lbsa71
							
						 
						
							 
							
							
							
								
							
								9795b4f6c8 
								
							
								 
							
						 
						
							
							
								
								* Console output killed the cat. s/cat/sim/  
							
							 
							
							
							
						 
						
							2007-09-24 09:37:40 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								1302ef44e3 
								
							
								 
							
						 
						
							
							
								
								* Started major restructusing of comms to prepare for better grid and region functionality  
							
							 
							
							... 
							
							
							
							* Working towards one shared set of services
* Killed off two projects with very little functionality 
							
						 
						
							2007-09-24 07:30:30 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								40468f18a4 
								
							
								 
							
						 
						
							
							
								
								* Encapsulated all CommunicationsManager services  
							
							 
							
							
							
						 
						
							2007-09-24 05:15:13 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								13c1c33ed4 
								
							
								 
							
						 
						
							
							
								
								* Added TryGetAvatarByName  
							
							 
							
							
							
						 
						
							2007-09-24 04:49:05 +00:00  
						
					 
				
					
						
							
							
								 
								dan miller
							
						 
						
							 
							
							
							
								
							
								a9a126063f 
								
							
								 
							
						 
						
							
							
								
								long-lost fixes to physics -- proper physical avatar management on crossings, TP  
							
							 
							
							
							
						 
						
							2007-09-24 02:40:13 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								b3eeb5a8dc 
								
							
								 
							
						 
						
							
							
								
								* Purged 'Regions' code pending Agent layer grok.  
							
							 
							
							... 
							
							
							
							* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest. 
							
						 
						
							2007-09-23 23:55:29 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								59f0920a8f 
								
							
								 
							
						 
						
							
							
								
								Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved...  
							
							 
							
							
							
						 
						
							2007-09-22 13:15:52 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								34043cd351 
								
							
								 
							
						 
						
							
							
								
								* Slowly but surely working my way towards Regionality...  
							
							 
							
							
							
						 
						
							2007-09-21 06:00:34 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								80a9b81448 
								
							
								 
							
						 
						
							
							
								
								* Yeah, I placed Close() in the wrong file. So sue me.  
							
							 
							
							
							
						 
						
							2007-09-21 05:34:40 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								5fab795bf0 
								
							
								 
							
						 
						
							
							
								
								* Continued work on Region layer  
							
							 
							
							... 
							
							
							
							* Added Close() to ScenePresence to remove and destroy PhysicsActor 
							
						 
						
							2007-09-21 05:23:17 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								e4a78a9b30 
								
							
								 
							
						 
						
							
							
								
								* Removed unused RegenerateTerrain functions  
							
							 
							
							
							
						 
						
							2007-09-21 05:04:59 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								72b207173a 
								
							
								 
							
						 
						
							
							
								
								* Removed unused LandRenegerated flag  
							
							 
							
							
							
						 
						
							2007-09-21 05:00:51 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								b9808f8314 
								
							
								 
							
						 
						
							
							
								
								* First example of moving stuff to a Region layer  
							
							 
							
							... 
							
							
							
							* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this... 
							
						 
						
							2007-09-21 04:58:40 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								409bcd999d 
								
							
								 
							
						 
						
							
							
								
								* Continuing refactoring of presence  
							
							 
							
							... 
							
							
							
							* Deleted stub ScenePresence.Body.cs
  * Added stub Region classes
The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence. 
							
						 
						
							2007-09-21 03:13:49 +00:00  
						
					 
				
					
						
							
							
								 
								dan miller
							
						 
						
							 
							
							
							
								
							
								d3050724d8 
								
							
								 
							
						 
						
							
							
								
								physics-related fixes; should stabilize border crossings  
							
							 
							
							
							
						 
						
							2007-09-21 02:31:36 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								3eb1a23ac1 
								
							
								 
							
						 
						
							
							
								
								* Removed Unused 'Entity' superclass  
							
							 
							
							
							
						 
						
							2007-09-21 02:11:19 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								ca611c6668 
								
							
								 
							
						 
						
							
							
								
								* even more renaming and refactoring; the cleaning woman is on call.  
							
							 
							
							
							
						 
						
							2007-09-20 23:47:32 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								101369e25a 
								
							
								 
							
						 
						
							
							
								
								* Some more presence refactoring  
							
							 
							
							
							
						 
						
							2007-09-20 23:28:08 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								7335e5710b 
								
							
								 
							
						 
						
							
							
								
								Rev 1971 : The Lbsa71 vintage commit  
							
							 
							
							... 
							
							
							
							* Refactored to prepare for some serious restructuring 
							
						 
						
							2007-09-20 13:04:51 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								14d5a2e9b7 
								
							
								 
							
						 
						
							
							
								
								* moved SceneManager to RegionApplicationBase  
							
							 
							
							... 
							
							
							
							* Implemented SceneManager.StopScene() and Scene.Stop()
* Some SimpleApping 
							
						 
						
							2007-09-20 07:49:11 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								3c7161d128 
								
							
								 
							
						 
						
							
							
								
								* Rewired Touch to route to group/part (Still triggering EventManager as well)  
							
							 
							
							
							
						 
						
							2007-09-20 05:22:18 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								4ce0c0794a 
								
							
								 
							
						 
						
							
							
								
								* Added TryGetAvatar to SceneManager  
							
							 
							
							... 
							
							
							
							* Refactored some names for clarity 
							
						 
						
							2007-09-20 05:02:44 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								2afbf8b22b 
								
							
								 
							
						 
						
							
							
								
								* Added AddToPhysicalScene and RemoveFromPhysicalScene and added to MakeAvatar and MakeChildAgent respectively  
							
							 
							
							... 
							
							
							
							* Removed unused m_child from ClientView 
							
						 
						
							2007-09-19 04:19:27 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								8f0b03597b 
								
							
								 
							
						 
						
							
							
								
								* Modernized ScriptManager to new interface-based module calls.  
							
							 
							
							... 
							
							
							
							* 'remove redundant this qualifier' ftw 
							
						 
						
							2007-09-19 00:30:55 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								f71b315592 
								
							
								 
							
						 
						
							
							
								
								* Now at least we're not creating physActors for child agents.  
							
							 
							
							
							
						 
						
							2007-09-18 22:12:16 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								ffb4f97a66 
								
							
								 
							
						 
						
							
							
								
								* Merged ClientViewBase into ClientView for great justice  
							
							 
							
							
							
						 
						
							2007-09-18 08:55:44 +00:00  
						
					 
				
					
						
							
							
								 
								dan miller
							
						 
						
							 
							
							
							
								
							
								04e7fcd0e9 
								
							
								 
							
						 
						
							
							
								
								RemoveAvatar called from scene.cs; implemented in ODE.  Still issues with multi-region; see bug 410  
							
							 
							
							
							
						 
						
							2007-09-18 02:38:10 +00:00  
						
					 
				
					
						
							
							
								 
								Sean Dague
							
						 
						
							 
							
							
							
								
							
								b8d9737a47 
								
							
								 
							
						 
						
							
							
								
								fixing me some line endings  
							
							 
							
							
							
						 
						
							2007-09-17 12:52:03 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								df58154781 
								
							
								 
							
						 
						
							
							
								
								* Moved some commands from Scene into SceneManager so they could be used with 'root'  
							
							 
							
							... 
							
							
							
							* Removed some duplicated commands 
							
						 
						
							2007-09-17 07:31:15 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								6961013c24 
								
							
								 
							
						 
						
							
							
								
								* CHANGED SOME CONSOLE COMMAND BEHAVIOURS  
							
							 
							
							... 
							
							
							
							* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context)
  * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain'
  * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there.
    * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context.
  * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml"
  * Changed Disable/EnablePermissions to BypassPermissions = true/false;
Also:
  * Removed unused and non-existent project ref 
							
						 
						
							2007-09-17 06:57:17 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								f8ddf7429e 
								
							
								 
							
						 
						
							
							
								
								* Wired up chat so that channel goes into OnChatFromViewer. However:  
							
							 
							
							... 
							
							
							
							* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
  * We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts. 
							
						 
						
							2007-09-14 13:46:05 +00:00  
						
					 
				
					
						
							
							
								 
								Sean Dague
							
						 
						
							 
							
							
							
								
							
								dddf61953b 
								
							
								 
							
						 
						
							
							
								
								added ability to update group position  
							
							 
							
							
							
						 
						
							2007-09-14 08:55:22 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								615487a756 
								
							
								 
							
						 
						
							
							
								
								Backup is now optional on classes  
							
							 
							
							... 
							
							
							
							* Removed unused BackUp method on EntityBase
* Added overridable InSceneBackup property on SceneObjectGroup
* Refactored out AttachToBackup and DetachFromBackup
* Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite 
							
						 
						
							2007-09-13 05:25:26 +00:00  
						
					 
				
					
						
							
							
								 
								Dalien Talbot
							
						 
						
							 
							
							
							
								
							
								7fd639a19e 
								
							
								 
							
						 
						
							
							
								
								Kill little green men on minimap if the avatar logs off.  
							
							 
							
							
							
						 
						
							2007-09-11 15:11:10 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								3a1ddca8a1 
								
							
								 
							
						 
						
							
							
								
								Fixing namespace problems  
							
							 
							
							
							
						 
						
							2007-09-11 14:33:32 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								04cf04600c 
								
							
								 
							
						 
						
							
							
								
								Applied  ldvoipeng's patch [ #360 ], sorry for it taking so long to apply it. If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.  
							
							 
							
							
							
						 
						
							2007-09-11 14:18:34 +00:00  
						
					 
				
					
						
							
							
								 
								Dalien Talbot
							
						 
						
							 
							
							
							
								
							
								bc86d33dbd 
								
							
								 
							
						 
						
							
							
								
								Get rid of extra green men in minimap on region crossings (they were  
							
							 
							
							... 
							
							
							
							child agents, not delirium tremens - thanks MW!); Get green men when
connecting; Update the green men in the region you leave. 
							
						 
						
							2007-09-11 14:11:21 +00:00  
						
					 
				
					
						
							
							
								 
								Brian McBee
							
						 
						
							 
							
							
							
								
							
								1fb47bc4c5 
								
							
								 
							
						 
						
							
							
								
								Make grass and trees phantom by default. Same behavior as LL grid.  
							
							 
							
							
							
						 
						
							2007-09-10 19:35:51 +00:00  
						
					 
				
					
						
							
							
								 
								Sean Dague
							
						 
						
							 
							
							
							
								
							
								ffe9c9374a 
								
							
								 
							
						 
						
							
							
								
								mass update of urls in source code to new website  
							
							 
							
							
							
						 
						
							2007-09-10 08:14:38 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								15423539f9 
								
							
								 
							
						 
						
							
							
								
								hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.  
							
							 
							
							... 
							
							
							
							Needs more testing, so if it causes problems will have to swap back to db4o. 
							
						 
						
							2007-09-10 06:45:54 +00:00  
						
					 
				
					
						
							
							
								 
								dan miller
							
						 
						
							 
							
							
							
								
							
								86e3fc3da2 
								
							
								 
							
						 
						
							
							
								
								added avatar updates for physics movement -- fixes gravity & avatar collision (ODE)  
							
							 
							
							
							
						 
						
							2007-09-09 21:21:09 +00:00  
						
					 
				
					
						
							
							
								 
								Dalien Talbot
							
						 
						
							 
							
							
							
								
							
								907918e68e 
								
							
								 
							
						 
						
							
							
								
								Little green men (aka dots on minimap). Thanks to bushing for  
							
							 
							
							... 
							
							
							
							pointing out that it is done by CoarseLocationUpdatePacket. 
							
						 
						
							2007-09-09 17:32:03 +00:00  
						
					 
				
					
						
							
							
								 
								dan miller
							
						 
						
							 
							
							
							
								
							
								94b03aa09d 
								
							
								 
							
						 
						
							
							
								
								ODE: added support for Phantom flag.  Presently you need to add 1024 to ObjectFlags by hand  
							
							 
							
							
							
						 
						
							2007-09-09 15:28:15 +00:00  
						
					 
				
					
						
							
							
								 
								Dalien Talbot
							
						 
						
							 
							
							
							
								
							
								3433f3814a 
								
							
								 
							
						 
						
							
							
								
								Partial fix for the "avatars permanently facing east" - now the rotation  
							
							 
							
							... 
							
							
							
							is set correctly, but only with the movement of the avatar.
The in-place rotation updates need a little bit of more thought,
and will be in a separate commit. 
							
						 
						
							2007-09-08 16:30:39 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								741a967bb3 
								
							
								 
							
						 
						
							
							
								
								Added region console command "edit-scale". To use first use change-region to set the active region as the one you want. Then use "edit-scale <primitivename> <xvalue> <yvalue> <zvalue>" so a example is "edit-scale myprimitive 30.0 25.0 35.0" [ Note the primitive name can't have spaces in it. Also if there is more than one primitive with that name in the region, then it will edit the first one it finds. Also it currently doesn't search through the sub primitives of linked groups. So the primitive needs to be either a single primitive object or the root prim of a group. ]  
							
							 
							
							
							
						 
						
							2007-09-08 11:08:38 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								5020e4e602 
								
							
								 
							
						 
						
							
							
								
								Cut down on the number of compile warnings. Now down to 5: 4 are related to unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).  
							
							 
							
							
							
						 
						
							2007-09-08 08:12:19 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								c29df824c2 
								
							
								 
							
						 
						
							
							
								
								Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).  
							
							 
							
							... 
							
							
							
							Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. 
Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. 
Some early work to prepare for improving the way clients are updated (about prims etc). 
							
						 
						
							2007-09-08 07:50:31 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								804e87861b 
								
							
								 
							
						 
						
							
							
								
								added experimental method of trying to relieve missing prim problem (by adding a limit of the number of prim update packets sent in each update loop).  
							
							 
							
							
							
						 
						
							2007-09-06 14:15:16 +00:00  
						
					 
				
					
						
							
							
								 
								dan miller
							
						 
						
							 
							
							
							
								
							
								3586beb81b 
								
							
								 
							
						 
						
							
							
								
								fixed mantis bug 375 (copy broken with physics/ODE enabled)  
							
							 
							
							
							
						 
						
							2007-09-06 03:31:32 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								aafc82cd18 
								
							
								 
							
						 
						
							
							
								
								Added "force-update" console command (when a region is set as active), which forces the region to send updates of all the prims to all clients. Not sure how well this is going to work with a few users on at the same time, but it might work as a temporary hack to relieve the problem of missing prims.  
							
							 
							
							
							
						 
						
							2007-09-05 21:36:55 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								3450911a7e 
								
							
								 
							
						 
						
							
							
								
								Just trying to get more debug info from a exception that has been reported.  
							
							 
							
							
							
						 
						
							2007-09-04 21:06:42 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								c014ea1510 
								
							
								 
							
						 
						
							
							
								
								Added partial help info when calling "help" command with a region set.  
							
							 
							
							... 
							
							
							
							Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document. 
							
						 
						
							2007-09-04 20:21:03 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								710856e3d3 
								
							
								 
							
						 
						
							
							
								
								Removed the exit-region command, now use "change-region root" or "change-region .." to change back to root level. [Would be nice if the command prompt changed to show what the current region was, but think that will need changes to the console code so for now it will have to stay as it is].  
							
							 
							
							
							
						 
						
							2007-09-04 17:53:21 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								0eef82291e 
								
							
								 
							
						 
						
							
							
								
								Added "show modules" command that if at root level will display a list of loaded "shared modules" (modules instances that are shared by multiple regions) or if a region is set then will display the list of local modules loaded in that region.  
							
							 
							
							... 
							
							
							
							Can now use "show users" when a region is set, to have a list of users in just that region displayed. 
							
						 
						
							2007-09-04 17:09:47 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								16cbc35f0c 
								
							
								 
							
						 
						
							
							
								
								Fixed it so change-region works with region names that have spaces in them.  
							
							 
							
							... 
							
							
							
							Fixed it so that change-region gives some feedback to show if its worked (found the region) or not. 
							
						 
						
							2007-09-04 16:39:44 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								bfd36e2e83 
								
							
								 
							
						 
						
							
							
								
								Some work on Module loading/management.  
							
							 
							
							... 
							
							
							
							Some more modules templates classes (hoping that someone will pick some of these and work on implementing them).
Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). 
Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. 
Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much) 
							
						 
						
							2007-09-04 13:43:56 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								f388a47254 
								
							
								 
							
						 
						
							
							
								
								Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].  
							
							 
							
							... 
							
							
							
							A few other minor changes. 
							
						 
						
							2007-08-31 12:19:36 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								a7f7dfc0dc 
								
							
								 
							
						 
						
							
							
								
								few small changes (all work in progress).  
							
							 
							
							
							
						 
						
							2007-08-29 19:09:45 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								334dce42e7 
								
							
								 
							
						 
						
							
							
								
								Fixed the problem of prims not being loaded from the database (that my last commit created).  
							
							 
							
							
							
						 
						
							2007-08-29 16:35:22 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								36fba5e7e2 
								
							
								 
							
						 
						
							
							
								
								Various small changes (some likely to be removed again soon)  
							
							 
							
							
							
						 
						
							2007-08-29 15:39:57 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								1a33582c05 
								
							
								 
							
						 
						
							
							
								
								Attempt to cut down how often objects are backed up to the database.  
							
							 
							
							
							
						 
						
							2007-08-29 15:32:48 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								7915adc6c5 
								
							
								 
							
						 
						
							
							
								
								Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory.  
							
							 
							
							
							
						 
						
							2007-08-28 18:40:40 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								c16aafee09 
								
							
								 
							
						 
						
							
							
								
								Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)  
							
							 
							
							
							
						 
						
							2007-08-28 18:30:28 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								8e3b2392d1 
								
							
								 
							
						 
						
							
							
								
								Start of trying to make Region/Scene more modular.  
							
							 
							
							... 
							
							
							
							Added preliminary IRegionModule interface.
Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way.
Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. 
Moved most of the code from  Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. 
Stopped Child agents showing up as part of the "show users" command. 
							
						 
						
							2007-08-28 14:21:17 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								a45c4626fe 
								
							
								 
							
						 
						
							
							
								
								Fixed the bug that sent a region port as the CAPS url, instead of sending the httpListener port.  
							
							 
							
							
							
						 
						
							2007-08-27 16:21:16 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								653a4ff22d 
								
							
								 
							
						 
						
							
							
								
								Deleted a few old files that are no longer used.  
							
							 
							
							... 
							
							
							
							Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server.
Deleted Framework.manager as I am sure this is no longer in use. 
							
						 
						
							2007-08-27 15:34:21 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								6181191a03 
								
							
								 
							
						 
						
							
							
								
								Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.  
							
							 
							
							... 
							
							
							
							Added llGetOwner function, and tested the ll functions that I added in last commit. 
							
						 
						
							2007-08-27 11:18:50 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								4c3be4e91f 
								
							
								 
							
						 
						
							
							
								
								Another small tweak to image sending.  
							
							 
							
							... 
							
							
							
							Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested). 
							
						 
						
							2007-08-27 10:34:28 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								291eb48fb0 
								
							
								 
							
						 
						
							
							
								
								Another attempt to fix the image sending bug (next week, I intend to rewrite the assetcache and asset server).  
							
							 
							
							... 
							
							
							
							Attempt to fix bug # 326. (crashing when using save-xml and hollow prims)
Attempt to fix bug # 328 (limit of 50 items in a folder) 
							
						 
						
							2007-08-26 17:57:25 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								573fb3a609 
								
							
								 
							
						 
						
							
							
								
								Hopefully fixed the bugs in primitives rotation editing  
							
							 
							
							
							
						 
						
							2007-08-25 14:12:40 +00:00  
						
					 
				
					
						
							
							
								 
								Sean Dague
							
						 
						
							 
							
							
							
								
							
								c35e3b1f35 
								
							
								 
							
						 
						
							
							
								
								updated to include saving of object flags.  
							
							 
							
							... 
							
							
							
							People will need to blow away their databases after this point. 
							
						 
						
							2007-08-25 13:06:09 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								82e2ec60d5 
								
							
								 
							
						 
						
							
							
								
								Fixed a problem where some prims didn't show up when you crossed or teleported into another region.  
							
							 
							
							
							
						 
						
							2007-08-24 14:32:22 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								39a8cc43c7 
								
							
								 
							
						 
						
							
							
								
								Had "using OpenSim.Physics.Manager;" defined twice in SceneObjectGroup.cs, so removed one of them.  
							
							 
							
							
							
						 
						
							2007-08-24 12:38:48 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								d79b0ba269 
								
							
								 
							
						 
						
							
							
								
								Hopefully fixed mantis bug  #318  (exception when a prim moves across a border, for now have stopped prims moving beyond a regions area, will add sending prims from one region to another soon).  
							
							 
							
							
							
						 
						
							2007-08-24 12:34:00 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								df73446bee 
								
							
								 
							
						 
						
							
							
								
								Scripts are now copied into a prim (ie new copy placed in the prim) rather than moved into there.  
							
							 
							
							
							
						 
						
							2007-08-24 11:42:44 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								a53125aae0 
								
							
								 
							
						 
						
							
							
								
								Updated sqlite3.dll to version 3.4.2  
							
							 
							
							... 
							
							
							
							Fixed it so now when you move a script to a Prim or delete a script from a prim the change should show up in the prims inventory straight away (without having to close the edit window and reopen it).
When linking prims, all parts except for the root part of the new group are removed from the physics engine, as currently we only really support root parts in the physics engine. 
							
						 
						
							2007-08-24 11:04:07 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								0d5311e49b 
								
							
								 
							
						 
						
							
							
								
								Added RemovePrim method to the physics plugins interface.  
							
							 
							
							... 
							
							
							
							Implemented that method in ODE plugin.
Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine.
Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.)
So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region. 
							
						 
						
							2007-08-23 17:21:08 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								edd50f2e8e 
								
							
								 
							
						 
						
							
							
								
								Implemented Resize Method in OdePrim.  
							
							 
							
							... 
							
							
							
							attached the links to that from SceneObject, so now resizing works (as much as resizing currently works in opensim, fixing resizing in general is on my todo list for today).
Rotation of a root prim also now updates the physics engine.
So think there really is only deleteprim left, then it should be usable (Different shapes (other than boxes that it currently uses) can wait a little bit longer).
[of course there are still the other issues of ODE not really working when there is more than one region in a instance of opensim]. 
							
						 
						
							2007-08-23 11:38:50 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								8264ba849f 
								
							
								 
							
						 
						
							
							
								
								Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this is set when registering the prims with the physics engine.  
							
							 
							
							... 
							
							
							
							Position changes of the prim is now updated straight away to physic engine. (note at the moment, only root prim is registered with physics engine. Think we need to decide how we are going to manage child prims and physics.)
As before this is all currently disabled (in scene.cs) until its in a bit more working condition. 
							
						 
						
							2007-08-23 11:18:16 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								9a8742e838 
								
							
								 
							
						 
						
							
							
								
								Added danx0r's physics patch, although for now have disabled the lines in Scene.cs, as any changes to prims (like size or position changes) are only updated to the physics engine when you restart opensim. Also prims aren't deleted from the physics engine. These shouldn't be hard to fix.  
							
							 
							
							
							
						 
						
							2007-08-23 10:53:42 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								47c6d8ae8f 
								
							
								 
							
						 
						
							
							
								
								Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a script in a primitive is deleted.  
							
							 
							
							
							
						 
						
							2007-08-22 18:36:47 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								5a86fd2c31 
								
							
								 
							
						 
						
							
							
								
								(Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit.  
							
							 
							
							
							
						 
						
							2007-08-22 18:09:38 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								283468caa0 
								
							
								 
							
						 
						
							
							
								
								Added Scene.GetSceneObjectPart(uint localID)  
							
							 
							
							
							
						 
						
							2007-08-22 17:46:23 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								001d5a5c92 
								
							
								 
							
						 
						
							
							
								
								Made SceneObjectGroup.GetChildPrim() public, for now so that script engine can get ref to the SceneObjectPart/ IScriptHost.  
							
							 
							
							
							
						 
						
							2007-08-22 17:40:26 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								5ea6d8d739 
								
							
								 
							
						 
						
							
							
								
								A little bit of cleaning up.  
							
							 
							
							
							
						 
						
							2007-08-22 16:59:13 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								a3648b6862 
								
							
								 
							
						 
						
							
							
								
								added ParentPartID to TaskInventoryItem class to make it easier to store them in database.  
							
							 
							
							
							
						 
						
							2007-08-22 15:07:21 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								f90bd59708 
								
							
								 
							
						 
						
							
							
								
								Fixed typo.  
							
							 
							
							
							
						 
						
							2007-08-22 14:48:53 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								f02ebb6476 
								
							
								 
							
						 
						
							
							
								
								Added forgotten file.  
							
							 
							
							... 
							
							
							
							Made a change to the Scene.EventManager OnRezScript event, it now includes the itemID as a param. This uuid is unique to each instance of a script, so can be used for tracking changes/editing, stopping and deleting a script. 
							
						 
						
							2007-08-22 14:47:01 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								b5921e2b95 
								
							
								 
							
						 
						
							
							
								
								Start of Task Inventory (ie prim's inventory). For now, you can only move scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.  
							
							 
							
							
							
						 
						
							2007-08-22 14:37:54 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								921ac14e86 
								
							
								 
							
						 
						
							
							
								
								Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.  
							
							 
							
							
							
						 
						
							2007-08-21 21:03:18 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								0e6f57a303 
								
							
								 
							
						 
						
							
							
								
								Hopefully fixed the problem of users avatars not always showing up when either you or another user has crossed from one region to another. (however a avatar's appearance isn't kept across regions, but we need to add that to inter-regions communications so for now people will have to put up with some other user's avatars appearing as the bald(ish) fat man  
							
							 
							
							
							
						 
						
							2007-08-21 18:11:45 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								249826893d 
								
							
								 
							
						 
						
							
							
								
								Old group is now deleted from datastore when you link groups/prims, so that the new group can be stored correctly.  
							
							 
							
							
							
						 
						
							2007-08-21 17:47:01 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								16f75978ce 
								
							
								 
							
						 
						
							
							
								
								Think linking prims should now work correctly (if its not then please someone let me know) and the rotations are kept. [Now just need to fix the editing (rotation and position) of individual prims of a group]  
							
							 
							
							
							
						 
						
							2007-08-21 16:46:10 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								76379a415b 
								
							
								 
							
						 
						
							
							
								
								A bit more work on prim building related code. Think most of the building tools are now connected up and its now just a case of doing some bug fixing.  
							
							 
							
							
							
						 
						
							2007-08-21 16:32:31 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								b7134c834c 
								
							
								 
							
						 
						
							
							
								
								Shift and Drag copying should now work correctly. [This was one of those stupid little one line bugs that was so much fun to track down that I decided to spend a few hours on it)  
							
							 
							
							... 
							
							
							
							Linking groups should now work better than it did, but still a bit of work to do on getting the rotations of all the parts after linking right. 
Added part of dalien's #301  patch (xml loading/saving related parts with some small changes) 
							
						 
						
							2007-08-21 16:25:57 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								252b48fb3e 
								
							
								 
							
						 
						
							
							
								
								Can now turn on/off server side permission checking (on prim editing etc) from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true  
							
							 
							
							... 
							
							
							
							Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts. 
							
						 
						
							2007-08-21 13:21:03 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								18d1031a88 
								
							
								 
							
						 
						
							
							
								
								Added Property to SceneObjectGroup to allow the UUID of the region it is in to be read.  
							
							 
							
							
							
						 
						
							2007-08-20 16:07:37 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								31a81e17be 
								
							
								 
							
						 
						
							
							
								
								The regionUUID is now being passed to the datastore calls.  
							
							 
							
							
							
						 
						
							2007-08-20 15:49:06 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								4af33c4da6 
								
							
								 
							
						 
						
							
							
								
								Instant Messages between users in the same region should actually now work.  
							
							 
							
							
							
						 
						
							2007-08-20 11:52:55 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								3dffc3e3f6 
								
							
								 
							
						 
						
							
							
								
								small clean up.  
							
							 
							
							
							
						 
						
							2007-08-19 14:55:43 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								c89db49f3c 
								
							
								 
							
						 
						
							
							
								
								Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].  
							
							 
							
							... 
							
							
							
							Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). 
Added a few more method to IClientAPI.  
Sure there is something I'm forgeting. 
							
						 
						
							2007-08-19 13:35:20 +00:00  
						
					 
				
					
						
							
							
								 
								Brian McBee
							
						 
						
							 
							
							
							
								
							
								6c7f828833 
								
							
								 
							
						 
						
							
							
								
								When teleporting to distant region, you can now go to the point you want to go to, instead of the default 128,128  
							
							 
							
							
							
						 
						
							2007-08-18 17:10:54 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								fcf7db7272 
								
							
								 
							
						 
						
							
							
								
								Pimped up Default.lsl. Now featuring a touch counter.  
							
							 
							
							... 
							
							
							
							Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script. 
							
						 
						
							2007-08-17 21:24:38 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								e53d680d41 
								
							
								 
							
						 
						
							
							
								
								* Now sending manager, host and root host to Script in constructor.  
							
							 
							
							... 
							
							
							
							* Changed how Script accesses World
* Implemented llSay, llWhisper and llShout
* Added SetText() to IScriptHost, implemented llText
* Minor renamings to conform with code conventions 
							
						 
						
							2007-08-16 18:40:44 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								cb90510e16 
								
							
								 
							
						 
						
							
							
								
								Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).  
							
							 
							
							... 
							
							
							
							When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim. 
							
						 
						
							2007-08-16 18:22:08 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								25fd8d0273 
								
							
								 
							
						 
						
							
							
								
								* Introduced IScriptHost as an interface to fetching object data from scripts.  
							
							 
							
							... 
							
							
							
							* This meant introducing AbsolutePosition on all objects (since SimChat wants that) 
							
						 
						
							2007-08-16 17:08:03 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								531f64a53b 
								
							
								 
							
						 
						
							
							
								
								Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).  
							
							 
							
							
							
						 
						
							2007-08-16 16:31:32 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								94af938742 
								
							
								 
							
						 
						
							
							
								
								The 'Party Party Groupie Groupie Life is a game' commit:  
							
							 
							
							... 
							
							
							
							* Added prototypical MoneyBalance support
  * Finalized konceptual touch wiring
  * Turned SimpleApp into a tedious harvesting game. 
							
						 
						
							2007-08-15 21:24:25 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								94dded470d 
								
							
								 
							
						 
						
							
							
								
								More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]  
							
							 
							
							
							
						 
						
							2007-08-15 18:34:36 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								2fe9b8139c 
								
							
								 
							
						 
						
							
							
								
								* Again, FileSystemObject reports filename.  
							
							 
							
							... 
							
							
							
							* SimpleApp now featuring spinning box with spinning parts.
* Damn. That's cool. 
							
						 
						
							2007-08-15 17:15:41 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								c47bca94d2 
								
							
								 
							
						 
						
							
							
								
								* Exploring Group/Part from an app perspective.  
							
							 
							
							
							
						 
						
							2007-08-15 16:57:47 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								217d511077 
								
							
								 
							
						 
						
							
							
								
								Temporary fix for the region crossing crash, Although we need to start to change and improve how we handle caps.  
							
							 
							
							
							
						 
						
							2007-08-15 15:24:37 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								5699bb2e64 
								
							
								 
							
						 
						
							
							
								
								* Permissions! - You can now only perform certain functions (such as editing other peoples objects) if you have permission to do so.  
							
							 
							
							... 
							
							
							
							* Moved OnPermissionError to EventManager - now triggers a standard blue alert.
* Terraforming now requires permission via the permissions manager. [Defaults to admin-only]
* Permissions manager is now substantiated in Scene
* Buttload of new permissions added.
* Estate manager operations now require various levels of permission to operate
* OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks.
* Added new "permissions true" / "permissions false" console command to enable or disable permissions. 
							
						 
						
							2007-08-15 14:10:26 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								a4fc02d790 
								
							
								 
							
						 
						
							
							
								
								Partial fix for the permissions on edited notecards/scripts (now you might still see the messages next to the items of no copy or whatever, but they shouldn't stop you doing thing like reading etc)  
							
							 
							
							
							
						 
						
							2007-08-14 20:05:39 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								ea5d414170 
								
							
								 
							
						 
						
							
							
								
								Added public RegionInfo RegionsInfo property to SceneBase (so scripts can access it).  
							
							 
							
							
							
						 
						
							2007-08-14 19:30:57 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								a979808493 
								
							
								 
							
						 
						
							
							
								
								preliminary support for editing notecards and scripts.  
							
							 
							
							... 
							
							
							
							Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.] 
							
						 
						
							2007-08-14 19:19:09 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								20b50489c0 
								
							
								 
							
						 
						
							
							
								
								Can now create some new empty inventory items (like notecards and scripts) from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).  
							
							 
							
							
							
						 
						
							2007-08-14 17:48:25 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								181a90967e 
								
							
								 
							
						 
						
							
							
								
								Start of inventory items, when you upload a texture the data will now be stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)  
							
							 
							
							... 
							
							
							
							Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly). 
							
						 
						
							2007-08-14 17:29:15 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								afaa12a9e2 
								
							
								 
							
						 
						
							
							
								
								ScriptEngine: Some error handling, logs to logger  
							
							 
							
							
							
						 
						
							2007-08-14 15:59:36 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								ff08d4d016 
								
							
								 
							
						 
						
							
							
								
								More inventory work, should be able to now create new inventory folders and them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.]  
							
							 
							
							... 
							
							
							
							The test is to make sure that it hasn't broke grid mode at all. 
							
						 
						
							2007-08-14 14:57:52 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								a228b5984e 
								
							
								 
							
						 
						
							
							
								
								Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).  
							
							 
							
							... 
							
							
							
							In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window. 
							
						 
						
							2007-08-14 13:54:46 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								79dc1a4f7d 
								
							
								 
							
						 
						
							
							
								
								Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console.  
							
							 
							
							
							
						 
						
							2007-08-13 20:55:07 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								45fcbaae1b 
								
							
								 
							
						 
						
							
							
								
								Added Scene.ConvertLocalIDToFullID() method.  
							
							 
							
							
							
						 
						
							2007-08-13 20:24:37 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								b3c6920328 
								
							
								 
							
						 
						
							
							
								
								added Sample  OnObjectGrab event to SceneEventManager for script engines to subscribe to.  
							
							 
							
							
							
						 
						
							2007-08-13 20:11:35 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								fc82bd8de7 
								
							
								 
							
						 
						
							
							
								
								Changed ScriptLoader to use Path.combine.  
							
							 
							
							
							
						 
						
							2007-08-13 19:56:48 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								876f71cf93 
								
							
								 
							
						 
						
							
							
								
								(DotNet) ScriptEngine is now loaded and added to Scene during startup.  
							
							 
							
							
							
						 
						
							2007-08-13 19:39:51 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								8af12cd9a8 
								
							
								 
							
						 
						
							
							
								
								Some more work on SceneObjectGroup  
							
							 
							
							
							
						 
						
							2007-08-13 18:25:12 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								dc24317678 
								
							
								 
							
						 
						
							
							
								
								Added the SetPartText access method to SceneObjectGroup to set the text of member SceneObjectParts.  
							
							 
							
							
							
						 
						
							2007-08-13 14:39:12 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								b59d9789f8 
								
							
								 
							
						 
						
							
							
								
								Partial Linking of prim groups should work (its partial as currently only the root prim of the child group will actually get linked, working on linking the rest now).  
							
							 
							
							... 
							
							
							
							Multiple prim groups are now stored in the sqlite database and are reloaded correctly. 
							
						 
						
							2007-08-13 13:36:42 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								f147d8e0f0 
								
							
								 
							
						 
						
							
							
								
								Few small fixes  
							
							 
							
							
							
						 
						
							2007-08-10 18:52:46 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								79f0ac82e3 
								
							
								 
							
						 
						
							
							
								
								Some cleaning up and removed a few old files no longer in use.  
							
							 
							
							... 
							
							
							
							Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution.
Also some config changes:
OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists).
Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll).
So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region). 
							
						 
						
							2007-08-10 17:22:54 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								427431ba17 
								
							
								 
							
						 
						
							
							
								
								Fixed a couple of mistakes.  
							
							 
							
							
							
						 
						
							2007-08-10 14:01:05 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								94c7e41ef1 
								
							
								 
							
						 
						
							
							
								
								Made a few changes so that once we enable the sqlite data store (simple line change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.  
							
							 
							
							
							
						 
						
							2007-08-10 13:59:19 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								765bd02a48 
								
							
								 
							
						 
						
							
							
								
								SceneObjects should now (hopefully) call  datastore.StoreObject().  
							
							 
							
							
							
						 
						
							2007-08-09 19:30:52 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								e36c645729 
								
							
								 
							
						 
						
							
							
								
								Deleted old LSLEngine files (those under Scene.Scripting)  
							
							 
							
							
							
						 
						
							2007-08-09 18:45:40 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								d451dddcd0 
								
							
								 
							
						 
						
							
							
								
								Start of replacing the old SceneObject/Primitive classes with the new versions.  
							
							 
							
							... 
							
							
							
							PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon. 
							
						 
						
							2007-08-09 17:54:22 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								a56a17fab2 
								
							
								 
							
						 
						
							
							
								
								Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes.  
							
							 
							
							
							
						 
						
							2007-08-09 12:59:42 +00:00  
						
					 
				
					
						
							
							
								 
								Brian McBee
							
						 
						
							 
							
							
							
								
							
								50e3797c59 
								
							
								 
							
						 
						
							
							
								
								Transition between not flying / flying should be smoother  
							
							 
							
							
							
						 
						
							2007-08-09 06:19:41 +00:00  
						
					 
				
					
						
							
							
								 
								Brian McBee
							
						 
						
							 
							
							
							
								
							
								0a6628f333 
								
							
								 
							
						 
						
							
							
								
								worldmap now gets correctly updated when terrain changes  
							
							 
							
							
							
						 
						
							2007-08-08 20:47:44 +00:00  
						
					 
				
					
						
							
							
								 
								Brian McBee
							
						 
						
							 
							
							
							
								
							
								01f4aeb520 
								
							
								 
							
						 
						
							
							
								
								when teleporting to a non-adjacent region, client was not getting new neighbours  
							
							 
							
							
							
						 
						
							2007-08-08 18:18:14 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								266b272673 
								
							
								 
							
						 
						
							
							
								
								Some more work on new Sceneobject.  
							
							 
							
							
							
						 
						
							2007-08-07 18:31:20 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								d0156b491b 
								
							
								 
							
						 
						
							
							
								
								* koncept bugfix  
							
							 
							
							
							
						 
						
							2007-08-07 17:25:21 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								5ac5785cf2 
								
							
								 
							
						 
						
							
							
								
								a couple of changes in the new Sceneobject classes, just committing so things are kept in sync.  
							
							 
							
							
							
						 
						
							2007-08-07 17:22:15 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								fdbb891659 
								
							
								 
							
						 
						
							
							
								
								* commands are done foreach instead of by [i]  
							
							 
							
							... 
							
							
							
							* fixed 'show users' format bug. 
							
						 
						
							2007-08-06 14:14:43 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								07b011af3a 
								
							
								 
							
						 
						
							
							
								
								* renamed some scene to world  
							
							 
							
							... 
							
							
							
							* passing on NotImplemented from Update() 
							
						 
						
							2007-08-06 13:40:45 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								9924f35613 
								
							
								 
							
						 
						
							
							
								
								* encapsulated firstname/lastname on ScenePresence  
							
							 
							
							... 
							
							
							
							* fixed 'users' console command
* minor refactorings 
							
						 
						
							2007-08-06 13:21:30 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								1b100e17a5 
								
							
								 
							
						 
						
							
							
								
								* minor refactorings  
							
							 
							
							
							
						 
						
							2007-08-06 13:01:47 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								ea980ca928 
								
							
								 
							
						 
						
							
							
								
								... and here's the second part...  
							
							 
							
							
							
						 
						
							2007-08-06 12:54:58 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								74cd26b722 
								
							
								 
							
						 
						
							
							
								
								Part 1 of a two-part commit to change caps of 'scripting' dir...  
							
							 
							
							
							
						 
						
							2007-08-06 12:54:13 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								95de99ff0a 
								
							
								 
							
						 
						
							
							
								
								* Now we have boxes. Yay!  
							
							 
							
							... 
							
							
							
							* Removed unused SendPrimitiveToClient that didn't have rot. 
							
						 
						
							2007-08-06 12:49:08 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								f1e10e555d 
								
							
								 
							
						 
						
							
							
								
								clean up of startup config settings (command line args etc),  
							
							 
							
							... 
							
							
							
							Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). 
One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true .
Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux. 
							
						 
						
							2007-08-04 18:15:48 +00:00  
						
					 
				
					
						
							
							
								 
								Brian McBee
							
						 
						
							 
							
							
							
								
							
								dc7279118f 
								
							
								 
							
						 
						
							
							
								
								OpenSim/Region/Environment/Scenes/ScenePresence.cs  
							
							 
							
							... 
							
							
							
							More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch. 
							
						 
						
							2007-08-03 22:40:33 +00:00  
						
					 
				
					
						
							
							
								 
								Brian McBee
							
						 
						
							 
							
							
							
								
							
								6cb3833021 
								
							
								 
							
						 
						
							
							
								
								OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Region/Environment/Scenes/ScenePresence.cs  
							
							 
							
							... 
							
							
							
							Fix for array out-of-bounds error in basicphysics. 
							
						 
						
							2007-08-03 21:54:21 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								a6aea50eac 
								
							
								 
							
						 
						
							
							
								
								changed the properties so that most of them only take up one line per get/set.  
							
							 
							
							
							
						 
						
							2007-08-03 20:09:55 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								e4196ee6b8 
								
							
								 
							
						 
						
							
							
								
								* Changed some names  
							
							 
							
							
							
						 
						
							2007-08-03 18:45:42 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								0975ff6cfd 
								
							
								 
							
						 
						
							
							
								
								Yet another commit related to the SceneObject rewrites.  
							
							 
							
							
							
						 
						
							2007-08-03 16:17:05 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								c9a5d4bc4b 
								
							
								 
							
						 
						
							
							
								
								Yet another commit related to the SceneObject rewrites.  
							
							 
							
							
							
						 
						
							2007-08-03 15:04:23 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								ec5ae36fda 
								
							
								 
							
						 
						
							
							
								
								and more work on those classes. Think they are just about ready to begin hooking them up.  
							
							 
							
							
							
						 
						
							2007-08-03 14:47:38 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								ad21cb2ea8 
								
							
								 
							
						 
						
							
							
								
								Ditto...More work on the AllNewSceneObject* classes.  
							
							 
							
							
							
						 
						
							2007-08-03 12:00:24 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								dde8aafb8a 
								
							
								 
							
						 
						
							
							
								
								More work on the AllNewSceneObject* classes.  
							
							 
							
							
							
						 
						
							2007-08-03 11:44:30 +00:00  
						
					 
				
					
						
							
							
								 
								Brian McBee
							
						 
						
							 
							
							
							
								
							
								3e4d677c77 
								
							
								 
							
						 
						
							
							
								
								Fixes flying glitch (hang) when crossing region boundaries  
							
							 
							
							
							
						 
						
							2007-08-02 21:34:45 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								5c28f3c3a2 
								
							
								 
							
						 
						
							
							
								
								Some more work on SceneObject/ Primitive rewrites (slowly getting there)  
							
							 
							
							
							
						 
						
							2007-08-02 16:40:50 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								5fa0821531 
								
							
								 
							
						 
						
							
							
								
								Changed a couple of method in PermissionManager from private to protected to fix the error that ckrinke just reported  
							
							 
							
							
							
						 
						
							2007-08-02 13:06:21 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								ad03c0dc69 
								
							
								 
							
						 
						
							
							
								
								* Added support for CreateLink to LSL Interpreted API  
							
							 
							
							... 
							
							
							
							* Added new "PermissionManager" which handles access to protected resources for users. (ie editing other peoples objects, etc) 
							
						 
						
							2007-08-02 12:30:40 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								a250d24492 
								
							
								 
							
						 
						
							
							
								
								* Attempted to Fix an issue whereby X and Y coordinates on terrain brushes were reversed.  
							
							 
							
							
							
						 
						
							2007-08-01 23:02:54 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								d2c7bd3fff 
								
							
								 
							
						 
						
							
							
								
								* Terrain engine now knows the region coordinates - this can be later used to allow loading of single terrain files for multiple regions.  
							
							 
							
							
							
						 
						
							2007-08-01 21:27:58 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								1d5544a23a 
								
							
								 
							
						 
						
							
							
								
								Little bit more work on AllNewSceneObjectPart2  
							
							 
							
							
							
						 
						
							2007-08-01 20:11:42 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								cdd1285e9e 
								
							
								 
							
						 
						
							
							
								
								few small changes.  
							
							 
							
							... 
							
							
							
							Updated libsl to latest version. 
							
						 
						
							2007-08-01 18:04:31 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								edc572dacf 
								
							
								 
							
						 
						
							
							
								
								Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Part2).  
							
							 
							
							... 
							
							
							
							Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI. 
							
						 
						
							2007-08-01 16:50:20 +00:00  
						
					 
				
					
						
							
							
								 
								Sean Dague
							
						 
						
							 
							
							
							
								
							
								55b569069d 
								
							
								 
							
						 
						
							
							
								
								clear userAgent state on client shutdown, which fixes the issue  
							
							 
							
							... 
							
							
							
							where you could only login once with a given id in standalone mode. 
							
						 
						
							2007-07-31 14:42:50 +00:00  
						
					 
				
					
						
							
							
								 
								Sean Dague
							
						 
						
							 
							
							
							
								
							
								74bb5282a0 
								
							
								 
							
						 
						
							
							
								
								mass update of files to have native line endings  
							
							 
							
							
							
						 
						
							2007-07-30 20:11:40 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								5ee2e38c11 
								
							
								 
							
						 
						
							
							
								
								Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects.  
							
							 
							
							
							
						 
						
							2007-07-29 13:05:57 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								8b3981f1fd 
								
							
								 
							
						 
						
							
							
								
								* Primitives no longer walk around while being rescaled.  
							
							 
							
							
							
						 
						
							2007-07-29 12:46:41 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								5146661ed1 
								
							
								 
							
						 
						
							
							
								
								* Experimental fix for random walking of resized prims.  
							
							 
							
							
							
						 
						
							2007-07-29 12:41:30 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								038774de30 
								
							
								 
							
						 
						
							
							
								
								Commit 1/2  
							
							 
							
							... 
							
							
							
							* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes. 
							
						 
						
							2007-07-29 09:37:29 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								3edc4cd0d5 
								
							
								 
							
						 
						
							
							
								
								fixed the problem with other avatar's clothes being white.  
							
							 
							
							
							
						 
						
							2007-07-28 14:41:52 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								e86396ad1f 
								
							
								 
							
						 
						
							
							
								
								You should now see the correct Avatar for other users, including their clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white.  
							
							 
							
							... 
							
							
							
							At last, removed the need for the avatar-texture.dat file. (Please never come back). 
							
						 
						
							2007-07-28 13:44:12 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								1b850b4483 
								
							
								 
							
						 
						
							
							
								
								Should now have version 0.1 of our new ruth default avatar. At the moment, you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.  
							
							 
							
							... 
							
							
							
							We also need better clothing for the new ruth and to edit the body shape. 
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated. 
							
						 
						
							2007-07-27 16:23:04 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								d143e7b074 
								
							
								 
							
						 
						
							
							
								
								A few changes so that the number of warnings is less but without deleting everything.  
							
							 
							
							... 
							
							
							
							Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. 
Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used. 
							
						 
						
							2007-07-27 12:21:52 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								bc11fa8fda 
								
							
								 
							
						 
						
							
							
								
								* Removing some housekeeping tagged elements.  
							
							 
							
							... 
							
							
							
							* 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events. 
							
						 
						
							2007-07-27 06:20:32 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								39b64564dc 
								
							
								 
							
						 
						
							
							
								
								* Started renaming world to Scene  
							
							 
							
							... 
							
							
							
							* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins 
							
						 
						
							2007-07-26 14:55:42 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								2b42ea0a42 
								
							
								 
							
						 
						
							
							
								
								Start of the OpenSim library , for now only contains a few textures.  
							
							 
							
							
							
						 
						
							2007-07-25 18:19:38 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								2de8f0ef3d 
								
							
								 
							
						 
						
							
							
								
								* Fixed an issue where Terrain brushes may not update correctly.  
							
							 
							
							
							
						 
						
							2007-07-25 14:38:10 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								2760378f7a 
								
							
								 
							
						 
						
							
							
								
								* Users doing terraforming should see updates instantly now.  
							
							 
							
							... 
							
							
							
							* Other viewers in the sim will see updates no more than once every 5 seconds. 
							
						 
						
							2007-07-24 05:54:44 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								b9af2fe393 
								
							
								 
							
						 
						
							
							
								
								* SendLayerData overload including coords now uses patch number rather than coords directly.  
							
							 
							
							
							
						 
						
							2007-07-24 05:38:21 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								402aa1b0d2 
								
							
								 
							
						 
						
							
							
								
								* Small fix, patch values should be multiplied by their size (16)  
							
							 
							
							
							
						 
						
							2007-07-24 05:23:28 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								d8997b59d3 
								
							
								 
							
						 
						
							
							
								
								* Terrain should now send just updated patches.  
							
							 
							
							
							
						 
						
							2007-07-24 05:22:33 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								3cbc1e011d 
								
							
								 
							
						 
						
							
							
								
								* Reduced a significant number of compiler warnings (back down to 9 for all projects combined, all 'never used' things)  
							
							 
							
							
							
						 
						
							2007-07-24 03:59:32 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								5db16cbd9b 
								
							
								 
							
						 
						
							
							
								
								Couple of small changes  
							
							 
							
							
							
						 
						
							2007-07-22 13:41:19 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								70fa302042 
								
							
								 
							
						 
						
							
							
								
								* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).  
							
							 
							
							... 
							
							
							
							* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212  patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.
This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn. 
							
						 
						
							2007-07-22 11:44:36 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								4eb8ca49a9 
								
							
								 
							
						 
						
							
							
								
								* Renamed terrain functions to match OpenSim naming styles.  
							
							 
							
							... 
							
							
							
							* Added capability to support minimum/maximum terrain limits (from the last 'bake') 
							
						 
						
							2007-07-21 22:20:22 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								2c90c61020 
								
							
								 
							
						 
						
							
							
								
								* Issue#206 - Casting of a LLUUID from XMLRPC hashtable causes an error. (Thanks Babblefrog)  
							
							 
							
							... 
							
							
							
							* Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn)
* Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event] 
							
						 
						
							2007-07-21 07:29:37 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								32aacd4f36 
								
							
								 
							
						 
						
							
							
								
								* Issue#209 - Terrain Hills Patch (Thanks Babblefrog)  
							
							 
							
							... 
							
							
							
							* Issue#208 - Region crossing should be using External host (Thanks Babblefrog)
* Issue#207 - Prebuild.xml contains path errors (Thanks Gareth) 
							
						 
						
							2007-07-21 07:23:00 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								765ff13f22 
								
							
								 
							
						 
						
							
							
								
								* Assortment of Console changes - console messages are now grouped into modules (eg "client", "grid", "terrain", "storage", etc)  
							
							 
							
							
							
						 
						
							2007-07-20 01:32:27 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								b2c6f316e1 
								
							
								 
							
						 
						
							
							
								
								Some work on Inventory (not yet finished or enabled)  
							
							 
							
							
							
						 
						
							2007-07-19 20:21:02 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								0b6e332e16 
								
							
								 
							
						 
						
							
							
								
								Added some Alert methods to Scene , and a console command handler. So from the console to send alerts use : alert general <message> , for a instance wide message  , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).  
							
							 
							
							
							
						 
						
							2007-07-19 10:44:19 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								33b4cc1bb0 
								
							
								 
							
						 
						
							
							
								
								* Added housekeeping comments, see mailing list in just a moment...  
							
							 
							
							
							
						 
						
							2007-07-19 01:08:26 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								23a734d0c7 
								
							
								 
							
						 
						
							
							
								
								* More cleaning  
							
							 
							
							
							
						 
						
							2007-07-19 01:02:59 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								e189681095 
								
							
								 
							
						 
						
							
							
								
								* Added TriggerTouchStart function to Interpreted Events API  
							
							 
							
							... 
							
							
							
							* One less compiler warning. Heh. 
							
						 
						
							2007-07-19 00:55:14 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								36fc7390f2 
								
							
								 
							
						 
						
							
							
								
								* Moved EventManager to SceneBase (from Scene)  
							
							 
							
							... 
							
							
							
							* Added OnShutdown event to EventManager (to be used to perform cleanups, etc)
* Fixed another compiler warning. 
							
						 
						
							2007-07-19 00:52:10 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								5e490e0599 
								
							
								 
							
						 
						
							
							
								
								* Nearly back down to zero compiler warnings again...  
							
							 
							
							
							
						 
						
							2007-07-19 00:46:27 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								920ffaf24b 
								
							
								 
							
						 
						
							
							
								
								* Cleaned out remaining references to the old LocalStorage system in prep. to move to StorageManager.  
							
							 
							
							
							
						 
						
							2007-07-19 00:42:59 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								6cf9d6da21 
								
							
								 
							
						 
						
							
							
								
								* Removing more compiler warnings  
							
							 
							
							
							
						 
						
							2007-07-19 00:25:40 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								4c8b8d22ff 
								
							
								 
							
						 
						
							
							
								
								A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.  
							
							 
							
							
							
						 
						
							2007-07-18 21:26:31 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								d2b459b8e5 
								
							
								 
							
						 
						
							
							
								
								Sculpted Prims should now work.  
							
							 
							
							
							
						 
						
							2007-07-18 20:29:06 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								643a02ec60 
								
							
								 
							
						 
						
							
							
								
								More testing some ideas, to find best method for SceneObject Primitive classes.  
							
							 
							
							
							
						 
						
							2007-07-18 18:12:16 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								e78a0ac886 
								
							
								 
							
						 
						
							
							
								
								Just trying things out, nothing to see here, please go back to sleep.  
							
							 
							
							
							
						 
						
							2007-07-18 13:55:14 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								04ece84d6b 
								
							
								 
							
						 
						
							
							
								
								few small changes  
							
							 
							
							
							
						 
						
							2007-07-18 13:40:07 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								f9eab1f0f2 
								
							
								 
							
						 
						
							
							
								
								* Fixing compile  
							
							 
							
							
							
						 
						
							2007-07-17 23:54:33 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								f65808ab07 
								
							
								 
							
						 
						
							
							
								
								* More LSL changes (and fixing a compile warning)  
							
							 
							
							... 
							
							
							
							* More attempted fixes for the phantom remoting bug. 
							
						 
						
							2007-07-17 23:47:45 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								9fc72755ce 
								
							
								 
							
						 
						
							
							
								
								* More LSL related fun  
							
							 
							
							
							
						 
						
							2007-07-17 23:14:19 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								c287ee17ad 
								
							
								 
							
						 
						
							
							
								
								* Working more on the Interpreted Script API (for use in scripts which have to occupy something [Hello LSL])  
							
							 
							
							
							
						 
						
							2007-07-17 23:04:46 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								61526951ef 
								
							
								 
							
						 
						
							
							
								
								* Attempting to fix a bug.  
							
							 
							
							
							
						 
						
							2007-07-17 18:25:35 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								5524b96b10 
								
							
								 
							
						 
						
							
							
								
								* Readjusted strength of the terrain brushes from seconds / 100.0 to seconds / 5.0. (5 seconds = raise one brush radius)  
							
							 
							
							
							
						 
						
							2007-07-17 18:08:53 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								d95918f228 
								
							
								 
							
						 
						
							
							
								
								* Changed SimpleApp to use EventManager and Scene timer  
							
							 
							
							... 
							
							
							
							* Refactored a lot of m_* and public -> wrappers 
							
						 
						
							2007-07-17 17:47:23 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								47ea453b32 
								
							
								 
							
						 
						
							
							
								
								* debugged quite a lot of db-related strangeness and various refactoring goofs  
							
							 
							
							
							
						 
						
							2007-07-17 00:07:26 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								497ab5d7ab 
								
							
								 
							
						 
						
							
							
								
								* RegionApplicationBase restructuring now complete  
							
							 
							
							... 
							
							
							
							* Still has some weird bug in SimpleApp though. 
							
						 
						
							2007-07-16 23:25:35 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								85bdec5e0d 
								
							
								 
							
						 
						
							
							
								
								* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp  
							
							 
							
							
							
						 
						
							2007-07-16 20:10:54 +00:00  
						
					 
				
					
						
							
							
								 
								mingchen
							
						 
						
							 
							
							
							
								
							
								2873b82b78 
								
							
								 
							
						 
						
							
							
								
								*Renamed everything Parcels and ParcelData to Land and LandData  
							
							 
							
							... 
							
							
							
							*Added missing files (I hope) 
							
						 
						
							2007-07-16 19:40:25 +00:00  
						
					 
				
					
						
							
							
								 
								mingchen
							
						 
						
							 
							
							
							
								
							
								7fabf9612a 
								
							
								 
							
						 
						
							
							
								
								*Renamed ParcelManager to LandManager  
							
							 
							
							... 
							
							
							
							*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment
*Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right. 
							
						 
						
							2007-07-16 18:45:19 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								ddf73763db 
								
							
								 
							
						 
						
							
							
								
								* Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, still lacks connection to ScriptInterpretedAPI. (but Hello World should work!)  
							
							 
							
							
							
						 
						
							2007-07-16 18:06:35 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								ac4f8745ba 
								
							
								 
							
						 
						
							
							
								
								* Updating internal LSL handler/compiler with Tedd's r1.  
							
							 
							
							... 
							
							
							
							* Importing begginings of DB4oDataStore 
							
						 
						
							2007-07-16 17:46:47 +00:00  
						
					 
				
					
						
							
							
								 
								Sean Dague
							
						 
						
							 
							
							
							
								
							
								2a3c79df83 
								
							
								 
							
						 
						
							
							
								
								changed to native line ending encoding  
							
							 
							
							
							
						 
						
							2007-07-16 15:40:11 +00:00  
						
					 
				
					
						
							
							
								 
								mingchen
							
						 
						
							 
							
							
							
								
							
								d216f5779c 
								
							
								 
							
						 
						
							
							
								
								*Trunk compiles now  
							
							 
							
							... 
							
							
							
							*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity" 
							
						 
						
							2007-07-16 14:56:35 +00:00  
						
					 
				
					
						
							
							
								 
								mingchen
							
						 
						
							 
							
							
							
								
							
								7f10179129 
								
							
								 
							
						 
						
							
							
								
								*Fixed bug that incorrectly tabulated 'others' prims on a parcel  
							
							 
							
							... 
							
							
							
							*Added support for selected prims (does not yet support prims being sat on)
*Added support for listing avatars with prims on parcel with their prim count 
							
						 
						
							2007-07-16 01:25:16 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								571bd78e58 
								
							
								 
							
						 
						
							
							
								
								* More scripting enhancemnents and properties.  
							
							 
							
							
							
						 
						
							2007-07-15 22:36:35 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								4dbad04b9f 
								
							
								 
							
						 
						
							
							
								
								It wasn't me who messed up flying when adding a test NPC class. (honestly!)  
							
							 
							
							
							
						 
						
							2007-07-15 22:11:03 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								f2c449f10e 
								
							
								 
							
						 
						
							
							
								
								* Added new scripting related events, in particular a new event which is triggered by console commands so that the script can subscribe to console messages and operate when they occur.  
							
							 
							
							... 
							
							
							
							* Added new example script (work in progress)
* Fixed typo in Scripting engines for C# and JScript.NET 
							
						 
						
							2007-07-15 22:04:56 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								bf2f3ea29a 
								
							
								 
							
						 
						
							
							
								
								Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class).  
							
							 
							
							
							
						 
						
							2007-07-15 21:10:05 +00:00  
						
					 
				
					
						
							
							
								 
								mingchen
							
						 
						
							 
							
							
							
								
							
								6510aea0ed 
								
							
								 
							
						 
						
							
							
								
								*Added support for the "show" button that highlights objects over the selected Objects  
							
							 
							
							... 
							
							
							
							*Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object) 
							
						 
						
							2007-07-15 21:02:13 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								61446c0cd8 
								
							
								 
							
						 
						
							
							
								
								* Primitives are now loaded from Datastore during scene initialisation.  
							
							 
							
							
							
						 
						
							2007-07-15 18:49:11 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								3c326aae99 
								
							
								 
							
						 
						
							
							
								
								Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.  
							
							 
							
							... 
							
							
							
							For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. 
This change helps with the decoupling of client packet functions from the scene functions. 
							
						 
						
							2007-07-15 18:05:41 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								a87ebda895 
								
							
								 
							
						 
						
							
							
								
								Removed reference to Scene EventManager from primitive. In its place, primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to.  
							
							 
							
							... 
							
							
							
							Removed some unused code from SimpleApp. 
							
						 
						
							2007-07-15 17:40:21 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								813cdd0c80 
								
							
								 
							
						 
						
							
							
								
								* Marked old terrain methods as obsolete.  
							
							 
							
							... 
							
							
							
							* Missed an item using the old local storage. 
							
						 
						
							2007-07-15 15:53:29 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								2dea3dbd6b 
								
							
								 
							
						 
						
							
							
								
								* Terrain now uses the new StorageManager.  
							
							 
							
							
							
						 
						
							2007-07-15 15:51:09 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								6d455f3b6c 
								
							
								 
							
						 
						
							
							
								
								* Storage Manager now initialises with a DB name equal to that of the region name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter.  
							
							 
							
							... 
							
							
							
							* OnBackup event is now triggered using the Storage manager. 
							
						 
						
							2007-07-15 15:43:53 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								8fc1dfec79 
								
							
								 
							
						 
						
							
							
								
								* Added loading methods for NullStorage.  
							
							 
							
							
							
						 
						
							2007-07-15 15:40:50 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								275d8c0247 
								
							
								 
							
						 
						
							
							
								
								* Adding example "NullStorage" DataStore engine.  
							
							 
							
							
							
						 
						
							2007-07-15 14:58:23 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								c46a508945 
								
							
								 
							
						 
						
							
							
								
								* Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode.  
							
							 
							
							
							
						 
						
							2007-07-14 23:06:05 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								e9bcc7a3fd 
								
							
								 
							
						 
						
							
							
								
								* Fixed an issue which caused regions to crash when duplicating primitives.  
							
							 
							
							
							
						 
						
							2007-07-14 22:44:41 +00:00  
						
					 
				
					
						
							
							
								 
								mingchen
							
						 
						
							 
							
							
							
								
							
								bf32020693 
								
							
								 
							
						 
						
							
							
								
								*Removed ParcelManager from SceneObject and Primitive and replaced with events in EventManager  
							
							 
							
							... 
							
							
							
							*Prim count and sim-wide prim count correctly reflect object bonus multiplier 
							
						 
						
							2007-07-14 17:01:15 +00:00  
						
					 
				
					
						
							
							
								 
								mingchen
							
						 
						
							 
							
							
							
								
							
								a3f2c1276a 
								
							
								 
							
						 
						
							
							
								
								*Added support for simwide area and simwide prim count for parcels  
							
							 
							
							
							
						 
						
							2007-07-14 15:57:20 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								811d2b69c9 
								
							
								 
							
						 
						
							
							
								
								* Worked some more on SimpleApp  
							
							 
							
							... 
							
							
							
							* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene
* Moved PulseScript behaviour into MySceneObject 
							
						 
						
							2007-07-14 15:33:25 +00:00  
						
					 
				
					
						
							
							
								 
								mingchen
							
						 
						
							 
							
							
							
								
							
								423d03eaef 
								
							
								 
							
						 
						
							
							
								
								*Added support for prim counting on parcels  
							
							 
							
							... 
							
							
							
							**No restrictions yet in place, or total prim count 
							
						 
						
							2007-07-14 15:11:36 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								0bb2b7f18d 
								
							
								 
							
						 
						
							
							
								
								* encapsulated some public fields  
							
							 
							
							
							
						 
						
							2007-07-14 14:15:58 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								1a92dc9073 
								
							
								 
							
						 
						
							
							
								
								* Apparently, we need to tell ParcelManager that there is no parcels.  
							
							 
							
							... 
							
							
							
							* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you) 
							
						 
						
							2007-07-14 14:13:05 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								a04602d9c1 
								
							
								 
							
						 
						
							
							
								
								Added AddPreCompiledScript method to ScriptManager.  
							
							 
							
							... 
							
							
							
							Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). 
Also noticed a few other problems that I had to work around, so these need looking into. 
							
						 
						
							2007-07-14 13:18:02 +00:00  
						
					 
				
					
						
							
							
								 
								mingchen
							
						 
						
							 
							
							
							
								
							
								d879c6e8fc 
								
							
								 
							
						 
						
							
							
								
								*Moved the OnSignificantClientMovement event to ScenePresence.  
							
							 
							
							... 
							
							
							
							*ParcelManager's resetSimParcels does not set any default values.
*Updated ParcelData with correct defaults previously set in resetSimParcels
*Region overrides are now sent to viewer instead of dummy'd 
							
						 
						
							2007-07-13 23:13:25 +00:00  
						
					 
				
					
						
							
							
								 
								mingchen
							
						 
						
							 
							
							
							
								
							
								862dc9fe97 
								
							
								 
							
						 
						
							
							
								
								*Reworked parcel joining to work the same way as LL's method.  
							
							 
							
							... 
							
							
							
							**Parcels within selection now join and not the two parcels selected at each corner
*Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters. 
							
						 
						
							2007-07-13 21:13:38 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								9b61def98d 
								
							
								 
							
						 
						
							
							
								
								Chat/Shout/etc  should be working again  
							
							 
							
							
							
						 
						
							2007-07-13 21:12:16 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								e6dc575bc3 
								
							
								 
							
						 
						
							
							
								
								* Added sample event to ScriptInterpretedEvents  
							
							 
							
							
							
						 
						
							2007-07-13 20:29:51 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								e14ef63113 
								
							
								 
							
						 
						
							
							
								
								* Small commit: SceneObject now registers itself with the Backup event via the function ProcessBackup.  
							
							 
							
							
							
						 
						
							2007-07-13 20:10:32 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								c0093052b0 
								
							
								 
							
						 
						
							
							
								
								* Default parcel flags now allow flying, landmark creation, object entry, deeding to group, terraforming, object creation and outside scripts.  
							
							 
							
							
							
						 
						
							2007-07-13 19:51:05 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								985e0b765a 
								
							
								 
							
						 
						
							
							
								
								* Obsoleted ILocalStorage  
							
							 
							
							... 
							
							
							
							* Added IRegionDataStore
* Added OnBackup event to EventManager 
							
						 
						
							2007-07-13 19:27:15 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								401af6ad4a 
								
							
								 
							
						 
						
							
							
								
								Prim Copying (both CTRL+D and shift-drag) should now work.  
							
							 
							
							
							
						 
						
							2007-07-13 19:01:09 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								a076369fa3 
								
							
								 
							
						 
						
							
							
								
								* I want to commit too!  
							
							 
							
							
							
						 
						
							2007-07-13 18:01:44 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								3f6c4e6187 
								
							
								 
							
						 
						
							
							
								
								* Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.Scripting  
							
							 
							
							... 
							
							
							
							* Renamed OpenSim.Scripting to OpenSim.Region.Scripting 
							
						 
						
							2007-07-13 18:01:02 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								08331f97d3 
								
							
								 
							
						 
						
							
							
								
								* Reorganising Java Virtual Machine code into a subfolder for the JVM specific parts, leaving the JVMEngine folder specifically for Script/IScript interfaces.  
							
							 
							
							... 
							
							
							
							* Fixed a compile issue with the Interpreted Scripts API. 
							
						 
						
							2007-07-13 17:53:11 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								07b0e2df6f 
								
							
								 
							
						 
						
							
							
								
								Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet.  
							
							 
							
							... 
							
							
							
							Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan. 
							
						 
						
							2007-07-13 17:52:11 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								6d37fe4947 
								
							
								 
							
						 
						
							
							
								
								* Moved LSL-style functions to ScriptInterpretedAPI.cs and put a XML remark comment that they are defunct and best avoided at all costs.  
							
							 
							
							... 
							
							
							
							* More wrappers: llCollisionFilter, llCollisionSprite, llCos, llCreateLink, llDeleteSubList, llDeleteSubString, llDetachFromAvatar
* More functions: osCos, osDeleteSubList, osDeleteSubString 
							
						 
						
							2007-07-13 17:43:25 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								946180885d 
								
							
								 
							
						 
						
							
							
								
								* Added wrappers for:  
							
							 
							
							... 
							
							
							
							llAbs, llAcos, llAddToLandPassList, llAdjustSoundVolume, llAllowInventoryDrop, llAngleBetween, llApplyImpulse, llApplyRotationalImpulse, llAsin, llAtan2, llAttachToAvatar, llAvatarOnSitTarget, llAxes2Rot, llAxisAngle2Rot, llBase64ToString, llBreakAllLinks, llBreakLink, llCSV2List, llCeil, llCloseRemoteDataChannel, llCloud
* Added functions for:
osAbs, osAcos, osAsin, osAtan2, osAxes2Rot, osAxisAngle2Rot, osBase64ToString, osCSV2List, osCeil. 
							
						 
						
							2007-07-13 17:25:01 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								9be896c8ce 
								
							
								 
							
						 
						
							
							
								
								* Adding LSL stuff for Tedd_, implementing LSL-style functions in ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs  
							
							 
							
							... 
							
							
							
							* Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet. 
							
						 
						
							2007-07-13 17:14:30 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								0ac6809343 
								
							
								 
							
						 
						
							
							
								
								Think SceneObject/Primitive copying should now work, just need to hook it up to a event and test.  
							
							 
							
							
							
						 
						
							2007-07-13 16:53:31 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								fcc7f86427 
								
							
								 
							
						 
						
							
							
								
								Changed simpleApp to use basic physics.  
							
							 
							
							... 
							
							
							
							Done some work of fixing primitive/SceneObject copying.
Set DefaultHome region to 1000,1000. 
							
						 
						
							2007-07-13 16:12:38 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								878289ef88 
								
							
								 
							
						 
						
							
							
								
								* removed PrimitiveOld and CreatePrimFromObjectAdd  
							
							 
							
							
							
						 
						
							2007-07-13 15:20:18 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								33ef93f4a6 
								
							
								 
							
						 
						
							
							
								
								* ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape instead - w00t!  
							
							 
							
							
							
						 
						
							2007-07-13 12:32:34 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								0f1b2f278b 
								
							
								 
							
						 
						
							
							
								
								* Fixing compiler warnings in an attempt to reduce them back down to zero.  
							
							 
							
							
							
						 
						
							2007-07-13 07:17:42 +00:00  
						
					 
				
					
						
							
							
								 
								mingchen
							
						 
						
							 
							
							
							
								
							
								df24ce6dfd 
								
							
								 
							
						 
						
							
							
								
								*Parcel and estate support fully restored into Sugilite  
							
							 
							
							... 
							
							
							
							*Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates 
							
						 
						
							2007-07-12 20:33:10 +00:00  
						
					 
				
					
						
							
							
								 
								mingchen
							
						 
						
							 
							
							
							
								
							
								b27924d0a5 
								
							
								 
							
						 
						
							
							
								
								*Found and fixed bug that crashed viewer when logging in or viewing land owners  
							
							 
							
							... 
							
							
							
							*Reenabled estate manager; remember, the master avatar is the only one that can use this (by default: Test User with password 'test')
*Still working on readding support for updating parcel information when logging in or moving into a new parcel 
							
						 
						
							2007-07-12 16:19:32 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								20a77a6d4b 
								
							
								 
							
						 
						
							
							
								
								Fixed a number of bugs in the local InstantMessage handling, sending InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.  
							
							 
							
							
							
						 
						
							2007-07-12 15:16:19 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								27c595c007 
								
							
								 
							
						 
						
							
							
								
								Cleaning up some of the CAPS functions, Asset uploads now use the new LLSDStreamhandler system.  
							
							 
							
							
							
						 
						
							2007-07-12 13:09:39 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								17ddb8b493 
								
							
								 
							
						 
						
							
							
								
								Hopefully texturing prims should now work correctly.  
							
							 
							
							
							
						 
						
							2007-07-11 18:32:32 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								9d989612b0 
								
							
								 
							
						 
						
							
							
								
								updated libsecondlife.dll to a 1.18 version (from the libsecondlife aditi branch, so when they have a trunk version that is 1.18 ready, best to update again).  
							
							 
							
							... 
							
							
							
							Started some work on a userProfile/inventory cache. 
							
						 
						
							2007-07-11 14:39:03 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								561b87b303 
								
							
								 
							
						 
						
							
							
								
								* Applying dalien's patches from bug#177 and  #179  
							
							 
							
							
							
						 
						
							2007-07-11 02:51:51 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								7f03246653 
								
							
								 
							
						 
						
							
							
								
								Gird mode in sugilite should now work in so far as you should be able to login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).  
							
							 
							
							... 
							
							
							
							Also trying to look at the map in grid mode will crash the server. 
							
						 
						
							2007-07-10 17:56:31 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								85dd493614 
								
							
								 
							
						 
						
							
							
								
								* some follow up renaming of members et c.  
							
							 
							
							
							
						 
						
							2007-07-09 21:25:43 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								08a1fa3f96 
								
							
								 
							
						 
						
							
							
								
								* Introduced ClientManager for great justice.  
							
							 
							
							
							
						 
						
							2007-07-09 21:03:36 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								d91f33b87b 
								
							
								 
							
						 
						
							
							
								
								Re-applied dalien patch ( #175 ) and included bin\data with avataranimations.xml  
							
							 
							
							
							
						 
						
							2007-07-09 19:56:22 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								93f3ef7e0d 
								
							
								 
							
						 
						
							
							
								
								Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.  
							
							 
							
							... 
							
							
							
							Disabled CAPS asset uploading as it seems it now crashes the server. 
							
						 
						
							2007-07-09 15:59:35 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								e8acf1cca9 
								
							
								 
							
						 
						
							
							
								
								* Begun work on Primitive Duplication. Not hooked up yet, but theoretically could be done so. In practice, more work needs to be done.  
							
							 
							
							
							
						 
						
							2007-07-09 15:29:39 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								f62b7f3d1e 
								
							
								 
							
						 
						
							
							
								
								* reverted rev 1200 waiting for info re animations.xml  
							
							 
							
							
							
						 
						
							2007-07-08 19:47:04 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								252ff78eb3 
								
							
								 
							
						 
						
							
							
								
								Applied animations patch ( #175 ) submitted by dalien  
							
							 
							
							
							
						 
						
							2007-07-08 19:28:53 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								74410efb22 
								
							
								 
							
						 
						
							
							
								
								* Bugfix with instant message handlers. Looking at implementing grid IM server, ideally using a known scalable infrastructure.  
							
							 
							
							
							
						 
						
							2007-07-08 03:45:06 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								855ebe739b 
								
							
								 
							
						 
						
							
							
								
								* Missed a line - IM support in local simulator should now work.  
							
							 
							
							
							
						 
						
							2007-07-08 03:36:17 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								bdab40280b 
								
							
								 
							
						 
						
							
							
								
								* Added instant message support for the local region. Grid support forthcoming.  
							
							 
							
							
							
						 
						
							2007-07-08 03:32:27 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								70d8731aa2 
								
							
								 
							
						 
						
							
							
								
								Fixed rotation editing of individual prims in a group. I think positioning and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work.  
							
							 
							
							
							
						 
						
							2007-07-05 19:19:39 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								ad86e94b3d 
								
							
								 
							
						 
						
							
							
								
								* Tweaks to Java engine (uses less threads). Added support for OnFrame and OnNewPresence events.  
							
							 
							
							
							
						 
						
							2007-07-05 04:23:34 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								c570b107f8 
								
							
								 
							
						 
						
							
							
								
								* Java engine fully back in Sugilite  
							
							 
							
							
							
						 
						
							2007-07-05 00:24:40 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								3c46e5b170 
								
							
								 
							
						 
						
							
							
								
								* Added Java support back into Sugilite (although it still needs a calling host to be added).  
							
							 
							
							
							
						 
						
							2007-07-05 00:09:45 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								beb3073bec 
								
							
								 
							
						 
						
							
							
								
								A bit more work on Building tools/support.  
							
							 
							
							... 
							
							
							
							updated Axiom.MathLib.dll. 
							
						 
						
							2007-07-04 19:07:27 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								249ce4cf6f 
								
							
								 
							
						 
						
							
							
								
								* More cleaning - Sugilite now only has build errors for "value is never used" properties (which I presume will be filled in over time)  
							
							 
							
							
							
						 
						
							2007-07-04 05:49:12 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								daf7b8ec76 
								
							
								 
							
						 
						
							
							
								
								* Cleaning - attempting to get compiler warnings back down to zero.  
							
							 
							
							
							
						 
						
							2007-07-04 05:25:40 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								bd8018fa1c 
								
							
								 
							
						 
						
							
							
								
								Today's work on Building support/tools. Think I am slowly getting there.  
							
							 
							
							
							
						 
						
							2007-07-03 20:10:20 +00:00  
						
					 
				
					
						
							
							
								 
								mingchen
							
						 
						
							 
							
							
							
								
							
								e06ffb3981 
								
							
								 
							
						 
						
							
							
								
								*Removed GridInfo class as it has been previously replaced with the much better NetworkServersInfo class  
							
							 
							
							... 
							
							
							
							*Got the GridServer in OGS1 to go through with registering the region, but the actual storage of the region isnt working right now.
**After this is fixed, grid mode should work! 
							
						 
						
							2007-07-03 17:03:14 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								9b6b6d05d4 
								
							
								 
							
						 
						
							
							
								
								* Optimized usings (the 'LL ate my scripts' commit)  
							
							 
							
							... 
							
							
							
							* added some licensing info 
							
						 
						
							2007-07-03 14:37:29 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								7f18f494f1 
								
							
								 
							
						 
						
							
							
								
								Just committing this because I want my commit to be on the front page of www.opensimulator.org rather than lbsa71's being there.  
							
							 
							
							
							
						 
						
							2007-07-01 21:45:47 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								2d34caabb9 
								
							
								 
							
						 
						
							
							
								
								* removed try-catchall from scene constructor  
							
							 
							
							... 
							
							
							
							* added reference server-side addnewprim prototype to Scene - not implementet yet though. 
							
						 
						
							2007-07-01 21:16:45 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								2852cda727 
								
							
								 
							
						 
						
							
							
								
								More work on SceneObject/Primitive and building (Linking is a work in progress as is all). Committing now as I've finished for the night and will be continued tomorrow.  
							
							 
							
							
							
						 
						
							2007-07-01 21:04:33 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								54ef77f0fd 
								
							
								 
							
						 
						
							
							
								
								Can change the name and description of a prim.  
							
							 
							
							
							
						 
						
							2007-07-01 18:33:44 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								9800c05c1b 
								
							
								 
							
						 
						
							
							
								
								Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.  
							
							 
							
							
							
						 
						
							2007-07-01 17:26:33 +00:00