Justin Clark-Casey (justincc)
1f39a763a5
Don't allow users to attempt to sit on objects in a child region without going to that region first.
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If this is attempted, they get a "Try moving closer. Can't sit on object because it is not in the same region as you." message instead, which is the same as current ll grid.
Sitting on ground is okay, since viewer navigates avatar to required region first before sitting.
2013-08-21 21:35:03 +01:00
Melanie
bef03fb30b
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
2013-08-17 03:23:45 +01:00
Justin Clark-Casey (justincc)
d38d5ecbac
minor: remove mono compiler warnings from ScenePresence
2013-08-17 01:00:20 +01:00
Melanie
ad1b2902f2
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-08-11 17:31:25 +01:00
Justin Clark-Casey (justincc)
bfdcdbb2f3
Increase wait for source region to sent UpdateAgent to 10 seconds instead of 4.
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This is giving much better results on teleports between simulators over my lan where for some reason there is a pause before the receiving simulator processes UpdateAgent()
At this point, v2 teleports between neighbour and non-neighbour regions on a single simulator and between v2 simulators and between a v1 and v2 simulator
are working okay for me in different scenarios (e.g. simple teleport, teleport back to original quickly and re-teleport, teleport back to neighbour and re-teleport. etc.)
2013-08-09 17:59:58 +01:00
Justin Clark-Casey (justincc)
97bcb59bee
Merge branch 'TeleportWork'
2013-08-09 17:52:29 +01:00
Justin Clark-Casey (justincc)
b1c26a56b3
Fix an issue where under teleport v2 protocol, teleporting from regions in an line from A->B->C would not close region A when reaching C
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The root cause was that v2 was only closing neighbour agents if the root connection also needed a close.
However, fixing this requires the neighbour regions also detect when they should not close due to re-teleports re-establishing the child connection.
This involves restructuring the code to introduce a scene presence state machine that can serialize the different add and remove client calls that are now possible with the late close of the
This commit appears to fix these issues and improve teleport, but still has holes on at least quick reteleporting (and possibly occasionally on ordinary teleports).
Also, has not been completely tested yet in scenarios where regions are running on different simulators
2013-08-08 23:29:30 +01:00
Dan Lake
9fc97cbbf7
Make m_originRegionID in ScenePresence public to allow DSG module to work for now. Once the code churn on teleport ends, I can find a better solution
2013-08-08 12:44:03 -07:00
Melanie
005c69511d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2013-08-07 23:29:42 +01:00
Justin Clark-Casey (justincc)
b10710d4a5
minor: add some method doc to ScenePresence fields used for entity transfer, add minor details to some log messages, rename a misleading local variable name.
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No functional changes.
2013-08-07 23:17:31 +01:00
Diva Canto
946b370966
Child agent updates: remove the dependency on the root agent's camera position. That was a complete overkill that is unnecessary at this point.
2013-08-05 14:21:17 -07:00
Diva Canto
07e4958b19
Turn off edit beams when object is derezed while being edited. (mantis #6722 )
2013-08-01 20:40:13 -07:00
Melanie
bf283208df
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2013-07-29 02:08:05 +01:00
Justin Clark-Casey (justincc)
a08f01fa83
Fix NPC regression test failures.
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These were genuine failures caused by ScenePresence.CompleteMovement() waiting for an UpdateAgent from NPC introduction that would never come.
Instead, we do not wait if the agent is an NPC.
2013-07-26 18:43:15 +01:00
Justin Clark-Casey (justincc)
72ed49af5f
Reset DoNotClose scene presence teleport flag before pausing. Rename DoNotClose to DoNotCloseAfterTeleport
2013-07-26 01:38:04 +01:00
Justin Clark-Casey (justincc)
1fabdcc43c
If a returning teleport starts to reuse a downgraded child connection that was a previous root agent, do not close that child agent at the end of the 15 sec teleport timer.
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This prevents an issue if the user teleports back to the neighbour simulator of a source before 15 seconds have elapsed.
This more closely emulates observed linden behaviour, though the timeout there is 50 secs and applies to all the pre-teleport agents.
Currently sticks a DoNotClose flag on ScenePresence though this may be temporary as possibly it could be incorporated into the ETM state machine
2013-07-26 01:04:16 +01:00
Melanie
7914eaa357
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
bin/OpenSimDefaults.ini
2013-07-25 16:55:23 +01:00
Diva Canto
4e5c7bdeb3
Moved TriggerOnMakeRootAgent back to the end of MakeRootAgent, to see if that eliminates the temporary placement at infinity upon TPs
2013-07-24 14:30:13 -07:00
Diva Canto
879cbb4575
This commit message intentionally left blank (last commit was idiotic)
2013-07-24 14:28:55 -07:00
Diva Canto
261512606d
Improve the opening test in CompleteMovement, to account for multiple flags besides ViaLogin.
2013-07-24 14:28:41 -07:00
Diva Canto
3891a8946b
New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked)
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In this new protocol, and as committed before, the viewer is not sent EnableSimulator/EstablishChildCommunication for the destination. Instead, it is sent TeleportFinish directly. TeleportFinish, in turn, makes the viewer send a UserCircuitCode packet followed by CompleteMovementIntoRegion packet. These 2 packets tend to occur one after the other almost immediately to the point that when CMIR arrives the client is not even connected yet and that packet is ignored (there might have been some race conditions here before); then the viewer sends CMIR again within 5-8 secs. But the delay between them may be higher in busier regions, which may lead to race conditions.
This commit improves the process so there are are no race conditions at the destination. CompleteMovement (triggered by the viewer) waits until Update has been sent from the origin. Update, in turn, waits until there is a *root* scene presence -- so making sure CompleteMovement has run MakeRoot. In other words, there are two threadlets at the destination, one from the viewer and one from the origin region, waiting for each other to do the right thing. That makes it safe to close the agent at the origin upon return of the Update call without having to wait for callback, because we are absolutely sure that the viewer knows it is in th new region.
Note also that in the V1 protocol, the destination was getting UseCircuitCode from the viewer twice -- once on EstablishAgentCommunication and then again on TeleportFinish. The second UCC was being ignored, but it shows how we were not following the expected steps...
2013-07-24 14:27:58 -07:00
Melanie
e82d4154a2
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Physics/Manager/PhysicsActor.cs
OpenSim/Region/Physics/Manager/PhysicsScene.cs
2013-07-24 04:45:07 +01:00
Diva Canto
901bdfed40
Restoring landing on prims, which had been affected by the edit beams commit.
2013-07-23 14:31:16 -07:00
Diva Canto
8d18ad2f6f
Minor aesthetic change to make things more clear.
2013-07-21 09:02:56 -07:00
Diva Canto
b5ab0698d6
EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams.
2013-07-21 09:01:44 -07:00
Diva Canto
3919c80505
A couple of small optimizations over the previous commit
2013-07-21 09:00:57 -07:00
Diva Canto
d5a1779465
Manage AgentUpdates more sanely:
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- The existing event to scene has been split into 2: OnAgentUpdate and OnAgentCameraUpdate, to better reflect the two types of updates that the viewer sends. We can run one without the other, which is what happens when the avie is still but the user is camming around
- Added thresholds (as opposed to equality) to determine whether the update is significant or not. I thin these thresholds are ok, but we can play with them later
- Ignore updates of HeadRotation, which were problematic and aren't being used up stream
2013-07-21 09:00:42 -07:00
Melanie
7830cc9954
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/UserAgentService.cs
2013-07-18 10:08:10 +01:00
Diva Canto
c61ff917ef
Authenticate ChildAgentUpdate too.
2013-07-14 09:21:28 -07:00
Diva Canto
f3b3e21dea
Change the auth token to be the user's sessionid.
2013-07-14 07:28:40 -07:00
Diva Canto
fcb0349d56
And this fixes the other failing tests. Justin, the thread pool is not being initialized in the tests!
2013-07-13 23:01:41 -07:00
Diva Canto
b4f1b9acf6
Guard against unauthorized agent deletes.
2013-07-13 21:28:46 -07:00
Diva Canto
5a1d6727e1
Some more debug to see how many threads are available.
2013-07-13 11:39:17 -07:00
Diva Canto
bc405a6a34
That didn't fix the problem.
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Revert "Trying to reduce CPU usage on logins and TPs: trying radical elimination of all FireAndForgets throughout CompleteMovement. There were 4."
This reverts commit 6825377380
.
2013-07-13 11:30:37 -07:00
Diva Canto
6825377380
Trying to reduce CPU usage on logins and TPs: trying radical elimination of all FireAndForgets throughout CompleteMovement. There were 4.
2013-07-13 11:11:18 -07:00
Diva Canto
3a26e366d2
This commit effectively reverses the previous one, but it's just to log that we found the root of the rez delay: the priority scheme BestAvatarResponsiveness, which is currently the default, was the culprit. Changing it to FrontBack made the region rez be a lot more natural.
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BestAvatarResponsiveness introduces the region rez delay in cases where the region is full of avatars with lots of attachments, which is the case in CC load tests. In that case, the inworld prims are sent only after all avatar attachments are sent. Not recommended for regions with heavy avatar traffic!
2013-07-13 10:35:41 -07:00
Diva Canto
ff4ad60207
Same issue as previous commit.
2013-07-13 10:05:11 -07:00
Diva Canto
a412b1d682
Moved SendInitialDataToMe to earlier in CompleteMovement. Moved TriggerOnMakeRootAgent to the end of CompleteMovement.
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Justin, if you read this, there's a long story here. Some time ago you placed SendInitialDataToMe at the very beginning of client creation (in LLUDPServer). That is problematic, as we discovered relatively recently: on TPs, as soon as the client starts getting data from child agents, it starts requesting resources back *from the simulator where its root agent is*. We found this to be the problem behind meshes missing on HG TPs (because the viewer was requesting the meshes of the receiving sim from the departing grid). But this affects much more than meshes and HG TPs. It may also explain cloud avatars after a local TP: baked textures are only stored in the simulator, so if a child agent receives a UUID of a baked texture in the destination sim and requests that texture from the departing sim where the root agent is, it will fail to get that texture.
Bottom line: we need to delay sending the new simulator data to the viewer until we are absolutely sure that the viewer knows that its main agent is in a new sim. Hence, moving it to CompleteMovement.
Now I am trying to tune the initial rez delay that we all experience in the CC. I think that when I fixed the issue described above, I may have moved SendInitialDataToMe to much later than it should be, so now I'm moving to earlier in CompleteMovement.
2013-07-13 09:46:58 -07:00
Melanie
9975c5674c
Merge branch 'master' into careminster
2013-06-13 02:49:43 +01:00
Robert Adams
7556a0f699
Add TriggerScenePresenceUpdated events when an animation is added
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or removed. Shouldn't impact anyone as only DSG seems to use
OnScenePresenceUpdated event.
Some minor format changes to AnimationSet's ToString().
2013-06-11 17:18:12 -07:00
Justin Clark-Casey (justincc)
f41fc4eb25
Avoid a deadlock where a script can attempt to take a ScriptInstance.m_Scripts lock then a lock on SP.m_attachments whilst SP.MakeRootAgent() attempts to take in the opposite order.
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This is because scripts (at least on XEngine) start unsuspended - deceptively the ResumeScripts() calls in various places in the code are actually completely redundant (and useless).
The solution chosen here is to use a copy of the SP attachments and not have the list locked whilst creating the scripts when an avatar enters the region.
This looks to address http://opensimulator.org/mantis/view.php?id=6557
2013-06-05 22:20:48 +01:00
Melanie
648e258b8e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
2013-06-04 21:09:25 +01:00
Robert Adams
4d32ca19bf
Trigger OnScenePresenceUpdated when the avatar's animations change.
2013-05-30 19:16:36 -07:00
Melanie
669fa3ff9a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
2013-05-30 21:48:09 +01:00
Justin Clark-Casey (justincc)
8f9a726465
If on a sit request we sit the avatar on a different prim in a linkset for some reason (e.g. because it has a sit target), then send the actual sit prim UUID to the viewer rather than the requested one.
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This purports to fix the issue described in http://opensimulator.org/mantis/view.php?id=6653 where the camera can end up following the requested sit prim rather than the actual.
The original spot was by Vegaslon, this commit just goes about it in a slightly different way
This commit also makes m_requestedSitTargetUUID to be the actual UUID, which is consistent with m_requestedSitTargetID which was already doing this.
However, this adjustment has no practical effect since we only currently need to know that there's any requested sit UUID at all, not which one it is.
2013-05-30 19:27:20 +01:00
Diva Canto
233b9ec4d7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-28 20:59:54 -07:00
Mic Bowman
a087dbed7f
One more appearance change: drop sending the SendAppearance packet
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to avatar when it becomes root. This packet shows up in the viewer
logs as an error and appears to cause problems for completing the
texture rebake process for v1 viewers in some cases.
2013-05-24 13:26:07 -07:00
Diva Canto
10e4fb2ce2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-20 09:26:15 -07:00
Diva Canto
26904cc5a1
Add comment
2013-05-20 09:25:50 -07:00
Melanie
42c82b564e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
2013-05-16 21:59:14 +01:00
Justin Clark-Casey (justincc)
d214e2d0c4
On closing child agents, send separate asynchronous requests to each neighbour rather than sending all closes concurrently on a separate thread.
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This is to reduce race conditions where neighbours may be responding erratically, thus mixing up create and close agent requests in time.
This mirrors OpenSimulator behaviour on enabling child agents where each region is contacted separately.
2013-05-16 17:12:02 +01:00
Diva Canto
91091c3e54
Second take at HGTP-mesh bug: delay sending the initial data only for agents that are coming via TP (root agents)
2013-05-14 09:06:58 -07:00
Diva Canto
645da54f25
Revert "HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!"
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This reverts commit f32a21d967
.
2013-05-14 08:47:18 -07:00
Diva Canto
f32a21d967
HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!
2013-05-14 08:12:01 -07:00
Melanie
d5d6a274a7
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-03-29 23:28:47 +00:00
Justin Clark-Casey (justincc)
023faa227e
Check viewer 2/3 attachment calls against avatar appearance attachment data rather than actually attached objects
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By checking against the grid's Avatar data, we can ignore viewer side attachments but still initiate these calls simulator-side.
Initiating simulator-side is always necessary for version 1 viewers.
This is a further commit to resolve http://opensimulator.org/mantis/view.php?id=6581
2013-03-29 23:10:28 +00:00
Melanie
f2f8248178
Merge commit '23ae4c0a4d813763bcc39db7693850a21727d7f2' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2013-03-29 02:42:47 +00:00
Justin Clark-Casey (justincc)
23ae4c0a4d
Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scripts in attachments.
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This was because the script resumption in AttachmentsModule was firing the attach event instead.
Had to reinstate the code in 285bd3a
do we can resume the scripts there instead, though the bug existed before its removal.
This is to resolve http://opensimulator.org/mantis/view.php?id=6578
2013-03-29 02:21:38 +00:00
Melanie
e7d76c91c2
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-03-29 02:19:12 +00:00
Melanie
6954024fb2
Merge commit '4ad9b275302ee109937512963eab095ff542a0c7' into careminster
2013-03-29 01:52:29 +00:00
Melanie
abe885b3fe
Merge commit '3b377f16b29a6395d73af1cc987cb9abf9935376' into careminster
2013-03-29 01:52:18 +00:00
Melanie
120903efb6
Merge commit 'c2093ccce16cd5210c8e0759f23b5b4bd205b7af' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-03-29 01:50:34 +00:00
Justin Clark-Casey (justincc)
285bd3abc8
Eliminate code which tries to restart attachment scripts in ScenePresence.MakeRootAgent(), since this is already done in AttachmentsModule
2013-03-29 00:49:55 +00:00
Justin Clark-Casey (justincc)
4ad9b27530
If the viewer has already rezzed any attachments itself, then ignore the simulator-side rez attachments call.
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This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder.
2013-03-28 22:51:59 +00:00
Justin Clark-Casey (justincc)
3b377f16b2
Fix regression tests by making a new NPC always trigger simulator side attachment code when created.
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Regression from previous commit c2093ccc
. Failed because NPCs don't set the ViaLogin flag
2013-03-28 22:44:59 +00:00
Justin Clark-Casey (justincc)
c2093ccce1
Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary.
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This is to simplify the code (no tricky 'wasChild' signalling required)
and to reduce the risk of a thread clash between simulator-side attaching (necessary for v1 viewers)
and the viewer-side attaching the v3 viewers perform.
2013-03-28 22:07:58 +00:00
Melanie
6ce9ed1a64
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-03-23 23:01:55 +00:00
Justin Clark-Casey (justincc)
01636ca900
Fix teleporting into the non-SW 256x256 corner of a megaregion, though currently with a 10 second delay before auto-reteleport to the correct location.
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This now does a check for border crossing (required to trigger the teleport) immediately in SP.MakeRootAgent().
If left any later, it looks like the physics scene changes the position and stops the cross happening.
If done any earlier, nothing happens because the cross-code currently requires a PhysicsActor to be in place, thuogh it's probably not necessary for this case.
2013-03-23 00:47:59 +00:00
Justin Clark-Casey (justincc)
93206ef0fa
Add "show borders" command to show the borders of a region.
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This is relevant to mega-regions where the borders are very different to a regular region.
Also adds some method doc and other code comments.
2013-03-23 00:45:21 +00:00
Melanie
68b910c1ff
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
2013-03-22 01:01:24 +00:00
Justin Clark-Casey (justincc)
3cb1c23554
Force a viewer object update for attachments at the end of the final Scene.CompleteMovement() in order to make all multi-attachments appear on the destination region.
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For some reason, sending updates before this will not have this effect.
This may be something related to some viewers (e.g. LL 3.3.4) or something OpenSimulator isn't getting quite right.
2013-03-20 01:46:50 +00:00
Melanie
8d9bfda727
Merge branch 'avination' into careminster
2013-03-19 01:24:14 +00:00
teravus
455da9dd20
* Ignores VolumeDetect enabled prim in the camera raycast call. Note: The SceneRaycast call doesn't have a filter option in the interface and physics will use the lower level one for all sorts of goodies so it wouldn't be appropriate to ignore it at the physics layer yet.. though that would be better once the API has filters.
2013-03-16 11:09:49 -04:00
Melanie
8b657773e4
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
2013-03-14 22:34:15 +00:00
Justin Clark-Casey (justincc)
e9c394fb4e
Make llGetObjectDetails() return the correct world rotation for a sitting avatar
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This addresses http://opensimulator.org/mantis/view.php?id=6567
This creates a ScenePresence.GetWorldRotation() with the same semantics as SOP.GetWorldRotation()
SP.Rotation can't be used since it's relative to the sat upon prim if the avatar is sitting.
2013-03-14 21:23:48 +00:00
Melanie
70f0587558
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2013-03-08 01:07:05 +00:00
Justin Clark-Casey (justincc)
8960418e7d
Add regression test for presence crossing between regions on the same simulator.
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Unlike a much earlier commented out version of this test, this is done in synchronous mode.
2013-03-06 21:37:53 +00:00
Melanie
e3ea2c4bee
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2013-02-23 20:37:09 +00:00
Justin Clark-Casey (justincc)
a93f06eb88
minor: Add doc to ScenePresence.IsInTransit to make it clear that this is set only for region crossing and not teleport, etc.
2013-02-22 23:08:42 +00:00
Melanie
9534d5f929
Merge branch 'master' into careminster
2013-02-22 01:28:54 +00:00
teravus
6560d80fa8
* Fix walking to <NaN, NaN, NaN> via autopilot.
2013-02-16 22:54:37 -05:00
Melanie
12f732fd3f
Merge branch 'master' into careminster
2013-02-10 20:01:51 +00:00
Melanie
6f3dcf58b8
Fix code to check for no spawn points. Possibly a merge artefact?
2013-02-10 20:00:39 +00:00
BlueWall
adedd70c35
Fix teleport/telehub issue:
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Fix bug that allowed only login access to regions with mis-configured telehubs. Administrators now have teleport access when there exists a mis-configured telehub in the region. Estate owners are now placed at region center in the absence of spawnpoints instead of being denied access. Grid Gods are unrestricted. All others are denied access to the region until spawnpoints are assigned to the telehub object.
2013-02-10 13:01:33 -05:00
Melanie
8b78b9429d
Merge branch 'avination' into careminster
2013-02-07 21:26:55 +00:00
Melanie
598f891d70
Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SP
2013-02-06 04:03:32 +01:00
Melanie
7482ad1c22
Merge branch 'master' into careminster
2013-02-04 19:21:39 +00:00
teravus
d8d4e7f236
Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.
2013-02-01 15:42:24 -05:00
teravus
bfe0f5d081
* This adds a bit more to the previous flying roll effect by adding additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback.
2013-01-31 20:38:14 +00:00
Melanie
cc1781926b
* Adds a satisfying angular roll when an avatar is flying and turning. (General, not physics). Makes flying not feel as stiff.
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-01-31 20:37:58 +00:00
Melanie
9a4de546fe
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-01-31 02:53:11 +00:00
teravus
52ea6eadae
* This adds a bit more to the previous flying roll effect by adding additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback.
2013-01-30 07:34:48 -05:00
teravus
7c4e0ff03c
* Adds a satisfying angular roll when an avatar is flying and turning. (General, not physics). Makes flying not feel as stiff.
2013-01-30 06:22:05 -05:00
Melanie
cc4cfd9fa8
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Physics/BulletSNPlugin/BSShapeCollection.cs
2013-01-23 02:38:59 +00:00
Melanie
12efac494a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
2013-01-19 02:38:04 +00:00
Justin Clark-Casey (justincc)
fc6115f777
Check the existing ScenePresence.ParentPart to make sure we're not trying to sit on a prim we're already sat upon, rather than looking up the part from scratch.
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An adaptation of commit 055b8a2
Having both ParentID and ParentPart references now is redundant. ParentID should probably be eliminated.
2013-01-19 02:29:02 +00:00
Justin Clark-Casey (justincc)
74256c0cc4
Restore previous client AO behaviour by not allowing them to remove the default animation but continue to allow scripts to do so.
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This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327
and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483
Animations may still exhibit different behaviour if both scripts and clients are adjusting animations.
A change in the behaviour of client AO to not remove all animations may be a better long term approach.
2013-01-18 22:57:09 +00:00
UbitUmarov
755e452342
revert the test, sending again appearance to self in
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ValidateAndSendAppearanceAndAgentData()
2013-01-17 03:29:38 +00:00
UbitUmarov
2743565f7e
*TEST TEST TEST* don't send AvatarAppearance to self
2013-01-17 02:43:29 +00:00
Melanie
70fa41863d
Merge commit 'f54b398540698e6e09022fe77b6405624b532f5c' into careminster
2013-01-16 01:13:14 +00:00
dahlia
055b8a2d58
move resit fix to ScenePresence.cs and allow for requesting sit on objects other than the object currently sat on
2013-01-14 22:24:24 -08:00
Melanie
aecb32b74e
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-01-10 01:25:07 +00:00
Melanie
0aabb93ef3
Remove now superfluous update of m_lastSize
2013-01-08 14:00:40 +01:00
Melanie
e1cfa846ea
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2013-01-08 13:58:42 +01:00
UbitUmarov
fb088a48ac
also update m_lastSize in SendAvatarDataToAllAgents so more paths update
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it
2013-01-08 14:09:01 +00:00
Melanie
ef8f03b711
Prevent avatar data from being sent during login when it's not valid and
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crashes login on some viewers.
2013-01-08 13:57:45 +01:00
Melanie
09d41f4f78
Revert "Remove sending AvatarData because this also happens on login, where it chokes"
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This reverts commit d1fa650c3f
.
2013-01-08 13:11:04 +01:00
Melanie
4cd1fd7485
Merge branch 'ubitwork' into avination
2013-01-08 12:14:01 +01:00
Melanie
d1fa650c3f
Remove sending AvatarData because this also happens on login, where it chokes
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Firestorm, Singularity and other viewers with the new appearance pipeline.
2013-01-08 12:08:34 +01:00
UbitUmarov
126e73c5ed
put back position and rot change check before sending releasing plane constrain
2013-01-08 02:29:21 +00:00
UbitUmarov
1bf553fd65
reduce sampling of camera raycasts to previus value
2013-01-08 01:12:00 +00:00
UbitUmarov
d5066ae678
* DAnger, TEST * change camera plane collision detection. Still bounces on
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* prim edges due to camera lag
2013-01-08 00:21:09 +00:00
UbitUmarov
ca40e656ab
in raycast for camera exclude self detection
2013-01-07 10:35:55 +00:00
Melanie
083ac92b34
Merge branch 'avination' into careminster
2013-01-06 10:52:22 +00:00
UbitUmarov
a285ff7e69
check land permitions on sit target for unscripted sits
2013-01-03 14:27:21 +00:00
UbitUmarov
1665a0d636
make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar
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( by the odd use of Velocity)
2013-01-03 03:29:40 +00:00
UbitUmarov
d40cdd2649
cancel MoveToTarget (viewer 'go here") on sits
2013-01-03 02:25:27 +00:00
UbitUmarov
7980a1d849
*TEST* avatar unscripted sit. Some guessing/automation
2013-01-02 19:39:46 +00:00
Melanie
7e98dfd70b
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-12-30 03:43:51 +00:00
Robert Adams
fdf8732cd7
ScenePresence passes the avatar rotation down to the physics engine. This will be a no-op for ODE but enables asymmetrical avatars for BulletSim.
2012-12-28 16:29:16 -08:00
Melanie
3ab1bd0403
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-12-28 08:32:34 +00:00
Robert Adams
5afab9bcfe
Add check to always push terse updates for presences that have new velocities of zero.
2012-12-27 22:12:27 -08:00
Melanie
2313a86e32
Merge branch 'ubitwork' into avination
2012-12-22 01:04:49 +01:00
teravus
77cc7ce399
* Partial Commit for Avatar Appearance to include the functionality of Cached Bakes.
2012-12-21 19:12:30 -05:00
teravus
f9051c22d8
* Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchronize with Agni.
2012-12-19 22:14:20 -05:00
Melanie
79bdf464d3
Merge branch 'avination' into careminster
2012-12-18 09:48:12 +00:00
UbitUmarov
9089bc7e37
some clean up/fix
2012-12-17 22:11:29 +00:00
UbitUmarov
d003aa2e7b
* TEST * unscripted sit
2012-12-17 01:40:48 +00:00
Melanie
0a876a305c
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2012-12-16 21:19:30 +00:00
Dan Lake
88b094cbf7
Simplify sit code a bit by determining correct animation in HandleSit instead of HandleSitRequest. This eliminates m_nextSitAnimation, an unneeded state-saving variable in ScenePresence
2012-12-13 13:05:28 -08:00
UbitUmarov
5ad424a792
right fix this time ??
2012-12-13 07:48:29 +00:00
UbitUmarov
94a659a9e0
fix the 'fix'
2012-12-13 07:46:33 +00:00
UbitUmarov
c0368f4143
fix coment out code not in use
2012-12-13 07:39:10 +00:00
UbitUmarov
b3a77c16bd
FIX small avatars movement on terrain. (avatar appearance getting even
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more messy)
2012-12-13 07:34:27 +00:00
UbitUmarov
c73c2fb070
add some default size setting and checks
2012-12-07 21:53:33 +00:00
UbitUmarov
93bede4e6a
revert the use of avatar skeleton and use avatar size provided by viewers,
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since at least for now seems good enought
2012-12-07 21:26:58 +00:00
UbitUmarov
2ea0dc55d7
create a new ode character also with the new information
2012-12-07 20:06:35 +00:00
UbitUmarov
d2499c4c31
*TEST* Use new avatar size in ubitODE.
2012-12-07 15:54:46 +00:00
UbitUmarov
de3180a63e
avatar collision plane send to viewer is only relative to feet. change
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avatar collider, just rounding the boxes, etc
2012-12-05 23:19:18 +00:00
UbitUmarov
8aa5fdb6a3
*TEST* diferent avatar collider
2012-12-03 19:45:45 +01:00
Melanie
45eedb635a
Merge branch 'master' into careminster
2012-11-20 20:25:15 +00:00
Justin Clark-Casey (justincc)
597a101b9f
Minor formatting for 0962a35d
and a few one-line comments as to why that code is there
2012-11-20 05:09:44 +00:00
Iain Oliver
0962a35d2f
Fix movetotarget on mega regions.
2012-11-20 04:54:13 +00:00
Melanie
7ad082f7c3
Merge branch 'avination' into careminster
2012-11-17 02:58:14 +00:00
teravus
4fa088bafb
Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
2012-11-04 22:57:24 -05:00
Melanie
d0473b73da
Merge branch 'master' into careminster
2012-11-03 15:38:47 +00:00
Dan Lake
2e106cd5de
Change to earlier commit for TargetVelocity to support distributed physics.
2012-11-02 03:09:04 -07:00
Melanie
e7a6328ea4
Merge branch 'master' into careminster
2012-11-01 15:52:32 +00:00
Dan Lake
ffe4d738fb
Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions.
2012-10-31 17:13:18 -07:00
Melanie
28a4ea73ea
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/ChildAgentDataUpdate.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-10-31 00:13:33 +00:00
Melanie
fd9cb3cb68
Store and send the current movement animation state to a new sim on crossing
2012-10-30 23:08:22 +00:00
Melanie
48569e856a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-30 01:02:20 +00:00
Justin Clark-Casey (justincc)
c97890ca69
Add "force gc" region console command which manually invokes garbage collection.
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For debugging purposes.
2012-10-29 22:53:06 +00:00
Melanie
f3f794a122
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-26 21:47:41 +01:00
Melanie
26cc57b6ca
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
2012-10-26 21:13:01 +01:00
Oren Hurvitz
b4923da334
Changed "course" to "coarse" in several places
2012-10-25 23:32:37 +01:00
Melanie
21c476228a
Merge branch 'avination' into careminster
2012-09-10 13:53:00 +01:00
Melanie
924df14c5e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Framework/Servers/VersionInfo.cs
2012-09-07 19:49:46 +01:00
UbitUmarov
23be1cf1cd
remove fireandforget call to EnableChildAgents at end on CompleteMovement,
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since this is already on own thread and its at the end of it.
2012-09-07 09:40:28 +01:00
Melanie
9ae293881a
Make friend notifies and closing child agents async because both can
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block the heartbeat thread if the sim being contacted is unresponsive
2012-09-04 22:53:52 +02:00
UbitUmarov
d4fad2ba42
a forgotten file plus minor changes. Imp and SL viewer seem to preserve
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flight. FS 4.2.2 does not.
2012-09-04 07:32:03 +01:00
SignpostMarv
8d431c6359
formatting
2012-09-04 00:03:43 +01:00
SignpostMarv
663bfbb372
although the attachmentPoint argument is a uint, zero is not a valid attachment point
2012-09-04 00:03:43 +01:00
Melanie
007a45aa76
Merge commit 'a0d178b284050df64d0eb5b9728565fd72615c22' into careminster
2012-08-25 18:08:10 +01:00
Justin Clark-Casey (justincc)
ba58331b29
Extend "Restarting scripts in attachments" debug log message to show actual name of user and the region they are in
2012-08-24 22:56:05 +01:00
Melanie
aee7a31bc3
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-08-18 13:17:39 +01:00
Robert Adams
7243d4f842
BulletSim: Properly regenerate hulls when objects made physical.
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This fixes the problem of non-base shapes (cubes and spheres)
falling through the terrain.
2012-08-17 14:45:18 -07:00
Robert Adams
5c192b9bab
Modify order of code so SOP doesn't set the physics actor flying
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property multiple times every time Update is called.
This eliminates zillions of settings which is better for BulletSim.
The should be no functionality change.
2012-08-17 13:34:20 -07:00
UbitUmarov
b95caaa453
on presence close(), release animator and OnRegionHeartbeatEnd event
2012-08-03 20:13:51 +01:00
Melanie
70996603e5
Merge branch 'avination' into careminster
2012-08-01 00:07:57 +01:00
Melanie
bd262fe3ed
Correct StandUp position and rotation
2012-07-30 03:05:57 +02:00
Melanie
e012c81d7c
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-29 16:11:20 +01:00
Melanie
729046e1ad
See that if controls are taken, those are released before taking new ones
2012-07-29 15:10:12 +02:00
Melanie
7da744566d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-07-20 09:31:06 +01:00
Justin Clark-Casey (justincc)
e94831ddab
Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
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Even where checks are being made they aren't enough since they all assume that the Animator they just checked is still there in the next line, which is not necessarily the case without locking.
The memory used is small and these should be GC'd anyway when the SP is released. If this is not happening then the wider problem of old SPs being retained needs to be resolved.
2012-07-19 22:59:28 +01:00
Melanie
0bc8238a6c
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Watchdog.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-07-11 03:56:50 +01:00
Justin Clark-Casey (justincc)
337ea019bd
If a part has a sit target and an avatar is already sitting, allow another avatar to sit in the position given if no sit target was set.
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Previous behave was that the second avatar could not sit.
This matches behaviour observed on the LL grid.
2012-07-10 23:55:22 +01:00
Justin Clark-Casey (justincc)
cdea572d2e
refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar()
2012-07-10 23:50:04 +01:00
Justin Clark-Casey (justincc)
11e0ad6dc8
Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
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This reverts commit c8f0d476d2
.
On reconsideration, I think this is less readable since immediately following code still sets SitTargetAvatar directly
2012-07-10 23:39:05 +01:00
Justin Clark-Casey (justincc)
c8f0d476d2
refactor: Add SOP.IsSitTargetOccupied to improve readability
2012-07-10 23:34:40 +01:00
Justin Clark-Casey (justincc)
69a6f6e3cd
refactor: use sit orientation argument passed in to SP.SendSitResponse() rather than creating a new copy
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There are no issues with side-effects since this is a struct.
2012-07-10 23:26:40 +01:00
Justin Clark-Casey (justincc)
e8347b7095
Move common code to detect whether a part has a valid sit target into a SOP property rather than being repeated in SP.
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This also makes the detection in SP.FindNextAvailableSitTarget() and SendSitResponse() identical.
Previously they varied slightly (SendSitResponse didn't check for an older type of invalid quaternion) but the practical effect is most probably zero.
2012-07-10 23:21:39 +01:00
Justin Clark-Casey (justincc)
506437b684
Remove log line accidentally left in SP.SendSitResponse()
2012-07-10 23:06:34 +01:00
Justin Clark-Casey (justincc)
d6f563794e
Don't allow a prim to be sat upon if its part of an attachment
2012-07-09 21:43:44 +01:00
Justin Clark-Casey (justincc)
2eaa6d5ace
Do not allow a script to attach a prim if its being sat upon.
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This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar.
This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar.
Recording HashSet is null if there are no sitting avatars in order to save memory.
2012-07-09 21:24:32 +01:00
Melanie
26d89777d8
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-06 20:51:18 +01:00
Melanie
41a1903c60
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
2012-06-28 03:21:08 +01:00
Justin Clark-Casey (justincc)
d043213317
refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule.
2012-06-27 00:41:46 +01:00
Melanie
7cc5b3d7d3
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-06-26 17:35:55 +01:00
Justin Clark-Casey (justincc)
e5b739aaeb
When attachments are being saved and deleted for a closing root agent, delete first to avoid a hud race condition with update threads.
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If delete doesn't occur first then the update thread can outrace the IsAttachment = false necessary to save attachments and send hud artifacts to other viewers.
2012-06-25 22:48:13 +01:00
UbitUmarov
9ca9770cf6
fix a seg fault in sp.cs
2012-06-25 00:44:09 +01:00
UbitUmarov
8cf414ba32
*CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment )
2012-06-17 11:38:40 +01:00
Melanie
ff21007b93
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-15 15:48:34 +01:00
UbitUmarov
7bd274b3d3
Changed t adding the avatar dependent sit offset and not subtracting, so not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails()
2012-06-13 04:59:09 +01:00
UbitUmarov
b4ab9a7350
*TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. Changed the sign of the sitoffset dependent on avatar size in SP.cs. Removed that offset correction from SET/GET..primitiveParams in LSL api. If the sign needs to be the previus one, then all references to avatar positions on LSL api need to be fixed with that correction, not only SET/GETprimitiveParams.
2012-06-13 01:26:15 +01:00
UbitUmarov
5fd6f678a4
Moved auxiliar funtions of last commit from sop to lsl api since they are only used on one place each
2012-06-12 02:20:47 +01:00
UbitUmarov
24e8e5d818
*UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar code in SOP.cs
2012-06-12 01:26:03 +01:00
Justin Clark-Casey (justincc)
bab7dab4c5
Comment out the scene presence sitting debug log messages for now
2012-06-11 23:37:16 +01:00
Melanie
76a9885ad2
Merge branch 'master' into careminster
2012-06-11 23:15:38 +01:00
Melanie
84377a23db
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
2012-06-11 16:56:40 +01:00
Melanie
efff5a7c0d
Fix a corner case where checking for region corssing may cross an avatar back if
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it's pending to be sat onto a vehicle that is in the process of crossing.
2012-06-08 18:25:36 +02:00
Justin Clark-Casey (justincc)
30f4a33f01
Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTeleport() if an agent needs closing.
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This is always done as part of Scene.RemoveClient()
Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.
2012-06-08 01:26:43 +01:00
Melanie
8ebe2cd3da
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-06-08 01:12:37 +01:00
Melanie
8e735efff0
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-02 02:01:48 +01:00
Melanie
928e3e9e21
Fix LSL animation state reporting and animation state transitions on crossing
2012-06-01 23:04:28 +02:00
Melanie
e696d1d952
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-05-31 03:37:43 +01:00
Melanie
100d2968c4
Add advanced collision processing into ScenePresence
2012-05-29 17:24:17 +02:00
Melanie
c46b31a9b4
Re-add script collisions that were lost in a merge
2012-05-29 16:58:08 +02:00
Melanie
78e657fd8d
Merge branch 'avination' into careminster
2012-05-27 19:35:36 +01:00
UbitUmarov
2767574d0f
fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable value ( 1m);
2012-05-19 18:10:44 +01:00
UbitUmarov
10889c86d9
reduce useless waste of cpu. Make character collision events be done similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added)
2012-05-19 16:35:48 +01:00
Melanie
ebd9d2618b
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
2012-05-19 13:34:44 +01:00
UbitUmarov
98a2c7bfee
modulate collision sounds intensity with relative collision speed
2012-05-19 01:10:39 +01:00
BlueWall
895dadbdbd
Cleanup + change properties to set fields with private set : Thanks Justin for the tip.
2012-05-18 19:34:12 -04:00
BlueWall
c05f87b50c
Provide Telehub setting to allow use of landmarks
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Setting to allow use of landmarks to override telehub routing. Default is off.
2012-05-18 17:51:38 -04:00
Justin Clark-Casey (justincc)
521ad080f1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-17 23:56:36 +01:00
Justin Clark-Casey (justincc)
4d34763f8c
Check agent limit against root agent count rather than both root and child agents
...
From sl docs such as http://community.secondlife.com/t5/English-Knowledge-Base/Managing-Private-Regions/ta-p/700115
agent should apply to avatars only.
This makes sense from a user perspective, and also from a code perspective since child agents with no physics or actions take up a fraction of root agent resources.
As such, the check is now only performed in Scene.QueryAccess() - cross and teleport check this before allowing an agent to translocate.
This also removes an off-by-one error that could occur in certain circumstances on teleport when a new child agent was double counted when a pre-teleport agent update was performed.
This does not affect an existing bug where limits or other QueryAccess() checks are not applied to avatars logging directly into a region.
2012-05-17 23:33:26 +01:00
Melanie
b4cd8b491b
Merge branch 'avination' into careminster
2012-05-17 13:34:47 +01:00
Melanie
34f20b7fe3
Merge branch 'master' into careminster
2012-05-17 13:28:25 +01:00
BlueWall
295bb3227d
Force the default Telehub router if no matches are found in the config.
2012-05-17 00:47:19 -04:00
UbitUmarov
e4231e95a9
increase avatars collisions report to 10 per sec, Stopped sound on avatar to volumedetect collision
2012-05-17 04:41:46 +01:00
UbitUmarov
038986baff
add avatar colision sounds. Changed test sound UUID
2012-05-17 04:14:13 +01:00
Melanie
6126b6da72
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-05-14 23:32:49 +01:00
BlueWall
7c229c8b81
Add configurable SpawnPointRouting
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Will use one of three selected methods to route avatar landing
points when using Telehubs. The setting is in [Startup] using
SpawnPointRouting = closest/random/sequence
closest: The default setting. Routes avatar to the nearest SpawnPoint
to the location.
random: Picks random SpawnPoints to land the avatar.
sequence: Follows a sequence to place the avatar on the next available
SpawnPoint location
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-05-13 17:20:54 -04:00
Melanie
fe029cf4e8
Merge branch 'avination' into careminster
2012-05-13 01:25:03 +01:00
UbitUmarov
7461fe4554
TEST MESS* reduce animation packets send. Added onchangeanim event with parameters to define if to add or remove, and if to send anims pack on that evocation, etc
2012-05-12 15:27:37 +01:00
Melanie
50321fb7bf
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-05-09 00:43:33 +01:00
Dan Lake
3bc5620d74
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-08 16:06:02 -07:00
Dan Lake
20952c75c5
Trigger event when scene presences are updated
2012-05-08 16:05:34 -07:00
Talun
c21c9e13ef
Mantis 1456 same region teleport of a sitting avatar.
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Region to region was fixed some time ago in EntityTransferModule.
This applies the same fix for same region teleports.
2012-05-09 00:02:13 +01:00
Melanie
b62cc3ce0a
Merge branch 'avination' into careminster
2012-05-05 10:32:22 +01:00
Melanie
31ab8b2fe0
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/WebUtil.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-05-05 10:32:04 +01:00
Talun
92fde6ed26
Mantis 60004 problems with damage and llSetDamage. In damage enabled areas this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area
2012-05-04 21:01:09 +01:00
Melanie
333d013b5c
Add the default animation to the child agent data update
2012-05-04 20:33:48 +02:00
Melanie
b5b21013da
Reverse the order of physics event unsubscription to allow GC. Adapted from Unit's reverted patch
2012-05-04 20:06:42 +02:00
Melanie
1183310a05
Retain velocity on walking crossing - adapted from Ubit's reverted patch
2012-05-04 20:05:51 +02:00
Melanie
88c4c7283f
Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);"
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This reverts commit 12c9916193
.
2012-05-04 20:02:14 +02:00
UbitUmarov
12c9916193
*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);
2012-05-04 19:19:54 +01:00
Justin Clark-Casey (justincc)
fcd5b0817b
Reinsert a 2000ms delay before closing a no longer required agent on the source region after teleport to resolve Imprudence teleport problems.
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Viewers 1 and 3 are fine with doing this immediately. However, Imprudence has a small delay (<200ms, >500ms) after receiving the AgentCompleteMovement reply packet on the destination region before regarding that region as the currnet region.
If Imprudence receives a DisableSimulator in this period, it quits.
We are not restoring the full 5000ms delay since this brings back a bug where teleports permanently fail if an avatar tries to teleport back too quickly.
This commit also sends the AgentCompleteMovement packet to the client before telling the source region to release its old agent, in order to further cut down any possibility of the DisableSimulator being recieved before the AgentMovementComplete.
2012-05-03 22:30:36 +01:00
Melanie
2af7f50f26
Stabilize sit position on region crossing
2012-05-03 02:07:55 +02:00
Melanie
9f9693dab8
Clear permissions given to the object we stand up from
2012-05-03 01:18:51 +02:00
Melanie
bf630fb808
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
2012-05-02 01:37:51 +01:00
Justin Clark-Casey (justincc)
9d2e1c67a8
Add regression test for teleporting between neighbouring regions on the same simulator
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This adds a non-advertised wait_for_callback option in [EntityTransfer]. Default is always true.
Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
2012-05-01 23:14:12 +01:00
Melanie
4b982db252
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLAssetData.cs
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/MySQLUserAccountData.cs
2012-04-30 19:04:38 +01:00
Justin Clark-Casey (justincc)
d0598c63f3
refactor: Simplify by combining SafeSendControlsToScripts() from fe8e835
into SendControlsToScripts() (instead of SendControlToScripts()).
2012-04-30 17:33:08 +01:00
Oren Hurvitz
fe8e835bfc
Fixed: scripted controls didn't work if the avatar was sitting down
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This fixes a bug introduced in 6473674bbf
2012-04-30 17:18:15 +01:00
Melanie
174fa4a70f
Merge branch 'avination'
2012-04-29 01:33:40 +02:00
Melanie
dcbcbd697f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
2012-04-27 22:28:09 +01:00
Oren Hurvitz
6473674bbf
Fixed: custom walking animations didn't stop when the avatar stopped walking.
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This happened because the scripts were notified about control changes (e.g., the user stopped pressing the Forward key) when the animation was still WALK, so the script didn't stop the walking animation. Fixing this required: a) Update the movement animation *before* notifying the script; b) Add locking to prevent clashes with the Heartbeat thread (which also updates the animations); c) Handle the case of a user who stops walking just as the avatar is in the air: the avatar should STAND in that case, not WALK.
This reverts commit feef1dd732
.
2012-04-27 20:47:02 +01:00
Melanie
90305001de
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-04-27 17:09:49 +01:00
UbitUmarov
8ef7df5a56
test
2012-04-27 11:01:34 +01:00
UbitUmarov
2006188ee5
test
2012-04-27 10:49:32 +01:00
UbitUmarov
2419de2b6d
test
2012-04-27 10:10:31 +01:00
UbitUmarov
fedc9eb105
itest
2012-04-27 09:50:53 +01:00
UbitUmarov
cadbfcc011
itest
2012-04-27 09:15:31 +01:00
UbitUmarov
b948826b7e
test
2012-04-27 09:09:29 +01:00
UbitUmarov
03450dee39
testing....
2012-04-27 08:11:18 +01:00
UbitUmarov
76d9040ed4
testing
2012-04-27 02:54:39 +01:00
UbitUmarov
a64a9e48de
TESTING
2012-04-27 01:43:27 +01:00
UbitUmarov
30ab9647ba
TEST more changes
2012-04-27 01:24:44 +01:00
UbitUmarov
61e99fba87
TEST more options to avnLocalTeleport
2012-04-27 01:18:30 +01:00
UbitUmarov
2cf6023892
TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped) to scenepresence.cs
2012-04-27 01:06:07 +01:00
Justin Clark-Casey (justincc)
cb6791fb30
Tweak log messages on local region to region teleport path to help with problem resolution.
2012-04-26 22:35:25 +01:00
Justin Clark-Casey (justincc)
74dbfe6bb5
Comment out avatar move to target message for now.
2012-04-25 23:46:42 +01:00
Melanie
db31c9fe58
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-04-25 19:15:40 +01:00
Melanie
916e372382
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-04-25 16:49:07 +01:00
Melanie
3be3189ee0
Commit the avination Teleport() methods (adaptedto justincc's changes)
2012-04-25 04:00:01 +01:00
Melanie
9a23501824
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-04-25 02:33:39 +01:00
Justin Clark-Casey (justincc)
683cfc6f82
refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()
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These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
2012-04-25 02:07:55 +01:00
Justin Clark-Casey (justincc)
a65ca24701
Add regression test TestSameRegionTeleport()
2012-04-25 01:51:40 +01:00
UbitUmarov
f0ba6c84e4
fix animations if sited in ground also
2012-04-24 07:27:14 +01:00
Melanie
159b3b27ca
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-04-23 21:13:08 +01:00
UbitUmarov
26fd1e3a0c
fix a bug i added fixing another....
2012-04-22 03:08:47 +01:00
Melanie
65b3e13010
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-04-20 00:17:14 +01:00
Melanie
411bd0574d
Allow setting a specific target velocity on TeleportWithMomentum
2012-04-18 22:16:59 +02:00
Melanie
74aa8eee12
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-17 01:54:54 +01:00
Melanie
ab1a3688e2
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-04-17 01:50:49 +01:00
Justin Clark-Casey (justincc)
24a0cc5261
refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.
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This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities.
As per opensim-dev mailing list.
2012-04-17 01:25:41 +01:00
UbitUmarov
3999822e13
Use chode character actor.SetMomentum() to force full restore Velocity in scenepresence TeleportWithMomentum(), since actor.Velocity was selected by original coders as the input of a desired velocity (even 'forces') that is modified by character conditions, like not changing velocity.Z if it is in free fall.
2012-04-14 05:07:52 +01:00
UbitUmarov
b574d43c5d
Use presence absolute position to request raycast to camera. Used m_pos maybe a sitting offset. For reasons i don't understand that also seems to crash ode more when i let this rays colide with heighmaps (ubitODE with normal ode lib).
2012-04-13 20:34:56 +01:00
UbitUmarov
5da77e047a
don't do Animator.UpdateMovementAnimations() in scenepresence RegionHeartbeatEnd if agent is sitting. Also restore Velocity in teleportWithMomentum()
2012-04-13 17:50:03 +01:00
Melanie
fe65b51876
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2012-04-13 03:00:48 +01:00
Talun
08e509978d
Mantis 55025 Implement script time.
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Signed-off-by: nebadon <michael@osgrid.org>
2012-04-12 18:44:00 -07:00
Melanie
67d4f1d66c
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Interfaces/IScriptModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2012-04-09 21:40:03 +01:00
Talun
78c0028179
Mantis5502 implementation of some of the new constants
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Signed-off-by: Melanie <melanie@t-data.com>
2012-04-09 21:25:22 +01:00
Melanie
b39de2425c
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/CoreModules/World/Land/LandObject.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-07 04:52:14 +01:00
Justin Clark-Casey (justincc)
f2903db390
For llGetMass(), return the mass of the avatar is the object is attached.
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As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
This is the mass as used by the physics engine (ODE or Bullet).
2012-04-06 21:14:19 +01:00
Diva Canto
51dc1e709c
HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hack away from ScenePresence. This is better but it still doesn't restore the inventory upon arrival.
2012-03-28 15:01:37 -07:00
Melanie
7dad1ded2e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2012-03-29 00:27:35 +01:00
Melanie
e73023b90b
Merge branch 'master' into careminster
2012-03-28 04:45:05 +01:00
Diva Canto
af96b99356
More on switching the root folder from under the viewer. More experiments.
2012-03-27 20:36:54 -07:00
Melanie
ade164667f
Make anims way more snappy. Decouple SP animation handling from physics frame
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time.
2012-03-23 03:16:07 +01:00
Melanie
3381899481
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Land/LandObject.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-22 20:38:49 +00:00
Justin Clark-Casey (justincc)
ab243f4a57
Incorporate scene teleporting debugging into "debug scene teleport true|false" command
2012-03-21 01:13:44 +00:00
Melanie
35c3124c3b
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-20 23:39:02 +00:00
nebadon
bd1f848bf6
slight increase in jump power to make running jump slightly better.
2012-03-20 14:17:15 -07:00
Melanie
fdd4d787a4
Merge branch 'master' into careminster
2012-03-20 20:48:55 +00:00
nebadon
9ed3532c1b
reduce avatar verticle jump from the absurd 5 meter jump to a less
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absurd 3m vertical jump to better match what you would see in Second
Life and be more in line with what users would expect.
2012-03-20 13:45:38 -07:00
Justin Clark-Casey (justincc)
205c36d3a4
Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since this is handled by the necessary ParentPart check
2012-03-09 02:44:08 +00:00
Justin Clark-Casey (justincc)
94e58ff6b9
Use SP.ParentPart instead of ParentID in places where it's more efficient (saving extra null checks, etc.)
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However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null.
Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race.
2012-03-09 02:38:11 +00:00
Justin Clark-Casey (justincc)
b454326273
refactor: cleanup SP.HandleAgentSit so that everything is done within one if (part != null), rather than having unnecessary multiple checks
2012-03-09 02:33:48 +00:00
Justin Clark-Casey (justincc)
73c47f7205
Remove a race condition from SP.Set_AbsolutePosition where we assume the ParentPart is still not null if the ParentID != 0
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Another thread could come in and stand the avatar between those two instructions.
2012-03-09 02:22:22 +00:00
Melanie
dc5f831ca8
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-09 02:39:14 +00:00
Melanie
675d40357c
Hold a ref to the prim we're sat on rather than querying scene each time
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the check for significant is carried out. Prevents a deadlock condition.
2012-03-08 19:14:34 +00:00
Melanie
3089344114
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-03-08 19:09:11 +00:00
Melanie
b8c27252c1
Hold a ref to the prim we're sat on rather than querying scene each time
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the check for significant is carried out. Prevents a deadlock condition.
2012-03-08 18:31:58 +01:00
Melanie
1f32730798
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-03-03 09:58:57 +00:00
Dan Lake
8d249f8456
ScenePresence line endings and fix AllowMovement default to true.
2012-03-02 09:19:13 -08:00
Dan Lake
e8779cd9e5
In ScenePresence, removed several private variables used to store public parameters. They were only used by the get/set and make code harder to refactor.
2012-03-01 19:22:05 -08:00
Melanie
5eb1679367
Delay the sending of the initial werables update until the inventory and
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VFS in the viewer are ready. We're much faster than SL and that exposes this
race condition. Also reinstate the extra avatar data send on login
2012-02-25 12:25:16 +01:00
Melanie
991826ca76
Try not to send the avatar updates on login. This may mean loggin in with
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invisible attachments again but could help the appearance issues.
2012-02-24 19:31:27 +01:00
Melanie
daf58575f8
Partially apply the core banlines fix
2012-02-23 23:05:04 +00:00
Justin Clark-Casey (justincc)
90ea00a109
Try to resolve some problems with viewers crashing after hitting parcel banlines or freezing on the banline.
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This involves
1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport()
2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1
This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else.
This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
2012-02-23 22:56:42 +00:00
Melanie
f3ea2bde61
Fix preserving the animation state of a crossing seated avatar
2012-02-23 20:32:35 +01:00
Melanie
dc835717d6
Properly sequence updates of avatars and attachments so that we don't
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update attachments on child avatars or intermingle agent and attachment
updates, which would render the root prim of huds invisible
2012-02-23 14:08:35 +01:00
Melanie
f1a76195ea
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2012-02-23 01:49:14 +00:00
Melanie
1dfc990264
Add a position parameter to region crossing of objects. This avoids the
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potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high.
2012-02-23 01:40:30 +00:00
Melanie
1e1270166f
Adjust sit target and the llSetLinkPrimitiveParams sit position hack
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to match SL.
2012-02-22 20:40:44 +01:00
Melanie
3b2900e884
Merge branch 'master' into careminster
2012-02-20 19:48:28 +00:00
Diva Canto
b489c85226
Amend to last commit. This should have been committed too.
2012-02-19 15:37:37 -08:00
Diva Canto
20c65ac438
A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours.
2012-02-19 12:28:07 -08:00
Melanie
77575ec51b
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-02-19 20:36:26 +01:00
Melanie
756baff86a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2012-02-19 21:14:18 +00:00
UbitUmarov
04279e36d1
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-02-15 03:51:30 +00:00
Melanie
7be9ba5564
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-02-15 01:11:35 +00:00
Melanie
272ba5a741
Merge branch 'master' into careminster
2012-02-15 01:11:17 +00:00
Melanie
2d3381b795
Implement region crossing of sitting avatars. Edit mode and llSetPos work
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but unscripted default sit anim is lost. Still some Gfx glitching. Physical
crossing doesn't work yet.
2012-02-14 23:16:20 +01:00
UbitUmarov
09f6647aa3
scenepresence change! in standup() give avatar a physical actor after deciding the new position. This reduces a bit the odds of it being still coliding with object.
2012-02-11 17:48:49 +00:00
Justin Clark-Casey (justincc)
e7fd732209
Make ScenePresence.MovementFlag a private only settable value to reduce complexity of code analysis
2012-02-11 00:10:59 +00:00
Melanie
a0206e5a17
Comment debug spam
2012-01-30 22:30:20 +01:00
Melanie
855d3a3ba5
Teleport routing, part 1
2012-01-24 04:06:37 +00:00
Melanie
0369d21917
Add teleport routing, first part
2012-01-24 03:13:44 +01:00
Melanie
b14a6acd2f
Merge branch 'master' into careminster
2012-01-16 23:08:47 +00:00
Justin Clark-Casey (justincc)
59a0c50d48
Comment out noisy log lines I accidentally included in the nant build target adjustment commit.
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Left in the method doc.
2012-01-16 23:04:08 +00:00
Justin Clark-Casey (justincc)
82ad9d4e04
Remove monocov and other obsolete nant build targets.
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monocov was a code coverage attempt 3 years ago which no longer works.
other removed targets have been commented out or unused for a very long time
2012-01-16 22:58:58 +00:00
Melanie
a4c2e7f599
Merge branch 'master' into careminster
2012-01-10 20:34:43 +00:00
Diva Canto
7b84942f86
HG landing points: this hopefully fixes some confusion that was making HG avies always land in 0,0
2012-01-10 11:10:47 -08:00
Melanie
1cc685e820
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-01-10 18:33:32 +00:00
BlueWall
707c8c6f2b
Add some run-time debugging support
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Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful.
Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value.
2012-01-09 18:19:55 -05:00
BlueWall
b3a12167d6
Use our TeleportFlags
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Switch to our TeleportFlags enum instead of LibOMV because we need to define a type for HG Logins. Also moved some debugging in ScenePresence into a function to make it simpler to enable/disable.
2012-01-09 17:54:35 -05:00
BlueWall
95345521f0
TP Routing debug
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Fix test to checking against bitfield instead of int
2012-01-09 17:04:34 -05:00
BlueWall
3640afdd95
Fix teleport routing for incoming HG+Owner
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Incoming HG owner/estate manager, etc. is routed according to the rules defined for teleports within the local grid. Left some commented debugging code inside so we can test other cases. Will remove when tings are settled in.
2012-01-09 14:31:22 -05:00
Melanie
bc08cc201b
Merge branch 'master' into careminster
2012-01-09 19:22:06 +00:00
BlueWall
43145c7f67
Debugging HG teleport routing
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Add some temporary debugging to the teleport routing to get a better view of what happens when HG jumps are made.
2012-01-09 13:07:02 -05:00
Melanie
520b8b342e
Merge branch 'master' into careminster
2012-01-09 06:52:46 +00:00
BlueWall
34c42cdab0
Fix HG teleport routing
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Needed to breakout the ViaHGLogin check to it's own section. For some reason it would not factor in when combined with the other teleport flag types.
2012-01-09 01:37:28 -05:00
Melanie
0e855fea7c
Fix a build break
2012-01-09 01:05:19 +00:00
Melanie
1ebd79e413
Add the HG case to landing point checks
2012-01-09 00:54:59 +00:00
Melanie
d5c5bbe0a1
Update teleport routing to match Avination
2012-01-08 23:38:43 +00:00
Melanie
44cde8d5c6
Update teleport routing to match Avination
2012-01-08 23:36:49 +00:00
BlueWall
266167f5a3
Fix teleport routing
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Route non-owner avatars according to land settings
2012-01-08 17:41:47 -05:00
Melanie
4bf2e19898
Merge branch 'master' into careminster
2012-01-07 18:11:21 +00:00
Justin Clark-Casey (justincc)
c5c079f6aa
Fix bug where tapping home to stop falling would stop any avatar movement other than falling again.
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Addresses http://opensimulator.org/mantis/view.php?id=5839
2012-01-07 00:17:40 +00:00
Melanie
1ebc9d04aa
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-01-05 08:15:33 +00:00
Justin Clark-Casey (justincc)
983b49c0c8
commented out "Prevented flyoff" log message for now as this becomes problematic with bot testing.
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Please uncomment if still needed.
2012-01-03 18:25:31 +00:00
Melanie
5b28e29530
Fix camera orientation for sit targets to use the prim actually sat on.
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Now SL compatible.
2011-12-24 01:40:58 +01:00
Melanie
b72dd852b7
Merge branch 'master' into careminster
2011-12-22 16:58:38 +00:00
Melanie
7f527814d5
And a typo fix
2011-12-22 16:57:49 +00:00
Melanie
66a0471efa
Merge branch 'master' into careminster
2011-12-22 16:52:14 +00:00
Melanie
6412349dec
Add a few comments, correct a merge artefact
2011-12-22 16:51:51 +00:00
Melanie
2347593dac
Harmonizing SP with Avination
2011-12-22 16:48:52 +00:00
Melanie
b970d4f976
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-22 16:37:25 +00:00
Diva Canto
219ec7ef20
Fixing a bug introduced yesterday. This put the precondition test inside CheckForBorderCrossing the right way.
2011-12-22 08:18:03 -08:00
Diva Canto
bb0c6a498b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-21 15:17:44 -08:00
Diva Canto
ddff2f246c
Moved an external test into the method that uses those preconditions.
2011-12-21 15:17:26 -08:00
Melanie
ca6113a4d5
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
2011-12-20 21:51:43 +00:00
Justin Clark-Casey (justincc)
fa0a71253f
Though the viewer warns about receiving this, not sending appears to break baked texture caching when crossing region boundaries.
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Needs further investigation.
Revert "Stop sending the viewer its own AvatarAppearance packet."
This reverts commit 92039f295d
.
2011-12-20 18:54:15 +00:00
Diva Canto
dd69c9fd20
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-20 09:53:05 -08:00
Melanie
efa4284391
Merge branch 'master' into careminster
2011-12-19 21:30:57 +00:00
Justin Clark-Casey (justincc)
92039f295d
Stop sending the viewer its own AvatarAppearance packet.
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The viewer warns in the log if it receives this.
Stopping this doesn't appear to have adverse effects on viewer 1 or viewer 3 - the viewer gets its own appearance from body parts/clothes and self-baked textures.
2011-12-19 20:13:48 +00:00
Justin Clark-Casey (justincc)
0b91ec8dd2
Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
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Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25.
Adjust some method doc
Minor changes to some logging messages.
2011-12-19 18:58:05 +00:00
Melanie
759f1d2dbe
Merge branch 'master' into careminster
2011-12-18 10:49:45 +00:00
Diva Canto
964ec57ffe
Changed the async approach on close child agents. This may improve crossings a little bit.
2011-12-16 17:24:50 -08:00
Justin Clark-Casey (justincc)
a3a17e929e
Stop generating client flags when we send out full object updates.
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These were entirely unused.
2011-12-16 23:20:12 +00:00
Diva Canto
3bf699ad36
No functional changes. Changed the prefix of that log message [CONNECTION BEGIN] to [SCENE] because that's where the message happens.
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Also changed the instantiation of a vector object to be done only once instead of every time we receive a position update.
2011-12-16 08:59:33 -08:00
Justin Clark-Casey (justincc)
c0ba99e5ad
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar()
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Eliminate some copypasta for height setting in OdeCharacter
2011-12-15 22:29:36 +00:00
Justin Clark-Casey (justincc)
937c06db54
Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
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Stop hiding RemoveAvatar failure, add log messages when characters are removed through defects or re-added unexpectedly.
Add commented out log lines for future use.
Use automatic property for PhysicsActor for better code readability and simplicity
2011-12-15 21:57:22 +00:00
Melanie
d18a9f22e7
Prevent a nasty deadlock on teleport
2011-12-12 23:43:45 +01:00
Melanie
8418288e26
Make m_attachments private
2011-12-12 18:29:54 +01:00
Dan Lake
c34ab0ee66
Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding
2011-12-12 02:43:38 -08:00
Melanie
95d533ce8a
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2011-12-12 11:09:13 +01:00
Melanie
52a4dbccbe
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/RegionInfo.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-12 11:42:22 +00:00
Melanie
943b37b8e6
Send changed animation event asynchronously
2011-12-12 11:08:50 +01:00
Melanie
323ffd7a89
Fix a regression that causes data from the attachments module to fail loading
2011-12-10 15:28:32 +01:00
Melanie
db98698bbe
Prevent spurious error message when client tries to move a null item
2011-12-10 14:47:00 +01:00
Melanie
3f42183797
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
2011-12-10 00:40:41 +00:00
Justin Clark-Casey (justincc)
af3cd00048
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
2011-12-09 23:07:53 +00:00
Melanie
5f6a4c4111
Merge branch 'master' into careminster
2011-12-09 22:55:08 +00:00
Justin Clark-Casey (justincc)
fc27806e90
remove some unused fields in ScenePresence
2011-12-09 22:52:54 +00:00
Melanie
d913303875
Merge branch 'master' into bigmerge
2011-12-09 08:13:57 +00:00
Justin Clark-Casey (justincc)
0e265889dd
Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
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The only caller is the LLUDP stack and this has to validate the UDP circuit itself, so we know that it exists.
This allows us to eliminate another null check elsewhere and simplifies the method contract
2011-12-08 19:25:24 +00:00
Justin Clark-Casey (justincc)
55de189752
minor: remove some mono compiler warnings
2011-12-08 18:56:07 +00:00
Justin Clark-Casey (justincc)
54360dd20e
When a client connects to a scene, send other avatar appearance data asynchronously to reduce hold up in the IN UDP packet processing loop.
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This is already being done for the initial object data send.
2011-12-08 18:39:56 +00:00
Justin Clark-Casey (justincc)
f61e54892f
On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
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This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
2011-12-08 18:34:23 +00:00
Melanie
96539ffc79
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-12-08 18:29:19 +00:00
Melanie
5ab536a1e9
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-05 17:10:51 +00:00
Melanie
35800d6a86
Reinstate setter for OffsetPosition to allow setting the offset by script
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while seated
2011-12-05 15:26:22 +01:00
Melanie
19d6aa2bc9
Don't allow position update on sitting avatar. Don't bounds check sitting
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avatars as they will be crossed by the vehicle and not individually
2011-12-04 20:16:07 +01:00
Justin Clark-Casey (justincc)
585fc5e79d
Update SP.PhysicsCollisionUpdate() doc.
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It might be inefficient, but there are collisions every frame if the avatar is walking/standing on the ground or a prim surface
2011-12-03 02:51:17 +00:00
Justin Clark-Casey (justincc)
b66fe3e9ff
Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's called continuously even where there are no collisions
2011-12-03 02:45:02 +00:00