6be614ba84 
								
							
								 
							
						 
						
							
							
								
								This makes people search work.  
							
							
							
						 
						
							2013-07-28 09:54:34 -07:00  
				
					
						
							
							
								 
						
							
							
								170a6f0563 
								
							
								 
							
						 
						
							
							
								
								This makes group search work (Groups V2).  
							
							
							
						 
						
							2013-07-28 09:00:28 -07:00  
				
					
						
							
							
								 
						
							
							
								8dff05a897 
								
							
								 
							
						 
						
							
							
								
								More on group chat: only root agents should subscribe to OnInstantMessage, or else they'll see an echo of their own messages after teleporting.  
							
							
							
						 
						
							2013-07-27 20:30:00 -07:00  
				
					
						
							
							
								 
						
							
							
								18eca40af3 
								
							
								 
							
						 
						
							
							
								
								More bug fixes on group chat  
							
							
							
						 
						
							2013-07-27 19:12:47 -07:00  
				
					
						
							
							
								 
						
							
							
								69975763d2 
								
							
								 
							
						 
						
							
							
								
								Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes.  
							
							... 
							
							
							
							The major departure from flotsam is to send only one message per destination region, as opposed to one message per group member. This reduces messaging considerably in large groups that have clusters of members in certain regions. 
							
						 
						
							2013-07-27 15:38:56 -07:00  
				
					
						
							
							
								 
						
							
							
								3dac92f345 
								
							
								 
							
						 
						
							
							
								
								Increased the rate of the PollServiceRequestManager to 0.5 secs (it was 1sec). Group chat is going over the EQ... Hopefully this won't increase CPU when there's nothing going on, but we need to watch for that.  
							
							
							
						 
						
							2013-07-26 21:40:04 -07:00  
				
					
						
							
							
								 
						
							
							
								85428c49bb 
								
							
								 
							
						 
						
							
							
								
								Trying to decrease the lag on group chat. (Groups V2 only)  
							
							
							
						 
						
							2013-07-26 21:27:00 -07:00  
				
					
						
							
							
								 
						
							
							
								428916a64d 
								
							
								 
							
						 
						
							
							
								
								Commented out ChatSessionRequest capability in Vivox and Freeswitch. We aren't processing it in any meaningful way, and it seems to get invoked everytime someone types a message in group chat.  
							
							
							
						 
						
							2013-07-26 21:14:21 -07:00  
				
					
						
							
							
								 
						
							
							
								ba9daf849e 
								
							
								 
							
						 
						
							
							
								
								Fix regression from  056a6ee7 because the RemoteSimulationConnector uses a copy of the LocalSimulationConnector but never initializes it (hence ServiceVersion was never set)  
							
							
							
						 
						
							2013-07-26 22:52:08 +01:00  
				
					
						
							
							
								 
						
							
							
								840be97e40 
								
							
								 
							
						 
						
							
							
								
								Fix failure in TestCreateDuplicateRootScenePresence().  
							
							... 
							
							
							
							This is a test setup failure since code paths when adding a duplicate root scene presence now require the EntityTransferModule to be present.
Test fixed by adding this module to test setup 
							
						 
						
							2013-07-26 20:52:30 +01:00  
				
					
						
							
							
								 
						
							
							
								c245365484 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-26 19:23:12 +01:00  
				
					
						
							
							
								 
						
							
							
								056a6ee765 
								
							
								 
							
						 
						
							
							
								
								Fix regression tests relating to agent transfer by making simulator use last week's SIMULATOR/0.1 protocol for now.  
							
							
							
						 
						
							2013-07-26 19:22:30 +01:00  
				
					
						
							
							
								 
						
							
							
								d27cc62458 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-26 14:13:02 -04:00  
				
					
						
							
							
								 
						
							
							
								ad2ebd2f3d 
								
							
								 
							
						 
						
							
							
								
								Force map tiler to save Water.jpg as an actual jpeg format it seems even though we specified jpg extention it was actually a png and thus confusing the viewer silently.  
							
							
							
						 
						
							2013-07-26 14:11:42 -04:00  
				
					
						
							
							
								 
						
							
							
								a08f01fa83 
								
							
								 
							
						 
						
							
							
								
								Fix NPC regression test failures.  
							
							... 
							
							
							
							These were genuine failures caused by ScenePresence.CompleteMovement() waiting for an UpdateAgent from NPC introduction that would never come.
Instead, we do not wait if the agent is an NPC. 
							
						 
						
							2013-07-26 18:43:15 +01:00  
				
					
						
							
							
								 
						
							
							
								dd2c211e62 
								
							
								 
							
						 
						
							
							
								
								Comment debug message  
							
							
							
						 
						
							2013-07-26 07:40:55 -07:00  
				
					
						
							
							
								 
						
							
							
								d5367a219d 
								
							
								 
							
						 
						
							
							
								
								Slight improvement: no need to delay the removal of the queues in EQ, because DisableSimulator is now being sent via UDP  
							
							
							
						 
						
							2013-07-26 07:39:57 -07:00  
				
					
						
							
							
								 
						
							
							
								878ce1e6b2 
								
							
								 
							
						 
						
							
							
								
								This should fix all issues with teleports. One should be able to TP as fast as needed. (Although sometimes Justin's state machine kicks in and doesn't let you) The EventQueues are a hairy mess, and it's very easy to mess things up. But it looks like this commit makes them work right. Here's what's going on:  
							
							... 
							
							
							
							- Child and root agents are only closed after 15 sec, maybe
- If the user comes back, they aren't closed, and everything is reused
- On the receiving side, clients and scene presences are reused if they already exist
- Caps are always recreated (this is where I spent most of my time!). It turns out that, because the agents carry the seeds around, the seed gets the same URL, except for the root agent coming back to a far away region, which gets a new seed (because we don't know what was its seed in the departing region, and we can't send it back to the client when the agent returns there). 
							
						 
						
							2013-07-25 23:44:58 -07:00  
				
					
						
							
							
								 
						
							
							
								4cd03d8c31 
								
							
								 
							
						 
						
							
							
								
								Return Simulator/0.1 (V1) entity transfer behaviour to waiting only 2 seconds before closing root agent after 15.  
							
							... 
							
							
							
							This is because a returning viewer by teleport before 15 seconds are up will be disrupted by the close.
The 2 second delay is within the scope where a normal viewer would not allow a teleport back anyway.
Simulator/0.2 (V2) protocol will continue with the longer delay since this is actually the behaviour viewers get from the ll grid
and an early close causes other issues (avatar being sent to infinite locations temporarily, etc.) 
							
						 
						
							2013-07-26 01:40:56 +01:00  
				
					
						
							
							
								 
						
							
							
								72ed49af5f 
								
							
								 
							
						 
						
							
							
								
								Reset DoNotClose scene presence teleport flag before pausing.  Rename DoNotClose to DoNotCloseAfterTeleport  
							
							
							
						 
						
							2013-07-26 01:38:04 +01:00  
				
					
						
							
							
								 
						
							
							
								1fabdcc43c 
								
							
								 
							
						 
						
							
							
								
								If a returning teleport starts to reuse a downgraded child connection that was a previous root agent, do not close that child agent at the end of the 15 sec teleport timer.  
							
							... 
							
							
							
							This prevents an issue if the user teleports back to the neighbour simulator of a source before 15 seconds have elapsed.
This more closely emulates observed linden behaviour, though the timeout there is 50 secs and applies to all the pre-teleport agents.
Currently sticks a DoNotClose flag on ScenePresence though this may be temporary as possibly it could be incorporated into the ETM state machine 
							
						 
						
							2013-07-26 01:04:16 +01:00  
				
					
						
							
							
								 
						
							
							
								20b989e048 
								
							
								 
							
						 
						
							
							
								
								Increased the wait time to 15 secs. In a 0.7.5 standalone where the effect was always present, this seems to have fixed it.  
							
							
							
						 
						
							2013-07-24 17:10:26 -07:00  
				
					
						
							
							
								 
						
							
							
								cac37e298c 
								
							
								 
							
						 
						
							
							
								
								Deleted all [ZZZ] debug messages.  
							
							
							
						 
						
							2013-07-24 14:31:30 -07:00  
				
					
						
							
							
								 
						
							
							
								f0320f5652 
								
							
								 
							
						 
						
							
							
								
								The previous commit did fix the infinity problem! I'm putting the same time on TP_V1 and adding a big red warning on top of those lines.  
							
							
							
						 
						
							2013-07-24 14:31:18 -07:00  
				
					
						
							
							
								 
						
							
							
								46d017b197 
								
							
								 
							
						 
						
							
							
								
								Today's wild shot at the infinity problem. Wait on the child agent left behind.  
							
							
							
						 
						
							2013-07-24 14:31:03 -07:00  
				
					
						
							
							
								 
						
							
							
								4e5c7bdeb3 
								
							
								 
							
						 
						
							
							
								
								Moved TriggerOnMakeRootAgent back to the end of MakeRootAgent, to see if that eliminates the temporary placement at infinity upon TPs  
							
							
							
						 
						
							2013-07-24 14:30:13 -07:00  
				
					
						
							
							
								 
						
							
							
								e6a0f6e428 
								
							
								 
							
						 
						
							
							
								
								One more thing to test in order to let CompleteMovement go up the stack.  
							
							
							
						 
						
							2013-07-24 14:29:51 -07:00  
				
					
						
							
							
								 
						
							
							
								14530b2607 
								
							
								 
							
						 
						
							
							
								
								Minor adjustment on timings of waits.  
							
							
							
						 
						
							2013-07-24 14:29:37 -07:00  
				
					
						
							
							
								 
						
							
							
								c0433d5e4c 
								
							
								 
							
						 
						
							
							
								
								Changed the RegionHandshake packet to the Unknown queue, so that it is sent with high priority and hopefully gets to the client before AgentMovementComplete  
							
							
							
						 
						
							2013-07-24 14:29:15 -07:00  
				
					
						
							
							
								 
						
							
							
								879cbb4575 
								
							
								 
							
						 
						
							
							
								
								This commit message intentionally left blank (last commit was idiotic)  
							
							
							
						 
						
							2013-07-24 14:28:55 -07:00  
				
					
						
							
							
								 
						
							
							
								261512606d 
								
							
								 
							
						 
						
							
							
								
								Improve the opening test in CompleteMovement, to account for multiple flags besides ViaLogin.  
							
							
							
						 
						
							2013-07-24 14:28:41 -07:00  
				
					
						
							
							
								 
						
							
							
								d7984ef775 
								
							
								 
							
						 
						
							
							
								
								More on putting TP V1 as it was  
							
							
							
						 
						
							2013-07-24 14:28:27 -07:00  
				
					
						
							
							
								 
						
							
							
								aaee63af82 
								
							
								 
							
						 
						
							
							
								
								Minor improvements on TP V1 trying to make it exactly as it was before.  
							
							
							
						 
						
							2013-07-24 14:28:14 -07:00  
				
					
						
							
							
								 
						
							
							
								3891a8946b 
								
							
								 
							
						 
						
							
							
								
								New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked)  
							
							... 
							
							
							
							In this new protocol, and as committed before, the viewer is not sent EnableSimulator/EstablishChildCommunication for the destination. Instead, it is sent TeleportFinish directly. TeleportFinish, in turn, makes the viewer send a UserCircuitCode packet followed by CompleteMovementIntoRegion packet. These 2 packets tend to occur one after the other almost immediately to the point that when CMIR arrives the client is not even connected yet and that packet is ignored (there might have been some race conditions here before); then the viewer sends CMIR again within 5-8 secs. But the delay between them may be higher in busier regions, which may lead to race conditions.
This commit improves the process so there are are no race conditions at the destination. CompleteMovement (triggered by the viewer) waits until Update has been sent from the origin. Update, in turn, waits until there is a *root* scene presence -- so making sure CompleteMovement has run MakeRoot. In other words, there are two threadlets at the destination, one from the viewer and one from the origin region, waiting for each other to do the right thing. That makes it safe to close the agent at the origin upon return of the Update call without having to wait for callback, because we are absolutely sure that the viewer knows it is in th new region.
Note also that in the V1 protocol, the destination was getting UseCircuitCode from the viewer twice -- once on EstablishAgentCommunication and then again on TeleportFinish. The second UCC was being ignored, but it shows how we were not following the expected steps... 
							
						 
						
							2013-07-24 14:27:58 -07:00  
				
					
						
							
							
								 
						
							
							
								aae29c0ee2 
								
							
								 
							
						 
						
							
							
								
								Further tweaks on TPs: not sending the callback URL and instead waiting 15sec before closing the agent. This seems to be working fairly well. The viewer seems to have an 8 sec delay between UseCircuitCode and CompleteMovement.  
							
							... 
							
							
							
							Also added back the position on UpdateAgent, because it's needed for TPing between neighboring regions. 
							
						 
						
							2013-07-24 14:27:37 -07:00  
				
					
						
							
							
								 
						
							
							
								9ab78d412c 
								
							
								 
							
						 
						
							
							
								
								EXPERIMENTAL: yet another variation of ES/EAC/TPFinish  
							
							
							
						 
						
							2013-07-24 14:27:22 -07:00  
				
					
						
							
							
								 
						
							
							
								00d4a26eef 
								
							
								 
							
						 
						
							
							
								
								Amend previous commit.  
							
							
							
						 
						
							2013-07-24 12:49:30 -07:00  
				
					
						
							
							
								 
						
							
							
								665fb66686 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-24 11:26:30 -07:00  
				
					
						
							
							
								 
						
							
							
								e103e34f1d 
								
							
								 
							
						 
						
							
							
								
								Added config var that we all thought was already there: see_into_region. (Note: different from the defunct see_into_neighboring_sim, which used to control the process from the other end). This enables child agents in neighbors for which the root agent doesn't have permission to be in.  
							
							
							
						 
						
							2013-07-24 11:25:41 -07:00  
				
					
						
							
							
								 
						
							
							
								d8a6eb5641 
								
							
								 
							
						 
						
							
							
								
								Decreased the time of group cache to 1 min, because it was getting on my nerves that it takes so long to let go of old info.  
							
							
							
						 
						
							2013-07-24 11:25:24 -07:00  
				
					
						
							
							
								 
						
							
							
								feef9d64a4 
								
							
								 
							
						 
						
							
							
								
								For unknown user issue, bump GUN7 to GUN8 and UMMAU3 to UMMAU4 to assess what looks like a very significant reducing in GUN occurrances  
							
							
							
						 
						
							2013-07-23 23:42:34 +01:00  
				
					
						
							
							
								 
						
							
							
								fa2653c8e1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-23 23:32:24 +01:00  
				
					
						
							
							
								 
						
							
							
								9a4a513b5e 
								
							
								 
							
						 
						
							
							
								
								Correct issue where the last instance of a sampled stat was shown 3x larger than it should have been (though internal use was correct)  
							
							
							
						 
						
							2013-07-23 23:31:35 +01:00  
				
					
						
							
							
								 
						
							
							
								516062ae1f 
								
							
								 
							
						 
						
							
							
								
								Don't touch the Current Outfit folder also on coming back home  
							
							
							
						 
						
							2013-07-23 15:05:32 -07:00  
				
					
						
							
							
								 
						
							
							
								901bdfed40 
								
							
								 
							
						 
						
							
							
								
								Restoring landing on prims, which had been affected by the edit beams commit.  
							
							
							
						 
						
							2013-07-23 14:31:16 -07:00  
				
					
						
							
							
								 
						
							
							
								744276dd50 
								
							
								 
							
						 
						
							
							
								
								In renaming the folders for hypergriding, don't rename the Current Outfit folder. The viewer doesn't like that.  
							
							
							
						 
						
							2013-07-23 14:31:03 -07:00  
				
					
						
							
							
								 
						
							
							
								42e52f544d 
								
							
								 
							
						 
						
							
							
								
								Improvement of fetching name in groups  
							
							
							
						 
						
							2013-07-23 14:30:50 -07:00  
				
					
						
							
							
								 
						
							
							
								7c1eb86c7d 
								
							
								 
							
						 
						
							
							
								
								Don't post Link asset types back to the home grid  
							
							
							
						 
						
							2013-07-23 14:28:53 -07:00  
				
					
						
							
							
								 
						
							
							
								76e46d0158 
								
							
								 
							
						 
						
							
							
								
								Improve spacing between data and units on console stats display  
							
							
							
						 
						
							2013-07-23 17:23:16 +01:00  
				
					
						
							
							
								 
						
							
							
								aec8d1e6be 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Turn on center-of-mass calculation by default.  
							
							... 
							
							
							
							Reduce object density by factor of 100 to bring physical mass computations
into a range better suited for Bullet. 
							
						 
						
							2013-07-23 09:09:25 -07:00  
				
					
						
							
							
								 
						
							
							
								f499b328c4 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "BulletSim: Add logic to linksets to change physical properties for""  
							
							... 
							
							
							
							Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 84d0699761 
							
						 
						
							2013-07-23 08:14:20 -07:00  
				
					
						
							
							
								 
						
							
							
								75686e0e49 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable""  
							
							... 
							
							
							
							Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 7b187deb19 
							
						 
						
							2013-07-23 08:13:56 -07:00  
				
					
						
							
							
								 
						
							
							
								b14156aa63 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled.""  
							
							... 
							
							
							
							Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 5f7b2ea81b 
							
						 
						
							2013-07-23 08:13:29 -07:00  
				
					
						
							
							
								 
						
							
							
								aec8852af7 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable""  
							
							... 
							
							
							
							Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit c45659863d 
							
						 
						
							2013-07-23 08:13:01 -07:00  
				
					
						
							
							
								 
						
							
							
								401c2e2f2e 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "Add experimental stubs for an extension function interface on both""  
							
							... 
							
							
							
							Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 89857378ce 
							
						 
						
							2013-07-23 08:12:34 -07:00  
				
					
						
							
							
								 
						
							
							
								af9deed135 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""  
							
							... 
							
							
							
							Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 44543ebe63 
							
						 
						
							2013-07-23 08:11:21 -07:00  
				
					
						
							
							
								 
						
							
							
								90528c23d9 
								
							
								 
							
						 
						
							
							
								
								For stats which can show average change over time, show the last sample as well as the average.  
							
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							This is somewhat cryptic at the moment, need to improve documentation. 
							
						 
						
							2013-07-23 01:13:13 +01:00  
				
					
						
							
							
								 
						
							
							
								a57a472ab8 
								
							
								 
							
						 
						
							
							
								
								Add proper method doc and comments to m_dataPresentEvent (from  d9d9959)  
							
							
							
						 
						
							2013-07-23 00:51:59 +01:00  
				
					
						
							
							
								 
						
							
							
								9fb9da1b6c 
								
							
								 
							
						 
						
							
							
								
								Add clientstack.InboxPacketsCount stat.  This records the number of packets waiting to be processed at the second stage (after initial UDP processing)  
							
							... 
							
							
							
							If this consistently increases then this is a problem since it means the simulator is receiving more requests than it can distribute to other parts of the code. 
							
						 
						
							2013-07-23 00:35:41 +01:00  
				
					
						
							
							
								 
						
							
							
								60732c96ef 
								
							
								 
							
						 
						
							
							
								
								Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP packets sent by a region per second  
							
							
							
						 
						
							2013-07-23 00:35:34 +01:00  
				
					
						
							
							
								 
						
							
							
								8396f1bd42 
								
							
								 
							
						 
						
							
							
								
								Record raw number of UDP receives as clientstack.IncomingUDPReceivesCount  
							
							
							
						 
						
							2013-07-23 00:35:23 +01:00  
				
					
						
							
							
								 
						
							
							
								bf517899a7 
								
							
								 
							
						 
						
							
							
								
								Add AverageUDPProcessTime stat to try and get a handle on how long we're taking on the initial processing of a UDP packet.  
							
							... 
							
							
							
							If we're not receiving packets with multiple threads (m_asyncPacketHandling) then this is critical since it will limit the number of incoming UDP requests that the region can handle and affects packet loss.
If m_asyncPacketHandling then this is less critical though a long process will increase the scope for threads to race.
This is an experimental stat which may be changed. 
							
						 
						
							2013-07-23 00:35:09 +01:00  
				
					
						
							
							
								 
						
							
							
								e6b6af62dd 
								
							
								 
							
						 
						
							
							
								
								Added check for user movement specification before discarding an incoming  
							
							... 
							
							
							
							AgentUpdate packet. This fixes the problem with vehicles not moving forward
after the first up-arrow.
Code to fix a potential exception when using different IClientAPIs. 
							
						 
						
							2013-07-22 15:41:14 -07:00  
				
					
						
							
							
								 
						
							
							
								44543ebe63 
								
							
								 
							
						 
						
							
							
								
								Revert "BulletSim: freshen up the code for constraint based linksets."  
							
							... 
							
							
							
							The changes don't seem to be ready for prime time.
This reverts commit 803632f8f3 
							
						 
						
							2013-07-22 12:10:23 -07:00  
				
					
						
							
							
								 
						
							
							
								89857378ce 
								
							
								 
							
						 
						
							
							
								
								Revert "Add experimental stubs for an extension function interface on both"  
							
							... 
							
							
							
							The changes don't seem to be ready for prime time.
This reverts commit 13a4a80b38 
							
						 
						
							2013-07-22 12:09:55 -07:00  
				
					
						
							
							
								 
						
							
							
								c45659863d 
								
							
								 
							
						 
						
							
							
								
								Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"  
							
							... 
							
							
							
							The changes don't seem to be ready for prime time.
This reverts commit b4c3a791aa 
							
						 
						
							2013-07-22 12:09:17 -07:00  
				
					
						
							
							
								 
						
							
							
								5f7b2ea81b 
								
							
								 
							
						 
						
							
							
								
								Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."  
							
							... 
							
							
							
							The changes don't seem to be ready for prime time.
This reverts commit acb7b4a09a 
							
						 
						
							2013-07-22 12:08:49 -07:00  
				
					
						
							
							
								 
						
							
							
								7b187deb19 
								
							
								 
							
						 
						
							
							
								
								Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"  
							
							... 
							
							
							
							The changes don't seem to be ready for prime time.
This reverts commit d0d654e218 
							
						 
						
							2013-07-22 12:08:25 -07:00  
				
					
						
							
							
								 
						
							
							
								84d0699761 
								
							
								 
							
						 
						
							
							
								
								Revert "BulletSim: Add logic to linksets to change physical properties for"  
							
							... 
							
							
							
							The changes don't seem to be ready for prime time.
This reverts commit b44f0e1a00 
							
						 
						
							2013-07-22 12:07:42 -07:00  
				
					
						
							
							
								 
						
							
							
								b44f0e1a00 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add logic to linksets to change physical properties for  
							
							... 
							
							
							
							whole linkset.
Override physical property setting for BSLinksetCompound as there are
not children to the compound spape. 
							
						 
						
							2013-07-22 10:27:24 -07:00  
				
					
						
							
							
								 
						
							
							
								d0d654e218 
								
							
								 
							
						 
						
							
							
								
								BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable  
							
							... 
							
							
							
							and start changing the logic to handle the base prim as a complex
object (ie, a linkset). 
							
						 
						
							2013-07-22 10:27:21 -07:00  
				
					
						
							
							
								 
						
							
							
								acb7b4a09a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: only create vehicle prim actor when vehicles are enabled.  
							
							
							
						 
						
							2013-07-22 10:27:18 -07:00  
				
					
						
							
							
								 
						
							
							
								b4c3a791aa 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move collision processing for linksets from BSPrimLinkable  
							
							... 
							
							
							
							into the linkset implementation classes.
Add HasSomeCollision attribute that remembers of any component of
   a linkset has a collision.
Update vehicle code (BSDynamic) to use the HasSomeCollision in place of
   IsColliding to make constraint based linksets properly notice the ground.
Add linkset functions to change physical attributes of all the members
   of a linkset. 
							
						 
						
							2013-07-22 10:27:15 -07:00  
				
					
						
							
							
								 
						
							
							
								13a4a80b38 
								
							
								 
							
						 
						
							
							
								
								Add experimental stubs for an extension function interface on both  
							
							... 
							
							
							
							PhysicsScene and PhysicsActor. 
							
						 
						
							2013-07-22 10:27:09 -07:00  
				
					
						
							
							
								 
						
							
							
								803632f8f3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: freshen up the code for constraint based linksets.  
							
							
							
						 
						
							2013-07-22 10:27:06 -07:00  
				
					
						
							
							
								 
						
							
							
								df63bfafef 
								
							
								 
							
						 
						
							
							
								
								Better version of previous commit  
							
							
							
						 
						
							2013-07-21 15:42:22 -07:00  
				
					
						
							
							
								 
						
							
							
								f81e289a1b 
								
							
								 
							
						 
						
							
							
								
								Add the Current Outfit folder as an available folder in the SuitcaseInventory.  
							
							
							
						 
						
							2013-07-21 15:42:05 -07:00  
				
					
						
							
							
								 
						
							
							
								99a727600b 
								
							
								 
							
						 
						
							
							
								
								Minor cosmetic changes.  
							
							
							
						 
						
							2013-07-21 10:07:35 -07:00  
				
					
						
							
							
								 
						
							
							
								8d18ad2f6f 
								
							
								 
							
						 
						
							
							
								
								Minor aesthetic change to make things more clear.  
							
							
							
						 
						
							2013-07-21 09:02:56 -07:00  
				
					
						
							
							
								 
						
							
							
								116a449d89 
								
							
								 
							
						 
						
							
							
								
								The quaternion delta was a bit to high, now that the head rotation is out of the equation. (head rotation was the problematic one)  
							
							
							
						 
						
							2013-07-21 09:01:57 -07:00  
				
					
						
							
							
								 
						
							
							
								b5ab0698d6 
								
							
								 
							
						 
						
							
							
								
								EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams.  
							
							
							
						 
						
							2013-07-21 09:01:44 -07:00  
				
					
						
							
							
								 
						
							
							
								032c637c10 
								
							
								 
							
						 
						
							
							
								
								Filter certain viewer effects depending on distance between the avatar that is generating the effect and the cameras of the observers. In particular, this applies to LookAt (which is really verbose and occurs every time users move the mouse) and Beam (which doesn't occur that often, but that can be extremely noisy (10.sec) when it happens)  
							
							
							
						 
						
							2013-07-21 09:01:09 -07:00  
				
					
						
							
							
								 
						
							
							
								3919c80505 
								
							
								 
							
						 
						
							
							
								
								A couple of small optimizations over the previous commit  
							
							
							
						 
						
							2013-07-21 09:00:57 -07:00  
				
					
						
							
							
								 
						
							
							
								d5a1779465 
								
							
								 
							
						 
						
							
							
								
								Manage AgentUpdates more sanely:  
							
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							- The existing event to scene has been split into 2: OnAgentUpdate and OnAgentCameraUpdate, to better reflect the two types of updates that the viewer sends. We can run one without the other, which is what happens when the avie is still but the user is camming around
- Added thresholds (as opposed to equality) to determine whether the update is significant or not. I thin these thresholds are ok, but we can play with them later
- Ignore updates of HeadRotation, which were problematic and aren't being used up stream 
							
						 
						
							2013-07-21 09:00:42 -07:00  
				
					
						
							
							
								 
						
							
							
								174105ad02 
								
							
								 
							
						 
						
							
							
								
								Fixed the stats in show client stats. Also left some comments with observations about AgentUpdates.  
							
							
							
						 
						
							2013-07-21 09:00:27 -07:00  
				
					
						
							
							
								 
						
							
							
								18d5d8f5dd 
								
							
								 
							
						 
						
							
							
								
								Removed verbose debug from previous commit  
							
							
							
						 
						
							2013-07-21 09:00:08 -07:00  
				
					
						
							
							
								 
						
							
							
								edafea6ae6 
								
							
								 
							
						 
						
							
							
								
								PollServiceRequestManager: changed the long poll from a Queue to a List. No need to dequeue and enqueue items every 1sec.  
							
							
							
						 
						
							2013-07-21 08:59:48 -07:00  
				
					
						
							
							
								 
						
							
							
								3a6acbcc14 
								
							
								 
							
						 
						
							
							
								
								furhter shorten CheckAgentUpdateSignificance().  No real perf impact.  
							
							
							
						 
						
							2013-07-21 08:59:31 -07:00  
				
					
						
							
							
								 
						
							
							
								866de53978 
								
							
								 
							
						 
						
							
							
								
								Remove some pointless code in CheckAgentUpdateSignificance()  
							
							
							
						 
						
							2013-07-21 08:59:17 -07:00  
				
					
						
							
							
								 
						
							
							
								61eda1f441 
								
							
								 
							
						 
						
							
							
								
								Make the check as to whether any particular inbound AgentUpdate packet is significant much earlier in UDP processing (i.e. before we pointlessly place such packets on internal queues, etc.)  
							
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							Appears to have some impact on cpu but needs testing. 
							
						 
						
							2013-07-21 08:58:55 -07:00  
				
					
						
							
							
								 
						
							
							
								e5c677779b 
								
							
								 
							
						 
						
							
							
								
								Add measure of number of inbound AgentUpdates that were seen as significant to "show client stats" (i.e. sent on for further processing instead of being discarded)  
							
							... 
							
							
							
							Added here since it was the most convenient place
Number is in the last column, "Sig. AgentUpdates" along with percentage of all AgentUpdates
Percentage largely falls over time, most cpu for processing AgentUpdates may be in UDP processing as turning this off even earlier (with "debug lludp toggle agentupdate" results in a big cpu fall
Also tidies up display. 
							
						 
						
							2013-07-21 08:58:39 -07:00  
				
					
						
							
							
								 
						
							
							
								5a2d4d888c 
								
							
								 
							
						 
						
							
							
								
								Hack in console command "debug lludp toggle agentupdate" to allow AgentUpdate in packets to be discarded at a very early stage.  
							
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							Enabling this will stop anybody from moving on a sim, though all other updates should be unaffected.
Appears to make some cpu difference on very basic testing with a static standing avatar (though not all that much).
Need to see the results with much higher av numbers. 
							
						 
						
							2013-07-21 08:58:21 -07:00  
				
					
						
							
							
								 
						
							
							
								66048e1a70 
								
							
								 
							
						 
						
							
							
								
								minor: provide user feedback in the log for now when udp in/out bound threads are started/stopped  
							
							
							
						 
						
							2013-07-21 08:58:02 -07:00  
				
					
						
							
							
								 
						
							
							
								3a476bf60c 
								
							
								 
							
						 
						
							
							
								
								Fix up a temporary debugging change from last commit which stopped "lludp stop out" from actually doing anything  
							
							
							
						 
						
							2013-07-21 08:57:36 -07:00  
				
					
						
							
							
								 
						
							
							
								98d47ea428 
								
							
								 
							
						 
						
							
							
								
								Delay the enqueueing of non-longpoll requests for 100ms. No need to have these requests actively on the processing queue if it seems they're not ready.  
							
							
							
						 
						
							2013-07-21 08:57:16 -07:00  
				
					
						
							
							
								 
						
							
							
								63c42d6602 
								
							
								 
							
						 
						
							
							
								
								Do some simple queue empty checks in the main outgoing udp loop instead of always performing these on a separate fired thread.  
							
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							This appears to improve cpu usage since launching a new thread is more expensive than performing a small amount of inline logic.
However, needs testing at scale. 
							
						 
						
							2013-07-21 08:56:48 -07:00  
				
					
						
							
							
								 
						
							
							
								9041f4a056 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-19 20:27:49 -07:00  
				
					
						
							
							
								 
						
							
							
								c1705236c7 
								
							
								 
							
						 
						
							
							
								
								Fix HGTravelStore.migrations in SQLite (mantis  #6709 )  
							
							
							
						 
						
							2013-07-19 20:25:33 -07:00  
				
					
						
							
							
								 
						
							
							
								1d65b0d802 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add position resetting for stationary avatars so they don't  
							
							... 
							
							
							
							move around when standing on a stationary object.
Create proper linkage between BSCharacter and its actor by generating
a UpdatedProperties event the same way BSPrim does. 
							
						 
						
							2013-07-18 19:09:55 -07:00  
				
					
						
							
							
								 
						
							
							
								edef7472d1 
								
							
								 
							
						 
						
							
							
								
								Enable storing of environment settings in NullSimulationData  
							
							
							
						 
						
							2013-07-18 13:33:50 -07:00  
				
					
						
							
							
								 
						
							
							
								b5062ae7ee 
								
							
								 
							
						 
						
							
							
								
								Changed the timoeut of EQ 502s (no events) to 50 secs. The viewer post requests timeout in 60 secs.  
							
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							There's plenty of room for improvement in handling the EQs. Some other time... 
							
						 
						
							2013-07-18 13:30:04 -07:00  
				
					
						
							
							
								 
						
							
							
								d9d995914c 
								
							
								 
							
						 
						
							
							
								
								try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of a continuous loop with sleeps.  
							
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							Does appear to have a cpu impact but may need further tweaking 
							
						 
						
							2013-07-18 12:28:02 -07:00  
				
					
						
							
							
								 
						
							
							
								71b1511db5 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "I confuse myself. Let's try this variable name instead.""  
							
							... 
							
							
							
							This reverts commit 52dc7b2a96 
							
						 
						
							2013-07-18 12:25:47 -07:00  
				
					
						
							
							
								 
						
							
							
								a22a4db5ce 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "Do the same trick that dahlia did for Dequeue(timeout)""  
							
							... 
							
							
							
							This reverts commit 5495df7443 
							
						 
						
							2013-07-18 12:25:22 -07:00  
				
					
						
							
							
								 
						
							
							
								552b85d33d 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "Putting the requests back in the queue while testing for count >0 is not the smartest move...""  
							
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							This reverts commit 7127891957 
							
						 
						
							2013-07-18 12:25:04 -07:00  
				
					
						
							
							
								 
						
							
							
								ad198a714c 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "Didn't mean to commit this change in BlockingQueue.cs""  
							
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							This reverts commit fda91d93da 
							
						 
						
							2013-07-18 12:24:43 -07:00  
				
					
						
							
							
								 
						
							
							
								9e35b069a4 
								
							
								 
							
						 
						
							
							
								
								Reverting the reverts I did yesterday. cpu-branch has now been  
							
							... 
							
							
							
							successfully tested, and I'm merging back those changes, which proved to
be good.
Revert "Revert "Cleared up much confusion in PollServiceRequestManager. Here's the history:""
This reverts commit fa2370b32e 
							
						 
						
							2013-07-18 12:23:27 -07:00  
				
					
						
							
							
								 
						
							
							
								ae997fffee 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2013-07-18 02:28:36 -07:00  
				
					
						
							
							
								 
						
							
							
								6572847518 
								
							
								 
							
						 
						
							
							
								
								Added MinPoolThreads to ini [Startup] section to control SmartThreadPool.  
							
							
							
						 
						
							2013-07-18 02:28:07 -07:00  
				
					
						
							
							
								 
						
							
							
								077be8b496 
								
							
								 
							
						 
						
							
							
								
								Fix what apepars to be a bug in DoubleQueue<T>.Enqueue(Queue<T> q, T data) where the q parmater is ignored and everyghig is always placed on m_lowQueue.  
							
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							No actual impact presently since nothing ends up calling EnqueueHigh() 
							
						 
						
							2013-07-18 01:23:33 +01:00  
				
					
						
							
							
								 
						
							
							
								6293614074 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-17 15:06:33 -07:00  
				
					
						
							
							
								 
						
							
							
								49b3b7ee83 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2013-07-17 15:06:25 -07:00  
				
					
						
							
							
								 
						
							
							
								fa2370b32e 
								
							
								 
							
						 
						
							
							
								
								Revert "Cleared up much confusion in PollServiceRequestManager. Here's the history:"  
							
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							This reverts commit e46459ef21 
							
						 
						
							2013-07-17 15:05:36 -07:00  
				
					
						
							
							
								 
						
							
							
								f64f07e7c5 
								
							
								 
							
						 
						
							
							
								
								command line kick user now uses exact name match instead of substring search to avoid kicking the wrong user or multiple wrong users.  
							
							
							
						 
						
							2013-07-17 15:05:30 -07:00  
				
					
						
							
							
								 
						
							
							
								fda91d93da 
								
							
								 
							
						 
						
							
							
								
								Revert "Didn't mean to commit this change in BlockingQueue.cs"  
							
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							This reverts commit 0f5b616fb0 
							
						 
						
							2013-07-17 15:05:16 -07:00  
				
					
						
							
							
								 
						
							
							
								7127891957 
								
							
								 
							
						 
						
							
							
								
								Revert "Putting the requests back in the queue while testing for count >0 is not the smartest move..."  
							
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							This reverts commit f4317dc26d 
							
						 
						
							2013-07-17 15:04:27 -07:00  
				
					
						
							
							
								 
						
							
							
								5495df7443 
								
							
								 
							
						 
						
							
							
								
								Revert "Do the same trick that dahlia did for Dequeue(timeout)"  
							
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							This reverts commit af792bc7f2 
							
						 
						
							2013-07-17 15:04:12 -07:00  
				
					
						
							
							
								 
						
							
							
								52dc7b2a96 
								
							
								 
							
						 
						
							
							
								
								Revert "I confuse myself. Let's try this variable name instead."  
							
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							This reverts commit 1d3deda10c 
							
						 
						
							2013-07-17 15:03:40 -07:00  
				
					
						
							
							
								 
						
							
							
								519dba9a69 
								
							
								 
							
						 
						
							
							
								
								Revert "Now trying DoubleQueue instead of BlockingQueue for the PollServiceRequestManager."  
							
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							This reverts commit 5f95f4d78e 
							
						 
						
							2013-07-17 15:03:16 -07:00  
				
					
						
							
							
								 
						
							
							
								5c54eb30ed 
								
							
								 
							
						 
						
							
							
								
								Revert "This is a completely unreasonable thing to do, effectively defying the purpose of BlockingQueues. Trying this, to see the effect on CPU."  
							
							... 
							
							
							
							This reverts commit 5232ab0496 
							
						 
						
							2013-07-17 15:02:54 -07:00  
				
					
						
							
							
								 
						
							
							
								5232ab0496 
								
							
								 
							
						 
						
							
							
								
								This is a completely unreasonable thing to do, effectively defying the purpose of BlockingQueues. Trying this, to see the effect on CPU.  
							
							
							
						 
						
							2013-07-17 14:36:55 -07:00  
				
					
						
							
							
								 
						
							
							
								5f95f4d78e 
								
							
								 
							
						 
						
							
							
								
								Now trying DoubleQueue instead of BlockingQueue for the PollServiceRequestManager.  
							
							
							
						 
						
							2013-07-17 14:09:04 -07:00  
				
					
						
							
							
								 
						
							
							
								1d3deda10c 
								
							
								 
							
						 
						
							
							
								
								I confuse myself. Let's try this variable name instead.  
							
							
							
						 
						
							2013-07-17 13:26:15 -07:00  
				
					
						
							
							
								 
						
							
							
								af792bc7f2 
								
							
								 
							
						 
						
							
							
								
								Do the same trick that dahlia did for Dequeue(timeout)  
							
							
							
						 
						
							2013-07-17 13:23:29 -07:00  
				
					
						
							
							
								 
						
							
							
								f4317dc26d 
								
							
								 
							
						 
						
							
							
								
								Putting the requests back in the queue while testing for count >0 is not the smartest move...  
							
							
							
						 
						
							2013-07-17 12:57:34 -07:00  
				
					
						
							
							
								 
						
							
							
								0f5b616fb0 
								
							
								 
							
						 
						
							
							
								
								Didn't mean to commit this change in BlockingQueue.cs  
							
							
							
						 
						
							2013-07-17 12:02:00 -07:00  
				
					
						
							
							
								 
						
							
							
								2b8de2c404 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-17 11:19:56 -07:00  
				
					
						
							
							
								 
						
							
							
								e46459ef21 
								
							
								 
							
						 
						
							
							
								
								Cleared up much confusion in PollServiceRequestManager. Here's the history:  
							
							... 
							
							
							
							When Melanie added the web fetch inventory throttle to core, she made the long poll requests (EQs) effectively be handled on an active loop. All those requests, if they existed, were being constantly dequeued, checked for events (which most often they didn't have), and requeued again. This was an active loop thread on a 100ms cycle!
This fixes the issue. Now the inventory requests, if they aren't ready to be served, are placed directly back in the queue, but the long poll requests aren't placed there until there are events ready to be sent or timeout has been reached.
This puts the LongPollServiceWatcherThread back to 1sec cycle, as it was before. 
							
						 
						
							2013-07-17 11:19:36 -07:00  
				
					
						
							
							
								 
						
							
							
								2c8bf4aaa6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix small bug where everything looked like it was colliding  
							
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							before the first simulator step. 
							
						 
						
							2013-07-17 10:19:44 -07:00  
				
					
						
							
							
								 
						
							
							
								894554faf6 
								
							
								 
							
						 
						
							
							
								
								Removed the MapItems thread. Redirected the map items requests to the services throttle thread. Didn't change anything in how that processor is implemented, for better or for worse.  
							
							
							
						 
						
							2013-07-16 20:28:48 -07:00  
				
					
						
							
							
								 
						
							
							
								9432f3c94d 
								
							
								 
							
						 
						
							
							
								
								Improvements to the ServiceThrottleModule: added a category and an itemid to the interface, so that duplicate requests aren't enqueued more than once.  
							
							
							
						 
						
							2013-07-16 19:04:30 -07:00  
				
					
						
							
							
								 
						
							
							
								5f27aaa6dd 
								
							
								 
							
						 
						
							
							
								
								UserManagementModule: in the continuation, call the method that also looks up the cache, because the resource may be here in the meantime  
							
							
							
						 
						
							2013-07-16 18:22:42 -07:00  
				
					
						
							
							
								 
						
							
							
								8bad56cb46 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-16 17:53:49 -07:00  
				
					
						
							
							
								 
						
							
							
								d4720bd721 
								
							
								 
							
						 
						
							
							
								
								Added config var to fiddle with the Interval for the service throttle thread  
							
							
							
						 
						
							2013-07-16 17:53:05 -07:00  
				
					
						
							
							
								 
						
							
							
								9f129938c9 
								
							
								 
							
						 
						
							
							
								
								Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene.  
							
							
							
						 
						
							2013-07-16 17:43:36 -07:00  
				
					
						
							
							
								 
						
							
							
								9f578cf0c8 
								
							
								 
							
						 
						
							
							
								
								Deleted a couple of verbose messages  
							
							
							
						 
						
							2013-07-16 17:18:11 -07:00  
				
					
						
							
							
								 
						
							
							
								0419852598 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-16 17:15:08 -07:00  
				
					
						
							
							
								 
						
							
							
								a006caabbc 
								
							
								 
							
						 
						
							
							
								
								Added IServiceThrottleModule.cs  
							
							
							
						 
						
							2013-07-16 17:06:54 -07:00  
				
					
						
							
							
								 
						
							
							
								99a600753e 
								
							
								 
							
						 
						
							
							
								
								Changed the name to ServiceThrottle/ServiceThrottleModule in order to reflect its more generic nature.  
							
							
							
						 
						
							2013-07-16 17:06:17 -07:00  
				
					
						
							
							
								 
						
							
							
								3fbd2c54bc 
								
							
								 
							
						 
						
							
							
								
								Eliminated the UserManagement/UserManagementModule throttle thread. Made the other one generic, taking any continuation.  
							
							
							
						 
						
							2013-07-16 17:04:32 -07:00  
				
					
						
							
							
								 
						
							
							
								cbc3576ee2 
								
							
								 
							
						 
						
							
							
								
								minor: Add warning method doc about possibly inconsistent results returned from BlockingQueue.Contains(), Count() and GetQueueArray()  
							
							
							
						 
						
							2013-07-16 23:14:53 +01:00  
				
					
						
							
							
								 
						
							
							
								50b8ab60f2 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "MSDN documentation is unclear about whether exiting a lock() block will trigger a Monitor.Wait() to exit, so avoid some locks that don't actually affect the state of the internal queues in the BlockingQueue class.""  
							
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							This reverts commit 21a09ad3adhttp://msdn.microsoft.com/en-gb/library/vstudio/system.threading.monitor.exit%28v=vs.100%29.aspx 
so this should in theory make no difference, though mono implementation issues could possibly be coming into play. 
							
						 
						
							2013-07-16 23:00:07 +01:00  
				
					
						
							
							
								 
						
							
							
								21a09ad3ad 
								
							
								 
							
						 
						
							
							
								
								Revert "MSDN documentation is unclear about whether exiting a lock() block will trigger a Monitor.Wait() to exit, so avoid some locks that don't actually affect the state of the internal queues in the BlockingQueue class."  
							
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							This reverts commit 42e2a0d66e 
							
						 
						
							2013-07-16 22:03:49 +01:00  
				
					
						
							
							
								 
						
							
							
								e0f0b88dec 
								
							
								 
							
						 
						
							
							
								
								In the pursuit of using less CPU: now trying to avoid blocking queues altogether. Instead, this uses a timer. No sure if it's better or worse, but worth the try.  
							
							
							
						 
						
							2013-07-16 13:01:39 -07:00  
				
					
						
							
							
								 
						
							
							
								6da50d34df 
								
							
								 
							
						 
						
							
							
								
								Actually use DoubleQueue in UserManagement/UserManagementModule  
							
							
							
						 
						
							2013-07-16 07:19:13 -07:00  
				
					
						
							
							
								 
						
							
							
								5a01ffa515 
								
							
								 
							
						 
						
							
							
								
								High CPU hunt: try a different blocking queue, DoubleQueue  
							
							
							
						 
						
							2013-07-16 07:15:14 -07:00  
				
					
						
							
							
								 
						
							
							
								6dd454240f 
								
							
								 
							
						 
						
							
							
								
								revert last commit which seems to conflict with DoubleQueue internals. The random crash might be in DoubleQueue instead. See  http://pastebin.com/XhNBNqsc  
							
							
							
						 
						
							2013-07-16 02:03:01 -07:00  
				
					
						
							
							
								 
						
							
							
								70aa77f520 
								
							
								 
							
						 
						
							
							
								
								add locking to internal queue in WebFetchInvDescModule; lack of which caused a random crash in a load test yesterday  
							
							
							
						 
						
							2013-07-16 01:31:09 -07:00  
				
					
						
							
							
								 
						
							
							
								42e2a0d66e 
								
							
								 
							
						 
						
							
							
								
								MSDN documentation is unclear about whether exiting a lock() block will trigger a Monitor.Wait() to exit, so avoid some locks that don't actually affect the state of the internal queues in the BlockingQueue class.  
							
							
							
						 
						
							2013-07-16 01:12:56 -07:00  
				
					
						
							
							
								 
						
							
							
								e8e073aa97 
								
							
								 
							
						 
						
							
							
								
								Simplify EventQueue cap setup so that it is also stat monitored.  
							
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							Curiously, the number of requests received is always one greater than that shown as handled - needs investigation 
							
						 
						
							2013-07-16 00:05:45 +01:00  
				
					
						
							
							
								 
						
							
							
								eb14e5a175 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-15 23:28:02 +01:00  
				
					
						
							
							
								 
						
							
							
								1b7b664c86 
								
							
								 
							
						 
						
							
							
								
								Add request received/handling stats for caps which are served by http poll handlers.  
							
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							This adds explicit cap poll handler supporting to the Caps classes rather than relying on callers to do the complicated coding.
Other refactoring was required to get logic into the right places to support this. 
							
						 
						
							2013-07-15 23:27:46 +01:00  
				
					
						
							
							
								 
						
							
							
								68fbf7eebb 
								
							
								 
							
						 
						
							
							
								
								Revert "Puts RequestImage (UDP) back to asyn -- CPU spike hunt"  
							
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							This reverts commit b060ce96d9 
							
						 
						
							2013-07-15 12:34:10 -07:00  
				
					
						
							
							
								 
						
							
							
								687c1a420a 
								
							
								 
							
						 
						
							
							
								
								Guard against null ref  
							
							
							
						 
						
							2013-07-15 12:33:31 -07:00  
				
					
						
							
							
								 
						
							
							
								b060ce96d9 
								
							
								 
							
						 
						
							
							
								
								Puts RequestImage (UDP) back to asyn -- CPU spike hunt  
							
							
							
						 
						
							2013-07-15 12:05:31 -07:00  
				
					
						
							
							
								 
						
							
							
								864f15ce4d 
								
							
								 
							
						 
						
							
							
								
								Revert the revert  
							
							... 
							
							
							
							Revert "Trying to hunt the CPU spikes recently experienced."
This reverts commit ac73e70293 
							
						 
						
							2013-07-15 11:52:26 -07:00  
				
					
						
							
							
								 
						
							
							
								fbb01bd280 
								
							
								 
							
						 
						
							
							
								
								Protect against null requests  
							
							
							
						 
						
							2013-07-15 11:37:49 -07:00  
				
					
						
							
							
								 
						
							
							
								ac73e70293 
								
							
								 
							
						 
						
							
							
								
								Trying to hunt the CPU spikes recently experienced.  
							
							... 
							
							
							
							Revert "Comment out old inbound UDP throttling hack. This would cause the UDP"
This reverts commit 38e6da5522 
							
						 
						
							2013-07-15 11:27:49 -07:00  
				
					
						
							
							
								 
						
							
							
								60325f81d8 
								
							
								 
							
						 
						
							
							
								
								This might address the following observed exception:  
							
							... 
							
							
							
							17:14:28 - [APPLICATION]:
APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs
Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  at System.Collections.Generic.Queue`1[OpenSim.Region.ClientStack.Linden.WebFetchInvDescModule+aPollRequest].Peek () [0x00011] in /root/install/mono-3.1.0/mono/mcs/class/System/System.Collections.Generic/Queue.cs:158
  at System.Collections.Generic.Queue`1[OpenSim.Region.ClientStack.Linden.WebFetchInvDescModule+aPollRequest].Dequeue () [0x00000] in /root/install/mono-3.1.0/mono/mcs/class/System/System.Collections.Generic/Queue.cs:140
  at OpenSim.Framework.DoubleQueue`1[OpenSim.Region.ClientStack.Linden.WebFetchInvDescModule+aPollRequest].Dequeue (TimeSpan wait, OpenSim.Region.ClientStack.Linden.aPollRequest& res) [0x0004e] in /home/avacon/opensim_2013-07-14/OpenSim/Framework/Util.cs:2297 
							
						 
						
							2013-07-15 10:29:42 -07:00  
				
					
						
							
							
								 
						
							
							
								af02231a7b 
								
							
								 
							
						 
						
							
							
								
								Added SQLite version of hg travel data store. UNTESTED. Hope it works!  
							
							
							
						 
						
							2013-07-14 16:03:46 -07:00  
				
					
						
							
							
								 
						
							
							
								b0140383da 
								
							
								 
							
						 
						
							
							
								
								Cleanup old hg sessions (older than 2 days)  
							
							
							
						 
						
							2013-07-14 15:47:54 -07:00  
				
					
						
							
							
								 
						
							
							
								e33ac50388 
								
							
								 
							
						 
						
							
							
								
								HG UAS: Moved hg-session data from memory to DB storage. This makes it so that traveling info survives Robust resets. It should also eliminate the cause of empty IP addresses in agent circuit data that we saw in CC grid. MySQL only.  
							
							
							
						 
						
							2013-07-14 14:31:20 -07:00  
				
					
						
							
							
								 
						
							
							
								5939529036 
								
							
								 
							
						 
						
							
							
								
								Minor typo in log message  
							
							
							
						 
						
							2013-07-14 14:29:10 -07:00  
				
					
						
							
							
								 
						
							
							
								c8dcb8474d 
								
							
								 
							
						 
						
							
							
								
								Let's go easy on authenticating ChildAgentUpdates, otherwise this will be chaotic while ppl are using different versions of opensim. Warning only, but no enforcement.  
							
							
							
						 
						
							2013-07-14 10:26:05 -07:00  
				
					
						
							
							
								 
						
							
							
								98f59ffed5 
								
							
								 
							
						 
						
							
							
								
								Fix broken tests -- the test setup was wrong... sigh.  
							
							
							
						 
						
							2013-07-14 09:22:55 -07:00  
				
					
						
							
							
								 
						
							
							
								c61ff917ef 
								
							
								 
							
						 
						
							
							
								
								Authenticate ChildAgentUpdate too.  
							
							
							
						 
						
							2013-07-14 09:21:28 -07:00  
				
					
						
							
							
								 
						
							
							
								f3b3e21dea 
								
							
								 
							
						 
						
							
							
								
								Change the auth token to be the user's sessionid.  
							
							
							
						 
						
							2013-07-14 07:28:40 -07:00  
				
					
						
							
							
								 
						
							
							
								fcb0349d56 
								
							
								 
							
						 
						
							
							
								
								And this fixes the other failing tests. Justin, the thread pool is not being initialized in the tests!  
							
							
							
						 
						
							2013-07-13 23:01:41 -07:00  
				
					
						
							
							
								 
						
							
							
								e4f741f006 
								
							
								 
							
						 
						
							
							
								
								This should fix the failing test.  
							
							
							
						 
						
							2013-07-13 22:52:51 -07:00  
				
					
						
							
							
								 
						
							
							
								a2ee887c6d 
								
							
								 
							
						 
						
							
							
								
								Deleted a line too many  
							
							
							
						 
						
							2013-07-13 22:32:52 -07:00  
				
					
						
							
							
								 
						
							
							
								b4f1b9acf6 
								
							
								 
							
						 
						
							
							
								
								Guard against unauthorized agent deletes.  
							
							
							
						 
						
							2013-07-13 21:28:46 -07:00  
				
					
						
							
							
								 
						
							
							
								931eb892d9 
								
							
								 
							
						 
						
							
							
								
								Deleted GET agent all around. Not used.  
							
							
							
						 
						
							2013-07-13 17:56:42 -07:00  
				
					
						
							
							
								 
						
							
							
								4d93870fe5 
								
							
								 
							
						 
						
							
							
								
								Gatekeeper: stop bogus agents earlier, here at the Gatekeeper. No need to bother the sim.  
							
							
							
						 
						
							2013-07-13 17:52:05 -07:00  
				
					
						
							
							
								 
						
							
							
								5a1d6727e1 
								
							
								 
							
						 
						
							
							
								
								Some more debug to see how many threads are available.  
							
							
							
						 
						
							2013-07-13 11:39:17 -07:00  
				
					
						
							
							
								 
						
							
							
								bc405a6a34 
								
							
								 
							
						 
						
							
							
								
								That didn't fix the problem.  
							
							... 
							
							
							
							Revert "Trying to reduce CPU usage on logins and TPs: trying radical elimination of all FireAndForgets throughout CompleteMovement. There were 4."
This reverts commit 6825377380 
							
						 
						
							2013-07-13 11:30:37 -07:00  
				
					
						
							
							
								 
						
							
							
								6825377380 
								
							
								 
							
						 
						
							
							
								
								Trying to reduce CPU usage on logins and TPs: trying radical elimination of all FireAndForgets throughout CompleteMovement. There were 4.  
							
							
							
						 
						
							2013-07-13 11:11:18 -07:00  
				
					
						
							
							
								 
						
							
							
								3a26e366d2 
								
							
								 
							
						 
						
							
							
								
								This commit effectively reverses the previous one, but it's just to log that we found the root of the rez delay: the priority scheme BestAvatarResponsiveness, which is currently the default, was the culprit. Changing it to FrontBack made the region rez be a lot more natural.  
							
							... 
							
							
							
							BestAvatarResponsiveness introduces the region rez delay in cases where the region is full of avatars with lots of attachments, which is the case in CC load tests. In that case, the inworld prims are sent only after all avatar attachments are sent. Not recommended for regions with heavy avatar traffic! 
							
						 
						
							2013-07-13 10:35:41 -07:00  
				
					
						
							
							
								 
						
							
							
								ff4ad60207 
								
							
								 
							
						 
						
							
							
								
								Same issue as previous commit.  
							
							
							
						 
						
							2013-07-13 10:05:11 -07:00  
				
					
						
							
							
								 
						
							
							
								ccee2959f7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-13 09:53:05 -07:00  
				
					
						
							
							
								 
						
							
							
								a412b1d682 
								
							
								 
							
						 
						
							
							
								
								Moved SendInitialDataToMe to earlier in CompleteMovement. Moved TriggerOnMakeRootAgent to the end of CompleteMovement.  
							
							... 
							
							
							
							Justin, if you read this, there's a long story here. Some time ago you placed SendInitialDataToMe at the very beginning of client creation (in LLUDPServer). That is problematic, as we discovered relatively recently: on TPs, as soon as the client starts getting data from child agents, it starts requesting resources back *from the simulator where its root agent is*. We found this to be the problem behind meshes missing on HG TPs (because the viewer was requesting the meshes of the receiving sim from the departing grid). But this affects much more than meshes and HG TPs. It may also explain cloud avatars after a local TP: baked textures are only stored in the simulator, so if a child agent receives a UUID of a baked texture in the destination sim and requests that texture from the departing sim where the root agent is, it will fail to get that texture.
Bottom line: we need to delay sending the new simulator data to the viewer until we are absolutely sure that the viewer knows that its main agent is in a new sim. Hence, moving it to CompleteMovement.
Now I am trying to tune the initial rez delay that we all experience in the CC. I think that when I fixed the issue described above, I may have moved SendInitialDataToMe to much later than it should be, so now I'm moving to earlier in CompleteMovement. 
							
						 
						
							2013-07-13 09:46:58 -07:00  
				
					
						
							
							
								 
						
							
							
								cd64a70c79 
								
							
								 
							
						 
						
							
							
								
								Added UploadBakedTexture/UploadBakedTextureServerConnector, so that this can eventually be served by a robust instance. NOT FINISHED YET.  
							
							
							
						 
						
							2013-07-13 08:31:03 -07:00  
				
					
						
							
							
								 
						
							
							
								d06c85ea77 
								
							
								 
							
						 
						
							
							
								
								Reinsert PhysicsActor variable back into SOP.SubscribeForCollisionEvents() in order to avoid a race condition.  
							
							... 
							
							
							
							A separate PhysicsActor variable is used in case some other thread removes the PhysicsActor whilst this code is executing.
If this is now impossible please revert - just adding this now whilst I remember.
Also makes method comment into proper method doc. 
							
						 
						
							2013-07-13 00:29:07 +01:00  
				
					
						
							
							
								 
						
							
							
								b4cb644a05 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-13 00:03:23 +01:00  
				
					
						
							
							
								 
						
							
							
								3d118fb580 
								
							
								 
							
						 
						
							
							
								
								In co-op termination, extend EventWaitHandle to give this an indefinite lifetime in order to avoid a later RemotingException if scripts are being loaded into their own domains.  
							
							... 
							
							
							
							This is necessary because XEngineScriptBase now retains a reference to an EventWaitHandle when co-op termination is active.
Aims to address http://opensimulator.org/mantis/view.php?id=6634  
							
						 
						
							2013-07-13 00:02:54 +01:00  
				
					
						
							
							
								 
						
							
							
								fa02f28dbf 
								
							
								 
							
						 
						
							
							
								
								Add ToOSDMap() overrides to the Stat subclass CounterStat.  
							
							... 
							
							
							
							Add a GetStatsAsOSDMap method to StatsManager which allows the filtered
fetching of stats for eventual returning over the internets. 
							
						 
						
							2013-07-12 14:04:14 -07:00  
				
					
						
							
							
								 
						
							
							
								3d700bb42c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-12 12:54:29 -07:00  
				
					
						
							
							
								 
						
							
							
								29f6ae199e 
								
							
								 
							
						 
						
							
							
								
								Changed UploadBakedTextureModule so that it uses the same pattern as the others, in preparation for experiments to direct baked texture uploads to a robust instance. No functional or configuration changes -- should work exactly as before.  
							
							
							
						 
						
							2013-07-12 12:53:58 -07:00  
				
					
						
							
							
								 
						
							
							
								65239b059f 
								
							
								 
							
						 
						
							
							
								
								Enhance NullEstateData to remember stored estate values and return  
							
							... 
							
							
							
							them next time asked. This keeps any estate settings from being reset
when the estate dialog is opened in a region with null estate storage. 
							
						 
						
							2013-07-11 20:55:32 -07:00  
				
					
						
							
							
								 
						
							
							
								1909ee70f8 
								
							
								 
							
						 
						
							
							
								
								Centralize duplicated code in SceneObjectPart for subscribing to  
							
							... 
							
							
							
							collision events. Improve logic for knowing when to add processing
routine to physics actor. 
							
						 
						
							2013-07-11 16:57:07 -07:00  
				
					
						
							
							
								 
						
							
							
								83d1680057 
								
							
								 
							
						 
						
							
							
								
								Added a few more thingies to the asset client test to poke the threadpool.  
							
							
							
						 
						
							2013-07-11 16:43:43 -07:00  
				
					
						
							
							
								 
						
							
							
								ba8f9c9d0a 
								
							
								 
							
						 
						
							
							
								
								Try naming the materials handlers again, this time registering the POST as RenderMaterials  
							
							... 
							
							
							
							This was probably the mistake.
The other handlers are named RenderMaterials as well but this actully has no affect apart from on stats, due to a (counterintuitive) disconnect between the registration name and the name  of the request handler.
Will be tested very soon and reverted if this still does not work. 
							
						 
						
							2013-07-11 23:51:10 +01:00  
				
					
						
							
							
								 
						
							
							
								7c2e4786ce 
								
							
								 
							
						 
						
							
							
								
								minor: remove some regression test logging switches accidentally left uncommented.  
							
							
							
						 
						
							2013-07-11 23:19:55 +01:00  
				
					
						
							
							
								 
						
							
							
								e15a15688b 
								
							
								 
							
						 
						
							
							
								
								minor: Take out unnecessary clumsy sleep at the end of regression Test404Response().  
							
							... 
							
							
							
							This wasn't actually necessary in the end but was accidentally left in. 
							
						 
						
							2013-07-11 23:11:35 +01:00  
				
					
						
							
							
								 
						
							
							
								f57f49eede 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-11 23:05:10 +01:00  
				
					
						
							
							
								 
						
							
							
								44e9849ed1 
								
							
								 
							
						 
						
							
							
								
								Fix regression where llHTTPRequests which did not get an OK response returned 499 and the exception message in the http_response event rather than the actual response code and body.  
							
							... 
							
							
							
							This was a regression since commit 831e4c3http://opensimulator.org/mantis/view.php?id=6704  
							
						 
						
							2013-07-11 23:02:30 +01:00  
				
					
						
							
							
								 
						
							
							
								ee51a9f9c9 
								
							
								 
							
						 
						
							
							
								
								Added property to make for more flexible testing.  
							
							
							
						 
						
							2013-07-11 14:23:37 -07:00  
				
					
						
							
							
								 
						
							
							
								51d106cff8 
								
							
								 
							
						 
						
							
							
								
								Added a test for the asset service  
							
							
							
						 
						
							2013-07-11 14:21:57 -07:00  
				
					
						
							
							
								 
						
							
							
								c4f1ec1fd6 
								
							
								 
							
						 
						
							
							
								
								Changed the UserProfileModule so that it's less greedy in terms of thread usage.  
							
							
							
						 
						
							2013-07-11 10:21:20 -07:00  
				
					
						
							
							
								 
						
							
							
								ea371a6f54 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-11 09:48:15 -07:00  
				
					
						
							
							
								 
						
							
							
								604967b31e 
								
							
								 
							
						 
						
							
							
								
								Switched UUIDNameRequest and RegionHandleRequest to Sync, because now they are also non-blocking handlers.  
							
							
							
						 
						
							2013-07-11 09:47:46 -07:00  
				
					
						
							
							
								 
						
							
							
								3b48b6a792 
								
							
								 
							
						 
						
							
							
								
								Switched TransferRequest (UDP packet handler) to sync. The permissions checks may block, so they get a FireAndForget. Everything else is non-blocking.  
							
							
							
						 
						
							2013-07-11 09:44:48 -07:00  
				
					
						
							
							
								 
						
							
							
								0120e858b7 
								
							
								 
							
						 
						
							
							
								
								remove names from Capability handlers (added by justincc in commit  013710168b) as they seem to disable the use of multiple access methods for a single Capability in MaterialsDemoModule  
							
							
							
						 
						
							2013-07-10 22:30:41 -07:00  
				
					
						
							
							
								 
						
							
							
								9173130fde 
								
							
								 
							
						 
						
							
							
								
								Switched RegionHandshakeReply to Sync, because it's not doing anything blocking.  
							
							
							
						 
						
							2013-07-10 20:48:13 -07:00  
				
					
						
							
							
								 
						
							
							
								fe5da43d15 
								
							
								 
							
						 
						
							
							
								
								EXPERIMENTAL: make RequestImage (UDP packet handler) sync instead of async. This _shouldn't_ screw things up, given that all this does is to dump the request in a queue.  
							
							
							
						 
						
							2013-07-10 19:29:14 -07:00  
				
					
						
							
							
								 
						
							
							
								bdaeb02863 
								
							
								 
							
						 
						
							
							
								
								show client stats: Fixed the requests/min. Also changed the spelling of the command, not without the dash.  
							
							
							
						 
						
							2013-07-10 17:14:20 -07:00  
				
					
						
							
							
								 
						
							
							
								864a86983e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-10 16:10:04 -07:00  
				
					
						
							
							
								 
						
							
							
								1b265b213b 
								
							
								 
							
						 
						
							
							
								
								Added show client-stats [first last] command to expose what viewers are requesting.  
							
							
							
						 
						
							2013-07-10 16:09:45 -07:00  
				
					
						
							
							
								 
						
							
							
								59d19f038a 
								
							
								 
							
						 
						
							
							
								
								Remove a null reference exception in SimianPresenceServiceConnector that  
							
							... 
							
							
							
							occurs when GetGridUserInfo cannot find the requested user info. 
							
						 
						
							2013-07-10 08:55:54 -07:00  
				
					
						
							
							
								 
						
							
							
								38e6da5522 
								
							
								 
							
						 
						
							
							
								
								Comment out old inbound UDP throttling hack. This would cause the UDP  
							
							... 
							
							
							
							reception thread to sleep for 30ms if the number of available user worker
threads got low. It doesn't look like any of the UDP packet types are
marked async so this check is 1) unnecessary and 2) really crazy since
it stops up the reception thread under heavy load without any indication. 
							
						 
						
							2013-07-09 18:34:24 -07:00  
				
					
						
							
							
								 
						
							
							
								bb6fb65392 
								
							
								 
							
						 
						
							
							
								
								Revert "minor: remove some mono compiler warnings in UserProfileModule"  
							
							... 
							
							
							
							Revert until we understand why all the calls to GetUserProfileServerURI were also
commented out.
This reverts commit 5f58b9b552 
							
						 
						
							2013-07-09 18:24:39 -07:00  
				
					
						
							
							
								 
						
							
							
								cec8e6d0f7 
								
							
								 
							
						 
						
							
							
								
								If a sensor is in an attachment, avoid throwing an exception if the attachee is removed from the scene before we try to retrieve them.  
							
							
							
						 
						
							2013-07-09 23:52:47 +01:00  
				
					
						
							
							
								 
						
							
							
								095066b1ce 
								
							
								 
							
						 
						
							
							
								
								Handle UUIDNameRequest UDP packet processing async instead of within the main inbound UDP processing loop, to avoid any chance that this is delaying the main udp in loop.  
							
							... 
							
							
							
							The potential impact of this should be lower now that these requests are being placed on a queue. 
							
						 
						
							2013-07-09 23:39:29 +01:00  
				
					
						
							
							
								 
						
							
							
								d0dfb744b2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-09 14:13:51 -07:00  
				
					
						
							
							
								 
						
							
							
								67e500383e 
								
							
								 
							
						 
						
							
							
								
								Put guards on a bunch of exception-inducing code, as seen in logs from load test.  
							
							
							
						 
						
							2013-07-09 14:12:52 -07:00  
				
					
						
							
							
								 
						
							
							
								2c761cef19 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add parameter to optionally disable vehicle linear deflection.  
							
							... 
							
							
							
							Add parameter to not apply vehicle linear deflection Z forces if
vehicle is not colliding. This defaults to 'true' so vehicles will fall
even if there is some linear deflection to apply. 
							
						 
						
							2013-07-09 09:37:42 -07:00  
				
					
						
							
							
								 
						
							
							
								065f8f56a2 
								
							
								 
							
						 
						
							
							
								
								remove some cruft and trigger a rebuild  
							
							
							
						 
						
							2013-07-08 19:18:01 -07:00  
				
					
						
							
							
								 
						
							
							
								33eea62606 
								
							
								 
							
						 
						
							
							
								
								remove an invalid null UUID check which caused a warning  
							
							
							
						 
						
							2013-07-08 17:12:39 -07:00  
				
					
						
							
							
								 
						
							
							
								fad4241e4e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: make all the different angularVerticalAttraction algorithms  
							
							... 
							
							
							
							selectable from configuration paramters.
Changed default algorithm to "1" from previous default as it seems to
handle Y axis correction a little better.
Add config file independent enablement of vehicle angular forces to
make debugging easier (independent testing of forces). 
							
						 
						
							2013-07-08 16:24:31 -07:00  
				
					
						
							
							
								 
						
							
							
								76b2b20f7e 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warnings from HGSuitcaseInventoryService  
							
							
							
						 
						
							2013-07-09 00:06:22 +01:00  
				
					
						
							
							
								 
						
							
							
								5f58b9b552 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings in UserProfileModule  
							
							
							
						 
						
							2013-07-09 00:04:46 +01:00  
				
					
						
							
							
								 
						
							
							
								83da14008f 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings in new groups code  
							
							
							
						 
						
							2013-07-08 23:57:05 +01:00  
				
					
						
							
							
								 
						
							
							
								af9b17c545 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warnings related to keyframe code  
							
							
							
						 
						
							2013-07-08 23:52:40 +01:00  
				
					
						
							
							
								 
						
							
							
								2025dd25f6 
								
							
								 
							
						 
						
							
							
								
								Add missing file BaseOutputStreamHandler.cs from recent commit  e19defd 
							
							
							
						 
						
							2013-07-08 23:50:40 +01:00  
				
					
						
							
							
								 
						
							
							
								047ef9c2a5 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings in OdePlugin  
							
							
							
						 
						
							2013-07-08 23:36:57 +01:00  
				
					
						
							
							
								 
						
							
							
								eccec4f8f6 
								
							
								 
							
						 
						
							
							
								
								minor: remove now unused migration-hack bool from DAMap  
							
							
							
						 
						
							2013-07-08 23:32:19 +01:00  
				
					
						
							
							
								 
						
							
							
								8be59829d1 
								
							
								 
							
						 
						
							
							
								
								minor: Add back commented out logging message in Caps.RegisterHandler() that I accidentally removed.  
							
							
							
						 
						
							2013-07-08 22:41:24 +01:00  
				
					
						
							
							
								 
						
							
							
								013710168b 
								
							
								 
							
						 
						
							
							
								
								For stat purposes, add names to capability request handlers where these were not set  
							
							
							
						 
						
							2013-07-08 22:39:07 +01:00  
				
					
						
							
							
								 
						
							
							
								dc54581700 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-08 22:19:37 +01:00  
				
					
						
							
							
								 
						
							
							
								b2d4b8b1da 
								
							
								 
							
						 
						
							
							
								
								BaseHttpServer: if the handler sets the content length, don't override it. This happens in HEAD handlers.  
							
							
							
						 
						
							2013-07-08 14:12:11 -07:00  
				
					
						
							
							
								 
						
							
							
								c3db595944 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-08 22:07:27 +01:00  
				
					
						
							
							
								 
						
							
							
								e19defde36 
								
							
								 
							
						 
						
							
							
								
								Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap  
							
							... 
							
							
							
							This currently prints caps requests received and handled, so that overload of received compared to handled or deadlock can be detected.
This involves making BaseStreamHandler and BaseOutputStream record the ints, which means inheritors should subclass ProcessRequest() instead of Handle()
However, existing inheriting classes overriding Handle() will still work, albeit without stats recording.
"show caps" becomes "show caps list" to disambiguate between show caps commands 
							
						 
						
							2013-07-08 22:03:07 +01:00  
				
					
						
							
							
								 
						
							
							
								a38c2abae4 
								
							
								 
							
						 
						
							
							
								
								Make dictionary read/write locking consistent in CapabilitiesModule, rename two dictionary fields to standard m_ format  
							
							
							
						 
						
							2013-07-08 18:07:04 +01:00  
				
					
						
							
							
								 
						
							
							
								c66a9a08e4 
								
							
								 
							
						 
						
							
							
								
								Placed a throttle on UserManagementModule for name lookups. Singularity apparently is flooding the sims with name requests.  
							
							
							
						 
						
							2013-07-08 08:41:18 -07:00  
				
					
						
							
							
								 
						
							
							
								1e72e1b258 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-07 20:44:23 -07:00  
				
					
						
							
							
								 
						
							
							
								bbb9af363d 
								
							
								 
							
						 
						
							
							
								
								Print out caller IP when unusual requests are received.  
							
							
							
						 
						
							2013-07-07 20:43:42 -07:00  
				
					
						
							
							
								 
						
							
							
								bbc40fab62 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Different Implementation of Angular Deflection for vehicles, Activates it again and fixes problem with fighting with vertical attractor removing wobble of forward axis. Comments on testing welcome, May require adjustments of this force or other forces after this commit, exact tweaking to come after testing on other hardware.  
							
							... 
							
							
							
							Signed-off-by: Robert Adams <Robert.Adams@intel.com> 
							
						 
						
							2013-07-07 06:18:50 -07:00  
				
					
						
							
							
								 
						
							
							
								6026759406 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix jumping up and down of linksets when center-of-mass  
							
							... 
							
							
							
							was enabled. Didn't effect the physical position but the viewer saw
the linkset jumping between its simulator center and its physical
center. 
							
						 
						
							2013-07-07 05:47:41 -07:00  
				
					
						
							
							
								 
						
							
							
								70d24a654b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rename position and orientation variables to remove the  
							
							... 
							
							
							
							inconsistant use of Raw* and _* conventions. 
							
						 
						
							2013-07-07 05:46:24 -07:00  
				
					
						
							
							
								 
						
							
							
								1286677352 
								
							
								 
							
						 
						
							
							
								
								Try to normalize the creatorData of scene object parts with the trailing '/'. What a nightmare this '/' is!  
							
							
							
						 
						
							2013-07-06 18:37:54 -07:00  
				
					
						
							
							
								 
						
							
							
								803e5498b0 
								
							
								 
							
						 
						
							
							
								
								A little more debug  
							
							
							
						 
						
							2013-07-06 18:27:03 -07:00  
				
					
						
							
							
								 
						
							
							
								71e26555bd 
								
							
								 
							
						 
						
							
							
								
								Revert "WARNING: BRUTE FORCE DEBUG AGAIN. AVOID USING THIS COMMIT"  
							
							... 
							
							
							
							This reverts commit 9b75d75724 
							
						 
						
							2013-07-06 18:16:27 -07:00  
				
					
						
							
							
								 
						
							
							
								391633c072 
								
							
								 
							
						 
						
							
							
								
								Some more fixes on strange behaviors of Unknown User, esp. related to large messy inventories and esp. related to kokua  
							
							
							
						 
						
							2013-07-06 18:02:17 -07:00  
				
					
						
							
							
								 
						
							
							
								1dd3a0bc57 
								
							
								 
							
						 
						
							
							
								
								MORE DEBUG. DON"T USE THIS.  
							
							
							
						 
						
							2013-07-06 17:29:19 -07:00  
				
					
						
							
							
								 
						
							
							
								9b75d75724 
								
							
								 
							
						 
						
							
							
								
								WARNING: BRUTE FORCE DEBUG AGAIN. AVOID USING THIS COMMIT  
							
							
							
						 
						
							2013-07-06 16:51:14 -07:00  
				
					
						
							
							
								 
						
							
							
								93fd5e4036 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-06 15:18:29 -07:00  
				
					
						
							
							
								 
						
							
							
								b29a09ab8e 
								
							
								 
							
						 
						
							
							
								
								Simina activity detector was too eager. Disabled it in case simian is not being used.  
							
							
							
						 
						
							2013-07-06 15:17:55 -07:00  
				
					
						
							
							
								 
						
							
							
								d838f15d97 
								
							
								 
							
						 
						
							
							
								
								Add implementations for llSetVelocity and llSetAngularVelocity.  
							
							
							
						 
						
							2013-07-06 09:53:30 -07:00  
				
					
						
							
							
								 
						
							
							
								a65cec3986 
								
							
								 
							
						 
						
							
							
								
								BulletSim: implementation of linkset center-of-mass.  
							
							... 
							
							
							
							Default off, for the moment, until more testing.
Add separate thread and center-of-mass flags to OpenSimDefaults.ini.
Clean up comments in OpenSimDefaults.ini. 
							
						 
						
							2013-07-06 08:25:15 -07:00  
				
					
						
							
							
								 
						
							
							
								97698ae311 
								
							
								 
							
						 
						
							
							
								
								BulletSim: More tweaking on center-of-mass. Almost there. Changes have no effect if LinksetOffsetCenterOfMass=false (the default).  
							
							
							
						 
						
							2013-07-06 08:25:15 -07:00  
				
					
						
							
							
								 
						
							
							
								03268d85c4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: comments and non-functional changes working toward the center-of-gravity implementation.  
							
							
							
						 
						
							2013-07-06 08:25:14 -07:00  
				
					
						
							
							
								 
						
							
							
								5f97c6f8f0 
								
							
								 
							
						 
						
							
							
								
								BulletSim: non-functional updates. Comments and formatting.  
							
							... 
							
							
							
							Update TODO list. 
							
						 
						
							2013-07-06 08:25:13 -07:00  
				
					
						
							
							
								 
						
							
							
								c358d5d168 
								
							
								 
							
						 
						
							
							
								
								Changed a few bits in Inventory/Archiver/InventoryArchiveReadRequest.cs to be less dependent on a Scene.  
							
							
							
						 
						
							2013-07-05 20:17:10 -07:00  
				
					
						
							
							
								 
						
							
							
								98de67d573 
								
							
								 
							
						 
						
							
							
								
								Fix mono warning in LLImageManagerTests  
							
							
							
						 
						
							2013-07-06 00:55:14 +01:00  
				
					
						
							
							
								 
						
							
							
								55ac8c83c7 
								
							
								 
							
						 
						
							
							
								
								Get InventoryWorkerThreads to update watchdog on processing requests  
							
							
							
						 
						
							2013-07-06 00:34:22 +01:00  
				
					
						
							
							
								 
						
							
							
								67407024a2 
								
							
								 
							
						 
						
							
							
								
								Update thread watchdog on GridServiceRequestThread periodically and turn off alarming  
							
							... 
							
							
							
							Unfortunately, alarm can spuriously go off if the thread blocks for a long time on an empty queue. 
							
						 
						
							2013-07-06 00:29:19 +01:00  
				
					
						
							
							
								 
						
							
							
								5dbdd5f8b4 
								
							
								 
							
						 
						
							
							
								
								refactor: Make stats and sim status simpler by extending BaseStreamHandler like other handlers instead of implementing the IStreamedRequestHandler interface directly  
							
							
							
						 
						
							2013-07-06 00:12:48 +01:00  
				
					
						
							
							
								 
						
							
							
								dd15f95499 
								
							
								 
							
						 
						
							
							
								
								Add very basic regression test TestChildAgentSingleRegionCapabilities() which checks for addition and removal of capabilities on add/remove of child agent  
							
							
							
						 
						
							2013-07-05 20:06:27 +01:00  
				
					
						
							
							
								 
						
							
							
								ca26583e6b 
								
							
								 
							
						 
						
							
							
								
								Delete some verbose debug messages  
							
							
							
						 
						
							2013-07-04 15:17:06 -07:00  
				
					
						
							
							
								 
						
							
							
								8265a88c4a 
								
							
								 
							
						 
						
							
							
								
								Throttle the viewer's requests for region handles. Apparently Kokua is requesting this for all landmarks in inventory. Not sure why. But this seems to be the root cause of the login freeze mentioned before. This commit adds a blocking queue / process thread pattern.  
							
							
							
						 
						
							2013-07-04 14:51:18 -07:00  
				
					
						
							
							
								 
						
							
							
								d80936bbbb 
								
							
								 
							
						 
						
							
							
								
								Guard against completely unknown user UUIDs.  
							
							
							
						 
						
							2013-07-04 14:07:25 -07:00  
				
					
						
							
							
								 
						
							
							
								da3aa44138 
								
							
								 
							
						 
						
							
							
								
								Debug the RegionHandle handler (same issue)  
							
							
							
						 
						
							2013-07-04 13:27:53 -07:00  
				
					
						
							
							
								 
						
							
							
								33ddb6c246 
								
							
								 
							
						 
						
							
							
								
								Revert "WARNING: BRUTE FORCE DEBUG. AVOID USING THIS COMMIT."  
							
							... 
							
							
							
							This reverts commit c95a23863a 
							
						 
						
							2013-07-04 13:25:58 -07:00  
				
					
						
							
							
								 
						
							
							
								c95a23863a 
								
							
								 
							
						 
						
							
							
								
								WARNING: BRUTE FORCE DEBUG. AVOID USING THIS COMMIT.  
							
							
							
						 
						
							2013-07-04 13:13:52 -07:00  
				
					
						
							
							
								 
						
							
							
								38a04ff993 
								
							
								 
							
						 
						
							
							
								
								Revert "Same freeze issue, now checking if it's in estate"  
							
							... 
							
							
							
							This reverts commit ca380ec039 
							
						 
						
							2013-07-04 13:00:06 -07:00  
				
					
						
							
							
								 
						
							
							
								d997c49e47 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-04 12:45:34 -07:00  
				
					
						
							
							
								 
						
							
							
								ca380ec039 
								
							
								 
							
						 
						
							
							
								
								Same freeze issue, now checking if it's in estate  
							
							
							
						 
						
							2013-07-04 12:41:45 -07:00  
				
					
						
							
							
								 
						
							
							
								93ee515d9d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-04 20:41:02 +01:00  
				
					
						
							
							
								 
						
							
							
								fdafc2a16c 
								
							
								 
							
						 
						
							
							
								
								With diva's permission, temporarily reinsert Unknown UserUMMAU3 to make sure that GUN7 failure has largely disappeared.  
							
							... 
							
							
							
							Unknown UserUMMAU3 insertion should definitely be removed down the line.
However, I would like a little more time to check the GUN* reduction first, since removing UMMAU3 will make these failures appear as GUN7 instead.
Also bumps GUN6 -> GUN7 and UMMAU2 -> UMMAU3 
							
						 
						
							2013-07-04 20:39:16 +01:00  
				
					
						
							
							
								 
						
							
							
								bf214122cd 
								
							
								 
							
						 
						
							
							
								
								More debug, same issue  
							
							
							
						 
						
							2013-07-04 11:53:22 -07:00  
				
					
						
							
							
								 
						
							
							
								15d0bc0900 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-04 11:37:00 -07:00  
				
					
						
							
							
								 
						
							
							
								ec9ffbb89a 
								
							
								 
							
						 
						
							
							
								
								More debug, same issue  
							
							
							
						 
						
							2013-07-04 11:36:10 -07:00  
				
					
						
							
							
								 
						
							
							
								c61becc62b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-04 19:33:12 +01:00  
				
					
						
							
							
								 
						
							
							
								0cc0a2485c 
								
							
								 
							
						 
						
							
							
								
								More debug related to the previous commit  
							
							
							
						 
						
							2013-07-04 11:18:05 -07:00  
				
					
						
							
							
								 
						
							
							
								ae42c93f9a 
								
							
								 
							
						 
						
							
							
								
								Now trying to find a cause of freeze at login related to friends status notifications.  
							
							
							
						 
						
							2013-07-04 10:59:21 -07:00  
				
					
						
							
							
								 
						
							
							
								98a2fa8e35 
								
							
								 
							
						 
						
							
							
								
								HG Friends: this was commented some commits ago, but it shouldn't have been.  
							
							
							
						 
						
							2013-07-04 10:23:20 -07:00  
				
					
						
							
							
								 
						
							
							
								068a3afad9 
								
							
								 
							
						 
						
							
							
								
								HG Friends: migration  #3  is failing on some installations of MySql. Setting the table to InnoDB seems to fix the problem.  
							
							
							
						 
						
							2013-07-04 09:51:31 -07:00  
				
					
						
							
							
								 
						
							
							
								16f40c1a15 
								
							
								 
							
						 
						
							
							
								
								Add --default option to "debug lludp packet" command to allow packet logging to be performed immediately from client start  
							
							
							
						 
						
							2013-07-04 17:29:53 +01:00  
				
					
						
							
							
								 
						
							
							
								5eb78aad96 
								
							
								 
							
						 
						
							
							
								
								Revert "HG Friends: debug an issue where the friends data stored in the DB is incomplete."  
							
							... 
							
							
							
							This reverts commit 27cdfb7b84 
							
						 
						
							2013-07-04 09:17:01 -07:00  
				
					
						
							
							
								 
						
							
							
								80f4a008eb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-04 08:48:19 -07:00  
				
					
						
							
							
								 
						
							
							
								27cdfb7b84 
								
							
								 
							
						 
						
							
							
								
								HG Friends: debug an issue where the friends data stored in the DB is incomplete.  
							
							
							
						 
						
							2013-07-04 08:47:45 -07:00  
				
					
						
							
							
								 
						
							
							
								25889b2d7e 
								
							
								 
							
						 
						
							
							
								
								change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options  
							
							... 
							
							
							
							also moves the implementing code into LLUDPServer.cs along with other debug commands from OpenSim.cs
gets all debug lludp commands to only activate for the set scene if not root 
							
						 
						
							2013-07-04 00:02:53 +01:00  
				
					
						
							
							
								 
						
							
							
								119f84fe11 
								
							
								 
							
						 
						
							
							
								
								Squoosh one last opportunity for Unknown Users to creep in.  
							
							
							
						 
						
							2013-07-02 17:03:04 -07:00  
				
					
						
							
							
								 
						
							
							
								06dba1fa62 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-02 16:47:17 -07:00  
				
					
						
							
							
								 
						
							
							
								4d24bf75fd 
								
							
								 
							
						 
						
							
							
								
								Deleted debug messages. Fixed a null ref exception on the POST handler of GridUserServerPostHandler.cs  
							
							
							
						 
						
							2013-07-02 16:46:35 -07:00  
				
					
						
							
							
								 
						
							
							
								d01b8e163d 
								
							
								 
							
						 
						
							
							
								
								minor: Correct typo of "Descrition" to "Description" in "show object *" console commands  
							
							... 
							
							
							
							Thanks to Ai Austin for pointing this out. 
							
						 
						
							2013-07-03 00:27:22 +01:00  
				
					
						
							
							
								 
						
							
							
								316e8f9239 
								
							
								 
							
						 
						
							
							
								
								Fix SQL statement  
							
							
							
						 
						
							2013-07-02 16:10:09 -07:00  
				
					
						
							
							
								 
						
							
							
								9725b829d5 
								
							
								 
							
						 
						
							
							
								
								Do the same for SQLite and MSSQL  
							
							
							
						 
						
							2013-07-02 15:48:30 -07:00  
				
					
						
							
							
								 
						
							
							
								2c05caec7f 
								
							
								 
							
						 
						
							
							
								
								Really make it call the method with the query interface  
							
							
							
						 
						
							2013-07-02 15:47:02 -07:00  
				
					
						
							
							
								 
						
							
							
								626940ceb8 
								
							
								 
							
						 
						
							
							
								
								More debug messages  
							
							
							
						 
						
							2013-07-02 15:39:10 -07:00  
				
					
						
							
							
								 
						
							
							
								e984bfb4c6 
								
							
								 
							
						 
						
							
							
								
								This should have a strong effect on the Unknown User issue mantis  #6625  
							
							
							
						 
						
							2013-07-02 14:31:39 -07:00  
				
					
						
							
							
								 
						
							
							
								ccca005969 
								
							
								 
							
						 
						
							
							
								
								HG: close a loophole by which if something was wrong with the ServiceURLs it resulted in never ending asset requests  
							
							
							
						 
						
							2013-07-02 13:29:44 -07:00  
				
					
						
							
							
								 
						
							
							
								635704b7ef 
								
							
								 
							
						 
						
							
							
								
								Update debug unknown user name UserUMMTGUN3 to UserUMMTGUN4 and UserUMMAU -> UserUMMAU2 to track any new occurences.  
							
							... 
							
							
							
							This is to see the impact that Diva's fixes related to this issue (last one is currently commit c7383688http://opensimulator.org/mantis/view.php?id=6625  
							
						 
						
							2013-07-01 23:54:04 +01:00  
				
					
						
							
							
								 
						
							
							
								8eb86c9ec9 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add the reset of the last commit for flush log file problems.  
							
							... 
							
							
							
							Fix small typo in one log message. 
							
						 
						
							2013-06-30 19:22:43 -07:00  
				
					
						
							
							
								 
						
							
							
								c24c99f4ba 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix an occasional crash with flushing log files.  
							
							
							
						 
						
							2013-06-30 19:08:15 -07:00  
				
					
						
							
							
								 
						
							
							
								9d5ae75950 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove the handle to the vehicle actor and cause routines  
							
							... 
							
							
							
							that need it to look it up. 
							
						 
						
							2013-06-30 17:07:51 -07:00  
				
					
						
							
							
								 
						
							
							
								425d2a2a97 
								
							
								 
							
						 
						
							
							
								
								BulletSim: set linkset type to be prim specific rather than a simulator  
							
							... 
							
							
							
							wide default. This allows individual prims to differ in the
underlying linkset implementation. 
							
						 
						
							2013-06-30 17:07:50 -07:00  
				
					
						
							
							
								 
						
							
							
								23516717e4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: a better version of llMoveToTarget that doesn't go crazy.  
							
							... 
							
							
							
							There is still some overshoot but mostly fixes Mantis 6693.
Fix bug where moveToTarget was active for non-physical objects
and while selected.
Fix bug where move target was not getting changed if the script
changed the target during a move. 
							
						 
						
							2013-06-30 17:07:49 -07:00  
				
					
						
							
							
								 
						
							
							
								2f4a729d40 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add inTaintTime parameter to collision cache clear function.  
							
							
							
						 
						
							2013-06-30 17:07:48 -07:00  
				
					
						
							
							
								 
						
							
							
								e377abcc35 
								
							
								 
							
						 
						
							
							
								
								Groups V2: charge for group creation only after the group has been successfully created  
							
							
							
						 
						
							2013-06-30 08:39:35 -07:00  
				
					
						
							
							
								 
						
							
							
								c738368846 
								
							
								 
							
						 
						
							
							
								
								Revert "More debug mantis #6625"  
							
							... 
							
							
							
							This reverts commit 20f2cf8769 
							
						 
						
							2013-06-30 07:25:46 -07:00  
				
					
						
							
							
								 
						
							
							
								1e97972f78 
								
							
								 
							
						 
						
							
							
								
								Revert "One more debug mantis #6625"  
							
							... 
							
							
							
							This reverts commit 8fa5d12fcb 
							
						 
						
							2013-06-30 07:25:13 -07:00  
				
					
						
							
							
								 
						
							
							
								d7775d1e11 
								
							
								 
							
						 
						
							
							
								
								Revert "A little more debug for the Unknown User problem mantis #6625"  
							
							... 
							
							
							
							This reverts commit ff47cf77ab 
							
						 
						
							2013-06-30 07:22:27 -07:00  
				
					
						
							
							
								 
						
							
							
								1fc873d09f 
								
							
								 
							
						 
						
							
							
								
								Same fix to LocalInventoryServiceConnector.cs  
							
							
							
						 
						
							2013-06-30 07:21:22 -07:00  
				
					
						
							
							
								 
						
							
							
								74e7fac13f 
								
							
								 
							
						 
						
							
							
								
								More on mantis  #6625  
							
							
							
						 
						
							2013-06-29 22:32:26 -07:00  
				
					
						
							
							
								 
						
							
							
								20f2cf8769 
								
							
								 
							
						 
						
							
							
								
								More debug mantis  #6625  
							
							
							
						 
						
							2013-06-29 21:54:10 -07:00  
				
					
						
							
							
								 
						
							
							
								c462e0a51c 
								
							
								 
							
						 
						
							
							
								
								Fixed previous debug message  
							
							
							
						 
						
							2013-06-29 21:30:07 -07:00  
				
					
						
							
							
								 
						
							
							
								8fa5d12fcb 
								
							
								 
							
						 
						
							
							
								
								One more debug mantis  #6625  
							
							
							
						 
						
							2013-06-29 21:26:58 -07:00  
				
					
						
							
							
								 
						
							
							
								0c97021565 
								
							
								 
							
						 
						
							
							
								
								More debug for mantis  #6625 . It looks like the home friends list is being fetched on HG TPs.  
							
							
							
						 
						
							2013-06-29 21:05:45 -07:00  
				
					
						
							
							
								 
						
							
							
								ff47cf77ab 
								
							
								 
							
						 
						
							
							
								
								A little more debug for the Unknown User problem mantis  #6625  
							
							
							
						 
						
							2013-06-29 19:15:25 -07:00  
				
					
						
							
							
								 
						
							
							
								00093a305d 
								
							
								 
							
						 
						
							
							
								
								Changed HG status notifications timeout down to 15secs from the default 100.  
							
							
							
						 
						
							2013-06-29 18:35:23 -07:00  
				
					
						
							
							
								 
						
							
							
								3a634c56e3 
								
							
								 
							
						 
						
							
							
								
								Remove hack to migrate previous experimental-level os materials data.  
							
							... 
							
							
							
							This didn't seem to be working anyway and it's better not to have such hacks in the code for experimental stuff. 
							
						 
						
							2013-06-29 00:23:41 +01:00  
				
					
						
							
							
								 
						
							
							
								371085546d 
								
							
								 
							
						 
						
							
							
								
								Add materials store null check into UuidGatherer code.  
							
							
							
						 
						
							2013-06-28 23:57:41 +01:00  
				
					
						
							
							
								 
						
							
							
								4cb4c9fb25 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-06-28 14:03:46 -07:00  
				
					
						
							
							
								 
						
							
							
								cbb5122729 
								
							
								 
							
						 
						
							
							
								
								add some locking to materials storage dictionary  
							
							
							
						 
						
							2013-06-28 14:00:28 -07:00  
				
					
						
							
							
								 
						
							
							
								e26e8b8829 
								
							
								 
							
						 
						
							
							
								
								Remove "Asset deletion not supported by database" message from "delete asset" robust/standalone console command since it actually was implemented and performed.  
							
							... 
							
							
							
							Improve other associated messages. 
							
						 
						
							2013-06-28 19:19:38 +01:00  
				
					
						
							
							
								 
						
							
							
								dc0455e217 
								
							
								 
							
						 
						
							
							
								
								In XAssetService, on a delete asset request also delete the asset in any chained service.  
							
							... 
							
							
							
							This eliminates the async migration since it causes a race condition with the "delete asset" console command 
							
						 
						
							2013-06-28 19:11:44 +01:00  
				
					
						
							
							
								 
						
							
							
								f6ce87c96d 
								
							
								 
							
						 
						
							
							
								
								Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now.  
							
							... 
							
							
							
							This cannot be triggered as an event from Scene.EventManager since some invocations of UuidGatherer (e.g. IAR saving) use scene objects which are not in scenes.
There needs to be some way for modules to register for events which are not connected with a particular scene. 
							
						 
						
							2013-06-28 18:50:33 +01:00  
				
					
						
							
							
								 
						
							
							
								529633d970 
								
							
								 
							
						 
						
							
							
								
								add method docs for DAMap.GetStore() and DAMap.SetStore()  
							
							
							
						 
						
							2013-06-27 18:44:27 -07:00  
				
					
						
							
							
								 
						
							
							
								d47fc48b32 
								
							
								 
							
						 
						
							
							
								
								and yet another check for null returned from DynAttrs.GetStore()  
							
							
							
						 
						
							2013-06-27 18:01:17 -07:00  
				
					
						
							
							
								 
						
							
							
								c1b8f83dd4 
								
							
								 
							
						 
						
							
							
								
								test for null return from DynAttrs.GetStore()  
							
							
							
						 
						
							2013-06-27 17:53:15 -07:00  
				
					
						
							
							
								 
						
							
							
								149487ea0f 
								
							
								 
							
						 
						
							
							
								
								refactor: Move code for gathering textures referenced by materials into MaterialsDemoModule from UuidGatherer  
							
							... 
							
							
							
							This code is now triggered via EventManager.OnGatherUuids which modules can subscribe to. 
							
						 
						
							2013-06-27 23:42:35 +01:00  
				
					
						
							
							
								 
						
							
							
								f7d09b898a 
								
							
								 
							
						 
						
							
							
								
								Make the concept of namespaces explicit in dynamic attributes  
							
							... 
							
							
							
							This is in order to reduce the likelihood of naming clashes, make it easier to filter in/out attributes, ensure uniformity, etc.
All dynattrs in the opensim distro itself or likely future ones should be in the "OpenSim" namespace.
This does alter the underlying dynattrs data structure.  All data in previous structures may not be available, though old structures should not cause errors.
This is done without notice since this feature has been explicitly labelled as experimental, subject to change and has not been in a release.
However, existing materials data is being preserved by moving it to the "Materials" store in the "OpenSim" namespace. 
							
						 
						
							2013-06-27 23:14:28 +01:00  
				
					
						
							
							
								 
						
							
							
								f78d2ef166 
								
							
								 
							
						 
						
							
							
								
								Update temporary "Unknown UserUMMTGUN2" name to "Unknown UserUMMTGUN3" to see if Diva's recent HG updates (post  6c7e33f) fix this issue.  
							
							... 
							
							
							
							This string is returned if a UserManagementModule.TryGetUserNames() cannot find a server-side name binding or a user account for a given UUID.
This is only called when the viewer requests a binding via the UDP UUIDNameRequest message 
							
						 
						
							2013-06-25 00:46:15 +01:00  
				
					
						
							
							
								 
						
							
							
								ce9b1320d2 
								
							
								 
							
						 
						
							
							
								
								Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach.  
							
							... 
							
							
							
							Functionally the same as the patch by tglion in http://opensimulator.org/mantis/view.php?id=5334 
However, not yet perfect - after editing just root prim on reattach the position is still wrong, though other prims are not set to far off positions. 
							
						 
						
							2013-06-25 00:41:46 +01:00  
				
					
						
							
							
								 
						
							
							
								4b00203fa5 
								
							
								 
							
						 
						
							
							
								
								Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 structs  
							
							
							
						 
						
							2013-06-25 00:15:55 +01:00  
				
					
						
							
							
								 
						
							
							
								936700bda3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2013-06-23 01:49:45 +01:00  
				
					
						
							
							
								 
						
							
							
								4bf1afe300 
								
							
								 
							
						 
						
							
							
								
								Fix prim locking to behave like SL  
							
							
							
						 
						
							2013-06-23 01:34:35 +01:00  
				
					
						
							
							
								 
						
							
							
								edb11a7eca 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-06-22 08:29:54 -07:00  
				
					
						
							
							
								 
						
							
							
								6c7e33fe47 
								
							
								 
							
						 
						
							
							
								
								Change IsLocalRegion from using region handle to using regionID. This was affecting UpdateAgent and CloseAgent in cases where the foreign region is on the same coordinates as *some* local region.  
							
							
							
						 
						
							2013-06-22 08:29:06 -07:00  
				
					
						
							
							
								 
						
							
							
								ca3ce6da73 
								
							
								 
							
						 
						
							
							
								
								HG: avoid call on localhost between sim and UAS for standalone.  
							
							
							
						 
						
							2013-06-22 08:26:59 -07:00  
				
					
						
							
							
								 
						
							
							
								4778d67005 
								
							
								 
							
						 
						
							
							
								
								Finally moved HG agent transfers to use agent fatpacks.  
							
							
							
						 
						
							2013-06-21 20:52:46 -07:00  
				
					
						
							
							
								 
						
							
							
								74539659f6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move new linear deflection code to own routine.  
							
							... 
							
							
							
							Remove VehicleForwardVelocity changed storage since the value
will be modified as movement is processed. 
							
						 
						
							2013-06-21 10:46:21 -07:00  
				
					
						
							
							
								 
						
							
							
								a5de4f692b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Implementation of Linear Deflection, it is a partial help for the vehicle tuning diffrence between Opensim and Second life.  
							
							... 
							
							
							
							Signed-off-by: Robert Adams <Robert.Adams@intel.com> 
							
						 
						
							2013-06-20 19:02:15 -07:00  
				
					
						
							
							
								 
						
							
							
								bbeff4b8ca 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rework velocity updating when not colliding and not flying  
							
							... 
							
							
							
							to prevent infinite jumps. Now jumps last only AvatarJumpFrames long
(default 4) which is about as high as in SL.
TODO: jumping should only depend on standing (collision with feet)
rather than collision anywhere on the avatar. 
							
						 
						
							2013-06-20 09:55:40 -07:00  
				
					
						
							
							
								 
						
							
							
								a33b6eed6d 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warnings in WebsocketServerHandler.cs  
							
							
							
						 
						
							2013-06-20 00:54:19 +01:00  
				
					
						
							
							
								 
						
							
							
								085a87060a 
								
							
								 
							
						 
						
							
							
								
								Change "ObjectMemory" stat to "HeapMemory" to align with other stat names.  Also round this and ProcessMemory to three decimal places in common with other memory stats.  
							
							... 
							
							
							
							I believe leaving out such minor info makes stats easier to read 
							
						 
						
							2013-06-20 00:52:39 +01:00  
				
					
						
							
							
								 
						
							
							
								05790ba1cf 
								
							
								 
							
						 
						
							
							
								
								Allow more than one stat category to be specified in "show stats"  
							
							... 
							
							
							
							e.g. "show stats httpserver.9000 server.network" 
							
						 
						
							2013-06-20 00:45:56 +01:00  
				
					
						
							
							
								 
						
							
							
								5b1a9f84fd 
								
							
								 
							
						 
						
							
							
								
								minor: Change "memory churn" terminology in statistics to "heap allocation rate" since this is more generally meaningful  
							
							
							
						 
						
							2013-06-20 00:32:12 +01:00  
				
					
						
							
							
								 
						
							
							
								d97333255d 
								
							
								 
							
						 
						
							
							
								
								Fix minor bug where the check whether to display SmartThreadPool stats was accidentally != null rather than == FireAndForgetMethod.SmartThreadPool  
							
							... 
							
							
							
							Due to another check this had no practical effect 
							
						 
						
							2013-06-20 00:22:44 +01:00  
				
					
						
							
							
								 
						
							
							
								3370e19205 
								
							
								 
							
						 
						
							
							
								
								minor: fix mono compiler warning in FetchInventory2Handler  
							
							
							
						 
						
							2013-06-20 00:17:20 +01:00  
				
					
						
							
							
								 
						
							
							
								086fd70a5f 
								
							
								 
							
						 
						
							
							
								
								Make it possible to specify display of stats in a particular 'container' by separating category and container with a period.  
							
							... 
							
							
							
							e.g. "show stats server.network"
I failed to realize this had already been implemented without the period in the show stats command (as the command help had not been updated).
However, I would prefer the . approach as it will allow specifying multiple stats, easier wildcarding, etc.
This commit also prevents any stat from having a period in its short name. 
							
						 
						
							2013-06-20 00:00:39 +01:00  
				
					
						
							
							
								 
						
							
							
								84af1cab9b 
								
							
								 
							
						 
						
							
							
								
								Display existing statistic of how many http requests a server is making as server.network.HTTPRequestsMade in "show stats all"  
							
							
							
						 
						
							2013-06-19 20:48:12 +01:00  
				
					
						
							
							
								 
						
							
							
								8a86e29579 
								
							
								 
							
						 
						
							
							
								
								Mantis 6608: Math error in parcel dimensions/borders seen with land show command  
							
							... 
							
							
							
							This patch changes the land show console command to return numbers in the
range 4 to 256 for the "to" coordinates instead of 0 to 252
Also trailing spaces removed from some lines. 
							
						 
						
							2013-06-19 00:26:23 +01:00  
				
					
						
							
							
								 
						
							
							
								1a72f62d7b 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning in OfflineIMService  
							
							
							
						 
						
							2013-06-18 23:52:15 +01:00  
				
					
						
							
							
								 
						
							
							
								3fe5e9057f 
								
							
								 
							
						 
						
							
							
								
								Prevent an exception if no offline messages were retrieved.  
							
							
							
						 
						
							2013-06-18 23:15:38 +01:00  
				
					
						
							
							
								 
						
							
							
								dda44e31e3 
								
							
								 
							
						 
						
							
							
								
								minor: tidy up spacing if display a unit for additional stat information  
							
							
							
						 
						
							2013-06-18 23:10:50 +01:00  
				
					
						
							
							
								 
						
							
							
								9501a583cb 
								
							
								 
							
						 
						
							
							
								
								Make number of inbound http requests handled available as a httpserver.<port>.IncomingHTTPRequestsProcessed stat  
							
							
							
						 
						
							2013-06-18 23:07:18 +01:00  
				
					
						
							
							
								 
						
							
							
								768e8e363b 
								
							
								 
							
						 
						
							
							
								
								Fix issue where stat samples were accidentally static, so that any additional stat with sampling would produce wrong results  
							
							
							
						 
						
							2013-06-18 22:49:49 +01:00  
				
					
						
							
							
								 
						
							
							
								0767523834 
								
							
								 
							
						 
						
							
							
								
								Fix other places when saving scripts or notecards in prim inventories where messages should be transient without an OK button  
							
							
							
						 
						
							2013-06-18 21:21:59 +01:00  
				
					
						
							
							
								 
						
							
							
								a1e32b8437 
								
							
								 
							
						 
						
							
							
								
								If SmartThreadPool is active, display statistical information about it in "show stats server"  
							
							... 
							
							
							
							Also puts these and previous builtin threadpool stats in the "threadpool" stat container rather than "processor" 
							
						 
						
							2013-06-18 00:10:21 +01:00  
				
					
						
							
							
								 
						
							
							
								b7c9dee033 
								
							
								 
							
						 
						
							
							
								
								refactor: Move existing code to generate report information on the threadpool to the ServerBase rather than being in Util  
							
							
							
						 
						
							2013-06-17 23:57:10 +01:00  
				
					
						
							
							
								 
						
							
							
								c0a00cd7fd 
								
							
								 
							
						 
						
							
							
								
								Fix bug where no threadpool data would be displayed in the "show threads" command if threadpool type was QueueUserWorkItem (Unsafe worked as expected)  
							
							
							
						 
						
							2013-06-17 23:34:09 +01:00  
				
					
						
							
							
								 
						
							
							
								713a14a6b5 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warnings in WebFetchInvDescModule  
							
							
							
						 
						
							2013-06-17 23:23:56 +01:00  
				
					
						
							
							
								 
						
							
							
								b9dac1f8df 
								
							
								 
							
						 
						
							
							
								
								Fix test failure in BasicCircuitTests from previous commit  0d2fd0d9 
							
							
							
						 
						
							2013-06-17 23:17:55 +01:00  
				
					
						
							
							
								 
						
							
							
								865d46ae1e 
								
							
								 
							
						 
						
							
							
								
								Drop server level stats to debug instead of info.  
							
							... 
							
							
							
							This was the original intention with these stats, as I didn't believe they would be useful to ordinary users if everything is working as it should.
Please amend if this is an issue.
Just for now, levels actually have no impact on what is displayed via the "show stats" command. 
							
						 
						
							2013-06-17 22:57:47 +01:00  
				
					
						
							
							
								 
						
							
							
								2c9bb0f973 
								
							
								 
							
						 
						
							
							
								
								Add server stats for available builtin threadpool and iocp workers  
							
							
							
						 
						
							2013-06-17 22:55:25 +01:00  
				
					
						
							
							
								 
						
							
							
								0d2fd0d914 
								
							
								 
							
						 
						
							
							
								
								Make general server stats available on the robust console as well as the simulator console  
							
							... 
							
							
							
							This means the "show stats" command is now active on the robust console. 
							
						 
						
							2013-06-17 22:39:00 +01:00  
				
					
						
							
							
								 
						
							
							
								694c4bcbb6 
								
							
								 
							
						 
						
							
							
								
								correct method doc for llRot2Axis()  
							
							
							
						 
						
							2013-06-14 20:00:20 -07:00  
				
					
						
							
							
								 
						
							
							
								e6cb7b4764 
								
							
								 
							
						 
						
							
							
								
								Lock m_classifiedCache and m_classifiedInterest dictionary reads in UserProfileModule since in the presence of writes these are not thread-safe operations.  
							
							... 
							
							
							
							Simplified locking to m_classifiedCache only since r/w of both dictionaries always occurs together 
							
						 
						
							2013-06-15 00:52:57 +01:00  
				
					
						
							
							
								 
						
							
							
								42b0c68eab 
								
							
								 
							
						 
						
							
							
								
								Correct build break in previous commit  9c530d7 
							
							
							
						 
						
							2013-06-15 00:46:55 +01:00  
				
					
						
							
							
								 
						
							
							
								9c530d725f 
								
							
								 
							
						 
						
							
							
								
								refactor: In UserProfileModule, change classifiedCache and classifiedInterest to m_classifiedCache and m_classifiedInterest  
							
							... 
							
							
							
							This is the coding standard name style for private fields. 
							
						 
						
							2013-06-15 00:41:02 +01:00  
				
					
						
							
							
								 
						
							
							
								ecfc6a3f4a 
								
							
								 
							
						 
						
							
							
								
								Add the standard OpenSimulator copyright notice to the top of InventoryCache.cs  
							
							
							
						 
						
							2013-06-15 00:36:16 +01:00  
				
					
						
							
							
								 
						
							
							
								720806b661 
								
							
								 
							
						 
						
							
							
								
								Adjust the locking on InventoryCache.  Locking for r/w of the ExpiringCache isn't needed since it's thread safe but r/w of contained dictionaries isn't thread-safe  
							
							
							
						 
						
							2013-06-15 00:34:45 +01:00  
				
					
						
							
							
								 
						
							
							
								da3724a904 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warnings from LSL_Api, properly format method doc for llRot2Axis()  
							
							
							
						 
						
							2013-06-15 00:11:36 +01:00  
				
					
						
							
							
								 
						
							
							
								f074739e33 
								
							
								 
							
						 
						
							
							
								
								Mantis 6280: llSetContentType(). An implementation.  
							
							... 
							
							
							
							An implimentation of llSetContentType including all of the new
constants added since the mantis was raised. 
							
						 
						
							2013-06-15 00:06:03 +01:00  
				
					
						
							
							
								 
						
							
							
								fc89bde044 
								
							
								 
							
						 
						
							
							
								
								Mantis 6108: ossetprimitiveparams temporary/phantom problem  
							
							... 
							
							
							
							Corrected to ensure that the target prim is updated by
osSetPrimitiveParams when setting PRIM_TEMP_ON_REZ and/or PRIM_PHANTOM
instead of the prim that the script is in. 
							
						 
						
							2013-06-15 00:00:00 +01:00  
				
					
						
							
							
								 
						
							
							
								db9d9d83eb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-06-14 23:58:16 +01:00  
				
					
						
							
							
								 
						
							
							
								d412c1b0eb 
								
							
								 
							
						 
						
							
							
								
								Don't try to abort worker threads in WebFetchInvDescModule if module was not enabled.  
							
							... 
							
							
							
							This also moves the abort to RemoveRegion() rather than a destructor. 
							
						 
						
							2013-06-14 23:53:20 +01:00  
				
					
						
							
							
								 
						
							
							
								d7f3d7efd2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/src/opensim  
							
							
							
						 
						
							2013-06-13 09:27:13 -04:00  
				
					
						
							
							
								 
						
							
							
								b2c8d5eec7 
								
							
								 
							
						 
						
							
							
								
								Add Option: ClassifiedFee  
							
							... 
							
							
							
							Add option to set minimum fee for publishing classifieds. Many viewers have a
  hard coded minimum of 50, which makes publishing classifieds fail where grids
  have no economy. This allows the grid to set the minimum fee to a suitable
  value for their operation.
  The option is located in the [LoginService] section and defaults to 0. The
  value is sent as "classified_fee" in the login response. 
							
						 
						
							2013-06-13 09:18:27 -04:00  
				
					
						
							
							
								 
						
							
							
								b271217084 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-06-12 17:48:48 -07:00  
				
					
						
							
							
								 
						
							
							
								7c00ccb548 
								
							
								 
							
						 
						
							
							
								
								DataSnapshot: changed those annoying messages to Debug instead of Info.  
							
							
							
						 
						
							2013-06-12 17:48:20 -07:00  
				
					
						
							
							
								 
						
							
							
								6b8e94864a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-06-13 00:33:53 +01:00  
				
					
						
							
							
								 
						
							
							
								7759b05dcb 
								
							
								 
							
						 
						
							
							
								
								Make XInventoryServicesConnector properly handle a RESULT = false return for methods where this contains failure rather than throwing an exception.  
							
							... 
							
							
							
							Result = False is generated for methods such as GetFolderForType() when the other end wants to signal a failure of the operation in methods such as GetFolderForType() 
							
						 
						
							2013-06-13 00:31:32 +01:00  
				
					
						
							
							
								 
						
							
							
								3357300362 
								
							
								 
							
						 
						
							
							
								
								* This fixes having to select and deselect prim to get keyframemotion to start running when pulled from data storage.  
							
							
							
						 
						
							2013-06-12 18:13:00 -05:00  
				
					
						
							
							
								 
						
							
							
								824a4b4808 
								
							
								 
							
						 
						
							
							
								
								After calls to GetSuitcaseXFolder() in HGSuitcaseInventoryService, consistently check for null return and log warning rather than throw exception.  
							
							... 
							
							
							
							This was being done already in some places.
If an exception is thrown it is now an error rather than debug 
							
						 
						
							2013-06-12 23:47:47 +01:00  
				
					
						
							
							
								 
						
							
							
								ef5be42c86 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-06-12 23:32:51 +01:00  
				
					
						
							
							
								 
						
							
							
								47b6e78790 
								
							
								 
							
						 
						
							
							
								
								Implement logging of first 80 characters (debug level 5) or full body data (debug level 6) on outgoing requests, depending on debug level  
							
							... 
							
							
							
							This is set via "debug http out <level>"
This matches the existing debug level behaviours for logging incoming http data 
							
						 
						
							2013-06-12 21:34:20 +01:00  
				
					
						
							
							
								 
						
							
							
								3cb65f0d31 
								
							
								 
							
						 
						
							
							
								
								BulletSim: when meshing or asset fetching fails, include position  
							
							... 
							
							
							
							and region with the offending object's name in the error message. 
							
						 
						
							2013-06-11 17:58:08 -07:00  
				
					
						
							
							
								 
						
							
							
								7556a0f699 
								
							
								 
							
						 
						
							
							
								
								Add TriggerScenePresenceUpdated events when an animation is added  
							
							... 
							
							
							
							or removed. Shouldn't impact anyone as only DSG seems to use
OnScenePresenceUpdated event.
Some minor format changes to AnimationSet's ToString(). 
							
						 
						
							2013-06-11 17:18:12 -07:00  
				
					
						
							
							
								 
						
							
							
								135e10ba09 
								
							
								 
							
						 
						
							
							
								
								Uncomment Mic's code and split to create new regression TestAddTemporaryAsset() and TestAddTemporaryLocalAsset()  
							
							
							
						 
						
							2013-06-11 23:55:45 +01:00  
				
					
						
							
							
								 
						
							
							
								d8da83b4ff 
								
							
								 
							
						 
						
							
							
								
								Removed the lock entirely  
							
							
							
						 
						
							2013-06-11 15:50:12 -07:00  
				
					
						
							
							
								 
						
							
							
								a0fed03e10 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-06-11 15:36:52 -07:00  
				
					
						
							
							
								 
						
							
							
								b33db917f5 
								
							
								 
							
						 
						
							
							
								
								Really bad idea to lock m_UserCache for so long in UserManagementModule. Added a special lock object instead, if we really want to avoid concurrent executions of that code.  
							
							
							
						 
						
							2013-06-11 15:36:27 -07:00  
				
					
						
							
							
								 
						
							
							
								26b66c730e 
								
							
								 
							
						 
						
							
							
								
								Put the "script saved" and "notecard saved" messages back into the bottom  
							
							... 
							
							
							
							right corner. 
							
						 
						
							2013-06-11 21:03:16 +01:00  
				
					
						
							
							
								 
						
							
							
								d47a18fd09 
								
							
								 
							
						 
						
							
							
								
								* Adds KeyFrameMotion storage support to SQLite,     just a note, seems that there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move.   Not sure what this is but maybe melanie_t can comment on this.  
							
							... 
							
							
							
							* Has a prim table migration..     that might take a while, hold on to your hats.
* Fixes a null-ref when shutting down while keyframed motion is active. 
							
						 
						
							2013-06-11 08:56:20 -05:00  
				
					
						
							
							
								 
						
							
							
								ed950e6c74 
								
							
								 
							
						 
						
							
							
								
								Adjust output of llRot2Axis and llRot2Angle to match domains SL(tm) uses. Addresses Mantis  #0006671  
							
							
							
						 
						
							2013-06-11 00:29:40 -07:00  
				
					
						
							
							
								 
						
							
							
								ba84074468 
								
							
								 
							
						 
						
							
							
								
								LSL_Rotation.Normalize() now returns 0,0,0,1 for x,y,z,s when normalization fails  
							
							
							
						 
						
							2013-06-10 17:54:14 -07:00  
				
					
						
							
							
								 
						
							
							
								9d9b9d4938 
								
							
								 
							
						 
						
							
							
								
								llRot2Angle now checks absolute value of s rotation component before normalizing  
							
							
							
						 
						
							2013-06-10 17:11:49 -07:00  
				
					
						
							
							
								 
						
							
							
								b242ead6df 
								
							
								 
							
						 
						
							
							
								
								llRot2Axis now checks absolute value of s rotation component before normalizing. Also removed some excessive division and cleaned up a bit  
							
							
							
						 
						
							2013-06-10 17:10:04 -07:00  
				
					
						
							
							
								 
						
							
							
								1c7fbb86c2 
								
							
								 
							
						 
						
							
							
								
								Check For NaN and Infinity in llRot2Axis/Angle  Fixes mantis  #6669  
							
							
							
						 
						
							2013-06-10 18:47:08 -05:00  
				
					
						
							
							
								 
						
							
							
								a949556c4e 
								
							
								 
							
						 
						
							
							
								
								add a Normalize() method for LSL_Rotation  
							
							
							
						 
						
							2013-06-10 16:42:49 -07:00  
				
					
						
							
							
								 
						
							
							
								7af97f88b7 
								
							
								 
							
						 
						
							
							
								
								Add port numbers to poll service thread names so that we can tell which belong to which HttpServer  
							
							
							
						 
						
							2013-06-10 23:39:17 +01:00  
				
					
						
							
							
								 
						
							
							
								32d1e50565 
								
							
								 
							
						 
						
							
							
								
								Reinstate explicit starting and stopping of PollServiceRequestManager added in  3eee991 but removed in  7c0bfca 
							
							... 
							
							
							
							Do not rely on destructors to stop things.
These fire at unpredictable times and cause problems such as http://opensimulator.org/mantis/view.php?id=6503 
and most probably http://opensimulator.org/mantis/view.php?id=6668  
							
						 
						
							2013-06-10 23:30:35 +01:00  
				
					
						
							
							
								 
						
							
							
								a2f1cd87f8 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-06-10 15:15:38 -07:00  
				
					
						
							
							
								 
						
							
							
								82e3b9a6e0 
								
							
								 
							
						 
						
							
							
								
								Fix test for adding temporary assets. Code for non-local temporary assets  
							
							... 
							
							
							
							is there but commented out. 
							
						 
						
							2013-06-10 15:14:55 -07:00  
				
					
						
							
							
								 
						
							
							
								795acaa6aa 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add failure flag for meshing failure vs asset fetch failure  
							
							... 
							
							
							
							so error messages make more sense.
Change some BulletSim status log messages from WARN to INFO.
Update TODO list. 
							
						 
						
							2013-06-10 14:12:45 -07:00  
				
					
						
							
							
								 
						
							
							
								57141e34bf 
								
							
								 
							
						 
						
							
							
								
								Remove Temporary from use to shortcut asset stores. The Local property  
							
							... 
							
							
							
							differentiates between local & grid storage. The Temporary property just
says that which service handles the it, the asset can be safely removed
in the future. 
							
						 
						
							2013-06-10 13:26:19 -07:00  
				
					
						
							
							
								 
						
							
							
								7de0912a97 
								
							
								 
							
						 
						
							
							
								
								Mantis 5346: llAxisAngle2Rot() should normalize before computing  
							
							... 
							
							
							
							Corrected to agree with
http://wiki.secondlife.com/wiki/Llaxisangle2rot#Deep_Notes 
to normalise the vector before computing the quaternion
Signed-off-by: dahlia <dahlia@nomail> 
							
						 
						
							2013-06-10 04:13:34 -07:00  
				
					
						
							
							
								 
						
							
							
								e741e5ebce 
								
							
								 
							
						 
						
							
							
								
								More on mantis  #6666  -- Groups V2 remote connector.  
							
							
							
						 
						
							2013-06-09 20:20:37 -07:00  
				
					
						
							
							
								 
						
							
							
								4e2e69bd25 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-06-08 11:01:20 -07:00  
				
					
						
							
							
								 
						
							
							
								d00770d56b 
								
							
								 
							
						 
						
							
							
								
								Groups V2 -- fix mantis  #6666  
							
							
							
						 
						
							2013-06-08 11:00:22 -07:00  
				
					
						
							
							
								 
						
							
							
								75e4af9d39 
								
							
								 
							
						 
						
							
							
								
								Catch exception triggered by incoming avatars using legacy profiles  
							
							
							
						 
						
							2013-06-08 11:00:05 -04:00  
				
					
						
							
							
								 
						
							
							
								34d40e46a5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'profiles'  
							
							... 
							
							
							
							message to explain why this merge is necessary, 
							
						 
						
							2013-06-07 20:17:45 -04:00  
				
					
						
							
							
								 
						
							
							
								1cb1245d84 
								
							
								 
							
						 
						
							
							
								
								SQLite support for UserProfiles  
							
							
							
						 
						
							2013-06-07 20:14:39 -04:00  
				
					
						
							
							
								 
						
							
							
								1387224821 
								
							
								 
							
						 
						
							
							
								
								Ensure selected module is the only active one  
							
							
							
						 
						
							2013-06-07 20:09:10 -04:00  
				
					
						
							
							
								 
						
							
							
								6aa54a8e16 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-06-07 16:01:07 -07:00  
				
					
						
							
							
								 
						
							
							
								07cc16ff9c 
								
							
								 
							
						 
						
							
							
								
								Put the configuration back in FetchInventoryDesc2 cap.  
							
							
							
						 
						
							2013-06-07 16:00:32 -07:00  
				
					
						
							
							
								 
						
							
							
								3a722ef81b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2013-06-07 23:59:02 +01:00  
				
					
						
							
							
								 
						
							
							
								75631e0267 
								
							
								 
							
						 
						
							
							
								
								Supply proper type information for the various types of requests  
							
							
							
						 
						
							2013-06-07 23:55:03 +01:00  
				
					
						
							
							
								 
						
							
							
								7c0bfca7a0 
								
							
								 
							
						 
						
							
							
								
								Adding Avination's PollService to round out the HTTP inventory changes  
							
							
							
						 
						
							2013-06-07 23:43:45 +01:00  
				
					
						
							
							
								 
						
							
							
								454499ff60 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out debug logging (at warn level) about number of objects force selected and turn down to debug level  
							
							
							
						 
						
							2013-06-07 23:38:23 +01:00  
				
					
						
							
							
								 
						
							
							
								f2a4d9b99c 
								
							
								 
							
						 
						
							
							
								
								Fix regression where multiple close agents could be sent to the wrong neighbour region on root agent close.  
							
							... 
							
							
							
							This was introduced in git master d214e2d0http://opensimulator.org/mantis/view.php?id=6658  
							
						 
						
							2013-06-07 19:13:24 +01:00  
				
					
						
							
							
								 
						
							
							
								a74e65200c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-06-07 19:12:55 +01:00  
				
					
						
							
							
								 
						
							
							
								045c26f626 
								
							
								 
							
						 
						
							
							
								
								In LocalFriendshipTerminated, send the original client's agentId to the friend being removed instead of the friend's own id.  
							
							
							
						 
						
							2013-06-07 18:43:00 +01:00  
				
					
						
							
							
								 
						
							
							
								664c6191ed 
								
							
								 
							
						 
						
							
							
								
								Mantis  #6620  (removed debug message)  
							
							
							
						 
						
							2013-06-07 08:37:18 -07:00  
				
					
						
							
							
								 
						
							
							
								ac9c37f31b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2013-06-06 23:49:34 +01:00  
				
					
						
							
							
								 
						
							
							
								06012f8675 
								
							
								 
							
						 
						
							
							
								
								Fix keyframe motion copyright  
							
							
							
						 
						
							2013-06-06 23:49:02 +01:00  
				
					
						
							
							
								 
						
							
							
								25fa647a74 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-06-05 20:20:22 -07:00  
				
					
						
							
							
								 
						
							
							
								2ebf70d719 
								
							
								 
							
						 
						
							
							
								
								Strengthen some assumptions.  
							
							
							
						 
						
							2013-06-05 20:19:59 -07:00  
				
					
						
							
							
								 
						
							
							
								a3210d1cf8 
								
							
								 
							
						 
						
							
							
								
								Database persistence for keyframes. Contains a Migration.  
							
							
							
						 
						
							2013-06-06 03:17:38 +01:00  
				
					
						
							
							
								 
						
							
							
								81ad9255b5 
								
							
								 
							
						 
						
							
							
								
								Hook up Keyframe motion to almost everything. Failing to cross a sim border  
							
							... 
							
							
							
							may yield unexpected results in some cases. No database persistence yet, 
							
						 
						
							2013-06-06 03:03:05 +01:00  
				
					
						
							
							
								 
						
							
							
								e1d98c9e4c 
								
							
								 
							
						 
						
							
							
								
								Committing Avination's Keyframe module. This is not hooked up yet and will do nothing. More commits to follow.  
							
							
							
						 
						
							2013-06-06 02:25:19 +01:00  
				
					
						
							
							
								 
						
							
							
								26cd59cd6f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2013-06-05 18:55:42 -04:00  
				
					
						
							
							
								 
						
							
							
								e53b62304f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2013-06-05 23:44:26 +01:00  
				
					
						
							
							
								 
						
							
							
								a7dbafb0e3 
								
							
								 
							
						 
						
							
							
								
								Port Avination's inventory send throttling  
							
							
							
						 
						
							2013-06-05 23:42:50 +01:00  
				
					
						
							
							
								 
						
							
							
								e449950030 
								
							
								 
							
						 
						
							
							
								
								Prevent processing for Npc  
							
							
							
						 
						
							2013-06-05 18:42:15 -04:00  
				
					
						
							
							
								 
						
							
							
								cd64da8746 
								
							
								 
							
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2013-06-05 18:41:55 -04:00  
				
					
						
							
							
								 
						
							
							
								47ffa12078 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-06-05 22:26:42 +01:00  
				
					
						
							
							
								 
						
							
							
								f41fc4eb25 
								
							
								 
							
						 
						
							
							
								
								Avoid a deadlock where a script can attempt to take a ScriptInstance.m_Scripts lock then a lock on SP.m_attachments whilst SP.MakeRootAgent() attempts to take in the opposite order.  
							
							... 
							
							
							
							This is because scripts (at least on XEngine) start unsuspended - deceptively the ResumeScripts() calls in various places in the code are actually completely redundant (and useless).
The solution chosen here is to use a copy of the SP attachments and not have the list locked whilst creating the scripts when an avatar enters the region.
This looks to address http://opensimulator.org/mantis/view.php?id=6557  
							
						 
						
							2013-06-05 22:20:48 +01:00  
				
					
						
							
							
								 
						
							
							
								10572b78f8 
								
							
								 
							
						 
						
							
							
								
								Remove a couple of orphaned lines  
							
							
							
						 
						
							2013-06-05 15:10:53 -04:00  
				
					
						
							
							
								 
						
							
							
								b4f472c4fa 
								
							
								 
							
						 
						
							
							
								
								Make locking more uniform  
							
							
							
						 
						
							2013-06-05 15:08:25 -04:00  
				
					
						
							
							
								 
						
							
							
								b5d0ac4c42 
								
							
								 
							
						 
						
							
							
								
								BulletSim: default PhysicsTimeStep to same as the simulator's  
							
							... 
							
							
							
							heartbeat timestep when running the physics engine on a separate
thread. This reduces the occurance of heartbeats that happen when
there is no physics step which is seen as vehicle jerkyness. 
							
						 
						
							2013-06-05 07:12:14 -07:00  
				
					
						
							
							
								 
						
							
							
								0c971d148c 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix corner case when rebuilding a compound linkset while  
							
							... 
							
							
							
							a mesh/hull while a mesh or hull is being rebuilt when its asset
is fetched. This fixes a 'pure virtual function' crash when changing
physical state of complex linksets that include many meshes. 
							
						 
						
							2013-06-05 07:09:43 -07:00  
				
					
						
							
							
								 
						
							
							
								07058b044b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: experimental movement of physics execution off of heartbeat  
							
							... 
							
							
							
							thread. Off by default until more testing.
Setting "[BulletSim]UseSeparatePhysicsThread=true" causes the physics
engine to be called on its own thread and the heartbeat thread only
handles the reporting of property updates and collisions. Physics frame
rate is about right but physics execution time goes to zero as accounted
by the heartbeat loop. 
							
						 
						
							2013-06-01 14:52:44 -07:00  
				
					
						
							
							
								 
						
							
							
								d7fa9f671e 
								
							
								 
							
						 
						
							
							
								
								Adding standard OpenSim header to source files  
							
							
							
						 
						
							2013-05-31 22:03:27 -04:00  
				
					
						
							
							
								 
						
							
							
								ba2f13db63 
								
							
								 
							
						 
						
							
							
								
								Adding back the BasicProfileModule  
							
							
							
						 
						
							2013-05-31 21:19:15 -04:00  
				
					
						
							
							
								 
						
							
							
								217c7d1140 
								
							
								 
							
						 
						
							
							
								
								Remove unnecessary m_scenes and m_scene from AsyncCommandManager.  
							
							... 
							
							
							
							These were private and the sole point of use (to know when to load config for the first time) can be done by looking at script engines instead. 
							
						 
						
							2013-05-31 23:00:10 +01:00  
				
					
						
							
							
								 
						
							
							
								921ad8704e 
								
							
								 
							
						 
						
							
							
								
								Lock areas of AsyncCommandManager where multiple threads could try to access/update the same static structures simultaneously.  
							
							... 
							
							
							
							This is possible where there is more than one scene (multiple copies of the same script engine) and/or more than one script engine being used.
These operations are not thread safe and could be leading to the exceptions/problems seen in http://opensimulator.org/mantis/view.php?id=6651 
This also prevents a small race condition where more than one AsyncLSLCmdHandlerThread could be started. 
							
						 
						
							2013-05-31 22:50:15 +01:00  
				
					
						
							
							
								 
						
							
							
								00c1586ff8 
								
							
								 
							
						 
						
							
							
								
								refactor: Remove unused AsyncCommandManager.PleaseShutdown  
							
							
							
						 
						
							2013-05-31 18:12:36 +01:00  
				
					
						
							
							
								 
						
							
							
								bf03523323 
								
							
								 
							
						 
						
							
							
								
								Fill in fields with default values on profile creation  
							
							
							
						 
						
							2013-05-31 10:40:47 -04:00  
				
					
						
							
							
								 
						
							
							
								924a5df25f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-30 19:20:36 -07:00  
				
					
						
							
							
								 
						
							
							
								e85c70223a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'work' contains UserProfiles with Robust service and updates region module using JsonRpc messaging. Requres no databse changes (but backup existing data before use).  
							
							
							
						 
						
							2013-05-30 22:16:42 -04:00  
				
					
						
							
							
								 
						
							
							
								4d32ca19bf 
								
							
								 
							
						 
						
							
							
								
								Trigger OnScenePresenceUpdated when the avatar's animations change.  
							
							
							
						 
						
							2013-05-30 19:16:36 -07:00  
				
					
						
							
							
								 
						
							
							
								48a175eff7 
								
							
								 
							
						 
						
							
							
								
								Add methods to Animation and AnimationSet for easier manipulation and  
							
							... 
							
							
							
							display of groups of animations (Equal(), ToString(), FromOSDArray(), ...).
No functional change to animations. 
							
						 
						
							2013-05-30 19:16:34 -07:00  
				
					
						
							
							
								 
						
							
							
								439f11cc3c 
								
							
								 
							
						 
						
							
							
								
								Add region heartbeat start event to complement heartbeat end event.  
							
							... 
							
							
							
							This allows object modification before the usual heartbeat operation. 
							
						 
						
							2013-05-30 19:16:31 -07:00  
				
					
						
							
							
								 
						
							
							
								46335b103e 
								
							
								 
							
						 
						
							
							
								
								If an exception occurs in the AsyncCommandManager loop, spit it out to log rather than silently swallowing it.  
							
							... 
							
							
							
							This might help diagnose the cause of http://opensimulator.org/mantis/view.php?id=6651  where sometimes scripts fail to start on region start. 
							
						 
						
							2013-05-30 23:51:35 +01:00  
				
					
						
							
							
								 
						
							
							
								328883700a 
								
							
								 
							
						 
						
							
							
								
								UserProfiles  
							
							... 
							
							
							
							UserProfiles for Robust and Standalone. Includes service and connectors for Robust and standalone opensim plus matching region module. 
							
						 
						
							2013-05-30 17:59:18 -04:00  
				
					
						
							
							
								 
						
							
							
								6b88a665d3 
								
							
								 
							
						 
						
							
							
								
								minor: fix warnings in GodsModule that were due to duplicate using statements  
							
							
							
						 
						
							2013-05-30 22:43:52 +01:00  
				
					
						
							
							
								 
						
							
							
								12a3b85561 
								
							
								 
							
						 
						
							
							
								
								Fix passing of voice distance attenuation to the Vivox voice server.  
							
							... 
							
							
							
							Because of a typo, this wasn't being done at all - now the 'default' value as described in OpenSimDefaults.ini of 10m is passed (vivox_channel_clamping_distance)
Thanks to Ai Austin for spotting this. 
							
						 
						
							2013-05-30 22:20:02 +01:00  
				
					
						
							
							
								 
						
							
							
								8f9a726465 
								
							
								 
							
						 
						
							
							
								
								If on a sit request we sit the avatar on a different prim in a linkset for some reason (e.g. because it has a sit target), then send the actual sit prim UUID to the viewer rather than the requested one.  
							
							... 
							
							
							
							This purports to fix the issue described in http://opensimulator.org/mantis/view.php?id=6653  where the camera can end up following the requested sit prim rather than the actual.
The original spot was by Vegaslon, this commit just goes about it in a slightly different way
This commit also makes m_requestedSitTargetUUID to be the actual UUID, which is consistent with m_requestedSitTargetID which was already doing this.
However, this adjustment has no practical effect since we only currently need to know that there's any requested sit UUID at all, not which one it is. 
							
						 
						
							2013-05-30 19:27:20 +01:00  
				
					
						
							
							
								 
						
							
							
								cc7aa88b26 
								
							
								 
							
						 
						
							
							
								
								Try caching the user name for a new agent earlier on in the process of establishing a connection, to see if this helps with "Unknown UserUMMTGUN" issues.  
							
							... 
							
							
							
							The UMMTGUN form of Unknown User seems to appear because a viewer sometimes sends a UUIDNameRequest UDP request that fails to find a binding.
However, in theory the incoming agent should have made that binding before any such request is triggered.
So moving this binding to an earlier point in the process to see if this makes a difference.
Unknown user name is also updated to UserUMMTGUN2 - if you see the old name then you need to clear your viewer cache.
This relates to http://opensimulator.org/mantis/view.php?id=6625  
							
						 
						
							2013-05-29 23:08:54 +01:00  
				
					
						
							
							
								 
						
							
							
								f9ee9efb97 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-29 22:40:51 +01:00  
				
					
						
							
							
								 
						
							
							
								4898f18f89 
								
							
								 
							
						 
						
							
							
								
								Add HG regression TestCachedUserNameForNewAgent()  
							
							
							
						 
						
							2013-05-29 21:28:38 +01:00  
				
					
						
							
							
								 
						
							
							
								233b9ec4d7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-28 20:59:54 -07:00  
				
					
						
							
							
								 
						
							
							
								7e1c7f54c7 
								
							
								 
							
						 
						
							
							
								
								First change in Vivox for ages! -- added a lock to serialize calls to vivox servers. This may ameliorate things when lots of avies arrive in a sim at about the same time. Turns out that there are 4 http requests per avie to Vivox.  
							
							
							
						 
						
							2013-05-28 20:59:25 -07:00  
				
					
						
							
							
								 
						
							
							
								ae0d6ab28a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: don't zero motion when changing vehicle type.  
							
							... 
							
							
							
							Some vehicle scripts change type on the fly as an easy way of setting
all the parameters (like a plane changing to a car when on the ground). 
							
						 
						
							2013-05-28 09:19:08 -07:00  
				
					
						
							
							
								 
						
							
							
								7c3a46ccea 
								
							
								 
							
						 
						
							
							
								
								BulletSim: default using mesh asset hulls to 'true'. This means that,  
							
							... 
							
							
							
							if the mesh asset specifies physics hulls, BulletSim will fetch and
use same rather than approximating the hulls. If physics hulls are not
specified, the representation will fall back to the regular physics mesh. 
							
						 
						
							2013-05-27 14:38:59 -07:00  
				
					
						
							
							
								 
						
							
							
								0c35d28933 
								
							
								 
							
						 
						
							
							
								
								BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs  
							
							... 
							
							
							
							which recompute GImpact shape bounding box after creation as Bullet
doesn't do that itself (something it does for nearly every other shape).
Now, physical prims without cuts become single mesh convex meshes. Physical
prims with cuts become GImpact meshes. Meshes become a set of convex
hulls approximated from the mesh unless the hulls are specified in the
mesh asset data. The use of GImpact shapes should make some mechanical
physics more stable. 
							
						 
						
							2013-05-26 17:35:12 -07:00  
				
					
						
							
							
								 
						
							
							
								533bbf033d 
								
							
								 
							
						 
						
							
							
								
								Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency  
							
							... 
							
							
							
							This will require all money modules to be refactored! 
							
						 
						
							2013-05-25 02:08:54 +01:00  
				
					
						
							
							
								 
						
							
							
								1821372634 
								
							
								 
							
						 
						
							
							
								
								Meshmerizer: remember to add the copied hull verts to the list of hulls.  
							
							
							
						 
						
							2013-05-24 16:32:19 -07:00  
				
					
						
							
							
								 
						
							
							
								5f1f5ea5ab 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add VehicleInertiaFactor to allow modifying inertia.  
							
							... 
							
							
							
							Another parameter for vehicle operation tuning.
Default to <1,1,1> which means nothing is different under normal use. 
							
						 
						
							2013-05-24 16:24:16 -07:00  
				
					
						
							
							
								 
						
							
							
								4979940def 
								
							
								 
							
						 
						
							
							
								
								BulletSim: properly set mesh hash key in use tracking structure.  
							
							... 
							
							
							
							Shouldn't see any functional difference. 
							
						 
						
							2013-05-24 16:23:10 -07:00  
				
					
						
							
							
								 
						
							
							
								81a6c39781 
								
							
								 
							
						 
						
							
							
								
								Meshmerizer: add INI parameter to enable DEBUG mesh detail logging.  
							
							... 
							
							
							
							Default to off.
To turn mesh parsing DEBUG detail logging on, add
    [Mesh]
        LogMeshDetail=true
to the INI file. 
							
						 
						
							2013-05-24 16:20:26 -07:00  
				
					
						
							
							
								 
						
							
							
								a087dbed7f 
								
							
								 
							
						 
						
							
							
								
								One more appearance change: drop sending the SendAppearance packet  
							
							... 
							
							
							
							to avatar when it becomes root. This packet shows up in the viewer
logs as an error and appears to cause problems for completing the
texture rebake process for v1 viewers in some cases. 
							
						 
						
							2013-05-24 13:26:07 -07:00  
				
					
						
							
							
								 
						
							
							
								bb0ea25090 
								
							
								 
							
						 
						
							
							
								
								Protect one more update of the baked texture hashes.  
							
							
							
						 
						
							2013-05-24 13:25:25 -07:00  
				
					
						
							
							
								 
						
							
							
								681fbda4b6 
								
							
								 
							
						 
						
							
							
								
								This is an experimental patch that adds support for comparing texture  
							
							... 
							
							
							
							hashes for the purpose of accurately responding to AgentTextureCached
packets. There is a change to IClientAPI to report the wearbles hashes
that come in through the SetAppearance packet. Added storage of the
texture hashes in the appearance. While these are added to the
Pack/Unpack (with support for missing values) routines (which means
Simian will store them properly), they are not currently persisted in
Robust. 
							
						 
						
							2013-05-24 13:18:16 -07:00  
				
					
						
							
							
								 
						
							
							
								440905ad14 
								
							
								 
							
						 
						
							
							
								
								change a hull debugging message to Debug instead of Info  
							
							
							
						 
						
							2013-05-24 10:31:14 -07:00  
				
					
						
							
							
								 
						
							
							
								21a3a81c7a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-24 01:54:28 -07:00  
				
					
						
							
							
								 
						
							
							
								0cdea5c2f3 
								
							
								 
							
						 
						
							
							
								
								correct some errors in decoding of mesh asset convex decomposition data  
							
							
							
						 
						
							2013-05-24 01:53:37 -07:00  
				
					
						
							
							
								 
						
							
							
								eb2bd9d203 
								
							
								 
							
						 
						
							
							
								
								minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy()  
							
							... 
							
							
							
							As a struct, Vector3 has already been cloned by MemberwiseClone() 
							
						 
						
							2013-05-24 00:46:58 +01:00  
				
					
						
							
							
								 
						
							
							
								02fe05f346 
								
							
								 
							
						 
						
							
							
								
								Fix issue where llSetPayPrice on either one of a clone prim in the same OpenSimulator session would change the prices on both prims.  
							
							... 
							
							
							
							This is because the PayPrice array refernence was being memberwise cloned and not the array itself.
Addresses http://opensimulator.org/mantis/view.php?id=6639  
							
						 
						
							2013-05-24 00:41:47 +01:00  
				
					
						
							
							
								 
						
							
							
								e597a7d94e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-23 23:53:44 +01:00  
				
					
						
							
							
								 
						
							
							
								9b56f99326 
								
							
								 
							
						 
						
							
							
								
								Fix bug where a cloned object would report the wrong llGetNumberOfPrims() when avatars had been sitting on the original and a different avatar sat on the copy within the same opensim session.  
							
							... 
							
							
							
							This was because the sitting avatars list was being cloned rather than reset.
Addresses http://opensimulator.org/mantis/view.php?id=6649  
							
						 
						
							2013-05-23 23:52:07 +01:00  
				
					
						
							
							
								 
						
							
							
								d90d8e9999 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-23 15:48:47 -07:00  
				
					
						
							
							
								 
						
							
							
								c5549d2730 
								
							
								 
							
						 
						
							
							
								
								add decoder for bounding convex hull  
							
							
							
						 
						
							2013-05-23 15:47:47 -07:00  
				
					
						
							
							
								 
						
							
							
								0d5566e879 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-23 23:07:46 +01:00  
				
					
						
							
							
								 
						
							
							
								28548ab347 
								
							
								 
							
						 
						
							
							
								
								Fix bug where both ordinary UserManagementModule and HGUserManagementModules were being added to scenes if no UserManagementModule was specified.  
							
							... 
							
							
							
							Without explicit config non-hg UMM is used - this is in common with other HG modules.
This was causing a non-HG module to unpredictably use the UMM or HGUMM, though lack of bug reports suggest either UMM was always used or it didn't matter in this case. 
							
						 
						
							2013-05-23 23:05:56 +01:00  
				
					
						
							
							
								 
						
							
							
								0e002e3693 
								
							
								 
							
						 
						
							
							
								
								Add DEBUG level logging in Meshmerizer for mesh parsing. There is  
							
							... 
							
							
							
							a compile time variable to turn this logging off if it is too spammy. 
							
						 
						
							2013-05-23 14:41:05 -07:00  
				
					
						
							
							
								 
						
							
							
								29b3b44fab 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add locking around Meshmerizer use to eliminate possible race  
							
							... 
							
							
							
							condition when extracting the convex hulls. 
							
						 
						
							2013-05-23 14:40:16 -07:00  
				
					
						
							
							
								 
						
							
							
								5efce21abc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: correct errors caused by misspelled INI parameter spec.  
							
							... 
							
							
							
							Add debugging messages for hull asset use. 
							
						 
						
							2013-05-22 21:57:07 -07:00  
				
					
						
							
							
								 
						
							
							
								ffc9b3dda7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add code to experimentally use asset hull data.  
							
							... 
							
							
							
							Default to 'off' as it needs debugging. 
							
						 
						
							2013-05-22 21:01:00 -07:00  
				
					
						
							
							
								 
						
							
							
								61cdf9390d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem with walking up stairs that are oriented  
							
							... 
							
							
							
							in certain directions. The problem was really that the avatar capsule
orientation was being set incorrectly. 
							
						 
						
							2013-05-22 16:06:06 -07:00  
				
					
						
							
							
								 
						
							
							
								7d38f4940c 
								
							
								 
							
						 
						
							
							
								
								Implement llSetSoundQueueing().  
							
							... 
							
							
							
							This is controlled by the viewer, not the server.
So as per http://wiki.secondlife.com/wiki/LlSetSoundQueueing , only two sounds can be queued per prim.
You probably need to use llPreloadSound() for best results 
							
						 
						
							2013-05-22 20:01:57 +01:00  
				
					
						
							
							
								 
						
							
							
								6596a1de80 
								
							
								 
							
						 
						
							
							
								
								Revert "BulletSim: add code to experimentally use asset hull data."  
							
							... 
							
							
							
							This reverts commit 2fd8819a04 
							
						 
						
							2013-05-21 22:16:18 -07:00  
				
					
						
							
							
								 
						
							
							
								2fd8819a04 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add code to experimentally use asset hull data.  
							
							... 
							
							
							
							Default to 'off' as it needs debugging. 
							
						 
						
							2013-05-21 21:32:30 -07:00  
				
					
						
							
							
								 
						
							
							
								9de3979f5b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add gImpact shape type. Add logic to use gImpact shape  
							
							... 
							
							
							
							for prims that have cuts or holes. Default logic to 'off' as it
needs debugging. 
							
						 
						
							2013-05-21 15:32:10 -07:00  
				
					
						
							
							
								 
						
							
							
								ece7b33a96 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2013-05-21 15:31:13 -07:00  
				
					
						
							
							
								 
						
							
							
								06ab168897 
								
							
								 
							
						 
						
							
							
								
								To further help with tracking down the apperance of too much "Unknown User" in chatlogs, etc. temporarily change each instance of this in OpenSimulator so we can identify where it's coming from  
							
							... 
							
							
							
							For instance, the "Unknown User" in Util.ParseUniversalUserIdenitifer becaomes "Unknown UserUPUUI (class initials + method initials)
This is to help with http://opensimulator.org/mantis/view.php?id=6625  
							
						 
						
							2013-05-21 22:26:15 +01:00  
				
					
						
							
							
								 
						
							
							
								ba6a6b2d40 
								
							
								 
							
						 
						
							
							
								
								Fix compile failure from recent git master  434c3cf 
							
							
							
						 
						
							2013-05-21 18:18:16 +01:00  
				
					
						
							
							
								 
						
							
							
								434c3cf83b 
								
							
								 
							
						 
						
							
							
								
								Make "show name" command display HomeURL like "show names"  
							
							
							
						 
						
							2013-05-21 18:15:22 +01:00  
				
					
						
							
							
								 
						
							
							
								5c8d38d6cf 
								
							
								 
							
						 
						
							
							
								
								minor: Change "show names" command to use consistent console display table  
							
							
							
						 
						
							2013-05-21 18:11:07 +01:00  
				
					
						
							
							
								 
						
							
							
								6edecd5d94 
								
							
								 
							
						 
						
							
							
								
								Add "show name" console command to make it possible to show a single binding of a UUID to a name.  
							
							
							
						 
						
							2013-05-21 18:00:41 +01:00  
				
					
						
							
							
								 
						
							
							
								c47de9878d 
								
							
								 
							
						 
						
							
							
								
								Log when "Unknown User" is sent to a user because the UMM had no binding for that UUID and when a binding replaces a previous "Unknown User" entry.  
							
							... 
							
							
							
							This is a temporary measure to hunt down issues where some but not all users see others as "Unknown user" in text chat, etc.
http://opensimulator.org/mantis/view.php?id=6625  
							
						 
						
							2013-05-21 17:45:15 +01:00  
				
					
						
							
							
								 
						
							
							
								6ae426c96b 
								
							
								 
							
						 
						
							
							
								
								Lock m_UserCache whilst iterating over it in UserManagementModule.GetUserData() to avoid concurrency exceptions  
							
							
							
						 
						
							2013-05-21 17:25:06 +01:00  
				
					
						
							
							
								 
						
							
							
								10e4fb2ce2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-20 09:26:15 -07:00  
				
					
						
							
							
								 
						
							
							
								26904cc5a1 
								
							
								 
							
						 
						
							
							
								
								Add comment  
							
							
							
						 
						
							2013-05-20 09:25:50 -07:00  
				
					
						
							
							
								 
						
							
							
								e65d1e459e 
								
							
								 
							
						 
						
							
							
								
								fix error in hull point indexing  
							
							
							
						 
						
							2013-05-18 13:11:22 -07:00  
				
					
						
							
							
								 
						
							
							
								477bee6468 
								
							
								 
							
						 
						
							
							
								
								remove duplicate hull scaling  
							
							
							
						 
						
							2013-05-18 11:15:05 -07:00  
				
					
						
							
							
								 
						
							
							
								fa8f5bafb2 
								
							
								 
							
						 
						
							
							
								
								add prototype code to decode convex hulls from mesh assets. Please do not use yet; the interface will be defined in a later commit.  
							
							
							
						 
						
							2013-05-18 01:23:09 -07:00  
				
					
						
							
							
								 
						
							
							
								214bae1479 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix BulletSim crashing if there is no [BulletSim] section  
							
							... 
							
							
							
							in any INI file. Update TODO list. 
							
						 
						
							2013-05-17 21:19:38 -07:00  
				
					
						
							
							
								 
						
							
							
								ec818a506b 
								
							
								 
							
						 
						
							
							
								
								minor: remove long commented out scene cache clearing code in EntityTransferModule.CrossAgentToNewRegionAsync()  
							
							
							
						 
						
							2013-05-16 18:26:22 +01:00  
				
					
						
							
							
								 
						
							
							
								61f4ab6674 
								
							
								 
							
						 
						
							
							
								
								minor: Remove completely unused IClientAPI.RequestClientInfo() call from EntityTransferModule.CrossAgentToNewRegionAsync()  
							
							
							
						 
						
							2013-05-16 18:25:04 +01:00  
				
					
						
							
							
								 
						
							
							
								3bc8cf65a4 
								
							
								 
							
						 
						
							
							
								
								Where this is not already happening, trigger asychoronous calls to CloseChildAgent() above the LocalSimulationConnector level.  
							
							... 
							
							
							
							This is so that other callers (such as SceneCommunicationService.SendCloseChildAgentConnections() can perform all closes asynchronously without pointlessly firing another thread for local closes).
No functional change apart from elimination of unnecessary chaining of new threads. 
							
						 
						
							2013-05-16 17:30:30 +01:00  
				
					
						
							
							
								 
						
							
							
								d214e2d0c4 
								
							
								 
							
						 
						
							
							
								
								On closing child agents, send separate asynchronous requests to each neighbour rather than sending all closes concurrently on a separate thread.  
							
							... 
							
							
							
							This is to reduce race conditions where neighbours may be responding erratically, thus mixing up create and close agent requests in time.
This mirrors OpenSimulator behaviour on enabling child agents where each region is contacted separately. 
							
						 
						
							2013-05-16 17:12:02 +01:00  
				
					
						
							
							
								 
						
							
							
								bd31821792 
								
							
								 
							
						 
						
							
							
								
								On logout, send close child agent requests to neighbours asynchronously, so user is not prevented from relogging if many neighbours are present but not responsive.  
							
							... 
							
							
							
							The symptom here is that previous user connections are still present but are labelled active == false 
							
						 
						
							2013-05-16 16:37:21 +01:00  
				
					
						
							
							
								 
						
							
							
								46eb8465a0 
								
							
								 
							
						 
						
							
							
								
								fall back to using a display mesh for physics proxy if no physics_mesh entry was wound in a mesh asset  
							
							
							
						 
						
							2013-05-15 17:12:17 -07:00  
				
					
						
							
							
								 
						
							
							
								a4290cdbb3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-15 22:06:01 +01:00  
				
					
						
							
							
								 
						
							
							
								177a53fbcf 
								
							
								 
							
						 
						
							
							
								
								Fix issue where osMakeNotecard() would fail if given a list containing vectors or quaternions.  
							
							... 
							
							
							
							http://opensimulator.org/mantis/view.php?id=6640  
						
							2013-05-15 22:04:38 +01:00  
				
					
						
							
							
								 
						
							
							
								23ebae1828 
								
							
								 
							
						 
						
							
							
								
								Eliminate race condition where SimStatsReporter starts reporting  
							
							... 
							
							
							
							stats before the region is completely initialized. 
							
						 
						
							2013-05-14 13:40:07 -07:00  
				
					
						
							
							
								 
						
							
							
								df2a0fec5f 
								
							
								 
							
						 
						
							
							
								
								Comment out log message about looking for asset data in remove asset service for now, in order to reduce log levels in a test region with many hg origin avatars  
							
							
							
						 
						
							2013-05-14 20:11:58 +01:00  
				
					
						
							
							
								 
						
							
							
								ce979552fd 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-14 19:45:35 +01:00  
				
					
						
							
							
								 
						
							
							
								e9847a4dbd 
								
							
								 
							
						 
						
							
							
								
								Comment out some debugging item permission messages since these are highly noisy on the console.  
							
							... 
							
							
							
							Please re-enable when required 
							
						 
						
							2013-05-14 19:44:41 +01:00  
				
					
						
							
							
								 
						
							
							
								f8bb90d963 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-14 09:07:20 -07:00  
				
					
						
							
							
								 
						
							
							
								91091c3e54 
								
							
								 
							
						 
						
							
							
								
								Second take at HGTP-mesh bug: delay sending the initial data only for agents that are coming via TP (root agents)  
							
							
							
						 
						
							2013-05-14 09:06:58 -07:00  
				
					
						
							
							
								 
						
							
							
								03fddb301b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-14 08:49:41 -07:00  
				
					
						
							
							
								 
						
							
							
								b135f1d58a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you are running.  
							
							... 
							
							
							
							Signed-off-by: Robert Adams <Robert.Adams@intel.com> 
							
						 
						
							2013-05-14 08:48:40 -07:00  
				
					
						
							
							
								 
						
							
							
								645da54f25 
								
							
								 
							
						 
						
							
							
								
								Revert "HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!"  
							
							... 
							
							
							
							This reverts commit f32a21d967 
							
						 
						
							2013-05-14 08:47:18 -07:00  
				
					
						
							
							
								 
						
							
							
								66c328f51b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-14 08:12:23 -07:00  
				
					
						
							
							
								 
						
							
							
								f32a21d967 
								
							
								 
							
						 
						
							
							
								
								HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!  
							
							
							
						 
						
							2013-05-14 08:12:01 -07:00  
				
					
						
							
							
								 
						
							
							
								c86e828dbf 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add a lock to try and catch a native shape creation/destruction  
							
							... 
							
							
							
							race condition. 
							
						 
						
							2013-05-13 13:30:44 -07:00  
				
					
						
							
							
								 
						
							
							
								15360cbb6b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add adjustment for avatar capsule height scaling. Makes  
							
							... 
							
							
							
							avatar standing on ground view better and enables tuning. 
							
						 
						
							2013-05-13 13:30:42 -07:00  
				
					
						
							
							
								 
						
							
							
								45f37e11ad 
								
							
								 
							
						 
						
							
							
								
								BulletSim: use heightmap terrain when using BulletXNA.  
							
							... 
							
							
							
							Output messages on features disabled when using BulletXNA. 
							
						 
						
							2013-05-13 13:30:40 -07:00  
				
					
						
							
							
								 
						
							
							
								4194d935ec 
								
							
								 
							
						 
						
							
							
								
								Fixed mantis  #6609  -- LoadPlugin error messages on Robust.  
							
							
							
						 
						
							2013-05-13 13:07:39 -07:00  
				
					
						
							
							
								 
						
							
							
								af1fa95875 
								
							
								 
							
						 
						
							
							
								
								Groups: Improve error handling on remote connector.  
							
							
							
						 
						
							2013-05-13 11:36:17 -07:00  
				
					
						
							
							
								 
						
							
							
								25fea82049 
								
							
								 
							
						 
						
							
							
								
								Fixes mantis  #6636  -- Groups  
							
							
							
						 
						
							2013-05-13 07:29:17 -07:00  
				
					
						
							
							
								 
						
							
							
								a4431381fa 
								
							
								 
							
						 
						
							
							
								
								Finalize the logic for SetHome. See comments in Land/LandManagementModule.cs about who has permission to set home where.  
							
							
							
						 
						
							2013-05-11 07:58:14 -07:00  
				
					
						
							
							
								 
						
							
							
								ab4d530462 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-11 07:15:31 -07:00  
				
					
						
							
							
								 
						
							
							
								48f8b884c3 
								
							
								 
							
						 
						
							
							
								
								Handle SetHome properly  
							
							
							
						 
						
							2013-05-11 07:15:09 -07:00  
				
					
						
							
							
								 
						
							
							
								55c9bc15e5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2013-05-11 01:29:30 +01:00  
				
					
						
							
							
								 
						
							
							
								81d8deb1a8 
								
							
								 
							
						 
						
							
							
								
								Send up the part missing from the Avination Estate commit.  
							
							... 
							
							
							
							Warning - contains a small migration. 
							
						 
						
							2013-05-11 01:27:37 +01:00  
				
					
						
							
							
								 
						
							
							
								a42bb799cc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie  
							
							... 
							
							
							
							is in a region. This fixes the high CPU usage for regions with nothing
else going on. 
							
						 
						
							2013-05-10 14:48:52 -07:00  
				
					
						
							
							
								 
						
							
							
								a1031772eb 
								
							
								 
							
						 
						
							
							
								
								Delete debug message  
							
							
							
						 
						
							2013-05-10 08:09:26 -07:00  
				
					
						
							
							
								 
						
							
							
								ff0332730d 
								
							
								 
							
						 
						
							
							
								
								Implement delete key for local console  
							
							
							
						 
						
							2013-05-09 23:11:37 +01:00  
				
					
						
							
							
								 
						
							
							
								292a6037ad 
								
							
								 
							
						 
						
							
							
								
								minor: Remove unnecessary code that was generating warning in TestXInventoryDataPlugin  
							
							
							
						 
						
							2013-05-09 22:48:10 +01:00  
				
					
						
							
							
								 
						
							
							
								0e6ad94829 
								
							
								 
							
						 
						
							
							
								
								minor: Remove mono compiler warning in RemoteAdminPlugin  
							
							
							
						 
						
							2013-05-09 22:44:45 +01:00  
				
					
						
							
							
								 
						
							
							
								9978f36d9f 
								
							
								 
							
						 
						
							
							
								
								Don't send BulkUpdateInventory at the end up of UpdateInventoryItemAsset().  
							
							... 
							
							
							
							This is causing editing of worn clothes to fail frequently, possibly due to a race condition with a transaction.
This looks to address http://opensimulator.org/mantis/view.php?id=6600  
							
						 
						
							2013-05-09 22:43:16 +01:00  
				
					
						
							
							
								 
						
							
							
								b4a6f2195d 
								
							
								 
							
						 
						
							
							
								
								Only send one kill object to the deleter when they derez an object rather than two.  
							
							... 
							
							
							
							Extend regression test to check this. 
							
						 
						
							2013-05-09 18:53:34 +01:00  
				
					
						
							
							
								 
						
							
							
								3290cd09d3 
								
							
								 
							
						 
						
							
							
								
								remove pointless region handle paramter from IClientAPI.SendKillObject()  
							
							
							
						 
						
							2013-05-09 18:12:17 +01:00  
				
					
						
							
							
								 
						
							
							
								2cb2f1d7e3 
								
							
								 
							
						 
						
							
							
								
								Fix issue where objects removed via llDie() would not disappear for users looking in from neighbouring sims.  
							
							... 
							
							
							
							This was because this particular code path (unlike user delete) only sent kills to root presences, for no apparent good reason.
Added regression test for this case.
This fixes http://opensimulator.org/mantis/view.php?id=6627  
							
						 
						
							2013-05-09 18:02:19 +01:00  
				
					
						
							
							
								 
						
							
							
								2b0b9f3e6c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-09 18:01:49 +01:00  
				
					
						
							
							
								 
						
							
							
								641c636790 
								
							
								 
							
						 
						
							
							
								
								minor: Simplify test setup in SceneObjectDeRezTests since permissions module doesn't need different configuration anymore  
							
							
							
						 
						
							2013-05-09 16:43:16 +01:00  
				
					
						
							
							
								 
						
							
							
								182ea00cb3 
								
							
								 
							
						 
						
							
							
								
								Application support:  
							
							... 
							
							
							
							Adding some viwer supported url settings for destination guide and avatar picker apps. URL for the destinations should be: "secondlife:///app/teleport/slurl" 
							
						 
						
							2013-05-09 10:50:18 -04:00  
				
					
						
							
							
								 
						
							
							
								543d1fe70b 
								
							
								 
							
						 
						
							
							
								
								Guard the scene list when estates are updated  
							
							
							
						 
						
							2013-05-08 21:14:52 +01:00  
				
					
						
							
							
								 
						
							
							
								33aaa40bee 
								
							
								 
							
						 
						
							
							
								
								Adds an event and a method so that handling of the CachedTexture  
							
							... 
							
							
							
							packet can be pulled out of LLClientView and moved to
AvatarFactory. The first pass at reusing textures (turned off by
default) is included. When reusing textures, if the baked textures
from a previous login are still in the asset service (which generally
means that they are in the simulator's cache) then the avatar will not
need to rebake. This is both a performance improvement (specifically
that an avatars baked textures do not need to be sent to other users
who have the old textures cached) and a resource improvement (don't
have to deal with duplicate bakes in the asset service cache). 
							
						 
						
							2013-05-08 13:13:51 -07:00  
				
					
						
							
							
								 
						
							
							
								6f5222e863 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-07 18:02:25 -07:00  
				
					
						
							
							
								 
						
							
							
								e92c05ebbd 
								
							
								 
							
						 
						
							
							
								
								Added AvatarPickerSearch capability handler.  
							
							
							
						 
						
							2013-05-07 18:01:48 -07:00  
				
					
						
							
							
								 
						
							
							
								ac6dcd35fb 
								
							
								 
							
						 
						
							
							
								
								Bulletsim: and the rotational friction.  
							
							... 
							
							
							
							Signed-off-by: Robert Adams <Robert.Adams@intel.com> 
							
						 
						
							2013-05-07 07:14:10 -07:00  
				
					
						
							
							
								 
						
							
							
								f247ae1a75 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Another way to create vehicle framed friction.  
							
							... 
							
							
							
							Signed-off-by: Robert Adams <Robert.Adams@intel.com> 
							
						 
						
							2013-05-07 07:14:06 -07:00  
				
					
						
							
							
								 
						
							
							
								ddd97cb78e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: normalize quaternian rotations when building compound linksets.  
							
							... 
							
							
							
							Attempt to fix vehicles being twisted off the ground when they go physical. 
							
						 
						
							2013-05-06 18:06:34 -07:00  
				
					
						
							
							
								 
						
							
							
								84118c5735 
								
							
								 
							
						 
						
							
							
								
								BulletSim: properly free references to simple convex hull shapes. Didn't  
							
							... 
							
							
							
							loose memory since shapes are shared but did mess up usage accounting. 
							
						 
						
							2013-05-06 18:05:37 -07:00  
				
					
						
							
							
								 
						
							
							
								1c6b8293d7 
								
							
								 
							
						 
						
							
							
								
								Step 3: Commit the Avination XEstate estate comms handler  
							
							... 
							
							
							
							This adds estate-wide Teleport Home and Teleport All User Home as well 
							
						 
						
							2013-05-07 00:52:40 +01:00  
				
					
						
							
							
								 
						
							
							
								5d5edde429 
								
							
								 
							
						 
						
							
							
								
								Step 2: commit the IEstateModuleInterface changes needed  
							
							
							
						 
						
							2013-05-07 00:37:45 +01:00  
				
					
						
							
							
								 
						
							
							
								4c83b5e719 
								
							
								 
							
						 
						
							
							
								
								Step one of estate settings sharing - port the Avination Estate module (complete module) as changes are too extensive to apply manually  
							
							
							
						 
						
							2013-05-07 00:31:11 +01:00  
				
					
						
							
							
								 
						
							
							
								93e1986d69 
								
							
								 
							
						 
						
							
							
								
								BulletSim: apply linear and angular friction in vehicle coordinates  
							
							... 
							
							
							
							and not world coordinates. 
							
						 
						
							2013-05-06 16:48:01 -07:00  
				
					
						
							
							
								 
						
							
							
								045aaa838a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove friction calcuation from BSMotor and move linear and  
							
							... 
							
							
							
							angular friction computation into linear and angular movement code.
The friction wasn't being applied properly. This will make it so vehicles
don't drift as much and the drift is tunable by changing the friction
timescales. 
							
						 
						
							2013-05-06 13:32:26 -07:00  
				
					
						
							
							
								 
						
							
							
								bf31896983 
								
							
								 
							
						 
						
							
							
								
								BulletSim: simplify parameter specification by reducing the number of  
							
							... 
							
							
							
							specifications required for simple properties with defaults. 
							
						 
						
							2013-05-06 13:32:24 -07:00  
				
					
						
							
							
								 
						
							
							
								f9fb1484aa 
								
							
								 
							
						 
						
							
							
								
								BulletSim: extend BSActorLockAxis to allow locking linear movement in  
							
							... 
							
							
							
							addition to angular movement. Not enabled by anything yet. 
							
						 
						
							2013-05-06 13:32:22 -07:00  
				
					
						
							
							
								 
						
							
							
								90f03ccd42 
								
							
								 
							
						 
						
							
							
								
								Added new method to Remote Admin for reloading the estate settings. This is meant to be called when some other program has changed the data on the backend.  
							
							
							
						 
						
							2013-05-06 11:47:55 -07:00  
				
					
						
							
							
								 
						
							
							
								a81ddf3d70 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-06 09:18:17 -07:00  
				
					
						
							
							
								 
						
							
							
								ad00466483 
								
							
								 
							
						 
						
							
							
								
								Minor reordering of operations on NewUserConnection. The agent circuit needs to be added earlier for some of the checks to work correctly.  
							
							
							
						 
						
							2013-05-06 09:17:54 -07:00  
				
					
						
							
							
								 
						
							
							
								1ffa69f691 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim4  
							
							
							
						 
						
							2013-05-03 14:25:52 -07:00  
				
					
						
							
							
								 
						
							
							
								5d25bb3084 
								
							
								 
							
						 
						
							
							
								
								BulletSim: zero vehicle motion when changing vehicle type.  
							
							... 
							
							
							
							Rebuild compound linkset of any child in the linkset changes shape.
Comments and better detailed logging messages. 
							
						 
						
							2013-05-03 14:23:53 -07:00  
				
					
						
							
							
								 
						
							
							
								5d93c99e8c 
								
							
								 
							
						 
						
							
							
								
								Fix possible race condition with local region cache if a region was added after startup.  
							
							
							
						 
						
							2013-05-03 18:56:58 +01:00  
				
					
						
							
							
								 
						
							
							
								7ca42d5711 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-05-03 18:51:29 +01:00  
				
					
						
							
							
								 
						
							
							
								304c5d4a8b 
								
							
								 
							
						 
						
							
							
								
								On startup, start scenes after we're set up all local scenes, rather than starting scenes before others have been created.  
							
							... 
							
							
							
							This aims to avoid a race condition where scenes could look to inform neighbours that they were up before those neighbours had been created.
http://opensimulator.org/mantis/view.php?id=6618  
							
						 
						
							2013-05-03 18:48:50 +01:00  
				
					
						
							
							
								 
						
							
							
								4042c82a72 
								
							
								 
							
						 
						
							
							
								
								BulletSim: prims with no cuts created with single convex hull shape.  
							
							... 
							
							
							
							Parameter added to enable/disable this feature. 
							
						 
						
							2013-05-02 12:27:30 -07:00  
				
					
						
							
							
								 
						
							
							
								d9c3947824 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Rebuild physical body if physical shape changes for mesh and hull.  
							
							... 
							
							
							
							Properly rebuilds collision caches.
Release asset data fetched when building mesh or hulls. 
							
						 
						
							2013-05-02 10:06:12 -07:00  
				
					
						
							
							
								 
						
							
							
								a9480aed85 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim4  
							
							
							
						 
						
							2013-05-02 07:02:28 -07:00  
				
					
						
							
							
								 
						
							
							
								ed46b42fea 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix crash when mesh asset wasn't available when meshing  
							
							... 
							
							
							
							the first time.
Debugging added for mesh/hull asset fetch. 
							
						 
						
							2013-05-01 17:16:46 -07:00  
				
					
						
							
							
								 
						
							
							
								0378baed35 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rework LinksetCompound to work with new BSShape system.  
							
							... 
							
							
							
							Not all working yet. 
							
						 
						
							2013-05-01 17:15:54 -07:00  
				
					
						
							
							
								 
						
							
							
								e3d9d5566a 
								
							
								 
							
						 
						
							
							
								
								Fix inventory issue  
							
							... 
							
							
							
							Fix issue where objects rezzed from Trash or Lost And Found then be placed back in the respective folder when taking the object or a copy back into inventory. 
							
						 
						
							2013-05-01 18:51:43 -04:00  
				
					
						
							
							
								 
						
							
							
								c6d50cd431 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2013-05-01 21:37:17 +01:00  
				
					
						
							
							
								 
						
							
							
								b26276c8c4 
								
							
								 
							
						 
						
							
							
								
								Fix the long standing bug of items being delivered to lost and found or trash when takig copy.  
							
							... 
							
							
							
							This bug was recently aggravated through the perms changes required for the
export permission. 
							
						 
						
							2013-05-01 21:35:50 +01:00  
				
					
						
							
							
								 
						
							
							
								fca4e4ec7c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim4  
							
							
							
						 
						
							2013-05-01 12:08:12 -07:00  
				
					
						
							
							
								 
						
							
							
								81a90e30c6 
								
							
								 
							
						 
						
							
							
								
								Add in-code exaplanation for the change in cancellation signalling in STP 2.2.3.  Remove left in Console.WriteLine accidentally inserted in recent  206fb306 
							
							
							
						 
						
							2013-05-01 19:29:46 +01:00  
				
					
						
							
							
								 
						
							
							
								206fb306a7 
								
							
								 
							
						 
						
							
							
								
								Update SmartThreadPool to latest version 2.2.3 with a major and minor change.  
							
							... 
							
							
							
							SmartThreadPool code comes from http://www.codeproject.com/Articles/7933/Smart-Thread-Pool 
This version implements thread abort (via WorkItem.Cancel(true)), threadpool naming, max thread stack, etc. so we no longer need to manually patch those.
However, two changes have been made to stock 2.2.3.
Major change: WorkItem.Cancel(bool abortExecution) in our version does not succeed if the work item was in progress and thread abort was not specified.
This is to match previous behaviour where we handle co-operative termination via another mechanism rather than checking WorkItem.IsCanceled.
Minor change: Did not add STP's StopWatch implementation as this is only used WinCE and Silverlight and causes a build clash with System.Diagnostics.StopWatch
The reason for updating is to see if this improves http://opensimulator.org/mantis/view.php?id=6557  and http://opensimulator.org/mantis/view.php?id=6586  
							
						 
						
							2013-05-01 19:01:43 +01:00  
				
					
						
							
							
								 
						
							
							
								ac135c649c 
								
							
								 
							
						 
						
							
							
								
								Fix CAPS to work like they should - do not send caps to the viewer if they're not in the requested caps list.  
							
							... 
							
							
							
							The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail
on all viewers when turned off. UDB inventory would not be correctly used in
that case. 
							
						 
						
							2013-04-30 23:50:23 +01:00  
				
					
						
							
							
								 
						
							
							
								46ae84cfba 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix error messages created while an avatar has no initial  
							
							... 
							
							
							
							collisions. Usually happens when logging in an avatar that had been
previously flying. Uninitialized variable. 
							
						 
						
							2013-04-30 13:10:15 -07:00  
				
					
						
							
							
								 
						
							
							
								7cdb07b386 
								
							
								 
							
						 
						
							
							
								
								BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet.  
							
							
							
						 
						
							2013-04-30 11:42:11 -07:00  
				
					
						
							
							
								 
						
							
							
								d322625f90 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add non-static BSShape.GetReference for getting another reference  
							
							... 
							
							
							
							to an existing shape instance.
BSShapeNative rebuilds shape for all references.
BSShapeCompound returns another reference copy if the compound shape
already exists (for linksets). 
							
						 
						
							2013-04-29 17:30:54 -07:00  
				
					
						
							
							
								 
						
							
							
								15a3f80e2e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: LinksetCompound work to disable collision for root and  
							
							... 
							
							
							
							child prims so compound shape can do all collisions.
Don't try to build a compound linkset for non-physical linksets.
Remove and replace root body when compound shape is added so collision
cache is rebuilt. 
							
						 
						
							2013-04-29 17:30:38 -07:00  
				
					
						
							
							
								 
						
							
							
								3ce198165c 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings in ServicesServerBase  
							
							
							
						 
						
							2013-04-29 22:21:57 +01:00  
				
					
						
							
							
								 
						
							
							
								537b243360 
								
							
								 
							
						 
						
							
							
								
								minor: Eliminate warning in LLimageManagerTests by properly calling through to OpenSimTestCase.SetUp()  
							
							
							
						 
						
							2013-04-29 22:18:11 +01:00  
				
					
						
							
							
								 
						
							
							
								67789201c3 
								
							
								 
							
						 
						
							
							
								
								Add TestRejectGivenFolder() and TestAcceptGivenFolder() regression tests  
							
							
							
						 
						
							2013-04-29 22:14:13 +01:00  
				
					
						
							
							
								 
						
							
							
								0beccf23c0 
								
							
								 
							
						 
						
							
							
								
								Add regression test for inventory item give, reject and subsequent trash folder purge by receiver.  
							
							... 
							
							
							
							This commit also actually adds the InventoryTransferModuleTests file which I previously forgot 
							
						 
						
							2013-04-29 21:11:44 +01:00  
				
					
						
							
							
								 
						
							
							
								a7cbb9edc9 
								
							
								 
							
						 
						
							
							
								
								Add regression test for offer, accept and subsequent receiver delete of an item offered via instant message.  
							
							
							
						 
						
							2013-04-29 20:50:49 +01:00  
				
					
						
							
							
								 
						
							
							
								12054aaa9f 
								
							
								 
							
						 
						
							
							
								
								Fix bug where an agent that declined an inventory offer and subsequently emptied their trash would make the item invalid in the giver's inventory  
							
							... 
							
							
							
							This was because the original item/folder ID was sent in the session slot of the offer IM rather than the copy. 
							
						 
						
							2013-04-29 17:14:44 +01:00  
				
					
						
							
							
								 
						
							
							
								92ee288d66 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove trailing white space to make git happier. No functional changes.  
							
							
							
						 
						
							2013-04-29 07:54:50 -07:00  
				
					
						
							
							
								 
						
							
							
								ad1787770e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.  
							
							
							
						 
						
							2013-04-29 07:38:55 -07:00  
				
					
						
							
							
								 
						
							
							
								21ec434688 
								
							
								 
							
						 
						
							
							
								
								BulletSim: first cut at new linksetCompound shape building.  
							
							
							
						 
						
							2013-04-29 07:38:51 -07:00  
				
					
						
							
							
								 
						
							
							
								f2d408829b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix crash when creating new hull.  
							
							
							
						 
						
							2013-04-29 07:38:47 -07:00  
				
					
						
							
							
								 
						
							
							
								2da8e60b6d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: code for creating the avatar capsule shape.  
							
							
							
						 
						
							2013-04-29 07:38:44 -07:00  
				
					
						
							
							
								 
						
							
							
								e5582939fd 
								
							
								 
							
						 
						
							
							
								
								BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.  
							
							
							
						 
						
							2013-04-29 07:38:40 -07:00  
				
					
						
							
							
								 
						
							
							
								890cb6a293 
								
							
								 
							
						 
						
							
							
								
								BulletSim: complete BSShape classes.  
							
							
							
						 
						
							2013-04-29 07:38:35 -07:00  
				
					
						
							
							
								 
						
							
							
								3ff7391495 
								
							
								 
							
						 
						
							
							
								
								Some more pieces of Avination's ban system - if an avatar isn't allowed on any  
							
							... 
							
							
							
							parcel in the sim, keep them out entirely. 
							
						 
						
							2013-04-29 00:55:34 +01:00  
				
					
						
							
							
								 
						
							
							
								a517e597f5 
								
							
								 
							
						 
						
							
							
								
								Fix wrong sql statement in offline im.  
							
							
							
						 
						
							2013-04-28 09:03:09 -07:00  
				
					
						
							
							
								 
						
							
							
								a49c5291dc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-04-27 21:24:07 -07:00  
				
					
						
							
							
								 
						
							
							
								222f530411 
								
							
								 
							
						 
						
							
							
								
								Added an interface to an external ban service. With this commit, the interface is used only in Hypergrided worlds (Gatekeeper), although in those, it applies to both local and foreign users. The Ban service itself is not in core; it is to be provided externally.  
							
							
							
						 
						
							2013-04-27 21:23:29 -07:00  
				
					
						
							
							
								 
						
							
							
								90a6891a7d 
								
							
								 
							
						 
						
							
							
								
								Better error reporting  
							
							
							
						 
						
							2013-04-27 10:34:23 -07:00  
				
					
						
							
							
								 
						
							
							
								f675d465b2 
								
							
								 
							
						 
						
							
							
								
								Make method virtual  
							
							
							
						 
						
							2013-04-27 10:34:13 -07:00  
				
					
						
							
							
								 
						
							
							
								12599c34e2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2013-04-27 17:57:22 +01:00  
				
					
						
							
							
								 
						
							
							
								cbb3bb62da 
								
							
								 
							
						 
						
							
							
								
								Unbreak the sample money module  
							
							
							
						 
						
							2013-04-27 17:56:39 +01:00  
				
					
						
							
							
								 
						
							
							
								ef08ab68a7 
								
							
								 
							
						 
						
							
							
								
								Small oversight in EconomyDataRequest - this would have affected everyone NOT using a money module.  
							
							
							
						 
						
							2013-04-27 17:42:54 +01:00  
				
					
						
							
							
								 
						
							
							
								2262b13048 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-04-25 17:02:32 -07:00  
				
					
						
							
							
								 
						
							
							
								0e162511cf 
								
							
								 
							
						 
						
							
							
								
								Groups: make some methods protected.  
							
							
							
						 
						
							2013-04-25 17:01:57 -07:00  
				
					
						
							
							
								 
						
							
							
								03c9d8ae4f 
								
							
								 
							
						 
						
							
							
								
								Change EconomyDataRequest signature to use an IClientAPI rather than UUID. This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID.  
							
							... 
							
							
							
							Sending the reply requires having the IClientAPI. 
							
						 
						
							2013-04-25 21:35:18 +01:00  
				
					
						
							
							
								 
						
							
							
								5d0a8ff391 
								
							
								 
							
						 
						
							
							
								
								Change copyright notice on DynamicMenuModule to proper BSD  
							
							
							
						 
						
							2013-04-25 20:48:12 +01:00  
				
					
						
							
							
								 
						
							
							
								3bc8017464 
								
							
								 
							
						 
						
							
							
								
								Recover a lost "virtual". Downstream projects need this.  
							
							
							
						 
						
							2013-04-25 09:23:15 -07:00  
				
					
						
							
							
								 
						
							
							
								c10405330d 
								
							
								 
							
						 
						
							
							
								
								UUIDGatherer now includes UUIDs which reference texture assets used as materials  
							
							
							
						 
						
							2013-04-24 20:43:15 -07:00  
				
					
						
							
							
								 
						
							
							
								0e22021c65 
								
							
								 
							
						 
						
							
							
								
								Make the kicked user's avie truly disappear when it's god-kicked.  
							
							
							
						 
						
							2013-04-24 19:00:41 -07:00  
				
					
						
							
							
								 
						
							
							
								ec4f981f1d 
								
							
								 
							
						 
						
							
							
								
								Adding the dynamic menu module which allows registering new menu options in compliant viewers  
							
							
							
						 
						
							2013-04-25 01:52:34 +01:00  
				
					
						
							
							
								 
						
							
							
								5cd77a460c 
								
							
								 
							
						 
						
							
							
								
								Commit Avination's God Kick feature.  
							
							
							
						 
						
							2013-04-25 00:51:57 +01:00  
				
					
						
							
							
								 
						
							
							
								6f3c905744 
								
							
								 
							
						 
						
							
							
								
								Add Avination's support for parcel eject and freeze  
							
							
							
						 
						
							2013-04-25 00:24:48 +01:00  
				
					
						
							
							
								 
						
							
							
								1868680848 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-04-24 12:46:23 -07:00  
				
					
						
							
							
								 
						
							
							
								70081a40a4 
								
							
								 
							
						 
						
							
							
								
								Bug fix: compare tolower. This should fix the issue where HG visitors currently in the region were not being found by the avatar picker window.  
							
							
							
						 
						
							2013-04-24 12:45:19 -07:00  
				
					
						
							
							
								 
						
							
							
								c22a2ab7d2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: partial addition of BSShape class code preparing for  
							
							... 
							
							
							
							different physical mesh representations (simplified convex meshes)
and avatar mesh. 
							
						 
						
							2013-04-24 08:05:42 -07:00  
				
					
						
							
							
								 
						
							
							
								e324f6f3f0 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update DLLs and SOs to they have no dependencies on newer  
							
							... 
							
							
							
							glibc (2.14) since that is not yet in some Linux distributions.
Add unmanaged API calls and code for creating single convex hull shapes. 
							
						 
						
							2013-04-24 08:03:45 -07:00  
				
					
						
							
							
								 
						
							
							
								522ab85045 
								
							
								 
							
						 
						
							
							
								
								BulletSim: improve avatar stair walking up. Add more parameters to control force  
							
							... 
							
							
							
							of both position change and up force that move avatars over barrier.
Default parameters are for steps up to 0.5m in height. 
							
						 
						
							2013-04-23 18:31:12 -07:00  
				
					
						
							
							
								 
						
							
							
								115e0aaf83 
								
							
								 
							
						 
						
							
							
								
								Fix issue in ConciergeModule where UpdateBroker was sending malformed XML if any number of avatars other than 1 was in the region.  
							
							... 
							
							
							
							I don't know how well the rest of ConiergeModule works since I've practically never looked at this code.
Addresses http://opensimulator.org/mantis/view.php?id=6605  
							
						 
						
							2013-04-23 21:55:51 +01:00  
				
					
						
							
							
								 
						
							
							
								e1ac683154 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's check for an object being linked into the world does not work for Bullet's ghost objects so BulletSim was deleting the object while it was still linked into the physical world structures.  
							
							
							
						 
						
							2013-04-22 16:50:06 -07:00  
				
					
						
							
							
								 
						
							
							
								293a024c14 
								
							
								 
							
						 
						
							
							
								
								Allow callers to set the invoice parameter for GenericMessage  
							
							
							
						 
						
							2013-04-22 22:39:08 +01:00  
				
					
						
							
							
								 
						
							
							
								69f07fdb34 
								
							
								 
							
						 
						
							
							
								
								Materials persistence via SceneObjectPart.dynAttrs. This appears to work across region restarts and taking objects into inventory, but probably will not work across archiving via OAR or IAR as materials texture assets may not be adequately referenced to trigger archiving.  
							
							
							
						 
						
							2013-04-20 23:39:07 -07:00  
				
					
						
							
							
								 
						
							
							
								233f761779 
								
							
								 
							
						 
						
							
							
								
								handle PUT verb for RenderMaterials Cap  
							
							
							
						 
						
							2013-04-20 02:08:22 -07:00  
				
					
						
							
							
								 
						
							
							
								258804cc04 
								
							
								 
							
						 
						
							
							
								
								RenderMaterials POST Cap now return material entries when invoked with an OSDArray of MaterialIDs  
							
							
							
						 
						
							2013-04-19 22:19:57 -07:00  
				
					
						
							
							
								 
						
							
							
								9ae24cac2f 
								
							
								 
							
						 
						
							
							
								
								Materials-capable viewers send ImageUpdate packets when updating materials that are normally sent via RenderMaterials CAP. This can cause a race condition for updating TextureEntry fields. Therefore filter any TextureEntry updates so they only update if something actually changed.  
							
							
							
						 
						
							2013-04-19 00:35:06 -07:00  
				
					
						
							
							
								 
						
							
							
								06829c4082 
								
							
								 
							
						 
						
							
							
								
								remove default parameter value that apparently mono cant handle  
							
							
							
						 
						
							2013-04-18 01:29:50 -07:00  
				
					
						
							
							
								 
						
							
							
								d5419f0a46 
								
							
								 
							
						 
						
							
							
								
								Initial experimental support for materials-capable viewers. This is in a very early stage and this module is disabled by default and should only be used by developers for testing as this module could cause data corruption and/or viewer crashes. No materials are persisted yet.  
							
							
							
						 
						
							2013-04-18 01:03:19 -07:00  
				
					
						
							
							
								 
						
							
							
								7c839f176f 
								
							
								 
							
						 
						
							
							
								
								amend previous commit, a line was left out  
							
							
							
						 
						
							2013-04-17 23:14:28 -07:00  
				
					
						
							
							
								 
						
							
							
								53122fad40 
								
							
								 
							
						 
						
							
							
								
								Thanks lkalif for a fix to SendRegionHandshake() which fixes a potential crash with Server-side baking enabled viewers  
							
							
							
						 
						
							2013-04-17 23:10:02 -07:00  
				
					
						
							
							
								 
						
							
							
								ce043c5141 
								
							
								 
							
						 
						
							
							
								
								Allow changes to TextureEntry to propagate to viewers when MaterialID changes  
							
							
							
						 
						
							2013-04-17 22:41:12 -07:00  
				
					
						
							
							
								 
						
							
							
								c5de9840b0 
								
							
								 
							
						 
						
							
							
								
								refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop().  
							
							... 
							
							
							
							This was an undocumented interface which I think was for long defunct region load balancing experiments.
Also adds method doc for some IClientNetworkServer methods. 
							
						 
						
							2013-04-16 21:58:24 +01:00  
				
					
						
							
							
								 
						
							
							
								5f2cbfc0fd 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.  
							
							
							
						 
						
							2013-04-09 18:00:29 -07:00  
				
					
						
							
							
								 
						
							
							
								b53713cdda 
								
							
								 
							
						 
						
							
							
								
								BulletSim: some formatting changes.  
							
							
							
						 
						
							2013-04-09 18:00:27 -07:00  
				
					
						
							
							
								 
						
							
							
								9cc41d5118 
								
							
								 
							
						 
						
							
							
								
								Another algorithm for AngularVerticalAttraction. This one Takes into account all rotations before it and makes the corrections more close to the time that sl does.  
							
							... 
							
							
							
							Signed-off-by: Robert Adams <Robert.Adams@intel.com> 
							
						 
						
							2013-04-09 18:00:25 -07:00  
				
					
						
							
							
								 
						
							
							
								59135c9a31 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add Bullet HACD library invocation. Turned off by default as not  
							
							... 
							
							
							
							totally debugged. Updated DLLs and SOs with more debugged HACD library code. 
							
						 
						
							2013-04-09 18:00:23 -07:00  
				
					
						
							
							
								 
						
							
							
								17fd075f39 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem where large sets of mega-regions weren't registering  
							
							... 
							
							
							
							all the terrain with the base region. 
							
						 
						
							2013-04-09 18:00:20 -07:00  
				
					
						
							
							
								 
						
							
							
								148e46563f 
								
							
								 
							
						 
						
							
							
								
								minor: fix mono compiler warning in ScriptsHttpRequests.cs  
							
							
							
						 
						
							2013-04-10 00:07:58 +01:00  
				
					
						
							
							
								 
						
							
							
								29e28f4b84 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warnings in InventoryAccessModule  
							
							
							
						 
						
							2013-04-10 00:05:03 +01:00  
				
					
						
							
							
								 
						
							
							
								e20b0d5695 
								
							
								 
							
						 
						
							
							
								
								minor: Make exceptions thrown by MySQLAssetData more consistent.  
							
							
							
						 
						
							2013-04-10 00:03:37 +01:00  
				
					
						
							
							
								 
						
							
							
								06068444e2 
								
							
								 
							
						 
						
							
							
								
								Comment out rez perms logging I accidentally left in at  7f07023 (Sat Apr 6 02:34:51 2013)  
							
							
							
						 
						
							2013-04-09 23:21:13 +01:00  
				
					
						
							
							
								 
						
							
							
								8690a08881 
								
							
								 
							
						 
						
							
							
								
								minor: Log an exception if we aren't able to delete a script state file rather than simply ignoring it.  
							
							... 
							
							
							
							This should never normally happen but if it does then it can be valuable diagonstic information. 
							
						 
						
							2013-04-09 23:02:11 +01:00  
				
					
						
							
							
								 
						
							
							
								aab2b032aa 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-04-09 22:45:00 +01:00  
				
					
						
							
							
								 
						
							
							
								8e04c752fc 
								
							
								 
							
						 
						
							
							
								
								If OpenSimulator is writing a PID file and finds the file already present on startup, logging an error since this is commonly due to an unclean shutdown.  
							
							... 
							
							
							
							Unclean shutdown can cause constantly moving objects to disappear if an OAR has just been loaded and they have not reached persistence time threshold, among other problems. 
							
						 
						
							2013-04-09 22:38:47 +01:00  
				
					
						
							
							
								 
						
							
							
								99f39836a1 
								
							
								 
							
						 
						
							
							
								
								BulletSim: moving comments around. No functional change.  
							
							
							
						 
						
							2013-04-08 06:27:45 -07:00  
				
					
						
							
							
								 
						
							
							
								a7a1b8b7e9 
								
							
								 
							
						 
						
							
							
								
								BulletSim: clean up actor code so routines use the same coding pattern.  
							
							... 
							
							
							
							Fix a few enabling problems. 
							
						 
						
							2013-04-08 06:27:44 -07:00  
				
					
						
							
							
								 
						
							
							
								fe16dc09da 
								
							
								 
							
						 
						
							
							
								
								BulletSim: complete movement of physical object action code out of the  
							
							... 
							
							
							
							physical object and into actors for setForce, setTorque, hover, lock
axis and avatar move. 
							
						 
						
							2013-04-08 06:27:43 -07:00  
				
					
						
							
							
								 
						
							
							
								c7cd077e55 
								
							
								 
							
						 
						
							
							
								
								Optimize the number of Simian calls to get the initial presence  
							
							... 
							
							
							
							information for the friends list. This is a pretty big performance
improvement on login. Note that you must upgrade simian to incorporate
the corresponding GetSessions call. 
							
						 
						
							2013-04-07 17:31:44 -07:00  
				
					
						
							
							
								 
						
							
							
								7f070236f7 
								
							
								 
							
						 
						
							
							
								
								Fix taking (and rezzing) of coalesced objects in the non-root subregions of megaregions.  
							
							... 
							
							
							
							This fixes the combined bounding box location for regions bigger than 256x256.
It also fixes the position on taking coalesced objects in the non-root regions, where position checks are properly done on rez instead.
It also fixes the megaregion land channel to return null if the land does not exist, which should probably also be done for the ordinary land channels rather than returning a dummy region.
Inspiration from Garmin's commit in http://opensimulator.org/mantis/view.php?id=6595 .  Thanks! 
							
						 
						
							2013-04-06 02:34:51 +01:00  
				
					
						
							
							
								 
						
							
							
								0f008d5f7d 
								
							
								 
							
						 
						
							
							
								
								When rezzing a coalesced object, check adjust position of all components.  
							
							
							
						 
						
							2013-04-06 01:44:06 +01:00  
				
					
						
							
							
								 
						
							
							
								d2367968e4 
								
							
								 
							
						 
						
							
							
								
								* In between the fog, a moment of clarity.   This fixes mantis 6570  
							
							
							
						 
						
							2013-04-04 19:10:23 -04:00  
				
					
						
							
							
								 
						
							
							
								f064075a85 
								
							
								 
							
						 
						
							
							
								
								Fix XmlRpcAdmin admin_exists_user call so that it actually returns the last user login time rather than serializing the DateTime directly which generates a set of unexpected fields.  
							
							... 
							
							
							
							lastlogin return is in unix timestamp format. 
							
						 
						
							2013-04-04 01:06:57 +01:00  
				
					
						
							
							
								 
						
							
							
								f281a994e8 
								
							
								 
							
						 
						
							
							
								
								refactor: Simplify ScriptsHttpRequests.GetNextCompletedRequest to more simply iterate through pending requests without unnecessary checks.  
							
							
							
						 
						
							2013-04-04 00:49:07 +01:00  
				
					
						
							
							
								 
						
							
							
								831e4c3850 
								
							
								 
							
						 
						
							
							
								
								Fix bug where outstanding llHTTPRequests for scripts were not being aborted when they were deleted.  
							
							... 
							
							
							
							This was because AsyncCommandManager was handing an item ID to IHttpRequestModule.StopHttpRequest() rather than the expected request ID.
This commit also makes the http request asynchronous using BeginGetResponse() rather than doing this by launching a new thread
so that we can more safely abort it via HttpWebRequest.Abort() rather than aborting the thread itself.
This also renames StopHttpRequest() to StopHttpRequestsForScript() since any outstanding requests are now aborted and/or removed. 
							
						 
						
							2013-04-04 00:36:15 +01:00  
				
					
						
							
							
								 
						
							
							
								94d44142e3 
								
							
								 
							
						 
						
							
							
								
								minor: Stop falsely logging that a teleport was being aborted on client logout even when no teleport was active.  
							
							
							
						 
						
							2013-04-03 00:48:36 +01:00  
				
					
						
							
							
								 
						
							
							
								7bf1986e91 
								
							
								 
							
						 
						
							
							
								
								Fix minor race condition in SOP.SitTargetOrientationLL where inconsistent values could be returned if the sit orientation was changed whilst the property was being fetched.  
							
							
							
						 
						
							2013-04-03 00:24:33 +01:00  
				
					
						
							
							
								 
						
							
							
								97f0c9da84 
								
							
								 
							
						 
						
							
							
								
								Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather than one that could change whilst the method is being executed.  
							
							
							
						 
						
							2013-04-03 00:23:20 +01:00  
				
					
						
							
							
								 
						
							
							
								c0319daa40 
								
							
								 
							
						 
						
							
							
								
								fix minor race condition in SOP.SitTargetPositionLL where inconsistency could occur if the sit target position changed whilst the property was fetched  
							
							
							
						 
						
							2013-04-03 00:09:28 +01:00  
				
					
						
							
							
								 
						
							
							
								3332af4060 
								
							
								 
							
						 
						
							
							
								
								minor: Make SOP.UpdateOffset() more consistent by checking against the same old OffsetPosition rather than one which may vary if it simultaneously changes.  
							
							
							
						 
						
							2013-04-03 00:01:06 +01:00  
				
					
						
							
							
								 
						
							
							
								a3c723ee30 
								
							
								 
							
						 
						
							
							
								
								Fix minor race condition where SOP.GetGeometricCenter() and GetCenterOfMass() could return results which were never the case if these values were changed whilst the method was running  
							
							... 
							
							
							
							No need to create new Vector3s since these are structs. 
							
						 
						
							2013-04-02 23:48:55 +01:00  
				
					
						
							
							
								 
						
							
							
								68c8633ba1 
								
							
								 
							
						 
						
							
							
								
								BulletSim: create axis lock constraint with proper orientation and  
							
							... 
							
							
							
							enable axis lock functionality. 
							
						 
						
							2013-04-02 06:40:12 -07:00  
				
					
						
							
							
								 
						
							
							
								17aef1c883 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD  
							
							... 
							
							
							
							mesh to hull conversion calls in place but code not working. Update
BulletSim DLLs and SOs for new API and HACD code. 
							
						 
						
							2013-04-01 18:03:11 -07:00  
				
					
						
							
							
								 
						
							
							
								ebc1209fc9 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rearrange mega-region terrain code to make the thread flow  
							
							... 
							
							
							
							a little clearer. 
							
						 
						
							2013-04-01 18:03:09 -07:00  
				
					
						
							
							
								 
						
							
							
								2bfe60e2fb 
								
							
								 
							
						 
						
							
							
								
								Use Output instead of OutputFormat in appropriate places of XEngine status reporting.  
							
							
							
						 
						
							2013-04-02 01:28:16 +01:00  
				
					
						
							
							
								 
						
							
							
								69bc37acd6 
								
							
								 
							
						 
						
							
							
								
								minor: Remove unnecessary call to GetAttachments() in AttachmentsModule.UpdateUserInventoryWithAttachment()  
							
							
							
						 
						
							2013-04-02 01:00:55 +01:00  
				
					
						
							
							
								 
						
							
							
								0dce496499 
								
							
								 
							
						 
						
							
							
								
								Fix what appears to be a bug in HGUserManagementModule where it enables on the base.Name rather than its own Name.  
							
							
							
						 
						
							2013-04-02 00:55:00 +01:00  
				
					
						
							
							
								 
						
							
							
								600087ab49 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-04-02 00:46:53 +01:00  
				
					
						
							
							
								 
						
							
							
								4153cfbf14 
								
							
								 
							
						 
						
							
							
								
								Change recent MSSQL migrations to drop COLUMN from ALTER TABLE which is either not syntactical or unnecessary.  
							
							... 
							
							
							
							May fix http://opensimulator.org/mantis/view.php?id=6593  
							
						 
						
							2013-04-02 00:45:29 +01:00  
				
					
						
							
							
								 
						
							
							
								84eb25da23 
								
							
								 
							
						 
						
							
							
								
								BulletSim: stop an avatar from moving if standing on a stationary  
							
							... 
							
							
							
							object. This will stop avatars from sliding down steep terrains
or objects while still allowing an avatar to be moved if standing
on a moving object. 
							
						 
						
							2013-03-31 22:19:44 -07:00  
				
					
						
							
							
								 
						
							
							
								933ac60746 
								
							
								 
							
						 
						
							
							
								
								BulletSim: not quite functional axis lock code.  
							
							
							
						 
						
							2013-03-31 22:19:43 -07:00  
				
					
						
							
							
								 
						
							
							
								7d50015a74 
								
							
								 
							
						 
						
							
							
								
								BulletSim: start the renaming of local variables to m_ form to match the OpenSim coding conventions.  
							
							
							
						 
						
							2013-03-31 22:19:42 -07:00  
				
					
						
							
							
								 
						
							
							
								75b8cf428e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix line endings in BSActor*  
							
							
							
						 
						
							2013-03-31 22:19:42 -07:00  
				
					
						
							
							
								 
						
							
							
								747ece59d2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: convert BSDynamic to a BSActor and change BSPrim to set  
							
							... 
							
							
							
							up the vehicle actor. 
							
						 
						
							2013-03-31 22:19:41 -07:00  
				
					
						
							
							
								 
						
							
							
								2c581cae2a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add physical 'actors' that operate on the physical object.  
							
							... 
							
							
							
							Add first 'actor' for locked axis. 
							
						 
						
							2013-03-31 22:19:41 -07:00  
				
					
						
							
							
								 
						
							
							
								9b83e53b28 
								
							
								 
							
						 
						
							
							
								
								Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet.  
							
							... 
							
							
							
							NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this! 
							
						 
						
							2013-03-31 21:59:44 +01:00  
				
					
						
							
							
								 
						
							
							
								9fee431cc8 
								
							
								 
							
						 
						
							
							
								
								In the flotasm asset cache, if we get a request for a file that we're actively writing, simply return null instead of first logging an exception.  
							
							
							
						 
						
							2013-03-30 01:21:16 +00:00  
				
					
						
							
							
								 
						
							
							
								f8785b5f47 
								
							
								 
							
						 
						
							
							
								
								refactor: rename ETM.InformClientToInitateTeleportToLocationDelegate to InformClientToInitiateTeleportToLocationDelegate to correct spelling and bring into line with other ETM Initiate methods  
							
							
							
						 
						
							2013-03-30 00:29:52 +00:00  
				
					
						
							
							
								 
						
							
							
								76629289f0 
								
							
								 
							
						 
						
							
							
								
								refactor: move the append magic number processing for attachments back up into RezSingleAttachmentFromInventory from RezSingleAttachmentFromInventoryInternal() done in commit  023faa2 
							
							
							
						 
						
							2013-03-29 23:59:21 +00:00  
				
					
						
							
							
								 
						
							
							
								cbc9ae898c 
								
							
								 
							
						 
						
							
							
								
								Added missing functionality (mainly custom headers) to llHTTPRequest.  
							
							
							
						 
						
							2013-03-29 23:32:11 +00:00  
				
					
						
							
							
								 
						
							
							
								023faa227e 
								
							
								 
							
						 
						
							
							
								
								Check viewer 2/3 attachment calls against avatar appearance attachment data rather than actually attached objects  
							
							... 
							
							
							
							By checking against the grid's Avatar data, we can ignore viewer side attachments but still initiate these calls simulator-side.
Initiating simulator-side is always necessary for version 1 viewers.
This is a further commit to resolve http://opensimulator.org/mantis/view.php?id=6581  
							
						 
						
							2013-03-29 23:10:28 +00:00  
				
					
						
							
							
								 
						
							
							
								23ae4c0a4d 
								
							
								 
							
						 
						
							
							
								
								Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scripts in attachments.  
							
							... 
							
							
							
							This was because the script resumption in AttachmentsModule was firing the attach event instead.
Had to reinstate the code in 285bd3ahttp://opensimulator.org/mantis/view.php?id=6578  
							
						 
						
							2013-03-29 02:21:38 +00:00  
				
					
						
							
							
								 
						
							
							
								e89bcf4f77 
								
							
								 
							
						 
						
							
							
								
								Revert "Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way."  
							
							... 
							
							
							
							Unfortunately fails on Nebadon's system right now.  Needs investigation.  May put in a temproary option for experimentation soon.
This reverts commit d87ddf50fc 
							
						 
						
							2013-03-29 01:34:31 +00:00  
				
					
						
							
							
								 
						
							
							
								4dfffa1df3 
								
							
								 
							
						 
						
							
							
								
								Add Location (relative), Rotation (Relative) and Rotation (World) to "show part" and other related console commands  
							
							
							
						 
						
							2013-03-29 01:31:37 +00:00  
				
					
						
							
							
								 
						
							
							
								d87ddf50fc 
								
							
								 
							
						 
						
							
							
								
								Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way.  
							
							... 
							
							
							
							On my own system, I can now eliminate the pause entirely and the reteleport happens whilst the teleport screen is still up.
Trying this change to see if this is true for other people. 
							
						 
						
							2013-03-29 01:16:29 +00:00  
				
					
						
							
							
								 
						
							
							
								285bd3abc8 
								
							
								 
							
						 
						
							
							
								
								Eliminate code which tries to restart attachment scripts in ScenePresence.MakeRootAgent(), since this is already done in AttachmentsModule  
							
							
							
						 
						
							2013-03-29 00:49:55 +00:00  
				
					
						
							
							
								 
						
							
							
								c92654fb43 
								
							
								 
							
						 
						
							
							
								
								Stop attempts to update/add existing attachments in user inventory when teleporting between regions.  
							
							... 
							
							
							
							This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory. 
							
						 
						
							2013-03-28 23:57:35 +00:00  
				
					
						
							
							
								 
						
							
							
								2b142f2f9e 
								
							
								 
							
						 
						
							
							
								
								Add "debug attachments" console command to allow highly verbose attachment logging to be switched on and off.  
							
							... 
							
							
							
							Default is off. 
							
						 
						
							2013-03-28 23:09:35 +00:00  
				
					
						
							
							
								 
						
							
							
								feffc8081d 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings from EntityTransferModule  
							
							
							
						 
						
							2013-03-28 22:56:30 +00:00  
				
					
						
							
							
								 
						
							
							
								03e421bf3d 
								
							
								 
							
						 
						
							
							
								
								minor: comment out unused Scene.AgentCrossing() to reduce code complexity  
							
							
							
						 
						
							2013-03-28 22:55:13 +00:00  
				
					
						
							
							
								 
						
							
							
								4ad9b27530 
								
							
								 
							
						 
						
							
							
								
								If the viewer has already rezzed any attachments itself, then ignore the simulator-side rez attachments call.  
							
							... 
							
							
							
							This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder. 
							
						 
						
							2013-03-28 22:51:59 +00:00  
				
					
						
							
							
								 
						
							
							
								3b377f16b2 
								
							
								 
							
						 
						
							
							
								
								Fix regression tests by making a new NPC always trigger simulator side attachment code when created.  
							
							... 
							
							
							
							Regression from previous commit c2093ccc 
							
						 
						
							2013-03-28 22:44:59 +00:00  
				
					
						
							
							
								 
						
							
							
								e97567e227 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-28 22:35:24 +00:00  
				
					
						
							
							
								 
						
							
							
								c2093ccce1 
								
							
								 
							
						 
						
							
							
								
								Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary.  
							
							... 
							
							
							
							This is to simplify the code (no tricky 'wasChild' signalling required)
and to reduce the risk of a thread clash between simulator-side attaching (necessary for v1 viewers)
and the viewer-side attaching the v3 viewers perform. 
							
						 
						
							2013-03-28 22:07:58 +00:00  
				
					
						
							
							
								 
						
							
							
								6a9630d2bd 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix race condition when creating very large mega-regions.  
							
							... 
							
							
							
							The symptom was exceptions while creating physical terrain.
Reduce default terrain mesh magnification to 2 from 3 because the
higher resolution uses a lot of memory and doesn't solve the terrain
smoothness for vehicles.
Added comments here and there and improved some debugging log messages. 
							
						 
						
							2013-03-28 10:59:18 -07:00  
				
					
						
							
							
								 
						
							
							
								3f9b274180 
								
							
								 
							
						 
						
							
							
								
								BulletSim: tweaks to terrain boundry computation. No functional changes.  
							
							
							
						 
						
							2013-03-28 10:59:16 -07:00  
				
					
						
							
							
								 
						
							
							
								9ca54d00d8 
								
							
								 
							
						 
						
							
							
								
								Add back a log message when we attempt a megaregion auto-reteleport  
							
							
							
						 
						
							2013-03-28 02:29:34 +00:00  
				
					
						
							
							
								 
						
							
							
								afd0d6af07 
								
							
								 
							
						 
						
							
							
								
								minor: Only try to deregister stats in EntityTransferModule.RemoveRegion() if module was enabled.  
							
							
							
						 
						
							2013-03-28 02:23:09 +00:00  
				
					
						
							
							
								 
						
							
							
								d9c049fd9f 
								
							
								 
							
						 
						
							
							
								
								Fix a bug in HGEntityTransferModule to call base.RemoveRegion() when a region is removed rather than base.AddRegion()  
							
							
							
						 
						
							2013-03-28 02:20:43 +00:00  
				
					
						
							
							
								 
						
							
							
								b05ed4ffa6 
								
							
								 
							
						 
						
							
							
								
								Instead of going via GodLikeRequestTeleport, auto-teleport the agent directly in a megaregion, in the same manner at the "teleport user" console command.  
							
							... 
							
							
							
							This is to bypass an issue with the HGLureModule which stops the auto-teleport from happening. 
							
						 
						
							2013-03-28 02:17:32 +00:00  
				
					
						
							
							
								 
						
							
							
								506d5e41bf 
								
							
								 
							
						 
						
							
							
								
								On the North and East sides of a megaregion, only consider regions within 256m to be neighbours rather than regions up to 512 distant.  
							
							... 
							
							
							
							This looks like an off-by-one bug since the view distance was already only 256 on the west and south sides.
This reduces the number of child agents being logged into regions neighbouring a megaregion. 
							
						 
						
							2013-03-28 01:54:11 +00:00  
				
					
						
							
							
								 
						
							
							
								617637c788 
								
							
								 
							
						 
						
							
							
								
								minor: Fix usage error message for "debug eq" console command  
							
							
							
						 
						
							2013-03-28 01:41:41 +00:00  
				
					
						
							
							
								 
						
							
							
								b5b01e5bb5 
								
							
								 
							
						 
						
							
							
								
								Make HGLureModule track god like lures as well as normal lures, to see if this fixes issues where second megaregion auto-teleport hangs on black teleport screen when HG is active.  
							
							
							
						 
						
							2013-03-28 01:37:52 +00:00  
				
					
						
							
							
								 
						
							
							
								876d0d310f 
								
							
								 
							
						 
						
							
							
								
								Add "show eq" console command to show numbers of messages in agent event queues.  
							
							... 
							
							
							
							For debugging purposes. 
							
						 
						
							2013-03-28 01:36:34 +00:00  
				
					
						
							
							
								 
						
							
							
								f32027f3b5 
								
							
								 
							
						 
						
							
							
								
								Remove some Console.WriteLines accidentally left in last commit  cfb20f09 
							
							
							
						 
						
							2013-03-28 01:08:47 +00:00  
				
					
						
							
							
								 
						
							
							
								cfb20f09a9 
								
							
								 
							
						 
						
							
							
								
								refactor: combine the checks for megaregion view range into a single place.  
							
							
							
						 
						
							2013-03-28 00:57:43 +00:00  
				
					
						
							
							
								 
						
							
							
								dd7d7683c9 
								
							
								 
							
						 
						
							
							
								
								Fix problem with megaregions where teleporting into a different region which already had a child agent would stop the eq working for the agent in the new region.  
							
							... 
							
							
							
							This was because the calculation as to whether a new agent was needed in the receiving region did not take megaregions into account,
unlike the original calculation when the user first teleported into the region.
This meant that on teleport, entity transfer would create a new CAP but this would be ignored by the viewer and receiving region, meaning that the EQ could no longer be used.
This would prevent subsequent teleport, amongst other things.
Currently, regions up to 512m from a megaregion are considered neighbours. 
							
						 
						
							2013-03-28 00:12:48 +00:00  
				
					
						
							
							
								 
						
							
							
								da5dbaf1d0 
								
							
								 
							
						 
						
							
							
								
								Add admin_get_agents xmlrpc method.  
							
							... 
							
							
							
							This allows one to retrieve information about agents from a particular region (name, id, position, etc.)
Similar to output from "show users"
See http://opensimulator.org/wiki/Remoteadmin:admin_get_agents  for more details 
							
						 
						
							2013-03-26 23:02:13 +00:00  
				
					
						
							
							
								 
						
							
							
								3072f257f5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-26 23:00:51 +00:00  
				
					
						
							
							
								 
						
							
							
								abde0d4efb 
								
							
								 
							
						 
						
							
							
								
								BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.  
							
							... 
							
							
							
							Check for the case where the fetched mesh asset fails meshing (degenerate
triangles or no physical mesh). In this case, the asset is marked 'failed'
and BulletSim doesn't keep trying to fetch over-and-over trying to get a
good asset. 
							
						 
						
							2013-03-26 15:02:10 -07:00  
				
					
						
							
							
								 
						
							
							
								13170ca627 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-26 20:32:22 +00:00  
				
					
						
							
							
								 
						
							
							
								3f0f313a76 
								
							
								 
							
						 
						
							
							
								
								Make llGetLinkPrimitiveParams() and llGetPrimitiveParams() work for avatars in a linkset.  
							
							... 
							
							
							
							llGetPrimitiveParams() works through PRIM_LINK_TARGET
Setting via llSetLinkPrimitiveParams(), etc. not yet implemented 
							
						 
						
							2013-03-26 20:25:58 +00:00  
				
					
						
							
							
								 
						
							
							
								e82fab34d7 
								
							
								 
							
						 
						
							
							
								
								Implement a pref to turn on the simulator ExportSupported feature entry.  
							
							... 
							
							
							
							This tells the viewer to enable the UI for export permissions.
WARNING: If your inventory store contains invalid flags data, this will result
in items becoming exportable! Don't turn this on in production until it's complete! 
							
						 
						
							2013-03-26 19:00:30 +00:00  
				
					
						
							
							
								 
						
							
							
								5f4c4df227 
								
							
								 
							
						 
						
							
							
								
								Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask  
							
							... 
							
							
							
							with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions" 
							
						 
						
							2013-03-26 03:40:06 +00:00  
				
					
						
							
							
								 
						
							
							
								285dc554ec 
								
							
								 
							
						 
						
							
							
								
								BulletSim: new algorithm for vertical attraction which uses quaternion  
							
							... 
							
							
							
							arithmetic to compute the shortest path between the current tilt
and vertical. 
							
						 
						
							2013-03-25 15:40:46 -07:00  
				
					
						
							
							
								 
						
							
							
								c96a6f1de6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: small tweaks and formatting in the parameter fetching code.  
							
							
							
						 
						
							2013-03-25 15:40:44 -07:00  
				
					
						
							
							
								 
						
							
							
								953090fd62 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box.  
							
							
							
						 
						
							2013-03-25 15:40:43 -07:00  
				
					
						
							
							
								 
						
							
							
								f783b9169f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hull count for simple (non-cut prims) meshes.  
							
							
							
						 
						
							2013-03-25 15:40:41 -07:00  
				
					
						
							
							
								 
						
							
							
								128c72a234 
								
							
								 
							
						 
						
							
							
								
								Start recording inter-region teleport attempts, aborts, cancels and failures in statistics for monitoring/debugging purposes  
							
							... 
							
							
							
							These are recorded as 'entitytransfer' stats as seen by the "show stats entitytransfer" console command. 
							
						 
						
							2013-03-25 21:53:27 +00:00  
				
					
						
							
							
								 
						
							
							
								01636ca900 
								
							
								 
							
						 
						
							
							
								
								Fix teleporting into the non-SW 256x256 corner of a megaregion, though currently with a 10 second delay before auto-reteleport to the correct location.  
							
							... 
							
							
							
							This now does a check for border crossing (required to trigger the teleport) immediately in SP.MakeRootAgent().
If left any later, it looks like the physics scene changes the position and stops the cross happening.
If done any earlier, nothing happens because the cross-code currently requires a PhysicsActor to be in place, thuogh it's probably not necessary for this case. 
							
						 
						
							2013-03-23 00:47:59 +00:00  
				
					
						
							
							
								 
						
							
							
								93206ef0fa 
								
							
								 
							
						 
						
							
							
								
								Add "show borders" command to show the borders of a region.  
							
							... 
							
							
							
							This is relevant to mega-regions where the borders are very different to a regular region.
Also adds some method doc and other code comments. 
							
						 
						
							2013-03-23 00:45:21 +00:00  
				
					
						
							
							
								 
						
							
							
								c4d9a23f26 
								
							
								 
							
						 
						
							
							
								
								Following on from  476a7d3e (which wasn't enough), make chat across regions on different simulators work.  
							
							... 
							
							
							
							Also resolves an issue of multiple chatting if the originating simulators had more than one region and they were neighbours 
							
						 
						
							2013-03-22 01:43:18 +00:00  
				
					
						
							
							
								 
						
							
							
								1f17ef6d3c 
								
							
								 
							
						 
						
							
							
								
								Take out a testing sleep I accidentally left in the teleport code from last commit  7471bc7 
							
							
							
						 
						
							2013-03-22 01:06:56 +00:00  
				
					
						
							
							
								 
						
							
							
								7471bc7775 
								
							
								 
							
						 
						
							
							
								
								At strategic points in the teleport process, if the client has simultaneously logged out then do not continue.  
							
							... 
							
							
							
							This aims to reduce any side effects if the process tries to complete after the client has logged back in (e.g. it was delayed due to a slow destination region response).
This introduces a new Aborting entity transfer state which signals that the teleport should be stopped but no compensating actions performed. 
							
						 
						
							2013-03-22 01:00:13 +00:00  
				
					
						
							
							
								 
						
							
							
								476a7d3eee 
								
							
								 
							
						 
						
							
							
								
								Implement chat across region borders since we can tell if avatars in neighbouring regions are in range.  
							
							
							
						 
						
							2013-03-22 00:03:10 +00:00  
				
					
						
							
							
								 
						
							
							
								e23a0dcc5d 
								
							
								 
							
						 
						
							
							
								
								minor: On teleport, signal a child agent before we send the viewer TeleportFinish in order to avoid a theoretical race condition when teleporting to a neighbour.  
							
							... 
							
							
							
							If we do this after TeleportFinish, then it's possible for a neighbour destination to request the source to create a child agent whilst its still treated as root.
This closes the original presence which we don't really want to do.
This is probably okay (albeit with warnings on the console) but afaics there's no reason not to move the child agent signal. 
							
						 
						
							2013-03-21 23:37:23 +00:00  
				
					
						
							
							
								 
						
							
							
								46c833810c 
								
							
								 
							
						 
						
							
							
								
								On a teleport, lock m_agentsInTransit whilst we grab the value to check for completion just to be sure we're not using a thread cached version.  
							
							
							
						 
						
							2013-03-21 00:46:08 +00:00  
				
					
						
							
							
								 
						
							
							
								4de530af45 
								
							
								 
							
						 
						
							
							
								
								minor: disable logging on regression TestCrossOnSameSimulator() that I accidentally left on a few commits ago.  
							
							
							
						 
						
							2013-03-20 23:13:12 +00:00  
				
					
						
							
							
								 
						
							
							
								b1cd1d917e 
								
							
								 
							
						 
						
							
							
								
								minor: don't bother with the pause before rezzing attachments if we are running regression tests (fire and forget calls launched on the same thread).  
							
							... 
							
							
							
							Also adds code comments as to why this pause exists. 
							
						 
						
							2013-03-20 23:12:13 +00:00  
				
					
						
							
							
								 
						
							
							
								16af5b87f8 
								
							
								 
							
						 
						
							
							
								
								Add file missing from last commit  36651be 
							
							
							
						 
						
							2013-03-20 23:08:35 +00:00  
				
					
						
							
							
								 
						
							
							
								36651bed71 
								
							
								 
							
						 
						
							
							
								
								On the later forms of teleport failure, tell the user if this was because viewer couldn't/didn't connect with destination or if destination didn't signal teleport completion.  
							
							... 
							
							
							
							Also adds regression test for the case where the viewer couldn't connect with the destination region.
Also refactoring of regression test support code associated with entity transfer in order to make this test possible and the code less obscure. 
							
						 
						
							2013-03-20 23:01:16 +00:00  
				
					
						
							
							
								 
						
							
							
								8de933ab07 
								
							
								 
							
						 
						
							
							
								
								Insert a short delay on the simulator side rezzing of attachments in order to fix viewer 3 issues if its own rezzing actions on login collide with the simulator side actions.  
							
							... 
							
							
							
							This resolves issues (at least in my tests with LL 3.3.4) where this can make attachments invisible until one zooms in on the avatar.
This doesn't affect version 1 viewers since this delay is shorter than the login delay.
This doesn't increase the login time since this part of the process was already being performed asynchronously.
This may be a temporary solution. 
							
						 
						
							2013-03-20 02:09:25 +00:00  
				
					
						
							
							
								 
						
							
							
								c0ff5635ba 
								
							
								 
							
						 
						
							
							
								
								Fix "show attachments" command probably broken in commit  addab12 (Wed Jan 2 21:38:00 2013)  
							
							... 
							
							
							
							This break was not connected with the recent attachment code changes. 
							
						 
						
							2013-03-20 02:00:56 +00:00  
				
					
						
							
							
								 
						
							
							
								3cb1c23554 
								
							
								 
							
						 
						
							
							
								
								Force a viewer object update for attachments at the end of the final Scene.CompleteMovement() in order to make all multi-attachments appear on the destination region.  
							
							... 
							
							
							
							For some reason, sending updates before this will not have this effect.
This may be something related to some viewers (e.g. LL 3.3.4) or something OpenSimulator isn't getting quite right. 
							
						 
						
							2013-03-20 01:46:50 +00:00  
				
					
						
							
							
								 
						
							
							
								9151b9d233 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-20 01:36:28 +00:00  
				
					
						
							
							
								 
						
							
							
								90b9121e66 
								
							
								 
							
						 
						
							
							
								
								BulletSim: change 'degenerate mesh' message from Error to Debug because there  
							
							... 
							
							
							
							seem to be lots of sculpties with this problem while the condition really doesn't
change region operation. 
							
						 
						
							2013-03-19 17:15:24 -07:00  
				
					
						
							
							
								 
						
							
							
								3648164219 
								
							
								 
							
						 
						
							
							
								
								Prevent multiple instances of the same item ID being appended to an AvatarAppearance  
							
							... 
							
							
							
							It looks like this was happening when AttachmentsModule.RezAttachments was doing a secondary set of each attachment to update with the asset ID (initially they only have the inventory ID).
However, with multi-attach this was appending a second copy of the same attachment rather than updating the data that was already there.
This commit requires both simulator and service to be updated. 
							
						 
						
							2013-03-19 21:49:29 +00:00  
				
					
						
							
							
								 
						
							
							
								c2e4f8aed5 
								
							
								 
							
						 
						
							
							
								
								For the moment, disable the output of the 'scene' statistics in SimExtraStatsCollector  
							
							... 
							
							
							
							and thus for the command 'show stats' because it is ugly and most of the information
is already output in the formatted printout that appears before. 
							
						 
						
							2013-03-19 12:37:44 -07:00  
				
					
						
							
							
								 
						
							
							
								1dd2d432f1 
								
							
								 
							
						 
						
							
							
								
								For those people collecting and comparing logfiles from servers scattered  
							
							... 
							
							
							
							around the world, change LogWriter to use DateTime.UtcNow rather than
DateTime.Now. 
							
						 
						
							2013-03-19 11:40:10 -07:00  
				
					
						
							
							
								 
						
							
							
								8360223fed 
								
							
								 
							
						 
						
							
							
								
								BulletSim: code to generate a higher resolution terrain mesh. Parameter  
							
							... 
							
							
							
							TerrainMeshMagnification controls number of vertices generated per
heightmap point. Default is 3. 
							
						 
						
							2013-03-19 00:00:03 -07:00  
				
					
						
							
							
								 
						
							
							
								8510f57ad4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain.  
							
							
							
						 
						
							2013-03-19 00:00:02 -07:00  
				
					
						
							
							
								 
						
							
							
								397379cd3f 
								
							
								 
							
						 
						
							
							
								
								Process default attachment point in AttachObjectInternal before we check whether a worn object needs to displace an existing attachment on the same point if we are not using multi-attach.  
							
							
							
						 
						
							2013-03-19 00:39:58 +00:00  
				
					
						
							
							
								 
						
							
							
								55ab6f015a 
								
							
								 
							
						 
						
							
							
								
								Fix tests for multiattach  
							
							
							
						 
						
							2013-03-18 23:48:03 +00:00  
				
					
						
							
							
								 
						
							
							
								5e1f651e21 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into newmultiattach  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs 
							
						 
						
							2013-03-18 23:31:27 +00:00  
				
					
						
							
							
								 
						
							
							
								0635d9d174 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'ccd6f443e1092cb410f565e921f7cf4dd8cd2dac' into newmultiattach  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs 
							
						 
						
							2013-03-18 23:21:01 +00:00  
				
					
						
							
							
								 
						
							
							
								e4a70b9f9a 
								
							
								 
							
						 
						
							
							
								
								Limit each attachment point to 5 items as per spec  
							
							
							
						 
						
							2013-03-18 22:56:26 +00:00  
				
					
						
							
							
								 
						
							
							
								d07943c262 
								
							
								 
							
						 
						
							
							
								
								Multiattach, part 2  
							
							
							
						 
						
							2013-03-18 22:56:17 +00:00  
				
					
						
							
							
								 
						
							
							
								fcecfc81bb 
								
							
								 
							
						 
						
							
							
								
								Multiattach, part 1  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Framework/AvatarAppearance.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
	OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2013-03-18 22:56:03 +00:00  
				
					
						
							
							
								 
						
							
							
								3611d33b00 
								
							
								 
							
						 
						
							
							
								
								Improve rejection of any attempt to reattach an object that is already attached.  
							
							... 
							
							
							
							This also adds/extends regression tests for wearing attachments directly for the scene and attempting to reattach/rewear already attached objects. 
							
						 
						
							2013-03-18 22:04:27 +00:00  
				
					
						
							
							
								 
						
							
							
								a7a9a8a614 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression where an item worn to an attachment point that was already occupied did not remove the previous attachment (current behaviour)  
							
							... 
							
							
							
							Regression was commit ccd6f4 (Tue Mar 5 23:47:36 2013)
Added regression test for this case. 
							
						 
						
							2013-03-18 20:48:50 +00:00  
				
					
						
							
							
								 
						
							
							
								46a81b3527 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2013-03-17 23:07:12 +00:00  
				
					
						
							
							
								 
						
							
							
								464201b41d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add INI parameter for angular banking timescale fudge parameter.  
							
							
							
						 
						
							2013-03-16 15:34:07 -07:00  
				
					
						
							
							
								 
						
							
							
								fc84ebb819 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Grade, Other features when implemented should slow it down for now be Strong with Vertical Angular attraction setting and conservative with Angular Velocity on X axis)  
							
							... 
							
							
							
							Signed-off-by: Robert Adams <Robert.Adams@intel.com> 
							
						 
						
							2013-03-16 15:13:40 -07:00  
				
					
						
							
							
								 
						
							
							
								6e1b3f9951 
								
							
								 
							
						 
						
							
							
								
								*Yet another HTTPServer update code changes in OpenSim Libs. * This fixes a connection close issue by getting rid of the socket references  * This adds a connection timeout checker to shutdown poor or evil connections and combats DOS attempts that just connect and make no complete requests and just wait.    It also actually implements KeepAlive... instead of just understanding the connection header in the request...  you can test by connecting and requesting a keepalive header and sending another request on the same connection.  The new timeout checker closes expired keepalive sessions, just make sure you send the request within 70 seconds of connecting or the timeout checker will timeout the connection.  
							
							
							
						 
						
							2013-03-16 03:14:11 -04:00  
				
					
						
							
							
								 
						
							
							
								03075359b5 
								
							
								 
							
						 
						
							
							
								
								Finally remove the 'REST' ApplicationPlugins code which has been non-functional and largely commented out for many years.  
							
							
							
						 
						
							2013-03-15 23:48:40 +00:00  
				
					
						
							
							
								 
						
							
							
								7e5d553781 
								
							
								 
							
						 
						
							
							
								
								Make the LSL memory functions virtual so script engines can override them if they have different memory management.  
							
							
							
						 
						
							2013-03-15 23:46:49 +00:00  
				
					
						
							
							
								 
						
							
							
								35843e8ec8 
								
							
								 
							
						 
						
							
							
								
								Change the table and field names of XAssetService mysql db tables to be capitalized like Avatars, Friends, etc.  
							
							... 
							
							
							
							Also fixes access time being set on assets rather than XAssetsMeta
This is to try and be somewhat consistent with other service tables that are mainly in this style.
No migration is supplied, since nobody should be using this service yet except on a test basis. 
							
						 
						
							2013-03-15 23:42:16 +00:00  
				
					
						
							
							
								 
						
							
							
								e9f3cd1a60 
								
							
								 
							
						 
						
							
							
								
								Implement access time updates on assets for XAssetService.  
							
							... 
							
							
							
							This only happens if access time is older than 30 days currently, in order to reduce database updates.
The idea is to give some idea of assets which haven't been accessed for a very, very long time.
These might conceivably be deleteable, though this will be a risk due to caching at other points in the chain.
This is actually currently much less useable on the xasset service since access time is on metadata rather than the data itself.
And many metadata entries may point to the same data.  Probably need to address this. 
							
						 
						
							2013-03-15 23:17:54 +00:00  
				
					
						
							
							
								 
						
							
							
								45dee383db 
								
							
								 
							
						 
						
							
							
								
								refactor: Reuse Get() method in AssetService to eliminate some copy/paste in other Get methods  
							
							
							
						 
						
							2013-03-15 22:42:34 +00:00  
				
					
						
							
							
								 
						
							
							
								bd0c1d9b6a 
								
							
								 
							
						 
						
							
							
								
								Migrate assets from chained asset service to xassetservice as they are requested.  
							
							... 
							
							
							
							This shrinks the asset database over time as duplicate assets are fetched. 
							
						 
						
							2013-03-15 22:33:39 +00:00  
				
					
						
							
							
								 
						
							
							
								d05af4bdad 
								
							
								 
							
						 
						
							
							
								
								Fix bug in AssetService where requesting data only for an asset would throw an exception if the asset did not exist.  
							
							
							
						 
						
							2013-03-15 22:14:34 +00:00  
				
					
						
							
							
								 
						
							
							
								7fb458b055 
								
							
								 
							
						 
						
							
							
								
								minor: log an error rather than info if a connector fails to load.  
							
							
							
						 
						
							2013-03-15 22:08:11 +00:00  
				
					
						
							
							
								 
						
							
							
								3a7d9f740e 
								
							
								 
							
						 
						
							
							
								
								minor: Make logged message in ServerUtils more consistent.  
							
							
							
						 
						
							2013-03-15 22:05:18 +00:00  
				
					
						
							
							
								 
						
							
							
								8cc3adb585 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-15 21:57:25 +00:00  
				
					
						
							
							
								 
						
							
							
								924d6e892a 
								
							
								 
							
						 
						
							
							
								
								Make it possible to chain another asset service underneath the de-duplicating XAssetService.  
							
							... 
							
							
							
							This makes it possible to use the dedupliicating service without needing to migrate all the existing asset data beforehand.
Currently controlled by a ChainedServiceModule setting in [AssetService] (e.g. ChainedServiceModule = "OpenSim.Services.AssetService.dll:AssetService")
Not yet ready for use. 
							
						 
						
							2013-03-15 21:53:39 +00:00  
				
					
						
							
							
								 
						
							
							
								78b25094dc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Tweak vertical angular attraction to remove double VehicleOrientation application fixing the problem with the vertical attractor pushing vehicles nose first into ground when tilted on side.  
							
							... 
							
							
							
							Signed-off-by: Robert Adams <Robert.Adams@intel.com> 
							
						 
						
							2013-03-15 14:05:38 -07:00  
				
					
						
							
							
								 
						
							
							
								c10c43d6f6 
								
							
								 
							
						 
						
							
							
								
								Fix server statistics always reporting zero for total network bytes in/out.  
							
							... 
							
							
							
							Clean up some parameter code in Statistics.Binary. 
							
						 
						
							2013-03-15 13:59:34 -07:00  
				
					
						
							
							
								 
						
							
							
								d3e76730bd 
								
							
								 
							
						 
						
							
							
								
								Add example code to DOExampleModule to pull data from that previously saved by DAExampleModule when instantiating a dynamc object.  
							
							
							
						 
						
							2013-03-15 00:49:35 +00:00  
				
					
						
							
							
								 
						
							
							
								cb74186888 
								
							
								 
							
						 
						
							
							
								
								Add ParentGroup.HasGroupChanged = true setting to DAExampleModule as this is necessary to get attributes to save (though this probably happens anyway due to the prim move)  
							
							
							
						 
						
							2013-03-15 00:27:06 +00:00  
				
					
						
							
							
								 
						
							
							
								e25ba116a3 
								
							
								 
							
						 
						
							
							
								
								refactor: make llGetLinkName() and llGetLinkKey() use a common GetLinkEntity() method  
							
							
							
						 
						
							2013-03-15 00:06:42 +00:00  
				
					
						
							
							
								 
						
							
							
								081271e1d7 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warnings in LSL_Api.cs  
							
							
							
						 
						
							2013-03-14 23:44:16 +00:00  
				
					
						
							
							
								 
						
							
							
								12900ea84e 
								
							
								 
							
						 
						
							
							
								
								Log same environment information to Robust log as is already done for simulator logs, for debug purposes  
							
							
							
						 
						
							2013-03-14 23:39:15 +00:00  
				
					
						
							
							
								 
						
							
							
								2fbc08d7dd 
								
							
								 
							
						 
						
							
							
								
								refactor: minor cleanup in osGetAvatarList()  
							
							
							
						 
						
							2013-03-14 23:19:18 +00:00  
				
					
						
							
							
								 
						
							
							
								0ea0f8aa83 
								
							
								 
							
						 
						
							
							
								
								Fix bug in osCauseHealing() if called with an avatar ID for an avatar that is not in the scene.  
							
							
							
						 
						
							2013-03-14 23:16:39 +00:00  
				
					
						
							
							
								 
						
							
							
								56b333f301 
								
							
								 
							
						 
						
							
							
								
								minor: Use more compact libomv primitive constructors in osNpcGetPos() and osNpcGetRot()  
							
							
							
						 
						
							2013-03-14 23:12:58 +00:00  
				
					
						
							
							
								 
						
							
							
								55204ccde6 
								
							
								 
							
						 
						
							
							
								
								Fix minor race conditions in OSSL_Api functions where a parcel could be misidentified for moving prims.  
							
							
							
						 
						
							2013-03-14 23:09:59 +00:00  
				
					
						
							
							
								 
						
							
							
								f8dab4f93f 
								
							
								 
							
						 
						
							
							
								
								refactor: Use LSL_Vector(Vector3) constructor in llCastRay()  
							
							
							
						 
						
							2013-03-14 23:06:54 +00:00  
				
					
						
							
							
								 
						
							
							
								ca99f418d8 
								
							
								 
							
						 
						
							
							
								
								refactor: Use ILandChannel.GetLandObject(Vector3) in LSL_Api rather than having to continually take intermediate Vector3s to avoid race conditions  
							
							
							
						 
						
							2013-03-14 23:05:21 +00:00  
				
					
						
							
							
								 
						
							
							
								c1115e4c2e 
								
							
								 
							
						 
						
							
							
								
								Add ILandChannel.GetLandObject(Vector3 position) as this is a very common input to GetLandObject()  
							
							... 
							
							
							
							This conforms to the existing ILandChannel.ParcelsNearPoint() method 
							
						 
						
							2013-03-14 22:56:26 +00:00  
				
					
						
							
							
								 
						
							
							
								c09f4ff483 
								
							
								 
							
						 
						
							
							
								
								Fix minor race condition in llGetCameraRot() where inconsistent information could be returned for a rotating camera  
							
							
							
						 
						
							2013-03-14 22:49:08 +00:00  
				
					
						
							
							
								 
						
							
							
								114fd042de 
								
							
								 
							
						 
						
							
							
								
								Fix minor race condition in llGetCameraPos() where an inconsistent post could be returned for a moving camera  
							
							
							
						 
						
							2013-03-14 22:46:27 +00:00  
				
					
						
							
							
								 
						
							
							
								d4b109b4c4 
								
							
								 
							
						 
						
							
							
								
								Fix minor race condition in llParcelMediaCommandList() where a parcel could be misidentified for a moving prim  
							
							
							
						 
						
							2013-03-14 22:45:00 +00:00  
				
					
						
							
							
								 
						
							
							
								2a81eb8d45 
								
							
								 
							
						 
						
							
							
								
								Fix minor race conditions in LSL_Api.GetPrimParams() for PRIM_POSITION, PRIM_SIZE and PRIM_ROT_LOCAL  
							
							... 
							
							
							
							This function is used by all the various ll*Params() and os*Params() functions 
							
						 
						
							2013-03-14 22:42:11 +00:00  
				
					
						
							
							
								 
						
							
							
								b23009e480 
								
							
								 
							
						 
						
							
							
								
								Fix minor race condition in llGetGeometricCenter() if this was changing whilst the function was called.  
							
							
							
						 
						
							2013-03-14 22:35:41 +00:00  
				
					
						
							
							
								 
						
							
							
								a6f8638174 
								
							
								 
							
						 
						
							
							
								
								refactor: use LSL_Rotation(Quaternion) constructor in lLGetRootRotation()  
							
							
							
						 
						
							2013-03-14 22:34:48 +00:00  
				
					
						
							
							
								 
						
							
							
								dd6f1fc637 
								
							
								 
							
						 
						
							
							
								
								Fix minor race condition in llGetRootPosition() where inconsistent results could be returned for moving prims  
							
							
							
						 
						
							2013-03-14 22:33:44 +00:00  
				
					
						
							
							
								 
						
							
							
								e7603f98b7 
								
							
								 
							
						 
						
							
							
								
								Fix minor race conditions in detecting current parcel for llAddToLandPassList(), llSetParcelMusicURL() and llGetParcelMusicURL() for moving prims  
							
							
							
						 
						
							2013-03-14 22:31:07 +00:00  
				
					
						
							
							
								 
						
							
							
								e6eb914675 
								
							
								 
							
						 
						
							
							
								
								refactor: use LSL_Vector(Vector3) constructor in llGroundNormal()  
							
							
							
						 
						
							2013-03-14 22:29:09 +00:00  
				
					
						
							
							
								 
						
							
							
								f8c24b2a61 
								
							
								 
							
						 
						
							
							
								
								minor: Reuse ground LSL_Vector in llGroundSlope() rather than creating a new one.  
							
							
							
						 
						
							2013-03-14 22:26:37 +00:00  
				
					
						
							
							
								 
						
							
							
								3c9bea1e3f 
								
							
								 
							
						 
						
							
							
								
								Fix minor race conditions in llTeleportAgent(), llTeleportAgentGlobalCoords(), llEjectFromLand() and llOverMyLand() where the wrong parcel could be identified for very fast moving avatars.  
							
							
							
						 
						
							2013-03-14 22:22:10 +00:00  
				
					
						
							
							
								 
						
							
							
								7b85279dba 
								
							
								 
							
						 
						
							
							
								
								refactor: Use LSL_Vector(Vector3) constructor in llGetCenterOfMass()  
							
							
							
						 
						
							2013-03-14 22:14:32 +00:00  
				
					
						
							
							
								 
						
							
							
								ff6a16b46e 
								
							
								 
							
						 
						
							
							
								
								Fix a minor race condition in llInstantMessage() where slightly wrong origin co-ordinates could be given for a fast moving prim  
							
							
							
						 
						
							2013-03-14 22:09:05 +00:00  
				
					
						
							
							
								 
						
							
							
								895aa7346f 
								
							
								 
							
						 
						
							
							
								
								Fix minor race condition in llGetOmega() where inconsistent results could be returned (accidentally stated that commit  1774c631 was this fix).  
							
							... 
							
							
							
							Commit 1774c631 
							
						 
						
							2013-03-14 22:07:07 +00:00  
				
					
						
							
							
								 
						
							
							
								1774c631cb 
								
							
								 
							
						 
						
							
							
								
								Fix minor race condition in llGetOmega() where a call whilst a prim was changing angular velocity could return inconsistent results  
							
							
							
						 
						
							2013-03-14 22:04:11 +00:00  
				
					
						
							
							
								 
						
							
							
								04e806036f 
								
							
								 
							
						 
						
							
							
								
								refactor: Use LSL_Vector(Vector3) constructor in llGetVel()  
							
							
							
						 
						
							2013-03-14 22:02:43 +00:00  
				
					
						
							
							
								 
						
							
							
								ffbbe29229 
								
							
								 
							
						 
						
							
							
								
								refactor: Use LSL_Vector(Vector3) constructor in llGetTorque()  
							
							
							
						 
						
							2013-03-14 22:01:24 +00:00  
				
					
						
							
							
								 
						
							
							
								c3e081a5ca 
								
							
								 
							
						 
						
							
							
								
								Fix minor race condition in llGetLocalRot() where inconsistent results could be returned if the prim was rotating during the call  
							
							
							
						 
						
							2013-03-14 22:00:04 +00:00  
				
					
						
							
							
								 
						
							
							
								f840728273 
								
							
								 
							
						 
						
							
							
								
								refactor: use cleaner LSL_Rotation quaternion constructor in LSL_Api.GetPartRot()  
							
							
							
						 
						
							2013-03-14 21:57:43 +00:00  
				
					
						
							
							
								 
						
							
							
								ad9bd3fe93 
								
							
								 
							
						 
						
							
							
								
								Fix sensors, llGetRootRotation(), llGet*Param() and other functions to use the world rotation if the avatar to which they are attached is sitting  
							
							
							
						 
						
							2013-03-14 21:46:29 +00:00  
				
					
						
							
							
								 
						
							
							
								e9c394fb4e 
								
							
								 
							
						 
						
							
							
								
								Make llGetObjectDetails() return the correct world rotation for a sitting avatar  
							
							... 
							
							
							
							This addresses http://opensimulator.org/mantis/view.php?id=6567 
This creates a ScenePresence.GetWorldRotation() with the same semantics as SOP.GetWorldRotation()
SP.Rotation can't be used since it's relative to the sat upon prim if the avatar is sitting. 
							
						 
						
							2013-03-14 21:23:48 +00:00  
				
					
						
							
							
								 
						
							
							
								43220afda2 
								
							
								 
							
						 
						
							
							
								
								Improve DAExampleModule to show current necessary locking to avoid race conditions with a serialization thread.  
							
							
							
						 
						
							2013-03-13 23:42:14 +00:00  
				
					
						
							
							
								 
						
							
							
								48d41ef307 
								
							
								 
							
						 
						
							
							
								
								Remove unnecessary instation of DOMap() in SOP from commit  5c53660 since this is being done lazily  
							
							
							
						 
						
							2013-03-13 23:25:56 +00:00  
				
					
						
							
							
								 
						
							
							
								39a0928052 
								
							
								 
							
						 
						
							
							
								
								minor: Remove some mono compiler warnings in OpenSim.Framework.dll  
							
							
							
						 
						
							2013-03-13 23:17:27 +00:00  
				
					
						
							
							
								 
						
							
							
								5c53660a7f 
								
							
								 
							
						 
						
							
							
								
								Add prototype dynamic objects map for scene object parts  
							
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							This allows region modules to add dynamic objects to SOPs rather than having to continually push and pull OSD dynamic attributes.
This is to explore the original MOAP use case for dynamic attributes where it could be very awkward and possibly time-consuming to keep reconstructing MediaEntrys from stored DynamicAttributes.
This commit adds a DOExampleModule to demonstrate/evolve this code.
Dynamic objects involve no storage or persistence changes - the 'backing store' for any data that does need to be saved will remain the DAMap.
DOExampleModule in this commit only attaches a fresh dynamic object.  Actually constructing this from stored dynamic attributes and handling persistence is left for later.
These changes should affect no existing functionality, though it may or may not reveal necessary changes in DAMap down the road. 
							
						 
						
							2013-03-13 22:59:06 +00:00  
				
					
						
							
							
								 
						
							
							
								b7216f4daf 
								
							
								 
							
						 
						
							
							
								
								minor: save some commented out log lines which will be useful again in future debugging of VectorRenderModule  
							
							
							
						 
						
							2013-03-13 00:46:17 +00:00  
				
					
						
							
							
								 
						
							
							
								f8a4d95bdd 
								
							
								 
							
						 
						
							
							
								
								minor: Remove mono compiler warning in LLClientView  
							
							
							
						 
						
							2013-03-13 00:22:07 +00:00  
				
					
						
							
							
								 
						
							
							
								0d25be3f81 
								
							
								 
							
						 
						
							
							
								
								Make C# scripts return correct error line and column numbers instead of failing because they have no linemap.  
							
							... 
							
							
							
							Adapted fix from http://opensimulator.org/mantis/view.php?id=6571 
Thanks Nickel Briand 
							
						 
						
							2013-03-13 00:19:37 +00:00  
				
					
						
							
							
								 
						
							
							
								fb1211ad5e 
								
							
								 
							
						 
						
							
							
								
								Add DisableInterRegionTeleportCancellation option in [EntityTransfer] section of OpenSim.ini.  False by default.  
							
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							This option allows the simulator to specify that the cancel button on inter-region teleports should never appear.
This exists because sometimes cancellation will result in a stuck avatar requiring relog.
It may be hard to prevent this due to the protocol design (the LL grid has the same issue)
In small controlled grids where teleport failure is practically impossible it can be better to disable teleport cancellation entirely. 
							
						 
						
							2013-03-12 23:01:27 +00:00  
				
					
						
							
							
								 
						
							
							
								c43d4b5572 
								
							
								 
							
						 
						
							
							
								
								Improve teleport cancellation in some circumstances, though cancelling teleports is still not recommended.  
							
							... 
							
							
							
							Previously, hitting the cancel button on a teleport would cancel on the client side but the request was ignored on the server side.
Cancel would still work if the teleport failed in the early stages (e.g. because the destination never replied to early CreateAgent and UpdateAgent messages).
But if the teleport still completed after a delay here or later on, the viewer would become confused (usual symptom appears to be avatar being unable to move/reteleport).
This commit makes OpenSimulator obey cancellations which are received before it sends the TeleportFinish event queue message and does proper cleanup.
But cancellations received after this (which can happen even though the cancel button is removed as this messages comes on a different thread) can still result in a frozen avatar.
This looks extremely difficult and impossible to fix.
I can replicate the same problem on the Linden Lab grid by hitting cancel immediately after a teleport starts (a teleport which would otherwise quickly succeed). 
							
						 
						
							2013-03-12 22:16:09 +00:00  
				
					
						
							
							
								 
						
							
							
								0c6268fe56 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning in SceneObjectUndoRedoTests  
							
							
							
						 
						
							2013-03-11 23:15:13 +00:00  
				
					
						
							
							
								 
						
							
							
								be686f80a3 
								
							
								 
							
						 
						
							
							
								
								minor: Remove mono compiler warnings from LSL_ApiHttpTests  
							
							
							
						 
						
							2013-03-11 23:01:07 +00:00  
				
					
						
							
							
								 
						
							
							
								e898a5fec5 
								
							
								 
							
						 
						
							
							
								
								minor: Remove mono compiler warnings in EventQueueTests  
							
							
							
						 
						
							2013-03-11 22:42:27 +00:00  
				
					
						
							
							
								 
						
							
							
								1120bcf123 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove the ability for avatars to fly off the edge of  
							
							... 
							
							
							
							regions when there are no region neighbors.
Add some terrain location processing routines to support above. 
							
						 
						
							2013-03-09 14:15:14 -08:00  
				
					
						
							
							
								 
						
							
							
								5097437e11 
								
							
								 
							
						 
						
							
							
								
								* Apparently, sometimes texture entries come in from the wire with no default texture defined..  so apply better fallback protection against that.   The net result is clients will have their selected textures set when they would have previously had an ignored exception.  
							
							
							
						 
						
							2013-03-08 19:32:47 -05:00  
				
					
						
							
							
								 
						
							
							
								33dab49d22 
								
							
								 
							
						 
						
							
							
								
								* Just another one of those new packet blocks causing a null ref.   Defaulting to zero length array.....  
							
							
							
						 
						
							2013-03-07 19:19:36 -05:00  
				
					
						
							
							
								 
						
							
							
								6706e189d5 
								
							
								 
							
						 
						
							
							
								
								minor: remove some completely unused string local vars added recently in commit  984faf2 
							
							
							
						 
						
							2013-03-06 23:11:32 +00:00  
				
					
						
							
							
								 
						
							
							
								2fe938d11d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-06 23:07:04 +00:00  
				
					
						
							
							
								 
						
							
							
								5751ecde52 
								
							
								 
							
						 
						
							
							
								
								Add code for testing event queue messages recevied on region cross.  
							
							... 
							
							
							
							This is currently disabled pending an improvement in the test code to properly add avatars when an event queue module is present. 
							
						 
						
							2013-03-06 23:06:00 +00:00  
				
					
						
							
							
								 
						
							
							
								8960418e7d 
								
							
								 
							
						 
						
							
							
								
								Add regression test for presence crossing between regions on the same simulator.  
							
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							Unlike a much earlier commented out version of this test, this is done in synchronous mode. 
							
						 
						
							2013-03-06 21:37:53 +00:00  
				
					
						
							
							
								 
						
							
							
								9875e840f7 
								
							
								 
							
						 
						
							
							
								
								Per discussions with justincc... split the JsonStore type  
							
							... 
							
							
							
							functions into one for node type and one for value type.
Define and export constants for both nodes and values. 
							
						 
						
							2013-03-05 20:33:17 -08:00  
				
					
						
							
							
								 
						
							
							
								30e06b0742 
								
							
								 
							
						 
						
							
							
								
								Convert doubles passed back through the MOD interface into LSL_Floats  
							
							
							
						 
						
							2013-03-05 20:32:06 -08:00  
				
					
						
							
							
								 
						
							
							
								a9f380d124 
								
							
								 
							
						 
						
							
							
								
								Fix bug in osGetPrimitiveParams() so that it works for prims with the same owner as the script and not ones with different owners.  
							
							... 
							
							
							
							Addresses http://opensimulator.org/mantis/view.php?id=6560  
							
						 
						
							2013-03-06 00:22:58 +00:00  
				
					
						
							
							
								 
						
							
							
								b272b91317 
								
							
								 
							
						 
						
							
							
								
								minor: Fix mono compiler warning in MonitorModule  
							
							
							
						 
						
							2013-03-05 23:59:39 +00:00  
				
					
						
							
							
								 
						
							
							
								5cd38d680a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-05 23:52:52 +00:00  
				
					
						
							
							
								 
						
							
							
								ccd6f443e1 
								
							
								 
							
						 
						
							
							
								
								Get attachment script state before taking sp.AttachmentsSyncLock() to avoid race conditions between closing agents and scripts that may be doing attachment manipulation.  
							
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							This is in an effort to resolve http://opensimulator.org/mantis/view.php?id=6557  
							
						 
						
							2013-03-05 23:47:36 +00:00  
				
					
						
							
							
								 
						
							
							
								f676408e2a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-05 15:30:54 -05:00  
				
					
						
							
							
								 
						
							
							
								69fbcdf14c 
								
							
								 
							
						 
						
							
							
								
								* Add a Max Payload size property to the Websocket Server Handler.    If you would like to restrict the maximum packet size, (and therefore protect against Memory DOSing) then you should set this.   I defaulted it to 40MB.    This means that in theory, a malicious user could connect and send a packet that claims that the payload is up to 40 mb (even if it doesn't actually turn out to be 40mb.   More testing needs to be done on it where the packets are maliciously malformed.  
							
							
							
						 
						
							2013-03-05 00:04:09 -05:00  
				
					
						
							
							
								 
						
							
							
								7556b42d7a 
								
							
								 
							
						 
						
							
							
								
								* Update LibOMV to f8f8e616b37a7ea22b7922b2331999bc06725bf9  
							
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							* Add zero length blocks to the new packet blocks to remain compatible with older viewers and avoid a NullRef when _packets_.cs calls the Length parameter..    which adds up the Length property all of the blocks. 
							
						 
						
							2013-03-04 21:26:26 -05:00  
				
					
						
							
							
								 
						
							
							
								fa9f4ef1ba 
								
							
								 
							
						 
						
							
							
								
								Fix issue in the mesh upload flag module where the ID of the last agent to request the capability was always used instead of the original requesting agent for each cap.  
							
							... 
							
							
							
							Should address http://opensimulator.org/mantis/view.php?id=6556  
							
						 
						
							2013-03-04 23:20:00 +00:00  
				
					
						
							
							
								 
						
							
							
								66d74e76b1 
								
							
								 
							
						 
						
							
							
								
								Add method to remove JsonRpc Handlers from the server  
							
							
							
						 
						
							2013-03-03 09:40:44 -05:00  
				
					
						
							
							
								 
						
							
							
								e70c71a175 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-02 17:54:19 -08:00  
				
					
						
							
							
								 
						
							
							
								b0985f7019 
								
							
								 
							
						 
						
							
							
								
								Fixed typos in TempAttachmentsModule. No changes.  
							
							
							
						 
						
							2013-03-02 17:53:57 -08:00  
				
					
						
							
							
								 
						
							
							
								1bc8692a99 
								
							
								 
							
						 
						
							
							
								
								Move AllowedClients and BannedClients section to new [AccessControl] section in OpenSim.ini from [Startup]  
							
							... 
							
							
							
							This change also corrects the setting names - they were actually wrong (though the text in {} was correct).
If there are settings in [Startup] they will continue to be used and anything there will override settings in [AccessControl] 
							
						 
						
							2013-03-02 01:43:54 +00:00  
				
					
						
							
							
								 
						
							
							
								1a98ce5f64 
								
							
								 
							
						 
						
							
							
								
								minor: Quieten down the parts of the WebSocketEcho module logging for now where it tells us it is added/loaded/removed from regions  
							
							
							
						 
						
							2013-03-02 01:06:08 +00:00  
				
					
						
							
							
								 
						
							
							
								c91753c065 
								
							
								 
							
						 
						
							
							
								
								minor: Log number of region modules loaded from each plugin  
							
							
							
						 
						
							2013-03-02 00:56:53 +00:00  
				
					
						
							
							
								 
						
							
							
								20530ee667 
								
							
								 
							
						 
						
							
							
								
								Moved permissions config vars out of [Startup] into [Permissions]. Backwards compatible ([Startup] still being looked up), but please update your configs sometime soon.  
							
							
							
						 
						
							2013-03-01 15:24:22 -08:00  
				
					
						
							
							
								 
						
							
							
								90a19fb573 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-01 21:49:05 +00:00  
				
					
						
							
							
								 
						
							
							
								c851ebcd8c 
								
							
								 
							
						 
						
							
							
								
								Add the Mono AddinDependency attribute to the example region modules.  
							
							... 
							
							
							
							It turns out this is required to get Mono.Addins to pick up plugin DLLs 
							
						 
						
							2013-03-01 21:47:17 +00:00  
				
					
						
							
							
								 
						
							
							
								326634a0b3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: more things into the TODO list.  
							
							
							
						 
						
							2013-03-01 09:44:39 -08:00  
				
					
						
							
							
								 
						
							
							
								1c740798b4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add parameters, code cleanup around checking and enforcing  
							
							... 
							
							
							
							maximum velocity and angular velocity values for prims. 
							
						 
						
							2013-03-01 09:44:37 -08:00  
				
					
						
							
							
								 
						
							
							
								862c3fd446 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-01 00:21:56 +00:00  
				
					
						
							
							
								 
						
							
							
								faf96f5c85 
								
							
								 
							
						 
						
							
							
								
								minor: Log location in which simulator/robust was started.  
							
							... 
							
							
							
							Useful information for system debugging, especially if logging and ini files locations have been changed from defaults. 
							
						 
						
							2013-02-28 23:59:26 +00:00  
				
					
						
							
							
								 
						
							
							
								433102108b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-02-28 14:20:31 -08:00  
				
					
						
							
							
								 
						
							
							
								ea3e0ef8a3 
								
							
								 
							
						 
						
							
							
								
								Bug fix in DataSnapshot, where a var was being used before being initialized.  
							
							
							
						 
						
							2013-02-28 14:20:07 -08:00  
				
					
						
							
							
								 
						
							
							
								239a8da74e 
								
							
								 
							
						 
						
							
							
								
								Fix potential concurrency issue since the LSL notecard cache was not being checked for expiry under lock  
							
							
							
						 
						
							2013-02-28 21:19:23 +00:00  
				
					
						
							
							
								 
						
							
							
								a523ed1e4d 
								
							
								 
							
						 
						
							
							
								
								Fix bug where simultaneous calls by different scripts to llGetNotecardLine() or llGetNumberOfNotecardLines() would sometimes not trigger a dataserver event.  
							
							... 
							
							
							
							This was because the notecard asset ID was being used as the request identifier.
Now using a random ID, in common with other code using the DataServer 
							
						 
						
							2013-02-28 21:15:14 +00:00  
				
					
						
							
							
								 
						
							
							
								14684116f8 
								
							
								 
							
						 
						
							
							
								
								Add regression tests for llGetNotecardLine()  
							
							
							
						 
						
							2013-02-28 20:57:03 +00:00  
				
					
						
							
							
								 
						
							
							
								3cc3a8e5bf 
								
							
								 
							
						 
						
							
							
								
								Removed duplicate 'using' statement.  
							
							
							
						 
						
							2013-02-27 21:12:27 -08:00  
				
					
						
							
							
								 
						
							
							
								bb44758179 
								
							
								 
							
						 
						
							
							
								
								Switched to using the other Util function with a default value.  
							
							
							
						 
						
							2013-02-27 20:59:16 -08:00  
				
					
						
							
							
								 
						
							
							
								64b8ce73da 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-02-27 20:50:03 -08:00  
				
					
						
							
							
								 
						
							
							
								f1010d7b15 
								
							
								 
							
						 
						
							
							
								
								Moved the HG default variables out of [Startup] and into their own section [Hypergrid] in *Common.ini.example. Backwards compatible for now.  
							
							
							
						 
						
							2013-02-27 20:49:41 -08:00