fd3195ea53 
								
							
								 
							
						 
						
							
							
								
								*Parcels now fully work on MySQL as a datastore after a few tweaks and bug fixes after testing  
							
							
							
						 
						
							2007-12-18 23:48:36 +00:00  
				
					
						
							
							
								 
						
							
							
								43b82099ca 
								
							
								 
							
						 
						
							
							
								
								*Fixed MySQLDataStore bug causing errors on startup  
							
							
							
						 
						
							2007-12-18 22:20:42 +00:00  
				
					
						
							
							
								 
						
							
							
								20eecd4155 
								
							
								 
							
						 
						
							
							
								
								*Using Mysql as the datastore should now store parcels across multiple sessions  
							
							
							
						 
						
							2007-12-18 20:31:51 +00:00  
				
					
						
							
							
								 
						
							
							
								698a63ed1a 
								
							
								 
							
						 
						
							
							
								
								Fix typo.  AutionID -> AuctionID  
							
							
							
						 
						
							2007-12-18 19:13:28 +00:00  
				
					
						
							
							
								 
						
							
							
								30b7c047fa 
								
							
								 
							
						 
						
							
							
								
								*Removed Unneeded Debug I added in my last revison  
							
							... 
							
							
							
							*Fixed typo causing access lists not to be stored correctly in sqlite 
							
						 
						
							2007-12-18 18:32:20 +00:00  
				
					
						
							
							
								 
						
							
							
								128f2b1e1b 
								
							
								 
							
						 
						
							
							
								
								*Parcels and their access lists now store over multiple sessions when the datastore is sqlite  
							
							
							
						 
						
							2007-12-18 17:42:02 +00:00  
				
					
						
							
							
								 
						
							
							
								f79a500621 
								
							
								 
							
						 
						
							
							
								
								* Sakai appears to be having some sort of socket error that we've not accounted for.    We're going to assume that our endpoint is okay and continue reading.  
							
							
							
						 
						
							2007-12-18 12:33:29 +00:00  
				
					
						
							
							
								 
						
							
							
								ccc8ffaaec 
								
							
								 
							
						 
						
							
							
								
								* Added Incomplete Handling of the RegionInfoRequest packet  
							
							... 
							
							
							
							* Added Incomplete Handling of the EstateCovenantRequest packet 
* Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method
* Fixed a race condition with avatar animations 
							
						 
						
							2007-12-18 12:08:34 +00:00  
				
					
						
							
							
								 
						
							
							
								7948033565 
								
							
								 
							
						 
						
							
							
								
								* Removed redundant code in RestService.cs  
							
							... 
							
							
							
							* Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored.
* Removed unused variable m_newAvatar
* Removed several unused try{}catch(Exception e){}'s.
* Added null assignment in simpleapp to prevent warning. 
							
						 
						
							2007-12-18 08:41:23 +00:00  
				
					
						
							
							
								 
						
							
							
								03635aa336 
								
							
								 
							
						 
						
							
							
								
								* Renamed AgentWearable to AvatarWearable  
							
							... 
							
							
							
							* Made Terrain texture temp (it's re-created on every run) 
							
						 
						
							2007-12-18 07:57:06 +00:00  
				
					
						
							
							
								 
						
							
							
								1e92cfa475 
								
							
								 
							
						 
						
							
							
								
								textures that fit in one packet expect the packet number to be 1. You clear texture should now work.  
							
							
							
						 
						
							2007-12-18 04:04:42 +00:00  
				
					
						
							
							
								 
						
							
							
								6f389ba4cf 
								
							
								 
							
						 
						
							
							
								
								Many Thanks to Alondria for adding:  
							
							... 
							
							
							
							The list type and a bunch of support functions to LSL  
Added/ReImplmented: llGetListLength(), llList2Integer(), osList2Double() (note rename), 
    llList2Float(), llList2String(), llList2Key(), llList2Vector(), llList2Rot(), 
    llList2List(), llDeleteSubList(), llGetListEntryType(), llList2CSV(), llCSV2List(), 
    llListInsertList(), llDumpList2String(), 
Borked Still: llListSort(), llListRandomize(), llList2ListStrided(), llListFindList(),
Changed: llHTTPRequest() (Made wrapper of LSL_Types.list->List<string>) 
							
						 
						
							2007-12-18 02:41:34 +00:00  
				
					
						
							
							
								 
						
							
							
								badcbd4bea 
								
							
								 
							
						 
						
							
							
								
								* Fixed a potential race condition with adding Caps handlers  
							
							
							
						 
						
							2007-12-18 01:49:21 +00:00  
				
					
						
							
							
								 
						
							
							
								38fe0dfa90 
								
							
								 
							
						 
						
							
							
								
								* Added a Verbose and Debug error to border crossing so that this can be diagnosed further.  
							
							
							
						 
						
							2007-12-18 01:45:39 +00:00  
				
					
						
							
							
								 
						
							
							
								425a7656ed 
								
							
								 
							
						 
						
							
							
								
								* Removed the ObjectDisposed error.  
							
							
							
						 
						
							2007-12-18 01:38:06 +00:00  
				
					
						
							
							
								 
						
							
							
								afe63faa2e 
								
							
								 
							
						 
						
							
							
								
								* Fix for mantis 0000040 After client logout remote host closed connection on Simulator makes sim unuseable->'Closed Connection Called'  
							
							... 
							
							
							
							* I've fundamentally changed a few things, so this is experimental
* The routine that I used needs to be tested on Linux.  I don't expect it to cause a problem, but hey, it might.
* Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out. 
							
						 
						
							2007-12-18 00:34:42 +00:00  
				
					
						
							
							
								 
						
							
							
								348e5b7648 
								
							
								 
							
						 
						
							
							
								
								Make region storage Sqlite by default rather than NullStorage  
							
							
							
						 
						
							2007-12-17 23:06:41 +00:00  
				
					
						
							
							
								 
						
							
							
								adf7afb606 
								
							
								 
							
						 
						
							
							
								
								* Turned all instances of ForEach loops in ClientManager into Local Arrays.  
							
							... 
							
							
							
							* Added Locking while the Copy is taking place.
* Added an error message to describe what's actually happening. 
							
						 
						
							2007-12-17 20:24:49 +00:00  
				
					
						
							
							
								 
						
							
							
								f9540e3f11 
								
							
								 
							
						 
						
							
							
								
								make it so prims don't relay into IRC  
							
							
							
						 
						
							2007-12-17 19:43:48 +00:00  
				
					
						
							
							
								 
						
							
							
								fac91d0ff5 
								
							
								 
							
						 
						
							
							
								
								ignore Primitive for the IRC relay  
							
							
							
						 
						
							2007-12-17 17:28:59 +00:00  
				
					
						
							
							
								 
						
							
							
								a990c64698 
								
							
								 
							
						 
						
							
							
								
								Thank you to Kiryu for a patch to fix an out of Sync  
							
							... 
							
							
							
							error in Scene. Affects 6 files and is Mantis#201 
							
						 
						
							2007-12-17 16:41:28 +00:00  
				
					
						
							
							
								 
						
							
							
								e7170496be 
								
							
								 
							
						 
						
							
							
								
								Thank you, Kiryu for a patch to fix out of sync error in UDP server  
							
							... 
							
							
							
							in the file UDPServer.cs. Submitted by Jeff Ames via Mantis#200 
							
						 
						
							2007-12-17 16:39:11 +00:00  
				
					
						
							
							
								 
						
							
							
								94d8976140 
								
							
								 
							
						 
						
							
							
								
								* Hack to make sim saving terrain more friendly to larger parcel selection modifications  
							
							
							
						 
						
							2007-12-17 04:28:36 +00:00  
				
					
						
							
							
								 
						
							
							
								d845da215f 
								
							
								 
							
						 
						
							
							
								
								*Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects.  
							
							
							
						 
						
							2007-12-17 03:49:13 +00:00  
				
					
						
							
							
								 
						
							
							
								8e8c26acac 
								
							
								 
							
						 
						
							
							
								
								Again, thanks to Alondria for:  
							
							... 
							
							
							
							Added: LinkNum to SceneObjectPart
Added: Bunch-o settings of LinkNum in SceneObjectGroup
Added: llGetNumberOfPrims()
Added: llGetLinkNumber()
Added: llGetLinkKey()
Added: llGetLinkName() (and change to string return type) 
							
						 
						
							2007-12-17 02:30:03 +00:00  
				
					
						
							
							
								 
						
							
							
								413fcc5709 
								
							
								 
							
						 
						
							
							
								
								The "Got a packet from an invalid client" has served its purpose  
							
							... 
							
							
							
							and is commented out, but is still there to help us if Mr.Murphy
decides to teach us (me) a lesson. 
							
						 
						
							2007-12-17 00:51:51 +00:00  
				
					
						
							
							
								 
						
							
							
								5bec7f5ff3 
								
							
								 
							
						 
						
							
							
								
								Clean up the Login message on UserServer console just  
							
							... 
							
							
							
							before CustomizeResponse is called (this one redundant). 
							
						 
						
							2007-12-16 23:37:40 +00:00  
				
					
						
							
							
								 
						
							
							
								030d735b7e 
								
							
								 
							
						 
						
							
							
								
								More subtle message tuning of log messages.  
							
							
							
						 
						
							2007-12-16 22:51:17 +00:00  
				
					
						
							
							
								 
						
							
							
								f426423f21 
								
							
								 
							
						 
						
							
							
								
								A bit more tuning of UserServer messages.  
							
							
							
						 
						
							2007-12-16 22:15:36 +00:00  
				
					
						
							
							
								 
						
							
							
								b56c61ce0a 
								
							
								 
							
						 
						
							
							
								
								Comment out an unneeded "Home Location" message.  
							
							
							
						 
						
							2007-12-16 21:21:44 +00:00  
				
					
						
							
							
								 
						
							
							
								bd6720b349 
								
							
								 
							
						 
						
							
							
								
								*Access/Ban list now copies correctly to a new parcel after a subdivision occurs.  
							
							
							
						 
						
							2007-12-16 20:34:08 +00:00  
				
					
						
							
							
								 
						
							
							
								0eec2ad030 
								
							
								 
							
						 
						
							
							
								
								Improve UserServer login messages for logging.  
							
							
							
						 
						
							2007-12-16 20:33:04 +00:00  
				
					
						
							
							
								 
						
							
							
								e2ed1a4e1f 
								
							
								 
							
						 
						
							
							
								
								*Adding and Removing Avatars from the Access/Ban List for a parcel now works, but the actual ban lines, etc are not done.  
							
							
							
						 
						
							2007-12-16 19:53:27 +00:00  
				
					
						
							
							
								 
						
							
							
								2061f55007 
								
							
								 
							
						 
						
							
							
								
								Reposition 'user profile not found' messages to stop spurious messages caused by other usermanager usage  
							
							... 
							
							
							
							This should stop the regular spurious messages in the grid user console 
							
						 
						
							2007-12-16 13:57:08 +00:00  
				
					
						
							
							
								 
						
							
							
								e4276f566d 
								
							
								 
							
						 
						
							
							
								
								* Beating on the head that is terrain editing.  
							
							... 
							
							
							
							* SelectAABB + Radio Button Action + 'brush size' + Apply works now.
* There's something wrong with the byte for brush size that causes it to be unpredictable sometimes causing massive spikes. This appears to have always been this way, however it's more noticeable now that you can apply the effect to a selection of terrain. 
							
						 
						
							2007-12-15 23:44:57 +00:00  
				
					
						
							
							
								 
						
							
							
								019d662606 
								
							
								 
							
						 
						
							
							
								
								Put out a more comprehensible message when user authentication fails than the current NullReferenceException based one  
							
							
							
						 
						
							2007-12-15 21:58:07 +00:00  
				
					
						
							
							
								 
						
							
							
								0047522859 
								
							
								 
							
						 
						
							
							
								
								more dorking around with exporter.  Still far  
							
							... 
							
							
							
							from doing anything useful. 
							
						 
						
							2007-12-15 20:14:29 +00:00  
				
					
						
							
							
								 
						
							
							
								c63369017f 
								
							
								 
							
						 
						
							
							
								
								* Make inventory operations sync rather than async.  This is to alleviate race conditions such as that in mantis  #190  
							
							... 
							
							
							
							* Make inventory messages more verbose.  Hopefully they aren't now too verbose
* This may resolve some grid instability but it's likely there's much more out there. 
							
						 
						
							2007-12-15 19:42:23 +00:00  
				
					
						
							
							
								 
						
							
							
								e3dd15bef0 
								
							
								 
							
						 
						
							
							
								
								* Added support for multiple terrain blocks to be edited at the same time  
							
							... 
							
							
							
							* Now sending South and East cords to the terrain editor..    
* No new functionality from a user perspective 
* Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision. 
							
						 
						
							2007-12-15 17:10:12 +00:00  
				
					
						
							
							
								 
						
							
							
								fd360406b9 
								
							
								 
							
						 
						
							
							
								
								Thanks again to Alondria for adding: math support for  
							
							... 
							
							
							
							rot * rot, vec / rot, == and != overriders for Rotations and Vectors.
Also: llRotBetween(), llGetRegionTimeDilation(). And fixing:
Error in LSL2CSConverter that botched a variable with a type name in it (ex: rotationCenter)
Fixed: Error in LSL2CSConverter that parsed which() loops incorrectly.
Fixed: Changed definition of Quaternion to <x, y, z, r> from <x, y, z, t> (As per LSL)
Finished: llEuler2Rot() 
							
						 
						
							2007-12-15 16:26:32 +00:00  
				
					
						
							
							
								 
						
							
							
								653a41fa03 
								
							
								 
							
						 
						
							
							
								
								* some work on not storing the circuitPack (bad thing if we're going to reuse packets)  
							
							... 
							
							
							
							* some work on encapsulation, code convention compliance and beautification.
* also, some ignores 
							
						 
						
							2007-12-15 12:19:29 +00:00  
				
					
						
							
							
								 
						
							
							
								81828c9b14 
								
							
								 
							
						 
						
							
							
								
								* Added an Avatar control tweak that disables the PID controller in certain circumstances.  
							
							... 
							
							
							
							* This allows collisions with other avatar and prim with a velocity greater then 0 to push avatar around. 
							
						 
						
							2007-12-15 05:08:08 +00:00  
				
					
						
							
							
								 
						
							
							
								8a8c89a0f3 
								
							
								 
							
						 
						
							
							
								
								Grid Inventory feature upgrade: renaming folders should now be correct, subfolders work, moving folders works.  
							
							... 
							
							
							
							Tested only in MYSQL, but may work in MSSQL and sqlite.
Probably not working in standalone mode. 
							
						 
						
							2007-12-15 04:57:14 +00:00  
				
					
						
							
							
								 
						
							
							
								53b5fa4974 
								
							
								 
							
						 
						
							
							
								
								Set svn:eol-style.  Cleaned up set-eol-style.sh a bit.  
							
							
							
						 
						
							2007-12-15 02:36:31 +00:00  
				
					
						
							
							
								 
						
							
							
								a7320acac1 
								
							
								 
							
						 
						
							
							
								
								update to OpenSimExport to test loading of a Region  
							
							
							
						 
						
							2007-12-14 22:37:51 +00:00  
				
					
						
							
							
								 
						
							
							
								fa35101b71 
								
							
								 
							
						 
						
							
							
								
								* Tweaked the sim stats so that when a sim is catching up it reports on the slowdown and not the 'catching up'.  
							
							... 
							
							
							
							* Used the words 'googly moogly' in code.   (always wanted to do that) 
							
						 
						
							2007-12-14 22:08:02 +00:00  
				
					
						
							
							
								 
						
							
							
								0ef0c9f4fb 
								
							
								 
							
						 
						
							
							
								
								Thanks, Justin, for:  
							
							... 
							
							
							
							Message to confirm inventory retrieval rather than simply
 relying on the absence of a not found message. 
							
						 
						
							2007-12-14 21:19:13 +00:00  
				
					
						
							
							
								 
						
							
							
								4e7763f8de 
								
							
								 
							
						 
						
							
							
								
								Thank you Justin for:  
							
							... 
							
							
							
							0000188: Clean up of some AssetCache.ProcessAssetQueue() code 
							
						 
						
							2007-12-14 20:09:44 +00:00  
				
					
						
							
							
								 
						
							
							
								a5a408c444 
								
							
								 
							
						 
						
							
							
								
								pluging away, setting up storage manager  
							
							
							
						 
						
							2007-12-14 18:01:51 +00:00  
				
					
						
							
							
								 
						
							
							
								7d53c736f6 
								
							
								 
							
						 
						
							
							
								
								start to pull in config for OpenSim export  
							
							
							
						 
						
							2007-12-14 17:51:18 +00:00  
				
					
						
							
							
								 
						
							
							
								368333e52c 
								
							
								 
							
						 
						
							
							
								
								make a change to make it possible to get access to the DefaultConfig  
							
							... 
							
							
							
							from other places. 
							
						 
						
							2007-12-14 17:50:02 +00:00  
				
					
						
							
							
								 
						
							
							
								a0d1496475 
								
							
								 
							
						 
						
							
							
								
								* Fixed a cause of an ODE 'invalid operation for locked space '  
							
							
							
						 
						
							2007-12-14 17:32:13 +00:00  
				
					
						
							
							
								 
						
							
							
								65a002fc3a 
								
							
								 
							
						 
						
							
							
								
								stubbing in OpenSimExport program.  This does nothing  
							
							... 
							
							
							
							yet except compiles a shell 
							
						 
						
							2007-12-14 16:29:06 +00:00  
				
					
						
							
							
								 
						
							
							
								9ca70e029a 
								
							
								 
							
						 
						
							
							
								
								Again, thanks to Alondria for: adding llGetTime, llResetTime, and llGetAndResetTime.  
							
							... 
							
							
							
							Also for fixing Rot/Vector Regex from being too greedy by removing bug in the 
LSL->C# converter that was causing the vector and rotation parser. 
							
						 
						
							2007-12-14 16:10:56 +00:00  
				
					
						
							
							
								 
						
							
							
								9ed2b26232 
								
							
								 
							
						 
						
							
							
								
								* Just making Create public  
							
							
							
						 
						
							2007-12-14 15:29:51 +00:00  
				
					
						
							
							
								 
						
							
							
								678254235a 
								
							
								 
							
						 
						
							
							
								
								Another addition to Inventory debug output.  
							
							
							
						 
						
							2007-12-14 12:23:54 +00:00  
				
					
						
							
							
								 
						
							
							
								edb1c732fa 
								
							
								 
							
						 
						
							
							
								
								more inventory debugging output added to region server.  
							
							
							
						 
						
							2007-12-14 12:06:29 +00:00  
				
					
						
							
							
								 
						
							
							
								1173a14fbf 
								
							
								 
							
						 
						
							
							
								
								Added some extra debug console output to Inventory Server and region OGS1 inventory requests.  
							
							
							
						 
						
							2007-12-14 11:45:27 +00:00  
				
					
						
							
							
								 
						
							
							
								0a4a5bbcef 
								
							
								 
							
						 
						
							
							
								
								* ARequest changed name to AssetRequest and moved to own file.  
							
							... 
							
							
							
							* The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req )
* Catchall added around queue processing thread so thread won't abort on exceptions. 
							
						 
						
							2007-12-14 08:47:15 +00:00  
				
					
						
							
							
								 
						
							
							
								79935881aa 
								
							
								 
							
						 
						
							
							
								
								* Patch from Justincc that swaps out LLUUIDs for Guid on the inventory REST calls  
							
							
							
						 
						
							2007-12-14 07:55:33 +00:00  
				
					
						
							
							
								 
						
							
							
								c65b2a38d8 
								
							
								 
							
						 
						
							
							
								
								Added copyright notice.  
							
							... 
							
							
							
							Added script (add-copyright.sh) to make doing this relatively painless. 
							
						 
						
							2007-12-14 02:53:15 +00:00  
				
					
						
							
							
								 
						
							
							
								fef8c77a8a 
								
							
								 
							
						 
						
							
							
								
								patch from justincc for Mantis  #163  - Opening a script in inventory longer than 1500characters can cause looping crash.  
							
							
							
						 
						
							2007-12-14 00:54:12 +00:00  
				
					
						
							
							
								 
						
							
							
								7fdfeb5830 
								
							
								 
							
						 
						
							
							
								
								* Added Active(physical) object count to the SimStatsReporter  
							
							
							
						 
						
							2007-12-14 00:49:40 +00:00  
				
					
						
							
							
								 
						
							
							
								f773733fcb 
								
							
								 
							
						 
						
							
							
								
								From Michael Osias (IBM)  
							
							... 
							
							
							
							This patch makes some enhancements to the llRemoteData functions.  The
module is now a shared module, and allows remote data channels to be
created among multiple regions in the same sim.  The port is controlled
from the remoteDataPort property under the [Network] section in
OpenSim.ini.  If this setting is not present or = 0, the module is
disabled and no port is opened.  llRemoteData commands have not effect
when module is disabled. 
							
						 
						
							2007-12-13 19:50:21 +00:00  
				
					
						
							
							
								 
						
							
							
								fd09b22552 
								
							
								 
							
						 
						
							
							
								
								Enabled the sit_ground animation.  The sit state is not properly set, but it looks okay, and doesn't seem to break anything.  Just move around to stand up.  
							
							
							
						 
						
							2007-12-13 19:44:47 +00:00  
				
					
						
							
							
								 
						
							
							
								8338e4999f 
								
							
								 
							
						 
						
							
							
								
								Added placeholder for sitting on ground support.  Doesn't work yet.  
							
							
							
						 
						
							2007-12-13 18:59:39 +00:00  
				
					
						
							
							
								 
						
							
							
								8d995a5a5d 
								
							
								 
							
						 
						
							
							
								
								Minor cleanup  
							
							
							
						 
						
							2007-12-13 18:45:32 +00:00  
				
					
						
							
							
								 
						
							
							
								1cf4278862 
								
							
								 
							
						 
						
							
							
								
								* Debugging Shape  
							
							... 
							
							
							
							* Adding namesetting to Create 
							
						 
						
							2007-12-13 14:47:44 +00:00  
				
					
						
							
							
								 
						
							
							
								83ca8bd178 
								
							
								 
							
						 
						
							
							
								
								Fix for  #176  (... doesn't appear in chat bubbles). This also gets the viewer to handle starting/stopping of the typing animation.  
							
							
							
						 
						
							2007-12-13 07:10:32 +00:00  
				
					
						
							
							
								 
						
							
							
								7625438ade 
								
							
								 
							
						 
						
							
							
								
								From Michael Osias (IBM)  
							
							... 
							
							
							
							This patch implements the llHttpRequest function via a region module,
HttpScriptsRequest.  There were bits and peices in LSLLong_cmd_handler,
which I moved into the region module, and just check for completed
requests and dispatch the http_response callback event instead.
works for me as of r2674 
							
						 
						
							2007-12-12 22:14:43 +00:00  
				
					
						
							
							
								 
						
							
							
								a0a189aed2 
								
							
								 
							
						 
						
							
							
								
								Thanks to Alondria for:  
							
							... 
							
							
							
							llResetScript() is now functional. With this patch, Kan-script 0000003 should run.
Noted the llListen(0,"","","") errored due to "" != UUID - patched to set to 
NULL_KEY which then works to listen to everything. 
							
						 
						
							2007-12-12 22:07:40 +00:00  
				
					
						
							
							
								 
						
							
							
								100fb6a0b1 
								
							
								 
							
						 
						
							
							
								
								remove another partial class, and map another class back to a real file  
							
							
							
						 
						
							2007-12-12 20:45:39 +00:00  
				
					
						
							
							
								 
						
							
							
								5e6483f209 
								
							
								 
							
						 
						
							
							
								
								* In our quest for sim heartbeat stats, we're a touch closer to accurate object count on sim stats.  
							
							... 
							
							
							
							* Fixed a rare, but possible NullReferenceException 
							
						 
						
							2007-12-12 18:03:37 +00:00  
				
					
						
							
							
								 
						
							
							
								47b091f663 
								
							
								 
							
						 
						
							
							
								
								Thanks to Alondria for: Adding vector->string and rotation->string,  
							
							... 
							
							
							
							float * vector, vector * float, vector / float, vector + vector,
vector - vector, vector * vector, vector % vector and changing
x, y, z, (and r) parts of vector and rotation to be lower case 
(similar to LL's LSL vectors/rots). With these changes we should 
expect to run kan-ed#1, kan-ed#2 and most of kan-ed#3. 
							
						 
						
							2007-12-12 17:18:15 +00:00  
				
					
						
							
							
								 
						
							
							
								8a2a6ad761 
								
							
								 
							
						 
						
							
							
								
								couple of small fixes.  
							
							
							
						 
						
							2007-12-12 17:15:37 +00:00  
				
					
						
							
							
								 
						
							
							
								da7fd71fa2 
								
							
								 
							
						 
						
							
							
								
								* Fixed a catch error.  
							
							
							
						 
						
							2007-12-12 14:13:19 +00:00  
				
					
						
							
							
								 
						
							
							
								331db2336c 
								
							
								 
							
						 
						
							
							
								
								* Added Object count to sim stats (it's incorrect, however, it'll be fixed)  
							
							
							
						 
						
							2007-12-12 14:07:26 +00:00  
				
					
						
							
							
								 
						
							
							
								6a4a10f0a1 
								
							
								 
							
						 
						
							
							
								
								* Fixed agent counts on the Simulator stats pane  
							
							
							
						 
						
							2007-12-12 13:52:30 +00:00  
				
					
						
							
							
								 
						
							
							
								2fd2e0285c 
								
							
								 
							
						 
						
							
							
								
								* Killed hard coded heart after stats update  
							
							... 
							
							
							
							* Did some voodoo math on the sim FPS to make the values 0-50 
							
						 
						
							2007-12-12 13:36:53 +00:00  
				
					
						
							
							
								 
						
							
							
								081f4403ea 
								
							
								 
							
						 
						
							
							
								
								* Added some simstats to fill the simulator pane of the Statistics monitor.  
							
							... 
							
							
							
							* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect. 
							
						 
						
							2007-12-12 06:58:55 +00:00  
				
					
						
							
							
								 
						
							
							
								83f727bb7c 
								
							
								 
							
						 
						
							
							
								
								* Patch from justincc to fix Inconsistent automatic mysql table creation - see bug 169  
							
							
							
						 
						
							2007-12-12 01:23:15 +00:00  
				
					
						
							
							
								 
						
							
							
								e32150b1db 
								
							
								 
							
						 
						
							
							
								
								* Temporarily sisabled neighbour cache for regions in the SceneCommunicationService  
							
							... 
							
							
							
							* This will fix the grid mode (not seeing regions) issue 
							
						 
						
							2007-12-12 01:10:54 +00:00  
				
					
						
							
							
								 
						
							
							
								9abe4b2ebf 
								
							
								 
							
						 
						
							
							
								
								* Start listening for client connections immediately after a region initializes during initial instance startup.  (as opposed to waiting for 'all of the regions' to initialize first)  
							
							... 
							
							
							
							* Removed hackish timer based client notification about regions up (no longer needed)
* Added a comment about an inventory based login failure that causes me lots of greif testing and debugging.  Comment includes *why* it's failing. 
							
						 
						
							2007-12-12 00:38:57 +00:00  
				
					
						
							
							
								 
						
							
							
								c7f5a94763 
								
							
								 
							
						 
						
							
							
								
								put in a try block to catch the ForEach loop dying.  
							
							
							
						 
						
							2007-12-11 22:20:22 +00:00  
				
					
						
							
							
								 
						
							
							
								6b5db310cd 
								
							
								 
							
						 
						
							
							
								
								debug to catch any users of the stop interface  
							
							
							
						 
						
							2007-12-11 21:57:11 +00:00  
				
					
						
							
							
								 
						
							
							
								2e38e534d9 
								
							
								 
							
						 
						
							
							
								
								consolidate client view exit paths, this seems to  
							
							... 
							
							
							
							cause a different synchronization issue in other
shutdown routines, though I'm not sure why 
							
						 
						
							2007-12-11 21:47:18 +00:00  
				
					
						
							
							
								 
						
							
							
								d67009a78b 
								
							
								 
							
						 
						
							
							
								
								* Added some locking to help race conditions in the neighbors lists  
							
							
							
						 
						
							2007-12-11 21:43:17 +00:00  
				
					
						
							
							
								 
						
							
							
								1fd62bc1af 
								
							
								 
							
						 
						
							
							
								
								force a flush before client shutdown, so no important packets are lost  
							
							
							
						 
						
							2007-12-11 20:32:22 +00:00  
				
					
						
							
							
								 
						
							
							
								696fb65199 
								
							
								 
							
						 
						
							
							
								
								minor restructure of ClientView.cs to get all the attributes  
							
							... 
							
							
							
							and properties to the top of the class definition. 
							
						 
						
							2007-12-11 19:04:08 +00:00  
				
					
						
							
							
								 
						
							
							
								bb408af14d 
								
							
								 
							
						 
						
							
							
								
								Fix possible array indexing exception in inventory server  
							
							
							
						 
						
							2007-12-11 18:45:07 +00:00  
				
					
						
							
							
								 
						
							
							
								60c96ab687 
								
							
								 
							
						 
						
							
							
								
								Couple of more small changes  
							
							
							
						 
						
							2007-12-11 18:29:19 +00:00  
				
					
						
							
							
								 
						
							
							
								77841fe35e 
								
							
								 
							
						 
						
							
							
								
								Minor cleanup/refactoring of ScenePresence.  
							
							... 
							
							
							
							Changes flying animation to hover when not moving (as per Teravus's suggestion). 
							
						 
						
							2007-12-11 18:03:25 +00:00  
				
					
						
							
							
								 
						
							
							
								909fcd554f 
								
							
								 
							
						 
						
							
							
								
								A few minor changes/additions/fixes.  
							
							
							
						 
						
							2007-12-11 16:05:53 +00:00  
				
					
						
							
							
								 
						
							
							
								ffd60baa48 
								
							
								 
							
						 
						
							
							
								
								* The 'Create' functions should be called to factor up a new, otherwise empty, but with the Id and 1-to-1 child fields instantiated and randomized.  
							
							... 
							
							
							
							* Added two shape constants that 
							
						 
						
							2007-12-11 13:30:08 +00:00  
				
					
						
							
							
								 
						
							
							
								16903ec488 
								
							
								 
							
						 
						
							
							
								
								Implementing updateinventoryfolder: Should now be able to rename folders in inventory  
							
							
							
						 
						
							2007-12-11 03:51:32 +00:00  
				
					
						
							
							
								 
						
							
							
								b7178ec241 
								
							
								 
							
						 
						
							
							
								
								refactor SunModule a bit to make more sensible  
							
							
							
						 
						
							2007-12-11 03:15:13 +00:00  
				
					
						
							
							
								 
						
							
							
								712efda9b9 
								
							
								 
							
						 
						
							
							
								
								added copyright notices  
							
							
							
						 
						
							2007-12-11 01:26:06 +00:00  
				
					
						
							
							
								 
						
							
							
								e0c43df52a 
								
							
								 
							
						 
						
							
							
								
								default day's to a more sensible 24 hrs instead of 0.5.  You  
							
							... 
							
							
							
							can still change this in the config file if you want something
different. 
							
						 
						
							2007-12-10 22:33:49 +00:00  
				
					
						
							
							
								 
						
							
							
								ce1ed11aba 
								
							
								 
							
						 
						
							
							
								
								enable autocreation of mysql inventory tables again.  I think  
							
							... 
							
							
							
							I stopped the looping issue on continous upgrade with this as well. 
							
						 
						
							2007-12-10 22:12:52 +00:00  
				
					
						
							
							
								 
						
							
							
								22acc23755 
								
							
								 
							
						 
						
							
							
								
								Great Salutations to Alondria for providing implementations for:  
							
							... 
							
							
							
							llFrand, llSetColor, llGetColor, llSetTexture, llGetTexture,
llSetAlpha, llGetAlpha, llRotateTexture, llScaleTexture,
llOffsetTexture, llGetTextureOffset, llGetTextureScale, llGetTextureRot.
With these changes the "kan-ed" script #2  should be working. 
							
						 
						
							2007-12-10 21:38:01 +00:00  
				
					
						
							
							
								 
						
							
							
								2349dc2e27 
								
							
								 
							
						 
						
							
							
								
								* Added comments to many methods in the listed files.  
							
							
							
						 
						
							2007-12-10 21:12:38 +00:00  
				
					
						
							
							
								 
						
							
							
								eac9bc6889 
								
							
								 
							
						 
						
							
							
								
								* More refactoring to prepare for draw distance based agent sim notification.  
							
							
							
						 
						
							2007-12-10 19:16:50 +00:00  
				
					
						
							
							
								 
						
							
							
								baea4b793d 
								
							
								 
							
						 
						
							
							
								
								Changed how TextureDownloadModule is initialised, due to some weird behaviour from the module loaded which was resulting in a lot of unused TextureDownloadModule objects being created (and each starting up a thread).  
							
							
							
						 
						
							2007-12-10 15:36:33 +00:00  
				
					
						
							
							
								 
						
							
							
								40fd37f95a 
								
							
								 
							
						 
						
							
							
								
								Refactored animation handling in ScenePresence. Now maintains a list of current animations.  
							
							... 
							
							
							
							* Fixes weirdness when typing and sitting at the same time
* Should fix bug #32  (getting stuck in edit appearance pose)
* Crouchwalk and possibly jump may need more looking into 
							
						 
						
							2007-12-10 15:08:44 +00:00  
				
					
						
							
							
								 
						
							
							
								611327e104 
								
							
								 
							
						 
						
							
							
								
								more work on texture downloading.  
							
							... 
							
							
							
							Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon.
Removed the old texture handling/sending code from AssetCache.
A few other small changes/fixes. 
							
						 
						
							2007-12-10 13:27:23 +00:00  
				
					
						
							
							
								 
						
							
							
								081a66d570 
								
							
								 
							
						 
						
							
							
								
								added musings on llInstantMessage  
							
							
							
						 
						
							2007-12-10 05:58:30 +00:00  
				
					
						
							
							
								 
						
							
							
								af6eb67999 
								
							
								 
							
						 
						
							
							
								
								saved OpenSim source code from the giant rampaging unterminated copyright notice of doom  
							
							
							
						 
						
							2007-12-10 05:25:16 +00:00  
				
					
						
							
							
								 
						
							
							
								49312de1c8 
								
							
								 
							
						 
						
							
							
								
								totally gratuitous svn:eol-style setting  
							
							
							
						 
						
							2007-12-10 04:54:02 +00:00  
				
					
						
							
							
								 
						
							
							
								e278d07220 
								
							
								 
							
						 
						
							
							
								
								refactored ChatModule a bit.  
							
							... 
							
							
							
							misc cleanup and code convention fixes. 
							
						 
						
							2007-12-10 02:29:42 +00:00  
				
					
						
							
							
								 
						
							
							
								e595f82489 
								
							
								 
							
						 
						
							
							
								
								* Hooked up the GridComm event ChildDataUpdate to the scene.  
							
							... 
							
							
							
							* Added List<RegionInfo> m_neighbours to Scene 
* Hooked up the OnRegionUp event to m_neighbours list 
* Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail.  (when the region comes up, this gets reset to false and the region will try again.
* Added SetChildAgentThrottle(byte[]) to IClientAPI 
* Several other insignificant changes related to passing child pertanant agent data from sim to sim. 
							
						 
						
							2007-12-10 00:46:56 +00:00  
				
					
						
							
							
								 
						
							
							
								be5d8811be 
								
							
								 
							
						 
						
							
							
								
								Added a call to m_host.SendFullUpdateToAllClients().  
							
							... 
							
							
							
							Thank you to Alondria for suggesting this solution
to getting kan-ed#2 to work with the llSetScale call. 
							
						 
						
							2007-12-09 23:48:27 +00:00  
				
					
						
							
							
								 
						
							
							
								fbaa8bc9bd 
								
							
								 
							
						 
						
							
							
								
								Some progress on 4 of the llParticleSystem members  
							
							... 
							
							
							
							that needed to be cast to libsecondlife.LLColor. 
							
						 
						
							2007-12-09 23:04:11 +00:00  
				
					
						
							
							
								 
						
							
							
								2742be6675 
								
							
								 
							
						 
						
							
							
								
								"list" becomes "List" in LSL2CSConverter and (f,3) becomes (f,0) in llRound. Thanks to ChrisD/Gromit for pointing these out.  
							
							
							
						 
						
							2007-12-09 21:52:01 +00:00  
				
					
						
							
							
								 
						
							
							
								934c54de5a 
								
							
								 
							
						 
						
							
							
								
								From Justin Casey (IBM)  
							
							... 
							
							
							
							This corrects an off by one mistake in my previous patch - with this patch
the user root inventory folder should once again be correctly returned
under sqlite.
This was done correctly for mysql and mssql, my only (feeble) defence is
that with sqlite the code was a little different and I was eliminating
clauses rather than slightly modifying them. 
							
						 
						
							2007-12-09 21:48:29 +00:00  
				
					
						
							
							
								 
						
							
							
								696f5e27a9 
								
							
								 
							
						 
						
							
							
								
								removed old debugging code from IM and chat modules  
							
							
							
						 
						
							2007-12-09 18:07:14 +00:00  
				
					
						
							
							
								 
						
							
							
								1074e5adc8 
								
							
								 
							
						 
						
							
							
								
								* Added more info to ChildAgentDataUpdate  
							
							... 
							
							
							
							* Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier) 
							
						 
						
							2007-12-09 18:05:08 +00:00  
				
					
						
							
							
								 
						
							
							
								cace0e055c 
								
							
								 
							
						 
						
							
							
								
								change PacketQueue to take the byte[] throttle instead  
							
							... 
							
							
							
							of the Packet to set the throttles 
							
						 
						
							2007-12-09 14:47:18 +00:00  
				
					
						
							
							
								 
						
							
							
								f2b175ef08 
								
							
								 
							
						 
						
							
							
								
								* Added some inter-region comms glue for allowing sims to chat amongst themsevles about an agent behind the agent's back.  
							
							... 
							
							
							
							* Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any. 
							
						 
						
							2007-12-09 05:59:49 +00:00  
				
					
						
							
							
								 
						
							
							
								65b9fa9a5f 
								
							
								 
							
						 
						
							
							
								
								added more packet handling stubs  
							
							
							
						 
						
							2007-12-09 00:07:03 +00:00  
				
					
						
							
							
								 
						
							
							
								890a7c2e80 
								
							
								 
							
						 
						
							
							
								
								Adding an explicit close() and dispose() in the hope that it might help with assetserver issues.  
							
							
							
						 
						
							2007-12-08 23:47:41 +00:00  
				
					
						
							
							
								 
						
							
							
								383eccc543 
								
							
								 
							
						 
						
							
							
								
								hackish code to allow emptying of trash. This really should be done on the inventory server, and not from the region.  
							
							... 
							
							
							
							Also: it appeared to work the first try, so I have probably done something horribly wrong. 
							
						 
						
							2007-12-08 20:41:37 +00:00  
				
					
						
							
							
								 
						
							
							
								beca2373e1 
								
							
								 
							
						 
						
							
							
								
								Allow moving, deleting, and restoring objects in inventory.  
							
							... 
							
							
							
							Note: only tested in grid mode, and emptying trash is still not implemented. 
							
						 
						
							2007-12-08 19:13:10 +00:00  
				
					
						
							
							
								 
						
							
							
								e0e9237a89 
								
							
								 
							
						 
						
							
							
								
								* Added back the regionup code so people in nearby sims can see a downed sim coming back up.  
							
							
							
						 
						
							2007-12-08 17:25:34 +00:00  
				
					
						
							
							
								 
						
							
							
								0855066968 
								
							
								 
							
						 
						
							
							
								
								This patch fixes mantis 105.  Basically, it stops the index exception when  
							
							... 
							
							
							
							no root folder is found and it makes the user server wait longer for the
inventory server to do its work.
From Justin Casey (IBM) 
							
						 
						
							2007-12-08 14:27:12 +00:00  
				
					
						
							
							
								 
						
							
							
								5e08911400 
								
							
								 
							
						 
						
							
							
								
								set svn:eol-style  
							
							
							
						 
						
							2007-12-08 10:04:06 +00:00  
				
					
						
							
							
								 
						
							
							
								5f516c9fb2 
								
							
								 
							
						 
						
							
							
								
								* All remoting calls are now using Serializable values  
							
							... 
							
							
							
							* There's still goofyness though, because other regions are denying child agent avatar.
* Still more debugging required. 
							
						 
						
							2007-12-07 23:21:32 +00:00  
				
					
						
							
							
								 
						
							
							
								87b337ebf9 
								
							
								 
							
						 
						
							
							
								
								Enabled the TextureDownloadModule, so that hopefully I might get some feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.  
							
							
							
						 
						
							2007-12-07 22:47:11 +00:00  
				
					
						
							
							
								 
						
							
							
								a71f4c021b 
								
							
								 
							
						 
						
							
							
								
								"Borrowed" the LLSD class from a older version of libsl, so that our LLSD decoding (used by CAPS) works again.  
							
							
							
						 
						
							2007-12-07 22:29:16 +00:00  
				
					
						
							
							
								 
						
							
							
								0aa982c252 
								
							
								 
							
						 
						
							
							
								
								move to PacketQueue for throttling.  This has been tested with a couple  
							
							... 
							
							
							
							of people, but is enough of a change that more should try it out.  This
removes 500 lines from ClientView.cs in the process. 
							
						 
						
							2007-12-07 21:30:01 +00:00  
				
					
						
							
							
								 
						
							
							
								4221ec23f9 
								
							
								 
							
						 
						
							
							
								
								further screwing around with the PacketQueue data structure.  
							
							... 
							
							
							
							Nearly time to replace a chunk of ClientView with this. 
							
						 
						
							2007-12-07 19:13:35 +00:00  
				
					
						
							
							
								 
						
							
							
								25ec01311d 
								
							
								 
							
						 
						
							
							
								
								* Serialized data properly for the InterRegionSingleton InformRegionChild method  
							
							... 
							
							
							
							* This isn't really that big of a deal(worth lots of commits) doing this, however I'm doing it in small chunks because I'm multi-tasking. 
							
						 
						
							2007-12-07 18:20:34 +00:00  
				
					
						
							
							
								 
						
							
							
								e23290eff6 
								
							
								 
							
						 
						
							
							
								
								Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done.  
							
							... 
							
							
							
							Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance. 
							
						 
						
							2007-12-07 17:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								7f4d033490 
								
							
								 
							
						 
						
							
							
								
								This small patch means that the inventoryserver for grid mode now  
							
							... 
							
							
							
							retrieves items in the agent's root inventory folder.
From Justin Casey (IBM) 
							
						 
						
							2007-12-07 15:59:26 +00:00  
				
					
						
							
							
								 
						
							
							
								cbc8a27b34 
								
							
								 
							
						 
						
							
							
								
								* Added class sAgentCircuitData and unmarked AgentCircuitData as Serializable.  
							
							... 
							
							
							
							* Created converter constructors between sAgentCircuitData and AgentCircuitData 
							
						 
						
							2007-12-07 15:56:16 +00:00  
				
					
						
							
							
								 
						
							
							
								9414d6a1e1 
								
							
								 
							
						 
						
							
							
								
								* miniscule changes just to keep myself in synch  
							
							
							
						 
						
							2007-12-07 13:49:33 +00:00  
				
					
						
							
							
								 
						
							
							
								3d938f76b7 
								
							
								 
							
						 
						
							
							
								
								Updates to LibSL revision 1498. Thanks Johan!  
							
							
							
						 
						
							2007-12-07 08:54:31 +00:00  
				
					
						
							
							
								 
						
							
							
								57f666497b 
								
							
								 
							
						 
						
							
							
								
								* Added hacked support for 'anyone can move' and 'anyone can copy'.  
							
							... 
							
							
							
							* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar).
* Also, beware that any objects created under the old permission scheme may react oddly.  They may automatically allow anyone to modify them, (which you'll then have to un-set).  
* It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc) 
							
						 
						
							2007-12-07 07:42:03 +00:00  
				
					
						
							
							
								 
						
							
							
								a45118d35e 
								
							
								 
							
						 
						
							
							
								
								added one more command to the console help.  
							
							
							
						 
						
							2007-12-07 02:00:35 +00:00  
				
					
						
							
							
								 
						
							
							
								9326ee425b 
								
							
								 
							
						 
						
							
							
								
								added a lock to prevent multiple Timer popping races  
							
							... 
							
							
							
							on the packet queues. 
							
						 
						
							2007-12-06 21:59:31 +00:00  
				
					
						
							
							
								 
						
							
							
								1ad83bcf1b 
								
							
								 
							
						 
						
							
							
								
								reversing the r2599 patch, as this started causing CreateThread errors for  
							
							... 
							
							
							
							me on Mono 1.2.4, which led to client crashes.  I think the Timer.Stop() 
wasn't doing what was desired on Mono.  The Queue refactoring should address
the readability issues lbsa71 was working on as soon as I get the merge together. 
							
						 
						
							2007-12-06 20:13:02 +00:00  
				
					
						
							
							
								 
						
							
							
								73599c0f25 
								
							
								 
							
						 
						
							
							
								
								removed obsolete Verbose() function  
							
							
							
						 
						
							2007-12-06 18:17:44 +00:00  
				
					
						
							
							
								 
						
							
							
								a47176ee92 
								
							
								 
							
						 
						
							
							
								
								more minor cleanup.  added some command descriptions to region server help.  
							
							
							
						 
						
							2007-12-06 17:41:21 +00:00  
				
					
						
							
							
								 
						
							
							
								395637acdd 
								
							
								 
							
						 
						
							
							
								
								* now the throttle timer is stopped whilst processing Queue so that it won't fire twice  
							
							... 
							
							
							
							* started to refactored throttling method
* some code convention refactorings 
							
						 
						
							2007-12-06 14:08:22 +00:00  
				
					
						
							
							
								 
						
							
							
								44caa7ae8e 
								
							
								 
							
						 
						
							
							
								
								Fixed conversation bug in InventoryConfig  
							
							
							
						 
						
							2007-12-06 10:29:53 +00:00  
				
					
						
							
							
								 
						
							
							
								9e5f7fb415 
								
							
								 
							
						 
						
							
							
								
								* Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet strings. BAD PROGRAMMER BAD. Use Helpers.StringToField instead. >_>  
							
							
							
						 
						
							2007-12-06 06:36:49 +00:00  
				
					
						
							
							
								 
						
							
							
								1c593d9e19 
								
							
								 
							
						 
						
							
							
								
								minor cleanup of Scene.cs (parameter naming, function documentation stubs, duplicated UUID, you know...)  
							
							
							
						 
						
							2007-12-06 04:01:56 +00:00  
				
					
						
							
							
								 
						
							
							
								4bde56457f 
								
							
								 
							
						 
						
							
							
								
								removed some duplicate hard-coded port numbers.  changed ports to uint.  
							
							
							
						 
						
							2007-12-06 01:41:41 +00:00  
				
					
						
							
							
								 
						
							
							
								d2736437d4 
								
							
								 
							
						 
						
							
							
								
								Some refactoring of the RestObjectPoster (and related classes).  
							
							
							
						 
						
							2007-12-05 19:02:57 +00:00  
				
					
						
							
							
								 
						
							
							
								4b77821275 
								
							
								 
							
						 
						
							
							
								
								From Justin Casey (IBM)  
							
							... 
							
							
							
							When using a local inventory service, this patch stops items held in the
root 'my inventory' folder from 'disappearing' on server restart.
They were actually still there, we just weren't retrieving them.
>From looking at the grid inventory server, the bug probably still exists
in there.
But I wanted to get this patch in first and consult with MW about the grid
fix (he may be planning to change the area extensively soon). 
							
						 
						
							2007-12-05 19:00:29 +00:00  
				
					
						
							
							
								 
						
							
							
								c5c0df74e6 
								
							
								 
							
						 
						
							
							
								
								Do not create a new asset on item metadata change  
							
							... 
							
							
							
							From Justin Casey (IBM) 
							
						 
						
							2007-12-05 18:58:55 +00:00  
				
					
						
							
							
								 
						
							
							
								9c81b8a430 
								
							
								 
							
						 
						
							
							
								
								From Gary Chernega (IBM)  
							
							... 
							
							
							
							This patch adds x, y, and z offsets to the load-xml command.
If you had a prim at 100,100,20 thats where it would get loaded everytime. 
This patch lets you place it at an offset from 100,100,20.. as such:
        load-xml <filespec> -newUI 3 1 2
Loading the prim at 103, 101, 22 
							
						 
						
							2007-12-05 18:45:05 +00:00  
				
					
						
							
							
								 
						
							
							
								71fd737a66 
								
							
								 
							
						 
						
							
							
								
								* Applied MSSQL Patch from akokko, Thanks! akokko  
							
							... 
							
							
							
							* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite 
							
						 
						
							2007-12-05 15:53:58 +00:00  
				
					
						
							
							
								 
						
							
							
								be93de1257 
								
							
								 
							
						 
						
							
							
								
								made one or two more methods in Scene virtual to allow overriding in sub classes.  
							
							
							
						 
						
							2007-12-05 13:23:12 +00:00  
				
					
						
							
							
								 
						
							
							
								bb824eadee 
								
							
								 
							
						 
						
							
							
								
								* Refactored Permissions into ScenePresence as requested by MW  
							
							... 
							
							
							
							* Un-hackerized generating the client_flags 
* Now handling the ObjectPermissions Update packet 
* Warning: Backup your prim before updating.  If you fail to do so and something goes wrong then, All Yr prim are belong to us! 
							
						 
						
							2007-12-05 06:44:32 +00:00  
				
					
						
							
							
								 
						
							
							
								a24b6fe924 
								
							
								 
							
						 
						
							
							
								
								fixed a few compiler warnings under mono (committed from a train, with adjohn and afrisby, enroute to a wine cave with the worst wine in the world)  
							
							
							
						 
						
							2007-12-05 04:16:20 +00:00  
				
					
						
							
							
								 
						
							
							
								77dd997ef1 
								
							
								 
							
						 
						
							
							
								
								*disabled some confusing code regarding permissions  
							
							
							
						 
						
							2007-12-04 23:58:44 +00:00  
				
					
						
							
							
								 
						
							
							
								f195725db4 
								
							
								 
							
						 
						
							
							
								
								keeping opensim safe for children -- made some namespace references less explicit  
							
							
							
						 
						
							2007-12-04 22:14:53 +00:00  
				
					
						
							
							
								 
						
							
							
								54c070608e 
								
							
								 
							
						 
						
							
							
								
								made log messages for known unhandled packet types shorter and yellower.  added handler stubs.  
							
							
							
						 
						
							2007-12-04 21:44:10 +00:00  
				
					
						
							
							
								 
						
							
							
								2adcdd3d15 
								
							
								 
							
						 
						
							
							
								
								minor refactor so that I can now grok what happens for outgoing packets  
							
							
							
						 
						
							2007-12-04 20:20:15 +00:00  
				
					
						
							
							
								 
						
							
							
								c1fdba8a6f 
								
							
								 
							
						 
						
							
							
								
								* Some more ApplyPhysics voodoo  
							
							
							
						 
						
							2007-12-04 16:41:20 +00:00  
				
					
						
							
							
								 
						
							
							
								a553e6f67c 
								
							
								 
							
						 
						
							
							
								
								* Avatar picker works in grid mode now.  
							
							... 
							
							
							
							* To test, click the communicate button, then click the 'add' button and type a name.  You will get a list of closely matching avatar names.
* Before this'll work on your sim in grid mode, the UGA needs to be updated.  If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'. 
							
						 
						
							2007-12-04 16:07:59 +00:00  
				
					
						
							
							
								 
						
							
							
								bf8239c7fa 
								
							
								 
							
						 
						
							
							
								
								* ApplyPhysics now creates the PhysActor as well.  
							
							
							
						 
						
							2007-12-04 13:46:18 +00:00  
				
					
						
							
							
								 
						
							
							
								e01c128c8f 
								
							
								 
							
						 
						
							
							
								
								* Added ApplyPhysics helper on group.  
							
							
							
						 
						
							2007-12-04 11:11:13 +00:00  
				
					
						
							
							
								 
						
							
							
								01db4cd71d 
								
							
								 
							
						 
						
							
							
								
								* More console message fixes  
							
							... 
							
							
							
							* Tagged Verbose("msg",...) as obsolete. Please use Verbose("AREA","msg",...) instead. 
							
						 
						
							2007-12-04 10:22:09 +00:00  
				
					
						
							
							
								 
						
							
							
								91c1e8a734 
								
							
								 
							
						 
						
							
							
								
								* Fixed a whole bunch of console messages.  
							
							
							
						 
						
							2007-12-04 10:13:13 +00:00  
				
					
						
							
							
								 
						
							
							
								398ee5f229 
								
							
								 
							
						 
						
							
							
								
								fixed exception and login failure in SimpleApp.  (still doesn't work like it used to, though)  
							
							
							
						 
						
							2007-12-04 09:57:45 +00:00  
				
					
						
							
							
								 
						
							
							
								be7ae3dd3e 
								
							
								 
							
						 
						
							
							
								
								* Removed 12 compiler warnings.  
							
							
							
						 
						
							2007-12-04 08:18:09 +00:00  
				
					
						
							
							
								 
						
							
							
								e820159fb5 
								
							
								 
							
						 
						
							
							
								
								* Fixed compile issue.  
							
							
							
						 
						
							2007-12-04 07:56:23 +00:00  
				
					
						
							
							
								 
						
							
							
								7d5f032203 
								
							
								 
							
						 
						
							
							
								
								* Added SSL Support to HttpListener  
							
							... 
							
							
							
							* Added SSL Option to User Server to allow logins to be done via SSL.
* Added sane handling for when Remote Admin Plugin configuration is not found
* Added some performance boosts to an area of libTerrain which was highlighted in profiling. 
							
						 
						
							2007-12-04 05:47:51 +00:00  
				
					
						
							
							
								 
						
							
							
								90b66f8509 
								
							
								 
							
						 
						
							
							
								
								* Flying with ODE and got that sinking feeling?  This should help  
							
							
							
						 
						
							2007-12-04 05:31:47 +00:00  
				
					
						
							
							
								 
						
							
							
								21c35d5703 
								
							
								 
							
						 
						
							
							
								
								set svn:eol-style  
							
							
							
						 
						
							2007-12-04 04:59:27 +00:00  
				
					
						
							
							
								 
						
							
							
								4f05347246 
								
							
								 
							
						 
						
							
							
								
								* Split out the ODEPlugin Nested classes.  
							
							
							
						 
						
							2007-12-04 02:51:09 +00:00  
				
					
						
							
							
								 
						
							
							
								14d0a2ac74 
								
							
								 
							
						 
						
							
							
								
								further encapsulation of function in PacketQueue and PacketThrottle  
							
							
							
						 
						
							2007-12-03 21:47:28 +00:00  
				
					
						
							
							
								 
						
							
							
								8f58a9a107 
								
							
								 
							
						 
						
							
							
								
								From Justin Casey (IBM)  
							
							... 
							
							
							
							While exploring what it would take to get the 'new script' button working,
I encountered the fact, some way down in the rabbit hole, that if a user
renamed an item in their inventory and logged out (without a restart of
the simulator), on log in the new name was not preserved.
As far as I can see, this was because any updates which didn't occur
inside a transaction were ignored by opensim.  This patch pays attention
to those changes.  It generates a new asset when an item is updated and
changes the user's inventory properties appropriately.  I believe this
behaviour is in line with the copy-on-write semantics used in the Second
Life protocol - perhaps it could be optimized if we knew for sure that the
only copy of the object was in the user's inventory.
This also means that if you rename an item (e.g. a script) before you drag
it into an object's inventory, the inventory will receive the item's most
recent name and description. 
							
						 
						
							2007-12-03 20:06:01 +00:00  
				
					
						
							
							
								 
						
							
							
								5061808afc 
								
							
								 
							
						 
						
							
							
								
								* Now using interpolation to expand the 256x256 heightfield data to 512x512 before it's passed to ODE.  
							
							
							
						 
						
							2007-12-03 19:21:26 +00:00  
				
					
						
							
							
								 
						
							
							
								c29105aa3e 
								
							
								 
							
						 
						
							
							
								
								This is a simple patch which just renames an IClientAPI method to  
							
							... 
							
							
							
							SendInventoryItemCreateUpdate() in order to reflect the actual packet it
sends (UpdateCreateInventoryItem).
From Justin Casey (IBM) 
							
						 
						
							2007-12-03 17:24:27 +00:00  
				
					
						
							
							
								 
						
							
							
								690e517240 
								
							
								 
							
						 
						
							
							
								
								Added a flag to load-xml console command, that will generate new uuids for the loaded Sceneobjects (as per mantis request  #53 ).  
							
							... 
							
							
							
							To use append "-newUID" to the end of the command, so new format is : "load-xml <filename> -newUID". 
If you don't add the "-newUID", then the uuids in the xml file will be kept. 
							
						 
						
							2007-12-03 14:57:39 +00:00  
				
					
						
							
							
								 
						
							
							
								4eba3373dc 
								
							
								 
							
						 
						
							
							
								
								Fixed bug in Appearance update in AvatarFactoryModule.  
							
							
							
						 
						
							2007-12-03 14:37:20 +00:00  
				
					
						
							
							
								 
						
							
							
								0ec208a200 
								
							
								 
							
						 
						
							
							
								
								* Resize terrain heightmap info going to ODE to double the resolution.  
							
							... 
							
							
							
							* Using the nearest neighbor method, interpolation coming soon. 
							
						 
						
							2007-12-03 13:11:15 +00:00  
				
					
						
							
							
								 
						
							
							
								285fa3fe9e 
								
							
								 
							
						 
						
							
							
								
								Some refactoring  
							
							
							
						 
						
							2007-12-03 10:36:32 +00:00  
				
					
						
							
							
								 
						
							
							
								9f5e1efc2d 
								
							
								 
							
						 
						
							
							
								
								Added another .ini file error catch to the RemoteAdminPlugin Initialise method.  
							
							
							
						 
						
							2007-12-03 09:58:25 +00:00  
				
					
						
							
							
								 
						
							
							
								634a22185d 
								
							
								 
							
						 
						
							
							
								
								Applied patch from mantis issue  #110  (with one or two tiny changes) , thanks mpallari/_SomeOne_  
							
							
							
						 
						
							2007-12-03 09:50:33 +00:00  
				
					
						
							
							
								 
						
							
							
								c4afb81f47 
								
							
								 
							
						 
						
							
							
								
								* Removed VS added directory.  
							
							
							
						 
						
							2007-12-03 07:38:06 +00:00  
				
					
						
							
							
								 
						
							
							
								1d5e19e476 
								
							
								 
							
						 
						
							
							
								
								* Added a XMLRPC Restart command to RemoteAdminPlugin  
							
							
							
						 
						
							2007-12-03 07:28:04 +00:00  
				
					
						
							
							
								 
						
							
							
								4c0ddacc16 
								
							
								 
							
						 
						
							
							
								
								minor meaningless changes  
							
							
							
						 
						
							2007-12-03 07:26:27 +00:00  
				
					
						
							
							
								 
						
							
							
								c8faccb396 
								
							
								 
							
						 
						
							
							
								
								* Added XMLRPC Broadcast Alert method.  
							
							... 
							
							
							
							* Renamed a few console messages to match the new "RADMIN" tag for remote-admin stuff. 
							
						 
						
							2007-12-03 07:14:58 +00:00  
				
					
						
							
							
								 
						
							
							
								27a731ae1a 
								
							
								 
							
						 
						
							
							
								
								set svn:eol-style  
							
							
							
						 
						
							2007-12-03 07:10:08 +00:00  
				
					
						
							
							
								 
						
							
							
								981c97502a 
								
							
								 
							
						 
						
							
							
								
								* Moved XMLRPC Controller to a Application Plugin. Requires testing.  
							
							
							
						 
						
							2007-12-03 07:06:46 +00:00  
				
					
						
							
							
								 
						
							
							
								4b95eb589b 
								
							
								 
							
						 
						
							
							
								
								* Applied a few commits left on my laptop to OpenSimController.  
							
							
							
						 
						
							2007-12-03 06:29:36 +00:00  
				
					
						
							
							
								 
						
							
							
								555afddbad 
								
							
								 
							
						 
						
							
							
								
								Just for Cfk!  
							
							
							
						 
						
							2007-12-02 21:44:14 +00:00  
				
					
						
							
							
								 
						
							
							
								ac77c32453 
								
							
								 
							
						 
						
							
							
								
								Attempt to fix mantis issue  #82 , taking prims into inventory and then rezzing them in another region.  
							
							
							
						 
						
							2007-12-02 20:43:21 +00:00  
				
					
						
							
							
								 
						
							
							
								5ae8759de1 
								
							
								 
							
						 
						
							
							
								
								Added some error handling (and console output) to BaseHttpServer.  
							
							... 
							
							
							
							a few other bits of refactoring. 
							
						 
						
							2007-12-02 18:49:42 +00:00  
				
					
						
							
							
								 
						
							
							
								cac98171e5 
								
							
								 
							
						 
						
							
							
								
								Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.  
							
							... 
							
							
							
							Just need to store this data out to a database. 
							
						 
						
							2007-12-02 14:56:23 +00:00  
				
					
						
							
							
								 
						
							
							
								86ae8e97cd 
								
							
								 
							
						 
						
							
							
								
								Fixes a bug that my last commit introduced.  
							
							
							
						 
						
							2007-12-02 14:12:56 +00:00  
				
					
						
							
							
								 
						
							
							
								80609c2b15 
								
							
								 
							
						 
						
							
							
								
								Some refactoring , mainly on Inventory code.  
							
							
							
						 
						
							2007-12-02 13:59:15 +00:00  
				
					
						
							
							
								 
						
							
							
								b92df4aaaf 
								
							
								 
							
						 
						
							
							
								
								New Inventory folder should now be stored to the inventory server/database. This also seems to fix the problem of Body parts not being persisted properly.  
							
							
							
						 
						
							2007-12-02 10:21:17 +00:00  
				
					
						
							
							
								 
						
							
							
								0a2425432a 
								
							
								 
							
						 
						
							
							
								
								Rezzing multiple copies of a inventory prim should now work.  
							
							
							
						 
						
							2007-12-01 21:52:10 +00:00  
				
					
						
							
							
								 
						
							
							
								2852cd9d73 
								
							
								 
							
						 
						
							
							
								
								attempt to fix sitting-related bugs  #3  and  #67  
							
							
							
						 
						
							2007-12-01 21:45:43 +00:00  
				
					
						
							
							
								 
						
							
							
								96ac8f00c7 
								
							
								 
							
						 
						
							
							
								
								Due to popular demand, a rezzed prim should no longer delete the original inventory item. (hasn't been tested to make sure no conflicts happen if that new rezzed object is then taken back into inventory but don't think there will be any)  
							
							
							
						 
						
							2007-12-01 21:16:42 +00:00  
				
					
						
							
							
								 
						
							
							
								5c866bc6ff 
								
							
								 
							
						 
						
							
							
								
								as a Test, attempted to disable mysql inventory table auto creation.  
							
							
							
						 
						
							2007-12-01 21:03:10 +00:00  
				
					
						
							
							
								 
						
							
							
								4dee53c7fb 
								
							
								 
							
						 
						
							
							
								
								Attempt to fix mantis issue # 73  
							
							
							
						 
						
							2007-12-01 20:57:14 +00:00  
				
					
						
							
							
								 
						
							
							
								6c9e588acb 
								
							
								 
							
						 
						
							
							
								
								On login, if a set of inventory folders doesn't exist for the user then a new set is created in the inventory database. Most likely still better to use some other script to populate the inventory database instead of relaying on this.  
							
							
							
						 
						
							2007-12-01 19:57:23 +00:00  
				
					
						
							
							
								 
						
							
							
								5df851761a 
								
							
								 
							
						 
						
							
							
								
								Initial working Grid Inventory server. Only been tested on a very small grid, so likely to have problems on a larger grid with more people?  
							
							... 
							
							
							
							To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml) 
							
						 
						
							2007-12-01 18:49:17 +00:00  
				
					
						
							
							
								 
						
							
							
								fff468dcfe 
								
							
								 
							
						 
						
							
							
								
								Attempt to fix mantis issue # 65, seems like it is a race condition between two regions trying to add a user to the AssetTransactionManager at the same time. So have placed a lock around the Dictionary add.  
							
							
							
						 
						
							2007-12-01 16:40:26 +00:00  
				
					
						
							
							
								 
						
							
							
								495cf040be 
								
							
								 
							
						 
						
							
							
								
								Attempted fix for mantis issue# 66  
							
							
							
						 
						
							2007-12-01 15:20:49 +00:00  
				
					
						
							
							
								 
						
							
							
								c28f505caa 
								
							
								 
							
						 
						
							
							
								
								small bit of refactoring  
							
							
							
						 
						
							2007-12-01 14:31:21 +00:00  
				
					
						
							
							
								 
						
							
							
								7bc28e0571 
								
							
								 
							
						 
						
							
							
								
								the fix, so that trunk works again  
							
							
							
						 
						
							2007-12-01 14:25:46 +00:00  
				
					
						
							
							
								 
						
							
							
								27f182ac54 
								
							
								 
							
						 
						
							
							
								
								Part 1 of a commit. This revision will not compile, part 2 will be added in a couple of minutes that should fix that.  
							
							... 
							
							
							
							Some work towards persisting Avatar Appearance (what is being worn).
Added OnAvatarNowWearing event to IClientAPI that is triggered by AgentIsNowWearing packets.
stub code to subscribe to this event in AvatarFactoryModule. 
Todo: code needs to be added to AvatarFactoryModule to save the uuids to a database and then read them back when that modules TryGetIntialAvatarAppearance() method is called.
Done some changes to Scene to make it easier to subclass it: including changed some private fields to protected and made some methods virtual. 
							
						 
						
							2007-12-01 14:20:37 +00:00  
				
					
						
							
							
								 
						
							
							
								e36ddb0e8c 
								
							
								 
							
						 
						
							
							
								
								mod packetqueue to use the throttle class container  
							
							
							
						 
						
							2007-11-30 21:51:13 +00:00  
				
					
						
							
							
								 
						
							
							
								174a3d2ca1 
								
							
								 
							
						 
						
							
							
								
								the packet throttle stuff is duped enough that a  
							
							... 
							
							
							
							seperate container for this probably makes the limits easier to
understand 
							
						 
						
							2007-11-30 21:29:21 +00:00  
				
					
						
							
							
								 
						
							
							
								9c07a98831 
								
							
								 
							
						 
						
							
							
								
								starting to fill out PacketQueue, refactoring as I go.  This  
							
							... 
							
							
							
							doesn't link into the rest of the code yet, and won't until it
is complete. 
							
						 
						
							2007-11-30 21:09:49 +00:00  
				
					
						
							
							
								 
						
							
							
								b287015028 
								
							
								 
							
						 
						
							
							
								
								* Fixed a bug in my 'user already logged in' fix that could cause a null reference exception.  
							
							
							
						 
						
							2007-11-30 21:01:03 +00:00  
				
					
						
							
							
								 
						
							
							
								b167507e32 
								
							
								 
							
						 
						
							
							
								
								Patch for mantis 0000015: Textures don't display in the object  
							
							... 
							
							
							
							properties window
From Justin Casey (IBM) 
							
						 
						
							2007-11-30 20:16:40 +00:00  
				
					
						
							
							
								 
						
							
							
								95c68a316a 
								
							
								 
							
						 
						
							
							
								
								*Refactored the initial raytracer so it doesn't use the Parent reference.  
							
							... 
							
							
							
							*Fixed a 'statement out of order' error in the setting of the permissions that are sent to the client. 
							
						 
						
							2007-11-30 16:29:23 +00:00  
				
					
						
							
							
								 
						
							
							
								d2fe290bb6 
								
							
								 
							
						 
						
							
							
								
								return of the inv-lib-root patch from Justin Casey (IBM)  
							
							... 
							
							
							
							Should fix libsl login ability.  No long breaks my login
to test environment. 
							
						 
						
							2007-11-30 15:27:56 +00:00  
				
					
						
							
							
								 
						
							
							
								0b2934a1b1 
								
							
								 
							
						 
						
							
							
								
								added support for a console command script to be ran every 20 minutes (will make that time changable in a future commit), to use add a entry under the Startup section of opensim.ini , with: timer_Script = "<filename>" (the filename being the console "script" you want to be ran every 20 minutes). This hasn't been tested very much so..  
							
							
							
						 
						
							2007-11-30 15:10:47 +00:00  
				
					
						
							
							
								 
						
							
							
								c1d66a8564 
								
							
								 
							
						 
						
							
							
								
								small change to OnSceneGroupMove event (in SceneEvents.cs)  
							
							
							
						 
						
							2007-11-30 12:10:12 +00:00  
				
					
						
							
							
								 
						
							
							
								6e22faf73e 
								
							
								 
							
						 
						
							
							
								
								* Refactored away permissions and physics flag duplications  
							
							
							
						 
						
							2007-11-30 09:42:36 +00:00  
				
					
						
							
							
								 
						
							
							
								0d5d111619 
								
							
								 
							
						 
						
							
							
								
								* Made RegionUp virtual  
							
							
							
						 
						
							2007-11-30 08:54:42 +00:00  
				
					
						
							
							
								 
						
							
							
								d2b1b54f49 
								
							
								 
							
						 
						
							
							
								
								* Removed permissions flag appliance from Xml deserialization  
							
							... 
							
							
							
							* Various code convention compliance 
							
						 
						
							2007-11-30 08:08:14 +00:00  
				
					
						
							
							
								 
						
							
							
								31cec30aa0 
								
							
								 
							
						 
						
							
							
								
								* Extended our semi-stupid implementation of in world object permissions to show a user's client that it can't edit a prim if it doesn't have permission.  
							
							... 
							
							
							
							* Permissions is due for a big revamp. The current way it's done is a hack at best. 
							
						 
						
							2007-11-30 04:54:15 +00:00  
				
					
						
							
							
								 
						
							
							
								3ab3392def 
								
							
								 
							
						 
						
							
							
								
								* This extends my first hack to clear out the useragent table for that specific user.  
							
							... 
							
							
							
							* This helps people who have multiple records in their useragent table.
* This update should be looked at..  because really what it should be doing is initiating a grid wide logoff. 
							
						 
						
							2007-11-30 02:14:29 +00:00  
				
					
						
							
							
								 
						
							
							
								57e6b51639 
								
							
								 
							
						 
						
							
							
								
								* Here's the issue, on log-off, the routine sets up a null useragent member and then tries to save it to the database..   where it was going wrong, is the database had a check to do *nothing* when it got a null useragent.   I made it delete the userAgent row.  This should be a good enough fix to solve the problem.  It still needs to be looked at by a DB guy  
							
							
							
						 
						
							2007-11-30 02:01:12 +00:00  
				
					
						
							
							
								 
						
							
							
								5eb091ceee 
								
							
								 
							
						 
						
							
							
								
								* Temporary fix for 'User already online' issue in standalone mode.  
							
							... 
							
							
							
							* Revert this once we get a working logoff. 
							
						 
						
							2007-11-30 01:20:31 +00:00  
				
					
						
							
							
								 
						
							
							
								d3ab5ad506 
								
							
								 
							
						 
						
							
							
								
								revert r2510, this seems to break normal logins, at least from  
							
							... 
							
							
							
							Linux clients. 
							
						 
						
							2007-11-29 20:20:11 +00:00  
				
					
						
							
							
								 
						
							
							
								af9eb87ad1 
								
							
								 
							
						 
						
							
							
								
								return an appropriate inv_lib_root, which the libsl folks have  
							
							... 
							
							
							
							identified as the reason libsl can't currently connect to OpenSim.
Patch from Justin Casey (IBM) 
							
						 
						
							2007-11-29 17:14:06 +00:00  
				
					
						
							
							
								 
						
							
							
								641e541967 
								
							
								 
							
						 
						
							
							
								
								add a few more parens to make sure that throttling condition  
							
							... 
							
							
							
							is really happening the way we want it to. 
							
						 
						
							2007-11-29 16:32:19 +00:00  
				
					
						
							
							
								 
						
							
							
								7704bb6f63 
								
							
								 
							
						 
						
							
							
								
								* Fixed neighbour range bug  
							
							... 
							
							
							
							* Various refactorings 
							
						 
						
							2007-11-29 15:27:57 +00:00  
				
					
						
							
							
								 
						
							
							
								4bd38fc65a 
								
							
								 
							
						 
						
							
							
								
								* Thanks to _SomeOne_, Server side permissions on object editing.  Be aware, that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim.  
							
							
							
						 
						
							2007-11-29 15:24:31 +00:00  
				
					
						
							
							
								 
						
							
							
								0619451ea6 
								
							
								 
							
						 
						
							
							
								
								*Added more information about the sim that you're connecting to in remoting during the sim, regionup message.  
							
							... 
							
							
							
							*Added the main cause for the remoting error to the console display.
*This will make it easier to debug future remoting issues. 
							
						 
						
							2007-11-29 14:08:34 +00:00  
				
					
						
							
							
								 
						
							
							
								4738fead21 
								
							
								 
							
						 
						
							
							
								
								* Added a 50 second restart notify timer that gets reset when new regions come up to give servers that host a lot of sims a long time to start listening.  
							
							
							
						 
						
							2007-11-29 07:25:58 +00:00  
				
					
						
							
							
								 
						
							
							
								6d7ce67db1 
								
							
								 
							
						 
						
							
							
								
								fixed duplicate login in standalone mode (mostly untested in grid mode)  
							
							
							
						 
						
							2007-11-29 07:22:11 +00:00  
				
					
						
							
							
								 
						
							
							
								a32bb91675 
								
							
								 
							
						 
						
							
							
								
								* minor refactorings  
							
							
							
						 
						
							2007-11-29 06:07:48 +00:00  
				
					
						
							
							
								 
						
							
							
								d05b121dff 
								
							
								 
							
						 
						
							
							
								
								* Locking on local scope variable does not make sense - every thread will have its own  
							
							... 
							
							
							
							* Locking on value, then changing it does not make sense - lock will happen on old reference
* Taking a local copy of the shared resource then locking on the copy does not make sense - lock will happen on copy 
							
						 
						
							2007-11-29 06:06:42 +00:00  
				
					
						
							
							
								 
						
							
							
								b0c5693c02 
								
							
								 
							
						 
						
							
							
								
								Changed to doing only 1 request to the grid server from main map. Hopefully we are not requesting too much in one gulp.  
							
							
							
						 
						
							2007-11-29 02:30:11 +00:00  
				
					
						
							
							
								 
						
							
							
								81ba94fde8 
								
							
								 
							
						 
						
							
							
								
								* Fixed about 7 issues with restarting sims and resolved interRegion comms issues.   This includes the issue that MW described this morning.  
							
							... 
							
							
							
							There's a lot of little nit picky changes that make a world of difference. 
							
						 
						
							2007-11-29 02:07:19 +00:00  
				
					
						
							
							
								 
						
							
							
								2364e6779b 
								
							
								 
							
						 
						
							
							
								
								set svn:eol-style  
							
							
							
						 
						
							2007-11-29 01:57:59 +00:00  
				
					
						
							
							
								 
						
							
							
								40dc1ac3b0 
								
							
								 
							
						 
						
							
							
								
								I believe this turns throttling back on.  I had expected  
							
							... 
							
							
							
							that the Queue would come in by reference, but it didn't
appear to be. 
							
						 
						
							2007-11-28 18:39:07 +00:00  
				
					
						
							
							
								 
						
							
							
								5fb81ab881 
								
							
								 
							
						 
						
							
							
								
								merged ClientView into a non partial class.  Will  
							
							... 
							
							
							
							make it easier to start breaking this up into 
more discreet functional classes 
							
						 
						
							2007-11-28 13:33:57 +00:00  
				
					
						
							
							
								 
						
							
							
								ac77c50ba9 
								
							
								 
							
						 
						
							
							
								
								Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications).  
							
							... 
							
							
							
							Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param. 
							
						 
						
							2007-11-28 12:36:09 +00:00  
				
					
						
							
							
								 
						
							
							
								c021bfe191 
								
							
								 
							
						 
						
							
							
								
								* Disambiguation in the 'sim is restarting message' that tells you 'which' sim is restarting in the area.  
							
							
							
						 
						
							2007-11-28 06:31:27 +00:00  
				
					
						
							
							
								 
						
							
							
								b7d596a6af 
								
							
								 
							
						 
						
							
							
								
								* Restaring the sim works fine in grid mode now.  Sims announce themselves to their neighbors when they start up.  Neighbors get this message and tell their agents that there's a new sim up.  
							
							... 
							
							
							
							* Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine. 
							
						 
						
							2007-11-28 06:18:07 +00:00  
				
					
						
							
							
								 
						
							
							
								f3895c1e01 
								
							
								 
							
						 
						
							
							
								
								build ThrottleCheck function to clear up bits of the throttle  
							
							... 
							
							
							
							code.
Fix typo on throttling Task packets incorrectly 
							
						 
						
							2007-11-27 21:27:32 +00:00  
				
					
						
							
							
								 
						
							
							
								f4e91bc7d9 
								
							
								 
							
						 
						
							
							
								
								moved out nested class to it's own file  
							
							
							
						 
						
							2007-11-27 20:50:45 +00:00  
				
					
						
							
							
								 
						
							
							
								cebdd069f4 
								
							
								 
							
						 
						
							
							
								
								some variable renames to help me read the throttle code  
							
							
							
						 
						
							2007-11-27 20:37:17 +00:00  
				
					
						
							
							
								 
						
							
							
								b916d5b112 
								
							
								 
							
						 
						
							
							
								
								Fixed bug, where the clients in a region weren't told to kill a user's avatar when that user teleported to a different region.  
							
							
							
						 
						
							2007-11-27 15:44:39 +00:00  
				
					
						
							
							
								 
						
							
							
								70d547c1a5 
								
							
								 
							
						 
						
							
							
								
								Remove unused function, one less warning  
							
							
							
						 
						
							2007-11-27 15:39:35 +00:00  
				
					
						
							
							
								 
						
							
							
								082f2baebe 
								
							
								 
							
						 
						
							
							
								
								Fixed an event in the events chain in inter-region communications.  
							
							... 
							
							
							
							As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode. 
							
						 
						
							2007-11-27 13:46:52 +00:00  
				
					
						
							
							
								 
						
							
							
								959084f885 
								
							
								 
							
						 
						
							
							
								
								MainMap workaround. Map still does not fill in automatically, but one click on map should return a decent portion of it.  
							
							
							
						 
						
							2007-11-26 16:40:08 +00:00  
				
					
						
							
							
								 
						
							
							
								232613638f 
								
							
								 
							
						 
						
							
							
								
								Attempt to handle MYSQL error fetching assets  
							
							
							
						 
						
							2007-11-26 16:39:00 +00:00  
				
					
						
							
							
								 
						
							
							
								011ad46960 
								
							
								 
							
						 
						
							
							
								
								* Disabled primitive count updates on Parcels for the moment, until we can move parcels into a module.  
							
							
							
						 
						
							2007-11-26 15:06:51 +00:00  
				
					
						
							
							
								 
						
							
							
								175b6115f1 
								
							
								 
							
						 
						
							
							
								
								* Restarting regions with the estate tools works in sandbox mode.  I'm still working on grid mode, however.    It doesn't break anything, but that feature doesn't work in grid mode yet either.  
							
							
							
						 
						
							2007-11-26 05:02:18 +00:00  
				
					
						
							
							
								 
						
							
							
								c710525b48 
								
							
								 
							
						 
						
							
							
								
								Added Region name to the terrain texture description that gets sent to the asset server  
							
							
							
						 
						
							2007-11-25 22:27:42 +00:00  
				
					
						
							
							
								 
						
							
							
								35472b3666 
								
							
								 
							
						 
						
							
							
								
								Added new configuration item to User Server: X and Y of region to send user to if their logon region is down. Known good region, sort of.  
							
							
							
						 
						
							2007-11-25 21:21:44 +00:00  
				
					
						
							
							
								 
						
							
							
								7720be5a39 
								
							
								 
							
						 
						
							
							
								
								Rez new prims ON the ground, not halfway buried. Mantis 33.  
							
							
							
						 
						
							2007-11-25 17:53:16 +00:00  
				
					
						
							
							
								 
						
							
							
								d263a044b1 
								
							
								 
							
						 
						
							
							
								
								* Added the ability to restart your individual sims from within them using the estate tools.  
							
							... 
							
							
							
							* The sims properly restart, however they don't yet notify the existing avatars that they are up.  To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again. 
							
						 
						
							2007-11-25 04:52:14 +00:00  
				
					
						
							
							
								 
						
							
							
								21ce2b0979 
								
							
								 
							
						 
						
							
							
								
								Ignore nullreferenceexception in removeclient. The avatar is already gone.  
							
							
							
						 
						
							2007-11-25 04:33:18 +00:00  
				
					
						
							
							
								 
						
							
							
								6ed34cc27e 
								
							
								 
							
						 
						
							
							
								
								fixed order of map block requests to grid server. flipped map texture, as it was upside down.  
							
							
							
						 
						
							2007-11-25 03:14:43 +00:00  
				
					
						
							
							
								 
						
							
							
								0951f895ef 
								
							
								 
							
						 
						
							
							
								
								* Removed references to "new LLUUID()", replaced with LLUUID.Zero.  
							
							
							
						 
						
							2007-11-24 10:36:54 +00:00  
				
					
						
							
							
								 
						
							
							
								39a3784b43 
								
							
								 
							
						 
						
							
							
								
								* Added some bounds checks to the sendLandUpdate packet to deal with agents coming in from foreign regions.  
							
							... 
							
							
							
							* Updated bounds-check of getLandObject to check for >= 256 rather than > 256. 
							
						 
						
							2007-11-24 10:05:42 +00:00  
				
					
						
							
							
								 
						
							
							
								18e1e62f26 
								
							
								 
							
						 
						
							
							
								
								* Changed reference to NullReferenceException to System.NullReferenceException for Linux  
							
							
							
						 
						
							2007-11-24 04:12:55 +00:00  
				
					
						
							
							
								 
						
							
							
								892f942523 
								
							
								 
							
						 
						
							
							
								
								Test storing terrain texture to grid assetserver on startup. Needed for main map functionality.  
							
							
							
						 
						
							2007-11-24 03:55:35 +00:00  
				
					
						
							
							
								 
						
							
							
								944b118c62 
								
							
								 
							
						 
						
							
							
								
								* Added a way for the Region master user to kick individual users from their sim with a custom message.  Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off.  
							
							... 
							
							
							
							* Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message. 
							
						 
						
							2007-11-24 03:28:42 +00:00  
				
					
						
							
							
								 
						
							
							
								2f4f83e343 
								
							
								 
							
						 
						
							
							
								
								Make remoting errors because of missing adjacent regions a little more user and console friendly  
							
							
							
						 
						
							2007-11-24 02:22:05 +00:00  
				
					
						
							
							
								 
						
							
							
								52714c339e 
								
							
								 
							
						 
						
							
							
								
								* Hanling RequestGodlikePowers. On Request.. sends the sim owner's client the appropriate messages to make it think it's got god status.   Will be used for finding more unimplemented packets....  
							
							
							
						 
						
							2007-11-24 01:38:36 +00:00  
				
					
						
							
							
								 
						
							
							
								3ce6116e4a 
								
							
								 
							
						 
						
							
							
								
								*Shared Modules have feelings too! -- Shared Region Modules that are found in DLLs are now correctly loaded automagically.  
							
							
							
						 
						
							2007-11-24 01:31:42 +00:00  
				
					
						
							
							
								 
						
							
							
								d7ec786244 
								
							
								 
							
						 
						
							
							
								
								* Added a nice 'The Region is going down.' message to the user when the sim owner issues 'shutdown' on the console.  
							
							
							
						 
						
							2007-11-24 00:19:48 +00:00  
				
					
						
							
							
								 
						
							
							
								51d4d88985 
								
							
								 
							
						 
						
							
							
								
								*Fixed bug causing parcel prim counts to stop updating.  
							
							
							
						 
						
							2007-11-23 20:17:49 +00:00  
				
					
						
							
							
								 
						
							
							
								e7edd02019 
								
							
								 
							
						 
						
							
							
								
								*Fixed bug that resulted in most land settings being sent to the client. Media settings/parcel name are now correctly sent.  
							
							
							
						 
						
							2007-11-23 19:07:41 +00:00  
				
					
						
							
							
								 
						
							
							
								7ef1f887ea 
								
							
								 
							
						 
						
							
							
								
								* the export-map now takes 'CurrentOrFirst' Scene, not necessarily the CurrentScene (as that is not set initially, and hence the command was a bit unintuitive)  
							
							
							
						 
						
							2007-11-23 19:00:25 +00:00  
				
					
						
							
							
								 
						
							
							
								fb2588b409 
								
							
								 
							
						 
						
							
							
								
								* Refactored NumPackets calculation  
							
							
							
						 
						
							2007-11-23 13:21:39 +00:00  
				
					
						
							
							
								 
						
							
							
								1ecd803e87 
								
							
								 
							
						 
						
							
							
								
								* added some functions for use in raytracing.  They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim.  
							
							... 
							
							
							
							* any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D 
							
						 
						
							2007-11-23 05:56:35 +00:00  
				
					
						
							
							
								 
						
							
							
								4af84b0bb2 
								
							
								 
							
						 
						
							
							
								
								Fixed Terrain rescale command  
							
							
							
						 
						
							2007-11-23 03:45:53 +00:00  
				
					
						
							
							
								 
						
							
							
								2db19b7d65 
								
							
								 
							
						 
						
							
							
								
								* Added more comments  
							
							... 
							
							
							
							* Tweaked the esoteric throttler parameters again. 
							
						 
						
							2007-11-22 23:56:44 +00:00  
				
					
						
							
							
								 
						
							
							
								01cd8014da 
								
							
								 
							
						 
						
							
							
								
								* Added another code path to skip the packet throttle queues when there's no need to queue the packet up.  
							
							
							
						 
						
							2007-11-22 23:14:38 +00:00  
				
					
						
							
							
								 
						
							
							
								f97aeab916 
								
							
								 
							
						 
						
							
							
								
								* Quelled a Log format exception in the logging routines.  
							
							... 
							
							
							
							* Tweaked some esoteric throttle settings
* Removed AgentThrottle from the unsupported packet list. 
							
						 
						
							2007-11-22 21:40:53 +00:00  
				
					
						
							
							
								 
						
							
							
								999eec603e 
								
							
								 
							
						 
						
							
							
								
								Created a client driven packet throttler.  The sim now respects the client's network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data.  
							
							... 
							
							
							
							* Consider this experimental..   however, it looks very promising. 
							
						 
						
							2007-11-22 19:01:53 +00:00  
				
					
						
							
							
								 
						
							
							
								ae5999c3d5 
								
							
								 
							
						 
						
							
							
								
								* removed erroneous comments  
							
							
							
						 
						
							2007-11-22 15:43:28 +00:00  
				
					
						
							
							
								 
						
							
							
								e69c810486 
								
							
								 
							
						 
						
							
							
								
								* Added code to capture the draw distance setting from the client.  
							
							... 
							
							
							
							* Added a support function to InnerScene to calculate the distance between two vectors. 
							
						 
						
							2007-11-22 01:32:13 +00:00  
				
					
						
							
							
								 
						
							
							
								e5a0049c16 
								
							
								 
							
						 
						
							
							
								
								Fixed bug that can lead to infinitive loops  
							
							
							
						 
						
							2007-11-21 12:00:28 +00:00  
				
					
						
							
							
								 
						
							
							
								7cb38712d5 
								
							
								 
							
						 
						
							
							
								
								* Did some initial work for prim crossing.  Just glue so far.  
							
							... 
							
							
							
							* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler.   This flag gets purposely disabled in grid mode.  This flag also has the consequence that you can see the prim in neighboring regions without going into them.  Be warned, this causes tons of dropped packets. 
							
						 
						
							2007-11-21 02:17:24 +00:00  
				
					
						
							
							
								 
						
							
							
								7b09800d5b 
								
							
								 
							
						 
						
							
							
								
								fix for mantis  #2  from Justin Casey (IBM)  
							
							
							
						 
						
							2007-11-20 21:25:27 +00:00  
				
					
						
							
							
								 
						
							
							
								ee8512ee20 
								
							
								 
							
						 
						
							
							
								
								patch for llDie from Kurt Taylor (IBM)  
							
							
							
						 
						
							2007-11-20 21:19:45 +00:00  
				
					
						
							
							
								 
						
							
							
								5d786056fb 
								
							
								 
							
						 
						
							
							
								
								per chi11ken: adding check for out-of-bounds avatars in POS  
							
							
							
						 
						
							2007-11-20 05:59:35 +00:00  
				
					
						
							
							
								 
						
							
							
								c8293d908d 
								
							
								 
							
						 
						
							
							
								
								New improved POS! With slippery avatars and extra calculations.  
							
							
							
						 
						
							2007-11-20 05:40:50 +00:00  
				
					
						
							
							
								 
						
							
							
								83ed435d01 
								
							
								 
							
						 
						
							
							
								
								fixed potential reference invalidation and array out of bounds exception in basicphysics  
							
							
							
						 
						
							2007-11-20 05:09:30 +00:00  
				
					
						
							
							
								 
						
							
							
								3aa73ae1c7 
								
							
								 
							
						 
						
							
							
								
								fixed array range out of bounds exception and reference invalidation under load in POS  
							
							
							
						 
						
							2007-11-20 05:05:27 +00:00  
				
					
						
							
							
								 
						
							
							
								c6619b6f7d 
								
							
								 
							
						 
						
							
							
								
								Reverting my POS changes. I need to think this through a bit more.  
							
							
							
						 
						
							2007-11-20 04:54:19 +00:00  
				
					
						
							
							
								 
						
							
							
								5a71d03b7a 
								
							
								 
							
						 
						
							
							
								
								*Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code.  ODEPrim was almost completely re-written.  
							
							... 
							
							
							
							Copy/Space test needed. 
							
						 
						
							2007-11-20 04:38:08 +00:00  
				
					
						
							
							
								 
						
							
							
								db3858c13a 
								
							
								 
							
						 
						
							
							
								
								POS physics. tweaking stair-climbing which broke with my last change  
							
							
							
						 
						
							2007-11-20 04:28:31 +00:00  
				
					
						
							
							
								 
						
							
							
								26909477fc 
								
							
								 
							
						 
						
							
							
								
								POS physics: removed "stickiness" from avatars so they can slide along surfaces instead of sticking to them.  
							
							
							
						 
						
							2007-11-20 04:04:07 +00:00  
				
					
						
							
							
								 
						
							
							
								61bc26226f 
								
							
								 
							
						 
						
							
							
								
								Turned on more verbosity to try to debug assetserver failures  
							
							
							
						 
						
							2007-11-20 03:47:47 +00:00  
				
					
						
							
							
								 
						
							
							
								ec5186c98a 
								
							
								 
							
						 
						
							
							
								
								there is no real reason to write this value back to estate settings,  
							
							... 
							
							
							
							and it is the most often tickled part of this race condition. 
							
						 
						
							2007-11-19 23:00:08 +00:00  
				
					
						
							
							
								 
						
							
							
								98f82105a0 
								
							
								 
							
						 
						
							
							
								
								put in changes to only keep the last terrain revision.  The current  
							
							... 
							
							
							
							unbounded model causes performance and filesystem filling grief.
Before enabling this again, we need a reasonable bounding model. 
							
						 
						
							2007-11-19 22:59:28 +00:00  
				
					
						
							
							
								 
						
							
							
								79e9d4faf9 
								
							
								 
							
						 
						
							
							
								
								Tweaked for a possibility of 10 elements.  
							
							
							
						 
						
							2007-11-19 16:12:53 +00:00  
				
					
						
							
							
								 
						
							
							
								4eb4082e27 
								
							
								 
							
						 
						
							
							
								
								* Added noisy debug information on the Verbose console to help debugging oddly placed prim.  
							
							
							
						 
						
							2007-11-19 15:59:05 +00:00  
				
					
						
							
							
								 
						
							
							
								4afe393ce4 
								
							
								 
							
						 
						
							
							
								
								* Space allocation fix for prim outside region.  >256 & <0.  
							
							
							
						 
						
							2007-11-19 15:37:50 +00:00  
				
					
						
							
							
								 
						
							
							
								2fdca28dd4 
								
							
								 
							
						 
						
							
							
								
								hopefully resolve mantis issue  #10  by locking correcty around terrain methods  
							
							
							
						 
						
							2007-11-19 15:07:04 +00:00  
				
					
						
							
							
								 
						
							
							
								2910f1b949 
								
							
								 
							
						 
						
							
							
								
								Fixed - outside of bounds error.  
							
							
							
						 
						
							2007-11-19 12:28:00 +00:00  
				
					
						
							
							
								 
						
							
							
								ce3a87daa5 
								
							
								 
							
						 
						
							
							
								
								* Changed namespace  
							
							
							
						 
						
							2007-11-19 11:20:36 +00:00  
				
					
						
							
							
								 
						
							
							
								a1391d0848 
								
							
								 
							
						 
						
							
							
								
								fixed POS rotation with certain angles  
							
							
							
						 
						
							2007-11-19 05:28:00 +00:00  
				
					
						
							
							
								 
						
							
							
								c261812e39 
								
							
								 
							
						 
						
							
							
								
								added rotation support to POS  
							
							
							
						 
						
							2007-11-19 04:46:05 +00:00  
				
					
						
							
							
								 
						
							
							
								aaab1448f7 
								
							
								 
							
						 
						
							
							
								
								* Split space array structure into a two dimentional array instead of a single one.   Once again.  Should help debugging space/copy issues.  
							
							
							
						 
						
							2007-11-19 04:15:18 +00:00  
				
					
						
							
							
								 
						
							
							
								72525d3015 
								
							
								 
							
						 
						
							
							
								
								Added medium debug information to Verbose mode of the console about Prim/space movements.  Should help make sense of the copy prim bug. Use for Pastebin. :D  
							
							
							
						 
						
							2007-11-19 03:06:17 +00:00  
				
					
						
							
							
								 
						
							
							
								694bab9513 
								
							
								 
							
						 
						
							
							
								
								* Copy/SpaceBorder Fix attempt number 3, hopefully the last  
							
							
							
						 
						
							2007-11-18 20:45:47 +00:00  
				
					
						
							
							
								 
						
							
							
								3bb4cd51fd 
								
							
								 
							
						 
						
							
							
								
								* 2nd attempt to fix the Spaceborder/copy bug  
							
							
							
						 
						
							2007-11-18 20:24:51 +00:00  
				
					
						
							
							
								 
						
							
							
								b1b9f79a04 
								
							
								 
							
						 
						
							
							
								
								* Supressed the "not a module assembly" warning for verbosity reasons.  
							
							
							
						 
						
							2007-11-18 18:26:51 +00:00  
				
					
						
							
							
								 
						
							
							
								c40cfb01aa 
								
							
								 
							
						 
						
							
							
								
								flying in POS should be a bit smoother  
							
							
							
						 
						
							2007-11-18 18:20:02 +00:00  
				
					
						
							
							
								 
						
							
							
								7672237bcd 
								
							
								 
							
						 
						
							
							
								
								* Tentative Bug fix for OptikSL's intermittant Copy prim error.  
							
							
							
						 
						
							2007-11-18 17:25:12 +00:00  
				
					
						
							
							
								 
						
							
							
								615b40b68b 
								
							
								 
							
						 
						
							
							
								
								* Refactored IClientAPI.OutPacket to require a second mandatory parameter.  This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.  
							
							
							
						 
						
							2007-11-18 15:54:05 +00:00  
				
					
						
							
							
								 
						
							
							
								924026d01c 
								
							
								 
							
						 
						
							
							
								
								cleaned up some mono compiler warnings  
							
							
							
						 
						
							2007-11-18 15:14:37 +00:00  
				
					
						
							
							
								 
						
							
							
								d10c79d421 
								
							
								 
							
						 
						
							
							
								
								first stab at implementation of CopyInventoryItem  
							
							
							
						 
						
							2007-11-18 13:50:46 +00:00  
				
					
						
							
							
								 
						
							
							
								46ccfa1741 
								
							
								 
							
						 
						
							
							
								
								* Found several cases where prim set physical were not subscribing to physics events.  
							
							
							
						 
						
							2007-11-18 13:37:02 +00:00  
				
					
						
							
							
								 
						
							
							
								f71fa731f5 
								
							
								 
							
						 
						
							
							
								
								Made the background (ie empty space) colour of the exported map image blue.  
							
							
							
						 
						
							2007-11-18 12:18:56 +00:00  
				
					
						
							
							
								 
						
							
							
								87b07c19ef 
								
							
								 
							
						 
						
							
							
								
								Added "export-map <filename>" console command to the region server that will export a jpg image of the world map covering a 20 X 20 regions area centred on the current active region (ie the one set with change-region). While this should work in grid mode (if using the grid asset server and if my last commit did fix the world map), you might need to call the "export-map" command then wait a little while (60 seconds?) and then call it again so that you make sure the region has got all the texture assets from the asset server.  
							
							
							
						 
						
							2007-11-18 12:04:21 +00:00  
				
					
						
							
							
								 
						
							
							
								7f99644864 
								
							
								 
							
						 
						
							
							
								
								Attempt to get World Map working in Grid mode, will need to be using the grid asset server for it to work correctly and has only been quickly tested in a three region grid.  
							
							... 
							
							
							
							Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers.
Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place).
Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. 
A few other changes/fixes. 
							
						 
						
							2007-11-18 11:11:44 +00:00  
				
					
						
							
							
								 
						
							
							
								2cd00f46b9 
								
							
								 
							
						 
						
							
							
								
								For every problem there's a solution that is simple, neat and wrong.  
							
							... 
							
							
							
							Looks like it has nothing to do with childregions - reverting and will 
try to debug after the sleep. Sorry for the noise :) 
							
						 
						
							2007-11-18 07:58:04 +00:00  
				
					
						
							
							
								 
						
							
							
								0d8a2cccfd 
								
							
								 
							
						 
						
							
							
								
								Looks like we're requesting the mapblocks for every agent - including  
							
							... 
							
							
							
							childagents. The infrastructure is not robust enough to handle it at 
this time - so ignore all the MapBlock requests for childagents. 
							
						 
						
							2007-11-18 07:40:30 +00:00  
				
					
						
							
							
								 
						
							
							
								f7b5c6550b 
								
							
								 
							
						 
						
							
							
								
								Second try at having a bandaid for the multiple logins crash  
							
							
							
						 
						
							2007-11-18 07:16:17 +00:00  
				
					
						
							
							
								 
						
							
							
								8ebf75ec24 
								
							
								 
							
						 
						
							
							
								
								Revert the previous commit - indeed this needs to be fixed in a  
							
							... 
							
							
							
							different place... 
							
						 
						
							2007-11-18 07:07:50 +00:00  
				
					
						
							
							
								 
						
							
							
								aa57b386b7 
								
							
								 
							
						 
						
							
							
								
								Trap the error during the logout with connections to multiple sims on  
							
							... 
							
							
							
							the same box (error in closecircuit) - temp band-aid, should have a 
better fix. 
							
						 
						
							2007-11-18 06:33:15 +00:00  
				
					
						
							
							
								 
						
							
							
								6866dc5297 
								
							
								 
							
						 
						
							
							
								
								Additional debugging output to see for what coordinates is the worldmap  
							
							... 
							
							
							
							requested (crash is gone, but tons of worldmap requests) 
							
						 
						
							2007-11-18 06:16:39 +00:00  
				
					
						
							
							
								 
						
							
							
								baa4e82107 
								
							
								 
							
						 
						
							
							
								
								Prevent the region crash in gridmode on bringing up the map  
							
							
							
						 
						
							2007-11-18 05:28:28 +00:00  
				
					
						
							
							
								 
						
							
							
								793813a6a6 
								
							
								 
							
						 
						
							
							
								
								Added handler for MapNameRequest - OnMapNameRequest  
							
							
							
						 
						
							2007-11-18 04:00:04 +00:00  
				
					
						
							
							
								 
						
							
							
								8c5add18a2 
								
							
								 
							
						 
						
							
							
								
								improved avatar logic -- walk up low steps now, sorta  
							
							
							
						 
						
							2007-11-17 23:28:44 +00:00  
				
					
						
							
							
								 
						
							
							
								7c18c69668 
								
							
								 
							
						 
						
							
							
								
								minor POS tweak for speed  
							
							
							
						 
						
							2007-11-17 22:43:05 +00:00  
				
					
						
							
							
								 
						
							
							
								54df1a57d7 
								
							
								 
							
						 
						
							
							
								
								* Fix Null comparison for Mono  
							
							
							
						 
						
							2007-11-17 21:00:35 +00:00  
				
					
						
							
							
								 
						
							
							
								8a57dd207f 
								
							
								 
							
						 
						
							
							
								
								* Fixed space related SimCrasher ODE error when a prim disables itself because it's out of bounds and user moves it back into the space.  
							
							
							
						 
						
							2007-11-17 20:34:56 +00:00  
				
					
						
							
							
								 
						
							
							
								5460ba79dc 
								
							
								 
							
						 
						
							
							
								
								* fixed goofy documentation error  
							
							
							
						 
						
							2007-11-17 19:15:57 +00:00  
				
					
						
							
							
								 
						
							
							
								6cd3980b18 
								
							
								 
							
						 
						
							
							
								
								* Added decoding of the AgentThrottleBlock of the AgentThrottle packet.  It's still unhandled, and useful data can be sent to the packet throttler :D  
							
							
							
						 
						
							2007-11-17 19:06:51 +00:00  
				
					
						
							
							
								 
						
							
							
								a4a1ff3d9b 
								
							
								 
							
						 
						
							
							
								
								Added ClickAction property to SceneObjectPart (and the relevant changes in IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.  
							
							
							
						 
						
							2007-11-17 12:03:20 +00:00  
				
					
						
							
							
								 
						
							
							
								d71b28c731 
								
							
								 
							
						 
						
							
							
								
								Out of a fog of alcohol and adenovirus, I present - POS!  
							
							... 
							
							
							
							EXTREMELY basic collision detection; walk on prims
don't rotate anything
do not feed or annoy POS
YMMV 
							
						 
						
							2007-11-17 09:59:07 +00:00  
				
					
						
							
							
								 
						
							
							
								6ad471abc0 
								
							
								 
							
						 
						
							
							
								
								set svn:eol-style  
							
							
							
						 
						
							2007-11-17 08:39:59 +00:00  
				
					
						
							
							
								 
						
							
							
								a473289738 
								
							
								 
							
						 
						
							
							
								
								minor cleanup of some dodgy bits  
							
							
							
						 
						
							2007-11-17 08:14:17 +00:00  
				
					
						
							
							
								 
						
							
							
								ba9b317122 
								
							
								 
							
						 
						
							
							
								
								added some POS gravity  
							
							
							
						 
						
							2007-11-17 06:25:41 +00:00  
				
					
						
							
							
								 
						
							
							
								946db5461c 
								
							
								 
							
						 
						
							
							
								
								catch exceptions when loading malformed xml files  
							
							
							
						 
						
							2007-11-17 05:53:12 +00:00  
				
					
						
							
							
								 
						
							
							
								df507605cd 
								
							
								 
							
						 
						
							
							
								
								* ODEPlugin Thinned the avatar out to average SL thin-ness.  There's more work to be done on this, however, avatar will have a lot less difficulty getting into tight spaces/prim cuts  
							
							
							
						 
						
							2007-11-17 05:16:36 +00:00  
				
					
						
							
							
								 
						
							
							
								3041747bcd 
								
							
								 
							
						 
						
							
							
								
								* ODEPlugin - fixed issue where resizing prim causes the prim's collision box to no longer be matching the client's view of where it should be.  
							
							
							
						 
						
							2007-11-17 03:48:13 +00:00  
				
					
						
							
							
								 
						
							
							
								5fd2fa687e 
								
							
								 
							
						 
						
							
							
								
								* Resolved the situation where prim is loaded from storage and when pushed never stops.  
							
							
							
						 
						
							2007-11-16 22:13:13 +00:00  
				
					
						
							
							
								 
						
							
							
								eb2f626561 
								
							
								 
							
						 
						
							
							
								
								*Added the TimeDilation property to Scene  
							
							
							
						 
						
							2007-11-16 22:02:16 +00:00  
				
					
						
							
							
								 
						
							
							
								b2243079ea 
								
							
								 
							
						 
						
							
							
								
								* Trying a space/collision optimization technique in ODE.  Let me know if you see a difference.  
							
							
							
						 
						
							2007-11-16 18:30:25 +00:00  
				
					
						
							
							
								 
						
							
							
								483377adae 
								
							
								 
							
						 
						
							
							
								
								More cleaning up when deleting regions from a instance. NOTE: IGridServices.DeregisterRegion() method needs implementing for grid mode.  
							
							
							
						 
						
							2007-11-16 13:39:11 +00:00  
				
					
						
							
							
								 
						
							
							
								76a67f45c6 
								
							
								 
							
						 
						
							
							
								
								fixed some AssemblyInfo files  
							
							
							
						 
						
							2007-11-16 10:35:52 +00:00  
				
					
						
							
							
								 
						
							
							
								e3998230cc 
								
							
								 
							
						 
						
							
							
								
								added dummy POS physics plugin  
							
							
							
						 
						
							2007-11-16 10:25:27 +00:00  
				
					
						
							
							
								 
						
							
							
								b63076c303 
								
							
								 
							
						 
						
							
							
								
								* ODE step two on the way to separate dynamic space allocation ( One more to go )  
							
							
							
						 
						
							2007-11-16 08:53:37 +00:00  
				
					
						
							
							
								 
						
							
							
								9020ec5af9 
								
							
								 
							
						 
						
							
							
								
								* Fixed object edit movements causing full object updates instead of terse object updates since unlinking.  
							
							
							
						 
						
							2007-11-16 08:52:03 +00:00  
				
					
						
							
							
								 
						
							
							
								3aed77bd2c 
								
							
								 
							
						 
						
							
							
								
								*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example **  
							
							... 
							
							
							
							* Now moved region storage from region to application, so we have one storage per application, instead of one per region.
* Changed so that the region store providers use connectionstrings, not filenames
* Removed various unfit fields and properties (call me Darwin) 
							
						 
						
							2007-11-15 19:53:10 +00:00  
				
					
						
							
							
								 
						
							
							
								886f8b5548 
								
							
								 
							
						 
						
							
							
								
								make Stopped a bit sloppier which should help address any float round off issues  
							
							
							
						 
						
							2007-11-15 19:11:25 +00:00  
				
					
						
							
							
								 
						
							
							
								91b0c44563 
								
							
								 
							
						 
						
							
							
								
								* ODE - Started the refactoring process to allow breaking up the scene into smaller spaces  
							
							... 
							
							
							
							* ODE - No new visible speed improvements yet.  From the coding side, the beginnings of dynamic space calculation.. 
							
						 
						
							2007-11-15 18:37:20 +00:00  
				
					
						
							
							
								 
						
							
							
								57ff76850d 
								
							
								 
							
						 
						
							
							
								
								* Added MySQLDataStore (adapted from MonoSqlite  
							
							... 
							
							
							
							* Made startup a little bit more forgiving on dll load
* Minor renamings and musings 
							
						 
						
							2007-11-15 15:32:28 +00:00  
				
					
						
							
							
								 
						
							
							
								179695909a 
								
							
								 
							
						 
						
							
							
								
								* Implemented the little friendly pop tooltip messages that appear when you hover your mouse over prim with the object name, description, ownerid..    etc.  
							
							
							
						 
						
							2007-11-15 07:32:24 +00:00  
				
					
						
							
							
								 
						
							
							
								3ca8eb82a9 
								
							
								 
							
						 
						
							
							
								
								added first attempt at storing stopped physical objects  
							
							
							
						 
						
							2007-11-14 22:39:59 +00:00  
				
					
						
							
							
								 
						
							
							
								b42dfff4b8 
								
							
								 
							
						 
						
							
							
								
								Added "show regions" console command that displays the list of regions in that instance and their X , Y locations. (as requested/suggested by ckrinke)  
							
							
							
						 
						
							2007-11-14 22:03:11 +00:00  
				
					
						
							
							
								 
						
							
							
								c7e125033c 
								
							
								 
							
						 
						
							
							
								
								clean up most of my mess on terrain.  Someone on .NET please test and make  
							
							... 
							
							
							
							sure this remains working for you. 
							
						 
						
							2007-11-14 21:00:19 +00:00  
				
					
						
							
							
								 
						
							
							
								ec48b67276 
								
							
								 
							
						 
						
							
							
								
								managed to produce and kill the same exception on mono as on .net.  Hopefully  
							
							... 
							
							
							
							this means .net is fixed. 
							
						 
						
							2007-11-14 16:35:51 +00:00  
				
					
						
							
							
								 
						
							
							
								28ff73129b 
								
							
								 
							
						 
						
							
							
								
								bury connect creation deeper down in case this is what .NET hates  
							
							
							
						 
						
							2007-11-14 16:29:34 +00:00  
				
					
						
							
							
								 
						
							
							
								8eb2a163c8 
								
							
								 
							
						 
						
							
							
								
								random shot in the dark  
							
							
							
						 
						
							2007-11-14 16:26:18 +00:00  
				
					
						
							
							
								 
						
							
							
								d8fde94843 
								
							
								 
							
						 
						
							
							
								
								* ODE removes an unnecessary lock.  
							
							
							
						 
						
							2007-11-14 16:24:19 +00:00  
				
					
						
							
							
								 
						
							
							
								cb6ec3d0f7 
								
							
								 
							
						 
						
							
							
								
								* Removes the console enumeration errors on sim start.  
							
							
							
						 
						
							2007-11-14 16:12:59 +00:00  
				
					
						
							
							
								 
						
							
							
								ccd08ae3d0 
								
							
								 
							
						 
						
							
							
								
								remove limit stanza, see if this helps.  
							
							
							
						 
						
							2007-11-14 16:08:10 +00:00  
				
					
						
							
							
								 
						
							
							
								02b6f6ca62 
								
							
								 
							
						 
						
							
							
								
								get rid of parametrized query, in case this is the .NET issue (I hope not)  
							
							
							
						 
						
							2007-11-14 15:52:39 +00:00  
				
					
						
							
							
								 
						
							
							
								870837d4a8 
								
							
								 
							
						 
						
							
							
								
								further adventures in .NET workarounds  
							
							
							
						 
						
							2007-11-14 15:35:27 +00:00  
				
					
						
							
							
								 
						
							
							
								2aec70666a 
								
							
								 
							
						 
						
							
							
								
								no, this probably won't work either, but I'm going to at least make sure it works  
							
							... 
							
							
							
							mono still 
							
						 
						
							2007-11-14 15:15:01 +00:00  
				
					
						
							
							
								 
						
							
							
								980661ed1b 
								
							
								 
							
						 
						
							
							
								
								more attempted voodoo around .NET  
							
							
							
						 
						
							2007-11-14 15:03:17 +00:00  
				
					
						
							
							
								 
						
							
							
								5a739cc248 
								
							
								 
							
						 
						
							
							
								
								attempt to resolve Sqlite not working on .NET for terrain  
							
							
							
						 
						
							2007-11-14 14:11:45 +00:00  
				
					
						
							
							
								 
						
							
							
								3cb2b5eb66 
								
							
								 
							
						 
						
							
							
								
								* Copied objects are now owned by the object copier (Next Owner) (however next owner permissions are not applied yet)  
							
							... 
							
							
							
							* In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself.  The rest of the permissions functionality is still unchanged.  Admin can delete any object..  etc. 
							
						 
						
							2007-11-14 11:56:57 +00:00  
				
					
						
							
							
								 
						
							
							
								61b301cbcd 
								
							
								 
							
						 
						
							
							
								
								* moved outer tool dir into inner tool dir  
							
							
							
						 
						
							2007-11-14 11:22:01 +00:00  
				
					
						
							
							
								 
						
							
							
								666bd6f06e 
								
							
								 
							
						 
						
							
							
								
								Another try: Fix moon bleeding over into linden grid. Need to clear your cache to fix it.  
							
							
							
						 
						
							2007-11-14 06:00:03 +00:00  
				
					
						
							
							
								 
						
							
							
								52fbc67100 
								
							
								 
							
						 
						
							
							
								
								* Should help avatar climb steps better  
							
							... 
							
							
							
							* Reduced ground friction when an avatar is moving
* Followed Dan's advice and moved the walk/run movement controller to target_velocity instead of on the total movement
* Reduced PID_D power by 1/5th (80)
* More avatar movement tweaks. 
							
						 
						
							2007-11-14 02:41:15 +00:00  
				
					
						
							
							
								 
						
							
							
								9a00c26dfe 
								
							
								 
							
						 
						
							
							
								
								* Possibly resolved the excess sim lag.  
							
							... 
							
							
							
							* Warning: Only try on Linux, Windows builds still have a terrain database problem. 
							
						 
						
							2007-11-14 01:04:19 +00:00  
				
					
						
							
							
								 
						
							
							
								9f6b3e2357 
								
							
								 
							
						 
						
							
							
								
								* Added AvatarPicker in Standalone mode.   Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim.  Important for future development :D.  
							
							... 
							
							
							
							* Grid mode always returns 0 results until the Grid Communications portion is done. 
							
						 
						
							2007-11-13 22:48:19 +00:00  
				
					
						
							
							
								 
						
							
							
								eb41ec00c9 
								
							
								 
							
						 
						
							
							
								
								first pass on unlinking of objects.  From Jay Clarke (IBM)  
							
							
							
						 
						
							2007-11-13 19:57:11 +00:00  
				
					
						
							
							
								 
						
							
							
								448612db62 
								
							
								 
							
						 
						
							
							
								
								Added "remove-region <region name>" console command that "should" remove the named region/scene.  
							
							
							
						 
						
							2007-11-13 16:31:11 +00:00  
				
					
						
							
							
								 
						
							
							
								4bc4844646 
								
							
								 
							
						 
						
							
							
								
								working now.  Needs cleanup, but I'll have to do that after the next meeting  
							
							
							
						 
						
							2007-11-13 15:50:56 +00:00  
				
					
						
							
							
								 
						
							
							
								7810b068f4 
								
							
								 
							
						 
						
							
							
								
								some changes to reduce memory significantly by not keeping all  
							
							... 
							
							
							
							terrain revisions in memory.  Once I'm sure this is working, I'll purge
out some of the crufty code here. 
							
						 
						
							2007-11-13 15:22:54 +00:00  
				
					
						
							
							
								 
						
							
							
								ae4312a698 
								
							
								 
							
						 
						
							
							
								
								replaced exception when sitting and typing with rather amusing getting up and sitting back down animation  
							
							
							
						 
						
							2007-11-13 13:47:03 +00:00  
				
					
						
							
							
								 
						
							
							
								297cc7ef4f 
								
							
								 
							
						 
						
							
							
								
								Some work on cleanly removing Regions.  
							
							
							
						 
						
							2007-11-13 12:23:05 +00:00  
				
					
						
							
							
								 
						
							
							
								7f8a69f181 
								
							
								 
							
						 
						
							
							
								
								Some work on being able to set/send a users Buddylist info. (added handling code to LoginResponse).  
							
							... 
							
							
							
							And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up) 
							
						 
						
							2007-11-13 10:47:39 +00:00  
				
					
						
							
							
								 
						
							
							
								10b41ba455 
								
							
								 
							
						 
						
							
							
								
								* Fixed the walk vs fall animation.  
							
							... 
							
							
							
							* Tweaked a few things 
							
						 
						
							2007-11-13 05:10:14 +00:00  
				
					
						
							
							
								 
						
							
							
								57b646b7ae 
								
							
								 
							
						 
						
							
							
								
								* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence  
							
							... 
							
							
							
							* Added glue to send it to the Physics Engines (in meters)
* ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy 
							
						 
						
							2007-11-13 03:18:54 +00:00  
				
					
						
							
							
								 
						
							
							
								3d10dbf233 
								
							
								 
							
						 
						
							
							
								
								added IDs for all built-in animations  
							
							
							
						 
						
							2007-11-13 02:30:43 +00:00  
				
					
						
							
							
								 
						
							
							
								d9d35f9fd7 
								
							
								 
							
						 
						
							
							
								
								* Implemented Walk Vs Run in ODE.  Also helps make the walk look smoother.  
							
							... 
							
							
							
							* All thanks to unimplemented packet listing :D 
							
						 
						
							2007-11-12 23:46:26 +00:00  
				
					
						
							
							
								 
						
							
							
								5952441fcc 
								
							
								 
							
						 
						
							
							
								
								* Added a lot of Glue to help with reporting proper collisions.  
							
							... 
							
							
							
							* ODE - Fixed the iscolliding property to report a static true when colliding.
* Added reporting of collisions to call UpdateMovementAnimations
* Added Jump - air animation (with arms outstretched).
* Added Fall Animations
* ODE - Added a small amount of X, Y motion control while jumping or Falling
* ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there. 
							
						 
						
							2007-11-12 21:45:49 +00:00  
				
					
						
							
							
								 
						
							
							
								b9e971cda9 
								
							
								 
							
						 
						
							
							
								
								fix compile issue on mono  
							
							
							
						 
						
							2007-11-12 20:35:25 +00:00  
				
					
						
							
							
								 
						
							
							
								ad002835d3 
								
							
								 
							
						 
						
							
							
								
								enable typing animation for chat, maybe  
							
							
							
						 
						
							2007-11-12 20:25:59 +00:00  
				
					
						
							
							
								 
						
							
							
								128c7b2d43 
								
							
								 
							
						 
						
							
							
								
								added verbose output of unhandled packets from the viewer  
							
							
							
						 
						
							2007-11-12 19:01:04 +00:00  
				
					
						
							
							
								 
						
							
							
								9b6e747d78 
								
							
								 
							
						 
						
							
							
								
								* Sets ZeroMesher as default.  (If you want to cut and hollow, you'll need to uncomment the Meshmerizer in OpenSim.ini)  
							
							... 
							
							
							
							* Fixes a geometry issue in ODE when using ZeroMesher 
							
						 
						
							2007-11-12 16:22:23 +00:00  
				
					
						
							
							
								 
						
							
							
								008e4a2be8 
								
							
								 
							
						 
						
							
							
								
								set svn:eol-style, reset default config  
							
							
							
						 
						
							2007-11-12 14:54:13 +00:00  
				
					
						
							
							
								 
						
							
							
								cdd903c173 
								
							
								 
							
						 
						
							
							
								
								* Applied Gerhard's Meshing patch (Thanks! Gerhard)  
							
							... 
							
							
							
							* Addition of Gerhard's ZeroMesher.
* Addition of meshing OpenSim.ini parameter
* Some modifications to the Meshmerizer
* Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix.  We'll switch it back after the memory locking issue is resolved. 
							
						 
						
							2007-11-12 12:43:01 +00:00  
				
					
						
							
							
								 
						
							
							
								8039c31e88 
								
							
								 
							
						 
						
							
							
								
								Patch from Mathias Soeken (thanks Mathias!) to take care of the color  
							
							... 
							
							
							
							and alpha argument of the llSetText command. 
							
						 
						
							2007-11-11 22:23:34 +00:00  
				
					
						
							
							
								 
						
							
							
								aeb7b8cc18 
								
							
								 
							
						 
						
							
							
								
								Fixing null pointer exception from Mathias Soeken:  
							
							... 
							
							
							
							e.Scene is copied to locale variable scene and replaced when it is null,
but in the LLVector3 constructor in the next line, e.Scene is used, so
it can be null. 
							
						 
						
							2007-11-11 22:19:33 +00:00  
				
					
						
							
							
								 
						
							
							
								db174dfa20 
								
							
								 
							
						 
						
							
							
								
								set svn:eol-style  
							
							
							
						 
						
							2007-11-11 09:19:21 +00:00  
				
					
						
							
							
								 
						
							
							
								33ac0653a3 
								
							
								 
							
						 
						
							
							
								
								fixed chatting while sitting  
							
							
							
						 
						
							2007-11-11 04:44:52 +00:00  
				
					
						
							
							
								 
						
							
							
								46fbcad2aa 
								
							
								 
							
						 
						
							
							
								
								Fixed bug in assetcache where certain textures were not being packetized correctly  
							
							
							
						 
						
							2007-11-11 00:11:34 +00:00  
				
					
						
							
							
								 
						
							
							
								ec77e1eb17 
								
							
								 
							
						 
						
							
							
								
								* adds flag in OpenSim.ini for disabling physical prim.  Look at OpenSim.ini.example in the bin folder for an example.  
							
							
							
						 
						
							2007-11-11 00:08:18 +00:00  
				
					
						
							
							
								 
						
							
							
								9a4b4dae5e 
								
							
								 
							
						 
						
							
							
								
								removed OdePlugin/Meshing directory  
							
							
							
						 
						
							2007-11-10 21:20:55 +00:00  
				
					
						
							
							
								 
						
							
							
								cb07ba0d68 
								
							
								 
							
						 
						
							
							
								
								* Moves the Meshmerizer to a separate plugin  
							
							... 
							
							
							
							* Experimental.   Linux Prebuild needs testing.
* One more update after this to remove the ODEMeshing directory.... 
							
						 
						
							2007-11-10 19:13:52 +00:00  
				
					
						
							
							
								 
						
							
							
								43ea37b5a0 
								
							
								 
							
						 
						
							
							
								
								* ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim left that blocks your way.  
							
							
							
						 
						
							2007-11-10 17:23:36 +00:00  
				
					
						
							
							
								 
						
							
							
								e9e72fe907 
								
							
								 
							
						 
						
							
							
								
								* Added an internal throttle on ODE physics updates  
							
							... 
							
							
							
							* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene.
* Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator. 
							
						 
						
							2007-11-09 21:01:55 +00:00  
				
					
						
							
							
								 
						
							
							
								6c77ae5507 
								
							
								 
							
						 
						
							
							
								
								add a few more verbose bits  
							
							
							
						 
						
							2007-11-09 20:47:20 +00:00  
				
					
						
							
							
								 
						
							
							
								8ac2f5a3a0 
								
							
								 
							
						 
						
							
							
								
								turn back on verbose message for resending packets  
							
							
							
						 
						
							2007-11-09 20:32:55 +00:00  
				
					
						
							
							
								 
						
							
							
								3e5ea796ae 
								
							
								 
							
						 
						
							
							
								
								don't break if they haven't defined the Sun section of their config  
							
							
							
						 
						
							2007-11-09 20:02:44 +00:00  
				
					
						
							
							
								 
						
							
							
								114945b842 
								
							
								 
							
						 
						
							
							
								
								make Sun progression configurable for the Sim from OpenSim.ini  
							
							
							
						 
						
							2007-11-09 19:53:23 +00:00  
				
					
						
							
							
								 
						
							
							
								90274434c6 
								
							
								 
							
						 
						
							
							
								
								* Moved BulletX off of the 'constant terse update' method.  It now only sends terse updates when needed.  
							
							... 
							
							
							
							* Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P
* Updated some Masses in ODE to help large prim slow down by friction easier. 
							
						 
						
							2007-11-09 13:45:42 +00:00  
				
					
						
							
							
								 
						
							
							
								7fb227ed1e 
								
							
								 
							
						 
						
							
							
								
								* Protip: Commit AFTER compiling.  
							
							
							
						 
						
							2007-11-09 02:38:26 +00:00  
				
					
						
							
							
								 
						
							
							
								b7629d7a3d 
								
							
								 
							
						 
						
							
							
								
								* Added some code to prevent a spinlock.  
							
							
							
						 
						
							2007-11-09 02:31:40 +00:00  
				
					
						
							
							
								 
						
							
							
								7861390f72 
								
							
								 
							
						 
						
							
							
								
								* Tweaked how the throttle works.  
							
							
							
						 
						
							2007-11-09 02:26:26 +00:00  
				
					
						
							
							
								 
						
							
							
								1875317127 
								
							
								 
							
						 
						
							
							
								
								* Tweaked throttle sizes. Throttle is now 256kbps outbound per client.  
							
							
							
						 
						
							2007-11-09 02:24:14 +00:00  
				
					
						
							
							
								 
						
							
							
								5099667844 
								
							
								 
							
						 
						
							
							
								
								* Added some *VERY* experimental highly dodgy throttling of outbound packets to help alleviate clients borking during massive amounts of updates. Needs work.  
							
							
							
						 
						
							2007-11-09 02:22:01 +00:00  
				
					
						
							
							
								 
						
							
							
								3a5ae43d5e 
								
							
								 
							
						 
						
							
							
								
								* Fixed compile issue.  
							
							
							
						 
						
							2007-11-09 02:13:07 +00:00  
				
					
						
							
							
								 
						
							
							
								c93f7188c7 
								
							
								 
							
						 
						
							
							
								
								* Added a mutex to the LoginService allowing only a single login simultaneously. (queues)  
							
							... 
							
							
							
							* This is a temporary fix to prevent an issue with adjohn reported when attempting to login large numbers of users in a short period of time.
* A rewritten login service is on the cards. 
							
						 
						
							2007-11-09 01:59:18 +00:00  
				
					
						
							
							
								 
						
							
							
								b01e309414 
								
							
								 
							
						 
						
							
							
								
								* Fixed Resending Terse Updates Message on the console causing CPU usage to spike when the network connection isn't 100% and fast.  
							
							
							
						 
						
							2007-11-09 01:43:54 +00:00  
				
					
						
							
							
								 
						
							
							
								b74983328c 
								
							
								 
							
						 
						
							
							
								
								* Stopped printing the prim's X cordinate difference from the last movement on the Console.  
							
							
							
						 
						
							2007-11-08 18:17:48 +00:00  
				
					
						
							
							
								 
						
							
							
								fcc276a68d 
								
							
								 
							
						 
						
							
							
								
								* Fixed occasional character drift caused by sim not sending the avatar's final resting velocity.  
							
							... 
							
							
							
							* Added Smooth moving prim
* Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update. 
							
						 
						
							2007-11-08 15:22:36 +00:00  
				
					
						
							
							
								 
						
							
							
								fc3e247956 
								
							
								 
							
						 
						
							
							
								
								fixed non-ASCII chat and IM  
							
							
							
						 
						
							2007-11-08 07:14:46 +00:00  
				
					
						
							
							
								 
						
							
							
								0b4e15bc35 
								
							
								 
							
						 
						
							
							
								
								converted hard-coded chat type values to ChatTypeEnum  
							
							
							
						 
						
							2007-11-08 03:11:10 +00:00  
				
					
						
							
							
								 
						
							
							
								9e9dad1cde 
								
							
								 
							
						 
						
							
							
								
								* Added Rotational Velocity reporting for Client Interpolation to Terse Updates  
							
							... 
							
							
							
							* Added Angular Velocity reporting for smooth-ish rotations on object collisions 
							
						 
						
							2007-11-08 00:10:40 +00:00  
				
					
						
							
							
								 
						
							
							
								428d603e87 
								
							
								 
							
						 
						
							
							
								
								get rid of the debug line, that's just going to drive everyone nuts  
							
							
							
						 
						
							2007-11-07 22:24:38 +00:00  
				
					
						
							
							
								 
						
							
							
								2884112227 
								
							
								 
							
						 
						
							
							
								
								move Sun into a Region Module, pass 1.  Currently this works fine with  
							
							... 
							
							
							
							a fixed 30 minute day and the sun going East -> West again.  It gets rid of
super noon as well.  It's a bit debug heavy right now, which I'll clean up
tomorrow.  I also plan to make time progression configurable in OpenSim.ini,
but that will be tomorrow. 
							
						 
						
							2007-11-07 22:22:32 +00:00  
				
					
						
							
							
								 
						
							
							
								65eb1852a3 
								
							
								 
							
						 
						
							
							
								
								add SendSunPos function to IClientAPI to let us pull all the sun  
							
							... 
							
							
							
							calculation logic into a module 
							
						 
						
							2007-11-07 20:29:30 +00:00  
				
					
						
							
							
								 
						
							
							
								9b6c8ba7d1 
								
							
								 
							
						 
						
							
							
								
								disable profuse logging messages for not saving physical  
							
							... 
							
							
							
							objects, as it clouds up the console a bit too much 
							
						 
						
							2007-11-07 20:26:03 +00:00  
				
					
						
							
							
								 
						
							
							
								f86a65f14b 
								
							
								 
							
						 
						
							
							
								
								refactored some duplicate SceneObjectGroup searching code in Scene  
							
							
							
						 
						
							2007-11-07 02:42:18 +00:00  
				
					
						
							
							
								 
						
							
							
								919118f0ef 
								
							
								 
							
						 
						
							
							
								
								* fix for Bug 563  
							
							... 
							
							
							
							* fix for ODE geoms not getting disposed of properly when resizing. 
							
						 
						
							2007-11-06 17:19:10 +00:00  
				
					
						
							
							
								 
						
							
							
								ee1fcc729c 
								
							
								 
							
						 
						
							
							
								
								* Added better logging to AssetCache  
							
							... 
							
							
							
							* AssetCache now ignores duplicate uploads
* some m_ refactoring
* ignored some bins 
							
						 
						
							2007-11-06 11:10:45 +00:00  
				
					
						
							
							
								 
						
							
							
								ec85a31140 
								
							
								 
							
						 
						
							
							
								
								physical prims AND other changes in ODE (Teravus) -- note this is experimental!  
							
							
							
						 
						
							2007-11-05 22:20:18 +00:00  
				
					
						
							
							
								 
						
							
							
								62a43affe4 
								
							
								 
							
						 
						
							
							
								
								physical prims  
							
							
							
						 
						
							2007-11-05 22:18:12 +00:00  
				
					
						
							
							
								 
						
							
							
								c1d05740e5 
								
							
								 
							
						 
						
							
							
								
								adding missing ODE files for mesh  
							
							
							
						 
						
							2007-11-05 18:05:21 +00:00  
				
					
						
							
							
								 
						
							
							
								7fb9665cf5 
								
							
								 
							
						 
						
							
							
								
								Fixed the MyNpcCharacter errors  
							
							
							
						 
						
							2007-11-05 15:08:56 +00:00  
				
					
						
							
							
								 
						
							
							
								f6c8c10d3f 
								
							
								 
							
						 
						
							
							
								
								* Substituted som 'GenericCall' with Action<>  
							
							... 
							
							
							
							* OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client
* Fixed SendOwnWearables to always operate on self, as that's what it does 
							
						 
						
							2007-11-05 14:38:58 +00:00  
				
					
						
							
							
								 
						
							
							
								73fbacea1f 
								
							
								 
							
						 
						
							
							
								
								Started to cleanup/close down childagent connections when a user teleports.  As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the  TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages).  
							
							... 
							
							
							
							hopefully fixed the echo bug in chatmodule. 
							
						 
						
							2007-11-05 13:58:44 +00:00  
				
					
						
							
							
								 
						
							
							
								fdb57b28b1 
								
							
								 
							
						 
						
							
							
								
								prim cuts in ODE  
							
							... 
							
							
							
							Much thanks to Gerhard!
Merged with Darok's recent changes re: physical prims 
							
						 
						
							2007-11-05 12:25:53 +00:00  
				
					
						
							
							
								 
						
							
							
								6bb1e91d41 
								
							
								 
							
						 
						
							
							
								
								Changed it so opensim.exe should scan for new application plugins every time its ran, rather than just the first time (or when the addins and addin-db-000 directories were deleted).  
							
							
							
						 
						
							2007-11-05 12:24:07 +00:00  
				
					
						
							
							
								 
						
							
							
								e1e611452b 
								
							
								 
							
						 
						
							
							
								
								* UpdateWearable should SendOurAppearance  
							
							... 
							
							
							
							* Ignored some bins 
							
						 
						
							2007-11-05 09:16:42 +00:00  
				
					
						
							
							
								 
						
							
							
								7eff1572cb 
								
							
								 
							
						 
						
							
							
								
								Thank you, Teravus for:  Solution for 'after using physical prim with MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX.  
							
							
							
						 
						
							2007-11-05 04:33:06 +00:00  
				
					
						
							
							
								 
						
							
							
								76aa5b81b0 
								
							
								 
							
						 
						
							
							
								
								removed duplicated BOMs  
							
							
							
						 
						
							2007-11-05 02:48:05 +00:00  
				
					
						
							
							
								 
						
							
							
								7896a0c453 
								
							
								 
							
						 
						
							
							
								
								* Temporarily reverted SQL syntax.  
							
							
							
						 
						
							2007-11-05 01:35:17 +00:00  
				
					
						
							
							
								 
						
							
							
								181dd8d8dc 
								
							
								 
							
						 
						
							
							
								
								* Changed MySQL Syntax on Region Updates for Grid Server.  
							
							
							
						 
						
							2007-11-04 23:31:35 +00:00  
				
					
						
							
							
								 
						
							
							
								d56ed8fe9c 
								
							
								 
							
						 
						
							
							
								
								Some more refactoring  
							
							
							
						 
						
							2007-11-04 22:22:53 +00:00  
				
					
						
							
							
								 
						
							
							
								1467720f60 
								
							
								 
							
						 
						
							
							
								
								Added forgotten ApplicationPlugins directory and moved the load region code out to a plugin.  
							
							... 
							
							
							
							To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them. 
							
						 
						
							2007-11-04 22:16:13 +00:00  
				
					
						
							
							
								 
						
							
							
								9f4ae7230f 
								
							
								 
							
						 
						
							
							
								
								* Small touchup of console messages  
							
							
							
						 
						
							2007-11-04 20:37:55 +00:00  
				
					
						
							
							
								 
						
							
							
								e0cfa89d83 
								
							
								 
							
						 
						
							
							
								
								normalized line endings  
							
							
							
						 
						
							2007-11-04 14:52:19 +00:00  
				
					
						
							
							
								 
						
							
							
								18ae60db37 
								
							
								 
							
						 
						
							
							
								
								Deleted Regionloader .csproj files.  
							
							
							
						 
						
							2007-11-04 14:40:16 +00:00  
				
					
						
							
							
								 
						
							
							
								ef2cea41ce 
								
							
								 
							
						 
						
							
							
								
								Added forgotten IApplicationPlugin file  
							
							
							
						 
						
							2007-11-04 14:38:12 +00:00  
				
					
						
							
							
								 
						
							
							
								2d1c255e8c 
								
							
								 
							
						 
						
							
							
								
								normalized line endings  
							
							
							
						 
						
							2007-11-04 14:34:45 +00:00  
				
					
						
							
							
								 
						
							
							
								e50a2e2ce2 
								
							
								 
							
						 
						
							
							
								
								Applying Teravus patch # 557. Some glue code for the updating of prim's velocity.  
							
							
							
						 
						
							2007-11-04 14:06:41 +00:00  
				
					
						
							
							
								 
						
							
							
								039f2c46c0 
								
							
								 
							
						 
						
							
							
								
								Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.  
							
							... 
							
							
							
							A little bit more refactoring of Scene. 
							
						 
						
							2007-11-04 13:48:15 +00:00  
				
					
						
							
							
								 
						
							
							
								d34ee746e7 
								
							
								 
							
						 
						
							
							
								
								add a IAssetProvider.CommitAssets() call to the grid asset server, when a asset is uploaded to it. Don't think the MySql provider needs this call but the Sql provider does else the assets don't get written out to the database file.  
							
							
							
						 
						
							2007-11-04 10:46:05 +00:00  
				
					
						
							
							
								 
						
							
							
								19fe9a0208 
								
							
								 
							
						 
						
							
							
								
								Do I really have to write a log entry, can't I just hide this commit somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice.  
							
							
							
						 
						
							2007-11-04 10:40:28 +00:00  
				
					
						
							
							
								 
						
							
							
								dfc6108f1b 
								
							
								 
							
						 
						
							
							
								
								removed our own inplementation of UUID's, it wasn't used anywhere.  
							
							
							
						 
						
							2007-11-04 06:15:43 +00:00  
				
					
						
							
							
								 
						
							
							
								bcc0f3265d 
								
							
								 
							
						 
						
							
							
								
								Fixes a bug with a ZERO Quaternion when creating a prim.  
							
							
							
						 
						
							2007-11-03 20:50:11 +00:00  
				
					
						
							
							
								 
						
							
							
								fbf3c6a768 
								
							
								 
							
						 
						
							
							
								
								Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D  
							
							
							
						 
						
							2007-11-03 19:33:00 +00:00  
				
					
						
							
							
								 
						
							
							
								dabbdec2cd 
								
							
								 
							
						 
						
							
							
								
								First part of Scene refactoring:  
							
							... 
							
							
							
							Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). 
Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things. 
							
						 
						
							2007-11-03 19:14:22 +00:00  
				
					
						
							
							
								 
						
							
							
								add6fb9722 
								
							
								 
							
						 
						
							
							
								
								tiny commit to prepare for the first proper part of Scene.cs refactoring.  
							
							
							
						 
						
							2007-11-03 19:03:56 +00:00  
				
					
						
							
							
								 
						
							
							
								b51a900beb 
								
							
								 
							
						 
						
							
							
								
								*Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.  
							
							
							
						 
						
							2007-11-03 17:49:45 +00:00  
				
					
						
							
							
								 
						
							
							
								5b4e4cb3ac 
								
							
								 
							
						 
						
							
							
								
								* Removed unused UDPServerBase  
							
							
							
						 
						
							2007-11-03 15:51:02 +00:00  
				
					
						
							
							
								 
						
							
							
								51488ee7f4 
								
							
								 
							
						 
						
							
							
								
								*Moved region loading into its own interface IRegionLoader  
							
							... 
							
							
							
							*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file. 
							
						 
						
							2007-11-03 15:09:21 +00:00  
				
					
						
							
							
								 
						
							
							
								91c2c3c096 
								
							
								 
							
						 
						
							
							
								
								testing different rest post method/class for Grid asset client. (possible that I haven't set the post url correctly)  
							
							
							
						 
						
							2007-11-03 14:04:59 +00:00  
				
					
						
							
							
								 
						
							
							
								f8e0cf0f1d 
								
							
								 
							
						 
						
							
							
								
								Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.  
							
							
							
						 
						
							2007-11-03 10:25:43 +00:00  
				
					
						
							
							
								 
						
							
							
								a30866ed45 
								
							
								 
							
						 
						
							
							
								
								Added temporary try catch to udpserver while testing something out (will remove later)  
							
							
							
						 
						
							2007-11-02 14:54:56 +00:00  
				
					
						
							
							
								 
						
							
							
								21e47f8ef0 
								
							
								 
							
						 
						
							
							
								
								debug tracing for asset server hangs  
							
							
							
						 
						
							2007-11-01 22:01:26 +00:00  
				
					
						
							
							
								 
						
							
							
								317ef312bd 
								
							
								 
							
						 
						
							
							
								
								Need to clean up resources when creating/updating assets  
							
							
							
						 
						
							2007-11-01 21:38:41 +00:00  
				
					
						
							
							
								 
						
							
							
								cb2ae6eaed 
								
							
								 
							
						 
						
							
							
								
								 
							
							
							
						 
						
							2007-11-01 21:36:47 +00:00  
				
					
						
							
							
								 
						
							
							
								dcf41cb683 
								
							
								 
							
						 
						
							
							
								
								ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.  
							
							... 
							
							
							
							Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll. 
							
						 
						
							2007-11-01 19:27:03 +00:00  
				
					
						
							
							
								 
						
							
							
								4fad66f855 
								
							
								 
							
						 
						
							
							
								
								* Diuerse beavtificatems  
							
							
							
						 
						
							2007-11-01 19:19:05 +00:00  
				
					
						
							
							
								 
						
							
							
								bda35705e6 
								
							
								 
							
						 
						
							
							
								
								Partialy fixed a bug with collisions in BulletXPlugin.  
							
							
							
						 
						
							2007-11-01 19:12:06 +00:00  
				
					
						
							
							
								 
						
							
							
								4faa824c3e 
								
							
								 
							
						 
						
							
							
								
								Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.  
							
							
							
						 
						
							2007-11-01 17:49:56 +00:00  
				
					
						
							
							
								 
						
							
							
								7a66eff8af 
								
							
								 
							
						 
						
							
							
								
								renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.  
							
							
							
						 
						
							2007-11-01 17:28:38 +00:00  
				
					
						
							
							
								 
						
							
							
								88f04731ca 
								
							
								 
							
						 
						
							
							
								
								Test on the grid asset problem, don't update to this version unless you just want to test to see if this fixes anything (but it could just as well break grid assets even more).  
							
							
							
						 
						
							2007-11-01 15:54:59 +00:00  
				
					
						
							
							
								 
						
							
							
								2aa9440437 
								
							
								 
							
						 
						
							
							
								
								Goodbye LSO to .Net translator. May your bits live on in our memories.  
							
							
							
						 
						
							2007-11-01 15:13:04 +00:00  
				
					
						
							
							
								 
						
							
							
								8af272b3ab 
								
							
								 
							
						 
						
							
							
								
								Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.  
							
							
							
						 
						
							2007-11-01 03:56:54 +00:00  
				
					
						
							
							
								 
						
							
							
								41e71e5548 
								
							
								 
							
						 
						
							
							
								
								Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmission of task data to the connection of the creator/owner, the CreateSelected bit in the object flags is now set.  
							
							
							
						 
						
							2007-11-01 02:49:33 +00:00  
				
					
						
							
							
								 
						
							
							
								b3aa6e616b 
								
							
								 
							
						 
						
							
							
								
								* Took a stab at  #500  by making sure there is only one place stuff gets added, and that that place is thread-aware.  
							
							... 
							
							
							
							* Refactored it to TryGetValue instead of Contains 
							
						 
						
							2007-10-31 20:39:52 +00:00  
				
					
						
							
							
								 
						
							
							
								5fb956f75a 
								
							
								 
							
						 
						
							
							
								
								Improved logging, to identify which asset fetch caused an execption during retrieval of assets from the asset server  
							
							
							
						 
						
							2007-10-31 18:49:40 +00:00  
				
					
						
							
							
								 
						
							
							
								e729accdac 
								
							
								 
							
						 
						
							
							
								
								redefault to sqlite for all services, especially now that  
							
							... 
							
							
							
							we can run without a config file 
							
						 
						
							2007-10-31 14:41:04 +00:00  
				
					
						
							
							
								 
						
							
							
								048939fbb5 
								
							
								 
							
						 
						
							
							
								
								fix typo in filename  
							
							
							
						 
						
							2007-10-31 14:08:12 +00:00  
				
					
						
							
							
								 
						
							
							
								0d528e1d22 
								
							
								 
							
						 
						
							
							
								
								* Added a streamhandler that does streams both in and out  
							
							... 
							
							
							
							* The RestDeserialisehandler now does streams and returns an object instead of string 
							
						 
						
							2007-10-31 12:45:03 +00:00  
				
					
						
							
							
								 
						
							
							
								dbcab80520 
								
							
								 
							
						 
						
							
							
								
								fixed bug with user not getting land properties on login  
							
							
							
						 
						
							2007-10-31 09:50:36 +00:00  
				
					
						
							
							
								 
						
							
							
								720065ef9e 
								
							
								 
							
						 
						
							
							
								
								forgotten file  
							
							
							
						 
						
							2007-10-31 09:26:06 +00:00  
				
					
						
							
							
								 
						
							
							
								a9ad16b13a 
								
							
								 
							
						 
						
							
							
								
								some small changes  
							
							
							
						 
						
							2007-10-31 09:18:24 +00:00  
				
					
						
							
							
								 
						
							
							
								f42afe81af 
								
							
								 
							
						 
						
							
							
								
								added .dat extension to dumped asset files  
							
							
							
						 
						
							2007-10-31 08:07:20 +00:00  
				
					
						
							
							
								 
						
							
							
								13854d562f 
								
							
								 
							
						 
						
							
							
								
								fixed filenames in log messages  
							
							
							
						 
						
							2007-10-31 07:56:31 +00:00  
				
					
						
							
							
								 
						
							
							
								064404ab40 
								
							
								 
							
						 
						
							
							
								
								* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.  
							
							
							
						 
						
							2007-10-31 07:28:23 +00:00  
				
					
						
							
							
								 
						
							
							
								7f0d836d35 
								
							
								 
							
						 
						
							
							
								
								made illogical bitwise operations logical  
							
							
							
						 
						
							2007-10-31 05:29:51 +00:00  
				
					
						
							
							
								 
						
							
							
								33d6222e8d 
								
							
								 
							
						 
						
							
							
								
								Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins.  
							
							
							
						 
						
							2007-10-31 04:18:34 +00:00  
				
					
						
							
							
								 
						
							
							
								98b238cf6b 
								
							
								 
							
						 
						
							
							
								
								set svn:eol-style  
							
							
							
						 
						
							2007-10-31 01:21:04 +00:00  
				
					
						
							
							
								 
						
							
							
								f5195a453c 
								
							
								 
							
						 
						
							
							
								
								Tevarus' patch for object flags & implemented Phantom edits  
							
							
							
						 
						
							2007-10-30 23:38:56 +00:00  
				
					
						
							
							
								 
						
							
							
								6a8d8f54e8 
								
							
								 
							
						 
						
							
							
								
								Step one on the long march towards grid based inventory. Introduction of an InevntoryServer  
							
							
							
						 
						
							2007-10-30 22:42:34 +00:00  
				
					
						
							
							
								 
						
							
							
								a8c42a5829 
								
							
								 
							
						 
						
							
							
								
								* doh II  
							
							
							
						 
						
							2007-10-30 17:28:41 +00:00  
				
					
						
							
							
								 
						
							
							
								9e34f04cbb 
								
							
								 
							
						 
						
							
							
								
								* doh  
							
							
							
						 
						
							2007-10-30 17:19:34 +00:00  
				
					
						
							
							
								 
						
							
							
								90e7c59c11 
								
							
								 
							
						 
						
							
							
								
								* Added OpenLifeGrid to Launcher  
							
							
							
						 
						
							2007-10-30 17:13:30 +00:00  
				
					
						
							
							
								 
						
							
							
								6865f5cbd4 
								
							
								 
							
						 
						
							
							
								
								* Now the launcher actually WORKS. Yay.  
							
							
							
						 
						
							2007-10-30 16:55:24 +00:00  
				
					
						
							
							
								 
						
							
							
								ecb2305a04 
								
							
								 
							
						 
						
							
							
								
								temporary fix for sitting collisions in ODE  
							
							
							
						 
						
							2007-10-30 09:56:29 +00:00  
				
					
						
							
							
								 
						
							
							
								67e12b95ea 
								
							
								 
							
						 
						
							
							
								
								* Optimized usings  
							
							... 
							
							
							
							* Shortened type references
* Removed redundant 'this' qualifier 
							
						 
						
							2007-10-30 09:05:31 +00:00  
				
					
						
							
							
								 
						
							
							
								c32d1f0562 
								
							
								 
							
						 
						
							
							
								
								* Deleted .user file  
							
							
							
						 
						
							2007-10-30 08:52:34 +00:00  
				
					
						
							
							
								 
						
							
							
								3d8219f6c7 
								
							
								 
							
						 
						
							
							
								
								as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.  
							
							... 
							
							
							
							Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. 
							
						 
						
							2007-10-29 21:46:25 +00:00  
				
					
						
							
							
								 
						
							
							
								f6e8cbbd06 
								
							
								 
							
						 
						
							
							
								
								Fixed a bug in SQLAssetServer that only seemed to be a problem when running under the MS .net Runtime, but was fine with mono.  
							
							
							
						 
						
							2007-10-29 15:58:52 +00:00  
				
					
						
							
							
								 
						
							
							
								0837f6b78d 
								
							
								 
							
						 
						
							
							
								
								fixed one bug (where the assets we read and created from the OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite  
							
							
							
						 
						
							2007-10-29 14:37:08 +00:00  
				
					
						
							
							
								 
						
							
							
								27b5fad56d 
								
							
								 
							
						 
						
							
							
								
								* Removed AssetNotFound as it crashes client  
							
							... 
							
							
							
							* Fixed introduced bugs in ScenePresence 
							
						 
						
							2007-10-29 12:59:04 +00:00  
				
					
						
							
							
								 
						
							
							
								03d49b0217 
								
							
								 
							
						 
						
							
							
								
								* ModuleLoader: Privatized some too-public fields  
							
							... 
							
							
							
							* Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient
* SceneManager: Added ForEachScene
* Worked some on appearances. 
							
						 
						
							2007-10-29 11:54:31 +00:00  
				
					
						
							
							
								 
						
							
							
								27f003b683 
								
							
								 
							
						 
						
							
							
								
								Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.  
							
							
							
						 
						
							2007-10-29 09:51:23 +00:00  
				
					
						
							
							
								 
						
							
							
								7c6ef95f2f 
								
							
								 
							
						 
						
							
							
								
								normalized line endings  
							
							
							
						 
						
							2007-10-29 07:57:38 +00:00  
				
					
						
							
							
								 
						
							
							
								c29f8b3873 
								
							
								 
							
						 
						
							
							
								
								should help with ODE bounce on region cross  
							
							
							
						 
						
							2007-10-29 06:15:06 +00:00  
				
					
						
							
							
								 
						
							
							
								2cf117cc6c 
								
							
								 
							
						 
						
							
							
								
								Added preliminary support for sitting on prims  
							
							
							
						 
						
							2007-10-28 03:58:46 +00:00  
				
					
						
							
							
								 
						
							
							
								d56da1c831 
								
							
								 
							
						 
						
							
							
								
								*Replaced -useexecutepath with an updated -inifile extension. You can now specify either a filename (will use the default config path, or you can specify a full path.  
							
							
							
						 
						
							2007-10-28 03:41:34 +00:00  
				
					
						
							
							
								 
						
							
							
								fb6aa6eafc 
								
							
								 
							
						 
						
							
							
								
								* Added 'Jim' and 'Goblin' shapes; not available in inventory yet though  
							
							
							
						 
						
							2007-10-27 11:45:52 +00:00  
				
					
						
							
							
								 
						
							
							
								adf4a3b9fd 
								
							
								 
							
						 
						
							
							
								
								Added method to create default config file in region server(OpenSim) following along the same priciples as in the other servers.  
							
							
							
						 
						
							2007-10-26 15:35:17 +00:00  
				
					
						
							
							
								 
						
							
							
								5b8c31c3bd 
								
							
								 
							
						 
						
							
							
								
								Temporary fix for a missing Opensim.ini file.  
							
							
							
						 
						
							2007-10-26 15:00:35 +00:00  
				
					
						
							
							
								 
						
							
							
								070047ce1b 
								
							
								 
							
						 
						
							
							
								
								* Added prototypical AvatarFactory module interface to load avatar parameters  
							
							... 
							
							
							
							* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to 
							
						 
						
							2007-10-26 14:08:36 +00:00  
				
					
						
							
							
								 
						
							
							
								75be841839 
								
							
								 
							
						 
						
							
							
								
								Region ground texture was not marked as temporary, when being created, and assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.  
							
							
							
						 
						
							2007-10-26 13:12:49 +00:00  
				
					
						
							
							
								 
						
							
							
								5e7dba7268 
								
							
								 
							
						 
						
							
							
								
								Very early first implementation of grid based assets.  
							
							... 
							
							
							
							Run this on a major grid, and weep 
							
						 
						
							2007-10-26 11:46:27 +00:00  
				
					
						
							
							
								 
						
							
							
								461eaf188e 
								
							
								 
							
						 
						
							
							
								
								fix line endings  
							
							
							
						 
						
							2007-10-25 15:43:48 +00:00  
				
					
						
							
							
								 
						
							
							
								32869aec47 
								
							
								 
							
						 
						
							
							
								
								apply  http://bug.opensecondlife.org/view.php?id=512  from chillken  
							
							... 
							
							
							
							which cleans up the verbose logic 
							
						 
						
							2007-10-25 15:34:43 +00:00  
				
					
						
							
							
								 
						
							
							
								6804f9affb 
								
							
								 
							
						 
						
							
							
								
								* Added static mutex to terrain load-tile to prevent file IO locking issues.  
							
							
							
						 
						
							2007-10-25 15:17:42 +00:00  
				
					
						
							
							
								 
						
							
							
								2048d611cf 
								
							
								 
							
						 
						
							
							
								
								* Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries to be sent to the core application.  
							
							... 
							
							
							
							* Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region.
* Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain. 
							
						 
						
							2007-10-25 12:13:58 +00:00  
				
					
						
							
							
								 
						
							
							
								60e4541865 
								
							
								 
							
						 
						
							
							
								
								Created a generic RESTClient component, which simplifies querying for resources from REST based web-services.  
							
							... 
							
							
							
							Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain. 
							
						 
						
							2007-10-25 09:26:47 +00:00  
				
					
						
							
							
								 
						
							
							
								51c782d6ad 
								
							
								 
							
						 
						
							
							
								
								Introduced a build error in the last patch  
							
							
							
						 
						
							2007-10-24 04:14:24 +00:00  
				
					
						
							
							
								 
						
							
							
								62e695d3ee 
								
							
								 
							
						 
						
							
							
								
								Preparing for grid wide assets  
							
							
							
						 
						
							2007-10-24 04:11:09 +00:00  
				
					
						
							
							
								 
						
							
							
								44ee28d963 
								
							
								 
							
						 
						
							
							
								
								Part of supporting gridwide assetss. A little premature release, but I'm tired of conflicts.  
							
							
							
						 
						
							2007-10-24 04:07:41 +00:00  
				
					
						
							
							
								 
						
							
							
								0d93069adb 
								
							
								 
							
						 
						
							
							
								
								add locking to the terrain database calls  
							
							
							
						 
						
							2007-10-23 14:31:35 +00:00  
				
					
						
							
							
								 
						
							
							
								42318dc15a 
								
							
								 
							
						 
						
							
							
								
								* Fix for issue#514 - Sim crash when editing near terrain edge.  
							
							
							
						 
						
							2007-10-23 14:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								0c9933fd0f 
								
							
								 
							
						 
						
							
							
								
								* Added "create-region" console command. Syntax: create-region <name> <region.xml filename>  
							
							... 
							
							
							
							* Spring cleaning. 
							
						 
						
							2007-10-23 12:44:12 +00:00  
				
					
						
							
							
								 
						
							
							
								1c8809077e 
								
							
								 
							
						 
						
							
							
								
								remove debug line  
							
							
							
						 
						
							2007-10-23 02:34:10 +00:00  
				
					
						
							
							
								 
						
							
							
								3143768468 
								
							
								 
							
						 
						
							
							
								
								* Removed plenty more untagged console messages. Everything now has shiny groups. :)  
							
							
							
						 
						
							2007-10-22 22:37:39 +00:00  
				
					
						
							
							
								 
						
							
							
								3e5fcf90aa 
								
							
								 
							
						 
						
							
							
								
								* Table creation now checks if the table already exists before building it.  
							
							
							
						 
						
							2007-10-22 22:15:38 +00:00  
				
					
						
							
							
								 
						
							
							
								b02fa17acc 
								
							
								 
							
						 
						
							
							
								
								* Temporary fix for SQLite error -- temporarily disables terrain storage.  
							
							
							
						 
						
							2007-10-22 22:07:45 +00:00  
				
					
						
							
							
								 
						
							
							
								5dad0ed729 
								
							
								 
							
						 
						
							
							
								
								* Return of R2162. /Take that SVN!/  
							
							
							
						 
						
							2007-10-22 21:57:32 +00:00  
				
					
						
							
							
								 
						
							
							
								dd770c384c 
								
							
								 
							
						 
						
							
							
								
								* Made EstateSetting static since there's only one instance, and we only need to create it once  
							
							... 
							
							
							
							* Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache 
							
						 
						
							2007-10-22 17:55:49 +00:00  
				
					
						
							
							
								 
						
							
							
								81e5cf14ce 
								
							
								 
							
						 
						
							
							
								
								after a small misunderstanding with the match group numbers  
							
							... 
							
							
							
							IRC relay mode now has much more sensible broadcast messages in world
and ignores non PRIVMSG commands 
							
						 
						
							2007-10-22 16:55:03 +00:00  
				
					
						
							
							
								 
						
							
							
								f1fec04c56 
								
							
								 
							
						 
						
							
							
								
								my confusion on matches vs. groups in regex.  This should work a bit better  
							
							
							
						 
						
							2007-10-22 16:41:53 +00:00  
				
					
						
							
							
								 
						
							
							
								8e424a4162 
								
							
								 
							
						 
						
							
							
								
								make for nicer IRC messages.  No promiss that this works yet, but  
							
							... 
							
							
							
							it is a first attempt.  Will tune shortly. 
							
						 
						
							2007-10-22 16:35:39 +00:00  
				
					
						
							
							
								 
						
							
							
								627aa65e59 
								
							
								 
							
						 
						
							
							
								
								make IRC uglier for a while to get a better handle on writing a parser for the messages  
							
							
							
						 
						
							2007-10-22 15:43:48 +00:00  
				
					
						
							
							
								 
						
							
							
								c5ea70bf93 
								
							
								 
							
						 
						
							
							
								
								nice catch by chi11ken that I was setting the wrong property  
							
							
							
						 
						
							2007-10-22 15:39:02 +00:00  
				
					
						
							
							
								 
						
							
							
								6acaabefc3 
								
							
								 
							
						 
						
							
							
								
								revert r2162 as it completely clobbered all the work on  
							
							... 
							
							
							
							the ChatModule by MW and myself.  Couldn't find Adam online
after that rev went in. 
							
						 
						
							2007-10-22 15:37:54 +00:00  
				
					
						
							
							
								 
						
							
							
								c4707a284f 
								
							
								 
							
						 
						
							
							
								
								* Major ass commit.  
							
							... 
							
							
							
							* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation 
							
						 
						
							2007-10-22 15:23:48 +00:00  
				
					
						
							
							
								 
						
							
							
								22e330c1a0 
								
							
								 
							
						 
						
							
							
								
								attempt to fix the muliple repeat problem (that sdague is getting) in the IRC chat bridge code.  
							
							
							
						 
						
							2007-10-22 14:20:59 +00:00  
				
					
						
							
							
								 
						
							
							
								155005cba6 
								
							
								 
							
						 
						
							
							
								
								Hopefully made it so ChatModule and InstantMessageModule are now running in Shared module mode.  
							
							
							
						 
						
							2007-10-22 13:06:35 +00:00  
				
					
						
							
							
								 
						
							
							
								2681de366b 
								
							
								 
							
						 
						
							
							
								
								Made some changes to the load/save xml format, So that the old format can still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.  
							
							
							
						 
						
							2007-10-22 11:06:54 +00:00  
				
					
						
							
							
								 
						
							
							
								5bf6b24590 
								
							
								 
							
						 
						
							
							
								
								Bug fix, so that local loginserver (in standalone mode) can set a start position (position inside the region) rather than it always being hardcoded to 128,128. Note: This bug fix is just to allow this to be set. Its not actually used yet (so users will still always start at 128,128).  
							
							
							
						 
						
							2007-10-22 09:04:55 +00:00  
				
					
						
							
							
								 
						
							
							
								e0f43cad4b 
								
							
								 
							
						 
						
							
							
								
								update so that distances aren't required in the config file  
							
							
							
						 
						
							2007-10-22 03:22:27 +00:00  
				
					
						
							
							
								 
						
							
							
								8e4748d914 
								
							
								 
							
						 
						
							
							
								
								pull the IRC portions into their own class.  There is still  
							
							... 
							
							
							
							something odd going on with multi-regions here, which I'll
have to ask Adam about tomorrow.  This should make it easier
to just enhance the IRC portion of chat though. 
							
						 
						
							2007-10-22 02:14:01 +00:00  
				
					
						
							
							
								 
						
							
							
								4dc8e7e0f8 
								
							
								 
							
						 
						
							
							
								
								* Added a lock to the user profile cache to prevent simultaneous duplicate additions to the database. (Attempting to fix bug reported by nebadon)  
							
							
							
						 
						
							2007-10-21 22:53:54 +00:00  
				
					
						
							
							
								 
						
							
							
								7f2ec02802 
								
							
								 
							
						 
						
							
							
								
								* Disabled TCP Remoting Channel Security for InterRegion communication, as it appears we are not implementing this correctly. (need to set up certificates first)  
							
							... 
							
							
							
							* Documented ACL class 
							
						 
						
							2007-10-21 22:15:41 +00:00  
				
					
						
							
							
								 
						
							
							
								61397a3410 
								
							
								 
							
						 
						
							
							
								
								fix line ending mixing.  Probably should put some  
							
							... 
							
							
							
							wiki descriptions up on line endings so we don't keep 
ending up in this place. 
							
						 
						
							2007-10-21 14:59:18 +00:00  
				
					
						
							
							
								 
						
							
							
								9f2fcfb3ec 
								
							
								 
							
						 
						
							
							
								
								Fixed a bug causing a crash during clientlog on in Windows (Thanks to Rookiie and nebadon for laying all the ground work)  
							
							... 
							
							
							
							Fixed a bug, preventing standalone mode to report neighboring sims correctly 
							
						 
						
							2007-10-21 09:32:24 +00:00  
				
					
						
							
							
								 
						
							
							
								6119eaed85 
								
							
								 
							
						 
						
							
							
								
								* Committing new PolicyManager based on an ACL system.  
							
							... 
							
							
							
							* Unlinked right now, but intent to replace large amounts of the core logic in PermissionManager with it. 
							
						 
						
							2007-10-20 10:44:34 +00:00  
				
					
						
							
							
								 
						
							
							
								5adafd538a 
								
							
								 
							
						 
						
							
							
								
								* Fixed an issue whereby avatar chat distances were being calculated against the region corner due to a zero vector.  
							
							... 
							
							
							
							* Bonus Commit: Fixed the Raster class in libTerrain. 
							
						 
						
							2007-10-20 00:09:07 +00:00  
				
					
						
							
							
								 
						
							
							
								2afecae39c 
								
							
								 
							
						 
						
							
							
								
								* IRC ChatModule extension should now be more stable.  
							
							
							
						 
						
							2007-10-19 23:56:51 +00:00  
				
					
						
							
							
								 
						
							
							
								4f1abe3e76 
								
							
								 
							
						 
						
							
							
								
								* Whisper, Say and Shout distances are now configurable (what the hell!)  
							
							
							
						 
						
							2007-10-19 23:36:27 +00:00  
				
					
						
							
							
								 
						
							
							
								f364a084f1 
								
							
								 
							
						 
						
							
							
								
								* Cross-border region chat should now work as long as both regions are part of the same simulator.  
							
							
							
						 
						
							2007-10-19 23:27:54 +00:00  
				
					
						
							
							
								 
						
							
							
								f427433c85 
								
							
								 
							
						 
						
							
							
								
								* ChatModule is now shared between all scenes. (May be buggy.)  
							
							
							
						 
						
							2007-10-19 23:20:57 +00:00  
				
					
						
							
							
								 
						
							
							
								1313544ac7 
								
							
								 
							
						 
						
							
							
								
								* Major structural change: Begun converting Events to use (caller, args) syntax to conform with .NET guidelines.  
							
							... 
							
							
							
							* OnChatFromViewer has been converted as an example.
* Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat. 
							
						 
						
							2007-10-19 22:02:07 +00:00  
				
					
						
							
							
								 
						
							
							
								9a17bc58a6 
								
							
								 
							
						 
						
							
							
								
								enable IRC bridge via runtime configuration  
							
							
							
						 
						
							2007-10-19 21:36:58 +00:00  
				
					
						
							
							
								 
						
							
							
								d4bb430f78 
								
							
								 
							
						 
						
							
							
								
								get rid of all the ^M line endings  
							
							
							
						 
						
							2007-10-19 20:28:18 +00:00  
				
					
						
							
							
								 
						
							
							
								139994757c 
								
							
								 
							
						 
						
							
							
								
								changes to pass nini config object to the modules that get  
							
							... 
							
							
							
							loaded so that they may read out any bits they are interested in 
							
						 
						
							2007-10-19 20:27:34 +00:00  
				
					
						
							
							
								 
						
							
							
								aaaa3c6835 
								
							
								 
							
						 
						
							
							
								
								* Test thy commits! (oops, sorry!)  
							
							
							
						 
						
							2007-10-19 19:30:22 +00:00  
				
					
						
							
							
								 
						
							
							
								d8cbd173f5 
								
							
								 
							
						 
						
							
							
								
								* Instant Message functionality moved into a Region Modules  
							
							... 
							
							
							
							* You can now send instant messages to any user on the simulator, regardless of what region they are in. 
							
						 
						
							2007-10-19 19:25:22 +00:00  
				
					
						
							
							
								 
						
							
							
								f756b1ee1c 
								
							
								 
							
						 
						
							
							
								
								*Added -useexecutepath to use the path of the .exe as the path to find configuration and libraries and not the current working directory.  
							
							
							
						 
						
							2007-10-19 19:20:18 +00:00  
				
					
						
							
							
								 
						
							
							
								9853db1708 
								
							
								 
							
						 
						
							
							
								
								* normalized line endings...  
							
							
							
						 
						
							2007-10-19 12:57:40 +00:00  
				
					
						
							
							
								 
						
							
							
								373372ca3e 
								
							
								 
							
						 
						
							
							
								
								couple of tiny changes to what is outputted to the console during the start up phase (like changed the bit where it asks for sim uuid to asking for region id). should have no effect on anything.  
							
							
							
						 
						
							2007-10-19 10:37:38 +00:00  
				
					
						
							
							
								 
						
							
							
								656c72befc 
								
							
								 
							
						 
						
							
							
								
								* some more refactoring + bugfix  
							
							
							
						 
						
							2007-10-19 08:57:30 +00:00  
				
					
						
							
							
								 
						
							
							
								e1bb245787 
								
							
								 
							
						 
						
							
							
								
								changed the RegionID config name (that loaded from the region.xml files back to sim_uuid), but left that actual field name in RegionInfo as RegionID. Hopefully old region.xml files should now work again.  
							
							
							
						 
						
							2007-10-19 08:56:42 +00:00  
				
					
						
							
							
								 
						
							
							
								46700d3b7d 
								
							
								 
							
						 
						
							
							
								
								* Total refactoring of Asset Server for massive win  
							
							... 
							
							
							
							* There is now a AssetServerBase
* lolcat in ur assets 
							
						 
						
							2007-10-19 07:46:03 +00:00  
				
					
						
							
							
								 
						
							
							
								2681bc46c4 
								
							
								 
							
						 
						
							
							
								
								Fix for assetserver crashing (Thank you Chi11ken)  
							
							
							
						 
						
							2007-10-19 07:43:10 +00:00  
				
					
						
							
							
								 
						
							
							
								d79a3cc5e1 
								
							
								 
							
						 
						
							
							
								
								r 2113 introduced a leak, this should fix the leak  
							
							
							
						 
						
							2007-10-19 06:10:35 +00:00  
				
					
						
							
							
								 
						
							
							
								19f8b14120 
								
							
								 
							
						 
						
							
							
								
								small bit of refactoring  
							
							
							
						 
						
							2007-10-18 19:17:07 +00:00  
				
					
						
							
							
								 
						
							
							
								05df857132 
								
							
								 
							
						 
						
							
							
								
								Possible fix for: Remoting exceptions with adjacent non-running sims.  
							
							... 
							
							
							
							Bugs 449, 454, 408, 244, 197
implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread.
Improved logging of errors, removed catch all in try catch 
							
						 
						
							2007-10-18 15:10:43 +00:00  
				
					
						
							
							
								 
						
							
							
								404e2b6cf2 
								
							
								 
							
						 
						
							
							
								
								* Removed some comments  
							
							
							
						 
						
							2007-10-18 14:25:59 +00:00  
				
					
						
							
							
								 
						
							
							
								884edac78e 
								
							
								 
							
						 
						
							
							
								
								Add gryc's patch to run commands in a shutdown_commands.txt file when the sim is shutdown. A config setting has also been added to OpenSim.ini. Thank you very much, gryc.  
							
							
							
						 
						
							2007-10-18 02:13:06 +00:00  
				
					
						
							
							
								 
						
							
							
								fc9f0267ab 
								
							
								 
							
						 
						
							
							
								
								Add "force-update", "command-script" & "show modules" to console help.  
							
							
							
						 
						
							2007-10-18 01:42:47 +00:00  
				
					
						
							
							
								 
						
							
							
								26b8018bcc 
								
							
								 
							
						 
						
							
							
								
								* Some asset loading refactoring  
							
							
							
						 
						
							2007-10-17 10:58:19 +00:00  
				
					
						
							
							
								 
						
							
							
								44a7db0e44 
								
							
								 
							
						 
						
							
							
								
								Renamed SimProfileData to RegionProfileData  
							
							
							
						 
						
							2007-10-17 09:36:11 +00:00  
				
					
						
							
							
								 
						
							
							
								7415eb7355 
								
							
								 
							
						 
						
							
							
								
								this might help with ODE errors.  Or maybe not.  YMMV  
							
							
							
						 
						
							2007-10-17 05:43:35 +00:00  
				
					
						
							
							
								 
						
							
							
								be0aebcc9a 
								
							
								 
							
						 
						
							
							
								
								couple of small event changes  
							
							
							
						 
						
							2007-10-16 15:09:06 +00:00  
				
					
						
							
							
								 
						
							
							
								0f1604a53f 
								
							
								 
							
						 
						
							
							
								
								Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't effect anything).  
							
							
							
						 
						
							2007-10-16 11:16:25 +00:00  
				
					
						
							
							
								 
						
							
							
								58ef357cbf 
								
							
								 
							
						 
						
							
							
								
								Added support for 64 bit windows  
							
							
							
						 
						
							2007-10-16 05:20:45 +00:00  
				
					
						
							
							
								 
						
							
							
								c2462bc8bb 
								
							
								 
							
						 
						
							
							
								
								Added "LoadImageUrl" module , that is a dynamic texture render, that works with the DynamicTextureModule to allow loading of a image from a webserver and a texture of that image created.  
							
							
							
						 
						
							2007-10-15 08:51:59 +00:00  
				
					
						
							
							
								 
						
							
							
								9de589bc37 
								
							
								 
							
						 
						
							
							
								
								* Applied Chillken patch  #419 : consolidate_ports-r2096-3.patch - consolidated port number defaults. Thankx Chillken!  
							
							
							
						 
						
							2007-10-15 08:42:15 +00:00  
				
					
						
							
							
								 
						
							
							
								b48390213b 
								
							
								 
							
						 
						
							
							
								
								* Applied Chillken patch  #418 : copyright-r2094.patch updating copyright messages. Thanks Chillken!  
							
							
							
						 
						
							2007-10-15 07:25:32 +00:00  
				
					
						
							
							
								 
						
							
							
								849eaffbe5 
								
							
								 
							
						 
						
							
							
								
								* Applied patch  #418  : copyright-r2012.patch - some errors, but got most thru  
							
							
							
						 
						
							2007-10-15 07:10:21 +00:00  
				
					
						
							
							
								 
						
							
							
								1294da6a93 
								
							
								 
							
						 
						
							
							
								
								* Applied Chillken patch  #418  : newline-r2092.patch ; failed on assemblyinfo tho. Thanxs Chillken!  
							
							
							
						 
						
							2007-10-15 07:01:22 +00:00  
				
					
						
							
							
								 
						
							
							
								77459edb70 
								
							
								 
							
						 
						
							
							
								
								* Chillken Patch  #417  - upgraded version numbers to 0.4 - thanks Chillken!  
							
							
							
						 
						
							2007-10-15 06:03:04 +00:00  
				
					
						
							
							
								 
						
							
							
								8b01821dba 
								
							
								 
							
						 
						
							
							
								
								* normalized line endings  
							
							
							
						 
						
							2007-10-15 04:27:52 +00:00  
				
					
						
							
							
								 
						
							
							
								5a1e896edc 
								
							
								 
							
						 
						
							
							
								
								OpenSimMain now respects the asset_plugin paramter, and storing of assets will *not* throw an exception  
							
							
							
						 
						
							2007-10-13 12:35:37 +00:00  
				
					
						
							
							
								 
						
							
							
								f6aeff6cc3 
								
							
								 
							
						 
						
							
							
								
								Added capbility to use MySQL as the database backend in stand alone mode for assets and inventory.  
							
							... 
							
							
							
							Added asset_plugin key to "StandAlone" section of OpenSim.ini 
							
						 
						
							2007-10-13 09:21:08 +00:00  
				
					
						
							
							
								 
						
							
							
								e8c1de8e72 
								
							
								 
							
						 
						
							
							
								
								 
							
							
							
						 
						
							2007-10-13 09:10:53 +00:00  
				
					
						
							
							
								 
						
							
							
								1232eb1c58 
								
							
								 
							
						 
						
							
							
								
								Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.  
							
							... 
							
							
							
							Introduced an "IPlugin" interface, which plugins can inherit from. 
							
						 
						
							2007-10-13 07:26:21 +00:00  
				
					
						
							
							
								 
						
							
							
								a0b1ab2258 
								
							
								 
							
						 
						
							
							
								
								Change 3 UserServer login messages from writeline to MainLog to help diagnose failed grid logins.  
							
							
							
						 
						
							2007-10-13 01:03:27 +00:00  
				
					
						
							
							
								 
						
							
							
								b77bf18079 
								
							
								 
							
						 
						
							
							
								
								* Just extracted a standard ToXml() on SceneObjectGroup  
							
							
							
						 
						
							2007-10-12 19:31:37 +00:00  
				
					
						
							
							
								 
						
							
							
								4c8d175564 
								
							
								 
							
						 
						
							
							
								
								I broke the build and am reverting until I can get the MainLog call proper.  
							
							
							
						 
						
							2007-10-12 19:31:29 +00:00  
				
					
						
							
							
								 
						
							
							
								a19ec6fc54 
								
							
								 
							
						 
						
							
							
								
								Just trying out some thing with events, there changes/additions are likely to be temporary.  
							
							
							
						 
						
							2007-10-12 15:26:19 +00:00  
				
					
						
							
							
								 
						
							
							
								e41b0feb58 
								
							
								 
							
						 
						
							
							
								
								Turn a few of the writelines into mainlog entries so failed logins can be more easily analyzed.  
							
							
							
						 
						
							2007-10-12 13:50:11 +00:00  
				
					
						
							
							
								 
						
							
							
								847be6b872 
								
							
								 
							
						 
						
							
							
								
								Change warning from "not a valid assembly" to "not a module assembly"  
							
							
							
						 
						
							2007-10-11 14:26:59 +00:00  
				
					
						
							
							
								 
						
							
							
								86e5f82cb1 
								
							
								 
							
						 
						
							
							
								
								Some changes to the sending of updates of SceneObjects to clients, that I did a few weeks ago but never committed (and never completely finished what I had planned).  
							
							
							
						 
						
							2007-10-11 10:50:55 +00:00  
				
					
						
							
							
								 
						
							
							
								e7869d0666 
								
							
								 
							
						 
						
							
							
								
								* Added FormatProvider to Culture  
							
							
							
						 
						
							2007-10-11 10:33:23 +00:00  
				
					
						
							
							
								 
						
							
							
								23eeeaae03 
								
							
								 
							
						 
						
							
							
								
								fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.so  
							
							
							
						 
						
							2007-10-11 05:54:56 +00:00  
				
					
						
							
							
								 
						
							
							
								94d98e638e 
								
							
								 
							
						 
						
							
							
								
								* Okay, so maybe Error was a bit harsh for BadImageException; downgrading to Warning.  
							
							... 
							
							
							
							* This commit brought to you by http://icanhascheezburger.com/  
							
						 
						
							2007-10-10 19:11:57 +00:00  
				
					
						
							
							
								 
						
							
							
								dbdacc26a4 
								
							
								 
							
						 
						
							
							
								
								* Now loading modules from ScriptEngines directory as well.  
							
							
							
						 
						
							2007-10-10 18:40:09 +00:00  
				
					
						
							
							
								 
						
							
							
								a40e7100a2 
								
							
								 
							
						 
						
							
							
								
								* Gave ModuleLoader some good lovin'  
							
							... 
							
							
							
							* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin
* Made LogBase thread-safe (or at least not thread-ignorant)
* Ignored some genned files 
							
						 
						
							2007-10-10 18:24:13 +00:00  
				
					
						
							
							
								 
						
							
							
								87d99ee2a2 
								
							
								 
							
						 
						
							
							
								
								Added unit tests, based on nunit for the IInventoryData  
							
							
							
						 
						
							2007-10-10 17:00:29 +00:00  
				
					
						
							
							
								 
						
							
							
								8cf2daa838 
								
							
								 
							
						 
						
							
							
								
								some refactoring  
							
							
							
						 
						
							2007-10-10 08:30:36 +00:00  
				
					
						
							
							
								 
						
							
							
								f13611bbc9 
								
							
								 
							
						 
						
							
							
								
								The files that I missed from Tleiades patch.  
							
							
							
						 
						
							2007-10-08 16:42:05 +00:00  
				
					
						
							
							
								 
						
							
							
								4c25008850 
								
							
								 
							
						 
						
							
							
								
								Applied patch 485, inventory patch from tleiades (thanks again).  
							
							
							
						 
						
							2007-10-08 10:30:15 +00:00  
				
					
						
							
							
								 
						
							
							
								f2f173a00e 
								
							
								 
							
						 
						
							
							
								
								small bug fix  
							
							
							
						 
						
							2007-10-08 09:16:03 +00:00  
				
					
						
							
							
								 
						
							
							
								2d5f5e2b32 
								
							
								 
							
						 
						
							
							
								
								applied Darok"s BulletXPlugin changes 003.patch  
							
							
							
						 
						
							2007-10-07 14:40:02 +00:00  
				
					
						
							
							
								 
						
							
							
								4e6b68df13 
								
							
								 
							
						 
						
							
							
								
								Applied Patch 473, Inventory Patch from Tleiades (many thanks).  
							
							
							
						 
						
							2007-10-06 08:23:51 +00:00  
				
					
						
							
							
								 
						
							
							
								7df77d9ab7 
								
							
								 
							
						 
						
							
							
								
								Fixed bug in last commit  
							
							
							
						 
						
							2007-10-05 20:09:39 +00:00  
				
					
						
							
							
								 
						
							
							
								6dd923b01d 
								
							
								 
							
						 
						
							
							
								
								Some more work on new ScriptEngine.  
							
							
							
						 
						
							2007-10-05 19:56:44 +00:00  
				
					
						
							
							
								 
						
							
							
								29aa41daa0 
								
							
								 
							
						 
						
							
							
								
								Code from Illumious Beltran (IBM) implementing more LSL  
							
							... 
							
							
							
							The functions implemented are:
llListen
llListenControl
llListenRemove
llOpenRemoteDataChannel
llCloseRemoteDataChannel
llRemoteDataReply
The events implemented are:
listen
remote_data 
							
						 
						
							2007-10-05 19:33:26 +00:00  
				
					
						
							
							
								 
						
							
							
								c3d8f1f425 
								
							
								 
							
						 
						
							
							
								
								getting all our line endings consistant again  
							
							
							
						 
						
							2007-10-05 15:45:45 +00:00  
				
					
						
							
							
								 
						
							
							
								d4a4aafaf1 
								
							
								 
							
						 
						
							
							
								
								* So, ok, maybe renaming serialized fields on a friday wasn't the smartest of things. Reverting 2056.  
							
							
							
						 
						
							2007-10-05 13:54:16 +00:00  
				
					
						
							
							
								 
						
							
							
								82bdf535df 
								
							
								 
							
						 
						
							
							
								
								* minor refactoring  
							
							... 
							
							
							
							* using base type IUserService 
							
						 
						
							2007-10-05 13:12:34 +00:00  
				
					
						
							
							
								 
						
							
							
								710b8375a9 
								
							
								 
							
						 
						
							
							
								
								Some tiny refactoring  
							
							
							
						 
						
							2007-10-05 11:40:30 +00:00  
				
					
						
							
							
								 
						
							
							
								ed6168b96b 
								
							
								 
							
						 
						
							
							
								
								* UserProfileData meets code conventions  
							
							
							
						 
						
							2007-10-05 11:27:46 +00:00  
				
					
						
							
							
								 
						
							
							
								5a65521203 
								
							
								 
							
						 
						
							
							
								
								== The "right name and place" commit ==  
							
							... 
							
							
							
							* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure 
							
						 
						
							2007-10-05 10:14:42 +00:00  
				
					
						
							
							
								 
						
							
							
								342a813bd7 
								
							
								 
							
						 
						
							
							
								
								* Moved IUserService to OpenSim.Framework.Interfaces  
							
							
							
						 
						
							2007-10-05 09:45:39 +00:00  
				
					
						
							
							
								 
						
							
							
								10c36a2573 
								
							
								 
							
						 
						
							
							
								
								* Renamed IUserServices to IUserService  
							
							
							
						 
						
							2007-10-05 09:41:41 +00:00  
				
					
						
							
							
								 
						
							
							
								9076d5e1ac 
								
							
								 
							
						 
						
							
							
								
								* minor renaming  
							
							
							
						 
						
							2007-10-03 08:27:46 +00:00  
				
					
						
							
							
								 
						
							
							
								652654176a 
								
							
								 
							
						 
						
							
							
								
								more refactoring  
							
							
							
						 
						
							2007-10-03 07:50:07 +00:00  
				
					
						
							
							
								 
						
							
							
								9b1eefbcde 
								
							
								 
							
						 
						
							
							
								
								Some continuation of lbsa71's refactoring of the CommunicationsManager.  
							
							
							
						 
						
							2007-10-03 06:20:00 +00:00  
				
					
						
							
							
								 
						
							
							
								d36316e1c9 
								
							
								 
							
						 
						
							
							
								
								Droppin da fyzyx bomb on ya  
							
							... 
							
							
							
							seriously, this is quite the update.  Fixes a number of nagging physics problems, including avatar shell size/shape
The internal logic is quite different, and CPU usage may be affected.
Also some work remains wrt flying.  Please test this rev out before you deploy widely 
							
						 
						
							2007-10-03 01:59:43 +00:00  
				
					
						
							
							
								 
						
							
							
								b5eaea7b0c 
								
							
								 
							
						 
						
							
							
								
								* Moved setup of LocalInventoryService and LocalUserServices to the app layer  
							
							... 
							
							
							
							* Killed off 'parent' relation from LocalUserServices to CommunicationsLocal
* Deleted obsolete project InventoryServiceBase
* Deleted superfluous createCol function 
							
						 
						
							2007-10-02 00:00:12 +00:00  
				
					
						
							
							
								 
						
							
							
								625164d3e2 
								
							
								 
							
						 
						
							
							
								
								removed debug statements  
							
							
							
						 
						
							2007-10-01 16:26:15 +00:00  
				
					
						
							
							
								 
						
							
							
								034f0b4bb7 
								
							
								 
							
						 
						
							
							
								
								fixing odeplugin debug bug  
							
							
							
						 
						
							2007-10-01 16:18:34 +00:00  
				
					
						
							
							
								 
						
							
							
								d644b1f440 
								
							
								 
							
						 
						
							
							
								
								this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)  
							
							
							
						 
						
							2007-10-01 16:01:42 +00:00  
				
					
						
							
							
								 
						
							
							
								1a10d4828a 
								
							
								 
							
						 
						
							
							
								
								revert working getInventoryFolder function because this seems  
							
							... 
							
							
							
							to break multi region environments. 
							
						 
						
							2007-10-01 08:17:43 +00:00  
				
					
						
							
							
								 
						
							
							
								d1df81c221 
								
							
								 
							
						 
						
							
							
								
								Applied ckrinke's patch for  #453 . Thanks Charles! :)  
							
							
							
						 
						
							2007-09-30 09:01:51 +00:00  
				
					
						
							
							
								 
						
							
							
								d20d621ab1 
								
							
								 
							
						 
						
							
							
								
								Corrected the typo in the folder name.  
							
							
							
						 
						
							2007-09-30 08:50:49 +00:00  
				
					
						
							
							
								 
						
							
							
								c1d3e93fbb 
								
							
								 
							
						 
						
							
							
								
								Hollow prims (box only), thanks Gerard!  Enjoy  
							
							
							
						 
						
							2007-09-29 04:08:33 +00:00  
				
					
						
							
							
								 
						
							
							
								a0265300aa 
								
							
								 
							
						 
						
							
							
								
								Hollow prims (box only), thanks Gerard!  Enjoy  
							
							
							
						 
						
							2007-09-29 03:56:36 +00:00  
				
					
						
							
							
								 
						
							
							
								ebfb057583 
								
							
								 
							
						 
						
							
							
								
								negative code checkin.  All these functions are in the base  
							
							... 
							
							
							
							class which we get for free now. 
							
						 
						
							2007-09-28 11:11:36 +00:00  
				
					
						
							
							
								 
						
							
							
								77354612ff 
								
							
								 
							
						 
						
							
							
								
								implement getInventoryItem and getInventoryFolder (not  
							
							... 
							
							
							
							sure why these weren't implemented previously) 
							
						 
						
							2007-09-28 10:23:48 +00:00  
				
					
						
							
							
								 
						
							
							
								77a185f4ad 
								
							
								 
							
						 
						
							
							
								
								this should fix 443 and compile!  
							
							
							
						 
						
							2007-09-27 23:11:41 +00:00  
				
					
						
							
							
								 
						
							
							
								129d266867 
								
							
								 
							
						 
						
							
							
								
								this should fix mantis  #443  
							
							
							
						 
						
							2007-09-27 23:06:24 +00:00  
				
					
						
							
							
								 
						
							
							
								863195612b 
								
							
								 
							
						 
						
							
							
								
								Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445.  
							
							
							
						 
						
							2007-09-27 14:57:43 +00:00  
				
					
						
							
							
								 
						
							
							
								664de12898 
								
							
								 
							
						 
						
							
							
								
								oops, I broke the build.  Fixed now  
							
							
							
						 
						
							2007-09-27 13:53:50 +00:00  
				
					
						
							
							
								 
						
							
							
								3ddf9da1f4 
								
							
								 
							
						 
						
							
							
								
								* Tleiades patch  #445  - the inventory folders displayed does not show the expected folder icons  
							
							... 
							
							
							
							Tahnx, Tleiades; keep up the good work! 
							
						 
						
							2007-09-27 13:51:16 +00:00  
				
					
						
							
							
								 
						
							
							
								5b4d631d34 
								
							
								 
							
						 
						
							
							
								
								implement something in sqlite inventory that wasn't before  
							
							... 
							
							
							
							not sure how we missed this function 
							
						 
						
							2007-09-27 13:44:45 +00:00  
				
					
						
							
							
								 
						
							
							
								8143c597fc 
								
							
								 
							
						 
						
							
							
								
								* Tleiades grid mode inventory ( #444 ) - thanx Tleiades!  
							
							... 
							
							
							
							* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423 ) 
							
						 
						
							2007-09-27 13:25:45 +00:00  
				
					
						
							
							
								 
						
							
							
								569ba9eb9a 
								
							
								 
							
						 
						
							
							
								
								Terrain:  
							
							... 
							
							
							
							* Attempted fix for lag/pause when doing lots of updates.
* Some naming fixes to libTerrain.
* Refactored terrain bitmap generation into a common call for both world map and export.
General:
* Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice. 
							
						 
						
							2007-09-25 11:48:43 +00:00  
				
					
						
							
							
								 
						
							
							
								eb8640f368 
								
							
								 
							
						 
						
							
							
								
								* Now the OGS1GridServices has a LocalBackEndServices that it forwards intra-instance requests to  
							
							... 
							
							
							
							* Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client. 
							
						 
						
							2007-09-25 06:33:18 +00:00  
				
					
						
							
							
								 
						
							
							
								2219ccc5b0 
								
							
								 
							
						 
						
							
							
								
								* Fixed Culture-variant parsing of config options  
							
							
							
						 
						
							2007-09-25 01:20:30 +00:00  
				
					
						
							
							
								 
						
							
							
								8231ac72ec 
								
							
								 
							
						 
						
							
							
								
								More reorganizing of new SE. Added debug print of application exception.  
							
							
							
						 
						
							2007-09-25 00:22:06 +00:00  
				
					
						
							
							
								 
						
							
							
								3ac43d0120 
								
							
								 
							
						 
						
							
							
								
								* Removed some more fields from CommunicationsLocal  
							
							... 
							
							
							
							* added OnLoginToRegion to CommunicationsLocal 
							
						 
						
							2007-09-24 23:58:43 +00:00  
				
					
						
							
							
								 
						
							
							
								4e01aa4879 
								
							
								 
							
						 
						
							
							
								
								* Added time dilation property to Scene  
							
							... 
							
							
							
							* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat 
							
						 
						
							2007-09-24 16:39:26 +00:00  
				
					
						
							
							
								 
						
							
							
								b82b8b8f4f 
								
							
								 
							
						 
						
							
							
								
								* Fixed an issue where it chose the smaller rather than larger of the two numbers for the update call.  
							
							
							
						 
						
							2007-09-24 15:58:39 +00:00  
				
					
						
							
							
								 
						
							
							
								f5eac12a88 
								
							
								 
							
						 
						
							
							
								
								* Renamed ScriptConsole to PluginConsole for clarity  
							
							... 
							
							
							
							* Fixed a bug where ODE tries to do a physics update for zero frames. 
							
						 
						
							2007-09-24 15:56:34 +00:00  
				
					
						
							
							
								 
						
							
							
								48e0e05446 
								
							
								 
							
						 
						
							
							
								
								* Refactored the central update loop - now easier to work with. Switching from per-framecounts to per-second time periods and moving to OpenSim.ini shortly.  
							
							
							
						 
						
							2007-09-24 15:46:03 +00:00  
				
					
						
							
							
								 
						
							
							
								0eac34b7ab 
								
							
								 
							
						 
						
							
							
								
								More structural changes to new SE  
							
							
							
						 
						
							2007-09-24 13:57:16 +00:00  
				
					
						
							
							
								 
						
							
							
								323234f82a 
								
							
								 
							
						 
						
							
							
								
								Reorganized some files  
							
							
							
						 
						
							2007-09-24 12:49:46 +00:00  
				
					
						
							
							
								 
						
							
							
								d4701d7ecc 
								
							
								 
							
						 
						
							
							
								
								* Long days journey towards night  
							
							
							
						 
						
							2007-09-24 12:39:03 +00:00  
				
					
						
							
							
								 
						
							
							
								c8157da17b 
								
							
								 
							
						 
						
							
							
								
								* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.  
							
							... 
							
							
							
							* Ignored some bins 
							
						 
						
							2007-09-24 12:19:33 +00:00  
				
					
						
							
							
								 
						
							
							
								7fc53abc22 
								
							
								 
							
						 
						
							
							
								
								* Now login swallows WebException.Timeout; (thanks cfk!)  
							
							... 
							
							
							
							(we should really implement some nearby/default known-up algorithm here) 
							
						 
						
							2007-09-24 11:45:28 +00:00  
				
					
						
							
							
								 
						
							
							
								9f6b709f3c 
								
							
								 
							
						 
						
							
							
								
								* the worlds most insignificant commit  
							
							
							
						 
						
							2007-09-24 11:23:01 +00:00  
				
					
						
							
							
								 
						
							
							
								f076c71936 
								
							
								 
							
						 
						
							
							
								
								* Applied tleiades patch  #435  fixing HttpBaseServer ABEND (thanx!)  
							
							
							
						 
						
							2007-09-24 11:20:09 +00:00  
				
					
						
							
							
								 
						
							
							
								9795b4f6c8 
								
							
								 
							
						 
						
							
							
								
								* Console output killed the cat. s/cat/sim/  
							
							
							
						 
						
							2007-09-24 09:37:40 +00:00  
				
					
						
							
							
								 
						
							
							
								00ddeebf57 
								
							
								 
							
						 
						
							
							
								
								* So, ok, maybe a bit harsh to explode on grid inventory calls.  
							
							
							
						 
						
							2007-09-24 09:19:31 +00:00  
				
					
						
							
							
								 
						
							
							
								ee5f069e2a 
								
							
								 
							
						 
						
							
							
								
								* Now there's only one UserService  
							
							
							
						 
						
							2007-09-24 07:53:26 +00:00  
				
					
						
							
							
								 
						
							
							
								1302ef44e3 
								
							
								 
							
						 
						
							
							
								
								* Started major restructusing of comms to prepare for better grid and region functionality  
							
							... 
							
							
							
							* Working towards one shared set of services
* Killed off two projects with very little functionality 
							
						 
						
							2007-09-24 07:30:30 +00:00  
				
					
						
							
							
								 
						
							
							
								9ccab46ae8 
								
							
								 
							
						 
						
							
							
								
								* Trying to streamline CommunicationsManager  
							
							
							
						 
						
							2007-09-24 05:30:03 +00:00  
				
					
						
							
							
								 
						
							
							
								6c41efa4e3 
								
							
								 
							
						 
						
							
							
								
								* reorder and rename  
							
							
							
						 
						
							2007-09-24 05:20:23 +00:00  
				
					
						
							
							
								 
						
							
							
								40468f18a4 
								
							
								 
							
						 
						
							
							
								
								* Encapsulated all CommunicationsManager services  
							
							
							
						 
						
							2007-09-24 05:15:13 +00:00  
				
					
						
							
							
								 
						
							
							
								13c1c33ed4 
								
							
								 
							
						 
						
							
							
								
								* Added TryGetAvatarByName  
							
							
							
						 
						
							2007-09-24 04:49:05 +00:00  
				
					
						
							
							
								 
						
							
							
								5818958a9a 
								
							
								 
							
						 
						
							
							
								
								*** CHANGED CONFIG BEHAVIOUR ***  
							
							... 
							
							
							
							* Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied
* UserServices and InventoryPlugin will only load if supplied with filename 
							
						 
						
							2007-09-24 02:41:13 +00:00  
				
					
						
							
							
								 
						
							
							
								a9a126063f 
								
							
								 
							
						 
						
							
							
								
								long-lost fixes to physics -- proper physical avatar management on crossings, TP  
							
							
							
						 
						
							2007-09-24 02:40:13 +00:00  
				
					
						
							
							
								 
						
							
							
								47256cebda 
								
							
								 
							
						 
						
							
							
								
								* Renamed methods on IUserData  
							
							
							
						 
						
							2007-09-24 01:31:00 +00:00  
				
					
						
							
							
								 
						
							
							
								ce071417d4 
								
							
								 
							
						 
						
							
							
								
								* minor renames  
							
							
							
						 
						
							2007-09-24 01:18:45 +00:00  
				
					
						
							
							
								 
						
							
							
								79045abe68 
								
							
								 
							
						 
						
							
							
								
								* Renamed stuff on UserManagerBase to get implicit implementation of IUserServices (instead of stubs)  
							
							
							
						 
						
							2007-09-24 01:16:21 +00:00  
				
					
						
							
							
								 
						
							
							
								b3eeb5a8dc 
								
							
								 
							
						 
						
							
							
								
								* Purged 'Regions' code pending Agent layer grok.  
							
							... 
							
							
							
							* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest. 
							
						 
						
							2007-09-23 23:55:29 +00:00  
				
					
						
							
							
								 
						
							
							
								8dda11d17e 
								
							
								 
							
						 
						
							
							
								
								fix to do hollow prims correctly.  Reported from  
							
							... 
							
							
							
							http://bug.opensecondlife.org/view.php?id=394  
						
							2007-09-22 18:41:01 +00:00  
				
					
						
							
							
								 
						
							
							
								59f0920a8f 
								
							
								 
							
						 
						
							
							
								
								Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved...  
							
							
							
						 
						
							2007-09-22 13:15:52 +00:00  
				
					
						
							
							
								 
						
							
							
								64f4afcb43 
								
							
								 
							
						 
						
							
							
								
								* There. I think this concludes todays work on moving stuff to Broadcast()  
							
							
							
						 
						
							2007-09-21 06:06:31 +00:00  
				
					
						
							
							
								 
						
							
							
								34043cd351 
								
							
								 
							
						 
						
							
							
								
								* Slowly but surely working my way towards Regionality...  
							
							
							
						 
						
							2007-09-21 06:00:34 +00:00  
				
					
						
							
							
								 
						
							
							
								80a9b81448 
								
							
								 
							
						 
						
							
							
								
								* Yeah, I placed Close() in the wrong file. So sue me.  
							
							
							
						 
						
							2007-09-21 05:34:40 +00:00  
				
					
						
							
							
								 
						
							
							
								5fab795bf0 
								
							
								 
							
						 
						
							
							
								
								* Continued work on Region layer  
							
							... 
							
							
							
							* Added Close() to ScenePresence to remove and destroy PhysicsActor 
							
						 
						
							2007-09-21 05:23:17 +00:00  
				
					
						
							
							
								 
						
							
							
								e4a78a9b30 
								
							
								 
							
						 
						
							
							
								
								* Removed unused RegenerateTerrain functions  
							
							
							
						 
						
							2007-09-21 05:04:59 +00:00  
				
					
						
							
							
								 
						
							
							
								72b207173a 
								
							
								 
							
						 
						
							
							
								
								* Removed unused LandRenegerated flag  
							
							
							
						 
						
							2007-09-21 05:00:51 +00:00  
				
					
						
							
							
								 
						
							
							
								b9808f8314 
								
							
								 
							
						 
						
							
							
								
								* First example of moving stuff to a Region layer  
							
							... 
							
							
							
							* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this... 
							
						 
						
							2007-09-21 04:58:40 +00:00  
				
					
						
							
							
								 
						
							
							
								409bcd999d 
								
							
								 
							
						 
						
							
							
								
								* Continuing refactoring of presence  
							
							... 
							
							
							
							* Deleted stub ScenePresence.Body.cs
  * Added stub Region classes
The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence. 
							
						 
						
							2007-09-21 03:13:49 +00:00  
				
					
						
							
							
								 
						
							
							
								d3050724d8 
								
							
								 
							
						 
						
							
							
								
								physics-related fixes; should stabilize border crossings  
							
							
							
						 
						
							2007-09-21 02:31:36 +00:00  
				
					
						
							
							
								 
						
							
							
								3eb1a23ac1 
								
							
								 
							
						 
						
							
							
								
								* Removed Unused 'Entity' superclass  
							
							
							
						 
						
							2007-09-21 02:11:19 +00:00  
				
					
						
							
							
								 
						
							
							
								ca611c6668 
								
							
								 
							
						 
						
							
							
								
								* even more renaming and refactoring; the cleaning woman is on call.  
							
							
							
						 
						
							2007-09-20 23:47:32 +00:00  
				
					
						
							
							
								 
						
							
							
								101369e25a 
								
							
								 
							
						 
						
							
							
								
								* Some more presence refactoring  
							
							
							
						 
						
							2007-09-20 23:28:08 +00:00  
				
					
						
							
							
								 
						
							
							
								7335e5710b 
								
							
								 
							
						 
						
							
							
								
								Rev 1971 : The Lbsa71 vintage commit  
							
							... 
							
							
							
							* Refactored to prepare for some serious restructuring 
							
						 
						
							2007-09-20 13:04:51 +00:00  
				
					
						
							
							
								 
						
							
							
								14d5a2e9b7 
								
							
								 
							
						 
						
							
							
								
								* moved SceneManager to RegionApplicationBase  
							
							... 
							
							
							
							* Implemented SceneManager.StopScene() and Scene.Stop()
* Some SimpleApping 
							
						 
						
							2007-09-20 07:49:11 +00:00  
				
					
						
							
							
								 
						
							
							
								3c7161d128 
								
							
								 
							
						 
						
							
							
								
								* Rewired Touch to route to group/part (Still triggering EventManager as well)  
							
							
							
						 
						
							2007-09-20 05:22:18 +00:00  
				
					
						
							
							
								 
						
							
							
								4ce0c0794a 
								
							
								 
							
						 
						
							
							
								
								* Added TryGetAvatar to SceneManager  
							
							... 
							
							
							
							* Refactored some names for clarity 
							
						 
						
							2007-09-20 05:02:44 +00:00  
				
					
						
							
							
								 
						
							
							
								604b786d89 
								
							
								 
							
						 
						
							
							
								
								* A feeble attempt at adding Grid db support to SQLite, just adding some code based on User db. Nothing hot-wired though.  
							
							
							
						 
						
							2007-09-19 23:16:30 +00:00  
				
					
						
							
							
								 
						
							
							
								2afbf8b22b 
								
							
								 
							
						 
						
							
							
								
								* Added AddToPhysicalScene and RemoveFromPhysicalScene and added to MakeAvatar and MakeChildAgent respectively  
							
							... 
							
							
							
							* Removed unused m_child from ClientView 
							
						 
						
							2007-09-19 04:19:27 +00:00  
				
					
						
							
							
								 
						
							
							
								440819fab9 
								
							
								 
							
						 
						
							
							
								
								* Deleted unused RegionManager.cs  
							
							... 
							
							
							
							* Deleted unused ModuleAPIMethod's 
							
						 
						
							2007-09-19 00:42:37 +00:00  
				
					
						
							
							
								 
						
							
							
								9f7c0a015e 
								
							
								 
							
						 
						
							
							
								
								* 'Use format string' ftw  
							
							
							
						 
						
							2007-09-19 00:32:59 +00:00  
				
					
						
							
							
								 
						
							
							
								8f0b03597b 
								
							
								 
							
						 
						
							
							
								
								* Modernized ScriptManager to new interface-based module calls.  
							
							... 
							
							
							
							* 'remove redundant this qualifier' ftw 
							
						 
						
							2007-09-19 00:30:55 +00:00  
				
					
						
							
							
								 
						
							
							
								3f6b3f6b59 
								
							
								 
							
						 
						
							
							
								
								* Moved SendLogoutPacket back to IClientAPI.  
							
							
							
						 
						
							2007-09-18 23:37:43 +00:00  
				
					
						
							
							
								 
						
							
							
								f71b315592 
								
							
								 
							
						 
						
							
							
								
								* Now at least we're not creating physActors for child agents.  
							
							
							
						 
						
							2007-09-18 22:12:16 +00:00  
				
					
						
							
							
								 
						
							
							
								c8f51836b8 
								
							
								 
							
						 
						
							
							
								
								* Gave Connectivity some more (manly) love.  
							
							
							
						 
						
							2007-09-18 21:51:09 +00:00  
				
					
						
							
							
								 
						
							
							
								70d9cec3b5 
								
							
								 
							
						 
						
							
							
								
								* Yet some more connectivity restructuring  
							
							... 
							
							
							
							* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! )
  * Login and ConnectionClosed now eventified and moveified awayified
  * Killed off unused NullClientAPI
  * Now the client is almost only responsible for its own closing. ( I will get that scene out of there )
  * Lookin' good! 
							
						 
						
							2007-09-18 13:29:16 +00:00  
				
					
						
							
							
								 
						
							
							
								0bac4b430c 
								
							
								 
							
						 
						
							
							
								
								* Handlerized ViewerEffect  
							
							... 
							
							
							
							* Now there-is-only-client-manager
* First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager
* General posititvity, peace, love and understanding 
							
						 
						
							2007-09-18 12:13:44 +00:00  
				
					
						
							
							
								 
						
							
							
								a963b3057b 
								
							
								 
							
						 
						
							
							
								
								* Replaced usage of ClientView with IClientAPI  
							
							... 
							
							
							
							* Some propertification and hideousness of fields. 
							
						 
						
							2007-09-18 09:59:33 +00:00  
				
					
						
							
							
								 
						
							
							
								ffb4f97a66 
								
							
								 
							
						 
						
							
							
								
								* Merged ClientViewBase into ClientView for great justice  
							
							
							
						 
						
							2007-09-18 08:55:44 +00:00  
				
					
						
							
							
								 
						
							
							
								26406efd55 
								
							
								 
							
						 
						
							
							
								
								* Made ClientViewBase abstract  
							
							... 
							
							
							
							* Deleted unused m_consoleRegion 
							
						 
						
							2007-09-18 08:38:21 +00:00  
				
					
						
							
							
								 
						
							
							
								04e7fcd0e9 
								
							
								 
							
						 
						
							
							
								
								RemoveAvatar called from scene.cs; implemented in ODE.  Still issues with multi-region; see bug 410  
							
							
							
						 
						
							2007-09-18 02:38:10 +00:00