Melanie
2b5b2f4e60
Add a new priority scheme that works like FrontBack, but completely deprioritizes
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static prims, creating a hierarchy as follows:
0 == own avatar < other avatars < pysical prims < static prims
For a child agent, simply acts like FrontBack
2010-05-21 21:02:26 +01:00
Justin Clark-Casey (justincc)
74ef1ed36f
add prim item and test asset save in save oar unit test
2010-05-21 19:36:39 +01:00
Melanie
1d6ab445ab
Change the way the object perms are propagated to attempt to salvage
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some older content
2010-05-21 15:31:27 +01:00
unknown
beed74096c
Merging slimupdates2
2010-05-20 12:28:13 -07:00
Dan Lake
82a71fb7e2
Adding appearance and animations
2010-05-18 09:05:13 -07:00
Diva Canto
b7e6b58857
Fixes mantis #4622 .
2010-05-16 09:01:27 -07:00
Diva Canto
2a1e45f657
Finalized the client's TCP IP address verification process for HG1.5.
2010-05-15 19:25:14 -07:00
Dan Lake
36bcab5f07
Refactor scene presence list for lockless iteration. Lock contention will now only be for simultaneous add/removes of scene presences from the scene.
2010-05-15 02:20:23 -07:00
unknown
bf5c81d77e
* Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
2010-05-12 15:59:48 -07:00
Diva Canto
b233a4b2ca
* Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
...
* Fixed small bug with map search where the local sim regions weren't found.
2010-05-09 13:39:56 -07:00
Diva Canto
a58859a0d4
GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
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BTW, the Meshing files want to be committed too -- EOFs.
2010-05-07 21:29:56 -07:00
Diva Canto
53594e599e
* Fixes Library bugs in grid mode. Partly a missing check and partly a missing configuration.
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* Made previous Robust config changes consistent in Robust.HG.ini.example
2010-05-05 21:12:13 -07:00
Melanie Thielker
2b48ed60ec
Remove the m_Viewer variable and make the property a shortcut to the
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proper field in AgentCircuitData instead
2010-05-05 23:41:57 +01:00
Melanie
ad2039a8c4
Stab a test fail
2010-05-05 22:48:05 +01:00
Melanie Thielker
e45f5ac126
Plumb Viewer version into ScenePresence for initial login. It's still not
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carried along
2010-05-05 22:33:22 +01:00
Melanie Thielker
2ebe148266
Plumb the viewer version string through into AgentCircuitData. Now all that
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is left os to figure out what black magic turns AgentCircuitData into
AgentData and then copy that into the ScenePresence, where m_Viewer is
already added with this commit and waits for the data.
2010-05-05 22:15:32 +01:00
Melanie Thielker
9cf0077bf9
Add "reload estate" command to sims
2010-05-04 16:11:06 +01:00
Melanie Thielker
6eea0a3931
Allow reloading of estate settings into a running region. Move sun update
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helper into Scene, since that is less evil than exposing m_storageManager
to the public.
2010-05-04 15:52:36 +01:00
Melanie Thielker
92561aef8d
Store given items in correct parent folder. Fixes items given to offline avatars
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not getting lost.
2010-05-03 21:25:02 +01:00
Melanie
1494c84f56
Fix a bug in owner change notification
2010-05-03 02:40:52 +01:00
Melanie
7a8ad1ceb2
Make in-place sale send CHANGED_OWNER again
2010-05-03 01:30:57 +01:00
Melanie
45301d8a49
Defer sending of CHANGED_OWNER to make it work on rezzed objects and
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attachments in addition to objects sold in place
2010-05-03 01:14:38 +01:00
Melanie Thielker
177048a651
Fix linking issue introduced in my earlier commit
2010-04-30 20:16:21 +01:00
Dan Lake
2283b85bcf
Some updates for client manager
2010-04-30 08:13:02 -07:00
Melanie
22b3217113
Fix link security issue
2010-04-30 11:46:50 +01:00
Melanie
edde0be0a0
Fix build break.
2010-04-27 01:11:14 +01:00
Melanie
6928ec0240
Add a parameter to prim inventory update to prevent event firing
2010-04-27 00:25:29 +01:00
Dan Lake
79327a6299
Merge branch 'master' into sceneapi
2010-04-20 11:43:03 -07:00
Justin Clark-Casey (justincc)
6b963e73d9
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-04-19 21:28:30 +01:00
Justin Clark-Casey (justincc)
524a2a9e26
Make the "notecard saved" text appear in the saver rather than the notecard owner, if the notecard is saved by a permitted group member
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This means moving the alert up to a place where the IClientAPI is available.
One can also argue that such client messages shouldn't be sent directly from the scene data model
2010-04-19 21:25:59 +01:00
Melanie
3e63ce6d9d
Make script asset fetches synchronous. Script instantiation synchronization
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will not work if the instance is not created when the method returns.
2010-04-19 15:29:35 +01:00
Melanie Thielker
689b647790
And some more rez modes that weren't covered before
2010-04-19 10:54:41 +01:00
Melanie
b39db7e9e4
Also enable scripts rezzed into prims
2010-04-19 10:43:25 +01:00
Melanie
21cad5d3ac
All scripts are now created suspended and are only unsuspended when the object
...
is fully rezzed and all scripts in it are instantiated. This ensures that link
messages will not be lost on rez/region crossing and makes heavily scripted
objects reliable.
2010-04-19 06:29:26 +01:00
Justin Clark-Casey (justincc)
26e3884237
refactor: move DeatchObject() into the AttachmentsModule
2010-04-17 00:00:45 +01:00
Justin Clark-Casey (justincc)
ab3af43d5e
refactor: remove now unused internal method SendAttachEvent()
2010-04-16 23:29:36 +01:00
Justin Clark-Casey (justincc)
57c293d604
refactor: crudely move DetachSingleAttachmentToGround() over to the AttachmentsModule
2010-04-16 23:15:13 +01:00
Justin Clark-Casey (justincc)
45563e20e0
minor: correctly print out missing item id when it can't be found rather than a NullReferenceException
2010-04-16 22:57:44 +01:00
Justin Clark-Casey (justincc)
17d023ba5b
refactor: crudely move the RezMultipleAttachments() method into the AttachmentsModule
2010-04-16 22:54:25 +01:00
Robert Adams
54a5b6f434
Reduce number of AvatarAnimations sent with large number of avatars
2010-04-13 18:50:08 -07:00
dahlia
3d0860ae61
thanks lkalif for Mantis #4676 - a patch that adds support for inventory links
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Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-04-12 17:10:51 -07:00
Justin Clark-Casey (justincc)
9ecad50419
Partially implement share with group option for object inventory items
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If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off.
If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active.
However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway
2010-04-05 19:37:02 +01:00
Dan Lake
bba803e39d
Merged from master
2010-03-31 13:13:24 -07:00
Melanie
ec637e2b8c
Committing the LightShare code, which was developed by TomMeta of Meta7.
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This allows scripts to set WindLight parameters for clients connecting
to a region. Currently, this is only supported by the Meta7 viewer.
2010-03-31 04:20:20 +01:00
Melanie
607ed61ec2
Stab one bug. When joining an estate with a new region, make sure it's also
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used on first run and not only later.
2010-03-28 23:18:25 +01:00
John Hurliman
5a2315c68c
* Fixed a bug with null value handling in WebUtil.BuildQueryString()
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* Changed the null check back in estate manager setup but fixed the case for an existing account being found
* Implemented SetPassword() in the SimianGrid auth connector
2010-03-26 12:21:05 -07:00
John Hurliman
dd1c1b3bcd
Fixed a backwards null check that was preventing estate owner from being set and a misleading error message (in grid mode it tries to get a user, not create one)
2010-03-26 11:08:14 -07:00
Justin Clark-Casey (justincc)
19c659ca99
fix unit tests broken by commit dcf18689b9
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can't prompt for estate owner in unit tests
2010-03-25 21:46:23 +00:00
Dan Lake
8027b7c1a5
Merged from master
2010-03-24 10:50:42 -07:00
Dan Lake
4216eacd6c
Some work on sceneapi
2010-03-23 16:30:56 -07:00
Melanie
dcf18689b9
First stage of the new interactive region creation. This will allow creation
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of a region and joining it to an existing estate or creating a new estate,
as well as creating an estate owner if in standalone, and assigning estate
owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as
I can't develop or test for either SQLite or MSSQL.
2010-03-23 02:05:56 +00:00
Melanie
70b0e07d1e
Remove the reading of estate_settings.xml and the associated processing of
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defaults. Adding code to facilitate estate creation / managemment as part of
first time start up
2010-03-22 18:49:56 +00:00
John Hurliman
5e65bef805
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-19 15:17:15 -07:00
Dan Lake
62e0b53ca4
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-19 15:16:44 -07:00
Dan Lake
859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-19 15:16:35 -07:00
Melanie
734b0416de
Unify a previous refactor of object return with the older solution. We
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really don't need two methods doing the same thing, but differently.
2010-03-18 18:57:29 +00:00
Dan Lake
73e9b0be72
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
...
This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-17 11:21:27 -07:00
John Hurliman
b51f40da8f
Removed the unused use_async_when_possible config variable
2010-03-16 12:03:04 -07:00
John Hurliman
b4dcdffb50
Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
2010-03-16 11:50:22 -07:00
John Hurliman
4e180e84e2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-15 15:38:55 -07:00
John Hurliman
33f5d0d1e9
* UuidGatherer now tracks asset types for assets it discovers. The asset types are inferred from context
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* OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
2010-03-15 14:17:17 -07:00
dahlia
2ebc4be99d
add a null check in ScenePresence constructor
2010-03-13 12:04:49 -08:00
Justin Clark-Casey (justincc)
315fa06c75
refactor: Move another RezSingleAttachment() from Scene.Inventory to AttachmentsModule
2010-03-12 23:20:38 +00:00
Justin Clark-Casey (justincc)
6828d8ecbe
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-03-12 22:49:16 +00:00
Justin Clark-Casey (justincc)
582375509c
refactor: move RezSingleAttachmentFromInventory() from SceneGraph to AttachmentsModule
2010-03-12 22:48:49 +00:00
John Hurliman
5beb08be31
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-12 14:40:21 -08:00
Justin Clark-Casey (justincc)
b9f5cd75bc
refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule
2010-03-12 22:39:15 +00:00
John Hurliman
3036aba875
* Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode
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* Applying #4602 from Misterblu to add collision detection to BulletDotNET
2010-03-12 14:28:31 -08:00
Justin Clark-Casey (justincc)
f2de50bb14
Fix tests broken in 88771aeed3
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Adds MockUserAccountService and connects it up
Stops services being carried over between tests since this leads to hard to find bugs
Improves information and error reporting when loading plugins
2010-03-12 19:31:14 +00:00
John Hurliman
b18ca2fee6
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-10 14:06:12 -08:00
John Hurliman
2af97b46ec
* Cleaned up and commented the messy SendInventoryUpdate, fixed a broken debug line, and commented the debug line out since it can quickly become noisy
2010-03-10 14:05:49 -08:00
Jeff Ames
f58a0394ed
Formatting cleanup. Add copyright notices.
2010-03-10 13:15:36 +09:00
Melanie
88771aeed3
Cache UserLevel in ScenePresence on SP creation. Change IsAdministrator
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to use that stored value.
2010-03-09 23:11:28 +00:00
unknown
98f91a252c
- parcel blocking, region crossing blocking, teleport blocking
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Signed-off-by: Melanie <melanie@t-data.com>
2010-03-09 22:43:55 +00:00
Diva Canto
f4c165afe7
Bug fix: store correct position information upon logout. Fixes mantis #4608
2010-03-06 08:21:54 -08:00
Melanie
9fa9cfd215
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-03-06 11:58:19 +00:00
unknown
c0bc25059c
- implementing server 1.38 functions
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Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06 11:52:59 +00:00
John Hurliman
27b8d13057
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-05 17:05:15 -08:00
John Hurliman
36afd0bfd1
* Cache packed throttle data to avoid repeated allocations in CheckForSignificantMovement()
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* Removed a lock on "return m_neighbours.Count" in GetInaccurateNeighborCount(). Dictionary<>.Count by itself does not benefit from locking
2010-03-05 17:04:20 -08:00
John Hurliman
cde3c20ba3
* Fixed an order of operations bug in CheckForSignificantMovement() that was causing a flood of child updates to neighbors on login
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* Removed an unnecessary call to the presence service
2010-03-05 17:01:31 -08:00
Justin Clark-Casey (justincc)
395f343498
refactor: Move DetachSingleAttachmentToInv to region module
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need to rationalize method names later
2010-03-06 00:07:47 +00:00
Justin Clark-Casey (justincc)
71797af540
refactor: move another AttachObject method
2010-03-05 23:35:49 +00:00
Justin Clark-Casey (justincc)
b72c2dc6e8
refactor: move user inventory side of RezSingleAttachment to module
2010-03-05 23:29:24 +00:00
Justin Clark-Casey (justincc)
60553e62a3
refactor: begin to move attachments code into a region module
2010-03-05 23:18:47 +00:00
Justin Clark-Casey (justincc)
e07548d703
move linden notecard parsing from LSL_Api.cs to SLUtil so that region modules can use it
2010-03-04 20:08:25 +00:00
Justin Clark-Casey (justincc)
716e6f20e1
compiler warnings revealed that public PlaySoundSlavePrims properties were changing the wrong protected fields.
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correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed.
2010-03-03 23:40:32 +00:00
Justin Clark-Casey (justincc)
c4ba2e5dfb
minor: remove some compiler warnings
2010-03-03 23:35:23 +00:00
Justin Clark-Casey (justincc)
8305e6af07
refactor: push sog.SendPartFullUpdate() down into sop where it better belongs
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no functional changes
2010-03-03 23:29:09 +00:00
Justin Clark-Casey (justincc)
a0b22a9adc
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-03-03 22:48:41 +00:00
Justin Clark-Casey (justincc)
edb176447b
Fix bug where approximately half the time, attachments would rez only their root prim until right clicked (or otherwise updated).
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The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
2010-03-03 22:14:06 +00:00
John Hurliman
fc233d4e1e
* Adjusted the significant movement magic value from 0.5m to 2.0m and added an explanation of what it does
2010-03-03 12:34:21 -08:00
John Hurliman
13a8d11c46
Removing the sLLVector3 dinosaur
2010-03-03 12:12:32 -08:00
John Hurliman
94a3e60bd0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-03 11:03:56 -08:00
John Hurliman
a6e23a3275
* Fixed bad start position clamping in MakeRootAgent()
2010-03-03 10:59:05 -08:00
Justin Clark-Casey (justincc)
660ebe52cf
Actually make EventManager.OnAttach() fire when an object is attached. Previously, only detach was firing!
2010-03-03 18:40:33 +00:00
Justin Clark-Casey (justincc)
1c68ad2bba
remove references to OpenSim.Framework.Commuications.Tests.dll since all relevant test code has been obsoleted
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this allows the tests to pass on my local system
2010-03-03 17:50:05 +00:00
Diva Canto
14073831d2
Fixes Region.Framework tests. Although these tests don't fail, they need to be rewritten, because they are doing agent manipulations in the wrong way, so they're fairly meaningless.
2010-03-02 07:53:52 -08:00
Diva Canto
5c5966545d
Initial Online friends notification seems to be working reliably now. All this needs more testing, but everything is there.
2010-02-28 12:07:38 -08:00
John Hurliman
d506449f67
* Removed the unused GridRegion.getInternalEndPointPort() (just use InternalEndPoint.Port). This class is complex enough as it is
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* Changed the failed to inform neighbor message from a warning to info, since this will fire for every empty neighbor space
* Made the EnableSimulator/EstablishAgentCommunication log message more verbose and more clear about what is happening
2010-02-23 00:59:24 -08:00
John Hurliman
df76e95aa2
Changed asset CreatorID to a string
2010-02-22 14:18:59 -08:00
John Hurliman
71c6559a91
Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim into presence-refactor
2010-02-22 14:10:19 -08:00
John Hurliman
7665aad002
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2010-02-22 13:27:17 -08:00
Melanie
1f45e6c649
Merge branch 'master' into presence-refactor
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This brings presence-refactor up to master again
2010-02-22 03:00:59 +00:00
Jeff Ames
2dea162073
Formatting cleanup.
2010-02-22 12:25:59 +09:00
Justin Clark-Casey (justincc)
4c90ee2943
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-02-16 19:08:06 +00:00
Justin Clark-Casey (justincc)
052f2b3e27
minor: Make SOG.DelinkFromGroup() return the newly delinked scene object instead of void
2010-02-16 14:36:08 +00:00
Jeff Ames
af265e001d
Formatting cleanup.
2010-02-15 19:21:56 +09:00
Revolution
5c7acd0d4d
Fixes a bug in the previous patch.
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Signed-off-by: Melanie <melanie@t-data.com>
2010-02-15 01:07:02 +00:00
Melanie
c033223c63
Merge branch 'master' into presence-refactor
2010-02-15 00:20:48 +00:00
Melanie
2c0c21d0a5
Plug a small hole
2010-02-14 23:58:54 +00:00
Revolution
9821c4f566
Revolution is on the roll again! :)
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Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Justin Clark-Casey (justincc)
802a969267
Fix http://opensimulator.org/mantis/view.php?id=4224
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This resolves the problem where eyes and hair would turn white on standalone configurations
When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it.
This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white.
This bug did not affect grids since they use a different service connector.
2010-02-12 21:32:03 +00:00
Melanie
1d75ad9fd5
Merge branch 'master' into presence-refactor
2010-02-08 21:54:26 +00:00
Justin Clark-Casey (justincc)
9f4883d146
refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in Scene.AddSceneObject since this wraps a check that is much less clear
2010-02-08 19:10:54 +00:00
Justin Clark-Casey (justincc)
00947cf2ca
Add EventManager.OnIncomingSceneObject event which is triggered by an incoming scene object
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Add a read-only Attachments property to ScenePresence
2010-02-08 19:02:20 +00:00
Melanie
baaf660511
Merge branch 'master' into presence-refactor
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This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
2010-02-08 15:53:38 +00:00
Justin Clark-Casey (justincc)
bf9fc69d01
minor: log what kind of wearable cannot be found
2010-02-05 19:34:25 +00:00
Justin Clark-Casey (justincc)
0a084a31e9
refactor: chain two ScenePresence constructors together to eliminate common code. No functional changes
2010-02-04 23:23:07 +00:00
Justin Clark-Casey (justincc)
16467f6654
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-02-04 22:22:18 +00:00
Justin Clark-Casey (justincc)
f1b99c4a7f
minor: one method doc
2010-02-04 21:35:56 +00:00
Melanie
2953bee1f4
Revert "change position of OnAttach event firing so that this also happens when a user teleports into a region"
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The behavior introduced here is not compatible with SL
This reverts commit b6bee4999c
.
2010-02-04 17:11:06 +00:00
Justin Clark-Casey (justincc)
b1dfcccc9a
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-02-03 22:14:58 +00:00
Justin Clark-Casey (justincc)
2c7672a2b9
minor: add a smidgen of EventManager doc
2010-02-03 19:27:44 +00:00
Justin Clark-Casey (justincc)
cd4651041e
For each delegate added to events in the EventManager, catch and log but do not propogate any exceptions that come back
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This stops exceptions thrown by modules from disrupting the kernel and still allows other delegates to be executed normally
2010-02-03 19:04:31 +00:00
Justin Clark-Casey (justincc)
daa66c4811
add an IsRoot property to sop
2010-02-03 16:40:21 +00:00
Justin Clark-Casey (justincc)
c020fed1b8
minor: comment out a log line in ScenePresence
2010-02-03 15:46:24 +00:00
Justin Clark-Casey (justincc)
da62344822
minor: remove a couple of mono warnings
2010-02-03 15:40:59 +00:00
Justin Clark-Casey (justincc)
b6bee4999c
change position of OnAttach event firing so that this also happens when a user teleports into a region
2010-02-03 15:35:41 +00:00
Melanie
fa121951d2
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-02-03 00:15:14 +00:00
radams1
88d0fc3b09
allow terrain collision events after regular collision check
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Signed-off-by: Melanie <melanie@t-data.com>
2010-02-03 00:15:04 +00:00
Justin Clark-Casey (justincc)
dc82409106
minor: add method doc to sop.SetScriptEvents()
2010-02-02 19:04:06 +00:00
Justin Clark-Casey (justincc)
0e23c5fffb
minor: add some documentation to EventManager.OnObjectGrab
2010-02-02 18:19:15 +00:00
Justin Clark-Casey (justincc)
96d5c8196a
minor: add reminder to lock SOG.Children before using it directly in order to avoid threading issues
2010-02-02 15:45:41 +00:00
Justin Clark-Casey (justincc)
08721be374
minor: rename GetScriptPrimType() to GetPrimType()
2010-02-01 22:33:15 +00:00
Justin Clark-Casey (justincc)
5432925a3b
move hollow sphere faces bug back up to LSL_Api.cs
2010-02-01 22:29:21 +00:00
Justin Clark-Casey (justincc)
ecc068fbe0
remove now duplicated shape code from LSL_Api.cs
2010-02-01 22:08:00 +00:00
Justin Clark-Casey (justincc)
3863cd1d23
Copy prim face color setting code from LSL_Api down into SOP so that non-LSL callers can use it
2010-02-01 21:35:05 +00:00
Justin Clark-Casey (justincc)
4c1740f7d8
Actually make EventManager.OnAttach() fire when an object is attached. Previously, only detach was firing!
2010-02-01 20:15:36 +00:00
Justin Clark-Casey (justincc)
53a01dc422
Don't try to start attachment scripts or send updates if the attachment itself has been unsuccessful
2010-02-01 20:06:43 +00:00
Diva Canto
42f978a478
* HGScene is no more.
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* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
2010-01-30 09:23:07 -08:00
Justin Clark-Casey (justincc)
05a3e37b85
Apply http://opensimulator.org/mantis/view.php?id=3334
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Send continuous touch() events if the left mouse button is held down while moving over an object
This conforms with Linden Lab practice
Thanks Revolution
2010-01-29 23:12:08 +00:00
Justin Clark-Casey (justincc)
968b9e160d
improve locking of m_items in SceneObjectPartInventory
2010-01-29 20:36:13 +00:00
Justin Clark-Casey (justincc)
ae2174d8f5
Add method to get all items with the same name from a particular prim
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Extend load oar test to check loading of a sound item
2010-01-29 18:11:53 +00:00
Diva Canto
00f7d622cb
HG 1.5 is in place. Tested in standalone only.
2010-01-28 19:19:42 -08:00
Melanie
72dd680dd3
Replace dome tabs with spaces
2010-01-26 14:46:53 +00:00
Melanie
19484891bb
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-01-26 14:44:07 +00:00
Justin Clark-Casey (justincc)
38cfc9366c
Fix a problem where llDie() calls were sometimes leaving dead objects behind.
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When an object was deleted, the remove script instance call was aggregating the scripting events as normal.
This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket)
On some occasions, the QuitPacket would be sent before the full update was dequeued and sent.
In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5),
a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties
and cannot be removed from the viewer except by a relog.
This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
2010-01-25 21:51:58 +00:00
Revolution
fe06f0dd05
Fixes Region Crossings on a prim.
2010-01-24 11:35:30 +00:00
unknown
e61f42ad3a
add a target position to agent updates to ScenePresence to support alternative client protocols
2010-01-21 23:59:04 -08:00
Revolution
14e62c096d
Fixes llSetDamage. Patch from Revolution
2010-01-21 23:30:49 +00:00
Diva Canto
bbbe9e73cc
* Fixed misspelling of field in GridService
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* Moved TeleportClientHome to EntityTransferModule
2010-01-18 09:14:19 -08:00
Diva Canto
04e29c1bac
Beginning of rewriting HG. Compiles, and runs, but HG functions not restored yet.
2010-01-16 21:42:44 -08:00
Diva Canto
ee1fb81376
Finished moving object crossings into EntityTransferModule
2010-01-16 08:42:20 -08:00
Diva Canto
bd6d1a2444
Moved prim crossing to EntityTransferModule. Not complete yet.
2010-01-16 07:46:07 -08:00
Diva Canto
32bfbdab6f
Merge branch 'presence-refactor' of ssh://diva@opensimulator.org/var/git/opensim into presence-refactor
2010-01-15 17:24:41 -08:00
Diva Canto
4ac3c0e81b
Renamed IAgentTransferModule to IEntityTransferModule -- accounts for objects too.
2010-01-15 17:14:48 -08:00
Melanie
10f8c2ea9b
Merge branch 'master' into presence-refactor
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This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability.
2010-01-16 00:05:08 +00:00
Diva Canto
f1c30784ac
* General cleanup of Teleports, Crossings and Child agents. They are now in the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.
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* HGSceneCommunicationService has been deleted
* SceneCommunicationService will likely be deleted soon too
2010-01-15 15:11:58 -08:00
Diva Canto
e90a5895ad
Bug fix in releasing agent. In Scene, always use SimulatonService, and not m_SimulationService, because it may be null...
2010-01-13 21:32:48 -08:00
Diva Canto
daa9866a9a
Omit AuthorizationService from the default configurations, because the service doesn't exist in the distribution.
2010-01-13 19:25:33 -08:00
Diva Canto
640712fe88
* Removed debug messages.
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* Everything works! (everything that was tested; lots of things to test)
2010-01-13 09:38:09 -08:00
Diva Canto
4de82891a9
Bug in Teleport fixed -- Appearance was missing from AgentCircuitData.
2010-01-13 09:34:08 -08:00
Diva Canto
7356860b48
Several more buglets removed.
2010-01-13 09:17:30 -08:00
Melanie
e3a04fcb7b
Change the error messages on region region registration. This changes URM
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and region. The non-error case should be compatible, so no version bump.
Untested.
2010-01-13 03:08:34 +00:00
Diva Canto
011a1b3798
More appearance woes fixed, this time for child agents. Tested on a grid with 2 simulators. Everything seems to be working, including border crosses. TPs (prim crossing) need love now.
2010-01-12 09:49:27 -08:00
Diva Canto
66920a9047
Fixed more appearance woes that showed up using remote connectors. Appearance is now being passed with AgentCircuitData, as it should be.
2010-01-12 09:22:58 -08:00
Diva Canto
77e43f4801
Fixed a couple of bugs with Appearance. Appearance is all good now.
2010-01-11 17:30:05 -08:00
Diva Canto
c5ea783526
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
2010-01-11 07:51:33 -08:00
Diva Canto
001d369568
CommunicationsManager deleted.
2010-01-11 07:45:47 -08:00
Diva Canto
751e70af78
NetworkServersInfo removed from CommsManager.
2010-01-10 21:37:36 -08:00
Diva Canto
dc4bbf6065
All Framework.Communications.Clients and Framework.Communications.Services deleted, including old LoginService.
2010-01-10 20:29:09 -08:00
Diva Canto
0c2946031b
CommunicationsManager is practically empty. Only NetworkServersInfo is there.
2010-01-10 19:42:36 -08:00
Melanie
2320b17ca9
Whitespace cleanup
2010-01-11 02:04:05 +00:00
Revolution
a0859754c0
Adds llRotTarget and the events at_rot_target and not_at_rot_target.
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Signed-off-by: Melanie <melanie@t-data.com>
2010-01-11 02:00:40 +00:00
Diva Canto
c0642bf7e0
Merge branch 'presence-refactor' of ssh://diva@opensimulator.org/var/git/opensim into presence-refactor
2010-01-10 15:35:15 -08:00
Diva Canto
4dd523b45d
* Changed IPresenceService Logout, so that it takes a position and a lookat
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* CommsManager.AvatarService rerouted
2010-01-10 15:34:56 -08:00
Melanie
3c90d834ea
Remove all references to master avatar, replacing with estate owner where
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appropriate. This changes the behavior of the REST plugins and RemoteAdmin's
region creation process.
2010-01-10 22:41:42 +00:00
Diva Canto
6998668bbc
* Last reference to CommsManager.UserProfileCacheService removed
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* Grided-sims added the Library module
2010-01-10 14:12:03 -08:00
Melanie
2bf49cc1bb
Clean CRs from previous patch
2010-01-10 19:58:44 +00:00
Revolution
038ec133e6
Adds land collision events.
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CRs cleaned from patch
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-10 19:58:18 +00:00
Diva Canto
1e1b2ab221
* OMG! All but one references to UserProfileCacheService have been rerouted!
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* HG is seriously broken here
* Compiles. Untested.
2010-01-10 10:40:07 -08:00
Melanie
45b19e5e2d
Fix a small bug in login disable code
2010-01-10 04:05:19 +00:00
Melanie
b0a7bcb2c8
Add "StartDisabled" to [Startup] to make all regions start up with
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logins disabled until enabled from the console. Add the AccessModule (WIP)
2010-01-10 03:17:40 +00:00
Melanie
81d5a4b6d8
Remove "login disable", "login enable" and "login status" commands.
2010-01-10 03:03:18 +00:00
Revolution
49c09ef24c
Fixes prim to prim collision.
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Signed-off-by: Melanie <melanie@t-data.com>
2010-01-09 20:47:58 +00:00
Diva Canto
25fdbd6cbc
Less refs to UserProfileCacheService. Compiles but likely doesn't run.
2010-01-09 09:09:32 -08:00
Melanie
673a52fa7a
Implement the groups module query to make the estate allowed groups work
2010-01-09 15:58:18 +00:00
Diva Canto
6b60f3cce5
A few more inches... Old friends things removed. Less references to UserProfileService.
2010-01-08 20:31:29 -08:00
Diva Canto
b63405c1a7
Inching ahead... This compiles, but very likely does not run.
2010-01-08 10:43:34 -08:00
Diva Canto
f11a97f12d
* Finished SimulationServiceConnector
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* Started rerouting calls to UserService.
* Compiles. May run.
2010-01-07 15:53:55 -08:00
Revolution
7dd43bef8c
Fixes the Collision errors and adds more to llGetStatus
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Signed-off-by: Melanie <melanie@t-data.com>
2010-01-07 10:14:59 +00:00
Melanie
7f960cd595
Merge branch 'master' into presence-refactor
2010-01-04 21:41:33 +00:00
Melanie
3740775472
When rezzing a no-copy object on a no-rez parcel, the object vanishes from
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inventory until relog. This patch corrects this and puts the item back into
inventory.
2010-01-04 06:16:04 +00:00
Jeff Ames
70d5b1c34c
Formatting cleanup. Add copyright headers.
2010-01-04 06:17:30 +09:00
Diva Canto
8a9677a531
The Library Service is now working. UserProfileCacheService.LibraryRoot is obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible.
2010-01-01 21:12:46 -08:00
Diva Canto
4240f2dec6
New LL login service is working! -- tested in standalone only. Things still missing from response, namely Library and Friends. Appearance service is also missing.
2010-01-01 16:54:24 -08:00
Revolution
3ec502f551
Readds llCollisionFilter and adds llPassCollision.
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Applied with whitespace cleanup
Signed-off-by: Melanie <melanie@t-data.com>
2009-12-31 23:29:32 +00:00
Revolution
e6cd7f28de
Readds llCollisionFilter and adds llPassCollision.
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Applied with whitespace cleanup
Signed-off-by: Melanie <melanie@t-data.com>
2009-12-31 21:42:52 +00:00
Diva Canto
a8901a40f4
Simulation handlers (agents & objects) completed.
2009-12-31 09:25:16 -08:00
Melanie
9c4e6f060a
This patch caused serialization errors and needs to be reexamined
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Revert "[PATCH] Adds llCollisionFilter"
This reverts commit eab2b4c6a9
.
2009-12-31 06:41:10 +00:00
Melanie
eab2b4c6a9
[PATCH] Adds llCollisionFilter
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Thank you, Revolution. Applied with minor changes.
2009-12-31 04:48:59 +00:00
Teravus Ovares (Dan Olivares)
e6c71d6df6
* Fixes Sitting on the ground.
2009-12-30 15:55:49 -05:00
Teravus Ovares (Dan Olivares)
16a64c400b
* Makes forward and backward key reactions faster by responding to the NUDGE type movements.
2009-12-30 15:01:14 -05:00
Melanie
0b5cdc539c
Change teleports so the TeleportFlags are sent to the destination sim. It
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can now determine if a connection is from login, teleport or crossing.
Needed for a meaningful banlines implementation
2009-12-29 18:35:06 +00:00
Diva Canto
908992a105
Fixes the broken build of the previous commit.
2009-12-23 17:10:37 -08:00
Melanie
53386b6f1f
Add saving assets from gestures to IAR
2009-12-23 23:09:41 +00:00
root
05e8b4e72c
Add a data path for error messages
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Committed from my other box where git is not configured properly
Signed-off-by: Melanie <melanie@t-data.com>
2009-12-22 04:55:43 +00:00
Melanie
e530180c1e
Glue code for a couple of new LSL function implementations
2009-12-22 00:26:12 +00:00
Melanie
32904c0ce8
When a script has been loaded, remove it's state entry, so recompiling
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doesn't pick up the old state again.
2009-12-21 22:05:43 +00:00
Melanie
27453890d5
Script State Fix: Part 2
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Change the reader to wrap old-style definitions in new style wrappers.
Change importer to not check irrelevant data that can't be reconstructed
This removes the last bit of knowledge of XEngine's .state files from core.
2009-12-21 10:26:52 +00:00
Melanie
37b07aa9ec
Fix a case where an idle sim can eat 100% of a core
2009-12-20 16:44:31 +00:00
Justin Clark-Casey (justincc)
6bd087a8f9
minor: remove some mono compiler warnings
2009-12-15 16:42:42 +00:00
Melanie
0813dc8c1d
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2009-12-14 00:32:00 +00:00
Melanie
c426549f53
Add an option to exit an instance rather than restarting a region within it
2009-12-14 00:31:15 +00:00
Adam Frisby
963cf25813
* Implements OSSL function: osGetSimulatorMemory - returns the current amount of memory allocated to the simulator process (Moderate Threat Level).
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* Cleans redundant information out of the Simulator Version. Versions now look like:
"OpenSimulator 0.6.9(dev) Unix/Mono"
* [Minor] additional log info for MySQLInventoryData
2009-12-13 03:04:16 +11:00
Teravus Ovares (Dan Olivares)
0639e90f56
* Bugfix mantis 4441, "Use of Autopilot isn't playing any animations."
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* Turns out the new animator used a different movement bitflag then the one used in the code to autopilot the avatar
2009-12-12 02:41:59 -05:00
Teravus Ovares (Dan Olivares)
35961caec6
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-12-12 01:24:25 -05:00
Kunnis
d89f3e9811
Getting rid of SimpleRegionInfo and SerializableRegionInfo per Mel
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Signed-off-by: Melanie <melanie@t-data.com>
2009-12-12 04:44:32 +00:00
Teravus Ovares (Dan Olivares)
2f8b9cbf2b
* Commit some sit code that's commented out for now.
2009-12-08 11:28:13 -05:00
Melanie
a44749b9d2
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2009-12-06 02:54:47 +00:00
Teravus Ovares (Dan Olivares)
8d196dbd14
* Adds Normal to the fields returned by the Physics Raycaster
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* Fixes recognizing when a sit target is and isn't set.
* * 1. Vector3.Zero.
* * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION
* * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion
* * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it
2009-12-05 22:18:00 -05:00
Melanie
9453c42631
Experimental: Remove explicit property sends
2009-12-06 02:54:19 +00:00
Melanie
1a695875a7
Skip single prims in unlink selections
2009-12-06 02:54:09 +00:00
Melanie
f71025aeed
Change locking to not mix explicit Monitor.* calls with lock()
2009-12-06 02:54:00 +00:00
Melanie
5259a32319
Remove extra forced updates. They're not needed for each prim. Really.
2009-12-06 02:53:50 +00:00
Melanie
46d5add175
Lock updates out while linking and unlinking
2009-12-06 02:53:42 +00:00
Melanie
e3a22ff37d
Eliminate multiple updates on link/unlink
2009-12-06 02:53:34 +00:00
Teravus Ovares (Dan Olivares)
c4b6010fb3
* Fixes mantis 4416. Animator is dereferenced on logout
2009-12-05 13:01:21 -05:00
Justin Clark-Casey (justincc)
c0f3a4c833
Allow terrain heightmaps to be loaded directly from URIs via the remote admin plugin
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See http://opensimulator.org/mantis/view.php?id=4418
Thanks StrawberryFride
See
2009-12-04 18:26:58 +00:00
Teravus Ovares (Dan Olivares)
781db43a76
* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)])
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* Adds a configurable maximum object mass before the mass is clamped. Default is 10000.01. Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section.
* Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations. Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'.
2009-12-03 20:21:10 -05:00
Teravus Ovares (Dan Olivares)
d9a20edfb0
* Move code from that last commit to LLClientView since it's a linden client specific limitation, it moves to the Linden Specific client handler.
2009-12-03 02:02:04 -05:00
Teravus Ovares (Dan Olivares)
af04cd1ae0
* If the position that comes in on Scene.SetHomeRezPoint has a component that is 255.5, replace the component with the user's position in the simulator.
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* Fixes mantis 4414: http://opensimulator.org/mantis/view.php?id=4414
2009-12-03 01:50:54 -05:00
Justin Clark-Casey (justincc)
f7b2f0e61e
Add position and region of prim items with missing assets in log reports
2009-12-02 18:15:33 +00:00
Melanie
5ee79c62bf
Change default destination of deleted items to the trash folder. Everything
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else still goes to L&F
2009-12-02 10:21:24 +00:00
Teravus Ovares (Dan Olivares)
d2c1610d17
* Test Autoconvert line ending on my repo..
2009-12-01 11:35:32 -05:00
Teravus Ovares (Dan Olivares)
75e28b3a16
* Fix Inconsistent line ending style on Scene
2009-12-01 10:48:11 -05:00
Teravus Ovares (Dan Olivares)
7a2e8cb05f
* Fix Inconsistent line ending style on ScenePresenceAnimator
2009-12-01 10:47:18 -05:00
Teravus Ovares (Dan Olivares)
56dca3b5a4
* Fix Inconsistent line ending style on SimStatsReporter
2009-12-01 10:45:36 -05:00
Teravus Ovares (Dan Olivares)
475d23741d
* Fix Inconsistent line ending style in ScenePresence
2009-12-01 10:17:17 -05:00
Teravus Ovares (Dan Olivares)
83694e5578
* Add a close method to the ScenePresenceAnimator that dereferences the class variables and make the ScenePresence Close method call it.
2009-11-30 14:03:20 -05:00
Teravus Ovares (Dan Olivares)
0cb4ff1b68
* Modified ScenePresence to use the Util version of the EnvironmentTickCount method (and it's subtract method). Remove redundant EnvironmentTickCount definitions in ScenePresence.
2009-11-30 13:53:43 -05:00
Teravus Ovares (Dan Olivares)
4338f4e1d7
* Patch from Misterblue to fix Environment.TickCount for statistics purposes. Resolves the wrap-around of the 32 bit uint.
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* Teravus moved the Environment methods to the Util class
2009-11-29 05:06:25 -05:00
Teravus Ovares (Dan Olivares)
e7333515d9
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-11-27 19:17:54 -05:00
Teravus Ovares (Dan Olivares)
8296413add
* Re-enable lightweight packet tracking stats on a 3000 ms interval.
2009-11-27 19:17:36 -05:00
Justin Clark-Casey (justincc)
66f511c76a
Remove unused GetDefaultAppearance() static function that is also available on AvatarFactoryModule
2009-11-27 19:45:33 +00:00
Melanie
b9eb244d6d
Reset update flag when a SOG is deleted. This fixes llDie();
2009-11-27 08:59:03 +00:00
Jeff Lee
d39c300d11
Added osGetRegionStats() function, to return a number of sim statistics
2009-11-26 17:43:00 +00:00
Melanie
41226dc991
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2009-11-26 17:05:48 +00:00
Melanie
9d63f90467
Remove the old (Remoting) region crossing code. Fix the new code to
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pass script state and assembly again properly. Reintroduce respecting tht
TrustBinaries flag. Changes the interregion protocol! No version bump
because it was broken anyway, so with a version mismatch it will simply
stay broken, but not crash. Region corssing still doesn't work because
there is still monkey business with both rezzed prims being pushed across
a border and attached prims when walking across a border. Teleport is
untested by may work.
2009-11-26 17:03:09 +00:00
Melanie
05fc504ff3
Remove the old remoting-type interregion code for prim/script crossing
2009-11-26 12:16:42 +00:00
Melanie
88842edc95
Remove GetAssemblyName and friends from the SE interface. It's now handled
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internally
2009-11-26 12:08:20 +00:00
OpenSim Master
a3755d831d
Patch: Fix a bug in LAND animation when the TickCount wraps into negative numbers
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by Mic Bowman
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2009-11-25 14:13:29 -05:00
Teravus Ovares (Dan Olivares)
a642968fd5
* Reverting last commit.. because it just made it worse.
2009-11-25 04:00:52 -05:00
Teravus Ovares (Dan Olivares)
abddb60b8d
* Attempt number 1 to stop the repeating crouch animation that sometimes happens.
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* This tries to address it by correcting one potential bug where it never resets the falltimer.
* This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along.
2009-11-25 02:51:11 -05:00
Justin Clark-Casey (justincc)
88ead9ee63
pass all command parameters to load/save oar, not just the filename
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unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
2009-11-24 17:28:38 +00:00
Jeff Ames
9f5c2acd12
Formatting cleanup.
2009-11-23 11:26:06 +09:00
Teravus Ovares (Dan Olivares)
0ff3c28f90
* This doesn't fix mantis 3522, but it should mitigate it.
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* If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary. If the start position is not outside of the region on the X or Y, then don't check the Z.
2009-11-22 20:21:33 -05:00
Teravus Ovares (Dan Olivares)
c155099faf
* The client prevents the avatar from landing if the avatar is going above an unknown certain speed, so, add a speed check on the server.
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* This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land.
2009-11-22 19:26:00 -05:00
Teravus Ovares (Dan Olivares)
f7916d10f3
* This fixes landing on Prim and removes the hack from yesterday. Landing on prim should work fine again.
2009-11-21 19:38:38 -05:00
Teravus Ovares (Dan Olivares)
247fc00ce7
* Hack to get avatar to land on prim. This is a big nasty hack that tricks the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke.
2009-11-21 06:39:28 -05:00
Teravus Ovares (Dan Olivares)
7760da1a4c
* Fixes the second of two terse update issues. Physical objects should react normally again.
2009-11-21 04:39:41 -05:00
Teravus Ovares (Dan Olivares)
0ffda7128e
* Fixes one of two terse update issues. There's still one left, but this one fixes the situation where the object on the server is moving but no updates are being sent.
2009-11-21 04:33:34 -05:00
Justin Clark-Casey (justincc)
8f0db68424
Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for statements cause script compile failures
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This fixes a problem in OpenSim where statements of the form
for ((i = 0); (i < 10); (++i)) { ... }
do not compile even though they are valid lsl.
2009-11-20 18:39:39 +00:00
Justin Clark-Casey (justincc)
622003ab09
minor: tweak log message to say which region is being enabled for logins
2009-11-18 20:27:37 +00:00
Justin Clark-Casey (justincc)
4baac71a5e
refactor: Eliminate redundant CreateSceneViewer call on ScenePresence constructors since this is also done on other called constructors
2009-11-17 18:44:57 +00:00
Justin Clark-Casey (justincc)
710a2afd12
Add scene animator set up to apparantly uncalled no-arg ScenePresence constructor
2009-11-17 16:40:59 +00:00
Justin Clark-Casey (justincc)
da255be05a
refactor: move AvatarAnimations, BinBVHAnimation
2009-11-17 16:25:52 +00:00
Justin Clark-Casey (justincc)
61c76d1810
refactor: move AnimationSet
2009-11-17 15:20:02 +00:00
Justin Clark-Casey (justincc)
1324082b90
refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class
2009-11-17 15:05:40 +00:00
Diva Canto
d5c18f6149
Make GroupRootUpdate be a terse update. This method is not used by opensim (it should), but it's used by external modules.
2009-11-14 14:14:08 -08:00
dahlia
2e24415077
undo previous changes
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add a GetGroupByPrim() method to Scene.cs
delete a redundant method
2009-11-13 22:13:40 -08:00
dahlia
e7d0aa75ba
expose SceneGraph.GetGroupByPrim(UUID)
2009-11-13 20:52:03 -08:00
Justin Clark-Casey (justincc)
e2b1fb8ff9
refactor: extract another test asset helper method
2009-11-12 19:15:08 +00:00
Justin Clark-Casey (justincc)
2f092d271e
Rename test services to mock services, since this is a more accurate description
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remove duplicate mock inventory service
2009-11-12 18:44:03 +00:00
Justin Clark-Casey (justincc)
bb92ba97c6
Stop iar save failing on corrupt assets
...
Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail
2009-11-12 18:26:22 +00:00
Justin Clark-Casey (justincc)
cbe1cc1bc8
minor: refactor common setup in uuid gatherer test
2009-11-12 17:50:09 +00:00
Justin Clark-Casey (justincc)
55a40694e7
minor: remove mono compiler warning
2009-11-12 17:42:26 +00:00
Justin Clark-Casey (justincc)
00102e73a6
Add basic new uuid gatherer tests to check behaviour when the gather seed is a missing asset
2009-11-11 18:46:04 +00:00
Teravus Ovares (Dan Olivares)
4a2d82e14b
* Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, miguel, and the fabulous bug reports by our community members.. The workaround fix for the "ERROR:metadata.c:3211:mono_metadata_token_from_dor: code should not be reached" bug in the RegionCombinerModule.
2009-11-11 02:47:17 -05:00
John Hurliman
5145dfa53c
* Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint
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* LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
2009-11-09 17:13:56 -08:00
Justin Clark-Casey (justincc)
7f5d0a6735
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2009-11-09 17:36:28 +00:00
Justin Clark-Casey (justincc)
668850b974
* for iars, allow item names/folders including "/" to be escaped using "\/"
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* also, "\" has to be escaped as "\\"
* add item name unit test for escaped characters
2009-11-09 15:49:09 +00:00
John Hurliman
afef1ac191
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
2009-11-05 13:10:58 -08:00
John Hurliman
e6d7303b29
Applying #4332 , optional packet statistics logging
2009-11-05 12:01:40 -08:00
John Hurliman
a13e25ebbe
Initialize SceneObjectPart.RotationOffset to Quaternion.Identity
2009-11-04 16:19:56 -08:00
John Hurliman
f57a646638
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-11-04 16:08:23 -08:00
John Hurliman
ec2ebf2598
Removing EntityBase.Rotation
2009-11-04 16:08:10 -08:00
Justin Clark-Casey (justincc)
9dd5d63495
minor: remove some mono compiler warnings
2009-11-04 19:44:28 +00:00
Melanie
c72f78215b
Backport the fixes to WebFetchInventoryDescendents to the UDP
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InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-04 01:56:19 +00:00
John Hurliman
1927945053
Another race condition fix in SceneObjectGroup
2009-11-02 15:09:07 -08:00
John Hurliman
0e8b5c7ffa
Fixing race conditions in the SceneObjectPart properties
2009-11-02 11:40:57 -08:00
John Hurliman
67ac9881fa
Removing duplicate SceneObjectPart.RotationalVelocity property
2009-11-02 11:28:35 -08:00
Adam Frisby
838bc80ab9
* Implemented some tweaks to monitoring module.
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* Output is prettier & more useful.
* Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented.
2009-11-02 00:05:49 +11:00
Adam Frisby
711dde34e4
* Implements new 'Monitoring' system for reporting performance.
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* Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process)
* Type 'monitor report' on the console to see output.
* SNMP Implementation forthcoming.
2009-11-01 19:37:40 +11:00
John Hurliman
8a73dc0f8a
* Fix for a potential race condition in ScenePresence.AbsolutePosition
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* Unified the way region handles are stored and used in ScenePresence
* Fixed camera position for child agents
* CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization)
* Removing debug code from the previous commit
2009-10-30 03:01:15 -07:00
John Hurliman
aecaa51063
* Fixed a NullReferenceException in GetMovementAnimation() and added more protection against NREs in AddNewMovement()
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* Removed the three second limit on ImprovedTerseObjectUpdate. With the latest fixes I don't think this is necessary, and it generates a lot of unnecessary updates in a crowded sim
2009-10-29 16:31:48 -07:00
John Hurliman
2913c24c8a
* Commented out two noisy debug lines in the LLUDP server
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* Misc. cleanup in ScenePresence.HandleAgentUpdate()
2009-10-29 15:24:31 -07:00
John Hurliman
5c894dac8b
* Implemented foot collision plane for avatars
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* Fixed a NullReferenceException regression
2009-10-29 05:34:40 -07:00
John Hurliman
3f2d6fe470
Ported the Simian avatar animation system to OpenSim. Landing is currently not working
2009-10-29 04:13:51 -07:00
John Hurliman
fd2c99f184
Fixing NullReferenceException regression in the previous commit
2009-10-29 02:10:48 -07:00
John Hurliman
7132877075
* Log progress messages when loading OAR files with a lot of assets
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* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars
* Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
2009-10-29 01:46:58 -07:00
John Hurliman
59eb378d16
Small performance tweaks to code called by the heartbeat loop
2009-10-28 23:10:16 -07:00
John Hurliman
1c9696a9d2
Always send a time dilation of 1.0 while we debug rubberbanding issues
2009-10-28 15:11:01 -07:00
John Hurliman
a069a1ee68
Limit physics time dilation to 1.0
2009-10-28 14:44:05 -07:00
John Hurliman
b81c829576
* Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up
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* Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground
* Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-28 14:13:17 -07:00
John Hurliman
a65c8cdc38
* Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
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* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
2009-10-28 12:45:40 -07:00
John Hurliman
cdbeb8b83b
Track timestamps when terse updates were last sent for a prim or avatar to avoid floating away forever until a key is pressed (deviates from SL behavior in a hopefully good way)
2009-10-28 03:21:53 -07:00
John Hurliman
0c466b28bb
Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
2009-10-27 16:24:43 -07:00
John Hurliman
fefe767476
Lowering the position tolerance of terse updates for ScenePresences to mitigate some of the rubberbanding issues while we are sending incorrect time dilation values
2009-10-27 13:16:58 -07:00
John Hurliman
a718d7d56a
Making the defaults for interest management variables match whether you have the [InterestManagement] section in your config or not
2009-10-27 10:17:20 -07:00
John Hurliman
bcd7593dfb
Forgot a line in the previous commit
2009-10-27 10:07:35 -07:00
John Hurliman
3a1ee79ee4
Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool
2009-10-27 02:36:57 -07:00
John Hurliman
c75d415648
* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
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* Minor code readability cleanup
2009-10-27 00:26:56 -07:00
John Hurliman
d199767e69
Experimental change of PhysicsVector to Vector3. Untested
2009-10-26 18:23:43 -07:00
John Hurliman
b6651ce790
* Double the priority on avatar bake texture requests to get avatars rezzing in faster than the surrounding scene
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* Adds duplicate tracking for SceneObjectParts and ScenePresences to avoid sending out duplicate ImprovedTerseObjectUpdate packets
2009-10-26 18:22:32 -07:00
John Hurliman
0b1726b524
Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on
2009-10-26 16:48:43 -07:00
John Hurliman
4847e62e9f
* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
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* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-26 16:33:04 -07:00
John Hurliman
119cf80e13
Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system
2009-10-26 15:52:59 -07:00
John Hurliman
ac7ccdf7d7
* Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later
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* Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it
2009-10-26 14:41:27 -07:00
John Hurliman
de25dcfb7b
Minor tweaks to get OpenSim compiling against both the current libomv and the upcoming 0.8.0
2009-10-25 01:10:02 -07:00
John Hurliman
730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
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* Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff
* Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape()
* Improved the instantiation of PrimitiveBaseShape
2009-10-25 00:40:21 -07:00
John Hurliman
2c34619aea
* Changed various modules to not initialize timers unless the module is initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary
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* Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
2009-10-23 14:22:21 -07:00
John Hurliman
a41cd1d069
* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system
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* Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler
* Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
2009-10-23 13:14:29 -07:00
John Hurliman
62f1a5e36d
Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you
2009-10-23 02:38:59 -07:00
John Hurliman
588361e2a2
Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
2009-10-23 01:02:36 -07:00
John Hurliman
ba2972eaf6
* Send out m_bodyRot everywhere instead of m_rotation. Still have no clue which is right
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* Fix WorldMapModule.process() to not trip the watchdog timer
2009-10-22 14:33:54 -07:00
John Hurliman
4ba3842d71
Forgot to hit save in the last commit
2009-10-22 13:24:24 -07:00
John Hurliman
167d8e39fa
* Sending (position - hipoffset) instead of position
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* Sending m_rotation instead of m_bodyRot in full updates to match terse updates (no idea which one is right!)
2009-10-22 13:14:41 -07:00
John Hurliman
b2ed348aa2
Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-22 12:33:23 -07:00
Melanie
c4969d47d9
Merge branch 'master' into vehicles
2009-10-22 07:12:10 +01:00
John Hurliman
45dc4e0a54
* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled
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* Added TokenBucket.cs to OpenSim, with some fixes for setting a more accurate MaxBurst value and getting a more accurate Content value (by Drip()ing each get)
2009-10-20 18:19:17 -07:00
John Hurliman
1833c69568
* Removed the unused m_agentUpdates collection and some extra work that was being done for AgentUpdate packets
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* Start LLUDPClients unpaused (this variable is not being used yet)
2009-10-20 15:19:19 -07:00
John Hurliman
bd03cbd815
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization
2009-10-19 15:19:37 -07:00
John Hurliman
142008121e
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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* Initialize the LLClientView prim full update queue to the number of prims in the scene for a big performance boost
* Reordered some comparisons on hot code paths for a minor speed boost
* Removed an unnecessary call to the expensive DateTime.Now function (if you *have* to get the current time as opposed to Environment.TickCount, always use DateTime.UtcNow)
* Don't fire the queue empty callback for the Resend category
* Run the outgoing packet handler thread loop for each client synchronously. It seems like more time was being spent doing the execution asynchronously, and it made deadlocks very difficult to track down
* Rewrote some expensive math in LandObject.cs
* Optimized EntityManager to only lock on operations that need locking, and use TryGetValue() where possible
* Only update the attachment database when an object is attached or detached
* Other small misc. performance improvements
2009-10-19 15:19:09 -07:00
Melanie
ffd59868f5
Merge branch 'master' into vehicles
2009-10-19 21:58:51 +01:00
John Hurliman
233e16b99c
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away
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* Changed the Send*Data structs in IClientAPI to use public readonly members instead of private members and getters
* Made Parallel.ProcessorCount public
* Started switching over packet building methods in LLClientView to use Util.StringToBytes[256/1024]() instead of Utils.StringToBytes()
* More cleanup of the ScenePresences vs. ClientManager nightmare
* ScenePresence.HandleAgentUpdate() will now time out and drop incoming AgentUpdate packets after three seconds. This fixes a deadlock on m_AgentUpdates that was blocking up the LLUDP server
2009-10-18 20:24:20 -07:00
Jeff Ames
0d29614ca1
Formatting cleanup.
2009-10-19 08:58:03 +09:00
John Hurliman
fdb2a75ad3
Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizing updates
2009-10-17 18:01:22 -07:00
John Hurliman
9c21d672d4
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization
2009-10-16 18:32:12 -07:00
Teravus Ovares (Dan Olivares)
01051daaab
* One more tweak to inform the user that they may not be able to move until relogging.
2009-10-16 21:24:08 -04:00
John Hurliman
b813058635
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization
2009-10-16 13:29:12 -07:00
Teravus Ovares (Dan Olivares)
f5964347bd
* fix previous commit
2009-10-16 16:25:48 -04:00
Teravus Ovares (Dan Olivares)
ac31cb89d5
* Ensure that at least 20 frames run before letting avatar in.
2009-10-16 16:22:10 -04:00
John Hurliman
5a4fda9dc3
Updating OpenSim.ini.example with the section required to enable a useful prioritization scheme
2009-10-16 11:09:18 -07:00
John Hurliman
06354a093d
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization
2009-10-16 10:09:19 -07:00
Teravus Ovares (Dan Olivares)
67afa9e633
* Make sure to unregister the OutOfBounds Physics event in RemoveFromPhysicalScene or we'll be leaking
2009-10-16 03:52:57 -04:00
Teravus Ovares (Dan Olivares)
ac2f98b846
* A hacky attempt at resolving mantis #4260 . I think ODE was unable to allocate memory, and therefore the unmanaged wrapper call fails or worse.. there's some unmanaged resource accounting in the ODEPlugin for ODECharacter that isn't being done properly now.
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* The broken avatar may not be able to move, but it won't stop simulate from pressing on now. And, the simulator will try to destroy the avatar's physics proxy and recreate it again... but if this is what I think it is, it may not help.
2009-10-16 03:32:30 -04:00
John Hurliman
4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-15 16:35:27 -07:00
John Hurliman
d44b50ee46
* Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time
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* Removed two redundant parameters from SceneObjectPart
* Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs)
* Committing a preview of a new method for sending object updates efficiently (all commented out for now)
2009-10-15 15:25:02 -07:00
Melanie
642084c2a9
Merge branch 'master' into vehicles
2009-10-15 21:16:05 +01:00
Melanie
6deef7d0f3
Merge branch 'master' into vehicles
2009-10-15 21:14:13 +01:00
Teravus Ovares (Dan Olivares)
6d3d985511
* Request from lkalif to have the Sim send a coarselocationupdate for each avatar in the sim, including yourself.
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* Apparently the LLClientView should have been doing this previously.. Also fixed the 'You' on the index block.. so the client doesn't display an extra green dot.
* Thanks lkalif for bringing it to our attention.
2009-10-15 02:01:29 -04:00
John Hurliman
4790f8576c
* Replaced (possibly broken?) math for calculating the unix timestamp in MySQLAssetData with Utils.DateTimeToUnixTime()
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* Disabled UpdateAccessTime() function since it was only writing zeros anyways. This gave me a significant performance improvement for startup times and avatar logins in standalone mode
* Load attachments asynchronously so avatars with lots of attachments don't have to race the timeout clock to login
2009-10-14 19:23:44 -07:00
Melanie
6bdd6ae0a0
Merge branch 'master' into htb-throttle
2009-10-14 23:31:38 +01:00
Diva Canto
bea13e3709
Setting changeY in border crossing.
2009-10-14 11:01:46 -07:00
Melanie
d83ace0d3b
Merge branch 'master' into htb-throttle
2009-10-14 05:10:43 +01:00
Dan Lake
5976ac16b0
Optimized heartbeat by calling Update() only on updated objects.
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During the heartbeat loop, Update() is called on every SceneObjectGroup which in turn checks if any SceneObjectPart has changed. For large regions (> 100k prims) this work consumes 20-30% of a CPU even though there are only a few objects updating each frame.
There is only one other reason to check every object on every frame, and that is the case where a script has registered the object with an "at target" listener. We can easily track when an object is registered or unregistered with an AtTarget, so this is not a reason to check every object every heartbeat.
In the attached patch, I have added a dictionary to the scene which tracks the objects which have At Targets. Each heartbeat, the AtTarget() function will be called on every object registered with a listener for that event. Also, I added a dictionary to SceneGraph which stores references to objects which have been queued for updates during the heartbeat. At each heartbeat, Update() is called only on the objects which have generated updates during that beat.
2009-10-13 19:32:59 -07:00
Teravus Ovares (Dan Olivares)
31a61bbeec
* Fixes some prim crossings on megaregions with regions beyond the 512m mark
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* There's a slight chance that this could cause a problem with regular prim crossings.. but hopefully not. Revert if it does.
2009-10-13 22:03:53 -04:00
John Hurliman
dc11643c00
* Consolidated adding / removing ClientManager IClientAPIs to two places in Scene
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* Added some missing implementations of IClientAPI.RemoteEndPoint
* Added a ClientManager.Remove(UUID) overload
* Removed a reference to a missing project from prebuild.xml
2009-10-13 17:33:45 -07:00
John Hurliman
23a334b9f5
* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection
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* Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close()
* Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients
* Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
2009-10-13 14:50:03 -07:00
John Hurliman
c893761319
* Unregister event handlers in LLUDPServer when a client logs out and disconnects
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* Move ViewerEffect handling to Scene.PacketHandlers
* Removing the unused CloseAllAgents function
* Trimming ClientManager down. This class needs to be reworked to keep LLUDP circuit codes from intruding into the abstract OpenSim core code
2009-10-13 12:50:59 -07:00
Diva Canto
c0beeb929e
* Fixes http://opensimulator.org/mantis/view.php?id=4225
...
* Fixes http://opensimulator.org/mantis/view.php?id=3959
* Allows for viewing inventory textures outside home grid
2009-10-12 17:00:01 -07:00
Melanie
170d2c4660
Merge branch 'master' into htb-throttle
2009-10-12 15:25:42 +01:00
Melanie
70553a979e
Merge branch 'master' into vehicles
2009-10-12 15:12:15 +01:00
Melanie
50f509d600
Merge branch 'master' into vehicles
2009-10-12 15:11:01 +01:00
Diva Canto
ef6aa444bf
Fixed tree crossing. This will alleviate
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http://opensimulator.org/mantis/view.php?id=4163
2009-10-11 13:46:19 -07:00
Melanie
5e6e31591c
Merge branch 'master' into htb-throttle
...
This is hand-edited to not let master changes creep into here and may cause a
somewhat rocky merge to master later.
2009-10-10 10:26:47 +01:00
Teravus Ovares (Dan Olivares)
8271528b1f
* comment out the velocity test, using updates every 500 ms as set in ScenePresence.AddToPhysicalScene.
...
* This causes time to be counted in ODECharacter and, when a collision occurs, the physics scene will report the collisions only if the the difference of last time it reported the collisions from now was more then the set ms.
* This is cool because the time accrues while collisions are not taking place and when they do take place again, you get an immediate update.
2009-10-10 04:01:36 -04:00
Teravus Ovares (Dan Olivares)
3f0dc88c46
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-10-10 03:54:10 -04:00
Teravus Ovares (Dan Olivares)
4ffe936ba8
* Make ODECharacter respect the scene's requested collision update time
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* Set the Scene collision update time to 500 ms
2009-10-10 03:53:53 -04:00
dahlia
d7654c3bda
Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for researching this.
2009-10-10 00:26:43 -07:00
Teravus Ovares (Dan Olivares)
5f94889044
* Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This may reduce avatar flailing.
2009-10-10 01:49:06 -04:00
Teravus Ovares (Dan Olivares)
798bce592f
* Move the 'On Collision Update Movement Animation' routine to above the 'm_invulnerable' test. It doesn't fix anything but it should really be there anyway.
2009-10-10 01:16:34 -04:00
John Hurliman
77e48a6725
Change the backup thread to run on a BackgroundWorker instead of a Thread. I don't have an explanation, but this seems to stop a slow but steady memory leak I was experiencing
2009-10-09 02:49:55 -07:00
Melanie
f6b8bac0fa
Merge branch 'master' into vehicles
2009-10-08 10:32:15 +01:00
Melanie
a52f6c56b1
Merge branch 'master' into htb-throttle
2009-10-07 05:19:20 +01:00
Diva Canto
d344ca932d
A small change in FetchInventoryDescendantsCAPS.
2009-10-06 22:19:20 -07:00
Diva Canto
8c255b374a
Uncommented log message on CAPs FetchInventoryDescendants
2009-10-06 21:32:15 -07:00
Diva Canto
58c33fbc89
Uncommented log message on CAPs FetchInventoryDescendants
2009-10-07 04:32:35 +01:00
Diva Canto
b5b53dd3eb
* One more debug message on FetchInventoryDescendants
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* More streams close on finally
2009-10-06 19:55:35 -07:00
Melanie
6f2d183107
Merge branch 'master' into htb-throttle
2009-10-07 03:01:11 +01:00
Melanie
89d23a1fa2
Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed."
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This reverts commit e992ca0255
.
2009-10-07 01:45:49 +01:00
Melanie
9618c196c2
Revert "Merging in diva's locking fixes"
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This reverts commit 832cc68513
.
2009-10-07 01:44:36 +01:00
John Hurliman
832cc68513
Merging in diva's locking fixes
2009-10-06 15:54:00 -07:00
Diva Canto
e992ca0255
Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed.
2009-10-06 15:39:53 -07:00
John Hurliman
eb205ef4f0
Added a debug line for nebadon
2009-10-06 14:07:04 -07:00
John Hurliman
fa6027aa09
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into htb-throttle
2009-10-06 12:15:24 -07:00
Melanie
0374f1b144
Merge branch 'master' into vehicles
2009-10-06 17:44:59 +01:00
Melanie
40d0018d66
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-10-06 15:29:46 +01:00
Diva Canto
d4d060b57d
Commenting the DEBUG code that I added yesterday, because it's causing mono to fail with
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https://bugzilla.novell.com/show_bug.cgi?id=538854
2009-10-06 07:49:05 -07:00
Melanie
2a060136bd
Lock the heartbeat against multiple invocations. May prevent deadlocks and/or
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runaway thread use
2009-10-06 15:28:38 +01:00
John Hurliman
2519f071f2
Fixing a few compile errors in the previous commit
2009-10-06 02:50:59 -07:00
Diva Canto
0c46df973a
Correction on the DEBUG code.
2009-10-05 21:02:10 -07:00
Diva Canto
e36a54ee2a
#if DEBBUG code for monitoring the ThreadPool.
2009-10-05 20:39:23 -07:00
Melanie
0744292b47
Merge branch 'master' into vehicles
2009-10-05 10:17:23 +01:00
dahlia
efebc809ce
disable physics actors for flexible prims
2009-10-04 02:54:36 -07:00
Melanie
6878b26b0d
Merge branch 'diva-textures-osgrid'
2009-10-04 05:49:16 +01:00
John Hurliman
387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-02 18:31:08 -07:00
Melanie
9eccea5777
Merge branch 'master' into vehicles
2009-10-02 19:53:42 +01:00
Melanie
46955f4260
Merge branch 'master' into vehicles
2009-10-02 19:04:46 +01:00
Melanie
ce8974539e
Merge branch 'master' into diva-textures
2009-10-02 19:03:22 +01:00
dr scofield (aka dirk husemann)
2107b67f1b
- cleaning up LandData/ILandObject capitalization issues
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- adding LandDataSerializer to OAR mechanics
2009-10-02 11:31:30 +02:00
Melanie
31d8cec0f8
Merge branch 'master' into diva-textures
2009-10-02 08:23:38 +01:00
Melanie
212e132e79
Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
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This reverts commit 39842eb4af
.
2009-10-02 00:47:01 +01:00
Melanie
4a1076128c
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-10-02 00:45:43 +01:00
Diva Canto
24d5b57503
Added messages to assertions in the failing tests, so that we know which ones are failing.
2009-10-01 17:28:42 -07:00
Melanie
d6301db382
Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
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This reverts commit 39842eb4af
.
2009-10-02 00:45:31 +01:00
Melanie
41ff39414b
Merge branch 'master' into vehicles
2009-10-01 14:08:15 +01:00
James J Greensky
8e3dd64282
Removed an innefficent List.Contains lookup from UpdateQueue
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Changed the underlying data structure used to detected duplicate
in OpenSim.Region.Framework.Scenes.Types.UpdateQueue from a
List to a Dictionary.
2009-09-30 17:53:32 -07:00
John Hurliman
cb26878f96
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-09-30 17:51:34 -07:00
Jeff Ames
606e831ff5
Formatting cleanup.
2009-10-01 09:38:36 +09:00
John Hurliman
5dfd2643df
* Change the signature of the agent set appearance callback to prevent unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes
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* Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures
* Properly handle appearance updates that do not have a TextureEntry set
2009-09-30 15:53:03 -07:00
John Hurliman
acfe2d9f4e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-09-30 15:28:23 -07:00
Melanie
67fefdb5a0
Remove predecode-j2k and it's assoaciated logic
2009-09-30 21:33:00 +01:00
John Hurliman
f56dc5fcda
Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
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* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
* Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
2009-09-30 19:26:53 +01:00
Kitto Flora
07df0e0ab0
Merge branch '0.6.7-post-fixes' into vehicles
2009-09-30 19:07:18 +02:00
Kitto Flora
d43f739cef
And another merge issue
2009-09-30 19:05:39 +02:00
Kitto Flora
11750a272e
And another
2009-09-30 19:04:06 +02:00
Kitto Flora
6b65eb76d0
Another small change to avoid later merge conflict
2009-09-30 19:01:55 +02:00
Kitto Flora
53fbc970ca
Small chaneg to adapt to trunk
2009-09-30 18:58:52 +02:00
opensim
827b0fb199
Commit initial version of KittoFlora's vehicle changes
2009-09-30 18:51:02 +02:00
Jeff Ames
ee205e7e81
Formatting cleanup.
2009-10-01 01:17:47 +09:00
dr scofield (aka dirk husemann)
09cb8a594b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into x-opensim
2009-09-29 17:00:02 +02:00
Alan M Webb
2a7bedb5e9
This fix addresses the problem where phantom objects do not
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always behave like they are phantom, and llVolumeDetect
seems to operate in a random fashion.
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-29 16:55:03 +02:00
Diva Canto
bc892c1d4c
A little hack to see if this fixes the problems with ~20% of SOG's becoming phantom after an import to megaregions.
2009-09-29 07:54:56 -07:00
Diva Canto
a60ed0562c
I think I have fixed something that was broken in the scene setup (tests) and that needs to be reflected in all other services setups. But the teleport test still doesn't work. Commenting it for now.
2009-09-28 17:42:35 -07:00
Diva Canto
51d9f7ebd4
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-09-28 17:35:26 -07:00
Diva Canto
4eca59ec13
Improved the Local grid connector to fetch data from the DB when it doesn't find it in the cache.
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Commented out the Standalone teleport test because it's failing, and the scene setup is very confusing. I suspect it may be wrong -- the connectors-as-ISharedRegionModules are being instantiated several times when there are several scenes.
2009-09-28 17:33:34 -07:00
Jeff Ames
f00126dc2d
Add copyright header. Formatting cleanup.
2009-09-29 08:32:59 +09:00
Diva Canto
2432cc607e
Neighbours cache working.
2009-09-27 13:43:57 -07:00
Diva Canto
5d09c53a1a
Unpacking the mess with OtherRegionUp, so we can have a real cache of the neighbours in the grid service modules.
2009-09-27 10:14:10 -07:00
Diva Canto
f4bf581b96
Moved all HG1 operations to HGGridConnector.cs and HypergridServerConnector.cs/HypergridServiceConnector.cs, away from Region.Communications and HGNetworkServersInfo.
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Fixed small bugs with hyperlinked regions' map positions.
2009-09-26 21:00:51 -07:00
Diva Canto
632bb71262
Fixed MapBlocks bug, wrong order of arguments. First version that seems completely functional.
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Also fixed the notification of the message server in standalone -- that server doesn't usually exist.
2009-09-26 08:49:48 -07:00
Diva Canto
7253a9453e
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-09-26 07:49:04 -07:00
Diva Canto
5757afe766
First pass at the heart surgery for grid services. Compiles and runs minimally. A few bugs to catch now.
2009-09-26 07:48:21 -07:00
Teravus Ovares (Dan Olivares)
2bb513329a
* Does a full battery of tests to ensure that the object isn't an attachment before border crossing
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* Fixes 'Inconsistent Attachment State' when teleporting into another region besides the SW most region slot on a MegaRegion.
* Fixes a host of other unintended attachment border cross edge cases that lead to Inconsistent attachment state.
2009-09-25 16:06:04 -04:00
Teravus Ovares (Dan Olivares)
0a0b532270
* Fixes teleporting within megaregions on HG enabled regions. You can teleport around now. (but it still doesn't fix the inconsistent attachment state when teleporting into region slots that are not the south west region on megaregions)
2009-09-25 15:31:19 -04:00
Justin Clark-Casey (justincc)
0bdf75637f
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2009-09-25 19:19:01 +01:00
Diva Canto
902279f0fd
Moved the property RegionLoginsEnabled from GridComms to the Scene -- not the scene itself but SceneCommunicationService, for now. Beginning to clear the code from using Region.Communications. grid stuff.
2009-09-25 08:39:09 -07:00
Justin Clark-Casey (justincc)
730458be1f
minor: remove some mono compiler warnings
2009-09-25 14:31:29 +01:00
nlin
56edbe9b60
Alternate algorithm for fixing avatar capsule tilt (Mantis #2905 )
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Eliminate dynamic capsule wobble. Instead introduce a small, fixed
tilt, and allow the tilt to rotate with the avatar while moving; the
tilt always faces away from the direction of avatar movement. The
rotation while moving should eliminate direction-dependent behavior
(e.g. only being able to climb on top of prims from certain directions).
Falling animation is still too frequently invoked.
Ideally the tilt should be completely eliminated, but doing so
currently causes the avatar to fall through the terrain.
2009-09-18 11:39:08 +09:00
Alan M Webb
88294d9ebf
While running a test case I had written to pursue problems with
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llDie() not always completely working, I discovered I was
getting a lot (60+ over 6000 iterations of the test case)
null pointer exceptions in various physics related checks in
SceneObjectPart. It was apparent that the (frequent) checks for
PhysActor being non-null is an insufficient protection in a
highly asynchronous environment. The null reference exceptions
are one example of failure, but it could also happen that a
sequence started with one instance of a PhysicsActor might
finish with another?
Anyway, I have implemented a safer mechanism that should
stop the errors. I re-ran my test case with the fix in place,
and completed nearly 1000 iterations without a single occurrence.
SceneObjectPart is seriously in need of rejigging, if not for
this reason, then for its ridiculous size.
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-17 17:49:13 +02:00
John Hurliman
39842eb4af
* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity
2009-09-16 17:17:40 -07:00
John Hurliman
f42d085ab1
SceneObjectGroup cleanup. Removes the default constructor and unnecessary null checks on m_rootPart
2009-09-16 15:06:08 -07:00
Justin Clark-Casey (justincc)
a4c093469a
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2009-09-16 18:21:46 +01:00
Justin Clark-Casey (justincc)
35260faead
on iar save/load, let the user know if they put in the wrong password
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refactor GetUserInfo() to eliminate copypasta
2009-09-16 18:20:55 +01:00
Rob Smart
281ad1251c
updated the IAuthorizationService interface so that a message is passed back and can be displayed at the client when an avatar is denied access to a region
2009-09-16 10:04:07 -07:00
Teravus Ovares (Dan Olivares)
ed475f21ee
* Use the BeginInvoke methodology instead of the FireAndForget methodology to try to mitigate a mono assert. Same functionality done a different way.
2009-09-13 18:28:45 -04:00
Melanie
efc43aa0d9
Change the type value for given folders to -1. Prevents inventory blowups
2009-09-13 18:24:00 +01:00
Teravus Ovares (Dan Olivares)
fe4f312d55
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-09-13 07:28:08 -04:00
Teravus Ovares (Dan Olivares)
4241cdc929
* More comments in the RegionCombinerModule
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* Changed the Destination ID to 0 in the TeleportFinish Event (why did we have it as 3?)
* Added border based trigger teleports
* Fix MakeRootAgent border cross tests for ensuring that the position is inside the region to use the borders to figure out if it's outside the Region
2009-09-13 07:20:18 -04:00
Jeff Ames
01ec93945e
Formatting cleanup.
2009-09-13 13:56:09 +09:00
Diva Canto
ce332f235c
Changed the interface of IAuthorizationService to get less data.
2009-09-10 19:56:08 -07:00
Rob Smart
16940097be
The stubs for an authorization service, at the moment the service will always grant access to an avatar entering the region if requested.
2009-09-10 17:51:28 -07:00
Justin Clark-Casey (justincc)
552ba5334f
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2009-09-10 18:14:34 +01:00
Justin Clark-Casey (justincc)
f5feb25dd1
fix spurious loading... messages on iar load by creating folders as version 1 rather than version 0
2009-09-10 17:08:26 +01:00
Teravus Ovares (Dan Olivares)
1c878ec425
* Fix an off by one error on visible neighbors in the 'RequestNeighbors' method. This off by one error showed one extra row of neighbors on the north and east side
2009-09-10 03:25:55 -04:00
Teravus Ovares (Dan Olivares)
df9f80aabd
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-09-09 16:20:46 -04:00
Teravus Ovares (Dan Olivares)
c605509da3
* Lock timers when Calling Start() and Stop() when the Thread Context is murky. This affects Mono only.
2009-09-09 16:20:19 -04:00
Justin Clark-Casey (justincc)
bb1f64fe51
minor: suppress mono warning 0162 generated when comparing const RegionSize against a literal number
2009-09-09 18:09:23 +01:00
Teravus Ovares (Dan Olivares)
9a06056c9a
* Fixes a 'take object from mega region' and rez it in a regular region.. and have it appear 5 regions over bug by limiting the stored position in the asset to Constants.RegionSize. The stored position in the asset gets overwritten anyway by the rezzing routine, but at least this way, there's no chance of the objects border crossing before the rezzing routine finishes.
2009-09-08 04:43:00 -04:00
Teravus Ovares (Dan Olivares)
326c3ee14f
* Enables Child Agents for all virtual regions in the region and their neighbors. There still may be issues with crossing into the mentioned neighbors of the virtual regions. This makes regions larger then 512x512 (3 virtual regions) display fully to clients.
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* Uses a grid request multiple times, so the more regions are in the instance, the longer logging in takes. Consider this temporary until there's a RegionInfo request similar to the MapItem Request.
2009-09-07 12:57:30 -04:00
Teravus Ovares (Dan Olivares)
c4edefd9a0
minor: organizational
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* Move the neighbor region lookup to another method from where it was before in EnableNeighbourChildAgents.
2009-09-06 21:26:59 -04:00
Teravus Ovares (Dan Olivares)
8797a82098
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-09-06 16:15:20 -04:00
Teravus Ovares (Dan Olivares)
511bddc8bc
* Moves another Legacy avatar inbounds check to Border
2009-09-06 16:15:06 -04:00
Melanie
998624544c
Addendum to last commit. With the last commit, some other code that should
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have been in this commit slipped in. If the last heartbeat is more than
2 seconds ago, kill that thread and start a new one. Untested.
his commit adds support to let the first heartbeat complete unconditionally,
since it is almost always longer.
2009-09-06 16:14:45 +01:00
Melanie
dcebbc3f1b
Remove the encryption from the IAuthenticationService interface. That
...
is too high up for that type of stuff. It needs to be at the
connector/handler level
2009-09-06 15:55:14 +01:00
Teravus Ovares (Dan Olivares)
8855c2e54c
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-09-05 03:00:50 -04:00
Teravus Ovares (Dan Olivares)
855fb58c96
* Moves ScenePresence SendCourseLocations to a delegate and provide a method to replace the delegate
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* RegionCombinerModule replaces this delegate and distributes the CoarseLocationUpdates through the client connection in the region where the user would be if it was a separate region.
* Fixes Mini Map display on combined regions.
2009-09-05 02:58:35 -04:00
Diva Canto
b6744a6566
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-09-04 22:31:10 -07:00
Diva Canto
c48ec97817
Fixed some long-standing issues with appearance in HG1.
2009-09-04 22:30:30 -07:00
Teravus Ovares (Dan Olivares)
016a648a30
* Fixes various quirks rezzing in virtual regions.
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* Breaks up the Client event registrations in Scene into methods of similar event types. The generic event registration registers all of the event types.
*Created symmetrical Un-Registration methods.
* Made the Registration and Unregistration methods public
* Hooks The events required for creating new prim and rezzing new prim into the proper scene.
2009-09-04 20:19:34 -04:00
John Hurliman
33133e23b1
Fixes seven leaky .BeginInvoke() calls
2009-09-03 12:36:51 -07:00
Jeff Ames
56ddd6828c
Add copyright headers. Formatting cleanup.
2009-09-03 02:04:17 +09:00
Teravus Ovares (Dan Olivares)
9505297fb1
* One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework.
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* This also contains some inactive preliminary code for disconnecting combined regions that will be used to make one root region a virtual region of a new root region.
2009-09-02 04:39:00 -04:00
Melanie
f32de6fe88
Thank you, dslake, for a set of patches to improve OpenSim startup
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and idle performance.
2009-09-02 03:33:31 +01:00
dr scofield (aka dirk husemann)
39726f0fda
switching SerialiserModule to "new" region module scheme
2009-09-01 10:28:29 +02:00
Teravus Ovares (Dan Olivares)
2245e2977e
* The return of fuzzy borders!
2009-08-31 23:16:24 -04:00
Teravus Ovares (Dan Olivares)
3718bbc6a5
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-08-31 22:51:03 -04:00
Teravus Ovares (Dan Olivares)
c09884a467
No more fuzzy borders
2009-08-31 22:50:27 -04:00
Teravus Ovares (Dan Olivares)
2068b6714a
* -2 on the south and west side, -1 on the north and east side. Fuzzy borders! yay
2009-08-31 21:40:06 -04:00
Teravus Ovares (Dan Olivares)
de1c2a51e2
* Put Borders back the way they were to resolve the endless ----> crossing into region X,Y
2009-08-31 21:11:04 -04:00
Melanie
29df190a3f
Baad git, baad baad git.
2009-09-01 02:02:52 +01:00
Melanie
22457c9843
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-09-01 01:56:59 +01:00
Melanie
e458a87e91
Experimental. Set attachment flag early on rezzing from inventory.
2009-09-01 01:53:54 +01:00
Teravus Ovares (Dan Olivares)
fed089971e
* Previously south and west border were required to be -1 for border crossings diagonally to work.. but.. seems they're working now without it.. and maybe it will help attachments.
2009-08-31 20:36:06 -04:00
Teravus Ovares (Dan Olivares)
b997174d08
* Fix attachment cross issues with new borders.
2009-08-31 20:07:33 -04:00
Teravus Ovares (Dan Olivares)
9f2f3afe22
* Fixes a teleport issue when teleporting out of a region to a different one.
2009-08-30 02:49:50 -04:00
Teravus Ovares (Dan Olivares)
d4dd179547
* whoops, forgot the other class initializer.
2009-08-30 00:29:43 -04:00
Teravus Ovares (Dan Olivares)
59c8a02a24
* When the RegionCombinerModule is off, make borders have an infinite aabb perpendicular to the cardinal
2009-08-30 00:22:38 -04:00
Teravus Ovares (Dan Olivares)
2f40161f38
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-08-29 23:50:24 -04:00
Teravus Ovares (Dan Olivares)
33f36c9010
* Rename the RegionCombiner Module from PhysicsCombiner
2009-08-29 23:39:27 -04:00
Teravus Ovares (Dan Olivares)
44b7c39c93
* Fix the reason why physical vehicles have a problem in virtual regions.
2009-08-29 21:47:28 -04:00
Teravus Ovares (Dan Olivares)
d45f871d8f
* Only lock the Borders when they're being changed, otherwise one avatar's movement could hinder another avatar's movement.
2009-08-29 03:36:41 -04:00
Melanie
976cf4284b
Fix up WebFetchInventoryDescendents to really return all data needed,
...
especially the folder version and the subfolders. Fixes inventory search
hang and folders not loading.
2009-08-29 03:26:44 +01:00
Teravus Ovares (Dan Olivares)
9eb8c14e87
* Deal with teleports to other virtual regions in the same scene.
2009-08-28 19:42:28 -04:00
Melanie
22a0dff226
Modify CAPS inventory code. Currently this is not executed
2009-08-28 23:28:32 +01:00
Teravus Ovares (Dan Olivares)
ac718843d9
* Allow corner prim crossings. Previously this was only on a single cardinal direction
...
* Some leg work in getting avatar teleports into 'virtual regions' moved to the proper region.
2009-08-28 14:45:17 -04:00
Justin Clark-Casey (justincc)
d649194be3
minor: formatting and comments
2009-08-28 12:52:40 +01:00
Teravus Ovares (Dan Olivares)
65dda8a795
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-08-27 19:36:52 -04:00