UbitUmarov
c3e88b7b38
changed skeleton, do parse the mesh on upload to check skeleton. Sooner or
...
later this parsing needs to validate the model cost also.
2014-10-11 22:41:59 +01:00
UbitUmarov
cc71dd9a27
dont let test mesh go to meshes inventory folder that is not displayed by
...
viewers
2014-10-11 11:12:43 +01:00
UbitUmarov
dab2e778d6
bug fix
2014-10-11 10:22:57 +01:00
UbitUmarov
1a6ef2d60e
check for avatar skeleton data on meshs headers on cost estimation. Dont
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let a model have more than one mesh with skeleton, for testing create a
mesh inventory item, for this meshs. Add also option to read a avatar
collider replacement. This information still needs to be saved somewhere
so it can be checked on attachment, etc, without parsing the mesh asset again.
2014-10-11 10:01:26 +01:00
Justin Clark-Casey (justincc)
c496bd57b4
minor: Comment out received seed caps request logging for now
2014-10-02 22:33:58 +01:00
Justin Clark-Casey (justincc)
43520b3e8b
Add "debug lludp throttle status" command to return status information about a client's throttle (currently just whether adaptive is enabled).
2014-10-02 22:30:44 +01:00
Justin Clark-Casey (justincc)
05508b5c56
Add "debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>" to control extra throttle related debug logging.
2014-10-02 22:30:44 +01:00
UbitUmarov
49bf83ecb8
do global position X and Y with double precision in autopilot, so
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corrected viewers do work
2014-09-30 23:31:55 +01:00
UbitUmarov
46caea6987
change it again...
2014-09-26 15:03:33 +01:00
UbitUmarov
90cad82405
remove unnecessary argument ref
2014-09-26 14:22:54 +01:00
UbitUmarov
fcad64209c
make c# more happy
2014-09-26 14:17:01 +01:00
UbitUmarov
5f57b55dc9
use central animationset permitions define
2014-09-26 14:08:21 +01:00
Melanie Thielker
3a42ea5279
Extend upload verification to all upload paths
2014-09-25 21:21:20 +02:00
UbitUmarov
57166878b5
fix animation asset name to "animatn", use "animset" for the new
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animationSet
2014-09-25 16:37:43 +01:00
UbitUmarov
f51779bb05
add also the name animset until its clear the name liru will use
2014-09-25 14:10:44 +01:00
UbitUmarov
18cc33e2c5
add animationset to upload assets, for now no cost
2014-09-25 13:35:30 +01:00
Justin Clark-Casey (justincc)
d3578e2662
Add "debug lludp data out" console command for logging outgoing data just before it's put on the wire.
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Unlike "debug lludp packet" which logs at the point where OpenSim first asks the clientstack to send a certain outgoing packet, this logs immediately before the actual send.
For low-level debugging purposes.
2014-09-24 23:44:55 +01:00
Melanie Thielker
8014ce7f1a
Fix a nullref in a debug message. If we have no SceneAgent, we can't output data from it.
2014-09-15 23:15:27 +02:00
Melanie Thielker
d43d3df724
Reinstate closing the client if CloseAgen returns false. This was part
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of the last Ubit patch.
2014-09-14 20:46:22 +02:00
UbitUmarov
3d9f25a19d
revert changes to m_pendingCache and remove client close if there is no
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SP, as requested
2014-09-14 02:28:42 +01:00
UbitUmarov
908e0e1cef
do not use a blind expire of m_pendingCache. Entries must be valid while
...
respective HandleUseCircuitCode, no matter how long it takes, so a viewer
retry doesnt start a overlapping one. It HandleUseCircuitCode
responsability to always remove entries, even on fails. Remove a client
even if m_scene.CloseAgent fails.
2014-09-13 20:37:20 +01:00
Melanie Thielker
42b2248960
If a client's SceneAgent is null, that client is not fully logged in or
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crashed while logging out. Don't reuse it, create a new one.
2014-09-13 00:49:32 +02:00
Justin Clark-Casey (justincc)
e4d16e6795
Make LLUDP output queue refill thread active by default, since load tests have shown that this has better scalability.
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For testing, previous behaviour can be restored with the console command "debug lludp oqre stop" at runtime.
2014-09-04 18:24:59 +01:00
UbitUmarov
0514679b15
reduce MIN_CALLBACK_MS guard time. A value too high introduces a extra
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throttle and makes more packets to be sent in bursts and not in steady
state flow.
2014-09-02 18:51:49 +01:00
UbitUmarov
6611e75a2b
void time change between gettime calls
2014-09-02 16:11:46 +01:00
UbitUmarov
50433e089b
*needs testing, not that good* change throttles math using floats and not
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int64, etc. Limite brust bytes to the total rate client requested times a
look ahead estimation time, Avoid queues starvation with updates waiting...
2014-09-02 15:48:59 +01:00
UbitUmarov
18de5c8a2d
make use of it in GetMeshModule, and meshs are Assets not Task itens,
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reduce MeshModule impact on udp rate
2014-08-29 16:30:49 +01:00
UbitUmarov
7351d92a76
add method to get a category throttle rate
2014-08-29 16:19:30 +01:00
UbitUmarov
fd0a635302
reduce burst
2014-08-29 15:13:46 +01:00
UbitUmarov
438798202f
replace the tick() by a limit on the maximum number of tokens that can be
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acumulated ( variable named BurtRate, not exactly a rate...)
2014-08-29 13:26:30 +01:00
UbitUmarov
6f590c2f79
disable first drip
2014-08-29 00:05:57 +01:00
UbitUmarov
986863a0cd
try to reduce insane high data rate udp bursts. This needs testing on a
...
region with a lot of contents. Should not affect much average rates.
2014-08-28 22:26:03 +01:00
UbitUmarov
894b5c10c6
remove misplaced comment
2014-08-28 18:54:08 +01:00
UbitUmarov
9839904ebe
try to make sense of throttle rate limits
2014-08-28 18:51:55 +01:00
UbitUmarov
5a2d4fd47f
add some functions for estimation of number of bytes that can be send in a category in specified time
2014-08-28 16:49:32 +01:00
UbitUmarov
ff4df688ba
send all presences terseupdates in same batch
2014-08-28 12:55:31 +01:00
UbitUmarov
ade4bf69b1
if we send wearables with ThrottleOutPacketType.HighPriority, then we
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should send other avatarinformation with same priority on same Task category ( plus cleanup )
2014-08-28 10:38:31 +01:00
UbitUmarov
1e888d61ca
enqueue also if m_nextPackets[category] is not null. This is really the
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top element of a category queue, equivalente to using a queue.peek() if
avaiable
2014-08-27 01:33:09 +01:00
Justin Clark-Casey (justincc)
64f640f901
Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep.
...
This is to see if an inaccuracy in sleep times under load is responsible for increase in frame times even when there is spare time still available.
Can currently only be activated by setting "debug scene set update-on-timer true".
Can be switched between timer and thread with sleep updates whilst the scene is running.
2014-08-26 18:13:38 +01:00
UbitUmarov
92b0b27caf
dont append acks to a resend packet
2014-08-26 17:42:44 +01:00
UbitUmarov
6857afe2a4
*test* back to no sog kills, little retouch on attachment updates,
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NameValue AttachItemID is a root part thing only
2014-08-25 23:31:04 +01:00
UbitUmarov
75cbe620c0
*test* cleanup the bugs nest
2014-08-25 22:45:31 +01:00
UbitUmarov
c24601bc6a
change enconding of attachment updates NameValue and State fields
2014-08-25 21:49:39 +01:00
UbitUmarov
f4a6be8654
clean sendKill a bit, remove a IsChild that is set too early in a calling
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path
2014-08-24 00:44:14 +01:00
UbitUmarov
d55041d934
on updates, send rotations using livomv Quaternion.toBytes() again
2014-08-23 21:13:30 +01:00
UbitUmarov
63d1916f51
Remove entities from updates queues on kill. Do it sync so enqueues after
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the kill work
2014-08-23 20:59:11 +01:00
UbitUmarov
5bf145a397
add a direct sendpartfullUpdate to send a full object update to a part,
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optionally overriding its parentID. check what it does to attachments
2014-08-21 00:49:10 +01:00
UbitUmarov
ea1c232f92
revert droping udp packet resends after 6 retries, keep resending.
2014-08-21 00:08:43 +01:00
UbitUmarov
542118adf1
remove from use the UpdatesResend on resending udp packets. Just resend
...
the UDP packet. Also just loose packets we tried to send 6 times already
(ll says 3) A viewer may just beeing ignoring them, or then the link is just dead.
2014-08-20 18:55:06 +01:00
Justin Clark-Casey (justincc)
4e03d352c3
Extend drop command to "debug lludp drop <in|out>..." to allow drop of inbound packets.
...
For test/debug purposes.
2014-08-19 18:43:21 +01:00
Justin Clark-Casey (justincc)
298376d5c7
Add "debug lludp drop out <add|remove> <packet-name>" console command for debug/test purposes.
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This drops all outbound packets that match a given packet name.
Can currently only be applied to all connections in a scene.
2014-08-19 18:34:17 +01:00
UbitUmarov
919aef1573
send zero velocity again on avatar full update or its ugly
2014-08-19 10:03:04 +01:00
UbitUmarov
8f0d35e59a
fix the encoding of rotation in updates, not just using the next field to
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override w bytes. ( specially having it commented )
2014-08-19 09:04:20 +01:00
UbitUmarov
505cbf9983
still another ...
2014-08-19 03:58:16 +01:00
UbitUmarov
4c46ebdbf5
fix a missed blocking of sending updates the the new attach points above
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hud indexes
2014-08-19 03:47:26 +01:00
Justin Clark-Casey (justincc)
88b2fc61ff
Add clientstack.<scene>.OQRERequestsWaiting stat
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Only present if OQRE is enabled
2014-08-19 00:42:19 +01:00
Justin Clark-Casey (justincc)
84cea46c10
Add experimental OutgoingQueueRefillEngine to handle queue refill processing on a controlled number of threads rather than the threadpool.
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Disabled by default. Currently can only be enabled with console "debug lludp oqre start" command, though this can be started and stopped whilst simulator is running.
When a connection requires packet queue refill processing (used to populate queues with entity updates, entity prop updates and image queue updates), this is done via Threadpool requests.
However, with a very high number of connections (e.g. 100 root + 300 child) a very large number of simultaneous requests may be causing performance issues.
This commit adds an experimental engine for processing these requests from a queue with a persistent thread instead.
Unlike inbound processing, there are no network requests in this processing that might hold the thread up for a long time.
Early implementation - currently only one thread which may (or may not) get overloaded with requests. Added for testing purposes.
2014-08-19 00:17:12 +01:00
Justin Clark-Casey (justincc)
b375f86f11
Make LLUDPServer.Scene publicly gettable/privately settable instead of protected so that other logging code in the clientstack can record more useful information
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Adds some commented out logging for use again in the future.
No functional change.
2014-08-19 00:17:12 +01:00
UbitUmarov
1edaf29149
NextAnimationSequenceNumber be a udpserver variable with random start
2014-08-16 13:43:26 +01:00
Justin Clark-Casey (justincc)
e0c6bfa81e
If a user moves back in sight of a child region before the agent has been closed on teleport, don't unnecessarily resend all avatar and object data about that region.
2014-08-15 21:47:34 +01:00
Justin Clark-Casey (justincc)
91e1aaa5d4
On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again.
...
This is unnecessary since it has been received (and data continues to be received) in the existing child connection.
2014-08-15 21:47:34 +01:00
UbitUmarov
0ae8fed4c2
reduce ping cliping lower limit
2014-08-14 21:18:58 +01:00
UbitUmarov
a46d6004df
reduce ping filter time constant
2014-08-14 21:04:30 +01:00
UbitUmarov
8c657e4837
add a estimator of client ping time, and painfully make it visible in show
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connections console command
2014-08-14 20:41:36 +01:00
Justin Clark-Casey (justincc)
0db6f3a2bd
Only set up the UnackedMethod for an outgoing message if that message is actually meant to get an ack (because it's reliable).
2014-08-13 22:57:14 +01:00
Melanie Thielker
b96f951a6a
Merge branch 'ubitworkmaster'
2014-08-13 03:05:54 +02:00
Melanie Thielker
ecae45a21e
Revert "make HandlerRegionHandshakeReply processing async and delay it a bit. This"
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This reverts commit 30f00bfb14
.
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2014-08-13 03:05:25 +02:00
UbitUmarov
cf48b814eb
remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
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need a delay, we need to do it at end of HandleUseCircuitCode before
feeding pending packets (including that one) into processing queue.
2014-08-13 01:42:16 +01:00
UbitUmarov
0760fa3106
process AgentUpdates in order with rest of packets. Only give higher priority to chat
2014-08-13 00:17:03 +01:00
UbitUmarov
20b3cab5d1
take agentUpdate checks out of llUDPserver (disabling useless debug) and
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do it only where its supposed to be done..
2014-08-12 23:57:41 +01:00
UbitUmarov
f811efde85
do the significance test invalidation at MoveAgentToRegion
2014-08-12 22:36:17 +01:00
UbitUmarov
b9224a70c4
no need to go from cos into squared sin when just abs of cos is as good
2014-08-12 22:27:50 +01:00
UbitUmarov
dbbfaf3ac3
force AgentUpdate after CompleteAgentMovement to pass by significance test
2014-08-12 22:17:15 +01:00
UbitUmarov
c0378d5430
actually let delay match throttles as original design
2014-08-10 16:36:20 +01:00
UbitUmarov
ebc18a80bf
OutgoingPacketHandler can not be paced by hits on SendPacket()
2014-08-10 14:49:58 +01:00
UbitUmarov
c84a3c3630
also on other case
2014-08-09 16:22:46 +01:00
UbitUmarov
601c50dc1e
return even zero costs ( prims on other regions )
2014-08-09 16:19:07 +01:00
UbitUmarov
2eb1c1c377
move from RegisterInventoryServiceHandlers to
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RegisterRegionServiceHandlers what belongs there ( readabilitly only )
2014-08-09 15:15:27 +01:00
Melanie Thielker
5628c0bcd6
Reduce delay time on regin handshake reply to speed up terrain sending.
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Terrain IS more important than avatar!
2014-08-07 23:54:38 +02:00
UbitUmarov
dfa9ba0937
minor clean, dont check for cache if we aren't using it..
2014-08-07 08:47:03 +01:00
UbitUmarov
1408c9eee7
reply to cached checks with same serial number
2014-08-07 07:55:56 +01:00
UbitUmarov
c3f9c99fb3
DANGER... changed bakedtextures caching. Assuming grid baking is cache
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only, reduced number of accesses to it. TESTING
2014-08-07 05:20:45 +01:00
BlueWall
10a8d2852e
OpenSimExtras
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Move the experimental extra features functionality into the GridService. This sends default values for map, search and destination guide, plus ExportSupported control to the region on startup. Please watch http://opensimulator.org/wiki/SimulatorFeatures_Extras for changes and documentation.
2014-08-06 17:25:12 -04:00
UbitUmarov
552b4e45e8
bakemodule didnt like last changes
2014-08-06 05:56:10 +01:00
UbitUmarov
66dea8fe05
some debug to remove later
2014-08-06 05:17:30 +01:00
UbitUmarov
bd3d58dd00
try to make the baked textures cache work
2014-08-06 04:54:14 +01:00
Justin Clark-Casey (justincc)
d6890d78ad
Make currently unfiltered EventQueue log messages only appear now at DebugLevel 1
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This covers event queue setup messages and some outgoing messages (e.g. EnableSimulator)
In my experience these messages are only useful if you really know what they mean and you're looking for them
Otherwise, they're quite spammy.
Event queue DebugLevel 1 is enabled with the "debug eq 1" console command
2014-08-05 00:52:04 +01:00
UbitUmarov
3cca5ec667
check...
2014-08-04 21:52:29 +01:00
UbitUmarov
3d81f25e34
Revert "start sending terrain in scenePresence after well defined avatar. Minor"
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This reverts commit 05a2feba5d
.
2014-08-04 20:32:11 +01:00
UbitUmarov
05a2feba5d
start sending terrain in scenePresence after well defined avatar. Minor
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change on significante AgentUpdate check.
2014-08-04 19:57:47 +01:00
UbitUmarov
9f5e19127d
comment out a debug msg. more on gods being Gods
2014-08-03 00:22:21 +01:00
BlueWall
de3421b408
Fix typo in log message
2014-08-02 08:21:25 -04:00
Justin Clark-Casey (justincc)
7cec4997db
Fix regression in SimulatorFeatures module that would stop OpenSimulator from starting if no [SimulatorFeatures] section was present in config.
2014-08-01 20:29:25 +01:00
BlueWall
cac910d401
Add region-side extra feature setting for destination guide
2014-07-31 08:20:06 -04:00
UbitUmarov
30f00bfb14
make HandlerRegionHandshakeReply processing async and delay it a bit. This
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delays things like terrain height map sending, giving chance to
completemovent to send more priority information. POssible things on this
should be on other event trigger when its more apropriate
really done.
2014-07-30 21:11:11 +01:00
BlueWall
e0d8f42e6b
Simulator Extra Features Service
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Provide a means for regions to fetch extra features supported by modern viewers from a central location
.
2014-07-30 11:24:39 -04:00
Melanie Thielker
dfa9780c8c
Send new parcel permissions to activate viewer options - done right this time
2014-07-29 04:19:01 +02:00
Melanie Thielker
477b5b5623
Add new fields to parcel update
2014-07-29 03:40:05 +02:00
UbitUmarov
55df2b317c
dont send packets twice
2014-07-27 12:02:59 +01:00
UbitUmarov
70890e211a
add queue transition code needs review/more testing
2014-07-25 17:33:01 +01:00
UbitUmarov
fa59cddc28
remove old and dead code that its only making it hard to understand
2014-07-25 13:03:40 +01:00
UbitUmarov
86a9710e77
change previus code, send a NoEvents response back to http server, even
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if we know there is no one there, so that the server finishes handling
it.
2014-07-24 23:32:39 +01:00
UbitUmarov
ee951f7a10
EventQueueGetModule: dont reuse queues, we dont know whats there; make
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pool silently loose requests for unknown avatars, or they will stay active
until timeout after close ( possible not a big problem after not reusing
queues ? )
2014-07-24 17:14:14 +01:00
UbitUmarov
3e73e96bef
fix HUD attachment update filter to allow avatar center etc
2014-07-22 01:49:42 +01:00
Oren Hurvitz
2d034e20c4
XBakes: store the assets only in the sim's local assets cache; not in the main assets server. Also, some cleanup.
2014-07-21 09:27:56 +01:00
Oren Hurvitz
af3498efdb
In "show throttles", show the maximum drip rate. This shows whether a client is being throttled due to past poor performance.
2014-07-21 09:10:50 +01:00
Oren Hurvitz
528704bc04
Added "debug packet --all" option, which changes the packet logging level for both current and future clients
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The existing "--default" option only changes the logging level for future clients.
2014-07-21 08:31:20 +01:00
Oren Hurvitz
a57b4b81b9
Fixed the logic that decides if a packet was queued (it was reversed)
2014-07-21 08:31:09 +01:00
Oren Hurvitz
9fa8d84598
Eliminated some warnings
2014-07-21 08:30:10 +01:00
UbitUmarov
a5fcc0c0c0
remove avn hack on sitted avatars positions
2014-07-20 14:47:35 +01:00
Melanie Thielker
5000a5c038
Fix coalesced objects not showing up as "piles" of prims (AVN only bug)
2014-07-20 00:17:35 +02:00
Michael Cerquoni
e455374a4b
fix all instances of "non-existant" to "non-existent" (spelling mistakes) thanks Ai Austin for pointing this out.
2014-07-17 09:37:24 -04:00
Justin Clark-Casey (justincc)
4b73268cbd
minor: put standard 'category' in brackets at front of log messages from previous commit 3d70db4a
2014-07-04 23:48:37 +01:00
Latif Khalifa
3d70db4a58
When uploading mesh objects with textures also create inventory items for uploaded textures.
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This implements:
http://opensimulator.org/mantis/view.php?id=7250
2014-07-04 23:40:09 +01:00
Diva Canto
ca2379ee83
Bug fix in map teleports in varregions. The cherry was missing from the ice-cream Sunday: the packet itself was hardcoding the size of the region...
2014-06-21 15:38:38 -07:00
Melanie Thielker
159fcbf150
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2014-06-21 00:39:55 +02:00
Justin Clark-Casey (justincc)
5450b1b024
Change assembly versions to 0.8.1
2014-06-17 18:37:15 +01:00
Justin Clark-Casey (justincc)
4374ce9fbf
If processing a queued request fails up to the top of the stack, log the exception and move to the next request rather than terminate the simulator.
2014-06-16 22:11:34 +01:00
Robert Adams
0aa0dad478
Send multiple terrain patches per terrain update packet if terrain
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draw distance optimization is enabled. Makes terrain editting a lot
snappier.
2014-06-01 19:23:49 -07:00
Justin Clark-Casey (justincc)
d131c57978
Update regression TestInventoryDescendentsFetch() to account for recent commit 1fa3a6f
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This was hidden in continuous integration because of another regression test issue.
2014-05-27 18:14:36 +01:00
Diva Canto
667a272cce
This little sucker had evaded my attention forever. As a consequence some assets associated with foreign users were being missed.
2014-05-09 11:06:03 -07:00
Diva Canto
a845c1a893
Finished implementing redirects in GetTexture.
2014-05-07 19:38:33 -07:00
Justin Clark-Casey (justincc)
95eeb4dde8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-05-06 17:22:47 +01:00
Oren Hurvitz
1e5cff32fc
Show more meaningful error messages when failed to give an item to another user
2014-05-06 07:28:44 +01:00
Oren Hurvitz
0fe08c8799
- When sending the "My Suitcase" folder to the client, always claim it has Folder Type 8. (Previously we had used Folder Type -1 in one place, and LLClientView didn't even bother changing Folder Type 100 to anything else.)
2014-05-06 07:16:37 +01:00
Justin Clark-Casey (justincc)
53b72ab4b8
minor: Comment out Cacheitems debug log lines for now
2014-05-02 13:31:58 +01:00
Justin Clark-Casey (justincc)
c31d93cb6f
Fix issue where only one of multiple attachments on the same attachpoint for NPCs would be seen by other viewers.
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It appears that at least Singularity 1.8.5 (but probably others) rely on attachment FromItemIDs being different to display more than one.
This commit resolves this by generating random IDs instead of always using UUID.Zero for NPCs.
Resolves http://opensimulator.org/mantis/view.php?id=7110
2014-05-01 22:24:21 +01:00
Oren Hurvitz
06e4fcd260
Fixed the UpdateAgentInformation CAP: the viewer expects the simulator to echo back the maturity that it sent
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Without this change, attempts to change the maturity rating in the viewer's Preferences don't work.
2014-04-29 07:59:10 +01:00
Oren Hurvitz
998d7009a6
Eliminated many warnings
2014-04-23 16:37:36 +03:00
Melanie Thielker
f93dac9239
Implement Oren's fix to prevent a privilege escalation with groups
2014-04-20 10:47:31 +02:00
Oren Hurvitz
853c0fccc8
Fixed: when any avatar changed his Active Group, it was set as the active group for *all* the avatars in the scene (not permanently)
2014-04-20 06:23:37 +01:00
Robert Adams
c8914d22eb
BulletSim: reduce the terrain collison margin to be the same as other
...
objects in the world.
This was originally changed in an attempt to make vehicles work better
but the effect was not that large and it causes avatars to float
above the terrain.
2014-04-12 17:37:57 -07:00
Justin Clark-Casey (justincc)
86a2cd915c
Revert "Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it."
...
This reverts commit 2c00b73cd2
.
Wrong code change
2014-04-05 02:11:36 +01:00
Justin Clark-Casey (justincc)
2c00b73cd2
Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it.
2014-04-05 02:09:44 +01:00
Oren Hurvitz
e735f76553
LogThreadPool: when the thread is for ProcessPacketMethod, also log the packet type
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Resolves http://opensimulator.org/mantis/view.php?id=6945
2014-03-25 08:01:41 +01:00
Oren Hurvitz
a2dd8f31de
Trim search queries (for users, groups, etc.). I have found that sometimes the viewer adds a space at the end, which causes searches to fail.
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Resolves http://opensimulator.org/mantis/view.php?id=6935
2014-03-24 18:01:28 +01:00
Justin Clark-Casey (justincc)
178a5a5585
rename prefix of scene-inventory.<scene-name>.ProcessedFetchInventoryRequests and QueuedFetchInventoryRequests to inventory.httpfetch.*
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Actual inventory processing is done with a single set of static structures rather than per scene.
2014-03-21 23:29:31 +00:00
Justin Clark-Casey (justincc)
1497b75361
minor: Put ProcessedFetchInventoryRequests and QueuedFetchInventoryRequests in stats category "scene-inventory" instead of "scene"
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To distinguish from general scene stats
2014-03-19 00:37:06 +00:00
Justin Clark-Casey (justincc)
a660c0a750
Add scene.<scene-name>.ProcessedFetchInventoryRequests
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This shows the number of requests that have been processed.
These have not necessarily been sent back to the request since this is done separately by the PollServiceRequestManager
2014-03-18 20:59:11 +00:00
Justin Clark-Casey (justincc)
e82d394ddf
Add scene.<scene-name>.QueuedFetchInventoryRequests stat
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This is to aid in detecting whether there are fetch inventory requests remaining to be processed.
2014-03-18 20:10:41 +00:00
Justin Clark-Casey (justincc)
f3e177814a
Add regression test for http inventory fetch.
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Involved some restructuring to allow regression tests to dequeue inventory requests and perform poll responses synchronously rather than async
2014-03-17 20:51:35 +00:00
Robert Adams
0b213af675
Fix problem of hurricane speed winds. Thanks Vegaslon.
2014-02-22 15:04:28 -08:00
Justin Clark-Casey (justincc)
bc7fda39b4
Merge branch 'justincc-master'
2014-02-12 23:23:56 +00:00
Justin Clark-Casey (justincc)
e10012a7a6
If a caller tries to queue a CAPs message to a scene presence that has no event queue (e.g. an NPC), only warn if event queue debugging is greater than zero.
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Removes the spurious log warnings if groups are active when NPCs are used.
Adds more regression tests associated with adding messages to the event queue
2014-02-12 23:18:10 +00:00
Robert Adams
c0cc5e0fa4
varregion: Send large region patches for wind and clouds.
2014-02-11 21:07:55 -08:00
Melanie
49c2213a01
Dropping the rest of Avination's modified appearance code for core.
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Module to follow.
2014-02-04 01:54:16 +00:00
Melanie
c6e9db5866
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/RegionSettings.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
2014-01-28 21:02:20 +00:00
Robert Adams
4faf11e001
varregion: fix for teleporting by double clicking on a map location.
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Thanks Garmin.
2014-01-28 08:49:22 -08:00
Robert Adams
4c362a83f9
Merge branch 'master' into varregion
2014-01-21 11:31:51 -08:00
Mic Bowman
83626e60e6
Adds a configuration option to cannibalize bandwidth from the
...
udp texture throttle and move it to the task throttle. Since most
viewers are using http textures, the udp texture throttle is holding
onto bw that could be used for more responsive prims updates. See
the documentation for CannibalizeTextureRate in OpenSimDefaults.ini.
Option is disabled by default.
2014-01-20 18:59:43 -08:00
Robert Adams
cc5cffc212
varregion: properly pack the region size parameters so he viewer will parse them.
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This gets rid of the viewer crash when teleporting into varregions and allows
multiple, adjacent varregions (of the same size) with border crossings.
2014-01-11 22:00:52 -08:00
Robert Adams
1eea6fd452
varregion: Debug messages for region crossing debugging.
2014-01-11 22:00:24 -08:00
Robert Adams
1cf17a3cf7
Merge branch 'master' into varregion
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneBase.cs
OpenSim/Services/Interfaces/IGridService.cs
OpenSim/Services/LLLoginService/LLLoginResponse.cs
(conflicts were debug statements that are commented out in master branch)
2014-01-11 08:52:23 -08:00
Melanie
9050c152b4
Dynamically adjust to the number of visual params sent.
2014-01-10 20:31:52 +00:00
Justin Clark-Casey (justincc)
32e9c16957
Merge branch 'justincc-master'
2014-01-08 01:04:26 +00:00
Justin Clark-Casey (justincc)
0155d42b80
If an agent is sitting, then do send the rotation in the agent update instead of zeroing it to resolve mouselook camera problems
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Addresses http://opensimulator.org/mantis/view.php?id=6892
Thanks to tglion for this spot.
This resolves a recent regression from 17b32b764a
2014-01-08 00:54:39 +00:00
Melanie
e79fab91db
Intermediate commit. Sill errors.
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Data/SQLite/SQLiteUserProfilesData.cs
OpenSim/Framework/RegionInfo.cs
OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Services/UserProfilesService/UserProfilesService.cs
2014-01-05 20:12:32 +00:00
Robert Adams
7e32313a49
varregion: Add region size to teleport event messages (EnableSimulator,
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CorssRegion, TeleportFinishEvent).
Have Simian grid service return the region size.
Many teleport related debug log messages. Can be removed when teleport
works (like that's ever going to happen).
Conflicts:
OpenSim/Framework/RegionInfo.cs
2014-01-04 19:01:04 -08:00
Melanie
dd96fef940
Dynamically adjust to the number of visual params sent.
2014-01-04 21:18:37 +00:00
Robert Adams
9984ecf862
varregion: Add region size to teleport event messages (EnableSimulator,
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CorssRegion, TeleportFinishEvent).
Have Simian grid service return the region size.
Many teleport related debug log messages. Can be removed when teleport
works (like that's ever going to happen).
2014-01-03 07:41:06 -08:00
Robert Adams
a01862509e
Merge branch 'master' into varregion
2013-12-20 06:52:28 -08:00
Justin Clark-Casey (justincc)
68773ee7c4
Merge branch 'justincc-master'
2013-12-19 01:41:04 +00:00
Justin Clark-Casey (justincc)
a5ca15c428
Create regression test TestSendAgentGroupDataUpdate() for groups agent data sending
2013-12-18 23:35:38 +00:00
Robert Adams
6937eec258
Merge branch 'master' into varregion
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Add new region crossing code to varregion
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-12-17 06:18:13 -08:00
Robert Adams
13a9a4b653
varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
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Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z.
This keeps the downward compatibility and follows the scheme of 'region'
and 'world' location naming that is happening in the Util module.
2013-12-14 07:53:01 -08:00
Melanie
5b73b9c4a8
Committing the Avination Scene Presence and related texture code
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- Parts of region crossing code
- New bakes handling code
- Bakes now sent from sim to sim without central storage
- Appearance handling changes
- Some changes to sitting
- A number of unrelated fixes and improvements
2013-12-11 01:39:56 +00:00
Melanie
6d6b9ab791
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-12-07 01:08:49 +00:00
Robert Adams
4eb52eb19e
Merge branch 'master' into varregion
2013-12-05 21:07:44 -08:00
Justin Clark-Casey (justincc)
bb4f4d9480
minor: Use enums for setting inv/asset types on data upload rather than magic numbers
2013-12-06 00:38:18 +00:00
Justin Clark-Casey (justincc)
16aaba77d4
Properly set InventoryType.Snapshot when a snapshot is uploaded
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Resolves http://opensimulator.org/mantis/view.php?id=6857
This prevents the inventory service complaining later about an attempt to change an invariant
2013-12-06 00:30:44 +00:00
Justin Clark-Casey (justincc)
17b32b764a
Fix regression where mouse look flight direction no longer worked by zeroing x/y rot before sending agent updates, instead of before any agent update processing
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It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook.
Doing this in the terse send so that we preserve mouselook rotation information
2013-12-05 02:10:46 +00:00
Robert Adams
31bacfbb63
Merge branch 'master' into varregion
2013-12-01 15:51:42 -08:00
Justin Clark-Casey (justincc)
8b3a4367ea
Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero
2013-11-29 02:51:35 +00:00
Justin Clark-Casey (justincc)
ca079c378a
Merge branch 'link-sitting'
2013-11-29 02:41:32 +00:00
Justin Clark-Casey (justincc)
0785210e29
Fix stand positions rather than having the stand jump to the root prim.
2013-11-27 02:08:22 +00:00
Melanie
3589acdab1
Merge branch 'master' into careminster
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Conflicts:
.gitignore
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
prebuild.xml
runprebuild.bat
2013-11-23 19:13:22 +00:00
Justin Clark-Casey (justincc)
60e049ea39
Revert "Fix issue where sitting on non-root linked prims would send camera to wrong position in third-person and mouselook"
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Reverting to place on separate branch
This reverts commit ff4e7de776
.
2013-11-23 02:31:39 +00:00
Justin Clark-Casey (justincc)
a68d1fad73
Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero"
...
This reverts commit 9bdd3dc7de
.
2013-11-23 02:29:14 +00:00
Justin Clark-Casey (justincc)
9bdd3dc7de
Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero
...
As far as I can see it's valid to change the eye offset even if you aren't changing the at target.
2013-11-23 01:12:20 +00:00
Justin Clark-Casey (justincc)
ff4e7de776
Fix issue where sitting on non-root linked prims would send camera to wrong position in third-person and mouselook
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We now specify sits as offsets from the root prim, as the viewer expects.
2013-11-23 00:53:09 +00:00
Melanie
91b70bf3fe
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2013-11-08 17:55:01 +00:00
Robert Adams
a75ce7423c
Merge branch 'master' into varregion
2013-11-05 21:42:27 -08:00
Latif Khalifa
26fd29622d
Added sending (for now hard-coded) sim isze in SendMapBlockSplit()
2013-11-06 03:52:04 +01:00
Justin Clark-Casey (justincc)
8e1bf55e7b
Add IncomingPacketsResentCount clientstack statistics
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This records how many packets were indicated to be resends by clients
Not 100% reliable since clients can lie about resends, but usually would indicate if clients are not receiving UDP acks at all or in a manner they consider timely.
2013-11-06 01:02:20 +00:00
Robert Adams
c931b16c1f
Merge branch 'master' into varregion
2013-11-04 22:12:57 -08:00
Robert Adams
92c06a5d0b
varregion: fix lawn-mower terrain fill so it works for non-square regions.
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Add some debugging logs on region creation to report region size.
2013-11-01 16:37:27 -07:00
Justin Clark-Casey (justincc)
4c4a1cf715
Start counting resent packets in the places that I missed when the stat was first added a few commits ago
2013-10-31 23:59:22 +00:00
Justin Clark-Casey (justincc)
50794c9008
minor: remove mono compiler warnings in AvatarPickerSearchModule and UploadBakedTextureModule
2013-10-31 23:51:01 +00:00
Justin Clark-Casey (justincc)
3d5a7e9b19
Add OutgoingPacketsResentCount clientstack stat.
...
This allows one to monitor the total number of messages resent to clients over time.
A constantly increasing stat may indicate a general server network or overloading issue if a fairly high proportion of packets sent
A smaller constantly increasing stat may indicate a problem with a particular client-server connection, would need to check "show queues" in this case.
2013-10-31 23:45:52 +00:00
Robert Adams
39777db8ef
varregion: fix problem of X/Y dimensions swapped and incorrect terrain
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compression base computation.
Complete replacement of float[] for terrain heightmap with TerrainData instance.
2013-10-31 09:24:06 -07:00
Robert Adams
2be0347f50
Merge branch 'master' into varregion
2013-10-28 09:30:26 -07:00
Justin Clark-Casey (justincc)
df76e52310
minor: Add commented out code for apparent passing of texture IDs in ObjectProperties UDP replies to viewer
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Not yet shown that this is used or resolves a bug where not all textures appear on objects with an "XML with textures" upload from singularity 1.8.3
Proper texture entries are actually present and appear properly on relog, but not on select from viewer until at least one face texture is changed.
2013-10-24 23:00:02 +01:00
Justin Clark-Casey (justincc)
cccdfcb59e
Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears to be a never used method.
2013-10-24 00:37:49 +01:00
Justin Clark-Casey (justincc)
5d61c4039d
Only set the data present event if we actually queued an outoing packet (not if we sent immediately)
2013-10-24 00:33:14 +01:00
Robert Adams
86bf79aa2b
Merge branch 'master' into varregion
2013-10-07 13:58:17 -07:00
Robert Adams
7416809077
varregion: plug in TerrainData class and modify TerrainModule and LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
2013-10-07 13:57:40 -07:00
Melanie
69054ad134
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
2013-10-06 18:32:20 +01:00
Justin Clark-Casey (justincc)
42bdf44658
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
2013-10-04 23:33:47 +01:00
Melanie
75c68fa29e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-10-04 20:03:12 +01:00
Robert Adams
8c1d80fdfd
varregion: serious rework of TerrainChannel:
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-- addition of varaible region size in X and Y
-- internal storage of heightmap changed from double[] to short[]
-- helper routines for handling internal structure while keeping existing API
-- to and from XML that adds region size information (for downward compatibility,
output in the legacy XML format if X and Y are 256)
Updated and commented Constants.RegionSize but didn't change the name for compatibility.
2013-09-28 07:33:56 -07:00
Robert Adams
317c04fe17
VarRegion: change RegionInfo storage of region coordinates from region
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count number to integer world coordinates.
Added new methods RegionWorldLoc[XY].
Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim.
Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability
of external region management packages.
2013-09-28 07:33:52 -07:00
Justin Clark-Casey (justincc)
2cd95fac73
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
2013-09-27 22:27:39 +01:00
Justin Clark-Casey (justincc)
b16bc7b01c
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
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Adds IScene.CloseAgent() to replace RemoveClient()
2013-09-27 19:14:21 +01:00
Justin Clark-Casey (justincc)
32ddfc2740
Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementIntoRegion() to fix race condition regression in commit 7dbc93c
(Wed Sep 18 21:41:51 2013 +0100)
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This check is necessary to close a race condition where the CompleteAgentMovement processing could proceed when the UseCircuitCode thread had added the client to the client manager but before the ScenePresence had registered to process the CompleteAgentMovement message.
This is most probably why the message appeared to get lost on a proportion of entity transfers.
A better long term solution may be to set the IClientAPI.SceneAgent property before the client is added to the manager.
2013-09-25 18:45:56 +01:00
Justin Clark-Casey (justincc)
732554be04
Reinsert 200ms sleep accidentally removed in commit 7dbc93c
(Wed Sep 18 21:41:51 2013 +0100)
2013-09-25 18:29:14 +01:00
Justin Clark-Casey (justincc)
f384a6291e
Instead of swallowing any socket begin/end receive exceptions, log them for debugging purposes.
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This may reveal why on some teleports with current code, the UseCircuitCode message gets through but CompleteMovement disappears into the ether.
2013-09-25 00:02:17 +01:00
Aleric Inglewood
2dc92e7de1
Preserve attachment point & position when attachment is rezzed in world
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Patch taken from
http://opensimulator.org/mantis/view.php?id=4905
originally by Greg C.
Fixed to apply to r/23314 commit
ba9daf849e
(cherry picked from commit 4ff9fbca441110cc2b93edc7286e0e9339e61cbe)
2013-09-22 21:10:01 -05:00
Justin Clark-Casey (justincc)
f4d82a56f4
Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.HandleCompleteMovementIntoRegion()
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This is to deal with one aspect of http://opensimulator.org/mantis/view.php?id=6755
With the V2 teleport arrangements, viewers appear to send the single UseCircuitCode and CompleteAgentMovement packets immediately after each other
Possibly, on occasion a poor network might drop the initial UseCircuitCode packet and by the time it retries, the CompleteAgementMovement has timed out and the teleport fails.
There's no apparant harm in doubling the wait time (most times only one wait will be performed) so trying this.
2013-09-18 22:09:46 +01:00
Justin Clark-Casey (justincc)
7dbc93c62a
Change logging to provide more information on LLUDPServer.HandleCompleteMovementIntoRegion()
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Add more information on which endpoint sent the packet when we have to wait and if we end up dropping the packet
Only check if the client is active - other checks are redundant since they can only failed if IsActve = false
2013-09-18 21:41:51 +01:00
Melanie
72206a0e29
Merge branch 'avination-current' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
2013-09-16 22:32:53 +01:00
Mic Bowman
b29e9d37e7
Change handling of the FetchInventoryDescendents2 capability configuration to allow
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for external handlers.
2013-09-11 12:15:16 -07:00
Melanie
ddf67bf929
Mono 2.0 fix - call ToArray() explicitly
2013-09-08 19:41:51 +02:00
root
823e8b5d19
Add support for simple external CAPS texture services
2013-09-07 17:57:02 +02:00
Melanie
2f365ea80b
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2013-09-07 13:54:19 +01:00
Justin Clark-Casey (justincc)
857f24a5e2
Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.
...
This occurs on v2 teleport since the source region now waits 15 secs before closing the old child agent, which could still receive chat.
This commit introduces a ScenePresenceState.PreClose which is set before the wait, so that ChatModule can check for ScenePresenceState.Running.
This was theoretically also an issue on v1 teleport but since the pause before close was only 2 secs there, it was not noticed.
2013-09-02 19:15:10 +01:00
Melanie
008c98a974
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Region/RestartModule.cs
OpenSim/Region/Framework/Scenes/SceneGraph.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2013-09-01 22:49:31 +01:00
Justin Clark-Casey (justincc)
a0c99a7dcc
minor: remove mono compiler warning from LLClientView
2013-08-23 00:03:47 +01:00
Justin Clark-Casey (justincc)
1f39a763a5
Don't allow users to attempt to sit on objects in a child region without going to that region first.
...
If this is attempted, they get a "Try moving closer. Can't sit on object because it is not in the same region as you." message instead, which is the same as current ll grid.
Sitting on ground is okay, since viewer navigates avatar to required region first before sitting.
2013-08-21 21:35:03 +01:00
Melanie
bef03fb30b
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
2013-08-17 03:23:45 +01:00
Justin Clark-Casey (justincc)
7d268912f1
Packet headers are not zero-encoded so don't try to zero-decode these in PacketPool.GetType()
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Instead adjusts code with that from Packet.BuildHeader(byte[], ref int, ref int):Header in libomv
This stops packet decoding failures with agent UUIDs that contain 00 in their earlier parts (e.g. b0b0b0b0-0000-0000-0000-000000000211)
Thanks to lkalif for pointing this out.
2013-08-16 00:58:25 +01:00
Justin Clark-Casey (justincc)
104626d732
minor: Comment out AvatarPicketSearch caps log message for now, which is occuring on every login and entity transfer
2013-08-14 23:22:52 +01:00
Justin Clark-Casey (justincc)
93dffe1777
Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-formed packets that were not initial connection packets and could not be associated with a connected viewer.
2013-08-14 22:33:12 +01:00
Justin Clark-Casey (justincc)
0d5680e971
Count any incoming packet that could not be recognized as an LLUDP packet as a malformed packet. Record this as stat clientstack.<scene>.IncomingPacketsMalformedCount
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Used to detect if a simulator is receiving significant junk UDP
Decimates the number of packets between which a warning is logged and prints the IP source of the last malformed packet when logging
2013-08-14 22:08:28 +01:00
Melanie
4a6eff1ee8
Merge branch 'master' into careminster
2013-08-13 22:53:47 +01:00
Justin Clark-Casey (justincc)
f3edc0d8b7
minor: Extend warning message when adding trying to add an event for a client without a queue to include the event message name.
2013-08-12 19:38:23 +01:00
Melanie
ad1b2902f2
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-08-11 17:31:25 +01:00
Justin Clark-Casey (justincc)
97bcb59bee
Merge branch 'TeleportWork'
2013-08-09 17:52:29 +01:00
Justin Clark-Casey (justincc)
b1c26a56b3
Fix an issue where under teleport v2 protocol, teleporting from regions in an line from A->B->C would not close region A when reaching C
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The root cause was that v2 was only closing neighbour agents if the root connection also needed a close.
However, fixing this requires the neighbour regions also detect when they should not close due to re-teleports re-establishing the child connection.
This involves restructuring the code to introduce a scene presence state machine that can serialize the different add and remove client calls that are now possible with the late close of the
This commit appears to fix these issues and improve teleport, but still has holes on at least quick reteleporting (and possibly occasionally on ordinary teleports).
Also, has not been completely tested yet in scenarios where regions are running on different simulators
2013-08-08 23:29:30 +01:00
teravus
99a4a91488
* This makes in-world terrain editing smoother, even in MegaRegions. This change only affects the editing user's experience. Non-editing users will see nothing different from the current 'slow' result. See comments for the thought process and how the issues surrounding terrain editing, cache, bandwidth, threading, terrain patch reliability and throttling were balanced.
2013-08-07 21:22:04 -05:00
Melanie
005c69511d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2013-08-07 23:29:42 +01:00
Justin Clark-Casey (justincc)
f9dc5815c4
For LLImageManagerTests, make tests execute under synchronous fire and forget conditions.
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I generally prefer this approach for regression tests because of the complexity of accounting for different threading conditions.
2013-08-05 23:15:30 +01:00
Diva Canto
5b4b349776
Fix the failing TestSendImage. J2K decoding is async.
2013-08-03 21:27:32 -07:00
Melanie
6fc03c7e6e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2013-08-01 23:42:19 +01:00
Justin Clark-Casey (justincc)
68b98a8003
minor: Add name to debug lludp packet level feedback on console
2013-08-01 23:16:41 +01:00
Justin Clark-Casey (justincc)
0c4c084bed
Try a different approach to slow terrain update by always cycling the loop immediately if any data was sent, rather than waiting.
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What I believe is happening is that on initial terrain send, this is done one packet at a time.
With WaitOne, the outbound loop has enough time to loop and wait again after the first packet before the second, leading to a slower send.
This approach instead does not wait if a packet was just sent but instead loops again, which appears to lead to a quicker send without losing the cpu benefit of not continually looping when there is no outbound data.
2013-08-01 18:12:28 +01:00
Justin Clark-Casey (justincc)
932c382737
Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c
(r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does."
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This reverts commit 59b461ac0e
.
2013-08-01 18:11:50 +01:00
Diva Canto
59b461ac0e
Issue: painfully slow terrain loading. The cause is commit d9d995914c
(r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does.
2013-08-01 09:27:44 -07:00
Melanie
21f5e67030
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
2013-08-01 01:23:24 +01:00
Mic Bowman
1299592405
Experimental comment to eneralize the handling of Linden caps when the
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cap is something other than "localhost". A new interface for handling
external caps is supported with an example implemented for Simian. The
only linden cap supporting this interface right now is the GetTexture
cap.
2013-07-31 15:37:15 -07:00
Diva Canto
fd050fca7c
Doing the HG Map / SimulatorFeatures "the right way": moved it to HGMapModule, hooking on to SimulatorFeatures.OnSimulatorFeaturesRequest event (similar to what the DynamicMenuModule does).
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Only HG Visitors get this var, to avoid spamming local users.
The config var is now called MapTileURL, to be consistent with the login one, and its being picked up from either [LoginService], [HGWorldMap] or [SimulatorFeatures], just because I have a bad memory.
2013-07-30 21:10:00 -07:00
Diva Canto
590a8b0315
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-30 17:27:32 -07:00
Diva Canto
2b54199271
After talking to lkalif on the IRC: SimulatorFeatures response: renamed the OSDMap GridServices to OpenSimExtras, normalized the url keys under it, and moved ExportEnabled to under it too. Melanie: change your viewer code accordingly.
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Documentation at http://opensimulator.org/wiki/SimulatorFeatures_Extras
2013-07-30 17:26:56 -07:00
Justin Clark-Casey (justincc)
1416c90932
minor: Add timeout secs to connection timeout message. Change message to reflect it is a timeout due to no data received rather than an ack issue.
2013-07-29 23:53:59 +01:00
Justin Clark-Casey (justincc)
8004e6f31c
Fix issue just introduced in 8efe4bfc2e
where I accidentally left in a test line to force very quick client unack
2013-07-29 23:38:54 +01:00
Justin Clark-Casey (justincc)
8efe4bfc2e
Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and add this to the StatsManager
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This reflects the actual use of this stat - it hasn't recorded general exceptions for some time.
Make the sim extra stats collector draw the data from the stats manager rather than maintaing this data itself.
2013-07-29 23:18:29 +01:00
Melanie
bf283208df
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2013-07-29 02:08:05 +01:00
Diva Canto
69975763d2
Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes.
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The major departure from flotsam is to send only one message per destination region, as opposed to one message per group member. This reduces messaging considerably in large groups that have clusters of members in certain regions.
2013-07-27 15:38:56 -07:00
Diva Canto
d5367a219d
Slight improvement: no need to delay the removal of the queues in EQ, because DisableSimulator is now being sent via UDP
2013-07-26 07:39:57 -07:00
Diva Canto
878ce1e6b2
This should fix all issues with teleports. One should be able to TP as fast as needed. (Although sometimes Justin's state machine kicks in and doesn't let you) The EventQueues are a hairy mess, and it's very easy to mess things up. But it looks like this commit makes them work right. Here's what's going on:
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- Child and root agents are only closed after 15 sec, maybe
- If the user comes back, they aren't closed, and everything is reused
- On the receiving side, clients and scene presences are reused if they already exist
- Caps are always recreated (this is where I spent most of my time!). It turns out that, because the agents carry the seeds around, the seed gets the same URL, except for the root agent coming back to a far away region, which gets a new seed (because we don't know what was its seed in the departing region, and we can't send it back to the client when the agent returns there).
2013-07-25 23:44:58 -07:00
Melanie
7914eaa357
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
bin/OpenSimDefaults.ini
2013-07-25 16:55:23 +01:00
Diva Canto
cac37e298c
Deleted all [ZZZ] debug messages.
2013-07-24 14:31:30 -07:00
Diva Canto
e6a0f6e428
One more thing to test in order to let CompleteMovement go up the stack.
2013-07-24 14:29:51 -07:00
Diva Canto
14530b2607
Minor adjustment on timings of waits.
2013-07-24 14:29:37 -07:00
Diva Canto
c0433d5e4c
Changed the RegionHandshake packet to the Unknown queue, so that it is sent with high priority and hopefully gets to the client before AgentMovementComplete
2013-07-24 14:29:15 -07:00
Diva Canto
3891a8946b
New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked)
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In this new protocol, and as committed before, the viewer is not sent EnableSimulator/EstablishChildCommunication for the destination. Instead, it is sent TeleportFinish directly. TeleportFinish, in turn, makes the viewer send a UserCircuitCode packet followed by CompleteMovementIntoRegion packet. These 2 packets tend to occur one after the other almost immediately to the point that when CMIR arrives the client is not even connected yet and that packet is ignored (there might have been some race conditions here before); then the viewer sends CMIR again within 5-8 secs. But the delay between them may be higher in busier regions, which may lead to race conditions.
This commit improves the process so there are are no race conditions at the destination. CompleteMovement (triggered by the viewer) waits until Update has been sent from the origin. Update, in turn, waits until there is a *root* scene presence -- so making sure CompleteMovement has run MakeRoot. In other words, there are two threadlets at the destination, one from the viewer and one from the origin region, waiting for each other to do the right thing. That makes it safe to close the agent at the origin upon return of the Update call without having to wait for callback, because we are absolutely sure that the viewer knows it is in th new region.
Note also that in the V1 protocol, the destination was getting UseCircuitCode from the viewer twice -- once on EstablishAgentCommunication and then again on TeleportFinish. The second UCC was being ignored, but it shows how we were not following the expected steps...
2013-07-24 14:27:58 -07:00
Melanie
e82d4154a2
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Physics/Manager/PhysicsActor.cs
OpenSim/Region/Physics/Manager/PhysicsScene.cs
2013-07-24 04:45:07 +01:00
Melanie
a7eb1b5b85
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2013-07-24 03:50:09 +01:00
Justin Clark-Casey (justincc)
a57a472ab8
Add proper method doc and comments to m_dataPresentEvent (from d9d9959
)
2013-07-23 00:51:59 +01:00
Justin Clark-Casey (justincc)
9fb9da1b6c
Add clientstack.InboxPacketsCount stat. This records the number of packets waiting to be processed at the second stage (after initial UDP processing)
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If this consistently increases then this is a problem since it means the simulator is receiving more requests than it can distribute to other parts of the code.
2013-07-23 00:35:41 +01:00
Justin Clark-Casey (justincc)
60732c96ef
Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP packets sent by a region per second
2013-07-23 00:35:34 +01:00
Justin Clark-Casey (justincc)
8396f1bd42
Record raw number of UDP receives as clientstack.IncomingUDPReceivesCount
2013-07-23 00:35:23 +01:00
Justin Clark-Casey (justincc)
bf517899a7
Add AverageUDPProcessTime stat to try and get a handle on how long we're taking on the initial processing of a UDP packet.
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If we're not receiving packets with multiple threads (m_asyncPacketHandling) then this is critical since it will limit the number of incoming UDP requests that the region can handle and affects packet loss.
If m_asyncPacketHandling then this is less critical though a long process will increase the scope for threads to race.
This is an experimental stat which may be changed.
2013-07-23 00:35:09 +01:00
Robert Adams
e6b6af62dd
Added check for user movement specification before discarding an incoming
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AgentUpdate packet. This fixes the problem with vehicles not moving forward
after the first up-arrow.
Code to fix a potential exception when using different IClientAPIs.
2013-07-22 15:41:14 -07:00
Diva Canto
99a727600b
Minor cosmetic changes.
2013-07-21 10:07:35 -07:00
Diva Canto
116a449d89
The quaternion delta was a bit to high, now that the head rotation is out of the equation. (head rotation was the problematic one)
2013-07-21 09:01:57 -07:00
Diva Canto
b5ab0698d6
EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams.
2013-07-21 09:01:44 -07:00
Diva Canto
3919c80505
A couple of small optimizations over the previous commit
2013-07-21 09:00:57 -07:00
Diva Canto
d5a1779465
Manage AgentUpdates more sanely:
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- The existing event to scene has been split into 2: OnAgentUpdate and OnAgentCameraUpdate, to better reflect the two types of updates that the viewer sends. We can run one without the other, which is what happens when the avie is still but the user is camming around
- Added thresholds (as opposed to equality) to determine whether the update is significant or not. I thin these thresholds are ok, but we can play with them later
- Ignore updates of HeadRotation, which were problematic and aren't being used up stream
2013-07-21 09:00:42 -07:00
Diva Canto
174105ad02
Fixed the stats in show client stats. Also left some comments with observations about AgentUpdates.
2013-07-21 09:00:27 -07:00
Justin Clark-Casey (justincc)
3a6acbcc14
furhter shorten CheckAgentUpdateSignificance(). No real perf impact.
2013-07-21 08:59:31 -07:00
Justin Clark-Casey (justincc)
866de53978
Remove some pointless code in CheckAgentUpdateSignificance()
2013-07-21 08:59:17 -07:00
Justin Clark-Casey (justincc)
61eda1f441
Make the check as to whether any particular inbound AgentUpdate packet is significant much earlier in UDP processing (i.e. before we pointlessly place such packets on internal queues, etc.)
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Appears to have some impact on cpu but needs testing.
2013-07-21 08:58:55 -07:00
Justin Clark-Casey (justincc)
e5c677779b
Add measure of number of inbound AgentUpdates that were seen as significant to "show client stats" (i.e. sent on for further processing instead of being discarded)
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Added here since it was the most convenient place
Number is in the last column, "Sig. AgentUpdates" along with percentage of all AgentUpdates
Percentage largely falls over time, most cpu for processing AgentUpdates may be in UDP processing as turning this off even earlier (with "debug lludp toggle agentupdate" results in a big cpu fall
Also tidies up display.
2013-07-21 08:58:39 -07:00
Justin Clark-Casey (justincc)
5a2d4d888c
Hack in console command "debug lludp toggle agentupdate" to allow AgentUpdate in packets to be discarded at a very early stage.
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Enabling this will stop anybody from moving on a sim, though all other updates should be unaffected.
Appears to make some cpu difference on very basic testing with a static standing avatar (though not all that much).
Need to see the results with much higher av numbers.
2013-07-21 08:58:21 -07:00
Justin Clark-Casey (justincc)
66048e1a70
minor: provide user feedback in the log for now when udp in/out bound threads are started/stopped
2013-07-21 08:58:02 -07:00
Justin Clark-Casey (justincc)
3a476bf60c
Fix up a temporary debugging change from last commit which stopped "lludp stop out" from actually doing anything
2013-07-21 08:57:36 -07:00
Justin Clark-Casey (justincc)
63c42d6602
Do some simple queue empty checks in the main outgoing udp loop instead of always performing these on a separate fired thread.
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This appears to improve cpu usage since launching a new thread is more expensive than performing a small amount of inline logic.
However, needs testing at scale.
2013-07-21 08:56:48 -07:00
Diva Canto
b5062ae7ee
Changed the timoeut of EQ 502s (no events) to 50 secs. The viewer post requests timeout in 60 secs.
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There's plenty of room for improvement in handling the EQs. Some other time...
2013-07-18 13:30:04 -07:00
Justin Clark-Casey (justincc)
d9d995914c
try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of a continuous loop with sleeps.
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Does appear to have a cpu impact but may need further tweaking
2013-07-18 12:28:02 -07:00
Diva Canto
9e35b069a4
Reverting the reverts I did yesterday. cpu-branch has now been
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successfully tested, and I'm merging back those changes, which proved to
be good.
Revert "Revert "Cleared up much confusion in PollServiceRequestManager. Here's the history:""
This reverts commit fa2370b32e
.
2013-07-18 12:23:27 -07:00
Melanie
437326a480
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
2013-07-18 10:17:30 +01:00
Melanie
7830cc9954
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/UserAgentService.cs
2013-07-18 10:08:10 +01:00
Diva Canto
fa2370b32e
Revert "Cleared up much confusion in PollServiceRequestManager. Here's the history:"
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This reverts commit e46459ef21
.
2013-07-17 15:05:36 -07:00
Diva Canto
e46459ef21
Cleared up much confusion in PollServiceRequestManager. Here's the history:
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When Melanie added the web fetch inventory throttle to core, she made the long poll requests (EQs) effectively be handled on an active loop. All those requests, if they existed, were being constantly dequeued, checked for events (which most often they didn't have), and requeued again. This was an active loop thread on a 100ms cycle!
This fixes the issue. Now the inventory requests, if they aren't ready to be served, are placed directly back in the queue, but the long poll requests aren't placed there until there are events ready to be sent or timeout has been reached.
This puts the LongPollServiceWatcherThread back to 1sec cycle, as it was before.
2013-07-17 11:19:36 -07:00
dahlia
6dd454240f
revert last commit which seems to conflict with DoubleQueue internals. The random crash might be in DoubleQueue instead. See http://pastebin.com/XhNBNqsc
2013-07-16 02:03:01 -07:00
dahlia
70aa77f520
add locking to internal queue in WebFetchInvDescModule; lack of which caused a random crash in a load test yesterday
2013-07-16 01:31:09 -07:00
Justin Clark-Casey (justincc)
e8e073aa97
Simplify EventQueue cap setup so that it is also stat monitored.
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Curiously, the number of requests received is always one greater than that shown as handled - needs investigation
2013-07-16 00:05:45 +01:00
Justin Clark-Casey (justincc)
eb14e5a175
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-15 23:28:02 +01:00
Justin Clark-Casey (justincc)
1b7b664c86
Add request received/handling stats for caps which are served by http poll handlers.
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This adds explicit cap poll handler supporting to the Caps classes rather than relying on callers to do the complicated coding.
Other refactoring was required to get logic into the right places to support this.
2013-07-15 23:27:46 +01:00
Diva Canto
68fbf7eebb
Revert "Puts RequestImage (UDP) back to asyn -- CPU spike hunt"
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This reverts commit b060ce96d9
.
2013-07-15 12:34:10 -07:00
Diva Canto
687c1a420a
Guard against null ref
2013-07-15 12:33:31 -07:00
Diva Canto
b060ce96d9
Puts RequestImage (UDP) back to asyn -- CPU spike hunt
2013-07-15 12:05:31 -07:00
Diva Canto
864f15ce4d
Revert the revert
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Revert "Trying to hunt the CPU spikes recently experienced."
This reverts commit ac73e70293
.
2013-07-15 11:52:26 -07:00
Diva Canto
ac73e70293
Trying to hunt the CPU spikes recently experienced.
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Revert "Comment out old inbound UDP throttling hack. This would cause the UDP"
This reverts commit 38e6da5522
.
2013-07-15 11:27:49 -07:00
Diva Canto
a412b1d682
Moved SendInitialDataToMe to earlier in CompleteMovement. Moved TriggerOnMakeRootAgent to the end of CompleteMovement.
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Justin, if you read this, there's a long story here. Some time ago you placed SendInitialDataToMe at the very beginning of client creation (in LLUDPServer). That is problematic, as we discovered relatively recently: on TPs, as soon as the client starts getting data from child agents, it starts requesting resources back *from the simulator where its root agent is*. We found this to be the problem behind meshes missing on HG TPs (because the viewer was requesting the meshes of the receiving sim from the departing grid). But this affects much more than meshes and HG TPs. It may also explain cloud avatars after a local TP: baked textures are only stored in the simulator, so if a child agent receives a UUID of a baked texture in the destination sim and requests that texture from the departing sim where the root agent is, it will fail to get that texture.
Bottom line: we need to delay sending the new simulator data to the viewer until we are absolutely sure that the viewer knows that its main agent is in a new sim. Hence, moving it to CompleteMovement.
Now I am trying to tune the initial rez delay that we all experience in the CC. I think that when I fixed the issue described above, I may have moved SendInitialDataToMe to much later than it should be, so now I'm moving to earlier in CompleteMovement.
2013-07-13 09:46:58 -07:00
Melanie
c6d75cda97
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
2013-07-13 00:57:03 +01:00
Melanie
a53a10ad27
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
2013-07-13 00:47:58 +01:00
Diva Canto
29f6ae199e
Changed UploadBakedTextureModule so that it uses the same pattern as the others, in preparation for experiments to direct baked texture uploads to a robust instance. No functional or configuration changes -- should work exactly as before.
2013-07-12 12:53:58 -07:00
Diva Canto
604967b31e
Switched UUIDNameRequest and RegionHandleRequest to Sync, because now they are also non-blocking handlers.
2013-07-11 09:47:46 -07:00
Diva Canto
3b48b6a792
Switched TransferRequest (UDP packet handler) to sync. The permissions checks may block, so they get a FireAndForget. Everything else is non-blocking.
2013-07-11 09:44:48 -07:00
Diva Canto
9173130fde
Switched RegionHandshakeReply to Sync, because it's not doing anything blocking.
2013-07-10 20:48:13 -07:00
Diva Canto
fe5da43d15
EXPERIMENTAL: make RequestImage (UDP packet handler) sync instead of async. This _shouldn't_ screw things up, given that all this does is to dump the request in a queue.
2013-07-10 19:29:14 -07:00
Diva Canto
1b265b213b
Added show client-stats [first last] command to expose what viewers are requesting.
2013-07-10 16:09:45 -07:00
Robert Adams
38e6da5522
Comment out old inbound UDP throttling hack. This would cause the UDP
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reception thread to sleep for 30ms if the number of available user worker
threads got low. It doesn't look like any of the UDP packet types are
marked async so this check is 1) unnecessary and 2) really crazy since
it stops up the reception thread under heavy load without any indication.
2013-07-09 18:34:24 -07:00
Justin Clark-Casey (justincc)
095066b1ce
Handle UUIDNameRequest UDP packet processing async instead of within the main inbound UDP processing loop, to avoid any chance that this is delaying the main udp in loop.
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The potential impact of this should be lower now that these requests are being placed on a queue.
2013-07-09 23:39:29 +01:00
Justin Clark-Casey (justincc)
013710168b
For stat purposes, add names to capability request handlers where these were not set
2013-07-08 22:39:07 +01:00
Justin Clark-Casey (justincc)
e19defde36
Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
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This currently prints caps requests received and handled, so that overload of received compared to handled or deadlock can be detected.
This involves making BaseStreamHandler and BaseOutputStream record the ints, which means inheritors should subclass ProcessRequest() instead of Handle()
However, existing inheriting classes overriding Handle() will still work, albeit without stats recording.
"show caps" becomes "show caps list" to disambiguate between show caps commands
2013-07-08 22:03:07 +01:00
Justin Clark-Casey (justincc)
98de67d573
Fix mono warning in LLImageManagerTests
2013-07-06 00:55:14 +01:00
Justin Clark-Casey (justincc)
55ac8c83c7
Get InventoryWorkerThreads to update watchdog on processing requests
2013-07-06 00:34:22 +01:00
Melanie
5ddcc25ee9
Merge branch 'master' into careminster
2013-07-04 22:32:58 +01:00
Justin Clark-Casey (justincc)
16f40c1a15
Add --default option to "debug lludp packet" command to allow packet logging to be performed immediately from client start
2013-07-04 17:29:53 +01:00
Justin Clark-Casey (justincc)
25889b2d7e
change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options
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also moves the implementing code into LLUDPServer.cs along with other debug commands from OpenSim.cs
gets all debug lludp commands to only activate for the set scene if not root
2013-07-04 00:02:53 +01:00
Diva Canto
ccca005969
HG: close a loophole by which if something was wrong with the ServiceURLs it resulted in never ending asset requests
2013-07-02 13:29:44 -07:00
Melanie
f70357eaa3
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Monitoring/BaseStatsCollector.cs
OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-06-23 01:59:57 +01:00
Melanie
56f4adeb60
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Services/LLLoginService/LLLoginResponse.cs
OpenSim/Services/LLLoginService/LLLoginService.cs
2013-06-18 01:50:08 +01:00
Justin Clark-Casey (justincc)
713a14a6b5
minor: remove mono compiler warnings in WebFetchInvDescModule
2013-06-17 23:23:56 +01:00
Justin Clark-Casey (justincc)
b9dac1f8df
Fix test failure in BasicCircuitTests from previous commit 0d2fd0d9
2013-06-17 23:17:55 +01:00
Justin Clark-Casey (justincc)
d412c1b0eb
Don't try to abort worker threads in WebFetchInvDescModule if module was not enabled.
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This also moves the abort to RemoveRegion() rather than a destructor.
2013-06-14 23:53:20 +01:00
Melanie
162dfd8a38
Merge branch 'avination-current' into careminster
2013-06-11 21:03:02 +01:00
Melanie
745a209bf2
Explicitly set uploaded mesh object perms
2013-06-10 01:16:22 +02:00
Melanie
cf4d291443
Merge branch 'master' into careminster
2013-06-08 00:00:39 +01:00
Melanie
3a722ef81b
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-06-07 23:59:02 +01:00
Diva Canto
6aa54a8e16
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-07 16:01:07 -07:00
Diva Canto
07cc16ff9c
Put the configuration back in FetchInventoryDesc2 cap.
2013-06-07 16:00:32 -07:00
Melanie
75631e0267
Supply proper type information for the various types of requests
2013-06-07 23:55:03 +01:00
Melanie
7c0bfca7a0
Adding Avination's PollService to round out the HTTP inventory changes
2013-06-07 23:43:45 +01:00
Justin Clark-Casey (justincc)
454499ff60
minor: Comment out debug logging (at warn level) about number of objects force selected and turn down to debug level
2013-06-07 23:38:23 +01:00
Melanie
fe4a67efb6
Merge branch 'avination-current' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs
OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs
OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
2013-06-06 03:20:15 +01:00
Melanie
a7dbafb0e3
Port Avination's inventory send throttling
2013-06-05 23:42:50 +01:00
Melanie
9589a09eda
Fix multi-wear of alpha and tattoo layers.
2013-05-31 22:02:31 +02:00
Melanie
669fa3ff9a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
2013-05-30 21:48:09 +01:00
Melanie
533bbf033d
Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency
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This will require all money modules to be refactored!
2013-05-25 02:08:54 +01:00
Melanie
0086c3b5fb
Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency
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This will require all money modules to be refactored!
2013-05-25 01:58:50 +02:00
Mic Bowman
681fbda4b6
This is an experimental patch that adds support for comparing texture
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hashes for the purpose of accurately responding to AgentTextureCached
packets. There is a change to IClientAPI to report the wearbles hashes
that come in through the SetAppearance packet. Added storage of the
texture hashes in the appearance. While these are added to the
Pack/Unpack (with support for missing values) routines (which means
Simian will store them properly), they are not currently persisted in
Robust.
2013-05-24 13:18:16 -07:00
Melanie
4cb7ee47f2
Let the event queue do lees work - expire every 40s as per Teravus instead of every seconds - whoever put that in....
2013-05-22 23:49:34 +02:00
Melanie
42c82b564e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
2013-05-16 21:59:14 +01:00
Justin Clark-Casey (justincc)
df2a0fec5f
Comment out log message about looking for asset data in remove asset service for now, in order to reduce log levels in a test region with many hg origin avatars
2013-05-14 20:11:58 +01:00
Diva Canto
91091c3e54
Second take at HGTP-mesh bug: delay sending the initial data only for agents that are coming via TP (root agents)
2013-05-14 09:06:58 -07:00
Diva Canto
645da54f25
Revert "HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!"
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This reverts commit f32a21d967
.
2013-05-14 08:47:18 -07:00
Diva Canto
f32a21d967
HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!
2013-05-14 08:12:01 -07:00
Melanie
f9daf921f7
Explicitly zero avatar velocity on sit
2013-05-13 03:29:11 +02:00
Melanie
e8f4c7128f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2013-05-12 03:24:57 +01:00
Melanie
13cd8c17d7
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Services/LLLoginService/LLLoginResponse.cs
OpenSim/Services/LLLoginService/LLLoginService.cs
OpenSim/Tests/Common/Mock/TestClient.cs
2013-05-11 02:35:26 +01:00
Diva Canto
a1031772eb
Delete debug message
2013-05-10 08:09:26 -07:00
Justin Clark-Casey (justincc)
3290cd09d3
remove pointless region handle paramter from IClientAPI.SendKillObject()
2013-05-09 18:12:17 +01:00
Melanie
cdaceea5a6
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/IClientAPI.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-05-08 21:51:48 +01:00
Mic Bowman
33aaa40bee
Adds an event and a method so that handling of the CachedTexture
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packet can be pulled out of LLClientView and moved to
AvatarFactory. The first pass at reusing textures (turned off by
default) is included. When reusing textures, if the baked textures
from a previous login are still in the asset service (which generally
means that they are in the simulator's cache) then the avatar will not
need to rebake. This is both a performance improvement (specifically
that an avatars baked textures do not need to be sent to other users
who have the old textures cached) and a resource improvement (don't
have to deal with duplicate bakes in the asset service cache).
2013-05-08 13:13:51 -07:00
Melanie
bda4565067
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
2013-05-08 20:59:44 +01:00
Diva Canto
e92c05ebbd
Added AvatarPickerSearch capability handler.
2013-05-07 18:01:48 -07:00
Melanie
8c5445b774
Merge branch 'master' into careminster
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Conflicts:
ThirdParty/SmartThreadPool/SmartThreadPool.cs
2013-05-01 21:39:49 +01:00
Melanie
ac135c649c
Fix CAPS to work like they should - do not send caps to the viewer if they're not in the requested caps list.
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The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail
on all viewers when turned off. UDB inventory would not be correctly used in
that case.
2013-04-30 23:50:23 +01:00
Melanie
b89d18e6f4
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2013-04-30 23:45:38 +01:00
Melanie
0af1d8fe19
Fix CAPS to work like they should - do not send caps to the viewer if they're not in the requested caps list.
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The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail
on all viewers when turned off. UDB inventory would not be correctly used in
that case.
2013-04-30 23:35:59 +02:00
Justin Clark-Casey (justincc)
537b243360
minor: Eliminate warning in LLimageManagerTests by properly calling through to OpenSimTestCase.SetUp()
2013-04-29 22:18:11 +01:00
Melanie
4275d7a839
Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current
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Conflicts:
bin/Regions/Regions.ini.example
2013-04-28 19:03:39 +02:00
Melanie
40036ca05f
Change EconomyDataRequest signature to use an IClientAPI rather than UUID. This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID.
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Sending the reply requires having the IClientAPI.
2013-04-25 21:37:40 +01:00
Melanie
fb8aa22084
Merge branch 'master' into careminster
2013-04-25 21:37:25 +01:00
Melanie
03c9d8ae4f
Change EconomyDataRequest signature to use an IClientAPI rather than UUID. This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID.
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Sending the reply requires having the IClientAPI.
2013-04-25 21:35:18 +01:00
Melanie
e39156c656
Send 503 when throttling textures
2013-04-25 01:38:21 +02:00
Melanie
293a024c14
Allow callers to set the invoice parameter for GenericMessage
2013-04-22 22:39:08 +01:00
Melanie
671a97ef76
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2013-04-22 22:28:41 +02:00
Melanie
6571e7ead2
Allow callers to set the invoice parameter for GenericMessage
2013-04-22 22:24:41 +02:00
Melanie
231c298ca5
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
bin/OpenMetaverse.StructuredData.XML
bin/OpenMetaverse.XML
bin/OpenMetaverseTypes.XML
2013-04-21 14:11:39 +01:00
dahlia
7c839f176f
amend previous commit, a line was left out
2013-04-17 23:14:28 -07:00
dahlia
53122fad40
Thanks lkalif for a fix to SendRegionHandshake() which fixes a potential crash with Server-side baking enabled viewers
2013-04-17 23:10:02 -07:00
Melanie
d3f288e27b
Merge branch 'master' into careminster
2013-04-16 22:37:47 +01:00
Justin Clark-Casey (justincc)
c5de9840b0
refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop().
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This was an undocumented interface which I think was for long defunct region load balancing experiments.
Also adds method doc for some IClientNetworkServer methods.
2013-04-16 21:58:24 +01:00
Melanie
f548a41fb8
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
2013-03-28 02:29:07 +00:00
Justin Clark-Casey (justincc)
617637c788
minor: Fix usage error message for "debug eq" console command
2013-03-28 01:41:41 +00:00
Justin Clark-Casey (justincc)
876d0d310f
Add "show eq" console command to show numbers of messages in agent event queues.
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For debugging purposes.
2013-03-28 01:36:34 +00:00
Melanie
4365daa8e1
Merge branch 'master' into careminster
2013-03-26 19:06:44 +00:00
Melanie
e82fab34d7
Implement a pref to turn on the simulator ExportSupported feature entry.
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This tells the viewer to enable the UI for export permissions.
WARNING: If your inventory store contains invalid flags data, this will result
in items becoming exportable! Don't turn this on in production until it's complete!
2013-03-26 19:00:30 +00:00
Melanie
5f4c4df227
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
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with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
2013-03-26 03:40:06 +00:00
Melanie
c341664c1b
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
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with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
2013-03-24 18:56:28 +01:00
Melanie
b9146a7922
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/BaseOpenSimServer.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-03-15 23:45:32 +00:00
Robert Adams
c10c43d6f6
Fix server statistics always reporting zero for total network bytes in/out.
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Clean up some parameter code in Statistics.Binary.
2013-03-15 13:59:34 -07:00
Melanie
710381e838
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
2013-03-13 02:02:46 +00:00
Justin Clark-Casey (justincc)
f8a4d95bdd
minor: Remove mono compiler warning in LLClientView
2013-03-13 00:22:07 +00:00
Justin Clark-Casey (justincc)
e898a5fec5
minor: Remove mono compiler warnings in EventQueueTests
2013-03-11 22:42:27 +00:00
Melanie
70f0587558
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2013-03-08 01:07:05 +00:00
teravus
33dab49d22
* Just another one of those new packet blocks causing a null ref. Defaulting to zero length array.....
2013-03-07 19:19:36 -05:00
Melanie
81552f41c6
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
2013-03-05 23:57:53 +00:00
teravus
7556b42d7a
* Update LibOMV to f8f8e616b37a7ea22b7922b2331999bc06725bf9
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* Add zero length blocks to the new packet blocks to remain compatible with older viewers and avoid a NullRef when _packets_.cs calls the Length parameter.. which adds up the Length property all of the blocks.
2013-03-04 21:26:26 -05:00
Justin Clark-Casey (justincc)
fa9f4ef1ba
Fix issue in the mesh upload flag module where the ID of the last agent to request the capability was always used instead of the original requesting agent for each cap.
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Should address http://opensimulator.org/mantis/view.php?id=6556
2013-03-04 23:20:00 +00:00
Melanie
f39e4abf0e
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
2013-03-03 13:24:37 +00:00
Melanie
2ad72db0ec
Make a viewer sent XML error prettier
2013-03-03 11:40:46 +01:00
Melanie
da2b598484
Make banking no longer break sit rotations. Fix spinning avatars.
2013-02-25 18:26:59 +01:00
Melanie
e0e9118f81
The viewer tries to parse the error message body to LLSD - give it some.
2013-02-24 18:31:49 +01:00
Melanie
9534d5f929
Merge branch 'master' into careminster
2013-02-22 01:28:54 +00:00
Robert Adams
681653ca13
Add a method to IStatsCollector for returning stats as an OSDMap.
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Extend implementors of IStatsCollector to return an OSDMap of stats.
Update UserStatsCollector and AssetStatsCollector to return both
string and OSDMap data (as well as console format).
2013-02-20 16:13:51 -08:00
Diva Canto
4779f7d7d5
Deleted all AssemblyFileVersion directives
2013-02-19 17:14:55 -08:00
Justin Clark-Casey (justincc)
8a6f2432fc
minor: remove some mono compiler warnings in OpenSim.Region.ClientStack.Linden.Caps.dll
2013-02-20 00:01:20 +00:00
Melanie
8c0b9080a4
Fix an issue where the viewer would request the seed cap before
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there was a handler for it.
2013-02-18 21:09:14 +01:00
Melanie
3108d18ffb
Fix shape parameters sent for meshes tosupport the full number of faces
2013-02-16 05:44:41 +00:00
Melanie
4be35df5fa
Fix shape parameters sent for meshes tosupport the full number of faces
2013-02-16 05:09:27 +01:00
Melanie
a5a56a8755
Merge branch 'avination' into careminster
2013-02-14 09:12:27 +00:00
Melanie
ef662fc959
Add an event and some logic to allow customizing Simulator Features by avatar
2013-02-14 09:11:57 +00:00
Melanie
d5cd9308d5
Merge branch 'avination' into careminster
2013-02-14 07:45:30 +00:00
Melanie
32c4e1a850
Add an event and some logic to allow customizing Simulator Features by avatar
2013-02-14 08:40:15 +01:00
Melanie
4c7df6a147
Small fix to sim features module
2013-02-14 07:17:27 +01:00
Melanie
c2bfdaa026
Make the sim features module register it's interface so it can be used
2013-02-13 01:52:25 +00:00
Melanie
14c064c65d
Revert "Push updates from keyframe directly to the front of the output queue rather"
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This reverts commit 04235e58e8
.
2013-02-12 03:15:40 +01:00
Melanie
2065590232
Revert "Use actual time dilation for unqueued updates"
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This reverts commit 048e904f05
.
2013-02-12 03:15:32 +01:00
Melanie
048e904f05
Use actual time dilation for unqueued updates
2013-02-12 01:13:30 +01:00
Melanie
04235e58e8
Push updates from keyframe directly to the front of the output queue rather
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than through the update system.
2013-02-12 01:02:16 +01:00
Melanie
7bf33d333a
Plumb the path from the client to the extra physics params and back
2013-02-07 22:25:28 +00:00
Melanie
8b78b9429d
Merge branch 'avination' into careminster
2013-02-07 21:26:55 +00:00
Melanie
bbda7b94b3
Rename Bounciness to Restitution
2013-02-07 21:25:55 +00:00
Melanie
338b02a8bc
Send the new physics params to the viewer build dialog
2013-02-07 21:23:35 +00:00
Melanie
6aa876a83b
Rename Bounciness to Restitution
2013-02-07 03:40:48 +00:00
Melanie
598f891d70
Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SP
2013-02-06 04:03:32 +01:00
teravus
2104e4d4d4
* the root prim was being given an OffsetPosition in addition to setting the position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it.
2013-02-05 18:46:02 -05:00
Melanie
d3892bbd06
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2013-02-05 21:30:12 +00:00
Melanie
6bce4bc112
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-02-05 20:09:45 +00:00
Melanie
2163bebeb4
Try to fix uploaded mesh rotations - code from Avination code base.
2013-02-05 20:09:02 +00:00
Justin Clark-Casey (justincc)
1f1da23097
Bump version and assembly version numbers from 0.7.5 to 0.7.6
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This is mostly Bluewall's work but I am also bumping the general version number
OpenSimulator 0.7.5 remains in the release candidate stage.
I'm doing this because master is significantly adding things that will not be in 0.7.5
This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names
and so the exact version match requirement is not in force.
2013-02-05 00:23:17 +00:00
Melanie
cc1781926b
* Adds a satisfying angular roll when an avatar is flying and turning. (General, not physics). Makes flying not feel as stiff.
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-01-31 20:37:58 +00:00
Melanie
9a4de546fe
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-01-31 02:53:11 +00:00
teravus
7c4e0ff03c
* Adds a satisfying angular roll when an avatar is flying and turning. (General, not physics). Makes flying not feel as stiff.
2013-01-30 06:22:05 -05:00
Melanie
e6e6e8ab15
Merge branch 'avination' into careminster
2013-01-27 01:09:07 +00:00
ubit
2eab339b87
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2013-01-26 04:40:48 +01:00
teravus
9d1989e64f
* Handle a NRE with Baked Textures that may result in a failed appearance. This may be an issue, or it may be a symptom.
2013-01-22 18:49:50 -05:00
Melanie
2d3a57a002
Merge branch 'avination'
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Conflicts:
OpenSim/Framework/ThrottleOutPacketType.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
2013-01-19 21:49:33 +01:00
Melanie
7bd9a0edb7
Remove group IM test code also mentioning "OpenSimulator Testing"
2013-01-19 14:30:38 +01:00
ubit
5b86af36e6
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2013-01-16 20:23:45 +01:00
Melanie
582cb89beb
Add a way to put things at the front of the queue for any throttle group.
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Adds a DoubleLocklessQueue and uses it for the outgoing buckets. Added
a flag value to the Throttle Type (again) because although it's hacky, it's
the best of a bad bunch to get the message through the UDP stack to where it's
needed.
2013-01-16 19:29:27 +01:00
Melanie
206bfe0657
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
2013-01-16 17:05:37 +00:00
Melanie
9c99ed26eb
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-01-16 16:52:57 +00:00
Melanie
5563a8916e
Complete removal of the now unused state queue
2013-01-16 16:45:18 +00:00
Melanie
518326b049
Merge branch 'ubitwork' into avination
2013-01-16 16:47:21 +01:00
Melanie
91138014e2
Change all uses of the removed state queue to the task queue for now.
2013-01-16 17:12:56 +00:00
Melanie
85aa1804df
Complete removal of the now unused state queue
2013-01-16 17:06:25 +00:00
ubit
778ed1c05a
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2013-01-16 16:35:09 +01:00
UbitUmarov
4d92c6b39f
fix STATE udp queue data rate since it is in use again, after being
...
removed by intel folks (?)( should it be used or removed ??)
2013-01-16 15:30:58 +00:00
ubit
503705bfad
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2013-01-16 14:24:23 +01:00
UbitUmarov
94710a17a4
Merge branch 'avination' into ubitwork
2013-01-16 13:11:02 +00:00
Melanie
70fa41863d
Merge commit 'f54b398540698e6e09022fe77b6405624b532f5c' into careminster
2013-01-16 01:13:14 +00:00
dahlia
055b8a2d58
move resit fix to ScenePresence.cs and allow for requesting sit on objects other than the object currently sat on
2013-01-14 22:24:24 -08:00
ubit
ee6333f89b
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2013-01-13 16:27:47 +01:00
UbitUmarov
b263587e21
try to patch getmesh Throttle (test)
2013-01-13 15:25:51 +00:00
Melanie
923e5df7ae
Merge branch 'master' into careminster
2013-01-13 13:44:24 +00:00
dahlia
2eb0d8b617
add some sanity checking to HandleAgentRequestSit handler
2013-01-13 13:43:59 +00:00
dahlia
72cc94cfbc
add some sanity checking to HandleAgentRequestSit handler
2013-01-10 20:21:18 -08:00
Melanie
3a495ccd56
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2013-01-10 01:38:03 +00:00
Melanie
aecb32b74e
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-01-10 01:25:07 +00:00
ubit
f392fa96c3
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2013-01-09 18:03:04 +01:00
Melanie
2ac96dd181
Add the new UpdateAgentInformation cap to make maturity on more recent viewers
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work.
2013-01-08 22:52:14 +00:00
Melanie
0a393b317d
Add the new UpdateAgentInformation cap to make maturity on more recent viewers
...
work.
2013-01-08 22:32:39 +01:00
ubit
152407f341
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2013-01-08 15:11:04 +01:00
Melanie
083ac92b34
Merge branch 'avination' into careminster
2013-01-06 10:52:22 +00:00
ubit
41a44d7165
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2013-01-02 09:28:55 +01:00
teravus
2805ec6466
* Fixed a bug that replayed old cached appearance when changing outfits
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* Added suser(bad client) DOS protection by limiting the max cacheitems to the maximum sane amount.
* Prevents potential numerous loops from running amok and index errors if the client purposely provides bad cache info.
* If the XBakes service wasn't running, the SetAvatarAppearance routine would crash when contacting the XBakes service even though it was in a Try/Catch for the appropriate error type. It only properly error handles with the type Exception :(. (commented on that because it's unusual)
2012-12-31 23:04:28 -05:00
teravus
6797ac1474
* This finishes the implementation of AgentCachedTexture. Requires the XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
2012-12-29 08:53:58 -05:00
teravus
77cc7ce399
* Partial Commit for Avatar Appearance to include the functionality of Cached Bakes.
2012-12-21 19:12:30 -05:00
Melanie
569f39e124
Merge branch 'master' into careminster
2012-12-21 22:13:41 +00:00
teravus
c648325d7c
Merge branch 'avination' of careminster:/var/git/careminster into teravuswork
2012-12-19 11:53:26 -05:00
Justin Clark-Casey (justincc)
ae67435146
Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of interference between incoming packets.
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On Windows, concurrent multi-threaded processing of inbound UDP somehow allows different data input processing to interfere with each other.
Possibly the endpoint reference is being switched, though I don't yet know the mechanism. Not seen on Mono.
Also resolveable by setting RecyclePackets = false or RecycleBaseUDPPackets = false in [PacketPool]
Or async_packet_handling = false in [ClientStack.LindenUDP]
For now, will simply disable this particular pooling though will revisit this issue.
In response to http://opensimulator.org/mantis/view.php?id=6468
2012-12-19 01:51:30 +00:00
ubit
021485b581
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-18 11:09:53 +01:00
Melanie
79bdf464d3
Merge branch 'avination' into careminster
2012-12-18 09:48:12 +00:00
Melanie
0a876a305c
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2012-12-16 21:19:30 +00:00
Melanie
1d713bcdb8
Merge branch 'ubitwork' into avination
2012-12-14 03:57:31 +01:00
Melanie
7a093df24b
Prevent a failed user relogi from throwing exceptions in poll services
2012-12-14 03:35:55 +01:00
Justin Clark-Casey (justincc)
0b93a68030
minor: add some more detail to the logging if an LLClientView fails to process a packet
2012-12-13 23:32:28 +00:00
ubit
3cf0d8b165
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-13 08:36:18 +01:00
UbitUmarov
b3a77c16bd
FIX small avatars movement on terrain. (avatar appearance getting even
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more messy)
2012-12-13 07:34:27 +00:00
ubit
020bc9c358
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-13 04:36:47 +01:00
UbitUmarov
20773dcfcc
add a Check method to flotsamAssetCache, so to check if a asset is in
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cache without actually loading it. Make use limited use of it in
avatarfactory textures check. Also on llclientview
HandleAgentTextureCached that now should work. Other asset cache modules
for now will return false, so are broken. baked textures logic
still unchanged. *UNTESTED*
2012-12-13 02:55:36 +00:00
ubit
a1f0e3d95a
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-11 05:37:33 +01:00
UbitUmarov
c6430b14db
typo fix
2012-12-10 11:25:30 +00:00
UbitUmarov
ecdd0e225f
add velocityinterpolator packets handling but actually do nothing, since
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they don't do what i was looking for.
2012-12-09 00:55:09 +00:00
teravus
6c1a852137
* This is a better way to do the last commit.
2012-12-08 00:05:12 -05:00
teravus
0e2b717b4d
* Should promote faster self appearance.
2012-12-07 20:15:32 -05:00
ubit
fc33b7e9eb
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-07 22:28:48 +01:00
UbitUmarov
93bede4e6a
revert the use of avatar skeleton and use avatar size provided by viewers,
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since at least for now seems good enought
2012-12-07 21:26:58 +00:00
ubit
5d4b7d537d
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-12-03 21:26:36 +01:00
Melanie
fd7a83f439
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
2012-11-25 14:13:50 +00:00
Justin Clark-Casey (justincc)
22d4c52ffc
Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests
2012-11-24 03:15:24 +00:00
Melanie
c3e1701d43
Merge branch 'avination' into careminster
2012-11-22 13:33:34 +00:00
teravus
98b0cb8df8
* While this is not producing any problems.. and does help in low bandwidth situations I can't demonstrate that it's better then just letting the client request what it needs in terms of responsiveness of the mesh in the scene yet.
2012-11-22 08:13:35 -05:00
Melanie
decc5318a7
Merge branch 'avination' into careminster
2012-11-20 01:21:15 +00:00
Melanie
ccc81183b0
Merge commit '619c39e5144f15aca129d6d999bcc5c34133ee64' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
2012-11-20 01:20:59 +00:00
teravus
5e0294815f
* Plumbing and basic setting of the GetMesh Cap Throttler.
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* Last step is to flip the throttle distribution.
2012-11-17 03:47:09 -05:00
Melanie
7ad082f7c3
Merge branch 'avination' into careminster
2012-11-17 02:58:14 +00:00
Melanie
e4659a83f1
Merge branch 'master' into careminster
2012-11-17 02:03:24 +00:00
Justin Clark-Casey (justincc)
cd088757e9
Add a first draft mechanism for the IncomingPacketsProcessedStat to show the delta over time.
...
The chief motivation for this is to be able to tell whether there's any impact on incoming packet processing from enabling extra packet pooling.
2012-11-16 04:36:22 +00:00
teravus
e9153e1d1a
Revert "Merge master into teravuswork", it should have been avination, not master.
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This reverts commit dfac269032
, reversing
changes made to 619c39e514
.
2012-11-15 10:05:16 -05:00
teravus
dfac269032
Merge master into teravuswork
2012-11-15 09:46:41 -05:00
Melanie
5895c4cc6f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-11-15 03:46:10 +00:00
Justin Clark-Casey (justincc)
daf03bfb56
Handle Map block requests on a separate thread rather than the main packet handling thread.
...
This prevents a slow grid information network call from holding up the main packet handling thread.
There's no obvious race condition reason for not doing this asynchronously.
2012-11-15 03:09:20 +00:00
Justin Clark-Casey (justincc)
57273ef7b2
Do HandleMapLayerRequest on its own thread rather than on the main inbound udp packet handling thread.
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There's no obvious race condition reason for doing this on the main packet handling thread.
2012-11-15 03:07:45 +00:00
Justin Clark-Casey (justincc)
df4da51f04
Following on from 4f982596
, launch map name requests on an async thread from LLClientView directly.
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This releases the inbound packet handling thread marginally quicker and is more consistent with the other async packet handling
2012-11-15 03:04:46 +00:00
Justin Clark-Casey (justincc)
038528dc80
Make PacketPool class stats pull stats instead of push stats so they can be lifted up into LLUDPServer and be distiguished by scene name
2012-11-15 02:02:59 +00:00
Justin Clark-Casey (justincc)
2c36106675
Add IncomingPacketsProcessedCount stat for diagnostics.
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Also puts some packet processing counts in a container named after the scene so that stats can be collected from more than one scene.
2012-11-15 01:14:18 +00:00
Melanie
06fa1681ae
Merge branch 'master' into careminster
2012-11-15 00:43:26 +00:00
Diva Canto
aeeaa3a0a9
Added AssemblyInfos to every dll in the OpenSim.Region namespace.
2012-11-14 11:09:43 -08:00
Melanie
9a5679876e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
2012-11-13 02:10:09 +00:00
Diva Canto
86903f23dd
Cleanup on region modules: gave short node id's to all of them.
2012-11-12 18:08:02 -08:00
Melanie
2e0ce70e63
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
OpenSim/Region/Framework/ModuleLoader.cs
OpenSim/Region/Framework/Scenes/SceneManager.cs
2012-11-12 23:27:47 +00:00
Melanie
0d15a6a01f
Remove any mention of IRegionModule from region names and comments to aid
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grepping for remaining uses
2012-11-12 19:18:20 +00:00
Melanie
389077345f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
2012-11-11 16:31:01 +00:00
Diva Canto
3a5e317f65
One more module converted: ObjectAdd.
2012-11-10 10:35:27 -08:00
Diva Canto
4ac857f902
One more module: EventQueueGetModule. Also making it non-optional for this dll.
2012-11-10 08:48:31 -08:00
teravus
cda127e30f
* Prep work switching the GetMeshModule over to a poll service.
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* This still has the image throttler in it.. as is... so it's not suitable for live yet.... The throttler keeps track of the task throttle but doesn't balance the UDP throttle yet.
2012-11-09 23:55:30 -05:00
teravus
182b487243
This implements the Caps throttler. After some testing, the system seemed to be OK with me specifying allowing 1 oversized image per 70,000b/sec with at least one. Try it out, start with a low bandwidth setting and then, set your bandwidth setting middle/high and see the difference.
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Tested with Two Clients on a region with 1800 textures all visible at once.
2012-11-05 22:05:10 -05:00
teravus
b7b96a5e4f
Another step in the chain. Pipe the throttle update to the appropriate PollServiceTextureEventArgs. Each poll service having it's own throttle member is more consistent with the model then the region module keeping track of all of them globally and better for locking too. The Poll Services object is not set static to handle multiple nearby regions on the same simulator.
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Next step is hooking it up to HasEvents
2012-11-05 13:10:00 -05:00
teravus
4fa088bafb
Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
2012-11-04 22:57:24 -05:00
ubit
4565f05301
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-11-02 11:21:25 +01:00
Melanie
a2c6094324
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/TaskInventoryItem.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2012-10-31 21:42:06 +00:00
Justin Clark-Casey (justincc)
4ba48151b2
Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rather than synchronously.
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This is to avoid the entire scene loop being held up when the group service is slow to respond.
There's no obvious reason for these queries to be sync rather than async.
2012-10-31 00:39:45 +00:00
Melanie
26cc57b6ca
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
2012-10-26 21:13:01 +01:00
Justin Clark-Casey (justincc)
c13a99dc5c
Fix script error messages not showing up in viewer 3 and associated viewers.
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Viewer 3 will discard such a message if the chat message owner does not match the avatar.
We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages.
This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages.
This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
2012-10-25 03:26:12 +01:00
Melanie
484eca323b
Merge branch 'master' into careminster
2012-10-23 17:25:40 +01:00
Justin Clark-Casey (justincc)
319ebaca06
Make it possible to turn the base UDP object packet pools on and off whilst running via the "debug lludp pool <on|off>" console command. For debug purposes.
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This does not currently apply to the higher LLUDP packetpool.
2012-10-23 02:44:15 +01:00
Justin Clark-Casey (justincc)
4578ff74fe
Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
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This introduces a pull stat type in addition to the push stat type.
A pull stat takes a method on construction which knows how to update the stat on request.
In this way, special interfaces for pull stat collection are not necessary.
2012-10-23 01:52:10 +01:00
Melanie
72c925a6c9
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Framework/WebUtil.cs
OpenSim/Region/Physics/OdePlugin/OdeScene.cs
2012-10-18 20:56:34 +01:00
Melanie
caf2dcde70
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
2012-10-18 20:42:43 +01:00
Melanie
2e8e8d576e
Remove redundant and annoyingly modal message box in upload processing.
2012-10-18 13:20:50 +02:00
Justin Clark-Casey (justincc)
0811f3d28d
minor: Remove event method doc from LLClientView that I forgot in the last commit (1de80c)
2012-10-18 00:34:10 +01:00
Melanie
3651cc0378
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2012-10-18 00:06:43 +01:00
Justin Clark-Casey (justincc)
3ec2923022
Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of which there are 10 a second) rather than constructing a new one every time.
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We can do this because AgentUpdate packets are handled synchronously.
2012-10-17 23:54:05 +01:00
Melanie
9b68446811
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-10-17 23:50:48 +01:00
Justin Clark-Casey (justincc)
faf6b56839
Explicitly return only the incoming AgentUpdate packet as this is the only one we pool atm, rather than attempting to return all incoming packets.
2012-10-17 23:08:14 +01:00
Justin Clark-Casey (justincc)
2ed59ad8ac
If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory churn
2012-10-17 21:08:15 +01:00
Melanie
322eefbb6f
Allow the console to be used by gods as well as region owners.
2012-10-17 01:31:05 +02:00
Melanie
416bc19da7
Merge branch 'avination' into careminster
2012-10-17 00:13:49 +01:00
Melanie
39cbf4f7a1
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Monitoring/BaseStatsCollector.cs
2012-10-17 00:12:30 +01:00
Melanie
ad60a29c93
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-10-17 00:03:02 +01:00
Justin Clark-Casey (justincc)
f35826eb31
minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ignoring it.
2012-10-16 23:50:45 +01:00
Justin Clark-Casey (justincc)
fc861c7904
Add optional pool for the UDPPacketBuffer objects that handle all incoming UDP data.
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Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle.
This option pools those objects. This reduces memory churn.
Currently off by default. Works but the scope can be expanded.
2012-10-16 23:35:05 +01:00
Melanie
c4fcfec24e
Merge branch 'master' into careminster
2012-10-16 23:22:37 +01:00
Justin Clark-Casey (justincc)
db4ca57590
Make it possible to separate start and stop lludp packet processing from the console for debug processes.
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This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands.
The command "debug lludp status" will show current status.
2012-10-16 21:55:00 +01:00
Melanie
fa52effb27
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
2012-10-16 04:30:01 +01:00
Justin Clark-Casey (justincc)
0eb457442d
minor: Add missing newlines and spacing to help for "debug eq" console command
2012-10-16 01:31:51 +01:00
Justin Clark-Casey (justincc)
3ac6a423f7
minor: comment out "Registered seed capability" message for "Received SEED caps request" message for now.
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I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region).
2012-10-16 00:54:25 +01:00
Justin Clark-Casey (justincc)
8c2564c05c
minor: Comment out the region console caps message for now.
2012-10-16 00:40:28 +01:00
Melanie
de3ff44406
Make texture sedning use only two threads to make things less harsh on bandwidth
2012-10-14 17:10:26 +02:00
Justin Clark-Casey (justincc)
dc460579fd
minor: Fix and elaborate on log information printed when an unrecognized estate method is received from the client.
2012-10-13 01:47:10 +01:00
Melanie
6ce93b22d1
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-10-12 19:05:06 +01:00
Justin Clark-Casey (justincc)
b7e75d467c
minor: Use && instead of & when deciding whether to print Improve/ObjectUpdate packet out messages when debug is turned on.
...
Practical effect is probably none.
2012-10-12 02:10:30 +01:00
Justin Clark-Casey (justincc)
8873a4a8fc
minor: Fix bug in categorization of blocks reused stat from packetpool
2012-10-12 01:59:47 +01:00
Justin Clark-Casey (justincc)
21d0cbf703
Add AgentUpdate to PacketPool. This is the most common inbound packet from viewers.
2012-10-12 01:39:37 +01:00
Justin Clark-Casey (justincc)
59a17ad676
Fix percentage stats to multiply by 100. Adjust container name for packetpool stats.
2012-10-12 00:26:15 +01:00
Justin Clark-Casey (justincc)
8a402850dd
Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing Packetpool code.
2012-10-12 00:21:45 +01:00
Justin Clark-Casey (justincc)
2e9ef015f7
Fix packetpool for ImprovedTerseObjectUpdate packets.
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These were neither being returned or in many places reused.
Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.
2012-10-11 23:58:37 +01:00
Justin Clark-Casey (justincc)
1f2472d0fc
Extend "show stats" command to "show stats [list|all|<category name>]"
...
This allows different categories of stats to be shown, with options to list categories or show all stats.
Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism.
This commit also adds percentage stats for packets and blocks reused from the packet pool.
2012-10-11 23:28:53 +01:00
Justin Clark-Casey (justincc)
e76b01a201
Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established.
...
This should remove the need to run the console command "kick user --force" when these connections are left around.
2012-10-10 00:26:43 +01:00
Justin Clark-Casey (justincc)
73c9abf5f2
Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.
2012-10-09 01:35:27 +01:00
Melanie
f7df68d922
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
2012-10-07 02:48:28 +01:00
Justin Clark-Casey (justincc)
16c9c1dff7
On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates.
...
The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
2012-10-06 02:34:49 +01:00
Justin Clark-Casey (justincc)
7c7cdf3431
Read PacketPool config in LLUDPServer with other config params rather than in Scene.
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This is to resolve previous build break.
This unnecessarily but harmlessly reads and sets the parameter multiple times - scene was doing the same thing.
2012-10-05 01:43:29 +01:00
Justin Clark-Casey (justincc)
f0178a6a41
refactor: Move OpenSim.Framework.PacketPool to OpenSim.Region.Clientstack.Linden.UDP
...
This is to allow it to use OpenSim.Framework.Monitoring in the future.
This is also a better location since the packet pool is linden udp specific
2012-10-05 01:12:56 +01:00
Melanie
001ec0e2e6
Merge branch 'avination' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-09-27 17:29:44 +01:00
ubit
b07b29c247
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-26 17:18:31 +02:00
UbitUmarov
617f1b9223
just remove the damm thing
2012-09-26 16:17:49 +01:00
ubit
24539a074e
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-26 16:44:34 +02:00
UbitUmarov
7e3eba1064
Seems nothing actually need the request body for getevents. so change
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control flag to false
2012-09-26 15:41:57 +01:00
ubit
8346954798
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-26 04:06:46 +02:00
UbitUmarov
654dd289f2
more changes to PollService
2012-09-26 03:05:27 +01:00
ubit
96ebf7b029
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-25 05:05:14 +02:00
UbitUmarov
ef3d44240e
missed change
2012-09-25 04:03:15 +01:00
UbitUmarov
4d681bfde6
do the same to webFecthInvDescModule
2012-09-25 03:59:19 +01:00
UbitUmarov
2cb17d6fbb
change GetTextureModule processing
2012-09-25 03:38:45 +01:00
ubit
de77bf7c5b
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-24 23:58:44 +02:00
UbitUmarov
a1a0a90720
more upload changes (plus untouch prebuild.xml)
2012-09-24 22:57:33 +01:00
Melanie
421071bd8a
Text changes for upload messages
2012-09-24 23:19:57 +02:00
ubit
653d97b739
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-24 22:25:21 +02:00
UbitUmarov
ca67ee60ac
add missing transactionID in SendInventoryItemCreateUpdate. and make use
...
of it on inventoryAccessModule, etc. Most likelly it's needs where there
is a transactionID not zero
2012-09-24 21:22:08 +01:00
Melanie
68ece236a6
Protect the responses map with a lock. Also remove ugly "this." type of
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member notation.
2012-09-23 23:55:28 +02:00
Melanie
291e57afb4
Merge branch 'ubitwork' into avination
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
2012-09-23 19:18:49 +02:00
ubit
2112962311
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-23 16:13:24 +02:00
UbitUmarov
64db9e4114
try to allow free uploads for testing, if users prefix names with "TEST-". Let
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textures get into inventory again. Both features under config control.
Have direct warnings to client, including a final one on upload complete
since i see nothing. problems: textures don't showup in inventory til
relog, also issues with permitions. A few more changes
2012-09-23 15:04:10 +01:00
ubit
80a81896b6
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-22 22:15:35 +02:00
UbitUmarov
11e05217df
report asset upload errors the right away
2012-09-22 21:14:15 +01:00
ubit
93eaaf2ade
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-22 17:47:59 +02:00
UbitUmarov
4bba72b7af
removed AssetUploaderWithCost, fixing AssetUploader. add parsing of some
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more needed fields in request
2012-09-22 16:47:15 +01:00
ubit
d25a67851d
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-22 13:37:42 +02:00
UbitUmarov
7de67d5680
removed unused data in MeshUploadFlag response
2012-09-22 12:00:14 +01:00
UbitUmarov
f9c24c9414
read model upload cost parameters from config [Economy] section
2012-09-21 11:50:14 +01:00
ubit
a6b2a35ddf
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-21 01:36:16 +02:00
Melanie
5d63c20122
refix prior commit
2012-09-20 15:41:16 +02:00
Melanie
9ff6c85325
Make uploads free for now - we will have to announce this
2012-09-20 15:39:46 +02:00
UbitUmarov
bf987f96d2
Fix model upload rotations and offsets ( i hope )
2012-09-20 14:32:30 +01:00
Melanie
629138d4fa
Change texture price back to 10 C$
2012-09-19 13:01:34 +02:00
ubit
a44939e951
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-19 04:59:48 +02:00
UbitUmarov
5317b1053f
be more tolerant to small prims, skipping them, only failing if they are
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more than half of total. Add a state control to NewFileAgentInventory
to avoid more than one at a time per client. ( Incomplete and possible not that good)
2012-09-19 03:53:51 +01:00
ubit
453c008998
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-19 02:35:12 +02:00
UbitUmarov
fb32604b41
create a single ModelCost provider for the caps instance. Let it know and
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check scene prim size limits.
2012-09-19 01:33:16 +01:00
UbitUmarov
51ca84afdf
coment out mesh model upload code to add textures and individual meshs
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assets to inventory, since it may actually be a bad ideia since good
model textures are deply related to it and there is no current use for
independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.
2012-09-19 00:29:16 +01:00
ubit
b4209caadd
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-18 03:47:42 +02:00
ubit
e9af09084c
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-18 02:17:16 +02:00
Melanie
ac2380bbfa
Add booleans to control whether we actually crete inventory items
2012-09-18 02:12:07 +02:00
UbitUmarov
e8ba26eac8
***TEST*** still bad... create inventory itens for model textures and meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is..
2012-09-18 01:07:44 +01:00
UbitUmarov
fd20ef5c91
add some locks to GetTextureModule
2012-09-17 22:35:36 +01:00
UbitUmarov
c1eec3b828
on upload store mesh list contents as mesh assets. Build prims by instances not
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meshs. (some prims can have same mesh)
2012-09-17 21:15:07 +01:00
UbitUmarov
c3666c9ec3
make sure client still has money at upload
2012-09-17 19:38:05 +01:00
UbitUmarov
7f5b1182ef
same cleanup
2012-09-17 19:09:51 +01:00
ubit
4336806ddf
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-17 18:49:56 +02:00
UbitUmarov
1740325392
removed broken fee compression
2012-09-17 17:49:10 +01:00
ubit
1e3914236d
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-17 16:52:40 +02:00
UbitUmarov
df77724bbc
let mesh model estimator work even without money module, so other
...
estimations can work
2012-09-17 15:50:59 +01:00
ubit
f3f955b19b
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-17 16:38:14 +02:00
UbitUmarov
5915dfc26f
Make use of mesh cost functions
2012-09-17 15:37:05 +01:00
ubit
590c752c23
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-17 14:40:09 +02:00
UbitUmarov
5bbc4fb2a5
missing file for suport of mesh upload cost
2012-09-17 13:39:38 +01:00
ubit
434704fa99
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-17 14:35:01 +02:00
ubit
6e115798b7
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-17 14:34:12 +02:00
Melanie
66bf1376b5
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
2012-09-16 04:21:18 +01:00
Melanie
387e59ff7f
Revamp the HTTP textures handler to allow a maximum of four fetches
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at any time and to drop requests for avatars n longer in the scene
2012-09-14 21:24:25 +02:00
Melanie
45fe25de0d
Allow some more connections to try to ease lag.
2012-09-14 00:14:39 +02:00
Melanie
e7932682a2
Add a logger so the prior commit will work
2012-09-12 21:24:09 +02:00
Melanie
d8e9188908
Stop expiry timer when upload is complete. Log if timeout is reached.
2012-09-12 21:14:55 +02:00
Melanie
5139db2638
Add a timer to time out upload caps handlers that are not used.
2012-09-12 12:56:59 +02:00
Melanie
fd1ee58f87
Add a missing brace, remove a useless temp variable, enable charging.
2012-09-11 22:52:11 +02:00
UbitUmarov
013e94af5d
report mesh upload costs ( fake values)
2012-09-11 23:06:29 +01:00
UbitUmarov
245763b1b0
let LLSDAssetUploadRequest include asset_resources information plus let
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NewAgentInventoryRequest know about mesh (does nothing with it still)
2012-09-11 20:30:30 +01:00
Melanie
19b00a5b3c
Removing the variable prica handler again. It's never called, was misnamed and
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probably never worked past the mesh beta.
2012-09-11 17:58:46 +02:00
Melanie
757a669924
Re-add the module and fix a typo
2012-09-11 17:55:33 +02:00
Melanie
375ca478dd
Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePrice
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which is the name actually used in viewer code.
2012-09-11 17:52:24 +02:00
Melanie
a6928a479e
Add cost calculation suppor tto the VariablePrice one as well
2012-09-11 17:51:20 +02:00
Melanie
ead4b8998c
Revert "Remove the unused NewFileAgentInventoryVariablePrice module."
...
It's actually used.
This reverts commit 94a8e5572b
.
2012-09-11 17:28:37 +02:00
Melanie
bd1d9a214b
Add the option to have variable costing for uploads
2012-09-11 17:28:13 +02:00
Melanie
94a8e5572b
Remove the unused NewFileAgentInventoryVariablePrice module.
2012-09-11 15:07:32 +02:00
ubit
ba6a2ec526
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-11 13:32:26 +02:00
Melanie
a6753c14a5
Revamp the v3 inventory sending. Uses threads and some nifty mechanics to
...
leverage the Poll Service without blocking it's workers.
2012-09-11 10:39:43 +02:00
Melanie
21c476228a
Merge branch 'avination' into careminster
2012-09-10 13:53:00 +01:00
ubit
a2ace1b61a
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-10 02:27:26 +02:00
UbitUmarov
b7737b7273
webFetchInventory: change control event to simple flag, adjust locking
2012-09-10 01:20:34 +01:00
Melanie
657428a439
Remove commented code
2012-09-10 01:52:02 +02:00
ubit
b776aa1665
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-08 13:35:09 +02:00
UbitUmarov
a91ca984d5
llClientView: try to have only one thread per client processing
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RegionHandleRequests. (code assumes packet handle is called async as it is not)
2012-09-08 12:22:40 +01:00
ubit
ed4ad93fef
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-04 11:53:04 +02:00
UbitUmarov
c298ae9e75
bug fix
2012-09-04 10:51:43 +01:00
ubit
a6bbaba7ef
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-04 08:42:15 +02:00
UbitUmarov
d4fad2ba42
a forgotten file plus minor changes. Imp and SL viewer seem to preserve
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flight. FS 4.2.2 does not.
2012-09-04 07:32:03 +01:00
ubit
c93b2db9f2
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-01 03:12:10 +02:00
Melanie
1b15144208
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-08-31 01:32:18 +01:00
Melanie
68814f904e
Replace SendBannedUserList with Avination's version. Untested in core. Not even test compiled.
2012-08-31 00:37:27 +01:00
Melanie
fd92560649
Merge branch 'avination' into careminster
2012-08-31 00:34:22 +01:00
ubit
194eb78b90
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-08-30 01:29:43 +02:00
Melanie
211f4fb411
Sequence inventory descendents requests to reduce inventory server load and
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movement lag.
2012-08-30 00:34:12 +02:00
Melanie
74465df43f
Fix issue with the quit packet being stuck int he queue and a one packet delay.
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Also fix semaphore excetion caused by enqueueing while dequque is taking place.
2012-08-29 11:45:28 +02:00
Melanie
34f0694938
Remove Justin's addition to avoid sending incoming packets to inactive clients
...
This also causes the initial AgentUpdate to be rejected because our processing
is asynchronous.
2012-08-29 11:35:21 +02:00
Melanie
378a79e7cc
Add a queue with two priority levels. This is a drop in replacement for
...
the BlockingQueue from OMV, but allows two priorities.
2012-08-28 22:17:17 +02:00
ubit
7a4dba2fdc
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-08-25 16:33:29 +02:00
Melanie
6d48dbf8ca
Remove debug spam
2012-08-24 23:49:31 +02:00
Melanie
7e17f4296e
Fix background inventory loading (Viewer 3) so it won't lag out the sim
2012-08-24 23:48:01 +02:00
Melanie
f8603a215d
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Framework/IClientAPI.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-23 01:41:47 +01:00
Melanie
5273b6880a
Allow updates sent for right pec to go to the client
2012-08-21 21:20:20 +02:00
Justin Clark-Casey (justincc)
bcbd450fe4
Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
...
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-20 20:24:54 +01:00
Melanie
dd0556abc9
Fix llDialog responses so that they can be heard throughout the region. This now conforms to the behaviour in SL.
2012-08-19 22:05:38 +01:00
Melanie
0a959343a5
Make the console output from the reigon console hookable
2012-08-18 22:36:48 +02:00
ubit
d09fa0d76e
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-08-16 16:13:38 +02:00
Melanie
f6562e2269
Actually add the module
2012-08-14 22:22:25 +01:00
Melanie
f21fdff4f9
Actually add the module
2012-08-14 21:58:07 +02:00
Melanie
9b014a7167
Merge branch 'careminster' into avination
...
Conflicts:
OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
2012-08-14 02:34:03 +01:00
ubit
dfb77330a8
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
...
Conflicts:
bin/lib32/BulletSim.dll
bin/lib32/libBulletSim.so
bin/lib64/BulletSim.dll
bin/lib64/libBulletSim.so
2012-08-04 11:42:59 +02:00
Melanie
b9c4a637b4
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-08-04 03:00:20 +01:00
Justin Clark-Casey (justincc)
205f2326dc
Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket.
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All these settings are in OpenSimDefaults.ini only. If you are using them then please adjust your OpenSim.ini
2012-08-03 23:02:39 +01:00
ubit
d259b6e57e
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-08-03 17:27:59 +02:00
ubit
0549dde3c6
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-08-03 16:22:34 +02:00
UbitUmarov
879d1cefb8
clientview IsActive use is broken. Suspend it's use keeping it true ( to
...
review later)
2012-08-03 15:19:31 +01:00
Melanie
b8ba224b4f
Remove another superflouous IsActive set
2012-08-03 15:33:30 +02:00
Melanie
d677db338d
Remove a merge artefaci in IsActive handling and restore commented out correct one
2012-08-03 15:22:53 +02:00
ubit
254d3e1ad3
merge crap gerge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
...
Conflicts:
bin/Regions/Regions.ini.example
bin/lib32/BulletSim.dll
bin/lib32/libBulletSim.so
bin/lib64/BulletSim.dll
bin/lib64/libBulletSim.so
2012-08-02 18:21:08 +02:00
Melanie
771d79e83e
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Framework/Monitoring/BaseStatsCollector.cs
OpenSim/Region/Application/OpenSim.cs
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/Framework/Scenes/SceneManager.cs
bin/OpenMetaverse.Rendering.Meshmerizer.dll
bin/OpenMetaverse.StructuredData.dll
bin/OpenMetaverse.dll
bin/OpenMetaverseTypes.dll
prebuild.xml
2012-07-28 00:39:36 +01:00
Justin Clark-Casey (justincc)
35efa88c26
Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
...
This better reflects the long-term purpose of that project and matches Monitoring modules.
2012-07-25 23:11:50 +01:00
Melanie
6930d696e9
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
2012-07-25 18:19:12 +01:00
Justin Clark-Casey (justincc)
ef8570f789
Extend region console "show queues" command to show already collected time since last packeted received by the simulator from a viewer.
2012-07-24 23:39:31 +01:00
Melanie
112df30ea3
Merge branch 'avination' into careminster
2012-07-23 19:32:08 +01:00
ubit
23be64c132
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-07-23 20:18:07 +02:00
Melanie
b1b3057adc
Fix double-ping on logout by not sending a stop packet to the client
...
if the client told us it wants to log out in the first place.
2012-07-21 20:56:19 +02:00
Melanie
df866fd300
Merge branch 'avination' into careminster
2012-07-20 09:35:22 +01:00
Melanie
7da744566d
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-07-20 09:31:06 +01:00
Justin Clark-Casey (justincc)
d1d331a4c0
Make LLClientView instant message handling asynchronous rather than synchronous to prevent long operations from holding up all inbound packet processing.
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Giving a large folder from one avatar to another was causing a long delay when handled synchronously, since it took some time to retrieve the necessary data from the inventory service.
Handling this asynchronously instead stops this delay from disrupting all avatars in the scene. This has been shown in OSGrid.
I see no reason for not handling all IM messages asynchronously, just as incoming chat is handled asynchronously, so this has been switched for all instant messages.
Thanks to Nebadon for testing this change out.
2012-07-19 23:20:03 +01:00
Justin Clark-Casey (justincc)
ba80f137b5
Prevent race conditions between two threads that call LLClientView.Close() simultaneously (e.g. ack timeout and an attempt to reconnect)
2012-07-19 22:32:27 +01:00
Melanie
ce8b9e6c57
Fix slow loading of task inventory
2012-07-19 12:27:36 +02:00
ubit
e925b0654d
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-07-17 02:07:21 +02:00
Melanie
c256447f46
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-07-16 22:22:42 +01:00
ubit
d3d877ceca
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-07-16 00:46:22 +02:00
UbitUmarov
3149eca68f
backkick git
2012-07-15 23:45:47 +01:00
ubit
5c145aa539
merge fix
2012-07-16 00:43:35 +02:00
ubit
8568771015
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-07-16 00:38:05 +02:00
UbitUmarov
cdd03acffa
just a kick git
2012-07-15 23:37:31 +01:00
ubit
911ca5b806
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-07-16 00:34:51 +02:00
ubit
13e1635e4d
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-07-16 00:01:05 +02:00
ubit
337b2e634a
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-07-15 23:56:00 +02:00
ubit
1b81a2bd49
to stash
2012-07-15 23:54:24 +02:00
Melanie
668723fab3
Remove instrumentation and fix the message delivery issue
2012-07-15 23:01:58 +02:00
Melanie
b130dcea21
Testing changes and instrumentation
2012-07-15 22:28:47 +02:00
Melanie
283df0610d
Save packets received while the client is added and replay them later.
2012-07-15 21:45:06 +02:00
Melanie
8b4f7604e6
Revert "Experimentally handle UseCircuitCode synchrnonously"
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This reverts commit e3fa73da96
.
2012-07-15 19:45:08 +02:00
Melanie
e3fa73da96
Experimentally handle UseCircuitCode synchrnonously
2012-07-15 17:17:59 +02:00
Melanie
64393a7ca8
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-07-13 02:27:16 +01:00
Justin Clark-Casey (justincc)
d6f54b25cd
Stop redundantly passing in the endpoint to the LLClientView constructor.
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This can always be retrieved via the LLUDPClient and is so done in various places already.
2012-07-12 23:48:42 +01:00
Justin Clark-Casey (justincc)
dda999a22c
Remove IClientIPEndpoint client interface for now.
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This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor.
Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address.
2012-07-12 23:43:02 +01:00
Justin Clark-Casey (justincc)
3b3d9967b1
Remove IClientAPI.GetClientEP() in favour of existing identical IClientAPI.RemoteEndpoint.
2012-07-12 23:29:57 +01:00
Melanie
26d89777d8
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-06 20:51:18 +01:00
Melanie
5776351f6a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-05 22:17:39 +01:00
UbitUmarov
02cb0bf80a
added a timeout paramenter to PollServiceEventArgs, so each type can define it's timeout
2012-07-04 17:40:02 +01:00
Justin Clark-Casey (justincc)
5691a8b860
refactor: rename Watchdog.WATCHDOG_TIMEOUT_MS to DEFAULT_WATCHDOG_TIMEOUT_MS to reflect what it actually is
2012-07-04 00:15:03 +01:00