Commit Graph

14321 Commits (6ce93b22d1bc0f2a89c0d7a8d79bfe8c85a2d9b4)

Author SHA1 Message Date
Melanie 8204976fb4 Merge branch 'master' into careminster 2012-07-16 23:34:52 +01:00
Melanie 2a85372169 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-07-16 23:33:33 +01:00
Melanie 1c3b0da74a Revert "Fix script "Running" behavior"
A better solution using the already present flags must be found.

This reverts commit 6d3ee8bb39.
2012-07-16 23:31:55 +01:00
Justin Clark-Casey (justincc) c1667d39a6 refactor: factor out common code in WebStatsModule.OnMakeRootAgent() 2012-07-16 23:15:02 +01:00
Justin Clark-Casey (justincc) 217f47b0d5 In WebStatsModule.OnMakeRootAgent(), get region ID directly from SP.Scene.RegionInfo.RegionID instead of manually looking it up from the stored scene list. 2012-07-16 23:09:48 +01:00
Justin Clark-Casey (justincc) ed14dac0a3 Stop warning about no session from ViewerStats if user teleports to another region in the same simulator that was not next to the source region.
This was because teleporting to the new region invoked the new session setup code before the agent was removed from the old region, which then invoked the session teardown code.
Now, we only invoke the teardown code if the region ID occupied by the agent being removed is the same as the one registered for the current session.
2012-07-16 23:03:23 +01:00
UbitUmarov 40c6aef2e5 Merge branch 'avination' into ubitwork
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-16 22:30:54 +01:00
Melanie c256447f46 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-07-16 22:22:42 +01:00
Melanie 9e99d2036c Merge branch 'master' into careminster 2012-07-16 21:33:16 +01:00
SignpostMarv ee7478fa16 sending more user-friendly messages to the script error window rather than the thrown exceptions.
Signed-off-by: Melanie <melanie@t-data.com>
2012-07-16 21:32:38 +01:00
Melanie 7b9c4d2826 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-16 21:32:10 +01:00
Melanie 12049e1120 Allow setting linked avatar positions from within a prim not the one sat on 2012-07-16 11:03:12 +02:00
UbitUmarov cbaf59e086 ** TEST ** put back corrected SetPrimParams for avatars, referenced to
sitpart and not m_host.
2012-07-16 01:47:50 +01:00
UbitUmarov 3149eca68f backkick git 2012-07-15 23:45:47 +01:00
UbitUmarov cdd03acffa just a kick git 2012-07-15 23:37:31 +01:00
UbitUmarov 15a1ad393c Merge branch 'avination' into ubitwork 2012-07-15 23:33:06 +01:00
UbitUmarov 0baa1b557a Merge branch 'avination' into ubitwork 2012-07-15 23:00:28 +01:00
UbitUmarov 2606484e45 Merge branch 'avination' into ubitwork 2012-07-15 22:53:05 +01:00
Melanie 668723fab3 Remove instrumentation and fix the message delivery issue 2012-07-15 23:01:58 +02:00
UbitUmarov 59b6473472 Merge branch 'avination' into ubitwork 2012-07-15 21:32:10 +01:00
Melanie b130dcea21 Testing changes and instrumentation 2012-07-15 22:28:47 +02:00
UbitUmarov 5f991d92c7 Merge branch 'avination' into ubitwork 2012-07-15 21:20:26 +01:00
Melanie 283df0610d Save packets received while the client is added and replay them later. 2012-07-15 21:45:06 +02:00
Melanie 8baf4dcc78 Reinstate older set rotation code for avatars since it works in all cases 2012-07-15 20:55:54 +02:00
Melanie a2d19b9703 Replace sit position and rotation code with older, working version 2012-07-15 20:48:47 +02:00
Melanie ec40c54509 Revert "Fix a sit rotation issue"
This reverts commit 47f7cc9457.
2012-07-15 20:48:32 +02:00
Melanie 47f7cc9457 Fix a sit rotation issue 2012-07-15 20:41:10 +02:00
Melanie 8b4f7604e6 Revert "Experimentally handle UseCircuitCode synchrnonously"
This reverts commit e3fa73da96.
2012-07-15 19:45:08 +02:00
UbitUmarov 1dc064981b Merge branch 'avination' into ubitwork 2012-07-15 17:57:48 +01:00
Melanie e3fa73da96 Experimentally handle UseCircuitCode synchrnonously 2012-07-15 17:17:59 +02:00
UbitUmarov 35a5a064b0 Merge branch 'avination' into ubitwork 2012-07-15 15:40:23 +01:00
Melanie 07b7301c22 Make https work in the poll service manager 2012-07-15 11:21:01 +02:00
Melanie 6f7b5ef4cb Fix a double parenthesis typo 2012-07-15 02:24:01 +02:00
UbitUmarov 62df82b74d messing around... Let terrain and water have nullphysicsactors, let
nullphyscisactors have a type water, ground or unknown (default). having
this removed geom to name mapping no longer needed. Made some more methods
comum to prims and characters acessible via PhysActor allowing for a more
uniform access. ...
2012-07-15 00:50:00 +01:00
Melanie caef55a636 Set up https to work like http does in the poll handler 2012-07-15 01:05:04 +02:00
UbitUmarov a492b6f693 remove forgotten line... 2012-07-14 20:13:40 +01:00
UbitUmarov 1dca94c72f don't subscribe collision events for nonphysical parts only because of
collision sounds. Let them be passive
2012-07-14 20:10:38 +01:00
Melanie 95f2d86549 Reinstate sleeping because less CPU is preferred over reporting accuracy.
Who needs accurate collisions when the sim lags and crashes?
2012-07-14 09:13:27 +02:00
dahlia 5d3723a47f update PrimMesher.cs to dll version r72 which fixes some path errors in sliced linear prims. Addresses Mantis #6085 2012-07-13 21:22:15 -07:00
SignpostMarv 84b7ae2573 acting on feedback from justincc 2012-07-14 01:45:34 +01:00
SignpostMarv 423101b425 acting on feedback from justincc 2012-07-14 01:45:34 +01:00
SignpostMarv e3453dd9ca added in some extra variables, it sometimes thinks it is on the same parcel :(
Signed-off-by: SignpostMarv <github@signpostmarv.name>
2012-07-14 01:45:34 +01:00
SignpostMarv b6cd3b625e adding workaround for silent failure if position is outside the bounds of a region, implementing parcel prim count check.
Signed-off-by: SignpostMarv <github@signpostmarv.name>
2012-07-14 01:45:34 +01:00
SignpostMarv 8d59385eea Implementation of llSetRegionPos(). Does not implement failure on object entry/prim limit/access restrictions.
Signed-off-by: SignpostMarv <github@signpostmarv.name>
2012-07-14 01:45:34 +01:00
Justin Clark-Casey (justincc) ec6a195e40 When generating a Warp3D texture, set the detailTexture[i] variable on resize from the JPEG2000 original rather than only saving it to disk.
This appears to be the cause of the warp 3d exception seen when starting a new region for the first time.
Subsequent starts were okay because resized saved bitmap was correctly retrieved from disk.
Should fix http://opensimulator.org/mantis/view.php?id=5204 and http://opensimulator.org/mantis/view.php?id=5272
2012-07-14 01:11:30 +01:00
UbitUmarov 72e2b94094 In collisions report linksets root parts to parts, and not all parts.
Temporary suspend collision checks on full stopped bodies, until a better
away is found wake them, avoiding spurius collision end and start events.
Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up
2012-07-13 23:57:45 +01:00
UbitUmarov 39262f6232 missed fix on vehicle reference frame 2012-07-13 20:25:47 +01:00
UbitUmarov 5cfea5934b fix bad vehicle reference frame 2012-07-13 19:32:43 +01:00
Melanie 64393a7ca8 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-07-13 02:27:16 +01:00
Justin Clark-Casey (justincc) 2954ceccae Remove a callstack print out I accidentally left in 2 commits ago in 9ccb578 2012-07-13 01:08:49 +01:00
Justin Clark-Casey (justincc) 884d603cac Rather than instantiating a UTF8 encoding everywhere when we want to supress the BOM, use a single Util.UTF8NoBomEncoding.
This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
2012-07-13 01:03:28 +01:00
Justin Clark-Casey (justincc) 9ccb578721 Don't cache regions data on the other unused LocalGridServiceConnector that the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector.
Also improves log messages to indicate which regions are sending/receiving various neighbour protocol messages.
2012-07-13 00:44:00 +01:00
Justin Clark-Casey (justincc) d6f54b25cd Stop redundantly passing in the endpoint to the LLClientView constructor.
This can always be retrieved via the LLUDPClient and is so done in various places already.
2012-07-12 23:48:42 +01:00
Justin Clark-Casey (justincc) dda999a22c Remove IClientIPEndpoint client interface for now.
This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor.
Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address.
2012-07-12 23:43:02 +01:00
Justin Clark-Casey (justincc) 3b3d9967b1 Remove IClientAPI.GetClientEP() in favour of existing identical IClientAPI.RemoteEndpoint. 2012-07-12 23:29:57 +01:00
Justin Clark-Casey (justincc) 75ab9b4b88 Change very recent AllowedViewerList and BannedViewerList config setting names in OpenSim.ini.example to AllowedClients and BannedClients to match long-existing settings in [LoginService]
Also changes separator from comma to bar to match existing [LoginService] config features.
Divergence of config names for identical facilities in different places makes for an unnecessarily confusing user experience.
2012-07-12 23:18:30 +01:00
Justin Clark-Casey (justincc) 15283d35f1 Extend "show circuits" to show circuit code, ip and viewer name.
Also change to use standard table formatting
"show circuits" and "show connections" console commands are very similar but access different data structures.
2012-07-12 23:09:36 +01:00
Melanie 4e97237460 Revert " lltargetomega efective spinrate now multiplied by gain ( need check )"
Undo figuring gain into spinrate in llTargetOmega. In SL, gain has null
effect on nonphysical spinning objects.

This reverts commit df55de5b3d.
2012-07-13 00:01:01 +02:00
Justin Clark-Casey (justincc) 6a0de355e0 Add active status to "show connections" 2012-07-12 22:37:48 +01:00
Justin Clark-Casey (justincc) 65a25ee510 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-12 22:35:38 +01:00
Justin Clark-Casey (justincc) ca412032e8 Put output for "show connections" command into standard table format.
Also moves into own method.
2012-07-12 21:36:33 +01:00
UbitUmarov 4c2523b1c2 Use faster any contact point collision detection for Volumedetect, plus
some clean up
2012-07-12 20:05:00 +01:00
Melanie d632fd7124 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2012-07-12 08:55:16 +01:00
Robert Adams 743437262e Many explanitory comments added to the link and delink code in
SOG and SOP. Should have no functionality changes.
2012-07-11 16:12:38 -07:00
Melanie 906ac4adc4 Revert "Add instrumentation to log finalizer being called. Suppressed for backup"
This reverts commit ea91a36483.
2012-07-12 01:01:43 +02:00
Melanie bae35ad97e Revert "Place instrumentation in the proper place. This needs reverting, too!"
This reverts commit d9b0b03aa3.
2012-07-12 01:01:29 +02:00
Melanie c66367e619 Add "gc collect" console command for debugging memleaks 2012-07-12 00:16:19 +02:00
Melanie d9b0b03aa3 Place instrumentation in the proper place. This needs reverting, too! 2012-07-11 23:54:45 +02:00
Justin Clark-Casey (justincc) 916e3bf886 Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
2012-07-11 22:54:22 +01:00
Melanie ea91a36483 Add instrumentation to log finalizer being called. Suppressed for backup
interim copies to avoid spammage. Not for release to the grid, must be
reverted first!
2012-07-11 23:33:13 +02:00
Melanie 59cd0a2419 Change order of operations on backup to ensure keyframe motions are backed
up properly
2012-07-11 23:32:12 +02:00
Justin Clark-Casey (justincc) 33cff9b9d7 Allow XEngine StartDelay to be configured in the [XEngine] config section.
This is only currently meant for use by regression tests that don't have any issues if XEngine is started up quickly, since no other operations will be occuring simultaneously.
Therefore, this is not yet documented externally.
2012-07-11 21:55:18 +01:00
Justin Clark-Casey (justincc) 0e611c47d3 Remove WorldComm module from the regression TestCompileAndStartScript() since the infrastructure no longer fails if this module isn't present, at least on the tested codepaths 2012-07-11 21:46:46 +01:00
Justin Clark-Casey (justincc) fc24563206 Add regression TestDetachScriptedAttachmentToInventory()
This currently only does a relatively crude check for a ScriptState node in the serialized xml
2012-07-11 21:43:35 +01:00
Justin Clark-Casey (justincc) 14d05dc2a9 Add regression TestRezScriptedAttachmentsFromInventory() though this currently only checks for the presence of script items, not for started scripts 2012-07-11 19:54:40 +01:00
Melanie 89c9528e38 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
2012-07-11 14:27:33 +01:00
UbitUmarov 6252114ea0 remove expensive and leaked ( in Xengine at least) SayShout timer and
replace it by a simpler function that should do the same (?) (don't like
 much those 10 + 1 bursts)
2012-07-11 09:03:18 +01:00
UbitUmarov 84ab4c4462 ubitODE leaks 2012-07-11 08:13:57 +01:00
UbitUmarov 7836933133 Melanie fix: detach SOGs from backup on linking 2012-07-11 03:58:58 +01:00
Melanie 0bc8238a6c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Watchdog.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-07-11 03:56:50 +01:00
Justin Clark-Casey (justincc) 337ea019bd If a part has a sit target and an avatar is already sitting, allow another avatar to sit in the position given if no sit target was set.
Previous behave was that the second avatar could not sit.
This matches behaviour observed on the LL grid.
2012-07-10 23:55:22 +01:00
Justin Clark-Casey (justincc) cdea572d2e refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar() 2012-07-10 23:50:04 +01:00
Justin Clark-Casey (justincc) 11e0ad6dc8 Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
This reverts commit c8f0d476d2.
On reconsideration, I think this is less readable since immediately following code still sets SitTargetAvatar directly
2012-07-10 23:39:05 +01:00
Justin Clark-Casey (justincc) c8f0d476d2 refactor: Add SOP.IsSitTargetOccupied to improve readability 2012-07-10 23:34:40 +01:00
Justin Clark-Casey (justincc) 69a6f6e3cd refactor: use sit orientation argument passed in to SP.SendSitResponse() rather than creating a new copy
There are no issues with side-effects since this is a struct.
2012-07-10 23:26:40 +01:00
Justin Clark-Casey (justincc) e8347b7095 Move common code to detect whether a part has a valid sit target into a SOP property rather than being repeated in SP.
This also makes the detection in SP.FindNextAvailableSitTarget() and SendSitResponse() identical.
Previously they varied slightly (SendSitResponse didn't check for an older type of invalid quaternion) but the practical effect is most probably zero.
2012-07-10 23:21:39 +01:00
Justin Clark-Casey (justincc) 506437b684 Remove log line accidentally left in SP.SendSitResponse() 2012-07-10 23:06:34 +01:00
Justin Clark-Casey (justincc) 9f01c3d408 Disable logging in regression test in OSSL_ApiAttachmentTests 2012-07-10 23:04:44 +01:00
Justin Clark-Casey (justincc) 58869e5aa0 Fix recent SOP.GetSittingAvatars() to return null if there are no sitting avatars rather than throwing an exception.
Extends sitting avatar regression tests to test new sitters information
2012-07-10 23:03:52 +01:00
Justin Clark-Casey (justincc) f3134b5cf6 When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
This is to fix a regression starting from 5301648 where attachments had to start being deleted before persistence in order to avoid race conditions with hud update threads.
2012-07-10 22:41:11 +01:00
Justin Clark-Casey (justincc) eb5ec4a786 If a script is being stopped manually, then give the scriptpool thread 1 second to finish normally before forcibly aborting.
This is to avoid the worst of the problems in mono 2.6, 2.10 where an aborted thread does not always release all its locks.
This very short grace period is identical to the existing behaviour when a script is removed from the scene.
2012-07-10 21:42:51 +01:00
UbitUmarov 6b8b7007c4 console region restart: Let Xengine not cry all over the place with
errors also. May not be that good, but is not in use in AVN (i hope). Still safer to do a full shutdown and refire the region from a OS tool like a script, monit, etc etc
2012-07-10 18:23:38 +01:00
UbitUmarov 4a91c65dbc Merge branch 'avination' into ubitwork 2012-07-10 17:40:55 +01:00
UbitUmarov df55de5b3d lltargetomega efective spinrate now multiplied by gain ( need check ) 2012-07-10 05:51:41 +01:00
UbitUmarov acec9da95c let SOP AngularVelocity set physics actor angular velocity if it's
physical root prim and not a vehicle. With this llSetAngularVelocity
should work and also llTargetOmega will do the same in this case.
but for now this llTargetOmega is being a normal physical rotation with
damping, and stops with selection. Thats not like SL apparently
2012-07-10 05:37:41 +01:00
UbitUmarov 652ac5f66b more work on llSetAngularVelocity() 2012-07-10 05:28:47 +01:00
UbitUmarov ca41ec9eb4 let rotationVelocity or AngularVelocity be setted on prims. Limited to
12rad/s
2012-07-10 05:11:06 +01:00
Justin Clark-Casey (justincc) c8af20f966 This script allows an object to be attached directly from prim inventory to another avatar in the scene.
Very useful in serious game/environment scenarios where its only allowed for trusted creators.
Threat level Severe
2012-07-09 23:08:41 +01:00
Justin Clark-Casey (justincc) d6f563794e Don't allow a prim to be sat upon if its part of an attachment 2012-07-09 21:43:44 +01:00
Justin Clark-Casey (justincc) 2eaa6d5ace Do not allow a script to attach a prim if its being sat upon.
This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar.
This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar.
Recording HashSet is null if there are no sitting avatars in order to save memory.
2012-07-09 21:24:32 +01:00
UbitUmarov 3a1d46ad44 retry fixing ode getconfiguration() 2012-07-09 17:21:54 +01:00
UbitUmarov a709768085 fix ode getconfiguration 2012-07-09 17:01:52 +01:00
UbitUmarov 0ac161c9a8 log ODE lib configuration 2012-07-09 16:51:56 +01:00
UbitUmarov fb8e8dcbce fix ODE dispose plus minor clean. On regions restart ode.dispose seems
to be called with scene still calling simulation, that should be changed,
 for now added a check for a valid world in ode simulation
2012-07-09 13:25:17 +01:00
Melanie 1077d7b6f5 Reinstate parallel fetching of residents and remove a left over return from debugging 2012-07-08 21:53:23 +02:00
Melanie 1e4c656497 Revamp map block sending to eliminate overload of the grid server connection
and the sim's http client
2012-07-08 10:44:53 +02:00
Melanie 73c5a6e666 Instead of sending 20 records in 2 packets, send just one as we intended in the first place. 2012-07-08 07:42:40 +02:00
Melanie d3b778ebbe Address map lag issue seen with non-avination viewers 2012-07-08 06:06:33 +02:00
Melanie 470019b52a Change semantics of FromXML on vehicle data to make the serializer a bit cleaner 2012-07-07 19:59:55 +02:00
UbitUmarov afa02aa104 fix vehicle to XML string 2012-07-07 07:41:11 +01:00
UbitUmarov d0f7fb1d35 Merge branch 'avination' into ubitwork 2012-07-07 03:49:31 +01:00
UbitUmarov d50b852d53 ODE turn off material dependent friction while vehicle linear motor is Effective. Increase a bit world damping of velocities 2012-07-07 03:16:41 +01:00
Melanie 6535f23e4b Add saving vehicle physics data to the database 2012-07-07 02:05:01 +02:00
Justin Clark-Casey (justincc) 112cddc9ca minor: rearrange INITIALIZATION COMPLETE log message so that it's clear init is only complete for a particular region at a time 2012-07-07 00:53:17 +01:00
Justin Clark-Casey (justincc) 16d5b79d57 minor: remove some recent mono compiler warnings 2012-07-07 00:36:01 +01:00
Justin Clark-Casey (justincc) 1201307c73 Remove duplicate Warp3DImageModule entry in CoreModulePlugin.addin.xml
This was causing 2 copies of the module to be created for each scene.
Probably no bad consequences other than a small waste of memory (both for the module and for the warp3D renderer it loaded)
2012-07-07 00:26:25 +01:00
Justin Clark-Casey (justincc) a85741ac37 minor: Make WORLD MAP category log lines consistent 2012-07-07 00:14:16 +01:00
Justin Clark-Casey (justincc) 3bd134474b minor: Get RegionReady module to shout initialization complete status to draw the eye 2012-07-07 00:09:33 +01:00
Justin Clark-Casey (justincc) b19ead5f9e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-07 00:05:16 +01:00
Justin Clark-Casey (justincc) 7ff4eec79c Remove redundant SetScene() function in Scene.AddSceneObject()
This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks.
There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
2012-07-07 00:02:45 +01:00
Robert Adams 7aff238eee Merge branch 'bulletsim2'
Cleanup preceeding major work. No major functional changes.
Collisions reported to simulator more efficiently.
BulletSim binaries updated using a more recent version of Bullet (v2.80-r2527).
2012-07-06 15:59:09 -07:00
Justin Clark-Casey (justincc) f1f390cfdf Remove now duplicate interregion object check that should have been removed a few commits ago in 43a2da9 2012-07-06 23:22:40 +01:00
Justin Clark-Casey (justincc) 74014a3854 minor: Remove some wrong comments in attachments regression tests 2012-07-06 23:13:00 +01:00
Robert Adams e4a6611865 Clean up collision reporting code so they are properly passed to
the simulator in batches.
More comments.
2012-07-06 15:09:19 -07:00
Justin Clark-Casey (justincc) 056c9a59b2 Add assert to attachment regression tests to check that number of objects in the scene graph 2012-07-06 23:07:50 +01:00
Talun ae1f2114f5 Mantis 6077 trim NPC chat on channel zero.
This patch trims leading and trailing spaces from NPC chat and
suppresses the sending of empty chat strings on open chat channel 0.
2012-07-06 22:49:18 +01:00
Talun 1b1f841c6a Mantis 6063 osNpcTouch.
Allow NPCS to touch obects.
2012-07-06 22:37:19 +01:00
Justin Clark-Casey (justincc) 43a2da9edb Pull prim crossing/teleport checks up into Scene.IncomingCreateObject() from Scene.AddObject()
Only IncomingCreateObject() needs these checks.  General object adding does not need to perform crossing perm checks
2012-07-06 22:33:16 +01:00
Justin Clark-Casey (justincc) f6e5791ecd refactor: extract method UpdateUserInventoryWithAttachment() from AttachObject() for better code comprehension 2012-07-06 22:07:19 +01:00
Melanie 26d89777d8 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
	OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-06 20:51:18 +01:00
UbitUmarov ce7864632b added llSetVelocity. will refuse to work on vehicles and on attachments ( this last may need fix) added also some code for llSetAngularVelocity but not working still 2012-07-06 17:13:11 +01:00
Justin Clark-Casey (justincc) 843112340e Log MONO_THREADS_PER_CPU value on simulator startup, or "unset" if it is not set 2012-07-06 00:37:45 +01:00
Melanie 5776351f6a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-05 22:17:39 +01:00
Melanie 4854d77904 Add an EventType enum and Type field to the poll service event args. This allows
the manager to tell what type of event it is. All events except for lsl http in
go to the "slow queue" which is run once per second as before.
2012-07-05 23:09:20 +02:00
Justin Clark-Casey (justincc) 8674604ff5 regrade osFormatString, osMatchString and osReplaceString to VeryLow.
I can't see that these present any real hazard to sim functioning.
2012-07-05 21:10:59 +01:00
SignpostMarv 510e809aba porting console commands from raw2sculpt 3.2 2012-07-05 00:16:31 +01:00
Justin Clark-Casey (justincc) 951b45b80f Add OSSL function osForceAttachToAvatarFromInventory()
This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first.
Still only attaches objects to the owner of the script.
This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them.
Threat level high.
2012-07-05 00:05:06 +01:00
Justin Clark-Casey (justincc) 7b327848d0 Use GetInventoryItem() in llRezAtRoot rather than iterating through a cloned dictionary 2012-07-04 22:21:47 +01:00
Justin Clark-Casey (justincc) 2f998fce1f refactor: In llGetNotecardLine() use existing GetInventoryItem() rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe 2012-07-04 22:00:39 +01:00
Justin Clark-Casey (justincc) 1816ecb747 refactor: In llGetNumberOfNotecardLines() use existing GetInventoryItem() rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe 2012-07-04 21:57:57 +01:00
Justin Clark-Casey (justincc) eacba4fc0b refactor: use existing GetInventoryItem() in GetScriptByName(), itself renamed from ScriptByName() 2012-07-04 21:54:30 +01:00
Justin Clark-Casey (justincc) 9fac7fd932 refactor: In llGetInventoryType() use existing GetInventoryItem() 2012-07-04 21:50:52 +01:00
Justin Clark-Casey (justincc) f2b0377c28 refactor: In llGetInventoryCreator() use existing GetInventoryItem() 2012-07-04 21:49:21 +01:00
Justin Clark-Casey (justincc) d933bdbd59 refactor: In llGetInventoryPermMask() use existing GetInventoryItem() 2012-07-04 21:47:20 +01:00
Justin Clark-Casey (justincc) f9fa34408d refactor: in llGetInventoryPermMask use existing GetInventoryItem() 2012-07-04 21:42:04 +01:00
Justin Clark-Casey (justincc) 857494f6bd refactor: In llRemoteLoadScriptPin() use existing GetInventoryItem() 2012-07-04 21:36:44 +01:00
Justin Clark-Casey (justincc) dff7cae2ee refactor: replace use of LSL_Api.GetTaskInventoryItem() with existing GetInventoryItem() 2012-07-04 21:33:35 +01:00
Justin Clark-Casey (justincc) 0e3fce9b5c refactor: In llGetInventoryKey() use existing GetInventoryItem() 2012-07-04 21:25:58 +01:00
Justin Clark-Casey (justincc) 4b2b14dad1 In llMessageLinked() use GetInventoryItems() rather than cloning TaskInventory directory
GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
2012-07-04 21:22:43 +01:00
Justin Clark-Casey (justincc) 3769739ca7 In llRequestInventoryData() use GetInventoryItems() rather than cloning TaskInventory directory
GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
2012-07-04 21:19:16 +01:00
Justin Clark-Casey (justincc) 3717812ce0 refactor: In llCollisionSound() use existing GetInventoryItem() method rather than have it iterate through TaskInventory itself. 2012-07-04 21:15:00 +01:00
Justin Clark-Casey (justincc) ae64d089c6 refactor: In llRemoveInventory() use existing GetInventoryItem() method rather than have it iterate through TaskInventory itself. 2012-07-04 21:05:51 +01:00
Justin Clark-Casey (justincc) 58b13d51a7 refactor: make llGiveInventory() use existing GetInventoryItem() method rather than iterate through TaskInventory itself. 2012-07-04 20:57:48 +01:00
UbitUmarov 02cb0bf80a added a timeout paramenter to PollServiceEventArgs, so each type can define it's timeout 2012-07-04 17:40:02 +01:00
Justin Clark-Casey (justincc) 5691a8b860 refactor: rename Watchdog.WATCHDOG_TIMEOUT_MS to DEFAULT_WATCHDOG_TIMEOUT_MS to reflect what it actually is 2012-07-04 00:15:03 +01:00
Justin Clark-Casey (justincc) f7b4802577 Correct spelling mistake m_BanedViewers to m_BannedViewers 2012-07-03 23:26:02 +01:00
Justin Clark-Casey (justincc) 8183c2926d minor: Add some method doc to HasGroupChanged and Schedule GroupForFull/PartUpdate() to indicate when region modules need to invoke them 2012-07-03 23:19:11 +01:00
Justin Clark-Casey (justincc) 3c9b9a848f Fix issue in database tests where sogs being stored are not in a scene.
This puts an extra m_part.ParentGroup.Scene == null check at the top of SceneObjectPartInventory.QueryScriptStates()
2012-07-03 22:58:58 +01:00
Michelle Argus 3399596e0e Adds a list of viewers that are allowed or banned from the region.
Signed-off-by: Melanie <melanie@t-data.com>
2012-07-02 18:45:11 +01:00
Melanie 13640a256a Merge branch 'ubitwork' into avination 2012-07-02 02:09:15 +02:00
Melanie 4f04ec5fc2 Implement the buggy version of llXorBase64Strings() for compatibility's sake 2012-07-02 02:04:56 +02:00
Melanie d32cf21576 Add preservation of running state of scripts when drag-copying. 2012-07-01 18:30:59 +01:00
Melanie 7eb95c9ed9 Bring casing of llSHA1String in line with SL 2012-07-01 18:05:35 +02:00
Melanie e5eef139ed Merge branch 'master' into careminster 2012-07-01 03:04:23 +01:00
UbitUmarov 96270b1b28 Merge branch 'avination' into ubitwork 2012-07-01 00:08:31 +01:00
UbitUmarov ec7c7fe5f8 ubitode: create and use 4 off world collision spaces for offworld static prims 2012-06-30 08:49:07 +01:00
Justin Clark-Casey (justincc) 1926de5a05 Remove some mono compiler warnings 2012-06-30 01:25:39 +01:00
Justin Clark-Casey (justincc) a4551b027b Removing unused handling of incoming create object by userID and itemID only.
It appears this was never actually used since attachments were rezzed in other code.
This was never available on remote simulator comms, only local.
2012-06-30 01:14:49 +01:00
Justin Clark-Casey (justincc) 56c776066c Remove code listed for removal in 0.7.3 that handled script restart for incoming attachments from pre-fatpack regions (versions of OpenSimulator more than a year old) 2012-06-30 01:06:37 +01:00
Melanie 6137f37028 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-06-29 22:24:53 +01:00
Melanie 05cf51cbbd Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
2012-06-29 22:11:49 +01:00
Melanie e9e409a794 Remove spammy debug 2012-06-29 22:37:16 +02:00
UbitUmarov 38cdf77cef in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing 2012-06-29 03:41:04 +01:00
Melanie 2870659b5c Merge branch 'ubitwork' into avination 2012-06-29 04:03:24 +02:00
UbitUmarov 7ab8bc0a60 don't recoil attachments doing llRezObject() 2012-06-29 01:17:53 +01:00
Justin Clark-Casey (justincc) 0229e90dcc Move update of the final optional ODE total frame stat inside the OdeLock rather than outside to avoid a very occasional race condition with the stat collection thread 2012-06-29 01:02:35 +01:00
UbitUmarov 58b4417140 Merge branch 'avination' into ubitwork 2012-06-29 01:00:38 +01:00
Justin Clark-Casey (justincc) e420f815dc refactor: rename _collisionEventPrim to m_collisionEventActors and _collisionEventPrimChanges to m_collisionEventActorsChanges to reflect their actual contents.
These dictionaries handle all actor types, not just physical prims.
2012-06-29 00:54:40 +01:00
Justin Clark-Casey (justincc) 1a7be7b00e Fix a regression where we stopped removing avatars from collision event reporting on logout, rather than stopping clearing their collision events.
This occurred in b18c8c8 (Thu May 17 2012).
This was a cause of very occasional race conditions and likely memory leakage as clients came and went from the region.
2012-06-29 00:36:50 +01:00
Melanie f0f928dce1 Merge branch 'ubitwork' into avination 2012-06-29 01:04:48 +02:00
Justin Clark-Casey (justincc) f202c36106 Add IScene.Name for code clarity to replace the RegionInfo.RegionName used in many, many log messages. 2012-06-29 00:03:22 +01:00
Melanie 0d26e271c9 stop chat being sent to child avs again. 2012-06-29 01:02:22 +02:00
Justin Clark-Casey (justincc) bfa6896678 Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork.
Almost all callers already had the sog to hand.
Still checking that it's really an attachment, but now by inspecting SOG.AttachedAvatar
2012-06-28 23:31:23 +01:00
Justin Clark-Casey (justincc) 571fd966cb Rather than iterating through all SOGs in the scene looking for the one that matches out fromItemID on detach, go through the agent's attachment sog list instead. 2012-06-28 23:01:12 +01:00
Justin Clark-Casey (justincc) f263d6a910 Remove code that tried to delete an attachment back to inventory if RezSingleAttachmentFromInventoryInternal() returned null.
null would only ever be returned if the item couldn't be located within inventory and this would happen immediately.
In this case, derezzing wouldn't work anyway since there is no item to derez.
2012-06-28 22:48:49 +01:00
Melanie a1a22a2f10 Revert "Mantis 5977 Corrections to llRegionSayTo"
This reverts commit 679da63da6.

Conflicts:

	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
2012-06-28 22:02:20 +01:00
Justin Clark-Casey (justincc) 972b0b52f9 If rest of first line after colon is blank then still warn about running in XEngine if engine specified does not exist.
This is to take account of situations where the user was intending to specify a script engine using colon using its default language.
This probably generates few false positive as scripts are less likely to end a first line colon with a comment for other purposes.
2012-06-28 21:30:36 +01:00
Melanie 498820a74f Merge branch 'ubitwork' into avination 2012-06-28 22:06:02 +02:00
Melanie c87f0ac226 Fix llRegionSayTo the right way 2012-06-28 21:23:42 +02:00
Melanie 8a03c153d5 Return NPC instead of AGENT in the detect parameters for touch, collision and
sensor.
2012-06-28 20:29:37 +02:00
UbitUmarov 29abb7d62a reactivate physics raycasts on llCastRay() until it's clear what is its problem if any... 2012-06-28 12:20:55 +01:00
UbitUmarov de10a16546 Merge branch 'avination' into ubitwork 2012-06-28 10:57:47 +01:00
Melanie 41a1903c60 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
2012-06-28 03:21:08 +01:00
Justin Clark-Casey (justincc) 25baa2d894 Avoid reporting false positives when a colon is in a comment in the first line of a script where the user was not trying to select a different script engine.
This works by only posting the "Selected engine unavailable" message if we're falling back on XEngine and the language is one handled by XEngine.
In cases where the language is not handled or not allowed, the user will still be notified by the later compiler error.
This avoids the overwhelming majority of false positives where the first line contains a : for other reasons (e.g. source control systems, vim settings, etc.)
Ultimately, I think it would be better to detect script language/engine with a mechanism that didn't just rely on : detection (e.g like #! in unix scripts).
2012-06-28 01:01:18 +01:00
Justin Clark-Casey (justincc) f9769a9fcb minor: reuse colon index calculation in XEngine.OnRezScript. The index if a colon is found on the first line will always be the same as for the whole script. 2012-06-28 00:37:23 +01:00
Justin Clark-Casey (justincc) bb48060b44 Fix issue in InventoryArchiveTestCase where it didn't call down to OpenSimTestCase.SetUp() 2012-06-27 00:50:36 +01:00
Justin Clark-Casey (justincc) d043213317 refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule. 2012-06-27 00:41:46 +01:00
Justin Clark-Casey (justincc) 5bec5bcf71 Automatically disable log4net before each regression test so that logging is confined to a single test if it's turned on.
This involves making test classes inherit from a common OpenSimTestCase.
This will be applied to more classes as required.
2012-06-27 00:01:51 +01:00
Justin Clark-Casey (justincc) 87ca820f9b Replace "kill uuid" console command with the more consistent "delete object uuid", which was present in the last opensim release. 2012-06-26 23:28:48 +01:00
Justin Clark-Casey (justincc) 0b29877790 Fix output for help on some object region console commands 2012-06-26 23:15:15 +01:00
Melanie 625041f1db Comment out a spammy message that will spew 4 lines for each request to a
nonexistent URL for http-in
2012-06-27 00:10:51 +02:00
Justin Clark-Casey (justincc) 99954c1498 refactor: Remove unnecessary AttachmentModuleTests.m_userId in favour of local variables 2012-06-26 22:53:08 +01:00
Justin Clark-Casey (justincc) 2b82c421ad refactor: Use local attachment module variables instead of global m_attMod.
This also avoids confusion between tests where one sets up m_attMod and another accidentally uses it after failing to set one up itself.
2012-06-26 22:31:25 +01:00
Justin Clark-Casey (justincc) 4329cc7b8a refactor: make m_presence a local variable in all AttachmentsModuleTests since it doesn't need to be global and some tests set up more than one sp 2012-06-26 22:21:54 +01:00
Justin Clark-Casey (justincc) 32a4ce94f0 Add regression test to check that attachments in source region are deleting when an agent teleports to a neighbouring region 2012-06-26 22:16:44 +01:00
Justin Clark-Casey (justincc) 340005c5bf Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-06-26 22:12:39 +01:00
Justin Clark-Casey (justincc) 4b6c3fd4bb If crossing attachments into another region pre-fatpack, clone objects before changing properties to avoid hud display race condition with update threads.
This matches behaviour in fatpack crossing, where attachments are cloned before their properties are changed.
This only applies to crossings to simulators running code released before April 2011.
2012-06-26 21:06:47 +01:00
BlueWall 988112d446 Add stub for llCastRay 2012-06-26 15:15:25 -04:00
Melanie 7cc5b3d7d3 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-06-26 17:35:55 +01:00
Melanie 2548d15878 Disable physics raycast until it can be seen to. Fix distance calculation
for some results.
2012-06-26 10:48:52 +02:00
Melanie 2ea8d820b0 Correct a wrong error constant 2012-06-26 10:48:27 +02:00
Justin Clark-Casey (justincc) f5316984ab minor: update currently commented out log message at top of AvatarFactoryModule.SetAppearance() for future use 2012-06-25 23:31:22 +01:00
Justin Clark-Casey (justincc) e5b739aaeb When attachments are being saved and deleted for a closing root agent, delete first to avoid a hud race condition with update threads.
If delete doesn't occur first then the update thread can outrace the IsAttachment = false necessary to save attachments and send hud artifacts to other viewers.
2012-06-25 22:48:13 +01:00
Justin Clark-Casey (justincc) 5301648cff In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove attachment before changing properties for correct inventory serialization.
Serialization of attachments requires IsAttachment = false so that correct positions are serialized instead of avatar position.
However, doing this when a hud is still attached allows race conditions with update threads, resulting in hud artifacts on other viewers.
This change sets SOG.IsDeleted before serialization changes take place (IsDeleted itself is not a serialized property).
LLClientView then screens out any deleted SOGs before sending updates to viewers.
2012-06-25 21:08:19 +01:00
UbitUmarov 9ca9770cf6 fix a seg fault in sp.cs 2012-06-25 00:44:09 +01:00
BlueWall 6d3ee8bb39 Fix script "Running" behavior
Unchecking "Running" box in script editor now persists. This fixes http://opensimulator.org/mantis/view.php?id=6057
2012-06-23 04:15:14 -04:00
Justin Clark-Casey (justincc) 78143769bf Resolve various race conditions between accessing and removing external script URLs by more consistently locking on m_UrlMap 2012-06-22 23:49:52 +01:00
Justin Clark-Casey (justincc) dca04c7b61 Avoid a race condition where an incoming request to a script external URL can trigger an exception is the URL was being removed at the same time.
This involves three steps
1) Return gracefully in UrlModule.HttpRequestHandler() instead of throwing an exception when the url cannot be found in its index
2) Return true instead of false in HasEvents() if no matching request is found in the map.  This call will only happen in the first place for raced requests.
3) Return a 404 in GetEvents() if the request is not in the index, rather than a blank 200 OK.

Many thanks to Tom Haines in http://opensimulator.org/mantis/view.php?id=6051 for doing some of the work on this.
2012-06-22 23:16:18 +01:00
UbitUmarov 1468b01afc coment out some of previus debug messaged before forgetting about them... 2012-06-22 18:29:46 +01:00
UbitUmarov 0de3ad5307 more debug 2012-06-22 18:18:12 +01:00
UbitUmarov 646b7fb8f2 i more debug 2012-06-22 18:10:53 +01:00
UbitUmarov ba58d7a9b2 add a temp debug message 2012-06-22 18:04:12 +01:00
Justin Clark-Casey (justincc) 80a41e670d Avoid race condition between m_PrimObjects iteration in XEngine.PostObjectEvent and places where the list is modified by extending the m_PrimObjects lock. 2012-06-22 02:23:25 +01:00
Justin Clark-Casey (justincc) 9f3feeff8d If starting scripts on initial sim start, provide INFO level log feedback each time 50 scripts have been started.
This is to provide an indication of what's happening now that the default isn't to report every single script start.
Changes XEngine logging level in OpenSim.exe.config from WARN to INFO.
2012-06-22 02:10:27 +01:00
Justin Clark-Casey (justincc) f907182ab2 Eliminate unnecessary extra call to TriggerEmptyScriptCompileQueue in XEngine.DoOnRezScriptQueue()
The later invocation of this function will happen on an empty compile queue.
2012-06-22 01:57:14 +01:00
Justin Clark-Casey (justincc) 4cf49369b5 Stop flicking IsAttachment false and then true in AttachmentsModule.UpdateAttachmentPosition() in order to avoid a hud update race condition.
Previously, setting IsAttachment to false then true was necessary to serialize the updated attachment object information.
However, UpdateAttachmentPosition no longer does this update.
Whilst IsAttachment is set to false there is a race condition where the update thread can wrongly send hud object updates to clients that do not own the hud, resulting in screen artifacts.
2012-06-22 01:43:26 +01:00
Justin Clark-Casey (justincc) fda39c11bf Fix bug where attachments would not retain position if just rotated and not moved.
This was because we were not setting AttachedPos in SOG.UpdateGroupPositionPR, unlike UpdateGroupPosition
2012-06-22 01:33:27 +01:00
Justin Clark-Casey (justincc) 798846c5b6 refactor AttachmentsModule tests to use a common method for standard attachment item setup 2012-06-22 00:40:04 +01:00
Justin Clark-Casey (justincc) 06617ffd06 Add regression test for updating attachment position 2012-06-22 00:18:30 +01:00
UbitUmarov c8f7cd60cd fix turning off phanton always decreasing number of physical parts 2012-06-21 19:05:36 +01:00
UbitUmarov 909572ed86 fix SceneGraph Add/Remove PhysicalPrim counters 2012-06-21 09:40:51 +01:00
Justin Clark-Casey (justincc) d24122b706 Add item id, name, prim name and id to log message when state exists but loading fails.
Drop logging about memory limit exceeded to warn from error
2012-06-21 02:24:44 +01:00
Justin Clark-Casey (justincc) afcabf5244 Retrigger build - last jenkins run was glitched 2012-06-21 02:13:03 +01:00
Justin Clark-Casey (justincc) 5709bed548 Add state file location to errors logged when there's some issue with retrieving state (e.g. exceeds memory limit) 2012-06-21 02:09:14 +01:00
Melanie eab211f94d Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-06-21 01:10:13 +01:00
Justin Clark-Casey (justincc) 68ea096f1b Use HasPrivateAttachmentPoint properties in SOG.DeleteGroupFromScene() instead of magic numbers 2012-06-20 23:25:07 +01:00
Justin Clark-Casey (justincc) 714db90832 refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() instead of attachmentpoint magic numbers. 2012-06-20 22:46:01 +01:00
Justin Clark-Casey (justincc) 9ec9dafae6 Lower warn logging on not having friends/group module on permissions to debug.
It's a valid configuration not to have these modules, but I think it's still worth logging the fact that certain permissions won't work (always return true)
2012-06-20 01:33:25 +01:00
Justin Clark-Casey (justincc) 6c312bce7f minor: Lower flotsam asset cache warning about not having a FlotsamCache.ini to debug
It's perfectly okay not to have this section.
2012-06-20 01:30:20 +01:00
Justin Clark-Casey (justincc) 6b3f9fcde0 Comment out the neighbour and land in connectors from info logging that they are starting up 2012-06-20 00:42:54 +01:00
Justin Clark-Casey (justincc) 625e5e913a Comment out recently added log message detailing number of scripts started when compile queue empties for now 2012-06-20 00:25:18 +01:00
Justin Clark-Casey (justincc) 881e92a726 Raise some IO associated Exception logging in XEngine to error level, in line with other similar cases.
Remove more unnecessary Close() calls - these are being triggered by the Dispose() called when exiting the using statement for these sdk io objects.
2012-06-20 00:19:50 +01:00
Justin Clark-Casey (justincc) 0fa303b1cf Log how many scripts are candidates for starting and how many are actually started.
Adds DebugLevel infrastructure to XEngine though currently commented out and unused.
2012-06-20 00:10:19 +01:00
Justin Clark-Casey (justincc) 9737e6d52e If RegionReady is active, don't falsely say that logins are enabled in the main scene loop before RegionReady is signalled when initial script compilation finishes.
Also raises this logging level to Info from Debug since this information is of high importance.  This matches the behaviour of the RegionReady module
2012-06-20 00:07:03 +01:00
Justin Clark-Casey (justincc) e23d7ff9c0 minor: If logging because mesh/sculpt data isn't present for an object, log object UUID rather than local id, since UUID doesn't potentially vary between simulator starts. 2012-06-20 00:05:48 +01:00
Justin Clark-Casey (justincc) ef686ead37 Like the assembly and text files, only write the c#-lsl linemap in XEngine.SetXMLState() if the trust binaries flag is set.
This doesn't affect other locations where the map is written, such as on script compilation.
2012-06-19 02:11:46 +01:00
Justin Clark-Casey (justincc) 8e7032ece8 minor: Add a little more detail to IOException logging in XEngine.SetXMLState()
Also removes superflous Close() commands for statements taking place within using() constructs
Also adds some comment out debug log messages for future use.
2012-06-19 01:53:50 +01:00
UbitUmarov ca22feb09a don't send a lot of avatar data when we are just changing position or rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() ) 2012-06-17 13:28:33 +01:00
UbitUmarov 8cf414ba32 *CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment ) 2012-06-17 11:38:40 +01:00
UbitUmarov e7aceae3e0 split ugly expression in a if making it simpler to read 2012-06-17 09:06:25 +01:00
UbitUmarov e2b9a5d7aa Don't let scripts rotate root part of physical linksets like SL, Update client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability. 2012-06-17 08:54:39 +01:00
Justin Clark-Casey (justincc) 7119de56ff Change read config paramter from max_urls_per_simulator to max_external_urls_per_simulator, which is what it was meant to be 2012-06-16 04:12:53 +01:00
Justin Clark-Casey (justincc) 22f25dfcab Implement max_external_urls_per_simulator setting in [LL-Functions] to allow configuration of how many urls can be set up by llRequestURL()
Defaults remains as 100.
This setting is per simulator instead of per region due to how the url script module is structured.
2012-06-16 03:32:47 +01:00
Melanie 32cc9c6094 Merge branch 'master' into careminster 2012-06-15 15:59:49 +01:00
Melanie ff21007b93 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-15 15:48:34 +01:00
Melanie ffc0badaf4 Reapply the one change that was in the revert that was actually function, not
form
2012-06-15 15:18:57 +02:00
UbitUmarov 5d32979170 Revert changes...
This reverts commit c8227e1bb7.
2012-06-15 14:31:35 +01:00
UbitUmarov db2dcbbe2d SL doesn't let scripts rotate root part of physical linksets also fix sitting avatars rotations broken in previus commit, forcing send of updates. 2012-06-15 14:10:16 +01:00
UbitUmarov 065cda3711 Add sop IsPhysical and IsPhantom to be used gradually in core in place of asking physics engines all the time. Some engines delays may make them give wrong answers. 2012-06-15 12:19:42 +01:00
UbitUmarov c8227e1bb7 only rotation of root part change parts positions, so only call ResetChildPrimPhysicsPositions() if root part. Plus 'cosmetics' 2012-06-15 11:24:37 +01:00
Justin Clark-Casey (justincc) aaa30dcebc Add region name to UseCircuitCode log messages 2012-06-15 05:01:36 +01:00
Justin Clark-Casey (justincc) c935f03467 Put all debug console commands into a single Debug section rather than scattering them over other categories 2012-06-15 03:32:43 +01:00
Melanie 30d872caad Merge branch 'master' into careminster 2012-06-15 02:53:34 +01:00
Melanie ca4e6d9b5b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2012-06-15 02:52:56 +01:00
Justin Clark-Casey (justincc) 94517c8d5c Make the "debug http" command available for robust as well as the simulator. This allows one to see incoming requests as they happen.
This required making everything use the common MainServer class for registering and retrieving http servers, rather than duplicate structures.
2012-06-15 02:51:52 +01:00
Justin Clark-Casey (justincc) 257b1b517d Add main instance to internal MainServer.m_Servers list to simplify internal logic.
This does require the server to be added before it is set as the main Instance
2012-06-15 02:03:50 +01:00
Justin Clark-Casey (justincc) aeed4d3041 minor: Tell user the current debug http level if "debug http" console command is executed without a level parameter 2012-06-15 01:27:29 +01:00
Justin Clark-Casey (justincc) 478acfff34 When setting debug http level, do this for all known http servers, not just the main instance. 2012-06-15 01:24:36 +01:00
Justin Clark-Casey (justincc) 10e87f9cdc Make XMLRPCModule use an existing HTTP server if one already exists on the desired port. 2012-06-15 00:59:53 +01:00
Justin Clark-Casey (justincc) 6993a26ba5 Get rid of some unnecessary null checks in RegionApplicationBase.StartupSpecific() - a constructor can never return null.
Also adds some method doc to MainServer
2012-06-15 00:40:12 +01:00
Justin Clark-Casey (justincc) 93ba0332c4 minor: Extend 'debug http' usage statement to 0..3 from 0..2 2012-06-14 23:54:12 +01:00
Justin Clark-Casey (justincc) 9825861f4a Shuffle "debug http" levels so that 1 and 2 now cause different levels of warn to be logged if we receive invalid xml for xmlrpc. 2012-06-14 23:46:09 +01:00
Justin Clark-Casey (justincc) 2c6555021f Fix very recent regression in 917d753 where I put the ++updatesThisCall outside the batching part of ProcessEntityUpdates()
This stopped any batching happening and since this method is called periodically updates were sent very slowly
2012-06-14 03:49:54 +01:00
Justin Clark-Casey (justincc) 3888b9a670 If we're going to discard a terse update block because it's now someone else's hud, then don't still add it to the list of blocks for the update message. 2012-06-14 03:32:44 +01:00
Justin Clark-Casey (justincc) 1aa7469253 correct wrong incomplete comment from previous commit 3c3ea19 in AttachmentsModule 2012-06-14 02:30:40 +01:00
Justin Clark-Casey (justincc) 3c3ea19620 Fix a bug where scene objects attached as HUDs through scripts would not disappear for other avatars.
We do this by sending a kill message for that object to all other avatars apart from the one that has the hud.
2012-06-14 02:26:38 +01:00
Justin Clark-Casey (justincc) 0d2243a393 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-06-14 01:38:41 +01:00
Justin Clark-Casey (justincc) 917d753f1c Fix a race condition where an object update for a hud could be sent to non-owner avatars if the hud was attached directly from within the region.
If this happens, then the non-owners would see unremovable huds that they did not own until relog, and sometimes even beyond that.
This was due to a race between the entity update and the attachment code when moving an object from within scene to a hud.
2012-06-14 01:36:37 +01:00
Justin Clark-Casey (justincc) a4290048e5 Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private.
Change SOP.SendFullUpdateToClient() and SoundModule.PlayAttachedSound() to use this rather than different magic number formulations.
This also corrects a bug in PlayAttachedSound() where the code assumed that all attachment points over 30 were HUDs.
It appears this is no longer true with Neck and Root (Avatar Center)
2012-06-14 01:20:55 +01:00
Melanie cba8b4f8b8 Fix not sending TransferInfo when an asset is not found. This clogs
up the sound pipeline in the viewer.
2012-06-14 00:58:17 +01:00
Melanie 36117e079a Merge branch 'master' into careminster 2012-06-14 00:57:05 +01:00
Justin Clark-Casey (justincc) 6a77a65675 minor: remove unnecessary IsAttachment = false setting for new object in UploadObjectAssetModule, property always starts as false 2012-06-14 00:35:26 +01:00
Melanie d893e54f4b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-14 00:10:52 +01:00
Justin Clark-Casey (justincc) 16ffc764bf minor: refactor part of LLClientView.ProcessEntityUpdates() to remove duplicate code 2012-06-13 23:54:32 +01:00
Justin Clark-Casey (justincc) cf080a68d6 Remove long obsolete and unused IClientAPI.KillEndDone() 2012-06-13 23:42:22 +01:00
Justin Clark-Casey (justincc) f726150afd Add ObjectUpdate as one of the packets that can be screened out when setting debug packet level 2012-06-13 23:39:23 +01:00
UbitUmarov aac80550e0 Merge branch 'avination' into ubitwork 2012-06-13 05:16:18 +01:00
UbitUmarov 7bd274b3d3 Changed t adding the avatar dependent sit offset and not subtracting, so not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails() 2012-06-13 04:59:09 +01:00
Justin Clark-Casey (justincc) 1f34c8277d In the osGetGrid functions, if the [GridInfo] section does not exist then return "Configuration Error", as already happens if there is no GridInfoURI 2012-06-13 04:05:02 +01:00
UbitUmarov b30c23eba4 convert a LSL rotation of <0,0,0,0> to <0,0,0,1> and not <0,0,1,0> in SitTarget. Something seems to be doing that before this gets called, but just in case... 2012-06-13 02:50:39 +01:00
Melanie 4e18e71089 Committing the Avination implementation of llCastRay. This is a complete rewrite
wich does it's thing independently of physics. Enjoy!
2012-06-13 02:32:25 +01:00
Melanie 12621201ba Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
2012-06-13 02:15:12 +01:00
UbitUmarov 4027c8e9c9 Fixed llGetObjectDetails(), OBJECT_ROT for sitting avatars case, plus 'cosmetics' and added some parts costs information. 2012-06-13 01:51:22 +01:00
UbitUmarov b4ab9a7350 *TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. Changed the sign of the sitoffset dependent on avatar size in SP.cs. Removed that offset correction from SET/GET..primitiveParams in LSL api. If the sign needs to be the previus one, then all references to avatar positions on LSL api need to be fixed with that correction, not only SET/GETprimitiveParams. 2012-06-13 01:26:15 +01:00
Melanie ff450d29da Add detecting non-physical phantoms back into raycast 2012-06-13 01:59:54 +02:00
BlueWall c53c55fed0 Add variable timer configureation for the timer_Script
Added "timer_Interval" to the OpenSimDefaults.ini, leaving the default value set to 1200, as the previous default setting. The value represents seconds. To change the default, copy the entry to OpenSim.ini and multiply the number of minutes for the interval by 60.
2012-06-12 17:15:56 -04:00
UbitUmarov f51ef99bd5 try to replicate SL bug of PRIM_ROTATION also for avas, est a fix to other cases 2012-06-12 08:05:40 +01:00
UbitUmarov 5784b3eb31 fix the try.. finally in SetPrimitiveParams i did mess and add one for the avatars case, so to optimize a bit 'warp' scripts. 2012-06-12 05:57:28 +01:00
UbitUmarov 8b5342f613 more changes to Get and Get primitiveparams: Let Get remove avatarheight adjust,add Get PRIM_LINK_TARGET handling, changed avatar Set positions code... 2012-06-12 05:21:49 +01:00
Melanie dfafb5ca14 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-06-12 03:09:52 +01:00
Justin Clark-Casey (justincc) 2ca31a9841 Remove accidental timeout left in during earlier debugging. Has been in since two commits ago (b099f26) 2012-06-12 02:46:14 +01:00
Justin Clark-Casey (justincc) 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions.
This covers cases where the client is closed due to manual kick, simulator shutdown, etc.
2012-06-12 02:43:33 +01:00
UbitUmarov 5fd6f678a4 Moved auxiliar funtions of last commit from sop to lsl api since they are only used on one place each 2012-06-12 02:20:47 +01:00
Justin Clark-Casey (justincc) b099f26376 Set IClientAPI.IsActive = false early on client removal due to ack timeout rather than using IsLoggingOut flag.
IsActive is more appropriate since unack timeout is not due to voluntary logout.
This is in line with operations such as manual kick that do not set the IsLoggingOut flag.
It's also slightly better race-wise since it reduces the chance of this operation clashing with another reason for client deactivation (e.g. manual kick).
2012-06-12 02:16:36 +01:00
Justin Clark-Casey (justincc) c89db34fc4 If the simulator closes a root agent due to ack timeout, then send the client a kick message with that reason, in case it is somehow still listening. 2012-06-12 02:03:31 +01:00
UbitUmarov 24e8e5d818 *UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar code in SOP.cs 2012-06-12 01:26:03 +01:00
Justin Clark-Casey (justincc) 8c7149063b In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes. 2012-06-12 01:25:09 +01:00
Justin Clark-Casey (justincc) bab7dab4c5 Comment out the scene presence sitting debug log messages for now 2012-06-11 23:37:16 +01:00
Justin Clark-Casey (justincc) daad0a3e11 Revert "Bind ~ and ! operators in LSL tighter in order to resolve issues in LSL where these aren't evaluated propertly."
This reverts commit a8a9d13dc0.

Accidentally committed, this patch might not be the correct approach.
2012-06-11 23:30:58 +01:00
Justin Clark-Casey (justincc) a927787434 Add last frame time monitor to MonitorModule now that this value is useful 2012-06-11 23:30:11 +01:00
Justin Clark-Casey (justincc) cbb5ddd944 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-06-11 23:27:48 +01:00
Melanie 76a9885ad2 Merge branch 'master' into careminster 2012-06-11 23:15:38 +01:00
UbitUmarov cd49949478 change object drag so it applies a impulse and not a push force so it works as before my fix to impulse/forces 2012-06-11 22:43:35 +01:00
UbitUmarov d151b334fa Merge branch 'avination' into ubitwork 2012-06-11 19:39:00 +01:00
Melanie 84377a23db Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
	OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
	OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
2012-06-11 16:56:40 +01:00
Melanie 71ba85137f Commitig the Avination implementation of llTeleportAgent and
llTeleportAgentGlobalCoords. These do NOT use PERMISSION_TELEPORT like
their SL counterparts because that permission is not yet understood by TPVs
based on v1.x.
2012-06-11 16:45:52 +01:00
Melanie 8c91e761c8 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-06-09 16:28:22 +01:00
Justin Clark-Casey (justincc) a8a9d13dc0 Bind ~ and ! operators in LSL tighter in order to resolve issues in LSL where these aren't evaluated propertly.
Addresses http://opensimulator.org/mantis/view.php?id=3268
2012-06-09 05:11:08 +01:00
Justin Clark-Casey (justincc) 817f2d341d Fix regression in 5f4f9f0 (Fri Jun 8 2012) which stopped "show stats" and json stats from working 2012-06-08 23:36:53 +01:00
Melanie 853449d5bc Make llTeleportAgent conform to Magnum SL Server and add llTeleportAgentGlobalCoords() 2012-06-08 23:37:25 +02:00
Melanie efff5a7c0d Fix a corner case where checking for region corssing may cross an avatar back if
it's pending to be sat onto a vehicle that is in the process of crossing.
2012-06-08 18:25:36 +02:00
Melanie 1eee525c88 Revert "Add a frame based watchdog function to keyframed motion"
This reverts commit 2d98d6354c.
2012-06-08 16:54:47 +02:00
UbitUmarov 22437af26a *UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending position change on others; don't assume m_host is in same grp that part (possible always is)... 2012-06-08 15:48:46 +01:00
UbitUmarov f0a6ec151a *UNTESTED* let SetPrimParams for avatars parse even unsupported parameters so that if a supported one is in the middle of then it still works. 2012-06-08 15:27:21 +01:00
UbitUmarov 9d878591c8 *UNTESTED* added PRIM_POS_LOCAL and PRIM_ROT_LOCAL in SetPrimParams for avatars. Stopped setting position twice in normal SetPrimParams 2012-06-08 14:29:02 +01:00
Melanie dadac6816b Merge branch 'ubitwork' into avination 2012-06-08 15:15:17 +02:00
Melanie 2d98d6354c Add a frame based watchdog function to keyframed motion 2012-06-08 15:14:38 +02:00
Justin Clark-Casey (justincc) 794d184c25 Stop sending a DisableSimulator packet in LLClientView.Close(), which is a duplicate for child agents and unnecessary for root agents.
Close() already calls Scene.RemoveClient() which sends the right eq or udp DisableSimulator message to child agents.
2012-06-08 04:32:51 +01:00
Justin Clark-Casey (justincc) f94b92df46 Instead of retrieving the known client again in LLUDPServer.RemoveClient(), check the IsLoggingOut flag instead.
This is slightly better thread-race wise
2012-06-08 04:12:22 +01:00
Justin Clark-Casey (justincc) c215b1ad16 If logging a client out due to ack timeout, do this asynchronously rather than synchronously on the outgoing packet loop.
This is the same async behaviour as normal logouts.
This is necessary because the event queue will sleep the thread for 5 seconds on an ack timeout logout as the client isn't around to pick up the final event queue messages.
2012-06-08 03:53:03 +01:00
Justin Clark-Casey (justincc) 5f4f9f0230 Add regression test for client logout due to ack timeout. 2012-06-08 03:12:23 +01:00
Justin Clark-Casey (justincc) d73805d7f4 Remove null checks at top of LLUDPServer.ProcessInPacket(). Neither packet nor client are ever null. 2012-06-08 01:51:28 +01:00
Justin Clark-Casey (justincc) d71c6dea7e Store already retrieve IClientAPI in IncomingPacket structure for later use rather than doing another retrieve on dequeue.
Instead of checking whether the client still exists by trying to retrieve again from the client manager, this patch gets it back from IncomingPacket and checks the IClientAPI.IsActive state.
2012-06-08 01:43:58 +01:00
Justin Clark-Casey (justincc) 30f4a33f01 Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTeleport() if an agent needs closing.
This is always done as part of Scene.RemoveClient()
Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.
2012-06-08 01:26:43 +01:00
Melanie 8ebe2cd3da Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-06-08 01:12:37 +01:00
Justin Clark-Casey (justincc) 5c162ccd57 Go back to calling IncomingCloseAgent() in the "kick user" command for consistency instead of IClientAPI.Close() directly.
This no longer double counts child agent removals
2012-06-08 00:59:39 +01:00
Melanie 48add77a4c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-06-08 00:43:39 +01:00
Justin Clark-Casey (justincc) d547bcf8d1 Remove duplicate update of user count in Scene.IncomingCloseAgent()
This is already done in Scene.RemoveClient() which IncomingCloseAgent() always ends up calling.
2012-06-08 00:40:38 +01:00
Justin Clark-Casey (justincc) b56673c920 Fix bug with "kick user" reducing agent counts by 2 instead of 1.
This is done by making the kick user command call IClientAPI.Close() rather than routing through Scene.IncomingCloseAgent(), which also called IClientAPI.Close()
DisableSimulator for child agents is moved from IncomingCloseAgent() to RemoveClient(), this is not a functional change since IncomingCloseAgent() always ends up calling RemoveClient()
2012-06-08 00:18:25 +01:00
Melanie c5af3e384c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
2012-06-08 00:14:39 +01:00
Justin Clark-Casey (justincc) 0c5fefacb4 Record the fact that child agents can have asset transactions.
Also change code to grab the agent asset transaction module once.
2012-06-07 23:51:04 +01:00
Justin Clark-Casey (justincc) de87e4871b Don't send kill object messages to clients when a child agent is closed. 2012-06-07 23:35:21 +01:00
Melanie 69dd5b855a Merge branch 'avination' into careminster 2012-06-07 23:34:22 +01:00
Melanie e8cd9fbbb7 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-06-07 23:33:40 +01:00
Melanie 038acc39be Cut off collision sounds with avatar at 3.2. This makes most walkig collisions
with walls and stairs silent. Falls from greater height and running into things
will still be heard. a CollisionSound defined for the object will override this
so one can still script a soccer ball with sounds.
2012-06-08 00:09:30 +02:00
Melanie ad1df33006 Further limit the amount of avatar collisions that will actually trigger
sounds. They are distracting.
2012-06-07 23:41:10 +02:00
Melanie 26c5b32988 Add the ability to query the MYSQL databse for a list of the stored prim UUIDs 2012-06-07 22:39:03 +02:00
Melanie 4942314435 Implement playing of the real collision sounds, change scaling for avatar
collisions to make them really soft because otherwise climbing stairs
makes an unbearable amount of noise.
2012-06-07 20:51:03 +02:00
Melanie 095dbf0ece Fix not sending TransferInfo when an asset is not found. This clogs
up the sound pipeline in the viewer.
2012-06-07 19:51:32 +02:00
Melanie f5cbe56c56 Make not_at_target stop when the target is reached even if the script
is not listening to at_target
2012-06-07 19:01:33 +02:00
Melanie 31bc9c3ad3 Typo correction 2012-06-07 18:04:09 +02:00
Melanie 64aefe9c28 Disable default collision sounds until they can be uploaded, but enable custom ones 2012-06-07 17:59:38 +02:00
Melanie 91557f18cd Set collision sound type so custom sound types are recognized 2012-06-07 17:59:20 +02:00
Melanie e93308072e Make the "delay restart" button delay restart for 1 hour rather than aborting
it altogether. Allow a maximum of three uses before the restart goes through.
2012-06-07 16:32:07 +02:00
Justin Clark-Casey (justincc) 7550b97e65 Log warning if we try to remove a UDP client that has already been removed. 2012-06-07 04:00:29 +01:00
Justin Clark-Casey (justincc) 98b46d48fe Allow the thread watchdog to accept an alarm method that is invoked if the timeout is breached.
This alarm can then invoke this to log extra information.
This is used in LLUDPServer to show which client was being processed when incoming and outgoing udp watchdog alarms are triggered.
2012-06-07 02:44:13 +01:00
Melanie a945105003 Make timed bans / timed passes work as expected. Prevent transmission of media
URLs to banned clients.
2012-06-07 00:24:33 +02:00
Melanie 5876a4d392 Prevent a null ref when getting the velocity of an avatar during login or
logout.
2012-06-07 00:24:07 +02:00
Melanie b02db11c69 Remove a null ref when an avatar's attachment gets the avatar velocity
while the avatar is logging in or out.
Also remove some unlocking calls without matching locking call. Merge
artefact cleanup, again.
2012-06-06 20:38:42 +02:00
Melanie 67483a6e50 Remove two causes of recursive locking. Merge artefact cleanup. 2012-06-06 20:36:47 +02:00
Melanie e09a74493f Reverse the logic of a conditional. Clears up a merge artefact. 2012-06-06 20:35:37 +02:00
Melanie 34cb8a2ab3 Fix not sending TransferInfo when an asset is not found. This clogs
up the sound pipeline in the viewer.
2012-06-06 20:35:00 +02:00
Melanie c0b21d92c2 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-06 14:16:19 +01:00
Melanie e733fb32cf Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
2012-06-06 13:07:05 +01:00
Justin Clark-Casey (justincc) 514dd85199 minor: Change log messages on Warp3DImageModule to show they are from this module 2012-06-06 04:18:38 +01:00
Justin Clark-Casey (justincc) 53c25a4778 Rename MapImageModule for Warp3D to Warp3DImageModule to match its class name and make it easier to distinguish between map image modules. 2012-06-06 04:15:00 +01:00
Justin Clark-Casey (justincc) 2b0de66216 Actively dispose of Bitmaps in Warp3D image module and world map module once we've finished with them.
This might help with memory leakage issues though I suspect it won't.
2012-06-06 04:11:16 +01:00
SignpostMarv 3b25021180 enabling all corners of a sim to be set in one call 2012-06-06 02:47:47 +01:00
Justin Clark-Casey (justincc) abf94627f6 Ensure closure of bitmap and memory stream with using() statements in WorldViewModule.
If this has any effect then it will only be to the map images returned via requests to the /worldview simulator HTTP path (not enabled by default)
2012-06-06 02:45:36 +01:00
Justin Clark-Casey (justincc) 6adc810eaa Stop accidentally reading 4 Int16s instead of 2 in SIZE section of Terragen file when loaded from a stream.
Fixes a bug introduced 2 weeks ago in 67ebe80
Thanks to Plugh for pointing this out.
2012-06-05 19:40:16 +01:00
UbitUmarov bdc62144ae fix the real cause of double velocity 2012-06-05 05:53:44 +01:00
UbitUmarov 372b76031b revert last bad commit but fix recoil direction 2012-06-05 05:52:25 +01:00
UbitUmarov 768447e41b Stop llRezAtRoot() from applying velocity setting impulse in World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity. 2012-06-05 04:43:23 +01:00
Justin Clark-Casey (justincc) a5410c2c19 minor: Add user feedback when executing fix-phantoms 2012-06-05 01:37:40 +01:00
Justin Clark-Casey (justincc) 42179578fc Allow fix-phantoms command to appear even if CombineContiguousRegions = false, since this allows one to go back from a megaregion to normal regions.
Adapted from a patch by Garmin Kawaguichi in http://opensimulator.org/mantis/view.php?id=6027
Garmin says that fix-phantoms allows one to reset objects when going back from megaregion to normal regions as well as the othe rway around.
Thanks!
2012-06-05 01:33:58 +01:00
Talun 008c6a4610 Mantis 4597 AgentPaused packet is ignored.
The packet was actually being handled but not acted on.
This change extends the default timeout for paused clients to 5 minutes
and makes both the paused and non-paused timeout periods configurable.
2012-06-05 01:22:05 +01:00
Melanie 170b820a11 Fix land collisions to work like SL. 2012-06-05 01:53:25 +02:00
Justin Clark-Casey (justincc) 01280e9b94 Remove unused ScenePresence list structure in llGetAgentList() 2012-06-05 00:34:18 +01:00
Justin Clark-Casey (justincc) 96d1ba90d7 Scale down per frame MS stats to match scaled simulator FPS stat.
This makes frame time stats properly tally with fps, which saves confusion and makes it easier to interpret numbers.
In some ways this is not so artifical - physics FPS runs at the higher rate.
2012-06-05 00:27:51 +01:00
Justin Clark-Casey (justincc) 655625ab87 Start sending spare frame time MS viewer stat. Make frame time correctly display total frame time, not just non-spare time.
This makes it easier to see when components of frame time exceed normal permitted frame time.
Currently reflect scene frame times.
2012-06-05 00:17:55 +01:00
Justin Clark-Casey (justincc) c3d9acc9a9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-06-05 00:15:29 +01:00
Justin Clark-Casey (justincc) a7f4804f53 Properly show per frame millisecond statistics per frame, not as amount of time taken per second.
This is to make these statistics actually match their names (and also be more accurate as number of frames can vary under heavy load)
Currently using scene frames (11.23 every second) instead of physics frames (56.18 per second)
2012-06-04 23:07:53 +01:00
BlueWall 3229e32b4e Add replaceable region modules to the "show modules" command 2012-06-04 17:25:38 -04:00
Melanie fd176aab8f Actually trigger land collisions in the root even when a child collides 2012-06-04 22:41:29 +02:00
Melanie 1d75220fcc Merge branch 'ubitwork' into avination 2012-06-04 21:09:42 +02:00
UbitUmarov 401b97788f fix addforce/impulse. 2012-06-04 20:35:12 +01:00
Melanie 28e5abd917 Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach positions. 2012-06-04 21:05:56 +02:00
Melanie d9d4fb10d9 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-06-04 18:22:43 +01:00
Robert Adams f94ef37b46 Correct the delegate specification in EventManager.TriggerTerrainTainted. Looks like the wrong one was cut and pasted. 2012-06-04 10:26:39 -07:00
Melanie 5c646e2603 Remove the "Profile" config as it's covered by the replaceable interface 2012-06-04 18:22:09 +01:00
Melanie 8e735efff0 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-02 02:01:48 +01:00
Melanie 522f36345d Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
2012-06-02 01:40:42 +01:00
Melanie 928e3e9e21 Fix LSL animation state reporting and animation state transitions on crossing 2012-06-01 23:04:28 +02:00
Justin Clark-Casey (justincc) 72219eae7d Instead of updating sim stats root agent, child, objects and scripts accounts every single scene frame, update in the once every 3 seconds SimStatsReporter run 2012-06-01 04:47:11 +01:00
Justin Clark-Casey (justincc) 6375db1533 Add optional total avatars, total prims and active prims stats to ODE plugin.
These will act as a sanity check with the main scene stats, to show that physics scene entities are being managed properly.
Total prims will not match scene total prims since physics total does not include phantom prims
2012-06-01 04:23:36 +01:00
Justin Clark-Casey (justincc) 4e06a46dc5 If OdeScene.Near() returns no collision contacts, then exit as early as possible. All subsequent code is only relevant if there are contacts. 2012-06-01 04:07:39 +01:00
Justin Clark-Casey (justincc) 200376b3c4 Add optional stat for the other collision time per frame not spent in ODE native spaces or geom collision code 2012-06-01 03:49:42 +01:00
Justin Clark-Casey (justincc) d34b84b531 Add avatar forces calculation, prim force and raycasting per frame millisecond optional stats 2012-06-01 03:23:19 +01:00
Justin Clark-Casey (justincc) 9ff8efc720 Collection optional avatar and prim taint frame millisecond times 2012-06-01 03:03:48 +01:00
Justin Clark-Casey (justincc) d1b5f8d9d7 Remove recent optional native collision frame milliseconds stat
Unnecessary since this has now been broken down into space collisions and geom collisions
2012-06-01 02:35:11 +01:00
Justin Clark-Casey (justincc) 31343aa7c3 Add optional stat that records milliseconds spent notifying collision listeners in physics frames 2012-06-01 02:33:44 +01:00
Justin Clark-Casey (justincc) 5f44be99ef Add avatar and prim update milliseconds per frame optional stats 2012-06-01 02:25:42 +01:00
Justin Clark-Casey (justincc) 5cc9b820e5 Add option native step frame ms stat 2012-06-01 01:58:28 +01:00
Justin Clark-Casey (justincc) f2c8c7a7b8 Add total ODE frame time optional stat, as a sanity check on the main scene physics stat 2012-06-01 01:37:19 +01:00
Justin Clark-Casey (justincc) 8333b928fa Break down native ODE collision frame time stat into native space collision and geom collision stats 2012-06-01 01:27:19 +01:00
Justin Clark-Casey (justincc) c33c8db825 Rename new collision stats to 'contacts' - there are/can be multiple contacts per collision and this is what is actually being measured. 2012-06-01 01:15:27 +01:00
Justin Clark-Casey (justincc) e1f8d2adb0 Stop adding an unnecessary duplicate _perloopcontact if the avatar is standing on a prim.
This has already been added earlier on in the method.
2012-06-01 01:12:30 +01:00
Justin Clark-Casey (justincc) 8301f7b17f minor: comment out currently unused OdeScene.sCollisionData 2012-06-01 00:57:55 +01:00
Justin Clark-Casey (justincc) 93fa9e8991 Add ODE avatar and prim collision numbers if extra stats collection is enabled. 2012-06-01 00:56:13 +01:00
Justin Clark-Casey (justincc) 878b67b333 Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the first 25 that had non-zero collision scores.
Also zeros collisions scores on all prims after report collection, not just the top 25.
As before, this collision scores are only reset after a report is requested, which may give unrealistic numbers on the first request.
So to see more realistic scores, ignore the first report and then refresh the request after a couple of seconds or so.
2012-06-01 00:26:11 +01:00
Melanie 4b3cb91ce8 Remove the kill record. Core has removed it long ago and it really does more harm than good these days 2012-06-01 00:12:04 +02:00
Melanie e696d1d952 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-05-31 03:37:43 +01:00
Melanie e80161753f Merge branch 'master' into careminster 2012-05-31 03:35:24 +01:00
Justin Clark-Casey (justincc) 0b02a4d42e Add an optional mechanism for physics modules to collect and return arbitrary stats.
If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule
(http://opensimulator.org/wiki/Monitoring_Module)
This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings].
This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing.
This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds.
The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code.
2012-05-31 01:52:26 +01:00
UbitUmarov cc903992dd ubitode prim: if makebody() is called already having a body, do a full destrution so there are no 'leaks'. 2012-05-30 21:32:15 +01:00
Melanie c548f48791 Guard setting the building flag 2012-05-30 19:32:02 +02:00
Melanie 0587079115 Whitespace fix 2012-05-30 19:25:52 +02:00
Melanie 86f786d673 Prevent multiple requests to go physical from reaching the physics plugin 2012-05-30 16:10:01 +02:00
Melanie 4358bb8f85 Fix the log standing attach-from-world bug. 2012-05-30 00:50:47 +02:00
Justin Clark-Casey (justincc) bf0b8170f7 Add console command "teleport user" to allow teleport from the region console
See "help teleport user" on the console for more details
2012-05-29 23:35:20 +01:00
UbitUmarov 3e9a831e87 fix physics not reporting collisions only with terrain 2012-05-29 19:13:27 +01:00
Melanie b660c4991b Fix collision filtering. The filter should be checked on the receiving part! 2012-05-29 18:18:47 +01:00
Melanie 997d23c590 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2012-05-29 18:12:18 +01:00
Melanie 100d2968c4 Add advanced collision processing into ScenePresence 2012-05-29 17:24:17 +02:00
Melanie c46b31a9b4 Re-add script collisions that were lost in a merge 2012-05-29 16:58:08 +02:00
Melanie 10e9ad0086 Fix collision filtering 2012-05-29 16:56:04 +02:00
Melanie 9129a0cce4 Merge branch 'avination' 2012-05-29 08:45:44 +02:00
Justin Clark-Casey (justincc) 79f3ce2e9f refactor: factor out entity transfer state machine into a separate class to make code more analyzable 2012-05-28 23:06:00 +01:00
UbitUmarov dbbfe0cdd7 fix avatars collisions on sim crossings and other few cases where freemove() is called 2012-05-28 22:23:32 +01:00
Justin Clark-Casey (justincc) 8f87f55d05 If handling the failure of teleport, move agent state to CleaningUp when we start the handling.
Also fixes the log warning from ResetInTransit() if the state is cleared direct from Transferring or ReceiveAtDestination, as pointed out in mantis 5426
2012-05-28 22:16:06 +01:00
UbitUmarov 2122c336b0 a bit cleaner code (?) on sculpts/meshs meshing checking 2012-05-28 14:44:06 +01:00
UbitUmarov 60cebe9a5b let meshs work indenpendently of mesh_sculpted_prim config option 2012-05-28 14:32:16 +01:00
UbitUmarov 5141f4075f Merge branch 'avination' into ubitwork
Conflicts:
	OpenSim/Region/Framework/Scenes/CollisionSounds.cs
2012-05-28 13:13:01 +01:00
UbitUmarov 121433d03a disable collision sounds for now 2012-05-28 13:10:02 +01:00
UbitUmarov 20baa6334c revert making sculpts phanton if sculpt meshing option is off 2012-05-28 13:05:50 +01:00
Melanie b70fb7df78 Place the return back into collision sounds. 2012-05-28 11:28:46 +02:00
Melanie c5e73c0cb8 Merge branch 'ubitwork' into avination 2012-05-28 02:19:29 +02:00
Melanie bbaf450c30 Modify SceneManeger to use a DoubleDictionary and work without locks.
Changes to the scenes dictionary are exceedingly rare and using atomic
operations makes the chance of collisions nearly nil in any case.
2012-05-28 02:14:14 +02:00
Melanie 78e657fd8d Merge branch 'avination' into careminster 2012-05-27 19:35:36 +01:00
Melanie 884c0e7bb1 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Data/MySQL/Resources/RegionStore.migrations
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-05-27 19:24:30 +01:00
UbitUmarov f740c9522a Let OOB information usable outside ubitode 2012-05-27 14:01:42 +01:00
Justin Clark-Casey (justincc) 7fd38788b4 minor: code formatting from 0b72f773 2012-05-26 02:14:32 +01:00
Talun 0b72f773c7 Mantis 6025 llRequestPermissions auto grant for NPCs.
If the script requesting permissions is owned by either the NPC or
the NPCs owner (if the NPC is created as owned) then grant any
permissions automatically.
2012-05-26 02:09:22 +01:00
Justin Clark-Casey (justincc) 43a6f28620 If restating a region, clean up the physics scene after the main scene has been closed not before.
If this is done before then on ODE agent update calls still incoming can fail as they try to use a raycastmanager that has been disposed.
Bullet plugin does nothing on Dispose()
However, I wouldn't be at all surprised if individual region restarting was buggy in lots of other areas.
2012-05-26 01:55:35 +01:00
Blake.Bourque 33b66009e4 One can now get hyoergrid region co-ordinates with llRequestSimulatorData 2012-05-26 01:32:42 +01:00
Justin Clark-Casey (justincc) d6476b6277 Use GetInventoryItem() in LSL_Api.InventoryKey(string name, int type).
Also removes small bug where calling this method would add 1 to LPS, evne though all callers already did this.
2012-05-26 01:03:53 +01:00
Justin Clark-Casey (justincc) f2a5fad18f Use SceneObjectPartInventory.GetInventoryItem() in OSSL.AvatarStopAnimation instead of searching the task inventory manually. 2012-05-26 00:54:00 +01:00
Justin Clark-Casey (justincc) ff53add54d refactor: replace LSL_Api.InventoryKey(string) largely with SceneObjectPartInventory.GetInventoryItem(string)
Also gets llStopAnimation() to call KeyOrName rather than duplicating logic.
2012-05-26 00:36:01 +01:00
Talun 120f8145fc Mantis 6028 osAvatarStopAnimation not stopping animations via UUID
Corrected to stop animations using the animation UUID similar to llStopAnimation.
See http://opensimulator.org/wiki/OsAvatarStopAnimation
2012-05-25 23:45:03 +01:00
Justin Clark-Casey (justincc) 67ebe80dd9 Resolve some mono compiler warnings. 2012-05-25 04:03:16 +01:00
Justin Clark-Casey (justincc) ab59c0a658 on agent cross, remove from physics scene after its been placed in transit, not before. 2012-05-25 03:39:10 +01:00
Justin Clark-Casey (justincc) 888210ea4a refactor: make ETM.CrossAgentToNewRegionAsync neighbourRegion == null check return earlier to simplify method 2012-05-25 03:06:26 +01:00
Justin Clark-Casey (justincc) 9f1fc7ea88 Remove a call stack debugging line accidentally left in from a few days ago at SceneObjectPartInventory.ApplyNextOwnerPermissions(). 2012-05-25 02:54:37 +01:00
Justin Clark-Casey (justincc) 96cde407ab Fix bug where a failed QueryAccess to a remove region would always have the reason "Communications failure" no matter what the destination region actually returned 2012-05-25 02:37:22 +01:00
Justin Clark-Casey (justincc) 40c78b0624 Stop it being possible for an agent to teleport back to its source region before the source region has finished cleaning up old agent data and structures.
If this is allowed, then the client usually gets forcibly logged out and data structures might be put into bad states.
To prevent this, the binary state machine of EMT.m_agentsInTransit is replaced with a 4 state machine (Preparing, Transferring, ReceivedAtDestination, CleaningUp).
This is necessary because the source region needs to know when the destination region has received the user but a teleport back cannot happen until the source region has cleaned up.
Tested on standalone, grid and with v1 and v3 clients.
2012-05-25 02:02:53 +01:00
Justin Clark-Casey (justincc) 93ff27053a Don't actually proceed on a within-region teleport if another is already taking place, rather than just (falsely) logging that we're not going to proceed.
An oversight from recent commit 9ab0c81
2012-05-24 22:59:52 +01:00
Justin Clark-Casey (justincc) cc53d91d2f On inter-region teleport, only stand the avatar up if the QueryAccess call to the destination scene actually succeeds. 2012-05-24 22:46:45 +01:00
Justin Clark-Casey (justincc) cd225215b1 Now that the EntityTransferModule is per-region, fetch the event queue module once rather than repeatedly via scene presences 2012-05-24 22:40:24 +01:00
Justin Clark-Casey (justincc) 5c9086ade6 Fix issue where a dns resolution failure on the final destination might leave the user unable to teleport since the transit flag was not being reset.
This moves the 'already in transit' check further up and resets the flag if dns resolution fails and in the new required places.
2012-05-24 22:26:02 +01:00
Justin Clark-Casey (justincc) f4cd4c8e28 Comment out accidentally left in log line that was printing out the control file on OAR save 2012-05-24 04:33:36 +01:00
Justin Clark-Casey (justincc) 38ce9d45a5 Make ISimulationScene.GetScene() used the more efficient region id for lookup rather than the region handle. 2012-05-24 01:00:18 +01:00
Justin Clark-Casey (justincc) 459c7635af If an agent is still registered as 'in transit' by the source region, don't allow an immediate teleport back.
This is to help relieve a race condition when an agent teleports then immediately attempts to teleport back before the source region has properly cleaned up/demoted the old ScenePresence.
This is rare in viewers but much more possible via scripting or region module.
However, more needs to be done since virtually all clean up happens after the transit flag is cleared .
Possibly need to add a 'cleaning up' state to in transit.
This change required making the EntityTransferModule and HGEntityTransferModule per-region rather than shared, in order to allow separate transit lists.
Changes were also required in LocalSimulationConnector.
Tested in standalone, grid and with local and remote region crossings with attachments.
2012-05-24 00:31:14 +01:00
PixelTomsen bc543c1797 Environment Module - allows Environment settings for Viewer3 warning: includes database region store migrations for mssql, mysql, sqlite
enable/disable this module:
Cap_EnvironmentSettings = "localhost" (for enable)
Cap_EnvironmentSettings = "" (for disable) at ClientStack.LindenCaps section (OpenSimDefaults.ini file)
 or owerwrite in OpenSim.ini

mantis: http://opensimulator.org/mantis/view.php?id=5860

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-05-23 17:04:19 -04:00
BlueWall 682d4075e3 Fix llGetSimulatorHostname to return configured hostname 2012-05-23 15:08:39 -04:00
Justin Clark-Casey (justincc) 4d1986c0e4 minor: Change [OBJECT COMMANDS MODULE] log strings to [REGION COMMANDS MODULE] strings, though all these are currently commented out anyway 2012-05-23 04:20:54 +01:00
Justin Clark-Casey (justincc) ee98b9c394 Add "show scene" command which lists stats for the currently selected console scene(s)
This includes prim count, script count, avatar count, etc.
Information is currently the same as "show stats", though show stats can only show one scene at a time because it listens for the latest outgoing stats packet (a bad approach that needs to change).
Might be better to tie this module into the other stats module to display arbitrary stats rather than fetching directly from scene.SimStatsReporter.
Console command is "show scene" because "show region" already exists for the grid service, which is unfortunate.
Might need to make a distinction between "scene" relating to a live scene and "region" relating to more static region data (url, coords, etc.)
2012-05-23 04:10:45 +01:00
Justin Clark-Casey (justincc) 8f88c17df9 refactor: Rename ConsoleTableRow and ConsoleTableColumn to ConsoleDisplayTableRow and ConsoleDisplayTableColumn 2012-05-23 03:23:37 +01:00
Justin Clark-Casey (justincc) 2222d979cc refactor: rename ConsoleTable -> ConsoleDisplayTable for clarity 2012-05-23 02:37:38 +01:00
Justin Clark-Casey (justincc) 68918d632f Fetch the dialog module reference in AttachmentsModule in RegionLoaded() not AddRegion()
The reference is not guaranteed to be there when AddRegion() is called but will definitely be present at RegionLoaded() if it's going to be present at all.
2012-05-23 02:09:31 +01:00
Justin Clark-Casey (justincc) ec8745cf51 minor: Make log class names in InventoryAccessModule uniform 2012-05-23 02:05:48 +01:00
Justin Clark-Casey (justincc) ff429a259b Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
This is because the attachments module code was setting the 'object slam' bit by using PermissionMask.All
Solution here is to route the attachment item creation call through the existing inventory code in BasicInventoryAccessModule rather than copy/pasted code in AttachmentsModule itself.
2012-05-23 01:58:10 +01:00
Justin Clark-Casey (justincc) 9ab0c81c1d Setting 'in transit' on a local teleport as well as inter-region teleports.
This is to eliminate possible race conditions if two teleport calls are made concurrently, where at least one is a local teleport.
This is pretty much impossible on a manual user teleport but can happen on script-invoked teleports.
2012-05-21 21:33:59 +01:00
Justin Clark-Casey (justincc) 7e97f0e898 minor: extend commented out LinkInventoryItem log message for future use 2012-05-21 21:00:22 +01:00
UbitUmarov d2260423e5 also don't collide sculps or meshs if meshing is OFF 2012-05-21 17:11:19 +01:00
UbitUmarov b92ecc5382 Merge branch 'avination' into ubitwork 2012-05-21 12:47:28 +01:00
UbitUmarov 85f5789993 try to let avas climb higher steps. Will only work in some cases, may have bad effects, so needs some more testing 2012-05-21 12:35:17 +01:00
Melanie 7305d2e0ef Merge branch 'ubitwork' into avination 2012-05-21 07:32:27 +02:00
UbitUmarov 32e63fc04f missing update script events call 2012-05-20 17:30:01 +01:00
UbitUmarov 11f582b26d minor changes 2012-05-20 13:18:15 +01:00
UbitUmarov 2767574d0f fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable value ( 1m); 2012-05-19 18:10:44 +01:00
UbitUmarov 10889c86d9 reduce useless waste of cpu. Make character collision events be done similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) 2012-05-19 16:35:48 +01:00
UbitUmarov 2c498baf58 a bit faster collision sound type verification plus a few fixes/changes 2012-05-19 13:53:49 +01:00
Melanie 768e495147 Merge branch 'master' into careminster 2012-05-19 13:35:21 +01:00
Melanie ebd9d2618b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
2012-05-19 13:34:44 +01:00
UbitUmarov a2c64d9795 temp work: sounds simetric acording to materials, still 'window close' test sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids 2012-05-19 12:25:31 +01:00
Melanie d69f197a5d Fix setting positions of attachments. The recent security fix regarding
prim entry messed it up.
2012-05-19 12:35:07 +02:00
Justin Clark-Casey (justincc) 0db60eea85 Improve locking of RegionCombinerModule.m_regions 2012-05-19 04:59:36 +01:00
Justin Clark-Casey (justincc) 5759313f7f Add size of region to OAR control file. Megaregions (sw root OARs when saved) will have a size larger than 256x256
Not yet read.  Do not rely on this information yet, it may change.
2012-05-19 04:56:47 +01:00
Justin Clark-Casey (justincc) 824a3a114b refactor: Add RegionConnection.PosX and PosY to return position in meters rather than copy/pasting the necessary calculations in lots of places. 2012-05-19 04:22:30 +01:00
Justin Clark-Casey (justincc) fb8705dd4d refactor: Rename connection paramaters from "conn" and "regionConnections" so that it's easy to tell whether they refer to the root region connection or a new region connection 2012-05-19 04:01:05 +01:00
Justin Clark-Casey (justincc) d7f90dee1c Correct some log messages in RegionCombinerModule about the position of the root region of a megaregion relative to an added region 2012-05-19 03:56:25 +01:00
Justin Clark-Casey (justincc) 4e5ac27928 Make the megaregion total area given to the physics module accurate instead of over-inflated.
This was previously over-inflated because adding a region to the NE of the root region resulted in double counting of regions already added.
An accurate extent will also be necessary for other purposes.
2012-05-19 03:45:58 +01:00
Justin Clark-Casey (justincc) 3f2a727b6d Remove recent IRegionCombinerModule.IsMegaregion(). In theory, there can be more than one megaregion in a simulator, separated by water.
Rename IsRootRegion() to IsRootForMegaregion()
2012-05-19 03:17:21 +01:00
Justin Clark-Casey (justincc) 26dfcf5395 Add some method doc to RegionCombinerModule. Clean up log messages. 2012-05-19 03:07:24 +01:00
Justin Clark-Casey (justincc) 33247c8d85 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-19 02:46:37 +01:00
Justin Clark-Casey (justincc) 2b60a5c5d6 Add is_megaregion flag into oar control file. Not currently read - for future use. Please do not rely on this remaining here.
An adaptation of part of Garmin's patch from http://opensimulator.org/mantis/view.php?id=5975, thanks!
Flag only written if the SW corner OAR is saved - this is the only one that captures object data presently (though not land or terrain data).
This adds an IRegionCombinerModule interface and the necessary methods on RegionCombinerModule
2012-05-19 02:45:17 +01:00
UbitUmarov 9ecdef2686 modulate collision sound intensity with collision relative velocity for parts also 2012-05-19 02:04:10 +01:00
UbitUmarov 98a2c7bfee modulate collision sounds intensity with relative collision speed 2012-05-19 01:10:39 +01:00
BlueWall 247a56593f Further refinement on properties 2012-05-18 20:02:32 -04:00
UbitUmarov deb87e7890 fix character IsPhysical 2012-05-19 01:01:46 +01:00
BlueWall 895dadbdbd Cleanup + change properties to set fields with private set : Thanks Justin for the tip. 2012-05-18 19:34:12 -04:00
UbitUmarov a7ece8c688 add colliders relative velocity projected in collision direction to collisions report information. 2012-05-19 00:17:37 +01:00
BlueWall c05f87b50c Provide Telehub setting to allow use of landmarks
Setting to allow use of landmarks to override telehub routing. Default is off.
2012-05-18 17:51:38 -04:00
Justin Clark-Casey (justincc) 0147dc6302 Fix build break. Comment out EQG deregister/register logging. 2012-05-18 03:50:23 +01:00
Justin Clark-Casey (justincc) 45af29291a Add level 2 debug eq logging which logs event queue polls.
Refactor: eq message logging into common method.
2012-05-18 03:43:36 +01:00
Justin Clark-Casey (justincc) 6501b1b1bb refactor: move EventQueueGet path generation into common method. Rename some local variables in line with code conventions. Add commented out EQG log lines for future use. 2012-05-18 00:38:29 +01:00
Justin Clark-Casey (justincc) b18c8c8e78 Don't eagerly clear frame collision events when physics actors subscribe and unsubscribe from collisions, in order to avoid a race condition.
Since this is done directly from ScenePresence, it can lead to a race condition with the simulator loop.
There's no real point doing it anyway since the clear will be done very shortly afterwards by the simulate loop and either there are no events (for a new avatar) or events don't matter (for a departing avatar).
This matches existing behaviour in OdePrim
2012-05-17 23:59:43 +01:00
Justin Clark-Casey (justincc) 521ad080f1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-17 23:56:36 +01:00
Justin Clark-Casey (justincc) 4d34763f8c Check agent limit against root agent count rather than both root and child agents
From sl docs such as http://community.secondlife.com/t5/English-Knowledge-Base/Managing-Private-Regions/ta-p/700115
agent should apply to avatars only.
This makes sense from a user perspective, and also from a code perspective since child agents with no physics or actions take up a fraction of root agent resources.
As such, the check is now only performed in Scene.QueryAccess() - cross and teleport check this before allowing an agent to translocate.
This also removes an off-by-one error that could occur in certain circumstances on teleport when a new child agent was double counted when a pre-teleport agent update was performed.
This does not affect an existing bug where limits or other QueryAccess() checks are not applied to avatars logging directly into a region.
2012-05-17 23:33:26 +01:00
UbitUmarov 0d0c472181 removed redundant colision sounds. Temporary muted sounds ( returns at top of funtions ). 2012-05-17 23:15:07 +01:00
Melanie 24b35b7e93 Merge branch 'ubitwork' into avination
Conflicts:
	OpenSim/Region/Framework/Scenes/CollisionSounds.cs
2012-05-17 22:29:44 +02:00
Melanie 511fc663a2 Temprorarily disable collision sounds until we have some sound bites 2012-05-17 21:36:27 +02:00
Melanie b4cd8b491b Merge branch 'avination' into careminster 2012-05-17 13:34:47 +01:00
Melanie 34f20b7fe3 Merge branch 'master' into careminster 2012-05-17 13:28:25 +01:00
UbitUmarov 7652b3a957 udp transfer: make number packets estimation coerent with number actually sent. Use the safer lower max packet size defined in os source (600) and not OMV one (1100). 2012-05-17 13:13:31 +01:00
UbitUmarov 6af78836a5 trigger collision sounds on active agent position for better spatial effect without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code 2012-05-17 12:17:29 +01:00
BlueWall 2af11fea37 Merge branch 'master' of /home/opensim/lib/osgrid/opensim 2012-05-17 00:49:33 -04:00
BlueWall 295bb3227d Force the default Telehub router if no matches are found in the config. 2012-05-17 00:47:19 -04:00
UbitUmarov e4231e95a9 increase avatars collisions report to 10 per sec, Stopped sound on avatar to volumedetect collision 2012-05-17 04:41:46 +01:00
UbitUmarov 038986baff add avatar colision sounds. Changed test sound UUID 2012-05-17 04:14:13 +01:00
Justin Clark-Casey (justincc) c45b5a3d1c minor: improve method doc for TestSameSimulatorSeparatedRegionsCreateAgentFails() 2012-05-17 03:27:05 +01:00
Justin Clark-Casey (justincc) d19fb6fb0c Add regression TestSameSimulatorSeparatedRegionsCreateAgentFails() 2012-05-17 03:12:31 +01:00
UbitUmarov b743835f9e default colisionVolume is 0, use it only for user specified sound 2012-05-17 01:36:42 +01:00
Justin Clark-Casey (justincc) f0c9cb8dc0 Comment out TestSameSimulatorSeparatedRegionsQueryAccessFails() regression test logging accidentally left in 2012-05-17 01:34:04 +01:00
Justin Clark-Casey (justincc) 6b6a00a3d5 minor: Remove redundant EstateOwner != UUID.Zero check in IsAdministrator because checking EstateOwner == user
Due to an earlier check we already know that user != UUID.Zero so if EstateOwner == UUID.Zero, EstateOwner == user can never be true
2012-05-17 01:30:50 +01:00
Justin Clark-Casey (justincc) bdcf2d1348 Add regression TestSameSimulatorSeparatedRegionsQueryAccessFails() 2012-05-17 01:27:59 +01:00
UbitUmarov 7cbc54d92a default collision sounds. Incomplete, untested, needs revision 2012-05-17 01:04:30 +01:00
Justin Clark-Casey (justincc) e444cb9da4 Remove redundant "Teleport failed:" from reason when QueryAccess fails for the destination simulator. This part of the string is already provided by the viewer.
Also adds more reason logging for diagnostics when teleports are refused/fail.
2012-05-17 00:33:04 +01:00
UbitUmarov 0de7219485 collision sounds: simplify send code a bit and limit sending rate to 5 per sec per part ??? 2012-05-16 23:36:37 +01:00
Melanie 597f99bca7 Merge branch 'master' into careminster 2012-05-16 12:40:45 +01:00
UbitUmarov ea47b03625 Added a invalidCollisionSoundUUID so that scripts can stop all collision sounds with llCollisionSound("",...). UUID.Zero means defaults should be used. In case part has several scripts with confliting llCollisionSound result depende on exec order. Specially on reset the efect of "" depends on reset order, it should override the others. This is intermediate improve(?) since collisions sounds seem to need a deaper revision. 2012-05-16 12:27:49 +01:00
Justin Clark-Casey (justincc) 23ae24b406 Route OAR SOG loading through the common SceneObjectSerializer.FromXml2Format() rather than the functionally identical but buggy Xml2ToSOG().
Remove buggy Xml2ToSOG().
2012-05-16 00:10:42 +01:00
Justin Clark-Casey (justincc) e644e34545 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-15 23:47:42 +01:00
Justin Clark-Casey (justincc) 1b5ce8c10e Fix issue where loading OARs could sometimes result in link numbers being reordered.
This was because the parts in scene objects were sometimes not serialized in link order.
This is perfectly fine since the parts still have the right link numbers, but an extra fix to adjust for this
had not been done in the SerialiserModule methods that OAR loading used.
Add regression test for same.
Addresses http://opensimulator.org/mantis/view.php?id=5948, http://opensimulator.org/mantis/view.php?id=5749
2012-05-15 23:43:59 +01:00
Justin Clark-Casey (justincc) 02f3b116c6 Allow use of regular expressions in "show object name", "show part name" and "delete object name" console commands if --regex switch is used.
Deleteing objects by name, creator uuid or owner uuid now requires confirmation to avoid accidental deletion.
2012-05-15 23:42:49 +01:00
Melanie 81ce169dfe Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-05-15 21:24:27 +01:00
Melanie a36c487c79 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-05-15 21:19:06 +01:00
UbitUmarov 81d7844f51 use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coerent with other places in case of future changes. Should be equivalent if all is well. 2012-05-15 17:01:00 +01:00
UbitUmarov accab1e086 sop colisions don't play sounds on volume detectors 2012-05-15 16:56:43 +01:00
UbitUmarov ca14534b91 sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision events subcription where needed. Made it consider also VolumeDtc and phantom cases. - added extra calls to it on physics ator proprieties changes. - Fixed land collisions reports. - Handle the case of physics sending a last zero colisions reports to trigger collision_end. - Made the physics collisions report rate be 20 per second. (needs review/testing) 2012-05-15 15:54:02 +01:00
UbitUmarov 9d67523235 ubitODE: if stopped having collisions do report zero colisions once, so collision_end event can be triggered. Changed reports rate to the requested rate and not full ode rate. 2012-05-15 15:45:01 +01:00
UbitUmarov 338be76e0a ubitODE: fix not reporting land collisions on same cases. 2012-05-15 13:41:13 +01:00
Melanie 65e1d7b2d7 Guard against null root part on SQLite. This really needs to be fixed so SQLite
loads roots before children like MySQL does.
2012-05-15 03:16:12 +01:00
Melanie 069bcd45e5 Try to fix sqlite breakage 2012-05-15 02:27:21 +01:00
Melanie 995cd25f30 Port the mel/dahlia fix 2012-05-15 02:36:11 +02:00
UbitUmarov 325973d36f don't send colision events to volume detectors 2012-05-15 01:40:46 +01:00
Melanie e7819ce909 Port Avination's collision fixes to core. 2012-05-15 01:02:38 +01:00
Melanie 71115c32ad Merge branch 'avination' into careminster 2012-05-14 23:33:16 +01:00
Melanie 6126b6da72 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-05-14 23:32:49 +01:00
Melanie ebdbaba615 Merge branch 'ubitwork' into avination 2012-05-15 00:17:52 +02:00
UbitUmarov 1b81ce303e Merge branch 'avination' into ubitwork 2012-05-15 00:04:40 +01:00
UbitUmarov 0fb663272a make llGetCameraPos and llGetCameraRot apply to avatar that granted permission and not owner 2012-05-14 23:42:45 +01:00
Melanie e9e797b681 Fix an omission 2012-05-15 00:15:44 +02:00
Melanie e3c376156c Completely revamp collision handling. Now works as it is supposed to. 2012-05-14 22:45:54 +02:00
Oren Hurvitz 52a32878a9 Save the Telehub and its Spawn Points in the OAR 2012-05-14 19:59:45 +01:00
Justin Clark-Casey (justincc) af6c85308a minor: add explanative comment to 'missing baked texture' logging commonly seen on inter-simulator teleports where avatar baked textures are not available from the asset service. 2012-05-14 18:57:42 +01:00
Justin Clark-Casey (justincc) deeac69312 minor: comment out individual attachment transfer log messages for now 2012-05-14 18:48:40 +01:00
Justin Clark-Casey (justincc) c2aa3b90d9 Set the agent in transit teleport flag at the first available opportunity (i.e. when IsInTransit() was being checked) to close down a race condition.
On EntityTransferModule.DoTeleport() there was an IsInTransit() check to prevent multiple simultaneous teleport attempts.
However, the SetInTransit() was only performed later on, which left a window in which multiple threads could pass the IsInTransit() check.
This has been seen in the field and the results aren't pretty.
This commit effectively combines the IsInTransit() and SetInTransit() checks so there is no such window.
More failure cases are made to to call ResetInTransit() to adjust to this move.
2012-05-14 18:36:26 +01:00
Justin Clark-Casey (justincc) 42557d7d4c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-14 18:33:20 +01:00
Justin Clark-Casey (justincc) fad557485c Add more region information to some teleport related logging 2012-05-14 18:06:48 +01:00
Melanie e78043cb70 Check parcel entry permissions when moving objects 2012-05-14 01:32:22 +02:00
Melanie 59826c15ce Allow non-gods to deed no-mod objects 2012-05-14 01:21:10 +02:00
Chris Koeritz 30a272ba31 Modifications for SMTP in OpenSimulator. Email size limit was fixed (was out of step with documentation at 1024, so boosted to 4096). Added configuration item for maximum email size. Redundant sleep inside email module was fixed (LSL Api was already sleeping). Added sleep time configuration item for snooze between email sending for LSL Api. Added two new configuration items (email_max_size and email_pause_time) into the example OpenSim.ini, plus fixed a spelling error (llimits) and odd tabbing.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-05-13 17:34:20 -04:00
BlueWall 7c229c8b81 Add configurable SpawnPointRouting
Will use one of three selected methods to route avatar landing
	points when using Telehubs. The setting is in [Startup] using
        SpawnPointRouting = closest/random/sequence

	closest: The default setting. Routes avatar to the nearest SpawnPoint
	to the location.

	random: Picks random SpawnPoints to land the avatar.

	sequence: Follows a sequence to place the avatar on the next available
	SpawnPoint location

Conflicts:

	OpenSim/Region/Framework/Scenes/Scene.cs
2012-05-13 17:20:54 -04:00
UbitUmarov 9870d7e4e7 ubitODE fix force in case of mlinear motor offset present 2012-05-13 01:28:20 +01:00
Melanie fe029cf4e8 Merge branch 'avination' into careminster 2012-05-13 01:25:03 +01:00
Melanie e5653ebeb7 Merge branch 'avination' into careminster 2012-05-13 01:24:10 +01:00
Melanie e2dc04586a Merge branch 'master' into careminster 2012-05-13 01:24:01 +01:00
UbitUmarov 9b7023a159 display a sleep time of zero if forced spare time to zero, when sim fps is lower than desired, for better display coerence. 2012-05-12 17:58:36 +01:00
UbitUmarov 7461fe4554 TEST MESS* reduce animation packets send. Added onchangeanim event with parameters to define if to add or remove, and if to send anims pack on that evocation, etc 2012-05-12 15:27:37 +01:00
UbitUmarov cf8b7c8aff Merge branch 'avination' into ubitwork 2012-05-12 14:10:15 +01:00
UbitUmarov 4d98a291a2 ubitODE let vehicles responde faster to changes of some parameters like motors decay times 2012-05-12 14:00:08 +01:00
UbitUmarov 792e8db456 ubitODE reduced again a bit the max allowed correction velocity on colisions, to reduce a bit bouncing inerent to colisions. 2012-05-12 13:44:47 +01:00
UbitUmarov 46095c963c ubitODE: trial workaround for avatar colisions 2012-05-12 12:17:28 +01:00
Justin Clark-Casey (justincc) 8b958e7e74 Revert "Save the Telehub and its Spawn Points in the OAR"
This reverts commit b0b7b45b94.

Sorry BlueWall, I wanted to discuss an aspect of the data storage but I couldn't assign bugs in 'patch included' state to myself until I changed mantis just now and I forgot to mention it on irc.
I wouldn't normally revert but thinks get tricky when it comes to data formats.
Essentially, I would like to see the Yaw, Pitch and Distance values as separate XML entities (as used in other aspects such as vectors, quaternions) rather than as a . delimited string
We can discuss this more with Oren in opensimulator.org/mantis/view.php?id=6008
2012-05-12 02:36:56 +01:00
UbitUmarov 8dd5f08b6e revert terminal vel reduction. It helped but not efective 2012-05-11 15:53:31 +01:00
Oren Hurvitz b0b7b45b94 Save the Telehub and its Spawn Points in the OAR
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-05-10 22:56:37 -04:00
Talun e618194143 Mantis 6015 new LSL function llGetAgentList.
Details in the lsl wiki
2012-05-11 02:25:52 +01:00
Justin Clark-Casey (justincc) 903cff9264 Add ConsoleTable framework class for future uniform formatting of console output tables.
Still subject to change - if you use this be prepared to change your output code if/when the methods change.
Make new "attachments show" command use this.
2012-05-10 23:47:39 +01:00
Justin Clark-Casey (justincc) abc029d1f4 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-10 23:43:38 +01:00
Justin Clark-Casey (justincc) bce3e7cb06 Add "attachments" show console command that will show the server's record of which attachments an in-scene avatar has.
For debugging purposes.
2012-05-10 22:48:03 +01:00
UbitUmarov 3c37bc2851 reduce avatars terminal velocity to less than 30m/s or colisions with basic boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt). 2012-05-10 22:44:12 +01:00
Dan Lake 117c183fde Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-10 14:43:02 -07:00
Dan Lake f374b63ac8 Add even for terrain tainting and synchronize terrain module with physics scene before physics simulation step rather than after 2012-05-10 14:42:46 -07:00
Melanie 8558a36506 Merge branch 'master' into careminster 2012-05-10 20:33:27 +01:00
Mic Bowman de44734fe9 Saving estate state is really slow (relatively) and it gets
completely rewritten every time a region starts up. This
makes the data write only when the data was not already
read from the database.

There is a still a major race condition whenever two regions
share the same estate data, but at least it won't be triggered
on startup.
2012-05-10 09:08:40 -07:00
UbitUmarov d0c0d37d24 ubitode: changes to vehicles servos 2012-05-10 16:17:02 +01:00
Melanie a90822f4b8 Merge branch 'master' into careminster 2012-05-10 00:42:10 +01:00
Justin Clark-Casey (justincc) 6987aef38d Improve logging on the prim inventory script asset request path for future use.
This adds name and description of the request handler to http request logging when DebugLevel >= 1
2012-05-09 23:12:30 +01:00
Melanie 50321fb7bf Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-05-09 00:43:33 +01:00
Talun 61e99bcdcb Mantis 6015 new LSL function llGetAgentList.
Details in the lsl wiki
2012-05-09 00:14:24 +01:00
Justin Clark-Casey (justincc) e5dbb652d5 Remove physics actor related race conditions in SetVehicleFlags() and SetPhysicsAxisRotation()
sop.PhysActor can currently become null at any time.
2012-05-09 00:11:10 +01:00
Dan Lake 3bc5620d74 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-08 16:06:02 -07:00
Dan Lake 20952c75c5 Trigger event when scene presences are updated 2012-05-08 16:05:34 -07:00
Talun c21c9e13ef Mantis 1456 same region teleport of a sitting avatar.
Region to region was fixed some time ago in EntityTransferModule.
This applies the same fix for same region teleports.
2012-05-09 00:02:13 +01:00
Justin Clark-Casey (justincc) ef279c5a62 Add automated TestllBreakLink() 2012-05-08 23:36:23 +01:00
Justin Clark-Casey (justincc) c0658a102e Add automated TestllCreateLink() 2012-05-08 23:29:51 +01:00
Justin Clark-Casey (justincc) 6406d5a5b9 refactor: Eliminate local id parameter from api initialize.
This is always available from m_host.LocalId
2012-05-08 23:20:27 +01:00
Justin Clark-Casey (justincc) 01b78235db Instead of constantly looking up unchanging self item in script code, pass in self item on initialization. 2012-05-08 23:05:01 +01:00
Justin Clark-Casey (justincc) abbd050a13 Perform SceneGraph.DuplicateObject() under existing m_updateLock already used for link and delinking, in order to avoid race conditions.
DuplicateObject() relies on source object having correct link numbers for the duration of the dupe.
Both link and delink can change link numbers such that they are not consistent for short periods of time.
2012-05-08 21:31:35 +01:00
Melanie 05634907e9 Merge branch 'master' into careminster 2012-05-08 00:07:18 +01:00
Melanie 900afbd53e Merge branch 'avination' into careminster 2012-05-08 00:07:13 +01:00
Melanie d3844d142d Merge branch 'ubitwork' into avination 2012-05-07 23:03:57 +02:00
Melanie 74eafb78eb Fix moving no-mod objects. Fixes a regression introduced with the undo fix 2012-05-07 23:03:07 +02:00
UbitUmarov 75c51f33c4 minor change to linear motor decay 2012-05-07 21:44:24 +01:00
Justin Clark-Casey (justincc) 5d1d47e1f9 Revert "Better error handling if Load OAR or Save OAR fail"
This reverts commit 65c88b2ff4.

Yet again I accidentally committed something whilst evaluating it.
2012-05-07 20:01:17 +01:00
Oren Hurvitz 65c88b2ff4 Better error handling if Load OAR or Save OAR fail 2012-05-07 19:07:38 +01:00
Justin Clark-Casey (justincc) a82dc263ab For osGetGridNick(), osGetGridName(), osGetGridLoginURI() and osGetGridCustom(), try to read from the [GridInfoService] section on standalone rather than [GridInfo]
[GridInfoService] is the section that's actually in bin/config-include/StandaloneCommon.ini.example
2012-05-07 19:05:21 +01:00
Justin Clark-Casey (justincc) 5053506d88 refactor: Instead of performing a ScenePresence lookup twice over LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject() 2012-05-07 18:27:33 +01:00
Justin Clark-Casey (justincc) cdf97ab3a6 Fix a bug in FriendsModule.StatusNotify() where all subsequent friends would not be notified once a non-local friend was found. 2012-05-07 17:21:45 +01:00
Melanie df7abbb367 Merge branch 'master' into careminster 2012-05-07 12:07:47 +01:00
Melanie 1120a2cf36 Merge branch 'avination' into careminster 2012-05-07 12:07:42 +01:00
dahlia 4186fa10f0 remove default values from prior commit since mono cant deal with them 2012-05-07 00:08:56 -07:00
dahlia b697d0e895 add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs 2012-05-06 23:54:50 -07:00
Melanie b60f51dafc Stop llSetPos from sending one update per child prim 2012-05-06 19:21:54 +01:00
UbitUmarov 2ab9588c9a UbitODE: reduced the diference btw dinamic and static friction, making dinamic larger more identical to static. 2012-05-05 11:03:38 +01:00
UbitUmarov e3226aecd9 SOG: tell physics about when we want a force or a impulse. (sorry add to change here also) 2012-05-05 10:47:51 +01:00
UbitUmarov 3b78e33d16 ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force) 2012-05-05 10:40:03 +01:00
Melanie b62cc3ce0a Merge branch 'avination' into careminster 2012-05-05 10:32:22 +01:00
Melanie 31ab8b2fe0 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/WebUtil.cs
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-05-05 10:32:04 +01:00
UbitUmarov 163a86517a force lower avatar density for testing 2012-05-05 03:28:35 +01:00
Justin Clark-Casey (justincc) 01b00ad0d5 Fire the scripting changed event with CHANGED_OWNER when an object that has changed owners is rezzed.
This needs to occur after the script is resumed rather than before, when the event is just dropped.
Addresses http://opensimulator.org/mantis/view.php?id=5890 and http://opensimulator.org/mantis/view.php?id=5952
2012-05-05 00:29:14 +01:00
Justin Clark-Casey (justincc) e18686528e Use the more efficient HashSet instead of List for FlotasmAssetCache.m_CurrentlyWriting 2012-05-04 23:03:33 +01:00
Justin Clark-Casey (justincc) dec6ad2933 Don't try and update the access time of a file that is actively being cached.
This may cause IOErrors on Windows.
Aims to help with http://opensimulator.org/mantis/view.php?id=6003
2012-05-04 22:57:33 +01:00
UbitUmarov 6b3135aa4d UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any significant change like new 'velocity' or new position, etc, requests 2012-05-04 22:24:04 +01:00
Justin Clark-Casey (justincc) da4819a170 Temporarily add debug log lines to lsl url request and release
To help with http://opensimulator.org/mantis/view.php?id=5993
2012-05-04 22:11:25 +01:00
Talun 92fde6ed26 Mantis 60004 problems with damage and llSetDamage. In damage enabled areas this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area 2012-05-04 21:01:09 +01:00
Melanie 333d013b5c Add the default animation to the child agent data update 2012-05-04 20:33:48 +02:00
Melanie b5b21013da Reverse the order of physics event unsubscription to allow GC. Adapted from Unit's reverted patch 2012-05-04 20:06:42 +02:00
Melanie 1183310a05 Retain velocity on walking crossing - adapted from Ubit's reverted patch 2012-05-04 20:05:51 +02:00
Melanie 88c4c7283f Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);"
This reverts commit 12c9916193.
2012-05-04 20:02:14 +02:00
UbitUmarov 12c9916193 *TO TEST/REVIEW* added current default animation in animationSet.cs to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0); 2012-05-04 19:19:54 +01:00
UbitUmarov 58a1a0710c SOG copy bug fix, now new group has own empty list of sitted avatars. Also changed crossing code to restore sitting avas in case of group cross fail 2012-05-04 11:32:37 +01:00
Justin Clark-Casey (justincc) c221eaf0b0 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-03 22:39:04 +01:00
Justin Clark-Casey (justincc) fcd5b0817b Reinsert a 2000ms delay before closing a no longer required agent on the source region after teleport to resolve Imprudence teleport problems.
Viewers 1 and 3 are fine with doing this immediately.  However, Imprudence has a small delay (<200ms, >500ms) after receiving the AgentCompleteMovement reply packet on the destination region before regarding that region as the currnet region.
If Imprudence receives a DisableSimulator in this period, it quits.
We are not restoring the full 5000ms delay since this brings back a bug where teleports permanently fail if an avatar tries to teleport back too quickly.
This commit also sends the AgentCompleteMovement packet to the client before telling the source region to release its old agent, in order to further cut down any possibility of the DisableSimulator being recieved before the AgentMovementComplete.
2012-05-03 22:30:36 +01:00
Snoopy Pfeffer 100e4ca67e Fixes Mantis #5999. llSetLinkPrimitiveParams with PRIM_BUMP_SHINY did cause a runtime error. 2012-05-03 19:00:09 +02:00
Justin Clark-Casey (justincc) 9ffc2c1062 minor: resolve some mono compiler warnings 2012-05-03 01:56:24 +01:00
Justin Clark-Casey (justincc) 231a3bf147 Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
This is most useful for capabilities where the url is not self-describing.
2012-05-03 01:45:49 +01:00
Melanie 2af7f50f26 Stabilize sit position on region crossing 2012-05-03 02:07:55 +02:00
Melanie 9f9693dab8 Clear permissions given to the object we stand up from 2012-05-03 01:18:51 +02:00
Melanie 8b1cc0dd29 Merge branch 'avination' 2012-05-03 00:15:45 +02:00
UbitUmarov a135e51d23 Improved sitted avatars crossings ( plus tests on vehicles) 2012-05-02 22:08:09 +01:00
Melanie bf630fb808 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
	OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
2012-05-02 01:37:51 +01:00
Justin Clark-Casey (justincc) 40f3c24562 Comment out the five second sleep in etm.DoTeleport() if the old agent needs to be closed because it is no longer in the child's view distance.
This sleep appears unnecessary since a sleep has already occurred in WaitForCallback() whilst waiting for the destination region to notify of teleport success.
There are no async operations between this sleep and the WaitForCallback()
If this sleep is present, then teleporting back to the source region within 5 seconds results in a disconnection.
If this sleep is commented out then teleporting quickly back and forth between two simulators appears to work without issue.
Tested on standalone, local grid and distributed grid.
Please revert if there's something that I've missed.
2012-05-01 23:49:02 +01:00
Melanie 58d460542d Merge branch 'avination' 2012-05-02 00:33:56 +02:00
Melanie 82197c87a2 Merge branch 'ubitwork' into avination 2012-05-02 00:33:37 +02:00
Melanie e6e12c2d42 Merge branch 'avination' 2012-05-02 00:32:28 +02:00
Melanie 98e9f22544 Preserve attachment rotation on objects rezzed via a script. Makes toasters
work right, finally.
2012-05-02 00:29:56 +02:00
Justin Clark-Casey (justincc) a29f7f7551 Remove some test code that accidentally crept in with 9d2e1c67 2012-05-01 23:25:30 +01:00
Justin Clark-Casey (justincc) 9d2e1c67a8 Add regression test for teleporting between neighbouring regions on the same simulator
This adds a non-advertised wait_for_callback option in [EntityTransfer].  Default is always true.
Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
2012-05-01 23:14:12 +01:00
Melanie fc3cf2b5a3 Fix saving of attachment positions 2012-05-01 23:21:28 +02:00
Justin Clark-Casey (justincc) 5786521103 Move max teleport distance check down into etm.DoTeleport() since this should apply to all teleport calls, not just those through Teleport() 2012-05-01 18:38:46 +01:00
Justin Clark-Casey (justincc) 37dd174697 refactor: Split most of EntityTransferModule.Teleport() into its same region and different region teleport components.
DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in.
2012-05-01 17:52:30 +01:00
Melanie 4b982db252 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLAssetData.cs
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Data/MySQL/MySQLUserAccountData.cs
2012-04-30 19:04:38 +01:00
Justin Clark-Casey (justincc) b678ea18b2 Create TestHelpers.EnableLogging() and DisableLogging() to turn logging on and off within tests.
This makes *.Tests.dll.config files no longer needed, hence deleted.
2012-04-30 18:44:22 +01:00
TBG Renfold 9c2a73b61e llGenerateKey implementation. Creates a random UUID I.E: UUID.Random().ToString();
Signed-off-by: TBG Renfold <tbg.renfold@g2mv.co.uk>
2012-04-30 17:36:49 +01:00
Justin Clark-Casey (justincc) d0598c63f3 refactor: Simplify by combining SafeSendControlsToScripts() from fe8e835 into SendControlsToScripts() (instead of SendControlToScripts()). 2012-04-30 17:33:08 +01:00
Oren Hurvitz fe8e835bfc Fixed: scripted controls didn't work if the avatar was sitting down
This fixes a bug introduced in 6473674bbf
2012-04-30 17:18:15 +01:00
UbitUmarov 303739622c ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim and not center of mass ( as SL docs said) updated some flags to current ones 2012-04-29 11:46:16 +01:00
UbitUmarov be176b1e49 ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass and simulate 2012-04-29 08:24:41 +01:00
UbitUmarov 84b5b3e89b llGetGeometricCenter... 2012-04-29 06:39:09 +01:00
Melanie ad12b5df49 Merge branch 'master' into careminster 2012-04-29 02:23:54 +01:00
UbitUmarov c7c0d5558b remove repeated set of group rotation to physics 2012-04-29 01:00:46 +01:00
UbitUmarov df9935273f SOG bug fix in group rotations updates 2012-04-29 00:41:51 +01:00
Melanie 174fa4a70f Merge branch 'avination' 2012-04-29 01:33:40 +02:00
UbitUmarov dd745f60c2 fix llGetCenterOfMass ( checked with ubitODE only) 2012-04-28 21:36:38 +01:00
Justin Clark-Casey (justincc) 8380166251 Comment out debug [ASYNC DELETER] messages for now. 2012-04-28 00:39:40 +01:00
Justin Clark-Casey (justincc) cd755fe598 Remove mono compiler warning. Adjust message log to error from info 2012-04-28 00:31:11 +01:00
Justin Clark-Casey (justincc) 2bad430ed8 Put scene object related console commands into new "Objects" help category rather than "Regions" 2012-04-28 00:08:04 +01:00
Justin Clark-Casey (justincc) ab71779221 Revert "Revert "Implement bulk inventory update over CAPS (not recursive by design,""
This reverts commit a90b0e302c.

Sorry, accidentally reverted this completely by mistake, reverting the revert.
2012-04-27 23:54:45 +01:00
Justin Clark-Casey (justincc) a90b0e302c Revert "Implement bulk inventory update over CAPS (not recursive by design,"
This reverts commit 6e7f13a72d.
2012-04-27 23:46:33 +01:00
Justin Clark-Casey (justincc) d25469f66e Add flags information (phantom, physics, etc.) to "show object" and "show part" console commands 2012-04-27 23:38:25 +01:00
UbitUmarov e48fa38ff5 Oooops don't hover underground but do hover 2012-04-27 23:18:54 +01:00
UbitUmarov f5cb403e7e reorder priority of vehicle hover flags 2012-04-27 22:59:57 +01:00
Melanie dcbcbd697f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
2012-04-27 22:28:09 +01:00
Oren Hurvitz 6473674bbf Fixed: custom walking animations didn't stop when the avatar stopped walking.
This happened because the scripts were notified about control changes (e.g., the user stopped pressing the Forward key) when the animation was still WALK, so the script didn't stop the walking animation. Fixing this required: a) Update the movement animation *before* notifying the script; b) Add locking to prevent clashes with the Heartbeat thread (which also updates the animations); c) Handle the case of a user who stops walking just as the avatar is in the air: the avatar should STAND in that case, not WALK.

This reverts commit feef1dd732.
2012-04-27 20:47:02 +01:00
Oren Hurvitz 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 2012-04-27 20:22:35 +01:00
Oren Hurvitz 37d770f814 Use DotNetZip to compress OARs and IARs.
DotNetZip provides much better compression than standard .NET.
2012-04-27 19:46:31 +01:00
Justin Clark-Casey (justincc) e39e4f6bfb minor: style adjustments in SensorRepeat, mainly related to patch from stoehr 2012-04-27 19:40:19 +01:00
Stefan_Boom b35a1d5681 Fixing wrong position of llSensor, SensePoint wasnt following the rotation of the root prim. 2012-04-27 19:31:50 +01:00
Diva Canto 9bc94c502a MapImageService: changed the event at which the map tiles are uploaded, because they were being uploaded before the region was registered with the grid 2012-04-27 11:05:40 -07:00
Diva Canto 2970a18e54 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-27 09:26:14 -07:00
Diva Canto c84f63f4dc Minor change in error message (HG teleport failures) 2012-04-27 09:24:50 -07:00
Melanie 90305001de Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-04-27 17:09:49 +01:00
UbitUmarov ee237fc5df test 2012-04-27 12:19:22 +01:00
UbitUmarov 8ef7df5a56 test 2012-04-27 11:01:34 +01:00
UbitUmarov 2006188ee5 test 2012-04-27 10:49:32 +01:00
UbitUmarov 2419de2b6d test 2012-04-27 10:10:31 +01:00
UbitUmarov fedc9eb105 itest 2012-04-27 09:50:53 +01:00
UbitUmarov 1c735facee test 2012-04-27 09:23:20 +01:00
UbitUmarov cadbfcc011 itest 2012-04-27 09:15:31 +01:00
UbitUmarov b948826b7e test 2012-04-27 09:09:29 +01:00
UbitUmarov 7a7f4b7722 testing 2012-04-27 09:00:30 +01:00
UbitUmarov 03450dee39 testing.... 2012-04-27 08:11:18 +01:00
UbitUmarov 6edbbdc83a ubitODE fix don't report colisions with a volume detector ( only report to it ) 2012-04-27 06:00:50 +01:00
UbitUmarov e974d493c6 testing 2012-04-27 03:44:15 +01:00
UbitUmarov d8f691664a testing 2012-04-27 03:36:49 +01:00
UbitUmarov 76d9040ed4 testing 2012-04-27 02:54:39 +01:00
UbitUmarov 911bc81b00 testing 2012-04-27 02:13:54 +01:00
UbitUmarov a64a9e48de TESTING 2012-04-27 01:43:27 +01:00
Melanie 7397c9a68e Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-04-27 01:31:12 +01:00
UbitUmarov 30ab9647ba TEST more changes 2012-04-27 01:24:44 +01:00
UbitUmarov 61e99fba87 TEST more options to avnLocalTeleport 2012-04-27 01:18:30 +01:00
UbitUmarov 2cf6023892 TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped) to scenepresence.cs 2012-04-27 01:06:07 +01:00
Justin Clark-Casey (justincc) 07e62df558 Add regression test for teleporting an agent between separated regions on the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
2012-04-27 00:58:54 +01:00
Oren Hurvitz 8a65f5a70d OSSL: Removed check for CanRunConsoleCommand() in osKickAvatar.
OSSL permissions are now controlled in OpenSim.ini.
2012-04-26 22:53:13 +01:00
Oren Hurvitz ee13d817f1 When creating an OAR, objects where the user is the Creator are always included, regardless of their permissions.
The purpose of the permission checks is to prevent the unauthorized copying of assets, but users can always copy assets that they created.
2012-04-26 22:41:31 +01:00
Justin Clark-Casey (justincc) cb6791fb30 Tweak log messages on local region to region teleport path to help with problem resolution. 2012-04-26 22:35:25 +01:00
Justin Clark-Casey (justincc) d19aa9e792 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-26 21:54:50 +01:00
BlueWall 2542ca2a49 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-26 16:40:36 -04:00
BlueWall fba802bb03 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-26 16:13:47 -04:00
Talun b8114d2b67 Add a version of osNpcSay that takes a channel number Mantis 5747
osNpcSay(UUID npc, string message) left untouched

New functions:-
osNpcSay(UUID npc, int channel, string message)
osNpcShout(UUID npc, int channel, string message)
osNpcWhisper(UUID npc, int channel, string message)

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-26 16:13:29 -04:00
Justin Clark-Casey (justincc) ca228c4770 Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing analysis complexity 2012-04-26 16:20:53 +01:00
UbitUmarov fd19601c6b Help big boobies to dance (avatar visualParams). May not persist and need more lobe ? 2012-04-26 16:17:46 +01:00
Justin Clark-Casey (justincc) f49912f92a minor: Add more detail to unauthorized caps client message 2012-04-26 16:10:24 +01:00
Justin Clark-Casey (justincc) b0cbf16c19 minor: Add region name to dropped inbound packet message 2012-04-26 16:04:49 +01:00
Justin Clark-Casey (justincc) e52fe03fff minor: Add avatar name to removing agent log message 2012-04-26 00:42:37 +01:00
Justin Clark-Casey (justincc) 74dbfe6bb5 Comment out avatar move to target message for now. 2012-04-25 23:46:42 +01:00
Mic Bowman 133370f158 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-25 11:57:29 -07:00
Mic Bowman a2d544c938 Add a configuration switch to turn on/off the use of the trash
folder when deleting objects from a scene. The use of the trash
folder causes assets to be created and stored everytime you delete
an object from the scene (slows down the delete and adds mostly useless
assets to your database).

Default is on (use the trash folder) which is the standard behavior.
2012-04-25 11:54:57 -07:00
Melanie db31c9fe58 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-04-25 19:15:40 +01:00
Melanie 88553bb884 Port Avination link order to make OpenSim behave like SL. Make Primstar scripts work. Fixes Mantis #5990 2012-04-25 19:09:22 +01:00
Melanie b62eee2f0b Merge branch 'master' into careminster 2012-04-25 18:55:51 +01:00
Melanie 88c9fdfa3a Adapt some TeleportWithMomentum calls 2012-04-25 18:36:29 +01:00
Mic Bowman 1afae01311 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-25 09:52:44 -07:00
Mic Bowman bec100a662 Add try/catch around Json script method registration to avoild some issues
with .NET 3.5 vs 4.0 differences.

See http://opensimulator.org/mantis/view.php?id=5971
2012-04-25 09:51:30 -07:00
UbitUmarov 22ea2ef9a0 set PIDHoverTau and not PIDTau since all physics need that 2012-04-25 17:11:32 +01:00
Melanie 916e372382 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-04-25 16:49:07 +01:00
Diva Canto 7aa25c6762 Slight rewording of output messages. 2012-04-24 22:40:07 -07:00
Diva Canto fd281ded3f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-24 22:17:52 -07:00
Diva Canto cf1c34605b HG: Moved User-level code down to the HGEntityTransferModule where it belongs. 2012-04-24 22:17:10 -07:00
Melanie 550ff3b4da Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-04-25 04:01:55 +01:00
Melanie 3be3189ee0 Commit the avination Teleport() methods (adaptedto justincc's changes) 2012-04-25 04:00:01 +01:00
Justin Clark-Casey (justincc) af86e2939c zero out SP velocity before calling SP.Teleport(), as the client expects (though this is also effectively done by physics at the moment) 2012-04-25 03:47:26 +01:00
Melanie 9a23501824 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-04-25 02:33:39 +01:00
Justin Clark-Casey (justincc) 683cfc6f82 refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()
These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
2012-04-25 02:07:55 +01:00
Justin Clark-Casey (justincc) a65ca24701 Add regression test TestSameRegionTeleport() 2012-04-25 01:51:40 +01:00
Melanie def65cd94a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-04-25 01:22:09 +01:00
Justin Clark-Casey (justincc) 6b299a4287 Comment out some debug ATTACHMENTS log messages for now. 2012-04-25 00:52:33 +01:00
Justin Clark-Casey (justincc) 39a6d7cab4 Comment out the noisier AVFACTORY log messages for now.
Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene.
2012-04-25 00:47:32 +01:00
Justin Clark-Casey (justincc) 0f470326aa Improve teleport log debug and error messages to tell us who is teleporting. 2012-04-25 00:19:38 +01:00
UbitUmarov 3da613adf5 fix chODE loosing some part positions when doing isPhysical false 2012-04-24 23:13:57 +01:00
UbitUmarov 816a44d6da SOG bug fix in UI object changes 2012-04-24 21:48:12 +01:00
Oren Hurvitz 2f398231ac Minor improvements to logging
Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
2012-04-24 21:38:09 +01:00
Melanie c5520dc83f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-24 21:30:12 +01:00
Oren Hurvitz 6011bfa5e3 OSSL: fixed the threat level check for osParseJSONNew 2012-04-24 20:41:29 +01:00
Justin Clark-Casey (justincc) c6f30e044b Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed from ODEPrim.SetGeom.
This occurred in 7a574be3fd from Sat 21 Apr 2012.
This should fix collision detection.
Mnay thanks to tglion for the spot and the fix in http://opensimulator.org/mantis/view.php?id=5988
2012-04-24 20:15:10 +01:00
UbitUmarov f0ba6c84e4 fix animations if sited in ground also 2012-04-24 07:27:14 +01:00
UbitUmarov a4b76a42cc let objects/avas push avas 2012-04-24 06:56:34 +01:00
UbitUmarov 1848ceac95 "save the catgirls" 2012-04-24 05:42:47 +01:00
Diva Canto fd27988978 Changed the Map-related messages from Info to Debug. They're debug messages. 2012-04-23 21:29:18 -07:00
UbitUmarov 1cfee4e84c display heatbeat sleep time in stats. This may not be good for general use, but for testing/debug 2012-04-24 04:57:59 +01:00
UbitUmarov 95bb2049a0 fix Simulation time report 2012-04-24 04:01:29 +01:00
UbitUmarov f1d6b3e710 some reduction on time resolution efects on spare time report 2012-04-24 03:38:13 +01:00
UbitUmarov b019b20eb8 *testing* changed stats time reports to be per reported frame and not acumulated in about 1second. Total Frame Time is not just 1/reported sim fps 2012-04-24 03:05:29 +01:00
Justin Clark-Casey (justincc) 6c21e15cb9 Add online/offline indicator to "friends show" region console command.
Improve output table formatting.
2012-04-24 00:32:01 +01:00
Justin Clark-Casey (justincc) 40e37d8b78 Add osForceAttachToAvatar() and osForceDetachFromAvatar()
These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check
Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help.
Threat level high.
2012-04-24 00:03:57 +01:00
Justin Clark-Casey (justincc) b798b32b19 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-23 22:54:11 +01:00
Justin Clark-Casey (justincc) 1f8d1bcdcf Replace common code to fetch self inventory item (as opposed to uuid) with GetSelfInventoryItem()
However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item.
2012-04-23 22:52:46 +01:00
Justin Clark-Casey (justincc) 60065f06b3 refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_Api
There's no point look up an item ID that we already have.
2012-04-23 22:23:47 +01:00
Melanie 159b3b27ca Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-04-23 21:13:08 +01:00
Melanie e903709847 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-04-23 20:44:41 +01:00
UbitUmarov 5a8fdc8a0b ubitODE - do own timing control (as chODE does) until heartbeat does it right 2012-04-23 20:16:53 +01:00
Talun 679da63da6 Mantis 5977 Corrections to llRegionSayTo
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-23 07:16:33 -04:00
UbitUmarov e0f81e2400 ubitODE - several changes... 2012-04-23 01:47:11 +01:00
Justin Clark-Casey (justincc) 49ed68e98c refactor: simply some properties code in BasicPhysicsPlugin 2012-04-22 20:28:12 +01:00
Justin Clark-Casey (justincc) 58c890df5d Make TestSetPhysicsSinglePrim() actually add the object to the scene in order to test more code paths. 2012-04-22 20:03:34 +01:00
Justin Clark-Casey (justincc) 8205fe79ce Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom.
This was an oversight when removing some race conditions from PhysicsActor setting recently.
Regression tests extended to probe this code path.
Extending regression tests required implementation of a BasicPhysicsPrim (there was none before).  However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
2012-04-22 19:51:51 +01:00
Melanie 8df4bd14f5 Merge branch 'master' into careminster 2012-04-22 15:06:06 +01:00
UbitUmarov 26fd1e3a0c fix a bug i added fixing another.... 2012-04-22 03:08:47 +01:00
UbitUmarov 190e7a4334 ubitODE: - don't try to hover underground unless volumedetector (that doesn't colide with it) 2012-04-21 05:16:54 +01:00
Justin Clark-Casey (justincc) ae2b8f7007 Comment out spurious Body != IntPtr.Zero code after disableBody(), since disableBody() sets Body == IntPtr.Zero on all code paths. 2012-04-21 03:42:54 +01:00
Justin Clark-Casey (justincc) f609594595 refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate. 2012-04-21 03:23:51 +01:00
Justin Clark-Casey (justincc) 77a7de87e1 Add test for setting physics in a linkset 2012-04-21 02:45:16 +01:00
Justin Clark-Casey (justincc) d5c724e5b8 Add regression test for prim status when root prim in a new linkset is non-physical 2012-04-21 01:51:57 +01:00
Justin Clark-Casey (justincc) 9ac48b2aff Fix a bug where linking a non-physical prim with a physical prim as root would make the non-physical prim phantom rather than part of the physics object.
On region restart, the whole object would become physical as expected.
Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim.
Add regression test for this behaviour.
2012-04-21 01:43:09 +01:00
Justin Clark-Casey (justincc) 17bf2a62db Add test for correct physics status on linking two physics objects
Also fixes last build break.
2012-04-21 01:09:42 +01:00
Justin Clark-Casey (justincc) 71900968b2 refactor: extract common setup code in SceneObjectStatusTests 2012-04-21 01:01:24 +01:00
Justin Clark-Casey (justincc) ae789f6c16 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-21 00:55:27 +01:00
Justin Clark-Casey (justincc) 06552f217e Add TestSetPhysics() to SOP status tests 2012-04-21 00:54:48 +01:00
Justin Clark-Casey (justincc) 7a574be3fd Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
prim_geom == IntPtr.Zero only before a new add prim taint is processed (which is the first taint) or in operations such as scale change which are done in taint or under lock.
Therefore, we can remove these checks which were not consistently applied anyway.
If there is a genuine problem, better to see it quickly in a NullReferenceException than hide the bug.
2012-04-21 00:12:07 +01:00
Justin Clark-Casey (justincc) c8307cdf1e Improve bitmap disposal to do null checks and not to potentially try disposal of uninitialized variables.
This issue doesn't cause the mono 2.10.5 compiler to fail but appears to cause the windows compiler to fail.
Resolves http://opensimulator.org/mantis/view.php?id=5973
2012-04-20 23:35:11 +01:00
Justin Clark-Casey (justincc) 566327a948 If a physical prim is manually moved (e.g. by a user) then set the geometry position as well as the body position
This is necessary to stop the moved prim snapping back to the original position on deselection if moved only once
This resolves http://opensimulator.org/mantis/view.php?id=5966
2012-04-20 23:24:24 +01:00
Melanie 31c5a7241e Merge branch 'master' into careminster 2012-04-20 23:17:29 +01:00
UbitUmarov 3b56c44453 changed seletion code. SOP now knows about parts selection. UI actions are sent to SOP and this reports to SOG. Group is selected if any part is selected.sop.isSelect get() is only used in SOG. Will need to be improved for better performance on largelinksets. *UNTESTED* NEEDS CHECKING for side efects 2012-04-20 18:51:32 +01:00
Melanie 464fb2533f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
	OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
2012-04-20 16:48:43 +01:00
UbitUmarov 2c7f035925 ubitODE: - Change triangles used in terrain height estimation 2012-04-20 04:49:23 +01:00
Justin Clark-Casey (justincc) 75f117484b Always dispose of existing opened bitmap from file in SaveFile(), instead of simply dropping the reference if the existing file didn't contain a bitmap of the same size. 2012-04-20 03:57:22 +01:00
Justin Clark-Casey (justincc) cba64ebc79 Explicitly dispose of bitmaps opened from files in GenericSystemDrawing and JPEG.cs 2012-04-20 03:46:33 +01:00
Garmin Kawaguichi 63cda3a6d0 concerns GenericSystemDrawing.cs
in OpenSim\Region\CoreModules\World\Terrain\FileLoaders\GenericSystemDrawing.cs
Ln 67
Apply Justin's solution

Signed-off-by: Garmin Kawaguichi <garmin.kawaguichi@magalaxie.com>
2012-04-20 03:26:02 +01:00
UbitUmarov ec6347f987 ubitODE - again avatar/terrain collision. Reduce new viewers interpolators efects reporting null velocity and aceleration when stopped near the right position, where they can still have instantanius large values that can get magnified by interpolators, specially using diferent timing estimation. 2012-04-20 03:17:36 +01:00
Justin Clark-Casey (justincc) 2b98e2f106 Stop teleports from dropping tall avatars through or embedding them in the floor when lured by short avatars.
This involves giving the ceiling of the Z-component in a lure rather than the floor.
Ideally we would give the exact float compensating for relative avatar height but it looks like that isn't possible with the parcel id format used in lures
2012-04-20 02:50:36 +01:00
Melanie 65b3e13010 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-04-20 00:17:14 +01:00
UbitUmarov aeb5aed5b7 changed - VolumeDetect and phantom setting interaction. Script VD(true) forces phantom ON. UI phantom off turns off VD. Other transitions should only change specific parameter. This is not as current SL. - Fixed volumedetect prims being wrongly removed from physics. 2012-04-19 23:01:22 +01:00
UbitUmarov 9b02e1cf4a Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-04-19 01:52:23 +01:00
Melanie beb7b8d189 Fix a logic error in app domain creation 2012-04-18 23:23:37 +01:00
Melanie 411bd0574d Allow setting a specific target velocity on TeleportWithMomentum 2012-04-18 22:16:59 +02:00
Melanie 525b7593e8 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-04-18 20:09:52 +01:00
Melanie 7a255efdb2 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-04-18 20:07:32 +01:00
Melanie ea73a03553 Don't re-add the assembly resolver for each script if not creating the appdomain 2012-04-18 20:01:41 +01:00