Commit Graph

3383 Commits (fb8e8dcbce6b2ecbb8fbfe8278657260ac55e823)

Author SHA1 Message Date
Melanie 182f5efbe9 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-03-04 16:23:46 +00:00
Melanie 6dc4a6dfb1 Zero velocity when drag-copying 2012-03-04 00:06:07 +01:00
Melanie 1f32730798 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Servers/VersionInfo.cs
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-03-03 09:58:57 +00:00
Justin Clark-Casey (justincc) c2c102d33e Remove outdated comment about checking attachment prims in Scene.PipeEventsForScript() 2012-03-02 22:52:26 +00:00
Justin Clark-Casey (justincc) 089fd61a3b Allow a script to receive events if its root prim is in an area where it's allowed to run rather than checking its own prim.
This allows scripts to run in child prims that are outside region boundaries.
This is an interim patch applied from http://opensimulator.org/mantis/view.php?id=5899 though it does not resolve that bug
Thanks tglion!
2012-03-02 22:43:24 +00:00
Dan Lake 64a036b4cf Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-02 09:19:35 -08:00
Dan Lake 8d249f8456 ScenePresence line endings and fix AllowMovement default to true. 2012-03-02 09:19:13 -08:00
Justin Clark-Casey (justincc) 6e3523e25e minor: remove mono compiler warning 2012-03-02 04:08:07 +00:00
Dan Lake e8779cd9e5 In ScenePresence, removed several private variables used to store public parameters. They were only used by the get/set and make code harder to refactor. 2012-03-01 19:22:05 -08:00
Melanie aee4ca2f1c Fix vehicles going physical stopping llTargetOmega parts (boat radar) 2012-02-27 08:50:19 +01:00
Melanie e5e5b94cbe Make llSetKeyframedMotion prims waut at the borders of down sims and try again
periodically.
2012-02-26 21:16:24 +01:00
Melanie fca8c82232 Move KeyframeMotion from SOG to SOP because we can't persist it any
other way because SOG doesn't technically exist in the DB
2012-02-26 18:11:38 +01:00
Melanie ac1e30156a Implement proper selection behavior 2012-02-26 15:09:00 +01:00
Melanie 8cdc115c91 Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new
code.
2012-02-26 14:30:24 +01:00
Melanie 9a15bba99b Fix an infinite recursion caused by checking the wrong values for
Buoyancy, Force and Torque
2012-02-26 13:31:29 +01:00
Melanie aa552d0526 Serialize Keyframe motion for region crossings 2012-02-26 12:29:35 +01:00
Melanie e9120890a2 Merge branch 'ubitwork' 2012-02-26 02:41:41 +01:00
Melanie c82709c0d6 Implement llSetKeyframedMotion. No persistence, no region crossing. Yet. 2012-02-26 02:36:34 +01:00
UbitUmarov e07440d0c5 changed SOP Force and Torque, adding XML (de/)serialization, also changed Buoyance. PLEASE trap deserialization from inventory etc, making force and torque vector3.Zero, unless we want then to rez moving. (needs checking/testing as usual) 2012-02-25 22:20:25 +00:00
Melanie 5eb1679367 Delay the sending of the initial werables update until the inventory and
VFS in the viewer are ready. We're much faster than SL and that exposes this
race condition. Also reinstate the extra avatar data send on login
2012-02-25 12:25:16 +01:00
Melanie 991826ca76 Try not to send the avatar updates on login. This may mean loggin in with
invisible attachments again but could help the appearance issues.
2012-02-24 19:31:27 +01:00
Melanie 37068d17c5 Merge branch 'master' into careminster 2012-02-24 09:56:06 +00:00
Justin Clark-Casey (justincc) bafef292f4 Take watchdog alarm calling back outside the m_threads lock.
This is how it was originally.  This stops a very long running alarm callback from causing a problem.
2012-02-24 05:25:18 +00:00
Justin Clark-Casey (justincc) 84735b644c Get rid of some of the identical exception catching in Scene.Update(). 2012-02-24 05:12:56 +00:00
Justin Clark-Casey (justincc) f67f37074f Stop spurious scene loop startup timeout alarms for scenes with many prims.
On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
2012-02-24 05:02:33 +00:00
Melanie daf58575f8 Partially apply the core banlines fix 2012-02-23 23:05:04 +00:00
Justin Clark-Casey (justincc) 90ea00a109 Try to resolve some problems with viewers crashing after hitting parcel banlines or freezing on the banline.
This involves
1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport()
2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1
This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else.
This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
2012-02-23 22:56:42 +00:00
Melanie e74bf46007 Prevent a nullref when nonphysical motion objects cross sim boundaries 2012-02-23 23:18:01 +01:00
Melanie f3ea2bde61 Fix preserving the animation state of a crossing seated avatar 2012-02-23 20:32:35 +01:00
Melanie dc835717d6 Properly sequence updates of avatars and attachments so that we don't
update attachments on child avatars or intermingle agent and attachment
updates, which would render the root prim of huds invisible
2012-02-23 14:08:35 +01:00
Melanie f1a76195ea Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2012-02-23 01:49:14 +00:00
Melanie 9ed4245d9e Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-02-23 01:42:08 +00:00
Melanie 1dfc990264 Add a position parameter to region crossing of objects. This avoids the
potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high.
2012-02-23 01:40:30 +00:00
Melanie 1e1270166f Adjust sit target and the llSetLinkPrimitiveParams sit position hack
to match SL.
2012-02-22 20:40:44 +01:00
Justin Clark-Casey (justincc) 5d31267185 Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in constructor and never subsequent set to null. 2012-02-22 00:55:16 +00:00
Melanie 65f5f60317 Merge branch 'master' into careminster 2012-02-21 23:43:39 +00:00
Justin Clark-Casey (justincc) cf9b3e7708 Restore the taskItem null check that I accidentally blatted in 5397a6d
This is a valid check because the caller could supply an invalid uuid.
2012-02-21 23:41:48 +00:00
Justin Clark-Casey (justincc) 5397a6d4c6 Fix problem with dragging child part inventory item to user inventory.
This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller.
Resolves http://opensimulator.org/mantis/view.php?id=5569
2012-02-21 22:54:30 +00:00
Melanie 24a49011cb Merge branch 'master' into careminster 2012-02-21 22:54:00 +00:00
Justin Clark-Casey (justincc) 76f411147d Revert "Fix:Cannot drag inventory from child prim into inventory http://opensimulator.org/mantis/view.php?id=5569"
This reverts commit 15ce73caca.

As per the COMMENTS in http://opensimulator.org/mantis/view.php?id=5569, I was going to fix this in a more general way.
2012-02-21 22:49:06 +00:00
PixelTomsen 15ce73caca Fix:Cannot drag inventory from child prim into inventory http://opensimulator.org/mantis/view.php?id=5569 2012-02-21 22:07:12 +00:00
Melanie dede31174e Merge branch 'master' into careminster 2012-02-21 22:08:34 +00:00
Melanie 0e4d5a4d3c Also preserve angular velocity on crossing. 2012-02-21 10:10:04 +01:00
Melanie 03e7bc1526 Merge branch 'master' into careminster
Conflicts:
2012-02-21 10:20:56 +00:00
Justin Clark-Casey (justincc) 90dc5f47e7 Fix bug where NPCs would establish child agents on other neighbour regions that had come up after the NPC was created. 2012-02-21 01:57:19 +00:00
Melanie ee62bf3c69 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2012-02-20 20:23:14 +01:00
Melanie 3b2900e884 Merge branch 'master' into careminster 2012-02-20 19:48:28 +00:00
Diva Canto 99b9c1a9d5 More improvements on agent position updates: if the target sims fail, blacklist them for 2 min, so that we don't keep doing remote calls that fail. 2012-02-20 10:58:07 -08:00
Melanie d6b8febbf4 Make vehicles retain velocity when crossing between regions. 2012-02-20 19:49:01 +01:00
Melanie 8f8206f478 Add an override to make SOG.Velocity work as expected 2012-02-20 16:55:12 +01:00
Diva Canto b489c85226 Amend to last commit. This should have been committed too. 2012-02-19 15:37:37 -08:00
Diva Canto dcea23906b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-19 12:28:47 -08:00
Diva Canto 20c65ac438 A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours. 2012-02-19 12:28:07 -08:00
Melanie 77575ec51b Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2012-02-19 20:36:26 +01:00
Melanie 756baff86a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2012-02-19 21:14:18 +00:00
Melanie 4bc3a0ecf4 Uncomment serialization 2012-02-19 20:25:20 +01:00
Melanie 433d5f1d3e Merge branch 'ubitwork' 2012-02-19 20:24:00 +01:00
UbitUmarov 3c9b7f2c0c simplified vehicle fromXml. Use still comented on SceneObjectSerialized.cs 2012-02-19 19:27:01 +00:00
Melanie 96409cc2ee Merge branch 'ubitwork'
Conflicts:
	OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
	OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
2012-02-19 20:08:01 +01:00
UbitUmarov 60d68ee312 Vehicle XML serialization more complete. Inactived by coments in SceneObjectSerializar.cs until proper testing 2012-02-19 18:10:00 +00:00
BlueWall bcb9577495 Use localy defined name, TPFlags, for Constants.TeleportFlags 2012-02-19 12:09:57 -05:00
Melanie 488ec59408 Merge branch 'master' into careminster 2012-02-19 14:57:51 +00:00
UbitUmarov b77d354e6d moved vehicle from SOG to SOP 2012-02-19 13:21:01 +00:00
Melanie 185bf55804 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2012-02-19 14:20:53 +01:00
PixelTomsen a114367b9b Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.org/mantis/view.php?id=5893
Signed-off-by: nebadon <michael@osgrid.org>
2012-02-19 01:00:01 -07:00
Melanie 985526b662 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
2012-02-18 22:21:10 +00:00
UbitUmarov 7a1ab03b75 missing paramenters init plus some cleaning 2012-02-18 19:31:36 +00:00
UbitUmarov a62baf8ea4 added a EnUsCulture whatever that is.. 2012-02-18 18:37:29 +00:00
UbitUmarov 028dc1f4ed a bit less human readable xml 2012-02-18 18:33:41 +00:00
UbitUmarov 70b3b599bc added some ToXml2 to SOGVehicle ( unused untested ) 2012-02-18 18:25:48 +00:00
UbitUmarov 3aee642190 changed how vehicle data is stored and passed to physics. use unsafe in serializer, tried to control m_dupeInProgress 2012-02-18 17:42:14 +00:00
UbitUmarov 91a326331f vehicle parameters do cross (i hope) on regions in same instance ( others need xml) 2012-02-18 16:16:48 +00:00
UbitUmarov 5351ff925c let SOG know about vehicles. Still needs serialization and applyphyscis on deserialize, etc 2012-02-18 14:08:42 +00:00
BlueWall f4cd35322f Route logins according to Estate, Telehub and TeleportFlags 2012-02-18 00:45:43 -05:00
BlueWall 7bdcf9eb26 Propagate our teleport flags on logins 2012-02-18 00:32:09 -05:00
Justin Clark-Casey (justincc) 84184708de Fix a bug where changing shape parameters of a child prim in a linkset would not persist.
Resolves http://opensimulator.org/mantis/view.php?id=5819
2012-02-18 01:15:43 +00:00
Dan Lake b313d16493 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-17 13:51:54 -08:00
Dan Lake 784263f5e3 Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set). 2012-02-17 13:45:45 -08:00
Robert Adams 6baa13ab7a Add new and updated script events 2012-02-17 09:12:41 -08:00
BlueWall 0e16e0fb6a Merge branch 'master' of /home/opensim/src/opensim 2012-02-17 08:21:33 -05:00
BlueWall ba98d6fffe Fix missing telehub handling on login 2012-02-17 08:03:53 -05:00
PixelTomsen 4486b7d8e8 Fix: Object owned by the group does not return to the last owner http://opensimulator.org/mantis/view.php?id=5404 2012-02-16 03:35:18 +00:00
Justin Clark-Casey (justincc) 2b842958cc If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions.
Adds skeleton bad float values deserialization test
2012-02-16 02:58:00 +00:00
Melanie 0c1074537b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-02-16 00:38:04 +00:00
UbitUmarov 3bffdddc9d don't freeze with a sitted avatar in a border without other sim. Still messy :( 2012-02-15 22:04:17 +01:00
UbitUmarov b59275355e don't freeze with a sitted avatar in a border without other sim. Still messy :( 2012-02-15 19:44:54 +00:00
UbitUmarov a758abaa9f try to make crossings work better. chode no longer prevents crossings i hope 2012-02-15 17:08:33 +00:00
UbitUmarov f6f0d884bd try to make crossings work better. chode no longer prevents crossings i hope 2012-02-15 16:44:15 +01:00
UbitUmarov 04279e36d1 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-02-15 03:51:30 +00:00
Justin Clark-Casey (justincc) f574d3c8fc Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-15 01:50:57 +00:00
Justin Clark-Casey (justincc) ebe5e1731d In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted.
At least on mono 2.6.4, running GC.Collect() is not guaranteed to force gc of all objects when run in the same method where those objects had references.
Therefore, GC.Collect() is now being done in the per-script teardown of ObjectTortureTests.
In addition, scene loop update is being run after garbage collection in order to clean out the viewer update list of scene objects in the SceneGraph.
These measures mean that scene objects/parts are now garbage collected after a test run if deleted from the scene, resulting in a much better memory usage report (though probably still not very accurate).
However, deletion takes a very long time - what's really needed is to find out now why the entire scene isn't being GC'd by this measure.
This change hasn't yet been applied to the other stress tests.
2012-02-15 01:45:25 +00:00
Dan Lake 2ebb421331 Refactor appearance saving for NPC to use AvatarFactoryModule interface. 2012-02-14 17:20:34 -08:00
Melanie 7be9ba5564 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-02-15 01:11:35 +00:00
Melanie 272ba5a741 Merge branch 'master' into careminster 2012-02-15 01:11:17 +00:00
Melanie 2d3381b795 Implement region crossing of sitting avatars. Edit mode and llSetPos work
but unscripted default sit anim is lost. Still some Gfx glitching. Physical
crossing doesn't work yet.
2012-02-14 23:16:20 +01:00
Justin Clark-Casey (justincc) 04986bbb15 Add some more data to the new user connection logging for debug purposes. 2012-02-14 01:50:51 +00:00
Melanie e321306517 Prevent object loss and positioning outside the region with failed object sim
crossings
2012-02-14 00:02:53 +01:00
Justin Clark-Casey (justincc) 21393af631 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-13 20:48:50 +00:00
Justin Clark-Casey (justincc) 189c67db95 On object deserialization, go back to logging errors at DEBUG level rather than ERROR. Restore extra log message if shape processing fails.
Logging level was DEBUG before 312e145 (Fri Feb 3 2012).
312e145 also accidentally removed the 'general error' log message if any shape deserialization failed.
This commit restores it, though this has no functional impact.
2012-02-13 20:43:26 +00:00
UbitUmarov 09f6647aa3 scenepresence change! in standup() give avatar a physical actor after deciding the new position. This reduces a bit the odds of it being still coliding with object. 2012-02-11 17:48:49 +00:00
Justin Clark-Casey (justincc) e7fd732209 Make ScenePresence.MovementFlag a private only settable value to reduce complexity of code analysis 2012-02-11 00:10:59 +00:00
Melanie acfe7e555e Merge branch 'master' into careminster 2012-02-10 23:59:10 +00:00
UbitUmarov e3f5fd81f1 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
Conflicts:
	prebuild.xml
2012-02-10 23:03:30 +00:00
Justin Clark-Casey (justincc) 44d84bc277 Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
Addresses http://opensimulator.org/mantis/view.php?id=5825
2012-02-10 19:58:34 +00:00
Melanie 215acbcc96 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-02-10 10:20:51 +00:00
Justin Clark-Casey (justincc) ddca5347c3 When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set.
This is not correct behaviour for a freshly uploaded mesh.  Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is).
Should resolve http://opensimulator.org/mantis/view.php?id=5651
2012-02-10 02:13:15 +00:00
Justin Clark-Casey (justincc) 9c84a8162f If NPCModule.CreateNPC() fails to create the required ScenePresence (which should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead. 2012-02-09 01:17:59 +00:00
Melanie 7c888f6af1 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
2012-02-09 00:19:37 +00:00
UbitUmarov 6af01f6767 initial introdution of physics actor building control. 2012-02-08 23:14:53 +00:00
Justin Clark-Casey (justincc) dfa19e23f0 Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers).
Aims to address http://opensimulator.org/mantis/view.php?id=5878
2012-02-08 22:19:34 +00:00
UbitUmarov 6cc9aa30ac first change in SOP. in AddPrimShape(..) give physics the world rotation and not local offset. Currently physics interface only knows about world frame 2012-02-08 15:45:44 +00:00
Melanie 236e1c45f2 Merge branch 'master' into careminster 2012-02-07 23:30:48 +00:00
Justin Clark-Casey (justincc) c87751a822 Add start GC memory and end GC memory to object stress test printouts.
This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general).
This means even the current stress tests take much more memory than they need, a problem that will have to be addressed.
2012-02-07 23:03:53 +00:00
Justin Clark-Casey (justincc) bd928218dd Add TestAddTaskInventoryItem() 2012-02-07 21:00:47 +00:00
Justin Clark-Casey (justincc) 7583768b9e Remove debug logging if physics actor is null in SOP.ApplyPhysics()
This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor).
2012-02-07 20:26:26 +00:00
Melanie 37049180f6 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-02-07 21:09:04 +00:00
Justin Clark-Casey (justincc) 038d1bf742 Add a regression test to compile and start a script. Remove Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().
The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory.
Later path concatenation is already done by Path.Combine() which handles any trailing slash.
Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
2012-02-07 17:44:37 +00:00
Melanie 54fc78013d Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-02-05 20:58:04 +00:00
BlueWall 4e11983c7c Make configuration uniform
Pickup the max physical prim size in Scene to make it uniform since adding code to get default size from the OpenSim*.ini.
2012-02-05 12:38:20 -05:00
nebadon 36ed0dcdaa change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make the
variable in OpenSim.ini and Regions.ini match
2012-02-04 19:45:10 -07:00
Melanie ce5e900721 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/Resources/RegionStore.migrations
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-02-04 11:48:20 +00:00
Justin Clark-Casey (justincc) 9b762a5a84 Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if we have been passed a non-zero transaction ID.
This resolves the recent regression from deeb728 where notecards could not be saved in prim inventories.
This looks like a better solution than deeb728 since only non-caps updates pass in a transaction ID.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873
2012-02-04 00:20:27 +00:00
Justin Clark-Casey (justincc) 2b6c5fcb31 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-03 23:48:12 +00:00
Justin Clark-Casey (justincc) 312e1457dd Change SceneObjectSerializer to use common ExternalRepresentationUtils.ExecuteReadProcessors() methods.
Adds ability to submit a customized exception message to match logging.
2012-02-03 23:47:01 +00:00
Dan Lake 107cef2b0e Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before triggering events on a potentially null Scene 2012-02-03 15:18:48 -08:00
Melanie 0dbfa70443 Merge branch 'master' into careminster 2012-02-03 08:47:26 +00:00
Dan Lake 61adf36339 Commenting out new event until I can fix OpenSim tests. Currently, testing objects does not create a Scene or EventManager so triggering events crashes some tests 2012-02-02 18:19:22 -08:00
Dan Lake ed846f11f1 OpenSim tests do not always create an EventManager so calls to trigger events during tests must check for null EventManager 2012-02-02 18:06:34 -08:00
Dan Lake 3257dbe76d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-02 17:44:11 -08:00
Dan Lake 146d78edfa ObjectAddedToScene event should be fired when duplicating objects 2012-02-02 17:41:05 -08:00
Melanie fd7e82ee72 Streamline banning code using existing methods. 2012-02-02 16:51:39 +01:00
Melanie 567f4c51f8 Improve reliability of script state saving by covering various saving
and loading scenarios which resulted in loss of continuity on item ids
2012-02-02 01:52:17 +00:00
Melanie 6fe4b6fbe8 Fix remembering attachment point and position when an item is rezzed in world.
Also fix PRIM_LOCAL_POS returning 0 when used on child prims from a script
in the root.
2012-02-02 02:51:59 +01:00
Dan Lake 0ce9ad4a56 Add event RegionHeartbeatEnd for modules interested in coordinating activity with region heartbeats 2012-02-01 17:01:28 -08:00
Dan Lake c10193c72b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-01 16:25:35 -08:00
Melanie 45ad9e39a6 Improve reliability of script state saving by covering various saving
and loading scenarios which resulted in loss of continuity on item ids
2012-02-02 01:05:14 +01:00
Melanie 16aa00e944 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-02-01 10:08:45 +00:00
Melanie 003bd9f1b3 Small optimization to last commit 2012-02-01 10:05:04 +00:00
Melanie cc1476fc36 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-02-01 09:45:42 +00:00
Melanie 241ddd031f Fix copy/paste errors 2012-02-01 09:45:15 +00:00
Melanie fcc1fa2c32 Straighten out some attachment mess. Don't save attachment states for HG
visitors at all. On Leaving a sim, save only the changed ones. Don't save
all scripted stuff when leaving a sim.
2012-02-01 09:36:14 +00:00
Justin Clark-Casey (justincc) ab89adfaef Implement "show object uuid <uuid>" console command.
This will show details about a part with the given uuid if it's found.
2012-01-31 23:03:39 +00:00
Justin Clark-Casey (justincc) 9bd02b5da1 Move object delete commands into a commands region module, in preparation for adding similar show commands. 2012-01-31 21:57:45 +00:00
Melanie 727ddffb71 Merge branch 'master' into careminster 2012-01-31 21:53:32 +00:00
Melanie 1b63b21a4d Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Application/OpenSimBase.cs
2012-01-31 20:53:49 +00:00
Justin Clark-Casey (justincc) 10b9348071 Remove scene object null check on SceneGraph.AddSceneObject(). Complain explicitly if there's an attempt to add any object with a zero UUID.
Callers themselves need to check that they're not attempting to add a null scene object.
2012-01-31 20:30:30 +00:00
Justin Clark-Casey (justincc) f3780b9eae Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scene objects.
These can be run using the "nant torture" target.  They are not part of "nant test" due to their long-run future nature.
Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc.
However, data can be inconsistent due to different machine circumstances and virtual machine actions.
This area is under development.
2012-01-31 19:56:37 +00:00
Melanie a0206e5a17 Comment debug spam 2012-01-30 22:30:20 +01:00
Melanie cfe924e4a8 Merge branch 'master' into careminster 2012-01-30 21:40:50 +00:00
Justin Clark-Casey (justincc) 9d93c4808e lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if SceneObjectGroupsByFullID is updated elsewhere at the same time. 2012-01-30 19:21:58 +00:00
Justin Clark-Casey (justincc) 2ef9fd05fa Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry texEntry) for region modules 2012-01-28 02:45:13 +00:00
Melanie abffda269f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-01-28 04:05:53 +00:00
Justin Clark-Casey (justincc) 154ba0124a Add experimental --publish option to "save oar" so that OARs reloaded to the same grid don't have the publisher as owner. 2012-01-28 02:21:41 +00:00
Melanie 428407c5e4 Merge branch 'master' into careminster 2012-01-28 01:01:23 +00:00
Justin Clark-Casey (justincc) deeb7287a2 Comment out xfer section in Scene.UpdateTaskInventory() which was causing spurious errors and "script saved" messages when script properties were changed.
Viewers since at least Linden Lab 1.23 use the script upload capability to save script changes.
It's unknown whether the commented out code was working for very old viewers or not.
Code is commented out to reduce complexity and so that useful error messages don't need to be removed.
If there is a substantial population using extremely old viewers that can't upgrade to a newer version 1 viewer (e.g. 1.23) or similar TPV then this can be revisited.
2012-01-28 00:39:53 +00:00
Justin Clark-Casey (justincc) 7837c611fb Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension).
Wiki doc on this and other recent NPC functions will follow soon
2012-01-28 00:00:12 +00:00
Melanie 26a4e8a161 Merge branch 'master' into careminster 2012-01-27 23:30:26 +00:00
Justin Clark-Casey (justincc) abf0dd4250 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-27 23:14:34 +00:00
Justin Clark-Casey (justincc) 9939f94f08 Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc.
llGetOwnerKey() could also be extended but this does not allow one to distinguish between an unowned NPC and some other result (e.g. 'no such object' if NULL_KEY is the return.
Also, any future extensions to LSL functions by Linden Lab are unpredictable and OpenSim-specific extensions could clash.
2012-01-27 23:05:48 +00:00
Melanie 7229f6e64b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-01-26 10:32:22 +00:00
Melanie da720ce9be Support rejecting a teleport if a user is banned in all parcels that have
spawn points
2012-01-26 10:21:45 +00:00
Melanie a537f7e1a3 Merge branch 'master' into careminster 2012-01-26 09:10:46 +00:00
Justin Clark-Casey (justincc) 093469c33c Add basic TestAddScript() regression test 2012-01-26 01:16:03 +00:00
Melanie 4ce42762ee Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-01-26 00:21:21 +00:00
Justin Clark-Casey (justincc) 55c6cbabfd refactor: change RezScriptFromAgentInventory(), RezNewScript() and AddInventoryItem() to accept an agent id rather than a full IClientAPI.
This stops some code having to make spurious client == null checks and reduces regression test complexity.
2012-01-26 00:10:37 +00:00
Justin Clark-Casey (justincc) 2de3a1b9da refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), RezNewScript() and rename one RezScript() to RezScriptFromPrim() 2012-01-25 23:22:07 +00:00
Melanie 2ca80add14 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
2012-01-25 15:24:25 +00:00
Dan Lake 3d1f43046d Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ObjectCreateDelegate, ObjectDeleteDelegate 2012-01-24 17:05:53 -08:00
Melanie 427ab55058 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
2012-01-25 00:45:57 +00:00
Dan Lake 488fe0ae9c Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, OnObjectDuplicate 2012-01-24 13:41:26 -08:00
Melanie 855d3a3ba5 Teleport routing, part 1 2012-01-24 04:06:37 +00:00
Melanie f10288ceae Add handling bans properly 2012-01-24 03:14:00 +01:00
Melanie 0369d21917 Add teleport routing, first part 2012-01-24 03:13:44 +01:00
Dan Lake e41f23dead Trigger event when prims are scheduled for an update. This gives modules early access to changed parameters. 2012-01-19 03:06:35 -08:00
Dan Lake 5ced49aaa8 Cleaned up Color and Text parameters in SOP and made LocalFlags public for module access. 2012-01-19 03:03:22 -08:00
Dan Lake 2c6272d11a Add a version of GetGroupByPrim to Scene which accepts UUID instead of localID 2012-01-19 03:01:37 -08:00
Melanie b14a6acd2f Merge branch 'master' into careminster 2012-01-16 23:08:47 +00:00
Justin Clark-Casey (justincc) 59a0c50d48 Comment out noisy log lines I accidentally included in the nant build target adjustment commit.
Left in the method doc.
2012-01-16 23:04:08 +00:00
Justin Clark-Casey (justincc) 82ad9d4e04 Remove monocov and other obsolete nant build targets.
monocov was a code coverage attempt 3 years ago which no longer works.
other removed targets have been commented out or unused for a very long time
2012-01-16 22:58:58 +00:00
Melanie 4cbf8d728e Fix merge 2012-01-14 05:39:56 +01:00
Melanie 43128c9016 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-01-14 06:09:19 +00:00
Justin Clark-Casey (justincc) b5bb559cc0 Register the UrlModule for script engine events OnScriptRemoved and OnObjectRemoved just once in the UrlModule itself, rather than repeatedly for every script.
Doing this in every script is unnecessary since the event trigger is parameterized by the item id.
All that would happen is 2000 scripts would trigger 1999 unnecessary calls, and a large number of initialized scripts may eventually trigger a StackOverflowException.
Registration moved to UrlModule so that the handler is registered for all script engine implementations.
This required moving the OnScriptRemoved and OnObjectRemoved events (only used by UrlModule in core) from IScriptEngine to IScriptModule to avoid circular references.
2012-01-14 00:23:11 +00:00
Mic Bowman e1a2c44ebe Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
rotating physical objects. This does not use physics. Currently the rate
of change is determined as 1 / (PI * Strength).
2012-01-13 14:48:56 -08:00
BlueWall 57ba9ef5ad Update RegionReadyModule
Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
2012-01-13 11:35:44 -05:00
Melanie 982f3d58a9 Merge branch 'master' into careminster 2012-01-13 04:04:39 +00:00
Melanie 9dc7fef4f6 Merge branch 'master' into careminster 2012-01-13 02:27:20 +00:00
BlueWall c5594e839e Undo some prior work
Move some added fuctions out of core into the addon module to keep things clean
2012-01-12 21:19:31 -05:00
BlueWall acbff305f5 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-01-12 21:06:27 -05:00
BlueWall d40ec1c346 Move some interfaces to a more apropriate place 2012-01-12 20:49:50 -05:00
Melanie cf166d3f1e Merge branch 'master' into careminster 2012-01-12 23:22:55 +00:00
Justin Clark-Casey (justincc) ba3491c76e Add permissions checks for owned avatars to all other osNpc* functions.
This is being done outside the npc module since the check is meaningless for region module callers, who can fake any id that they like.
2012-01-12 19:06:46 +00:00
Justin Clark-Casey (justincc) 0a1d61950b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-12 19:03:26 +00:00
Diva Canto cadd645076 Renamed one var and deleted commented code. No functional changes. 2012-01-12 10:22:52 -08:00
Justin Clark-Casey (justincc) b47c0d7e51 refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls. 2012-01-12 18:14:19 +00:00
Diva Canto 8bdd80abfa HG: normalize all externalized user ULRs to be the Home URL, i.e. the location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI. 2012-01-12 09:56:35 -08:00
Melanie 4492bc1bcd Merge branch 'master' into careminster 2012-01-12 17:52:29 +00:00
Melanie 5d9e135b5c Remove ViewObjectInventory method unsupported by core 2012-01-12 01:11:05 +01:00
Justin Clark-Casey (justincc) 38db874755 If deserializing a scene object fails during IAR load then ignore the object rather than halting the IAR load with an exception. 2012-01-11 14:33:26 +00:00
Melanie a4c2e7f599 Merge branch 'master' into careminster 2012-01-10 20:34:43 +00:00
Diva Canto ce44f56af9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-10 11:11:08 -08:00
Diva Canto 7b84942f86 HG landing points: this hopefully fixes some confusion that was making HG avies always land in 0,0 2012-01-10 11:10:47 -08:00
BlueWall 3deb52d399 Teleport Debugging
Move setting from ini to existing facitilies - thanks justincc

	toggle with console command: debug teleport
2012-01-10 13:41:35 -05:00
Melanie 1cc685e820 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-01-10 18:33:32 +00:00
BlueWall 707c8c6f2b Add some run-time debugging support
Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful.

	Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value.
2012-01-09 18:19:55 -05:00
BlueWall b3a12167d6 Use our TeleportFlags
Switch to our TeleportFlags enum instead of LibOMV because we need to define a type for HG Logins. Also moved some debugging in ScenePresence into a function to make it simpler to enable/disable.
2012-01-09 17:54:35 -05:00
BlueWall 95345521f0 TP Routing debug
Fix test to checking against bitfield instead of int
2012-01-09 17:04:34 -05:00
BlueWall 3640afdd95 Fix teleport routing for incoming HG+Owner
Incoming HG owner/estate manager, etc. is routed according to the rules defined for teleports within the local grid. Left some commented debugging code inside so we can test other cases. Will remove when tings are settled in.
2012-01-09 14:31:22 -05:00
Melanie bc08cc201b Merge branch 'master' into careminster 2012-01-09 19:22:06 +00:00
BlueWall 43145c7f67 Debugging HG teleport routing
Add some temporary debugging to the teleport routing to get a better view of what happens when HG jumps are made.
2012-01-09 13:07:02 -05:00
Melanie 520b8b342e Merge branch 'master' into careminster 2012-01-09 06:52:46 +00:00
BlueWall 34c42cdab0 Fix HG teleport routing
Needed to breakout the ViaHGLogin check to it's own section. For some reason it would not factor in when combined with the other teleport flag types.
2012-01-09 01:37:28 -05:00
Melanie 0e855fea7c Fix a build break 2012-01-09 01:05:19 +00:00
Melanie 1ebd79e413 Add the HG case to landing point checks 2012-01-09 00:54:59 +00:00
Melanie d5c5bbe0a1 Update teleport routing to match Avination 2012-01-08 23:38:43 +00:00
Melanie 44cde8d5c6 Update teleport routing to match Avination 2012-01-08 23:36:49 +00:00
BlueWall 266167f5a3 Fix teleport routing
Route non-owner avatars according to land settings
2012-01-08 17:41:47 -05:00
Melanie 4bf2e19898 Merge branch 'master' into careminster 2012-01-07 18:11:21 +00:00
Justin Clark-Casey (justincc) ba163ab05b Add method doc to SPA.Falling and use automatic private get property 2012-01-07 00:29:55 +00:00
Justin Clark-Casey (justincc) c5c079f6aa Fix bug where tapping home to stop falling would stop any avatar movement other than falling again.
Addresses http://opensimulator.org/mantis/view.php?id=5839
2012-01-07 00:17:40 +00:00
Melanie 7518b075b7 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. 2012-01-06 22:35:06 +00:00
Melanie f1846045a6 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. 2012-01-06 21:34:43 +01:00
Melanie f8c15d38a6 If dragging a script that is no copy from prim inventory into agent
inventory, stop it first in scene. If deleting from prims, move to trash
rather then making it poof.
2012-01-06 17:43:35 +00:00
Melanie 31dc5aa728 If dragging a script that is no copy from prim inventory into agent
inventory, stop it first in scene. If deleting from prims, move to trash
rather then making it poof.
2012-01-06 13:15:04 +01:00
Melanie fdfc4ab2a8 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
2012-01-06 00:08:18 +00:00
Justin Clark-Casey (justincc) b86e7715a8 Improve "j2k decode" command to tell us how many layers and components were decoded, instead of just success/failure 2012-01-05 22:54:33 +00:00
Justin Clark-Casey (justincc) 5ea9740f1b Add a "j2k decode" region console command that allows a manual request for a JPEG2000 decode of an asset
For debugging purposes.
2012-01-05 22:40:49 +00:00
Justin Clark-Casey (justincc) c201b54b85 Improve "app rebake" command to return a better message if no uploaded texture ids were available for the rebake request 2012-01-05 19:40:54 +00:00
Melanie 2c401b7359 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-01-05 08:12:34 +00:00
Melanie 97ba3c9346 Small fix to GetWorldPosition to get closer to Avination sit behavior 2012-01-05 08:11:52 +00:00
Melanie e9296721c7 That needs to be callable from elsewhere! 2012-01-05 08:04:04 +01:00
Melanie 85d82c8140 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2012-01-05 07:43:16 +01:00
Melanie 1ebc9d04aa Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-01-05 08:15:33 +00:00
Melanie 045f3b8b11 Clean up GetWorldPosition 2012-01-05 07:37:31 +01:00
Melanie 32b8fa4a77 Prevent spurious "CHANGED_POSITION" during region backup 2012-01-05 07:37:09 +01:00
Justin Clark-Casey (justincc) 0634c38505 Separate out rebake request code from cache validation code AvatarFactoryModule.
This allows some logic simplification and allows an external caller to manually request rebakes even if textures are uploaded (future command).
2012-01-04 22:22:46 +00:00
Dan Lake fc391d4b10 Added EventManager.OnRegionStarted which is triggered when Heartbeat is started. 2012-01-04 12:01:18 -08:00
Dan Lake ecf9824b63 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-03 16:52:53 -08:00
Dan Lake 0ab2289cdc Access to these static methods to serialize objects are useful outside of serializer 2012-01-03 16:52:08 -08:00
Justin Clark-Casey (justincc) 983b49c0c8 commented out "Prevented flyoff" log message for now as this becomes problematic with bot testing.
Please uncomment if still needed.
2012-01-03 18:25:31 +00:00
BlueWall 6941058824 Profile Updates
Update basic profile to use the replaceable interface, making configuration less error-prone. Add support to query avatar's home user account and profile service for regions usng the updated OpenProfileModule with Hypergrid.
2012-01-03 11:10:23 -05:00
Melanie a6e305063e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
	OpenSim/Services/Interfaces/IUserAccountService.cs
2012-01-02 21:41:36 +00:00
Diva Canto 56dbcae402 Bug fix in map tiles in standalone: the map has been blank since commit 01ae916bad r/17324 (Nov.18, justincc). But the root cause comes from commit 02e54c57c4 Author: Oren Hurvitz Date: 7/22/2011
This is a nasty situation. The map tile UUID is, in principle, stored authoritatively in RegionSettings. However, it also needs to be stored in the Grid Service because that's how other sims can retrieve it to send it in Map Blocks to non-V3 viewers. So every time the tile image changes, that change needs to propagate to the Grid Service, and this is done via RegisterRegion (ugh!). Interestingly, this problem didn't affect grids because by default AllowRemoteDelete is false, so the prior images aren't being deleted from the asset servers -- but they were not being correctly updated in the map either, the map was stuck with old images.
2011-12-30 21:32:28 -08:00
Diva Canto 571efeddb2 Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout region Scenes and Modules. Changed existing modules to use it instead of assuming that foreign = null account. 2011-12-29 16:12:06 -08:00
Melanie c9dbcfbb31 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2011-12-24 01:43:44 +01:00
Melanie 5b28e29530 Fix camera orientation for sit targets to use the prim actually sat on.
Now SL compatible.
2011-12-24 01:40:58 +01:00
Melanie b8a914b15b Merge branch 'master' into careminster 2011-12-23 01:00:34 +00:00
Mic Bowman f394cb2e8f fix the UsesPhysics flag to reference the physics flag rather than the temponrez flag 2011-12-22 16:21:32 -08:00
Justin Clark-Casey (justincc) 7ccd8f8f1d rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property 2011-12-22 19:57:50 +00:00
Melanie eef6f92029 Merge branch 'master' into careminster 2011-12-22 19:52:59 +00:00
Justin Clark-Casey (justincc) f7dbdba447 Remove unused m_physicalPrim parameter from SOG.ApplyPhysics() 2011-12-22 19:52:09 +00:00
Justin Clark-Casey (justincc) 48113f0fc8 Make it possible to force all prims to be phantom via the collidable_prim boolean setting in the OpenSim.ini config [Startup] section.
Naturally, default is true.
When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom.
This setting is for test purposes.
This switch does not affect the collision of avatars with the terrain.
2011-12-22 19:44:52 +00:00
Melanie b72dd852b7 Merge branch 'master' into careminster 2011-12-22 16:58:38 +00:00
Melanie 7f527814d5 And a typo fix 2011-12-22 16:57:49 +00:00
Melanie 66a0471efa Merge branch 'master' into careminster 2011-12-22 16:52:14 +00:00
Melanie 6412349dec Add a few comments, correct a merge artefact 2011-12-22 16:51:51 +00:00
Melanie 2347593dac Harmonizing SP with Avination 2011-12-22 16:48:52 +00:00
Melanie b970d4f976 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-22 16:37:25 +00:00
Diva Canto 219ec7ef20 Fixing a bug introduced yesterday. This put the precondition test inside CheckForBorderCrossing the right way. 2011-12-22 08:18:03 -08:00
Diva Canto bb0c6a498b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-21 15:17:44 -08:00
Diva Canto ddff2f246c Moved an external test into the method that uses those preconditions. 2011-12-21 15:17:26 -08:00
Melanie ca6113a4d5 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
2011-12-20 21:51:43 +00:00
Justin Clark-Casey (justincc) fa0a71253f Though the viewer warns about receiving this, not sending appears to break baked texture caching when crossing region boundaries.
Needs further investigation.

Revert "Stop sending the viewer its own AvatarAppearance packet."

This reverts commit 92039f295d.
2011-12-20 18:54:15 +00:00
Diva Canto dd69c9fd20 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-20 09:53:05 -08:00
Melanie 2b4ebe657c Merge branch 'master' into careminster 2011-12-19 23:16:20 +00:00
Justin Clark-Casey (justincc) 87a2d8d51b Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic. 2011-12-19 23:03:45 +00:00
Melanie efa4284391 Merge branch 'master' into careminster 2011-12-19 21:30:57 +00:00
Justin Clark-Casey (justincc) 92039f295d Stop sending the viewer its own AvatarAppearance packet.
The viewer warns in the log if it receives this.
Stopping this doesn't appear to have adverse effects on viewer 1 or viewer 3 - the viewer gets its own appearance from body parts/clothes and self-baked textures.
2011-12-19 20:13:48 +00:00
Justin Clark-Casey (justincc) 0b91ec8dd2 Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25.
Adjust some method doc
Minor changes to some logging messages.
2011-12-19 18:58:05 +00:00
Melanie 759f1d2dbe Merge branch 'master' into careminster 2011-12-18 10:49:45 +00:00
Melanie 8a9a8ed5c9 Fix hit testing link sets properly. Fix raycasting for LSL. 2011-12-17 12:31:25 +01:00
Justin Clark-Casey (justincc) f9137c923b Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
There were two problems here:
1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service.  This fails to groups created newly in that session
2) On object group update, we weren't setting the HasGroupChanged flag.  This meant that the change was not persisted unless some other action set this flag.
This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588
This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file
2011-12-17 02:23:24 +00:00
Diva Canto 964ec57ffe Changed the async approach on close child agents. This may improve crossings a little bit. 2011-12-16 17:24:50 -08:00
Justin Clark-Casey (justincc) 1bf05fbb1f refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim() rather than retrieving GetEntities() and inspecting the entire list 2011-12-17 00:11:17 +00:00
Justin Clark-Casey (justincc) a3a17e929e Stop generating client flags when we send out full object updates.
These were entirely unused.
2011-12-16 23:20:12 +00:00
Justin Clark-Casey (justincc) 5c4056660f Don't pass on ChaneWaterHeight event from EventManager is new water height is less than 0
This is to stop bad values and subsequent viewer crashes.
Thanks to Michelle Argus for this patch.
2011-12-16 21:16:01 +00:00
Diva Canto 3bf699ad36 No functional changes. Changed the prefix of that log message [CONNECTION BEGIN] to [SCENE] because that's where the message happens.
Also changed the instantiation of a vector object to be done only once instead of every time we receive a position update.
2011-12-16 08:59:33 -08:00
Justin Clark-Casey (justincc) c0ba99e5ad Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar()
Eliminate some copypasta for height setting in OdeCharacter
2011-12-15 22:29:36 +00:00
Justin Clark-Casey (justincc) 937c06db54 Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Stop hiding RemoveAvatar failure, add log messages when characters are removed through defects or re-added unexpectedly.
Add commented out log lines for future use.
Use automatic property for PhysicsActor for better code readability and simplicity
2011-12-15 21:57:22 +00:00
Melanie 898549d13e Merge branch 'master' into careminster 2011-12-14 08:57:55 +00:00
Dan Lake f43e5f92fd Just adding a comment to SendFullUpdatToClient 2011-12-13 23:34:59 -08:00
Dan Lake 39736e52d8 Reorder clearing of upate schedule on SOP to before sending updates. Fix potential race condition. 2011-12-13 21:37:17 -08:00
Melanie 6d1d1c0dbf Comment debug spam 2011-12-13 00:36:44 +01:00
Melanie d18a9f22e7 Prevent a nasty deadlock on teleport 2011-12-12 23:43:45 +01:00
Melanie 8418288e26 Make m_attachments private 2011-12-12 18:29:54 +01:00
Melanie afab4b276e Remove spammy log messages when querying sim health 2011-12-12 13:51:31 +01:00
Dan Lake c34ab0ee66 Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding 2011-12-12 02:43:38 -08:00
Melanie 95d533ce8a Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2011-12-12 11:09:13 +01:00
Melanie 52a4dbccbe Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/RegionInfo.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-12 11:42:22 +00:00
Melanie 943b37b8e6 Send changed animation event asynchronously 2011-12-12 11:08:50 +01:00
Melanie 323ffd7a89 Fix a regression that causes data from the attachments module to fail loading 2011-12-10 15:28:32 +01:00
Melanie db98698bbe Prevent spurious error message when client tries to move a null item 2011-12-10 14:47:00 +01:00
Melanie 3f42183797 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
2011-12-10 00:40:41 +00:00
Justin Clark-Casey (justincc) 13b1c8c173 Do some clean up Scene.cs log messages.
This prints out both exception message and stacktrace (Exception.ToString()) isn't enough on Windows.
This also uses m_log.*Format() which is more efficient than string concat.
2011-12-09 23:21:54 +00:00
Justin Clark-Casey (justincc) af3cd00048 Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead. 2011-12-09 23:07:53 +00:00
Melanie 5f6a4c4111 Merge branch 'master' into careminster 2011-12-09 22:55:08 +00:00
Justin Clark-Casey (justincc) fc27806e90 remove some unused fields in ScenePresence 2011-12-09 22:52:54 +00:00
Justin Clark-Casey (justincc) 94c242f792 Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that it doesn't trigger an exception if the item hasn't been found.
In this situation we will now put out a slightly more meaningful log error message instead.
2011-12-09 22:36:51 +00:00
Melanie 00b36eb0fe Restore the Avination way of position and angle calculation so resizers
work again.
2011-12-09 20:55:48 +01:00
Melanie d913303875 Merge branch 'master' into bigmerge 2011-12-09 08:13:57 +00:00
Justin Clark-Casey (justincc) 0e265889dd Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
The only caller is the LLUDP stack and this has to validate the UDP circuit itself, so we know that it exists.
This allows us to eliminate another null check elsewhere and simplifies the method contract
2011-12-08 19:25:24 +00:00
Justin Clark-Casey (justincc) 55de189752 minor: remove some mono compiler warnings 2011-12-08 18:56:07 +00:00
Justin Clark-Casey (justincc) 54360dd20e When a client connects to a scene, send other avatar appearance data asynchronously to reduce hold up in the IN UDP packet processing loop.
This is already being done for the initial object data send.
2011-12-08 18:39:56 +00:00
Justin Clark-Casey (justincc) f61e54892f On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
2011-12-08 18:34:23 +00:00
Melanie 96539ffc79 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-12-08 18:29:19 +00:00
Justin Clark-Casey (justincc) 355cde464a Simplify Scene.AddNewClient()
If sp becomes null right after we've checked or created it, then behaviour down the line is going to be wrong anyway.
So instead retain the check/create ScenePresence reference and use this.
2011-12-08 16:10:47 +00:00
Melanie 50aa89dae6 Merge commit 'eda770e978c09c756d15ba62dbbf6ee34a61b2f5' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-12-08 03:24:25 +00:00
Justin Clark-Casey (justincc) eda770e978 Remove unused SceneManager.TryGetAvatarsScene()
It makes far more sense anyway to use TryGetRootScenePresence().Scene, in common with the rest of the code
This method could also return any scene for child or root agents, depending in which order the scenes happened to lie in the list
2011-12-07 21:17:13 +00:00
Justin Clark-Casey (justincc) 3d95015686 On an Exception in Scene.RemoveClient(), always remove the client (and SP) structure so that logout on unexpired packets isn't retriggered, causing the same exception 2011-12-07 18:43:48 +00:00
Justin Clark-Casey (justincc) 415b7b7ec4 Implement XMLRPCAdmin command admin_teleport_agent.
This allows someone with access to this command on the XMLRPCAdmin interface to teleport an avatar to an arbitrary region and/or position.
2011-12-07 17:31:57 +00:00
Melanie 5490a3e549 Fix phantom and temp flags not taking 2011-12-06 19:44:45 +01:00
Justin Clark-Casey (justincc) af9ccfa15c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-05 20:50:44 +00:00
Justin Clark-Casey (justincc) 4567555c49 Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
2011-12-05 20:44:20 +00:00
Melanie bc17e2e9cf Merge branch 'master' into bigmerge 2011-12-05 20:32:35 +00:00
Melanie 66f4ce354f Fix CHANGED_TEXTURE and CHANGED_COLOR. 2011-12-05 19:01:14 +00:00
Melanie 6362df1202 Serialize the Volume Detect field 2011-12-05 19:33:25 +01:00
Melanie cc482ee865 Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster into bigmerge 2011-12-05 18:54:31 +00:00
Melanie 2a8a46a32d Fix CHANGED_TEXTURE and CHANGED_COLOR. 2011-12-05 18:32:40 +01:00
Melanie 5ab536a1e9 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-05 17:10:51 +00:00
Melanie 35800d6a86 Reinstate setter for OffsetPosition to allow setting the offset by script
while seated
2011-12-05 15:26:22 +01:00
Melanie 19d6aa2bc9 Don't allow position update on sitting avatar. Don't bounds check sitting
avatars as they will be crossed by the vehicle and not individually
2011-12-04 20:16:07 +01:00
Justin Clark-Casey (justincc) a82aea53f8 Split up test SceneHelpers to provide an AddChildScenePresence() call 2011-12-03 19:32:59 +00:00
Justin Clark-Casey (justincc) a4d82895be Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() since they don't do anything useful. 2011-12-03 19:14:37 +00:00
Justin Clark-Casey (justincc) 3852f05e6e Extend TestCreateChildScenePresence to make assertions both at CreateAgent stage and then at Scene.AddClient() 2011-12-03 19:10:32 +00:00
Justin Clark-Casey (justincc) 4919c60560 Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()
This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate.
Normal standalone operation unaffected.
2011-12-03 18:59:54 +00:00
Justin Clark-Casey (justincc) c934901a05 Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionary rather than AgentCircuitManager.AgentCircuits directly in "show circuits" to avoid enumeration exceptions 2011-12-03 16:11:47 +00:00
Justin Clark-Casey (justincc) aac3f2d04e Add agent circuit number checks to TestCloseAgent() 2011-12-03 16:04:11 +00:00
Justin Clark-Casey (justincc) aba42d8543 Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7
We are returning the actual number of 'sides', not the maximum index number.
Also minor format corrections.
2011-12-03 15:54:06 +00:00
marc e75bcd4c59 Workaround for mesh to correct the number of faces in GetNumberOfSides(). Meshs are handeled as sculpts but can have up to 8 faces (SL restriction the collada format can handle even more). The patch enables all LSL function that adressing faces to behave correct. Like llGetNumberOfSides(); llSetLinkPrimitiveParamsFast(); llSetPrimitiveParams(); llSetColor();
Signed-off-by: marc <mare@sounddog.net>
2011-12-03 15:49:19 +00:00
Justin Clark-Casey (justincc) 585fc5e79d Update SP.PhysicsCollisionUpdate() doc.
It might be inefficient, but there are collisions every frame if the avatar is walking/standing on the ground or a prim surface
2011-12-03 02:51:17 +00:00
Justin Clark-Casey (justincc) b66fe3e9ff Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's called continuously even where there are no collisions 2011-12-03 02:45:02 +00:00
Justin Clark-Casey (justincc) a009871827 Add basic TestFlyingAnimation() regression test 2011-12-03 02:39:21 +00:00
Justin Clark-Casey (justincc) feef1dd732 Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpdate().
There's no point doing this if it's being called via PhysicsCollisionUpdate
2011-12-03 02:05:11 +00:00
Justin Clark-Casey (justincc) f08aad8a40 For now, disable mechanism to limit avatar animation updates since this causes avatars to never reach the correct animation after some actions.
This reverts to situation where animation updates are made each frame on SP.PhysicsCollisionUpdate (though a packet is only sent if the anim actually changes).
m_updateCount was not being update on various avatar state changes, causing the correct animations to never be sent.
Always setting in HandleAgentUpdate() is not enough since the avatar is continually sending AgentUpdate packets.
One would need to identify all the conditions under which animations need to play out and set m_updateCount appropriately in SP.HandleAgentUpdate()
2011-12-03 01:47:12 +00:00
Justin Clark-Casey (justincc) 0ca8491bbe refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than duplicating it with m_movementAnimation 2011-12-03 00:40:08 +00:00
Justin Clark-Casey (justincc) 8185ce8b4a Do a cagent.Anims != null check in SP.CopyFrom() 2011-12-03 00:30:13 +00:00
Justin Clark-Casey (justincc) 5ba8ca5662 Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnimation() for better code readability 2011-12-03 00:27:21 +00:00
Justin Clark-Casey (justincc) 96c191f4fd Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed if we're dealing with a child ScenePresence.
Neither of these can have any effect on child agents
Now leaving warning about trying to set animation on a child agent active.  Might temporarily pop up now and again.
2011-12-03 00:09:18 +00:00
Justin Clark-Casey (justincc) 054ebe8878 Stop some places where we're trying to reset animations in child agents where such requests are ignored. 2011-12-02 23:56:01 +00:00
Justin Clark-Casey (justincc) 2a6597f61e Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece constructor.
Comment was right - it is indeed useless since SP always starts off as child and TrySetMovementAnimation screens out child SP
2011-12-02 22:14:47 +00:00
Melanie 516c3dfbbb Remove some debug code that had snuck in 2011-12-01 16:12:09 +01:00
Melanie 797982ee11 Implement llTransferLindenDollars 2011-12-01 13:30:10 +01:00
Melanie 80148bf784 Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge 2011-11-28 11:21:15 +01:00
Melanie dc612d0f08 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-11-28 11:06:38 +00:00
Justin Clark-Casey (justincc) 86cc00aaa8 minor: formatting changes in Scene.PacketHandlers.cs 2011-11-26 01:52:12 +00:00
Justin Clark-Casey (justincc) bafea2282a Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().
This has been handled by WebFetchInvDescHandler.Fetch() for some time.
2011-11-26 01:39:23 +00:00
Justin Clark-Casey (justincc) 0688861aa7 Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conversion rather than the arrays in TaskInventoryItem 2011-11-25 22:15:29 +00:00
Justin Clark-Casey (justincc) 8e32ce85a7 Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPosition()
At least on ODE, this wasn't doing any harm but there wasn't any point to it either
2011-11-24 22:45:29 +00:00
Justin Clark-Casey (justincc) a58f5b2f66 When setting packet level logging via "debug packet", apply to all clients, not just root ones.
Also adds scene name and client type (root|child) to logged information.
2011-11-24 22:08:34 +00:00
Melanie a8270cb48c Merge branch 'master' into bigmerge 2011-11-24 01:16:37 +00:00
Melanie 11dfd7711b Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge 2011-11-24 00:54:52 +01:00