Melanie
8204976fb4
Merge branch 'master' into careminster
2012-07-16 23:34:52 +01:00
Melanie
2a85372169
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-07-16 23:33:33 +01:00
Melanie
1c3b0da74a
Revert "Fix script "Running" behavior"
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A better solution using the already present flags must be found.
This reverts commit 6d3ee8bb39
.
2012-07-16 23:31:55 +01:00
Justin Clark-Casey (justincc)
c1667d39a6
refactor: factor out common code in WebStatsModule.OnMakeRootAgent()
2012-07-16 23:15:02 +01:00
Justin Clark-Casey (justincc)
217f47b0d5
In WebStatsModule.OnMakeRootAgent(), get region ID directly from SP.Scene.RegionInfo.RegionID instead of manually looking it up from the stored scene list.
2012-07-16 23:09:48 +01:00
Justin Clark-Casey (justincc)
ed14dac0a3
Stop warning about no session from ViewerStats if user teleports to another region in the same simulator that was not next to the source region.
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This was because teleporting to the new region invoked the new session setup code before the agent was removed from the old region, which then invoked the session teardown code.
Now, we only invoke the teardown code if the region ID occupied by the agent being removed is the same as the one registered for the current session.
2012-07-16 23:03:23 +01:00
UbitUmarov
40c6aef2e5
Merge branch 'avination' into ubitwork
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-16 22:30:54 +01:00
Melanie
c256447f46
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-07-16 22:22:42 +01:00
Melanie
9e99d2036c
Merge branch 'master' into careminster
2012-07-16 21:33:16 +01:00
SignpostMarv
ee7478fa16
sending more user-friendly messages to the script error window rather than the thrown exceptions.
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Signed-off-by: Melanie <melanie@t-data.com>
2012-07-16 21:32:38 +01:00
Melanie
7b9c4d2826
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-16 21:32:10 +01:00
Melanie
12049e1120
Allow setting linked avatar positions from within a prim not the one sat on
2012-07-16 11:03:12 +02:00
UbitUmarov
cbaf59e086
** TEST ** put back corrected SetPrimParams for avatars, referenced to
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sitpart and not m_host.
2012-07-16 01:47:50 +01:00
UbitUmarov
3149eca68f
backkick git
2012-07-15 23:45:47 +01:00
UbitUmarov
cdd03acffa
just a kick git
2012-07-15 23:37:31 +01:00
UbitUmarov
15a1ad393c
Merge branch 'avination' into ubitwork
2012-07-15 23:33:06 +01:00
UbitUmarov
0baa1b557a
Merge branch 'avination' into ubitwork
2012-07-15 23:00:28 +01:00
UbitUmarov
2606484e45
Merge branch 'avination' into ubitwork
2012-07-15 22:53:05 +01:00
Melanie
668723fab3
Remove instrumentation and fix the message delivery issue
2012-07-15 23:01:58 +02:00
UbitUmarov
59b6473472
Merge branch 'avination' into ubitwork
2012-07-15 21:32:10 +01:00
Melanie
b130dcea21
Testing changes and instrumentation
2012-07-15 22:28:47 +02:00
UbitUmarov
5f991d92c7
Merge branch 'avination' into ubitwork
2012-07-15 21:20:26 +01:00
Melanie
283df0610d
Save packets received while the client is added and replay them later.
2012-07-15 21:45:06 +02:00
Melanie
8baf4dcc78
Reinstate older set rotation code for avatars since it works in all cases
2012-07-15 20:55:54 +02:00
Melanie
a2d19b9703
Replace sit position and rotation code with older, working version
2012-07-15 20:48:47 +02:00
Melanie
ec40c54509
Revert "Fix a sit rotation issue"
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This reverts commit 47f7cc9457
.
2012-07-15 20:48:32 +02:00
Melanie
47f7cc9457
Fix a sit rotation issue
2012-07-15 20:41:10 +02:00
Melanie
8b4f7604e6
Revert "Experimentally handle UseCircuitCode synchrnonously"
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This reverts commit e3fa73da96
.
2012-07-15 19:45:08 +02:00
UbitUmarov
1dc064981b
Merge branch 'avination' into ubitwork
2012-07-15 17:57:48 +01:00
Melanie
e3fa73da96
Experimentally handle UseCircuitCode synchrnonously
2012-07-15 17:17:59 +02:00
UbitUmarov
35a5a064b0
Merge branch 'avination' into ubitwork
2012-07-15 15:40:23 +01:00
Melanie
07b7301c22
Make https work in the poll service manager
2012-07-15 11:21:01 +02:00
Melanie
6f7b5ef4cb
Fix a double parenthesis typo
2012-07-15 02:24:01 +02:00
UbitUmarov
62df82b74d
messing around... Let terrain and water have nullphysicsactors, let
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nullphyscisactors have a type water, ground or unknown (default). having
this removed geom to name mapping no longer needed. Made some more methods
comum to prims and characters acessible via PhysActor allowing for a more
uniform access. ...
2012-07-15 00:50:00 +01:00
Melanie
caef55a636
Set up https to work like http does in the poll handler
2012-07-15 01:05:04 +02:00
UbitUmarov
a492b6f693
remove forgotten line...
2012-07-14 20:13:40 +01:00
UbitUmarov
1dca94c72f
don't subscribe collision events for nonphysical parts only because of
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collision sounds. Let them be passive
2012-07-14 20:10:38 +01:00
Melanie
95f2d86549
Reinstate sleeping because less CPU is preferred over reporting accuracy.
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Who needs accurate collisions when the sim lags and crashes?
2012-07-14 09:13:27 +02:00
dahlia
5d3723a47f
update PrimMesher.cs to dll version r72 which fixes some path errors in sliced linear prims. Addresses Mantis #6085
2012-07-13 21:22:15 -07:00
SignpostMarv
84b7ae2573
acting on feedback from justincc
2012-07-14 01:45:34 +01:00
SignpostMarv
423101b425
acting on feedback from justincc
2012-07-14 01:45:34 +01:00
SignpostMarv
e3453dd9ca
added in some extra variables, it sometimes thinks it is on the same parcel :(
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Signed-off-by: SignpostMarv <github@signpostmarv.name>
2012-07-14 01:45:34 +01:00
SignpostMarv
b6cd3b625e
adding workaround for silent failure if position is outside the bounds of a region, implementing parcel prim count check.
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Signed-off-by: SignpostMarv <github@signpostmarv.name>
2012-07-14 01:45:34 +01:00
SignpostMarv
8d59385eea
Implementation of llSetRegionPos(). Does not implement failure on object entry/prim limit/access restrictions.
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Signed-off-by: SignpostMarv <github@signpostmarv.name>
2012-07-14 01:45:34 +01:00
Justin Clark-Casey (justincc)
ec6a195e40
When generating a Warp3D texture, set the detailTexture[i] variable on resize from the JPEG2000 original rather than only saving it to disk.
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This appears to be the cause of the warp 3d exception seen when starting a new region for the first time.
Subsequent starts were okay because resized saved bitmap was correctly retrieved from disk.
Should fix http://opensimulator.org/mantis/view.php?id=5204 and http://opensimulator.org/mantis/view.php?id=5272
2012-07-14 01:11:30 +01:00
UbitUmarov
72e2b94094
In collisions report linksets root parts to parts, and not all parts.
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Temporary suspend collision checks on full stopped bodies, until a better
away is found wake them, avoiding spurius collision end and start events.
Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up
2012-07-13 23:57:45 +01:00
UbitUmarov
39262f6232
missed fix on vehicle reference frame
2012-07-13 20:25:47 +01:00
UbitUmarov
5cfea5934b
fix bad vehicle reference frame
2012-07-13 19:32:43 +01:00
Melanie
64393a7ca8
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-07-13 02:27:16 +01:00
Justin Clark-Casey (justincc)
2954ceccae
Remove a callstack print out I accidentally left in 2 commits ago in 9ccb578
2012-07-13 01:08:49 +01:00
Justin Clark-Casey (justincc)
884d603cac
Rather than instantiating a UTF8 encoding everywhere when we want to supress the BOM, use a single Util.UTF8NoBomEncoding.
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This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
2012-07-13 01:03:28 +01:00
Justin Clark-Casey (justincc)
9ccb578721
Don't cache regions data on the other unused LocalGridServiceConnector that the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector.
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Also improves log messages to indicate which regions are sending/receiving various neighbour protocol messages.
2012-07-13 00:44:00 +01:00
Justin Clark-Casey (justincc)
d6f54b25cd
Stop redundantly passing in the endpoint to the LLClientView constructor.
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This can always be retrieved via the LLUDPClient and is so done in various places already.
2012-07-12 23:48:42 +01:00
Justin Clark-Casey (justincc)
dda999a22c
Remove IClientIPEndpoint client interface for now.
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This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor.
Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address.
2012-07-12 23:43:02 +01:00
Justin Clark-Casey (justincc)
3b3d9967b1
Remove IClientAPI.GetClientEP() in favour of existing identical IClientAPI.RemoteEndpoint.
2012-07-12 23:29:57 +01:00
Justin Clark-Casey (justincc)
75ab9b4b88
Change very recent AllowedViewerList and BannedViewerList config setting names in OpenSim.ini.example to AllowedClients and BannedClients to match long-existing settings in [LoginService]
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Also changes separator from comma to bar to match existing [LoginService] config features.
Divergence of config names for identical facilities in different places makes for an unnecessarily confusing user experience.
2012-07-12 23:18:30 +01:00
Justin Clark-Casey (justincc)
15283d35f1
Extend "show circuits" to show circuit code, ip and viewer name.
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Also change to use standard table formatting
"show circuits" and "show connections" console commands are very similar but access different data structures.
2012-07-12 23:09:36 +01:00
Melanie
4e97237460
Revert " lltargetomega efective spinrate now multiplied by gain ( need check )"
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Undo figuring gain into spinrate in llTargetOmega. In SL, gain has null
effect on nonphysical spinning objects.
This reverts commit df55de5b3d
.
2012-07-13 00:01:01 +02:00
Justin Clark-Casey (justincc)
6a0de355e0
Add active status to "show connections"
2012-07-12 22:37:48 +01:00
Justin Clark-Casey (justincc)
65a25ee510
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-07-12 22:35:38 +01:00
Justin Clark-Casey (justincc)
ca412032e8
Put output for "show connections" command into standard table format.
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Also moves into own method.
2012-07-12 21:36:33 +01:00
UbitUmarov
4c2523b1c2
Use faster any contact point collision detection for Volumedetect, plus
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some clean up
2012-07-12 20:05:00 +01:00
Melanie
d632fd7124
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2012-07-12 08:55:16 +01:00
Robert Adams
743437262e
Many explanitory comments added to the link and delink code in
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SOG and SOP. Should have no functionality changes.
2012-07-11 16:12:38 -07:00
Melanie
906ac4adc4
Revert "Add instrumentation to log finalizer being called. Suppressed for backup"
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This reverts commit ea91a36483
.
2012-07-12 01:01:43 +02:00
Melanie
bae35ad97e
Revert "Place instrumentation in the proper place. This needs reverting, too!"
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This reverts commit d9b0b03aa3
.
2012-07-12 01:01:29 +02:00
Melanie
c66367e619
Add "gc collect" console command for debugging memleaks
2012-07-12 00:16:19 +02:00
Melanie
d9b0b03aa3
Place instrumentation in the proper place. This needs reverting, too!
2012-07-11 23:54:45 +02:00
Justin Clark-Casey (justincc)
916e3bf886
Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
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The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
2012-07-11 22:54:22 +01:00
Melanie
ea91a36483
Add instrumentation to log finalizer being called. Suppressed for backup
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interim copies to avoid spammage. Not for release to the grid, must be
reverted first!
2012-07-11 23:33:13 +02:00
Melanie
59cd0a2419
Change order of operations on backup to ensure keyframe motions are backed
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up properly
2012-07-11 23:32:12 +02:00
Justin Clark-Casey (justincc)
33cff9b9d7
Allow XEngine StartDelay to be configured in the [XEngine] config section.
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This is only currently meant for use by regression tests that don't have any issues if XEngine is started up quickly, since no other operations will be occuring simultaneously.
Therefore, this is not yet documented externally.
2012-07-11 21:55:18 +01:00
Justin Clark-Casey (justincc)
0e611c47d3
Remove WorldComm module from the regression TestCompileAndStartScript() since the infrastructure no longer fails if this module isn't present, at least on the tested codepaths
2012-07-11 21:46:46 +01:00
Justin Clark-Casey (justincc)
fc24563206
Add regression TestDetachScriptedAttachmentToInventory()
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This currently only does a relatively crude check for a ScriptState node in the serialized xml
2012-07-11 21:43:35 +01:00
Justin Clark-Casey (justincc)
14d05dc2a9
Add regression TestRezScriptedAttachmentsFromInventory() though this currently only checks for the presence of script items, not for started scripts
2012-07-11 19:54:40 +01:00
Melanie
89c9528e38
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
2012-07-11 14:27:33 +01:00
UbitUmarov
6252114ea0
remove expensive and leaked ( in Xengine at least) SayShout timer and
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replace it by a simpler function that should do the same (?) (don't like
much those 10 + 1 bursts)
2012-07-11 09:03:18 +01:00
UbitUmarov
84ab4c4462
ubitODE leaks
2012-07-11 08:13:57 +01:00
UbitUmarov
7836933133
Melanie fix: detach SOGs from backup on linking
2012-07-11 03:58:58 +01:00
Melanie
0bc8238a6c
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Watchdog.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-07-11 03:56:50 +01:00
Justin Clark-Casey (justincc)
337ea019bd
If a part has a sit target and an avatar is already sitting, allow another avatar to sit in the position given if no sit target was set.
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Previous behave was that the second avatar could not sit.
This matches behaviour observed on the LL grid.
2012-07-10 23:55:22 +01:00
Justin Clark-Casey (justincc)
cdea572d2e
refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar()
2012-07-10 23:50:04 +01:00
Justin Clark-Casey (justincc)
11e0ad6dc8
Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
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This reverts commit c8f0d476d2
.
On reconsideration, I think this is less readable since immediately following code still sets SitTargetAvatar directly
2012-07-10 23:39:05 +01:00
Justin Clark-Casey (justincc)
c8f0d476d2
refactor: Add SOP.IsSitTargetOccupied to improve readability
2012-07-10 23:34:40 +01:00
Justin Clark-Casey (justincc)
69a6f6e3cd
refactor: use sit orientation argument passed in to SP.SendSitResponse() rather than creating a new copy
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There are no issues with side-effects since this is a struct.
2012-07-10 23:26:40 +01:00
Justin Clark-Casey (justincc)
e8347b7095
Move common code to detect whether a part has a valid sit target into a SOP property rather than being repeated in SP.
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This also makes the detection in SP.FindNextAvailableSitTarget() and SendSitResponse() identical.
Previously they varied slightly (SendSitResponse didn't check for an older type of invalid quaternion) but the practical effect is most probably zero.
2012-07-10 23:21:39 +01:00
Justin Clark-Casey (justincc)
506437b684
Remove log line accidentally left in SP.SendSitResponse()
2012-07-10 23:06:34 +01:00
Justin Clark-Casey (justincc)
9f01c3d408
Disable logging in regression test in OSSL_ApiAttachmentTests
2012-07-10 23:04:44 +01:00
Justin Clark-Casey (justincc)
58869e5aa0
Fix recent SOP.GetSittingAvatars() to return null if there are no sitting avatars rather than throwing an exception.
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Extends sitting avatar regression tests to test new sitters information
2012-07-10 23:03:52 +01:00
Justin Clark-Casey (justincc)
f3134b5cf6
When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
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This is to fix a regression starting from 5301648
where attachments had to start being deleted before persistence in order to avoid race conditions with hud update threads.
2012-07-10 22:41:11 +01:00
Justin Clark-Casey (justincc)
eb5ec4a786
If a script is being stopped manually, then give the scriptpool thread 1 second to finish normally before forcibly aborting.
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This is to avoid the worst of the problems in mono 2.6, 2.10 where an aborted thread does not always release all its locks.
This very short grace period is identical to the existing behaviour when a script is removed from the scene.
2012-07-10 21:42:51 +01:00
UbitUmarov
6b8b7007c4
console region restart: Let Xengine not cry all over the place with
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errors also. May not be that good, but is not in use in AVN (i hope). Still safer to do a full shutdown and refire the region from a OS tool like a script, monit, etc etc
2012-07-10 18:23:38 +01:00
UbitUmarov
4a91c65dbc
Merge branch 'avination' into ubitwork
2012-07-10 17:40:55 +01:00
UbitUmarov
df55de5b3d
lltargetomega efective spinrate now multiplied by gain ( need check )
2012-07-10 05:51:41 +01:00
UbitUmarov
acec9da95c
let SOP AngularVelocity set physics actor angular velocity if it's
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physical root prim and not a vehicle. With this llSetAngularVelocity
should work and also llTargetOmega will do the same in this case.
but for now this llTargetOmega is being a normal physical rotation with
damping, and stops with selection. Thats not like SL apparently
2012-07-10 05:37:41 +01:00
UbitUmarov
652ac5f66b
more work on llSetAngularVelocity()
2012-07-10 05:28:47 +01:00
UbitUmarov
ca41ec9eb4
let rotationVelocity or AngularVelocity be setted on prims. Limited to
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12rad/s
2012-07-10 05:11:06 +01:00
Justin Clark-Casey (justincc)
c8af20f966
This script allows an object to be attached directly from prim inventory to another avatar in the scene.
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Very useful in serious game/environment scenarios where its only allowed for trusted creators.
Threat level Severe
2012-07-09 23:08:41 +01:00
Justin Clark-Casey (justincc)
d6f563794e
Don't allow a prim to be sat upon if its part of an attachment
2012-07-09 21:43:44 +01:00
Justin Clark-Casey (justincc)
2eaa6d5ace
Do not allow a script to attach a prim if its being sat upon.
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This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar.
This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar.
Recording HashSet is null if there are no sitting avatars in order to save memory.
2012-07-09 21:24:32 +01:00
UbitUmarov
3a1d46ad44
retry fixing ode getconfiguration()
2012-07-09 17:21:54 +01:00
UbitUmarov
a709768085
fix ode getconfiguration
2012-07-09 17:01:52 +01:00
UbitUmarov
0ac161c9a8
log ODE lib configuration
2012-07-09 16:51:56 +01:00
UbitUmarov
fb8e8dcbce
fix ODE dispose plus minor clean. On regions restart ode.dispose seems
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to be called with scene still calling simulation, that should be changed,
for now added a check for a valid world in ode simulation
2012-07-09 13:25:17 +01:00
Melanie
1077d7b6f5
Reinstate parallel fetching of residents and remove a left over return from debugging
2012-07-08 21:53:23 +02:00
Melanie
1e4c656497
Revamp map block sending to eliminate overload of the grid server connection
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and the sim's http client
2012-07-08 10:44:53 +02:00
Melanie
73c5a6e666
Instead of sending 20 records in 2 packets, send just one as we intended in the first place.
2012-07-08 07:42:40 +02:00
Melanie
d3b778ebbe
Address map lag issue seen with non-avination viewers
2012-07-08 06:06:33 +02:00
Melanie
470019b52a
Change semantics of FromXML on vehicle data to make the serializer a bit cleaner
2012-07-07 19:59:55 +02:00
UbitUmarov
afa02aa104
fix vehicle to XML string
2012-07-07 07:41:11 +01:00
UbitUmarov
d0f7fb1d35
Merge branch 'avination' into ubitwork
2012-07-07 03:49:31 +01:00
UbitUmarov
d50b852d53
ODE turn off material dependent friction while vehicle linear motor is Effective. Increase a bit world damping of velocities
2012-07-07 03:16:41 +01:00
Melanie
6535f23e4b
Add saving vehicle physics data to the database
2012-07-07 02:05:01 +02:00
Justin Clark-Casey (justincc)
112cddc9ca
minor: rearrange INITIALIZATION COMPLETE log message so that it's clear init is only complete for a particular region at a time
2012-07-07 00:53:17 +01:00
Justin Clark-Casey (justincc)
16d5b79d57
minor: remove some recent mono compiler warnings
2012-07-07 00:36:01 +01:00
Justin Clark-Casey (justincc)
1201307c73
Remove duplicate Warp3DImageModule entry in CoreModulePlugin.addin.xml
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This was causing 2 copies of the module to be created for each scene.
Probably no bad consequences other than a small waste of memory (both for the module and for the warp3D renderer it loaded)
2012-07-07 00:26:25 +01:00
Justin Clark-Casey (justincc)
a85741ac37
minor: Make WORLD MAP category log lines consistent
2012-07-07 00:14:16 +01:00
Justin Clark-Casey (justincc)
3bd134474b
minor: Get RegionReady module to shout initialization complete status to draw the eye
2012-07-07 00:09:33 +01:00
Justin Clark-Casey (justincc)
b19ead5f9e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-07-07 00:05:16 +01:00
Justin Clark-Casey (justincc)
7ff4eec79c
Remove redundant SetScene() function in Scene.AddSceneObject()
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This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks.
There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
2012-07-07 00:02:45 +01:00
Robert Adams
7aff238eee
Merge branch 'bulletsim2'
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Cleanup preceeding major work. No major functional changes.
Collisions reported to simulator more efficiently.
BulletSim binaries updated using a more recent version of Bullet (v2.80-r2527).
2012-07-06 15:59:09 -07:00
Justin Clark-Casey (justincc)
f1f390cfdf
Remove now duplicate interregion object check that should have been removed a few commits ago in 43a2da9
2012-07-06 23:22:40 +01:00
Justin Clark-Casey (justincc)
74014a3854
minor: Remove some wrong comments in attachments regression tests
2012-07-06 23:13:00 +01:00
Robert Adams
e4a6611865
Clean up collision reporting code so they are properly passed to
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the simulator in batches.
More comments.
2012-07-06 15:09:19 -07:00
Justin Clark-Casey (justincc)
056c9a59b2
Add assert to attachment regression tests to check that number of objects in the scene graph
2012-07-06 23:07:50 +01:00
Talun
ae1f2114f5
Mantis 6077 trim NPC chat on channel zero.
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This patch trims leading and trailing spaces from NPC chat and
suppresses the sending of empty chat strings on open chat channel 0.
2012-07-06 22:49:18 +01:00
Talun
1b1f841c6a
Mantis 6063 osNpcTouch.
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Allow NPCS to touch obects.
2012-07-06 22:37:19 +01:00
Justin Clark-Casey (justincc)
43a2da9edb
Pull prim crossing/teleport checks up into Scene.IncomingCreateObject() from Scene.AddObject()
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Only IncomingCreateObject() needs these checks. General object adding does not need to perform crossing perm checks
2012-07-06 22:33:16 +01:00
Justin Clark-Casey (justincc)
f6e5791ecd
refactor: extract method UpdateUserInventoryWithAttachment() from AttachObject() for better code comprehension
2012-07-06 22:07:19 +01:00
Melanie
26d89777d8
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-06 20:51:18 +01:00
UbitUmarov
ce7864632b
added llSetVelocity. will refuse to work on vehicles and on attachments ( this last may need fix) added also some code for llSetAngularVelocity but not working still
2012-07-06 17:13:11 +01:00
Justin Clark-Casey (justincc)
843112340e
Log MONO_THREADS_PER_CPU value on simulator startup, or "unset" if it is not set
2012-07-06 00:37:45 +01:00
Melanie
5776351f6a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-05 22:17:39 +01:00
Melanie
4854d77904
Add an EventType enum and Type field to the poll service event args. This allows
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the manager to tell what type of event it is. All events except for lsl http in
go to the "slow queue" which is run once per second as before.
2012-07-05 23:09:20 +02:00
Justin Clark-Casey (justincc)
8674604ff5
regrade osFormatString, osMatchString and osReplaceString to VeryLow.
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I can't see that these present any real hazard to sim functioning.
2012-07-05 21:10:59 +01:00
SignpostMarv
510e809aba
porting console commands from raw2sculpt 3.2
2012-07-05 00:16:31 +01:00
Justin Clark-Casey (justincc)
951b45b80f
Add OSSL function osForceAttachToAvatarFromInventory()
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This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first.
Still only attaches objects to the owner of the script.
This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them.
Threat level high.
2012-07-05 00:05:06 +01:00
Justin Clark-Casey (justincc)
7b327848d0
Use GetInventoryItem() in llRezAtRoot rather than iterating through a cloned dictionary
2012-07-04 22:21:47 +01:00
Justin Clark-Casey (justincc)
2f998fce1f
refactor: In llGetNotecardLine() use existing GetInventoryItem() rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe
2012-07-04 22:00:39 +01:00
Justin Clark-Casey (justincc)
1816ecb747
refactor: In llGetNumberOfNotecardLines() use existing GetInventoryItem() rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe
2012-07-04 21:57:57 +01:00
Justin Clark-Casey (justincc)
eacba4fc0b
refactor: use existing GetInventoryItem() in GetScriptByName(), itself renamed from ScriptByName()
2012-07-04 21:54:30 +01:00
Justin Clark-Casey (justincc)
9fac7fd932
refactor: In llGetInventoryType() use existing GetInventoryItem()
2012-07-04 21:50:52 +01:00
Justin Clark-Casey (justincc)
f2b0377c28
refactor: In llGetInventoryCreator() use existing GetInventoryItem()
2012-07-04 21:49:21 +01:00
Justin Clark-Casey (justincc)
d933bdbd59
refactor: In llGetInventoryPermMask() use existing GetInventoryItem()
2012-07-04 21:47:20 +01:00
Justin Clark-Casey (justincc)
f9fa34408d
refactor: in llGetInventoryPermMask use existing GetInventoryItem()
2012-07-04 21:42:04 +01:00
Justin Clark-Casey (justincc)
857494f6bd
refactor: In llRemoteLoadScriptPin() use existing GetInventoryItem()
2012-07-04 21:36:44 +01:00
Justin Clark-Casey (justincc)
dff7cae2ee
refactor: replace use of LSL_Api.GetTaskInventoryItem() with existing GetInventoryItem()
2012-07-04 21:33:35 +01:00
Justin Clark-Casey (justincc)
0e3fce9b5c
refactor: In llGetInventoryKey() use existing GetInventoryItem()
2012-07-04 21:25:58 +01:00
Justin Clark-Casey (justincc)
4b2b14dad1
In llMessageLinked() use GetInventoryItems() rather than cloning TaskInventory directory
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GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
2012-07-04 21:22:43 +01:00
Justin Clark-Casey (justincc)
3769739ca7
In llRequestInventoryData() use GetInventoryItems() rather than cloning TaskInventory directory
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GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
2012-07-04 21:19:16 +01:00
Justin Clark-Casey (justincc)
3717812ce0
refactor: In llCollisionSound() use existing GetInventoryItem() method rather than have it iterate through TaskInventory itself.
2012-07-04 21:15:00 +01:00
Justin Clark-Casey (justincc)
ae64d089c6
refactor: In llRemoveInventory() use existing GetInventoryItem() method rather than have it iterate through TaskInventory itself.
2012-07-04 21:05:51 +01:00
Justin Clark-Casey (justincc)
58b13d51a7
refactor: make llGiveInventory() use existing GetInventoryItem() method rather than iterate through TaskInventory itself.
2012-07-04 20:57:48 +01:00
UbitUmarov
02cb0bf80a
added a timeout paramenter to PollServiceEventArgs, so each type can define it's timeout
2012-07-04 17:40:02 +01:00
Justin Clark-Casey (justincc)
5691a8b860
refactor: rename Watchdog.WATCHDOG_TIMEOUT_MS to DEFAULT_WATCHDOG_TIMEOUT_MS to reflect what it actually is
2012-07-04 00:15:03 +01:00
Justin Clark-Casey (justincc)
f7b4802577
Correct spelling mistake m_BanedViewers to m_BannedViewers
2012-07-03 23:26:02 +01:00
Justin Clark-Casey (justincc)
8183c2926d
minor: Add some method doc to HasGroupChanged and Schedule GroupForFull/PartUpdate() to indicate when region modules need to invoke them
2012-07-03 23:19:11 +01:00
Justin Clark-Casey (justincc)
3c9b9a848f
Fix issue in database tests where sogs being stored are not in a scene.
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This puts an extra m_part.ParentGroup.Scene == null check at the top of SceneObjectPartInventory.QueryScriptStates()
2012-07-03 22:58:58 +01:00
Michelle Argus
3399596e0e
Adds a list of viewers that are allowed or banned from the region.
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Signed-off-by: Melanie <melanie@t-data.com>
2012-07-02 18:45:11 +01:00
Melanie
13640a256a
Merge branch 'ubitwork' into avination
2012-07-02 02:09:15 +02:00
Melanie
4f04ec5fc2
Implement the buggy version of llXorBase64Strings() for compatibility's sake
2012-07-02 02:04:56 +02:00
Melanie
d32cf21576
Add preservation of running state of scripts when drag-copying.
2012-07-01 18:30:59 +01:00
Melanie
7eb95c9ed9
Bring casing of llSHA1String in line with SL
2012-07-01 18:05:35 +02:00
Melanie
e5eef139ed
Merge branch 'master' into careminster
2012-07-01 03:04:23 +01:00
UbitUmarov
96270b1b28
Merge branch 'avination' into ubitwork
2012-07-01 00:08:31 +01:00
UbitUmarov
ec7c7fe5f8
ubitode: create and use 4 off world collision spaces for offworld static prims
2012-06-30 08:49:07 +01:00
Justin Clark-Casey (justincc)
1926de5a05
Remove some mono compiler warnings
2012-06-30 01:25:39 +01:00
Justin Clark-Casey (justincc)
a4551b027b
Removing unused handling of incoming create object by userID and itemID only.
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It appears this was never actually used since attachments were rezzed in other code.
This was never available on remote simulator comms, only local.
2012-06-30 01:14:49 +01:00
Justin Clark-Casey (justincc)
56c776066c
Remove code listed for removal in 0.7.3 that handled script restart for incoming attachments from pre-fatpack regions (versions of OpenSimulator more than a year old)
2012-06-30 01:06:37 +01:00
Melanie
6137f37028
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-06-29 22:24:53 +01:00
Melanie
05cf51cbbd
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
2012-06-29 22:11:49 +01:00
Melanie
e9e409a794
Remove spammy debug
2012-06-29 22:37:16 +02:00
UbitUmarov
38cdf77cef
in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing
2012-06-29 03:41:04 +01:00
Melanie
2870659b5c
Merge branch 'ubitwork' into avination
2012-06-29 04:03:24 +02:00
UbitUmarov
7ab8bc0a60
don't recoil attachments doing llRezObject()
2012-06-29 01:17:53 +01:00
Justin Clark-Casey (justincc)
0229e90dcc
Move update of the final optional ODE total frame stat inside the OdeLock rather than outside to avoid a very occasional race condition with the stat collection thread
2012-06-29 01:02:35 +01:00
UbitUmarov
58b4417140
Merge branch 'avination' into ubitwork
2012-06-29 01:00:38 +01:00
Justin Clark-Casey (justincc)
e420f815dc
refactor: rename _collisionEventPrim to m_collisionEventActors and _collisionEventPrimChanges to m_collisionEventActorsChanges to reflect their actual contents.
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These dictionaries handle all actor types, not just physical prims.
2012-06-29 00:54:40 +01:00
Justin Clark-Casey (justincc)
1a7be7b00e
Fix a regression where we stopped removing avatars from collision event reporting on logout, rather than stopping clearing their collision events.
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This occurred in b18c8c8
(Thu May 17 2012).
This was a cause of very occasional race conditions and likely memory leakage as clients came and went from the region.
2012-06-29 00:36:50 +01:00
Melanie
f0f928dce1
Merge branch 'ubitwork' into avination
2012-06-29 01:04:48 +02:00
Justin Clark-Casey (justincc)
f202c36106
Add IScene.Name for code clarity to replace the RegionInfo.RegionName used in many, many log messages.
2012-06-29 00:03:22 +01:00
Melanie
0d26e271c9
stop chat being sent to child avs again.
2012-06-29 01:02:22 +02:00
Justin Clark-Casey (justincc)
bfa6896678
Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork.
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Almost all callers already had the sog to hand.
Still checking that it's really an attachment, but now by inspecting SOG.AttachedAvatar
2012-06-28 23:31:23 +01:00
Justin Clark-Casey (justincc)
571fd966cb
Rather than iterating through all SOGs in the scene looking for the one that matches out fromItemID on detach, go through the agent's attachment sog list instead.
2012-06-28 23:01:12 +01:00
Justin Clark-Casey (justincc)
f263d6a910
Remove code that tried to delete an attachment back to inventory if RezSingleAttachmentFromInventoryInternal() returned null.
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null would only ever be returned if the item couldn't be located within inventory and this would happen immediately.
In this case, derezzing wouldn't work anyway since there is no item to derez.
2012-06-28 22:48:49 +01:00
Melanie
a1a22a2f10
Revert "Mantis 5977 Corrections to llRegionSayTo"
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This reverts commit 679da63da6
.
Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
2012-06-28 22:02:20 +01:00
Justin Clark-Casey (justincc)
972b0b52f9
If rest of first line after colon is blank then still warn about running in XEngine if engine specified does not exist.
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This is to take account of situations where the user was intending to specify a script engine using colon using its default language.
This probably generates few false positive as scripts are less likely to end a first line colon with a comment for other purposes.
2012-06-28 21:30:36 +01:00
Melanie
498820a74f
Merge branch 'ubitwork' into avination
2012-06-28 22:06:02 +02:00
Melanie
c87f0ac226
Fix llRegionSayTo the right way
2012-06-28 21:23:42 +02:00
Melanie
8a03c153d5
Return NPC instead of AGENT in the detect parameters for touch, collision and
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sensor.
2012-06-28 20:29:37 +02:00
UbitUmarov
29abb7d62a
reactivate physics raycasts on llCastRay() until it's clear what is its problem if any...
2012-06-28 12:20:55 +01:00
UbitUmarov
de10a16546
Merge branch 'avination' into ubitwork
2012-06-28 10:57:47 +01:00
Melanie
41a1903c60
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
2012-06-28 03:21:08 +01:00
Justin Clark-Casey (justincc)
25baa2d894
Avoid reporting false positives when a colon is in a comment in the first line of a script where the user was not trying to select a different script engine.
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This works by only posting the "Selected engine unavailable" message if we're falling back on XEngine and the language is one handled by XEngine.
In cases where the language is not handled or not allowed, the user will still be notified by the later compiler error.
This avoids the overwhelming majority of false positives where the first line contains a : for other reasons (e.g. source control systems, vim settings, etc.)
Ultimately, I think it would be better to detect script language/engine with a mechanism that didn't just rely on : detection (e.g like #! in unix scripts).
2012-06-28 01:01:18 +01:00
Justin Clark-Casey (justincc)
f9769a9fcb
minor: reuse colon index calculation in XEngine.OnRezScript. The index if a colon is found on the first line will always be the same as for the whole script.
2012-06-28 00:37:23 +01:00
Justin Clark-Casey (justincc)
bb48060b44
Fix issue in InventoryArchiveTestCase where it didn't call down to OpenSimTestCase.SetUp()
2012-06-27 00:50:36 +01:00
Justin Clark-Casey (justincc)
d043213317
refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule.
2012-06-27 00:41:46 +01:00
Justin Clark-Casey (justincc)
5bec5bcf71
Automatically disable log4net before each regression test so that logging is confined to a single test if it's turned on.
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This involves making test classes inherit from a common OpenSimTestCase.
This will be applied to more classes as required.
2012-06-27 00:01:51 +01:00
Justin Clark-Casey (justincc)
87ca820f9b
Replace "kill uuid" console command with the more consistent "delete object uuid", which was present in the last opensim release.
2012-06-26 23:28:48 +01:00
Justin Clark-Casey (justincc)
0b29877790
Fix output for help on some object region console commands
2012-06-26 23:15:15 +01:00
Melanie
625041f1db
Comment out a spammy message that will spew 4 lines for each request to a
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nonexistent URL for http-in
2012-06-27 00:10:51 +02:00
Justin Clark-Casey (justincc)
99954c1498
refactor: Remove unnecessary AttachmentModuleTests.m_userId in favour of local variables
2012-06-26 22:53:08 +01:00
Justin Clark-Casey (justincc)
2b82c421ad
refactor: Use local attachment module variables instead of global m_attMod.
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This also avoids confusion between tests where one sets up m_attMod and another accidentally uses it after failing to set one up itself.
2012-06-26 22:31:25 +01:00
Justin Clark-Casey (justincc)
4329cc7b8a
refactor: make m_presence a local variable in all AttachmentsModuleTests since it doesn't need to be global and some tests set up more than one sp
2012-06-26 22:21:54 +01:00
Justin Clark-Casey (justincc)
32a4ce94f0
Add regression test to check that attachments in source region are deleting when an agent teleports to a neighbouring region
2012-06-26 22:16:44 +01:00
Justin Clark-Casey (justincc)
340005c5bf
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-26 22:12:39 +01:00
Justin Clark-Casey (justincc)
4b6c3fd4bb
If crossing attachments into another region pre-fatpack, clone objects before changing properties to avoid hud display race condition with update threads.
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This matches behaviour in fatpack crossing, where attachments are cloned before their properties are changed.
This only applies to crossings to simulators running code released before April 2011.
2012-06-26 21:06:47 +01:00
BlueWall
988112d446
Add stub for llCastRay
2012-06-26 15:15:25 -04:00
Melanie
7cc5b3d7d3
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-06-26 17:35:55 +01:00
Melanie
2548d15878
Disable physics raycast until it can be seen to. Fix distance calculation
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for some results.
2012-06-26 10:48:52 +02:00
Melanie
2ea8d820b0
Correct a wrong error constant
2012-06-26 10:48:27 +02:00
Justin Clark-Casey (justincc)
f5316984ab
minor: update currently commented out log message at top of AvatarFactoryModule.SetAppearance() for future use
2012-06-25 23:31:22 +01:00
Justin Clark-Casey (justincc)
e5b739aaeb
When attachments are being saved and deleted for a closing root agent, delete first to avoid a hud race condition with update threads.
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If delete doesn't occur first then the update thread can outrace the IsAttachment = false necessary to save attachments and send hud artifacts to other viewers.
2012-06-25 22:48:13 +01:00
Justin Clark-Casey (justincc)
5301648cff
In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove attachment before changing properties for correct inventory serialization.
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Serialization of attachments requires IsAttachment = false so that correct positions are serialized instead of avatar position.
However, doing this when a hud is still attached allows race conditions with update threads, resulting in hud artifacts on other viewers.
This change sets SOG.IsDeleted before serialization changes take place (IsDeleted itself is not a serialized property).
LLClientView then screens out any deleted SOGs before sending updates to viewers.
2012-06-25 21:08:19 +01:00
UbitUmarov
9ca9770cf6
fix a seg fault in sp.cs
2012-06-25 00:44:09 +01:00
BlueWall
6d3ee8bb39
Fix script "Running" behavior
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Unchecking "Running" box in script editor now persists. This fixes http://opensimulator.org/mantis/view.php?id=6057
2012-06-23 04:15:14 -04:00
Justin Clark-Casey (justincc)
78143769bf
Resolve various race conditions between accessing and removing external script URLs by more consistently locking on m_UrlMap
2012-06-22 23:49:52 +01:00
Justin Clark-Casey (justincc)
dca04c7b61
Avoid a race condition where an incoming request to a script external URL can trigger an exception is the URL was being removed at the same time.
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This involves three steps
1) Return gracefully in UrlModule.HttpRequestHandler() instead of throwing an exception when the url cannot be found in its index
2) Return true instead of false in HasEvents() if no matching request is found in the map. This call will only happen in the first place for raced requests.
3) Return a 404 in GetEvents() if the request is not in the index, rather than a blank 200 OK.
Many thanks to Tom Haines in http://opensimulator.org/mantis/view.php?id=6051 for doing some of the work on this.
2012-06-22 23:16:18 +01:00
UbitUmarov
1468b01afc
coment out some of previus debug messaged before forgetting about them...
2012-06-22 18:29:46 +01:00
UbitUmarov
0de3ad5307
more debug
2012-06-22 18:18:12 +01:00
UbitUmarov
646b7fb8f2
i more debug
2012-06-22 18:10:53 +01:00
UbitUmarov
ba58d7a9b2
add a temp debug message
2012-06-22 18:04:12 +01:00
Justin Clark-Casey (justincc)
80a41e670d
Avoid race condition between m_PrimObjects iteration in XEngine.PostObjectEvent and places where the list is modified by extending the m_PrimObjects lock.
2012-06-22 02:23:25 +01:00
Justin Clark-Casey (justincc)
9f3feeff8d
If starting scripts on initial sim start, provide INFO level log feedback each time 50 scripts have been started.
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This is to provide an indication of what's happening now that the default isn't to report every single script start.
Changes XEngine logging level in OpenSim.exe.config from WARN to INFO.
2012-06-22 02:10:27 +01:00
Justin Clark-Casey (justincc)
f907182ab2
Eliminate unnecessary extra call to TriggerEmptyScriptCompileQueue in XEngine.DoOnRezScriptQueue()
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The later invocation of this function will happen on an empty compile queue.
2012-06-22 01:57:14 +01:00
Justin Clark-Casey (justincc)
4cf49369b5
Stop flicking IsAttachment false and then true in AttachmentsModule.UpdateAttachmentPosition() in order to avoid a hud update race condition.
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Previously, setting IsAttachment to false then true was necessary to serialize the updated attachment object information.
However, UpdateAttachmentPosition no longer does this update.
Whilst IsAttachment is set to false there is a race condition where the update thread can wrongly send hud object updates to clients that do not own the hud, resulting in screen artifacts.
2012-06-22 01:43:26 +01:00
Justin Clark-Casey (justincc)
fda39c11bf
Fix bug where attachments would not retain position if just rotated and not moved.
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This was because we were not setting AttachedPos in SOG.UpdateGroupPositionPR, unlike UpdateGroupPosition
2012-06-22 01:33:27 +01:00
Justin Clark-Casey (justincc)
798846c5b6
refactor AttachmentsModule tests to use a common method for standard attachment item setup
2012-06-22 00:40:04 +01:00
Justin Clark-Casey (justincc)
06617ffd06
Add regression test for updating attachment position
2012-06-22 00:18:30 +01:00
UbitUmarov
c8f7cd60cd
fix turning off phanton always decreasing number of physical parts
2012-06-21 19:05:36 +01:00
UbitUmarov
909572ed86
fix SceneGraph Add/Remove PhysicalPrim counters
2012-06-21 09:40:51 +01:00
Justin Clark-Casey (justincc)
d24122b706
Add item id, name, prim name and id to log message when state exists but loading fails.
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Drop logging about memory limit exceeded to warn from error
2012-06-21 02:24:44 +01:00
Justin Clark-Casey (justincc)
afcabf5244
Retrigger build - last jenkins run was glitched
2012-06-21 02:13:03 +01:00
Justin Clark-Casey (justincc)
5709bed548
Add state file location to errors logged when there's some issue with retrieving state (e.g. exceeds memory limit)
2012-06-21 02:09:14 +01:00
Melanie
eab211f94d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-06-21 01:10:13 +01:00
Justin Clark-Casey (justincc)
68ea096f1b
Use HasPrivateAttachmentPoint properties in SOG.DeleteGroupFromScene() instead of magic numbers
2012-06-20 23:25:07 +01:00
Justin Clark-Casey (justincc)
714db90832
refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() instead of attachmentpoint magic numbers.
2012-06-20 22:46:01 +01:00
Justin Clark-Casey (justincc)
9ec9dafae6
Lower warn logging on not having friends/group module on permissions to debug.
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It's a valid configuration not to have these modules, but I think it's still worth logging the fact that certain permissions won't work (always return true)
2012-06-20 01:33:25 +01:00
Justin Clark-Casey (justincc)
6c312bce7f
minor: Lower flotsam asset cache warning about not having a FlotsamCache.ini to debug
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It's perfectly okay not to have this section.
2012-06-20 01:30:20 +01:00
Justin Clark-Casey (justincc)
6b3f9fcde0
Comment out the neighbour and land in connectors from info logging that they are starting up
2012-06-20 00:42:54 +01:00
Justin Clark-Casey (justincc)
625e5e913a
Comment out recently added log message detailing number of scripts started when compile queue empties for now
2012-06-20 00:25:18 +01:00
Justin Clark-Casey (justincc)
881e92a726
Raise some IO associated Exception logging in XEngine to error level, in line with other similar cases.
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Remove more unnecessary Close() calls - these are being triggered by the Dispose() called when exiting the using statement for these sdk io objects.
2012-06-20 00:19:50 +01:00
Justin Clark-Casey (justincc)
0fa303b1cf
Log how many scripts are candidates for starting and how many are actually started.
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Adds DebugLevel infrastructure to XEngine though currently commented out and unused.
2012-06-20 00:10:19 +01:00
Justin Clark-Casey (justincc)
9737e6d52e
If RegionReady is active, don't falsely say that logins are enabled in the main scene loop before RegionReady is signalled when initial script compilation finishes.
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Also raises this logging level to Info from Debug since this information is of high importance. This matches the behaviour of the RegionReady module
2012-06-20 00:07:03 +01:00
Justin Clark-Casey (justincc)
e23d7ff9c0
minor: If logging because mesh/sculpt data isn't present for an object, log object UUID rather than local id, since UUID doesn't potentially vary between simulator starts.
2012-06-20 00:05:48 +01:00
Justin Clark-Casey (justincc)
ef686ead37
Like the assembly and text files, only write the c#-lsl linemap in XEngine.SetXMLState() if the trust binaries flag is set.
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This doesn't affect other locations where the map is written, such as on script compilation.
2012-06-19 02:11:46 +01:00
Justin Clark-Casey (justincc)
8e7032ece8
minor: Add a little more detail to IOException logging in XEngine.SetXMLState()
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Also removes superflous Close() commands for statements taking place within using() constructs
Also adds some comment out debug log messages for future use.
2012-06-19 01:53:50 +01:00
UbitUmarov
ca22feb09a
don't send a lot of avatar data when we are just changing position or rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )
2012-06-17 13:28:33 +01:00
UbitUmarov
8cf414ba32
*CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment )
2012-06-17 11:38:40 +01:00
UbitUmarov
e7aceae3e0
split ugly expression in a if making it simpler to read
2012-06-17 09:06:25 +01:00
UbitUmarov
e2b9a5d7aa
Don't let scripts rotate root part of physical linksets like SL, Update client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability.
2012-06-17 08:54:39 +01:00
Justin Clark-Casey (justincc)
7119de56ff
Change read config paramter from max_urls_per_simulator to max_external_urls_per_simulator, which is what it was meant to be
2012-06-16 04:12:53 +01:00
Justin Clark-Casey (justincc)
22f25dfcab
Implement max_external_urls_per_simulator setting in [LL-Functions] to allow configuration of how many urls can be set up by llRequestURL()
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Defaults remains as 100.
This setting is per simulator instead of per region due to how the url script module is structured.
2012-06-16 03:32:47 +01:00
Melanie
32cc9c6094
Merge branch 'master' into careminster
2012-06-15 15:59:49 +01:00
Melanie
ff21007b93
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-15 15:48:34 +01:00
Melanie
ffc0badaf4
Reapply the one change that was in the revert that was actually function, not
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form
2012-06-15 15:18:57 +02:00
UbitUmarov
5d32979170
Revert changes...
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This reverts commit c8227e1bb7
.
2012-06-15 14:31:35 +01:00
UbitUmarov
db2dcbbe2d
SL doesn't let scripts rotate root part of physical linksets also fix sitting avatars rotations broken in previus commit, forcing send of updates.
2012-06-15 14:10:16 +01:00
UbitUmarov
065cda3711
Add sop IsPhysical and IsPhantom to be used gradually in core in place of asking physics engines all the time. Some engines delays may make them give wrong answers.
2012-06-15 12:19:42 +01:00
UbitUmarov
c8227e1bb7
only rotation of root part change parts positions, so only call ResetChildPrimPhysicsPositions() if root part. Plus 'cosmetics'
2012-06-15 11:24:37 +01:00
Justin Clark-Casey (justincc)
aaa30dcebc
Add region name to UseCircuitCode log messages
2012-06-15 05:01:36 +01:00
Justin Clark-Casey (justincc)
c935f03467
Put all debug console commands into a single Debug section rather than scattering them over other categories
2012-06-15 03:32:43 +01:00
Melanie
30d872caad
Merge branch 'master' into careminster
2012-06-15 02:53:34 +01:00
Melanie
ca4e6d9b5b
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2012-06-15 02:52:56 +01:00
Justin Clark-Casey (justincc)
94517c8d5c
Make the "debug http" command available for robust as well as the simulator. This allows one to see incoming requests as they happen.
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This required making everything use the common MainServer class for registering and retrieving http servers, rather than duplicate structures.
2012-06-15 02:51:52 +01:00
Justin Clark-Casey (justincc)
257b1b517d
Add main instance to internal MainServer.m_Servers list to simplify internal logic.
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This does require the server to be added before it is set as the main Instance
2012-06-15 02:03:50 +01:00
Justin Clark-Casey (justincc)
aeed4d3041
minor: Tell user the current debug http level if "debug http" console command is executed without a level parameter
2012-06-15 01:27:29 +01:00
Justin Clark-Casey (justincc)
478acfff34
When setting debug http level, do this for all known http servers, not just the main instance.
2012-06-15 01:24:36 +01:00
Justin Clark-Casey (justincc)
10e87f9cdc
Make XMLRPCModule use an existing HTTP server if one already exists on the desired port.
2012-06-15 00:59:53 +01:00
Justin Clark-Casey (justincc)
6993a26ba5
Get rid of some unnecessary null checks in RegionApplicationBase.StartupSpecific() - a constructor can never return null.
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Also adds some method doc to MainServer
2012-06-15 00:40:12 +01:00
Justin Clark-Casey (justincc)
93ba0332c4
minor: Extend 'debug http' usage statement to 0..3 from 0..2
2012-06-14 23:54:12 +01:00
Justin Clark-Casey (justincc)
9825861f4a
Shuffle "debug http" levels so that 1 and 2 now cause different levels of warn to be logged if we receive invalid xml for xmlrpc.
2012-06-14 23:46:09 +01:00
Justin Clark-Casey (justincc)
2c6555021f
Fix very recent regression in 917d753
where I put the ++updatesThisCall outside the batching part of ProcessEntityUpdates()
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This stopped any batching happening and since this method is called periodically updates were sent very slowly
2012-06-14 03:49:54 +01:00
Justin Clark-Casey (justincc)
3888b9a670
If we're going to discard a terse update block because it's now someone else's hud, then don't still add it to the list of blocks for the update message.
2012-06-14 03:32:44 +01:00
Justin Clark-Casey (justincc)
1aa7469253
correct wrong incomplete comment from previous commit 3c3ea19
in AttachmentsModule
2012-06-14 02:30:40 +01:00
Justin Clark-Casey (justincc)
3c3ea19620
Fix a bug where scene objects attached as HUDs through scripts would not disappear for other avatars.
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We do this by sending a kill message for that object to all other avatars apart from the one that has the hud.
2012-06-14 02:26:38 +01:00
Justin Clark-Casey (justincc)
0d2243a393
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-14 01:38:41 +01:00
Justin Clark-Casey (justincc)
917d753f1c
Fix a race condition where an object update for a hud could be sent to non-owner avatars if the hud was attached directly from within the region.
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If this happens, then the non-owners would see unremovable huds that they did not own until relog, and sometimes even beyond that.
This was due to a race between the entity update and the attachment code when moving an object from within scene to a hud.
2012-06-14 01:36:37 +01:00
Justin Clark-Casey (justincc)
a4290048e5
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private.
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Change SOP.SendFullUpdateToClient() and SoundModule.PlayAttachedSound() to use this rather than different magic number formulations.
This also corrects a bug in PlayAttachedSound() where the code assumed that all attachment points over 30 were HUDs.
It appears this is no longer true with Neck and Root (Avatar Center)
2012-06-14 01:20:55 +01:00
Melanie
cba8b4f8b8
Fix not sending TransferInfo when an asset is not found. This clogs
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up the sound pipeline in the viewer.
2012-06-14 00:58:17 +01:00
Melanie
36117e079a
Merge branch 'master' into careminster
2012-06-14 00:57:05 +01:00
Justin Clark-Casey (justincc)
6a77a65675
minor: remove unnecessary IsAttachment = false setting for new object in UploadObjectAssetModule, property always starts as false
2012-06-14 00:35:26 +01:00
Melanie
d893e54f4b
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-14 00:10:52 +01:00
Justin Clark-Casey (justincc)
16ffc764bf
minor: refactor part of LLClientView.ProcessEntityUpdates() to remove duplicate code
2012-06-13 23:54:32 +01:00
Justin Clark-Casey (justincc)
cf080a68d6
Remove long obsolete and unused IClientAPI.KillEndDone()
2012-06-13 23:42:22 +01:00
Justin Clark-Casey (justincc)
f726150afd
Add ObjectUpdate as one of the packets that can be screened out when setting debug packet level
2012-06-13 23:39:23 +01:00
UbitUmarov
aac80550e0
Merge branch 'avination' into ubitwork
2012-06-13 05:16:18 +01:00
UbitUmarov
7bd274b3d3
Changed t adding the avatar dependent sit offset and not subtracting, so not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails()
2012-06-13 04:59:09 +01:00
Justin Clark-Casey (justincc)
1f34c8277d
In the osGetGrid functions, if the [GridInfo] section does not exist then return "Configuration Error", as already happens if there is no GridInfoURI
2012-06-13 04:05:02 +01:00
UbitUmarov
b30c23eba4
convert a LSL rotation of <0,0,0,0> to <0,0,0,1> and not <0,0,1,0> in SitTarget. Something seems to be doing that before this gets called, but just in case...
2012-06-13 02:50:39 +01:00
Melanie
4e18e71089
Committing the Avination implementation of llCastRay. This is a complete rewrite
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wich does it's thing independently of physics. Enjoy!
2012-06-13 02:32:25 +01:00
Melanie
12621201ba
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
2012-06-13 02:15:12 +01:00
UbitUmarov
4027c8e9c9
Fixed llGetObjectDetails(), OBJECT_ROT for sitting avatars case, plus 'cosmetics' and added some parts costs information.
2012-06-13 01:51:22 +01:00
UbitUmarov
b4ab9a7350
*TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. Changed the sign of the sitoffset dependent on avatar size in SP.cs. Removed that offset correction from SET/GET..primitiveParams in LSL api. If the sign needs to be the previus one, then all references to avatar positions on LSL api need to be fixed with that correction, not only SET/GETprimitiveParams.
2012-06-13 01:26:15 +01:00
Melanie
ff450d29da
Add detecting non-physical phantoms back into raycast
2012-06-13 01:59:54 +02:00
BlueWall
c53c55fed0
Add variable timer configureation for the timer_Script
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Added "timer_Interval" to the OpenSimDefaults.ini, leaving the default value set to 1200, as the previous default setting. The value represents seconds. To change the default, copy the entry to OpenSim.ini and multiply the number of minutes for the interval by 60.
2012-06-12 17:15:56 -04:00
UbitUmarov
f51ef99bd5
try to replicate SL bug of PRIM_ROTATION also for avas, est a fix to other cases
2012-06-12 08:05:40 +01:00
UbitUmarov
5784b3eb31
fix the try.. finally in SetPrimitiveParams i did mess and add one for the avatars case, so to optimize a bit 'warp' scripts.
2012-06-12 05:57:28 +01:00
UbitUmarov
8b5342f613
more changes to Get and Get primitiveparams: Let Get remove avatarheight adjust,add Get PRIM_LINK_TARGET handling, changed avatar Set positions code...
2012-06-12 05:21:49 +01:00
Melanie
dfafb5ca14
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-06-12 03:09:52 +01:00
Justin Clark-Casey (justincc)
2ca31a9841
Remove accidental timeout left in during earlier debugging. Has been in since two commits ago ( b099f26
)
2012-06-12 02:46:14 +01:00
Justin Clark-Casey (justincc)
1b1f0a2d77
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions.
This covers cases where the client is closed due to manual kick, simulator shutdown, etc.
2012-06-12 02:43:33 +01:00
UbitUmarov
5fd6f678a4
Moved auxiliar funtions of last commit from sop to lsl api since they are only used on one place each
2012-06-12 02:20:47 +01:00
Justin Clark-Casey (justincc)
b099f26376
Set IClientAPI.IsActive = false early on client removal due to ack timeout rather than using IsLoggingOut flag.
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IsActive is more appropriate since unack timeout is not due to voluntary logout.
This is in line with operations such as manual kick that do not set the IsLoggingOut flag.
It's also slightly better race-wise since it reduces the chance of this operation clashing with another reason for client deactivation (e.g. manual kick).
2012-06-12 02:16:36 +01:00
Justin Clark-Casey (justincc)
c89db34fc4
If the simulator closes a root agent due to ack timeout, then send the client a kick message with that reason, in case it is somehow still listening.
2012-06-12 02:03:31 +01:00
UbitUmarov
24e8e5d818
*UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar code in SOP.cs
2012-06-12 01:26:03 +01:00
Justin Clark-Casey (justincc)
8c7149063b
In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes.
2012-06-12 01:25:09 +01:00
Justin Clark-Casey (justincc)
bab7dab4c5
Comment out the scene presence sitting debug log messages for now
2012-06-11 23:37:16 +01:00
Justin Clark-Casey (justincc)
daad0a3e11
Revert "Bind ~ and ! operators in LSL tighter in order to resolve issues in LSL where these aren't evaluated propertly."
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This reverts commit a8a9d13dc0
.
Accidentally committed, this patch might not be the correct approach.
2012-06-11 23:30:58 +01:00
Justin Clark-Casey (justincc)
a927787434
Add last frame time monitor to MonitorModule now that this value is useful
2012-06-11 23:30:11 +01:00
Justin Clark-Casey (justincc)
cbb5ddd944
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-11 23:27:48 +01:00
Melanie
76a9885ad2
Merge branch 'master' into careminster
2012-06-11 23:15:38 +01:00
UbitUmarov
cd49949478
change object drag so it applies a impulse and not a push force so it works as before my fix to impulse/forces
2012-06-11 22:43:35 +01:00
UbitUmarov
d151b334fa
Merge branch 'avination' into ubitwork
2012-06-11 19:39:00 +01:00
Melanie
84377a23db
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
2012-06-11 16:56:40 +01:00
Melanie
71ba85137f
Commitig the Avination implementation of llTeleportAgent and
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llTeleportAgentGlobalCoords. These do NOT use PERMISSION_TELEPORT like
their SL counterparts because that permission is not yet understood by TPVs
based on v1.x.
2012-06-11 16:45:52 +01:00
Melanie
8c91e761c8
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-06-09 16:28:22 +01:00
Justin Clark-Casey (justincc)
a8a9d13dc0
Bind ~ and ! operators in LSL tighter in order to resolve issues in LSL where these aren't evaluated propertly.
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Addresses http://opensimulator.org/mantis/view.php?id=3268
2012-06-09 05:11:08 +01:00
Justin Clark-Casey (justincc)
817f2d341d
Fix regression in 5f4f9f0
(Fri Jun 8 2012) which stopped "show stats" and json stats from working
2012-06-08 23:36:53 +01:00
Melanie
853449d5bc
Make llTeleportAgent conform to Magnum SL Server and add llTeleportAgentGlobalCoords()
2012-06-08 23:37:25 +02:00
Melanie
efff5a7c0d
Fix a corner case where checking for region corssing may cross an avatar back if
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it's pending to be sat onto a vehicle that is in the process of crossing.
2012-06-08 18:25:36 +02:00
Melanie
1eee525c88
Revert "Add a frame based watchdog function to keyframed motion"
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This reverts commit 2d98d6354c
.
2012-06-08 16:54:47 +02:00
UbitUmarov
22437af26a
*UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending position change on others; don't assume m_host is in same grp that part (possible always is)...
2012-06-08 15:48:46 +01:00
UbitUmarov
f0a6ec151a
*UNTESTED* let SetPrimParams for avatars parse even unsupported parameters so that if a supported one is in the middle of then it still works.
2012-06-08 15:27:21 +01:00
UbitUmarov
9d878591c8
*UNTESTED* added PRIM_POS_LOCAL and PRIM_ROT_LOCAL in SetPrimParams for avatars. Stopped setting position twice in normal SetPrimParams
2012-06-08 14:29:02 +01:00
Melanie
dadac6816b
Merge branch 'ubitwork' into avination
2012-06-08 15:15:17 +02:00
Melanie
2d98d6354c
Add a frame based watchdog function to keyframed motion
2012-06-08 15:14:38 +02:00
Justin Clark-Casey (justincc)
794d184c25
Stop sending a DisableSimulator packet in LLClientView.Close(), which is a duplicate for child agents and unnecessary for root agents.
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Close() already calls Scene.RemoveClient() which sends the right eq or udp DisableSimulator message to child agents.
2012-06-08 04:32:51 +01:00
Justin Clark-Casey (justincc)
f94b92df46
Instead of retrieving the known client again in LLUDPServer.RemoveClient(), check the IsLoggingOut flag instead.
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This is slightly better thread-race wise
2012-06-08 04:12:22 +01:00
Justin Clark-Casey (justincc)
c215b1ad16
If logging a client out due to ack timeout, do this asynchronously rather than synchronously on the outgoing packet loop.
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This is the same async behaviour as normal logouts.
This is necessary because the event queue will sleep the thread for 5 seconds on an ack timeout logout as the client isn't around to pick up the final event queue messages.
2012-06-08 03:53:03 +01:00
Justin Clark-Casey (justincc)
5f4f9f0230
Add regression test for client logout due to ack timeout.
2012-06-08 03:12:23 +01:00
Justin Clark-Casey (justincc)
d73805d7f4
Remove null checks at top of LLUDPServer.ProcessInPacket(). Neither packet nor client are ever null.
2012-06-08 01:51:28 +01:00
Justin Clark-Casey (justincc)
d71c6dea7e
Store already retrieve IClientAPI in IncomingPacket structure for later use rather than doing another retrieve on dequeue.
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Instead of checking whether the client still exists by trying to retrieve again from the client manager, this patch gets it back from IncomingPacket and checks the IClientAPI.IsActive state.
2012-06-08 01:43:58 +01:00
Justin Clark-Casey (justincc)
30f4a33f01
Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTeleport() if an agent needs closing.
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This is always done as part of Scene.RemoveClient()
Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.
2012-06-08 01:26:43 +01:00
Melanie
8ebe2cd3da
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-06-08 01:12:37 +01:00
Justin Clark-Casey (justincc)
5c162ccd57
Go back to calling IncomingCloseAgent() in the "kick user" command for consistency instead of IClientAPI.Close() directly.
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This no longer double counts child agent removals
2012-06-08 00:59:39 +01:00
Melanie
48add77a4c
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-06-08 00:43:39 +01:00
Justin Clark-Casey (justincc)
d547bcf8d1
Remove duplicate update of user count in Scene.IncomingCloseAgent()
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This is already done in Scene.RemoveClient() which IncomingCloseAgent() always ends up calling.
2012-06-08 00:40:38 +01:00
Justin Clark-Casey (justincc)
b56673c920
Fix bug with "kick user" reducing agent counts by 2 instead of 1.
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This is done by making the kick user command call IClientAPI.Close() rather than routing through Scene.IncomingCloseAgent(), which also called IClientAPI.Close()
DisableSimulator for child agents is moved from IncomingCloseAgent() to RemoveClient(), this is not a functional change since IncomingCloseAgent() always ends up calling RemoveClient()
2012-06-08 00:18:25 +01:00
Melanie
c5af3e384c
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
2012-06-08 00:14:39 +01:00
Justin Clark-Casey (justincc)
0c5fefacb4
Record the fact that child agents can have asset transactions.
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Also change code to grab the agent asset transaction module once.
2012-06-07 23:51:04 +01:00
Justin Clark-Casey (justincc)
de87e4871b
Don't send kill object messages to clients when a child agent is closed.
2012-06-07 23:35:21 +01:00
Melanie
69dd5b855a
Merge branch 'avination' into careminster
2012-06-07 23:34:22 +01:00
Melanie
e8cd9fbbb7
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-06-07 23:33:40 +01:00
Melanie
038acc39be
Cut off collision sounds with avatar at 3.2. This makes most walkig collisions
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with walls and stairs silent. Falls from greater height and running into things
will still be heard. a CollisionSound defined for the object will override this
so one can still script a soccer ball with sounds.
2012-06-08 00:09:30 +02:00
Melanie
ad1df33006
Further limit the amount of avatar collisions that will actually trigger
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sounds. They are distracting.
2012-06-07 23:41:10 +02:00
Melanie
26c5b32988
Add the ability to query the MYSQL databse for a list of the stored prim UUIDs
2012-06-07 22:39:03 +02:00
Melanie
4942314435
Implement playing of the real collision sounds, change scaling for avatar
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collisions to make them really soft because otherwise climbing stairs
makes an unbearable amount of noise.
2012-06-07 20:51:03 +02:00
Melanie
095dbf0ece
Fix not sending TransferInfo when an asset is not found. This clogs
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up the sound pipeline in the viewer.
2012-06-07 19:51:32 +02:00
Melanie
f5cbe56c56
Make not_at_target stop when the target is reached even if the script
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is not listening to at_target
2012-06-07 19:01:33 +02:00
Melanie
31bc9c3ad3
Typo correction
2012-06-07 18:04:09 +02:00
Melanie
64aefe9c28
Disable default collision sounds until they can be uploaded, but enable custom ones
2012-06-07 17:59:38 +02:00
Melanie
91557f18cd
Set collision sound type so custom sound types are recognized
2012-06-07 17:59:20 +02:00
Melanie
e93308072e
Make the "delay restart" button delay restart for 1 hour rather than aborting
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it altogether. Allow a maximum of three uses before the restart goes through.
2012-06-07 16:32:07 +02:00
Justin Clark-Casey (justincc)
7550b97e65
Log warning if we try to remove a UDP client that has already been removed.
2012-06-07 04:00:29 +01:00
Justin Clark-Casey (justincc)
98b46d48fe
Allow the thread watchdog to accept an alarm method that is invoked if the timeout is breached.
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This alarm can then invoke this to log extra information.
This is used in LLUDPServer to show which client was being processed when incoming and outgoing udp watchdog alarms are triggered.
2012-06-07 02:44:13 +01:00
Melanie
a945105003
Make timed bans / timed passes work as expected. Prevent transmission of media
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URLs to banned clients.
2012-06-07 00:24:33 +02:00
Melanie
5876a4d392
Prevent a null ref when getting the velocity of an avatar during login or
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logout.
2012-06-07 00:24:07 +02:00
Melanie
b02db11c69
Remove a null ref when an avatar's attachment gets the avatar velocity
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while the avatar is logging in or out.
Also remove some unlocking calls without matching locking call. Merge
artefact cleanup, again.
2012-06-06 20:38:42 +02:00
Melanie
67483a6e50
Remove two causes of recursive locking. Merge artefact cleanup.
2012-06-06 20:36:47 +02:00
Melanie
e09a74493f
Reverse the logic of a conditional. Clears up a merge artefact.
2012-06-06 20:35:37 +02:00
Melanie
34cb8a2ab3
Fix not sending TransferInfo when an asset is not found. This clogs
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up the sound pipeline in the viewer.
2012-06-06 20:35:00 +02:00
Melanie
c0b21d92c2
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-06 14:16:19 +01:00
Melanie
e733fb32cf
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
2012-06-06 13:07:05 +01:00
Justin Clark-Casey (justincc)
514dd85199
minor: Change log messages on Warp3DImageModule to show they are from this module
2012-06-06 04:18:38 +01:00
Justin Clark-Casey (justincc)
53c25a4778
Rename MapImageModule for Warp3D to Warp3DImageModule to match its class name and make it easier to distinguish between map image modules.
2012-06-06 04:15:00 +01:00
Justin Clark-Casey (justincc)
2b0de66216
Actively dispose of Bitmaps in Warp3D image module and world map module once we've finished with them.
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This might help with memory leakage issues though I suspect it won't.
2012-06-06 04:11:16 +01:00
SignpostMarv
3b25021180
enabling all corners of a sim to be set in one call
2012-06-06 02:47:47 +01:00
Justin Clark-Casey (justincc)
abf94627f6
Ensure closure of bitmap and memory stream with using() statements in WorldViewModule.
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If this has any effect then it will only be to the map images returned via requests to the /worldview simulator HTTP path (not enabled by default)
2012-06-06 02:45:36 +01:00
Justin Clark-Casey (justincc)
6adc810eaa
Stop accidentally reading 4 Int16s instead of 2 in SIZE section of Terragen file when loaded from a stream.
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Fixes a bug introduced 2 weeks ago in 67ebe80
Thanks to Plugh for pointing this out.
2012-06-05 19:40:16 +01:00
UbitUmarov
bdc62144ae
fix the real cause of double velocity
2012-06-05 05:53:44 +01:00
UbitUmarov
372b76031b
revert last bad commit but fix recoil direction
2012-06-05 05:52:25 +01:00
UbitUmarov
768447e41b
Stop llRezAtRoot() from applying velocity setting impulse in World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity.
2012-06-05 04:43:23 +01:00
Justin Clark-Casey (justincc)
a5410c2c19
minor: Add user feedback when executing fix-phantoms
2012-06-05 01:37:40 +01:00
Justin Clark-Casey (justincc)
42179578fc
Allow fix-phantoms command to appear even if CombineContiguousRegions = false, since this allows one to go back from a megaregion to normal regions.
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Adapted from a patch by Garmin Kawaguichi in http://opensimulator.org/mantis/view.php?id=6027
Garmin says that fix-phantoms allows one to reset objects when going back from megaregion to normal regions as well as the othe rway around.
Thanks!
2012-06-05 01:33:58 +01:00
Talun
008c6a4610
Mantis 4597 AgentPaused packet is ignored.
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The packet was actually being handled but not acted on.
This change extends the default timeout for paused clients to 5 minutes
and makes both the paused and non-paused timeout periods configurable.
2012-06-05 01:22:05 +01:00
Melanie
170b820a11
Fix land collisions to work like SL.
2012-06-05 01:53:25 +02:00
Justin Clark-Casey (justincc)
01280e9b94
Remove unused ScenePresence list structure in llGetAgentList()
2012-06-05 00:34:18 +01:00
Justin Clark-Casey (justincc)
96d1ba90d7
Scale down per frame MS stats to match scaled simulator FPS stat.
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This makes frame time stats properly tally with fps, which saves confusion and makes it easier to interpret numbers.
In some ways this is not so artifical - physics FPS runs at the higher rate.
2012-06-05 00:27:51 +01:00
Justin Clark-Casey (justincc)
655625ab87
Start sending spare frame time MS viewer stat. Make frame time correctly display total frame time, not just non-spare time.
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This makes it easier to see when components of frame time exceed normal permitted frame time.
Currently reflect scene frame times.
2012-06-05 00:17:55 +01:00
Justin Clark-Casey (justincc)
c3d9acc9a9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-05 00:15:29 +01:00
Justin Clark-Casey (justincc)
a7f4804f53
Properly show per frame millisecond statistics per frame, not as amount of time taken per second.
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This is to make these statistics actually match their names (and also be more accurate as number of frames can vary under heavy load)
Currently using scene frames (11.23 every second) instead of physics frames (56.18 per second)
2012-06-04 23:07:53 +01:00
BlueWall
3229e32b4e
Add replaceable region modules to the "show modules" command
2012-06-04 17:25:38 -04:00
Melanie
fd176aab8f
Actually trigger land collisions in the root even when a child collides
2012-06-04 22:41:29 +02:00
Melanie
1d75220fcc
Merge branch 'ubitwork' into avination
2012-06-04 21:09:42 +02:00
UbitUmarov
401b97788f
fix addforce/impulse.
2012-06-04 20:35:12 +01:00
Melanie
28e5abd917
Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach positions.
2012-06-04 21:05:56 +02:00
Melanie
d9d4fb10d9
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-06-04 18:22:43 +01:00
Robert Adams
f94ef37b46
Correct the delegate specification in EventManager.TriggerTerrainTainted. Looks like the wrong one was cut and pasted.
2012-06-04 10:26:39 -07:00
Melanie
5c646e2603
Remove the "Profile" config as it's covered by the replaceable interface
2012-06-04 18:22:09 +01:00
Melanie
8e735efff0
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-02 02:01:48 +01:00
Melanie
522f36345d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
2012-06-02 01:40:42 +01:00
Melanie
928e3e9e21
Fix LSL animation state reporting and animation state transitions on crossing
2012-06-01 23:04:28 +02:00
Justin Clark-Casey (justincc)
72219eae7d
Instead of updating sim stats root agent, child, objects and scripts accounts every single scene frame, update in the once every 3 seconds SimStatsReporter run
2012-06-01 04:47:11 +01:00
Justin Clark-Casey (justincc)
6375db1533
Add optional total avatars, total prims and active prims stats to ODE plugin.
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These will act as a sanity check with the main scene stats, to show that physics scene entities are being managed properly.
Total prims will not match scene total prims since physics total does not include phantom prims
2012-06-01 04:23:36 +01:00
Justin Clark-Casey (justincc)
4e06a46dc5
If OdeScene.Near() returns no collision contacts, then exit as early as possible. All subsequent code is only relevant if there are contacts.
2012-06-01 04:07:39 +01:00
Justin Clark-Casey (justincc)
200376b3c4
Add optional stat for the other collision time per frame not spent in ODE native spaces or geom collision code
2012-06-01 03:49:42 +01:00
Justin Clark-Casey (justincc)
d34b84b531
Add avatar forces calculation, prim force and raycasting per frame millisecond optional stats
2012-06-01 03:23:19 +01:00
Justin Clark-Casey (justincc)
9ff8efc720
Collection optional avatar and prim taint frame millisecond times
2012-06-01 03:03:48 +01:00
Justin Clark-Casey (justincc)
d1b5f8d9d7
Remove recent optional native collision frame milliseconds stat
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Unnecessary since this has now been broken down into space collisions and geom collisions
2012-06-01 02:35:11 +01:00
Justin Clark-Casey (justincc)
31343aa7c3
Add optional stat that records milliseconds spent notifying collision listeners in physics frames
2012-06-01 02:33:44 +01:00
Justin Clark-Casey (justincc)
5f44be99ef
Add avatar and prim update milliseconds per frame optional stats
2012-06-01 02:25:42 +01:00
Justin Clark-Casey (justincc)
5cc9b820e5
Add option native step frame ms stat
2012-06-01 01:58:28 +01:00
Justin Clark-Casey (justincc)
f2c8c7a7b8
Add total ODE frame time optional stat, as a sanity check on the main scene physics stat
2012-06-01 01:37:19 +01:00
Justin Clark-Casey (justincc)
8333b928fa
Break down native ODE collision frame time stat into native space collision and geom collision stats
2012-06-01 01:27:19 +01:00
Justin Clark-Casey (justincc)
c33c8db825
Rename new collision stats to 'contacts' - there are/can be multiple contacts per collision and this is what is actually being measured.
2012-06-01 01:15:27 +01:00
Justin Clark-Casey (justincc)
e1f8d2adb0
Stop adding an unnecessary duplicate _perloopcontact if the avatar is standing on a prim.
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This has already been added earlier on in the method.
2012-06-01 01:12:30 +01:00
Justin Clark-Casey (justincc)
8301f7b17f
minor: comment out currently unused OdeScene.sCollisionData
2012-06-01 00:57:55 +01:00
Justin Clark-Casey (justincc)
93fa9e8991
Add ODE avatar and prim collision numbers if extra stats collection is enabled.
2012-06-01 00:56:13 +01:00
Justin Clark-Casey (justincc)
878b67b333
Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the first 25 that had non-zero collision scores.
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Also zeros collisions scores on all prims after report collection, not just the top 25.
As before, this collision scores are only reset after a report is requested, which may give unrealistic numbers on the first request.
So to see more realistic scores, ignore the first report and then refresh the request after a couple of seconds or so.
2012-06-01 00:26:11 +01:00
Melanie
4b3cb91ce8
Remove the kill record. Core has removed it long ago and it really does more harm than good these days
2012-06-01 00:12:04 +02:00
Melanie
e696d1d952
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-05-31 03:37:43 +01:00
Melanie
e80161753f
Merge branch 'master' into careminster
2012-05-31 03:35:24 +01:00
Justin Clark-Casey (justincc)
0b02a4d42e
Add an optional mechanism for physics modules to collect and return arbitrary stats.
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If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule
(http://opensimulator.org/wiki/Monitoring_Module )
This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings].
This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing.
This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds.
The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code.
2012-05-31 01:52:26 +01:00
UbitUmarov
cc903992dd
ubitode prim: if makebody() is called already having a body, do a full destrution so there are no 'leaks'.
2012-05-30 21:32:15 +01:00
Melanie
c548f48791
Guard setting the building flag
2012-05-30 19:32:02 +02:00
Melanie
0587079115
Whitespace fix
2012-05-30 19:25:52 +02:00
Melanie
86f786d673
Prevent multiple requests to go physical from reaching the physics plugin
2012-05-30 16:10:01 +02:00
Melanie
4358bb8f85
Fix the log standing attach-from-world bug.
2012-05-30 00:50:47 +02:00
Justin Clark-Casey (justincc)
bf0b8170f7
Add console command "teleport user" to allow teleport from the region console
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See "help teleport user" on the console for more details
2012-05-29 23:35:20 +01:00
UbitUmarov
3e9a831e87
fix physics not reporting collisions only with terrain
2012-05-29 19:13:27 +01:00
Melanie
b660c4991b
Fix collision filtering. The filter should be checked on the receiving part!
2012-05-29 18:18:47 +01:00
Melanie
997d23c590
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2012-05-29 18:12:18 +01:00
Melanie
100d2968c4
Add advanced collision processing into ScenePresence
2012-05-29 17:24:17 +02:00
Melanie
c46b31a9b4
Re-add script collisions that were lost in a merge
2012-05-29 16:58:08 +02:00
Melanie
10e9ad0086
Fix collision filtering
2012-05-29 16:56:04 +02:00
Melanie
9129a0cce4
Merge branch 'avination'
2012-05-29 08:45:44 +02:00
Justin Clark-Casey (justincc)
79f3ce2e9f
refactor: factor out entity transfer state machine into a separate class to make code more analyzable
2012-05-28 23:06:00 +01:00
UbitUmarov
dbbfe0cdd7
fix avatars collisions on sim crossings and other few cases where freemove() is called
2012-05-28 22:23:32 +01:00
Justin Clark-Casey (justincc)
8f87f55d05
If handling the failure of teleport, move agent state to CleaningUp when we start the handling.
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Also fixes the log warning from ResetInTransit() if the state is cleared direct from Transferring or ReceiveAtDestination, as pointed out in mantis 5426
2012-05-28 22:16:06 +01:00
UbitUmarov
2122c336b0
a bit cleaner code (?) on sculpts/meshs meshing checking
2012-05-28 14:44:06 +01:00
UbitUmarov
60cebe9a5b
let meshs work indenpendently of mesh_sculpted_prim config option
2012-05-28 14:32:16 +01:00
UbitUmarov
5141f4075f
Merge branch 'avination' into ubitwork
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Conflicts:
OpenSim/Region/Framework/Scenes/CollisionSounds.cs
2012-05-28 13:13:01 +01:00
UbitUmarov
121433d03a
disable collision sounds for now
2012-05-28 13:10:02 +01:00
UbitUmarov
20baa6334c
revert making sculpts phanton if sculpt meshing option is off
2012-05-28 13:05:50 +01:00
Melanie
b70fb7df78
Place the return back into collision sounds.
2012-05-28 11:28:46 +02:00
Melanie
c5e73c0cb8
Merge branch 'ubitwork' into avination
2012-05-28 02:19:29 +02:00
Melanie
bbaf450c30
Modify SceneManeger to use a DoubleDictionary and work without locks.
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Changes to the scenes dictionary are exceedingly rare and using atomic
operations makes the chance of collisions nearly nil in any case.
2012-05-28 02:14:14 +02:00
Melanie
78e657fd8d
Merge branch 'avination' into careminster
2012-05-27 19:35:36 +01:00
Melanie
884c0e7bb1
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-05-27 19:24:30 +01:00
UbitUmarov
f740c9522a
Let OOB information usable outside ubitode
2012-05-27 14:01:42 +01:00
Justin Clark-Casey (justincc)
7fd38788b4
minor: code formatting from 0b72f773
2012-05-26 02:14:32 +01:00
Talun
0b72f773c7
Mantis 6025 llRequestPermissions auto grant for NPCs.
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If the script requesting permissions is owned by either the NPC or
the NPCs owner (if the NPC is created as owned) then grant any
permissions automatically.
2012-05-26 02:09:22 +01:00
Justin Clark-Casey (justincc)
43a6f28620
If restating a region, clean up the physics scene after the main scene has been closed not before.
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If this is done before then on ODE agent update calls still incoming can fail as they try to use a raycastmanager that has been disposed.
Bullet plugin does nothing on Dispose()
However, I wouldn't be at all surprised if individual region restarting was buggy in lots of other areas.
2012-05-26 01:55:35 +01:00
Blake.Bourque
33b66009e4
One can now get hyoergrid region co-ordinates with llRequestSimulatorData
2012-05-26 01:32:42 +01:00
Justin Clark-Casey (justincc)
d6476b6277
Use GetInventoryItem() in LSL_Api.InventoryKey(string name, int type).
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Also removes small bug where calling this method would add 1 to LPS, evne though all callers already did this.
2012-05-26 01:03:53 +01:00
Justin Clark-Casey (justincc)
f2a5fad18f
Use SceneObjectPartInventory.GetInventoryItem() in OSSL.AvatarStopAnimation instead of searching the task inventory manually.
2012-05-26 00:54:00 +01:00
Justin Clark-Casey (justincc)
ff53add54d
refactor: replace LSL_Api.InventoryKey(string) largely with SceneObjectPartInventory.GetInventoryItem(string)
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Also gets llStopAnimation() to call KeyOrName rather than duplicating logic.
2012-05-26 00:36:01 +01:00
Talun
120f8145fc
Mantis 6028 osAvatarStopAnimation not stopping animations via UUID
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Corrected to stop animations using the animation UUID similar to llStopAnimation.
See http://opensimulator.org/wiki/OsAvatarStopAnimation
2012-05-25 23:45:03 +01:00
Justin Clark-Casey (justincc)
67ebe80dd9
Resolve some mono compiler warnings.
2012-05-25 04:03:16 +01:00
Justin Clark-Casey (justincc)
ab59c0a658
on agent cross, remove from physics scene after its been placed in transit, not before.
2012-05-25 03:39:10 +01:00
Justin Clark-Casey (justincc)
888210ea4a
refactor: make ETM.CrossAgentToNewRegionAsync neighbourRegion == null check return earlier to simplify method
2012-05-25 03:06:26 +01:00
Justin Clark-Casey (justincc)
9f1fc7ea88
Remove a call stack debugging line accidentally left in from a few days ago at SceneObjectPartInventory.ApplyNextOwnerPermissions().
2012-05-25 02:54:37 +01:00
Justin Clark-Casey (justincc)
96cde407ab
Fix bug where a failed QueryAccess to a remove region would always have the reason "Communications failure" no matter what the destination region actually returned
2012-05-25 02:37:22 +01:00
Justin Clark-Casey (justincc)
40c78b0624
Stop it being possible for an agent to teleport back to its source region before the source region has finished cleaning up old agent data and structures.
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If this is allowed, then the client usually gets forcibly logged out and data structures might be put into bad states.
To prevent this, the binary state machine of EMT.m_agentsInTransit is replaced with a 4 state machine (Preparing, Transferring, ReceivedAtDestination, CleaningUp).
This is necessary because the source region needs to know when the destination region has received the user but a teleport back cannot happen until the source region has cleaned up.
Tested on standalone, grid and with v1 and v3 clients.
2012-05-25 02:02:53 +01:00
Justin Clark-Casey (justincc)
93ff27053a
Don't actually proceed on a within-region teleport if another is already taking place, rather than just (falsely) logging that we're not going to proceed.
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An oversight from recent commit 9ab0c81
2012-05-24 22:59:52 +01:00
Justin Clark-Casey (justincc)
cc53d91d2f
On inter-region teleport, only stand the avatar up if the QueryAccess call to the destination scene actually succeeds.
2012-05-24 22:46:45 +01:00
Justin Clark-Casey (justincc)
cd225215b1
Now that the EntityTransferModule is per-region, fetch the event queue module once rather than repeatedly via scene presences
2012-05-24 22:40:24 +01:00
Justin Clark-Casey (justincc)
5c9086ade6
Fix issue where a dns resolution failure on the final destination might leave the user unable to teleport since the transit flag was not being reset.
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This moves the 'already in transit' check further up and resets the flag if dns resolution fails and in the new required places.
2012-05-24 22:26:02 +01:00
Justin Clark-Casey (justincc)
f4cd4c8e28
Comment out accidentally left in log line that was printing out the control file on OAR save
2012-05-24 04:33:36 +01:00
Justin Clark-Casey (justincc)
38ce9d45a5
Make ISimulationScene.GetScene() used the more efficient region id for lookup rather than the region handle.
2012-05-24 01:00:18 +01:00
Justin Clark-Casey (justincc)
459c7635af
If an agent is still registered as 'in transit' by the source region, don't allow an immediate teleport back.
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This is to help relieve a race condition when an agent teleports then immediately attempts to teleport back before the source region has properly cleaned up/demoted the old ScenePresence.
This is rare in viewers but much more possible via scripting or region module.
However, more needs to be done since virtually all clean up happens after the transit flag is cleared .
Possibly need to add a 'cleaning up' state to in transit.
This change required making the EntityTransferModule and HGEntityTransferModule per-region rather than shared, in order to allow separate transit lists.
Changes were also required in LocalSimulationConnector.
Tested in standalone, grid and with local and remote region crossings with attachments.
2012-05-24 00:31:14 +01:00
PixelTomsen
bc543c1797
Environment Module - allows Environment settings for Viewer3 warning: includes database region store migrations for mssql, mysql, sqlite
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enable/disable this module:
Cap_EnvironmentSettings = "localhost" (for enable)
Cap_EnvironmentSettings = "" (for disable) at ClientStack.LindenCaps section (OpenSimDefaults.ini file)
or owerwrite in OpenSim.ini
mantis: http://opensimulator.org/mantis/view.php?id=5860
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-05-23 17:04:19 -04:00
BlueWall
682d4075e3
Fix llGetSimulatorHostname to return configured hostname
2012-05-23 15:08:39 -04:00
Justin Clark-Casey (justincc)
4d1986c0e4
minor: Change [OBJECT COMMANDS MODULE] log strings to [REGION COMMANDS MODULE] strings, though all these are currently commented out anyway
2012-05-23 04:20:54 +01:00
Justin Clark-Casey (justincc)
ee98b9c394
Add "show scene" command which lists stats for the currently selected console scene(s)
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This includes prim count, script count, avatar count, etc.
Information is currently the same as "show stats", though show stats can only show one scene at a time because it listens for the latest outgoing stats packet (a bad approach that needs to change).
Might be better to tie this module into the other stats module to display arbitrary stats rather than fetching directly from scene.SimStatsReporter.
Console command is "show scene" because "show region" already exists for the grid service, which is unfortunate.
Might need to make a distinction between "scene" relating to a live scene and "region" relating to more static region data (url, coords, etc.)
2012-05-23 04:10:45 +01:00
Justin Clark-Casey (justincc)
8f88c17df9
refactor: Rename ConsoleTableRow and ConsoleTableColumn to ConsoleDisplayTableRow and ConsoleDisplayTableColumn
2012-05-23 03:23:37 +01:00
Justin Clark-Casey (justincc)
2222d979cc
refactor: rename ConsoleTable -> ConsoleDisplayTable for clarity
2012-05-23 02:37:38 +01:00
Justin Clark-Casey (justincc)
68918d632f
Fetch the dialog module reference in AttachmentsModule in RegionLoaded() not AddRegion()
...
The reference is not guaranteed to be there when AddRegion() is called but will definitely be present at RegionLoaded() if it's going to be present at all.
2012-05-23 02:09:31 +01:00
Justin Clark-Casey (justincc)
ec8745cf51
minor: Make log class names in InventoryAccessModule uniform
2012-05-23 02:05:48 +01:00
Justin Clark-Casey (justincc)
ff429a259b
Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
...
This is because the attachments module code was setting the 'object slam' bit by using PermissionMask.All
Solution here is to route the attachment item creation call through the existing inventory code in BasicInventoryAccessModule rather than copy/pasted code in AttachmentsModule itself.
2012-05-23 01:58:10 +01:00
Justin Clark-Casey (justincc)
9ab0c81c1d
Setting 'in transit' on a local teleport as well as inter-region teleports.
...
This is to eliminate possible race conditions if two teleport calls are made concurrently, where at least one is a local teleport.
This is pretty much impossible on a manual user teleport but can happen on script-invoked teleports.
2012-05-21 21:33:59 +01:00
Justin Clark-Casey (justincc)
7e97f0e898
minor: extend commented out LinkInventoryItem log message for future use
2012-05-21 21:00:22 +01:00
UbitUmarov
d2260423e5
also don't collide sculps or meshs if meshing is OFF
2012-05-21 17:11:19 +01:00
UbitUmarov
b92ecc5382
Merge branch 'avination' into ubitwork
2012-05-21 12:47:28 +01:00
UbitUmarov
85f5789993
try to let avas climb higher steps. Will only work in some cases, may have bad effects, so needs some more testing
2012-05-21 12:35:17 +01:00
Melanie
7305d2e0ef
Merge branch 'ubitwork' into avination
2012-05-21 07:32:27 +02:00
UbitUmarov
32e63fc04f
missing update script events call
2012-05-20 17:30:01 +01:00
UbitUmarov
11f582b26d
minor changes
2012-05-20 13:18:15 +01:00
UbitUmarov
2767574d0f
fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable value ( 1m);
2012-05-19 18:10:44 +01:00
UbitUmarov
10889c86d9
reduce useless waste of cpu. Make character collision events be done similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added)
2012-05-19 16:35:48 +01:00
UbitUmarov
2c498baf58
a bit faster collision sound type verification plus a few fixes/changes
2012-05-19 13:53:49 +01:00
Melanie
768e495147
Merge branch 'master' into careminster
2012-05-19 13:35:21 +01:00
Melanie
ebd9d2618b
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
2012-05-19 13:34:44 +01:00
UbitUmarov
a2c64d9795
temp work: sounds simetric acording to materials, still 'window close' test sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids
2012-05-19 12:25:31 +01:00
Melanie
d69f197a5d
Fix setting positions of attachments. The recent security fix regarding
...
prim entry messed it up.
2012-05-19 12:35:07 +02:00
Justin Clark-Casey (justincc)
0db60eea85
Improve locking of RegionCombinerModule.m_regions
2012-05-19 04:59:36 +01:00
Justin Clark-Casey (justincc)
5759313f7f
Add size of region to OAR control file. Megaregions (sw root OARs when saved) will have a size larger than 256x256
...
Not yet read. Do not rely on this information yet, it may change.
2012-05-19 04:56:47 +01:00
Justin Clark-Casey (justincc)
824a3a114b
refactor: Add RegionConnection.PosX and PosY to return position in meters rather than copy/pasting the necessary calculations in lots of places.
2012-05-19 04:22:30 +01:00
Justin Clark-Casey (justincc)
fb8705dd4d
refactor: Rename connection paramaters from "conn" and "regionConnections" so that it's easy to tell whether they refer to the root region connection or a new region connection
2012-05-19 04:01:05 +01:00
Justin Clark-Casey (justincc)
d7f90dee1c
Correct some log messages in RegionCombinerModule about the position of the root region of a megaregion relative to an added region
2012-05-19 03:56:25 +01:00
Justin Clark-Casey (justincc)
4e5ac27928
Make the megaregion total area given to the physics module accurate instead of over-inflated.
...
This was previously over-inflated because adding a region to the NE of the root region resulted in double counting of regions already added.
An accurate extent will also be necessary for other purposes.
2012-05-19 03:45:58 +01:00
Justin Clark-Casey (justincc)
3f2a727b6d
Remove recent IRegionCombinerModule.IsMegaregion(). In theory, there can be more than one megaregion in a simulator, separated by water.
...
Rename IsRootRegion() to IsRootForMegaregion()
2012-05-19 03:17:21 +01:00
Justin Clark-Casey (justincc)
26dfcf5395
Add some method doc to RegionCombinerModule. Clean up log messages.
2012-05-19 03:07:24 +01:00
Justin Clark-Casey (justincc)
33247c8d85
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-19 02:46:37 +01:00
Justin Clark-Casey (justincc)
2b60a5c5d6
Add is_megaregion flag into oar control file. Not currently read - for future use. Please do not rely on this remaining here.
...
An adaptation of part of Garmin's patch from http://opensimulator.org/mantis/view.php?id=5975 , thanks!
Flag only written if the SW corner OAR is saved - this is the only one that captures object data presently (though not land or terrain data).
This adds an IRegionCombinerModule interface and the necessary methods on RegionCombinerModule
2012-05-19 02:45:17 +01:00
UbitUmarov
9ecdef2686
modulate collision sound intensity with collision relative velocity for parts also
2012-05-19 02:04:10 +01:00
UbitUmarov
98a2c7bfee
modulate collision sounds intensity with relative collision speed
2012-05-19 01:10:39 +01:00
BlueWall
247a56593f
Further refinement on properties
2012-05-18 20:02:32 -04:00
UbitUmarov
deb87e7890
fix character IsPhysical
2012-05-19 01:01:46 +01:00
BlueWall
895dadbdbd
Cleanup + change properties to set fields with private set : Thanks Justin for the tip.
2012-05-18 19:34:12 -04:00
UbitUmarov
a7ece8c688
add colliders relative velocity projected in collision direction to collisions report information.
2012-05-19 00:17:37 +01:00
BlueWall
c05f87b50c
Provide Telehub setting to allow use of landmarks
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Setting to allow use of landmarks to override telehub routing. Default is off.
2012-05-18 17:51:38 -04:00
Justin Clark-Casey (justincc)
0147dc6302
Fix build break. Comment out EQG deregister/register logging.
2012-05-18 03:50:23 +01:00
Justin Clark-Casey (justincc)
45af29291a
Add level 2 debug eq logging which logs event queue polls.
...
Refactor: eq message logging into common method.
2012-05-18 03:43:36 +01:00
Justin Clark-Casey (justincc)
6501b1b1bb
refactor: move EventQueueGet path generation into common method. Rename some local variables in line with code conventions. Add commented out EQG log lines for future use.
2012-05-18 00:38:29 +01:00
Justin Clark-Casey (justincc)
b18c8c8e78
Don't eagerly clear frame collision events when physics actors subscribe and unsubscribe from collisions, in order to avoid a race condition.
...
Since this is done directly from ScenePresence, it can lead to a race condition with the simulator loop.
There's no real point doing it anyway since the clear will be done very shortly afterwards by the simulate loop and either there are no events (for a new avatar) or events don't matter (for a departing avatar).
This matches existing behaviour in OdePrim
2012-05-17 23:59:43 +01:00
Justin Clark-Casey (justincc)
521ad080f1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-17 23:56:36 +01:00
Justin Clark-Casey (justincc)
4d34763f8c
Check agent limit against root agent count rather than both root and child agents
...
From sl docs such as http://community.secondlife.com/t5/English-Knowledge-Base/Managing-Private-Regions/ta-p/700115
agent should apply to avatars only.
This makes sense from a user perspective, and also from a code perspective since child agents with no physics or actions take up a fraction of root agent resources.
As such, the check is now only performed in Scene.QueryAccess() - cross and teleport check this before allowing an agent to translocate.
This also removes an off-by-one error that could occur in certain circumstances on teleport when a new child agent was double counted when a pre-teleport agent update was performed.
This does not affect an existing bug where limits or other QueryAccess() checks are not applied to avatars logging directly into a region.
2012-05-17 23:33:26 +01:00
UbitUmarov
0d0c472181
removed redundant colision sounds. Temporary muted sounds ( returns at top of funtions ).
2012-05-17 23:15:07 +01:00
Melanie
24b35b7e93
Merge branch 'ubitwork' into avination
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Conflicts:
OpenSim/Region/Framework/Scenes/CollisionSounds.cs
2012-05-17 22:29:44 +02:00
Melanie
511fc663a2
Temprorarily disable collision sounds until we have some sound bites
2012-05-17 21:36:27 +02:00
Melanie
b4cd8b491b
Merge branch 'avination' into careminster
2012-05-17 13:34:47 +01:00
Melanie
34f20b7fe3
Merge branch 'master' into careminster
2012-05-17 13:28:25 +01:00
UbitUmarov
7652b3a957
udp transfer: make number packets estimation coerent with number actually sent. Use the safer lower max packet size defined in os source (600) and not OMV one (1100).
2012-05-17 13:13:31 +01:00
UbitUmarov
6af78836a5
trigger collision sounds on active agent position for better spatial effect without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code
2012-05-17 12:17:29 +01:00
BlueWall
2af11fea37
Merge branch 'master' of /home/opensim/lib/osgrid/opensim
2012-05-17 00:49:33 -04:00
BlueWall
295bb3227d
Force the default Telehub router if no matches are found in the config.
2012-05-17 00:47:19 -04:00
UbitUmarov
e4231e95a9
increase avatars collisions report to 10 per sec, Stopped sound on avatar to volumedetect collision
2012-05-17 04:41:46 +01:00
UbitUmarov
038986baff
add avatar colision sounds. Changed test sound UUID
2012-05-17 04:14:13 +01:00
Justin Clark-Casey (justincc)
c45b5a3d1c
minor: improve method doc for TestSameSimulatorSeparatedRegionsCreateAgentFails()
2012-05-17 03:27:05 +01:00
Justin Clark-Casey (justincc)
d19fb6fb0c
Add regression TestSameSimulatorSeparatedRegionsCreateAgentFails()
2012-05-17 03:12:31 +01:00
UbitUmarov
b743835f9e
default colisionVolume is 0, use it only for user specified sound
2012-05-17 01:36:42 +01:00
Justin Clark-Casey (justincc)
f0c9cb8dc0
Comment out TestSameSimulatorSeparatedRegionsQueryAccessFails() regression test logging accidentally left in
2012-05-17 01:34:04 +01:00
Justin Clark-Casey (justincc)
6b6a00a3d5
minor: Remove redundant EstateOwner != UUID.Zero check in IsAdministrator because checking EstateOwner == user
...
Due to an earlier check we already know that user != UUID.Zero so if EstateOwner == UUID.Zero, EstateOwner == user can never be true
2012-05-17 01:30:50 +01:00
Justin Clark-Casey (justincc)
bdcf2d1348
Add regression TestSameSimulatorSeparatedRegionsQueryAccessFails()
2012-05-17 01:27:59 +01:00
UbitUmarov
7cbc54d92a
default collision sounds. Incomplete, untested, needs revision
2012-05-17 01:04:30 +01:00
Justin Clark-Casey (justincc)
e444cb9da4
Remove redundant "Teleport failed:" from reason when QueryAccess fails for the destination simulator. This part of the string is already provided by the viewer.
...
Also adds more reason logging for diagnostics when teleports are refused/fail.
2012-05-17 00:33:04 +01:00
UbitUmarov
0de7219485
collision sounds: simplify send code a bit and limit sending rate to 5 per sec per part ???
2012-05-16 23:36:37 +01:00
Melanie
597f99bca7
Merge branch 'master' into careminster
2012-05-16 12:40:45 +01:00
UbitUmarov
ea47b03625
Added a invalidCollisionSoundUUID so that scripts can stop all collision sounds with llCollisionSound("",...). UUID.Zero means defaults should be used. In case part has several scripts with confliting llCollisionSound result depende on exec order. Specially on reset the efect of "" depends on reset order, it should override the others. This is intermediate improve(?) since collisions sounds seem to need a deaper revision.
2012-05-16 12:27:49 +01:00
Justin Clark-Casey (justincc)
23ae24b406
Route OAR SOG loading through the common SceneObjectSerializer.FromXml2Format() rather than the functionally identical but buggy Xml2ToSOG().
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Remove buggy Xml2ToSOG().
2012-05-16 00:10:42 +01:00
Justin Clark-Casey (justincc)
e644e34545
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-15 23:47:42 +01:00
Justin Clark-Casey (justincc)
1b5ce8c10e
Fix issue where loading OARs could sometimes result in link numbers being reordered.
...
This was because the parts in scene objects were sometimes not serialized in link order.
This is perfectly fine since the parts still have the right link numbers, but an extra fix to adjust for this
had not been done in the SerialiserModule methods that OAR loading used.
Add regression test for same.
Addresses http://opensimulator.org/mantis/view.php?id=5948 , http://opensimulator.org/mantis/view.php?id=5749
2012-05-15 23:43:59 +01:00
Justin Clark-Casey (justincc)
02f3b116c6
Allow use of regular expressions in "show object name", "show part name" and "delete object name" console commands if --regex switch is used.
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Deleteing objects by name, creator uuid or owner uuid now requires confirmation to avoid accidental deletion.
2012-05-15 23:42:49 +01:00
Melanie
81ce169dfe
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-05-15 21:24:27 +01:00
Melanie
a36c487c79
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-05-15 21:19:06 +01:00
UbitUmarov
81d7844f51
use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coerent with other places in case of future changes. Should be equivalent if all is well.
2012-05-15 17:01:00 +01:00
UbitUmarov
accab1e086
sop colisions don't play sounds on volume detectors
2012-05-15 16:56:43 +01:00
UbitUmarov
ca14534b91
sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision events subcription where needed. Made it consider also VolumeDtc and phantom cases. - added extra calls to it on physics ator proprieties changes. - Fixed land collisions reports. - Handle the case of physics sending a last zero colisions reports to trigger collision_end. - Made the physics collisions report rate be 20 per second. (needs review/testing)
2012-05-15 15:54:02 +01:00
UbitUmarov
9d67523235
ubitODE: if stopped having collisions do report zero colisions once, so collision_end event can be triggered. Changed reports rate to the requested rate and not full ode rate.
2012-05-15 15:45:01 +01:00
UbitUmarov
338be76e0a
ubitODE: fix not reporting land collisions on same cases.
2012-05-15 13:41:13 +01:00
Melanie
65e1d7b2d7
Guard against null root part on SQLite. This really needs to be fixed so SQLite
...
loads roots before children like MySQL does.
2012-05-15 03:16:12 +01:00
Melanie
069bcd45e5
Try to fix sqlite breakage
2012-05-15 02:27:21 +01:00
Melanie
995cd25f30
Port the mel/dahlia fix
2012-05-15 02:36:11 +02:00
UbitUmarov
325973d36f
don't send colision events to volume detectors
2012-05-15 01:40:46 +01:00
Melanie
e7819ce909
Port Avination's collision fixes to core.
2012-05-15 01:02:38 +01:00
Melanie
71115c32ad
Merge branch 'avination' into careminster
2012-05-14 23:33:16 +01:00
Melanie
6126b6da72
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-05-14 23:32:49 +01:00
Melanie
ebdbaba615
Merge branch 'ubitwork' into avination
2012-05-15 00:17:52 +02:00
UbitUmarov
1b81ce303e
Merge branch 'avination' into ubitwork
2012-05-15 00:04:40 +01:00
UbitUmarov
0fb663272a
make llGetCameraPos and llGetCameraRot apply to avatar that granted permission and not owner
2012-05-14 23:42:45 +01:00
Melanie
e9e797b681
Fix an omission
2012-05-15 00:15:44 +02:00
Melanie
e3c376156c
Completely revamp collision handling. Now works as it is supposed to.
2012-05-14 22:45:54 +02:00
Oren Hurvitz
52a32878a9
Save the Telehub and its Spawn Points in the OAR
2012-05-14 19:59:45 +01:00
Justin Clark-Casey (justincc)
af6c85308a
minor: add explanative comment to 'missing baked texture' logging commonly seen on inter-simulator teleports where avatar baked textures are not available from the asset service.
2012-05-14 18:57:42 +01:00
Justin Clark-Casey (justincc)
deeac69312
minor: comment out individual attachment transfer log messages for now
2012-05-14 18:48:40 +01:00
Justin Clark-Casey (justincc)
c2aa3b90d9
Set the agent in transit teleport flag at the first available opportunity (i.e. when IsInTransit() was being checked) to close down a race condition.
...
On EntityTransferModule.DoTeleport() there was an IsInTransit() check to prevent multiple simultaneous teleport attempts.
However, the SetInTransit() was only performed later on, which left a window in which multiple threads could pass the IsInTransit() check.
This has been seen in the field and the results aren't pretty.
This commit effectively combines the IsInTransit() and SetInTransit() checks so there is no such window.
More failure cases are made to to call ResetInTransit() to adjust to this move.
2012-05-14 18:36:26 +01:00
Justin Clark-Casey (justincc)
42557d7d4c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-14 18:33:20 +01:00
Justin Clark-Casey (justincc)
fad557485c
Add more region information to some teleport related logging
2012-05-14 18:06:48 +01:00
Melanie
e78043cb70
Check parcel entry permissions when moving objects
2012-05-14 01:32:22 +02:00
Melanie
59826c15ce
Allow non-gods to deed no-mod objects
2012-05-14 01:21:10 +02:00
Chris Koeritz
30a272ba31
Modifications for SMTP in OpenSimulator. Email size limit was fixed (was out of step with documentation at 1024, so boosted to 4096). Added configuration item for maximum email size. Redundant sleep inside email module was fixed (LSL Api was already sleeping). Added sleep time configuration item for snooze between email sending for LSL Api. Added two new configuration items (email_max_size and email_pause_time) into the example OpenSim.ini, plus fixed a spelling error (llimits) and odd tabbing.
...
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-05-13 17:34:20 -04:00
BlueWall
7c229c8b81
Add configurable SpawnPointRouting
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Will use one of three selected methods to route avatar landing
points when using Telehubs. The setting is in [Startup] using
SpawnPointRouting = closest/random/sequence
closest: The default setting. Routes avatar to the nearest SpawnPoint
to the location.
random: Picks random SpawnPoints to land the avatar.
sequence: Follows a sequence to place the avatar on the next available
SpawnPoint location
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-05-13 17:20:54 -04:00
UbitUmarov
9870d7e4e7
ubitODE fix force in case of mlinear motor offset present
2012-05-13 01:28:20 +01:00
Melanie
fe029cf4e8
Merge branch 'avination' into careminster
2012-05-13 01:25:03 +01:00
Melanie
e5653ebeb7
Merge branch 'avination' into careminster
2012-05-13 01:24:10 +01:00
Melanie
e2dc04586a
Merge branch 'master' into careminster
2012-05-13 01:24:01 +01:00
UbitUmarov
9b7023a159
display a sleep time of zero if forced spare time to zero, when sim fps is lower than desired, for better display coerence.
2012-05-12 17:58:36 +01:00
UbitUmarov
7461fe4554
TEST MESS* reduce animation packets send. Added onchangeanim event with parameters to define if to add or remove, and if to send anims pack on that evocation, etc
2012-05-12 15:27:37 +01:00
UbitUmarov
cf8b7c8aff
Merge branch 'avination' into ubitwork
2012-05-12 14:10:15 +01:00
UbitUmarov
4d98a291a2
ubitODE let vehicles responde faster to changes of some parameters like motors decay times
2012-05-12 14:00:08 +01:00
UbitUmarov
792e8db456
ubitODE reduced again a bit the max allowed correction velocity on colisions, to reduce a bit bouncing inerent to colisions.
2012-05-12 13:44:47 +01:00
UbitUmarov
46095c963c
ubitODE: trial workaround for avatar colisions
2012-05-12 12:17:28 +01:00
Justin Clark-Casey (justincc)
8b958e7e74
Revert "Save the Telehub and its Spawn Points in the OAR"
...
This reverts commit b0b7b45b94
.
Sorry BlueWall, I wanted to discuss an aspect of the data storage but I couldn't assign bugs in 'patch included' state to myself until I changed mantis just now and I forgot to mention it on irc.
I wouldn't normally revert but thinks get tricky when it comes to data formats.
Essentially, I would like to see the Yaw, Pitch and Distance values as separate XML entities (as used in other aspects such as vectors, quaternions) rather than as a . delimited string
We can discuss this more with Oren in opensimulator.org/mantis/view.php?id=6008
2012-05-12 02:36:56 +01:00
UbitUmarov
8dd5f08b6e
revert terminal vel reduction. It helped but not efective
2012-05-11 15:53:31 +01:00
Oren Hurvitz
b0b7b45b94
Save the Telehub and its Spawn Points in the OAR
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-05-10 22:56:37 -04:00
Talun
e618194143
Mantis 6015 new LSL function llGetAgentList.
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Details in the lsl wiki
2012-05-11 02:25:52 +01:00
Justin Clark-Casey (justincc)
903cff9264
Add ConsoleTable framework class for future uniform formatting of console output tables.
...
Still subject to change - if you use this be prepared to change your output code if/when the methods change.
Make new "attachments show" command use this.
2012-05-10 23:47:39 +01:00
Justin Clark-Casey (justincc)
abc029d1f4
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-10 23:43:38 +01:00
Justin Clark-Casey (justincc)
bce3e7cb06
Add "attachments" show console command that will show the server's record of which attachments an in-scene avatar has.
...
For debugging purposes.
2012-05-10 22:48:03 +01:00
UbitUmarov
3c37bc2851
reduce avatars terminal velocity to less than 30m/s or colisions with basic boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt).
2012-05-10 22:44:12 +01:00
Dan Lake
117c183fde
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-10 14:43:02 -07:00
Dan Lake
f374b63ac8
Add even for terrain tainting and synchronize terrain module with physics scene before physics simulation step rather than after
2012-05-10 14:42:46 -07:00
Melanie
8558a36506
Merge branch 'master' into careminster
2012-05-10 20:33:27 +01:00
Mic Bowman
de44734fe9
Saving estate state is really slow (relatively) and it gets
...
completely rewritten every time a region starts up. This
makes the data write only when the data was not already
read from the database.
There is a still a major race condition whenever two regions
share the same estate data, but at least it won't be triggered
on startup.
2012-05-10 09:08:40 -07:00
UbitUmarov
d0c0d37d24
ubitode: changes to vehicles servos
2012-05-10 16:17:02 +01:00
Melanie
a90822f4b8
Merge branch 'master' into careminster
2012-05-10 00:42:10 +01:00
Justin Clark-Casey (justincc)
6987aef38d
Improve logging on the prim inventory script asset request path for future use.
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This adds name and description of the request handler to http request logging when DebugLevel >= 1
2012-05-09 23:12:30 +01:00
Melanie
50321fb7bf
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-05-09 00:43:33 +01:00
Talun
61e99bcdcb
Mantis 6015 new LSL function llGetAgentList.
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Details in the lsl wiki
2012-05-09 00:14:24 +01:00
Justin Clark-Casey (justincc)
e5dbb652d5
Remove physics actor related race conditions in SetVehicleFlags() and SetPhysicsAxisRotation()
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sop.PhysActor can currently become null at any time.
2012-05-09 00:11:10 +01:00
Dan Lake
3bc5620d74
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-08 16:06:02 -07:00
Dan Lake
20952c75c5
Trigger event when scene presences are updated
2012-05-08 16:05:34 -07:00
Talun
c21c9e13ef
Mantis 1456 same region teleport of a sitting avatar.
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Region to region was fixed some time ago in EntityTransferModule.
This applies the same fix for same region teleports.
2012-05-09 00:02:13 +01:00
Justin Clark-Casey (justincc)
ef279c5a62
Add automated TestllBreakLink()
2012-05-08 23:36:23 +01:00
Justin Clark-Casey (justincc)
c0658a102e
Add automated TestllCreateLink()
2012-05-08 23:29:51 +01:00
Justin Clark-Casey (justincc)
6406d5a5b9
refactor: Eliminate local id parameter from api initialize.
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This is always available from m_host.LocalId
2012-05-08 23:20:27 +01:00
Justin Clark-Casey (justincc)
01b78235db
Instead of constantly looking up unchanging self item in script code, pass in self item on initialization.
2012-05-08 23:05:01 +01:00
Justin Clark-Casey (justincc)
abbd050a13
Perform SceneGraph.DuplicateObject() under existing m_updateLock already used for link and delinking, in order to avoid race conditions.
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DuplicateObject() relies on source object having correct link numbers for the duration of the dupe.
Both link and delink can change link numbers such that they are not consistent for short periods of time.
2012-05-08 21:31:35 +01:00
Melanie
05634907e9
Merge branch 'master' into careminster
2012-05-08 00:07:18 +01:00
Melanie
900afbd53e
Merge branch 'avination' into careminster
2012-05-08 00:07:13 +01:00
Melanie
d3844d142d
Merge branch 'ubitwork' into avination
2012-05-07 23:03:57 +02:00
Melanie
74eafb78eb
Fix moving no-mod objects. Fixes a regression introduced with the undo fix
2012-05-07 23:03:07 +02:00
UbitUmarov
75c51f33c4
minor change to linear motor decay
2012-05-07 21:44:24 +01:00
Justin Clark-Casey (justincc)
5d1d47e1f9
Revert "Better error handling if Load OAR or Save OAR fail"
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This reverts commit 65c88b2ff4
.
Yet again I accidentally committed something whilst evaluating it.
2012-05-07 20:01:17 +01:00
Oren Hurvitz
65c88b2ff4
Better error handling if Load OAR or Save OAR fail
2012-05-07 19:07:38 +01:00
Justin Clark-Casey (justincc)
a82dc263ab
For osGetGridNick(), osGetGridName(), osGetGridLoginURI() and osGetGridCustom(), try to read from the [GridInfoService] section on standalone rather than [GridInfo]
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[GridInfoService] is the section that's actually in bin/config-include/StandaloneCommon.ini.example
2012-05-07 19:05:21 +01:00
Justin Clark-Casey (justincc)
5053506d88
refactor: Instead of performing a ScenePresence lookup twice over LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject()
2012-05-07 18:27:33 +01:00
Justin Clark-Casey (justincc)
cdf97ab3a6
Fix a bug in FriendsModule.StatusNotify() where all subsequent friends would not be notified once a non-local friend was found.
2012-05-07 17:21:45 +01:00
Melanie
df7abbb367
Merge branch 'master' into careminster
2012-05-07 12:07:47 +01:00
Melanie
1120a2cf36
Merge branch 'avination' into careminster
2012-05-07 12:07:42 +01:00
dahlia
4186fa10f0
remove default values from prior commit since mono cant deal with them
2012-05-07 00:08:56 -07:00
dahlia
b697d0e895
add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs
2012-05-06 23:54:50 -07:00
Melanie
b60f51dafc
Stop llSetPos from sending one update per child prim
2012-05-06 19:21:54 +01:00
UbitUmarov
2ab9588c9a
UbitODE: reduced the diference btw dinamic and static friction, making dinamic larger more identical to static.
2012-05-05 11:03:38 +01:00
UbitUmarov
e3226aecd9
SOG: tell physics about when we want a force or a impulse. (sorry add to change here also)
2012-05-05 10:47:51 +01:00
UbitUmarov
3b78e33d16
ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force)
2012-05-05 10:40:03 +01:00
Melanie
b62cc3ce0a
Merge branch 'avination' into careminster
2012-05-05 10:32:22 +01:00
Melanie
31ab8b2fe0
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/WebUtil.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-05-05 10:32:04 +01:00
UbitUmarov
163a86517a
force lower avatar density for testing
2012-05-05 03:28:35 +01:00
Justin Clark-Casey (justincc)
01b00ad0d5
Fire the scripting changed event with CHANGED_OWNER when an object that has changed owners is rezzed.
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This needs to occur after the script is resumed rather than before, when the event is just dropped.
Addresses http://opensimulator.org/mantis/view.php?id=5890 and http://opensimulator.org/mantis/view.php?id=5952
2012-05-05 00:29:14 +01:00
Justin Clark-Casey (justincc)
e18686528e
Use the more efficient HashSet instead of List for FlotasmAssetCache.m_CurrentlyWriting
2012-05-04 23:03:33 +01:00
Justin Clark-Casey (justincc)
dec6ad2933
Don't try and update the access time of a file that is actively being cached.
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This may cause IOErrors on Windows.
Aims to help with http://opensimulator.org/mantis/view.php?id=6003
2012-05-04 22:57:33 +01:00
UbitUmarov
6b3135aa4d
UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any significant change like new 'velocity' or new position, etc, requests
2012-05-04 22:24:04 +01:00
Justin Clark-Casey (justincc)
da4819a170
Temporarily add debug log lines to lsl url request and release
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To help with http://opensimulator.org/mantis/view.php?id=5993
2012-05-04 22:11:25 +01:00
Talun
92fde6ed26
Mantis 60004 problems with damage and llSetDamage. In damage enabled areas this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area
2012-05-04 21:01:09 +01:00
Melanie
333d013b5c
Add the default animation to the child agent data update
2012-05-04 20:33:48 +02:00
Melanie
b5b21013da
Reverse the order of physics event unsubscription to allow GC. Adapted from Unit's reverted patch
2012-05-04 20:06:42 +02:00
Melanie
1183310a05
Retain velocity on walking crossing - adapted from Ubit's reverted patch
2012-05-04 20:05:51 +02:00
Melanie
88c4c7283f
Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);"
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This reverts commit 12c9916193
.
2012-05-04 20:02:14 +02:00
UbitUmarov
12c9916193
*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);
2012-05-04 19:19:54 +01:00
UbitUmarov
58a1a0710c
SOG copy bug fix, now new group has own empty list of sitted avatars. Also changed crossing code to restore sitting avas in case of group cross fail
2012-05-04 11:32:37 +01:00
Justin Clark-Casey (justincc)
c221eaf0b0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-03 22:39:04 +01:00
Justin Clark-Casey (justincc)
fcd5b0817b
Reinsert a 2000ms delay before closing a no longer required agent on the source region after teleport to resolve Imprudence teleport problems.
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Viewers 1 and 3 are fine with doing this immediately. However, Imprudence has a small delay (<200ms, >500ms) after receiving the AgentCompleteMovement reply packet on the destination region before regarding that region as the currnet region.
If Imprudence receives a DisableSimulator in this period, it quits.
We are not restoring the full 5000ms delay since this brings back a bug where teleports permanently fail if an avatar tries to teleport back too quickly.
This commit also sends the AgentCompleteMovement packet to the client before telling the source region to release its old agent, in order to further cut down any possibility of the DisableSimulator being recieved before the AgentMovementComplete.
2012-05-03 22:30:36 +01:00
Snoopy Pfeffer
100e4ca67e
Fixes Mantis #5999 . llSetLinkPrimitiveParams with PRIM_BUMP_SHINY did cause a runtime error.
2012-05-03 19:00:09 +02:00
Justin Clark-Casey (justincc)
9ffc2c1062
minor: resolve some mono compiler warnings
2012-05-03 01:56:24 +01:00
Justin Clark-Casey (justincc)
231a3bf147
Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
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This is most useful for capabilities where the url is not self-describing.
2012-05-03 01:45:49 +01:00
Melanie
2af7f50f26
Stabilize sit position on region crossing
2012-05-03 02:07:55 +02:00
Melanie
9f9693dab8
Clear permissions given to the object we stand up from
2012-05-03 01:18:51 +02:00
Melanie
8b1cc0dd29
Merge branch 'avination'
2012-05-03 00:15:45 +02:00
UbitUmarov
a135e51d23
Improved sitted avatars crossings ( plus tests on vehicles)
2012-05-02 22:08:09 +01:00
Melanie
bf630fb808
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
2012-05-02 01:37:51 +01:00
Justin Clark-Casey (justincc)
40f3c24562
Comment out the five second sleep in etm.DoTeleport() if the old agent needs to be closed because it is no longer in the child's view distance.
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This sleep appears unnecessary since a sleep has already occurred in WaitForCallback() whilst waiting for the destination region to notify of teleport success.
There are no async operations between this sleep and the WaitForCallback()
If this sleep is present, then teleporting back to the source region within 5 seconds results in a disconnection.
If this sleep is commented out then teleporting quickly back and forth between two simulators appears to work without issue.
Tested on standalone, local grid and distributed grid.
Please revert if there's something that I've missed.
2012-05-01 23:49:02 +01:00
Melanie
58d460542d
Merge branch 'avination'
2012-05-02 00:33:56 +02:00
Melanie
82197c87a2
Merge branch 'ubitwork' into avination
2012-05-02 00:33:37 +02:00
Melanie
e6e12c2d42
Merge branch 'avination'
2012-05-02 00:32:28 +02:00
Melanie
98e9f22544
Preserve attachment rotation on objects rezzed via a script. Makes toasters
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work right, finally.
2012-05-02 00:29:56 +02:00
Justin Clark-Casey (justincc)
a29f7f7551
Remove some test code that accidentally crept in with 9d2e1c67
2012-05-01 23:25:30 +01:00
Justin Clark-Casey (justincc)
9d2e1c67a8
Add regression test for teleporting between neighbouring regions on the same simulator
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This adds a non-advertised wait_for_callback option in [EntityTransfer]. Default is always true.
Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
2012-05-01 23:14:12 +01:00
Melanie
fc3cf2b5a3
Fix saving of attachment positions
2012-05-01 23:21:28 +02:00
Justin Clark-Casey (justincc)
5786521103
Move max teleport distance check down into etm.DoTeleport() since this should apply to all teleport calls, not just those through Teleport()
2012-05-01 18:38:46 +01:00
Justin Clark-Casey (justincc)
37dd174697
refactor: Split most of EntityTransferModule.Teleport() into its same region and different region teleport components.
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DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in.
2012-05-01 17:52:30 +01:00
Melanie
4b982db252
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLAssetData.cs
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/MySQLUserAccountData.cs
2012-04-30 19:04:38 +01:00
Justin Clark-Casey (justincc)
b678ea18b2
Create TestHelpers.EnableLogging() and DisableLogging() to turn logging on and off within tests.
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This makes *.Tests.dll.config files no longer needed, hence deleted.
2012-04-30 18:44:22 +01:00
TBG Renfold
9c2a73b61e
llGenerateKey implementation. Creates a random UUID I.E: UUID.Random().ToString();
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Signed-off-by: TBG Renfold <tbg.renfold@g2mv.co.uk>
2012-04-30 17:36:49 +01:00
Justin Clark-Casey (justincc)
d0598c63f3
refactor: Simplify by combining SafeSendControlsToScripts() from fe8e835
into SendControlsToScripts() (instead of SendControlToScripts()).
2012-04-30 17:33:08 +01:00
Oren Hurvitz
fe8e835bfc
Fixed: scripted controls didn't work if the avatar was sitting down
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This fixes a bug introduced in 6473674bbf
2012-04-30 17:18:15 +01:00
UbitUmarov
303739622c
ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim and not center of mass ( as SL docs said) updated some flags to current ones
2012-04-29 11:46:16 +01:00
UbitUmarov
be176b1e49
ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass and simulate
2012-04-29 08:24:41 +01:00
UbitUmarov
84b5b3e89b
llGetGeometricCenter...
2012-04-29 06:39:09 +01:00
Melanie
ad12b5df49
Merge branch 'master' into careminster
2012-04-29 02:23:54 +01:00
UbitUmarov
c7c0d5558b
remove repeated set of group rotation to physics
2012-04-29 01:00:46 +01:00
UbitUmarov
df9935273f
SOG bug fix in group rotations updates
2012-04-29 00:41:51 +01:00
Melanie
174fa4a70f
Merge branch 'avination'
2012-04-29 01:33:40 +02:00
UbitUmarov
dd745f60c2
fix llGetCenterOfMass ( checked with ubitODE only)
2012-04-28 21:36:38 +01:00
Justin Clark-Casey (justincc)
8380166251
Comment out debug [ASYNC DELETER] messages for now.
2012-04-28 00:39:40 +01:00
Justin Clark-Casey (justincc)
cd755fe598
Remove mono compiler warning. Adjust message log to error from info
2012-04-28 00:31:11 +01:00
Justin Clark-Casey (justincc)
2bad430ed8
Put scene object related console commands into new "Objects" help category rather than "Regions"
2012-04-28 00:08:04 +01:00
Justin Clark-Casey (justincc)
ab71779221
Revert "Revert "Implement bulk inventory update over CAPS (not recursive by design,""
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This reverts commit a90b0e302c
.
Sorry, accidentally reverted this completely by mistake, reverting the revert.
2012-04-27 23:54:45 +01:00
Justin Clark-Casey (justincc)
a90b0e302c
Revert "Implement bulk inventory update over CAPS (not recursive by design,"
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This reverts commit 6e7f13a72d
.
2012-04-27 23:46:33 +01:00
Justin Clark-Casey (justincc)
d25469f66e
Add flags information (phantom, physics, etc.) to "show object" and "show part" console commands
2012-04-27 23:38:25 +01:00
UbitUmarov
e48fa38ff5
Oooops don't hover underground but do hover
2012-04-27 23:18:54 +01:00
UbitUmarov
f5cb403e7e
reorder priority of vehicle hover flags
2012-04-27 22:59:57 +01:00
Melanie
dcbcbd697f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
2012-04-27 22:28:09 +01:00
Oren Hurvitz
6473674bbf
Fixed: custom walking animations didn't stop when the avatar stopped walking.
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This happened because the scripts were notified about control changes (e.g., the user stopped pressing the Forward key) when the animation was still WALK, so the script didn't stop the walking animation. Fixing this required: a) Update the movement animation *before* notifying the script; b) Add locking to prevent clashes with the Heartbeat thread (which also updates the animations); c) Handle the case of a user who stops walking just as the avatar is in the air: the avatar should STAND in that case, not WALK.
This reverts commit feef1dd732
.
2012-04-27 20:47:02 +01:00
Oren Hurvitz
9622e8ac72
If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
2012-04-27 20:22:35 +01:00
Oren Hurvitz
37d770f814
Use DotNetZip to compress OARs and IARs.
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DotNetZip provides much better compression than standard .NET.
2012-04-27 19:46:31 +01:00
Justin Clark-Casey (justincc)
e39e4f6bfb
minor: style adjustments in SensorRepeat, mainly related to patch from stoehr
2012-04-27 19:40:19 +01:00
Stefan_Boom
b35a1d5681
Fixing wrong position of llSensor, SensePoint wasnt following the rotation of the root prim.
2012-04-27 19:31:50 +01:00
Diva Canto
9bc94c502a
MapImageService: changed the event at which the map tiles are uploaded, because they were being uploaded before the region was registered with the grid
2012-04-27 11:05:40 -07:00
Diva Canto
2970a18e54
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-27 09:26:14 -07:00
Diva Canto
c84f63f4dc
Minor change in error message (HG teleport failures)
2012-04-27 09:24:50 -07:00
Melanie
90305001de
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-04-27 17:09:49 +01:00
UbitUmarov
ee237fc5df
test
2012-04-27 12:19:22 +01:00
UbitUmarov
8ef7df5a56
test
2012-04-27 11:01:34 +01:00
UbitUmarov
2006188ee5
test
2012-04-27 10:49:32 +01:00
UbitUmarov
2419de2b6d
test
2012-04-27 10:10:31 +01:00
UbitUmarov
fedc9eb105
itest
2012-04-27 09:50:53 +01:00
UbitUmarov
1c735facee
test
2012-04-27 09:23:20 +01:00
UbitUmarov
cadbfcc011
itest
2012-04-27 09:15:31 +01:00
UbitUmarov
b948826b7e
test
2012-04-27 09:09:29 +01:00
UbitUmarov
7a7f4b7722
testing
2012-04-27 09:00:30 +01:00
UbitUmarov
03450dee39
testing....
2012-04-27 08:11:18 +01:00
UbitUmarov
6edbbdc83a
ubitODE fix don't report colisions with a volume detector ( only report to it )
2012-04-27 06:00:50 +01:00
UbitUmarov
e974d493c6
testing
2012-04-27 03:44:15 +01:00
UbitUmarov
d8f691664a
testing
2012-04-27 03:36:49 +01:00
UbitUmarov
76d9040ed4
testing
2012-04-27 02:54:39 +01:00
UbitUmarov
911bc81b00
testing
2012-04-27 02:13:54 +01:00
UbitUmarov
a64a9e48de
TESTING
2012-04-27 01:43:27 +01:00
Melanie
7397c9a68e
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-04-27 01:31:12 +01:00
UbitUmarov
30ab9647ba
TEST more changes
2012-04-27 01:24:44 +01:00
UbitUmarov
61e99fba87
TEST more options to avnLocalTeleport
2012-04-27 01:18:30 +01:00
UbitUmarov
2cf6023892
TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped) to scenepresence.cs
2012-04-27 01:06:07 +01:00
Justin Clark-Casey (justincc)
07e62df558
Add regression test for teleporting an agent between separated regions on the same simulator.
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This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
2012-04-27 00:58:54 +01:00
Oren Hurvitz
8a65f5a70d
OSSL: Removed check for CanRunConsoleCommand() in osKickAvatar.
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OSSL permissions are now controlled in OpenSim.ini.
2012-04-26 22:53:13 +01:00
Oren Hurvitz
ee13d817f1
When creating an OAR, objects where the user is the Creator are always included, regardless of their permissions.
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The purpose of the permission checks is to prevent the unauthorized copying of assets, but users can always copy assets that they created.
2012-04-26 22:41:31 +01:00
Justin Clark-Casey (justincc)
cb6791fb30
Tweak log messages on local region to region teleport path to help with problem resolution.
2012-04-26 22:35:25 +01:00
Justin Clark-Casey (justincc)
d19aa9e792
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-26 21:54:50 +01:00
BlueWall
2542ca2a49
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-26 16:40:36 -04:00
BlueWall
fba802bb03
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-04-26 16:13:47 -04:00
Talun
b8114d2b67
Add a version of osNpcSay that takes a channel number Mantis 5747
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osNpcSay(UUID npc, string message) left untouched
New functions:-
osNpcSay(UUID npc, int channel, string message)
osNpcShout(UUID npc, int channel, string message)
osNpcWhisper(UUID npc, int channel, string message)
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-26 16:13:29 -04:00
Justin Clark-Casey (justincc)
ca228c4770
Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing analysis complexity
2012-04-26 16:20:53 +01:00
UbitUmarov
fd19601c6b
Help big boobies to dance (avatar visualParams). May not persist and need more lobe ?
2012-04-26 16:17:46 +01:00
Justin Clark-Casey (justincc)
f49912f92a
minor: Add more detail to unauthorized caps client message
2012-04-26 16:10:24 +01:00
Justin Clark-Casey (justincc)
b0cbf16c19
minor: Add region name to dropped inbound packet message
2012-04-26 16:04:49 +01:00
Justin Clark-Casey (justincc)
e52fe03fff
minor: Add avatar name to removing agent log message
2012-04-26 00:42:37 +01:00
Justin Clark-Casey (justincc)
74dbfe6bb5
Comment out avatar move to target message for now.
2012-04-25 23:46:42 +01:00
Mic Bowman
133370f158
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-25 11:57:29 -07:00
Mic Bowman
a2d544c938
Add a configuration switch to turn on/off the use of the trash
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folder when deleting objects from a scene. The use of the trash
folder causes assets to be created and stored everytime you delete
an object from the scene (slows down the delete and adds mostly useless
assets to your database).
Default is on (use the trash folder) which is the standard behavior.
2012-04-25 11:54:57 -07:00
Melanie
db31c9fe58
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-04-25 19:15:40 +01:00
Melanie
88553bb884
Port Avination link order to make OpenSim behave like SL. Make Primstar scripts work. Fixes Mantis #5990
2012-04-25 19:09:22 +01:00
Melanie
b62eee2f0b
Merge branch 'master' into careminster
2012-04-25 18:55:51 +01:00
Melanie
88c9fdfa3a
Adapt some TeleportWithMomentum calls
2012-04-25 18:36:29 +01:00
Mic Bowman
1afae01311
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-25 09:52:44 -07:00
Mic Bowman
bec100a662
Add try/catch around Json script method registration to avoild some issues
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with .NET 3.5 vs 4.0 differences.
See http://opensimulator.org/mantis/view.php?id=5971
2012-04-25 09:51:30 -07:00
UbitUmarov
22ea2ef9a0
set PIDHoverTau and not PIDTau since all physics need that
2012-04-25 17:11:32 +01:00
Melanie
916e372382
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-04-25 16:49:07 +01:00
Diva Canto
7aa25c6762
Slight rewording of output messages.
2012-04-24 22:40:07 -07:00
Diva Canto
fd281ded3f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-24 22:17:52 -07:00
Diva Canto
cf1c34605b
HG: Moved User-level code down to the HGEntityTransferModule where it belongs.
2012-04-24 22:17:10 -07:00
Melanie
550ff3b4da
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-04-25 04:01:55 +01:00
Melanie
3be3189ee0
Commit the avination Teleport() methods (adaptedto justincc's changes)
2012-04-25 04:00:01 +01:00
Justin Clark-Casey (justincc)
af86e2939c
zero out SP velocity before calling SP.Teleport(), as the client expects (though this is also effectively done by physics at the moment)
2012-04-25 03:47:26 +01:00
Melanie
9a23501824
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-04-25 02:33:39 +01:00
Justin Clark-Casey (justincc)
683cfc6f82
refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()
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These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
2012-04-25 02:07:55 +01:00
Justin Clark-Casey (justincc)
a65ca24701
Add regression test TestSameRegionTeleport()
2012-04-25 01:51:40 +01:00
Melanie
def65cd94a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-04-25 01:22:09 +01:00
Justin Clark-Casey (justincc)
6b299a4287
Comment out some debug ATTACHMENTS log messages for now.
2012-04-25 00:52:33 +01:00
Justin Clark-Casey (justincc)
39a6d7cab4
Comment out the noisier AVFACTORY log messages for now.
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Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene.
2012-04-25 00:47:32 +01:00
Justin Clark-Casey (justincc)
0f470326aa
Improve teleport log debug and error messages to tell us who is teleporting.
2012-04-25 00:19:38 +01:00
UbitUmarov
3da613adf5
fix chODE loosing some part positions when doing isPhysical false
2012-04-24 23:13:57 +01:00
UbitUmarov
816a44d6da
SOG bug fix in UI object changes
2012-04-24 21:48:12 +01:00
Oren Hurvitz
2f398231ac
Minor improvements to logging
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Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
2012-04-24 21:38:09 +01:00
Melanie
c5520dc83f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-24 21:30:12 +01:00
Oren Hurvitz
6011bfa5e3
OSSL: fixed the threat level check for osParseJSONNew
2012-04-24 20:41:29 +01:00
Justin Clark-Casey (justincc)
c6f30e044b
Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed from ODEPrim.SetGeom.
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This occurred in 7a574be3fd
from Sat 21 Apr 2012.
This should fix collision detection.
Mnay thanks to tglion for the spot and the fix in http://opensimulator.org/mantis/view.php?id=5988
2012-04-24 20:15:10 +01:00
UbitUmarov
f0ba6c84e4
fix animations if sited in ground also
2012-04-24 07:27:14 +01:00
UbitUmarov
a4b76a42cc
let objects/avas push avas
2012-04-24 06:56:34 +01:00
UbitUmarov
1848ceac95
"save the catgirls"
2012-04-24 05:42:47 +01:00
Diva Canto
fd27988978
Changed the Map-related messages from Info to Debug. They're debug messages.
2012-04-23 21:29:18 -07:00
UbitUmarov
1cfee4e84c
display heatbeat sleep time in stats. This may not be good for general use, but for testing/debug
2012-04-24 04:57:59 +01:00
UbitUmarov
95bb2049a0
fix Simulation time report
2012-04-24 04:01:29 +01:00
UbitUmarov
f1d6b3e710
some reduction on time resolution efects on spare time report
2012-04-24 03:38:13 +01:00
UbitUmarov
b019b20eb8
*testing* changed stats time reports to be per reported frame and not acumulated in about 1second. Total Frame Time is not just 1/reported sim fps
2012-04-24 03:05:29 +01:00
Justin Clark-Casey (justincc)
6c21e15cb9
Add online/offline indicator to "friends show" region console command.
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Improve output table formatting.
2012-04-24 00:32:01 +01:00
Justin Clark-Casey (justincc)
40e37d8b78
Add osForceAttachToAvatar() and osForceDetachFromAvatar()
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These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check
Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help.
Threat level high.
2012-04-24 00:03:57 +01:00
Justin Clark-Casey (justincc)
b798b32b19
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-23 22:54:11 +01:00
Justin Clark-Casey (justincc)
1f8d1bcdcf
Replace common code to fetch self inventory item (as opposed to uuid) with GetSelfInventoryItem()
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However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item.
2012-04-23 22:52:46 +01:00
Justin Clark-Casey (justincc)
60065f06b3
refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_Api
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There's no point look up an item ID that we already have.
2012-04-23 22:23:47 +01:00
Melanie
159b3b27ca
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-04-23 21:13:08 +01:00
Melanie
e903709847
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-04-23 20:44:41 +01:00
UbitUmarov
5a8fdc8a0b
ubitODE - do own timing control (as chODE does) until heartbeat does it right
2012-04-23 20:16:53 +01:00
Talun
679da63da6
Mantis 5977 Corrections to llRegionSayTo
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-23 07:16:33 -04:00
UbitUmarov
e0f81e2400
ubitODE - several changes...
2012-04-23 01:47:11 +01:00
Justin Clark-Casey (justincc)
49ed68e98c
refactor: simply some properties code in BasicPhysicsPlugin
2012-04-22 20:28:12 +01:00
Justin Clark-Casey (justincc)
58c890df5d
Make TestSetPhysicsSinglePrim() actually add the object to the scene in order to test more code paths.
2012-04-22 20:03:34 +01:00
Justin Clark-Casey (justincc)
8205fe79ce
Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom.
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This was an oversight when removing some race conditions from PhysicsActor setting recently.
Regression tests extended to probe this code path.
Extending regression tests required implementation of a BasicPhysicsPrim (there was none before). However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
2012-04-22 19:51:51 +01:00
Melanie
8df4bd14f5
Merge branch 'master' into careminster
2012-04-22 15:06:06 +01:00
UbitUmarov
26fd1e3a0c
fix a bug i added fixing another....
2012-04-22 03:08:47 +01:00
UbitUmarov
190e7a4334
ubitODE: - don't try to hover underground unless volumedetector (that doesn't colide with it)
2012-04-21 05:16:54 +01:00
Justin Clark-Casey (justincc)
ae2b8f7007
Comment out spurious Body != IntPtr.Zero code after disableBody(), since disableBody() sets Body == IntPtr.Zero on all code paths.
2012-04-21 03:42:54 +01:00
Justin Clark-Casey (justincc)
f609594595
refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.
2012-04-21 03:23:51 +01:00
Justin Clark-Casey (justincc)
77a7de87e1
Add test for setting physics in a linkset
2012-04-21 02:45:16 +01:00
Justin Clark-Casey (justincc)
d5c724e5b8
Add regression test for prim status when root prim in a new linkset is non-physical
2012-04-21 01:51:57 +01:00
Justin Clark-Casey (justincc)
9ac48b2aff
Fix a bug where linking a non-physical prim with a physical prim as root would make the non-physical prim phantom rather than part of the physics object.
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On region restart, the whole object would become physical as expected.
Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim.
Add regression test for this behaviour.
2012-04-21 01:43:09 +01:00
Justin Clark-Casey (justincc)
17bf2a62db
Add test for correct physics status on linking two physics objects
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Also fixes last build break.
2012-04-21 01:09:42 +01:00
Justin Clark-Casey (justincc)
71900968b2
refactor: extract common setup code in SceneObjectStatusTests
2012-04-21 01:01:24 +01:00
Justin Clark-Casey (justincc)
ae789f6c16
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-21 00:55:27 +01:00
Justin Clark-Casey (justincc)
06552f217e
Add TestSetPhysics() to SOP status tests
2012-04-21 00:54:48 +01:00
Justin Clark-Casey (justincc)
7a574be3fd
Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
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prim_geom == IntPtr.Zero only before a new add prim taint is processed (which is the first taint) or in operations such as scale change which are done in taint or under lock.
Therefore, we can remove these checks which were not consistently applied anyway.
If there is a genuine problem, better to see it quickly in a NullReferenceException than hide the bug.
2012-04-21 00:12:07 +01:00
Justin Clark-Casey (justincc)
c8307cdf1e
Improve bitmap disposal to do null checks and not to potentially try disposal of uninitialized variables.
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This issue doesn't cause the mono 2.10.5 compiler to fail but appears to cause the windows compiler to fail.
Resolves http://opensimulator.org/mantis/view.php?id=5973
2012-04-20 23:35:11 +01:00
Justin Clark-Casey (justincc)
566327a948
If a physical prim is manually moved (e.g. by a user) then set the geometry position as well as the body position
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This is necessary to stop the moved prim snapping back to the original position on deselection if moved only once
This resolves http://opensimulator.org/mantis/view.php?id=5966
2012-04-20 23:24:24 +01:00
Melanie
31c5a7241e
Merge branch 'master' into careminster
2012-04-20 23:17:29 +01:00
UbitUmarov
3b56c44453
changed seletion code. SOP now knows about parts selection. UI actions are sent to SOP and this reports to SOG. Group is selected if any part is selected.sop.isSelect get() is only used in SOG. Will need to be improved for better performance on largelinksets. *UNTESTED* NEEDS CHECKING for side efects
2012-04-20 18:51:32 +01:00
Melanie
464fb2533f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
2012-04-20 16:48:43 +01:00
UbitUmarov
2c7f035925
ubitODE: - Change triangles used in terrain height estimation
2012-04-20 04:49:23 +01:00
Justin Clark-Casey (justincc)
75f117484b
Always dispose of existing opened bitmap from file in SaveFile(), instead of simply dropping the reference if the existing file didn't contain a bitmap of the same size.
2012-04-20 03:57:22 +01:00
Justin Clark-Casey (justincc)
cba64ebc79
Explicitly dispose of bitmaps opened from files in GenericSystemDrawing and JPEG.cs
2012-04-20 03:46:33 +01:00
Garmin Kawaguichi
63cda3a6d0
concerns GenericSystemDrawing.cs
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in OpenSim\Region\CoreModules\World\Terrain\FileLoaders\GenericSystemDrawing.cs
Ln 67
Apply Justin's solution
Signed-off-by: Garmin Kawaguichi <garmin.kawaguichi@magalaxie.com>
2012-04-20 03:26:02 +01:00
UbitUmarov
ec6347f987
ubitODE - again avatar/terrain collision. Reduce new viewers interpolators efects reporting null velocity and aceleration when stopped near the right position, where they can still have instantanius large values that can get magnified by interpolators, specially using diferent timing estimation.
2012-04-20 03:17:36 +01:00
Justin Clark-Casey (justincc)
2b98e2f106
Stop teleports from dropping tall avatars through or embedding them in the floor when lured by short avatars.
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This involves giving the ceiling of the Z-component in a lure rather than the floor.
Ideally we would give the exact float compensating for relative avatar height but it looks like that isn't possible with the parcel id format used in lures
2012-04-20 02:50:36 +01:00
Melanie
65b3e13010
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-04-20 00:17:14 +01:00
UbitUmarov
aeb5aed5b7
changed - VolumeDetect and phantom setting interaction. Script VD(true) forces phantom ON. UI phantom off turns off VD. Other transitions should only change specific parameter. This is not as current SL. - Fixed volumedetect prims being wrongly removed from physics.
2012-04-19 23:01:22 +01:00
UbitUmarov
9b02e1cf4a
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-04-19 01:52:23 +01:00
Melanie
beb7b8d189
Fix a logic error in app domain creation
2012-04-18 23:23:37 +01:00
Melanie
411bd0574d
Allow setting a specific target velocity on TeleportWithMomentum
2012-04-18 22:16:59 +02:00
Melanie
525b7593e8
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-04-18 20:09:52 +01:00
Melanie
7a255efdb2
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-04-18 20:07:32 +01:00
Melanie
ea73a03553
Don't re-add the assembly resolver for each script if not creating the appdomain
2012-04-18 20:01:41 +01:00