0db1ed0b5a 
								
							
								 
							
						 
						
							
							
								
								* Added ISimulationDataService and IEstateDataService  
							
							... 
							
							
							
							* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings 
							
						 
						
							2010-09-12 14:20:26 -07:00  
				
					
						
							
							
								 
						
							
							
								f1f0bc23f4 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2010-09-12 13:43:49 -04:00  
				
					
						
							
							
								 
						
							
							
								20cd1da6bf 
								
							
								 
							
						 
						
							
							
								
								Add copyright headers.  
							
							
							
						 
						
							2010-09-12 12:54:31 -04:00  
				
					
						
							
							
								 
						
							
							
								16d782eaa2 
								
							
								 
							
						 
						
							
							
								
								Added a stub for OpenSim.Services.Connectors.Simulation.SimulationDataServiceConnector  
							
							
							
						 
						
							2010-09-12 00:30:13 -07:00  
				
					
						
							
							
								 
						
							
							
								007912d6f4 
								
							
								 
							
						 
						
							
							
								
								Shuffling fields and properties around in Scene to make Scene.cs more readable  
							
							
							
						 
						
							2010-09-11 23:41:48 -07:00  
				
					
						
							
							
								 
						
							
							
								e2544584ad 
								
							
								 
							
						 
						
							
							
								
								Changed all string references of "IRegionDataStore" to "ISimulationDataStore"  
							
							
							
						 
						
							2010-09-11 22:02:34 -07:00  
				
					
						
							
							
								 
						
							
							
								109b517583 
								
							
								 
							
						 
						
							
							
								
								Fixed the naming mess around data connectors for simulation data  
							
							
							
						 
						
							2010-09-11 20:43:06 -07:00  
				
					
						
							
							
								 
						
							
							
								30306a775a 
								
							
								 
							
						 
						
							
							
								
								Made it impossible to create a user with names containing spaces and prevented passwords from being echoed after enter is pressed.  
							
							
							
						 
						
							2010-09-10 23:19:18 +01:00  
				
					
						
							
							
								 
						
							
							
								b597a295c4 
								
							
								 
							
						 
						
							
							
								
								Second pass at cleaning up thread safety in EntityManager and SceneGraph  
							
							
							
						 
						
							2010-09-10 12:41:36 -07:00  
				
					
						
							
							
								 
						
							
							
								dd277a0d02 
								
							
								 
							
						 
						
							
							
								
								First pass at cleaning up thread safety in EntityManager and SceneGraph  
							
							
							
						 
						
							2010-09-10 12:04:12 -07:00  
				
					
						
							
							
								 
						
							
							
								b8d14fcc4a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-09-08 01:05:56 +01:00  
				
					
						
							
							
								 
						
							
							
								9be1c0ff44 
								
							
								 
							
						 
						
							
							
								
								* Cache null account responses in the SimianUserAccountServiceConnector to avoid repeated requests for missing avatar IDs  
							
							... 
							
							
							
							* Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache 
							
						 
						
							2010-09-07 14:41:13 -07:00  
				
					
						
							
							
								 
						
							
							
								8fda08d858 
								
							
								 
							
						 
						
							
							
								
								Make sure unlinked child prims get persisted  
							
							
							
						 
						
							2010-09-07 11:48:28 +01:00  
				
					
						
							
							
								 
						
							
							
								f7b28dd321 
								
							
								 
							
						 
						
							
							
								
								If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well  
							
							
							
						 
						
							2010-09-07 03:41:29 +01:00  
				
					
						
							
							
								 
						
							
							
								84ad9e4d4e 
								
							
								 
							
						 
						
							
							
								
								minor: comment out some excessive test logging  
							
							
							
						 
						
							2010-09-07 02:05:44 +01:00  
				
					
						
							
							
								 
						
							
							
								99bfb0d2a2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2010-09-07 01:45:08 +01:00  
				
					
						
							
							
								 
						
							
							
								3d033520fa 
								
							
								 
							
						 
						
							
							
								
								Fix deletion persistence when freshly delinked prims are removed  
							
							... 
							
							
							
							Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion.
This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart).
However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion.
Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path.
Uncommented TestDelinkPersistence() since this now passes.
Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts. 
							
						 
						
							2010-09-07 01:43:20 +01:00  
				
					
						
							
							
								 
						
							
							
								11f4a65f42 
								
							
								 
							
						 
						
							
							
								
								Fix deletion persistence when freshly delinked prims are removed  
							
							... 
							
							
							
							Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion.
This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart).
However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion.
Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path.
Uncommented TestDelinkPersistence() since this now passes.
Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts. 
							
						 
						
							2010-09-07 01:12:06 +01:00  
				
					
						
							
							
								 
						
							
							
								e55f6d47e9 
								
							
								 
							
						 
						
							
							
								
								Add test that checks correct persistence when an unlink is quickly followed by deletion of a linked part  
							
							... 
							
							
							
							This test is temporarily not running since it currently fails due to a bug in this area 
							
						 
						
							2010-09-06 23:28:52 +01:00  
				
					
						
							
							
								 
						
							
							
								ab875b32c1 
								
							
								 
							
						 
						
							
							
								
								Make console backup command do a forced backup rather than non-forced  
							
							... 
							
							
							
							Remove no-arg backup method for simplicity as it only make sense to call non-forced backup internally 
							
						 
						
							2010-09-06 23:12:03 +01:00  
				
					
						
							
							
								 
						
							
							
								537fefa3f2 
								
							
								 
							
						 
						
							
							
								
								extend TestNewSceneObjectLinkPersistence() to check for presence of non-root linked prim  
							
							
							
						 
						
							2010-09-06 23:06:23 +01:00  
				
					
						
							
							
								 
						
							
							
								953b7f4917 
								
							
								 
							
						 
						
							
							
								
								Add test to check persistence of newly added pre-linked objects  
							
							... 
							
							
							
							Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate
NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup.  Adding an in-memory store here would be unecessary overhead. 
							
						 
						
							2010-09-06 23:00:24 +01:00  
				
					
						
							
							
								 
						
							
							
								0246edc2ea 
								
							
								 
							
						 
						
							
							
								
								Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, because  
							
							... 
							
							
							
							modules need to see it (Search!) even if it comes in via CAPS 
							
						 
						
							2010-09-06 04:09:51 +01:00  
				
					
						
							
							
								 
						
							
							
								64ec14c8c4 
								
							
								 
							
						 
						
							
							
								
								Add missing IDwellModule interface  
							
							
							
						 
						
							2010-09-05 17:08:57 +01:00  
				
					
						
							
							
								 
						
							
							
								68f107b27e 
								
							
								 
							
						 
						
							
							
								
								Logout the presence if client IP verification fails.  
							
							
							
						 
						
							2010-09-04 18:46:27 -07:00  
				
					
						
							
							
								 
						
							
							
								1e8e98a07f 
								
							
								 
							
						 
						
							
							
								
								Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs  
							
							... 
							
							
							
							This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors.
Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway. 
							
						 
						
							2010-09-04 01:36:26 +01:00  
				
					
						
							
							
								 
						
							
							
								107052b23d 
								
							
								 
							
						 
						
							
							
								
								Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)  
							
							... 
							
							
							
							The agentID in AddInventoryItem(UUID agentID, InventoryItemBase item) is redundant since it's contained in item.Owner, and it doesn't make sense for agentID != item.Owner, hence the method is deprecated. 
							
						 
						
							2010-09-04 00:09:53 +01:00  
				
					
						
							
							
								 
						
							
							
								17a26c3701 
								
							
								 
							
						 
						
							
							
								
								Fix an issue with rezzing scripted objects.  
							
							
							
						 
						
							2010-09-03 03:27:26 +01:00  
				
					
						
							
							
								 
						
							
							
								1c8bc9b7b6 
								
							
								 
							
						 
						
							
							
								
								Remove commented code and the comment, as the change has proven out  
							
							
							
						 
						
							2010-09-02 21:02:09 +01:00  
				
					
						
							
							
								 
						
							
							
								7720419fc7 
								
							
								 
							
						 
						
							
							
								
								Experimentally comment the sending of unbaked avatars  
							
							
							
						 
						
							2010-09-02 20:17:49 +01:00  
				
					
						
							
							
								 
						
							
							
								6cbf66827b 
								
							
								 
							
						 
						
							
							
								
								refactor: move SOG.AttachToAgent() into AttachmentsModule  
							
							
							
						 
						
							2010-09-01 01:11:52 +01:00  
				
					
						
							
							
								 
						
							
							
								c947a67b23 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-09-01 00:17:23 +01:00  
				
					
						
							
							
								 
						
							
							
								c47de94263 
								
							
								 
							
						 
						
							
							
								
								Adjust the "Magic numbers" we use because we can't reference the actual  
							
							... 
							
							
							
							script state enum to reflect recent changes. 
							
						 
						
							2010-08-31 22:36:46 +01:00  
				
					
						
							
							
								 
						
							
							
								9c1c378aa1 
								
							
								 
							
						 
						
							
							
								
								Add ScenePresence.GetAttachments(uint attachmentPoint)  
							
							
							
						 
						
							2010-08-31 22:16:23 +01:00  
				
					
						
							
							
								 
						
							
							
								0a83fde85c 
								
							
								 
							
						 
						
							
							
								
								Implements parcel media setting persistence and packet / CAPS handling  
							
							... 
							
							
							
							properly for the new media settings.
Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2010-08-30 02:07:55 +01:00  
				
					
						
							
							
								 
						
							
							
								1c0b4457cd 
								
							
								 
							
						 
						
							
							
								
								Improve liveness by operating on list copies of SOG.Children where appropriate  
							
							
							
						 
						
							2010-08-28 00:40:33 +01:00  
				
					
						
							
							
								 
						
							
							
								7f5501d3ab 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning  
							
							
							
						 
						
							2010-08-26 22:13:31 +01:00  
				
					
						
							
							
								 
						
							
							
								2b0f924557 
								
							
								 
							
						 
						
							
							
								
								refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module since this appears to relate solely to attachments  
							
							
							
						 
						
							2010-08-26 22:09:52 +01:00  
				
					
						
							
							
								 
						
							
							
								f3f4428700 
								
							
								 
							
						 
						
							
							
								
								refactor: break out attachment position change code in Scene.UpdatePrimPosition() and move into AttachmentsModule  
							
							... 
							
							
							
							This allows region modules to change attachment positions. 
							
						 
						
							2010-08-26 21:50:19 +01:00  
				
					
						
							
							
								 
						
							
							
								df702417dc 
								
							
								 
							
						 
						
							
							
								
								Remove mono compiler warnings  
							
							
							
						 
						
							2010-08-26 16:27:41 +01:00  
				
					
						
							
							
								 
						
							
							
								a6869fbc3e 
								
							
								 
							
						 
						
							
							
								
								Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()  
							
							... 
							
							
							
							By the time a scheduled update is triggered, a sog may have been removed from the scene.  This change prevents NullReferenceExceptions in these situations. 
							
						 
						
							2010-08-26 15:33:42 +01:00  
				
					
						
							
							
								 
						
							
							
								87a6554d4b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							... 
							
							
							
							Resolve merge conflicts
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs 
							
						 
						
							2010-08-26 00:35:03 +01:00  
				
					
						
							
							
								 
						
							
							
								166ab59420 
								
							
								 
							
						 
						
							
							
								
								replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is always 0 (and any other number would cause an error anyway)  
							
							
							
						 
						
							2010-08-26 00:15:26 +01:00  
				
					
						
							
							
								 
						
							
							
								8031f8ec09 
								
							
								 
							
						 
						
							
							
								
								Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking  
							
							
							
						 
						
							2010-08-26 00:08:53 +01:00  
				
					
						
							
							
								 
						
							
							
								604423d52b 
								
							
								 
							
						 
						
							
							
								
								Make scene object directories more robust and prevent deleted SOP's from  
							
							... 
							
							
							
							sticking around 
							
						 
						
							2010-08-25 23:19:30 +01:00  
				
					
						
							
							
								 
						
							
							
								24d06b12c2 
								
							
								 
							
						 
						
							
							
								
								If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUID  
							
							... 
							
							
							
							Being able to change a SOG.UUID is useful for region modules that want to supply their own UUID, before the object is rezzed 
							
						 
						
							2010-08-25 23:05:54 +01:00  
				
					
						
							
							
								 
						
							
							
								46c6c35d48 
								
							
								 
							
						 
						
							
							
								
								refactor: Push item retrieval and fixing part of Scene.RezObject() down into SceneObjectPartInventory  
							
							
							
						 
						
							2010-08-25 22:46:49 +01:00  
				
					
						
							
							
								 
						
							
							
								d69e992665 
								
							
								 
							
						 
						
							
							
								
								Split out actual scene object insertion code from Scene.Inventory.RezObject and move into SceneGraph.AddNewSceneObject()  
							
							... 
							
							
							
							The new SceneGraph method is more consumable by region modules that want to extract objects from inventory and add them to the scene in separate stages.
This change also reduces the number of redundant client updates scheduled when an object is rezzed directly by a script or region module
This code does not touch direct rez by a user 
							
						 
						
							2010-08-24 23:25:19 +01:00  
				
					
						
							
							
								 
						
							
							
								07d5a0779a 
								
							
								 
							
						 
						
							
							
								
								refactor: make RezObject() more readable  
							
							
							
						 
						
							2010-08-24 20:53:25 +01:00  
				
					
						
							
							
								 
						
							
							
								46d06b6c4c 
								
							
								 
							
						 
						
							
							
								
								add test to check move of task item to user inventory when a target folder is explicitly given  
							
							
							
						 
						
							2010-08-24 17:10:52 +01:00  
				
					
						
							
							
								 
						
							
							
								8bb073d99a 
								
							
								 
							
						 
						
							
							
								
								minor: stop test using obsolete property  
							
							
							
						 
						
							2010-08-24 17:06:04 +01:00  
				
					
						
							
							
								 
						
							
							
								35f719ae2f 
								
							
								 
							
						 
						
							
							
								
								refactor TestMoveTaskInventoryItemNoParent()  
							
							
							
						 
						
							2010-08-24 17:04:54 +01:00  
				
					
						
							
							
								 
						
							
							
								289c21099c 
								
							
								 
							
						 
						
							
							
								
								Add automated test at the opensim 'api' level to check that a given item goes to the correct directory  
							
							... 
							
							
							
							Also removes some mono compiler warnings 
							
						 
						
							2010-08-24 16:50:31 +01:00  
				
					
						
							
							
								 
						
							
							
								1d01c91095 
								
							
								 
							
						 
						
							
							
								
								minor: some doc for the MoveTaskInventoryItem method in Scene.Inventory.cs  
							
							
							
						 
						
							2010-08-23 23:21:44 +01:00  
				
					
						
							
							
								 
						
							
							
								74e5fe5aa9 
								
							
								 
							
						 
						
							
							
								
								Remove various warnings and improve logging messages.  No functional changes.  
							
							
							
						 
						
							2010-08-23 22:24:23 +01:00  
				
					
						
							
							
								 
						
							
							
								f347d25675 
								
							
								 
							
						 
						
							
							
								
								Unit test breakage fix.  
							
							
							
						 
						
							2010-08-20 11:09:02 -07:00  
				
					
						
							
							
								 
						
							
							
								6f83b0ee46 
								
							
								 
							
						 
						
							
							
								
								Cleaned up a few more things related to incoming agents.  
							
							
							
						 
						
							2010-08-20 09:02:05 -07:00  
				
					
						
							
							
								 
						
							
							
								82abaadd55 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2010-08-20 08:36:54 +01:00  
				
					
						
							
							
								 
						
							
							
								ae554a48d0 
								
							
								 
							
						 
						
							
							
								
								Add some maptile options, change maptile generation from OpenSimBase to Scene  
							
							... 
							
							
							
							to make it more configurable. 
							
						 
						
							2010-08-20 08:36:23 +01:00  
				
					
						
							
							
								 
						
							
							
								a39ea07158 
								
							
								 
							
						 
						
							
							
								
								Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general.  
							
							
							
						 
						
							2010-08-19 19:54:40 -07:00  
				
					
						
							
							
								 
						
							
							
								85f448642b 
								
							
								 
							
						 
						
							
							
								
								minor: Correct string format in "Can't find linkset root prim" message  
							
							
							
						 
						
							2010-08-19 00:54:09 +01:00  
				
					
						
							
							
								 
						
							
							
								8eeb3f2fd2 
								
							
								 
							
						 
						
							
							
								
								Updated the create_region command in the RemoteAdmin plugin to properly support estates without seeking further input on the console.  
							
							
							
						 
						
							2010-08-13 23:29:01 +01:00  
				
					
						
							
							
								 
						
							
							
								ab6dc47818 
								
							
								 
							
						 
						
							
							
								
								refactor: move binary statistics logging from scene into separate region module  
							
							
							
						 
						
							2010-08-13 23:15:11 +01:00  
				
					
						
							
							
								 
						
							
							
								e89f0b3f71 
								
							
								 
							
						 
						
							
							
								
								refactor: move Scene.PerformObjectBuy into BuySellModule  
							
							
							
						 
						
							2010-08-13 22:29:42 +01:00  
				
					
						
							
							
								 
						
							
							
								b30635a454 
								
							
								 
							
						 
						
							
							
								
								Establish new Objects/BuySellModule  
							
							... 
							
							
							
							Move Scene.ObjectSaleInfo() to this 
							
						 
						
							2010-08-13 21:39:43 +01:00  
				
					
						
							
							
								 
						
							
							
								5d20f04e08 
								
							
								 
							
						 
						
							
							
								
								refactor: move Scene.TerrainUnAcked() handling into TerrainModule  
							
							
							
						 
						
							2010-08-13 21:18:26 +01:00  
				
					
						
							
							
								 
						
							
							
								fd23f270c6 
								
							
								 
							
						 
						
							
							
								
								refactor: remove Scene.SetRootAgentScene() in favour of existing event with same name  
							
							
							
						 
						
							2010-08-13 21:01:10 +01:00  
				
					
						
							
							
								 
						
							
							
								5f5c65e4ba 
								
							
								 
							
						 
						
							
							
								
								refactor: move more map tile generation code from scene to IWorldMapModule  
							
							
							
						 
						
							2010-08-13 20:34:46 +01:00  
				
					
						
							
							
								 
						
							
							
								39a748b47a 
								
							
								 
							
						 
						
							
							
								
								refactor: Use SOP.Flags rather than SOP.ObjectFlags  
							
							
							
						 
						
							2010-08-13 20:23:53 +01:00  
				
					
						
							
							
								 
						
							
							
								c98c6a2930 
								
							
								 
							
						 
						
							
							
								
								File wants to be committed  
							
							
							
						 
						
							2010-08-11 20:38:10 -07:00  
				
					
						
							
							
								 
						
							
							
								4f62f00ca0 
								
							
								 
							
						 
						
							
							
								
								Changing prim color generates event CHANGED_COLOR.  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2010-08-10 19:38:39 +01:00  
				
					
						
							
							
								 
						
							
							
								3f942a4f74 
								
							
								 
							
						 
						
							
							
								
								Removed abstract SetText method from EntityBase to make cleaner API.  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2010-08-10 19:37:15 +01:00  
				
					
						
							
							
								 
						
							
							
								75f92faeb4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2010-08-10 19:34:57 +01:00  
				
					
						
							
							
								 
						
							
							
								2a1c11fda9 
								
							
								 
							
						 
						
							
							
								
								On shift-copy of an object, set up a new physics actor (as appropriate) for every copied prim, not just the root  
							
							... 
							
							
							
							This addresses http://opensimulator.org/mantis/view.php?id=4295  
							
						 
						
							2010-08-10 20:15:44 +01:00  
				
					
						
							
							
								 
						
							
							
								6147efdad9 
								
							
								 
							
						 
						
							
							
								
								Avoid truncation of error message during region creation.  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2010-08-10 19:34:09 +01:00  
				
					
						
							
							
								 
						
							
							
								0a81038dd5 
								
							
								 
							
						 
						
							
							
								
								Reduce number of paths in SOP code by setting flags via Flags property rather than _flags  
							
							... 
							
							
							
							Both ObjectFlags and Flags are effectively exactly the same property, except that ObjectFlags is uint and Flags is PrimFlags
Both reference the PrimFlags _flags underneath, so you couldn't set a non PrimFlags uint anyway.
Deprecated ObjectFlags in favour of Flags. 
							
						 
						
							2010-08-10 17:26:31 +01:00  
				
					
						
							
							
								 
						
							
							
								7203feb83c 
								
							
								 
							
						 
						
							
							
								
								Extend DuplicateObject() test to check flags on the duplicated object  
							
							
							
						 
						
							2010-08-10 16:50:36 +01:00  
				
					
						
							
							
								 
						
							
							
								85fc2dfe3c 
								
							
								 
							
						 
						
							
							
								
								extend TestDuplicateObject() to a two prim object  
							
							
							
						 
						
							2010-08-10 16:16:57 +01:00  
				
					
						
							
							
								 
						
							
							
								903cfa8c7e 
								
							
								 
							
						 
						
							
							
								
								minor: Remove overly verbose schedule full update log message for attachments  
							
							
							
						 
						
							2010-08-07 22:28:42 +01:00  
				
					
						
							
							
								 
						
							
							
								4e2caab756 
								
							
								 
							
						 
						
							
							
								
								Add new SceneGraphTests class.  Add simple TestDuplicateObject()  
							
							
							
						 
						
							2010-08-07 01:06:47 +01:00  
				
					
						
							
							
								 
						
							
							
								8d520f4525 
								
							
								 
							
						 
						
							
							
								
								Remove old test classes that don't actually test anything not done elsewhere  
							
							... 
							
							
							
							Also comment out log4net line in InventoryArchiverTests 
							
						 
						
							2010-08-07 00:50:01 +01:00  
				
					
						
							
							
								 
						
							
							
								6c8c8d669b 
								
							
								 
							
						 
						
							
							
								
								minor: a few miscellaneous comments  
							
							
							
						 
						
							2010-08-07 00:45:04 +01:00  
				
					
						
							
							
								 
						
							
							
								1270727c96 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'moap'  
							
							
							
						 
						
							2010-08-06 18:29:30 +01:00  
				
					
						
							
							
								 
						
							
							
								120f3a18f2 
								
							
								 
							
						 
						
							
							
								
								Correct some script constants.  
							
							
							
						 
						
							2010-08-06 15:11:18 +01:00  
				
					
						
							
							
								 
						
							
							
								847008ee07 
								
							
								 
							
						 
						
							
							
								
								Addresses  http://opensimulator.org/mantis/view.php?id=4919  
							
							
							
						 
						
							2010-08-05 09:43:19 -07:00  
				
					
						
							
							
								 
						
							
							
								1869572297 
								
							
								 
							
						 
						
							
							
								
								Prevent setting the hovertext from firing changed_color  
							
							
							
						 
						
							2010-08-05 08:19:46 +01:00  
				
					
						
							
							
								 
						
							
							
								f3fa10fa15 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-07-30 14:04:29 -07:00  
				
					
						
							
							
								 
						
							
							
								8ab7d80b09 
								
							
								 
							
						 
						
							
							
								
								Changed the way HG client verification is done: now transforming local and LAN client IPs into external IPs. This addresses some issues related to running both the user agents service and the viewer in the same machine/LAN, which then presents a problem when the user agent goes to an external network.  
							
							
							
						 
						
							2010-07-30 14:04:13 -07:00  
				
					
						
							
							
								 
						
							
							
								f84dbafb0c 
								
							
								 
							
						 
						
							
							
								
								remove gods event subscription to gods module from scene  
							
							
							
						 
						
							2010-07-30 21:58:24 +01:00  
				
					
						
							
							
								 
						
							
							
								63f3a16b72 
								
							
								 
							
						 
						
							
							
								
								remove empty, unused and uncalled UnsubscribeToClientEvents()  
							
							
							
						 
						
							2010-07-30 21:44:50 +01:00  
				
					
						
							
							
								 
						
							
							
								424b4b2b86 
								
							
								 
							
						 
						
							
							
								
								move attachment subscription events into AttachmentsModule from scene.  
							
							... 
							
							
							
							restored to some heavy casting in order to preserve RegionCombinerModule semantics, pending better events. 
							
						 
						
							2010-07-30 21:41:44 +01:00  
				
					
						
							
							
								 
						
							
							
								4d83b2d8a6 
								
							
								 
							
						 
						
							
							
								
								remove unused BasicQuadTreeNode  
							
							
							
						 
						
							2010-07-30 21:06:45 +01:00  
				
					
						
							
							
								 
						
							
							
								696b6c727f 
								
							
								 
							
						 
						
							
							
								
								Allow gods and estate managers/owners to be unaffected by parcel bans  
							
							
							
						 
						
							2010-07-29 16:20:40 +01:00  
				
					
						
							
							
								 
						
							
							
								f067f733ea 
								
							
								 
							
						 
						
							
							
								
								add userExposed parameter to part copy event  
							
							
							
						 
						
							2010-07-28 19:38:20 +01:00  
				
					
						
							
							
								 
						
							
							
								0f15ccb2cf 
								
							
								 
							
						 
						
							
							
								
								relocate moap specific cloning code to MoapModule  
							
							
							
						 
						
							2010-07-28 19:23:30 +01:00  
				
					
						
							
							
								 
						
							
							
								5aa56b1274 
								
							
								 
							
						 
						
							
							
								
								Fix problem where changes to media textures for prims duplicated by shify copy would change both prims until server restart  
							
							... 
							
							
							
							I also found out that you can crash the current viewer by giving it more media entrys than it's expecting 
							
						 
						
							2010-07-28 18:55:29 +01:00  
				
					
						
							
							
								 
						
							
							
								b51b2efdc8 
								
							
								 
							
						 
						
							
							
								
								Add EventManager.OnSceneObjectPreSave() for future use.  This is triggered immediately before a copy of the group is persisted to storage  
							
							
							
						 
						
							2010-07-26 23:34:22 +01:00  
				
					
						
							
							
								 
						
							
							
								586ae0f6a0 
								
							
								 
							
						 
						
							
							
								
								Add EventManager.OnSceneObjectLoaded() for future use.  This is fired immediately after a scene object is loaded from storage.  
							
							
							
						 
						
							2010-07-26 23:34:22 +01:00  
				
					
						
							
							
								 
						
							
							
								ee6cd884c9 
								
							
								 
							
						 
						
							
							
								
								implement serverside checks for media texture navigation in order to stop naughty clients  
							
							
							
						 
						
							2010-07-26 23:34:21 +01:00  
				
					
						
							
							
								 
						
							
							
								51b208e96c 
								
							
								 
							
						 
						
							
							
								
								implement prim media control permissions serverside in order to stop bad clients  
							
							
							
						 
						
							2010-07-26 23:34:20 +01:00  
				
					
						
							
							
								 
						
							
							
								eb5e39d6ef 
								
							
								 
							
						 
						
							
							
								
								Fire CHANGED_MEDIA event if a media texture is set or cleared  
							
							
							
						 
						
							2010-07-26 23:34:20 +01:00  
				
					
						
							
							
								 
						
							
							
								39a38c4901 
								
							
								 
							
						 
						
							
							
								
								implement llClearPrimMedia()  
							
							... 
							
							
							
							untested 
							
						 
						
							2010-07-26 23:34:20 +01:00  
				
					
						
							
							
								 
						
							
							
								a5ad792e6c 
								
							
								 
							
						 
						
							
							
								
								implement llSetPrimMediaParams()  
							
							... 
							
							
							
							Untested 
							
						 
						
							2010-07-26 23:34:19 +01:00  
				
					
						
							
							
								 
						
							
							
								8f403cb4b8 
								
							
								 
							
						 
						
							
							
								
								Implement llGetPrimMediaParams()  
							
							... 
							
							
							
							Exposes method to get media entry via IMoapModule
As yet untested. 
							
						 
						
							2010-07-26 23:34:19 +01:00  
				
					
						
							
							
								 
						
							
							
								9682e0c733 
								
							
								 
							
						 
						
							
							
								
								Implement media texture persistence over server restarts for sqlite  
							
							... 
							
							
							
							This is currently persisting media as an OSDArray serialized to LLSD XML. 
							
						 
						
							2010-07-26 23:34:19 +01:00  
				
					
						
							
							
								 
						
							
							
								4a6adff4cd 
								
							
								 
							
						 
						
							
							
								
								start storing a mediaurl on the scene object part  
							
							... 
							
							
							
							not yet persisted or sent in the update 
							
						 
						
							2010-07-26 23:34:18 +01:00  
				
					
						
							
							
								 
						
							
							
								ac1a34714d 
								
							
								 
							
						 
						
							
							
								
								Allow Megaregions to start properly after an unclean shutdown  
							
							
							
						 
						
							2010-07-20 23:24:04 +01:00  
				
					
						
							
							
								 
						
							
							
								f08afc4f87 
								
							
								 
							
						 
						
							
							
								
								Restore lines that have been removed due to previous merge conflict.  
							
							
							
						 
						
							2010-07-20 14:28:17 -07:00  
				
					
						
							
							
								 
						
							
							
								176cb01130 
								
							
								 
							
						 
						
							
							
								
								Remove a merge artefact  
							
							
							
						 
						
							2010-07-20 21:38:31 +01:00  
				
					
						
							
							
								 
						
							
							
								120d7014fd 
								
							
								 
							
						 
						
							
							
								
								When a god uses mass permission setting, the V bit is cleared from next  
							
							... 
							
							
							
							perms, rendering the item unmoveable for the next owenr. Make god mods
conform to the rules, too. 
							
						 
						
							2010-07-20 21:01:46 +01:00  
				
					
						
							
							
								 
						
							
							
								ea51bea508 
								
							
								 
							
						 
						
							
							
								
								prevent hacked viewers from being able to delete arbitrary items from any  
							
							... 
							
							
							
							prim. Allow friends with perms and shared group members to move or copy
things out of prims 
							
						 
						
							2010-07-20 21:01:14 +01:00  
				
					
						
							
							
								 
						
							
							
								78605baab3 
								
							
								 
							
						 
						
							
							
								
								Fix a few permissions vulnerability. Owners could cause permissions  
							
							... 
							
							
							
							escalation on items contained in prims using a hacked viewer 
							
						 
						
							2010-07-20 21:00:56 +01:00  
				
					
						
							
							
								 
						
							
							
								7c124a5543 
								
							
								 
							
						 
						
							
							
								
								Relaxed the ultra-conservative lock on m_items. Needs testing under linux and stress.  
							
							
							
						 
						
							2010-07-20 05:59:18 -07:00  
				
					
						
							
							
								 
						
							
							
								cd2bb7daf3 
								
							
								 
							
						 
						
							
							
								
								Deleted Snoopy's patch completely, including Thread.Sleep. Preliminary tests indicate that this is what causes deadlock. More tests needed.  
							
							
							
						 
						
							2010-07-19 08:07:37 -07:00  
				
					
						
							
							
								 
						
							
							
								a974704a3e 
								
							
								 
							
						 
						
							
							
								
								re-add the sleep lost in the revert.  
							
							
							
						 
						
							2010-07-19 14:37:27 +01:00  
				
					
						
							
							
								 
						
							
							
								575f7d3366 
								
							
								 
							
						 
						
							
							
								
								Revert "Thank you, Snoopy, for a patch to reduce sim script startup CPU usage"  
							
							... 
							
							
							
							This reverts commit c404c5fb54 
							
						 
						
							2010-07-19 14:36:53 +01:00  
				
					
						
							
							
								 
						
							
							
								e1ea82b329 
								
							
								 
							
						 
						
							
							
								
								Major attachments cleanup. Remove unused AttachObject ClientView method  
							
							... 
							
							
							
							Clean up use of AttachObject throughout, reduce number of overloads
and number of parameters 
							
						 
						
							2010-07-14 19:51:12 +01:00  
				
					
						
							
							
								 
						
							
							
								a7b5fe6a88 
								
							
								 
							
						 
						
							
							
								
								Remove useless quaternion parameter from AttachObject sig  
							
							
							
						 
						
							2010-07-14 19:49:54 +01:00  
				
					
						
							
							
								 
						
							
							
								12858122d5 
								
							
								 
							
						 
						
							
							
								
								Fixes mantis  #4870 .  
							
							
							
						 
						
							2010-07-14 11:02:41 -07:00  
				
					
						
							
							
								 
						
							
							
								39cd57598b 
								
							
								 
							
						 
						
							
							
								
								Fix a permissions issue  
							
							
							
						 
						
							2010-07-14 16:12:44 +01:00  
				
					
						
							
							
								 
						
							
							
								33aa7ba7dc 
								
							
								 
							
						 
						
							
							
								
								Revert "More on mantis  #4869 . This fixes the problem of objects showing up as no copy when they are copy-able. It works, but I have no idea what I'm doing."  
							
							... 
							
							
							
							Cuauses a permission escalation. do NOT USE the preceding commit 
							
						 
						
							2010-07-14 14:59:34 +01:00  
				
					
						
							
							
								 
						
							
							
								bec1d7cc36 
								
							
								 
							
						 
						
							
							
								
								Removed left-over debug messages.  
							
							
							
						 
						
							2010-07-14 07:00:24 -07:00  
				
					
						
							
							
								 
						
							
							
								87fb19162e 
								
							
								 
							
						 
						
							
							
								
								More on mantis  #4869 . This fixes the problem of objects showing up as no copy when they are copy-able. It works, but I have no idea what I'm doing.  
							
							
							
						 
						
							2010-07-14 06:57:56 -07:00  
				
					
						
							
							
								 
						
							
							
								cd8bb316ea 
								
							
								 
							
						 
						
							
							
								
								Remove getting the object capacity from the money module. It is now set  
							
							... 
							
							
							
							directly from the Region Info (and the region ini file) 
							
						 
						
							2010-07-14 03:51:00 +01:00  
				
					
						
							
							
								 
						
							
							
								dd14016885 
								
							
								 
							
						 
						
							
							
								
								Revamp the permissions propagation. This MAY mess up. Please test.  
							
							... 
							
							
							
							Change the slam bit from 3 to 4. Assume the old slam bit is always set.
The new slam bit is a "changed owner" bit, correcting a bug where an item
passed from the creator to another with less than full perms, then back (sale
test) would arrive back full perm. Lots of in-code docs. 
							
						 
						
							2010-07-13 20:45:16 +01:00  
				
					
						
							
							
								 
						
							
							
								26621ca500 
								
							
								 
							
						 
						
							
							
								
								Add scripted controllers into agent intersim messaging  
							
							
							
						 
						
							2010-07-11 14:50:14 +01:00  
				
					
						
							
							
								 
						
							
							
								eaea89bbb7 
								
							
								 
							
						 
						
							
							
								
								Remove localID from script controls data. It won't transfer to another  
							
							... 
							
							
							
							region anyway 
							
						 
						
							2010-07-11 13:09:11 +01:00  
				
					
						
							
							
								 
						
							
							
								1169bfeaf3 
								
							
								 
							
						 
						
							
							
								
								Make taken items go back to the folder they came from  
							
							
							
						 
						
							2010-07-10 10:43:34 +01:00  
				
					
						
							
							
								 
						
							
							
								c7e4880a5e 
								
							
								 
							
						 
						
							
							
								
								One more buglet fixed related to mantis  #4841  -- auto-returns were still chocking on a null pointer exception.  
							
							
							
						 
						
							2010-07-05 03:36:26 -07:00  
				
					
						
							
							
								 
						
							
							
								b84f72df0b 
								
							
								 
							
						 
						
							
							
								
								Got rid of all hyperassets references. Also fixed accessing textures in user's inventory in foreign grids.  
							
							
							
						 
						
							2010-07-04 14:59:15 -07:00  
				
					
						
							
							
								 
						
							
							
								02a15bc787 
								
							
								 
							
						 
						
							
							
								
								Started to clean up the mess with HyperAssets in LLClientView. Fixed HG access to Notecards in user's inventory.  
							
							
							
						 
						
							2010-07-04 13:56:03 -07:00  
				
					
						
							
							
								 
						
							
							
								abe0a9ff49 
								
							
								 
							
						 
						
							
							
								
								Fixes the obvious problem in mantis  #4841 . Melanie needs to look at other potential problems there, though.  
							
							
							
						 
						
							2010-07-04 02:59:38 -07:00  
				
					
						
							
							
								 
						
							
							
								e15f6905a5 
								
							
								 
							
						 
						
							
							
								
								Clean up IMoneyModule and adjust the other modules to the changes  
							
							
							
						 
						
							2010-07-02 06:13:58 +01:00  
				
					
						
							
							
								 
						
							
							
								be0af01061 
								
							
								 
							
						 
						
							
							
								
								Revert "stop exceptions in setting and getting state from propogating since they aren't fatal to operations"  
							
							... 
							
							
							
							This reverts commit 94cb6fc916 
							
						 
						
							2010-06-29 23:43:38 +01:00  
				
					
						
							
							
								 
						
							
							
								5d11833ae1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2010-06-29 20:36:36 +01:00  
				
					
						
							
							
								 
						
							
							
								94cb6fc916 
								
							
								 
							
						 
						
							
							
								
								stop exceptions in setting and getting state from propogating since they aren't fatal to operations  
							
							... 
							
							
							
							this will hopefully stop "save oar" from failing if a script asset is corrupt 
							
						 
						
							2010-06-29 21:08:09 +01:00  
				
					
						
							
							
								 
						
							
							
								5964084d25 
								
							
								 
							
						 
						
							
							
								
								Fix a nullref on autoreturn  
							
							
							
						 
						
							2010-06-29 20:36:17 +01:00  
				
					
						
							
							
								 
						
							
							
								0a82d10fc4 
								
							
								 
							
						 
						
							
							
								
								Change the way IRegionModule us referenced by IEmailModule to  
							
							... 
							
							
							
							allow later conversion to new style 
							
						 
						
							2010-06-28 03:14:05 +01:00  
				
					
						
							
							
								 
						
							
							
								85a9c305a2 
								
							
								 
							
						 
						
							
							
								
								Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never  
							
							... 
							
							
							
							used, but made for a very mispleading read of the code in the callers. 
							
						 
						
							2010-06-28 01:43:26 +01:00  
				
					
						
							
							
								 
						
							
							
								4cdda2cae9 
								
							
								 
							
						 
						
							
							
								
								Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and  
							
							... 
							
							
							
							nonworking ownership assignment in SOG, which messed things up before.
No longer trust the client to send the ID of the person something is copied
as, since it allows to run a script with someone else's permissions. Properly
adjust inventory ownership and perms. 
							
						 
						
							2010-06-28 01:36:40 +01:00  
				
					
						
							
							
								 
						
							
							
								660a560d3b 
								
							
								 
							
						 
						
							
							
								
								Make drag copy and copy-on-ray handle friends list perms properly  
							
							
							
						 
						
							2010-06-27 20:59:51 +01:00  
				
					
						
							
							
								 
						
							
							
								3612a5252b 
								
							
								 
							
						 
						
							
							
								
								Fix more perms weirdness. Preserve "Locked" status across gives and rez/take.  
							
							... 
							
							
							
							Preserve "Anyone can move" flag in most cases. 
							
						 
						
							2010-06-27 20:23:33 +01:00  
				
					
						
							
							
								 
						
							
							
								205d2496f6 
								
							
								 
							
						 
						
							
							
								
								Fix permission propagation to prevent permanently locked objects from being  
							
							... 
							
							
							
							created. 
							
						 
						
							2010-06-27 20:04:39 +01:00  
				
					
						
							
							
								 
						
							
							
								52b711af82 
								
							
								 
							
						 
						
							
							
								
								stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent isn't present in the presence dictionary  
							
							... 
							
							
							
							the code to do this was there but was being circumvented by newmap[agentID] before the check actually took place 
							
						 
						
							2010-06-25 18:55:20 +01:00  
				
					
						
							
							
								 
						
							
							
								c404c5fb54 
								
							
								 
							
						 
						
							
							
								
								Thank you, Snoopy, for a patch to reduce sim script startup CPU usage  
							
							
							
						 
						
							2010-06-23 21:14:28 +01:00  
				
					
						
							
							
								 
						
							
							
								68551675df 
								
							
								 
							
						 
						
							
							
								
								Guard prioritizer agains null values as those produced by a bullet dying  
							
							... 
							
							
							
							before it can be updated 
							
						 
						
							2010-06-22 23:39:39 +01:00  
				
					
						
							
							
								 
						
							
							
								1e7ce6dbce 
								
							
								 
							
						 
						
							
							
								
								Hunting for the problem in  #4777  
							
							
							
						 
						
							2010-06-19 09:44:02 -07:00  
				
					
						
							
							
								 
						
							
							
								9c9ce9e8dd 
								
							
								 
							
						 
						
							
							
								
								* Deleted duplicated migration that was failing anyway.  
							
							... 
							
							
							
							* Added an error message in initial estate owner creation that makes it clear what needs to happen. 
							
						 
						
							2010-06-14 11:50:42 -07:00  
				
					
						
							
							
								 
						
							
							
								bd346ab8c7 
								
							
								 
							
						 
						
							
							
								
								Fixes attachments coming back upon being detached in neighbouring regions and crossing.  
							
							
							
						 
						
							2010-06-13 19:18:17 -07:00  
				
					
						
							
							
								 
						
							
							
								19558f380a 
								
							
								 
							
						 
						
							
							
								
								Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to neighbours.  
							
							
							
						 
						
							2010-06-13 19:06:22 -07:00  
				
					
						
							
							
								 
						
							
							
								b3594681a4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-06-12 12:09:06 -07:00  
				
					
						
							
							
								 
						
							
							
								66619b5996 
								
							
								 
							
						 
						
							
							
								
								Added checks for failed UpdateAgent calls.  
							
							
							
						 
						
							2010-06-12 12:08:45 -07:00  
				
					
						
							
							
								 
						
							
							
								59acb37d92 
								
							
								 
							
						 
						
							
							
								
								Change name of method to better reflect what it does  
							
							
							
						 
						
							2010-06-12 19:14:46 +01:00  
				
					
						
							
							
								 
						
							
							
								e6efe34b4c 
								
							
								 
							
						 
						
							
							
								
								* Added CHANGED_TELEPORT event trigger upon inter-sim teleports.  
							
							... 
							
							
							
							* Cleaned up NewUserConnection. 
							
						 
						
							2010-06-12 11:11:13 -07:00  
				
					
						
							
							
								 
						
							
							
								3c036934a3 
								
							
								 
							
						 
						
							
							
								
								Preserving the link numbers is a serializer's highest duty.  
							
							... 
							
							
							
							Prevent region crossings from screwing up complex attachments by preserving
link numbers. 
							
						 
						
							2010-06-12 08:28:00 +01:00  
				
					
						
							
							
								 
						
							
							
								65f03af38f 
								
							
								 
							
						 
						
							
							
								
								Don't filre CHANGED_INVENTORY if a prim comes in from storage  
							
							
							
						 
						
							2010-06-12 07:34:55 +01:00  
				
					
						
							
							
								 
						
							
							
								c8ed972443 
								
							
								 
							
						 
						
							
							
								
								Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet  
							
							... 
							
							
							
							we used to send before slimupdates and explicitly send it 
							
						 
						
							2010-06-12 01:25:25 +01:00  
				
					
						
							
							
								 
						
							
							
								d1a324888b 
								
							
								 
							
						 
						
							
							
								
								* Added a new method to IMapImageGenerator for getting the map tile before it is JPEG2000 compressed  
							
							... 
							
							
							
							* Aesthetically improved map tile water
* SimianGrid connector now uploads a PNG tile to the AddMapTile API 
							
						 
						
							2010-06-11 15:37:25 -07:00  
				
					
						
							
							
								 
						
							
							
								d184fef4dc 
								
							
								 
							
						 
						
							
							
								
								Inventory offers and subsequent notifications of acceptance/decline now working across the board.  
							
							
							
						 
						
							2010-06-11 12:47:47 -07:00  
				
					
						
							
							
								 
						
							
							
								b2b6799f1c 
								
							
								 
							
						 
						
							
							
								
								Added more debug messages to try to pinpoint where login is failing for nebadon.  
							
							
							
						 
						
							2010-06-10 18:26:04 -07:00  
				
					
						
							
							
								 
						
							
							
								e80cb815df 
								
							
								 
							
						 
						
							
							
								
								Bug fix on attachments: attach->drop->attach works now.  
							
							
							
						 
						
							2010-06-09 12:51:24 -07:00  
				
					
						
							
							
								 
						
							
							
								8fc5eda2c9 
								
							
								 
							
						 
						
							
							
								
								Bug fix in attachments: when attaching from inworld the item's parentFolderID was wrong.  
							
							
							
						 
						
							2010-06-09 10:55:37 -07:00  
				
					
						
							
							
								 
						
							
							
								1be53b58a7 
								
							
								 
							
						 
						
							
							
								
								Give attachments the same priority as other avatars in BestAvatarResponsiveness  
							
							... 
							
							
							
							policy 
							
						 
						
							2010-06-09 17:02:01 +01:00  
				
					
						
							
							
								 
						
							
							
								ca2abc43ad 
								
							
								 
							
						 
						
							
							
								
								Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.  
							
							
							
						 
						
							2010-06-08 16:44:18 -07:00  
				
					
						
							
							
								 
						
							
							
								db73b1c64e 
								
							
								 
							
						 
						
							
							
								
								Adjust object update priorities such that root prims are sent to the viewer before child prims.  
							
							... 
							
							
							
							This was originally a fix for huds, since child prims fail to display if the viewer doesn't receive the root prim update first.
However, on the advice of jhurliman, this has been done for all objects, both ordinary and attachments.
The separate mechanism in LLClientView which prevents child prim updates being sent out first is still present temporarily.
This is a foreport of the equivalent fix in 0.6.9-post-fixes, though that was for attachments only. 
							
						 
						
							2010-06-08 15:32:18 +01:00  
				
					
						
							
							
								 
						
							
							
								b6076d7b33 
								
							
								 
							
						 
						
							
							
								
								Reduce number of full updates sent on region crossing for attachments/huds to 1 from 3  
							
							... 
							
							
							
							This is one step towards reducing hud glitches on region crossing, since the viewer fails to display prims if it receives child full updates before the root prim full update
This commit also introduces a mechanism in LLClientView to stop child attachment updates ever going out before the root one
This is a very temporary mechanism and will be commented out when the next step of the fix (to give root prims higher udpate priority) is committed
This code is a foreport from the equivalent changes in 0.6.9-post-fixes 
							
						 
						
							2010-06-08 15:07:57 +01:00  
				
					
						
							
							
								 
						
							
							
								d91bd7646d 
								
							
								 
							
						 
						
							
							
								
								Add a call to SOG.ResumeScripts() after region crossing / teleport  
							
							
							
						 
						
							2010-06-07 00:11:30 +01:00  
				
					
						
							
							
								 
						
							
							
								ab3afd5f42 
								
							
								 
							
						 
						
							
							
								
								* Bug fix in TP home: typo in unpacking of GridUserInfo.  
							
							... 
							
							
							
							* Bug fix in TPs across neighboring regions: bug was introduced when getting rid of crashed sessions. 
							
						 
						
							2010-06-05 09:39:09 -07:00  
				
					
						
							
							
								 
						
							
							
								72bd68a21f 
								
							
								 
							
						 
						
							
							
								
								add ability for load iar/save iar to take in arbitrary options  
							
							... 
							
							
							
							not used for anything yet 
							
						 
						
							2010-06-04 22:17:23 +01:00  
				
					
						
							
							
								 
						
							
							
								041f253e2b 
								
							
								 
							
						 
						
							
							
								
								minor: comment out region interface registration log msg I accidentally left in last week  
							
							... 
							
							
							
							also changes one log message to print out full exception stack trace on both mono/.net instead of just .net 
							
						 
						
							2010-06-04 18:08:40 +01:00  
				
					
						
							
							
								 
						
							
							
								a863eb9da3 
								
							
								 
							
						 
						
							
							
								
								One should not lock null objects.  
							
							
							
						 
						
							2010-06-01 19:01:57 +01:00  
				
					
						
							
							
								 
						
							
							
								9c3c020697 
								
							
								 
							
						 
						
							
							
								
								Lock the object queue when dequeueing  
							
							
							
						 
						
							2010-06-01 15:08:45 +01:00  
				
					
						
							
							
								 
						
							
							
								4867dd135d 
								
							
								 
							
						 
						
							
							
								
								Fix prim returns I broke earlier  
							
							
							
						 
						
							2010-06-01 02:12:56 +01:00  
				
					
						
							
							
								 
						
							
							
								a5728cc91c 
								
							
								 
							
						 
						
							
							
								
								Fix prim returns I broke earlier  
							
							
							
						 
						
							2010-06-01 02:10:53 +01:00  
				
					
						
							
							
								 
						
							
							
								f29cb57bf1 
								
							
								 
							
						 
						
							
							
								
								Continuing refactor. Refactor DeRezObject to deal with multiple objects  
							
							
							
						 
						
							2010-06-01 02:10:22 +01:00  
				
					
						
							
							
								 
						
							
							
								bde01e26e1 
								
							
								 
							
						 
						
							
							
								
								Add a method to get the bounding box and root prim offsets within it for  
							
							... 
							
							
							
							a group of prims. 
							
						 
						
							2010-06-01 02:10:11 +01:00  
				
					
						
							
							
								 
						
							
							
								2fce7d9bcf 
								
							
								 
							
						 
						
							
							
								
								Split GetAxisAlignedBoundingBox into two methods to allow calculation of  
							
							... 
							
							
							
							combined bounding boxes and offsets 
							
						 
						
							2010-06-01 02:10:08 +01:00  
				
					
						
							
							
								 
						
							
							
								be69259981 
								
							
								 
							
						 
						
							
							
								
								Change the handling of CreateSelected. Only send it on real creation, not  
							
							... 
							
							
							
							for each prim coming into view. 
							
						 
						
							2010-06-01 01:39:54 +01:00  
				
					
						
							
							
								 
						
							
							
								e515467c5e 
								
							
								 
							
						 
						
							
							
								
								Fix create selection getting overwritten by multiple updates for the same prim.  
							
							
							
						 
						
							2010-05-31 17:55:56 +01:00  
				
					
						
							
							
								 
						
							
							
								191db0e6a4 
								
							
								 
							
						 
						
							
							
								
								get TestSaveIarV0_1() uncommented but not running as a test yet since I didn't get the authentication server to work and my brain is about to fizzle out my ears  
							
							
							
						 
						
							2010-05-28 23:14:24 +01:00  
				
					
						
							
							
								 
						
							
							
								fff5459f4d 
								
							
								 
							
						 
						
							
							
								
								Add ability to load IARs directly from URIs  
							
							... 
							
							
							
							So, something like
load iar Justin Clark-Casey / PASSWORD http://justincc.org/downloads/iars/my-great-items.iar 
Will load my IAR directly from the web. 
							
						 
						
							2010-05-28 20:07:15 +01:00  
				
					
						
							
							
								 
						
							
							
								6b568af565 
								
							
								 
							
						 
						
							
							
								
								Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.  
							
							... 
							
							
							
							This is going to be the right behaviour in all cases, I should think.
This means that avatars in region when an oar is loaded do not lose their attachments 
							
						 
						
							2010-05-28 18:49:32 +01:00  
				
					
						
							
							
								 
						
							
							
								877fe774ef 
								
							
								 
							
						 
						
							
							
								
								Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the object's corresponding single avatar update method, rather than calling the sceneviewer directly  
							
							
							
						 
						
							2010-05-28 17:58:51 +01:00  
				
					
						
							
							
								 
						
							
							
								596001632b 
								
							
								 
							
						 
						
							
							
								
								remove redundant ScenePresence.QueuePartForUpdate() - every place in the code calls SceneViewer.QueuePartForUpdate() directly  
							
							
							
						 
						
							2010-05-28 17:53:57 +01:00  
				
					
						
							
							
								 
						
							
							
								8fb706716b 
								
							
								 
							
						 
						
							
							
								
								Prevent a null ref  
							
							
							
						 
						
							2010-05-27 19:09:06 +01:00  
				
					
						
							
							
								 
						
							
							
								7d9b316ce6 
								
							
								 
							
						 
						
							
							
								
								Change the way alpha is interpreted on prim text. Manris  #4723  
							
							
							
						 
						
							2010-05-24 23:37:47 +01:00  
				
					
						
							
							
								 
						
							
							
								f84f0dbd51 
								
							
								 
							
						 
						
							
							
								
								Remove an unneeded conditional  
							
							
							
						 
						
							2010-05-23 06:12:40 +01:00  
				
					
						
							
							
								 
						
							
							
								e5bcd8b341 
								
							
								 
							
						 
						
							
							
								
								Apply adaption of patch in  http://opensimulator.org/mantis/view.php?id=4628  
							
							... 
							
							
							
							This prevents a ground-sitting avatar from being moved about in mouselook
Thanks mirceakitsune! 
							
						 
						
							2010-05-21 23:29:37 +01:00  
				
					
						
							
							
								 
						
							
							
								4e23acb133 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2010-05-21 21:04:17 +01:00  
				
					
						
							
							
								 
						
							
							
								6918446fcd 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-05-21 22:17:58 +01:00  
				
					
						
							
							
								 
						
							
							
								d0eecf0398 
								
							
								 
							
						 
						
							
							
								
								Added a sanity check before using m_config in the Scene constructor  
							
							
							
						 
						
							2010-05-21 14:17:03 -07:00  
				
					
						
							
							
								 
						
							
							
								abd5d1f747 
								
							
								 
							
						 
						
							
							
								
								* Added code comments to Prioritizer.cs that document how to add a new update priority policy  
							
							
							
						 
						
							2010-05-21 14:04:10 -07:00  
				
					
						
							
							
								 
						
							
							
								89f1ddb0a5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-05-21 21:58:55 +01:00  
				
					
						
							
							
								 
						
							
							
								5287c5f7fb 
								
							
								 
							
						 
						
							
							
								
								rearrange SceneGraph.AddSceneObject() to return earlier if an object with that uuid is already in the scene  
							
							... 
							
							
							
							this means that we don't perform pointless work 
							
						 
						
							2010-05-21 21:57:56 +01:00  
				
					
						
							
							
								 
						
							
							
								93ef65c690 
								
							
								 
							
						 
						
							
							
								
								* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs  
							
							... 
							
							
							
							* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority 
							
						 
						
							2010-05-21 13:55:36 -07:00  
				
					
						
							
							
								 
						
							
							
								4b518e0288 
								
							
								 
							
						 
						
							
							
								
								minor: remove LongRunning test designator from TestAddSceneObject() since it isn't, really  
							
							
							
						 
						
							2010-05-21 21:48:47 +01:00  
				
					
						
							
							
								 
						
							
							
								76135eec5b 
								
							
								 
							
						 
						
							
							
								
								add test to make sure that adding an object where one already exists in the scene with that uuid fails  
							
							
							
						 
						
							2010-05-21 21:46:41 +01:00  
				
					
						
							
							
								 
						
							
							
								8d968249ec 
								
							
								 
							
						 
						
							
							
								
								extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean  
							
							... 
							
							
							
							improve test to retrieve object by known uuid rather than dynamically assigned local id 
							
						 
						
							2010-05-21 21:38:47 +01:00  
				
					
						
							
							
								 
						
							
							
								f83acf533b 
								
							
								 
							
						 
						
							
							
								
								Fix a problem where SceneGraph.AddSceneObject() would return false on successfully adding an object rather than true, in defiance of its method documentation  
							
							... 
							
							
							
							This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added. 
							
						 
						
							2010-05-21 21:22:53 +01:00  
				
					
						
							
							
								 
						
							
							
								2b5b2f4e60 
								
							
								 
							
						 
						
							
							
								
								Add a new priority scheme that works like FrontBack, but completely deprioritizes  
							
							... 
							
							
							
							static prims, creating a hierarchy as follows:
0 == own avatar < other avatars < pysical prims < static prims
For a child agent, simply acts like FrontBack 
							
						 
						
							2010-05-21 21:02:26 +01:00  
				
					
						
							
							
								 
						
							
							
								74ef1ed36f 
								
							
								 
							
						 
						
							
							
								
								add prim item and test asset save in save oar unit test  
							
							
							
						 
						
							2010-05-21 19:36:39 +01:00  
				
					
						
							
							
								 
						
							
							
								1d6ab445ab 
								
							
								 
							
						 
						
							
							
								
								Change the way the object perms are propagated to attempt to salvage  
							
							... 
							
							
							
							some older content 
							
						 
						
							2010-05-21 15:31:27 +01:00  
				
					
						
							
							
								 
						
							
							
								beed74096c 
								
							
								 
							
						 
						
							
							
								
								Merging slimupdates2  
							
							
							
						 
						
							2010-05-20 12:28:13 -07:00  
				
					
						
							
							
								 
						
							
							
								b7e6b58857 
								
							
								 
							
						 
						
							
							
								
								Fixes mantis  #4622 .  
							
							
							
						 
						
							2010-05-16 09:01:27 -07:00  
				
					
						
							
							
								 
						
							
							
								2a1e45f657 
								
							
								 
							
						 
						
							
							
								
								Finalized the client's TCP IP address verification process for HG1.5.  
							
							
							
						 
						
							2010-05-15 19:25:14 -07:00  
				
					
						
							
							
								 
						
							
							
								36bcab5f07 
								
							
								 
							
						 
						
							
							
								
								Refactor scene presence list for lockless iteration. Lock contention will now only be for simultaneous add/removes of scene presences from the scene.  
							
							
							
						 
						
							2010-05-15 02:20:23 -07:00  
				
					
						
							
							
								 
						
							
							
								4c740e1717 
								
							
								 
							
						 
						
							
							
								
								Implements three new OSSL functions for parcel management: osParcelJoin joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.  
							
							
							
						 
						
							2010-05-13 14:22:48 -07:00  
				
					
						
							
							
								 
						
							
							
								bf5c81d77e 
								
							
								 
							
						 
						
							
							
								
								* Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates  
							
							
							
						 
						
							2010-05-12 15:59:48 -07:00  
				
					
						
							
							
								 
						
							
							
								b233a4b2ca 
								
							
								 
							
						 
						
							
							
								
								* Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.  
							
							... 
							
							
							
							* Fixed small bug with map search where the local sim regions weren't found. 
							
						 
						
							2010-05-09 13:39:56 -07:00  
				
					
						
							
							
								 
						
							
							
								a58859a0d4 
								
							
								 
							
						 
						
							
							
								
								GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.  
							
							... 
							
							
							
							BTW, the Meshing files want to be committed too -- EOFs. 
							
						 
						
							2010-05-07 21:29:56 -07:00  
				
					
						
							
							
								 
						
							
							
								53594e599e 
								
							
								 
							
						 
						
							
							
								
								* Fixes Library bugs in grid mode. Partly a missing check and partly a missing configuration.  
							
							... 
							
							
							
							* Made previous Robust config changes consistent in Robust.HG.ini.example 
							
						 
						
							2010-05-05 21:12:13 -07:00  
				
					
						
							
							
								 
						
							
							
								2b48ed60ec 
								
							
								 
							
						 
						
							
							
								
								Remove the m_Viewer variable and make the property a shortcut to the  
							
							... 
							
							
							
							proper field in AgentCircuitData instead 
							
						 
						
							2010-05-05 23:41:57 +01:00  
				
					
						
							
							
								 
						
							
							
								ad2039a8c4 
								
							
								 
							
						 
						
							
							
								
								Stab a test fail  
							
							
							
						 
						
							2010-05-05 22:48:05 +01:00  
				
					
						
							
							
								 
						
							
							
								e45f5ac126 
								
							
								 
							
						 
						
							
							
								
								Plumb Viewer version into ScenePresence for initial login. It's still not  
							
							... 
							
							
							
							carried along 
							
						 
						
							2010-05-05 22:33:22 +01:00  
				
					
						
							
							
								 
						
							
							
								2ebe148266 
								
							
								 
							
						 
						
							
							
								
								Plumb the viewer version string through into AgentCircuitData. Now all that  
							
							... 
							
							
							
							is left os to figure out what black magic turns AgentCircuitData into
AgentData and then copy that into the ScenePresence, where m_Viewer is
already added with this commit and waits for the data. 
							
						 
						
							2010-05-05 22:15:32 +01:00  
				
					
						
							
							
								 
						
							
							
								3761f79971 
								
							
								 
							
						 
						
							
							
								
								Strip estate message sending out from the estate management module and  
							
							... 
							
							
							
							the dialog module. Convert it to an event on the estate module interface.
The old implementation did the same as message to region, a button that
is right next to it on the UI. This implementation prevented people from
adding a more sane one in a module. 
							
						 
						
							2010-05-04 21:26:10 +01:00  
				
					
						
							
							
								 
						
							
							
								5a4cef6b36 
								
							
								 
							
						 
						
							
							
								
								make the events more useful by providing the source region  
							
							
							
						 
						
							2010-05-04 18:55:24 +01:00  
				
					
						
							
							
								 
						
							
							
								d997fc7b76 
								
							
								 
							
						 
						
							
							
								
								Add events to the estate interface to let interested modules know of  
							
							... 
							
							
							
							changes to estate settings 
							
						 
						
							2010-05-04 18:36:45 +01:00  
				
					
						
							
							
								 
						
							
							
								9cf0077bf9 
								
							
								 
							
						 
						
							
							
								
								Add "reload estate" command to sims  
							
							
							
						 
						
							2010-05-04 16:11:06 +01:00  
				
					
						
							
							
								 
						
							
							
								6eea0a3931 
								
							
								 
							
						 
						
							
							
								
								Allow reloading of estate settings into a running region. Move sun update  
							
							... 
							
							
							
							helper into Scene, since that is less evil than exposing m_storageManager
to the public. 
							
						 
						
							2010-05-04 15:52:36 +01:00  
				
					
						
							
							
								 
						
							
							
								92561aef8d 
								
							
								 
							
						 
						
							
							
								
								Store given items in correct parent folder. Fixes items given to offline avatars  
							
							... 
							
							
							
							not getting lost. 
							
						 
						
							2010-05-03 21:25:02 +01:00  
				
					
						
							
							
								 
						
							
							
								1494c84f56 
								
							
								 
							
						 
						
							
							
								
								Fix a bug in owner change notification  
							
							
							
						 
						
							2010-05-03 02:40:52 +01:00  
				
					
						
							
							
								 
						
							
							
								7a8ad1ceb2 
								
							
								 
							
						 
						
							
							
								
								Make in-place sale send CHANGED_OWNER again  
							
							
							
						 
						
							2010-05-03 01:30:57 +01:00  
				
					
						
							
							
								 
						
							
							
								45301d8a49 
								
							
								 
							
						 
						
							
							
								
								Defer sending of CHANGED_OWNER to make it work on rezzed objects and  
							
							... 
							
							
							
							attachments in addition to objects sold in place 
							
						 
						
							2010-05-03 01:14:38 +01:00  
				
					
						
							
							
								 
						
							
							
								177048a651 
								
							
								 
							
						 
						
							
							
								
								Fix linking issue introduced in my earlier commit  
							
							
							
						 
						
							2010-04-30 20:16:21 +01:00  
				
					
						
							
							
								 
						
							
							
								22b3217113 
								
							
								 
							
						 
						
							
							
								
								Fix link security issue  
							
							
							
						 
						
							2010-04-30 11:46:50 +01:00  
				
					
						
							
							
								 
						
							
							
								edde0be0a0 
								
							
								 
							
						 
						
							
							
								
								Fix build break.  
							
							
							
						 
						
							2010-04-27 01:11:14 +01:00  
				
					
						
							
							
								 
						
							
							
								6928ec0240 
								
							
								 
							
						 
						
							
							
								
								Add a parameter to prim inventory update to prevent event firing  
							
							
							
						 
						
							2010-04-27 00:25:29 +01:00  
				
					
						
							
							
								 
						
							
							
								2ac00b7f96 
								
							
								 
							
						 
						
							
							
								
								* Commenting SQLiteNG out of prebuild.xml, because it's making compile fail in Windows. Justin: you forgot to add Mono.Sqlite.dll, and I can't figure out where to grab it from!  
							
							... 
							
							
							
							* IRegionModule.cs wants to be committed too -- EOF. 
							
						 
						
							2010-04-26 14:52:22 -07:00  
				
					
						
							
							
								 
						
							
							
								b5ec101cc8 
								
							
								 
							
						 
						
							
							
								
								add a comment about deprecating IRegionModule  
							
							
							
						 
						
							2010-04-23 12:06:32 -07:00  
				
					
						
							
							
								 
						
							
							
								6b963e73d9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-04-19 21:28:30 +01:00  
				
					
						
							
							
								 
						
							
							
								524a2a9e26 
								
							
								 
							
						 
						
							
							
								
								Make the "notecard saved" text appear in the saver rather than the notecard owner, if the notecard is saved by a permitted group member  
							
							... 
							
							
							
							This means moving the alert up to a place where the IClientAPI is available.
One can also argue that such client messages shouldn't be sent directly from the scene data model 
							
						 
						
							2010-04-19 21:25:59 +01:00  
				
					
						
							
							
								 
						
							
							
								3e63ce6d9d 
								
							
								 
							
						 
						
							
							
								
								Make script asset fetches synchronous. Script instantiation synchronization  
							
							... 
							
							
							
							will not work if the instance is not created when the method returns. 
							
						 
						
							2010-04-19 15:29:35 +01:00  
				
					
						
							
							
								 
						
							
							
								689b647790 
								
							
								 
							
						 
						
							
							
								
								And some more rez modes that weren't covered before  
							
							
							
						 
						
							2010-04-19 10:54:41 +01:00  
				
					
						
							
							
								 
						
							
							
								b39db7e9e4 
								
							
								 
							
						 
						
							
							
								
								Also enable scripts rezzed into prims  
							
							
							
						 
						
							2010-04-19 10:43:25 +01:00  
				
					
						
							
							
								 
						
							
							
								21cad5d3ac 
								
							
								 
							
						 
						
							
							
								
								All scripts are now created suspended and are only unsuspended when the object  
							
							... 
							
							
							
							is fully rezzed and all scripts in it are instantiated. This ensures that link
messages will not be lost on rez/region crossing and makes heavily scripted
objects reliable. 
							
						 
						
							2010-04-19 06:29:26 +01:00  
				
					
						
							
							
								 
						
							
							
								26e3884237 
								
							
								 
							
						 
						
							
							
								
								refactor: move DeatchObject() into the AttachmentsModule  
							
							
							
						 
						
							2010-04-17 00:00:45 +01:00  
				
					
						
							
							
								 
						
							
							
								ab3af43d5e 
								
							
								 
							
						 
						
							
							
								
								refactor: remove now unused internal method SendAttachEvent()  
							
							
							
						 
						
							2010-04-16 23:29:36 +01:00  
				
					
						
							
							
								 
						
							
							
								57c293d604 
								
							
								 
							
						 
						
							
							
								
								refactor: crudely move DetachSingleAttachmentToGround() over to the AttachmentsModule  
							
							
							
						 
						
							2010-04-16 23:15:13 +01:00  
				
					
						
							
							
								 
						
							
							
								45563e20e0 
								
							
								 
							
						 
						
							
							
								
								minor: correctly print out missing item id when it can't be found rather than a NullReferenceException  
							
							
							
						 
						
							2010-04-16 22:57:44 +01:00  
				
					
						
							
							
								 
						
							
							
								17d023ba5b 
								
							
								 
							
						 
						
							
							
								
								refactor: crudely move the RezMultipleAttachments() method into the AttachmentsModule  
							
							
							
						 
						
							2010-04-16 22:54:25 +01:00  
				
					
						
							
							
								 
						
							
							
								bf3956aeb0 
								
							
								 
							
						 
						
							
							
								
								Add --skip-assets option to load oar.  
							
							... 
							
							
							
							This allows you to load an oar without loading its assets.  This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker.
This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon.  At this point there will also be better documentation. 
							
						 
						
							2010-04-16 22:29:11 +01:00  
				
					
						
							
							
								 
						
							
							
								54a5b6f434 
								
							
								 
							
						 
						
							
							
								
								Reduce number of AvatarAnimations sent with large number of avatars  
							
							
							
						 
						
							2010-04-13 18:50:08 -07:00  
				
					
						
							
							
								 
						
							
							
								3d0860ae61 
								
							
								 
							
						 
						
							
							
								
								thanks lkalif for Mantis  #4676  - a patch that adds support for inventory links  
							
							... 
							
							
							
							Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com> 
							
						 
						
							2010-04-12 17:10:51 -07:00  
				
					
						
							
							
								 
						
							
							
								9ecad50419 
								
							
								 
							
						 
						
							
							
								
								Partially implement share with group option for object inventory items  
							
							... 
							
							
							
							If serverside permissions are off then this works as expected.  Previously, it was impossible for more than one person to edit such items even if permissions were off.
If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active.
However, if the group for the object is later set then the contained item is still not editable.  This may be linked to a wider bug where the object is still not modifiable by the group anyway 
							
						 
						
							2010-04-05 19:37:02 +01:00  
				
					
						
							
							
								 
						
							
							
								e0eba26f7b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-04-01 23:59:00 +01:00  
				
					
						
							
							
								 
						
							
							
								938905df1e 
								
							
								 
							
						 
						
							
							
								
								oops, add file missing from last commit  
							
							... 
							
							
							
							refactor out redundant method from GroupsMessagingModule 
							
						 
						
							2010-04-01 22:45:01 +01:00  
				
					
						
							
							
								 
						
							
							
								ec637e2b8c 
								
							
								 
							
						 
						
							
							
								
								Committing the LightShare code, which was developed by TomMeta of Meta7.  
							
							... 
							
							
							
							This allows scripts to set WindLight parameters for clients connecting
to a region. Currently, this is only supported by the Meta7 viewer. 
							
						 
						
							2010-03-31 04:20:20 +01:00  
				
					
						
							
							
								 
						
							
							
								607ed61ec2 
								
							
								 
							
						 
						
							
							
								
								Stab one bug. When joining an estate with a new region, make sure it's also  
							
							... 
							
							
							
							used on first run and not only later. 
							
						 
						
							2010-03-28 23:18:25 +01:00  
				
					
						
							
							
								 
						
							
							
								5a2315c68c 
								
							
								 
							
						 
						
							
							
								
								* Fixed a bug with null value handling in WebUtil.BuildQueryString()  
							
							... 
							
							
							
							* Changed the null check back in estate manager setup but fixed the case for an existing account being found
* Implemented SetPassword() in the SimianGrid auth connector 
							
						 
						
							2010-03-26 12:21:05 -07:00  
				
					
						
							
							
								 
						
							
							
								dd1c1b3bcd 
								
							
								 
							
						 
						
							
							
								
								Fixed a backwards null check that was preventing estate owner from being set and a misleading error message (in grid mode it tries to get a user, not create one)  
							
							
							
						 
						
							2010-03-26 11:08:14 -07:00  
				
					
						
							
							
								 
						
							
							
								87fe96ae2c 
								
							
								 
							
						 
						
							
							
								
								replace recent IModule.GetGroup() with better GetGroupRecord(string name)  
							
							
							
						 
						
							2010-03-26 00:10:29 +00:00  
				
					
						
							
							
								 
						
							
							
								857918d3b0 
								
							
								 
							
						 
						
							
							
								
								minor: some debugging information and spacing changes to group module  
							
							
							
						 
						
							2010-03-25 23:53:05 +00:00  
				
					
						
							
							
								 
						
							
							
								f0703cad2c 
								
							
								 
							
						 
						
							
							
								
								add get group by name method to IGroupsModule  
							
							
							
						 
						
							2010-03-25 22:47:52 +00:00  
				
					
						
							
							
								 
						
							
							
								19c659ca99 
								
							
								 
							
						 
						
							
							
								
								fix unit tests broken by commit  dcf18689b9 
							
							... 
							
							
							
							can't prompt for estate owner in unit tests 
							
						 
						
							2010-03-25 21:46:23 +00:00  
				
					
						
							
							
								 
						
							
							
								dcf18689b9 
								
							
								 
							
						 
						
							
							
								
								First stage of the new interactive region creation. This will allow creation  
							
							... 
							
							
							
							of a region and joining it to an existing estate or creating a new estate,
as well as creating an estate owner if in standalone, and assigning estate
owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as
I can't develop or test for either SQLite or MSSQL. 
							
						 
						
							2010-03-23 02:05:56 +00:00  
				
					
						
							
							
								 
						
							
							
								70b0e07d1e 
								
							
								 
							
						 
						
							
							
								
								Remove the reading of estate_settings.xml and the associated processing of  
							
							... 
							
							
							
							defaults. Adding code to facilitate estate creation / managemment as part of
first time start up 
							
						 
						
							2010-03-22 18:49:56 +00:00  
				
					
						
							
							
								 
						
							
							
								5e65bef805 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-03-19 15:17:15 -07:00  
				
					
						
							
							
								 
						
							
							
								62e0b53ca4 
								
							
								 
							
						 
						
							
							
								
								Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.  
							
							
							
						 
						
							2010-03-19 15:16:44 -07:00  
				
					
						
							
							
								 
						
							
							
								859bc717a4 
								
							
								 
							
						 
						
							
							
								
								Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).  
							
							
							
						 
						
							2010-03-19 15:16:35 -07:00  
				
					
						
							
							
								 
						
							
							
								734b0416de 
								
							
								 
							
						 
						
							
							
								
								Unify a previous refactor of object return with the older solution. We  
							
							... 
							
							
							
							really don't need two methods doing the same thing, but differently. 
							
						 
						
							2010-03-18 18:57:29 +00:00  
				
					
						
							
							
								 
						
							
							
								73e9b0be72 
								
							
								 
							
						 
						
							
							
								
								Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.  
							
							... 
							
							
							
							This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences. 
							
						 
						
							2010-03-17 11:21:27 -07:00  
				
					
						
							
							
								 
						
							
							
								b51f40da8f 
								
							
								 
							
						 
						
							
							
								
								Removed the unused use_async_when_possible config variable  
							
							
							
						 
						
							2010-03-16 12:03:04 -07:00  
				
					
						
							
							
								 
						
							
							
								b4dcdffb50 
								
							
								 
							
						 
						
							
							
								
								Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time  
							
							
							
						 
						
							2010-03-16 11:50:22 -07:00  
				
					
						
							
							
								 
						
							
							
								4e180e84e2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-03-15 15:38:55 -07:00  
				
					
						
							
							
								 
						
							
							
								33f5d0d1e9 
								
							
								 
							
						 
						
							
							
								
								* UuidGatherer now tracks asset types for assets it discovers. The asset types are inferred from context  
							
							... 
							
							
							
							* OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file 
							
						 
						
							2010-03-15 14:17:17 -07:00  
				
					
						
							
							
								 
						
							
							
								2ebc4be99d 
								
							
								 
							
						 
						
							
							
								
								add a null check in ScenePresence constructor  
							
							
							
						 
						
							2010-03-13 12:04:49 -08:00  
				
					
						
							
							
								 
						
							
							
								315fa06c75 
								
							
								 
							
						 
						
							
							
								
								refactor: Move another RezSingleAttachment() from Scene.Inventory to AttachmentsModule  
							
							
							
						 
						
							2010-03-12 23:20:38 +00:00  
				
					
						
							
							
								 
						
							
							
								6828d8ecbe 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-03-12 22:49:16 +00:00  
				
					
						
							
							
								 
						
							
							
								582375509c 
								
							
								 
							
						 
						
							
							
								
								refactor: move RezSingleAttachmentFromInventory() from SceneGraph to AttachmentsModule  
							
							
							
						 
						
							2010-03-12 22:48:49 +00:00  
				
					
						
							
							
								 
						
							
							
								5beb08be31 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-03-12 14:40:21 -08:00  
				
					
						
							
							
								 
						
							
							
								b9f5cd75bc 
								
							
								 
							
						 
						
							
							
								
								refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule  
							
							
							
						 
						
							2010-03-12 22:39:15 +00:00  
				
					
						
							
							
								 
						
							
							
								3036aba875 
								
							
								 
							
						 
						
							
							
								
								* Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode  
							
							... 
							
							
							
							* Applying #4602  from Misterblu to add collision detection to BulletDotNET 
							
						 
						
							2010-03-12 14:28:31 -08:00  
				
					
						
							
							
								 
						
							
							
								f2de50bb14 
								
							
								 
							
						 
						
							
							
								
								Fix tests broken in  88771aeed3 
							
							... 
							
							
							
							Adds MockUserAccountService and connects it up
Stops services being carried over between tests since this leads to hard to find bugs
Improves information and error reporting when loading plugins 
							
						 
						
							2010-03-12 19:31:14 +00:00  
				
					
						
							
							
								 
						
							
							
								b18ca2fee6 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-03-10 14:06:12 -08:00  
				
					
						
							
							
								 
						
							
							
								2af97b46ec 
								
							
								 
							
						 
						
							
							
								
								* Cleaned up and commented the messy SendInventoryUpdate, fixed a broken debug line, and commented the debug line out since it can quickly become noisy  
							
							
							
						 
						
							2010-03-10 14:05:49 -08:00  
				
					
						
							
							
								 
						
							
							
								f58a0394ed 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  Add copyright notices.  
							
							
							
						 
						
							2010-03-10 13:15:36 +09:00  
				
					
						
							
							
								 
						
							
							
								88771aeed3 
								
							
								 
							
						 
						
							
							
								
								Cache UserLevel in ScenePresence on SP creation. Change IsAdministrator  
							
							... 
							
							
							
							to use that stored value. 
							
						 
						
							2010-03-09 23:11:28 +00:00  
				
					
						
							
							
								 
						
							
							
								98f91a252c 
								
							
								 
							
						 
						
							
							
								
								- parcel blocking, region crossing blocking, teleport blocking  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2010-03-09 22:43:55 +00:00  
				
					
						
							
							
								 
						
							
							
								2e5f7ec926 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2010-03-06 20:05:33 +00:00  
				
					
						
							
							
								 
						
							
							
								2dcf73dd93 
								
							
								 
							
						 
						
							
							
								
								- supporting llTextBox  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2010-03-06 20:05:11 +00:00  
				
					
						
							
							
								 
						
							
							
								f4c165afe7 
								
							
								 
							
						 
						
							
							
								
								Bug fix: store correct position information upon logout. Fixes mantis  #4608  
							
							
							
						 
						
							2010-03-06 08:21:54 -08:00  
				
					
						
							
							
								 
						
							
							
								9fa9cfd215 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2010-03-06 11:58:19 +00:00  
				
					
						
							
							
								 
						
							
							
								c0bc25059c 
								
							
								 
							
						 
						
							
							
								
								- implementing server 1.38 functions  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2010-03-06 11:52:59 +00:00  
				
					
						
							
							
								 
						
							
							
								27b8d13057 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-03-05 17:05:15 -08:00  
				
					
						
							
							
								 
						
							
							
								36afd0bfd1 
								
							
								 
							
						 
						
							
							
								
								* Cache packed throttle data to avoid repeated allocations in CheckForSignificantMovement()  
							
							... 
							
							
							
							* Removed a lock on "return m_neighbours.Count" in GetInaccurateNeighborCount(). Dictionary<>.Count by itself does not benefit from locking 
							
						 
						
							2010-03-05 17:04:20 -08:00  
				
					
						
							
							
								 
						
							
							
								cde3c20ba3 
								
							
								 
							
						 
						
							
							
								
								* Fixed an order of operations bug in CheckForSignificantMovement() that was causing a flood of child updates to neighbors on login  
							
							... 
							
							
							
							* Removed an unnecessary call to the presence service 
							
						 
						
							2010-03-05 17:01:31 -08:00  
				
					
						
							
							
								 
						
							
							
								395f343498 
								
							
								 
							
						 
						
							
							
								
								refactor: Move DetachSingleAttachmentToInv to region module  
							
							... 
							
							
							
							need to rationalize method names later 
							
						 
						
							2010-03-06 00:07:47 +00:00  
				
					
						
							
							
								 
						
							
							
								71797af540 
								
							
								 
							
						 
						
							
							
								
								refactor: move another AttachObject method  
							
							
							
						 
						
							2010-03-05 23:35:49 +00:00  
				
					
						
							
							
								 
						
							
							
								b72c2dc6e8 
								
							
								 
							
						 
						
							
							
								
								refactor: move user inventory side of RezSingleAttachment to module  
							
							
							
						 
						
							2010-03-05 23:29:24 +00:00  
				
					
						
							
							
								 
						
							
							
								60553e62a3 
								
							
								 
							
						 
						
							
							
								
								refactor: begin to move attachments code into a region module  
							
							
							
						 
						
							2010-03-05 23:18:47 +00:00  
				
					
						
							
							
								 
						
							
							
								e07548d703 
								
							
								 
							
						 
						
							
							
								
								move linden notecard parsing from LSL_Api.cs to SLUtil so that region modules can use it  
							
							
							
						 
						
							2010-03-04 20:08:25 +00:00  
				
					
						
							
							
								 
						
							
							
								716e6f20e1 
								
							
								 
							
						 
						
							
							
								
								compiler warnings revealed that public PlaySoundSlavePrims properties were changing the wrong protected fields.  
							
							... 
							
							
							
							correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed. 
							
						 
						
							2010-03-03 23:40:32 +00:00  
				
					
						
							
							
								 
						
							
							
								c4ba2e5dfb 
								
							
								 
							
						 
						
							
							
								
								minor: remove some compiler warnings  
							
							
							
						 
						
							2010-03-03 23:35:23 +00:00  
				
					
						
							
							
								 
						
							
							
								8305e6af07 
								
							
								 
							
						 
						
							
							
								
								refactor: push sog.SendPartFullUpdate() down into sop where it better belongs  
							
							... 
							
							
							
							no functional changes 
							
						 
						
							2010-03-03 23:29:09 +00:00  
				
					
						
							
							
								 
						
							
							
								a0b22a9adc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-03-03 22:48:41 +00:00  
				
					
						
							
							
								 
						
							
							
								edb176447b 
								
							
								 
							
						 
						
							
							
								
								Fix bug where approximately half the time, attachments would rez only their root prim until right clicked (or otherwise updated).  
							
							... 
							
							
							
							The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. 
							
						 
						
							2010-03-03 22:14:06 +00:00  
				
					
						
							
							
								 
						
							
							
								fc233d4e1e 
								
							
								 
							
						 
						
							
							
								
								* Adjusted the significant movement magic value from 0.5m to 2.0m and added an explanation of what it does  
							
							
							
						 
						
							2010-03-03 12:34:21 -08:00  
				
					
						
							
							
								 
						
							
							
								13a8d11c46 
								
							
								 
							
						 
						
							
							
								
								Removing the sLLVector3 dinosaur  
							
							
							
						 
						
							2010-03-03 12:12:32 -08:00  
				
					
						
							
							
								 
						
							
							
								94a3e60bd0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-03-03 11:03:56 -08:00  
				
					
						
							
							
								 
						
							
							
								a6e23a3275 
								
							
								 
							
						 
						
							
							
								
								* Fixed bad start position clamping in MakeRootAgent()  
							
							
							
						 
						
							2010-03-03 10:59:05 -08:00  
				
					
						
							
							
								 
						
							
							
								660ebe52cf 
								
							
								 
							
						 
						
							
							
								
								Actually make EventManager.OnAttach() fire when an object is attached.  Previously, only detach was firing!  
							
							
							
						 
						
							2010-03-03 18:40:33 +00:00  
				
					
						
							
							
								 
						
							
							
								1c68ad2bba 
								
							
								 
							
						 
						
							
							
								
								remove references to OpenSim.Framework.Commuications.Tests.dll since all relevant test code has been obsoleted  
							
							... 
							
							
							
							this allows the tests to pass on my local system 
							
						 
						
							2010-03-03 17:50:05 +00:00  
				
					
						
							
							
								 
						
							
							
								14073831d2 
								
							
								 
							
						 
						
							
							
								
								Fixes Region.Framework tests. Although these tests don't fail, they need to be rewritten, because they are doing agent manipulations in the wrong way, so they're fairly meaningless.  
							
							
							
						 
						
							2010-03-02 07:53:52 -08:00  
				
					
						
							
							
								 
						
							
							
								bfcc57c071 
								
							
								 
							
						 
						
							
							
								
								Change friends to handle offers as it was originally designed. This may  
							
							... 
							
							
							
							need to be changed in SQLite & MSSQL as well 
							
						 
						
							2010-03-01 00:02:14 +00:00  
				
					
						
							
							
								 
						
							
							
								5c5966545d 
								
							
								 
							
						 
						
							
							
								
								Initial Online friends notification seems to be working reliably now. All this needs more testing, but everything is there.  
							
							
							
						 
						
							2010-02-28 12:07:38 -08:00  
				
					
						
							
							
								 
						
							
							
								d506449f67 
								
							
								 
							
						 
						
							
							
								
								* Removed the unused GridRegion.getInternalEndPointPort() (just use InternalEndPoint.Port). This class is complex enough as it is  
							
							... 
							
							
							
							* Changed the failed to inform neighbor message from a warning to info, since this will fire for every empty neighbor space
* Made the EnableSimulator/EstablishAgentCommunication log message more verbose and more clear about what is happening 
							
						 
						
							2010-02-23 00:59:24 -08:00  
				
					
						
							
							
								 
						
							
							
								df76e95aa2 
								
							
								 
							
						 
						
							
							
								
								Changed asset CreatorID to a string  
							
							
							
						 
						
							2010-02-22 14:18:59 -08:00  
				
					
						
							
							
								 
						
							
							
								71c6559a91 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim into presence-refactor  
							
							
							
						 
						
							2010-02-22 14:10:19 -08:00  
				
					
						
							
							
								 
						
							
							
								7665aad002 
								
							
								 
							
						 
						
							
							
								
								* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it  
							
							
							
						 
						
							2010-02-22 13:27:17 -08:00  
				
					
						
							
							
								 
						
							
							
								1f45e6c649 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into presence-refactor  
							
							... 
							
							
							
							This brings presence-refactor up to master again 
							
						 
						
							2010-02-22 03:00:59 +00:00  
				
					
						
							
							
								 
						
							
							
								2dea162073 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2010-02-22 12:25:59 +09:00  
				
					
						
							
							
								 
						
							
							
								4c90ee2943 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-02-16 19:08:06 +00:00  
				
					
						
							
							
								 
						
							
							
								052f2b3e27 
								
							
								 
							
						 
						
							
							
								
								minor: Make SOG.DelinkFromGroup() return the newly delinked scene object instead of void  
							
							
							
						 
						
							2010-02-16 14:36:08 +00:00  
				
					
						
							
							
								 
						
							
							
								af265e001d 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2010-02-15 19:21:56 +09:00  
				
					
						
							
							
								 
						
							
							
								5c7acd0d4d 
								
							
								 
							
						 
						
							
							
								
								Fixes a bug in the previous patch.  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2010-02-15 01:07:02 +00:00  
				
					
						
							
							
								 
						
							
							
								c033223c63 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into presence-refactor  
							
							
							
						 
						
							2010-02-15 00:20:48 +00:00  
				
					
						
							
							
								 
						
							
							
								2c0c21d0a5 
								
							
								 
							
						 
						
							
							
								
								Plug a small hole  
							
							
							
						 
						
							2010-02-14 23:58:54 +00:00  
				
					
						
							
							
								 
						
							
							
								9821c4f566 
								
							
								 
							
						 
						
							
							
								
								Revolution is on the roll again! :)  
							
							... 
							
							
							
							Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2010-02-14 22:18:46 +00:00  
				
					
						
							
							
								 
						
							
							
								802a969267 
								
							
								 
							
						 
						
							
							
								
								Fix  http://opensimulator.org/mantis/view.php?id=4224  
							
							... 
							
							
							
							This resolves the problem where eyes and hair would turn white on standalone configurations
When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it.
This should have been okay since we stored that asset in cache.  However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white.
This bug did not affect grids since they use a different service connector. 
							
						 
						
							2010-02-12 21:32:03 +00:00  
				
					
						
							
							
								 
						
							
							
								1d75ad9fd5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into presence-refactor  
							
							
							
						 
						
							2010-02-08 21:54:26 +00:00  
				
					
						
							
							
								 
						
							
							
								ad28db3669 
								
							
								 
							
						 
						
							
							
								
								add some method doc to IDynamicTextureManager  
							
							
							
						 
						
							2010-02-08 21:21:21 +00:00  
				
					
						
							
							
								 
						
							
							
								9f4883d146 
								
							
								 
							
						 
						
							
							
								
								refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in Scene.AddSceneObject since this wraps a check that is much less clear  
							
							
							
						 
						
							2010-02-08 19:10:54 +00:00  
				
					
						
							
							
								 
						
							
							
								00947cf2ca 
								
							
								 
							
						 
						
							
							
								
								Add EventManager.OnIncomingSceneObject event which is triggered by an incoming scene object  
							
							... 
							
							
							
							Add a read-only Attachments property to ScenePresence 
							
						 
						
							2010-02-08 19:02:20 +00:00  
				
					
						
							
							
								 
						
							
							
								baaf660511 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into presence-refactor  
							
							... 
							
							
							
							This was a large, heavily conflicted merge and things MAY have got broken.
Please check! 
							
						 
						
							2010-02-08 15:53:38 +00:00  
				
					
						
							
							
								 
						
							
							
								bf9fc69d01 
								
							
								 
							
						 
						
							
							
								
								minor: log what kind of wearable cannot be found  
							
							
							
						 
						
							2010-02-05 19:34:25 +00:00  
				
					
						
							
							
								 
						
							
							
								0a084a31e9 
								
							
								 
							
						 
						
							
							
								
								refactor: chain two ScenePresence constructors together to eliminate common code.  No functional changes  
							
							
							
						 
						
							2010-02-04 23:23:07 +00:00  
				
					
						
							
							
								 
						
							
							
								16467f6654 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-02-04 22:22:18 +00:00  
				
					
						
							
							
								 
						
							
							
								f1b99c4a7f 
								
							
								 
							
						 
						
							
							
								
								minor: one method doc  
							
							
							
						 
						
							2010-02-04 21:35:56 +00:00  
				
					
						
							
							
								 
						
							
							
								2953bee1f4 
								
							
								 
							
						 
						
							
							
								
								Revert "change position of OnAttach event firing so that this also happens when a user teleports into a region"  
							
							... 
							
							
							
							The behavior introduced here is not compatible with SL
This reverts commit b6bee4999c 
							
						 
						
							2010-02-04 17:11:06 +00:00  
				
					
						
							
							
								 
						
							
							
								0ab8dd61d7 
								
							
								 
							
						 
						
							
							
								
								Finally cutting the gordian knot. Friends needs to be both a module and a  
							
							... 
							
							
							
							service, and never the twain shall meet. This finally opens up the path to
a working friends implementation 
							
						 
						
							2010-02-04 12:21:14 +00:00  
				
					
						
							
							
								 
						
							
							
								f9a61f2825 
								
							
								 
							
						 
						
							
							
								
								Some interface and data structure changes, add the missing method in friends  
							
							
							
						 
						
							2010-02-04 10:51:36 +00:00  
				
					
						
							
							
								 
						
							
							
								b1dfcccc9a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2010-02-03 22:14:58 +00:00  
				
					
						
							
							
								 
						
							
							
								2c7672a2b9 
								
							
								 
							
						 
						
							
							
								
								minor: add a smidgen of EventManager doc  
							
							
							
						 
						
							2010-02-03 19:27:44 +00:00  
				
					
						
							
							
								 
						
							
							
								cd4651041e 
								
							
								 
							
						 
						
							
							
								
								For each delegate added to events in the EventManager, catch and log but do not propogate any exceptions that come back  
							
							... 
							
							
							
							This stops exceptions thrown by modules from disrupting the kernel and still allows other delegates to be executed normally 
							
						 
						
							2010-02-03 19:04:31 +00:00  
				
					
						
							
							
								 
						
							
							
								daa66c4811 
								
							
								 
							
						 
						
							
							
								
								add an IsRoot property to sop  
							
							
							
						 
						
							2010-02-03 16:40:21 +00:00  
				
					
						
							
							
								 
						
							
							
								c020fed1b8 
								
							
								 
							
						 
						
							
							
								
								minor: comment out a log line in ScenePresence  
							
							
							
						 
						
							2010-02-03 15:46:24 +00:00  
				
					
						
							
							
								 
						
							
							
								da62344822 
								
							
								 
							
						 
						
							
							
								
								minor: remove a couple of mono warnings  
							
							
							
						 
						
							2010-02-03 15:40:59 +00:00  
				
					
						
							
							
								 
						
							
							
								b6bee4999c 
								
							
								 
							
						 
						
							
							
								
								change position of OnAttach event firing so that this also happens when a user teleports into a region  
							
							
							
						 
						
							2010-02-03 15:35:41 +00:00  
				
					
						
							
							
								 
						
							
							
								fa121951d2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2010-02-03 00:15:14 +00:00  
				
					
						
							
							
								 
						
							
							
								88d0fc3b09 
								
							
								 
							
						 
						
							
							
								
								allow terrain collision events after regular collision check  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2010-02-03 00:15:04 +00:00  
				
					
						
							
							
								 
						
							
							
								0faeaf98a6 
								
							
								 
							
						 
						
							
							
								
								minor: copy some method doc from the WorldComm implementation to the interface  
							
							
							
						 
						
							2010-02-02 19:42:45 +00:00  
				
					
						
							
							
								 
						
							
							
								dc82409106 
								
							
								 
							
						 
						
							
							
								
								minor: add method doc to sop.SetScriptEvents()  
							
							
							
						 
						
							2010-02-02 19:04:06 +00:00  
				
					
						
							
							
								 
						
							
							
								0e23c5fffb 
								
							
								 
							
						 
						
							
							
								
								minor: add some documentation to EventManager.OnObjectGrab  
							
							
							
						 
						
							2010-02-02 18:19:15 +00:00  
				
					
						
							
							
								 
						
							
							
								96d5c8196a 
								
							
								 
							
						 
						
							
							
								
								minor: add reminder to lock SOG.Children before using it directly in order to avoid threading issues  
							
							
							
						 
						
							2010-02-02 15:45:41 +00:00  
				
					
						
							
							
								 
						
							
							
								08721be374 
								
							
								 
							
						 
						
							
							
								
								minor: rename GetScriptPrimType() to GetPrimType()  
							
							
							
						 
						
							2010-02-01 22:33:15 +00:00  
				
					
						
							
							
								 
						
							
							
								5432925a3b 
								
							
								 
							
						 
						
							
							
								
								move hollow sphere faces bug back up to LSL_Api.cs  
							
							
							
						 
						
							2010-02-01 22:29:21 +00:00  
				
					
						
							
							
								 
						
							
							
								ecc068fbe0 
								
							
								 
							
						 
						
							
							
								
								remove now duplicated shape code from LSL_Api.cs  
							
							
							
						 
						
							2010-02-01 22:08:00 +00:00  
				
					
						
							
							
								 
						
							
							
								3863cd1d23 
								
							
								 
							
						 
						
							
							
								
								Copy prim face color setting code from LSL_Api down into SOP so that non-LSL callers can use it  
							
							
							
						 
						
							2010-02-01 21:35:05 +00:00  
				
					
						
							
							
								 
						
							
							
								4c1740f7d8 
								
							
								 
							
						 
						
							
							
								
								Actually make EventManager.OnAttach() fire when an object is attached.  Previously, only detach was firing!  
							
							
							
						 
						
							2010-02-01 20:15:36 +00:00  
				
					
						
							
							
								 
						
							
							
								53a01dc422 
								
							
								 
							
						 
						
							
							
								
								Don't try to start attachment scripts or send updates if the attachment itself has been unsuccessful  
							
							
							
						 
						
							2010-02-01 20:06:43 +00:00  
				
					
						
							
							
								 
						
							
							
								0473454876 
								
							
								 
							
						 
						
							
							
								
								Added missing file.  
							
							
							
						 
						
							2010-01-31 11:04:32 -08:00  
				
					
						
							
							
								 
						
							
							
								42f978a478 
								
							
								 
							
						 
						
							
							
								
								* HGScene is no more.  
							
							... 
							
							
							
							* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module 
							
						 
						
							2010-01-30 09:23:07 -08:00  
				
					
						
							
							
								 
						
							
							
								05a3e37b85 
								
							
								 
							
						 
						
							
							
								
								Apply  http://opensimulator.org/mantis/view.php?id=3334  
							
							... 
							
							
							
							Send continuous touch() events if the left mouse button is held down while moving over an object
This conforms with Linden Lab practice
Thanks Revolution 
							
						 
						
							2010-01-29 23:12:08 +00:00  
				
					
						
							
							
								 
						
							
							
								968b9e160d 
								
							
								 
							
						 
						
							
							
								
								improve locking of m_items in SceneObjectPartInventory  
							
							
							
						 
						
							2010-01-29 20:36:13 +00:00  
				
					
						
							
							
								 
						
							
							
								ae2174d8f5 
								
							
								 
							
						 
						
							
							
								
								Add method to get all items with the same name from a particular prim  
							
							... 
							
							
							
							Extend load oar test to check loading of a sound item 
							
						 
						
							2010-01-29 18:11:53 +00:00  
				
					
						
							
							
								 
						
							
							
								a87a247f05 
								
							
								 
							
						 
						
							
							
								
								Revert "Updates all IRegionModules to the new style region modules."  
							
							... 
							
							
							
							This reverts commit ec3c31e61e 
							
						 
						
							2010-01-29 07:21:06 +00:00  
				
					
						
							
							
								 
						
							
							
								00f7d622cb 
								
							
								 
							
						 
						
							
							
								
								HG 1.5 is in place. Tested in standalone only.  
							
							
							
						 
						
							2010-01-28 19:19:42 -08:00  
				
					
						
							
							
								 
						
							
							
								72dd680dd3 
								
							
								 
							
						 
						
							
							
								
								Replace dome tabs with spaces  
							
							
							
						 
						
							2010-01-26 14:46:53 +00:00  
				
					
						
							
							
								 
						
							
							
								19484891bb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2010-01-26 14:44:07 +00:00  
				
					
						
							
							
								 
						
							
							
								38cfc9366c 
								
							
								 
							
						 
						
							
							
								
								Fix a problem where llDie() calls were sometimes leaving dead objects behind.  
							
							... 
							
							
							
							When an object was deleted, the remove script instance call was aggregating the scripting events as normal.
This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket)
On some occasions, the QuitPacket would be sent before the full update was dequeued and sent.
In principle, you would think that a viewer would ignore updates for deleted prims.  But it appears that in the Linden viewer (1.23.5),
a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer.  Such prims have no properties
and cannot be removed from the viewer except by a relog.
This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update. 
							
						 
						
							2010-01-25 21:51:58 +00:00  
				
					
						
							
							
								 
						
							
							
								fe06f0dd05 
								
							
								 
							
						 
						
							
							
								
								Fixes Region Crossings on a prim.  
							
							
							
						 
						
							2010-01-24 11:35:30 +00:00  
				
					
						
							
							
								 
						
							
							
								ec3c31e61e 
								
							
								 
							
						 
						
							
							
								
								Updates all IRegionModules to the new style region modules.  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2010-01-23 15:18:52 +00:00  
				
					
						
							
							
								 
						
							
							
								e61f42ad3a 
								
							
								 
							
						 
						
							
							
								
								add a target position to agent updates to ScenePresence to support alternative client protocols  
							
							
							
						 
						
							2010-01-21 23:59:04 -08:00  
				
					
						
							
							
								 
						
							
							
								14e62c096d 
								
							
								 
							
						 
						
							
							
								
								Fixes llSetDamage. Patch from Revolution  
							
							
							
						 
						
							2010-01-21 23:30:49 +00:00  
				
					
						
							
							
								 
						
							
							
								5908b8ed7c 
								
							
								 
							
						 
						
							
							
								
								Change a member of the friendslist module to better reflect the client side  
							
							... 
							
							
							
							data storage paradigm of the friends list and avoid repeated, unneccessary
fetches of the entire friends list. 
							
						 
						
							2010-01-19 11:33:42 +00:00  
				
					
						
							
							
								 
						
							
							
								bbbe9e73cc 
								
							
								 
							
						 
						
							
							
								
								* Fixed misspelling of field in GridService  
							
							... 
							
							
							
							* Moved TeleportClientHome to EntityTransferModule 
							
						 
						
							2010-01-18 09:14:19 -08:00  
				
					
						
							
							
								 
						
							
							
								04e29c1bac 
								
							
								 
							
						 
						
							
							
								
								Beginning of rewriting HG. Compiles, and runs, but HG functions not restored yet.  
							
							
							
						 
						
							2010-01-16 21:42:44 -08:00  
				
					
						
							
							
								 
						
							
							
								ee1fb81376 
								
							
								 
							
						 
						
							
							
								
								Finished moving object crossings into EntityTransferModule  
							
							
							
						 
						
							2010-01-16 08:42:20 -08:00  
				
					
						
							
							
								 
						
							
							
								bd6d1a2444 
								
							
								 
							
						 
						
							
							
								
								Moved prim crossing to EntityTransferModule. Not complete yet.  
							
							
							
						 
						
							2010-01-16 07:46:07 -08:00  
				
					
						
							
							
								 
						
							
							
								32bfbdab6f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'presence-refactor' of ssh://diva@opensimulator.org/var/git/opensim into presence-refactor  
							
							
							
						 
						
							2010-01-15 17:24:41 -08:00  
				
					
						
							
							
								 
						
							
							
								4ac3c0e81b 
								
							
								 
							
						 
						
							
							
								
								Renamed IAgentTransferModule to IEntityTransferModule -- accounts for objects too.  
							
							
							
						 
						
							2010-01-15 17:14:48 -08:00  
				
					
						
							
							
								 
						
							
							
								10f8c2ea9b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into presence-refactor  
							
							... 
							
							
							
							This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability. 
							
						 
						
							2010-01-16 00:05:08 +00:00  
				
					
						
							
							
								 
						
							
							
								f1c30784ac 
								
							
								 
							
						 
						
							
							
								
								* General cleanup of Teleports, Crossings and Child agents. They are now in the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.  
							
							... 
							
							
							
							* HGSceneCommunicationService has been deleted
* SceneCommunicationService will likely be deleted soon too 
							
						 
						
							2010-01-15 15:11:58 -08:00  
				
					
						
							
							
								 
						
							
							
								e90a5895ad 
								
							
								 
							
						 
						
							
							
								
								Bug fix in releasing agent. In Scene, always use SimulatonService, and not m_SimulationService, because it may be null...  
							
							
							
						 
						
							2010-01-13 21:32:48 -08:00  
				
					
						
							
							
								 
						
							
							
								daa9866a9a 
								
							
								 
							
						 
						
							
							
								
								Omit AuthorizationService from the default configurations, because the service doesn't exist in the distribution.  
							
							
							
						 
						
							2010-01-13 19:25:33 -08:00  
				
					
						
							
							
								 
						
							
							
								640712fe88 
								
							
								 
							
						 
						
							
							
								
								* Removed debug messages.  
							
							... 
							
							
							
							* Everything works! (everything that was tested; lots of things to test) 
							
						 
						
							2010-01-13 09:38:09 -08:00  
				
					
						
							
							
								 
						
							
							
								4de82891a9 
								
							
								 
							
						 
						
							
							
								
								Bug in Teleport fixed -- Appearance was missing from AgentCircuitData.  
							
							
							
						 
						
							2010-01-13 09:34:08 -08:00  
				
					
						
							
							
								 
						
							
							
								7356860b48 
								
							
								 
							
						 
						
							
							
								
								Several more buglets removed.  
							
							
							
						 
						
							2010-01-13 09:17:30 -08:00  
				
					
						
							
							
								 
						
							
							
								e3a04fcb7b 
								
							
								 
							
						 
						
							
							
								
								Change the error messages on region region registration. This changes URM  
							
							... 
							
							
							
							and region. The non-error case should be compatible, so no version bump.
Untested. 
							
						 
						
							2010-01-13 03:08:34 +00:00  
				
					
						
							
							
								 
						
							
							
								011a1b3798 
								
							
								 
							
						 
						
							
							
								
								More appearance woes fixed, this time for child agents. Tested on a grid with 2 simulators. Everything seems to be working, including border crosses. TPs (prim crossing) need love now.  
							
							
							
						 
						
							2010-01-12 09:49:27 -08:00  
				
					
						
							
							
								 
						
							
							
								66920a9047 
								
							
								 
							
						 
						
							
							
								
								Fixed more appearance woes that showed up using remote connectors. Appearance is now being passed with AgentCircuitData, as it should be.  
							
							
							
						 
						
							2010-01-12 09:22:58 -08:00  
				
					
						
							
							
								 
						
							
							
								77e43f4801 
								
							
								 
							
						 
						
							
							
								
								Fixed a couple of bugs with Appearance. Appearance is all good now.  
							
							
							
						 
						
							2010-01-11 17:30:05 -08:00  
				
					
						
							
							
								 
						
							
							
								b88bee9d48 
								
							
								 
							
						 
						
							
							
								
								add interface/method documentatio nto IScriptModuleComms  
							
							
							
						 
						
							2010-01-11 17:17:58 +00:00  
				
					
						
							
							
								 
						
							
							
								c5ea783526 
								
							
								 
							
						 
						
							
							
								
								OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.  
							
							
							
						 
						
							2010-01-11 07:51:33 -08:00  
				
					
						
							
							
								 
						
							
							
								001d369568 
								
							
								 
							
						 
						
							
							
								
								CommunicationsManager deleted.  
							
							
							
						 
						
							2010-01-11 07:45:47 -08:00  
				
					
						
							
							
								 
						
							
							
								751e70af78 
								
							
								 
							
						 
						
							
							
								
								NetworkServersInfo removed from CommsManager.  
							
							
							
						 
						
							2010-01-10 21:37:36 -08:00  
				
					
						
							
							
								 
						
							
							
								dc4bbf6065 
								
							
								 
							
						 
						
							
							
								
								All Framework.Communications.Clients and Framework.Communications.Services deleted, including old LoginService.  
							
							
							
						 
						
							2010-01-10 20:29:09 -08:00  
				
					
						
							
							
								 
						
							
							
								0c2946031b 
								
							
								 
							
						 
						
							
							
								
								CommunicationsManager is practically empty. Only NetworkServersInfo is there.  
							
							
							
						 
						
							2010-01-10 19:42:36 -08:00  
				
					
						
							
							
								 
						
							
							
								2320b17ca9 
								
							
								 
							
						 
						
							
							
								
								Whitespace cleanup  
							
							
							
						 
						
							2010-01-11 02:04:05 +00:00  
				
					
						
							
							
								 
						
							
							
								a0859754c0 
								
							
								 
							
						 
						
							
							
								
								Adds llRotTarget and the events at_rot_target and not_at_rot_target.  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2010-01-11 02:00:40 +00:00  
				
					
						
							
							
								 
						
							
							
								c0642bf7e0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'presence-refactor' of ssh://diva@opensimulator.org/var/git/opensim into presence-refactor  
							
							
							
						 
						
							2010-01-10 15:35:15 -08:00  
				
					
						
							
							
								 
						
							
							
								4dd523b45d 
								
							
								 
							
						 
						
							
							
								
								* Changed IPresenceService Logout, so that it takes a position and a lookat  
							
							... 
							
							
							
							* CommsManager.AvatarService rerouted 
							
						 
						
							2010-01-10 15:34:56 -08:00  
				
					
						
							
							
								 
						
							
							
								3c90d834ea 
								
							
								 
							
						 
						
							
							
								
								Remove all references to master avatar, replacing with estate owner where  
							
							... 
							
							
							
							appropriate. This changes the behavior of the REST plugins and RemoteAdmin's
region creation process. 
							
						 
						
							2010-01-10 22:41:42 +00:00  
				
					
						
							
							
								 
						
							
							
								6998668bbc 
								
							
								 
							
						 
						
							
							
								
								* Last reference to CommsManager.UserProfileCacheService removed  
							
							... 
							
							
							
							* Grided-sims added the Library module 
							
						 
						
							2010-01-10 14:12:03 -08:00  
				
					
						
							
							
								 
						
							
							
								2bf49cc1bb 
								
							
								 
							
						 
						
							
							
								
								Clean CRs from previous patch  
							
							
							
						 
						
							2010-01-10 19:58:44 +00:00  
				
					
						
							
							
								 
						
							
							
								038ec133e6 
								
							
								 
							
						 
						
							
							
								
								Adds land collision events.  
							
							... 
							
							
							
							CRs cleaned from patch
Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2010-01-10 19:58:18 +00:00  
				
					
						
							
							
								 
						
							
							
								1e1b2ab221 
								
							
								 
							
						 
						
							
							
								
								* OMG! All but one references to UserProfileCacheService have been rerouted!  
							
							... 
							
							
							
							* HG is seriously broken here
* Compiles. Untested. 
							
						 
						
							2010-01-10 10:40:07 -08:00  
				
					
						
							
							
								 
						
							
							
								45b19e5e2d 
								
							
								 
							
						 
						
							
							
								
								Fix a small bug in login disable code  
							
							
							
						 
						
							2010-01-10 04:05:19 +00:00  
				
					
						
							
							
								 
						
							
							
								b0a7bcb2c8 
								
							
								 
							
						 
						
							
							
								
								Add "StartDisabled" to [Startup] to make all regions start up with  
							
							... 
							
							
							
							logins disabled until enabled from the console. Add the AccessModule (WIP) 
							
						 
						
							2010-01-10 03:17:40 +00:00  
				
					
						
							
							
								 
						
							
							
								81d5a4b6d8 
								
							
								 
							
						 
						
							
							
								
								Remove "login disable", "login enable" and "login status" commands.  
							
							
							
						 
						
							2010-01-10 03:03:18 +00:00  
				
					
						
							
							
								 
						
							
							
								49c09ef24c 
								
							
								 
							
						 
						
							
							
								
								Fixes prim to prim collision.  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2010-01-09 20:47:58 +00:00  
				
					
						
							
							
								 
						
							
							
								25fdbd6cbc 
								
							
								 
							
						 
						
							
							
								
								Less refs to UserProfileCacheService. Compiles but likely doesn't run.  
							
							
							
						 
						
							2010-01-09 09:09:32 -08:00  
				
					
						
							
							
								 
						
							
							
								673a52fa7a 
								
							
								 
							
						 
						
							
							
								
								Implement the groups module query to make the estate allowed groups work  
							
							
							
						 
						
							2010-01-09 15:58:18 +00:00  
				
					
						
							
							
								 
						
							
							
								6b60f3cce5 
								
							
								 
							
						 
						
							
							
								
								A few more inches... Old friends things removed. Less references to UserProfileService.  
							
							
							
						 
						
							2010-01-08 20:31:29 -08:00  
				
					
						
							
							
								 
						
							
							
								b63405c1a7 
								
							
								 
							
						 
						
							
							
								
								Inching ahead... This compiles, but very likely does not run.  
							
							
							
						 
						
							2010-01-08 10:43:34 -08:00  
				
					
						
							
							
								 
						
							
							
								f11a97f12d 
								
							
								 
							
						 
						
							
							
								
								* Finished SimulationServiceConnector  
							
							... 
							
							
							
							* Started rerouting calls to UserService.
* Compiles. May run. 
							
						 
						
							2010-01-07 15:53:55 -08:00  
				
					
						
							
							
								 
						
							
							
								7dd43bef8c 
								
							
								 
							
						 
						
							
							
								
								Fixes the Collision errors and adds more to llGetStatus  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2010-01-07 10:14:59 +00:00  
				
					
						
							
							
								 
						
							
							
								7f960cd595 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into presence-refactor  
							
							
							
						 
						
							2010-01-04 21:41:33 +00:00  
				
					
						
							
							
								 
						
							
							
								3740775472 
								
							
								 
							
						 
						
							
							
								
								When rezzing a no-copy object on a no-rez parcel, the object vanishes from  
							
							... 
							
							
							
							inventory until relog. This patch corrects this and puts the item back into
inventory. 
							
						 
						
							2010-01-04 06:16:04 +00:00  
				
					
						
							
							
								 
						
							
							
								70d5b1c34c 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup. Add copyright headers.  
							
							
							
						 
						
							2010-01-04 06:17:30 +09:00  
				
					
						
							
							
								 
						
							
							
								8a9677a531 
								
							
								 
							
						 
						
							
							
								
								The Library Service is now working. UserProfileCacheService.LibraryRoot is obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible.  
							
							
							
						 
						
							2010-01-01 21:12:46 -08:00  
				
					
						
							
							
								 
						
							
							
								4240f2dec6 
								
							
								 
							
						 
						
							
							
								
								New LL login service is working! -- tested in standalone only. Things still missing from response, namely Library and Friends. Appearance service is also missing.  
							
							
							
						 
						
							2010-01-01 16:54:24 -08:00  
				
					
						
							
							
								 
						
							
							
								3ec502f551 
								
							
								 
							
						 
						
							
							
								
								Readds llCollisionFilter and adds llPassCollision.  
							
							... 
							
							
							
							Applied with whitespace cleanup
Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2009-12-31 23:29:32 +00:00  
				
					
						
							
							
								 
						
							
							
								e6cd7f28de 
								
							
								 
							
						 
						
							
							
								
								Readds llCollisionFilter and adds llPassCollision.  
							
							... 
							
							
							
							Applied with whitespace cleanup
Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2009-12-31 21:42:52 +00:00  
				
					
						
							
							
								 
						
							
							
								a8901a40f4 
								
							
								 
							
						 
						
							
							
								
								Simulation handlers (agents & objects) completed.  
							
							
							
						 
						
							2009-12-31 09:25:16 -08:00  
				
					
						
							
							
								 
						
							
							
								9c4e6f060a 
								
							
								 
							
						 
						
							
							
								
								This patch caused serialization errors and needs to be reexamined  
							
							... 
							
							
							
							Revert "[PATCH] Adds llCollisionFilter"
This reverts commit eab2b4c6a9 
							
						 
						
							2009-12-31 06:41:10 +00:00  
				
					
						
							
							
								 
						
							
							
								eab2b4c6a9 
								
							
								 
							
						 
						
							
							
								
								[PATCH] Adds llCollisionFilter  
							
							... 
							
							
							
							Thank you, Revolution. Applied with minor changes. 
							
						 
						
							2009-12-31 04:48:59 +00:00  
				
					
						
							
							
								 
						
							
							
								a21ce9151b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into presence-refactor  
							
							
							
						 
						
							2009-12-30 22:24:14 +00:00  
				
					
						
							
							
								 
						
							
							
								e6c71d6df6 
								
							
								 
							
						 
						
							
							
								
								* Fixes Sitting on the ground.  
							
							
							
						 
						
							2009-12-30 15:55:49 -05:00  
				
					
						
							
							
								 
						
							
							
								16a64c400b 
								
							
								 
							
						 
						
							
							
								
								* Makes forward and backward key reactions faster by responding to the NUDGE type movements.  
							
							
							
						 
						
							2009-12-30 15:01:14 -05:00  
				
					
						
							
							
								 
						
							
							
								0b5cdc539c 
								
							
								 
							
						 
						
							
							
								
								Change teleports so the TeleportFlags are sent to the destination sim. It  
							
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							can now determine if a connection is from login, teleport or crossing.
Needed for a meaningful banlines implementation 
							
						 
						
							2009-12-29 18:35:06 +00:00  
				
					
						
							
							
								 
						
							
							
								eebddcd5e6 
								
							
								 
							
						 
						
							
							
								
								Change FriendsModule, InstantMessageModule, MessageTransferModule, MuteListModule, OfflineMessageModule, PresenceModule, InventoryTransferModule and LureModule to new style. Reduce FriendsModule and PresenceModule to shells.  
							
							
							
						 
						
							2009-12-28 01:24:15 +00:00  
				
					
						
							
							
								 
						
							
							
								908992a105 
								
							
								 
							
						 
						
							
							
								
								Fixes the broken build of the previous commit.  
							
							
							
						 
						
							2009-12-23 17:10:37 -08:00  
				
					
						
							
							
								 
						
							
							
								53386b6f1f 
								
							
								 
							
						 
						
							
							
								
								Add saving assets from gestures to IAR  
							
							
							
						 
						
							2009-12-23 23:09:41 +00:00  
				
					
						
							
							
								 
						
							
							
								05e8b4e72c 
								
							
								 
							
						 
						
							
							
								
								Add a data path for error messages  
							
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							Committed from my other box where git is not configured properly
Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2009-12-22 04:55:43 +00:00  
				
					
						
							
							
								 
						
							
							
								e530180c1e 
								
							
								 
							
						 
						
							
							
								
								Glue code for a couple of new LSL function implementations  
							
							
							
						 
						
							2009-12-22 00:26:12 +00:00  
				
					
						
							
							
								 
						
							
							
								32904c0ce8 
								
							
								 
							
						 
						
							
							
								
								When a script has been loaded, remove it's state entry, so recompiling  
							
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							doesn't pick up the old state again. 
							
						 
						
							2009-12-21 22:05:43 +00:00  
				
					
						
							
							
								 
						
							
							
								27453890d5 
								
							
								 
							
						 
						
							
							
								
								Script State Fix: Part 2  
							
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							Change the reader to wrap old-style definitions in new style wrappers.
Change importer to not check irrelevant data that can't be reconstructed
This removes the last bit of knowledge of XEngine's .state files from core. 
							
						 
						
							2009-12-21 10:26:52 +00:00  
				
					
						
							
							
								 
						
							
							
								37b07aa9ec 
								
							
								 
							
						 
						
							
							
								
								Fix a case where an idle sim can eat 100% of a core  
							
							
							
						 
						
							2009-12-20 16:44:31 +00:00  
				
					
						
							
							
								 
						
							
							
								6bd087a8f9 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings  
							
							
							
						 
						
							2009-12-15 16:42:42 +00:00  
				
					
						
							
							
								 
						
							
							
								0813dc8c1d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2009-12-14 00:32:00 +00:00  
				
					
						
							
							
								 
						
							
							
								c426549f53 
								
							
								 
							
						 
						
							
							
								
								Add an option to exit an instance rather than restarting a region within it  
							
							
							
						 
						
							2009-12-14 00:31:15 +00:00  
				
					
						
							
							
								 
						
							
							
								963cf25813 
								
							
								 
							
						 
						
							
							
								
								* Implements OSSL function: osGetSimulatorMemory - returns the current amount of memory allocated to the simulator process (Moderate Threat Level).  
							
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							* Cleans redundant information out of the Simulator Version. Versions now look like:
"OpenSimulator 0.6.9(dev) Unix/Mono"
* [Minor] additional log info for MySQLInventoryData 
							
						 
						
							2009-12-13 03:04:16 +11:00  
				
					
						
							
							
								 
						
							
							
								0639e90f56 
								
							
								 
							
						 
						
							
							
								
								* Bugfix mantis 4441, "Use of Autopilot isn't playing any animations."  
							
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							* Turns out the new animator used a different movement bitflag then the one used in the code to autopilot the avatar 
							
						 
						
							2009-12-12 02:41:59 -05:00  
				
					
						
							
							
								 
						
							
							
								35961caec6 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://MyConnection/var/git/opensim  
							
							
							
						 
						
							2009-12-12 01:24:25 -05:00  
				
					
						
							
							
								 
						
							
							
								d89f3e9811 
								
							
								 
							
						 
						
							
							
								
								Getting rid of SimpleRegionInfo and SerializableRegionInfo per Mel  
							
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							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2009-12-12 04:44:32 +00:00  
				
					
						
							
							
								 
						
							
							
								2f8b9cbf2b 
								
							
								 
							
						 
						
							
							
								
								* Commit some sit code that's commented out for now.  
							
							
							
						 
						
							2009-12-08 11:28:13 -05:00  
				
					
						
							
							
								 
						
							
							
								a44749b9d2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2009-12-06 02:54:47 +00:00  
				
					
						
							
							
								 
						
							
							
								8d196dbd14 
								
							
								 
							
						 
						
							
							
								
								* Adds Normal to the fields returned by the Physics Raycaster  
							
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							* Fixes recognizing when a sit target is and isn't set.
* * 1. Vector3.Zero.
* * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION
* * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion
* * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it 
							
						 
						
							2009-12-05 22:18:00 -05:00  
				
					
						
							
							
								 
						
							
							
								9453c42631 
								
							
								 
							
						 
						
							
							
								
								Experimental: Remove explicit property sends  
							
							
							
						 
						
							2009-12-06 02:54:19 +00:00  
				
					
						
							
							
								 
						
							
							
								1a695875a7 
								
							
								 
							
						 
						
							
							
								
								Skip single prims in unlink selections  
							
							
							
						 
						
							2009-12-06 02:54:09 +00:00  
				
					
						
							
							
								 
						
							
							
								f71025aeed 
								
							
								 
							
						 
						
							
							
								
								Change locking to not mix explicit Monitor.* calls with lock()  
							
							
							
						 
						
							2009-12-06 02:54:00 +00:00  
				
					
						
							
							
								 
						
							
							
								5259a32319 
								
							
								 
							
						 
						
							
							
								
								Remove extra forced updates. They're not needed for each prim. Really.  
							
							
							
						 
						
							2009-12-06 02:53:50 +00:00  
				
					
						
							
							
								 
						
							
							
								46d5add175 
								
							
								 
							
						 
						
							
							
								
								Lock updates out while linking and unlinking  
							
							
							
						 
						
							2009-12-06 02:53:42 +00:00  
				
					
						
							
							
								 
						
							
							
								e3a22ff37d 
								
							
								 
							
						 
						
							
							
								
								Eliminate multiple updates on link/unlink  
							
							
							
						 
						
							2009-12-06 02:53:34 +00:00  
				
					
						
							
							
								 
						
							
							
								c4b6010fb3 
								
							
								 
							
						 
						
							
							
								
								* Fixes mantis 4416.   Animator is dereferenced on logout  
							
							
							
						 
						
							2009-12-05 13:01:21 -05:00  
				
					
						
							
							
								 
						
							
							
								c0f3a4c833 
								
							
								 
							
						 
						
							
							
								
								Allow terrain heightmaps to be loaded directly from URIs via the remote admin plugin  
							
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							See http://opensimulator.org/mantis/view.php?id=4418 
Thanks StrawberryFride
See 
							
						 
						
							2009-12-04 18:26:58 +00:00  
				
					
						
							
							
								 
						
							
							
								781db43a76 
								
							
								 
							
						 
						
							
							
								
								* Fixes the 10x10x10 hard physics limitation.   (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)])  
							
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							* Adds a configurable maximum object mass before the mass is clamped.  Default is 10000.01.  Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section.
* Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations.  Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'. 
							
						 
						
							2009-12-03 20:21:10 -05:00  
				
					
						
							
							
								 
						
							
							
								d9a20edfb0 
								
							
								 
							
						 
						
							
							
								
								* Move code from that last commit to LLClientView since it's a linden client specific limitation, it moves to the Linden Specific client handler.  
							
							
							
						 
						
							2009-12-03 02:02:04 -05:00