Commit Graph

20268 Commits (f4d462eb5d970ccfc6213a9b915dd6c8c518ca9c)

Author SHA1 Message Date
Melanie cfa8e9cfa7 Merge branch 'avination' into careminster 2013-01-31 20:36:20 +00:00
Melanie e497cf6f04 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2013-01-31 20:16:45 +00:00
Melanie 1e354f70d2 Merge branch 'teravuswork' into avination 2013-01-31 20:26:47 +01:00
teravus bfe0f5d081 * This adds a bit more to the previous flying roll effect by adding additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback. 2013-01-31 20:38:14 +00:00
Melanie cc1781926b * Adds a satisfying angular roll when an avatar is flying and turning. (General, not physics). Makes flying not feel as stiff.
Conflicts:

	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-01-31 20:37:58 +00:00
Dan Lake b659ccfc80 Merge branch 'master' of git://opensimulator.org/git/opensim 2013-01-31 11:15:22 -08:00
Dan Lake 17440d8a29 Added option for UUID as command parameters. This lets the command handle the UUID parsing and type checking before the command is executed. 2013-01-31 11:14:43 -08:00
BlueWall a8fa8af9fc Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-01-30 23:44:06 -05:00
Jak Daniels fac72d540b Allow use of MaptileStaticUUID in Regions.ini to override the global setting in OpenSim.ini for each region.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2013-01-30 23:37:02 -05:00
Melanie 9a4de546fe Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-01-31 02:53:11 +00:00
Mic Bowman a0ef3df194 Add JsonTestStore to determine if a JsonStore is associated with
a particular UUID.
2013-01-30 14:45:03 -08:00
Melanie d1ebb0a8f9 Change keyframe motion to use a single timer for all objects. This is required
to prevent slippage between objects that are meant to move synchronously or
keep their relative positions/rotations.
2013-01-30 15:54:14 +01:00
teravus 52ea6eadae * This adds a bit more to the previous flying roll effect by adding additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback. 2013-01-30 07:34:48 -05:00
teravus 7c4e0ff03c * Adds a satisfying angular roll when an avatar is flying and turning. (General, not physics). Makes flying not feel as stiff. 2013-01-30 06:22:05 -05:00
Justin Clark-Casey (justincc) d42c7afe3f Add JsonDestroyStore() basic regression test 2013-01-30 05:56:30 +00:00
Justin Clark-Casey (justincc) 5a22efe69c refactor: Make invocations of json store functions from the regression test simpler 2013-01-30 05:49:28 +00:00
Justin Clark-Casey (justincc) addf9ada49 Add regression test for script func JsonRemoveValue() 2013-01-30 05:39:34 +00:00
Justin Clark-Casey (justincc) 5ac84a3793 Fix issue where lsl -> c# generation in co-operative termination mode did not correctly handle single statement versions of for, while and do-while loops.
Add regression tests to validate the fix.
This problem will not affect the default abort termination mode.
2013-01-30 03:52:22 +00:00
Robert Adams a61ecee227 BulletSim: fix physics repositioning when under ground to only happen
for physical objects. Non-physical objects can go anywhere they want.
2013-01-29 17:04:28 -08:00
teravus e83893c8bc * This Checks the asset of each wearable asynchronously and repairs if it's required. 2013-01-29 06:12:04 -05:00
Justin Clark-Casey (justincc) 39700445f2 minor: change name of json script tests to JsonStoreScriptModuleTests instead of copy/pasted LSL_ApiInventoryTests 2013-01-29 04:36:41 +00:00
Justin Clark-Casey (justincc) ccdf86c737 minor: remove EnableLogging() left over in CoopTerminationTests 2013-01-29 04:35:05 +00:00
Justin Clark-Casey (justincc) e0f4e91d22 Try ignoring json tests if they can't be run due to being on <=.net 3.5 2013-01-29 04:26:47 +00:00
Justin Clark-Casey (justincc) fd34a75cde minor: Tidy up disabled logging on AssetTransactionModule for future use. Make it clear that transaction parameter to HandleUDPUploadRequest is an ID. 2013-01-29 04:03:33 +00:00
Justin Clark-Casey (justincc) 77cd74ded6 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-01-29 03:59:38 +00:00
Justin Clark-Casey (justincc) ca26ff9436 minor: remove some mono compile warnings in XEngine.cs 2013-01-29 03:58:11 +00:00
Robert Adams 47f09ed4c1 BulletSim: enable angular vertical attraction.
Increase terrain collision margin to help vehicles from tunneling
into same.
2013-01-28 17:21:13 -08:00
Robert Adams 531d0429d1 BulletSim: first unit test: vehicle angular attraction 2013-01-28 17:08:34 -08:00
Robert Adams e9aff0a91d BulletSim: do not zero an avatar's standing velocity if it is standing
on a moving object.
Rearrange pre/post action subscription code to put more in locks.
Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings).
Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
2013-01-28 15:11:50 -08:00
Robert Adams e4c6a19940 BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to unmanaged code. 2013-01-28 15:11:20 -08:00
Robert Adams f6380a3ad3 BulletSim: fix the trimming of colliders so only the top 25 are returned. 2013-01-28 09:02:01 -08:00
Melanie 2a558c7346 Change default avatar replacements to be ruth rather than urban male 2013-01-28 01:20:16 +01:00
Melanie e336c50813 Send moving_end event to scripts when keyframed motion ends. 2013-01-27 23:35:53 +01:00
Robert Adams b546af9ac2 BulletSim: simplify the initialization of some of the parameters.
Disable vertical attraction for vehicles by default (for the moment).
Fix bug where vehicle would go crazy when velocity got above a
   certain speed.
2013-01-27 12:50:07 -08:00
Robert Adams 26d4596080 BulletSim: reinstate the supression of rotational velocity for vehicles 2013-01-27 12:50:07 -08:00
Robert Adams a345a2feb7 BulletSim: add framework for BulletSim unit tests. No tests yet. 2013-01-27 12:50:06 -08:00
Robert Adams 05adf4b30f BulletSim: disable center-of-mass computation because it does not work yet 2013-01-27 12:50:06 -08:00
Robert Adams 80f0a978db BulletSim: fix compile error from last commit 2013-01-27 12:50:06 -08:00
Robert Adams 36f401d850 BulletSim: parameterize the value for gravity reduction for ground vehicles on the ground. Set defaults for vehicle factors to one. Debug logging changes. 2013-01-27 12:50:05 -08:00
Robert Adams ddef8f16e5 BulletSim: first attempt at reporting top colliders 2013-01-27 12:50:05 -08:00
Robert Adams dd08e1fba6 BulletSim: parameterize several vehicle debugging values: physical linear and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values 2013-01-27 12:50:05 -08:00
Robert Adams c44a8e9f92 BulletSim: finish the post step event for physical object actions. Modify vehicle to use post step event for logging. 2013-01-27 12:50:04 -08:00
Melanie e6e6e8ab15 Merge branch 'avination' into careminster 2013-01-27 01:09:07 +00:00
Melanie c3d68e7f9d Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-01-27 01:09:01 +00:00
Melanie 776cc33541 Prevent items being destroyed by rename operations. Renaming of a wearable also
sends an asset transaciton but it is empty. So we can't ignore name data
when a transaction is present and can't treat every transaction as valid.

Conflicts:

	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-01-27 01:07:37 +00:00
Melanie 380b017e32 Prevent items being destroyed by rename operations. Renaming of a wearable also
sends an asset transaciton but it is empty. So we can't ignore name data
when a transaction is present and can't treat every transaction as valid.
2013-01-27 00:20:34 +01:00
Melanie f1fbb774b6 Reinstate cleaning objects from parcel when avatars sit on them. Instead do it
properly for temp-on-rez. Auto-return overrides sitting. Temp does not.
2013-01-26 20:39:17 +01:00
Melanie 1b5d5d7040 Stop temp-on-rez object from being deleted while an avatar sits on them 2013-01-26 18:03:18 +01:00
Melanie ac1d09bb0c Merge branch 'teravuswork' into avination 2013-01-26 18:00:43 +01:00
Melanie 8f949513fd Merge branch 'master' into careminster 2013-01-26 16:58:02 +00:00
teravus 564b513963 * This update is ugly as sin, but it 'fills in the blanks' of your appearance when your inventory items go missing. This repairs appearance from missing wearables immediately on the V1 appearance pipeline, the second login on Firestorm. It only replaces the essential body parts that are missing.. hair, skin, eyes, shape... so if you delete all your wearables, you will rez naked. Anyway, this is still experimental.. I need another day of playing with this to handle all of the situations. One thing that I still need to do is try and get the assets.. and if we can't get the assets for some reason, skip and replace that part of the outfit. 2013-01-26 07:31:54 -05:00
teravus 60eb0f36b3 Merge remote-tracking branch 'remotes/origin/avination' into teravuswork 2013-01-26 07:23:16 -05:00
ubit fdc26b801e Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-26 07:13:39 +01:00
UbitUmarov bfac09849f bug fix: crash when too many collisions on a ode step 2013-01-26 06:12:26 +00:00
Justin Clark-Casey (justincc) b0cff35d96 Fix issue where the "set terrain texture" console command did not tell the viewers that textures had updated (hence they did not display the changes).
Addresses http://opensimulator.org/mantis/view.php?id=6513
2013-01-26 04:27:01 +00:00
Justin Clark-Casey (justincc) 53833babf9 Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so that these can be triggered by future code (not yet implemented).
Also hooks up moving_start and moving_end script events, eliminating itemID on XEngine EventManager methods since this is completely unused.
An adaptation of the patch in http://opensimulator.org/mantis/view.php?id=6515
Thanks Garmin Kawaguichi and Signpost Marv.
2013-01-26 03:57:51 +00:00
ubit 2eab339b87 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-26 04:40:48 +01:00
Justin Clark-Casey (justincc) 8ea112a5b2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-01-26 02:58:10 +00:00
Talun ceabb1b49a Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParams
Correction so that scripts can turn Flexi off as well as on.
2013-01-26 02:55:24 +00:00
Melanie e28c042dce Merge branch 'master' into careminster 2013-01-26 01:56:23 +00:00
teravus 5128ae7b86 * This adds llVolumeDetect functionality to the C# implementation of BulletSim. 2013-01-25 20:15:37 -05:00
Justin Clark-Casey (justincc) c3fb114461 minor: Fix full scene part console report to show proper Light* names rather than all wrongly FlexiDrag 2013-01-26 00:31:50 +00:00
Justin Clark-Casey (justincc) d6d6618f62 minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to disable any enabled logging from previous tests 2013-01-26 00:28:45 +00:00
Justin Clark-Casey (justincc) 7a139f8e53 Remove the accidental PrimShapes column that I added back to the SQLite region store 2013-01-25 04:35:06 +00:00
Justin Clark-Casey (justincc) 7789415148 Fix tests by adding DynAttrs add column commands to RegionStore.migrations (these were originally in 021_RegionStore.sql which I might have forgotton to add 2 years ago). 2013-01-25 04:22:32 +00:00
Oren Hurvitz 6daf559fb6 Added unit tests for Dynamic Attributes 2013-01-25 04:03:30 +00:00
Oren Hurvitz 23f0610f0c Disabled DAExampleModule 2013-01-25 04:03:28 +00:00
Oren Hurvitz af6a7cf95d Added DynAttrs to the serialized XML format of prims. When copying prims, use deep copy for DynAttrs. 2013-01-25 04:03:26 +00:00
Oren Hurvitz 86802bcf93 Store NULL in the 'DynAttrs' column if the prim doesn't have any dynamic attributes 2013-01-25 04:03:24 +00:00
Oren Hurvitz fdec05a15e Stopped storing dynamic attributes in the PrimShape 2013-01-25 04:03:20 +00:00
Oren Hurvitz 8b4441d940 Changed DAMap to be the container of "data stores", which are OSDMaps. Store names must have at least 4 characters. 2013-01-25 04:03:18 +00:00
Oren Hurvitz 918b062866 Added missing DynAttrs references in MySQL 2013-01-25 04:03:15 +00:00
Justin Clark-Casey (justincc) 1650846df3 Lock DAMap rather than encapsulated OSDMap
This allows external lockers to preserve atomicity of dynamic attribute changes
2013-01-25 04:03:13 +00:00
Justin Clark-Casey (justincc) a6d9c26365 Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting from it
This is the easier way to give us control over locking, rather than asking that OSDMap IDictionary methods be virtual
2013-01-25 04:03:11 +00:00
Justin Clark-Casey (justincc) a3e1e6dd61 Implement dynamic attribute persistence on mysql and mssql
mssql is untested
2013-01-25 04:03:09 +00:00
Justin Clark-Casey (justincc) d3095e2649 Add DAExampleModule to demonstrate dynamic attributes
This module demonstrates that we can add an arbitrary persisted value to SOP without any changes to core code.
Every time the object is moved, the move record is updated and the users in the scene alerted
The number of moves is persisted over server restarts in sqlite
2013-01-25 04:03:07 +00:00
Justin Clark-Casey (justincc) 1bd0b06ec1 Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLite 2013-01-25 04:03:04 +00:00
Justin Clark-Casey (justincc) d977bb77cb Disable json tests for now - I see this is failing on jenkins because mono 2.4.3 doesn't have Funcs >5 params, though mono 2.6 onwards does.
Standardize logging in JsonStoreScriptModule and some minor code formatting.
2013-01-25 03:19:56 +00:00
Justin Clark-Casey (justincc) 614d4eda3e See if getting the registering JsonReadNotecard with MethodInfo works around an apparent issue with registering methods with more than 5 parameters on mono 2.4.3 2013-01-25 03:02:08 +00:00
Justin Clark-Casey (justincc) 4f52acaa83 Increase logging by enabling during test setup rather than during individual tests of for JsonStore 2013-01-25 02:32:38 +00:00
Justin Clark-Casey (justincc) 8c68451856 Enable logging in new json store tests to find out why they fail on jenkins but not locally. 2013-01-25 02:22:24 +00:00
Justin Clark-Casey (justincc) 844e60da0f Add JsonTestPath() regression test 2013-01-25 02:12:28 +00:00
Justin Clark-Casey (justincc) f32361d595 Add regression test for JsonSetValue() 2013-01-25 02:08:33 +00:00
Justin Clark-Casey (justincc) b914fb98c4 minor: remove mono compiler warning in SceneCommandsModule 2013-01-25 01:56:41 +00:00
Justin Clark-Casey (justincc) ba369c5cfe Add basic JsonGetValue() regression test. 2013-01-25 01:55:27 +00:00
Justin Clark-Casey (justincc) f557d7e828 Add basic JsonCreateStore() regression test 2013-01-25 01:48:31 +00:00
Robert Adams 6a5d088197 BulletSim: reduce the force of gravity on ground vehicles when they
are on the ground. Makes them a little more stable.
2013-01-24 16:26:04 -08:00
Melanie 0b8bf69470 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
2013-01-25 00:10:32 +00:00
Melanie c6e6614a44 Merge branch 'avination' into careminster 2013-01-24 23:25:38 +00:00
Robert Adams a2a32fc844 BulletSim: reduce the zeroing threshold for rotational velocity.
Sometimes settling of a vehicle from gravity introduces small
velocities that need to be kept.
2013-01-24 14:36:00 -08:00
Robert Adams 591faac3ac BulletSim: disable CCD (continuious collision detection) and
contact processing threshold since the first didn't solve tunneling
problems but used resources and the latter caused instabilities.
2013-01-24 14:35:42 -08:00
Robert Adams 2cf29c87bc BulletSim: zero motion on an object that we pop up because it is
below terrain. If the position is being corrected because it is out
of bounds, all other movement rules are out the window.
2013-01-24 14:35:23 -08:00
Robert Adams 3ecfddd791 BulletSim: remove exception that can happen when setting physics parameters from the console. 2013-01-24 14:35:05 -08:00
Talun 71f7bfc2ff Mantis 6508 llHTTPResponse body is incorrectly interpreted by IE
This patch html escapes responses going to IE so that they cannot be
interpreted as HTML if the response type is "text/plain". This has no
effect if the reponse type has been set to "text/html" by
osSetContentType

Signed-off-by: nebadon <michael@osgrid.org>
2013-01-24 14:48:20 -07:00
Melanie 789e9901dd Make llGiveMoney async again. The return value is now the constant 1 to make
scripts work properly. Scripts will no longer receive a failure indication through
this return value;
2013-01-24 21:32:25 +01:00
Robert Adams 427ab219b8 Add JSONification of WebStats module. Adds a '?json' query parameter
to the fetch URL to return the data in JSON format. Also adds a simple
'sim.html' that uses JavaScript to display the JSON data. Not pretty
but an example.
2013-01-24 10:44:57 -08:00
Melanie e785242c49 Reintroduce the return value of llGiveMoney. The grid will crash and burn without it. 2013-01-24 18:23:39 +01:00
Melanie 9d2e832b85 Null check the response body to make sure we're not crashing the script engine 2013-01-24 18:23:10 +01:00
teravus d5b950633d * Added in the manifold point dept on collision desc. In BulletSim engine BulletXNA. 2013-01-24 07:36:24 -05:00
teravus ba9d6b7337 * Repairs the Object updates, Collision updates, and Child Prim methods making the bulletXNA engine work again.
* The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor.   Therefore, I had to update the IMotionState with a new method 'SetBody'.    All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library.
2013-01-24 07:11:32 -05:00
teravus 878df52515 * This makes the non-physics llCastRay 'better'. It's not 'correctly working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray. 2013-01-23 21:58:51 -05:00
Justin Clark-Casey (justincc) f7feed4d44 Remove unnecessary System.Linq reference from Compiler.cs
Hopefully will fix windows build via compile.bat
2013-01-24 01:11:04 +00:00
Justin Clark-Casey (justincc) b775761104 Disable the not very useful infinite recursion co-op termination tests for now as they appear to cause failures with testing in jenkins.
These tests are not very useful anyway as they never actually get a chance to try termination before the script runs out of stack
2013-01-24 00:31:42 +00:00
Melanie 2ce4a758e2 Merge branch 'master' into careminster 2013-01-24 00:27:00 +00:00
Melanie be4c8c4931 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2013-01-24 00:25:08 +00:00
Justin Clark-Casey (justincc) 957cea59a0 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-01-24 00:24:13 +00:00
Justin Clark-Casey (justincc) 1a610f30d8 Fix mono 2.4.3 build break by using CreateInstanceAndUnwrap 9 method call deprecated in later .net versions 2013-01-24 00:23:12 +00:00
Robert Adams 5b334079e0 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-01-23 16:23:11 -08:00
Robert Adams 1c3d84fe03 BulletSim: pass up and report the real collision penetration. 2013-01-23 16:20:44 -08:00
Justin Clark-Casey (justincc) 55c6753b13 Merge branch 'master' into cooptermination 2013-01-24 00:03:44 +00:00
Justin Clark-Casey (justincc) 8a22ac3f94 Pass narrower WaitHandle rather than EventWaitHandle as co-op termination wait handle to script APIs.
APIs don't need to reference any methods on EventWaitHandle
2013-01-23 23:38:08 +00:00
Justin Clark-Casey (justincc) 72dd3633ee Improve logging by making it clearer which script is failing if an assembly fails to load.
Moves the noise co-op start/stop debug log messages to only display if xengine debug level >= 1
Logs which stop strategy is being used (abort or co-op)
Adjusts some other logging to remove not very useful stuff
2013-01-23 23:34:15 +00:00
Robert Adams a7b810ddee BulletSim: remove setting of vehicle InterpolationRotationalVelocity.
This doesn't seem to help the vehicle stability.
Rename vehicle internal variables adding a "V" or "W" so it is clear
when coordinates are vehicle or world relative.
2013-01-23 14:25:42 -08:00
Robert Adams 13182904da BulletSim: small change to center-of-mass computation left out last commit 2013-01-23 14:25:30 -08:00
Robert Adams a5e9c665f0 BulletSim: center-of-gravity linkset changes. Not working yet.
Conflicts:

	OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
2013-01-23 14:25:18 -08:00
Robert Adams c1371ab786 BulletSim: working on COM 2013-01-23 14:25:06 -08:00
Robert Adams 775fd6f8cc BulletSim: fix build break introduced by previous commit 2013-01-23 14:24:54 -08:00
Robert Adams a0d460e6bf BulletSim: remove the unused RestoreBodyDependencies used by linksets
and vehicles and clean up code by removing their kludgyness.
2013-01-23 14:24:42 -08:00
Melanie 8c6984eac1 Implement get version RemoteAdmin call 2013-01-23 23:12:48 +01:00
Melanie c1795ed399 Add the Avination physics raycast glue so Core Physics can implement raycast 2013-01-23 21:03:24 +00:00
Melanie dd6ddcc7a5 Prevent double ground collisions and prefer the physics result if there is one.
ODE is known to not see the ground sometimes on raycast so the double test is
needed.
2013-01-23 20:58:47 +01:00
Melanie 6a2b673fca Remove the return value from llGiveMoney and add llTransferLindenDollars. Also
make llGiveMoney async so the script thread is not held up waiting for comms
to an external server.
2013-01-23 19:45:36 +00:00
Melanie fc1c77b42d Merge branch 'avination' into careminster 2013-01-23 19:31:27 +00:00
Melanie 87022b1fb4 Merge branch 'master' into careminster 2013-01-23 19:31:22 +00:00
Melanie c75508ec8d Fix a type (Suports => Supports). Also put the normal terrain collision check
into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
2013-01-23 20:29:05 +01:00
Melanie 47f18caa22 Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) and
make the function async so the script thread is not held up waiting for comms
to an external server.
2013-01-23 18:58:29 +01:00
Melanie 997d53e532 EXPERIMENTAL - Comment out the check for the agent already being in transit
to prevent avatars being locked into their sim on a failed teleport.
May have side effects and must be revisited to fix right.
2013-01-23 18:17:49 +01:00
Melanie f667428283 Guard against XMLRPC module ref being null, which will happen if it's disabled 2013-01-23 16:11:37 +01:00
BlueWall 2841ed05cf Merge branch 'master' of /home/opensim/var/repo/opensim 2013-01-23 08:16:18 -05:00
BlueWall 1776986dc3 Add additional return status
Adding additional return status for JsonRpcMethod. Now returns true/false
2013-01-23 08:14:21 -05:00
Melanie 74e04c0f03 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2013-01-23 02:39:30 +00:00
Melanie cc4cfd9fa8 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Physics/BulletSNPlugin/BSShapeCollection.cs
2013-01-23 02:38:59 +00:00
Justin Clark-Casey (justincc) cf168194e5 If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation
This is to eliminate disruption until co-op termination has been well-tested.
In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class.
Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run.
This change also means that scripts which fail to initialize do not still show up as running scripts.
2013-01-23 02:36:43 +00:00
teravus 9d1989e64f * Handle a NRE with Baked Textures that may result in a failed appearance. This may be an issue, or it may be a symptom. 2013-01-22 18:49:50 -05:00
Robert Adams 80b1e32bfa BulletSim: Tweeks to vehicle motion.
Pass through old angular velocity making for smoother transitions.
Remove some old kludges for angular motion (damping and rotvel suppression).
2013-01-21 23:43:24 -08:00
teravus be60c0b010 * A better way to handle the last fix (This is in case the viewer provides a list of preferred formats, though, technically, the sim would pick the first provided format the old way). This just makes it more obvious what's happening. 2013-01-21 22:08:51 -05:00
teravus 6007eae00f Merge remote-tracking branch 'remotes/origin/avination' into teravuswork 2013-01-21 21:34:49 -05:00
teravus 89676b8a48 * The fallthrough of FetchTexture was no longer resulting in a 404 response on missing textures. It was just waiting and no event was being provided. This re-enables the 404 response. 2013-01-21 21:32:48 -05:00
Justin Clark-Casey (justincc) 9a4914e58c Add co-op termination regression test for infinite recursive manual call on event function.
Such code would normally terminate quickly with a stack overflow exception anyway.
2013-01-22 02:32:40 +00:00
Justin Clark-Casey (justincc) 0727784186 Set script delay factor to 0 in co-op termination tests
This is to ensure loops aren't actually terminating from a wait on an LSL function.
This was not the case with any of the existing tests.
2013-01-22 02:26:04 +00:00
Justin Clark-Casey (justincc) 679dc811dd Add regression test for co-op termination on infinite user function call regression.
Such a script would probably run out of stack pretty quickly anyway.
2013-01-22 02:22:58 +00:00
Justin Clark-Casey (justincc) b93e8020e2 Add regression test for co-op stop of an infinite jump loop
Also fixes bug in do-while test
Improves detection of failure due to invalid script in test
Sets up xengine anew for each test rather than once for the while testsuite to improve isolation between tests.
Stop listening for chat after the first 'script is running' chat is received to reduce test run time.
2013-01-22 02:16:10 +00:00
Justin Clark-Casey (justincc) cf0b5e4f27 Add do-while co-op termination test
Minor changes to scripts in other tests.
2013-01-22 01:53:10 +00:00
Justin Clark-Casey (justincc) fbdfe43d75 Add single and comound while loop co-op termination test 2013-01-22 01:40:18 +00:00
Justin Clark-Casey (justincc) c6ba27d096 Fix bug in generating termination checks in compound statement for loop.
Add regression test for this case.
2013-01-22 01:23:10 +00:00
Justin Clark-Casey (justincc) a558f9797d factor out common code in existing co-op termination regression tests 2013-01-22 01:13:45 +00:00
Justin Clark-Casey (justincc) 419f8e0f76 Increase WaitForEventCompletionOnScriptStop to 120 secs to show that the co-op setting is active in its regression tests. 2013-01-22 01:08:24 +00:00
Justin Clark-Casey (justincc) 1730de14a4 minor: comment out Console.WriteLine debugging message in XEngine 2013-01-22 01:00:53 +00:00
Justin Clark-Casey (justincc) cd446c32d6 Add regression test TestStopOnLongForLoop() 2013-01-22 00:59:46 +00:00
Justin Clark-Casey (justincc) 49d674c74d refactor: rename XEngineTest to more descriptive XEngineBasicTests 2013-01-22 00:35:56 +00:00
Robert Adams 471c477863 BulletSim: allow changing position and rotation of a child of a linkset
without rebuilding the whole compound shape. Should make vehicles move
smoother.
2013-01-21 15:58:22 -08:00
Robert Adams 95c53ecae7 Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenter
routines on the physics engine. Won't make a difference for any
existing scripts since ODE always returned Vector3.Zero.
2013-01-21 15:55:54 -08:00
teravus 09a3e134e4 * Fix notecard loading - If the notecard name is formatted like a UUID but isn't an actual asset UUID, then try to load it like an asset id first, then try to load it as a task inventoryitem name. If the passed UUID is a string, try to load it like a task inventory item name. 2013-01-21 17:30:38 -05:00
Robert Adams 3f6698a595 BulletSim: remove unused MaxTaintsToProcessPerStep parameter 2013-01-21 09:19:09 -08:00
Melanie da6f589885 Add accessors to allow serializing rot and position targets 2013-01-21 08:36:21 +01:00
Robert Adams 52b341e2e2 BulletSim: More aggressive as setting character velocity to zero
when should be standing.
Modify angular force routines to be the same pattern as linear force routines.
BulletSim vehicle turning is scaled like SL and is DIFFERENT THAN ODE!!
Fix some bugs in BSMotor dealing with the motor going to zero.
Add a bunch of parameters:  MaxLinearVelocity, MaxAngularVelocity,
MaxAddForceMagnitude, VehicleMaxLinearVelocity, VehicleMaxAngularVelocity,
and most of the values are defaulted to values that are larger
than in SL.
Use the new parameters in BSPrim, BSCharacter and BSDynamic.
2013-01-20 23:09:54 -08:00
Robert Adams 3c4868f613 BulletSim: fix problem of avatar sliding very slowly occasionally after stopping walking. Consolidate movement tests into the one prestep motion action 2013-01-20 23:09:54 -08:00
Robert Adams 2cb1d5240e BulletSim: small fix making sure terrain height is calculated
properly if the vehicle moves during vehicle actions.
2013-01-20 23:09:54 -08:00
Robert Adams 3b0df52d10 BulletSim: modify motors to return correction rather than current value
to better use them for incremental updates.
Modify prim and character to use the new motors.
Simplify the vehicle linear movement code to just update the velocity
directly or the basic movement.
2013-01-20 23:09:53 -08:00
Melanie a291e6be93 Limit active at targets to 8 2013-01-21 01:47:54 +01:00
Melanie 80529a6bac Prevent scene from holding references to SOGs with attargets beyond SOG deletion 2013-01-21 01:47:09 +01:00
Melanie 0e17887e03 Allow TeleportCancel packets to reset the transfer state machine 2013-01-21 01:46:40 +01:00
Melanie b7b3063849 Implement HTTP Request froma thread pool to avoid packet congestion 2013-01-20 18:38:00 +01:00
Melanie cf4bf7432a Revert "Refactor scripted http request to use async calls rather than hard threads"
This reverts commit 461ecd7cf9.
2013-01-20 15:58:20 +01:00
teravus 2c517d792f This updates prebuild to remove BulletSimN, implements the BulletSim API in BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations. 2013-01-20 08:18:16 -05:00
teravus 6a75949323 * Dumping BulletSimNPlugin in favor of combining the API 2013-01-20 08:07:49 -05:00
teravus 82b954b212 * Tweak the BulletSimN API a bit. 2013-01-20 08:06:15 -05:00
Melanie 461ecd7cf9 Refactor scripted http request to use async calls rather than hard threads 2013-01-20 02:08:38 +01:00
Melanie 903cc71f0d Remove an extra ScriptSleep (merge artefact) from llSetLinkPrimitiveParamsFast 2013-01-19 22:53:51 +01:00
Melanie 2d3a57a002 Merge branch 'avination'
Conflicts:
	OpenSim/Framework/ThrottleOutPacketType.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
2013-01-19 21:49:33 +01:00
Melanie 7bd9a0edb7 Remove group IM test code also mentioning "OpenSimulator Testing" 2013-01-19 14:30:38 +01:00
Melanie bd77e2b7ba Remove the core groups module 2013-01-19 14:29:09 +01:00
Melanie 1323271826 Kill the dumb Opensimulator Testing group again - for good. 2013-01-19 13:21:43 +01:00
PixelTomsen 9c590e51b6 IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in OpenSimDefaults.ini / section [IRC]
http://opensimulator.org/mantis/view.php?id=6470

idea: https://github.com/ssm2017/IrcBridgeAlert
2013-01-19 02:40:28 +00:00
Melanie 12efac494a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
	OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
	OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
2013-01-19 02:38:04 +00:00
Justin Clark-Casey (justincc) fc6115f777 Check the existing ScenePresence.ParentPart to make sure we're not trying to sit on a prim we're already sat upon, rather than looking up the part from scratch.
An adaptation of commit 055b8a2
Having both ParentID and ParentPart references now is redundant.  ParentID should probably be eliminated.
2013-01-19 02:29:02 +00:00
Oren Hurvitz b77da5039e Assign the SmartThreadPool name in the constructor
This is required because some threads are created in the constructor, so assigning the name afterwards would be too late.
2013-01-19 02:08:58 +00:00
Justin Clark-Casey (justincc) 3eee991935 Explicitly stop PollServiceRequestManager() rather than relying on its destructor.
Hopes to address occasional shutdown failures from http://opensimulator.org/mantis/view.php?id=6503
2013-01-19 02:04:36 +00:00
Talun 27e2ec177a New constants for llGetObjectDetails
New constants for llGetObjectDetails OBJECT_CHARACTER_TIME,
OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE,
OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ
also Pathfining constants, 3 of which are used by llGetObjectDetails
2013-01-19 01:50:16 +00:00
Talun 4f70e423df Mantis 6507 keys returned by llGetAgentList incorrect for llList2Key
The type of the keys returned by llGetAgentList corrected to LSL_Key
2013-01-19 01:14:11 +00:00
Justin Clark-Casey (justincc) 652cfa2ee2 Fix use of scene debug commands when region is set to root or a specific region where there is more than one region on the simulator. 2013-01-19 00:27:17 +00:00
Justin Clark-Casey (justincc) 115e1c2abb Add "debug set set animations true|false" region console command.
Setting this logs extra information about animation add/remove, such as uuid and animation name
Unfortunately cannot be done per client yet
2013-01-18 23:22:02 +00:00
Justin Clark-Casey (justincc) 74256c0cc4 Restore previous client AO behaviour by not allowing them to remove the default animation but continue to allow scripts to do so.
This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327
and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483
Animations may still exhibit different behaviour if both scripts and clients are adjusting animations.
A change in the behaviour of client AO to not remove all animations may be a better long term approach.
2013-01-18 22:57:09 +00:00
Robert Adams c6b6c94ccb BulletSim: reduce jitter in avatar velocity when walking or flying.
OpenSimulator is VERY sensitive to changes in avatar velocity and
will send an avatar update message when velocity changes more than
0.001m/s. This significantly reduces the number of avatar update messages by
smoothing the avatar velocity returned by Bullet.
2013-01-18 11:39:24 -08:00
Robert Adams 482c7b5368 BulletSim: add logic to turn off pre-step actions when object goes
non-active. This turns off 'setForce', 'setTorque' and 'moveToTarget'
when the object is selected or made non-physical.
2013-01-18 11:37:36 -08:00
Melanie 9aad815177 Merge branch 'master' into careminster 2013-01-18 19:35:09 +00:00
Justin Clark-Casey (justincc) c8afc8523b Implement non-wait co-operative termination of scripts for XEngine in addition to termination on wait.
This involves inserting opensim_reserved_CheckForCoopTermination() calls in lsl -> c# translation at any place where the script could be in a loop with no wait calls.
These places are for, while, do-while, label, user function call and manual event function call.
Call goes through to an XEngineScriptBase which extends ScriptBase.
IEngine is extended to supply necessary engine-specific parent class references and constructor parameters to Compiler.
Unfortunately, since XEngineScriptBase has to be passed WaitHandle in its constructor, older compiled scripts will fail to load with an error on the OpenSim console.
Such scripts will need to be recompiled, either by removing all *.dll files from the bin/ScriptEngines/<region-id> or by setting DeleteScriptsOnStartup = true in [XEngine] for one run.
Automatic recompilation may be implemented in a later commit.
This feature should not yet be used, default remains termination with Thread.Abort() which will work as normal once scripts are recompiled.
2013-01-17 23:39:09 +00:00
Robert Adams a6afd2f706 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-01-17 14:51:52 -08:00
Robert Adams 75f710f1e7 BulletSim: Add one function that all actors who act on the physical
can use to know if the object is currently active.
Code cleaning including use of Util.ClampV function.
2013-01-17 14:47:35 -08:00
Robert Adams caad1edabf Add utility function to clamp a vector to a maximum magnitude. 2013-01-17 14:44:54 -08:00
ubit 63e9b2d330 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-17 04:32:39 +01:00
UbitUmarov 755e452342 revert the test, sending again appearance to self in
ValidateAndSendAppearanceAndAgentData()
2013-01-17 03:29:38 +00:00
ubit 3b1e4541fb Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-17 03:45:25 +01:00
UbitUmarov 2743565f7e *TEST TEST TEST* don't send AvatarAppearance to self 2013-01-17 02:43:29 +00:00
Melanie 777c80becb Merge branch 'ubitwork' into avination 2013-01-16 23:37:27 +01:00
teravus 3e0e9a0962 * Enables loading cached bakes on teleport by filling in the appropriate avatar fields from the bake data. No more auto rebaking on teleport assuming your wearables, bakes and cache are consistent.
* Speeds up appearance sending..  since there's nothing to wait for.
2013-01-16 17:59:13 -05:00
teravus 670bb9cb8b Merge remote-tracking branch 'remotes/origin/avination' into teravuswork 2013-01-16 17:52:02 -05:00
ubit 13e7085124 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-16 23:19:29 +01:00
UbitUmarov de49440839 dont send a full grp update on stopmovetotarget. just a rootpart terse 2013-01-16 22:17:10 +00:00
ubit ed735ffdd0 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-16 21:57:06 +01:00
UbitUmarov 30d5faa7fc same for SetPrimParams 2013-01-16 20:55:16 +00:00
ubit 3d0f4b0ccb Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-16 21:35:13 +01:00
UbitUmarov 2464e65c8a llSetPos on child prim, send only a part terse update and not a group one 2013-01-16 20:27:10 +00:00
ubit 5b86af36e6 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-16 20:23:45 +01:00
Melanie 582cb89beb Add a way to put things at the front of the queue for any throttle group.
Adds a DoubleLocklessQueue and uses it for the outgoing buckets. Added
a flag value to the Throttle Type (again) because although it's hacky, it's
the best of a bad bunch to get the message through the UDP stack to where it's
needed.
2013-01-16 19:29:27 +01:00
Melanie 206bfe0657 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
2013-01-16 17:05:37 +00:00
Melanie 9c99ed26eb Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2013-01-16 16:52:57 +00:00
Melanie 5563a8916e Complete removal of the now unused state queue 2013-01-16 16:45:18 +00:00
Diva Canto 37fcf87946 Changed a couple of debug messages at the request of osgrid. 2013-01-16 08:20:32 -08:00
Melanie 9910c5f8e1 Merge branch 'avination' into careminster 2013-01-16 15:50:34 +00:00
Melanie 818254916c JustinCC's core re-merge 2013-01-16 15:47:55 +00:00
Melanie 518326b049 Merge branch 'ubitwork' into avination 2013-01-16 16:47:21 +01:00
Melanie 91138014e2 Change all uses of the removed state queue to the task queue for now. 2013-01-16 17:12:56 +00:00
Melanie 85aa1804df Complete removal of the now unused state queue 2013-01-16 17:06:25 +00:00
ubit 778ed1c05a Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-16 16:35:09 +01:00
UbitUmarov 4d92c6b39f fix STATE udp queue data rate since it is in use again, after being
removed by intel folks (?)( should it be used or removed ??)
2013-01-16 15:30:58 +00:00
Melanie 451b6c0e82 Add admin_refresh_search command to RemoteAdmin 2013-01-16 14:52:04 +01:00
ubit 503705bfad Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-16 14:24:23 +01:00
UbitUmarov 94710a17a4 Merge branch 'avination' into ubitwork 2013-01-16 13:11:02 +00:00
Robert Adams 8ee9daa121 BulletSim: add the editting children in linkset going phantom bug to TODO list. 2013-01-15 21:08:47 -08:00
Robert Adams 5d098d8f17 BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
It was a dumb idea to try and do a nose over feature for jumping cars anyway.
Add better logging of native shape creation/reuse so can  tell the difference.
2013-01-15 21:08:46 -08:00
Robert Adams 61ff79587b BulletSim: add debugging messages to know when assets for physical
objects have been fetched.
Update TODO list with more work.
2013-01-15 21:08:46 -08:00
Robert Adams daef2b8d87 BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)
to the documented maximum from the outragious number previously.
2013-01-15 21:08:46 -08:00
Justin Clark-Casey (justincc) 0963ece25b Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
2013-01-16 02:07:43 +00:00
Justin Clark-Casey (justincc) b8949024bc Revert "Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)"
Doing this as a favour to Melanie.  This will be back with passing the wait handles directly to the api.

This reverts commit 1b5c41c14a.
2013-01-16 01:45:09 +00:00
Melanie 70fa41863d Merge commit 'f54b398540698e6e09022fe77b6405624b532f5c' into careminster 2013-01-16 01:13:14 +00:00
Melanie fc5711fa7a Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2013-01-16 01:11:20 +00:00
Justin Clark-Casey (justincc) 03a8a4426f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-01-16 00:20:18 +00:00
Justin Clark-Casey (justincc) 1b5c41c14a Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
2013-01-16 00:12:40 +00:00
Melanie b5f5400e06 Add Refresh() Method to ISerachModule to allow forcing a sim to resend it's
search data
2013-01-15 22:15:58 +01:00
Melanie b3939a431c Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]()
regarding prim positioning.
2013-01-15 22:15:06 +01:00
Justin Clark-Casey (justincc) fccb03227e Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests.
This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method
in order to facilititate continued script logic regression testing.
2013-01-15 21:13:22 +00:00
BlueWall f54b398540 Merge branch 'master' of /home/opensim/var/repo/opensim 2013-01-15 10:08:27 -05:00
BlueWall ca3e0d67d2 Add Json-Rpc 2.0 To Registered Handlers
Added registration json-rpc handlers in the http server. Covers version 2.0
  See: http://www.jsonrpc.org/specification
2013-01-15 10:04:16 -05:00
Robert Adams 021964c6e0 BulletSim: tweeks to improve hover. 2013-01-15 04:24:24 -08:00
Robert Adams 181d4c6fcb BulletSim: temporarily disable banking and direction deflection
because the computations are wrong.
Add VehicleTorqueImpulse routines.
2013-01-15 02:58:14 -08:00
Robert Adams 0374b2a0b4 BulletSim: fix logic for enabling unmanaged code debug messages.
Free pinned memory when physics engine is unloaded.
2013-01-15 02:21:38 -08:00
Robert Adams edf198b766 Merge branch 'master' of git://opensimulator.org/git/opensim 2013-01-15 01:46:30 -08:00
Robert Adams 13778c895a BulletSim: by default, turn on continuious collision detection (CCD)
and enable friction computation caching. Remove dangerous BulletSim
settings from OpenSimDefaults.ini.
2013-01-15 01:44:34 -08:00
dahlia 055b8a2d58 move resit fix to ScenePresence.cs and allow for requesting sit on objects other than the object currently sat on 2013-01-14 22:24:24 -08:00
Justin Clark-Casey (justincc) 1c240cd555 Print full stacktrace from plugin loading failure to help determine what went wrong, rather than a possibly unhelpful simple exception message. 2013-01-15 01:07:20 +00:00
teravus 1c79e8a779 * Document the additional Visual Params of newer browsers in AvatarAppearance.VPElement so it can be easily looked up in code/module 2013-01-14 19:37:44 -05:00
Justin Clark-Casey (justincc) c846cefda9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-01-15 00:24:51 +00:00
Robert Adams 4e1ca890c2 BulletSim: fix not moving physical objects below terrain to over terrain.
Add locking on register prestep action list preventing potential race conditions.
Little comment and formatting changes.
2013-01-14 15:46:46 -08:00
Justin Clark-Casey (justincc) 7978b349bd refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart instead of sometimes but not always looking it up. 2013-01-14 23:19:47 +00:00
Robert Adams 8bf0a9f85d BulletSim: disable center-of-mass computation for linksets until debugged. Move physical prim above ground if it is underground. Previously tried to correct by applying and up force but the prim would never go through the ground. 2013-01-14 07:50:58 -08:00
ubit ee6333f89b Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-13 16:27:47 +01:00
UbitUmarov b263587e21 try to patch getmesh Throttle (test) 2013-01-13 15:25:51 +00:00
Melanie b924e333b7 Merge branch 'avination' into careminster 2013-01-13 13:44:28 +00:00
Melanie 923e5df7ae Merge branch 'master' into careminster 2013-01-13 13:44:24 +00:00
dahlia 2eb0d8b617 add some sanity checking to HandleAgentRequestSit handler 2013-01-13 13:43:59 +00:00
ubit a696253081 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-13 13:27:00 +01:00
UbitUmarov 2028787c0d prevent potencial invalid refs 2013-01-13 12:25:41 +00:00
Robert Adams 459fcd81c9 BulletSim: move center of gravity of linkset to its geometric center.
Necessitated allowing simulator and physical position of a body to
get out of sync since Bullet assumes that <0,0,0> is the center of mass.
Update DLLs and SOs for the UpdateChildTransform so positions of
  individual prim in a linkset can be implemented.
2013-01-11 16:47:53 -08:00
Robert Adams eacc2561d1 BulletSim: add osGetPhysicsEngineType() LSL function and update
the physics engines to return the name that is specified in the INI
file ("physics = XXX") as the type of engine.
This os function is a little different than the others in that it
does not throw an exception of one is not privilaged to use it.
It merely returns an empty string.
2013-01-11 16:47:35 -08:00
Robert Adams 93adc4cb66 BulletSim: Add IsSelected attribute to physical objects. Have vehicles check to see if physical before trying to step. Replace vehicle gravity application. Previously relying on Bullet to apply gravity but since vehicles over-ride the velocity calculation, gravity never had a chance to accelerate the body down. Added AddForceImpulse as well as AddForce for those who need to apply immediate velocity updates. Use the impulse to apply the linear motion. 2013-01-11 16:47:20 -08:00
Robert Adams daacd4deed Fix exception reporting in SceneObjectPart so it logs what the exception is rather than just saying it happened. 2013-01-11 16:47:07 -08:00
Robert Adams 7e58bbaac6 BulletSim: Redo linear function coding so they can better interact. New algorithm for limitMotorUp that relies on going up when not colliding rather than distance from ground. Add parameter for turning on and off embedded source vehicle debugging. 2013-01-11 16:46:53 -08:00
Robert Adams 98168edc29 BulletSim: remove double application of buoyancy. Centralize computation of buoyancy. Add motor angular debugging controls. 2013-01-11 16:46:38 -08:00
Robert Adams b592ec265b BulletSim: fix the 'No recognised physics mesh found ...' error spew by remembering that the last asset fetch failed until the simulator resets the shape parameters. 2013-01-11 16:44:34 -08:00
ubit e5c63f8174 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-11 21:27:23 +01:00
UbitUmarov fcf3960168 make sure keyframe rotations are normalized 2013-01-11 20:25:12 +00:00
ubit 6d123ea793 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-11 19:19:45 +01:00
UbitUmarov a892dbba63 go back bypassing sog updates control (test) 2013-01-11 18:18:22 +00:00
ubit f9680d62ed Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-11 17:30:13 +01:00
UbitUmarov d7f0bf04f6 update the last information sent in terse updates where they are sent to all
clients and not only on Scheduled sends
2013-01-11 16:24:48 +00:00
UbitUmarov 819f4b338d remove redundant lastPhysGroupPos and lastPhysGroupRot checks
in SOG Update(). rootpart does more complet checks
2013-01-11 16:02:14 +00:00
ubit 69e77ff403 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-11 15:19:20 +01:00
UbitUmarov 1f9dbdf8b8 same for AngularVelocity. Use normal terse updates in place of sending
imediatly. If that's good for physics, needs to be good for this
2013-01-11 14:16:45 +00:00
UbitUmarov 756d53db5e keyframe. Don't use group UpdateRotation since this enqueues a terse
update and we are sending them imediatly
2013-01-11 13:39:14 +00:00
dahlia 72cc94cfbc add some sanity checking to HandleAgentRequestSit handler 2013-01-10 20:21:18 -08:00
Justin Clark-Casey (justincc) 660d36a5b0 Implement a workaround solution for saving manual script state changes by the user before logout instead of wrongly removing the script early.
This workaround relies on the fact that a closing client goes inactive before the attachments derez calls happen.
This reverts the change to remove scripts too early instead of stopping them, since the the two step stop then remove is necessary to execute the detach event.
2013-01-11 02:28:43 +00:00
Melanie f74915ed4f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2013-01-11 02:13:10 +00:00
Justin Clark-Casey (justincc) 05ac6d3209 Save attachments on detach/exit if a contained script state has been changed.
This involves making Attachments module listen for start/stop script changes.
It also involves removing the script from the region on detach in the same manner as every other DeleteSceneObject() call rather than simply stopping it
This is necessary tue to the bad assymetry of start and stop script triggers but it appears to be the correct behaviour anyway, as detached objects are completely gone from the sim.
Not just in a state where their scripts have been stopped.
2013-01-11 01:46:36 +00:00
Justin Clark-Casey (justincc) 26347307ec Fix a regression in the last few scene commands changes where setting these via the viewer estate dialog stopped working.
Forgot to register the new interface.
Also removes some code which got included by adpating an existing module.
2013-01-11 00:08:52 +00:00
Justin Clark-Casey (justincc) f3a2bbbd93 Add "debug scene get" console command to list current scene options 2013-01-10 23:56:11 +00:00
Justin Clark-Casey (justincc) a16ae5d7e3 Move scene debug commands into separate module. Command changes from "debug scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings 2013-01-10 23:49:48 +00:00
Justin Clark-Casey (justincc) 983e458bb6 refactor: route the final scene backup through the same code that handles periodic backup
This is rather than making unnecessary duplicate checks that the SOG later performs again.
2013-01-10 22:59:40 +00:00
Justin Clark-Casey (justincc) 17f21ba9a0 minor: Capitalize GroupsModule command category 2013-01-10 22:46:25 +00:00
Justin Clark-Casey (justincc) e65737be93 minor: add missing newline to "debug scene" console command 2013-01-10 22:42:33 +00:00
Justin Clark-Casey (justincc) f566dc0618 Remove unimplemented "debug teleport" console command 2013-01-10 22:42:12 +00:00
Justin Clark-Casey (justincc) 701ca1e4b8 Add "debug scene pbackup true|false" console command. This enables or disable periodic scene backup. For debug purposes.
If false, scene is still saved on shutdown.
2013-01-10 22:38:48 +00:00
Justin Clark-Casey (justincc) 170d376967 On baked texture save, replace any HG ID with an ordinary asset ID so the HGAssetBroker doesn't try to save back to the avatar's originating region 2013-01-10 01:45:56 +00:00
Melanie 3a495ccd56 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2013-01-10 01:38:03 +00:00
Justin Clark-Casey (justincc) 84407e322f revert accidental change to MemoryWatchdog stat calculation in previous b1b4687 2013-01-10 01:30:00 +00:00
Melanie aecb32b74e Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-01-10 01:25:07 +00:00
Justin Clark-Casey (justincc) b1b4687250 Add "show script timers" command to show script timers. For debug purposes.
Also, "show sensors" changes to "show script sensors".
2013-01-10 00:57:49 +00:00
Justin Clark-Casey (justincc) a0000a034f Add "show sensors" command to show script sensor information for debug purposes. 2013-01-10 00:32:22 +00:00
Melanie 949da1d4af Change IsRoot to use ReferenceEquals to prevent operator == messiness 2013-01-09 20:07:21 +01:00
ubit a99e26c89f Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-09 19:17:05 +01:00
UbitUmarov b70d50edf2 fix llGetRot and parameters prim_rotation for attachments. Only on
LSL_api to avoid side effects for now
2013-01-09 17:59:32 +00:00
ubit f392fa96c3 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-09 18:03:04 +01:00
UbitUmarov b528281018 stop endless loop in lGetLinkPrimitiveParams 2013-01-09 17:01:09 +00:00
Melanie 27b0914681 Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the real
issue.
2013-01-09 16:01:00 +01:00
Melanie 7d519fde3b Merge branch 'teravuswork' into avination 2013-01-09 09:19:52 +01:00
Justin Clark-Casey (justincc) 290dc274ec minor: Remove unnecessary commented out code from last commit c28a2f05 and fix up code comment 2013-01-09 01:04:43 +00:00
Justin Clark-Casey (justincc) c28a2f05ca minor: make spacing consistent in console help output 2013-01-09 00:54:28 +00:00
Melanie e4fad4a09d Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2013-01-09 00:21:43 +00:00
Robert Adams df1d7414ad BulletSim: Fix hover height (boats float at the correct level).
Fix problem of vehicles going crazy when backing up.
2013-01-08 16:37:49 -08:00
Melanie f16c4a254c Revert "Prevent empty Anim Packs"
This reverts commit 5561333668.
2013-01-09 00:20:24 +00:00
Melanie c1c540f454 Revert "Fix sequence id fr default anim"
This reverts commit a775931a0c.
2013-01-09 00:20:14 +00:00
Justin Clark-Casey (justincc) 3d5e3e35b7 minor: Fix command match of "debug script" command to "debug scripts" to match other scripts commands (and it's own short help text) 2013-01-09 00:08:08 +00:00
Justin Clark-Casey (justincc) 5fa4b8b144 minor: Allow "script *" console commands to take multiple script item ids 2013-01-09 00:01:48 +00:00
Melanie a775931a0c Fix sequence id fr default anim 2013-01-08 23:36:05 +00:00
Melanie 5561333668 Prevent empty Anim Packs 2013-01-08 23:12:32 +00:00
Melanie 92db4ef068 Revert "Prevent empty Anim Packs"
This reverts commit ab053df706.
2013-01-09 00:11:08 +01:00
Melanie be844030ce Revert "Fix sequence id fr default anim"
This reverts commit 8f37f2ca7e.
2013-01-09 00:10:57 +01:00
Melanie 2ac96dd181 Add the new UpdateAgentInformation cap to make maturity on more recent viewers
work.
2013-01-08 22:52:14 +00:00
Melanie 8f37f2ca7e Fix sequence id fr default anim 2013-01-08 23:24:34 +01:00
Melanie ab053df706 Prevent empty Anim Packs 2013-01-08 23:01:09 +01:00
Melanie 0a393b317d Add the new UpdateAgentInformation cap to make maturity on more recent viewers
work.
2013-01-08 22:32:39 +01:00
ubit e0074fe07b Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-08 15:42:09 +01:00
ubit 152407f341 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-08 15:11:04 +01:00
UbitUmarov fb088a48ac also update m_lastSize in SendAvatarDataToAllAgents so more paths update
it
2013-01-08 14:09:01 +00:00
Melanie 0aabb93ef3 Remove now superfluous update of m_lastSize 2013-01-08 14:00:40 +01:00
Melanie e1cfa846ea Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-08 13:58:42 +01:00
Melanie ef8f03b711 Prevent avatar data from being sent during login when it's not valid and
crashes login on some viewers.
2013-01-08 13:57:45 +01:00
Melanie 09d41f4f78 Revert "Remove sending AvatarData because this also happens on login, where it chokes"
This reverts commit d1fa650c3f.
2013-01-08 13:11:04 +01:00
Melanie f86278e389 Merge branch 'teravuswork' into avination 2013-01-08 12:14:08 +01:00
Melanie 4cd1fd7485 Merge branch 'ubitwork' into avination 2013-01-08 12:14:01 +01:00
Melanie d1fa650c3f Remove sending AvatarData because this also happens on login, where it chokes
Firestorm, Singularity and other viewers with the new appearance pipeline.
2013-01-08 12:08:34 +01:00
Robert Adams 1603606f1d BulletSim: improve vehicle angular banking and deflection computation. Rotate angular correction forces to be world relative rather than vehicle relative. 2013-01-07 22:00:50 -08:00
ubit fed11e2665 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-08 03:31:50 +01:00
UbitUmarov 126e73c5ed put back position and rot change check before sending releasing plane constrain 2013-01-08 02:29:21 +00:00
ubit 223c498637 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-08 02:18:53 +01:00
UbitUmarov 1bf553fd65 reduce sampling of camera raycasts to previus value 2013-01-08 01:12:00 +00:00
ubit 3a924b41c4 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-08 01:24:30 +01:00
UbitUmarov d5066ae678 * DAnger, TEST * change camera plane collision detection. Still bounces on
* prim edges due to camera lag
2013-01-08 00:21:09 +00:00
Robert Adams 8452c0a870 BulletSim: add function to push avatar up when hitting stairs.
It looks like BulletSim and ODE rely on penetration correction to cause
the avatar to move up and thus allowing walking up stairs. Object
penetration was minimized for walking and flying (so one doesn't go
through walls) and this stopped stairs from working. This commit
introduces avatar movement code to check for collisions at the
feet while walking and attempts to raise the avatar for the steps.
Not yet perfect but movement is better.
2013-01-07 16:05:02 -08:00
Robert Adams 599dbc3d95 BulletSim: fix exception when re-creating the terrain when loading an OAR file 2013-01-07 16:04:21 -08:00
Melanie 910a94d143 Merge branch 'ubitwork' into avination 2013-01-07 15:06:17 +01:00
ubit 42acd2d721 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-07 12:04:50 +01:00
UbitUmarov d2cb2da790 also exclude land 2013-01-07 11:03:36 +00:00
UbitUmarov 982328b4ed exclude avatars from unfiltered RaycastWorld 2013-01-07 10:56:30 +00:00
ubit c9d39359bb Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-07 11:37:25 +01:00
UbitUmarov ca40e656ab in raycast for camera exclude self detection 2013-01-07 10:35:55 +00:00
Robert Adams 2e5222055f BulletSim: comments and removing small compile errors introduced in last commit. 2013-01-06 22:56:16 -08:00
Robert Adams 9393403253 BulletSim: update DLLs and SOs with better debugging output.
Add definition of hand crafted avatar mesh. Not used yet.
Comments and cleanup.
2013-01-06 14:01:15 -08:00
ubit aa44a65d24 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-06 13:08:48 +01:00
UbitUmarov dc6b7bb5c9 don't try to read geom positions outside main ode thread :( 2013-01-06 12:07:16 +00:00
Melanie 083ac92b34 Merge branch 'avination' into careminster 2013-01-06 10:52:22 +00:00
Melanie 40955fee2a Merge branch 'master' into careminster 2013-01-06 10:52:16 +00:00
Robert Adams 2eba80a8cd BulletSim: fix problem where mesh shapes were physically just their bounding box and not the complete mesh. Fill mesh physical objects are back. 2013-01-04 17:06:52 -08:00
Robert Adams 48cfc6d089 BulletSim: implement llMoveToTarget by adding PIDActive, etc.
Implementation of non-vehicle hover but haven't tested it a lot.
Update TODO list.
2013-01-04 17:06:51 -08:00
Robert Adams d0c7f7f050 BulletSim: add some features to the PID motor to make it more flexible. 2013-01-04 17:06:51 -08:00
Robert Adams 613f516007 BulletSim: convert avatar movement from a force to an impulse. Shouldn't
change functionality but removes an oddity in computing the force.
2013-01-04 17:06:50 -08:00
Robert Adams 2c6b269b6e BulletSim: add initial implementation of llMoveToTarget and hover height.
Not all there yet.
2013-01-04 17:06:50 -08:00
Robert Adams 5432180027 BulletSim: reorganize motor code a little to pull together common functions.
Add BSFMotor.
2013-01-04 17:06:50 -08:00
Robert Adams 44492b3a49 BulletSim: add comments to force and impulse setting functions
so it is clear what Bullet is actually doing with the set values.
2013-01-04 17:06:49 -08:00
Robert Adams 92a6958b6d BulletSim: fix problem where pre-step actions would not replaced
by new registrations thus causing multiple instances of an action.
2013-01-04 17:06:49 -08:00
Robert Adams 2eda385f5e BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
functions. If values set from console, the functions are called. Looking
for why the collision pools fill up with unnecessary stuff.
2013-01-04 17:06:48 -08:00
Melanie e62b14024f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-01-04 22:39:07 +00:00
Justin Clark-Casey (justincc) 7232cedd2b Set default particle burst count to 1 instead of 0 in any set particle system script call that does not have an empty list.
As per http://opensimulator.org/mantis/view.php?id=6353
2013-01-04 21:37:11 +00:00
Justin Clark-Casey (justincc) 7e45096314 Fix build break caused by missing ) from dce2809.
Was hand-typing in a line of code I had tested before but not retested this time
2013-01-04 21:22:51 +00:00
Justin Clark-Casey (justincc) dce2809137 Automatically grant sit-related llRequestPermissions() for subsequent avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog.
Resolves http://opensimulator.org/mantis/view.php?id=6478
2013-01-04 21:18:53 +00:00
Justin Clark-Casey (justincc) a3bf3a2aa5 refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar count rather than independently inspecting every scene presence 2013-01-04 20:56:39 +00:00
Justin Clark-Casey (justincc) 9869ca83b4 Fix llGetLinkName() to return the name of the last avatar sat as the last link number.
As per http://wiki.secondlife.com/wiki/LlGetLinkName
2013-01-04 20:54:11 +00:00
Justin Clark-Casey (justincc) 9503383887 Fix llGetLinkKey() to return the last sat avatar as the last link number.
As per http://wiki.secondlife.com/wiki/LlGetLinkKey
This is done by keeping a scene-object wide list of sitters.
This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim.
This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists
Addresses http://opensimulator.org/mantis/view.php?id=6477
2013-01-04 20:34:39 +00:00
ubit ebfa614bf9 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-03 22:53:51 +01:00
UbitUmarov c961cfe19e bug fix, cleanup... 2013-01-03 21:53:21 +00:00
Justin Clark-Casey (justincc) a75f24bb79 minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment 2013-01-03 21:06:50 +00:00
Justin Clark-Casey (justincc) 7f195de303 Fix problem where object attached from ground often does not get attached properly.
It seems this is happening because we send a kill for objects that are selected when attached.
A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill.
Aims to address http://opensimulator.org/mantis/view.php?id=6456
2013-01-03 20:57:14 +00:00
ubit 8ea83f119c Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-03 15:28:27 +01:00
UbitUmarov a285ff7e69 check land permitions on sit target for unscripted sits 2013-01-03 14:27:21 +00:00
ubit 1fffdc3866 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-03 04:33:50 +01:00
UbitUmarov 1665a0d636 make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar
( by the odd use of Velocity)
2013-01-03 03:29:40 +00:00
UbitUmarov d40cdd2649 cancel MoveToTarget (viewer 'go here") on sits 2013-01-03 02:25:27 +00:00
SignpostMarv aa78df4a79 Scipt modules get the OpenMetaverse types, so lists passed as arguments to script module functions which then later call LSL_Types.list.GetVector3Item() or LSL_Types.list.GetQuaternionItem() methods would then trigger an InvalidCastException, which is now avoided. 2013-01-03 00:18:33 +00:00
SignpostMarv a5ac6af16a Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs based on doxygen error output 2013-01-03 00:17:24 +00:00
SignpostMarv 79b7c571ff updating documentation in SampleMoneyModule based on doxygen error log output; changing an xml-style hint to a uri-style hint in the class summary, improving documentation of Initialise method and removing a superfluous parameter, improving documentating of ClientClosed method and documenting an omitted parameter 2013-01-03 00:17:24 +00:00
Justin Clark-Casey (justincc) 589e3e8686 minor: Change channel digger replacement message in TerrainModule to Info from Warn.
This is to stop this unnecessarily triggering log analysis code which reports warn and error level statements.
2013-01-03 00:03:29 +00:00
Oren Hurvitz 1b826b4877 Allow registering regions whose names are equivalent under LIKE but not truly equal 2013-01-02 23:31:19 +00:00
Oren Hurvitz 1a6694b264 Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky) 2013-01-02 23:16:24 +00:00
Oren Hurvitz 24e486e9df Fixed: the AvatarEnteringNewParcel event wasn't triggered in some cases
If an avatar moved between regions: A -> B -> A, then when returning to region A the AvatarEnteringNewParcel wasn't triggered. This happened because the ScenePresence in region A still remembered its previous 'currentParcelUUID', so it appeared as if the avatar didn't change parcels. Now, however, when a ScenePresence becomes a child presence we clear its 'currentParcelUUID'.
2013-01-02 23:00:23 +00:00
Oren Hurvitz 5097ba81d4 Added locking in NullRegionData.
This prevents errors when one thread iterates over the regions (e.g., from RegenerateMaptileAndReregister()) while another thread is adding a region.
2013-01-02 22:48:25 +00:00
Justin Clark-Casey (justincc) 8f31649fad Fix indenting on ConsoleDisplayTable, align indenting on "show animations" console command 2013-01-02 22:37:50 +00:00
Justin Clark-Casey (justincc) 2db1f22b89 minor: minor code and log formatting fixes to recent changes in LandManagementModule 2013-01-02 22:31:18 +00:00
Oren Hurvitz 9784e4e07d Changed locks to prevent deadlocks (especially during multi-region Load OAR) 2013-01-02 22:28:41 +00:00
Oren Hurvitz d2f4ca0dfe If Save OAR/IAR times-out while waiting for assets then notify the caller that the operation failed 2013-01-02 22:15:00 +00:00
Justin Clark-Casey (justincc) 6b55f51837 minor: Allow objects to be added directly to a row on a ConsoleDisplayTable rather than having to ToString() them first 2013-01-02 22:11:13 +00:00
ubit dbe8e90a17 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-02 23:00:11 +01:00
UbitUmarov a504704071 i try to fix avatar orientation in some cases.. 2013-01-02 21:59:19 +00:00
Oren Hurvitz 70695a6ed9 Implemented Return Objects when it's invoked from the Top Colliders or Top Scripts dialogs 2013-01-02 21:59:01 +00:00
Justin Clark-Casey (justincc) addab1244e Add "show animations" console command for debug purposes.
This shows the current animation sequence and default anims for avatars.
2013-01-02 21:38:00 +00:00
ubit 94e7ccea99 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-02 21:07:47 +01:00
UbitUmarov be6b6bf191 add a lock to CollisionEventsThisFrame 2013-01-02 20:06:57 +00:00
ubit f4e189e828 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-02 20:41:13 +01:00
UbitUmarov 7980a1d849 *TEST* avatar unscripted sit. Some guessing/automation 2013-01-02 19:39:46 +00:00
Justin Clark-Casey (justincc) 30e5e5cce6 If an NPC is unowned, then always auto-grant permissions requested via llRequestPermissions()
This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated.
Aims to address http://opensimulator.org/mantis/view.php?id=6483
2013-01-02 19:25:52 +00:00
Melanie 7943c8d11c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-01-02 11:52:37 +00:00
ubit 41a44d7165 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-02 09:28:55 +01:00
teravus 92c26e4994 * ubit pointed out another place where that check needed to be updated and I normalized it. 2013-01-01 23:55:24 -05:00
teravus f9148e5fc7 * This is actually the fix described the last commit.. I had commented it out to see if the problem had affected all attachments or just HUD attachments. 2013-01-01 23:11:46 -05:00
teravus 397aa74777 * Fixes the attachment scripted rotation bug. The problem is the code was relying on m_host.ParentId = 0 to determine if the attachment should be rotated against root prim offset. To fix it for attachments, we also need to check if the host's localID == RootPart's localID. otherwise we are cumulatively rotating against the host's root part rotation offset (which in this case, is it's own rotation) 2013-01-01 23:07:37 -05:00
Robert Adams aa236b2020 BulletSim: add parameter to have Bullet output performance statistics
every so many frames. Default to off.
2013-01-01 17:27:34 -08:00
Robert Adams b14b65ea95 BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin
into the unmanaged Bullet interface class.
2013-01-01 17:27:33 -08:00
Robert Adams 9d840fd2ee BulletSim: move over and port the interface for BulletXNA.
Copied BulletSNPlugin.BulletSimAPI to a new
BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to
comply with the BSAPITemplate definition. Not totally debugged
but the code is all there for an INI variable to select either
unmanaged C++ Bullet or the C# version of Bullet.
2013-01-01 17:27:33 -08:00
Robert Adams 0662d109c2 BulletSim: fix line endings. 2013-01-01 17:27:33 -08:00
Robert Adams 04132d3af4 BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
to have pointers and managed to have objects.
Initial paste of XNA code. Commented out.
2013-01-01 17:27:32 -08:00
Oren Hurvitz a0739a80a8 Fixed bugs when getting the root folder.
1. The error checking for the case where there's no "My Inventory" folder was
incorrect: it checked the wrong variable.
2. If GetSystemFolderForType() is called to get AssetType.RootFolder then
it should return the root folder immediately; not look for another root
folder below it.
2013-01-02 00:04:14 +00:00
Justin Clark-Casey (justincc) bc9a7ba0d6 minor: Assign names to the different SmartThreadPools for debugging purposes.
A different approach to the patch in http://opensimulator.org/mantis/view.php?id=6462
that doesn't involve further forking of SmartThreadPool
2013-01-01 23:57:20 +00:00
Justin Clark-Casey (justincc) 416244051d refactor: call Util.InitThreadPool() if we are initializing an uninitialized pool on first use rather than constructing it ourselves.
No functional change.
2013-01-01 23:50:38 +00:00
teravus ce4b09cf63 Merge remote-tracking branch 'remotes/origin/avination' into teravuswork 2013-01-01 00:59:30 -05:00
teravus 2805ec6466 * Fixed a bug that replayed old cached appearance when changing outfits
* Added suser(bad client) DOS protection by limiting the max cacheitems to the maximum sane amount.
* Prevents potential numerous loops from running amok and index errors if the client purposely provides bad cache info.
* If the XBakes service wasn't running, the SetAvatarAppearance routine would crash when contacting the XBakes service even though it was in a Try/Catch for the appropriate error type.  It only properly error handles with the type Exception :(.  (commented on that because it's unusual)
2012-12-31 23:04:28 -05:00
Robert Adams db3b6e8921 BulletSim: remove unused unmanaged memory reference functions from BSAPITemplate. 2012-12-31 19:57:26 -08:00
Robert Adams 6988b5ceaf BulletSim: remove rigid body contruction functions from BSAPITemplate that relied on prebuilt construction info structures. 2012-12-31 19:57:25 -08:00
Robert Adams 9396ccc078 BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
Remove all related calls from the unmanaged and BSAPITemplate interfaces.
Update DLLs and SOs to include the version without HeightMapInfo structures.
2012-12-31 19:57:25 -08:00
Robert Adams 3d0fc70864 BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Update BulletSim DLLs and SOs with simplier step function interface.
2012-12-31 19:57:24 -08:00
Robert Adams c2a7af18b6 BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left. 2012-12-31 19:57:23 -08:00
Robert Adams 5379d6d112 BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 2012-12-31 19:57:22 -08:00
Robert Adams 9218748321 BulletSim: another round of conversion: dynamics world and collision object functions. 2012-12-31 19:57:22 -08:00
Robert Adams 9fd0e1b080 BulletSim: add the implementation files for the two versions of Bullet:
unmanaged (C++) and managed (C#).
2012-12-31 19:57:21 -08:00
Robert Adams 48f718f39f BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first. 2012-12-31 19:57:21 -08:00
Robert Adams 203588e3c0 BulletSim: change physical data structures to classes. Add default
instantiations for PhysBody and PhysShape when BSPhysObject is created
to account for them being classes and not structures.
Update TODO list.
2012-12-31 19:57:21 -08:00
Robert Adams 4914d6c0ea Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480)
by reversing the sign on the recoil computation and adding a
[XEngine]RecoilScaleFactor parameter which defaults to zero.
Testing in SL seems to show that there is not a recoil action there.
Or, at least, it is very small. If someone knows how small, the default
for the scale factor should be changed.
2012-12-31 19:57:20 -08:00
Robert Adams 26f364cc5d Comment out test messages that go directly to the console. 2012-12-31 19:57:20 -08:00
Melanie 7e98dfd70b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-12-30 03:43:51 +00:00
Robert Adams 28a8949b9f BulletSim: remove check for small motor movement because, while it
did the right thing for stopping (speed reducing to zero), it prevented
movement from starting (speed increasing from zero). Will revisit
when the generalize PID motor is debugged.
2012-12-29 10:19:47 -08:00
Robert Adams 0538096fa3 BulletSim: an 'if' to suppress multiple setting of avatar orientation.
Looks like the viewer bombards the server with avatar orientation
information (we're talking several hundred a second) when the avatar
is being turned or when walking. This change just reduces the number
of 'set' calls into unmanaged code.
2012-12-29 08:32:57 -08:00
Robert Adams db6c0363f0 BulletSim: tweeking avatar capsule code in an attempt to have
asymmetrical avatar capsule work now that rotation is being passed
from the simulator. Turns out the Bullet capsule is just not very
functional: it doesn't scale properly, the implementation only half
does asymmetry and, in general, is hard to work with.
Avatar shape is about what it was before these changes.
Added initial data structures for avatar shape mesh.
2012-12-29 08:03:57 -08:00
teravus 6797ac1474 * This finishes the implementation of AgentCachedTexture. Requires the XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay. 2012-12-29 08:53:58 -05:00
Robert Adams fdf8732cd7 ScenePresence passes the avatar rotation down to the physics engine. This will be a no-op for ODE but enables asymmetrical avatars for BulletSim. 2012-12-28 16:29:16 -08:00
Robert Adams 7266eeca6e BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity
to implement the 'always run' feature.
2012-12-28 12:01:57 -08:00
Robert Adams 70e0a86601 BulletSim: fix problem of avatars appearing to walk through walls
by moving the movement motor to a pre-step action and out of its
questionable previous home in UpdateProperties.
2012-12-28 11:56:07 -08:00
Melanie 3ab1bd0403 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-12-28 08:32:34 +00:00
Robert Adams 1f6aaad0b5 BulletSim: correct collision mask definition for linkset children.
Remove unused code. Add comments and TODOs.
2012-12-27 22:12:28 -08:00
Robert Adams 422f0fd6ec BulletSim: fix physical object not interacting with static objects.
Another instance of the underlying Bullet doing, ah, helpful things
when items are added to the world.
2012-12-27 22:12:28 -08:00
Robert Adams c1e7539c77 BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles. 2012-12-27 22:12:28 -08:00
Robert Adams 7a5f598399 BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from individual sub-classes and up to parent BSPhysObject class. 2012-12-27 22:12:27 -08:00
Robert Adams 5afab9bcfe Add check to always push terse updates for presences that have new velocities of zero. 2012-12-27 22:12:27 -08:00
Robert Adams e57c0e6731 BulletSim: fix buoyancy so it's properly set by a script when an
object is selected.
Update TODO list.
2012-12-27 22:12:26 -08:00
Robert Adams 7230990679 BulletSim: fix odd code that wasn't really recomputing the mass of a
rebuilt linkset. I was burnt by making get/set methods with side
effects. I should know better.
2012-12-27 22:12:26 -08:00
Robert Adams f3baed5827 BulletSim: add physical parameter min/max constants in BSParam. I just don't like raw numbers scattered around the code. 2012-12-27 22:12:25 -08:00
Robert Adams e98e223927 BulletSim: complete applyImpulse function in BSCharacter (like I said
I did last time).
2012-12-27 22:12:25 -08:00
Melanie 258588d5b5 Merge branch 'master' into careminster 2012-12-26 01:16:08 +00:00
Robert Adams bbc5a5089f BulletSim: Rename some of the interface structures (BulletWorld, ...)
to get ready for...
Start creation of BulletAPITemplate. This defines the abstract interface
functions. Following commits will move over to the new interface.
This will enable switching between the managed and unmanaged version of
Bullet.
2012-12-24 20:18:06 -08:00
Robert Adams 4759a8acee BulletSim: Default avatar density changed to 3.5 which is WAY closer
to the SL value.
Fixed frictin values for physical materials which were just wrong
which caused things that should have slipped to not.
2012-12-24 20:16:10 -08:00
Robert Adams 80cee1b85a BulletSim: Fix single physical prim reporting its mass as zero.
Properly return root mass as mass of just the root prim rather
than the mass of the linkset. SOG has the logic to add the masses
together to get the linkset mass.
Update TODO list.
2012-12-24 08:56:02 -08:00
teravus 9318870607 * Update BulletSimN terrain implementation to default to Heightfield, it's less CPU intensive. 2012-12-23 16:17:18 -05:00
teravus 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 2012-12-23 15:21:25 -05:00
Melanie 6eeb4cb3f7 Revert "Whitespace change to trigger ircbot"
This reverts commit ca30559b05.
2012-12-23 18:10:34 +00:00
Melanie ca30559b05 Whitespace change to trigger ircbot 2012-12-23 18:07:32 +00:00
Melanie a126097d6b Merge branch 'master' into careminster 2012-12-23 18:05:17 +00:00
Robert Adams 30807b81cc BulletSim: modify avatar motor code to make falling movement better. Clean up some usages. Disable motor when done. 2012-12-22 17:09:40 -08:00
Robert Adams 144322a7c9 BulletSim: remove post step one-time taints (doesn't make any sense). Rename pre and post step event invocation routines to Trigger* to be consistant. Remove old, unused code. 2012-12-22 17:07:52 -08:00
Robert Adams 16e49035f7 BulletSim: add Enabled parameter and operation to motors. 2012-12-22 17:06:13 -08:00
Robert Adams 3e3c168987 Add helper routine Util.InRange() 2012-12-22 17:04:53 -08:00
Robert Adams 5b2cbc0ae6 BulletSim: remove all special vehicle code from BSScene. Replace per-frame updates for vehicles with per-frame action registration. One fewer special case. 2012-12-21 23:24:31 -08:00
Robert Adams a54392d7cc BulletSim: remove the movement decay while flying. Made flying slow down over time. 2012-12-21 23:05:05 -08:00
Robert Adams 37fb691ba5 BulletSim: Fix llApplyImpulse so it works after the first impulse. The problem was Bullet deactivating the object between the pushes (when, as far as the physics engine is concerned, it isn't moving). 2012-12-21 23:03:27 -08:00
Robert Adams 3d659fe97d BulletSim: add BSPhysObject code to manage registrations of preStep events. Use same to implement setForce and setTorque so the values are restored at the beginning of each step (since Bullet zeros forces applied last step). Simplify implementation of AddForce and AddTorque by relying on the addition of forces in Bullet. 2012-12-21 17:27:53 -08:00
Melanie 2313a86e32 Merge branch 'ubitwork' into avination 2012-12-22 01:04:49 +01:00
teravus 77cc7ce399 * Partial Commit for Avatar Appearance to include the functionality of Cached Bakes. 2012-12-21 19:12:30 -05:00
Robert Adams 6dbf9c8ed4 BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix line endings in BSParams. 2012-12-21 15:21:32 -08:00
Melanie f6f2080539 Merge branch 'avination' into careminster 2012-12-21 22:16:22 +00:00
Melanie 569f39e124 Merge branch 'master' into careminster 2012-12-21 22:13:41 +00:00
Robert Adams ae4d932e7f BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class. 2012-12-21 13:35:44 -08:00
Robert Adams 2e3e95e846 BulletSim: small fix to avatar movement motor use which keeps avatar from flying up forever. This doesn't fix the overall problem but keeps avatar flying from being totally unusable. 2012-12-21 10:04:12 -08:00
Robert Adams 8c99f63239 BulletSim: avatar movement smoothed with motor that modifies avatar velocity to target velocity. Fails in incorporating physical world effects (gravity) so avatar doesn't fly correctly. 2012-12-21 10:00:03 -08:00
Robert Adams b4f8a05e9a BulletSim: Better detail logging of VMotor actions. 2012-12-21 09:56:31 -08:00
Robert Adams 750492796d BulletSim: begin movement of parameters from pinned memory block to variables all in managed code. Add note to TODO list to remember to do the rest. Other updates to TODO list. 2012-12-21 09:55:20 -08:00
Robert Adams 9d2f569d60 BulletSim: fix incorrectly defined property changed flag. 2012-12-20 16:06:52 -08:00
Robert Adams e522bdb96a BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not specified. Add test dump routine. Don'e zero current and target values when error goes to zero as the values could be used externally to store the actual target values, etc. 2012-12-20 16:05:33 -08:00
Robert Adams a5b2539cf9 BulletSim: replace use of funky nullable values for vehicle property update control (m_known* stuff). Bitmaps will be quicker to test and to clear. 2012-12-20 10:32:33 -08:00
Robert Adams e73dac4deb BulletSim: angularMotorUp working again (seems a little slow as it takes longer than timescale to correct, but getting better). Disabled angularDeflection (need to resolve interactions between angular corrections). Update TODO list. 2012-12-20 10:19:16 -08:00
Robert Adams b7ad44e3a6 BulletSim: reorganize motor step code to separate error computation allowing subclass for PID error correction. 2012-12-20 08:35:36 -08:00
teravus f9051c22d8 * Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchronize with Agni. 2012-12-19 22:14:20 -05:00
teravus c648325d7c Merge branch 'avination' of careminster:/var/git/careminster into teravuswork 2012-12-19 11:53:26 -05:00
Melanie d1dd5a8ba9 Add the interfaces for the new Avination baked texture cache service 2012-12-19 13:04:41 +01:00
Robert Adams a9b9c0f035 BulletSim: improve angularVerticalAttraction calculation to compute angular correction velocity rather than estimating correction (excuse to use trig functions). 2012-12-18 23:05:59 -08:00
Robert Adams 7b84bcfbb8 BulletSim: initial implementation of a PID motor. Not hooked up yet. 2012-12-18 22:59:59 -08:00
Robert Adams cf89e29ac3 BulletSim: comments and TODO list update 2012-12-18 19:25:51 -08:00
Robert Adams d15bfcf614 Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags. 2012-12-18 19:25:40 -08:00
Justin Clark-Casey (justincc) ae67435146 Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of interference between incoming packets.
On Windows, concurrent multi-threaded processing of inbound UDP somehow allows different data input processing to interfere with each other.
Possibly the endpoint reference is being switched, though I don't yet know the mechanism.  Not seen on Mono.
Also resolveable by setting RecyclePackets = false or RecycleBaseUDPPackets = false in [PacketPool]
Or async_packet_handling = false in [ClientStack.LindenUDP]
For now, will simply disable this particular pooling though will revisit this issue.
In response to http://opensimulator.org/mantis/view.php?id=6468
2012-12-19 01:51:30 +00:00
teravus 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 2012-12-18 15:00:10 -05:00
Robert Adams 225b564573 BulletSim: scale the force for external AddForce by the simulation
step time so it will be applied completely the next step. The internal
AddForce routine does not scale the force.
2012-12-26 10:25:50 -08:00
Robert Adams d1ede1df3a BulletSim: make llBuoyancy work. For some reason, Bullet resets an
object's individual gravity to the world gravity when the object
is added to the physical world.
2012-12-25 23:55:25 -08:00
Robert Adams 5f71ee57c4 BulletSim: stop avatar from sliding VERY slowly after walking by
only zeroing the movement motor in the UpdateProperties routine.
2012-12-25 23:54:10 -08:00
ubit 021485b581 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-18 11:09:53 +01:00
UbitUmarov f185239fc3 Merge branch 'avination' into ubitwork 2012-12-18 10:05:43 +00:00
Melanie 79bdf464d3 Merge branch 'avination' into careminster 2012-12-18 09:48:12 +00:00
Melanie caea7601cb Merge branch 'master' into careminster 2012-12-18 09:45:40 +00:00
Melanie b9939a46a1 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2012-12-18 09:44:10 +00:00
Melanie 861477d85e Fix locking for good 2012-12-18 09:32:05 +01:00
UbitUmarov 72c7f4b2eb Merge branch 'avination' into ubitwork 2012-12-18 02:15:35 +00:00
UbitUmarov ed9cb18cf0 missing file 2012-12-18 00:54:40 +00:00
ubit 4b911348b4 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-18 01:54:36 +01:00
ubit 42d57fbce0 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-18 01:50:47 +01:00
UbitUmarov f87af983f3 fix 2012-12-18 00:50:36 +00:00
Justin Clark-Casey (justincc) 235afebf03 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-17 22:19:42 +00:00
ubit e33b350ffe Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-17 23:11:53 +01:00
UbitUmarov 9089bc7e37 some clean up/fix 2012-12-17 22:11:29 +00:00
Robert Adams 8653ea93b2 BulletSim: apply friction to linear and angular motion before returning advanced motor value. This seems to be the problem with BulletSim vehicles turning too quickly. Also removed the configuration parameter that controlled the timestep scaling kludge for angular velocity that was added to research the question of quick turning. 2012-12-17 13:51:39 -08:00
Justin Clark-Casey (justincc) e6fd8365af Extend default 1 second wait for event completion to other thread script reset (as called by llResetOtherScript()).
As with script stop (via llDie()) aborting other scripts event threads, llResetOtherScript() can also abort any current event thread on another script.
On mono 2.6, 2.10 and possibly later this may cause locking problems in certain code areas.
This commit reuses the recently introduced [XEngine] WaitForEventCompletionOnScriptStop to make this a 1 sec timeout, rather than 0 secs.
2012-12-17 21:37:02 +00:00
Robert Adams 11532a4390 BulletSim: fix vehicles going underground when unsat. Problem was that, when doing unsit, the order of operations on the prims and the vehicle is very chaotic and not in a good order so the root prim was being left physical and thus it fell for a bit. Also changed default of velocity scaling to be closer to the movement standard. 2012-12-17 13:22:04 -08:00
Robert Adams 021623a17d BulletSim: fix vehicles being shot in the air at border crossings because of mis-application of correction to postion for below groundness. 2012-12-16 22:31:22 -08:00
Robert Adams 2b8efa24dd BulletSim: add parameter to UpdateProperties call into the linkset so changes from the physics engine can be differentiated from changes made by the user. This eliminates a linkset rebuild loop. Also add logic to not rebuild or freak out when the object/linkset crosses a terrain boundry. 2012-12-16 21:19:13 -08:00
Robert Adams 3f2aaffd4d BulletSim: add even more to the TODO list. 2012-12-16 21:19:13 -08:00
Robert Adams 7ed860d3ac BulletSim: add check for border crossing in character position sanity check. 2012-12-16 21:19:12 -08:00
Robert Adams 4cbc5082ff BulletSim: refactor to combine common terrain height testing code. Add function to test if a position is over known terrain. 2012-12-16 21:19:12 -08:00
Robert Adams 8a95953bb7 BulletSim: experimentally remove unit displacement from prim border crossing test. This seems to cause border crossing to be sensed either a little early or a little late depending on which directin the object is moving. If border crossings become totally borked or someone remembers why this was displacement was done, revert this change. 2012-12-16 21:19:12 -08:00
Robert Adams 21dc5f4a1a Add stack dump function that takes an alternate printer outter. I've found that log4net can be slowish so, if one is generating A LOT of debug output, alternate printers are better 2012-12-16 21:19:11 -08:00
Robert Adams f3b1efd889 BulletSim: remove some errors on shutdown by moving terrain destruction until after physical object destruction. TerrainManager also made disposable and that feature used. 2012-12-16 21:19:11 -08:00
Robert Adams ace1f1e931 BulletSim: rip out old code for linkset child position fetching. BulletSim doesn't need to do that bookkeeping because SOG/SOP already does it. 2012-12-16 21:19:10 -08:00
ubit e4fd63e402 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-17 02:43:59 +01:00
UbitUmarov 9d1a6558d9 *TESTP unscripted sit: missing files 2012-12-17 01:43:16 +00:00
ubit 46ca9e8a1a Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-17 02:41:53 +01:00
UbitUmarov d003aa2e7b * TEST * unscripted sit 2012-12-17 01:40:48 +00:00
Melanie 51354bad48 Merge branch 'ubitwork' into avination 2012-12-17 02:01:47 +01:00
Melanie a5781ea9fc Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avination
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2012-12-17 01:59:50 +01:00
Melanie 0a876a305c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2012-12-16 21:19:30 +00:00
Melanie 7d8c2b342c Fix locking objects 2012-12-16 02:05:01 +01:00
teravus d2695cb3f7 * Fix for Prim Locking. Prior to the merge, it was just a clone of the root part to each of the child parts. 2012-12-15 16:26:03 -05:00
Justin Clark-Casey (justincc) 1a262bdde7 Make WebStatsModule properly handle scenes added or removed after initial startup.
This may have been the cause of the DivByZero in http://opensimulator.org/mantis/view.php?id=6460
2012-12-15 00:45:27 +00:00
Justin Clark-Casey (justincc) 494e6a5f11 minor: If the physics module tells us that an object has gone out of bounds, more helpfully log the name, id, position and region of that object. 2012-12-15 00:30:17 +00:00
Justin Clark-Casey (justincc) 56ec177b3b minor: Add commented out log lines to ScenePresenceAnimator for future debug use (such as logging anim pack contents sent to clients) 2012-12-14 23:42:23 +00:00
Justin Clark-Casey (justincc) 2816551215 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-14 23:29:33 +00:00
Justin Clark-Casey (justincc) 750ad2d3af Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, causing subsequent issues if physics was re-enabled.
Added regression tests
Addresses http://opensimulator.org/mantis/view.php?id=6365
2012-12-14 22:15:40 +00:00
Robert Adams 664dad53dd BulletSim: Add more to the TODO list. Clean up and improve some comments. 2012-12-13 23:08:01 -08:00
Melanie 1d713bcdb8 Merge branch 'ubitwork' into avination 2012-12-14 03:57:31 +01:00
Melanie 7a093df24b Prevent a failed user relogi from throwing exceptions in poll services 2012-12-14 03:35:55 +01:00
Robert Adams 469c6c000a Return the last set targetVelocity rather than the current velocity as the default action made available in PhysicsActor.TargetVelocity. Doesn't change any physics operation but makes DSG work better as the targetVelocity value does not keep moving around. 2012-12-13 16:32:25 -08:00
Robert Adams 31d3952477 BulletSim: fix problem with continuious rebuilding of physical linksets. This caused movement problems and large prim vehicles to take up a LOT of simulation time. 2012-12-13 16:32:19 -08:00
Robert Adams 60950bfab5 BulletSim: correct line endings in new BulletSimData.cs file. 2012-12-13 16:32:12 -08:00
Robert Adams 3b2b785a46 BulletSim: Add 'BulletSimData' which separates structures created
for the operation of BulletSim and those defintiions/structures defined
so they can be used in the unmanaged world.
Consolidate setting of collision flags so implementation is not scattered.
2012-12-13 16:32:06 -08:00
Robert Adams 9e0dd9952b BulletSim: remove extra linkset rebuilds. 2012-12-13 16:32:00 -08:00
Justin Clark-Casey (justincc) 0b93a68030 minor: add some more detail to the logging if an LLClientView fails to process a packet 2012-12-13 23:32:28 +00:00
Justin Clark-Casey (justincc) 3c91d0e00d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-13 23:21:52 +00:00
Justin Clark-Casey (justincc) 523213060b Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread
Default is 1000, as has previously been the case.
This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
2012-12-13 23:21:25 +00:00
Dan Lake 88b094cbf7 Simplify sit code a bit by determining correct animation in HandleSit instead of HandleSitRequest. This eliminates m_nextSitAnimation, an unneeded state-saving variable in ScenePresence 2012-12-13 13:05:28 -08:00
BlueWall 6f002733b1 Fix formatting 2012-12-13 13:38:57 -05:00
BlueWall (James Hughes) 5f11b4658e Fix module pathname handling for Windows 2012-12-13 13:15:57 -05:00
ubit ea82efdee2 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-13 08:49:04 +01:00
UbitUmarov 5ad424a792 right fix this time ?? 2012-12-13 07:48:29 +00:00
ubit 21f3d193d9 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-13 08:47:01 +01:00
UbitUmarov 94a659a9e0 fix the 'fix' 2012-12-13 07:46:33 +00:00
ubit 48b0a3de79 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-13 08:39:55 +01:00
UbitUmarov c0368f4143 fix coment out code not in use 2012-12-13 07:39:10 +00:00
ubit 3cf0d8b165 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-13 08:36:18 +01:00
UbitUmarov b3a77c16bd FIX small avatars movement on terrain. (avatar appearance getting even
more messy)
2012-12-13 07:34:27 +00:00
BlueWall 7a87c35f94 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-12-12 23:34:20 -05:00
ubit 020bc9c358 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-13 04:36:47 +01:00
UbitUmarov 20773dcfcc add a Check method to flotsamAssetCache, so to check if a asset is in
cache without actually loading it. Make use limited use of it in
avatarfactory textures check. Also on llclientview
HandleAgentTextureCached that now should work. Other asset cache modules
for now will return false, so are broken. baked textures logic
still unchanged. *UNTESTED*
2012-12-13 02:55:36 +00:00
Justin Clark-Casey (justincc) 8e8da20af2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-13 01:12:12 +00:00
Justin Clark-Casey (justincc) 6fca93f0b1 Fix sounds so that they play from inventory after teleport rather than only on initial login region.
Regression from commit ed162a10 (Fri Oct 5 13:50:12 2012)
We had started listening for the client login event for attaching the sound trigger event rather than OnNewClient
Addresses http://opensimulator.org/mantis/view.php?id=6453
Many thanks to danbanner for identifying the exact commit where this went wrong, which made identifying the fix easy.
2012-12-13 01:03:35 +00:00
Robert Adams e1814aa827 BulletSim: fix problem of avatar's floating off the ground after unsitting. Reworked size/scale logic so physical scale is kept in Bullet and physObject scale is the preferred size -- usually same as size but avatars are computed differently. 2012-12-12 16:51:43 -08:00
Robert Adams 6f1f7f0206 BulletSim: non-functional commenting and reorganization of material attribute specifications. 2012-12-12 16:51:36 -08:00
Robert Adams 7bb5613dc6 BulletSim: updates and rearrangement of the TODO list. 2012-12-12 16:51:29 -08:00
Justin Clark-Casey (justincc) 512e4c9313 Log situations where workitem event threads are aborted on stop request because they failed to complete event processing within the given timeout.
This is for bug hunting purposes where thread aborts may be causing dangling lock issues and subsequent vm crashes on mono (with ReaderWriterLockSlim, etc.)
2012-12-12 23:30:26 +00:00
Justin Clark-Casey (justincc) 047270bdc8 Add "debug script log" command to allow setting a numeric debug level on individual IScriptInstances for debugging purposes.
Current, state changes and event fires can be logged for individual scripts.
See command help for more details.
2012-12-12 23:13:34 +00:00
Justin Clark-Casey (justincc) 418c0cb01d Add asset id to "show script" and "show scripts" command output to make it easier to extract and inspect the script's asset via "dump asset" 2012-12-12 22:06:09 +00:00
BlueWall c5d333c16c Merge branch 'master' of /home/opensim/var/repo/opensim 2012-12-12 16:15:32 -05:00
Robert Adams bb6eeb5429 BulletSim: do not return the current velocity for targetVelocity. 2012-12-12 11:01:36 -08:00
ubit 7d2dad0ffa Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-11 23:55:34 +01:00
UbitUmarov 71fc9f29f9 make ubitODE ignore X and Y rotation components on avatar rotations 2012-12-11 22:53:24 +00:00
Robert Adams a082ce9da7 BulletSim: fix crash caused by the creation of a linkset child that is under the terrain. Users can sure find some interesting corner conditions. 2012-12-11 14:27:09 -08:00
BlueWall b1849e7fde Hide some console output when initializing addin repository
We do this in OpenSim.exe to hide output when unmanaged dll are scanned by mono addins. Libomv has hard-coded path to "." for the openjpeg libraries, causing output to the console when they are scanned. We will cover this up for now, then look at getting libomv to look for the libs outside the "." later.
2012-12-11 17:03:42 -05:00
Robert Adams d4e0e98c00 BulletSim: protect character property setting to remove crash from taints setting properties after the destroy character taint. 2012-12-11 13:54:26 -08:00
Robert Adams 63099184db BulletSim: protect prim property setting to remove crash from taints setting properties after the destroy object taint has happened. 2012-12-11 13:42:23 -08:00
UbitUmarov f35e3c6fe0 changes on the fast speed avatars collider, collisions from above, etc 2012-12-11 19:38:44 +00:00
UbitUmarov 04baea2d71 Merge branch 'avination' into ubitwork 2012-12-11 18:02:01 +00:00
UbitUmarov 28ea08c3e2 fix let other phys plugins work.. broken when added feetOffset 2012-12-11 17:14:32 +00:00
Robert Adams 905d7c43ad BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather than ground level. This makes boats float at water level better but not perfectly. There probably needs to be some interaction between HOVER and LIMIT_MOTOR_UP. 2012-12-11 00:35:16 -08:00
Robert Adams 8b861e880a BulletSim: add ini file and command line parameters to control
dumping of physical vehicle parameters (out of Bullet) on each
simulation step and to optionally scale vehicle angular velocity
by the time step. The latter looks to be part of a difference
between angular parameters for ODE and BulletSim. SL docs say
angular velocity is measured in radians/timeScale. Not sure if this
is different than what ODE does.
2012-12-11 00:13:13 -08:00
Robert Adams ebf30e7ba6 BulletSim: set mass for single prim linksets when going physical. This fixes single prim vehicles not working (the surf board now zooms). 2012-12-11 00:02:20 -08:00
ubit 377e6f44e7 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-11 05:49:52 +01:00
UbitUmarov 9a253c7c04 missing files remove some warnings... 2012-12-11 04:49:14 +00:00
UbitUmarov 420015b7d0 missing file 2012-12-11 04:47:40 +00:00
ubit a1f0e3d95a Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-11 05:37:33 +01:00
UbitUmarov 80639ace95 a few more changes on avatar collider 2012-12-11 04:36:27 +00:00
Robert Adams 93393fb975 BulletSim: comment out some chatty debug logging. Rearrange some code in BSDynamics to make velocity vs force calculation clearer. 2012-12-10 16:46:12 -08:00
Robert Adams 9df85eadf4 BulletSim: Fix crash on the destruction of physical linksets.
While fixing the above, add methods to physical body and shape pointer
wrapper so routines won't have to know that IntPtr.Zero means no
physical instance.
Fix problem with physical linksets failing after a few sits and
unsits by properly restoring child prom positions for compound
linksets after multiple selection and deselections.
2012-12-10 15:35:53 -08:00
UbitUmarov c6430b14db typo fix 2012-12-10 11:25:30 +00:00
Robert Adams a19896cc56 BulletSim: some comments about rebuilding linksets (having to recompute and restore a child's position in the world based on its position in the moved linkset). 2012-12-09 22:32:46 -08:00
Robert Adams ce5083a504 BulletSim: adjust friction and restitution based on material type. 2012-12-09 22:32:46 -08:00
Diva Canto af8d53657d HGAssetMapper: Get wasn't really working. It's true that some assets are copied in the process of being gathered their UUID, but not all. Specifically, terminal assets like textures aren't copied. We have to go one more time through the ids. 2012-12-09 22:05:12 -08:00
Diva Canto b8178f5a50 Switched the order by which foreign inventory and foreign assets are brought in, to avoid race conditions on the client. 2012-12-09 22:03:21 -08:00
Diva Canto 39b388a094 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-09 15:31:50 -08:00
Diva Canto cb80d8a29c UserManagementModule: search the local cache for names too.
Inventory transfers: don't do async on asset transfers or now.
2012-12-09 15:31:11 -08:00
Melanie 8e6bc55470 Check database for root prim IDs only to try and get a handle on prim loss
once and for all.
2012-12-09 23:25:07 +01:00
Melanie f30d519bcc Merge branch 'master' into careminster 2012-12-09 21:27:32 +00:00
BlueWall 8efae93b51 Restrict IPresenceData.VerifyAgent
Restrict IPresenceData.VerifyAgent to only return bool result
2012-12-09 15:08:32 -05:00
UbitUmarov ecdd0e225f add velocityinterpolator packets handling but actually do nothing, since
they don't do what i was looking for.
2012-12-09 00:55:09 +00:00
BlueWall a37040d07a Merge branch 'master' of /home/opensim/var/repo/opensim 2012-12-08 17:34:08 -05:00
BlueWall f85b23edea Add agent verification to Presence 2012-12-08 17:33:03 -05:00
Robert Adams 04e64d73df BulletSim: set material properties for static objects. Move Linkset.MakeStatic() after call to ForceActivationState2() since linkset might change activation state. Make BSPrim.CreateGeomAndObject public as linkset rebuilding might need access to it. Only rebuild prim if selection state is actually changes -- OpenSimulator calls PhysObject.Selected() multiple times whenever a prim is selected or deselected. 2012-12-08 09:14:40 -08:00
Robert Adams 216c121935 BulletSim: fix small problem with setting size/scale of native shapes which caused the native shapes to be rebuilt when not necessary. 2012-12-08 09:14:34 -08:00
Robert Adams addb791f3d BulletSim: update comments and add more to TODO list. 2012-12-08 09:14:28 -08:00
teravus 6c1a852137 * This is a better way to do the last commit. 2012-12-08 00:05:12 -05:00
Justin Clark-Casey (justincc) 8de9f9dd4a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-08 01:37:10 +00:00
Justin Clark-Casey (justincc) 63cff49bce Re-enable code disabled in f605a62 to allow a TaskInventoryAccepted message to nominate a non-root destination folder.
This is in relation to http://opensimulator.org/mantis/view.php?id=6311
This is after further analysis which shows the viewer expects the server to move the folder for #RLV give but then should be renaming the folder itself.
For some reason this is not happening, possibly because we are not sending BulkUpdates or because we are not using transaction IDs properly.
This needs to be fixed in the future.
However, moving the folder even if the rename isn't correctly triggered in the viewer seems preferable to disabling this code altogether.
2012-12-08 01:29:58 +00:00
BlueWall 77e88fab06 Format change
Removed some white space in a line, looking to trigger a build
2012-12-07 20:19:16 -05:00
teravus 0e2b717b4d * Should promote faster self appearance. 2012-12-07 20:15:32 -05:00
BlueWall a6e5a2f4df Prebuild fix
Had moved the class to a different namespace but failed to add the reference
2012-12-07 19:41:07 -05:00
ubit 46d0160b79 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-07 22:54:18 +01:00
UbitUmarov c73c2fb070 add some default size setting and checks 2012-12-07 21:53:33 +00:00
ubit fc33b7e9eb Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-07 22:28:48 +01:00
UbitUmarov 93bede4e6a revert the use of avatar skeleton and use avatar size provided by viewers,
since at least for now seems good enought
2012-12-07 21:26:58 +00:00
BlueWall 0b455d2882 Merge branch 'master' into connector_plugin 2012-12-07 15:36:43 -05:00
ubit 926db81c57 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-07 21:07:27 +01:00
UbitUmarov 2ea0dc55d7 create a new ode character also with the new information 2012-12-07 20:06:35 +00:00
ubit 65e3bd93e9 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-07 18:28:56 +01:00
UbitUmarov b2f3516b68 calculate avatar size on tps 2012-12-07 17:28:07 +00:00
ubit 0a131bf9a7 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-07 16:56:36 +01:00
UbitUmarov d2499c4c31 *TEST* Use new avatar size in ubitODE. 2012-12-07 15:54:46 +00:00
ubit a4af71cbea Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-07 15:01:52 +01:00
UbitUmarov 1eddc4a9da fix regression 2012-12-07 14:01:22 +00:00
ubit 155060548f Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-07 14:51:06 +01:00
UbitUmarov 135e0ea853 *TEST* add some avatar skeleton information and use it to calculate avatar
height and bounding box. Change LSL acording.
2012-12-07 13:47:58 +00:00
Diva Canto 3c9f8c9c46 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-06 20:04:59 -08:00
Diva Canto 8b29db98bd Trying to prevent old route of sending attachments, simulator version unknown maybe due to timeout. mantis #6450 2012-12-06 20:04:32 -08:00
Melanie 2cb824d3fc Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-12-07 03:49:04 +00:00
Justin Clark-Casey (justincc) 4e622f6816 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-07 00:53:47 +00:00
Justin Clark-Casey (justincc) 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
When an object is removed, its scripts are stopped and then the thread running them is aborted if stop takes too long.
However, it appears that aborting a thread at just the wrong moment when it is obtaining a ReaderWriterLockSlim lock can leave this lock in an inconsistent state.
One symptom of this is that mono leaps to 100% cpu and a vm thread dump reveals lots of threads waiting for a ReaderWriterLockSlim lock without any thread actually holding it.
This is probably the same problem as encountered originally in commit 12cebb12
This commit looks to plaster this problem by putting lock obtaining methods inside finally blocks which should be uninterruptible by thread aborts.
2012-12-07 00:47:04 +00:00
Robert Adams 7fd8202ae3 BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
linearMotorUp and related vehicle forces.
Fixed problems with downward vehicle position correction forces being too large.
Add vehicle collision flag so can sense whether vehicle is on the ground.
2012-12-06 09:31:12 -08:00
Robert Adams edd1b353a5 BulletSim: update and add to the TODO list. 2012-12-06 09:31:05 -08:00
Robert Adams 18fe35906d BulletSim: add detail logging detail flag so I don't have to comment and uncomment the detail logging when changing the depth of logged info. 2012-12-06 09:30:57 -08:00
Robert Adams cc59e3cbdf BulletSim: only check position sanity if the prim is physical -- the user can do anything dumb they wish. 2012-12-06 09:30:50 -08:00
Robert Adams 2ecd8e6720 BulletSim: add values for material friction and restitution. Fix line endings in material definition file. 2012-12-06 09:30:42 -08:00
Robert Adams 6d7f66f781 BulletSim: Don't add gravity to down force -- let Bullet do that. Add VehicleAddForce to set of managed vehicle prim properties. 2012-12-06 09:30:35 -08:00
Robert Adams e599a8b242 BulletSim: Vehicle angular vertical attraction works. Other vehicle angular forces commented out for the moment for debugging. 2012-12-06 09:30:28 -08:00
Justin Clark-Casey (justincc) 68daeee434 minor: change method doc on GetTextureHandler.TryParseRange(), mainly to trigger another build 2012-12-06 01:36:30 +00:00
Justin Clark-Casey (justincc) acc01bb85d Allow GetTexture calls with no second value in the range header (e.g. just 5333-)
It looks like the latest Kokua is doing this.
As per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, leaving off the second value is legal
This indicates the caller wants the rest of the entity.
2012-12-06 01:12:12 +00:00
Justin Clark-Casey (justincc) 1c9ecc55d3 Instead of printing script errors out to console, put to debug log so that we also get timestamps.
This commit also adds script name, part name, uuid, etc. for later identification.
This information has been sent to console since 2009 but may be turned down if it proves too noisy.
However, I still currently need it to investigate some region problems probably triggered by scripting.
2012-12-06 00:22:52 +00:00
Justin Clark-Casey (justincc) e60fe958df minor: Fix more compiler warnings in CoreModules tests by properly overriding OpenSimTestCase.SetUp() 2012-12-05 23:44:12 +00:00
Justin Clark-Casey (justincc) ec765de7e5 Add engine-wide events queued and events processed numbers to output of "xengine status" console command. For debugging purposes. 2012-12-05 23:41:50 +00:00
Justin Clark-Casey (justincc) 66982c8a59 Remove some mono warnings in script tests, chiefly where SetUp() wasn't properly calling to OpenSimTestCase.SetUp() 2012-12-05 23:36:15 +00:00
ubit aaeb55c7db Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-06 00:35:29 +01:00
Justin Clark-Casey (justincc) 5ba99cbf55 Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking callers to lock and directly inspect the EventQueue 2012-12-05 23:33:48 +00:00
Justin Clark-Casey (justincc) 652f4bcb42 For now, sort "show scripts" output in descending order sorted by events processed.
For debug purposes - should later add options to allow different sorting or show only highest 10, etc.
2012-12-05 23:27:50 +00:00
UbitUmarov de3180a63e avatar collision plane send to viewer is only relative to feet. change
avatar collider, just rounding the boxes, etc
2012-12-05 23:19:18 +00:00
Justin Clark-Casey (justincc) e8df0f1b4c Add IScriptInstance.EventsProcessed stat so that we can record this information and display in "show scripts" for debug purposes 2012-12-05 22:33:46 +00:00
Justin Clark-Casey (justincc) 0f3ebe0971 Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce code complexity 2012-12-05 22:12:45 +00:00
Justin Clark-Casey (justincc) b60c6bc3f8 Don't pointlessly set ExtraParams = byte[1] in PrimitiveBaseShape since this is ignored by the ExtraParams properly anyway 2012-12-05 22:01:47 +00:00
Justin Clark-Casey (justincc) 2342d20a7e minor: tidy up spacing at bottom of MundaneFrameworkTests 2012-12-05 21:53:25 +00:00
Justin Clark-Casey (justincc) fdf8876e20 In BaseHttpServer.HandleRequest(), use Culture.SetCurrentCulture() rather than creating a new CultureInfo separately 2012-12-05 21:52:10 +00:00
Justin Clark-Casey (justincc) ea786414c2 In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constructing a new CultureInfo separately 2012-12-05 21:51:08 +00:00
Justin Clark-Casey (justincc) d97440c7cf On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on every call use the single one set by Culture.SetCurrentCulture()
This is slightly different in that SetCurrentCulture() does not use overridden settings if the system culture matches en-US but some settings there have been changed.
This is what we want - we do not want to use any system overriden settings.
2012-12-05 21:40:28 +00:00
Justin Clark-Casey (justincc) 1b5f21f761 minor: also comment out the debug log message which reports searching for child agents in simulator scenes for now. 2012-12-04 23:07:26 +00:00
Justin Clark-Casey (justincc) 0d4047e641 minor: Comment out "Delivering IM to..." messages for now. 2012-12-04 23:06:02 +00:00
Melanie 5837e731bf Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
2012-12-04 23:01:18 +00:00
Justin Clark-Casey (justincc) fb26d32a5c minor: Put Scene.PhysicsRequestAsset() into standard C# xml format. 2012-12-04 22:33:25 +00:00
Diva Canto 583e44103c Bug fix in OfflineMessageModule. Mantis #6446 2012-12-04 08:36:54 -08:00
Diva Canto a4821c5e01 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-04 08:08:58 -08:00
Diva Canto dc80c2afb3 Improvement in HGInstantMessageService: account for the existence of an offline IM service. 2012-12-04 08:08:34 -08:00
ubit 40bb996b36 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-04 03:50:48 +01:00
UbitUmarov b6d29aa124 move characters (avatars) to own collision space, also fixing a problem
with previus code that was still assuming the avatar is g2
2012-12-04 02:46:40 +00:00
ubit f26abce753 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-12-04 02:55:50 +01:00
UbitUmarov fc1be7e41f raise standing avatar a bit to reduce knees bending on some collisions.
reduce head size a bit
2012-12-04 01:54:37 +00:00
BlueWall 0c7d6adef1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-03 20:17:00 -05:00