Commit Graph

2600 Commits (ef662fc959c7943e55c548c50c6b160d12e5c095)

Author SHA1 Message Date
Diva Canto d344ca932d A small change in FetchInventoryDescendantsCAPS. 2009-10-06 22:19:20 -07:00
Diva Canto 8c255b374a Uncommented log message on CAPs FetchInventoryDescendants 2009-10-06 21:32:15 -07:00
Diva Canto 58c33fbc89 Uncommented log message on CAPs FetchInventoryDescendants 2009-10-07 04:32:35 +01:00
Diva Canto b5b53dd3eb * One more debug message on FetchInventoryDescendants
* More streams close on finally
2009-10-06 19:55:35 -07:00
Melanie 6f2d183107 Merge branch 'master' into htb-throttle 2009-10-07 03:01:11 +01:00
Melanie 89d23a1fa2 Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed."
This reverts commit e992ca0255.
2009-10-07 01:45:49 +01:00
Melanie 9618c196c2 Revert "Merging in diva's locking fixes"
This reverts commit 832cc68513.
2009-10-07 01:44:36 +01:00
John Hurliman 832cc68513 Merging in diva's locking fixes 2009-10-06 15:54:00 -07:00
Diva Canto e992ca0255 Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed. 2009-10-06 15:39:53 -07:00
John Hurliman eb205ef4f0 Added a debug line for nebadon 2009-10-06 14:07:04 -07:00
John Hurliman fa6027aa09 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into htb-throttle 2009-10-06 12:15:24 -07:00
Melanie 0374f1b144 Merge branch 'master' into vehicles 2009-10-06 17:44:59 +01:00
Melanie 40d0018d66 Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-10-06 15:29:46 +01:00
Diva Canto d4d060b57d Commenting the DEBUG code that I added yesterday, because it's causing mono to fail with
https://bugzilla.novell.com/show_bug.cgi?id=538854
2009-10-06 07:49:05 -07:00
Melanie 2a060136bd Lock the heartbeat against multiple invocations. May prevent deadlocks and/or
runaway thread use
2009-10-06 15:28:38 +01:00
John Hurliman 2519f071f2 Fixing a few compile errors in the previous commit 2009-10-06 02:50:59 -07:00
Diva Canto 0c46df973a Correction on the DEBUG code. 2009-10-05 21:02:10 -07:00
Diva Canto e36a54ee2a #if DEBBUG code for monitoring the ThreadPool. 2009-10-05 20:39:23 -07:00
Melanie 0744292b47 Merge branch 'master' into vehicles 2009-10-05 10:17:23 +01:00
dahlia efebc809ce disable physics actors for flexible prims 2009-10-04 02:54:36 -07:00
Melanie 6878b26b0d Merge branch 'diva-textures-osgrid' 2009-10-04 05:49:16 +01:00
John Hurliman 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-02 18:31:08 -07:00
Melanie 9eccea5777 Merge branch 'master' into vehicles 2009-10-02 19:53:42 +01:00
Melanie 46955f4260 Merge branch 'master' into vehicles 2009-10-02 19:04:46 +01:00
Melanie ce8974539e Merge branch 'master' into diva-textures 2009-10-02 19:03:22 +01:00
dr scofield (aka dirk husemann) 2107b67f1b - cleaning up LandData/ILandObject capitalization issues
- adding LandDataSerializer to OAR mechanics
2009-10-02 11:31:30 +02:00
Melanie 31d8cec0f8 Merge branch 'master' into diva-textures 2009-10-02 08:23:38 +01:00
Melanie 212e132e79 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
This reverts commit 39842eb4af.
2009-10-02 00:47:01 +01:00
Melanie 4a1076128c Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-10-02 00:45:43 +01:00
Diva Canto 24d5b57503 Added messages to assertions in the failing tests, so that we know which ones are failing. 2009-10-01 17:28:42 -07:00
Melanie d6301db382 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
This reverts commit 39842eb4af.
2009-10-02 00:45:31 +01:00
Melanie 41ff39414b Merge branch 'master' into vehicles 2009-10-01 14:08:15 +01:00
James J Greensky 8e3dd64282 Removed an innefficent List.Contains lookup from UpdateQueue
Changed the underlying data structure used to detected duplicate
in OpenSim.Region.Framework.Scenes.Types.UpdateQueue from a
List to a Dictionary.
2009-09-30 17:53:32 -07:00
John Hurliman cb26878f96 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-09-30 17:51:34 -07:00
Jeff Ames 606e831ff5 Formatting cleanup. 2009-10-01 09:38:36 +09:00
John Hurliman 5dfd2643df * Change the signature of the agent set appearance callback to prevent unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes
* Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures
* Properly handle appearance updates that do not have a TextureEntry set
2009-09-30 15:53:03 -07:00
John Hurliman acfe2d9f4e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-09-30 15:28:23 -07:00
Melanie 67fefdb5a0 Remove predecode-j2k and it's assoaciated logic 2009-09-30 21:33:00 +01:00
John Hurliman f56dc5fcda Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K

* Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
2009-09-30 19:26:53 +01:00
Kitto Flora 07df0e0ab0 Merge branch '0.6.7-post-fixes' into vehicles 2009-09-30 19:07:18 +02:00
Kitto Flora d43f739cef And another merge issue 2009-09-30 19:05:39 +02:00
Kitto Flora 11750a272e And another 2009-09-30 19:04:06 +02:00
Kitto Flora 6b65eb76d0 Another small change to avoid later merge conflict 2009-09-30 19:01:55 +02:00
Kitto Flora 53fbc970ca Small chaneg to adapt to trunk 2009-09-30 18:58:52 +02:00
opensim 827b0fb199 Commit initial version of KittoFlora's vehicle changes 2009-09-30 18:51:02 +02:00
Jeff Ames ee205e7e81 Formatting cleanup. 2009-10-01 01:17:47 +09:00
dr scofield (aka dirk husemann) 09cb8a594b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into x-opensim 2009-09-29 17:00:02 +02:00
Alan M Webb 2a7bedb5e9 This fix addresses the problem where phantom objects do not
always behave like they are phantom, and llVolumeDetect
  seems to operate in a random fashion.

Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-29 16:55:03 +02:00
Diva Canto bc892c1d4c A little hack to see if this fixes the problems with ~20% of SOG's becoming phantom after an import to megaregions. 2009-09-29 07:54:56 -07:00
Diva Canto a60ed0562c I think I have fixed something that was broken in the scene setup (tests) and that needs to be reflected in all other services setups. But the teleport test still doesn't work. Commenting it for now. 2009-09-28 17:42:35 -07:00
Diva Canto 51d9f7ebd4 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-09-28 17:35:26 -07:00
Diva Canto 4eca59ec13 Improved the Local grid connector to fetch data from the DB when it doesn't find it in the cache.
Commented out the Standalone teleport test because it's failing, and the scene setup is very confusing. I suspect it may be wrong -- the connectors-as-ISharedRegionModules are being instantiated several times when there are several scenes.
2009-09-28 17:33:34 -07:00
Jeff Ames f00126dc2d Add copyright header. Formatting cleanup. 2009-09-29 08:32:59 +09:00
Diva Canto 2432cc607e Neighbours cache working. 2009-09-27 13:43:57 -07:00
Diva Canto 5d09c53a1a Unpacking the mess with OtherRegionUp, so we can have a real cache of the neighbours in the grid service modules. 2009-09-27 10:14:10 -07:00
Diva Canto f4bf581b96 Moved all HG1 operations to HGGridConnector.cs and HypergridServerConnector.cs/HypergridServiceConnector.cs, away from Region.Communications and HGNetworkServersInfo.
Fixed small bugs with hyperlinked regions' map positions.
2009-09-26 21:00:51 -07:00
Diva Canto 632bb71262 Fixed MapBlocks bug, wrong order of arguments. First version that seems completely functional.
Also fixed the notification of the message server in standalone -- that server doesn't usually exist.
2009-09-26 08:49:48 -07:00
Diva Canto 7253a9453e Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-09-26 07:49:04 -07:00
Diva Canto 5757afe766 First pass at the heart surgery for grid services. Compiles and runs minimally. A few bugs to catch now. 2009-09-26 07:48:21 -07:00
Teravus Ovares (Dan Olivares) 2bb513329a * Does a full battery of tests to ensure that the object isn't an attachment before border crossing
* Fixes 'Inconsistent Attachment State' when teleporting into another region besides the SW most region slot on a MegaRegion.
* Fixes a host of other unintended attachment border cross edge cases that lead to Inconsistent attachment state.
2009-09-25 16:06:04 -04:00
Teravus Ovares (Dan Olivares) 0a0b532270 * Fixes teleporting within megaregions on HG enabled regions. You can teleport around now. (but it still doesn't fix the inconsistent attachment state when teleporting into region slots that are not the south west region on megaregions) 2009-09-25 15:31:19 -04:00
Justin Clark-Casey (justincc) 0bdf75637f Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-09-25 19:19:01 +01:00
Diva Canto 902279f0fd Moved the property RegionLoginsEnabled from GridComms to the Scene -- not the scene itself but SceneCommunicationService, for now. Beginning to clear the code from using Region.Communications. grid stuff. 2009-09-25 08:39:09 -07:00
Justin Clark-Casey (justincc) 730458be1f minor: remove some mono compiler warnings 2009-09-25 14:31:29 +01:00
Rob Smart 4f3975f04e addition of a new script function osSetParcelSIPAddress(string SIPAddress), now including iVoiceModule
This patch allows the land owner to dynamically set the SIP address of a particular land parcel from script. This allows predetermined SIP addresses to be used, making it easier to allow non OpenSim users to join a regions voice channel.

Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-18 15:47:15 +02:00
nlin 56edbe9b60 Alternate algorithm for fixing avatar capsule tilt (Mantis #2905)
Eliminate dynamic capsule wobble. Instead introduce a small, fixed
tilt, and allow the tilt to rotate with the avatar while moving; the
tilt always faces away from the direction of avatar movement. The
rotation while moving should eliminate direction-dependent behavior
(e.g. only being able to climb on top of prims from certain directions).

Falling animation is still too frequently invoked.

Ideally the tilt should be completely eliminated, but doing so
currently causes the avatar to fall through the terrain.
2009-09-18 11:39:08 +09:00
Alan M Webb 88294d9ebf While running a test case I had written to pursue problems with
llDie() not always completely working, I discovered I was
  getting a lot (60+ over 6000 iterations of the test case)
  null pointer exceptions in various physics related checks in
  SceneObjectPart. It was apparent that the (frequent) checks for
  PhysActor being non-null is an insufficient protection in a
  highly asynchronous environment. The null reference exceptions
  are one example of failure, but it could also happen that a
  sequence started with one instance of a PhysicsActor might
  finish with another?
  Anyway, I have implemented a safer mechanism that should
  stop the errors. I re-ran my test case with the fix in place,
  and completed nearly 1000 iterations without a single occurrence.

  SceneObjectPart is seriously in need of rejigging, if not for
  this reason, then for its ridiculous size.

Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-17 17:49:13 +02:00
John Hurliman 39842eb4af * Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity 2009-09-16 17:17:40 -07:00
John Hurliman f42d085ab1 SceneObjectGroup cleanup. Removes the default constructor and unnecessary null checks on m_rootPart 2009-09-16 15:06:08 -07:00
Justin Clark-Casey (justincc) a4c093469a Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-09-16 18:21:46 +01:00
Justin Clark-Casey (justincc) 35260faead on iar save/load, let the user know if they put in the wrong password
refactor GetUserInfo() to eliminate copypasta
2009-09-16 18:20:55 +01:00
Rob Smart 281ad1251c updated the IAuthorizationService interface so that a message is passed back and can be displayed at the client when an avatar is denied access to a region 2009-09-16 10:04:07 -07:00
Melanie 7c925744f6 Some OSGrid specific changes, please use this or later for OSGrid use 2009-09-15 07:55:29 +01:00
Teravus Ovares (Dan Olivares) ed475f21ee * Use the BeginInvoke methodology instead of the FireAndForget methodology to try to mitigate a mono assert. Same functionality done a different way. 2009-09-13 18:28:45 -04:00
Melanie efc43aa0d9 Change the type value for given folders to -1. Prevents inventory blowups 2009-09-13 18:24:00 +01:00
Teravus Ovares (Dan Olivares) fe4f312d55 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-09-13 07:28:08 -04:00
Teravus Ovares (Dan Olivares) 4241cdc929 * More comments in the RegionCombinerModule
* Changed the Destination ID to 0 in the TeleportFinish Event (why did we have it as 3?)
* Added border based trigger teleports
* Fix MakeRootAgent border cross tests for ensuring that the position is inside the region to use the borders to figure out if it's outside the Region
2009-09-13 07:20:18 -04:00
Jeff Ames 01ec93945e Formatting cleanup. 2009-09-13 13:56:09 +09:00
Diva Canto ce332f235c Changed the interface of IAuthorizationService to get less data. 2009-09-10 19:56:08 -07:00
Rob Smart 16940097be The stubs for an authorization service, at the moment the service will always grant access to an avatar entering the region if requested. 2009-09-10 17:51:28 -07:00
Justin Clark-Casey (justincc) 552ba5334f Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-09-10 18:14:34 +01:00
Justin Clark-Casey (justincc) f5feb25dd1 fix spurious loading... messages on iar load by creating folders as version 1 rather than version 0 2009-09-10 17:08:26 +01:00
Teravus Ovares (Dan Olivares) 1c878ec425 * Fix an off by one error on visible neighbors in the 'RequestNeighbors' method. This off by one error showed one extra row of neighbors on the north and east side 2009-09-10 03:25:55 -04:00
Teravus Ovares (Dan Olivares) df9f80aabd Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-09-09 16:20:46 -04:00
Teravus Ovares (Dan Olivares) c605509da3 * Lock timers when Calling Start() and Stop() when the Thread Context is murky. This affects Mono only. 2009-09-09 16:20:19 -04:00
Justin Clark-Casey (justincc) bb1f64fe51 minor: suppress mono warning 0162 generated when comparing const RegionSize against a literal number 2009-09-09 18:09:23 +01:00
Teravus Ovares (Dan Olivares) f0e2fd426b Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-09-08 04:43:17 -04:00
Teravus Ovares (Dan Olivares) 9a06056c9a * Fixes a 'take object from mega region' and rez it in a regular region.. and have it appear 5 regions over bug by limiting the stored position in the asset to Constants.RegionSize. The stored position in the asset gets overwritten anyway by the rezzing routine, but at least this way, there's no chance of the objects border crossing before the rezzing routine finishes. 2009-09-08 04:43:00 -04:00
Justin Clark-Casey (justincc) fa1d79533e Only allow iar load/save if user is logged in to the region simulator 2009-09-07 19:57:44 +01:00
Teravus Ovares (Dan Olivares) 326c3ee14f * Enables Child Agents for all virtual regions in the region and their neighbors. There still may be issues with crossing into the mentioned neighbors of the virtual regions. This makes regions larger then 512x512 (3 virtual regions) display fully to clients.
* Uses a grid request multiple times, so the more regions are in the instance, the longer logging in takes.   Consider this temporary until there's a RegionInfo request similar to the MapItem Request.
2009-09-07 12:57:30 -04:00
Teravus Ovares (Dan Olivares) c4edefd9a0 minor: organizational
* Move the neighbor region lookup to another method from where it was before in EnableNeighbourChildAgents.
2009-09-06 21:26:59 -04:00
Teravus Ovares (Dan Olivares) 8797a82098 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-09-06 16:15:20 -04:00
Teravus Ovares (Dan Olivares) 511bddc8bc * Moves another Legacy avatar inbounds check to Border 2009-09-06 16:15:06 -04:00
Melanie 998624544c Addendum to last commit. With the last commit, some other code that should
have been in this commit slipped in. If the last heartbeat is more than
2 seconds ago, kill that thread and start a new one. Untested.
his commit adds support to let the first heartbeat complete unconditionally,
since it is almost always longer.
2009-09-06 16:14:45 +01:00
Melanie dcebbc3f1b Remove the encryption from the IAuthenticationService interface. That
is too high up for that type of stuff. It needs to be at the
connector/handler level
2009-09-06 15:55:14 +01:00
Teravus Ovares (Dan Olivares) 8855c2e54c Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-09-05 03:00:50 -04:00
Teravus Ovares (Dan Olivares) 855fb58c96 * Moves ScenePresence SendCourseLocations to a delegate and provide a method to replace the delegate
* RegionCombinerModule replaces this delegate and distributes the CoarseLocationUpdates through the client connection in the region where the user would be if it was a separate region.
* Fixes Mini Map display on combined regions.
2009-09-05 02:58:35 -04:00
Diva Canto b6744a6566 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-09-04 22:31:10 -07:00
Diva Canto c48ec97817 Fixed some long-standing issues with appearance in HG1. 2009-09-04 22:30:30 -07:00
Teravus Ovares (Dan Olivares) 2c09634aed Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-09-04 20:19:50 -04:00
Teravus Ovares (Dan Olivares) 016a648a30 * Fixes various quirks rezzing in virtual regions.
* Breaks up the Client event registrations in Scene into methods of similar event types.   The generic event registration registers all of the event types.
*Created symmetrical Un-Registration methods.
* Made the Registration and Unregistration methods public
* Hooks The events required for creating new prim and rezzing new prim into the proper scene.
2009-09-04 20:19:34 -04:00
Justin Clark-Casey (justincc) 7ca61e0174 Add ids to iar requests
Stop save iar test wrongly relying on thread pulsing (still disabled though)
2009-09-04 21:10:56 +01:00
John Hurliman 33133e23b1 Fixes seven leaky .BeginInvoke() calls 2009-09-03 12:36:51 -07:00
Jeff Ames 56ddd6828c Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
Teravus Ovares (Dan Olivares) 9505297fb1 * One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework.
* This also contains some inactive preliminary code for disconnecting combined regions that will be used to make one root region a virtual region of a new root region.
2009-09-02 04:39:00 -04:00
Melanie f32de6fe88 Thank you, dslake, for a set of patches to improve OpenSim startup
and idle performance.
2009-09-02 03:33:31 +01:00
dr scofield (aka dirk husemann) 39726f0fda switching SerialiserModule to "new" region module scheme 2009-09-01 10:28:29 +02:00
Teravus Ovares (Dan Olivares) 2245e2977e * The return of fuzzy borders! 2009-08-31 23:16:24 -04:00
Teravus Ovares (Dan Olivares) 3718bbc6a5 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-08-31 22:51:03 -04:00
Teravus Ovares (Dan Olivares) c09884a467 No more fuzzy borders 2009-08-31 22:50:27 -04:00
Teravus Ovares (Dan Olivares) 2068b6714a * -2 on the south and west side, -1 on the north and east side. Fuzzy borders! yay 2009-08-31 21:40:06 -04:00
Teravus Ovares (Dan Olivares) de1c2a51e2 * Put Borders back the way they were to resolve the endless ----> crossing into region X,Y 2009-08-31 21:11:04 -04:00
Melanie 29df190a3f Baad git, baad baad git. 2009-09-01 02:02:52 +01:00
Melanie 22457c9843 Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-09-01 01:56:59 +01:00
Melanie e458a87e91 Experimental. Set attachment flag early on rezzing from inventory. 2009-09-01 01:53:54 +01:00
Teravus Ovares (Dan Olivares) fed089971e * Previously south and west border were required to be -1 for border crossings diagonally to work.. but.. seems they're working now without it.. and maybe it will help attachments. 2009-08-31 20:36:06 -04:00
Teravus Ovares (Dan Olivares) b997174d08 * Fix attachment cross issues with new borders. 2009-08-31 20:07:33 -04:00
Jeff Ames bbef5c344e Remove typo version of ReplaceableInterface property from RegionCombinerModule. 2009-08-31 14:16:16 +09:00
Teravus Ovares (Dan Olivares) 9f2f3afe22 * Fixes a teleport issue when teleporting out of a region to a different one. 2009-08-30 02:49:50 -04:00
Teravus Ovares (Dan Olivares) d4dd179547 * whoops, forgot the other class initializer. 2009-08-30 00:29:43 -04:00
Teravus Ovares (Dan Olivares) 59c8a02a24 * When the RegionCombinerModule is off, make borders have an infinite aabb perpendicular to the cardinal 2009-08-30 00:22:38 -04:00
Teravus Ovares (Dan Olivares) 2f40161f38 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-08-29 23:50:24 -04:00
Teravus Ovares (Dan Olivares) 33f36c9010 * Rename the RegionCombiner Module from PhysicsCombiner 2009-08-29 23:39:27 -04:00
Teravus Ovares (Dan Olivares) 44b7c39c93 * Fix the reason why physical vehicles have a problem in virtual regions. 2009-08-29 21:47:28 -04:00
Teravus Ovares (Dan Olivares) d45f871d8f * Only lock the Borders when they're being changed, otherwise one avatar's movement could hinder another avatar's movement. 2009-08-29 03:36:41 -04:00
Melanie 976cf4284b Fix up WebFetchInventoryDescendents to really return all data needed,
especially the folder version and the subfolders. Fixes inventory search
hang and folders not loading.
2009-08-29 03:26:44 +01:00
Teravus Ovares (Dan Olivares) 9eb8c14e87 * Deal with teleports to other virtual regions in the same scene. 2009-08-28 19:42:28 -04:00
Melanie 22a0dff226 Modify CAPS inventory code. Currently this is not executed 2009-08-28 23:28:32 +01:00
Teravus Ovares (Dan Olivares) ac718843d9 * Allow corner prim crossings. Previously this was only on a single cardinal direction
* Some leg work in getting avatar teleports into 'virtual regions' moved to the proper region.
2009-08-28 14:45:17 -04:00
Justin Clark-Casey (justincc) d649194be3 minor: formatting and comments 2009-08-28 12:52:40 +01:00
Teravus Ovares (Dan Olivares) 65dda8a795 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-08-27 19:36:52 -04:00
Teravus Ovares (Dan Olivares) 6f077d5e5f * Another attempt at fixing the random spurious test error.
* This time it might be the listening socket thread from HttpServer aborting with a non blocking thread abort exception.   Hopefully calling Stop() on MainServer.Instance will solve that.
2009-08-26 21:05:46 -04:00
Teravus Ovares (Dan Olivares) 54e05a083d Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-08-26 11:48:05 -04:00
Diva Canto b03eeeb9f6 * Fixes mantis http://opensimulator.org/mantis/view.php?id=4044. Turns out folders were never being removed from trash when they were singled out for purging in trash. They were being removed when Trash was purged as a whole. That behavior is now fixed for the new InventoryService set.
* Removed left-overs from AssetInventoryServer.
2009-08-22 10:24:26 -07:00
Diva Canto e4f64dd714 Made HandleFetchInventoryDescendents async, so that the client thread doesn't wait for the download of the entire inventory. 2009-08-20 22:36:47 -07:00
Adam Frisby 25dbf16cfb * Once more into the breach! 2009-08-21 13:44:20 +10:00
Adam Frisby d4600eec4d * Attempting to diagnose a connection bug. 2009-08-21 13:35:13 +10:00
Teravus Ovares (Dan Olivares) 181b992b4a Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-08-20 19:25:52 -04:00
Teravus Ovares (Dan Olivares) 66c40dd3de * Switch border cross tests over to the new Border class.
* Use List<Border> for each cardinal to allow for irregular regions.
2009-08-20 19:24:31 -04:00
Diva Canto 1604c9d19e One more place fixed for setting the inventory folder owner. Thanks jhurliman. 2009-08-20 10:14:53 -07:00
Diva Canto 948c7ea20b Commented T021_TestCrossToNewRegion because (1) it can fail on panda, and (2) it is not a meaningful representation of region crossing. 2009-08-19 18:08:20 -07:00
Diva Canto 6e35ddb0e9 Fixes GetItem and GetFolder for SQLite. Turns out some methods were no-op in SQlite. Fixes most grief in
http://opensimulator.org/mantis/view.php?id=4035
http://opensimulator.org/mantis/view.php?id=4027
2009-08-19 17:35:42 -07:00
Teravus Ovares (Dan Olivares) 289439c832 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-08-19 14:43:18 -04:00
Teravus Ovares (Dan Olivares) de543002aa Add Border (a virtual border management class)
Move Cardinals to it's own file.
2009-08-19 14:43:03 -04:00
Diva Canto d519f1885f Added MoveItems, which is most useful upon viewer-delete inventory operation. Moving a batch of items is a 1-time operation. Made it async anyway, so that the viewer doesn't wait in case the DB layer is dumb (which is the case currently). 2009-08-19 10:56:08 -07:00
Diva Canto 4382f28efc Async purge so that the client thread doesn't wait. 2009-08-19 00:33:02 -07:00
Diva Canto c5af39239f A better purge of trash folder. 2009-08-19 00:13:51 -07:00
Diva Canto 124f66bfc2 jhurliman's patch in http://opensimulator.org/mantis/view.php?id=4024 2009-08-18 22:17:47 -07:00
Diva Canto d95d3b949b Fixes mantis #4020 (http://opensimulator.org/mantis/view.php?id=4020) 2009-08-18 07:05:22 -07:00
Diva Canto 89cd8a99ed Commented 2 tests in ScenePresenceTests, one because things were being done in the wrong order, and the other because it NEEDS the inventory service set up. Test-writers, please please please do the scene setup properly EVERYWHERE. It's close to impossible to rely on tests that don't setup resource service references! 2009-08-17 18:52:10 -07:00
Diva Canto fa8a94577a Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-08-17 05:55:38 -07:00
Diva Canto 50056871b8 IAvatarFactory.UpdateDatabase gets the assetID and not the object's inworld UUID. 2009-08-16 19:35:14 -07:00
Diva Canto 550d0e434f Removing the conditional for assetID=Zero upon rezzing attachments on login. 2009-08-16 19:21:19 -07:00
Jeff Ames 82c888fc6c Add copyright headers. Formatting cleanup. Fix a compiler warning. 2009-08-17 10:29:06 +09:00
Diva Canto 5d47e08dad Removed some debug messages 2009-08-16 17:11:20 -07:00
Diva Canto e02062051d Making attachments work again. Tons of debug more. This needs more testing and a lot of cleaning. 2009-08-16 16:17:19 -07:00
Jeff Ames 58d2775ff2 Add copyright header. Formatting cleanup. 2009-08-17 02:05:12 +09:00
Teravus Ovares (Dan Olivares) acc14c472d Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-08-16 12:15:14 -04:00
Teravus Ovares (Dan Olivares) 5e391b9f7c * ShortVersion, another attempt at fixing the test thread death that randomly occurs.
* LongVersion nIni may be causing the test thread death.  Pausing OpenSimulator during startup causes a nIni error that makes debugging startup operations difficult for users.  It might be because when it's in pause mode, something else reads from the nini config passed?   If it is, it might not be fixable..   however, if it's concurrency that causes nini death it would make sense to give each section of the tests a new IConfigSource so that they don't read from the same configsource at the same time.
2009-08-16 12:14:49 -04:00
Diva Canto 6808b9109e Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim into inventory-connector 2009-08-16 08:59:58 -07:00
Jeff Ames 9d9fcac038 Misc cleanup. 2009-08-16 17:14:21 +09:00
Adam Johnson a42569d896 Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet Handler - ref mantis #4010 2009-08-16 15:06:06 +09:00
Diva Canto 19e45466f2 Changed one word in a comment 2009-08-15 14:57:24 -07:00
Diva Canto 1bbf06405c Changed FromAssetID to FromItemID 2009-08-15 09:36:45 -07:00
Diva Canto dd8b9d5810 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-08-15 08:21:15 -07:00
Teravus Ovares (Dan Olivares) 95be3eccd2 * minor: comments
* also re-trigger panda
2009-08-15 00:01:58 -04:00
Teravus Ovares (Dan Olivares) f208628667 * minor : Comments
* Also re-trigger Panda.
2009-08-14 21:37:25 -04:00
Teravus Ovares (Dan Olivares) 2f61fb0243 * minor : comments
* also re-trigger panda
2009-08-14 21:19:04 -04:00
Teravus Ovares (Dan Olivares) 1b933c9116 * Put the StandaloneTeleportTest in a new thread and call Thread.Join() inside a try/Catch (ThreadAbortException) to try and get around scene code aborting the testing thread. Use a Messenger class to report the results back to the test thread. 2009-08-14 19:12:42 -04:00
Diva Canto cd444c1e82 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-08-14 14:04:15 -07:00
Teravus Ovares (Dan Olivares) dce81225c5 * allocate the dictionary for AgentCircuitData.ChildrenCapSeeds when creating the circuitdata object to see if it's the cause of a null reference exception in the TestAddNeighbourRegio test 2009-08-14 14:15:49 -04:00
Teravus Ovares (Dan Olivares) 6ece8d86e0 Deal with possible race in TestAddNeighborRegion in ScenePresenceTests 2009-08-13 23:06:29 -04:00
Diva Canto 5246dc33dc Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' starting to get on my nerves. 2009-08-13 14:10:12 -07:00
Diva Canto 6b9cc6c48d Inventory redirects from CachedUserInfo to InventoryService COMPLETE! 2009-08-13 11:30:29 -07:00
Diva Canto 6a0f7c2275 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-08-13 06:31:24 -07:00
Jeff Ames 1123a326ab Formatting cleanup. Fix some compiler warnings. 2009-08-13 15:43:24 +09:00
Diva Canto 7aa54593e0 Redirected all calls to CachedUserProfile methods to the inventory service. Redirection of the RootFolder property is still todo. This compiles but probably inventory will be inconsistent. 2009-08-12 20:39:48 -07:00
Diva Canto 41ad610f3e * Added two new packet handler implementations for inventory ops. This is starting to work! - but can't be activated incrementally, the flip needs to be global for all inventory ops.
* Added a base inventory connector that does common processing of inventory among all reference connector implementations. E.g. AddItem requires additional processing before being forwarded to service.
* Added if (m_Enabled) upon RemoveRegion
2009-08-12 13:11:15 -07:00
Diva Canto 10d923dbea Fixes a race condition in EQ processing that was making EQs pop up again upon client close.
Commented remote call on GetSystemFolders again, so that it's not live yet.
2009-08-11 16:47:36 -07:00
Melanie eba23048ca Replace the Replaceable modules name 2009-08-10 23:08:22 +01:00
Jeff Ames bc6ec3b564 Formatting cleanup. 2009-08-09 00:43:13 +09:00
Teravus Ovares (Dan Olivares) bff26ccdbb * More tweaking of the various services to work with nonstandard region sizes. * Now, what's available of the terrain will show and it'll be truncated if it's larger on Linden Clients. Parcel minimum is 64 (256/4) for the client to accept it. 2009-08-08 00:10:19 -04:00
Teravus Ovares (Dan Olivares) 2b990a61bf This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions. 2009-08-07 20:31:48 -04:00
Teravus Ovares (Dan Olivares) c8a68fb3fb * Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol 2009-08-07 18:40:56 -04:00
Melanie 4ee8d8a813 Another stab at cmickeyb's patch for script GC.
Moved the Close() for the appdomain-hosted parts into a new destructor
on ScriptInstance.
2009-08-07 20:43:23 +01:00
Melanie e49abf446a Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-08-07 03:05:46 +01:00
Melanie f8d8366bfa Revert the XEngine memleak patch, it causes premature GC.
This matches behavior seen with an earlier attempt to do this, apparently
the sponsor mechanism does't work in Mono
2009-08-07 03:04:06 +01:00
Diva Canto ea940d98f9 Added ToXml2() to ISceneObject, so that components other than regions can use this abstraction. 2009-08-06 16:41:24 -07:00
Melanie 91f6898b26 |From: James J Greensky <jame.j.greensky@intel.com>
|Date: Wed, 5 Aug 2009 09:51:52 -0700
|Subject: [PATCH] Closed two major memory leaks for scripted objects
|
|Two major memory leaks for the scripted objects were fixed
|- One leak had to do with remoting acrossing app domains.  When a script and
|  its controlling agent communicate across an application boundary, it calls
|  functions on a stub proxy object that then invokes the remote method on
|  the object in the other app domain. These stub objects (two for each script)
|  were setup to have infinate lifetimes and were never being garbage collected.
|- The second leak was the result of adding a scene object part instance method
|  to a scene event and never removing it.  This cause the event's delegate list
|  to maintain a link to that object which is then never freed as the scene event
|  object is never destroyed.

Patch applied, please direct feedback to me. Possible issue: Longtime idle
scripts like vendors may fail.
2009-08-06 22:03:20 +01:00
Justin Clark-Casey (justincc) 615e1ed285 goose panda 2009-08-06 20:04:40 +01:00
Justin Clark-Casey 7f5a4bbc26 * Small commented out debug message for module loading, partly to test my ability to commit with git 2009-08-04 19:00:20 +01:00
Alan Webb 068f54725b Slight change to state management for attach scheduling.
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-08-04 11:44:22 +02:00
Alan Webb 9ffe4d850e This change adds support for the attach event in scripts.
[1] Added a new OnAttach event to Scene/EventManager
  [2] Hooked up existing attach event handler in XEngine.
  [3] Modified SceneGraph and Scene.Inventory to trigger
      attach events at the appropriate places. I was forced
      to distribut the changes across two files because of
      the way attach processing is distributed across the
      two files.
  [4] In the case of RezSingleAttachmentFromInventory it is
      necessary to handle event scheduling in a special way.
      There is no synchronous path available, so the fact
      that this object is attached, and who it is attached to,
      is cached when the ScriptInstance is created. When
      the script is started, the attached handler is driven
      after on_rez (but before changed, this should be reviewed).

Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-08-04 11:41:06 +02:00
Melanie 17bdc45c5c Add plumbing for the SceneObjectDeleter to wait for the script engine to
allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
2009-08-04 03:17:13 +01:00
Teravus Ovares 4cbf0444df * Tweak the caps manager so that the NPCAvatar works again. 2009-08-01 14:26:00 +00:00
Melanie Thielker 3038efcc47 Preserve the creator of items copied in inventory.
Fixes Mantis #3946
2009-07-27 21:25:33 +00:00
Teravus Ovares 64bd9a3354 * Updates libOMV to version 0.7.0
* Uses mantis #3811 as a base (thanks jhuliman) with changes.
* E-mail regarding interface changes sent to the opensim-dev list 
* Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-07-25 15:49:10 +00:00
lbsa71 169a353cca * minor ccc 2009-07-24 06:59:27 +00:00
Arthur Valadares 7bf59c551e * Updates RESTInterregionComms and LocalInterregionComms to the new region module interface. This fixes an issue where region references were being added but weren't being deleted,
causing those "unnotified circuit" messages.
* Also fixes tests accordingly

- Fixes Mantis #3452
- Fixes Mantis #3388
- Fixes Mantis #3871
- Related to Mantis #3493
2009-07-23 16:57:41 +00:00
Teravus Ovares 5c8fe5c01c * Fixed a case where a prim was a NullPhysicsActor instead of an OdePrim
* Commented logic that wasn't being used.
* This should fix the errors in OdeScene.near
2009-07-21 03:18:19 +00:00
Teravus Ovares 08819bcbea * Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely.
* Test for prim obstructions between the avatar and camera.  If there are obstructions, inform the client to move the camera closer.  This makes it so that walls and objects don't obstruct your view while you're moving around.   Try walking inside a hollowed tori.   You'll see how much easier it is now because your camera automatically moves closer so you can still see.
* Created a way to know if the user's camera is alt + cammed or just following the avatar.
* Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
2009-07-19 02:32:02 +00:00
Teravus Ovares bb4b81d70f * patch from jonc
* Fixes scaling a group in some situations.
* fixes mantis #3886
* Thanks jonc!
2009-07-17 21:32:35 +00:00
Teravus Ovares 05c24a648d * Another attempt to remedy the 'ghost prim' situation. This time for attachments on teleport. 2009-07-17 18:38:03 +00:00
Teravus Ovares ebb03e2aab * This should fix the phantom prim from attachments rezzing.
* fixes mantis #3896
* fixes mantis #3898
2009-07-17 17:53:22 +00:00
MW acea31518b fixed the bug where changing the rotation of a selection of prims in a linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects).
This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. 
Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. 
[Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
2009-07-17 14:58:54 +00:00
Teravus Ovares f74622c65f * Change the order of Update so Physics processes a frame before the scene manipulates the physics Scene.cs
* Remove the draconic locking around adding an avatar to the Scene
* Handle an extreme error case when border crossing fails and user uses map to teleport to a different region on the same instance causing control commands to go to a child agent.
* Make the Set Appearance method use the proper 'remove from physics scene' method.
* It *may* help border crossings.   
* It *may* help the 'on avatar rez' lag, that people have been seeing the past week.
* It may also cause physics to crash more often on failed teleports (though..  I think I got the cases covered).
2009-07-17 07:28:09 +00:00
Melanie Thielker b79e23dc5c Allow OpenSim to run without script engines enabled
Fixes Mantis #3893
2009-07-16 08:45:52 +00:00
Teravus Ovares 8e1ab33ed3 * Tweaking collision reporting a little more in ScenePresence to not check if the collisions will affect health if the avatar is invulnerable. (saves 3 loops) 2009-07-16 04:50:49 +00:00
MW 5f68b5b82e There was possible a locking issue in revision 9951 so reverting that revision until further testing can be done. 2009-07-16 00:05:07 +00:00
Justin Clarke Casey 5815162d7e minor: remove some mono compiler warnings 2009-07-15 20:49:58 +00:00
MW a266e6dc4b Bounding Box/find rez from inventory point code now seems to be working correctly.
So next step is to clean up that code and wait for bug reports.
2009-07-15 19:46:32 +00:00
MW 856d5f4375 Yet more work on fixing the boundingbox code. 2009-07-15 18:55:28 +00:00
MW 3a72531e4c More fixing of the boundingbox code.
Still more work needed to get linksets to rezz correctly (not in the ground)
2009-07-15 10:42:27 +00:00
MW 08d4fffdfd A attemp to fix the boundingBox code that I committed the other day. 2009-07-15 10:26:12 +00:00
Melanie Thielker fb4067c844 A stab at implementing llSetDamage. Not persistent. 2009-07-15 00:10:01 +00:00
MW 58b05e5cbe A commit to retrigger panda 2009-07-13 15:14:44 +00:00
MW c4318136ba Changed it so that when rezzing prims from inventory, a bounding box containing all the prims in the group is used for working out the rezzing point. So that none of the child prims are underground. Or at least thats what it is meant to do, still needs more testing and there are still some issues with link sets getting rezzed too high above the ground/target prim. 2009-07-13 14:42:46 +00:00
MW a7043ebf53 Attempt to make it so items rezzed from inventory aren't half in the ground or half in the prim they are being rezzed on top off. This is currently only correct for single prims (not link groups) and unrotated prims. Next step is to fix for link sets and rotated prims.
This needs a lot more testing to find use cases where it might be wrong (like half way up a hill?)
2009-07-13 12:08:14 +00:00
MW d9a8ecf238 Changed the DeRezObject event so it passes a list<uint> of localIDs in one event trigger rather than triggering the event once for every localid in the derez packet. 2009-07-12 12:32:39 +00:00
Teravus Ovares d54aac41d2 * Added a user friendly message to the sqlite regionsettings saver giving them troubleshooting options and telling them to restart the simulator. This situation, hopefully is temporary and generates an exception when sqlite users first start OpenSimulator because of an unexpected condition in the database layer. Restart and all is well.
* Added a user friendly message to the 'No IInventoryService available' condition with troubleshooting options.
2009-07-10 21:47:54 +00:00
Melanie Thielker 8ecfc9a717 Committing the interface change and the addition to the modules to get
the ball rolling on replacable modules. No user functionality yet
2009-07-10 20:17:13 +00:00
Teravus Ovares e15ffe31e3 * Commit some BinBVH rotation convenience. Calculates the W element of the joint rotation quaternion and provides a property so consumer doesn't have to. 2009-07-10 00:13:42 +00:00
Melanie Thielker d8fe7777bf Prevent teleports from ending underground 2009-07-08 08:38:23 +00:00
Charles Krinke 8344df886b Thank you kindly, AnakinLohner, for a patch that addresses:
The patch included updates the root and child prims' AttchedAvatar 
with the right UUID. It also cleans the AttachedAvatar properties 
for the root and child prims on Drop and Detach
2009-07-02 16:02:18 +00:00
Sean Dague 49f89dd758 make methods surounding backup virtual so they could be override for server side created objects 2009-07-02 12:00:39 +00:00
Jeff Ames 715f2f2798 Update svn properties, add copyright header, formatting cleanup. 2009-06-29 15:40:00 +00:00
Sean Dague 3dc2010da6 From: Chris Yeoh <yeohc@au1.ibm.com>
Attached is a patch that changes the oar file saving of creation date/time to an integer
instead of a string. I did this after justincc emailed me saying there is a problem
with internationalisation doing it the old way and I said I'd fix it. Its been
tested with MySQL and I've made the changes for MSSQL but that hasn't been well tested.
2009-06-29 15:05:12 +00:00
MW 706286b7fb Removed the List<NewForce> m_forceList from ScenePresence, as there wasn't any need for a list, as only the last entry in it was acted on. So it now has a single NewForce m_nextVelocity , which is updated (rather than a NewForce object being created every AgentUpdate). So as well as cutting out all the adds and clearing of the list, it also removes the creation of upto 100+ new objects per second per avatar. 2009-06-28 11:07:26 +00:00
Jeff Ames 2d173d7556 Update svn properties. 2009-06-27 04:31:49 +00:00
MW 9e4d077d70 Fixed null bug, which was making unit tests fail 2009-06-26 12:30:54 +00:00
MW 7a2c41dea0 Extracted the code that handles the sending of prim updates to the client, from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes.
By extracting this code, it should make it easier to experiment with different ways of managing the update process. [Next step to make this module based, could be to create a SceneViewerFactoryModule]
2009-06-26 12:09:43 +00:00
MW 934b291f59 Added a note to the ScenePresence.UpdateMovement() method, to remind everyone that the so called "forces" are actually velocities. 2009-06-25 13:12:48 +00:00
MW 684286f097 Applied patch from mantis #3820 which changed the clearing of the ScenePresence.m_forcesList, so it used the List.Clear method rather than doing a loop through the list and manually removing each item. Thanks dslake.
I also fixed the issue where the code also loops through the m_forcesList and copies each force to the ScenePresence's movementVector. Which resulted in only the last force in the list actually be acted on. As each copy overrode the last one. So now it only copies the last force in the list.
2009-06-25 12:26:23 +00:00
Melanie Thielker fa786c480b Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right.
This may fix the Mantii where individual prims ctrl-z to nirvana, but
it's not tested.
2009-06-24 09:49:49 +00:00
Jeff Ames 65d48a5e60 Formatting cleanup, ignore some generated files. 2009-06-22 11:04:09 +00:00
Jeff Ames 142b481e03 Update svn properties. 2009-06-22 10:07:27 +00:00
lbsa71 5ee2125bb6 * Panda no like LongRunningAttribute, no? Me now reverting minuscule fix, yes? Panda happy, eh? 2009-06-22 08:34:50 +00:00
lbsa71 e9d0f48a5b * Minuscule CC fix 2009-06-22 07:40:31 +00:00
lbsa71 e365440461 * Added SceneTests and SceneBaseTests
* Changed some fields to protectesd to enable faking
2009-06-22 07:39:04 +00:00
Melanie Thielker bc1dce071a Correct the behaviro of group deeding and llGetOwner() within deeded objects 2009-06-21 19:49:11 +00:00
Melanie Thielker 2c3a1995fc Publish a method on ICompiler to generate the CIL assembly path
Cause group deeding to apply next owner perms
2009-06-21 18:38:12 +00:00
Melanie Thielker e4d26d7bfa When a shared module hooks OnClientClosed, it has no way of finding
out which client connection has closed. So, in multi-region sims, things
can get messy fast.
This introduces a second parameters, which is a Scene object ref. Minor
adjustments to custom modules may be required due to this change.
2009-06-19 20:46:17 +00:00
Sean Dague 1adeb8ad77 From: Chris Yeoh <yeohc@au1.ibm.com>
This patch ensures that the touch positions are set during touch_end
events (currently only working for touch_start and touch events).
2009-06-19 12:21:20 +00:00
Arthur Valadares f243dddc04 * Corrected CAPS namespaces
* "luke, use the sed"
2009-06-18 14:33:35 +00:00
Melanie Thielker 664dd58cd9 Fixes Mantis #3793 . Committing thomax/Snoopy's patch to allow deeding of objects, with changes:
- Set OwnerID = GroupID for deeded objects.
- Close a security loophole that would have allowed a user with deed rights in a group to deed ANY object to that group, even if it's not owned by them and/or not set to that group
- Set LastOwnerID correctly. Handle objects vs. prims correctly.
2009-06-14 21:44:34 +00:00
diva 6abffedab5 Renamed Region/CoreModules/ServiceConnectors to Region/CoreModules/ServiceConnectorsOut. No functional changes. 2009-06-14 19:44:56 +00:00
diva 7a9c85526c Pulled out HelloNeighbour into its own service, INeighbourService, which may get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right. 2009-06-14 15:35:09 +00:00
diva 0f367bd7bb Heart surgery no.2: the inventory service hooks.
Several improvements in the connectors themselves.
Several improvements in configurations.
Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
2009-06-10 13:18:32 +00:00
Jeff Ames a23d64dec1 Formatting cleanup. 2009-06-10 04:28:56 +00:00
Jeff Ames a7fcacf8f3 Formatting cleanup. Ignore some generated files. 2009-06-09 18:07:35 +00:00
Melanie Thielker 9c726fb178 Thank you Snoopy, for a patch that implements group permissions.
Applied with changes:
- removed spammy debug message
- corrected tab formatting
2009-06-09 08:15:34 +00:00
Dr Scofield 759636f37e From: Alan Webb <alan_webb@us.ibm.com>
This change addresses two issues:

  [1] It adds a flag field to the blendface call which allows the
      caller to indicate whether or not the generated asset is
      temporary, and whether or not the asset being replaced should
      be explicitly retired fromt the memory cache. The decimal
      values correspond to:
      0 - Permanent asset, do not expire old asset
      1 - Permanent asset, expire old asset
      2 - Temporary asset, do not expire old asset
      3 - Temporary asset, expire old asset
      '3' corresponds to the default behavior seen today, and is
          the continued behavior of the non-blendface calls.
  [2] The dynamic texture routines are highly-asynchronous and can
      be scheduled simultaneously on a multi-core machine. The nature
      of the texture management interfaece is such that updates may
      be lost, and the nature of asynchornous operation means that
      they may be processed out of order. A lock has been added to
      ensure that updates are at least atomic. No attempt has been
      made to enforce ordering. The lock applies to the SceneObjectPart
      being updated and is held for the lifetime of the TextureEntry
      used to carry texture updates (the one instance carries all
      faces supported by the prim).

   Users of these services should remember that the dynamic texture
   call is asynchronous and control will be returned *before* the
   texture update has actually occurred. As a result, a isubsequent
   GetTexture call may not return the expected asset id. A script
   must wait for the corresponding TEXTURE_CHANGED event before
   retrieving any texture information.
2009-06-09 06:39:27 +00:00
lbsa71 6267f939c5 * Reverting the test restructuring as, on second thought, this is not at all how the tests are structured.
(pt1)
2009-06-07 08:50:43 +00:00
Justin Clarke Casey 4234e49445 * minor: tiny tweak just to trigger another panda build 2009-06-05 19:53:24 +00:00
Justin Clarke Casey ccbe049287 * A bug fix for the last mantis 3741 bugfix
* Hopefully now, the nre should not occur and the lock should be correctly unlocked during the initial save oar process
2009-06-05 19:34:35 +00:00
Justin Clarke Casey fbd0f5491b * A further fix for mantis 3641 (oar saves do not complete)
* For some reason, if a null was recieved (indicating a missing asset), the code had stopped passing that on to the waiting lock, resulting in a perpetual freeze
* This change passes the null on correctly
* Many thanks to thomax for being insistent in presenting his analysis of the problem :)
2009-06-05 19:20:31 +00:00
Justin Clarke Casey c20f31beff * refactor: split out part xml writing in SceneObjectSerializer 2009-06-05 18:44:44 +00:00
Melanie Thielker 9f932a4205 Thank you, thomax, for a patch to provide finer-grained access control to
scripting.
Fixes Mantis #2862
2009-06-05 09:47:42 +00:00
lbsa71 fd5e45733c * Restructured Scenes Tests to follow (what I conceive of as being) current directory standards. (pt 1 - thank you, svn. not.) 2009-06-05 06:22:08 +00:00
Jeff Ames 2a855a6457 Comment out unused private functions to avoid compiler warnings. 2009-06-04 01:37:31 +00:00
lbsa71 9b619043ce * Making sure we fail a bit earlier if we have no AssetService 2009-06-03 17:29:21 +00:00
Melanie Thielker aec5dc677d Explicitly set the changed status of the prim groups affected in a delink
Mantis #2484
2009-06-02 08:19:32 +00:00
Justin Clarke Casey 412295ccde * Add simple original sog xml serialization test 2009-06-01 18:03:51 +00:00
Justin Clarke Casey f6badc528b * minor: change the name of one serialization method to match its counterpart 2009-06-01 17:38:11 +00:00
Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Jeff Ames 35b450d41d Add copyright headers, formatting cleanup, ignore some generated files. 2009-05-31 18:35:00 +00:00
Arthur Valadares 8545621d9b * Bug fix: Fixes an exception when Scene.RemoveClient is called to remove on a
non-existing ScenePresence avatar. Also removed trailing white spaces.
2009-05-29 21:12:55 +00:00
Justin Clarke Casey 95643971be * refactor: little tweaks to trigger another build 2009-05-29 21:10:17 +00:00
Justin Clarke Casey 4aad6a07ff * refactor: Remove redundent prim id attribute on Scene.AddSceneObject() 2009-05-29 21:01:18 +00:00
Justin Clarke Casey 6eb191c87b * Add save xml2 serialization test 2009-05-29 20:20:47 +00:00
Dahlia Trimble 179724b4fc some clean up of sculpt map caching code
remove a redundant debug message
2009-05-29 08:57:10 +00:00
Dahlia Trimble 05cbf0b502 reinstate a hopefully more robust experimental decoded sculpt map caching scheme 2009-05-29 06:50:15 +00:00
Dahlia Trimble 1609e7eac0 disable sculpt map caching until a better method of avoiding asset requests can be found 2009-05-29 05:11:50 +00:00
Dahlia Trimble 9493de7f4e null test for texture assets when using cached sculpt map
addresses mantis #3735
2009-05-29 04:29:55 +00:00
Dahlia Trimble db4f8d1298 Experimental decoded sculpt map caching 2009-05-29 02:46:35 +00:00
Dr Scofield 901fdca13b From: Chris Yeoh <cyeoh@au1.ibm.com>
The attached patch implements llPassTouches. It has been added
to the export/import XML along with the flag for AllowedInventoryDrop.

The MySQL backend has been updated as well, though I haven't
done one of those before so could do with a check. I added
the migration mysql file as well.

The other data backends need updating as well.
2009-05-27 18:01:06 +00:00
Dr Scofield c18c1f6c7c Revert "From: Chris Yeoh <cyeoh@au1.ibm.com>"
This reverts r9666. for some reason the mysql update does not work.
2009-05-25 11:32:31 +00:00
Dr Scofield 0bff818d39 From: Chris Yeoh <cyeoh@au1.ibm.com>
The attached patch implements llPassTouches. It has been added
to the export/import XML along with the flag for AllowedInventoryDrop.

The MySQL backend has been updated as well, though I haven't
done one of those before so could do with a check. I added
the migration mysql file as well.

The other data backends need updating as well.
2009-05-25 11:26:36 +00:00
Jeff Ames d4957dd9be Update svn properties. 2009-05-25 01:59:50 +00:00
Melanie Thielker ca75c101ec Allow the perms module to inspect and modify the list of objects to return
for more fine-grained control
2009-05-24 17:20:47 +00:00
Melanie Thielker f3f7d60367 Add a new permissions check for bulk object returns. 2009-05-24 16:11:35 +00:00
diva fb6d314d4d This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D 2009-05-23 17:51:13 +00:00
Adam Frisby 6b312d9340 * Implements automatic loopback handling for standalone regions.
* This /should/ make OpenSim behave properly when hosting behind a NAT router and utilizing port forwarding (but the router doesn't support Loopback)
2009-05-23 06:29:08 +00:00
Adam Frisby 3b1b3ac9bb * Breaks OpenSim.. err I mean.. adds NAT translation support to EnableSimulator EventQueue methods.
* NB: This may actually break logins on certain regions. Shake well before consuming.
2009-05-23 05:44:18 +00:00
Dr Scofield 3b689e506f From: Alan Webb <alan_webb@us.ibm.com>
Changes to support client-side image pre-caching in the region. This
  commit adds an additional calling sequence to the DynamicTexture data
  and URL calls. The new interface allows a dynamic image to be loaded
  into a specific object face (rather than the mandatory ALL_SIDES
  supported today.
  This is in part fulfilment of ticket #458.
2009-05-22 16:22:49 +00:00
diva da170cde46 Cleaning up a few HG things. HG Posts may now work in grids, but if the home grid is a standalone, this still doesn't work -- something wrong with RegionAssetService's DB connection. 2009-05-22 04:23:59 +00:00
MW e4d68964dd Added ITeleportModule interface, and added a hook into scene so if a module has registered this interface then that handles teleport requests rather the SceneCommunicationService.
As by default there is no ITeleportModule registered, Teleports by default will still be handled by SceneCommunicationService.
2009-05-21 10:41:16 +00:00
Melanie Thielker a3fed17956 Fix a slight oversight in SceneInventory that would not enable copy to
inventory when permissions are bypassed
2009-05-20 10:54:35 +00:00
diva 75b8b60aa1 Removing the last reference to CommsManager.AssetCache. 2009-05-18 22:22:09 +00:00
diva 13da5a9fba Finished HG Service Store. Not fully functional because of problems with asset.ID insisting on being a UUID string. 2009-05-18 20:04:59 +00:00
diva aac8ca0411 HG asset transfers starting to work -- GETs only for now. 2009-05-17 01:38:43 +00:00
diva d8931def06 Another minor bug fix for making notecard/script savings work with old asset servers. 2009-05-16 00:23:32 +00:00
diva 5e4fc6e91e Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems: 
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
2009-05-15 05:00:25 +00:00
Melanie Thielker 9248300596 Remove a misleading event that was only used internally 2009-05-14 21:28:02 +00:00
Justin Clarke Casey 02bac7fea4 * refactor: move SceneXmlLoader into subpackage 2009-05-14 18:46:17 +00:00
Justin Clarke Casey 303aa4b65e * refactor: move bottom part of 'xml2' serializaton to separate class 2009-05-14 18:08:54 +00:00
Justin Clarke Casey d10b5e29bc * refactor: break some of xml2 serialization out of sog 2009-05-14 16:33:04 +00:00
Melanie Thielker d843b897b2 Move the connector for the new asset server to a connectors project. Inherit
the region module version from this. This enables inter-server connections
to reuse connetor code from region modules.
2009-05-14 06:18:18 +00:00
Melanie Thielker 1196f3eac7 Add most of the meat to the LSL HTTP server 2009-05-13 04:04:26 +00:00
Melanie Thielker ba8850f254 Plumb request and return URL functions.
Implements llRequestURL, llRequestSecureURL, llReleaseURL
2009-05-13 03:09:30 +00:00
Melanie Thielker 80ce08d8b2 Add a skeleton for the LSLHttpServer 2009-05-13 02:54:13 +00:00
Melanie Thielker e206a9ce88 Remove some no longer needed debug.
Fixes Mantis #9520
2009-05-13 00:58:10 +00:00
Melanie Thielker 88371e4f98 Fix interface registration/deregistration mechanics 2009-05-12 23:49:42 +00:00
diva 7bf1d111e2 Bug fix in SceneBase.RequestModuleInterface. Check that the list's count is greater than 0. 2009-05-12 23:06:43 +00:00
diva 12a470e6a7 Making SimStatsReporter a little more restrained in requesting the IEstateModule interface. 2009-05-12 22:48:54 +00:00
Adam Frisby 3a28f748d5 * Adds ScenePresence.TeleportWithMomentum - same as .Teleport, but preserves velocity. 2009-05-12 21:21:33 +00:00
Adam Frisby 9f5679e60f * EventManager's OnNewPresence event now fires correctly again. 2009-05-12 20:59:38 +00:00
Melanie Thielker fca73f3ae4 Add more group notify glue 2009-05-12 15:52:28 +00:00
Melanie Thielker 1b7d0a6c93 Paving the way for syncing group permissions across a grid 2009-05-12 14:59:11 +00:00
Melanie Thielker 32ac388363 Add permission mechanisms for group deeding land 2009-05-12 13:29:38 +00:00
Melanie Thielker f948fab4da Add AssetService of type IAssetService to Scene 2009-05-11 21:04:27 +00:00
Dr Scofield ecc876bc18 Squashed commit of the following:
further ACL stuff:
- adding StrictAccessControl variable: DON'T set this to false if you
  want to enforce ACL, it will disable ACLs right now. Default is
  true.

  once we've got code added to allow child agents but prevent them
  from becoming root agents when the ACL denies access to the avatar,
  setting this to false will then allow avatars to see into a
  neighboring region but not enter it (currently ACL prevent both,
  seeing and entering).

- enhancing log statements
2009-05-11 07:46:12 +00:00
Melanie Thielker d8e1842d25 Add some asset cache plumbing. Change the generic cache from UUID to string
keys to allow caching the new crop of URI identified objects.
2009-05-10 12:27:05 +00:00
Melanie Thielker 89d921c3b2 COmmitting the asset cache skeleton 2009-05-09 23:47:20 +00:00
Homer Horwitz 1d234ca83f Fixed handling of inventory a bit
- AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type.
- The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string.
- Replaced several magic numbers by their corresponding enum.
- Fixed the invType for gestures and animations in the library.
This should fix Mantis #3610 and the non-terminating inventory loading
2009-05-09 21:11:12 +00:00
Justin Clarke Casey 567e0d032c * break out 'xml2' deserialization from sog 2009-05-08 19:18:37 +00:00
Justin Clarke Casey 9f39a490b5 * refactor: break out sog original xml serialization to a separate class 2009-05-08 18:05:54 +00:00
Justin Clarke Casey fcfc97a4bf * minor: rename xml sog serialization method for readability 2009-05-08 16:44:00 +00:00
Justin Clarke Casey 032e3b49eb * refactor: Break out original xml object serialization into a separate class
* No functional change
2009-05-08 15:47:59 +00:00
Sean Dague ce0a84cbc0 instrument most of the tests with a new InMethod function that may help us figure
out where that pesky deadlock is during test runs.
2009-05-07 19:07:08 +00:00
Dr Scofield 1352a19838 refactoring Scene.NewUserConnection() to be simpler and clearer. 2009-05-06 20:02:49 +00:00
Homer Horwitz 7e731b024a Allow temp-on-rez prims to take part in physics (e.g. temp-on-rez bullets)
This makes re-rezzed temp-on-rez objects visible, too. Fixes Mantis #3405
2009-05-05 19:44:19 +00:00
Dr Scofield e0a06f6416 - moving banned check and public/private check to
Scene.NewUserConnection()
- adding reason reporting

this enforces estate bans very early on and prevents us from
circulating client objects that we'd then have to retract once we
realize that the client is not allowed into the region
2009-05-05 16:17:52 +00:00
Jeff Ames 8ea12ad6c0 Add copyright header. Formatting cleanup. Ignore some generated files. 2009-05-05 09:59:15 +00:00
Jeff Ames 6ae88d129a Update svn properties. 2009-05-05 09:32:30 +00:00
Melanie Thielker acfb5051cd Intermediate commit. WILL NOT COMPILE! 2009-05-04 20:15:39 +00:00
Justin Clarke Casey 257fc5515a * minor: remove some mono compiler warnings, minor cleanup 2009-05-04 15:38:36 +00:00
Melanie Thielker 36dd346a91 Add a method to flush the prim update buffers once a frame, since the timer
appear to be too slow to be useful, or fail too fire. I may remove the timers
as a consequence if this.
2009-05-04 14:25:19 +00:00
Melanie Thielker 8ac4ec738b Create a working configuration hook to allow LLClient parameters from
Opensim.ini to take force
2009-05-04 01:57:18 +00:00
Melanie Thielker 0ecd965b8c Some reorganization around service connectors. No functional change 2009-05-03 23:13:33 +00:00
Melanie Thielker 66e25abbfe Plumb conifg into the client views. Add config option to configure packet
dropping.
2009-05-02 17:31:49 +00:00
Charles Krinke 280d2cbf4a Thank you kindly, BlueWall, for a patch that:
Move json stats to non-published resource name
Remove well-known resource name for json stats, 
creating dynamic uris with private keys and add 
a user configurable resource name for region owner usage.
2009-05-02 16:28:30 +00:00
Melanie Thielker 62bcf0e694 Numerous packet improvements.
Don't allow packets to be resent before they have actually been sent for the
first time. Switch from serializing a packet to get it's length to the LibOMV
provided Length property. Fix resend timing. Fix the use of dangling references
to Acked packets. Fix the packet handler to play nice with the packet pool.
Fix the packet pool. Add data block recycling to the packet pool. Packet pool
is now ENABLED by default. Add config option to disable packet and data block
reuse. Add ObjectUpdate and ImprovedTerseObjectUpdate to the packets being
recycled.
2009-05-02 13:16:41 +00:00
Melanie Thielker 0f721da5f1 Add a tweakable for the prim queue preload 2009-05-01 19:33:18 +00:00
Melanie Thielker 52d80249d3 Throttle prim sending a bit (again) to ensure the queues don't overrun and
clog
2009-05-01 18:24:56 +00:00
Melanie Thielker 8020af6184 Add methods to block and queue agent updates during region crossing and TP
This is to ensure integrity of animations and script states with regard
to controls pressed or released. No user functionality yet.
2009-05-01 17:10:42 +00:00
Melanie Thielker 13c597baba Send the animations of all already present avatar to an avatar entering a sim
to stop the "folded legs" on simcross
2009-05-01 16:47:53 +00:00
Melanie Thielker 55a69f3f2d Improve prim sending by combining multiple prim updates into a single packet 2009-05-01 16:29:15 +00:00
Melanie Thielker 334738fca9 Thank you, mpallari, for a patch that increses efficiency by combining
avatar updates into a single packet.
Applied with changes.
Fixes Mantis #3136
2009-04-30 11:58:23 +00:00
Melanie Thielker d604cd284e Again, completely revamp the unlink code to finally allow unlinking
arbitrary combinations of root and child prims from one or multiple
link sets. Please test throughly and consider things UNSTABLE until
this is proven out.
2009-04-29 15:54:16 +00:00
Melanie Thielker 7e972b304b Let estate owners and managers enter nonpublic estates unconditionally.
Let gods go to nonpublic estates as well.
2009-04-28 22:53:10 +00:00
Dr Scofield c91a79c3d2 From: Alan Webb <alan_webb@us.ibm.com>
If an avatar is sitting when the client disconnects, the avatar
  is not disassociated from the SOG on which (s)he was sat. This
  produces any, and varied, effects.

  I have updated RemoveCLient in Scene, to check, and stand the
  client up immediately prior to disconnect. This seems like the
  most robust way to handle the situation. Though in this case
  it might be worth factoring out the animations from other
  standup processing. It does no harm, but in this case it is
  entirely redundant.
2009-04-27 14:04:01 +00:00
Dr Scofield 515e62dc2f From: Alan M Webb <alan_webb@us.ibm.com>
Added support for access control lists.
  Scene: Added test to AddNewClient for an entry in the access
         list when connecting to a region with limited access.
  EstateSettings: Added an HasAccess(UUID) property to test for
         an entry in the estate's access list.
  RemoteAdmin: Add RPC calls for admin_acl_list, clear, add,
         and remove.
2009-04-27 11:51:25 +00:00
Charles Krinke ad4738ff33 Thank you kindly, RemedyTomm, for a patch that fixes:
llSetPrimitiveParams in a large linkset can disrupt the 
entire region. However, when the script is in a large 
linkset, it appears to totally lag out the scene and 
stops updates from being sent.
2009-04-25 19:54:51 +00:00
Dr Scofield 07b435b2b9 From: Alan Webb <alan_webb@us.ibm.com>
Cleanup tabs and spacing.
2009-04-23 14:38:55 +00:00
Dr Scofield 7dbcf0570f From: Alan Webb <alan_webb@us.ibm.com>
Changes to enable script state persistence across non-restart
serialization situations (inventory/OAR/attachments)

Also fixing test cases for OAR and IAR so they don't barf with the new code.
2009-04-22 18:09:55 +00:00
Charles Krinke 84602c9480 Thank you kindly, Marcus Llewellyn, for a patch that:
An attachment with the physical checkbox checked will not allow the 
phantom checkbox to be cleared. This interfers with scripting 
functions such as llMoveToTarget(), which won't work while an object 
is phantom. If the prim containing the script is rezzed to the ground, 
it will then allow the phantom checlbox to be cleared, and the script 
works as expected.
2009-04-22 14:44:19 +00:00
Charles Krinke 6bd8e1eb99 Thank you kindly, MPallari for a patch that:
This patch adds few properties to ScenePresence and 
thus allows region module or MRM script:
1. Force flying for avatar or,
2. Disable flying from avatar
2009-04-21 15:52:35 +00:00
Teravus Ovares 21d4423030 * Allow passing of material type to physics engine
* Define low friction and medium bounce for Glass
2009-04-20 03:07:53 +00:00
Charles Krinke aff38e2dd2 Thank you kindly, MPallari, for a patch that:
This patch adds new property to ScenePresence: SpeedModifier. 
With this, one can modify avatars speed from region module 
or MRM script.
2009-04-19 17:19:31 +00:00
diva 4f07370d94 Accounting for the changes introduced in AssetServerBase in r9143 related to starting the thread manually. Fixes mantis #3490. 2009-04-19 15:07:29 +00:00
Homer Horwitz 9c3ec87b97 Moved ITerrainModule and ITerainEffect to OpenSim.Region.Framework.Interfaces and added a TaintTerrain method 2009-04-19 13:33:46 +00:00
Charles Krinke a416e75ddb Thank you kindly, MCortez, for a patch that:
This hooks up the LandManagementModule to handle the DeedParcelToGroup 
packet. Now people can start testing land assigned to and owned by groups.
Also fixes a viewer crash issue when searching for and then joining a group 
with an agent that is not already being tracked by groups server.
2009-04-19 00:11:14 +00:00
diva 06f0515d14 Bug fix in HG asset posts. Get the inner assets not just from mem cache but from asset service, because the inner ones may not be in mem cache. 2009-04-18 22:46:48 +00:00
diva 722be8f132 Thank you M1sha for diagnosing and patching a lock bug affecting region crossings introduced in r9110. Fixes mantis #3456. 2009-04-17 23:55:59 +00:00
Melanie Thielker 7e95783dd3 Expose the GroupRecord and it's accessor API 2009-04-16 00:15:57 +00:00
Melanie Thielker 5a0f1e9022 Prevent a nullref when no script engines are loaded 2009-04-15 23:17:25 +00:00
Melanie Thielker 7306b73f02 Commit the group deeding support, thank you, mcortez 2009-04-15 21:07:09 +00:00
Melanie Thielker b018f45b70 Make sim health data more useful 2009-04-15 20:16:18 +00:00
Justin Clarke Casey 63936d442c * Make it possible to add a request id to load and save oar requests
* This allows specific requests to be identified.
2009-04-15 19:12:37 +00:00
Melanie Thielker 3c338e4e56 Convert both script engines to new region module format. Add proper unload
handling to XEngine. Add needed stubs to DotNetEngine.
2009-04-15 18:51:17 +00:00
Justin Clarke Casey fa9b9126ee * Resolve unit test failure introduced in r9148 (probably)
* Have the test scene always return success for session id authentication for now
2009-04-15 17:40:04 +00:00
Johan Berntsson 119aeeed7d Another cleanup: Region_Status renamed to RegionStatus, and a usage comment added 2009-04-15 04:15:47 +00:00
Johan Berntsson 068127bf57 Renamed splitID in Scene and added comments on usage 2009-04-15 04:07:41 +00:00
diva 0413d052a3 Adds session authentication upon NewUserConnections. Adds user key authentication (in safemode only) upon CreateChildAgents. All of this for Hypergrid users too. This addresses assorted spoofing vulnerabilities. 2009-04-14 19:35:35 +00:00
Justin Clarke Casey d0744f8eca * Make archiver tests pump the asset server manually instead of starting the normal runtime thread
* This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset 
quque
2009-04-14 18:49:45 +00:00
Jeff Ames cad0aab793 Formatting cleanup. 2009-04-14 11:38:33 +00:00
Melanie Thielker 285dfe3055 Add the RegionLoaded(Scene) API to the new region module interface to allow
region modules to use another region module's interfaces and events in
a scene context
2009-04-14 03:22:02 +00:00
diva 6bd89f7dad Cleaning up old circuit upon client close. 2009-04-14 02:21:40 +00:00
Teravus Ovares c2e75aecd1 * Commit a variety of fixes to bugs discovered while trying to fix the NaN singularity.
* WebStatsModule doesn't crash on restart.   GodsModule doesn't crash when there is no Dialog Module.  LLUDPServer doesn't crash when the Operation was Aborted.  
* ODEPlugin does 'Almost NaN' sanity checks.
* ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
2009-04-14 01:57:35 +00:00
Homer Horwitz b717f991ed Remove m_moduleCommands. It wasn't used anywhere; probably a left-over from before ICommander times 2009-04-13 21:23:24 +00:00
Melanie Thielker cc86df4a3f Thank you, dslake, for a patch that converts many of the linear searches
in SceneGraph to fast dictionary lookups.
Includes a regression fix for attachments by myself.
Fixes Mantis #3312
2009-04-12 15:18:04 +00:00
Melanie Thielker f6f3737fe8 Fix a regression where animations would only be sent if the avatar has
attachments. Convert base types to LSL types for event marshalling through
IScriptModule to avoid parameter errors.
2009-04-12 02:42:05 +00:00
Melanie Thielker 217b2d93ae Adding a script event, changed(CHANGED_ANIMATION)
This is sent to all root prims of all attachments of an avatar when the
animation state changes. llGetAnimation() can thenbe used to find the
new movement animation. This eliminates the need for fast timers in AOs
2009-04-11 16:51:27 +00:00
Teravus Ovares 827117f0b1 * Add catch-all error handlers back to scene. 2009-04-11 00:12:57 +00:00
Teravus Ovares 53026affb3 * Instead of referencing mesh stuff in the physics plugin.. change the IMesh Interface. (blame prebuild) 2009-04-11 00:11:54 +00:00
Melanie Thielker 8902923b12 Introduce IXmlRpcRouter, an interface that allows registering XMLRPC
UUIDs with a central marshaller for grids, or publish the ULS for objects
elsewhere.
2009-04-10 21:08:33 +00:00
Melanie Thielker b43226019a Expose the XMLRPC listener port on the IXMLRPC interface to allow
publication
2009-04-10 19:27:47 +00:00
nlin 8e6c20b27f Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag
Addresses Mantis #3381

The current implementation works as expected if the object has no rotation or 
only rotation around the Z axis; you can spin the object left or right (around
the world Z axis).

It works a little unexpectedly if the object has a non-Z-axis rotation; in this
case the body is spun about its local Z axis, not the world Z-axis. (But SL 
also behaves oddly with a spin on an arbitrarily rotated object.)
2009-04-10 06:39:52 +00:00
Arthur Valadares 08f83f275d * Reinstated Scene Crossing tests, now with timeouts to check for race conditions 2009-04-09 21:37:54 +00:00
lbsa71 6af0751cc5 * Tagged long running tests with LongRunningAttribute.
* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever.
* Feel free to run the unit tests as you code, and the rest before commit.
2009-04-09 20:06:27 +00:00
Adam Frisby 03984e7304 * Added additional debug testing info to Scene
* Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.)
* Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException
* Added some temporary logging to MRM World.*
2009-04-09 13:03:27 +00:00
Adam Frisby 1b56fff7c8 * Implements retrieving child primitives via World.Objects[id] (MRM)
* Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core)
* Updates Test MRM.
2009-04-09 10:07:40 +00:00
Justin Clarke Casey f3c7298fc5 * Make it possible to store creator strings in user inventory items as well as UUIDs
* All existing functionality should be unaffected.
* Database schemas have not been changed.
2009-04-08 17:50:57 +00:00
Justin Clarke Casey ad7b005784 * minor: remove some mono compiler warnings 2009-04-07 20:24:09 +00:00
Justin Clarke Casey ed6165ab9c * Apply http://opensimulator.org/mantis/view.php?id=3227
* Implement "Add To Outfit"
* Thanks FredoChaplin
2009-04-07 17:46:23 +00:00
Homer Horwitz 39f5dd1973 Added some null-checks to Intimidated's patch in r9024.
Hopefully fixes Mantis #3415.
2009-04-06 19:12:26 +00:00
Melanie Thielker fb900f6055 Applying Intimidated's patch to fix anim handling.
Fixes Mantis #3417
2009-04-06 18:02:12 +00:00
Melanie Thielker 2a5d38a580 Thank you, Intimidated, for a patch too fix the movement animation handling
Fixes Mantis #3413
2009-04-06 10:44:41 +00:00
Adam Frisby 9e51c2db95 * Implements World.Parcels[] array for MRM scripting. 2009-04-06 07:17:23 +00:00
diva 5b103aab89 Changed the asynchronous call to get inventory in HG, so that it properly reports problems. OGS1 should also be changed, but I'm leaving it as is for now. RestSessionObjectPosterResponse is fairly broken and should not be used.
Minor changes in Get inventory item in HGAssetMapper.
2009-04-05 22:39:19 +00:00
Homer Horwitz 648452dd91 - Add new RegionModulesControllerPlugin to the application modules
- Change several classes to use the new plugin for handling of region-modules
  (NOTE: No regionmodule is using this yet)
- Add necessary prebuild parts (don't forget to runprebuild)
Attention: Work in progress. This shouldn't break anything, but you never know...
2009-04-05 17:08:11 +00:00
Homer Horwitz 50aa775ea7 - Move IWindModule to OpenSim.Region.Framework.Interfaces
- Fix a dependency problem.
Hopefully fixes Mantis #3395
2009-04-05 17:08:01 +00:00
diva 3c9cba1627 Added CreateObject(regionhandle, userID, itemID) to post objects that are to be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs.
Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
2009-04-05 03:27:50 +00:00
Adam Frisby 9a4192d14e * Fixed copyright headers on HyperGrid source files. (Now match the rest of OpenSim, license text is unchanged)
* Added Bitmap[,] to IParcel for MRM
2009-04-05 02:51:10 +00:00
Homer Horwitz 8136cf4075 Thanks jonc, for a patch that adds rendering of classic clouds.
First part of Mantis #964, the necessary clouds image will follow separately.
2009-04-04 15:43:02 +00:00
Arthur Valadares 0c544a85dc * Fixes issue where of you force your avatar against a region corner, it gets stuck and NonFinite Avatar messages floods console
Addresses Mantis #3380
2009-04-03 19:20:23 +00:00
Justin Clarke Casey 5146cb7a72 * refactor: Call StatsReporter methods directly rather than through Scene (as WebStatsModule was doing)
* Assume that StatsReporter is always present (possibly as a no-op impl) rather than doing null checks
2009-04-03 17:14:51 +00:00
Adam Frisby 254d3099f0 * Implements Scene.SimChat(string,...) rather than byte[]. We should probably mark byte[] as obsolete.
* Implements SOPObject.Say for MRM. (Note, not IObject yet)
2009-04-03 10:40:14 +00:00
diva 2e54f277d1 One more bit of refactoring, so this can be used outside region code. 2009-04-01 22:42:44 +00:00
diva 6e368c4b59 Refactoring, no functional changes. Moved ChildAgentDataUpdate data structures from OpenSim.Region.Framework.Scenes back to OpenSim.Framework, so they can be referenced more broadly. This involved having to move the small Animation data structure to OpenSim.Framework too. 2009-04-01 19:50:09 +00:00
Teravus Ovares 74d5d44373 * Committing patch in mantis 3376 [Patch] Fix a minor animation handling glitch in ScenePresence
* ..
* .. 
* err, okay, this was a stick-buggery April 1st joke by me.   This removes it.   Happy April 1st!
* fixes mantis 3376
2009-04-01 19:04:59 +00:00
Melanie Thielker 7ec85508ff Finally clean up the Scene.Permissions and permissions module.
Permissions now use proper events and not delegate lists, which makes
for much easier reading and much less work adding new methods.
I finally found a way to raise events with return values without it becoming
late bound.
2009-04-01 01:41:40 +00:00
Charles Krinke 54a27f9f5c Thank you kindly, MCortez for a patch that:
With some support from HomerH, this patch adds support for Wind 
Model plugins via the mono.Addin framework.
* Adds console & OSSL access to Wind Parameters
* Adds plug-in support for custom wind models
* Provides two example Wind Model plug-ins
Documentation for the wind module is temporarily located at http://code.google.com/p/flotsam/wiki/CoreWindModule [^] 
-- will move this documentation to http://opensimulator.org [^] 
after the patch has been committed.
2009-03-31 02:33:19 +00:00
Justin Clarke Casey ac8fc02afc * refactor: Move god related methods in Scene out to a module 2009-03-30 18:20:41 +00:00
Melanie Thielker 03063375ee Add AcceptNotices member to GroupMembershipData and an overload to
IGroupsModule interface
2009-03-29 11:18:45 +00:00
Melanie Thielker 8c4bcfb5d0 Module interface change 2009-03-29 06:14:54 +00:00
Teravus Ovares 67be0213d4 * Remove redundancies in ScenePresence 2009-03-28 02:41:51 +00:00
Teravus Ovares f5812b3702 * Adds AgentUUIDs into the CourseLocationUpdate to improve compatibility with LibOMV based clients.
* Modifies the IClientAPI!  So client stacks will need to be modified!
2009-03-28 01:40:33 +00:00
Teravus Ovares 52c482a7a7 * This updates LibOMV to the current release 0.6.0 on March 19 2009
* Important:  HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder.
This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll.   It still uses the Same HttpServer namespace though.
2009-03-27 22:13:09 +00:00
Justin Clarke Casey 30ffefb67b * refactor: call some EventManager triggers directly rather than through scene 2009-03-27 20:41:35 +00:00
diva bce5ed5812 Moved a method GetDefaultVisualParameters from Scene to AvatarAppearance, where it belongs. Better error handling in ScenePresence.CopyFrom. 2009-03-27 20:18:55 +00:00
Justin Clarke Casey 053a6b355c * Fix single item iar saving
* Not yet ready for use
2009-03-27 18:53:11 +00:00
Justin Clarke Casey 86cc0e86d4 * Also temporarily disable T032_CrossAttachments() since this relies on the execution of T021_TestCroswsToNewRegion() 2009-03-27 17:19:58 +00:00
Justin Clarke Casey 39bf59080b * Temporarily disable ScenePresenceTests.T021_TestCrossToNewRegion() as this has both WaitOnes() which don't time out and tight loops
* Going to see if this stops the freeze failures where (though there may also be a separate occasional failure in the save oar test)
2009-03-27 17:01:07 +00:00
Justin Clarke Casey 355247c2b2 * For each test in OpenSim.Region.Framework.Scenes.Tests, tell the console when the test starts
* This is to help identify which test is freezing, since all the tests in the previous dll (coremodules) succeed
* Unfortunately they are not executed in the same order in which the results are listed in Bamboo
2009-03-27 16:33:15 +00:00
Sean Dague 6323516a83 * Appearance patches suite: These patches are applied to allow libomv bots to wear outfits in the future.
This functionality will be upstreamed later.
** Fixed call of new AvatarAppearance without arguments, which caused bots look like clouds of gas
** Added a SendAvatarData in ScenePresence.SetAppearance, which is expected after SetAppearance is run
** Fixed AssetXferUploader: CallbackID wasn't being passed on on multiple packets asset uploads
** Set VisualParams in AvatarAppearance to stop the alien looking bot from spawning and now looks a little better.
*** TODO: Set better VisualParams value then 150 to everything
2009-03-25 20:15:46 +00:00
Melanie Thielker 21d14a7090 Thank you, dslake, for a patch that fixes passing the start param to scripts
Fixes Mantis #3330
2009-03-25 11:05:01 +00:00
Justin Clarke Casey 6cad71d5ec * minor: remove load oar logging I accidentally left in a few commits ago
* reduce noisiness of uuid gatherer
* stop bothering to pointless complain about directory tar entries when loading an oar
2009-03-24 21:05:20 +00:00
diva 5af63a6a5c Root agent retrieval via http/REST. This is a pull, the caller gets the agent. This is not used by the regions yet, but it may be a better alternative to transfer agents even when that is done by the regions. The data is still trivial; soon it will have attachments, scripts and script state. Also, authorization tokens still to come. Serialization using OSD/json, as the other methods. 2009-03-23 02:37:19 +00:00
Melanie Thielker 412112acba Committing partial work on passing folders across instances. This may crash. 2009-03-23 00:11:34 +00:00
Melanie Thielker 48e87b6448 Make single item inventory gives work across regions 2009-03-22 18:25:04 +00:00
idb 2d387c25b8 Move a check for null PhysActor in applyImpulse so that attachments can move avatars.
Fixes Mantis #3160
2009-03-21 11:42:31 +00:00
Teravus Ovares 14b94b8d05 * Finishing up the last commit by adding ISunModule 2009-03-20 23:15:16 +00:00
Melanie Thielker 78a19528c6 Change DropObject to public. Fixes Mantis #3314 2009-03-20 13:57:22 +00:00
Justin Clarke Casey 4571a8b3fb * Remove compiler warnings
* These have actually been removed from HGHyperLink.TryUnlinkRegion, because some parameters were parsed but never used.
* This might be a situation where the warnings have shown up an oversight
2009-03-19 21:16:02 +00:00
diva a7d610ffcc Adds support for unlink-region command in hypergrid. 2009-03-18 16:37:26 +00:00
Melanie Thielker 87822c5d95 Add an event to process undelivered IMs 2009-03-17 23:52:30 +00:00
Justin Clarke Casey 7658e30dfc * minor: remove compiler warning 2009-03-17 21:20:58 +00:00
Melanie Thielker ddbf81fa07 Thank you, mcortez, for a patch that fixes a number of long standing
issues with the sun module.
Fixes Mantis #3295
2009-03-13 23:45:02 +00:00
Justin Clarke Casey c04e7cdf2b * Support loading empty folders in an iar 2009-03-13 20:46:53 +00:00
Justin Clarke Casey bd41639a68 * Don't fail the client login if there are no OnClientConnect listeners 2009-03-12 20:38:28 +00:00
Justin Clarke Casey f5ff2eff24 * minor: Lable the heartbeat thread with the region it's beating for 2009-03-12 20:37:15 +00:00
Justin Clarke Casey a02c3caa0d * Move SceneObject tests into their proper namespace
* Add some more debug code to narrow down where the tests are freezing
2009-03-12 18:13:51 +00:00
Dahlia Trimble 669aa46bff update some ini defaults in code - all defaults from beginning of OpenSim.ini.example thru DefaultScriptEngine = "XEngine" 2009-03-11 09:31:02 +00:00
Dahlia Trimble 5cc372fab4 add a taint to SOP.UpdateShape() - addresses Mantis #3277 2009-03-11 04:13:35 +00:00
Dr Scofield fd9ba29a03 From: Alan M Webb <alan_webb@us.ibm.com>
Fix a null reference loophole in ScenePresence.
2009-03-10 15:54:00 +00:00
Dr Scofield 973ba9c9b7 From: Alan Webb <alan_webb@us.ibm.com>
This commit fixes the attachment position problem described in
  OpenSim Mantis 2841 (and a couple of duplicate tickets).
2009-03-10 06:14:29 +00:00
Justin Clarke Casey 051096e8ae * minor: remove some mono compiler warnings 2009-03-09 19:58:39 +00:00
Teravus Ovares f9ebdee1d2 * Tweak llMoveToTarget per mantis 3265
* Add some comments to the Wind Module
* Add the BinBVH decoder/encoder as a scene object (to encode/decode animations programmatically).
* Add m_sitState for upcoming code to improve sit results.
2009-03-09 04:33:53 +00:00
idb 1fd57b39df Correct casts so that the target id in the at_target event matches the original target id.
Fixes Mantis #2861
2009-03-07 10:37:15 +00:00
Teravus Ovares ebe84907ae * Fixes mantis: #3241
* Uses 'mouselook' or left mouse button down, to determine when to use the camera's UP axis to determine the direction of movement.
* We crouch-slide no more.
2009-03-07 01:18:59 +00:00
Charles Krinke b637a11b58 Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:
llSetHoverHeight() should not clamp the x/y position of an object the way MoveTo does, 
and it should recalculate the absolute height to hover at as an object moves to reflect 
the current ground/water height under it.
Correctly implementing required adjusting the Physics interfaces and implementing at 
the physics plug-in level. The attached is a patch that correctly implements 
llSetHoverHeight() including updates to the ODE physics plug-in.
2009-03-06 23:01:35 +00:00
Justin Clarke Casey fc2c73d5c6 * minor: remove some mono compiler warnings 2009-03-06 21:00:15 +00:00
Justin Clarke Casey f12619b786 * refactor: Remove GetLandOwner function from Scene
* Simplify since the land is never null
2009-03-06 20:44:31 +00:00
Justin Clarke Casey 11e1948b57 * Replace Scene.GetLandHeight() with a straight query to Scene.Heightmap (which is used in other contexts) 2009-03-05 21:10:39 +00:00
Justin Clarke Casey 3d70dbd01d * refactor: move media and music url setting from scene into LandObject 2009-03-05 20:53:23 +00:00
Justin Clarke Casey c213a12b57 * simplify media and music url setting since we never get back a null land object 2009-03-05 20:32:35 +00:00
Justin Clarke Casey 6c735e0828 * Replace some string to byte conversions for object/item name/description fields with the LLUtil function that prevents the max string size from being breached 2009-03-05 19:32:27 +00:00
Justin Clarke Casey 0de34e9a18 * remove now unused serialization code 2009-03-05 18:36:37 +00:00
Charles Krinke 62eaddbe14 Fixes Mantis #3255. Thank you kindly, MCortez, for a patch that:
Changes to IWindModule interface: Change from assuming a single array of 
256 Vector2 values to a lookup function that takes region x, y, z and returns a Vector3
* Changed llWind() to use new lookup method of IWindModule
* Moved logic for determining the wind at a given point in the data array from 
llWind() to the Wind Module itself.
2009-03-05 04:24:22 +00:00
Adam Frisby 915b0f2448 * More work on MiniRegionModule module. 2009-03-04 02:29:51 +00:00
MW 171015f65f Moved Linden protocol login handling to modules in OpenSim.Client.Linden. There are two region modules in there LLStandaloneLoginModule (for standalone mode) and LLProxyLoginModule (for grid mode which just handles incoming expect_user and logoff_user messages from the remote login server)
Changed OpenSim.Framework.Communications.Tests.LoginServiceTests to use the LLStandaloneLoginService (from the LLStandaloneLoginModule) rather than LocalLoginService. Really these login tests should most likely be somewhere else as they are testing specific implementations of login services. 
Commented out the old LocalLoginService as its no longer used, but want to check there are no problems before it gets deleted.
2009-03-03 15:41:21 +00:00
MW 202f990d2a After another heroic and bloody battle, OpenSim Dino Expedition 1, killed off OsSetParcelMediaTime, which was only ever added for testing. And all the logic code of it has been commented out for a long time. 2009-03-02 11:03:11 +00:00
MW aae39f9e3e As part of a dinosaur hunting expedition, IScenePresenceBody.cs was terminated. The expedition leader, MW, believes it never lead a meaningful life, and is sure it hasn't contributed anything in the last 500,000 years (or 2 years). 2009-03-02 10:52:27 +00:00
Sean Dague 57ab79e331 * Update ScenePresenceTests to reflect current REST communication workflow.
* Fixed an issue with AssetCache where it would break unit tests randomly.

From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-02-26 21:29:16 +00:00
MW 04a6c735d6 Add check in SceneManager to stop opensim.exe crashing if no regions/scenes were loaded. 2009-02-26 15:06:27 +00:00
Justin Clarke Casey 36e648a37a * minor: Remove most mono compiler warnings 2009-02-25 20:53:02 +00:00
lbsa71 8306ec9cae * Experimental softening of SOG waiting for update on link - changing from abort to forced update. 2009-02-25 12:26:00 +00:00
lbsa71 41c883ea47 * Refactored SOP.FolderID weirdness by removing calls to empty setter. YEs, I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them.
* So, SOP.FolderID is actually a cruft field that should be removed.
2009-02-25 11:01:38 +00:00
Mike Mazur bdf95e54a2 A few updates necessary for load balancer.
- handle GetUser request for nonexistent user gracefully
- include throttle levels in ClientInfo
- code to save/restore throttles in client stack
- only update/send updates to active clients
- make animation classes serializable
2009-02-25 00:32:26 +00:00
diva e84ac65b58 Close-to-final tweaking with appearance. This time sending *everything*. Addresses mantis #3223. 2009-02-24 23:06:15 +00:00
Sean Dague 7d0790447e From: Christopher Yeoh <yeohc@au1.ibm.com>
This patch fixes a bug where if a script in a child prim has taken
control of an avatar when they sit, although permission for camera
control is revoked when they stand, free camera control is not
restored. Currently it is only restored if the script is in the root
prim (though its not clear to me where this happens!).
2009-02-23 12:52:32 +00:00
Jeff Ames f175cb7e8c Update svn properties, add copyright headers, minor formatting cleanup. 2009-02-23 10:36:16 +00:00
Adam Frisby d9cb81e8fe * Commenting out threaded Scene update for the moment.
* It works, but makes certain building tasks slow to update.
2009-02-23 07:57:54 +00:00
Adam Frisby 13b089636d * Fix for recent thread patch - IsAlive apparently is not as reliable as ThreadState. 2009-02-23 07:31:13 +00:00
Adam Frisby c2f3ff872d * Performance Changes:
* Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity.
* Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled.
* MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers.
2009-02-23 06:55:42 +00:00
Mike Mazur 05bbfd57f1 Prevent avatar from walking along z-axis
Thanks mirceakitsune for a patch that prevents the avatar from trying to
walk along the Z-axis in mouselook mode (or left-click the avatar and
walk) while looking up or down.

Fixes Mantis #946.
2009-02-23 04:07:46 +00:00
diva 20eb8e54ac A little bit more tweaking with appearance. Now passing both the wearables and the textures referred to in the Texture faces of AvatarAppearance. The textures are still not being acted upon on the other side, but they will.
Note: will make avies coming from older sims casper or grey. Upgrade!
Related to mantis #3204.
2009-02-23 00:51:31 +00:00
Charles Krinke 8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
2009-02-22 20:52:55 +00:00
Adam Frisby 3cd5ffa82a * Fixes an assumption whereby Scene assumes that each client is capable of producing a circuit. This affects non-Linden derived viewers who do not utilize circuits. 2009-02-22 12:39:46 +00:00
diva 99b051ccbe Addresses some issues with appearance after TPs. Appearance.Owner was not being set, and that's what's being used in SendAppearanceToOtherAgent. Mantis #3204. 2009-02-22 01:26:11 +00:00
lbsa71 602dafae55 * Renamed and encapsulated m_sceneGraph as SceneGraph for ccc 2009-02-20 17:18:07 +00:00
Justin Clarke Casey 01f70de2ea * Consistently lock part.TaskInventory as pointed out in http://opensimulator.org/mantis/view.php?id=3159
* Not locking causes enumeration exceptions as described in this matis
* part.TaskInventory needs to be locked for every access as it's a dictionary
* Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is 
cloned instead
2009-02-20 14:04:29 +00:00
Melanie Thielker c28b2f799a Revert previous commit 2009-02-20 12:48:46 +00:00
Melanie Thielker 7b1c42836d Committing interface and stubs for IM interception 2009-02-20 12:15:40 +00:00
diva 33330297d6 THE BIG ANTI-REMOTING SCHLEP -- StartRemoting is no more. Sims in older versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all.
There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
2009-02-20 03:39:50 +00:00
Jeff Ames 7d4846462b Update svn properties, add copyright headers, minor formatting cleanup. 2009-02-20 02:33:54 +00:00
diva e725e485fa This moves the 2 friends-related interregion messages out of OGS1 and into the FriendsModule. No functional changes. Those messages were sent over XMLRPC, and that's how it continues to be for now. Just moving this couple of interregion messages out of OGS1, in preparation for the big shlep ahead. 2009-02-20 00:18:18 +00:00
Justin Clarke Casey 4203cf1503 * refactor: Rename new class AssetGatherer to UuidGatherer to reflect what it actually does 2009-02-19 17:19:08 +00:00
MW 74e3a85492 reverted last revision, until we decide how to handle capturing IM's 2009-02-19 12:38:17 +00:00
MW 1b65020b41 Added a event to IMessageTransferModule (and MessageTransferModule) so that other modules can capture IM messages and do custom handling of them. As just attaching to Client IM events doesn't really support this, as they would still get routed through the normal process and could give back errors. 2009-02-19 11:54:53 +00:00
Melanie Thielker 863556f2cc Thank you, Snowdrop, for a patch that makes the callback ID parameter
usable. Applied with formatting changes, please don't introduce
K&R style indentations into OpenSim
Fixes Mantis #3190
2009-02-19 03:09:56 +00:00
Melanie Thielker b51a0e9960 Fix region crossing for unscripted prims, avoid costly SEH 2009-02-19 01:14:26 +00:00
Melanie Thielker 53fc65c907 Make in-code provisions for the tests. Tests would fail because the
required file system objects are not present in the test harness.
This makes the main code ignore the failure, therefore the test succeeds.
Not elegant and maybe a unit test guru has a better way. Marked as a TODO
2009-02-18 23:28:04 +00:00
Melanie Thielker 0086f9bd92 Fix the windows sharing violations on script crossings 2009-02-18 22:32:25 +00:00
diva f1795fd9b0 Stops animations on Teleports, to conform with what the viewer does. 2009-02-18 21:28:54 +00:00
Justin Clarke Casey 89f2589f6c * Change AssetGatherer method access so that only methods which are worth calling from the outside are public 2009-02-18 21:02:43 +00:00
diva 2a13e046db Fixes height on Basic Physics in local teleports. Plus some small refactoring. 2009-02-18 20:10:40 +00:00
Justin Clarke Casey d971b9f06b * minor: comment out a few more [de]serialization sog timing messages 2009-02-18 20:04:14 +00:00
Justin Clarke Casey a7dea4ee12 * Move asset gathering code from oar module to OpenSim.Region.Framework since this is useful in a variety of situations
* Comment out one oar test since I think somehow the two save tests are causing the occasional test failures
2009-02-18 20:00:21 +00:00
Sean Dague 383f8b3ac6 From: Christopher Yeoh <yeohc@au1.ibm.com>
The attached patch implements osGetDrawStringSize that looks like:

vector osGetDrawStringSize(string contentType, string text, string
fontName, int fontSize)

in LSL. It is meant to be used in conjunction with the osDraw*
functions. It returns accurate information on the size that a given
string will be rendered given the specified font and font size.
This allows for nicely formatted and positioned text on the generated
image.
2009-02-18 12:56:36 +00:00
diva 3f25128e77 Adds support for preserving animations on region crossings and TPs.
Known issue: after TP, the self client doesn't see the animations going, but others can see them. So there's a bug there (TPs only, crossings seem to be all fine).
Untested: did not test animation overriders; only tested playing animations from the viewer.
2009-02-18 01:49:18 +00:00
diva c381bee515 Makes SP.CopyFrom a bit more robust with respect to sims in older versions which still don't have the new appearance management code. 2009-02-17 23:46:19 +00:00
Melanie Thielker 33331167b5 Fix a typo. i + i is not 2 times me 2009-02-17 20:08:35 +00:00
Melanie Thielker 7c1305a327 Re-fixing the fix :/ 2009-02-17 19:33:25 +00:00
Melanie Thielker d94c67e953 One-liner to fix an omission 2009-02-17 19:30:35 +00:00
Justin Clarke Casey 229b69e044 * Establish InventoryArchiveSaved event for unit tests
* This is done on the inventory archiver module directly rather than Scene.EventManager - the module seems the more appropriate location
2009-02-17 15:39:18 +00:00
Melanie Thielker 3130784934 Re-add the objectID field to the anim pack, that was deemed unneccessary
and dropped nonths ago, because it is required to get smooth region
crossings with AO running. Without it, in some corner cases, anims will
continue to run in an unstoppable state.
2009-02-17 04:16:42 +00:00
diva 2c272762f8 Small change on dealing with ODE physics, so that this warning doesn't happen: "[PHYSICS]: trying to change capsule size, but the following ODE data is missing - Shell Body Amotor". That warning occurred in MakeRoot, because of the call to SetSize, immediately after making the avie physical. 2009-02-17 03:14:08 +00:00
Mike Mazur 76c0935ec7 - remove the Metadata property from AssetBase and return all previous
properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122, as mentioned in
  https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
2009-02-17 01:36:44 +00:00
diva 7cc9062137 Major change to how appearance is managed, including changes in login and user service/server. Appearance is now sent by the user service/server along with all other loginparams. Regions don't query the user service for appearance anymore. The appearance is passed along from region to region as the avie moves around. And, as before, it's stored back with the user service as the client changes the avie's appearance. Child agents have default appearances that are set to the actual appearance when the avie moves to that region. (as before, child agents are invisible and non-physical). 2009-02-17 00:35:52 +00:00
Justin Clarke Casey 93837807ff * refactor: remove AssetCache field hanging off Scene
* This is always available at Scene.CommsManager.AssetCache
2009-02-16 19:15:16 +00:00
diva 312b0f91c4 More guards around SetHeight. 2009-02-15 20:02:13 +00:00
idb 98e7ea015c Fix exception when standing up.
Fixes Mantis #3170
2009-02-15 16:12:58 +00:00
diva 9b19c65450 Guarding the new call to SetHeight in MakeRoot, so that ODE doesn't complain when it's 0. 2009-02-15 06:12:11 +00:00
diva 52c5b75174 Moving SendInitialData sort of back to where it was before, so that it doesn't interfere with the unit tests. 2009-02-15 05:50:07 +00:00
diva 3d5a9e6748 This started as way to correct Mantis #3158, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently. 2009-02-15 05:00:58 +00:00
diva 622e7b4c7d This hopefully fixes a long-standing annoying behavior related to neighbour regions going up & down while avies are logged in (mantis #2701, perhaps? maybe not). This is the bug mentioned 2 commits ago. If this proves to work well in OSGrid, there's a lot of old code cleaning to do. 2009-02-14 17:17:48 +00:00
diva 217ffee8cb Moved RegionUp to REST/LocalComms. The original functionality has been entirely maintained, although it will have to be revisited soon, because it's buggy. 2009-02-14 16:37:55 +00:00
Justin Clarke Casey b71d68c9bc * Change static field "initialized" in RestInterregionComms to an instance field
* This was the cause of teleport tests interfering with each other
2009-02-13 20:12:11 +00:00
Justin Clarke Casey d307109e1a * refactor: move alert commands from Scene to DialogModule 2009-02-13 19:03:18 +00:00
Justin Clarke Casey a46c9b0eea * Quieten down log messages from the Friends module 2009-02-13 18:02:24 +00:00
Justin Clarke Casey d31810d548 * add file missing from last commit 2009-02-13 17:41:48 +00:00
Justin Clarke Casey 92232663e4 * refactor: Move LazySaveGeneratedMapTile from scene to WorldMapModule 2009-02-13 17:40:52 +00:00
Justin Clarke Casey 3b147f814f * Remove old Scene.CreateTerrainTexture code that is now handled by the world map module 2009-02-13 17:15:49 +00:00
Justin Clarke Casey 88b273bc71 * refactor: Move export map function to world map module from scene 2009-02-13 16:43:20 +00:00
diva 1b4a615690 Commented the tests for region crossings for now -- they need to be substantially changed because of the callback from region B triggered by the client. 2009-02-13 04:08:28 +00:00
diva 96113e5660 And finally... region crossings entirely over RESTComms/LocalComms. No more remoting for agent movements. WARNING: This breaks region crossing compatibility with previous versions. 2009-02-13 03:45:08 +00:00
Jeff Ames 95d53d48d4 Add copyright headers. Minor formatting cleanup. Fix some compiler warnings. Fix some m_log declarations. 2009-02-13 02:06:28 +00:00
diva a54758eef3 Bug fix in prim crossing: making it clear when the local object needs to be cloned (regions on the same instance) and when it doesn't (regions on different instances). 2009-02-13 00:49:58 +00:00
diva ad1e2e0b8b Fixes a bug in the ScenePresence test itself. 2009-02-12 23:38:41 +00:00
diva 7a274a7e1d Makes region crossings asynchronous. Moved the bulk of the original code out of ScenePresence and into SceneCommunicationService, where it should be (next to RequestTeleportToLocation). No changes in the crossing mechanism itself, yet. But this change opens the way to doing crossings as slowly as it needs to be, outside the simulator Update loop.
Note: weirdnesses may occur!
2009-02-12 23:23:44 +00:00
Sean Dague 5959e42683 large scale fix for svn props after "the great refactor" 2009-02-12 18:59:45 +00:00
Justin Clarke Casey e7427f21bd * Remove some pointless CachedUserInfo != null tests since these are already made in earlier code 2009-02-12 17:17:04 +00:00
Justin Clarke Casey 31ca3a8d4d * refactor: Move RequestInventoryForUser() from service to CachedUserInfo
* This simplifies callers in most cases - CachedUserInfo is already handling the rest of the fetch inventory work anyway
2009-02-12 17:07:44 +00:00
lbsa71 801da4346a * optimized usings. 2009-02-12 09:53:12 +00:00
diva 4ee99e2aab Sending this to Justin, so that he can see what's wrong with the StandaloneTeleportTests when we add RESTInterregionComms module to the ScenePresenceTests. 2009-02-12 04:26:13 +00:00
diva b6e7e5ed42 Enforce estate bans on Teleports. 2009-02-11 21:07:41 +00:00
Justin Clarke Casey 83105211bc * minor: remove some mono compiler warnings 2009-02-11 20:36:17 +00:00
Justin Clarke Casey 162a59ba17 * Refactor inventory archive code to allow direct invocation in order to support future unit tests
* Add a file I missed out from the last commit (the build was probably fine without it)
2009-02-11 18:46:51 +00:00
Melanie Thielker 9bfbfa381a Add proper handling for shared vs. unshared modules to the command
interface. Shared modules will now only get added once, so the command
handler is called once per module, not once per scene. Removal of scenes
has no adverse effects. Nonshared modules will be called for each scene.
2009-02-10 23:15:48 +00:00
diva b4be9baa4a Fixes the problem of attachment offset after crossings/TPs. Hopefully it fixes mantis #3126, as well as other random displacements. The problem was that the new object at the receiving region was being marked as attachment before AttachObject was called. That made its AbsolutePosition be the position of the avie, and that was what was being given to AttachObject. 2009-02-10 22:54:05 +00:00
Justin Clarke Casey bd4955468e * minor: Remove SOG XML2 serialization log messages for now 2009-02-10 19:00:10 +00:00
Justin Clarke Casey 25bc7a44cd * Implement merging of oars in code
* Not fully tested yet and not yet available as an option from the user console
2009-02-10 18:43:36 +00:00
Dr Scofield 180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point.  what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:

- OpenSim.Region.CoreModules: all those modules that are either
  directly or indirectly referenced from  other  OpenSim packages, or
  that provide functionality that the OpenSim developer community
  considers core functionality:

      CoreModules/Agent/AssetTransaction
      CoreModules/Agent/Capabilities
      CoreModules/Agent/TextureDownload
      CoreModules/Agent/TextureSender
      CoreModules/Agent/TextureSender/Tests
      CoreModules/Agent/Xfer
      CoreModules/Avatar/AvatarFactory
      CoreModules/Avatar/Chat/ChatModule
      CoreModules/Avatar/Combat
      CoreModules/Avatar/Currency/SampleMoney
      CoreModules/Avatar/Dialog
      CoreModules/Avatar/Friends
      CoreModules/Avatar/Gestures
      CoreModules/Avatar/Groups
      CoreModules/Avatar/InstantMessage
      CoreModules/Avatar/Inventory
      CoreModules/Avatar/Inventory/Archiver
      CoreModules/Avatar/Inventory/Transfer
      CoreModules/Avatar/Lure
      CoreModules/Avatar/ObjectCaps
      CoreModules/Avatar/Profiles
      CoreModules/Communications/Local
      CoreModules/Communications/REST
      CoreModules/Framework/EventQueue
      CoreModules/Framework/InterfaceCommander
      CoreModules/Hypergrid
      CoreModules/InterGrid
      CoreModules/Scripting/DynamicTexture
      CoreModules/Scripting/EMailModules
      CoreModules/Scripting/HttpRequest
      CoreModules/Scripting/LoadImageURL
      CoreModules/Scripting/VectorRender
      CoreModules/Scripting/WorldComm
      CoreModules/Scripting/XMLRPC
      CoreModules/World/Archiver
      CoreModules/World/Archiver/Tests
      CoreModules/World/Estate
      CoreModules/World/Land
      CoreModules/World/Permissions
      CoreModules/World/Serialiser
      CoreModules/World/Sound
      CoreModules/World/Sun
      CoreModules/World/Terrain
      CoreModules/World/Terrain/DefaultEffects
      CoreModules/World/Terrain/DefaultEffects/bin
      CoreModules/World/Terrain/DefaultEffects/bin/Debug
      CoreModules/World/Terrain/Effects
      CoreModules/World/Terrain/FileLoaders
      CoreModules/World/Terrain/FloodBrushes
      CoreModules/World/Terrain/PaintBrushes
      CoreModules/World/Terrain/Tests
      CoreModules/World/Vegetation
      CoreModules/World/Wind
      CoreModules/World/WorldMap

- OpenSim.Region.OptionalModules: all those modules that are not core
  modules:

      OptionalModules/Avatar/Chat/IRC-stuff
      OptionalModules/Avatar/Concierge
      OptionalModules/Avatar/Voice/AsterixVoice
      OptionalModules/Avatar/Voice/SIPVoice
      OptionalModules/ContentManagementSystem
      OptionalModules/Grid/Interregion
      OptionalModules/Python
      OptionalModules/SvnSerialiser
      OptionalModules/World/NPC
      OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
diva 08ef0ddd22 Commented out a problematic test that needs more careful revision. 2009-02-10 00:15:30 +00:00
diva d9d5a56f1d Fixes a failed unit test on ScenePresences tests. That test unit needs some fixing too. 2009-02-09 23:12:49 +00:00
diva 2c685bff14 Moved prim crossing out of OGS1 and into RESTComms and LocalInterregionComms. This breaks interregion comms with older versions in what concerns prim crossing. In the process of moving the comms, a few things seem to be working better, namely this may address mantis #3011, mantis #1698. Hopefully, this doesn't break anything else. But I'm still seeing weirdnesses with attchments jumping out of place after a cross/TP.
The two most notable changes in the crossing process were:
* Object gets passed in only one message, not two as done before.
* Local object crossings do not get serialized, as done before.
2009-02-09 22:27:27 +00:00
Sean Dague 8088802c21 From Alan Webb <awebb@linux.vnet.ibm.com>
These changes replace all direct references to the AssetCache with
IAssetCache. There is no change to functionality. Everything works as
before.

This is laying the groundwork for making it possible to register
alternative asset caching mechanisms without disrupting other parts of
OpenSim or their dependencies upon AssetCache functionality.
2009-02-09 21:47:55 +00:00
Sean Dague 66dc421be7 a last set of files that seem to have embedded ^M in them 2009-02-09 20:06:06 +00:00
Teravus Ovares d85fce99f4 * Once again, fixing linked prim collisions by putting AbsolutePosition = AbsolutePosition; back in the linking routine. Why was it removed? It's critical to the physics scene.
* Fixes mantis #3108
2009-02-08 18:05:12 +00:00
diva 665269a277 * Removed the duplicate AddCapsHandler that existed in ScenePresence.MakeRootAgent; CAPs are already in place when this runs.
* Moved MoveAgentIntoRegion further down in the CompleteMovement method.
* changed a couple of methods from protected to public in SceneCommunicationService
2009-02-08 00:54:56 +00:00
diva 0031489072 Bug fix related to the filling out the remoting port in RegionInfo. It still must be there because of attachments. 2009-02-07 23:51:30 +00:00
diva ff0fa12903 Adds support for HG linking to specific regions within an instance. The format is Host:Port:Region. Refactored the linking code from MapSearchModule to HGHyperlink, so that it can be used both by the MapSearchModule and the Console command. 2009-02-07 16:10:23 +00:00
Melanie Thielker 54c6a920ba Replace the console for all OpenSim apps with a new console featuring command
line editing, context sensitive help (press ? at any time), command line
history, a new plugin command system and new appender features thet let you
type while the console is scrolling. Seamlessly integrates the ICommander
interfaces.
2009-02-07 12:25:39 +00:00
Justin Clarke Casey fae20712a9 * reinstate OpenSim/Region/Framework/Scenes/Tests
* should bring us back up to 240 tests
2009-02-06 21:37:10 +00:00
Justin Clarke Casey 84659396b8 * Make the module loader display which module failed if there was a loading problem
* Such failures are now fatal to grab the user's attention.
* However, they could be made non-fatal (just with a loud error warning) if this proves too inconvenient
2009-02-06 19:12:04 +00:00
Justin Clarke Casey 00a3cbd6fa * Implement help <command> from the region console
* So at the moment once can type 'help terrain fill' as well as 'terrain fill help'
* Current implementation is a transient hack that should be tidied up soon
2009-02-06 18:18:01 +00:00
Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.

The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.

I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00