Commit Graph

2136 Commits (a6928a479eb84b14e949c5f589b9ce753edf457a)

Author SHA1 Message Date
Melanie 7844872067 Fix merge artefacts 2010-11-05 14:46:13 +01:00
Melanie ddd3c6824a Revert "Spin the AddNewClient process off into a new thread to avoid locking up the LLUDPServer (and therefore the entire scene)"
This reverts commit 40e05f4109.

Conflicts:

	OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
2010-11-05 14:27:53 +01:00
Melanie f985775962 Revert "Fix for hanging on "Connecting to region".. caused by packets being processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready."
This reverts commit 91b1d17e5b.

Conflicts:

	OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs
	OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-11-05 14:27:14 +01:00
Melanie 26f12f479f Merge branch 'master' into careminster-presence-refactor 2010-11-02 22:58:33 +00:00
Jonathan Freedman 95a0ea78f9 Merge branch 'master' into mantis5110 2010-10-30 18:28:07 -04:00
Jonathan Freedman e371d3208c Merge branch 'master' into mantis5110
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
2010-10-30 14:10:13 -04:00
Melanie e98d8d500f Fix logins and avatar appearance. Contains a Migration. May contain nuts.
This will cause visual params to be persisted along with worn items. With
this, alpha and tattoo laters will be saved. Multiple layers MAY work, but
not tested because I don't use Viewer 2.
2010-10-30 19:06:47 +01:00
Jonathan Freedman 9e7d3e0f25 Merge branch 'master' into mantis5110 2010-10-29 23:59:16 -04:00
Jonathan Freedman d219317074 Merge branch 'master' into mantis5110
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-10-29 23:12:51 -04:00
Melanie 46362cd1c0 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-10-30 00:56:58 +01:00
Justin Clark-Casey (justincc) 343c894658 Set async_packet_handling = true by default
Setting this to true avoids a 500ms or so client freeze when the LLUDP server thread is taken up with processing a UseCircuitCode packet synchronously.
Extensive testing on Wright Plaza appeared to show no bad effects and this seems to reduce login lag considerably.
Of course, a lot of login lag is still coming from other sources.
2010-10-30 01:35:12 +01:00
Melanie 7503c4ad61 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-10-30 00:56:42 +01:00
Melanie 818ed2032a READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.
It contains a major interface version bump and will NOT work with earlier grid
services. This is preliminary work that will lead to layers support.
Rest appearance services are commented out completely, they will have to be
adapted by someone who actually uses them. Remote admin is working, but has
no layers support. There is no layers support in the database. Login likely
won't work. You have been warned.
2010-10-30 00:41:36 +01:00
Justin Clark-Casey (justincc) abcde41c0d Merge branch 'justincc-dev' 2010-10-29 23:15:35 +01:00
Justin Clark-Casey (justincc) f19816aeb9 Add number of ms it takes to complete UseCircuitCode packet handling to log for diagnostics 2010-10-29 21:38:26 +01:00
Melanie 05d2302c62 Merge branch 'dev-appearance' 2010-10-29 20:24:14 +01:00
Melanie 9331898c32 Merge branch 'master' into careminster-presence-refactor 2010-10-29 20:40:48 +01:00
Master ScienceSim f2c1d0e34f Merge branch 'opensim-master' into dev-appearance 2010-10-28 09:09:42 -07:00
Justin Clark-Casey (justincc) fe8d3d5a2b Revert "Merge remote branch 'otakup0pe/mantis5110'"
This reverts commit 21187f459e, reversing
changes made to 8f34e46d74.
2010-10-22 23:52:07 +01:00
Justin Clark-Casey (justincc) 21187f459e Merge remote branch 'otakup0pe/mantis5110' 2010-10-22 23:35:07 +01:00
Jonathan Freedman d4144bedb8 * change the data exchanged within hypergrid transactions 2010-10-21 23:22:15 -04:00
Melanie 28c4dd7931 Merge branch 'master' into careminster-presence-refactor 2010-10-21 20:26:29 +01:00
Diva Canto fe99f194ad Deleted a verbose and unneeded log message. 2010-10-21 12:00:30 -07:00
Master ScienceSim b1c8d05888 Major refactoring of appearance handling.
AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.

AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.

AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.

AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
2010-10-20 16:17:54 -07:00
Melanie 52dd547863 Make SendKillObject send multiple localIDs in one packet. This avoids the
halting visual behavior of large group deletes and eliminates the packet flood
2010-10-08 11:31:52 +02:00
Melanie f89dd85f68 Fix a comment marker 2010-10-04 00:17:48 +01:00
Melanie 766ce9a141 Add linden prim renderer and update libOMV 2010-10-04 00:10:08 +01:00
Melanie 90f9b7b7c4 Fix line endings 2010-10-04 00:37:18 +02:00
Melanie 50b03d08a8 Add linden prim renderer and update libOMV 2010-10-04 00:04:42 +02:00
Melanie e32855d080 Merge branch 'master' into careminster-presence-refactor 2010-09-17 03:57:15 +01:00
Melanie 256c8cb62d Send kill packets for avatars, too 2010-09-17 03:56:31 +01:00
Melanie 7df4383235 Merge branch 'master' into careminster-presence-refactor
Integrate the next large patch.
Don't use this version, it has a ghost avatar issue. Next push
will fix it.
2010-09-17 03:49:30 +01:00
Justin Clark-Casey (justincc) 5072429263 Send KillPackets on the Task queue rather than the State queue
Object updates are sent on the task queue.  It's possible for an object update to be placed on the client queue before a kill packet comes along.
The kill packet would then be placed on the state queue and possibly get sent before the update
If the update gets sent afterwards then client get undeletable no owner objects until relog
Placing the kills in the task queue should mean that they are received after updates.  The kill record prevents subsequent updates getting on the queue

Comments state that updates are sent via the state queue but this isn't true.  If this was the case this problem might not exist.
2010-09-17 01:16:21 +01:00
Melanie 58b1ee8e2c Merge branch 'master' into careminster-presence-refactor 2010-09-16 18:04:50 +01:00
Justin Clark-Casey (justincc) 7383173d3d extend m_entityUpdates.SyncRoot lock in LLClientView.ProcessEntityUpdates() to reduce scope for kill/update race conditions
This is necessary because it was still possible for an entity update packet to be constructed, the thread to pause, a kill to be sent on another thread, and then the original thread to resume and send the update
This would result in an update being received after a kill, which results in undeletable ghost objects until the viewer is relogged
Extending the lock looks okay since its only taken by kill, update and reprioritize, and both kill and update do not take further locks
However, evidence suggests that there is still a kill/update race somewhere
2010-09-15 23:06:38 +01:00
Melanie 1212cb0c74 Merge branch 'master' into careminster-presence-refactor 2010-09-14 22:03:42 +01:00
Justin Clark-Casey (justincc) fbe72e30eb Improve generic message exception logging. Quieten down complaints about unhandled GenericMessages 2010-09-13 21:52:36 +01:00
Justin Clark-Casey (justincc) e4858b0eeb Add client name to packet resend log messages to make them a bit more informative 2010-09-13 21:29:04 +01:00
Melanie 6a1ce17cdb Merge branch 'master' into careminster-presence-refactor
The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
2010-09-13 16:17:38 +01:00
John Hurliman c03b24cbfd Merged 2010-09-12 14:21:51 -07:00
John Hurliman 0db1ed0b5a * Added ISimulationDataService and IEstateDataService
* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12 14:20:26 -07:00
Jeff Ames f1f0bc23f4 Formatting cleanup. 2010-09-12 13:43:49 -04:00
Melanie 47a5e2633c Prevent child agents from being blacklisted in the kill record. 2010-09-11 20:24:14 +01:00
Melanie 5e5260ad1b Prevent child agents from being blacklisted in the kill record. 2010-09-11 20:22:10 +01:00
John Hurliman 0bebe94231 Rolling back the recent libomv update but keeping the ExpiringCache cleanups (as much as is possible). There was a report of non-finite avatar positions after the update 2010-09-07 15:45:33 -07:00
John Hurliman 9be1c0ff44 * Cache null account responses in the SimianUserAccountServiceConnector to avoid repeated requests for missing avatar IDs
* Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
2010-09-07 14:41:13 -07:00
Melanie Thielker 6a0a878f7c Remove "Dwell" support from core and replace it with calls to methods
on IDwellModule
2010-09-05 14:28:33 +01:00
Melanie Thielker e593607171 Remove "Dwell" support from core and replace it with calls to methods
on IDwellModule
2010-09-05 14:16:42 +02:00
Melanie 4e0d6e8e41 Merge branch 'master' into careminster-presence-refactor 2010-09-03 03:37:18 +01:00
Melanie Thielker ed72396d9b Show when appearance is sent to an avatar to help track down failure
\to display avatars
2010-09-02 19:59:12 +01:00
Melanie Thielker 713c666827 Show when appearance is sent to an avatar to help track down failure
\to display avatars
2010-09-02 19:49:42 +02:00
Justin Clark-Casey (justincc) b8c58e5f9f reinsert functionality to debug log more levels of incoming and outgoing client protocol packets
These levels correspond to packets that one isn't usually interested in when debugging (e.g. regular outgoing SimStats packets)
This is equivalent to what we had a year ago before it was removed.  It's extremely crude since it doesn't allow one to pick individual clients or packets.  However, it can still be useful when debugging packet race conditions.
2010-08-31 18:27:10 +01:00
Melanie 79bfa275da Merge branch 'master' into careminster-presence-refactor 2010-08-30 02:30:28 +01:00
Jonathan Freedman 0a83fde85c Implements parcel media setting persistence and packet / CAPS handling
properly for the new media settings.

Signed-off-by: Melanie <melanie@t-data.com>
2010-08-30 02:07:55 +01:00
Justin Clark-Casey (justincc) 374807d194 Replace hardcoded 0 with KickFlags provided by the client.
This finally completes http://opensimulator.org/mantis/view.php?id=4356 where this change had been accidentally removed.  Thanks Revolution.
2010-08-28 02:45:28 +01:00
Melanie 1f1d72eba5 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-08-26 23:39:20 +01:00
Melanie 5b4e0b72bc Send a null result search packet when no results are passsed in 2010-08-26 23:38:35 +01:00
Justin Clark-Casey (justincc) d99c60164d Reinstate kill record check that prevents an entity update being sent to a client after it has been told that the entity has been deleted.
On Linden Lab clients and some derivatives, receiving an entity update after an entity deletion notice results in an undeleteable prim that disappears upon client relog.
This check was dropped in 0.7 for unknown reasons but renewed testing demonstrates that queued updates can still be present after a scene object has been deleted.
2010-08-26 16:06:34 +01:00
Melanie 483fc88b07 Merge branch 'master' into careminster-presence-refactor 2010-08-24 17:37:11 +01:00
Melanie de85aabcbe Plumb the region type through to the ProductName field in estate messages 2010-08-24 12:41:21 +01:00
Melanie 1bfec00a88 Merge branch 'master' into careminster-presence-refactor 2010-08-23 23:55:15 +01:00
Justin Clark-Casey (justincc) 74e5fe5aa9 Remove various warnings and improve logging messages. No functional changes. 2010-08-23 22:24:23 +01:00
Melanie Thielker 954329ec85 Don't allow oversized search reply packets 2010-08-21 17:30:41 +01:00
Melanie Thielker 8613336674 Don't allow oversized search reply packets 2010-08-21 17:48:49 +02:00
Melanie e74809ff4c Merge branch 'master' into careminster-presence-refactor 2010-08-18 00:59:20 +01:00
John Hurliman a8c0b131f9 * Changed a few OSD.FromBinary() calls to the more accurate OSD.FromULong() to fix the build 2010-08-17 13:50:04 -07:00
Diva Canto 77de28965a Work on TeleportStart: renamed method from TeleportLocationStart to TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule). 2010-08-16 11:33:59 -07:00
randomhuman 8eeb3f2fd2 Updated the create_region command in the RemoteAdmin plugin to properly support estates without seeking further input on the console. 2010-08-13 23:29:01 +01:00
Justin Clark-Casey (justincc) c64bef146b minor: remove mono compiler warnings 2010-08-13 23:18:05 +01:00
Melanie Thielker a5a60df687 Change chat packets to bypass the throttles. This should alleviate chat lag 2010-08-11 02:52:52 +02:00
Justin Clark-Casey (justincc) 2a1c11fda9 On shift-copy of an object, set up a new physics actor (as appropriate) for every copied prim, not just the root
This addresses http://opensimulator.org/mantis/view.php?id=4295
2010-08-10 20:15:44 +01:00
Melanie c2e5d1d203 Merge branch 'master' into careminster-presence-refactor 2010-08-10 19:49:35 +01:00
Justin Clark-Casey (justincc) a5dab074a0 Handle incoming ObjectImage (TextureEntry) updates synchronously rather than asynchronously
At least on stock Linden clients, updating the texture on all faces of the prim will actually send an ObjectImage packet for each update.
There is a race condition if these are handled async, meaning that occasionally not all of the faces are correctly updated.
2010-08-10 16:00:35 +01:00
Melanie 321e1148da Merge branch 'master' into careminster-presence-refactor 2010-08-08 18:24:33 +01:00
Melanie cd2c7b9ac9 In my crusade against facelights, I am striking the killing blow. Add a
DisableFacelights option to OpenSim.ini to finally kill those immersion-
breaking, silly vanity lights that destroy nighttime RP. Girls, you look
just fine without them. Guys, you too. Thank you. Melanie has left the building.
2010-08-08 01:57:02 +01:00
Melanie Thielker 50ac61e17f In my crusade against facelights, I am striking the killing blow. Add a
DisableFacelights option to OpenSim.ini to finally kill those immersion-
breaking, silly vanity lights that destroy nighttime RP. Girls, you look
just fine without them. Guys, you too. Thank you. Melanie has left the building.
2010-08-08 02:01:24 +02:00
meta7 b017d985ab Add some nullref checks to the UnackedPacketCollection. 2010-08-07 08:06:41 -07:00
Melanie Thielker 00fd2e0446 Correct display of landmark about info. Also correct region maturity rating
in LM info. Maturity is NOT the parcel's setting, that is only for the
image and text. Parcel maturity is governed by region maturity.
2010-08-07 05:33:49 +01:00
Melanie Thielker c554de7501 Correct display of landmark about info. Also correct region maturity rating
in LM info. Maturity is NOT the parcel's setting, that is only for the
image and text. Parcel maturity is governed by region maturity.
2010-08-07 05:45:52 +02:00
Tom f9f776e407 Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor 2010-08-06 11:44:57 -07:00
Tom 330343505c Implement CreateNewOutfitAttachments. This addresses mantis #199. 2010-08-06 11:39:10 -07:00
Melanie 26387252f5 Merge branch 'master' into careminster-presence-refactor 2010-08-06 18:08:40 +01:00
Justin Clark-Casey (justincc) 1270727c96 Merge branch 'moap' 2010-08-06 18:29:30 +01:00
Melanie Thielker 8bdbcda2b7 We already have a record of killed prims. It just wasn't used by the new
JHurlicane code anymore. Use it to prevent sending updates after kills.
2010-08-05 18:50:17 +02:00
Melanie Thielker 4a33210771 Send attachment updates only to the owner if it's a HUD 2010-08-04 18:12:31 +02:00
Melanie 3302e8ddc4 Merge branch 'master' into careminster-presence-refactor 2010-07-31 00:57:50 +01:00
Justin Clark-Casey (justincc) 315b065bce Remove unused LLFileTransfer 2010-07-30 19:58:29 +01:00
Justin Clark-Casey (justincc) b1eb83ed6c start sending media url in object full updates 2010-07-26 23:34:18 +01:00
Tom Grimshaw fabe2206db Ensure that packets do NOT get delivered to a client before the modules that can deal with the client's response have finished loading. 2010-07-17 15:08:59 -07:00
Tom Grimshaw 17412389f3 Revert 233c872.. "* Call client.Start() sunchronously. Calling thos async avoids some stuttering", pending fix for the core issue 2010-07-17 14:34:35 -07:00
Melanie e1ea82b329 Major attachments cleanup. Remove unused AttachObject ClientView method
Clean up use of AttachObject throughout, reduce number of overloads
and number of parameters
2010-07-14 19:51:12 +01:00
Melanie Thielker a7b5fe6a88 Remove useless quaternion parameter from AttachObject sig 2010-07-14 19:49:54 +01:00
Melanie Thielker bebbe407ee Major attachments cleanup. Remove unused AttachObject ClientView method
Clean up use of AttachObject throughout, reduce number of overloads
and number of parameters
2010-07-14 19:58:23 +02:00
Melanie Thielker 0c445239a6 Remove useless quaternion parameter from AttachObject sig 2010-07-14 19:21:01 +02:00
Melanie 05b35eb57c Correct a merge artefact 2010-07-08 18:17:02 +01:00
Melanie 5f400a50be Merge branch 'master' into careminster-presence-refactor 2010-07-08 17:32:57 +01:00
Diva Canto 657056a73f Fixes mantis #4845 2010-07-05 08:48:02 -07:00
Diva Canto b84f72df0b Got rid of all hyperassets references. Also fixed accessing textures in user's inventory in foreign grids. 2010-07-04 14:59:15 -07:00
Diva Canto 02a15bc787 Started to clean up the mess with HyperAssets in LLClientView. Fixed HG access to Notecards in user's inventory. 2010-07-04 13:56:03 -07:00
Tom Grimshaw 4cd5e64231 Use SendTransferAbort in a more sensible place 2010-07-03 09:22:58 -07:00
Melanie Thielker 233c872d24 Call client.Start() sunchronously. Calling thos async avoids some stuttering
when people log in, but fatally screws up money.
2010-07-02 09:40:58 +02:00
Tom Grimshaw 7807d11807 Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor 2010-06-27 22:23:08 -07:00
Tom Grimshaw 827d9be48f Fix the sound issue. It was caused by missing assets; once the client has made one request, it continued to wait for asset before requesting any new ones, until the TransferRequest timed out. Fixed by adding a TransferAbortPacket if the asset cannot be retrieved. 2010-06-27 22:23:01 -07:00
Melanie Thielker 4cdda2cae9 Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and
nonworking ownership assignment in SOG, which messed things up before.
No longer trust the client to send the ID of the person something is copied
as, since it allows to run a script with someone else's permissions. Properly
adjust inventory ownership and perms.
2010-06-28 01:36:40 +01:00
Melanie Thielker d570cffa39 Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and
nonworking ownership assignment in SOG, which messed things up before.
No longer trust the client to send the ID of the person something is copied
as, since it allows to run a script with someone else's permissions. Properly
adjust inventory ownership and perms.
2010-06-28 01:29:30 +02:00
Teravus Ovares (Dan Olivares) 99f2a1c347 * Tweak the StopFlying() method in LLClientView to fabricate a suitable landing collision plane regardless of the actual physics situation. position.Z - AvatarHeight / 6f 2010-06-11 21:46:01 -04:00
Melanie ae0a7e2c37 Merge branch 'master' into careminster-presence-refactor 2010-06-12 02:19:57 +01:00
Melanie 508bfa1de8 Merge branch 'master' into careminster-presence-refactor 2010-06-12 01:26:55 +01:00
Melanie c8ed972443 Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet
we used to send before slimupdates and explicitly send it
2010-06-12 01:25:25 +01:00
Melanie 6b2d2413f7 Merge branch 'master' into careminster-presence-refactor 2010-06-09 16:48:37 +01:00
Dan Lake ca2abc43ad Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations. 2010-06-08 16:44:18 -07:00
Melanie 20ea823c19 Merge branch 'master' into careminster-presence-refactor 2010-06-08 22:07:01 +01:00
Justin Clark-Casey (justincc) 21246395be Comment out the attachment update reordering mechanism in LLClientView since this doesn't appear necessary when the prim priorities are adjusted so that root prim updates are always sent before child prim updates. 2010-06-08 15:38:53 +01:00
Justin Clark-Casey (justincc) b6076d7b33 Reduce number of full updates sent on region crossing for attachments/huds to 1 from 3
This is one step towards reducing hud glitches on region crossing, since the viewer fails to display prims if it receives child full updates before the root prim full update
This commit also introduces a mechanism in LLClientView to stop child attachment updates ever going out before the root one
This is a very temporary mechanism and will be commented out when the next step of the fix (to give root prims higher udpate priority) is committed
This code is a foreport from the equivalent changes in 0.6.9-post-fixes
2010-06-08 15:07:57 +01:00
Tom Grimshaw 293f775fa5 Always provide at least 2 packets of a texture (if the texture is larger than 1 packet). This fixes compatibility with the newer (broken) SnowGlobe and Emerald viewer(s), but also matches the behaviour of SL. 2010-06-02 07:59:18 -07:00
Melanie Thielker d4b4cbf5a5 Fix create selection getting overwritten by multiple updates for the same prim. 2010-05-31 19:00:02 +02:00
Melanie Thielker e515467c5e Fix create selection getting overwritten by multiple updates for the same prim. 2010-05-31 17:55:56 +01:00
Mike Rieker 9ea42fdfab Merge branch 'careminster-presence-refactor' of www.3dhosting.de:/var/git/careminster into careminster-presence-refactor 2010-05-27 21:31:10 -04:00
Mike Rieker 7d6680b38a fix hanging output throttle arithmetic
had multiply overflow and subtract wrap-around errors
2010-05-27 21:28:47 -04:00
Melanie a48d7f62a7 Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more"
Some other stuff snuck in.

This reverts commit 4cc533e7ad94d148351c16f48afd2a688a64c48a.
2010-05-27 19:02:20 +01:00
Melanie Thielker 6b6425aa5e Comment noisy "CONNECTION DEBUGGING" messages, because they push more
important stuff off screen too fast
2010-05-27 18:44:15 +01:00
Melanie Thielker f90d81a864 Just because there is an agent update handler, that doesn't mean there is
a pre agent update handler. Null check these separately.
2010-05-26 19:26:30 +02:00
Melanie Thielker 9ac8d2de79 Just because there is an agent update handler, that doesn't mean there is
a pre agent update handler. Null check these separately.
2010-05-26 18:25:53 +01:00
Melanie a9dad99432 Merge branch 'master' into careminster-presence-refactor
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-05-23 06:09:54 +01:00
Mikko Pallari 4e45718833 Added overload of SendGenericMessage to LLClientView with string list as parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch. 2010-05-21 23:08:07 +01:00
John Hurliman 93ef65c690 * Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21 13:55:36 -07:00
Melanie 297bcb5c3d Merge branch 'master' into careminster-presence-refactor 2010-05-21 21:16:04 +01:00
John Hurliman 9f2d1e9294 * Made PriorityQueue non-generic so it natively understands EntityUpdate structs
* Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates
2010-05-20 23:53:27 -07:00
Melanie 344f209565 Merge branch 'master' into careminster-presence-refactor 2010-05-21 06:28:13 +01:00
Melanie Thielker af5eeab7cf Ensure that the first update sent out for any given prim is a full update 2010-05-21 07:37:55 +02:00
Melanie Thielker 792e149c7e Ensure that the first update sent out for any given prim is a full update 2010-05-21 05:13:31 +01:00
Melanie a92780fe5f Merge branch 'master' into careminster-presence-refactor 2010-05-21 03:51:58 +01:00
unknown 56f3cb6da0 * Don't send texture data for prims in ImprovedTerseObjectUpdate packets unless we were asked to 2010-05-20 12:04:12 -07:00
Tom Grimshaw ed1cfb5245 Missed a nullref in the previous commit 2010-05-18 02:33:41 -07:00
Tom Grimshaw 91b1d17e5b Fix for hanging on "Connecting to region".. caused by packets being processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready. 2010-05-18 01:09:47 -07:00
Tom Grimshaw c25c40a3f9 Following on from the last commit, the stop/disconnect packet should NOT be sent when the user logs out. This eliminates the annoying "crash on log out" bug, and allows the client to commit important information at the last moment (attachment data!) 2010-05-17 15:24:28 -07:00
Tom Grimshaw 8f838c722d When killing a zombie session, don't send the stop packet since it often has the effect of killing a newly connected client. 2010-05-17 14:14:19 -07:00
unknown 5d8638ed88 Minor tweak in ProcessEntityUpdates (mostly just confirming the git push is working) 2010-05-12 16:05:48 -07:00
unknown bf5c81d77e * Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates 2010-05-12 15:59:48 -07:00
Tom Grimshaw 40e05f4109 Spin the AddNewClient process off into a new thread to avoid locking up the LLUDPServer (and therefore the entire scene) 2010-05-11 09:28:46 -07:00
Melanie 13960b3b86 Merge branch 'master' into careminster-presence-refactor 2010-04-30 11:49:24 +01:00
Melanie 7dc5ebc929 Merge branch 'careminster' into careminster-presence-refactor 2010-04-30 11:49:16 +01:00
Melanie 8b70477556 Merge branch '0.6.9-post-fixes' into careminster 2010-04-30 11:48:57 +01:00
Melanie 04845c1898 Fix link security issue 2010-04-30 11:48:09 +01:00
Melanie 22b3217113 Fix link security issue 2010-04-30 11:46:50 +01:00
Melanie af778f09d5 Merge branch 'master' into careminster-presence-refactor 2010-04-21 19:51:17 +01:00
Justin Clark-Casey (justincc) 50f327ef5c minor: change a comment and replace some magic numbers with the AssetType enum 2010-04-19 21:34:42 +01:00
Justin Clark-Casey (justincc) da83ee28be If a transfer request is received for a task inventory item asset, then route the permissions request through the existing CanEditScript() and CanEditNotecard() methods.
This implements the 'share with group' flag for notecards and scripts in prim inventory since the PermissionsModule checks group membership and permissions.
Other than that, the code in PermissionsModule duplicates the checks in LLClientView so there should be no change other than allowing group members to edit embedded notecards and scripts.
For all other asset types, the permission checking code in LLClientView continues to be used, pending refactoring of suitable permissions code
This means that 'share with group' will not yet work for prim inventory items other than notecards and scripts
2010-04-19 21:02:36 +01:00
Justin Clark-Casey (justincc) 855eda844f log problems when an asset request through the UDP TransferRequest channel goes wrong 2010-04-19 20:06:55 +01:00
Melanie 98cb4f74b2 Merge branch 'master' into careminster-presence-refactor 2010-04-19 07:00:40 +01:00
Justin Clark-Casey (justincc) e0f8362e7a minor: add some documentation around the asset udp request path and replace some magic numbers with libomv enums 2010-04-14 22:31:11 +01:00
Melanie 9920e219dd Merge branch 'careminster' into careminster-presence-refactor 2010-04-13 04:36:08 +01:00
Melanie a1c4585a39 Merge branch '0.6.9-post-fixes' into careminster 2010-04-13 04:13:26 +01:00
dahlia 3d0860ae61 thanks lkalif for Mantis #4676 - a patch that adds support for inventory links
Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-04-12 17:10:51 -07:00
John Hurliman 0f3314c04c Backported GetTextureModule and IAssetService.GetCached() 2010-04-08 15:00:01 -07:00
John Hurliman 3f6c4c150e * Adds IAssetService.GetCached() to allow asset fetching from the local cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer
* Sanity check for null reference in LLClientView.RefreshGroupMembership()
2010-04-08 12:31:44 -07:00
Thomas Grimshaw 309f440fc0 Fix llDialog responses so that they can be heard throughout the region. This now conforms to the behaviour in SL. ( http://bugs.meta7.com/view.php?id=13 ) 2010-04-07 10:13:47 +02:00
Justin Clark-Casey (justincc) 1be19c7f42 log exceptions that end up at the top of a asynchronous viewer packet method call rather than swallowing them 2010-04-05 19:46:43 +01:00
Justin Clark-Casey (justincc) 9ecad50419 Partially implement share with group option for object inventory items
If serverside permissions are off then this works as expected.  Previously, it was impossible for more than one person to edit such items even if permissions were off.
If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active.
However, if the group for the object is later set then the contained item is still not editable.  This may be linked to a wider bug where the object is still not modifiable by the group anyway
2010-04-05 19:37:02 +01:00
Melanie fe034dc3e4 Merge branch 'master' into careminster-presence-refactor 2010-04-05 18:12:29 +01:00
John Hurliman 35c82a31db Don't append ACKs to zerocoded packets. Although this should fine in theory, I'm seeing the viewer ignore or fail to parse ACKs appended to our zerocoded packets. This should cut down on viewer->sim resend traffic 2010-04-02 16:25:14 -07:00
Melanie 4fefd05839 Merge branch 'master' into careminster-presence-refactor
Remerge the LightShare bits that were pushed to core
2010-03-31 04:38:19 +01:00
Melanie ec637e2b8c Committing the LightShare code, which was developed by TomMeta of Meta7.
This allows scripts to set WindLight parameters for clients connecting
to a region. Currently, this is only supported by the Meta7 viewer.
2010-03-31 04:20:20 +01:00
Melanie 5693870fe2 Merge branch 'master' into careminster-presence-refactor 2010-03-30 21:34:27 +01:00
Justin Clark-Casey (justincc) 8cb81bdc9b minor: commented out code removal 2010-03-30 17:06:30 +01:00
Justin Clark-Casey (justincc) 696d711d15 Completely prevent full update packets being sent after kill object packets
If a full update is sent after the kill, the object remains as in the linden viewer but in an undeletable and unowned state until relog
This patch prevents this by recording kills in LLClientView
2010-03-30 17:04:26 +01:00
Justin Clark-Casey (justincc) bfbf25c542 minor: Print out port that http servers are using
do this in callers so that we know who is setting up these things
2010-03-25 21:36:57 +00:00
Dan Lake 62e0b53ca4 Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. 2010-03-19 15:16:44 -07:00
Melanie 4c2a51b1b5 Merge branch 'master' into careminster-presence-refactor 2010-03-18 20:09:04 +00:00
John Hurliman b51f40da8f Removed the unused use_async_when_possible config variable 2010-03-16 12:03:04 -07:00
Melanie 40873504dc Merge branch 'master' into careminster-presence-refactor 2010-03-09 22:46:17 +00:00
unknown 98f91a252c - parcel blocking, region crossing blocking, teleport blocking
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-09 22:43:55 +00:00
unknown fce9e499e4 - parcel blocking, region crossing blocking, teleport blocking 2010-03-09 22:38:58 +00:00
unknown 2dcf73dd93 - supporting llTextBox
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06 20:05:11 +00:00
Melanie 8180c72cbc Merge branch 'master' into careminster-presence-refactor 2010-03-06 12:37:24 +00:00
Melanie 1f7a0cf892 Merge branch '0.6.9-post-fixes' into careminster 2010-03-06 12:24:09 +00:00
John Hurliman 36afd0bfd1 * Cache packed throttle data to avoid repeated allocations in CheckForSignificantMovement()
* Removed a lock on "return m_neighbours.Count" in GetInaccurateNeighborCount(). Dictionary<>.Count by itself does not benefit from locking
2010-03-05 17:04:20 -08:00
Melanie 107a0a4905 Merge branch 'master' into careminster-presence-refactor 2010-03-04 11:02:01 +00:00
Justin Clark-Casey (justincc) 1c68ad2bba remove references to OpenSim.Framework.Commuications.Tests.dll since all relevant test code has been obsoleted
this allows the tests to pass on my local system
2010-03-03 17:50:05 +00:00
Melanie 028a87fe37 Merge branch 'master' into careminster-presence-refactor
This brings careminster on the level of master. To be tested
2010-03-03 02:07:03 +00:00
Melanie 86c621fdc7 Change the signature of SendChangeUserRights, because we have to send
this to both parties
2010-02-28 22:56:31 +00:00
Melanie 44e7224b86 Add missing ChangeUserRights packet sender 2010-02-28 22:47:31 +00:00
Diva Canto 5c5966545d Initial Online friends notification seems to be working reliably now. All this needs more testing, but everything is there. 2010-02-28 12:07:38 -08:00
John Hurliman c6dd670d58 Streamlined error logging for malformed packets and fixed a bug when printing the hex dump 2010-02-23 14:58:36 -08:00
John Hurliman df76e95aa2 Changed asset CreatorID to a string 2010-02-22 14:18:59 -08:00
John Hurliman 71c6559a91 Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim into presence-refactor 2010-02-22 14:10:19 -08:00
John Hurliman 7665aad002 * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it 2010-02-22 13:27:17 -08:00
Melanie 1f45e6c649 Merge branch 'master' into presence-refactor
This brings presence-refactor up to master again
2010-02-22 03:00:59 +00:00
John Hurliman 845a390e93 * Added a sanity check for missing asset data in LLClientView
* Moved the SL asset type to content type conversion methods from ServerUtils to OpenSim.Framework.SLUtil
* Linked content type to asset type in AssetMetadata
2010-02-20 16:21:13 -08:00
Justin Clark-Casey (justincc) 214b1351fb minor: Make FlotsamAssetCache default loglevel 0 to match that given in bin/config-include/FlotsamCache.ini.example 2010-02-19 21:18:03 +00:00
Justin Clark-Casey (justincc) 10f94a3c33 remove old commented out switch statement in LLClientView since this has successfully been split into separate methods for quite some time now 2010-02-17 21:13:31 +00:00
Jeff Ames af265e001d Formatting cleanup. 2010-02-15 19:21:56 +09:00
Melanie c033223c63 Merge branch 'master' into presence-refactor 2010-02-15 00:20:48 +00:00
Melanie 2084e08ad7 Merge branch 'master' into careminster 2010-02-14 22:27:39 +00:00
Revolution 9821c4f566 Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).

Direct flames and kudos to Revolution, please

Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Justin Clark-Casey (justincc) 00800c59d3 Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522
These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login.
The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems).
Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
2010-02-12 23:13:35 +00:00
Justin Clark-Casey (justincc) 802a969267 Fix http://opensimulator.org/mantis/view.php?id=4224
This resolves the problem where eyes and hair would turn white on standalone configurations
When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it.
This should have been okay since we stored that asset in cache.  However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white.
This bug did not affect grids since they use a different service connector.
2010-02-12 21:32:03 +00:00
Melanie c8f3bb56ff Merge branch 'master' into careminster 2010-02-08 22:11:38 +00:00
Melanie baaf660511 Merge branch 'master' into presence-refactor
This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
2010-02-08 15:53:38 +00:00
Justin Clark-Casey (justincc) 0a084a31e9 refactor: chain two ScenePresence constructors together to eliminate common code. No functional changes 2010-02-04 23:23:07 +00:00
Diva Canto 42f978a478 * HGScene is no more.
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
2010-01-30 09:23:07 -08:00
Diva Canto 5001f61c08 * HGGridConnector is no longer necessary.
* Handle logout properly. This needed an addition to IClientAPI, because of how the logout packet is currently being handled -- the agent is being removed from the scene before the different event handlers are executed, which is broken.
2010-01-29 18:59:41 -08:00
Melanie 9e37d24624 Prevent empty ObjectProperties packets being sent 2010-01-29 11:47:45 +00:00
Diva Canto 00f7d622cb HG 1.5 is in place. Tested in standalone only. 2010-01-28 19:19:42 -08:00
Revolution 862caa72a8 Fixes terrain editing. Changes ThrottleOutPacketType to task instead of land. 2010-01-28 03:04:38 +00:00
Melanie b80ea00265 Merge branch 'master' into careminster 2010-01-26 14:53:14 +00:00
Justin Clark-Casey (justincc) 38cfc9366c Fix a problem where llDie() calls were sometimes leaving dead objects behind.
When an object was deleted, the remove script instance call was aggregating the scripting events as normal.
This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket)
On some occasions, the QuitPacket would be sent before the full update was dequeued and sent.
In principle, you would think that a viewer would ignore updates for deleted prims.  But it appears that in the Linden viewer (1.23.5),
a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer.  Such prims have no properties
and cannot be removed from the viewer except by a relog.
This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
2010-01-25 21:51:58 +00:00
Justin Clark-Casey (justincc) 2308b375a7 minor: remove warning from LLClientView 2010-01-22 16:26:42 +00:00
Diva Canto 3d53694415 Go Home works. With security!! 2010-01-18 16:34:23 -08:00
Melanie 10f8c2ea9b Merge branch 'master' into presence-refactor
This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability.
2010-01-16 00:05:08 +00:00
Diva Canto 77e43f4801 Fixed a couple of bugs with Appearance. Appearance is all good now. 2010-01-11 17:30:05 -08:00
Diva Canto c5ea783526 OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
Diva Canto 001d369568 CommunicationsManager deleted. 2010-01-11 07:45:47 -08:00
Melanie 15a11e9745 Refactor. Move MainServer init to a place with greener grass 2010-01-11 05:03:56 +00:00
Melanie 3c90d834ea Remove all references to master avatar, replacing with estate owner where
appropriate. This changes the behavior of the REST plugins and RemoteAdmin's
region creation process.
2010-01-10 22:41:42 +00:00
Melanie 121c6b4835 Merge branch 'master' into careminster 2010-01-09 15:34:58 +00:00
Melanie 332463ca94 Fix up the weird Lindenish "setaccess" message. Talk about strange.... 2010-01-09 15:28:52 +00:00
Melanie a764eb5dc7 Merge branch 'master' into careminster 2010-01-09 14:21:50 +00:00
Melanie 063f106cbb Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed users
will be honored now, while allowed groups will not. This requires additional
groups module integration work
2010-01-09 14:17:44 +00:00
Melanie d22bdb5095 Merge branch 'master' into careminster 2010-01-09 12:02:48 +00:00
Kitto Flora a2aadb78a9 Maintain control() event stream 2010-01-08 23:12:11 -05:00
Melanie 17efecd6c5 Moving the new group data structures out of LLClientView into GroupData.
The new methods are still not in IClientAPI, so some work remains to be done.
2010-01-08 05:29:29 +00:00
Revolution 452be5e546 Second Fix to the new Packets as per Melanie's request.
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-08 05:17:02 +00:00
Revolution b67470af91 Fixes the newly added packets as per Melanie's request.
Provisionally applied to fix the naming. Signatures are still subject to change.

Signed-off-by: Melanie <melanie@t-data.com>
2010-01-07 15:09:13 +00:00
Melanie 7f960cd595 Merge branch 'master' into presence-refactor 2010-01-04 21:41:33 +00:00
Melanie 61ce884336 Merge branch 'master' into careminster 2010-01-03 21:43:39 +00:00
Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. 2010-01-04 06:17:30 +09:00
Diva Canto 8a9677a531 The Library Service is now working. UserProfileCacheService.LibraryRoot is obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible. 2010-01-01 21:12:46 -08:00
Melanie b321c0a932 Merge branch 'master' into careminster 2009-12-31 21:53:39 +00:00
Melanie 004c751a1b Whitespace cleanup (changed hard tabs to 4 spaces) 2009-12-31 21:36:04 +00:00
Revolution 234d4e1105 Adds tons of packets.
Applied with change: Changed spelling to Summary (from Summery)

Signed-off-by: Melanie <melanie@t-data.com>
2009-12-31 21:24:56 +00:00
Melanie bca2afdb3c One should not copy/paste so much :) 2009-12-27 16:08:12 +00:00
Melanie 045a44b1af One should not copy/paste so much :) 2009-12-27 16:07:59 +00:00
Melanie d321d23afe Fix the spelling :/ 2009-12-27 16:03:00 +00:00
Melanie 3ec8e8e40b Fix the spelling :/ 2009-12-27 16:02:31 +00:00
Melanie e3f60ce06f Merge branch 'master' into careminster 2009-12-27 15:48:43 +00:00
Melanie e063f0d592 Encode the published and mature checkboxes into the user flags for
profiles
2009-12-27 15:47:14 +00:00
Melanie f3a4860635 Merge branch 'master' into careminster 2009-12-26 04:13:27 +00:00
Melanie 88b3b98811 Add AvatarInterestsReply 2009-12-26 04:12:51 +00:00
CasperW 31bf25d05e Reverted my changes to jhurliman's packet stack since it currently causes more problems than it resolves. The stack DOES need a rework particularly with regards to priorities, but this is not it. 2009-12-20 16:18:43 +01:00
Melanie 824d7190c2 Merge branch 'master' into careminster 2009-12-14 00:40:56 +00:00
Teravus Ovares (Dan Olivares) f046457249 Tweaking the ModifyLand packet to be async. Advice from Adam 2009-12-13 04:02:18 -05:00
Teravus Ovares (Dan Olivares) 4ef8dc7d96 * Add some glue that allows LocalPacketHandlers to decide if they want the packet to be processed asynchronously or not.
* Make several packets not asynchronous (such as AgentUpdate).    In theory, all fast returning packet handling methods should not be asynchronous.   Ones that wait on an external resource or a long held lock, should be asynchronous.
2009-12-13 02:08:28 -05:00
unknown dbd8c400ce Merge branch 'careminster' into windlight 2009-12-07 18:14:02 +01:00
unknown 29a740ec8c Initial windlight codebase commit 2009-12-07 18:05:40 +01:00
Melanie f8cc409034 Cause better packing of ObjectProperties 2009-12-06 02:53:24 +00:00
Melanie 129de26032 Cause better packing of ObjectProperties 2009-12-05 23:25:30 +00:00
Melanie 43a6fa1d01 Merge branch 'master' into careminster 2009-12-05 19:53:54 +00:00
Teravus Ovares (Dan Olivares) d9a20edfb0 * Move code from that last commit to LLClientView since it's a linden client specific limitation, it moves to the Linden Specific client handler. 2009-12-03 02:02:04 -05:00
Melanie ded16d3529 Merge branch 'master' into careminster 2009-12-02 00:36:53 +00:00
Teravus Ovares (Dan Olivares) d4073d9bd5 * Fix Inconsistent line ending style in LLUDPClient 2009-12-01 10:19:39 -05:00
Melanie 69d83e1548 Merge branch 'master' into careminster 2009-11-30 08:25:40 +00:00
Teravus Ovares (Dan Olivares) 4338f4e1d7 * Patch from Misterblue to fix Environment.TickCount for statistics purposes. Resolves the wrap-around of the 32 bit uint.
* Teravus moved the Environment methods to the Util class
2009-11-29 05:06:25 -05:00
Melanie d3e7a52933 Merge branch 'master' into careminster 2009-11-28 09:26:00 +00:00
Teravus Ovares (Dan Olivares) e7333515d9 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-11-27 19:17:54 -05:00
Teravus Ovares (Dan Olivares) 8296413add * Re-enable lightweight packet tracking stats on a 3000 ms interval. 2009-11-27 19:17:36 -05:00
Justin Clark-Casey (justincc) e078fb2e71 Implement god mode user freezing and unfreezing
See http://opensimulator.org/mantis/view.php?id=4356
Thanks Revolution
I performed a subsequent probable bug fix in this patch
2009-11-27 19:23:51 +00:00
Melanie 25b4160434 Merge branch 'master' into careminster 2009-11-25 08:45:41 +00:00
Justin Clark-Casey (justincc) 73dcbbd57a minor: remove some mono compiler warnings 2009-11-24 17:32:14 +00:00
Melanie cad2bf5b08 Merge branch 'master' into careminster 2009-11-24 16:00:35 +00:00
Teravus Ovares (Dan Olivares) cf36420d19 * This concludes the packet migrations from the big nasty switch into packet handler delegates. 2009-11-23 22:20:51 -05:00
Teravus Ovares (Dan Olivares) 3bfbd2952d * Moved 60 more packet handlers to Packet Handler Delegates. 2009-11-23 20:19:00 -05:00
Teravus Ovares (Dan Olivares) 976728029b * Moved 40 more Packet handlers to the PacketDelegate and out of the 5000 line switch. 2009-11-23 01:12:46 -05:00
Melanie df121a7cd0 Merge branch 'master' into careminster 2009-11-23 04:24:58 +00:00
Jeff Ames 9f5c2acd12 Formatting cleanup. 2009-11-23 11:26:06 +09:00
Teravus Ovares (Dan Olivares) 8db97f7dab * Switched over 15 more packet types from the 5000 line switch to the Packet handler delegate 2009-11-22 05:13:50 -05:00
Teravus Ovares (Dan Olivares) 968b7310f4 * Moved 13 more packet type handlers to PacketHandler Delegates.. and out of of that giant 5000 line switch, ProcessInPacket. 2009-11-22 03:48:56 -05:00
Melanie 03df03b269 Merge branch 'master' into careminster 2009-11-22 08:37:07 +00:00
Melanie 87bce90086 Merge branch 'master' into careminster 2009-11-22 03:14:21 +00:00
Teravus Ovares (Dan Olivares) 2c8fbc15e8 * Comment out some example code for later. 2009-11-21 21:59:31 -05:00
Teravus Ovares (Dan Olivares) 079691b98f * Move a few of the ProcessInPacket switch case blocks into packet handler delegates 2009-11-21 21:58:11 -05:00
Teravus Ovares (Dan Olivares) f7916d10f3 * This fixes landing on Prim and removes the hack from yesterday. Landing on prim should work fine again. 2009-11-21 19:38:38 -05:00
CasperW 4a29a7f92c Minor packet ordering fix 2009-11-21 16:51:08 +00:00
CasperW 0149265ee8 Improved avatar responsiveness. 2009-11-21 16:50:33 +00:00
Melanie b9546d12f2 Change land packet sending back to what the careminster release used
to use, remove the silly spiral stuff. Revert to double packets for
improved user experience
2009-11-15 21:20:42 +00:00
unknown 28aa8010b2 - Lower TIME_MS_TOLERANCE to 200ms - Allow m_updateFlag to be reset to 0 in the event of a terse update being rejected - Re-add a synchronous SendTo for certain types of packets 2009-11-15 19:40:58 +00:00
John Hurliman 5145dfa53c * Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint
* LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
2009-11-09 17:13:56 -08:00
Justin Clark-Casey (justincc) 7f5d0a6735 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-11-09 17:36:28 +00:00
Justin Clark-Casey (justincc) 1afe5a528c minor: remove some mono compiler warnings 2009-11-09 17:09:56 +00:00
Melanie f8bcbe5492 remove the debug stuff 2009-11-08 22:39:00 +00:00
Melanie aff5fe10b0 test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWY 2009-11-08 22:29:36 +00:00
John Hurliman 6ed57814c1 * Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per packet. This is a limitation of LLUDP, nothing we can really do about it
* Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs)
2009-11-05 23:50:17 -08:00
John Hurliman afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 2009-11-05 13:10:58 -08:00
John Hurliman e6d7303b29 Applying #4332, optional packet statistics logging 2009-11-05 12:01:40 -08:00
Melanie 83b4b4440b Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.
Applied with major changes. Core functionality commented pending review
for possible rights escalation. No user functionality yet.
2009-11-05 02:09:07 +00:00
Melanie 30a2411e58 Separate folder and item limit for UDP inventory packets. Folder limit is
now 6, as before, item limit is 5. This should avoid most, if not
all, oversized packets.
2009-11-04 23:54:19 +00:00
Melanie b6ea7c26ac Refine oversized packet handling as per jhurliman. Reallocate the buffer to
actual packet size only for oversized packets.
2009-11-04 23:12:56 +00:00
Melanie 58be90d2b1 Add some length to the backet buffer for packet sending so oversize
inventory packets don't make us barf
2009-11-04 22:47:40 +00:00
Melanie 535f4597c1 Add an overload to OutPacket as per jhurliman. Switch hacky workaround
for InventoryDescendents to the proper way
2009-11-04 04:36:19 +00:00
Melanie cfcb5faa4e Bounce the pacjet items limit back up to 6 2009-11-04 04:09:46 +00:00
Melanie 5bcc02c97b Prevent autosplitting of inventory descendents packets. Also reduces the
number of items per packet to 5 to prevent asserts
2009-11-04 03:56:31 +00:00
Melanie 4d2ecd1236 Correctly set the totall number of descendents in inventory retrieval 2009-11-04 03:07:21 +00:00
Melanie c72f78215b Backport the fixes to WebFetchInventoryDescendents to the UDP
InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-04 01:56:19 +00:00
Melanie c6246050d9 Make the default and max RTO configurable int he linden client stack 2009-10-30 22:07:56 +00:00
Melanie 92f4835ba6 Convert the AvatarGroupsReply message to the event queue. 2009-10-30 19:54:56 +00:00
Melanie 39f95e8cf0 Add a using for OSD to the client view 2009-10-30 19:44:01 +00:00
John Hurliman cb1492aaf0 Fixed a regression in SendAvatarGroupsReply() 2009-10-30 13:18:18 -07:00
John Hurliman 5d5d0e699a * Disables automatic packet splitting on AvatarGroupsReply packets. This packet is a mess and shouldn't be used at all (in favor of the event queue message)
* Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title
2009-10-30 11:12:32 -07:00
John Hurliman 8a73dc0f8a * Fix for a potential race condition in ScenePresence.AbsolutePosition
* Unified the way region handles are stored and used in ScenePresence
* Fixed camera position for child agents
* CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization)
* Removing debug code from the previous commit
2009-10-30 03:01:15 -07:00
John Hurliman 7965b6eb61 * Moving parcel media and avatar update packets from the unthrottled category to task
* Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth
* Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
2009-10-30 00:43:46 -07:00
John Hurliman a05c67bebb * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll
* Prints a warning for any future packet splitting failures
2009-10-30 00:08:41 -07:00
John Hurliman 2913c24c8a * Commented out two noisy debug lines in the LLUDP server
* Misc. cleanup in ScenePresence.HandleAgentUpdate()
2009-10-29 15:24:31 -07:00
John Hurliman 1c9696a9d2 Always send a time dilation of 1.0 while we debug rubberbanding issues 2009-10-28 15:11:01 -07:00
John Hurliman 587c35f6b6 Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to test 2009-10-28 02:30:16 -07:00
Mikko Pallari 8254256fe9 Modified visibilities of properties and methods. This is so that SL client based clients can use UDP server that is inherited from LLUDPServer. 2009-10-28 00:41:13 -07:00
John Hurliman f89c2cac0f Experimental test to rate limit the incoming packet handler and try to always leave a worker thread available for other tasks 2009-10-27 14:16:01 -07:00
John Hurliman c75d415648 * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
* Minor code readability cleanup
2009-10-27 00:26:56 -07:00
John Hurliman b6651ce790 * Double the priority on avatar bake texture requests to get avatars rezzing in faster than the surrounding scene
* Adds duplicate tracking for SceneObjectParts and ScenePresences to avoid sending out duplicate ImprovedTerseObjectUpdate packets
2009-10-26 18:22:32 -07:00
John Hurliman 0b1726b524 Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on 2009-10-26 16:48:43 -07:00
John Hurliman 4847e62e9f * Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-26 16:33:04 -07:00
Dan Lake ad624f703d ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a list of their prims in the region and none exist. Instead of leaving pack.Data null, this patch sets a new DataBlock[0]; 2009-10-26 15:14:13 -07:00
John Hurliman c04775bf68 Changed UseCircuitCode handling to be synchronous or asynchronous depending on the async_packet_handling config option, and added a debug log message when a UseCircuitCode packet is handled 2009-10-26 13:38:07 -07:00
John Hurliman 2222172afa Removed an unnecessary lock in LLUDPClient.UpdateRTO() and LLUDPClient.BackoffRTO() 2009-10-26 11:28:02 -07:00
John Hurliman 730930955a Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
* Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff

* Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape()

* Improved the instantiation of PrimitiveBaseShape
2009-10-25 00:40:21 -07:00
John Hurliman a41cd1d069 * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system
* Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler
* Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
2009-10-23 13:14:29 -07:00
John Hurliman 4c45b5fd3c Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been removed and several new parameters have been added to [ClientStack.LindenUDP] 2009-10-23 10:35:47 -07:00
John Hurliman 37f7277378 Uncommented the resend log line so the previous commit can be seen in action 2009-10-23 01:33:43 -07:00
John Hurliman ac0acb0296 * Changed the max RTO value to 60 seconds to comply with RFC 2988
* Implemented section 5.5, exponential backoff of the RTO after a resend
2009-10-23 01:33:05 -07:00
John Hurliman 53bf479bab Commented out noisy debugging about resent packets (normal) and agents setting throttles (normal) 2009-10-23 01:11:40 -07:00
John Hurliman 588361e2a2 Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 2009-10-23 01:02:36 -07:00
John Hurliman b2ed348aa2 Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated 2009-10-22 12:33:23 -07:00
Jeff Ames d756fa01ae Add copyright header. Formatting cleanup. 2009-10-22 18:57:24 +09:00
John Hurliman 32ccd5bb40 * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to Util.FireAndForget()
* Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
2009-10-21 23:03:18 -07:00
John Hurliman 6492640e72 * Change the OnQueueEmpty signature to send the flags of the queues that are empty instead of firing once per empty queue
* Change the OnQueueEmpty firing to use a minimum time until next fire instead of a sleep
* Set OutgoingPacket.TickCount = 0 earlier to avoid extra resends when things are running slowly (inside a profiler, for example)
2009-10-21 18:03:41 -07:00
John Hurliman 4e04f6b3a5 * Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and upped it to 30ms
* Removed the unused PacketSent() function
* Switched UnackedPacketCollection from a SortedDictionary to a Dictionary now that the sorting is no longer needed. Big performance improvement for ResendUnacked()
2009-10-21 17:02:55 -07:00
John Hurliman b06f258319 * FireQueueEmpty now checks if a measurable amount of time has passed, and if not it sleeps for a small amount of time. This throttles OnQueueEmpty calls where there is no callback or the callback is doing very little work
* Changed HandleQueueEmpty()'s Monitor.TryEnter() calls to locks. We want to take our time in this function and do all the work necessary, since returning too fast will induce a sleep anyways
2009-10-21 16:21:08 -07:00
John Hurliman 2752a3525c * Changed the timing calculations for sending resends/acks/pings from per-client back to per-scene
* Testing a fix from Jim to make the cpu usage fix cleaner
2009-10-21 15:22:23 -07:00
John Hurliman 62f1bfd136 Testing out a hack to identify the source of the high cpu usage 2009-10-21 14:25:22 -07:00
John Hurliman bb4da417ad Removing the Sleep(0) call from the OutgoingPacketHandler 2009-10-21 14:03:49 -07:00
John Hurliman 7ee422a344 * Handle UseCircuitCode packets asynchronously. Adding an agent to a scene can take several seconds, and was blocking up packet handling in the meantime
* Clamp retransmission timeout values between three and 10 seconds
* Log outgoing time for a packet right after it is sent instead of well before
* Loop through the entire UnackedPacketCollection when looking for expired packets
2009-10-21 13:47:16 -07:00
John Hurliman 9178537e94 * Replaced the UnackedPacketCollection with a lockless implementation. The tiny amount of time spent in the locks turned into a lot of time when the rest of the LLUDP implementation went lockless
* Changed the timer tracking numbers for each client to not have "memory". It will no longer queue up calls to functions like ResendUnacked
* Reverted Jim's WaitHandle code. Although it was technically more correct, it exhibited the exact same behavior as the old code but spent more cycles. The 20ms has been replaced with the minimum amount of time before a token bucket could receive a drip, and an else { sleep(0); } was added to make sure the outgoing packet handler always yields at least a minimum amount
2009-10-21 11:59:48 -07:00
John Hurliman c0c845aea4 Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the same category 2009-10-21 01:07:40 -07:00
John Hurliman cde47c2b3d Committing Jim's optimization to replace the 20ms sleep in outgoing packet handling with an interruptible wait handle 2009-10-21 00:18:35 -07:00
John Hurliman 45dc4e0a54 * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled
* Added TokenBucket.cs to OpenSim, with some fixes for setting a more accurate MaxBurst value and getting a more accurate Content value (by Drip()ing each get)
2009-10-20 18:19:17 -07:00
John Hurliman 1833c69568 * Removed the unused m_agentUpdates collection and some extra work that was being done for AgentUpdate packets
* Start LLUDPClients unpaused (this variable is not being used yet)
2009-10-20 15:19:19 -07:00
John Hurliman d38f33736c * Removed the throttle speed optimizations to see if it brings stability back
* Changed the outgoing packet handler to use a real function instead of a closure and to track time on a per-client basis instead of a global basis
2009-10-20 14:41:20 -07:00
John Hurliman d1ab11dc2a Added try/catches in the outgoing packet handler to match the one in the incoming packet handler 2009-10-20 12:43:09 -07:00
John Hurliman 99abe885c8 Fixing position/rotation/collisionplane in ObjectUpdate packets for avatars 2009-10-20 12:30:34 -07:00
John Hurliman edd393ff30 Reverting the deletion of files related to texture sending until we figure out exactly what is and isn't needed 2009-10-20 11:58:23 -07:00
John Hurliman 9a5e7222ce * Removing cruft left over from the conversion to the new texture sending and UDP code
* Changing the cache modules to only initialize the caches if they are actually enabled. Should save a bit of resources from unused cache systems
2009-10-20 10:33:23 -07:00
John Hurliman 0a6ea33ac8 * Optimized sending of terrain data
* Send terrain data in a spiral pattern instead of a typewriter pattern (placeholder until terrain data becomes part of the interest list management)
* Added a debug line when resent packets are being sent
2009-10-19 18:50:31 -07:00
John Hurliman fdce1be3db * Removed OpenSim.Data.NHibernate
* Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
2009-10-19 16:52:27 -07:00
John Hurliman 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
* Initialize the LLClientView prim full update queue to the number of prims in the scene for a big performance boost
* Reordered some comparisons on hot code paths for a minor speed boost
* Removed an unnecessary call to the expensive DateTime.Now function (if you *have* to get the current time as opposed to Environment.TickCount, always use DateTime.UtcNow)
* Don't fire the queue empty callback for the Resend category
* Run the outgoing packet handler thread loop for each client synchronously. It seems like more time was being spent doing the execution asynchronously, and it made deadlocks very difficult to track down
* Rewrote some expensive math in LandObject.cs
* Optimized EntityManager to only lock on operations that need locking, and use TryGetValue() where possible
* Only update the attachment database when an object is attached or detached
* Other small misc. performance improvements
2009-10-19 15:19:09 -07:00
John Hurliman 233e16b99c * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away
* Changed the Send*Data structs in IClientAPI to use public readonly members instead of private members and getters
* Made Parallel.ProcessorCount public
* Started switching over packet building methods in LLClientView to use Util.StringToBytes[256/1024]() instead of Utils.StringToBytes()
* More cleanup of the ScenePresences vs. ClientManager nightmare
* ScenePresence.HandleAgentUpdate() will now time out and drop incoming AgentUpdate packets after three seconds. This fixes a deadlock on m_AgentUpdates that was blocking up the LLUDP server
2009-10-18 20:24:20 -07:00
John Hurliman 1dbbf6edb6 * Process the avatar terse update priority queue as soon as an update for our own avatar is ready to send
* Reduce the scope of the locks when processing the update queues
* Reuse the ImprovedTerseObjectUpdate.RegionData block
2009-10-18 03:15:36 -07:00
John Hurliman b4526a5a6d * Big performance increase in loading prims from the region database with MySQL
* Handle the AgentFOV packet
* Bypass queuing and throttles for ping checks to make ping times more closely match network latency
* Only track reliable bytes in LLUDPCLient.BytesSinceLastACK
2009-10-18 02:00:42 -07:00
John Hurliman a3f93cffb4 * Committing Nini.dll with the patch from #3773 applied
* Fixing a log message typo
2009-10-17 22:06:36 -07:00
John Hurliman fdb2a75ad3 Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizing updates 2009-10-17 18:01:22 -07:00
John Hurliman e28ac42486 Wrapped the contents of the IncomingPacketHandler loop in a try/catch statement 2009-10-17 17:19:18 -07:00
John Hurliman c81378dc22 Changing avatar movement updates to the Task throttle category until we get finer grained prioritization of avatars vs. prims 2009-10-16 17:33:41 -07:00
John Hurliman 31dfe87570 Prevent oversized packets from crashing the LLUDP server. It will now print a friendly error message and drop the packet 2009-10-16 14:26:58 -07:00
John Hurliman 1bd9202f24 * Simplified the prioritization packet creation code to reduce CPU usage and increase throughput. Apologies to Jim for hacking on your code while it's only halfway done, I'll take responsibility for the manual merge
* Changed LLUDP to use its own MTU value of 1400 instead of the 1200 value pulled from the currently shipped libomv
2009-10-16 14:17:13 -07:00
John Hurliman e776dfb1d7 * Changing the "clean dropped attachments" MySQL command to a using statement inside a try/catch. This statement times out for me very frequently
* More verbose logging when zerocoding fails on an outbound packet
2009-10-16 13:22:45 -07:00
John Hurliman a18489dc9b * Change appearance packets from State to Task. This will hopefully fix the cloud issues
* Changed the throttling logic to obey the requested client bandwidth limit but also share bandwidth between some of the categories to improve throughput on high prim or heavily trafficked regions
2009-10-16 12:20:01 -07:00
John Hurliman 06354a093d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization 2009-10-16 10:09:19 -07:00
Melanie 0487092d15 Thank you, Fly man, for plumbing the AvatarInterestsUpdate packet 2009-10-16 13:28:40 +01:00
John Hurliman 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
jjgreens df2d5a460f Replaced the update lists with a priority queue implementation in LLClientView
Replaced the update lists with a priority queue implementation in LLClientView.
The priority queues are based on the MinHeap implementation also included in
this commit within the OpneSim.Framework namespace.  Initially setup to exactly
mimic the behavior beofre the change which was a first come first serve queue.
2009-10-15 15:52:53 -07:00
John Hurliman d44b50ee46 * Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time
* Removed two redundant parameters from SceneObjectPart
* Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs)
* Committing a preview of a new method for sending object updates efficiently (all commented out for now)
2009-10-15 15:25:02 -07:00
Teravus Ovares (Dan Olivares) 6d3d985511 * Request from lkalif to have the Sim send a coarselocationupdate for each avatar in the sim, including yourself.
* Apparently the LLClientView should have been doing this previously..      Also fixed the 'You' on the index block..   so the client doesn't display an extra green dot.
* Thanks lkalif for bringing it to our attention.
2009-10-15 02:01:29 -04:00
John Hurliman 06990b074c Allow the LLUDP server to run in either synchronous or asynchronous mode with a config setting, defaulting to synchronous mode 2009-10-14 16:48:27 -07:00
John Hurliman 82012ec4e3 * Clean up the SetThrottle() code and add a maxBurstRate parameter to allow more tweaking in the future 2009-10-14 16:21:48 -07:00
John Hurliman 1e9e9df0b3 * Switched to a plain lock for the ClientManager collections and protected the TryGetValues with try/catch instead of a lock
* Added ClientManager.ForEachSync() for operations that need to run synchronously, such as "show connections"
2009-10-14 14:25:58 -07:00
John Hurliman c033477d2f * Read scene_throttle_bps from the config file and use it
* Minor formatting cleanup
2009-10-14 11:52:48 -07:00
John Hurliman 4b5a2f8c02 Merge branch 'htb-throttle' of ssh://opensimulator.org/var/git/opensim into htb-throttle 2009-10-14 11:44:17 -07:00
John Hurliman 0d2e6463d7 * Minimized the number of times textures are pulled off the priority queue
* OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well
* Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings
* Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup
2009-10-14 11:43:31 -07:00
Melanie d83ace0d3b Merge branch 'master' into htb-throttle 2009-10-14 05:10:43 +01:00
John Hurliman 4135b0c4dc * Split Task category into Task and State
* Crude prioritization hack
2009-10-13 19:45:38 -07:00
John Hurliman e8c1e69a0d * Copied LocklessQueue.cs into OpenSim.Framework and added the .Count property and .Clear() method
* Changed the way the QueueEmpty callback is fired. It will be fired asynchronously as soon as an empty queue is detected (this can happen immediately following a dequeue), and will not be fired again until at least one packet is dequeued from that queue. This will give callbacks advanced notice of an empty queue and prevent callbacks from stacking up while the queue is empty
* Added LLUDPClient.IsConnected checks in several places to prevent unwanted network activity after a client disconnects
* Prevent LLClientView.Close() from being called twice every disconnect
* Removed the packet resend limit and improved the client timeout check
2009-10-13 18:56:54 -07:00
John Hurliman dc11643c00 * Consolidated adding / removing ClientManager IClientAPIs to two places in Scene
* Added some missing implementations of IClientAPI.RemoteEndPoint
* Added a ClientManager.Remove(UUID) overload
* Removed a reference to a missing project from prebuild.xml
2009-10-13 17:33:45 -07:00
John Hurliman 395a8680c3 * Fixed a bug where clients were being added to ClientManager twice
* Changed the ClientManager interface to reduce potential errors with duplicate or mismatched keys
* Added IClientAPI.RemoteEndPoint, which can (hopefully) eventually replace IClientAPI.CircuitCode
* Changed the order of operations during client shutdown
2009-10-13 16:53:19 -07:00
John Hurliman 23a334b9f5 * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection
* Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close()
* Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients
* Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
2009-10-13 14:50:03 -07:00
John Hurliman c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects
* Move ViewerEffect handling to Scene.PacketHandlers
* Removing the unused CloseAllAgents function
* Trimming ClientManager down. This class needs to be reworked to keep LLUDP circuit codes from intruding into the abstract OpenSim core code
2009-10-13 12:50:59 -07:00
John Hurliman f55b282078 Avoid checking m_clients collection twice when a UseCircuitCode packet is received 2009-10-13 11:28:08 -07:00
John Hurliman 82ace481c9 * Broke the circular reference between LLClientView and LLUDPClient. This should speed up garbage collection on the large LLClientView objects, and also prevents handling packets for disconnected clients
* Renamed local LLUDPClient variables to udpClient to avoid naming confusion between LLUDPClient and LLClientView
2009-10-13 11:14:45 -07:00
John Hurliman 3828b3c0e8 * Eliminated unnecessary parameters from LLUDPServer.SendPacketData()
* Changed PrimMesher's Quat.Identity to return <0,0,0,1> instead of <0,0,0,1.1>
2009-10-13 10:38:35 -07:00
Diva Canto e3d5beebfb Better handling of missing assets. 2009-10-13 06:39:11 -07:00
Diva Canto f3d2192cd4 Better handling of missing assets. 2009-10-12 18:30:06 -07:00
Diva Canto 63ed605eba Stop the recurring texture requests for textures that truly don't exist. 2009-10-12 17:36:13 -07:00
Diva Canto c0beeb929e * Fixes http://opensimulator.org/mantis/view.php?id=4225
* Fixes http://opensimulator.org/mantis/view.php?id=3959
* Allows for viewing inventory textures outside home grid
2009-10-12 17:00:01 -07:00
Diva Canto 36dcfd2b80 * Changed logic of enabling LLProxyLoginModule to follow the new style -- true/false on the name, rather than gridmode=true.
* Better error messages on Add/Remove clients.
2009-10-11 10:23:16 -07:00
Diva Canto 3f78ff6ee0 Slight variation on the locking scheme: now locking always, except the ForEach, which gets a copy of the Array. I think the ForEach was the big gorilla. 2009-10-09 19:16:03 -07:00
John Hurliman 29543514e6 * Changed the "Packet exceeded buffer size" log line to debug and include the packet type. This message is normal, but could be evidence of a message marked for zerocoding that probably shouldn't be
* Changing OpenSimUDPBase back to high concurrency. High concurrency mode seems to make other problems happen faster, so it's helpful for working out other bugs and will probably
2009-10-09 16:33:50 -07:00
Diva Canto c8cc14a98b This is to *try* to avoid the exception we are seeing repeatedly:
#13:53:03 - [LLUDPSERVER]: Packet exceeded buffer size during zerocoding. Removing MSG_ZEROCODED flag
#13:53:03 - [Scene]: Failed with exception System.ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
#  at System.Buffer.BlockCopy (System.Array src, Int32 srcOffset, System.Array dst, Int32 dstOffset, Int32 count) [0x000b7] in /home/grid/install/mono24/mono-2.4.2.3/mcs/class/corlib/System/Buffer.cs:116
#  at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.SendPacketData (OpenSim.Region.ClientStack.LindenUDP.LLUDPClient client, System.Byte[] data, Int32 dataLength, PacketType type, Boolean doZerocode, ThrottleOutPacketType category) [0x00060] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs:290
#  at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.SendPacket (OpenSim.Region.ClientStack.LindenUDP.LLUDPClient client, OpenMetaverse.Packets.Packet packet, ThrottleOutPacketType category, Boolean allowSplitting) [0x00077] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs:265
#  at OpenSim.Region.ClientStack.LindenUDP.LLClientView.OutPacket (OpenMetaverse.Packets.Packet packet, ThrottleOutPacketType throttlePacketType) [0x00000] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs:5244
#  at OpenSim.Region.ClientStack.LindenUDP.LLClientView.SendCoarseLocationUpdate (System.Collections.Generic.List`1 users, System.Collections.Generic.List`1 CoarseLocations) [0x0012a] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs:3424
#  at OpenSim.Region.Framework.Scenes.ScenePresence.SendCoarseLocationsDefault (UUID sceneId, OpenSim.Region.Framework.Scenes.ScenePresence p) [0x000fa] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2536
#  at OpenSim.Region.Framework.Scenes.ScenePresence.SendCoarseLocations () [0x0000d] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2491
#  at OpenSim.Region.Framework.Scenes.ScenePresence.Update () [0x00011] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2404
#  at OpenSim.Region.Framework.Scenes.SceneGraph.UpdateEntities () [0x0001b] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/SceneGraph.cs:164
#  at OpenSim.Region.Framework.Scenes.Scene.Update () [0x000dc] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/Scene.cs:1031  On Region: Wright Plaza
2009-10-09 14:25:01 -07:00
Diva Canto 8231cb2231 Putting this to exactly what it was yesterday around this time, so we can do the 100-ppl load test in WP. We need to carefully play with this code in order to understand all the problems. 2009-10-09 11:32:53 -07:00
Melanie 23586b69a1 Slow down the packet receiving code again after new reports of thread storms. 2009-10-09 12:17:55 +01:00
John Hurliman 76a5cae0b4 Forgot to initialize m_writeLock 2009-10-09 02:18:25 -07:00
John Hurliman a3e31cdeaf Added more debugging output to the "unrecognized source" warning 2009-10-09 02:13:21 -07:00
John Hurliman a5b9971fd7 * Added a lock object for the write functions in LLUDPClientCollection (immutable != concurrent write safety)
* Allow the UDP server to bind to a user-specified port again
* Updated to a newer version of OpenSimUDPBase that streamlines the code even more. This also reintroduces the highly concurrent packet handling which needs more testing
2009-10-09 01:53:06 -07:00
John Hurliman 56a27c37d3 Simplified LLUDPClientCollection from three collections down to one. This will prevent any potential problems from inconsistency between the internal collections 2009-10-08 21:51:53 -07:00
John Hurliman 3a04d706c9 Fear the lockless LLUDP implementation! 2009-10-08 17:34:51 -07:00
Diva Canto 51ea39199b Putting the lock back in TryGetValue. 2009-10-08 15:42:08 -07:00
Melanie a0dd9f4bb4 Fork UDPBase from libOMV into opensim 2009-10-08 22:25:14 +01:00
Diva Canto fc41f2e461 Added guards against the exception reported:
#2009-10-08 12:58:34,462 ERROR - OpenSim.Application [APPLICATION]:
#APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs
#
#Exception: System.Exception: Object reference not set to an instance of an object. ---> System.NullReferenceException: Object reference not set to an instance of an object.
#   at OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendFirstPacket(LLClientView client) in c:\Opensim\OpenSim\Region\ClientStack\LindenUDP\J2KImage.cs:line 230
#   at OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendPackets(LLClientView client, Int32 maxpack) in c:\Opensim\OpenSim\Region\ClientStack\LindenUDP\J2KImage.cs:line 84
2009-10-08 07:55:06 -07:00
Diva Canto 68961ec092 One last attempt at tunning the locking/no locking behaviour. The previous one was too lax and made the important login packets fail. 2009-10-07 20:36:24 -07:00
Diva Canto dd80380df5 Another go at the deadlock: not locking TryGetValue, and just catch/ignore exceptions. 2009-10-07 19:45:57 -07:00
Diva Canto c71b3e730d Changed the locking mechanism, because the existing one is causing deadlocks to occur. 2009-10-07 18:54:08 -07:00
Melanie d33b6fef2b replace LLClientView with proper version 2009-10-07 04:37:12 +01:00
Melanie adc208e568 Replace LLClientView on the branch with master. UNCOMPILABLE! 2009-10-07 04:36:36 +01:00
Melanie 9618c196c2 Revert "Merging in diva's locking fixes"
This reverts commit 832cc68513.
2009-10-07 01:44:36 +01:00
John Hurliman 312438f145 Commented noisy debugging about packet splitting 2009-10-06 15:55:39 -07:00
John Hurliman 832cc68513 Merging in diva's locking fixes 2009-10-06 15:54:00 -07:00
Diva Canto e992ca0255 Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed. 2009-10-06 15:39:53 -07:00
John Hurliman 9cb5db3621 Applying the real fix (thank you for tracking that MSDN doc down Melanie) 2009-10-06 15:08:09 -07:00
John Hurliman 74fe284a20 Trying Melanie's fix 2009-10-06 14:50:46 -07:00
John Hurliman 25676ac5cf * Added a sanity check for Mono before trying to enumerate over an empty SortedDictionary
* Changed the order of a log line from DotNetEngine so you can tell whether or not it is actually loading
2009-10-06 13:39:10 -07:00
John Hurliman 61b5372153 * Added missing references to prebuild.xml and commented out the LindenUDP tests until a new test harness is written
* Clients are no longer disconnected when a packet handler crashes. We'll see how this works out in practice
* Added documentation and cleanup, getting ready for the first public push
* Deleted an old LLUDP file
2009-10-06 12:13:16 -07:00
John Hurliman fb19d1ca0a * Try/catch around EndInvoke() when Util.FireAndForget() returns to catch exceptions thrown in the async method
* Added packet stats handling to the new LLUDP implementation
* Attempting to avoid a race condition when creating a new LLUDPClient
2009-10-06 10:12:59 -07:00
John Hurliman e7c877407f * Continued work on the new LLUDP implementation. Appears to be functioning, although not everything is reimplemented yet
* Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing
* Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively
* Fixed formatting for a MySQLAssetData error logging line
2009-10-06 02:38:00 -07:00
John Hurliman 7ddb6fbced Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into htb-throttle 2009-10-05 17:38:27 -07:00
John Hurliman 429a84f390 Beginning work on the new LLUDP implementation 2009-10-05 17:38:14 -07:00
Diva Canto 05c1ec7faf Changed the lock object, to see if this helps at all. Also switched the order of lock and try/catch in RemoveImageFromQueue. 2009-10-05 11:01:45 -07:00
Diva Canto 5b19d5a7b7 Reduced locking. 2009-10-04 14:05:58 -07:00
Diva Canto d93e0a0503 Guarding a line that is sometimes throwing a null pointer exception. 2009-10-04 10:30:21 -07:00
Diva Canto 366bfe17ae Trying to avoid the null pointer exception in J2KImage, RunUpdate. 2009-10-04 07:41:10 -07:00
Melanie 6878b26b0d Merge branch 'diva-textures-osgrid' 2009-10-04 05:49:16 +01:00
John Hurliman 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-02 18:31:08 -07:00
John Hurliman 332d3eb1bb * Removed code that is no longer used with Melanie's queue callback optimization
* Moved all priority queue access to helper functions to improve reliability and readability
* New version of CSJ2K.dll (from libomv source tree) that fixes a JPEG2000 comment decoding bug
2009-10-02 16:53:35 -07:00
Melanie 36c8d55827 Merge branch 'diva-textures-osgrid' 2009-10-03 00:03:09 +01:00
Melanie 73fa409318 Merge branch 'diva-textures-osgrid' 2009-10-02 23:25:17 +01:00
John Hurliman bdc1345501 * Removed even more unnecessary state variables from J2KImage
* Fixed the incorrect "out of memory?" exception messages and replaced them with useful information
* Cleaned up J2KImage and LLImageManager to conform to coding conventions
2009-10-02 13:08:15 -07:00
John Hurliman 9b342d3e0d * Changed the flush logic to drop packets in non-transactional streams, and to not fire any "put more data in the queues" callbacks
* Minor tweaks to code formatting to make the callback chain for packet queuing easier to follow
2009-10-02 12:00:42 -07:00
Melanie 6def897556 Merge branch 'diva-textures-osgrid' into diva-textures 2009-10-02 19:02:38 +01:00
Melanie 31d8cec0f8 Merge branch 'master' into diva-textures 2009-10-02 08:23:38 +01:00
Melanie 3ba36bb4d8 Restore the missing image handling to the image manager. The missing
image packet crashes Hippo without a message.
2009-10-02 05:49:27 +01:00
Melanie 9a429610e2 Merge branch 'diva-textures-osgrid' into texturetest 2009-10-02 04:19:22 +01:00
Diva Canto 746dad7b74 Locking the priority queue to see if it gets pass that exception. 2009-10-01 20:32:22 -07:00
Melanie 18a744cac1 Change texture sending to be driven by the queue empty event from the
packet queue, rather than a timer
2009-10-02 04:04:14 +01:00
John Hurliman 54ff84050f Removing console debug spew 2009-10-01 18:12:13 -07:00
John Hurliman aaf8fbcef9 Merge branch 'diva-textures-osgrid' of ssh://opensimulator.org/var/git/opensim into diva-textures-osgrid 2009-10-01 17:53:28 -07:00
John Hurliman 6e0c79b8fe * Rewrote LLImageManager to use a real priority queue and hold minimal state
* Rewrote the logic in J2KImage.RunUpdate()
* Added a default avatar texture (I made it myself)
2009-10-01 17:42:13 -07:00
Melanie 54a912bb9c Add a method to determine the count of packets in a throttle 2009-10-01 22:35:57 +01:00
Melanie 5e9da4daab Add OnQueueEmpty event to the packet layers. No user functinality yet 2009-10-01 21:08:17 +01:00
James J Greensky 44776fea72 Fixing LLClientView memory leak
Fixing LLClientView memory leak by disposing of all timers utilized
in LLClientView as they contain references to the callback method.
This required the use of the Terminate and Close infrastructure that
was already in place but was not being utilized.
2009-10-01 04:11:32 +01:00
Jeff Ames 606e831ff5 Formatting cleanup. 2009-10-01 09:38:36 +09:00
John Hurliman 5dfd2643df * Change the signature of the agent set appearance callback to prevent unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes
* Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures
* Properly handle appearance updates that do not have a TextureEntry set
2009-09-30 15:53:03 -07:00
Melanie 041aaaa62c Prevent null data being sent to the decoder 2009-09-30 22:21:22 +01:00
Melanie 400abed271 Add RebakeAvatarTexturesPacket to the client view 2009-09-30 21:33:20 +01:00
Melanie b0c0d6f9d1 Squelch the debug noise from diva's patch 2009-09-30 20:36:20 +01:00
John Hurliman f56dc5fcda Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K

* Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
2009-09-30 19:26:53 +01:00
Diva Canto 4bf47fa592 This releases the texture assets from LLImageManager cache, and re-requests them later if the client asks for them again. Needs more testing in texture-rich sims. 2009-09-30 18:41:41 +01:00
Jeff Ames ee205e7e81 Formatting cleanup. 2009-10-01 01:17:47 +09:00
Diva Canto 5d09c53a1a Unpacking the mess with OtherRegionUp, so we can have a real cache of the neighbours in the grid service modules. 2009-09-27 10:14:10 -07:00
Adam Frisby 5dc3e560d3 * Makes SimulatorEnable messages 'reliable' and subject to redelivery. 2009-09-23 10:30:18 +10:00
Jeff Ames c41387b864 Formatting cleanup. 2009-09-10 15:57:53 +09:00
Teravus Ovares (Dan Olivares) c605509da3 * Lock timers when Calling Start() and Stop() when the Thread Context is murky. This affects Mono only. 2009-09-09 16:20:19 -04:00
Diva Canto b03eeeb9f6 * Fixes mantis http://opensimulator.org/mantis/view.php?id=4044. Turns out folders were never being removed from trash when they were singled out for purging in trash. They were being removed when Trash was purged as a whole. That behavior is now fixed for the new InventoryService set.
* Removed left-overs from AssetInventoryServer.
2009-08-22 10:24:26 -07:00
Diva Canto 9e64427262 Putting the inventory packets back to ThrottleOutPacketType.Asset, because that didn't work. 2009-08-20 21:56:06 -07:00
Diva Canto 922007443e Changed most of inventory packets to LowPriority, to see if that helps with freezing on searching large inventories. 2009-08-20 21:36:57 -07:00
Diva Canto 118f710a79 Fixed a missing field in SendBulkInventoryFolderUpdate. 2009-08-20 16:18:32 -07:00
Diva Canto d519f1885f Added MoveItems, which is most useful upon viewer-delete inventory operation. Moving a batch of items is a 1-time operation. Made it async anyway, so that the viewer doesn't wait in case the DB layer is dumb (which is the case currently). 2009-08-19 10:56:08 -07:00
Diva Canto c5af39239f A better purge of trash folder. 2009-08-19 00:13:51 -07:00
Diva Canto 124f66bfc2 jhurliman's patch in http://opensimulator.org/mantis/view.php?id=4024 2009-08-18 22:17:47 -07:00
dahlia 465d1095dd Added new OpenSim.ini setting: "client_throttle_max_bps" which overrides user's viewer network throttle settings 2009-08-18 17:06:14 -07:00
Melanie 9ad3e72ae1 Did I say that i don't like git? Remove some stuff that shouldn't have
gone in.
2009-08-17 22:06:51 +01:00
Diva Canto fa8a94577a Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-08-17 05:55:38 -07:00
Melanie 644db1e540 Add System.Xml reference to the console project 2009-08-17 09:40:38 +01:00
Teravus Ovares (Dan Olivares) acc14c472d Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-08-16 12:15:14 -04:00
Teravus Ovares (Dan Olivares) 5e391b9f7c * ShortVersion, another attempt at fixing the test thread death that randomly occurs.
* LongVersion nIni may be causing the test thread death.  Pausing OpenSimulator during startup causes a nIni error that makes debugging startup operations difficult for users.  It might be because when it's in pause mode, something else reads from the nini config passed?   If it is, it might not be fixable..   however, if it's concurrency that causes nini death it would make sense to give each section of the tests a new IConfigSource so that they don't read from the same configsource at the same time.
2009-08-16 12:14:49 -04:00
Diva Canto 6808b9109e Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim into inventory-connector 2009-08-16 08:59:58 -07:00
Adam Johnson a42569d896 Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet Handler - ref mantis #4010 2009-08-16 15:06:06 +09:00
Diva Canto 034c9cf606 Added GetAssetPermissions. Few last bugs nixed. This is ready for testing. 2009-08-13 17:34:15 -07:00
Diva Canto 5246dc33dc Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' starting to get on my nerves. 2009-08-13 14:10:12 -07:00
Diva Canto 6b9cc6c48d Inventory redirects from CachedUserInfo to InventoryService COMPLETE! 2009-08-13 11:30:29 -07:00
Justin Clark-Casey (justincc) 655438a59d Apply http://opensimulator.org/mantis/view.php?id=1448
Store and retrieve user profile url at runtime
Not yet persisted
Thanks Fly-Man
2009-08-11 17:29:15 +01:00
Diva Canto 0d8284c7a1 Removed IAssetCache.
WARNING: PLEASE MAKE SURE TO USE THIS NEW bin/OpenSim.addin.xml
2009-08-10 08:14:57 -07:00
Teravus Ovares (Dan Olivares) bff26ccdbb * More tweaking of the various services to work with nonstandard region sizes. * Now, what's available of the terrain will show and it'll be truncated if it's larger on Linden Clients. Parcel minimum is 64 (256/4) for the client to accept it. 2009-08-08 00:10:19 -04:00
Justin Clark-Casey 190bdc8a2e * Remove some mono compiler warnings 2009-08-05 17:33:23 +01:00
dr scofield (aka dirk husemann) 4ffc284a36 trying to fix rare timer related exception. 2009-08-04 17:24:32 +02:00
Teravus Ovares f727f26bcc * An attempt to fix mantis #3953 2009-07-29 20:32:54 +00:00
Melanie Thielker f94985a939 Add the missing block to the alert message 2009-07-28 20:27:31 +00:00
Melanie Thielker aa06d9f98b Add the new StatusData block to the other two searchh packets 2009-07-28 19:28:01 +00:00
Melanie Thielker 64c874a951 Fix a null data block in DirClassifiedReply packet, preventing a session
crash in search.
Fixes Mantis #3952
2009-07-28 18:46:45 +00:00
diva 5ca02f0a08 This does NOT address the issue in mantis #3940, but it may avoid the exception reported there by WiLLuMPJuH Huisman pertaining to TeleportFailedPacket. 2009-07-27 19:20:48 +00:00
Teravus Ovares 5ae1ad995d * Fix Groups Module Null Reference when you were not a member of any group. 2009-07-25 17:29:25 +00:00
Melanie Thielker 7317bd7675 Correct an issue in group packet sending that causes a nullref with
libomv-0.7.
2009-07-25 16:55:11 +00:00
Teravus Ovares 64bd9a3354 * Updates libOMV to version 0.7.0
* Uses mantis #3811 as a base (thanks jhuliman) with changes.
* E-mail regarding interface changes sent to the opensim-dev list 
* Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-07-25 15:49:10 +00:00
Teravus Ovares cf712075e5 * Remove a noisy debug console message that was used for testing the camera constraints. Ooops. 2009-07-19 02:41:32 +00:00
Teravus Ovares 08819bcbea * Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely.
* Test for prim obstructions between the avatar and camera.  If there are obstructions, inform the client to move the camera closer.  This makes it so that walls and objects don't obstruct your view while you're moving around.   Try walking inside a hollowed tori.   You'll see how much easier it is now because your camera automatically moves closer so you can still see.
* Created a way to know if the user's camera is alt + cammed or just following the avatar.
* Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
2009-07-19 02:32:02 +00:00
MW acea31518b fixed the bug where changing the rotation of a selection of prims in a linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects).
This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. 
Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. 
[Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
2009-07-17 14:58:54 +00:00
MW d9a8ecf238 Changed the DeRezObject event so it passes a list<uint> of localIDs in one event trigger rather than triggering the event once for every localid in the derez packet. 2009-07-12 12:32:39 +00:00
Jeff Ames 1d01d6d919 Formatting cleanup. 2009-07-01 23:37:09 +00:00
Melanie Thielker 3564271c2d Restore the functionality that was removed in r9928. This lets the load
balancer plugin work again. Create a new method, GetClientEP, to retrieve
only the EndPoint for script usage. Marked the purpose of the method
in IClientAPI.cs with a warning. Also restored the corresponding SetClientInfo
functionality.
2009-07-01 15:47:52 +00:00
Arthur Valadares 4f6efa0249 * C# compiler is not smart enough to understand ClientLoop is under very heavy usage and inline DebugPacket, so DebugPacket is run as a method, causing Packet
to be constantly pushed and popped uselessly, if you are not debugging packets. This showed some really big difference in a mock test, let's see how it behaves here.
2009-06-29 19:24:30 +00:00
Arthur Valadares 6da88dceb0 * Changing List to Dictionary in PacketQueue.Dequeue for great justice (and performance) 2009-06-29 16:55:00 +00:00
Jeff Ames 715f2f2798 Update svn properties, add copyright header, formatting cleanup. 2009-06-29 15:40:00 +00:00
Dr Scofield c1976d1200 moving the m_PendingAcksMap.Remove() out of the foreach and clearing
it instead after the foreach as we are going through the whole
m_PendingAcks list anyhow
2009-06-25 11:30:31 +00:00
Dr Scofield aba4b0bd20 have to clear m_PendingAcks not m_PendingAcksMap 2009-06-25 11:30:16 +00:00
Dr Scofield e2db6c07ba hmph: missing '{'/'}', thx to nebadon for reporting it and rob smart
for spotting it!
2009-06-25 10:26:10 +00:00
Dr Scofield 74f7b586d3 fixing windows specific compile error. 2009-06-25 08:28:59 +00:00
Dr Scofield 17d37aa60d cosmetic change 2009-06-25 08:01:02 +00:00
Dr Scofield 1b06da0c54 streamlining m_NeedAck logic 2009-06-25 08:00:43 +00:00
Dr Scofield 9f83f124c7 streamling m_PendingAcks logic to get rid of gratuitous List<...>
instantiations and object copies.
2009-06-25 08:00:18 +00:00
Dr Scofield b84834c45b commenting out expensive bits (who in the world even uses SetClientInfo()?) 2009-06-25 07:59:58 +00:00
Dr Scofield e8e0ce5fc6 changing DropSend()'s foreach loop so that it does not copy the
LLQueItem m_NeedAck queue each time.
2009-06-25 07:59:47 +00:00
Dr Scofield fa060a7282 commenting out rather expensive bits of GetClientInfo() --- the only
bit of GetClientInfo that is actually used seems to be userEP as part of the
OSSL osGetAgentIP() script function. Now commented are the parts where
we serialize and copy out the *entire* packet queue of the client
(locking the packet handler in the process).
2009-06-25 07:59:38 +00:00
Dr Scofield 77122d7861 more efficient way of checking for already seen packets:
- uses Environment.TickCount for all timestamps (instead of more
  costly Util.UnixTimeSinceEpoch()
- takes care of Environment.TickCount overflow (which will happens
  after 24.8 days of system uptime)
- avoids instantiating List copies for each check
- gets rid of one lock() invocation
- moves calculation of loop invariant variable out of the loop itself
2009-06-25 07:59:25 +00:00
Dr Scofield a1ba9dee8d adding logging statement for receive buffer size 2009-06-25 07:50:19 +00:00
Dr Scofield 8f5efc4994 - adds the possibility of setting the socket receive buffer size
option for LLUDPServer. On windows .NET the default socket receive
  buffer size is 8192 bytes, on recent linux systems it's about
  111K. both value can be a bit small for an OpenSim instance serving
  many clients. The socket receive buffer size can be configured via
  an OpenSim.ini config option

- adds a general catch clause to LLUDPServer.OnReceivedData() to
  prevent it submerging when an unexpected Exception occurs.
2009-06-25 07:50:02 +00:00
Dr Scofield afd5f76648 From: Alan Webb <alan_webb@us.ibm.com>
This change moves texture send processing out of the main
  packet processing loop and moves it to a timer based
  processing cycle.

  Texture packets are sent to the client consistently over
  time. The timer is discontinued whenever there are no
  textures to transmit.

  The behavior of the texture sending mechanism is controlled
  by three variables in the LLCLient section of the config
  file:

   [1] TextureRequestRate (mS) determines how many times per second
       texture send processing will occur. The default is 100mS.
   [2] TextureSendLimit determines how many different textures
       will be considered on each cycle. Textures are selected
       by priority. The old mechanism specified a value of 10 for
       this parameter and this is the default
   [3] TextureDataLimit determines how many packets will be sent for
       each of the selected textures. The old mechanism specified a
       value of 5, so this is the default.

  So the net effect is that TextureSendLimit*TextureDataLimit
  packets will be sent every TextureRequestRate mS.

  Once we have gotten a reasonable feeling for how these parameters
  affect overall processing, it would be nice to autonmically manage
  these values using information about the current status of the
  region and network.

  Note that this also resolves the pathologcal problem that
  previously existed which was that a seated avatar generated very
  few in-bound packets (theoretically) and would therefore be the
  least able to retrieve the images being displayed by a
  projector script.
2009-06-25 07:42:06 +00:00
Melanie Thielker 41b8e2de9e Also fix group role membership packet sizes to stay safely below MTU 2009-06-23 22:11:34 +00:00
Melanie Thielker 8cf16f6ea4 Can I be this dumb? 2009-06-23 21:17:20 +00:00
Melanie Thielker 2a766b9082 Fix an error in group membership sending when the memebr count exceeds 60
Also reduce limit to 40 to allow for last logon dates and titles
2009-06-23 20:27:35 +00:00
Melanie Thielker a2635e43da Allow the member list of groups with more than 70 members to be viewed
without crashing
2009-06-23 14:37:51 +00:00
Melanie Thielker 56d0966a32 Commenting out the jhurliman fix, since our libOMV doesnt' have those fields
yet.
2009-06-23 08:56:45 +00:00
Melanie Thielker 2d7dd5f63e Correct an uninitialized field in a packet. Thanks, jhurliman.
Fixes Mantis #3831
2009-06-23 08:51:35 +00:00
Melanie Thielker bc1dce071a Correct the behaviro of group deeding and llGetOwner() within deeded objects 2009-06-21 19:49:11 +00:00
Sean Dague 1adeb8ad77 From: Chris Yeoh <yeohc@au1.ibm.com>
This patch ensures that the touch positions are set during touch_end
events (currently only working for touch_start and touch events).
2009-06-19 12:21:20 +00:00
Dahlia Trimble 00d042f3d1 Thanks Michelle Argus for Mantis #0003742: Terrain editor - Flatten tool lowers Land 2009-06-18 23:02:12 +00:00
Melanie Thielker 8aaeec598e Fix an uninitialized data block. Thanks, jhurliman 2009-06-17 23:46:13 +00:00
Jeff Ames a23d64dec1 Formatting cleanup. 2009-06-10 04:28:56 +00:00
Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
diva 275e53b126 This may bring the missing texture back. 2009-05-28 15:05:00 +00:00
Jeff Ames e0bc5c5db2 Add copyright headers, formatting cleanup. 2009-05-20 01:32:06 +00:00
Dr Scofield 14f0d5e77f trying to fix exception with in LLPacketQueue probably caused by
missing locks where the queue was modified.
2009-05-19 18:46:20 +00:00
Dr Scofield a885556063 From: Chris Yeoh <yeohc@au1.ibm.com>
We've encountered problems with textures never fully downloading and
objects not moving or being deleted (from the client's point of view)
even when the bandwidth settings on the client have been set very
low. This can happen over reasonably lossy links (eg you're on the
other side of the world from the server) as the server retries 3 times
and then gives up.

Whilst its possible to set ReliableIsImportant, this forces the server
to keep retrying no matter what which potentially could lead to
problems. This patch allows for the setting of MaxReliableResends
explicitly (is set to 3 normally) in OpenSim.ini so if you know you
will have clients connecting with poor connections you can set it a
bit higher (10-15 works quite well even for very poor connections).
2009-05-18 16:10:48 +00:00
diva 0379dbe2fd Removing a superfluous message, just to make bamboo run again. 2009-05-17 02:15:08 +00:00
Homer Horwitz 99cf8e3f5a Send the owner name, not the client name on SendDialog.
This modifies IClientAPI.SendDialog slightly.
Fixes Mantis #3661.
2009-05-16 16:01:25 +00:00
diva 5e4fc6e91e Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems: 
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
2009-05-15 05:00:25 +00:00
Melanie Thielker fca73f3ae4 Add more group notify glue 2009-05-12 15:52:28 +00:00
Melanie Thielker 1b7d0a6c93 Paving the way for syncing group permissions across a grid 2009-05-12 14:59:11 +00:00
Adam Frisby 6dcafec22d * Implements IP and DNS based ban facilities to OpenSim.
* User interface is ... primitive at best right now.
* Loads bans from bans.txt and region ban DB on startup, bans.txt is in the format of one per line. The following explains how they are read;

DNS bans are in the form "somewhere.com" will block ANY matching domain (including "betasomewhere.com", "beta.somewhere.com", "somewhere.com.beta") - make sure to be reasonably specific in DNS bans.

IP address bans match on first characters, so, "127.0.0.1" will ban only that address, "127.0.1" will ban "127.0.10.0" but "127.0.1." will ban only the "127.0.1.*" network
2009-05-11 19:23:51 +00:00
Adam Frisby 53a350573e * Further testing against core packet issue. 2009-05-10 20:31:45 +00:00
Adam Frisby da948a992a * Attempting to diagnose a core packet issue on Windows/.NET. Adding additional locks to see if it fixes the problem. 2009-05-10 20:25:05 +00:00
Melanie Thielker e4236a4233 Fox a boo-boo in ExtraParams - a packet with no data blocks could crash
the session. Also allow multiple data blocks.
2009-05-09 12:04:40 +00:00
Sean Dague ce0a84cbc0 instrument most of the tests with a new InMethod function that may help us figure
out where that pesky deadlock is during test runs.
2009-05-07 19:07:08 +00:00
Melanie Thielker aa4e42069b Change avatar updates to be processed the same way object updates are, e.g.
packet length check. More changes to come
2009-05-07 12:06:07 +00:00
Jeff Ames 8ea12ad6c0 Add copyright header. Formatting cleanup. Ignore some generated files. 2009-05-05 09:59:15 +00:00
Melanie Thielker acfb5051cd Intermediate commit. WILL NOT COMPILE! 2009-05-04 20:15:39 +00:00
Justin Clarke Casey 257fc5515a * minor: remove some mono compiler warnings, minor cleanup 2009-05-04 15:38:36 +00:00
Melanie Thielker 36dd346a91 Add a method to flush the prim update buffers once a frame, since the timer
appear to be too slow to be useful, or fail too fire. I may remove the timers
as a consequence if this.
2009-05-04 14:25:19 +00:00
Melanie Thielker b44a56e0b4 Add a parameter that limits the max size of the outbound packet. Defaulted
at 1400 since the headers get added to that (32 bytes plus UDP headers)
2009-05-04 02:24:30 +00:00
Melanie Thielker e8b532b26a Make a race condition in packet resending smaller 2009-05-03 09:43:52 +00:00
Adam Frisby 0c639e08ea * Reversing experimental change in previous rev. 2009-05-02 23:00:51 +00:00
Adam Frisby 1027668359 * Experimental: Speeds maximum resend per second from 80 packets to 400. (From maximum 117kbit to 585kbit) 2009-05-02 22:01:47 +00:00
Melanie Thielker 229a4d54ca If a packet pooling blows up, fail gracefully instead of disconnecting
the user
2009-05-02 21:21:20 +00:00
Melanie Thielker 780f34275b Handle resends better 2009-05-02 20:08:26 +00:00
Adam Frisby 0b2a34438c * Makes ObjectUpdate compressing tweakable in OpenSim.ini - introduces:
TerseUpdatesPerPacket=10
FullUpdatesPerPacket=14
TerseUpdateRate=10
FullUpdateRate=14
2009-05-02 19:09:48 +00:00
Melanie Thielker 66e25abbfe Plumb conifg into the client views. Add config option to configure packet
dropping.
2009-05-02 17:31:49 +00:00
Melanie Thielker 74ce07e971 Move a lock to attempt to cut down packet loss 2009-05-02 14:47:01 +00:00
Melanie Thielker 62bcf0e694 Numerous packet improvements.
Don't allow packets to be resent before they have actually been sent for the
first time. Switch from serializing a packet to get it's length to the LibOMV
provided Length property. Fix resend timing. Fix the use of dangling references
to Acked packets. Fix the packet handler to play nice with the packet pool.
Fix the packet pool. Add data block recycling to the packet pool. Packet pool
is now ENABLED by default. Add config option to disable packet and data block
reuse. Add ObjectUpdate and ImprovedTerseObjectUpdate to the packets being
recycled.
2009-05-02 13:16:41 +00:00
Melanie Thielker ac944def3f Fix the issue that stopped the packet pool from working. Add a mechanism
to recycley data blocs within a packet. Recycle the ObjectUpdate* data
blocks. Speeds up loading even more.
This may mean that the packet pool is now viable.
2009-05-02 00:14:04 +00:00
Melanie Thielker 55a69f3f2d Improve prim sending by combining multiple prim updates into a single packet 2009-05-01 16:29:15 +00:00
Melanie Thielker e901c8be17 Thank you, mpallari, for a patch that correct the behavior of the avatar
performance patch.
Fixes Mantis #3562
2009-04-30 15:26:37 +00:00
Melanie Thielker 334738fca9 Thank you, mpallari, for a patch that increses efficiency by combining
avatar updates into a single packet.
Applied with changes.
Fixes Mantis #3136
2009-04-30 11:58:23 +00:00
Melanie Thielker e2327384e0 Catch another j2k decode exception that can be caused by a bad asset 2009-04-29 21:01:01 +00:00
Melanie Thielker 98cdc1efdd Fix a crash that will hit when an image asset is truncated in storage 2009-04-29 20:32:40 +00:00
Dr Scofield 84701701ef fixes exception thrown when client session is shutdown while
packethandler still active
2009-04-29 12:31:43 +00:00
Dahlia Trimble 4792e6139a Thanks Bluewall for Mantis #3519: a patch that adds simulator uptime and version to REST/json statistics reporting 2009-04-25 05:06:01 +00:00
Dr Scofield 458f7eb9b3 cleaning up, fixing warnings 2009-04-22 09:42:44 +00:00
Jeff Ames 6aa5d3904d Add copyright headers. Formatting cleanup. 2009-04-22 00:48:56 +00:00
Melanie Thielker 01a22d940f Change a bad use of a type name as a variable. Thanks, Fly-Man
Fixes Mantis #3497
2009-04-20 21:58:32 +00:00
Melanie Thielker d91330ea35 Add PlacesQuery packet 2009-04-20 20:43:48 +00:00
Melanie Thielker dd0fa5745e It is possible that apacket is recieved before the clint stack is fully ready.
This causes a nullref we need to catch here.
2009-04-20 17:24:09 +00:00
Charles Krinke 2578db3dfa Thank you kindly, RemedyTomm for a patch that:
Following feedback from 0003440, i've made some changes to the new texture pipeline to optimise
 performance. The changes are:
 - Fixed a math issue where a small percentage of images with a certain size (on the packet boundary) would not have their final data delivered. This issue has been present since pre- 0003440
 - It was suggested that a discardlevel of -1 and a prioriy of 0 meant to abandon the transfer, this is incorrect and caused some textures to clog.
 - The texture throttle blocking queue is now only filled in relation to the actual throttle amount.. i.e, on a connection throttled to 300k, only twenty packets will be placed in the queue at a time, on a larger connection it will be much more. This is to balance responsiveness to requests and speed, and to minimise wasted packets.
 - The engine now keeps track of the number of pending textures, and the stack will not be walked if there's no textures pending, saving CPU. Textures are only considered "pending" when they've already been decoded.
 - As part of the above, some textures may receive twice as much data per cycle if the number of pending textures is below the cycle threshold, this should prevent loading from slowing down when there are fewer textures in the queue.
2009-04-18 18:35:03 +00:00
Charles Krinke b4cb45bb79 Fixes Mantis # 3469. Thank you kindly, BlueWall, for a patch that:
This patch adds extended status reporting with the url 
http://server:port/simstatusx/ [^] . The data is returned 
in json format as "text/plain" type.
2009-04-17 21:48:48 +00:00
Melanie Thielker 4b85cbf0b6 Correctly flag group owned prims in the land prim list 2009-04-16 01:01:40 +00:00
Melanie Thielker ac96722c1d Fix build break and change some groups interfaces 2009-04-16 00:46:24 +00:00
Melanie Thielker 7306b73f02 Commit the group deeding support, thank you, mcortez 2009-04-15 21:07:09 +00:00
Justin Clarke Casey 9f6b8ec9b0 minor: Remove some mono compiler warnings. Uncomment code when it's actually being used. 2009-04-15 19:46:37 +00:00
Johan Berntsson 119aeeed7d Another cleanup: Region_Status renamed to RegionStatus, and a usage comment added 2009-04-15 04:15:47 +00:00
Melanie Thielker a0417f5791 Thank you, Fly-Man, for a patch that adds the stub to handle the
avatar interests update.
2009-04-14 03:44:27 +00:00
Teravus Ovares c2e75aecd1 * Commit a variety of fixes to bugs discovered while trying to fix the NaN singularity.
* WebStatsModule doesn't crash on restart.   GodsModule doesn't crash when there is no Dialog Module.  LLUDPServer doesn't crash when the Operation was Aborted.  
* ODEPlugin does 'Almost NaN' sanity checks.
* ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
2009-04-14 01:57:35 +00:00
Teravus Ovares ab83af0341 * Set eol-style: native on J2KImage.cs 2009-04-13 23:06:29 +00:00
Teravus Ovares 9371df52cb *Bypass J2kDecoder when asset is null 2009-04-13 15:18:38 +00:00
Sean Dague 532ae6d925 if Data is null, shortcut to client.SendImageNotFound, as any other
option at this point is going to give us a NullReferenceException
2009-04-13 15:08:06 +00:00
Sean Dague 15d39f33ca scream out a bit warning if we failed to set default image 2009-04-13 14:52:29 +00:00
Sean Dague b2e5f03942 catch for a null asset so we don't get an exception here, though this
probably just makes the decoder break somewhere else.
2009-04-13 14:52:23 +00:00
Sean Dague 58fd013929 put J2KImage into it's own file, please no doubling up on classes in
files
2009-04-13 14:52:14 +00:00
Teravus Ovares 515bf6d7dc * Patch from RemedyTomm Mantis 3440
* Revamps the server side texture pipeline
* Textures should load faster, get clogged less, and be less blurry
* Minor tweak to ensure the outgoing texture throttle stays private.
* Fixes mantis 3440
2009-04-10 08:30:21 +00:00
nlin 8e6c20b27f Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag
Addresses Mantis #3381

The current implementation works as expected if the object has no rotation or 
only rotation around the Z axis; you can spin the object left or right (around
the world Z axis).

It works a little unexpectedly if the object has a non-Z-axis rotation; in this
case the body is spun about its local Z axis, not the world Z-axis. (But SL 
also behaves oddly with a spin on an arbitrarily rotated object.)
2009-04-10 06:39:52 +00:00
Justin Clarke Casey 601fa22185 * minor: remove some mono compiler warnings 2009-04-09 20:06:30 +00:00
lbsa71 6af0751cc5 * Tagged long running tests with LongRunningAttribute.
* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever.
* Feel free to run the unit tests as you code, and the rest before commit.
2009-04-09 20:06:27 +00:00
Justin Clarke Casey f3c7298fc5 * Make it possible to store creator strings in user inventory items as well as UUIDs
* All existing functionality should be unaffected.
* Database schemas have not been changed.
2009-04-08 17:50:57 +00:00
Teravus Ovares 8d8c45b659 * Fix the remainder of the packets that require sessionId checks. 2009-04-08 16:31:56 +00:00
Adam Frisby 5118f88bc4 * [SECURITY] Implements additional packet security checks for Object related packets.
* Note: as with the last commit, this requires additional testing.
* This represents 2/8ths of packets now being checked appropriately.
2009-04-08 06:41:52 +00:00
Adam Frisby 2bd6a915a0 * [SECURITY] Implements a large number of new security checks into Scene/Avatar packet processing within ProcessInPacket.
* Notes: this requires heavy testing, it may cause new issues where LL have recycled agent block data for non-security purposes. It can be disabled on Line 4421 of LLClientView.cs by changing m_checkPackets to false.
* This represents approx 1/8th of the packets being checked.
2009-04-08 06:31:19 +00:00
Justin Clarke Casey 0752dd65cc * Ooops, really put this on the task queue and not texture 2009-04-07 19:30:10 +00:00
Justin Clarke Casey 952960e375 * Put AgentTextureCached? response packet on the task queue rather than the wind queue
* Thanks to rtomita for pointing this out.
2009-04-07 19:23:17 +00:00
Justin Clarke Casey ed6165ab9c * Apply http://opensimulator.org/mantis/view.php?id=3227
* Implement "Add To Outfit"
* Thanks FredoChaplin
2009-04-07 17:46:23 +00:00
Homer Horwitz 8136cf4075 Thanks jonc, for a patch that adds rendering of classic clouds.
First part of Mantis #964, the necessary clouds image will follow separately.
2009-04-04 15:43:02 +00:00
nlin 449bebf16e Preliminary work to support ObjectSpin* packets when user invokes CTRL / SHIFT / MOUSE DRAG on a physical object
Addresses Mantis #3381
2009-04-04 13:13:14 +00:00
lbsa71 7f4bf5871d * Proactively fixed bug-potential concerning the fact that m_httpServer property was differently referred to between RegionApplicationBase and all other grid services. 2009-04-03 20:56:36 +00:00
Melanie Thielker a4ba587df7 Adding the Length override to the KillPacket 2009-03-31 21:34:29 +00:00
Jeff Ames 20e1a8d7f6 Thanks rtomita for a patch to add a handler for the RemoveInventoryObjects packet. (bug #3304) 2009-03-31 05:47:53 +00:00
Justin Clarke Casey 176f263d23 * minor: remove mono compiler warnings 2009-03-30 18:34:43 +00:00
Melanie Thielker f88d755f96 Add PickInfoReply packet.
Fixes Mantis #3324
2009-03-30 11:51:34 +00:00
Melanie Thielker c483206fd7 Change the client API to use GridInstantMessage for the "last mile" of IM
sending. With this change, all methods that handle IM now use GridInstantMessage
rather than individual parameters.
2009-03-29 05:42:27 +00:00
Melanie Thielker 404bfdc9a6 Finish the offline IM module (still needs a server). Add rudimentary
support for the mute list (no functionality yet, but allows the
RetrieveInstantMessages event to fire now).
2009-03-29 00:48:34 +00:00
Melanie Thielker 4f6c4378da Add mute list request event and dummy response 2009-03-28 04:21:44 +00:00
Teravus Ovares f5812b3702 * Adds AgentUUIDs into the CourseLocationUpdate to improve compatibility with LibOMV based clients.
* Modifies the IClientAPI!  So client stacks will need to be modified!
2009-03-28 01:40:33 +00:00
Melanie Thielker cbef90fec6 Add the events needed for profiles.
Fixes Mantis #3324
2009-03-27 22:47:41 +00:00
Teravus Ovares 52c482a7a7 * This updates LibOMV to the current release 0.6.0 on March 19 2009
* Important:  HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder.
This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll.   It still uses the Same HttpServer namespace though.
2009-03-27 22:13:09 +00:00
Melanie Thielker 37e81c7d54 Remove a hardcoded flow/dependency on the money module from LLCLientView 2009-03-27 18:51:45 +00:00
lbsa71 3cb06cc4cc * Changed a recursive BeginRobustReceive loop to a flat while loop to avoid lethal stack overflows. 2009-03-25 19:30:36 +00:00
Melanie Thielker f86c13f48e Send proper creation date on item gives, so objects will appear at the top of
"Objects", not at the bottom
2009-03-22 20:05:11 +00:00
Jeff Ames fec8aef03a Thanks rtomita for a patch to add handlers for prim scale updates from libomv-based clients. (#3291) 2009-03-14 22:55:17 +00:00
Melanie Thielker ddbf81fa07 Thank you, mcortez, for a patch that fixes a number of long standing
issues with the sun module.
Fixes Mantis #3295
2009-03-13 23:45:02 +00:00
Jeff Ames 6462014250 Thanks rtomita for a patch to fix inventory listings for clients using libomv. (#3285) 2009-03-11 18:46:52 +00:00
idb aab1601642 Limit the message length from llInstantMessage to 1024 characters http://wiki.secondlife.com/wiki/LlInstantMessage
Also truncate messages that may exceed the limit set by the packet size. The limit in OpenMetaverse is 1100 bytes including a zero byte terminator.
Fixes Mantis #3244
2009-03-07 14:16:26 +00:00