Justin Clark-Casey (justincc)
e7fd732209
Make ScenePresence.MovementFlag a private only settable value to reduce complexity of code analysis
2012-02-11 00:10:59 +00:00
Melanie
acfe7e555e
Merge branch 'master' into careminster
2012-02-10 23:59:10 +00:00
UbitUmarov
e3f5fd81f1
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
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Conflicts:
prebuild.xml
2012-02-10 23:03:30 +00:00
Justin Clark-Casey (justincc)
44d84bc277
Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
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Addresses http://opensimulator.org/mantis/view.php?id=5825
2012-02-10 19:58:34 +00:00
Melanie
215acbcc96
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-02-10 10:20:51 +00:00
Justin Clark-Casey (justincc)
ddca5347c3
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
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Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set.
This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is).
Should resolve http://opensimulator.org/mantis/view.php?id=5651
2012-02-10 02:13:15 +00:00
Justin Clark-Casey (justincc)
9c84a8162f
If NPCModule.CreateNPC() fails to create the required ScenePresence (which should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead.
2012-02-09 01:17:59 +00:00
Melanie
7c888f6af1
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
2012-02-09 00:19:37 +00:00
UbitUmarov
6af01f6767
initial introdution of physics actor building control.
2012-02-08 23:14:53 +00:00
Justin Clark-Casey (justincc)
dfa19e23f0
Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers).
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Aims to address http://opensimulator.org/mantis/view.php?id=5878
2012-02-08 22:19:34 +00:00
UbitUmarov
6cc9aa30ac
first change in SOP. in AddPrimShape(..) give physics the world rotation and not local offset. Currently physics interface only knows about world frame
2012-02-08 15:45:44 +00:00
Melanie
236e1c45f2
Merge branch 'master' into careminster
2012-02-07 23:30:48 +00:00
Justin Clark-Casey (justincc)
c87751a822
Add start GC memory and end GC memory to object stress test printouts.
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This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general).
This means even the current stress tests take much more memory than they need, a problem that will have to be addressed.
2012-02-07 23:03:53 +00:00
Justin Clark-Casey (justincc)
bd928218dd
Add TestAddTaskInventoryItem()
2012-02-07 21:00:47 +00:00
Justin Clark-Casey (justincc)
7583768b9e
Remove debug logging if physics actor is null in SOP.ApplyPhysics()
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This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor).
2012-02-07 20:26:26 +00:00
Melanie
37049180f6
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-02-07 21:09:04 +00:00
Justin Clark-Casey (justincc)
038d1bf742
Add a regression test to compile and start a script. Remove Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().
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The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory.
Later path concatenation is already done by Path.Combine() which handles any trailing slash.
Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
2012-02-07 17:44:37 +00:00
Melanie
54fc78013d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-02-05 20:58:04 +00:00
BlueWall
4e11983c7c
Make configuration uniform
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Pickup the max physical prim size in Scene to make it uniform since adding code to get default size from the OpenSim*.ini.
2012-02-05 12:38:20 -05:00
nebadon
36ed0dcdaa
change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make the
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variable in OpenSim.ini and Regions.ini match
2012-02-04 19:45:10 -07:00
Melanie
ce5e900721
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-02-04 11:48:20 +00:00
Justin Clark-Casey (justincc)
9b762a5a84
Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if we have been passed a non-zero transaction ID.
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This resolves the recent regression from deeb728
where notecards could not be saved in prim inventories.
This looks like a better solution than deeb728
since only non-caps updates pass in a transaction ID.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873
2012-02-04 00:20:27 +00:00
Justin Clark-Casey (justincc)
2b6c5fcb31
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-03 23:48:12 +00:00
Justin Clark-Casey (justincc)
312e1457dd
Change SceneObjectSerializer to use common ExternalRepresentationUtils.ExecuteReadProcessors() methods.
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Adds ability to submit a customized exception message to match logging.
2012-02-03 23:47:01 +00:00
Dan Lake
107cef2b0e
Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before triggering events on a potentially null Scene
2012-02-03 15:18:48 -08:00
Melanie
0dbfa70443
Merge branch 'master' into careminster
2012-02-03 08:47:26 +00:00
Dan Lake
61adf36339
Commenting out new event until I can fix OpenSim tests. Currently, testing objects does not create a Scene or EventManager so triggering events crashes some tests
2012-02-02 18:19:22 -08:00
Dan Lake
ed846f11f1
OpenSim tests do not always create an EventManager so calls to trigger events during tests must check for null EventManager
2012-02-02 18:06:34 -08:00
Dan Lake
3257dbe76d
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-02 17:44:11 -08:00
Dan Lake
146d78edfa
ObjectAddedToScene event should be fired when duplicating objects
2012-02-02 17:41:05 -08:00
Melanie
fd7e82ee72
Streamline banning code using existing methods.
2012-02-02 16:51:39 +01:00
Melanie
567f4c51f8
Improve reliability of script state saving by covering various saving
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and loading scenarios which resulted in loss of continuity on item ids
2012-02-02 01:52:17 +00:00
Melanie
6fe4b6fbe8
Fix remembering attachment point and position when an item is rezzed in world.
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Also fix PRIM_LOCAL_POS returning 0 when used on child prims from a script
in the root.
2012-02-02 02:51:59 +01:00
Dan Lake
0ce9ad4a56
Add event RegionHeartbeatEnd for modules interested in coordinating activity with region heartbeats
2012-02-01 17:01:28 -08:00
Dan Lake
c10193c72b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-01 16:25:35 -08:00
Melanie
45ad9e39a6
Improve reliability of script state saving by covering various saving
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and loading scenarios which resulted in loss of continuity on item ids
2012-02-02 01:05:14 +01:00
Melanie
16aa00e944
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-02-01 10:08:45 +00:00
Melanie
003bd9f1b3
Small optimization to last commit
2012-02-01 10:05:04 +00:00
Melanie
cc1476fc36
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-02-01 09:45:42 +00:00
Melanie
241ddd031f
Fix copy/paste errors
2012-02-01 09:45:15 +00:00
Melanie
fcc1fa2c32
Straighten out some attachment mess. Don't save attachment states for HG
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visitors at all. On Leaving a sim, save only the changed ones. Don't save
all scripted stuff when leaving a sim.
2012-02-01 09:36:14 +00:00
Justin Clark-Casey (justincc)
ab89adfaef
Implement "show object uuid <uuid>" console command.
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This will show details about a part with the given uuid if it's found.
2012-01-31 23:03:39 +00:00
Justin Clark-Casey (justincc)
9bd02b5da1
Move object delete commands into a commands region module, in preparation for adding similar show commands.
2012-01-31 21:57:45 +00:00
Melanie
727ddffb71
Merge branch 'master' into careminster
2012-01-31 21:53:32 +00:00
Melanie
1b63b21a4d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
2012-01-31 20:53:49 +00:00
Justin Clark-Casey (justincc)
10b9348071
Remove scene object null check on SceneGraph.AddSceneObject(). Complain explicitly if there's an attempt to add any object with a zero UUID.
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Callers themselves need to check that they're not attempting to add a null scene object.
2012-01-31 20:30:30 +00:00
Justin Clark-Casey (justincc)
f3780b9eae
Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scene objects.
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These can be run using the "nant torture" target. They are not part of "nant test" due to their long-run future nature.
Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc.
However, data can be inconsistent due to different machine circumstances and virtual machine actions.
This area is under development.
2012-01-31 19:56:37 +00:00
Melanie
a0206e5a17
Comment debug spam
2012-01-30 22:30:20 +01:00
Melanie
cfe924e4a8
Merge branch 'master' into careminster
2012-01-30 21:40:50 +00:00
Justin Clark-Casey (justincc)
9d93c4808e
lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if SceneObjectGroupsByFullID is updated elsewhere at the same time.
2012-01-30 19:21:58 +00:00
Justin Clark-Casey (justincc)
2ef9fd05fa
Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry texEntry) for region modules
2012-01-28 02:45:13 +00:00
Melanie
abffda269f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-01-28 04:05:53 +00:00
Justin Clark-Casey (justincc)
154ba0124a
Add experimental --publish option to "save oar" so that OARs reloaded to the same grid don't have the publisher as owner.
2012-01-28 02:21:41 +00:00
Melanie
428407c5e4
Merge branch 'master' into careminster
2012-01-28 01:01:23 +00:00
Justin Clark-Casey (justincc)
deeb7287a2
Comment out xfer section in Scene.UpdateTaskInventory() which was causing spurious errors and "script saved" messages when script properties were changed.
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Viewers since at least Linden Lab 1.23 use the script upload capability to save script changes.
It's unknown whether the commented out code was working for very old viewers or not.
Code is commented out to reduce complexity and so that useful error messages don't need to be removed.
If there is a substantial population using extremely old viewers that can't upgrade to a newer version 1 viewer (e.g. 1.23) or similar TPV then this can be revisited.
2012-01-28 00:39:53 +00:00
Justin Clark-Casey (justincc)
7837c611fb
Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
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This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension).
Wiki doc on this and other recent NPC functions will follow soon
2012-01-28 00:00:12 +00:00
Melanie
26a4e8a161
Merge branch 'master' into careminster
2012-01-27 23:30:26 +00:00
Justin Clark-Casey (justincc)
abf0dd4250
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-27 23:14:34 +00:00
Justin Clark-Casey (justincc)
9939f94f08
Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc.
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llGetOwnerKey() could also be extended but this does not allow one to distinguish between an unowned NPC and some other result (e.g. 'no such object' if NULL_KEY is the return.
Also, any future extensions to LSL functions by Linden Lab are unpredictable and OpenSim-specific extensions could clash.
2012-01-27 23:05:48 +00:00
Melanie
7229f6e64b
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-01-26 10:32:22 +00:00
Melanie
da720ce9be
Support rejecting a teleport if a user is banned in all parcels that have
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spawn points
2012-01-26 10:21:45 +00:00
Melanie
a537f7e1a3
Merge branch 'master' into careminster
2012-01-26 09:10:46 +00:00
Justin Clark-Casey (justincc)
093469c33c
Add basic TestAddScript() regression test
2012-01-26 01:16:03 +00:00
Melanie
4ce42762ee
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-01-26 00:21:21 +00:00
Justin Clark-Casey (justincc)
55c6cbabfd
refactor: change RezScriptFromAgentInventory(), RezNewScript() and AddInventoryItem() to accept an agent id rather than a full IClientAPI.
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This stops some code having to make spurious client == null checks and reduces regression test complexity.
2012-01-26 00:10:37 +00:00
Justin Clark-Casey (justincc)
2de3a1b9da
refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), RezNewScript() and rename one RezScript() to RezScriptFromPrim()
2012-01-25 23:22:07 +00:00
Melanie
2ca80add14
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
2012-01-25 15:24:25 +00:00
Dan Lake
3d1f43046d
Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ObjectCreateDelegate, ObjectDeleteDelegate
2012-01-24 17:05:53 -08:00
Melanie
427ab55058
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
2012-01-25 00:45:57 +00:00
Dan Lake
488fe0ae9c
Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, OnObjectDuplicate
2012-01-24 13:41:26 -08:00
Melanie
855d3a3ba5
Teleport routing, part 1
2012-01-24 04:06:37 +00:00
Melanie
f10288ceae
Add handling bans properly
2012-01-24 03:14:00 +01:00
Melanie
0369d21917
Add teleport routing, first part
2012-01-24 03:13:44 +01:00
Dan Lake
e41f23dead
Trigger event when prims are scheduled for an update. This gives modules early access to changed parameters.
2012-01-19 03:06:35 -08:00
Dan Lake
5ced49aaa8
Cleaned up Color and Text parameters in SOP and made LocalFlags public for module access.
2012-01-19 03:03:22 -08:00
Dan Lake
2c6272d11a
Add a version of GetGroupByPrim to Scene which accepts UUID instead of localID
2012-01-19 03:01:37 -08:00
Melanie
b14a6acd2f
Merge branch 'master' into careminster
2012-01-16 23:08:47 +00:00
Justin Clark-Casey (justincc)
59a0c50d48
Comment out noisy log lines I accidentally included in the nant build target adjustment commit.
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Left in the method doc.
2012-01-16 23:04:08 +00:00
Justin Clark-Casey (justincc)
82ad9d4e04
Remove monocov and other obsolete nant build targets.
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monocov was a code coverage attempt 3 years ago which no longer works.
other removed targets have been commented out or unused for a very long time
2012-01-16 22:58:58 +00:00
Melanie
4cbf8d728e
Fix merge
2012-01-14 05:39:56 +01:00
Melanie
43128c9016
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-01-14 06:09:19 +00:00
Justin Clark-Casey (justincc)
b5bb559cc0
Register the UrlModule for script engine events OnScriptRemoved and OnObjectRemoved just once in the UrlModule itself, rather than repeatedly for every script.
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Doing this in every script is unnecessary since the event trigger is parameterized by the item id.
All that would happen is 2000 scripts would trigger 1999 unnecessary calls, and a large number of initialized scripts may eventually trigger a StackOverflowException.
Registration moved to UrlModule so that the handler is registered for all script engine implementations.
This required moving the OnScriptRemoved and OnObjectRemoved events (only used by UrlModule in core) from IScriptEngine to IScriptModule to avoid circular references.
2012-01-14 00:23:11 +00:00
Mic Bowman
e1a2c44ebe
Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
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rotating physical objects. This does not use physics. Currently the rate
of change is determined as 1 / (PI * Strength).
2012-01-13 14:48:56 -08:00
BlueWall
57ba9ef5ad
Update RegionReadyModule
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Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
2012-01-13 11:35:44 -05:00
Melanie
982f3d58a9
Merge branch 'master' into careminster
2012-01-13 04:04:39 +00:00
Melanie
9dc7fef4f6
Merge branch 'master' into careminster
2012-01-13 02:27:20 +00:00
BlueWall
c5594e839e
Undo some prior work
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Move some added fuctions out of core into the addon module to keep things clean
2012-01-12 21:19:31 -05:00
BlueWall
acbff305f5
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-01-12 21:06:27 -05:00
BlueWall
d40ec1c346
Move some interfaces to a more apropriate place
2012-01-12 20:49:50 -05:00
Melanie
cf166d3f1e
Merge branch 'master' into careminster
2012-01-12 23:22:55 +00:00
Justin Clark-Casey (justincc)
ba3491c76e
Add permissions checks for owned avatars to all other osNpc* functions.
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This is being done outside the npc module since the check is meaningless for region module callers, who can fake any id that they like.
2012-01-12 19:06:46 +00:00
Justin Clark-Casey (justincc)
0a1d61950b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-12 19:03:26 +00:00
Diva Canto
cadd645076
Renamed one var and deleted commented code. No functional changes.
2012-01-12 10:22:52 -08:00
Justin Clark-Casey (justincc)
b47c0d7e51
refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls.
2012-01-12 18:14:19 +00:00
Diva Canto
8bdd80abfa
HG: normalize all externalized user ULRs to be the Home URL, i.e. the location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI.
2012-01-12 09:56:35 -08:00
Melanie
4492bc1bcd
Merge branch 'master' into careminster
2012-01-12 17:52:29 +00:00
Melanie
5d9e135b5c
Remove ViewObjectInventory method unsupported by core
2012-01-12 01:11:05 +01:00
Justin Clark-Casey (justincc)
38db874755
If deserializing a scene object fails during IAR load then ignore the object rather than halting the IAR load with an exception.
2012-01-11 14:33:26 +00:00
Melanie
a4c2e7f599
Merge branch 'master' into careminster
2012-01-10 20:34:43 +00:00
Diva Canto
ce44f56af9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-10 11:11:08 -08:00
Diva Canto
7b84942f86
HG landing points: this hopefully fixes some confusion that was making HG avies always land in 0,0
2012-01-10 11:10:47 -08:00
BlueWall
3deb52d399
Teleport Debugging
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Move setting from ini to existing facitilies - thanks justincc
toggle with console command: debug teleport
2012-01-10 13:41:35 -05:00
Melanie
1cc685e820
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-01-10 18:33:32 +00:00
BlueWall
707c8c6f2b
Add some run-time debugging support
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Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful.
Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value.
2012-01-09 18:19:55 -05:00
BlueWall
b3a12167d6
Use our TeleportFlags
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Switch to our TeleportFlags enum instead of LibOMV because we need to define a type for HG Logins. Also moved some debugging in ScenePresence into a function to make it simpler to enable/disable.
2012-01-09 17:54:35 -05:00
BlueWall
95345521f0
TP Routing debug
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Fix test to checking against bitfield instead of int
2012-01-09 17:04:34 -05:00
BlueWall
3640afdd95
Fix teleport routing for incoming HG+Owner
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Incoming HG owner/estate manager, etc. is routed according to the rules defined for teleports within the local grid. Left some commented debugging code inside so we can test other cases. Will remove when tings are settled in.
2012-01-09 14:31:22 -05:00
Melanie
bc08cc201b
Merge branch 'master' into careminster
2012-01-09 19:22:06 +00:00
BlueWall
43145c7f67
Debugging HG teleport routing
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Add some temporary debugging to the teleport routing to get a better view of what happens when HG jumps are made.
2012-01-09 13:07:02 -05:00
Melanie
520b8b342e
Merge branch 'master' into careminster
2012-01-09 06:52:46 +00:00
BlueWall
34c42cdab0
Fix HG teleport routing
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Needed to breakout the ViaHGLogin check to it's own section. For some reason it would not factor in when combined with the other teleport flag types.
2012-01-09 01:37:28 -05:00
Melanie
0e855fea7c
Fix a build break
2012-01-09 01:05:19 +00:00
Melanie
1ebd79e413
Add the HG case to landing point checks
2012-01-09 00:54:59 +00:00
Melanie
d5c5bbe0a1
Update teleport routing to match Avination
2012-01-08 23:38:43 +00:00
Melanie
44cde8d5c6
Update teleport routing to match Avination
2012-01-08 23:36:49 +00:00
BlueWall
266167f5a3
Fix teleport routing
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Route non-owner avatars according to land settings
2012-01-08 17:41:47 -05:00
Melanie
4bf2e19898
Merge branch 'master' into careminster
2012-01-07 18:11:21 +00:00
Justin Clark-Casey (justincc)
ba163ab05b
Add method doc to SPA.Falling and use automatic private get property
2012-01-07 00:29:55 +00:00
Justin Clark-Casey (justincc)
c5c079f6aa
Fix bug where tapping home to stop falling would stop any avatar movement other than falling again.
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Addresses http://opensimulator.org/mantis/view.php?id=5839
2012-01-07 00:17:40 +00:00
Melanie
7518b075b7
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
2012-01-06 22:35:06 +00:00
Melanie
f1846045a6
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
2012-01-06 21:34:43 +01:00
Melanie
f8c15d38a6
If dragging a script that is no copy from prim inventory into agent
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inventory, stop it first in scene. If deleting from prims, move to trash
rather then making it poof.
2012-01-06 17:43:35 +00:00
Melanie
31dc5aa728
If dragging a script that is no copy from prim inventory into agent
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inventory, stop it first in scene. If deleting from prims, move to trash
rather then making it poof.
2012-01-06 13:15:04 +01:00
Melanie
fdfc4ab2a8
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
2012-01-06 00:08:18 +00:00
Justin Clark-Casey (justincc)
b86e7715a8
Improve "j2k decode" command to tell us how many layers and components were decoded, instead of just success/failure
2012-01-05 22:54:33 +00:00
Justin Clark-Casey (justincc)
5ea9740f1b
Add a "j2k decode" region console command that allows a manual request for a JPEG2000 decode of an asset
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For debugging purposes.
2012-01-05 22:40:49 +00:00
Justin Clark-Casey (justincc)
c201b54b85
Improve "app rebake" command to return a better message if no uploaded texture ids were available for the rebake request
2012-01-05 19:40:54 +00:00
Melanie
2c401b7359
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-01-05 08:12:34 +00:00
Melanie
97ba3c9346
Small fix to GetWorldPosition to get closer to Avination sit behavior
2012-01-05 08:11:52 +00:00
Melanie
e9296721c7
That needs to be callable from elsewhere!
2012-01-05 08:04:04 +01:00
Melanie
85d82c8140
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-01-05 07:43:16 +01:00
Melanie
1ebc9d04aa
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-01-05 08:15:33 +00:00
Melanie
045f3b8b11
Clean up GetWorldPosition
2012-01-05 07:37:31 +01:00
Melanie
32b8fa4a77
Prevent spurious "CHANGED_POSITION" during region backup
2012-01-05 07:37:09 +01:00
Justin Clark-Casey (justincc)
0634c38505
Separate out rebake request code from cache validation code AvatarFactoryModule.
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This allows some logic simplification and allows an external caller to manually request rebakes even if textures are uploaded (future command).
2012-01-04 22:22:46 +00:00
Dan Lake
fc391d4b10
Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.
2012-01-04 12:01:18 -08:00
Dan Lake
ecf9824b63
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-03 16:52:53 -08:00
Dan Lake
0ab2289cdc
Access to these static methods to serialize objects are useful outside of serializer
2012-01-03 16:52:08 -08:00
Justin Clark-Casey (justincc)
983b49c0c8
commented out "Prevented flyoff" log message for now as this becomes problematic with bot testing.
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Please uncomment if still needed.
2012-01-03 18:25:31 +00:00
BlueWall
6941058824
Profile Updates
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Update basic profile to use the replaceable interface, making configuration less error-prone. Add support to query avatar's home user account and profile service for regions usng the updated OpenProfileModule with Hypergrid.
2012-01-03 11:10:23 -05:00
Melanie
a6e305063e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
OpenSim/Services/Interfaces/IUserAccountService.cs
2012-01-02 21:41:36 +00:00
Diva Canto
56dbcae402
Bug fix in map tiles in standalone: the map has been blank since commit 01ae916bad
r/17324 (Nov.18, justincc). But the root cause comes from commit 02e54c57c4
Author: Oren Hurvitz Date: 7/22/2011
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This is a nasty situation. The map tile UUID is, in principle, stored authoritatively in RegionSettings. However, it also needs to be stored in the Grid Service because that's how other sims can retrieve it to send it in Map Blocks to non-V3 viewers. So every time the tile image changes, that change needs to propagate to the Grid Service, and this is done via RegisterRegion (ugh!). Interestingly, this problem didn't affect grids because by default AllowRemoteDelete is false, so the prior images aren't being deleted from the asset servers -- but they were not being correctly updated in the map either, the map was stuck with old images.
2011-12-30 21:32:28 -08:00
Diva Canto
571efeddb2
Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout region Scenes and Modules. Changed existing modules to use it instead of assuming that foreign = null account.
2011-12-29 16:12:06 -08:00
Melanie
c9dbcfbb31
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2011-12-24 01:43:44 +01:00
Melanie
5b28e29530
Fix camera orientation for sit targets to use the prim actually sat on.
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Now SL compatible.
2011-12-24 01:40:58 +01:00
Melanie
b8a914b15b
Merge branch 'master' into careminster
2011-12-23 01:00:34 +00:00
Mic Bowman
f394cb2e8f
fix the UsesPhysics flag to reference the physics flag rather than the temponrez flag
2011-12-22 16:21:32 -08:00
Justin Clark-Casey (justincc)
7ccd8f8f1d
rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property
2011-12-22 19:57:50 +00:00
Melanie
eef6f92029
Merge branch 'master' into careminster
2011-12-22 19:52:59 +00:00
Justin Clark-Casey (justincc)
f7dbdba447
Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()
2011-12-22 19:52:09 +00:00
Justin Clark-Casey (justincc)
48113f0fc8
Make it possible to force all prims to be phantom via the collidable_prim boolean setting in the OpenSim.ini config [Startup] section.
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Naturally, default is true.
When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom.
This setting is for test purposes.
This switch does not affect the collision of avatars with the terrain.
2011-12-22 19:44:52 +00:00
Melanie
b72dd852b7
Merge branch 'master' into careminster
2011-12-22 16:58:38 +00:00
Melanie
7f527814d5
And a typo fix
2011-12-22 16:57:49 +00:00
Melanie
66a0471efa
Merge branch 'master' into careminster
2011-12-22 16:52:14 +00:00
Melanie
6412349dec
Add a few comments, correct a merge artefact
2011-12-22 16:51:51 +00:00
Melanie
2347593dac
Harmonizing SP with Avination
2011-12-22 16:48:52 +00:00
Melanie
b970d4f976
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-22 16:37:25 +00:00
Diva Canto
219ec7ef20
Fixing a bug introduced yesterday. This put the precondition test inside CheckForBorderCrossing the right way.
2011-12-22 08:18:03 -08:00
Diva Canto
bb0c6a498b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-21 15:17:44 -08:00
Diva Canto
ddff2f246c
Moved an external test into the method that uses those preconditions.
2011-12-21 15:17:26 -08:00
Melanie
ca6113a4d5
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
2011-12-20 21:51:43 +00:00
Justin Clark-Casey (justincc)
fa0a71253f
Though the viewer warns about receiving this, not sending appears to break baked texture caching when crossing region boundaries.
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Needs further investigation.
Revert "Stop sending the viewer its own AvatarAppearance packet."
This reverts commit 92039f295d
.
2011-12-20 18:54:15 +00:00
Diva Canto
dd69c9fd20
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-20 09:53:05 -08:00
Melanie
2b4ebe657c
Merge branch 'master' into careminster
2011-12-19 23:16:20 +00:00
Justin Clark-Casey (justincc)
87a2d8d51b
Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic.
2011-12-19 23:03:45 +00:00
Melanie
efa4284391
Merge branch 'master' into careminster
2011-12-19 21:30:57 +00:00
Justin Clark-Casey (justincc)
92039f295d
Stop sending the viewer its own AvatarAppearance packet.
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The viewer warns in the log if it receives this.
Stopping this doesn't appear to have adverse effects on viewer 1 or viewer 3 - the viewer gets its own appearance from body parts/clothes and self-baked textures.
2011-12-19 20:13:48 +00:00
Justin Clark-Casey (justincc)
0b91ec8dd2
Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
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Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25.
Adjust some method doc
Minor changes to some logging messages.
2011-12-19 18:58:05 +00:00
Melanie
759f1d2dbe
Merge branch 'master' into careminster
2011-12-18 10:49:45 +00:00
Melanie
8a9a8ed5c9
Fix hit testing link sets properly. Fix raycasting for LSL.
2011-12-17 12:31:25 +01:00
Justin Clark-Casey (justincc)
f9137c923b
Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
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There were two problems here:
1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service. This fails to groups created newly in that session
2) On object group update, we weren't setting the HasGroupChanged flag. This meant that the change was not persisted unless some other action set this flag.
This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588
This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file
2011-12-17 02:23:24 +00:00
Diva Canto
964ec57ffe
Changed the async approach on close child agents. This may improve crossings a little bit.
2011-12-16 17:24:50 -08:00
Justin Clark-Casey (justincc)
1bf05fbb1f
refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim() rather than retrieving GetEntities() and inspecting the entire list
2011-12-17 00:11:17 +00:00
Justin Clark-Casey (justincc)
a3a17e929e
Stop generating client flags when we send out full object updates.
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These were entirely unused.
2011-12-16 23:20:12 +00:00
Justin Clark-Casey (justincc)
5c4056660f
Don't pass on ChaneWaterHeight event from EventManager is new water height is less than 0
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This is to stop bad values and subsequent viewer crashes.
Thanks to Michelle Argus for this patch.
2011-12-16 21:16:01 +00:00
Diva Canto
3bf699ad36
No functional changes. Changed the prefix of that log message [CONNECTION BEGIN] to [SCENE] because that's where the message happens.
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Also changed the instantiation of a vector object to be done only once instead of every time we receive a position update.
2011-12-16 08:59:33 -08:00
Justin Clark-Casey (justincc)
c0ba99e5ad
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar()
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Eliminate some copypasta for height setting in OdeCharacter
2011-12-15 22:29:36 +00:00
Justin Clark-Casey (justincc)
937c06db54
Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
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Stop hiding RemoveAvatar failure, add log messages when characters are removed through defects or re-added unexpectedly.
Add commented out log lines for future use.
Use automatic property for PhysicsActor for better code readability and simplicity
2011-12-15 21:57:22 +00:00
Melanie
898549d13e
Merge branch 'master' into careminster
2011-12-14 08:57:55 +00:00
Dan Lake
f43e5f92fd
Just adding a comment to SendFullUpdatToClient
2011-12-13 23:34:59 -08:00
Dan Lake
39736e52d8
Reorder clearing of upate schedule on SOP to before sending updates. Fix potential race condition.
2011-12-13 21:37:17 -08:00
Melanie
6d1d1c0dbf
Comment debug spam
2011-12-13 00:36:44 +01:00
Melanie
d18a9f22e7
Prevent a nasty deadlock on teleport
2011-12-12 23:43:45 +01:00
Melanie
8418288e26
Make m_attachments private
2011-12-12 18:29:54 +01:00
Melanie
afab4b276e
Remove spammy log messages when querying sim health
2011-12-12 13:51:31 +01:00
Dan Lake
c34ab0ee66
Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding
2011-12-12 02:43:38 -08:00
Melanie
95d533ce8a
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2011-12-12 11:09:13 +01:00
Melanie
52a4dbccbe
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/RegionInfo.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-12 11:42:22 +00:00
Melanie
943b37b8e6
Send changed animation event asynchronously
2011-12-12 11:08:50 +01:00
Melanie
323ffd7a89
Fix a regression that causes data from the attachments module to fail loading
2011-12-10 15:28:32 +01:00
Melanie
db98698bbe
Prevent spurious error message when client tries to move a null item
2011-12-10 14:47:00 +01:00
Melanie
3f42183797
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
2011-12-10 00:40:41 +00:00
Justin Clark-Casey (justincc)
13b1c8c173
Do some clean up Scene.cs log messages.
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This prints out both exception message and stacktrace (Exception.ToString()) isn't enough on Windows.
This also uses m_log.*Format() which is more efficient than string concat.
2011-12-09 23:21:54 +00:00
Justin Clark-Casey (justincc)
af3cd00048
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
2011-12-09 23:07:53 +00:00
Melanie
5f6a4c4111
Merge branch 'master' into careminster
2011-12-09 22:55:08 +00:00
Justin Clark-Casey (justincc)
fc27806e90
remove some unused fields in ScenePresence
2011-12-09 22:52:54 +00:00
Justin Clark-Casey (justincc)
94c242f792
Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that it doesn't trigger an exception if the item hasn't been found.
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In this situation we will now put out a slightly more meaningful log error message instead.
2011-12-09 22:36:51 +00:00
Melanie
00b36eb0fe
Restore the Avination way of position and angle calculation so resizers
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work again.
2011-12-09 20:55:48 +01:00
Melanie
d913303875
Merge branch 'master' into bigmerge
2011-12-09 08:13:57 +00:00
Justin Clark-Casey (justincc)
0e265889dd
Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
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The only caller is the LLUDP stack and this has to validate the UDP circuit itself, so we know that it exists.
This allows us to eliminate another null check elsewhere and simplifies the method contract
2011-12-08 19:25:24 +00:00
Justin Clark-Casey (justincc)
55de189752
minor: remove some mono compiler warnings
2011-12-08 18:56:07 +00:00
Justin Clark-Casey (justincc)
54360dd20e
When a client connects to a scene, send other avatar appearance data asynchronously to reduce hold up in the IN UDP packet processing loop.
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This is already being done for the initial object data send.
2011-12-08 18:39:56 +00:00
Justin Clark-Casey (justincc)
f61e54892f
On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
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This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
2011-12-08 18:34:23 +00:00
Melanie
96539ffc79
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-12-08 18:29:19 +00:00
Justin Clark-Casey (justincc)
355cde464a
Simplify Scene.AddNewClient()
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If sp becomes null right after we've checked or created it, then behaviour down the line is going to be wrong anyway.
So instead retain the check/create ScenePresence reference and use this.
2011-12-08 16:10:47 +00:00
Melanie
50aa89dae6
Merge commit 'eda770e978c09c756d15ba62dbbf6ee34a61b2f5' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-12-08 03:24:25 +00:00
Justin Clark-Casey (justincc)
eda770e978
Remove unused SceneManager.TryGetAvatarsScene()
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It makes far more sense anyway to use TryGetRootScenePresence().Scene, in common with the rest of the code
This method could also return any scene for child or root agents, depending in which order the scenes happened to lie in the list
2011-12-07 21:17:13 +00:00
Justin Clark-Casey (justincc)
3d95015686
On an Exception in Scene.RemoveClient(), always remove the client (and SP) structure so that logout on unexpired packets isn't retriggered, causing the same exception
2011-12-07 18:43:48 +00:00
Justin Clark-Casey (justincc)
415b7b7ec4
Implement XMLRPCAdmin command admin_teleport_agent.
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This allows someone with access to this command on the XMLRPCAdmin interface to teleport an avatar to an arbitrary region and/or position.
2011-12-07 17:31:57 +00:00
Melanie
5490a3e549
Fix phantom and temp flags not taking
2011-12-06 19:44:45 +01:00
Justin Clark-Casey (justincc)
af9ccfa15c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-12-05 20:50:44 +00:00
Justin Clark-Casey (justincc)
4567555c49
Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
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This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
2011-12-05 20:44:20 +00:00
Melanie
bc17e2e9cf
Merge branch 'master' into bigmerge
2011-12-05 20:32:35 +00:00
Melanie
66f4ce354f
Fix CHANGED_TEXTURE and CHANGED_COLOR.
2011-12-05 19:01:14 +00:00
Melanie
6362df1202
Serialize the Volume Detect field
2011-12-05 19:33:25 +01:00
Melanie
cc482ee865
Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster into bigmerge
2011-12-05 18:54:31 +00:00
Melanie
2a8a46a32d
Fix CHANGED_TEXTURE and CHANGED_COLOR.
2011-12-05 18:32:40 +01:00
Melanie
5ab536a1e9
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-05 17:10:51 +00:00
Melanie
35800d6a86
Reinstate setter for OffsetPosition to allow setting the offset by script
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while seated
2011-12-05 15:26:22 +01:00
Melanie
19d6aa2bc9
Don't allow position update on sitting avatar. Don't bounds check sitting
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avatars as they will be crossed by the vehicle and not individually
2011-12-04 20:16:07 +01:00
Justin Clark-Casey (justincc)
a82aea53f8
Split up test SceneHelpers to provide an AddChildScenePresence() call
2011-12-03 19:32:59 +00:00
Justin Clark-Casey (justincc)
a4d82895be
Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() since they don't do anything useful.
2011-12-03 19:14:37 +00:00
Justin Clark-Casey (justincc)
3852f05e6e
Extend TestCreateChildScenePresence to make assertions both at CreateAgent stage and then at Scene.AddClient()
2011-12-03 19:10:32 +00:00
Justin Clark-Casey (justincc)
4919c60560
Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()
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This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate.
Normal standalone operation unaffected.
2011-12-03 18:59:54 +00:00
Justin Clark-Casey (justincc)
c934901a05
Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionary rather than AgentCircuitManager.AgentCircuits directly in "show circuits" to avoid enumeration exceptions
2011-12-03 16:11:47 +00:00
Justin Clark-Casey (justincc)
aac3f2d04e
Add agent circuit number checks to TestCloseAgent()
2011-12-03 16:04:11 +00:00
Justin Clark-Casey (justincc)
aba42d8543
Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7
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We are returning the actual number of 'sides', not the maximum index number.
Also minor format corrections.
2011-12-03 15:54:06 +00:00
marc
e75bcd4c59
Workaround for mesh to correct the number of faces in GetNumberOfSides(). Meshs are handeled as sculpts but can have up to 8 faces (SL restriction the collada format can handle even more). The patch enables all LSL function that adressing faces to behave correct. Like llGetNumberOfSides(); llSetLinkPrimitiveParamsFast(); llSetPrimitiveParams(); llSetColor();
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Signed-off-by: marc <mare@sounddog.net>
2011-12-03 15:49:19 +00:00
Justin Clark-Casey (justincc)
585fc5e79d
Update SP.PhysicsCollisionUpdate() doc.
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It might be inefficient, but there are collisions every frame if the avatar is walking/standing on the ground or a prim surface
2011-12-03 02:51:17 +00:00
Justin Clark-Casey (justincc)
b66fe3e9ff
Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's called continuously even where there are no collisions
2011-12-03 02:45:02 +00:00
Justin Clark-Casey (justincc)
a009871827
Add basic TestFlyingAnimation() regression test
2011-12-03 02:39:21 +00:00
Justin Clark-Casey (justincc)
feef1dd732
Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpdate().
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There's no point doing this if it's being called via PhysicsCollisionUpdate
2011-12-03 02:05:11 +00:00
Justin Clark-Casey (justincc)
f08aad8a40
For now, disable mechanism to limit avatar animation updates since this causes avatars to never reach the correct animation after some actions.
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This reverts to situation where animation updates are made each frame on SP.PhysicsCollisionUpdate (though a packet is only sent if the anim actually changes).
m_updateCount was not being update on various avatar state changes, causing the correct animations to never be sent.
Always setting in HandleAgentUpdate() is not enough since the avatar is continually sending AgentUpdate packets.
One would need to identify all the conditions under which animations need to play out and set m_updateCount appropriately in SP.HandleAgentUpdate()
2011-12-03 01:47:12 +00:00
Justin Clark-Casey (justincc)
0ca8491bbe
refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than duplicating it with m_movementAnimation
2011-12-03 00:40:08 +00:00
Justin Clark-Casey (justincc)
8185ce8b4a
Do a cagent.Anims != null check in SP.CopyFrom()
2011-12-03 00:30:13 +00:00
Justin Clark-Casey (justincc)
5ba8ca5662
Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnimation() for better code readability
2011-12-03 00:27:21 +00:00
Justin Clark-Casey (justincc)
96c191f4fd
Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed if we're dealing with a child ScenePresence.
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Neither of these can have any effect on child agents
Now leaving warning about trying to set animation on a child agent active. Might temporarily pop up now and again.
2011-12-03 00:09:18 +00:00
Justin Clark-Casey (justincc)
054ebe8878
Stop some places where we're trying to reset animations in child agents where such requests are ignored.
2011-12-02 23:56:01 +00:00
Justin Clark-Casey (justincc)
2a6597f61e
Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece constructor.
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Comment was right - it is indeed useless since SP always starts off as child and TrySetMovementAnimation screens out child SP
2011-12-02 22:14:47 +00:00
Melanie
516c3dfbbb
Remove some debug code that had snuck in
2011-12-01 16:12:09 +01:00
Melanie
797982ee11
Implement llTransferLindenDollars
2011-12-01 13:30:10 +01:00
Melanie
80148bf784
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-11-28 11:21:15 +01:00
Melanie
dc612d0f08
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-11-28 11:06:38 +00:00
Justin Clark-Casey (justincc)
86cc00aaa8
minor: formatting changes in Scene.PacketHandlers.cs
2011-11-26 01:52:12 +00:00
Justin Clark-Casey (justincc)
bafea2282a
Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().
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This has been handled by WebFetchInvDescHandler.Fetch() for some time.
2011-11-26 01:39:23 +00:00
Justin Clark-Casey (justincc)
0688861aa7
Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conversion rather than the arrays in TaskInventoryItem
2011-11-25 22:15:29 +00:00
Justin Clark-Casey (justincc)
8e32ce85a7
Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPosition()
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At least on ODE, this wasn't doing any harm but there wasn't any point to it either
2011-11-24 22:45:29 +00:00
Justin Clark-Casey (justincc)
a58f5b2f66
When setting packet level logging via "debug packet", apply to all clients, not just root ones.
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Also adds scene name and client type (root|child) to logged information.
2011-11-24 22:08:34 +00:00
Melanie
a8270cb48c
Merge branch 'master' into bigmerge
2011-11-24 01:16:37 +00:00
Melanie
11dfd7711b
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-11-24 00:54:52 +01:00
Justin Clark-Casey (justincc)
b0fe0464af
Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.
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This involves getting IScene.RequestModuleInterfaces() to return an empty array (as was stated in the method doc) rather than an array containing one null entry.
Callers adjusted to stop checking for the list reference being null (which never happened anyway)
2011-11-22 22:13:57 +00:00
Justin Clark-Casey (justincc)
39c1ae2408
Chain SOP constructors together rather than having copy/paste code
2011-11-21 17:55:10 +00:00
Justin Clark-Casey (justincc)
58a1147870
refactor: Make SOP.Description an automatic property
2011-11-21 17:51:38 +00:00
Justin Clark-Casey (justincc)
e0887944a0
Remove unused PhysicsActor.SOPDescription
2011-11-21 17:47:30 +00:00
Melanie
bdb5ac96d9
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-11-19 22:39:15 +00:00
Melanie
dec8b9c98d
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-11-19 22:26:41 +01:00
Justin Clark-Casey (justincc)
10a23a823e
Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
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These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them.
Also finally get the deregister grid service message working properly
2011-11-19 01:16:07 +00:00
Justin Clark-Casey (justincc)
01ae916bad
Don't register a region twice on both official registration and maptile regeneration.
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Maptile storage appears orthogonal to region registration
2011-11-19 00:07:34 +00:00
Justin Clark-Casey (justincc)
cacc028835
If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine.
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All the other actions (script state save, etc.) still occur.
This makes shutdown where there are many scripts vastly quicker.
2011-11-17 21:03:08 +00:00
Melanie
31736b1aac
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
2011-11-17 19:04:27 +00:00
Melanie
d1c80efd41
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-11-17 19:15:41 +01:00
Melanie
e9c386f6a6
Force a sim exit when hearbeat isn't restarting successfully
2011-11-17 19:15:11 +01:00
Justin Clark-Casey (justincc)
b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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Instead, just have both subclasses use the PhysicsActor.LocalID property.
This restores collision functionality that fell away in 45c7789
yesterday
2011-11-16 23:01:59 +00:00
Dan Lake
bd01c4a5cb
Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
2011-11-16 02:33:56 -08:00
Dan Lake
baa65d4a15
In AddNewClient, iterator over copy of entities rather than copying under read lock
2011-11-15 17:09:17 -08:00
Justin Clark-Casey (justincc)
31ffd5450b
Make tracked per scene thread names conform to the majorirty format.
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This is <thread-name> (<region-name>)
2011-11-15 23:34:28 +00:00
Justin Clark-Casey (justincc)
828e4a5b09
Add comments about trying to avoid synchronous work off the EventManager.OnMakeRootAgent event since this is on the critical path for transfer of avatars from one region to another.
2011-11-15 20:26:42 +00:00
Justin Clark-Casey (justincc)
a3c5f76942
Removed unused and mostly commented out SceneCommunicationService methods
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As far as I can see, the SCS is only now used for informing neighbours of up/down status and possibly sending child agent updates and close requests
2011-11-15 18:16:43 +00:00
Justin Clark-Casey (justincc)
20f26eeb17
Remove unused RegionCommsListener/IRegionCommsListener.
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All this is now being handled through IEntityTransferModule and SimulationService instead, and has been for some time.
2011-11-15 17:38:55 +00:00
Justin Clark-Casey (justincc)
64784bc0cf
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead
2011-11-15 17:30:58 +00:00
Justin Clark-Casey (justincc)
50803dfe2c
For clients that are entering a simulator from initial login, stop executing FriendsModule.FetchFriendslist() asychronously.
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Executing this asynchronously allows a race condition where subsequent friends fetches hit a cache that FetchFriendsList() had not yet populated.
Changing this to synchronous may improve issues where a user does not see friends as online even though they are.
I don't believe synchronous is a problem here, but if it is, then a more complicated signalling mechanism is required. Locking the cache isn't sufficient.
2011-11-15 15:57:53 +00:00
Justin Clark-Casey (justincc)
89632f3ea8
Add test for removing a friendship.
2011-11-14 20:56:56 +00:00
Dan Lake
ed19284d85
Merge branch 'remove-scene-viewer'
2011-11-14 12:37:48 -08:00
Melanie
df35720cf5
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneViewer.cs
2011-11-14 20:34:49 +00:00
Justin Clark-Casey (justincc)
e5ff7f389b
Improved method doc for AddFriend() - it actually does set up a two-way relationship.
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Rename IFriendsModule.AddFriend() to AddFriendship()
2011-11-14 20:31:16 +00:00
Melanie
afca742392
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2011-11-14 20:03:47 +00:00
Justin Clark-Casey (justincc)
348d15707d
Add test for adding a friend whilst online
2011-11-14 18:08:02 +00:00
Justin Clark-Casey (justincc)
49ec85ae15
Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to stop a NullReferenceException being thrown if an HG IM is sent to a simulator running multiple regions
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This is an attempt to address http://opensimulator.org/mantis/view.php?id=5791
2011-11-14 15:24:02 +00:00
Melanie
efc6c6db7c
Fix taking or returning locked objects losing permissions for owner
2011-11-12 12:09:28 +01:00
Dan Lake
5fd1749150
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
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prim update to only triple queuing. Existing method was:
1. Schedule prim for update, adding to scene update list
2. Update on SOGs during heartbeat queues update onto each SceneViewer
3. Update on SPs during heartbeat queues update onto each IClientAPI
4. ProcessEntityUpdates queues updates into UDP send stack
Now the SceneViewer has been eliminated so updates are scheduled at any
time and then put onto the IClientAPI priority queues immediately during
SceneGraph.UpdateObjectGroups.
2011-11-11 17:16:52 -08:00
Melanie
a4ec97cfdd
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
2011-11-11 23:43:18 +00:00
Justin Clark-Casey (justincc)
6adaf1be74
extract common ScenePresence setup code into Init() method for ScenePresenceSitTests
2011-11-11 23:36:35 +00:00
Justin Clark-Casey (justincc)
84ad23234b
add SP.PhysicsActor checks to other sit/stand tests
2011-11-11 23:33:55 +00:00
Justin Clark-Casey (justincc)
acaf6937c5
add sit and stand on ground test
2011-11-11 23:32:43 +00:00
Justin Clark-Casey (justincc)
a3052e40ad
extract ground sit code into SP.HandleAgentSitOnGround() for consistency with other sitting code.
2011-11-11 23:28:32 +00:00
Justin Clark-Casey (justincc)
2a2cdaa211
As with prim sitting avatars, make an avatar phantom when it sits on the ground and solid again when it stands.
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This is to avoid http://opensimulator.org/mantis/view.php?id=5783 when a collision with a ground sitting avatar causes that avatar to automatically stand and sometimes not be able to move
A better solution may be to keep gound sitting avatars solid but remove their collision status. However, this requires some physics code work.
2011-11-11 23:10:43 +00:00
Justin Clark-Casey (justincc)
2a7f4e0602
remove unncessary IClientAPI parameter from SP.SendSitResponse()
2011-11-11 21:53:00 +00:00
Justin Clark-Casey (justincc)
b1cb4f5b04
As per mailing list last week, remove facility that would automatically move the avatar if prim with no sit target was out of sitting range.
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Now, no movement occurs.
Note that you can still sit on a prim with an explicit sit target from any distance, as was the case before.
2011-11-11 21:42:58 +00:00
Justin Clark-Casey (justincc)
a658bddbcd
Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing list last week.
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This means that if the avatar is within 10 meters of the selected target, it sits on it immediately without walking.
Existing autopilot outside this range will be disabled in a later commit
2011-11-11 19:59:12 +00:00
Justin Clark-Casey (justincc)
8f4955f6a9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-11 19:40:31 +00:00
Justin Clark-Casey (justincc)
dc200d7bb5
Add new ScenePresenceSitTests with a single sit/stand test
2011-11-11 19:38:36 +00:00
Dan Lake
10e664eedc
Fix compile error from an earlier commit
2011-11-10 17:37:33 -08:00
Dan Lake
7432ca6daf
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-11-10 17:21:49 -08:00
Dan Lake
96c59156a7
In SOP, replaced many references to private members with the public properties
2011-11-10 17:21:37 -08:00
Melanie
a9fbf3a4e0
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-11-11 01:19:38 +00:00
Melanie
a5838cf0a6
Prevent linking objects while they are deeded. On unlinking deeded objects,
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set LastOwnerID properly so the parts cannot be transferred, circumventing
no trans perms
2011-11-11 00:28:12 +00:00
Melanie
2bd4eaeb19
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-11-10 23:43:29 +00:00
Melanie
0daece6f2b
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
2011-11-10 23:42:48 +00:00
Dan Lake
8fbaa10ade
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-11-10 15:23:16 -08:00
Dan Lake
9359293b11
Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant properties packet sends and so one part is not telling a different part what to do. That should be up to the SOG to manage permissions on its parts and notify clients when one of them changes.
2011-11-10 15:20:21 -08:00
Melanie
f5abae5ac6
Implement nudging support for strafing motion
2011-11-10 23:03:05 +00:00
Melanie
a081df75e2
Prevent linking objects while they are deeded. On unlinking deeded objects,
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set LastOwnerID properly so the parts cannot be transferred, circumventing
no trans perms
2011-11-10 23:59:13 +01:00
Melanie
e9055cec17
Merge branch 'master' into bigmerge
2011-11-10 23:44:19 +00:00
Melanie
008b213ec0
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
2011-11-10 23:15:03 +01:00
Melanie
4939d99b57
Merge branch 'master' into bigmerge
2011-11-10 23:03:50 +00:00
Dan Lake
f3fea81936
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-11-10 14:09:53 -08:00
Dan Lake
18c625bda6
When updating SOG, a physics taint should not override a full update with a terse update
2011-11-10 14:09:35 -08:00
Melanie
81fbe7ffb1
Implement nudging support for strafing motion
2011-11-10 22:34:54 +01:00
Melanie
48d2300b8a
Fix misaligned sit animation on scripted sit caused by the default sit
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animation being run after the scripted one.
2011-11-10 20:54:15 +00:00
Melanie
063920e0a2
Fix misaligned sit animation on scripted sit caused by the default sit
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animation being run after the scripted one.
2011-11-10 20:26:14 +01:00
Melanie
a1426739a2
Merge branch 'master' into bigmerge
2011-11-10 17:35:35 +00:00
Justin Clark-Casey (justincc)
4f6915bad5
minor: Correct misleading method doc on SOG.UpdateRootRotation()
2011-11-09 21:49:08 +00:00
Melanie
d40d0e4596
Fix the ability to move the seated avatar via LSL
2011-11-08 23:15:09 +01:00
Melanie
323b76cee4
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-11-06 20:54:13 +00:00
Melanie
84a61cd00b
Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster into bigmerge
2011-11-06 20:45:07 +00:00
Melanie
559e6e52f5
Make the AsyncSceneObjectDeleter send a list of kills. This will make large
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marquee-selected deletions of single prims or small link sets nearly
instantaneous
2011-11-06 20:43:49 +00:00
Melanie
c7dd7b13a2
Convert SendKillObject to take a list of uint rather than sending one
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packet per prim. More to come as we change to make use of this.
2011-11-06 20:38:07 +00:00
Melanie
51bad0f8ae
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-11-06 20:12:57 +00:00
Melanie
fa992a020c
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-11-06 20:00:47 +00:00
Melanie
0bf757e42b
Allow HG and other scene presences not linked to a user account to function.
2011-11-06 20:00:03 +00:00
Melanie
c9179be1ed
Small preformance tweak
2011-11-06 20:16:24 +01:00
Snoopy Pfeffer
927561383e
HUD attachments: Removes some more messages sent to wrong clients.
2011-11-06 17:43:39 +01:00
Melanie
89a1d7c37c
Break out the parts of ScenePresence that differ from core
2011-11-05 23:37:43 +00:00
Melanie
bd10d14bbd
Fix build break
2011-11-05 23:12:00 +00:00
Melanie
57194facdc
Fix up with core changes
2011-11-05 23:06:59 +00:00
Melanie
facdc9c46e
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-11-05 22:56:08 +00:00
Melanie
bbbcdaa462
Remove spammy autopilot debug
2011-11-05 22:54:47 +00:00
Melanie
9bded61ca4
Whitespace fix from core
2011-11-05 22:48:32 +00:00
Melanie
01b6a4b62e
Remove some left over debug and reverse experimental reordering of ifs
2011-11-05 22:46:45 +00:00
Melanie
4d3926694d
Remove enableprejump config option and associated code as this is now
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fully functional and cannot be disabled because that would break timings.
2011-11-05 22:43:45 +00:00
Melanie
71388fc02a
Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
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properly.
2011-11-05 22:41:00 +00:00
Melanie
5517e21068
Harmonize with core and remove extraneous comments with no information in them
2011-11-05 22:34:36 +00:00
Melanie
534560df8c
Remove backup optimization that was causing prim contents to poof
2011-11-05 23:31:20 +01:00
Melanie
8fb6ae379a
Change m_falling public to a getter property.
2011-11-05 22:05:27 +00:00
Melanie
9c6025f928
Adapt to the core SP rework
2011-11-05 21:53:05 +00:00
Melanie
ac3254a5f5
Change puvlic m_ variable to a getter property
2011-11-05 21:43:35 +00:00
Melanie
2dc452b4a7
ScenePresence part of the Avination animator fixes.
2011-11-05 21:41:16 +00:00
Melanie
b6df9e9fe4
Chnaging the sit target adjustment to a more precise approximation of SL. Some small
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fixes ported from Avination. Some white space fixes.
2011-11-05 21:24:36 +00:00
Melanie
0f279b1187
Some more changes to catch up with core
2011-11-05 21:23:25 +00:00
Melanie
cc8e693fb9
Remove unused and broken OffsetRotation from ScenePresence
2011-11-05 20:39:43 +00:00
Melanie
506653ff00
Some trivial changes to get closer to core
2011-11-05 20:32:20 +00:00
Melanie
1a6b2a6429
Change comment formatting to match core for a cleaner diff
2011-11-05 20:17:02 +00:00
Melanie
bda7b3dffe
Replace our patched up, broken an rebroken sit code with the code from
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core which has now matured beyond what we had.
2011-11-05 19:28:16 +01:00
Melanie
03f5bbcaf2
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-11-05 11:17:40 +00:00
Melanie
2cf6172689
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-11-05 11:05:32 +00:00
nebadon
e182cc198d
Fix avatar height, removes the hip offset hack
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Author: Mana Janus <mana@mjm-labs.com>
2011-11-05 02:56:52 -07:00
nebadon
e3885625a0
Don't rotate child prims, if only the root prim is rotated.
2011-11-05 02:26:25 -07:00
Justin Clark-Casey (justincc)
cfce2529ad
refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity instead of individual components of a vector/quat
2011-11-05 02:04:48 +00:00
Justin Clark-Casey (justincc)
8105794121
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-05 01:42:20 +00:00
Justin Clark-Casey (justincc)
28c4dc9be4
Fix NPC sitting for prims without a sit target.
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This is to partially address http://opensimulator.org/mantis/view.php?id=5769
We don't need to call SP.HandleAgentSit() again if we are within 10m since the autopilot won't trigger.
By calling it twice, the position of the sitting NPC was wrongly adjusted, ending up near <0,0,0>.
However, this change does mean that NPCs further than 10m away will not attempt to autopilot to the prim, though this code was broken anyway (is actually a different mechanism to normal NPC movmeent).
Hopefully this can be addressed soon.
2011-11-05 01:38:42 +00:00
Melanie
c803ed28c3
Replacing te linking code with the code from Avination. Link sets prims are now
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numbered properly even when sets are linked to sets.
2011-11-05 00:09:37 +00:00
Justin Clark-Casey (justincc)
d7815ace4a
On standup, trigger the changed link script event after the avatar has been fully changed.
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This was meant to help with the script in http://opensimulator.org/mantis/view.php?id=5772 but it doesn't work.
Probably the event is fired before the physics actor has been set up again for the stood avatar.
Fixing that would be much more complicated, but processing the event last of all seems like a good idea in any case.
2011-11-04 23:24:22 +00:00
Melanie
b9f7aebde3
Merge branch 'master' into bigmerge
2011-11-04 23:21:19 +00:00
Melanie
24235006f4
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
2011-11-04 01:18:37 +00:00
Dan Lake
b8d50b10fb
Rename ForEachAvatar back to ForEachScenePresence. The other changes
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from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
2011-11-03 17:53:51 -07:00
Dan Lake
94dc7d07eb
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
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the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:
ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar
There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
2011-11-03 17:06:08 -07:00
Melanie
e746840226
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-11-02 23:51:48 +00:00
Melanie
08fcf958c2
Port the Avination offline messaging system to Core
2011-11-02 23:50:47 +00:00
Melanie
26a4f32013
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-11-02 23:42:37 +01:00
Melanie
243acef917
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-11-03 00:06:14 +00:00
Melanie
ce8419fdd0
Fix link order when linking sets to sets
2011-11-02 23:42:09 +01:00
Dan Lake
a724ebacd7
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-11-02 14:59:34 -07:00
Dan Lake
e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are
using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on
SOP consistently now. Also started working toward eliminating those
calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule
from outside SOP in favor of just setting properties on SOP and let SOP
decide if an update should be scheduled. This consolidates the update
policy within SOP and the client rather than everywhere that makes
changes to SOP. Some places forget to call update while others call it
multiple times, "just to be sure".
UpdateFlag and Schedule*Update will both be made private shortly.
UpdateFlag is intended to be transient and internal to SOP so it has
been removed from XML serializer for SOPs.
2011-11-02 14:59:00 -07:00
Justin Clark-Casey (justincc)
03993d0b14
Fix race condition that would sometimes send or save appearance for the wrong avatar.
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In AvatarFactoryModule.HandleAppearanceUpdateTimer(), we loop through appearance save and send requests and dispatch via a FireAndForget thread.
If there was more than one request in the save or send queue, then this led to a subtle race condition where the foreach loop would load in the next KeyValuePair before the thread was dispatched.
This gave the thread the wrong avatar ID, leaving some avatar appearance cloudy since appearance data was never sent.
This change loads the fields into local references so that this doesn't happen.
2011-11-02 18:25:03 +00:00
Melanie
c55e161dc4
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-11-02 11:49:25 +00:00
Dan Lake
7c8bfac11b
Removed redundant SceneContents property from Scene. It's the same as SceneGraph property.
2011-11-01 17:20:12 -07:00
Dan Lake
3bead3eb50
Part 2 of see_into_this_sim_from_neighbor configuration option removal
2011-11-01 17:11:43 -07:00
Melanie
9a8715ec9a
Merge branch 'master' into bigmerge
2011-11-02 00:07:59 +00:00
Melanie
b69f679122
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2011-11-01 23:54:09 +00:00
Dan Lake
4b58d4ff95
Removed see_into_this_sim_from_neighbor configuration option.
2011-11-01 16:51:14 -07:00
Justin Clark-Casey (justincc)
9456a540c5
Add "appearance send" command to allow manual sending of appearance.
2011-11-01 23:23:45 +00:00
Dan Lake
3c55f3015f
Removed unused show commands from Scene.cs and SceneBase.cs. The show modules command in OpenSim.cs now shows both shared modules and region modules.
2011-10-31 16:42:28 -07:00
Melanie
4002e205cb
Merge branch 'master' into bigmerge
2011-10-31 10:53:17 +00:00
Dan Lake
14646f2524
Fix line endings
2011-10-30 23:43:17 -07:00
Dan Lake
a85ff884d9
Experimental reorder of Heartbeat loop now simulates physics and sends updates to clients prior to sleep. Existing behavior was to sleep BEFORE sending updates. We found this patch reduced latency to clients by 1-2 heartbeat periods.
2011-10-30 23:39:39 -07:00
Melanie
083b28de8c
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-10-30 10:16:25 +00:00
Justin Clark-Casey (justincc)
6d97545b6b
Remove the SyncRoot locking from Scene which was only being done around the main physics loop and ScenePresence position and velocity setting
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This is no longer necessary with ODECharacter taints (ODEPrim was already not taking part in this). BSCharacter was already tainting.
2011-10-29 02:42:53 +01:00
Justin Clark-Casey (justincc)
61e97ee4c8
Remove completely unused SOG.Rotation parameter
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We always use SOP.Rotation instead
2011-10-29 00:39:01 +01:00
Justin Clark-Casey (justincc)
c2da1c4580
set grp.RootPart.GroupPosition for code consistency (and readability) rather than calling SOP.OffsetForNewRegion
2011-10-28 23:43:31 +01:00
Justin Clark-Casey (justincc)
9bf8c3e7b7
Add missing doc to rotation/position methods in SOG
2011-10-28 23:38:57 +01:00
Justin Clark-Casey (justincc)
0fe756e42c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-10-28 23:16:46 +01:00
Justin Clark-Casey (justincc)
7b46506822
fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fetch four separate times.
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No functional change.
2011-10-28 23:15:51 +01:00
Melanie
955144584d
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-10-27 17:45:51 +02:00
Melanie
b975cbcbed
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-27 18:14:38 +01:00
Dan Lake
06577d7299
Continuation of previous checkin. Found more places where ForEachScenePresence can be changed to ForEachRootScenePresence.
2011-10-27 01:25:12 -07:00
Dan Lake
b98613091c
Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
2011-10-27 00:42:21 -07:00
Justin Clark-Casey (justincc)
820242bc49
Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision.
2011-10-27 02:05:59 +01:00
Melanie
6a96c9546d
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-26 17:48:51 +01:00
Melanie
c763419043
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-10-26 17:55:53 +02:00
Melanie
fd22159d0c
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Framework/Watchdog.cs
2011-10-26 01:27:24 +01:00
Justin Clark-Casey (justincc)
c825c9a945
Get rid of the pointless null checks on collision listeners. Add warning about synchronicity for PhysicsActor.OnCollisionUpdate event doc
2011-10-25 22:35:00 +01:00
Justin Clark-Casey (justincc)
5d37f0471e
For ScenePresence collision events, instead of creating a new CollisionEventsThisFrame every time we need to send some new ones, reuse the existing one instead.
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This assumes that the listener is using the data synchronously, which is currently the case.
2011-10-25 22:19:17 +01:00
Justin Clark-Casey (justincc)
8a0a78cbcc
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
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This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes.
Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers
Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer
MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
2011-10-25 20:24:21 +01:00
Melanie
740077a291
Merge commit 'e28e2d24c714c3fba1cba60097986a1c1c28c6c0' into bigmerge
2011-10-25 03:26:20 +01:00
Melanie
e94574196f
Merge commit 'b868328d519cfb3db597f684fd1f947912fc2222' into bigmerge
2011-10-25 03:19:55 +01:00
Melanie
02f0aa592d
Merge commit 'ffdf59a57c936189e3b161b79b4a76a3a9b260bb' into bigmerge
2011-10-25 03:19:10 +01:00
Melanie
6d4480c1ca
Merge commit '9c430208769ab7fd7877093e278e8fcae02ecef3' into bigmerge
2011-10-25 03:17:59 +01:00
Melanie
3d0d84aff7
Merge commit '6837e44d0707e501795df2d690c6005f5ba1d591' into bigmerge
2011-10-25 03:17:45 +01:00
Melanie
bfc0c96379
Merge commit '9ab2943abf5f890a53dc8ada48bf63ed15331c07' into bigmerge
2011-10-25 03:17:18 +01:00
Melanie
d1028b3647
Merge commit 'eac29396d98a4864923a69e0eb73cecdd8a225b3' into bigmerge
2011-10-25 03:17:11 +01:00
Melanie
04678836c3
Merge commit 'da794f34a56f7c88904315ae538de8f3790e6891' into bigmerge
2011-10-25 03:16:47 +01:00
Melanie
635b1bf18e
Merge commit '601dabb1b73a894e4f2f61abe6e9053d380008cd' into bigmerge
2011-10-25 03:16:40 +01:00
Melanie
0cbba1da8d
Merge commit 'aeb4ff02744573cb91e8991bf9df81412b80e156' into bigmerge
2011-10-25 02:54:41 +01:00
Melanie
dc24ac4f20
Merge commit '120114e96becc6fee1311300359dcefaf4013c0e' into bigmerge
2011-10-25 02:54:34 +01:00
Melanie
b7237ef059
Merge commit '62a63f834b7cc056ee37c396034d0e268f66b4a8' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 02:35:33 +01:00
Melanie
496c647ab5
Merge commit 'de161585c0960a93911f446f0179441ba5470245' into bigmerge
2011-10-25 02:27:26 +01:00
Melanie
e2de57ca29
Merge commit '0c041ce12f393367e2754e88d9b8dad5e45f88c4' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 02:26:56 +01:00
Melanie
f6ea36b4fa
Fix a missing locking call
2011-10-25 03:15:28 +02:00
Melanie
f387e84e51
Merge commit 'b9930a6305e9c8bb9197fc9dc49219f4fb7ff32c' into bigmerge
2011-10-25 02:15:01 +01:00
Melanie
353f0c0e03
Merge commit 'ddf54b5537f2701deeb615ef8e1eeef20b746ea1' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-25 02:14:39 +01:00
Melanie
585f1b189f
Merge
2011-10-25 02:08:43 +01:00
Melanie
f50538c81a
Merge commit '528cc8136e567b5bac583728fbb0235baaba2f02' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-10-25 01:55:01 +01:00
Melanie
3cdea11e29
Merge commit '5ddefc256468e4b394d82a2c4bc69fe28c4b59ea' into bigmerge
2011-10-25 01:54:07 +01:00
Melanie
8841b77cd1
Merge commit '3843efe478ed682fd08bf12ea8bd7377c68a36fb' into bigmerge
2011-10-25 01:53:53 +01:00
Melanie
9dd7d9c16c
Merge commit 'f2889d7ce97a01086dc7fc0690865a1eae452364' into bigmerge
2011-10-25 01:53:24 +01:00
Melanie
28d2103439
Merge commit '732e9373795a35ed1965bbb93a02117fcf0a8c3e' into bigmerge
2011-10-25 01:53:02 +01:00
Melanie
e43e1b49db
Merge commit 'c93c9ea072f319125f466c913f5f4fe1f6864045' into bigmerge
2011-10-25 01:52:54 +01:00
Melanie
2895789bd0
Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmerge
2011-10-25 01:51:24 +01:00
Melanie
b4395143e7
Merge commit '4e7d4330c2b2c61e64c9f82efa7b824b717b2e4d' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-25 01:50:07 +01:00
Melanie
0a65e7cadc
Merge commit '128d8dfd8b355f84a71e2093e942937ca720c5c6' into bigmerge
2011-10-25 01:47:38 +01:00
Melanie
be3939358b
Merge commit 'fd274a668803bc3da4cec95180538116038b503a' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-25 01:47:35 +01:00
Melanie
506769c6a2
Merge commit 'a6fa15e8b65a123d79a1bea8cccb459f76139314' into bigmerge
2011-10-25 01:43:27 +01:00
Melanie
53caaa8236
Merge commit 'ceb326284e49f0817fa0f848136ff60e6f66568f' into bigmerge
2011-10-25 01:43:12 +01:00
Melanie
a8cc81a37e
Merge commit 'f08664f422f984fa57cc0ecb97c04eee3dccd183' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 01:42:52 +01:00
Melanie
5f025d20fe
Fix ground sit autopilot
2011-10-25 00:53:39 +02:00
Justin Clark-Casey (justincc)
e28e2d24c7
Add new EventQueueTests with basic test to check that adding a client registers an http poll
2011-10-24 22:23:41 +01:00
Melanie
4a6160e7ad
Fake an AgentCircuitData if none is available rather than crashing out
2011-10-24 18:22:36 +02:00
Justin Clark-Casey (justincc)
b868328d51
Comment out the uuid gatherer lines that I accidentally left in.
2011-10-23 03:14:32 +01:00
Justin Clark-Casey (justincc)
ffdf59a57c
Get UUIDGatherer to scan notecards in the graph for asset uuids.
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This is to support npc baked texture saving in oars and iars.
May address http://opensimulator.org/mantis/view.php?id=5743
2011-10-22 02:16:46 +01:00
Melanie
8cca9fe23c
Allow updating the movement animation while flying. This fixes falling,
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splatting and ground sit. Walking to a ground sit still doesn't work.
2011-10-21 03:15:56 +02:00
Melanie
fd0e65b0b1
Fix up the animator and ScenePresence to like each other again
2011-10-20 23:11:53 +02:00
Justin Clark-Casey (justincc)
9c43020876
Get OdeScene to use passed in time step rather than hard-coded 0.089
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However, I still don't recommend changing MinFrameTime from 0.089, high values do not work well and lower values don't seem to make much difference
2011-10-20 20:48:51 +01:00
Justin Clark-Casey (justincc)
6837e44d07
Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Math.Max(SinceLastFrame.TotalSeconds, MinFrameTime)
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SinceLastFrame was calculating the interval between any sleep that had occurred to pad out the frame time and the start of the next frame.
This would usually be below MinFrameTime but occasionally if the sleep was long it would be above, often due to the time required to update the watchdog.
This doesn't appear to play much practical role right now.
ODE was actually ignoring it entirely. Bullet might be helped slightly by receiving a non-varying value.
2011-10-20 19:44:59 +01:00
Dan Lake
9ab2943abf
Removed redundant NotInTransit function from ScenePresence. IsInTransit=false does the same thing and NotInTransit was not used anywhere.
2011-10-19 15:50:09 -07:00
Dan Lake
eac29396d9
Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line endings from previous commit.
2011-10-19 15:38:25 -07:00
Dan Lake
8b20faf06c
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-10-19 14:43:16 -07:00
Dan Lake
da794f34a5
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID.
2011-10-19 14:41:44 -07:00
Justin Clark-Casey (justincc)
601dabb1b7
Extend scripts stop/start/suspend/resume console commands to allow action on a single script by giving the script item id (which can be found via scripts show).
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Not an ideal way to do this on a region with many scripts. Needs refinement later.
2011-10-19 22:30:31 +01:00
Justin Clark-Casey (justincc)
aeb4ff0274
Allow an avatar to be explicitly named to the "debug packet" command
2011-10-17 20:58:23 +01:00
Justin Clark-Casey (justincc)
120114e96b
refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter without a getter
2011-10-17 20:50:29 +01:00
Justin Clark-Casey (justincc)
62a63f834b
refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSitTarget() which returned exactly the same thing
2011-10-17 02:04:20 +01:00
Justin Clark-Casey (justincc)
de161585c0
Implement osNpcStand(<npc-id>)
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Allows you to stand an NPC that has sat.
2011-10-17 01:56:25 +01:00
Justin Clark-Casey (justincc)
0c041ce12f
Implement osNpcSit(). This is still in development so don't trust it
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Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE)
e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE);
At the moment, sit only succeeds if the part has a sit target set.
NPC immediately sits on the target even if miles away - they do not walk up to it.
This method is in development - it may change so please don't trust it yet.
Standing will follow shortly since that's kind of important once you're sitting :)
2011-10-17 01:42:31 +01:00
Justin Clark-Casey (justincc)
b9930a6305
improve method doc on Scene.OtherRegionUp()
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this is really just to trigger panda.
2011-10-15 03:17:58 +01:00
Justin Clark-Casey (justincc)
ddf54b5537
move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others
2011-10-15 03:03:05 +01:00
Justin Clark-Casey (justincc)
528cc8136e
fetch physical_prim switch from [Startup] config from inside scene, as is done for most other scene config params
2011-10-15 02:54:43 +01:00
Justin Clark-Casey (justincc)
5ddefc2564
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
2011-10-15 02:47:27 +01:00
Justin Clark-Casey (justincc)
3843efe478
Restore [Startup] physical_prim flag which can stop any prims being subject to physics
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This had stopped working. However, at the moment it still allows the physics flag to be set even though this has no effect. This needs to be fixed.
Default for this flag is true as previously.
2011-10-15 02:42:43 +01:00
Justin Clark-Casey (justincc)
f2889d7ce9
remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its done immediately afterwards in DoPhysicsPropertyUpdate()
2011-10-15 02:12:46 +01:00
Justin Clark-Casey (justincc)
732e937379
refactor: Remove redundant code in SOP.UpdatePrimFlags()
2011-10-15 02:07:05 +01:00