Commit Graph

15629 Commits (e1cad4c34ff7325fbb5ba5f063914ed32ac3323a)

Author SHA1 Message Date
Melanie 457195466d Merge branch 'master' into bigmerge 2011-11-03 00:23:58 +00:00
Melanie 6b4ae4f30c Revert "fix CopyTo call that was breaking under mono 2.10"
This reverts commit d30971fdc2.
2011-11-03 00:23:32 +00:00
Mic Bowman 99a347ee11 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-11-02 17:11:10 -07:00
Mic Bowman d30971fdc2 fix CopyTo call that was breaking under mono 2.10 2011-11-02 17:10:59 -07:00
Melanie e746840226 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-11-02 23:51:48 +00:00
Melanie 08fcf958c2 Port the Avination offline messaging system to Core 2011-11-02 23:50:47 +00:00
Melanie 26a4f32013 Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge 2011-11-02 23:42:37 +01:00
Melanie afde92d8cc Merge branch 'master' into bigmerge 2011-11-03 00:07:29 +00:00
Melanie 243acef917 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-11-03 00:06:14 +00:00
Melanie ce8419fdd0 Fix link order when linking sets to sets 2011-11-02 23:42:09 +01:00
Dan Lake a724ebacd7 Merge branch 'master' of git://opensimulator.org/git/opensim 2011-11-02 14:59:34 -07:00
Dan Lake e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are
using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on
SOP consistently now. Also started working toward eliminating those
calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule
from outside SOP in favor of just setting properties on SOP and let SOP
decide if an update should be scheduled. This consolidates the update
policy within SOP and the client rather than everywhere that makes
changes to SOP. Some places forget to call update while others call it
multiple times, "just to be sure".

UpdateFlag and Schedule*Update will both be made private shortly.

UpdateFlag is intended to be transient and internal to SOP so it has
been removed from XML serializer for SOPs.
2011-11-02 14:59:00 -07:00
Justin Clark-Casey (justincc) 59232a6ea8 Change default say distance to 20m from 30m, the same as on the big grid. This is to improve the migration of scripts that expect a 20m say distance.
If you want to keep a 30m say distance then please set this as the say_distance parameter in the [Chat] section of OpenSim.ini.
2011-11-02 20:05:31 +00:00
Justin Clark-Casey (justincc) 72923134e9 Get some hopefully more useful exception information when OpenJPEG.EncodeFromImage() fails in VectorRender and DynamicTexture modules 2011-11-02 18:40:49 +00:00
Justin Clark-Casey (justincc) 03993d0b14 Fix race condition that would sometimes send or save appearance for the wrong avatar.
In AvatarFactoryModule.HandleAppearanceUpdateTimer(), we loop through appearance save and send requests and dispatch via a FireAndForget thread.
If there was more than one request in the save or send queue, then this led to a subtle race condition where the foreach loop would load in the next KeyValuePair before the thread was dispatched.
This gave the thread the wrong avatar ID, leaving some avatar appearance cloudy since appearance data was never sent.
This change loads the fields into local references so that this doesn't happen.
2011-11-02 18:25:03 +00:00
Justin Clark-Casey (justincc) b6873a7b5d Catch any exceptions exiting the top of the robust console, as we already do for the main simulator.
This prevents issues such as transient mono console problems from crashing the server.
2011-11-02 13:16:02 +00:00
Melanie afae9eafbe Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-11-02 12:34:57 +00:00
Melanie c5fb39e21f Restore the recursive calling of PRIM_LINK_TARGET because the version I made
breaks LINK_SET et al.
2011-11-02 12:09:18 +00:00
Melanie 1b9ae3fb51 Some positioning fixes from AVN trunk 2011-11-02 12:02:44 +00:00
Melanie c55e161dc4 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-11-02 11:49:25 +00:00
Melanie b9e700b60d Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenario 2011-11-02 11:43:16 +00:00
Dan Lake 7c8bfac11b Removed redundant SceneContents property from Scene. It's the same as SceneGraph property. 2011-11-01 17:20:12 -07:00
Dan Lake 3bead3eb50 Part 2 of see_into_this_sim_from_neighbor configuration option removal 2011-11-01 17:11:43 -07:00
Melanie 9a8715ec9a Merge branch 'master' into bigmerge 2011-11-02 00:07:59 +00:00
Melanie b69f679122 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2011-11-01 23:54:09 +00:00
Dan Lake 4b58d4ff95 Removed see_into_this_sim_from_neighbor configuration option. 2011-11-01 16:51:14 -07:00
Justin Clark-Casey (justincc) 9456a540c5 Add "appearance send" command to allow manual sending of appearance. 2011-11-01 23:23:45 +00:00
Justin Clark-Casey (justincc) 8e2e4c47d9 Add "show status" command to pCambot 2011-11-01 22:09:21 +00:00
Justin Clark-Casey (justincc) 40750b44a0 Listen only for non SimShutdown Network.Disconnect firing so that we don't quite the program before all bots have actually logged off. 2011-11-01 21:47:14 +00:00
Justin Clark-Casey (justincc) 53f3b76a84 get rid of unused m_verbose field 2011-11-01 21:18:28 +00:00
Justin Clark-Casey (justincc) 12bd0ebd34 stop recording the threads on which we happen to start bots. These are pointless since they terminate quickly 2011-11-01 21:15:47 +00:00
Justin Clark-Casey (justincc) 9ef5107157 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-11-01 21:02:03 +00:00
Justin Clark-Casey (justincc) 87ec8a4ecb Retain a reference to an action thread rather than starting an infinite loop via a timer, so that we can actually abort the action thread on shutdown 2011-11-01 18:36:29 +00:00
Dan Lake 9d214d4903 Merge branch 'master' of git://opensimulator.org/git/opensim 2011-10-31 16:42:50 -07:00
Dan Lake 3c55f3015f Removed unused show commands from Scene.cs and SceneBase.cs. The show modules command in OpenSim.cs now shows both shared modules and region modules. 2011-10-31 16:42:28 -07:00
Justin Clark-Casey (justincc) b951c7fb1e Make bots share a cache so that asset downloads attempts are only made once instead of once for each bot 2011-10-31 23:22:55 +00:00
Justin Clark-Casey (justincc) 210868a832 Remove OpenSim.TestSuite
Hasn't been touched since 2009 and wasn't more than another copy of pCampBot
2011-10-31 23:10:10 +00:00
Justin Clark-Casey (justincc) d366a08ebb Stop individual bots attempting to download the same asset more than once 2011-10-31 22:52:49 +00:00
Justin Clark-Casey (justincc) 0c6509098a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-10-31 22:27:35 +00:00
Justin Clark-Casey (justincc) 43e07efbc8 Fix bot disconnection 2011-10-31 22:27:12 +00:00
Dan Lake 3a2dcc7298 Merge branch 'master' of git://opensimulator.org/git/opensim 2011-10-31 15:21:39 -07:00
Dan Lake d3153f47fa Adding green dots to map response should be for root agents only 2011-10-31 15:20:57 -07:00
Justin Clark-Casey (justincc) b1647f6d04 adjust pCampbot so it starts up bots with the name format "<firstname> <lastname>_<bot-number>"
e.g. starting up two bots called "Ima Bot" will give them the names "Ima Bot_0" and "Ima Bot_1"
This is necessary since bots with random names can no longer be created, as there's no easy way to turn off account authentication
2011-10-31 22:14:49 +00:00
Justin Clark-Casey (justincc) e3f51df3c2 Stop pCampbot from firing connected event twice, which results in double counting. 2011-10-31 21:33:25 +00:00
Melanie a9a24062a5 Plug a security hole in the inventory service 2011-10-31 11:11:36 +00:00
Melanie 4002e205cb Merge branch 'master' into bigmerge 2011-10-31 10:53:17 +00:00
Melanie e431d5dae4 Plug a security hole in the inventory service 2011-10-31 10:18:25 +01:00
Dan Lake 14646f2524 Fix line endings 2011-10-30 23:43:17 -07:00
Dan Lake a85ff884d9 Experimental reorder of Heartbeat loop now simulates physics and sends updates to clients prior to sleep. Existing behavior was to sleep BEFORE sending updates. We found this patch reduced latency to clients by 1-2 heartbeat periods. 2011-10-30 23:39:39 -07:00
Melanie 083b28de8c Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-10-30 10:16:25 +00:00
Justin Clark-Casey (justincc) 6d97545b6b Remove the SyncRoot locking from Scene which was only being done around the main physics loop and ScenePresence position and velocity setting
This is no longer necessary with ODECharacter taints (ODEPrim was already not taking part in this).  BSCharacter was already tainting.
2011-10-29 02:42:53 +01:00
Justin Clark-Casey (justincc) 9fdd1753fa Add taint target velocity for ODECharacters as is already done for ODECharacter position and position and velocity for ODEPrims.
This is to help stop surprises if the velocity is set in the middle of physics calculations, though this probably isn't a huge problem.
It's more for consistency and for the next step of removing some scene locks
2011-10-29 02:30:33 +01:00
Justin Clark-Casey (justincc) ef8370fb8e tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment directly where possible, instead of transferring X, Y and Z components separately
some of this is probably a hold over from using ODE.Vector3, which is still necessary in some places.
2011-10-29 02:07:28 +01:00
Justin Clark-Casey (justincc) a5ea9f8830 Move position set from taint to logically better position at top of ODECharacter.ProcessTaints() though this makes no practical difference 2011-10-29 01:46:22 +01:00
Justin Clark-Casey (justincc) 5ae8de3c00 Stop setting _position as well as m_taint_position in ODECharacter.Position
setting position at the same time as taint appears to undermine the whole purpose of taint
testing doesn't reveal any obvious regressions in doing this
2011-10-29 01:39:48 +01:00
Justin Clark-Casey (justincc) 61e97ee4c8 Remove completely unused SOG.Rotation parameter
We always use SOP.Rotation instead
2011-10-29 00:39:01 +01:00
Justin Clark-Casey (justincc) c2da1c4580 set grp.RootPart.GroupPosition for code consistency (and readability) rather than calling SOP.OffsetForNewRegion 2011-10-28 23:43:31 +01:00
Justin Clark-Casey (justincc) 9bf8c3e7b7 Add missing doc to rotation/position methods in SOG 2011-10-28 23:38:57 +01:00
Justin Clark-Casey (justincc) 0fe756e42c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-10-28 23:16:46 +01:00
Justin Clark-Casey (justincc) 7b46506822 fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fetch four separate times.
No functional change.
2011-10-28 23:15:51 +01:00
Melanie 175d74e68c Fix the offline message module to revert core changes and restore avn
specific behavior
2011-10-28 23:10:54 +02:00
Melanie 9b6ce41b0e Reduce severity and remove duplication if a common log message regarding
baked textures
2011-10-28 23:10:22 +02:00
Melanie 955144584d Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge 2011-10-27 17:45:51 +02:00
Melanie b975cbcbed Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
	OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-27 18:14:38 +01:00
Dan Lake 272bf71279 Removed use of 'is' operator and casting to find the root ScenePresence in MessageTransfer modules and Groups module. 2011-10-27 02:26:37 -07:00
Dan Lake 06577d7299 Continuation of previous checkin. Found more places where ForEachScenePresence can be changed to ForEachRootScenePresence. 2011-10-27 01:25:12 -07:00
Dan Lake b98613091c Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors. 2011-10-27 00:42:21 -07:00
Justin Clark-Casey (justincc) 40bee97015 For now, comment out error message on new script engine console commands.
This causes false positives if a simulator has more than 1 region and the current region is 'root' since this sends the command separately to each region and each region has its own XEngine
2011-10-27 03:01:27 +01:00
Justin Clark-Casey (justincc) 76c50d23f2 Comment out inventory folder bulk update code on InventoryAccepted message introduced in commit db91044 on Aug 22 2011
This should be unecessary since the folder update is already made at the time of the offer (and moved to trash if not accepted).
This code was also not taking into account the situation where an item was accepted.
Needs more fixing if this results in an aggression elsewhere.
2011-10-27 02:56:08 +01:00
Justin Clark-Casey (justincc) e210d95821 Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly passed a null node reference.
Addresses worst aspect of http://opensimulator.org/mantis/view.php?id=5752
2011-10-27 02:50:58 +01:00
Justin Clark-Casey (justincc) 2db6a8ce8f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-10-27 02:06:59 +01:00
Justin Clark-Casey (justincc) 820242bc49 Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision. 2011-10-27 02:05:59 +01:00
Melanie 6a96c9546d Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-26 17:48:51 +01:00
Melanie c763419043 Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge 2011-10-26 17:55:53 +02:00
Michelle Argus 41395d5443 Added optional owner classes to existing OSSL agent Permissions
PARCEL_GROUP, PARCEL_OWNER, ESTATE_MANAGER and REGION_OWNER can be combined with the existing agent uuid option to limit ossl functions to agents and owner classes.

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-10-26 10:35:50 -04:00
SignpostMarv Martin 9a28e7a4e0 Implementation of PRIM_OMEGA, but only for setting
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-10-26 08:41:07 -04:00
SignpostMarv Martin 059f4b6a3a Implementing PRIM_LINK_TARGET, but only for setting params
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-10-26 07:47:44 -04:00
Melanie fd22159d0c Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Framework/Watchdog.cs
2011-10-26 01:27:24 +01:00
Justin Clark-Casey (justincc) c275c22928 Restart the event queue worker threads that I accidentally disabled earlier today in 8a0a78c.
Also adds these to the watchdogs with very large timeouts (should really be infinite)
2011-10-25 23:26:21 +01:00
Justin Clark-Casey (justincc) 182908d216 In Watchdog, add ability to specific timeout for a thread.
This also changes the point of registration to the StartThread() call rather than the first Update()
2011-10-25 23:16:01 +01:00
Justin Clark-Casey (justincc) e549f2f443 Add m_threads dictionary locking to Watchdog.GetThreads() 2011-10-25 22:51:23 +01:00
Justin Clark-Casey (justincc) 6a74a4c12b Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from collision events 2011-10-25 22:46:42 +01:00
Justin Clark-Casey (justincc) 0f83f87233 Remove unused fields from CollisionEventUpdate 2011-10-25 22:39:08 +01:00
Justin Clark-Casey (justincc) c825c9a945 Get rid of the pointless null checks on collision listeners. Add warning about synchronicity for PhysicsActor.OnCollisionUpdate event doc 2011-10-25 22:35:00 +01:00
Justin Clark-Casey (justincc) b9f106f484 When sending object collision updates, don't null out and recreate the CollisionEventUpdate() if the number of collisions falls to zero. Reuse the existing one instead. 2011-10-25 22:28:40 +01:00
Justin Clark-Casey (justincc) 5d37f0471e For ScenePresence collision events, instead of creating a new CollisionEventsThisFrame every time we need to send some new ones, reuse the existing one instead.
This assumes that the listener is using the data synchronously, which is currently the case.
2011-10-25 22:19:17 +01:00
Justin Clark-Casey (justincc) 7b6b36cee9 Fix bug where collision event listeners were not removed once the listener had gone away.
This was causing continuous use of temporary memory even when all avatars had left the scene.
Memory does leak but it does cause more calls to the garbage collector, which would pause the scene thread for a very short while during collection.
2011-10-25 21:40:51 +01:00
Justin Clark-Casey (justincc) 1fbb379536 minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it's an OdePrim 2011-10-25 21:15:37 +01:00
Justin Clark-Casey (justincc) a4d4f54848 minor: add "threads show" as synonym for "show threads" for consistency 2011-10-25 20:59:27 +01:00
Justin Clark-Casey (justincc) 968cae6c17 Add "threads abort <thread-id>" simulator console command that allows us to abort a watchdog managed thread.
This is for diagnostic purposes.
2011-10-25 20:49:46 +01:00
Justin Clark-Casey (justincc) 8a0a78cbcc Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes.
Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers
Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer
MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this.  This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
2011-10-25 20:24:21 +01:00
Melanie 27aca49a1f Merge commit 'e14cb45b9bc4c78300cb804833cb66c1c2e62187' into bigmerge 2011-10-25 03:26:51 +01:00
Melanie c8dfef1583 Merge commit '9ec672c70b28b8c1d6d81bab7744fcf7bf9b83c7' into bigmerge 2011-10-25 03:26:44 +01:00
Melanie a055dd39ac Merge commit '79d5bc9beb445ca07cff9ecbd91d89b2a57e14da' into bigmerge 2011-10-25 03:26:34 +01:00
Melanie 740077a291 Merge commit 'e28e2d24c714c3fba1cba60097986a1c1c28c6c0' into bigmerge 2011-10-25 03:26:20 +01:00
Melanie 4e9457ca0c Merge commit '4c9400e6460a73baa2d687afe73a62c6efca9f37' into bigmerge
Conflicts:
	OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs
2011-10-25 03:26:09 +01:00
Melanie e94574196f Merge commit 'b868328d519cfb3db597f684fd1f947912fc2222' into bigmerge 2011-10-25 03:19:55 +01:00
Melanie 271c798813 Merge commit 'c2272a755fc6d3b07bc9b87bd9b83f4ae063ce9f' into bigmerge 2011-10-25 03:19:49 +01:00
Melanie 84ea10a78c Merge commit '3fc47275cff5f74e370a24f63f42a6bee023ee17' into bigmerge 2011-10-25 03:19:35 +01:00
Melanie 02f0aa592d Merge commit 'ffdf59a57c936189e3b161b79b4a76a3a9b260bb' into bigmerge 2011-10-25 03:19:10 +01:00
Melanie 8639b037e1 Merge commit '30320505fa54640baf4ecaff8bb743f62ef01f86' into bigmerge 2011-10-25 03:18:59 +01:00
Melanie de8cdbda15 Merge commit 'bc2da4eaadb0dbf8502d95fc2e40b1fdcc86e218' into bigmerge 2011-10-25 03:18:53 +01:00
Melanie be2cfeb5c3 Merge commit 'c4f8da735914f9a9b1fb99f05313ba0537b528b9' into bigmerge 2011-10-25 03:18:49 +01:00
Melanie da805d0cce Merge commit '5d7eaedbebd408d948321dc474927fc72d3d98c5' into bigmerge 2011-10-25 03:18:38 +01:00
Melanie 56f3da7b5a Merge commit '9b3bbedeea5c6ea2421b36e5f0e23ab798870ba0' into bigmerge 2011-10-25 03:18:29 +01:00
Melanie 1ae36695ba Merge commit 'a1f05a289dd845edb7e3d163b84ceecc85374427' into bigmerge 2011-10-25 03:18:23 +01:00
Melanie 0531b73695 Merge commit '4241ee5dfab99d4e247624a2f368a8a931d2e54c' into bigmerge 2011-10-25 03:18:10 +01:00
Melanie 564563d273 Merge commit '30fe66d3ab534422407415817b570a66096c543b' into bigmerge 2011-10-25 03:18:04 +01:00
Melanie 6d4480c1ca Merge commit '9c430208769ab7fd7877093e278e8fcae02ecef3' into bigmerge 2011-10-25 03:17:59 +01:00
Melanie 3d0d84aff7 Merge commit '6837e44d0707e501795df2d690c6005f5ba1d591' into bigmerge 2011-10-25 03:17:45 +01:00
Melanie e35835602f Merge commit 'b63ec987b0a1692da4c5e84facf0ea149d4cfe90' into bigmerge 2011-10-25 03:17:40 +01:00
Melanie e058b0822f Merge commit 'f16d125027aba098e45dc026f9d507a430bc2b10' into bigmerge 2011-10-25 03:17:26 +01:00
Melanie bfc0c96379 Merge commit '9ab2943abf5f890a53dc8ada48bf63ed15331c07' into bigmerge 2011-10-25 03:17:18 +01:00
Melanie d1028b3647 Merge commit 'eac29396d98a4864923a69e0eb73cecdd8a225b3' into bigmerge 2011-10-25 03:17:11 +01:00
Melanie 04678836c3 Merge commit 'da794f34a56f7c88904315ae538de8f3790e6891' into bigmerge 2011-10-25 03:16:47 +01:00
Melanie 635b1bf18e Merge commit '601dabb1b73a894e4f2f61abe6e9053d380008cd' into bigmerge 2011-10-25 03:16:40 +01:00
Melanie 85d40ce1d1 Merge commit '5607fd3af828846291de3358067bb1214619489e' into bigmerge
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 03:16:26 +01:00
Melanie df430d572d Merge commit '3cf7fb4eca2ad57835311e8098868f2571709392' into bigmerge
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 03:10:54 +01:00
Melanie 1bb0e3c800 Merge commit 'b45219065c7a81b3ec488b3a6734773c34268618' into bigmerge
Conflicts:
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 03:07:25 +01:00
Melanie 1ec82bb000 Merge commit '116fbe8258e336be3f6ac1e11119214629799faa' into bigmerge
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2011-10-25 03:06:18 +01:00
Melanie 89e973805d Merge commit 'ecad9f9fd589f90d1c7a20faf14af0304804b616' into bigmerge 2011-10-25 02:57:01 +01:00
Melanie a71c60ee6d Merge commit 'd9184eceab5ff9087801b0f0d447dec2f5227a50' into bigmerge 2011-10-25 02:56:56 +01:00
Melanie b6881187d0 Merge commit 'fe484ab331871e1419ee78afefca7c8856e2dfb4' into bigmerge 2011-10-25 02:56:45 +01:00
Melanie 752b744105 Merge commit '178b8d0926a53d82f54d60c088f36c7bad13dc87' into bigmerge 2011-10-25 02:56:40 +01:00
Melanie 1b87a0c229 Merge commit '4cffdf15ba320b71650ade9edddec2286b1c5258' into bigmerge 2011-10-25 02:56:30 +01:00
Melanie 3555987fe9 Merge commit '9f171041c950d55d86481cdcee7a04c623bea8b2' into bigmerge 2011-10-25 02:56:22 +01:00
Melanie e1ff72209f Merge commit '97c66f8eac648229b55ba5a000d57e4b9377c663' into bigmerge 2011-10-25 02:56:15 +01:00
Melanie cdca0fb387 Merge commit '9d59b285bbc84aa620200e7da69be0f347dd69f4' into bigmerge 2011-10-25 02:56:03 +01:00
Melanie f5e2bdebef Merge commit 'c85a780583cb36bac95f69c5d704f60a758d56bb' into bigmerge 2011-10-25 02:55:57 +01:00
Melanie 71b4486356 Merge commit '581885da75c57250201b34e2d585d32c8f07089a' into bigmerge 2011-10-25 02:55:46 +01:00
Melanie 6a01246cc6 Merge commit '03202ada2918c0c0837e8de50e3a0436e4407c91' into bigmerge 2011-10-25 02:55:38 +01:00
Melanie 10dff1da7f Merge commit '1d4cd76e8a8c64da71fc384ff9c654d7f4f849c1' into bigmerge 2011-10-25 02:55:25 +01:00
Melanie 2134f23da0 Merge commit 'f10a824e47549806c1fa647c4e9fba4c8cf6ad13' into bigmerge 2011-10-25 02:55:19 +01:00
Melanie 43751d0cfd Merge commit '5515c45e3b42497f64f8e5846697471b1de952c5' into bigmerge 2011-10-25 02:55:14 +01:00
Melanie 7ac9463e35 Merge commit '71d221cdc090cdedf371ead534421bb7074908cd' into bigmerge 2011-10-25 02:55:01 +01:00
Melanie 0cbba1da8d Merge commit 'aeb4ff02744573cb91e8991bf9df81412b80e156' into bigmerge 2011-10-25 02:54:41 +01:00
Melanie dc24ac4f20 Merge commit '120114e96becc6fee1311300359dcefaf4013c0e' into bigmerge 2011-10-25 02:54:34 +01:00
Melanie 51fd5bac5e Merge commit '96ff2c63ed47e29a92cc79b6e8753d21e54da061' into bigmerge
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2011-10-25 02:54:24 +01:00
Melanie b7237ef059 Merge commit '62a63f834b7cc056ee37c396034d0e268f66b4a8' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 02:35:33 +01:00
Melanie 5c09cffe55 Merge commit '79c13cd99728f09a5175dff1750dcb9d7790fcdc' into bigmerge 2011-10-25 02:27:35 +01:00
Melanie 496c647ab5 Merge commit 'de161585c0960a93911f446f0179441ba5470245' into bigmerge 2011-10-25 02:27:26 +01:00
Melanie e2de57ca29 Merge commit '0c041ce12f393367e2754e88d9b8dad5e45f88c4' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 02:26:56 +01:00
Melanie f6ea36b4fa Fix a missing locking call 2011-10-25 03:15:28 +02:00
Melanie 4215aea036 Merge commit '730460169f2a45e934b42b2464f7c7472f7fac48' into bigmerge 2011-10-25 02:15:13 +01:00
Melanie 57b51287ae Merge commit 'bbd0e68c06b79acf0781d78e81fa292f549d676b' into bigmerge 2011-10-25 02:15:06 +01:00
Melanie f387e84e51 Merge commit 'b9930a6305e9c8bb9197fc9dc49219f4fb7ff32c' into bigmerge 2011-10-25 02:15:01 +01:00
Melanie 353f0c0e03 Merge commit 'ddf54b5537f2701deeb615ef8e1eeef20b746ea1' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-25 02:14:39 +01:00
Melanie 585f1b189f Merge 2011-10-25 02:08:43 +01:00
Melanie f50538c81a Merge commit '528cc8136e567b5bac583728fbb0235baaba2f02' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-10-25 01:55:01 +01:00
Melanie 3cdea11e29 Merge commit '5ddefc256468e4b394d82a2c4bc69fe28c4b59ea' into bigmerge 2011-10-25 01:54:07 +01:00
Melanie 8841b77cd1 Merge commit '3843efe478ed682fd08bf12ea8bd7377c68a36fb' into bigmerge 2011-10-25 01:53:53 +01:00
Melanie 9dd7d9c16c Merge commit 'f2889d7ce97a01086dc7fc0690865a1eae452364' into bigmerge 2011-10-25 01:53:24 +01:00
Melanie 28d2103439 Merge commit '732e9373795a35ed1965bbb93a02117fcf0a8c3e' into bigmerge 2011-10-25 01:53:02 +01:00
Melanie e43e1b49db Merge commit 'c93c9ea072f319125f466c913f5f4fe1f6864045' into bigmerge 2011-10-25 01:52:54 +01:00
Melanie 077e3500b2 Merge commit '978fb3d482072d840e6280aa5acd090b67ee6205' into bigmerge 2011-10-25 01:52:42 +01:00
Melanie a09e72c8cc Merge commit '9cc2694776e261868138c325a82ce5481c2908ec' into bigmerge 2011-10-25 01:52:26 +01:00
Melanie 63cbdb9b2a Merge commit 'f2132329a358db2c66c29501d35ef54eae8d6eed' into bigmerge 2011-10-25 01:52:19 +01:00
Melanie f4e4026a7a Merge commit '4bfc2f5cdea4b739110cae3b37945d88ad527334' into bigmerge 2011-10-25 01:51:49 +01:00
Melanie fe014a05ac Merge commit '83c7b9b609d3c78d099a0bf18de8685676184f94' into bigmerge 2011-10-25 01:51:37 +01:00
Melanie 2895789bd0 Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmerge 2011-10-25 01:51:24 +01:00
Melanie 24e260744a Merge commit '77c65951e06c1d309f2bc8f6d2451b2b9a82c9df' into bigmerge 2011-10-25 01:51:06 +01:00
Melanie 69b480770a Merge commit 'ee84c0589ccca1e7f3216ca1395c3002b773f30f' into bigmerge
Conflicts:
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 01:50:55 +01:00
Melanie b4395143e7 Merge commit '4e7d4330c2b2c61e64c9f82efa7b824b717b2e4d' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-25 01:50:07 +01:00
Melanie 0a65e7cadc Merge commit '128d8dfd8b355f84a71e2093e942937ca720c5c6' into bigmerge 2011-10-25 01:47:38 +01:00
Melanie be3939358b Merge commit 'fd274a668803bc3da4cec95180538116038b503a' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-25 01:47:35 +01:00
Melanie 506769c6a2 Merge commit 'a6fa15e8b65a123d79a1bea8cccb459f76139314' into bigmerge 2011-10-25 01:43:27 +01:00
Melanie 53caaa8236 Merge commit 'ceb326284e49f0817fa0f848136ff60e6f66568f' into bigmerge 2011-10-25 01:43:12 +01:00
Melanie 747786aac0 Merge commit '20da04fd0c909a00c0cdc2585f242e95c868801a' into bigmerge 2011-10-25 01:43:05 +01:00
Melanie d68b73bfba Merge commit '227db07f2ff8a1ba840a0d3018bb242a34d6038f' into bigmerge 2011-10-25 01:42:56 +01:00
Melanie a8cc81a37e Merge commit 'f08664f422f984fa57cc0ecb97c04eee3dccd183' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 01:42:52 +01:00
Melanie 9ceb98344a Merge commit '631d5e16ef8c5340b6283b1a9ed9cc95aea3e3a1' into bigmerge 2011-10-25 01:37:11 +01:00
Melanie 13d635d1d7 Merge commit 'f5f7ca47ea7a27fb7f82367cc7a4e04e11cb5155' into bigmerge 2011-10-25 01:37:01 +01:00
Melanie 8e69dde397 Merge commit 'ea7366ddc6f0e13519589fcaa3729fd36b5eef79' into bigmerge
Conflicts:
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 01:36:39 +01:00
Melanie 0b833c458a Merge commit 'c5826d589ab2f33a71105bc2d3015ffbb7dd2973' into bigmerge 2011-10-25 01:35:51 +01:00
Melanie 080a41e9f9 Merge commit 'f9ffd2538f3bf300e8f751258a6129fb780b5b0a' into bigmerge 2011-10-25 01:35:30 +01:00
Melanie 5f025d20fe Fix ground sit autopilot 2011-10-25 00:53:39 +02:00
Justin Clark-Casey (justincc) e14cb45b9b Drop some unnecessary ContainsKey() checking before Remove() in BaseHttpServer()
Remove() presumably does this check anyway since it just returns false if the key is not in the collection.
2011-10-24 23:26:41 +01:00
Justin Clark-Casey (justincc) 9ec672c70b Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollServerHTTPHandler() that stopped existing code in ClientClosed() from actually tearing down the poll handler
Actually doing the tear down appear to have no ill effects with region crossing and teleport.
2011-10-24 23:16:03 +01:00
Justin Clark-Casey (justincc) 79d5bc9beb separate out future common setup code from EventQueueTests.AddForClient() 2011-10-24 22:29:13 +01:00
Justin Clark-Casey (justincc) e28e2d24c7 Add new EventQueueTests with basic test to check that adding a client registers an http poll 2011-10-24 22:23:41 +01:00
Justin Clark-Casey (justincc) 4c9400e646 Add optional getauthinfo and setauthinfo authentication service calls.
These are disabled by default, as before.  Please only turn these on in secure grids, since they allow the same facilities as the existing SetPassword call (also disabled by default)
These facilities can be helpful when integrating external systems, in addition to the existing option of adapting an IAuthenticationService or using WebLoginKey
2011-10-24 21:40:36 +01:00
Melanie 4a6160e7ad Fake an AgentCircuitData if none is available rather than crashing out 2011-10-24 18:22:36 +02:00
Justin Clark-Casey (justincc) b868328d51 Comment out the uuid gatherer lines that I accidentally left in. 2011-10-23 03:14:32 +01:00
Pixel Tomsen c2272a755f Fix missing Busy-Mode Response
http://opensimulator.org/mantis/view.php?id=5748
2011-10-22 13:17:07 -04:00
BlueWall 3fc47275cf Add case to Lightshare/Windlight
Thanks thomax for a patch to add handling for Sun/Moon pos.
2011-10-22 13:06:34 -04:00
Justin Clark-Casey (justincc) ffdf59a57c Get UUIDGatherer to scan notecards in the graph for asset uuids.
This is to support npc baked texture saving in oars and iars.
May address http://opensimulator.org/mantis/view.php?id=5743
2011-10-22 02:16:46 +01:00
Justin Clark-Casey (justincc) 30320505fa redirect UserInventoryHelpers to use a different CreateNotecardAsset() so we can comment out some inconsistency 2011-10-22 00:58:56 +01:00
Justin Clark-Casey (justincc) bc2da4eaad correct misleading method doc on CreateNotecardAsset() 2011-10-22 00:55:50 +01:00
Justin Clark-Casey (justincc) c4f8da7359 in AssetHelpers, store the actual text passed in to the method, not the string "data" 2011-10-22 00:45:47 +01:00
Justin Clark-Casey (justincc) 5d7eaedbeb encode notecard assets in proper format for tests, rather than just using whatever string is given 2011-10-22 00:21:45 +01:00
Justin Clark-Casey (justincc) 9b3bbedeea refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAsset() 2011-10-22 00:13:46 +01:00
Michelle Argus a1f05a289d RemoteAdmin - Added optional terrain loading on region create using parameter heightmap_file to specify the terrain file to be loaded 2011-10-21 23:12:01 +01:00
Melanie 8cca9fe23c Allow updating the movement animation while flying. This fixes falling,
splatting and ground sit. Walking to a ground sit still doesn't work.
2011-10-21 03:15:56 +02:00
Justin Clark-Casey (justincc) 4241ee5dfa very minor removal of old commented out line of code in OdeScene 2011-10-21 00:04:36 +01:00
Melanie fd0e65b0b1 Fix up the animator and ScenePresence to like each other again 2011-10-20 23:11:53 +02:00
Justin Clark-Casey (justincc) 30fe66d3ab remove unnecessary null check on _collisionEventPrim 2011-10-20 20:58:29 +01:00
Justin Clark-Casey (justincc) 9c43020876 Get OdeScene to use passed in time step rather than hard-coded 0.089
However, I still don't recommend changing MinFrameTime from 0.089, high values do not work well and lower values don't seem to make much difference
2011-10-20 20:48:51 +01:00
Justin Clark-Casey (justincc) 6837e44d07 Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Math.Max(SinceLastFrame.TotalSeconds, MinFrameTime)
SinceLastFrame was calculating the interval between any sleep that had occurred to pad out the frame time and the start of the next frame.
This would usually be below MinFrameTime but occasionally if the sleep was long it would be above, often due to the time required to update the watchdog.
This doesn't appear to play much practical role right now.
ODE was actually ignoring it entirely.  Bullet might be helped slightly by receiving a non-varying value.
2011-10-20 19:44:59 +01:00
Justin Clark-Casey (justincc) b63ec987b0 For now, stop passing timeStep into methods where it's not actually used. 2011-10-20 17:54:32 +01:00
Justin Clark-Casey (justincc) f16d125027 Change wording on asset requests.
Not all 'notified missing' assets are a problem.  Some are invalid references which happen to be buried in other text.
2011-10-19 23:56:17 +01:00
Dan Lake 9ab2943abf Removed redundant NotInTransit function from ScenePresence. IsInTransit=false does the same thing and NotInTransit was not used anywhere. 2011-10-19 15:50:09 -07:00
Dan Lake eac29396d9 Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line endings from previous commit. 2011-10-19 15:38:25 -07:00
Dan Lake 8b20faf06c Merge branch 'master' of git://opensimulator.org/git/opensim 2011-10-19 14:43:16 -07:00
Dan Lake da794f34a5 Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID. 2011-10-19 14:41:44 -07:00
Justin Clark-Casey (justincc) 601dabb1b7 Extend scripts stop/start/suspend/resume console commands to allow action on a single script by giving the script item id (which can be found via scripts show).
Not an ideal way to do this on a region with many scripts.  Needs refinement later.
2011-10-19 22:30:31 +01:00
Justin Clark-Casey (justincc) 32c3faedd6 Add "scripts stop" and "scripts start" console commands.
These will stop all running scripts and start all stopped scripts respectively.
A stopped script does not save any events for later processing.
2011-10-19 21:40:28 +01:00
Justin Clark-Casey (justincc) f836710af5 minor: improve command help on scripts suspend/resume 2011-10-19 21:34:55 +01:00
Justin Clark-Casey (justincc) 5607fd3af8 Fix resume scripts.
On resume, we need to place requeue the script for event processing if there are any events on the queue.
Also need to do this under m_Script lock in order to avoid a race
2011-10-19 21:30:37 +01:00
Justin Clark-Casey (justincc) 3cf7fb4eca Add "scripts suspend" and "scripts resume" commands.
These aim currently to suspend and resume all scripts.
However, resume isn't currently working due to what looks like a bug in resume functionality itself.
2011-10-19 20:53:24 +01:00
Justin Clark-Casey (justincc) b45219065c on log and "show scripts" messages, show script item UUID rather than asset UUID
The item ID is the one required for any script manipulation on the command line, so I think it's somewhat more useful to show this bearing in mind the limited space available
2011-10-19 20:26:05 +01:00
Justin Clark-Casey (justincc) 116fbe8258 add current script status to "scripts show" command (running, suspended, etc.) 2011-10-19 20:24:07 +01:00
Justin Clark-Casey (justincc) ecad9f9fd5 Add "show scripts" command to show all scripts currently known to the script engine in the current region.
Also added synonym of "scripts show"
2011-10-19 20:09:02 +01:00
Justin Clark-Casey (justincc) d9184eceab Add option to allow remote http calls to setpassword in the AuthenticationService.
This is switched on by setting AllowSetPassword = true in the [AuthenticationService] section of Robust.ini or Robust.HG.ini
Default is false as before.
2011-10-19 19:03:17 +01:00
Justin Clark-Casey (justincc) fe484ab331 Slightly change log message in LoadRegionsPlugin 2011-10-19 01:22:07 +01:00
Pixel Tomsen 178b8d0926 Region-UUID - can not be zero-uuid
http://opensimulator.org/mantis/view.php?id=3426
2011-10-19 01:19:21 +01:00
Justin Clark-Casey (justincc) 4cffdf15ba Make ScopeID optional for http GetAccount and GetAccounts
If not specified then it assumes UUID.Zero. as occurs elsewhere in the codebase
2011-10-19 00:34:54 +01:00
Justin Clark-Casey (justincc) 9f171041c9 Make PrincipalID a synonym for UserID in GetUserAccount 2011-10-19 00:23:06 +01:00
Justin Clark-Casey (justincc) 97c66f8eac Get new NewUser and SetUserAccount calls to accept PrincipalID instead of UserID for consistency with output 2011-10-19 00:16:53 +01:00
Justin Clark-Casey (justincc) 9d59b285bb Allow an http call to set account details if AllowSetAccount = true in [UserAccountService].
As before, default is false to not allow these calls.
2011-10-19 00:06:40 +01:00
Justin Clark-Casey (justincc) c85a780583 Provide an option to allow remote calls to the CreateUser method on the UserAccountService
Default is false, as before.
Enabling AllowCreateUser in [UserAccountService] for ROBUST allows avatars to be created via an http call, with viewer 2 appropriate bits and pieces.
Only Ruths can be created at present.
Please don't rely on the config since at some point CreateUser will be moved to a separate co-ordinating service.
2011-10-18 22:51:40 +01:00
Justin Clark-Casey (justincc) 581885da75 Temporarily put in log lines to record time taken to set terrain in OdeScene. 2011-10-18 21:21:15 +01:00
Justin Clark-Casey (justincc) 03202ada29 Store scene identifier passed in to OdeScene for later debug messages 2011-10-18 21:11:13 +01:00
Justin Clark-Casey (justincc) 1d4cd76e8a Don't bother taking OdeLock during OdeScene construction, since there can be no contention until the object is constructed. 2011-10-18 21:03:41 +01:00
Justin Clark-Casey (justincc) f10a824e47 Remove unnecessary lock of OdeLock in OdePrim.changeadd()
This taint can only ever be processed from the OdeScene.Simulate() loop, which already locks OdeLock.
2011-10-18 20:58:59 +01:00
Justin Clark-Casey (justincc) 5515c45e3b minor: method doc to explain a lock of OdeLock 2011-10-18 20:56:11 +01:00
Justin Clark-Casey (justincc) 71d221cdc0 Remove the unused CollisionLocker from ODE
Despite its name, this wasn't actually being used in any collision checking
2011-10-18 17:35:58 +01:00
Justin Clark-Casey (justincc) aeb4ff0274 Allow an avatar to be explicitly named to the "debug packet" command 2011-10-17 20:58:23 +01:00
Justin Clark-Casey (justincc) 120114e96b refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter without a getter 2011-10-17 20:50:29 +01:00
Justin Clark-Casey (justincc) 96ff2c63ed Add avatar names to debug packet output 2011-10-17 20:37:01 +01:00
Justin Clark-Casey (justincc) 62a63f834b refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSitTarget() which returned exactly the same thing 2011-10-17 02:04:20 +01:00
Justin Clark-Casey (justincc) 79c13cd997 rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more understandable
This makes something like osNpcSit(npc, llGetKey(), OS_NPC_IMMEDIATE) now become
osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW);
This is why it's in development :)
2011-10-17 01:57:23 +01:00
Justin Clark-Casey (justincc) de161585c0 Implement osNpcStand(<npc-id>)
Allows you to stand an NPC that has sat.
2011-10-17 01:56:25 +01:00
Justin Clark-Casey (justincc) ddcb88ff53 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-10-17 01:45:41 +01:00
Justin Clark-Casey (justincc) 0c041ce12f Implement osNpcSit(). This is still in development so don't trust it
Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE)
e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE);
At the moment, sit only succeeds if the part has a sit target set.
NPC immediately sits on the target even if miles away - they do not walk up to it.
This method is in development - it may change so please don't trust it yet.
Standing will follow shortly since that's kind of important once you're sitting :)
2011-10-17 01:42:31 +01:00
Diva Canto 730460169f Bug fix on the bug fix on UserAccountService.cs 2011-10-16 16:13:24 -07:00
Diva Canto bbd0e68c06 Guard HGAssetService against uninitialized variables and null arguments. 2011-10-15 20:23:26 -07:00
Justin Clark-Casey (justincc) b9930a6305 improve method doc on Scene.OtherRegionUp()
this is really just to trigger panda.
2011-10-15 03:17:58 +01:00
Justin Clark-Casey (justincc) ddf54b5537 move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others 2011-10-15 03:03:05 +01:00
Justin Clark-Casey (justincc) 528cc8136e fetch physical_prim switch from [Startup] config from inside scene, as is done for most other scene config params 2011-10-15 02:54:43 +01:00
Justin Clark-Casey (justincc) 5ddefc2564 remove now redundant m_physical_prim flag from SOP.ApplyPhysics() 2011-10-15 02:47:27 +01:00
Justin Clark-Casey (justincc) 3843efe478 Restore [Startup] physical_prim flag which can stop any prims being subject to physics
This had stopped working.  However, at the moment it still allows the physics flag to be set even though this has no effect.  This needs to be fixed.
Default for this flag is true as previously.
2011-10-15 02:42:43 +01:00
Justin Clark-Casey (justincc) f2889d7ce9 remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its done immediately afterwards in DoPhysicsPropertyUpdate() 2011-10-15 02:12:46 +01:00
Justin Clark-Casey (justincc) 732e937379 refactor: Remove redundant code in SOP.UpdatePrimFlags() 2011-10-15 02:07:05 +01:00
Justin Clark-Casey (justincc) c93c9ea072 factor common code out into SOP.RemoveFromPhysics() 2011-10-15 02:02:39 +01:00
Justin Clark-Casey (justincc) 978fb3d482 reduce access to ODECharacter methods to make code analysis easier. Eliminate redundant argument on ProcessTaints() 2011-10-15 01:41:39 +01:00
Justin Clark-Casey (justincc) 9cc2694776 restrict unnecessary access levels on ODEPrim fields/properties 2011-10-15 01:31:09 +01:00
Justin Clark-Casey (justincc) f2132329a3 refactor: make methods that do not need to be public in ODE private or internal to aid code reading/analysis. Remove some unused method arguments 2011-10-15 01:20:40 +01:00
Justin Clark-Casey (justincc) 4bfc2f5cde Change hardcoded ODE total frame time to match the default total frame time (0.09375 -> 0.089).
No apparant ill effects - because the default stepsize is 0.2, there are still 5 physics steps per physics frame.
This is a precursor to using the elapsed value passed in (and now changeable in config).
2011-10-14 21:07:57 +01:00
Diva Canto 83c7b9b609 Bug fix -- Test User on first run standalone might not be created properly: let all instances of UserAccountService have all its service references properly initialized, and register console commands on only one. 2011-10-13 18:03:19 -07:00
Justin Clark-Casey (justincc) aa19ccf65c refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims. 2011-10-14 01:45:46 +01:00
Justin Clark-Casey (justincc) 77c65951e0 Extract NullPhysicsScene from PhysicsScene to improve code readability 2011-10-14 01:38:14 +01:00
Justin Clark-Casey (justincc) ee84c0589c Don't execute rest of code in XEngine.RemoveRegion() and Close() if the module is disabled. 2011-10-14 01:06:43 +01:00
Justin Clark-Casey (justincc) 4e7d4330c2 Expose minimum frame time and update periods for experimentation.
Settings are at bottom of [Startup] in OpenSimDefaults.ini, override in OpenSim.ini to change
Defaults are the same as previously.
More information to come on opensim-dev shortly.
Feel free to tweak but if you do please don't expect any support unless feedback on certain tweaks is explicitly requested.
2011-10-13 23:47:37 +01:00
Justin Clark-Casey (justincc) 128d8dfd8b refactor: Put the frame update period when temporary objects are cleaned up in a field, like all the other update periods 2011-10-13 22:28:42 +01:00
Justin Clark-Casey (justincc) fd274a6688 refactor: chain the two scene constructors together to eliminate more copypasta 2011-10-13 22:21:03 +01:00
Justin Clark-Casey (justincc) a6fa15e8b6 Tie reported FPS correction factor into the minimum frame time rather than setting separately.
This makes reported FPS scale as required if min frame time changes
2011-10-13 22:07:55 +01:00
Justin Clark-Casey (justincc) ceb326284e Move fps stat adjustment factor into field rather than hard-coded. 2011-10-13 21:55:51 +01:00
Justin Clark-Casey (justincc) 20da04fd0c More method doc and formatting changes. Makes DestroyOdeStructures() private 2011-10-13 21:42:24 +01:00
Justin Clark-Casey (justincc) 227db07f2f refactor: move 3x copy/pasted ode structure removal code in ODECharacter into a DestroyOdeStructures() method
also adds some method doc
2011-10-13 18:19:13 +01:00
Justin Clark-Casey (justincc) f08664f422 remove some mono compiler warnings 2011-10-12 21:54:25 +01:00
Justin Clark-Casey (justincc) 631d5e16ef Get rid of some traces of the old pre-ROBUST grid architecture config 2011-10-12 21:51:34 +01:00
Justin Clark-Casey (justincc) f5f7ca47ea Bring LindenUDP.Tests back from the dead. No tests are running.
Code drift means that most of this stuff doesn't compile but the structure is still useful.
2011-10-12 21:31:22 +01:00
Justin Clark-Casey (justincc) ea7366ddc6 When shutting down XEngine, log how many scripts are being shutdown so the user knows why they are waiting. 2011-10-12 19:42:04 +01:00
Justin Clark-Casey (justincc) c5826d589a minor: insert some commented out log lines which are a blunt but useful instrument to see packet expiry and received acks 2011-10-12 19:35:40 +01:00
Justin Clark-Casey (justincc) 36e73dbc9b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-10-12 19:24:03 +01:00
Justin Clark-Casey (justincc) f9ffd2538f Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollection 2011-10-12 19:22:30 +01:00
Melanie 35def547f7 Merge branch 'master' into bigmerge 2011-10-12 16:45:48 +01:00
Melanie 4b7b9e81f7 Make it possible to disable the HG linker. On non-HG systems it spits yellow
spam, so it should not load unless HG is desired.
2011-10-12 15:41:59 +01:00
Melanie ca74088d94 Change default groups messaging module in hardcode to the empty string.
Modules should not assume thet they are the one and only, but only be
enabled when explicitly configured.
2011-10-12 09:21:46 +01:00
Melanie d2dc2316c2 Merge branch 'master' into bigmerge 2011-10-12 09:26:35 +01:00
Melanie 1d379a9c7b Make WALK animation state work again. TURNLEFT and TURNRIGHT are now rebroken 2011-10-12 07:46:13 +02:00
Melanie e3effc4974 Merge branch 'master' into bigmerge 2011-10-12 07:29:35 +01:00
Melanie 4b069d23d0 Merge commit 'f138a2056ecea4016d75fec276a390955dbfd688' into bigmerge 2011-10-12 07:24:53 +01:00
Melanie 816d0de11a Merge commit '28f549bd64eb423ae43a5c23c1da5094e6269150' into bigmerge 2011-10-12 07:24:46 +01:00
Melanie 628ca122b8 Merge commit '353e7ce873fb139ad4050023ce08339d953ad4d5' into bigmerge 2011-10-12 07:24:34 +01:00
Melanie de109797f2 Merge commit '62aad4c18f1ebc0780ce47cf179f3d5550ff0837' into bigmerge 2011-10-12 07:24:26 +01:00
Melanie cc637b78fb Merge commit '19096bd391ac88bbccda00e4660a061020118bb9' into bigmerge 2011-10-12 07:24:13 +01:00
Melanie ad46ad1ab2 Merge commit '8114f895c2973ac9e2e456ac2aaad8deb23f3852' into bigmerge 2011-10-12 07:23:54 +01:00
Melanie 98ae98510c Merge commit '2b290793ab7153c956db5637dd27dfbbd0a1cf98' into bigmerge 2011-10-12 07:23:40 +01:00
Melanie 5d3acc9ac3 Merge commit '013bf2775fc02d12ef39f6ca49ff8ecd53028e9c' into bigmerge 2011-10-12 07:23:32 +01:00
Melanie b716d98e23 Merge commit '156385f48b2b2829f2d427c72f269406c46019fa' into bigmerge 2011-10-12 07:23:18 +01:00
Melanie 3657cd436c Merge commit 'a6c5e00c45b3d64b4e912a65c8ed7f31eb643759' into bigmerge 2011-10-12 07:23:08 +01:00
Melanie cc4b1c69d8 Merge commit '29660fe175ef3b49ff649a26bd9bcf4c9eb7c6dd' into bigmerge 2011-10-12 07:23:02 +01:00
Melanie 3a290e581a Merge commit '71d29decc87952790b3f5264ad4a29da171b1689' into bigmerge
Conflicts:
	OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
2011-10-12 07:09:41 +01:00
Melanie 2c23fc9e68 Merge commit '4073cd6ced525cb36e4335e79e3f94ad4872b263' into bigmerge 2011-10-12 07:09:04 +01:00
Melanie d03d486dbb Merge commit 'ff80113534182bbcbcb49a73035776134fb04e3e' into bigmerge 2011-10-12 07:08:46 +01:00
Melanie 2f6cc77154 Adjust CM version tag 2011-10-12 07:08:23 +01:00
Melanie 336f6f7ec4 Merge commit 'f8c06c61149b1ab3e3002247280be250b558a79e' into bigmerge 2011-10-12 07:07:37 +01:00
Melanie 492a50d6f7 Merge commit 'a9b3ab0c85b567552f31490126a1ff5479352413' into bigmerge 2011-10-12 07:06:59 +01:00
Melanie e18a76f6d6 Merge commit 'e3c522e2118108a01d2c6f77c8065224d53d6bb9' into bigmerge 2011-10-12 07:05:57 +01:00
Melanie 00285082d8 Merge commit '4b46b7a5adb1c7449725ed1cf1fa5d7122af10bb' into bigmerge 2011-10-12 07:05:47 +01:00
Melanie abfb0c9399 Merge commit '4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e' into bigmerge 2011-10-12 07:05:18 +01:00
Melanie b251423b11 Merge commit '1f78dc65041729567edc411a3e63dd9a32a268a3' into bigmerge 2011-10-12 07:04:28 +01:00
Melanie 86e28724bd Merge commit '95910f03d454e678a04ae7e800a445ba609b6003' into bigmerge 2011-10-12 07:03:58 +01:00
Melanie 265e9d094d Merge commit '9a16e76f5151c11fbf76e41b89f8eb03b1731828' into bigmerge 2011-10-12 07:02:36 +01:00
Melanie b2090e711f Merge commit '08f264d096e1dca535a64e683fa5ab5918368085' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-12 07:02:15 +01:00
Melanie f4de1a6d9b HACK: Remove advanced property resending until it is fixed properly in core. 2011-10-12 06:48:40 +02:00
Melanie 9733b64dc8 Merge commit 'bd9ba904c3e4d9c2c626a7749f19f124b4ddcf15' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-12 02:02:46 +01:00
Melanie ba978d0d77 Merge commit '77b8fb0f86cd0342fa7331f04f56c0b5980290c2' into bigmerge 2011-10-12 01:43:52 +01:00
Melanie 4e88fe42e4 Merge commit 'ca83f99332316fda1c412a5bf2889f9cf5cf3577' into bigmerge 2011-10-12 01:42:39 +01:00
Melanie 5f2cb7caa3 Merge commit '7fa1c979cf60a981200c4ddc3ea0ff8d0ddb2aa7' into bigmerge 2011-10-12 01:42:30 +01:00
Melanie 77f9d98831 Merge commit '8a8983b3d40ba4e38569f4456c6a98d9372c3822' into bigmerge 2011-10-12 01:41:59 +01:00
Melanie d595f9fd85 Merge commit '604708fc969b92af4f07d4acae9f3d15c7cee63e' into bigmerge 2011-10-12 01:41:52 +01:00
Melanie b0ee174296 Merge commit '9090039324ecc45bf1005e719f61a80f0187cb73' into bigmerge 2011-10-12 01:41:44 +01:00
Melanie e68226afd3 Merge commit '7d033187d8fd49d9a38531061c38783e81d69f5b' into bigmerge 2011-10-12 01:41:28 +01:00
Melanie c0555f6be6 Merge commit '3142982353a121920e571e5b33acffc065b20a2e' into bigmerge 2011-10-12 01:39:38 +01:00
Melanie f5e78ca616 Merge commit '146322eb34c15a5722cfe42dd012821ddf441fe6' into bigmerge
Conflicts:
	OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
2011-10-12 01:31:34 +01:00
Melanie 6af388ded9 Merge commit 'b907a66f394b279d3ca2b1ac620bc7bb13cc6dd2' into bigmerge 2011-10-12 01:30:14 +01:00
Melanie 30b2fc6aea Merge commit 'b229a72a5fb929d4886117f39ed6bd17a6d56aef' into bigmerge 2011-10-12 01:29:47 +01:00
Melanie 59e3ac1ec6 Fix rezzing coalesced object broken by core merge 2011-10-12 00:50:13 +02:00
Melanie 1c2b5d99c9 Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge 2011-10-12 00:10:15 +02:00
Melanie e4f3ba8610 Merge commit '92c88121c72386f85472c6cf4891eca8b62b9867' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
2011-10-12 00:10:30 +01:00
Melanie a9af618842 Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-11 23:32:16 +01:00
Melanie 0b96991ab4 Merge commit 'c7d0d71666a92b201d639511d062a7c22726b3c9' into bigmerge 2011-10-11 23:28:16 +01:00
Melanie b8e22b25fd Merge commit 'b98442dceccd416a493f19153f5daad2e173183e' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
2011-10-11 23:28:06 +01:00
Melanie 1ca86114e1 Merge commit 'a8af0a5ba873dbb8c447e16b142ba7f5af715bdb' into bigmerge 2011-10-11 23:22:23 +01:00
Melanie 3359bafc3e Merge commit '8a6e6866d9c6c60e4a2e4b980ca2e35ae3963d0d' into bigmerge 2011-10-11 23:22:08 +01:00
Melanie 1b3ea64fe9 Merge commit '37ae6451f9ddb2e07402a5e79a9ab58668781104' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-11 23:21:36 +01:00
Melanie ef9a811ea6 Merge commit 'e77c919290e166f19e77f3ef040418dd39f2f5bd' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
2011-10-11 23:17:47 +01:00
Melanie 7891433148 Merge commit '56dbab35e122e724c9277b05820417a05ad8a1be' into bigmerge 2011-10-11 23:16:43 +01:00
Melanie 0ae63d0e8b Merge commit '42fe774ad10d469c11fe58731fcab0e4df760871' into bigmerge
Conflicts:
	OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
	OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
2011-10-11 23:16:19 +01:00
Melanie efaa113fb9 Merge commit 'c7db3df3442657cda398ff2f90d387bce98c718a' into bigmerge 2011-10-11 23:15:41 +01:00
Melanie 95a1a804bf Merge commit 'a1875ec7600758087f6c06ccaf625507362e215c' into bigmerge 2011-10-11 23:15:29 +01:00
Melanie ae67eb0a1f Merge commit '246443773ae52420092b483603d0e1daf9b87f00' into bigmerge 2011-10-11 23:15:17 +01:00
Melanie d1e681f682 Merge commit 'e742cffe15d3e50841908d7babc2e4c4a7630635' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2011-10-11 23:14:23 +01:00
Melanie 61a8e35b7d Merge commit '528fcede6c31c056c3863fd19528558fcbaf475f' into bigmerge 2011-10-11 23:08:38 +01:00
Melanie b9826035f6 Merge commit 'a3531dec1aaafdcd22a70764cc512dd5666c75fc' into bigmerge 2011-10-11 23:08:18 +01:00
Melanie a157fdedcf Merge commit '2b2580e3a12d5c493f9a77bf9435ca32a0a0355c' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-10-11 23:08:07 +01:00
Melanie 66c06c5685 Merge commit '8caf3ed49ec3403843e25db018cc9db63e2ca643' into bigmerge 2011-10-11 23:02:19 +01:00
Melanie ea8350a526 Merge commit 'e789ab659c8a35a32f4edfc8f79f367b9a993721' into bigmerge 2011-10-11 23:02:04 +01:00
Melanie 5536cdf90c Merge commit '39d7945efc8daa6e5cd0f4728b499e7a624526cd' into bigmerge
Conflicts:
	OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
2011-10-11 23:01:52 +01:00
Melanie ed1bb2081e Merge commit 'c14c4bc1ec5f381aa754068caf460c95e4539b17' into bigmerge 2011-10-11 22:54:03 +01:00
Melanie 308b6937ad Merge commit '839c1cdcc4e9ce410636becb5b81190463dec5bf' into bigmerge 2011-10-11 22:53:53 +01:00
Melanie 83ec064868 Merge commit 'bec0cbe82b0de1b5fa8e214a0cc59d0db1f25959' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-10-11 22:53:27 +01:00
Melanie b40157fc9b Merge commit 'c8304b7f84b1a8d9fb978cae510f684e36419deb' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
2011-10-11 22:51:44 +01:00
Melanie 75fd256ef8 Merge commit '3ccb58c05c0a11fb4cff0f3adf90ca29d67b0c8b' into bigmerge 2011-10-11 22:43:27 +01:00
Melanie 833420e167 Merge commit '2c0bb8118db0b91c14783c2e2a401725e88aa650' into bigmerge 2011-10-11 22:42:51 +01:00
Melanie 652c59c0a9 Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmerge 2011-10-11 22:42:18 +01:00
Melanie 2e47d24832 Merge commit '241e07d006fad1b54e088d8a9ddede0b98a1e800' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-11 22:41:51 +01:00
Melanie a671fcfd2c Merge commit 'f9438e7147bbb347a45b14126fa7181307f8ef43' into bigmerge 2011-10-11 22:33:58 +01:00
Melanie 6101de2316 Merge commit '8159fd7110459246ff61a41800899f5d854eceee' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-11 22:32:10 +01:00
Melanie 9935eb6578 Merge commit '7ec7a3cf33b3a67cb10df14bad04cf6f09262822' into bigmerge 2011-10-11 22:26:18 +01:00
Melanie 6e6c70be15 Merge commit 'fa9291512aabbe72cb6b1b0b7a9af79d9b05d253' into bigmerge 2011-10-11 22:24:40 +01:00
Melanie 1ba53850b2 Merge commit 'aadf7dd91cdeb98b48cd81c5db06481593aff993' into bigmerge 2011-10-11 22:23:40 +01:00
Melanie 34954172a1 Merge commit '1e798136c3458b8255fcb6341713bf9dbb689f4b' into bigmerge 2011-10-11 22:23:16 +01:00
Melanie b9de3b7f5b Merge commit 'f95033812402aaf31a9f2f66c946165d2d79669f' into bigmerge
Conflicts:
	OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs
	OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
	prebuild.xml
2011-10-11 22:22:34 +01:00
Justin Clark-Casey (justincc) fe3594c5ea Start recording object updates per second statistic (analogue of agent updates per secod) and expose via monitoring module as ObjectUpdatePerSecondMonitor
A useful diagnostic to find out how object updates are burdening a scene
2011-10-11 22:17:05 +01:00
Melanie 03d533dc1e Merge commit '385c4a210deb63c25f082ab8a3f0c63c7bff8fb5' into bigmerge 2011-10-11 22:15:25 +01:00
Melanie 341efb0942 Merge commit '6f542f73d4aacc0b92c2ebcff84b4ce2c8d9433b' into bigmerge 2011-10-11 22:12:25 +01:00
Melanie 68a42af30f Merge commit 'adfe713b4340771eee15371dd1216527b5662545' into bigmerge 2011-10-11 22:11:55 +01:00
Melanie 6978ae0a59 Merge commit 'b2356340d22578143af2daab979ea4633faa93dc' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-11 22:11:44 +01:00
Melanie a8747b3888 Merge commit '903d5c02cb372af3fef5884d95312110229fbc1e' into bigmerge 2011-10-11 21:41:30 +01:00
Melanie f1fa059b37 Merge commit 'a00327d0e5f512ccf56e18082c7e7c7366517379' into bigmerge 2011-10-11 21:32:24 +01:00
Melanie 3ac15c03b2 Merge commit '923f2459cfa8106c6de52dc694c700ab07d8109b' into bigmerge 2011-10-11 21:32:14 +01:00
Melanie 0fa21b7b5e Merge commit 'd4043c084a86da5f462356ec5c65eab2b861564d' into bigmerge 2011-10-11 21:31:48 +01:00
Melanie 673886d231 Merge commit '1458fab82c4dab9901d81419e6b515f47ea7320f' into bigmerge 2011-10-11 21:30:42 +01:00
Melanie 986a3838a6 Merge commit '90466515839eb34d7fd9984c92f1970ab5d6f3ad' into bigmerge 2011-10-11 21:29:58 +01:00
Melanie 5b40389352 Merge commit '4ae4b14b5da9b828bbb7c4e5b05693ad8528556a' into bigmerge 2011-10-11 21:29:04 +01:00
Melanie 8fac7c0650 Merge commit '522d6261f11ffaf8320c3f0775beb5d0608ce226' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
2011-10-11 21:28:23 +01:00
Melanie 9d22110c23 Merge commit 'c4efb97d49dec736151dfa3fa102efe6a5f6fbab' into bigmerge 2011-10-11 21:22:58 +01:00
Melanie cc1fe354d0 Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 21:21:44 +01:00
Melanie c95c8ab246 Merge commit '8fb3e71b14e28bf8a4ddb72e3d1b529128f090ce' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 21:06:06 +01:00
Melanie 7d2a3dc174 Merge commit '42f1b88eb2492f8d218526c1b30ac027a65d67f3' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 20:57:31 +01:00
Justin Clark-Casey (justincc) f138a2056e meaningless change to goose panda 2011-10-11 00:29:41 +01:00
Pixel Tomsen 28f549bd64 osSetParcelDetails - PARCEL_DETAILS_CLAIMDATE
this new flag set parcels claim date
value 0 for this flag set current unixstamp

http://opensimulator.org/mantis/view.php?id=5725
2011-10-11 00:13:26 +01:00
Justin Clark-Casey (justincc) 353e7ce873 Allow monitoring of stats by region name 2011-10-10 23:58:27 +01:00
Justin Clark-Casey (justincc) 62aad4c18f Add other region stats (total frame time, physics fps, etc.) currently missing from MonitorModule
Unlike the other 3 stats mechanisms, monitor data can be queried per individual region, which makes this useful.
This doesn't affect an of the existing monitored stats.
2011-10-10 23:48:53 +01:00
Justin Clark-Casey (justincc) 19096bd391 Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter 2011-10-10 22:23:42 +01:00
Justin Clark-Casey (justincc) 8114f895c2 Provide a way to turn the MonitorModule on and off
Default is currently on since this is the historical setting
2011-10-10 22:17:29 +01:00
Justin Clark-Casey (justincc) 2b290793ab refactor: have lsl and ossl interrogate scene.StatsReporter directly rather than going through scene
I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods
2011-10-10 21:54:08 +01:00
Justin Clark-Casey (justincc) 013bf2775f remove unused LastAssetID from DynamicTextureUpdaer 2011-10-10 15:19:23 +01:00
Justin Clark-Casey (justincc) 156385f48b Tweak to language of last commit in rejecting UUID.Zero in GridService.RegisterRegion()
Allowing regions with UUID.Zero causes problems elsewhere according to http://opensimulator.org/mantis/view.php?id=3426
It's probably a bad idea to allow these in any case.
2011-10-08 02:15:04 +01:00
Pixel Tomsen a6c5e00c45 GridService - Region UUID can not be NULL
http://opensimulator.org/mantis/view.php?id=3426
2011-10-08 02:13:18 +01:00
Justin Clark-Casey (justincc) 29660fe175 Remove the inconsistently applied now pointless FailIfRemoteAdminDisabled() check on XMLRPC RemoteAdmin handlers.
If admin is disabled then the XMLRPC handlers are never registered, which means that they cannot be called anyway.
2011-10-08 02:00:36 +01:00
Justin Clark-Casey (justincc) 71d29decc8 replace List used by m_accessIP in RemoteAdminPlugin with the more efficient HashSet 2011-10-08 01:53:10 +01:00
Justin Clark-Casey (justincc) 4073cd6ced Add option to allow only explicitly listed IPs to access RemoteAdmin facilities.
Also adds password check to some functions where this was missing and fixes some parameter checking.
This is a patch from http://opensimulator.org/mantis/view.php?id=5715 with a few small unrelated spacing tweaks from me.
Thanks Michelle Argus.
2011-10-08 01:23:26 +01:00
Justin Clark-Casey (justincc) ff80113534 Go back to lying that sim fps is 55 when it's actually locked at a maximum of 11.
We're been lying since 2008 so I'm sure another few years can't hurt.
To know the real fps, either divide sim fps by 5 and/or look at the frame time.
2011-10-08 00:15:15 +01:00
Justin Clark-Casey (justincc) f8c06c6114 flip master version up to 0.7.3 2011-10-07 23:41:55 +01:00
BlueWall 1c54817977 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-10-07 16:36:43 -04:00
BlueWall a9b3ab0c85 Add note to docs
This method is used by externasl/3rd party management tools to
  create users and they depend on us to generate the UUID.
2011-10-07 16:34:33 -04:00
Justin Clark-Casey (justincc) e3c522e211 Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log message
As per earlier discussions with dslake
2011-10-07 20:51:26 +01:00
Dan Lake 4b46b7a5ad Fixed line endings from previous commit 2011-10-06 23:20:51 -07:00
Dan Lake f26a966b8e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-10-06 22:50:03 -07:00
Dan Lake 4748c19bdb Refactored "known child region" in ScenePresence. There were 4 different
ways to access the list/dictionary of child regions and locking was
inconsistent. There are now public properties which enforce locks.
Callers are no longer required to create new copies of lists.
2011-10-06 22:47:33 -07:00
Justin Clark-Casey (justincc) 1f78dc6504 remove the pointless slashes on the end of the (5!) different server stat retrieval mechanisms.
Original request URLs that end with / will still work, but this will allow one to type /simstatus as well as /simstatus/
Can't do this with webstats yet since it does insane things to the path.
2011-10-07 00:30:35 +01:00
Justin Clark-Casey (justincc) 4c812884be Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-10-06 23:47:41 +01:00
Pixel Tomsen 95910f03d4 WebStats - Home Link Fix
http://opensimulator.org/mantis/view.php?id=4536
2011-10-06 22:30:24 +01:00
Dan Lake 9a16e76f51 Simplified IsInTransit property on ScenePresence and removed InTransit() which called IsInTransit=true which called m_inTransit=true. Also removed NotInTransit(). 2011-10-06 12:39:19 -07:00
Dan Lake 08f264d096 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-06 12:22:15 -07:00
Dan Lake bd9ba904c3 Refactor ScenePresence so gets and sets are through properties. Added private sets when needed. Removed redundant code when methods replicated what the set already does 2011-10-06 12:19:31 -07:00
Melanie 9500415c61 Merge branch 'careminster-presence-refactor' into bigmerge 2011-10-06 17:57:28 +02:00
Melanie 300d357573 Fix physics proxy position when linking and rotating the root prim only 2011-10-06 17:55:20 +02:00
Melanie 363a99593d Change the asset connector to allow connection to different asset servers
depending on the first two digits of the asset id.
2011-10-06 15:39:21 +02:00
BlueWall 77b8fb0f86 Added back UserAccount that creates random UUID for new account.
This should fix recent issues with 3rd party apps that use the
old interface w/o breaking the new one.
2011-10-05 22:01:12 -04:00
Justin Clark-Casey (justincc) ca83f99332 Instead of adding stat agentMS in all kinds of places, calculate it instead in the main Scene.Update() loop, like the other stats
Some of the places where agentMS was added were in separate threads launched by the update loop.  I don't believe this is correct, since such threads are no longer contributing to frame time.
Some of the places were also driven by client input rather than the scene loop.  I don't believe it's appropriate to add this kind of stuff to scene loop stats.
These changes hopefully have the nice affect of making the broken out frame stats actually add up to the total frame time
2011-10-06 00:45:25 +01:00
Justin Clark-Casey (justincc) 7fa1c979cf rename WebStatsModules.m_scene to m_scenes since it's a list of scenes, not a single one 2011-10-05 23:36:27 +01:00
Justin Clark-Casey (justincc) 8a8983b3d4 Add user ID to new estate user prompt, to make it clearer and consistent with the main create user prompts 2011-10-05 23:34:18 +01:00
Justin Clark-Casey (justincc) 604708fc96 Change WebStatsModule to check its config properly, instead of catching the ineviable NullReferenceException!
Also, tidy up spacing.
2011-10-05 23:31:53 +01:00
Justin Clark-Casey (justincc) 9090039324 Remove unused local variable i from OdeScene.Simulate() 2011-10-05 22:15:28 +01:00
Justin Clark-Casey (justincc) 7d033187d8 Make reported sim fps more accurate, in line with frame time ms
Also remove some unused fields and improve naming on others.
2011-10-05 22:08:56 +01:00
Dan Lake 3142982353 Removed redundant scene presence lookups in HGMessageTransferModule 2011-10-05 12:58:24 -07:00
Dan Lake 38d205502a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-10-04 16:59:35 -07:00
Dan Lake 146322eb34 Removed redundant IClientAPI calls from TreePopulatorModule. Removing tree objects already triggers objectkill packet to client. No need to send again. 2011-10-04 16:59:05 -07:00
Justin Clark-Casey (justincc) 9a49b3b519 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-10-04 23:53:30 +01:00
Justin Clark-Casey (justincc) b907a66f39 When creating a new user on the comand line, give the option of allowing a UUID to be specified to override the randomly generated one.
This can be useful in some migration cases where recreating user accounts with known IDs will preserve region scene object ownership.
2011-10-04 23:48:35 +01:00
Mic Bowman 413e299045 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-10-04 15:44:22 -07:00
Mic Bowman b229a72a5f Turn off keepalives when commands are specified 2011-10-04 15:43:41 -07:00
Dan Lake 92c88121c7 Removed all refs to IClientAPI from IAttachmentsModule. Separated client handlers for attachments to call public interface and rearranged module file into sections 2011-10-04 14:40:39 -07:00
Dan Lake bfa405e6f7 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-10-03 16:45:04 -07:00
Dan Lake 460946ad62 Removed redundant code in AttachmentsModule and simplified interfaces which converted back and forth between ScenePresence and IClientAPI. More to be done still. 2011-10-03 16:44:32 -07:00
Justin Clark-Casey (justincc) c7d0d71666 trival tweak to trigger the continuous integration system 2011-10-04 00:37:02 +01:00
Pixel Tomsen b98442dcec Animation-States Turning Left, Turning Right implemented/enabled
http://opensimulator.org/mantis/view.php?id=3036
2011-10-04 00:27:11 +01:00
Justin Clark-Casey (justincc) a8af0a5ba8 Return NULL_KEY from llGetTexture if a non-existent face is indicated, rather than ""
As per http://wiki.secondlife.com/wiki/LlGetTexture
2011-10-04 00:15:48 +01:00
Justin Clark-Casey (justincc) 8a6e6866d9 For llGetTexture(), if the face texture asset is in the inventory, return the inventory name rather than the asset UUID
This is as per http://wiki.secondlife.com/wiki/LlGetTexture
Applied patch in http://opensimulator.org/mantis/view.php?id=4552 with an additional break statement if an inventory item is found to exit early.
Thanks Michelle Argus!
2011-10-04 00:07:52 +01:00
Justin Clark-Casey (justincc) 34026887fe Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-10-03 23:26:52 +01:00
Justin Clark-Casey (justincc) 37ae6451f9 Remove vestigal RegionStatus.SlaveScene.
This appears to be code clutter since the code that uses this has long gone.
2011-10-03 23:25:09 +01:00
Dan Lake e77c919290 Remove usage of Linden packet types from inside Attachments Module and interface 2011-10-03 11:55:54 -07:00
Justin Clark-Casey (justincc) 56dbab35e1 Remove unimplementated UpdateMovement() methods from SOG, SOP.
SP still has an implementation but this is now just a public method on SP rather than an abstract one in EntityBase.
No point making the code more complex until it actually needs to be,
2011-10-01 01:26:50 +01:00
Justin Clark-Casey (justincc) 42fe774ad1 Remove OpenSim.Region.Examples.SimpleModule
This module is more than 2 years old and at least some of the 'example' code it gives is now misleading.
Even the logs say it say some bits were broken where it was put in!
2011-10-01 01:21:20 +01:00
Pixel Tomsen c7db3df344 llGetLinkKey, llGetLinkName Fix for sitting Avatar
when an avatar sits on a prim, we get now his key & name ;-)

http://opensimulator.org/mantis/view.php?id=4476
2011-10-01 00:41:47 +01:00
Justin Clark-Casey (justincc) a1875ec760 Add ability to pass in the permissions option (perm) to save oar via RemoteAdmin
Applies patch in http://opensimulator.org/mantis/view.php?id=5686
Thanks Michelle Argus!
2011-10-01 00:19:09 +01:00
Justin Clark-Casey (justincc) 246443773a minor: remove clutter null check from pass in config to AvatarFactoryModule.Initialize()
This is never null
2011-10-01 00:15:30 +01:00
Justin Clark-Casey (justincc) e742cffe15 Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to allow attachments to be temporarily turned off.
This is for debugging purposes.  Defaults to Attachments Enabled
2011-09-30 01:19:22 +01:00
Pixel Tomsen 528fcede6c llAvatarOnLinkSitTarget Implementation
http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget
2011-09-29 01:08:05 +01:00
Justin Clark-Casey (justincc) a3531dec1a Add en_US culture setting to the async delete to inventory thread, to avoid any issues with float serialization with machines set to non en_US locales.
Doing this to see if addresses inventory object deserialization problems in http://opensimulator.org/mantis/view.php?id=5708, though if it does I'm really surprised not to have seen it before now.
Really need to go through and systematically set the culture for every timer and change all BeginInvoke calls to FireAndForget instead.
But don't want to do something like that this close to a release.
2011-09-26 23:00:16 +01:00
Snoopy Pfeffer 2b2580e3a1 Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates are only sent to affected clients. 2011-09-25 00:51:43 +02:00
Justin Clark-Casey (justincc) 8caf3ed49e Remove the unimplented "clear assets" command.
This was a bizarre relic of a bygone age that had no implementations.
If you're using and want to clear the flotsam asset cache then please use the existing "fcache clear" command
2011-09-24 02:22:47 +01:00
Kevin Houlihan e789ab659c Removed uncalled region load method.
The method LoadRegionsPlugin.LoadRegionFromConfig was no longer being referenced from anywhere, so I removed it. It's function has apparently been taken on by the PostInitialise of that module.
2011-09-24 02:06:34 +01:00
Kevin Houlihan & Michelle Argus 39d7945efc Added a setting to [Startup] section of config that will allow the simulator to start up with no regions configured.
I added the boolean config setting "allow_regionless", defaulting to false. If set to true, opensim will start up ok if no region configurations are found in the specified region_info_source. It will not ask the user to create a region.
2011-09-24 01:59:02 +01:00
Justin Clark-Casey (justincc) c14c4bc1ec Don't try and resolve user account for authorization if the agent has come in via hypergrid.
If a user account isn't available, this just passes on the name given by the agent instead.
I'm not sure this is particularly useful since I believe that agent names could be faked in this context - it might be no more useful than a viewer agent string.
In fact, there might even be an argument that passing on this name provides a false expectation of authenticity.  However, I will apply for now.
Patch applied from http://opensimulator.org/mantis/view.php?id=5696
Thanks Michelle Argus.
2011-09-24 01:39:37 +01:00
Justin Clark-Casey (justincc) 839c1cdcc4 Improve locking when access queue in EventQueueGetModule 2011-09-24 01:10:23 +01:00
Justin Clark-Casey (justincc) bec0cbe82b remove unused SOP.Create() method 2011-09-23 22:20:15 +01:00
Justin Clark-Casey (justincc) c8304b7f84 Fix avatar parameter updating for viewer 3 and maybe 2.
When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it.
Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated.
However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded.
This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place.
A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one.
This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made.
2011-09-23 02:59:33 +01:00
Justin Clark-Casey (justincc) 41616cad09 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-09-22 01:11:19 +01:00
Justin Clark-Casey (justincc) 3ccb58c05c Fix failure to teleport when an agent is lured on the same sim (and probably in neighbouring sims) with HG lure active
It turns out that the HG lure module was setting up a pending lure when it intercepted the instant message on its way out to the target avatar.
However, an IM would only be sent if the user was remote, so it would not be set up for users on the same sim or in an immediate neighbour.
We fix this by adding the pending lure when the message goes out and ignoring a duplicate pending lure add if it goes to out via IM.
Hopefully addresses http://opensimulator.org/mantis/view.php?id=5690
2011-09-22 01:08:38 +01:00
Dan Lake 28a482a7ee Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-09-21 16:24:48 -07:00
Dan Lake 2c0bb8118d Commented out new debug statements in ScenePresence 2011-09-21 16:24:19 -07:00
Justin Clark-Casey (justincc) d358125cac Reinstate option to land an npc when it reaches a target.
This is moved into ScenePresence for now as a general facility
2011-09-22 00:16:05 +01:00
Justin Clark-Casey (justincc) 241e07d006 Move code which handles NPC movement into Scene so that this can also be used by Autopilot coming from the client side.
I thought that I had implemented this but must have accidentally removed it.
Adds a regression test to detect if this happens again.
Temporarily disables automatic landing of NPC at a target.  Will be fixed presently.
2011-09-21 23:56:11 +01:00
Justin Clark-Casey (justincc) f9438e7147 Remove unused and never set SP.PreviousRotation 2011-09-21 22:01:57 +01:00
Justin Clark-Casey (justincc) 572b680cb0 get rid of an incredibly noisy logging message from the last commit 2011-09-21 20:15:06 +01:00
Justin Clark-Casey (justincc) c9c40343af Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-09-21 20:05:11 +01:00
Justin Clark-Casey (justincc) 8159fd7110 When calling osNpcMoveTo(), rotate the avatar in the direction of travel.
This stops the npc walking backwards if the target is directly behind.
This means that the npc no longer returns to its original rotation once movement has finished.
If you want this behaviour, please store and reset the original rotation after movement.
This is somewhat to address http://opensimulator.org/mantis/view.php?id=5678
2011-09-21 19:28:41 +01:00
Dan Lake 7ec7a3cf33 Null simulation data must return a non-null region settings or other parts of the simulator expect 2011-09-20 15:35:36 -07:00
Dan Lake 7829b7a601 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-09-20 14:07:41 -07:00
Dan Lake fa9291512a Make debug statements in ScenePresence consistent and add a few more 2011-09-20 14:07:10 -07:00
Justin Clark-Casey (justincc) aadf7dd91c Remove vestigal OpenSim.Data mono addins extension points that don't look like they've been active for at least 2 and a half years 2011-09-20 20:56:32 +01:00
Justin Clark-Casey (justincc) 1e798136c3 adjust some whitespace to trigger another build, to check the last failure was just a glitch 2011-09-17 01:33:55 +01:00
Justin Clark-Casey (justincc) f950338124 Remove old bullet DotNET and X libraries in preparation for BulletS
These weren't working properly anyway.
You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well.
2011-09-17 01:09:25 +01:00
Justin Clark-Casey (justincc) 385c4a210d On setting a new avatar appearance, if height hasn't changed then don't set that same height in ScenePresence.
This prevents unnecessary work in the ODE module, though possibly that should be checking against same size sets itself
2011-09-17 00:26:53 +01:00
Justin Clark-Casey (justincc) 6f542f73d4 Stop the avatar stalling on its first boarder cross when using the ODE plugin
When upgrading the previously child agent to a root, the code was setting the Size parameter on the ODECharacter PhysicsActor.
This in turn reset Velocity, which cause the border stall.
I'm fixing this by commenting out the Velocity = Vector3.Zero lines since they don't appear to play a useful purpose
2011-09-16 23:57:16 +01:00
Justin Clark-Casey (justincc) adfe713b43 minor: I was wrong about OffsetPosition - sometimes it genuinely does return offset position!
Add method doc to explain this.
2011-09-16 22:55:24 +01:00
Justin Clark-Casey (justincc) b2356340d2 Remove setter from SP.OffsetPosition, since all sets should flow through SP.AbsolutePosition
OffsetPosition is also misnamed - it returns the absolute position and never contains an offset.
2011-09-16 22:51:36 +01:00
Justin Clark-Casey (justincc) c695e23dd9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-09-16 21:06:09 +01:00
Kevin Houlihan 903d5c02cb Updated some variables to be closer to the coding standards (and easier to understand).
There were a few variables in LocalConsole with single character names, and the class fields did not use the m_ prefix.
I also removed a redundant variable, h. It was being set to 1 in a couple  of places, and incremented in another, but never actually used.
2011-09-16 20:24:47 +01:00
justincc 30b6838837 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-09-16 19:56:14 +01:00
justincc a00327d0e5 Fix build errors on Windows by adding missing OpenSim.Services.Base reference 2011-09-16 19:54:23 +01:00
Kevin Houlihan 923f2459cf Passwords could be revealed in console by pressing backspace.
Pressing backspace causes hidden input (such as passwords) to be revealed on the console. The echo state was not being taken into account when handling a backspace key press.
2011-09-16 19:25:38 +01:00
Chris Hart d4043c084a MSSQL Bug fix in user account retrieval, plus migrations for FriendsStore and InventoryStore 2011-09-16 19:09:46 +01:00
Kevin Houlihan 1458fab82c Reattaching a region was failing if the estate name had not changed (issue 5035).
Using the RemoteAdmin API to close then recreate a region would fail if the estate name had not changed. If the estate name /was/ changed then the existing estate would be renamed rather than a new one being created. The problem really arose from a lack of distinction in the data storage layer between creating new estates and loading existing ones.
2011-09-16 18:50:25 +01:00
Justin Clark-Casey (justincc) 9046651583 Pass any region scope through to the CreateUser() method 2011-09-16 00:36:43 +01:00
Justin Clark-Casey (justincc) 4ae4b14b5d refactor: move estate owner setup code into separate method 2011-09-16 00:24:23 +01:00
Justin Clark-Casey (justincc) 522d6261f1 Correctly create a freshly created estate owner's default items and avatar entries on standalone if applicable. 2011-09-16 00:12:12 +01:00
Justin Clark-Casey (justincc) c4efb97d49 Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2
Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries.
Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim.
Default is currently off.  My intention is to switch it on for standalone shortly.
This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities.
Need to fix creation of suitable entries for users created as estate owners on standalone.
Avatars still appear with spooky empty eyes, need to see if we can address this.
This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
2011-09-15 22:59:29 +01:00
Justin Clark-Casey (justincc) de19dc3024 refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does
This also makes it consistent with some other methods that send data to the client.
2011-09-15 18:58:58 +01:00
Justin Clark-Casey (justincc) a4cc5f628f Only bother to create an inventory xfer file if there are any items in a prim inventory 2011-09-15 18:42:10 +01:00
Justin Clark-Casey (justincc) 8fb3e71b14 Shuffle order of code in invnetory connector GetFolderContent() calls to avoid a possible race condition 2011-09-15 18:36:22 +01:00
Justin Clark-Casey (justincc) 42f1b88eb2 If a prim inventory becomes empty through deletion, send an empty xfer file name rather than one that references a metadata file containing only the folder object.
If we do this, then viewer 3 crashes when we try and rez a script directly in an attachment's prim inventory.
Sending an empty file name was already being done if the prim's inventory had never been touched.
Now we always do that if there are no items in that inventory.
Hopefully addresses the remaining point in http://opensimulator.org/mantis/view.php?id=5644
2011-09-15 18:13:36 +01:00
Tom e15917f465 Fixed a movement regression - Kitto's jump code is no longer needed (plus it's an eyesore) 2011-09-14 19:34:03 -07:00
Tom 1129b80629 Fix a rather stupid VS warning "The operation overflows at compile time in checked mode" - doesn't make much sense to me, but for some reason it doesn't like 256 - 6 when 256 is a constant... 2011-09-14 19:31:55 -07:00
Tom 5484c9b585 Bring us up to date. 2011-09-14 19:11:32 -07:00
Tom cda4cd6b55 Merge fixes, and fix the build 2011-09-14 18:46:42 -07:00
Justin Clark-Casey (justincc) bd991fc95f Don't try and delete attachments for child agent close 2011-09-13 22:54:50 +01:00
Justin Clark-Casey (justincc) 1084d8f6a2 Remove code from DetachSingleAttachmentToInv() that sets group changed on all parts, now that we're performing this check in UpdateKnownItem() for other purposes 2011-09-13 22:39:06 +01:00
Justin Clark-Casey (justincc) 61affee814 remove redunant itemID and agentID arguments from UpdateKnownItem().
itemID is always taken taken from the group's stored item id, and agentID is never used.
2011-09-13 22:33:15 +01:00
Justin Clark-Casey (justincc) 2d62484f11 Remove UpdateKnownItem() from IAttachmentsModule.
It's not appropriate for code outside the attachments module to call this.
2011-09-13 22:27:33 +01:00
Justin Clark-Casey (justincc) 62b3e74bc5 minor: remove redundant grp != null check from AM.UpdateKnownItem() 2011-09-13 22:24:33 +01:00
Justin Clark-Casey (justincc) 8880aea728 Stop attempts to rewear already worn items from removing and reattaching.
Viewer 2/3 will sometimes attempt to rewear attachments, even though they have already been attached during the main login process.
This change ignores those attempts.
This stops script failures during login, as the rewearing was racing with the script startup code.
It might also help with attachments being abnormally put into deleted state.
Hopefully resolves some more of http://opensimulator.org/mantis/view.php?id=5644
2011-09-13 22:13:58 +01:00
Justin Clark-Casey (justincc) 618277e797 Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID itemID) for now
As far as I can see, this is only invoked by a PUT request to ObjectHandlers, which is not being used anyway.
Invoking attachments code at this point is probably inappropriate since it would still be invoked when the client entered the scene.
Being commented to simplify analysis of attachments issues.  Can be uncommented when in use.
Also, small tweak to lock and log removal of a SOG from the SceneObjectGroupsByLocalPartID collection in SceneGraph.GetGroupByPrim() if an inconsistency is found.
2011-09-13 20:25:32 +01:00
Justin Clark-Casey (justincc) df73833a2c stop the duplicate remove of the root part ids from the full part and local part indexes in SG.DeleteSceneObject()
this is unnecessary because the parts array iterated through contains the root part as well as the non-root parts
2011-09-13 18:11:13 +01:00
Justin Clark-Casey (justincc) f09a90d8a7 extend TestGetSceneObjectByPartLocalId() to test state after scene object deletion 2011-09-13 18:08:05 +01:00
Justin Clark-Casey (justincc) 07ba28f1de In SG.AddSceneObject(), stop unnecessarily adding the root part to object indexes sepearately from the other parts.
The SOG.Parts property contains the root part as well as the non-root parts
2011-09-13 17:56:02 +01:00
Justin Clark-Casey (justincc) c14f0a22d4 Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via the local id of one of its parts 2011-09-13 17:52:10 +01:00
Justin Clark-Casey (justincc) 88bd71b978 improve TestAddSceneObject() to test a multi-part object rather than a single-part 2011-09-13 17:40:39 +01:00
Justin Clark-Casey (justincc) 306af9934a In an object return message, send a null-terminated empty string in binary bucket to prevent a viewer 3 crash.
This is the message sent to the client when the object is returned.
We were sending byte[0] in the binary bucket.  This didn't kill viewer 1 but did terminate viewer 3 (don't know about viewer 2).
So sending "\0" instead.
This is to address http://opensimulator.org/mantis/view.php?id=5683
2011-09-13 17:13:42 +01:00
Justin Clark-Casey (justincc) dea0935361 eliminate redundant SP.m_regionInfo since it always has the scene.
We were already referencing through the scene in some places.
2011-09-12 23:00:15 +01:00
Justin Clark-Casey (justincc) 62b2450529 remove the unused SP.initializeScenePresence() 2011-09-12 22:54:54 +01:00
Justin Clark-Casey (justincc) 56cd7d9685 stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is always passed in at the same time. 2011-09-12 22:51:56 +01:00
Justin Clark-Casey (justincc) 00f8946bd4 minor: if the script engine fails to find a prim for a script, also print out that prim's local id in the error message. 2011-09-12 22:44:14 +01:00
Justin Clark-Casey (justincc) 294120c9d3 comment out some recent terrain texture logging 2011-09-12 22:26:04 +01:00
Justin Clark-Casey (justincc) ea0f78c971 Start locking entire add/remove operations on an IScenePresence.AttachmentsSyncLock object
Attach and detach packets are processed asynchronously when received from a viewer.
Bugs like http://opensimulator.org/mantis/view.php?id=5644 indicate that in some situations (such as attaching/detaching entire folders of objects at once), there are race conditions between these threads.
Since multiple data structures need to be updated on attach/detach, it's not enough to lock the individual collections.
Therefore, this commit introduces a new IScenePresence.AttachmentsSyncLock which add/remove operations lock on.
2011-09-12 21:57:22 +01:00
Justin Clark-Casey (justincc) dab6387bba lock AvatarAppearance.m_attachments when we use it
This is partly to address http://opensimulator.org/mantis/view.php?id=5644, though something more thorough is needed.
2011-09-12 21:05:26 +01:00
Oren Hurvitz 7f318277f1 When creating an OAR, optionally exclude objects according to their permissions 2011-09-12 20:09:24 +01:00
Justin Clark-Casey (justincc) 517932722b minor: put <remarks> tags around some method doc 2011-09-12 20:06:09 +01:00
Justin Clark-Casey (justincc) 728fd0b1b8 lock attachments when enumerating through them in ScenePresence.CopyTo().
May have some effect on http://opensimulator.org/mantis/view.php?id=5644
2011-09-10 01:09:17 +01:00
Justin Clark-Casey (justincc) 9c32b131fd Add extra log information when attachments fail validation 2011-09-10 00:57:52 +01:00
Justin Clark-Casey (justincc) 7531851bec reinstate the validation logging on teleport. A 'fail' of validation still doesn't prevent the actual teleport. 2011-09-10 00:45:50 +01:00
Justin Clark-Casey (justincc) de28c9cd24 Stop the UserManagementModule logging every user it adds for now 2011-09-10 00:23:52 +01:00
Oren Hurvitz 1dd904b78e Delay loading scripts until the scene has finished loading 2011-09-09 23:01:05 +01:00
Kevin Houlihan 7cafc2e46e Added a check to the CreateRegion method of the RemoteAdmin module that the specified user exists.
A meaningful exception message is returned if the user is not found. Previously it was returning "Object not set..."
2011-09-09 22:59:00 +01:00
Micheil Merlin 28961dd1cf llSetPrimitiveParams Prim type params precision errors 2011-09-09 22:53:45 +01:00
Justin Clark-Casey (justincc) bea2e0f32b Comment out the part of the load oar code that zeroes out prim sit target orientations and positions.
The warning about these causing problems is very old and may no longer apply.
Hopes to fix http://opensimulator.org/mantis/view.php?id=5680
2011-09-09 22:50:54 +01:00
Justin Clark-Casey (justincc) 655935db49 Use a copy of the inventory items list to register users in the thread started by GetFolderContent(), to protect ourselves against callers modifying lists
Hopefully this addresses http://opensimulator.org/mantis/view.php?id=5681
2011-09-09 19:55:30 +01:00
Justin Clark-Casey (justincc) 42790f021f Fix unit tests from RegionSettings commit 2011-09-09 00:47:23 +01:00
Justin Clark-Casey (justincc) 086bf9f15d Save the default terrain texture UUIDs for a new region instead of leaving them as UUID.Zero.
Leaving them at UUID.Zero meant that when a viewer 2 logged into a region that had been freshly created, it received UUID.Zero for these textures, and hence display the land as plain white.
On a simulator restart, the problem would go away since when the database adapators loaded the new region settings, RegionSettings itself has code to use default textures instead of UUID.Zero.
This commit resolves the problem by saving the default texture UUIDs instead of Zero.
However, we currently have to do this in a roundabout way by resaving once the RegionSettings have been created by the database for the first time.  This needless complexity should be addressed.
This change will also have the effect of replacing any existing UUID.Zero terrain textures with the default ones.
However, this shouldn't have any effect since the UUID.Zeros were already being replaced in memory with those same UUIDs.
2011-09-09 00:38:04 +01:00
Justin Clark-Casey (justincc) f5eace6781 Fix test failure. Oversight in setting up the tests themselves. 2011-09-08 21:54:40 +01:00
Justin Clark-Casey (justincc) 9615292133 Centralize module setup for NPC tests.
This is overkill for some tests since they dont' need all the modules, but I think the gain in code readability is worth it
2011-09-08 21:06:10 +01:00
Justin Clark-Casey (justincc) 96a3b68086 Remember to set and unset the fire and forget method at the top of the attachment and npc tests 2011-09-08 20:59:52 +01:00
Justin Clark-Casey (justincc) bd5d2cb043 Use scene presence agent id for rezzed object ownership rather than item owner.
These should be identical.  However, the item isn't available when rezzing npc attachments.
2011-09-08 20:51:52 +01:00
Justin Clark-Casey (justincc) 3e7960d161 Increase information in logging for UserAgentServiceConnector.
Done for http://opensimulator.org/mantis/view.php?id=5669
2011-09-08 19:52:28 +01:00
Justin Clark-Casey (justincc) 08bd16285d When invoking any of the OSSL teleport functions, do it on a separate thread rather than the script thread.
This is to prevent the aborting of attachment script threads on teleport from aborting the one actually doing the teleport.
This allows OSSL teleport functions to work when invoked on scripts in attachments (and huds, I assume)
2011-09-07 23:55:41 +01:00
Justin Clark-Casey (justincc) 7cadb89a0f When a region is added to the HG Inventory Broker, also pass this through to the embedded local inventory connector to prevent an NRE when that connector tries to lookup the UserManager through the scene.
This is to address http://opensimulator.org/mantis/view.php?id=5669
However, if this failure was happening I'm kind of surprised that local HG inventory was working at all.....
We probably weren't seeing these exceptions previously because we weren't logging them when the reached the top of a FireAndForget thread.
2011-09-07 23:16:19 +01:00
Tom 03f6734f43 First set of merge fixes 2011-09-07 09:42:18 -07:00
Justin Clark-Casey (justincc) d7a516d885 Add temporary debugging in HGInventoryBroker and RemoveXInventoryServiceConnector
This is for http://opensimulator.org/mantis/view.php?id=5669
If we can't retrieve an IUserManagement module we complain, and we also warn in the log when its manually set in XISC by HGInventoryBroker
2011-09-06 23:16:37 +01:00
Justin Clark-Casey (justincc) e6cd4defdb Lock m_pendingObjects when calling GetPendingObjectsCount().
This is only called by a region console command.
We should also be locking m_partsUpdateQueue when dequeueing the next part, or locking m_pendingObjects in QueuePartForUpdate().
However, I won't do this now since I don't have time to analyze how this would affect liveness.
2011-09-06 22:48:05 +01:00
Justin Clark-Casey (justincc) 3d4d3427cd Comment out SceneViewer.Reset() and stop calling from Close() since this is useless work as a closed scene object is never reset.
Strictly speaking, we could also stop bothering to clear the m_updateTimes and m_partsUpdateQueue if we are sure that the whole SceneViewer is shortly to be garbage collected anyway, but we'll leave them around for now.
2011-09-06 22:44:34 +01:00
Justin Clark-Casey (justincc) 405a5b097b Comment out unused ISceneViewer.Reset() to reduce code complexity 2011-09-06 22:39:01 +01:00
Justin Clark-Casey (justincc) 4bf3adffb8 In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pendingObjects lock in order to avoid the race condition seen by danbanner in http://opensimulator.org/mantis/view.php?id=5669 2011-09-06 22:26:28 +01:00
Justin Clark-Casey (justincc) 1a8f5b97b9 refactor: Make logic in AM.AttachObject() clearer by not reusing existing variables in different contexts 2011-09-06 02:40:19 +01:00
Justin Clark-Casey (justincc) 5beee42809 rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInv 2011-09-06 02:29:22 +01:00
Justin Clark-Casey (justincc) b903d2ca96 In SetAttachment, if the existing attachment has no asset id then carry on rather than abort.
When a user logs in, the attachment item ids are pulled from persistence in the Avatars table.  However,
the asset ids are not saved.  When the avatar enters a simulator the attachments are set again.  If
we simply perform an item check then the asset ids (which are now present) are never set, and NPC attachments
later fail unless the attachment is detached and reattached.

Hopefully resolves part of http://opensimulator.org/mantis/view.php?id=5653
2011-09-06 01:59:21 +01:00
Justin Clark-Casey (justincc) c6ec573d10 Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFromInventory() with the updateInventoryStatus switch, since this is never called with false 2011-09-06 00:36:38 +01:00
Justin Clark-Casey (justincc) 05a4bedc30 get rid of the unused AttachmentsModule.ShowAttachInUserInventory() 2011-09-06 00:32:52 +01:00
Justin Clark-Casey (justincc) 0cb0140a1d Stop the pointless double setting of every attachment in AvatarAppearance.
The second was already being filtered out so this has no user level effect
2011-09-06 00:29:37 +01:00
Justin Clark-Casey (justincc) cf73afec35 Try disabling the inconsistent attachment state check to see if this actually has an impact.
The code in question is over three years old and just be catching an inconsistency rather than being wholly necessary.
This commit still carries out the check and prints all the previous log warnings but a 'failure' no longer prevents avatar region crossing or teleport, and it doesn't give the client the error message.
This will have some kind of impact on http://opensimulator.org/mantis/view.php?id=5672
2011-09-05 23:42:37 +01:00
Justin Clark-Casey (justincc) 5e579b71fd Allow the HGInventoryBroker to set the UserManager when it instantiates a RemoteXInventoryServiceConnector for a visiting HG user.
Not doing this causes NREs whenever that user tries to access inventory when Hypergrid is turned on since the Remote connector does not have a scene (which is only used to fetch the UserManager)
Aims to address http://opensimulator.org/mantis/view.php?id=5669
2011-09-05 22:55:48 +01:00
Tom 9cc2d0b60a Now merging the core changes. 2011-09-04 08:30:23 -07:00
Tom af59352c4c Change of tactic. Reverting this to the careminster version, then i'll selectively merge the changes made to core. 2011-09-04 07:54:17 -07:00
Tom 9ab951a954 I fucked up the merge for SOG, so reverting back to OpenSim Core's version... 2011-09-04 07:38:25 -07:00
Tom 66dec3b874 Resolve merge commits, stage 1 2011-09-04 07:06:36 -07:00
Justin Clark-Casey (justincc) 5c1fa968ab Stop NPCs losing attachments when the source avatar takes them off.
This was happening because we were using the source avatar's item IDs in the clone appearance.
Switch to using the asset IDs of attachments instead for NPCs.
The InventoryAccessModule and AttachmentModule had to be changed to allow rezzing of an object without an associated inventory item.
Hopefully goes some way towards resolving http://opensimulator.org/mantis/view.php?id=5653
2011-09-03 01:11:16 +01:00
Justin Clark-Casey (justincc) e6eb0d9a6f Comment out Scene.CleanDroppedAttachments() and calls.
This method wasn't actually doing anything since dropped attachments retain a PCode of 9.
Also, behaviour of dropped attachments in other places appears to be that they persist after avatar logout rather than get deleted.
2011-09-02 23:19:27 +01:00
Justin Clark-Casey (justincc) dbcfb25a52 Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since this is done through parts iteration 2011-09-02 22:54:03 +01:00
Justin Clark-Casey (justincc) 26b471f25a Go back to resetting the State parameter for all parts of a SOG when SOG.ClearPartAttachmentData() is called.
Even though we don't use these on rez they are still present after an unlink, after which selecting them causes various viewers to crash
Hopefully really does address http://opensimulator.org/mantis/view.php?id=5664
2011-09-02 22:28:27 +01:00
Justin Clark-Casey (justincc) af7c6c5f39 stop passing FromUserInventoryItemID right down into the deserializer.
the code becomes simpler if this is set from the outside - only one place needs to do this.
2011-09-02 00:50:16 +01:00
Justin Clark-Casey (justincc) 9c0a03731d Move more of IAM.RezObject() into DoPreRezWhenFromItem() 2011-09-02 00:41:21 +01:00
Justin Clark-Casey (justincc) 15ea82e925 move more of IAM.RezObject() into DoPreRezWhenFromItem() 2011-09-02 00:25:05 +01:00
Justin Clark-Casey (justincc) 01146bb3e3 factor out a section of IAM.RezObject() into DoPreRezWhenFromItem() 2011-09-02 00:04:22 +01:00
Justin Clark-Casey (justincc) 3e86064d6b refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject() 2011-09-01 23:49:38 +01:00
Justin Clark-Casey (justincc) cc8897127b remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezObject() since its always recalculated later on anyway 2011-09-01 23:37:03 +01:00
Justin Clark-Casey (justincc) 712d44635a refactor: Move sanity checks to the top of IAM.RezObject() to make the code more readable 2011-09-01 23:14:50 +01:00
Justin Clark-Casey (justincc) e30651b931 use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UUID); 2011-09-01 23:09:14 +01:00
Justin Clark-Casey (justincc) 8b83c4a433 Remove pointless NRE check in IAM.RezObject() since this can never occur 2011-09-01 23:06:57 +01:00
Justin Clark-Casey (justincc) 1bf29d60e1 Remove code which was automatically deleting non-root prims from scene objects that had previous been attachments.
Looks like this code was accidentally uncommented in e1b5c612 from feb 2010.
Appears to resolve the rest of http://opensimulator.org/mantis/view.php?id=5664
2011-09-01 22:05:05 +01:00
Justin Clark-Casey (justincc) 616e672fce If the user receiving an inventory folder has left the scene by the time the acceptence message arrives, then don't send them an inventory update.
Doing so causes a NullReferenceException
2011-09-01 02:43:17 +01:00
Justin Clark-Casey (justincc) c491cdcb95 refactor: use SOG register target waypoints and rots directly instead of calling through the SOP, which doesn't make conceptual sense anyway. 2011-09-01 02:18:31 +01:00
Justin Clark-Casey (justincc) 7eca929686 Eliminate pointless checks of SOG.RootPart != null
It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized
2011-09-01 02:11:00 +01:00
Justin Clark-Casey (justincc) 10d883dc88 refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID() 2011-09-01 01:41:53 +01:00
Justin Clark-Casey (justincc) 63bf710237 Fix issue with llGetTorque() where it would only ever return a zero vector. 2011-09-01 01:37:35 +01:00
Justin Clark-Casey (justincc) 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks.
The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database.
At all other times it's not possible for a SOP not to have a SOG parent.
2011-09-01 01:22:28 +01:00
Justin Clark-Casey (justincc) 083ba72b28 Fix a bug where the non-root parts of rezzed objects that had previously been attachments were sending their old attachment values to the client.
The root part state is the canonical value, so always send that instead.
Sending conflicting attachments states for non-root parts of a rezzed object is enough to crash the client.
Fixes http://opensimulator.org/mantis/view.php?id=5664.
Many thanks to mewtwo0641 for some fantastic qa work on this one.
2011-08-31 23:33:01 +01:00
Justin Clark-Casey (justincc) ca9a054bba Don't set a GridUser entry for NPCs.
Resolves http://opensimulator.org/mantis/view.php?id=5665
2011-08-31 18:03:07 +01:00
Justin Clark-Casey (justincc) 7d58b5fa15 move common code into AttachmentsModule.DeleteAttachmentsFromScene() 2011-08-31 17:53:58 +01:00
Justin Clark-Casey (justincc) 3aa86d22d1 If a FireAndForget thread terminates with an exception, then catch and log rather than letting it terminate the simulator.
Exceptions don't appear to do this with the SmartThreadPool but they do with UnsafeQueueUserWorkItem (and maybe others)
2011-08-31 17:38:32 +01:00
Justin Clark-Casey (justincc) e69f246b86 refactor: move multiple class to set avatar height into associated SP.AddToPhysicalScene() 2011-08-31 17:25:18 +01:00
Justin Clark-Casey (justincc) 899d109e82 get rid of appearance null checks - this is never null 2011-08-31 17:13:53 +01:00
Justin Clark-Casey (justincc) 8c703022c1 In WorldCommModule, replace the useless Attachments == null check with Attachments.Count == 0 instead 2011-08-31 16:50:18 +01:00
Justin Clark-Casey (justincc) d3c03658aa minor: remove mono compiler warning 2011-08-31 16:48:21 +01:00
Justin Clark-Casey (justincc) 54839d28ad remove pointless m_attachments == null check since this field is never null 2011-08-31 16:46:43 +01:00
Justin Clark-Casey (justincc) 5a5206449f minor: seal up another instance of using the appearance list without locking 2011-08-31 16:41:58 +01:00
Justin Clark-Casey (justincc) 32444d98cb Make SP.Attachments available as sp.GetAttachments() instead.
The approach here, as in other parts of OpenSim, is to return a copy of the list rather than the attachments list itself
This prevents callers from forgetting to lock the list when they read it, as was happening in various parts of the codebase.
It also improves liveness.
This might improve attachment anomolies when performing region crossings.
2011-08-31 16:29:51 +01:00
Justin Clark-Casey (justincc) 2acfff9f6d remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments() 2011-08-30 23:39:26 +01:00
Justin Clark-Casey (justincc) 1809aaf74c minor: remove already processed avatar null check in Scene.RemoveClient()
remove some now duplicated method doc
2011-08-30 23:36:45 +01:00
Justin Clark-Casey (justincc) ddc733cd3d refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule 2011-08-30 23:32:30 +01:00
Justin Clark-Casey (justincc) 04bafd2122 refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
This adds an incomplete IScenePresence to match ISceneEntity
2011-08-30 23:06:10 +01:00
Justin Clark-Casey (justincc) a90e1cf3aa add Name property to ISceneEntity 2011-08-30 22:39:16 +01:00
Justin Clark-Casey (justincc) 1de68b34d9 refactor: migrate DropObject handling fully into AttachmentsModule from Scene 2011-08-30 22:25:38 +01:00
Justin Clark-Casey (justincc) 37a5cf5783 minor: comment out friends number logging from login for now 2011-08-30 22:08:43 +01:00
Justin Clark-Casey (justincc) e7a515bab0 Fix bug where attachments were remaining on the avatar after being dropped.
If the inventory service is configured not to allow deletion then these will not disappear from inventory
2011-08-30 22:06:24 +01:00
Mic Bowman 17dab7245f Merge branch 'master' into bulletsim 2011-08-30 08:44:28 -07:00
Justin Clark-Casey (justincc) be357f8fee Fix bug in persisting saved appearances for npcs
Assets have to be marked non-local as well as non-temporary to persist.  This is now done.
Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660
2011-08-30 01:58:32 +01:00
Robert Adams 96dce3e16c Use GetMeshKey from PrimitiveBaseShape. 2011-08-29 10:10:48 -07:00
Mic Bowman 648866b597 Merge branch 'master' into bulletsim 2011-08-29 09:55:34 -07:00
Robert Adams 18037d41c4 Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-08-28 16:50:54 -04:00
Robert Adams 80a2b81d52 Add level of detail specification to optionally reduce the number of vertices in generated prim meshes
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-08-28 16:49:25 -04:00
Makopoppo 795b56e695 Related to #4689 - Adding missing null check for SceneObjectPart
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-08-27 07:45:02 -04:00
Justin Clark-Casey (justincc) d4d894c20f Stop avatars returning from neighbouring regions from stalling on the border crossing.
On making a root agent, we need to reset the ScenePresence.m_movement_flag so that it doesn't remember the
movement registered to the client when it exited the initial region.
If this is remember, then the client avatar movement isn't updated and it appears to stall in mid-air, though this is resolved with a prod/release of any other direction key.
This bug was probably introduced a few weeks ago.  Surprised that nobody brought it up.
2011-08-27 01:28:33 +01:00
Justin Clark-Casey (justincc) 1615e7d29f Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field. 2011-08-27 00:33:24 +01:00
Justin Clark-Casey (justincc) b7700428ec refactor: camel case AttachmentPoint method arg as per code standards 2011-08-27 00:20:15 +01:00
Justin Clark-Casey (justincc) 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values 2011-08-27 00:15:21 +01:00
Robert Adams 21708b832b BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects. 2011-08-26 15:51:21 -07:00
Mic Bowman 23f10f1d22 Merge branch 'master' into bulletsim 2011-08-26 15:23:46 -07:00
Justin Clark-Casey (justincc) 15a514fcbc refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
2011-08-26 23:06:41 +01:00
Justin Clark-Casey (justincc) 5f3ffc195f refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToGround() and remove redundant code 2011-08-26 22:49:11 +01:00
Justin Clark-Casey (justincc) ae614c1264 refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene object group direct 2011-08-26 22:37:53 +01:00
Justin Clark-Casey (justincc) 040ad11e61 refactor: remove common presence set up in attachments tests 2011-08-26 22:24:51 +01:00
Justin Clark-Casey (justincc) dc61bf4b1f comment out verbose test logging from last commit 2011-08-26 22:17:27 +01:00
Justin Clark-Casey (justincc) 1dba047e4d add regression test for detaching an attachment to the scene 2011-08-26 22:17:05 +01:00
Justin Clark-Casey (justincc) 002313bf13 refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingleAttachmentToInv() 2011-08-26 22:02:23 +01:00
Justin Clark-Casey (justincc) fcbed6479a Downgrade warning about not saving unchanged attachment to debug instead, and change text to better indicate what it's saying 2011-08-26 21:46:12 +01:00
Justin Clark-Casey (justincc) 6c692d2e21 Fix a very recent regression from llAttachToAvatar() fix where I accidentally stopped normal script state persistence on login/logout and attach/detach 2011-08-26 21:26:29 +01:00
BlueWall 04d42860fe Merge branch 'master' of /home/opensim/src/opensim 2011-08-25 07:01:57 -04:00
Micheil Merlin cf42fcd978 llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-08-25 06:50:55 -04:00
Justin Clark-Casey (justincc) 4b4c5e69e5 Remove forcing of phantom on ground attached objects - attachments can be both non-phantom and flagged as physical.
As per Melanie
2011-08-24 22:45:51 +01:00
Justin Clark-Casey (justincc) d5dc8133fc remove pointless IsDeleted check on SP.RezAttachments()
IsDeleted is never set for an SP, even though it's on EntityBase.
It might be an idea to set it in the future
2011-08-24 22:37:08 +01:00
Justin Clark-Casey (justincc) 6d4432f440 refactor: simplify EntityBase.IsDeleted property 2011-08-24 22:34:26 +01:00
Justin Clark-Casey (justincc) 21f1b68fdf extend initial rez regression test to check that attachment is phantom 2011-08-24 22:25:23 +01:00
Justin Clark-Casey (justincc) 73d913dad2 Make objects attached from the ground phantom 2011-08-24 22:12:51 +01:00
Justin Clark-Casey (justincc) 9ba4511d3e add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readability
use these in some sog methods
2011-08-24 21:53:12 +01:00
Justin Clark-Casey (justincc) 801b7f18a7 return InventoryItemBase from AddSceneObjectAsAttachment() 2011-08-24 21:40:36 +01:00
Justin Clark-Casey (justincc) 5eeee480d4 refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModule.AddSceneObjectAsAttachment() 2011-08-24 21:35:44 +01:00
Justin Clark-Casey (justincc) 274e354006 get rid of pointless grp null check in attachObjectAssetStore() 2011-08-24 21:23:10 +01:00
Justin Clark-Casey (justincc) 0e0d40c810 minor: remove hardcoded region numbers with the region size constant and a currently hardcoded offset 2011-08-24 21:18:11 +01:00
Justin Clark-Casey (justincc) ccf07f6ae3 refactor: remove pointless AgentId argument from attachObjectAssetStore() 2011-08-24 21:14:57 +01:00
Justin Clark-Casey (justincc) b9ec625dbf add TestAddAttachmentFromGround() regression test 2011-08-24 21:07:46 +01:00
Justin Clark-Casey (justincc) cf3ffe5bb4 Fix llAttachToAvatar()
Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay.
So we now don't do this.  The state will be serialized anyway when the avatar normally logs out.
The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state.
2011-08-24 20:49:23 +01:00
Justin Clark-Casey (justincc) 97b207240e rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour 2011-08-23 22:05:22 +01:00
Justin Clark-Casey (justincc) 014cd4f8bb remove mono compiler warnings 2011-08-23 21:41:16 +01:00
Justin Clark-Casey (justincc) 805ba268d5 replace TestRemoveAttachments() with a more thorough TestRemoveAttachment() 2011-08-23 21:37:36 +01:00
Justin Clark-Casey (justincc) 4a101080ee Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-08-23 21:21:02 +01:00
Justin Clark-Casey (justincc) 34aed96a2f replace old TestAddAttachments() with a more thorough TestAddAttachment() 2011-08-23 21:20:23 +01:00
Mic Bowman ce011d7e44 Protect a check for default texture entry when setting alpha values. Apparently
if all faces have their own textures then the default texture is null
2011-08-23 10:52:12 -07:00
Justin Clark-Casey (justincc) afd5469eec Remove pointless contains check in ScenePresence.RemoveAttachment() 2011-08-23 00:08:29 +01:00
Justin Clark-Casey (justincc) 1f3ce48be1 If an object failed to attach due to an exception, then try and detach it from the avatar's list of attachments as well as delete it from the scene.
This may help with the "Inconsistent attachment state" errors seen on teleport.
See http://opensimulator.org/mantis/view.php?id=5644 and linked reports
2011-08-23 00:04:38 +01:00
Justin Clark-Casey (justincc) d328046efb If an attachment fails, then start logging the exception for now, in order to help with the inconsistent state bug.
This also refactors AttachmentsModules to stop pointlessly refetching the ScenePresence in various methods.  However, more of this is required.
2011-08-22 23:59:48 +01:00
Justin Clark-Casey (justincc) 2eaadf2dc0 Add warning log message to say which attachment fails validation in order to pin down problems with "Inconsistent Attachment State" 2011-08-22 23:28:37 +01:00
Justin Clark-Casey (justincc) 138a5e04b8 minor: remove mono compiler warning 2011-08-22 23:10:43 +01:00
Justin Clark-Casey (justincc) 940a248c3d minor: comment out simulator features log line 2011-08-22 22:44:49 +01:00
Justin Clark-Casey (justincc) 7cf4bb5256 Add ISimulatorFeaturesModule so that other modules can register features in addition to the hardcoded ones. 2011-08-22 22:13:07 +01:00
Snoopy Pfeffer db91044593 Thanks Neil Canham for fixing bulk inventory updates, no sending BulkInventoryUpdate after accepting inventory items. 2011-08-22 14:51:43 +02:00
Justin Clark-Casey (justincc) d74686fd51 read m_rpcHandlersKeepAlive under appropriate lock 2011-08-22 02:25:58 +01:00
Justin Clark-Casey (justincc) c587b0a3a3 oops, fix build break from last commit 2011-08-22 02:10:45 +01:00
Justin Clark-Casey (justincc) 9469c62098 improve locking of m_agentHandlers in BaseHttpServer 2011-08-22 02:07:51 +01:00
Justin Clark-Casey (justincc) f9a367e2f6 improve locking of m_HTTPHandlers in BaseHttpServer 2011-08-22 01:59:40 +01:00
Justin Clark-Casey (justincc) 5a11cffd23 improve locking of m_streamHandlers in BaseHttpServer 2011-08-22 01:58:50 +01:00
Justin Clark-Casey (justincc) 20a4367827 remove necessity to catch a KeyNotFoundException in BaseHttpServer.RemoveLLSDHandler() 2011-08-22 01:58:19 +01:00
Justin Clark-Casey (justincc) 8254116dc6 improve locking of m_llsdHandlers in BaseHttpServer 2011-08-22 01:52:08 +01:00
Justin Clark-Casey (justincc) 2f1ac1d144 minor: remove mono compiler warning 2011-08-22 01:45:46 +01:00
Justin Clark-Casey (justincc) 94a8ab80c8 improve locking of m_rpcHandlers in BaseHttpServer 2011-08-22 01:43:34 +01:00
BlueWall 5e231acdce Add avatar and attachments to llRegionSay
llRegionSay will now message avatars on chan 0
  and will message attachments on the avatar that
  listen on channels other than 0.

  This behavior is consistant with the LL
  implementation as tested on regions in Agni
  with one exception: this implementation does
  not include issue:
    https://jira.secondlife.com/browse/SCR-66?
2011-08-20 12:36:35 -04:00
BlueWall 2787207aa2 Add llRegionSayTo
llRegionSayTo(key target, integer channel, string messasge)

	Allows messages to be sent region-wide
	to a particular prim.
2011-08-19 18:47:21 -04:00
Mic Bowman 384cb79a1a Merge branch 'master' into bulletsim
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneManager.cs
2011-08-19 14:49:16 -07:00
Robert Adams bb5b396fc5 Fix exception when using BasicPhysics 2011-08-19 00:53:57 +01:00
Justin Clark-Casey (justincc) c9e6b7bd10 Stop NPC's getting hypergrid like names in some circumstances.
This meant punching in another AddUser() method in IUserManagement to do a direct name to UUID associated without the account check (since NPCs don't have accounts).
May address http://opensimulator.org/mantis/view.php?id=5645
2011-08-19 00:45:22 +01:00
Justin Clark-Casey (justincc) 3146f4bae0 Don't need to try both AssetService.Get and GetCached in GetMesh since Get always calls GetCached and code paths were identical 2011-08-18 23:36:43 +01:00
Robert Adams fef73a1a10 BulletSim: add runtime setting of physics parameters. Update default values. 2011-08-18 14:32:09 -07:00
Justin Clark-Casey (justincc) 49258350e8 refactor: fold CreateSceneViewer() back into ScenePresence constructor 2011-08-18 01:22:01 +01:00
Justin Clark-Casey (justincc) 8d29d490a1 minor: remove some mono compiler warnings 2011-08-18 01:16:58 +01:00
Justin Clark-Casey (justincc) 45c37ef494 refactor: Fold 3 ScenePresence() constructors into one since only one is called. 2011-08-18 01:11:23 +01:00
Justin Clark-Casey (justincc) c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
2011-08-18 00:53:05 +01:00
Justin Clark-Casey (justincc) d8f886ccdb comment out noisy attachments logging 2011-08-17 23:41:20 +01:00
Justin Clark-Casey (justincc) eb8b6b7d52 minor: remove mono compiler warning 2011-08-17 23:28:57 +01:00
Justin Clark-Casey (justincc) 6b51d8a10e In the asset service, check that an asset exists before attempting to store it. 2011-08-17 23:24:41 +01:00
Justin Clark-Casey (justincc) 4a9b8184f7 For now, supress 'OH NOES' warnings given by HGInventoryBroker.CacheInventoryServiceURL when it tries to cache it for an NPC
This concept is meaningless for NPCs.  However, it might be better to make NPCism an actual property on ScenePresence and check.
Addresses http://opensimulator.org/mantis/view.php?id=5643
2011-08-17 01:51:58 +01:00
Justin Clark-Casey (justincc) acfdca34fd Fix issue where loading a new appearance onto an NPC would not remove the previous attachments from the scene.
Addresses http://opensimulator.org/mantis/view.php?id=5636
2011-08-17 01:35:33 +01:00
Justin Clark-Casey (justincc) bd5d35ee32 extend test to check that there is one attachment and that it has the right name 2011-08-17 00:42:58 +01:00
Justin Clark-Casey (justincc) 696bd44833 Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachments check 2011-08-17 00:37:33 +01:00
Justin Clark-Casey (justincc) d73c424078 get rid of logged warnings about lack of some modules - afaik these never occur in real life and just clutter up tests 2011-08-16 23:12:58 +01:00
Justin Clark-Casey (justincc) 57e54d84d6 Add new FireAndForgetMethod.None.
This executes the callback on the same thread that made the request.  Designed for use only by regression tests that rely on a predicable event ordering.
2011-08-16 23:05:08 +01:00
Justin Clark-Casey (justincc) d3c10e609e Move some previously common code back into separate tests. Remove unused region handle from test. 2011-08-16 22:27:52 +01:00
Justin Clark-Casey (justincc) 0bbf7c21d7 Isolate existing incomplete attachments tests rather than have them rely on each other.
Much easier to debug this way.
2011-08-16 22:13:32 +01:00
Justin Clark-Casey (justincc) c58b32e7ba drop number of attachments in test from 3 to 2 to reduce text complexity 2011-08-16 22:09:13 +01:00
Justin Clark-Casey (justincc) 601257f8b6 remove setting up of second scene in attachments since it's not currently used 2011-08-16 21:58:52 +01:00
Justin Clark-Casey (justincc) 66eb537d0c relocate AttachmentTests.cs to AttachmentsModuleTests.cs 2011-08-16 21:56:56 +01:00
Justin Clark-Casey (justincc) 8d866ae8c3 minor: remove some mono compiler warnings 2011-08-16 21:45:01 +01:00
Justin Clark-Casey (justincc) fd3a7ab70c minor: change some comment text in flotsam asset cache 2011-08-16 21:31:17 +01:00
Justin Clark-Casey (justincc) 8c95c83562 On Flotsam asset cache, go back to moving the file from the temporary location rather than copying.
Copying doesn't prevent IOExceptions on Windows due to file locking. (e.g. Mantis 5642, 5630).
So instead go back to moving the file, swallowing IOExceptions that occur just for the move due to competing caching threads or even different opensimulator instances.
2011-08-16 21:03:43 +01:00
BlueWall 0784791a44 Add "shutdown" message to RegionReady
Add "shutdown" message when removing region.
	From a patch submitted by Michelle Argus.
	Thanks Michelle
2011-08-15 16:21:04 -04:00
BlueWall e8f09cd5f7 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-08-15 13:04:02 -04:00
BlueWall e870442e31 Remove un-needed ATTACH command in migration script.
This was causing issues when using specified
	paths to database files by using a hard-coded
	name.
2011-08-15 12:59:17 -04:00
Snoopy Pfeffer 9a6ad1535e Added console command "delete object outside" to delete all objects outside region boundaries. This is especiyll useful in cases where physical objects outside regions boundaries cause much physics engine lag. 2011-08-15 17:46:51 +02:00
Snoopy Pfeffer 70ea625447 Added optional Login Service parameter "Currency" to be able to change the currency name shown in the viewer. 2011-08-14 18:20:20 +02:00
Snoopy Pfeffer e19843a0ee WorldMap: Added map item for Land-for-Sale. Implemented backlist item timeouts (default 10 minutes; see also new config file setting BlacklistTimeout) and removing backlisted neigboring regions that have been restarted from the blacklist. 2011-08-14 17:45:23 +02:00
Micheil Merlin b80dfb6572 llGetPrimitiveParams fix prim hollow/hole shape value 2011-08-13 15:34:08 +01:00
Justin Clark-Casey (justincc) dcb4b2de09 Fix a problem in the Flotsam asset cache where assets were being put into the memory cache even when it wasn't enabled.
This hopefully addresses http://opensimulator.org/mantis/view.php?id=5634
This is the most probable cause of the memory problems that people have been seeing in the past month.
This bug has been around since commit 5dc785b (4th July 2011).  Doh!  This is why regressions tests are such a good idea... :)
Many thanks to Nebadon for using git bisect to track down this bug, which made it a 5 minute fix.
2011-08-13 15:21:03 +01:00
Aaron Duffy 90c6fa89be Fix a bug preventing region modules from creating trees at anything but the default scale. 2011-08-13 00:52:32 +01:00
Justin Clark-Casey (justincc) 78ff82bfe9 If a map request to a server fails, always close the outbound connection.
This probably doesn't help with the current memory leak.
2011-08-12 23:40:22 +01:00
Justin Clark-Casey (justincc) ed142ead25 minor: change login enable/disable messages in last commit so that they occur after the setting has been made 2011-08-12 22:50:58 +01:00
Justin Clark-Casey (justincc) 4b88f04c0a minor: On "login disable/enable" always tell the user the final login status, rather than remaining silent if it was already on/off 2011-08-12 22:46:42 +01:00
Justin Clark-Casey (justincc) 76e0afe83f tidy up some OSSL NPC parameter names 2011-08-12 02:46:44 +01:00
Justin Clark-Casey (justincc) 16ac5413dd rename position parameter in osNpcMoveToTarget to target 2011-08-12 01:52:12 +01:00
Justin Clark-Casey (justincc) aebd46a434 rename osNpcStopMoveTo() to osNpcStopMoveToTarget() 2011-08-12 01:32:49 +01:00
Justin Clark-Casey (justincc) 2169cf04f9 When saving appearance, only save the baked textures, not the other face textures (which are already stored permanently) 2011-08-12 01:24:15 +01:00
Justin Clark-Casey (justincc) 65c4b8d37b Fix kicking of NPCs via "kick user" console command.
Needed to hook up the Close() function in the NPCAvatar IClientAPI implementation, which [unfortunately] is still needed
2011-08-12 00:51:05 +01:00
Justin Clark-Casey (justincc) 0a1bbc27d2 Allow the osNpcCreate() function to accept a notecard name or asset for initial appearance 2011-08-12 00:14:06 +01:00
Justin Clark-Casey (justincc) d23d37d2aa implement osNpcGetPos() 2011-08-11 23:36:22 +01:00
Justin Clark-Casey (justincc) a21e98ae1a implement osNpcGetRot() and osNpcSetRot()
Rotation works if done around the z axis.  Anything else leads to random results.
2011-08-11 23:28:14 +01:00
Justin Clark-Casey (justincc) b1ae930c6b Implement osAgentSaveAppearance() to save the appearance of an avatar in the region to a notecard
This is separate from osOwnerSaveAppearance() so that owner saves can be allowed without allowing arbitrary avatar saves
2011-08-11 22:26:47 +01:00
Justin Clark-Casey (justincc) 50945dd560 add regression test for osNpcCreate when cloning an in-region avatar 2011-08-11 21:43:26 +01:00
Justin Clark-Casey (justincc) 83ca5a101d Split out to-be-common setup stuff from TestOsOwnerSaveAppearance() 2011-08-11 20:56:18 +01:00
Justin Clark-Casey (justincc) b3a4b10531 eliminate redundant ground sitting checks since these are already done in enclosing control structures 2011-08-11 03:16:46 +01:00
Justin Clark-Casey (justincc) 3d4cc93a8e minor: a little bit of log message correction/commenting out 2011-08-11 03:07:41 +01:00
Justin Clark-Casey (justincc) 1aa1711893 eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This can just use the currently set Rotation
looks like I spoke to soon about eliminating jerkiness on "go here"/autopilot.  It's still there.
2011-08-11 03:06:38 +01:00
Justin Clark-Casey (justincc) 36f7d36fa1 instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate the second setting in AddNewMovement() 2011-08-11 02:54:15 +01:00
Justin Clark-Casey (justincc) 29093df1a7 get rid of intermediate local store of body rotation in ScenePresence, this is not used. 2011-08-11 02:36:02 +01:00
Justin Clark-Casey (justincc) ee22569c92 only accept npc UUIDs to osNpc* functions, not names (except for create) 2011-08-11 02:19:13 +01:00
Justin Clark-Casey (justincc) cace6eaa8a comment out some of the currently less useful debug log messages 2011-08-11 02:06:32 +01:00
Justin Clark-Casey (justincc) 4402851b08 Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.
This meant reseting the SP.AgentControlFlags since the Animator uses these to determine the correct default animation.
2011-08-11 01:56:42 +01:00
Justin Clark-Casey (justincc) 951ffad81e If SP.MoveToTarget has been called with a force walk, begin by landing the avatar.
There is a bug here - once an avatar has landed it glides to its new position instead of performing a walk animation
2011-08-11 00:23:54 +01:00
Justin Clark-Casey (justincc) 7f499ff3f3 Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Default for this function is now not to automatically land.
This allows better control by scripts when an avatar is going to be landing on a prim rather than the ground.
Stopping the avatar involves faking a collision, to avoid the pid controller making it overshoot.
A better approach would be to gradually slow the avatar as we near the target
2011-08-10 23:56:19 +01:00
Justin Clark-Casey (justincc) fb92678b83 fly and no fly constants for osNpcMoveToTarget() 2011-08-10 22:34:42 +01:00
Justin Clark-Casey (justincc) 5d6c9644fa early code to allow scripts to force npcs not to fly when moving to target
this is to allow walking on prims.  it will be up to the script writer to be sure that there is a continuous path.
currently implemented in osNpcMoveToTarget(), but none of this is final.
2011-08-10 01:47:37 +01:00
Justin Clark-Casey (justincc) 4cb8d6379d Stop trying to deregister caps or close child agents when an NPC is removed 2011-08-10 00:59:31 +01:00
Justin Clark-Casey (justincc) 195c1dc9b8 implement osNpcStopMoveTo() to cancel any current move target 2011-08-10 00:26:38 +01:00
Justin Clark-Casey (justincc) cba54090c7 When an NPC appearance is loaded, rez the attachments too 2011-08-09 23:25:52 +01:00
Justin Clark-Casey (justincc) 92e96d394a When an NPC is created, stop telling neighbouring regions to expect a child agent 2011-08-09 23:11:07 +01:00
Justin Clark-Casey (justincc) 795c8e6c22 Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet ready for user use.
Adds regression test.
2011-08-09 22:05:47 +01:00
Melanie 6ab5ca2bda Guard another nullref 2011-08-09 22:11:27 +02:00
Melanie 0e9dda91cb Guard against a bad login leaving us with a null queue 2011-08-09 20:55:06 +02:00
Justin Clark-Casey (justincc) e869eeb0bf Implement first draft functions for saving and loading NPC appearance from storage.
This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent.
By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type.
Notecards also allow different appearances to be swapped and manipulated easily.
This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text.
This works in my basic test but is not at all ready for user use or bug reporting yet.
2011-08-09 03:51:34 +01:00
Justin Clark-Casey (justincc) 3e16a0fbdd factor out common notecard caching code from 3 methods. 2011-08-09 00:12:41 +01:00
Justin Clark-Casey (justincc) 78d8ce3816 refactor: split out generic parts of osMakeNotecard() into a separate. Add method doc. Other minor tidies. 2011-08-08 23:22:47 +01:00
Justin Clark-Casey (justincc) 6878049952 get rid of bogus log message 2011-08-06 03:06:05 +01:00
Justin Clark-Casey (justincc) eec54adac5 remove some obsolete tests that are now done elsewhere 2011-08-06 02:38:38 +01:00
Justin Clark-Casey (justincc) e37f8cf902 Add a test to check that ScenePresence and circuit go away when a root agent is closed down 2011-08-06 02:27:25 +01:00
Justin Clark-Casey (justincc) 85e07c78fb refactor: Change SceneHelpers.AddClient() to AddScenePresence().
This seems to make more sense as we can get SP.ControllingClient
2011-08-06 02:17:41 +01:00
Justin Clark-Casey (justincc) 83ba35a26b rip out sog generation methods in ScenePresenceAgentTests and use SceneHelpers instead
Not that it matters, since these tests are pretty bogus anyway.
Also, renames some test classes for consistency.
2011-08-06 02:01:25 +01:00
Justin Clark-Casey (justincc) 2b26d2f1a5 prevent "create region" console command from being able to create a region with the same id as one that already exists.
Addresses http://opensimulator.org/mantis/view.php?id=5617
2011-08-06 01:35:01 +01:00
Justin Clark-Casey (justincc) 76f46b2545 Do proper locking of m_localScenes list in SceneManager 2011-08-06 01:15:49 +01:00
Justin Clark-Casey (justincc) dad1d6df18 rename TestHelper => TestHelpers for consistency 2011-08-06 00:31:03 +01:00
Justin Clark-Casey (justincc) bda1a4be45 rename test SceneSetupHelpers -> SceneHelpers for consistency 2011-08-06 00:26:37 +01:00
Justin Clark-Casey (justincc) cba40de109 extend phantom flag regression test to toggle back off 2011-08-06 00:22:14 +01:00
Justin Clark-Casey (justincc) c6c91e6599 refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify. 2011-08-06 00:13:08 +01:00
Justin Clark-Casey (justincc) ba89fc3aa1 Add regression test for setting phantom status on a scene object. This is not yet complete. 2011-08-05 23:42:05 +01:00
Justin Clark-Casey (justincc) f18780d0e3 Get "show region" command in GridService to show grid co-ordinates rather than meters co-ord.
This makes it consistent with "show regions"
Addresses http://opensimulator.org/mantis/view.php?id=5619
2011-08-05 22:56:53 +01:00
Mic Bowman 82f41fdcb5 BulletSim: fix problem with not convex hulling large objects by creating unit meshes and always scaling in Bullet 2011-08-05 14:53:39 -07:00
Justin Clark-Casey (justincc) 7d35bf8193 refactor: remove a sliver of unnecessary code 2011-08-05 22:45:42 +01:00
Justin Clark-Casey (justincc) 1a2518d19b Instead of moving the file to its final place when FlotsamCache writes to disk, copy it instead.
This is to eliminate IOException where two threads compete to cache the same file.
2011-08-05 19:57:47 +01:00
Mic Bowman c3f579046c Merge branch 'master' into bulletsim 2011-08-05 11:13:02 -07:00
Robert Adams 7640b5abf6 BulletSim: Parameters settable from ini file. Linksets. Physical property value tuning 2011-08-05 11:01:27 -07:00
Justin Clark-Casey (justincc) 94d496cf2b remove the largely unused copy/pasted HandleAgentRequestSit() method 2011-08-05 00:57:43 +01:00
Justin Clark-Casey (justincc) 1918402cb1 if an NPC target is set to a ground location, then automatically land them when they get there.
This doesn't help where the target is a prim surface.  In these situations, it might be better to provide manual overrides so the script can control whethre an avatar flys there/lands, etc.
2011-08-04 03:08:35 +01:00
Justin Clark-Casey (justincc) 54ce029342 if an NPC move to target is above the terrain then make it fly to destination 2011-08-04 02:31:40 +01:00
Justin Clark-Casey (justincc) f999acd095 minor: remove some mono compiler warnings 2011-08-04 01:46:34 +01:00
Justin Clark-Casey (justincc) c678b75d65 if a move to target is set underground, constrain it to the terrain height 2011-08-04 01:45:56 +01:00
Justin Clark-Casey (justincc) 61a931490d move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate() 2011-08-04 01:30:37 +01:00
Justin Clark-Casey (justincc) 831f933ce6 only call move target code in SP.HandleAgentUpdate() if we're actually in the process of moving to a position 2011-08-04 01:22:01 +01:00
Justin Clark-Casey (justincc) 7b2b47530e move reset code out of HandleMoveToTargetUpdate() so that we only call it where needed instead of passing in a flag 2011-08-04 01:16:24 +01:00
Justin Clark-Casey (justincc) fc64cc2439 Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other classes can use it. 2011-08-04 01:05:43 +01:00
Justin Clark-Casey (justincc) 7f6f100c5a When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the target, move it directly to the target.
This makes the movement exact.  Regression test changed to check avatar reaches exact target.
Also has the nice side effect of making NPC animations continue to work after the first movement (which wasn't working).  However, avatar still pauses in mid-stride
2011-08-04 01:00:33 +01:00
Justin Clark-Casey (justincc) ba0c65e028 extend npc move test to check a second movement 2011-08-04 00:25:51 +01:00
Justin Clark-Casey (justincc) 6f913e8caf eliminate pre-existing unused SP.StopMovement() 2011-08-04 00:13:27 +01:00
Justin Clark-Casey (justincc) a2f5b4ac9a Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consistency. Improve method doc. 2011-08-04 00:10:53 +01:00
Justin Clark-Casey (justincc) 0299cb060e eliminate a reset position flag by using functionally equivalent DCFlagKeyPressed 2011-08-04 00:06:01 +01:00
Justin Clark-Casey (justincc) 6ab01b338f Stop calling the SP.ResetMoveToTarget() code if a target is not actually set 2011-08-03 23:59:13 +01:00
Justin Clark-Casey (justincc) 31fb6b2d72 remove move to duck walk compensation - no longer required.
extends npc move to regression test to check stop after sufficient sim updates
2011-08-03 23:40:05 +01:00
Justin Clark-Casey (justincc) 61d49d4f63 rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCModule 2011-08-03 23:20:36 +01:00
Justin Clark-Casey (justincc) 31cea17f8e extend move test to check avatar is moving in the right direction after setting a move target 2011-08-03 23:13:52 +01:00
Justin Clark-Casey (justincc) 21d8a6b0e8 extend move test to check one beat of the simulator without actually asking the npc to move. 2011-08-03 23:06:18 +01:00
Justin Clark-Casey (justincc) d78fe44191 Add passing but incomplete NPC move regression test 2011-08-03 22:51:46 +01:00
Justin Clark-Casey (justincc) e0503d397c stop avatar service being set up in NPC TestCreate() - it's no longer used 2011-08-03 22:45:43 +01:00
Justin Clark-Casey (justincc) a333c60f28 refactor: rename the move to position methods to move to target to be consistent with terminology used by scene object part and elsewhere 2011-08-03 22:34:05 +01:00
Justin Clark-Casey (justincc) 2964467708 get rid of vestigal move to parameters 2011-08-03 22:11:05 +01:00
Justin Clark-Casey (justincc) b7a3f36c65 enable the NPC module for its regression test 2011-08-03 04:48:47 +01:00
Justin Clark-Casey (justincc) 797def8aa4 Put config to enable disable [NPC] module.
Default is disabled.  You will need to explicitly enable to toy with this.
2011-08-03 04:33:45 +01:00
Justin Clark-Casey (justincc) 6e4ec29722 Do a partial fix/implementation of OSSL osNpcMoveTo()
Avatar moves and stops.  However, will stop in mid stride.
And if the move to position is in the air, avatar will continue to make vain and quite hilarious attempts to take off (but never doing so).
Clearly more work is needed.
2011-08-03 04:19:19 +01:00
Justin Clark-Casey (justincc) 68a5fe0431 Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah when walking along the ground
Moving a flying avatar to a ground point doesn't yet land the avatar.  This may or may not be the best thing
2011-08-03 02:59:49 +01:00
Justin Clark-Casey (justincc) 30e816bfa2 Implement move to/autopilot for z axis movement as well.
This is jerky (an artifact of the way it's being done, I think), but it's better than on implementation.
2011-08-03 02:04:38 +01:00
Justin Clark-Casey (justincc) 0c23764ce2 get autopilot/go here to work immediately.
This works with viewer 1.23.5 and so in theory should work with libopenmetaverse.
2011-08-03 01:12:32 +01:00
Justin Clark-Casey (justincc) 1c126e6e22 refactor: Move update_movement_flag and the final check inside the m_allowMovement if in HandleAgentUpdate() since it's logically only ever used there 2011-08-03 00:55:52 +01:00
Justin Clark-Casey (justincc) f9689f5cc9 refactor: move out code from HandleAgentUpdate() which processes updates to move to a set position
Also comment out the really spammy log message I accidentally left in on the last commit.
2011-08-03 00:46:46 +01:00
Robert Adams 74b23210a7 Fix Flotsam cache so it will use the disk cache if the memory cache is enabled 2011-08-02 23:44:40 +01:00
Justin Clark-Casey (justincc) c122489e09 Partially fix autopilot/go here
This now works again except that it requires a click or avatar mvmt to get going
This is because the ScenePresence.HandleAgentUpdate() method doesn't trigger until the client does something significant, at which point autopilot takes over.
Even clicking is enough to trigger.
This will be improved presently.
2011-08-02 23:41:12 +01:00
Justin Clark-Casey (justincc) b7f81d3492 If GetRegionByName can't match something in the local db, then search the hypergrid if that functionality has been enabled.
This should fix the problem today where old style HG addresses (e.g. "hg.osgrid.org:80:Vue-6400") stopped working since 8c3eb324c4
2011-08-02 01:06:32 +01:00
Justin Clark-Casey (justincc) d2220da205 remove ancient late 2008 cruft that handles the situation where the GetRegionsByName used to not be implemented/returned null.
It's impossible that anybody is still running this since the infrastructure has changed massively since that time.
2011-08-02 00:58:08 +01:00
Justin Clark-Casey (justincc) 17e9d61f43 Change GridService.GetRegionByName() to only return info if there is an exact region name match, unlike GetRegionsByName()
This should fix the first part of http://opensimulator.org/mantis/view.php?id=5606, and maybe 5605.
Thanks to Melanie for helping with this.
2011-08-02 00:52:48 +01:00
Justin Clark-Casey (justincc) e6fb9d74ef Revert "In GridService, have GetRegionByName() call GetRegionsByName() with a max return of 1 instead of duplicating code."
This reverts commit 8d33a2eaa1.

Better fix will be along in a minute
2011-08-02 00:40:23 +01:00
Justin Clark-Casey (justincc) 8d33a2eaa1 In GridService, have GetRegionByName() call GetRegionsByName() with a max return of 1 instead of duplicating code.
This also fixes the problem where this method would not return a hypergrid region, unlike GetRegionsByName()
2011-08-02 00:26:17 +01:00
Justin Clark-Casey (justincc) b6ac1c46cd Get rid of AvatarAppearance.Owner to simplify the code.
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
2011-08-02 00:13:04 +01:00
Justin Clark-Casey (justincc) 59f548cda8 Get osNpcCreate appearance working with avatars that are currently in the scene.
Had to stop using AvatarService for now since it doesn't store baked texture IDs (which is why this was failing).
Also failing because cloning appearance was also cloning the AvatarApperance.Owner field, which we weren't then changing.
Extended TestCreate() to check this.
2011-08-01 23:41:29 +01:00
Justin Clark-Casey (justincc) 05e94ff27e Move common gemo/agent map name code into CreateGeom()
Fix build break.
2011-08-01 07:04:13 +01:00
Justin Clark-Casey (justincc) f9d6a91252 Instead of preserving old name in geom_name_map in change size or shape, use the Name property instead.
This is equivalent since the prim 'name' is never changed.  In fact, this propery is never used for prims
2011-08-01 06:52:52 +01:00
Justin Clark-Casey (justincc) 40a78db182 comment out unused code in OdeScene.TriCallback() 2011-08-01 06:47:45 +01:00
Justin Clark-Casey (justincc) ccb4b76242 On geom removal, remove the name from the OdeScene.geom_name_map too 2011-08-01 06:40:29 +01:00
Justin Clark-Casey (justincc) f79df6f43f remove the unused ODEPrim.prev_geom field 2011-08-01 06:35:59 +01:00
Justin Clark-Casey (justincc) f32dbef647 When an ODE geom is removed (as when a non-phantom prim is deleted, resized or shape changed, also remove the OdeScene.actor_name_map entry pointing to the phys actor
This is to stop a small memory leak over time when prims are deleted or phantom-toggled
2011-08-01 06:32:30 +01:00
Justin Clark-Casey (justincc) 6618948ff9 refactor: centralize prim geom removal code from four places to one 2011-08-01 06:15:02 +01:00
Justin Clark-Casey (justincc) 509200d5cd minor: add note to RemovePrimThreadLocked() to the effect that it contrary to the summary, it is being called from within Simulate() lock (OdeLock) 2011-08-01 05:48:27 +01:00
Justin Clark-Casey (justincc) dfa2f7d715 If a prim changes size or shape, add actor to _parent_scene.actor_name_map with new prim_geom key, as the old one becomes invalid.
This resolves http://opensimulator.org/mantis/view.php?id=5603 where changing size or shape would stop collision_start being fired in a running script.
In both this and existing code we are not removing old actors from actor_name_map when the existing prim_geom is removed, which leads to a small memory leak over time.
This needs to be fixed.
2011-08-01 05:43:04 +01:00
Justin Clark-Casey (justincc) 2102964826 minor: indentation correction 2011-08-01 05:14:16 +01:00
Melanie 434091d3f4 Allow removing users from search and avatar picker 2011-07-31 17:04:22 +02:00
Justin Clark-Casey (justincc) b757583662 Comment out SOP logging message I accidentally left in 2011-07-31 03:41:35 +01:00
Justin Clark-Casey (justincc) aea7007533 refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that we don't have to look at it if it's not relevant 2011-07-31 02:50:50 +01:00
Justin Clark-Casey (justincc) 450bdb3657 In the packetpool, if we encounter a data block that somehow wasn't retrieved via GetDataBlock() then create a new stack instead of throwing an exception 2011-07-31 02:30:40 +01:00
Justin Clark-Casey (justincc) d041276517 Remove _mesh field since the mesh data no longer needs to be stored after it's initially used.
This may improve memory usage for regions using mesh and sculpts, though I suspect that it doesn't address the current memory leak.
2011-07-31 01:03:52 +01:00
Justin Clark-Casey (justincc) bd8f538f80 refactor: Remove argument to pass in an initial mesh to OdePrim since this is no longer required and it prevents removal of the _mesh field (which is only used temporarily)
If passing in a mesh becomes important again in the future then this can be reinstated.
2011-07-31 00:49:49 +01:00
Justin Clark-Casey (justincc) 196a774b24 minor: correct method doc for last commit 2011-07-31 00:45:20 +01:00
Justin Clark-Casey (justincc) 454312f5bc refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this with the pre-existing _mesh field 2011-07-31 00:44:23 +01:00
Justin Clark-Casey (justincc) f1ce17071d minor: method doc 2011-07-31 00:43:02 +01:00
Justin Clark-Casey (justincc) e08be91c84 Refactor: Replace instances of m_isphysical with IsPhysical rather than have some code reference the private var and other the public var without any functionality difference.
Add some method doc to IsPhysical
2011-07-30 23:44:47 +01:00
Justin Clark-Casey (justincc) 4f4d080461 refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability 2011-07-30 23:20:43 +01:00
Justin Clark-Casey (justincc) 49a3740ee9 minor: remove mono compiler warnings, some code spacing adjustments 2011-07-30 03:56:29 +01:00
Justin Clark-Casey (justincc) 9fc59e2bf2 minor: remove some mono compiler warnings 2011-07-30 03:19:00 +01:00
Justin Clark-Casey (justincc) d917010433 minor: Add method doc to collision subscription methods. Change method case to reflect OpenSim standards. 2011-07-30 03:11:36 +01:00
Justin Clark-Casey (justincc) 310a685220 refactor: extract method that generates a physics mesh from prim shape data 2011-07-30 02:34:50 +01:00
Justin Clark-Casey (justincc) 4197f66052 refactor: extract code which generate points and faces from sculpt data into it's own method.
fix build break.
2011-07-30 02:22:05 +01:00
Justin Clark-Casey (justincc) b0eacadeb4 fix bug in previous commit 2011-07-30 02:09:17 +01:00
Justin Clark-Casey (justincc) 122e01949d refactor: move the code that generates physics meshs from prim mesh data into a separate method, in order to make the code more readable. 2011-07-30 02:08:32 +01:00
Justin Clark-Casey (justincc) 7791c1fd1e Replace the generic exception logging in flotsam asset cache with more specific stuff to return more information. 2011-07-30 01:35:22 +01:00
Justin Clark-Casey (justincc) c4c6b457c3 correct misleading "fcache status" text - deep scans are not performed when this command is invoked. 2011-07-30 01:16:10 +01:00
Justin Clark-Casey (justincc) 2f5995f5c0 Temporary code to change bad AvatarHeight values in the AvatarService to the default Ruth height.
I was persuaded to do this because simulators on osgrid will persist in inserting bad values for an unknown length of time, even after the original simulator bug which was inserting bad values is out in an osgrid distro
This code can be removed at some point in the future, though I think there is an argument for having services police these values in open grids.
2011-07-30 00:58:17 +01:00
Justin Clark-Casey (justincc) 6d866ba6d5 Temporarily put in a log line which shows which locale the user is running in. 2011-07-29 23:43:35 +01:00
Justin Clark-Casey (justincc) 9a5e0ede7c For all Util.FireAndForget invocations, set thread to en_US before continuing wtih the invocation.
This is to avoid bugs where the locale is not manually set on the thread and bad data values get sent to the database or over the wire.
Lots of code does this manually but as we've seen, a subtle change can hit code which has forgotton to do this.
Since en_US show be used throughout the server at present, setting it at FireAndForget seems reasonable.
Arguably, it would be better to do this where data is sent, but doing it here is much easier.
All the manual BeginInvokes() remaining in the code should probably call FireAndForget instead.
2011-07-29 23:21:57 +01:00
Justin Clark-Casey (justincc) 84c68c61bd When we start the appearance saving thread, make sure we set the culture to En_US so that a different culture doesn't save values with commas as decimal points, etc.
This will hopefully stop giants stalking the grid.
See http://opensimulator.org/mantis/view.php?id=5614
2011-07-29 22:27:04 +01:00
Justin Clark-Casey (justincc) 5043be13fb Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt data fails.
This is to address http://opensimulator.org/mantis/view.php?id=5612
2011-07-29 21:49:23 +01:00
Justin Clark-Casey (justincc) f3c5a5b745 fix extremely minor Ode bug where the _taintedPrimL list would always be cleared on every OdeScene.Simulate() even if it was already empty. 2011-07-29 01:18:42 +01:00
Justin Clark-Casey (justincc) 2a39d0cdb0 refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loop for consistency and readability. 2011-07-29 00:51:07 +01:00
Justin Clark-Casey (justincc) 3f0d8f3cbf refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA joints stuff into its own method.
Now if ninja joints isn't active (which is the default) don't have to wade through a lot of massively indented irrelevant code.
2011-07-29 00:39:02 +01:00
Justin Clark-Casey (justincc) 9c6227da66 refactor: unindent the OdeScene.Simulate() loop to ignore the long commented out ifs and locks
This is to make it more readable.
2011-07-29 00:23:42 +01:00
Justin Clark-Casey (justincc) 8c3eb324c4 When using osTeleportAgent() and osTeleportAvatar(), only teleport if the region name exactly matches (not near matches)
This is to prevent situations where the first name returned by GridService.GetRegionsByName is not one that exactly matches the given region name, even when there is an exact match later on in the list.
Only the above two functions call this teleport method (the map uses a different routine) so this seems safe to change.
Addresses http://opensimulator.org/mantis/view.php?id=5606
2011-07-29 00:00:35 +01:00