Commit Graph

2001 Commits (52c482a7a7b297715cbcd7460edb1ad07d7a06c6)

Author SHA1 Message Date
Dr Scofield cea6e03ae0 dr scofield's warning safari: hunting down those little buggers 2008-06-27 16:18:56 +00:00
Dr Scofield 92e04ea587 status: work-in-progress, non-functional
fleshing out OSHttpRequestPump code.
2008-06-27 15:57:33 +00:00
Dr Scofield 63a1a2739a status: work in progress, non-functional
having OSHttpHandler as a delegate was not too hot, i'm
refactoring it into an interface.
2008-06-27 09:29:41 +00:00
Charles Krinke ca8d1d57e1 Mantis#1591. Thank you graciously, Sempuki for a patch that:
Currently module loading is done ad-hoc. I propose creating a simple 
loader class that leverages Mono.Addins (and perhaps the new .NET 
addins when they become available in mono). Attached is a basic 
patch for review that compiles into HEAD, but doesn't yet replace 
any existing ad-hoc loaders.
2008-06-27 02:15:57 +00:00
Jeff Ames 56802afff4 Update svn properties. Minor formatting cleanup. 2008-06-26 20:04:06 +00:00
MW 682ec53420 As per the suggestion on the mailing list, added support for a OpenSim.xml config file, instead of a ini file. INI files still work the same as they did before, just now if a ini file isn't found, it looks for a OpenSim.xml file (of course in xml format) and if found uses that.
Includes a OpenSim.Example.xml for reference (the default settings saved as a xml file).
2008-06-26 17:20:08 +00:00
Dr Scofield 744b44dc8b WORK-IN-PRGRESS: beware of falling pieces and shifting
tectonic plates: starting AddHandler() code.
2008-06-26 16:10:04 +00:00
Charles Krinke a58a47a759 Mantis#1597. Thank you, Melanie for a patch that:
Adds handlers for the reclaim land functionality, 
plus all needed permissions checks.
2008-06-26 13:45:36 +00:00
Charles Krinke 1cd6b71b60 Mantis#1594. Thank you, Melanie for a patch that:
Fixes:
- Wearable icon and name sreset to default on copy/paste
- Cache is not updated when renaming/moving folders
- Partial refactor to make inventory less dependen on AssetBase having a "Name" field
- Add llGiveInventoryList() function
2008-06-26 02:46:29 +00:00
Jeff Ames 76e24d02ad Minor refactoring of POS. Adds a Util.Clamp(x, min, max) function. 2008-06-26 02:03:40 +00:00
MW cf1cf73839 added the flag param to IClientAPI.SendMapBlock 2008-06-25 20:14:47 +00:00
MW 35e1a2fdfc first part of Requestmapblocks fixes: Adds uint flags param to the OnRequestMapBlocks event (and handler), as when a client sends a map block request it also sends what layer it wants it for 0,1,2. It will always send two requests, one of them being for layer 2 (the overlay layer) and the other one either 0 or 1 depending on the tab that is selected in the client worldmap window. We should also be sending what layer the reply is for in IClientAPI.SendMapBlock (current always set to 0). That will come in next part (most likely at the weekend). 2008-06-25 20:03:16 +00:00
MW 7a9922af27 Added support for terrain map to be serialised to xml(as base64 binary). useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented)
Add util functions to compress and uncompress strings. 
Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
2008-06-25 19:33:19 +00:00
Sean Dague 5158aad662 make lots of properties virtual, which lets nhibernate do
some proxy object optimizations.
2008-06-25 19:18:51 +00:00
Charles Krinke c4641d7005 Mantis#1584. Thank you kindly, Lulurun for a patch that:
The (de)serialization of extraparams is wrong.
prims with scuplt texture won't be seen as it expected.
This patch fixes the problem .
2008-06-25 13:55:06 +00:00
Dr Scofield daca971bf6 further work on the HttpServer stuff. not functional yet. just sharing
what crimes i'm committing.
2008-06-25 13:10:12 +00:00
Justin Clarke Casey ac46c89c89 * minor: Remove crusty old unused agent inventory classes 2008-06-23 18:13:04 +00:00
Justin Clarke Casey de24380233 * Remove all use of asset.InvType, as outlined in mailing list discussion
* This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
2008-06-23 18:01:58 +00:00
Teravus Ovares 2758bc81ad * Persists region banlists across reboots for the sqlite datastore also now. 2008-06-21 06:50:38 +00:00
Teravus Ovares a5860ad438 * Adds Region ban capability to Regions. You access this by going to World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar.
* It only persists across reboots for the mySQL datastore currently.
* Currently have stubs in the other datastores.
2008-06-21 03:29:08 +00:00
Charles Krinke 786fd3534d Mantis#1572. Thank you kindly, Lulurun for a patch that addresses:
In function "ReadInExtraParamsBytes", parameter "data" is used without a boundary check.
if data.Length==0, an "out of index" exception will be thrown.
2008-06-19 21:00:09 +00:00
Charles Krinke 838ffd7792 Mantis#1543. Thank you kindly, Jonc for a patch that:
Implements terrain bake from Region/Estate dialog and 
respects estate settings during terraforming
2008-06-19 20:57:00 +00:00
Teravus Ovares cb29926e3c * Refactors call to OutPacket out of AssetCache and into LLClientView 2008-06-18 23:04:15 +00:00
Jeff Ames a728417eda Minor formatting cleanup. 2008-06-18 03:50:39 +00:00
Justin Clarke Casey cb70299092 * Fix a bug in the archiver where I didn't realize a shape still needs its default texture as well as its face textures 2008-06-16 22:43:30 +00:00
Teravus Ovares 53c9ce46b3 * Enables binary data in BaseHttpServer with 'image' in content type.
* Enables regular jpeg map images to be served directly from the region.
* EX: http://192.168.1.127:9000/index.php?method=regionImagecc4583cd269b41bfa525dd198e19a5c5
* This is actually HTTP server address + port + index.php?method=regionImage<REGIONUUID, no dashes>
* The Webmap image location gets printed on the console when the simulator starts up.
* JPEG data is cached so we only create the webjpeg once.
2008-06-16 22:06:55 +00:00
Justin Clarke Casey 4c2171ec82 * Allow archiver to save and load objects within other objects to arbitrary levels
* This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved 
contained items).  These will be found and eliminated in subsequent patches.
* Not yet ready for use
2008-06-16 21:59:39 +00:00
Charles Krinke c04e284854 Change VersionInfo string from
"Opensimulator release (0.5.8)" to
"Opensimulator trunk (post 0.5.8)"
as we move forward with trunk again.
2008-06-15 01:08:55 +00:00
Charles Krinke b226855d34 Change VersionInfo string from:
"OpenSimulator trunk (post 0.5.7)" to
"OpenSimulator release 0.5.8" in preparation
for tagging this minor release.
2008-06-14 23:51:35 +00:00
Justin Clarke Casey c9a983a85e * minor: A few miscellaneous doc comments before I break and start on something else 2008-06-14 20:52:42 +00:00
Justin Clarke Casey 4af6286512 * Start recording asset request failures
* This includes problems such as connection failures and timeouts.  It does not include 'asset not found' replies from the asset service.
2008-06-14 17:47:25 +00:00
Teravus Ovares 6bea792436 * Enables maptile display in grid mode for simulators that are not on the same instance.
* Only generates a new maptile after a refresh interval
* Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary.
* Updates RegionInfo, so backup your /bin/Region/*.xml files.
2008-06-14 02:39:27 +00:00
Sean Dague b47dd07932 save_assets_to_file path shouldn't always assume uploaded
content are images and use .jp2 for the file extension.
2008-06-13 19:41:13 +00:00
Justin Clarke Casey d6519924ba * refactor: catch asset service request exceptions at the AssetServerBase level rather than in the GridAssetClient
* this is to enable logging of asset request exceptions soon
2008-06-13 18:04:01 +00:00
Justin Clarke Casey b799031010 * minor: Print out uptime as well as stats in periodic diagnostics logging, so it's easier to tell which isntances each print out of information is from 2008-06-13 16:58:24 +00:00
Justin Clarke Casey 520da0d9ff * minor: comment out confusing DefaultTimeout field in RestClient, which is currently not actually used 2008-06-13 16:23:31 +00:00
Jeff Ames 64f01ade04 Update svn properties, clean up formatting, refactor out duplicate hard-coded port numbers. 2008-06-13 00:21:53 +00:00
Teravus Ovares 5219eb7420 * Split the World Map code into a module.
* Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show.   The hack shows regions around the one you're in, but it won't show the one you're in..  you still need to click on the map to get that (not sure why yet).   Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
2008-06-12 20:19:42 +00:00
mingchen 0896cb53d4 *Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have. 2008-06-11 17:31:43 +00:00
Charles Krinke 7821cca2f5 Mantis#1514. Thank you kindly, Boscata for an InventoryServer patch
to allow the InventoryServer to work with MSSQL..
2008-06-11 14:02:16 +00:00
Justin Clarke Casey f07b761583 * Drop periodic stats logging back down to 60 minutes to reduce console spam.
* Please feel free to comment if the periodic logging is causing you problems in some way - I'm loathe to add yet another switch to OpenSim.ini but will if it proves necessary
2008-06-11 11:25:29 +00:00
Justin Clarke Casey ce9d0799ae * Add 'show info' command to all servers, which prints the directory in which the server was started
* This is potentially useful if you're using screen on a region console without knowing where it was originally started from
2008-06-11 00:41:07 +00:00
Justin Clarke Casey c2054d225e * minor: Reduce statistic log snapshots to every 20 minutes to get more information 2008-06-10 23:47:33 +00:00
Justin Clarke Casey 928b32054c * minor: Report cache figures in rounded up KB instead of with decimal places in show stats
* trade easier readability for pointless accuracy
2008-06-10 23:42:42 +00:00
Justin Clarke Casey 3794f25ebd * minor: Properly clear the pushed asset cache statistics where the clear-assets command is used on the region console
* stop waiting for garbage collection when GC total memory used is requested, in case the periodic request of this lags the sim
2008-06-10 23:35:04 +00:00
Justin Clarke Casey 686f16cedd * If a server has statistics, print these out to the log every hour to get some idea of how these evolve
* When returning GC.GetTotalMemory(), force collection first in order to get more accurate figures
2008-06-10 23:19:38 +00:00
Jeff Ames fb9a338bc4 Update svn properties. 2008-06-10 22:54:19 +00:00
Justin Clarke Casey 184a288b4d * Add memory currently allocated to OpenSim to 'show stats' statistics
* This is the GC.GetTotalMemory() method, which I'm guessing does not include memory used by the VM (hence the memory usage reported in top on linux would be much higher)
2008-06-10 18:10:57 +00:00
Jeff Ames 5910a49da6 Update svn properties. Formatting cleanup. 2008-06-10 08:35:46 +00:00
mingchen db151bcec7 *Fixed bug that caused failure when System.Console.Readline returns null (no stdin)
*Fixed bug that would crash the simulator if there were two physics/meshing engines loaded with the same name.
2008-06-09 15:20:08 +00:00
Teravus Ovares c892ddcd20 * This wraps the autopilot request to the client's sit response. An interesting, but successful way to do it.
* This also takes care of a few error situations that were previously never seen.
2008-06-06 12:51:20 +00:00
Teravus Ovares 3cbc01ee88 * Fixes incorrect message server startup prompt 2008-06-06 08:05:09 +00:00
Jeff Ames fbd37c420f Minor formatting cleanup. 2008-06-06 01:19:15 +00:00
Teravus Ovares e12baa5eb3 * This sends collision events to the script engine.
* Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher...  so llDetected functions don't work with collision events at the moment....
2008-06-05 13:24:59 +00:00
Dr Scofield caee0288fb * adding XmppPresenceStanza and deserialization/reification support
having reached the intermediate level of .NET's XmlSudoku, i've
  now figured out how to do deserialization using different 
  XmlSerializers (this stuff begins to grow on me, sigh).

  [still not used code, work-in-progress]

* adding convenience property on OSHttpRequest.cs (from awebb)
2008-06-04 18:09:55 +00:00
Justin Clarke Casey 6e2f3bd3fb * Start recording abnormal client thread terminations 2008-06-04 16:30:44 +00:00
Dr Scofield 67dee6410d * fleshing out XMPP entities, adding XmppWriter and XmppSerializer
having spent the last couple of days wrestling with .NET XmlSerializer
  and trying to get it to do what is required by XMPP (RFC 3920 & 3921)
  this is the preliminary result of that wrestling (you should see the
  other guy!): XmppSerializer allows us to serialize Xmpp stanza (and
  theoretically deserialize [or reify] them), XmppWriter helps avoiding
  various gratuitous crap added in by off-the-shelf XmlSerializer.

  this is currently not used anywhere but the plan is to use it for 
  at least an XMPPBridgeModule.
2008-06-04 13:06:24 +00:00
Jeff Ames 4ec4e16c80 Formatting cleanup, minor refactoring, svn properties. 2008-06-04 09:59:27 +00:00
Sean Dague 5f6b26d9ba provide slightly more sane defaults in the file based asset loader 2008-06-02 20:28:26 +00:00
Teravus Ovares 1f2ad8c525 * Fixed default ports on the MessagingServer config. 2008-06-02 18:22:15 +00:00
Justin Clarke Casey 4453c8bc5c * experimental: Make OpenSim archiver save and reload all prim textures when not all faces have the same texture 2008-06-02 17:23:13 +00:00
Justin Clarke Casey a1395b90be * Add 'show version' help information into base OpenSim server 2008-06-02 16:28:04 +00:00
Teravus Ovares 3991908db5 * This update enables grid wide presence updates.
* You'll need to start-up the MessageingServer and set it up.   It sets up like any of the other grid servers.
* All user presence data is kept in memory for speed, while the agent is online.   That means if you shutdown the messaging server or the messaging server crashes, it forgets who's online/offline.
* Occasionally the region-cache will get stale if regions move around a lot. if it gets stale, run clear-cache on the messaging server console to clear the region cache.
2008-06-02 16:16:07 +00:00
Dr Scofield 1fb16688d1 cleanup: uncommenting null-op else tree in TaskInventoryItem.cs 2008-06-02 08:43:05 +00:00
Teravus Ovares d20cae2d03 * Committing more unfinished stuff. Nothing significant at the moment. IM related. 2008-06-01 10:05:22 +00:00
Justin Clarke Casey fbaeb081aa * Move most bookending startup/shutdown messages to BaseOpenSimServer so they appear in non-console servers too 2008-06-01 02:02:20 +00:00
Justin Clarke Casey 15d41c2fc2 * Fix build break by eliminating remaining IScenePermissions references - must remember to nant clean
* Hook all server startups into base opensim server startup method
2008-06-01 01:34:46 +00:00
Justin Clarke Casey 45fef8589d * Move log version printing up into BaseOpenSimServer 2008-06-01 01:22:19 +00:00
Justin Clarke Casey 161dfe9b68 * minor: comment out old debugging messages in task inventory item restoration routines 2008-05-31 21:21:46 +00:00
Justin Clarke Casey 8cb5ec5fdd * Make version information common to all servers
* Now all servers respond to the "show version" command on the console
2008-05-31 20:35:12 +00:00
Teravus Ovares febe78d062 * Implements UserServer logoff in a few situations
* User tries to log-in but is already logged in.  Userserver will send message to simulator user was in to log the user out there.
* From the UserServer, admin types 'logoff-user firstname lastname message'.
* Some regions may not get the message because they're not updated yet.
2008-05-31 12:18:29 +00:00
Jeff Ames 0462510956 Update svn properties. Formatting cleanup. 2008-05-30 08:35:57 +00:00
Teravus Ovares d2aa2be788 * Added helper method to the Sun module to Get the Linden hour based on the math in the sun module. This populates the sun phase slider on the terrain tab in the estate tools according to the current sun phase. Display purposes only for now. Need to go the other way for setting the sun phase based on the linden hour in the estate tools. 2008-05-30 05:25:50 +00:00
Teravus Ovares 9cefda83d6 * Caches UUIDName requests
* Looks up UUIDNames for script time and colliders in a separate thread.
* Hopefully this'll allow you to look at top scripts on a region that has a lot of scripts without crashing your client thread.
2008-05-29 23:36:37 +00:00
Dr Scofield d7ec686691 this is a snapshot of the OSHttpServer work-in-progress. it's an initial skeleton,
far from complete, just want to check in early and often.
2008-05-29 15:46:54 +00:00
Sean Dague 22c7845e0c attempting to get to the bottom of unresponsive grids servers by
adding back in a few messages on exceptions.
2008-05-29 15:01:26 +00:00
Sean Dague 89c164fbc1 let Grid Servers specify a connect string in their configuration. 2008-05-28 17:59:46 +00:00
Charles Krinke 06147d0492 Mantis#1406. Thank you kindly, Xantor for a patch that:
llLoopSound sends out one packet to clients in view, so it doesn't work anymore 
when clients enter later on, or the prim is modified in any way.
Solution: Stored sound data on prim, send full update instead.
llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object 
inventory sound names. llStopSound clears prim data and sends full update.
2008-05-28 14:03:08 +00:00
Jeff Ames 5752c1f5c2 Formatting cleanup. 2008-05-28 03:44:49 +00:00
Charles Krinke 2cea74181a Thank you very much, Xantor for a patch that:
If a request is made for an asset which is not in the cache yet, 
but has already been requested by something else, queue up the 
callbacks on that requester instead of swamping the asset server 
with multiple requests for the same asset.
2008-05-27 13:40:00 +00:00
Adam Frisby 392375d34b * Assigns a random UUID to a region if the Sim UUID is null. 2008-05-26 22:11:56 +00:00
Charles Krinke ed717ec181 Thank you kindly, Melanie for a patch for script reset
that creates the event handler chain ready to hook by script engines
2008-05-26 16:16:48 +00:00
Dr Scofield 1bb1d5d9b0 This cleans up a merge mess from the earlier checkin and implements llOwnerSay()
via the newly created Scene.SimBroadcast() call.
2008-05-26 15:37:31 +00:00
Jeff Ames 5d77625e9a Update svn properties. Formatting cleanup. 2008-05-25 23:27:38 +00:00
Teravus Ovares 042c9ed4d8 * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. 2008-05-25 11:22:05 +00:00
Teravus Ovares 375673ec90 This enables return from the parcel object owner display.
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
2008-05-24 11:10:21 +00:00
Charles Krinke 066b350d20 Thank you kindly, Melanie, for:
Nothing huge, but the new button code for producing 
a new script does well, but the script will not allow 
for name change once created. It reverts back to new script.
2008-05-23 02:45:52 +00:00
Dr Scofield a97fa3f43e changing more 'raw' HTTP status codes to OSHttpStatusCodes. 2008-05-22 12:59:42 +00:00
Dr Scofield bdc792d319 here are further enhancements to the IHttpAgentHandler and to BaseHttpServer (from awebb)
i've added the OSHttpStatusCodes enumeration of HTTP status codes, have adapted 
BaseHttpServer to use those.

then RestPlugin now has proper Failure handling returning proper HTTP status
codes. Regions/POSTHandler is work-in-progress.
2008-05-22 12:00:01 +00:00
Justin Clarke Casey 61bba6375c * Fix mantis 1325. This is a minor issue where 'show assets' would not work fully in the region console 2008-05-22 00:49:17 +00:00
Justin Clarke Casey 1f57fd4bec * Minor: Tidy ups and logging tweaks. 2008-05-22 00:41:03 +00:00
Justin Clarke Casey 42ac35ba7d * Provide relief for mantis 1263, 1202, 679
* If a caller attempts to set PrimitiveBaseShape.ProfileCurve with a HollowShape or ProfileShape component which is not a valid enum, a warning is spat out and a default shape 
subtituted
* This does not solve any underlying problem if we're missing some enum values (though it's not obvious what these are), but it should allow save-xml2/load-xml2 to be used 
without causing invalid enum value related exceptions.  The checks will also guard against badly behaved clients.
* This change alters the order of shape values in the xml, since it appears properties are serialized after fields (at least this is the case in mono).  .net native 
deserialization can cope with this it appears, though people manipulating xml manually may need to adapt (if there are any).
* This may be a good argument against relying on .net [de]serialization for our xml format.
2008-05-21 22:17:28 +00:00
Dr Scofield a53cea6b7e i'm extending the RestStreamHandler.Handler(...) signature to actually
provide OSHttpRequest and OSHttpResponse to our REST handler. 

also, this adds proper RestPlugin.IsGod() checking against the X-OpenSim-Godkey
HTTP request header.

last, i added XML doc comments to RestPlugin.cs
2008-05-20 16:51:45 +00:00
Jeff Ames 535d64b66b Add copyright notices.
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-20 15:38:49 +00:00
Dr Scofield 60ceef7ea2 my last "simplification" of the the if-then-else logic in BaseHttpServer placed the return in
the "if (request.UserAgent != null)" branch in the wrong place: as a result BaseHttpServer would not do 
anything if the user agent header field was present....ARGH! BAAAAAAD.
2008-05-20 12:58:27 +00:00
Sean Dague 29fb93d243 fix a constant that meant pants still weren't working. now
you really can have pants.
2008-05-19 21:24:39 +00:00
Charles Krinke 01b5425a2d Thank you kindly, Melanie for a patch that avoids a null
ref in inventory give and also now causes items to appear
in the correct folders now, no longer in the root folder.
2008-05-19 20:05:10 +00:00
Sean Dague 9808f39b6f i can haz pantz?
You sure can.  This change set restores pants (and the rest of the
default appearance) in grid mode.  The 
root issue had to do with serializing multi-faced textures to the 
grid server.  This also restores the lookup path through the avatar
factory module, as that seems the reasonable place to have it live.
Some clean up patches are coming later as well, plus testing on 
standalone, but this should be in a good kicking around state for 
grid users.
2008-05-19 19:08:59 +00:00
Dr Scofield 4b622ec881 (from awebb)
Fixes a bug in BaseRequestHandler.

If the length of the patter is equal to, or greater than, the length of
the actual request path, then an exception is thrown. System using is
added to support use of String.Empty. Exception is used to ensure most
efficient operation on (assumed to be most common) successful case.
2008-05-19 18:30:25 +00:00
Dr Scofield 3e8adc0d78 (from awebb)
This patch adds an additional handler to the existing BaseHttpServer. 
It does not affect any of the existing behaviors except insofar as the 
new handler may be selected.

It is selected first because its Agent-oriented nature means that it 
should not be pre-empted.  The new handler type is defined by IHttpAgentHandler 
in Framework/Servers and has two interface methods: Match and Handle.

The Match function returns a boolean result based upon examination of 
information presented in the User-Agent header.

The Handle function expects to get the request and response instances 
associated with the flow. The handler is responsible for ALL activity 
associated with the request except in the event of an unhandled exception, 
in which case the HandleAgentRequest routine will generate a 500 status 
message and close the stream.

There are two immediateley apparent (and VERY easy to implement) 
improvements that could be made:

   1. The Match call could be allowed to operate over the entire 
      request context., rather than just agent identity.
   2. The Handler could return a boolean indication of whether or not 
      the request was actually handled, and if not, the remaining handler 
      mechanism could take a shot at it. This would eliminate issues 
      arising from pre-empted streams.
2008-05-19 17:35:29 +00:00
Dr Scofield d725d1208b adding OSHttpRequest and OSHttpResponse which wrap HttpListenerRequest and HttpListenerResponse respectively.
enhancing IStreamHandler and IStreamedHandler interfaces so that OSHttp{Request,Response} get passed in, 
allowing RestHandlers to set response status code, redirections, etc.
2008-05-19 11:38:35 +00:00
Teravus Ovares e57c2b47a8 * This fixes the Sculpty seam. Unfortunately not all sculpties will survive. A tiny fraction of them will turn into a torus. 2008-05-18 21:05:48 +00:00
Justin Clarke Casey f6add412d6 * Refactor: Eliminate empty if clause from AssetCache.GetAsset() 2008-05-18 19:56:25 +00:00
Teravus Ovares 2bd03b7c8c * Group type stuff. Nothing spectacular. two packets, sorta almost semi half tiny amount implemented. 2008-05-18 03:21:22 +00:00
Teravus Ovares 349a17f664 * Tweaked patch mantis 1302 and committing it. 2008-05-17 00:16:16 +00:00
Jeff Ames a5f08b430d Formatting cleanup. 2008-05-17 00:06:35 +00:00
Teravus Ovares aa5197304e * Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie! 2008-05-16 23:11:00 +00:00
Teravus Ovares a510033df5 * Applying patch in mantis 0001293: [PATCH] Fix a bug that corrupts uploaded assets on disk write from Melane. Thanks Melanie! 2008-05-16 22:50:37 +00:00
Sean Dague f99b4cbe3b prime the wearables structure, which should fix the exception
FluxOne found.
2008-05-16 19:24:28 +00:00
Justin Clarke Casey 63ddbfb979 * Eliminate occurences of "Got a texture uuid ... with no sender object to handle it..." by properly dealing with the situation where a client still has queued texture requests when it logs out 2008-05-16 18:10:04 +00:00
Justin Clarke Casey c2581c9577 * Cache knowledge in the region server that the asset service has reported an asset to be missing
* This prevents repeated requests for the same missing asset to the asset server, hopefully reducing the load a little
2008-05-16 17:47:34 +00:00
Justin Clarke Casey 772f88d2e5 * Removing unnecessary LLUUID.Zero check from AssetCache
* This revision also includes a very temporary fix for the fact that NREs are received because of a missing avatar apperance in grid mode
2008-05-16 16:37:31 +00:00
Sean Dague 6a526fcb6f add to / from hash mapping for grid serialization 2008-05-16 16:01:36 +00:00
Jeff Ames 7fefb80abb Minor cleanup. 2008-05-16 13:33:57 +00:00
Jeff Ames 65c5efe43b Formatting cleanup. 2008-05-16 01:22:11 +00:00
Sean Dague fc77364972 appearance now survives logout. Tommorrow will involve moving
the MSSQL and MYSQL mappers back in under datastores and looking at doing
gid bits for this
2008-05-16 00:04:46 +00:00
Sean Dague 30202542c0 fix bad default initialization 2008-05-15 20:39:34 +00:00
Sean Dague 4ff4475d02 remove my UserAppearance object, switch all code to use
AvatarAppearance instead.
2008-05-15 18:42:27 +00:00
Sean Dague c45218e275 add the rest of my UserAppearance created methods to
AvatarAppearance
2008-05-15 15:30:03 +00:00
Sean Dague 0c509ecdde minor refactor of some properties for readability 2008-05-15 15:10:13 +00:00
Sean Dague 8e7f2d6d0e refactoring to move AvatarAppearance into Framework and
move the appearance sending bits to ScenePresence
2008-05-15 14:39:54 +00:00
Justin Clarke Casey e246d6e515 * Start recording as a statistic the number of times we start blocking repetitive client requests for the same missing texture
* This is to maintain some visibility on the problem, since I removed the intentionally irritating log messages for this
2008-05-14 23:09:17 +00:00
Justin Clarke Casey 1ef37b196c * Minor: Fussy little wording change on inventory service failure 2008-05-14 22:30:43 +00:00
Justin Clarke Casey 1b90238f28 * Start recording initial complete avatar inventory retrieval failures from the region server
* In theory, this should be a somewhat useless statistic since the user server will already have tried to use the inventory service to retrieve the avatar's skeleton.  If this 
fails, login is halted completely.
* Nonetheless I'm recording it anyway just to see whether it happens (yes, I'm too lazy to scan the logs...)
2008-05-14 22:23:17 +00:00
Justin Clarke Casey 0f50162961 * Refactor additional stats collection common code into base opensim server
* If extra stats not sent to the viewer are available on an opensim server, they are now uniformly accessible using the 'show stats' command
2008-05-14 21:53:40 +00:00
Justin Clarke Casey 56faeafdae * Refactor: Renaming non viewer statistics classes from Reporters to Collectors - this seems more intuitive 2008-05-14 21:27:54 +00:00
Sean Dague 4a07038bbe From: Dr Scofield <DrScofield@xyzzyxyzzy.net>
the attached patch set adds the (still work-in-progress but already
working) RestPlugin base class and the RestRegionPlugin code. we are using
XML serialization.

currently working:

GET /admin/regions/                 -> returns UUID list of known regions
   GET /admin/regions/<UUID>    -> returns detailed region information

we'll be adding support for POST/DELETE/PUT and also for
/admin/regions/<UUID>/name etc.
2008-05-14 19:13:54 +00:00
Justin Clarke Casey 8fe9943293 From: Dr Schofield <hud@zurich.ibm.com>
Rename SearializableRegionInfo to SerializableRegionInfo (class was already named correctly)
2008-05-14 17:03:25 +00:00
Teravus Ovares 820bce16fc * Added standard copyright and removed un-necessary using of libsecondlife.Packets 2008-05-14 07:00:42 +00:00
Teravus Ovares 5b4d7922ea * Adding the very bare minimum for the client to register user as having the group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets. 2008-05-14 06:58:32 +00:00
Jeff Ames 6a1b787436 More formatting cleanup. 2008-05-14 05:33:32 +00:00
Jeff Ames c995d60d37 Formatting cleanup. 2008-05-14 05:11:23 +00:00
Teravus Ovares eff470c0de * Added 3 warnings in response to the warnings. Adam, read the warnings. 2008-05-14 05:08:22 +00:00
Teravus Ovares 9e8dd941f1 * Refactored OutPacket out of ScenePresence
* Down to 65 warnings.
2008-05-14 04:57:32 +00:00
Teravus Ovares 9e1cc72c6e * Refactored OutPacket and FirstName/LastName out of Friends Module. 2008-05-14 03:57:30 +00:00
Jeff Ames 92128d4ef9 Update svn properties. 2008-05-14 03:09:02 +00:00
mingchen 32785921d0 *Complete redo of the permissions module
*Removed hardcoded permissions checks
*Added permissions checks where needed
2008-05-13 16:22:57 +00:00
Justin Clarke Casey 550018f02d * As part of the region registration process, the grid service now requests the status of the region using the region http uri just passed in
* If the status cannot be retrieved, then the region startup will terminate.
* The aim of this is for earlier detection of situations where the region can send messages out but cannot accept incoming requests (often due to firewall issues)
* This is currently an extremely simplistic check which completely trusts whatever http uri is given by the region
* This contact may be problematic, though since the user service needs to be able to contact the region http uri, it doesn't seem unreasonable for the grid to have to be able to do so too at this stage
* This change will require a prebuild
2008-05-13 13:36:21 +00:00
Adam Frisby 56e5dc49f9 * Committing sample IClientAPI2.cs
* This is not functional anywhere, but is a incomplete proposed replacement class for IClientAPI. Assistance filling this out would be appreciated. Use IClientAPI.cs as a reference, but make sure not to copy it - instead rewrite and abstract.
2008-05-12 20:50:38 +00:00
Adam Frisby f78c5aedbf * Added some build warnings for Teravus. :) 2008-05-12 20:29:56 +00:00
Justin Clarke Casey d3fb6039ca * If a region running in grid mode fails to login to the grid service, startup will now terminate instead of carrying on (and thus burying the error message) 2008-05-12 16:57:56 +00:00
Justin Clarke Casey b4d128c811 From: Alan M Webb <awebb@vnet.ibm.com>
This patch just tightens up console handling in BasOpenSimServer
and removes (or redirects) a couple of messages that were being issued
using Console.Writeline.
2008-05-12 13:39:46 +00:00
Jeff Ames 2382342c65 Formatting cleanup. 2008-05-12 01:23:03 +00:00
Teravus Ovares a01b415d6c 0001199: [PATCH] Add support for default animations
From Melanie...   Thanks Melanie!  











































.
2008-05-11 21:27:12 +00:00
Teravus Ovares 05de723e51 * Refactored two more OutPackets. ObjectPropertiesFamily, and Object Properties. 2008-05-10 20:25:40 +00:00
Teravus Ovares 1ba51dd2fd * More OutPacket refactors.
* Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
2008-05-10 13:11:09 +00:00
Teravus Ovares b67f88a3a2 * Two more OutPacket refactors. TextureSender.
* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
2008-05-10 12:45:41 +00:00
Teravus Ovares 536a92ca84 Refactored out a few warnings related to Adam's bane OutPacket 2008-05-10 12:01:36 +00:00
Teravus Ovares e8478dadc8 * Experiment in Zerocoding. 2008-05-10 10:28:49 +00:00
Justin Clarke Casey 57fea65c82 * Revert caps fetch inventory service back to UDP for now
* Linden client 1.19.1.4 appears to be happy using UDP for this request again, and Linden's own servers (1.21) don't appear to be supplying the CAPS version currently
* This should for now fix the bug where texture selection in the edit window both shows only already open textures, and later stops subsequent inventory requests from working.
2008-05-09 21:50:22 +00:00
Justin Clarke Casey 3f345bf685 * Removing polling delay for non-CAPS inventory fetch if the client has not yet received data from the inventory service
* Replaced instead with the system now used by other requests where the fetch request is placed on a queue and service when the data comes in
2008-05-09 21:33:19 +00:00
Justin Clarke Casey d9dffc4a9a From: Michael Osias <mosias@us.ibm.com>
Stop .net generating ambiguous operator errors when two integers are compared for equality in LSL
2008-05-09 17:23:27 +00:00
Justin Clarke Casey 6e2c7da018 * Minor: Insert utility function to format raw xml strings into indented xml for debugging purposes 2008-05-09 15:51:02 +00:00
Justin Clarke Casey fe8f9a4b25 * Restoring some initial inventory lookup polling delays in order to deal with situations seen on osgrid 2008-05-09 13:36:08 +00:00
Justin Clarke Casey 313a635d1e * Fix opensim region server shutdown. 2008-05-09 13:21:12 +00:00
Teravus Ovares 7e275bfa37 * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save it to the prim shape.
* Added some stuff around sculpted prim meshes..   but it's just there so the project compiles now.
2008-05-09 01:28:54 +00:00
Teravus Ovares 646df0dc2c * remove 2 warnings. 2008-05-08 20:45:50 +00:00
Teravus Ovares 4b924f2eb6 * Committing an extra bit of permissions for attaching to ensure that the perms are in line with project goals. 2008-05-08 19:22:20 +00:00
Adam Frisby afd08c7477 * Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg. 2008-05-08 14:09:12 +00:00
Adam Frisby 2eecc9756a * Attempted Fix for 1191 - Crash on ViewerEffectHandler. We are missing typedata data however it seems. 2008-05-08 14:06:48 +00:00
Adam Frisby dc21e8d5e2 * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!) 2008-05-08 13:41:10 +00:00
Adam Frisby 4fa0cbdfbb * You can haz more spring cleaning.
* Eventually this codebase will be clean. >_>
2008-05-08 05:35:01 +00:00
Teravus Ovares 92c03978e1 * Fixes Prim ExtraParams
* Fixes Sculpty handling
* Fixes Light handling
* Fixes Flexi handling
* Fixes Sculpty + Flexi handling
* Fixes handling of Flexi type
* Fixes Changing prim type after changing to sculpty corrupting prim.
* Ugly code.
2008-05-08 04:58:44 +00:00
Adam Frisby ba8ff761c0 * Reduced sleep durations in a number of files. 2008-05-08 04:47:38 +00:00
Adam Frisby 17366af846 * Added Obsolete() tag to IClientAPI.OutPacket.
* Increased compiler warnings by a whoppingly large number.
2008-05-07 21:31:15 +00:00
Adam Frisby a95f13a646 * Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMERS. NAUGHTY.
* Thanks to Andrew (DeepThink) for working on this one.
2008-05-07 20:31:48 +00:00
Teravus Ovares 86669a1664 * Other then the prim update experiments that are going on now, llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D. 2008-05-07 19:41:03 +00:00
Sean Dague 5ff3c03c12 get all the right bits to SendPrimitiveToClient so we can actually
set vel, acc, and rvel in the packet (though this isn't done yet).
2008-05-07 18:40:18 +00:00
Justin Clarke Casey 250fb6f5db * Move shutdown processing to base OpenSimServer, overriding the method where appropriate
* This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
2008-05-07 16:24:15 +00:00
Justin Clarke Casey e35e83312d * Increase number of poll attempts an inventory items request will make under CAPS 2008-05-07 15:53:27 +00:00
Justin Clarke Casey 382b9c18ed From: Alan M Webb <awebb@vnet.ibm.com>
The attached patch moves the sun module incrementally nearer where it
needs to be. Default behavior, i.e. no overriding configuration is to
match Second Life's diurnal/nocturnal rhythm.

All designated values are now sent to the client.There remain a couple
of unanswered questions about how this SHOULD be implemented though.
2008-05-07 14:15:59 +00:00
Sean Dague 0b09966c7e send actual velocity and angular velocity in terse updates
instead of hardcoding to zero when the primitive is non physical.
llTargetOmega should work now.
2008-05-06 22:17:00 +00:00
mingchen d8e02d9e5c *LLClientView is now pushed the EstateSettings instead of pulling it from the scene...more to standards
*LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
2008-05-06 18:29:58 +00:00
Teravus Ovares add13276a9 * Committing a bunch of work for control snatching. Not done yet. No visible features. 2008-05-06 02:47:14 +00:00
mingchen c535f3947d *Standardized the Land module by removing all references to libsecondlife.packets 2008-05-05 17:44:40 +00:00
Teravus Ovares ce19234dc8 * Unraveled the DEBUG_CHANNEL mystery.
* Moved script errors to the debug channel.
* Typing '/2147483647 OK' results in a debug_channel message.
* Expanded the available parameters that are send-able through IClientAPI
2008-05-05 15:53:11 +00:00
mingchen ddb3a9bdf8 *Fixed a mistake in the EstateManagementModule that messed up the trunk. 2008-05-04 19:19:18 +00:00
mingchen 63c104efde *Fixed up EstateManagementModule to the module standard - no more packets allowed!
*Started cleaning up the land module
2008-05-04 18:59:18 +00:00
Justin Clarke Casey 5ab392d0ee * Refactor: A final root folder special case removal, this time in HandleFetchInventoryDescendents[CAPS] 2008-05-04 01:14:21 +00:00
Justin Clarke Casey 6c62985fd5 * Refactor: Do the root case removal thing again, this time in ItemReceive() 2008-05-04 01:04:49 +00:00
Justin Clarke Casey 9646258fdf * Refactor: Simplify CachedUserInfo.FolderReceive() by removing root folder special case 2008-05-04 00:53:01 +00:00
Justin Clarke Casey 0f716e3ac4 * Simplify CreateFolder() by folding previous special root case into FindFolder() 2008-05-04 00:06:34 +00:00
Justin Clarke Casey 27a7391d6b * Add ability to defer item actions for AddItem() and DeleteItem(). This won't be useful until we let the client cache (again?) 2008-05-03 23:33:20 +00:00
Justin Clarke Casey 56827894e9 * Refactor RemoveItem() 2008-05-03 23:23:46 +00:00
Justin Clarke Casey 688940e810 * Refactor: Renaming item and folder tree search methods to have Find*() prefixes 2008-05-03 22:39:33 +00:00
Adam Frisby 87b3137928 * Cleaned up code in Terrain, Tree and Map modules.
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. 
* Moved MapImageModule.cs to Modules/World/WorldMap
* Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
2008-05-03 20:00:35 +00:00
Justin Clarke Casey 068163b14b * Refactor: Move MoveFolder() and PurgeFolder() into CachedUserInfo (which arguably should be split) 2008-05-03 19:50:49 +00:00
Justin Clarke Casey 45430a5403 * Refactor: move UpdateFolder into CachedUserInfo 2008-05-03 19:27:34 +00:00
Justin Clarke Casey 45a71bb045 * Make user profile cache service complain if the caller assumes a profile exists when in fact it does not 2008-05-03 19:12:17 +00:00
Justin Clarke Casey 1087542705 * Refactor: Move bulk of CreateFolder from UserProfileCacheService into CachedUserInfo
* Remove unused/superseded methods from GridInventoryService
2008-05-03 18:57:02 +00:00
Justin Clarke Casey a5dfca8958 * Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()
* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
2008-05-03 18:13:32 +00:00
Justin Clarke Casey f5609ba452 * Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()
* Remove old framework asset transactions files which were region modularized
2008-05-03 18:01:38 +00:00
Teravus Ovares e8acb49fef * For your fragging desire, damage enabled land works, but watch out!, life does not regenerate until you're dead! 2008-05-03 15:39:40 +00:00
Sean Dague 1b7f1c956c plumb in connection string to the user database paths. mysql and mssql
just ignore this for now, but it lets us get connect strings to sqlite
and nhibernate.
2008-05-02 18:59:12 +00:00
Adam Frisby 67bbfadc06 * More refactorings of UDPServer.
* Removed all references where possible.
* Renamed lots of variables from UDPServerXYZ to clientServerXYZ
2008-05-02 18:26:19 +00:00
Sean Dague a1c0e89067 adding a few more prep parts for this object 2008-05-02 18:25:53 +00:00
Adam Frisby c6236b5cf3 * Refactored ClientView into LLClientView. Removed all direct references to UDPServer and replaced with IClientNetworkServer.
* This should, in theory, let us make new servers with different protocols very easily (rather than the challenge we would have faced before).
* BREAKS LoadBalancing module for the moment.
* Commit 1/3 - Please dont attempt to update to this revision until all 3 are in.
2008-05-02 16:40:17 +00:00
Sean Dague 4a8f432441 minor refactoring. Change getName and GetVersion methods (yes the had different casings)
to Name and Version properties for the User stores.
2008-05-02 12:35:24 +00:00
Jeff Ames 058191e6cc Update svn properties. 2008-05-02 03:34:06 +00:00
Justin Clarke Casey a81edef2b9 * Refactor: Remove redundant userID from further up the inventory request chain 2008-05-01 21:22:03 +00:00
Justin Clarke Casey 1de6cffa28 * Refactor: Remove the unused userID parameter that was being passed into almost every inventory method
* This allows lots of redundant inventory methods with only slightly different names to be eliminated.
2008-05-01 20:47:33 +00:00
Sean Dague e41232bac5 create pass through of UserManagerBase to plugin calls 2008-05-01 20:36:43 +00:00
Sean Dague cc5351ec1b remove the db4o asset server 2008-05-01 20:33:43 +00:00
Sean Dague 86d2e53d1f added stubs for appearance bits to all the db layers 2008-05-01 20:16:26 +00:00
Adam Frisby 76d8eaa406 * Thanks to Mic Bowman for inspiring me to look at that we are still using ASCIIEncoder in places we shouldn't. 2008-05-01 18:50:44 +00:00
Sean Dague 70f7672dad added in IUserService functions. These don't do anything yet,
but the set all compiles together fine, and it provides people
an idea of where we are heading.
2008-05-01 18:36:43 +00:00
Adam Frisby 01f31fd933 * Breaking all the code, breaking all the code..!
* Made a bunch more members static, removed some dead code, general cleaning.
2008-05-01 16:23:53 +00:00
Adam Frisby 5da028f6ef * Removing duplicate files that somehow got undeleted from TortoiseSVN. Fixed. 2008-05-01 15:46:46 +00:00
Adam Frisby a1c8aa4050 * Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces. 2008-05-01 15:36:39 +00:00
Adam Frisby 4692e92312 * Assorted spring cleanings. 2008-05-01 14:45:56 +00:00
Jeff Ames d51ce47b2d Update svn properties. Minor formatting cleanup. 2008-05-01 14:31:30 +00:00
Adam Frisby 25a49ac4de * Spring cleaned a bunch of '//TODO: unused' marked functions. 2008-04-30 23:11:07 +00:00
Justin Clarke Casey 3508298ddf * Refactor: Rename InventoryFolderImpl.HasSubFolder() to GetDescendentFolder() 2008-04-30 20:04:06 +00:00
Justin Clarke Casey 3984a7fda1 * Resolve mantis 1068, 1095
* The resolution takes the form of not crashing the session if the folder the user is attempting to add already exists (e.g. there is one already with the same UUID).
* Printing out warnings instead
2008-04-30 19:55:45 +00:00
Justin Clarke Casey 9817363b93 * Completely inconsequential inventory odds and ends (actual impact - only one log message changed) 2008-04-30 19:08:48 +00:00
Sean Dague a9aee0162a add a bunch of properties for User Appearance 2008-04-30 18:55:58 +00:00
Sean Dague b2077b81eb The beginnings of a UserAppearance container 2008-04-30 18:20:28 +00:00
Teravus Ovares a9cc76e0ef * Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. Thanks A_Biondi and Melanie!
* This builds but might not work.   JustinCC will examine..   it may work out of the box.
2008-04-30 16:08:24 +00:00
Sean Dague dd96158afe move IUserService into the OpenSim.Framework.Communications assembly
because all the other I***Service interfaces are there.
2008-04-30 15:03:37 +00:00
Adam Frisby faccbf4994 * Missed a file in previous commit. Sorry! 2008-04-29 18:00:25 +00:00
Adam Frisby 375163a6fe * Spring cleaning.
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
2008-04-29 14:04:55 +00:00
Teravus Ovares 1fb54b074c * Added basic 3-5 level undo on prim position/rotation/scale.
* In the future this should be a config option...   and, hopefully this tides the builders over for a little while.
2008-04-28 01:48:21 +00:00
Teravus Ovares 911e63765c * Single Attachments now work from inventory. You can attach from inventory and detach from inventory.
* Detaching from right clicking in world, detaches to your inventory.
* If you go up to a prim and attach it from in world, it appears in your inventory.
* Attachment placement is saved when you detach them. 
* Choosing wear remembers your last attachment point from inventory.
* Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client
* Wrote a recursive method to find the folder of a known existing inventory item.
* Removed a block on physics object position on creation.  This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error.
* Drop doesn't work.  The menu item doesn't even come up.  Don't know why :P.
2008-04-27 20:10:28 +00:00
Teravus Ovares f71871bca3 * More attachment stuff, reworked some of the inventory routines to be what I need them to be for attachments. 2008-04-27 14:37:51 +00:00
Justin Clarke Casey accd89b3f1 * First draft implementation of copying prim inventory items back to agent inventory
* Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory
* Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set
* This is pending fixes/implementation of upstream permission implementation
2008-04-26 20:31:01 +00:00
Sean Dague 2a2ef42e64 replace hard tabs with 4 spaces to be consistant in the source.
Please adjust your editors to not use hard tabs.
2008-04-24 12:27:24 +00:00
Teravus Ovares aa8aee90a3 * Adds much better support for attachments that you right click on in world.
* Your friends can see your attachments now.  People who appear in the sim after you've attached something can also see your attachments.
* You can position & rotate your attachments now.  Positions do *not* save.
* You can detach attachments now the regular way.
* Attachments do not cross into other regions with you..(this isn't too far off)
* Updated ODE to not request terse updates on child prim.
2008-04-24 11:32:41 +00:00
Teravus Ovares 12bba3da4b * Fixed an annoying pop-up box when crossing borders. 2008-04-23 23:55:02 +00:00
Teravus Ovares 1909d74d5f * Patch from Melanie. Mantis 0001037: Add various internal plumbing to the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie!
* Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
2008-04-23 22:44:59 +00:00
Justin Clarke Casey 40176c12f9 * Implement full grid mode Trash empty
* Now, emptying the trash should remove folders and the items they contain as well as items which were not in a subfolder.
* This will only work once both the region and grid servers have reached this revision.
* You may also need to clear your cache before this will work
* Refactoring to follow.
2008-04-23 22:13:57 +00:00
Sean Dague 3f95804911 add a database_connect field for the asset server config
which will let you specify a connection string.  Required
for Nhibernate, optional for sqlite (there is a sane default), 
ignored for mysql and mssql until someone implements the 
Iniatialise(string) method.
2008-04-23 20:57:18 +00:00
Sean Dague 3dd98a112f allow for Inventory database source to be specified in main
configs.  This works with sqlite and nhibernate backends, and
stays with default seperate ini files for mysql and mssql until
someone writes those.
2008-04-23 20:48:23 +00:00
Sean Dague a1cc0e436f changes to allow asset_source to be specified in the opensim.ini
this will work for sqlite and nhibernate, but will be ignored for
mysql and mssql (reverting to their ini files) until someone writes
that bit.
2008-04-23 19:13:06 +00:00
Teravus Ovares d194f21a5d * Fix a console issue where pressing return on some operating systems cause the console to crash and complain about 0 regex matches. 2008-04-23 18:41:39 +00:00
Justin Clarke Casey 4db839c3b8 * Implement proper emptying of trashcan on standalone
* On standalone, folders (and their items) should now be persistently deleted on trash emptying, as well as immediate child items
* An implementation for grid mode will follow.
2008-04-23 17:04:15 +00:00
Charles Krinke 67f2b89bf6 Thank you kindly, Tyre for :
Commands with arguments enclosed in Double quotation marks (e.g. filenames or objects with embedded blanks) should be parsed correctly. e.g.:
console command "edit-scale" don't accept prim names with embedded blanks
edit-scale Prim 20x20x20 20 20 20
Region# :
edit-scale "Prim 20x20x20" 20 20 20
Region# :
edit-scale Prim20x20x20 20 20 20
Searching for Primitive: 'Prim20x20x20'
Edited scale of Primitive: Prim20x20x20
Region# :
2008-04-23 14:31:54 +00:00
Adam Frisby 3370d581e1 * Patch #1026 - llDialog support -- Thanks Melanie! 2008-04-23 12:21:54 +00:00
Adam Frisby 2b886ab9f0 * Fix for mantis #1025 - Region always reports that location is unavailable. Thanks Lulurun. 2008-04-23 12:00:23 +00:00
Adam Frisby 163d254bb9 * Applying Mantis #1021 (llStartAnimation/llStopAnimation) - Thanks Melanie! 2008-04-23 11:53:16 +00:00
Adam Frisby bca7ab7e36 * Applying Mantis #1020 (Animations) - Thanks Melanie. 2008-04-23 11:52:25 +00:00
Justin Clarke Casey 41f9bbc26d * Fix mantis #842 - folders which are created but left named "New Folder" in places other than directly under "My Inventory" should now be stored 2008-04-23 11:14:19 +00:00
Justin Clarke Casey 6efb16689a From: Kurt Taylor <krtaylor@us.ibm.com>
Attached is a patch for adding the llGetSunDirection functionality. It was implemented by adding a parameter to estate settings for storing the sun position. The sun position is calculated and stored via the sun module everytime the client's sun position is updated. It was tested with several different srcipts on Linux and Windows
2008-04-23 10:16:26 +00:00
Justin Clarke Casey cd29f90418 * Add folders and items locking in external manipulations of InventoryFolderImpl carried out by CachedUserInfo
* These will do temporarily pending refactoring
2008-04-22 20:59:08 +00:00
Justin Clarke Casey 8d8b4a314f * Add DeleteAllContents() method to InventoryFolderImpl - not yet used but will be soon
* Add locking to InventoryFolderImpl class - need more though.
2008-04-22 20:47:54 +00:00
Justin Clarke Casey fc6e23371f * Extend functionality to better handle delayed inventory service transfers to create folder, move folder and purge folder.
* Old 1.18 get folder functionality requires a little more consideration
2008-04-22 20:24:48 +00:00
Justin Clarke Casey 68c6b6ece3 * Replace previous specific inventory callback code with generic alternative 2008-04-22 18:58:09 +00:00
Justin Clarke Casey 269a2e4b88 * Allow folder renaming to complete after an agent inventory has been received by a region from the inventory service
* This replaces the old behaviour of failing straight away, which could cause lost updates if the inventory service was slow in responding
* This is the first baby step to making all inventory requests behave this way, to reduce inventory lossage
2008-04-22 17:24:13 +00:00
Sean Dague bf1580fba4 From: Dr Scofield <hud@zurich.ibm.com>
the attached patch set is centered around RemoteAdminPlugin and focuses
mainly on making it more robust (i.e. more parameter checking and better
error reporting) but also we've re-implemented the LoadTerrain stuff that
got disabled during the terrain code reworking:

   * missing PostInitialize() calls on region modules that were loaded
     for regions created via RemoteAdmin's CreateRegion XmlRpc call
   * re-implements RemoteAdmin's LoadTerrain XmlRpc call (probably lost
     during the TerrainModule rework)
   * adds lots more parameter checking and error reporting to RemoteAdmin
   * adds a read-only property to RegionApplicationBase so that we can
     access the CommsManager
   * adds Exceptions to TerrainModule so that we get better error case
     feedback (and can report more meaningful errors in turn)
   * adds a CheckForTerrainUpdate() call to
     TerrainModule.LoadFromFile() to make terrain changes effective
   * adds TryGetCurrentScene(LLUUID) to SceneManager so that we can
     retrieve Scenes not only by name but also by LLUUID


   cheers,
   dr scofield
2008-04-21 12:42:56 +00:00
Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
Justin Clarke Casey 3d3eec436a * Remove user profile from cache when they log out from a region.
* A much more significant fix is required to clean up the cache when a user moves out of a region, but really better handling of delayed inventory cache updates needs to be 
written first, and possibly better affinity to cut down agent inventory requests when the move is between two regions hosted on the same server.
2008-04-20 20:36:06 +00:00
Justin Clarke Casey 8b177bf4a8 * Tweak inventory login failure message to point to the region owner as first point of call rather than the grid owner 2008-04-20 19:39:24 +00:00
Justin Clarke Casey e755727a0f * Change lazy user inventory creation on first login to synchronous rather than async.
* Add more error checking so that we don't proceed if there has been a problem with inventory retrieval
2008-04-20 18:45:03 +00:00
Justin Clarke Casey d3cd2b0ae4 * On grid mode, if the inventory service is responding but returning an empty response to a whole agent inventory request, then post an inventory login failure message.
IMO, this is better than allowing the agent to login with an apparantly blank inventory.
2008-04-20 18:19:34 +00:00
Justin Clarke Casey 70233d937f * Start catching rogue SocketExceptions which occur (at least on mono) when a response stream for a request which actually required no response, is closed 2008-04-19 22:48:06 +00:00
Charles Krinke 6865f1c67d Thank you kindly krtaylor for a patch to solve:
Linked objects won't scale together properly, only the root object scales. 
This happens with scaling both up and down or inputting numbers in the edit dialog.
2008-04-19 21:01:26 +00:00
Teravus Ovares dd4deebbcb * Re-Fixed caps
* This fixes chi11ken's/OpenViewer's libsl cap issue.
2008-04-17 19:42:54 +00:00
Jeff Ames fe3265f491 Update svn properties. Add copyright info to some source files. 2008-04-17 12:16:19 +00:00
Teravus Ovares 75df0c9000 * Patch from ChrisDown to fix odd results when using landmarks. Thanks Chris! (Tweaked slightly so avatar don't end up underground).
* Removed some testing notices I had in there that were obnoxious.
2008-04-17 05:23:43 +00:00
Teravus Ovares 244bfcde5b * Implements 'Set Home to Here'
* Implements 'Teleport Home'
* User Server has to be updated for it to save your home in grid mode
* home position accuracy is in int because the grid comms ExpectUser method tries to convert to Uint and crashes if it gets a float.  Added a convert to decimal in ExpectUser but to avoid a breaking change with old revisions, kept the save value in int for now.   Eventually it needs to be a float, but lets release another incremental version before doing that.
2008-04-17 05:07:14 +00:00
Teravus Ovares 1b22c720a0 * Set default EstateSettings regionFlags to allow 'set home here', and 'create landmark'. This won't apply retroactively, so you'll need to replace the region_flags value in your estate_settings.xml file to 336723974 and then in the estate tools dialog, re-set your desired simulator setup if you want people to be able to create landmarks without viewing admin options. 2008-04-16 14:29:57 +00:00
Teravus Ovares 7c1f17b994 * Applying melanie's Landmark patch. Thanks Melanie!
* To make a landmark, you currently have to enable admin options in the advanced menu first.  We're working on this..   however use the admin options solution in the mean time.
2008-04-16 14:10:54 +00:00
Charles Krinke bf7e7b2c57 Thank you very much, Kmeisthax for:
This patch makes the "Show in Search" checkbox on the viewer work. Additionally, I also discovered that show-in-search objects use the JointWheel flag, so this patch currently uses that flag. LibSL needs to add a flag to enum LLObject.ObjectFlags, "IncludeSearch = 32768" so we aren't using a legacy flag.

Additionally this patch also contains a small fix to BaseHTTPServer that lets the response content-type to be something other than text/html. For some reason this didn't get submitted with the DataSnapshot merge.
2008-04-16 03:55:21 +00:00
Teravus Ovares e777f88028 * A tweak of the caps system so that new caps have random paths instead of a fixed path
* This allows caps requests to be routed to regions where the agent is currently a root agent instead of the region that they logged into as it did previously.   
* This fixes a wide variety of bugs related to 'can't do X once i've crossed a border'.
* The first seed cap request fails, the second one works.  (this generates an error message on the console)
* Experimental.
2008-04-15 23:10:12 +00:00
Justin Clarke Casey 379ac9c92a * Make it easier to follow logins on the user server by changing and tidying up log messages 2008-04-15 22:41:34 +00:00
Justin Clarke Casey 39165f3de4 * Send a meaningful response to both the user server console and the client if a login fails because the inventory service has failed. 2008-04-15 18:10:42 +00:00
Sean Dague 6f8ff32630 From: Dr Scofield <hud@zurich.ibm.com>
ansgar and i have been working on an asterisk voice module that will allow
   us to couple opensim with an asterisk VoIP gateway.

   the patch below consists of
     * AsteriskVoiceModule region module: alternative to the plain-vanilla
       VoiceModule, will make XmlRpc calls out to an asterisk-opensim
       frontend
     * asterisk-opensim.py frontend, living in share/python/asterisk, takes
       XmlRpc calls from the AsteriskVoiceModule
          * account_update: to update/create a new SIP account (on
            ProvisionVoiceAccountRequest)
          * region_update: to update/create a new "region" conference call
            (on ParcelVoiceInfo)
     * a asterisk-opensim test client, living in share/python/asterisk, to
       exercise astersik-opensim.py
   this still does not give us voice in OpenSim, but it's another step on
   this path...
2008-04-15 14:24:15 +00:00
Teravus Ovares 682f4e9257 * Fixes an issue with the BaseHttpServer in Linux
* Fixes an estate naming issue
* Fixes a land issue with the landobject not reporting the proper parcel prim.
* A few other tweaks.
2008-04-15 06:21:44 +00:00
Justin Clarke Casey b7ae8701ce * Working towards notifying the client if the inventory service has failed, rather than simply returning 0 items.
* This is very early support which would only be triggered in a rather unlikely case (if the user server correctly received an inventory skeleton, but later on failed to return the whole inventory in a timely manner.  Also, this only applies to the 1.19.1.4 client onwards
* Code cleanup and support for other failure cases (failure of inventory caching on region crossing, failure to actually add a folder/item, etc, should follow.
2008-04-14 18:43:23 +00:00
Teravus Ovares e21886eea0 * Fixed a few warnings.
* Added license info to a few files it was missing from.
* Fleshed out the landbuy interfaces
* If you add '-helperuri http://127.0.0.1:9000/' to your list of parameters you tell the client to use when you start it up you can transfer ownership of parcels now in standalone.  Structured gridmode requires a lot more work, see the documentation in the example money module.   The example money module is not secure especially in standalone mode.
2008-04-14 17:13:38 +00:00
Justin Clarke Casey 5c52068dd7 * Get Util.GetHostFromDNS to tell us the dns address it was trying to resolve if it fails. 2008-04-14 15:32:39 +00:00
Sean Dague a3da86c6d7 Possible fix for the 100% CPU issue. I've not fully
confirmed that this fixes the issue, however functional
correctness of BlockingQueue requires that these locks be
put into place anyway.
2008-04-14 14:37:36 +00:00
Justin Clarke Casey 665c5d89f8 * Correct comment from previous patch - I'm not reversing mantis #912 at all, which was in an entirely different location 2008-04-13 23:48:46 +00:00
Justin Clarke Casey eacba916ec * Reverse mantis #912 since it was causing inventory to disappear from the root folder on 1.19.1.4 non-cache clear relog.
* The folder version numbers probably do need to be non-zero, but there is a further subtlety of the protocol to understand first
2008-04-13 23:38:51 +00:00
Teravus Ovares be93c0f29a * Fix a bug in the friends module that causes a friend not to appear online when they were.
* A few things for testing.
* This makes a modification to the region registration with the grid server so that the region can send it a chosen password to identify itself.  It will not cause any errors, if either one are not updated.
2008-04-13 22:47:12 +00:00
Justin Clarke Casey 451a5bbf30 * Put in crude poll waiting for 60 seconds for delayed user inventory delivery from the inventory service
* This will reduce failures where the inventory server is simply slow
* Still need to properly inform the user if the inventory service has failed altogether
2008-04-13 22:09:07 +00:00
Sean Dague bcafd8c0a9 add some convenience properties to get floats out of
vectors for UserAgentData
2008-04-11 23:09:05 +00:00
Justin Clarke Casey b3f783ae05 * Reduce publicly exposed fields on InventoryCollection, which was causing duplicate sets of inventory data to be sent over the grid
* Won't actually fix anything, since we were handling the problem anyway
* Also add more doc, fix up debugging messages, etc
2008-04-11 20:37:26 +00:00
Justin Clarke Casey 7bfd7e6f08 * Remove the worst excesses of my inventory debugging code 2008-04-11 18:58:09 +00:00
Justin Clarke Casey 7ac7f79f88 * Eliminate a class of errors where an inventory request could be made before the region had completely received the inventory for the user.
* A much larger race condition where the inventory request could be made before the region gets any data at all will also be fixed in the near future.
* This change also fixes a regression from two patches ago where items stopped appearing in standalone inventory
2008-04-11 18:46:54 +00:00
Justin Clarke Casey 649f304e76 * Minor inventory code cleanup following on from last patch 2008-04-11 18:19:21 +00:00
Justin Clarke Casey a5176c2e2c * Change inventory async response deliver to deliver all items and folders at once, rather than each individual
* This is required in order to work towards eliminating some inventory race conditions and to better deal with situations where a grid inventory server is slow or not responding.
2008-04-11 18:13:10 +00:00
Justin Clarke Casey e26d4fc085 * minor: replace test of CachedUserInfo.RootFolder != null with something more readable, and make RootFolder get only 2008-04-11 17:02:20 +00:00
Justin Clarke Casey 205b95f2e8 * minor documenting, cleanup, renaming in user profile cache service 2008-04-11 16:49:20 +00:00
Justin Clarke Casey 576db5b72a * documenting and minor refactoring in UserProfileCacheService 2008-04-11 16:30:58 +00:00
Justin Clarke Casey 9a7717743b refactor: eliminate method in UserProfileCacheService 2008-04-11 16:13:33 +00:00
Justin Clarke Casey b3892096f3 * From: Dr Scofield <hud@zurich.ibm.com>
* This patch adds support for saving a dynamically generated region to the filesystem (as a region xml file)
* Also adds some error checknig to make sure the dynamically generated region name, id or location are not already taken.
* Thanks Dr Scofield
2008-04-11 15:00:41 +00:00
Adam Frisby 00b8e04ece * Added a "regionload_regionsdir" option to OpenSim.ini which determines where Region.XML files are stored. If not set, it will default to the usual location. 2008-04-11 04:21:29 +00:00
Sean Dague f2bd8b4aed add some convenience properties. Move all the fields
to the top of the file.
2008-04-10 23:51:42 +00:00
Justin Clarke Casey b41abbd50e * Minor: really just comment and subsequent indentation adjustment. Preparation for handling inventory problems where the inventory server receives a request and never responds, or is late in responding 2008-04-10 17:44:19 +00:00
Justin Clarke Casey 5ad4c79a4e * Refactor GetUsersInventory() 2008-04-10 16:04:19 +00:00
Charles Krinke 4bdb4a2646 Thank you kindly, A_Biondi for a patch that:
Handles the CreateItem cap request for all wearables, 
setting the proper value in inType and assType.
2008-04-10 15:32:09 +00:00
Justin Clarke Casey ba132f3a0b * Minor: get CreateNewUserInventory() to return true on success 2008-04-10 15:28:52 +00:00
Justin Clarke Casey ded704ef1f * Minor inventory message cleanup and documentation 2008-04-10 15:22:01 +00:00
Sean Dague 55ac1c6dce renaming of attributes in UserAgentData for readability 2008-04-10 14:50:52 +00:00
Sean Dague ef7dfae41c changing UserAgentData to use properties. This caused more
grief than expected, as monodevelop doesn't like to refactor 
properties of properties.
2008-04-10 14:37:17 +00:00
Sean Dague 25fea01b92 further renaming of properties for clarity 2008-04-10 14:09:30 +00:00
Sean Dague c176caeb05 moved fields to properties for UserDataProfile, which was
actually a little more work than I expected given the copious
use of out params.
2008-04-10 13:53:06 +00:00
Teravus Ovares 06967e230f * Updates BetaGridLikeMoneyModule
* Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule.
* Configure it in OpenSim.ini using the [Economy] header.  See the bottom of the OpenSim.ini.example for more information.
* This also fleshes out the Economy API a bit more.
2008-04-10 09:36:55 +00:00
Sean Dague 69d5eb3cb2 split out UserProfile 2008-04-09 20:38:25 +00:00
Sean Dague 5861084e0b make this a class 2008-04-09 15:20:26 +00:00
Sean Dague f8cb4f993d check in an OSUUID wrapper as potential replacement
for LLUUID in most of our code.  Like LLUUID, this is
basically just a box type on the .NET Guid.
2008-04-09 14:38:23 +00:00
Sean Dague cb436ffe70 add comment for version field based on what Teravus said :) 2008-04-08 23:37:02 +00:00
Sean Dague a6d27e0929 further refactor and rename of InventoryFolderBase properties
to reflect what they really are.
2008-04-08 23:26:31 +00:00
Justin Clarke Casey 8eab365e21 * Adjust some inventory lookup failure messages to reduce confusion as to what just went wrong 2008-04-08 20:31:36 +00:00
Justin Clarke Casey 90422db35a * Update code to use patched libsecondlife.dll which removes the problem where the AssetType enum was 'Primitive' rather than 'Object'
* The libsecondlife patch was also applied to libsecondlife itself in r1714
* Many, many thanks to Dr Schofield (IBM) for his help on this :)
2008-04-08 14:39:29 +00:00
Sean Dague a02b3fe015 refactor of InventoryCollection for good measure 2008-04-07 23:34:41 +00:00
Sean Dague 5ee75998ce more refactoring, this time on InventoryFolderBase
* wrap attributes in properties
 * clean up names a little bit
 * clean up name styles
2008-04-07 23:27:05 +00:00
Sean Dague f436815107 Refactor InventoryItemBase to do the following:
* wrap fields as Properties
 * rename some fields/properties to more sensible names
 * set style to PropName to match more standard C# approach
2008-04-07 23:15:35 +00:00
Sean Dague 79222a0b45 break out the 5 classes that were
InventoryItemBase into seperate .cs files 1 per class
2008-04-07 18:28:48 +00:00
Justin Clarke Casey c5a5555d4f * Minor: log message correction 2008-04-07 16:46:49 +00:00
Justin Clarke Casey 2caea75aa8 * Okay you can put down your pitchforks - this patch should fix rezzing of items (with inventory) on Windows
* Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation
* Also, an xml exception no longer crahes the client session    
* Leaving in debugging lines in case there are further problems
* Not yet tested on Linux, though I'm just about to.
2008-04-07 16:30:29 +00:00
Justin Clarke Casey dfe5e9d4eb * EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar item giving
* Now you can drag an object from your inventory and give it to another avatar
* !!! Use at your own risk !!!  Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it)
* Also, items for the receiving end up in their root folder rather than the objects folder
2008-04-07 01:46:00 +00:00
Justin Clarke Casey 57afbdbdbd From: Kurt Taylor <krtaylor@us.ibm.com>
Patch to remove commented NotImpemented calls from within implemented script functions
2008-04-04 19:09:56 +00:00
Sean Dague f010d398cf make AssetBase use Properties instead of fields. This probably
breaks compatibility on grid ops because native serialization is
used here.
2008-04-04 18:14:00 +00:00
Justin Clarke Casey f5ed635750 * Make objects appear in 1.19.1.4 inventory again
* You will probably need to clear your client's cache before this will take effect
* The problem was that the underlying libsecondlife.AssetType was returning "primitive" rather than "object".  This fix is in lieu of correcting/updating our libsecondlife.dll
2008-04-04 17:43:29 +00:00
Justin Clarke Casey cdff09d0bb * Removing debugging goo for mantis 854 since the fix is reported to work. 2008-04-04 15:02:20 +00:00
Teravus Ovares 27876795f4 * Fixed up some documentation regarding the inventory descendants method XML. Cleaned up an error report. Noted at the top, why the two unused caps path variables must stay. 2008-04-04 08:33:29 +00:00
Teravus Ovares 42e4284277 * Fixes CAPS InventoryDescendants and the notorious 'LLSDParseException:expected </llsd>' error.
* Objects folder still exhibits strange behavior.
2008-04-04 08:07:49 +00:00
Teravus Ovares 75b192a2a0 * Fixing permissions on items returned via CAPS based inventory 2008-04-04 05:50:46 +00:00
Teravus Ovares 7bc0b7b6c1 * Fixes Region/Estate panel in current Linden Official client.
* Sets the default estate parentID to 1..  which means that all regions are treated like private estates in the client as opposed to Linden Mainland. (no space server hiccup message).  If that message annoys you and you want to get rid of it, set your parentEstateID to 1.
2008-04-03 22:59:38 +00:00
Jeff Ames 4f174fbf57 Update svn properties. 2008-04-03 18:25:01 +00:00
Justin Clarke Casey b9b99ee87c * Attempted resolution for mantis 854
* Also adds more temporary debugging goo in case the fix didn't work
2008-04-03 17:13:45 +00:00
Justin Clarke Casey 042cd57e94 * From: Dr Scofield <hud@zurich.ibm.com>
* This patch removes voice code into a region module.  This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations.
* CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
2008-04-03 15:44:20 +00:00
Justin Clarke Casey 5fe4a39927 * Adding request time limiting strategy for texture requests, though this isn't useable yet 2008-04-03 15:28:50 +00:00
Justin Clarke Casey 6ef4f1bdae * Resolve mantis 849
* Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
2008-04-03 13:33:46 +00:00
Justin Clarke Casey f27f861072 * Attempt to resolve mantis 873 by placing caps removal operations in a critical section 2008-04-02 16:46:58 +00:00
Sean Dague 86cf07f1c4 changing more references to OpenSim.Data 2008-04-02 15:38:44 +00:00
Sean Dague c52c68f314 whole lot more moving 2008-04-02 15:24:31 +00:00
Sean Dague 35420b21a3 reorganizing namespaces to put all the Data stuff into it's own namespace
/ dir structure.  This is coming in over a few changesets so consider trunk
broken for the next 30 minutes as these get pulled together.
2008-04-02 15:22:39 +00:00
Justin Clarke Casey 1038c244cf * Add some temporary task inventory item inflation debug messages to investigate mantis 854 2008-04-02 15:16:32 +00:00
Sean Dague b28ef3ca14 refactor, make the file name the class name 2008-04-02 14:49:35 +00:00
lbsa71 f210cf0195 * Added AvatarAppearance.sql for MSSQL 2008-04-02 13:06:52 +00:00
lbsa71 667ebc8ea2 * Reworked Data Framework so that MSSQL works
* Introduced uint as field type
* Removed what should be superfluous Guid handling
* Introduced stub MySQLDataReader if we need to fix the Guid handling anyway
2008-04-02 13:06:18 +00:00
Teravus Ovares b790a16e98 * Updating the version of the ODE library. (big update). The Mac library needs to be updated still.
* Adding some XMPP stuff that's incomplete.
2008-04-02 01:03:31 +00:00
Sean Dague 731dcbad5b sadly, had to modify line by Ter because it caused mono cil compiler
to spin off into a seemingly infinite loop.
2008-04-01 13:04:29 +00:00
Teravus Ovares a0a0229fdf * Set Svn Properties eol-style: |337 2008-03-31 23:54:49 +00:00
Justin Clarke Casey 106fd2f616 * From: Dr Scofield <hud@zurich.ibm.com>
* (and Ansgar/Ansi)
* Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet!
* In his own words
"the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
2008-03-31 18:41:24 +00:00
Justin Clarke Casey 93303072dd * Minor: If a user exists but has no inventory in standalone, automatically create new inventory folders
* This mirrors the grid behaviour
2008-03-31 18:29:08 +00:00
Justin Clarke Casey 48fc4ee059 * Log exceptions which make it up to the top of the http request frame, rather than having them disappear off into the ether 2008-03-31 17:34:32 +00:00
Justin Clarke Casey af3118eccd * Fix problem where inventory code throws a swallowed exception on grid mode if the avatar has never logged in before 2008-03-31 17:08:58 +00:00
Justin Clarke Casey d53dd8a7cc * Minor change on region grid asset client to change two store log messages to one 2008-03-31 14:19:40 +00:00
Jeff Ames 8af0c9a1af Update svn properties. 2008-03-31 03:29:34 +00:00
lbsa71 f52886f8f5 * Added competely untested MSSQLMapper
* Added the new mapper to the mapper factory
* Made choice of mapper configurable
* This means, in hteory, that we can persist avatar appearance on MSSQL as well
2008-03-30 21:04:45 +00:00
Teravus Ovares 8aa4308097 * Minor cleanup 2008-03-30 19:58:14 +00:00
Teravus Ovares fd2caf5f16 This update has good news and bad news, first the bad.
* This update breaks inter-region communications, sorry.
* You will need to run prebuild.
Next, the good;
* This update solves the unexpected binary element when Linux simulators inform windows simulators and vice versa.  So Linux Simulators and Windows simulators are 100% compatible again.
* This update introduces an Integer in the prim crossing method to tell the receiving simulator which XML method to use to load the prim that crossed the border.   If the receiving prim doesn't support the method, the prim crossing fails and no prims are lost.
That being said, it's best to update all your simulators to this revision at once.
2008-03-30 08:01:47 +00:00
Justin Clarke Casey 2fddd775f4 * Stop the grid inventory service sending all folder and item details twice
* This change will have no functional impact - we were already filtering out the dupes on the other end.
2008-03-30 00:45:04 +00:00
Justin Clarke Casey a6999f8a5d * Refactor: Remove unused inventory methods, some of which weren't properly implemented anyway. 2008-03-29 23:07:48 +00:00
Justin Clarke Casey 875211b262 * Various 1.19.0.5 grid inventory request fixes. These will only take affect once the region and the grid servers have upgraded to this revision
* You may also need to clear your cache before seeing any effect.
* These fixes may or may not affect inventory on the RC client.
* These fixes should make non-root folders work better, stop inventory failure on first login, allow trash to be emptied and make texture picker in object edit view work properly
* Fixes are 1) make initial root folder request wait for async inventory delivery, 2) deliver all folders in the initial login skeleton, not just the root child ones and 3) deal 
with situations where we receive child folders from the inventory service before their parent is received.
2008-03-29 22:18:44 +00:00
MW 7fcffa3a3a Re-enabled terrain texture generation for the world map. Adam can clean up/ sort it out when he gets time.
Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. 
Also currently the texture is only generated at region startup, it is not updated after terraforming.
2008-03-29 17:18:47 +00:00
Jeff Ames bf7ef8c41a Set svn:eol-style. 2008-03-29 04:25:52 +00:00
lbsa71 7f11079f57 * Refactored out common http handler operations 2008-03-28 21:43:46 +00:00
lbsa71 ca718b6f8d * Introduced common abstract UserDataBase provider
* Weeded out multiple AvatarPickerAvatar classes
2008-03-28 19:58:45 +00:00
Justin Clarke Casey 0a47a75b88 * Send full inventory folder skeleton to standalone client logins rather than just the root child folders
* This may resolve some current problems with non root child folders on standalone installations.
* A fix for the same problem in grid mode will come soon.
2008-03-28 19:35:01 +00:00
Justin Clarke Casey 35dec2e53a * Refactor: Eliminate RequestUsersRoot() redundant method 2008-03-28 17:37:55 +00:00
Justin Clarke Casey c8f79eb9b4 * Refactor: Rename CreateInventoryData() to GetInventorySkeleton()
* Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho
* Add some comments
2008-03-28 16:39:38 +00:00
Justin Clarke Casey 512e52be4c * Remove pointless boolean on AgentInventory.CreateRootFolder() 2008-03-28 16:27:29 +00:00
lbsa71 0e16488ca8 * Introduced base abstract provider class for GridData 2008-03-28 15:05:06 +00:00
lbsa71 8c901e9347 * Introduced common abstract AssetDataBase implementing IAssetProvider
* changed the semantics of SQLiteBase to SQLiteUtils
* Added abstract placeholder files for the other db providers
2008-03-28 14:54:20 +00:00
MW 830626999c Applied patch from mantis# 825, thanks A_Biondi 2008-03-28 14:47:51 +00:00
lbsa71 ed74b8af5f * removed redundant constructor 2008-03-28 14:26:28 +00:00
lbsa71 88a14c9a76 * fixed pk_violation on rename for MSSQLInventoryData
("le fix le plus ugly for le problem trés dumb")
2008-03-28 14:19:17 +00:00
Justin Clarke Casey 0609970f2e * Correct asset type of Lost and Found folder - this might stop it appearing twice
* Other minor corrections to initial inventory contents
* These will only take affect for new users
2008-03-27 18:26:01 +00:00
Johan Berntsson 7fe243e3d4 Committed patch from Lulurun to fix Mantis 817. Thanks Lulurun 2008-03-26 02:49:35 +00:00
MW c2ea7b99e1 Moved Avatar appearance Factory to its own project so that the reference to MySQLDatabaseMapper could be removed from Region.Environment.
Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
2008-03-25 18:48:07 +00:00
Justin Clarke Casey 2517fe7acd * Remove old CAPS http listeners when a client logs out from a scene
* Not yet removing listeners when a client leaves a region without logging out
2008-03-25 17:08:20 +00:00
Teravus Ovares 3d1b4f8578 * On Ray casting. Now returning the face normal of the collision face. 2008-03-25 16:09:43 +00:00
lbsa71 ba2de258f4 * Refactored out circular reference in Region.Environment <-> Framework.Data.Base
We REALLY need to get the db layer sorted soon...
2008-03-25 14:27:39 +00:00
Teravus Ovares 301c25950d * Committing some voice related caps with hard coded responses so more debugging can occur. 2008-03-25 05:56:27 +00:00
Jeff Ames 9d1b42c39a Comment out unused private methods. 2008-03-25 03:49:08 +00:00
Jeff Ames a8d9a58dd2 Fix a couple more warnings. 2008-03-25 03:43:24 +00:00
Justin Clarke Casey ca7c954a61 * Fix build break in last revision. Thanks to paulieFemto for pointing it out. 2008-03-24 18:45:21 +00:00
Justin Clarke Casey 185dbb06af * Picky comment change 2008-03-24 18:26:43 +00:00
Justin Clarke Casey 1a970d8f2d * Create null limit strategy 2008-03-24 18:25:50 +00:00
Justin Clarke Casey 8c0955321a * Refactor: Genericise request limit strategies and move to OpenSim.Framework.Communications.Limit 2008-03-24 18:21:06 +00:00
Johan Berntsson 39f340e687 XmlRpcCommand refactoring 2008-03-24 01:37:00 +00:00
Justin Clarke Casey ca6e557075 * minor: check in the rest of a comment I forgot to finish off in the last revision 2008-03-23 21:32:30 +00:00
Justin Clarke Casey da531fa9e1 * Start passing around a region server's http port in RegionInfo.
* This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default 
(9000) port.  
* If you are running a region server, this may only work properly once your grid server upgrades to this revision
* PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision.  However if it does, the instability will persist until 
the grid and region (and possibly all the region's neighbours) have upgraded to this revision.
* This revision also adds extra login related messages, both for success and failure conditions
2008-03-23 21:21:39 +00:00
mingchen 71ca162821 *Moved LandManagement into its own region module (spiffy!) 2008-03-22 23:10:22 +00:00
alondria 5ebef6410e Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). 2008-03-22 23:02:41 +00:00
Justin Clarke Casey 61ae75f364 * Catch the occasional resolution exception that comes out of SceneCommunicationService.EnableChildAgents so we can see what hostname is failing 2008-03-22 20:44:15 +00:00
Justin Clarke Casey 45ea156804 * If a client session requests the same texture more than n times (currently n=5), we now drop the subsequent requests
* This may improve region memory usage
* This is a short-term response to a problem whereby some clients keep requesting the same texture even after we've sent it
* This treats the symptom rather than the cause.
* n can be adjusted by changing the constant at the top of UserTextureDownloadService if necessary
2008-03-21 19:16:29 +00:00
Adam Frisby 7286bd60b0 * Converted a large number of ASCII encodings to UTF8.
* We should not be using ASCII anywhere except for legacy compatibility reasons.
* A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT
* This should fix Mantis#799 - Japanese Profile Text does not work.
2008-03-21 02:26:00 +00:00
Justin Clarke Casey c1beb85315 * First draft resolution of mantis 777, 734, 389 - scripts do not save in non-home regions
* Should work in multi-region standalone and grid modes
* This should also solve other non-home region caps issues (map requests, RC client inventory requests, etc)
* We now pass CAPS information on to the destination region on region crossing, and set up a CAPS object when an agent becomes a master
* Current limitation is that this will only work if your http_listener_port is 9000
* This is a very early code cut (lots of bad practice, hard coding and inefficiency).  However, I wanted to get this out there for feedback and my own sanity.  Next few patches will clean up the mess.
2008-03-20 20:04:45 +00:00
MW f61ea1998e Added back a fix that lbsa71 did aqes ago to fix a buffer overflow in the packetpool, which somewhere through time got lost/reverted 2008-03-20 15:33:08 +00:00
Justin Clarke Casey 20473af892 Another poxy patch which consists mainly of logging changes (some already commented out) to find out what CAPS is doing 2008-03-20 13:03:26 +00:00
Jeff Ames a0e1be3280 Fixed some comparisons of LLUUIDs to null.
Thanks to DrSchofld for pointing this out.
2008-03-19 09:36:13 +00:00
Justin Clarke Casey 78e24380c8 * Stop grid inventory network failures crashing the client session
* Now the operation will just fail and post a message to the log instead, which may be mysterious to the client but isn't so brutal
2008-03-18 19:52:07 +00:00
Justin Clarke Casey 18f9f1410d * Just inserting some exploratory comments into inventory code 2008-03-18 18:19:44 +00:00
Jeff Ames e5b9144282 Formatting cleanup. 2008-03-18 15:30:38 +00:00
Adam Frisby aad69b9018 * Applying Mantis Patch #518.2 - State not persisted in MySQL DataStore 2008-03-18 14:54:44 +00:00
Jeff Ames bf8b5844f2 Formatting cleanup. Minor refactoring. 2008-03-18 14:51:42 +00:00
Teravus Ovares 443c66b432 Since we don't yet have a reliable way to release the lock that prevents a user from logging in a second time if they're already registered as logged in;
* If a user logs in and they are noted as agentOnline.  Set agentOnline = false and send a 'you're already logged in' message to the user asking them to wait 5 minutes.  These 5 minutes are not enforced (because there's no foolproof interlock release yet without the grid operator getting a support call for every little sim crash).  When the user gets the message, they can log-in immediately after it, but the user can expect weird results if they don't wait 5 minutes and log-in to the region they were in previously.
2008-03-18 06:03:50 +00:00
Teravus Ovares 42857fe4e9 * Added the ability to type the partial name of a region in the start location box and go to that region if it's there. If no close match was found, it sends you home. This is tested on mySQL. There's untested code on grids that are based on sqlite and MSSQL. The SQL statements *should* be right, but your results may very.
* Ex, if you want to go to Wright Plaza, you simply need to type Wright Plaza in the start location in the client when you log-in.
2008-03-18 05:44:25 +00:00
Jeff Ames 47180080f0 Formatting cleanup. 2008-03-18 05:16:43 +00:00
Jeff Ames 175dc285ff Added copyright messages. Set svn:eol-style. Minor cleanup. 2008-03-18 03:51:59 +00:00
Jeff Ames 9f7639fd6d Formatting cleanup. 2008-03-18 03:41:05 +00:00
Teravus Ovares 4e30f862af Building on Joha's update...
* Server now listens to the client's start location request for 'home' or 'last' and sends the user to the home location or the last location.
2008-03-18 03:09:38 +00:00
Johan Berntsson 040a887b9c Last position will be stored in the DB on logout, and the avatar can continue from the same position in the next login (only with MySQL at the moment) 2008-03-18 01:38:07 +00:00
Jeff Ames 7d1dcf3e68 Replaced some magic PCode numbers with enum values. 2008-03-17 17:23:49 +00:00
Jeff Ames 825c89e7ac Replaced some Console.WriteLine calls with writes to log. 2008-03-17 17:10:53 +00:00
Jeff Ames 8a9d20facd Update svn properties. 2008-03-16 06:59:31 +00:00
Charles Krinke f7c5867723 Thank you kindly, Grumly57 for:
Added MSSQLDataStore.cs to OpenSim.Framework.Data.MSSQL and changed it 
to reflect the actual capabilites of MySQLDataStore.cs
2008-03-15 20:53:39 +00:00
MW c04899b60a Part 2 of fixing inventory for client 1.19.1 (RC), inventory items should now show up.
Most likely still some problems and most like needs some more work (and still a couple of things to finish off).
2008-03-15 12:53:03 +00:00
MW 70e55205a1 Part 1 of making inventory work again in the 1.19.1 (RC) client. Implemented the FetchInventoryDescendents CAPS handler. But currently returning empty folder details.
So this commit doesn't actually fix inventory in that client, it just stops the "loading" message being displayed forever next to a folder, and instead shows empty folders.
Next part will be to fill in the details of the items in the folders.
2008-03-15 11:48:27 +00:00
Sean Dague 01faa86c1a Fix Mantis 636 2008-03-14 18:09:20 +00:00
Teravus Ovares ce9c2ecac8 * You can leave godmode if you want now.
* Fixed a compile error.
2008-03-14 15:52:32 +00:00
Justin Clarke Casey 429ecb8508 Just a few comments 2008-03-13 18:31:05 +00:00
Sean Dague 1ad041707a this is a believed fix for some of the MySQL races. Testing would
be appreciated.
2008-03-13 17:42:07 +00:00
Justin Clarke Casey 42123770de * Add comments and slight corrections to ClientView.AgentTextureCached
* Reduce 'asset not found' console debug spam
2008-03-12 17:02:08 +00:00
MW fc551ef127 Applied patch from mantis #749, Grass now stays to set type when moved. thanks Grumly57. 2008-03-12 15:53:04 +00:00
MW 2fea38a5f2 Applied patch from mantis #610, fixed invalid filenames with dump_assets_to_file set to true. thanks tyre. 2008-03-12 15:45:56 +00:00
Adam Frisby 1277f68f43 * Fix for SQLiteAssetData - We now ignore duplicate assets. We shouldn't support replacing a asset with a fixed UUID as this leads to potential collisions and revisioning issues when proxying down the road. 2008-03-12 12:59:09 +00:00
Sean Dague 163a7cb6c8 better fix for 551, not sure why I missed this earlier 2008-03-12 02:48:08 +00:00
Sean Dague 6340fa0aab Ensure resolution of mantis 113 2008-03-11 21:37:35 +00:00
Sean Dague 0159aa7048 get rid of artificial InventoryLock object in favor of
locking on the DataSet.  This doesn't change any functionality
and leaves us with one less object.
2008-03-11 21:23:06 +00:00
Sean Dague 2827339345 Attempted fix for http://opensimulator.org/mantis/view.php?id=551 2008-03-11 20:38:55 +00:00
Justin Clarke Casey 956f7cb4f9 * Very minor error message change in GridAssetClient 2008-03-11 17:55:49 +00:00
Sean Dague e128819b20 this fixes up the exponentially growing startup times caused
by not deleting the landaccesslist.  If this triggers an
sqlite error on .NET, we'll need to track that down seperatly.
2008-03-11 00:22:56 +00:00
Teravus Ovares 13a4d13d67 * Added a hack-ish routine to add the State column to the primshapes table if it wasn't already there.
* Started OpenSim on SQLite to a mass of red 'unable to load prim' messages.
* If you are getting this message, after this update, when you start OpenSimulator, you'll get it one more time and then it'll work again.
2008-03-09 14:27:44 +00:00
Charles Krinke 8d2d69dc88 Thank you kindly Grumly57 for a patch to solve:
Grass type is not persisted. Try to rez some grass several time to have different random grass types around, then immediately move a couple of them. Or restart the sim and logon again. You'll see all grass types reverted to a dull default one :-)
2008-03-08 22:52:17 +00:00
Justin Clarke Casey d48e992aa8 * Increase inventory description columns from 64 characters to 128
As per the suggestions in Mantis 687 (thanks Sakai) to resolve an exception
* This won't apply to any existing inventory tables you have, but shouldn't 
cause any issues with old tables either
2008-03-07 14:40:18 +00:00
Johan Berntsson b99455d23d Fix to solve mantis 717 problem. Makes sure the region DB schema is up to date and consistent 2008-03-07 08:10:52 +00:00
Adam Frisby a360116502 * Disabled ancient TerrainEngine.
* Enabled new TerrainModule.  (The king is dead, long live the king!)
* Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format.
* MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
2008-03-06 15:49:53 +00:00
Adam Frisby 14b37533aa * Removed more compiler warnings, dead code, etc. 2008-03-05 21:47:19 +00:00
Teravus Ovares 18324773d2 * One line fix to get everything working again. Essentially set the originRegionID = RegionID in RegionInfo.cs on line 375 2008-03-04 14:39:51 +00:00
Jeff Ames d2806090ae Cleaned up a couple compiler warnings. 2008-03-04 10:12:39 +00:00
Johan Berntsson c78eebfdfc Fixed a region split synchronization bug 2008-03-04 09:39:58 +00:00
Johan Berntsson fe56c18795 Fixed SQL update error 2008-03-04 07:54:35 +00:00
Johan Berntsson 279e0061c5 Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim. 2008-03-04 05:31:54 +00:00
Jeff Ames cd6f4a57e7 Added copyright heaaders. Minor cleanup. 2008-03-04 04:11:37 +00:00
Adam Frisby 358a4963d3 * More compiler warning nukage. 2008-03-03 09:56:30 +00:00
Teravus Ovares fe49c96ee0 * Applying Ahzz's profile patch. Thanks Ahzz!
* Fixed a few bugs in the patch that are sim crashers.
* There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
2008-03-03 08:30:36 +00:00
lbsa71 c953e51c11 * Doh, forgot one license header 2008-03-03 08:19:54 +00:00
lbsa71 7d40a0afb8 * Changed the license headers. The Data Framework is now all OpenSim. Yay! *toots* 2008-03-03 08:15:14 +00:00
lbsa71 84959bf530 * Renamed the Data Framework namespaces 2008-03-03 07:59:31 +00:00
lbsa71 d97e4d97e9 * renamed the key file (baby steps here)
* ignored the generated files
2008-03-03 07:53:26 +00:00
lbsa71 b3b1f74485 * Started the ardous task to rename the TribalMedia.Framework.Data to OpenSim.Framework.Data.Base
It's you !!
How are you gentlemen !!
2008-03-03 07:48:35 +00:00
Charles Krinke cff3c20ee5 Thank you very much, Ahzzmandius for:
converts Parse calls to TryParse
Replaces string.empty and lluuid.zero calls on user load to use real 
values from DB (related to user profile save/load work. Finer grained patching)
2008-03-02 22:36:47 +00:00
Charles Krinke 7794fc3766 Change handler001 through handler009 to more
appropriate names consisten with their use.
All done with all 94 handlers from handler001
through handler094. Hopefully we can move 
forward without numbered handlers.
2008-03-02 22:28:48 +00:00
Charles Krinke dd8e728abd Thank you kindly, Ahzzmandius for adding
owner_uuid support to the MSSQL data driver.
2008-03-02 20:33:46 +00:00
Charles Krinke 30ebd15926 Update names of handler010 through handler019
to more appropriate names consistent with use.
2008-03-02 20:29:59 +00:00
Teravus Ovares e808bf04a5 * Temporarily commented out the parcel banlist clearing query that was being called in an ad-hoc fashion and causing an access violation error. This means that in SQLite when subdividing parcels you'll have to go to the parcel and clear out the banlist with the client instead of having it done for you immediately when you split the parcel.
* A database guy really needs to look at the land stuff. :D
2008-03-02 18:56:23 +00:00
Jeff Ames 6d774339d9 More compiler warning cleanup.
Removed verbose flag, since it doesn't do anything any more.
2008-02-29 10:51:40 +00:00
MW 70ad5604cd disabled AssetDownloadModule and re-enabled the asset download code in the asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow. 2008-02-27 22:47:33 +00:00
MW 2c65c2da90 small fix in the showstate data in AssetCache to reflect that now some functions are no longer in AssetCache 2008-02-27 21:32:01 +00:00
MW e978d00914 After seeing sdague do his happy dance over trunk working "the best he has ever seen". I'm not sure I should be doing this commit, but oh well.
So anyway, it moves the Asset downloading (packet sending) to a module (AssetDownloadModule). 
So now at last, AssetCache should be just dealing with fetching assets from the asset server and caching them.
2008-02-27 21:11:01 +00:00
MW aac7c1dda5 another attempt at fixing asset lockups 2008-02-27 16:20:45 +00:00
MW a9ae5ab840 Hopefully fixed the bug that was causing a lot of the freezing. Which was happening due to locks in the AssetCache and Texturedownload module. Where the thread from the Asset thread would be take a lock on a list in the asset cache and then try to call the Callback into the texturedownload module and hit a lock in there which was held by a ClientView thread- which at the same time would be trying to request another texture from the cache and be hitting the lock in there held by the IClientAPI. The result each thread waiting for the other one to release a lock. And as one of those was the ClientView process packet thread. No more packets from that client could be processed. For now I've made a copy of the list in AssetCache so that it can release the lock. I'm doing more work on assets (moving the client asset downloading to a module ), so will hopefully change this into a better method once I've cleaned over things up a bit. 2008-02-27 14:40:30 +00:00
Justin Clarke Casey 65862aacea * Start sending "ImageNotFound" packet back to the client if we can't find an image
* This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak
* If a texture is not found then the "Image not found" texture will now be displayed clientside
* If it works, this should resolve mantis 676
* Non texture image requests do not receive this packet yet
* This will require a prebuild
2008-02-25 23:26:35 +00:00
lbsa71 5b3897a4af * Caught HttpListenerException and swallowed if with output
* Moved Flush into Close since it's always done in that order.
* Minor renamings
* Reversed if for clarity
2008-02-25 15:36:24 +00:00
Teravus Ovares b831a91852 * Message Server Linkages (still not ready for use so don't start it yet) 2008-02-25 06:33:14 +00:00
Jeff Ames 8d57f2e30a Update svn properties. 2008-02-23 13:50:31 +00:00
Justin Clarke Casey f95ad65189 * Improve alignment of packet queue stats headigns
* Correct asset cache stats table heading
* Correct spelling mistake in AssetCache (thanks ChrisD!)
2008-02-22 23:15:00 +00:00
Justin Clarke Casey fed46ba6a7 * Winnow the debug and info messages associated with stat fetching
* As such, only a request for a non cached asset, the response and failures show up now.
* I know lbsa71 only put these in not long ago, so if they are really still required, I think we should think whether we can move the default log4net level off 'Debug'
2008-02-22 22:54:50 +00:00
Teravus Ovares 9b675a6888 * Converted the last of the events to the private delegate instance method to avoid race conditions. 2008-02-22 21:18:08 +00:00
Justin Clarke Casey 3994a96783 * Oops! Add missing interface 2008-02-22 20:56:28 +00:00
Justin Clarke Casey 30eea2618d * Implement packet queue statistics
* This will show the packets waiting in each queue for each client logged into a region server
* These are displayed using 'show stats' on the region command line
* This is in pursuit of a memory leak.
* This will require a prebuild
2008-02-22 20:50:30 +00:00
Teravus Ovares 582964800c * Moved all events except gridcomms and regioncomms over to Event Delegate instances to prevent event race conditions 2008-02-22 19:44:46 +00:00
Jeff Ames 0103c43697 Update svn properties. 2008-02-21 15:14:39 +00:00
Tedd Hansen 7102ac7769 "threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. 2008-02-21 10:43:24 +00:00
Justin Clarke Casey b0c5ef0b68 * Eliminate AssetCache.CopyAsset()
* Resolve a bad logic bug in AssetCache.GetAsset()
* This may make some asset related things work better (possibly getting main map images will now be improved).
2008-02-20 23:21:51 +00:00
Justin Clarke Casey 7d7ad4dff2 * Only count download requests for assets which are not already waiting for data from the asset server
* This should stop the constant increase in the download requests statistics
* If you see stat numbers for download requests which are far from what you'd expect, please report
2008-02-20 20:23:03 +00:00
Justin Clarke Casey f3190810d3 * Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug) 2008-02-20 19:13:59 +00:00
Justin Clarke Casey 53d5aeec24 * Remove unused texture dictionaries from AssetCache
* Add documentation to AssetCache
2008-02-20 19:02:04 +00:00
Jeff Ames a8cfbbe963 Minor cleanup. 2008-02-20 18:38:20 +00:00
Justin Clarke Casey c66b5a9e71 Report command string on ConsoleBase.RunCommand exception 2008-02-20 17:54:14 +00:00
Justin Clarke Casey 877713999c * Report 'asset not found' situations back to UserTextureDownloadService
* This fixes some of the 'runaway downloads' problem but not all of it
* Also fix up logging messages so texture requests are reported as such rather than as assets
2008-02-20 17:34:10 +00:00
lbsa71 4c6e5a5090 * re-enabled AssetNotFound code
* turned script asset fetching asynchronous
2008-02-20 13:11:19 +00:00
lbsa71 fec87ad3d7 * just added a readonly and a comment 2008-02-20 10:10:19 +00:00
Teravus Ovares ac60382599 * Added a few more packets to ClientView. Added tendons to the Skeletal Groups Module, made it shared to save on threads. 2008-02-20 09:45:26 +00:00
lbsa71 9be5f9d6cc * Fixed xml loading bug (the xml was scheduled for update before added to a scene)
* Fixed ClickAction situation on the same note (properties shouldn't cause big changes)
* Added some more debug output to AssetCache
2008-02-20 09:38:45 +00:00
lbsa71 bf42637ee8 * Caught 'OPTIONS' verb in BaseHttpServer that would otherwise explode.
(There are actually other non-content requests too, but I didn't know what we wanted to do with them)
2008-02-20 08:04:12 +00:00
Justin Clarke Casey b331e96e25 Remove "Loading inventory" messages from item inventory loads 2008-02-19 20:21:25 +00:00
Tedd Hansen 47c909ca0a Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug. 2008-02-19 12:02:53 +00:00
Teravus Ovares 01cf9d8b7e * Committing Ahzz's patch number 620.
* Description SQLITE Inventory Table locks. *Provided by Openlfiegrid.com 
* Provides missing inventory table locks in SQLite.
2008-02-19 00:08:28 +00:00
Teravus Ovares d0b218f667 Committing ahzz's patch #619 - Description:
Patch provided by Openlifegrid.com 
Adds locks around clientCircuits and clientCircuits_reverse Adds existance check on adding to clientCircuits for clients resending UseCircuit packet.
Adds locks around Clientmanager.m_clients for add/remove/tryGet calls
2008-02-18 21:24:34 +00:00
Justin Clarke Casey 359f84ee43 * Output XmlRpc error message if user server gets a fault response from the region server on login
* This will make it more obvious if one accidentally starts one's region server in standalone rather than grid mode but then tries to login to a grid (as I am wont to do)
* We are now sending back a fault code (-32601) if no xmlrpc method is found rather than an ordinary message
2008-02-18 18:48:55 +00:00
Justin Clarke Casey b37b71b273 * Make RegionProfileData.RequestSimProfileData static
* Minor documentation bits
2008-02-18 17:31:05 +00:00
Justin Clarke Casey 500d259c25 * Do not allow a user to be created if one with the same name already exists 2008-02-18 15:50:18 +00:00
Tedd Hansen c62328950a More exception checks and crash hints
If no scriptengine is specified then don't try to load any.
2008-02-18 14:21:51 +00:00
Charles Krinke 2c81e18fc3 Thank you very much Ahzzmandius for adding the support
to purge the avatars inventory "Trash" folder using the
bizarre tortoiseSVN method of diff/patch.
2008-02-18 03:25:14 +00:00
Jeff Ames 3b9d332f84 Added copyright notices. 2008-02-17 01:16:40 +00:00
MW b618802e53 Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though.
But its one more thing out of the CommsManager. One day we will kill the CommsManager!
2008-02-16 13:01:42 +00:00
Jeff Ames b13836db57 Update svn properties. 2008-02-15 00:43:20 +00:00
Sean Dague 741f753c56 attempt to make our logging at least fail gracefully, we'll see if this helps 2008-02-14 19:29:07 +00:00
Sean Dague 3a208a3a4f Fix a casting subtlety in moving to constants. Logins should work
again.
2008-02-14 13:28:35 +00:00
lbsa71 f4c0e45bac * Fixed #564, errors in friend sql
[Provided by openlifegrid.com]
2008-02-14 12:26:42 +00:00
Adam Frisby f3afa68a2a * Made new Framework.Constants class, added RegionSize member.
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
2008-02-14 12:16:33 +00:00
Jeff Ames 0bb085261b Update svn properties from a bar ftw. Kanpai! 2008-02-14 09:30:49 +00:00
lbsa71 12e0d8b316 * Fixed another bug in avatarpicker ('surname'/'lastname' mixup)
[Provided by openlifegrid.com]
2008-02-13 21:35:54 +00:00
lbsa71 2c48ceedd8 * Fixed bug in avatarpicker so now you can search on single word
[Provided by openlifegrid.com]
2008-02-13 21:15:05 +00:00
lbsa71 b705ba21f3 * Moved insertUserRow into MSSQLUserData so 'create user' works again
[Provided by openlifegrid.com]
2008-02-13 20:20:52 +00:00
lbsa71 15c6788dc7 * Moved insertRegionRow into MSSQLGridData
* Split table test and creation into table by table
* Debugged table creation Sql
* Added missing CreateUserFriendsTable.sql
2008-02-13 20:08:46 +00:00
Teravus Ovares d9e01bf453 *fixed varchar size typo in createuserfriendstable.sql 2008-02-13 19:10:03 +00:00
MW 49a5a00b80 Added a method to access a named folder in a users inventory, to the inventory Database interfaces. This could be useful for adding a item to a users inventory from say a web front end application or some other third party application. [note the method is only currently implemented in the sqlite provider] 2008-02-13 14:45:13 +00:00
lbsa71 c202a7d0aa * Copied 'Friends' functionality from the MySQLUserData to MSSQLUserData
[Provided by openlifegrid.com]
2008-02-13 13:55:03 +00:00
lbsa71 4880bd121e * Split out MSSQLManager Test/Init into each provider.
* Made regions table name configurable (MSSQL only)
* Added a note in ini.example pointing out that the sql resources have to change if you change table names
* Removed duplicate picker method from GridData interface
[Provided by openlifegrid.com]
2008-02-13 13:39:51 +00:00
lbsa71 bcd3a5b28b * Introduced customizable table names on MySQL and MSSQL UserData plug-ins.
[Provided by openlifegrid.com]
2008-02-13 12:06:09 +00:00
Jeff Ames 001ce95e4c Clean up more unnecessary String.Format calls 2008-02-13 03:38:18 +00:00
Justin Clarke Casey a1a206cb05 * Clean up LIBRARY INVENTORY messages 2008-02-13 02:43:41 +00:00
Justin Clarke Casey 45638cc141 Commenting and a spelling correction 2008-02-13 01:04:27 +00:00
Justin Clarke Casey 1677bde480 * Clean up the agent's asset transactions when it is removed from the scene
* This may or may not help with the memory leak, need to assess
2008-02-13 00:52:49 +00:00
Justin Clarke Casey 365cf8e455 * Refactor: Move last commit's refactor back to AgentAssetTransactionsManager
* Push asset update (invoked when clothing is altered) down into AgentAssetTransactions from Scene.Inventory.cs to join others
* I've tested that clothing creation and update still works, but please let me know if it suddently breaks for you.
* Add/correct comments
2008-02-13 00:30:51 +00:00
Justin Clarke Casey 2018cf312b Refactor: factor a method out of AgentAssetTransactionsManager 2008-02-12 22:41:57 +00:00
Justin Clarke Casey c0211c1ca2 * Add missing locking to mysql inventory plugin
* Should resolve mantis 542
2008-02-12 22:24:12 +00:00
Justin Clarke Casey 6a3455a98c * Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and align classes with file names
* Small amount of ndoc
* This will probably require a prebuild and nant clean
2008-02-12 18:15:54 +00:00
MW 7bbb9a08cb Re-enabled Inventory creation of body parts 2008-02-11 20:54:46 +00:00
Justin Clarke Casey c80c6e9774 Documenting and minor tweaks 2008-02-11 20:10:44 +00:00
Tedd Hansen 7156d7ae51 Moved share/sql/mysql-AvatarAppearance.sql to OpenSim/Framework/Data.MySQL/Resources/AvatarAppearance.sql as described in share/sql/mysql_README.txt
Thanks dmiles_afk
2008-02-11 18:24:00 +00:00
lbsa71 e399141dfb * Added some connection debugging 2008-02-11 14:09:35 +00:00
Sean Dague c654df5dfd From: dirk husemann <hud@zurich.ibm.com>
these two patches fixe the terrain load exception that occurs when
restarting OpenSim on PPC32 by making terrain loading endian clean.

it does NOT fix the client crash exception. need to hunt that one down.
2008-02-11 12:38:51 +00:00
Teravus Ovares a56664cf59 * um, Prim crossings? Experimental.
* Backup your database just in case.
2008-02-11 01:43:54 +00:00
Dalien Talbot c935b308e6 The very beginnings of attachments (no detachments! :) 2008-02-10 22:23:11 +00:00
lbsa71 e0424254bd * Refactored permissions handling to extract info out of permisisons block in ClientView
* Changed some uint constants to Enum values
2008-02-10 14:27:21 +00:00
Jeff Ames e207284fef Clean up logging calls using String.Format explicitly 2008-02-10 01:57:59 +00:00
lbsa71 e9eaf8e949 * fixed typo. thanks, nebadon! 2008-02-09 22:26:28 +00:00
lbsa71 7486762aa0 * Refactored some asset code and in the process uncovered a bug; now, I think first transfer of asset should start faster. 2008-02-09 22:23:36 +00:00
lbsa71 0b0bb28fd5 * added count of texture data bytes and asset bytes 2008-02-09 21:50:45 +00:00
lbsa71 e2ed5bf6b9 * Added count of temporary assets 2008-02-09 21:25:34 +00:00
lbsa71 176a1fe382 * added two new commands (for debug/disaster recovery)
'show assets' shows the current state of the asset cache (number of cached assets, requests, et c)
  'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items.

'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures.
2008-02-09 21:17:47 +00:00
Teravus Ovares 07d0f558c4 * Fixed nebadon's UserServer crash bug from yesterday.
* Made Estate tools work for estate managers without needing to request admin status First
* Added code to make the Simulator version to be reported in the About box of the client
2008-02-09 07:53:01 +00:00
Justin Clarke Casey d546859bc1 * Change logger to handle [<entry>] where <entry> contains non alphabetic characters
* Change logger to not print extra line if [<entry>] <text> like string is not logged
* Remove more of my previous chatty debugging statements
2008-02-09 01:53:57 +00:00
Justin Clarke Casey 2dc94870aa Mostly debugging verbosity which I shall very shortly comment out.
Just want to try this out on windows quickly.
2008-02-09 00:14:34 +00:00
Justin Clarke Casey 16f8f19a54 * Stop asset transactions hanging around after they've completed
* Still not enough to solve the memory leak, though hopefully this is another step on the path
* All these changes are pretty temporary - this will be addressed with a more fundamental refactor in the future
2008-02-08 23:42:19 +00:00
Justin Clarke Casey f05f583613 Still chasing logout memory leak. Putting in small changes and temporary light verbosity to this end 2008-02-08 22:39:08 +00:00
Adam Frisby a1625a5410 * Applying mantis 339 patches round 2 -- Thanks daedius 2008-02-08 17:54:30 +00:00
Sean Dague 598c5a95d9 fix the issue found on IRC this morning. The logging call was mistructured
so threw and exception when attempting to log that we missed an asset and
were waiting for it.
2008-02-08 15:29:53 +00:00
Teravus Ovares 3674257095 * This update contains a bucket-full of network optimizations.
* ParcelProperties are sent only when needed instead of on any movement
* Terse Updates and other temporary data packets are marked unreliable
* After a certain amount of users, the sim actually sends updates on things less
* Experimental
* Tested to 68 avatar with pCampBot  (And it's surprising what actually causes the most lag..  the text chat!)
2008-02-07 08:15:38 +00:00
Jeff Ames 49622dfbc5 Update version numbers to 0.5 2008-02-07 04:41:08 +00:00
Charles Krinke c076eab633 Additional debugging print on LOGOUT if/else in userServer. 2008-02-07 03:13:30 +00:00
Sean Dague caa255bcdf make a couple more changes to get us back very close to old color scheme 2008-02-06 20:59:31 +00:00
Sean Dague 2d7fbf6137 ummm... removed 1 too many newlines, formating a bit better now 2008-02-06 20:34:50 +00:00
Justin Clarke Casey 548bbc97e5 * Chasing down memory leak where memory used by a client is not returned on client logout
* This code may or may not be on the right track, but I want to save my work so far.
2008-02-06 20:34:18 +00:00
Sean Dague b3e85daf02 pass 1 on getting colors back to the console 2008-02-06 20:32:37 +00:00
Jeff Ames 3a1947f658 Removed super-stealth mode from PasswdPrompt. (Now you can see the prompt) 2008-02-06 10:11:10 +00:00
Jeff Ames 355d0fdb95 Revert color console changes until a cross-platform method is found. 2008-02-06 07:36:14 +00:00
Jeff Ames d76d604ce9 Added colors back to console output.
Fixed line duplication in console output.
2008-02-06 03:52:36 +00:00
Jeff Ames 6ed5283bc0 Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
MW 33c4631c6d some small changes, like adding a couple of extra methods to IInventoryServices so that a check can be done to see if a inventory set exists for a certain user. 2008-02-05 13:02:03 +00:00
Tedd Hansen 1d95f0521d Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't work anyway.
Added js to OpenSim.ini.example.
2008-02-05 12:18:50 +00:00
Teravus Ovares ca5aadfbff * Refactored the sound calls to SceneObjectPart
* Fixed a few bugs
* Wrote an example module to make certain event systems more mature.
2008-02-05 05:26:18 +00:00
Jeff Ames 99844ee4c0 Added copyright statements. 2008-02-05 03:20:51 +00:00
Teravus Ovares ba142c0410 * Fixing the console write on shutdown where the object is already disposed. 2008-02-05 02:10:01 +00:00
Justin Clarke Casey baefa05b57 * Rebase all current servers on common abstract BaseOpenSimServer class
* The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc)
* DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers.  More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
2008-02-04 18:52:24 +00:00
Justin Clarke Casey bde363b572 * Synchronize asset storage operations to mysql as well as reads
* This may help with asset server mysql problems, since both the previous osgrid failures occurred when both a read and write were attempted in the same second
2008-02-04 17:30:53 +00:00
Justin Clarke Casey cd658ea845 A smidgen more error info for the asset server 2008-02-04 17:07:37 +00:00
Justin Clarke Casey a1c9349d47 Refactor only: serve stats objects directly through StatsManager singleton 2008-02-04 16:22:58 +00:00
Teravus Ovares 3ff5ad1ed3 Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, llTriggerSound, llPlaySound, llPreloadSound.
* Time to make music boxes?
2008-02-04 14:40:46 +00:00
MW 755ad9e3e0 First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure).
This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. 
But the work to move the code to one of the grid servers shouldn't be too much.
2008-02-04 12:04:02 +00:00
Adam Frisby 6fbc64af5e * Whole buncha stuff. 2008-02-04 10:39:30 +00:00
Adam Frisby 35a8c95e1d * Lowered maxchunk from 1500 bytes to 1250 bytes to make sure packets fit below the average maximum MTU of 1500 bytes inc. header. Thanks Alex for reporting this. 2008-02-04 10:28:39 +00:00
Adam Frisby d12f253cca * Default inventory permissions patch (#444), courtesy of alex_carnell -- thanks! 2008-02-04 10:24:37 +00:00
Charles Krinke c61d0075c1 Thanks to Brianw for pointing out the definition of OwnerUUID
needed to be consistent with the definition of owner_uuid.
They are both varchar(36) now.
2008-02-03 18:05:59 +00:00
alondria 742ed9537d Implements LSL function llDialog().
The ScriptDialogReply packet handler is a bit of a hack job. It is currently handled similar to ChatFromViewer, which will trigger the listen() event, however this is not exactly how LL's implementation works and will/can be fixed up later.
2008-02-02 22:53:01 +00:00
Brian McBee bd32563c4c fix for error on null owner_uuid field 2008-02-02 18:20:25 +00:00
Charles Krinke 281245f433 Change casting slightly for reading owner_uuid from mysql. 2008-02-02 17:33:12 +00:00
Charles Krinke 6a1d9e8da1 Thank you very much daTwitch for your first contribution to the C# simulator.
This is the beginnings of support for storage of region owner in the MySQLManager
table and the use of "owner_uuid".
2008-02-02 16:43:57 +00:00
Tedd Hansen 3a6405d2f7 In an attempt to solve multihomed UDP problem I seem to have bound UDP socket to external IP instead of internal :) 2008-02-02 16:03:10 +00:00
Teravus Ovares 2d6c21e8fc * Added Full support for llSetTextureAnim. To ckrinke: Let the fountains of Wright Plaza flow!
* Fixed another bug in LibSL.  This is the same version, as before just with a bug fix.
2008-02-02 08:11:14 +00:00
Tedd Hansen 2db5de3e72 Added commands to change config file from console:
CONFIG SET section key value value value
CONFIG GET section key
CONFIG SAVE (it saves, but does it save correctly?:)

ScriptEngine will react correctly to any config change made while it is running.
2008-02-02 07:35:51 +00:00
Tedd Hansen b089ccfa3d Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).
Added option to try alternate UDP ports if the one configured is in use.
UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
2008-02-02 06:34:07 +00:00
Tedd Hansen 41516fa2c3 Last patch was a disaster... reset terrain whenever bug occurred. Trying again with some modifications on Mutex. 2008-02-02 05:28:39 +00:00
Tedd Hansen 1fa510d26d And one more patch before sleep
This annoying sleep during startup-problem still sometimes causes exceptions, so added some retry...
2008-02-02 05:14:50 +00:00
Charles Krinke 599f8b884b Add last entry "owner_uuid" back into regions table definition. 2008-02-02 04:17:38 +00:00
Teravus Ovares d4f32649cd * Committing some untested stuff regarding texture animations. This won't break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again) 2008-02-02 03:57:57 +00:00
Tedd Hansen f4ddf5cf28 Removed "Loading inventory for Primitive" message.
Fixed small bug in thread counter.
2008-02-01 20:19:29 +00:00
lbsa71 f72b834b25 * setting some readonlies 2008-01-31 10:56:40 +00:00
Justin Clarke Casey a4bf98f4ba * Add asset/texture cache statistics to region server console
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode
* Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets 
rather than textures
* But I don't have any reason to believe they aren't broadly accurate.
* I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache
* This will require a prebuild
* DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released.  For my part, seeing large cache memory numbers will 
provoke me to think about doing something about this.
* DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers
* DEV: Will refactor the other server stats reporters to do this in one of the next commits
2008-01-31 00:42:31 +00:00
Justin Clarke Casey 881f295e70 * Add 'asset not found' statistics to grid asset server stats 2008-01-30 22:13:47 +00:00
Justin Clarke Casey dee0d1e55d * Print out exception information when a mysql asset fetch fails
* Attempt reconnection on fetch and create exceptions.
2008-01-30 17:39:40 +00:00
Justin Clarke Casey ce07854a45 * Insert 'assets served per hour' speed to asset server stats 2008-01-30 17:19:32 +00:00
Justin Clarke Casey beefbb46d2 * Add total logouts (and total logins) to server side user stats
* Passing the stats collector through object chains is not ideal - this will change when more stats come in
* This change will need a prebuild
2008-01-28 22:00:38 +00:00
Justin Clarke Casey fa5fe6b7f6 * Move AssetStatsReporter to Framework.Statistics
* The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon.
* This change will requires a prebuild
2008-01-28 19:49:07 +00:00
Jeff Ames 582d0a29d5 Set svn properties. 2008-01-26 04:26:12 +00:00
Justin Clarke Casey 7c20ad021e * Add missed out evn:eol-style native
* I intended to think about refactoring the servers to use this common base class, but temporary laziness won out.
* I'm leaving this here as a reminder/mind poke and for reasons of laziness (again)
* If people object to me leaving this kind of thing lying around, please say
2008-01-25 19:40:48 +00:00
Justin Clarke Casey 90c853685c * Add very basic initial login stats to the user server
* Typing 'stats' on the command line will given total number of successful logins today and yesterday
* A little bit more to come, probably
* Refactoring will follow next
2008-01-25 19:24:25 +00:00
Justin Clarke Casey ff59280e9e * Reinsert 3 second land loading delay of r3132 accidentally removed in r3141.
* Sorry Tedd!
2008-01-24 10:08:11 +00:00
Teravus Ovares 09a616e1ea * Added ReadEtcIssue to Util
* If you have Debian running, you should get a platform line that says, 'Found Debian!' when starting up your sim.
* If someone running Debian will confirm this does occur, that would be most helpful.
2008-01-23 23:32:19 +00:00
Sean Dague 781187e16f put the number in front of the migrations to make them easier to deal with 2008-01-23 20:42:50 +00:00
Justin Clarke Casey 51146fc80d * Changing log messages to use 24 hour clock rather than 12 hour - hope nobody objects 2008-01-23 19:38:12 +00:00
Teravus Ovares 5cf96daaf2 * Enabled dead region tracking for ChildAgentDataUpdates
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region
* Enabled Child_Get_Tasks in grid mode.   
* When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim.   This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance.   This means that with this enabled, you can see prim in other regions in grid mode.   Very experimental.
2008-01-22 08:52:51 +00:00
Teravus Ovares 3fe6b2280d * Shutting down child agents properly in neighbor regions. 2008-01-21 23:04:42 +00:00
Justin Clarke Casey c3594ba7d1 * Following on from sdague's r3144, commenting out other parts of TribalMedia
* This should resolve the current build problem
2008-01-21 18:39:54 +00:00
Justin Clarke Casey 46fe6e2f97 * Scripts edited within a prim will now be persisted correctly
* On restart the latest save will be restored rather than the very first dragged in scripts
* Also add previously missed out database commits to separate prim inventory commit path (sigh)
2008-01-21 16:42:53 +00:00
Sean Dague 38991ba0e6 comment out use of the TribalMedia data mapper layer
for now.  It doesn't build on new mono at the moment, and
isn't currently used.  Please make sure this functions on
mono 1.2.6 prior to adding it back in for the main tree.
2008-01-21 16:40:23 +00:00
Justin Clarke Casey 331aef2bae Method rename 2008-01-21 15:17:09 +00:00
Justin Clarke Casey 7ca8e28a9a Properly lock new separate database accesses 2008-01-21 15:12:00 +00:00
Justin Clarke Casey 504ae63669 * Make object persistence more granular by separating prim and prim inventory persistence 2008-01-21 15:06:49 +00:00
Charles Krinke a025f527cf Add additional mainlog data to LogOffUser
to aid in debugging.
2008-01-21 03:45:50 +00:00
Teravus Ovares da99c2ab10 * Stopped Physical Object saving on SQLite got commented out in my last commit.. un commenting it out now. 2008-01-21 03:13:44 +00:00
Teravus Ovares a3851b3812 * Added hooks for logout to all IUserService and all that implement it.
* Added a Logout message with a name on the console
* Added a *fixme* message to figure out why the current agent session is null
* After updating you may notice that there's a login <user> and also a logout<user>
2008-01-20 23:08:50 +00:00
Brian McBee 59d7165f40 Graceful failure of teleport to unavailable regions might actually work now.
I blame all bugs on the age of my brain cells.
2008-01-20 21:11:55 +00:00
Brian McBee 730e2d6d7c Check if remote simulator is up before attempting teleport. Teleport to a remote region should now fail gracefully if remote simulator is down. 2008-01-20 19:12:00 +00:00
Tedd Hansen 8ffefd2bd6 Tedds temp fix for startup crash: Waiting 3 seconds for stuff to catch up. (Someone please fix! :)) Lets see if it works every time or just some ;) 2008-01-20 12:05:16 +00:00
Tedd Hansen cc635a651a Most is back in its original state :) Hope I didn't break anything... *looks innocent* 2008-01-19 22:23:22 +00:00
Tedd Hansen 459b614b86 That didn't work -- added more debugging 2008-01-19 21:55:43 +00:00
Tedd Hansen 056b2940b4 That didn't work, trying with TableAdapter.FillSchema(DataSet, SchemaType.Source) 2008-01-19 21:51:16 +00:00
Tedd Hansen 462fc84eb2 Removed mega-debugging.
Possibly solved startup crash.
Moved MySQL Commit() to inside each functions respective dataset access mutex because if not other threads would be waiting until function released mutex and modify the dataset before the function could commit
2008-01-19 21:42:03 +00:00
Tedd Hansen 4b56e0e324 removed additional debugging, added temp mega-debugging to StoreLandObject 2008-01-19 21:33:39 +00:00
Brian McBee 17c25796b8 checking return code may make failed teleports fail more gracefully. 2008-01-19 20:34:54 +00:00
Tedd Hansen ca772be0d4 Still hunting, added debug output 2008-01-19 11:17:12 +00:00
Tedd Hansen ef50e6875c Still looking for that startup crash bug. Added some exception handling in prim object load. 2008-01-19 11:08:07 +00:00
Sean Dague 333826903c parametrize like clauses for avatar picker 2008-01-17 20:42:22 +00:00
Justin Clarke Casey e13feaa375 * More prim inventory synchronization
* Remove some mysql verbosity
2008-01-16 21:43:22 +00:00
Justin Clarke Casey b33da2538e * Fix mantis 345 - it is now possible to duplicate prims directly in the region again without breakage
* This includes their inventories
* Also, this revision properly synchronizes prim inventory crud.
2008-01-16 20:27:12 +00:00
Justin Clarke Casey 57519b6dba * Store task inventory when an object is taken into agent inventory
* This means that you can take an object from a region and rez it somewhere else, with its inventory intact.
* As for earlier, at this stage only scripts can be placed in inventory
* This isn't an efficient implementation, a better one will probably need to come along soonish
2008-01-16 18:35:34 +00:00
lbsa71 2c69b006a7 * added missing using clause 2008-01-16 14:52:47 +00:00
lbsa71 5e757d2ad1 * More work on getting the database framework to actually work 2008-01-16 12:25:13 +00:00
Teravus Ovares 5958192398 * Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimStatsReporter
* This doesn't take into account the throttler, it just assumes the throttle limit isn't reached.
2008-01-16 03:33:46 +00:00
Justin Clarke Casey c15eec2cb0 * Restore non dash asset UUID persistence which was made dashed in r3069
* Apologies, any sqlite databases created between r3069 and this change will now contain unfindable assets.
* But sqlite asset databases used previous to r3069 will now work again.
* This change may have been done on purpose, so it's not impossible it will be re-reverted
2008-01-15 22:16:43 +00:00
Jeff Ames 258a4dc282 Set svn:eol-style. 2008-01-15 20:24:35 +00:00
lbsa71 f5103b98be * Renamed a bunch of Data baseclasses for clarity and readability
(Slowly getting there)
2008-01-15 20:07:02 +00:00
lbsa71 47c6529523 * Some morw work on specializing the database framework for OpenSim 2008-01-15 10:15:39 +00:00
Adam Frisby b25f9f322c * Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-15 02:09:55 +00:00
Jeff Ames 84c3a317c1 Set svn:eol-style. 2008-01-14 22:37:45 +00:00
lbsa71 6d751411b7 * Added specialization of DatabaseMapper, DataReader and ObjectFieldMapper to support LLVector3, LLQuaternion and LLUUID
* Added PrimitiveBaseShapeTableMapper to show how it's done

NOTE: Nothing actually works yet - this code should be considered more of educational value until it's all wired together
2008-01-14 22:34:19 +00:00
Sean Dague b49ae37e89 my Exists check was slow and wrong. This fixes issues people
were just having on IRC.  Thanks to Grumly57 for helping to sort
this out.
2008-01-14 21:35:49 +00:00
Sean Dague 20cf62b417 good bye ADO.NET to assets, notice faster startup time 2008-01-14 20:42:27 +00:00
Sean Dague db40ffb43f move db open to initialization, which is where it should have been
all allong
2008-01-14 19:47:59 +00:00
MW 62157b6dde Applied patch from melanie (thank you) for mantis issue# 338 2008-01-13 22:47:10 +00:00
Justin Clarke Casey 48be04df1d * Do database implementation for prim inventory items in mysql
* Properly clean up items when a region object is deleted
* Update persisted prim when an inventory script is changed
* No user functionality yet
2008-01-11 17:00:21 +00:00
Sean Dague 50ece51dbc manually open the db connection. Mono does this automatically, .NET doesn't 2008-01-11 15:55:00 +00:00
Tedd Hansen 7f071dd193 Log instead of crash (User login, getting friends list) 2008-01-11 15:46:43 +00:00
lbsa71 cdd378a2c2 * returnin LLUUID.Zero rather than LLUUID.Random on webkey null 2008-01-11 15:19:43 +00:00
Justin Clarke Casey 1e981a7c1c Switch prim items type representation to use int rather than strings. 2008-01-11 14:55:27 +00:00
lbsa71 8ccc470e2a * quick fix to fix if webLoginKey is null in DB, return random key (I guess LLUUID.Zero would be a security hazard) 2008-01-11 07:41:14 +00:00
Teravus Ovares 901f403823 * Just an update to the default login form 2008-01-10 23:31:37 +00:00
Sean Dague 8ebaf7aa41 move Friends list to not use ADO.NET layer, it now hits the sqlite
db directly when needed
2008-01-10 21:32:22 +00:00
Sean Dague 13736995d2 add sqlite database definitions as Resources for SQLite.dll 2008-01-10 19:38:37 +00:00
lbsa71 2f023f6362 * removed unused PrimScale on PrimitiveBaseShape (use Scale instead)
* ignored bin
2008-01-10 13:37:59 +00:00
lbsa71 690a7a347b * Undid XmlIgnore thingy as it did cause breakage 2008-01-10 12:07:49 +00:00
lbsa71 ed314e19ff * Sorted members for great justice 2008-01-10 11:17:26 +00:00
lbsa71 f1c2dca7c1 * ProfileCurve is now XmlIgnored, and instead constructed from ProfileShape and ProfileHollow 2008-01-10 08:56:03 +00:00
Jeff Ames 5a6fd21a2c Whitespace cleanup. 2008-01-10 06:49:29 +00:00
Teravus Ovares a962653e04 * After fighting with it a bit more, Opensim is now compatible with the most recent release client(RC) on the linden labs download page.
* Don't forget, you need -loginuri *and* -loginpage
* Ex: -loginpage http://10.1.1.2:8002/?method=login -loginuri http://10.1.1.2:8002/
* The ?method=login is important, don't forget to add it
* If you customize your http_loginform.html file, be sure to keep the form post address as is.
2008-01-10 04:37:03 +00:00
Teravus Ovares 85fe8ed085 * This update enables the web_login method.
* Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will.
2008-01-09 22:05:28 +00:00
Teravus Ovares 49fe4eb3cd * This may be broken.. it hasn't been tested, however I wanted to get the last database changes in before sdauge changes them significantly. 2008-01-09 18:57:03 +00:00
Sean Dague 411d06c94e moving Region store for SQLite into the OpenSim.Framework.Data.SQLite
namespace to mirror what is done with MySQL.  This will require a 
configuration change for people using SQLite for prims which is given
as an example in OpenSim.ini.example
2008-01-09 18:41:20 +00:00
lbsa71 b469990972 * Added helpers to convert from LSL PrimitiveParams values to PrimitiveBaseShape values 2008-01-09 18:26:40 +00:00
lbsa71 c0252073d0 * removed another superfluous debug message 2008-01-09 09:31:07 +00:00
Teravus Ovares fd2603bcf4 * ok, last mySQL webloginkey related update tonight. 2008-01-09 04:24:33 +00:00
Teravus Ovares dfe01df2fc * almost an oops 2008-01-09 04:17:35 +00:00
Teravus Ovares e1aa83e965 * Added a hashtable based HTTP processor in preparation of the web_login_key
* Added the web_login_key to the users table
* Added happy configurable http error message pages
* This update is large enough to have 'awe' value..    so backup your users or weep.
* Not tested on MSSQL, even though I added code to update the tables!
2008-01-09 04:13:04 +00:00
Brian McBee bafdac7874 dump_assets_to_file=true will now cause the asset to go into a UserAssets subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!) 2008-01-09 03:57:53 +00:00
Brian McBee 19ed64b114 Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! 2008-01-09 03:52:07 +00:00
Teravus Ovares 6e8c3ac782 * Enabling the LLSD Login method by jhurliman so libSecondLife clients work on OpenSim again. 2008-01-07 20:00:37 +00:00
mingchen 1718c39e10 *Added ability to update only necessary data on insertRegion for the grid server. 2008-01-07 15:23:00 +00:00
Teravus Ovares bbac579849 * More message server methods 2008-01-07 07:48:35 +00:00
Teravus Ovares f43e75762a * Adding More to the MessageServer classes.
* Don't forget to prebuild
2008-01-07 01:39:26 +00:00
Teravus Ovares 04dbcee74c * A few more Message Server comms related updates 2008-01-06 20:10:29 +00:00
Teravus Ovares b8efd5f294 * Added some userserver glue for communications with the message server
* Added some code for the message server, fixed a few references and starting to flesh it out.
2008-01-06 18:18:19 +00:00
Justin Clarke Casey 679923ec87 Factor out TaskInventoryItem 2008-01-06 01:56:29 +00:00
Brian McBee 79c2892303 Fix for typo in updateInventoryItem in MSSQLInventoryData.cs (thanks Grumly!) 2008-01-05 20:12:43 +00:00
Tedd Hansen 966f639ad6 Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.
Some debug info for startup added to find bugs. ++
2008-01-05 15:48:02 +00:00
Teravus Ovares db3edff5d5 * Applying jhurliman's LLSD login enablement patch.
* I'm keeping it deactivated until some issues are resolved.
* I'm patching it in deactivated so the patch doesn't get outdated
* I've deactivated it by commenting out the handler for the application/xml+llsd content type.
* While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated)
2008-01-05 06:05:25 +00:00
lbsa71 710cb7589e * possibly the least significant commit so far into 2008 2008-01-04 21:18:01 +00:00
mingchen 81b4c7be3e *Added ability to skip any use of the console when configuring and assume default value. This is useful when the server is running by itself and a new region request is added without sufficient information 2008-01-04 14:14:15 +00:00
Teravus Ovares 960b7e93b1 * Added the ability for estate managers to use the magic secondlife blue card of death to send out region and estate messages.
* Switched over Region Restart notices to the magic secondlife blue card of death method.
2008-01-04 02:24:05 +00:00
Teravus Ovares 0c555883d5 * Made covenant changes made in the estate tools persist across sim restarts. 2008-01-03 23:46:43 +00:00
lbsa71 b95efbb689 * Added lock to Contains to avoid enumeration exceptions 2008-01-03 12:55:23 +00:00
Johan Berntsson 3f78e55ef4 Packet recycling has been temporarily disabled to avoid the performance problems reported in Mantis 281 2008-01-03 05:06:55 +00:00
Johan Berntsson 047aba2067 I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code. Let me know by IRC if there are other problems 2008-01-03 00:59:12 +00:00
Teravus Ovares a72d33d3a5 * Added the ability for Region Owners to add and remove estate managers using the estate tools.
* Estate managers get abilities like the region owner for now.
* Estate managers, you'll need to request server admin status to be able to activate the estate tools dialog (haven't figured out why this is the case yet)
* Switching from grid mode to standalone or switching grids will make the stored Estate Manager UUIDs not match up with a valid account so you'll see (waiting) listed there instead of a user until you reset them or go back to the grid you added them from.
2008-01-02 20:25:47 +00:00
Johan Berntsson d893c91249 Fixed buffer overrun bug in ZeroDecodeCommand 2008-01-02 16:35:50 +00:00
lbsa71 459a4b0bb5 * Fixed an issue where the PacketPool would ZeroDecodeCommand into a too small buffer.
The new buffer size is based on analysis of real data, not on knowledge; this should be reviewed by the original PacketPool author.
2008-01-02 12:12:36 +00:00
Teravus Ovares 3a83be1721 * Did a bit of estate work. Added some fields to EstateSettings.xml for estate managers.
* You can put UUIDs in those fields to give other users some ability to help manage a sim you own.
* Also started decoding the EstateOwnerMessage packet convolutions.
2008-01-02 10:06:43 +00:00
lbsa71 4b4ee98070 * Trying to address TextureSender issues
* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present
* introduced some TryGetValue and various code convention stuff
2008-01-02 09:07:11 +00:00
lbsa71 20653830fb * Refactored out function to load specified AssetSet Xml
This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
2008-01-02 07:13:34 +00:00
Teravus Ovares 3aa0f32ce3 * Fixed an issue where the RegionFlags and SimAccess settings were being saved incorrectly. If your region is already having an issue on boot with parsing [region_flags] or [sim_access], then this won't solve your issue. Default value for region_flags is 0 and default value for sim_access is 21 in the EstateSettings.XML file 2008-01-02 04:10:55 +00:00
Teravus Ovares 2f43578386 * Re-wrote IM that sends the friend request so that it displays the name of the person who sent the request, or (hippos) if it can't find it. 2008-01-02 03:05:18 +00:00
Teravus Ovares 3738bc8899 * Updates UserServer
* Updates OSG1UserServices
* Friends list is now persistent in grid mode.
* You can add, new friends and remove them
2008-01-02 00:54:50 +00:00
Teravus Ovares b4c9b6bd19 * You can add and remove a friend in standalone now within the same simulator. It saves.
* You can add and remove a friend in grid mode now within the same simulator.  It doesn't save yet.
* I got rid of Mr. OpenSim as a friend..   he bothers me /:b...
2008-01-01 06:12:04 +00:00
Justin Clarke Casey b8975ecbd9 Make it possible for new inventory 'libraries' to be added without changing the default OpenSimLibrary files. Additional library folders and items can be added in a separate
directory 
and linked in by an entry to inventory/Libraries.xml
2007-12-31 23:20:49 +00:00
Teravus Ovares 3180432deb * Added database and UserManagerBase glue for FriendsList management
* Don't forget to run prebuild
2007-12-31 22:56:43 +00:00
Justin Clarke Casey 5ef1433e95 Correctly output library inventory folder type and version information 2007-12-31 18:26:24 +00:00
Justin Clarke Casey 60fa75ac04 Standard library folders can now be configued in the xml in inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently
showing up as texture folders, even though they are configured with the same types as the agent inventory folders.  This should be resolved soon.
2007-12-31 03:33:21 +00:00
Teravus Ovares 57a1132585 * Fixed References in Prebuild so the project compiles
* Added Friends List methods to IUserData interface
* Created Stub friendslist Database Methods
2007-12-30 23:29:44 +00:00
Justin Clarke Casey 76e74a7667 Add an extra check that we don't create new inventory folders for a user that already has a root folder 2007-12-30 19:40:44 +00:00
Justin Clarke Casey 7d04cf8d4e Shift default OpenSim library into its own directory 2007-12-30 19:05:11 +00:00
Teravus Ovares 32438ab1b9 * This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.
* This update also fixes scripting and some weird physics reactions
2007-12-30 06:18:17 +00:00
Teravus Ovares 14368d9a73 * Applied Melanie's same instance IM fix. This will make IMs work within the same OpenSim Instance. 2007-12-30 04:12:08 +00:00
Justin Clarke Casey 40e89678b7 Make inventory items nominate explicit inventory folders rather than hardcoding 2007-12-29 19:41:50 +00:00
Justin Clarke Casey 1b1649791f Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own
standard inventory library directories and items to follow.
2007-12-29 19:01:55 +00:00
Teravus Ovares 0631151e08 * Patch from Melanie provides Util.CleanString and uses it on the prim name and description. Thanks Melanie. 2007-12-28 23:19:03 +00:00
Justin Clarke Casey 505067658a Migrate opensim default assets up another directory in preparation for extraction of hardcoded asset locations into xml 2007-12-28 22:49:32 +00:00
Justin Clarke Casey 27f7f76d04 Move OpenSimAssetSet assets file up into assets pending further changes 2007-12-28 22:32:52 +00:00
Justin Clarke Casey 4ae10034bd Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main 2007-12-28 22:13:43 +00:00
Justin Clarke Casey 7cf9a8d4f9 Move inventory contents configuration files to bin/inventory folder 2007-12-28 18:01:20 +00:00
Teravus Ovares f64d94f8ca * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere.
* Various Refactorings
2007-12-28 14:24:14 +00:00
Jeff Ames 1a484fcabf Set svn:eol-style. 2007-12-28 08:56:44 +00:00
Adam Johnson 79496381fc Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now
recycled to improve performance and memory usage.
2007-12-28 08:51:39 +00:00
lbsa71 8cd72beb86 * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing scheme won't hold for serialization
* Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
2007-12-28 08:34:38 +00:00
Teravus Ovares 5bd5770ed2 * Patch from Melanie. Thanks Melanie!
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache.
* Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one.
* It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed.
* The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files.
* It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-28 05:36:28 +00:00
Teravus Ovares 67bbed8202 * Added ability to create new prim on existing prim (rezzing prim from inventory on other prim coming soon). No more new prim buried in the ground by accident.
* The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now.
2007-12-28 05:25:21 +00:00
lbsa71 efd90b56b7 * Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
lbsa71 d508d77122 * removed always true if 2007-12-27 21:06:44 +00:00
Teravus Ovares d82ed9a8c5 * Fixed MonoSQLite Update Table routine
* Charles, this will fix the red issue.
* Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected.
2007-12-27 18:49:16 +00:00
Justin Clarke Casey 997a2907e2 Move hardcoded texture library inventory items out into OpenSimLibrary/xml. However, even before these change the five textures moved
are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached).  These
were working before so they must have broken in the last month.  Might be something to do with the fact that these identify (using file
under linux) as jpeg2000 files, while all the other working textures identify simply as data.
2007-12-27 15:17:22 +00:00
lbsa71 87e2a694e2 * AssetServerBase: _ProcessRequest is now called GetAsset
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility.
* Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-12-27 14:00:30 +00:00
Teravus Ovares cbf5ff4a93 * Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.
* SAVE YOUR PRIM DATA, THIS MAKES CHANGES TO YOUR PRIMS TABLE
* The first time you run OpenSim after updating past this revision, you'll see a lot of Errors.   Be calm, shutdown the simulator, and start it again and your prims table will be updated.
* MSSQL added the fields to the Initial CreateTable section, however, you'll need to add the fields to your prims table if you want it to persist.
2007-12-27 05:37:48 +00:00
Justin Clarke Casey 54d9fbc0fe Prim inventory persistence phase 1: Creation of preliminary table in sqlite.
No user functionality yet.  This code is not turned on, so there is no possibility 
of disruption to existing databases.
2007-12-27 00:53:13 +00:00
Teravus Ovares c7fc0dbeb7 * Patch from Charlie Omega for standard secondlife inventory folders: see mantis:0000246
* Deletes the solution file from OpenSim.Gui
2007-12-26 21:06:51 +00:00
Justin Clarke Casey e9efd5bee2 Small non-functional inventory changes 2007-12-25 18:11:56 +00:00
Teravus Ovares 69cc4596b1 * Added some ugly hackish code to the user server to start implementing the new login method. You still can't yet log-in via the new method. Does not interfere with normal userserver operation, ie safe to update if you want. 2007-12-24 23:35:30 +00:00
Justin Clarke Casey 280a5cba8b Prim inventory script saving phase 1. Create necessary CAPS structures for correctly accepting prim inventory script updates.
No user functionality yet.
Refactoring to follow.
2007-12-24 22:35:01 +00:00
Charles Krinke f28f917c61 Revert most of the regionName message stuff. 2007-12-24 19:27:52 +00:00
Charles Krinke 60b5130cff Add regionName to OGS1 regionUp report. 2007-12-24 17:21:07 +00:00
Justin Clarke Casey 57b2bc21a9 Log message tweaking 2007-12-24 05:24:53 +00:00
Justin Clarke Casey 77a2755e14 Yet more inventory debugging messages 2007-12-23 11:43:46 +00:00
Justin Clarke Casey c545cc8cd9 Miscellaneous small tweaks and more logging messages to move towards resolving inventory problems 2007-12-23 02:14:29 +00:00
Justin Clarke Casey c470efea57 Make copying of scripts into prim inventories more reliable on the first attempt when the asset server is lagging by formalising the de facto polling.
This may not be the best solution in the long run, but should improve things for now.
This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures
for the main map view.
2007-12-22 19:48:01 +00:00
Justin Clarke Casey ed0f8bd572 minor refactor 2007-12-22 16:45:44 +00:00
Justin Clarke Casey 42bc256e4f Refix bug where inventory textures don't appear in prim edit texture selection box
unless previously expanded in inventory.
2007-12-21 19:47:45 +00:00
Teravus Ovares a453672edb * Remapped the Connection shutdown path.
* This fixes a *bunch* of Mantis bugs related to the following
* -- Neighbouring simulators not appearing after relog
* -- Login to simulator only to be logged off by simulator.
* -- ThreadAbort 
* -- Unable to shutdown circuitCode: x
2007-12-21 16:55:03 +00:00
Teravus Ovares 23f761231d * and another :/ 2007-12-20 23:37:41 +00:00
Teravus Ovares f1f57ca267 * Fixed implicit .ToString() in shape fetch. 2007-12-20 23:34:30 +00:00
Teravus Ovares 97c78ce0fd * fixed a few Implicit uses of .ToString() 2007-12-20 23:25:19 +00:00
Justin Clarke Casey e2fa5efb59 Revert a couple of UUIDs back to hyphenated since we actually sometimes store as hyphenated, sometimes not... 2007-12-20 22:56:30 +00:00
Justin Clarke Casey 30a8e27c40 Convert an sqlite user LLUUID I'd missed 2007-12-20 22:42:24 +00:00
Teravus Ovares 7cd8f808c8 * Matched up all previous .ToString() references (r2764) in OpenSim.Framework.Data.MySQL with Justincc's Util.ToRawUuidString() 2007-12-20 22:36:18 +00:00
Justin Clarke Casey 288e7def7d Convert some inventory ids I managed to miss 2007-12-20 21:49:21 +00:00
Justin Clarke Casey f1ebe79824 Fix up other sqlite db interactions to use non-hyphenated uuid
Inventory contents retrieval and persistent region storage standalone now appear to work as well as they did before :)
This patch will not fix grid problems.
May be bugs present due to conversions I didn't spot.
I personally probably don't have any more time for this today.  I'm also not entirely convinced this is the right way forward
so this might be a handy pause for thought.  I'll also be delighted if I wake up tommorrow and everything is fine again.
2007-12-20 19:13:34 +00:00
Justin Clarke Casey dd1e2c8eb9 Establish Util.ToRawUuidString to get LLUUIDs in unhyphenated form
Apply method to UUID crud in SqliteInventoryStore as an initial test
This appears now to successfully recover inventory upon login
This will almost certainly only work on standalone
2007-12-20 18:43:39 +00:00
Teravus Ovares 8aae909412 * Added a configuration parameter on the Grid Server to disallow forceful banlists.
* Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
2007-12-20 06:31:03 +00:00
Jeff Ames be2ad79e52 Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532 2007-12-20 05:43:02 +00:00
Jeff Ames 36a8f70931 Extended svn:eol-style to check some other file types. 2007-12-20 01:01:42 +00:00
Justin Clarke Casey 45567b71b8 Refactor asset request processing for consistent status information on whether an asset was actually found or not 2007-12-19 18:05:45 +00:00
Jeff Ames 6702b03733 Misc. cleanup:
* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers
2007-12-19 08:44:25 +00:00
mingchen bd16dddce5 *Added Ban Lines around parcels for banned avatars, but there is no actual blocking done yet.
*Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
2007-12-19 04:28:54 +00:00
mingchen fd3195ea53 *Parcels now fully work on MySQL as a datastore after a few tweaks and bug fixes after testing 2007-12-18 23:48:36 +00:00
mingchen 43b82099ca *Fixed MySQLDataStore bug causing errors on startup 2007-12-18 22:20:42 +00:00
mingchen 20eecd4155 *Using Mysql as the datastore should now store parcels across multiple sessions 2007-12-18 20:31:51 +00:00
mingchen 128f2b1e1b *Parcels and their access lists now store over multiple sessions when the datastore is sqlite 2007-12-18 17:42:02 +00:00
Teravus Ovares ccc8ffaaec * Added Incomplete Handling of the RegionInfoRequest packet
* Added Incomplete Handling of the EstateCovenantRequest packet 
* Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method
* Fixed a race condition with avatar animations
2007-12-18 12:08:34 +00:00
lbsa71 03635aa336 * Renamed AgentWearable to AvatarWearable
* Made Terrain texture temp (it's re-created on every run)
2007-12-18 07:57:06 +00:00
Teravus Ovares afe63faa2e * Fix for mantis 0000040 After client logout remote host closed connection on Simulator makes sim unuseable->'Closed Connection Called'
* I've fundamentally changed a few things, so this is experimental
* The routine that I used needs to be tested on Linux.  I don't expect it to cause a problem, but hey, it might.
* Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
2007-12-18 00:34:42 +00:00
Teravus Ovares adf7afb606 * Turned all instances of ForEach loops in ClientManager into Local Arrays.
* Added Locking while the Copy is taking place.
* Added an error message to describe what's actually happening.
2007-12-17 20:24:49 +00:00
mingchen d845da215f *Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects. 2007-12-17 03:49:13 +00:00
Charles Krinke 5bec7f5ff3 Clean up the Login message on UserServer console just
before CustomizeResponse is called (this one redundant).
2007-12-16 23:37:40 +00:00
mingchen e2ed1a4e1f *Adding and Removing Avatars from the Access/Ban List for a parcel now works, but the actual ban lines, etc are not done. 2007-12-16 19:53:27 +00:00
Justin Clarke Casey 2061f55007 Reposition 'user profile not found' messages to stop spurious messages caused by other usermanager usage
This should stop the regular spurious messages in the grid user console
2007-12-16 13:57:08 +00:00
Justin Clarke Casey 019d662606 Put out a more comprehensible message when user authentication fails than the current NullReferenceException based one 2007-12-15 21:58:07 +00:00
Teravus Ovares e3dd15bef0 * Added support for multiple terrain blocks to be edited at the same time
* Now sending South and East cords to the terrain editor..    
* No new functionality from a user perspective 
* Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
2007-12-15 17:10:12 +00:00
lbsa71 653a41fa03 * some work on not storing the circuitPack (bad thing if we're going to reuse packets)
* some work on encapsulation, code convention compliance and beautification.
* also, some ignores
2007-12-15 12:19:29 +00:00
Brian McBee 8a8c89a0f3 Grid Inventory feature upgrade: renaming folders should now be correct, subfolders work, moving folders works.
Tested only in MYSQL, but may work in MSSQL and sqlite.
Probably not working in standalone mode.
2007-12-15 04:57:14 +00:00
Jeff Ames 53b5fa4974 Set svn:eol-style. Cleaned up set-eol-style.sh a bit. 2007-12-15 02:36:31 +00:00
Charles Krinke 0ef0c9f4fb Thanks, Justin, for:
Message to confirm inventory retrieval rather than simply
 relying on the absence of a not found message.
2007-12-14 21:19:13 +00:00
Charles Krinke 4e7763f8de Thank you Justin for:
0000188: Clean up of some AssetCache.ProcessAssetQueue() code
2007-12-14 20:09:44 +00:00
lbsa71 9ed2b26232 * Just making Create public 2007-12-14 15:29:51 +00:00
lbsa71 0a4a5bbcef * ARequest changed name to AssetRequest and moved to own file.
* The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req )
* Catchall added around queue processing thread so thread won't abort on exceptions.
2007-12-14 08:47:15 +00:00
Teravus Ovares 79935881aa * Patch from Justincc that swaps out LLUUIDs for Guid on the inventory REST calls 2007-12-14 07:55:33 +00:00
Teravus Ovares fef8c77a8a patch from justincc for Mantis #163 - Opening a script in inventory longer than 1500characters can cause looping crash. 2007-12-14 00:54:12 +00:00
Jeff Ames 8d995a5a5d Minor cleanup 2007-12-13 18:45:32 +00:00
lbsa71 1cf4278862 * Debugging Shape
* Adding namesetting to Create
2007-12-13 14:47:44 +00:00
Teravus Ovares 2fd2e0285c * Killed hard coded heart after stats update
* Did some voodoo math on the sim FPS to make the values 0-50
2007-12-12 13:36:53 +00:00
Teravus Ovares 83f727bb7c * Patch from justincc to fix Inconsistent automatic mysql table creation - see bug 169 2007-12-12 01:23:15 +00:00
MW 909fcd554f A few minor changes/additions/fixes. 2007-12-11 16:05:53 +00:00
lbsa71 ffd60baa48 * The 'Create' functions should be called to factor up a new, otherwise empty, but with the Id and 1-to-1 child fields instantiated and randomized.
* Added two shape constants that
2007-12-11 13:30:08 +00:00
Brian McBee 16903ec488 Implementing updateinventoryfolder: Should now be able to rename folders in inventory 2007-12-11 03:51:32 +00:00
Jeff Ames 712efda9b9 added copyright notices 2007-12-11 01:26:06 +00:00
Sean Dague ce1ed11aba enable autocreation of mysql inventory tables again. I think
I stopped the looping issue on continous upgrade with this as well.
2007-12-10 22:12:52 +00:00
Teravus Ovares 2349dc2e27 * Added comments to many methods in the listed files. 2007-12-10 21:12:38 +00:00
Teravus Ovares eac9bc6889 * More refactoring to prepare for draw distance based agent sim notification. 2007-12-10 19:16:50 +00:00
Jeff Ames 40fd37f95a Refactored animation handling in ScenePresence. Now maintains a list of current animations.
* Fixes weirdness when typing and sitting at the same time
* Should fix bug #32 (getting stuck in edit appearance pose)
* Crouchwalk and possibly jump may need more looking into
2007-12-10 15:08:44 +00:00
MW 611327e104 more work on texture downloading.
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon.
Removed the old texture handling/sending code from AssetCache.
A few other small changes/fixes.
2007-12-10 13:27:23 +00:00
Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 2007-12-10 05:25:16 +00:00
Jeff Ames e278d07220 refactored ChatModule a bit.
misc cleanup and code convention fixes.
2007-12-10 02:29:42 +00:00
Teravus Ovares e595f82489 * Hooked up the GridComm event ChildDataUpdate to the scene.
* Added List<RegionInfo> m_neighbours to Scene 
* Hooked up the OnRegionUp event to m_neighbours list 
* Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail.  (when the region comes up, this gets reset to false and the region will try again.
* Added SetChildAgentThrottle(byte[]) to IClientAPI 
* Several other insignificant changes related to passing child pertanant agent data from sim to sim.
2007-12-10 00:46:56 +00:00
Sean Dague 934c54de5a From Justin Casey (IBM)
This corrects an off by one mistake in my previous patch - with this patch
the user root inventory folder should once again be correctly returned
under sqlite.
This was done correctly for mysql and mssql, my only (feeble) defence is
that with sqlite the code was a little different and I was eliminating
clauses rather than slightly modifying them.
2007-12-09 21:48:29 +00:00
Teravus Ovares 1074e5adc8 * Added more info to ChildAgentDataUpdate
* Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier)
2007-12-09 18:05:08 +00:00
Teravus Ovares f2b175ef08 * Added some inter-region comms glue for allowing sims to chat amongst themsevles about an agent behind the agent's back.
* Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any.
2007-12-09 05:59:49 +00:00
Brian McBee 890a7c2e80 Adding an explicit close() and dispose() in the hope that it might help with assetserver issues. 2007-12-08 23:47:41 +00:00
Brian McBee 383eccc543 hackish code to allow emptying of trash. This really should be done on the inventory server, and not from the region.
Also: it appeared to work the first try, so I have probably done something horribly wrong.
2007-12-08 20:41:37 +00:00
Brian McBee beca2373e1 Allow moving, deleting, and restoring objects in inventory.
Note: only tested in grid mode, and emptying trash is still not implemented.
2007-12-08 19:13:10 +00:00
Sean Dague 0855066968 This patch fixes mantis 105. Basically, it stops the index exception when
no root folder is found and it makes the user server wait longer for the
inventory server to do its work.

From Justin Casey (IBM)
2007-12-08 14:27:12 +00:00
Jeff Ames 5e08911400 set svn:eol-style 2007-12-08 10:04:06 +00:00
Teravus Ovares 5f516c9fb2 * All remoting calls are now using Serializable values
* There's still goofyness though, because other regions are denying child agent avatar.
* Still more debugging required.
2007-12-07 23:21:32 +00:00
MW a71f4c021b "Borrowed" the LLSD class from a older version of libsl, so that our LLSD decoding (used by CAPS) works again. 2007-12-07 22:29:16 +00:00
Teravus Ovares 25ec01311d * Serialized data properly for the InterRegionSingleton InformRegionChild method
* This isn't really that big of a deal(worth lots of commits) doing this, however I'm doing it in small chunks because I'm multi-tasking.
2007-12-07 18:20:34 +00:00
Teravus Ovares cbc8a27b34 * Added class sAgentCircuitData and unmarked AgentCircuitData as Serializable.
* Created converter constructors between sAgentCircuitData and AgentCircuitData
2007-12-07 15:56:16 +00:00
lbsa71 9414d6a1e1 * miniscule changes just to keep myself in synch 2007-12-07 13:49:33 +00:00
Adam Johnson 3d938f76b7 Updates to LibSL revision 1498. Thanks Johan! 2007-12-07 08:54:31 +00:00
Teravus Ovares 57f666497b * Added hacked support for 'anyone can move' and 'anyone can copy'.
* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar).
* Also, beware that any objects created under the old permission scheme may react oddly.  They may automatically allow anyone to modify them, (which you'll then have to un-set).  
* It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
2007-12-07 07:42:03 +00:00
Jeff Ames a45118d35e added one more command to the console help. 2007-12-07 02:00:35 +00:00
Sean Dague 1ad83bcf1b reversing the r2599 patch, as this started causing CreateThread errors for
me on Mono 1.2.4, which led to client crashes.  I think the Timer.Stop() 
wasn't doing what was desired on Mono.  The Queue refactoring should address
the readability issues lbsa71 was working on as soon as I get the merge together.
2007-12-06 20:13:02 +00:00
Jeff Ames 73599c0f25 removed obsolete Verbose() function 2007-12-06 18:17:44 +00:00
lbsa71 395637acdd * now the throttle timer is stopped whilst processing Queue so that it won't fire twice
* started to refactored throttling method
* some code convention refactorings
2007-12-06 14:08:22 +00:00
MW 44caa7ae8e Fixed conversation bug in InventoryConfig 2007-12-06 10:29:53 +00:00
Jeff Ames 4bde56457f removed some duplicate hard-coded port numbers. changed ports to uint. 2007-12-06 01:41:41 +00:00
MW d2736437d4 Some refactoring of the RestObjectPoster (and related classes). 2007-12-05 19:02:57 +00:00
Teravus Ovares 71fd737a66 * Applied MSSQL Patch from akokko, Thanks! akokko
* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-05 15:53:58 +00:00
Teravus Ovares bb824eadee * Refactored Permissions into ScenePresence as requested by MW
* Un-hackerized generating the client_flags 
* Now handling the ObjectPermissions Update packet 
* Warning: Backup your prim before updating.  If you fail to do so and something goes wrong then, All Yr prim are belong to us!
2007-12-05 06:44:32 +00:00
Jeff Ames f195725db4 keeping opensim safe for children -- made some namespace references less explicit 2007-12-04 22:14:53 +00:00
Teravus Ovares a553e6f67c * Avatar picker works in grid mode now.
* To test, click the communicate button, then click the 'add' button and type a name.  You will get a list of closely matching avatar names.
* Before this'll work on your sim in grid mode, the UGA needs to be updated.  If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'.
2007-12-04 16:07:59 +00:00
Adam Frisby 01db4cd71d * More console message fixes
* Tagged Verbose("msg",...) as obsolete. Please use Verbose("AREA","msg",...) instead.
2007-12-04 10:22:09 +00:00
Adam Frisby 91c1e8a734 * Fixed a whole bunch of console messages. 2007-12-04 10:13:13 +00:00
Adam Frisby be7ae3dd3e * Removed 12 compiler warnings. 2007-12-04 08:18:09 +00:00
Adam Frisby e820159fb5 * Fixed compile issue. 2007-12-04 07:56:23 +00:00
Adam Frisby 7d5f032203 * Added SSL Support to HttpListener
* Added SSL Option to User Server to allow logins to be done via SSL.
* Added sane handling for when Remote Admin Plugin configuration is not found
* Added some performance boosts to an area of libTerrain which was highlighted in profiling.
2007-12-04 05:47:51 +00:00
Sean Dague 8f58a9a107 From Justin Casey (IBM)
While exploring what it would take to get the 'new script' button working,
I encountered the fact, some way down in the rabbit hole, that if a user
renamed an item in their inventory and logged out (without a restart of
the simulator), on log in the new name was not preserved.

As far as I can see, this was because any updates which didn't occur
inside a transaction were ignored by opensim.  This patch pays attention
to those changes.  It generates a new asset when an item is updated and
changes the user's inventory properties appropriately.  I believe this
behaviour is in line with the copy-on-write semantics used in the Second
Life protocol - perhaps it could be optimized if we knew for sure that the
only copy of the object was in the user's inventory.

This also means that if you rename an item (e.g. a script) before you drag
it into an object's inventory, the inventory will receive the item's most
recent name and description.
2007-12-03 20:06:01 +00:00