Commit Graph

3383 Commits (fb8e8dcbce6b2ecbb8fbfe8278657260ac55e823)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 2ef9fd05fa Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry texEntry) for region modules 2012-01-28 02:45:13 +00:00
Melanie abffda269f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-01-28 04:05:53 +00:00
Justin Clark-Casey (justincc) 154ba0124a Add experimental --publish option to "save oar" so that OARs reloaded to the same grid don't have the publisher as owner. 2012-01-28 02:21:41 +00:00
Melanie 428407c5e4 Merge branch 'master' into careminster 2012-01-28 01:01:23 +00:00
Justin Clark-Casey (justincc) deeb7287a2 Comment out xfer section in Scene.UpdateTaskInventory() which was causing spurious errors and "script saved" messages when script properties were changed.
Viewers since at least Linden Lab 1.23 use the script upload capability to save script changes.
It's unknown whether the commented out code was working for very old viewers or not.
Code is commented out to reduce complexity and so that useful error messages don't need to be removed.
If there is a substantial population using extremely old viewers that can't upgrade to a newer version 1 viewer (e.g. 1.23) or similar TPV then this can be revisited.
2012-01-28 00:39:53 +00:00
Justin Clark-Casey (justincc) 7837c611fb Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension).
Wiki doc on this and other recent NPC functions will follow soon
2012-01-28 00:00:12 +00:00
Melanie 26a4e8a161 Merge branch 'master' into careminster 2012-01-27 23:30:26 +00:00
Justin Clark-Casey (justincc) abf0dd4250 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-27 23:14:34 +00:00
Justin Clark-Casey (justincc) 9939f94f08 Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc.
llGetOwnerKey() could also be extended but this does not allow one to distinguish between an unowned NPC and some other result (e.g. 'no such object' if NULL_KEY is the return.
Also, any future extensions to LSL functions by Linden Lab are unpredictable and OpenSim-specific extensions could clash.
2012-01-27 23:05:48 +00:00
Melanie 7229f6e64b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-01-26 10:32:22 +00:00
Melanie da720ce9be Support rejecting a teleport if a user is banned in all parcels that have
spawn points
2012-01-26 10:21:45 +00:00
Melanie a537f7e1a3 Merge branch 'master' into careminster 2012-01-26 09:10:46 +00:00
Justin Clark-Casey (justincc) 093469c33c Add basic TestAddScript() regression test 2012-01-26 01:16:03 +00:00
Melanie 4ce42762ee Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-01-26 00:21:21 +00:00
Justin Clark-Casey (justincc) 55c6cbabfd refactor: change RezScriptFromAgentInventory(), RezNewScript() and AddInventoryItem() to accept an agent id rather than a full IClientAPI.
This stops some code having to make spurious client == null checks and reduces regression test complexity.
2012-01-26 00:10:37 +00:00
Justin Clark-Casey (justincc) 2de3a1b9da refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), RezNewScript() and rename one RezScript() to RezScriptFromPrim() 2012-01-25 23:22:07 +00:00
Melanie 2ca80add14 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
2012-01-25 15:24:25 +00:00
Dan Lake 3d1f43046d Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ObjectCreateDelegate, ObjectDeleteDelegate 2012-01-24 17:05:53 -08:00
Melanie 427ab55058 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
2012-01-25 00:45:57 +00:00
Dan Lake 488fe0ae9c Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, OnObjectDuplicate 2012-01-24 13:41:26 -08:00
Melanie 855d3a3ba5 Teleport routing, part 1 2012-01-24 04:06:37 +00:00
Melanie f10288ceae Add handling bans properly 2012-01-24 03:14:00 +01:00
Melanie 0369d21917 Add teleport routing, first part 2012-01-24 03:13:44 +01:00
Dan Lake e41f23dead Trigger event when prims are scheduled for an update. This gives modules early access to changed parameters. 2012-01-19 03:06:35 -08:00
Dan Lake 5ced49aaa8 Cleaned up Color and Text parameters in SOP and made LocalFlags public for module access. 2012-01-19 03:03:22 -08:00
Dan Lake 2c6272d11a Add a version of GetGroupByPrim to Scene which accepts UUID instead of localID 2012-01-19 03:01:37 -08:00
Melanie b14a6acd2f Merge branch 'master' into careminster 2012-01-16 23:08:47 +00:00
Justin Clark-Casey (justincc) 59a0c50d48 Comment out noisy log lines I accidentally included in the nant build target adjustment commit.
Left in the method doc.
2012-01-16 23:04:08 +00:00
Justin Clark-Casey (justincc) 82ad9d4e04 Remove monocov and other obsolete nant build targets.
monocov was a code coverage attempt 3 years ago which no longer works.
other removed targets have been commented out or unused for a very long time
2012-01-16 22:58:58 +00:00
Melanie 4cbf8d728e Fix merge 2012-01-14 05:39:56 +01:00
Melanie 43128c9016 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-01-14 06:09:19 +00:00
Justin Clark-Casey (justincc) b5bb559cc0 Register the UrlModule for script engine events OnScriptRemoved and OnObjectRemoved just once in the UrlModule itself, rather than repeatedly for every script.
Doing this in every script is unnecessary since the event trigger is parameterized by the item id.
All that would happen is 2000 scripts would trigger 1999 unnecessary calls, and a large number of initialized scripts may eventually trigger a StackOverflowException.
Registration moved to UrlModule so that the handler is registered for all script engine implementations.
This required moving the OnScriptRemoved and OnObjectRemoved events (only used by UrlModule in core) from IScriptEngine to IScriptModule to avoid circular references.
2012-01-14 00:23:11 +00:00
Mic Bowman e1a2c44ebe Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
rotating physical objects. This does not use physics. Currently the rate
of change is determined as 1 / (PI * Strength).
2012-01-13 14:48:56 -08:00
BlueWall 57ba9ef5ad Update RegionReadyModule
Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
2012-01-13 11:35:44 -05:00
Melanie 982f3d58a9 Merge branch 'master' into careminster 2012-01-13 04:04:39 +00:00
Melanie 9dc7fef4f6 Merge branch 'master' into careminster 2012-01-13 02:27:20 +00:00
BlueWall c5594e839e Undo some prior work
Move some added fuctions out of core into the addon module to keep things clean
2012-01-12 21:19:31 -05:00
BlueWall acbff305f5 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-01-12 21:06:27 -05:00
BlueWall d40ec1c346 Move some interfaces to a more apropriate place 2012-01-12 20:49:50 -05:00
Melanie cf166d3f1e Merge branch 'master' into careminster 2012-01-12 23:22:55 +00:00
Justin Clark-Casey (justincc) ba3491c76e Add permissions checks for owned avatars to all other osNpc* functions.
This is being done outside the npc module since the check is meaningless for region module callers, who can fake any id that they like.
2012-01-12 19:06:46 +00:00
Justin Clark-Casey (justincc) 0a1d61950b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-12 19:03:26 +00:00
Diva Canto cadd645076 Renamed one var and deleted commented code. No functional changes. 2012-01-12 10:22:52 -08:00
Justin Clark-Casey (justincc) b47c0d7e51 refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls. 2012-01-12 18:14:19 +00:00
Diva Canto 8bdd80abfa HG: normalize all externalized user ULRs to be the Home URL, i.e. the location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI. 2012-01-12 09:56:35 -08:00
Melanie 4492bc1bcd Merge branch 'master' into careminster 2012-01-12 17:52:29 +00:00
Melanie 5d9e135b5c Remove ViewObjectInventory method unsupported by core 2012-01-12 01:11:05 +01:00
Justin Clark-Casey (justincc) 38db874755 If deserializing a scene object fails during IAR load then ignore the object rather than halting the IAR load with an exception. 2012-01-11 14:33:26 +00:00
Melanie a4c2e7f599 Merge branch 'master' into careminster 2012-01-10 20:34:43 +00:00
Diva Canto ce44f56af9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-10 11:11:08 -08:00
Diva Canto 7b84942f86 HG landing points: this hopefully fixes some confusion that was making HG avies always land in 0,0 2012-01-10 11:10:47 -08:00
BlueWall 3deb52d399 Teleport Debugging
Move setting from ini to existing facitilies - thanks justincc

	toggle with console command: debug teleport
2012-01-10 13:41:35 -05:00
Melanie 1cc685e820 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-01-10 18:33:32 +00:00
BlueWall 707c8c6f2b Add some run-time debugging support
Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful.

	Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value.
2012-01-09 18:19:55 -05:00
BlueWall b3a12167d6 Use our TeleportFlags
Switch to our TeleportFlags enum instead of LibOMV because we need to define a type for HG Logins. Also moved some debugging in ScenePresence into a function to make it simpler to enable/disable.
2012-01-09 17:54:35 -05:00
BlueWall 95345521f0 TP Routing debug
Fix test to checking against bitfield instead of int
2012-01-09 17:04:34 -05:00
BlueWall 3640afdd95 Fix teleport routing for incoming HG+Owner
Incoming HG owner/estate manager, etc. is routed according to the rules defined for teleports within the local grid. Left some commented debugging code inside so we can test other cases. Will remove when tings are settled in.
2012-01-09 14:31:22 -05:00
Melanie bc08cc201b Merge branch 'master' into careminster 2012-01-09 19:22:06 +00:00
BlueWall 43145c7f67 Debugging HG teleport routing
Add some temporary debugging to the teleport routing to get a better view of what happens when HG jumps are made.
2012-01-09 13:07:02 -05:00
Melanie 520b8b342e Merge branch 'master' into careminster 2012-01-09 06:52:46 +00:00
BlueWall 34c42cdab0 Fix HG teleport routing
Needed to breakout the ViaHGLogin check to it's own section. For some reason it would not factor in when combined with the other teleport flag types.
2012-01-09 01:37:28 -05:00
Melanie 0e855fea7c Fix a build break 2012-01-09 01:05:19 +00:00
Melanie 1ebd79e413 Add the HG case to landing point checks 2012-01-09 00:54:59 +00:00
Melanie d5c5bbe0a1 Update teleport routing to match Avination 2012-01-08 23:38:43 +00:00
Melanie 44cde8d5c6 Update teleport routing to match Avination 2012-01-08 23:36:49 +00:00
BlueWall 266167f5a3 Fix teleport routing
Route non-owner avatars according to land settings
2012-01-08 17:41:47 -05:00
Melanie 4bf2e19898 Merge branch 'master' into careminster 2012-01-07 18:11:21 +00:00
Justin Clark-Casey (justincc) ba163ab05b Add method doc to SPA.Falling and use automatic private get property 2012-01-07 00:29:55 +00:00
Justin Clark-Casey (justincc) c5c079f6aa Fix bug where tapping home to stop falling would stop any avatar movement other than falling again.
Addresses http://opensimulator.org/mantis/view.php?id=5839
2012-01-07 00:17:40 +00:00
Melanie 7518b075b7 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. 2012-01-06 22:35:06 +00:00
Melanie f1846045a6 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. 2012-01-06 21:34:43 +01:00
Melanie f8c15d38a6 If dragging a script that is no copy from prim inventory into agent
inventory, stop it first in scene. If deleting from prims, move to trash
rather then making it poof.
2012-01-06 17:43:35 +00:00
Melanie 31dc5aa728 If dragging a script that is no copy from prim inventory into agent
inventory, stop it first in scene. If deleting from prims, move to trash
rather then making it poof.
2012-01-06 13:15:04 +01:00
Melanie fdfc4ab2a8 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
2012-01-06 00:08:18 +00:00
Justin Clark-Casey (justincc) b86e7715a8 Improve "j2k decode" command to tell us how many layers and components were decoded, instead of just success/failure 2012-01-05 22:54:33 +00:00
Justin Clark-Casey (justincc) 5ea9740f1b Add a "j2k decode" region console command that allows a manual request for a JPEG2000 decode of an asset
For debugging purposes.
2012-01-05 22:40:49 +00:00
Justin Clark-Casey (justincc) c201b54b85 Improve "app rebake" command to return a better message if no uploaded texture ids were available for the rebake request 2012-01-05 19:40:54 +00:00
Melanie 2c401b7359 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-01-05 08:12:34 +00:00
Melanie 97ba3c9346 Small fix to GetWorldPosition to get closer to Avination sit behavior 2012-01-05 08:11:52 +00:00
Melanie e9296721c7 That needs to be callable from elsewhere! 2012-01-05 08:04:04 +01:00
Melanie 85d82c8140 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2012-01-05 07:43:16 +01:00
Melanie 1ebc9d04aa Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-01-05 08:15:33 +00:00
Melanie 045f3b8b11 Clean up GetWorldPosition 2012-01-05 07:37:31 +01:00
Melanie 32b8fa4a77 Prevent spurious "CHANGED_POSITION" during region backup 2012-01-05 07:37:09 +01:00
Justin Clark-Casey (justincc) 0634c38505 Separate out rebake request code from cache validation code AvatarFactoryModule.
This allows some logic simplification and allows an external caller to manually request rebakes even if textures are uploaded (future command).
2012-01-04 22:22:46 +00:00
Dan Lake fc391d4b10 Added EventManager.OnRegionStarted which is triggered when Heartbeat is started. 2012-01-04 12:01:18 -08:00
Dan Lake ecf9824b63 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-03 16:52:53 -08:00
Dan Lake 0ab2289cdc Access to these static methods to serialize objects are useful outside of serializer 2012-01-03 16:52:08 -08:00
Justin Clark-Casey (justincc) 983b49c0c8 commented out "Prevented flyoff" log message for now as this becomes problematic with bot testing.
Please uncomment if still needed.
2012-01-03 18:25:31 +00:00
BlueWall 6941058824 Profile Updates
Update basic profile to use the replaceable interface, making configuration less error-prone. Add support to query avatar's home user account and profile service for regions usng the updated OpenProfileModule with Hypergrid.
2012-01-03 11:10:23 -05:00
Melanie a6e305063e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
	OpenSim/Services/Interfaces/IUserAccountService.cs
2012-01-02 21:41:36 +00:00
Diva Canto 56dbcae402 Bug fix in map tiles in standalone: the map has been blank since commit 01ae916bad r/17324 (Nov.18, justincc). But the root cause comes from commit 02e54c57c4 Author: Oren Hurvitz Date: 7/22/2011
This is a nasty situation. The map tile UUID is, in principle, stored authoritatively in RegionSettings. However, it also needs to be stored in the Grid Service because that's how other sims can retrieve it to send it in Map Blocks to non-V3 viewers. So every time the tile image changes, that change needs to propagate to the Grid Service, and this is done via RegisterRegion (ugh!). Interestingly, this problem didn't affect grids because by default AllowRemoteDelete is false, so the prior images aren't being deleted from the asset servers -- but they were not being correctly updated in the map either, the map was stuck with old images.
2011-12-30 21:32:28 -08:00
Diva Canto 571efeddb2 Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout region Scenes and Modules. Changed existing modules to use it instead of assuming that foreign = null account. 2011-12-29 16:12:06 -08:00
Melanie c9dbcfbb31 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2011-12-24 01:43:44 +01:00
Melanie 5b28e29530 Fix camera orientation for sit targets to use the prim actually sat on.
Now SL compatible.
2011-12-24 01:40:58 +01:00
Melanie b8a914b15b Merge branch 'master' into careminster 2011-12-23 01:00:34 +00:00
Mic Bowman f394cb2e8f fix the UsesPhysics flag to reference the physics flag rather than the temponrez flag 2011-12-22 16:21:32 -08:00
Justin Clark-Casey (justincc) 7ccd8f8f1d rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property 2011-12-22 19:57:50 +00:00
Melanie eef6f92029 Merge branch 'master' into careminster 2011-12-22 19:52:59 +00:00
Justin Clark-Casey (justincc) f7dbdba447 Remove unused m_physicalPrim parameter from SOG.ApplyPhysics() 2011-12-22 19:52:09 +00:00
Justin Clark-Casey (justincc) 48113f0fc8 Make it possible to force all prims to be phantom via the collidable_prim boolean setting in the OpenSim.ini config [Startup] section.
Naturally, default is true.
When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom.
This setting is for test purposes.
This switch does not affect the collision of avatars with the terrain.
2011-12-22 19:44:52 +00:00
Melanie b72dd852b7 Merge branch 'master' into careminster 2011-12-22 16:58:38 +00:00
Melanie 7f527814d5 And a typo fix 2011-12-22 16:57:49 +00:00
Melanie 66a0471efa Merge branch 'master' into careminster 2011-12-22 16:52:14 +00:00
Melanie 6412349dec Add a few comments, correct a merge artefact 2011-12-22 16:51:51 +00:00
Melanie 2347593dac Harmonizing SP with Avination 2011-12-22 16:48:52 +00:00
Melanie b970d4f976 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-22 16:37:25 +00:00
Diva Canto 219ec7ef20 Fixing a bug introduced yesterday. This put the precondition test inside CheckForBorderCrossing the right way. 2011-12-22 08:18:03 -08:00
Diva Canto bb0c6a498b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-21 15:17:44 -08:00
Diva Canto ddff2f246c Moved an external test into the method that uses those preconditions. 2011-12-21 15:17:26 -08:00
Melanie ca6113a4d5 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
2011-12-20 21:51:43 +00:00
Justin Clark-Casey (justincc) fa0a71253f Though the viewer warns about receiving this, not sending appears to break baked texture caching when crossing region boundaries.
Needs further investigation.

Revert "Stop sending the viewer its own AvatarAppearance packet."

This reverts commit 92039f295d.
2011-12-20 18:54:15 +00:00
Diva Canto dd69c9fd20 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-20 09:53:05 -08:00
Melanie 2b4ebe657c Merge branch 'master' into careminster 2011-12-19 23:16:20 +00:00
Justin Clark-Casey (justincc) 87a2d8d51b Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic. 2011-12-19 23:03:45 +00:00
Melanie efa4284391 Merge branch 'master' into careminster 2011-12-19 21:30:57 +00:00
Justin Clark-Casey (justincc) 92039f295d Stop sending the viewer its own AvatarAppearance packet.
The viewer warns in the log if it receives this.
Stopping this doesn't appear to have adverse effects on viewer 1 or viewer 3 - the viewer gets its own appearance from body parts/clothes and self-baked textures.
2011-12-19 20:13:48 +00:00
Justin Clark-Casey (justincc) 0b91ec8dd2 Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25.
Adjust some method doc
Minor changes to some logging messages.
2011-12-19 18:58:05 +00:00
Melanie 759f1d2dbe Merge branch 'master' into careminster 2011-12-18 10:49:45 +00:00
Melanie 8a9a8ed5c9 Fix hit testing link sets properly. Fix raycasting for LSL. 2011-12-17 12:31:25 +01:00
Justin Clark-Casey (justincc) f9137c923b Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
There were two problems here:
1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service.  This fails to groups created newly in that session
2) On object group update, we weren't setting the HasGroupChanged flag.  This meant that the change was not persisted unless some other action set this flag.
This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588
This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file
2011-12-17 02:23:24 +00:00
Diva Canto 964ec57ffe Changed the async approach on close child agents. This may improve crossings a little bit. 2011-12-16 17:24:50 -08:00
Justin Clark-Casey (justincc) 1bf05fbb1f refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim() rather than retrieving GetEntities() and inspecting the entire list 2011-12-17 00:11:17 +00:00
Justin Clark-Casey (justincc) a3a17e929e Stop generating client flags when we send out full object updates.
These were entirely unused.
2011-12-16 23:20:12 +00:00
Justin Clark-Casey (justincc) 5c4056660f Don't pass on ChaneWaterHeight event from EventManager is new water height is less than 0
This is to stop bad values and subsequent viewer crashes.
Thanks to Michelle Argus for this patch.
2011-12-16 21:16:01 +00:00
Diva Canto 3bf699ad36 No functional changes. Changed the prefix of that log message [CONNECTION BEGIN] to [SCENE] because that's where the message happens.
Also changed the instantiation of a vector object to be done only once instead of every time we receive a position update.
2011-12-16 08:59:33 -08:00
Justin Clark-Casey (justincc) c0ba99e5ad Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar()
Eliminate some copypasta for height setting in OdeCharacter
2011-12-15 22:29:36 +00:00
Justin Clark-Casey (justincc) 937c06db54 Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Stop hiding RemoveAvatar failure, add log messages when characters are removed through defects or re-added unexpectedly.
Add commented out log lines for future use.
Use automatic property for PhysicsActor for better code readability and simplicity
2011-12-15 21:57:22 +00:00
Melanie 898549d13e Merge branch 'master' into careminster 2011-12-14 08:57:55 +00:00
Dan Lake f43e5f92fd Just adding a comment to SendFullUpdatToClient 2011-12-13 23:34:59 -08:00
Dan Lake 39736e52d8 Reorder clearing of upate schedule on SOP to before sending updates. Fix potential race condition. 2011-12-13 21:37:17 -08:00
Melanie 6d1d1c0dbf Comment debug spam 2011-12-13 00:36:44 +01:00
Melanie d18a9f22e7 Prevent a nasty deadlock on teleport 2011-12-12 23:43:45 +01:00
Melanie 8418288e26 Make m_attachments private 2011-12-12 18:29:54 +01:00
Melanie afab4b276e Remove spammy log messages when querying sim health 2011-12-12 13:51:31 +01:00
Dan Lake c34ab0ee66 Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding 2011-12-12 02:43:38 -08:00
Melanie 95d533ce8a Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2011-12-12 11:09:13 +01:00
Melanie 52a4dbccbe Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/RegionInfo.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-12 11:42:22 +00:00
Melanie 943b37b8e6 Send changed animation event asynchronously 2011-12-12 11:08:50 +01:00
Melanie 323ffd7a89 Fix a regression that causes data from the attachments module to fail loading 2011-12-10 15:28:32 +01:00
Melanie db98698bbe Prevent spurious error message when client tries to move a null item 2011-12-10 14:47:00 +01:00
Melanie 3f42183797 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
2011-12-10 00:40:41 +00:00
Justin Clark-Casey (justincc) 13b1c8c173 Do some clean up Scene.cs log messages.
This prints out both exception message and stacktrace (Exception.ToString()) isn't enough on Windows.
This also uses m_log.*Format() which is more efficient than string concat.
2011-12-09 23:21:54 +00:00
Justin Clark-Casey (justincc) af3cd00048 Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead. 2011-12-09 23:07:53 +00:00
Melanie 5f6a4c4111 Merge branch 'master' into careminster 2011-12-09 22:55:08 +00:00
Justin Clark-Casey (justincc) fc27806e90 remove some unused fields in ScenePresence 2011-12-09 22:52:54 +00:00
Justin Clark-Casey (justincc) 94c242f792 Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that it doesn't trigger an exception if the item hasn't been found.
In this situation we will now put out a slightly more meaningful log error message instead.
2011-12-09 22:36:51 +00:00
Melanie 00b36eb0fe Restore the Avination way of position and angle calculation so resizers
work again.
2011-12-09 20:55:48 +01:00
Melanie d913303875 Merge branch 'master' into bigmerge 2011-12-09 08:13:57 +00:00
Justin Clark-Casey (justincc) 0e265889dd Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
The only caller is the LLUDP stack and this has to validate the UDP circuit itself, so we know that it exists.
This allows us to eliminate another null check elsewhere and simplifies the method contract
2011-12-08 19:25:24 +00:00
Justin Clark-Casey (justincc) 55de189752 minor: remove some mono compiler warnings 2011-12-08 18:56:07 +00:00
Justin Clark-Casey (justincc) 54360dd20e When a client connects to a scene, send other avatar appearance data asynchronously to reduce hold up in the IN UDP packet processing loop.
This is already being done for the initial object data send.
2011-12-08 18:39:56 +00:00
Justin Clark-Casey (justincc) f61e54892f On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
2011-12-08 18:34:23 +00:00
Melanie 96539ffc79 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-12-08 18:29:19 +00:00
Justin Clark-Casey (justincc) 355cde464a Simplify Scene.AddNewClient()
If sp becomes null right after we've checked or created it, then behaviour down the line is going to be wrong anyway.
So instead retain the check/create ScenePresence reference and use this.
2011-12-08 16:10:47 +00:00
Melanie 50aa89dae6 Merge commit 'eda770e978c09c756d15ba62dbbf6ee34a61b2f5' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-12-08 03:24:25 +00:00
Justin Clark-Casey (justincc) eda770e978 Remove unused SceneManager.TryGetAvatarsScene()
It makes far more sense anyway to use TryGetRootScenePresence().Scene, in common with the rest of the code
This method could also return any scene for child or root agents, depending in which order the scenes happened to lie in the list
2011-12-07 21:17:13 +00:00
Justin Clark-Casey (justincc) 3d95015686 On an Exception in Scene.RemoveClient(), always remove the client (and SP) structure so that logout on unexpired packets isn't retriggered, causing the same exception 2011-12-07 18:43:48 +00:00
Justin Clark-Casey (justincc) 415b7b7ec4 Implement XMLRPCAdmin command admin_teleport_agent.
This allows someone with access to this command on the XMLRPCAdmin interface to teleport an avatar to an arbitrary region and/or position.
2011-12-07 17:31:57 +00:00
Melanie 5490a3e549 Fix phantom and temp flags not taking 2011-12-06 19:44:45 +01:00
Justin Clark-Casey (justincc) af9ccfa15c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-05 20:50:44 +00:00
Justin Clark-Casey (justincc) 4567555c49 Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
2011-12-05 20:44:20 +00:00
Melanie bc17e2e9cf Merge branch 'master' into bigmerge 2011-12-05 20:32:35 +00:00
Melanie 66f4ce354f Fix CHANGED_TEXTURE and CHANGED_COLOR. 2011-12-05 19:01:14 +00:00
Melanie 6362df1202 Serialize the Volume Detect field 2011-12-05 19:33:25 +01:00
Melanie cc482ee865 Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster into bigmerge 2011-12-05 18:54:31 +00:00
Melanie 2a8a46a32d Fix CHANGED_TEXTURE and CHANGED_COLOR. 2011-12-05 18:32:40 +01:00
Melanie 5ab536a1e9 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-05 17:10:51 +00:00
Melanie 35800d6a86 Reinstate setter for OffsetPosition to allow setting the offset by script
while seated
2011-12-05 15:26:22 +01:00
Melanie 19d6aa2bc9 Don't allow position update on sitting avatar. Don't bounds check sitting
avatars as they will be crossed by the vehicle and not individually
2011-12-04 20:16:07 +01:00
Justin Clark-Casey (justincc) a82aea53f8 Split up test SceneHelpers to provide an AddChildScenePresence() call 2011-12-03 19:32:59 +00:00
Justin Clark-Casey (justincc) a4d82895be Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() since they don't do anything useful. 2011-12-03 19:14:37 +00:00
Justin Clark-Casey (justincc) 3852f05e6e Extend TestCreateChildScenePresence to make assertions both at CreateAgent stage and then at Scene.AddClient() 2011-12-03 19:10:32 +00:00
Justin Clark-Casey (justincc) 4919c60560 Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()
This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate.
Normal standalone operation unaffected.
2011-12-03 18:59:54 +00:00
Justin Clark-Casey (justincc) c934901a05 Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionary rather than AgentCircuitManager.AgentCircuits directly in "show circuits" to avoid enumeration exceptions 2011-12-03 16:11:47 +00:00
Justin Clark-Casey (justincc) aac3f2d04e Add agent circuit number checks to TestCloseAgent() 2011-12-03 16:04:11 +00:00
Justin Clark-Casey (justincc) aba42d8543 Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7
We are returning the actual number of 'sides', not the maximum index number.
Also minor format corrections.
2011-12-03 15:54:06 +00:00
marc e75bcd4c59 Workaround for mesh to correct the number of faces in GetNumberOfSides(). Meshs are handeled as sculpts but can have up to 8 faces (SL restriction the collada format can handle even more). The patch enables all LSL function that adressing faces to behave correct. Like llGetNumberOfSides(); llSetLinkPrimitiveParamsFast(); llSetPrimitiveParams(); llSetColor();
Signed-off-by: marc <mare@sounddog.net>
2011-12-03 15:49:19 +00:00
Justin Clark-Casey (justincc) 585fc5e79d Update SP.PhysicsCollisionUpdate() doc.
It might be inefficient, but there are collisions every frame if the avatar is walking/standing on the ground or a prim surface
2011-12-03 02:51:17 +00:00
Justin Clark-Casey (justincc) b66fe3e9ff Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's called continuously even where there are no collisions 2011-12-03 02:45:02 +00:00
Justin Clark-Casey (justincc) a009871827 Add basic TestFlyingAnimation() regression test 2011-12-03 02:39:21 +00:00
Justin Clark-Casey (justincc) feef1dd732 Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpdate().
There's no point doing this if it's being called via PhysicsCollisionUpdate
2011-12-03 02:05:11 +00:00
Justin Clark-Casey (justincc) f08aad8a40 For now, disable mechanism to limit avatar animation updates since this causes avatars to never reach the correct animation after some actions.
This reverts to situation where animation updates are made each frame on SP.PhysicsCollisionUpdate (though a packet is only sent if the anim actually changes).
m_updateCount was not being update on various avatar state changes, causing the correct animations to never be sent.
Always setting in HandleAgentUpdate() is not enough since the avatar is continually sending AgentUpdate packets.
One would need to identify all the conditions under which animations need to play out and set m_updateCount appropriately in SP.HandleAgentUpdate()
2011-12-03 01:47:12 +00:00
Justin Clark-Casey (justincc) 0ca8491bbe refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than duplicating it with m_movementAnimation 2011-12-03 00:40:08 +00:00
Justin Clark-Casey (justincc) 8185ce8b4a Do a cagent.Anims != null check in SP.CopyFrom() 2011-12-03 00:30:13 +00:00
Justin Clark-Casey (justincc) 5ba8ca5662 Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnimation() for better code readability 2011-12-03 00:27:21 +00:00
Justin Clark-Casey (justincc) 96c191f4fd Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed if we're dealing with a child ScenePresence.
Neither of these can have any effect on child agents
Now leaving warning about trying to set animation on a child agent active.  Might temporarily pop up now and again.
2011-12-03 00:09:18 +00:00
Justin Clark-Casey (justincc) 054ebe8878 Stop some places where we're trying to reset animations in child agents where such requests are ignored. 2011-12-02 23:56:01 +00:00
Justin Clark-Casey (justincc) 2a6597f61e Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece constructor.
Comment was right - it is indeed useless since SP always starts off as child and TrySetMovementAnimation screens out child SP
2011-12-02 22:14:47 +00:00
Melanie 516c3dfbbb Remove some debug code that had snuck in 2011-12-01 16:12:09 +01:00
Melanie 797982ee11 Implement llTransferLindenDollars 2011-12-01 13:30:10 +01:00
Melanie 80148bf784 Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge 2011-11-28 11:21:15 +01:00
Melanie dc612d0f08 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-11-28 11:06:38 +00:00
Justin Clark-Casey (justincc) 86cc00aaa8 minor: formatting changes in Scene.PacketHandlers.cs 2011-11-26 01:52:12 +00:00
Justin Clark-Casey (justincc) bafea2282a Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().
This has been handled by WebFetchInvDescHandler.Fetch() for some time.
2011-11-26 01:39:23 +00:00
Justin Clark-Casey (justincc) 0688861aa7 Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conversion rather than the arrays in TaskInventoryItem 2011-11-25 22:15:29 +00:00
Justin Clark-Casey (justincc) 8e32ce85a7 Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPosition()
At least on ODE, this wasn't doing any harm but there wasn't any point to it either
2011-11-24 22:45:29 +00:00
Justin Clark-Casey (justincc) a58f5b2f66 When setting packet level logging via "debug packet", apply to all clients, not just root ones.
Also adds scene name and client type (root|child) to logged information.
2011-11-24 22:08:34 +00:00
Melanie a8270cb48c Merge branch 'master' into bigmerge 2011-11-24 01:16:37 +00:00
Melanie 11dfd7711b Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge 2011-11-24 00:54:52 +01:00
Justin Clark-Casey (justincc) b0fe0464af Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.
This involves getting IScene.RequestModuleInterfaces() to return an empty array (as was stated in the method doc) rather than an array containing one null entry.
Callers adjusted to stop checking for the list reference being null (which never happened anyway)
2011-11-22 22:13:57 +00:00
Justin Clark-Casey (justincc) 39c1ae2408 Chain SOP constructors together rather than having copy/paste code 2011-11-21 17:55:10 +00:00
Justin Clark-Casey (justincc) 58a1147870 refactor: Make SOP.Description an automatic property 2011-11-21 17:51:38 +00:00
Justin Clark-Casey (justincc) e0887944a0 Remove unused PhysicsActor.SOPDescription 2011-11-21 17:47:30 +00:00
Melanie bdb5ac96d9 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-11-19 22:39:15 +00:00
Melanie dec8b9c98d Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge 2011-11-19 22:26:41 +01:00
Justin Clark-Casey (justincc) 10a23a823e Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them.
Also finally get the deregister grid service message working properly
2011-11-19 01:16:07 +00:00
Justin Clark-Casey (justincc) 01ae916bad Don't register a region twice on both official registration and maptile regeneration.
Maptile storage appears orthogonal to region registration
2011-11-19 00:07:34 +00:00
Justin Clark-Casey (justincc) cacc028835 If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine.
All the other actions (script state save, etc.) still occur.
This makes shutdown where there are many scripts vastly quicker.
2011-11-17 21:03:08 +00:00
Melanie 31736b1aac Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
2011-11-17 19:04:27 +00:00
Melanie d1c80efd41 Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge 2011-11-17 19:15:41 +01:00
Melanie e9c386f6a6 Force a sim exit when hearbeat isn't restarting successfully 2011-11-17 19:15:11 +01:00
Justin Clark-Casey (justincc) b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
Instead, just have both subclasses use the PhysicsActor.LocalID property.
This restores collision functionality that fell away in 45c7789 yesterday
2011-11-16 23:01:59 +00:00
Dan Lake bd01c4a5cb Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup 2011-11-16 02:33:56 -08:00
Dan Lake baa65d4a15 In AddNewClient, iterator over copy of entities rather than copying under read lock 2011-11-15 17:09:17 -08:00
Justin Clark-Casey (justincc) 31ffd5450b Make tracked per scene thread names conform to the majorirty format.
This is <thread-name> (<region-name>)
2011-11-15 23:34:28 +00:00
Justin Clark-Casey (justincc) 828e4a5b09 Add comments about trying to avoid synchronous work off the EventManager.OnMakeRootAgent event since this is on the critical path for transfer of avatars from one region to another. 2011-11-15 20:26:42 +00:00
Justin Clark-Casey (justincc) a3c5f76942 Removed unused and mostly commented out SceneCommunicationService methods
As far as I can see, the SCS is only now used for informing neighbours of up/down status and possibly sending child agent updates and close requests
2011-11-15 18:16:43 +00:00
Justin Clark-Casey (justincc) 20f26eeb17 Remove unused RegionCommsListener/IRegionCommsListener.
All this is now being handled through IEntityTransferModule and SimulationService instead, and has been for some time.
2011-11-15 17:38:55 +00:00
Justin Clark-Casey (justincc) 64784bc0cf remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead 2011-11-15 17:30:58 +00:00
Justin Clark-Casey (justincc) 50803dfe2c For clients that are entering a simulator from initial login, stop executing FriendsModule.FetchFriendslist() asychronously.
Executing this asynchronously allows a race condition where subsequent friends fetches hit a cache that FetchFriendsList() had not yet populated.
Changing this to synchronous may improve issues where a user does not see friends as online even though they are.
I don't believe synchronous is a problem here, but if it is, then a more complicated signalling mechanism is required.  Locking the cache isn't sufficient.
2011-11-15 15:57:53 +00:00
Justin Clark-Casey (justincc) 89632f3ea8 Add test for removing a friendship. 2011-11-14 20:56:56 +00:00
Dan Lake ed19284d85 Merge branch 'remove-scene-viewer' 2011-11-14 12:37:48 -08:00
Melanie df35720cf5 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneViewer.cs
2011-11-14 20:34:49 +00:00
Justin Clark-Casey (justincc) e5ff7f389b Improved method doc for AddFriend() - it actually does set up a two-way relationship.
Rename IFriendsModule.AddFriend() to AddFriendship()
2011-11-14 20:31:16 +00:00
Melanie afca742392 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2011-11-14 20:03:47 +00:00
Justin Clark-Casey (justincc) 348d15707d Add test for adding a friend whilst online 2011-11-14 18:08:02 +00:00
Justin Clark-Casey (justincc) 49ec85ae15 Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to stop a NullReferenceException being thrown if an HG IM is sent to a simulator running multiple regions
This is an attempt to address http://opensimulator.org/mantis/view.php?id=5791
2011-11-14 15:24:02 +00:00
Melanie efc6c6db7c Fix taking or returning locked objects losing permissions for owner 2011-11-12 12:09:28 +01:00
Dan Lake 5fd1749150 Remove SceneViewer from ScenePresence to reduce quadruple queueing of
prim update to only triple queuing. Existing method was:
1. Schedule prim for update, adding to scene update list
2. Update on SOGs during heartbeat queues update onto each SceneViewer
3. Update on SPs during heartbeat queues update onto each IClientAPI
4. ProcessEntityUpdates queues updates into UDP send stack

Now the SceneViewer has been eliminated so updates are scheduled at any
time and then put onto the IClientAPI priority queues immediately during
SceneGraph.UpdateObjectGroups.
2011-11-11 17:16:52 -08:00
Melanie a4ec97cfdd Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
2011-11-11 23:43:18 +00:00
Justin Clark-Casey (justincc) 6adaf1be74 extract common ScenePresence setup code into Init() method for ScenePresenceSitTests 2011-11-11 23:36:35 +00:00
Justin Clark-Casey (justincc) 84ad23234b add SP.PhysicsActor checks to other sit/stand tests 2011-11-11 23:33:55 +00:00
Justin Clark-Casey (justincc) acaf6937c5 add sit and stand on ground test 2011-11-11 23:32:43 +00:00
Justin Clark-Casey (justincc) a3052e40ad extract ground sit code into SP.HandleAgentSitOnGround() for consistency with other sitting code. 2011-11-11 23:28:32 +00:00
Justin Clark-Casey (justincc) 2a2cdaa211 As with prim sitting avatars, make an avatar phantom when it sits on the ground and solid again when it stands.
This is to avoid http://opensimulator.org/mantis/view.php?id=5783 when a collision with a ground sitting avatar causes that avatar to automatically stand and sometimes not be able to move
A better solution may be to keep gound sitting avatars solid but remove their collision status.  However, this requires some physics code work.
2011-11-11 23:10:43 +00:00
Justin Clark-Casey (justincc) 2a7f4e0602 remove unncessary IClientAPI parameter from SP.SendSitResponse() 2011-11-11 21:53:00 +00:00
Justin Clark-Casey (justincc) b1cb4f5b04 As per mailing list last week, remove facility that would automatically move the avatar if prim with no sit target was out of sitting range.
Now, no movement occurs.
Note that you can still sit on a prim with an explicit sit target from any distance, as was the case before.
2011-11-11 21:42:58 +00:00
Justin Clark-Casey (justincc) a658bddbcd Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing list last week.
This means that if the avatar is within 10 meters of the selected target, it sits on it immediately without walking.
Existing autopilot outside this range will be disabled in a later commit
2011-11-11 19:59:12 +00:00
Justin Clark-Casey (justincc) 8f4955f6a9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-11-11 19:40:31 +00:00
Justin Clark-Casey (justincc) dc200d7bb5 Add new ScenePresenceSitTests with a single sit/stand test 2011-11-11 19:38:36 +00:00
Dan Lake 10e664eedc Fix compile error from an earlier commit 2011-11-10 17:37:33 -08:00
Dan Lake 7432ca6daf Merge branch 'master' of git://opensimulator.org/git/opensim 2011-11-10 17:21:49 -08:00
Dan Lake 96c59156a7 In SOP, replaced many references to private members with the public properties 2011-11-10 17:21:37 -08:00
Melanie a9fbf3a4e0 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-11-11 01:19:38 +00:00
Melanie a5838cf0a6 Prevent linking objects while they are deeded. On unlinking deeded objects,
set LastOwnerID properly so the parts cannot be transferred, circumventing
no trans perms
2011-11-11 00:28:12 +00:00
Melanie 2bd4eaeb19 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-11-10 23:43:29 +00:00
Melanie 0daece6f2b Fix turn left and turn right properly. Works for both built-ins and LSL AOs 2011-11-10 23:42:48 +00:00
Dan Lake 8fbaa10ade Merge branch 'master' of git://opensimulator.org/git/opensim 2011-11-10 15:23:16 -08:00
Dan Lake 9359293b11 Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant properties packet sends and so one part is not telling a different part what to do. That should be up to the SOG to manage permissions on its parts and notify clients when one of them changes. 2011-11-10 15:20:21 -08:00
Melanie f5abae5ac6 Implement nudging support for strafing motion 2011-11-10 23:03:05 +00:00
Melanie a081df75e2 Prevent linking objects while they are deeded. On unlinking deeded objects,
set LastOwnerID properly so the parts cannot be transferred, circumventing
no trans perms
2011-11-10 23:59:13 +01:00
Melanie e9055cec17 Merge branch 'master' into bigmerge 2011-11-10 23:44:19 +00:00
Melanie 008b213ec0 Fix turn left and turn right properly. Works for both built-ins and LSL AOs 2011-11-10 23:15:03 +01:00
Melanie 4939d99b57 Merge branch 'master' into bigmerge 2011-11-10 23:03:50 +00:00
Dan Lake f3fea81936 Merge branch 'master' of git://opensimulator.org/git/opensim 2011-11-10 14:09:53 -08:00
Dan Lake 18c625bda6 When updating SOG, a physics taint should not override a full update with a terse update 2011-11-10 14:09:35 -08:00
Melanie 81fbe7ffb1 Implement nudging support for strafing motion 2011-11-10 22:34:54 +01:00
Melanie 48d2300b8a Fix misaligned sit animation on scripted sit caused by the default sit
animation being run after the scripted one.
2011-11-10 20:54:15 +00:00
Melanie 063920e0a2 Fix misaligned sit animation on scripted sit caused by the default sit
animation being run after the scripted one.
2011-11-10 20:26:14 +01:00
Melanie a1426739a2 Merge branch 'master' into bigmerge 2011-11-10 17:35:35 +00:00
Justin Clark-Casey (justincc) 4f6915bad5 minor: Correct misleading method doc on SOG.UpdateRootRotation() 2011-11-09 21:49:08 +00:00
Melanie d40d0e4596 Fix the ability to move the seated avatar via LSL 2011-11-08 23:15:09 +01:00
Melanie 323b76cee4 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-11-06 20:54:13 +00:00
Melanie 84a61cd00b Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster into bigmerge 2011-11-06 20:45:07 +00:00
Melanie 559e6e52f5 Make the AsyncSceneObjectDeleter send a list of kills. This will make large
marquee-selected deletions of single prims or small link sets nearly
instantaneous
2011-11-06 20:43:49 +00:00
Melanie c7dd7b13a2 Convert SendKillObject to take a list of uint rather than sending one
packet per prim. More to come as we change to make use of this.
2011-11-06 20:38:07 +00:00
Melanie 51bad0f8ae Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-11-06 20:12:57 +00:00
Melanie fa992a020c Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-11-06 20:00:47 +00:00
Melanie 0bf757e42b Allow HG and other scene presences not linked to a user account to function. 2011-11-06 20:00:03 +00:00
Melanie c9179be1ed Small preformance tweak 2011-11-06 20:16:24 +01:00
Snoopy Pfeffer 927561383e HUD attachments: Removes some more messages sent to wrong clients. 2011-11-06 17:43:39 +01:00
Melanie 89a1d7c37c Break out the parts of ScenePresence that differ from core 2011-11-05 23:37:43 +00:00
Melanie bd10d14bbd Fix build break 2011-11-05 23:12:00 +00:00
Melanie 57194facdc Fix up with core changes 2011-11-05 23:06:59 +00:00
Melanie facdc9c46e Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-11-05 22:56:08 +00:00
Melanie bbbcdaa462 Remove spammy autopilot debug 2011-11-05 22:54:47 +00:00
Melanie 9bded61ca4 Whitespace fix from core 2011-11-05 22:48:32 +00:00
Melanie 01b6a4b62e Remove some left over debug and reverse experimental reordering of ifs 2011-11-05 22:46:45 +00:00
Melanie 4d3926694d Remove enableprejump config option and associated code as this is now
fully functional and cannot be disabled because that would break timings.
2011-11-05 22:43:45 +00:00
Melanie 71388fc02a Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
properly.
2011-11-05 22:41:00 +00:00
Melanie 5517e21068 Harmonize with core and remove extraneous comments with no information in them 2011-11-05 22:34:36 +00:00
Melanie 534560df8c Remove backup optimization that was causing prim contents to poof 2011-11-05 23:31:20 +01:00
Melanie 8fb6ae379a Change m_falling public to a getter property. 2011-11-05 22:05:27 +00:00
Melanie 9c6025f928 Adapt to the core SP rework 2011-11-05 21:53:05 +00:00
Melanie ac3254a5f5 Change puvlic m_ variable to a getter property 2011-11-05 21:43:35 +00:00
Melanie 2dc452b4a7 ScenePresence part of the Avination animator fixes. 2011-11-05 21:41:16 +00:00
Melanie b6df9e9fe4 Chnaging the sit target adjustment to a more precise approximation of SL. Some small
fixes ported from Avination. Some white space fixes.
2011-11-05 21:24:36 +00:00
Melanie 0f279b1187 Some more changes to catch up with core 2011-11-05 21:23:25 +00:00
Melanie cc8e693fb9 Remove unused and broken OffsetRotation from ScenePresence 2011-11-05 20:39:43 +00:00
Melanie 506653ff00 Some trivial changes to get closer to core 2011-11-05 20:32:20 +00:00
Melanie 1a6b2a6429 Change comment formatting to match core for a cleaner diff 2011-11-05 20:17:02 +00:00
Melanie bda7b3dffe Replace our patched up, broken an rebroken sit code with the code from
core which has now matured beyond what we had.
2011-11-05 19:28:16 +01:00
Melanie 03f5bbcaf2 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-11-05 11:17:40 +00:00
Melanie 2cf6172689 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-11-05 11:05:32 +00:00
nebadon e182cc198d Fix avatar height, removes the hip offset hack
Author: Mana Janus <mana@mjm-labs.com>
2011-11-05 02:56:52 -07:00
nebadon e3885625a0 Don't rotate child prims, if only the root prim is rotated. 2011-11-05 02:26:25 -07:00
Justin Clark-Casey (justincc) cfce2529ad refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity instead of individual components of a vector/quat 2011-11-05 02:04:48 +00:00
Justin Clark-Casey (justincc) 8105794121 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-11-05 01:42:20 +00:00
Justin Clark-Casey (justincc) 28c4dc9be4 Fix NPC sitting for prims without a sit target.
This is to partially address http://opensimulator.org/mantis/view.php?id=5769
We don't need to call SP.HandleAgentSit() again if we are within 10m since the autopilot won't trigger.
By calling it twice, the position of the sitting NPC was wrongly adjusted, ending up near <0,0,0>.
However, this change does mean that NPCs further than 10m away will not attempt to autopilot to the prim, though this code was broken anyway (is actually a different mechanism to normal NPC movmeent).
Hopefully this can be addressed soon.
2011-11-05 01:38:42 +00:00
Melanie c803ed28c3 Replacing te linking code with the code from Avination. Link sets prims are now
numbered properly even when sets are linked to sets.
2011-11-05 00:09:37 +00:00
Justin Clark-Casey (justincc) d7815ace4a On standup, trigger the changed link script event after the avatar has been fully changed.
This was meant to help with the script in http://opensimulator.org/mantis/view.php?id=5772 but it doesn't work.
Probably the event is fired before the physics actor has been set up again for the stood avatar.
Fixing that would be much more complicated, but processing the event last of all seems like a good idea in any case.
2011-11-04 23:24:22 +00:00
Melanie b9f7aebde3 Merge branch 'master' into bigmerge 2011-11-04 23:21:19 +00:00
Melanie 24235006f4 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
	OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
2011-11-04 01:18:37 +00:00
Dan Lake b8d50b10fb Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
2011-11-03 17:53:51 -07:00
Dan Lake 94dc7d07eb Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:

ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar

There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
2011-11-03 17:06:08 -07:00
Melanie e746840226 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-11-02 23:51:48 +00:00
Melanie 08fcf958c2 Port the Avination offline messaging system to Core 2011-11-02 23:50:47 +00:00
Melanie 26a4f32013 Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge 2011-11-02 23:42:37 +01:00
Melanie 243acef917 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-11-03 00:06:14 +00:00
Melanie ce8419fdd0 Fix link order when linking sets to sets 2011-11-02 23:42:09 +01:00
Dan Lake a724ebacd7 Merge branch 'master' of git://opensimulator.org/git/opensim 2011-11-02 14:59:34 -07:00
Dan Lake e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are
using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on
SOP consistently now. Also started working toward eliminating those
calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule
from outside SOP in favor of just setting properties on SOP and let SOP
decide if an update should be scheduled. This consolidates the update
policy within SOP and the client rather than everywhere that makes
changes to SOP. Some places forget to call update while others call it
multiple times, "just to be sure".

UpdateFlag and Schedule*Update will both be made private shortly.

UpdateFlag is intended to be transient and internal to SOP so it has
been removed from XML serializer for SOPs.
2011-11-02 14:59:00 -07:00
Justin Clark-Casey (justincc) 03993d0b14 Fix race condition that would sometimes send or save appearance for the wrong avatar.
In AvatarFactoryModule.HandleAppearanceUpdateTimer(), we loop through appearance save and send requests and dispatch via a FireAndForget thread.
If there was more than one request in the save or send queue, then this led to a subtle race condition where the foreach loop would load in the next KeyValuePair before the thread was dispatched.
This gave the thread the wrong avatar ID, leaving some avatar appearance cloudy since appearance data was never sent.
This change loads the fields into local references so that this doesn't happen.
2011-11-02 18:25:03 +00:00
Melanie c55e161dc4 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-11-02 11:49:25 +00:00
Dan Lake 7c8bfac11b Removed redundant SceneContents property from Scene. It's the same as SceneGraph property. 2011-11-01 17:20:12 -07:00
Dan Lake 3bead3eb50 Part 2 of see_into_this_sim_from_neighbor configuration option removal 2011-11-01 17:11:43 -07:00
Melanie 9a8715ec9a Merge branch 'master' into bigmerge 2011-11-02 00:07:59 +00:00
Melanie b69f679122 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2011-11-01 23:54:09 +00:00
Dan Lake 4b58d4ff95 Removed see_into_this_sim_from_neighbor configuration option. 2011-11-01 16:51:14 -07:00
Justin Clark-Casey (justincc) 9456a540c5 Add "appearance send" command to allow manual sending of appearance. 2011-11-01 23:23:45 +00:00
Dan Lake 3c55f3015f Removed unused show commands from Scene.cs and SceneBase.cs. The show modules command in OpenSim.cs now shows both shared modules and region modules. 2011-10-31 16:42:28 -07:00
Melanie 4002e205cb Merge branch 'master' into bigmerge 2011-10-31 10:53:17 +00:00
Dan Lake 14646f2524 Fix line endings 2011-10-30 23:43:17 -07:00
Dan Lake a85ff884d9 Experimental reorder of Heartbeat loop now simulates physics and sends updates to clients prior to sleep. Existing behavior was to sleep BEFORE sending updates. We found this patch reduced latency to clients by 1-2 heartbeat periods. 2011-10-30 23:39:39 -07:00
Melanie 083b28de8c Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-10-30 10:16:25 +00:00
Justin Clark-Casey (justincc) 6d97545b6b Remove the SyncRoot locking from Scene which was only being done around the main physics loop and ScenePresence position and velocity setting
This is no longer necessary with ODECharacter taints (ODEPrim was already not taking part in this).  BSCharacter was already tainting.
2011-10-29 02:42:53 +01:00
Justin Clark-Casey (justincc) 61e97ee4c8 Remove completely unused SOG.Rotation parameter
We always use SOP.Rotation instead
2011-10-29 00:39:01 +01:00
Justin Clark-Casey (justincc) c2da1c4580 set grp.RootPart.GroupPosition for code consistency (and readability) rather than calling SOP.OffsetForNewRegion 2011-10-28 23:43:31 +01:00
Justin Clark-Casey (justincc) 9bf8c3e7b7 Add missing doc to rotation/position methods in SOG 2011-10-28 23:38:57 +01:00
Justin Clark-Casey (justincc) 0fe756e42c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-10-28 23:16:46 +01:00
Justin Clark-Casey (justincc) 7b46506822 fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fetch four separate times.
No functional change.
2011-10-28 23:15:51 +01:00
Melanie 955144584d Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge 2011-10-27 17:45:51 +02:00
Melanie b975cbcbed Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
	OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-27 18:14:38 +01:00
Dan Lake 06577d7299 Continuation of previous checkin. Found more places where ForEachScenePresence can be changed to ForEachRootScenePresence. 2011-10-27 01:25:12 -07:00
Dan Lake b98613091c Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors. 2011-10-27 00:42:21 -07:00
Justin Clark-Casey (justincc) 820242bc49 Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision. 2011-10-27 02:05:59 +01:00
Melanie 6a96c9546d Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-26 17:48:51 +01:00
Melanie c763419043 Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge 2011-10-26 17:55:53 +02:00
Melanie fd22159d0c Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Framework/Watchdog.cs
2011-10-26 01:27:24 +01:00
Justin Clark-Casey (justincc) c825c9a945 Get rid of the pointless null checks on collision listeners. Add warning about synchronicity for PhysicsActor.OnCollisionUpdate event doc 2011-10-25 22:35:00 +01:00
Justin Clark-Casey (justincc) 5d37f0471e For ScenePresence collision events, instead of creating a new CollisionEventsThisFrame every time we need to send some new ones, reuse the existing one instead.
This assumes that the listener is using the data synchronously, which is currently the case.
2011-10-25 22:19:17 +01:00
Justin Clark-Casey (justincc) 8a0a78cbcc Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes.
Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers
Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer
MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this.  This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
2011-10-25 20:24:21 +01:00
Melanie 740077a291 Merge commit 'e28e2d24c714c3fba1cba60097986a1c1c28c6c0' into bigmerge 2011-10-25 03:26:20 +01:00
Melanie e94574196f Merge commit 'b868328d519cfb3db597f684fd1f947912fc2222' into bigmerge 2011-10-25 03:19:55 +01:00
Melanie 02f0aa592d Merge commit 'ffdf59a57c936189e3b161b79b4a76a3a9b260bb' into bigmerge 2011-10-25 03:19:10 +01:00
Melanie 6d4480c1ca Merge commit '9c430208769ab7fd7877093e278e8fcae02ecef3' into bigmerge 2011-10-25 03:17:59 +01:00
Melanie 3d0d84aff7 Merge commit '6837e44d0707e501795df2d690c6005f5ba1d591' into bigmerge 2011-10-25 03:17:45 +01:00
Melanie bfc0c96379 Merge commit '9ab2943abf5f890a53dc8ada48bf63ed15331c07' into bigmerge 2011-10-25 03:17:18 +01:00
Melanie d1028b3647 Merge commit 'eac29396d98a4864923a69e0eb73cecdd8a225b3' into bigmerge 2011-10-25 03:17:11 +01:00
Melanie 04678836c3 Merge commit 'da794f34a56f7c88904315ae538de8f3790e6891' into bigmerge 2011-10-25 03:16:47 +01:00
Melanie 635b1bf18e Merge commit '601dabb1b73a894e4f2f61abe6e9053d380008cd' into bigmerge 2011-10-25 03:16:40 +01:00
Melanie 0cbba1da8d Merge commit 'aeb4ff02744573cb91e8991bf9df81412b80e156' into bigmerge 2011-10-25 02:54:41 +01:00
Melanie dc24ac4f20 Merge commit '120114e96becc6fee1311300359dcefaf4013c0e' into bigmerge 2011-10-25 02:54:34 +01:00
Melanie b7237ef059 Merge commit '62a63f834b7cc056ee37c396034d0e268f66b4a8' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 02:35:33 +01:00
Melanie 496c647ab5 Merge commit 'de161585c0960a93911f446f0179441ba5470245' into bigmerge 2011-10-25 02:27:26 +01:00
Melanie e2de57ca29 Merge commit '0c041ce12f393367e2754e88d9b8dad5e45f88c4' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 02:26:56 +01:00
Melanie f6ea36b4fa Fix a missing locking call 2011-10-25 03:15:28 +02:00
Melanie f387e84e51 Merge commit 'b9930a6305e9c8bb9197fc9dc49219f4fb7ff32c' into bigmerge 2011-10-25 02:15:01 +01:00
Melanie 353f0c0e03 Merge commit 'ddf54b5537f2701deeb615ef8e1eeef20b746ea1' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-25 02:14:39 +01:00
Melanie 585f1b189f Merge 2011-10-25 02:08:43 +01:00
Melanie f50538c81a Merge commit '528cc8136e567b5bac583728fbb0235baaba2f02' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-10-25 01:55:01 +01:00
Melanie 3cdea11e29 Merge commit '5ddefc256468e4b394d82a2c4bc69fe28c4b59ea' into bigmerge 2011-10-25 01:54:07 +01:00
Melanie 8841b77cd1 Merge commit '3843efe478ed682fd08bf12ea8bd7377c68a36fb' into bigmerge 2011-10-25 01:53:53 +01:00
Melanie 9dd7d9c16c Merge commit 'f2889d7ce97a01086dc7fc0690865a1eae452364' into bigmerge 2011-10-25 01:53:24 +01:00
Melanie 28d2103439 Merge commit '732e9373795a35ed1965bbb93a02117fcf0a8c3e' into bigmerge 2011-10-25 01:53:02 +01:00
Melanie e43e1b49db Merge commit 'c93c9ea072f319125f466c913f5f4fe1f6864045' into bigmerge 2011-10-25 01:52:54 +01:00
Melanie 2895789bd0 Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmerge 2011-10-25 01:51:24 +01:00
Melanie b4395143e7 Merge commit '4e7d4330c2b2c61e64c9f82efa7b824b717b2e4d' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-25 01:50:07 +01:00
Melanie 0a65e7cadc Merge commit '128d8dfd8b355f84a71e2093e942937ca720c5c6' into bigmerge 2011-10-25 01:47:38 +01:00
Melanie be3939358b Merge commit 'fd274a668803bc3da4cec95180538116038b503a' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-25 01:47:35 +01:00
Melanie 506769c6a2 Merge commit 'a6fa15e8b65a123d79a1bea8cccb459f76139314' into bigmerge 2011-10-25 01:43:27 +01:00
Melanie 53caaa8236 Merge commit 'ceb326284e49f0817fa0f848136ff60e6f66568f' into bigmerge 2011-10-25 01:43:12 +01:00
Melanie a8cc81a37e Merge commit 'f08664f422f984fa57cc0ecb97c04eee3dccd183' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 01:42:52 +01:00
Melanie 5f025d20fe Fix ground sit autopilot 2011-10-25 00:53:39 +02:00
Justin Clark-Casey (justincc) e28e2d24c7 Add new EventQueueTests with basic test to check that adding a client registers an http poll 2011-10-24 22:23:41 +01:00
Melanie 4a6160e7ad Fake an AgentCircuitData if none is available rather than crashing out 2011-10-24 18:22:36 +02:00
Justin Clark-Casey (justincc) b868328d51 Comment out the uuid gatherer lines that I accidentally left in. 2011-10-23 03:14:32 +01:00
Justin Clark-Casey (justincc) ffdf59a57c Get UUIDGatherer to scan notecards in the graph for asset uuids.
This is to support npc baked texture saving in oars and iars.
May address http://opensimulator.org/mantis/view.php?id=5743
2011-10-22 02:16:46 +01:00
Melanie 8cca9fe23c Allow updating the movement animation while flying. This fixes falling,
splatting and ground sit. Walking to a ground sit still doesn't work.
2011-10-21 03:15:56 +02:00
Melanie fd0e65b0b1 Fix up the animator and ScenePresence to like each other again 2011-10-20 23:11:53 +02:00
Justin Clark-Casey (justincc) 9c43020876 Get OdeScene to use passed in time step rather than hard-coded 0.089
However, I still don't recommend changing MinFrameTime from 0.089, high values do not work well and lower values don't seem to make much difference
2011-10-20 20:48:51 +01:00
Justin Clark-Casey (justincc) 6837e44d07 Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Math.Max(SinceLastFrame.TotalSeconds, MinFrameTime)
SinceLastFrame was calculating the interval between any sleep that had occurred to pad out the frame time and the start of the next frame.
This would usually be below MinFrameTime but occasionally if the sleep was long it would be above, often due to the time required to update the watchdog.
This doesn't appear to play much practical role right now.
ODE was actually ignoring it entirely.  Bullet might be helped slightly by receiving a non-varying value.
2011-10-20 19:44:59 +01:00
Dan Lake 9ab2943abf Removed redundant NotInTransit function from ScenePresence. IsInTransit=false does the same thing and NotInTransit was not used anywhere. 2011-10-19 15:50:09 -07:00
Dan Lake eac29396d9 Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line endings from previous commit. 2011-10-19 15:38:25 -07:00
Dan Lake 8b20faf06c Merge branch 'master' of git://opensimulator.org/git/opensim 2011-10-19 14:43:16 -07:00
Dan Lake da794f34a5 Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID. 2011-10-19 14:41:44 -07:00
Justin Clark-Casey (justincc) 601dabb1b7 Extend scripts stop/start/suspend/resume console commands to allow action on a single script by giving the script item id (which can be found via scripts show).
Not an ideal way to do this on a region with many scripts.  Needs refinement later.
2011-10-19 22:30:31 +01:00
Justin Clark-Casey (justincc) aeb4ff0274 Allow an avatar to be explicitly named to the "debug packet" command 2011-10-17 20:58:23 +01:00
Justin Clark-Casey (justincc) 120114e96b refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter without a getter 2011-10-17 20:50:29 +01:00
Justin Clark-Casey (justincc) 62a63f834b refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSitTarget() which returned exactly the same thing 2011-10-17 02:04:20 +01:00
Justin Clark-Casey (justincc) de161585c0 Implement osNpcStand(<npc-id>)
Allows you to stand an NPC that has sat.
2011-10-17 01:56:25 +01:00
Justin Clark-Casey (justincc) 0c041ce12f Implement osNpcSit(). This is still in development so don't trust it
Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE)
e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE);
At the moment, sit only succeeds if the part has a sit target set.
NPC immediately sits on the target even if miles away - they do not walk up to it.
This method is in development - it may change so please don't trust it yet.
Standing will follow shortly since that's kind of important once you're sitting :)
2011-10-17 01:42:31 +01:00
Justin Clark-Casey (justincc) b9930a6305 improve method doc on Scene.OtherRegionUp()
this is really just to trigger panda.
2011-10-15 03:17:58 +01:00
Justin Clark-Casey (justincc) ddf54b5537 move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others 2011-10-15 03:03:05 +01:00
Justin Clark-Casey (justincc) 528cc8136e fetch physical_prim switch from [Startup] config from inside scene, as is done for most other scene config params 2011-10-15 02:54:43 +01:00
Justin Clark-Casey (justincc) 5ddefc2564 remove now redundant m_physical_prim flag from SOP.ApplyPhysics() 2011-10-15 02:47:27 +01:00
Justin Clark-Casey (justincc) 3843efe478 Restore [Startup] physical_prim flag which can stop any prims being subject to physics
This had stopped working.  However, at the moment it still allows the physics flag to be set even though this has no effect.  This needs to be fixed.
Default for this flag is true as previously.
2011-10-15 02:42:43 +01:00
Justin Clark-Casey (justincc) f2889d7ce9 remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its done immediately afterwards in DoPhysicsPropertyUpdate() 2011-10-15 02:12:46 +01:00
Justin Clark-Casey (justincc) 732e937379 refactor: Remove redundant code in SOP.UpdatePrimFlags() 2011-10-15 02:07:05 +01:00
Justin Clark-Casey (justincc) c93c9ea072 factor common code out into SOP.RemoveFromPhysics() 2011-10-15 02:02:39 +01:00
Justin Clark-Casey (justincc) aa19ccf65c refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims. 2011-10-14 01:45:46 +01:00
Justin Clark-Casey (justincc) 4e7d4330c2 Expose minimum frame time and update periods for experimentation.
Settings are at bottom of [Startup] in OpenSimDefaults.ini, override in OpenSim.ini to change
Defaults are the same as previously.
More information to come on opensim-dev shortly.
Feel free to tweak but if you do please don't expect any support unless feedback on certain tweaks is explicitly requested.
2011-10-13 23:47:37 +01:00
Justin Clark-Casey (justincc) 128d8dfd8b refactor: Put the frame update period when temporary objects are cleaned up in a field, like all the other update periods 2011-10-13 22:28:42 +01:00
Justin Clark-Casey (justincc) fd274a6688 refactor: chain the two scene constructors together to eliminate more copypasta 2011-10-13 22:21:03 +01:00
Justin Clark-Casey (justincc) a6fa15e8b6 Tie reported FPS correction factor into the minimum frame time rather than setting separately.
This makes reported FPS scale as required if min frame time changes
2011-10-13 22:07:55 +01:00
Justin Clark-Casey (justincc) ceb326284e Move fps stat adjustment factor into field rather than hard-coded. 2011-10-13 21:55:51 +01:00
Justin Clark-Casey (justincc) f08664f422 remove some mono compiler warnings 2011-10-12 21:54:25 +01:00
Melanie 1d379a9c7b Make WALK animation state work again. TURNLEFT and TURNRIGHT are now rebroken 2011-10-12 07:46:13 +02:00
Melanie e3effc4974 Merge branch 'master' into bigmerge 2011-10-12 07:29:35 +01:00
Melanie de109797f2 Merge commit '62aad4c18f1ebc0780ce47cf179f3d5550ff0837' into bigmerge 2011-10-12 07:24:26 +01:00
Melanie cc637b78fb Merge commit '19096bd391ac88bbccda00e4660a061020118bb9' into bigmerge 2011-10-12 07:24:13 +01:00
Melanie 98ae98510c Merge commit '2b290793ab7153c956db5637dd27dfbbd0a1cf98' into bigmerge 2011-10-12 07:23:40 +01:00
Melanie d03d486dbb Merge commit 'ff80113534182bbcbcb49a73035776134fb04e3e' into bigmerge 2011-10-12 07:08:46 +01:00
Melanie e18a76f6d6 Merge commit 'e3c522e2118108a01d2c6f77c8065224d53d6bb9' into bigmerge 2011-10-12 07:05:57 +01:00
Melanie 00285082d8 Merge commit '4b46b7a5adb1c7449725ed1cf1fa5d7122af10bb' into bigmerge 2011-10-12 07:05:47 +01:00
Melanie abfb0c9399 Merge commit '4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e' into bigmerge 2011-10-12 07:05:18 +01:00
Melanie b251423b11 Merge commit '1f78dc65041729567edc411a3e63dd9a32a268a3' into bigmerge 2011-10-12 07:04:28 +01:00
Melanie 265e9d094d Merge commit '9a16e76f5151c11fbf76e41b89f8eb03b1731828' into bigmerge 2011-10-12 07:02:36 +01:00
Melanie b2090e711f Merge commit '08f264d096e1dca535a64e683fa5ab5918368085' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-12 07:02:15 +01:00
Melanie 9733b64dc8 Merge commit 'bd9ba904c3e4d9c2c626a7749f19f124b4ddcf15' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-12 02:02:46 +01:00
Melanie 4e88fe42e4 Merge commit 'ca83f99332316fda1c412a5bf2889f9cf5cf3577' into bigmerge 2011-10-12 01:42:39 +01:00
Melanie e68226afd3 Merge commit '7d033187d8fd49d9a38531061c38783e81d69f5b' into bigmerge 2011-10-12 01:41:28 +01:00
Melanie 1c2b5d99c9 Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge 2011-10-12 00:10:15 +02:00
Melanie e4f3ba8610 Merge commit '92c88121c72386f85472c6cf4891eca8b62b9867' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
2011-10-12 00:10:30 +01:00
Melanie a9af618842 Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-11 23:32:16 +01:00
Melanie b8e22b25fd Merge commit 'b98442dceccd416a493f19153f5daad2e173183e' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
2011-10-11 23:28:06 +01:00
Melanie 1b3ea64fe9 Merge commit '37ae6451f9ddb2e07402a5e79a9ab58668781104' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-11 23:21:36 +01:00
Melanie ef9a811ea6 Merge commit 'e77c919290e166f19e77f3ef040418dd39f2f5bd' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
2011-10-11 23:17:47 +01:00
Melanie 7891433148 Merge commit '56dbab35e122e724c9277b05820417a05ad8a1be' into bigmerge 2011-10-11 23:16:43 +01:00
Melanie ae67eb0a1f Merge commit '246443773ae52420092b483603d0e1daf9b87f00' into bigmerge 2011-10-11 23:15:17 +01:00
Melanie b9826035f6 Merge commit 'a3531dec1aaafdcd22a70764cc512dd5666c75fc' into bigmerge 2011-10-11 23:08:18 +01:00
Melanie a157fdedcf Merge commit '2b2580e3a12d5c493f9a77bf9435ca32a0a0355c' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-10-11 23:08:07 +01:00
Melanie 83ec064868 Merge commit 'bec0cbe82b0de1b5fa8e214a0cc59d0db1f25959' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-10-11 22:53:27 +01:00
Melanie b40157fc9b Merge commit 'c8304b7f84b1a8d9fb978cae510f684e36419deb' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
2011-10-11 22:51:44 +01:00
Melanie 833420e167 Merge commit '2c0bb8118db0b91c14783c2e2a401725e88aa650' into bigmerge 2011-10-11 22:42:51 +01:00
Melanie 652c59c0a9 Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmerge 2011-10-11 22:42:18 +01:00
Melanie 2e47d24832 Merge commit '241e07d006fad1b54e088d8a9ddede0b98a1e800' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-11 22:41:51 +01:00
Melanie a671fcfd2c Merge commit 'f9438e7147bbb347a45b14126fa7181307f8ef43' into bigmerge 2011-10-11 22:33:58 +01:00
Melanie 6101de2316 Merge commit '8159fd7110459246ff61a41800899f5d854eceee' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-11 22:32:10 +01:00
Melanie 6e6c70be15 Merge commit 'fa9291512aabbe72cb6b1b0b7a9af79d9b05d253' into bigmerge 2011-10-11 22:24:40 +01:00
Justin Clark-Casey (justincc) fe3594c5ea Start recording object updates per second statistic (analogue of agent updates per secod) and expose via monitoring module as ObjectUpdatePerSecondMonitor
A useful diagnostic to find out how object updates are burdening a scene
2011-10-11 22:17:05 +01:00
Melanie 03d533dc1e Merge commit '385c4a210deb63c25f082ab8a3f0c63c7bff8fb5' into bigmerge 2011-10-11 22:15:25 +01:00
Melanie 341efb0942 Merge commit '6f542f73d4aacc0b92c2ebcff84b4ce2c8d9433b' into bigmerge 2011-10-11 22:12:25 +01:00
Melanie 68a42af30f Merge commit 'adfe713b4340771eee15371dd1216527b5662545' into bigmerge 2011-10-11 22:11:55 +01:00
Melanie 6978ae0a59 Merge commit 'b2356340d22578143af2daab979ea4633faa93dc' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-11 22:11:44 +01:00
Melanie 673886d231 Merge commit '1458fab82c4dab9901d81419e6b515f47ea7320f' into bigmerge 2011-10-11 21:30:42 +01:00
Melanie 8fac7c0650 Merge commit '522d6261f11ffaf8320c3f0775beb5d0608ce226' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
2011-10-11 21:28:23 +01:00
Melanie 9d22110c23 Merge commit 'c4efb97d49dec736151dfa3fa102efe6a5f6fbab' into bigmerge 2011-10-11 21:22:58 +01:00
Melanie cc1fe354d0 Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 21:21:44 +01:00
Melanie 7d2a3dc174 Merge commit '42f1b88eb2492f8d218526c1b30ac027a65d67f3' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 20:57:31 +01:00
Justin Clark-Casey (justincc) 62aad4c18f Add other region stats (total frame time, physics fps, etc.) currently missing from MonitorModule
Unlike the other 3 stats mechanisms, monitor data can be queried per individual region, which makes this useful.
This doesn't affect an of the existing monitored stats.
2011-10-10 23:48:53 +01:00
Justin Clark-Casey (justincc) 19096bd391 Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter 2011-10-10 22:23:42 +01:00
Justin Clark-Casey (justincc) 2b290793ab refactor: have lsl and ossl interrogate scene.StatsReporter directly rather than going through scene
I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods
2011-10-10 21:54:08 +01:00
Justin Clark-Casey (justincc) ff80113534 Go back to lying that sim fps is 55 when it's actually locked at a maximum of 11.
We're been lying since 2008 so I'm sure another few years can't hurt.
To know the real fps, either divide sim fps by 5 and/or look at the frame time.
2011-10-08 00:15:15 +01:00
Justin Clark-Casey (justincc) e3c522e211 Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log message
As per earlier discussions with dslake
2011-10-07 20:51:26 +01:00
Dan Lake 4b46b7a5ad Fixed line endings from previous commit 2011-10-06 23:20:51 -07:00
Dan Lake f26a966b8e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-10-06 22:50:03 -07:00
Dan Lake 4748c19bdb Refactored "known child region" in ScenePresence. There were 4 different
ways to access the list/dictionary of child regions and locking was
inconsistent. There are now public properties which enforce locks.
Callers are no longer required to create new copies of lists.
2011-10-06 22:47:33 -07:00
Justin Clark-Casey (justincc) 1f78dc6504 remove the pointless slashes on the end of the (5!) different server stat retrieval mechanisms.
Original request URLs that end with / will still work, but this will allow one to type /simstatus as well as /simstatus/
Can't do this with webstats yet since it does insane things to the path.
2011-10-07 00:30:35 +01:00
Dan Lake 9a16e76f51 Simplified IsInTransit property on ScenePresence and removed InTransit() which called IsInTransit=true which called m_inTransit=true. Also removed NotInTransit(). 2011-10-06 12:39:19 -07:00
Dan Lake 08f264d096 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-06 12:22:15 -07:00
Dan Lake bd9ba904c3 Refactor ScenePresence so gets and sets are through properties. Added private sets when needed. Removed redundant code when methods replicated what the set already does 2011-10-06 12:19:31 -07:00
Melanie 9500415c61 Merge branch 'careminster-presence-refactor' into bigmerge 2011-10-06 17:57:28 +02:00
Melanie 300d357573 Fix physics proxy position when linking and rotating the root prim only 2011-10-06 17:55:20 +02:00
Justin Clark-Casey (justincc) ca83f99332 Instead of adding stat agentMS in all kinds of places, calculate it instead in the main Scene.Update() loop, like the other stats
Some of the places where agentMS was added were in separate threads launched by the update loop.  I don't believe this is correct, since such threads are no longer contributing to frame time.
Some of the places were also driven by client input rather than the scene loop.  I don't believe it's appropriate to add this kind of stuff to scene loop stats.
These changes hopefully have the nice affect of making the broken out frame stats actually add up to the total frame time
2011-10-06 00:45:25 +01:00
Justin Clark-Casey (justincc) 7d033187d8 Make reported sim fps more accurate, in line with frame time ms
Also remove some unused fields and improve naming on others.
2011-10-05 22:08:56 +01:00
Dan Lake 92c88121c7 Removed all refs to IClientAPI from IAttachmentsModule. Separated client handlers for attachments to call public interface and rearranged module file into sections 2011-10-04 14:40:39 -07:00
Dan Lake bfa405e6f7 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-10-03 16:45:04 -07:00
Dan Lake 460946ad62 Removed redundant code in AttachmentsModule and simplified interfaces which converted back and forth between ScenePresence and IClientAPI. More to be done still. 2011-10-03 16:44:32 -07:00
Pixel Tomsen b98442dcec Animation-States Turning Left, Turning Right implemented/enabled
http://opensimulator.org/mantis/view.php?id=3036
2011-10-04 00:27:11 +01:00
Justin Clark-Casey (justincc) 34026887fe Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-10-03 23:26:52 +01:00
Justin Clark-Casey (justincc) 37ae6451f9 Remove vestigal RegionStatus.SlaveScene.
This appears to be code clutter since the code that uses this has long gone.
2011-10-03 23:25:09 +01:00
Dan Lake e77c919290 Remove usage of Linden packet types from inside Attachments Module and interface 2011-10-03 11:55:54 -07:00
Justin Clark-Casey (justincc) 56dbab35e1 Remove unimplementated UpdateMovement() methods from SOG, SOP.
SP still has an implementation but this is now just a public method on SP rather than an abstract one in EntityBase.
No point making the code more complex until it actually needs to be,
2011-10-01 01:26:50 +01:00
Justin Clark-Casey (justincc) 246443773a minor: remove clutter null check from pass in config to AvatarFactoryModule.Initialize()
This is never null
2011-10-01 00:15:30 +01:00
Justin Clark-Casey (justincc) a3531dec1a Add en_US culture setting to the async delete to inventory thread, to avoid any issues with float serialization with machines set to non en_US locales.
Doing this to see if addresses inventory object deserialization problems in http://opensimulator.org/mantis/view.php?id=5708, though if it does I'm really surprised not to have seen it before now.
Really need to go through and systematically set the culture for every timer and change all BeginInvoke calls to FireAndForget instead.
But don't want to do something like that this close to a release.
2011-09-26 23:00:16 +01:00
Snoopy Pfeffer 2b2580e3a1 Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates are only sent to affected clients. 2011-09-25 00:51:43 +02:00
Justin Clark-Casey (justincc) bec0cbe82b remove unused SOP.Create() method 2011-09-23 22:20:15 +01:00
Justin Clark-Casey (justincc) c8304b7f84 Fix avatar parameter updating for viewer 3 and maybe 2.
When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it.
Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated.
However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded.
This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place.
A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one.
This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made.
2011-09-23 02:59:33 +01:00
Dan Lake 28a482a7ee Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-09-21 16:24:48 -07:00
Dan Lake 2c0bb8118d Commented out new debug statements in ScenePresence 2011-09-21 16:24:19 -07:00
Justin Clark-Casey (justincc) d358125cac Reinstate option to land an npc when it reaches a target.
This is moved into ScenePresence for now as a general facility
2011-09-22 00:16:05 +01:00
Justin Clark-Casey (justincc) 241e07d006 Move code which handles NPC movement into Scene so that this can also be used by Autopilot coming from the client side.
I thought that I had implemented this but must have accidentally removed it.
Adds a regression test to detect if this happens again.
Temporarily disables automatic landing of NPC at a target.  Will be fixed presently.
2011-09-21 23:56:11 +01:00
Justin Clark-Casey (justincc) f9438e7147 Remove unused and never set SP.PreviousRotation 2011-09-21 22:01:57 +01:00
Justin Clark-Casey (justincc) 572b680cb0 get rid of an incredibly noisy logging message from the last commit 2011-09-21 20:15:06 +01:00
Justin Clark-Casey (justincc) c9c40343af Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-09-21 20:05:11 +01:00
Justin Clark-Casey (justincc) 8159fd7110 When calling osNpcMoveTo(), rotate the avatar in the direction of travel.
This stops the npc walking backwards if the target is directly behind.
This means that the npc no longer returns to its original rotation once movement has finished.
If you want this behaviour, please store and reset the original rotation after movement.
This is somewhat to address http://opensimulator.org/mantis/view.php?id=5678
2011-09-21 19:28:41 +01:00
Dan Lake fa9291512a Make debug statements in ScenePresence consistent and add a few more 2011-09-20 14:07:10 -07:00
Justin Clark-Casey (justincc) 385c4a210d On setting a new avatar appearance, if height hasn't changed then don't set that same height in ScenePresence.
This prevents unnecessary work in the ODE module, though possibly that should be checking against same size sets itself
2011-09-17 00:26:53 +01:00
Justin Clark-Casey (justincc) 6f542f73d4 Stop the avatar stalling on its first boarder cross when using the ODE plugin
When upgrading the previously child agent to a root, the code was setting the Size parameter on the ODECharacter PhysicsActor.
This in turn reset Velocity, which cause the border stall.
I'm fixing this by commenting out the Velocity = Vector3.Zero lines since they don't appear to play a useful purpose
2011-09-16 23:57:16 +01:00
Justin Clark-Casey (justincc) adfe713b43 minor: I was wrong about OffsetPosition - sometimes it genuinely does return offset position!
Add method doc to explain this.
2011-09-16 22:55:24 +01:00
Justin Clark-Casey (justincc) b2356340d2 Remove setter from SP.OffsetPosition, since all sets should flow through SP.AbsolutePosition
OffsetPosition is also misnamed - it returns the absolute position and never contains an offset.
2011-09-16 22:51:36 +01:00
Kevin Houlihan 1458fab82c Reattaching a region was failing if the estate name had not changed (issue 5035).
Using the RemoteAdmin API to close then recreate a region would fail if the estate name had not changed. If the estate name /was/ changed then the existing estate would be renamed rather than a new one being created. The problem really arose from a lack of distinction in the data storage layer between creating new estates and loading existing ones.
2011-09-16 18:50:25 +01:00
Justin Clark-Casey (justincc) 522d6261f1 Correctly create a freshly created estate owner's default items and avatar entries on standalone if applicable. 2011-09-16 00:12:12 +01:00
Justin Clark-Casey (justincc) c4efb97d49 Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2
Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries.
Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim.
Default is currently off.  My intention is to switch it on for standalone shortly.
This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities.
Need to fix creation of suitable entries for users created as estate owners on standalone.
Avatars still appear with spooky empty eyes, need to see if we can address this.
This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
2011-09-15 22:59:29 +01:00
Justin Clark-Casey (justincc) de19dc3024 refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does
This also makes it consistent with some other methods that send data to the client.
2011-09-15 18:58:58 +01:00
Justin Clark-Casey (justincc) a4cc5f628f Only bother to create an inventory xfer file if there are any items in a prim inventory 2011-09-15 18:42:10 +01:00
Justin Clark-Casey (justincc) 8fb3e71b14 Shuffle order of code in invnetory connector GetFolderContent() calls to avoid a possible race condition 2011-09-15 18:36:22 +01:00
Justin Clark-Casey (justincc) 42f1b88eb2 If a prim inventory becomes empty through deletion, send an empty xfer file name rather than one that references a metadata file containing only the folder object.
If we do this, then viewer 3 crashes when we try and rez a script directly in an attachment's prim inventory.
Sending an empty file name was already being done if the prim's inventory had never been touched.
Now we always do that if there are no items in that inventory.
Hopefully addresses the remaining point in http://opensimulator.org/mantis/view.php?id=5644
2011-09-15 18:13:36 +01:00