UbitUmarov
2d8669ad39
reduce ubOde walking super climbers
2016-08-02 21:08:22 +01:00
UbitUmarov
a99df75a30
(mantis 7983) update local cache when storing a baked tex on assets server
2016-08-02 17:45:06 +01:00
UbitUmarov
5baceff4e9
stop a spamming robust debug message
2016-08-02 17:37:41 +01:00
UbitUmarov
90b899c4e4
do not try to cache same asset twice with hg enabled
2016-08-02 15:56:44 +01:00
UbitUmarov
04ac81a46e
minor cleanup
2016-08-02 02:21:41 +01:00
UbitUmarov
908b5e8526
revert that and actually don't loose the estates :)
2016-08-02 01:37:47 +01:00
UbitUmarov
b1ef269dd3
add a extra null check on epxirecache out ( ?? )
2016-08-02 01:15:53 +01:00
UbitUmarov
4ba4c9cf9e
missed a Math.sqrt ...
2016-08-01 04:48:01 +01:00
UbitUmarov
708d2cd413
replace DateTime.Now by utcNow in another place
2016-08-01 00:58:16 +01:00
UbitUmarov
8d5bc71a53
bug fix: use UtcNow in both places :)
2016-08-01 00:35:48 +01:00
UbitUmarov
159d722966
on 0.8 grids compatibility code just do a BIG range request. It whould be done in most cases (open borders) plus 4 more. In future this code should not be used if the grid is >=0.9
2016-07-31 23:12:09 +01:00
UbitUmarov
c0eae1f8f9
simply NotFoundLocationCache, comment out some debug messages
2016-07-31 22:39:01 +01:00
UbitUmarov
722b7cfbb2
bug fix
2016-07-31 19:35:10 +01:00
UbitUmarov
703e96b4cb
Change RegionInfoCache again...
2016-07-31 19:08:35 +01:00
UbitUmarov
598e4ed7c9
rearrange handlers convertion math, harcoding the grid unit size of 256m, also inviting jit to use cpu barrel shifters.
2016-07-31 02:53:35 +01:00
UbitUmarov
a4caedceae
rename a few things to reduce confusion between regions wold location and grid location (a lot more elsewhere)
2016-07-31 01:56:44 +01:00
UbitUmarov
db7f1aaa2f
cleanup to go break something else
2016-07-31 00:03:48 +01:00
UbitUmarov
0509badcc1
another try on jenkins
2016-07-30 23:56:54 +01:00
UbitUmarov
78d9312fc8
move some code back to AddRegion because some tests dont issue RegionLoaded
2016-07-30 23:23:28 +01:00
UbitUmarov
7b55348360
still on jenkins
2016-07-30 22:44:41 +01:00
UbitUmarov
f4385dcd92
do not set m_RegionInfoCache null on each LocalGridServicesConnector construction
2016-07-30 22:26:31 +01:00
UbitUmarov
7ae4211635
test jenkins for the null object
2016-07-30 22:19:25 +01:00
UbitUmarov
4599b3ecfd
test jenkins for error line number
2016-07-30 22:05:55 +01:00
UbitUmarov
2826f713d4
stop creating caches on all standalone regions on a single instance ( why are shared modules been created on every scene?? )
2016-07-30 21:25:26 +01:00
UbitUmarov
9a4afa753b
fix NULL references added in recente changes in standalone mode
2016-07-30 20:56:19 +01:00
UbitUmarov
e62f8fd09e
change RegionInfoCache expires control
2016-07-30 20:08:14 +01:00
UbitUmarov
bf593dd6f4
fix RegionInfoCache keys compare, remove RegionCache now replaced by RegionInfoCache
2016-07-30 17:14:17 +01:00
UbitUmarov
79b7787eff
let LocalGridServiceConnector also have a RegionInfoCache, use the remote one if this is active.
2016-07-30 14:35:43 +01:00
UbitUmarov
6cd0a3e07c
fix cAgent.CrossingFlags
2016-07-30 04:25:32 +01:00
UbitUmarov
b44b898331
remove a unused parameter
2016-07-30 03:45:58 +01:00
UbitUmarov
a1759292c8
add a regionInfoCache cache add region with expire time option
2016-07-30 03:31:03 +01:00
UbitUmarov
202212bcbc
add a regionInfoCache get by world 2D position
2016-07-30 03:13:23 +01:00
UbitUmarov
55b2d01028
in RegionInfoCache, replace lib omv ExpireCaches by a single dedicated one
2016-07-30 01:44:33 +01:00
UbitUmarov
3d58198c55
fix llEdgeOfWorld() for var regions (someone needs to test this better
2016-07-29 00:55:40 +01:00
UbitUmarov
c692664f3d
a zero direction vector in llEdgeOfWorld() should return TRUE not FALSE, (SL wiki)
2016-07-28 21:37:16 +01:00
UbitUmarov
16a7232f55
revert adding a new IM parameter ( commit bf604c85c6
...
, that was a mistake. this should fix invites accepts etc, that got broken
2016-07-28 08:22:51 +01:00
UbitUmarov
19df2a2916
remove more code related to Mega regions
2016-07-28 01:00:56 +01:00
UbitUmarov
7a69b7d20d
remove more code related to Mega regions
2016-07-28 00:48:12 +01:00
UbitUmarov
ec8101a24a
remove references to RegionCombinerModule
2016-07-28 00:34:16 +01:00
UbitUmarov
a8e19b7831
remove the RegionCombinerModule (mega regions), references still all over the place. runprebuild maybe needed after this
2016-07-28 00:12:07 +01:00
UbitUmarov
01289b9c2d
first step removing MegaRegions: refuse to run. Thanks to all that made MegaRegions possible, they where a important OpenSim feature, but can no longer be mantained
2016-07-27 23:13:24 +01:00
UbitUmarov
9aacdca653
but buoyancy was missing
2016-07-27 21:32:47 +01:00
UbitUmarov
32e30afbcb
actually that was redundante, already done at low level
2016-07-27 21:31:43 +01:00
UbitUmarov
8c46ab02c7
move refresh forces into applyphysics
2016-07-27 21:11:39 +01:00
UbitUmarov
e951f4cc96
a few more changes relative to sits crossing
2016-07-27 14:28:16 +01:00
UbitUmarov
07853c86ed
clear SitTargetAvatar on a sop copy
2016-07-27 11:45:32 +01:00
UbitUmarov
2e4c8798ab
a few more changes on avatar crossing
2016-07-27 03:50:47 +01:00
UbitUmarov
f4fa891928
waste another thread job on another thing that should be part of a more
...
unified service, and also not hidding on a so called event"
2016-07-27 02:54:49 +01:00
UbitUmarov
d6e16c5130
missing changes about friends on crossings, and missing angular velocity clear on sits
2016-07-27 01:57:20 +01:00
UbitUmarov
800044cead
take friends out of onMakeRoot if crossing
2016-07-26 22:30:51 +01:00
UbitUmarov
f19b3d28bd
do GridUserService.SetLastPosition async on crossings
2016-07-26 22:09:06 +01:00
UbitUmarov
e0e8b784a5
apply the change to groups v2 also
2016-07-26 21:43:26 +01:00
UbitUmarov
52decfcc16
reduce some grid services calls on region crossings, sending more information on the agent update ( groups v2 needs change )
2016-07-26 21:39:47 +01:00
UbitUmarov
1a8a8e16ef
add a public SetGroupPowers to clientView
2016-07-26 17:57:14 +01:00
UbitUmarov
13ae6dff18
let some group related data to have a public set
2016-07-26 17:34:59 +01:00
UbitUmarov
e766f9d20f
get a copy of current clientView group powers
2016-07-26 16:54:04 +01:00
UbitUmarov
3f0d84c28b
cleanup some code
2016-07-25 19:49:40 +01:00
UbitUmarov
67a32c91bb
remove redundant check
2016-07-25 08:45:15 +01:00
UbitUmarov
1d507f8073
remove extra char
2016-07-25 08:38:10 +01:00
UbitUmarov
fcdf0b00b1
add give a body to default rootVelocity
2016-07-25 07:24:39 +01:00
UbitUmarov
2548f240b5
add missing overrides
2016-07-25 07:18:23 +01:00
UbitUmarov
aa9503ab86
revert bad last changes and fix the issue another way
2016-07-25 07:06:36 +01:00
UbitUmarov
f661fdf2aa
ubOde bug fix
2016-07-25 06:07:06 +01:00
UbitUmarov
c3b298f85e
missing file
2016-07-25 02:11:45 +01:00
UbitUmarov
4b832f0f8e
add osGetHealRate(avatarkey) and osSetHealRate(avatarkey, healrate); healrate from 0 (disables auto heal) to 100 (maybe too fast) % per second. (untested)
2016-07-25 02:05:53 +01:00
UbitUmarov
e60dc305a4
change bullet relative velocity sign to match ubOde
2016-07-25 01:07:19 +01:00
UbitUmarov
76239602b4
change avatar Health, from bad penetration depth to relative velocity
2016-07-25 00:51:37 +01:00
UbitUmarov
42a072d181
preserve max relative velocity on a colision report time slice
2016-07-25 00:47:43 +01:00
UbitUmarov
0a9f06fda7
ubOde actually revert last change don't send unnecessary empty collisions, will patch it elsewhere
2016-07-24 22:33:31 +01:00
UbitUmarov
c303cf7412
ubOde still on relative velocity. Make ubOde report avatar empty collisions to tick events on core. Avn didn't require this, core should not require also (TODO)
2016-07-24 22:28:45 +01:00
UbitUmarov
a572a22dd9
ubOde try to improve contact velocity on first avatar collision with terrain
2016-07-24 21:29:34 +01:00
UbitUmarov
574b97d93d
ubOde fix contact relative velocity sign
2016-07-24 21:16:14 +01:00
UbitUmarov
d6d3e14f29
add a missing update to avatar damage Invulnerable
2016-07-24 19:31:28 +01:00
UbitUmarov
2bb467e358
add osSetHealth() value from 1 to 100; (mantis 7973)
2016-07-24 16:31:29 +01:00
UbitUmarov
37936550f0
reOoops ...
2016-07-24 15:55:31 +01:00
UbitUmarov
4fa8debde5
Ooops ...
2016-07-24 15:43:35 +01:00
UbitUmarov
bf604c85c6
add missing IM parameter ( needs fix where it is really relevant )
2016-07-24 15:17:25 +01:00
UbitUmarov
96a5a053ef
do not send IMs via child agents
2016-07-24 14:44:40 +01:00
UbitUmarov
f4eb1a8e1d
add a coment for improvement of ChatterBoxSessionAgentListUpdates closer to viewers protocol. Not necessary on current groups chat lists defecient implementation
2016-07-23 21:20:36 +01:00
UbitUmarov
c4db0dd6ac
change group lists control so it does show something (only xmlrpcgroups for now). This will never work without a centralized dispatcher/controler, or more complex information exchange.
2016-07-23 21:09:34 +01:00
UbitUmarov
bdab44ef7e
remove code from httptests branch
2016-07-23 01:34:40 +01:00
UbitUmarov
cdf215f613
add a missing field to ChatterBoxSessionAgentListUpdates. it is still wrong, and its use even worse
2016-07-23 01:28:57 +01:00
UbitUmarov
504ee6e21c
don't try to rez a object from a asset with empty data and Let user know about it
2016-07-22 16:41:41 +01:00
Melanie Thielker
2cffa71be2
Add some additional checks to llTransferLindenDollars.
2016-07-18 11:12:14 +01:00
UbitUmarov
9b4e83caa0
dont try dequeues if didnt reacquired lock
2016-07-17 16:21:37 +01:00
UbitUmarov
f636ef037a
http send is blocking, so we need we need to do it async in all cases. - this will need revision after server changes
2016-07-16 20:23:30 +01:00
UbitUmarov
d1810866b3
simplify http textures and meshs Throttles
2016-07-16 19:53:41 +01:00
UbitUmarov
c9bd6ff94b
disable OSHttpTests that will collide with testing new http server changes
2016-07-15 15:54:54 +01:00
Geir Nøklebye
653b896794
PGSQL: Update simulation data with a number of missing fields for parcels. Some of the fields should probably be migrated to type Boolean to avoid the hairy casting in the query. In addition the overall server code relies in the Replace in SQL statement that is proprietary to MySQL, so the PGSQL code is rather unsafe as it is. Should probably set a transaction on the whole operation so that if something goes wrong the database record is not zapped as it is now. PostgreSQL 9.5 has the upsert functionality which would bring the code closer to the MySQL version. This commit also has an update to PGSQLRegionData
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-07-15 15:45:39 +01:00
UbitUmarov
5f5c4aca40
lib omv now supports SeeAvs fields, so use it, thx Gavin Hird
2016-07-15 15:36:53 +01:00
UbitUmarov
aba4e2d13b
revert changes to Select/DeSelect, using the SelectObjects as control seems bad
2016-07-14 02:11:50 +01:00
UbitUmarov
445fb51455
make getBoundsCenter() call GetBoundsRadius() to do the math if needed
2016-07-13 22:35:46 +01:00
UbitUmarov
00687d5b0f
use geometric center and not sog root position in culling
2016-07-13 22:29:09 +01:00
UbitUmarov
e0a1025497
Oops that was not slower
2016-07-13 16:28:07 +01:00
UbitUmarov
33655e40df
slow down culling kills even more
2016-07-13 16:15:35 +01:00
UbitUmarov
acebfeb5c9
don't overlap Select and Deselect, fix deselect prims account
2016-07-13 15:56:01 +01:00
UbitUmarov
981980150c
ignore camera on culling for now
2016-07-13 14:18:06 +01:00
UbitUmarov
7131703244
ugly culling
2016-07-13 14:00:33 +01:00
UbitUmarov
14296bc792
add missing prim count for stats
2016-07-13 10:25:52 +01:00
UbitUmarov
2220ceb522
a few changes to culling
2016-07-13 02:07:07 +01:00
UbitUmarov
abf423e361
be nicer to PIs (actually linux)
2016-07-12 23:23:47 +01:00
UbitUmarov
3507566692
reduce some locks on culling checks
2016-07-12 22:15:39 +01:00
UbitUmarov
bc6c342d01
let radius be radius, not diameter
2016-07-12 17:21:34 +01:00
UbitUmarov
5bb5eb4e37
don't break child agents start position
2016-07-12 16:33:09 +01:00
UbitUmarov
e0878864e8
work around missing information on child creation, hidding its effects with reduced view range in culling option is on
2016-07-12 15:50:05 +01:00
UbitUmarov
d879e119a8
add object UUID to a debug/warn message
2016-07-12 14:45:20 +01:00
Melanie Thielker
f87d5d0780
Merge branch 'master' of opensimulator.org:/var/git/opensim
2016-07-11 22:32:27 +01:00
Melanie Thielker
8239e29be7
Change the user verification call back to use the host name instead of the
...
IP address. Fixes NGINX on OSGrid getting confuzzled.
2016-07-11 22:31:32 +01:00
UbitUmarov
79fb13c95c
reduce xfer burst if we are busy
2016-07-11 12:05:47 +01:00
UbitUmarov
a92266d58e
fix ObjectPropertiesFamilyPacket LastOwnerID
2016-07-10 19:05:19 +01:00
UbitUmarov
e6d57a1e49
change Xfermanager file sending
2016-07-10 15:25:05 +01:00
UbitUmarov
8d27abd3b4
Merge branch 'master' of opensimulator.org:/var/git/opensim
2016-07-09 13:46:20 +01:00
UbitUmarov
941971648e
kick Xfermanager from heartbeat and expires files based on its timming
2016-07-09 13:45:29 +01:00
Kevin Cozens
21de916225
Fixed the order of two file names used in a warning.
2016-07-08 21:21:46 -04:00
UbitUmarov
415c45b097
add a simple files expire to Xfer to catch some that never got a request (opened xfers also need a timeout) (not pretty code, but should not have heavy use)
2016-07-09 01:32:27 +01:00
UbitUmarov
fa9a4a9a2b
some changes to RequestInventoryFile()
2016-07-09 00:20:51 +01:00
UbitUmarov
11a8a722df
don't auto return objects if they have sitting avatars (not npcs) - mantis 7828 with diferent code
2016-07-08 09:56:59 +01:00
Diva Canto
e38f16d800
Correction of a test introduced in 34b308d5b6
2016-07-07 13:06:37 -07:00
UbitUmarov
a058fca1ac
reduce lock time during object inventory ProcessInventoryBackup
2016-07-07 19:54:52 +01:00
UbitUmarov
668339f936
reduce the initial capacity of InventoryStringBuilder the 16k i added is
...
unreasonable for most cases. The coment about performance on a previus
commit refering to mantis 7904 was wrong, this changes will NOT do much in
terms of objects inventory download time, only a bit on cpu and memory
use"
2016-07-07 16:05:13 +01:00
UbitUmarov
416c02ef3a
hide the footprints of my previus bug ( take out comented code
2016-07-07 15:30:07 +01:00
UbitUmarov
a4fc22a6b6
forget InventoryStringBuilder.close()
2016-07-07 15:22:32 +01:00
UbitUmarov
14b9d31bd9
change InventoryStringBuilder. This will do much for mantis 7904 objects inventory sending is slow by design
2016-07-07 14:38:27 +01:00
UbitUmarov
f768effa87
move object inventory send to udp queue asset ( was task). Remove a call
...
to RefreshGroupMembership() on start. It was too soon and its Groups
module job
2016-07-07 12:23:53 +01:00
UbitUmarov
4119e60c0c
avoid InvalidBoundsRadius() calls caused by small changes
2016-07-07 00:16:25 +01:00
UbitUmarov
d7ab1cdd15
let RePrioritization also work on child agents
2016-07-06 18:58:28 +01:00
UbitUmarov
06b412c980
the bug was actually here
2016-07-06 17:32:59 +01:00
UbitUmarov
beafc99d43
bug fix, etc
2016-07-06 17:31:05 +01:00
UbitUmarov
6c48be6c91
finish removing child-repri option
2016-07-06 16:50:25 +01:00
UbitUmarov
0eabfb1e3e
add some needed InvalidBoundsRadius() calls
2016-07-06 16:45:27 +01:00
UbitUmarov
c02fe98b7d
add test option ObjectsCullingByDistance. In future, if true, it may
...
prevent sending objects outside view range to viewers. DO NOT SET TRUE
unless testing it. Code still not completei!!!
2016-07-06 16:13:27 +01:00
UbitUmarov
259824fbc4
add EngineName also to the others
2016-07-04 09:13:20 +01:00
UbitUmarov
2ebccbcd08
add EngineName also to old ODE
2016-07-04 08:55:19 +01:00
UbitUmarov
1d9e343b7e
Merge branch 'master' of opensimulator.org:/var/git/opensim
2016-07-04 08:30:07 +01:00
UbitUmarov
ac72598c6b
add OSSL osGetPhysicsEngineName(). this returns a string with name and version. does no permition checks or it whould be less usefull ( only ubOde returns value)
2016-07-04 08:29:26 +01:00
Melanie Thielker
4468aa0dcf
Merge branch 'master' of opensimulator.org:/var/git/opensim
2016-07-04 03:37:45 +01:00
Melanie Thielker
ea8f3c83bf
Finally remove the requirement for an InventoryItem/FolderBase object to
...
be passed into inventory queries.
This makes the API more homogenous and also will more clearly show
coding
errors related to HG inventory where the .Owner field has a meaning
for a query but wasn't always set.
2016-07-04 03:35:48 +01:00
Diva Canto
e00603f78a
New config var: DisableObjectTransfer. If set to True, objects never cross; instead they stay in the region, possibly placed outside its borders.
2016-07-03 12:24:31 -07:00
UbitUmarov
b3d8e35d67
dont try to check CanObjectEntry on a attachment in llSetPos()
2016-07-03 19:51:07 +01:00
UbitUmarov
58135ef52c
fix a lost region size of 256m
2016-07-03 19:39:13 +01:00
UbitUmarov
42dd02fc32
scale down position X and Y acording to region size on sending coarse Updates. Viewers need to scale up by same amount.
2016-07-03 15:47:20 +01:00
UbitUmarov
a443dcce89
try to place avatars on a nicer location, when they arrive into a banned parcel
2016-07-03 10:22:14 +01:00
UbitUmarov
a6ee06d630
dont send bad profiles to viewer
2016-07-02 13:53:17 +01:00
UbitUmarov
cd34f978fb
revert to previus GroupProfileRequest because floatsam groups server seems to return wrong values for GroupMembershipCount and GroupRolesCount. this should be fixed because we are getting the full lists just to count number of entries
2016-07-02 01:01:29 +01:00
UbitUmarov
7991bb08f1
reduce absurd viewers blind retries of GroupProfileRequest
2016-07-02 00:18:29 +01:00
UbitUmarov
057bc648f3
xmlrpcgroups: make use of a forgotten GetMemberGroupProfilemethod, put back xmlrpc cache since it is necessary to prevent folish viewers flooding
2016-07-01 23:26:16 +01:00
UbitUmarov
07c8e79b03
missing file
2016-07-01 19:32:14 +01:00
UbitUmarov
3af437c8bc
cleanup a bit
2016-07-01 19:20:04 +01:00
UbitUmarov
7b7483ec7e
save one call to grid to get agent groups powers (xmlrpcgoups only for now
2016-07-01 18:38:38 +01:00
UbitUmarov
aa744eecf2
add a few methods to modify clientview group powers
2016-07-01 18:19:09 +01:00
UbitUmarov
1777324a86
cleanup a bit AgentGroupDataUpdate sending
2016-07-01 17:31:31 +01:00
UbitUmarov
6deced0193
increase xmlrpc timeout in xmlrpcgroups, disable its cache until its entries invalidation is checked
2016-07-01 16:24:42 +01:00
UbitUmarov
9358a6ad29
revert several changes to groups modules (agentGroupData is private). change interregions invite/eject messages, etc
2016-07-01 16:10:45 +01:00
UbitUmarov
ea140d7cac
change ubOde module, hopefully for better handling of multiple scenes on same instance. ( may be broken now )
2016-06-29 14:14:16 +01:00
UbitUmarov
158e0ae402
Revert " don't try to send initial AgentGroupDataUpdate to NPCs" this was
...
already done
This reverts commit 84a6a6e008
.
2016-06-28 23:57:14 +01:00
UbitUmarov
84a6a6e008
don't try to send initial AgentGroupDataUpdate to NPCs
2016-06-28 23:52:00 +01:00
UbitUmarov
90b825cda8
if a NPC is owned, allow access if ownerID matchs parcel owner or it is in the access list. option OS_NPC_OBJECT_GROUP it still needed if access is by group (this option should also work with not owned NPC) NEEDS TESTING, may prove to be a bad solution
2016-06-28 23:30:04 +01:00
UbitUmarov
a08c354a07
fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during creation, before scenepresence.CompleteMovement, set tittle just after it.
2016-06-28 18:14:30 +01:00
UbitUmarov
bc4e5d81b9
add PRIM_OMEGA to llGet(LINK)PrimitiveParams. This will not return same values as spec, because the way our targetomega works. ( only did minor testing)
2016-06-26 14:40:26 +01:00
UbitUmarov
71404be21d
let llPlaySound() in HUDs send sound to owner without parcel restriction
2016-06-26 10:02:56 +01:00
UbitUmarov
8cb3787de8
mantis 7942: allow llTriggerSound on HUDs to send sounds to all.
2016-06-26 09:40:05 +01:00
Diva Canto
c34fcae3f3
Added a test for checking permissions in inventory items that are transferred. This is a work in progress. All permission assertions are commented for now. Will get back to this later when permissions are fixed by Melanie.
2016-06-24 12:27:45 -07:00
Diva Canto
758e1e2535
Mantis #7933 : copy-paste bug in avn code.
2016-06-23 13:53:42 -07:00
Diva Canto
cec5682da9
Mantis #7937 : don't send group info to NPCs
2016-06-23 12:10:50 -07:00
Diva Canto
b522f0916a
Mantis #7934 and related: landing points and telehubs for gods. Added a new configuration variable LandingPointBehavior that can switch between what we're used to in OpenSim and the behavior in SL.
2016-06-23 11:44:59 -07:00
Diva Canto
55a4d1cf44
Same change here too.
2016-06-23 06:41:26 -07:00
Diva Canto
648cf51411
Fix failing test
2016-06-23 06:38:34 -07:00
Diva Canto
56e2358ec2
Because there's no such thing as too much culture. (looking forward to .NET 4.5 to set this globally)
2016-06-22 20:31:01 -07:00
Diva Canto
cc9ff12988
Set culture also in object crossings.
2016-06-22 20:18:16 -07:00
Diva Canto
c94c929ec1
Amend to previous commit -- set the culture also on the receiving end.
2016-06-22 18:35:14 -07:00
Diva Canto
33efc91342
Mantis #7802 : set culture to US English on the thread that does the agent crossing, not that it's async and needs to parse decimal numbers.
2016-06-22 18:10:12 -07:00
Diva Canto
1e213f5150
Mantis #7802 : added debug message to diagnose the problem.
2016-06-22 15:55:39 -07:00
Diva Canto
94616510f2
Missing AsBoolean
2016-06-22 15:39:09 -07:00
Diva Canto
193a3afa64
Make a debug message less misleading.
2016-06-22 15:28:18 -07:00
Diva Canto
f8bd3d2f2e
Mantis #7935 : regression on transferring attachments over the HG
2016-06-22 11:52:53 -07:00
Diva Canto
0b32cf0e8f
Can't do it do it this low in the stack. Attachments on teleports apparently rely on
...
State being != 0.
Revert "Mantis #7932 : Some objects were being serialized with PCode=9 and State != 0 (meaning attachments). That should never happen."
This reverts commit f19199cf4a
.
2016-06-22 06:21:23 -07:00
Diva Canto
74c79d1f88
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2016-06-21 20:28:44 -07:00
Diva Canto
f19199cf4a
Mantis #7932 : Some objects were being serialized with PCode=9 and State != 0 (meaning attachments). That should never happen.
2016-06-21 20:28:25 -07:00
Melanie Thielker
5c81e03738
Fix a dumb mistake
2016-06-21 01:49:47 +02:00
Melanie Thielker
8e40bb6fb7
Make some more modules inheritable
2016-06-21 01:46:38 +02:00
Melanie Thielker
9de8cefee5
Split IM handling so an inheriting module can cange names if required.
2016-06-21 01:20:21 +02:00
Diva Canto
34b308d5b6
Guard against multiple calls to SetOwnerId on one logical ownership change.
2016-06-20 16:02:37 -07:00
Diva Canto
bc0fc16f44
Still mantis #7929 : apply next owner mask to the new owner, the group.
2016-06-20 15:32:22 -07:00
Diva Canto
359908fa88
Related to mantis #7929 : "For sale" was not being accepted, because of permissions fail. This adds a new permissions check CanSellGroupObject. THIRD-PARTY PERMISSIONS MODULES TAKE NOTE OF THIS NEW EVENT.
2016-06-20 10:08:15 -07:00
Diva Canto
623a2f859f
Mantis #7929 : objects deeded to the group were loosing some important properties. This makes the "For sale" be visible, but is not the end of the story.
2016-06-20 10:05:17 -07:00
Diva Canto
ff65248b9c
Removed a couple of verbose messages
2016-06-19 20:13:32 -07:00
Diva Canto
8d99fe095a
Mantis #7920 : group info was not being updated in many situations. (regression) Putting back the heavy messaging.
2016-06-19 17:35:11 -07:00
Diva Canto
4f3da0a643
AgentGroupData was being sent by both UDP and EQ -- an overkill. Turn off UDP messaging.
2016-06-19 16:28:27 -07:00
Diva Canto
76ab1ed10c
Restored sending group membership data via EventQueue -- this had been a regression. Took the opportunity to refactor that code, so that both Groups V2 and XmlRpcGroups can use the same function.
2016-06-19 16:27:12 -07:00
Diva Canto
d51fe01ed8
Mantis #7915 : bring XmlRpcGroups/GroupsModule.cs up to speed with Groups V2
2016-06-19 15:15:57 -07:00
Diva Canto
a9fb3d0e18
Minor -- deregister an event handler in Groups V2
2016-06-19 15:14:50 -07:00
Diva Canto
ea3fe90ddb
Mantis #7928 : show grid size and show regions now working. Integers were being overflown.
2016-06-19 13:57:01 -07:00
Diva Canto
12b73603cc
Still related to mantis #7917 , parcel prims info. Now sending the correct numbers for "Simulator primitive usage" related to the parcel owner, not the entire region.
2016-06-19 09:17:04 -07:00
Diva Canto
ce7fa728ef
Mantis #7917 : regression on prim limits module.
2016-06-18 22:07:01 -07:00
Diva Canto
206faf0218
Guard against occurring null ref.
2016-06-18 17:00:15 -07:00
Diva Canto
fe1f01defb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2016-06-17 12:40:41 -07:00
Diva Canto
8a070f16dd
Mantis #7848 : something wrong with a data field in Groups V2
2016-06-17 12:40:04 -07:00
Melanie Thielker
ed168473af
Merge branch 'master' of opensimulator.org:/var/git/opensim
2016-06-16 01:48:27 +02:00
Melanie Thielker
d2f61f5320
Also make the HGUserManagementModule more amenable to subclassing.
2016-06-16 01:47:52 +02:00
Melanie Thielker
f800f5ba57
Make the UserManagementModule inheritable
2016-06-15 16:51:02 +02:00
Diva Canto
e0a82a82de
"reverting" the keep alive changes brought in from avination, to check if that's what's making osgrid fail. This is not really reverting, it's more manually resetting some places (not all) where keep alive is set.
2016-06-14 08:58:37 -07:00
Diva Canto
4be4e98525
Revert "Add a few more debug messages to diagnose problems in OSGrid's proxy use"
...
This reverts commit 2d2414adcf
.
2016-06-13 20:40:47 -07:00
Diva Canto
1e9a944633
Revert "More debug to diagnose osgrid"
...
This reverts commit b5f29e93f6
.
2016-06-13 20:39:52 -07:00
Diva Canto
b5f29e93f6
More debug to diagnose osgrid
2016-06-13 20:35:40 -07:00
Diva Canto
467de7a2f0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2016-06-13 18:04:50 -07:00
Diva Canto
2d2414adcf
Add a few more debug messages to diagnose problems in OSGrid's proxy use
2016-06-13 18:04:28 -07:00
Melanie Thielker
cdfbf78d07
Fields should be protected unless private is required
2016-06-14 01:27:48 +02:00
Melanie Thielker
68c73951ef
Make the LLUDPServerShim inheritable. There is absolutely no reason for
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this to be sealed!
2016-06-14 01:21:47 +02:00
Melanie Thielker
141205532b
Make chat and instant message modules fully subclassable
2016-06-14 00:03:40 +02:00
Diva Canto
3ef5e1a24b
Mantis #7923 . EDIT BEAMS ARE BACK!
2016-06-12 22:01:36 -07:00
Diva Canto
c2e63e807e
Mantis #7861 . llEdgeOfWorld not working. Two reasons: (1) edge was being filled but not used; (2) region size was being ignored when computing the neighbors' coordinates.
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Not sure if this is the intended semantics of this function, but it made sense in my varregion test with neighbors all around except in the South.
2016-06-12 14:48:30 -07:00
Diva Canto
d0c65d15dc
Still mantis #7858 : send kill object / update to child agents too
2016-06-12 14:29:30 -07:00
Mandarinka Tasty
634d85a30d
Detection of Cylinder and Prism for flexi prims
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Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: Diva Canto <diva@metaverseink.com>
2016-06-12 13:58:20 -07:00
Diva Canto
42a9afdc43
Mantis #7858 : DeleteSceneObject done slightly differently. ProcessEntities now checks whether the objects have been deleted and, if so, sends an extra kill object packet, in order to compensate for potential race conditions encountered by the first one.
...
Note: I still cannot reproduce this problem, but I was able to emulate it by adding an artificial delay on ProcessEntities, which did, indeed, result in objects not being deleted. This fix fixed my emulated scenario.
2016-06-12 12:23:52 -07:00
Robert Adams
9ebdae8676
Restore SendAgentGroupDataUpdate() call in GroupsModule.cs.
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Restore linkage to OnAgentClosed since the merge solved the reference
problem by looking up the agent.
This should address Mantis 7915 and 7920.
2016-06-11 12:42:42 -07:00
Diva Canto
53d8b8a83f
Mantis #7874 : parcel properties not being updated upon avatar entering new parcel. Root cause: update of the avatar's current property was being made too soon.
2016-06-11 10:23:07 -07:00
Diva Canto
1468ee9179
Mantis #7858 . This is s shot in the dark, because I cannot reproduce the problem. Removed what seemed to be redundant kill object calls that weren't there in 0.8.2 -- kill object is already being called in DeleteGroupFromScene.
2016-06-11 09:38:19 -07:00
Diva Canto
8e10963f45
Mantis #7919 : fatal exception on LoadImageURLModule
2016-06-06 09:55:25 -07:00
Diva Canto
7d6adeedf5
Fixed a merge issue
2016-06-06 08:41:08 -07:00
Diva Canto
c4c3163db9
Don't copy assets to foreign asset servers when the objects are being deleted
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
2016-06-06 08:37:15 -07:00
Melanie Thielker
48915377a6
Correct spelling and grammar, thanks Mata Hari
2016-05-30 19:04:19 +02:00
Mandarinka Tasty
77af32cdbf
Enhancement of osRegionRestart
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Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2016-05-30 15:58:39 +02:00
Melanie Thielker
bcee4e3772
Fix a line deletion that should not have been deleted
2016-05-23 19:33:36 +02:00
Melanie Thielker
08bd80f5f4
Merge branch 'master' of opensimulator.org:/var/git/opensim
2016-05-23 19:20:05 +02:00
Jeff Kelley
527ea6af02
Fixed discrepancy between code and ini symbols.
2016-05-23 19:19:36 +02:00
Melanie Thielker
775a657bb1
Addressing #7903 . Fix legacy sit offsets to use legacy computation.
...
New offsets of course still use the correct math.
2016-05-23 19:18:24 +02:00
Diva Canto
057d1b2a6e
Minor improvement over the previous commit -- make sure the code exists in the FolderType enum
2016-05-16 21:57:19 -07:00
Diva Canto
9e21647011
Mantis #7878 -- Landmarks were not being created in HGSuitcaseInventory
2016-05-16 19:36:20 -07:00
Roger Kirkman
97a471cb35
Fix crash due to setting Thread.name after thread start.
...
Signed-off-by: Diva Canto <diva@metaverseink.com>
2016-05-12 17:42:42 -07:00
Melanie Thielker
1e44aba620
According to the SL wiki, estate managers can set parcels for sale. Make it sew.
2016-05-02 21:40:14 +02:00
Melanie Thielker
4bac95bf4a
Change requirements for the LL god functions from CanRunConsoleCommand to IsAdministrator, a function that was not available when these were first coded and makes much more sense.
2016-05-01 20:33:47 +02:00
Melanie Thielker
59ed89769a
Apply user specified default perms across the board, to items uploaded as well as items created and to rezzed prims in world.
...
This effectively removes the concept of "default permissions" from OpenSim
because all known modern viewers set the permissions flags on login.
Ancient abandoned viewers will now default to the SL defaults.
2016-04-29 22:36:56 +02:00
Melanie Thielker
d42de53dda
Allow default permissions from the viewer to be applied to uploaded objects.
...
Make inventory items reflect coorect permissions immediately unstead of after relog
2016-04-29 21:23:32 +02:00
Melanie Thielker
bedebf9498
Prevent "Object->Take" from working on attachments.
2016-04-29 17:11:36 +02:00
Melanie Thielker
8ef34a1bc5
Fix incorrect SQLite syntax in Migrations
2016-04-28 17:15:08 +02:00
Melanie Thielker
a01f24e331
Replace the "land show" method with the better one from 0.8.
2016-04-28 16:13:23 +02:00
Melanie Thielker
995655c445
Make the SimulatorFeaturesModule nonshared as it ought to be from it's code structure.
2016-04-27 00:48:56 +02:00
Melanie Thielker
2c75be7f6e
From information given my Mandarinka Tasty, add firing the detach event even for temp attachments
2016-04-27 00:35:30 +02:00
Melanie Thielker
6771fb7d5d
Reverse a comparison, this is probably the cause of attach issues
2016-04-26 17:43:36 +02:00
Melanie Thielker
61a7566381
Fire detach events even in temp attachments. They don't really need it but keeping the tests happy
2016-04-25 20:27:23 +02:00
Melanie Thielker
8f668ec888
Stop serializing and storing assets for objects that were never rezzed from inventory items.
2016-04-25 20:02:11 +02:00
Vegaslon
46a62a37d1
Fix Temporary Attachments not being able to be detached by client
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Signed-off-by: Melanie Thielker <melanie@t-data.com>
2016-04-25 19:44:15 +02:00
Geir Nøklebye
7aa3d4256e
POSTGRES: Update database migrations to be in accordance with MySQL table definitions. Prerequisite for fixing PGSQLSimulationdata
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Signed-off-by: Kevin Cozens <kevin@ve3syb.ca> (mantis #7846 )
2016-04-25 12:17:17 -04:00
Geir Nøklebye
b418033915
Updated the code to handle Agent Preferences. Thanks to TomDataworks for providing a final solution.
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Signed-off-by: Kevin Cozens <kevin@ve3syb.ca> (mantis #7610 )
2016-04-25 12:15:34 -04:00
TomDataworks
e9b0f71575
Fix Mantis #7805 , table handler needs to look for all unique constraints.
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Signed-off-by: Kevin Cozens <kevin@ve3syb.ca>
2016-04-25 12:11:03 -04:00
Geir Nøklebye
b91cfcca2b
POSTGRES: Added check for Heightfield not equal to Database NULL.. Mirrors OpenSim commit 50d738
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Signed-off-by: Kevin Cozens <kevin@ve3syb.ca> (mantis #7845 )
2016-04-25 12:01:36 -04:00
Melanie Thielker
28fb722612
CR safari. Remove gratuitious CRs in some files
2016-04-07 19:53:56 +02:00
AliciaRaven
3ff19a8ac3
Fix missing id parameter in FSAssets database connector when updating Access time.
2016-04-05 21:52:28 +01:00
Kevin Cozens
2cfe848ceb
Correct case in the names of the Avatar and Friends tables
2016-03-24 16:43:27 -04:00
Melanie Thielker
4cc954249d
Mantis 7842 - remove another possible null dereference
2016-03-23 21:03:20 +01:00
Melanie Thielker
548b741130
Correct the case of the Presence table
2016-03-22 23:05:31 +01:00
Melanie Thielker
482daacea7
Add migration to add "active" column on PGSQL. UNTESTED!
2016-03-22 20:55:21 +01:00
Melanie Thielker
de109dbe92
Change casing on UserAccounts
2016-03-22 20:08:46 +01:00
Melanie Thielker
73e527fffc
Fix some artefacts that came from merging the OSGrid code.
2016-03-22 20:01:22 +01:00
Melanie Thielker
e8b46023e4
Add osRequestURL and osRequestSecureURL with an options list.
...
Only currently supported option is "allowXss" which will send the needed
Access-control-allow-origin: * header to allow xss scripting against
the LSL http server.
2016-03-16 20:04:52 +01:00
Jeff Kelley
efa21156f3
Implement Access-Control-Allow-Origin for HTTP LSL server
2016-03-16 19:22:40 +01:00
Melanie Thielker
8e772fde7f
Remove debug spam
2016-03-15 02:36:06 +01:00
Jeff Kelley
41644bbfa9
Implement parameterization of HTTP_BODY_MAXLENGTH maximum as proposed in Mantis 7839.
2016-03-14 16:08:49 +01:00
Melanie Thielker
07b78a68fc
Merge branch 'master' of opensimulator.org:/var/git/opensim
2016-03-09 02:53:06 +01:00
Melanie Thielker
1697f3e0c2
Finish plumbing RezRestoreToWorld.
2016-03-09 02:52:45 +01:00
Melanie Thielker
43ca32150c
Plumb RezRestoreToWorld from the client (part done)
2016-03-09 02:45:11 +01:00
Robert Adams
be43fc2234
BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.
...
This disables all the avatar size fudge numbers previously used by BulletSim.
If you have your region tuned to the old way, set
"[BulletSim]AvatarUseBefore09SizeComputation=true" in your INI files.
2016-03-06 14:23:06 -08:00
Robert Adams
b65a18ef3f
Remove unused parameter ShouldUseFireAndForgetForCollisions. It was
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used a while ago for testing but the execution code was removed.
2016-03-06 14:16:46 -08:00
Robert Adams
feb058f5c5
BulletSim: Send out avatar position update if velocity is now zero
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and it wasn't zero last tick. This will prevent some avatar creeping.
Adjust BulletSim default avatar velocity zeroing so the avatar stops sooner.
2016-03-06 11:30:25 -08:00
Melanie Thielker
57b6398b71
Make mesh upload respect the same parts maximum as what is set for the
...
simulator
2016-03-05 22:30:02 +01:00
Melanie Thielker
110297793c
Fix a couple of typos
2016-03-05 22:22:09 +01:00
Melanie Thielker
15b9601393
Introduce UseOsgridFormat config to select the OSGrid specific path name
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generator
2016-03-05 01:26:28 +01:00
Melanie Thielker
74c2113bce
Port the safer database access and the cure for "Chicken Bones" which
...
are artefacts that can be created by fsck and would make standard
FSAssets choke. These refinements were tested on OSGrid.
2016-03-05 01:17:42 +01:00
Melanie Thielker
c541b5cf43
Mantis 7833: Fix a condition where email sent from an object that is in
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the process of being removed can cause a null reference
2016-03-03 17:08:56 +01:00
Diva Canto
ab12a14279
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore.
2016-02-21 11:14:02 -08:00
Diva Canto
cd54bbe789
The old sqlite inventory data interface was still around and causing problems: the only part of the code using it was the data (sqlite) tests. Given that this old interface has been obsolete for several years, it has now been removed, including the tests. TODO: Writing tests for the new (ah!) inventory data interface.
2016-02-21 10:37:12 -08:00
Diva Canto
206b035571
SQLite: Removed obsolete migration file
2016-02-21 09:12:25 -08:00
Diva Canto
ee24b25165
Flatten migrations for sqlite
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Conflicts:
OpenSim/Data/SQLite/Resources/RegionStore.migrations
(Resolved)
2016-02-21 09:10:00 -08:00
Diva Canto
ded776c86b
MySQL migrations: fix one last migration that had been left behind
2016-02-21 07:08:55 -08:00
Diva Canto
134e94a7e9
Flatten migrations for MySQL.
...
Conflicts:
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Data/MySQL/Resources/UserAccount.migrations
2016-02-20 19:27:12 -08:00
UbitUmarov
170acd7d67
change parcel_owner_is_god configuration option from default from true to false, leaving only region_owner true by default
2016-01-30 15:42:59 +00:00
UbitUmarov
b34652e9eb
accept mantis 7785 requests, at least until bullet can be also be used fix landing height. (could not test)
2016-01-26 21:42:46 +00:00
UbitUmarov
668ff1e12c
make sure MaxRegionsViewDistance is lower than MaxDrawDistance
2016-01-26 20:55:00 +00:00
UbitUmarov
109723dc2d
add option MaxRegionsViewDistance to control the maximum range to tell viewer to connect to Neighbour regions, since that is diferent from view range
2016-01-26 20:39:37 +00:00
Robert Adams
66be75556b
BulletSim: increase default value of AvatarStopZeroThreshold as this reduces
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the occurance of stopped avatar drifting in the viewer. Not sure why but this
is a short term fix while investigation continues.
2016-01-20 06:35:53 -08:00
Robert Adams
33af419050
BulletSim: make collision sounds work most of the time. Seems that collisions
...
usually stop the collider so velocity is often small.
Also remove some chatty debug messages.
2016-01-19 22:09:51 -08:00
Robert Adams
ddd59fab5f
BulletSim: add stationary suppression on AddForce application. This enables
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small pushing of avatars (Mantis 7779).
2016-01-18 10:50:28 -08:00
Robert Adams
5ed90b3921
BulletSim: fix problem of not zeroing motion when stationary (drift problem from
...
Mantis 7813). Redo Z computations for movement. Clean up code to simplify
tests. Add function to suppress stationary tests unless velocity drops.
2016-01-18 10:48:10 -08:00
Robert Adams
35d4298be6
BulletSim: change method signatures for internal AddForce methods to remove
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confusion about push forces. The latter is an external, physics engine interface
feature (the force parameter has a different unit if pushing vs adding force)
and that distinction is not used internally.
2016-01-18 07:02:48 -08:00
Robert Adams
fb57d31538
BulletSim: revert avatar stationary testing for having slight velocity.
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This fix causes drift (Mantis 7813). This revision will rebreak pushing
(Mantis 7779) but drifting is bad and pushing will be fixed in future commits.
2016-01-18 07:00:50 -08:00
Robert Adams
b02f29300d
Code cleanup to terse update sending as given in a patch in Mantis 7813.
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Thanks tqlion!
2016-01-18 06:58:41 -08:00
Robert Adams
22501ea06d
BulletSim: fix Mantis 7798: land collisions not working.
2016-01-10 16:42:23 -08:00
Robert Adams
d4e88f8883
BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,
...
which called BSCharacter.AddForce, can now move a character.
2016-01-10 14:53:55 -08:00
TomDataworks
905dec5d23
Fix region data range selection in the PGSQL backend.
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-01-10 18:05:08 +00:00
UbitUmarov
ee15c51ba4
add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active.
2016-01-01 23:41:25 +00:00
UbitUmarov
f8f28311bf
stop avatar move to target on parcel ban enforce
2016-01-01 23:03:46 +00:00
Robert Adams
7831d219d7
Add locking around stats record fetch to resolve Mantis 7793.
2015-12-27 15:05:17 -08:00
UbitUmarov
e2517b51f8
ubMeshmerizer: remove some wrong faces still present in taper cases, some code cleanup
2015-12-26 21:38:36 +00:00
UbitUmarov
f92deb65f8
fix cilinder and cone physics mesh
2015-12-26 01:49:30 +00:00
UbitUmarov
65269f6f7f
fix html encapsulation for MSIE was doing nothing
2015-12-25 14:34:02 +00:00
UbitUmarov
85a75ce0bc
assume direct string.replace is good enought to avoid a stringbuild use
2015-12-25 14:16:47 +00:00
UbitUmarov
41078f8d51
try to implement HTTP_BODY_MAXLENGTH. Make it limit body input bytes. Read entire relevant input buffer before UTF-8 parsing, or it may fail.
2015-12-25 13:51:05 +00:00
UbitUmarov
e5f7856eaf
Merge branch 'master' of opensimulator.org:/var/git/opensim
2015-12-25 10:44:59 +00:00
UbitUmarov
b7ea5c4967
a few code cosmetic changes
2015-12-25 10:43:51 +00:00
Diva Canto
52ebb3f2fb
The configger tool hadn't been updated since the introduction of OpenSimDefaults! :0
...
It is updated now.
2015-12-24 10:05:59 -08:00
UbitUmarov
7430c629aa
enable the upload region map texture asset for large regions for large regions that i had disabled, but with max size reduced to 512pixels. New viewers don't use this, but osGetRegionMapTexture needs it ( mantis 7787 )
2015-12-24 11:20:46 +00:00
UbitUmarov
37cb24da60
add prim estimated center of mass correction also for tortured prims meshs. Not fully tested
2015-12-24 01:21:15 +00:00
UbitUmarov
24aa529715
fix avatar movetotarget that got broken with changes on significant movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing
2015-12-23 21:22:00 +00:00
UbitUmarov
5135214e5b
physics landing: don't land on top of volume detectors
2015-12-22 13:23:08 +00:00
UbitUmarov
6437a94388
a few changes to physics new root avatar position height estimation
2015-12-22 00:06:17 +00:00
UbitUmarov
88a63ecc39
drop attachments to ground a bit in front of the avatar, not on his location
2015-12-21 18:13:07 +00:00
UbitUmarov
7081ef948c
clean a bit
2015-12-21 17:56:12 +00:00
UbitUmarov
4b14ec3c45
add physics help on root agent arrival via some login types and if not under action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly.
2015-12-21 16:31:49 +00:00
UbitUmarov
0e99763e6b
revert the setting of phantom flag on attachment drop to ground, since it can break nomod objects
2015-12-21 13:52:45 +00:00
UbitUmarov
52d7aca6a2
simplify avatar updates throotle control, this possible needs to get more complex again
2015-12-21 13:20:24 +00:00
UbitUmarov
827058e359
drop attachments to ground with phantom active. We should not do this, but for now there no better way to avoid nasty collisions. (large physical objects may still have bad collisions with ground on drop)
2015-12-20 11:57:52 +00:00
UbitUmarov
844266c4d5
change the return list of objects costs, sending a answer if none found
2015-12-20 11:43:27 +00:00
UbitUmarov
b31adde5fc
BUG FIX on avatar position updates send control
2015-12-20 11:12:48 +00:00
UbitUmarov
a4f91e5064
do not change a attachment phatom state on crossings
2015-12-19 19:49:27 +00:00
UbitUmarov
01a27e8c71
establish a minimun for ReprioritizationDistance
2015-12-19 17:39:42 +00:00
UbitUmarov
48f6010a1c
a more clean enforcement of BestAvatarResponsiveness (others aren't good at moment
2015-12-19 17:29:51 +00:00
UbitUmarov
9a492258c9
reduce xmlrpcgroups error messages if its debug option is off. Disable keepalive by default
2015-12-19 15:24:43 +00:00
UbitUmarov
da1c347676
temporary assets are as local
2015-12-19 15:05:49 +00:00
UbitUmarov
b29ab1b2df
adjust the checks for invalid asset IDs. changed upload fail detection
2015-12-19 15:03:22 +00:00
UbitUmarov
b2acef8aad
remove the unused OBB physics parameters export, since they aren't actually usefull outside ubOde
2015-12-17 22:34:21 +00:00
UbitUmarov
56e28c6c27
fix silly bug: Dynamics are to apply to root prim not child
2015-12-17 19:02:46 +00:00
UbitUmarov
01b4b25cdb
current priority code uses avatar position not camera, so fix reprioritizer. This may need to be reviewed in future.. it should be camera
2015-12-17 18:15:33 +00:00
UbitUmarov
ed74fb5da4
save a expensive call to CameraPosition
2015-12-17 12:24:37 +00:00
UbitUmarov
a4ed6111b0
change updates reprioritization control code. Do it under normal avatar updates timing and with a workjob not a timer issued thread.
2015-12-17 12:20:02 +00:00
UbitUmarov
3505ab759d
dont bother another thread to try to send if there is no one to listen
2015-12-16 23:54:48 +00:00
UbitUmarov
19c551e815
fix test: scene update needs to run after the delay
2015-12-16 23:26:51 +00:00
UbitUmarov
764f270d34
revert last change and add delays on testing, since child updates now have time control, since they are heavy http connections
2015-12-16 23:13:10 +00:00
UbitUmarov
ddd067266b
temporary remove the delay on first child updates
2015-12-16 22:43:31 +00:00
UbitUmarov
41ae6f06e0
several changes to parcels access control and scenepresence updates rates
2015-12-16 22:16:51 +00:00
UbitUmarov
1d131a0c33
make parcel bans do something on vehicles. Just a first code, far from good
2015-12-15 21:00:06 +00:00
UbitUmarov
b7155f5651
fix typo
2015-12-15 18:32:02 +00:00
UbitUmarov
9327bb2546
a few more changes on parcels location finding
2015-12-15 18:19:08 +00:00
UbitUmarov
a9e8bd2884
remove replaced code
2015-12-15 17:20:00 +00:00
UbitUmarov
c7b963df8f
replace GetNearestPoint... funtions
2015-12-15 17:13:32 +00:00
UbitUmarov
9db987b6f9
some changes parcels AABB math etc
2015-12-15 11:46:50 +00:00
UbitUmarov
4805e91d39
dont round to nearest int when checking position in parcel since next high int can be on other parcel
2015-12-15 04:10:47 +00:00
UbitUmarov
2f7e9a97db
rename a parameter
2015-12-14 14:07:30 +00:00
UbitUmarov
78794b1dfe
bug fix
2015-12-14 14:06:17 +00:00
UbitUmarov
35b88b6580
removed unneeded funtions
2015-12-14 12:47:17 +00:00
UbitUmarov
e37e8c3bdf
on join parcels, keep the information of the larger parcel, since thats how its expected now
2015-12-14 12:29:00 +00:00
UbitUmarov
2a354f6c28
calculate land startpoint, endpoint and center estimate when it is updated, it not every time they are needed
2015-12-14 11:57:24 +00:00
UbitUmarov
ca6b5fc80d
taint prim count when join or subdivide parcels
2015-12-13 18:22:46 +00:00
UbitUmarov
736bcc70fe
change default landpoint type to anywhere (direct)
2015-12-13 18:07:40 +00:00
UbitUmarov
6c5005aa3b
several changes to telehubs, LandPoint and land access
2015-12-13 16:59:01 +00:00
UbitUmarov
36e53b0e03
fix: do tell and log denied access to estate
2015-12-13 12:42:15 +00:00
UbitUmarov
5d6da6bb35
fix: if no groups module, deny access
2015-12-13 12:14:31 +00:00
UbitUmarov
f3c03aaa62
several changes to region and land access control - this may be a bit broken now
2015-12-13 11:31:06 +00:00
UbitUmarov
79945cff7c
improve a bit llpushobject on avatars using bullet, but force is ignored a few seconds after a movement comand. RAdams plz take a look
2015-12-12 20:52:12 +00:00
UbitUmarov
819fe96503
invalidate LandPoint on land subdivide
2015-12-12 17:32:59 +00:00
UbitUmarov
4d493dd32e
make sure land access/ban lists are active when changed by new viewers
2015-12-12 15:40:09 +00:00
UbitUmarov
3781c486c6
fix land access/ban list sending for new viewers
2015-12-12 13:05:24 +00:00
UbitUmarov
0934e1cf71
add IsEstateManager check to Permissions
2015-12-12 10:03:07 +00:00
UbitUmarov
5c39d9790e
change vivox url from https:// to http:// still another
2015-12-11 19:50:22 +00:00
UbitUmarov
6ea43d6014
change vivox url from https:// to http:// missed several
2015-12-11 19:48:50 +00:00
UbitUmarov
b63a7d7705
change vivox url from https:// to http:// (merge issue)
2015-12-11 19:44:42 +00:00
UbitUmarov
b35d3a3134
fix backup control flag, still a bad merge effect
2015-12-11 02:06:32 +00:00
UbitUmarov
6de7da467a
keep SOG reference to root part since two many things depend on deleted SOGs not being deleted
2015-12-10 17:04:39 +00:00
UbitUmarov
62009ba9c0
remove some SOG references on delete to help GC
2015-12-10 14:00:43 +00:00
UbitUmarov
bdab95f1d2
dont try to process packets for deleted clients
2015-12-09 22:57:13 +00:00
UbitUmarov
bbe55df6c6
disable useless and totally wrong incoming Pools
2015-12-09 22:32:48 +00:00
UbitUmarov
42e5ee4c4b
don't keep a reference to config, if not in use
2015-12-09 21:35:20 +00:00
UbitUmarov
4ad7160e05
minor cleanup
2015-12-09 17:20:51 +00:00
UbitUmarov
f7a29ad8b5
minor cleanup
2015-12-09 16:42:24 +00:00
UbitUmarov
ce44ce447b
coment out odd DoubleQueue class code
2015-12-09 16:30:45 +00:00
UbitUmarov
8314987474
tick region health a bit faster
2015-12-09 16:27:59 +00:00
UbitUmarov
3ca4b6f319
fix the queue type in use
2015-12-09 16:26:03 +00:00
UbitUmarov
eccec66359
fix the queue type in use
2015-12-09 16:12:21 +00:00
UbitUmarov
447943302d
add some missing GC.RemoveMemoryPressure()
2015-12-09 01:43:32 +00:00
UbitUmarov
7d8b783d31
send a full update on GroupResize, not a terse
2015-12-05 08:30:30 +00:00
UbitUmarov
a7079c9227
add default eyes to default wearables, and revert previus bad commit
2015-12-04 18:29:31 +00:00
UbitUmarov
0d8f62405c
add other Eyes asset id to xferupload defaults
2015-12-04 17:34:49 +00:00
UbitUmarov
0ae7b7e7e8
change handling of optional skirt baked texture
2015-12-03 16:21:43 +00:00
UbitUmarov
c903e3afd0
fix a 1m diference in regions view range estimations
2015-12-03 01:13:54 +00:00
UbitUmarov
d5e21a0ad2
remove failed CreateAgent from agent child regions list
2015-12-02 04:40:06 +00:00
UbitUmarov
e2796e6044
fix typo
2015-12-02 04:26:30 +00:00
UbitUmarov
ae3e288b14
createAgent needs to be sync
2015-12-02 04:24:58 +00:00
UbitUmarov
52a5688b6e
minor: fix a log timing information
2015-12-02 02:43:52 +00:00
UbitUmarov
b1c4f69154
fix protocol version to max wearables mapping
2015-12-01 19:49:27 +00:00
Melanie Thielker
f42522b510
Fix protocol versions to wearables count mapping
2015-12-01 16:07:47 +01:00
Melanie Thielker
41072259e4
Change protocol version max to 0.6
2015-12-01 16:01:12 +01:00
UbitUmarov
e37c4e878c
more changes on lookAt and RotLookAt; do something in attachments
2015-12-01 12:11:48 +00:00
UbitUmarov
a9e58d6175
some changes due to lookAt and RotLookAt
2015-12-01 10:15:38 +00:00
UbitUmarov
193b3079e4
Merge branch 'master' of opensimulator.org:/var/git/opensim
2015-12-01 09:43:05 +00:00
UbitUmarov
c277dbd66c
fix a more few typos
2015-12-01 09:42:28 +00:00
Robert Adams
e4d0ae4f6e
BulletSim: fix collision sound calculation. Modify some routines to make
...
collider and collidee clearer. Also fix (when did it break?) avatars not moving
if standing on a moving object. Now friction will move avatars if standing
on a disc or the top of a train.
2015-11-30 20:51:12 -08:00
UbitUmarov
b453ef0fbd
fix a few typos
2015-11-30 19:47:58 +00:00
UbitUmarov
fbef862aee
add a few more known texture IDs
2015-11-30 19:45:44 +00:00
UbitUmarov
d952b267e9
Merge branch 'master' of opensimulator.org:/var/git/opensim
2015-11-29 18:28:14 +00:00
UbitUmarov
25f13f7c01
fix llLookAt in non-physical case
2015-11-29 18:27:34 +00:00
Diva Canto
55a9bbc6ce
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-11-29 09:48:48 -08:00
Diva Canto
1aa0234408
Trying to make http requests less slow, according to http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow
2015-11-29 09:48:17 -08:00
UbitUmarov
302d28625d
change llLookAt math to master cleaner solution, assuming lAxis2rot does work
2015-11-29 14:36:09 +00:00
UbitUmarov
ca026ac735
fix the default shape type on upload, it is always convex
2015-11-29 00:19:25 +00:00
UbitUmarov
15f8a46216
let Bullet do collision sounds (RAdams plz fix the relative speed)
2015-11-29 00:02:46 +00:00
UbitUmarov
82e464cb8c
let old ODE trigger collision sounds like ubOde
2015-11-28 23:44:53 +00:00
UbitUmarov
9928076d1a
remove terrain height clamping left over the ushort format testing
2015-11-27 23:46:58 +00:00
UbitUmarov
f59350a1ee
add a nasty global lock, ode.dll requires on multi regions per instance ( also make sure ninjaJoints are disabled
2015-11-27 22:50:28 +00:00
UbitUmarov
5aa1c0d328
coment out warnings that do a messed around number of threadpool workitens and number of active threads ( at least when a pool is in use)
2015-11-27 18:43:17 +00:00
Diva Canto
cade717b5f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-11-27 08:24:39 -08:00
Diva Canto
5b7a585b4f
Sometimes the viewer sends a null string as mapName; this made the client thread throw an exception with unexpected behavior for users (nothing happens). This commit gives it a sane default: it assumes we're looking for a position in the current region.
2015-11-27 08:22:30 -08:00
UbitUmarov
3304e52750
add a delay to consume other change messages on move and cross
2015-11-27 14:56:04 +00:00
UbitUmarov
f1bbc4d386
stop some requests processing when module as no scenes (there must be a better way to fix this)
2015-11-27 14:39:11 +00:00
UbitUmarov
bb0db96256
DeregisterRegion from grid earlier on close
2015-11-27 14:01:42 +00:00
UbitUmarov
e2fb600bf5
change Backup on scene close to Forced, and not dependent on last change time.
2015-11-27 13:56:57 +00:00
UbitUmarov
c5395cef74
remove thread Heartbeat from watchdog
2015-11-27 13:45:14 +00:00
UbitUmarov
9224b5d680
revert last change to watchdog timeouts, that should not be needed
2015-11-27 13:32:49 +00:00
UbitUmarov
baf8e762a6
change JobEngine stop code and add a extra check for thread removed on watchdog timeout checks
2015-11-27 13:28:10 +00:00
UbitUmarov
3029080d9b
change threading on GetTexture and getMesh and WebFetch Modules.
2015-11-27 07:38:54 +00:00
UbitUmarov
f16d36627f
change threading on GetTexture and GetMesh NonSharable region modules
2015-11-27 05:00:11 +00:00
Jak Daniels
c0e920c1ad
Fix Region Max height in boundingSize parameters checking in ArchiverModule.cs to float.MaxValue .. as was changed in ArchiveReadRequest.cs in commit 71f5c2b856
A comparison of consistent 'default' values determines whether boundingBox check is true.
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-27 00:16:08 +00:00
Melanie Thielker
9afe2b018f
Mantis #7765 : Add new ClampNegativeZ option. Defaults to false to restore prior functionality.
...
Avination code wasn't designed for deep building.
2015-11-26 17:29:50 +01:00
UbitUmarov
172bb05ec2
suspend the use of DisableSimulator, that is causing teleport and crossing issues
2015-11-25 04:13:13 +00:00
UbitUmarov
1484348d7f
Merge branch 'master' of opensimulator.org:/var/git/opensim
2015-11-25 03:22:20 +00:00
UbitUmarov
583c874773
remove default of 60minutes on MapImageService Refresh time, forgotten from early merge debug
2015-11-25 03:21:38 +00:00
Melanie Thielker
774ac5e96b
If no job engine is started at all, keep checking it's status from
...
bombing
2015-11-24 21:10:40 +01:00
UbitUmarov
6d5b405168
simplify DeliverChatToAvatars(..) ( hopefully not breaking it )
2015-11-24 17:28:05 +00:00
UbitUmarov
a0c3297b37
again chat echos, check repeats uncondicionally
2015-11-24 15:12:39 +00:00
UbitUmarov
08d061d201
reset control even prior to use
2015-11-24 14:28:35 +00:00
UbitUmarov
f45905851a
at end of teleport disable the sending simulator, not destiny
2015-11-24 14:01:51 +00:00
UbitUmarov
7cf2d261b3
reduce 'echos' on several regions per instance (mantis 7754)
2015-11-24 12:51:58 +00:00
UbitUmarov
19b96697a6
try not to use Process.HasExit that is broken in some mono versions
2015-11-24 11:22:40 +00:00
Diva Canto
5e4b16658b
Flipped version to 0.9.0.0
2015-11-23 18:15:09 -08:00
UbitUmarov
87464b5039
remove a debug message
2015-11-24 02:03:38 +00:00
UbitUmarov
9d8fe7f3db
revert previus commit
2015-11-23 23:10:02 +00:00
UbitUmarov
81eb9816a2
remove libomv detection/log from llLoginService
2015-11-23 23:03:16 +00:00
UbitUmarov
e9345479c4
remove warning on siting in phantom prims without sittarget
2015-11-23 22:11:27 +00:00
Jak Daniels
15af6265a1
Fixed some stupid math and checks on --bounding-origin and --bounding-size. Bounding origin can of course be negative if it needs to be as we're taking stuff from the (possibly rotated) source region. Bounding size must always be >=0 and <= destination region size.
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 17:30:08 +00:00
UbitUmarov
f75d113230
change silly Monitor use
2015-11-22 08:40:55 +00:00
UbitUmarov
ec069edead
change syncronization method
2015-11-22 08:31:54 +00:00
UbitUmarov
e28eecd0bf
revert take the Monitor.wait out of the locks
2015-11-22 08:08:01 +00:00
UbitUmarov
1de096dffb
coment out merge option on multiregion oar load i added
2015-11-22 08:00:58 +00:00
UbitUmarov
5c3f88b64d
take the Monitor.wait out of the locks
2015-11-22 07:55:49 +00:00
UbitUmarov
b80cbf5060
a few more changes on Multiregion control file load
2015-11-22 07:18:11 +00:00
UbitUmarov
a6187db2a7
add a a missing monitor.wait if still not needed, mb in future
2015-11-22 05:44:06 +00:00
UbitUmarov
3be340cbf2
a few changes on Multiregion control file load ; load oar seems far from good
2015-11-22 05:42:13 +00:00
UbitUmarov
f6820959b7
add Monitor.wait on load
2015-11-22 04:49:01 +00:00
UbitUmarov
4349bde440
reduce noise before compare
2015-11-22 04:10:26 +00:00
UbitUmarov
6dcbd20cfa
add merge option on multioar test
2015-11-22 03:58:07 +00:00
UbitUmarov
71f5c2b856
minor changes
2015-11-22 03:56:48 +00:00
UbitUmarov
541d2ce2cd
don't use 'funny' Quaternions
2015-11-22 02:22:48 +00:00
Jak Daniels
0b216c37df
Changes to Load Oar options and new code to support importing OARs with different Region sizes to the destination region.
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 01:32:48 +00:00
Jak Daniels
cc992bf156
Changes to TerrainModule/ITerrainModule to support importing OARs with different Region sizes to the destination region.
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 01:32:36 +00:00
Jak Daniels
7cac0ccbe3
Changes to TerrainChannel/ITerrainChannel to support importing OARs with different Region sizes to the destination region.
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 01:32:08 +00:00
Jak Daniels
b23e5fd8b6
Changes to LandObject/ILandObject to support importing OARs with different Region sizes to the destination region.
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 01:31:48 +00:00
Shy Robbiani
01e7fa3095
row format fixed removed to allow creation of regions table
...
row_format=fixed is not supported by innodb and has broken the creation
of the regions table during the first startup of ROBUST. It must be a
relict from MyISAM. Also removed the probably inappropriate table
comment.
Signed-off-by: Kevin Cozens <kevin@ve3syb.ca>
2015-11-21 20:03:42 -05:00
UbitUmarov
88b3545ec3
add a missing override
2015-11-21 19:56:57 +00:00
UbitUmarov
c84334fc72
add a missing override
2015-11-21 19:53:14 +00:00
UbitUmarov
11342314e1
add thread allocation calls for new ode.dll (old ode)
2015-11-21 02:53:35 +00:00
UbitUmarov
0b36d4ea2f
some cleanup, allow cast rays to collide with terrain within limited range (old ode)
2015-11-21 02:14:19 +00:00
UbitUmarov
3f4fdacb34
remove a warning
2015-11-21 01:55:17 +00:00
UbitUmarov
156fdd4908
remove some duplicate using statements
2015-11-21 01:49:31 +00:00
UbitUmarov
36426b0db2
remove some compile warnings increasing total number by 2
2015-11-21 00:49:43 +00:00
UbitUmarov
019d057563
stop the Vehicle AFTER fixing position not before, bc stop code also updates position (old ode)
2015-11-20 19:40:04 +00:00
UbitUmarov
395d160c41
stop a Vehicle on a failed region cross (or empty border) (old ode)
2015-11-20 19:11:26 +00:00
UbitUmarov
53895289a6
remove Ode.Net - missing file. ( old ode may be broken now)
2015-11-20 18:48:48 +00:00
UbitUmarov
25983c1ba9
remove the hard to maintain Ode.Net wrapper only in use by old ode
2015-11-20 18:25:56 +00:00
UbitUmarov
ca5ec4c33b
make llAvatarOnLinkSitTarget(0) return UUID.Zero
2015-11-20 01:44:19 +00:00
UbitUmarov
4a0531244a
change a log message from error to just Debug
2015-11-20 00:45:12 +00:00
UbitUmarov
98a00cbce5
ubOde: add threading related calls new ode.dll may need. Hope this doesn't break with current linux ode library
2015-11-20 00:37:41 +00:00
UbitUmarov
0c93159297
remove unused return value on DeliverMessageTo()
2015-11-20 00:09:56 +00:00
UbitUmarov
278687b1e8
remove duplicate object chat messages ( mantis 7745 ),fix llRegionSay, this are still merge issues
2015-11-20 00:01:13 +00:00
UbitUmarov
36f7e96392
clean code a bit
2015-11-19 15:02:12 +00:00
UbitUmarov
2e43343ca9
ClearPartAttachmentData before adding object to scene, not after
2015-11-19 14:45:39 +00:00
UbitUmarov
8505ca88dd
work around some 'tests' errors: use one autoresetevent per scene
2015-11-19 02:46:25 +00:00
UbitUmarov
759fda0871
work around some 'tests' errors: reset the event at start of new test.
2015-11-19 02:43:49 +00:00
UbitUmarov
9c5acb3df4
work around some 'tests' errors: just a test
2015-11-19 01:43:33 +00:00
UbitUmarov
f242137e31
work around some 'tests' errors: add a DefaultPermitions module to sceneB
2015-11-19 01:18:34 +00:00
UbitUmarov
a4ed111de1
cleanup indentation
2015-11-18 17:45:56 +00:00
UbitUmarov
6dafce9a12
fix another variable number of wearable types issue
2015-11-18 17:35:26 +00:00
UbitUmarov
0fbb4f0067
work around some 'tests' errors: dont expect a particular http error response
2015-11-18 01:05:46 +00:00
UbitUmarov
62cacff071
add LegacySitOffsets handling at LSL api
2015-11-17 18:17:11 +00:00
UbitUmarov
da5aad87bf
start adding LegacySitOffsets option. TRUE will prevent the use of new math for the compensation of SL sittarget bug, and so not break content. (this is the main code change)
2015-11-17 17:41:09 +00:00
UbitUmarov
eab427e58b
work around some 'tests' errors: UUID.Zero is a invalid ownerID - missing file
2015-11-17 09:00:18 +00:00
UbitUmarov
0991ad321a
work around some 'tests' errors: UUID.Zero is a invalid ownerID
2015-11-17 08:58:00 +00:00
UbitUmarov
6c766f3ab4
remove unused parameter - missing file
2015-11-17 08:02:48 +00:00
UbitUmarov
f7f5aba597
remove unused parameter
2015-11-17 07:59:11 +00:00
UbitUmarov
cd29abf1ac
work around some 'tests' errors: fix wrong parameters
2015-11-17 07:22:36 +00:00
UbitUmarov
81b7f5551c
work around some 'tests' errors: sp attachments and appearance are not in sync
2015-11-17 06:52:03 +00:00
UbitUmarov
51d0087a49
work around some 'tests' errors: AgentGroupDataUpdate is udp
2015-11-17 06:42:45 +00:00
UbitUmarov
2ba14f82fe
work around some 'tests' errors: a new event queue has a few null events
2015-11-17 06:23:57 +00:00
UbitUmarov
bbfeca4b0c
work around some 'tests' errors: a new event queue has a few null events
2015-11-17 06:19:45 +00:00
UbitUmarov
16d158f2f1
work around some 'tests' errors: missing call to InventoryDeQueueAndDelete()
2015-11-17 05:49:39 +00:00
UbitUmarov
9566c000f2
work around some 'tests' errors: terrain effects limits changed
2015-11-17 05:25:08 +00:00
UbitUmarov
dd18c9f689
fix llRequestAgentData cache timeout
2015-11-17 05:14:54 +00:00
UbitUmarov
364082d0e8
work around some 'tests' errors: add a httpserver
2015-11-17 04:19:30 +00:00
UbitUmarov
1e87e90915
work around some 'tests' errors: allow sitTargetposition and orientation to be read from OAR on opensim, they are reset at avination, this may cause issues with old sits
2015-11-17 03:42:46 +00:00
UbitUmarov
4e74564caa
work around some 'tests' errors: suspend TestllSetLinkPrimitiveParamsForAgent bc avatar sit math changed
2015-11-17 03:16:37 +00:00
UbitUmarov
d1737de8d2
work around some 'tests' errors: Coalesced objects handling has changed
2015-11-17 03:10:59 +00:00
UbitUmarov
8567ef3c40
work around some 'tests' errors: test for null cacheItems
2015-11-17 03:00:27 +00:00
UbitUmarov
4660c3076c
work around some 'tests' errors: assets are modified by the test, on current code
2015-11-17 02:08:01 +00:00
UbitUmarov
ec0a16c559
work around some 'tests' errors: suspend sit on sittarget until im not 2 sleepy to fix the math
2015-11-17 01:53:44 +00:00
UbitUmarov
083b52173b
work around some 'tests' errors: suspend undo-redo tests until new ones can be written to conform to new code
2015-11-17 01:44:15 +00:00
UbitUmarov
e15ebc091f
bug fix: improve chat to child avatars. Still not good because of low resolution of child position updates
2015-11-17 01:31:06 +00:00
UbitUmarov
67aefb5e42
bug fix: StateSource of a SOG that is not a attachment is StateSource.PrimCrossing
2015-11-17 00:48:35 +00:00
UbitUmarov
895a57e426
work around some 'tests' errors: backup is async
2015-11-16 23:25:28 +00:00
UbitUmarov
9c5646a1ba
work around some 'tests' errors: dont use references to objects that may have been deleted
2015-11-16 23:21:58 +00:00
UbitUmarov
52a3cc39e9
work around some 'tests' errors: fix math
2015-11-16 22:41:36 +00:00
UbitUmarov
3a65627481
work around some 'tests' error: internal GroupResize() doesn't heave Undo
2015-11-16 21:42:39 +00:00
UbitUmarov
10d5c80910
work around some 'tests' error: object is deleted on DeRezObjects, fix last commit side effects
2015-11-16 21:28:59 +00:00
UbitUmarov
ca4b7efd0f
dont find parts of groups marked as Deleted
2015-11-16 21:11:22 +00:00
UbitUmarov
99ecf522cd
work around some 'tests' error: object is deleted on DeRezObjects
2015-11-16 20:59:57 +00:00
UbitUmarov
250db8c82a
work around some 'tests' error: object crossing is async
2015-11-16 20:34:23 +00:00
UbitUmarov
d19e4f598f
deatach from backup on attachment
2015-11-16 20:12:40 +00:00
UbitUmarov
95a7a03052
work around some 'tests' error: normalization of <0,0,0> no longer causes argument exception, missed a few more
2015-11-16 19:00:53 +00:00
UbitUmarov
fd2784a037
work around some 'tests' error: normalization of <0,0,0> no longer causes argument exception
2015-11-16 18:50:15 +00:00
UbitUmarov
a2e376e993
work around some 'tests' error: contents of link folders are no longer sent
2015-11-16 18:43:11 +00:00
UbitUmarov
554f591eb6
work around some 'tests' errors
2015-11-16 18:19:54 +00:00
UbitUmarov
9b6633697b
coment out excessive debug messages
2015-11-16 17:35:20 +00:00
Melanie Thielker
b2592ab132
Fix a merge conflict
2015-11-16 15:30:39 +01:00
Melanie Thielker
f93ce485b1
Merge branch 'master' into avinationmerge
...
Conflicts:
OpenSim/Framework/AvatarAppearance.cs
2015-11-16 15:28:51 +01:00
UbitUmarov
53e0cd5534
handle diferente number of wearables on getting assets form another appearance
2015-11-15 10:04:35 +00:00
UbitUmarov
bcb27d4406
fix the protection for more Wearables than region suports
2015-11-15 08:16:52 +00:00
Diva Canto
f5799ff445
That didn't actually do anything for Simian, and it broke the locahost
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case
Revert "Also restoring proper function for Simian external GetTexture functionality."
This reverts commit 366e81b977
.
2015-11-14 08:10:27 -08:00
Diva Canto
3515fda101
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-11-12 18:31:27 -08:00
UbitUmarov
75befda6df
Add some values to the SimulatorFeatures cap's OpenSimExtras section relative to FPS statistics. This is transition code ported from avinationmerge.
2015-11-13 02:12:13 +00:00
UbitUmarov
752a1534f8
add the option Normalized55FPS. This is transition code ported from avinationmerge branch. (configration file changes will be commited later)
2015-11-13 01:12:37 +00:00
UbitUmarov
55cce6aee0
minor: reset character collision flags, even if without a Body
2015-11-12 22:40:55 +00:00
UbitUmarov
9bd6befdeb
add some safeguard checks
2015-11-12 21:24:14 +00:00
Melanie Thielker
8c7f475740
Add some values to the SimulatorFeatures cap's OpenSimExtras section:
...
SimulatorFPS: The actual optimal FPS of the simulator, un-fudged
SimulatorFPSFactor: The fudge factor that is applied to the stats sent to the viewer
SimulatorFPSWarnPercent: The percentage below which a lag meter should go to amber
SimulatorFPSCritPercent: The percentage below which a lag meter should go to red
To display the real values, a viewer would divide the reported FPS by the SimulatorFPSFactor and use that to calculate the percentage of SimulatorFPS. E.g. reported is 55fps, SimulatorFPSFactor is 5.0 and SimulatorFPS is 11.
2015-11-12 21:13:44 +01:00
Melanie Thielker
d3911606ef
Move a call to RequestModuleInterface to a new scene callback function
...
because the current implementation would have always returned null
2015-11-12 20:34:09 +01:00
UbitUmarov
649a3fc39c
dont abort llDialog if buttons labels are longer than 24bytes, let udp truncate. This is not as spec but allows old scripts or with minor bugs to still work
2015-11-11 06:06:22 +00:00
UbitUmarov
adda0ab7d8
limit llDialog buttons text to 24 bytes (at lludp level)
2015-11-11 05:55:34 +00:00
UbitUmarov
b383cdae33
fix cut points of UTF-8 strings
2015-11-10 20:08:44 -08:00
UbitUmarov
2b937fdf40
reduce the small MTU violation sending terrain compressed patchs
2015-11-10 23:56:08 +00:00
UbitUmarov
188b2d84c1
increase the number of packets in Land queue that force terrain to delay patchs sending.
2015-11-10 23:50:00 +00:00
UbitUmarov
e096b49dd7
check if a packet can be sent imediatly without accounting it as sent on throttles when it is enqueued for later send.
2015-11-10 23:17:56 +00:00
UbitUmarov
40cb83b555
make m_minimumDripRate a bit larger than mtu. Add a bucket space check that does not consume avaiable space, so reducing bandwidth
2015-11-10 22:50:20 +00:00
UbitUmarov
f57a48a0fb
fix silly bug
2015-11-10 20:34:19 +00:00
UbitUmarov
5bfd49404d
start TerrainCheckUpdates on heartbeat thread, but do it async; fix a bug on slow terrain send limits check
2015-11-10 17:44:53 +00:00
UbitUmarov
b6c3592411
fix/add lldialog and llTextBox message size error checks, aborting if error as spec. (we can change this to silent truncate and execute the larger ones since llUdp now does it. But doing as spec now)
2015-11-10 15:08:08 +00:00
UbitUmarov
38aad774f7
change lldialog and llTextBox maximum message lenght to 512 bytes as specification.
2015-11-10 14:47:36 +00:00
UbitUmarov
ae9d40c7d0
add a StringToBytes variant that takes Maximum lenght as argument.
2015-11-10 14:29:13 +00:00
UbitUmarov
d17633f6c0
replace StatisticsFPSfactor that needed to be changed with FrameTime to a simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics.
2015-11-09 15:06:41 +00:00
UbitUmarov
097c56330a
rename MinFrameTime as FrameTime, since it is not a minimum but a target value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code)
2015-11-08 04:28:46 +00:00
UbitUmarov
185d3bd39e
change maximum angular velocity to a value derived from heartbeat rate and Nyquist.
2015-11-08 01:47:54 +00:00
UbitUmarov
eccc6f1081
fix wrong condition to set low angular velocity as Zero.
2015-11-08 00:24:54 +00:00
UbitUmarov
69fefd1d00
send the estimation of time dilation at packet build time, not the one at unknown past.
2015-11-06 21:27:42 +00:00
UbitUmarov
527ea37540
change OfflineMessageModule from new avination code to original master, for compatibility with current web servers php scripts. This may change after current test phase
2015-11-06 05:18:54 +00:00
UbitUmarov
f8efd00775
add a console/log warning about large physics meshs on ubOde that can have negative impact on region load
2015-11-05 16:57:48 +00:00
UbitUmarov
dc752e8d82
fix get/set parameters on avatars
2015-11-05 03:07:25 +00:00
UbitUmarov
89655b0baa
apply OtakuMegane code changes to irc channel chat so some characters are not lost
2015-11-02 02:23:35 +00:00
UbitUmarov
baf5649b70
fix avatarAppearance wearables copy
2015-11-02 02:08:13 +00:00
Melanie Thielker
51e5204a67
Add forgotten file
2015-11-02 01:21:28 +01:00
Melanie Thielker
6bb12ab975
Set wearables count to max legacy wearables for version < 0.4
2015-11-02 00:45:05 +01:00
Melanie Thielker
f88e4a1ec9
Plumb the rest of the context stuff. Well, what I see so far anyway
2015-11-02 00:23:38 +01:00
Melanie Thielker
3da0a318b3
Merge branch 'avinationmerge' of opensimulator.org:/var/git/opensim into avinationmerge
2015-11-01 23:40:54 +01:00
Diva Canto
aea86f30a0
Don't crash the sim if the map image is null.
2015-11-01 11:38:41 -08:00
Diva Canto
af7c002d52
Don't crash the sim if the map image is null.
2015-11-01 11:37:59 -08:00
Melanie Thielker
5f18f2ce6a
More EntityTransferContext plumbing
2015-11-01 19:37:14 +01:00
Melanie Thielker
69585a4824
More plumbing of the EntityTransferContext (not yet complete)
2015-11-01 19:11:14 +01:00
UbitUmarov
29798cefcc
Merge branch 'master' into avinationmerge
2015-11-01 04:12:17 +00:00
UbitUmarov
54e1d54fb5
fix more merge issues
2015-11-01 03:33:19 +00:00
UbitUmarov
24472c3b67
fix merge issues
2015-11-01 03:25:36 +00:00
UbitUmarov
72684592ba
Merge branch 'master' into avinationmerge
...
Conflicts:
OpenSim/Framework/AvatarAppearance.cs
OpenSim/Framework/Servers/ServerBase.cs
OpenSim/Framework/VersionInfo.cs
OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs
OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/GatekeeperService.cs
OpenSim/Services/Interfaces/IAvatarService.cs
OpenSim/Services/LLLoginService/LLLoginService.cs
2015-11-01 03:01:59 +00:00
Melanie Thielker
6510ba8a64
Plumb the special VeriableWearablesSuported field which we will
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temporarily use to determine extended wearableness
2015-11-01 01:15:31 +01:00
Melanie Thielker
efcf0e4f2e
Minor: Add an initializer to show what the default value would be.
2015-11-01 01:03:44 +01:00
Melanie Thielker
5f3b443c03
Remove an unneeded code path, it could never be reached. Ubit caught it
...
:)
2015-11-01 00:57:45 +01:00
Melanie Thielker
2198330142
This is the replacement fix for large regions and string version.
2015-11-01 00:40:13 +01:00
Melanie Thielker
6d0b45cd4e
Revert "fix transfer protocol version in string format. These are not
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fixes you are looking for..... (Jedi mind trick)
This reverts commit 19e5667451
.
2015-11-01 00:35:27 +01:00
UbitUmarov
9ba288a2e7
fix typo reported on mantis 7735
2015-10-31 22:48:31 +00:00
UbitUmarov
af4ca8e80e
fix internal support for non square regions
2015-10-31 21:58:40 +00:00
UbitUmarov
19e5667451
fix transfer protocol version in string format. Let that case have tests identical to new format (this still isnt for your babies keep them safe...)
2015-10-31 21:50:24 +00:00
Melanie Thielker
ea56f4f27c
Introduce an EntityTransferContext carrying the version numbers to pass
...
to all interested functions. Should fix the varregion conditional.
Still a testing version, do NOT use in production!
2015-10-31 18:13:02 +01:00
Melanie Thielker
e8e0ba6d8f
Remove testing cruft that is blocking the new protocols. Unit tests no
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longer test TP v1 now.
TP v1 will be removed within 6 months anyway.
2015-10-31 17:22:27 +01:00
Melanie Thielker
dc6bdbf740
Put back the option of having asymmetrical protocol versions in
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transfers
2015-10-31 16:57:24 +01:00
UbitUmarov
ed909f56da
fix mantis 7734, Thanks Garmin for the report
2015-10-31 13:22:50 +00:00
UbitUmarov
1030d07f31
simplify new regions protocol version control. (May not work, and babies safety warnings still valid
2015-10-31 12:57:14 +00:00
UbitUmarov
9232876421
let silly tests override version on local connections
2015-10-31 02:05:11 +00:00
UbitUmarov
400c61cd60
fix teleport to to string version regions
2015-10-31 00:06:30 +00:00
Melanie Thielker
f0fd028ed9
Merge branch 'master' of opensimulator.org:/var/git/opensim
2015-10-31 00:06:34 +01:00
Melanie Thielker
dc6d9eadf3
Testing stage of the new versioning system. Use at own risk. May not
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work. Will eat your babies. Yada. Yada.
2015-10-31 00:01:35 +01:00
UbitUmarov
dd9b06e3b6
fix mantis 7733, reverting setting of IsAttachment on first call to full check. Replace instead same simple IsAttachment tests by full checks
2015-10-29 22:14:11 +00:00
UbitUmarov
45ff7cec80
fix cut points of UTF-8 strings
2015-10-28 21:27:56 +00:00
UbitUmarov
8b1ae501b5
fix services handling of visualparameters, avoiding possible crashs (mantis 7732) partially appling code from avinationmerge
2015-10-27 18:39:33 +00:00
UbitUmarov
114ac59314
dont tell clients that we can edit a friend's attachments when we do forbid it
2015-10-27 01:20:21 +00:00
UbitUmarov
9e6d9e0436
friends rights to edit objects display on viewers fixed. This needs to be optimized in future
2015-10-27 01:17:32 +00:00
UbitUmarov
1982d72320
Make changes to a friend rights reach him on another sim; find on map does show the region. Issues: precise location on region still not avaiable and object edit permitions on viewers edit are not being updated (but are enforced by region). friends information is updated, and warnings are displayed. Only did minor testing...
2015-10-26 22:42:48 +00:00
UbitUmarov
6821ace3c6
add basic SendFindAgent() to lludp. Future use may require a list of pairs (X,Y). For now one pair is good enough.
2015-10-26 21:56:02 +00:00
UbitUmarov
8922d58f05
try fix IRC connector issue on mantis 7731 but with code a bit diferent from proposed patch. Also append '@irc' to nick on region messages, so message origin is clear
2015-10-26 18:00:01 +00:00
UbitUmarov
c3532ba876
set SOG.IsAttachment when doing a full check, so future gets see the right value
2015-10-25 19:59:05 +00:00
UbitUmarov
8d33ab903b
merge issue: fix missing '/'
2015-10-24 22:48:31 +01:00
UbitUmarov
28d4afbe3a
replace objects scale clamp by a more readable clamp. Simplify GroupResize and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again.
2015-10-23 01:39:53 +01:00
UbitUmarov
8ed17f745d
let ode also finish internal representation of prim actors, before simulation
2015-10-22 18:03:49 +01:00
UbitUmarov
7cb6ecb9f5
Make physics engines finish internal representation of loaded prims before starting simulation so it does start for all at same time. Currently only in use by ubOde
2015-10-22 17:34:28 +01:00
UbitUmarov
7aaa84515f
rename terrain for opensim and respective configuration flag that a future costumized ODE library may have
2015-10-22 16:20:19 +01:00
Diva Canto
afba4dc1ce
Mark XAssetService obsolete and warn users.
2015-10-21 19:26:00 -07:00
Diva Canto
719c0d09ae
Mark XAssetService obsolete and warn users.
2015-10-21 19:22:20 -07:00
UbitUmarov
e464bf5d82
recover scripts execution time stat i lost on previus changes. Behing async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat.
2015-10-21 18:34:06 +01:00
UbitUmarov
f84b75b1e0
update ubOde hashspaces levels
2015-10-21 01:50:28 +01:00
UbitUmarov
44deac4c1e
we do not have prims with size 2^128, missing file
2015-10-21 01:41:04 +01:00
UbitUmarov
c37ea1910d
fix or remove some wrong ODE configuration settings
2015-10-21 01:11:39 +01:00
UbitUmarov
deb4364f42
remove the use of Vector3 for axis locks on the rest of engines
2015-10-21 00:15:09 +01:00
UbitUmarov
ce5d5fc8dc
the inertia matrix inversions and body inertia changes to implement axis locks need to be avoid, so use ubOde axis locks code. Hopefully this will not cause incompatibilities
2015-10-21 00:01:23 +01:00
UbitUmarov
747044f587
stop using a vector3 to store axis locks 3bit flags also in ode
2015-10-20 23:57:57 +01:00
UbitUmarov
f6891b36be
stop using a vector3 to store axis locks 3bit flags in ubOde
2015-10-20 19:33:15 +01:00
UbitUmarov
0045398324
move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte
2015-10-20 19:00:26 +01:00
UbitUmarov
d8528a7ba0
add axis locks to sop serializer. Now they are also saved to inventory
2015-10-20 18:37:24 +01:00
UbitUmarov
3c69071145
also apply axis locks, when creating a prim physics actor
2015-10-20 18:21:13 +01:00
UbitUmarov
3e25430e3a
store rotation axis locks in MySql and SQlite dbs ( others need to be updated also
2015-10-20 18:08:04 +01:00
UbitUmarov
52860a7d15
stop using a Vector3 to store 3bits
2015-10-20 16:55:18 +01:00
UbitUmarov
dfd60d6f71
STATUS_ROTATE are linkset flags and not prim
2015-10-20 15:37:43 +01:00
Melanie Thielker
2b437f8d86
Let the initiator of a teleport or crossing know that we handle extra
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wearables
2015-10-20 00:58:16 +02:00
Diva Canto
59b63b6406
On to 0.8.3!
...
Conflicts:
OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
2015-10-18 21:51:49 -07:00
Diva Canto
839e239c99
Added warning in RegionCombinerModule about it being considered obsolete and encouraging people to switch to varregions.
2015-10-18 21:50:11 -07:00
Diva Canto
06d2508b96
On to 0.8.3!
2015-10-18 21:47:10 -07:00
Diva Canto
e6163c990e
Added warning in RegionCombinerModule about it being considered obsolete and encouraging people to switch to varregions.
2015-10-18 16:59:47 -07:00
Diva Canto
7ab633461e
Fixed merge conflicts
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Clean up of simulation version, the number that rules the compatibility of teleports:
- It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure
- Its definition moved to the global VersionInfo class
As of now it's still 0.3.
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2015-10-18 16:24:33 -07:00
Diva Canto
70a46fe090
Clean up of simulation version, the number that rules the compatibility of teleports:
...
- It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure
- Its definition moved to the global VersionInfo class
As of now it's still 0.3.
2015-10-18 16:06:31 -07:00
Diva Canto
339e252cce
The protocol version checking on the grid server connector seemed to have a bug. I think I fixed it.
2015-10-18 11:06:21 -07:00
Diva Canto
f7d8952946
The protocol version checking on the grid server connector seemed to have a bug. I think I fixed it.
2015-10-17 19:29:20 -07:00
UbitUmarov
a31e5e799e
stop a object when making it not physical
2015-10-18 00:35:52 +01:00
UbitUmarov
24435cfe9a
Fix wrong active angularlock detection (it was only burning cpu), stop trying to add a amotor to each child prim and stop using unnecessary trimeshcallbacks
2015-10-17 21:56:15 +01:00
UbitUmarov
e2d7e6290d
fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock detection (it was only burning cpu), stop trying to add a amotor to each child part and fix a typo.
2015-10-17 20:07:52 +01:00
UbitUmarov
8dcb4de53c
fix GetTerrainHeightAtXY for large regions. Also change ode dispose()
2015-10-17 14:42:04 +01:00
UbitUmarov
f39e6bc482
bug fix. Some rare meshs reported as having +-infinity dimensions
2015-10-15 19:06:39 +01:00
Diva Canto
e14e432b50
More exception catching in ODE at shutdown. Not sure why the exception happens.
2015-10-14 17:57:13 -07:00
Diva Canto
073bdda4b8
Restored authentication in AssetServicesConnector.
2015-10-14 15:26:26 -07:00
Diva Canto
366e81b977
Also restoring proper function for Simian external GetTexture functionality.
2015-10-14 14:45:21 -07:00
Diva Canto
721db9418f
Fixed Robust-bound GetTexture handler that had been knocked off with the new sim-bound handler that uses a Poll service. Rather than hammering both handlers into one single class, I'm splitting them into 2 classes, because they are considerably different.
2015-10-14 14:41:28 -07:00
Diva Canto
45b8e6c1a7
Fixed exception upon shutting down in plain ODE.
...
09:49:57 - [SHUTDOWN]: Ignoring failure during shutdown - System.NullReferenceException: Object reference not set to an instance of an object.
at OpenSim.Region.PhysicsModule.ODE.OdeScene.Dispose() in f:\dev\opensim-core\OpenSim\Region\PhysicsModules\Ode\OdeScene.cs:line 4062
2015-10-14 09:56:23 -07:00
UbitUmarov
8d7fa62088
fix a typo..
2015-10-14 04:06:17 +01:00
UbitUmarov
7deaad7368
bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer
2015-10-14 02:32:51 +01:00
UbitUmarov
9ec9eee75f
reduce jitter due to viewer interpolators on objects that are really almost at rest
2015-10-13 23:03:51 +01:00
UbitUmarov
2e2c1a1fcd
change fps and dilation (still something not that usefull). make collisions a bit less explosive.., do changes on own time limited loop and not on simulation loop, ...
2015-10-13 23:01:54 +01:00
UbitUmarov
f360ddd28e
rename UbitMeshmerizer class as ubMeshmerizer
2015-10-13 11:08:54 +01:00
UbitUmarov
8e333c953d
in stats use real integration time, not the wanted one. Dont let stats calls overlap using a proper lock object
2015-10-12 11:29:13 +01:00
UbitUmarov
3d8384b696
detect a fully degenerated mesh and avoid using it and so crashing ubOde
2015-10-12 00:49:07 +01:00
UbitUmarov
af5ea18f33
use System.IO.Compression.DeflateStream for mesh decompression like master, since ACE zlib does seem to fail to decompress some meshs present at OSG, (possible same issue happens with map with option to draw prims)
2015-10-11 23:04:22 +01:00
UbitUmarov
88763178c5
display prim name, if unzip of selected phsyics mesh part fails on ubMeshmerizer ( thx Dan)
2015-10-11 20:17:58 +01:00
UbitUmarov
2b354902b5
fix the casting to Boolean of lsl types vector,quaternion,list and rotation, so that if(variable) does compile and work. key still requires a explicit compare to NULL_KEY
2015-10-08 06:27:37 +01:00
UbitUmarov
3a498b0637
change NPC restriction options default from restricted to all allowed, as master
2015-10-08 02:39:14 +01:00
UbitUmarov
7fb1063990
dont send of the contents of LinkFolders also on Multiple folder fetch. Outfits changes still seem to work, except FS that doesnt delete the links to previus outfits, as singularity does
2015-10-06 21:32:02 +01:00
UbitUmarov
aa64d3bb7c
dont send of the contents of LinkFolders
2015-10-06 18:17:15 +01:00
UbitUmarov
24ca32d8a8
send DisplayNames dates in UTC and not region local time. send a next update date that can be parsed and make it also in future so name edition is blocked since we don't suport them. (singu fails to display date, and seems to fail converting utc to local time
2015-10-05 10:43:45 +01:00
UbitUmarov
2700231764
in llAttachToAvatarTemp() (TempAttachmentsModule) dont add to inventory, like master
2015-10-04 03:34:55 +01:00
Robert Adams
e1ce04de42
Implement an overridable implementation of PhysicsActor.SetVehicle()
...
that works for all physics engines.
BulletSim: implement an optimized version of SetVehicle() that still
uses the vehicle code to do bounds checking but does it in one taint
operation.
2015-10-02 18:35:02 -07:00
UbitUmarov
124602c6c2
reduce some diferences with master
2015-10-02 22:47:31 +01:00
UbitUmarov
d900d0112d
put back ip check on llSetContentType
2015-10-02 18:55:09 +01:00
UbitUmarov
b8cb9d1bbb
also on another location, plus a bit clean
2015-10-02 18:39:05 +01:00
UbitUmarov
de51b7af85
do group SetPos sync as master, script thread does need to wait for it to be done. This needs improvement, doing it async again with script thread waiting watching coop
2015-10-02 17:56:02 +01:00
UbitUmarov
bdd7ea06ff
change llSetContentType to master version, but removing IP check
2015-10-02 17:45:48 +01:00
UbitUmarov
1af6ac4bfc
remove unused method parameter master also removed
2015-10-02 17:44:19 +01:00
UbitUmarov
31873485d9
do not send DisableSimulator on teleport if agent is already returning
2015-10-02 02:42:25 +01:00
UbitUmarov
6ae7341e42
send DisableSimulator messages on closing childagents. Possible still not on at best timming, or on the right source files
2015-10-01 20:50:12 +01:00
UbitUmarov
6bc479fecd
make bakes reception handle empty BakedTexture elements. But at same time stop sending them, only sending to Xbakes server items that do have a texture, like master does
2015-10-01 19:30:37 +01:00
UbitUmarov
2abe1ccc59
change GetNewRezLocation physics ray results processing
2015-10-01 14:47:32 +01:00
UbitUmarov
e110ca24cf
remove a forgotten if that is actually only a statement
2015-10-01 14:37:24 +01:00
UbitUmarov
7e8544f26e
fix missing clear of queued timer even and state transition flags on scripts reset
2015-10-01 05:20:04 +01:00
UbitUmarov
6df75a927c
let hoverheight rest position be a falling state
2015-09-30 20:37:14 +01:00
UbitUmarov
aa3303e3af
add get method on physics actors PIDHoverActive
2015-09-30 20:13:31 +01:00
UbitUmarov
f87e284ec2
first steps adding suport for llSetHoverHeight() called from attachments on ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done
2015-09-30 19:14:37 +01:00
UbitUmarov
4a2e6db344
add high level code suport for SetHoverHeight() called from a attachment, so in future physics engines can also suport it
2015-09-30 17:34:25 +01:00
UbitUmarov
d281ec5342
some fixes/changes on land send
2015-09-30 06:09:01 +01:00
UbitUmarov
0151c773e2
let sp know about scene before anything else on creation
2015-09-30 06:05:28 +01:00
UbitUmarov
5b7a3c703d
clamp all draw distance changes within region limits
2015-09-30 05:57:02 +01:00
UbitUmarov
feb78b2910
add several options for NPC creation so abusive use can be reduced (restrictive by default) UNTESTED
2015-09-30 02:45:11 +01:00
UbitUmarov
1124d14eb0
remove some restrictions on NPCs creation
2015-09-29 22:15:56 +01:00
UbitUmarov
3e9b326fcc
clean some spacing issues
2015-09-29 21:44:25 +01:00
UbitUmarov
0b21724fe4
try fix some whitespaces VS decided to change
2015-09-29 02:29:55 +01:00
UbitUmarov
f2c8f83215
add processing of AvatarGroupsRequest message that should be used to get other avatars group memberships, but keep it disabled since some viewers no longer suport it correctly and expect memberships in reply to avatar properties, so we need to keep wasting bandwith sending useless information when some viewers really only want avatarproperties
2015-09-29 01:43:49 +01:00
UbitUmarov
a580d945d1
remove groups handlers onClientClose also on groups V2
2015-09-28 21:03:20 +01:00
UbitUmarov
cf6856a8df
remove groups handlers onClientClosed
2015-09-28 21:00:08 +01:00
UbitUmarov
f97807b53f
let us see our online friends
2015-09-28 20:57:33 +01:00
UbitUmarov
028cbb7cbe
remove a auxiliar vector no longer needed
2015-09-28 18:10:27 +01:00
UbitUmarov
ad58f9b17e
recover a lost position check for mega regions
2015-09-28 17:55:35 +01:00
UbitUmarov
e0de76aa14
put back virtual declarations
2015-09-28 16:47:44 +01:00
UbitUmarov
fb69661bb9
... ossl merge issue
2015-09-28 16:40:55 +01:00
UbitUmarov
fd20a9576d
... post merge issue
2015-09-28 16:03:10 +01:00
UbitUmarov
6ded1da9f2
... merge issue
2015-09-28 15:49:22 +01:00
UbitUmarov
c4ef8984a3
clear merge issue
2015-09-28 15:21:23 +01:00
UbitUmarov
93af984e94
add missing handlers for preferences
2015-09-28 13:22:32 +01:00
UbitUmarov
6e12836d71
change copyright to opensim
2015-09-28 13:08:46 +01:00
UbitUmarov
380d1c1d5a
change copyright to opensim
2015-09-28 12:58:23 +01:00
UbitUmarov
55d0425dfe
add missing handlers for preferences
2015-09-28 12:47:29 +01:00
UbitUmarov
4c0ef5a0ef
change version string
2015-09-28 12:37:12 +01:00
UbitUmarov
c6f8b5d682
remove virtual declarations master doesnt have
2015-09-28 11:53:37 +01:00
UbitUmarov
dcd36d0c9b
apply changes to xmlrcp groups to groups V2, compiles but not tested :(
2015-09-27 16:53:36 +01:00
UbitUmarov
04b32e1982
let SendAvatarGroupsReply fall back to UDP if no caps and make use of it
2015-09-27 07:07:40 +01:00
UbitUmarov
18536b4be6
add missing SendAgentGroupDataUpdate to llClientView
2015-09-27 06:38:19 +01:00
UbitUmarov
1e23b3482c
AvatarGroupsReply message does not have ListInProfile fields
2015-09-27 06:21:38 +01:00
UbitUmarov
b269185031
several changes to xmlrpcGroups. Packets AgentData and AgentGroupData are private to the requesting agent, etc
2015-09-27 06:10:12 +01:00
UbitUmarov
238b32d95f
in xmlrpcGroups send all groups on MakeRoot. this will slow down crossings even more, but viewers seem to need it now, something to review later
2015-09-26 19:17:59 +01:00
UbitUmarov
ae195632e9
add the Default Groups module lost in the merge
2015-09-26 18:18:29 +01:00
UbitUmarov
239dcaffb7
coment out some debug, clean a bit
2015-09-26 14:14:05 +01:00
UbitUmarov
05db03e809
fix unscripted sits without physics help
2015-09-26 03:14:06 +01:00
UbitUmarov
d0a7e5bd78
fix object rez on terrain, i broke adding physics assistance
2015-09-26 02:33:57 +01:00
UbitUmarov
0fb033e567
fix object crossings to other scene on same instance
2015-09-26 01:31:57 +01:00
UbitUmarov
07a8618c56
revert previus wrong commit
2015-09-25 21:43:51 +01:00
UbitUmarov
40ae9ec554
patch objects crossings for var regions, until region location is fully fixed
2015-09-25 18:38:52 +01:00
UbitUmarov
e6f675b81b
rearrange source code
2015-09-25 17:41:50 +01:00
UbitUmarov
2b0587770a
add butterflies to terrain
2015-09-25 05:46:06 +01:00
UbitUmarov
13b8b17b9a
we still don't have extended wind and cloud neither do viewers
2015-09-24 20:55:39 +01:00
UbitUmarov
a6b8eb7bca
some cleanup on terrain encoder
2015-09-24 19:11:17 +01:00
UbitUmarov
f484773447
save a few more bits per flat patch
2015-09-24 15:23:52 +01:00
UbitUmarov
58daecfccb
don't mess ray direction..
2015-09-24 06:57:53 +01:00
UbitUmarov
af34bfddd1
add physics assistance on placement of a new object. This may help on mantis 7727, but may still need more work
2015-09-24 06:46:07 +01:00
UbitUmarov
5ca610d56a
bug fix, let ubODE see more than one mesh on cast ray
2015-09-24 06:32:40 +01:00
UbitUmarov
759789bc45
change console main help to match master
2015-09-24 02:07:30 +01:00
UbitUmarov
8fde2fb901
slow down terrain sending so other users of LAND queue do have a chance to send things
2015-09-24 00:35:06 +01:00
UbitUmarov
e441c9cac1
dont let http keepalive and context reuse be true
2015-09-23 23:59:50 +01:00