59d6d03909 
								
							
								 
							
						 
						
							
							
								
								Comment out now unused and not properly working private SP.m_leftButtonDown with a comment on how probably to implement it properly if it is needed in the future  
							
							
							
						 
						
							2015-02-27 23:48:05 +00:00  
				
					
						
							
							
								 
						
							
							
								30b786351e 
								
							
								 
							
						 
						
							
							
								
								Don't slow down avatar walk speed if camera is changed (e.g. by holding down lmb on an avatar and moving the mouse).  
							
							... 
							
							
							
							Does this by not applying unwanted direction components to the avatar self movement calculation (exception is flying in mouse look).
Matches behaviuor on linden lab grid
Addresses http://opensimulator.org/mantis/view.php?id=6835  
							
						 
						
							2015-02-27 23:43:12 +00:00  
				
					
						
							
							
								 
						
							
							
								ca7cc9b2e2 
								
							
								 
							
						 
						
							
							
								
								Don't slide crouching avatar when camera is panned around them with left mouse button  
							
							... 
							
							
							
							This matches linden lab grid behaviour 
							
						 
						
							2015-02-27 19:43:31 +00:00  
				
					
						
							
							
								 
						
							
							
								aeb8a4bf85 
								
							
								 
							
						 
						
							
							
								
								Revert "Adding dynamic ossl permission control"  
							
							... 
							
							
							
							This reverts commit a3681f3052 
							
						 
						
							2015-02-27 12:27:10 -05:00  
				
					
						
							
							
								 
						
							
							
								a3681f3052 
								
							
								 
							
						 
						
							
							
								
								Adding dynamic ossl permission control  
							
							... 
							
							
							
							Add permission by identifying uuid (owner/creator/group) and function. Revoke
permission in the same manner. Permission adjustments immediately effect
running scripts ability to call os functions.
osGrantScriptPermissions(UUID key,string function) Threat Level Severe
osRevokeScriptPermissions(UUID key,string function) Threat Level Severe
work sponsored by: Rage 
							
						 
						
							2015-02-27 11:05:15 -05:00  
				
					
						
							
							
								 
						
							
							
								412dd7dfc5 
								
							
								 
							
						 
						
							
							
								
								When an avatar is walking across a region border, force the first AgentUpdate received on the new root agent to update movement parameters.  
							
							... 
							
							
							
							This prevents the avatar from drifting in its last direction of travel if a movement key was released at certain moments in the cross.
Relates to http://opensimulator.org/mantis/view.php?id=7435  
							
						 
						
							2015-02-26 00:48:51 +00:00  
				
					
						
							
							
								 
						
							
							
								5fa651c529 
								
							
								 
							
						 
						
							
							
								
								minor: In HGAssetMapper, don't complain on seeing an XmlDeclaration as we know that we not using those in transformation.  
							
							... 
							
							
							
							Relates to http://opensimulator.org/mantis/view.php?id=7447  
							
						 
						
							2015-02-25 21:42:07 +00:00  
				
					
						
							
							
								 
						
							
							
								a03d893f2c 
								
							
								 
							
						 
						
							
							
								
								Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embedded object's inventory.  
							
							... 
							
							
							
							Added regression test for this case.
Likely a regression since 08606ae4 
							
						 
						
							2015-02-25 21:12:46 +00:00  
				
					
						
							
							
								 
						
							
							
								b1b72d7c2f 
								
							
								 
							
						 
						
							
							
								
								Reduce coupling in regression test task inventory creation methods to make them usable in tests with no scene present  
							
							
							
						 
						
							2015-02-25 20:30:03 +00:00  
				
					
						
							
							
								 
						
							
							
								8333dcf388 
								
							
								 
							
						 
						
							
							
								
								llLookAt(): use non-physical rotation if host prim is a physical attachment  
							
							
							
						 
						
							2015-02-24 17:16:30 -08:00  
				
					
						
							
							
								 
						
							
							
								023fd71ce5 
								
							
								 
							
						 
						
							
							
								
								Fix cross-grid inventory delivery notifications, fixes  http://opensimulator.org/mantis/view.php?id=7113  
							
							
							
						 
						
							2015-02-21 14:29:31 -05:00  
				
					
						
							
							
								 
						
							
							
								c67b3407d4 
								
							
								 
							
						 
						
							
							
								
								In HGAssetMapper.RewriteSOP(), don't explicitly end the document.  
							
							... 
							
							
							
							The document here has no <?xml declaration.  Though ideally it may be present, in practice it has not been added as the data here is embedded within an asset
On Mono 3.2.8 and probably other versions, calling WriteEndDocument() without a declaration does nothing.
On Windows .NET, the same operation throws a "Document does not have a root element" exception which may be contributing to Mantis 7397 and possibly 7439 
							
						 
						
							2015-02-21 00:08:49 +00:00  
				
					
						
							
							
								 
						
							
							
								c90c22ed28 
								
							
								 
							
						 
						
							
							
								
								If HGAssetMapper.PostAsset fails then be more explicit about the uuid, type, size and base asset uuid of the failure for debugging purposes.  
							
							
							
						 
						
							2015-02-19 23:50:25 +00:00  
				
					
						
							
							
								 
						
							
							
								7a86b01226 
								
							
								 
							
						 
						
							
							
								
								Make any exception that gets to LLClientView.ProcessSpecificPacketAsync() tells us the exception type as well as the message and stacktrace details.  
							
							
							
						 
						
							2015-02-19 23:09:43 +00:00  
				
					
						
							
							
								 
						
							
							
								264047dba0 
								
							
								 
							
						 
						
							
							
								
								Add the type of the unrecognized node to the HG asset mapping error message in TransformXml()  
							
							
							
						 
						
							2015-02-19 22:39:22 +00:00  
				
					
						
							
							
								 
						
							
							
								e4f0cdd263 
								
							
								 
							
						 
						
							
							
								
								Comment out unnecessary "Region Found!" alert message when searching map  
							
							
							
						 
						
							2015-02-18 12:52:16 -08:00  
				
					
						
							
							
								 
						
							
							
								8b2af1071f 
								
							
								 
							
						 
						
							
							
								
								Add NaN and Infinity tests for SOP Velocity and Acceleration setters.  
							
							
							
						 
						
							2015-02-16 23:51:37 -08:00  
				
					
						
							
							
								 
						
							
							
								78814a1533 
								
							
								 
							
						 
						
							
							
								
								Use a boolean flag to signal lookat is running instead of Quaternion.Identity so it can be a valid target orientation  
							
							
							
						 
						
							2015-02-16 19:42:36 -08:00  
				
					
						
							
							
								 
						
							
							
								2700b096bc 
								
							
								 
							
						 
						
							
							
								
								Filter NaN and Infinity values at SOP AngularVelocity setter  
							
							
							
						 
						
							2015-02-16 19:06:01 -08:00  
				
					
						
							
							
								 
						
							
							
								99668a63e4 
								
							
								 
							
						 
						
							
							
								
								fix axis locking Amotor  
							
							
							
						 
						
							2015-02-13 13:37:12 +00:00  
				
					
						
							
							
								 
						
							
							
								dd6f560c05 
								
							
								 
							
						 
						
							
							
								
								If serialized scene object XML has a SavedScriptState with no UUID, then read past the innerXML instead of wrongly continously looping on the same element.  
							
							... 
							
							
							
							Addresses http://opensimulator.org/mantis/view.php?id=7437  
							
						 
						
							2015-02-11 00:53:56 +00:00  
				
					
						
							
							
								 
						
							
							
								53b23a9adc 
								
							
								 
							
						 
						
							
							
								
								Somewhat naive implementation of RotationalVelocity setter for ODE. Enables llSetRotationalVelocity(), llTargetOmega(), llLookAt(), and probably a few more LSL features for physical objects in ODE.  
							
							
							
						 
						
							2015-02-07 22:52:12 -08:00  
				
					
						
							
							
								 
						
							
							
								12119a9d7d 
								
							
								 
							
						 
						
							
							
								
								llLookAt() strength parameter should slow rotation as it is increased. Thanks Vegaslan for pointing this out.  
							
							
							
						 
						
							2015-02-07 17:39:46 -08:00  
				
					
						
							
							
								 
						
							
							
								2ed1afd32b 
								
							
								 
							
						 
						
							
							
								
								llLookAt(): reduce and clamp strengh to reduce probability of overshoot  
							
							
							
						 
						
							2015-02-07 14:17:37 -08:00  
				
					
						
							
							
								 
						
							
							
								506e62f815 
								
							
								 
							
						 
						
							
							
								
								llLookAt() and llRotLookAt(): all orientation updates now done via angular velocity manipulation. Also correct some orientation glitches during interpolation.  
							
							
							
						 
						
							2015-02-06 22:36:26 -08:00  
				
					
						
							
							
								 
						
							
							
								3b7c3378f1 
								
							
								 
							
						 
						
							
							
								
								Manage Angular Velocity during llLookAt() rotation of physical objects  
							
							
							
						 
						
							2015-02-05 23:13:06 -08:00  
				
					
						
							
							
								 
						
							
							
								ee810a2cb5 
								
							
								 
							
						 
						
							
							
								
								Set angular velocity in physics actor in SceneObjectPart.AngularVelocity setter. Enables llSetAngularVelocity()  
							
							
							
						 
						
							2015-02-05 14:29:51 -08:00  
				
					
						
							
							
								 
						
							
							
								95a0f0d47b 
								
							
								 
							
						 
						
							
							
								
								replace accidently deleted line from last commit  
							
							
							
						 
						
							2015-02-05 13:44:39 -08:00  
				
					
						
							
							
								 
						
							
							
								bde7b2a7b5 
								
							
								 
							
						 
						
							
							
								
								Allow MaterialsModule to be enabled by default if [Materials] is absent from OpenSim.ini  
							
							
							
						 
						
							2015-02-05 13:17:31 -08:00  
				
					
						
							
							
								 
						
							
							
								1d2616e7a2 
								
							
								 
							
						 
						
							
							
								
								If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer.  
							
							... 
							
							
							
							This matches Linden Lab behaviour and what was already possible via shift-copy.
Transfer would not apply here as the owner and copier are the same.
This is the only functional change, all other current take copy logic remains the same.
Adds regression tests around relevant take copy cases. 
							
						 
						
							2015-02-03 23:43:30 +00:00  
				
					
						
							
							
								 
						
							
							
								39754b2dca 
								
							
								 
							
						 
						
							
							
								
								correct some minor comment misspellings in last commit  
							
							
							
						 
						
							2015-02-02 04:03:04 -08:00  
				
					
						
							
							
								 
						
							
							
								1eedc2b4af 
								
							
								 
							
						 
						
							
							
								
								Compute rotation for llLookAt() with local positive X axis pointing down  
							
							
							
						 
						
							2015-02-02 02:47:47 -08:00  
				
					
						
							
							
								 
						
							
							
								bee3933e57 
								
							
								 
							
						 
						
							
							
								
								Prevent null entries being treated as URI's when DataSnapshot service splits service string. The new config format for services to notify in the DataSnapshot module appends entries to the existing single string and always leaves a deliminator on the end of the string. This is causing it to split with a null string in the resulting array, which is treated as another service to notify and throws a URI format exception on start up.  
							
							
							
						 
						
							2015-02-01 10:29:47 -08:00  
				
					
						
							
							
								 
						
							
							
								557b0fae85 
								
							
								 
							
						 
						
							
							
								
								minor: correct log message when script with non-config stop strategy is detected to log actual strategy rather than true/false  
							
							
							
						 
						
							2015-01-29 18:28:17 +00:00  
				
					
						
							
							
								 
						
							
							
								b4e955d1c1 
								
							
								 
							
						 
						
							
							
								
								Avoid a possible race condition by serializing plugin data outside the EventQueue lock in ScriptInstance.SaveState()  
							
							... 
							
							
							
							This takes the AsyncCommandHandler.staticLock.
However, AsyncCommandHandler.DoOneCmdHandlerPass() already holds staticLock and may attempt to take the EventQueue lock via ScriptInstance.PostEvent() in XEngine.CheckListeners()
This is a regression from faaf47a 
							
						 
						
							2015-01-29 17:55:08 +00:00  
				
					
						
							
							
								 
						
							
							
								cf0087e87c 
								
							
								 
							
						 
						
							
							
								
								Correct typo in raw default script stop strategy  
							
							
							
						 
						
							2015-01-27 21:04:11 +00:00  
				
					
						
							
							
								 
						
							
							
								e0a3440263 
								
							
								 
							
						 
						
							
							
								
								If [XEngine] ScriptStopStrategy is different from a compiled script strategy, ask user to manually set DeleteScriptsOnStartup = true for at least one simuator session rather than auto-recompiling.  
							
							... 
							
							
							
							This does not work on Windows since the VM retains a handle to the DLL even if class instantiation was unsuccessful.
Which causes deletion of the old DLL to fail with access sharing violations.
Instead, log a warning in this situation asking the user to manually set DeleteScriptsOnStartup = true for a session (or one could separately delete the DLLs in the relevant bin/scriptengines/<region-uuid> dir
For the current session, the script engine will continue using the script compiled stop strategy as before.
Relates to http://opensimulator.org/mantis/view.php?id=7278  
							
						 
						
							2015-01-27 19:07:20 +00:00  
				
					
						
							
							
								 
						
							
							
								13ba2f2d83 
								
							
								 
							
						 
						
							
							
								
								If an exception comes out of DoOnRezScript in DoOnRezScriptQueue(), then only fail a single script rather than halting the exntire script startup process.  
							
							
							
						 
						
							2015-01-26 23:32:51 +00:00  
				
					
						
							
							
								 
						
							
							
								1bed3aff0b 
								
							
								 
							
						 
						
							
							
								
								On a multi-region simulator when AppDomain = true, make sure the DLL from the appropriate script engines subdir is loaded rather than always that of the first engine to load the DLL.  
							
							... 
							
							
							
							This resolves a DLL load failure on my Linux box when an attachment script was present on another region before the avatar arrived. 
							
						 
						
							2015-01-26 23:31:46 +00:00  
				
					
						
							
							
								 
						
							
							
								de76116624 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add parameters and parameter definitions for VHACD  
							
							... 
							
							
							
							addition coming. 
							
						 
						
							2015-01-25 13:24:09 -08:00  
				
					
						
							
							
								 
						
							
							
								840e440541 
								
							
								 
							
						 
						
							
							
								
								When deleting an assembly before re-compile, make sure its attributes allow deletion.  
							
							... 
							
							
							
							This is to see if this helps with the problem in http://opensimulator.org/mantis/view.php?id=7278  where some DLLs are not allowing this.
Since OpenSim created the file it should always be allowed to delete it. 
							
						 
						
							2015-01-23 00:45:51 +00:00  
				
					
						
							
							
								 
						
							
							
								d0a2ea0857 
								
							
								 
							
						 
						
							
							
								
								Fix regression where the stored state of every second script in an object rezzed from inventory (e.g. attachments) was no longer loaded.  
							
							... 
							
							
							
							Likely a regression since f132f642http://opensimulator.org/mantis/view.php?id=7278  
							
						 
						
							2015-01-23 00:27:57 +00:00  
				
					
						
							
							
								 
						
							
							
								aef6fd6927 
								
							
								 
							
						 
						
							
							
								
								If the SnedInventoryAync() method receives an exception log this but make sure it does not terminate the process.  
							
							... 
							
							
							
							Relates to http://opensimulator.org/mantis/view.php?id=7421  
							
						 
						
							2015-01-21 20:54:23 +00:00  
				
					
						
							
							
								 
						
							
							
								155da5aad2 
								
							
								 
							
						 
						
							
							
								
								Add debug ability to ignore reliably sent packets that are not acknowledged.  
							
							... 
							
							
							
							This is controlled via the console command "debug lludp client set process-unacked-sends true [<avatar-first-name> <avatar-last-name>]"
For debug purposes to see if this process for very bad connections is causing general outbound udp processing delays.
Relates to http://opensimulator.org/mantis/view.php?id=7393  
							
						 
						
							2015-01-21 20:31:42 +00:00  
				
					
						
							
							
								 
						
							
							
								372a7bf78e 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out log line for the SimulatorFeatures cap request for now to reduce log verbiage.  Please revert if still required.  
							
							
							
						 
						
							2015-01-21 00:34:51 +00:00  
				
					
						
							
							
								 
						
							
							
								25dd30ddb6 
								
							
								 
							
						 
						
							
							
								
								minor: Fix some CR line endings in Scene.Inventory.cs  
							
							
							
						 
						
							2015-01-21 00:33:54 +00:00  
				
					
						
							
							
								 
						
							
							
								a846e63c70 
								
							
								 
							
						 
						
							
							
								
								If [Permissions] serverside_object_permissions = false or the undocumented propogate_permissions = false, don't propogate permissions of prim inventory items.  
							
							... 
							
							
							
							This was a regression from 13f31fdhttp://opensimulator.org/mantis/view.php?id=7399  
							
						 
						
							2015-01-21 00:21:27 +00:00  
				
					
						
							
							
								 
						
							
							
								ac93ba9f85 
								
							
								 
							
						 
						
							
							
								
								minor: correct SceneCommunicationService.LogHeader spelling  
							
							... 
							
							
							
							Relates to http://opensimulator.org/mantis/view.php?id=7337  
							
						 
						
							2015-01-20 00:19:33 +00:00  
				
					
						
							
							
								 
						
							
							
								1f04e1bc23 
								
							
								 
							
						 
						
							
							
								
								minor: In AttachmentsModule.UpdateKnownItem use the existing IInventoryAccessModule reference that other methods are already using rather than fetching its own copy.  
							
							
							
						 
						
							2015-01-17 00:08:16 +00:00  
				
					
						
							
							
								 
						
							
							
								2995868176 
								
							
								 
							
						 
						
							
							
								
								Make XEngine.SaveAllState() actually do this instead of script maintenance  
							
							
							
						 
						
							2015-01-17 00:05:13 +00:00  
				
					
						
							
							
								 
						
							
							
								0eb268e265 
								
							
								 
							
						 
						
							
							
								
								minor: remove old commented out objectRemoved bool in XEngine.OnRemoveScript()  
							
							
							
						 
						
							2015-01-16 23:59:08 +00:00  
				
					
						
							
							
								 
						
							
							
								58f7efc41a 
								
							
								 
							
						 
						
							
							
								
								Add clearqueue code adjustment that should have been in previous commit  faaf47a 
							
							
							
						 
						
							2015-01-16 23:57:51 +00:00  
				
					
						
							
							
								 
						
							
							
								faaf47a86f 
								
							
								 
							
						 
						
							
							
								
								Prevent a race condition between the script engine backup thread and script removal by locking on the script's EventQueue and only proceeding if it's flagged as still running.  
							
							... 
							
							
							
							Relates to http://opensimulator.org/mantis/view.php?id=7407  
							
						 
						
							2015-01-16 23:55:11 +00:00  
				
					
						
							
							
								 
						
							
							
								8d724e90de 
								
							
								 
							
						 
						
							
							
								
								For scripts in attachments, don't save .state files apart from the initial one as these are ignored since .state is saved in the attachment's asset.  
							
							... 
							
							
							
							This eliminates pointless work and exceptions when an appdomain is unloaded whilst an attachment script state is persisted.
Adds test for this case.
Relates to http://opensimulator.org/mantis/view.php?id=7407  
							
						 
						
							2015-01-16 22:46:48 +00:00  
				
					
						
							
							
								 
						
							
							
								97ac80d664 
								
							
								 
							
						 
						
							
							
								
								minor: Suppress the log messages when user profiles data is requested for an NPC or an HG user with no set server URI to avoid log spam.  
							
							... 
							
							
							
							Messages concerning failure to contact a given user profiles service are preserved by logging within called code with the agent ID.
If the "No Presence - foreign friend" log message is important then please revert.
Relates to http://opensimulator.org/mantis/view.php?id=7414  
							
						 
						
							2015-01-16 00:54:32 +00:00  
				
					
						
							
							
								 
						
							
							
								b22c072c40 
								
							
								 
							
						 
						
							
							
								
								Fix a recent regression with HG asset posting to other grids where the assets were no longer being posted.  
							
							... 
							
							
							
							Addresses regression from 08606ae 
							
						 
						
							2015-01-15 23:44:34 +00:00  
				
					
						
							
							
								 
						
							
							
								beef41f24c 
								
							
								 
							
						 
						
							
							
								
								Stop simulators attempting to contact registered but offline regions (RegionFlags.Persistent but not RegioNFlags.RegionOnline) on startup and when an avatar completes a teleport.  
							
							... 
							
							
							
							This eliminates spurious network calls and failure reporting.
This is done by adding RegionFlags to the GridRegion returned data in a backward compatible way as an alternative to multiple IGridService.GetRegionFlags() calls
Using a simulator or a grid service older than this commit will just see previous behaviour. 
							
						 
						
							2015-01-14 19:45:19 +00:00  
				
					
						
							
							
								 
						
							
							
								8cc590cf80 
								
							
								 
							
						 
						
							
							
								
								And finally renamed the classes themselves.  
							
							
							
						 
						
							2015-01-13 22:21:50 -08:00  
				
					
						
							
							
								 
						
							
							
								55e081548c 
								
							
								 
							
						 
						
							
							
								
								Fix bug where gathering the clientstack..OutgoingPacketsQueuedCount stat would fail with a casting exception for scenes with NPCs  
							
							... 
							
							
							
							Present since 51eb8fa 
							
						 
						
							2015-01-13 19:27:29 +00:00  
				
					
						
							
							
								 
						
							
							
								8e1e8a0920 
								
							
								 
							
						 
						
							
							
								
								Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions.  
							
							
							
						 
						
							2015-01-12 20:56:37 +00:00  
				
					
						
							
							
								 
						
							
							
								2fd252f5a9 
								
							
								 
							
						 
						
							
							
								
								SimulatorFeatures: the viewer also takes GridName in OpenSim extras. Added that (plus GridURL, in case viewers want to use it too) to the GridService that gives out that info to simulators.  
							
							
							
						 
						
							2015-01-10 10:32:33 -08:00  
				
					
						
							
							
								 
						
							
							
								20b34135cb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2015-01-09 08:32:40 -08:00  
				
					
						
							
							
								 
						
							
							
								e2dd15625f 
								
							
								 
							
						 
						
							
							
								
								Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.  
							
							
							
						 
						
							2015-01-09 08:31:56 -08:00  
				
					
						
							
							
								 
						
							
							
								dbd500db42 
								
							
								 
							
						 
						
							
							
								
								minor: Add event name to existing debug output when a script event fails with an exception.  To aid debugging.  
							
							
							
						 
						
							2015-01-08 22:59:29 +00:00  
				
					
						
							
							
								 
						
							
							
								801a86ca03 
								
							
								 
							
						 
						
							
							
								
								When inspecting a script or notecard, also try to look up any assets embedded therein.  
							
							... 
							
							
							
							This is primarily to fix an issue where inventory items for NPC attachments would not be saved in archives as the assets referenced in the appearance notecard were not checked in this manner.
Relates to http://opensimulator.org/mantis/view.php?id=7376  
							
						 
						
							2015-01-08 20:36:03 +00:00  
				
					
						
							
							
								 
						
							
							
								08606ae409 
								
							
								 
							
						 
						
							
							
								
								Make the IteratingUuidGatherer the only UuidGatherer.  
							
							... 
							
							
							
							This UUID gatherer provides a superset of the previous gatherer's functionality
as it also allows the caller to control gathering iterations for load purposes. 
							
						 
						
							2015-01-08 20:21:40 +00:00  
				
					
						
							
							
								 
						
							
							
								14b3ee636d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2015-01-07 11:09:04 -08:00  
				
					
						
							
							
								 
						
							
							
								46ab59723d 
								
							
								 
							
						 
						
							
							
								
								Added a different/better way of specifying data services in DataSnapshot -- using DATA_SRV_ keys, one per service. This allows 3rd party modules to add data services automatically.  
							
							
							
						 
						
							2015-01-07 11:04:23 -08:00  
				
					
						
							
							
								 
						
							
							
								6e2b532255 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix line ending problems.  
							
							
							
						 
						
							2015-01-07 06:46:08 -08:00  
				
					
						
							
							
								 
						
							
							
								4959dbba5e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: make computation of hole cut in hull tester explicit  
							
							... 
							
							
							
							math showing the odd PrimitiveBaseShape value rather than a constant. 
							
						 
						
							2015-01-07 06:42:41 -08:00  
				
					
						
							
							
								 
						
							
							
								700543b161 
								
							
								 
							
						 
						
							
							
								
								BulletSim: tweek step parameters and logic to make walking up steps  
							
							... 
							
							
							
							closer to SL. This change should address small floor edges acting like
walls, approaching a step at any angle (other than walking backwards)
will allow walking up, and reducing the avatar pop-up when going up
stairs. 
							
						 
						
							2015-01-07 06:39:29 -08:00  
				
					
						
							
							
								 
						
							
							
								103aad27f2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: comment out the reference to BSShapeHull in BulletSim tests  
							
							... 
							
							
							
							which seems to cause the tests to fail when compiled on the OpenSim
   build system. It compiles and runs everywhere else. More research is needed. 
							
						 
						
							2015-01-04 14:26:50 -08:00  
				
					
						
							
							
								 
						
							
							
								a617159f8b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: correct some of the debugging input and output of PrimitiveBaseShape.  
							
							... 
							
							
							
							Whoever defined that structure was really into esoteric coding. 
							
						 
						
							2015-01-04 13:52:14 -08:00  
				
					
						
							
							
								 
						
							
							
								b379eaa169 
								
							
								 
							
						 
						
							
							
								
								Remove the extra key expansion added in commit  a88bc50a16. It's not needed.  
							
							
							
						 
						
							2015-01-03 07:56:00 -08:00  
				
					
						
							
							
								 
						
							
							
								2496da2dac 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove compile reference error trying to figure out why mono compiling doesn't like it  
							
							
							
						 
						
							2014-12-31 13:45:12 -08:00  
				
					
						
							
							
								 
						
							
							
								c89d0e26b2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add the beginnings of hull creation unit testing.  
							
							... 
							
							
							
							Change how physics engine is created in unit tests to resolve a lib reference problem.
Add ShapeInfoInfo class to collect info about the created physical shape
   for debugging and unit test testing. 
							
						 
						
							2014-12-31 12:48:26 -08:00  
				
					
						
							
							
								 
						
							
							
								291c7cdbcc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add axis locking enabled through the ExtendedPhysics module.  
							
							... 
							
							
							
							Allows locking of prim/linkset relative moving in each of the linear
and angular axis. Limits on movement or rotation can be set. 
							
						 
						
							2014-12-31 12:43:26 -08:00  
				
					
						
							
							
								 
						
							
							
								b40935837c 
								
							
								 
							
						 
						
							
							
								
								Fixed declaration switcharoo on the region combiner dll.  
							
							
							
						 
						
							2014-12-31 08:20:17 -08:00  
				
					
						
							
							
								 
						
							
							
								3375841fee 
								
							
								 
							
						 
						
							
							
								
								Capitalization fail.  
							
							
							
						 
						
							2014-12-30 23:47:11 -08:00  
				
					
						
							
							
								 
						
							
							
								0af02efaed 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-12-30 20:05:33 -08:00  
				
					
						
							
							
								 
						
							
							
								a88bc50a16 
								
							
								 
							
						 
						
							
							
								
								Add support for expansion of key values in nini config files.  
							
							... 
							
							
							
							Add loading of 3rd-party addin inis automatically. 
							
						 
						
							2014-12-30 20:05:12 -08:00  
				
					
						
							
							
								 
						
							
							
								bc7570e59c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'mb-throttle-test'  
							
							... 
							
							
							
							Merge in the new throttle code. 
							
						 
						
							2014-12-30 16:26:57 -08:00  
				
					
						
							
							
								 
						
							
							
								2138d5c7f8 
								
							
								 
							
						 
						
							
							
								
								Renamed VERSION_NUMBER to VersionNumber  
							
							
							
						 
						
							2014-12-30 15:27:28 -08:00  
				
					
						
							
							
								 
						
							
							
								5bb73793c7 
								
							
								 
							
						 
						
							
							
								
								Comment out the debugging statements added in the last commit. Keeping  
							
							... 
							
							
							
							them in the code for later use rather than just reverting them.
Fixed the throttle tests for the new algorithm used when packets
are marked as expired. 
							
						 
						
							2014-12-30 14:43:42 -08:00  
				
					
						
							
							
								 
						
							
							
								7466ef0525 
								
							
								 
							
						 
						
							
							
								
								This cleans up versioning. Specifically:  
							
							... 
							
							
							
							- It establishes 4 digits for opensim versions
- It uses the same number between opensim releases and mono addins versions
It also eliminates the last addin.xml files that were still there, for consistency. 
							
						 
						
							2014-12-30 12:53:31 -08:00  
				
					
						
							
							
								 
						
							
							
								58229a968b 
								
							
								 
							
						 
						
							
							
								
								Turn on logging of old acks, this is for debugging only, stats version coming later  
							
							
							
						 
						
							2014-12-30 10:50:34 -08:00  
				
					
						
							
							
								 
						
							
							
								c06100c31f 
								
							
								 
							
						 
						
							
							
								
								Another technique inspired by some of the newer flow control algorithms... rather  
							
							... 
							
							
							
							than drop exponentially to 0 (and then adjust up for the minimum flow), drop on
the delta between current rate and the minimum rate. This should smooth the fallback
to minimum. 
							
						 
						
							2014-12-30 10:39:14 -08:00  
				
					
						
							
							
								 
						
							
							
								75df04f0b3 
								
							
								 
							
						 
						
							
							
								
								Fix the throttle tests. Remove the hardcoded constant multipliers and  
							
							... 
							
							
							
							compute the expected values without depending on the token bucket code. 
							
						 
						
							2014-12-30 10:03:37 -08:00  
				
					
						
							
							
								 
						
							
							
								2506728e35 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-12-30 07:59:09 -08:00  
				
					
						
							
							
								 
						
							
							
								5cf6a6f830 
								
							
								 
							
						 
						
							
							
								
								WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT.  
							
							... 
							
							
							
							This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1
Additional changes:
- Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing.
- Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent 
							
						 
						
							2014-12-30 07:58:42 -08:00  
				
					
						
							
							
								 
						
							
							
								bda8f2a2c1 
								
							
								 
							
						 
						
							
							
								
								Change the effect of successfully acknowledged packets to bump the  
							
							... 
							
							
							
							adaptive throttle by a full MTU. This is consistent with some implementations
of congestion control algorithms and certainly has the effect of opening
the throttle window more quickly after errors. This is especially important
after initial scene load when the number and size of packets is small. 
							
						 
						
							2014-12-29 23:19:10 -08:00  
				
					
						
							
							
								 
						
							
							
								041a09ecb9 
								
							
								 
							
						 
						
							
							
								
								Enable runtime configuration of the minimum rate for adaptive  
							
							... 
							
							
							
							throttles. Setting adaptive_throttle_min_bps will change the
minimum rate that the adapative throttles will drop to in case
of network packet loss. The current rate default rate is 256kbps.
The viewer can throttle rates under that amount, but the dynamic
adaptation will not. 
							
						 
						
							2014-12-29 18:46:33 -08:00  
				
					
						
							
							
								 
						
							
							
								5410e4f1f9 
								
							
								 
							
						 
						
							
							
								
								minor: correct sent -> set in TokenBucket.RequestedDripRate method doc  
							
							
							
						 
						
							2014-12-30 00:53:17 +00:00  
				
					
						
							
							
								 
						
							
							
								89c1ac4cff 
								
							
								 
							
						 
						
							
							
								
								Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number doesn't need to match the release version number, but I think it's a very good idea that they do.  
							
							
							
						 
						
							2014-12-29 15:05:44 -08:00  
				
					
						
							
							
								 
						
							
							
								601849b4fa 
								
							
								 
							
						 
						
							
							
								
								Added AssemblyInfo.cs to OpenSim.exe  
							
							
							
						 
						
							2014-12-29 14:13:17 -08:00  
				
					
						
							
							
								 
						
							
							
								e71549a2cb 
								
							
								 
							
						 
						
							
							
								
								Add debugging code for simulating packet loss in outgoing UDP packets. The  
							
							... 
							
							
							
							algorithm for dropping packets is a modified two state algorithm for creating
bursts of dropped packets. As configured there is about a 1.5% drop rate.
Invocation of the packet loss code is commented out by default. 
							
						 
						
							2014-12-29 12:02:36 -08:00  
				
					
						
							
							
								 
						
							
							
								bb82076a4d 
								
							
								 
							
						 
						
							
							
								
								Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later.  
							
							
							
						 
						
							2014-12-25 12:17:07 -08:00  
				
					
						
							
							
								 
						
							
							
								fc940ab09a 
								
							
								 
							
						 
						
							
							
								
								If a moap entry has EnableWhiteList but WhiteList == null, then properly block the request instead of throwing an exception.  
							
							... 
							
							
							
							Normally, WhiteList is an empty list but from Mantis 7389 it looks like it might sometimes be possible for it to be null (haven't seen this up till now)
It looks like failing with an exception instead of properly replying to the request (which comes in via a cap) might be enough, surprisingly, to freeze a viewer until timeout.
Part of http://opensimulator.org/mantis/view.php?id=7389  but probably unrelated to the actual issue of that mantis. 
							
						 
						
							2014-12-23 20:38:20 +00:00  
				
					
						
							
							
								 
						
							
							
								9cff0bbd7c 
								
							
								 
							
						 
						
							
							
								
								In XBakesModule.Get() use using() to always dispose of RestClient which disposes the stream rather than disposing the stream directly  
							
							
							
						 
						
							2014-12-20 01:46:32 +00:00  
				
					
						
							
							
								 
						
							
							
								798074c66f 
								
							
								 
							
						 
						
							
							
								
								Use using() semantics in XBakesModule to ensure disposable objects are alway disposed no matter what  
							
							
							
						 
						
							2014-12-20 01:38:48 +00:00  
				
					
						
							
							
								 
						
							
							
								e901253b49 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression where a race condition meant SP.MakeRootAgent() would sometimes look to start attachment scripts before ETM.HandleIncomingSceneObject() had added them.  
							
							... 
							
							
							
							Probably a regression since ghosts branch merge on Nov 26 2014 
							
						 
						
							2014-12-17 00:25:24 +00:00  
				
					
						
							
							
								 
						
							
							
								e50aac020f 
								
							
								 
							
						 
						
							
							
								
								Add command to reset region's user cache  
							
							
							
						 
						
							2014-12-16 12:47:02 -05:00  
				
					
						
							
							
								 
						
							
							
								147d401b28 
								
							
								 
							
						 
						
							
							
								
								Remove XEngine.m_uniqueScripts  
							
							... 
							
							
							
							This provides no obvious benefit as far as I can tell but has a definite cost in keep script strings in memory for the entire simulator session. 
							
						 
						
							2014-12-15 20:38:26 +00:00  
				
					
						
							
							
								 
						
							
							
								2b9f0647de 
								
							
								 
							
						 
						
							
							
								
								Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest.  
							
							... 
							
							
							
							This was beause the code was finding the script DLL compiled for the source region as everything is in the same appdomain and using this as the location for the destination script state, etc.
This resolves the regression by passing the proper destination separately from the DLL retrieved.
Probably a regression since commit d7b92604http://opensimulator.org/mantis/view.php?id=7278  
							
						 
						
							2014-12-10 00:25:27 +00:00  
				
					
						
							
							
								 
						
							
							
								227d2e2b61 
								
							
								 
							
						 
						
							
							
								
								Avoid a possible race condition where the XEngine script compile thread could complete but see OnRezScript() insert a new job and complete before it set m_CurrentCompile = null  
							
							... 
							
							
							
							If the above happened, it would mean the new script would not compile until some  script was added for compilation. 
							
						 
						
							2014-12-10 00:04:10 +00:00  
				
					
						
							
							
								 
						
							
							
								76722d8324 
								
							
								 
							
						 
						
							
							
								
								In XEngine, enqueue a script rez to the compile queue after setting m_CompileDict to avoid a rare but not impossible race condition.  
							
							
							
						 
						
							2014-12-09 23:59:19 +00:00  
				
					
						
							
							
								 
						
							
							
								f3ab7c0f5c 
								
							
								 
							
						 
						
							
							
								
								refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do.  
							
							
							
						 
						
							2014-12-05 00:21:42 +00:00  
				
					
						
							
							
								 
						
							
							
								b0ff3236be 
								
							
								 
							
						 
						
							
							
								
								Make "fache assets" console command more efficient by only updating access times on each cached asset once, not for every reference.  
							
							
							
						 
						
							2014-12-05 00:09:01 +00:00  
				
					
						
							
							
								 
						
							
							
								9208fb5d54 
								
							
								 
							
						 
						
							
							
								
								refactor: Make IteratingUUIDGatherer take a dictionary in its constructor like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated.  
							
							
							
						 
						
							2014-12-04 23:55:59 +00:00  
				
					
						
							
							
								 
						
							
							
								bee3f203cd 
								
							
								 
							
						 
						
							
							
								
								Allow scripts in attachments on an owned NPC to call NPC functions on that NPC  
							
							
							
						 
						
							2014-12-04 22:52:46 +00:00  
				
					
						
							
							
								 
						
							
							
								9dbe99af0f 
								
							
								 
							
						 
						
							
							
								
								If "fcache assets" is executed, don't stop with an exception if there's an access violation if another thread is operating on the file at the same time.  
							
							... 
							
							
							
							Resolves one issue from http://opensimulator.org/mantis/view.php?id=7271  
							
						 
						
							2014-12-04 01:53:42 +00:00  
				
					
						
							
							
								 
						
							
							
								ad91143880 
								
							
								 
							
						 
						
							
							
								
								refactor: breakout flotasm cache last file access time to separate UpdateFileLastAccessTime() method for imminent reuse.  
							
							
							
						 
						
							2014-12-04 01:51:01 +00:00  
				
					
						
							
							
								 
						
							
							
								c36bfdc60f 
								
							
								 
							
						 
						
							
							
								
								Don't worry about checking FlotsamAssetCache.m_CurrentlyWriting when updating access time.  
							
							... 
							
							
							
							The majority of updates won't be for anything currently writing and any sharing exception from an actual clash can be caught and ignored anyway. 
							
						 
						
							2014-12-04 01:46:00 +00:00  
				
					
						
							
							
								 
						
							
							
								5861401faa 
								
							
								 
							
						 
						
							
							
								
								Remove long unused region parameters from SceneBase.  Some of these weren't even being set.  Region parameters come from Scene.RegionInfo instead.  
							
							
							
						 
						
							2014-12-03 21:44:22 +00:00  
				
					
						
							
							
								 
						
							
							
								2d2aa6e076 
								
							
								 
							
						 
						
							
							
								
								minor: Just have one message that displays successful registration of a region with its parameters rather than 2  
							
							
							
						 
						
							2014-12-03 21:40:39 +00:00  
				
					
						
							
							
								 
						
							
							
								d34ad345d5 
								
							
								 
							
						 
						
							
							
								
								minor: If we are recompiling scripts in response to a ScriptStopStrategy config change (a rare situation), then explicitly log this for debug purposes.  
							
							
							
						 
						
							2014-12-03 21:08:43 +00:00  
				
					
						
							
							
								 
						
							
							
								c3c05a8693 
								
							
								 
							
						 
						
							
							
								
								Reintroduce general xengine extra debugging log level.  This can be controlled at runtime with the command "debug xengine log <level>", as with similar commands.  
							
							... 
							
							
							
							If log level is 1 then every script load is logged.
This means the <logger name="OpenSim.Region.ScriptEngine.XEngine"> section in OpenSim.exe.config is no longer needed to avoid log spam on regions with many scripts and can be removed. 
							
						 
						
							2014-12-03 20:48:17 +00:00  
				
					
						
							
							
								 
						
							
							
								805b7ccb3e 
								
							
								 
							
						 
						
							
							
								
								minor: improve logged error in XEngine.SetXmlState if there was a problem writing the linemap.  
							
							... 
							
							
							
							The previous error report of already exists is inaccurate since existing files do get overwritten. 
							
						 
						
							2014-12-03 20:35:49 +00:00  
				
					
						
							
							
								 
						
							
							
								72d1d96c5c 
								
							
								 
							
						 
						
							
							
								
								Always close script linemap file after reading and always dispose of other streams in the script engine even if exceptions are thrown.  
							
							
							
						 
						
							2014-12-03 20:31:09 +00:00  
				
					
						
							
							
								 
						
							
							
								3642198838 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move detail log of InternalScheduleRebuild to reduce log file spam  
							
							
							
						 
						
							2014-11-30 19:53:00 -08:00  
				
					
						
							
							
								 
						
							
							
								63d192f011 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made clear. Add 'InternalScheduleRebuild() CHange rebuild code to call InternalScheduleRebuild() rather than ForceRebuild() to limit the scope of the changes made by the linkset.  
							
							
							
						 
						
							2014-11-30 19:53:00 -08:00  
				
					
						
							
							
								 
						
							
							
								41a943bfd0 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add BSLinkset.AllPartsComplete that checks of all linkset members are not Incomplete and not waiting for assets. Change BSPrimLinkable to use AllPartsComplete.  
							
							
							
						 
						
							2014-11-30 19:52:59 -08:00  
				
					
						
							
							
								 
						
							
							
								eef954a214 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Make BSPrimLinkable 'incomplete' if any of its children are waiting for assets to load.  
							
							
							
						 
						
							2014-11-30 19:52:59 -08:00  
				
					
						
							
							
								 
						
							
							
								cf85ade81e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt.  
							
							
							
						 
						
							2014-11-30 19:52:58 -08:00  
				
					
						
							
							
								 
						
							
							
								432f0e8783 
								
							
								 
							
						 
						
							
							
								
								Correct  690fe0c to actually log the exception reported in DoOnRezScriptQueue()(and now the scene name).  
							
							
							
						 
						
							2014-11-29 15:04:16 +00:00  
				
					
						
							
							
								 
						
							
							
								690fe0c5e5 
								
							
								 
							
						 
						
							
							
								
								If there are any exceptions in XEngine.DoOnRezScriptQueue() then log the error and always set m_CurrentCompile = null  
							
							... 
							
							
							
							Setting m_CurrentCompile = null in the finally block reduces the risk that an exception could permanently stop any future scripts compiling until the simulator is restarted.
If an exception is seen from this then please report and further changes to fix the bug or improve compiling reliability can be made. 
							
						 
						
							2014-11-29 01:42:52 +00:00  
				
					
						
							
							
								 
						
							
							
								55e064baf7 
								
							
								 
							
						 
						
							
							
								
								Remove minor race condition where two threads could race on fields such as m_ScriptFailCount as set in XEngine.DoOnRezScriptQueue()  
							
							
							
						 
						
							2014-11-29 01:33:14 +00:00  
				
					
						
							
							
								 
						
							
							
								79e37e5ecc 
								
							
								 
							
						 
						
							
							
								
								Restore zero'ing RawVelocity in BSCharacter.ZeroMotion() in favour of not calling ZeroMotion in SetPhysicalProperties() at all  
							
							... 
							
							
							
							SetPhysicalProperties is only called when adding a new character so it looks like there is no existing data to reset anyway. 
							
						 
						
							2014-11-29 01:13:48 +00:00  
				
					
						
							
							
								 
						
							
							
								dfab60a7fd 
								
							
								 
							
						 
						
							
							
								
								minor: Remove a few indenting problems introduced to recent  265fe349 and convert the m_log.DebugFormat() call back to the original DetailLog call  
							
							
							
						 
						
							2014-11-29 00:53:13 +00:00  
				
					
						
							
							
								 
						
							
							
								dcc36507f3 
								
							
								 
							
						 
						
							
							
								
								Halve the prediction lag for region crossing to improve most flying region crossings without degrading the walk cross experience (neither of which have been that great anyway).  
							
							
							
						 
						
							2014-11-29 00:48:26 +00:00  
				
					
						
							
							
								 
						
							
							
								39eab72d7c 
								
							
								 
							
						 
						
							
							
								
								When performing region cross, don't add the velocity to the new position in ETM.CrossAgentIntoNewRegionMain() since this has already been performed by SP.CheckForBorderCrossing()  
							
							
							
						 
						
							2014-11-29 00:16:23 +00:00  
				
					
						
							
							
								 
						
							
							
								265fe349e0 
								
							
								 
							
						 
						
							
							
								
								Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.  
							
							... 
							
							
							
							This commit addresses the following issues were causing velocity to be set to 0 on the new region, disrupting flight in particular
* Full avatar updates contained no velocity information, which does appear to have some effect in testing.
* BulletSim was always setting the velocity to 0 for the new BSCharacter.  Now, physics engines take a velocity parameter when setting up characters so we can avoid this.
This patch applies to both Bullet and ODE. 
							
						 
						
							2014-11-29 00:12:11 +00:00  
				
					
						
							
							
								 
						
							
							
								09534f378e 
								
							
								 
							
						 
						
							
							
								
								Avoid repeated lag-generating continuous attempts to retrieve HG service Urls in UMM if the initial request fails, possibly due to the home URL not being present  
							
							... 
							
							
							
							Instead, the failure information is effectively added to the memory cache (so no persistence over simualtor sessions).
A future improvement may be to invalidate negative cache results after some time has passed in case the failure was transient.
Looks to resolve http://opensimulator.org/mantis/view.php?id=7382  
							
						 
						
							2014-11-28 01:16:30 +00:00  
				
					
						
							
							
								 
						
							
							
								3b6191de7f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-11-28 00:00:16 +00:00  
				
					
						
							
							
								 
						
							
							
								e8d67af3e1 
								
							
								 
							
						 
						
							
							
								
								change/fix rez position and rotation on llRezObject and llRezAtRoot  
							
							
							
						 
						
							2014-11-27 23:32:24 +00:00  
				
					
						
							
							
								 
						
							
							
								ee9fae23ff 
								
							
								 
							
						 
						
							
							
								
								Be more explicit again in UMM bad HomeURL message by logging the original creator data  
							
							
							
						 
						
							2014-11-27 00:32:04 +00:00  
				
					
						
							
							
								 
						
							
							
								8a27fc5d61 
								
							
								 
							
						 
						
							
							
								
								Make UMM.AddUser(UUID, string) log message when bad creatorData is given to reflect its location (UMM not Scene) and add the user name and ID.  
							
							
							
						 
						
							2014-11-27 00:24:17 +00:00  
				
					
						
							
							
								 
						
							
							
								86367d7219 
								
							
								 
							
						 
						
							
							
								
								refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.  
							
							... 
							
							
							
							This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management.
Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget.
Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere 
							
						 
						
							2014-11-25 23:56:32 +00:00  
				
					
						
							
							
								 
						
							
							
								20cede12a9 
								
							
								 
							
						 
						
							
							
								
								Fix ghosts copy of SimulatorFeatureModule to enable logging.  
							
							
							
						 
						
							2014-11-25 23:28:38 +00:00  
				
					
						
							
							
								 
						
							
							
								66b1c37973 
								
							
								 
							
						 
						
							
							
								
								Fix bug in HG attachment throttling code where attachments were never rezzed on any teleport within a foreign grid after the first.  
							
							... 
							
							
							
							Bug was introduced in ghosts branch commit 69abade 
							
						 
						
							2014-11-25 23:23:12 +00:00  
				
					
						
							
							
								 
						
							
							
								b1fd0d35e5 
								
							
								 
							
						 
						
							
							
								
								Make small adjustment to JobEngine default from previous commit to enable it when [Startup] section is not present (though this is extremely unlikely).  
							
							
							
						 
						
							2014-11-25 23:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								59b38f842a 
								
							
								 
							
						 
						
							
							
								
								Add [Startup] JobEngineEnabled setting that allows the job engine to be disabled for testing purposes if necessary.  
							
							
							
						 
						
							2014-11-25 23:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								28d1dbfee4 
								
							
								 
							
						 
						
							
							
								
								Move conditionals which control whether a task is placed in the JobEngine inside Watchdog.RunJob() (renamed from RunWhenPossible) and generalize them.  
							
							
							
						 
						
							2014-11-25 23:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								124be38f74 
								
							
								 
							
						 
						
							
							
								
								Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether avatars collide.  This is true by default.  
							
							... 
							
							
							
							This is implemented with a new collision type (PhantomToOthersAvatar) to potentially allow colliding and non-colliding avatars to be present in the same scene.
So there is no provision yet for giving avatars different collision types.
This commit replaces the temporary change in commit f3eaa6d8 
							
						 
						
							2014-11-25 23:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								3a296a817b 
								
							
								 
							
						 
						
							
							
								
								Fix compile error from previous  1d56029848 
							
							
							
						 
						
							2014-11-25 23:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								550cf714bc 
								
							
								 
							
						 
						
							
							
								
								Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state  
							
							... 
							
							
							
							Adds regression test for this case. 
							
						 
						
							2014-11-25 23:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								aeae34505f 
								
							
								 
							
						 
						
							
							
								
								When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments.  
							
							... 
							
							
							
							This improves upon the earlier naive simply queueing immplementation.
Threshold is 30 seconds.  If this happens to a user they can relog and fetch will be reattempted. 
							
						 
						
							2014-11-25 23:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								06a5d6e9ef 
								
							
								 
							
						 
						
							
							
								
								Introduce an IteratingUuidGatherer where each fetch from the asset service (iteration) can be controlled by the caller.  
							
							... 
							
							
							
							This is to enable an imminent change where incoming HG scene object fetching can assess the time taken by each request rather than being forced to perform all requests in one call.
Soon, this will replace the existing UuidGatherer since it is both simpler and more flexible. 
							
						 
						
							2014-11-25 23:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								d6c9705a3b 
								
							
								 
							
						 
						
							
							
								
								Add incoming packet async handling engine to queue some inbound udp async requests.  
							
							... 
							
							
							
							This is to reduce the potential for overload of the threadpool if there are many simultaneous requets in high concurrency situations.
Currently only applied to AvatarProperties and GenericMessage requests. 
							
						 
						
							2014-11-25 23:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								1c5c6af274 
								
							
								 
							
						 
						
							
							
								
								Add missing class from recent commit  69abade 
							
							
							
						 
						
							2014-11-25 23:23:10 +00:00  
				
					
						
							
							
								 
						
							
							
								f54c70741b 
								
							
								 
							
						 
						
							
							
								
								Add "show threadpool calls active" console debug command.  
							
							... 
							
							
							
							This shows named threadpool calls (excluding timer and network calls) that are currently queued or running.
Also shows total of labelled and any anonymous calls. 
							
						 
						
							2014-11-25 23:23:10 +00:00  
				
					
						
							
							
								 
						
							
							
								1d19e1bbd0 
								
							
								 
							
						 
						
							
							
								
								Add naive implementation of controlled incoming HG attachments to manage load.  
							
							... 
							
							
							
							Instead of processing all incoming attachment scene object concurrently, process them consecutively to eliminate potential overload from this source.
This is a naive implementation because it does not currently account for slow foreign asset services.
Although it may take longer, this approach may also improve attachment visibility for HG avatars
since the scene object is now always added to the scene after receiving assets from the foreign service and not before. 
							
						 
						
							2014-11-25 23:23:10 +00:00  
				
					
						
							
							
								 
						
							
							
								ec8d21c434 
								
							
								 
							
						 
						
							
							
								
								Label all threadpool calls being made in core OpenSimulator.  This is to add problem diagnosis.  
							
							... 
							
							
							
							"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats. 
							
						 
						
							2014-11-25 23:23:10 +00:00  
				
					
						
							
							
								 
						
							
							
								8c9f82b035 
								
							
								 
							
						 
						
							
							
								
								Just for now, don't alert the user or log if we couldn't change their server-side preferences due to no e-mail address being sent.  
							
							... 
							
							
							
							This is to avoid user confusion in the oscc rehearsal as they are often not aware that this fails because no e-mail is set.
Also may be failing in the hypergrid case, though this may also be a config issue.
This is meant as a temporary solution. 
							
						 
						
							2014-11-25 23:23:10 +00:00  
				
					
						
							
							
								 
						
							
							
								5d5ea9234f 
								
							
								 
							
						 
						
							
							
								
								Stop Mono 3.2.8 from binding a UDP socket to a port already in use.  
							
							... 
							
							
							
							At least on Mono 3.2.8 (but not under Windows), one can bind multiple UDP sockets to the same port by default.
Different simulators cannot demultiplex each other's messages, so a set of confusing non-obvious errors arise if this occurs.
This change prevents such multiple binding. 
							
						 
						
							2014-11-25 23:23:09 +00:00  
				
					
						
							
							
								 
						
							
							
								3a1ce2715a 
								
							
								 
							
						 
						
							
							
								
								Add "wearables check" console command  
							
							... 
							
							
							
							This checks that all the wearable assets and any assets for a given logged in avatar exist in the asset service 
							
						 
						
							2014-11-25 23:23:09 +00:00  
				
					
						
							
							
								 
						
							
							
								9b09dd3575 
								
							
								 
							
						 
						
							
							
								
								Add "wearables show" console command.  
							
							... 
							
							
							
							This shows summary wearables information (shape, hair, etc.) for all avatars in the scene or specific information about a given avatar's wearables.
Similar to the existing "attachments show" command. 
							
						 
						
							2014-11-25 23:23:09 +00:00  
				
					
						
							
							
								 
						
							
							
								5ab5d7fe47 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression where adaptive throttles stopped adjusting.  
							
							... 
							
							
							
							Extends regression tests to test response of adaptive throttles to ack'ed and expired packets. 
							
						 
						
							2014-11-25 23:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								b2e377f168 
								
							
								 
							
						 
						
							
							
								
								Fix setting of max scene throttle so that setting it restricts the child client throttles properly.  
							
							... 
							
							
							
							In "show throttles", also renames 'total' column to 'actual' to reflect that it is not necessarily the throttles requested for/by the client.
Also fills out 'target' in non-adapative mode to the actual throttle requested for/by the client. 
							
						 
						
							2014-11-25 23:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								b114f5626e 
								
							
								 
							
						 
						
							
							
								
								Add request drip rate to assertions for token bucket regression tests  
							
							
							
						 
						
							2014-11-25 23:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								8a949f0ee1 
								
							
								 
							
						 
						
							
							
								
								Add regression tests for token buckets on their own  
							
							
							
						 
						
							2014-11-25 23:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								ec3b43d28d 
								
							
								 
							
						 
						
							
							
								
								Make regression throttle tests consistently test target and max throttle settings.  
							
							... 
							
							
							
							As part of this also refactors code to put all throttle asserts in a single regression test method 
							
						 
						
							2014-11-25 23:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								548abb3b47 
								
							
								 
							
						 
						
							
							
								
								minor: In "show client stats" command, properly handle the case where a client has made no AgentUpdate requests (as is the case with agents that have only even been child) rather than throwing an exception  
							
							
							
						 
						
							2014-11-25 23:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								a9dde81753 
								
							
								 
							
						 
						
							
							
								
								minor: Correct letter accidentally added to copyright notice on top of Scene.cs (almost five years ago!)  
							
							
							
						 
						
							2014-11-25 23:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								b7ef6009a7 
								
							
								 
							
						 
						
							
							
								
								In Scene.AddNewAgent(), avoid a situation where an exception can result in a client being added to the manager without IClientAPI.SceneAgent being set.  
							
							... 
							
							
							
							This is done by adjusting the order of code so that SceneAgent will always be set before adding the client.
Various parts of the code (rightly) assume that a a client registered to the manager will always have a SceneAgent set no matter what. 
							
						 
						
							2014-11-25 23:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								e6af551007 
								
							
								 
							
						 
						
							
							
								
								For now, send all non-full terse updates for ones own avatar directly to the LLUDP client stack rather than queueing internally within LLClientView.  
							
							... 
							
							
							
							When an HG avatar enters a scene, it delays processing of entity updates.  Could be crowding out by other updates or something else.
This delay in ones own av mvmt updates results in mvmt lag experienced on the client.  Avoiding the internal LLClientView for these packets appears to resolve this issue.
Appears most noticeably for avatars with attachments, though has also been seen on those without sometimes.  Hasn't been observed for non-HG avatars in general.
Will be investigating exactly what the problem is, at which point there will be a more permanent solution. 
							
						 
						
							2014-11-25 23:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								10095c1a58 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp throttles get/set request" and get current  
							
							... 
							
							
							
							This allows one to set the requested throttle (which normally comes from the client) as opposed to the max. 
							
						 
						
							2014-11-25 23:22:19 +00:00  
				
					
						
							
							
								 
						
							
							
								61d6bd78b3 
								
							
								 
							
						 
						
							
							
								
								Change the word order of some debug lludp settings for readability  
							
							... 
							
							
							
							On server, scene-throttle-max becomes max-scene-throttle and likewise max-new-client-throttle
On clients, throttle-max becomes max 
							
						 
						
							2014-11-25 23:22:19 +00:00  
				
					
						
							
							
								 
						
							
							
								44dc58cc7f 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp get/set new-client-throttle-max" to allow default new client throttle to be set separately from existing clients.  
							
							... 
							
							
							
							"debug lludp throttles get/set throttle-max" now only gets and sets current max client throttles 
							
						 
						
							2014-11-25 23:22:19 +00:00  
				
					
						
							
							
								 
						
							
							
								68d0c4d37b 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp get" command which currently just shows scene-throttle-max to mirror "debug lludp set"  
							
							... 
							
							
							
							Information is also available in "show server throttles" but that's more for non-debug info rather than attempting to get and set parameters on the fly for debug purposes. 
							
						 
						
							2014-11-25 23:22:19 +00:00  
				
					
						
							
							
								 
						
							
							
								336790e7b4 
								
							
								 
							
						 
						
							
							
								
								Add some more llGiveInventory() regression tests  
							
							
							
						 
						
							2014-11-25 23:22:19 +00:00  
				
					
						
							
							
								 
						
							
							
								1eb3e6cc43 
								
							
								 
							
						 
						
							
							
								
								When inserting missing CreatorData in the HGAssetMapper, do the rewrite on a streaming xml basis rather than loading it all into memory via XmlDocument.  
							
							... 
							
							
							
							This is because objects with lots of parts can have a lot of xml to load into memory, and this has been seen to have a noticeable performance impact.
Whereas streaming has been seen to reduce the impact in normal serialization.
Implmentation is messy but I couldn't see a better way of doing it when you can't assume that you know the exact structure of the input XML. 
							
						 
						
							2014-11-25 23:21:38 +00:00  
				
					
						
							
							
								 
						
							
							
								f7ab3e20bc 
								
							
								 
							
						 
						
							
							
								
								Add regression test TestPostAssetRewrite() to check results of HGAssetMapper.Post() object asset rewriting,  
							
							
							
						 
						
							2014-11-25 23:21:38 +00:00  
				
					
						
							
							
								 
						
							
							
								16a5e15443 
								
							
								 
							
						 
						
							
							
								
								Allow GetMesh capability to be served directly by a server like GetTexture  
							
							... 
							
							
							
							To do this required GetMesh to be converted to a BaseStreamHandler
Unlike GetTexture connector, no redirect URL functionality yet (this wasn't present in the first place). 
							
						 
						
							2014-11-25 23:21:38 +00:00  
				
					
						
							
							
								 
						
							
							
								281969093f 
								
							
								 
							
						 
						
							
							
								
								Start JobEngine by default in simulator for now.  
							
							
							
						 
						
							2014-11-25 23:21:38 +00:00  
				
					
						
							
							
								 
						
							
							
								1c9529aa9e 
								
							
								 
							
						 
						
							
							
								
								If JobEngine is active, then use it to copy/rez attachments for an avatar entering the scene that isn't initially logging on.  This will execute tasks consecutively rather than concurrently.  
							
							... 
							
							
							
							This has two aims
1) Reduce initial teleport failures when a foreign Hypergrid user enters a region by not holding up the teleport for attachment rez (this can be particularly costly when HG gets all assets in the object graph.
2) Reduce server load that may impact other simulator activities.
This complements existing JobEngine options that perform initial login attachment rez and appearance send in consecutive tasks. 
							
						 
						
							2014-11-25 23:21:38 +00:00  
				
					
						
							
							
								 
						
							
							
								8ddcd16c69 
								
							
								 
							
						 
						
							
							
								
								Add an IConfigSource constructor to HGAssetBroker so that it can be instantiated directly for potentially handling some capabilities directly in services with HG active  
							
							
							
						 
						
							2014-11-25 23:21:38 +00:00  
				
					
						
							
							
								 
						
							
							
								d33964222a 
								
							
								 
							
						 
						
							
							
								
								Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit.  
							
							... 
							
							
							
							This was because specifying a max client throttle would always request the max from the parent server throttle, no matter the actual total requests on the client throttle.
This would lead to a lower server multiplier than expected.
This change also adds a 'target' column to the "show throttles" output that shows the target rate (as set by client) if adaptive throttles is active.
This commit also re-adds the functionality lost in recent 5c1a1458 
							
						 
						
							2014-11-25 23:21:38 +00:00  
				
					
						
							
							
								 
						
							
							
								ead32de790 
								
							
								 
							
						 
						
							
							
								
								Use automatic properties for Parent and TotalDripRequest in TokenBucket to make code analysis easier.  No functional change.  
							
							
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								40314b56f2 
								
							
								 
							
						 
						
							
							
								
								Remove the unnecessary intermediate total token bucket.  
							
							... 
							
							
							
							This only had one child, which is the 'adaptive' token bucket.
So from testing and currently analysis, we can use that bucket directly which simplifies the code. 
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								93f3444de1 
								
							
								 
							
						 
						
							
							
								
								minor: remove warnings from unused fields in LocalGridServicesConnector  
							
							
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								dacd0ecfee 
								
							
								 
							
						 
						
							
							
								
								minor: Remove unused field from EntityTransferModule  
							
							
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								a98b514184 
								
							
								 
							
						 
						
							
							
								
								minor: remove compiler warning from unused field in SimulatorFeaturesModule  
							
							
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								df031fe8be 
								
							
								 
							
						 
						
							
							
								
								extend TestClientThrottleRegionLimited for 2 clients after testing 1.  Renames to TestSingleClientThrottleRegionLimited()  
							
							
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								dce98acb69 
								
							
								 
							
						 
						
							
							
								
								Add regression test TestClientThrottleRegionLimited() for testing simple behaviour of throttles where a region-wide total outbound limit is in place.  
							
							
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								075f718f3f 
								
							
								 
							
						 
						
							
							
								
								factor out common throttle setting byte[] array construction in ThrottleTests.  
							
							
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								9cdd38d0cf 
								
							
								 
							
						 
						
							
							
								
								Add regression test TestClientThrottleLimited() for throttle behaviour when a max client total limit is enforced server-side  
							
							
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								fc878a33ed 
								
							
								 
							
						 
						
							
							
								
								refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock  
							
							... 
							
							
							
							the separate mock package was not useful and was just another using line to always add 
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								af0a851eba 
								
							
								 
							
						 
						
							
							
								
								minor: disable logging in regression test TestClientThrottleSetNoLimit  
							
							
							
						 
						
							2014-11-25 23:18:40 +00:00  
				
					
						
							
							
								 
						
							
							
								9934e2c545 
								
							
								 
							
						 
						
							
							
								
								minor: comment out unused method in regression BasicCircuitTests  
							
							
							
						 
						
							2014-11-25 23:18:40 +00:00  
				
					
						
							
							
								 
						
							
							
								746defa094 
								
							
								 
							
						 
						
							
							
								
								Add basic regression test ThrottleTests.TestClientThrottleSetNoLimit  
							
							
							
						 
						
							2014-11-25 23:18:40 +00:00  
				
					
						
							
							
								 
						
							
							
								52370ac94d 
								
							
								 
							
						 
						
							
							
								
								refactor: Move test clientstack setup code out of BasicCircuitTests into OpenSim.Tests.Common.ClientStackHelpers  
							
							
							
						 
						
							2014-11-25 23:18:40 +00:00  
				
					
						
							
							
								 
						
							
							
								87d5da86a1 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression in "debug lludp throttles get" command that stopped it printing any information.  Also fix max throttle displayed to be properly kbps  
							
							
							
						 
						
							2014-11-25 23:18:40 +00:00  
				
					
						
							
							
								 
						
							
							
								a13022c296 
								
							
								 
							
						 
						
							
							
								
								minor: in "show server throttles", display unset if new client throttle value is not set rather than 0  
							
							
							
						 
						
							2014-11-25 23:18:40 +00:00  
				
					
						
							
							
								 
						
							
							
								44e0a2f906 
								
							
								 
							
						 
						
							
							
								
								Add throttle-max option to "debug lludp throttles set" to allow runtime setting of default and existing client throttles.  
							
							... 
							
							
							
							Doesn't yet adjust until clients submit new throttle settings. 
							
						 
						
							2014-11-25 23:18:40 +00:00  
				
					
						
							
							
								 
						
							
							
								5c13980eb7 
								
							
								 
							
						 
						
							
							
								
								Change "debug lludp throttle *" commands to "debug lludp throttles" for consistency (and because I keep typing throttles).  
							
							... 
							
							
							
							This will still work with "debug lludp throttle" anyway. 
							
						 
						
							2014-11-25 23:18:40 +00:00  
				
					
						
							
							
								 
						
							
							
								d20aeefef2 
								
							
								 
							
						 
						
							
							
								
								Fix console set and get of max scene rate.  Was performing wrong calculation - throttle buckets are set in bytes, not bits  
							
							
							
						 
						
							2014-11-25 23:18:40 +00:00  
				
					
						
							
							
								 
						
							
							
								10d09e287c 
								
							
								 
							
						 
						
							
							
								
								Eliminate 'max' throttle setting from server throttles report since this never applies.  
							
							
							
						 
						
							2014-11-25 23:18:40 +00:00  
				
					
						
							
							
								 
						
							
							
								679eaec22f 
								
							
								 
							
						 
						
							
							
								
								Allow "debug lludp throttle *" commands to work without a user name, in which case they apply to all users in the lludp server  
							
							
							
						 
						
							2014-11-25 23:18:39 +00:00  
				
					
						
							
							
								 
						
							
							
								a142edec03 
								
							
								 
							
						 
						
							
							
								
								minor: add apparant total to logging when client sets throttles  
							
							
							
						 
						
							2014-11-25 23:18:39 +00:00  
				
					
						
							
							
								 
						
							
							
								c73e62ea3a 
								
							
								 
							
						 
						
							
							
								
								minor: fix bug in throttle logging where arguments were mismatched  
							
							
							
						 
						
							2014-11-25 23:18:39 +00:00  
				
					
						
							
							
								 
						
							
							
								1d33a40f59 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp set scene-throttle-max <value>" console command to allow us to potentially set the scene max throttle on the fly.  
							
							
							
						 
						
							2014-11-25 23:18:39 +00:00  
				
					
						
							
							
								 
						
							
							
								a5eabdade3 
								
							
								 
							
						 
						
							
							
								
								Move information about "server agent rate" throttles into "show server throttles" command rather than "show throttles"  
							
							... 
							
							
							
							THis allows us to see the rates when no client is connected to the region. 
							
						 
						
							2014-11-25 23:18:39 +00:00  
				
					
						
							
							
								 
						
							
							
								c8f5add2fc 
								
							
								 
							
						 
						
							
							
								
								Add "show server throttles" command for showing server specific information about throttles  
							
							... 
							
							
							
							This is separate from the user-oriented "show throttles" command since one will often only want to know about varying client throttle settings.
Currently displays max scene throttle and adaptive throttles config if set. 
							
						 
						
							2014-11-25 23:18:39 +00:00  
				
					
						
							
							
								 
						
							
							
								51eb8facd6 
								
							
								 
							
						 
						
							
							
								
								Add OutgoingPacketsQueuedCount clientstack stat.  
							
							... 
							
							
							
							This is the total of queued outgoing packets across all connections, as also seen in the "show queues" command.
Gives some early indication of whether the simulator can't send all outgoing packets fast enough.
Though then one would want to check that this isn't due to a few bad client connections. 
							
						 
						
							2014-11-25 23:18:39 +00:00  
				
					
						
							
							
								 
						
							
							
								4c5fbf8b0a 
								
							
								 
							
						 
						
							
							
								
								minor: Remove compiler warnings from unused fields in TokenBucket  
							
							
							
						 
						
							2014-11-25 23:18:39 +00:00  
				
					
						
							
							
								 
						
							
							
								12daa3c3d9 
								
							
								 
							
						 
						
							
							
								
								refactor: Move LLUDPServer console commands into their own class.  
							
							
							
						 
						
							2014-11-25 23:18:39 +00:00  
				
					
						
							
							
								 
						
							
							
								f0fd2fa325 
								
							
								 
							
						 
						
							
							
								
								refactor: rename "debug lludp throttle status" to "debug lludp throttle get" to match set command  
							
							
							
						 
						
							2014-11-25 23:18:38 +00:00  
				
					
						
							
							
								 
						
							
							
								e144958e03 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp throttle set" command to allow setting of parameters at runtime  
							
							... 
							
							
							
							Can currently only set adaptive true|false, where adaptive = false 
							
						 
						
							2014-11-25 23:18:38 +00:00  
				
					
						
							
							
								 
						
							
							
								b9b483151f 
								
							
								 
							
						 
						
							
							
								
								Eliminate a few unnecessary calculations in the maintenance loop.  
							
							... 
							
							
							
							Also uses wait event instead of sleep for periodicity control. 
							
						 
						
							2014-11-25 23:18:38 +00:00  
				
					
						
							
							
								 
						
							
							
								7d30bb13be 
								
							
								 
							
						 
						
							
							
								
								Fix recent minor regression where the default frame time wasn't being set if there was no startup config section.  
							
							... 
							
							
							
							Caused some regression tests to fail. 
							
						 
						
							2014-11-25 23:18:38 +00:00  
				
					
						
							
							
								 
						
							
							
								8d72145112 
								
							
								 
							
						 
						
							
							
								
								If Bullet is running on its own thread, use a reset event to control timing rather than a sleep.  
							
							... 
							
							
							
							In theory, there should be no difference between these mechanisms.
However, on at least Mono 3.2.8 waiting via an event appears to be much more accurate. 
							
						 
						
							2014-11-25 23:18:38 +00:00  
				
					
						
							
							
								 
						
							
							
								7bababaab6 
								
							
								 
							
						 
						
							
							
								
								Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop.  
							
							... 
							
							
							
							Also uses a wait event to sleep rather than a Thread.Sleep to allow the loop to be interrupted in a more controlled manner when necessary. 
							
						 
						
							2014-11-25 23:18:38 +00:00  
				
					
						
							
							
								 
						
							
							
								23561239ee 
								
							
								 
							
						 
						
							
							
								
								Make BulletSim thread be ThreadPriority.Highest if running  
							
							... 
							
							
							
							Will only effect Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696  applied
For test purposes 
							
						 
						
							2014-11-25 23:18:38 +00:00  
				
					
						
							
							
								 
						
							
							
								cfc4055991 
								
							
								 
							
						 
						
							
							
								
								Make outboudn and packet inbox handling threads highest priority.  
							
							... 
							
							
							
							Will only have any affect under Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696  (not recommended) applied.
For assessment purposes. 
							
						 
						
							2014-11-25 23:18:38 +00:00  
				
					
						
							
							
								 
						
							
							
								5b6fb7245a 
								
							
								 
							
						 
						
							
							
								
								Set ThreadPriority on main scene thread to highest.  
							
							... 
							
							
							
							This will only have an effect on Windows systems or mono with the (not recommended) mono-3.2.8 debug patch https://gist.github.com/justincc/31e52218d098529b4696  applied 
							
						 
						
							2014-11-25 23:18:38 +00:00  
				
					
						
							
							
								 
						
							
							
								9fb3065d33 
								
							
								 
							
						 
						
							
							
								
								Temporarily add root agent rez attachments work to job engine if it is running rather than as a fire and forget.  
							
							... 
							
							
							
							Experiment to see if serializing attachment rez and send initial data jobs improves other parts of sim performance. 
							
						 
						
							2014-11-25 23:18:38 +00:00  
				
					
						
							
							
								 
						
							
							
								859b1c5ba4 
								
							
								 
							
						 
						
							
							
								
								Add experimental job engine to see if queueing some existing async work during root agent entry to a region improves perf rather than always attempting to execute everything concurrently  
							
							... 
							
							
							
							Job engine is controlled via "debug jobengine start|stop|status".
Can only currently be enabled and disabled dynamically at runtime.
Currently only applies to code sending initial region data (objects, other avatar data) to a client. 
							
						 
						
							2014-11-25 23:18:37 +00:00  
				
					
						
							
							
								 
						
							
							
								c5a0f0ba36 
								
							
								 
							
						 
						
							
							
								
								Temporary hack to disable av to av collisions in bulletsim.  
							
							... 
							
							
							
							Need to do this for a test.  Final implementation will be properly controlled through a property. 
							
						 
						
							2014-11-25 23:18:37 +00:00  
				
					
						
							
							
								 
						
							
							
								0997ce8629 
								
							
								 
							
						 
						
							
							
								
								Small improvements to SimulatorFeaturesModule: (1) don't overwrite extras if the grid response is invalid; (2) make the name of the config variable for destination guide consistent with the grid-wide name in LoginService; (3) account for the existence of a [USERID] in the destination guide URL  
							
							
							
						 
						
							2014-11-22 20:14:09 -08:00  
				
					
						
							
							
								 
						
							
							
								8d3cb424a8 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-11-21 08:54:30 -08:00  
				
					
						
							
							
								 
						
							
							
								27512f3b42 
								
							
								 
							
						 
						
							
							
								
								Cleanup extraneous comments from viewer support modules  
							
							
							
						 
						
							2014-11-21 08:54:10 -08:00  
				
					
						
							
							
								 
						
							
							
								3a94e20d70 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-11-21 04:10:38 +01:00  
				
					
						
							
							
								 
						
							
							
								80118ac057 
								
							
								 
							
						 
						
							
							
								
								Remove braindead "fix" that messed up intersim scripted giving.  
							
							
							
						 
						
							2014-11-21 04:00:52 +01:00  
				
					
						
							
							
								 
						
							
							
								cfaf904a3b 
								
							
								 
							
						 
						
							
							
								
								LSL key should be implicitly cast to a boolean value  
							
							... 
							
							
							
							Signed-off-by: James Hughes <jamesh@ascent.bluewallgroup.com> 
							
						 
						
							2014-11-20 11:32:46 -06:00  
				
					
						
							
							
								 
						
							
							
								3247a7cb3e 
								
							
								 
							
						 
						
							
							
								
								refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods.  
							
							
							
						 
						
							2014-11-19 20:12:28 +00:00  
				
					
						
							
							
								 
						
							
							
								6bebb9206c 
								
							
								 
							
						 
						
							
							
								
								fix stopMoveToTarget in attachments case ( similar to core fix)  
							
							
							
						 
						
							2014-11-19 20:11:16 +00:00  
				
					
						
							
							
								 
						
							
							
								7a2c77e7ea 
								
							
								 
							
						 
						
							
							
								
								If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.  
							
							... 
							
							
							
							This involves making PhysicsActor.PIDActive get as well as set.
On physics components that don't implement this (all characters and some phys engines) we return false. 
							
						 
						
							2014-11-19 20:06:56 +00:00  
				
					
						
							
							
								 
						
							
							
								bdebd525db 
								
							
								 
							
						 
						
							
							
								
								Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.stopMoveToTarget() as of last commit 67e568  
							
							
							
						 
						
							2014-11-19 19:16:03 +00:00  
				
					
						
							
							
								 
						
							
							
								67e56872f3 
								
							
								 
							
						 
						
							
							
								
								If llStopMoveToTarget() is called on an attachment, then stop the avatar if it was moving to target.  
							
							... 
							
							
							
							Same behaviour as on Linden Lab grid.
Will probably also address http://opensimulator.org/mantis/view.php?id=7369  by not generating spurious object updates when llStopMoveToTarget() is called in attachments where the avatar is not moving. 
							
						 
						
							2014-11-19 19:08:33 +00:00  
				
					
						
							
							
								 
						
							
							
								bb5ab05482 
								
							
								 
							
						 
						
							
							
								
								fix rez position being for root or center for a single object case  
							
							
							
						 
						
							2014-11-19 18:20:30 +00:00  
				
					
						
							
							
								 
						
							
							
								d3b43a96fb 
								
							
								 
							
						 
						
							
							
								
								Add 'terrain feature' command  
							
							
							
						 
						
							2014-11-19 18:18:18 +00:00  
				
					
						
							
							
								 
						
							
							
								7bcb68d7c4 
								
							
								 
							
						 
						
							
							
								
								some steps to rez center or root of prim inventory object at requested  
							
							... 
							
							
							
							position ( does nothing diferent still ) 
							
						 
						
							2014-11-19 16:59:11 +00:00  
				
					
						
							
							
								 
						
							
							
								b4a91f5dde 
								
							
								 
							
						 
						
							
							
								
								return bbox and offsetHeight to RezObject  
							
							
							
						 
						
							2014-11-19 16:43:56 +00:00  
				
					
						
							
							
								 
						
							
							
								07074d068b 
								
							
								 
							
						 
						
							
							
								
								dont do recoil on llRezObject called from attachments, as seem to happen  
							
							... 
							
							
							
							at sl 
							
						 
						
							2014-11-18 10:37:46 +00:00  
				
					
						
							
							
								 
						
							
							
								6a8353af36 
								
							
								 
							
						 
						
							
							
								
								Improved SpecialUIModule so that it sends the floater data properly.  
							
							
							
						 
						
							2014-11-16 10:27:10 -08:00  
				
					
						
							
							
								 
						
							
							
								140c0b3bb8 
								
							
								 
							
						 
						
							
							
								
								n llPushObject if pushed object is a avatar use its rotation, not pusher  
							
							... 
							
							
							
							rotation 
							
						 
						
							2014-11-14 06:28:48 +00:00  
				
					
						
							
							
								 
						
							
							
								1a02e5d2db 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-11-11 20:42:42 -08:00  
				
					
						
							
							
								 
						
							
							
								32293cfd6b 
								
							
								 
							
						 
						
							
							
								
								Fix the fetching of module references in the viewer support modules.  
							
							... 
							
							
							
							Remove the detachment of attachments in camera-only, because it doesn't work for HG people, and it's too drastic of a move. 
							
						 
						
							2014-11-11 20:42:13 -08:00  
				
					
						
							
							
								 
						
							
							
								5aa8ba1b45 
								
							
								 
							
						 
						
							
							
								
								Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state  
							
							... 
							
							
							
							Adds regression test for this case. 
							
						 
						
							2014-11-11 17:59:56 +00:00  
				
					
						
							
							
								 
						
							
							
								bec456c2a5 
								
							
								 
							
						 
						
							
							
								
								Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module.  
							
							
							
						 
						
							2014-11-11 07:09:30 +01:00  
				
					
						
							
							
								 
						
							
							
								89cb07eb49 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-11-10 21:18:33 -08:00  
				
					
						
							
							
								 
						
							
							
								5e34727b7e 
								
							
								 
							
						 
						
							
							
								
								Add additional viewer support modules that allow certain viewers to modify their UI on the fly.  
							
							
							
						 
						
							2014-11-10 19:03:06 -08:00  
				
					
						
							
							
								 
						
							
							
								4123b0fdbd 
								
							
								 
							
						 
						
							
							
								
								minor: correct console response when setting attachments logging level  
							
							
							
						 
						
							2014-11-10 23:48:59 +00:00  
				
					
						
							
							
								 
						
							
							
								64deb6ae6f 
								
							
								 
							
						 
						
							
							
								
								Second part of invisible base avatar option  
							
							
							
						 
						
							2014-11-10 19:49:58 +01:00  
				
					
						
							
							
								 
						
							
							
								785a2cc729 
								
							
								 
							
						 
						
							
							
								
								Remove JustinCCs UDP patch - it is harmful to Avination's grid management  
							
							
							
						 
						
							2014-11-10 04:48:36 +01:00  
				
					
						
							
							
								 
						
							
							
								36ecad98a1 
								
							
								 
							
						 
						
							
							
								
								Only send the actual bakes to the bakes module  
							
							
							
						 
						
							2014-11-10 04:48:19 +01:00  
				
					
						
							
							
								 
						
							
							
								46424a4a77 
								
							
								 
							
						 
						
							
							
								
								Add a new baked texure module methid to support baked texturing mesh avatars  
							
							
							
						 
						
							2014-11-10 04:47:37 +01:00  
				
					
						
							
							
								 
						
							
							
								6d2e924f24 
								
							
								 
							
						 
						
							
							
								
								Call the bake module each time we see a new attachment to see if the attachment  
							
							... 
							
							
							
							needs textures 
							
						 
						
							2014-11-10 04:46:51 +01:00  
				
					
						
							
							
								 
						
							
							
								c5dcc0d8c1 
								
							
								 
							
						 
						
							
							
								
								try to preserve permitions on object returns  
							
							
							
						 
						
							2014-11-08 02:02:45 +00:00  
				
					
						
							
							
								 
						
							
							
								fdb0598446 
								
							
								 
							
						 
						
							
							
								
								remove duplicated lines  
							
							
							
						 
						
							2014-11-08 00:25:44 +00:00  
				
					
						
							
							
								 
						
							
							
								f1fc557715 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-11-06 17:49:36 -08:00  
				
					
						
							
							
								 
						
							
							
								ac051ef4ab 
								
							
								 
							
						 
						
							
							
								
								Added grid information to SimFeatures response, so that the viewer can show it.  
							
							
							
						 
						
							2014-11-06 17:49:04 -08:00  
				
					
						
							
							
								 
						
							
							
								caddabb5c4 
								
							
								 
							
						 
						
							
							
								
								scale ChildAgentThrottles with distance (internal to child server and not  
							
							... 
							
							
							
							root as was done before ) 
							
						 
						
							2014-11-06 22:25:16 +00:00  
				
					
						
							
							
								 
						
							
							
								ead78764ab 
								
							
								 
							
						 
						
							
							
								
								allow drawdistance to change between 32 and MaxDrawDistance, configurable  
							
							... 
							
							
							
							value default to 256, so should have no effect. Next steps needed: reduce
 client udp Throttles with distance, update childreen connections with
 significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now. 
							
						 
						
							2014-11-06 19:03:25 +00:00  
				
					
						
							
							
								 
						
							
							
								b5e43a4b90 
								
							
								 
							
						 
						
							
							
								
								BUG fix :  fix a very silly bug  uint in place of ulong :(  
							
							
							
						 
						
							2014-11-03 21:04:21 +00:00  
				
					
						
							
							
								 
						
							
							
								a6ffcbb7f9 
								
							
								 
							
						 
						
							
							
								
								always write physicsShapeType on sop serialization since default value  
							
							... 
							
							
							
							can't be guessed in some cases 
							
						 
						
							2014-11-03 00:56:48 +00:00  
				
					
						
							
							
								 
						
							
							
								37a5eab0f5 
								
							
								 
							
						 
						
							
							
								
								BUG FIX prevent references to null scene (as happens on mesh uploads)  
							
							
							
						 
						
							2014-11-03 00:03:53 +00:00  
				
					
						
							
							
								 
						
							
							
								f6ae8534be 
								
							
								 
							
						 
						
							
							
								
								only close child agents on sucess of V1 tp not at start  
							
							
							
						 
						
							2014-11-01 15:38:14 +00:00  
				
					
						
							
							
								 
						
							
							
								5cca6e7d16 
								
							
								 
							
						 
						
							
							
								
								don't send updates for deleted agents  
							
							
							
						 
						
							2014-11-01 00:01:11 +00:00  
				
					
						
							
							
								 
						
							
							
								ba8e1efb43 
								
							
								 
							
						 
						
							
							
								
								sadly revert to resend terseUpdates enqueuing them back into entityupdates  
							
							... 
							
							
							
							queue. Viewers fail to handle correctly out of order updates with ugly visible
effects. Make sure these packets don't include acks so they aren't lost. 
							
						 
						
							2014-10-31 23:34:43 +00:00  
				
					
						
							
							
								 
						
							
							
								f084320976 
								
							
								 
							
						 
						
							
							
								
								Actually persist a changed console set agent-limit via "region set".  
							
							... 
							
							
							
							Unfortunately, it's not currently easy to do this with "max-agent-limit"
- this must be separately set as MaxAgents in region config if it's to persist over restarts. 
							
						 
						
							2014-10-31 22:36:08 +00:00  
				
					
						
							
							
								 
						
							
							
								a05be7bd65 
								
							
								 
							
						 
						
							
							
								
								Add "region set" console command.  
							
							... 
							
							
							
							This current allows one to set two region parameters
agent-limit <int> will set the current root agent limit for the region, as also settable through the viewer, though some impose a max setting (e.g. 100).
max-agent-limit <int> will set the maximum allowed root agent limit.  This can also be set via the MaxAgent parameter in region config. 
							
						 
						
							2014-10-31 21:47:12 +00:00  
				
					
						
							
							
								 
						
							
							
								23fb4f2221 
								
							
								 
							
						 
						
							
							
								
								Add "region get" command as a synononym for "show region" console command.  
							
							... 
							
							
							
							This matches existing similar commands and a soon to be added "region set" command. 
							
						 
						
							2014-10-31 21:47:07 +00:00  
				
					
						
							
							
								 
						
							
							
								466657375a 
								
							
								 
							
						 
						
							
							
								
								Revert my commit that fixed unexpected behaviour re: parcel prim limits.  
							
							... 
							
							
							
							Others think different about how limits work so another solution is needed.
This reverts commit ff62b90636 
							
						 
						
							2014-10-30 18:05:16 -04:00  
				
					
						
							
							
								 
						
							
							
								54ab9e7d4d 
								
							
								 
							
						 
						
							
							
								
								set udp SocketOptionName.ReuseAddress to false, to not allow two regions  
							
							... 
							
							
							
							to bind to same port, as seems to be possible at least with mono 3.2.8,
 same as patch just pushed to core by justin. This is not necessary on
 windows, possible a bug on some mono versions. 
							
						 
						
							2014-10-30 21:57:20 +00:00  
				
					
						
							
							
								 
						
							
							
								ff62b90636 
								
							
								 
							
						 
						
							
							
								
								Use parcel prim limit (not region limit) when checking if area is full.  
							
							
							
						 
						
							2014-10-30 11:21:27 -04:00  
				
					
						
							
							
								 
						
							
							
								30f3de549a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current'  
							
							
							
						 
						
							2014-10-30 01:32:36 +01:00  
				
					
						
							
							
								 
						
							
							
								27b70c3fce 
								
							
								 
							
						 
						
							
							
								
								Fix a potential nullref in Vivox  
							
							
							
						 
						
							2014-10-30 01:29:22 +01:00  
				
					
						
							
							
								 
						
							
							
								3afd64f2f7 
								
							
								 
							
						 
						
							
							
								
								Fix a script load issue  
							
							
							
						 
						
							2014-10-30 01:29:03 +01:00  
				
					
						
							
							
								 
						
							
							
								d0dfa721f2 
								
							
								 
							
						 
						
							
							
								
								change last commit, need to send to Xbakes or changes will not be detected  
							
							
							
						 
						
							2014-10-29 06:56:54 +00:00  
				
					
						
							
							
								 
						
							
							
								7723b1bcd3 
								
							
								 
							
						 
						
							
							
								
								bug fix and don't send to xbakes if requesting rebakes  
							
							
							
						 
						
							2014-10-29 06:55:04 +00:00  
				
					
						
							
							
								 
						
							
							
								afa2466951 
								
							
								 
							
						 
						
							
							
								
								Fix baked textures for regions without external Xbakes adding rebake  
							
							... 
							
							
							
							requests. Those may also be trigger if for same reason one is missing even
with Xbakes. Later we can let this regions send the assets on teleports,
changing how those are serialized 
							
						 
						
							2014-10-29 06:35:23 +00:00  
				
					
						
							
							
								 
						
							
							
								e4d84d8ff6 
								
							
								 
							
						 
						
							
							
								
								try to make a avatar usesable if its siting part didn't cross, or crossed  
							
							... 
							
							
							
							back. This situation points to that sitted avatars should be sent in same
 http connection that crosses the object 
							
						 
						
							2014-10-28 13:52:00 +00:00  
				
					
						
							
							
								 
						
							
							
								b463870914 
								
							
								 
							
						 
						
							
							
								
								Add hypergrid teleporting support to user profiles picks  
							
							
							
						 
						
							2014-10-27 17:27:42 -04:00  
				
					
						
							
							
								 
						
							
							
								f39962430c 
								
							
								 
							
						 
						
							
							
								
								fix parcel proprieties update sending  
							
							
							
						 
						
							2014-10-26 20:43:35 +00:00  
				
					
						
							
							
								 
						
							
							
								c46c3a27ae 
								
							
								 
							
						 
						
							
							
								
								do consider skirt baked texture on validation  
							
							
							
						 
						
							2014-10-26 18:53:11 +00:00  
				
					
						
							
							
								 
						
							
							
								736490dcb6 
								
							
								 
							
						 
						
							
							
								
								dont send baked textures assets, but send cache information  
							
							
							
						 
						
							2014-10-26 18:13:44 +00:00  
				
					
						
							
							
								 
						
							
							
								bc4d0179b3 
								
							
								 
							
						 
						
							
							
								
								remove debug message  
							
							
							
						 
						
							2014-10-26 12:38:22 +00:00  
				
					
						
							
							
								 
						
							
							
								b07ea475bf 
								
							
								 
							
						 
						
							
							
								
								delete keyframes on temporary backup group  
							
							
							
						 
						
							2014-10-26 12:30:11 +00:00  
				
					
						
							
							
								 
						
							
							
								525322efa2 
								
							
								 
							
						 
						
							
							
								
								bug fix  
							
							
							
						 
						
							2014-10-26 12:24:12 +00:00  
				
					
						
							
							
								 
						
							
							
								b43ce909aa 
								
							
								 
							
						 
						
							
							
								
								Debug...  ( restored TriggerOnSceneObjectPreSave)  
							
							
							
						 
						
							2014-10-26 11:28:24 +00:00  
				
					
						
							
							
								 
						
							
							
								cfc8de096b 
								
							
								 
							
						 
						
							
							
								
								remove lock that did nothing,  DEBUG disable TriggerOnSceneObjectPreSave  
							
							
							
						 
						
							2014-10-26 10:48:53 +00:00  
				
					
						
							
							
								 
						
							
							
								6600282fe9 
								
							
								 
							
						 
						
							
							
								
								another try to prevent double crossing  
							
							
							
						 
						
							2014-10-26 10:08:13 +00:00  
				
					
						
							
							
								 
						
							
							
								139044fc79 
								
							
								 
							
						 
						
							
							
								
								keep intransit flag even if deleted, dont set sog position if in transit  
							
							
							
						 
						
							2014-10-26 01:25:28 +00:00  
				
					
						
							
							
								 
						
							
							
								639f128d2c 
								
							
								 
							
						 
						
							
							
								
								some cleanup, localID coerence fix..  
							
							
							
						 
						
							2014-10-26 01:27:43 +01:00  
				
					
						
							
							
								 
						
							
							
								d9d58a7b33 
								
							
								 
							
						 
						
							
							
								
								some code reorder/minor changes  
							
							
							
						 
						
							2014-10-25 23:00:41 +01:00  
				
					
						
							
							
								 
						
							
							
								16608ffb01 
								
							
								 
							
						 
						
							
							
								
								don't backup in transit SOGs  
							
							
							
						 
						
							2014-10-24 21:51:38 +01:00  
				
					
						
							
							
								 
						
							
							
								21242205d1 
								
							
								 
							
						 
						
							
							
								
								add more temporary fixes for regionSize zero  
							
							
							
						 
						
							2014-10-24 18:44:08 +01:00  
				
					
						
							
							
								 
						
							
							
								d2b049b7ad 
								
							
								 
							
						 
						
							
							
								
								check new region size on added code for varsize till its fully suported  
							
							
							
						 
						
							2014-10-24 18:32:24 +01:00  
				
					
						
							
							
								 
						
							
							
								4571e5bc3e 
								
							
								 
							
						 
						
							
							
								
								try to make SOG crossings full async. Simplify some borders checking....  
							
							
							
						 
						
							2014-10-24 18:10:28 +01:00  
				
					
						
							
							
								 
						
							
							
								382df37f80 
								
							
								 
							
						 
						
							
							
								
								remove some Xengine errors on scripted object delete  
							
							
							
						 
						
							2014-10-22 10:21:54 +01:00  
				
					
						
							
							
								 
						
							
							
								31c036c044 
								
							
								 
							
						 
						
							
							
								
								refuse crossings if logins disabled  
							
							... 
							
							
							
							Please enter the commit message for your changes. Lines starting 
							
						 
						
							2014-10-21 19:22:51 +01:00  
				
					
						
							
							
								 
						
							
							
								b1ccf3f110 
								
							
								 
							
						 
						
							
							
								
								make sure we return false if catch() is triggered on crossing  
							
							
							
						 
						
							2014-10-21 13:04:26 +01:00  
				
					
						
							
							
								 
						
							
							
								59413adcee 
								
							
								 
							
						 
						
							
							
								
								do agent crossing async, including QUERYACCESS ( need to check vehicles for  
							
							... 
							
							
							
							this also ), so it doesn't stop heartbeat 
							
						 
						
							2014-10-21 11:57:47 +01:00  
				
					
						
							
							
								 
						
							
							
								afa9b4a002 
								
							
								 
							
						 
						
							
							
								
								Assume childreen don't need to know caps seeds  
							
							
							
						 
						
							2014-10-20 09:14:27 +01:00  
				
					
						
							
							
								 
						
							
							
								f44c29effb 
								
							
								 
							
						 
						
							
							
								
								try to fix propagation of seeds to all relevante regions  
							
							
							
						 
						
							2014-10-19 15:51:12 +01:00  
				
					
						
							
							
								 
						
							
							
								fadc5661c9 
								
							
								 
							
						 
						
							
							
								
								change position in new region estimation. Reduce border jitter margin  
							
							
							
						 
						
							2014-10-18 21:34:35 +01:00  
				
					
						
							
							
								 
						
							
							
								159246f88c 
								
							
								 
							
						 
						
							
							
								
								fix SW direction diagonal crossing  
							
							
							
						 
						
							2014-10-18 20:27:33 +01:00  
				
					
						
							
							
								 
						
							
							
								b7708b9d1f 
								
							
								 
							
						 
						
							
							
								
								change child agents creation/notification. As before this assumes that  
							
							... 
							
							
							
							sending regions close out of view connections. 
							
						 
						
							2014-10-18 18:27:38 +01:00  
				
					
						
							
							
								 
						
							
							
								f9588730cf 
								
							
								 
							
						 
						
							
							
								
								debug makeroot timing  
							
							
							
						 
						
							2014-10-17 14:36:02 +01:00  
				
					
						
							
							
								 
						
							
							
								2bea66ed27 
								
							
								 
							
						 
						
							
							
								
								send motion control state in update to childs. Reset CollisionPlane on  
							
							... 
							
							
							
							makechild 
							
						 
						
							2014-10-17 14:07:11 +01:00  
				
					
						
							
							
								 
						
							
							
								e99fea3398 
								
							
								 
							
						 
						
							
							
								
								send correct caps seed on CreateAgent to a nearby region  
							
							
							
						 
						
							2014-10-17 03:08:41 +01:00  
				
					
						
							
							
								 
						
							
							
								c8664e8907 
								
							
								 
							
						 
						
							
							
								
								Add some more llGiveInventory() regression tests  
							
							
							
						 
						
							2014-10-16 19:54:40 +01:00  
				
					
						
							
							
								 
						
							
							
								14259b5f99 
								
							
								 
							
						 
						
							
							
								
								Fix an obscure permissions exploit. Taking items from a friend's prim could  
							
							... 
							
							
							
							possibly result in a privilege escalation 
							
						 
						
							2014-10-16 03:53:56 +02:00  
				
					
						
							
							
								 
						
							
							
								04612f41a7 
								
							
								 
							
						 
						
							
							
								
								Fix transferring inventory from prims to agent inventory  
							
							
							
						 
						
							2014-10-16 03:46:45 +02:00  
				
					
						
							
							
								 
						
							
							
								12ebc92e55 
								
							
								 
							
						 
						
							
							
								
								Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."  
							
							... 
							
							
							
							This reverts commit 8c41271b33 
							
						 
						
							2014-10-13 23:52:19 +02:00  
				
					
						
							
							
								 
						
							
							
								33ec073320 
								
							
								 
							
						 
						
							
							
								
								revert to async send, since past experience showed sync didn't work when  
							
							... 
							
							
							
							on mono 
							
						 
						
							2014-10-13 22:46:58 +01:00  
				
					
						
							
							
								 
						
							
							
								8c41271b33 
								
							
								 
							
						 
						
							
							
								
								*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.  
							
							... 
							
							
							
							Testing this may require several people. 
							
						 
						
							2014-10-13 13:17:48 +01:00  
				
					
						
							
							
								 
						
							
							
								a301bad8ad 
								
							
								 
							
						 
						
							
							
								
								on util thread pool reduce the min number of threads, increase the  
							
							... 
							
							
							
							maximum and increase the idle time before release to OS 
							
						 
						
							2014-10-13 12:10:13 +01:00  
				
					
						
							
							
								 
						
							
							
								9d52b7ff71 
								
							
								 
							
						 
						
							
							
								
								name the thread  
							
							
							
						 
						
							2014-10-13 12:01:36 +01:00  
				
					
						
							
							
								 
						
							
							
								cd87c4bec5 
								
							
								 
							
						 
						
							
							
								
								change/fix previus commits  
							
							
							
						 
						
							2014-10-13 12:00:31 +01:00  
				
					
						
							
							
								 
						
							
							
								6794508f8c 
								
							
								 
							
						 
						
							
							
								
								reduce minimum number of smartpool threads and name it  
							
							
							
						 
						
							2014-10-13 11:41:11 +01:00  
				
					
						
							
							
								 
						
							
							
								9a3df6445e 
								
							
								 
							
						 
						
							
							
								
								move AnimationSet and AvatarSkeleton to OpenSimExtras  
							
							
							
						 
						
							2014-10-12 12:52:12 +01:00  
				
					
						
							
							
								 
						
							
							
								10d3d0c81d 
								
							
								 
							
						 
						
							
							
								
								try to reduce avatar bounce on falls. Not all possible side effects  
							
							... 
							
							
							
							checked, specially on portals 
							
						 
						
							2014-10-12 01:14:54 +01:00  
				
					
						
							
							
								 
						
							
							
								39cfd82303 
								
							
								 
							
						 
						
							
							
								
								add simulator features AvatarSkeleton and AnimationSet report  
							
							
							
						 
						
							2014-10-11 22:53:47 +01:00  
				
					
						
							
							
								 
						
							
							
								c3e88b7b38 
								
							
								 
							
						 
						
							
							
								
								changed skeleton, do parse the mesh on upload to check skeleton. Sooner or  
							
							... 
							
							
							
							later this parsing needs to validate the model cost also. 
							
						 
						
							2014-10-11 22:41:59 +01:00  
				
					
						
							
							
								 
						
							
							
								cc71dd9a27 
								
							
								 
							
						 
						
							
							
								
								dont let test mesh go to meshes inventory folder that is not displayed by  
							
							... 
							
							
							
							viewers 
							
						 
						
							2014-10-11 11:12:43 +01:00  
				
					
						
							
							
								 
						
							
							
								dab2e778d6 
								
							
								 
							
						 
						
							
							
								
								bug fix  
							
							
							
						 
						
							2014-10-11 10:22:57 +01:00  
				
					
						
							
							
								 
						
							
							
								1a6ef2d60e 
								
							
								 
							
						 
						
							
							
								
								check for avatar skeleton data on meshs headers on cost estimation. Dont  
							
							... 
							
							
							
							let a model have more than one mesh with skeleton, for testing create a
 mesh inventory item, for this meshs. Add also option to read a avatar
 collider replacement. This information still needs to be saved somewhere
 so it can be checked on attachment, etc, without parsing the mesh asset again. 
							
						 
						
							2014-10-11 10:01:26 +01:00  
				
					
						
							
							
								 
						
							
							
								00b23e51ae 
								
							
								 
							
						 
						
							
							
								
								Change name of just added OSSL osForceSit() to osForceOtherSit()  
							
							... 
							
							
							
							This is somewhat more in keeping with something like osForceAttachToOtherAvatarFromInventory()
and potentially allows a separate osForceSit() command with High threat rather than VeryHigh that only sits the owner and can be enabled without enabling sit of other avatars. 
							
						 
						
							2014-10-11 00:14:35 +01:00  
				
					
						
							
							
								 
						
							
							
								5acbbcb33f 
								
							
								 
							
						 
						
							
							
								
								minor: spacing cleanup from previous commit  79a4d1ea 
							
							
							
						 
						
							2014-10-11 00:10:49 +01:00  
				
					
						
							
							
								 
						
							
							
								79a4d1ea8d 
								
							
								 
							
						 
						
							
							
								
								Implements osForceSit(string avatar) & overload osForceSit(string avatar, string target)  
							
							... 
							
							
							
							Allows a script IN the target prim to force an avatar to sit on it using normal methods as if called by the client.
Overload method of osForceSit() to allow a script NOT in the target prim to force an avatar to sit on the target prim using normal methods as if called by the client.
This patch is based on previous work from
http://opensimulator.org/mantis/view.php?id=4492 
and also includes the suggestions from justincc including change of threat level
Thank you Christos Lightling. 
							
						 
						
							2014-10-11 00:04:25 +01:00  
				
					
						
							
							
								 
						
							
							
								5db3f08871 
								
							
								 
							
						 
						
							
							
								
								minor: add --default-user option to "load oar" help long description.  Do other small tidies of "load oar" console command help.  
							
							
							
						 
						
							2014-10-11 00:03:05 +01:00  
				
					
						
							
							
								 
						
							
							
								c7a11899f6 
								
							
								 
							
						 
						
							
							
								
								Give ability to define constants that may be used throught the configuration  
							
							
							
						 
						
							2014-10-09 14:59:54 -04:00  
				
					
						
							
							
								 
						
							
							
								29a05cdeb5 
								
							
								 
							
						 
						
							
							
								
								Change thread of osForceAttachToOvtherAvatarFromInventory to VeryHigh from Severe  
							
							... 
							
							
							
							It fits much better in this category. 
							
						 
						
							2014-10-08 23:35:25 +01:00  
				
					
						
							
							
								 
						
							
							
								458ccd26ff 
								
							
								 
							
						 
						
							
							
								
								Use Scene or IEntityTransferModule directly in HGEntityTransferModule instead of casting or re-obtaining module.  
							
							... 
							
							
							
							This code originates from when IEntityTransferModule was shared rather than one per region.
Now it's one per region we know that callers are always in the same scene as the module. 
							
						 
						
							2014-10-08 23:16:01 +01:00  
				
					
						
							
							
								 
						
							
							
								8d4c1945c2 
								
							
								 
							
						 
						
							
							
								
								HG Restricted appearance checking code is only called when HG teleporting via the map but bypassed completely when teleporting via landmarks. This fixes this by including a call when acting on landmarks. Does not affect local grid teleports as flags are checked.  
							
							
							
						 
						
							2014-10-08 23:04:19 +01:00  
				
					
						
							
							
								 
						
							
							
								c0a75fcc03 
								
							
								 
							
						 
						
							
							
								
								fix targetOmega resend on deselect on the right place, can't be at sop  
							
							... 
							
							
							
							but packethandlers 
							
						 
						
							2014-10-06 00:17:41 +01:00  
				
					
						
							
							
								 
						
							
							
								c3a1d6b5ef 
								
							
								 
							
						 
						
							
							
								
								reduce some avatar engine strenght  
							
							
							
						 
						
							2014-10-05 18:55:37 +01:00  
				
					
						
							
							
								 
						
							
							
								44a42efa4b 
								
							
								 
							
						 
						
							
							
								
								try to help steps climb a bit compensating the bounce reduction  
							
							
							
						 
						
							2014-10-04 08:46:46 +01:00  
				
					
						
							
							
								 
						
							
							
								57caf468e8 
								
							
								 
							
						 
						
							
							
								
								bug fix: resend part targetOmega on deSelect  
							
							
							
						 
						
							2014-10-04 08:30:04 +01:00  
				
					
						
							
							
								 
						
							
							
								6f149ef6ae 
								
							
								 
							
						 
						
							
							
								
								bug fix:  leave jumping state only to landing, without fallback into  
							
							... 
							
							
							
							onsurface, etc 
							
						 
						
							2014-10-04 07:49:05 +01:00  
				
					
						
							
							
								 
						
							
							
								4ae960a4f0 
								
							
								 
							
						 
						
							
							
								
								bug fix: revert back check on creating link  
							
							
							
						 
						
							2014-10-04 03:43:20 +01:00  
				
					
						
							
							
								 
						
							
							
								cbd428cff3 
								
							
								 
							
						 
						
							
							
								
								Add LSL transaction_result event.  
							
							... 
							
							
							
							This is cinderblocks' transaction_result.diff from http://opensimulator.org/mantis/view.php?id=7329  but I have used lsl.parser.cs and lsl.lexer.cs files generated directly from opensim-libs rather than those supplied in the patch.
I also added scriptEvents.transaction_reuslt.
The required parser/lexer generation file changes were made in commit d564f28 in the opensim-libs repo.
Thanks! 
							
						 
						
							2014-10-04 00:16:47 +01:00  
				
					
						
							
							
								 
						
							
							
								94f42cef90 
								
							
								 
							
						 
						
							
							
								
								added a missing angularVelocity.Zero on sitting, removed odd camera based  
							
							... 
							
							
							
							movement vectors, plus little other things 
							
						 
						
							2014-10-03 18:32:52 +01:00  
				
					
						
							
							
								 
						
							
							
								c496bd57b4 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out received seed caps request logging for now  
							
							
							
						 
						
							2014-10-02 22:33:58 +01:00  
				
					
						
							
							
								 
						
							
							
								43520b3e8b 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp throttle status" command to return status information about a client's throttle (currently just whether adaptive is enabled).  
							
							
							
						 
						
							2014-10-02 22:30:44 +01:00  
				
					
						
							
							
								 
						
							
							
								05508b5c56 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>" to control extra throttle related debug logging.  
							
							
							
						 
						
							2014-10-02 22:30:44 +01:00  
				
					
						
							
							
								 
						
							
							
								2a9528fa22 
								
							
								 
							
						 
						
							
							
								
								Don't unnecessarily remove from backup objects that were not directly attached from the scene.  
							
							... 
							
							
							
							These are never in region backup in the first place since recent 11830c43 
							
						 
						
							2014-10-02 22:30:44 +01:00  
				
					
						
							
							
								 
						
							
							
								57e75d7c03 
								
							
								 
							
						 
						
							
							
								
								Do not add attachments to the region scene object backup list.  
							
							... 
							
							
							
							Attachment persistence is not handled in this way and this just results in a load of busy work until a check in each SOG terminates a backup check for attachments anyway. 
							
						 
						
							2014-10-02 22:30:44 +01:00  
				
					
						
							
							
								 
						
							
							
								afa85e6b3c 
								
							
								 
							
						 
						
							
							
								
								Set appearance refresh to false by default.  
							
							... 
							
							
							
							This setting was originally added some time ago to deal with issues where appearance was not received properly by all users.
However, it does not scale well with large numbers of agents.
Disabling to see if the original problem has abated or whether this will have to be tackled in another way. 
							
						 
						
							2014-10-02 22:30:44 +01:00  
				
					
						
							
							
								 
						
							
							
								6d1f1103f3 
								
							
								 
							
						 
						
							
							
								
								clean up coments, use a even faster XY move request detection  
							
							
							
						 
						
							2014-10-01 16:36:06 +01:00  
				
					
						
							
							
								 
						
							
							
								4c8819a143 
								
							
								 
							
						 
						
							
							
								
								removed useless unreal inworld movement vector estimation. Do animation state using movement control flags only, on avatar frame of reference. This will hold  
							
							... 
							
							
							
							valid until the up direction is allowed to be diferent from the world one. 
							
						 
						
							2014-10-01 04:32:19 +01:00  
				
					
						
							
							
								 
						
							
							
								49bf83ecb8 
								
							
								 
							
						 
						
							
							
								
								do global position X and Y with double precision in autopilot, so  
							
							... 
							
							
							
							corrected viewers do work 
							
						 
						
							2014-09-30 23:31:55 +01:00  
				
					
						
							
							
								 
						
							
							
								b9be9097aa 
								
							
								 
							
						 
						
							
							
								
								fix a incomplet landing handling case  
							
							
							
						 
						
							2014-09-30 17:02:24 +01:00  
				
					
						
							
							
								 
						
							
							
								c704b079d8 
								
							
								 
							
						 
						
							
							
								
								persist script changes to mediaURL and musicURL ( heavy thing )  
							
							
							
						 
						
							2014-09-30 04:24:31 +01:00  
				
					
						
							
							
								 
						
							
							
								f117a86c87 
								
							
								 
							
						 
						
							
							
								
								fix musicURL change being sent back with wrong snap_selection, and not  
							
							... 
							
							
							
							sent to other avatars. 
							
						 
						
							2014-09-30 03:31:04 +01:00  
				
					
						
							
							
								 
						
							
							
								2af7205813 
								
							
								 
							
						 
						
							
							
								
								keep same animation if in transit  
							
							
							
						 
						
							2014-09-30 00:13:52 +01:00  
				
					
						
							
							
								 
						
							
							
								1b2e2a86a3 
								
							
								 
							
						 
						
							
							
								
								remove check of other prim top height on steps climb code  
							
							
							
						 
						
							2014-09-29 23:24:22 +01:00  
				
					
						
							
							
								 
						
							
							
								cfb1a27300 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-09-29 20:36:03 +01:00  
				
					
						
							
							
								 
						
							
							
								3052a53889 
								
							
								 
							
						 
						
							
							
								
								change avatar physics and motion control. Still not that good :(  
							
							
							
						 
						
							2014-09-29 20:17:05 +01:00  
				
					
						
							
							
								 
						
							
							
								4e28a06f3c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-09-28 16:10:57 -07:00  
				
					
						
							
							
								 
						
							
							
								763c22b28e 
								
							
								 
							
						 
						
							
							
								
								Improve on the last commit to InventoryArchiver: put back the original constructor (3rd party modules use it), change order of new parameters to make it more consistent.  
							
							
							
						 
						
							2014-09-28 16:10:32 -07:00  
				
					
						
							
							
								 
						
							
							
								dbc0dfa606 
								
							
								 
							
						 
						
							
							
								
								Also fetch and store old asset for animation sets  
							
							
							
						 
						
							2014-09-27 22:18:43 +02:00  
				
					
						
							
							
								 
						
							
							
								f60139cb91 
								
							
								 
							
						 
						
							
							
								
								Reinstate the part of the id theft protection that was lost in a long ago merge  
							
							
							
						 
						
							2014-09-27 21:17:56 +02:00  
				
					
						
							
							
								 
						
							
							
								f0218258d1 
								
							
								 
							
						 
						
							
							
								
								When a prim is bought through BuySellModule, the click action is not changed back from buy object. This means that after the object is bought, it still appears as if for sale which can be confusing. This sets it back to touch, the default after sale.  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2014-09-27 12:54:00 -04:00  
				
					
						
							
							
								 
						
							
							
								3ea76e3131 
								
							
								 
							
						 
						
							
							
								
								Make changes to AnimationSet to allow indexing by names rather than indices. Add some debugging output and prepare for parsing an ascii-based format.  
							
							
							
						 
						
							2014-09-27 02:30:01 +02:00  
				
					
						
							
							
								 
						
							
							
								530b0cbbf1 
								
							
								 
							
						 
						
							
							
								
								Move expired objects cleaning trigger to the maintenance thread of a region rather than it's main scene loop.  
							
							... 
							
							
							
							[Startup] default setting UpdateTempCleaningEveryNFrames becomes UpdateTempCleaningEveryNSeconds.
Default becomes 180s instead of effective 182s (which would also vary with any changes in frame time or extra long frames) 
							
						 
						
							2014-09-27 00:23:52 +01:00  
				
					
						
							
							
								 
						
							
							
								31c8b7fd1a 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression with llRegionSayTo() started sending messages twice.  
							
							... 
							
							
							
							Addresses http://opensimulator.org/mantis/view.php?id=7330 
Fixed by removing chat delivery to avatar from WorldCommModule.DeliverMessageTo(), in common with existing similar methods that only handle deliver to script listeners.
Preserves fixes from http://opensimulator.org/mantis/view.php?id=5005  
							
						 
						
							2014-09-26 23:35:29 +01:00  
				
					
						
							
							
								 
						
							
							
								46caea6987 
								
							
								 
							
						 
						
							
							
								
								change it again...  
							
							
							
						 
						
							2014-09-26 15:03:33 +01:00  
				
					
						
							
							
								 
						
							
							
								90cad82405 
								
							
								 
							
						 
						
							
							
								
								remove unnecessary argument ref  
							
							
							
						 
						
							2014-09-26 14:22:54 +01:00  
				
					
						
							
							
								 
						
							
							
								fcad64209c 
								
							
								 
							
						 
						
							
							
								
								make c# more happy  
							
							
							
						 
						
							2014-09-26 14:17:01 +01:00  
				
					
						
							
							
								 
						
							
							
								5f57b55dc9 
								
							
								 
							
						 
						
							
							
								
								use central animationset permitions define  
							
							
							
						 
						
							2014-09-26 14:08:21 +01:00  
				
					
						
							
							
								 
						
							
							
								09e05d48b9 
								
							
								 
							
						 
						
							
							
								
								refuse to do a inventory link if provided asset type is not a link or  
							
							... 
							
							
							
							folderlink 
							
						 
						
							2014-09-26 13:28:24 +01:00  
				
					
						
							
							
								 
						
							
							
								d29a04fc20 
								
							
								 
							
						 
						
							
							
								
								remove debug msgs  
							
							
							
						 
						
							2014-09-26 03:52:10 +01:00  
				
					
						
							
							
								 
						
							
							
								598ab37b97 
								
							
								 
							
						 
						
							
							
								
								debug msg  
							
							
							
						 
						
							2014-09-26 02:52:44 +01:00  
				
					
						
							
							
								 
						
							
							
								db41c04f9d 
								
							
								 
							
						 
						
							
							
								
								little debug  
							
							
							
						 
						
							2014-09-26 02:29:05 +01:00  
				
					
						
							
							
								 
						
							
							
								9fcee73326 
								
							
								 
							
						 
						
							
							
								
								Make "generate map" console command also trigger upload to maptiles as well as asset generation without performing tile generation twice.  
							
							
							
						 
						
							2014-09-26 01:02:19 +01:00  
				
					
						
							
							
								 
						
							
							
								8c68772624 
								
							
								 
							
						 
						
							
							
								
								bug fix: add missing attach to region heartbeat event to update animations  
							
							
							
						 
						
							2014-09-26 00:54:06 +01:00  
				
					
						
							
							
								 
						
							
							
								e37637587a 
								
							
								 
							
						 
						
							
							
								
								Add a sample use for the validation  
							
							
							
						 
						
							2014-09-25 22:03:02 +02:00  
				
					
						
							
							
								 
						
							
							
								3a42ea5279 
								
							
								 
							
						 
						
							
							
								
								Extend upload verification to all upload paths  
							
							
							
						 
						
							2014-09-25 21:21:20 +02:00  
				
					
						
							
							
								 
						
							
							
								57166878b5 
								
							
								 
							
						 
						
							
							
								
								fix animation asset name to "animatn", use "animset" for the new  
							
							... 
							
							
							
							animationSet 
							
						 
						
							2014-09-25 16:37:43 +01:00  
				
					
						
							
							
								 
						
							
							
								f51779bb05 
								
							
								 
							
						 
						
							
							
								
								add also the name animset until its clear the name liru will use  
							
							
							
						 
						
							2014-09-25 14:10:44 +01:00  
				
					
						
							
							
								 
						
							
							
								18cc33e2c5 
								
							
								 
							
						 
						
							
							
								
								add animationset to upload assets, for now no cost  
							
							
							
						 
						
							2014-09-25 13:35:30 +01:00  
				
					
						
							
							
								 
						
							
							
								d3578e2662 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp data out" console command for logging outgoing data just before it's put on the wire.  
							
							... 
							
							
							
							Unlike "debug lludp packet" which logs at the point where OpenSim first asks the clientstack to send a certain outgoing packet, this logs immediately before the actual send.
For low-level debugging purposes. 
							
						 
						
							2014-09-24 23:44:55 +01:00  
				
					
						
							
							
								 
						
							
							
								c9079360b9 
								
							
								 
							
						 
						
							
							
								
								coment out stack trace at newUserConnection, add log msh at createAgent  
							
							
							
						 
						
							2014-09-24 18:37:59 +01:00  
				
					
						
							
							
								 
						
							
							
								46bf6d1640 
								
							
								 
							
						 
						
							
							
								
								add stack trace debug message  
							
							
							
						 
						
							2014-09-24 18:29:23 +01:00  
				
					
						
							
							
								 
						
							
							
								c031f21851 
								
							
								 
							
						 
						
							
							
								
								fix wrong format  
							
							
							
						 
						
							2014-09-24 16:37:21 +01:00  
				
					
						
							
							
								 
						
							
							
								f106aea388 
								
							
								 
							
						 
						
							
							
								
								add debug message  
							
							
							
						 
						
							2014-09-24 16:33:33 +01:00  
				
					
						
							
							
								 
						
							
							
								1491ba3500 
								
							
								 
							
						 
						
							
							
								
								change melanies patch, reusing caps if circuit and caps path is the same.  
							
							... 
							
							
							
							Do the aditional cleanup, if the path did change 
							
						 
						
							2014-09-24 16:01:25 +01:00  
				
					
						
							
							
								 
						
							
							
								4206c1248f 
								
							
								 
							
						 
						
							
							
								
								same thing on another lock(acd)  
							
							
							
						 
						
							2014-09-24 01:51:36 +01:00  
				
					
						
							
							
								 
						
							
							
								d96fe6eaf5 
								
							
								 
							
						 
						
							
							
								
								replace a lock on a unkown origin object with a lock on a well defined  
							
							... 
							
							
							
							one. 
							
						 
						
							2014-09-24 01:37:51 +01:00  
				
					
						
							
							
								 
						
							
							
								c015cb3134 
								
							
								 
							
						 
						
							
							
								
								Remove an unnecessary check at the bottom of Scene.CloseAgent()  
							
							... 
							
							
							
							At this point sp != null so no check required. 
							
						 
						
							2014-09-24 00:50:24 +01:00  
				
					
						
							
							
								 
						
							
							
								6d2cdd31fe 
								
							
								 
							
						 
						
							
							
								
								populate collision lists with LinkNumber, and detected structure in  
							
							... 
							
							
							
							Xengine 
							
						 
						
							2014-09-23 23:59:05 +01:00  
				
					
						
							
							
								 
						
							
							
								f37364b56f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-09-23 23:20:28 +01:00  
				
					
						
							
							
								 
						
							
							
								309cfeff88 
								
							
								 
							
						 
						
							
							
								
								If an agent is logging in, rather than teleporting, make sure all known  
							
							... 
							
							
							
							circuits for that agent are closed. 
							
						 
						
							2014-09-23 21:53:09 +02:00  
				
					
						
							
							
								 
						
							
							
								bde60cc92e 
								
							
								 
							
						 
						
							
							
								
								Add persistent command history in console  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2014-09-23 10:36:00 -04:00  
				
					
						
							
							
								 
						
							
							
								1e22091193 
								
							
								 
							
						 
						
							
							
								
								Modifications to previous IAR commits to bring them more inline with existing OpenSim code conventions. Also include new IAR save switch in console help print out.  
							
							
							
						 
						
							2014-09-23 00:04:59 +01:00  
				
					
						
							
							
								 
						
							
							
								5bc3bbbcf3 
								
							
								 
							
						 
						
							
							
								
								Add an event callback for loading IAR files. The callback for creating them already existed but not for loading. This is of interest for use by region modules. Also includes reporting numbers of items saved and items filtered to the completed log printout.  
							
							
							
						 
						
							2014-09-23 00:04:53 +01:00  
				
					
						
							
							
								 
						
							
							
								08675d44a7 
								
							
								 
							
						 
						
							
							
								
								Change existing IAR save to use UUID for its callback reference instead of Guid. This is for uniformity as discussed on IRC.  
							
							
							
						 
						
							2014-09-23 00:04:50 +01:00  
				
					
						
							
							
								 
						
							
							
								3bde737f76 
								
							
								 
							
						 
						
							
							
								
								Include same content filters for IAR file exports that already exist for OAR files. Adds new console switch --perm=CTM to save iar command.  
							
							
							
						 
						
							2014-09-23 00:04:45 +01:00  
				
					
						
							
							
								 
						
							
							
								992bd703e7 
								
							
								 
							
						 
						
							
							
								
								fix building state logic...  
							
							
							
						 
						
							2014-09-23 00:04:03 +01:00  
				
					
						
							
							
								 
						
							
							
								79e47eb60e 
								
							
								 
							
						 
						
							
							
								
								some changes in link/unlink code, bypassing complex variables set methods  
							
							
							
						 
						
							2014-09-22 23:32:55 +01:00  
				
					
						
							
							
								 
						
							
							
								c82e456345 
								
							
								 
							
						 
						
							
							
								
								debug show stack trace  
							
							
							
						 
						
							2014-09-22 21:13:36 +01:00  
				
					
						
							
							
								 
						
							
							
								4cc552162e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-09-22 18:50:06 +02:00  
				
					
						
							
							
								 
						
							
							
								0bfba122f0 
								
							
								 
							
						 
						
							
							
								
								When a ghosted avatar is removed, also remove any remaining CAPS  
							
							
							
						 
						
							2014-09-22 18:49:08 +02:00  
				
					
						
							
							
								 
						
							
							
								ea4a526095 
								
							
								 
							
						 
						
							
							
								
								a few more changes on link/unlink  
							
							
							
						 
						
							2014-09-22 16:09:39 +01:00  
				
					
						
							
							
								 
						
							
							
								b7fca5bcac 
								
							
								 
							
						 
						
							
							
								
								same in a few more spots  
							
							
							
						 
						
							2014-09-22 14:44:47 +01:00  
				
					
						
							
							
								 
						
							
							
								fe3c1b9e98 
								
							
								 
							
						 
						
							
							
								
								send to world or backup, after setting finding information  
							
							
							
						 
						
							2014-09-22 14:32:56 +01:00  
				
					
						
							
							
								 
						
							
							
								bcaf202e34 
								
							
								 
							
						 
						
							
							
								
								update scenegraph  group find by part information in sog link, so script link functions do update that also.  
							
							
							
						 
						
							2014-09-22 13:59:23 +01:00  
				
					
						
							
							
								 
						
							
							
								a70ed79c39 
								
							
								 
							
						 
						
							
							
								
								compile fix  
							
							
							
						 
						
							2014-09-21 23:26:17 +01:00  
				
					
						
							
							
								 
						
							
							
								d1ccc6d5cc 
								
							
								 
							
						 
						
							
							
								
								release lock a bit sooner when not needed,  add a try on more complex db  
							
							... 
							
							
							
							store call 
							
						 
						
							2014-09-21 23:23:20 +01:00  
				
					
						
							
							
								 
						
							
							
								f95bb53371 
								
							
								 
							
						 
						
							
							
								
								remove LockItemsForRead(false) without previus call with true  
							
							
							
						 
						
							2014-09-21 23:02:02 +01:00  
				
					
						
							
							
								 
						
							
							
								adda696cd0 
								
							
								 
							
						 
						
							
							
								
								protect getting the item  
							
							
							
						 
						
							2014-09-21 22:46:44 +01:00  
				
					
						
							
							
								 
						
							
							
								51ec2d83ac 
								
							
								 
							
						 
						
							
							
								
								remove redundant code  
							
							
							
						 
						
							2014-09-21 22:43:17 +01:00  
				
					
						
							
							
								 
						
							
							
								2ed3a918bd 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bullet-2.82  
							
							
							
						 
						
							2014-09-21 07:11:00 -07:00  
				
					
						
							
							
								 
						
							
							
								4002cd96a5 
								
							
								 
							
						 
						
							
							
								
								When sending http requests, close the response stream instead of waiting  
							
							... 
							
							
							
							for the finalizer to do it, if it ever does. 
							
						 
						
							2014-09-20 20:42:07 +02:00  
				
					
						
							
							
								 
						
							
							
								9c552212a9 
								
							
								 
							
						 
						
							
							
								
								exclude npcs from baked cache  
							
							
							
						 
						
							2014-09-19 16:51:51 +01:00  
				
					
						
							
							
								 
						
							
							
								242bb425f3 
								
							
								 
							
						 
						
							
							
								
								fix positions on same frames transitions  
							
							
							
						 
						
							2014-09-19 01:07:20 +01:00  
				
					
						
							
							
								 
						
							
							
								519c753e46 
								
							
								 
							
						 
						
							
							
								
								This fixes the Scene thread renaming issue  
							
							
							
						 
						
							2014-09-17 20:25:27 -04:00  
				
					
						
							
							
								 
						
							
							
								96a2449122 
								
							
								 
							
						 
						
							
							
								
								Undo "Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.""  
							
							... 
							
							
							
							Fix for break in next commit
This reverts commit 376fab1402 
							
						 
						
							2014-09-17 20:03:54 -04:00  
				
					
						
							
							
								 
						
							
							
								427240f935 
								
							
								 
							
						 
						
							
							
								
								Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs modified: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs This solves mantis bug# 5005: llRegionSay script does not trigger ChatFromWorld event. This was solved by adding World.SimChat() command to the llRegionSay() function (per suggestion of DrCuriosity). Additionally this fixes llRegionSayTo() which was also not functioning by adding a World.SimChat() command and adding a new SimChatToAgent() overrided function to Scene.PacketHandlers.cs This is the second patch revision. Corrections made to the position of World.SimChat() and removal of tabs per suggestion by justincc.  
							
							
							
						 
						
							2014-09-17 23:37:18 +01:00  
				
					
						
							
							
								 
						
							
							
								376fab1402 
								
							
								 
							
						 
						
							
							
								
								Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects."  
							
							... 
							
							
							
							This reverts commit af286d5fcb 
							
						 
						
							2014-09-17 18:11:41 -04:00  
				
					
						
							
							
								 
						
							
							
								af286d5fcb 
								
							
								 
							
						 
						
							
							
								
								Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.  
							
							
							
						 
						
							2014-09-17 17:56:10 -04:00  
				
					
						
							
							
								 
						
							
							
								6e015125c5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-09-17 21:48:36 +01:00  
				
					
						
							
							
								 
						
							
							
								ce8ea55f4e 
								
							
								 
							
						 
						
							
							
								
								... and a few more..  
							
							
							
						 
						
							2014-09-17 17:25:07 +01:00  
				
					
						
							
							
								 
						
							
							
								9f07c64690 
								
							
								 
							
						 
						
							
							
								
								another close()  
							
							
							
						 
						
							2014-09-17 16:51:07 +01:00  
				
					
						
							
							
								 
						
							
							
								f254761649 
								
							
								 
							
						 
						
							
							
								
								turn off Nangle on users of ServivePointManager like webrequests  
							
							
							
						 
						
							2014-09-17 14:47:36 +01:00  
				
					
						
							
							
								 
						
							
							
								1953a0f4e0 
								
							
								 
							
						 
						
							
							
								
								Dont add to physics in a child update. It is missing several checks like  
							
							... 
							
							
							
							sit. makeroot should to it 
							
						 
						
							2014-09-17 13:36:39 +01:00  
				
					
						
							
							
								 
						
							
							
								affcdcce8b 
								
							
								 
							
						 
						
							
							
								
								try to send fly state on tps  
							
							
							
						 
						
							2014-09-16 21:25:06 +01:00  
				
					
						
							
							
								 
						
							
							
								8014ce7f1a 
								
							
								 
							
						 
						
							
							
								
								Fix a nullref in a debug message. If we have no SceneAgent, we can't output data from it.  
							
							
							
						 
						
							2014-09-15 23:15:27 +02:00  
				
					
						
							
							
								 
						
							
							
								d43d3df724 
								
							
								 
							
						 
						
							
							
								
								Reinstate closing the client if CloseAgen returns false. This was part  
							
							... 
							
							
							
							of the last Ubit patch. 
							
						 
						
							2014-09-14 20:46:22 +02:00  
				
					
						
							
							
								 
						
							
							
								3d9f25a19d 
								
							
								 
							
						 
						
							
							
								
								revert changes to m_pendingCache and remove client close if there is no  
							
							... 
							
							
							
							SP, as requested 
							
						 
						
							2014-09-14 02:28:42 +01:00  
				
					
						
							
							
								 
						
							
							
								52cde5fe96 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-09-14 01:18:03 +01:00  
				
					
						
							
							
								 
						
							
							
								908e0e1cef 
								
							
								 
							
						 
						
							
							
								
								do not use a blind expire of m_pendingCache. Entries must be valid while  
							
							... 
							
							
							
							respective HandleUseCircuitCode, no matter how long it takes, so a viewer
 retry doesnt start a overlapping one. It HandleUseCircuitCode
 responsability to always remove entries, even on fails. Remove a client
 even if m_scene.CloseAgent fails. 
							
						 
						
							2014-09-13 20:37:20 +01:00  
				
					
						
							
							
								 
						
							
							
								8ab5f2ce84 
								
							
								 
							
						 
						
							
							
								
								When CloseAgnt is called with an agent id that doesn't have a presence, check for stray clients and clean them up instead of failing.  
							
							
							
						 
						
							2014-09-13 16:39:56 +02:00  
				
					
						
							
							
								 
						
							
							
								42b2248960 
								
							
								 
							
						 
						
							
							
								
								If a client's SceneAgent is null, that client is not fully logged in or  
							
							... 
							
							
							
							crashed while logging out. Don't reuse it, create a new one. 
							
						 
						
							2014-09-13 00:49:32 +02:00  
				
					
						
							
							
								 
						
							
							
								2d3072f053 
								
							
								 
							
						 
						
							
							
								
								When osNpcMoveToTarget() is called for a sitting avatar then silently do nothing rather than throwing an error.  
							
							... 
							
							
							
							Resolves http://opensimulator.org/mantis/view.php?id=7311  
							
						 
						
							2014-09-12 23:37:44 +01:00  
				
					
						
							
							
								 
						
							
							
								ffe5ede550 
								
							
								 
							
						 
						
							
							
								
								taskInventory request: give each transfer a diferent filename, Add more  
							
							... 
							
							
							
							agressive lock 
							
						 
						
							2014-09-12 11:48:43 +01:00  
				
					
						
							
							
								 
						
							
							
								70953dbfcd 
								
							
								 
							
						 
						
							
							
								
								Fix issues where setting llSetTextureAnim(FALSE... did not work properly).  
							
							... 
							
							
							
							I ended up amalgamating patches from http://opensimulator.org/mantis/view.php?id=7313  and http://opensimulator.org/mantis/view.php?id=7318 
Thanks a lot to both bobshaffer2 and cinderblocks. 
							
						 
						
							2014-09-12 00:34:39 +01:00  
				
					
						
							
							
								 
						
							
							
								a3bd708e77 
								
							
								 
							
						 
						
							
							
								
								Fix regression from recent  a02dae5 where stand positions are no longer correct when a sit target is specified.  
							
							... 
							
							
							
							Adjusts stand position using just avatar position relative to the root prim instead.
Fixes http://opensimulator.org/mantis/view.php?id=7315  and preserves previous fix for http://opensimulator.org/mantis/view.php?id=7299  
							
						 
						
							2014-09-11 20:59:20 +01:00  
				
					
						
							
							
								 
						
							
							
								df8eae1957 
								
							
								 
							
						 
						
							
							
								
								handle AO sit ground case  
							
							
							
						 
						
							2014-09-10 20:55:00 +01:00  
				
					
						
							
							
								 
						
							
							
								f66b58cf00 
								
							
								 
							
						 
						
							
							
								
								*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,  
							
							... 
							
							
							
							SITGROUND or STAND, sets directly the state, and desired sitAnimation for
default sits 
							
						 
						
							2014-09-10 19:30:57 +01:00  
				
					
						
							
							
								 
						
							
							
								0caa59b286 
								
							
								 
							
						 
						
							
							
								
								Fix a nullref that can hit Vivox voice  
							
							
							
						 
						
							2014-09-10 02:43:51 +02:00  
				
					
						
							
							
								 
						
							
							
								724d174a77 
								
							
								 
							
						 
						
							
							
								
								it its a default ( internal ) animation  return its name in lower case  
							
							
							
						 
						
							2014-09-09 23:36:10 +01:00  
				
					
						
							
							
								 
						
							
							
								13cb6ef6ef 
								
							
								 
							
						 
						
							
							
								
								remove the check animState == anim for same reasons  
							
							
							
						 
						
							2014-09-09 23:30:31 +01:00  
				
					
						
							
							
								 
						
							
							
								4842806ea8 
								
							
								 
							
						 
						
							
							
								
								look for animation on part inventory before default animations, so  
							
							... 
							
							
							
							user can use same name. Search directly on default animations using
 uppercase. 
							
						 
						
							2014-09-09 23:22:36 +01:00  
				
					
						
							
							
								 
						
							
							
								e37fd5e716 
								
							
								 
							
						 
						
							
							
								
								force update of movement animation  
							
							
							
						 
						
							2014-09-09 22:27:21 +01:00  
				
					
						
							
							
								 
						
							
							
								9d815e2d2a 
								
							
								 
							
						 
						
							
							
								
								on SetAnimationOverride do a UpdateMovementAnimations();  
							
							
							
						 
						
							2014-09-09 22:07:03 +01:00  
				
					
						
							
							
								 
						
							
							
								016e58e354 
								
							
								 
							
						 
						
							
							
								
								*test*  
							
							
							
						 
						
							2014-09-09 21:53:27 +01:00  
				
					
						
							
							
								 
						
							
							
								87a4abac50 
								
							
								 
							
						 
						
							
							
								
								Plumb the rest of the serverside AO  
							
							
							
						 
						
							2014-09-09 20:50:41 +02:00  
				
					
						
							
							
								 
						
							
							
								339904bc52 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-09-09 20:16:43 +02:00  
				
					
						
							
							
								 
						
							
							
								2d2823f1de 
								
							
								 
							
						 
						
							
							
								
								Add some case magic and send an anim pack when an override is set  
							
							
							
						 
						
							2014-09-09 20:16:02 +02:00  
				
					
						
							
							
								 
						
							
							
								002a2deaf9 
								
							
								 
							
						 
						
							
							
								
								add full delete  if uuid iz zero and state is ALL  
							
							
							
						 
						
							2014-09-09 19:09:06 +01:00  
				
					
						
							
							
								 
						
							
							
								46abe0c86d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-09-09 13:54:00 +01:00  
				
					
						
							
							
								 
						
							
							
								683f2cc892 
								
							
								 
							
						 
						
							
							
								
								only cancel attchment needed update type on sending sheduled updates.  
							
							... 
							
							
							
							This is wrong but its as original worked 
							
						 
						
							2014-09-09 13:32:22 +01:00  
				
					
						
							
							
								 
						
							
							
								4ed3461573 
								
							
								 
							
						 
						
							
							
								
								huds bug fix  
							
							
							
						 
						
							2014-09-09 05:20:43 +01:00  
				
					
						
							
							
								 
						
							
							
								347c5b3070 
								
							
								 
							
						 
						
							
							
								
								Add perms check  
							
							
							
						 
						
							2014-09-09 05:20:53 +02:00  
				
					
						
							
							
								 
						
							
							
								f4efa25820 
								
							
								 
							
						 
						
							
							
								
								remove  messing with KeyframeMotion on attach  
							
							
							
						 
						
							2014-09-09 03:54:27 +01:00  
				
					
						
							
							
								 
						
							
							
								b732ee8d27 
								
							
								 
							
						 
						
							
							
								
								dont force Phantom on attachments, breaking no mod objects if wear by  
							
							... 
							
							
							
							mistake 
							
						 
						
							2014-09-09 03:47:51 +01:00  
				
					
						
							
							
								 
						
							
							
								136749c651 
								
							
								 
							
						 
						
							
							
								
								drop attachments with original physical proprieties  
							
							
							
						 
						
							2014-09-09 03:45:26 +01:00  
				
					
						
							
							
								 
						
							
							
								aa84ad369c 
								
							
								 
							
						 
						
							
							
								
								Add some forgotten calls  
							
							
							
						 
						
							2014-09-09 04:35:08 +02:00  
				
					
						
							
							
								 
						
							
							
								d2324b64c7 
								
							
								 
							
						 
						
							
							
								
								Add missing file  
							
							
							
						 
						
							2014-09-09 04:12:58 +02:00  
				
					
						
							
							
								 
						
							
							
								18023169e7 
								
							
								 
							
						 
						
							
							
								
								Actually do the overriding  
							
							
							
						 
						
							2014-09-09 04:12:10 +02:00  
				
					
						
							
							
								 
						
							
							
								5376d0a97b 
								
							
								 
							
						 
						
							
							
								
								Also check standard anim names  
							
							
							
						 
						
							2014-09-09 03:31:04 +02:00  
				
					
						
							
							
								 
						
							
							
								17154fbffa 
								
							
								 
							
						 
						
							
							
								
								set default LinksetPhysPrims to 0 so max number of prims for physical  
							
							... 
							
							
							
							object is disabled 
							
						 
						
							2014-09-09 02:22:07 +01:00  
				
					
						
							
							
								 
						
							
							
								d00aa403e0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-09-09 02:05:44 +01:00  
				
					
						
							
							
								 
						
							
							
								e775e1a317 
								
							
								 
							
						 
						
							
							
								
								make PERMISSION_OVERRIDE_ANIMATIONS implicit for attachments  
							
							
							
						 
						
							2014-09-09 03:03:27 +02:00  
				
					
						
							
							
								 
						
							
							
								f2390f7c72 
								
							
								 
							
						 
						
							
							
								
								Plumb llSetAnimationOverride  
							
							
							
						 
						
							2014-09-09 03:01:05 +02:00  
				
					
						
							
							
								 
						
							
							
								51697944b6 
								
							
								 
							
						 
						
							
							
								
								dont send fullObjectUpdate on deselect  
							
							
							
						 
						
							2014-09-09 00:09:39 +01:00  
				
					
						
							
							
								 
						
							
							
								8e15d4ad57 
								
							
								 
							
						 
						
							
							
								
								limit number of prims on physical objects. Not all cases covered still  
							
							
							
						 
						
							2014-09-08 23:58:49 +01:00  
				
					
						
							
							
								 
						
							
							
								93143ba012 
								
							
								 
							
						 
						
							
							
								
								on drop send full update on root prim, terse on others ( as sl ). Fix  
							
							... 
							
							
							
							count down of number of physicial prims on attach, if removing them 
							
						 
						
							2014-09-08 23:44:29 +01:00  
				
					
						
							
							
								 
						
							
							
								25b4e268a3 
								
							
								 
							
						 
						
							
							
								
								change attachment drop, to make object Phanton. THis is not as SL, but  
							
							... 
							
							
							
							rez position is automatic and object interpenetrations will
 happen including with the avatar, with the usual ugly effects. 
							
						 
						
							2014-09-08 11:16:59 +01:00  
				
					
						
							
							
								 
						
							
							
								2d352e6348 
								
							
								 
							
						 
						
							
							
								
								*NEEDS more testing*  on attachment drop:  fix adding prims to physics  
							
							... 
							
							
							
							engine, remove disturbing phantom flag. On attach: fix removing prims from
physics engine, delete any keyframeMotion, remove physical flag. This is
 executed in all attachs possible only need on attach from the scene (?),
 but its where original code removed only root part from physics engine 
							
						 
						
							2014-09-08 02:19:53 +01:00  
				
					
						
							
							
								 
						
							
							
								e5b269e9a0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bullet-2.82  
							
							
							
						 
						
							2014-09-05 21:20:02 -07:00  
				
					
						
							
							
								 
						
							
							
								41f2f3132b 
								
							
								 
							
						 
						
							
							
								
								For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout()  
							
							... 
							
							
							
							The functionality is the same but this allow us to monitor such tasks via "show threads" and abort them for test purposes, etc.
Also extends thread names to provide more info (e.g. SendInitialDataToClient says what client the task is for). 
							
						 
						
							2014-09-05 23:20:59 +01:00  
				
					
						
							
							
								 
						
							
							
								cf1d58d164 
								
							
								 
							
						 
						
							
							
								
								do not send objectproprieties on sop.SetGroup(). I many cases this will  
							
							... 
							
							
							
							arrive before creating the object in viewer with respective full update 
							
						 
						
							2014-09-05 15:16:13 +01:00  
				
					
						
							
							
								 
						
							
							
								25bc349ec9 
								
							
								 
							
						 
						
							
							
								
								near region check on tp  needs to be a full current view check.  
							
							... 
							
							
							
							sp.KnownRegions is unreliable for this. 
							
						 
						
							2014-09-05 12:28:57 +01:00  
				
					
						
							
							
								 
						
							
							
								e4d16e6795 
								
							
								 
							
						 
						
							
							
								
								Make LLUDP output queue refill thread active by default, since load tests have shown that this has better scalability.  
							
							... 
							
							
							
							For testing, previous behaviour can be restored with the console command "debug lludp oqre stop" at runtime. 
							
						 
						
							2014-09-04 18:24:59 +01:00  
				
					
						
							
							
								 
						
							
							
								47ac103df7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bullet-2.82  
							
							
							
						 
						
							2014-09-03 21:21:01 -07:00  
				
					
						
							
							
								 
						
							
							
								73e20b7f5f 
								
							
								 
							
						 
						
							
							
								
								For processing outbound http requests in the XMLRPCModule, start the thread through Watchdog for monitoring and stat purposes.  
							
							
							
						 
						
							2014-09-04 00:22:30 +01:00  
				
					
						
							
							
								 
						
							
							
								0692ebfbc6 
								
							
								 
							
						 
						
							
							
								
								Start long-lived thread in IRCConnector via watchdog rather than indepedently, so that it can be seen in "show threads" and stats  
							
							
							
						 
						
							2014-09-04 00:00:51 +01:00  
				
					
						
							
							
								 
						
							
							
								4b04d22899 
								
							
								 
							
						 
						
							
							
								
								Don't need to check separate physics status in bulletsim update since that method is only run for an indepndent thread anyway.  
							
							... 
							
							
							
							Also remove bulletsim monitored thread from watchdog on shutdown. 
							
						 
						
							2014-09-03 23:53:04 +01:00  
				
					
						
							
							
								 
						
							
							
								6e6512eb4a 
								
							
								 
							
						 
						
							
							
								
								Make bulletsim thread alarm if no update for 5 seconds.  
							
							... 
							
							
							
							The cost is minimal (also done for scene loop) at the benefit of telling us if this thread simply stops for some reason. 
							
						 
						
							2014-09-03 23:43:59 +01:00  
				
					
						
							
							
								 
						
							
							
								29400538b7 
								
							
								 
							
						 
						
							
							
								
								minor: fix indenting from previous commit  b08ab1e 
							
							
							
						 
						
							2014-09-03 23:37:20 +01:00  
				
					
						
							
							
								 
						
							
							
								b08ab1e375 
								
							
								 
							
						 
						
							
							
								
								If BulletSim is running on its own threads, start this thread via the thread watchdog.  
							
							... 
							
							
							
							This allows us to see the presence of the permanent thread via the "show threads" console comand.
Also adds the region name to the thread name. 
							
						 
						
							2014-09-03 23:35:18 +01:00  
				
					
						
							
							
								 
						
							
							
								40c579addf 
								
							
								 
							
						 
						
							
							
								
								Don't show the ScrLPS data twice in the WebStats based statistics page.  
							
							
							
						 
						
							2014-09-03 14:17:37 -04:00  
				
					
						
							
							
								 
						
							
							
								ac866a1c46 
								
							
								 
							
						 
						
							
							
								
								Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars are allowed to cross regions at all.  
							
							... 
							
							
							
							Defaults to true.  For test purposes. 
							
						 
						
							2014-09-03 00:25:56 +01:00  
				
					
						
							
							
								 
						
							
							
								d582db6132 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression from  473c5594 where camera started to judder on moving vehicles.  
							
							... 
							
							
							
							Other parts of OpenSimulator are relying on SP.Velocity == 0 for vehicles.
So add and use SP.GetWorldVelocity() instead when we need vehicle velocity, along the same lines as existing SP.GetWorldRotation() 
							
						 
						
							2014-09-02 23:39:52 +01:00  
				
					
						
							
							
								 
						
							
							
								0514679b15 
								
							
								 
							
						 
						
							
							
								
								reduce MIN_CALLBACK_MS guard time. A value too high introduces a extra  
							
							... 
							
							
							
							throttle and makes more packets to be sent in bursts and not in steady
 state flow. 
							
						 
						
							2014-09-02 18:51:49 +01:00  
				
					
						
							
							
								 
						
							
							
								6611e75a2b 
								
							
								 
							
						 
						
							
							
								
								void time change between gettime calls  
							
							
							
						 
						
							2014-09-02 16:11:46 +01:00  
				
					
						
							
							
								 
						
							
							
								50433e089b 
								
							
								 
							
						 
						
							
							
								
								*needs testing, not that good*  change throttles math using floats and not  
							
							... 
							
							
							
							int64, etc. Limite brust bytes to the total rate client requested times a
look ahead estimation time, Avoid queues starvation with updates waiting... 
							
						 
						
							2014-09-02 15:48:59 +01:00  
				
					
						
							
							
								 
						
							
							
								3d65d22138 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bullet-2.82  
							
							
							
						 
						
							2014-08-30 08:29:39 -07:00  
				
					
						
							
							
								 
						
							
							
								473c559478 
								
							
								 
							
						 
						
							
							
								
								As per the LL grid, if an avatar is sitting then return it's velocity relative to the region rather than relative to its seat.  
							
							... 
							
							
							
							Resolves http://opensimulator.org/mantis/view.php?id=7175  
							
						 
						
							2014-08-30 01:09:33 +01:00  
				
					
						
							
							
								 
						
							
							
								bb7c88805a 
								
							
								 
							
						 
						
							
							
								
								As per the LL grid, for attachments make llGetObjectDetails() OBJECT_VELOCITY return the avatar's velocity and not always Vector3.Zero.  
							
							... 
							
							
							
							This completes http://opensimulator.org/mantis/view.php?id=7177  
							
						 
						
							2014-08-30 00:58:47 +01:00  
				
					
						
							
							
								 
						
							
							
								4d8bc007e2 
								
							
								 
							
						 
						
							
							
								
								minor: fix wrong indentation in previous commit 0cc3cd  
							
							
							
						 
						
							2014-08-30 00:54:36 +01:00  
				
					
						
							
							
								 
						
							
							
								0cc3cdfb4e 
								
							
								 
							
						 
						
							
							
								
								As per the LL grid, for attachments make llGetObjectDetails() OBJECT_ROT return the avatar's rotation.  
							
							... 
							
							
							
							This is already the behaviour of OBJECT_POS.
Partially satisfies http://opensimulator.org/mantis/view.php?id=7177  
							
						 
						
							2014-08-30 00:48:59 +01:00  
				
					
						
							
							
								 
						
							
							
								a02dae566c 
								
							
								 
							
						 
						
							
							
								
								Fix issue where moving a seated avatar would not adjust their subsequent stand position.  
							
							... 
							
							
							
							Addresses http://opensimulator.org/mantis/view.php?id=7299  
							
						 
						
							2014-08-30 00:26:18 +01:00  
				
					
						
							
							
								 
						
							
							
								099212167b 
								
							
								 
							
						 
						
							
							
								
								Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB  
							
							... 
							
							
							
							As per http://wiki.secondlife.com/wiki/LlSetStatus 
Setting STATUS_BLOCK_GRAB_OBJECT prevents or allows move of a physical linkset by grab on any prim.
Setting STATUS_BLOCK_GRAB prevents or allows move of a physical linkset by grab on a particular prim.
Previously, setting STATUS_BLOCK_GRAB would prevent drag via all prims of the linkset. 
							
						 
						
							2014-08-29 23:40:21 +01:00  
				
					
						
							
							
								 
						
							
							
								1b75ec5647 
								
							
								 
							
						 
						
							
							
								
								Ignore whitespace when reading serialized XML objects.  
							
							... 
							
							
							
							This was previously effectively being done by XmlDocument in the multiple passes through the XML.
This change tells XmlReader to ignore whitespace.  This also means changing arguments to use XmlReader instead of XmlTextReader (a descendent of XmlReader) directly.
XmlReader.Create() has been the recommend way to create XML readers since .NET 2.0 as per MS SDK and is the only way to specific ignore whitespace settings. 
							
						 
						
							2014-08-29 19:08:23 +01:00  
				
					
						
							
							
								 
						
							
							
								3555c0c3f3 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression test TestDeserializeXmlObjectWithOtherParts() which was not meant to indent the input xml  
							
							
							
						 
						
							2014-08-29 18:14:47 +01:00  
				
					
						
							
							
								 
						
							
							
								305c3e668a 
								
							
								 
							
						 
						
							
							
								
								Add regression test for deserializing xml objects with more than one non-root part.  
							
							
							
						 
						
							2014-08-29 18:06:29 +01:00  
				
					
						
							
							
								 
						
							
							
								18de5c8a2d 
								
							
								 
							
						 
						
							
							
								
								make use of it in GetMeshModule, and meshs are Assets not Task itens,  
							
							... 
							
							
							
							reduce MeshModule impact on udp rate 
							
						 
						
							2014-08-29 16:30:49 +01:00  
				
					
						
							
							
								 
						
							
							
								7351d92a76 
								
							
								 
							
						 
						
							
							
								
								add method to get a category throttle rate  
							
							
							
						 
						
							2014-08-29 16:19:30 +01:00  
				
					
						
							
							
								 
						
							
							
								fd0a635302 
								
							
								 
							
						 
						
							
							
								
								reduce burst  
							
							
							
						 
						
							2014-08-29 15:13:46 +01:00  
				
					
						
							
							
								 
						
							
							
								438798202f 
								
							
								 
							
						 
						
							
							
								
								replace the tick()  by a limit on the maximum number of tokens that can be  
							
							... 
							
							
							
							acumulated ( variable named BurtRate, not exactly a rate...) 
							
						 
						
							2014-08-29 13:26:30 +01:00  
				
					
						
							
							
								 
						
							
							
								6f590c2f79 
								
							
								 
							
						 
						
							
							
								
								disable first drip  
							
							
							
						 
						
							2014-08-29 00:05:57 +01:00  
				
					
						
							
							
								 
						
							
							
								986863a0cd 
								
							
								 
							
						 
						
							
							
								
								try to reduce insane high data rate udp bursts. This needs testing on a  
							
							... 
							
							
							
							region with a lot of contents. Should not affect much average rates. 
							
						 
						
							2014-08-28 22:26:03 +01:00  
				
					
						
							
							
								 
						
							
							
								894b5c10c6 
								
							
								 
							
						 
						
							
							
								
								remove misplaced comment  
							
							
							
						 
						
							2014-08-28 18:54:08 +01:00  
				
					
						
							
							
								 
						
							
							
								9839904ebe 
								
							
								 
							
						 
						
							
							
								
								try to make sense of throttle rate limits  
							
							
							
						 
						
							2014-08-28 18:51:55 +01:00  
				
					
						
							
							
								 
						
							
							
								1a3ffda852 
								
							
								 
							
						 
						
							
							
								
								minor: Eliminate more unnecessary code copying individual parameters for Vector3 copying in Scene - this is not necessary as Vector3 is a value type  
							
							
							
						 
						
							2014-08-28 18:37:34 +01:00  
				
					
						
							
							
								 
						
							
							
								f132f642b2 
								
							
								 
							
						 
						
							
							
								
								On code section that rezzes single objects and attachments, reduce CPU use by reading asset XML a single time with a stream reader rather than multiple times.  
							
							... 
							
							
							
							Reading large XML documents (e.g. complex attachments) is CPU expensive - this must be done as few times as possible (preferably just once).
Reading these documents into XmlDocument is also more resource intensive than using XmlTextReader, as per Microsoft's own publication "Improve .NET Application Performance and Scalability"
Optimization of other cases will follow if this change is successful. 
							
						 
						
							2014-08-28 18:15:33 +01:00  
				
					
						
							
							
								 
						
							
							
								5a2d4fd47f 
								
							
								 
							
						 
						
							
							
								
								add some functions for estimation of number of bytes that can be send in a category in specified time  
							
							
							
						 
						
							2014-08-28 16:49:32 +01:00  
				
					
						
							
							
								 
						
							
							
								ff4df688ba 
								
							
								 
							
						 
						
							
							
								
								send all presences terseupdates in same batch  
							
							
							
						 
						
							2014-08-28 12:55:31 +01:00  
				
					
						
							
							
								 
						
							
							
								ade4bf69b1 
								
							
								 
							
						 
						
							
							
								
								if we send wearables with ThrottleOutPacketType.HighPriority, then we  
							
							... 
							
							
							
							should send other avatarinformation with same priority on same Task category ( plus cleanup ) 
							
						 
						
							2014-08-28 10:38:31 +01:00  
				
					
						
							
							
								 
						
							
							
								38fc1cc445 
								
							
								 
							
						 
						
							
							
								
								try to make child presence know its root region. Incomplete, some paths dont send the information.  
							
							
							
						 
						
							2014-08-28 00:44:59 +01:00  
				
					
						
							
							
								 
						
							
							
								b871029a30 
								
							
								 
							
						 
						
							
							
								
								dont create a cadu that is not used. Add a root region global position  
							
							
							
						 
						
							2014-08-27 18:05:40 +01:00  
				
					
						
							
							
								 
						
							
							
								73cdafd6c9 
								
							
								 
							
						 
						
							
							
								
								dont mess throotles values sent to child presences. Some cleanup  
							
							
							
						 
						
							2014-08-27 15:57:12 +01:00  
				
					
						
							
							
								 
						
							
							
								012d0b07bc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-08-27 11:25:17 +02:00  
				
					
						
							
							
								 
						
							
							
								1e888d61ca 
								
							
								 
							
						 
						
							
							
								
								enqueue also if m_nextPackets[category] is not null. This is really the  
							
							... 
							
							
							
							top element of a category queue, equivalente to using a queue.peek() if
 avaiable 
							
						 
						
							2014-08-27 01:33:09 +01:00  
				
					
						
							
							
								 
						
							
							
								07ee101a05 
								
							
								 
							
						 
						
							
							
								
								bug fix. Was not deleting attachments if on public parcel  
							
							
							
						 
						
							2014-08-27 01:09:11 +01:00  
				
					
						
							
							
								 
						
							
							
								620443f858 
								
							
								 
							
						 
						
							
							
								
								on TPs to nearby regions, only send kills if needed by parcel privacy  
							
							
							
						 
						
							2014-08-27 00:37:05 +01:00  
				
					
						
							
							
								 
						
							
							
								b1ff78f4d8 
								
							
								 
							
						 
						
							
							
								
								Don't allow update timer to invoke another scene update if the previous is still active.  
							
							
							
						 
						
							2014-08-26 18:52:09 +01:00  
				
					
						
							
							
								 
						
							
							
								bafa82eb12 
								
							
								 
							
						 
						
							
							
								
								Remove race conditions from where SP.AbsolutePosition could change between the various property checks.  
							
							
							
						 
						
							2014-08-26 18:25:14 +01:00  
				
					
						
							
							
								 
						
							
							
								42bb122232 
								
							
								 
							
						 
						
							
							
								
								Fix frame times when updating scene on timer.  
							
							
							
						 
						
							2014-08-26 18:13:38 +01:00  
				
					
						
							
							
								 
						
							
							
								64f640f901 
								
							
								 
							
						 
						
							
							
								
								Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep.  
							
							... 
							
							
							
							This is to see if an inaccuracy in sleep times under load is responsible for increase in frame times even when there is spare time still available.
Can currently only be activated by setting "debug scene set update-on-timer true".
Can be switched between timer and thread with sleep updates whilst the scene is running. 
							
						 
						
							2014-08-26 18:13:38 +01:00  
				
					
						
							
							
								 
						
							
							
								92b0b27caf 
								
							
								 
							
						 
						
							
							
								
								dont append acks to a resend packet  
							
							
							
						 
						
							2014-08-26 17:42:44 +01:00  
				
					
						
							
							
								 
						
							
							
								dde2ac2544 
								
							
								 
							
						 
						
							
							
								
								still testing  
							
							
							
						 
						
							2014-08-26 02:22:25 +01:00  
				
					
						
							
							
								 
						
							
							
								3ee6144d0c 
								
							
								 
							
						 
						
							
							
								
								even less kills on tps  
							
							
							
						 
						
							2014-08-26 00:00:21 +01:00  
				
					
						
							
							
								 
						
							
							
								6857afe2a4 
								
							
								 
							
						 
						
							
							
								
								*test* back to no sog kills,  little retouch on attachment updates,  
							
							... 
							
							
							
							NameValue AttachItemID is a root part thing only 
							
						 
						
							2014-08-25 23:31:04 +01:00  
				
					
						
							
							
								 
						
							
							
								75cbe620c0 
								
							
								 
							
						 
						
							
							
								
								*test*  cleanup the bugs nest  
							
							
							
						 
						
							2014-08-25 22:45:31 +01:00  
				
					
						
							
							
								 
						
							
							
								c24601bc6a 
								
							
								 
							
						 
						
							
							
								
								change enconding of attachment updates NameValue and State fields  
							
							
							
						 
						
							2014-08-25 21:49:39 +01:00  
				
					
						
							
							
								 
						
							
							
								56081dc5e1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-08-25 20:33:12 +02:00  
				
					
						
							
							
								 
						
							
							
								b1f14ad62f 
								
							
								 
							
						 
						
							
							
								
								back to just kills  
							
							
							
						 
						
							2014-08-25 14:15:53 +01:00  
				
					
						
							
							
								 
						
							
							
								385fcbb75e 
								
							
								 
							
						 
						
							
							
								
								*test*  send kills and hack  
							
							
							
						 
						
							2014-08-25 13:58:50 +01:00  
				
					
						
							
							
								 
						
							
							
								094d8686e5 
								
							
								 
							
						 
						
							
							
								
								put back the kills on tp where they belong  
							
							
							
						 
						
							2014-08-24 02:23:00 +01:00  
				
					
						
							
							
								 
						
							
							
								d5814ccf65 
								
							
								 
							
						 
						
							
							
								
								*test* move sending kills to before sending the update, this breaks tp  
							
							... 
							
							
							
							abort 
							
						 
						
							2014-08-24 01:04:32 +01:00  
				
					
						
							
							
								 
						
							
							
								f4a6be8654 
								
							
								 
							
						 
						
							
							
								
								clean sendKill a bit, remove a IsChild  that is set too early in a calling  
							
							... 
							
							
							
							path 
							
						 
						
							2014-08-24 00:44:14 +01:00  
				
					
						
							
							
								 
						
							
							
								06b6238d00 
								
							
								 
							
						 
						
							
							
								
								send avatar kills after attachments, send otherattachments before rest of  
							
							... 
							
							
							
							sog ( updates will mess this again but well... ) 
							
						 
						
							2014-08-23 22:24:28 +01:00  
				
					
						
							
							
								 
						
							
							
								d55041d934 
								
							
								 
							
						 
						
							
							
								
								on updates, send rotations using livomv Quaternion.toBytes() again  
							
							
							
						 
						
							2014-08-23 21:13:30 +01:00  
				
					
						
							
							
								 
						
							
							
								63d1916f51 
								
							
								 
							
						 
						
							
							
								
								Remove entities from updates queues on kill. Do it sync so enqueues after  
							
							... 
							
							
							
							the kill work 
							
						 
						
							2014-08-23 20:59:11 +01:00  
				
					
						
							
							
								 
						
							
							
								9ce1fd7a3c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current'  
							
							
							
						 
						
							2014-08-23 19:39:31 +02:00  
				
					
						
							
							
								 
						
							
							
								1fc5dadc60 
								
							
								 
							
						 
						
							
							
								
								Add an admin message to refesh a region's map tile. Will be used to periodically  
							
							... 
							
							
							
							rebuild the world map to clean out unused tiles. 
							
						 
						
							2014-08-23 19:38:08 +02:00  
				
					
						
							
							
								 
						
							
							
								1a7efc2c64 
								
							
								 
							
						 
						
							
							
								
								Change the map tile system to be multi-grid hosting compatible  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Server/Handlers/Map/MapRemoveServerConnector.cs 
							
						 
						
							2014-08-23 17:33:14 +02:00  
				
					
						
							
							
								 
						
							
							
								cbd7c7b9ec 
								
							
								 
							
						 
						
							
							
								
								Change the map tile system to be multi-grid hosting compatible  
							
							
							
						 
						
							2014-08-23 17:27:01 +02:00  
				
					
						
							
							
								 
						
							
							
								8fd836c299 
								
							
								 
							
						 
						
							
							
								
								back to sending attachment sog kills in place of the hack. This is the  
							
							... 
							
							
							
							official way of doing it 
							
						 
						
							2014-08-23 12:03:55 +01:00  
				
					
						
							
							
								 
						
							
							
								1aa335078a 
								
							
								 
							
						 
						
							
							
								
								sop SendFullUpdate() goes by presence if it is a attachment  
							
							
							
						 
						
							2014-08-22 21:54:00 +01:00  
				
					
						
							
							
								 
						
							
							
								0295e6822d 
								
							
								 
							
						 
						
							
							
								
								some cleanup ( well or not )  
							
							
							
						 
						
							2014-08-22 20:01:07 +01:00  
				
					
						
							
							
								 
						
							
							
								9a8d8d2130 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-08-22 01:06:43 +01:00  
				
					
						
							
							
								 
						
							
							
								c95fd60806 
								
							
								 
							
						 
						
							
							
								
								revert the kills, they seem even worse  
							
							
							
						 
						
							2014-08-22 00:28:05 +01:00  
				
					
						
							
							
								 
						
							
							
								0da7f8e863 
								
							
								 
							
						 
						
							
							
								
								silly...  
							
							
							
						 
						
							2014-08-22 00:01:50 +01:00  
				
					
						
							
							
								 
						
							
							
								be02fb3904 
								
							
								 
							
						 
						
							
							
								
								replace hack by sog kills on tp out  
							
							
							
						 
						
							2014-08-21 23:43:06 +01:00  
				
					
						
							
							
								 
						
							
							
								d5bb80798d 
								
							
								 
							
						 
						
							
							
								
								make the hack more extensive. Forbid sog/sop updates if Intransit but  
							
							... 
							
							
							
							release it sooner 
							
						 
						
							2014-08-21 23:18:51 +01:00  
				
					
						
							
							
								 
						
							
							
								6674548af0 
								
							
								 
							
						 
						
							
							
								
								replace AgentHasMovedAway + KillEntity by a hacked version on teleports  
							
							
							
						 
						
							2014-08-21 22:42:45 +01:00  
				
					
						
							
							
								 
						
							
							
								7ba3b88fb6 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bullet-2.82  
							
							
							
						 
						
							2014-08-21 06:36:19 -07:00  
				
					
						
							
							
								 
						
							
							
								674be72225 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add new Bullet 2.82 constraint type codes and rename the  
							
							... 
							
							
							
							BulletSim fixed constraint to not be confused with the native version. 
							
						 
						
							2014-08-21 06:33:04 -07:00  
				
					
						
							
							
								 
						
							
							
								ad83b18634 
								
							
								 
							
						 
						
							
							
								
								some cleanup..  
							
							
							
						 
						
							2014-08-21 14:07:55 +01:00  
				
					
						
							
							
								 
						
							
							
								b68c814bc6 
								
							
								 
							
						 
						
							
							
								
								...  
							
							
							
						 
						
							2014-08-21 10:53:59 +01:00  
				
					
						
							
							
								 
						
							
							
								114144407b 
								
							
								 
							
						 
						
							
							
								
								variations..  
							
							
							
						 
						
							2014-08-21 09:32:36 +01:00  
				
					
						
							
							
								 
						
							
							
								5f1cb6542d 
								
							
								 
							
						 
						
							
							
								
								test  
							
							
							
						 
						
							2014-08-21 06:35:11 +01:00  
				
					
						
							
							
								 
						
							
							
								ad6f942279 
								
							
								 
							
						 
						
							
							
								
								add filter sog updates  
							
							
							
						 
						
							2014-08-21 06:11:19 +01:00  
				
					
						
							
							
								 
						
							
							
								d98d64a61a 
								
							
								 
							
						 
						
							
							
								
								bug fix  
							
							
							
						 
						
							2014-08-21 05:28:35 +01:00  
				
					
						
							
							
								 
						
							
							
								d2f3a19838 
								
							
								 
							
						 
						
							
							
								
								test  
							
							
							
						 
						
							2014-08-21 05:00:51 +01:00  
				
					
						
							
							
								 
						
							
							
								6acfa77919 
								
							
								 
							
						 
						
							
							
								
								test  
							
							
							
						 
						
							2014-08-21 04:35:04 +01:00  
				
					
						
							
							
								 
						
							
							
								87f03c040c 
								
							
								 
							
						 
						
							
							
								
								bad test  
							
							
							
						 
						
							2014-08-21 04:07:23 +01:00  
				
					
						
							
							
								 
						
							
							
								f06f13b59d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-08-21 02:38:57 +02:00  
				
					
						
							
							
								 
						
							
							
								5bf145a397 
								
							
								 
							
						 
						
							
							
								
								add a direct sendpartfullUpdate to send a full object update to a part,  
							
							... 
							
							
							
							optionally overriding its parentID. check what it does to attachments 
							
						 
						
							2014-08-21 00:49:10 +01:00  
				
					
						
							
							
								 
						
							
							
								ea1c232f92 
								
							
								 
							
						 
						
							
							
								
								revert droping udp packet resends after 6 retries, keep resending.  
							
							
							
						 
						
							2014-08-21 00:08:43 +01:00  
				
					
						
							
							
								 
						
							
							
								88587b4e73 
								
							
								 
							
						 
						
							
							
								
								reserve updates priority queue 2 for attachments, send them by it on  
							
							... 
							
							
							
							BestAvatarResp scheme. Attachments cannot be sent on imediate queues,
 since they will block everything. Changed distance to priority math,
 keeping identical result, shifted to start at queue 3. 
							
						 
						
							2014-08-20 21:41:16 +01:00  
				
					
						
							
							
								 
						
							
							
								542118adf1 
								
							
								 
							
						 
						
							
							
								
								remove from use the UpdatesResend on resending udp packets. Just resend  
							
							... 
							
							
							
							the UDP packet. Also just loose packets we tried to send 6 times already
(ll says 3) A viewer may just beeing ignoring them, or then the link is just dead. 
							
						 
						
							2014-08-20 18:55:06 +01:00  
				
					
						
							
							
								 
						
							
							
								16cf3967b4 
								
							
								 
							
						 
						
							
							
								
								Reserve a extra localID for a presence ( it will be localID + 1 )  
							
							
							
						 
						
							2014-08-20 17:54:23 +01:00  
				
					
						
							
							
								 
						
							
							
								b21b6532b0 
								
							
								 
							
						 
						
							
							
								
								sending attachment kills before putting them back doesnt cover all cases  
							
							... 
							
							
							
							and seems heavy for viewers 
							
						 
						
							2014-08-20 17:48:10 +01:00  
				
					
						
							
							
								 
						
							
							
								24b4f6ad7b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-08-20 04:39:48 +02:00  
				
					
						
							
							
								 
						
							
							
								d16f7df673 
								
							
								 
							
						 
						
							
							
								
								also send attachment pre-kills on crossings  
							
							
							
						 
						
							2014-08-19 20:33:26 +01:00  
				
					
						
							
							
								 
						
							
							
								6aa60a5d97 
								
							
								 
							
						 
						
							
							
								
								test ....  
							
							
							
						 
						
							2014-08-19 19:56:43 +01:00  
				
					
						
							
							
								 
						
							
							
								cca2ae3c89 
								
							
								 
							
						 
						
							
							
								
								test  
							
							
							
						 
						
							2014-08-19 19:47:41 +01:00  
				
					
						
							
							
								 
						
							
							
								4e03d352c3 
								
							
								 
							
						 
						
							
							
								
								Extend drop command to "debug lludp drop <in|out>..." to allow drop of inbound packets.  
							
							... 
							
							
							
							For test/debug purposes. 
							
						 
						
							2014-08-19 18:43:21 +01:00  
				
					
						
							
							
								 
						
							
							
								298376d5c7 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp drop out <add|remove> <packet-name>" console command for debug/test purposes.  
							
							... 
							
							
							
							This drops all outbound packets that match a given packet name.
Can currently only be applied to all connections in a scene. 
							
						 
						
							2014-08-19 18:34:17 +01:00  
				
					
						
							
							
								 
						
							
							
								919aef1573 
								
							
								 
							
						 
						
							
							
								
								send zero velocity again on avatar full update or its ugly  
							
							
							
						 
						
							2014-08-19 10:03:04 +01:00  
				
					
						
							
							
								 
						
							
							
								ca43a7fe63 
								
							
								 
							
						 
						
							
							
								
								variationsss...  
							
							
							
						 
						
							2014-08-19 09:42:45 +01:00  
				
					
						
							
							
								 
						
							
							
								b0253362c7 
								
							
								 
							
						 
						
							
							
								
								remove the silly sendTerseUpdates. I was fooled by wingridproxy not  
							
							... 
							
							
							
							decoding updates correctly 
							
						 
						
							2014-08-19 09:18:29 +01:00  
				
					
						
							
							
								 
						
							
							
								8f0d35e59a 
								
							
								 
							
						 
						
							
							
								
								fix the encoding of rotation in updates, not just using the next field to  
							
							... 
							
							
							
							override w bytes. ( specially having it commented ) 
							
						 
						
							2014-08-19 09:04:20 +01:00  
				
					
						
							
							
								 
						
							
							
								e883fb519b 
								
							
								 
							
						 
						
							
							
								
								test  
							
							
							
						 
						
							2014-08-19 06:53:02 +01:00  
				
					
						
							
							
								 
						
							
							
								65983cc4fc 
								
							
								 
							
						 
						
							
							
								
								test  
							
							
							
						 
						
							2014-08-19 06:23:30 +01:00  
				
					
						
							
							
								 
						
							
							
								1c9af8727d 
								
							
								 
							
						 
						
							
							
								
								send the avatar data after sending attachments, by the same Entity updates  
							
							... 
							
							
							
							path 
							
						 
						
							2014-08-19 05:13:18 +01:00  
				
					
						
							
							
								 
						
							
							
								42a58101cf 
								
							
								 
							
						 
						
							
							
								
								HACK  force GetPriorityByBestAvatarResponsiveness  ignoring configuration  
							
							
							
						 
						
							2014-08-19 04:56:33 +01:00  
				
					
						
							
							
								 
						
							
							
								9914e371af 
								
							
								 
							
						 
						
							
							
								
								minor changes to GetPriorityByBestAvatarResponsiveness code  
							
							
							
						 
						
							2014-08-19 04:54:25 +01:00  
				
					
						
							
							
								 
						
							
							
								505cbf9983 
								
							
								 
							
						 
						
							
							
								
								still another ...  
							
							
							
						 
						
							2014-08-19 03:58:16 +01:00  
				
					
						
							
							
								 
						
							
							
								4c46ebdbf5 
								
							
								 
							
						 
						
							
							
								
								fix a missed blocking of sending updates the the new attach points above  
							
							... 
							
							
							
							hud indexes 
							
						 
						
							2014-08-19 03:47:26 +01:00  
				
					
						
							
							
								 
						
							
							
								e77fafe12d 
								
							
								 
							
						 
						
							
							
								
								*test* send attachments in sync, resend avatar at end  
							
							
							
						 
						
							2014-08-19 02:15:01 +01:00  
				
					
						
							
							
								 
						
							
							
								88b2fc61ff 
								
							
								 
							
						 
						
							
							
								
								Add clientstack.<scene>.OQRERequestsWaiting stat  
							
							... 
							
							
							
							Only present if OQRE is enabled 
							
						 
						
							2014-08-19 00:42:19 +01:00  
				
					
						
							
							
								 
						
							
							
								84cea46c10 
								
							
								 
							
						 
						
							
							
								
								Add experimental OutgoingQueueRefillEngine to handle queue refill processing on a controlled number of threads rather than the threadpool.  
							
							... 
							
							
							
							Disabled by default.  Currently can only be enabled with console "debug lludp oqre start" command, though this can be started and stopped whilst simulator is running.
When a connection requires packet queue refill processing (used to populate queues with entity updates, entity prop updates and image queue updates), this is done via Threadpool requests.
However, with a very high number of connections (e.g. 100 root + 300 child) a very large number of simultaneous requests may be causing performance issues.
This commit adds an experimental engine for processing these requests from a queue with a persistent thread instead.
Unlike inbound processing, there are no network requests in this processing that might hold the thread up for a long time.
Early implementation - currently only one thread which may (or may not) get overloaded with requests.  Added for testing purposes. 
							
						 
						
							2014-08-19 00:17:12 +01:00  
				
					
						
							
							
								 
						
							
							
								b375f86f11 
								
							
								 
							
						 
						
							
							
								
								Make LLUDPServer.Scene publicly gettable/privately settable instead of protected so that other logging code in the clientstack can record more useful information  
							
							... 
							
							
							
							Adds some commented out logging for use again in the future.
No functional change. 
							
						 
						
							2014-08-19 00:17:12 +01:00  
				
					
						
							
							
								 
						
							
							
								ffcc1d7fa2 
								
							
								 
							
						 
						
							
							
								
								undo the hack.. its useless  
							
							
							
						 
						
							2014-08-18 23:14:04 +01:00  
				
					
						
							
							
								 
						
							
							
								321816b32c 
								
							
								 
							
						 
						
							
							
								
								Prevent exception if inventory item in llGiveInventory() call doesn't exist.  
							
							
							
						 
						
							2014-08-18 16:00:49 -04:00  
				
					
						
							
							
								 
						
							
							
								d31f361e89 
								
							
								 
							
						 
						
							
							
								
								moved hacks to scene presence completemovement, possible only needed  
							
							... 
							
							
							
							there? 
							
						 
						
							2014-08-18 19:41:16 +01:00  
				
					
						
							
							
								 
						
							
							
								73b8dc4183 
								
							
								 
							
						 
						
							
							
								
								missing file for previus commit  
							
							
							
						 
						
							2014-08-18 19:19:25 +01:00  
				
					
						
							
							
								 
						
							
							
								83e545df93 
								
							
								 
							
						 
						
							
							
								
								*DANGER* *HACKS*  on reusing child presences: partA  send kills to  
							
							... 
							
							
							
							viewers, partB keep using same localID (as before) 
							
						 
						
							2014-08-18 19:14:53 +01:00  
				
					
						
							
							
								 
						
							
							
								4f7acc4c2c 
								
							
								 
							
						 
						
							
							
								
								Expect a missing directory, the asset cache is shared. Prevent spew if  
							
							... 
							
							
							
							two nodes run cleanup at the same time. 
							
						 
						
							2014-08-18 17:14:51 +02:00  
				
					
						
							
							
								 
						
							
							
								96de2a2fd2 
								
							
								 
							
						 
						
							
							
								
								reduce the kills sent, hide attachments kills on origin  
							
							
							
						 
						
							2014-08-18 04:07:40 +01:00  
				
					
						
							
							
								 
						
							
							
								f8e4805d98 
								
							
								 
							
						 
						
							
							
								
								NOT GOOD.  Changed hide code on crossing/tp. Send needed avatar and attachments  
							
							... 
							
							
							
							kills, visible so we can see what is going on, to try to improve later
(this are always needed, hidding just made issues more visible ) 
							
						 
						
							2014-08-18 01:34:16 +01:00  
				
					
						
							
							
								 
						
							
							
								31a2c07e83 
								
							
								 
							
						 
						
							
							
								
								put bake bakes, plus a missing change forcing animations to pass by  
							
							... 
							
							
							
							scenepresence 
							
						 
						
							2014-08-17 09:54:38 +01:00  
				
					
						
							
							
								 
						
							
							
								7ce32d717a 
								
							
								 
							
						 
						
							
							
								
								TEST disable again  baked textures on crossing  
							
							
							
						 
						
							2014-08-17 07:57:26 +01:00  
				
					
						
							
							
								 
						
							
							
								d3b3822006 
								
							
								 
							
						 
						
							
							
								
								TEST DANGER InformClientOfNeighbourAsync do nothing unless a newagent  
							
							
							
						 
						
							2014-08-17 07:32:24 +01:00  
				
					
						
							
							
								 
						
							
							
								8d11b96cd9 
								
							
								 
							
						 
						
							
							
								
								*DANGER*  rearange EnableChildAgents() so that hopefully it does it job  
							
							... 
							
							
							
							better, like not telling clients to log on regions where they are already
child 
							
						 
						
							2014-08-17 05:59:14 +01:00  
				
					
						
							
							
								 
						
							
							
								99a87f18c0 
								
							
								 
							
						 
						
							
							
								
								bad test  
							
							
							
						 
						
							2014-08-17 04:24:55 +01:00  
				
					
						
							
							
								 
						
							
							
								722b3a6523 
								
							
								 
							
						 
						
							
							
								
								make EnableChildAgent async from caller  
							
							
							
						 
						
							2014-08-17 03:22:05 +01:00  
				
					
						
							
							
								 
						
							
							
								4a20760929 
								
							
								 
							
						 
						
							
							
								
								remove hack to break sending of baked cache on agent cross update  
							
							
							
						 
						
							2014-08-17 02:26:35 +01:00  
				
					
						
							
							
								 
						
							
							
								90987a5484 
								
							
								 
							
						 
						
							
							
								
								DEBUG  intencional break of sending baked cache  
							
							
							
						 
						
							2014-08-16 22:56:56 +01:00  
				
					
						
							
							
								 
						
							
							
								f8b8cf3d8f 
								
							
								 
							
						 
						
							
							
								
								more detailed timing on completmovement  
							
							
							
						 
						
							2014-08-16 22:16:15 +01:00  
				
					
						
							
							
								 
						
							
							
								f6642a1cc8 
								
							
								 
							
						 
						
							
							
								
								minor low resolution debug timming  
							
							
							
						 
						
							2014-08-16 21:53:45 +01:00  
				
					
						
							
							
								 
						
							
							
								21b3980d2b 
								
							
								 
							
						 
						
							
							
								
								send avatar Height to children, use it in region tp height check  
							
							
							
						 
						
							2014-08-16 21:46:25 +01:00  
				
					
						
							
							
								 
						
							
							
								dc178959c5 
								
							
								 
							
						 
						
							
							
								
								change how avatar data, appearance and animations are sent, specially  
							
							... 
							
							
							
							the order 
							
						 
						
							2014-08-16 14:52:09 +01:00  
				
					
						
							
							
								 
						
							
							
								1edaf29149 
								
							
								 
							
						 
						
							
							
								
								NextAnimationSequenceNumber be a udpserver variable with random start  
							
							
							
						 
						
							2014-08-16 13:43:26 +01:00  
				
					
						
							
							
								 
						
							
							
								7d967c37f4 
								
							
								 
							
						 
						
							
							
								
								*test*  just send default appearance ( something along path doesnt like  
							
							... 
							
							
							
							null there ) 
							
						 
						
							2014-08-16 00:25:27 +01:00  
				
					
						
							
							
								 
						
							
							
								0720c201b2 
								
							
								 
							
						 
						
							
							
								
								on teleports dont send baked textures assets in CreateClient, they will do on the update sent next  
							
							
							
						 
						
							2014-08-15 23:01:54 +01:00  
				
					
						
							
							
								 
						
							
							
								e0c6bfa81e 
								
							
								 
							
						 
						
							
							
								
								If a user moves back in sight of a child region before the agent has been closed on teleport, don't unnecessarily resend all avatar and object data about that region.  
							
							
							
						 
						
							2014-08-15 21:47:34 +01:00  
				
					
						
							
							
								 
						
							
							
								91e1aaa5d4 
								
							
								 
							
						 
						
							
							
								
								On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again.  
							
							... 
							
							
							
							This is unnecessary since it has been received (and data continues to be received) in the existing child connection. 
							
						 
						
							2014-08-15 21:47:34 +01:00  
				
					
						
							
							
								 
						
							
							
								72a6bca033 
								
							
								 
							
						 
						
							
							
								
								cleanup a bit  
							
							
							
						 
						
							2014-08-15 21:26:50 +01:00  
				
					
						
							
							
								 
						
							
							
								3e6f49f3be 
								
							
								 
							
						 
						
							
							
								
								do CrossAttachmentsIntoNewRegion for old versions in the right place  
							
							
							
						 
						
							2014-08-15 19:21:32 +01:00  
				
					
						
							
							
								 
						
							
							
								a3e45a45bc 
								
							
								 
							
						 
						
							
							
								
								refix hide on crossings  
							
							
							
						 
						
							2014-08-15 19:05:27 +01:00  
				
					
						
							
							
								 
						
							
							
								4d770082d5 
								
							
								 
							
						 
						
							
							
								
								let failed crossing say something abotu reason  
							
							
							
						 
						
							2014-08-15 18:06:04 +01:00  
				
					
						
							
							
								 
						
							
							
								1314a02a95 
								
							
								 
							
						 
						
							
							
								
								adjust createAgent delay on childs creation. Beeing bad, it should be high  
							
							... 
							
							
							
							enougth to reasonable account for grid and region lag spikes 
							
						 
						
							2014-08-15 17:44:24 +01:00  
				
					
						
							
							
								 
						
							
							
								117d563fd4 
								
							
								 
							
						 
						
							
							
								
								remove ban check from create caps. That needs to be done on caller  
							
							... 
							
							
							
							(scene.NewUserConnection()) acording to cases, and with minimal calls to
 external grid services. 
							
						 
						
							2014-08-15 17:24:01 +01:00  
				
					
						
							
							
								 
						
							
							
								b4a7126167 
								
							
								 
							
						 
						
							
							
								
								remove the delay on child creation on Neighbour since its amout in not  
							
							... 
							
							
							
							predictable. 
							
						 
						
							2014-08-15 01:22:15 +01:00  
				
					
						
							
							
								 
						
							
							
								f798f04686 
								
							
								 
							
						 
						
							
							
								
								add a extra delay in EnableChildAgents between CreateAgent() return and  
							
							... 
							
							
							
							telling client to connect, to account for potencial async tasks that need
to finish before the client knocks at the door. Empirical value used 
							
						 
						
							2014-08-14 22:03:41 +01:00  
				
					
						
							
							
								 
						
							
							
								0ae8fed4c2 
								
							
								 
							
						 
						
							
							
								
								reduce ping cliping lower limit  
							
							
							
						 
						
							2014-08-14 21:18:58 +01:00  
				
					
						
							
							
								 
						
							
							
								538a95ff1e 
								
							
								 
							
						 
						
							
							
								
								in show connections  show also if it is a childagent connection  
							
							
							
						 
						
							2014-08-14 21:05:17 +01:00  
				
					
						
							
							
								 
						
							
							
								a46d6004df 
								
							
								 
							
						 
						
							
							
								
								reduce ping filter time constant  
							
							
							
						 
						
							2014-08-14 21:04:30 +01:00  
				
					
						
							
							
								 
						
							
							
								8c657e4837 
								
							
								 
							
						 
						
							
							
								
								add a estimator of client ping time, and painfully make it visible in show  
							
							... 
							
							
							
							connections console command 
							
						 
						
							2014-08-14 20:41:36 +01:00  
				
					
						
							
							
								 
						
							
							
								d64fb216d2 
								
							
								 
							
						 
						
							
							
								
								try external bakedModule when local cache is invalid  and not just at login  
							
							
							
						 
						
							2014-08-14 15:39:46 +01:00  
				
					
						
							
							
								 
						
							
							
								ca28062722 
								
							
								 
							
						 
						
							
							
								
								dont mess with Throttles in code also used to send to main regions. Use  
							
							... 
							
							
							
							full parameters on appearance cloning so its clear we want it all 
							
						 
						
							2014-08-14 12:34:07 +01:00  
				
					
						
							
							
								 
						
							
							
								626536b8cc 
								
							
								 
							
						 
						
							
							
								
								Added RestrictEmail to make llEmail only send to avatars email address if true.  
							
							
							
						 
						
							2014-08-14 02:40:06 -04:00  
				
					
						
							
							
								 
						
							
							
								96cc4e5b95 
								
							
								 
							
						 
						
							
							
								
								reduced debug msgs  
							
							
							
						 
						
							2014-08-14 04:01:54 +01:00  
				
					
						
							
							
								 
						
							
							
								ab4df26309 
								
							
								 
							
						 
						
							
							
								
								only try external baked texture module on login  
							
							
							
						 
						
							2014-08-14 03:47:18 +01:00  
				
					
						
							
							
								 
						
							
							
								395903d58f 
								
							
								 
							
						 
						
							
							
								
								*DANGER* dont send baked textures assets to Neighbours. Possible we could  
							
							... 
							
							
							
							send a lot less 
							
						 
						
							2014-08-14 02:36:50 +01:00  
				
					
						
							
							
								 
						
							
							
								a1cc218f10 
								
							
								 
							
						 
						
							
							
								
								*DANGER*  make baked textures cross and make use of it  * UNTESTED *  
							
							... 
							
							
							
							issue:  alll this seems to be sent back to childs, need to stop that 
							
						 
						
							2014-08-14 01:53:51 +01:00  
				
					
						
							
							
								 
						
							
							
								4c781db572 
								
							
								 
							
						 
						
							
							
								
								Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [InterestManagement] in OpenSim.ini for experimental purposes.  
							
							... 
							
							
							
							If n > 1 for RootTerseUpdatePeriod only every n terse update is actually sent to observers on same region, unless velocity is effectively zero (to stop av drift).
If n > 1 for ChildTerseUpdatePeriod only every n terse update is sent to observers in other regions, unless velocity is effectively zero.
Defaults are same as before (all packets are sent).
Tradeoff is reduction of UDP traffic vs fidelity of observed av mvmt.
Increasing n > 1 leads to jerky observed mvmt immediateley for root, though not on child, where experimentally have gone to n = 4 before jerkiness is noticeable. 
							
						 
						
							2014-08-14 01:39:26 +01:00  
				
					
						
							
							
								 
						
							
							
								6ea82ad48a 
								
							
								 
							
						 
						
							
							
								
								Make some existing reprioritization values changeable outside the scene for test purposes, and use more consise property syntax.  
							
							... 
							
							
							
							No functional change. 
							
						 
						
							2014-08-14 01:16:58 +01:00  
				
					
						
							
							
								 
						
							
							
								bc0895c758 
								
							
								 
							
						 
						
							
							
								
								On entity transfer of scene presence, replace polling sleep in SP.WaitForUpdateAgent() with a triggered event instead.  
							
							... 
							
							
							
							Rapid polls are more expensive than triggered events (several polls vs one trigger) and may be problematic on heavily loaded simulators where many threads are vying for processor time.
A triggered event is also slightly quicker as there is no maximum 200ms wait between polls. 
							
						 
						
							2014-08-13 23:45:51 +01:00  
				
					
						
							
							
								 
						
							
							
								0d2a25b477 
								
							
								 
							
						 
						
							
							
								
								Remove redundant origin region lock in SP.CompleteMovement()  
							
							... 
							
							
							
							This is already going to be correctly set by WaitForUpdateAgent() earlier on in that method, which is always called where a callback to the originating region is required. 
							
						 
						
							2014-08-13 23:11:32 +01:00  
				
					
						
							
							
								 
						
							
							
								0db6f3a2bd 
								
							
								 
							
						 
						
							
							
								
								Only set up the UnackedMethod for an outgoing message if that message is actually meant to get an ack (because it's reliable).  
							
							
							
						 
						
							2014-08-13 22:57:14 +01:00  
				
					
						
							
							
								 
						
							
							
								1bd13155e6 
								
							
								 
							
						 
						
							
							
								
								put back baked textures debug msgs at start of validatebaked...  
							
							
							
						 
						
							2014-08-13 20:43:26 +01:00  
				
					
						
							
							
								 
						
							
							
								483afe6867 
								
							
								 
							
						 
						
							
							
								
								remove creative hack and try to fix  
							
							
							
						 
						
							2014-08-13 18:52:13 +01:00  
				
					
						
							
							
								 
						
							
							
								3f0138c967 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-08-13 15:50:12 +01:00  
				
					
						
							
							
								 
						
							
							
								92117d48af 
								
							
								 
							
						 
						
							
							
								
								remove the region where we are root from the list of Neighbours and  
							
							... 
							
							
							
							childSeeds 
							
						 
						
							2014-08-13 03:54:13 +01:00  
				
					
						
							
							
								 
						
							
							
								444b41b22a 
								
							
								 
							
						 
						
							
							
								
								reverted last change since it did nothing usefull  
							
							
							
						 
						
							2014-08-13 03:11:55 +01:00  
				
					
						
							
							
								 
						
							
							
								0a1ffad07c 
								
							
								 
							
						 
						
							
							
								
								TEST  do a Animator.UpdateMovementAnimations()  when making root ( in  
							
							... 
							
							
							
							validate appearence just before sending animation 
							
						 
						
							2014-08-13 03:01:49 +01:00  
				
					
						
							
							
								 
						
							
							
								b96f951a6a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-08-13 03:05:54 +02:00  
				
					
						
							
							
								 
						
							
							
								ecae45a21e 
								
							
								 
							
						 
						
							
							
								
								Revert "make HandlerRegionHandshakeReply processing async and delay it a bit. This"  
							
							... 
							
							
							
							This reverts commit 30f00bfb14 
							
						 
						
							2014-08-13 03:05:25 +02:00  
				
					
						
							
							
								 
						
							
							
								cf48b814eb 
								
							
								 
							
						 
						
							
							
								
								remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we  
							
							... 
							
							
							
							need a delay, we need to do it at end of HandleUseCircuitCode before
feeding pending packets (including that one) into processing queue. 
							
						 
						
							2014-08-13 01:42:16 +01:00  
				
					
						
							
							
								 
						
							
							
								0760fa3106 
								
							
								 
							
						 
						
							
							
								
								process AgentUpdates in order with rest of packets. Only give higher priority to chat  
							
							
							
						 
						
							2014-08-13 00:17:03 +01:00  
				
					
						
							
							
								 
						
							
							
								20b3cab5d1 
								
							
								 
							
						 
						
							
							
								
								take agentUpdate checks out of llUDPserver (disabling useless debug) and  
							
							... 
							
							
							
							do it only where its supposed to be done.. 
							
						 
						
							2014-08-12 23:57:41 +01:00  
				
					
						
							
							
								 
						
							
							
								f811efde85 
								
							
								 
							
						 
						
							
							
								
								do the significance test invalidation at MoveAgentToRegion  
							
							
							
						 
						
							2014-08-12 22:36:17 +01:00  
				
					
						
							
							
								 
						
							
							
								b9224a70c4 
								
							
								 
							
						 
						
							
							
								
								no need to go from cos into squared sin when just abs of cos is as good  
							
							
							
						 
						
							2014-08-12 22:27:50 +01:00  
				
					
						
							
							
								 
						
							
							
								dbbfaf3ac3 
								
							
								 
							
						 
						
							
							
								
								force AgentUpdate after CompleteAgentMovement to pass by significance test  
							
							
							
						 
						
							2014-08-12 22:17:15 +01:00  
				
					
						
							
							
								 
						
							
							
								96d89c5906 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-08-12 22:46:28 +02:00  
				
					
						
							
							
								 
						
							
							
								bf269c871a 
								
							
								 
							
						 
						
							
							
								
								use Vector3.normalize in place of util.GetNormalize  
							
							
							
						 
						
							2014-08-12 20:59:36 +01:00  
				
					
						
							
							
								 
						
							
							
								c7e3e59953 
								
							
								 
							
						 
						
							
							
								
								try no send current LookAt, remove redundant incomplete position height  
							
							... 
							
							
							
							check 
							
						 
						
							2014-08-12 20:37:34 +01:00  
				
					
						
							
							
								 
						
							
							
								4997a9e87a 
								
							
								 
							
						 
						
							
							
								
								fix VS creative indentation  
							
							
							
						 
						
							2014-08-12 18:42:18 +01:00  
				
					
						
							
							
								 
						
							
							
								a0f26dc6ec 
								
							
								 
							
						 
						
							
							
								
								change XMLIrpgGroups attach to events, using the more correct  
							
							... 
							
							
							
							\addons\Groups\...  model 
							
						 
						
							2014-08-12 18:28:01 +01:00  
				
					
						
							
							
								 
						
							
							
								37921c66e5 
								
							
								 
							
						 
						
							
							
								
								Avination's Dynamic Floater Module. This works with Singularity viewer only.  
							
							... 
							
							
							
							It's WIP in that a dialog builder is on it's way. For now, the XML needs to
be handmade. 
							
						 
						
							2014-08-12 01:04:29 +02:00  
				
					
						
							
							
								 
						
							
							
								22d472e34a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-08-11 18:45:39 +02:00  
				
					
						
							
							
								 
						
							
							
								2cc8e90bd2 
								
							
								 
							
						 
						
							
							
								
								remove a land.SendLandUpdateToClient() since its now done for all cases in  
							
							... 
							
							
							
							completmovement and not only that specific one 
							
						 
						
							2014-08-11 02:51:34 +01:00  
				
					
						
							
							
								 
						
							
							
								ba33d78af9 
								
							
								 
							
						 
						
							
							
								
								dont do ParcelCrossCheck() on child avatars  
							
							
							
						 
						
							2014-08-11 01:44:12 +01:00  
				
					
						
							
							
								 
						
							
							
								0eaabef1dc 
								
							
								 
							
						 
						
							
							
								
								Fix a condition check  
							
							
							
						 
						
							2014-08-11 02:31:29 +02:00  
				
					
						
							
							
								 
						
							
							
								519df0d2a3 
								
							
								 
							
						 
						
							
							
								
								Fix a condition check  
							
							
							
						 
						
							2014-08-11 02:30:09 +02:00  
				
					
						
							
							
								 
						
							
							
								036017bba7 
								
							
								 
							
						 
						
							
							
								
								Make texture anims work right on singu  
							
							
							
						 
						
							2014-08-11 02:08:17 +02:00  
				
					
						
							
							
								 
						
							
							
								01e381fa33 
								
							
								 
							
						 
						
							
							
								
								Make texture anims work right on singu  
							
							
							
						 
						
							2014-08-11 02:07:23 +02:00  
				
					
						
							
							
								 
						
							
							
								e860dd33fa 
								
							
								 
							
						 
						
							
							
								
								remove confusing defonly control  
							
							
							
						 
						
							2014-08-11 00:54:30 +01:00  
				
					
						
							
							
								 
						
							
							
								306875fc61 
								
							
								 
							
						 
						
							
							
								
								... one day..  
							
							
							
						 
						
							2014-08-11 00:49:11 +01:00  
				
					
						
							
							
								 
						
							
							
								9217d5ca31 
								
							
								 
							
						 
						
							
							
								
								will get there..  
							
							
							
						 
						
							2014-08-11 00:44:34 +01:00  
				
					
						
							
							
								 
						
							
							
								0a9925ff4a 
								
							
								 
							
						 
						
							
							
								
								validatebaked still not ok  
							
							
							
						 
						
							2014-08-11 00:28:14 +01:00  
				
					
						
							
							
								 
						
							
							
								67a91ee314 
								
							
								 
							
						 
						
							
							
								
								make sensors detect sitting avatars also by the distance to the root prim  
							
							... 
							
							
							
							of the object as sl does (as sl avatar needs to be in the arc) 
							
						 
						
							2014-08-10 22:13:39 +01:00  
				
					
						
							
							
								 
						
							
							
								0e809ab265 
								
							
								 
							
						 
						
							
							
								
								LSL llListFindList fix: check types as well as content. Items must be same type  
							
							... 
							
							
							
							to be found. 
							
						 
						
							2014-08-10 22:01:39 +02:00  
				
					
						
							
							
								 
						
							
							
								4707c48828 
								
							
								 
							
						 
						
							
							
								
								LSL llListFindList fix: check types as well as content. Items must be same type  
							
							... 
							
							
							
							to be found. 
							
						 
						
							2014-08-10 22:00:01 +02:00  
				
					
						
							
							
								 
						
							
							
								7fcd1068e7 
								
							
								 
							
						 
						
							
							
								
								TEST move parcelRegionCross to EntityTransferModule cross so it works on  
							
							... 
							
							
							
							sitting avatars. (may be bad) comented out sending root avatars
information to the child that was just a root it should have it all
already. Dont turn a sitting avatar physical,  that needs to be a stand at SOG 
							
						 
						
							2014-08-10 20:09:02 +01:00  
				
					
						
							
							
								 
						
							
							
								c0378d5430 
								
							
								 
							
						 
						
							
							
								
								actually let delay match throttles as original design  
							
							
							
						 
						
							2014-08-10 16:36:20 +01:00  
				
					
						
							
							
								 
						
							
							
								ebc18a80bf 
								
							
								 
							
						 
						
							
							
								
								OutgoingPacketHandler can not be paced by hits on SendPacket()  
							
							
							
						 
						
							2014-08-10 14:49:58 +01:00  
				
					
						
							
							
								 
						
							
							
								c84a3c3630 
								
							
								 
							
						 
						
							
							
								
								also on other case  
							
							
							
						 
						
							2014-08-09 16:22:46 +01:00  
				
					
						
							
							
								 
						
							
							
								601c50dc1e 
								
							
								 
							
						 
						
							
							
								
								return even zero costs ( prims on other regions )  
							
							
							
						 
						
							2014-08-09 16:19:07 +01:00  
				
					
						
							
							
								 
						
							
							
								2eb1c1c377 
								
							
								 
							
						 
						
							
							
								
								move from RegisterInventoryServiceHandlers to  
							
							... 
							
							
							
							RegisterRegionServiceHandlers what belongs there ( readabilitly only ) 
							
						 
						
							2014-08-09 15:15:27 +01:00  
				
					
						
							
							
								 
						
							
							
								dc7b9c1cc3 
								
							
								 
							
						 
						
							
							
								
								dont do for children what is for growups ( root agents) ( needs check)  
							
							
							
						 
						
							2014-08-09 15:12:02 +01:00  
				
					
						
							
							
								 
						
							
							
								8738445eb7 
								
							
								 
							
						 
						
							
							
								
								Move the inventory request lock introduced in git master  a58152bd to HGInventoryBroker to preserve that behaviour there but allow 2 simultaneous inv requests (chiefly WebFetch) rather than 1  
							
							... 
							
							
							
							This lock serialized all requests and made the inventory throttling in WebFetch redundant.
By moving this lock, two simultaneous requests may now take place which may help with http://opensimulator.org/mantis/view.php?id=7054  
							
						 
						
							2014-08-09 00:52:51 +01:00  
				
					
						
							
							
								 
						
							
							
								30f1b424bb 
								
							
								 
							
						 
						
							
							
								
								Change RootRotationUpdateTolerance from 0.01 to 0.1 in code as well.  
							
							
							
						 
						
							2014-08-08 23:47:53 +01:00  
				
					
						
							
							
								 
						
							
							
								36f01dce2d 
								
							
								 
							
						 
						
							
							
								
								Change MaxPoolThreads default in code as well from 15 to 300  
							
							
							
						 
						
							2014-08-08 23:47:03 +01:00  
				
					
						
							
							
								 
						
							
							
								ebbf236abc 
								
							
								 
							
						 
						
							
							
								
								of course.. bug..  
							
							
							
						 
						
							2014-08-08 02:25:31 +01:00  
				
					
						
							
							
								 
						
							
							
								9aa6389b8b 
								
							
								 
							
						 
						
							
							
								
								lock set appearence during ValidateBakedTextureCache  there seems to be a  
							
							... 
							
							
							
							overlap in same cases 
							
						 
						
							2014-08-08 02:22:18 +01:00  
				
					
						
							
							
								 
						
							
							
								2a457c862e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-08-08 00:52:41 +01:00  
				
					
						
							
							
								 
						
							
							
								5628c0bcd6 
								
							
								 
							
						 
						
							
							
								
								Reduce delay time on regin handshake reply to speed up terrain sending.  
							
							... 
							
							
							
							Terrain IS more important than avatar! 
							
						 
						
							2014-08-07 23:54:38 +02:00  
				
					
						
							
							
								 
						
							
							
								73cbdf2c6b 
								
							
								 
							
						 
						
							
							
								
								bug  
							
							
							
						 
						
							2014-08-07 22:00:23 +01:00  
				
					
						
							
							
								 
						
							
							
								6d372f3d9e 
								
							
								 
							
						 
						
							
							
								
								remove annoying debug msg . still a lot of spam, but to remove later  
							
							
							
						 
						
							2014-08-07 21:37:11 +01:00  
				
					
						
							
							
								 
						
							
							
								f788947594 
								
							
								 
							
						 
						
							
							
								
								make grid baked textures override the ones on appearance. Due to bug  
							
							... 
							
							
							
							somewhere they are always bad at ValidateBakedTextures entry. ( even if
 they where good and on assets cache we whould need to generate the
 cacheID hash ) 
							
						 
						
							2014-08-07 21:24:52 +01:00  
				
					
						
							
							
								 
						
							
							
								38e2e5942c 
								
							
								 
							
						 
						
							
							
								
								bug on upload new bakes decision  
							
							
							
						 
						
							2014-08-07 19:16:51 +01:00  
				
					
						
							
							
								 
						
							
							
								dfa9ba0937 
								
							
								 
							
						 
						
							
							
								
								minor clean, dont check for cache if we aren't using it..  
							
							
							
						 
						
							2014-08-07 08:47:03 +01:00  
				
					
						
							
							
								 
						
							
							
								1408c9eee7 
								
							
								 
							
						 
						
							
							
								
								reply to cached checks with same serial number  
							
							
							
						 
						
							2014-08-07 07:55:56 +01:00  
				
					
						
							
							
								 
						
							
							
								a95afb7fc5 
								
							
								 
							
						 
						
							
							
								
								bug  
							
							
							
						 
						
							2014-08-07 07:36:23 +01:00  
				
					
						
							
							
								 
						
							
							
								12d8ed2dcd 
								
							
								 
							
						 
						
							
							
								
								only send to bakedmodule the baked textures :)  
							
							
							
						 
						
							2014-08-07 07:08:01 +01:00  
				
					
						
							
							
								 
						
							
							
								b7f24bacce 
								
							
								 
							
						 
						
							
							
								
								bugg  
							
							
							
						 
						
							2014-08-07 06:09:56 +01:00  
				
					
						
							
							
								 
						
							
							
								c3f9c99fb3 
								
							
								 
							
						 
						
							
							
								
								DANGER...  changed bakedtextures caching. Assuming grid baking is cache  
							
							... 
							
							
							
							only, reduced number of accesses to it. TESTING 
							
						 
						
							2014-08-07 05:20:45 +01:00  
				
					
						
							
							
								 
						
							
							
								2924d250ab 
								
							
								 
							
						 
						
							
							
								
								Fix short help string for show region command.  
							
							
							
						 
						
							2014-08-06 21:41:53 -04:00  
				
					
						
							
							
								 
						
							
							
								10a8d2852e 
								
							
								 
							
						 
						
							
							
								
								OpenSimExtras  
							
							... 
							
							
							
							Move the experimental extra features functionality into the GridService. This sends default values for map, search and destination guide, plus ExportSupported control to the region on startup. Please watch http://opensimulator.org/wiki/SimulatorFeatures_Extras  for changes and documentation. 
							
						 
						
							2014-08-06 17:25:12 -04:00  
				
					
						
							
							
								 
						
							
							
								e36e416637 
								
							
								 
							
						 
						
							
							
								
								Fixed crash when using Allowed/Denied Viewers, and the viewer's name is shorter than one of the test strings  
							
							... 
							
							
							
							This fixes http://opensimulator.org/mantis/view.php?id=7294  
							
						 
						
							2014-08-06 19:02:15 +03:00  
				
					
						
							
							
								 
						
							
							
								552b4e45e8 
								
							
								 
							
						 
						
							
							
								
								bakemodule didnt like last changes  
							
							
							
						 
						
							2014-08-06 05:56:10 +01:00  
				
					
						
							
							
								 
						
							
							
								66dea8fe05 
								
							
								 
							
						 
						
							
							
								
								some debug to remove later  
							
							
							
						 
						
							2014-08-06 05:17:30 +01:00  
				
					
						
							
							
								 
						
							
							
								bd3d58dd00 
								
							
								 
							
						 
						
							
							
								
								try to make the baked textures cache work  
							
							
							
						 
						
							2014-08-06 04:54:14 +01:00  
				
					
						
							
							
								 
						
							
							
								78ccadb27e 
								
							
								 
							
						 
						
							
							
								
								Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and RootVelocityUpdateTolerance parameters to [InterestManagement] in OpenSimDefaults.ini  
							
							... 
							
							
							
							These govern when AgentUpdates are sent to observers on position, rotation and velocity changes to an avatar (including the avatar themselves).
Higher values reduce AgentUpdate traffic but at a certain level will degrade smoothness of avatar and perceived avatar movement. 
							
						 
						
							2014-08-06 00:53:14 +01:00  
				
					
						
							
							
								 
						
							
							
								961cb9cc77 
								
							
								 
							
						 
						
							
							
								
								refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance for better accuracy and consistency with other similar parameters  
							
							
							
						 
						
							2014-08-06 00:35:26 +01:00  
				
					
						
							
							
								 
						
							
							
								e1a5a1f829 
								
							
								 
							
						 
						
							
							
								
								apply objectSlamSale to all roots of coalescence objects. replace the  
							
							... 
							
							
							
							single object condition for renaming 
							
						 
						
							2014-08-05 23:25:08 +01:00  
				
					
						
							
							
								 
						
							
							
								3c321e5bb3 
								
							
								 
							
						 
						
							
							
								
								dont mess with names and descriptions on coalescence objects. Inventory  
							
							... 
							
							
							
							name can change for inventory purposes only. 
							
						 
						
							2014-08-05 22:49:41 +01:00  
				
					
						
							
							
								 
						
							
							
								2c4908578e 
								
							
								 
							
						 
						
							
							
								
								revert to old avn-current code, not using ApplyPermissionsOnRez() till its  
							
							... 
							
							
							
							reviewed/fixed 
							
						 
						
							2014-08-05 21:55:42 +01:00  
				
					
						
							
							
								 
						
							
							
								31b5a587a4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-08-05 19:28:56 +01:00  
				
					
						
							
							
								 
						
							
							
								c80322f1e6 
								
							
								 
							
						 
						
							
							
								
								dont change agentItem.BasePermissions where avination-current didn't  
							
							... 
							
							
							
							change 
							
						 
						
							2014-08-05 19:03:11 +01:00  
				
					
						
							
							
								 
						
							
							
								dc2471fedd 
								
							
								 
							
						 
						
							
							
								
								Fixed premature closing of the connection in DataSnapshotManager  
							
							
							
						 
						
							2014-08-05 19:09:11 +03:00  
				
					
						
							
							
								 
						
							
							
								d6890d78ad 
								
							
								 
							
						 
						
							
							
								
								Make currently unfiltered EventQueue log messages only appear now at DebugLevel 1  
							
							... 
							
							
							
							This covers event queue setup messages and some outgoing messages (e.g. EnableSimulator)
In my experience these messages are only useful if you really know what they mean and you're looking for them
Otherwise, they're quite spammy.
Event queue DebugLevel 1 is enabled with the "debug eq 1" console command 
							
						 
						
							2014-08-05 00:52:04 +01:00  
				
					
						
							
							
								 
						
							
							
								507a29d581 
								
							
								 
							
						 
						
							
							
								
								diference fix  
							
							
							
						 
						
							2014-08-04 21:55:58 +01:00  
				
					
						
							
							
								 
						
							
							
								3cca5ec667 
								
							
								 
							
						 
						
							
							
								
								check...  
							
							
							
						 
						
							2014-08-04 21:52:29 +01:00  
				
					
						
							
							
								 
						
							
							
								3d81f25e34 
								
							
								 
							
						 
						
							
							
								
								Revert "start sending terrain in scenePresence after well defined avatar. Minor"  
							
							... 
							
							
							
							This reverts commit 05a2feba5d 
							
						 
						
							2014-08-04 20:32:11 +01:00  
				
					
						
							
							
								 
						
							
							
								05a2feba5d 
								
							
								 
							
						 
						
							
							
								
								start sending terrain in scenePresence after well defined avatar. Minor  
							
							... 
							
							
							
							change on significante AgentUpdate check. 
							
						 
						
							2014-08-04 19:57:47 +01:00  
				
					
						
							
							
								 
						
							
							
								8cf945544c 
								
							
								 
							
						 
						
							
							
								
								local chat gods bug fix  
							
							
							
						 
						
							2014-08-04 00:43:57 +01:00  
				
					
						
							
							
								 
						
							
							
								b07b0ff555 
								
							
								 
							
						 
						
							
							
								
								missing child login parcel overlay  
							
							
							
						 
						
							2014-08-04 00:16:56 +01:00  
				
					
						
							
							
								 
						
							
							
								14250c776a 
								
							
								 
							
						 
						
							
							
								
								missing currentParcelUUID update  
							
							
							
						 
						
							2014-08-03 23:44:51 +01:00  
				
					
						
							
							
								 
						
							
							
								bad01fbb41 
								
							
								 
							
						 
						
							
							
								
								some mess cleanup  
							
							
							
						 
						
							2014-08-03 22:57:08 +01:00  
				
					
						
							
							
								 
						
							
							
								0d71a2bb8f 
								
							
								 
							
						 
						
							
							
								
								mess update ( hide avatars )  
							
							
							
						 
						
							2014-08-03 22:38:50 +01:00  
				
					
						
							
							
								 
						
							
							
								21aa325883 
								
							
								 
							
						 
						
							
							
								
								remove debug msgs at attachments deRez  
							
							
							
						 
						
							2014-08-03 19:41:48 +01:00  
				
					
						
							
							
								 
						
							
							
								6b3f10790e 
								
							
								 
							
						 
						
							
							
								
								bugg  
							
							
							
						 
						
							2014-08-03 19:35:16 +01:00  
				
					
						
							
							
								 
						
							
							
								c2d9a6499a 
								
							
								 
							
						 
						
							
							
								
								dont get script states for NPCs on deRez  
							
							
							
						 
						
							2014-08-03 19:08:13 +01:00  
				
					
						
							
							
								 
						
							
							
								ca8b0e6a1d 
								
							
								 
							
						 
						
							
							
								
								replace debug msgs by others  
							
							
							
						 
						
							2014-08-03 19:00:01 +01:00  
				
					
						
							
							
								 
						
							
							
								ed47874197 
								
							
								 
							
						 
						
							
							
								
								several debug msgs, need to be removed asap  
							
							
							
						 
						
							2014-08-03 18:22:00 +01:00  
				
					
						
							
							
								 
						
							
							
								1a407e2545 
								
							
								 
							
						 
						
							
							
								
								Stop deleting objects that have status DIE_AT_EDGE set when they cross regions.  
							
							... 
							
							
							
							This was an OpenSim hack to prevent vehicles from trying to cross. 
							
						 
						
							2014-08-03 17:32:34 +02:00  
				
					
						
							
							
								 
						
							
							
								bcab663ad7 
								
							
								 
							
						 
						
							
							
								
								debug...  
							
							
							
						 
						
							2014-08-03 06:16:30 +01:00  
				
					
						
							
							
								 
						
							
							
								cc16fe68cc 
								
							
								 
							
						 
						
							
							
								
								....  
							
							
							
						 
						
							2014-08-03 02:26:39 +01:00  
				
					
						
							
							
								 
						
							
							
								b9443b186e 
								
							
								 
							
						 
						
							
							
								
								test...  
							
							
							
						 
						
							2014-08-03 02:09:07 +01:00  
				
					
						
							
							
								 
						
							
							
								53e95803a5 
								
							
								 
							
						 
						
							
							
								
								test not rezzing attachments on a FireAndForget  
							
							
							
						 
						
							2014-08-03 01:20:34 +01:00  
				
					
						
							
							
								 
						
							
							
								9f5e19127d 
								
							
								 
							
						 
						
							
							
								
								comment out a debug msg. more on gods being Gods  
							
							
							
						 
						
							2014-08-03 00:22:21 +01:00  
				
					
						
							
							
								 
						
							
							
								addca0737c 
								
							
								 
							
						 
						
							
							
								
								testing...  
							
							
							
						 
						
							2014-08-02 23:38:18 +01:00  
				
					
						
							
							
								 
						
							
							
								009e8ee76c 
								
							
								 
							
						 
						
							
							
								
								testing  
							
							
							
						 
						
							2014-08-02 23:04:18 +01:00  
				
					
						
							
							
								 
						
							
							
								e87f70e277 
								
							
								 
							
						 
						
							
							
								
								god also read local chat  
							
							
							
						 
						
							2014-08-02 22:45:28 +01:00  
				
					
						
							
							
								 
						
							
							
								580604c231 
								
							
								 
							
						 
						
							
							
								
								let gods see hidden avatars ( test )  
							
							
							
						 
						
							2014-08-02 22:32:51 +01:00  
				
					
						
							
							
								 
						
							
							
								35616339f3 
								
							
								 
							
						 
						
							
							
								
								remove the groups restrictions for npcs since they do nothing usefull  
							
							
							
						 
						
							2014-08-02 21:01:44 +01:00  
				
					
						
							
							
								 
						
							
							
								46da95d1b7 
								
							
								 
							
						 
						
							
							
								
								bug hunt:  disable group for npc  
							
							
							
						 
						
							2014-08-02 19:33:38 +01:00  
				
					
						
							
							
								 
						
							
							
								01981fdf58 
								
							
								 
							
						 
						
							
							
								
								dont fire a thread on npc creation keeping the main one just waiting  
							
							
							
						 
						
							2014-08-02 18:57:43 +01:00  
				
					
						
							
							
								 
						
							
							
								74447d14cd 
								
							
								 
							
						 
						
							
							
								
								add some filters for NPCs  
							
							
							
						 
						
							2014-08-02 18:32:28 +01:00  
				
					
						
							
							
								 
						
							
							
								b0864a2f0f 
								
							
								 
							
						 
						
							
							
								
								crossing into a hide parcel may work now. Not nice fix.. need get back to  
							
							... 
							
							
							
							this later 
							
						 
						
							2014-08-02 14:17:00 +01:00  
				
					
						
							
							
								 
						
							
							
								de3421b408 
								
							
								 
							
						 
						
							
							
								
								Fix typo in log message  
							
							
							
						 
						
							2014-08-02 08:21:25 -04:00  
				
					
						
							
							
								 
						
							
							
								20eeeba0d2 
								
							
								 
							
						 
						
							
							
								
								initial state change  
							
							
							
						 
						
							2014-08-02 03:17:39 +01:00  
				
					
						
							
							
								 
						
							
							
								c11c4c0daa 
								
							
								 
							
						 
						
							
							
								
								add a hide check at end of region arrival  
							
							
							
						 
						
							2014-08-02 02:26:54 +01:00  
				
					
						
							
							
								 
						
							
							
								46add98071 
								
							
								 
							
						 
						
							
							
								
								remove a few more  
							
							
							
						 
						
							2014-08-02 01:45:32 +01:00  
				
					
						
							
							
								 
						
							
							
								bdac5058c8 
								
							
								 
							
						 
						
							
							
								
								remove some ischild tests  
							
							
							
						 
						
							2014-08-02 01:21:24 +01:00  
				
					
						
							
							
								 
						
							
							
								7cec4997db 
								
							
								 
							
						 
						
							
							
								
								Fix regression in SimulatorFeatures module that would stop OpenSimulator from starting if no [SimulatorFeatures] section was present in config.  
							
							
							
						 
						
							2014-08-01 20:29:25 +01:00  
				
					
						
							
							
								 
						
							
							
								e296f25445 
								
							
								 
							
						 
						
							
							
								
								sitting avatars hidding by their position. This is not as SL that uses  
							
							... 
							
							
							
							avatar sitting on root prim. All cases have good and bad situations, this is
simpler. Only SOG position changes triggers checks, rotation alone will
not. ( as happens in other cases ) (UNTESTED, as usual ) 
							
						 
						
							2014-08-01 19:52:55 +01:00  
				
					
						
							
							
								 
						
							
							
								ef1f37cf20 
								
							
								 
							
						 
						
							
							
								
								handle change of hide avatars flag. Parcel limits edition still need work  
							
							
							
						 
						
							2014-08-01 18:59:08 +01:00  
				
					
						
							
							
								 
						
							
							
								cb43dff2dc 
								
							
								 
							
						 
						
							
							
								
								remove unnecessary sendparceloverlay  
							
							
							
						 
						
							2014-08-01 02:55:34 +01:00  
				
					
						
							
							
								 
						
							
							
								e5f9f064a7 
								
							
								 
							
						 
						
							
							
								
								filter local chat from avatars or attachment acording to parcel hide (  
							
							... 
							
							
							
							not fully tested) 
							
						 
						
							2014-08-01 01:43:12 +01:00  
				
					
						
							
							
								 
						
							
							
								0a1e9d731d 
								
							
								 
							
						 
						
							
							
								
								work on hide avatars  
							
							
							
						 
						
							2014-08-01 00:34:52 +01:00  
				
					
						
							
							
								 
						
							
							
								cac910d401 
								
							
								 
							
						 
						
							
							
								
								Add region-side extra feature setting for destination guide  
							
							
							
						 
						
							2014-07-31 08:20:06 -04:00  
				
					
						
							
							
								 
						
							
							
								50ed97aa1a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: thread safe handling of list of avatars.  
							
							... 
							
							
							
							Fix for 7284 which is an enumeration exception when starting up a region. 
							
						 
						
							2014-07-30 21:49:57 -07:00  
				
					
						
							
							
								 
						
							
							
								a5e9429f2b 
								
							
								 
							
						 
						
							
							
								
								MESS: changes in MakeRootAgent and CompleteMovement reordering things.  
							
							... 
							
							
							
							Added sending of land overlay and parcel information. This in order to
only send avatar related information after having its position well
defined and on the right parcel. THIS MAY STILL BE BAD :) 
							
						 
						
							2014-07-31 03:10:50 +01:00  
				
					
						
							
							
								 
						
							
							
								30f00bfb14 
								
							
								 
							
						 
						
							
							
								
								make HandlerRegionHandshakeReply processing async and delay it a bit. This  
							
							... 
							
							
							
							delays things like terrain height map sending, giving chance to
completemovent to send more priority information. POssible things on this
should be on other event trigger when its more apropriate
really done. 
							
						 
						
							2014-07-30 21:11:11 +01:00  
				
					
						
							
							
								 
						
							
							
								17f9f1c247 
								
							
								 
							
						 
						
							
							
								
								restrict other avatar sounds to parcel flags ( untested )  
							
							
							
						 
						
							2014-07-30 16:32:25 +01:00  
				
					
						
							
							
								 
						
							
							
								e0d8f42e6b 
								
							
								 
							
						 
						
							
							
								
								Simulator Extra Features Service  
							
							... 
							
							
							
							Provide a means for regions to fetch extra features supported by modern viewers from a central location
. 
							
						 
						
							2014-07-30 11:24:39 -04:00  
				
					
						
							
							
								 
						
							
							
								2a2a772408 
								
							
								 
							
						 
						
							
							
								
								mute avatar collision sounds if parcel doesnt allow  
							
							
							
						 
						
							2014-07-30 15:36:49 +01:00  
				
					
						
							
							
								 
						
							
							
								5fe1f87837 
								
							
								 
							
						 
						
							
							
								
								changes to parcels code (still more to to)  
							
							
							
						 
						
							2014-07-30 14:53:56 +01:00  
				
					
						
							
							
								 
						
							
							
								a4107cb6c7 
								
							
								 
							
						 
						
							
							
								
								In TerrainModule, lock m_perClientPatchUpdates when removing entries.  
							
							... 
							
							
							
							This may have been the trigger CheckSendingPatchesToClients() dictionary out of sync exceptions in today's load test.
Don't need to check ContainsKey() since Remove() returns false on a request to remove a key that it doesn't have 
							
						 
						
							2014-07-29 23:39:10 +01:00  
				
					
						
							
							
								 
						
							
							
								fcf5fb5dfd 
								
							
								 
							
						 
						
							
							
								
								Implement "scene debug set root-upd-per" for dropping 1 in N root agent updates except to originator  
							
							... 
							
							
							
							For experimental purposes.
Also corrects a previous bug where each terse update sent was counted rather than each set of terse updates to agents. 
							
						 
						
							2014-07-29 18:54:16 +01:00  
				
					
						
							
							
								 
						
							
							
								0f87a99e54 
								
							
								 
							
						 
						
							
							
								
								Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.  
							
							... 
							
							
							
							Allows experiments in manually reducing updates under heavy load.
Activated by "debug scene set client-upd-per" console command.
In a simple test, can send as few as every 4th update before observed movement starts becoming disturbingly rubber-banded. 
							
						 
						
							2014-07-29 18:09:11 +01:00  
				
					
						
							
							
								 
						
							
							
								6a0be97974 
								
							
								 
							
						 
						
							
							
								
								Correct nomenclature for LLSD messages. LL sure suck  
							
							
							
						 
						
							2014-07-29 05:06:53 +02:00  
				
					
						
							
							
								 
						
							
							
								0c2537bb24 
								
							
								 
							
						 
						
							
							
								
								Try to plumb the other half  
							
							
							
						 
						
							2014-07-29 04:41:38 +02:00  
				
					
						
							
							
								 
						
							
							
								5cd21516a4 
								
							
								 
							
						 
						
							
							
								
								Add "debug scene set appear-refresh true|false" to control whether periodic appearance refresh is active.  
							
							... 
							
							
							
							Corresponds to ResendAppearnceUpdates setting in [Appearance] in OpenSim.ini
This was originally implemented to alleviate cloud appearance problems but could be too expensive with large numbers of avatars. 
							
						 
						
							2014-07-29 03:26:14 +01:00  
				
					
						
							
							
								 
						
							
							
								dfa9780c8c 
								
							
								 
							
						 
						
							
							
								
								Send new parcel permissions to activate viewer options - done right this time  
							
							
							
						 
						
							2014-07-29 04:19:01 +02:00  
				
					
						
							
							
								 
						
							
							
								f54fccba1e 
								
							
								 
							
						 
						
							
							
								
								Make it possible to change avatar position update, rotation and velocity tolerances on the fly.  
							
							... 
							
							
							
							This is done via "debug scene set client-pos-upd, client-rot-upd, client-vel-upd".
For testing purposes. 
							
						 
						
							2014-07-29 03:13:10 +01:00  
				
					
						
							
							
								 
						
							
							
								477b5b5623 
								
							
								 
							
						 
						
							
							
								
								Add new fields to parcel update  
							
							
							
						 
						
							2014-07-29 03:40:05 +02:00  
				
					
						
							
							
								 
						
							
							
								181142c5ce 
								
							
								 
							
						 
						
							
							
								
								Change some ORs to assignments as they should be  
							
							
							
						 
						
							2014-07-29 02:37:36 +02:00  
				
					
						
							
							
								 
						
							
							
								6b0521d3c9 
								
							
								 
							
						 
						
							
							
								
								fix the mess about exclusive fields and flags on land overlay  
							
							
							
						 
						
							2014-07-29 01:24:43 +01:00  
				
					
						
							
							
								 
						
							
							
								3654ae8d8c 
								
							
								 
							
						 
						
							
							
								
								Allow the "debug scene set physics false|true" command to work when bulletsim physics is running in a separate thread.  
							
							... 
							
							
							
							This will also allow the "disable physics" setting in the region debug viewer dialog to work in this circumstance. 
							
						 
						
							2014-07-29 01:21:15 +01:00  
				
					
						
							
							
								 
						
							
							
								3e1d2df261 
								
							
								 
							
						 
						
							
							
								
								change parcel overlay bytes adding LocalSound.. changed others also NEEDS  
							
							... 
							
							
							
							checking 
							
						 
						
							2014-07-29 00:39:08 +01:00  
				
					
						
							
							
								 
						
							
							
								df816b38ac 
								
							
								 
							
						 
						
							
							
								
								minor: make "debug scene set" usage command accurate again from last commit  f6f7585 
							
							
							
						 
						
							2014-07-29 00:20:35 +01:00  
				
					
						
							
							
								 
						
							
							
								f6f7585ec5 
								
							
								 
							
						 
						
							
							
								
								Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly.  
							
							... 
							
							
							
							This governs when child agent position changes are sent to neighbouring regions.
Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini
For test purposes. 
							
						 
						
							2014-07-29 00:13:29 +01:00  
				
					
						
							
							
								 
						
							
							
								f32bd24a2c 
								
							
								 
							
						 
						
							
							
								
								dont mess with sound gain on stop  
							
							
							
						 
						
							2014-07-27 17:03:53 +01:00  
				
					
						
							
							
								 
						
							
							
								55df2b317c 
								
							
								 
							
						 
						
							
							
								
								dont send packets twice  
							
							
							
						 
						
							2014-07-27 12:02:59 +01:00  
				
					
						
							
							
								 
						
							
							
								c3b5a6c2ab 
								
							
								 
							
						 
						
							
							
								
								change how sounds work. May be bad.. needs testing  
							
							
							
						 
						
							2014-07-27 08:18:27 +01:00  
				
					
						
							
							
								 
						
							
							
								5a7a609683 
								
							
								 
							
						 
						
							
							
								
								remove forgotten lines  
							
							
							
						 
						
							2014-07-27 08:11:27 +01:00  
				
					
						
							
							
								 
						
							
							
								eb55e69d4a 
								
							
								 
							
						 
						
							
							
								
								serialize sound parameters for llLoopSound  
							
							
							
						 
						
							2014-07-27 08:08:01 +01:00  
				
					
						
							
							
								 
						
							
							
								9c804466e5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rearrange code for sensing whether shapes have been  
							
							... 
							
							
							
							constructed.
Add routine to check for failed and use that method rather than
    checking individual state. 
							
						 
						
							2014-07-26 16:03:43 -07:00  
				
					
						
							
							
								 
						
							
							
								43cf184603 
								
							
								 
							
						 
						
							
							
								
								clear script controls on crossing (untested)(possible should be done  
							
							... 
							
							
							
							elsewhere/othe way) 
							
						 
						
							2014-07-26 16:56:21 +01:00  
				
					
						
							
							
								 
						
							
							
								b6af41ec11 
								
							
								 
							
						 
						
							
							
								
								dont standup avatar on crossing  
							
							
							
						 
						
							2014-07-26 05:59:38 +01:00  
				
					
						
							
							
								 
						
							
							
								4aa55204a2 
								
							
								 
							
						 
						
							
							
								
								allow reset default animation to default as core does  
							
							
							
						 
						
							2014-07-26 05:27:36 +01:00  
				
					
						
							
							
								 
						
							
							
								70890e211a 
								
							
								 
							
						 
						
							
							
								
								add queue transition code needs review/more testing  
							
							
							
						 
						
							2014-07-25 17:33:01 +01:00  
				
					
						
							
							
								 
						
							
							
								fa59cddc28 
								
							
								 
							
						 
						
							
							
								
								remove old and dead code that its only making it hard to understand  
							
							
							
						 
						
							2014-07-25 13:03:40 +01:00  
				
					
						
							
							
								 
						
							
							
								cc61681484 
								
							
								 
							
						 
						
							
							
								
								Revert "Write UDP statistics to the log, not just the console (e.g., "show queues")"  
							
							... 
							
							
							
							Fixes http://opensimulator.org/mantis/view.php?id=7280 
It can't be done this way because the stats data needs to show up on the console at all log levels, not just debug.
But this means setting it to log at fatal, which is not appropriate for this stuff in the log.
I understand the desire but this has to be done some other way, perhaps by (yet another) config parameter.
Also, this was already being done with the ClientStatsReport but that also should be done in another way, I think.
This reverts commit 5d53412766 
							
						 
						
							2014-07-25 01:56:41 +01:00  
				
					
						
							
							
								 
						
							
							
								86a9710e77 
								
							
								 
							
						 
						
							
							
								
								change previus code, send a NoEvents response back to http server, even  
							
							... 
							
							
							
							if we know there is no one there, so that the server finishes handling
 it. 
							
						 
						
							2014-07-24 23:32:39 +01:00  
				
					
						
							
							
								 
						
							
							
								ee951f7a10 
								
							
								 
							
						 
						
							
							
								
								EventQueueGetModule: dont reuse queues, we dont know whats there; make  
							
							... 
							
							
							
							pool silently loose requests for unknown avatars, or they will stay active
until timeout after close ( possible not a big problem after not reusing
queues ? ) 
							
						 
						
							2014-07-24 17:14:14 +01:00  
				
					
						
							
							
								 
						
							
							
								6c3e08e18d 
								
							
								 
							
						 
						
							
							
								
								revert my change of not adding physcis to a failed avatar transfer. This  
							
							... 
							
							
							
							may need a better fix later ( doing a stand elsewhere?) 
							
						 
						
							2014-07-24 00:58:23 +01:00  
				
					
						
							
							
								 
						
							
							
								9936f13c1b 
								
							
								 
							
						 
						
							
							
								
								on transfer fail of sited avatars, only do  
							
							
							
						 
						
							2014-07-24 00:56:48 +01:00  
				
					
						
							
							
								 
						
							
							
								46695ddbfe 
								
							
								 
							
						 
						
							
							
								
								fix line ending  
							
							
							
						 
						
							2014-07-24 00:30:38 +01:00  
				
					
						
							
							
								 
						
							
							
								8808549669 
								
							
								 
							
						 
						
							
							
								
								on sit use root prim camera at and eye if child as neither  
							
							
							
						 
						
							2014-07-23 23:09:13 +01:00  
				
					
						
							
							
								 
						
							
							
								f6af5f4996 
								
							
								 
							
						 
						
							
							
								
								change last commit setting intransit without messing flight  
							
							
							
						 
						
							2014-07-23 22:28:51 +01:00  
				
					
						
							
							
								 
						
							
							
								f9ae7ea2e6 
								
							
								 
							
						 
						
							
							
								
								do CompleteMovement with InTransit set as core  
							
							
							
						 
						
							2014-07-23 21:14:35 +01:00  
				
					
						
							
							
								 
						
							
							
								237075ce21 
								
							
								 
							
						 
						
							
							
								
								cleanup a bit presence CheckForBorderCrossing removing dead code  
							
							
							
						 
						
							2014-07-23 20:31:54 +01:00  
				
					
						
							
							
								 
						
							
							
								d64a50ac9b 
								
							
								 
							
						 
						
							
							
								
								changed locations of m_originRegionID setting to where current core has  
							
							... 
							
							
							
							them. Changed avatar AbsolutePosition, it still didnt assume m_pos as
 relative to root prim. ( forgot to commit before) ( this sit may still
 have loose ends, specially around the use of OffsetPosition that is now
 relative to root prim and was relative to prim) 
							
						 
						
							2014-07-23 19:56:06 +01:00  
				
					
						
							
							
								 
						
							
							
								0331159d2c 
								
							
								 
							
						 
						
							
							
								
								clamp avatar standup position within region  
							
							
							
						 
						
							2014-07-22 21:34:21 +01:00  
				
					
						
							
							
								 
						
							
							
								3a87cce2e0 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression in  3c6becd5 where login or hg login to variable sized regions failed with outdated simulator message.  
							
							... 
							
							
							
							I forgot that a null 'their version' would not be passed over the wire and ends up as an empty string instead (like older simulators).
So instead pass through the correct simulator protcol version instead (SIMULATOR/0.3) when querying from login or hg login.
Also removes a debug console write for agent limit accidentally left in for the same commit.
Relates to mantis 7276 
							
						 
						
							2014-07-22 18:04:28 +01:00  
				
					
						
							
							
								 
						
							
							
								f394fabfc0 
								
							
								 
							
						 
						
							
							
								
								if sited avatar cross fails, dont add it to physics and dont mess scripts  
							
							... 
							
							
							
							(?) 
							
						 
						
							2014-07-22 16:28:30 +01:00  
				
					
						
							
							
								 
						
							
							
								fe900b28c6 
								
							
								 
							
						 
						
							
							
								
								CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, so  
							
							... 
							
							
							
							revert previus change assuming it didnt. remove a no longer needed else {} 
							
						 
						
							2014-07-22 15:56:20 +01:00  
				
					
						
							
							
								 
						
							
							
								ed905418b3 
								
							
								 
							
						 
						
							
							
								
								consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE and  
							
							... 
							
							
							
							RETURN_AT_EDGE from simulation 
							
						 
						
							2014-07-22 15:47:42 +01:00  
				
					
						
							
							
								 
						
							
							
								f9fdf26ec3 
								
							
								 
							
						 
						
							
							
								
								make ResetChildPrimPhysicsPositions only do what it is supposed to do and  
							
							... 
							
							
							
							not what AbsolutePosition does 
							
						 
						
							2014-07-22 15:13:37 +01:00  
				
					
						
							
							
								 
						
							
							
								cf132430ae 
								
							
								 
							
						 
						
							
							
								
								tell scripts about positions changes after they are actually changed  
							
							
							
						 
						
							2014-07-22 14:50:17 +01:00  
				
					
						
							
							
								 
						
							
							
								5269511339 
								
							
								 
							
						 
						
							
							
								
								dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sog  
							
							
							
						 
						
							2014-07-22 14:31:47 +01:00  
				
					
						
							
							
								 
						
							
							
								0e4a9e35c7 
								
							
								 
							
						 
						
							
							
								
								bug fix. Child position got broken because first prim i parts array may  
							
							... 
							
							
							
							not be the root prim 
							
						 
						
							2014-07-22 04:10:51 +01:00  
				
					
						
							
							
								 
						
							
							
								3e73e96bef 
								
							
								 
							
						 
						
							
							
								
								fix HUD attachment update filter to allow avatar center etc  
							
							
							
						 
						
							2014-07-22 01:49:42 +01:00  
				
					
						
							
							
								 
						
							
							
								243499ea4e 
								
							
								 
							
						 
						
							
							
								
								send updates on selected attachments as sl ( warinin if reverted then a  
							
							... 
							
							
							
							fix is needed elsewhere since the changes are never sent) 
							
						 
						
							2014-07-22 01:11:18 +01:00  
				
					
						
							
							
								 
						
							
							
								0239c7ba1c 
								
							
								 
							
						 
						
							
							
								
								avatar collisions fix  
							
							
							
						 
						
							2014-07-21 23:54:53 +01:00  
				
					
						
							
							
								 
						
							
							
								3c6becd524 
								
							
								 
							
						 
						
							
							
								
								On login and first HG entrance to a foreign grid, perform query access checks before proceeding.  
							
							
							
						 
						
							2014-07-21 23:53:33 +01:00  
				
					
						
							
							
								 
						
							
							
								5cdd205ee7 
								
							
								 
							
						 
						
							
							
								
								change presence movetotarget avoiding trying to go undergroud or fly when  
							
							... 
							
							
							
							it can walk. ( still needs better code ) 
							
						 
						
							2014-07-21 21:31:48 +01:00  
				
					
						
							
							
								 
						
							
							
								d9797b6478 
								
							
								 
							
						 
						
							
							
								
								change ava to ava collisions a bit  
							
							
							
						 
						
							2014-07-21 19:16:23 +01:00  
				
					
						
							
							
								 
						
							
							
								726490a994 
								
							
								 
							
						 
						
							
							
								
								bug fix  
							
							
							
						 
						
							2014-07-21 19:15:51 +01:00  
				
					
						
							
							
								 
						
							
							
								899bcb7acd 
								
							
								 
							
						 
						
							
							
								
								Fixed: after a Hypergrid teleport, attachments often either disappear, or appear both on the avatar AND as in-world objects.  
							
							... 
							
							
							
							Another manifestation of this bug is that after a Hypergrid teleport, when you click on one of the avatar's attachments the object doesn't show its name. This means that the viewer knows the attachment is there, but the simulator does not.
The problem was caused by treating Hypergrid teleports as if they're Logins (because the teleport flag ViaLogin is enabled).
This may fix: http://opensimulator.org/mantis/view.php?id=7238 
This may fix: http://opensimulator.org/mantis/view.php?id=7220  
							
						 
						
							2014-07-21 09:29:51 +01:00  
				
					
						
							
							
								 
						
							
							
								feacae173e 
								
							
								 
							
						 
						
							
							
								
								Fixed avatar hovering above the ground. The avatar physics capsule was too tall.  
							
							... 
							
							
							
							This is related to http://opensimulator.org/mantis/view.php?id=7067  .
But that bug complains about BulletSim, and this fix is for ODE. 
							
						 
						
							2014-07-21 09:27:57 +01:00  
				
					
						
							
							
								 
						
							
							
								4804edf77f 
								
							
								 
							
						 
						
							
							
								
								Allow reading the BulletSim detail log while the sim is running  
							
							
							
						 
						
							2014-07-21 09:27:57 +01:00  
				
					
						
							
							
								 
						
							
							
								2d034e20c4 
								
							
								 
							
						 
						
							
							
								
								XBakes: store the assets only in the sim's local assets cache; not in the main assets server. Also, some cleanup.  
							
							
							
						 
						
							2014-07-21 09:27:56 +01:00  
				
					
						
							
							
								 
						
							
							
								4c5d7d4683 
								
							
								 
							
						 
						
							
							
								
								Fixed problems if an avatar tries to cross regions when the previous cross hasn't completed yet  
							
							... 
							
							
							
							This caused the client to stop responding, and even the simulators to have problems. The solution is to disallow crossing before the previous cross has completed. 
							
						 
						
							2014-07-21 09:23:13 +01:00  
				
					
						
							
							
								 
						
							
							
								b481711fa6 
								
							
								 
							
						 
						
							
							
								
								Added locking in AccessModule to prevent possible errors when shutting down a simulator that has >1 region  
							
							
							
						 
						
							2014-07-21 09:19:05 +01:00  
				
					
						
							
							
								 
						
							
							
								05cacf6eb6 
								
							
								 
							
						 
						
							
							
								
								Eliminated common but un-useful log messages  
							
							
							
						 
						
							2014-07-21 09:18:20 +01:00  
				
					
						
							
							
								 
						
							
							
								f94b3bbe0f 
								
							
								 
							
						 
						
							
							
								
								Minor: changed "existant" to "existent"  
							
							
							
						 
						
							2014-07-21 09:15:05 +01:00  
				
					
						
							
							
								 
						
							
							
								af3498efdb 
								
							
								 
							
						 
						
							
							
								
								In "show throttles", show the maximum drip rate. This shows whether a client is being throttled due to past poor performance.  
							
							
							
						 
						
							2014-07-21 09:10:50 +01:00  
				
					
						
							
							
								 
						
							
							
								5d53412766 
								
							
								 
							
						 
						
							
							
								
								Write UDP statistics to the log, not just the console (e.g., "show queues")  
							
							
							
						 
						
							2014-07-21 09:10:19 +01:00  
				
					
						
							
							
								 
						
							
							
								528704bc04 
								
							
								 
							
						 
						
							
							
								
								Added "debug packet --all" option, which changes the packet logging level for both current and future clients  
							
							... 
							
							
							
							The existing "--default" option only changes the logging level for future clients. 
							
						 
						
							2014-07-21 08:31:20 +01:00  
				
					
						
							
							
								 
						
							
							
								a57b4b81b9 
								
							
								 
							
						 
						
							
							
								
								Fixed the logic that decides if a packet was queued (it was reversed)  
							
							
							
						 
						
							2014-07-21 08:31:09 +01:00  
				
					
						
							
							
								 
						
							
							
								9fa8d84598 
								
							
								 
							
						 
						
							
							
								
								Eliminated some warnings  
							
							
							
						 
						
							2014-07-21 08:30:10 +01:00  
				
					
						
							
							
								 
						
							
							
								99ac770abb 
								
							
								 
							
						 
						
							
							
								
								Close streams immediately when we finish using them  
							
							
							
						 
						
							2014-07-21 08:30:03 +01:00  
				
					
						
							
							
								 
						
							
							
								72cead2920 
								
							
								 
							
						 
						
							
							
								
								Remove extremely spammy error message that isn't an actual error - user  
							
							... 
							
							
							
							ids queried may not exist, since LSL can use this as well, with
arbitrary ids 
							
						 
						
							2014-07-20 23:58:46 +02:00  
				
					
						
							
							
								 
						
							
							
								34c40a1e1a 
								
							
								 
							
						 
						
							
							
								
								Remove some already commented lines  
							
							
							
						 
						
							2014-07-20 23:58:16 +02:00  
				
					
						
							
							
								 
						
							
							
								c37a88d4f1 
								
							
								 
							
						 
						
							
							
								
								Fix LSL portions of sit positioning  
							
							
							
						 
						
							2014-07-20 23:54:06 +02:00  
				
					
						
							
							
								 
						
							
							
								719880a6ff 
								
							
								 
							
						 
						
							
							
								
								make sittarget camera relative to root prim  
							
							... 
							
							
							
							Please enter the commit message for your changes. Lines starting 
							
						 
						
							2014-07-20 20:20:59 +01:00  
				
					
						
							
							
								 
						
							
							
								b81187db5a 
								
							
								 
							
						 
						
							
							
								
								Set "[Terrain]SendTerrainUpdatesByViewDistance=true" by default.  
							
							... 
							
							
							
							This, by default, enables terrain patches being sent to each avatar
from the avatar away (rather than the old outside-in pattern), only
sending terrain patches within the avatars view distance (making
view loading quicker), and sending multiple terrain patches per
protocol packet (making terrain loading and editing quicker). 
							
						 
						
							2014-07-20 10:56:52 -07:00  
				
					
						
							
							
								 
						
							
							
								5f364dbed5 
								
							
								 
							
						 
						
							
							
								
								another change to standup  
							
							
							
						 
						
							2014-07-20 16:09:34 +01:00  
				
					
						
							
							
								 
						
							
							
								d6f56a4f99 
								
							
								 
							
						 
						
							
							
								
								change avatar standup code  
							
							
							
						 
						
							2014-07-20 16:03:05 +01:00  
				
					
						
							
							
								 
						
							
							
								a5fcc0c0c0 
								
							
								 
							
						 
						
							
							
								
								remove avn hack on sitted avatars positions  
							
							
							
						 
						
							2014-07-20 14:47:35 +01:00  
				
					
						
							
							
								 
						
							
							
								79aea3e588 
								
							
								 
							
						 
						
							
							
								
								physicsSit SendSitResponse also relative to parent prim  
							
							
							
						 
						
							2014-07-20 09:21:00 +01:00  
				
					
						
							
							
								 
						
							
							
								931434de87 
								
							
								 
							
						 
						
							
							
								
								fix physics sit for physical child prims  
							
							
							
						 
						
							2014-07-20 09:15:29 +01:00  
				
					
						
							
							
								 
						
							
							
								32b060a608 
								
							
								 
							
						 
						
							
							
								
								physics engine cannot change internal positions of linksets, at least not  
							
							... 
							
							
							
							in teaseupdates 
							
						 
						
							2014-07-20 05:54:51 +01:00  
				
					
						
							
							
								 
						
							
							
								b3068355bc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-07-20 02:27:08 +02:00  
				
					
						
							
							
								 
						
							
							
								dc717303d4 
								
							
								 
							
						 
						
							
							
								
								replace old Attachoffset by AttachedPos. Comented out possible merge  
							
							... 
							
							
							
							artifacts 
							
						 
						
							2014-07-20 01:15:33 +01:00  
				
					
						
							
							
								 
						
							
							
								bef76bf3c5 
								
							
								 
							
						 
						
							
							
								
								Fix duplicate attach message being sent to objects picked up from the ground  
							
							
							
						 
						
							2014-07-20 01:52:26 +02:00  
				
					
						
							
							
								 
						
							
							
								95f0d582a5 
								
							
								 
							
						 
						
							
							
								
								Fix coalesced objects not showing up as "piles" of prims (AVN only bug)  
							
							
							
						 
						
							2014-07-20 00:18:28 +02:00  
				
					
						
							
							
								 
						
							
							
								5000a5c038 
								
							
								 
							
						 
						
							
							
								
								Fix coalesced objects not showing up as "piles" of prims (AVN only bug)  
							
							
							
						 
						
							2014-07-20 00:17:35 +02:00  
				
					
						
							
							
								 
						
							
							
								07c0ee1fbf 
								
							
								 
							
						 
						
							
							
								
								Fix taking objects  
							
							
							
						 
						
							2014-07-19 23:17:26 +02:00  
				
					
						
							
							
								 
						
							
							
								e1b2ecdfdc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current'  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs 
							
						 
						
							2014-07-19 22:32:07 +02:00  
				
					
						
							
							
								 
						
							
							
								95b89dd450 
								
							
								 
							
						 
						
							
							
								
								fix attachments  
							
							
							
						 
						
							2014-07-19 22:18:12 +02:00  
				
					
						
							
							
								 
						
							
							
								9654b81b2d 
								
							
								 
							
						 
						
							
							
								
								revert to capsule representation of avatar collider  
							
							
							
						 
						
							2014-07-19 16:16:13 +01:00  
				
					
						
							
							
								 
						
							
							
								738c60459c 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Modify first and default vehicle vertical attractor to be feature complete with use of the Limit Roll Only Flag.  
							
							... 
							
							
							
							Signed-off-by: Robert Adams <misterblue@misterblue.com> 
							
						 
						
							2014-07-18 19:07:00 -07:00  
				
					
						
							
							
								 
						
							
							
								4dc0aaa03f 
								
							
								 
							
						 
						
							
							
								
								minor: Add meters unit to water height console display  
							
							
							
						 
						
							2014-07-18 23:57:33 +01:00  
				
					
						
							
							
								 
						
							
							
								1bdf0bed9c 
								
							
								 
							
						 
						
							
							
								
								Add "show region" command which will show parameters for current region.  
							
							... 
							
							
							
							This shows static data (e.g. region agent limit) whereas "show scene" shows live data (sim fps, current prims, etc.) 
							
						 
						
							2014-07-18 23:52:49 +01:00  
				
					
						
							
							
								 
						
							
							
								6048dfcd71 
								
							
								 
							
						 
						
							
							
								
								In grid mode, add SuppressConsoleCommands flag to [GridService] so that we can stop misleading grid service only console commands from registering.  
							
							... 
							
							
							
							We need to do this because the simulator initializes and internal copy of the GridService in grid mode for internal purposes 
							
						 
						
							2014-07-18 22:57:04 +01:00  
				
					
						
							
							
								 
						
							
							
								f0853139d5 
								
							
								 
							
						 
						
							
							
								
								refactor: slightly adjust some code in ODECharacter.Move() to eliminate a condition check without changing the logic  
							
							
							
						 
						
							2014-07-18 18:13:38 +01:00  
				
					
						
							
							
								 
						
							
							
								cfbfca6447 
								
							
								 
							
						 
						
							
							
								
								With ODE physics, fix an issue where the avatar couldn't jump and then move forward when moving south or west.  
							
							... 
							
							
							
							Addresses http://opensimulator.org/mantis/view.php?id=5003 
Thanks to UbitUmarov for this fix. 
							
						 
						
							2014-07-18 18:03:30 +01:00  
				
					
						
							
							
								 
						
							
							
								748fc66ef1 
								
							
								 
							
						 
						
							
							
								
								reduce avatar hover in basic ode plugin  
							
							
							
						 
						
							2014-07-18 13:19:24 +01:00  
				
					
						
							
							
								 
						
							
							
								d5e0437465 
								
							
								 
							
						 
						
							
							
								
								fix Xengine script instance load  
							
							
							
						 
						
							2014-07-18 11:43:31 +01:00  
				
					
						
							
							
								 
						
							
							
								1daec26ba0 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rearrange code to prevent using null pointers when a  
							
							... 
							
							
							
							child mesh is not available when building a linkset. 
							
						 
						
							2014-07-17 21:41:39 -07:00  
				
					
						
							
							
								 
						
							
							
								e455374a4b 
								
							
								 
							
						 
						
							
							
								
								fix all instances of "non-existant" to "non-existent" (spelling mistakes) thanks Ai Austin for pointing this out.  
							
							
							
						 
						
							2014-07-17 09:37:24 -04:00  
				
					
						
							
							
								 
						
							
							
								8cd7ca568d 
								
							
								 
							
						 
						
							
							
								
								Change default script stop method to co-op instead of abort.  
							
							... 
							
							
							
							co-op should be more stable as it doesn't abort threads, which can trigger virtual machine instability
This change will be invisible to users as script DLLs are recompiled automatically where necessary, though the change won't take affect until the next simulator restart.
This change has no effect on existing script state.
If you want to continue using abort, set ScriptStopStrategy = abort in the [XEngine] section of OpenSim.ini 
							
						 
						
							2014-07-16 22:58:38 +01:00  
				
					
						
							
							
								 
						
							
							
								19d33c571d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current' into ubitwork  
							
							
							
						 
						
							2014-07-16 16:22:32 +01:00  
				
					
						
							
							
								 
						
							
							
								fc1bd4567d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current  
							
							
							
						 
						
							2014-07-16 16:16:37 +01:00  
				
					
						
							
							
								 
						
							
							
								0c8f3dddd8 
								
							
								 
							
						 
						
							
							
								
								Use thread-safe version of .NET Random as the SDK class is not thread-safe.  
							
							... 
							
							
							
							As per http://msdn.microsoft.com/en-us/library/system.random%28v=vs.100%29.aspx , the .NET Random class is not thread-safe.
If called by multiple threads at once, methods may return 0.
Except for llRand(), other OpenSimulator code did not lock before calling a shared Random instance.
This commit adds a ThreadSafeRandom class that extends Random but does internal locking so that it is thread-safe.
This change is invisible to existing callers and the explicit locking in the llFrand() implementation is now redundant. 
							
						 
						
							2014-07-14 20:08:11 +01:00  
				
					
						
							
							
								 
						
							
							
								4e92b55231 
								
							
								 
							
						 
						
							
							
								
								Call RemoveScriptInstance when removing from inventory  
							
							
							
						 
						
							2014-07-14 18:06:24 +01:00  
				
					
						
							
							
								 
						
							
							
								2766bf3fef 
								
							
								 
							
						 
						
							
							
								
								minor: Move debug xengine script console command to Debug help section where other debug commands live.  
							
							
							
						 
						
							2014-07-11 00:18:39 +01:00  
				
					
						
							
							
								 
						
							
							
								15b38f0036 
								
							
								 
							
						 
						
							
							
								
								minor: further cleanup of old vb and yield prolog script engine references that were removed some time ago  
							
							
							
						 
						
							2014-07-11 00:15:47 +01:00  
				
					
						
							
							
								 
						
							
							
								d7b9260496 
								
							
								 
							
						 
						
							
							
								
								If [XEngine] ScriptStopStrategy is changed between abort and co-op, for the existing session use the previous strategy for that script rather than not starting the script at all.  
							
							... 
							
							
							
							We have to do this since we can't unload existing DLLs if they're all in the same AppDomain.
But we can still update the underlying DLL which will be used in the next simulator session. 
							
						 
						
							2014-07-11 00:03:02 +01:00  
				
					
						
							
							
								 
						
							
							
								6d3b409af2 
								
							
								 
							
						 
						
							
							
								
								refactor: use existing Compiler.CreateScriptsDirectory() (renamed to CheckOrCreateScriptsDirectory()) when checking that scripts directory exists on compile.  
							
							... 
							
							
							
							Code was identical apart from error logging, but if there are failures creating these directories then you'll be
seeing lots of errors anyway, and these will be more informative 
							
						 
						
							2014-07-10 19:40:44 +01:00  
				
					
						
							
							
								 
						
							
							
								fea18a909f 
								
							
								 
							
						 
						
							
							
								
								Fix bug in "show modules" comamnd that was showing shared modules as non-shared and non-shared as shared  
							
							
							
						 
						
							2014-07-09 23:24:12 +01:00  
				
					
						
							
							
								 
						
							
							
								bb9071e5f0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-07-04 16:28:58 -07:00  
				
					
						
							
							
								 
						
							
							
								869191a51d 
								
							
								 
							
						 
						
							
							
								
								Small change to my previous commit: not so aggressive on the trigger, please.  
							
							
							
						 
						
							2014-07-04 16:28:37 -07:00  
				
					
						
							
							
								 
						
							
							
								b019fd5a95 
								
							
								 
							
						 
						
							
							
								
								Show region size column in simulator version of "show regions" console command  
							
							
							
						 
						
							2014-07-05 00:20:39 +01:00  
				
					
						
							
							
								 
						
							
							
								dac8703949 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-07-04 15:56:32 -07:00  
				
					
						
							
							
								 
						
							
							
								78c155cd12 
								
							
								 
							
						 
						
							
							
								
								Instrument the UDP path of creating assets so that it triggers an asset post for users with different asset servers  
							
							
							
						 
						
							2014-07-04 15:56:09 -07:00  
				
					
						
							
							
								 
						
							
							
								4b73268cbd 
								
							
								 
							
						 
						
							
							
								
								minor: put standard 'category' in brackets at front of log messages from previous commit  3d70db4a 
							
							
							
						 
						
							2014-07-04 23:48:37 +01:00  
				
					
						
							
							
								 
						
							
							
								3d70db4a58 
								
							
								 
							
						 
						
							
							
								
								When uploading mesh objects with textures also create inventory items for uploaded textures.  
							
							... 
							
							
							
							This implements:
http://opensimulator.org/mantis/view.php?id=7250  
							
						 
						
							2014-07-04 23:40:09 +01:00  
				
					
						
							
							
								 
						
							
							
								6e0e35cd66 
								
							
								 
							
						 
						
							
							
								
								Include option to remove auto backup files older than given number of days. New property created to specify how many days to keep files for. Off by default, also made sure only oar files will be removed.  
							
							
							
						 
						
							2014-07-04 23:32:13 +01:00  
				
					
						
							
							
								 
						
							
							
								20b47fce07 
								
							
								 
							
						 
						
							
							
								
								Still log (but this time with warning rather than an exception) if we regenerate a new child caps seed for a region where we already have one.  
							
							... 
							
							
							
							I think it's still useful to know this to show up any errors early, but it's reasonable to still carry on rather than throw an exception.
Follow on from Diva's commit 9643792 
							
						 
						
							2014-07-04 22:59:10 +01:00  
				
					
						
							
							
								 
						
							
							
								82b875317b 
								
							
								 
							
						 
						
							
							
								
								On logout, delay the removal of AgentCircuitData until the very end, because that data structure contains important information about the agent that may be needed by modules.  
							
							
							
						 
						
							2014-07-04 14:36:11 -07:00  
				
					
						
							
							
								 
						
							
							
								60ad72357e 
								
							
								 
							
						 
						
							
							
								
								This fixes the bug related to rebooting neighboring varregions while avatars are logged in; the avies would not see the region anymore until they relogged. Same problem as before: inconsistent calculation of scope.  
							
							
							
						 
						
							2014-07-04 11:45:30 -07:00  
				
					
						
							
							
								 
						
							
							
								d99c8e68a7 
								
							
								 
							
						 
						
							
							
								
								It turns out that child agent management has had a bug for a while: there was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.  
							
							
							
						 
						
							2014-07-04 10:13:53 -07:00  
				
					
						
							
							
								 
						
							
							
								d0782c2bc0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-07-03 20:09:38 -07:00  
				
					
						
							
							
								 
						
							
							
								9643792b34 
								
							
								 
							
						 
						
							
							
								
								Avoid an exception in creating child agents some times.  
							
							
							
						 
						
							2014-07-03 20:09:16 -07:00  
				
					
						
							
							
								 
						
							
							
								4ba396b81c 
								
							
								 
							
						 
						
							
							
								
								Temporarily disable new regression test TestLifecycle() until I have a chance to fix it  
							
							... 
							
							
							
							This was working for me locally because it was still picking up all my *.ini config files, which jenkins won't have in its test env 
							
						 
						
							2014-07-03 00:30:42 +01:00  
				
					
						
							
							
								 
						
							
							
								c3923a1aa6 
								
							
								 
							
						 
						
							
							
								
								Re-enabled TestLifecycle regression test logging so I can get some idea of why it's failing on jenkins but not locally  
							
							
							
						 
						
							2014-07-03 00:01:47 +01:00  
				
					
						
							
							
								 
						
							
							
								889194db63 
								
							
								 
							
						 
						
							
							
								
								Actually call Close() for shared region modules when the simulator is being shutdown.  
							
							... 
							
							
							
							Adds regression test for this case. 
							
						 
						
							2014-07-02 23:49:25 +01:00  
				
					
						
							
							
								 
						
							
							
								fe6dab7f13 
								
							
								 
							
						 
						
							
							
								
								minor: Change default max phys prim size in code to match OpenSimDefaults.ini  
							
							
							
						 
						
							2014-06-28 00:20:09 +01:00  
				
					
						
							
							
								 
						
							
							
								cd031d129a 
								
							
								 
							
						 
						
							
							
								
								minor: change allow script crossings default in code to true in order to match OpenSimDefaults.ini  
							
							
							
						 
						
							2014-06-28 00:18:00 +01:00  
				
					
						
							
							
								 
						
							
							
								9d2789aff8 
								
							
								 
							
						 
						
							
							
								
								add LSL constant PRIM_ALPHA_MODE  
							
							
							
						 
						
							2014-06-27 16:06:03 -07:00  
				
					
						
							
							
								 
						
							
							
								abf85b7f19 
								
							
								 
							
						 
						
							
							
								
								Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues.  
							
							
							
						 
						
							2014-06-27 23:34:34 +01:00  
				
					
						
							
							
								 
						
							
							
								a93799d03b 
								
							
								 
							
						 
						
							
							
								
								add LSL constants PRIM_SPECULAR and PRIM_NORMAL  
							
							
							
						 
						
							2014-06-23 20:06:22 -07:00  
				
					
						
							
							
								 
						
							
							
								ca2379ee83 
								
							
								 
							
						 
						
							
							
								
								Bug fix in map teleports in varregions. The cherry was missing from the ice-cream Sunday: the packet itself was hardcoding the size of the region...  
							
							
							
						 
						
							2014-06-21 15:38:38 -07:00  
				
					
						
							
							
								 
						
							
							
								481b7c71c3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add some locking for collision lists to prevent collsions  
							
							... 
							
							
							
							from locking up when running BulletSim on a separate thread. 
							
						 
						
							2014-06-20 21:42:08 -07:00  
				
					
						
							
							
								 
						
							
							
								159fcbf150 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs 
							
						 
						
							2014-06-21 00:39:55 +02:00  
				
					
						
							
							
								 
						
							
							
								527c2cdb1e 
								
							
								 
							
						 
						
							
							
								
								Merge commit '68c8633ba18f0a11cfc0ed04d1d0c7c59e6cec76'  
							
							
							
						 
						
							2014-06-21 00:23:11 +02:00  
				
					
						
							
							
								 
						
							
							
								5908e7d0c2 
								
							
								 
							
						 
						
							
							
								
								Merge commit '69bc37acd66e9ac9938d4a657dc6b9a0ba9f021e'  
							
							
							
						 
						
							2014-06-21 00:22:51 +02:00  
				
					
						
							
							
								 
						
							
							
								711441f922 
								
							
								 
							
						 
						
							
							
								
								Merge commit '84eb25da23765b3a4f7ae5513e8a238680bb99f2'  
							
							
							
						 
						
							2014-06-21 00:21:29 +02:00  
				
					
						
							
							
								 
						
							
							
								c90b986d8b 
								
							
								 
							
						 
						
							
							
								
								Improved line map heuristics.  
							
							... 
							
							
							
							If the C# column can't be found in the positionMap (but the line can),
use the map immediately after it while correcting for the offset,
unless that results in an LSL position before the previous LSL position
in the positionMap.
The idea behind this heuristic is that in most, if not all cases C#
consumes more characters than LSL (for example LSL_Types.LSLInteger
instead of just 'integer').
Thus if the distance between the columns of two markers differ in
the C# and LSL file, the distance in the C# file will be larger.
Moreover, we can assume that every time this happens we will have
a marker at the beginning of the longer 'keyword', because those
keywords were generated by us in the first place.
For example:
C#:     LSL_Types.LSLInteger f2(LSL_Types.LSLString s)
        ^                       ^
        1                       2
will always have markers at the beginning of the long keywords
'LSL_Types.LSLInteger' and 'LSL_Types.LSLString'.
If an error is generated in between (for example at the beginning
of the function name 'f2') then the correct position is found
by using an offset relative to 2 rather than 1.
Note that a case where this isn't working correctly is
when the user adds extra spaces. For example:
LSL:   integer f2(    string s)
would still use the start of 'string' as reference and
then go backwards 3 characters only because the corresponding
C# still looks like
C#:     LSL_Types.LSLInteger f2(LSL_Types.LSLString s)
                             ^  ^
			     only 3 chars difference
and the reported error at 'f2' would be here:
LSL:   integer f2(    string s)
                   ^
This can only be fixed by generating a mapping for 'f2' itself, or
generating a mapping whenever the amount of spaces is changed. 
							
						 
						
							2014-06-19 23:52:51 +01:00  
				
					
						
							
							
								 
						
							
							
								3fe9c7c49d 
								
							
								 
							
						 
						
							
							
								
								Fix looking up line number and colum when there is no exact match.  
							
							... 
							
							
							
							When a compile error reports a colum/error that is not an exact
match in the positionMap dictionary, the last position in the
map with a line number and position before the reported error
should be returned.
The old code had the following problems:
1) It returns l,c - which are line and column of the C# file, not LSL.
2) It doesn't set l to 'line' when the map has an entry with 'line'.
3) It sorts the map without taking columns into account, which may
   result in a random order of the columns. With my mono implementation
   the columns were reversed in order.
For example, if the map contains the following lines:
99,5,49,10
100,30,50,10
100,40,1,0
101,5,51,10
and a translation of 100,35 was requested,
then the old code would compare '100' with the keys in
the first column - setting l to that key while it is
smaller. Hence, l is set to 99.
Then it finds the key 100 and doesn't update l.
Because of the reversed sort order, it first compares
the column 35 with 40, finding that it is smaller
and therefore it stops; returning 99,1 instead of finding
the correct 100,30 entry and returning 50,10.
This patch causes 50,10 to be returned.
The remaining problems after this patch are:
1) The sorting might not be necessary at all.
2) The is code duplication (I fixed both instances,
   but really there should be no code duplication
   imho). 
							
						 
						
							2014-06-19 23:52:51 +01:00  
				
					
						
							
							
								 
						
							
							
								4651cd1f50 
								
							
								 
							
						 
						
							
							
								
								BulletSim: stop processing linkset child when it is discovered that the  
							
							... 
							
							
							
							child doesn't have a physical shape. Another attempt at fixing Mantis 7191. 
							
						 
						
							2014-06-18 23:01:39 -07:00  
				
					
						
							
							
								 
						
							
							
								f348928590 
								
							
								 
							
						 
						
							
							
								
								BulletSim: more tweeks to AliciaRaven's flying mods. Added parameters  
							
							... 
							
							
							
							AvatarFlyingGroundMargin and AvatarFlyingGroundUpForce set to 5.0 and
2.0 respectively which seems to give about the same action as in SL.
Also moved force addition to before the velocity to force computation
so the upward velocity is properly applied to the avatar mass. 
							
						 
						
							2014-06-18 22:39:28 -07:00  
				
					
						
							
							
								 
						
							
							
								3cbdf3bfe0 
								
							
								 
							
						 
						
							
							
								
								refactor: Simplify compilation result tests by factoring out common code.  
							
							
							
						 
						
							2014-06-18 23:04:31 +01:00  
				
					
						
							
							
								 
						
							
							
								7b2f125fb6 
								
							
								 
							
						 
						
							
							
								
								In compiler regression tests, setup and teardown structures for each test to avoid any possibility of inter-test inter-ference  
							
							
							
						 
						
							2014-06-18 22:46:54 +01:00  
				
					
						
							
							
								 
						
							
							
								a0d6705fe6 
								
							
								 
							
						 
						
							
							
								
								Fix issue with LSL jumps screwing up the C# compiler error -> LSL code position map and leading to invalid error line numbers/columns  
							
							... 
							
							
							
							This is because jump statement generation was mistakenly inserting its own line without updating the csharp positions in CSCodeGenerator.
This is Aleric Inglewood's patch in http://opensimulator.org/mantis/view.php?id=7195  but applied to opensim itself rather than the defunct code generation in opensim-libs.  Thanks!
This patch also adds a regression test for this case from myself. 
							
						 
						
							2014-06-18 22:24:36 +01:00  
				
					
						
							
							
								 
						
							
							
								db0c41501c 
								
							
								 
							
						 
						
							
							
								
								Fix previous commit to ignore water height and allow flying underwater (swimming)  
							
							... 
							
							
							
							Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2014-06-17 23:06:49 -04:00  
				
					
						
							
							
								 
						
							
							
								ff892b5bcf 
								
							
								 
							
						 
						
							
							
								
								Add upward force to flight when close to the ground. Prevents current belly flop to the floor when flying with bullet physics and acts more like ODE and SL flight.  
							
							... 
							
							
							
							Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2014-06-17 21:47:36 -04:00  
				
					
						
							
							
								 
						
							
							
								5450b1b024 
								
							
								 
							
						 
						
							
							
								
								Change assembly versions to 0.8.1  
							
							
							
						 
						
							2014-06-17 18:37:15 +01:00  
				
					
						
							
							
								 
						
							
							
								b59812b4e3 
								
							
								 
							
						 
						
							
							
								
								If MaterialsModule unexpected sees a part with DefaultTexture of null, log this with a warning.  
							
							
							
						 
						
							2014-06-16 22:20:30 +01:00  
				
					
						
							
							
								 
						
							
							
								4374ce9fbf 
								
							
								 
							
						 
						
							
							
								
								If processing a queued request fails up to the top of the stack, log the exception and move to the next request rather than terminate the simulator.  
							
							
							
						 
						
							2014-06-16 22:11:34 +01:00  
				
					
						
							
							
								 
						
							
							
								696df33e5c 
								
							
								 
							
						 
						
							
							
								
								In materials module, if a texture entry somehow has no default entry then don't try to extract materials data rather than throw an exception  
							
							
							
						 
						
							2014-06-16 21:47:34 +01:00  
				
					
						
							
							
								 
						
							
							
								c5f7184d1b 
								
							
								 
							
						 
						
							
							
								
								Behavior change: only local users can set home in any parcel of a grid. Setting it for foreign users does not make  sense, since cntrl+shift+H always teleports them back to their original grid.  
							
							
							
						 
						
							2014-06-15 16:29:25 -07:00  
				
					
						
							
							
								 
						
							
							
								dcd8e74584 
								
							
								 
							
						 
						
							
							
								
								Manual change as per patch in mantis  #7212 . (the patch failed to apply, but the fix was good) Thanks FreakyTech.  
							
							
							
						 
						
							2014-06-15 07:26:27 -07:00  
				
					
						
							
							
								 
						
							
							
								807fb8339b 
								
							
								 
							
						 
						
							
							
								
								Revert "Let HG users be gods too, if they have local permission to be so."  
							
							... 
							
							
							
							HG gods are not safe at this point. It's better to disallow this until
they can be made safe.
This reverts commit e86c765be3 
							
						 
						
							2014-06-09 22:00:10 -07:00  
				
					
						
							
							
								 
						
							
							
								e86c765be3 
								
							
								 
							
						 
						
							
							
								
								Let HG users be gods too, if they have local permission to be so.  
							
							
							
						 
						
							2014-06-09 21:46:24 -07:00  
				
					
						
							
							
								 
						
							
							
								3552cfb1a5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix exceptions while rebuilding linksets with mesh children.  
							
							... 
							
							
							
							This should get around the exception reported in Mantis 7191 and 7204
by checking for the unbuilt child and rebuilding the linkset the next tick.
A warning message is output when this rebuild happens and this message is
clamped to 10 times in case there is a problem with a loop. 
							
						 
						
							2014-06-08 09:03:38 -07:00  
				
					
						
							
							
								 
						
							
							
								fe779128b0 
								
							
								 
							
						 
						
							
							
								
								Added simulation version compatibility check so that agents coming from 0.7.6 to a varregion running in 0.8 and above will be denied teleport, rather than be allowed and crash the viewer.  
							
							
							
						 
						
							2014-06-06 11:04:53 -07:00  
				
					
						
							
							
								 
						
							
							
								733763c4e2 
								
							
								 
							
						 
						
							
							
								
								Amend to previous commit -- write down the problematic Profile server URL.  
							
							
							
						 
						
							2014-06-05 20:06:01 -07:00  
				
					
						
							
							
								 
						
							
							
								5bb95a8a55 
								
							
								 
							
						 
						
							
							
								
								May fix mantis  #7133  
							
							
							
						 
						
							2014-06-05 18:59:30 -07:00  
				
					
						
							
							
								 
						
							
							
								c1bdd22274 
								
							
								 
							
						 
						
							
							
								
								Fix AutoBackupModule and include option to skip saving assets.  
							
							... 
							
							
							
							Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2014-06-04 22:01:55 -04:00  
				
					
						
							
							
								 
						
							
							
								0aa0dad478 
								
							
								 
							
						 
						
							
							
								
								Send multiple terrain patches per terrain update packet if terrain  
							
							... 
							
							
							
							draw distance optimization is enabled. Makes terrain editting a lot
snappier. 
							
						 
						
							2014-06-01 19:23:49 -07:00  
				
					
						
							
							
								 
						
							
							
								3aa99b9a7f 
								
							
								 
							
						 
						
							
							
								
								Fixes a permissions bug where a user with group powers to always rez was not being given permission to rez on group land.  
							
							
							
						 
						
							2014-06-01 16:45:37 -07:00  
				
					
						
							
							
								 
						
							
							
								94d0ae0d91 
								
							
								 
							
						 
						
							
							
								
								This may fix mantis  #7200 , but I am unable to test because I don't have any old viewers around anymore.  
							
							
							
						 
						
							2014-06-01 10:18:53 -07:00  
				
					
						
							
							
								 
						
							
							
								0eaca7aafb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-06-01 10:06:59 -07:00  
				
					
						
							
							
								 
						
							
							
								2ff9ea3f80 
								
							
								 
							
						 
						
							
							
								
								Fixed a few things pertaining to interfacing with the estate service. Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector.  
							
							... 
							
							
							
							Also added more packing/unpacking code. 
							
						 
						
							2014-06-01 10:06:26 -07:00  
				
					
						
							
							
								 
						
							
							
								0300ec45eb 
								
							
								 
							
						 
						
							
							
								
								Modifications to debugging printouts. No functional changes.  
							
							
							
						 
						
							2014-05-31 12:19:51 -07:00  
				
					
						
							
							
								 
						
							
							
								22dade6463 
								
							
								 
							
						 
						
							
							
								
								varregion: More tweeking to only sending patches within avatar draw distance.  
							
							... 
							
							
							
							Still has problems with child avatars. 
							
						 
						
							2014-05-31 12:19:50 -07:00  
				
					
						
							
							
								 
						
							
							
								db5a42ffac 
								
							
								 
							
						 
						
							
							
								
								varregion: send terrain patches from where the avatar outward if the parameter  
							
							... 
							
							
							
							[Terrain]SendTerrainUpdatesByViewDistance=true.
This tracks which patches have been sent to each client and outputs the
patches as the avatar moves. 
							
						 
						
							2014-05-31 12:19:49 -07:00  
				
					
						
							
							
								 
						
							
							
								d6f9f690e5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-05-31 08:22:56 -07:00  
				
					
						
							
							
								 
						
							
							
								bf5320eb26 
								
							
								 
							
						 
						
							
							
								
								minor: rename velocidyDiff -> velocityDiff  
							
							
							
						 
						
							2014-05-30 22:21:13 +01:00  
				
					
						
							
							
								 
						
							
							
								3c992b028c 
								
							
								 
							
						 
						
							
							
								
								minor: Add some commented out logging to ScenePresence.SendTerseUpdateToAllClients() which is extremely helpful when investigating presence update triggers.  
							
							
							
						 
						
							2014-05-30 22:18:07 +01:00  
				
					
						
							
							
								 
						
							
							
								a755c57b44 
								
							
								 
							
						 
						
							
							
								
								Fix issue with BulletSim avatar level flight jitter by commenting out RawVelocity update threshold for now in BSCharacter.UpdateProperties().  
							
							... 
							
							
							
							For some reason as yet unidentified (feedback?) a threshold above 0.4 here causes the RawVelocity to move between a lower and upper bound rather than remaining constant.
The RawVelocity increased until it triggered the threshold update, at which point it started to decrease until it again triggered the threshhold update.
This delta-v was enough to exceed the checks in ScenePresence.SendTerseUpdateToAllClients() and produce jittery avatar flight because of the fluctuating velocity.
With a threshold of 0.4 (or 0, as with ODE), the RawVelocity remains constant in BulletSim and so avatar flight becomes mostly smooth - remaining occasional glitches appear to be a result of errors in distance extraploation.
There are no obvious problems with commenting out the threshold.
Misterblue, if this is wrong or I've missed some subtlety here, please feel free to revert and/or correct.
The same considerations may or may not apply to object velocity updates. 
							
						 
						
							2014-05-30 22:12:23 +01:00  
				
					
						
							
							
								 
						
							
							
								0eede1467f 
								
							
								 
							
						 
						
							
							
								
								Moved these two estate-related interfaces to the projects where they belong.  
							
							
							
						 
						
							2014-05-30 13:11:46 -07:00  
				
					
						
							
							
								 
						
							
							
								8656b5e948 
								
							
								 
							
						 
						
							
							
								
								Fix bug where setting a parcel in a varregion for sale would make sale bitmap generation in WorldMapModule throw an exception on next startup.  
							
							... 
							
							
							
							This commit replaces the hardcoded region sizes in WorldMapModule.GenerateOverlay() with numbers pulled from m_scene.RegionInfo 
							
						 
						
							2014-05-30 19:40:10 +01:00  
				
					
						
							
							
								 
						
							
							
								9ca86664bb 
								
							
								 
							
						 
						
							
							
								
								Make RegionReady login disabled during initialization message a console messages instead of a warning message.  
							
							... 
							
							
							
							Same justification as earlier commit 996a6c2 
							
						 
						
							2014-05-27 23:15:50 +01:00  
				
					
						
							
							
								 
						
							
							
								5622cf68aa 
								
							
								 
							
						 
						
							
							
								
								In compiler tests, remove the ResolveEventHandlers after test exit  
							
							
							
						 
						
							2014-05-27 18:47:42 +01:00  
				
					
						
							
							
								 
						
							
							
								394ec508f6 
								
							
								 
							
						 
						
							
							
								
								Make CompilerTest add same AssemblyResolver as XEngine to see if this solves the issue with different AppDomain BaseDirectory in local and Jenkins test runs  
							
							
							
						 
						
							2014-05-27 18:37:16 +01:00  
				
					
						
							
							
								 
						
							
							
								bcaacb4e41 
								
							
								 
							
						 
						
							
							
								
								Temporarily print regression TestCastAndConcatString() script compile errors out to console to get a handle on what's going wrong.  
							
							... 
							
							
							
							Does not fail for me locally and I failed to notice this test was failing on Jenkins. 
							
						 
						
							2014-05-27 18:19:08 +01:00  
				
					
						
							
							
								 
						
							
							
								d131c57978 
								
							
								 
							
						 
						
							
							
								
								Update regression TestInventoryDescendentsFetch() to account for recent commit  1fa3a6f 
							
							... 
							
							
							
							This was hidden in continuous integration because of another regression test issue. 
							
						 
						
							2014-05-27 18:14:36 +01:00  
				
					
						
							
							
								 
						
							
							
								987c56984d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-05-27 10:13:43 -07:00  
				
					
						
							
							
								 
						
							
							
								e19c830a6c 
								
							
								 
							
						 
						
							
							
								
								Fixes a bug where map search results pertaining to varregions  would only send the SW-most corner of the varregions; the other areas, when clicked, would result a blue circle, meaning that the viewer didn't know about those areas. This is still not quite right, as all the areas appear to be in the same coordinates, but it's good enough for now.  
							
							
							
						 
						
							2014-05-27 10:13:24 -07:00  
				
					
						
							
							
								 
						
							
							
								fab0389cb1 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add locking of PhysObjects while processing simulation  
							
							... 
							
							
							
							step updates and collisions. This is an attempt to fix a crash reported
by Justin when doing high velocity teleports. 
							
						 
						
							2014-05-26 20:29:45 -07:00  
				
					
						
							
							
								 
						
							
							
								d2877b9cd4 
								
							
								 
							
						 
						
							
							
								
								Don't report NPC presences.  
							
							
							
						 
						
							2014-05-26 10:28:31 -07:00  
				
					
						
							
							
								 
						
							
							
								33cc847c4a 
								
							
								 
							
						 
						
							
							
								
								When saving an OAR in "Publish" mode, also discard Group information  
							
							
							
						 
						
							2014-05-26 15:33:13 +01:00  
				
					
						
							
							
								 
						
							
							
								5aeaa7fcdd 
								
							
								 
							
						 
						
							
							
								
								Prevent login to a region if the Telehub or Landing Point are in a banned parcel  
							
							
							
						 
						
							2014-05-25 15:37:28 +01:00  
				
					
						
							
							
								 
						
							
							
								e68867c9b6 
								
							
								 
							
						 
						
							
							
								
								When taking an object into inventory, set the inventory item's "Next Owner" permissions according to the permissions of the items in the object  
							
							
							
						 
						
							2014-05-25 15:35:00 +01:00  
				
					
						
							
							
								 
						
							
							
								227685bea4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-05-23 16:20:04 -07:00  
				
					
						
							
							
								 
						
							
							
								20f20895cf 
								
							
								 
							
						 
						
							
							
								
								Adds optional HTTP Basic Authentication to Robust service connectors.  
							
							
							
						 
						
							2014-05-23 16:19:43 -07:00  
				
					
						
							
							
								 
						
							
							
								9bae636ff0 
								
							
								 
							
						 
						
							
							
								
								Fix issues where reported LSL compiler error line numbers do not match the script.  
							
							... 
							
							
							
							This is probably due to changes in the layout of the generated script preamble (using statements etc, ) in c8afc852 
							
						 
						
							2014-05-24 00:12:23 +01:00  
				
					
						
							
							
								 
						
							
							
								cf95b65c10 
								
							
								 
							
						 
						
							
							
								
								Get regression test TestUseUndeclaredVariable() functional again, though not yet enabled.  
							
							... 
							
							
							
							This reveals the position map problems and will make the fix (and subsequent continual checking) easier. 
							
						 
						
							2014-05-23 22:29:47 +01:00  
				
					
						
							
							
								 
						
							
							
								250ea09328 
								
							
								 
							
						 
						
							
							
								
								Reactivate regression test TestCastAndConcatString() in CompilerTests.  
							
							
							
						 
						
							2014-05-23 22:12:49 +01:00  
				
					
						
							
							
								 
						
							
							
								72c67c5091 
								
							
								 
							
						 
						
							
							
								
								Fix possible infinite recursion in MessageTransferModule.SendGridInstantMessageViaXMLRPCAsync() whilst preserving retry lookup behaviour.  
							
							... 
							
							
							
							This is based on heavily mikemig's original patch in http://opensimulator.org/mantis/view.php?id=7149 
but instead of exiting after the first IM delivery failure to presence information retrieved from the presence service
it will retry the lookup until the result matches the previous lookup.
This is to deal with the case where the agent is sent an IM whilst they are teleporting. 
							
						 
						
							2014-05-23 20:14:49 +01:00  
				
					
						
							
							
								 
						
							
							
								5015b0b485 
								
							
								 
							
						 
						
							
							
								
								If one is sitting on a child with an unset camera-eye and so using one set in a root prim, the focus should remain on the root prim.  
							
							... 
							
							
							
							Matches behaviour just tested on the Linden grid. 
							
						 
						
							2014-05-23 01:55:05 +01:00  
				
					
						
							
							
								 
						
							
							
								c78a8271c4 
								
							
								 
							
						 
						
							
							
								
								Add any camera at compensation for sat upon child prims to any existing camera-at value, rather than replace.  
							
							
							
						 
						
							2014-05-23 01:38:05 +01:00  
				
					
						
							
							
								 
						
							
							
								fbed245596 
								
							
								 
							
						 
						
							
							
								
								Compensate camera-at and camera-eye for child prim rotation when sitting on child prim with camera-eye set  
							
							
							
						 
						
							2014-05-23 01:34:02 +01:00  
				
					
						
							
							
								 
						
							
							
								174df94172 
								
							
								 
							
						 
						
							
							
								
								If a script calls llSetCameraAtOffset() or llSetCameraEyeOffset() on a child prim and the root prim has no corresponding value set, then also set the root prim.  
							
							... 
							
							
							
							This matches behaviour just tested on the Linden Lab grid. 
							
						 
						
							2014-05-22 23:58:28 +01:00  
				
					
						
							
							
								 
						
							
							
								3fbaef9275 
								
							
								 
							
						 
						
							
							
								
								If the root prim has a camera-at or camera-eye setting and a sat upon child prim does not, use the root prim offsets.  
							
							... 
							
							
							
							This matches behaviour just tested on the Linden Lab grid. 
							
						 
						
							2014-05-22 23:52:28 +01:00  
				
					
						
							
							
								 
						
							
							
								16bf38e1ab 
								
							
								 
							
						 
						
							
							
								
								Fix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root prims moved camera/focus to wrong position.  
							
							... 
							
							
							
							For non-root prim, eye offsets now need to be made relative to root prim if either camera-at or camera-eye are set.
Probably a regression since November 2013 when all sits were made relative to root prim to match viewer expections (and fix other bugs).
Addresses http://opensimulator.org/mantis/view.php?id=7176  
							
						 
						
							2014-05-22 23:39:22 +01:00  
				
					
						
							
							
								 
						
							
							
								f8b8241239 
								
							
								 
							
						 
						
							
							
								
								Add regression test for north-south chat across neighbour regions.  
							
							
							
						 
						
							2014-05-22 20:28:26 +01:00  
				
					
						
							
							
								 
						
							
							
								bffc9ad184 
								
							
								 
							
						 
						
							
							
								
								Extend regression TestInterRegionChatDistanceEastWest() to test out of range chat  
							
							
							
						 
						
							2014-05-22 20:04:32 +01:00  
				
					
						
							
							
								 
						
							
							
								15b50ae737 
								
							
								 
							
						 
						
							
							
								
								Extend regression TestInterRegionChatDistanceEastWest() to test in range chat both ways.  
							
							
							
						 
						
							2014-05-22 19:55:34 +01:00  
				
					
						
							
							
								 
						
							
							
								65a135f4d3 
								
							
								 
							
						 
						
							
							
								
								Simplify regression TestInterRegionChatDistanceEastWest() by making the child presence connection directly rather than routing through TestClient.  
							
							... 
							
							
							
							This code isn't relevant to this test and is already exercised by other tests. 
							
						 
						
							2014-05-22 19:47:33 +01:00  
				
					
						
							
							
								 
						
							
							
								1b156b7fe8 
								
							
								 
							
						 
						
							
							
								
								Add regression test for in-range chat between neighbouring regions from east to west.  
							
							
							
						 
						
							2014-05-22 19:18:24 +01:00  
				
					
						
							
							
								 
						
							
							
								b7c7293c7a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-05-22 10:16:19 -07:00  
				
					
						
							
							
								 
						
							
							
								f7b2aa0f49 
								
							
								 
							
						 
						
							
							
								
								Fixed a problem with detaching attachments in situations where the user's asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory.  
							
							
							
						 
						
							2014-05-22 10:16:01 -07:00  
				
					
						
							
							
								 
						
							
							
								a1b291c889 
								
							
								 
							
						 
						
							
							
								
								Allow map searches for regions that contain the characters "!+|"  
							
							... 
							
							
							
							These characters are used as placeholders for other characters: ": /". But we should search first for the exact string the user entered, and only if that fails then replace the characters and search again. 
							
						 
						
							2014-05-21 07:39:23 +01:00  
				
					
						
							
							
								 
						
							
							
								5b433e101d 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out currently unused log setup in TerrainCompressor  
							
							
							
						 
						
							2014-05-20 23:59:08 +01:00  
				
					
						
							
							
								 
						
							
							
								d93275745b 
								
							
								 
							
						 
						
							
							
								
								minor: Remove some unused fields in ScenePresence  
							
							
							
						 
						
							2014-05-20 23:57:03 +01:00  
				
					
						
							
							
								 
						
							
							
								32070fa5f4 
								
							
								 
							
						 
						
							
							
								
								minor: remove compiler warning in SceneObjectPartInventory  
							
							
							
						 
						
							2014-05-20 23:54:49 +01:00  
				
					
						
							
							
								 
						
							
							
								9479f64778 
								
							
								 
							
						 
						
							
							
								
								Fix issue where avatar and script chat could sometimes be heard from anywhere in neighbouring regions.  
							
							... 
							
							
							
							This was due to a silent uint overflow in ScenePresence.UpdateChildAgent() corrupting child agent positions
when the child agent was in a region with a greater x or y map co-ord than the root agent region
Probably introduced in beeec1chttp://opensimulator.org/mantis/view.php?id=7163  
							
						 
						
							2014-05-20 23:52:07 +01:00  
				
					
						
							
							
								 
						
							
							
								5ec3429843 
								
							
								 
							
						 
						
							
							
								
								On verbose groups messaging logging, count all operations in reported time when sending group messages, not just those after get group members and get presence status, as applicable  
							
							
							
						 
						
							2014-05-19 23:01:48 +01:00  
				
					
						
							
							
								 
						
							
							
								b46be88db6 
								
							
								 
							
						 
						
							
							
								
								Split verbose groups messaging logging into its own setting separate from that of the groups module.  
							
							... 
							
							
							
							This is to allow us to get useful information on messaging without being overwhelmed by the rest of groups debug.
Enabled with [Groups] DebugMessagingEnabled = true in config (default false)
Or "debug groups messaging verbose true|false on the console" (similar to existing groups setting).
Done for both xmlrpc and V2 groups. 
							
						 
						
							2014-05-19 22:45:17 +01:00  
				
					
						
							
							
								 
						
							
							
								3a6f312484 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression from  77e7bbc where an attachment on a received group notice with XmlRpcGroups messaging did not appear in the user's inventory.  
							
							... 
							
							
							
							This was because the "session ID" when the message template was copied was always replaced with the group ID, whereas a notice requires this to be the notice ID.
Instead just copy the "session ID" as is - other callers already have this set properly so replacing with group ID was redundant anyway.
Relates to http://opensimulator.org/mantis/view.php?id=7037  
							
						 
						
							2014-05-19 22:06:41 +01:00  
				
					
						
							
							
								 
						
							
							
								47b84875fd 
								
							
								 
							
						 
						
							
							
								
								Tell QueryAccess explicitly whether the user is coming in via Teleport or Cross, because the permission checks are different.  
							
							... 
							
							
							
							Previously we used a heuristic of checking if the entry position is 0 to differentiate between Teleport and Cross, but that doesn't work anymore since we've started providing the precise entry position for cross, too. That's required in order to ensure that the user is allowed to enter the parcel that he's walking into. 
							
						 
						
							2014-05-19 11:19:11 +01:00  
				
					
						
							
							
								 
						
							
							
								dd30a29ba0 
								
							
								 
							
						 
						
							
							
								
								Return more specific error messages if an attempt to enter a region fails due to permissions (in QueryAccess and IsAuthorizedForRegion)  
							
							
							
						 
						
							2014-05-19 11:11:30 +01:00  
				
					
						
							
							
								 
						
							
							
								882af7195c 
								
							
								 
							
						 
						
							
							
								
								Better error-handling and logging in case User Profile requests fail  
							
							
							
						 
						
							2014-05-19 11:11:06 +01:00  
				
					
						
							
							
								 
						
							
							
								96e5836b50 
								
							
								 
							
						 
						
							
							
								
								When can't rez, show only one error message; not two. And show more specific error messages.  
							
							
							
						 
						
							2014-05-19 10:54:27 +01:00  
				
					
						
							
							
								 
						
							
							
								ab1472e5b7 
								
							
								 
							
						 
						
							
							
								
								Don't trigger ItemUploaded when no item has been uploaded.  
							
							
							
						 
						
							2014-05-18 23:01:55 -07:00  
				
					
						
							
							
								 
						
							
							
								922f76a3a7 
								
							
								 
							
						 
						
							
							
								
								Don't fetch assets from the server when doing simple inventory operations like copy-paste items in inventory.  
							
							
							
						 
						
							2014-05-18 07:49:01 -07:00  
				
					
						
							
							
								 
						
							
							
								0be9e3b079 
								
							
								 
							
						 
						
							
							
								
								BulletSim: adjust avatar step up parameters to better walk up small  
							
							... 
							
							
							
							staircases. This change is required because of the change in the
avatar default shape from the capsule to the rectangle. 
							
						 
						
							2014-05-17 20:11:22 -07:00  
				
					
						
							
							
								 
						
							
							
								7c12dfe185 
								
							
								 
							
						 
						
							
							
								
								On ScenePresence.MakeChildAgent(), reset the m_originRegionID as this is currently being used as a flag to orchestrate destination simulator threads on teleport.  
							
							... 
							
							
							
							If not reset, it's possible that teleports back and forth between simulators may not restart scripts in attachments. 
							
						 
						
							2014-05-14 22:08:06 +01:00  
				
					
						
							
							
								 
						
							
							
								2f7539a25b 
								
							
								 
							
						 
						
							
							
								
								Remove a race where the client's SP.CompleteMovement() thread could attempt to restart attachment scripts before the source simulator's SP.UpdateAgent() thread had added them.  
							
							... 
							
							
							
							This commit changes the order of code so that attachments are re-added before the CompleteMovement() thread is released.
Relates to http://opensimulator.org/mantis/view.php?id=7148  
							
						 
						
							2014-05-14 21:49:29 +01:00  
				
					
						
							
							
								 
						
							
							
								0c0ee95bd8 
								
							
								 
							
						 
						
							
							
								
								minor: Clean up and make consistent some log file messages in EstateManagementModule relating to RAW file uploading.  
							
							
							
						 
						
							2014-05-14 19:22:55 +01:00  
				
					
						
							
							
								 
						
							
							
								484aa72ff8 
								
							
								 
							
						 
						
							
							
								
								minor: Add some method doc to IMessageTransferModule  
							
							
							
						 
						
							2014-05-12 23:49:37 +01:00  
				
					
						
							
							
								 
						
							
							
								8ad29fc5c8 
								
							
								 
							
						 
						
							
							
								
								Make offline IM delivery to URL (pre recent Addons code) have a 10 second rather than infinite timeout.  
							
							... 
							
							
							
							This both signals a problem with the URL and eventually frees the thread, rather than hanging indefinitely with no information. 
							
						 
						
							2014-05-12 23:42:47 +01:00  
				
					
						
							
							
								 
						
							
							
								87e2668529 
								
							
								 
							
						 
						
							
							
								
								For XmlRpcGroups (Flotsam) module, when MessageOnlineUsersOnly = true, handle notices to offline users directly as known undeliverable messages rather than discarding or attempting delivery.  
							
							... 
							
							
							
							Offline notices can still be controlled with the [Messaging] ForwardOfflineGroupMessages setting.
Looks to address more of http://opensimulator.org/mantis/view.php?id=7037 
Only for Flotsam now for testing, but if approach works should be possible with core offline notices as well. 
							
						 
						
							2014-05-12 23:38:48 +01:00  
				
					
						
							
							
								 
						
							
							
								515d373a8e 
								
							
								 
							
						 
						
							
							
								
								Add send group notice regression test for when MessageOnlineUsersOnly=true  
							
							
							
						 
						
							2014-05-12 22:54:54 +01:00  
				
					
						
							
							
								 
						
							
							
								8457044b2f 
								
							
								 
							
						 
						
							
							
								
								Eliminate subsequently unused scene finding in UndeliveredMessage() method of xmlrpc and core offline IM modules  
							
							
							
						 
						
							2014-05-12 22:23:24 +01:00  
				
					
						
							
							
								 
						
							
							
								19d8f05584 
								
							
								 
							
						 
						
							
							
								
								minor: eliminate unused UUID in xmlrpc GroupsMessagingModule.ProcessMessageFromGroupSession()  
							
							
							
						 
						
							2014-05-12 22:15:01 +01:00  
				
					
						
							
							
								 
						
							
							
								667a272cce 
								
							
								 
							
						 
						
							
							
								
								This little sucker had evaded my attention forever. As a consequence some assets associated with foreign users were being missed.  
							
							
							
						 
						
							2014-05-09 11:06:03 -07:00  
				
					
						
							
							
								 
						
							
							
								a845c1a893 
								
							
								 
							
						 
						
							
							
								
								Finished implementing redirects in GetTexture.  
							
							
							
						 
						
							2014-05-07 19:38:33 -07:00  
				
					
						
							
							
								 
						
							
							
								f4cba27105 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-05-07 17:00:12 -07:00  
				
					
						
							
							
								 
						
							
							
								e44450cce1 
								
							
								 
							
						 
						
							
							
								
								Revert "fix infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync()"  
							
							... 
							
							
							
							There is a problem here with infinite recursion, but this patch loses the 'hunting' behaviour where the code will attempt multiple lookups if the avatar is teleporting rapidly around different simulators.
This patch only does a single lookup before giving up.
This reverts commit cecb446e0e 
							
						 
						
							2014-05-06 19:53:35 +01:00  
				
					
						
							
							
								 
						
							
							
								78015bbbdc 
								
							
								 
							
						 
						
							
							
								
								Console commands for Estate Mgmt  
							
							
							
						 
						
							2014-05-06 18:55:42 +01:00  
				
					
						
							
							
								 
						
							
							
								9e83b43009 
								
							
								 
							
						 
						
							
							
								
								new version of patch to add default-user switch new version :qw :wq updated version of default user switch for load oar :q :q  
							
							
							
						 
						
							2014-05-06 18:48:59 +01:00  
				
					
						
							
							
								 
						
							
							
								8b3c2f7d0c 
								
							
								 
							
						 
						
							
							
								
								updated version of default user switch for load oar :q :q  
							
							
							
						 
						
							2014-05-06 18:48:42 +01:00  
				
					
						
							
							
								 
						
							
							
								cecb446e0e 
								
							
								 
							
						 
						
							
							
								
								fix infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync()  
							
							
							
						 
						
							2014-05-06 17:52:32 +01:00  
				
					
						
							
							
								 
						
							
							
								0faba7dc33 
								
							
								 
							
						 
						
							
							
								
								Fix avatars going to corner of region when they are sitting on a child prim and the prim is deleted.  
							
							
							
						 
						
							2014-05-06 17:41:13 +01:00  
				
					
						
							
							
								 
						
							
							
								e245638f24 
								
							
								 
							
						 
						
							
							
								
								Change llUnSit to be able to unsit any avatar that is currently sat on the object, not just avatars sitting on the sittarget in the object containing the script. or when the object is owned by the parcel, land group or estate owner.  
							
							
							
						 
						
							2014-05-06 17:35:34 +01:00  
				
					
						
							
							
								 
						
							
							
								c9742c826d 
								
							
								 
							
						 
						
							
							
								
								Mantis 7146 The lsl function llGetMassMKS is not implemented  
							
							... 
							
							
							
							This patch implements llGetMassMKS as it is described in the wiki
http://wiki.secondlife.com/wiki/LlGetMassMKS  
							
						 
						
							2014-05-06 17:31:21 +01:00  
				
					
						
							
							
								 
						
							
							
								95eeb4dde8 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-05-06 17:22:47 +01:00  
				
					
						
							
							
								 
						
							
							
								614b9e14c4 
								
							
								 
							
						 
						
							
							
								
								When moving an item from a prim to a user's inventory, don't delete the item from the prim until it was successfully copied to the user  
							
							
							
						 
						
							2014-05-06 07:28:46 +01:00  
				
					
						
							
							
								 
						
							
							
								eb79c882ea 
								
							
								 
							
						 
						
							
							
								
								Show more meaningful error messages when failed to move an item from a prim to a user's inventory.  
							
							... 
							
							
							
							Also, actually show the error to the user in more cases. (Previously, sometimes the operation failed without telling the user anything.) 
							
						 
						
							2014-05-06 07:28:45 +01:00  
				
					
						
							
							
								 
						
							
							
								1e5cff32fc 
								
							
								 
							
						 
						
							
							
								
								Show more meaningful error messages when failed to give an item to another user  
							
							
							
						 
						
							2014-05-06 07:28:44 +01:00  
				
					
						
							
							
								 
						
							
							
								0fe08c8799 
								
							
								 
							
						 
						
							
							
								
								- When sending the "My Suitcase" folder to the client, always claim it has Folder Type 8. (Previously we had used Folder Type -1 in one place, and LLClientView didn't even bother changing Folder Type 100 to anything else.)  
							
							
							
						 
						
							2014-05-06 07:16:37 +01:00  
				
					
						
							
							
								 
						
							
							
								7862d1e20d 
								
							
								 
							
						 
						
							
							
								
								Added range-checking for the parameters to PRIM_POINT_LIGHT (used in llSetLinkPrimitiveParamsFast() )  
							
							
							
						 
						
							2014-05-06 07:14:58 +01:00  
				
					
						
							
							
								 
						
							
							
								13b2ac1425 
								
							
								 
							
						 
						
							
							
								
								Makes it possible to support grids in which all the simulators share all central services of a Robust server EXCEPT assets. In other words, grids where the simulators' assets are kept in one DB and the users' inventory assets  
							
							... 
							
							
							
							are kept on another. When users rez items from inventory or take objects from world, an HG-like asset copy takes place between the 2 servers, the world asset server and the user's asset server. This makes the simulators independent of the central asset server.
Note that this an advanced configuration and requires some security strengthening coming up. 
							
						 
						
							2014-05-04 20:54:42 -07:00  
				
					
						
							
							
								 
						
							
							
								53b72ab4b8 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out Cacheitems debug log lines for now  
							
							
							
						 
						
							2014-05-02 13:31:58 +01:00  
				
					
						
							
							
								 
						
							
							
								3a2c099169 
								
							
								 
							
						 
						
							
							
								
								Mantis 7144 missing ATTACH_AVATAR_CENTER constant  
							
							... 
							
							
							
							This patch adds ATTACH_AVATAR_CENTER and ATTACH_NECK 
							
						 
						
							2014-05-01 23:20:31 +01:00