFF capitalization strikes again -- this time in the XMLRPC method. mantis #5386
2011-02-16 08:18:49 -08:00
Melanie
918c12c965
Change the QUERYACCESS method to eliminate spurious access denied messages
2011-02-16 08:06:11 +00:00
Huaiyu (Kitty) Liu
e66668ad7e
Some conflict, probably due to line ending at LocalGridServiceConnector.cs. Just commit the difference to move on.
2011-02-15 15:07:43 -08:00
Huaiyu (Kitty) Liu
21a1000da6
Physics bucket properties (a partial list implemented) seem be synchronized fine with simple tests (less than 10 prims, scripts running, link/delink).
2011-02-15 14:38:43 -08:00
Huaiyu (Kitty) Liu
94e433315e
Added code to send and receive SymmetricSyncMessage.MsgType.UpdatedBucketProperties sync message.
2011-02-15 14:02:53 -08:00
Huaiyu (Kitty) Liu
7229aa204e
In RegionSyncModule, now each property bucket has its own list of updated-prims.
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An SOP will be inserted (now it's still its parent group will be inserted) into a bucket
if that bucket has been tained as updated.
Also, added Tainted property to BucketSyncInfo.
2011-02-14 17:08:49 -08:00
Huaiyu (Kitty) Liu
f05502f3fe
Merge branch 'dev' into dev_kitty
2011-02-14 14:56:48 -08:00
Huaiyu (Kitty) Liu
41c85d9fd1
Changed interface of ScheduleFullUpdate and ScheduleTerseUpdate, and pass a list of updatedProperties as the argument.
2011-02-14 13:54:34 -08:00
Dan Lake
1837778cf9
Merge branch 'master' into dev
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Conflicts:
OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
2011-02-14 13:39:27 -08:00
Huaiyu (Kitty) Liu
2b2eb4dbe3
Merge branch 'dev_kitty' into dev
2011-02-14 11:36:57 -08:00
Huaiyu (Kitty) Liu
b31fa7d8fe
Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-02-14 11:36:25 -08:00
Huaiyu (Kitty) Liu
411fa60b2b
RegionSyncModule.SendLinkObject and SendLinkObject now call BucketSyncInfoUpdate() for the linked/delinked
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objects, to make sure they have updated timestamp information for synchronization purpose.
2011-02-14 11:33:57 -08:00
Robert Adams
4d343d0fea
Move actor registration to actor modules. Add physics registation
2011-02-14 09:37:36 -08:00
BlueWall
c75e916ccf
Set filter to send proper rotations for root part
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This allows the root prim, alone or in a set, to send it's
rotation. This fixes unsitting the avatar on sit-offsest
type teleports where the sit target is in the root prim of
a linkset.
2011-02-13 07:42:53 -08:00
Marck
19d3792278
Fix and simplify QBasedComparer.
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Make parsing of qvalues independent from a system's language setting and ensure that the comparison adheres to a descending order.
2011-02-13 11:11:49 +01:00
Diva Canto
c169a62f55
Typo
2011-02-12 18:05:25 -08:00
Diva Canto
a8ced66e87
Improved error message on TP failure
2011-02-12 07:28:21 -08:00
Justin Clark-Casey (justincc)
9801bf03f8
minor: add comment explaining that GetRegionsByName needs to stay in TeleportAgent for its side effects.
2011-02-12 01:14:12 +00:00
Justin Clark-Casey (justincc)
03d82a5a85
Fix bug where "My estate" name was always used even if the user entered a different name on initial setup.
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Turns out we had stopped saving estate settings immediately after the name change. The scene constructor then reloade the settings and oblitereted the different name.
This code could be more efficient since there's no reason for scene to reload the settings when they are already known to be valid.
Thanks to Thoneve for the spot on this.
2011-02-12 01:08:56 +00:00
Huaiyu (Kitty) Liu
63e35d53f7
Added implementation of GeneralBucketUpdateProcessor and PhysicsBucketUpdateProcessor
2011-02-11 16:51:38 -08:00
Justin Clark-Casey (justincc)
7e21c1eadf
Hack in a crude temporary "estate show" command
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This will show the estate for each region, along with that estate's id and the estate owner.
This is temporary because the command output might change.
This commit also converts the estate module from the old to the new region module format
2011-02-12 00:46:01 +00:00
Huaiyu (Kitty) Liu
f47c301a56
Added SOP.HasPropertyUpdatedLocally() to help enqueue the right set of objects that have properties updated locally.
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Also, in RegionSyncModule.SendSceneUpdates, added calling sog.UpdateTaintedBucketSyncInfo() to update timestamp of a tainted property bucket.
2011-02-11 16:23:03 -08:00
Robert Adams
9970677ed8
Quark/Endpoint registration and lookup for three table database
2011-02-11 15:50:25 -08:00
Justin Clark-Casey (justincc)
26727ee044
refactor: split out estate management commands into separate class
2011-02-11 23:32:38 +00:00
Huaiyu (Kitty) Liu
7a331b6a8f
Switched to use ScheduleFullUpdates() and ScheduleTerseUpdates() as the funnel to catch any property updates, so as to update bucket's sync
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timestamp correctly. Code good for compilation, runtime not tested yet.
2011-02-11 15:31:13 -08:00
Justin Clark-Casey (justincc)
754c244f46
In SQLiteSimulationData.RemoveLandObject(), don't manually remove the row from the data adaptor's Rows list in addition to calling Delete.
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This matches the behaviour for other deletions and stops this operation failing on Windows .NET (though mono is fine with the duplication).
Probably a holdover from copying code from the older legacy adaptor.
Resolves http://opensimulator.org/mantis/view.php?id=5361
2011-02-11 23:06:14 +00:00
Justin Clark-Casey (justincc)
8fd58aa00c
add estate name to show regions console command
2011-02-11 22:10:02 +00:00
Huaiyu (Kitty) Liu
5ef659520e
Access to sop.Shape.Scale replaced by sop.Scale.
2011-02-10 17:06:15 -08:00
Huaiyu (Kitty) Liu
88e42011af
In current SOP class, overrode functions in SOPBase that modified values of Shape or properties of Shape.
2011-02-10 15:32:59 -08:00
Huaiyu (Kitty) Liu
1da933041c
Started to added new access functions of SOP properties.
2011-02-10 11:37:34 -08:00
Diva Canto
45382e6f82
Reinstated a couple of null checks related to the previous revert.
2011-02-10 06:26:26 -08:00
Diva Canto
89bb5c0941
Revert "Hunting down mantis #5365"
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This reverts commit ebeef02fef
.
2011-02-10 06:09:04 -08:00
Diva Canto
21715396fa
Put the Ack of UseCircuitCode back to where it used to be. Some ppl are reporting login issues.
2011-02-09 17:45:19 -08:00
Robert Adams
4fe0bd32d4
Actor/Quark registration for Simian backend
2011-02-09 17:17:50 -08:00
Huaiyu (Kitty) Liu
3cd1ec8752
Renamed SOP and SOPInventory as SOPBase and SOPInventoryBase, and define new SOP and SOPInventory. The latters
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will invoke UpdateBucketSyncInfo the set functions of their properties, while the base classes won't.
2011-02-09 17:17:16 -08:00
Diva Canto
f33e51e2ff
Comment instrumentation out. Not needed anymore. Left in comments, in case it is needed again. Mantis #5365
2011-02-09 09:50:26 -08:00
Diva Canto
1cd951e5ae
Fix the negative number problem in TokenBucket. mantis #5365
2011-02-09 09:39:53 -08:00
Diva Canto
830fee145d
Revert "Brute-force debug -- mantis #5365"
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This reverts commit 585473aade
.
2011-02-09 08:35:36 -08:00
Diva Canto
1bba9c6300
Revert "Don't build strings unless we're in emergency debugging."
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This reverts commit ba202ea9b0
.
2011-02-09 08:35:21 -08:00
Diva Canto
477a869fb2
More detection of negatives.
2011-02-09 08:08:57 -08:00
Diva Canto
473fac4dc7
Detect negative dripAmounts in TokenBuckets. These negatives result from overflown integer operations. Also added Total to the scene throttles in show throttles.
2011-02-09 08:06:20 -08:00
Diva Canto
ba202ea9b0
Don't build strings unless we're in emergency debugging.
2011-02-08 21:09:10 -08:00
Diva Canto
585473aade
Brute-force debug -- mantis #5365
2011-02-08 20:12:33 -08:00
Diva Canto
117462cba1
Avoid potential race conditions on UseCircuitCode. I artificially made the race condition happen, and got very similar results to those described in mantis #5365 -- no prims/avie sent back.
2011-02-08 17:53:01 -08:00
Huaiyu (Kitty) Liu
2dc857b31d
Added code to serialization/deserialize LocalFlags. Need further testing to see if it's necessary.
2011-02-08 15:55:00 -08:00
Huaiyu (Kitty) Liu
e8e9a0fb43
Enabled all synchronized properties to be updated by calling through SetXXX() to set values.
2011-02-08 15:33:54 -08:00
Diva Canto
f431bd20ec
Minor addition to the previous commit
2011-02-08 14:49:50 -08:00
Diva Canto
82846afe4b
Minor improvement to previous commit.
2011-02-08 12:37:37 -08:00
Diva Canto
ac7bc78555
Added emergency monitoring of UDP Outgoing packets thread. Just type "emergency-monitoring on/off"
2011-02-08 12:06:14 -08:00
Diva Canto
34bd41d186
Comment previous debug
2011-02-08 11:16:38 -08:00
Huaiyu (Kitty) Liu
29053b19d8
Added set functions for the last a few properties. For some property assignments
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in SOP, changed from "m_xxx=" to "Xxx=" to trigger UpdateBucketSyncInfo() as desired.
2011-02-08 10:08:09 -08:00
Diva Canto
305c755cfb
XFF header again -- debug.
2011-02-08 07:50:01 -08:00
Diva Canto
d627122cdc
Mantis #5368 -- exception on WorldMap
2011-02-07 19:44:55 -08:00
Huaiyu (Kitty) Liu
e9b831b8f4
1. Updated SOP.InventorySerial and SOP.TaskInventory set functions, to make sure only local write accesses trigger
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UpdateBucketSyncInfo().
2. LinkObjectsBySync(), DelinkObjectsBySync(), and functions they call into, all updated to set properties via calling SetXXX instead of by "XXX=", so that the set operations won't trigger UpdateBucketSyncInfo().
2011-02-07 17:16:26 -08:00
Diva Canto
d934add021
Thanks Tokeiito for noticing this bug. mantis #5366
2011-02-07 14:49:18 -08:00
Huaiyu (Kitty) Liu
6cb8b01bef
Added m_syncEnabled in SceneObjectPart to guard again modifying any syncinfo (timestamp, etc) while
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deserializing and building SOP/SOG out of sync message.
2011-02-07 14:15:33 -08:00
Diva Canto
ebeef02fef
Hunting down mantis #5365
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Revert "refactor: remove redundant null checks"
This reverts commit 6e58996b4d
.
2011-02-07 07:45:03 -08:00
Diva Canto
98ea78fc77
New command: show pending-objects
2011-02-06 19:39:29 -08:00
Diva Canto
2c7e87c45b
Better output for show neighbours
2011-02-06 07:51:20 -08:00
Diva Canto
3411d4867d
Honor check of m_Enabled in WorldViewModule.
2011-02-05 19:40:55 -08:00
Diva Canto
cc81d924ca
Fixed Caps handlers leak
2011-02-05 19:34:02 -08:00
Diva Canto
30fa5ad1e2
One more diagnosis command:
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show caps
2011-02-05 19:21:12 -08:00
Diva Canto
b20ab1063f
Added a couple of console commands to help diagnose issues:
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show circuits: shows the lists of agent circuit data
show http-handlers: shows the currently registered http handlers
2011-02-05 17:57:30 -08:00
Diva Canto
3a2a48a8ca
Add sane packing of ServiceURLs -- OSDMap. The old way (OSDArray) is still supported for backwards compatibility, but will be removed in the future.
2011-02-05 08:20:13 -08:00
Diva Canto
67555994ad
Amend to yesterday's deletions: forgot to delete the RemoteInventory module in th addin.xml file.
2011-02-05 07:55:54 -08:00
Melanie
f78831ec98
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-02-05 04:25:14 +00:00
Melanie
4e0b0f0f4c
Fix a typo in the QUERYACCESS method name
2011-02-05 04:24:43 +00:00
Diva Canto
632babf8fb
Added an additional debug message, and removed a bunch of files that weren't being used anymore -- the old RemotsInventory connectors stuff.
2011-02-04 19:19:38 -08:00
Diva Canto
f5a3eb9fd5
Added a config var to HGInventoryAccessModule called OutboundPermission that controls whether the sim lets asset POSTs happen to foreign grids or not. It's True by default. If ppl want to allow foreign visitors but don't want to allow any assets out of their grid, they should set this to False. This is the beginning of policies for these things...
2011-02-04 17:05:45 -08:00
Huaiyu (Kitty) Liu
c929348668
Majority of SOP properties have set functions added.
2011-02-04 17:05:08 -08:00
Justin Clark-Casey (justincc)
cdd64bb8f5
For now, reinstate the call to World.GridService.GetRegionsByName() commented out in 933f47e
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Even though we don't use the results, just getting the regions may have side effects in making hypergrid links available for the later World.RequestTeleportLocation()
2011-02-05 00:15:25 +00:00
Justin Clark-Casey (justincc)
1ffd70cef7
minor: remove some mono compiler warnings
2011-02-04 23:20:10 +00:00
Justin Clark-Casey (justincc)
5b7a5a5b8b
Add position to IM sent from llInstantMessage(), to better fulfill client expectations
2011-02-04 23:14:21 +00:00
Justin Clark-Casey (justincc)
a51005aacd
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-02-04 23:08:27 +00:00
Justin Clark-Casey (justincc)
722f0ba18c
Put something in the ImprovedInstantMessage.BinaryBucket for llInstantMessage() to stop this crashing viewer 2.4.0 (1.23.5 was fine with this).
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We're putting in a string of format "<region name><x pos floor int><y pos floor int><z pos floor int> which appears to be the expected value.
This resolves http://opensimulator.org/mantis/view.php?id=5356
2011-02-04 23:07:47 +00:00
Huaiyu (Kitty) Liu
2ae8917c2e
Modified/added set functions for SOP properties: "AllowedDrop" to "Material", as listed in SceneObjectSerializer().
2011-02-04 15:01:38 -08:00
Mic Bowman
bb69a40fbb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-02-04 14:22:17 -08:00
Mic Bowman
7a6e1fa4cf
Convert SimianMaptile refresh time from ms to seconds. Too many 0's
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in the config file.
2011-02-04 14:21:18 -08:00
Justin Clark-Casey (justincc)
bc2e254b55
minor: fix indentation, spacing on commit 3585130
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this previous commit tries to look up the texture by name first before just using the uuid.
this allows correct resolution of inventory textures which have uuids as names.
2011-02-04 21:55:22 +00:00
unknown
3585130ac8
SetTexture_fix
2011-02-04 21:52:06 +00:00
Justin Clark-Casey (justincc)
456cdee5ce
minor: correct a log spelling mistake that was pointed out to me
2011-02-04 21:42:45 +00:00
Justin Clark-Casey (justincc)
2ddec29c61
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-02-04 21:15:41 +00:00
Diva Canto
144f367863
Bug fixed on map search for HG. Affected queries that had a region name at the end.
2011-02-04 12:57:22 -08:00
Kevin Cozens
034327b51f
Send object date to viewer in microseconds (Fixes mantis bug #3990 )
2011-02-04 20:55:41 +00:00
Justin Clark-Casey (justincc)
1613d89383
minor: Correct misspelling of neighbour in log messages.
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Thanks Fly-Man-
2011-02-04 20:51:51 +00:00
Huaiyu (Kitty) Liu
4fe0c6d0d2
Fixed a few bugs. Code now good for updating the physics properties implemented in SOG. Events
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propagation also seems working fine (chat, link/delink objects, delete, etc).
2011-02-04 11:09:00 -08:00
Robert Adams
f5870a1e23
slight optimization in the actor registration code
2011-02-04 09:25:54 -08:00
Justin Clark-Casey (justincc)
ba8826d2b8
Fix "set log level" to once again display current log level if it's not given a parameter
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This addresses http://opensimulator.org/mantis/view.php?id=5345
2011-02-04 17:11:35 +00:00
Huaiyu (Kitty) Liu
62a9e0b7c4
No longer calling SyncInfoUpdate to update timestamp. Bucket based concurrency control now in place for a few physics properties
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whose SetXXX() functions have been implemented in SceneObjectPart.
2011-02-03 17:21:00 -08:00
Huaiyu (Kitty) Liu
3cff68340f
Implemented several SetXXXProperty functions. Set operation ("=") for these properties now first calls SetXXXProperty and then triggers UpdateBucketSyncInfo().
2011-02-03 14:24:15 -08:00
Mic Bowman
cf24069227
Change UpdateAgent (for changes in agent position) to be sent
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once to each simulator rather than once to each region. This
should help with some of the delays caused by multiple outstanding
requests to a single service point.
2011-02-03 12:43:46 -08:00
Huaiyu (Kitty) Liu
97b01dcf75
check in updates in enabling bucket based synchronization.
2011-02-03 12:01:08 -08:00
Diva Canto
8fdc810a23
Addresses mantis #5360 : CreatorData was being written as long as it wasn't null. This made iars backwards incompatible when some items had non-null foreign creators. This patch adds an explicit option (-c) to preserve foreign creator information.
2011-02-03 04:07:36 -08:00
Robert Adams
4a4ecb1cde
Initial stubs and code for quark/actor registration and lookup
2011-02-02 17:34:53 -08:00
Huaiyu (Kitty) Liu
c84551ae2c
Serialization/deserialization with BucketSyncInfoList works fine with a single object. Haven't tested with multi objects/linksets yet.
2011-02-02 16:44:05 -08:00
Huaiyu (Kitty) Liu
9ca061b25a
Starting add SetXXX() functions to SceneObjectPart, where XXX is each property's name. Also fixed some bugs in InitializeBucketSyncInfo
2011-02-02 15:46:12 -08:00
Justin Clark-Casey (justincc)
4f7cf491e6
Comment out texture CAPS 'texture not found' message for now
2011-02-02 20:02:10 +00:00
Justin Clark-Casey (justincc)
2413e9eb3f
Record number of resent packets in LindenUDP stack and display in stats report
2011-02-02 20:00:50 +00:00
Justin Clark-Casey (justincc)
2344150b6e
Stop double counting dequeued packets for packets sent number
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This is already being incremented in LLUDPServer.SendPacketFinal for every packet
2011-02-02 19:39:33 +00:00
Huaiyu (Kitty) Liu
ce4c8e4b6f
Added code to include serialization/deserialization of BucketSyncInfoList in each SceneObjectPart.
2011-02-01 14:20:09 -08:00
Huaiyu (Kitty) Liu
f36f1010b7
Started to add code for concurrency control of updating objec properties on per bucket base. Added code to
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process to PrimPropertyBucketMap in RegionSyncModule and BucketSyncInfo in SceneObjectPart.
2011-02-01 10:07:20 -08:00
Justin Clark-Casey (justincc)
0898be5750
Change SimianGroupsServicesConnectorModule.GetAgentGroupMembership() so that it returns null if the user isn't a member of the group.
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This matches the behaviour of the same method for Flotsam Groups. This is the behaviour assumed by existing code.
Method doc also added to IGroupsServicesConnector to the make the contract clear.
2011-01-31 22:54:36 +00:00
Dan Lake
a7d4c974dd
Added checks for null circuit data in AddNewClient2. In the case of RegionSyncAvatars being added to the scene, there will be no circuit data, no appearance data, and no teleport flags.
2011-01-31 14:32:34 -08:00
Dan Lake
e709b55f01
Fixed compilation errors due to merge conflicts. AddNewAgent2 has been greatly reduced in complexity. We need to validate that it's going to do the right thing for the REGION SYNC cases.
2011-01-30 04:27:59 -08:00
Dan Lake
a23ffa2262
Merge branch 'master' from git://opensimulator.org/git/opensim into dev
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-01-30 04:13:20 -08:00
Melanie
8f008f394d
Flash out the prim count module
2011-01-29 04:27:20 +00:00
Melanie
e7d5ff9bd2
Create the structure of classes and interfaces to replace the cruft that
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is in the land management module today
2011-01-29 02:24:27 +00:00
Melanie
0936455725
Adding the prim count module skeleton
2011-01-28 23:44:17 +00:00
Melanie
38bfdb0c9d
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-01-28 23:22:16 +00:00
Melanie
5942385d0e
Add the prim count interfaces
2011-01-28 23:21:41 +00:00
Justin Clark-Casey (justincc)
933f47e89d
Comment out unused call to GridService in TeleportAgent()
2011-01-28 22:59:07 +00:00
Justin Clark-Casey (justincc)
a4acf485d7
minor: don't bother reparsing the sources for includes if ReadConfig() was unsuccessful
2011-01-28 22:50:49 +00:00
Justin Clark-Casey (justincc)
1fcb919798
If a non-globbed included file from config cannot be found then warn the user
2011-01-28 22:46:29 +00:00
Robert Adams
af29f4083f
move logging to central module. Fix orientation bug. Fix message echo bug.
2011-01-28 13:59:04 -08:00
Justin Clark-Casey (justincc)
ab1ec3c3cc
minor: remove a few mono compiler warnings
2011-01-28 21:51:25 +00:00
Huaiyu (Kitty) Liu
2ffa91d72a
Commented out some debug messages.
2011-01-28 13:39:05 -08:00
Kevin Cozens
a0380af18f
Display supported file extensions/formats in "terrain load help" (Mantis #5349 )
2011-01-28 21:24:05 +00:00
Kevin Cozens
9798b044fe
Added loading and saving of terrain files using Terragen format (Mantis #1564 )
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Terrain files can now be loaded and saved using the Terragen (.ter) format.
Selection of the terrain file loader to use is now based on the extension
of the filename being loaded and the data is loaded using a memory stream
instead of writing it to a file and then loading it from the file.
2011-01-28 21:19:53 +00:00
Huaiyu (Kitty) Liu
1252df6f1e
Added code to receive and process DelinkObject sync message. Preliminary delink tests seems running fine.
2011-01-28 12:11:42 -08:00
Melanie
ab48caad08
Make the new style stuff compatible with the older revision
2011-01-28 05:25:53 +00:00
Melanie
188d86998d
Fix up QueryAccess to also check parcels
2011-01-28 04:09:04 +00:00
Melanie
d90b0c53ec
Fix bumping into sim borders and check estate bans for walking crossings
2011-01-28 02:38:14 +00:00
Melanie
80bf95b7b4
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-01-28 02:34:45 +00:00
Melanie
5a0cb7d37e
Thank you, Goetz, for a patch to fix prim count display in cut regions.
2011-01-28 02:34:07 +00:00
Huaiyu (Kitty) Liu
1b99c33e6c
Added code to send out DelinkObject message at the actor that initiates the operation.
2011-01-27 16:19:36 -08:00
Justin Clark-Casey (justincc)
f9ea5e69c5
Refactor: Break out LoadObjects() and LoadParcels() from a longer method
2011-01-27 21:07:21 +00:00
Justin Clark-Casey (justincc)
19e4473a97
Put confirmation on "land clear" command to avoid nasty accidents
2011-01-27 20:57:59 +00:00
Justin Clark-Casey (justincc)
be3685b1a2
When an oar is loaded, do not create a default parcel before loading the parcels from the OAR.
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The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one.
Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
2011-01-27 20:36:50 +00:00
Justin Clark-Casey (justincc)
42c0dbf49a
Show local IDs in "land show" output.
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Also properly insert region name in "land clear" command
2011-01-27 20:11:30 +00:00
Justin Clark-Casey (justincc)
ab9a0f2f1d
Add "land clear" command
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This clears all parcels from the currently selected region and replaces them with the single region spanning default parcel owned by the estate owner
2011-01-27 19:37:20 +00:00
Robert Adams
270f7e653a
Add rotationalVelocity and acceleration to variables that are synced in PhysicsActor. Remove unused Prop class.
2011-01-27 11:05:26 -08:00
Robert Adams
8d87d9e42d
Add locking to prim and avatar lists to fix enumeration errors
2011-01-27 11:03:23 -08:00
Robert Adams
cfab010b10
Add IClientCore to RegionSyncAvatar to fix cast error on teleport
2011-01-27 11:01:48 -08:00
Justin Clark-Casey (justincc)
5a26dc2743
Fix OAR parcel loading so that old parcels are replaced by the new instead of merged.
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The --merge switch will still merge the old and new land parcelling.
2011-01-27 18:48:48 +00:00
Justin Clark-Casey (justincc)
e33cb3db93
remove unused CreateBaseLand()
2011-01-27 16:50:41 +00:00
Melanie
b0f641fa15
Make it work
2011-01-27 06:41:07 +00:00
Melanie
17801bd78b
Add a TeleportFlags member to SP so we can tell how we got there.
2011-01-27 05:33:46 +00:00
Melanie
adb341e32f
Also set Godlike flag. Might be useful
2011-01-27 05:33:01 +00:00
Melanie
61b67b2ead
Add TeleportFlags.ViaRegionID to the flags sent on login when the region
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was entered by hand to determine whether or not to honor the landing
point
2011-01-27 05:32:54 +00:00
Huaiyu (Kitty) Liu
85b7bb916f
Added some if condition in RegionSyncModule.SendSceneUpdates, so that if no updates to send, no thread is assigned to send updates.
2011-01-26 17:17:03 -08:00
Huaiyu (Kitty) Liu
441551e7c6
Commented out debug messages in enabling LinkObject synchronization.
2011-01-26 16:39:18 -08:00
Huaiyu (Kitty) Liu
101d67c45b
Enabled LinkObject to synchronize across actors.
2011-01-26 16:01:54 -08:00
Mic Bowman
2bab8e5538
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-01-26 13:35:21 -08:00
Mic Bowman
240c0eaf1d
Remove the RestorePresences functions (which don't seem to be doing
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anything) and clean up the code in AddNewClient (so Appearance only
gets assigned once, not three times).
2011-01-26 13:33:34 -08:00
Justin Clark-Casey (justincc)
8eb2789ae1
Add some comments on ILandObject.StartPoint and EndPoint
2011-01-26 21:19:22 +00:00
Justin Clark-Casey (justincc)
a0469daf75
Implement command "land show". This shows all the parcels on the currently selected region/s
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This is useful for diagnostics. The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
2011-01-26 21:12:41 +00:00
Huaiyu (Kitty) Liu
4860eba0ba
In SceneGraph.LinkObjects, call RegionSyncModule.SendLinkObject before parentGroup.LinkToGroup is called,
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so that the actors who receive LinkObject message will get it before the soft-delete messages of the linked-in
parts.
2011-01-26 11:54:51 -08:00
Mic Bowman
c4727645b8
Removed a few more spurious appearance saves. When an avatar
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enters a region the attachments module tries to update the
appearance with attachments that are already part of the appearance.
Just added a check to only save if the attachments weren't there
before.
2011-01-25 14:23:58 -08:00
Huaiyu (Kitty) Liu
ea2dc04bac
Merge branch 'dev_kitty' into dev
2011-01-25 11:15:13 -08:00
Dan Lake
cf15fc0b97
Merge branch 'master' of git://opensimulator.org/git/opensim into dev
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Conflicts:
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
2011-01-24 20:03:20 -08:00
Huaiyu (Kitty) Liu
65c4889474
Added SceneObjectPart.UpdateCollisionSound w/o calling CollisionSound set function, so that
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not to trigger aggregateScriptEvent if not necessary (so as not to change LastUpdatedTimeStamp and
LastUpdatedActorID to local actor if CollisionSound is not changed).
2011-01-24 17:20:16 -08:00
Huaiyu (Kitty) Liu
005c743fae
Added event SceneGraph.OnObjectCreateBySync, which will be triggered in AddSceneObjectByStateSynch.
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ScriptEngineSyncModule now subscribes to this new event to create new script instances.
2011-01-24 16:25:33 -08:00
Melanie
b91c99b596
Fix script data not being reset as it should be
2011-01-24 03:07:01 +00:00
Diva Canto
cc39d0bf4e
Fixes mantis #5343
2011-01-23 14:47:58 -08:00
Justin Clark-Casey (justincc)
a32381cb9b
stop extremely old region serialization commands from appearing in the console
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as far as I know these are unused and unsupported. Please re-enable if this is not the case. This does not effect save-xml[2]/load-xml[2]
2011-01-22 00:27:34 +00:00
Justin Clark-Casey (justincc)
cb14e1d272
Update the "config get <section> <key>" command to "config get [<section>] [<key>]"
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The config get command shows a current config value on the console.
Now, if <key> is omitted then all the values for the given section are printed.
If <section> is ommitted then all sections and all keys are printed.
Current config can also be dumped to a file using "config save <path>". This can be handy for resolving or eliminating config issues
2011-01-21 23:59:55 +00:00
Justin Clark-Casey (justincc)
41105948bd
remove some mono compiler warnings
2011-01-21 23:19:52 +00:00
Justin Clark-Casey (justincc)
e44ceaaea3
make "show info" and "show version" show the same version text
2011-01-21 23:07:19 +00:00
Justin Clark-Casey (justincc)
43f948d691
add current console log level to "show info"
2011-01-21 23:05:53 +00:00
Justin Clark-Casey (justincc)
bf5ec8cb88
remove some mono compiler warnings and unnecessary dictionary instantiations
2011-01-21 22:51:52 +00:00
Justin Clark-Casey (justincc)
5f3f7c3405
minor: remove unnecessary newline from "show throttles" information
2011-01-21 22:48:49 +00:00
Justin Clark-Casey (justincc)
6ef7ea454c
Remove old 2 year unused linden stack region module shell
2011-01-21 22:48:04 +00:00
Justin Clark-Casey (justincc)
9971fdbcd5
properly format "show throttles" table
2011-01-21 22:31:46 +00:00
Robert Adams
3123671651
Configuration of PhysicsSyncServerAddress and port in regions file
2011-01-21 12:28:12 -08:00
Justin Clark-Casey (justincc)
38debbc59f
crudely refactor table generation code for "show queues" and "show throttles"
2011-01-21 00:56:37 +00:00
Justin Clark-Casey (justincc)
c383dbd06d
implement "show throttles" command for showing current agent throttles and the server settings.
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This is in a very crude state, currently.
The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules
OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved).
This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
2011-01-21 00:38:16 +00:00
Huaiyu (Kitty) Liu
677889d3b6
Get rid of SymSync in OpenSim.ini, old way of object sync no longer works (via RegionSyncServer).
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SyncListenerAddress/Port renamed as SyncServerAddress/Port.
2011-01-20 16:19:51 -08:00
Huaiyu (Kitty) Liu
e39d2ab14f
Added DelinkFromGroupBySync and supporting functions to handle delink operations.
2011-01-20 15:58:48 -08:00
Justin Clark-Casey (justincc)
58eb6b5fa3
minor: help text adjustment for "show queues"
2011-01-20 23:22:45 +00:00
Justin Clark-Casey (justincc)
df740d8e5c
remove reference to CoreModules from ClientStack.LindenUDP
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client stack uses modules in the same way that scene does - through their interfaces
2011-01-20 23:21:25 +00:00
Justin Clark-Casey (justincc)
1baf63dbae
Move "show queues" command out of OpenSim.cs and into a separate module.
2011-01-20 22:57:12 +00:00
Justin Clark-Casey (justincc)
f50780f4c2
remove unimplemented "show assets" command
2011-01-20 21:56:48 +00:00
Justin Clark-Casey (justincc)
b0aebc6f3d
minor: make "show info" help slightly clearer
2011-01-20 21:41:48 +00:00
Huaiyu (Kitty) Liu
67858f0dcd
Merge branch 'dev_kitty' into dev
2011-01-20 12:08:15 -08:00
Huaiyu (Kitty) Liu
43edf89a34
Changes names in Regions.ini, and added one more config item: SyncQuarkLocation.
2011-01-20 12:05:10 -08:00
Huaiyu (Kitty) Liu
a0eddfcf61
Added AddNewPart for synchronization of linked objects.
2011-01-19 17:34:28 -08:00
Huaiyu (Kitty) Liu
d874e4338f
Added softDelete parameter to SendDeleteObject in object synch.
2011-01-19 17:17:16 -08:00
Dan Lake
af07881a9f
Add asset ID to simian request URLs
2011-01-19 13:44:07 -08:00
Dan Lake
e9e36e2964
Merge branch 'prephysics' into dev
2011-01-19 13:06:28 -08:00
Dan Lake
7a1a21cd15
Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-01-19 13:04:09 -08:00
Dan Lake
b02d3090b3
Merge branch 'prephysics' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into prephysics
2011-01-19 13:02:50 -08:00
Dan Lake
f09f74c224
Patches to appearance and inter-region comms
2011-01-19 13:02:08 -08:00
Huaiyu (Kitty) Liu
b3179d34da
reimplement SceneObjectGroup.UpdateObjectAllProperties to do parts updating differently, as
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an attemp to make linkset updates correct, and rename the function UpdateObjectGroupBySync.
2011-01-19 10:52:06 -08:00
Robert Adams
8256caad3f
Remove setting of localID on newly created avatar. This solves the case of later viewers in other regions not seeing position updates for other avatars.
2011-01-19 08:50:41 -08:00
Justin Clark-Casey (justincc)
d3dca7d25a
For now, comment out logging messages about IM sending, since these cause high spam for large group messaging
2011-01-19 01:50:02 +00:00
Justin Clark-Casey (justincc)
28fda1cab6
with mic's permission, reduce appearance, baked texture logging verbosity for now
2011-01-19 01:41:32 +00:00
Justin Clark-Casey (justincc)
a42faca5b9
With mic's permission, adjust long call time info messages to 500ms from 200ms
2011-01-19 01:13:10 +00:00
Justin Clark-Casey (justincc)
97c0430093
Downgrade and comment out some other caps messages for now
2011-01-19 01:10:09 +00:00
Robert Adams
c541b42f7e
Converted PhysicsActor identification from localID to UUID
2011-01-18 16:52:37 -08:00
Justin Clark-Casey (justincc)
7f000ea88e
Correct "show queues" to show queued packet numbers for each client instead of bytes.
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Byte amounts aren't actually available - this was a misunderstanding of TokenBucket.Content. But raw packet numbers are.
2011-01-19 00:33:25 +00:00
Robert Adams
42563e77fa
Merge branch 'prephysics' into dev
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
2011-01-18 09:31:33 -08:00
Melanie
9f7b37b37c
Fix build break
2011-01-18 01:48:37 +00:00
Melanie
06e225bc0b
Also fix MySQLXInventoryData
2011-01-18 01:31:14 +00:00
Melanie
ac16a49ca0
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-01-18 01:27:11 +00:00
Diva Canto
f73c90c633
Put the 'new' back to avoid a warning. Yes, we want to hide it.
2011-01-17 17:52:03 -08:00
Diva Canto
a07375a7ae
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-01-17 17:41:06 -08:00
Diva Canto
c98d1cffe2
Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether.
2011-01-17 17:40:48 -08:00
Melanie
75644e0f6e
Prevent activation and deactivation of gestures from clobbering the slam
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bits
2011-01-18 01:26:42 +00:00
Melanie
31144a62b3
Change gesture activation to not quash any other flags
2011-01-18 01:26:37 +00:00
Huaiyu (Kitty) Liu
c8dc14fb01
Configuration of SyncListenerIPAddress, SyncListenerPort, ServerIPAddress, and
...
ServerPort is moved to Regions.ini.
2011-01-17 17:13:15 -08:00
dahlia
624bf23abb
force objectId to UUID.Zero for non-overridden animations in AvatarAnimation packet
2011-01-17 16:39:53 -08:00
Justin Clark-Casey (justincc)
3083c517a0
minor: resolve some mono compiler warnings
2011-01-18 00:29:10 +00:00
Justin Clark-Casey (justincc)
c544f0d0c5
Prune some of the excess logging for client logins.
...
Didn't touch the appearance related stuff.
2011-01-18 00:25:24 +00:00
Justin Clark-Casey (justincc)
523628dca3
minor: remove mono compiler warnings
2011-01-18 00:14:58 +00:00
Justin Clark-Casey (justincc)
8233ef25ba
Reduce amount of debug lopgging put out by some simiangrid connectors. Please re-enable if needed.
2011-01-18 00:10:34 +00:00
Justin Clark-Casey (justincc)
6e58996b4d
refactor: remove redundant null checks
2011-01-17 23:57:50 +00:00
Justin Clark-Casey (justincc)
81552099d6
Fix UnackedBytes client stack statistic as seen in "show queues"
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Bytes were being wrongly added again on a resend
2011-01-17 23:45:25 +00:00
Diva Canto
37837850d3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-01-17 13:12:46 -08:00
dahlia
aecaadd3bd
objectId in AvatarAnimation packet should be UUID.Zero for non-overridden animations
2011-01-17 13:10:09 -08:00
Diva Canto
4bcee1dfb4
Revert "DEBUG DEBUG DEBUG"
...
This reverts commit 59c2cd04ba
.
2011-01-17 13:07:02 -08:00
Diva Canto
59c2cd04ba
DEBUG DEBUG DEBUG
2011-01-17 12:35:19 -08:00
Diva Canto
5e35651efc
Protect World Map module, RequestMapItemsAsync, from badly formed URLs.
2011-01-17 11:45:13 -08:00
Diva Canto
479d72ac97
Account for some component along the way lower-casing the HTTP header keys. (XFF header issue)
2011-01-17 11:37:39 -08:00
Diva Canto
0aeb8981b2
Brute force debug for XFF issue
2011-01-17 11:19:20 -08:00
Diva Canto
66f99ae267
More debug messages to help track the XFF header problem.
2011-01-17 11:03:46 -08:00
Huaiyu (Kitty) Liu
719f59db3f
Added code to propagate OnNewScript event, when client sends in RezScript request (e.g. add new script to a prim).
2011-01-14 16:58:06 -08:00
Huaiyu (Kitty) Liu
69476339df
Merge branch 'prephysics_kitty' into prephysics
2011-01-14 09:56:43 -08:00
Melanie
30320077a2
Fix slam bits being lost when editing perms in prim inventory
2011-01-14 03:20:47 +00:00
Huaiyu (Kitty) Liu
0be2fe7f13
Changed the way RemoveObject is handled: now Scene.DeleteSceneObject() calls RegionSyncModule to
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send RemovedObject message to other actors for synchronization.
2011-01-13 15:36:44 -08:00
BlueWall
69c8cc787f
Make FireAndForgetWrapper a singleton class
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Made FireAndForgetWrapper a singleton class to allow us to drop
dependancy on the BclExtras35 library. BclExtras is broken in
Mono 2.8.2 and we used the library in only one function.
2011-01-13 19:52:34 +00:00
Huaiyu (Kitty) Liu
c1e19ead74
Added ScheduleFullUpdate() in SceneObjectPart.AddInventoryItem(), to enable synchronization across actors.
2011-01-12 17:20:17 -08:00
Melanie
705f4e1e4b
Dont' trust the viewer! Fix a permission slam error caused by trusting
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the viewer too much.
2011-01-12 21:46:49 +00:00
Melanie
914e4b319e
Fix direct item give permissions
2011-01-12 21:39:13 +00:00
Melanie
f75a3ee762
Use ToString() rather than a cast (more robust)
2011-01-12 21:25:51 +00:00
Melanie
7cfe17b5b3
Partial permissions fix for boxed items.
2011-01-12 21:25:38 +00:00
Melanie
dd154f7403
Fix god mode perms adjustment
2011-01-12 21:21:34 +00:00
Dan Lake
e7e2a62641
Merge branch 'prephysics' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into prephysics
2011-01-11 19:19:44 -08:00
Dan Lake
039d919284
RefreshAppearance now tries to find the local avatar a few times before it gives up.
2011-01-11 19:19:15 -08:00
Huaiyu (Kitty) Liu
9e08ede0bd
Commented out DeleteAllSceneObjects in RegionSyncClient, and fixed a bug in "ssync stop".
2011-01-11 16:00:14 -08:00
Huaiyu (Kitty) Liu
95be9c1f7d
Fixed a bug so that "ssync start" won't start new connections if a region is already synced.
2011-01-11 14:25:33 -08:00
Huaiyu (Kitty) Liu
b5f1137a7d
Merge branch 'prephysics_kitty' into prephysics
2011-01-11 12:35:58 -08:00
Huaiyu (Kitty) Liu
b29e7c6e5e
Let RegionSyncModule to automatically start synchronization when all region loading is done.
2011-01-11 12:33:32 -08:00
Dan Lake
86235e200e
Merge branch 'prephysics' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into prephysics
2011-01-11 12:25:10 -08:00
Dan Lake
217b28195c
TEMP: Disable saving of appearance to Simian for demonstration purposed only.
2011-01-11 12:21:58 -08:00
Dan Lake
9d5888e0f6
Fixed typo in Region Sync Module debug message Log Headers.
2011-01-11 12:21:04 -08:00
Dan Lake
b5463e042c
Workaround for NaN in rotation update from PSA to CM.
2011-01-11 12:20:06 -08:00
Dan Lake
ed380196ea
Only AvatarFactory module should be calling ScenePresence.SendAppearanceToAllOtherAgents().
2011-01-11 11:49:05 -08:00
Dan Lake
6a24d0eb2d
Added missing lock in EventQueue Enqueue.
2011-01-11 11:40:14 -08:00
Huaiyu (Kitty) Liu
f8a0de591d
Handling RemovedObject as event, instead of as object-update as in the previous approach.
2011-01-10 16:30:42 -08:00
Huaiyu (Kitty) Liu
5c31e0bdd3
Enabled touch events (ObjectGrab, ObjectGrabbing, ObjectDeGrab) to be propagated to script engine and triggers script.
2011-01-10 14:14:40 -08:00
Diva Canto
e80bcc0049
Improved debug messages to track what is going on with the XFF header
2011-01-09 16:52:41 -08:00
Diva Canto
0fabe0e5a5
Added more debug messages under the -verbose option.
2011-01-08 16:33:33 -08:00
Diva Canto
35a2961ccd
Added a -v|verbose option to save iar.
2011-01-08 16:17:00 -08:00
Diva Canto
9d9a170571
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-01-08 15:50:25 -08:00
Diva Canto
eab0951a59
Fixes the issue of hung archives. Problem was with SceneObjectSerializer.
...
Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename.
2011-01-08 15:49:51 -08:00
Mic Bowman
ec22560045
Merge branch 'cmickeyb'
2011-01-08 13:33:52 -08:00
Mic Bowman
df7fb207a8
Moved the map tile processing used by the Simian Grid
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Frontend into a separate region module. Configuration
settings added to the defaults ini file. Others may find
this useful for pushing map tiles to a separate server.
2011-01-08 13:33:07 -08:00
Huaiyu (Kitty) Liu
7eb9affbd3
Enabled chats from scripted objects to be propogated to other objects and avatars.
2011-01-07 15:08:12 -08:00
Diva Canto
a1c5de0f94
Try to fix a IAR problem reported by nebadon, where save iar seems stuck forever.
2011-01-07 12:32:47 -08:00
Huaiyu (Kitty) Liu
4bb99b3df5
Merge branch 'dev_kitty' into prephysics
2011-01-07 12:02:22 -08:00
Huaiyu (Kitty) Liu
739bb1dc43
Fixed a bug in deserialization during rezzing objects out of inventory: SceneObjecPart.SyncInfoUpdate() fixed.
2011-01-07 12:00:00 -08:00
Diva Canto
02e661f8dd
Minor additional debug message.
2011-01-07 11:39:22 -08:00
Diva Canto
8c0e156b4d
Make HG map search consistent with new syntax for link-region, i.e. http://foo.org . Old syntax (foo.org) is still supported, but has surprising results when ppl search again, because internally the HG link names start with http.
2011-01-07 11:38:54 -08:00
Dan Lake
4f45dcf711
Commenting out verbose debug in SceneGraph.cs
2011-01-07 11:37:03 -08:00
Diva Canto
c18bcf3d8d
A bit more frugal on the caller side of closing agents, now that the receiving end is async. No need for so much concurrency.
2011-01-07 10:25:49 -08:00
Diva Canto
52f88f5739
Spawn a threadlet upon receiving requests to close agents. The operation may take too long, and we don't need to keep the caller waiting.
2011-01-07 10:04:39 -08:00
Dan Lake
9d7fd472c0
Fixed a problem with PhysEngineToSceneConnectorModule.cs disabling regionsync when physics syncing is disabled.
2011-01-07 08:27:06 -08:00
Dan Lake
046ec22924
Modified debug messages
2011-01-06 19:26:35 -08:00
Dan Lake
a7ec095063
Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-01-06 17:56:18 -08:00
Robert Adams
ce4b095a1a
Merge branch 'physics' into dev
2011-01-06 17:43:41 -08:00
Diva Canto
32a3f330ed
Canonicalize URL endings for the UserAgentServiceConnector.
2011-01-06 17:42:16 -08:00
Dan Lake
17504fcccb
Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-01-06 17:33:13 -08:00
Dan Lake
a339598bad
Added scene name to config options
2011-01-06 17:32:10 -08:00
Huaiyu (Kitty) Liu
9ecf1c21aa
Enabled chats (avatar to avatar, avatar to object) to work under the new EventManager (Dan's old way of
...
propagating chats is disabled by not subscribing to OnChatFromClientRaw in RegionSyncClient and
not subscribing to OnChatFromClientRaw/OnChatFromClientRaw in RegionSyncClientView.
Also, fixed a few minor bugs:
1. GetRemoteSyncListenerInfo() in RegionSyncModule fixed.
2. ActorID sent out when an actor connects to ScenePersistence actor.
2011-01-06 17:02:46 -08:00
Diva Canto
fda56618e1
Deal with possibly un-initialized scripts in object transfers. Mantis #5310
2011-01-06 16:17:43 -08:00
Diva Canto
81587466e7
Map search: changed the flag sent to the client. It was 2 (???), now it's 0. This makes HG map tiles work on map search -- a longstanding annoyance. My map search tests were all ok, but since I don't understand these flag values, this may break something related to map search.
2011-01-06 12:53:54 -08:00
Diva Canto
21dedb573b
HG map tile fetch: handle cached images appropriately.
2011-01-06 12:48:28 -08:00
Diva Canto
5b43f9cac4
HG bug fix. Must wait for client's UDP contact before getting scene presence.
2011-01-06 12:47:13 -08:00
Huaiyu (Kitty) Liu
e4ab31e004
merged in Kitty's code on propogating events and handling remote events
2011-01-06 10:46:06 -08:00
Dan Lake
247bed199f
Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-01-06 09:21:21 -08:00
Dan Lake
f2013d3c93
Updates for appearance and attachments
2011-01-06 09:20:59 -08:00
Robert Adams
2152a5ab7b
Merge branch 'dev' into physics
2011-01-05 16:49:28 -08:00
Robert Adams
9669aa93f8
Added region specification to configuration of SyncListenerIPAddress and SyncListenerPort
2011-01-05 16:45:08 -08:00
Huaiyu (Kitty) Liu
731a09bf95
Added symc sync handlers for event ScriptReset.
2011-01-05 16:39:53 -08:00
Robert Adams
251592e54a
Code cleanup for better exception processing when looking for a scenePresence when routing a physics event
2011-01-05 16:22:27 -08:00
Huaiyu (Kitty) Liu
837a77b24a
Abandoned the previous temporary solution of propogating events. Instead, rename legacy (Scene)EventManager
...
as EventManagerBase, and implement a new EventManager, to enable handling local/remote events differently.
Handlers for UpdateScript has been implemented as a sample case.
2011-01-05 15:32:43 -08:00
Mic Bowman
d3ebf64369
Merge branch 'master' into cmickeyb
2011-01-05 15:01:53 -08:00
Mic Bowman
0b44e99730
comment out a couple simian debug messages
2011-01-05 14:51:11 -08:00
Mic Bowman
984a9b4085
Added more performance checks to the HTTP server. Each request
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coming through the WebUtil fns has a request id in the header
that can match the request to the actual work done by the service
2011-01-05 14:32:00 -08:00
Huaiyu (Kitty) Liu
9b34d50643
Tried a temporary solution for propogating events across actors. See OnUpdateScript handlers.
2011-01-05 13:46:48 -08:00
Diva Canto
17ebe8fb77
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-01-05 07:14:45 -08:00
Diva Canto
0c165bc421
Commented a verbose Debug message in LLUDPServer that got uncommented at some point.
2011-01-05 07:14:09 -08:00
Robert Adams
254436e914
Cause PhysicsterseUpdate event to happen in the persistance actor when the attributes are changed by the physics actor
2011-01-04 16:15:55 -08:00
Justin Clark-Casey (justincc)
4ac58093bf
Make the default for the very verbose XMLRPC groups debug setting false rather than true!
2011-01-04 23:23:42 +00:00
Huaiyu (Kitty) Liu
42645acab9
Fix a bug and link-set objects can now be synched correctly.
2011-01-04 14:19:44 -08:00
Diva Canto
fbde9b1136
Note to self: try to make only 3 things at the same time.
2011-01-04 11:33:15 -08:00
Diva Canto
db55859125
Guard against null Animator.
2011-01-04 11:30:08 -08:00
Robert Adams
7441fbfa3a
Merge branch 'dev' into physics
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Conflicts:
OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncServerModule.cs
2011-01-04 10:28:26 -08:00
Robert Adams
0dbd96a12f
Modify remote physics configuration to work with new object sync. Remove some chatty debug messages
2011-01-04 10:19:21 -08:00
Huaiyu (Kitty) Liu
d84e69fefe
Added SymSync in config file. If SymSync = true, then code in the old sync module (asym sync) that handle object updates
...
are disabled. Then we effectively have new ways (RegionSyncModule) of handle object updates, and old ways of handling
avatar updates working together.
2011-01-04 10:12:35 -08:00
Mic Bowman
6a5d52b4c8
removed the early return on agentupdates, this was debugging code
2011-01-04 09:12:32 -08:00
Mic Bowman
e0da281e3d
Cleaned up debugging messages in the WebRequest handlers
2011-01-03 17:16:22 -08:00
Mic Bowman
d3987024d7
Merge branch 'master' into cmickeyb
2011-01-03 17:05:24 -08:00
Robert Adams
7da71bd30d
Merge branch 'dev' into physics
2011-01-03 15:42:17 -08:00
Huaiyu (Kitty) Liu
f5df61162f
Added a missing file: IRegionSyncModule.cs.
2011-01-03 15:35:16 -08:00
Robert Adams
e68d9a25b1
Merge branch 'dev' into physics
2011-01-03 15:25:31 -08:00
Dan Lake
0b164072b3
Merge branch 'danmerge_symsync' into dev
2011-01-03 15:13:04 -08:00
Robert Adams
ae8f8d60a6
remove some load balancing routine invocations to eliminate build breaks. Remove chatty grab debug messages
2011-01-03 12:21:38 -08:00
Dan Lake
7bec1f71cf
Prevent position updates from being sent to remote simulation service.
2011-01-03 12:10:29 -08:00
Melanie
5286198650
Add permissions hooks for object transfers
2011-01-03 19:42:58 +00:00
Melanie
07cc032081
Allow cross-scope friendships to work, and also allow other cross scope name
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resolution
2011-01-03 19:42:46 +00:00
Melanie
e1664b8d38
Fix child agent scoping
2011-01-03 19:42:26 +00:00
Melanie
c48ddbfef1
Fix scoping for prim region crossings
2011-01-03 19:41:02 +00:00
Melanie
9971766256
Implement Scope ID lookup on GetLandData. Stacked regions were not handled
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properly
2011-01-03 19:40:55 +00:00
Robert Adams
be2af26231
Merge branch 'dev' into physics
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Conflicts:
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncClient.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-01-03 10:47:19 -08:00
Dan Lake
a34e152e9b
Additional debug text in ScenePresence.cs for appearance
2011-01-03 09:37:31 -08:00
Robert Adams
8aded5bdd0
Debug message in ODEPrim on object creation. Less restrictive on changed test when routing updates in ODEScene
2011-01-03 09:13:44 -08:00
Dan Lake
f0c2fe6569
Fixed build problem from merge. Needed to add 2 new functions to RegionSyncAvatar.cs as part of IClientAPI interface.
2011-01-02 18:56:59 -08:00
Dan Lake
adeab48e7e
Merge branch 'master' into danmerge
2011-01-02 18:38:58 -08:00
Dan Lake
9df74cf726
The "show" command on scene does not ever seem to be called anywhere. Commenting out the implementation for now and everything still builds. Might be a patch for master or needs a way to call it.
2011-01-02 18:28:42 -08:00
Dan Lake
a5c321a548
Added region name to RegionSync debug messages for cases when there are multiple regions being synced by a single simulator.
2011-01-02 18:27:45 -08:00
Mic Bowman
df5e4a1e5b
Standardize the way WebRequests are made in the SimulationServiceConnector. Added
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debugging calls for tracking performance of web requests.
2010-12-29 20:47:51 -08:00
Melanie
1f4d0ad460
Fix up a prior fix (refix the fixed fix :)
2010-12-30 02:31:05 +00:00
Melanie
a32f80b9e3
Implement SendPlacesReply
2010-12-30 01:36:09 +00:00
Huaiyu (Kitty) Liu
5acaba2974
Added basic implementation for ClientManagerSyncModule and PhysicsEngineSyncModule.
2010-12-29 17:01:45 -08:00
Huaiyu (Kitty) Liu
2ce7d982fa
Added functions to sync terrain updates. Either script engine or Scene can update terrain
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and the other will be updated.
2010-12-29 13:41:51 -08:00
Diva Canto
d42e0c39fc
Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors were not getting notified.
2010-12-29 07:36:39 -08:00
Myan Thor
915c0b17b0
fixes a problem with ending slashes in GatekeeperService to verify session-addresses
2010-12-29 06:03:43 -08:00
Huaiyu (Kitty) Liu
994d70f9d8
Code good for script engine and Scene to sync on majority object operations:
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e.g. script execution, editing objects, reloading
oar file on Scene (but terrian not updated correctly to the debugging viewer of script engine),
rezing objects by scripts, deleting objects.
2010-12-28 17:11:30 -08:00
Huaiyu (Kitty) Liu
821f80bf3f
Add funtions in RegionSyncModule and (Actor)SyncModules to correctly process SyncStop.
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E.g. script engine will save script states and delete objects in local scene copy;
ScenePersistence still maintains object copies, though.
2010-12-28 15:58:16 -08:00
Huaiyu (Kitty) Liu
130915f669
Added functions to sync on RemoveObject event. Object can now be removed from either script-engine
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or Scene and can be synced.
Problem: there is significant delay form when an object is removed on one actor, to the time it also
disappears from the viewer attaching to the other actor.
2010-12-28 14:54:40 -08:00
Huaiyu (Kitty) Liu
384895cbdd
Added synchronization functions to RegionSyncModule, Scene, SceneGraph, SceneObjectGroup and
...
SceneObjectPart: examples:
HandleAddOrUpdateObjectBySynchronization
QueueSceneObjectPartForUpdate
SceneObjectGroup.UpdateObjectAllProperties
SceneObjectPart.UpdateAllProperties
Now script engine and Scene can sync on script updating or Scene editing objects.
2010-12-28 12:09:17 -08:00
Mic Bowman
94ed69b1da
Update SimianGridServicesConnector to work more like
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a connector so we can take advantage of the logic in
RemoteGridServicesConnector.
2010-12-27 17:18:49 -08:00
Diva Canto
6386dfd362
No need for these methods to be virtual now.
2010-12-27 16:26:29 -08:00
Diva Canto
f801d50a8a
WARNING: simulator config var change! This affects only system-facing configs. Nothing to do if you follow the rules of not messing with Grid.ini and GridHypergrid.ini.
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Change the remote Grid region module so that it takes the network connector as a config variable. This allows the region plugin to be reused for both Robust and Simian network connectors.
2010-12-27 15:25:08 -08:00
Mic Bowman
b16173e3e8
Drop the static from default wearables. It isn't
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static.
2010-12-27 12:43:54 -08:00
Huaiyu (Kitty) Liu
f10059ccd9
1. Added ActorID to IDSGActorSyncModule and the modules that implements this interface.
...
2. Added LastUpdateTimeStamp and LastUpdateActorID to SceneObjectPart. Also added functions to
serialize and de-serialize the two new members.
2010-12-27 12:15:39 -08:00
Diva Canto
06077f775f
Fixes mantis #5279
2010-12-25 08:28:42 -08:00
Diva Canto
b23b29a53e
This fixes mantis #5198 and related. Physics is not my expertise, so I'm not 100% sure of what all the consequences of this change are. Pushing up, so others can take a look.
2010-12-24 16:23:00 -08:00
Diva Canto
3eaaaa0d99
One more pass at object inventory. This time, fix SceneObjectPartInventory so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's.
2010-12-24 08:50:00 -08:00
Diva Canto
135b012bbd
Hopefully this fixes all prim inventory issues. No more abort, no more keeping track of time. Simply handle the issues, which are: (1) rapid double requests from the viewer for the same file; (2) sometimes the file generation takes too long and the Xfer request arrives at the XferModule before the file name is added.
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This still has debug messages commented out, in case this needs more debugging. Pushing it so others can test.
2010-12-23 19:31:37 -08:00
Huaiyu (Kitty) Liu
e68a8f7710
Added handlers to SceneGraph.OnObjectCreate event in both ScenePersistenceSyncModule
...
and ScriptEngineSyncModule, so that they can apply actor specific operations once
an object is added to the local Scene.
2010-12-23 15:42:05 -08:00
Huaiyu (Kitty) Liu
d0b429c186
Added SymmetricSyncMessage.cs to git index.
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Added ScriptEngineSyncModule.cs with basic implementation. Code now good for script engine
to initilaize local scene by synch'ing with ScenePersistence's copy.
Fixed a bug in SyncStart(), so that it won't read in remote listeners' config info every time
SyncStart() is called.
2010-12-23 14:36:02 -08:00
Huaiyu (Kitty) Liu
d63e3db533
Added event OnPostSceneCreation to OpenSim/Region/Framework/Scenes/EventManager.cs, and TriggerOnPostSceneCreation. Reason: to emulate what PostInitialise() used to do for IRegionsModules, which is no longer included in INonSharedRegionModule.
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Added OnPostSceneCreation() in RegionSynModule.cs, to gain ActorType information from the
loaded Scene.ActorSyncModule. OpenSim, when configured as ScenePersistence, can start normally now.
2010-12-23 14:07:05 -08:00
Huaiyu (Kitty) Liu
650b0bfe54
1. Restored SceneObjectSerializer.SOGToXml2() as in opensim trunk (master), so that objects
...
are serialized properly.
2. Added code to pass ActorType from a particular ActorSyncModule to RegionSyncModule.
2010-12-23 14:06:33 -08:00
Huaiyu (Kitty) Liu
0a9a8cc680
Restored SceneObjectSerializer.SOGToXml2() as in opensim trunk (master).
2010-12-23 10:29:12 -08:00
Teravus Ovares (Dan Olivares)
d829580e5e
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2010-12-23 13:17:55 -05:00
Teravus Ovares (Dan Olivares)
c108968020
* Cleanup from a commit a while ago.
2010-12-23 13:17:33 -05:00
Diva Canto
bc67bc0d94
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-12-23 10:05:45 -08:00
Diva Canto
54418c5e69
Removed unused code -- this was the previous version of UDP texture sending, which now lives entirely in LindenUDP space.
2010-12-23 10:05:08 -08:00
Melanie
26e601a776
Put back a commented section of code. With some viewers, object inventory
...
transfers just don't start without it. Observed my Nebadon and yours truly.
2010-12-23 11:50:53 +00:00
Teravus Ovares (Dan Olivares)
46db73b62b
* Re-Adding Scene TimeDilation to Object Update Packets.
...
* Added Calculating Time Dilation in the OdePlubin
* When multiple object updates are stuffed into one packet, average the time dilation between them as a compromise.
* Time Dilation on the update is calculated when the EntityUpdate object is created. The pre-calc-ed TD is stored in the Entity update and used when it goes out on the wire. Previously, it was 1.0 all the time. The time dilation is tied to when the update is created, not when the update is sent.
2010-12-23 03:30:09 -05:00
Diva Canto
862da9a55f
Added a counter to NewFiles in Xfers to account for simultaneous object inventory requests, which apparently are happening and may cause race conditions if the file name is removed after the first transfer.
2010-12-22 17:55:58 -08:00
Huaiyu (Kitty) Liu
dc6964444e
Two SyncConnectors now exchange RegionName and Terrian (Scene and Scriptengine tested).
2010-12-22 16:56:34 -08:00
Robert Adams
bdeeead120
Add physics actor taint setting after receiveing update values
2010-12-22 15:35:26 -08:00
Huaiyu (Kitty) Liu
f97fe18648
Code good for an actor (script engine tested) to connect to ScenePersistence for synchronization.
...
Need to work on data transmission along the connection as next step.
2010-12-22 11:41:31 -08:00
Melanie
990e73d7cb
Fix a broken format on an error message. Also replace yet another e.Message
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with e.ToString(). e.Message is USELESS, it doesn't tell us what happened
where, we should use e.ToSTring() everywhere
2010-12-22 17:33:06 +00:00
Huaiyu (Kitty) Liu
c1af982ff4
Added code to initiate listener or start connecting to remote listeners.
2010-12-21 17:15:30 -08:00
Teravus Ovares (Dan Olivares)
25ecd62b1f
* Adds AbortXfer to the ClientAPI mix
...
* Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one. This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time.
* Some interesting locking... Using NewFiles to lock the rest of them. We'll see how that goes.
* The goal of this is to ensure that Xfers are restartable when they fail. The client will not do that on it's own.
2010-12-21 19:15:44 -05:00
Melanie
1c3e77b728
What is the point of using different types to express the same damn thing?
2010-12-21 22:58:52 +00:00
Melanie
19181c019a
Another good catch. Update file name serial.
2010-12-21 22:56:48 +00:00
Melanie
ec8d1d0131
Added a missed return. Thanks diva!
2010-12-21 22:49:38 +00:00
Huaiyu (Kitty) Liu
cb49cfe6c5
Added "[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsModule")]" to
...
SymmetricSync modules that implement INonSharedRegionModule. They now start running as a region is loaded.
2010-12-21 13:23:52 -08:00
Robert Adams
a2ca47d7eb
Add parameter and code for AgentID to track bucket changes. Added ground collision so walking now works
2010-12-21 13:19:09 -08:00
Melanie
a31b96e1ba
Fix up merge artifacts
2010-12-21 20:54:28 +00:00
Melanie
043dace118
Make prim inventories a bit more sane
2010-12-21 20:49:31 +00:00
Huaiyu (Kitty) Liu
e96625c8ca
Started to implement Symmetric Sync between all actors. Reserved all old code for asym-sync implemented.
...
Created a subdir, SymmetricSync/ under OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/. Newly
added files are kept here.
See SymmetricSyncDesign.pptx for the high level SW arch design. Available at \\jfea1pub303\PlanetLAB\vwi\sceneapi.
Added implementation of RegionSyncModule, SyncConnector, and ScenePersistenceSyncModule (this is ScenePersistence specific actions, e.g. message/event subscription).
2010-12-21 10:48:34 -08:00
Mic Bowman
a6a136bd90
Shooting in the dark for solutions to the appearance problem
2010-12-20 14:24:52 -08:00
Robert Adams
e1c3650634
Remove chatty debug messages. Damp update value checking. Physics sync message logging.
2010-12-20 14:06:14 -08:00
Diva Canto
c082254b9d
Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.
2010-12-19 19:29:07 -08:00
Marck
711283d3ca
More changes to the long help text for console command link-region.
2010-12-20 02:50:19 +01:00
Marck
3b4af8a0dc
Fix osTeleportAgent and osTeleportOwner for the case that GridService is used with a storage provider other than NullRegionData.
2010-12-20 02:09:35 +01:00
Marck
2a40c8511a
Make long help text for new link-region command syntax more explicit.
2010-12-19 22:59:32 +01:00
Justin Clark-Casey (justincc)
223264047e
uncomment "load iar" help lines which added the --merge option
2010-12-18 00:59:37 +00:00
Justin Clark-Casey (justincc)
bf9555eaee
minor: add [-p|--profile=<url>] to usage line that pops up if save iar console command isn't valid
2010-12-18 00:57:09 +00:00
Justin Clark-Casey (justincc)
ef43f98686
Raise maximum iar version that master can load to 1.x, so that it can load its own iars (oops)
2010-12-18 00:45:56 +00:00
Melanie
b32dcc6913
Fix notecards that end with an embedded object causing an exception
2010-12-17 22:50:00 +00:00
Justin Clark-Casey (justincc)
490d05d212
remove broken and unmaintained subversion serialization module and it's associated libraries and licenses
2010-12-17 23:04:07 +00:00
Justin Clark-Casey (justincc)
3d32f05cde
remove mono compiler warning: if (sop.Color != null) always returns true as sop.Color is a value type.
2010-12-17 22:40:11 +00:00
Justin Clark-Casey (justincc)
3b1c91c24b
remove mono compiler warnings
2010-12-17 22:35:08 +00:00
Justin Clark-Casey (justincc)
0913d43c50
minor: 'debug packet' console command level <= 50 then don't log ImprovedTerseObjectUpdate messages
2010-12-17 22:29:43 +00:00
Justin Clark-Casey (justincc)
0745d65344
Put in locks on m_killRecord to replace changed locks on m_entityUpdates.SyncRoot
...
These locks are necessary to avoid a delete/update race condition for scene objects.
However, since we're now locking on m_killRecord this shouldn't cause delays to m_entityUpdates reprioritization
2010-12-15 23:11:42 +00:00
Robert Adams
420aeb9b6a
remove debug statements. Pass terrain to physics engine
2010-12-15 15:05:40 -08:00
Diva Canto
ed26376ec5
Yet more things out of the main Update thread loop and into threadlets. This time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag.
2010-12-14 20:15:26 -08:00
Diva Canto
74c68474e0
Another attempt at moving heavy computation away from the Update loop. #LoginLag
2010-12-14 18:44:26 -08:00
Diva Canto
e3262ef5ac
Commented out the UpdateLand call from the Update thread loop, because this may be causing the #LoginLag. Attachments taint the prim count. Twice. Each.
2010-12-14 17:50:37 -08:00
Justin Clark-Casey (justincc)
6b135ee371
fix mistake in last change of local.include
2010-12-15 00:14:43 +00:00
Diva Canto
9d0339e8f9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-12-14 16:04:46 -08:00
Diva Canto
a4309578e2
Another stab at #LoginLag. Looking forward to hear the feedback! This makes updates for self movement as absolute top priority, going in to the unthrottled category. Self only, not other avies.
2010-12-14 16:04:28 -08:00
Justin Clark-Casey (justincc)
3643be1c97
Rename SceneObjectUserTests to SceneObjectDeRezTests to better reflect its contents
2010-12-14 23:46:02 +00:00
Justin Clark-Casey (justincc)
92727ad596
minor: disable debug logging for previous test
2010-12-14 23:41:36 +00:00
Justin Clark-Casey (justincc)
8a5f9b91de
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-12-14 23:39:21 +00:00
Justin Clark-Casey (justincc)
81bccd6d13
Start implementing a test for 'share with group' object functionality. Not yet complete.
...
While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete.
Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
2010-12-14 23:36:34 +00:00
Robert Adams
7c6bca1668
physics messages sync'ing both ways. Value change not happening
2010-12-14 15:31:00 -08:00
Dan Lake
2b390f2436
Fixed issues with save and retrieve appearance from grid.
2010-12-14 15:06:31 -08:00
Justin Clark-Casey (justincc)
42c9c30e4c
Add mock group services connector and use this in tests
2010-12-14 22:57:36 +00:00
Justin Clark-Casey (justincc)
c620e4c822
add infrastructure for groups module tests
2010-12-14 22:25:01 +00:00
Diva Canto
ff8ff773e7
Relax a highly constraining lock on m_entityUpdates that may be preventing reprioritizations from actually happening. #LoginLag
2010-12-14 12:58:32 -08:00
Diva Canto
10ae5454cb
Made the map thread request the map items asynchronously, as the name suggested -- but with a cap of 20 async requests max at any given time.
2010-12-14 12:16:51 -08:00
Diva Canto
4357288a94
More on mantis #5270
2010-12-14 11:24:23 -08:00
Diva Canto
55e04e6c68
Fixes mantis #5270 -- Map tiles for hyperlinks not showing in world map for grided sims.
2010-12-14 08:11:49 -08:00
Melanie
e47cc10674
Null checking ParentGroup is not needed. It can't be null.
2010-12-14 12:07:35 +00:00
Diva Canto
4bdba0a487
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-12-13 21:36:08 -08:00
Diva Canto
b41164b620
This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others.
2010-12-13 21:35:40 -08:00
Justin Clark-Casey (justincc)
e08da02a0f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-12-14 00:12:17 +00:00
Justin Clark-Casey (justincc)
e62b3dba8a
reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code
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There are no functional changes. UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout
2010-12-14 00:11:41 +00:00
Melanie
2a9f095071
Fix a small bug in ban list handling
2010-12-13 22:14:34 +00:00
Melanie
9bd7f3b03a
Revamp the viewer -> banlist packet processing so fix a number of bugs.
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Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties
method that takes a GroupPowers argument to specify what action is to be
taken. Also, make the method to set parcel data much more granular. Permissions
in a deeded setting should now work.
2010-12-13 20:35:56 +00:00
Melanie
d6803e6448
Change some lookups in he Land Management module to make group permissions
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work better. Add a generic group permissions hoot to the scene permissions
system.
2010-12-13 20:28:14 +00:00
Marck
a4588befb7
Changed logging level for message about failure to retrieve a map image from a linked region.
2010-12-13 22:00:34 +01:00
Marck
9a24c0b41c
Show map tile for hyperlinks. Perform Check4096 before adding a hyperlink.
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Configuration option AssetService in section [GridService] must be set to enable this functionality.
Map tiles do currently not show for hyperlinks set in simulators that are connected to grids, see Mantis #5270 .
2010-12-13 21:20:48 +01:00
Diva Canto
6b8d01d8c4
It turns out that the 1/2 sec burst for prims download is not a bug, but a feature of the client. The client sets the throttles in such a way that makes the server behave like that. The same happens in the Linden Grid.
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Revert "This may have been the biggest, baddest bug in OpenSim ever... confusion between bytes per second and bytes per millisecond."
This reverts commit 870bbcfc6c
.
2010-12-13 11:45:17 -08:00
Diva Canto
fe6c655f70
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-12-13 09:43:54 -08:00
Diva Canto
870bbcfc6c
This may have been the biggest, baddest bug in OpenSim ever... confusion between bytes per second and bytes per millisecond.
2010-12-13 09:42:27 -08:00
Marck
7f0350b988
Trigger event with flag CHANGED_LINK when agent sits on objects that have not a sit target defined. This fixes Mantis #4692 .
2010-12-12 20:12:34 +01:00
Diva Canto
4d16ecf889
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-12-11 17:07:08 -08:00
Diva Canto
797ca8d0e7
Fixes the nudge movements!
2010-12-11 17:06:17 -08:00
Marck
69538d14d4
More OSSL function name normalization, this time for osParcelSetDetails.
2010-12-11 11:41:45 +01:00
Diva Canto
c42876df67
Revert "Another stab at mantis #5256"
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This reverts commit ccb4f958c0
.
2010-12-10 23:32:50 -08:00
Diva Canto
18b10fab60
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-12-10 23:16:47 -08:00
Diva Canto
ccb4f958c0
Another stab at mantis #5256
2010-12-10 23:16:26 -08:00
Justin Clark-Casey (justincc)
b46de6e025
Remove the restriction that you have to be logged in when loading/saving iars
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This is pointless as we're supplying the password on the command line
2010-12-11 03:09:00 +00:00
Justin Clark-Casey (justincc)
387f743993
If we're saving an IAR with --profile information, then label this a version 1.0 IAR since it isn't compatible with older OpenSim releases.
2010-12-11 02:18:16 +00:00
Justin Clark-Casey (justincc)
373ef594ba
Drop current OAR version back to 0.5 since these are currently now compatible with older OpenSim versions again.
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Removed ability to choose 0.4 to avoid having to write code that polices this properly. Please shout on the ml if you really need this.
2010-12-11 01:57:32 +00:00
Marck
b512ecd1dc
Normalization of OSSL function names.
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Added the following replacement functions for compliance to the OSSL standards stated on the wiki:
osGetTerrainHeight
osSetTerrainHeight
osGetSunParam
osSetSunParam
osSetPenColor
The functions that do not comply to the standard give a warning when used but work normally otherwise.
The graphics primitive drawing command "PenColor" has also been added as well as dynamic texture parameter "bgcolor" as an alternative to "bgcolour".
The following two functions have been renamed because they are not enabled yet aynway:
osWindParamSet => osSetWindParam
osWindParamGet => osGetWindParam
2010-12-10 22:20:35 +01:00
Diva Canto
d8fd917076
Revert "A stab at mantis #5256 . Separate ScenePresence updates from SceneObject updates, and place them in different queues."
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This reverts commit f84905e294
.
2010-12-10 12:40:12 -08:00
Diva Canto
58b251506c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-12-10 11:33:09 -08:00
Diva Canto
f84905e294
A stab at mantis #5256 . Separate ScenePresence updates from SceneObject updates, and place them in different queues.
2010-12-10 11:32:46 -08:00
Marck
6f37290f4c
Adjust hypergrid console commands to latest changes.
2010-12-10 17:48:45 +01:00
Justin Clark-Casey (justincc)
a918c8df97
fix the minimap sitting avatar location bug
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a sitting avatar should have it's offset position added to the scene object, not its absolute position
2010-12-10 03:46:16 +00:00
Justin Clark-Casey (justincc)
3053f5ba7d
minor: remove some compiler warnings
2010-12-10 03:08:31 +00:00
Diva Canto
cefdee8aaf
Normalized ALL URLs with trailing /'s hopefully. Fixed show hyperlinks command. mantis #5259
2010-12-09 16:52:37 -08:00
Dan Lake
c7923338bc
Merge branch 'master' into danmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
bin/OpenSim.exe.config
2010-12-09 15:49:40 -08:00
Dan Lake
dc86adbd17
Fixing up Appearance handling in Region Sync modules and connectors.
2010-12-09 15:07:42 -08:00
Diva Canto
baa8ddfd26
Minor bug fixes. Hunting down mantis #5259
2010-12-09 08:28:21 -08:00
Diva Canto
ab980fc927
Fixed wrong comment
2010-12-08 19:47:05 -08:00
Diva Canto
90bcfefe09
Fixed previous compile error -- I haven't pushed the CreatorID in AssetBase yet...
2010-12-08 19:37:35 -08:00
Melanie
d7346dd5ff
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-12-09 01:55:45 +00:00
Diva Canto
1070cffcf9
Added ability for GetTexture to serve multiple formats. The format may come as an extra query parameter in the URL format=<format> (this was tested and working) or it may come in the Accept header (code added, but not tested). The result of the conversion is placed in the asset cache, under the name <uuid>-<format>.
2010-12-08 18:53:15 -08:00
Melanie
4df1d25d23
Plumb a code path for the entity transfer module to ask a destination scene
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whether or not an agent is allowed there as a root agent.
2010-12-09 01:55:32 +00:00
Robert Adams
a036426f18
PhysActor update messages working. Avatar and prim neither move nor position correctly
2010-12-08 17:19:06 -08:00
Diva Canto
796216e44f
Added an exception handler on CreateObject handler, just in case there's an exception being thrown that is silently being ignored by the http server. (Trying to catch Melanie's problem with attachments on TPs)
2010-12-07 20:05:53 -08:00
Diva Canto
7cfb3d7e96
Removed extraneous left-/ on /object/ subpath. Bug introduced during region URLs clean up.
2010-12-07 17:17:06 -08:00
Justin Clark-Casey (justincc)
1fa9399ab8
change doc. trivial commit to get panda to rebuild
2010-12-08 00:41:33 +00:00
Robert Adams
5c6f0878a1
Add interfaces for physEngine connectors
2010-12-06 10:58:54 -08:00
Robert Adams
24bef963c7
Initial connection of phys actor
2010-12-06 10:57:39 -08:00
Diva Canto
72748746d5
Fixed some inconsistency with trailing /. Made debug messages consistent. Changed the stored region names of HG regions. Increased the size of regionName in DB.
2010-12-05 19:43:24 -08:00
Jonathan Freedman
45cd2e3ef9
Merge branch 'master-core' into mantis5110
2010-12-05 11:49:15 -08:00
Melanie
4ca108f85e
Simplify updating of agent inventory assets. Make newly created asset IDs
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random rather than using IDs known by the client ahead of time.
2010-12-04 04:50:24 +00:00
Melanie
89fec4ff5b
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-12-04 04:25:08 +00:00
Melanie
ea17b262a3
Convert the agent asset transactions module to a new style module.
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Refactor to remove the property "MyScene" and the pointless circular
refs to the managing classes. Converted the module to a non-shared module.
Reformatted source for 80 columns. Removed the special role the module
had in the old loader.
2010-12-04 04:24:55 +00:00
Justin Clark-Casey (justincc)
7b6b4501b7
minor: add class doc line to older region module example code pointing towards newer
2010-12-04 02:49:41 +00:00
Justin Clark-Casey (justincc)
f268cd7c53
comment out the extension attribute
2010-12-04 02:47:29 +00:00
Justin Clark-Casey (justincc)
57b5263ecf
add bare bones shared example module
2010-12-04 02:46:59 +00:00
Justin Clark-Casey (justincc)
510b55c7f0
refactor some common code in RegionModulesControllerPlugin
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also some minor doc changes in BareBonesNonSharedModule
2010-12-04 02:38:26 +00:00
Justin Clark-Casey (justincc)
c010491d34
correct the id of the example module
2010-12-04 01:38:32 +00:00
Justin Clark-Casey (justincc)
a06032d96e
Add the most bare bones non-shared region module example. Not active unless the correct line is uncommented.
2010-12-04 01:36:35 +00:00
Justin Clark-Casey (justincc)
0ab774d484
add warning decals and information to RegionModule.cs in probably non-functional OpenSim.Region.Examples.SimpleModule project
2010-12-04 01:06:29 +00:00
Justin Clark-Casey (justincc)
9668fb4e31
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-12-04 00:57:18 +00:00
Justin Clark-Casey (justincc)
2486d96d06
minor: correction to logging category
2010-12-04 00:56:53 +00:00
Justin Clark-Casey (justincc)
b69c5d6633
minor: change OpenSimBase log messages associated with newer module loader to make the association clear
2010-12-03 23:50:09 +00:00
Mic Bowman
df860516bf
Various bug fixes for appearance handling: more aggressive reset of textures and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data.
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Cleaned up (and added) debugging.
2010-12-03 23:45:00 +00:00
Justin Clark-Casey (justincc)
7e72afcb3e
Only force prim persistence before delete if the prim is the result of an unpersisted delink
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This considerably improves delete performance for objects with large linksets
2010-12-03 00:12:59 +00:00
Justin Clark-Casey (justincc)
5246d98b8d
Stop LLUDPServer sending updates after object deletes by always queueing deletes
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If an LL 1.23.5 client (and possibly earlier and later) receives an object update after a kill object packet, it leaves the deleted prim in the scene until client relog
This is possible in LLUDPServer if an object update packet is queued but a kill packet sent immediately.
Beyond invasive tracking of kill sending, most expedient solution is to always queue kills, so that they always arrive after updates.
In tests, this doesn't appear to affect performance.
There is probably still an issue present where an update packet might not be acked and then resent after the kill packet.
2010-12-02 02:01:01 +00:00
Justin Clark-Casey (justincc)
26569a7cd0
minor: add some method doc
2010-12-02 02:01:01 +00:00
Diva Canto
7d24dbca3c
Added some comments. Better than listening to the boring speaker...
2010-12-01 16:01:22 -08:00
Robert Adams
b56b0c3086
Initial plumbing for connectors and PhysActor discovery
2010-12-01 09:36:48 -08:00
Dan Lake
681190f682
Merge branch 'master' into danmerge
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Conflicts:
.nant/local.include
OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs
OpenSim/Framework/AvatarAppearance.cs
OpenSim/Framework/IClientAPI.cs
OpenSim/Region/Application/OpenSim.cs
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
OpenSim/Region/Framework/Scenes/EventManager.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneGraph.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
bin/config-include/SimianGrid.ini
prebuild.xml
2010-11-30 17:36:36 -08:00
Diva Canto
f3835fe15c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-29 09:58:20 -08:00
Diva Canto
49b59fffee
Fix unit test.
2010-11-29 09:57:41 -08:00
Diva Canto
f86c438653
Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
2010-11-29 08:43:33 -08:00
Melanie
04ce7de5ed
Fix the build break
2010-11-29 01:15:30 +00:00
Melanie
5aeb83125a
Remove the most spammy XML dumps from the FS voice module
2010-11-28 23:30:55 +00:00
Diva Canto
ca8d015733
Changed the parser for InventoryItem deserialization. Moved some utility functions around.
2010-11-27 11:40:54 -08:00
Marck
d71d4f96e3
Amend GetLinkPrimitiveParams with implementations for PRIM_TEXGEN, PRIM_BUMP_SHINY, PRIM_FULLBRIGHT, and PRIM_GLOW
2010-11-27 10:59:14 +01:00
Marck
947d730b56
Make gatekeeper's address check case-insensitive.
2010-11-27 09:18:39 +01:00
Diva Canto
3292a22558
Creator information preserved upon HG transfers.
2010-11-26 22:06:34 -08:00
Melanie
63e2c3b2d6
Reformat an overzealous comment. Remove end of line marks and reference to the
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Mantis solved, as that isn't needed to understand the code. Reformat the
comment for 80 col screens.
2010-11-27 01:28:02 +00:00
Micheil Merlin
6ed63487d9
llUnsit position fix 4063 (updated 11-20-2010)
2010-11-27 02:05:44 +00:00
Micheil Merlin
a8a8fb6e13
llVecNorm nant test
2010-11-27 01:29:55 +00:00
Justin Clark-Casey (justincc)
e0866faacc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-27 01:27:46 +00:00
Mic Bowman
541a7660e0
Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
...
Cleaned up the avatar update calls in the groups code. Cleaned up
some commented and debugging code, and a few formating fixes.
2010-11-27 01:14:36 +00:00
Justin Clark-Casey (justincc)
0e311a2104
If we fail to gather asset uuids for a particular asset, log the failing asset id and type
2010-11-27 00:54:09 +00:00
Marck
7c02d5cec5
Another attempt at fixing failing test for creator info.
2010-11-26 23:04:31 +01:00
Marck
2827deffe8
Trigger changed event with CHANGED_TELEPORT when teleporting to another region.
2010-11-26 22:46:48 +01:00
Marck
0bc5ffbe96
Fix handling of landmarks for systems with culture settings other than en_US. This fixes Mantis #5177 .
2010-11-26 11:50:51 +01:00
Diva Canto
1cbd2842d5
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-25 16:27:19 -08:00
Diva Canto
ae4b02e115
WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
2010-11-25 11:14:16 -08:00
Melanie
2d2098f5da
Export the module interface for restart
2010-11-25 04:06:25 +00:00
Melanie
57c4def254
Change all restarting to use the restart module. Remove hardcoded behavior
2010-11-25 03:16:52 +00:00
Melanie
fb97fe8307
Finish the RestartModule and fix some bugs. Add new console commands:
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region restart bluebox <msg> <time> ...
region restart notice <msg> <time> ...
region restart abort [<message>]
2010-11-25 02:30:06 +00:00
Melanie
6734c9f83a
Implement the restart module
2010-11-25 01:22:05 +00:00
Melanie
e14f449cc2
Adding the skeleton for the restart module
2010-11-24 22:14:53 +00:00
dahlia
9f29908f66
catch an exception when a mesh asset header cant be decoded
2010-11-24 02:05:41 -08:00
Jonathan Freedman
bc51dfc45e
Merge branch 'master-core' into mantis5110
2010-11-23 22:27:54 -08:00
Robert Adams
9e68de6b8f
PE physics plugin stubs
2010-11-23 13:32:46 -08:00
Diva Canto
a4bf6c5343
Attempt at fixing failing test.
2010-11-23 07:44:42 -08:00
Melanie
2527aeb40c
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-11-23 14:03:52 +00:00
Diva Canto
61a49ec4a8
Initialize InventoryItemBase.creatorData properly. Could throw.
2010-11-23 06:36:57 -08:00
Melanie
45b08a9ce3
Fix more potential nullrefs
2010-11-23 14:02:20 +00:00
Melanie
7796b90ebb
Fix some crashes caused by the addition of the CreatorData column
2010-11-23 14:02:06 +00:00
Marck
c68f03a6ff
Fix: Allow use of parameters without specifying a file path with command "save oar"
2010-11-23 11:45:12 +01:00
Marck
ba2bf78dcf
Fix joining land parcels not being stored correctly in SQLite. Thank you to goetz for the initial patch in Mantis #5230 .
2010-11-23 11:45:12 +01:00
Justin Clark-Casey (justincc)
8d79a39d5b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-23 04:27:06 +00:00
Justin Clark-Casey (justincc)
63170fdea7
Only perform the take object permissions check if an object is being attached directly from the scene, not from existing inventory
2010-11-23 04:26:07 +00:00
Justin Clark-Casey (justincc)
bbc291dfdf
adapt tests to use DeRezObjects() since DeRezObject() has recently disappeared
2010-11-22 23:07:30 +00:00
Justin Clark-Casey (justincc)
34b13a4765
add basic tests to check that under default permissions module owner can delete objects and that non-owners (who are also not administrators, etc.) cannot
2010-11-22 22:54:13 +00:00
Marck
e1c72cedb3
Let CHANGED_SCALE also trigger when editing prims and linksets with the viewer's edit tools.
...
This event used to trigger only when the scale was changed with a script.
2010-11-22 19:38:44 +01:00
Marck
d63965cf94
Let CHANGED_SHAPE trigger. This fixes Mantis #1844 .
2010-11-22 19:38:44 +01:00
Melanie
d2aebbe066
Fox case on a method
2010-11-22 14:27:45 +00:00
Melanie
4e0a289a8d
Change FS Voice module to a shared module to avoid gratuitious server handler
...
registrations. Add the missing bits to drive the local connector's HTTP
requests. This makes standalones work.
2010-11-22 14:13:27 +00:00
Marck
8a2c365e5b
Thank you, thomax, for a patch making changed events CHANGED_REGION_RESTART and CHANGED_REGION work.
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Fixes Mantix #5214 .
2010-11-22 10:39:46 +01:00
Jonathan Freedman
b7f5e82843
Merge branch 'master-core' into mantis5110
2010-11-21 20:01:48 -08:00
Jonathan Freedman
562147475c
Merge https://github.com/opensim/opensim into mantis5110
...
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2010-11-21 19:51:23 -08:00
Melanie
8466ada8e0
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-11-22 00:46:37 +00:00
Diva Canto
0fec29c849
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-21 17:19:45 -08:00
Diva Canto
c617d658dd
Added creator info across the board -- TaskInventoryItems and InventoryItems themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being.
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New migration in inventory table in order to make CreatorID varchar(255).
2010-11-21 17:19:24 -08:00
Melanie
ddf08276f1
Fox the buglets in Freeswitch. Grid mode works now and there is no reason why standalone should not.
2010-11-22 00:46:23 +00:00
Melanie
c85e6bc36d
Add the remote connector for freeswitch config retrieval
2010-11-21 23:42:52 +00:00
Melanie
2105842513
Finish the standalone mode freeswitch work and add config examples
2010-11-21 23:24:39 +00:00
Melanie
a7174cecdd
Remove username and password from the publicly accessible FS config
2010-11-21 22:45:04 +00:00
Melanie
6fa24f4671
Convert the Freeswitch module to new style
2010-11-21 22:40:03 +00:00
Melanie
e6c52f38c5
Strip the dialplan and directory methods from the region module
2010-11-21 22:25:50 +00:00
Melanie
2b0ef9ad1d
Implement a method to allow regions to query the gridwide Freeswitch
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configuration from ROBUST
2010-11-21 22:17:25 +00:00
Diva Canto
af8c8197ab
Updated SQLiteLegacy/SQLiteSimulationData with the same. Is this crap still used?!?
2010-11-21 13:29:20 -08:00
Melanie
ed5f91c638
Move Dialplan and Directory from the region module to the ROBUST server
2010-11-21 21:29:17 +00:00
Melanie
c0ccfeebe7
Start implementing Freeswitch in ROBUST
2010-11-21 21:29:11 +00:00
Diva Canto
51343caeb5
Updated SQLite/SQLiteSimulationData to use SOP.CreatorInformation instead of SOP.CreatorID. Untested, but should work.
2010-11-21 13:27:03 -08:00
Diva Canto
6a9ae9e7cb
Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.
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New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars.
Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
2010-11-21 13:16:52 -08:00
Marck
f1151f20dc
Fix global region coordinates that are delivered by llRequestSimulatorData.
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Also did some source code clean-up by replacing literals with constants.
2010-11-20 03:03:11 +00:00
Justin Clark-Casey (justincc)
a88bcbb118
Knock V0_2 decals off archive tests since they're misleading
2010-11-20 03:01:47 +00:00
Justin Clark-Casey (justincc)
d7bca3d8e8
Fix unit tests and save problems
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(note; contrary to previous commits, saving 0.4 OARs is actually broken since serialized objects in inventories are not yet converted properly).
Firstly, if you can save a version 1.0 OAR then you can load it too.
Secondly, closing the save stream even on success before assets/objects are saved is a bad idea
2010-11-20 02:59:21 +00:00
Justin Clark-Casey (justincc)
1087d6042b
correct build break. for some reason, xbuild didn't rebuild test dlls
2010-11-20 02:43:38 +00:00
Justin Clark-Casey (justincc)
f49e32bfaa
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-20 02:34:27 +00:00
Justin Clark-Casey (justincc)
2c7be7130e
Bump oar version to 1.0 from 0.5
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If oar contents are being changed such that older versions of opensim can't load them, then the major version must be increased
This also locks version parameters to either 1.0 or 0.4, so that arbitrary 'versions' cannot be saved
Also closes save stream properly in the event of an error
Version 1.0 OARs are currently incompatible with OpenSim 0.7.0.2 and earlier. However, you can still save compatible version 0.4 OARs by specifing --version=0 on the save oar command line
e.g. save oar --version=0 oars/test.oar
2010-11-20 02:32:12 +00:00
Master ScienceSim
8f1a79420b
Fixed appearance send for avatars with only default textures. This should fix some of the appearance problems on osgrid. Also added a transaction lock on SetAppearance. This won't prevent concurrent access to Appearance but it will at least make sure each update completes.
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Signed-off-by: Melanie <melanie@t-data.com>
2010-11-18 19:04:50 +00:00
Justin Clark-Casey (justincc)
859234f963
small refactor: reuse existing commandLine string rather than calling cmdline.ToString() again
2010-11-17 23:50:23 +00:00
Justin Clark-Casey (justincc)
c072a9cfb3
save all lines to history, not just those which turn out to be valid comands. does not store passwords
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also, blank lines are not stored to history
this makes it easier to go back and correct a command which was simply mistyped rather than having to type it out again
2010-11-17 23:34:39 +00:00
Justin Clark-Casey (justincc)
af0deff7e9
Make "show queues [full]" behave like "show users [full]"
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Now, "show queues" only shows root agents. "show queues full" will show child agents as well
2010-11-17 22:55:20 +00:00
Justin Clark-Casey (justincc)
c4f3175e17
add "Unacked bytes" column to "show queues"
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This should show the number of bytes sent to the client that it has not yet acknowledged.
2010-11-17 22:55:19 +00:00
Justin Clark-Casey (justincc)
2a17c39dfe
Fix "show queues" console command
...
For each agent, this command shows how many packets have been sent/received and how many bytes remain in each of the send queues (resend, land, texture, etc.)
Sometimes useful for diagnostics
2010-11-17 22:55:19 +00:00
Justin Clark-Casey (justincc)
e6eeaaea67
minor: add some method comments
2010-11-17 22:55:06 +00:00
Melanie
0d72d77629
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-11-17 18:20:41 +00:00
Melanie
43c270b536
Fix gesture and viewer preview sounds not playing
2010-11-17 18:20:24 +00:00