Commit Graph

1559 Commits (704c67527b738c99de9cc9a4108d7b3520a58caf)

Author SHA1 Message Date
Justin Clark-Casey (justincc) dda999a22c Remove IClientIPEndpoint client interface for now.
This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor.
Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address.
2012-07-12 23:43:02 +01:00
Justin Clark-Casey (justincc) 3b3d9967b1 Remove IClientAPI.GetClientEP() in favour of existing identical IClientAPI.RemoteEndpoint. 2012-07-12 23:29:57 +01:00
Melanie d632fd7124 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2012-07-12 08:55:16 +01:00
Justin Clark-Casey (justincc) 916e3bf886 Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
2012-07-11 22:54:22 +01:00
Melanie 0bc8238a6c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Watchdog.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-07-11 03:56:50 +01:00
Justin Clark-Casey (justincc) 112cddc9ca minor: rearrange INITIALIZATION COMPLETE log message so that it's clear init is only complete for a particular region at a time 2012-07-07 00:53:17 +01:00
Justin Clark-Casey (justincc) 3bd134474b minor: Get RegionReady module to shout initialization complete status to draw the eye 2012-07-07 00:09:33 +01:00
Talun ae1f2114f5 Mantis 6077 trim NPC chat on channel zero.
This patch trims leading and trailing spaces from NPC chat and
suppresses the sending of empty chat strings on open chat channel 0.
2012-07-06 22:49:18 +01:00
Talun 1b1f841c6a Mantis 6063 osNpcTouch.
Allow NPCS to touch obects.
2012-07-06 22:37:19 +01:00
Melanie 5776351f6a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-05 22:17:39 +01:00
Justin Clark-Casey (justincc) 951b45b80f Add OSSL function osForceAttachToAvatarFromInventory()
This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first.
Still only attaches objects to the owner of the script.
This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them.
Threat level high.
2012-07-05 00:05:06 +01:00
Melanie d893e54f4b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-14 00:10:52 +01:00
Justin Clark-Casey (justincc) cf080a68d6 Remove long obsolete and unused IClientAPI.KillEndDone() 2012-06-13 23:42:22 +01:00
Melanie e733fb32cf Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
2012-06-06 13:07:05 +01:00
Justin Clark-Casey (justincc) abf94627f6 Ensure closure of bitmap and memory stream with using() statements in WorldViewModule.
If this has any effect then it will only be to the map images returned via requests to the /worldview simulator HTTP path (not enabled by default)
2012-06-06 02:45:36 +01:00
Melanie 884c0e7bb1 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Data/MySQL/Resources/RegionStore.migrations
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-05-27 19:24:30 +01:00
Justin Clark-Casey (justincc) 8f88c17df9 refactor: Rename ConsoleTableRow and ConsoleTableColumn to ConsoleDisplayTableRow and ConsoleDisplayTableColumn 2012-05-23 03:23:37 +01:00
Justin Clark-Casey (justincc) 2222d979cc refactor: rename ConsoleTable -> ConsoleDisplayTable for clarity 2012-05-23 02:37:38 +01:00
Melanie fe029cf4e8 Merge branch 'avination' into careminster 2012-05-13 01:25:03 +01:00
Melanie e2dc04586a Merge branch 'master' into careminster 2012-05-13 01:24:01 +01:00
UbitUmarov 7461fe4554 TEST MESS* reduce animation packets send. Added onchangeanim event with parameters to define if to add or remove, and if to send anims pack on that evocation, etc 2012-05-12 15:27:37 +01:00
Justin Clark-Casey (justincc) 903cff9264 Add ConsoleTable framework class for future uniform formatting of console output tables.
Still subject to change - if you use this be prepared to change your output code if/when the methods change.
Make new "attachments show" command use this.
2012-05-10 23:47:39 +01:00
Justin Clark-Casey (justincc) bce3e7cb06 Add "attachments" show console command that will show the server's record of which attachments an in-scene avatar has.
For debugging purposes.
2012-05-10 22:48:03 +01:00
Melanie df7abbb367 Merge branch 'master' into careminster 2012-05-07 12:07:47 +01:00
dahlia 4186fa10f0 remove default values from prior commit since mono cant deal with them 2012-05-07 00:08:56 -07:00
dahlia b697d0e895 add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs 2012-05-06 23:54:50 -07:00
Melanie 31ab8b2fe0 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/WebUtil.cs
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-05-05 10:32:04 +01:00
Justin Clark-Casey (justincc) 231a3bf147 Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
This is most useful for capabilities where the url is not self-describing.
2012-05-03 01:45:49 +01:00
Melanie ad12b5df49 Merge branch 'master' into careminster 2012-04-29 02:23:54 +01:00
Justin Clark-Casey (justincc) cd755fe598 Remove mono compiler warning. Adjust message log to error from info 2012-04-28 00:31:11 +01:00
Melanie 90305001de Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-04-27 17:09:49 +01:00
Justin Clark-Casey (justincc) 07e62df558 Add regression test for teleporting an agent between separated regions on the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
2012-04-27 00:58:54 +01:00
BlueWall fba802bb03 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-26 16:13:47 -04:00
Talun b8114d2b67 Add a version of osNpcSay that takes a channel number Mantis 5747
osNpcSay(UUID npc, string message) left untouched

New functions:-
osNpcSay(UUID npc, int channel, string message)
osNpcShout(UUID npc, int channel, string message)
osNpcWhisper(UUID npc, int channel, string message)

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-26 16:13:29 -04:00
Melanie b62eee2f0b Merge branch 'master' into careminster 2012-04-25 18:55:51 +01:00
Mic Bowman 1afae01311 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-25 09:52:44 -07:00
Mic Bowman bec100a662 Add try/catch around Json script method registration to avoild some issues
with .NET 3.5 vs 4.0 differences.

See http://opensimulator.org/mantis/view.php?id=5971
2012-04-25 09:51:30 -07:00
Melanie 9a23501824 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-04-25 02:33:39 +01:00
Justin Clark-Casey (justincc) 683cfc6f82 refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()
These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
2012-04-25 02:07:55 +01:00
Melanie def65cd94a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-04-25 01:22:09 +01:00
Oren Hurvitz 2f398231ac Minor improvements to logging
Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
2012-04-24 21:38:09 +01:00
Melanie c5520dc83f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-24 21:30:12 +01:00
Justin Clark-Casey (justincc) 6c21e15cb9 Add online/offline indicator to "friends show" region console command.
Improve output table formatting.
2012-04-24 00:32:01 +01:00
Melanie 65b3e13010 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-04-20 00:17:14 +01:00
Melanie 5936e0c376 Allow scripts in attachments owned by the NPC to control the NPC 2012-04-18 19:51:27 +02:00
Melanie fc9f244a7d Merge branch 'master' into careminster 2012-04-18 00:28:33 +01:00
Mic Bowman 84891930aa clean up some more logging spam in the jsonstore modules 2012-04-17 14:23:43 -07:00
Mic Bowman 4db518b9a3 Fix the Csharp 3.0 vs 4.0 problem in JsonStore initialization.
Cut down on the logging spam.
2012-04-17 14:15:17 -07:00
Mic Bowman 5ff2bda587 This commit adds a new optional region module, JsonStore, that provides structured
storage (dictionaries and arrays of string values) for scripts and region modules.
In addition, there are operations on the storage that enable "real" distributed
computation between scripts through operations similar to those of a tuple space.
Scripts can share task queues, implement shared locks or semaphores, etc.

The structured store is limited to the current region and is not currently
persisted. However, script operations are defined to initialize a store from a notecard
and to serialize the store to a notecard.

Documentation will be posted to the opensim wiki soon.
2012-04-17 13:45:27 -07:00
Mic Bowman 4bb72c9ffe make the namespace for the ScriptModuleComms consistent with its file system location 2012-04-17 13:45:03 -07:00
Melanie b39de2425c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/CoreModules/World/Land/LandObject.cs
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-07 04:52:14 +01:00
Snoopy Pfeffer 67537f3596 Added missing refresh of group membership client side cache to the groups module. Before memberships of non active groups often were not stored in the cache (n_groupPowers). 2012-04-05 13:03:57 +02:00
Melanie f3132c45d9 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Tests/Common/Mock/TestClient.cs
2012-03-31 02:18:02 +01:00
Justin Clark-Casey (justincc) 32a953fed7 refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the 'root' part. 2012-03-31 01:52:06 +01:00
Justin Clark-Casey (justincc) 269e479cdc minor: remove some now unneeded code from FriendsCommandsModule 2012-03-30 02:00:01 +01:00
Justin Clark-Casey (justincc) 3525c876c8 Make default "show friends" console command show friends fetched from the friends service.
There is no a --cache option which will show friends from the local cache if available.
2012-03-30 01:57:38 +01:00
Justin Clark-Casey (justincc) bce7964ac2 refactor: Move "friends show cache" console command out into separate FriendsCommandsModule.
Expose required methods on IFriendsModule.  Rename GetFriends() -> GetFriendsFromCache() for self-documentation
2012-03-30 01:05:29 +01:00
Justin Clark-Casey (justincc) 22a85b947a Add back parts of reverted changes that were not concerned with child agent caching.
This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin()
Also add a code comment as to why we're caching friend information for child agents.
2012-03-29 01:26:30 +01:00
Justin Clark-Casey (justincc) 93ac47f0d3 Revert "Simplify friends caching by only doing this for root agents - no functions require caching for child agents."
We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators.

This reverts commit d9f7b8549b.
2012-03-29 01:08:47 +01:00
Justin Clark-Casey (justincc) d9f7b8549b Simplify friends caching by only doing this for root agents - no functions require caching for child agents.
This allows us to avoid unnecessary multiple calls to the friends service.
All friends functions originate from the root agent and only go to other root agents in existing code.
This also allows us to eliminate complex ref counting.
2012-03-28 23:40:25 +01:00
Melanie 7dad1ded2e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2012-03-29 00:27:35 +01:00
Melanie b519cf6383 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Client/IClientInventory.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
2012-03-28 02:20:40 +01:00
Melanie b18b1b1d70 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-27 23:14:43 +01:00
Justin Clark-Casey (justincc) b74a89bc12 minor: clean up some code formatting in VivoxVoiceModule.cs 2012-03-27 22:33:42 +01:00
Snoopy Pfeffer 19837ff4dd Two new scripting functions osInviteToGroup(userID) and osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups. 2012-03-27 22:30:02 +02:00
Snoopy Pfeffer 7223b63563 User level based restrictions for HyperGrid teleports, asset uploads, group creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users. 2012-03-27 22:09:58 +02:00
Melanie 0bd0514e81 Merge branch 'master' into careminster 2012-03-26 16:47:02 +01:00
Melanie ad865ab4fc Add some more overloads to allow registering overloaded methods and lists
of methods.
2012-03-26 16:46:07 +01:00
Melanie da9743d1d7 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
2012-03-26 14:22:49 +01:00
Melanie 3810e98474 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Conflicts:
	OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
2012-03-26 14:21:15 +01:00
Melanie 7e0936e4b6 Add a hust UUID to the script invocations 2012-03-26 14:19:55 +01:00
Mic Bowman 055269805d Fix compile error in ScriptModuelComms and add some debugging into the modInvoke
routines to simplify finding method registration issues.
2012-03-25 22:59:06 -07:00
Melanie 2c42dafe56 Fix Typo 2012-03-26 03:26:02 +01:00
Melanie e05c72d32f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
2012-03-26 03:22:26 +01:00
Melanie c9c01d5226 Further simplify ScriptComms 2012-03-26 03:20:40 +01:00
Melanie ac0f1ff0a6 Dynamically create the delegate type to reduce complexity in the caller 2012-03-26 01:47:20 +01:00
Melanie d7cc194e83 Correct the design error I introduced into ScriptComms. Untested but about to
be.
2012-03-26 01:47:14 +01:00
Melanie 5e8d64c943 Dynamically create the delegate type to reduce complexity in the caller 2012-03-26 01:21:44 +01:00
Melanie 4b76c52c41 Correct the design error I introduced into ScriptComms. Untested but about to
be.
2012-03-26 00:30:52 +01:00
Melanie 44f1f87656 Merge branch 'master' into careminster 2012-03-25 20:07:43 +01:00
Melanie cb44808504 Simplify the module invocation registration. The types and method name
can be pulled fromt he delegate so we don't need to pass them explicitly
2012-03-25 19:52:38 +01:00
Mic Bowman a14437ad5a Add support for key, vector, rotation and list types for both
arguments and return values to the modInvoke family of functions.

See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
2012-03-24 22:43:42 -07:00
Robert Adams 164706043d Have the PhysicsParameters module output console command responses
directly to the console rather than logging at INFO (which doesn't
output anything for WARN).

There should really be a WriteLine method on ICommandConsole so all
of the different commands don't have to figure out where the command
output should go.
2012-03-23 13:11:58 -07:00
Melanie 2190a62366 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Application/OpenSimBase.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-23 02:44:22 +00:00
BlueWall 176bba4f67 Merge branch 'master' of /home/opensim/src/opensim 2012-03-22 21:26:30 -04:00
BlueWall c903813e00 RegionReady logging
Some maintenance to clean up logging messages
2012-03-22 20:49:45 -04:00
Melanie 3381899481 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/World/Land/LandObject.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-22 20:38:49 +00:00
Justin Clark-Casey (justincc) 1a8769e6ef Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST.
This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND")
but scripts refer to them with lowercase names (e.g. "sit").
2012-03-21 23:57:39 +00:00
Justin Clark-Casey (justincc) 30b2a8c778 Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
Update() now accepts a frames parameter which can control the number of frames updated.
-1 will update until shutdown.
The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
2012-03-20 23:12:21 +00:00
Melanie 35c3124c3b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-20 23:39:02 +00:00
Melanie c7e302864a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-18 20:44:56 +00:00
Mic Bowman 402ff75d78 Adds a new script command 'modInvoke' to invoke registered functions
from region modules. The LSL translator is extended to generate the
modInvoke format of commands for directly inlined function calls.

A region module can register a function Test() with the name "Test".
LSL code can call that function as "Test()". The compiler will translate
that invocation into modInvoke("Test", ...)
2012-03-15 13:16:02 -07:00
UbitUmarov 84ca09f7c5 added ObjectPhysicsProperties http event message to send viewer that data. For now on caps/EventQueue, and still only used on a material change... 2012-03-15 02:24:13 +00:00
Melanie 4f7ec1d691 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2012-03-11 01:55:36 +01:00
Melanie f292e19689 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Application/OpenSimBase.cs
2012-03-11 02:29:43 +00:00
Melanie 0a4056ad22 Merge branch 'ubitwork' 2012-03-11 01:47:36 +01:00
UbitUmarov 908abb1c3d BIG MESS. changed Iclient interface so only one event is used to inform scene about position scale or rotation change by client (others can be added). Its served at SceneGraph that does permition checks, undostore and sends down to SOG. changed values are stored in a class (ObjectChangeData) and what is changed as a enum (ObjectChangeWhat) with bit fields and 'macros' of this for better readability (at top of scenegraph.cs lasy to find better place for now) this can be extended for other things clients changes and need undo/redo. SOG process acording to what is changed. Changed UNDO/redo to use this also (warning is only storing what is changed, previus stored all, this must be checked for side efects. to save all PRS change commented line in scenegraph). Still have excessive calls to ScheduleGroupForTerseUpdate. **** UNTESTED **** 2012-03-10 20:32:19 +00:00
Justin Clark-Casey (justincc) bdc968f1fc Factor out common default animations code into SLUtil. LLClientView now makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy.
As per opensim-users mailing list discussion.
2012-03-09 23:57:24 +00:00
Melanie 3dbf754651 Merge branch 'master' into careminster 2012-03-09 23:00:24 +00:00
satguru srivastava 35f2479858 fix for NPC not playing internal animations 2012-03-09 22:58:59 +00:00
Melanie b0fc96c17d Merge branch 'master' into careminster 2012-03-08 19:10:22 +00:00
Justin Clark-Casey (justincc) 749c3fef8a Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
2012-03-08 01:51:37 +00:00
Melanie f3e04beb2e Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-03-07 00:51:24 +00:00
Melanie 0be4ed3df4 Prevent scripted region crossings from crashing with prim limits enabled 2012-03-06 22:27:01 +01:00
Justin Clark-Casey (justincc) 1dc03e5c4f Simplify NPCModuleTests code by putting the NPCModule in an instance variable rather than making each test fetch it seperately.
Also rename instance variables in the test to conform to naming standards and for understandability
2012-03-06 01:47:43 +00:00
Melanie 5004d0ad09 Merge branch 'master' into careminster 2012-03-06 01:45:20 +00:00
Justin Clark-Casey (justincc) d44b7c486a Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914
The part reverted is from commit 2ebb421.
Unfortunately, IAvatarFactoryModule.SetAppearance() does not transfer attachments.
I'm not sure how to do this separately, unfortunately I'll need to leave it to Dan :)
Regression test added for this case.
Mantis ref: http://opensimulator.org/mantis/view.php?id=5914
2012-03-06 01:27:30 +00:00
Melanie af46650bae Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-03-06 01:18:37 +00:00
Melanie 182f5efbe9 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-03-04 16:23:46 +00:00
Melanie d342008e5b Fix NPC appearance setting to include attachments again 2012-02-27 08:49:19 +01:00
Melanie 37068d17c5 Merge branch 'master' into careminster 2012-02-24 09:56:06 +00:00
Justin Clark-Casey (justincc) f67f37074f Stop spurious scene loop startup timeout alarms for scenes with many prims.
On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
2012-02-24 05:02:33 +00:00
Melanie 985526b662 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
2012-02-18 22:21:10 +00:00
BlueWall 6b867773a8 Remove some debugging output form the logger 2012-02-16 08:59:34 -05:00
Melanie 0c1074537b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-02-16 00:38:04 +00:00
Justin Clark-Casey (justincc) c906128191 Fix some logic mistakes where firstly osNpcCreate() without options was creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect.
Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872
2012-02-16 00:22:39 +00:00
Dan Lake 2ebb421331 Refactor appearance saving for NPC to use AvatarFactoryModule interface. 2012-02-14 17:20:34 -08:00
Melanie 272ba5a741 Merge branch 'master' into careminster 2012-02-15 01:11:17 +00:00
Mic Bowman a9e8bd59a3 Fix a race condition in the simian groups connector. When requests were
too slow they would circumvent the cache (piling up on the network service
and making the problem even worse). This condition happens frequently
during permission checks.
2012-02-13 19:38:22 -08:00
PixelTomsen 4589ce61bc Fix: get embedded objects from Notecard fails with activated FreeSwitchVoiceModul
http://opensimulator.org/mantis/view.php?id=2607
2012-02-14 02:12:12 +00:00
Melanie 215acbcc96 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-02-10 10:20:51 +00:00
Justin Clark-Casey (justincc) 9c84a8162f If NPCModule.CreateNPC() fails to create the required ScenePresence (which should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead. 2012-02-09 01:17:59 +00:00
Melanie 7c888f6af1 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
2012-02-09 00:19:37 +00:00
Justin Clark-Casey (justincc) dbe32a1f6d minor: put in commented out logging statements for future reuse 2012-02-09 00:10:45 +00:00
Melanie 9c6ba8d18f Push more NPC stuff into threads 2012-02-08 13:04:23 +01:00
Melanie ce5e900721 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/Resources/RegionStore.migrations
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-02-04 11:48:20 +00:00
BlueWall 0742630d81 Merge branch 'master' of /home/opensim/src/opensim 2012-02-03 18:20:26 -05:00
Justin Clark-Casey (justincc) ce34b359ad Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene presence and population of m_avatars.
This is required to stop a race where the SensorRepeat module can detect an NPC avatar before m_avatars is populated.
Extending the lock is the easiest to understand solution rather than getting complicated with null checks.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5872
2012-02-03 23:04:26 +00:00
PixelTomsen 5c545d1d2e Fix: Covenant changed time not set http://opensimulator.org/mantis/view.php?id=5869
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-03 18:02:51 -05:00
Melanie 447a66d660 Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more
accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
2012-02-02 23:40:56 +00:00
Melanie 07c487a28f Make ban, eject, freeze and the scripted versions of those work. 2012-02-02 21:36:45 +01:00
Melanie 428407c5e4 Merge branch 'master' into careminster 2012-01-28 01:01:23 +00:00
Melanie 7352aea9ac Remove IClientAPI from the money module. It was only used to pass in the
agent id anyway
2012-01-28 00:18:12 +00:00
Justin Clark-Casey (justincc) 7837c611fb Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension).
Wiki doc on this and other recent NPC functions will follow soon
2012-01-28 00:00:12 +00:00
Melanie 427ab55058 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
2012-01-25 00:45:57 +00:00
Justin Clark-Casey (justincc) 7e76397a26 minor: correct text and usage for "image queues show" reigon console command. 2012-01-24 20:54:35 +00:00
Melanie ba3b0c69f1 Merge branch 'master' into careminster 2012-01-21 19:52:33 +00:00
BlueWall b6f3de5028 Telehub Support:
Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
2012-01-20 23:50:37 -05:00
Justin Clark-Casey (justincc) c92a9a6640 Add "image queues clear <first-name> <last-name>" console command
This allows a way to manually clear pending image queue requests for debug purposes
2012-01-19 19:49:06 +00:00
BlueWall eea726d74e RegionReady:
Back out some of the oar monitoring for the time being. Need to find  a better way to get feedback. Will re-visit this soon.
2012-01-18 20:30:57 -05:00
Melanie b14a6acd2f Merge branch 'master' into careminster 2012-01-16 23:08:47 +00:00
Mic Bowman 2e4fbe6b17 protect the region ready alerts for loading oarfiles if no post URI is set 2012-01-14 23:43:21 -08:00
Melanie 43128c9016 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-01-14 06:09:19 +00:00
BlueWall 57ba9ef5ad Update RegionReadyModule
Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
2012-01-13 11:35:44 -05:00
Melanie cf166d3f1e Merge branch 'master' into careminster 2012-01-12 23:22:55 +00:00
Justin Clark-Casey (justincc) 1ac5aa6808 Add remove test for unowned avatars 2012-01-12 20:47:19 +00:00
Justin Clark-Casey (justincc) ba3491c76e Add permissions checks for owned avatars to all other osNpc* functions.
This is being done outside the npc module since the check is meaningless for region module callers, who can fake any id that they like.
2012-01-12 19:06:46 +00:00
Justin Clark-Casey (justincc) b47c0d7e51 refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls. 2012-01-12 18:14:19 +00:00
Melanie 4492bc1bcd Merge branch 'master' into careminster 2012-01-12 17:52:29 +00:00
Justin Clark-Casey (justincc) 53fb20880c minor: Fix wrong column length in image queues report 2012-01-10 22:02:35 +00:00
Justin Clark-Casey (justincc) 5002f06d24 rename "show image queue" to "show image queues" in line with other udp info commands.
Eliminate redundant one line methods
2012-01-10 21:36:35 +00:00
Justin Clark-Casey (justincc) ef074deb52 Add "show image queue <first-name> <last-name>" region console command
This is so that we can inspect the image download queue (texture download via udp) for debugging purposes.
2012-01-10 21:30:12 +00:00
Melanie 8fa1108b72 Merge branch 'master' into careminster 2012-01-10 21:28:59 +00:00
Justin Clark-Casey (justincc) d67e8291c8 Add "app find <uuid-or-start-of-uuid>" command to find the appearance using a particular baked texture, if any.
This is for debugging to relate texture console entries back to particular users on the simulator end.
2012-01-10 18:41:07 +00:00
Melanie 1cc685e820 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-01-10 18:33:32 +00:00
Melanie 7518b075b7 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. 2012-01-06 22:35:06 +00:00
Melanie f1846045a6 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. 2012-01-06 21:34:43 +01:00
Melanie fdfc4ab2a8 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
2012-01-06 00:08:18 +00:00
Justin Clark-Casey (justincc) b86e7715a8 Improve "j2k decode" command to tell us how many layers and components were decoded, instead of just success/failure 2012-01-05 22:54:33 +00:00
Justin Clark-Casey (justincc) 5ea9740f1b Add a "j2k decode" region console command that allows a manual request for a JPEG2000 decode of an asset
For debugging purposes.
2012-01-05 22:40:49 +00:00
Justin Clark-Casey (justincc) da0fc3c8f5 Make "show asset" command available simulator side. Actually make the service command be "show asset" instead of "show digest" this time.
Last time I accidnetally just changed the usage message.
2012-01-05 21:11:32 +00:00
Justin Clark-Casey (justincc) 7319ba62dd Move simulator asset info commands to an optional module from the connector. Make them conform with service side commands.
This stops them appearing twice when Hypergrid is enabled.
2012-01-05 20:51:49 +00:00
Justin Clark-Casey (justincc) c201b54b85 Improve "app rebake" command to return a better message if no uploaded texture ids were available for the rebake request 2012-01-05 19:40:54 +00:00
Melanie 1ebc9d04aa Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-01-05 08:15:33 +00:00
Justin Clark-Casey (justincc) 8fb70a2058 Add "appearance rebake" command to ask a specific viewer to rebake textures from the server end.
This is not as useful as it sounds, since you can only request rebakes for texture IDs already received.
In other words, if the viewer has never sent the server this information (which happens quite often) then it will have no effect.
Nonetheless, this is useful for diagnostic/debugging purposes.
2012-01-04 22:45:07 +00:00
Melanie 2b4ebe657c Merge branch 'master' into careminster 2011-12-19 23:16:20 +00:00
Justin Clark-Casey (justincc) 87a2d8d51b Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic. 2011-12-19 23:03:45 +00:00
Melanie efa4284391 Merge branch 'master' into careminster 2011-12-19 21:30:57 +00:00
Justin Clark-Casey (justincc) 0b91ec8dd2 Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25.
Adjust some method doc
Minor changes to some logging messages.
2011-12-19 18:58:05 +00:00
Melanie 759f1d2dbe Merge branch 'master' into careminster 2011-12-18 10:49:45 +00:00
Justin Clark-Casey (justincc) 684482352c Fix bug where objects couldn't be set back to the "none" group.
This is handled by treating UUID.Zero as a special case.
Currently, asking for the "none" group returns nothing because XMLRPC groups, at least, is not properly handling this case.
It may be better in the future to have GroupsModule return an appropriate GroupsData structure instead or require the underlying services to behave appropriately.
This is a further component of http://opensimulator.org/mantis/view.php?id=5588
2011-12-17 02:35:08 +00:00
Justin Clark-Casey (justincc) f9137c923b Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
There were two problems here:
1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service.  This fails to groups created newly in that session
2) On object group update, we weren't setting the HasGroupChanged flag.  This meant that the change was not persisted unless some other action set this flag.
This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588
This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file
2011-12-17 02:23:24 +00:00
Justin Clark-Casey (justincc) a9b39d6e5d Tunnel [GroupsModule] DebugEnabled setting down into XmlRpcGroupsServicesConnectorModule so that we can record cache misses 2011-12-16 20:53:50 +00:00
Dan Lake c34ab0ee66 Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding 2011-12-12 02:43:38 -08:00
Melanie 52a4dbccbe Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/RegionInfo.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-12 11:42:22 +00:00
Melanie 3a91085ac2 Implement handler for TeleportCancel inbound packet 2011-12-10 15:17:34 +00:00
Melanie 6b080d57cb Merge branch 'master' into careminster 2011-12-10 15:19:31 +00:00
Melanie 3f42183797 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
2011-12-10 00:40:41 +00:00
Justin Clark-Casey (justincc) e88ad5aab9 minor: remove a mono compiler warning 2011-12-09 23:55:54 +00:00
Justin Clark-Casey (justincc) af3cd00048 Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead. 2011-12-09 23:07:53 +00:00
Justin Clark-Casey (justincc) f61e54892f On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
2011-12-08 18:34:23 +00:00
Melanie 96539ffc79 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-12-08 18:29:19 +00:00
Melanie 28da235888 Merge branch 'master' into bigmerge 2011-12-06 19:01:05 +00:00
Justin Clark-Casey (justincc) 136a6a6e0f Make "show appearance" a synonym for "appearance show" 2011-12-06 18:36:11 +00:00
Justin Clark-Casey (justincc) b9a461c5ad In "appearance show", if a particular avatar is specified, print out texture UUID for each bake type and whether the simulator can find it. 2011-12-06 18:32:27 +00:00
Justin Clark-Casey (justincc) ec4f217af8 Actually send the avatar data if an individual avatar is specified, rather than accidentally doing nothing 2011-12-06 18:06:29 +00:00
Justin Clark-Casey (justincc) 1b9eb52850 Allow "appearance show" command to take an optional avatar name 2011-12-06 18:03:16 +00:00
Justin Clark-Casey (justincc) 4be85eeaa5 Make it possible to manually send appearance information via the "appearance send" command for a chosen avatar as well as all 2011-12-06 16:42:44 +00:00
Justin Clark-Casey (justincc) d33d12ba83 Provide feedback as to which avatars are resending appearance informion on "appearance send" console command 2011-12-06 16:07:24 +00:00
Justin Clark-Casey (justincc) af9ccfa15c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-05 20:50:44 +00:00
Justin Clark-Casey (justincc) 4567555c49 Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
2011-12-05 20:44:20 +00:00
Melanie bc17e2e9cf Merge branch 'master' into bigmerge 2011-12-05 20:32:35 +00:00
Melanie 66f4ce354f Fix CHANGED_TEXTURE and CHANGED_COLOR. 2011-12-05 19:01:14 +00:00
Melanie 2a8a46a32d Fix CHANGED_TEXTURE and CHANGED_COLOR. 2011-12-05 18:32:40 +01:00
Melanie ec8c93aa5e Implement ChangeInventoryItemFlagsPacket handling 2011-12-04 12:35:01 +01:00
Dan Lake 0cb33a5398 Line endings 2011-11-23 16:09:11 -08:00
Melanie a8270cb48c Merge branch 'master' into bigmerge 2011-11-24 01:16:37 +00:00
Justin Clark-Casey (justincc) d639f7fdf3 minor: remove mono compiler warning 2011-11-22 22:16:09 +00:00
Melanie a1426739a2 Merge branch 'master' into bigmerge 2011-11-10 17:35:35 +00:00
Justin Clark-Casey (justincc) 39b967e214 Correct test failure in sit position check of TestSitAndStandWithNoTarget()
Curiously, a Vector3.ToString() will not display the last two places of the float.  In this case, the failure of
the assertion would confusingly report Expected: <0, 0, 0.8454993> But was:  <0, 0, 0.8454993> when actual Z figure is 0.845499337
Should fully address http://opensimulator.org/mantis/view.php?id=5779
2011-11-07 22:53:52 +00:00
Melanie adbc69bb07 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
2011-11-07 02:41:56 +00:00
Melanie 6d92d65140 That such a trivial change can be so difficult to get right. Fix it this time. 2011-11-07 02:40:35 +00:00
Melanie e775b3fc47 Fix build break 2011-11-07 02:03:17 +00:00
Melanie 67780b00f0 Fix up failing test to compensate for changed sit target offset 2011-11-06 21:47:12 +00:00
Melanie 69322b84ce Fix up failing test to compensate for changed sit target offset 2011-11-06 21:46:03 +00:00
Melanie c7dd7b13a2 Convert SendKillObject to take a list of uint rather than sending one
packet per prim. More to come as we change to make use of this.
2011-11-06 20:38:07 +00:00
Melanie 2cf6172689 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-11-05 11:05:32 +00:00
Justin Clark-Casey (justincc) 28c4dc9be4 Fix NPC sitting for prims without a sit target.
This is to partially address http://opensimulator.org/mantis/view.php?id=5769
We don't need to call SP.HandleAgentSit() again if we are within 10m since the autopilot won't trigger.
By calling it twice, the position of the sitting NPC was wrongly adjusted, ending up near <0,0,0>.
However, this change does mean that NPCs further than 10m away will not attempt to autopilot to the prim, though this code was broken anyway (is actually a different mechanism to normal NPC movmeent).
Hopefully this can be addressed soon.
2011-11-05 01:38:42 +00:00
Melanie 24235006f4 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
	OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
2011-11-04 01:18:37 +00:00
Dan Lake b8d50b10fb Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
2011-11-03 17:53:51 -07:00
Dan Lake 94dc7d07eb Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:

ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar

There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
2011-11-03 17:06:08 -07:00
Melanie 08fcf958c2 Port the Avination offline messaging system to Core 2011-11-02 23:50:47 +00:00
Melanie b69f679122 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2011-11-01 23:54:09 +00:00
Justin Clark-Casey (justincc) 9456a540c5 Add "appearance send" command to allow manual sending of appearance. 2011-11-01 23:23:45 +00:00
Melanie b975cbcbed Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
	OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-27 18:14:38 +01:00
Dan Lake 272bf71279 Removed use of 'is' operator and casting to find the root ScenePresence in MessageTransfer modules and Groups module. 2011-10-27 02:26:37 -07:00
Dan Lake b98613091c Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors. 2011-10-27 00:42:21 -07:00
Melanie fd22159d0c Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Framework/Watchdog.cs
2011-10-26 01:27:24 +01:00
Justin Clark-Casey (justincc) 8a0a78cbcc Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes.
Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers
Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer
MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this.  This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
2011-10-25 20:24:21 +01:00
Melanie 56f3da7b5a Merge commit '9b3bbedeea5c6ea2421b36e5f0e23ab798870ba0' into bigmerge 2011-10-25 03:18:29 +01:00
Melanie 6d4480c1ca Merge commit '9c430208769ab7fd7877093e278e8fcae02ecef3' into bigmerge 2011-10-25 03:17:59 +01:00
Melanie 04678836c3 Merge commit 'da794f34a56f7c88904315ae538de8f3790e6891' into bigmerge 2011-10-25 03:16:47 +01:00
Melanie dc24ac4f20 Merge commit '120114e96becc6fee1311300359dcefaf4013c0e' into bigmerge 2011-10-25 02:54:34 +01:00
Melanie 496c647ab5 Merge commit 'de161585c0960a93911f446f0179441ba5470245' into bigmerge 2011-10-25 02:27:26 +01:00
Melanie e2de57ca29 Merge commit '0c041ce12f393367e2754e88d9b8dad5e45f88c4' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 02:26:56 +01:00
Melanie 2895789bd0 Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmerge 2011-10-25 01:51:24 +01:00
Justin Clark-Casey (justincc) 9b3bbedeea refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAsset() 2011-10-22 00:13:46 +01:00
Justin Clark-Casey (justincc) 9c43020876 Get OdeScene to use passed in time step rather than hard-coded 0.089
However, I still don't recommend changing MinFrameTime from 0.089, high values do not work well and lower values don't seem to make much difference
2011-10-20 20:48:51 +01:00
Dan Lake da794f34a5 Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID. 2011-10-19 14:41:44 -07:00
Justin Clark-Casey (justincc) 120114e96b refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter without a getter 2011-10-17 20:50:29 +01:00
Justin Clark-Casey (justincc) de161585c0 Implement osNpcStand(<npc-id>)
Allows you to stand an NPC that has sat.
2011-10-17 01:56:25 +01:00
Justin Clark-Casey (justincc) 0c041ce12f Implement osNpcSit(). This is still in development so don't trust it
Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE)
e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE);
At the moment, sit only succeeds if the part has a sit target set.
NPC immediately sits on the target even if miles away - they do not walk up to it.
This method is in development - it may change so please don't trust it yet.
Standing will follow shortly since that's kind of important once you're sitting :)
2011-10-17 01:42:31 +01:00
Justin Clark-Casey (justincc) aa19ccf65c refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims. 2011-10-14 01:45:46 +01:00
Melanie ca74088d94 Change default groups messaging module in hardcode to the empty string.
Modules should not assume thet they are the one and only, but only be
enabled when explicitly configured.
2011-10-12 09:21:46 +01:00
Melanie d2dc2316c2 Merge branch 'master' into bigmerge 2011-10-12 09:26:35 +01:00
Melanie 9733b64dc8 Merge commit 'bd9ba904c3e4d9c2c626a7749f19f124b4ddcf15' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-12 02:02:46 +01:00
Melanie f5e78ca616 Merge commit '146322eb34c15a5722cfe42dd012821ddf441fe6' into bigmerge
Conflicts:
	OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
2011-10-12 01:31:34 +01:00
Melanie a9af618842 Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-11 23:32:16 +01:00
Melanie 652c59c0a9 Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmerge 2011-10-11 22:42:18 +01:00
Melanie 2e47d24832 Merge commit '241e07d006fad1b54e088d8a9ddede0b98a1e800' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-11 22:41:51 +01:00
Melanie 6101de2316 Merge commit '8159fd7110459246ff61a41800899f5d854eceee' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-11 22:32:10 +01:00
Dan Lake 146322eb34 Removed redundant IClientAPI calls from TreePopulatorModule. Removing tree objects already triggers objectkill packet to client. No need to send again. 2011-10-04 16:59:05 -07:00
Dan Lake 460946ad62 Removed redundant code in AttachmentsModule and simplified interfaces which converted back and forth between ScenePresence and IClientAPI. More to be done still. 2011-10-03 16:44:32 -07:00
Justin Clark-Casey (justincc) d358125cac Reinstate option to land an npc when it reaches a target.
This is moved into ScenePresence for now as a general facility
2011-09-22 00:16:05 +01:00
Justin Clark-Casey (justincc) 241e07d006 Move code which handles NPC movement into Scene so that this can also be used by Autopilot coming from the client side.
I thought that I had implemented this but must have accidentally removed it.
Adds a regression test to detect if this happens again.
Temporarily disables automatic landing of NPC at a target.  Will be fixed presently.
2011-09-21 23:56:11 +01:00
Justin Clark-Casey (justincc) 8159fd7110 When calling osNpcMoveTo(), rotate the avatar in the direction of travel.
This stops the npc walking backwards if the target is directly behind.
This means that the npc no longer returns to its original rotation once movement has finished.
If you want this behaviour, please store and reset the original rotation after movement.
This is somewhat to address http://opensimulator.org/mantis/view.php?id=5678
2011-09-21 19:28:41 +01:00
Tom 5484c9b585 Bring us up to date. 2011-09-14 19:11:32 -07:00
Justin Clark-Casey (justincc) f5eace6781 Fix test failure. Oversight in setting up the tests themselves. 2011-09-08 21:54:40 +01:00
Justin Clark-Casey (justincc) 9615292133 Centralize module setup for NPC tests.
This is overkill for some tests since they dont' need all the modules, but I think the gain in code readability is worth it
2011-09-08 21:06:10 +01:00
Justin Clark-Casey (justincc) 96a3b68086 Remember to set and unset the fire and forget method at the top of the attachment and npc tests 2011-09-08 20:59:52 +01:00
Justin Clark-Casey (justincc) bd5d2cb043 Use scene presence agent id for rezzed object ownership rather than item owner.
These should be identical.  However, the item isn't available when rezzing npc attachments.
2011-09-08 20:51:52 +01:00
Tom 03f6734f43 First set of merge fixes 2011-09-07 09:42:18 -07:00
Tom 66dec3b874 Resolve merge commits, stage 1 2011-09-04 07:06:36 -07:00
Justin Clark-Casey (justincc) 7eca929686 Eliminate pointless checks of SOG.RootPart != null
It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized
2011-09-01 02:11:00 +01:00
Justin Clark-Casey (justincc) 7d58b5fa15 move common code into AttachmentsModule.DeleteAttachmentsFromScene() 2011-08-31 17:53:58 +01:00
Justin Clark-Casey (justincc) 32444d98cb Make SP.Attachments available as sp.GetAttachments() instead.
The approach here, as in other parts of OpenSim, is to return a copy of the list rather than the attachments list itself
This prevents callers from forgetting to lock the list when they read it, as was happening in various parts of the codebase.
It also improves liveness.
This might improve attachment anomolies when performing region crossings.
2011-08-31 16:29:51 +01:00
Justin Clark-Casey (justincc) 04bafd2122 refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
This adds an incomplete IScenePresence to match ISceneEntity
2011-08-30 23:06:10 +01:00
Mic Bowman 384cb79a1a Merge branch 'master' into bulletsim
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneManager.cs
2011-08-19 14:49:16 -07:00
Justin Clark-Casey (justincc) c9e6b7bd10 Stop NPC's getting hypergrid like names in some circumstances.
This meant punching in another AddUser() method in IUserManagement to do a direct name to UUID associated without the account check (since NPCs don't have accounts).
May address http://opensimulator.org/mantis/view.php?id=5645
2011-08-19 00:45:22 +01:00
Robert Adams fef73a1a10 BulletSim: add runtime setting of physics parameters. Update default values. 2011-08-18 14:32:09 -07:00
Justin Clark-Casey (justincc) c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
2011-08-18 00:53:05 +01:00
Justin Clark-Casey (justincc) acfdca34fd Fix issue where loading a new appearance onto an NPC would not remove the previous attachments from the scene.
Addresses http://opensimulator.org/mantis/view.php?id=5636
2011-08-17 01:35:33 +01:00
BlueWall 0784791a44 Add "shutdown" message to RegionReady
Add "shutdown" message when removing region.
	From a patch submitted by Michelle Argus.
	Thanks Michelle
2011-08-15 16:21:04 -04:00
Justin Clark-Casey (justincc) 4b88f04c0a minor: On "login disable/enable" always tell the user the final login status, rather than remaining silent if it was already on/off 2011-08-12 22:46:42 +01:00
Justin Clark-Casey (justincc) 2169cf04f9 When saving appearance, only save the baked textures, not the other face textures (which are already stored permanently) 2011-08-12 01:24:15 +01:00
Justin Clark-Casey (justincc) 65c4b8d37b Fix kicking of NPCs via "kick user" console command.
Needed to hook up the Close() function in the NPCAvatar IClientAPI implementation, which [unfortunately] is still needed
2011-08-12 00:51:05 +01:00
Justin Clark-Casey (justincc) 50945dd560 add regression test for osNpcCreate when cloning an in-region avatar 2011-08-11 21:43:26 +01:00
Justin Clark-Casey (justincc) 1aa1711893 eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This can just use the currently set Rotation
looks like I spoke to soon about eliminating jerkiness on "go here"/autopilot.  It's still there.
2011-08-11 03:06:38 +01:00
Justin Clark-Casey (justincc) 36f7d36fa1 instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate the second setting in AddNewMovement() 2011-08-11 02:54:15 +01:00
Justin Clark-Casey (justincc) 4402851b08 Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.
This meant reseting the SP.AgentControlFlags since the Animator uses these to determine the correct default animation.
2011-08-11 01:56:42 +01:00
Justin Clark-Casey (justincc) 7f499ff3f3 Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Default for this function is now not to automatically land.
This allows better control by scripts when an avatar is going to be landing on a prim rather than the ground.
Stopping the avatar involves faking a collision, to avoid the pid controller making it overshoot.
A better approach would be to gradually slow the avatar as we near the target
2011-08-10 23:56:19 +01:00
Justin Clark-Casey (justincc) 5d6c9644fa early code to allow scripts to force npcs not to fly when moving to target
this is to allow walking on prims.  it will be up to the script writer to be sure that there is a continuous path.
currently implemented in osNpcMoveToTarget(), but none of this is final.
2011-08-10 01:47:37 +01:00
Justin Clark-Casey (justincc) 4cb8d6379d Stop trying to deregister caps or close child agents when an NPC is removed 2011-08-10 00:59:31 +01:00
Justin Clark-Casey (justincc) 195c1dc9b8 implement osNpcStopMoveTo() to cancel any current move target 2011-08-10 00:26:38 +01:00
Justin Clark-Casey (justincc) cba54090c7 When an NPC appearance is loaded, rez the attachments too 2011-08-09 23:25:52 +01:00
Justin Clark-Casey (justincc) 92e96d394a When an NPC is created, stop telling neighbouring regions to expect a child agent 2011-08-09 23:11:07 +01:00
Justin Clark-Casey (justincc) e869eeb0bf Implement first draft functions for saving and loading NPC appearance from storage.
This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent.
By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type.
Notecards also allow different appearances to be swapped and manipulated easily.
This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text.
This works in my basic test but is not at all ready for user use or bug reporting yet.
2011-08-09 03:51:34 +01:00
Justin Clark-Casey (justincc) 85e07c78fb refactor: Change SceneHelpers.AddClient() to AddScenePresence().
This seems to make more sense as we can get SP.ControllingClient
2011-08-06 02:17:41 +01:00
Justin Clark-Casey (justincc) dad1d6df18 rename TestHelper => TestHelpers for consistency 2011-08-06 00:31:03 +01:00
Justin Clark-Casey (justincc) bda1a4be45 rename test SceneSetupHelpers -> SceneHelpers for consistency 2011-08-06 00:26:37 +01:00
Justin Clark-Casey (justincc) 1918402cb1 if an NPC target is set to a ground location, then automatically land them when they get there.
This doesn't help where the target is a prim surface.  In these situations, it might be better to provide manual overrides so the script can control whethre an avatar flys there/lands, etc.
2011-08-04 03:08:35 +01:00
Justin Clark-Casey (justincc) 54ce029342 if an NPC move to target is above the terrain then make it fly to destination 2011-08-04 02:31:40 +01:00
Justin Clark-Casey (justincc) 61a931490d move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate() 2011-08-04 01:30:37 +01:00
Justin Clark-Casey (justincc) 7b2b47530e move reset code out of HandleMoveToTargetUpdate() so that we only call it where needed instead of passing in a flag 2011-08-04 01:16:24 +01:00
Justin Clark-Casey (justincc) fc64cc2439 Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other classes can use it. 2011-08-04 01:05:43 +01:00
Justin Clark-Casey (justincc) 7f6f100c5a When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the target, move it directly to the target.
This makes the movement exact.  Regression test changed to check avatar reaches exact target.
Also has the nice side effect of making NPC animations continue to work after the first movement (which wasn't working).  However, avatar still pauses in mid-stride
2011-08-04 01:00:33 +01:00
Justin Clark-Casey (justincc) ba0c65e028 extend npc move test to check a second movement 2011-08-04 00:25:51 +01:00
Justin Clark-Casey (justincc) a2f5b4ac9a Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consistency. Improve method doc. 2011-08-04 00:10:53 +01:00
Justin Clark-Casey (justincc) 31fb6b2d72 remove move to duck walk compensation - no longer required.
extends npc move to regression test to check stop after sufficient sim updates
2011-08-03 23:40:05 +01:00
Justin Clark-Casey (justincc) 61d49d4f63 rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCModule 2011-08-03 23:20:36 +01:00
Justin Clark-Casey (justincc) 31cea17f8e extend move test to check avatar is moving in the right direction after setting a move target 2011-08-03 23:13:52 +01:00
Justin Clark-Casey (justincc) 21d8a6b0e8 extend move test to check one beat of the simulator without actually asking the npc to move. 2011-08-03 23:06:18 +01:00
Justin Clark-Casey (justincc) d78fe44191 Add passing but incomplete NPC move regression test 2011-08-03 22:51:46 +01:00
Justin Clark-Casey (justincc) e0503d397c stop avatar service being set up in NPC TestCreate() - it's no longer used 2011-08-03 22:45:43 +01:00
Justin Clark-Casey (justincc) a333c60f28 refactor: rename the move to position methods to move to target to be consistent with terminology used by scene object part and elsewhere 2011-08-03 22:34:05 +01:00
Justin Clark-Casey (justincc) 2964467708 get rid of vestigal move to parameters 2011-08-03 22:11:05 +01:00
Justin Clark-Casey (justincc) b7a3f36c65 enable the NPC module for its regression test 2011-08-03 04:48:47 +01:00
Justin Clark-Casey (justincc) 797def8aa4 Put config to enable disable [NPC] module.
Default is disabled.  You will need to explicitly enable to toy with this.
2011-08-03 04:33:45 +01:00
Justin Clark-Casey (justincc) 6e4ec29722 Do a partial fix/implementation of OSSL osNpcMoveTo()
Avatar moves and stops.  However, will stop in mid stride.
And if the move to position is in the air, avatar will continue to make vain and quite hilarious attempts to take off (but never doing so).
Clearly more work is needed.
2011-08-03 04:19:19 +01:00
Justin Clark-Casey (justincc) c122489e09 Partially fix autopilot/go here
This now works again except that it requires a click or avatar mvmt to get going
This is because the ScenePresence.HandleAgentUpdate() method doesn't trigger until the client does something significant, at which point autopilot takes over.
Even clicking is enough to trigger.
This will be improved presently.
2011-08-02 23:41:12 +01:00
Justin Clark-Casey (justincc) b6ac1c46cd Get rid of AvatarAppearance.Owner to simplify the code.
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
2011-08-02 00:13:04 +01:00
Justin Clark-Casey (justincc) 59f548cda8 Get osNpcCreate appearance working with avatars that are currently in the scene.
Had to stop using AvatarService for now since it doesn't store baked texture IDs (which is why this was failing).
Also failing because cloning appearance was also cloning the AvatarApperance.Owner field, which we weren't then changing.
Extended TestCreate() to check this.
2011-08-01 23:41:29 +01:00
Melanie 4cdc8806fb Fix LLTextBox to work with the updated libOMV 2011-07-23 11:40:38 +01:00
Melanie 96174595da Fix LLTextBox to work with the updated libOMV 2011-07-23 11:39:32 +01:00
Justin Clark-Casey (justincc) 08dc07dc76 refactor: Move all callers of the obsoleted SychronousRestObjectPoster.BeginPostObject() to the identical SynchronousRestObjectRequester.MakeRequest() 2011-07-13 00:48:36 +01:00
Justin Clark-Casey (justincc) 5158ec0913 Add experimental module to check status of services that the simulator is connected to.
Currently disabled.
2011-07-13 00:24:55 +01:00
root c920ff9d1d Merge branch 'master' into careminster-presence-refactor 2011-07-09 01:06:46 +01:00
Justin Clark-Casey (justincc) d79c6c8820 Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property) 2011-07-09 00:42:48 +01:00
root 47cf9c8fe0 Merge branch 'master' into careminster-presence-refactor 2011-07-05 04:01:59 +01:00
Justin Clark-Casey (justincc) 513d63455e Create a very basic initial test which just creates an 'npc' and tests that the scene presence exists 2011-07-02 01:01:40 +01:00
Justin Clark-Casey (justincc) ed12e38480 refactor: simplify existing npc code by creating them directly rather than indirectly via a timer
no obvious reason for doing this asynchonously, especially as the caller was sleeping in order to pick up the response anyway!
2011-07-02 00:18:15 +01:00
root 5f927dc104 Merge branch 'master' into careminster-presence-refactor 2011-06-30 00:26:03 +01:00
Justin Clark-Casey (justincc) 22f25fae38 Hack around with the NPC module to get osNpcCreate() partially working again.
This now creates an avatar but appearance is always cloudy.
Move doesn't work.
Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
2011-06-29 00:28:22 +01:00
Makopoppo 7545692f32 Changed actual default values of 'ServiceConnectorModule' and 'MessagingModule' in [Groups] section in accordance with OpenSim.ini.example descriptions 2011-06-24 22:40:21 +01:00
BlueWall 1cad116b1d Merge branch 'master' of /home/opensim/src/opensim 2011-06-24 16:33:40 -04:00
BlueWall 75199a0d2c RegionReady Module:
Add notification to neighbors when logins are enabled.
2011-06-24 16:20:13 -04:00
Justin Clark-Casey (justincc) de20f0603f Tell hypergridders when their teleports fail because of the 4096 limit rather than just saying "destination not found"
Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module
This allows us to explicitly tell the hypergridder why the teleport failed (region out of range).
It also allows people on regions that are within range (on a large source grid) to teleport.
The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini
Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit.  It could also be decreased.
The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
2011-06-24 19:49:05 +01:00
Melanie 326c46ba70 Merge branch 'master' into careminster-presence-refactor 2011-06-09 02:05:04 +01:00
Justin Clark-Casey (justincc) 205b2f7ea4 Remove the unmaintained 'CMS' framework, which was really a 'source-control' experiment from 2008.
This hasn't been touched for about 2 years and I haven't being using it.  If this is wrong then please let me know.
2011-06-04 03:01:52 +01:00
Justin Clark-Casey (justincc) a3e0895f12 a few minor formatting tweaks 2011-06-01 20:55:03 +01:00
James Stallings aka Hiro Protagonist c43ad8a0e7 A final couple of tweaks to GroupsModule.cs. Remove unneeded delegate, and prettify codeing style/formatting 2011-06-01 20:51:52 +01:00
Justin Clark-Casey (justincc) 8bacf56e46 revert the prematurely included groups patch, yet again 2011-06-01 20:51:38 +01:00
Justin Clark-Casey (justincc) 8129e64e2a Fill in the new OwnerData field in the LLUDP ScriptDialog message.
If we don't do this then viewer 2.8 crashes.
Resolves http://opensimulator.org/mantis/view.php?id=5510
2011-05-31 19:25:01 +01:00
Justin Clark-Casey (justincc) 392d270264 revert the patch that accidentally got added in the last commit 2011-05-31 18:49:38 +01:00
Justin Clark-Casey (justincc) c4b265aeae update libomv libraries to 0.9.0
this is a prerequisite to fixing llDialog issues for the latest Linden viewers, since they are now making use of a new OwnerData field in the ScriptDialog message
2011-05-31 18:47:13 +01:00
BlueWall c7e18f9017 Adding an event to signal that logins are enabled
Added an event to signal the eabling of logins and added an alert to send to a configured service.
2011-05-28 16:20:10 -04:00
BlueWall 99f42c0a6e Add option to disable logins
This just covers script loading for now. More to come.
2011-05-28 00:35:06 -04:00
Melanie f02fbdbc68 Merge branch 'master' into careminster-presence-refactor 2011-05-27 01:10:02 +01:00
Justin Clark-Casey (justincc) 91ec1a572a improve help information for "appearance show"
at the moment, this just performs a baked avatar check for everybody in the region.  If the check returns 'corrupt' then a baked texture is missing and other avatars will continue to see the gas ball.
2011-05-26 02:48:47 +01:00
BlueWall ef3f6b4e63 Revert "Make client event handlers for money only work on root agents"
This reverts commit a8913141c0.

	Pulling this back until some testing under various money
	modules can be done. Need to be able to make purchases as
	a child agent.
2011-05-24 16:33:51 -04:00
BlueWall a8913141c0 Make client event handlers for money only work on root agents 2011-05-24 16:07:48 -04:00
Melanie be1996f121 Merge branch 'master' into careminster-presence-refactor 2011-05-22 20:23:25 +01:00
Justin Clark-Casey (justincc) bb9b317f15 Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just OpenSim.Tests.Common instead 2011-05-21 01:05:20 +01:00
Justin Clark-Casey (justincc) bc43cef581 minor: remove mono compiler warning 2011-05-21 00:05:00 +01:00
Melanie e62d1cc480 Merge branch 'master' into careminster-presence-refactor 2011-05-20 22:38:05 +01:00
Justin Clark-Casey (justincc) 4232b1a89b convert tabs to spaces 2011-05-17 01:57:18 +01:00
Kim King 901448a8eb Fixup documentation for AutoBackupModule. 2011-05-17 01:55:54 +01:00
Melanie 37a7b87862 Merge branch 'master' into careminster-presence-refactor 2011-05-14 21:09:52 +01:00
Justin Clark-Casey (justincc) e3b8d42bbc refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code 2011-05-14 02:51:29 +01:00
Melanie fd66903f74 Convert the prim count module into a permissionsmodule 2011-05-09 03:16:01 +01:00
E. Allen Soard 527b4e7c7e Incremental - Just did some cleanup of comments and class name change to clean up from using BareBonesNonShared as a template. 2011-05-09 03:14:54 +01:00
E. Allen Soard 279ed08de1 Incremental patch to add config options to enable/disable the prim limits module to OpenSim.ini. EnforcePrimLimits is set to false by default to emulate the current behavior. 2011-05-09 03:14:48 +01:00
E. Allen Soard 65d595597d Adds an optional module to enforce prim limits on a given parcel Takes into account acculmitive prim allowance when multiple parcels are owned by the same avatar on the same region. Does not handle prims that are moved by a script or account for temporary objects at the time of creation. other wise handles all tested cases including: Creating a new object from the build menu Moving an object from another parcel duplicating an object via shift move rezing an object from a script 2011-05-09 03:14:41 +01:00
Melanie 9daad86717 Convert the prim count module into a permissionsmodule 2011-05-09 02:47:40 +02:00
E. Allen Soard f644c0346b Incremental - Just did some cleanup of comments and class name change to clean up from using BareBonesNonShared as a template. 2011-05-09 02:35:57 +02:00
E. Allen Soard 939026d874 Incremental patch to add config options to enable/disable the prim limits module to OpenSim.ini. EnforcePrimLimits is set to false by default to emulate the current behavior. 2011-05-09 02:35:32 +02:00
E. Allen Soard d3c3feb6b1 Adds an optional module to enforce prim limits on a given parcel Takes into account acculmitive prim allowance when multiple parcels are owned by the same avatar on the same region. Does not handle prims that are moved by a script or account for temporary objects at the time of creation. other wise handles all tested cases including: Creating a new object from the build menu Moving an object from another parcel duplicating an object via shift move rezing an object from a script 2011-05-09 02:35:04 +02:00
Melanie b451cc1ebb Merge branch 'master' into careminster-presence-refactor 2011-05-08 20:23:06 +01:00
Justin Clark-Casey (justincc) d4fcba08af Add module with "appearance show" command.
At the moment, this command just asks the AvatarFactory to perform the existing baked texture check for each avatar in the simulator and returns "OK" or "corrupt".
This is for debugging purposes
2011-05-07 01:06:55 +01:00
Justin Clark-Casey (justincc) 3d095e84d6 minor: remove mono compiler warnings 2011-05-06 22:45:03 +01:00
Justin Clark-Casey (justincc) 7c3e8a106b Merge branch 'master' of https://github.com/allquixotic/opensim-autobackup 2011-05-06 20:51:55 +01:00
Justin Clark-Casey (justincc) fd44540c02 add descriptive explanations for region restart functionality 2011-05-06 01:06:28 +01:00
Justin Clark-Casey (justincc) 8755a48cde fix command display for debugging 'emergency-monitoring' 2011-05-06 00:34:04 +01:00
Melanie 4beb0c9b9b Merge branch 'master' into careminster-presence-refactor 2011-05-05 09:49:10 +01:00
Sean McNamara 0995fedcac AutoBackupModule: Implement per-region settings in Regions.ini. 2011-05-02 04:32:31 -04:00
Sean McNamara fffd42f5cb Merge git://opensimulator.org/git/opensim 2011-05-02 02:23:18 -04:00
Sean McNamara 2aab033aaa First pass at fixing justincc's feedback v2 ( http://opensimulator.org/mantis/view.php?id=5440 )
Fixing everything here (I think) except the per-region config. That's next.
2011-05-02 02:20:50 -04:00
Diva Canto 3e79842312 Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll 2011-04-30 11:03:22 -07:00
Diva Canto d8ee0cbe1c First stab at cleaning up Caps. Compiles. Untested. 2011-04-30 09:24:15 -07:00
Sean McNamara c82c7e6ed9 Wait for OnOarFileSaved event callback before executing script
We want to execute the (optional) user script after I/O is done on the oar.
I wasn't aware that ArchiveRegion is asynchronous -- now I am.
Should fully resolve comment 0018290 at
http://opensimulator.org/mantis/view.php?id=5440
2011-04-26 11:42:06 -04:00
Melanie a6c53b1ba2 Merge branch 'queuetest' into careminster-presence-refactor 2011-04-25 23:26:37 +01:00
Mic Bowman 024c12abc3 Cleaned up various configuration options. Removed the category throttle
limits because the only ones used now are the defaults (which are overwritten
by the client throttles anyway). Updated the default rates to correspond to
about 350kbps.

Also added a configuration to disable adaptive throttle. The default
is the previous behavior (no adaptation).
2011-04-25 10:44:41 -07:00
Mic Bowman 1d7c83c39f Merge branch 'master' into queuetest 2011-04-25 08:41:21 -07:00
Sean McNamara d287e0ac68 Merge git://opensimulator.org/git/opensim 2011-04-23 18:33:08 -04:00
Sean McNamara 440d54a521 AutoBackup: Removed unneeded imports. 2011-04-23 18:32:08 -04:00
Sean McNamara 082fad6dd2 Fix most issues raised by justincc: http://opensimulator.org/mantis/view.php?id=5440 2011-04-23 18:29:13 -04:00
Mic Bowman 3534f4492a Various clean ups. Removed some debugging code. Added a new "show pqueues"
command to look at the entity update priority queue. Added a "name" parameter
to show queues, show pqueues and show throttles to look at data for a specific
user.
2011-04-22 14:01:12 -07:00
Melanie 0c68fbdb1a Merge branch 'master' into careminster-presence-refactor 2011-04-21 23:06:01 +01:00
Justin Clark-Casey (justincc) 60685c3517 Adjust freeswitch logging to be somewhat less noisy. However, there is still quite a large amount of logging present for debug purposes. 2011-04-21 19:17:38 +01:00
Melanie 09b6d717bf Merge branch 'master' into careminster-presence-refactor 2011-04-21 16:28:29 +01:00
Justin Clark-Casey (justincc) ccc26f7443 Get Viewer 2 voice working with OpenSim.
See http://opensimulator.org/mantis/view.php?id=5336
It turns out that viewer 2 was upset by the lack of a response to viv_watcher.php.  This would send it into a continuous login loop.
Viewer 1 was quite happy to ignore the lack of response.
This commit puts in the bare minimum 'OK' message in response to viv_watcher.php.  This allows viewer 2 voice to connect and appears to work.
However, at some point we need to fill out the watcher response, whatever that is.
2011-04-20 01:02:40 +01:00
Justin Clark-Casey (justincc) 2fa210243b Clean up freeswitch config to what is currently required. Add explanation to config parameters. Clean up some log messages. 2011-04-19 21:54:26 +01:00
Melanie d1913f2429 Merge branch 'master' into careminster-presence-refactor 2011-04-18 20:17:29 +01:00
Melanie ec0aa7a90b Fix up client implementations 2011-04-17 23:17:05 +02:00
Mic Bowman 69d014e1dc First pass at moving object property requests into a queue similar
to the entity update queue. The number of property packets can
become significant when selecting/deselecting large numbers of
objects.

This is experimental code.
2011-04-12 15:58:57 -07:00
Sean McNamara 049bce4d00 Fixup the global defaults config parsing code. 2011-04-12 01:14:21 -04:00
Sean McNamara 95a6ee0a37 Fix NREs harder. 2011-04-11 13:20:46 -04:00
Sean McNamara 4ad05fb01d Fix some NREs on certain paths. 2011-04-11 13:12:26 -04:00
Sean McNamara 4974a1ce69 AutoBackup: Support region-independent settings too. 2011-04-11 12:34:26 -04:00
Sean McNamara 9c0f3c73b1 Merge git://opensimulator.org/git/opensim 2011-04-10 18:28:54 -04:00
Melanie 407c2b1823 Merge branch 'master' into careminster-presence-refactor 2011-04-06 09:22:55 +01:00
Justin Clark-Casey (justincc) f58941e89f Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns).
This applies to adding/removing estate users, groups, managers and bans.
This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420
Thanks very much, Snoopy!
2011-04-05 01:30:13 +01:00
Melanie 15e0b55e66 Merge branch 'master' into careminster-presence-refactor 2011-04-03 14:16:28 +01:00
Justin Clark-Casey (justincc) 4f56c732bc Comment out some startup logging lines to make up for the one I added earlier on.
Most of these are where the region modules are telling us they are disabled.  Convention is only to log when enabled (even that is really noisy)
2011-04-02 02:29:42 +01:00
Melanie 329fa73695 Merge branch 'master' into careminster-presence-refactor 2011-04-01 07:44:43 +01:00
Justin Clark-Casey (justincc) 6ae04448f7 Start using IPrimCounts populated by PrimCountModule instead of LandData counts populated by LandManagementModule.
In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci
Counts are showing odd behaviour at the moment, this will be addressed shortly.
2011-03-25 23:05:51 +00:00
Melanie 5ef490b5ad Switching vivox to https for production use 2011-03-25 01:10:41 +01:00
Melanie 9165a5207d Merge branch 'master' into careminster-presence-refactor 2011-03-10 07:14:03 +00:00
Justin Clark-Casey (justincc) 9456bb77fb Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.
This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
2011-03-09 23:25:24 +00:00
Justin Clark-Casey (justincc) 8efb01b3df minor: remove some mono compiler warnings 2011-03-05 01:15:27 +00:00
Sean McNamara b3c42e952f Fix small bug with remove region; update settings docs.
Our impl of IRegionModuleBase.RemoveRegion didn't remove the scene from the states map.
2011-02-28 11:54:07 -05:00
Sean McNamara 018645f9f8 First pass at busy heuristics. Compile-tested only. 2011-02-28 11:45:50 -05:00
Sean McNamara a01c44e74d Be smarter about stopping timers. Cleanup formatting.
Use a boolean flag to tell timers that fire after IRegionModuleBase.Close() is called that they should not execute.
Also, I used MonoDevelop's auto-formatting feature to format the code uniformly. No guarantee about variable names though.
2011-02-28 11:04:54 -05:00
Sean McNamara 34b6904939 First working commit of AutoBackupModule.
It seems to do something! Heuristics are still TODO, but this is alpha 1.
2011-02-26 22:09:19 -05:00
Sean McNamara d3511ca592 Start the timer. (Could it be that simple?) 2011-02-25 09:03:11 -05:00
Sean McNamara cb049aa15f s/True/true 2011-02-25 08:58:42 -05:00
Sean McNamara bb1f03abc6 Make timer auto-respawn. 2011-02-25 08:57:48 -05:00
Sean McNamara 7fa8ed0c47 Config works, but timer isn't firing. Hmm. 2011-02-25 08:48:02 -05:00
Sean McNamara 2da9bb3ca2 Try to fix config one more time.
Note that the way we specify settings has changed significantly here.
2011-02-25 08:31:10 -05:00
Sean McNamara c2658c2f14 More relevant console messages, and maybe fix config problem 2011-02-19 23:14:43 -05:00
Sean McNamara 7eac0af559 Fix an actual bug in the timer interval calculation (minutes -> msec) 2011-02-19 23:07:54 -05:00
Sean McNamara e5c08a553c More debug messages 2011-02-19 22:55:32 -05:00
Sean McNamara 3c9bf5c476 Fix config source stuff harder (debug console prints only; no fix yet) 2011-02-19 22:47:05 -05:00
Sean McNamara 06a4810d21 Fix config source by taking it from Initialize 2011-02-19 22:29:45 -05:00
Sean McNamara 99e8260282 Add [Modules] option for unconditionally disabling entire module globally (for easy configuration) 2011-02-19 22:08:19 -05:00
Sean McNamara dfa63ff031 Let GetNextFile do all the string-building work for SEQUENTIAL. 2011-02-19 20:15:38 -05:00
Sean McNamara 85654f82a5 First cut of AutoBackupModule; only compile-tested so far 2011-02-19 12:25:04 -05:00
Melanie c79f79fc84 Add needed dummy to sample money 2011-02-17 18:51:43 +01:00
Melanie e2762a68b3 Merge branch 'master' into careminster-presence-refactor 2011-02-12 00:42:10 +00:00
Diva Canto 473fac4dc7 Detect negative dripAmounts in TokenBuckets. These negatives result from overflown integer operations. Also added Total to the scene throttles in show throttles. 2011-02-09 08:06:20 -08:00
Diva Canto ac7bc78555 Added emergency monitoring of UDP Outgoing packets thread. Just type "emergency-monitoring on/off" 2011-02-08 12:06:14 -08:00
Melanie 076f2ac8db Merge branch 'master' into careminster-presence-refactor 2011-02-07 23:07:36 +00:00
Melanie 3889e68c54 Merge branch 'master' into careminster-presence-refactor
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
	OpenSim/Services/Connectors/SimianGrid/SimianGridMaptileModule.cs
	OpenSim/Services/GridService/HypergridLinker.cs
2011-02-07 22:08:53 +00:00
Diva Canto 3411d4867d Honor check of m_Enabled in WorldViewModule. 2011-02-05 19:40:55 -08:00
Justin Clark-Casey (justincc) 2413e9eb3f Record number of resent packets in LindenUDP stack and display in stats report 2011-02-02 20:00:50 +00:00
Justin Clark-Casey (justincc) 0898be5750 Change SimianGroupsServicesConnectorModule.GetAgentGroupMembership() so that it returns null if the user isn't a member of the group.
This matches the behaviour of the same method for Flotsam Groups.  This is the behaviour assumed by existing code.
Method doc also added to IGroupsServicesConnector to the make the contract clear.
2011-01-31 22:54:36 +00:00
Melanie 105deab601 Merge branch 'master' into careminster-presence-refactor 2011-01-23 23:29:25 +00:00
Justin Clark-Casey (justincc) 5f3f7c3405 minor: remove unnecessary newline from "show throttles" information 2011-01-21 22:48:49 +00:00
Justin Clark-Casey (justincc) 9971fdbcd5 properly format "show throttles" table 2011-01-21 22:31:46 +00:00
Justin Clark-Casey (justincc) 38debbc59f crudely refactor table generation code for "show queues" and "show throttles" 2011-01-21 00:56:37 +00:00
Justin Clark-Casey (justincc) c383dbd06d implement "show throttles" command for showing current agent throttles and the server settings.
This is in a very crude state, currently.
The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules
OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved).
This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
2011-01-21 00:38:16 +00:00
Melanie de4eaab584 Merge branch 'master' into careminster-presence-refactor 2011-01-06 19:08:15 +00:00
Justin Clark-Casey (justincc) 4ac58093bf Make the default for the very verbose XMLRPC groups debug setting false rather than true! 2011-01-04 23:23:42 +00:00
Melanie a32f80b9e3 Implement SendPlacesReply 2010-12-30 01:36:09 +00:00
Melanie 2cb2bff9b2 Implement SendPlacesReply 2010-12-30 00:31:59 +01:00
Teravus Ovares (Dan Olivares) 25ecd62b1f * Adds AbortXfer to the ClientAPI mix
* Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one.   This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time.
* Some interesting locking...    Using NewFiles to lock the rest of them.   We'll see how that goes.
* The goal of this is to ensure that Xfers are restartable when they fail.  The client will not do that on it's own.
2010-12-21 19:15:44 -05:00
Melanie e9382c2939 Merge branch 'master' into careminster-presence-refactor 2010-12-21 23:09:12 +00:00
Melanie a82112a47c Merge branch 'master' into careminster-presence-refactor 2010-12-17 22:50:25 +00:00
Justin Clark-Casey (justincc) 490d05d212 remove broken and unmaintained subversion serialization module and it's associated libraries and licenses 2010-12-17 23:04:07 +00:00
Melanie aebc011f7b Remove some spam from FreeSwitchModule 2010-12-16 20:12:18 +01:00
Melanie 354f568508 Merge branch 'master' into careminster-presence-refactor 2010-12-14 23:58:45 +00:00
Justin Clark-Casey (justincc) 81bccd6d13 Start implementing a test for 'share with group' object functionality. Not yet complete.
While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete.
Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
2010-12-14 23:36:34 +00:00
Justin Clark-Casey (justincc) 42c9c30e4c Add mock group services connector and use this in tests 2010-12-14 22:57:36 +00:00
Justin Clark-Casey (justincc) c620e4c822 add infrastructure for groups module tests 2010-12-14 22:25:01 +00:00
Melanie 349767f8a2 Merge branch 'master' into careminster-presence-refactor 2010-12-04 04:25:39 +00:00
Justin Clark-Casey (justincc) f268cd7c53 comment out the extension attribute 2010-12-04 02:47:29 +00:00
Justin Clark-Casey (justincc) 57b5263ecf add bare bones shared example module 2010-12-04 02:46:59 +00:00
Justin Clark-Casey (justincc) 510b55c7f0 refactor some common code in RegionModulesControllerPlugin
also some minor doc changes in BareBonesNonSharedModule
2010-12-04 02:38:26 +00:00
Justin Clark-Casey (justincc) c010491d34 correct the id of the example module 2010-12-04 01:38:32 +00:00
Justin Clark-Casey (justincc) a06032d96e Add the most bare bones non-shared region module example. Not active unless the correct line is uncommented. 2010-12-04 01:36:35 +00:00
Melanie 04ce7de5ed Fix the build break 2010-11-29 01:15:30 +00:00
Melanie 836b73f765 Fix the build break 2010-11-29 01:15:02 +00:00
Melanie 0acfe80f21 Remove the most spammy XML dumps from the FS voice module 2010-11-28 23:37:21 +00:00
Melanie 5aeb83125a Remove the most spammy XML dumps from the FS voice module 2010-11-28 23:30:55 +00:00
Mic Bowman 541a7660e0 Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
Cleaned up the avatar update calls in the groups code. Cleaned up
some commented and debugging code, and a few formating fixes.
2010-11-27 01:14:36 +00:00
Melanie b3a71c6df1 Prevent an overlength button label from producing a debug dump and aborting
the script.
2010-11-24 18:56:25 +01:00
Melanie d2aebbe066 Fox case on a method 2010-11-22 14:27:45 +00:00
Melanie 4e0a289a8d Change FS Voice module to a shared module to avoid gratuitious server handler
registrations. Add the missing bits to drive the local connector's HTTP
requests. This makes standalones work.
2010-11-22 14:13:27 +00:00
Melanie 54d1d6d917 Fox case on a method 2010-11-22 14:32:51 +01:00
Melanie 87f30709a2 Merge branch 'master' into careminster-presence-refactor 2010-11-22 14:14:45 +00:00
Melanie ddf08276f1 Fox the buglets in Freeswitch. Grid mode works now and there is no reason why standalone should not. 2010-11-22 00:46:23 +00:00
Melanie 7e9a3019ac Fox the buglets in Freeswitch. Grid mode works now and there is no reason why standalone should not. 2010-11-22 00:55:11 +01:00
Melanie 8d7b181b58 Merge branch 'master' into careminster-presence-refactor 2010-11-21 23:47:28 +00:00
Melanie 2105842513 Finish the standalone mode freeswitch work and add config examples 2010-11-21 23:24:39 +00:00
Melanie 6fa24f4671 Convert the Freeswitch module to new style 2010-11-21 22:40:03 +00:00
Melanie e6c52f38c5 Strip the dialplan and directory methods from the region module 2010-11-21 22:25:50 +00:00
Melanie f985775962 Revert "Fix for hanging on "Connecting to region".. caused by packets being processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready."
This reverts commit 91b1d17e5b.

Conflicts:

	OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs
	OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-11-05 14:27:14 +01:00
Melanie 69c1e0b2f7 Merge branch 'master' into careminster-presence-refactor 2010-10-29 21:22:35 +01:00
Melanie 9331898c32 Merge branch 'master' into careminster-presence-refactor 2010-10-29 20:40:48 +01:00
Melanie 05d2302c62 Merge branch 'dev-appearance' 2010-10-29 20:24:14 +01:00
Master ScienceSim f2c1d0e34f Merge branch 'opensim-master' into dev-appearance 2010-10-28 09:09:42 -07:00
Jeff Ames 727838f914 Formatting cleanup. 2010-10-28 00:37:32 -04:00
Melanie 05dbe4f2c4 Merge branch 'master' into careminster-presence-refactor 2010-10-27 20:49:27 +01:00
Jeff Ames a331fd4e24 Formatting cleanup. 2010-10-27 00:01:03 -04:00
Master ScienceSim 267f18925d First attempt to get multiple attachments working to support viewer2.
The attachment code appears to work correctly for 1.23 viewers so, in
spite of some big changes in the internal representation, there don't
appear to be regressions. That being said, I still can't get a viewer2
avatar to show correctly.
2010-10-21 16:48:58 -07:00
Melanie 28c4dd7931 Merge branch 'master' into careminster-presence-refactor 2010-10-21 20:26:29 +01:00
Melanie 08e14d653e Merge branch 'dev-appearance' of git://github.com/cmickeyb/opensim into dev-appearance 2010-10-21 17:09:42 +01:00
Melanie 338e7481f9 Remove a bit of dead code relating to ObjectCapacity 2010-10-21 13:21:46 +01:00
Melanie fc33d569cd Merge branch 'master' into careminster-presence-refactor 2010-10-21 07:33:01 +01:00
Master ScienceSim b1c8d05888 Major refactoring of appearance handling.
AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.

AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.

AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.

AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
2010-10-20 16:17:54 -07:00
Justin Clark-Casey (justincc) 478b44f231 Pass in requesting agent ID when GetGroupMembers is called in the XMLRPC groups module
This allows the groups xmlrpc server to act appropriately if the requesting agent has permission to see all group members
Not sure why this wasn't being done before...
2010-10-19 02:04:23 +01:00
Justin Clark-Casey (justincc) b9bef50852 Display more information when xmlrpcgroupsserver comms fails
Improve debugging messages
2010-10-19 02:04:14 +01:00
Melanie 52dd547863 Make SendKillObject send multiple localIDs in one packet. This avoids the
halting visual behavior of large group deletes and eliminates the packet flood
2010-10-08 11:31:52 +02:00
Melanie ca50f6a82c Merge branch 'master' into careminster-presence-refactor 2010-10-06 05:45:29 +01:00
Melanie d45276b3f6 Add and plumb the usetex URL parameter to worldview. Required but not yet
functional
2010-10-06 05:44:19 +01:00
Melanie 9a1c8db443 Convert worldview to GET 2010-10-06 05:17:31 +01:00
Melanie 1a47ec082e Convert worldview to GET 2010-10-06 05:15:47 +02:00
Melanie b7586806cd Merge branch 'master' into careminster-presence-refactor 2010-10-06 03:52:57 +01:00
Melanie 623f57deb5 Change the URL /worldview to /worldview/<region id> to support multiregion 2010-10-06 03:51:55 +01:00
Melanie 752b6a8764 Convert the BMP to a JPEG image and return it. This should be testable. 2010-10-06 03:40:55 +01:00
Melanie abfcd168fc Add the parameter plumbing and image generation 2010-10-06 03:32:01 +01:00
Melanie 17316170a5 Add WOrldView request handler and plumbing 2010-10-06 03:03:10 +01:00
Melanie ce89f08f6b Add WorldView module skeleton 2010-10-06 02:06:50 +01:00
Melanie d8149373c1 Merge branch 'master' into careminster-presence-refactor 2010-10-06 00:27:10 +01:00
Jeff Ames bc9f793a92 Formatting cleanup. 2010-10-04 21:28:17 -04:00
Melanie 662976b602 Merge branch 'master' into careminster-presence-refactor 2010-10-02 20:12:36 +01:00
Melanie 6fc1ceb2ee So, the client can have an old idea of the object properties for the object when it goes to buy. This can cause a problem in the buy process. Additionally Hazim mentioned that the buy packets are spoofable. The core modules are the crowing glory example of best practice :P, so therefore, setting the example here, Validate Client sent Buy Data. WebAppSecurity 101, Never trust a client. Validate Validate Validate! Or you'll have problems whether intentional or not. 2010-10-02 20:11:43 +01:00
Melanie 87c6386884 Reapplying the parts of the prior revert that were not derived from the
original patch
2010-10-02 18:47:26 +01:00
Melanie b01020b84a Revert "Forward-port 0.6 fix"
This reverts commit 90b51dc7d6.
2010-10-02 18:45:48 +01:00
Melanie 521e2c8355 Merge branch 'master' into careminster-presence-refactor 2010-09-30 16:01:45 +01:00
Melanie 90b51dc7d6 Forward-port 0.6 fix 2010-09-30 15:52:33 +01:00
Melanie 9feef34a81 Merge branch 'master' into careminster-presence-refactor 2010-09-21 04:03:14 +01:00
Justin Clark-Casey (justincc) b1ab3ea5d9 For all Flotasm group module XMLRPC calls, correct parameter requestingAgentID to RequestingAgentID
This was stopping the get group member roles call from working, and may have affected other things
2010-09-17 23:48:44 +01:00
Melanie 7df4383235 Merge branch 'master' into careminster-presence-refactor
Integrate the next large patch.
Don't use this version, it has a ghost avatar issue. Next push
will fix it.
2010-09-17 03:49:30 +01:00
John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 2010-09-16 17:30:46 -07:00
Melanie 58b1ee8e2c Merge branch 'master' into careminster-presence-refactor 2010-09-16 18:04:50 +01:00
Justin Clark-Casey (justincc) 39d27fc879 rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability 2010-09-15 22:29:58 +01:00
Melanie 6a1ce17cdb Merge branch 'master' into careminster-presence-refactor
The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
2010-09-13 16:17:38 +01:00
Jeff Ames f1f0bc23f4 Formatting cleanup. 2010-09-12 13:43:49 -04:00
John Hurliman dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
Melanie 3284356bba Merge branch 'master' into careminster-presence-refactor 2010-09-07 01:48:00 +01:00
Justin Clark-Casey (justincc) ab875b32c1 Make console backup command do a forced backup rather than non-forced
Remove no-arg backup method for simplicity as it only make sense to call non-forced backup internally
2010-09-06 23:12:03 +01:00
Melanie 79bfa275da Merge branch 'master' into careminster-presence-refactor 2010-08-30 02:30:28 +01:00
Justin Clark-Casey (justincc) 1c0b4457cd Improve liveness by operating on list copies of SOG.Children where appropriate 2010-08-28 00:40:33 +01:00
Justin Clark-Casey (justincc) 8031f8ec09 Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking 2010-08-26 00:08:53 +01:00
Melanie fc8d2be632 Merge branch 'master' into careminster-presence-refactor
This was rather conflicted. Please test linking.
2010-08-26 00:11:07 +01:00
Melanie e74809ff4c Merge branch 'master' into careminster-presence-refactor 2010-08-18 00:59:20 +01:00
John Hurliman a8c0b131f9 * Changed a few OSD.FromBinary() calls to the more accurate OSD.FromULong() to fix the build 2010-08-17 13:50:04 -07:00
Diva Canto a8b80ef800 Added SendTeleportProgress to IClientAPI. Ya know what that means... 8 files affected. 2010-08-16 11:39:46 -07:00
Diva Canto 77de28965a Work on TeleportStart: renamed method from TeleportLocationStart to TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule). 2010-08-16 11:33:59 -07:00
Justin Clark-Casey (justincc) e89f0b3f71 refactor: move Scene.PerformObjectBuy into BuySellModule 2010-08-13 22:29:42 +01:00
Justin Clark-Casey (justincc) b51534852f minor: remove mono compiler warning 2010-08-13 21:07:45 +01:00
Tom 330343505c Implement CreateNewOutfitAttachments. This addresses mantis #199. 2010-08-06 11:39:10 -07:00
Tom d2d56494b2 Fix the XmlRpcRouterModule so it reads from the correct config section ([XMLRPC] not [Startup]) and disable by default (since it's disabled in the ini by default) 2010-08-01 10:24:43 -07:00
Tom 763dc8bb76 Add an m_enabled flag to XmlRpcRouterModule so it won't try to bind the xmlrpc_uri event if it's not mentioned in the ini. 2010-08-01 10:24:17 -07:00
Melanie e1ea82b329 Major attachments cleanup. Remove unused AttachObject ClientView method
Clean up use of AttachObject throughout, reduce number of overloads
and number of parameters
2010-07-14 19:51:12 +01:00
Melanie Thielker bebbe407ee Major attachments cleanup. Remove unused AttachObject ClientView method
Clean up use of AttachObject throughout, reduce number of overloads
and number of parameters
2010-07-14 19:58:23 +02:00
Melanie Thielker cd8bb316ea Remove getting the object capacity from the money module. It is now set
directly from the Region Info (and the region ini file)
2010-07-14 03:51:00 +01:00
Melanie Thielker af13c80d68 Remove getting the object capacity from the money module. It is now set
directly from the Region Info (and the region ini file)
2010-07-14 03:59:26 +02:00
Melanie Thielker e15f6905a5 Clean up IMoneyModule and adjust the other modules to the changes 2010-07-02 06:13:58 +01:00
Melanie Thielker c87e6a289c Clean up IMoneyModule and adjust the other modules to the changes 2010-07-02 06:20:36 +02:00
Melanie Thielker fda9d7b75e Remove GetEconomyData and the economy data structure (unused) 2010-07-02 04:45:03 +01:00
Melanie Thielker beb5259cd1 Remove GetEconomyData and the economy data structure (unused) 2010-07-02 04:51:31 +02:00
Melanie Thielker 85a9c305a2 Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never
used, but made for a very mispleading read of the code in the callers.
2010-06-28 01:43:26 +01:00
Melanie Thielker a817f6b48c Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never
used, but made for a very mispleading read of the code in the callers.
2010-06-28 01:48:24 +02:00
Melanie 508bfa1de8 Merge branch 'master' into careminster-presence-refactor 2010-06-12 01:26:55 +01:00
Melanie c8ed972443 Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet
we used to send before slimupdates and explicitly send it
2010-06-12 01:25:25 +01:00
Melanie Thielker bbb4d6e4c9 Fix a nullref in EventManager caused by RegionReady not setting the scene 2010-05-31 01:02:04 +02:00
Melanie Thielker 8df9f272eb Fix a nullref in EventManager caused by RegionReady not setting the scene 2010-05-30 23:57:13 +01:00
Melanie a9dad99432 Merge branch 'master' into careminster-presence-refactor
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-05-23 06:09:54 +01:00
Justin Clark-Casey (justincc) b2197e3b94 Apply http://opensimulator.org/mantis/view.php?id=4632
Adds dialog methods for MRM.
Thanks ziah.
2010-05-21 23:37:05 +01:00
Justin Clark-Casey (justincc) 074937e0e5 Apply http://opensimulator.org/mantis/view.php?id=4627
Adds OwnerId and CreatorId properties to MRM.IObject
2010-05-21 23:34:47 +01:00
Mikko Pallari 4e45718833 Added overload of SendGenericMessage to LLClientView with string list as parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch. 2010-05-21 23:08:07 +01:00
John Hurliman 93ef65c690 * Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21 13:55:36 -07:00
Melanie 297bcb5c3d Merge branch 'master' into careminster-presence-refactor 2010-05-21 21:16:04 +01:00
Melanie a92780fe5f Merge branch 'master' into careminster-presence-refactor 2010-05-21 03:51:58 +01:00
Tom Grimshaw 91b1d17e5b Fix for hanging on "Connecting to region".. caused by packets being processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready. 2010-05-18 01:09:47 -07:00
Tom Grimshaw 8f838c722d When killing a zombie session, don't send the stop packet since it often has the effect of killing a newly connected client. 2010-05-17 14:14:19 -07:00
unknown bf5c81d77e * Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates 2010-05-12 15:59:48 -07:00
Melanie 9ecebcdf13 Revert "Patch from mcortez: Update groups, add ALPHA Siman grid connector for groups"
Causes an exception within HttpServer, headers have already been sent.

This reverts commit 8187fccd25.
2010-05-06 16:39:21 +01:00
Melanie 69d0201d4c Revert "Patch from mcortez: Update groups, add ALPHA Siman grid connector for groups"
Causes an exception within HttpServer, headers have already been sent.

This reverts commit 8187fccd25.
2010-05-06 16:38:23 +01:00
Diva Canto ebc3726d52 Added copying of Viewer field to the agent circuit data that is being passed on TPs and crossings.
(XmlRpcGroups files want to be committed too)
2010-05-05 16:54:48 -07:00
Melanie 8187fccd25 Patch from mcortez: Update groups, add ALPHA Siman grid connector for groups
Signed-off-by: Melanie <melanie@t-data.com>
2010-05-05 16:12:52 +01:00
unknown fb7458be31 Minor spelling corrections in MiniModule: "RetreiveAsset" changed to
"RetrieveAsset" and 'm_rootSceene' to m_rootScene'.
2010-04-28 11:47:07 +03:00
Justin Clark-Casey (justincc) cf46735856 add a missing initialization of the m_memoryCache in XmlRpcGroupsServicesConnectorModule
the lack of this caused me a NullReferenceException when calling some groups methods directly though in principle it would also fail in other situations
2010-04-16 21:39:27 +01:00
Justin Clark-Casey (justincc) 5459a90fc6 minor: stop irc bridge warning about not attached to regions if it's not been turned on in the first place 2010-04-16 21:23:01 +01:00
John Hurliman 8fa13e3871 Patch from mcortez to add basic caching to the groups module. This prevents database/network explosions when you have a significant number of group-owned prims in a scene 2010-04-14 19:48:40 -07:00
dahlia 3d0860ae61 thanks lkalif for Mantis #4676 - a patch that adds support for inventory links
Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-04-12 17:10:51 -07:00
Diva Canto 80346ad2e2 * May fix mantis #4603.
* My local git wants to commit the groups files for line endings, I'm gonna let it do it.
2010-04-05 19:56:03 -07:00
Melanie dc58c985e8 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-04-04 02:24:52 +01:00
Melanie 936e08e20e Patch from mcortez. This appears to be a huge change to the groups module
and I can't say if this is beneficial or destructive due to the way it
was delivered (zipfile). Pushing this on faith alone.
2010-04-04 02:23:53 +01:00
Diva Canto 6485c576a1 * Made UserAccountService handle UserLevel, UserFlags and UserTitle appropriately.
* Removed Store service from the UserAccount handler.
2010-04-03 12:03:34 -07:00
Melanie a004d88bf3 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-04-02 14:53:52 +01:00
Melanie 4b98d0db92 Adding the groups update (Mantis #4646)
Thanks, mcortez.
2010-04-02 14:53:33 +01:00
Justin Clark-Casey (justincc) e0eba26f7b Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-04-01 23:59:00 +01:00
Justin Clark-Casey (justincc) 938905df1e oops, add file missing from last commit
refactor out redundant method from GroupsMessagingModule
2010-04-01 22:45:01 +01:00
Justin Clark-Casey (justincc) c33b1de9df expose methods that allow region modules to send messages to groups 2010-04-01 22:37:20 +01:00
Melanie ec637e2b8c Committing the LightShare code, which was developed by TomMeta of Meta7.
This allows scripts to set WindLight parameters for clients connecting
to a region. Currently, this is only supported by the Meta7 viewer.
2010-03-31 04:20:20 +01:00
Justin Clark-Casey (justincc) 24fc4703d0 fix build break. First argument of GetGroupRecord is not a uuid 2010-03-29 22:02:02 +01:00
Melanie e7e56e0143 Remove a redundant method body 2010-03-29 19:50:24 +01:00
John Hurliman 05123c6bd5 * Fixed a dictionary value retrieval in GroupsModule 2010-03-26 12:39:22 -07:00
Justin Clark-Casey (justincc) 87fe96ae2c replace recent IModule.GetGroup() with better GetGroupRecord(string name) 2010-03-26 00:10:29 +00:00
Justin Clark-Casey (justincc) 857918d3b0 minor: some debugging information and spacing changes to group module 2010-03-25 23:53:05 +00:00
Justin Clark-Casey (justincc) f0703cad2c add get group by name method to IGroupsModule 2010-03-25 22:47:52 +00:00
Dan Lake 62e0b53ca4 Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. 2010-03-19 15:16:44 -07:00
Dan Lake 859bc717a4 Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00
unknown 98f91a252c - parcel blocking, region crossing blocking, teleport blocking
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-09 22:43:55 +00:00
unknown 2dcf73dd93 - supporting llTextBox
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06 20:05:11 +00:00
Melanie 86c621fdc7 Change the signature of SendChangeUserRights, because we have to send
this to both parties
2010-02-28 22:56:31 +00:00
Melanie 44e7224b86 Add missing ChangeUserRights packet sender 2010-02-28 22:47:31 +00:00
Diva Canto 5c5966545d Initial Online friends notification seems to be working reliably now. All this needs more testing, but everything is there. 2010-02-28 12:07:38 -08:00
John Hurliman df76e95aa2 Changed asset CreatorID to a string 2010-02-22 14:18:59 -08:00
John Hurliman 71c6559a91 Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim into presence-refactor 2010-02-22 14:10:19 -08:00
John Hurliman 7665aad002 * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it 2010-02-22 13:27:17 -08:00
Melanie 1f45e6c649 Merge branch 'master' into presence-refactor
This brings presence-refactor up to master again
2010-02-22 03:00:59 +00:00
Jeff Ames d1f2fae348 Formatting cleanup. 2010-02-20 11:02:06 +09:00
Justin Clark-Casey (justincc) 68b494b2cc Apply http://opensimulator.org/mantis/view.php?id=4495
Adds IsChildAgent property to IAvatar in MRM.
Thanks ziah
2010-02-19 22:44:33 +00:00
Melanie c033223c63 Merge branch 'master' into presence-refactor 2010-02-15 00:20:48 +00:00
Revolution 9821c4f566 Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).

Direct flames and kudos to Revolution, please

Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Justin Clark-Casey (justincc) 00800c59d3 Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522
These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login.
The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems).
Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
2010-02-12 23:13:35 +00:00
Melanie baaf660511 Merge branch 'master' into presence-refactor
This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
2010-02-08 15:53:38 +00:00
Diva Canto 041594ed07 Cleaned up configuration. 'gridmode' and 'hypergrid' are gone, as well as lots of other obsolete configs. 2010-01-31 13:01:23 -08:00
Diva Canto 5001f61c08 * HGGridConnector is no longer necessary.
* Handle logout properly. This needed an addition to IClientAPI, because of how the logout packet is currently being handled -- the agent is being removed from the scene before the different event handlers are executed, which is broken.
2010-01-29 18:59:41 -08:00
Justin Clark-Casey (justincc) 4c1365f149 apply http://opensimulator.org/mantis/view.php?id=4486
fix compilation of mrm scripts using microthreaded parmeter
Thanks ziah
2010-01-30 00:15:37 +00:00
Melanie a87a247f05 Revert "Updates all IRegionModules to the new style region modules."
This reverts commit ec3c31e61e.
2010-01-29 07:21:06 +00:00
Teravus Ovares (Dan Olivares) bc68f77396 * A few other endlines... 2010-01-26 12:41:37 -05:00
Teravus Ovares (Dan Olivares) 8284fc8e22 * Fix Endlines in IRCClientView.cs 2010-01-26 12:19:38 -05:00
Revolution ec3c31e61e Updates all IRegionModules to the new style region modules.
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-23 15:18:52 +00:00
Melanie 10f8c2ea9b Merge branch 'master' into presence-refactor
This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability.
2010-01-16 00:05:08 +00:00
Diva Canto 77e43f4801 Fixed a couple of bugs with Appearance. Appearance is all good now. 2010-01-11 17:30:05 -08:00
dr scofield (aka dirk husemann) d86c0d406a more specific config error logging 2010-01-11 17:15:49 +01:00
Diva Canto c5ea783526 OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
Diva Canto 751e70af78 NetworkServersInfo removed from CommsManager. 2010-01-10 21:37:36 -08:00
Diva Canto 0c2946031b CommunicationsManager is practically empty. Only NetworkServersInfo is there. 2010-01-10 19:42:36 -08:00
Diva Canto e31131b40f Some typos fixed related to master avie removal 2010-01-10 15:41:49 -08:00
Melanie b5f1857d34 Remove a little bit more if master avatar 2010-01-10 22:55:43 +00:00
Melanie 3c90d834ea Remove all references to master avatar, replacing with estate owner where
appropriate. This changes the behavior of the REST plugins and RemoteAdmin's
region creation process.
2010-01-10 22:41:42 +00:00
Diva Canto 1e1b2ab221 * OMG! All but one references to UserProfileCacheService have been rerouted!
* HG is seriously broken here
* Compiles. Untested.
2010-01-10 10:40:07 -08:00
Melanie 063f106cbb Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed users
will be honored now, while allowed groups will not. This requires additional
groups module integration work
2010-01-09 14:17:44 +00:00
Revolution c76c80a28a Adds IClientAPI voids for GroupProposals.
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-08 18:27:49 +00:00
Diva Canto b63405c1a7 Inching ahead... This compiles, but very likely does not run. 2010-01-08 10:43:34 -08:00
Revolution b67470af91 Fixes the newly added packets as per Melanie's request.
Provisionally applied to fix the naming. Signatures are still subject to change.

Signed-off-by: Melanie <melanie@t-data.com>
2010-01-07 15:09:13 +00:00
Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. 2010-01-04 06:17:30 +09:00
Revolution 234d4e1105 Adds tons of packets.
Applied with change: Changed spelling to Summary (from Summery)

Signed-off-by: Melanie <melanie@t-data.com>
2009-12-31 21:24:56 +00:00
Melanie 88b3b98811 Add AvatarInterestsReply 2009-12-26 04:12:51 +00:00
Charles Krinke fddefff284 Thank you kindly, Ziah for a patch that adds the channel to the class ChatEventArgs and retrieves it's value along with the others from the OSChatMessage in HandleChatPackage. With this the MRM Script can check if a ChatEvent is coming in on a specifc Channel. The Second Part adds the Method say(string msg , int channel) to send a chat message on the specified channel. The idea behind this is to enable MRM's to communicate with regular LSL or OSSL Scripts so that they may can act as a Backend to access a Database or do business Logic for those Scripts.
Signed-off-by: Charles Krinke <cfk@pacbell.net>
2009-12-23 10:34:11 -08:00
Melanie de59910758 Patch from Ziah.
Mantis #4456: Patch to implement some minor MRM Functions : SitTarget,
SitTargetText, TouchText and Text
2009-12-21 14:46:07 +00:00
Justin Clark-Casey (justincc) e5661e5609 Remove stub Python module and DLLs since this was never fully implemented
It may be possible to reintroduce this if someone wants to implement a Python hookup for OpenSim scripting (I'm sure it can't be too hard).
Might be possible to import wholesale from modrex
See http://opensimulator.org/mantis/view.php?id=4395
Thanks mpallari
2009-11-27 19:31:19 +00:00
Justin Clark-Casey (justincc) 1f71523a5a minor: make irc bridge logging less verbose if it isn't actually enabled 2009-11-27 14:47:49 +00:00
Justin Clark-Casey (justincc) ee0b5abc62 minor: reduce region ready logging verbosity 2009-11-26 16:51:10 +00:00
Justin Clark-Casey (justincc) de054bc583 minor: remove mono compiler warning due to unreachable code in GroupsModule 2009-11-17 15:21:29 +00:00
Justin Clark-Casey (justincc) 55a40694e7 minor: remove mono compiler warning 2009-11-12 17:42:26 +00:00
Melanie ba99081bbe Add IScriptModuleComms interface and region module to handle dispatch of
script messages to region modules and sending back replies.
Hook IScriptModuleComms.OnScriptCommand to see commands and use
DispatchReply to reply to the script. It is recommended to pass the "id"
parameter from the event as the "k" parameter of the reply.
The script will receive the reply as a link message from link -1.
2009-11-10 03:36:43 +00:00
John Hurliman afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 2009-11-05 13:10:58 -08:00
Melanie 83b4b4440b Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.
Applied with major changes. Core functionality commented pending review
for possible rights escalation. No user functionality yet.
2009-11-05 02:09:07 +00:00
Melanie c72f78215b Backport the fixes to WebFetchInventoryDescendents to the UDP
InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-04 01:56:19 +00:00
John Hurliman 67ac9881fa Removing duplicate SceneObjectPart.RotationalVelocity property 2009-11-02 11:28:35 -08:00
John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
John Hurliman 4847e62e9f * Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-26 16:33:04 -07:00
John Hurliman 2c34619aea * Changed various modules to not initialize timers unless the module is initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary
* Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
2009-10-23 14:22:21 -07:00
John Hurliman b2ed348aa2 Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated 2009-10-22 12:33:23 -07:00
John Hurliman 2b39ff0a39 Merged master into prioritization 2009-10-21 16:24:17 -07:00
Melanie 8dd15fd5a5 Patch by mcortez: Remove lock from scene presence updating in groups module 2009-10-21 18:45:37 +01:00
John Hurliman fdb2a75ad3 Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizing updates 2009-10-17 18:01:22 -07:00
Melanie cdcbd22ba8 Merge branch 'master' into prioritization 2009-10-17 14:51:17 +01:00
Melanie c7da13eb23 Adds SendAvatarInterestsUpdate to IClientAPI
Thank you, Fly-Man
2009-10-17 14:50:21 +01:00
John Hurliman 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
John Hurliman d44b50ee46 * Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time
* Removed two redundant parameters from SceneObjectPart
* Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs)
* Committing a preview of a new method for sending object updates efficiently (all commented out for now)
2009-10-15 15:25:02 -07:00
John Hurliman dc11643c00 * Consolidated adding / removing ClientManager IClientAPIs to two places in Scene
* Added some missing implementations of IClientAPI.RemoteEndPoint
* Added a ClientManager.Remove(UUID) overload
* Removed a reference to a missing project from prebuild.xml
2009-10-13 17:33:45 -07:00
John Hurliman 23a334b9f5 * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection
* Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close()
* Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients
* Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
2009-10-13 14:50:03 -07:00
John Hurliman 2519f071f2 Fixing a few compile errors in the previous commit 2009-10-06 02:50:59 -07:00
Michael Cortez d4a6d9191a Make sure that keys exist in arrays before trying to access them. 2009-10-05 20:47:00 +01:00
Michael Cortez 544675d0f0 Ensure the specified imSessionID exists in the DroppedSession collection before attempting to access it. 2009-10-05 20:47:00 +01:00
Melanie 6878b26b0d Merge branch 'diva-textures-osgrid' 2009-10-04 05:49:16 +01:00
John Hurliman 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-02 18:31:08 -07:00
Melanie ce8974539e Merge branch 'master' into diva-textures 2009-10-02 19:03:22 +01:00
dr scofield (aka dirk husemann) 2107b67f1b - cleaning up LandData/ILandObject capitalization issues
- adding LandDataSerializer to OAR mechanics
2009-10-02 11:31:30 +02:00
Melanie 31d8cec0f8 Merge branch 'master' into diva-textures 2009-10-02 08:23:38 +01:00
Jeff Ames 606e831ff5 Formatting cleanup. 2009-10-01 09:38:36 +09:00
John Hurliman 5dfd2643df * Change the signature of the agent set appearance callback to prevent unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes
* Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures
* Properly handle appearance updates that do not have a TextureEntry set
2009-09-30 15:53:03 -07:00
Melanie 400abed271 Add RebakeAvatarTexturesPacket to the client view 2009-09-30 21:33:20 +01:00
Jeff Ames ee205e7e81 Formatting cleanup. 2009-10-01 01:17:47 +09:00
Jeff Ames f00126dc2d Add copyright header. Formatting cleanup. 2009-09-29 08:32:59 +09:00
Michael Cortez 4eb07232e0 Group Membership information is sent out from two different locations, refactored out the filtered membership list code and used it in both locations. 2009-09-18 20:54:03 +01:00
Michael Cortez 65b9084c65 Add a little debugging for filtered groups lists based on requester 2009-09-18 20:54:01 +01:00
Michael Cortez 3b511d5138 Try to filter the groups list returns for User A, when sending to User B, based on User A's preferences for ShowInProfile. 2009-09-18 20:53:58 +01:00
Michael Cortez 247fdd1a4d Add additional instrumentation so that when there is an xmlrpc call failure, the actual xml that was returned from the groups service can be logged. 2009-09-18 20:53:56 +01:00
Michael Cortez 841cd69af7 Remove debug messages from some areas that have been highly tested, and debug info is no longer nessesary. 2009-09-18 20:53:53 +01:00
Michael Cortez 0e07a7ef10 Adding additional debug to output the group powers specified when updating a group role. This will be used to solve some issues with the Group Powers enum. 2009-09-18 20:53:50 +01:00
Michael Cortez 61699275ed Add additional debugging to help track down bug with notices not going to group owner/founder. 2009-09-18 20:53:47 +01:00
Michael Cortez 0cb012aae5 Revert "Thank you, mcortez, for a patch to address showing users in group list"
This reverts commit 69ef95693a.
2009-09-18 20:53:44 +01:00
Rob Smart 4f3975f04e addition of a new script function osSetParcelSIPAddress(string SIPAddress), now including iVoiceModule
This patch allows the land owner to dynamically set the SIP address of a particular land parcel from script. This allows predetermined SIP addresses to be used, making it easier to allow non OpenSim users to join a regions voice channel.

Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-18 15:47:15 +02:00
Melanie 69ef95693a Thank you, mcortez, for a patch to address showing users in group list
Removed patch 0005, which was unrelated and likely accidental, and further
didn't apply.
2009-09-17 15:38:17 +01:00
John Hurliman f42d085ab1 SceneObjectGroup cleanup. Removes the default constructor and unnecessary null checks on m_rootPart 2009-09-16 15:06:08 -07:00
Teravus Ovares (Dan Olivares) dc925416d7 * fix missing lock on XMLRPC GroupsModule 2009-09-14 16:30:14 -04:00
dr scofield (aka dirk husemann) 05756e1fb9 warnings safari. 2009-09-02 11:06:18 +02:00
dr scofield (aka dirk husemann) ef6c0bd7d8 cleanup. 2009-09-01 10:28:29 +02:00
dr scofield (aka dirk husemann) 3195af39a7 cleaning up RegionReadyModule:
- wrong namespace
- converted to "new" region module
2009-08-31 14:59:28 +02:00
Jeff Ames 158ad39df0 Add copyright header. Formatting cleanup. 2009-08-21 15:47:55 +09:00
Adam Frisby bd7757de22 * oops. Mistake with value return. 2009-08-21 15:15:15 +10:00
Adam Frisby f7c5eca978 * Moves NPC Creation across AppDomains to prevent a major perfomance issue. 2009-08-21 15:12:50 +10:00
Adam Frisby 98da8e9b16 * Make cache, actually cache. 2009-08-21 14:20:05 +10:00
Adam Frisby 29e2067ec3 * Implements a cache in NPCModule for Appearance. 2009-08-21 14:10:21 +10:00
Adam Frisby bce98f9670 * Fixing an issue with NPC's and Circuit Codes. 2009-08-21 13:12:51 +10:00
Adam Frisby 01f394d203 * Fleshes more of NPCModule out.
* Implements some OSSL commands:
        key osNpcCreate(string user, string name, vector position, key cloneFrom);
        void osNpcMoveTo(key npc, vector position);
        void osNpcSay(key npc, string message);
        void osNpcRemove(key npc);
* Untested. Requires ThreatLevel.High.
2009-08-21 11:14:55 +10:00
Adam Frisby e83b00a3df * Implements a bunch of stuff in NPCModule 2009-08-21 08:51:43 +10:00
Justin Clark-Casey (justincc) eb78ac343e Apply http://opensimulator.org/mantis/view.php?id=3538
Add ability to silence IRC relay of region joins and quits from certain users
This is useful for admins who wish to remain hidden, or service bots.
Thanks RemedyTomm
2009-08-17 19:48:32 +01:00
Adam Frisby 30c4aa55e6 Added additional configuration options for MRM Security. See OpenSim.ini.example under the [MRM] section. 2009-08-18 00:58:42 +10:00
Adam Frisby 58d9d6026e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-08-18 00:23:27 +10:00
Adam Frisby 8c101d24df * Implementing a bunch of Unimplemented MRM stubs. 2009-08-18 00:23:02 +10:00
Jeff Ames 58d2775ff2 Add copyright header. Formatting cleanup. 2009-08-17 02:05:12 +09:00
Adam Frisby fa921ec147 * Implements AppDomain Security for MRM Scripts.
* Added permissionLevel attribute to [MRM] section in OpenSim.ini. Default is 'Internet', however may be any of the following (case sensitive), FullTrust, SkipVerification, Execution, Nothing, LocalIntranet, Internet, Everything. For previous functionality, set to FullTrust or Execution.
2009-08-17 02:25:00 +10:00
Adam Frisby cbd454d692 * Implements ISecurityCredential member on SPAvatar, SPAvatarAttachment
* Disables 'event not used' warning for IRCClientView; cuts OpenSim total warnings back.
2009-08-16 22:01:18 +10:00
Adam Frisby c2be3edd2d * Refactor: Moves IAvatarAttachment into IAvatarAttachment.cs instead of IAvatar.cs 2009-08-16 21:49:53 +10:00
Adam Frisby b28e826541 * Implements ISecurityCredential on all uses of SOPObject.cs except Avatar Attachments. 2009-08-16 21:41:57 +10:00
Adam Frisby adae13cd18 * [MRM] Added permission checks to MRM Events (ie, requires edit permission to bind to OnTouch) 2009-08-16 21:36:33 +10:00
Adam Frisby 8621dc405e * Fixes potential NulRef in MRM Security Checks. 2009-08-16 21:23:39 +10:00
Adam Frisby aea4d7c63b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-08-16 21:21:38 +10:00
Adam Frisby 975c49a399 * [MRM] Implements permission checks on IObject implementations in SOPObject.cs. Does not implement security on IObjectInventory yet. 2009-08-16 21:20:45 +10:00
Jeff Ames 2b630470b0 Add copyright headers. Formatting cleanup. 2009-08-16 17:30:13 +09:00
Jeff Ames 9d9fcac038 Misc cleanup. 2009-08-16 17:14:21 +09:00
Adam Johnson a42569d896 Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet Handler - ref mantis #4010 2009-08-16 15:06:06 +09:00
Adam Frisby 9090a90769 * Beginnings of a Security Credential system in MRM. This will eventually lead to trusted execution of untrusted MRMs. 2009-08-16 03:48:16 +10:00
Melanie eba23048ca Replace the Replaceable modules name 2009-08-10 23:08:22 +01:00
Jeff Ames bc6ec3b564 Formatting cleanup. 2009-08-09 00:43:13 +09:00
Melanie 7fc9358ec3 Patch from otakup0pe:
A better solution for making the FreeSwitch module cooperate with
existing installations
2009-08-08 03:29:00 +01:00
Teravus Ovares (Dan Olivares) 2b990a61bf This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions. 2009-08-07 20:31:48 -04:00
Melanie 3219e648cc From: Snowcrash <Snowcrash.short@gmail.com>
Date: Wed, 5 Aug 2009 12:45:56 +0200
Subject: [PATCH] A few minor tweaks to the MRM API's in order to make it possible for MRM's to run in a separate AppDomain without poluting the primary appdomain of OpenSim

Specifically:
Added an explicit method for getting the "globals" of the MRM, removing the need to have the MRM script code loaded into the primary domain, in order to set up proxies
Added a [Serializable] attribute to TouchEventArgs, again in order to remove the need to have MRM script code loaded into the primary domain.

---------

Applied with whitespace changes
2009-08-07 19:04:20 +01:00
Sean Dague ca5da5face Merge branch 'groups-core-contrib' of git://github.com/mcortez/opensim into incoming 2009-08-07 11:07:41 -04:00
Adam Frisby 270ae50d70 * Implements MRM's Stop() interface member.
* MRM Scripts should do appropriate cleanup within this event, to allow for clean shutdowns and script updates. This means unbinding from events you are listening to, and releasing any resources.
2009-08-07 14:17:51 +10:00
Michael Cortez 6244b8c384 Fixing comments re: INI file. 2009-08-06 09:34:30 -07:00
Michael Cortez c73a6ab7e0 Continue with renaming of Groups module components 2009-08-05 14:56:48 -07:00
Michael Cortez 6c65b990a2 Fixes mono Add-In references for the OptionalModules add-in so that groups doesn't throw errors, and so that the add-in is correctly reported as "OptionalModules" rather then as "SampleMoney" 2009-08-05 13:20:46 -07:00
Melanie e8b0f7cf5d Remove bad assembly identification tag 2009-08-05 20:37:10 +01:00
Michael Cortez 989517725d Begin refactoring XmlRpcGroups to a more generic Groups module that allows for replaceable Groups Service Connectors. 2009-08-05 11:15:53 -07:00
Melanie c3dd98b016 Revert the #3899 patch and it's two follow ups 2009-08-04 05:03:32 +01:00
Melanie 1d8df738f6 Update a misspelled name 2009-08-04 04:57:08 +01:00
Melanie 2b8c3f8519 Change the freeswitch out connector (which is pointless) to an in connector 2009-08-04 04:32:44 +01:00
Melanie afc318f30b Add the region module shell for the new freeswitch service 2009-08-04 04:25:17 +01:00
Melanie 1f90d2a2c6 If the FreeSwitch context is unset or "public", then accept any context.
This restores the "out of the box" functionality.
2009-08-04 00:43:49 +01:00