96539ffc79 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs 
							
						 
						
							2011-12-08 18:29:19 +00:00  
				
					
						
							
							
								 
						
							
							
								355cde464a 
								
							
								 
							
						 
						
							
							
								
								Simplify Scene.AddNewClient()  
							
							... 
							
							
							
							If sp becomes null right after we've checked or created it, then behaviour down the line is going to be wrong anyway.
So instead retain the check/create ScenePresence reference and use this. 
							
						 
						
							2011-12-08 16:10:47 +00:00  
				
					
						
							
							
								 
						
							
							
								8d7c353500 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-12-08 05:47:45 +00:00  
				
					
						
							
							
								 
						
							
							
								43732794dd 
								
							
								 
							
						 
						
							
							
								
								Remove a left over log output  
							
							
							
						 
						
							2011-12-08 05:46:59 +00:00  
				
					
						
							
							
								 
						
							
							
								1e4842eaba 
								
							
								 
							
						 
						
							
							
								
								Remove superfluous try block  
							
							
							
						 
						
							2011-12-08 05:28:54 +01:00  
				
					
						
							
							
								 
						
							
							
								7c7dd6269a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge  
							
							
							
						 
						
							2011-12-08 03:37:48 +01:00  
				
					
						
							
							
								 
						
							
							
								ea1f5fb08d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-12-08 03:53:30 +00:00  
				
					
						
							
							
								 
						
							
							
								603ad905e1 
								
							
								 
							
						 
						
							
							
								
								Adapt to justincc's remote admin refactor  
							
							
							
						 
						
							2011-12-08 03:53:09 +00:00  
				
					
						
							
							
								 
						
							
							
								50aa89dae6 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'eda770e978c09c756d15ba62dbbf6ee34a61b2f5' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs 
							
						 
						
							2011-12-08 03:24:25 +00:00  
				
					
						
							
							
								 
						
							
							
								b459239833 
								
							
								 
							
						 
						
							
							
								
								Recover from an internal mess-up in the outgoing packet queues by creating  
							
							... 
							
							
							
							a new queue object. 
							
						 
						
							2011-12-08 01:08:40 +01:00  
				
					
						
							
							
								 
						
							
							
								dae58e0937 
								
							
								 
							
						 
						
							
							
								
								Remove warning in admin_save_oar xmlrpc method where noassets == true was comparing against an object rather than a string  
							
							
							
						 
						
							2011-12-07 22:42:05 +00:00  
				
					
						
							
							
								 
						
							
							
								2b4de8f881 
								
							
								 
							
						 
						
							
							
								
								Have admin_load_heighmap and admin_save_heightmap xmlrpcadmin methods return success = true on success rather than false  
							
							
							
						 
						
							2011-12-07 22:40:23 +00:00  
				
					
						
							
							
								 
						
							
							
								fb2f4f158c 
								
							
								 
							
						 
						
							
							
								
								Refactor RemoteAdminPlugin so that every xmlrpc method calls a common block of code to do password checks, etc., instead of copy/pasting this code into every method  
							
							
							
						 
						
							2011-12-07 22:39:12 +00:00  
				
					
						
							
							
								 
						
							
							
								eda770e978 
								
							
								 
							
						 
						
							
							
								
								Remove unused SceneManager.TryGetAvatarsScene()  
							
							... 
							
							
							
							It makes far more sense anyway to use TryGetRootScenePresence().Scene, in common with the rest of the code
This method could also return any scene for child or root agents, depending in which order the scenes happened to lie in the list 
							
						 
						
							2011-12-07 21:17:13 +00:00  
				
					
						
							
							
								 
						
							
							
								3d95015686 
								
							
								 
							
						 
						
							
							
								
								On an Exception in Scene.RemoveClient(), always remove the client (and SP) structure so that logout on unexpired packets isn't retriggered, causing the same exception  
							
							
							
						 
						
							2011-12-07 18:43:48 +00:00  
				
					
						
							
							
								 
						
							
							
								2b02d3dc84 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-12-07 17:33:06 +00:00  
				
					
						
							
							
								 
						
							
							
								415b7b7ec4 
								
							
								 
							
						 
						
							
							
								
								Implement XMLRPCAdmin command admin_teleport_agent.  
							
							... 
							
							
							
							This allows someone with access to this command on the XMLRPCAdmin interface to teleport an avatar to an arbitrary region and/or position. 
							
						 
						
							2011-12-07 17:31:57 +00:00  
				
					
						
							
							
								 
						
							
							
								33c6067098 
								
							
								 
							
						 
						
							
							
								
								Trigger a Jenkins build  
							
							
							
						 
						
							2011-12-07 11:21:50 -05:00  
				
					
						
							
							
								 
						
							
							
								a8ed185c00 
								
							
								 
							
						 
						
							
							
								
								properly lock CapsHandlers.m_capsHandlers  
							
							
							
						 
						
							2011-12-07 14:55:01 +00:00  
				
					
						
							
							
								 
						
							
							
								e6272b8d56 
								
							
								 
							
						 
						
							
							
								
								Stop also adding an ordinary http handler when we set up a poll http handler.  
							
							... 
							
							
							
							It appears that this is entirely unnecessary since the poll http handlers are dealt with on a separate code path. 
							
						 
						
							2011-12-07 12:28:42 +00:00  
				
					
						
							
							
								 
						
							
							
								ccba04f345 
								
							
								 
							
						 
						
							
							
								
								Fix intersim object give messages  
							
							
							
						 
						
							2011-12-07 01:27:52 +01:00  
				
					
						
							
							
								 
						
							
							
								f317953290 
								
							
								 
							
						 
						
							
							
								
								Fix up intersim give messaging  
							
							
							
						 
						
							2011-12-07 01:02:46 +01:00  
				
					
						
							
							
								 
						
							
							
								d6486fe14a 
								
							
								 
							
						 
						
							
							
								
								Fix task inventory giving  
							
							
							
						 
						
							2011-12-07 00:43:59 +01:00  
				
					
						
							
							
								 
						
							
							
								62d0a0cdbf 
								
							
								 
							
						 
						
							
							
								
								Remove harmless merge artefact  
							
							
							
						 
						
							2011-12-06 22:58:00 +01:00  
				
					
						
							
							
								 
						
							
							
								8e542cfa03 
								
							
								 
							
						 
						
							
							
								
								Stop accidentally setting up the UploadTexture caps handler with the same url for all users  
							
							... 
							
							
							
							This meant that if a user exited the region, the UploadTexture handler would be effectively removed for everyone, causing subsequent failures.
This hopefully resolves the recent UploadTexture LLSD problems
This was a regression in 5640f2e (Thu Dec 1 23:24:15 2011 +0000) 
							
						 
						
							2011-12-06 21:42:56 +00:00  
				
					
						
							
							
								 
						
							
							
								5490a3e549 
								
							
								 
							
						 
						
							
							
								
								Fix phantom and temp flags not taking  
							
							
							
						 
						
							2011-12-06 19:44:45 +01:00  
				
					
						
							
							
								 
						
							
							
								28da235888 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-12-06 19:01:05 +00:00  
				
					
						
							
							
								 
						
							
							
								8721841fc3 
								
							
								 
							
						 
						
							
							
								
								Revert "Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously."  
							
							... 
							
							
							
							This is a possible cause of the dramatic upswing in "Unable to upload... No handler registered for LLSD requests..."
Needs more investigation.
This reverts commit 1854c52ea3 
							
						 
						
							2011-12-06 18:37:13 +00:00  
				
					
						
							
							
								 
						
							
							
								136a6a6e0f 
								
							
								 
							
						 
						
							
							
								
								Make "show appearance" a synonym for "appearance show"  
							
							
							
						 
						
							2011-12-06 18:36:11 +00:00  
				
					
						
							
							
								 
						
							
							
								b9a461c5ad 
								
							
								 
							
						 
						
							
							
								
								In "appearance show", if a particular avatar is specified, print out texture UUID for each bake type and whether the simulator can find it.  
							
							
							
						 
						
							2011-12-06 18:32:27 +00:00  
				
					
						
							
							
								 
						
							
							
								ec4f217af8 
								
							
								 
							
						 
						
							
							
								
								Actually send the avatar data if an individual avatar is specified, rather than accidentally doing nothing  
							
							
							
						 
						
							2011-12-06 18:06:29 +00:00  
				
					
						
							
							
								 
						
							
							
								1b9eb52850 
								
							
								 
							
						 
						
							
							
								
								Allow "appearance show" command to take an optional avatar name  
							
							
							
						 
						
							2011-12-06 18:03:16 +00:00  
				
					
						
							
							
								 
						
							
							
								4be85eeaa5 
								
							
								 
							
						 
						
							
							
								
								Make it possible to manually send appearance information via the "appearance send" command for a chosen avatar as well as all  
							
							
							
						 
						
							2011-12-06 16:42:44 +00:00  
				
					
						
							
							
								 
						
							
							
								d33d12ba83 
								
							
								 
							
						 
						
							
							
								
								Provide feedback as to which avatars are resending appearance informion on "appearance send" console command  
							
							
							
						 
						
							2011-12-06 16:07:24 +00:00  
				
					
						
							
							
								 
						
							
							
								319507f521 
								
							
								 
							
						 
						
							
							
								
								Add test for not found response from GetTexture cap handler.  
							
							... 
							
							
							
							Add OpenSim.Region.Capabilities.Handlers.Tests.dll into test suite 
							
						 
						
							2011-12-05 21:04:17 +00:00  
				
					
						
							
							
								 
						
							
							
								af9ccfa15c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-12-05 20:50:44 +00:00  
				
					
						
							
							
								 
						
							
							
								4567555c49 
								
							
								 
							
						 
						
							
							
								
								Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.  
							
							... 
							
							
							
							This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse. 
							
						 
						
							2011-12-05 20:44:20 +00:00  
				
					
						
							
							
								 
						
							
							
								09c043fe52 
								
							
								 
							
						 
						
							
							
								
								Adapt GodsModule to core changes  
							
							
							
						 
						
							2011-12-05 21:26:43 +01:00  
				
					
						
							
							
								 
						
							
							
								5b07370ec4 
								
							
								 
							
						 
						
							
							
								
								Remove erroneous message about hyperlinks when entering an invalid region name  
							
							... 
							
							
							
							in map search. 
							
						 
						
							2011-12-05 21:26:06 +01:00  
				
					
						
							
							
								 
						
							
							
								bc17e2e9cf 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-12-05 20:32:35 +00:00  
				
					
						
							
							
								 
						
							
							
								47d0a50a19 
								
							
								 
							
						 
						
							
							
								
								Add the proper result code as per the LL announcement for llTransferLindenDollars  
							
							
							
						 
						
							2011-12-05 20:02:27 +01:00  
				
					
						
							
							
								 
						
							
							
								e7cb63fcf7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2011-12-05 19:01:35 +00:00  
				
					
						
							
							
								 
						
							
							
								66f4ce354f 
								
							
								 
							
						 
						
							
							
								
								Fix CHANGED_TEXTURE and CHANGED_COLOR.  
							
							
							
						 
						
							2011-12-05 19:01:14 +00:00  
				
					
						
							
							
								 
						
							
							
								37889eb3fa 
								
							
								 
							
						 
						
							
							
								
								For the GetTexture capability, if a data range is requested that covers the whole asset length, return HTTP PartialContent instead of NotFound  
							
							... 
							
							
							
							NotFound is obviously wrong, and this change stops viewer 3.2.2 (and v probably earlier) complaining in the log about missing textures that are actually present.
We still return PartialContent even if the range requested is a superset of the data range as per httpd's behaviour
https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 
Viewer 3.2.2 and very probably earlier appear happy with this.
Whether fixing this NotFound bug has any practical effect apart from resolve viewer log messages is unknown. 
							
						 
						
							2011-12-05 18:35:03 +00:00  
				
					
						
							
							
								 
						
							
							
								6362df1202 
								
							
								 
							
						 
						
							
							
								
								Serialize the Volume Detect field  
							
							
							
						 
						
							2011-12-05 19:33:25 +01:00  
				
					
						
							
							
								 
						
							
							
								1ece4feccd 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs 
							
						 
						
							2011-12-05 19:08:19 +00:00  
				
					
						
							
							
								 
						
							
							
								cc482ee865 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster into bigmerge  
							
							
							
						 
						
							2011-12-05 18:54:31 +00:00  
				
					
						
							
							
								 
						
							
							
								2a8a46a32d 
								
							
								 
							
						 
						
							
							
								
								Fix CHANGED_TEXTURE and CHANGED_COLOR.  
							
							
							
						 
						
							2011-12-05 18:32:40 +01:00  
				
					
						
							
							
								 
						
							
							
								5ab536a1e9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2011-12-05 17:10:51 +00:00  
				
					
						
							
							
								 
						
							
							
								3281b99362 
								
							
								 
							
						 
						
							
							
								
								Strip CR from http responses and limit them to 2048 chars  
							
							
							
						 
						
							2011-12-05 15:57:47 +01:00  
				
					
						
							
							
								 
						
							
							
								b7c9eb4bf7 
								
							
								 
							
						 
						
							
							
								
								Don't allow deletion of a terrain from the database unless we have one to replace it with  
							
							
							
						 
						
							2011-12-05 15:46:57 +01:00  
				
					
						
							
							
								 
						
							
							
								68bdd0b7fe 
								
							
								 
							
						 
						
							
							
								
								Fix setting seated avatar position and make llSameGroup work as in SL.  
							
							
							
						 
						
							2011-12-05 15:26:49 +01:00  
				
					
						
							
							
								 
						
							
							
								35800d6a86 
								
							
								 
							
						 
						
							
							
								
								Reinstate setter for OffsetPosition to allow setting the offset by script  
							
							... 
							
							
							
							while seated 
							
						 
						
							2011-12-05 15:26:22 +01:00  
				
					
						
							
							
								 
						
							
							
								19d6aa2bc9 
								
							
								 
							
						 
						
							
							
								
								Don't allow position update on sitting avatar. Don't bounds check sitting  
							
							... 
							
							
							
							avatars as they will be crossed by the vehicle and not individually 
							
						 
						
							2011-12-04 20:16:07 +01:00  
				
					
						
							
							
								 
						
							
							
								a2d98c7293 
								
							
								 
							
						 
						
							
							
								
								HG: Added HEAD method to Helo service. This is the preferred method, but its wide use will have to wait a few releases. So the sims are still calling GET for now.  
							
							
							
						 
						
							2011-12-04 10:10:09 -08:00  
				
					
						
							
							
								 
						
							
							
								080dfcc9c9 
								
							
								 
							
						 
						
							
							
								
								HG: Renamed one method  
							
							
							
						 
						
							2011-12-04 08:24:16 -08:00  
				
					
						
							
							
								 
						
							
							
								ec8c93aa5e 
								
							
								 
							
						 
						
							
							
								
								Implement ChangeInventoryItemFlagsPacket handling  
							
							
							
						 
						
							2011-12-04 12:35:01 +01:00  
				
					
						
							
							
								 
						
							
							
								a82aea53f8 
								
							
								 
							
						 
						
							
							
								
								Split up test SceneHelpers to provide an AddChildScenePresence() call  
							
							
							
						 
						
							2011-12-03 19:32:59 +00:00  
				
					
						
							
							
								 
						
							
							
								a4d82895be 
								
							
								 
							
						 
						
							
							
								
								Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() since they don't do anything useful.  
							
							
							
						 
						
							2011-12-03 19:14:37 +00:00  
				
					
						
							
							
								 
						
							
							
								3852f05e6e 
								
							
								 
							
						 
						
							
							
								
								Extend TestCreateChildScenePresence to make assertions both at CreateAgent stage and then at Scene.AddClient()  
							
							
							
						 
						
							2011-12-03 19:10:32 +00:00  
				
					
						
							
							
								 
						
							
							
								4919c60560 
								
							
								 
							
						 
						
							
							
								
								Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()  
							
							... 
							
							
							
							This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate.
Normal standalone operation unaffected. 
							
						 
						
							2011-12-03 18:59:54 +00:00  
				
					
						
							
							
								 
						
							
							
								ced820bd5e 
								
							
								 
							
						 
						
							
							
								
								Improve locking in AgentCircuitManager  
							
							
							
						 
						
							2011-12-03 16:19:11 +00:00  
				
					
						
							
							
								 
						
							
							
								c934901a05 
								
							
								 
							
						 
						
							
							
								
								Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionary rather than AgentCircuitManager.AgentCircuits directly in "show circuits" to avoid enumeration exceptions  
							
							
							
						 
						
							2011-12-03 16:11:47 +00:00  
				
					
						
							
							
								 
						
							
							
								aac3f2d04e 
								
							
								 
							
						 
						
							
							
								
								Add agent circuit number checks to TestCloseAgent()  
							
							
							
						 
						
							2011-12-03 16:04:11 +00:00  
				
					
						
							
							
								 
						
							
							
								aba42d8543 
								
							
								 
							
						 
						
							
							
								
								Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7  
							
							... 
							
							
							
							We are returning the actual number of 'sides', not the maximum index number.
Also minor format corrections. 
							
						 
						
							2011-12-03 15:54:06 +00:00  
				
					
						
							
							
								 
						
							
							
								e75bcd4c59 
								
							
								 
							
						 
						
							
							
								
								Workaround for mesh to correct the number of faces in GetNumberOfSides(). Meshs are handeled as sculpts but can have up to 8 faces (SL restriction the collada format can handle even more). The patch enables all LSL function that adressing faces to behave correct. Like llGetNumberOfSides(); llSetLinkPrimitiveParamsFast(); llSetPrimitiveParams(); llSetColor();  
							
							... 
							
							
							
							Signed-off-by: marc <mare@sounddog.net> 
							
						 
						
							2011-12-03 15:49:19 +00:00  
				
					
						
							
							
								 
						
							
							
								585fc5e79d 
								
							
								 
							
						 
						
							
							
								
								Update SP.PhysicsCollisionUpdate() doc.  
							
							... 
							
							
							
							It might be inefficient, but there are collisions every frame if the avatar is walking/standing on the ground or a prim surface 
							
						 
						
							2011-12-03 02:51:17 +00:00  
				
					
						
							
							
								 
						
							
							
								b66fe3e9ff 
								
							
								 
							
						 
						
							
							
								
								Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's called continuously even where there are no collisions  
							
							
							
						 
						
							2011-12-03 02:45:02 +00:00  
				
					
						
							
							
								 
						
							
							
								a009871827 
								
							
								 
							
						 
						
							
							
								
								Add basic TestFlyingAnimation() regression test  
							
							
							
						 
						
							2011-12-03 02:39:21 +00:00  
				
					
						
							
							
								 
						
							
							
								feef1dd732 
								
							
								 
							
						 
						
							
							
								
								Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpdate().  
							
							... 
							
							
							
							There's no point doing this if it's being called via PhysicsCollisionUpdate 
							
						 
						
							2011-12-03 02:05:11 +00:00  
				
					
						
							
							
								 
						
							
							
								f08aad8a40 
								
							
								 
							
						 
						
							
							
								
								For now, disable mechanism to limit avatar animation updates since this causes avatars to never reach the correct animation after some actions.  
							
							... 
							
							
							
							This reverts to situation where animation updates are made each frame on SP.PhysicsCollisionUpdate (though a packet is only sent if the anim actually changes).
m_updateCount was not being update on various avatar state changes, causing the correct animations to never be sent.
Always setting in HandleAgentUpdate() is not enough since the avatar is continually sending AgentUpdate packets.
One would need to identify all the conditions under which animations need to play out and set m_updateCount appropriately in SP.HandleAgentUpdate() 
							
						 
						
							2011-12-03 01:47:12 +00:00  
				
					
						
							
							
								 
						
							
							
								0ca8491bbe 
								
							
								 
							
						 
						
							
							
								
								refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than duplicating it with m_movementAnimation  
							
							
							
						 
						
							2011-12-03 00:40:08 +00:00  
				
					
						
							
							
								 
						
							
							
								5bbfb082dd 
								
							
								 
							
						 
						
							
							
								
								Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than asking for a new determination  
							
							
							
						 
						
							2011-12-03 00:33:24 +00:00  
				
					
						
							
							
								 
						
							
							
								8185ce8b4a 
								
							
								 
							
						 
						
							
							
								
								Do a cagent.Anims != null check in SP.CopyFrom()  
							
							
							
						 
						
							2011-12-03 00:30:13 +00:00  
				
					
						
							
							
								 
						
							
							
								5ba8ca5662 
								
							
								 
							
						 
						
							
							
								
								Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnimation() for better code readability  
							
							
							
						 
						
							2011-12-03 00:27:21 +00:00  
				
					
						
							
							
								 
						
							
							
								96c191f4fd 
								
							
								 
							
						 
						
							
							
								
								Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed if we're dealing with a child ScenePresence.  
							
							... 
							
							
							
							Neither of these can have any effect on child agents
Now leaving warning about trying to set animation on a child agent active.  Might temporarily pop up now and again. 
							
						 
						
							2011-12-03 00:09:18 +00:00  
				
					
						
							
							
								 
						
							
							
								054ebe8878 
								
							
								 
							
						 
						
							
							
								
								Stop some places where we're trying to reset animations in child agents where such requests are ignored.  
							
							
							
						 
						
							2011-12-02 23:56:01 +00:00  
				
					
						
							
							
								 
						
							
							
								2a6597f61e 
								
							
								 
							
						 
						
							
							
								
								Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece constructor.  
							
							... 
							
							
							
							Comment was right - it is indeed useless since SP always starts off as child and TrySetMovementAnimation screens out child SP 
							
						 
						
							2011-12-02 22:14:47 +00:00  
				
					
						
							
							
								 
						
							
							
								1854c52ea3 
								
							
								 
							
						 
						
							
							
								
								Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously.  
							
							... 
							
							
							
							This prevents a possible race condition where the client would be told all baked textures had updated before they were in the asset service.
The client would then trigger a set appearance which, after a delay, would send the avatar appearance out to other clients.
The race condition seems unlikely because of this delay but it's still possible.
Might help with grey avatar appearances. 
							
						 
						
							2011-12-01 23:38:25 +00:00  
				
					
						
							
							
								 
						
							
							
								5460f2e035 
								
							
								 
							
						 
						
							
							
								
								refactor: Separate the upload baked texture handler out from BunchOfCaps  
							
							
							
						 
						
							2011-12-01 23:24:15 +00:00  
				
					
						
							
							
								 
						
							
							
								516c3dfbbb 
								
							
								 
							
						 
						
							
							
								
								Remove some debug code that had snuck in  
							
							
							
						 
						
							2011-12-01 16:12:09 +01:00  
				
					
						
							
							
								 
						
							
							
								797982ee11 
								
							
								 
							
						 
						
							
							
								
								Implement llTransferLindenDollars  
							
							
							
						 
						
							2011-12-01 13:30:10 +01:00  
				
					
						
							
							
								 
						
							
							
								8f2d7881bd 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge  
							
							
							
						 
						
							2011-12-01 11:56:40 +01:00  
				
					
						
							
							
								 
						
							
							
								b60ff651a3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-12-01 12:16:59 +00:00  
				
					
						
							
							
								 
						
							
							
								2a9c9ae340 
								
							
								 
							
						 
						
							
							
								
								Provide more user feedback when "debug http" is set  
							
							
							
						 
						
							2011-11-29 21:53:15 +00:00  
				
					
						
							
							
								 
						
							
							
								fa63054c4f 
								
							
								 
							
						 
						
							
							
								
								On "show caps", stop excluding the seed cap but do exclude it elsewhere  
							
							
							
						 
						
							2011-11-29 20:37:03 +00:00  
				
					
						
							
							
								 
						
							
							
								679a5f6c0b 
								
							
								 
							
						 
						
							
							
								
								With "debug http 1", show the path with the query string instead of just the path.  
							
							... 
							
							
							
							Also simplifies debug levels to just 0 and 1 
							
						 
						
							2011-11-29 17:26:45 +00:00  
				
					
						
							
							
								 
						
							
							
								658d02b5e9 
								
							
								 
							
						 
						
							
							
								
								Improve some of the debug help messages  
							
							
							
						 
						
							2011-11-29 16:56:31 +00:00  
				
					
						
							
							
								 
						
							
							
								a17f93ff44 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compile warning, a Vector3 can never be null since it's a struct  
							
							
							
						 
						
							2011-11-29 16:31:10 +00:00  
				
					
						
							
							
								 
						
							
							
								d3a46b03bf 
								
							
								 
							
						 
						
							
							
								
								tabulate "show caps" output for easier readability  
							
							
							
						 
						
							2011-11-29 16:29:11 +00:00  
				
					
						
							
							
								 
						
							
							
								ff0d020007 
								
							
								 
							
						 
						
							
							
								
								Correct mistake in "debug eq" help  
							
							
							
						 
						
							2011-11-29 16:18:14 +00:00  
				
					
						
							
							
								 
						
							
							
								b6b0bc7b32 
								
							
								 
							
						 
						
							
							
								
								Add "debug http" command for currently simple extra debug logging of non-event queue inbound http requests to a simulator  
							
							
							
						 
						
							2011-11-29 16:15:52 +00:00  
				
					
						
							
							
								 
						
							
							
								dc612d0f08 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs 
							
						 
						
							2011-11-28 11:06:38 +00:00  
				
					
						
							
							
								 
						
							
							
								80148bf784 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge  
							
							
							
						 
						
							2011-11-28 11:21:15 +01:00  
				
					
						
							
							
								 
						
							
							
								19c10c892a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-11-26 17:20:20 -05:00  
				
					
						
							
							
								 
						
							
							
								ea0fc7b12c 
								
							
								 
							
						 
						
							
							
								
								Add missing property to llGetLinkPrimitiveParams  
							
							
							
						 
						
							2011-11-26 17:06:28 -05:00  
				
					
						
							
							
								 
						
							
							
								4efd9a3b7b 
								
							
								 
							
						 
						
							
							
								
								When removing an LSL sensor for a script (e.g. through llResetScript() or state change), don't also remove sensors for other scripts in the same prim.  
							
							... 
							
							
							
							Hopefully fixes http://opensimulator.org/mantis/view.php?id=4448  and http://opensimulator.org/mantis/view.php?id=4452  
							
						 
						
							2011-11-26 01:55:36 +00:00  
				
					
						
							
							
								 
						
							
							
								86cc00aaa8 
								
							
								 
							
						 
						
							
							
								
								minor: formatting changes in Scene.PacketHandlers.cs  
							
							
							
						 
						
							2011-11-26 01:52:12 +00:00  
				
					
						
							
							
								 
						
							
							
								46e1bcb6b6 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning  
							
							
							
						 
						
							2011-11-26 01:40:46 +00:00  
				
					
						
							
							
								 
						
							
							
								bafea2282a 
								
							
								 
							
						 
						
							
							
								
								Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().  
							
							... 
							
							
							
							This has been handled by WebFetchInvDescHandler.Fetch() for some time. 
							
						 
						
							2011-11-26 01:39:23 +00:00  
				
					
						
							
							
								 
						
							
							
								11c19b0d2e 
								
							
								 
							
						 
						
							
							
								
								Use the same web fetch handler for every request from every avatar, since it contains no instance code  
							
							
							
						 
						
							2011-11-26 00:29:01 +00:00  
				
					
						
							
							
								 
						
							
							
								c5b636469d 
								
							
								 
							
						 
						
							
							
								
								Stop locking the requests coming in to WebFetchInvDecHandler.  
							
							... 
							
							
							
							There's no technical reason for this as the methods are thread safe.  However, it might have served to slow down requests. 
							
						 
						
							2011-11-26 00:13:04 +00:00  
				
					
						
							
							
								 
						
							
							
								95a686dbf5 
								
							
								 
							
						 
						
							
							
								
								Fix config so that you can have both WebFetchInventoryDescendents and FetchInvnetoryDescendents2 caps active at once  
							
							
							
						 
						
							2011-11-25 23:45:29 +00:00  
				
					
						
							
							
								 
						
							
							
								5b4fe23f7f 
								
							
								 
							
						 
						
							
							
								
								Resolve error where an unknown asset type would cause the fetch inventory descendents cap to fail.  
							
							... 
							
							
							
							Introduced just a few commits ago in 0688861 
							
						 
						
							2011-11-25 23:43:57 +00:00  
				
					
						
							
							
								 
						
							
							
								676d32974a 
								
							
								 
							
						 
						
							
							
								
								Implement the FetchInventoryDescendents2 capability using the same code as WebFetchInventoryDescendents.  
							
							... 
							
							
							
							Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers. 
							
						 
						
							2011-11-25 22:46:42 +00:00  
				
					
						
							
							
								 
						
							
							
								b785f204ce 
								
							
								 
							
						 
						
							
							
								
								remove some mono compiler warnings  
							
							
							
						 
						
							2011-11-25 22:19:57 +00:00  
				
					
						
							
							
								 
						
							
							
								0688861aa7 
								
							
								 
							
						 
						
							
							
								
								Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conversion rather than the arrays in TaskInventoryItem  
							
							
							
						 
						
							2011-11-25 22:15:29 +00:00  
				
					
						
							
							
								 
						
							
							
								8c82ff16ad 
								
							
								 
							
						 
						
							
							
								
								Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/InventoryTypeToString to convert types to strings  
							
							... 
							
							
							
							These cover a wider range of types. 
							
						 
						
							2011-11-25 21:54:31 +00:00  
				
					
						
							
							
								 
						
							
							
								0a0aa77cfd 
								
							
								 
							
						 
						
							
							
								
								Adding missing CrossBehaviour.cs file to fix build  
							
							
							
						 
						
							2011-11-24 22:46:43 +00:00  
				
					
						
							
							
								 
						
							
							
								8e32ce85a7 
								
							
								 
							
						 
						
							
							
								
								Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPosition()  
							
							... 
							
							
							
							At least on ODE, this wasn't doing any harm but there wasn't any point to it either 
							
						 
						
							2011-11-24 22:45:29 +00:00  
				
					
						
							
							
								 
						
							
							
								2ae5b40ca6 
								
							
								 
							
						 
						
							
							
								
								On pCampBot, add bot as a property on behaviours instead of passing it in every time  
							
							
							
						 
						
							2011-11-24 22:36:45 +00:00  
				
					
						
							
							
								 
						
							
							
								cbbd992df4 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning  
							
							
							
						 
						
							2011-11-24 22:11:54 +00:00  
				
					
						
							
							
								 
						
							
							
								a58f5b2f66 
								
							
								 
							
						 
						
							
							
								
								When setting packet level logging via "debug packet", apply to all clients, not just root ones.  
							
							... 
							
							
							
							Also adds scene name and client type (root|child) to logged information. 
							
						 
						
							2011-11-24 22:08:34 +00:00  
				
					
						
							
							
								 
						
							
							
								0a60e9537f 
								
							
								 
							
						 
						
							
							
								
								comment out a noisy log line I accidentally left in from the last commit  
							
							
							
						 
						
							2011-11-24 21:30:40 +00:00  
				
					
						
							
							
								 
						
							
							
								63c137820b 
								
							
								 
							
						 
						
							
							
								
								Stop passing a request handler to the initial caps.RegisterHandler in EventQueueGetModule since this is immediatley replaced by a poll server handler.  
							
							... 
							
							
							
							This allows us to comment out a bunch of code and simplify the codebase and readability. 
							
						 
						
							2011-11-24 21:27:35 +00:00  
				
					
						
							
							
								 
						
							
							
								0174e326e3 
								
							
								 
							
						 
						
							
							
								
								Add a "debug eq" console command for debugging.  
							
							... 
							
							
							
							This will log outgoing event queue message names if turned on. 
							
						 
						
							2011-11-24 20:27:11 +00:00  
				
					
						
							
							
								 
						
							
							
								decabe1181 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-11-24 20:22:17 +00:00  
				
					
						
							
							
								 
						
							
							
								bdcfd6afee 
								
							
								 
							
						 
						
							
							
								
								Add disabled CrossBehaviour to pCampBot, which is designed to cross test bots between neighbouring regions.  
							
							... 
							
							
							
							Not yet enabled since there is a bug where the initial cross will work but all subsequent movements on the receiving simulator appear to fail. 
							
						 
						
							2011-11-24 17:35:33 +00:00  
				
					
						
							
							
								 
						
							
							
								a8270cb48c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-11-24 01:16:37 +00:00  
				
					
						
							
							
								 
						
							
							
								89b2fb2ff4 
								
							
								 
							
						 
						
							
							
								
								Append asset ID to URL for storage requests to allow caching proxies to work with Simian  
							
							
							
						 
						
							2011-11-23 16:41:30 -08:00  
				
					
						
							
							
								 
						
							
							
								5485e3da46 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2011-11-23 16:11:17 -08:00  
				
					
						
							
							
								 
						
							
							
								0cb33a5398 
								
							
								 
							
						 
						
							
							
								
								Line endings  
							
							
							
						 
						
							2011-11-23 16:09:11 -08:00  
				
					
						
							
							
								 
						
							
							
								11dfd7711b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge  
							
							
							
						 
						
							2011-11-24 00:54:52 +01:00  
				
					
						
							
							
								 
						
							
							
								ed7ddeecf2 
								
							
								 
							
						 
						
							
							
								
								Print out what behaviours are active when pCampBot starts up  
							
							
							
						 
						
							2011-11-23 22:18:10 +00:00  
				
					
						
							
							
								 
						
							
							
								d145750e87 
								
							
								 
							
						 
						
							
							
								
								Add teleport behaviour to pCampBot  
							
							... 
							
							
							
							This teleports the bot to any other regions +/- 5 on the x or y axis.
Quite aggressive at the moment since teleports keep occuring at a 1-10secs random interval.
No checking yet to see if teleport was successful. 
							
						 
						
							2011-11-23 22:05:11 +00:00  
				
					
						
							
							
								 
						
							
							
								1126efdcd0 
								
							
								 
							
						 
						
							
							
								
								In pCampbot, change "show status" command to "show bots"  
							
							
							
						 
						
							2011-11-23 21:33:54 +00:00  
				
					
						
							
							
								 
						
							
							
								9ae0641871 
								
							
								 
							
						 
						
							
							
								
								Rename Bot.BotManager to Manager  
							
							
							
						 
						
							2011-11-23 21:33:10 +00:00  
				
					
						
							
							
								 
						
							
							
								e9f2a9bddb 
								
							
								 
							
						 
						
							
							
								
								get pCampBot to extract nearby and store nearby region information  
							
							
							
						 
						
							2011-11-23 21:19:10 +00:00  
				
					
						
							
							
								 
						
							
							
								617f139aac 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-11-23 21:10:50 +00:00  
				
					
						
							
							
								 
						
							
							
								e394f83df0 
								
							
								 
							
						 
						
							
							
								
								Change random number generator property name in pCampbot  
							
							
							
						 
						
							2011-11-23 18:00:41 +00:00  
				
					
						
							
							
								 
						
							
							
								0738fc43e4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-11-23 10:50:29 -05:00  
				
					
						
							
							
								 
						
							
							
								d4e3a7fe81 
								
							
								 
							
						 
						
							
							
								
								Shell Environment Variables in config  
							
							... 
							
							
							
							Adding updated Nini and support to use shell environment variables in OpenSimulator configuration.
  Nini @ https://github.com/BlueWall/Nini-Dev  
							
						 
						
							2011-11-23 10:11:47 -05:00  
				
					
						
							
							
								 
						
							
							
								b56410285b 
								
							
								 
							
						 
						
							
							
								
								Log error if we attempt to add/remove an OdeCharacter from the _characters list inappropriately  
							
							
							
						 
						
							2011-11-22 22:46:25 +00:00  
				
					
						
							
							
								 
						
							
							
								ace4324e75 
								
							
								 
							
						 
						
							
							
								
								Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since this is now being down in OdeCharacter.DestroyOdeStructures()  
							
							
							
						 
						
							2011-11-22 22:37:06 +00:00  
				
					
						
							
							
								 
						
							
							
								af90b52731 
								
							
								 
							
						 
						
							
							
								
								Comment out uncalled OdeScene.UnCombine()  
							
							
							
						 
						
							2011-11-22 22:28:46 +00:00  
				
					
						
							
							
								 
						
							
							
								fcb066cb5f 
								
							
								 
							
						 
						
							
							
								
								Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion()  
							
							
							
						 
						
							2011-11-22 22:23:52 +00:00  
				
					
						
							
							
								 
						
							
							
								d639f7fdf3 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning  
							
							
							
						 
						
							2011-11-22 22:16:09 +00:00  
				
					
						
							
							
								 
						
							
							
								b0fe0464af 
								
							
								 
							
						 
						
							
							
								
								Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.  
							
							... 
							
							
							
							This involves getting IScene.RequestModuleInterfaces() to return an empty array (as was stated in the method doc) rather than an array containing one null entry.
Callers adjusted to stop checking for the list reference being null (which never happened anyway) 
							
						 
						
							2011-11-22 22:13:57 +00:00  
				
					
						
							
							
								 
						
							
							
								daf99f8c0a 
								
							
								 
							
						 
						
							
							
								
								slightly simplify OdeScene.Simulate() by removing bool processtaints, since we can inspect count of taint lists instead.  
							
							... 
							
							
							
							also groups OdeCharacter.CreateOdeStructures() and DestroyOdeStructures() together 
							
						 
						
							2011-11-22 21:51:00 +00:00  
				
					
						
							
							
								 
						
							
							
								b89c48b1be 
								
							
								 
							
						 
						
							
							
								
								Improve the error messages returned if the HelloNeighbour call fails.  
							
							... 
							
							
							
							This is the message a region sends to its neighbours when it comes up 
							
						 
						
							2011-11-21 22:06:43 +00:00  
				
					
						
							
							
								 
						
							
							
								c4e4a29478 
								
							
								 
							
						 
						
							
							
								
								Slightly improve "Unable to space collide" logging message, though I don't think I've ever seen this.  
							
							
							
						 
						
							2011-11-21 21:31:26 +00:00  
				
					
						
							
							
								 
						
							
							
								4ddff7eb0f 
								
							
								 
							
						 
						
							
							
								
								Get rid of OdeCharacter != null checks since OdeScene._characters can never contain a null character.  
							
							... 
							
							
							
							Ignoring the ancient code glyphs not to do this.... 
							
						 
						
							2011-11-21 21:29:56 +00:00  
				
					
						
							
							
								 
						
							
							
								82dc7886fc 
								
							
								 
							
						 
						
							
							
								
								remove unnecessary OdeScene._activeprims locking.  Code is single-threaded  
							
							
							
						 
						
							2011-11-21 21:15:15 +00:00  
				
					
						
							
							
								 
						
							
							
								7480f2fd0e 
								
							
								 
							
						 
						
							
							
								
								Restore defects list.  In hindsight, the reason for this is becuase we can't remove the character whilst iterating over the list.  
							
							... 
							
							
							
							This commit also removes locking on OdeScene._characters since code is single threaded 
							
						 
						
							2011-11-21 21:04:24 +00:00  
				
					
						
							
							
								 
						
							
							
								546259b2ff 
								
							
								 
							
						 
						
							
							
								
								simplify operation of OdeScene._perloopContact  
							
							
							
						 
						
							2011-11-21 20:30:37 +00:00  
				
					
						
							
							
								 
						
							
							
								25d9001de1 
								
							
								 
							
						 
						
							
							
								
								don't bother locking OdeScene._perloopContact in single threaded code  
							
							
							
						 
						
							2011-11-21 20:17:36 +00:00  
				
					
						
							
							
								 
						
							
							
								e33b0fa35b 
								
							
								 
							
						 
						
							
							
								
								don't lock OdeScene.contacts since only ever accessed by a single thread  
							
							
							
						 
						
							2011-11-21 20:12:04 +00:00  
				
					
						
							
							
								 
						
							
							
								e67ba0ad06 
								
							
								 
							
						 
						
							
							
								
								rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to match existing DestroyOdeStructures()  
							
							
							
						 
						
							2011-11-21 20:01:34 +00:00  
				
					
						
							
							
								 
						
							
							
								063f0f5d97 
								
							
								 
							
						 
						
							
							
								
								refactor: Eliminate one line ODECharacter.doForce() method for code clarity  
							
							
							
						 
						
							2011-11-21 19:58:37 +00:00  
				
					
						
							
							
								 
						
							
							
								225b925f4e 
								
							
								 
							
						 
						
							
							
								
								Comment out calls to OdeScene.waitForSpaceUnlock() since that method does nothing right now  
							
							
							
						 
						
							2011-11-21 19:48:31 +00:00  
				
					
						
							
							
								 
						
							
							
								54789706f4 
								
							
								 
							
						 
						
							
							
								
								Reduce complexity of OdeScene.Simulate() by fully removing bad characters at point of detection rather than later on.  
							
							
							
						 
						
							2011-11-21 19:45:22 +00:00  
				
					
						
							
							
								 
						
							
							
								3becda919e 
								
							
								 
							
						 
						
							
							
								
								move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBodyCreation().  
							
							... 
							
							
							
							This saves us having to do it separately when a character capsule size is changed 
							
						 
						
							2011-11-21 19:31:29 +00:00  
				
					
						
							
							
								 
						
							
							
								4faac1f090 
								
							
								 
							
						 
						
							
							
								
								When changing avatar size in ODE, remove the old actor from the name and actor maps  
							
							
							
						 
						
							2011-11-21 19:06:53 +00:00  
				
					
						
							
							
								 
						
							
							
								898904d83d 
								
							
								 
							
						 
						
							
							
								
								When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove the actor reference in OdeScene.actor_name_map rather than leaving it dangling.  
							
							... 
							
							
							
							This also largely centralizes adds/removes in OdeScene.AddCharacter()/RemoveCharacter() 
							
						 
						
							2011-11-21 18:27:41 +00:00  
				
					
						
							
							
								 
						
							
							
								cead87005b 
								
							
								 
							
						 
						
							
							
								
								Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties  
							
							
							
						 
						
							2011-11-21 18:06:04 +00:00  
				
					
						
							
							
								 
						
							
							
								4fdcfd79e4 
								
							
								 
							
						 
						
							
							
								
								Actually remove PhysicsActor.SOPDescription this time  
							
							
							
						 
						
							2011-11-21 17:55:54 +00:00  
				
					
						
							
							
								 
						
							
							
								39c1ae2408 
								
							
								 
							
						 
						
							
							
								
								Chain SOP constructors together rather than having copy/paste code  
							
							
							
						 
						
							2011-11-21 17:55:10 +00:00  
				
					
						
							
							
								 
						
							
							
								58a1147870 
								
							
								 
							
						 
						
							
							
								
								refactor: Make SOP.Description an automatic property  
							
							
							
						 
						
							2011-11-21 17:51:38 +00:00  
				
					
						
							
							
								 
						
							
							
								e0887944a0 
								
							
								 
							
						 
						
							
							
								
								Remove unused PhysicsActor.SOPDescription  
							
							
							
						 
						
							2011-11-21 17:47:30 +00:00  
				
					
						
							
							
								 
						
							
							
								4485007fce 
								
							
								 
							
						 
						
							
							
								
								Instead of generating a new list for bad characters on every physics pass, keep reusing the same list.  
							
							
							
						 
						
							2011-11-21 17:04:54 +00:00  
				
					
						
							
							
								 
						
							
							
								bdb5ac96d9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs 
							
						 
						
							2011-11-19 22:39:15 +00:00  
				
					
						
							
							
								 
						
							
							
								dec8b9c98d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge  
							
							
							
						 
						
							2011-11-19 22:26:41 +01:00  
				
					
						
							
							
								 
						
							
							
								2206e2fc96 
								
							
								 
							
						 
						
							
							
								
								Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for SendCreateChildAgent" message  
							
							... 
							
							
							
							This is misleading since a simulator will call this method before successfully trying remote regions.
Also comments out spammy "[SIMULATION]: Stream handler called" AgentHandlers messages for now. 
							
						 
						
							2011-11-19 01:32:21 +00:00  
				
					
						
							
							
								 
						
							
							
								726ca72c47 
								
							
								 
							
						 
						
							
							
								
								minor: Make HelloNeighbour messages more informative  
							
							
							
						 
						
							2011-11-19 01:27:06 +00:00  
				
					
						
							
							
								 
						
							
							
								10a23a823e 
								
							
								 
							
						 
						
							
							
								
								Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages  
							
							... 
							
							
							
							These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them.
Also finally get the deregister grid service message working properly 
							
						 
						
							2011-11-19 01:16:07 +00:00  
				
					
						
							
							
								 
						
							
							
								b89534ad0a 
								
							
								 
							
						 
						
							
							
								
								Remove mono compiler warnings.  Fix problem with co-ordinate given in deregister region message  
							
							
							
						 
						
							2011-11-19 00:34:13 +00:00  
				
					
						
							
							
								 
						
							
							
								d05d065d85 
								
							
								 
							
						 
						
							
							
								
								Improve some grid region log messages to express regions at co-ordinate (e.g. 1000, 1000) rather than meter positions (256000, 256000)  
							
							
							
						 
						
							2011-11-19 00:29:52 +00:00  
				
					
						
							
							
								 
						
							
							
								7a18078177 
								
							
								 
							
						 
						
							
							
								
								improve region deregistration log message  
							
							
							
						 
						
							2011-11-19 00:10:29 +00:00  
				
					
						
							
							
								 
						
							
							
								01ae916bad 
								
							
								 
							
						 
						
							
							
								
								Don't register a region twice on both official registration and maptile regeneration.  
							
							... 
							
							
							
							Maptile storage appears orthogonal to region registration 
							
						 
						
							2011-11-19 00:07:34 +00:00  
				
					
						
							
							
								 
						
							
							
								9c928e9dc6 
								
							
								 
							
						 
						
							
							
								
								For TerrainModule.SaveToFile(), don't bother throwing the exception onwards after printing out the error, since this method is invoked by users.  
							
							... 
							
							
							
							Still throwing the exception on the stream method since this invoked programatically 
							
						 
						
							2011-11-17 22:15:46 +00:00  
				
					
						
							
							
								 
						
							
							
								352672eaf2 
								
							
								 
							
						 
						
							
							
								
								Make "terrain save" more friendly by telling the user if we have saved and putting out a useful complaint message if we haven't for some reason  
							
							
							
						 
						
							2011-11-17 22:13:32 +00:00  
				
					
						
							
							
								 
						
							
							
								cacc028835 
								
							
								 
							
						 
						
							
							
								
								If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine.  
							
							... 
							
							
							
							All the other actions (script state save, etc.) still occur.
This makes shutdown where there are many scripts vastly quicker. 
							
						 
						
							2011-11-17 21:03:08 +00:00  
				
					
						
							
							
								 
						
							
							
								31736b1aac 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs 
							
						 
						
							2011-11-17 19:04:27 +00:00  
				
					
						
							
							
								 
						
							
							
								d1c80efd41 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge  
							
							
							
						 
						
							2011-11-17 19:15:41 +01:00  
				
					
						
							
							
								 
						
							
							
								e9c386f6a6 
								
							
								 
							
						 
						
							
							
								
								Force a sim exit when hearbeat isn't restarting successfully  
							
							
							
						 
						
							2011-11-17 19:15:11 +01:00  
				
					
						
							
							
								 
						
							
							
								b6d83e9c0f 
								
							
								 
							
						 
						
							
							
								
								Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!  
							
							... 
							
							
							
							Instead, just have both subclasses use the PhysicsActor.LocalID property.
This restores collision functionality that fell away in 45c7789 
							
						 
						
							2011-11-16 23:01:59 +00:00  
				
					
						
							
							
								 
						
							
							
								bd01c4a5cb 
								
							
								 
							
						 
						
							
							
								
								Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup  
							
							
							
						 
						
							2011-11-16 02:33:56 -08:00  
				
					
						
							
							
								 
						
							
							
								baa65d4a15 
								
							
								 
							
						 
						
							
							
								
								In AddNewClient, iterator over copy of entities rather than copying under read lock  
							
							
							
						 
						
							2011-11-15 17:09:17 -08:00  
				
					
						
							
							
								 
						
							
							
								e21949deaf 
								
							
								 
							
						 
						
							
							
								
								Comment out the vebose logging on HGFriendsModule.  
							
							... 
							
							
							
							Recent issues in http://opensimulator.org/mantis/view.php?id=5794  were not related to HG friends 
							
						 
						
							2011-11-16 00:26:54 +00:00  
				
					
						
							
							
								 
						
							
							
								9488b235d1 
								
							
								 
							
						 
						
							
							
								
								Fix the build break  
							
							
							
						 
						
							2011-11-16 00:10:55 +00:00  
				
					
						
							
							
								 
						
							
							
								33b1e385ec 
								
							
								 
							
						 
						
							
							
								
								Look up a homeURL only when it's not null, in addition to not being string.Empty  
							
							
							
						 
						
							2011-11-16 00:01:21 +00:00  
				
					
						
							
							
								 
						
							
							
								92dff85afb 
								
							
								 
							
						 
						
							
							
								
								Enable log message to tell us what type of url is being requested from a user's homeurl  
							
							
							
						 
						
							2011-11-15 23:38:24 +00:00  
				
					
						
							
							
								 
						
							
							
								31ffd5450b 
								
							
								 
							
						 
						
							
							
								
								Make tracked per scene thread names conform to the majorirty format.  
							
							... 
							
							
							
							This is <thread-name> (<region-name>) 
							
						 
						
							2011-11-15 23:34:28 +00:00  
				
					
						
							
							
								 
						
							
							
								aea547cd11 
								
							
								 
							
						 
						
							
							
								
								fix build break on UserManagementModule.  
							
							... 
							
							
							
							This also adds time since started to "show threads".  Unfortunately these two changes got mixed in. 
							
						 
						
							2011-11-15 23:24:51 +00:00  
				
					
						
							
							
								 
						
							
							
								5b9fe4497d 
								
							
								 
							
						 
						
							
							
								
								Do proper locking of UserManagementModule.m_UserCache when getting.  
							
							... 
							
							
							
							This might help with
[USER AGENT CONNECTOR]: new connector to  ()
[USER AGENT CONNECTOR]: Unable to contact remote server  for GetServerURLs
[USER AGENT CONNECTOR]: Malformed Uri : Argument cannot be null.
Parameter name: uriString 
							
						 
						
							2011-11-15 23:12:41 +00:00  
				
					
						
							
							
								 
						
							
							
								29eb3b2eb5 
								
							
								 
							
						 
						
							
							
								
								improve formatting of "show threads"  
							
							
							
						 
						
							2011-11-15 22:51:12 +00:00  
				
					
						
							
							
								 
						
							
							
								ccae787d03 
								
							
								 
							
						 
						
							
							
								
								send a watchdog heartbeat for a poll worker thread when it's actually run  
							
							
							
						 
						
							2011-11-15 22:20:44 +00:00  
				
					
						
							
							
								 
						
							
							
								122304317c 
								
							
								 
							
						 
						
							
							
								
								temporarily increasing logging in HGFriendsModule for debugging  
							
							
							
						 
						
							2011-11-15 22:14:31 +00:00  
				
					
						
							
							
								 
						
							
							
								e11b9dddb6 
								
							
								 
							
						 
						
							
							
								
								distinguish between FriendsSimConnector and FriendsServiceConnector in log  
							
							
							
						 
						
							2011-11-15 21:51:45 +00:00  
				
					
						
							
							
								 
						
							
							
								7db38a351c 
								
							
								 
							
						 
						
							
							
								
								Add number of milliseconds since last update to "show threads"  
							
							
							
						 
						
							2011-11-15 21:49:13 +00:00  
				
					
						
							
							
								 
						
							
							
								94b1c16398 
								
							
								 
							
						 
						
							
							
								
								Dont' bother with a userAgentService != null check right after we've constructed it  
							
							
							
						 
						
							2011-11-15 20:37:49 +00:00  
				
					
						
							
							
								 
						
							
							
								828e4a5b09 
								
							
								 
							
						 
						
							
							
								
								Add comments about trying to avoid synchronous work off the EventManager.OnMakeRootAgent event since this is on the critical path for transfer of avatars from one region to another.  
							
							
							
						 
						
							2011-11-15 20:26:42 +00:00  
				
					
						
							
							
								 
						
							
							
								e16d7fe1da 
								
							
								 
							
						 
						
							
							
								
								Instead of having scene add/remove collision events directly to the OdeScene collision event dictionary, marshall them via a change dictionary first.  
							
							... 
							
							
							
							This is to avoid a complicated tri-thread deadlock on region crossing for avatars with attachments, where
1) XEngine starting up scripts can lock XEngine.m_Scripts and then try to lock OdeScene._collisionEventPrim while starting up a script due to avatar border crossing
2) An existing collision event will lock OdeScene._collisionEventPrim and then try to lock SP.m_attachments while trying to send the collision event to attachments
3) The avatar still entering the region will lock SP.m_attachments and then try to lock m_Scripts to start more attachment scripts. 
							
						 
						
							2011-11-15 20:02:09 +00:00  
				
					
						
							
							
								 
						
							
							
								45c7789b54 
								
							
								 
							
						 
						
							
							
								
								use a more efficient dictionary in OdeScene._collisionEventPrim rather than a list  
							
							
							
						 
						
							2011-11-15 19:42:33 +00:00  
				
					
						
							
							
								 
						
							
							
								a3c5f76942 
								
							
								 
							
						 
						
							
							
								
								Removed unused and mostly commented out SceneCommunicationService methods  
							
							... 
							
							
							
							As far as I can see, the SCS is only now used for informing neighbours of up/down status and possibly sending child agent updates and close requests 
							
						 
						
							2011-11-15 18:16:43 +00:00  
				
					
						
							
							
								 
						
							
							
								20f26eeb17 
								
							
								 
							
						 
						
							
							
								
								Remove unused RegionCommsListener/IRegionCommsListener.  
							
							... 
							
							
							
							All this is now being handled through IEntityTransferModule and SimulationService instead, and has been for some time. 
							
						 
						
							2011-11-15 17:38:55 +00:00  
				
					
						
							
							
								 
						
							
							
								64784bc0cf 
								
							
								 
							
						 
						
							
							
								
								remove SceneCommunicationService.OnAvatarCrossingIntoRegion.  This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead  
							
							
							
						 
						
							2011-11-15 17:30:58 +00:00  
				
					
						
							
							
								 
						
							
							
								430821d837 
								
							
								 
							
						 
						
							
							
								
								Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFriends() to reflect their intended function  
							
							
							
						 
						
							2011-11-15 16:12:35 +00:00  
				
					
						
							
							
								 
						
							
							
								2b5b4ac167 
								
							
								 
							
						 
						
							
							
								
								refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better reflect its actual function  
							
							
							
						 
						
							2011-11-15 16:05:08 +00:00  
				
					
						
							
							
								 
						
							
							
								50803dfe2c 
								
							
								 
							
						 
						
							
							
								
								For clients that are entering a simulator from initial login, stop executing FriendsModule.FetchFriendslist() asychronously.  
							
							... 
							
							
							
							Executing this asynchronously allows a race condition where subsequent friends fetches hit a cache that FetchFriendsList() had not yet populated.
Changing this to synchronous may improve issues where a user does not see friends as online even though they are.
I don't believe synchronous is a problem here, but if it is, then a more complicated signalling mechanism is required.  Locking the cache isn't sufficient. 
							
						 
						
							2011-11-15 15:57:53 +00:00  
				
					
						
							
							
								 
						
							
							
								8d0aaa359f 
								
							
								 
							
						 
						
							
							
								
								refactor: Don't create a new UUID for passing uuids to client - UUIDs are structs are so not passed by reference (and they're immutable!)  
							
							
							
						 
						
							2011-11-15 15:05:10 +00:00  
				
					
						
							
							
								 
						
							
							
								89632f3ea8 
								
							
								 
							
						 
						
							
							
								
								Add test for removing a friendship.  
							
							
							
						 
						
							2011-11-14 20:56:56 +00:00  
				
					
						
							
							
								 
						
							
							
								ed19284d85 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'remove-scene-viewer'  
							
							
							
						 
						
							2011-11-14 12:37:48 -08:00  
				
					
						
							
							
								 
						
							
							
								df35720cf5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneViewer.cs 
							
						 
						
							2011-11-14 20:34:49 +00:00  
				
					
						
							
							
								 
						
							
							
								17f32b7773 
								
							
								 
							
						 
						
							
							
								
								Fix build break  
							
							
							
						 
						
							2011-11-14 20:33:39 +00:00  
				
					
						
							
							
								 
						
							
							
								e5ff7f389b 
								
							
								 
							
						 
						
							
							
								
								Improved method doc for AddFriend() - it actually does set up a two-way relationship.  
							
							... 
							
							
							
							Rename IFriendsModule.AddFriend() to AddFriendship() 
							
						 
						
							2011-11-14 20:31:16 +00:00  
				
					
						
							
							
								 
						
							
							
								afca742392 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs 
							
						 
						
							2011-11-14 20:03:47 +00:00  
				
					
						
							
							
								 
						
							
							
								a64def8b73 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings  
							
							
							
						 
						
							2011-11-14 18:16:14 +00:00  
				
					
						
							
							
								 
						
							
							
								348d15707d 
								
							
								 
							
						 
						
							
							
								
								Add test for adding a friend whilst online  
							
							
							
						 
						
							2011-11-14 18:08:02 +00:00  
				
					
						
							
							
								 
						
							
							
								de895ee54a 
								
							
								 
							
						 
						
							
							
								
								Add very simple FriendsModuleTests.TestNoFriends()  
							
							
							
						 
						
							2011-11-14 17:18:51 +00:00  
				
					
						
							
							
								 
						
							
							
								ff36a1bc7b 
								
							
								 
							
						 
						
							
							
								
								If a friends identifier which is too short is given to HGFriendsModule.GetOnlineFriends() then spit out a warning rather than failing on the String.Substring().  
							
							... 
							
							
							
							This is to progress http://opensimulator.org/mantis/view.php?id=5789  
							
						 
						
							2011-11-14 16:06:06 +00:00  
				
					
						
							
							
								 
						
							
							
								49ec85ae15 
								
							
								 
							
						 
						
							
							
								
								Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to stop a NullReferenceException being thrown if an HG IM is sent to a simulator running multiple regions  
							
							... 
							
							
							
							This is an attempt to address http://opensimulator.org/mantis/view.php?id=5791  
							
						 
						
							2011-11-14 15:24:02 +00:00  
				
					
						
							
							
								 
						
							
							
								6daa61d6ba 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-11-12 12:36:52 +00:00  
				
					
						
							
							
								 
						
							
							
								efc6c6db7c 
								
							
								 
							
						 
						
							
							
								
								Fix taking or returning locked objects losing permissions for owner  
							
							
							
						 
						
							2011-11-12 12:09:28 +01:00  
				
					
						
							
							
								 
						
							
							
								5fd1749150 
								
							
								 
							
						 
						
							
							
								
								Remove SceneViewer from ScenePresence to reduce quadruple queueing of  
							
							... 
							
							
							
							prim update to only triple queuing. Existing method was:
1. Schedule prim for update, adding to scene update list
2. Update on SOGs during heartbeat queues update onto each SceneViewer
3. Update on SPs during heartbeat queues update onto each IClientAPI
4. ProcessEntityUpdates queues updates into UDP send stack
Now the SceneViewer has been eliminated so updates are scheduled at any
time and then put onto the IClientAPI priority queues immediately during
SceneGraph.UpdateObjectGroups. 
							
						 
						
							2011-11-11 17:16:52 -08:00  
				
					
						
							
							
								 
						
							
							
								e61ea79c72 
								
							
								 
							
						 
						
							
							
								
								doh - correct build break  
							
							
							
						 
						
							2011-11-12 00:27:43 +00:00  
				
					
						
							
							
								 
						
							
							
								f130e1a86f 
								
							
								 
							
						 
						
							
							
								
								Add threads to the watchdog thread list before we start them.  
							
							... 
							
							
							
							Hopefully this wil make "WATCHDOG: Asked to update thread ## which is not being monitored" messages." go away. 
							
						 
						
							2011-11-12 00:24:45 +00:00  
				
					
						
							
							
								 
						
							
							
								25c32061e4 
								
							
								 
							
						 
						
							
							
								
								Make log messages on authentication failure more explicit  
							
							
							
						 
						
							2011-11-11 23:45:08 +00:00  
				
					
						
							
							
								 
						
							
							
								a4ec97cfdd 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs 
							
						 
						
							2011-11-11 23:43:18 +00:00  
				
					
						
							
							
								 
						
							
							
								6adaf1be74 
								
							
								 
							
						 
						
							
							
								
								extract common ScenePresence setup code into Init() method for ScenePresenceSitTests  
							
							
							
						 
						
							2011-11-11 23:36:35 +00:00  
				
					
						
							
							
								 
						
							
							
								84ad23234b 
								
							
								 
							
						 
						
							
							
								
								add SP.PhysicsActor checks to other sit/stand tests  
							
							
							
						 
						
							2011-11-11 23:33:55 +00:00  
				
					
						
							
							
								 
						
							
							
								acaf6937c5 
								
							
								 
							
						 
						
							
							
								
								add sit and stand on ground test  
							
							
							
						 
						
							2011-11-11 23:32:43 +00:00  
				
					
						
							
							
								 
						
							
							
								a3052e40ad 
								
							
								 
							
						 
						
							
							
								
								extract ground sit code into SP.HandleAgentSitOnGround() for consistency with other sitting code.  
							
							
							
						 
						
							2011-11-11 23:28:32 +00:00  
				
					
						
							
							
								 
						
							
							
								6ce3daff94 
								
							
								 
							
						 
						
							
							
								
								Pick up the intended ConsolePrompt from [Startup] instead of console_prompt.  
							
							... 
							
							
							
							Addresses http://opensimulator.org/mantis/view.php?id=5786  
							
						 
						
							2011-11-11 23:15:53 +00:00  
				
					
						
							
							
								 
						
							
							
								2a2cdaa211 
								
							
								 
							
						 
						
							
							
								
								As with prim sitting avatars, make an avatar phantom when it sits on the ground and solid again when it stands.  
							
							... 
							
							
							
							This is to avoid http://opensimulator.org/mantis/view.php?id=5783  when a collision with a ground sitting avatar causes that avatar to automatically stand and sometimes not be able to move
A better solution may be to keep gound sitting avatars solid but remove their collision status.  However, this requires some physics code work. 
							
						 
						
							2011-11-11 23:10:43 +00:00  
				
					
						
							
							
								 
						
							
							
								ce8441132e 
								
							
								 
							
						 
						
							
							
								
								Restore sending of OutPacket() for object kills removed in commit  c7dd7b1.  
							
							... 
							
							
							
							OutPacket() must be called within the m_killRecord lock.  Otherwise the following event sequence is possible
1) LLClientView.ProcessEntityUpdates() passes the kill record check for a particular part suspends before OutPacket()
2) Another thread calls LLClientView.SendKillObject() to delete the same part and modifies the kill record
3) The same thread places the kill packet on the Task queue.
4) The earlier thread resumes and places the update packet on the Task queue after the kill packet.
This results in a ghost part in the sim that only goes away after client relog.
This commit also removes the unnecessary m_entityUpdates.SyncRoot locking in SendKillObject. 
							
						 
						
							2011-11-11 22:37:57 +00:00  
				
					
						
							
							
								 
						
							
							
								2a7f4e0602 
								
							
								 
							
						 
						
							
							
								
								remove unncessary IClientAPI parameter from SP.SendSitResponse()  
							
							
							
						 
						
							2011-11-11 21:53:00 +00:00  
				
					
						
							
							
								 
						
							
							
								b1cb4f5b04 
								
							
								 
							
						 
						
							
							
								
								As per mailing list last week, remove facility that would automatically move the avatar if prim with no sit target was out of sitting range.  
							
							... 
							
							
							
							Now, no movement occurs.
Note that you can still sit on a prim with an explicit sit target from any distance, as was the case before. 
							
						 
						
							2011-11-11 21:42:58 +00:00  
				
					
						
							
							
								 
						
							
							
								a658bddbcd 
								
							
								 
							
						 
						
							
							
								
								Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing list last week.  
							
							... 
							
							
							
							This means that if the avatar is within 10 meters of the selected target, it sits on it immediately without walking.
Existing autopilot outside this range will be disabled in a later commit 
							
						 
						
							2011-11-11 19:59:12 +00:00  
				
					
						
							
							
								 
						
							
							
								8f4955f6a9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-11-11 19:40:31 +00:00  
				
					
						
							
							
								 
						
							
							
								dc200d7bb5 
								
							
								 
							
						 
						
							
							
								
								Add new ScenePresenceSitTests with a single sit/stand test  
							
							
							
						 
						
							2011-11-11 19:38:36 +00:00  
				
					
						
							
							
								 
						
							
							
								10e664eedc 
								
							
								 
							
						 
						
							
							
								
								Fix compile error from an earlier commit  
							
							
							
						 
						
							2011-11-10 17:37:33 -08:00  
				
					
						
							
							
								 
						
							
							
								7432ca6daf 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2011-11-10 17:21:49 -08:00  
				
					
						
							
							
								 
						
							
							
								96c59156a7 
								
							
								 
							
						 
						
							
							
								
								In SOP, replaced many references to private members with the public properties  
							
							
							
						 
						
							2011-11-10 17:21:37 -08:00  
				
					
						
							
							
								 
						
							
							
								a9fbf3a4e0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs 
							
						 
						
							2011-11-11 01:19:38 +00:00  
				
					
						
							
							
								 
						
							
							
								a5838cf0a6 
								
							
								 
							
						 
						
							
							
								
								Prevent linking objects while they are deeded. On unlinking deeded objects,  
							
							... 
							
							
							
							set LastOwnerID properly so the parts cannot be transferred, circumventing
no trans perms 
							
						 
						
							2011-11-11 00:28:12 +00:00  
				
					
						
							
							
								 
						
							
							
								2bd4eaeb19 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2011-11-10 23:43:29 +00:00  
				
					
						
							
							
								 
						
							
							
								0daece6f2b 
								
							
								 
							
						 
						
							
							
								
								Fix turn left and turn right properly. Works for both built-ins and LSL AOs  
							
							
							
						 
						
							2011-11-10 23:42:48 +00:00  
				
					
						
							
							
								 
						
							
							
								8fbaa10ade 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2011-11-10 15:23:16 -08:00  
				
					
						
							
							
								 
						
							
							
								9359293b11 
								
							
								 
							
						 
						
							
							
								
								Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant properties packet sends and so one part is not telling a different part what to do. That should be up to the SOG to manage permissions on its parts and notify clients when one of them changes.  
							
							
							
						 
						
							2011-11-10 15:20:21 -08:00  
				
					
						
							
							
								 
						
							
							
								f5abae5ac6 
								
							
								 
							
						 
						
							
							
								
								Implement nudging support for strafing motion  
							
							
							
						 
						
							2011-11-10 23:03:05 +00:00  
				
					
						
							
							
								 
						
							
							
								a081df75e2 
								
							
								 
							
						 
						
							
							
								
								Prevent linking objects while they are deeded. On unlinking deeded objects,  
							
							... 
							
							
							
							set LastOwnerID properly so the parts cannot be transferred, circumventing
no trans perms 
							
						 
						
							2011-11-10 23:59:13 +01:00  
				
					
						
							
							
								 
						
							
							
								e9055cec17 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-11-10 23:44:19 +00:00  
				
					
						
							
							
								 
						
							
							
								c0d280d948 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-11-10 22:58:24 +00:00  
				
					
						
							
							
								 
						
							
							
								2d4ac6288d 
								
							
								 
							
						 
						
							
							
								
								Alter commit  3758306 to allow region name to be substituted within a region console prompt  
							
							... 
							
							
							
							This is to allow broader subsitution in the future.  Currently, the only substitions are \R (for region name) and \\ (for a single backslash)
e.g. "Region (\R) " is the current and continuing default prompt
This renames custom_prompt in [Startup] to ConsolePrompt 
							
						 
						
							2011-11-10 22:56:13 +00:00  
				
					
						
							
							
								 
						
							
							
								008b213ec0 
								
							
								 
							
						 
						
							
							
								
								Fix turn left and turn right properly. Works for both built-ins and LSL AOs  
							
							
							
						 
						
							2011-11-10 23:15:03 +01:00  
				
					
						
							
							
								 
						
							
							
								4939d99b57 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-11-10 23:03:50 +00:00  
				
					
						
							
							
								 
						
							
							
								f3fea81936 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2011-11-10 14:09:53 -08:00  
				
					
						
							
							
								 
						
							
							
								18c625bda6 
								
							
								 
							
						 
						
							
							
								
								When updating SOG, a physics taint should not override a full update with a terse update  
							
							
							
						 
						
							2011-11-10 14:09:35 -08:00  
				
					
						
							
							
								 
						
							
							
								e7fed80e85 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge  
							
							
							
						 
						
							2011-11-10 22:35:41 +01:00  
				
					
						
							
							
								 
						
							
							
								81fbe7ffb1 
								
							
								 
							
						 
						
							
							
								
								Implement nudging support for strafing motion  
							
							
							
						 
						
							2011-11-10 22:34:54 +01:00  
				
					
						
							
							
								 
						
							
							
								b990914ec4 
								
							
								 
							
						 
						
							
							
								
								convert tabs from commit  3758306 to spaces  
							
							
							
						 
						
							2011-11-10 21:04:12 +00:00  
				
					
						
							
							
								 
						
							
							
								cb7ea68942 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-11-10 20:56:44 +00:00  
				
					
						
							
							
								 
						
							
							
								444b345cdf 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2011-11-10 20:54:44 +00:00  
				
					
						
							
							
								 
						
							
							
								48d2300b8a 
								
							
								 
							
						 
						
							
							
								
								Fix misaligned sit animation on scripted sit caused by the default sit  
							
							... 
							
							
							
							animation being run after the scripted one. 
							
						 
						
							2011-11-10 20:54:15 +00:00  
				
					
						
							
							
								 
						
							
							
								9cba179dff 
								
							
								 
							
						 
						
							
							
								
								launch pCampbot shutdown console comand asynchronously  
							
							
							
						 
						
							2011-11-10 20:03:36 +00:00  
				
					
						
							
							
								 
						
							
							
								f31a58bd99 
								
							
								 
							
						 
						
							
							
								
								Remove unused index parameter from BotManager.startupBot().  Rename startupBot() => StartBot()  
							
							
							
						 
						
							2011-11-10 19:40:45 +00:00  
				
					
						
							
							
								 
						
							
							
								063920e0a2 
								
							
								 
							
						 
						
							
							
								
								Fix misaligned sit animation on scripted sit caused by the default sit  
							
							... 
							
							
							
							animation being run after the scripted one. 
							
						 
						
							2011-11-10 20:26:14 +01:00  
				
					
						
							
							
								 
						
							
							
								a1426739a2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-11-10 17:35:35 +00:00  
				
					
						
							
							
								 
						
							
							
								37583063ee 
								
							
								 
							
						 
						
							
							
								
								Allow custom setting for the console prompt  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-11-10 06:56:32 -05:00  
				
					
						
							
							
								 
						
							
							
								4f6915bad5 
								
							
								 
							
						 
						
							
							
								
								minor: Correct misleading method doc on SOG.UpdateRootRotation()  
							
							
							
						 
						
							2011-11-09 21:49:08 +00:00  
				
					
						
							
							
								 
						
							
							
								bbab7b6b4d 
								
							
								 
							
						 
						
							
							
								
								Use IsConnected status to determine whether all pCampBots have disconnected, rather than maintaining a separate count  
							
							... 
							
							
							
							Checking IsConnected is more reliable. 
							
						 
						
							2011-11-09 21:23:23 +00:00  
				
					
						
							
							
								 
						
							
							
								674b521fdd 
								
							
								 
							
						 
						
							
							
								
								In pCampBot, don't try and pull down Primitive faces or sculpts set to null  
							
							
							
						 
						
							2011-11-09 20:21:48 +00:00  
				
					
						
							
							
								 
						
							
							
								d40d0e4596 
								
							
								 
							
						 
						
							
							
								
								Fix the ability to move the seated avatar via LSL  
							
							
							
						 
						
							2011-11-08 23:15:09 +01:00  
				
					
						
							
							
								 
						
							
							
								7e488cd635 
								
							
								 
							
						 
						
							
							
								
								Remove unused avariable in PollServiceRequestManager  
							
							
							
						 
						
							2011-11-07 23:24:13 +00:00  
				
					
						
							
							
								 
						
							
							
								39b967e214 
								
							
								 
							
						 
						
							
							
								
								Correct test failure in sit position check of TestSitAndStandWithNoTarget()  
							
							... 
							
							
							
							Curiously, a Vector3.ToString() will not display the last two places of the float.  In this case, the failure of
the assertion would confusingly report Expected: <0, 0, 0.8454993> But was:  <0, 0, 0.8454993> when actual Z figure is 0.845499337
Should fully address http://opensimulator.org/mantis/view.php?id=5779  
							
						 
						
							2011-11-07 22:53:52 +00:00  
				
					
						
							
							
								 
						
							
							
								adbc69bb07 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs 
							
						 
						
							2011-11-07 02:41:56 +00:00  
				
					
						
							
							
								 
						
							
							
								6d92d65140 
								
							
								 
							
						 
						
							
							
								
								That such a trivial change can be so difficult to get right. Fix it this time.  
							
							
							
						 
						
							2011-11-07 02:40:35 +00:00  
				
					
						
							
							
								 
						
							
							
								e775b3fc47 
								
							
								 
							
						 
						
							
							
								
								Fix build break  
							
							
							
						 
						
							2011-11-07 02:03:17 +00:00  
				
					
						
							
							
								 
						
							
							
								67780b00f0 
								
							
								 
							
						 
						
							
							
								
								Fix up failing test to compensate for changed sit target offset  
							
							
							
						 
						
							2011-11-06 21:47:12 +00:00  
				
					
						
							
							
								 
						
							
							
								69322b84ce 
								
							
								 
							
						 
						
							
							
								
								Fix up failing test to compensate for changed sit target offset  
							
							
							
						 
						
							2011-11-06 21:46:03 +00:00  
				
					
						
							
							
								 
						
							
							
								323b76cee4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs 
							
						 
						
							2011-11-06 20:54:13 +00:00  
				
					
						
							
							
								 
						
							
							
								84a61cd00b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster into bigmerge  
							
							
							
						 
						
							2011-11-06 20:45:07 +00:00  
				
					
						
							
							
								 
						
							
							
								559e6e52f5 
								
							
								 
							
						 
						
							
							
								
								Make the AsyncSceneObjectDeleter send a list of kills. This will make large  
							
							... 
							
							
							
							marquee-selected deletions of single prims or small link sets nearly
instantaneous 
							
						 
						
							2011-11-06 20:43:49 +00:00  
				
					
						
							
							
								 
						
							
							
								c7dd7b13a2 
								
							
								 
							
						 
						
							
							
								
								Convert SendKillObject to take a list of uint rather than sending one  
							
							... 
							
							
							
							packet per prim. More to come as we change to make use of this. 
							
						 
						
							2011-11-06 20:38:07 +00:00  
				
					
						
							
							
								 
						
							
							
								51bad0f8ae 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs 
							
						 
						
							2011-11-06 20:12:57 +00:00  
				
					
						
							
							
								 
						
							
							
								fa992a020c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2011-11-06 20:00:47 +00:00  
				
					
						
							
							
								 
						
							
							
								0bf757e42b 
								
							
								 
							
						 
						
							
							
								
								Allow HG and other scene presences not linked to a user account to function.  
							
							
							
						 
						
							2011-11-06 20:00:03 +00:00  
				
					
						
							
							
								 
						
							
							
								c9179be1ed 
								
							
								 
							
						 
						
							
							
								
								Small preformance tweak  
							
							
							
						 
						
							2011-11-06 20:16:24 +01:00  
				
					
						
							
							
								 
						
							
							
								927561383e 
								
							
								 
							
						 
						
							
							
								
								HUD attachments: Removes some more messages sent to wrong clients.  
							
							
							
						 
						
							2011-11-06 17:43:39 +01:00  
				
					
						
							
							
								 
						
							
							
								dfbfc9826a 
								
							
								 
							
						 
						
							
							
								
								Damaged assets, especially appearance textures, could crash the region server with a fatal exception.  
							
							... 
							
							
							
							Now, such excpetions are caught by an exception handler and just an error message is shown.
This was the kind of exception causing these fatal server crashes:
  APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs^M
  ^M
  Exception: System.ArgumentOutOfRangeException: Argument is out of range.
  Parameter name: offset exceeds the size of buffer
    at System.Net.Sockets.NetworkStream.BeginRead (System.Byte[] buffer, Int32 offset, Int32 size, System.AsyncCallback callback, System.Object state) [0x00000] in <filename unknown>:0
    at HttpServer.HttpClientContext.OnReceive (IAsyncResult ar) [0x00000] in <filename unknown>:0 ^M
  ^M
  Application is terminating: True^M 
							
						 
						
							2011-11-06 15:05:19 +01:00  
				
					
						
							
							
								 
						
							
							
								89a1d7c37c 
								
							
								 
							
						 
						
							
							
								
								Break out the parts of ScenePresence that differ from core  
							
							
							
						 
						
							2011-11-05 23:37:43 +00:00  
				
					
						
							
							
								 
						
							
							
								bd10d14bbd 
								
							
								 
							
						 
						
							
							
								
								Fix build break  
							
							
							
						 
						
							2011-11-05 23:12:00 +00:00  
				
					
						
							
							
								 
						
							
							
								57194facdc 
								
							
								 
							
						 
						
							
							
								
								Fix up with core changes  
							
							
							
						 
						
							2011-11-05 23:06:59 +00:00  
				
					
						
							
							
								 
						
							
							
								facdc9c46e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2011-11-05 22:56:08 +00:00  
				
					
						
							
							
								 
						
							
							
								bbbcdaa462 
								
							
								 
							
						 
						
							
							
								
								Remove spammy autopilot debug  
							
							
							
						 
						
							2011-11-05 22:54:47 +00:00  
				
					
						
							
							
								 
						
							
							
								9bded61ca4 
								
							
								 
							
						 
						
							
							
								
								Whitespace fix from core  
							
							
							
						 
						
							2011-11-05 22:48:32 +00:00  
				
					
						
							
							
								 
						
							
							
								01b6a4b62e 
								
							
								 
							
						 
						
							
							
								
								Remove some left over debug and reverse experimental reordering of ifs  
							
							
							
						 
						
							2011-11-05 22:46:45 +00:00  
				
					
						
							
							
								 
						
							
							
								4d3926694d 
								
							
								 
							
						 
						
							
							
								
								Remove enableprejump config option and associated code as this is now  
							
							... 
							
							
							
							fully functional and cannot be disabled because that would break timings. 
							
						 
						
							2011-11-05 22:43:45 +00:00  
				
					
						
							
							
								 
						
							
							
								71388fc02a 
								
							
								 
							
						 
						
							
							
								
								Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work  
							
							... 
							
							
							
							properly. 
							
						 
						
							2011-11-05 22:41:00 +00:00  
				
					
						
							
							
								 
						
							
							
								5517e21068 
								
							
								 
							
						 
						
							
							
								
								Harmonize with core and remove extraneous comments with no information in them  
							
							
							
						 
						
							2011-11-05 22:34:36 +00:00  
				
					
						
							
							
								 
						
							
							
								534560df8c 
								
							
								 
							
						 
						
							
							
								
								Remove backup optimization that was causing prim contents to poof  
							
							
							
						 
						
							2011-11-05 23:31:20 +01:00  
				
					
						
							
							
								 
						
							
							
								8fb6ae379a 
								
							
								 
							
						 
						
							
							
								
								Change m_falling public to a getter property.  
							
							
							
						 
						
							2011-11-05 22:05:27 +00:00  
				
					
						
							
							
								 
						
							
							
								9c6025f928 
								
							
								 
							
						 
						
							
							
								
								Adapt to the core SP rework  
							
							
							
						 
						
							2011-11-05 21:53:05 +00:00  
				
					
						
							
							
								 
						
							
							
								ac3254a5f5 
								
							
								 
							
						 
						
							
							
								
								Change puvlic m_ variable to a getter property  
							
							
							
						 
						
							2011-11-05 21:43:35 +00:00  
				
					
						
							
							
								 
						
							
							
								2dc452b4a7 
								
							
								 
							
						 
						
							
							
								
								ScenePresence part of the Avination animator fixes.  
							
							
							
						 
						
							2011-11-05 21:41:16 +00:00  
				
					
						
							
							
								 
						
							
							
								b6df9e9fe4 
								
							
								 
							
						 
						
							
							
								
								Chnaging the sit target adjustment to a more precise approximation of SL. Some small  
							
							... 
							
							
							
							fixes ported from Avination. Some white space fixes. 
							
						 
						
							2011-11-05 21:24:36 +00:00  
				
					
						
							
							
								 
						
							
							
								0f279b1187 
								
							
								 
							
						 
						
							
							
								
								Some more changes to catch up with core  
							
							
							
						 
						
							2011-11-05 21:23:25 +00:00  
				
					
						
							
							
								 
						
							
							
								cc8e693fb9 
								
							
								 
							
						 
						
							
							
								
								Remove unused and broken OffsetRotation from ScenePresence  
							
							
							
						 
						
							2011-11-05 20:39:43 +00:00  
				
					
						
							
							
								 
						
							
							
								506653ff00 
								
							
								 
							
						 
						
							
							
								
								Some trivial changes to get closer to core  
							
							
							
						 
						
							2011-11-05 20:32:20 +00:00  
				
					
						
							
							
								 
						
							
							
								1a6b2a6429 
								
							
								 
							
						 
						
							
							
								
								Change comment formatting to match core for a cleaner diff  
							
							
							
						 
						
							2011-11-05 20:17:02 +00:00  
				
					
						
							
							
								 
						
							
							
								bda7b3dffe 
								
							
								 
							
						 
						
							
							
								
								Replace our patched up, broken an rebroken sit code with the code from  
							
							... 
							
							
							
							core which has now matured beyond what we had. 
							
						 
						
							2011-11-05 19:28:16 +01:00  
				
					
						
							
							
								 
						
							
							
								03f5bbcaf2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2011-11-05 11:17:40 +00:00  
				
					
						
							
							
								 
						
							
							
								2cf6172689 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2011-11-05 11:05:32 +00:00  
				
					
						
							
							
								 
						
							
							
								e182cc198d 
								
							
								 
							
						 
						
							
							
								
								Fix avatar height, removes the hip offset hack  
							
							... 
							
							
							
							Author: Mana Janus <mana@mjm-labs.com> 
							
						 
						
							2011-11-05 02:56:52 -07:00  
				
					
						
							
							
								 
						
							
							
								4797ed6edd 
								
							
								 
							
						 
						
							
							
								
								Multiple lines in welcome message use '\n' in the welcome message to  
							
							... 
							
							
							
							start a new line. 
							
						 
						
							2011-11-05 02:42:21 -07:00  
				
					
						
							
							
								 
						
							
							
								e3885625a0 
								
							
								 
							
						 
						
							
							
								
								Don't rotate child prims, if only the root prim is rotated.  
							
							
							
						 
						
							2011-11-05 02:26:25 -07:00  
				
					
						
							
							
								 
						
							
							
								cfce2529ad 
								
							
								 
							
						 
						
							
							
								
								refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity instead of individual components of a vector/quat  
							
							
							
						 
						
							2011-11-05 02:04:48 +00:00  
				
					
						
							
							
								 
						
							
							
								8105794121 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-11-05 01:42:20 +00:00  
				
					
						
							
							
								 
						
							
							
								28c4dc9be4 
								
							
								 
							
						 
						
							
							
								
								Fix NPC sitting for prims without a sit target.  
							
							... 
							
							
							
							This is to partially address http://opensimulator.org/mantis/view.php?id=5769 
We don't need to call SP.HandleAgentSit() again if we are within 10m since the autopilot won't trigger.
By calling it twice, the position of the sitting NPC was wrongly adjusted, ending up near <0,0,0>.
However, this change does mean that NPCs further than 10m away will not attempt to autopilot to the prim, though this code was broken anyway (is actually a different mechanism to normal NPC movmeent).
Hopefully this can be addressed soon. 
							
						 
						
							2011-11-05 01:38:42 +00:00  
				
					
						
							
							
								 
						
							
							
								b199aad037 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2011-11-05 00:11:10 +00:00  
				
					
						
							
							
								 
						
							
							
								c803ed28c3 
								
							
								 
							
						 
						
							
							
								
								Replacing te linking code with the code from Avination. Link sets prims are now  
							
							... 
							
							
							
							numbered properly even when sets are linked to sets. 
							
						 
						
							2011-11-05 00:09:37 +00:00  
				
					
						
							
							
								 
						
							
							
								f7b8c54c24 
								
							
								 
							
						 
						
							
							
								
								Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPrim.changevelocity()  
							
							
							
						 
						
							2011-11-04 23:43:17 +00:00  
				
					
						
							
							
								 
						
							
							
								d7815ace4a 
								
							
								 
							
						 
						
							
							
								
								On standup, trigger the changed link script event after the avatar has been fully changed.  
							
							... 
							
							
							
							This was meant to help with the script in http://opensimulator.org/mantis/view.php?id=5772  but it doesn't work.
Probably the event is fired before the physics actor has been set up again for the stood avatar.
Fixing that would be much more complicated, but processing the event last of all seems like a good idea in any case. 
							
						 
						
							2011-11-04 23:24:22 +00:00  
				
					
						
							
							
								 
						
							
							
								b9f7aebde3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-11-04 23:21:19 +00:00  
				
					
						
							
							
								 
						
							
							
								ccca6ba935 
								
							
								 
							
						 
						
							
							
								
								Stop llPushObject() from causing problems by adding force via a taint rather than directly.  
							
							... 
							
							
							
							This isn't a perfect solution since there can be a race between the taint processing and taint setting, as force needs to be reset after processing.
Needs careful locking in the future. 
							
						 
						
							2011-11-04 23:12:01 +00:00  
				
					
						
							
							
								 
						
							
							
								24235006f4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
	OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs 
							
						 
						
							2011-11-04 01:18:37 +00:00  
				
					
						
							
							
								 
						
							
							
								b8d50b10fb 
								
							
								 
							
						 
						
							
							
								
								Rename ForEachAvatar back to ForEachScenePresence. The other changes  
							
							... 
							
							
							
							from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence. 
							
						 
						
							2011-11-03 17:53:51 -07:00  
				
					
						
							
							
								 
						
							
							
								94dc7d07eb 
								
							
								 
							
						 
						
							
							
								
								Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to  
							
							... 
							
							
							
							the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:
ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar
There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate. 
							
						 
						
							2011-11-03 17:06:08 -07:00  
				
					
						
							
							
								 
						
							
							
								69a4057135 
								
							
								 
							
						 
						
							
							
								
								remove the pointless check of the face texture struct against null in Bot.Objects_NewPrim()  
							
							
							
						 
						
							2011-11-03 22:52:14 +00:00  
				
					
						
							
							
								 
						
							
							
								e4bdf1e78f 
								
							
								 
							
						 
						
							
							
								
								actually remove the sleep from PhysicsBehaviour that I shifted to Bot a couple of commits ago  
							
							
							
						 
						
							2011-11-03 22:50:40 +00:00  
				
					
						
							
							
								 
						
							
							
								f26fdbd8da 
								
							
								 
							
						 
						
							
							
								
								Rename PhysicsBot => Bot since it doesn't just exercise physics anymore  
							
							
							
						 
						
							2011-11-03 22:39:06 +00:00  
				
					
						
							
							
								 
						
							
							
								ca2c25ece2 
								
							
								 
							
						 
						
							
							
								
								Move one of the old physics sleeps out into the main bot loop, so leaving out PhysicsBehaviour doesn't result in continuous other behaviours  
							
							
							
						 
						
							2011-11-03 22:35:21 +00:00  
				
					
						
							
							
								 
						
							
							
								5a67940acc 
								
							
								 
							
						 
						
							
							
								
								Add click/grab behaviour to pCampbot, which gets bots to randomly click things.  
							
							... 
							
							
							
							This can be specified on pCampbot.exe by using g in the list of behaviours for the new -behaviours,-b switch
e.g. -b p,g to get both existing physics and grabbing behaviours.
grabbing is primitive, it attempts grabs on random prims whether they're actually signalled as clickable or not.
behaviour is currently primitive overall, behaviours are just executed in a list 
							
						 
						
							2011-11-03 22:31:31 +00:00  
				
					
						
							
							
								 
						
							
							
								3ea379e4cd 
								
							
								 
							
						 
						
							
							
								
								Move PhysicsBehaviour into a spearate behaviours folder  
							
							
							
						 
						
							2011-11-03 21:25:27 +00:00  
				
					
						
							
							
								 
						
							
							
								66c60c56a0 
								
							
								 
							
						 
						
							
							
								
								Separate out physics testing actions into a separate PhysicsBehaviour class  
							
							
							
						 
						
							2011-11-03 21:16:24 +00:00  
				
					
						
							
							
								 
						
							
							
								a62ccb5c4c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-11-03 20:12:10 +00:00  
				
					
						
							
							
								 
						
							
							
								40a1eddfd1 
								
							
								 
							
						 
						
							
							
								
								Drop the CopyTo parameter from Int32.MaxValue to 4096. This is a buffer size  
							
							... 
							
							
							
							not a target size. Mono 2.10 appears to try to allocate the full buffer which
immediately crashes. Tested on mono 2.6.7 and 2.10.5 
							
						 
						
							2011-11-02 18:55:54 -07:00  
				
					
						
							
							
								 
						
							
							
								457195466d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-11-03 00:23:58 +00:00  
				
					
						
							
							
								 
						
							
							
								6b4ae4f30c 
								
							
								 
							
						 
						
							
							
								
								Revert "fix CopyTo call that was breaking under mono 2.10"  
							
							... 
							
							
							
							This reverts commit d30971fdc2 
							
						 
						
							2011-11-03 00:23:32 +00:00  
				
					
						
							
							
								 
						
							
							
								99a347ee11 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-11-02 17:11:10 -07:00  
				
					
						
							
							
								 
						
							
							
								d30971fdc2 
								
							
								 
							
						 
						
							
							
								
								fix CopyTo call that was breaking under mono 2.10  
							
							
							
						 
						
							2011-11-02 17:10:59 -07:00  
				
					
						
							
							
								 
						
							
							
								e746840226 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2011-11-02 23:51:48 +00:00  
				
					
						
							
							
								 
						
							
							
								08fcf958c2 
								
							
								 
							
						 
						
							
							
								
								Port the Avination offline messaging system to Core  
							
							
							
						 
						
							2011-11-02 23:50:47 +00:00  
				
					
						
							
							
								 
						
							
							
								26a4f32013 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge  
							
							
							
						 
						
							2011-11-02 23:42:37 +01:00  
				
					
						
							
							
								 
						
							
							
								afde92d8cc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-11-03 00:07:29 +00:00  
				
					
						
							
							
								 
						
							
							
								243acef917 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2011-11-03 00:06:14 +00:00  
				
					
						
							
							
								 
						
							
							
								ce8419fdd0 
								
							
								 
							
						 
						
							
							
								
								Fix link order when linking sets to sets  
							
							
							
						 
						
							2011-11-02 23:42:09 +01:00  
				
					
						
							
							
								 
						
							
							
								a724ebacd7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2011-11-02 14:59:34 -07:00  
				
					
						
							
							
								 
						
							
							
								e2c51a977d 
								
							
								 
							
						 
						
							
							
								
								Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.  
							
							... 
							
							
							
							UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are
using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on
SOP consistently now. Also started working toward eliminating those
calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule
from outside SOP in favor of just setting properties on SOP and let SOP
decide if an update should be scheduled. This consolidates the update
policy within SOP and the client rather than everywhere that makes
changes to SOP. Some places forget to call update while others call it
multiple times, "just to be sure".
UpdateFlag and Schedule*Update will both be made private shortly.
UpdateFlag is intended to be transient and internal to SOP so it has
been removed from XML serializer for SOPs. 
							
						 
						
							2011-11-02 14:59:00 -07:00  
				
					
						
							
							
								 
						
							
							
								59232a6ea8 
								
							
								 
							
						 
						
							
							
								
								Change default say distance to 20m from 30m, the same as on the big grid.  This is to improve the migration of scripts that expect a 20m say distance.  
							
							... 
							
							
							
							If you want to keep a 30m say distance then please set this as the say_distance parameter in the [Chat] section of OpenSim.ini. 
							
						 
						
							2011-11-02 20:05:31 +00:00  
				
					
						
							
							
								 
						
							
							
								72923134e9 
								
							
								 
							
						 
						
							
							
								
								Get some hopefully more useful exception information when OpenJPEG.EncodeFromImage() fails in VectorRender and DynamicTexture modules  
							
							
							
						 
						
							2011-11-02 18:40:49 +00:00  
				
					
						
							
							
								 
						
							
							
								03993d0b14 
								
							
								 
							
						 
						
							
							
								
								Fix race condition that would sometimes send or save appearance for the wrong avatar.  
							
							... 
							
							
							
							In AvatarFactoryModule.HandleAppearanceUpdateTimer(), we loop through appearance save and send requests and dispatch via a FireAndForget thread.
If there was more than one request in the save or send queue, then this led to a subtle race condition where the foreach loop would load in the next KeyValuePair before the thread was dispatched.
This gave the thread the wrong avatar ID, leaving some avatar appearance cloudy since appearance data was never sent.
This change loads the fields into local references so that this doesn't happen. 
							
						 
						
							2011-11-02 18:25:03 +00:00  
				
					
						
							
							
								 
						
							
							
								b6873a7b5d 
								
							
								 
							
						 
						
							
							
								
								Catch any exceptions exiting the top of the robust console, as we already do for the main simulator.  
							
							... 
							
							
							
							This prevents issues such as transient mono console problems from crashing the server. 
							
						 
						
							2011-11-02 13:16:02 +00:00  
				
					
						
							
							
								 
						
							
							
								afae9eafbe 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2011-11-02 12:34:57 +00:00  
				
					
						
							
							
								 
						
							
							
								c5fb39e21f 
								
							
								 
							
						 
						
							
							
								
								Restore the recursive calling of PRIM_LINK_TARGET because the version I made  
							
							... 
							
							
							
							breaks LINK_SET et al. 
							
						 
						
							2011-11-02 12:09:18 +00:00  
				
					
						
							
							
								 
						
							
							
								1b9ae3fb51 
								
							
								 
							
						 
						
							
							
								
								Some positioning fixes from AVN trunk  
							
							
							
						 
						
							2011-11-02 12:02:44 +00:00  
				
					
						
							
							
								 
						
							
							
								c55e161dc4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2011-11-02 11:49:25 +00:00  
				
					
						
							
							
								 
						
							
							
								b9e700b60d 
								
							
								 
							
						 
						
							
							
								
								Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenario  
							
							
							
						 
						
							2011-11-02 11:43:16 +00:00  
				
					
						
							
							
								 
						
							
							
								7c8bfac11b 
								
							
								 
							
						 
						
							
							
								
								Removed redundant SceneContents property from Scene. It's the same as SceneGraph property.  
							
							
							
						 
						
							2011-11-01 17:20:12 -07:00  
				
					
						
							
							
								 
						
							
							
								3bead3eb50 
								
							
								 
							
						 
						
							
							
								
								Part 2 of see_into_this_sim_from_neighbor configuration option removal  
							
							
							
						 
						
							2011-11-01 17:11:43 -07:00  
				
					
						
							
							
								 
						
							
							
								9a8715ec9a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-11-02 00:07:59 +00:00  
				
					
						
							
							
								 
						
							
							
								b69f679122 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs 
							
						 
						
							2011-11-01 23:54:09 +00:00  
				
					
						
							
							
								 
						
							
							
								4b58d4ff95 
								
							
								 
							
						 
						
							
							
								
								Removed see_into_this_sim_from_neighbor configuration option.  
							
							
							
						 
						
							2011-11-01 16:51:14 -07:00  
				
					
						
							
							
								 
						
							
							
								9456a540c5 
								
							
								 
							
						 
						
							
							
								
								Add "appearance send" command to allow manual sending of appearance.  
							
							
							
						 
						
							2011-11-01 23:23:45 +00:00  
				
					
						
							
							
								 
						
							
							
								8e2e4c47d9 
								
							
								 
							
						 
						
							
							
								
								Add "show status" command to pCambot  
							
							
							
						 
						
							2011-11-01 22:09:21 +00:00  
				
					
						
							
							
								 
						
							
							
								40750b44a0 
								
							
								 
							
						 
						
							
							
								
								Listen only for non SimShutdown Network.Disconnect firing so that we don't quite the program before all bots have actually logged off.  
							
							
							
						 
						
							2011-11-01 21:47:14 +00:00  
				
					
						
							
							
								 
						
							
							
								53f3b76a84 
								
							
								 
							
						 
						
							
							
								
								get rid of unused m_verbose field  
							
							
							
						 
						
							2011-11-01 21:18:28 +00:00  
				
					
						
							
							
								 
						
							
							
								12bd0ebd34 
								
							
								 
							
						 
						
							
							
								
								stop recording the threads on which we happen to start bots.  These are pointless since they terminate quickly  
							
							
							
						 
						
							2011-11-01 21:15:47 +00:00  
				
					
						
							
							
								 
						
							
							
								9ef5107157 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-11-01 21:02:03 +00:00  
				
					
						
							
							
								 
						
							
							
								87ec8a4ecb 
								
							
								 
							
						 
						
							
							
								
								Retain a reference to an action thread rather than starting an infinite loop via a timer, so that we can actually abort the action thread on shutdown  
							
							
							
						 
						
							2011-11-01 18:36:29 +00:00  
				
					
						
							
							
								 
						
							
							
								9d214d4903 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2011-10-31 16:42:50 -07:00  
				
					
						
							
							
								 
						
							
							
								3c55f3015f 
								
							
								 
							
						 
						
							
							
								
								Removed unused show commands from Scene.cs and SceneBase.cs. The show modules command in OpenSim.cs now shows both shared modules and region modules.  
							
							
							
						 
						
							2011-10-31 16:42:28 -07:00  
				
					
						
							
							
								 
						
							
							
								b951c7fb1e 
								
							
								 
							
						 
						
							
							
								
								Make bots share a cache so that asset downloads attempts are only made once instead of once for each bot  
							
							
							
						 
						
							2011-10-31 23:22:55 +00:00  
				
					
						
							
							
								 
						
							
							
								210868a832 
								
							
								 
							
						 
						
							
							
								
								Remove OpenSim.TestSuite  
							
							... 
							
							
							
							Hasn't been touched since 2009 and wasn't more than another copy of pCampBot 
							
						 
						
							2011-10-31 23:10:10 +00:00  
				
					
						
							
							
								 
						
							
							
								d366a08ebb 
								
							
								 
							
						 
						
							
							
								
								Stop individual bots attempting to download the same asset more than once  
							
							
							
						 
						
							2011-10-31 22:52:49 +00:00  
				
					
						
							
							
								 
						
							
							
								0c6509098a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-31 22:27:35 +00:00  
				
					
						
							
							
								 
						
							
							
								43e07efbc8 
								
							
								 
							
						 
						
							
							
								
								Fix bot disconnection  
							
							
							
						 
						
							2011-10-31 22:27:12 +00:00  
				
					
						
							
							
								 
						
							
							
								3a2dcc7298 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2011-10-31 15:21:39 -07:00  
				
					
						
							
							
								 
						
							
							
								d3153f47fa 
								
							
								 
							
						 
						
							
							
								
								Adding green dots to map response should be for root agents only  
							
							
							
						 
						
							2011-10-31 15:20:57 -07:00  
				
					
						
							
							
								 
						
							
							
								b1647f6d04 
								
							
								 
							
						 
						
							
							
								
								adjust pCampbot so it starts up bots with the name format "<firstname> <lastname>_<bot-number>"  
							
							... 
							
							
							
							e.g. starting up two bots called "Ima Bot" will give them the names "Ima Bot_0" and "Ima Bot_1"
This is necessary since bots with random names can no longer be created, as there's no easy way to turn off account authentication 
							
						 
						
							2011-10-31 22:14:49 +00:00  
				
					
						
							
							
								 
						
							
							
								e3f51df3c2 
								
							
								 
							
						 
						
							
							
								
								Stop pCampbot from firing connected event twice, which results in double counting.  
							
							
							
						 
						
							2011-10-31 21:33:25 +00:00  
				
					
						
							
							
								 
						
							
							
								a9a24062a5 
								
							
								 
							
						 
						
							
							
								
								Plug a security hole in the inventory service  
							
							
							
						 
						
							2011-10-31 11:11:36 +00:00  
				
					
						
							
							
								 
						
							
							
								4002e205cb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-10-31 10:53:17 +00:00  
				
					
						
							
							
								 
						
							
							
								e431d5dae4 
								
							
								 
							
						 
						
							
							
								
								Plug a security hole in the inventory service  
							
							
							
						 
						
							2011-10-31 10:18:25 +01:00  
				
					
						
							
							
								 
						
							
							
								14646f2524 
								
							
								 
							
						 
						
							
							
								
								Fix line endings  
							
							
							
						 
						
							2011-10-30 23:43:17 -07:00  
				
					
						
							
							
								 
						
							
							
								a85ff884d9 
								
							
								 
							
						 
						
							
							
								
								Experimental reorder of Heartbeat loop now simulates physics and sends updates to clients prior to sleep. Existing behavior was to sleep BEFORE sending updates. We found this patch reduced latency to clients by 1-2 heartbeat periods.  
							
							
							
						 
						
							2011-10-30 23:39:39 -07:00  
				
					
						
							
							
								 
						
							
							
								083b28de8c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs 
							
						 
						
							2011-10-30 10:16:25 +00:00  
				
					
						
							
							
								 
						
							
							
								6d97545b6b 
								
							
								 
							
						 
						
							
							
								
								Remove the SyncRoot locking from Scene which was only being done around the main physics loop and ScenePresence position and velocity setting  
							
							... 
							
							
							
							This is no longer necessary with ODECharacter taints (ODEPrim was already not taking part in this).  BSCharacter was already tainting. 
							
						 
						
							2011-10-29 02:42:53 +01:00  
				
					
						
							
							
								 
						
							
							
								9fdd1753fa 
								
							
								 
							
						 
						
							
							
								
								Add taint target velocity for ODECharacters as is already done for ODECharacter position and position and velocity for ODEPrims.  
							
							... 
							
							
							
							This is to help stop surprises if the velocity is set in the middle of physics calculations, though this probably isn't a huge problem.
It's more for consistency and for the next step of removing some scene locks 
							
						 
						
							2011-10-29 02:30:33 +01:00  
				
					
						
							
							
								 
						
							
							
								ef8370fb8e 
								
							
								 
							
						 
						
							
							
								
								tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment directly where possible, instead of transferring X, Y and Z components separately  
							
							... 
							
							
							
							some of this is probably a hold over from using ODE.Vector3, which is still necessary in some places. 
							
						 
						
							2011-10-29 02:07:28 +01:00  
				
					
						
							
							
								 
						
							
							
								a5ea9f8830 
								
							
								 
							
						 
						
							
							
								
								Move position set from taint to logically better position at top of ODECharacter.ProcessTaints() though this makes no practical difference  
							
							
							
						 
						
							2011-10-29 01:46:22 +01:00  
				
					
						
							
							
								 
						
							
							
								5ae8de3c00 
								
							
								 
							
						 
						
							
							
								
								Stop setting _position as well as m_taint_position in ODECharacter.Position  
							
							... 
							
							
							
							setting position at the same time as taint appears to undermine the whole purpose of taint
testing doesn't reveal any obvious regressions in doing this 
							
						 
						
							2011-10-29 01:39:48 +01:00  
				
					
						
							
							
								 
						
							
							
								61e97ee4c8 
								
							
								 
							
						 
						
							
							
								
								Remove completely unused SOG.Rotation parameter  
							
							... 
							
							
							
							We always use SOP.Rotation instead 
							
						 
						
							2011-10-29 00:39:01 +01:00  
				
					
						
							
							
								 
						
							
							
								c2da1c4580 
								
							
								 
							
						 
						
							
							
								
								set grp.RootPart.GroupPosition for code consistency (and readability) rather than calling SOP.OffsetForNewRegion  
							
							
							
						 
						
							2011-10-28 23:43:31 +01:00  
				
					
						
							
							
								 
						
							
							
								9bf8c3e7b7 
								
							
								 
							
						 
						
							
							
								
								Add missing doc to rotation/position methods in SOG  
							
							
							
						 
						
							2011-10-28 23:38:57 +01:00  
				
					
						
							
							
								 
						
							
							
								0fe756e42c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-28 23:16:46 +01:00  
				
					
						
							
							
								 
						
							
							
								7b46506822 
								
							
								 
							
						 
						
							
							
								
								fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fetch four separate times.  
							
							... 
							
							
							
							No functional change. 
							
						 
						
							2011-10-28 23:15:51 +01:00  
				
					
						
							
							
								 
						
							
							
								175d74e68c 
								
							
								 
							
						 
						
							
							
								
								Fix the offline message module to revert core changes and restore avn  
							
							... 
							
							
							
							specific behavior 
							
						 
						
							2011-10-28 23:10:54 +02:00  
				
					
						
							
							
								 
						
							
							
								9b6ce41b0e 
								
							
								 
							
						 
						
							
							
								
								Reduce severity and remove duplication if a common log message regarding  
							
							... 
							
							
							
							baked textures 
							
						 
						
							2011-10-28 23:10:22 +02:00  
				
					
						
							
							
								 
						
							
							
								955144584d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge  
							
							
							
						 
						
							2011-10-27 17:45:51 +02:00  
				
					
						
							
							
								 
						
							
							
								b975cbcbed 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
	OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2011-10-27 18:14:38 +01:00  
				
					
						
							
							
								 
						
							
							
								272bf71279 
								
							
								 
							
						 
						
							
							
								
								Removed use of 'is' operator and casting to find the root ScenePresence in MessageTransfer modules and Groups module.  
							
							
							
						 
						
							2011-10-27 02:26:37 -07:00  
				
					
						
							
							
								 
						
							
							
								06577d7299 
								
							
								 
							
						 
						
							
							
								
								Continuation of previous checkin. Found more places where ForEachScenePresence can be changed to ForEachRootScenePresence.  
							
							
							
						 
						
							2011-10-27 01:25:12 -07:00  
				
					
						
							
							
								 
						
							
							
								b98613091c 
								
							
								 
							
						 
						
							
							
								
								Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.  
							
							
							
						 
						
							2011-10-27 00:42:21 -07:00  
				
					
						
							
							
								 
						
							
							
								40bee97015 
								
							
								 
							
						 
						
							
							
								
								For now, comment out error message on new script engine console commands.  
							
							... 
							
							
							
							This causes false positives if a simulator has more than 1 region and the current region is 'root' since this sends the command separately to each region and each region has its own XEngine 
							
						 
						
							2011-10-27 03:01:27 +01:00  
				
					
						
							
							
								 
						
							
							
								76c50d23f2 
								
							
								 
							
						 
						
							
							
								
								Comment out inventory folder bulk update code on InventoryAccepted message introduced in commit  db91044 on Aug 22 2011  
							
							... 
							
							
							
							This should be unecessary since the folder update is already made at the time of the offer (and moved to trash if not accepted).
This code was also not taking into account the situation where an item was accepted.
Needs more fixing if this results in an aggression elsewhere. 
							
						 
						
							2011-10-27 02:56:08 +01:00  
				
					
						
							
							
								 
						
							
							
								e210d95821 
								
							
								 
							
						 
						
							
							
								
								Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly passed a null node reference.  
							
							... 
							
							
							
							Addresses worst aspect of http://opensimulator.org/mantis/view.php?id=5752  
							
						 
						
							2011-10-27 02:50:58 +01:00  
				
					
						
							
							
								 
						
							
							
								2db6a8ce8f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-27 02:06:59 +01:00  
				
					
						
							
							
								 
						
							
							
								820242bc49 
								
							
								 
							
						 
						
							
							
								
								Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision.  
							
							
							
						 
						
							2011-10-27 02:05:59 +01:00  
				
					
						
							
							
								 
						
							
							
								6a96c9546d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2011-10-26 17:48:51 +01:00  
				
					
						
							
							
								 
						
							
							
								c763419043 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge  
							
							
							
						 
						
							2011-10-26 17:55:53 +02:00  
				
					
						
							
							
								 
						
							
							
								41395d5443 
								
							
								 
							
						 
						
							
							
								
								Added optional owner classes to existing OSSL agent Permissions  
							
							... 
							
							
							
							PARCEL_GROUP, PARCEL_OWNER, ESTATE_MANAGER and REGION_OWNER can be combined with the existing agent uuid option to limit ossl functions to agents and owner classes.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-10-26 10:35:50 -04:00  
				
					
						
							
							
								 
						
							
							
								9a28e7a4e0 
								
							
								 
							
						 
						
							
							
								
								Implementation of PRIM_OMEGA, but only for setting  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-10-26 08:41:07 -04:00  
				
					
						
							
							
								 
						
							
							
								059f4b6a3a 
								
							
								 
							
						 
						
							
							
								
								Implementing PRIM_LINK_TARGET, but only for setting params  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-10-26 07:47:44 -04:00  
				
					
						
							
							
								 
						
							
							
								fd22159d0c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Framework/Watchdog.cs 
							
						 
						
							2011-10-26 01:27:24 +01:00  
				
					
						
							
							
								 
						
							
							
								c275c22928 
								
							
								 
							
						 
						
							
							
								
								Restart the event queue worker threads that I accidentally disabled earlier today in  8a0a78c.  
							
							... 
							
							
							
							Also adds these to the watchdogs with very large timeouts (should really be infinite) 
							
						 
						
							2011-10-25 23:26:21 +01:00  
				
					
						
							
							
								 
						
							
							
								182908d216 
								
							
								 
							
						 
						
							
							
								
								In Watchdog, add ability to specific timeout for a thread.  
							
							... 
							
							
							
							This also changes the point of registration to the StartThread() call rather than the first Update() 
							
						 
						
							2011-10-25 23:16:01 +01:00  
				
					
						
							
							
								 
						
							
							
								e549f2f443 
								
							
								 
							
						 
						
							
							
								
								Add m_threads dictionary locking to Watchdog.GetThreads()  
							
							
							
						 
						
							2011-10-25 22:51:23 +01:00  
				
					
						
							
							
								 
						
							
							
								6a74a4c12b 
								
							
								 
							
						 
						
							
							
								
								Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from collision events  
							
							
							
						 
						
							2011-10-25 22:46:42 +01:00  
				
					
						
							
							
								 
						
							
							
								0f83f87233 
								
							
								 
							
						 
						
							
							
								
								Remove unused fields from CollisionEventUpdate  
							
							
							
						 
						
							2011-10-25 22:39:08 +01:00  
				
					
						
							
							
								 
						
							
							
								c825c9a945 
								
							
								 
							
						 
						
							
							
								
								Get rid of the pointless null checks on collision listeners.  Add warning about synchronicity for PhysicsActor.OnCollisionUpdate event doc  
							
							
							
						 
						
							2011-10-25 22:35:00 +01:00  
				
					
						
							
							
								 
						
							
							
								b9f106f484 
								
							
								 
							
						 
						
							
							
								
								When sending object collision updates, don't null out and recreate the CollisionEventUpdate() if the number of collisions falls to zero.  Reuse the existing one instead.  
							
							
							
						 
						
							2011-10-25 22:28:40 +01:00  
				
					
						
							
							
								 
						
							
							
								5d37f0471e 
								
							
								 
							
						 
						
							
							
								
								For ScenePresence collision events, instead of creating a new CollisionEventsThisFrame every time we need to send some new ones, reuse the existing one instead.  
							
							... 
							
							
							
							This assumes that the listener is using the data synchronously, which is currently the case. 
							
						 
						
							2011-10-25 22:19:17 +01:00  
				
					
						
							
							
								 
						
							
							
								7b6b36cee9 
								
							
								 
							
						 
						
							
							
								
								Fix bug where collision event listeners were not removed once the listener had gone away.  
							
							... 
							
							
							
							This was causing continuous use of temporary memory even when all avatars had left the scene.
Memory does leak but it does cause more calls to the garbage collector, which would pause the scene thread for a very short while during collection. 
							
						 
						
							2011-10-25 21:40:51 +01:00  
				
					
						
							
							
								 
						
							
							
								1fbb379536 
								
							
								 
							
						 
						
							
							
								
								minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it's an OdePrim  
							
							
							
						 
						
							2011-10-25 21:15:37 +01:00  
				
					
						
							
							
								 
						
							
							
								a4d4f54848 
								
							
								 
							
						 
						
							
							
								
								minor: add "threads show" as synonym for "show threads" for consistency  
							
							
							
						 
						
							2011-10-25 20:59:27 +01:00  
				
					
						
							
							
								 
						
							
							
								968cae6c17 
								
							
								 
							
						 
						
							
							
								
								Add "threads abort <thread-id>" simulator console command that allows us to abort a watchdog managed thread.  
							
							... 
							
							
							
							This is for diagnostic purposes. 
							
						 
						
							2011-10-25 20:49:46 +01:00  
				
					
						
							
							
								 
						
							
							
								8a0a78cbcc 
								
							
								 
							
						 
						
							
							
								
								Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.  
							
							... 
							
							
							
							This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes.
Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers
Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer
MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this.  This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo) 
							
						 
						
							2011-10-25 20:24:21 +01:00  
				
					
						
							
							
								 
						
							
							
								27aca49a1f 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'e14cb45b9bc4c78300cb804833cb66c1c2e62187' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:26:51 +01:00  
				
					
						
							
							
								 
						
							
							
								c8dfef1583 
								
							
								 
							
						 
						
							
							
								
								Merge commit '9ec672c70b28b8c1d6d81bab7744fcf7bf9b83c7' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:26:44 +01:00  
				
					
						
							
							
								 
						
							
							
								a055dd39ac 
								
							
								 
							
						 
						
							
							
								
								Merge commit '79d5bc9beb445ca07cff9ecbd91d89b2a57e14da' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:26:34 +01:00  
				
					
						
							
							
								 
						
							
							
								740077a291 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'e28e2d24c714c3fba1cba60097986a1c1c28c6c0' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:26:20 +01:00  
				
					
						
							
							
								 
						
							
							
								4e9457ca0c 
								
							
								 
							
						 
						
							
							
								
								Merge commit '4c9400e6460a73baa2d687afe73a62c6efca9f37' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs 
							
						 
						
							2011-10-25 03:26:09 +01:00  
				
					
						
							
							
								 
						
							
							
								e94574196f 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'b868328d519cfb3db597f684fd1f947912fc2222' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:19:55 +01:00  
				
					
						
							
							
								 
						
							
							
								271c798813 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'c2272a755fc6d3b07bc9b87bd9b83f4ae063ce9f' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:19:49 +01:00  
				
					
						
							
							
								 
						
							
							
								84ea10a78c 
								
							
								 
							
						 
						
							
							
								
								Merge commit '3fc47275cff5f74e370a24f63f42a6bee023ee17' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:19:35 +01:00  
				
					
						
							
							
								 
						
							
							
								02f0aa592d 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'ffdf59a57c936189e3b161b79b4a76a3a9b260bb' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:19:10 +01:00  
				
					
						
							
							
								 
						
							
							
								8639b037e1 
								
							
								 
							
						 
						
							
							
								
								Merge commit '30320505fa54640baf4ecaff8bb743f62ef01f86' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:18:59 +01:00  
				
					
						
							
							
								 
						
							
							
								de8cdbda15 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'bc2da4eaadb0dbf8502d95fc2e40b1fdcc86e218' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:18:53 +01:00  
				
					
						
							
							
								 
						
							
							
								be2cfeb5c3 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'c4f8da735914f9a9b1fb99f05313ba0537b528b9' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:18:49 +01:00  
				
					
						
							
							
								 
						
							
							
								da805d0cce 
								
							
								 
							
						 
						
							
							
								
								Merge commit '5d7eaedbebd408d948321dc474927fc72d3d98c5' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:18:38 +01:00  
				
					
						
							
							
								 
						
							
							
								56f3da7b5a 
								
							
								 
							
						 
						
							
							
								
								Merge commit '9b3bbedeea5c6ea2421b36e5f0e23ab798870ba0' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:18:29 +01:00  
				
					
						
							
							
								 
						
							
							
								1ae36695ba 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'a1f05a289dd845edb7e3d163b84ceecc85374427' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:18:23 +01:00  
				
					
						
							
							
								 
						
							
							
								0531b73695 
								
							
								 
							
						 
						
							
							
								
								Merge commit '4241ee5dfab99d4e247624a2f368a8a931d2e54c' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:18:10 +01:00  
				
					
						
							
							
								 
						
							
							
								564563d273 
								
							
								 
							
						 
						
							
							
								
								Merge commit '30fe66d3ab534422407415817b570a66096c543b' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:18:04 +01:00  
				
					
						
							
							
								 
						
							
							
								6d4480c1ca 
								
							
								 
							
						 
						
							
							
								
								Merge commit '9c430208769ab7fd7877093e278e8fcae02ecef3' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:17:59 +01:00  
				
					
						
							
							
								 
						
							
							
								3d0d84aff7 
								
							
								 
							
						 
						
							
							
								
								Merge commit '6837e44d0707e501795df2d690c6005f5ba1d591' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:17:45 +01:00  
				
					
						
							
							
								 
						
							
							
								e35835602f 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'b63ec987b0a1692da4c5e84facf0ea149d4cfe90' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:17:40 +01:00  
				
					
						
							
							
								 
						
							
							
								e058b0822f 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'f16d125027aba098e45dc026f9d507a430bc2b10' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:17:26 +01:00  
				
					
						
							
							
								 
						
							
							
								bfc0c96379 
								
							
								 
							
						 
						
							
							
								
								Merge commit '9ab2943abf5f890a53dc8ada48bf63ed15331c07' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:17:18 +01:00  
				
					
						
							
							
								 
						
							
							
								d1028b3647 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'eac29396d98a4864923a69e0eb73cecdd8a225b3' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:17:11 +01:00  
				
					
						
							
							
								 
						
							
							
								04678836c3 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'da794f34a56f7c88904315ae538de8f3790e6891' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:16:47 +01:00  
				
					
						
							
							
								 
						
							
							
								635b1bf18e 
								
							
								 
							
						 
						
							
							
								
								Merge commit '601dabb1b73a894e4f2f61abe6e9053d380008cd' into bigmerge  
							
							
							
						 
						
							2011-10-25 03:16:40 +01:00  
				
					
						
							
							
								 
						
							
							
								85d40ce1d1 
								
							
								 
							
						 
						
							
							
								
								Merge commit '5607fd3af828846291de3358067bb1214619489e' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs 
							
						 
						
							2011-10-25 03:16:26 +01:00  
				
					
						
							
							
								 
						
							
							
								df430d572d 
								
							
								 
							
						 
						
							
							
								
								Merge commit '3cf7fb4eca2ad57835311e8098868f2571709392' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs 
							
						 
						
							2011-10-25 03:10:54 +01:00  
				
					
						
							
							
								 
						
							
							
								1bb0e3c800 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'b45219065c7a81b3ec488b3a6734773c34268618' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs 
							
						 
						
							2011-10-25 03:07:25 +01:00  
				
					
						
							
							
								 
						
							
							
								1ec82bb000 
								
							
								 
							
						 
						
							
							
								
								Merge commit '116fbe8258e336be3f6ac1e11119214629799faa' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs 
							
						 
						
							2011-10-25 03:06:18 +01:00  
				
					
						
							
							
								 
						
							
							
								89e973805d 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'ecad9f9fd589f90d1c7a20faf14af0304804b616' into bigmerge  
							
							
							
						 
						
							2011-10-25 02:57:01 +01:00  
				
					
						
							
							
								 
						
							
							
								a71c60ee6d 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'd9184eceab5ff9087801b0f0d447dec2f5227a50' into bigmerge  
							
							
							
						 
						
							2011-10-25 02:56:56 +01:00  
				
					
						
							
							
								 
						
							
							
								b6881187d0 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'fe484ab331871e1419ee78afefca7c8856e2dfb4' into bigmerge  
							
							
							
						 
						
							2011-10-25 02:56:45 +01:00  
				
					
						
							
							
								 
						
							
							
								752b744105 
								
							
								 
							
						 
						
							
							
								
								Merge commit '178b8d0926a53d82f54d60c088f36c7bad13dc87' into bigmerge  
							
							
							
						 
						
							2011-10-25 02:56:40 +01:00  
				
					
						
							
							
								 
						
							
							
								1b87a0c229 
								
							
								 
							
						 
						
							
							
								
								Merge commit '4cffdf15ba320b71650ade9edddec2286b1c5258' into bigmerge  
							
							
							
						 
						
							2011-10-25 02:56:30 +01:00  
				
					
						
							
							
								 
						
							
							
								3555987fe9 
								
							
								 
							
						 
						
							
							
								
								Merge commit '9f171041c950d55d86481cdcee7a04c623bea8b2' into bigmerge  
							
							
							
						 
						
							2011-10-25 02:56:22 +01:00  
				
					
						
							
							
								 
						
							
							
								e1ff72209f 
								
							
								 
							
						 
						
							
							
								
								Merge commit '97c66f8eac648229b55ba5a000d57e4b9377c663' into bigmerge  
							
							
							
						 
						
							2011-10-25 02:56:15 +01:00  
				
					
						
							
							
								 
						
							
							
								cdca0fb387 
								
							
								 
							
						 
						
							
							
								
								Merge commit '9d59b285bbc84aa620200e7da69be0f347dd69f4' into bigmerge  
							
							
							
						 
						
							2011-10-25 02:56:03 +01:00  
				
					
						
							
							
								 
						
							
							
								f5e2bdebef 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'c85a780583cb36bac95f69c5d704f60a758d56bb' into bigmerge  
							
							
							
						 
						
							2011-10-25 02:55:57 +01:00  
				
					
						
							
							
								 
						
							
							
								71b4486356 
								
							
								 
							
						 
						
							
							
								
								Merge commit '581885da75c57250201b34e2d585d32c8f07089a' into bigmerge  
							
							
							
						 
						
							2011-10-25 02:55:46 +01:00  
				
					
						
							
							
								 
						
							
							
								6a01246cc6 
								
							
								 
							
						 
						
							
							
								
								Merge commit '03202ada2918c0c0837e8de50e3a0436e4407c91' into bigmerge  
							
							
							
						 
						
							2011-10-25 02:55:38 +01:00  
				
					
						
							
							
								 
						
							
							
								10dff1da7f 
								
							
								 
							
						 
						
							
							
								
								Merge commit '1d4cd76e8a8c64da71fc384ff9c654d7f4f849c1' into bigmerge  
							
							
							
						 
						
							2011-10-25 02:55:25 +01:00  
				
					
						
							
							
								 
						
							
							
								2134f23da0 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'f10a824e47549806c1fa647c4e9fba4c8cf6ad13' into bigmerge  
							
							
							
						 
						
							2011-10-25 02:55:19 +01:00  
				
					
						
							
							
								 
						
							
							
								43751d0cfd 
								
							
								 
							
						 
						
							
							
								
								Merge commit '5515c45e3b42497f64f8e5846697471b1de952c5' into bigmerge  
							
							
							
						 
						
							2011-10-25 02:55:14 +01:00  
				
					
						
							
							
								 
						
							
							
								7ac9463e35 
								
							
								 
							
						 
						
							
							
								
								Merge commit '71d221cdc090cdedf371ead534421bb7074908cd' into bigmerge  
							
							
							
						 
						
							2011-10-25 02:55:01 +01:00  
				
					
						
							
							
								 
						
							
							
								0cbba1da8d 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'aeb4ff02744573cb91e8991bf9df81412b80e156' into bigmerge  
							
							
							
						 
						
							2011-10-25 02:54:41 +01:00  
				
					
						
							
							
								 
						
							
							
								dc24ac4f20 
								
							
								 
							
						 
						
							
							
								
								Merge commit '120114e96becc6fee1311300359dcefaf4013c0e' into bigmerge  
							
							
							
						 
						
							2011-10-25 02:54:34 +01:00  
				
					
						
							
							
								 
						
							
							
								51fd5bac5e 
								
							
								 
							
						 
						
							
							
								
								Merge commit '96ff2c63ed47e29a92cc79b6e8753d21e54da061' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs 
							
						 
						
							2011-10-25 02:54:24 +01:00  
				
					
						
							
							
								 
						
							
							
								b7237ef059 
								
							
								 
							
						 
						
							
							
								
								Merge commit '62a63f834b7cc056ee37c396034d0e268f66b4a8' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2011-10-25 02:35:33 +01:00  
				
					
						
							
							
								 
						
							
							
								5c09cffe55 
								
							
								 
							
						 
						
							
							
								
								Merge commit '79c13cd99728f09a5175dff1750dcb9d7790fcdc' into bigmerge  
							
							
							
						 
						
							2011-10-25 02:27:35 +01:00  
				
					
						
							
							
								 
						
							
							
								496c647ab5 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'de161585c0960a93911f446f0179441ba5470245' into bigmerge  
							
							
							
						 
						
							2011-10-25 02:27:26 +01:00  
				
					
						
							
							
								 
						
							
							
								e2de57ca29 
								
							
								 
							
						 
						
							
							
								
								Merge commit '0c041ce12f393367e2754e88d9b8dad5e45f88c4' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2011-10-25 02:26:56 +01:00  
				
					
						
							
							
								 
						
							
							
								f6ea36b4fa 
								
							
								 
							
						 
						
							
							
								
								Fix a missing locking call  
							
							
							
						 
						
							2011-10-25 03:15:28 +02:00  
				
					
						
							
							
								 
						
							
							
								4215aea036 
								
							
								 
							
						 
						
							
							
								
								Merge commit '730460169f2a45e934b42b2464f7c7472f7fac48' into bigmerge  
							
							
							
						 
						
							2011-10-25 02:15:13 +01:00  
				
					
						
							
							
								 
						
							
							
								57b51287ae 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'bbd0e68c06b79acf0781d78e81fa292f549d676b' into bigmerge  
							
							
							
						 
						
							2011-10-25 02:15:06 +01:00  
				
					
						
							
							
								 
						
							
							
								f387e84e51 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'b9930a6305e9c8bb9197fc9dc49219f4fb7ff32c' into bigmerge  
							
							
							
						 
						
							2011-10-25 02:15:01 +01:00  
				
					
						
							
							
								 
						
							
							
								353f0c0e03 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'ddf54b5537f2701deeb615ef8e1eeef20b746ea1' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs 
							
						 
						
							2011-10-25 02:14:39 +01:00  
				
					
						
							
							
								 
						
							
							
								585f1b189f 
								
							
								 
							
						 
						
							
							
								
								Merge  
							
							
							
						 
						
							2011-10-25 02:08:43 +01:00  
				
					
						
							
							
								 
						
							
							
								f50538c81a 
								
							
								 
							
						 
						
							
							
								
								Merge commit '528cc8136e567b5bac583728fbb0235baaba2f02' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs 
							
						 
						
							2011-10-25 01:55:01 +01:00  
				
					
						
							
							
								 
						
							
							
								3cdea11e29 
								
							
								 
							
						 
						
							
							
								
								Merge commit '5ddefc256468e4b394d82a2c4bc69fe28c4b59ea' into bigmerge  
							
							
							
						 
						
							2011-10-25 01:54:07 +01:00  
				
					
						
							
							
								 
						
							
							
								8841b77cd1 
								
							
								 
							
						 
						
							
							
								
								Merge commit '3843efe478ed682fd08bf12ea8bd7377c68a36fb' into bigmerge  
							
							
							
						 
						
							2011-10-25 01:53:53 +01:00  
				
					
						
							
							
								 
						
							
							
								9dd7d9c16c 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'f2889d7ce97a01086dc7fc0690865a1eae452364' into bigmerge  
							
							
							
						 
						
							2011-10-25 01:53:24 +01:00  
				
					
						
							
							
								 
						
							
							
								28d2103439 
								
							
								 
							
						 
						
							
							
								
								Merge commit '732e9373795a35ed1965bbb93a02117fcf0a8c3e' into bigmerge  
							
							
							
						 
						
							2011-10-25 01:53:02 +01:00  
				
					
						
							
							
								 
						
							
							
								e43e1b49db 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'c93c9ea072f319125f466c913f5f4fe1f6864045' into bigmerge  
							
							
							
						 
						
							2011-10-25 01:52:54 +01:00  
				
					
						
							
							
								 
						
							
							
								077e3500b2 
								
							
								 
							
						 
						
							
							
								
								Merge commit '978fb3d482072d840e6280aa5acd090b67ee6205' into bigmerge  
							
							
							
						 
						
							2011-10-25 01:52:42 +01:00  
				
					
						
							
							
								 
						
							
							
								a09e72c8cc 
								
							
								 
							
						 
						
							
							
								
								Merge commit '9cc2694776e261868138c325a82ce5481c2908ec' into bigmerge  
							
							
							
						 
						
							2011-10-25 01:52:26 +01:00  
				
					
						
							
							
								 
						
							
							
								63cbdb9b2a 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'f2132329a358db2c66c29501d35ef54eae8d6eed' into bigmerge  
							
							
							
						 
						
							2011-10-25 01:52:19 +01:00  
				
					
						
							
							
								 
						
							
							
								f4e4026a7a 
								
							
								 
							
						 
						
							
							
								
								Merge commit '4bfc2f5cdea4b739110cae3b37945d88ad527334' into bigmerge  
							
							
							
						 
						
							2011-10-25 01:51:49 +01:00  
				
					
						
							
							
								 
						
							
							
								fe014a05ac 
								
							
								 
							
						 
						
							
							
								
								Merge commit '83c7b9b609d3c78d099a0bf18de8685676184f94' into bigmerge  
							
							
							
						 
						
							2011-10-25 01:51:37 +01:00  
				
					
						
							
							
								 
						
							
							
								2895789bd0 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmerge  
							
							
							
						 
						
							2011-10-25 01:51:24 +01:00  
				
					
						
							
							
								 
						
							
							
								24e260744a 
								
							
								 
							
						 
						
							
							
								
								Merge commit '77c65951e06c1d309f2bc8f6d2451b2b9a82c9df' into bigmerge  
							
							
							
						 
						
							2011-10-25 01:51:06 +01:00  
				
					
						
							
							
								 
						
							
							
								69b480770a 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'ee84c0589ccca1e7f3216ca1395c3002b773f30f' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs 
							
						 
						
							2011-10-25 01:50:55 +01:00  
				
					
						
							
							
								 
						
							
							
								b4395143e7 
								
							
								 
							
						 
						
							
							
								
								Merge commit '4e7d4330c2b2c61e64c9f82efa7b824b717b2e4d' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs 
							
						 
						
							2011-10-25 01:50:07 +01:00  
				
					
						
							
							
								 
						
							
							
								0a65e7cadc 
								
							
								 
							
						 
						
							
							
								
								Merge commit '128d8dfd8b355f84a71e2093e942937ca720c5c6' into bigmerge  
							
							
							
						 
						
							2011-10-25 01:47:38 +01:00  
				
					
						
							
							
								 
						
							
							
								be3939358b 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'fd274a668803bc3da4cec95180538116038b503a' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs 
							
						 
						
							2011-10-25 01:47:35 +01:00  
				
					
						
							
							
								 
						
							
							
								506769c6a2 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'a6fa15e8b65a123d79a1bea8cccb459f76139314' into bigmerge  
							
							
							
						 
						
							2011-10-25 01:43:27 +01:00  
				
					
						
							
							
								 
						
							
							
								53caaa8236 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'ceb326284e49f0817fa0f848136ff60e6f66568f' into bigmerge  
							
							
							
						 
						
							2011-10-25 01:43:12 +01:00  
				
					
						
							
							
								 
						
							
							
								747786aac0 
								
							
								 
							
						 
						
							
							
								
								Merge commit '20da04fd0c909a00c0cdc2585f242e95c868801a' into bigmerge  
							
							
							
						 
						
							2011-10-25 01:43:05 +01:00  
				
					
						
							
							
								 
						
							
							
								d68b73bfba 
								
							
								 
							
						 
						
							
							
								
								Merge commit '227db07f2ff8a1ba840a0d3018bb242a34d6038f' into bigmerge  
							
							
							
						 
						
							2011-10-25 01:42:56 +01:00  
				
					
						
							
							
								 
						
							
							
								a8cc81a37e 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'f08664f422f984fa57cc0ecb97c04eee3dccd183' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2011-10-25 01:42:52 +01:00  
				
					
						
							
							
								 
						
							
							
								9ceb98344a 
								
							
								 
							
						 
						
							
							
								
								Merge commit '631d5e16ef8c5340b6283b1a9ed9cc95aea3e3a1' into bigmerge  
							
							
							
						 
						
							2011-10-25 01:37:11 +01:00  
				
					
						
							
							
								 
						
							
							
								13d635d1d7 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'f5f7ca47ea7a27fb7f82367cc7a4e04e11cb5155' into bigmerge  
							
							
							
						 
						
							2011-10-25 01:37:01 +01:00  
				
					
						
							
							
								 
						
							
							
								8e69dde397 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'ea7366ddc6f0e13519589fcaa3729fd36b5eef79' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs 
							
						 
						
							2011-10-25 01:36:39 +01:00  
				
					
						
							
							
								 
						
							
							
								0b833c458a 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'c5826d589ab2f33a71105bc2d3015ffbb7dd2973' into bigmerge  
							
							
							
						 
						
							2011-10-25 01:35:51 +01:00  
				
					
						
							
							
								 
						
							
							
								080a41e9f9 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'f9ffd2538f3bf300e8f751258a6129fb780b5b0a' into bigmerge  
							
							
							
						 
						
							2011-10-25 01:35:30 +01:00  
				
					
						
							
							
								 
						
							
							
								5f025d20fe 
								
							
								 
							
						 
						
							
							
								
								Fix ground sit autopilot  
							
							
							
						 
						
							2011-10-25 00:53:39 +02:00  
				
					
						
							
							
								 
						
							
							
								e14cb45b9b 
								
							
								 
							
						 
						
							
							
								
								Drop some unnecessary ContainsKey() checking before Remove() in BaseHttpServer()  
							
							... 
							
							
							
							Remove() presumably does this check anyway since it just returns false if the key is not in the collection. 
							
						 
						
							2011-10-24 23:26:41 +01:00  
				
					
						
							
							
								 
						
							
							
								9ec672c70b 
								
							
								 
							
						 
						
							
							
								
								Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollServerHTTPHandler() that stopped existing code in ClientClosed() from actually tearing down the poll handler  
							
							... 
							
							
							
							Actually doing the tear down appear to have no ill effects with region crossing and teleport. 
							
						 
						
							2011-10-24 23:16:03 +01:00  
				
					
						
							
							
								 
						
							
							
								79d5bc9beb 
								
							
								 
							
						 
						
							
							
								
								separate out future common setup code from EventQueueTests.AddForClient()  
							
							
							
						 
						
							2011-10-24 22:29:13 +01:00  
				
					
						
							
							
								 
						
							
							
								e28e2d24c7 
								
							
								 
							
						 
						
							
							
								
								Add new EventQueueTests with basic test to check that adding a client registers an http poll  
							
							
							
						 
						
							2011-10-24 22:23:41 +01:00  
				
					
						
							
							
								 
						
							
							
								4c9400e646 
								
							
								 
							
						 
						
							
							
								
								Add optional getauthinfo and setauthinfo authentication service calls.  
							
							... 
							
							
							
							These are disabled by default, as before.  Please only turn these on in secure grids, since they allow the same facilities as the existing SetPassword call (also disabled by default)
These facilities can be helpful when integrating external systems, in addition to the existing option of adapting an IAuthenticationService or using WebLoginKey 
							
						 
						
							2011-10-24 21:40:36 +01:00  
				
					
						
							
							
								 
						
							
							
								4a6160e7ad 
								
							
								 
							
						 
						
							
							
								
								Fake an AgentCircuitData if none is available rather than crashing out  
							
							
							
						 
						
							2011-10-24 18:22:36 +02:00  
				
					
						
							
							
								 
						
							
							
								b868328d51 
								
							
								 
							
						 
						
							
							
								
								Comment out the uuid gatherer lines that I accidentally left in.  
							
							
							
						 
						
							2011-10-23 03:14:32 +01:00  
				
					
						
							
							
								 
						
							
							
								c2272a755f 
								
							
								 
							
						 
						
							
							
								
								Fix missing Busy-Mode Response  
							
							... 
							
							
							
							http://opensimulator.org/mantis/view.php?id=5748  
						
							2011-10-22 13:17:07 -04:00  
				
					
						
							
							
								 
						
							
							
								3fc47275cf 
								
							
								 
							
						 
						
							
							
								
								Add case to Lightshare/Windlight  
							
							... 
							
							
							
							Thanks thomax for a patch to add handling for Sun/Moon pos. 
							
						 
						
							2011-10-22 13:06:34 -04:00  
				
					
						
							
							
								 
						
							
							
								ffdf59a57c 
								
							
								 
							
						 
						
							
							
								
								Get UUIDGatherer to scan notecards in the graph for asset uuids.  
							
							... 
							
							
							
							This is to support npc baked texture saving in oars and iars.
May address http://opensimulator.org/mantis/view.php?id=5743  
							
						 
						
							2011-10-22 02:16:46 +01:00  
				
					
						
							
							
								 
						
							
							
								30320505fa 
								
							
								 
							
						 
						
							
							
								
								redirect UserInventoryHelpers to use a different CreateNotecardAsset() so we can comment out some inconsistency  
							
							
							
						 
						
							2011-10-22 00:58:56 +01:00  
				
					
						
							
							
								 
						
							
							
								bc2da4eaad 
								
							
								 
							
						 
						
							
							
								
								correct misleading method doc on CreateNotecardAsset()  
							
							
							
						 
						
							2011-10-22 00:55:50 +01:00  
				
					
						
							
							
								 
						
							
							
								c4f8da7359 
								
							
								 
							
						 
						
							
							
								
								in AssetHelpers, store the actual text passed in to the method, not the string "data"  
							
							
							
						 
						
							2011-10-22 00:45:47 +01:00  
				
					
						
							
							
								 
						
							
							
								5d7eaedbeb 
								
							
								 
							
						 
						
							
							
								
								encode notecard assets in proper format for tests, rather than just using whatever string is given  
							
							
							
						 
						
							2011-10-22 00:21:45 +01:00  
				
					
						
							
							
								 
						
							
							
								9b3bbedeea 
								
							
								 
							
						 
						
							
							
								
								refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAsset()  
							
							
							
						 
						
							2011-10-22 00:13:46 +01:00  
				
					
						
							
							
								 
						
							
							
								a1f05a289d 
								
							
								 
							
						 
						
							
							
								
								RemoteAdmin - Added optional terrain loading on region create using parameter heightmap_file to specify the terrain file to be loaded  
							
							
							
						 
						
							2011-10-21 23:12:01 +01:00  
				
					
						
							
							
								 
						
							
							
								8cca9fe23c 
								
							
								 
							
						 
						
							
							
								
								Allow updating the movement animation while flying. This fixes falling,  
							
							... 
							
							
							
							splatting and ground sit. Walking to a ground sit still doesn't work. 
							
						 
						
							2011-10-21 03:15:56 +02:00  
				
					
						
							
							
								 
						
							
							
								4241ee5dfa 
								
							
								 
							
						 
						
							
							
								
								very minor removal of old commented out line of code in OdeScene  
							
							
							
						 
						
							2011-10-21 00:04:36 +01:00  
				
					
						
							
							
								 
						
							
							
								fd0e65b0b1 
								
							
								 
							
						 
						
							
							
								
								Fix up the animator and ScenePresence to like each other again  
							
							
							
						 
						
							2011-10-20 23:11:53 +02:00  
				
					
						
							
							
								 
						
							
							
								30fe66d3ab 
								
							
								 
							
						 
						
							
							
								
								remove unnecessary null check on _collisionEventPrim  
							
							
							
						 
						
							2011-10-20 20:58:29 +01:00  
				
					
						
							
							
								 
						
							
							
								9c43020876 
								
							
								 
							
						 
						
							
							
								
								Get OdeScene to use passed in time step rather than hard-coded 0.089  
							
							... 
							
							
							
							However, I still don't recommend changing MinFrameTime from 0.089, high values do not work well and lower values don't seem to make much difference 
							
						 
						
							2011-10-20 20:48:51 +01:00  
				
					
						
							
							
								 
						
							
							
								6837e44d07 
								
							
								 
							
						 
						
							
							
								
								Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Math.Max(SinceLastFrame.TotalSeconds, MinFrameTime)  
							
							... 
							
							
							
							SinceLastFrame was calculating the interval between any sleep that had occurred to pad out the frame time and the start of the next frame.
This would usually be below MinFrameTime but occasionally if the sleep was long it would be above, often due to the time required to update the watchdog.
This doesn't appear to play much practical role right now.
ODE was actually ignoring it entirely.  Bullet might be helped slightly by receiving a non-varying value. 
							
						 
						
							2011-10-20 19:44:59 +01:00  
				
					
						
							
							
								 
						
							
							
								b63ec987b0 
								
							
								 
							
						 
						
							
							
								
								For now, stop passing timeStep into methods where it's not actually used.  
							
							
							
						 
						
							2011-10-20 17:54:32 +01:00  
				
					
						
							
							
								 
						
							
							
								f16d125027 
								
							
								 
							
						 
						
							
							
								
								Change wording on asset requests.  
							
							... 
							
							
							
							Not all 'notified missing' assets are a problem.  Some are invalid references which happen to be buried in other text. 
							
						 
						
							2011-10-19 23:56:17 +01:00  
				
					
						
							
							
								 
						
							
							
								9ab2943abf 
								
							
								 
							
						 
						
							
							
								
								Removed redundant NotInTransit function from ScenePresence. IsInTransit=false does the same thing and NotInTransit was not used anywhere.  
							
							
							
						 
						
							2011-10-19 15:50:09 -07:00  
				
					
						
							
							
								 
						
							
							
								eac29396d9 
								
							
								 
							
						 
						
							
							
								
								Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line endings from previous commit.  
							
							
							
						 
						
							2011-10-19 15:38:25 -07:00  
				
					
						
							
							
								 
						
							
							
								8b20faf06c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2011-10-19 14:43:16 -07:00  
				
					
						
							
							
								 
						
							
							
								da794f34a5 
								
							
								 
							
						 
						
							
							
								
								Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID.  
							
							
							
						 
						
							2011-10-19 14:41:44 -07:00  
				
					
						
							
							
								 
						
							
							
								601dabb1b7 
								
							
								 
							
						 
						
							
							
								
								Extend scripts stop/start/suspend/resume console commands to allow action on a single script by giving the script item id (which can be found via scripts show).  
							
							... 
							
							
							
							Not an ideal way to do this on a region with many scripts.  Needs refinement later. 
							
						 
						
							2011-10-19 22:30:31 +01:00  
				
					
						
							
							
								 
						
							
							
								32c3faedd6 
								
							
								 
							
						 
						
							
							
								
								Add "scripts stop" and "scripts start" console commands.  
							
							... 
							
							
							
							These will stop all running scripts and start all stopped scripts respectively.
A stopped script does not save any events for later processing. 
							
						 
						
							2011-10-19 21:40:28 +01:00  
				
					
						
							
							
								 
						
							
							
								f836710af5 
								
							
								 
							
						 
						
							
							
								
								minor: improve command help on scripts suspend/resume  
							
							
							
						 
						
							2011-10-19 21:34:55 +01:00  
				
					
						
							
							
								 
						
							
							
								5607fd3af8 
								
							
								 
							
						 
						
							
							
								
								Fix resume scripts.  
							
							... 
							
							
							
							On resume, we need to place requeue the script for event processing if there are any events on the queue.
Also need to do this under m_Script lock in order to avoid a race 
							
						 
						
							2011-10-19 21:30:37 +01:00  
				
					
						
							
							
								 
						
							
							
								3cf7fb4eca 
								
							
								 
							
						 
						
							
							
								
								Add "scripts suspend" and "scripts resume" commands.  
							
							... 
							
							
							
							These aim currently to suspend and resume all scripts.
However, resume isn't currently working due to what looks like a bug in resume functionality itself. 
							
						 
						
							2011-10-19 20:53:24 +01:00  
				
					
						
							
							
								 
						
							
							
								b45219065c 
								
							
								 
							
						 
						
							
							
								
								on log and "show scripts" messages, show script item UUID rather than asset UUID  
							
							... 
							
							
							
							The item ID is the one required for any script manipulation on the command line, so I think it's somewhat more useful to show this bearing in mind the limited space available 
							
						 
						
							2011-10-19 20:26:05 +01:00  
				
					
						
							
							
								 
						
							
							
								116fbe8258 
								
							
								 
							
						 
						
							
							
								
								add current script status to "scripts show" command (running, suspended, etc.)  
							
							
							
						 
						
							2011-10-19 20:24:07 +01:00  
				
					
						
							
							
								 
						
							
							
								ecad9f9fd5 
								
							
								 
							
						 
						
							
							
								
								Add "show scripts" command to show all scripts currently known to the script engine in the current region.  
							
							... 
							
							
							
							Also added synonym of "scripts show" 
							
						 
						
							2011-10-19 20:09:02 +01:00  
				
					
						
							
							
								 
						
							
							
								d9184eceab 
								
							
								 
							
						 
						
							
							
								
								Add option to allow remote http calls to setpassword in the AuthenticationService.  
							
							... 
							
							
							
							This is switched on by setting AllowSetPassword = true in the [AuthenticationService] section of Robust.ini or Robust.HG.ini
Default is false as before. 
							
						 
						
							2011-10-19 19:03:17 +01:00  
				
					
						
							
							
								 
						
							
							
								fe484ab331 
								
							
								 
							
						 
						
							
							
								
								Slightly change log message in LoadRegionsPlugin  
							
							
							
						 
						
							2011-10-19 01:22:07 +01:00  
				
					
						
							
							
								 
						
							
							
								178b8d0926 
								
							
								 
							
						 
						
							
							
								
								Region-UUID - can not be zero-uuid  
							
							... 
							
							
							
							http://opensimulator.org/mantis/view.php?id=3426  
						
							2011-10-19 01:19:21 +01:00  
				
					
						
							
							
								 
						
							
							
								4cffdf15ba 
								
							
								 
							
						 
						
							
							
								
								Make ScopeID optional for http GetAccount and GetAccounts  
							
							... 
							
							
							
							If not specified then it assumes UUID.Zero. as occurs elsewhere in the codebase 
							
						 
						
							2011-10-19 00:34:54 +01:00  
				
					
						
							
							
								 
						
							
							
								9f171041c9 
								
							
								 
							
						 
						
							
							
								
								Make PrincipalID a synonym for UserID in GetUserAccount  
							
							
							
						 
						
							2011-10-19 00:23:06 +01:00  
				
					
						
							
							
								 
						
							
							
								97c66f8eac 
								
							
								 
							
						 
						
							
							
								
								Get new NewUser and SetUserAccount calls to accept PrincipalID instead of UserID for consistency with output  
							
							
							
						 
						
							2011-10-19 00:16:53 +01:00  
				
					
						
							
							
								 
						
							
							
								9d59b285bb 
								
							
								 
							
						 
						
							
							
								
								Allow an http call to set account details if AllowSetAccount = true in [UserAccountService].  
							
							... 
							
							
							
							As before, default is false to not allow these calls. 
							
						 
						
							2011-10-19 00:06:40 +01:00  
				
					
						
							
							
								 
						
							
							
								c85a780583 
								
							
								 
							
						 
						
							
							
								
								Provide an option to allow remote calls to the CreateUser method on the UserAccountService  
							
							... 
							
							
							
							Default is false, as before.
Enabling AllowCreateUser in [UserAccountService] for ROBUST allows avatars to be created via an http call, with viewer 2 appropriate bits and pieces.
Only Ruths can be created at present.
Please don't rely on the config since at some point CreateUser will be moved to a separate co-ordinating service. 
							
						 
						
							2011-10-18 22:51:40 +01:00  
				
					
						
							
							
								 
						
							
							
								581885da75 
								
							
								 
							
						 
						
							
							
								
								Temporarily put in log lines to record time taken to set terrain in OdeScene.  
							
							
							
						 
						
							2011-10-18 21:21:15 +01:00  
				
					
						
							
							
								 
						
							
							
								03202ada29 
								
							
								 
							
						 
						
							
							
								
								Store scene identifier passed in to OdeScene for later debug messages  
							
							
							
						 
						
							2011-10-18 21:11:13 +01:00  
				
					
						
							
							
								 
						
							
							
								1d4cd76e8a 
								
							
								 
							
						 
						
							
							
								
								Don't bother taking OdeLock during OdeScene construction, since there can be no contention until the object is constructed.  
							
							
							
						 
						
							2011-10-18 21:03:41 +01:00  
				
					
						
							
							
								 
						
							
							
								f10a824e47 
								
							
								 
							
						 
						
							
							
								
								Remove unnecessary lock of OdeLock in OdePrim.changeadd()  
							
							... 
							
							
							
							This taint can only ever be processed from the OdeScene.Simulate() loop, which already locks OdeLock. 
							
						 
						
							2011-10-18 20:58:59 +01:00  
				
					
						
							
							
								 
						
							
							
								5515c45e3b 
								
							
								 
							
						 
						
							
							
								
								minor: method doc to explain a lock of OdeLock  
							
							
							
						 
						
							2011-10-18 20:56:11 +01:00  
				
					
						
							
							
								 
						
							
							
								71d221cdc0 
								
							
								 
							
						 
						
							
							
								
								Remove the unused CollisionLocker from ODE  
							
							... 
							
							
							
							Despite its name, this wasn't actually being used in any collision checking 
							
						 
						
							2011-10-18 17:35:58 +01:00  
				
					
						
							
							
								 
						
							
							
								aeb4ff0274 
								
							
								 
							
						 
						
							
							
								
								Allow an avatar to be explicitly named to the "debug packet" command  
							
							
							
						 
						
							2011-10-17 20:58:23 +01:00  
				
					
						
							
							
								 
						
							
							
								120114e96b 
								
							
								 
							
						 
						
							
							
								
								refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter without a getter  
							
							
							
						 
						
							2011-10-17 20:50:29 +01:00  
				
					
						
							
							
								 
						
							
							
								96ff2c63ed 
								
							
								 
							
						 
						
							
							
								
								Add avatar names to debug packet output  
							
							
							
						 
						
							2011-10-17 20:37:01 +01:00  
				
					
						
							
							
								 
						
							
							
								62a63f834b 
								
							
								 
							
						 
						
							
							
								
								refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSitTarget() which returned exactly the same thing  
							
							
							
						 
						
							2011-10-17 02:04:20 +01:00  
				
					
						
							
							
								 
						
							
							
								79c13cd997 
								
							
								 
							
						 
						
							
							
								
								rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more understandable  
							
							... 
							
							
							
							This makes something like osNpcSit(npc, llGetKey(), OS_NPC_IMMEDIATE) now become
osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW);
This is why it's in development :) 
							
						 
						
							2011-10-17 01:57:23 +01:00  
				
					
						
							
							
								 
						
							
							
								de161585c0 
								
							
								 
							
						 
						
							
							
								
								Implement osNpcStand(<npc-id>)  
							
							... 
							
							
							
							Allows you to stand an NPC that has sat. 
							
						 
						
							2011-10-17 01:56:25 +01:00  
				
					
						
							
							
								 
						
							
							
								ddcb88ff53 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-17 01:45:41 +01:00  
				
					
						
							
							
								 
						
							
							
								0c041ce12f 
								
							
								 
							
						 
						
							
							
								
								Implement osNpcSit().  This is still in development so don't trust it  
							
							... 
							
							
							
							Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE)
e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE);
At the moment, sit only succeeds if the part has a sit target set.
NPC immediately sits on the target even if miles away - they do not walk up to it.
This method is in development - it may change so please don't trust it yet.
Standing will follow shortly since that's kind of important once you're sitting :) 
							
						 
						
							2011-10-17 01:42:31 +01:00  
				
					
						
							
							
								 
						
							
							
								730460169f 
								
							
								 
							
						 
						
							
							
								
								Bug fix on the bug fix on UserAccountService.cs  
							
							
							
						 
						
							2011-10-16 16:13:24 -07:00  
				
					
						
							
							
								 
						
							
							
								bbd0e68c06 
								
							
								 
							
						 
						
							
							
								
								Guard HGAssetService against uninitialized variables and null arguments.  
							
							
							
						 
						
							2011-10-15 20:23:26 -07:00  
				
					
						
							
							
								 
						
							
							
								b9930a6305 
								
							
								 
							
						 
						
							
							
								
								improve method doc on Scene.OtherRegionUp()  
							
							... 
							
							
							
							this is really just to trigger panda. 
							
						 
						
							2011-10-15 03:17:58 +01:00  
				
					
						
							
							
								 
						
							
							
								ddf54b5537 
								
							
								 
							
						 
						
							
							
								
								move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others  
							
							
							
						 
						
							2011-10-15 03:03:05 +01:00  
				
					
						
							
							
								 
						
							
							
								528cc8136e 
								
							
								 
							
						 
						
							
							
								
								fetch physical_prim switch from [Startup] config from inside scene, as is done for most other scene config params  
							
							
							
						 
						
							2011-10-15 02:54:43 +01:00  
				
					
						
							
							
								 
						
							
							
								5ddefc2564 
								
							
								 
							
						 
						
							
							
								
								remove now redundant m_physical_prim flag from SOP.ApplyPhysics()  
							
							
							
						 
						
							2011-10-15 02:47:27 +01:00  
				
					
						
							
							
								 
						
							
							
								3843efe478 
								
							
								 
							
						 
						
							
							
								
								Restore [Startup] physical_prim flag which can stop any prims being subject to physics  
							
							... 
							
							
							
							This had stopped working.  However, at the moment it still allows the physics flag to be set even though this has no effect.  This needs to be fixed.
Default for this flag is true as previously. 
							
						 
						
							2011-10-15 02:42:43 +01:00  
				
					
						
							
							
								 
						
							
							
								f2889d7ce9 
								
							
								 
							
						 
						
							
							
								
								remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its done immediately afterwards in DoPhysicsPropertyUpdate()  
							
							
							
						 
						
							2011-10-15 02:12:46 +01:00  
				
					
						
							
							
								 
						
							
							
								732e937379 
								
							
								 
							
						 
						
							
							
								
								refactor: Remove redundant code in SOP.UpdatePrimFlags()  
							
							
							
						 
						
							2011-10-15 02:07:05 +01:00  
				
					
						
							
							
								 
						
							
							
								c93c9ea072 
								
							
								 
							
						 
						
							
							
								
								factor common code out into SOP.RemoveFromPhysics()  
							
							
							
						 
						
							2011-10-15 02:02:39 +01:00  
				
					
						
							
							
								 
						
							
							
								978fb3d482 
								
							
								 
							
						 
						
							
							
								
								reduce access to ODECharacter methods to make code analysis easier.  Eliminate redundant argument on ProcessTaints()  
							
							
							
						 
						
							2011-10-15 01:41:39 +01:00  
				
					
						
							
							
								 
						
							
							
								9cc2694776 
								
							
								 
							
						 
						
							
							
								
								restrict unnecessary access levels on ODEPrim fields/properties  
							
							
							
						 
						
							2011-10-15 01:31:09 +01:00  
				
					
						
							
							
								 
						
							
							
								f2132329a3 
								
							
								 
							
						 
						
							
							
								
								refactor: make methods that do not need to be public in ODE private or internal to aid code reading/analysis.  Remove some unused method arguments  
							
							
							
						 
						
							2011-10-15 01:20:40 +01:00  
				
					
						
							
							
								 
						
							
							
								4bfc2f5cde 
								
							
								 
							
						 
						
							
							
								
								Change hardcoded ODE total frame time to match the default total frame time (0.09375 -> 0.089).  
							
							... 
							
							
							
							No apparant ill effects - because the default stepsize is 0.2, there are still 5 physics steps per physics frame.
This is a precursor to using the elapsed value passed in (and now changeable in config). 
							
						 
						
							2011-10-14 21:07:57 +01:00  
				
					
						
							
							
								 
						
							
							
								83c7b9b609 
								
							
								 
							
						 
						
							
							
								
								Bug fix -- Test User on first run standalone might not be created properly: let all instances of UserAccountService have all its service references properly initialized, and register console commands on only one.  
							
							
							
						 
						
							2011-10-13 18:03:19 -07:00  
				
					
						
							
							
								 
						
							
							
								aa19ccf65c 
								
							
								 
							
						 
						
							
							
								
								refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.  
							
							
							
						 
						
							2011-10-14 01:45:46 +01:00  
				
					
						
							
							
								 
						
							
							
								77c65951e0 
								
							
								 
							
						 
						
							
							
								
								Extract NullPhysicsScene from PhysicsScene to improve code readability  
							
							
							
						 
						
							2011-10-14 01:38:14 +01:00  
				
					
						
							
							
								 
						
							
							
								ee84c0589c 
								
							
								 
							
						 
						
							
							
								
								Don't execute rest of code in XEngine.RemoveRegion() and Close() if the module is disabled.  
							
							
							
						 
						
							2011-10-14 01:06:43 +01:00  
				
					
						
							
							
								 
						
							
							
								4e7d4330c2 
								
							
								 
							
						 
						
							
							
								
								Expose minimum frame time and update periods for experimentation.  
							
							... 
							
							
							
							Settings are at bottom of [Startup] in OpenSimDefaults.ini, override in OpenSim.ini to change
Defaults are the same as previously.
More information to come on opensim-dev shortly.
Feel free to tweak but if you do please don't expect any support unless feedback on certain tweaks is explicitly requested. 
							
						 
						
							2011-10-13 23:47:37 +01:00  
				
					
						
							
							
								 
						
							
							
								128d8dfd8b 
								
							
								 
							
						 
						
							
							
								
								refactor: Put the frame update period when temporary objects are cleaned up in a field, like all the other update periods  
							
							
							
						 
						
							2011-10-13 22:28:42 +01:00  
				
					
						
							
							
								 
						
							
							
								fd274a6688 
								
							
								 
							
						 
						
							
							
								
								refactor: chain the two scene constructors together to eliminate more copypasta  
							
							
							
						 
						
							2011-10-13 22:21:03 +01:00  
				
					
						
							
							
								 
						
							
							
								a6fa15e8b6 
								
							
								 
							
						 
						
							
							
								
								Tie reported FPS correction factor into the minimum frame time rather than setting separately.  
							
							... 
							
							
							
							This makes reported FPS scale as required if min frame time changes 
							
						 
						
							2011-10-13 22:07:55 +01:00  
				
					
						
							
							
								 
						
							
							
								ceb326284e 
								
							
								 
							
						 
						
							
							
								
								Move fps stat adjustment factor into field rather than hard-coded.  
							
							
							
						 
						
							2011-10-13 21:55:51 +01:00  
				
					
						
							
							
								 
						
							
							
								20da04fd0c 
								
							
								 
							
						 
						
							
							
								
								More method doc and formatting changes.  Makes DestroyOdeStructures() private  
							
							
							
						 
						
							2011-10-13 21:42:24 +01:00  
				
					
						
							
							
								 
						
							
							
								227db07f2f 
								
							
								 
							
						 
						
							
							
								
								refactor: move 3x copy/pasted ode structure removal code in ODECharacter into a DestroyOdeStructures() method  
							
							... 
							
							
							
							also adds some method doc 
							
						 
						
							2011-10-13 18:19:13 +01:00  
				
					
						
							
							
								 
						
							
							
								f08664f422 
								
							
								 
							
						 
						
							
							
								
								remove some mono compiler warnings  
							
							
							
						 
						
							2011-10-12 21:54:25 +01:00  
				
					
						
							
							
								 
						
							
							
								631d5e16ef 
								
							
								 
							
						 
						
							
							
								
								Get rid of some traces of the old pre-ROBUST grid architecture config  
							
							
							
						 
						
							2011-10-12 21:51:34 +01:00  
				
					
						
							
							
								 
						
							
							
								f5f7ca47ea 
								
							
								 
							
						 
						
							
							
								
								Bring LindenUDP.Tests back from the dead.  No tests are running.  
							
							... 
							
							
							
							Code drift means that most of this stuff doesn't compile but the structure is still useful. 
							
						 
						
							2011-10-12 21:31:22 +01:00  
				
					
						
							
							
								 
						
							
							
								ea7366ddc6 
								
							
								 
							
						 
						
							
							
								
								When shutting down XEngine, log how many scripts are being shutdown so the user knows why they are waiting.  
							
							
							
						 
						
							2011-10-12 19:42:04 +01:00  
				
					
						
							
							
								 
						
							
							
								c5826d589a 
								
							
								 
							
						 
						
							
							
								
								minor: insert some commented out log lines which are a blunt but useful instrument to see packet expiry and received acks  
							
							
							
						 
						
							2011-10-12 19:35:40 +01:00  
				
					
						
							
							
								 
						
							
							
								36e73dbc9b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-12 19:24:03 +01:00  
				
					
						
							
							
								 
						
							
							
								f9ffd2538f 
								
							
								 
							
						 
						
							
							
								
								Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollection  
							
							
							
						 
						
							2011-10-12 19:22:30 +01:00  
				
					
						
							
							
								 
						
							
							
								35def547f7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-10-12 16:45:48 +01:00  
				
					
						
							
							
								 
						
							
							
								4b7b9e81f7 
								
							
								 
							
						 
						
							
							
								
								Make it possible to disable the HG linker. On non-HG systems it spits yellow  
							
							... 
							
							
							
							spam, so it should not load unless HG is desired. 
							
						 
						
							2011-10-12 15:41:59 +01:00  
				
					
						
							
							
								 
						
							
							
								ca74088d94 
								
							
								 
							
						 
						
							
							
								
								Change default groups messaging module in hardcode to the empty string.  
							
							... 
							
							
							
							Modules should not assume thet they are the one and only, but only be
enabled when explicitly configured. 
							
						 
						
							2011-10-12 09:21:46 +01:00  
				
					
						
							
							
								 
						
							
							
								d2dc2316c2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-10-12 09:26:35 +01:00  
				
					
						
							
							
								 
						
							
							
								1d379a9c7b 
								
							
								 
							
						 
						
							
							
								
								Make WALK animation state work again. TURNLEFT and TURNRIGHT are now rebroken  
							
							
							
						 
						
							2011-10-12 07:46:13 +02:00  
				
					
						
							
							
								 
						
							
							
								e3effc4974 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:29:35 +01:00  
				
					
						
							
							
								 
						
							
							
								4b069d23d0 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'f138a2056ecea4016d75fec276a390955dbfd688' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:24:53 +01:00  
				
					
						
							
							
								 
						
							
							
								816d0de11a 
								
							
								 
							
						 
						
							
							
								
								Merge commit '28f549bd64eb423ae43a5c23c1da5094e6269150' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:24:46 +01:00  
				
					
						
							
							
								 
						
							
							
								628ca122b8 
								
							
								 
							
						 
						
							
							
								
								Merge commit '353e7ce873fb139ad4050023ce08339d953ad4d5' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:24:34 +01:00  
				
					
						
							
							
								 
						
							
							
								de109797f2 
								
							
								 
							
						 
						
							
							
								
								Merge commit '62aad4c18f1ebc0780ce47cf179f3d5550ff0837' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:24:26 +01:00  
				
					
						
							
							
								 
						
							
							
								cc637b78fb 
								
							
								 
							
						 
						
							
							
								
								Merge commit '19096bd391ac88bbccda00e4660a061020118bb9' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:24:13 +01:00  
				
					
						
							
							
								 
						
							
							
								ad46ad1ab2 
								
							
								 
							
						 
						
							
							
								
								Merge commit '8114f895c2973ac9e2e456ac2aaad8deb23f3852' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:23:54 +01:00  
				
					
						
							
							
								 
						
							
							
								98ae98510c 
								
							
								 
							
						 
						
							
							
								
								Merge commit '2b290793ab7153c956db5637dd27dfbbd0a1cf98' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:23:40 +01:00  
				
					
						
							
							
								 
						
							
							
								5d3acc9ac3 
								
							
								 
							
						 
						
							
							
								
								Merge commit '013bf2775fc02d12ef39f6ca49ff8ecd53028e9c' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:23:32 +01:00  
				
					
						
							
							
								 
						
							
							
								b716d98e23 
								
							
								 
							
						 
						
							
							
								
								Merge commit '156385f48b2b2829f2d427c72f269406c46019fa' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:23:18 +01:00  
				
					
						
							
							
								 
						
							
							
								3657cd436c 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'a6c5e00c45b3d64b4e912a65c8ed7f31eb643759' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:23:08 +01:00  
				
					
						
							
							
								 
						
							
							
								cc4b1c69d8 
								
							
								 
							
						 
						
							
							
								
								Merge commit '29660fe175ef3b49ff649a26bd9bcf4c9eb7c6dd' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:23:02 +01:00  
				
					
						
							
							
								 
						
							
							
								3a290e581a 
								
							
								 
							
						 
						
							
							
								
								Merge commit '71d29decc87952790b3f5264ad4a29da171b1689' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs 
							
						 
						
							2011-10-12 07:09:41 +01:00  
				
					
						
							
							
								 
						
							
							
								2c23fc9e68 
								
							
								 
							
						 
						
							
							
								
								Merge commit '4073cd6ced525cb36e4335e79e3f94ad4872b263' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:09:04 +01:00  
				
					
						
							
							
								 
						
							
							
								d03d486dbb 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'ff80113534182bbcbcb49a73035776134fb04e3e' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:08:46 +01:00  
				
					
						
							
							
								 
						
							
							
								2f6cc77154 
								
							
								 
							
						 
						
							
							
								
								Adjust CM version tag  
							
							
							
						 
						
							2011-10-12 07:08:23 +01:00  
				
					
						
							
							
								 
						
							
							
								336f6f7ec4 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'f8c06c61149b1ab3e3002247280be250b558a79e' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:07:37 +01:00  
				
					
						
							
							
								 
						
							
							
								492a50d6f7 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'a9b3ab0c85b567552f31490126a1ff5479352413' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:06:59 +01:00  
				
					
						
							
							
								 
						
							
							
								e18a76f6d6 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'e3c522e2118108a01d2c6f77c8065224d53d6bb9' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:05:57 +01:00  
				
					
						
							
							
								 
						
							
							
								00285082d8 
								
							
								 
							
						 
						
							
							
								
								Merge commit '4b46b7a5adb1c7449725ed1cf1fa5d7122af10bb' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:05:47 +01:00  
				
					
						
							
							
								 
						
							
							
								abfb0c9399 
								
							
								 
							
						 
						
							
							
								
								Merge commit '4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:05:18 +01:00  
				
					
						
							
							
								 
						
							
							
								b251423b11 
								
							
								 
							
						 
						
							
							
								
								Merge commit '1f78dc65041729567edc411a3e63dd9a32a268a3' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:04:28 +01:00  
				
					
						
							
							
								 
						
							
							
								86e28724bd 
								
							
								 
							
						 
						
							
							
								
								Merge commit '95910f03d454e678a04ae7e800a445ba609b6003' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:03:58 +01:00  
				
					
						
							
							
								 
						
							
							
								265e9d094d 
								
							
								 
							
						 
						
							
							
								
								Merge commit '9a16e76f5151c11fbf76e41b89f8eb03b1731828' into bigmerge  
							
							
							
						 
						
							2011-10-12 07:02:36 +01:00  
				
					
						
							
							
								 
						
							
							
								b2090e711f 
								
							
								 
							
						 
						
							
							
								
								Merge commit '08f264d096e1dca535a64e683fa5ab5918368085' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2011-10-12 07:02:15 +01:00  
				
					
						
							
							
								 
						
							
							
								f4de1a6d9b 
								
							
								 
							
						 
						
							
							
								
								HACK: Remove advanced property resending until it is fixed properly in core.  
							
							
							
						 
						
							2011-10-12 06:48:40 +02:00  
				
					
						
							
							
								 
						
							
							
								9733b64dc8 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'bd9ba904c3e4d9c2c626a7749f19f124b4ddcf15' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2011-10-12 02:02:46 +01:00  
				
					
						
							
							
								 
						
							
							
								ba978d0d77 
								
							
								 
							
						 
						
							
							
								
								Merge commit '77b8fb0f86cd0342fa7331f04f56c0b5980290c2' into bigmerge  
							
							
							
						 
						
							2011-10-12 01:43:52 +01:00  
				
					
						
							
							
								 
						
							
							
								4e88fe42e4 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'ca83f99332316fda1c412a5bf2889f9cf5cf3577' into bigmerge  
							
							
							
						 
						
							2011-10-12 01:42:39 +01:00  
				
					
						
							
							
								 
						
							
							
								5f2cb7caa3 
								
							
								 
							
						 
						
							
							
								
								Merge commit '7fa1c979cf60a981200c4ddc3ea0ff8d0ddb2aa7' into bigmerge  
							
							
							
						 
						
							2011-10-12 01:42:30 +01:00  
				
					
						
							
							
								 
						
							
							
								77f9d98831 
								
							
								 
							
						 
						
							
							
								
								Merge commit '8a8983b3d40ba4e38569f4456c6a98d9372c3822' into bigmerge  
							
							
							
						 
						
							2011-10-12 01:41:59 +01:00  
				
					
						
							
							
								 
						
							
							
								d595f9fd85 
								
							
								 
							
						 
						
							
							
								
								Merge commit '604708fc969b92af4f07d4acae9f3d15c7cee63e' into bigmerge  
							
							
							
						 
						
							2011-10-12 01:41:52 +01:00  
				
					
						
							
							
								 
						
							
							
								b0ee174296 
								
							
								 
							
						 
						
							
							
								
								Merge commit '9090039324ecc45bf1005e719f61a80f0187cb73' into bigmerge  
							
							
							
						 
						
							2011-10-12 01:41:44 +01:00  
				
					
						
							
							
								 
						
							
							
								e68226afd3 
								
							
								 
							
						 
						
							
							
								
								Merge commit '7d033187d8fd49d9a38531061c38783e81d69f5b' into bigmerge  
							
							
							
						 
						
							2011-10-12 01:41:28 +01:00  
				
					
						
							
							
								 
						
							
							
								c0555f6be6 
								
							
								 
							
						 
						
							
							
								
								Merge commit '3142982353a121920e571e5b33acffc065b20a2e' into bigmerge  
							
							
							
						 
						
							2011-10-12 01:39:38 +01:00  
				
					
						
							
							
								 
						
							
							
								f5e78ca616 
								
							
								 
							
						 
						
							
							
								
								Merge commit '146322eb34c15a5722cfe42dd012821ddf441fe6' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs 
							
						 
						
							2011-10-12 01:31:34 +01:00  
				
					
						
							
							
								 
						
							
							
								6af388ded9 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'b907a66f394b279d3ca2b1ac620bc7bb13cc6dd2' into bigmerge  
							
							
							
						 
						
							2011-10-12 01:30:14 +01:00  
				
					
						
							
							
								 
						
							
							
								30b2fc6aea 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'b229a72a5fb929d4886117f39ed6bd17a6d56aef' into bigmerge  
							
							
							
						 
						
							2011-10-12 01:29:47 +01:00  
				
					
						
							
							
								 
						
							
							
								59e3ac1ec6 
								
							
								 
							
						 
						
							
							
								
								Fix rezzing coalesced object broken by core merge  
							
							
							
						 
						
							2011-10-12 00:50:13 +02:00  
				
					
						
							
							
								 
						
							
							
								1c2b5d99c9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge  
							
							
							
						 
						
							2011-10-12 00:10:15 +02:00  
				
					
						
							
							
								 
						
							
							
								e4f3ba8610 
								
							
								 
							
						 
						
							
							
								
								Merge commit '92c88121c72386f85472c6cf4891eca8b62b9867' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs 
							
						 
						
							2011-10-12 00:10:30 +01:00  
				
					
						
							
							
								 
						
							
							
								a9af618842 
								
							
								 
							
						 
						
							
							
								
								Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2011-10-11 23:32:16 +01:00  
				
					
						
							
							
								 
						
							
							
								0b96991ab4 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'c7d0d71666a92b201d639511d062a7c22726b3c9' into bigmerge  
							
							
							
						 
						
							2011-10-11 23:28:16 +01:00  
				
					
						
							
							
								 
						
							
							
								b8e22b25fd 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'b98442dceccd416a493f19153f5daad2e173183e' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs 
							
						 
						
							2011-10-11 23:28:06 +01:00  
				
					
						
							
							
								 
						
							
							
								1ca86114e1 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'a8af0a5ba873dbb8c447e16b142ba7f5af715bdb' into bigmerge  
							
							
							
						 
						
							2011-10-11 23:22:23 +01:00  
				
					
						
							
							
								 
						
							
							
								3359bafc3e 
								
							
								 
							
						 
						
							
							
								
								Merge commit '8a6e6866d9c6c60e4a2e4b980ca2e35ae3963d0d' into bigmerge  
							
							
							
						 
						
							2011-10-11 23:22:08 +01:00  
				
					
						
							
							
								 
						
							
							
								1b3ea64fe9 
								
							
								 
							
						 
						
							
							
								
								Merge commit '37ae6451f9ddb2e07402a5e79a9ab58668781104' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs 
							
						 
						
							2011-10-11 23:21:36 +01:00  
				
					
						
							
							
								 
						
							
							
								ef9a811ea6 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'e77c919290e166f19e77f3ef040418dd39f2f5bd' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs 
							
						 
						
							2011-10-11 23:17:47 +01:00  
				
					
						
							
							
								 
						
							
							
								7891433148 
								
							
								 
							
						 
						
							
							
								
								Merge commit '56dbab35e122e724c9277b05820417a05ad8a1be' into bigmerge  
							
							
							
						 
						
							2011-10-11 23:16:43 +01:00  
				
					
						
							
							
								 
						
							
							
								0ae63d0e8b 
								
							
								 
							
						 
						
							
							
								
								Merge commit '42fe774ad10d469c11fe58731fcab0e4df760871' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
	OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs 
							
						 
						
							2011-10-11 23:16:19 +01:00  
				
					
						
							
							
								 
						
							
							
								efaa113fb9 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'c7db3df3442657cda398ff2f90d387bce98c718a' into bigmerge  
							
							
							
						 
						
							2011-10-11 23:15:41 +01:00