MW
e58a5c7a95
Fixed it so "shutdown" command works when a region is set as the active console region.
2007-09-04 18:28:35 +00:00
MW
76394f46a5
Part 2 of Darok's BulletX patches.
2007-09-04 18:14:45 +00:00
MW
725ef022c6
Part 1 of Darok's BulletX patches.
2007-09-04 18:03:29 +00:00
MW
710856e3d3
Removed the exit-region command, now use "change-region root" or "change-region .." to change back to root level. [Would be nice if the command prompt changed to show what the current region was, but think that will need changes to the console code so for now it will have to stay as it is].
2007-09-04 17:53:21 +00:00
MW
0eef82291e
Added "show modules" command that if at root level will display a list of loaded "shared modules" (modules instances that are shared by multiple regions) or if a region is set then will display the list of local modules loaded in that region.
...
Can now use "show users" when a region is set, to have a list of users in just that region displayed.
2007-09-04 17:09:47 +00:00
MW
d7b7ff3d49
Using change-region without a region name will now display the currently active region's name.
2007-09-04 16:48:06 +00:00
MW
16cbc35f0c
Fixed it so change-region works with region names that have spaces in them.
...
Fixed it so that change-region gives some feedback to show if its worked (found the region) or not.
2007-09-04 16:39:44 +00:00
MW
bfd36e2e83
Some work on Module loading/management.
...
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them).
Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them).
Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim.
Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-09-04 13:43:56 +00:00
dan miller
825a2208c6
ODE bugfix: multiple avatars now supported properly
2007-09-01 21:30:51 +00:00
dan miller
00d4d5a21b
once more, without the debug statements (ODE multi-region fixes, various debugging)
2007-09-01 11:06:48 +00:00
dan miller
0901dfded1
umm, nevermind all that -- this is the real ODE region fix. I'll get subversion someday
2007-09-01 11:01:11 +00:00
Sean Dague
2163fc75eb
remove some more rote Verbose strings, leave only ones that actually have something
...
interesting to say
2007-08-31 13:03:39 +00:00
MW
f388a47254
Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
...
A few other minor changes.
2007-08-31 12:19:36 +00:00
Sean Dague
a37275fe40
change debugging around failed prim loading. I have one prim that doesn't
...
like loading in my environment, and hopefully this will help figure out
what is going on
2007-08-31 11:48:29 +00:00
dan miller
e158a45b09
danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bug
2007-08-30 23:23:44 +00:00
Sean Dague
bad1df704a
remove debugging statement
2007-08-30 19:58:41 +00:00
Tedd Hansen
d03000062a
Config option for loading ScriptEngine (wjordan)
...
Removed project file for ExcensionsScriptModule
2007-08-30 18:51:22 +00:00
MW
e1505be97f
Added some place holder classes for various modules.
...
Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
2007-08-30 13:47:04 +00:00
MW
a7f7dfc0dc
few small changes (all work in progress).
2007-08-29 19:09:45 +00:00
MW
9c0a855088
Remove a debug line.
2007-08-29 16:48:44 +00:00
MW
334dce42e7
Fixed the problem of prims not being loaded from the database (that my last commit created).
2007-08-29 16:35:22 +00:00
MW
36fba5e7e2
Various small changes (some likely to be removed again soon)
2007-08-29 15:39:57 +00:00
MW
1a33582c05
Attempt to cut down how often objects are backed up to the database.
2007-08-29 15:32:48 +00:00
Brian McBee
f1be283378
Attempt to fix bug on linux where estate_settings.xml gets wiped.
2007-08-29 01:50:59 +00:00
Brian McBee
34b836307d
Partial fix for corner-handle prim resize bug. Doesn't work correctly with linked-prims yet, but single prims are good (Thanks Dharma!)
2007-08-29 01:14:03 +00:00
MW
2ccc8e1e98
Fixed the problem of uploaded animations not showing up in inventory [Mantis number 338]. They should now show up in inventory and play locally should work. But Play in world doesn't seem to work yet.
2007-08-28 20:07:59 +00:00
MW
3a97f3f597
Applied danx0r's ODE patch [mantis number 340].
...
Corrected a few out dated things in the ExtensionsScriptModule.
2007-08-28 19:55:42 +00:00
MW
7915adc6c5
Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory.
2007-08-28 18:40:40 +00:00
MW
c16aafee09
Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
2007-08-28 18:30:28 +00:00
Tedd Hansen
5a149084d4
startup event on script added to object, not all inside object.
2007-08-28 18:22:48 +00:00
MW
31b895681a
As part of our "we aim to please" commitment, have added the ability to create a user in one command line: "create user firstname secondname passwrd regionX regionY". This allows the use of the "command-script" feature. So to add a bunch of new accounts, just create a text file, and add a line as above for each account. Then in the opensim console, type: "command-script filename".
2007-08-28 18:09:36 +00:00
Sean Dague
2b3b1faf6d
use order by ParentID to ensure root prims are selected first
2007-08-28 15:33:22 +00:00
MW
9a09b7532d
Removed last commit, as sdague has also done a fix.
2007-08-28 15:29:37 +00:00
MW
1c503ad270
Attempt to track down the loading prims error. So Temporary fix to see if it is what we think.
2007-08-28 15:27:27 +00:00
Sean Dague
6bd4c6fee6
some changes which get us closer to Sqlite storage for users
2007-08-28 15:11:56 +00:00
MW
e4fea6d11b
Moved XferModule to OpenSim.Region.Environment.Modules namespace/directory.
2007-08-28 14:26:23 +00:00
MW
8e3b2392d1
Start of trying to make Region/Scene more modular.
...
Added preliminary IRegionModule interface.
Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way.
Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule.
Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular.
Stopped Child agents showing up as part of the "show users" command.
2007-08-28 14:21:17 +00:00
Sean Dague
c1a899b651
Ensure that UserProfileData doesn't pass down null values.
...
These cause some issues with the ADO.NET mapping
2007-08-28 13:02:51 +00:00
Sean Dague
6dd6ef3fa2
sqlite is storing now, uint64 makes things "interesting".
...
however lookup isn't working
2007-08-28 12:34:00 +00:00
Sean Dague
5363549bf4
added some more types that will be needed
2007-08-28 11:49:25 +00:00
Sean Dague
d5c5aff919
sqlite user datastore "should" be functionally complete
...
with this checkin, though it's not tested. Will do that
tommorrow.
2007-08-28 02:25:44 +00:00
Brian McBee
f41f6daa57
reverting to old case sensitive username behavior. As sdague pointed out,we are moving away from db4o to sql, and this won't work.
2007-08-28 01:57:38 +00:00
Brian McBee
a415472ae3
Avatar login names are no longer case sensitive
2007-08-28 01:16:33 +00:00
Sean Dague
e92f2accad
first pass implementation of sqlite storage for user data. This
...
isn't functional enough to use yet, but does compile. Should be
ready for testing in another day or so.
2007-08-27 22:03:21 +00:00
MW
a45c4626fe
Fixed the bug that sent a region port as the CAPS url, instead of sending the httpListener port.
2007-08-27 16:21:16 +00:00
Sean Dague
ac0d58fd33
get rid of my debugging, it causes a crash on multiple backups
2007-08-27 16:14:48 +00:00
Sean Dague
247b9c3573
some debugging to see if there are easy optimizations here for update
2007-08-27 15:51:39 +00:00
MW
653a4ff22d
Deleted a few old files that are no longer used.
...
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server.
Deleted Framework.manager as I am sure this is no longer in use.
2007-08-27 15:34:21 +00:00
MW
6181191a03
Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
...
Added llGetOwner function, and tested the ll functions that I added in last commit.
2007-08-27 11:18:50 +00:00
MW
4c3be4e91f
Another small tweak to image sending.
...
Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
2007-08-27 10:34:28 +00:00
Brian McBee
6e35ff2822
Tweaks to assetcache to make texture downloading better (I hope)
2007-08-27 04:20:14 +00:00
Brian McBee
f6706e6cf8
Fixing llList2double issue (Thanks ldvoipeng)
2007-08-27 01:58:56 +00:00
Tedd Hansen
7e06df5f83
llList-commands from ldvoipeng, new Default.lsl from dalien
2007-08-26 21:21:21 +00:00
MW
b9346844c1
See if this fixes the 0x0 texture size problems, and speeds up texture downloads in general a little bit.
2007-08-26 20:34:14 +00:00
MW
291eb48fb0
Another attempt to fix the image sending bug (next week, I intend to rewrite the assetcache and asset server).
...
Attempt to fix bug # 326. (crashing when using save-xml and hollow prims)
Attempt to fix bug # 328 (limit of 50 items in a folder)
2007-08-26 17:57:25 +00:00
Tedd Hansen
87711c5869
Danxors patch for >30prims with ODE
2007-08-26 15:56:42 +00:00
Tedd Hansen
83d5df3979
in-world run-time error-message no-w con-tains function-name.
2007-08-26 14:04:22 +00:00
Tedd Hansen
ebb0099816
Run-time script errors are now shown in-world. No line number though, might require script to be compiled with (slow) debug information.
2007-08-26 13:31:58 +00:00
Tedd Hansen
fda97aa3c5
Bugfix for last commit, { instead of (
2007-08-26 08:43:46 +00:00
Tedd Hansen
25e200c46a
Fixed bug that occurs sometimes on script unload where queued script event was attempted executed after AppDomain was unloaded.
2007-08-26 08:20:48 +00:00
Tedd Hansen
0cd6d26adb
Fixed error on shutdown caused by ThreadAbortException sending message through already disposed logger. Thanks ckrinke
2007-08-25 22:26:27 +00:00
Tedd Hansen
53ef427e9e
Forgot mutex lock on List<> for timers
2007-08-25 21:50:28 +00:00
Tedd Hansen
d9b9b16513
Script compiler should now show error on correct line number in original LSL-script.
2007-08-25 21:35:03 +00:00
MW
2fd0e53425
Applied dalien's libsl login patch (should now allow libsl clients to once again login to opensim) [Seems I was the one who broke it...sorry ]
2007-08-25 20:50:32 +00:00
MW
9bb22e3f06
Applied dalien's "show users" patch
2007-08-25 20:44:06 +00:00
MW
4b42bc5311
oops , shouldn't have committed my local testing changes
2007-08-25 20:38:57 +00:00
MW
fafe70bba4
Second attempt to commit : Test to see if this change improves or makes worse the texture sending bug
2007-08-25 20:35:51 +00:00
Tedd Hansen
80234b98e5
Removal of script that was unable to compile no longer crashes server.
...
Displays script compile error messages in-world.
2007-08-25 20:34:54 +00:00
MW
65d6ef1bc1
Test to see if this change improves or makes worse the texture sending bug
2007-08-25 20:33:53 +00:00
Tedd Hansen
05a7f44d73
testing Tedds temporary CIA-standin
2007-08-25 20:07:46 +00:00
Tedd Hansen
370f36e4e1
testing Tedds temporary CIA-standin
2007-08-25 20:04:05 +00:00
Tedd Hansen
b75c1b2191
Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
2007-08-25 19:08:15 +00:00
Tedd Hansen
53be4774b3
Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
2007-08-25 15:31:47 +00:00
MW
573fb3a609
Hopefully fixed the bugs in primitives rotation editing
2007-08-25 14:12:40 +00:00
Sean Dague
c35e3b1f35
updated to include saving of object flags.
...
People will need to blow away their databases after this point.
2007-08-25 13:06:09 +00:00
MW
6555ffb591
Set some default values for "create user" in case anyone just pressing return as the answer to some of the settings.
2007-08-24 21:15:23 +00:00
MW
e53ba00212
Now also enabled Inventory persistence in standalone mode when account Authentication is turned off.
2007-08-24 20:58:24 +00:00
Sean Dague
2ca00ba47e
add some better verbose statements to get a better feel for what is going
...
on in the data paths
2007-08-24 18:52:41 +00:00
MW
8b4955f6c1
Hopefully fixed the issue of inventory not working for the master account. (Note you will need to delete userprofile.yap for this to take effect.)
2007-08-24 16:30:27 +00:00
MW
4276a352bc
Small bit of refactoring to the startup command script code (moved it into a separate method), so that I could add a new CLI command of "command-script <fileName>", so that as well as the startup command script still being processed on startup. A user can create other command scripts and use the single command ("command-script <filename>") to run them at any time. Could be useful for trying out various configurations etc.
2007-08-24 16:17:57 +00:00
Sean Dague
487a54ffc0
it helps to actually call TestTables to get the new tables created
2007-08-24 15:51:31 +00:00
Sean Dague
a70fac535f
updated SQLite Inventory to newer model data definition,
...
and add automatic generating of the inventory table
2007-08-24 15:42:53 +00:00
MW
82e2ec60d5
Fixed a problem where some prims didn't show up when you crossed or teleported into another region.
2007-08-24 14:32:22 +00:00
MW
bbc7b5b847
Added temporary fix for the sqlite datastore exception in windows .Net, Added a Try catch block around "shapeDa.Fill(ds.Tables["primshapes"]);" line. Seems if the database file is empty (ie opensim has just created it or nothing has been stored in it yet.) then the exception will be fired and catch, then opensim can continue and have no problems (it will still save prims fine), then on next restart if the database file has entries in it, the exception will no longer be thrown.
2007-08-24 13:35:51 +00:00
MW
39a8cc43c7
Had "using OpenSim.Physics.Manager;" defined twice in SceneObjectGroup.cs, so removed one of them.
2007-08-24 12:38:48 +00:00
MW
d79b0ba269
Hopefully fixed mantis bug #318 (exception when a prim moves across a border, for now have stopped prims moving beyond a regions area, will add sending prims from one region to another soon).
2007-08-24 12:34:00 +00:00
Sean Dague
c296ad684b
attempted fix for .NET issue with the database
2007-08-24 12:02:52 +00:00
MW
df73446bee
Scripts are now copied into a prim (ie new copy placed in the prim) rather than moved into there.
2007-08-24 11:42:44 +00:00
MW
a53125aae0
Updated sqlite3.dll to version 3.4.2
...
Fixed it so now when you move a script to a Prim or delete a script from a prim the change should show up in the prims inventory straight away (without having to close the edit window and reopen it).
When linking prims, all parts except for the root part of the new group are removed from the physics engine, as currently we only really support root parts in the physics engine.
2007-08-24 11:04:07 +00:00
Sean Dague
f6e0791e04
Add region to db
2007-08-23 19:48:21 +00:00
Sean Dague
ff7164196d
I think this fixes blob save/load issues (though I'm still not convinced this
...
will handle > 8k textures yet). Need MW to test to see if this gets rid of his
issue.
There is commented code left in here for now until we know it is fixed
2007-08-23 19:28:09 +00:00
Tedd Hansen
07836b890c
Lowered priority of script threads. Executing state_entry() event on script rez.
2007-08-23 18:43:11 +00:00
MW
0d5311e49b
Added RemovePrim method to the physics plugins interface.
...
Implemented that method in ODE plugin.
Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine.
Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.)
So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region.
2007-08-23 17:21:08 +00:00
Sean Dague
8c9f006dd3
grouping of functions to make the overall logic easier to grasp for people,
...
and start to show how this can be super classed with some common elements.
2007-08-23 15:16:53 +00:00
Sean Dague
742846d9e6
fix typo
2007-08-23 13:08:52 +00:00
MW
edd50f2e8e
Implemented Resize Method in OdePrim.
...
attached the links to that from SceneObject, so now resizing works (as much as resizing currently works in opensim, fixing resizing in general is on my todo list for today).
Rotation of a root prim also now updates the physics engine.
So think there really is only deleteprim left, then it should be usable (Different shapes (other than boxes that it currently uses) can wait a little bit longer).
[of course there are still the other issues of ODE not really working when there is more than one region in a instance of opensim].
2007-08-23 11:38:50 +00:00
MW
8264ba849f
Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this is set when registering the prims with the physics engine.
...
Position changes of the prim is now updated straight away to physic engine. (note at the moment, only root prim is registered with physics engine. Think we need to decide how we are going to manage child prims and physics.)
As before this is all currently disabled (in scene.cs) until its in a bit more working condition.
2007-08-23 11:18:16 +00:00
MW
9a8742e838
Added danx0r's physics patch, although for now have disabled the lines in Scene.cs, as any changes to prims (like size or position changes) are only updated to the physics engine when you restart opensim. Also prims aren't deleted from the physics engine. These shouldn't be hard to fix.
2007-08-23 10:53:42 +00:00
Brian McBee
107469ed93
More lsl functions (thanks to ldviopeng and wjordan!)
2007-08-23 05:26:02 +00:00
Sean Dague
1f45f688b2
setup test tables function which lets us make sure that everything
...
we are going to ask for from the database is actually there. This
will let us bail early with a useful error message, instead of late
with a hard to understand one.
Do some other cleanups to get rid of debug input I put in
2007-08-22 21:45:26 +00:00
Sean Dague
1fa2d487aa
Bit of refactoring of the sqlite storage code to build the
...
data definition in ado.net objects up front. This makes auto
generating the sql commands work a lot more reliably.
2007-08-22 21:09:38 +00:00
Tedd Hansen
caee73353d
Debug shows how many bytes (total) a script (assembly) uses after compile and load.
2007-08-22 20:01:04 +00:00
Tedd Hansen
4beef91d00
GC.GetTotalMemory(true) was blocking.
...
We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o.
2007-08-22 19:33:10 +00:00
Tedd Hansen
0eadb7591e
Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of empty objects crash.
2007-08-22 18:41:31 +00:00
MW
47c6d8ae8f
Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a script in a primitive is deleted.
2007-08-22 18:36:47 +00:00
Tedd Hansen
5a86fd2c31
(Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit.
2007-08-22 18:09:38 +00:00
MW
283468caa0
Added Scene.GetSceneObjectPart(uint localID)
2007-08-22 17:46:23 +00:00
MW
001d5a5c92
Made SceneObjectGroup.GetChildPrim() public, for now so that script engine can get ref to the SceneObjectPart/ IScriptHost.
2007-08-22 17:40:26 +00:00
MW
5ea6d8d739
A little bit of cleaning up.
2007-08-22 16:59:13 +00:00
lbsa71
5403153c15
A case of 'while I was working someone set me up the bomb'.
2007-08-22 16:04:04 +00:00
lbsa71
22537aa620
* Added stub OnRezScript handler with plentiful of comments
2007-08-22 15:29:47 +00:00
MW
a3648b6862
added ParentPartID to TaskInventoryItem class to make it easier to store them in database.
2007-08-22 15:07:21 +00:00
MW
f90bd59708
Fixed typo.
2007-08-22 14:48:53 +00:00
MW
f02ebb6476
Added forgotten file.
...
Made a change to the Scene.EventManager OnRezScript event, it now includes the itemID as a param. This uuid is unique to each instance of a script, so can be used for tracking changes/editing, stopping and deleting a script.
2007-08-22 14:47:01 +00:00
MW
b5921e2b95
Start of Task Inventory (ie prim's inventory). For now, you can only move scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.
2007-08-22 14:37:54 +00:00
Brian McBee
de2432b73e
Fix for un-encrypted master avatar password in user database
2007-08-22 05:00:25 +00:00
Sean Dague
6f6432864d
auto create sqlite database if it doesn't exist. This works, but needs some
...
cleaning up prior to release. However this should make it easy for people
to start using sqlite storage.
2007-08-21 22:01:30 +00:00
MW
921ac14e86
Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
2007-08-21 21:03:18 +00:00
MW
0e6f57a303
Hopefully fixed the problem of users avatars not always showing up when either you or another user has crossed from one region to another. (however a avatar's appearance isn't kept across regions, but we need to add that to inter-regions communications so for now people will have to put up with some other user's avatars appearing as the bald(ish) fat man
2007-08-21 18:11:45 +00:00
MW
249826893d
Old group is now deleted from datastore when you link groups/prims, so that the new group can be stored correctly.
2007-08-21 17:47:01 +00:00
MW
16f75978ce
Think linking prims should now work correctly (if its not then please someone let me know) and the rotations are kept. [Now just need to fix the editing (rotation and position) of individual prims of a group]
2007-08-21 16:46:10 +00:00
MW
76379a415b
A bit more work on prim building related code. Think most of the building tools are now connected up and its now just a case of doing some bug fixing.
2007-08-21 16:32:31 +00:00
MW
b7134c834c
Shift and Drag copying should now work correctly. [This was one of those stupid little one line bugs that was so much fun to track down that I decided to spend a few hours on it)
...
Linking groups should now work better than it did, but still a bit of work to do on getting the rotations of all the parts after linking right.
Added part of dalien's #301 patch (xml loading/saving related parts with some small changes)
2007-08-21 16:25:57 +00:00
MW
252b48fb3e
Can now turn on/off server side permission checking (on prim editing etc) from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true
...
Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
2007-08-21 13:21:03 +00:00
MW
18d1031a88
Added Property to SceneObjectGroup to allow the UUID of the region it is in to be read.
2007-08-20 16:07:37 +00:00
MW
31a81e17be
The regionUUID is now being passed to the datastore calls.
2007-08-20 15:49:06 +00:00
MW
4af33c4da6
Instant Messages between users in the same region should actually now work.
2007-08-20 11:52:55 +00:00
Tedd Hansen
33326c1a70
Some minor changes + krinkec's updates to ll* functions.
2007-08-20 10:58:51 +00:00
Tedd Hansen
1b826c2fdc
Added "StopScriot()" to ScriptManager. Stops Executor from executing events in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload).
2007-08-19 17:47:47 +00:00
MW
3dffc3e3f6
small clean up.
2007-08-19 14:55:43 +00:00
MW
c89db49f3c
Sqlite datastore should now save the textures and extraparams data (used by sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
...
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work).
Added a few more method to IClientAPI.
Sure there is something I'm forgeting.
2007-08-19 13:35:20 +00:00
Tedd Hansen
eeaac68d73
Code comments on recent changes in EventQueueManager
2007-08-19 11:38:58 +00:00
Tedd Hansen
7770c65a7e
Sped up EventQueueManager response time (scripts now respond quickly). Added support for multiple threads executing events on objects, but only one thread on one script at the time (to utilize MultiCore/hyperthreading CPU's).
2007-08-19 11:09:54 +00:00
Tedd Hansen
e70cdbc5ac
Added event method invoke cache to Executor. "Bind once, Invoke multiple times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle).
2007-08-19 10:28:27 +00:00
Tedd Hansen
1893164d26
Moved script loading from ScriptManager to AppDomainManager. Now increases scripts loaded count in AppDomain properly.
2007-08-19 06:52:59 +00:00
Brian McBee
75f6c3d364
More prep work for adding prims to ODE physics
2007-08-19 06:14:36 +00:00
Tedd Hansen
489803e6bc
Did I forget to add IScript.cs? Yes I did...
2007-08-18 23:38:03 +00:00
Tedd Hansen
37446b0392
Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
2007-08-18 23:24:38 +00:00
Brian McBee
318376707d
starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet.
2007-08-18 23:05:02 +00:00
Tedd Hansen
1ae73931da
Added (theoretical) AppDomain cleanup code.
2007-08-18 22:33:06 +00:00
Tedd Hansen
240712ca9f
Scripts are working again. Scripts are now loaded into limited AppDomains (no security yet).
...
*phew* that only took me 12 hours of coding...
2007-08-18 22:09:07 +00:00
Tedd Hansen
6faa8d8d68
Script loads into separate AppDomain without errors. Events and llFunctions not working yet.
2007-08-18 21:31:35 +00:00
Tedd Hansen
f444fe4f87
Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ folder - hopefully solves compile problem on Linux.
2007-08-18 21:10:40 +00:00
Tedd Hansen
551f2af39f
LSL Compiler now only referring required assemblies (DotNetEngine and Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
2007-08-18 20:53:13 +00:00
Tedd Hansen
1d41fd4984
Working on AppDomains. Scripting is now officially broken. :]
2007-08-18 19:54:04 +00:00
Tedd Hansen
6d10c65358
Moved LSL_BuiltIn_Commands_Interface.cs to a separate library (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).
2007-08-18 18:53:03 +00:00
Tedd Hansen
1284369a32
Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
2007-08-18 18:18:14 +00:00
Brian McBee
6c7f828833
When teleporting to distant region, you can now go to the point you want to go to, instead of the default 128,128
2007-08-18 17:10:54 +00:00
Brian McBee
fdd5602422
llstrenglength (thanks ldvoipeng!)
2007-08-18 16:56:05 +00:00
Brian McBee
8eb9952e5f
lsl test cases, and llregioncorner (thanks Dalien!)
2007-08-18 02:15:21 +00:00
Adam Frisby
4177f5c485
* Applied dalien's terrain help patch (thanks!)
2007-08-17 22:57:46 +00:00
Adam Frisby
d2e48c8014
* Added new terrain-sim <simname> <terrain commands...> function to run terrain commands on a specific sim.
...
* Made arguments for terrain save grdmap optional. Uses defaultstripe if no argument specified.
2007-08-17 22:44:34 +00:00
Tedd Hansen
fcf7db7272
Pimped up Default.lsl. Now featuring a touch counter.
...
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-17 21:24:38 +00:00
Tedd Hansen
577fb1a987
Removed RAIL test from startup for now...
2007-08-17 19:47:40 +00:00
Tedd Hansen
f2dd6c86f7
Added RAIL.dll
...
Updated DotSets.dll and Mono.PEToolkit.dll
Started on microthreading - currently display exception during startup
2007-08-17 18:39:04 +00:00
Tedd Hansen
66695ded13
krinkec's updates to ll* interface and functions.
2007-08-17 17:33:18 +00:00
mingchen
d3660ed269
*Moved network_servers_info.xml into OpenSim.ini under [Network]
2007-08-17 15:45:49 +00:00
Adam Frisby
4a9e40ea47
* Added support for the IMG-format loader to terrain's load-tile function.
2007-08-16 23:29:28 +00:00
lbsa71
e53d680d41
* Now sending manager, host and root host to Script in constructor.
...
* Changed how Script accesses World
* Implemented llSay, llWhisper and llShout
* Added SetText() to IScriptHost, implemented llText
* Minor renamings to conform with code conventions
2007-08-16 18:40:44 +00:00
MW
cb90510e16
Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).
...
When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
2007-08-16 18:22:08 +00:00
lbsa71
25fd8d0273
* Introduced IScriptHost as an interface to fetching object data from scripts.
...
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-16 17:08:03 +00:00
MW
67873b8614
Deleted old inventoryCache.cs
2007-08-16 16:57:30 +00:00
MW
531f64a53b
Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
2007-08-16 16:31:32 +00:00
MW
b6c48c53b2
Can now set the plugins for standalone mode's Inventory database (default sqlite) and for its user database (default DB4o). Currently changing the user plugin to MySql should work (if you have MySql setup (should be same as for grid mode). There is also a MySql provider for the inventory but not 100% certain if that is finished and functional (will need to check with Adam on that).
2007-08-16 11:24:40 +00:00
lbsa71
94af938742
The 'Party Party Groupie Groupie Life is a game' commit:
...
* Added prototypical MoneyBalance support
* Finalized konceptual touch wiring
* Turned SimpleApp into a tedious harvesting game.
2007-08-15 21:24:25 +00:00
Tedd Hansen
6831c42fe2
compile error removed :)
2007-08-15 19:30:19 +00:00
Tedd Hansen
9c3251b177
Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) and double (instead of float).
2007-08-15 19:25:29 +00:00
mingchen
ae20503dae
*Added the ability to run commands after all regions have started up
...
*By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini
2007-08-15 19:08:27 +00:00
MW
94dded470d
More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
2007-08-15 18:34:36 +00:00
lbsa71
2a5a8c48c3
* We now have a field of spinning objects.
2007-08-15 18:13:32 +00:00
lbsa71
a4602515ce
* Added more spinning parts to ComplexObject.
...
* We now have CylinderShape
* This commit dedicated to the birth of techno house.
2007-08-15 18:02:05 +00:00
lbsa71
2fe9b8139c
* Again, FileSystemObject reports filename.
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* SimpleApp now featuring spinning box with spinning parts.
* Damn. That's cool.
2007-08-15 17:15:41 +00:00
lbsa71
c47bca94d2
* Exploring Group/Part from an app perspective.
2007-08-15 16:57:47 +00:00
Adam Frisby
226339cd40
* Applying ckrinke's LSL baseclass changes (Thanks!)
2007-08-15 16:57:01 +00:00
Adam Frisby
bf60577e57
* Fixed bug with llModPow
...
* Implemented llSleep
* Implemented llGetEnergy (always returns 1.0)
* Implemented llGetRegionName
* Implemented llGetRegionTimeDilation (always returns 1.0)
* Implemented llGetRegionFPS (always returns 10.0)
2007-08-15 16:52:24 +00:00
Adam Frisby
ceb1c12bd1
* New LSL functions
...
+ llAsin / llAcos
+ llMD5String
+ llModPow
+ llGetUnixTime
2007-08-15 16:44:00 +00:00
Adam Frisby
c170c60df7
* Division of parcel boundaries occurs in double space rather than decimal.
2007-08-15 16:17:40 +00:00
MW
217d511077
Temporary fix for the region crossing crash, Although we need to start to change and improve how we handle caps.
2007-08-15 15:24:37 +00:00
Adam Frisby
5699bb2e64
* Permissions! - You can now only perform certain functions (such as editing other peoples objects) if you have permission to do so.
...
* Moved OnPermissionError to EventManager - now triggers a standard blue alert.
* Terraforming now requires permission via the permissions manager. [Defaults to admin-only]
* Permissions manager is now substantiated in Scene
* Buttload of new permissions added.
* Estate manager operations now require various levels of permission to operate
* OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks.
* Added new "permissions true" / "permissions false" console command to enable or disable permissions.
2007-08-15 14:10:26 +00:00
MW
a4fc02d790
Partial fix for the permissions on edited notecards/scripts (now you might still see the messages next to the items of no copy or whatever, but they shouldn't stop you doing thing like reading etc)
2007-08-14 20:05:39 +00:00
Tedd Hansen
6b72ed01e3
Minor change to LSL_BaseClass adding pseudocode to World.SimChat
2007-08-14 19:36:43 +00:00
MW
ea5d414170
Added public RegionInfo RegionsInfo property to SceneBase (so scripts can access it).
2007-08-14 19:30:57 +00:00
MW
a979808493
preliminary support for editing notecards and scripts.
...
Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.]
2007-08-14 19:19:09 +00:00
Tedd Hansen
16defc30eb
krinkec's updates to ll* interface and functions
2007-08-14 19:06:57 +00:00
MW
20b50489c0
Can now create some new empty inventory items (like notecards and scripts) from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).
2007-08-14 17:48:25 +00:00
MW
181a90967e
Start of inventory items, when you upload a texture the data will now be stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)
...
Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
2007-08-14 17:29:15 +00:00
Tedd Hansen
09e1f5f22e
Correct caps of Default.lsl for Linux. Thanks again krinkec. :)
2007-08-14 16:42:00 +00:00
Tedd Hansen
2a892eb736
Removed some debugging. Removed *.lso from project include in prebuild.xml.
2007-08-14 16:25:22 +00:00
Tedd Hansen
9573aa7582
llSay() works again. Cleanup of debug messages.
2007-08-14 16:14:19 +00:00
Tedd Hansen
afaa12a9e2
ScriptEngine: Some error handling, logs to logger
2007-08-14 15:59:36 +00:00
MW
ff08d4d016
More inventory work, should be able to now create new inventory folders and them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.]
...
The test is to make sure that it hasn't broke grid mode at all.
2007-08-14 14:57:52 +00:00
MW
a228b5984e
Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).
...
In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
2007-08-14 13:54:46 +00:00
Tedd Hansen
7b2663a41e
Disabled ScriptEngine until I add error handling tomorrow
2007-08-13 21:25:16 +00:00
Tedd Hansen
79dc1a4f7d
Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console.
2007-08-13 20:55:07 +00:00
MW
45fcbaae1b
Added Scene.ConvertLocalIDToFullID() method.
2007-08-13 20:24:37 +00:00
MW
b3c6920328
added Sample OnObjectGrab event to SceneEventManager for script engines to subscribe to.
2007-08-13 20:11:35 +00:00
MW
fc82bd8de7
Changed ScriptLoader to use Path.combine.
2007-08-13 19:56:48 +00:00
Tedd Hansen
876f71cf93
(DotNet) ScriptEngine is now loaded and added to Scene during startup.
2007-08-13 19:39:51 +00:00
Tedd Hansen
c2c21ea170
Setting culture for startup thread to invariant. Config now read correctly on alternate regional settings.
2007-08-13 18:33:03 +00:00
MW
8af12cd9a8
Some more work on SceneObjectGroup
2007-08-13 18:25:12 +00:00
Tedd Hansen
050921d7b6
krinkec's updates to ll* interface and functions
2007-08-13 17:28:08 +00:00
MW
9cd64931d6
oops , guess I should include the new files next time
2007-08-13 16:24:12 +00:00
MW
04b1767886
Separated Login Service from usermanager, which helps to clean up the code a bit and also should help to integrate the inventory server (when it is wrote/finished).
2007-08-13 15:55:36 +00:00
MW
dc24317678
Added the SetPartText access method to SceneObjectGroup to set the text of member SceneObjectParts.
2007-08-13 14:39:12 +00:00
MW
7fbc3266df
The Welcome message /message of the day shown in the client during login, can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line).
2007-08-13 13:41:54 +00:00
MW
82f8ecf673
Some work to prepare for inventory server.
2007-08-13 13:39:24 +00:00
MW
e34f5edb70
Deleted some unused code.
2007-08-13 13:37:50 +00:00
MW
b59d9789f8
Partial Linking of prim groups should work (its partial as currently only the root prim of the child group will actually get linked, working on linking the rest now).
...
Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
2007-08-13 13:36:42 +00:00
Tedd Hansen
ed1208d043
ScriptEngine successfully compiles script, we are now even further than LSO was.
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Also added C# script support.
2007-08-12 19:04:07 +00:00
Tedd Hansen
75c5bdbef9
ScriptManager now uses LSL-compiler.
...
LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating.
2007-08-12 18:36:42 +00:00
Tedd Hansen
d715b0f66c
LSL_BaseClass now receives scene during init
2007-08-12 18:27:46 +00:00
Tedd Hansen
a968d05864
LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won't have to reference every internal command by object.
2007-08-12 18:06:02 +00:00
Tedd Hansen
fd63c0cd32
Code comments and cleanup, correct datatypes for key, vector, rotation, (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
2007-08-12 17:37:37 +00:00
Tedd Hansen
7a5474ec28
Script now compiles unsuccessfully
...
(unknown datatypes, no references)
2007-08-12 17:04:09 +00:00
Tedd Hansen
734f288290
LSL ScriptEngine now only needs to inherit from BaseClass and we will be MUCH closer to complete LSL support than we were yesterday.
2007-08-12 16:44:57 +00:00
Brian McBee
95b89096c4
Hopefully fixes userprofiles.yap problem on startup. (thanks Adam!)
2007-08-12 16:17:04 +00:00
Tedd Hansen
f5955ab539
Initial LSL to C# converter, not working yet!
2007-08-12 13:38:16 +00:00
MW
822881eac5
Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then.
2007-08-11 20:20:33 +00:00
MW
cea2e45da9
A attempt to fix the user manager db4o crash bug (where you have to delete userprofiles.yap to get opensim to start)
2007-08-11 20:02:34 +00:00
MW
3520e9e3ee
Applied danx0r 's ODE patch [mantis issue 263]
2007-08-11 17:54:46 +00:00
MW
114807b9d1
Made account Authentication optional in "sandbox/standalone" mode. Just change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.
2007-08-11 11:59:51 +00:00
MW
f147d8e0f0
Few small fixes
2007-08-10 18:52:46 +00:00
MW
afa445660e
I'm sorry but it has now became a case of either it goes or I go, so I'm removing the creating a different named log file every time opensim is ran (I can't take doing a bit of developing then finding 500 log files in the bin folder), and as opensim allows multiple regions in a instance there should no longer be the need to run multiple instances of opensim from a single folder (which was I believe the reason that code was added ).
...
If someone else can't live without the multiple log files then I guess...
2007-08-10 17:40:57 +00:00
MW
79f0ac82e3
Some cleaning up and removed a few old files no longer in use.
...
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution.
Also some config changes:
OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists).
Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll).
So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10 17:22:54 +00:00
Tedd Hansen
8b17e4da10
Renamed Compiler.LSL to Compiler.LSO
2007-08-10 16:22:20 +00:00
MW
e7eeab90d6
Removed a piece of debug code
2007-08-10 14:04:00 +00:00
MW
427431ba17
Fixed a couple of mistakes.
2007-08-10 14:01:05 +00:00
MW
94c7e41ef1
Made a few changes so that once we enable the sqlite data store (simple line change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
2007-08-10 13:59:19 +00:00
Sean Dague
6063d2ce5f
Couldn't leave this one alone. Data is now flowing both ways in
...
sqlite *but* isn't being added back to the scene on load because
some information (like rootpart) isn't currently exposed enough
to save/restore, and I don't want to change the SceneObjectGroup
definition without MW around to discuss.
A couple of minor changes on the object interface for SceneObjectGroup
and tweaks to this class, and we have persistant prims again.
2007-08-09 23:51:26 +00:00
Sean Dague
0443723ea5
comment out load from sqlite as this blows up on object creation right now.
...
must run away on vacation. See you all in a week and change.
2007-08-09 21:26:39 +00:00
Sean Dague
a2a8de816b
completely untest load prims from db code. Testing shortly
2007-08-09 21:07:53 +00:00
Sean Dague
ad2133e5cf
utility functions to convert from rows to new objects. untested
2007-08-09 20:59:37 +00:00
Tedd Hansen
ae970d4171
Removed 2 warnings. Added pointer comments to where to add hooks and modify functions to get SE working.
2007-08-09 20:59:35 +00:00
Sean Dague
484121f3f4
added GroupPosition
2007-08-09 20:31:10 +00:00
Sean Dague
ec0dc208dd
build update clauses correctly
2007-08-09 20:07:58 +00:00
Sean Dague
9fb651932e
some more typos about wrong table for shapes
2007-08-09 19:55:41 +00:00
Sean Dague
88496505b1
use correct table name for shapes
2007-08-09 19:52:02 +00:00
MW
765bd02a48
SceneObjects should now (hopefully) call datastore.StoreObject().
2007-08-09 19:30:52 +00:00
Sean Dague
1681e3ac15
pull out some uneeded attributes, and setup keys on primshapes dataset
2007-08-09 19:06:48 +00:00
Sean Dague
2b25717c8c
prim.Shape -> primshapes table
2007-08-09 19:02:32 +00:00
Tedd Hansen
6829c45cb3
ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details.
2007-08-09 18:57:41 +00:00
MW
e36c645729
Deleted old LSLEngine files (those under Scene.Scripting)
2007-08-09 18:45:40 +00:00
Sean Dague
e53afe91ab
prim object -> prims table code
2007-08-09 18:37:55 +00:00
Tedd Hansen
c447c45895
Removed spaces from directory names
2007-08-09 18:07:22 +00:00
Sean Dague
21685bf304
make MonoSqliteDataStore compile with new objects
...
now the fun begins of connecting all the dots
2007-08-09 18:06:26 +00:00
Tedd Hansen
bf69aca961
Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngine.DotNetEngine to avoid the compile error
2007-08-09 18:03:24 +00:00
MW
d451dddcd0
Start of replacing the old SceneObject/Primitive classes with the new versions.
...
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
2007-08-09 17:54:22 +00:00
MW
a56a17fab2
Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes.
2007-08-09 12:59:42 +00:00
Brian McBee
50e3797c59
Transition between not flying / flying should be smoother
2007-08-09 06:19:41 +00:00
Sean Dague
3592043431
Start defining prim shape definition. Officially bed time now
2007-08-09 03:56:11 +00:00
Sean Dague
b097d89f38
decrease insanity level significantly by factoring all the columns into
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a Dictionary, and programatically building up sql commands for our dataset.
Prims done, prim shapes next
2007-08-09 02:26:34 +00:00
Sean Dague
d746813130
intermediate checkin of code that compiles before I do something
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stupid and nuke all this work.
2007-08-09 01:54:01 +00:00
Sean Dague
8425693076
Commit in the changes for all the parameter bindings for prims
2007-08-09 00:42:32 +00:00
lbsa71
25a6791627
* Checked in new tweaked Prebuild.exe
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* Ignored binaries
2007-08-08 21:23:42 +00:00
Brian McBee
0a6628f333
worldmap now gets correctly updated when terrain changes
2007-08-08 20:47:44 +00:00
Sean Dague
f732d5b2c8
sigh, Data ... not Date. I'm dumb
2007-08-08 20:30:38 +00:00
Sean Dague
672d7f7b34
name changes in MonoSqliteData store
2007-08-08 20:30:05 +00:00
Sean Dague
e8e3afa8fe
rename to MonoSqliteDataStore
2007-08-08 20:28:58 +00:00
Sean Dague
238fe86bc7
screwed up the move, removing this file to give us proper history tracking
2007-08-08 20:28:34 +00:00
MW
ad1a8ac381
missed this file
2007-08-08 19:57:15 +00:00
MW
a137703611
Fixed the asset download problem I think, solution might not be ideal but works for now.
2007-08-08 19:51:51 +00:00
Sean Dague
6ec523d5e6
moving to new namespace as this is mono only
2007-08-08 19:48:11 +00:00
Sean Dague
a5f8d012b7
This chunk of code actually properly saves out some parameters of
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current objects to disk, and does updates on those objects usefully.
It is now functional enough to mean that moving to new objects is
just lots of plug and chug.
2007-08-08 19:35:16 +00:00
MW
be483bc697
Hopefully improved texture downloading (including the speed at which they download), but still a few problems, it seems that the client has a quite short timeout for receiving a texture and if the whole texture isn't sent within this time, the client will request the texture again, With quite small textures this is fine, but it seems that with larger textures we can't send them fast enough and a infinite loop develops where the client keeps requesting a texture and we keep trying to send it, but are never fast enough. So I've for now put code in that so that the server will try to send a texture only once and then after that will ignore future requests from that client for that texture.
2007-08-08 18:55:58 +00:00
Brian McBee
01f4aeb520
when teleporting to a non-adjacent region, client was not getting new neighbours
2007-08-08 18:18:14 +00:00
Sean Dague
48ad7ca905
databits are actually flowing to disk
2007-08-08 17:59:16 +00:00
MW
369fb2e623
Added checks to the last commit to make sure the xml files exist before it tries to load them.
2007-08-08 17:29:37 +00:00
MW
cf203cf5ee
The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
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Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
2007-08-08 17:11:02 +00:00
Tedd Hansen
1a9966abac
Commit works?
2007-08-08 15:40:35 +00:00
MW
a3b1a61e6a
Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it didn't seem to be needed anyway.
2007-08-08 15:26:19 +00:00
MW
6bfe911af3
Rotated the terrain textures that are created for world map by 90 degree as somehow they had got out of sync with the terrain.
2007-08-08 14:50:44 +00:00
Tedd Hansen
356f59ac45
Added ScriptEngine to solution (prebuild.xml)
2007-08-08 14:36:54 +00:00
Tedd Hansen
2a0e157985
Added ScriptEngine.DotNetEngine
2007-08-08 14:05:13 +00:00
lbsa71
ef0fea268f
* Got SimpleApp working again
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* Minor shape koncept experiments
2007-08-08 11:16:45 +00:00
Brian McBee
5061a703ea
CAPS should now be working in standalone mode. Texture uploads will work even after you cross a region boundary.
2007-08-08 07:00:56 +00:00
Brian McBee
1b709be156
Whoops! left this out. second part of r1541
2007-08-08 05:04:22 +00:00
Brian McBee
185115ee51
OGS1GridServices.cs
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Sims should crash less in gridmode just because their neighboring regions aren't available.
2007-08-08 04:59:03 +00:00
Brian McBee
029f0e4e3d
Grid/GridServer/GridManager.cs
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Fixed GridManager.cs so that it properly updates the database if you change some parameters in your region (X and Y, region name, etc). It still keys on the region uuid.
2007-08-08 02:41:14 +00:00
Sean Dague
013641f31d
starting to push some of the actual sql commands to get this to disk.
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Not working yet.
2007-08-07 19:49:43 +00:00
MW
266b272673
Some more work on new Sceneobject.
2007-08-07 18:31:20 +00:00
lbsa71
d0156b491b
* koncept bugfix
2007-08-07 17:25:21 +00:00
MW
5ac5785cf2
a couple of changes in the new Sceneobject classes, just committing so things are kept in sync.
2007-08-07 17:22:15 +00:00
lbsa71
2a0a8c43ef
* Removed duplicated Script residue
2007-08-07 16:37:08 +00:00
Sean Dague
e4df1de58b
actually transfer some data to the row definition. Going to hook
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this up to the sim in my env now to make sure we're getting data flow
in a reasonable way at this point.
2007-08-07 15:45:16 +00:00
Sean Dague
cf3babd988
actually get sqlite stuff to compile. This isn't connected to the
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main prebuild yet. Going to attempt to get some tracing on current
SceneObjects first
2007-08-07 15:13:27 +00:00
Sean Dague
f54049ceb8
some more sqlite stuff. Checking in to get it to another computer
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to do a bit more live hacking on data flow
2007-08-07 14:39:00 +00:00
Brian McBee
b55e01b939
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
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One last try at getting the X and Y all set straight.
2007-08-06 20:53:45 +00:00
Sean Dague
67004b5b03
adding shell of SqliteDataStore
2007-08-06 20:36:57 +00:00
Brian McBee
565dee5e0a
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
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One last array with X and Y flipped. Terrain load-tile should be working now.
2007-08-06 19:13:10 +00:00
Brian McBee
86da47dc4e
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
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This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly?
2007-08-06 18:14:48 +00:00
Brian McBee
73dadb4821
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
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Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again.
2007-08-06 17:45:57 +00:00
MW
4c9cc74ac2
Re-added Grid mode. (which had got removed/disabled in revision 1515)
2007-08-06 16:33:54 +00:00
lbsa71
e155dcd432
* yet another mini-shape-commit
2007-08-06 14:56:32 +00:00
lbsa71
fdbb891659
* commands are done foreach instead of by [i]
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* fixed 'show users' format bug.
2007-08-06 14:14:43 +00:00
lbsa71
07b011af3a
* renamed some scene to world
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* passing on NotImplemented from Update()
2007-08-06 13:40:45 +00:00
lbsa71
9924f35613
* encapsulated firstname/lastname on ScenePresence
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* fixed 'users' console command
* minor refactorings
2007-08-06 13:21:30 +00:00
lbsa71
1b100e17a5
* minor refactorings
2007-08-06 13:01:47 +00:00
lbsa71
ea980ca928
... and here's the second part...
2007-08-06 12:54:58 +00:00
lbsa71
74cd26b722
Part 1 of a two-part commit to change caps of 'scripting' dir...
2007-08-06 12:54:13 +00:00
lbsa71
95de99ff0a
* Now we have boxes. Yay!
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* Removed unused SendPrimitiveToClient that didn't have rot.
2007-08-06 12:49:08 +00:00
lbsa71
9bdeb8af6f
* SimpleApp works again:
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* NetworkServersInfo settable without config file
* DefaultHomeLoc throws if getted before setted
* Removed nonsensical sandbox distinction
* Refactored default config file creation
* Some more small refactorings on shapes
2007-08-06 10:48:40 +00:00
MW
f1e10e555d
clean up of startup config settings (command line args etc),
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Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry).
One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true .
Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux.
2007-08-04 18:15:48 +00:00
Brian McBee
bb60d87538
OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
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Fix for terraforming: now works across the region, not just when x=y! Wahoo!
2007-08-04 14:13:02 +00:00
Adam Frisby
e970ee2955
* More work on PermissionManager - going AFK for a bit.
2007-08-04 01:08:53 +00:00
Adam Frisby
3fc2d86dfe
* More work on PermissionManager
2007-08-04 00:56:56 +00:00
Adam Frisby
a425e92168
* Little more cleaning of EstateManager - still needs packets to be moved, but general functionality has been abstracted.
2007-08-04 00:45:55 +00:00
Adam Frisby
8c5271a6e0
* Extracted and refactored several large methods. Needs moving of packet handling into ClientView.
2007-08-04 00:29:25 +00:00
Brian McBee
dc7279118f
OpenSim/Region/Environment/Scenes/ScenePresence.cs
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More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch.
2007-08-03 22:40:33 +00:00
Brian McBee
6cb3833021
OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Region/Environment/Scenes/ScenePresence.cs
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Fix for array out-of-bounds error in basicphysics.
2007-08-03 21:54:21 +00:00
lbsa71
6dabab5ef0
* a very small first step with shape wrappers
2007-08-03 20:21:53 +00:00
MW
a6aea50eac
changed the properties so that most of them only take up one line per get/set.
2007-08-03 20:09:55 +00:00
lbsa71
e4196ee6b8
* Changed some names
2007-08-03 18:45:42 +00:00
Brian McBee
c1e88d0b8c
ATTENTION!!! Change to default to "sandbox" (did we come up with a better name yet?) mode. Added -gridmode switch to run that way.
2007-08-03 18:12:55 +00:00
Brian McBee
599a6d32ee
Changes to prepare for future possible configuration of separate logdir, configdir, datadir.
2007-08-03 18:01:55 +00:00
MW
0975ff6cfd
Yet another commit related to the SceneObject rewrites.
2007-08-03 16:17:05 +00:00
MW
c9a5d4bc4b
Yet another commit related to the SceneObject rewrites.
2007-08-03 15:04:23 +00:00
MW
ec5ae36fda
and more work on those classes. Think they are just about ready to begin hooking them up.
2007-08-03 14:47:38 +00:00
MW
ad21cb2ea8
Ditto...More work on the AllNewSceneObject* classes.
2007-08-03 12:00:24 +00:00
MW
dde8aafb8a
More work on the AllNewSceneObject* classes.
2007-08-03 11:44:30 +00:00
mingchen
1c68c7a37f
*Estate settings are now saved in their own configuration file called estate_settings.xml using the configuration system.
2007-08-03 00:14:11 +00:00
Brian McBee
3e4d677c77
Fixes flying glitch (hang) when crossing region boundaries
2007-08-02 21:34:45 +00:00
Adam Frisby
cd2a411afe
* Terrain load variables now work. HiRAW exporter works wonderfully. :D
2007-08-02 20:51:06 +00:00
Adam Frisby
ed0704d527
* Fixed several issues with Terrain
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* RAW/HiRAW export modes now work again
* Filename variables (such as %x%) now work correctly when loading or saving multiple tiles.
2007-08-02 20:25:28 +00:00
Adam Frisby
fcafbc9a4a
* Added new "terrain add" command.
2007-08-02 20:07:35 +00:00
MW
5c28f3c3a2
Some more work on SceneObject/ Primitive rewrites (slowly getting there)
2007-08-02 16:40:50 +00:00
MW
5fa0821531
Changed a couple of method in PermissionManager from private to protected to fix the error that ckrinke just reported
2007-08-02 13:06:21 +00:00
Adam Frisby
ad03c0dc69
* Added support for CreateLink to LSL Interpreted API
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* Added new "PermissionManager" which handles access to protected resources for users. (ie editing other peoples objects, etc)
2007-08-02 12:30:40 +00:00
Adam Frisby
9e97aa20b4
* Fixed Issue#249 - Terrain reverting without baking crashes the simulator.
2007-08-01 23:12:59 +00:00
Adam Frisby
a250d24492
* Attempted to Fix an issue whereby X and Y coordinates on terrain brushes were reversed.
2007-08-01 23:02:54 +00:00
Adam Frisby
38cd3bf185
* Fixed terrain fill command
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* Added "terrain smooth" command
* Added "terrain clip" command
2007-08-01 22:53:05 +00:00
Adam Frisby
04d40b71d4
* Fixed an assorted group of bugs with tiled terrain import.
2007-08-01 22:45:05 +00:00
Adam Frisby
a2d71904f1
* Added load-tile terrain command to correspond with previous commit.
2007-08-01 21:51:02 +00:00
Adam Frisby
61017d10d8
* F32 Terrain load function written to support loading tiles from a larger heightmap.
2007-08-01 21:46:48 +00:00
Sean Dague
32565509e2
Commiting whitespace changes, as this used hard tabs instead of the
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4 spaces found everywhere else.
2007-08-01 21:28:34 +00:00
Adam Frisby
d2c7bd3fff
* Terrain engine now knows the region coordinates - this can be later used to allow loading of single terrain files for multiple regions.
2007-08-01 21:27:58 +00:00
Sean Dague
2507f38d07
factor out the common DeriveColor function just for good house keeping
2007-08-01 20:23:08 +00:00
Adam Frisby
5c0f1ff293
* Applied issue#254 - startpingcheck should not be reliable if it's being resent anyway. (Thanks Babblefrog!)
2007-08-01 20:17:19 +00:00
MW
1d5544a23a
Little bit more work on AllNewSceneObjectPart2
2007-08-01 20:11:42 +00:00
Sean Dague
2333de33f1
Assume White as a console color just means "default", and don't use it.
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This helps reduce confusion for linux people that have white background
terminals.
2007-08-01 20:06:40 +00:00
Adam Frisby
948da1d6b8
* Workaround for Mono not correctly implementing the OperatingSystemVersion class.
2007-08-01 18:16:01 +00:00
MW
cdd1285e9e
few small changes.
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Updated libsl to latest version.
2007-08-01 18:04:31 +00:00
MW
edc572dacf
Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Part2).
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Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI.
2007-08-01 16:50:20 +00:00
Sean Dague
2e6505f38e
remove Adam's work around, this shouldn't be needed any more
2007-07-31 19:39:04 +00:00
Adam Frisby
899ab4cd32
* Fix for issue#246/251 - Rescaling primitives has offset problems. (Thanks DharmaVoyager!)
2007-07-31 19:14:17 +00:00
Sean Dague
55b569069d
clear userAgent state on client shutdown, which fixes the issue
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where you could only login once with a given id in standalone mode.
2007-07-31 14:42:50 +00:00
Adam Frisby
7db7ad0722
* Fixed a bug where the simulator could crash if the userserver was particularly busy.
2007-07-30 22:13:21 +00:00
Adam Frisby
e172e37c58
* Added GetLocalHost() to Util
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* ExternalHostName supports "SYSTEMIP" again.
2007-07-30 21:12:29 +00:00
Sean Dague
74bb5282a0
mass update of files to have native line endings
2007-07-30 20:11:40 +00:00
Sean Dague
a47e2d9ae7
added OnDisconnectUser event to required classes
2007-07-30 20:08:33 +00:00
Adam Frisby
3032831859
* Raised ping timeout to 150 seconds
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* Ping checks are now sent every 5 seconds instead of every one if no other packets are recieved.
2007-07-29 13:29:37 +00:00
Adam Frisby
7071b5082f
* Fixed an issue whereby DB4o was loading agents incorrectly (multiple logins should now work properly), done a temporary fix, but agents need to be stored seperately from userprofiles in DB4o.
2007-07-29 13:18:58 +00:00
MW
5ee2e38c11
Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects.
2007-07-29 13:05:57 +00:00
Adam Frisby
8b3981f1fd
* Primitives no longer walk around while being rescaled.
2007-07-29 12:46:41 +00:00
Adam Frisby
5146661ed1
* Experimental fix for random walking of resized prims.
2007-07-29 12:41:30 +00:00
Adam Frisby
7d2f976b14
* Fixed a potential div by zero with terrain commands.
2007-07-29 12:11:54 +00:00
Adam Frisby
bdb2ad2d43
* Switched back to NullStorage until crazy DB4o error is fixed.
2007-07-29 09:59:44 +00:00
Adam Frisby
038774de30
Commit 1/2
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* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes.
2007-07-29 09:37:29 +00:00
Adam Frisby
c518a9e141
* Fixed an issue with Mono/UNIX filenames and DB4o storage engine.
2007-07-29 08:08:35 +00:00
Adam Frisby
2a03bea9bd
* Assorted minor fixes (DB4o now properly commits saves on shutdown)
2007-07-29 07:57:26 +00:00
Adam Frisby
4d6045ba1f
* Db4o Datastore is now the default.
2007-07-29 07:56:14 +00:00
Adam Frisby
50250a3a3a
* Highly experimental: Added DB4o DataStore support. Untested.
2007-07-29 07:54:49 +00:00
Adam Frisby
039d46e8fa
* OpenSim now performs compatibility checks at startup and warns the user if the Operating System or Platform version they are using is unsupported.
2007-07-29 07:24:20 +00:00
Adam Frisby
43507f857b
* Added new compatibility functions to Util
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* IsEnvironmentSupported() - returns whether the platform is supported, if not, an error message is specified (at the moment restricts 95/98/ME, Systems that lack HTTPD.SYS and versions of the .NET framework prior to 2.0)
* GetFileName() - returns a system valid filename, on windows this places data in the Application Data directory, on UNIX, the folder in which the application is calling from.
2007-07-29 07:14:04 +00:00
Adam Frisby
c33b29a105
* Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)
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* Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio)
2007-07-29 06:23:07 +00:00
Adam Frisby
0f90cdfed1
* Applying issue#238 - Console help is incomplete. (Thanks CutterRubio)
2007-07-29 06:20:46 +00:00
Adam Frisby
fa32c26867
* Added Babblefrog's SL launcher (thanks!)
2007-07-29 06:19:17 +00:00
MW
3edc4cd0d5
fixed the problem with other avatar's clothes being white.
2007-07-28 14:41:52 +00:00
MW
e86396ad1f
You should now see the correct Avatar for other users, including their clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white.
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At last, removed the need for the avatar-texture.dat file. (Please never come back).
2007-07-28 13:44:12 +00:00
MW
1b850b4483
Should now have version 0.1 of our new ruth default avatar. At the moment, you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.
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We also need better clothing for the new ruth and to edit the body shape.
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-27 16:23:04 +00:00
MW
d143e7b074
A few changes so that the number of warnings is less but without deleting everything.
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Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays.
Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
2007-07-27 12:21:52 +00:00
Adam Frisby
bc11fa8fda
* Removing some housekeeping tagged elements.
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* 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events.
2007-07-27 06:20:32 +00:00
MW
f0dd115a8c
More work on inventory and opensim library.
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Fixed a number of bugs in the AssetCache related to asset downloading.
2007-07-26 17:41:31 +00:00
lbsa71
39b64564dc
* Started renaming world to Scene
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* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
2007-07-26 14:55:42 +00:00
MW
74654dc735
Added the default shape to the OpenSim library. Now need to get the new ruth into asset format and add that.
2007-07-25 19:18:34 +00:00
MW
2b42ea0a42
Start of the OpenSim library , for now only contains a few textures.
2007-07-25 18:19:38 +00:00
Adam Frisby
3641ef0fdd
* Terrain now uses the older slower method again until the fast version can be fixed.
2007-07-25 14:44:52 +00:00
Adam Frisby
2de8f0ef3d
* Fixed an issue where Terrain brushes may not update correctly.
2007-07-25 14:38:10 +00:00
Adam Frisby
cd88a4914d
* Assorted terrain fixes
2007-07-25 10:08:16 +00:00
Adam Frisby
aa704172d1
* Several functions should now be more efficient with sending packets to the client (at the expense of some server CPU while editing)
2007-07-24 06:01:11 +00:00
Adam Frisby
2760378f7a
* Users doing terraforming should see updates instantly now.
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* Other viewers in the sim will see updates no more than once every 5 seconds.
2007-07-24 05:54:44 +00:00
Adam Frisby
b9af2fe393
* SendLayerData overload including coords now uses patch number rather than coords directly.
2007-07-24 05:38:21 +00:00
Adam Frisby
402aa1b0d2
* Small fix, patch values should be multiplied by their size (16)
2007-07-24 05:23:28 +00:00
Adam Frisby
d8997b59d3
* Terrain should now send just updated patches.
2007-07-24 05:22:33 +00:00
Adam Frisby
4b0734c4ad
* Terrain Fracture Generator now produces more appropriate results.
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* Terrain Flatten Brush has been optimised, now affects an appropriate sized section of terrain.
* Navier-Stokes handler bounds issue partially fixed.
2007-07-24 04:53:21 +00:00
Adam Frisby
ad5548de9f
* More console related changes.
2007-07-24 04:10:08 +00:00
Adam Frisby
3cbc1e011d
* Reduced a significant number of compiler warnings (back down to 9 for all projects combined, all 'never used' things)
2007-07-24 03:59:32 +00:00
mingchen
87bddd32df
*Added configuration plugin (OpenSim.Framework.Configuration.HTTP.dll) that fetches a file from a remote server
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*Right now, values are not saved back to the remote server, but that will be changed
*Removed some warnings from invalid references that were not used anyways
2007-07-23 19:30:33 +00:00
MW
f8c1366cbf
Applied makomk 's patch from issue #219 .
2007-07-23 17:22:23 +00:00
Adam Frisby
3abdec8d17
* Fixed a typecasting issue with Navier-Stokes algorithms in libTerrain.
2007-07-23 16:16:09 +00:00
Adam Frisby
a60b2654ed
* 1 line commit: Erosion functions should taint the terrain.
2007-07-23 15:47:14 +00:00
Adam Frisby
14879fead9
* Bonus commit, added a "terrain fill" command to fill a terrain with a specific height value.
2007-07-23 05:31:58 +00:00
Adam Frisby
b8da9c3a64
* Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.
...
* Issue#218 - Updated mySQL region table.
2007-07-23 05:29:52 +00:00
MW
5db16cbd9b
Couple of small changes
2007-07-22 13:41:19 +00:00
MW
276011a0a1
Think I've recovered my deleted files, so hopefully it works now.
2007-07-22 13:31:08 +00:00
MW
70fa302042
* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
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* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.
This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-22 11:44:36 +00:00
Adam Frisby
98b4701647
* Aerobic erosion now uses Navier Stokes algorithms for wind calculations.
2007-07-22 02:48:53 +00:00
Adam Frisby
0d7af9bbf0
* Added Navier Stokes computational fluid dynamics algorithms to libTerrain.Channel.
2007-07-22 02:42:29 +00:00
Adam Frisby
f645705851
* More navier-stokes fun. Will finish it later.
2007-07-22 02:21:10 +00:00
Adam Frisby
3f8b609831
* Ported Jos Stam's Navier Stokes algorithm from his GDC2003 Paper to C# and included in libTerrain - May I never have to do that again.
2007-07-22 02:06:46 +00:00
Adam Frisby
65f69b9a12
* Enabled hydraulic erosion command.
2007-07-21 23:48:48 +00:00