Justin Clark-Casey (justincc)
d4d894c20f
Stop avatars returning from neighbouring regions from stalling on the border crossing.
...
On making a root agent, we need to reset the ScenePresence.m_movement_flag so that it doesn't remember the
movement registered to the client when it exited the initial region.
If this is remember, then the client avatar movement isn't updated and it appears to stall in mid-air, though this is resolved with a prod/release of any other direction key.
This bug was probably introduced a few weeks ago. Surprised that nobody brought it up.
2011-08-27 01:28:33 +01:00
Justin Clark-Casey (justincc)
1615e7d29f
Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field.
2011-08-27 00:33:24 +01:00
Justin Clark-Casey (justincc)
b7700428ec
refactor: camel case AttachmentPoint method arg as per code standards
2011-08-27 00:20:15 +01:00
Justin Clark-Casey (justincc)
33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
2011-08-27 00:15:21 +01:00
Robert Adams
21708b832b
BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects.
2011-08-26 15:51:21 -07:00
Mic Bowman
23f10f1d22
Merge branch 'master' into bulletsim
2011-08-26 15:23:46 -07:00
Justin Clark-Casey (justincc)
15a514fcbc
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
...
This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
2011-08-26 23:06:41 +01:00
Justin Clark-Casey (justincc)
5f3ffc195f
refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToGround() and remove redundant code
2011-08-26 22:49:11 +01:00
Justin Clark-Casey (justincc)
ae614c1264
refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene object group direct
2011-08-26 22:37:53 +01:00
Justin Clark-Casey (justincc)
040ad11e61
refactor: remove common presence set up in attachments tests
2011-08-26 22:24:51 +01:00
Justin Clark-Casey (justincc)
dc61bf4b1f
comment out verbose test logging from last commit
2011-08-26 22:17:27 +01:00
Justin Clark-Casey (justincc)
1dba047e4d
add regression test for detaching an attachment to the scene
2011-08-26 22:17:05 +01:00
Justin Clark-Casey (justincc)
002313bf13
refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingleAttachmentToInv()
2011-08-26 22:02:23 +01:00
Justin Clark-Casey (justincc)
fcbed6479a
Downgrade warning about not saving unchanged attachment to debug instead, and change text to better indicate what it's saying
2011-08-26 21:46:12 +01:00
Justin Clark-Casey (justincc)
6c692d2e21
Fix a very recent regression from llAttachToAvatar() fix where I accidentally stopped normal script state persistence on login/logout and attach/detach
2011-08-26 21:26:29 +01:00
BlueWall
04d42860fe
Merge branch 'master' of /home/opensim/src/opensim
2011-08-25 07:01:57 -04:00
Micheil Merlin
cf42fcd978
llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.
...
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-08-25 06:50:55 -04:00
Justin Clark-Casey (justincc)
4b4c5e69e5
Remove forcing of phantom on ground attached objects - attachments can be both non-phantom and flagged as physical.
...
As per Melanie
2011-08-24 22:45:51 +01:00
Justin Clark-Casey (justincc)
d5dc8133fc
remove pointless IsDeleted check on SP.RezAttachments()
...
IsDeleted is never set for an SP, even though it's on EntityBase.
It might be an idea to set it in the future
2011-08-24 22:37:08 +01:00
Justin Clark-Casey (justincc)
6d4432f440
refactor: simplify EntityBase.IsDeleted property
2011-08-24 22:34:26 +01:00
Justin Clark-Casey (justincc)
21f1b68fdf
extend initial rez regression test to check that attachment is phantom
2011-08-24 22:25:23 +01:00
Justin Clark-Casey (justincc)
73d913dad2
Make objects attached from the ground phantom
2011-08-24 22:12:51 +01:00
Justin Clark-Casey (justincc)
9ba4511d3e
add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readability
...
use these in some sog methods
2011-08-24 21:53:12 +01:00
Justin Clark-Casey (justincc)
801b7f18a7
return InventoryItemBase from AddSceneObjectAsAttachment()
2011-08-24 21:40:36 +01:00
Justin Clark-Casey (justincc)
5eeee480d4
refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModule.AddSceneObjectAsAttachment()
2011-08-24 21:35:44 +01:00
Justin Clark-Casey (justincc)
274e354006
get rid of pointless grp null check in attachObjectAssetStore()
2011-08-24 21:23:10 +01:00
Justin Clark-Casey (justincc)
0e0d40c810
minor: remove hardcoded region numbers with the region size constant and a currently hardcoded offset
2011-08-24 21:18:11 +01:00
Justin Clark-Casey (justincc)
ccf07f6ae3
refactor: remove pointless AgentId argument from attachObjectAssetStore()
2011-08-24 21:14:57 +01:00
Justin Clark-Casey (justincc)
b9ec625dbf
add TestAddAttachmentFromGround() regression test
2011-08-24 21:07:46 +01:00
Justin Clark-Casey (justincc)
cf3ffe5bb4
Fix llAttachToAvatar()
...
Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay.
So we now don't do this. The state will be serialized anyway when the avatar normally logs out.
The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state.
2011-08-24 20:49:23 +01:00
Justin Clark-Casey (justincc)
97b207240e
rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour
2011-08-23 22:05:22 +01:00
Justin Clark-Casey (justincc)
014cd4f8bb
remove mono compiler warnings
2011-08-23 21:41:16 +01:00
Justin Clark-Casey (justincc)
805ba268d5
replace TestRemoveAttachments() with a more thorough TestRemoveAttachment()
2011-08-23 21:37:36 +01:00
Justin Clark-Casey (justincc)
4a101080ee
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-08-23 21:21:02 +01:00
Justin Clark-Casey (justincc)
34aed96a2f
replace old TestAddAttachments() with a more thorough TestAddAttachment()
2011-08-23 21:20:23 +01:00
Mic Bowman
ce011d7e44
Protect a check for default texture entry when setting alpha values. Apparently
...
if all faces have their own textures then the default texture is null
2011-08-23 10:52:12 -07:00
Justin Clark-Casey (justincc)
afd5469eec
Remove pointless contains check in ScenePresence.RemoveAttachment()
2011-08-23 00:08:29 +01:00
Justin Clark-Casey (justincc)
1f3ce48be1
If an object failed to attach due to an exception, then try and detach it from the avatar's list of attachments as well as delete it from the scene.
...
This may help with the "Inconsistent attachment state" errors seen on teleport.
See http://opensimulator.org/mantis/view.php?id=5644 and linked reports
2011-08-23 00:04:38 +01:00
Justin Clark-Casey (justincc)
d328046efb
If an attachment fails, then start logging the exception for now, in order to help with the inconsistent state bug.
...
This also refactors AttachmentsModules to stop pointlessly refetching the ScenePresence in various methods. However, more of this is required.
2011-08-22 23:59:48 +01:00
Justin Clark-Casey (justincc)
2eaadf2dc0
Add warning log message to say which attachment fails validation in order to pin down problems with "Inconsistent Attachment State"
2011-08-22 23:28:37 +01:00
Justin Clark-Casey (justincc)
138a5e04b8
minor: remove mono compiler warning
2011-08-22 23:10:43 +01:00
Justin Clark-Casey (justincc)
940a248c3d
minor: comment out simulator features log line
2011-08-22 22:44:49 +01:00
Justin Clark-Casey (justincc)
7cf4bb5256
Add ISimulatorFeaturesModule so that other modules can register features in addition to the hardcoded ones.
2011-08-22 22:13:07 +01:00
Snoopy Pfeffer
db91044593
Thanks Neil Canham for fixing bulk inventory updates, no sending BulkInventoryUpdate after accepting inventory items.
2011-08-22 14:51:43 +02:00
Justin Clark-Casey (justincc)
d74686fd51
read m_rpcHandlersKeepAlive under appropriate lock
2011-08-22 02:25:58 +01:00
Justin Clark-Casey (justincc)
c587b0a3a3
oops, fix build break from last commit
2011-08-22 02:10:45 +01:00
Justin Clark-Casey (justincc)
9469c62098
improve locking of m_agentHandlers in BaseHttpServer
2011-08-22 02:07:51 +01:00
Justin Clark-Casey (justincc)
f9a367e2f6
improve locking of m_HTTPHandlers in BaseHttpServer
2011-08-22 01:59:40 +01:00
Justin Clark-Casey (justincc)
5a11cffd23
improve locking of m_streamHandlers in BaseHttpServer
2011-08-22 01:58:50 +01:00
Justin Clark-Casey (justincc)
20a4367827
remove necessity to catch a KeyNotFoundException in BaseHttpServer.RemoveLLSDHandler()
2011-08-22 01:58:19 +01:00
Justin Clark-Casey (justincc)
8254116dc6
improve locking of m_llsdHandlers in BaseHttpServer
2011-08-22 01:52:08 +01:00
Justin Clark-Casey (justincc)
2f1ac1d144
minor: remove mono compiler warning
2011-08-22 01:45:46 +01:00
Justin Clark-Casey (justincc)
94a8ab80c8
improve locking of m_rpcHandlers in BaseHttpServer
2011-08-22 01:43:34 +01:00
BlueWall
5e231acdce
Add avatar and attachments to llRegionSay
...
llRegionSay will now message avatars on chan 0
and will message attachments on the avatar that
listen on channels other than 0.
This behavior is consistant with the LL
implementation as tested on regions in Agni
with one exception: this implementation does
not include issue:
https://jira.secondlife.com/browse/SCR-66 ?
2011-08-20 12:36:35 -04:00
BlueWall
2787207aa2
Add llRegionSayTo
...
llRegionSayTo(key target, integer channel, string messasge)
Allows messages to be sent region-wide
to a particular prim.
2011-08-19 18:47:21 -04:00
Mic Bowman
384cb79a1a
Merge branch 'master' into bulletsim
...
Conflicts:
OpenSim/Region/Framework/Scenes/SceneManager.cs
2011-08-19 14:49:16 -07:00
Robert Adams
bb5b396fc5
Fix exception when using BasicPhysics
2011-08-19 00:53:57 +01:00
Justin Clark-Casey (justincc)
c9e6b7bd10
Stop NPC's getting hypergrid like names in some circumstances.
...
This meant punching in another AddUser() method in IUserManagement to do a direct name to UUID associated without the account check (since NPCs don't have accounts).
May address http://opensimulator.org/mantis/view.php?id=5645
2011-08-19 00:45:22 +01:00
Justin Clark-Casey (justincc)
3146f4bae0
Don't need to try both AssetService.Get and GetCached in GetMesh since Get always calls GetCached and code paths were identical
2011-08-18 23:36:43 +01:00
Robert Adams
fef73a1a10
BulletSim: add runtime setting of physics parameters. Update default values.
2011-08-18 14:32:09 -07:00
Justin Clark-Casey (justincc)
49258350e8
refactor: fold CreateSceneViewer() back into ScenePresence constructor
2011-08-18 01:22:01 +01:00
Justin Clark-Casey (justincc)
8d29d490a1
minor: remove some mono compiler warnings
2011-08-18 01:16:58 +01:00
Justin Clark-Casey (justincc)
45c37ef494
refactor: Fold 3 ScenePresence() constructors into one since only one is called.
2011-08-18 01:11:23 +01:00
Justin Clark-Casey (justincc)
c1a34cd8da
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
...
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
2011-08-18 00:53:05 +01:00
Justin Clark-Casey (justincc)
d8f886ccdb
comment out noisy attachments logging
2011-08-17 23:41:20 +01:00
Justin Clark-Casey (justincc)
eb8b6b7d52
minor: remove mono compiler warning
2011-08-17 23:28:57 +01:00
Justin Clark-Casey (justincc)
6b51d8a10e
In the asset service, check that an asset exists before attempting to store it.
2011-08-17 23:24:41 +01:00
Justin Clark-Casey (justincc)
4a9b8184f7
For now, supress 'OH NOES' warnings given by HGInventoryBroker.CacheInventoryServiceURL when it tries to cache it for an NPC
...
This concept is meaningless for NPCs. However, it might be better to make NPCism an actual property on ScenePresence and check.
Addresses http://opensimulator.org/mantis/view.php?id=5643
2011-08-17 01:51:58 +01:00
Justin Clark-Casey (justincc)
acfdca34fd
Fix issue where loading a new appearance onto an NPC would not remove the previous attachments from the scene.
...
Addresses http://opensimulator.org/mantis/view.php?id=5636
2011-08-17 01:35:33 +01:00
Justin Clark-Casey (justincc)
bd5d35ee32
extend test to check that there is one attachment and that it has the right name
2011-08-17 00:42:58 +01:00
Justin Clark-Casey (justincc)
696bd44833
Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachments check
2011-08-17 00:37:33 +01:00
Justin Clark-Casey (justincc)
d73c424078
get rid of logged warnings about lack of some modules - afaik these never occur in real life and just clutter up tests
2011-08-16 23:12:58 +01:00
Justin Clark-Casey (justincc)
57e54d84d6
Add new FireAndForgetMethod.None.
...
This executes the callback on the same thread that made the request. Designed for use only by regression tests that rely on a predicable event ordering.
2011-08-16 23:05:08 +01:00
Justin Clark-Casey (justincc)
d3c10e609e
Move some previously common code back into separate tests. Remove unused region handle from test.
2011-08-16 22:27:52 +01:00
Justin Clark-Casey (justincc)
0bbf7c21d7
Isolate existing incomplete attachments tests rather than have them rely on each other.
...
Much easier to debug this way.
2011-08-16 22:13:32 +01:00
Justin Clark-Casey (justincc)
c58b32e7ba
drop number of attachments in test from 3 to 2 to reduce text complexity
2011-08-16 22:09:13 +01:00
Justin Clark-Casey (justincc)
601257f8b6
remove setting up of second scene in attachments since it's not currently used
2011-08-16 21:58:52 +01:00
Justin Clark-Casey (justincc)
66eb537d0c
relocate AttachmentTests.cs to AttachmentsModuleTests.cs
2011-08-16 21:56:56 +01:00
Justin Clark-Casey (justincc)
8d866ae8c3
minor: remove some mono compiler warnings
2011-08-16 21:45:01 +01:00
Justin Clark-Casey (justincc)
fd3a7ab70c
minor: change some comment text in flotsam asset cache
2011-08-16 21:31:17 +01:00
Justin Clark-Casey (justincc)
8c95c83562
On Flotsam asset cache, go back to moving the file from the temporary location rather than copying.
...
Copying doesn't prevent IOExceptions on Windows due to file locking. (e.g. Mantis 5642, 5630).
So instead go back to moving the file, swallowing IOExceptions that occur just for the move due to competing caching threads or even different opensimulator instances.
2011-08-16 21:03:43 +01:00
BlueWall
0784791a44
Add "shutdown" message to RegionReady
...
Add "shutdown" message when removing region.
From a patch submitted by Michelle Argus.
Thanks Michelle
2011-08-15 16:21:04 -04:00
BlueWall
e8f09cd5f7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-08-15 13:04:02 -04:00
BlueWall
e870442e31
Remove un-needed ATTACH command in migration script.
...
This was causing issues when using specified
paths to database files by using a hard-coded
name.
2011-08-15 12:59:17 -04:00
Snoopy Pfeffer
9a6ad1535e
Added console command "delete object outside" to delete all objects outside region boundaries. This is especiyll useful in cases where physical objects outside regions boundaries cause much physics engine lag.
2011-08-15 17:46:51 +02:00
Snoopy Pfeffer
70ea625447
Added optional Login Service parameter "Currency" to be able to change the currency name shown in the viewer.
2011-08-14 18:20:20 +02:00
Snoopy Pfeffer
e19843a0ee
WorldMap: Added map item for Land-for-Sale. Implemented backlist item timeouts (default 10 minutes; see also new config file setting BlacklistTimeout) and removing backlisted neigboring regions that have been restarted from the blacklist.
2011-08-14 17:45:23 +02:00
Micheil Merlin
b80dfb6572
llGetPrimitiveParams fix prim hollow/hole shape value
2011-08-13 15:34:08 +01:00
Justin Clark-Casey (justincc)
dcb4b2de09
Fix a problem in the Flotsam asset cache where assets were being put into the memory cache even when it wasn't enabled.
...
This hopefully addresses http://opensimulator.org/mantis/view.php?id=5634
This is the most probable cause of the memory problems that people have been seeing in the past month.
This bug has been around since commit 5dc785b
(4th July 2011). Doh! This is why regressions tests are such a good idea... :)
Many thanks to Nebadon for using git bisect to track down this bug, which made it a 5 minute fix.
2011-08-13 15:21:03 +01:00
Aaron Duffy
90c6fa89be
Fix a bug preventing region modules from creating trees at anything but the default scale.
2011-08-13 00:52:32 +01:00
Justin Clark-Casey (justincc)
78ff82bfe9
If a map request to a server fails, always close the outbound connection.
...
This probably doesn't help with the current memory leak.
2011-08-12 23:40:22 +01:00
Justin Clark-Casey (justincc)
ed142ead25
minor: change login enable/disable messages in last commit so that they occur after the setting has been made
2011-08-12 22:50:58 +01:00
Justin Clark-Casey (justincc)
4b88f04c0a
minor: On "login disable/enable" always tell the user the final login status, rather than remaining silent if it was already on/off
2011-08-12 22:46:42 +01:00
Justin Clark-Casey (justincc)
76e0afe83f
tidy up some OSSL NPC parameter names
2011-08-12 02:46:44 +01:00
Justin Clark-Casey (justincc)
16ac5413dd
rename position parameter in osNpcMoveToTarget to target
2011-08-12 01:52:12 +01:00
Justin Clark-Casey (justincc)
aebd46a434
rename osNpcStopMoveTo() to osNpcStopMoveToTarget()
2011-08-12 01:32:49 +01:00
Justin Clark-Casey (justincc)
2169cf04f9
When saving appearance, only save the baked textures, not the other face textures (which are already stored permanently)
2011-08-12 01:24:15 +01:00
Justin Clark-Casey (justincc)
65c4b8d37b
Fix kicking of NPCs via "kick user" console command.
...
Needed to hook up the Close() function in the NPCAvatar IClientAPI implementation, which [unfortunately] is still needed
2011-08-12 00:51:05 +01:00
Justin Clark-Casey (justincc)
0a1bbc27d2
Allow the osNpcCreate() function to accept a notecard name or asset for initial appearance
2011-08-12 00:14:06 +01:00
Justin Clark-Casey (justincc)
d23d37d2aa
implement osNpcGetPos()
2011-08-11 23:36:22 +01:00
Justin Clark-Casey (justincc)
a21e98ae1a
implement osNpcGetRot() and osNpcSetRot()
...
Rotation works if done around the z axis. Anything else leads to random results.
2011-08-11 23:28:14 +01:00
Justin Clark-Casey (justincc)
b1ae930c6b
Implement osAgentSaveAppearance() to save the appearance of an avatar in the region to a notecard
...
This is separate from osOwnerSaveAppearance() so that owner saves can be allowed without allowing arbitrary avatar saves
2011-08-11 22:26:47 +01:00
Justin Clark-Casey (justincc)
50945dd560
add regression test for osNpcCreate when cloning an in-region avatar
2011-08-11 21:43:26 +01:00
Justin Clark-Casey (justincc)
83ca5a101d
Split out to-be-common setup stuff from TestOsOwnerSaveAppearance()
2011-08-11 20:56:18 +01:00
Justin Clark-Casey (justincc)
b3a4b10531
eliminate redundant ground sitting checks since these are already done in enclosing control structures
2011-08-11 03:16:46 +01:00
Justin Clark-Casey (justincc)
3d4cc93a8e
minor: a little bit of log message correction/commenting out
2011-08-11 03:07:41 +01:00
Justin Clark-Casey (justincc)
1aa1711893
eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This can just use the currently set Rotation
...
looks like I spoke to soon about eliminating jerkiness on "go here"/autopilot. It's still there.
2011-08-11 03:06:38 +01:00
Justin Clark-Casey (justincc)
36f7d36fa1
instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate the second setting in AddNewMovement()
2011-08-11 02:54:15 +01:00
Justin Clark-Casey (justincc)
29093df1a7
get rid of intermediate local store of body rotation in ScenePresence, this is not used.
2011-08-11 02:36:02 +01:00
Justin Clark-Casey (justincc)
ee22569c92
only accept npc UUIDs to osNpc* functions, not names (except for create)
2011-08-11 02:19:13 +01:00
Justin Clark-Casey (justincc)
cace6eaa8a
comment out some of the currently less useful debug log messages
2011-08-11 02:06:32 +01:00
Justin Clark-Casey (justincc)
4402851b08
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.
...
This meant reseting the SP.AgentControlFlags since the Animator uses these to determine the correct default animation.
2011-08-11 01:56:42 +01:00
Justin Clark-Casey (justincc)
951ffad81e
If SP.MoveToTarget has been called with a force walk, begin by landing the avatar.
...
There is a bug here - once an avatar has landed it glides to its new position instead of performing a walk animation
2011-08-11 00:23:54 +01:00
Justin Clark-Casey (justincc)
7f499ff3f3
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
...
Default for this function is now not to automatically land.
This allows better control by scripts when an avatar is going to be landing on a prim rather than the ground.
Stopping the avatar involves faking a collision, to avoid the pid controller making it overshoot.
A better approach would be to gradually slow the avatar as we near the target
2011-08-10 23:56:19 +01:00
Justin Clark-Casey (justincc)
fb92678b83
fly and no fly constants for osNpcMoveToTarget()
2011-08-10 22:34:42 +01:00
Justin Clark-Casey (justincc)
5d6c9644fa
early code to allow scripts to force npcs not to fly when moving to target
...
this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path.
currently implemented in osNpcMoveToTarget(), but none of this is final.
2011-08-10 01:47:37 +01:00
Justin Clark-Casey (justincc)
4cb8d6379d
Stop trying to deregister caps or close child agents when an NPC is removed
2011-08-10 00:59:31 +01:00
Justin Clark-Casey (justincc)
195c1dc9b8
implement osNpcStopMoveTo() to cancel any current move target
2011-08-10 00:26:38 +01:00
Justin Clark-Casey (justincc)
cba54090c7
When an NPC appearance is loaded, rez the attachments too
2011-08-09 23:25:52 +01:00
Justin Clark-Casey (justincc)
92e96d394a
When an NPC is created, stop telling neighbouring regions to expect a child agent
2011-08-09 23:11:07 +01:00
Justin Clark-Casey (justincc)
795c8e6c22
Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet ready for user use.
...
Adds regression test.
2011-08-09 22:05:47 +01:00
Justin Clark-Casey (justincc)
e869eeb0bf
Implement first draft functions for saving and loading NPC appearance from storage.
...
This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent.
By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type.
Notecards also allow different appearances to be swapped and manipulated easily.
This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text.
This works in my basic test but is not at all ready for user use or bug reporting yet.
2011-08-09 03:51:34 +01:00
Justin Clark-Casey (justincc)
3e16a0fbdd
factor out common notecard caching code from 3 methods.
2011-08-09 00:12:41 +01:00
Justin Clark-Casey (justincc)
78d8ce3816
refactor: split out generic parts of osMakeNotecard() into a separate. Add method doc. Other minor tidies.
2011-08-08 23:22:47 +01:00
Justin Clark-Casey (justincc)
6878049952
get rid of bogus log message
2011-08-06 03:06:05 +01:00
Justin Clark-Casey (justincc)
eec54adac5
remove some obsolete tests that are now done elsewhere
2011-08-06 02:38:38 +01:00
Justin Clark-Casey (justincc)
e37f8cf902
Add a test to check that ScenePresence and circuit go away when a root agent is closed down
2011-08-06 02:27:25 +01:00
Justin Clark-Casey (justincc)
85e07c78fb
refactor: Change SceneHelpers.AddClient() to AddScenePresence().
...
This seems to make more sense as we can get SP.ControllingClient
2011-08-06 02:17:41 +01:00
Justin Clark-Casey (justincc)
83ba35a26b
rip out sog generation methods in ScenePresenceAgentTests and use SceneHelpers instead
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Not that it matters, since these tests are pretty bogus anyway.
Also, renames some test classes for consistency.
2011-08-06 02:01:25 +01:00
Justin Clark-Casey (justincc)
2b26d2f1a5
prevent "create region" console command from being able to create a region with the same id as one that already exists.
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Addresses http://opensimulator.org/mantis/view.php?id=5617
2011-08-06 01:35:01 +01:00
Justin Clark-Casey (justincc)
76f46b2545
Do proper locking of m_localScenes list in SceneManager
2011-08-06 01:15:49 +01:00
Justin Clark-Casey (justincc)
dad1d6df18
rename TestHelper => TestHelpers for consistency
2011-08-06 00:31:03 +01:00
Justin Clark-Casey (justincc)
bda1a4be45
rename test SceneSetupHelpers -> SceneHelpers for consistency
2011-08-06 00:26:37 +01:00
Justin Clark-Casey (justincc)
cba40de109
extend phantom flag regression test to toggle back off
2011-08-06 00:22:14 +01:00
Justin Clark-Casey (justincc)
c6c91e6599
refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.
2011-08-06 00:13:08 +01:00
Justin Clark-Casey (justincc)
ba89fc3aa1
Add regression test for setting phantom status on a scene object. This is not yet complete.
2011-08-05 23:42:05 +01:00
Justin Clark-Casey (justincc)
f18780d0e3
Get "show region" command in GridService to show grid co-ordinates rather than meters co-ord.
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This makes it consistent with "show regions"
Addresses http://opensimulator.org/mantis/view.php?id=5619
2011-08-05 22:56:53 +01:00
Mic Bowman
82f41fdcb5
BulletSim: fix problem with not convex hulling large objects by creating unit meshes and always scaling in Bullet
2011-08-05 14:53:39 -07:00
Justin Clark-Casey (justincc)
7d35bf8193
refactor: remove a sliver of unnecessary code
2011-08-05 22:45:42 +01:00
Justin Clark-Casey (justincc)
1a2518d19b
Instead of moving the file to its final place when FlotsamCache writes to disk, copy it instead.
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This is to eliminate IOException where two threads compete to cache the same file.
2011-08-05 19:57:47 +01:00
Mic Bowman
c3f579046c
Merge branch 'master' into bulletsim
2011-08-05 11:13:02 -07:00
Robert Adams
7640b5abf6
BulletSim: Parameters settable from ini file. Linksets. Physical property value tuning
2011-08-05 11:01:27 -07:00
Justin Clark-Casey (justincc)
94d496cf2b
remove the largely unused copy/pasted HandleAgentRequestSit() method
2011-08-05 00:57:43 +01:00
Justin Clark-Casey (justincc)
1918402cb1
if an NPC target is set to a ground location, then automatically land them when they get there.
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This doesn't help where the target is a prim surface. In these situations, it might be better to provide manual overrides so the script can control whethre an avatar flys there/lands, etc.
2011-08-04 03:08:35 +01:00
Justin Clark-Casey (justincc)
54ce029342
if an NPC move to target is above the terrain then make it fly to destination
2011-08-04 02:31:40 +01:00
Justin Clark-Casey (justincc)
f999acd095
minor: remove some mono compiler warnings
2011-08-04 01:46:34 +01:00
Justin Clark-Casey (justincc)
c678b75d65
if a move to target is set underground, constrain it to the terrain height
2011-08-04 01:45:56 +01:00
Justin Clark-Casey (justincc)
61a931490d
move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()
2011-08-04 01:30:37 +01:00
Justin Clark-Casey (justincc)
831f933ce6
only call move target code in SP.HandleAgentUpdate() if we're actually in the process of moving to a position
2011-08-04 01:22:01 +01:00
Justin Clark-Casey (justincc)
7b2b47530e
move reset code out of HandleMoveToTargetUpdate() so that we only call it where needed instead of passing in a flag
2011-08-04 01:16:24 +01:00
Justin Clark-Casey (justincc)
fc64cc2439
Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other classes can use it.
2011-08-04 01:05:43 +01:00
Justin Clark-Casey (justincc)
7f6f100c5a
When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the target, move it directly to the target.
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This makes the movement exact. Regression test changed to check avatar reaches exact target.
Also has the nice side effect of making NPC animations continue to work after the first movement (which wasn't working). However, avatar still pauses in mid-stride
2011-08-04 01:00:33 +01:00
Justin Clark-Casey (justincc)
ba0c65e028
extend npc move test to check a second movement
2011-08-04 00:25:51 +01:00
Justin Clark-Casey (justincc)
6f913e8caf
eliminate pre-existing unused SP.StopMovement()
2011-08-04 00:13:27 +01:00
Justin Clark-Casey (justincc)
a2f5b4ac9a
Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consistency. Improve method doc.
2011-08-04 00:10:53 +01:00
Justin Clark-Casey (justincc)
0299cb060e
eliminate a reset position flag by using functionally equivalent DCFlagKeyPressed
2011-08-04 00:06:01 +01:00
Justin Clark-Casey (justincc)
6ab01b338f
Stop calling the SP.ResetMoveToTarget() code if a target is not actually set
2011-08-03 23:59:13 +01:00
Justin Clark-Casey (justincc)
31fb6b2d72
remove move to duck walk compensation - no longer required.
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extends npc move to regression test to check stop after sufficient sim updates
2011-08-03 23:40:05 +01:00
Justin Clark-Casey (justincc)
61d49d4f63
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCModule
2011-08-03 23:20:36 +01:00
Justin Clark-Casey (justincc)
31cea17f8e
extend move test to check avatar is moving in the right direction after setting a move target
2011-08-03 23:13:52 +01:00
Justin Clark-Casey (justincc)
21d8a6b0e8
extend move test to check one beat of the simulator without actually asking the npc to move.
2011-08-03 23:06:18 +01:00
Justin Clark-Casey (justincc)
d78fe44191
Add passing but incomplete NPC move regression test
2011-08-03 22:51:46 +01:00
Justin Clark-Casey (justincc)
e0503d397c
stop avatar service being set up in NPC TestCreate() - it's no longer used
2011-08-03 22:45:43 +01:00
Justin Clark-Casey (justincc)
a333c60f28
refactor: rename the move to position methods to move to target to be consistent with terminology used by scene object part and elsewhere
2011-08-03 22:34:05 +01:00
Justin Clark-Casey (justincc)
2964467708
get rid of vestigal move to parameters
2011-08-03 22:11:05 +01:00
Justin Clark-Casey (justincc)
b7a3f36c65
enable the NPC module for its regression test
2011-08-03 04:48:47 +01:00
Justin Clark-Casey (justincc)
797def8aa4
Put config to enable disable [NPC] module.
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Default is disabled. You will need to explicitly enable to toy with this.
2011-08-03 04:33:45 +01:00
Justin Clark-Casey (justincc)
6e4ec29722
Do a partial fix/implementation of OSSL osNpcMoveTo()
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Avatar moves and stops. However, will stop in mid stride.
And if the move to position is in the air, avatar will continue to make vain and quite hilarious attempts to take off (but never doing so).
Clearly more work is needed.
2011-08-03 04:19:19 +01:00
Justin Clark-Casey (justincc)
68a5fe0431
Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah when walking along the ground
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Moving a flying avatar to a ground point doesn't yet land the avatar. This may or may not be the best thing
2011-08-03 02:59:49 +01:00
Justin Clark-Casey (justincc)
30e816bfa2
Implement move to/autopilot for z axis movement as well.
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This is jerky (an artifact of the way it's being done, I think), but it's better than on implementation.
2011-08-03 02:04:38 +01:00
Justin Clark-Casey (justincc)
0c23764ce2
get autopilot/go here to work immediately.
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This works with viewer 1.23.5 and so in theory should work with libopenmetaverse.
2011-08-03 01:12:32 +01:00
Justin Clark-Casey (justincc)
1c126e6e22
refactor: Move update_movement_flag and the final check inside the m_allowMovement if in HandleAgentUpdate() since it's logically only ever used there
2011-08-03 00:55:52 +01:00
Justin Clark-Casey (justincc)
f9689f5cc9
refactor: move out code from HandleAgentUpdate() which processes updates to move to a set position
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Also comment out the really spammy log message I accidentally left in on the last commit.
2011-08-03 00:46:46 +01:00
Robert Adams
74b23210a7
Fix Flotsam cache so it will use the disk cache if the memory cache is enabled
2011-08-02 23:44:40 +01:00
Justin Clark-Casey (justincc)
c122489e09
Partially fix autopilot/go here
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This now works again except that it requires a click or avatar mvmt to get going
This is because the ScenePresence.HandleAgentUpdate() method doesn't trigger until the client does something significant, at which point autopilot takes over.
Even clicking is enough to trigger.
This will be improved presently.
2011-08-02 23:41:12 +01:00
Justin Clark-Casey (justincc)
b7f81d3492
If GetRegionByName can't match something in the local db, then search the hypergrid if that functionality has been enabled.
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This should fix the problem today where old style HG addresses (e.g. "hg.osgrid.org:80:Vue-6400") stopped working since 8c3eb324c4
2011-08-02 01:06:32 +01:00
Justin Clark-Casey (justincc)
d2220da205
remove ancient late 2008 cruft that handles the situation where the GetRegionsByName used to not be implemented/returned null.
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It's impossible that anybody is still running this since the infrastructure has changed massively since that time.
2011-08-02 00:58:08 +01:00
Justin Clark-Casey (justincc)
17e9d61f43
Change GridService.GetRegionByName() to only return info if there is an exact region name match, unlike GetRegionsByName()
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This should fix the first part of http://opensimulator.org/mantis/view.php?id=5606 , and maybe 5605.
Thanks to Melanie for helping with this.
2011-08-02 00:52:48 +01:00
Justin Clark-Casey (justincc)
e6fb9d74ef
Revert "In GridService, have GetRegionByName() call GetRegionsByName() with a max return of 1 instead of duplicating code."
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This reverts commit 8d33a2eaa1
.
Better fix will be along in a minute
2011-08-02 00:40:23 +01:00
Justin Clark-Casey (justincc)
8d33a2eaa1
In GridService, have GetRegionByName() call GetRegionsByName() with a max return of 1 instead of duplicating code.
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This also fixes the problem where this method would not return a hypergrid region, unlike GetRegionsByName()
2011-08-02 00:26:17 +01:00
Justin Clark-Casey (justincc)
b6ac1c46cd
Get rid of AvatarAppearance.Owner to simplify the code.
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This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
2011-08-02 00:13:04 +01:00
Justin Clark-Casey (justincc)
59f548cda8
Get osNpcCreate appearance working with avatars that are currently in the scene.
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Had to stop using AvatarService for now since it doesn't store baked texture IDs (which is why this was failing).
Also failing because cloning appearance was also cloning the AvatarApperance.Owner field, which we weren't then changing.
Extended TestCreate() to check this.
2011-08-01 23:41:29 +01:00
Justin Clark-Casey (justincc)
05e94ff27e
Move common gemo/agent map name code into CreateGeom()
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Fix build break.
2011-08-01 07:04:13 +01:00
Justin Clark-Casey (justincc)
f9d6a91252
Instead of preserving old name in geom_name_map in change size or shape, use the Name property instead.
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This is equivalent since the prim 'name' is never changed. In fact, this propery is never used for prims
2011-08-01 06:52:52 +01:00
Justin Clark-Casey (justincc)
40a78db182
comment out unused code in OdeScene.TriCallback()
2011-08-01 06:47:45 +01:00
Justin Clark-Casey (justincc)
ccb4b76242
On geom removal, remove the name from the OdeScene.geom_name_map too
2011-08-01 06:40:29 +01:00
Justin Clark-Casey (justincc)
f79df6f43f
remove the unused ODEPrim.prev_geom field
2011-08-01 06:35:59 +01:00
Justin Clark-Casey (justincc)
f32dbef647
When an ODE geom is removed (as when a non-phantom prim is deleted, resized or shape changed, also remove the OdeScene.actor_name_map entry pointing to the phys actor
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This is to stop a small memory leak over time when prims are deleted or phantom-toggled
2011-08-01 06:32:30 +01:00
Justin Clark-Casey (justincc)
6618948ff9
refactor: centralize prim geom removal code from four places to one
2011-08-01 06:15:02 +01:00
Justin Clark-Casey (justincc)
509200d5cd
minor: add note to RemovePrimThreadLocked() to the effect that it contrary to the summary, it is being called from within Simulate() lock (OdeLock)
2011-08-01 05:48:27 +01:00
Justin Clark-Casey (justincc)
dfa2f7d715
If a prim changes size or shape, add actor to _parent_scene.actor_name_map with new prim_geom key, as the old one becomes invalid.
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This resolves http://opensimulator.org/mantis/view.php?id=5603 where changing size or shape would stop collision_start being fired in a running script.
In both this and existing code we are not removing old actors from actor_name_map when the existing prim_geom is removed, which leads to a small memory leak over time.
This needs to be fixed.
2011-08-01 05:43:04 +01:00
Justin Clark-Casey (justincc)
2102964826
minor: indentation correction
2011-08-01 05:14:16 +01:00
Justin Clark-Casey (justincc)
b757583662
Comment out SOP logging message I accidentally left in
2011-07-31 03:41:35 +01:00
Justin Clark-Casey (justincc)
aea7007533
refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that we don't have to look at it if it's not relevant
2011-07-31 02:50:50 +01:00
Justin Clark-Casey (justincc)
450bdb3657
In the packetpool, if we encounter a data block that somehow wasn't retrieved via GetDataBlock() then create a new stack instead of throwing an exception
2011-07-31 02:30:40 +01:00
Justin Clark-Casey (justincc)
d041276517
Remove _mesh field since the mesh data no longer needs to be stored after it's initially used.
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This may improve memory usage for regions using mesh and sculpts, though I suspect that it doesn't address the current memory leak.
2011-07-31 01:03:52 +01:00
Justin Clark-Casey (justincc)
bd8f538f80
refactor: Remove argument to pass in an initial mesh to OdePrim since this is no longer required and it prevents removal of the _mesh field (which is only used temporarily)
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If passing in a mesh becomes important again in the future then this can be reinstated.
2011-07-31 00:49:49 +01:00
Justin Clark-Casey (justincc)
196a774b24
minor: correct method doc for last commit
2011-07-31 00:45:20 +01:00
Justin Clark-Casey (justincc)
454312f5bc
refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this with the pre-existing _mesh field
2011-07-31 00:44:23 +01:00
Justin Clark-Casey (justincc)
f1ce17071d
minor: method doc
2011-07-31 00:43:02 +01:00
Justin Clark-Casey (justincc)
e08be91c84
Refactor: Replace instances of m_isphysical with IsPhysical rather than have some code reference the private var and other the public var without any functionality difference.
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Add some method doc to IsPhysical
2011-07-30 23:44:47 +01:00
Justin Clark-Casey (justincc)
4f4d080461
refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability
2011-07-30 23:20:43 +01:00
Justin Clark-Casey (justincc)
49a3740ee9
minor: remove mono compiler warnings, some code spacing adjustments
2011-07-30 03:56:29 +01:00
Justin Clark-Casey (justincc)
9fc59e2bf2
minor: remove some mono compiler warnings
2011-07-30 03:19:00 +01:00
Justin Clark-Casey (justincc)
d917010433
minor: Add method doc to collision subscription methods. Change method case to reflect OpenSim standards.
2011-07-30 03:11:36 +01:00
Justin Clark-Casey (justincc)
310a685220
refactor: extract method that generates a physics mesh from prim shape data
2011-07-30 02:34:50 +01:00
Justin Clark-Casey (justincc)
4197f66052
refactor: extract code which generate points and faces from sculpt data into it's own method.
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fix build break.
2011-07-30 02:22:05 +01:00
Justin Clark-Casey (justincc)
b0eacadeb4
fix bug in previous commit
2011-07-30 02:09:17 +01:00
Justin Clark-Casey (justincc)
122e01949d
refactor: move the code that generates physics meshs from prim mesh data into a separate method, in order to make the code more readable.
2011-07-30 02:08:32 +01:00
Justin Clark-Casey (justincc)
7791c1fd1e
Replace the generic exception logging in flotsam asset cache with more specific stuff to return more information.
2011-07-30 01:35:22 +01:00
Justin Clark-Casey (justincc)
c4c6b457c3
correct misleading "fcache status" text - deep scans are not performed when this command is invoked.
2011-07-30 01:16:10 +01:00
Justin Clark-Casey (justincc)
2f5995f5c0
Temporary code to change bad AvatarHeight values in the AvatarService to the default Ruth height.
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I was persuaded to do this because simulators on osgrid will persist in inserting bad values for an unknown length of time, even after the original simulator bug which was inserting bad values is out in an osgrid distro
This code can be removed at some point in the future, though I think there is an argument for having services police these values in open grids.
2011-07-30 00:58:17 +01:00
Justin Clark-Casey (justincc)
6d866ba6d5
Temporarily put in a log line which shows which locale the user is running in.
2011-07-29 23:43:35 +01:00
Justin Clark-Casey (justincc)
9a5e0ede7c
For all Util.FireAndForget invocations, set thread to en_US before continuing wtih the invocation.
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This is to avoid bugs where the locale is not manually set on the thread and bad data values get sent to the database or over the wire.
Lots of code does this manually but as we've seen, a subtle change can hit code which has forgotton to do this.
Since en_US show be used throughout the server at present, setting it at FireAndForget seems reasonable.
Arguably, it would be better to do this where data is sent, but doing it here is much easier.
All the manual BeginInvokes() remaining in the code should probably call FireAndForget instead.
2011-07-29 23:21:57 +01:00
Justin Clark-Casey (justincc)
84c68c61bd
When we start the appearance saving thread, make sure we set the culture to En_US so that a different culture doesn't save values with commas as decimal points, etc.
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This will hopefully stop giants stalking the grid.
See http://opensimulator.org/mantis/view.php?id=5614
2011-07-29 22:27:04 +01:00
Justin Clark-Casey (justincc)
5043be13fb
Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt data fails.
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This is to address http://opensimulator.org/mantis/view.php?id=5612
2011-07-29 21:49:23 +01:00
Justin Clark-Casey (justincc)
f3c5a5b745
fix extremely minor Ode bug where the _taintedPrimL list would always be cleared on every OdeScene.Simulate() even if it was already empty.
2011-07-29 01:18:42 +01:00
Justin Clark-Casey (justincc)
2a39d0cdb0
refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loop for consistency and readability.
2011-07-29 00:51:07 +01:00
Justin Clark-Casey (justincc)
3f0d8f3cbf
refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA joints stuff into its own method.
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Now if ninja joints isn't active (which is the default) don't have to wade through a lot of massively indented irrelevant code.
2011-07-29 00:39:02 +01:00
Justin Clark-Casey (justincc)
9c6227da66
refactor: unindent the OdeScene.Simulate() loop to ignore the long commented out ifs and locks
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This is to make it more readable.
2011-07-29 00:23:42 +01:00
Justin Clark-Casey (justincc)
8c3eb324c4
When using osTeleportAgent() and osTeleportAvatar(), only teleport if the region name exactly matches (not near matches)
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This is to prevent situations where the first name returned by GridService.GetRegionsByName is not one that exactly matches the given region name, even when there is an exact match later on in the list.
Only the above two functions call this teleport method (the map uses a different routine) so this seems safe to change.
Addresses http://opensimulator.org/mantis/view.php?id=5606
2011-07-29 00:00:35 +01:00
Melanie
c4ffcd4b7d
Ensure that packet headers get parsed correctly
2011-07-27 09:12:00 +01:00
Melanie
4cdc8806fb
Fix LLTextBox to work with the updated libOMV
2011-07-23 11:40:38 +01:00
Justin Clark-Casey (justincc)
504de8bc47
Pass the first name and last name from the agent circuit data to the authorization service rather than from the account.
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This is to accomodate situations where the authorization service is being used by the hypergrid, where visitors have no user account.
See http://opensimulator.org/mantis/view.php?id=5517 , this code is somewhat adapted/cleaned up from Michelle's patch
I'm a little ambivalent about this since visitors could put anything in firstname/lastname so it's not much of an auth measure.
It's up to the auth service to decide which data it actually uses.
Possibly we should be passing through other info such as agent circuit ip
2011-07-23 03:48:53 +01:00
Makopoppo
4eaca4884e
Fixed serverside_object_permission default value confliction
2011-07-23 02:26:13 +01:00
Justin Clark-Casey (justincc)
be9b4ad23a
For default everyone permissions on library items, make notecards and scripts non-modifiable (but still copyable, etc).
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Users should not be given the impression that they can modify these items.
This still does not solve the issue where library items cannot be dragged into prims or user inventory any time after they are initially seen.
Curiously, manually copying and pasting still appears to work.
On the surface, this seems to have something to do with library item caching on the client, since deleting the cache allows drag to work again once
Not sure what the exact problem is.
2011-07-23 02:18:23 +01:00
Justin Clark-Casey (justincc)
f0895028e9
Remove manually permissions settings on all current library items so that they use the defaults instead.
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Some items had completely wrong permissions - this is easier than correcting them all.
The ability to set permissions in xml is retained since there are use cases for this (e.g. to create no-mod library scripts)
2011-07-23 02:13:11 +01:00
Justin Clark-Casey (justincc)
fcaa4f6012
Revert "Don't load current/next/everyone/base permissions from the library item xml files - always use PermissionMask.All instead (which was the existing default)."
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There actually are uses for this. I will correct the perms instead since some entries appear to be wrong.
This reverts commit 667b54f5a2
.
2011-07-23 02:05:51 +01:00
Justin Clark-Casey (justincc)
667b54f5a2
Don't load current/next/everyone/base permissions from the library item xml files - always use PermissionMask.All instead (which was the existing default).
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Library items always need the same permissions, so it doesn't make sense to load them from the xml files. This just opens the door to permissions mistakes.
2011-07-23 01:59:14 +01:00
Robert Adams
869883f2dc
BulletSim: fix buoyancy for prims. Start of configurable physics parameters.
2011-07-22 15:23:57 -07:00
Justin Clark-Casey (justincc)
aadc4eb3b8
Fix problem where sculpts were not getting physical proxies
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Fixed this by inspecting Shape.SculptEntry at various places instead of Shape.SculptType. Sculpties actually have a SculptType of Cylinder - only true mesh is SculptType.Mesh
This addresses http://opensimulator.org/mantis/view.php?id=5595
2011-07-22 19:23:38 +01:00
Robert.Adams
5ffec1cd64
Pass collisions and updates in pinned memory (saves marshaling).
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Fix folding feet by using collision normals.
Add constraint specification.
2011-07-22 10:23:40 -07:00
Mic Bowman
4cbc912375
Merge branch 'master' into bulletsim
2011-07-22 09:02:32 -07:00
Melanie
6ac0bc7259
Thank you, Michelle Argus, for a patch that adds reading the agent limit
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from XML properly.
2011-07-22 12:36:05 +01:00
Oren Hurvitz
02e54c57c4
Generate the initial maptile asynchronously
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Signed-off-by: Melanie <melanie@t-data.com>
2011-07-22 09:52:21 +01:00
root
d8228f4374
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-07-21 21:12:50 +01:00
Oren Hurvitz
71ef4a8fb3
When an uncached asset is requested multiple times concurrently, only load it once
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Signed-off-by: root <root@grid00001.t-data.com>
2011-07-21 20:52:56 +01:00
Oren Hurvitz
56830bfe07
When handling SetAppearance packet, always save the appearance; not only if the texture was changed
2011-07-21 20:18:36 +01:00
Oren Hurvitz
f97278610c
Fixed updating avatar appearance
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Signed-off-by: root <root@grid00001.t-data.com>
2011-07-21 20:13:32 +01:00
Dan Lake
2c11f7fc38
Merge branch 'master' into bulletsim
2011-07-20 15:01:32 -07:00
Dan Lake
3270bd560e
Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
2011-07-20 14:34:02 -07:00
Careminster Team
9fc7d65df7
Apply the localID to the Physics actor to prevent null calls later
2011-07-19 18:26:36 +01:00
Careminster Team
51c47677a1
Tidy up a superfluous AddPrimShape override in PhysicsScene
2011-07-19 18:17:19 +01:00
Justin Clark-Casey (justincc)
ee829a71c2
On all undo/redo operations, consistently lock the undo object for everything, in order to avoid any deadlock issues.
2011-07-19 06:13:05 +01:00
Justin Clark-Casey (justincc)
c50533659a
If we store an undo, wipe anything already present on the redo stack
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This stops problems when we undo a few steps and start off down another path.
Surprisingly, apart from this now fixed problem, redo appears to be working too.
2011-07-19 06:11:16 +01:00
Justin Clark-Casey (justincc)
ec1ecd3633
stop redo throwing an exception if there is nothing to redo
2011-07-19 06:05:23 +01:00
Justin Clark-Casey (justincc)
25c532f2ec
refator: simplify UndoState.Compare() code
2011-07-19 05:58:52 +01:00
Justin Clark-Casey (justincc)
9dd5a24495
rip out pointless null checks in UndoState where part can never be null
2011-07-19 05:51:19 +01:00
Justin Clark-Casey (justincc)
bc3679b67d
Fix undo when changing just the root prim's position in a linkset.
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I think (ha ha) this largely fixes undo, except for the fact that rotation a set of prims with 'edit linked parts' selected doesn't quite work properly (though this works fine if the checkbox isn't selected).
Also, the double undo bug for resize is still present.
Redo might be incredibly buggy, haven't even looked at that yet.
2011-07-19 05:46:17 +01:00
Justin Clark-Casey (justincc)
0ef29da9b2
refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consistency
2011-07-19 05:20:04 +01:00
Justin Clark-Casey (justincc)
62325829ec
comment out all kinds of debugging guff
2011-07-19 05:14:58 +01:00
Justin Clark-Casey (justincc)
1fdb16f1cd
Fix undo for rotation of the root prim in a linkset on its own.
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The only obviously broken things right now are the undo of the position of just a root prim (stays in place) and the fact that resizes need two undoes.
2011-07-19 05:05:50 +01:00
Justin Clark-Casey (justincc)
b2722e984a
Fix undo of rotation of single prims in a linkset
2011-07-19 04:40:02 +01:00
Justin Clark-Casey (justincc)
97f1edfd95
Fix undo of prim group rotation.
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This isn't that great since I think I broke it a few commits earlier.
Undo of rotation of individual prims in a linkset is still broken
2011-07-19 04:15:27 +01:00
Justin Clark-Casey (justincc)
4b9ef4f39c
Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what it actually does and is more consistent with other method names.
2011-07-19 03:44:49 +01:00
Justin Clark-Casey (justincc)
7c468cda36
Stop undo of just the root prim position in the linkset from shifting the whole linkset.
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However, what happens now is that undo just doesn't do anything when the root prim is selected on its own. This requires more code than just fiddling with undo states.
2011-07-19 03:38:22 +01:00
Justin Clark-Casey (justincc)
c94dc95844
fix undo when resizing of non-root individual prims in a linkset
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undo resize, rotation and position still needs fixing when only editing root prim of a linkset
2011-07-19 03:27:16 +01:00
Justin Clark-Casey (justincc)
430a4aeba8
Fix undo for resizing linksets
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This involves implementing a boolean in UndoState to signal whether the undo needs to be done for an entire group/linkset or just a single prim
Resizing individual components of linksets is still dodgy.
Resizing still has to be down twice, since for some reason the client is sending two multiobjectupdate packets on every resize except the very first. This applies to single prims and linksets. Need to look into this.
2011-07-19 03:01:54 +01:00
Justin Clark-Casey (justincc)
86f45f6fe7
remove undo state storage in a few places where it's pointless
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no functional effect - existing bugs still remain
2011-07-19 01:24:43 +01:00
Justin Clark-Casey (justincc)
6fc74b36d1
Make various tweaks to undo code in an effort to get things working better.
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Undo rotation and position appear to be working.
Resizing a single prim appears to be working, though the undo has to be done twice.
Resizing a group of prims still does not work properly - possibly because in the UndoState we don't store a knowledge of when we're resizing a whole group rather than individual prims.
This needs to be addressed.
2011-07-18 04:54:21 +01:00
Justin Clark-Casey (justincc)
aec3b58a57
use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.
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remove OpenSim.Framework.UndoStack
2011-07-18 02:06:06 +01:00
Justin Clark-Casey (justincc)
3f8e571b78
Use a standard generic system stack for the undo/redo stacks instead of our own homebrew.
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system stack also uses an array, so no performance penalty.
Also exposes undo count and adds a test assertion for correct undo count after resize
2011-07-18 02:01:12 +01:00
Justin Clark-Casey (justincc)
bdd340b9fc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-07-18 01:35:00 +01:00
Justin Clark-Casey (justincc)
e9a739f45f
refactor: group all the undo/redo code in SOP into one place for easier code reading
2011-07-18 01:33:57 +01:00
Marck
dd2564d7ec
refactor: Pull up Assembly of the SQLite classes as a protected property, so that it can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is a refactor similar to commit 9923a2ff10
for MySQL -- no functional changes.
2011-07-16 09:49:38 +02:00
Justin Clark-Casey (justincc)
f5ddf37112
Replace ifs in SOG.GroupResize() with Math.Min()
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Also fiddle a bit with undo. This is not currently working properly, though to be fair it also didn't appear to work in 0.7.1.1 either (at least for resize).
Will get some more attention soon.
2011-07-16 05:23:21 +01:00
Justin Clark-Casey (justincc)
9a80adf33a
remove now unncessary parts of SceneObjectGroup.Resize()
2011-07-16 04:49:21 +01:00
Justin Clark-Casey (justincc)
122745fe1c
refactor: replace scale limiting code with more elegant Math.Min calls
2011-07-16 04:28:49 +01:00
Justin Clark-Casey (justincc)
2b68ac4ba3
refactor: Push all part resize code down into SceneObjectPart.Resize()
2011-07-16 04:22:57 +01:00
Justin Clark-Casey (justincc)
4b5a6b655b
add test for resizing one part in a group
2011-07-16 03:52:30 +01:00
Justin Clark-Casey (justincc)
df2a59d31b
refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod
2011-07-16 03:30:14 +01:00
Justin Clark-Casey (justincc)
0f9882db5b
minor: add a log warning if a sculpt/mesh async asset request returns no data
2011-07-16 03:24:36 +01:00
Justin Clark-Casey (justincc)
6f9b855719
refactor: remove pointless sender != null tests, etc, in AssetReceived, since the method called always belongs to the object that generated the request
2011-07-16 03:16:24 +01:00
Justin Clark-Casey (justincc)
982e71b6b8
eliminate unused and redundant SceneObjectGroup.AssetReceived()
2011-07-16 03:08:28 +01:00
Justin Clark-Casey (justincc)
c82f19e41c
fix build break from last commit
2011-07-16 03:06:30 +01:00
Justin Clark-Casey (justincc)
3fc12e7224
Eliminate the pointless textured id argument to SculptTextureCallback
2011-07-16 03:02:28 +01:00
Justin Clark-Casey (justincc)
2b339b7d2b
minor: remove mono compiler warnings
2011-07-16 02:56:54 +01:00
Justin Clark-Casey (justincc)
27fae36a21
remove the need to supply SceneObjectGroup.GroupResize() with a localId.
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This is utterly pointless scene we already know which sog we're dealing with.
2011-07-16 02:53:36 +01:00
Justin Clark-Casey (justincc)
50bd48542c
Add very basic test for resizing a scene object with one prim
2011-07-16 02:44:00 +01:00
Justin Clark-Casey (justincc)
6179879308
minor: remove mono compiler warnings
2011-07-16 01:53:25 +01:00
Justin Clark-Casey (justincc)
da7340b9fb
If resized shape is a mesh/sculpt, leave it to the mesh asset callback to trigger the physics actor taint.
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In the last commit, the fix was made by updating all the child prim physics actors with the new size rather than just the root part.
2011-07-16 01:42:56 +01:00
Justin Clark-Casey (justincc)
18652eb87e
Fix physics proxy regeneration when a mesh with more than one submesh is resized
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Addresses http://opensimulator.org/mantis/view.php?id=5584
2011-07-16 01:36:27 +01:00
Justin Clark-Casey (justincc)
7247ca1644
use constants in llGetObjectDetails() rather than magic numbers
2011-07-16 00:08:11 +01:00
Justin Clark-Casey (justincc)
a9ba9d4a9e
change async parameter name in AddLocalPacketHandler since it becomes a reserved keyword in .net 5
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Also adds some method doc.
2011-07-15 23:51:55 +01:00
Justin Clark-Casey (justincc)
0ee7a5ee81
If object is an attachment, make llGetVel() return the avatar's speed rather than the object's own zero speed.
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As per http://opensimulator.org/mantis/view.php?id=5575
2011-07-15 23:36:32 +01:00
Justin Clark-Casey (justincc)
3e5b2d52ff
minor: method doc for baked texture uploading
2011-07-15 22:58:29 +01:00
root
e9dbe54ab1
Fix some local id issues in physics glue
2011-07-15 20:07:59 +01:00
Robert Adams
b55076990c
fix duplication of physical objects for physics engines that care about the initial value of localID
2011-07-15 11:37:34 -07:00
Justin Clark-Casey (justincc)
c7e8529122
minor: remove whitespace
2011-07-13 01:25:17 +01:00
Justin Clark-Casey (justincc)
0d64155bb5
Remove an unused 404 checker since on a 404, GetResponse() throws a WebException rather than proceeding.
2011-07-13 01:24:22 +01:00
Justin Clark-Casey (justincc)
938b4f8bf8
if a SynchronousRestObjectRequester request fails, then unless it's due to a 404, log the exception for diagnostic purposes
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This is instead of logging "Invalid XML" for all failures, even if they weren't a result of invalid xml.
A default TReponse is returned in the event of a 404, which is the same behaviour as previously.
2011-07-13 01:19:12 +01:00
Justin Clark-Casey (justincc)
e434ba5e8e
Remove the obsoleted SynchronousRestObjectPoster
2011-07-13 00:52:32 +01:00
Justin Clark-Casey (justincc)
08dc07dc76
refactor: Move all callers of the obsoleted SychronousRestObjectPoster.BeginPostObject() to the identical SynchronousRestObjectRequester.MakeRequest()
2011-07-13 00:48:36 +01:00
Justin Clark-Casey (justincc)
5158ec0913
Add experimental module to check status of services that the simulator is connected to.
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Currently disabled.
2011-07-13 00:24:55 +01:00
Justin Clark-Casey (justincc)
bf1b8397bb
Add a warning to URI config in GridCommon.ini.example not to add a slash to the end.
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Tidy up GridCommon.ini.example
2011-07-12 23:35:06 +01:00
Justin Clark-Casey (justincc)
3e456163dd
Port implementation of llCastRay() from Aurora.
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I haven't been able to test this since the viewer won't parse the llCastRay() function. Maybe some activation cap is missing. Could wait until it is activated by default in the viewer.
2011-07-12 22:13:15 +01:00
Justin Clark-Casey (justincc)
d31e0a67f7
temporarily fix the build break with building the OdePlugin tests assembly.
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This needs to be fixed properly.
2011-07-12 03:26:22 +01:00
Justin Clark-Casey (justincc)
f75f906e35
minor: remove whitespace to trigger another build
2011-07-12 03:13:05 +01:00
Justin Clark-Casey (justincc)
df0e5cc9fe
When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request)
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This prevents spurious 'no asset data' for meshes added on startup.
2011-07-12 02:33:09 +01:00
Justin Clark-Casey (justincc)
dbd954d701
Fix permissions problem where newly uploaded meshes rezzed from inventory could not be copied by owner.
2011-07-11 22:56:14 +01:00
Dan Lake
b9cbe92f30
Merge branch 'master' into bulletsim
2011-07-11 12:23:20 -07:00
Justin Clark-Casey (justincc)
24efb021ff
minor Tack the prim name on the end of the "experimental mesh proxy generation" message.
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Can probably comment out this message soon, once a few other issues are tidied up.
2011-07-11 04:23:30 +01:00
Justin Clark-Casey (justincc)
8e44a8e2b9
Properly regenerate physics proxy when a mesh is resized.
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This is done in SOP.Resize(). More common code from callers needs to be refactored into this method to reduce confusing copy/pasting
2011-07-11 03:47:49 +01:00
Justin Clark-Casey (justincc)
0badf3718d
refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actually deals with the part into a SceneObjectPart.CheckSculptAndLoad() method
2011-07-11 03:35:29 +01:00
Justin Clark-Casey (justincc)
2f3d0e209f
When a sculpt/mesh texture is received by a part on a callback request, don't do the unnecessary work of copying the base shape.
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Just setting the new base shape is enough to reinsert the sculpt data and set the taint.
Also cleans up a few more left-in debugging messages.
2011-07-11 03:13:59 +01:00
Justin Clark-Casey (justincc)
ce85675e70
comment out accidential ProcessTaints physics debug line left in code
2011-07-11 02:29:51 +01:00
Justin Clark-Casey (justincc)
6a15464b0a
refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable
2011-07-11 02:29:19 +01:00
Justin Clark-Casey (justincc)
01b98c2e62
refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readable
2011-07-11 02:18:19 +01:00
Justin Clark-Casey (justincc)
e68ae44b6b
minor: remove mono compiler warning
2011-07-11 02:11:37 +01:00
Justin Clark-Casey (justincc)
c6d4304a04
refactor: very minor space insertion
2011-07-11 02:11:16 +01:00
Justin Clark-Casey (justincc)
c964114f7e
refactor: make argument to SOP.UpdatePrimFlags() more readable
2011-07-11 02:09:11 +01:00
Justin Clark-Casey (justincc)
457ba9d1a2
refactor: slightly simplify test
2011-07-09 02:27:47 +01:00
Justin Clark-Casey (justincc)
59aedbc94b
Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its effects and return object
2011-07-09 02:25:40 +01:00
Justin Clark-Casey (justincc)
f99b89990c
Add scratch AvatarFactoryModuleTests with one test to do a partial check on AvatarFactoryModule.SetAppearance()
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Baked texture set not yet checked, nor persistence of data in avatar service
This is a foundation for later npc related tests.
2011-07-09 02:21:56 +01:00
Justin Clark-Casey (justincc)
6963b8b046
refactor: Get LSLString(LSLInteger i) constructor to now call LSLString(int i) structure to remove code duplication.
2011-07-09 01:28:27 +01:00
Makopoppo
df586c9d25
Raw int numbers (ex.LSL Constants) are displayed like "1.000000" when type cast to string
2011-07-09 01:27:12 +01:00
Justin Clark-Casey (justincc)
f680c13495
Fix osMatchString() so that it reports all instance of pattern matches, not just the first one.
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This is a slight adaptation of the patch in http://opensimulator.org/mantis/view.php?id=4568 which doesn't apply directly since the underlying code was changed by earlier makopoppo patches.
Thanks makopoppo!
2011-07-09 01:24:30 +01:00
Justin Clark-Casey (justincc)
52c3671aa0
fix formatting issues from last patch
2011-07-09 01:17:35 +01:00
Makopoppo
b983f38e2a
lsGetWindlightScene() returns raw int value, which makes unable to compare to another value with llListFindList()
2011-07-09 01:08:26 +01:00
Makopoppo
04f8d0e45d
Made some LSL_Constant or LS_Constant raw int values
2011-07-09 01:08:13 +01:00
Makopoppo
e7abf834d1
Instance-types-in-list fix for LSL/OSSL functions. This will fix llListFindList() which always returns -1 when you compare with the list from those functions.
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*llCSV2List
*llGetAnimationList
*llGetLinkPrimitiveParams
*llGetObjectDetails
*llGetParcelDetails
*llGetParcelPrimOwners
*llGetPrimitiveParams
*GetLinkPrimitiveParamsEx
*osGetAgents
*osMatchString
*osGetLinkPrimitiveParams
*osGetPrimitiveParams
*osGetAvatarList
2011-07-09 00:49:53 +01:00
Justin Clark-Casey (justincc)
d79c6c8820
Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property)
2011-07-09 00:42:48 +01:00
Justin Clark-Casey (justincc)
5e8900dfd0
minor: code tidy and inserted log lines for future use.
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Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does
After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory
When phantom is toggled, the sculptdata is regenerated before remeshing.
But on resize, the sculptdata is not regenerated.
So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
2011-07-09 00:35:30 +01:00
Justin Clark-Casey (justincc)
c3d82bdcb1
When loading library asset set, only store an asset if it's different from an existing one with the same id.
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We compare existing and loaded asset by doing an SHA1 on both, so that a changed library asset will still update the store.
This cuts asset library load time from 10 seconds to <1 sec.
Note, a fix on the previous commit revealed a bug where a library script cannot be copied except on the first login after a cache clear.
This is unrelated to this commit and needs to be fixed at some subsequent time.
2011-07-08 22:53:19 +01:00
Justin Clark-Casey (justincc)
a048ec3f95
stop the local inventory services connector from logging an error when an item id isn't found.
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making this query is legitimate and so the log line can cause false positivies. It is up to callers to log an error if appropriate.
2011-07-08 22:34:03 +01:00
Justin Clark-Casey (justincc)
192bd1057e
fix bug where opening a library script would fail
2011-07-08 22:32:19 +01:00
Justin Clark-Casey (justincc)
5700c582ba
refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInventoryItem() to improve code readability
2011-07-08 22:28:17 +01:00
Justin Clark-Casey (justincc)
e8ad8593b6
refactor: eliminate redundant return statement
2011-07-08 20:58:44 +01:00
Justin Clark-Casey (justincc)
40300c886c
refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher() method
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Also remove some of the logging spam left in from the last commit.
2011-07-08 20:36:01 +01:00
Justin Clark-Casey (justincc)
b18ef976ff
Fix interpretation of physics mesh proxies from mesh data
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As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format , some submesh blocks may just have the flag "NoGeometry" to signal that they provide no mesh data.
If a block contains this, ignore it for meshing purposes rather than suffer a ClassCastException
This fixes physics proxy meshing, so you can now walk through mesh doorways, properly stand on the trailer of mesh trucks, etc.
To get mesh physics proxy, the UseMeshiesPhysicsMesh must be true in a [Mesh] config section in OpenSim.ini (example in OpenSimDefaults.ini).
Convex hull physics not currently supported.
2011-07-08 19:43:22 +01:00
Justin Clark-Casey (justincc)
29034bc0e0
minor: code tidy up - remove a couple of Console.WriteLine() accidentally added in the last commit
2011-07-08 18:34:44 +01:00
Justin Clark-Casey (justincc)
36df9ae79a
refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to improve code readability
2011-07-08 18:16:48 +01:00
Justin Clark-Casey (justincc)
1dcad4ac66
minor: commented out log lines for future use and very small code tidy
2011-07-08 17:58:01 +01:00
Justin Clark-Casey (justincc)
3bda7711b3
Switch the MeshUploadFlag CAP module on and off with the existing config AllowMeshUpload flag in [Mesh] (in OpenSimDefaults.ini)
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Default is on.
2011-07-07 23:49:19 +01:00
Justin Clark-Casey (justincc)
2fbc98fa5c
Make MeshUploadFlagModule non-shared rather than shared (since each scene needs its own cap)
2011-07-07 23:37:23 +01:00
Mic Bowman
e91861fff2
Ensure that the max transfer distance is initialized correctly.
2011-07-07 09:12:57 -07:00
Michael Cerquoni aka Nebadon Izumi
281e80ccf3
add MeshUploadFlag capability fixed mesh upload with latest mesh viewer thank you dahlia and lkalif for helping to make this happen!
2011-07-07 03:30:37 -07:00
Justin Clark-Casey (justincc)
af8773d6d0
Add TestClearCache()
2011-07-04 23:05:31 +01:00
Justin Clark-Casey (justincc)
cb02fc44f5
add TestExpireAsset()
2011-07-04 23:03:05 +01:00
Justin Clark-Casey (justincc)
f58de55c84
refactor: Move test setup code into setup method
2011-07-04 22:59:36 +01:00
Justin Clark-Casey (justincc)
bebc51a6e0
Make it possible to disable the file part of the flotsam asset cache
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This matches the ability to disable the memory part
This is controlled through the FileCacheEnabled parameter in FlotsamCache.ini
Default is true, so existing installations are not affected.
Improved fcache command feedback when various caches are disabled.
Re-enabled test for flotsam cache with file caching disabled.
2011-07-04 22:51:47 +01:00
Justin Clark-Casey (justincc)
5dc785bbf2
refactor: Split file cache manipulation code into separate methods, as has already been done for the memory cache
2011-07-04 22:30:18 +01:00
Justin Clark-Casey (justincc)
46f5893d55
Add basic flotsam asset cache test for retrieved cached asset.
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Disabled temporarily since file system caching disrupts subsequent test runs
2011-07-04 21:35:15 +01:00
Justin Clark-Casey (justincc)
b8e7258051
If a user has the rights to edit a parcel's properties, then also allow them always to enter that parcel.
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This is patch http://opensimulator.org/mantis/view.php?id=5567
Thanks Snoopy!
2011-07-02 01:14:29 +01:00
Justin Clark-Casey (justincc)
bb4cb16512
Add profile, merge, noassets and skip-assets options for loading/saving oars via RemoteAdmin
...
This is http://opensimulator.org/mantis/view.php?id=5453
Thanks Michelle Argus!
2011-07-02 01:05:03 +01:00
Justin Clark-Casey (justincc)
513d63455e
Create a very basic initial test which just creates an 'npc' and tests that the scene presence exists
2011-07-02 01:01:40 +01:00
Justin Clark-Casey (justincc)
ed12e38480
refactor: simplify existing npc code by creating them directly rather than indirectly via a timer
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no obvious reason for doing this asynchonously, especially as the caller was sleeping in order to pick up the response anyway!
2011-07-02 00:18:15 +01:00
Justin Clark-Casey (justincc)
fba961c63f
Make default serverside_object_permissions = true since this better matches user expectations.
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It also matches the default setting in the OpenSim.ini.example file
2011-07-01 23:06:46 +01:00
Justin Clark-Casey (justincc)
e765759f50
If OpenSim has been built from a git tree, then include version information automatically by dereferencing .git/HEAD
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A blank bin/.version file will stop this being displayed.
2011-07-01 22:48:00 +01:00
Justin Clark-Casey (justincc)
759e855566
refactor: rename gitCommitFileName to manualVersionFileName since bin/.version doesn't necessary have to be a git hash
2011-07-01 21:47:30 +01:00
Justin Clark-Casey (justincc)
e41093635a
fix build break I just introduced
2011-07-01 21:37:03 +01:00
Justin Clark-Casey (justincc)
9f72fbcb75
Add an async inventory details sender to respond to FetchInventory packets.
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If a user with a very large inventory right-clicks on their "My Inventory" folder, viewer 1 code will send a massive number of Fetchinventory requests.
Even though each is handled asynchronously via a pool thread, the sheer frequency of requests overwhelms the pool and freezes inbound packet handling.
This change makes the first Fetchinventory thread also handle subsequent requests, freeing up the other threads.
Further efficiencies could be made by handling all the items in a particular FetchInventory request together, rather than separately.
2011-07-01 21:25:40 +01:00
dahlia
5c18ebf424
Allow physics proxy generation for meshes using new asset format.
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Fix an invalid cast exception while decoding new mesh asset format.
2011-06-29 17:36:41 -07:00
Justin Clark-Casey (justincc)
c84a1bd99f
Don't follow inventory links of links.
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This is to avoid problems with corrupt inventories where an inventory link target points back at the source's folder
No viewer has been observed to set these up as of yet. If this ever happens, we will need a more sophisticated solution to track sent folders within the recursion
2011-06-29 01:33:41 +01:00
Justin Clark-Casey (justincc)
1b4c08730e
refactor: simplify redundant double containing folder check
2011-06-29 00:56:35 +01:00
Justin Clark-Casey (justincc)
3f0b8db0c1
If an inventory link target is in the same folder as the source, then don't recursively request that folder.
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Currently, this should never actually happen but certainly best to handle this case
2011-06-29 00:54:53 +01:00
Justin Clark-Casey (justincc)
22f25fae38
Hack around with the NPC module to get osNpcCreate() partially working again.
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This now creates an avatar but appearance is always cloudy.
Move doesn't work.
Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
2011-06-29 00:28:22 +01:00
Makopoppo
ee92f22f2a
[PATCH 2/2] [FIX] osGetPrimitiveParams() and osSetPrimitiveParams()
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crashes throwing System.NullReferenceException
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-28 11:48:29 -04:00
Makopoppo
80010f8908
[PATCH] osSetSpeed() will accept float number
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-28 11:48:28 -04:00
Makopoppo
ffa790d69d
[PATCH] Get osGetWindParam() and osSetWindParam() accessible
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-28 11:48:28 -04:00
Makopoppo
882d5c82b3
[PATCH 1/2] Fixed the function names of some OSSL functions shown as
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threat-level check error message
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-28 11:48:28 -04:00
Justin Clark-Casey (justincc)
36e2054760
minor: temporarily comment out the local status notify friends messages seen on login/logout, since it's a bit noisy on the console.
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Please uncomment if/when this is still needed.
2011-06-27 23:12:54 +01:00
Justin Clark-Casey (justincc)
5daac0584a
Fix bug in reset user password where entering an invalid name would cause an exception. Also, convert this commands log output to console output.
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Console output is more appropriate for console commands. The log only gets one side of the conversation anyway (since it doesn't necessarily record command inputs).
2011-06-25 00:08:14 +01:00
Justin Clark-Casey (justincc)
296774495b
Implement "set user level" console command to set the user level (which determines whether a user has a god account)
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Adapted from Makopoppo's patch in http://opensimulator.org/mantis/view.php?id=5552 . Thanks!
2011-06-25 00:03:34 +01:00
Justin Clark-Casey (justincc)
56dcc51094
Add a command "show account <first-name> <last-Name>" to the user account service that will show the given user details
2011-06-24 23:54:37 +01:00
Makopoppo
7545692f32
Changed actual default values of 'ServiceConnectorModule' and 'MessagingModule' in [Groups] section in accordance with OpenSim.ini.example descriptions
2011-06-24 22:40:21 +01:00
Oren Hurvitz
0dd3281caf
Optionally, don't delete previously compiled scripts on startup
2011-06-24 22:07:20 +01:00
Justin Clark-Casey (justincc)
afb1248e39
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-06-24 21:57:16 +01:00
Justin Clark-Casey (justincc)
1a0a9d2290
Implement the latest mesh mechanism so that rezzing the uploaded mesh now works again.
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Many thanks to the aurora project for pioneering this.
This code is almost certainly not bug free, but it does at least appear to handle simple meshes (except when the viewer crashes - but it is beta!).
2011-06-24 21:54:01 +01:00
BlueWall
1cad116b1d
Merge branch 'master' of /home/opensim/src/opensim
2011-06-24 16:33:40 -04:00
BlueWall
75199a0d2c
RegionReady Module:
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Add notification to neighbors when logins are enabled.
2011-06-24 16:20:13 -04:00
Justin Clark-Casey (justincc)
37a7c16734
minor: method documentation
2011-06-24 21:01:48 +01:00
Justin Clark-Casey (justincc)
de20f0603f
Tell hypergridders when their teleports fail because of the 4096 limit rather than just saying "destination not found"
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Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module
This allows us to explicitly tell the hypergridder why the teleport failed (region out of range).
It also allows people on regions that are within range (on a large source grid) to teleport.
The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini
Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit. It could also be decreased.
The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
2011-06-24 19:49:05 +01:00
Robert Adams
302d72701d
BulletSim initial checkin
2011-06-20 17:24:42 -07:00
Diva Canto
7819b4a794
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-06-16 17:15:12 -07:00
Diva Canto
409738726d
Added a couple of guards and warnings to the MapImage/MapImageServiceModule.
2011-06-16 17:14:41 -07:00
Mic Bowman
ad84728aba
Add localID to physical object creation functions.
2011-06-15 11:31:32 -07:00
Mic Bowman
29da57e380
Add the PhysActor to the correct SOP when duplicating a physical
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prim. Thanks, MisterBlue
2011-06-15 11:26:45 -07:00
Mic Bowman
7a4fbdac7c
Added an expiring cache for region information to the
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RemoteGridService connector. Timeout is currently set at five
minutes. Negative results are not cached.
The result is that operations like send an instant message do
not have to go through the grid service every time.
2011-06-15 11:22:51 -07:00
Justin Clark-Casey (justincc)
603dbea190
tweak messages. Make verbose inventory item save message give the item name as well as item id and asset id
2011-06-14 00:51:18 +01:00
Diva Canto
822b9e085f
Added SimulatorFeatures capability. Thanks Aurora devs for the bootstrap on the contents of the response.
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Changed the experimental capability introduced a couple of commits ago: now sending that extra information as part of the response in the SimulatorFeatures cap.
2011-06-13 10:21:29 -07:00
Diva Canto
c62ccc75a1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-06-13 09:14:17 -07:00
Diva Canto
ecb28ae130
V2 map now working in grids too. WARNING: A few visible configuration variables added in order for this to work. See .ini.example changes
2011-06-13 09:13:44 -07:00
Diva Canto
ab11835aeb
Same processing of the "/" in the MapImageService Cap as the one in the login service.
2011-06-13 07:59:28 -07:00
Diva Canto
0e4db3ca39
Added experimental new capability URL called MapImageService meant to work with Kokua viewer if devs are willing to do it.
2011-06-13 07:56:52 -07:00
Michael Cerquoni aka Nebadon Izumi
dc978d02a7
match water color for warp3d map tiler and adjust lighting
2011-06-13 12:37:43 +01:00
Diva Canto
4b9de140ab
Add credit and link to SimianGrid project. Thanks, guys!
2011-06-12 22:25:30 -07:00
Diva Canto
95e050130c
People are bound to forget the '/' at the end of MapTileURL, so let's correct that from the inside.
2011-06-12 22:10:16 -07:00
Diva Canto
2e77518c6d
bit depth: 24!!! begeez! -- zoom levels work now.
2011-06-12 21:51:26 -07:00
Diva Canto
78c16da544
A few bug fixes on map V2. Zoom level weirdness still there.
2011-06-12 17:05:45 -07:00
Diva Canto
fd57c91b4a
First pass at making the V2 map work. Standalones only for now. There are some issues with the zoom level -- TBD.
2011-06-12 15:37:42 -07:00
Diva Canto
06e254c392
A few more cleanups on the way to close http://opensimulator.org/mantis/view.php?id=5516 once and for all. Moral of the story: don't send AgentOnline/Offline to viewers with a zero-length array.
2011-06-11 17:48:19 -07:00
Diva Canto
e1ca77a0db
Only send AgentOnline to the client if the friendsOnline list has elements. Also, increased the timeout on UserAgentServiceConnector, StatusNotification again.
2011-06-11 17:22:35 -07:00
Diva Canto
d992779397
Switched order of SQL statements in Friends migration -- resulted in the wrong key
2011-06-11 09:36:57 -07:00
Diva Canto
e07d71d298
Added a Sleep in between each site call, to slow the xml-rpc requests down.
2011-06-10 21:17:34 -07:00
Diva Canto
5f311c91c7
More tweaking on the UserAgentServiceConnector: add constructor that does not do DNS lookup, and use that for friends notification.
2011-06-10 21:07:50 -07:00
Diva Canto
0ae022d688
Decreased timeout of HG StatusNotification to 4secs. http://opensimulator.org/mantis/view.php?id=5516
2011-06-10 20:59:57 -07:00
Diva Canto
487cb51f69
3rd way of reseting the HG Map. This time, don't use the grid service; instead keep track of which map blocks each client has seen in the region, and reset exactly those when the client closes.
2011-06-10 17:22:17 -07:00
Justin Clark-Casey (justincc)
9a62bfab0e
If the flotsam asset cache console command "fcache clear" is specified on its own, clear both memory and file caches
2011-06-11 00:50:20 +01:00
Justin Clark-Casey (justincc)
b13b54c526
Make the internal flotsam asset cache defaults match config-include/FlotsamCache.ini.example. Enable the flotsam console commands even if FlotsamCache.ini isn't present.
...
For the most part, defaults are made to match those already in FlotsamCache.ini.example.
The one exception is that the 48 hour file timeout from the code is used instead of the 0 hours that was in the example file. This can be tweaked if necessary.
Most importantly, the default cache directory is now ./assetcache (as in FlotsamCache.ini.example) rather than ./FlotsamAssetCache (as was the internal code default).
Therefore, if you were using flotasm without using the config file, then please rename your cache directory or start using the ini file and change the default there if you want to keep using your existing cache.
2011-06-11 00:04:21 +01:00
Justin Clark-Casey (justincc)
fc7e17baf7
When serializing objects, stop accidentally using the green text colour value for alpha
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This addresses http://opensimulator.org/mantis/view.php?id=5111
2011-06-10 21:49:25 +01:00
Makopoppo
c7bdb66a1f
Added missing "Old Guids=true" to ConnectionString
2011-06-10 21:10:37 +01:00
Oren Hurvitz
804fe2d9b0
Save the sun's position in OARs
2011-06-10 20:55:58 +01:00
Justin Clark-Casey (justincc)
08db3c5a8e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-06-10 20:42:15 +01:00
Justin Clark-Casey (justincc)
b5518dc906
minor: Add some commented out destructor logging messages for potential future use.
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At the moment, client and scene objects are being garbage collected as expected, at least in simple scenarios.
2011-06-10 20:40:14 +01:00
Diva Canto
eeac2275c9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-06-10 09:17:06 -07:00
Diva Canto
98d1e7768a
New method for resetting the map on HG: do it only once upon changing grids, and reset only exactly the map blocks that had regions in them. WARNING: this fetches all the regions from the Grid service, so there is a chance that this is a really bad idea in large grids. Pushing it for testing.
2011-06-10 09:16:43 -07:00
dahlia
387b228d68
partial update for new mesh asset format - handle both old and new formats for physics mesh
2011-06-10 00:38:38 -07:00
Justin Clark-Casey (justincc)
9149ef6c89
For MySQL, migrate region tables to the MyISAM storage engine rather than InnoDB
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Using MyISAM proves vastly faster for persisting scene objects.
For instance, a scene object that took 9 seconds to persist before now takes 1. This also improves the experience of loading large OARs.
We don't use any of the transactional features of InnoDB.
The only thing that may have an impact is that InnoDB does row locking on inserts while MyISAM does table locking.
However, field reports say there is no noticeable difference.
2011-06-10 02:33:50 +01:00
Justin Clark-Casey (justincc)
d780500c58
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-06-10 02:29:30 +01:00
Justin Clark-Casey (justincc)
2bc8dcfdbd
minor: add method doc to make it clear that click action is fired when the click action is changed, not when a prim is clicked
2011-06-10 02:27:45 +01:00
Diva Canto
8d3a8a0a81
The map breakage is actually at 2048!
2011-06-09 16:51:47 -07:00
Diva Canto
e3e1f6308d
Change the name of the newest command to "show names" so that it doesn't conflict with the existing "show users"
2011-06-09 16:11:47 -07:00
Diva Canto
4cf60c5d9d
Removing special casing on failures. This may also fix reports of this issue:
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22:07:53 - [USER AGENT CONNECTOR]: remote call to http://hg.osgrid.org:80/ returned an error: Requested method [locate_user] from 127.0.0.1 threw exception: Object reference not set to an instance of an object at OpenSim.Services.HypergridService.UserAgentService.LocateUser (UUID userID) [0x00000] in <filename unknown>:0
2011-06-08 19:51:48 -07:00
Diva Canto
49e4e53928
Consistency fix on the last commit.
2011-06-08 16:41:58 -07:00
Diva Canto
2a46f756d6
Fixed a compilation problem. Also added a lengthy comment on the Map hack, so that it never goes unnoticed again.
2011-06-08 16:38:25 -07:00
Diva Canto
1bd712c541
Reverting the [HG]MapModule to its buggy behavior above 4096. Ppl seem to prefer the color blue, and I have given up trying to make things work above 4096.
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Revert "Improved reuse on the WorldMap/WorldMapModule.cs"
This reverts commit d473d9975e
.
2011-06-08 16:12:47 -07:00
Diva Canto
80fc607d75
Fixed "Unknown User" listed as creator/owner on prims created with the Build button by foreign visitors. Added command to the UserManagementModule to list all the known bindings between user UUIDs and their names: show user-names.
2011-06-08 16:01:33 -07:00
Diva Canto
9759b2a4bb
Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so that they know when the scene's objects have been loaded from the DB.
2011-06-08 15:18:14 -07:00
Diva Canto
90f657d77d
Deleted wrong debug message.
2011-06-08 13:45:38 -07:00
Oren Hurvitz
61f1c2b2c5
Write estate errors on startup to the log
2011-06-07 20:20:04 -07:00
Oren Hurvitz
39323055bd
When a plugin fails to load because a DLL is missing, log which DLL it is
2011-06-07 20:17:49 -07:00
Diva Canto
eabfc9ca15
Added error message to help understand http://opensimulator.org/mantis/view.php?id=5527
2011-06-07 20:05:24 -07:00
Diva Canto
3307db5d4a
This hopefully fixes all issues with online/offline notifications across grids. http://opensimulator.org/mantis/view.php?id=5528
2011-06-07 19:36:04 -07:00
Diva Canto
02b40670be
This makes the display names work better for foreigners
2011-06-07 12:10:57 -07:00
Diva Canto
41627bdf8a
Remove scary error message
2011-06-07 12:09:32 -07:00
Diva Canto
f5d82350bb
This fixes the crash reported in http://opensimulator.org/mantis/view.php?id=5529 related to sending IMs to foreign friends who are offline. Hopefully.
2011-06-07 10:51:12 -07:00
Diva Canto
1a23d322ac
More on the hunt for the slow down on HGFriendsModule. - Don't requests the online friends on foreign grids. If this works, there's another way of getting that info.
2011-06-06 19:52:50 -07:00
Diva Canto
dce0e46eaa
Moved the Mono Addins declaration of the HGFriendsModule to where the one for FriendModule is -- CoreModulePlugin.addin.xml (trying to hunt down the slowness reported by Nebadon related to HGFriends)
2011-06-06 18:20:02 -07:00
Diva Canto
e77ca65e57
This should make offline IMs work again. It should work for incoming foreign IMs where the local recipient is offline. I can't test any of this, because I don't run an offline IM server.
2011-06-06 17:46:34 -07:00
Diva Canto
6861606b6d
Narrow down the exception catching to exactly the exception of interest. This may decrease the time of processing prims with broken user data.
2011-06-05 19:46:29 -07:00
Justin Clark-Casey (justincc)
205b2f7ea4
Remove the unmaintained 'CMS' framework, which was really a 'source-control' experiment from 2008.
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This hasn't been touched for about 2 years and I haven't being using it. If this is wrong then please let me know.
2011-06-04 03:01:52 +01:00
Justin Clark-Casey (justincc)
fe471b6424
Extend TestGiveInventoryFolder() to test giving back the freshly received folder
2011-06-04 02:44:53 +01:00
Justin Clark-Casey (justincc)
12b1cbf8bf
Fix give inventory tests to use different users rather than (accidentally) the same user. Extend TestGiveInventoryItem() to test giving back the same item.
2011-06-04 02:39:26 +01:00
Justin Clark-Casey (justincc)
fe890554fb
insert an InventoryArchiveUtils.FindItemsByPath() to return multiple items rather than just the first one
2011-06-04 01:37:01 +01:00
Justin Clark-Casey (justincc)
896f039513
create TestGetInventoryItem()
2011-06-04 00:51:49 +01:00
Justin Clark-Casey (justincc)
1543fd7fff
extend TestGiveInventoryFolder() to check for the receipt by user 2
2011-06-04 00:20:54 +01:00
Justin Clark-Casey (justincc)
66004a9375
If an llSensor() is in an attachment, make the detection cone face in the direction of the avatar, not the relative rotation of the attachment towards the avatar.
...
This is effectively a copy/paste from 459323a
, which should be refactored sometime.
This seems the obvious problem from field reports but I have not tested the fix myself. Feedback welcome.
2011-06-03 23:43:09 +01:00
Justin Clark-Casey (justincc)
d09210da86
minor: add in method print out to new test
2011-06-03 23:15:31 +01:00
Justin Clark-Casey (justincc)
527e10a04e
add stub UserInventoryTests.GiveInventoryFolder(). Not yet complete
2011-06-03 23:13:05 +01:00
Diva Canto
cf86ba5559
Added prefix HG to the name of the landmark item in inventory, as a soft reminder that the landmark belongs to a place in another grid. People can change the name, but that's their decision.
2011-06-03 11:48:24 -07:00
Diva Canto
623706d988
HG Landmarks bug fix: pull landmark asset data from user's asset server when user is traveling.
2011-06-03 11:33:44 -07:00
Diva Canto
fde3e704d3
oops
2011-06-03 10:50:55 -07:00
Diva Canto
e33cedfd42
HG Landmarks now working.
2011-06-03 10:26:58 -07:00
Diva Canto
995b893e4c
HG Landmarks being created. WARNING: new config var under [HGInventoryAccessModule], Gatekeeper.
2011-06-03 09:04:34 -07:00
Diva Canto
76c60f1f99
Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for supporting HG landmarks.
2011-06-03 08:27:01 -07:00
Diva Canto
2a12d143c2
HG IM: increase the timeout value
2011-06-02 10:44:10 -07:00
Diva Canto
6312eea459
HG IM bug fix: grid_instant_message was being placed in the default port instead of the specified one.
2011-06-02 10:14:26 -07:00
Diva Canto
65c71050cc
Extra debug message
2011-06-02 09:39:29 -07:00
Diva Canto
3c15c0b264
Added test IM client.
2011-06-02 09:39:09 -07:00
Diva Canto
4696a9c95e
Bug fix on HG IM.
2011-06-02 08:13:54 -07:00
Diva Canto
f2f30a7890
HG Friends bug fix: connector was shrinking principalID to UUID.
2011-06-02 07:26:40 -07:00
Diva Canto
c13acdf5a1
This is the better solution: make the combined key be only on the first 36 characters of each field -- that's the UUIDs. Thanks coyled. WARNING: Again, people who have gone through this migration and failed need to run it manually.
2011-06-01 20:19:22 -07:00
Diva Canto
43ecc46a22
It looks like there's a better solution for that problem.
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Revert "Changed Friends table to have 165-sized varchars on PrincipalID and FriendID. The reason for this number is the following: there is a combined key of these 2 fields; apparently MySql can't handle keys larger than 1000 bytes; when the table is created with utf8 encoding, this combined key is bigger than 1000 bytes, and the migration fails. WARNING: this is not a new migration! People who have gone through this migration and failed should update the sizes of these fields manually."
This reverts commit 3fa54a156a
.
2011-06-01 20:09:59 -07:00
Diva Canto
3fa54a156a
Changed Friends table to have 165-sized varchars on PrincipalID and FriendID. The reason for this number is the following: there is a combined key of these 2 fields; apparently MySql can't handle keys larger than 1000 bytes; when the table is created with utf8 encoding, this combined key is bigger than 1000 bytes, and the migration fails. WARNING: this is not a new migration! People who have gone through this migration and failed should update the sizes of these fields manually.
2011-06-01 20:02:26 -07:00
Diva Canto
46cdd442a8
[Profiles] --> [Profile]
2011-06-01 18:18:31 -07:00
BlueWall
777f57d946
Re-Apply Use current TravelingAgent if the the login failure reason is "Logins Disabled" to fix NullReferenceException, allowing agent to login to fallback region when logins are disabled by "StartDisabled = true" or when logins are disabled by RegionReady""
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This reverts commit 0a430bbffb
.
2011-06-01 18:47:06 -04:00
BlueWall
0a430bbffb
Revert "Use current TravelingAgent if the login failure reason is "Logins Disabled" to fix NullReferenceException, allowing agent to login to fallback region when logins are disabled by "StartDisabled = true" or when logins are disabled by RegionReady"
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This reverts commit 4b9e446c62
.
2011-06-01 18:10:56 -04:00
BlueWall
ac4d080aaf
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-06-01 17:01:40 -04:00
BlueWall
984b801dd9
Merge branch 'master' of /home/opensim/src/opensim
2011-06-01 17:01:08 -04:00
BlueWall
4b9e446c62
Use current TravelingAgent if the login failure reason is "Logins Disabled" to fix NullReferenceException, allowing agent to login to fallback region when logins are disabled by "StartDisabled = true" or when logins are disabled by RegionReady
2011-06-01 16:57:01 -04:00
Makopoppo
b0ed0e63dc
Adding boolean alias for commandline switches like -save_crashes=yes
2011-06-01 21:14:16 +01:00
Makopoppo
54096db30b
Fix: The command line switches 'save_crashes' and 'crash_dir' haven't actually worked
2011-06-01 21:06:43 +01:00
Chris Hart
5fb0455e92
Updates to MSSQL to most recent compatibility, also included Windlight support. Needs plenty of testing but clean install and migration from 0.6.9 have been tested and work, a few indexes still need to be added for performance.
2011-06-01 21:01:04 +01:00
Justin Clark-Casey (justincc)
a3e0895f12
a few minor formatting tweaks
2011-06-01 20:55:03 +01:00
James Stallings aka Hiro Protagonist
c43ad8a0e7
A final couple of tweaks to GroupsModule.cs. Remove unneeded delegate, and prettify codeing style/formatting
2011-06-01 20:51:52 +01:00
Justin Clark-Casey (justincc)
8bacf56e46
revert the prematurely included groups patch, yet again
2011-06-01 20:51:38 +01:00
BlueWall
929bdba346
Merge branch 'master' of /home/opensim/src/opensim
2011-06-01 13:47:38 -04:00
BlueWall
aed6e74080
Add alternate region handling for url based logins as found in login to "home" or "last"
2011-06-01 13:44:20 -04:00
Justin Clark-Casey (justincc)
5711ada5c9
Fix dumb sql mistake in MSSQLGenericTableHandler.Delete()
2011-05-31 22:42:18 +01:00
Justin Clark-Casey (justincc)
c67fa72d56
When sending an LLUDP MoneyBalanceReply message, fill out the transaction item description even though there is none.
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This is to deal with a problem in libomv where calling ToBytes() without this crashes because of an ItemDescription.Lnegth dereference.
2011-05-31 19:57:08 +01:00
Justin Clark-Casey (justincc)
8129e64e2a
Fill in the new OwnerData field in the LLUDP ScriptDialog message.
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If we don't do this then viewer 2.8 crashes.
Resolves http://opensimulator.org/mantis/view.php?id=5510
2011-05-31 19:25:01 +01:00
Justin Clark-Casey (justincc)
392d270264
revert the patch that accidentally got added in the last commit
2011-05-31 18:49:38 +01:00
Justin Clark-Casey (justincc)
c4b265aeae
update libomv libraries to 0.9.0
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this is a prerequisite to fixing llDialog issues for the latest Linden viewers, since they are now making use of a new OwnerData field in the ScriptDialog message
2011-05-31 18:47:13 +01:00
Diva Canto
44371118a2
Made GetMapImage public in the Hyperlinker
2011-05-30 20:23:45 -07:00
Diva Canto
b81a304baa
Made the GatekeeperConnector a public property.
2011-05-30 20:12:05 -07:00
Diva Canto
e14b7ec9e1
HGWorldMap: don't send map blocks of hyperlinks that are farther than 4096 cells from the current region.
2011-05-30 17:19:46 -07:00
Diva Canto
d473d9975e
Improved reuse on the WorldMap/WorldMapModule.cs
2011-05-30 17:15:55 -07:00
Diva Canto
5cb7d8bc71
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-28 13:52:27 -07:00
Diva Canto
d5326197ac
Fixed an issue with the response of CreateAgent over the SimulationConnector.
2011-05-28 13:52:06 -07:00
BlueWall
3326e417b4
Merge branch 'master' of /home/opensim/src/opensim
2011-05-28 16:21:30 -04:00
BlueWall
c7e18f9017
Adding an event to signal that logins are enabled
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Added an event to signal the eabling of logins and added an alert to send to a configured service.
2011-05-28 16:20:10 -04:00
BlueWall
d2c2a4301b
Merge branch 'master' of /home/opensim/src/opensim
2011-05-28 00:39:21 -04:00
BlueWall
99f42c0a6e
Add option to disable logins
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This just covers script loading for now. More to come.
2011-05-28 00:35:06 -04:00
Justin Clark-Casey (justincc)
6f4a2685cf
minor: remove mono compiler warning
2011-05-27 23:43:31 +01:00
Justin Clark-Casey (justincc)
28cd03cda5
fix bug where generic sqlite table delete wasn't working.
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this would have caused dupe links bugs when using the sqlite adaptor
2011-05-27 22:54:59 +01:00
Justin Clark-Casey (justincc)
b0c9696de0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-27 21:21:01 +01:00
Justin Clark-Casey (justincc)
e9988a3728
Make sure culture is en-US when saving archive related xml.
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This might resolve http://opensimulator.org/mantis/view.php?id=5475
2011-05-27 21:19:20 +01:00
Diva Canto
fcef4688a8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-27 13:07:39 -07:00
Diva Canto
76525be7b2
HG lures working! Friends can offer friends HG teleports via the profile. WARNING: additional configuration for HG inis -- see *Common.ini.example
2011-05-27 13:07:18 -07:00
Justin Clark-Casey (justincc)
4e4db749eb
If parsing fails in the primitive base shape (which prints out a debug log message), also print out the name and uuid of the part containing this shape.
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This is to help in diagnosing parsing failures.
2011-05-27 20:59:35 +01:00
Justin Clark-Casey (justincc)
0af5bb239f
When saving an iar, don't chase down link asset IDs (since these points to other items rather than real assets)
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This bug had no practical effect other than to make "save iar" misreport the number of missing assets
2011-05-27 19:39:03 +01:00
Diva Canto
4087a453dc
Avoid a scary warning message about null replies from the user agent service.
2011-05-27 08:53:26 -07:00
Diva Canto
d60f525baa
HG inventory transfers over the profile working.
2011-05-27 08:19:40 -07:00
Diva Canto
36f9d55c36
Added a BasicProfilemodule so that the profile-based actions (like give inventory, etc) work. This is just a mock profile, the same for all users, and with no DB backend behind it -- meaning that nothing will be saved. For serious profiles, use 3rd party implementations.
2011-05-27 07:00:36 -07:00
Diva Canto
0d29f73916
Commented a few extra debug messages.
2011-05-26 19:13:03 -07:00
Diva Canto
b17afe43c4
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-26 15:52:34 -07:00
Diva Canto
0c58a9e680
HG IM in grid mode working fairly well. Unknown target user references looked back in source user's User Agent service.
2011-05-26 10:04:48 -07:00
Justin Clark-Casey (justincc)
91ec1a572a
improve help information for "appearance show"
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at the moment, this just performs a baked avatar check for everybody in the region. If the check returns 'corrupt' then a baked texture is missing and other avatars will continue to see the gas ball.
2011-05-26 02:48:47 +01:00
Justin Clark-Casey (justincc)
3270f4353e
Add --noassets option for "save iar"
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Like "save oar", this saves an iar without assets
This can be useful for backup when you know the required assets will still be present (e.g. you're backing up the assets db separately).
This also bumps the iar format version to 0.3 and 1.2 respectively.
0.3 is backward compatible with previous opensim versions
1.2 is used if the --profile switch is specified. It is only compatible with 0.7.1 presently.
2011-05-26 02:22:52 +01:00
Justin Clark-Casey (justincc)
c7e46e8a51
Bump OAR file format version up to 0.7 for this development cycle.
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This adds a <assets_included>true|false</assets_included> element to the oar control file, though this is not used on reloading at this time.
This addition is backward compatible with previous opensim releases
2011-05-26 01:37:15 +01:00
Justin Clark-Casey (justincc)
ab855e6f8d
fix bug where outfit folder links could not be deleted
2011-05-26 01:32:36 +01:00
Justin Clark-Casey (justincc)
d9889ae2e7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-26 01:28:48 +01:00
Justin Clark-Casey (justincc)
6f4d079fc5
Add a --noassets option to "save oar".
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This switch stops any assets being saved in the oar.
This can be useful if you're using OAR to backup regions and you know you'll always have the original asset database available.
2011-05-26 01:27:01 +01:00
Diva Canto
587b17e23b
HG: Renamed, shuffled some interfaces around. Move them all to IHypergridServices.
2011-05-25 12:37:37 -07:00
Diva Canto
5c2168cae7
HG: Instant Message working. Tested on HG standalones only. Needs a lot more testing.
2011-05-25 12:32:21 -07:00
Melanie
e398c33648
Add PayPrice to serialization format Xml2
2011-05-25 12:17:46 +01:00
BlueWall
ef3f6b4e63
Revert "Make client event handlers for money only work on root agents"
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This reverts commit a8913141c0
.
Pulling this back until some testing under various money
modules can be done. Need to be able to make purchases as
a child agent.
2011-05-24 16:33:51 -04:00
BlueWall
a8913141c0
Make client event handlers for money only work on root agents
2011-05-24 16:07:48 -04:00
Diva Canto
e19031849e
Added necessary code to drop inventory on hg friends using the profile window, but can't test because this mechanism doesn't seem to work without a profile service.
2011-05-24 09:38:03 -07:00
Melanie
28c25d8477
Allow disabling the legacy backup mechanism to avoid the object clone if
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backup is not used.
2011-05-24 04:03:51 +01:00
Diva Canto
24f28d3534
HG friends: Status notifications working. Also initial logins get the online friends in other grids.
2011-05-23 19:45:39 -07:00
Melanie
61d4291da5
Create a method to force the script engine to save state from outside
2011-05-24 03:17:12 +01:00
Melanie
178d541dca
Add an event for an orderly region shutdown that fires once per region before
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the SceneGraph is torn down.
2011-05-24 01:19:48 +01:00
Melanie
24c00acedc
Fix Mantis #4429 : Allow llGiveInventory to work across sim borders.
2011-05-23 02:52:28 +01:00
Diva Canto
336665e035
More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
2011-05-22 16:51:03 -07:00
Diva Canto
fed3cc630e
File to be removed
2011-05-22 15:35:40 -07:00
BlueWall
dc95e38e42
Add stubs for unimplemented lsl functions
2011-05-22 14:59:18 -04:00
Diva Canto
58c53c41de
Fixed permissions bug related to friends in PermissionsModule. Added FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
2011-05-21 16:48:00 -07:00
Diva Canto
80457111e0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-21 14:07:30 -07:00
Justin Clark-Casey (justincc)
bb9b317f15
Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just OpenSim.Tests.Common instead
2011-05-21 01:05:20 +01:00
Justin Clark-Casey (justincc)
4073f10133
rename test helpers enclosing package from Setup to Helpers
2011-05-21 00:51:34 +01:00
Justin Clark-Casey (justincc)
94553d4753
rename UserInventoryTestsUtils -> UserInventoryHelpers for consistency
2011-05-21 00:48:01 +01:00
Justin Clark-Casey (justincc)
156cc1418b
test helper rename for consistency
2011-05-21 00:44:58 +01:00
Justin Clark-Casey (justincc)
d7e5b76d73
refactor: rename AddSceneObjectItem to AddSceneObject
2011-05-21 00:39:42 +01:00
Justin Clark-Casey (justincc)
084059319c
refactor: move scene object item creation code into TaskInventoryHelpers
2011-05-21 00:37:20 +01:00
Justin Clark-Casey (justincc)
9103fe84d5
move test task inventory notecard item creation into a new TastInventoryHelpers class
2011-05-21 00:25:58 +01:00
Justin Clark-Casey (justincc)
0050bb438c
refactor: use SceneSetupHelpers.CreateSceneObject()
2011-05-21 00:15:22 +01:00
Justin Clark-Casey (justincc)
534ee52a12
rename UserProfileTestUtils to UserAccountHelpers to be consistent with other test helper names
2011-05-21 00:11:52 +01:00
Justin Clark-Casey (justincc)
3fed61a5d5
refactor: in TaskInventoryTests, use UserProfileTestUtils.CreateUserWithInvetory()
2011-05-21 00:07:24 +01:00
Justin Clark-Casey (justincc)
bc43cef581
minor: remove mono compiler warning
2011-05-21 00:05:00 +01:00
Justin Clark-Casey (justincc)
90567a9eaa
refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pasting code with small differences
2011-05-21 00:02:53 +01:00
Justin Clark-Casey (justincc)
f2095ea279
refactor TestRezObjectFromInventoryItem()
2011-05-20 23:45:39 +01:00
Justin Clark-Casey (justincc)
4b0fc4faef
implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetSOP method
2011-05-20 23:41:14 +01:00
Justin Clark-Casey (justincc)
91a9f30b16
implement Scene.GetSceneObjectGroup(UUID fullID) using existing index
2011-05-20 23:34:34 +01:00
Justin Clark-Casey (justincc)
7ed419217f
add test for rezzing an object from a prim item
2011-05-20 23:22:27 +01:00
Justin Clark-Casey (justincc)
9fc29e1595
Implement llGetLinKNumberOfSides().
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Based on code in http://opensimulator.org/mantis/view.php?id=5489 Thanks onesong.
2011-05-20 20:19:32 +01:00
Justin Clark-Casey (justincc)
6e7b588235
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-20 20:06:51 +01:00
Kim King
a2c19847b4
ScriptEngine/Shared: Fix bug 5473 (v2).
2011-05-20 20:00:55 +01:00
Diva Canto
d21e9c755f
HG Friends working to some extent: friendships offered and accepted correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
2011-05-19 16:54:46 -07:00
BlueWall
584bce36ac
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-19 01:35:11 -04:00
BlueWall
926a100652
Add stub for llGetLinkNumberOfSides(integer link)
2011-05-19 01:34:11 -04:00
Justin Clark-Casey (justincc)
bdd7849094
Allow item links to be deleted even when other deletes and purges are disabled.
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If these links are not deleted, then they will build up in the player's inventory until they can no longer log in.
Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being
accidentally moved. When a link is deleted, the target of the link is never touched.
This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-19 00:51:14 +01:00
Justin Clark-Casey (justincc)
6dcc87b1ad
Accidentally committed too early
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Revert "Allow item links to be deleted even when other deletes and purges are disabled."
This reverts commit 491279f99a
.
2011-05-18 00:23:35 +01:00
Justin Clark-Casey (justincc)
c562b9ef19
correct small mistake in "delete object name <name>" usage summary
2011-05-18 00:22:09 +01:00
Justin Clark-Casey (justincc)
491279f99a
Allow item links to be deleted even when other deletes and purges are disabled.
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If these links are not deleted, then they will build up in the player's inventory until they can no longer log in.
Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being
accidentally moved. When a link is deleted, the target of the link is never touched.
This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-17 22:31:16 +01:00
Justin Clark-Casey (justincc)
784f70f704
don't throw a null reference if an inventory link target doesn't exist when we're inspecting in order to send the required inventory folders
2011-05-17 02:25:05 +01:00
Justin Clark-Casey (justincc)
467d7060ca
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-17 01:58:51 +01:00
Justin Clark-Casey (justincc)
4232b1a89b
convert tabs to spaces
2011-05-17 01:57:18 +01:00
Kim King
901448a8eb
Fixup documentation for AutoBackupModule.
2011-05-17 01:55:54 +01:00