25677e4a1b 
								
							
								 
							
						 
						
							
							
								
								try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may still work  
							
							
							
						 
						
							2015-09-21 21:31:01 +01:00  
				
					
						
							
							
								 
						
							
							
								04800a7570 
								
							
								 
							
						 
						
							
							
								
								add missing sit check  
							
							
							
						 
						
							2015-09-21 19:56:59 +01:00  
				
					
						
							
							
								 
						
							
							
								c7b1d52e29 
								
							
								 
							
						 
						
							
							
								
								remove duplicated and breaking code  
							
							
							
						 
						
							2015-09-21 17:59:44 +01:00  
				
					
						
							
							
								 
						
							
							
								b412db72be 
								
							
								 
							
						 
						
							
							
								
								Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.  
							
							
							
						 
						
							2015-09-21 11:00:34 -04:00  
				
					
						
							
							
								 
						
							
							
								a81a1865b5 
								
							
								 
							
						 
						
							
							
								
								coment out lludp debug  things that only fill up the help screen  
							
							
							
						 
						
							2015-09-21 12:13:59 +01:00  
				
					
						
							
							
								 
						
							
							
								f272a023e2 
								
							
								 
							
						 
						
							
							
								
								SQLite db migration update  
							
							
							
						 
						
							2015-09-21 12:07:17 +01:00  
				
					
						
							
							
								 
						
							
							
								33b4077c2c 
								
							
								 
							
						 
						
							
							
								
								revert my change to the range of greyscale image maps, setting it back to 0 - 127.5 so not to break loading of old files. There isnt a range that fits all needs anyway  
							
							
							
						 
						
							2015-09-21 00:44:53 +01:00  
				
					
						
							
							
								 
						
							
							
								fe5807cd09 
								
							
								 
							
						 
						
							
							
								
								fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range and not only 0-127m. Jpeg format still using a non standard color encoded heightmap  
							
							
							
						 
						
							2015-09-20 15:31:38 +01:00  
				
					
						
							
							
								 
						
							
							
								56a4b5ba7a 
								
							
								 
							
						 
						
							
							
								
								put back the hack to make viewers display map tags (now and then at least) that i had removed and do it also on the local region. Make parcel overlay a bit less transparent than i did  before.  
							
							
							
						 
						
							2015-09-19 21:30:09 +01:00  
				
					
						
							
							
								 
						
							
							
								ba4d0c1c6f 
								
							
								 
							
						 
						
							
							
								
								a few more changes to worldMap. Use ExpireCaches, cache remote mapItems requests, etc  
							
							
							
						 
						
							2015-09-19 06:42:52 +01:00  
				
					
						
							
							
								 
						
							
							
								87ad573ec2 
								
							
								 
							
						 
						
							
							
								
								MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thing  
							
							
							
						 
						
							2015-09-18 02:00:10 +01:00  
				
					
						
							
							
								 
						
							
							
								4798cce390 
								
							
								 
							
						 
						
							
							
								
								sync remote responses for mapItens with the local ones, but sending all valid information, so later we can cache/throotle  
							
							
							
						 
						
							2015-09-17 21:51:51 +01:00  
				
					
						
							
							
								 
						
							
							
								ab18c801a9 
								
							
								 
							
						 
						
							
							
								
								dont block a region just bc it doesnt have the requested map item  
							
							
							
						 
						
							2015-09-17 21:17:04 +01:00  
				
					
						
							
							
								 
						
							
							
								f4093a04e7 
								
							
								 
							
						 
						
							
							
								
								dont create terrain map asset for V1 viewers on large regions again, but do create parcel overlay since current viewers seem to use it (or we are missing something elsewhere)  
							
							
							
						 
						
							2015-09-17 21:11:59 +01:00  
				
					
						
							
							
								 
						
							
							
								6bca0c9c9c 
								
							
								 
							
						 
						
							
							
								
								recover bulletS fps math change lost in merge  
							
							
							
						 
						
							2015-09-17 08:45:52 +01:00  
				
					
						
							
							
								 
						
							
							
								812e808cee 
								
							
								 
							
						 
						
							
							
								
								remove messages on agents cross fails that got merged  
							
							
							
						 
						
							2015-09-17 08:18:35 +01:00  
				
					
						
							
							
								 
						
							
							
								d767feafa4 
								
							
								 
							
						 
						
							
							
								
								generate maptile assets again, v2 do use at least the parcels overlay  
							
							
							
						 
						
							2015-09-17 05:24:19 +01:00  
				
					
						
							
							
								 
						
							
							
								f6c2e6e1a3 
								
							
								 
							
						 
						
							
							
								
								merge issues and a few more changes  
							
							
							
						 
						
							2015-09-17 05:10:24 +01:00  
				
					
						
							
							
								 
						
							
							
								133f3a41eb 
								
							
								 
							
						 
						
							
							
								
								remove bad merge code..  
							
							
							
						 
						
							2015-09-17 01:43:10 +01:00  
				
					
						
							
							
								 
						
							
							
								2f1eab2792 
								
							
								 
							
						 
						
							
							
								
								remove bad merge from master  
							
							
							
						 
						
							2015-09-16 16:34:16 +01:00  
				
					
						
							
							
								 
						
							
							
								9ac01010f4 
								
							
								 
							
						 
						
							
							
								
								change point of evocation of AgentHasMovedAway for HG  
							
							
							
						 
						
							2015-09-16 04:32:09 +01:00  
				
					
						
							
							
								 
						
							
							
								8c5a2e1e70 
								
							
								 
							
						 
						
							
							
								
								Added migration for UserAccounts table.  
							
							
							
						 
						
							2015-09-15 21:52:12 -04:00  
				
					
						
							
							
								 
						
							
							
								2bd7bbd1cb 
								
							
								 
							
						 
						
							
							
								
								restore some avn code, fixing for var regions  
							
							
							
						 
						
							2015-09-16 02:25:12 +01:00  
				
					
						
							
							
								 
						
							
							
								b9137e2dee 
								
							
								 
							
						 
						
							
							
								
								avoid a null ref (that should not happen after last commit), also reduce use of thread jobs, where one is good enought  
							
							
							
						 
						
							2015-09-15 22:30:39 +01:00  
				
					
						
							
							
								 
						
							
							
								3906bb2749 
								
							
								 
							
						 
						
							
							
								
								fix missing check for viaHGLogin  
							
							
							
						 
						
							2015-09-15 22:24:50 +01:00  
				
					
						
							
							
								 
						
							
							
								19c5f9ce1d 
								
							
								 
							
						 
						
							
							
								
								fix bad side efects of missing avination optional configuration  
							
							
							
						 
						
							2015-09-15 21:33:26 +01:00  
				
					
						
							
							
								 
						
							
							
								42954349e4 
								
							
								 
							
						 
						
							
							
								
								temporary reduce maxwearables, so teleport testing can be performed before other regions get updated  
							
							
							
						 
						
							2015-09-15 16:48:04 +01:00  
				
					
						
							
							
								 
						
							
							
								0a67cda224 
								
							
								 
							
						 
						
							
							
								
								remove redundant using(){}  
							
							
							
						 
						
							2015-09-15 06:28:21 +01:00  
				
					
						
							
							
								 
						
							
							
								2d88e4cf73 
								
							
								 
							
						 
						
							
							
								
								mute watchdog timeouts on world map work threads. They do wait for events for a long time  
							
							
							
						 
						
							2015-09-15 04:56:26 +01:00  
				
					
						
							
							
								 
						
							
							
								5becc16acf 
								
							
								 
							
						 
						
							
							
								
								try to improve vehicles crossing with Xengine. Lag seems main issue now, but needs testing, specially the fail cases, that most likelly need more work  
							
							
							
						 
						
							2015-09-14 16:40:01 +01:00  
				
					
						
							
							
								 
						
							
							
								6b54c741ca 
								
							
								 
							
						 
						
							
							
								
								try to add a mysql migration to avn  
							
							
							
						 
						
							2015-09-14 03:35:01 +01:00  
				
					
						
							
							
								 
						
							
							
								ac6625f7b0 
								
							
								 
							
						 
						
							
							
								
								update ProtocolVersions  
							
							
							
						 
						
							2015-09-14 00:30:14 +01:00  
				
					
						
							
							
								 
						
							
							
								82105ba81d 
								
							
								 
							
						 
						
							
							
								
								Change the actual versions allowed to connect, which is different from  
							
							... 
							
							
							
							the interface major version 
							
						 
						
							2015-09-14 01:26:30 +02:00  
				
					
						
							
							
								 
						
							
							
								4386ee886d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkvarnew' of ssh://3dhosting.de/var/git/careminster into ubitworkvarnew  
							
							
							
						 
						
							2015-09-14 00:05:25 +01:00  
				
					
						
							
							
								 
						
							
							
								154e19b0e7 
								
							
								 
							
						 
						
							
							
								
								change interface version to 8, as core  
							
							
							
						 
						
							2015-09-14 00:03:43 +01:00  
				
					
						
							
							
								 
						
							
							
								9d1515efdb 
								
							
								 
							
						 
						
							
							
								
								Make regions tolerant to newer regions with more werables.  
							
							... 
							
							
							
							Also, bump the interface version to 8 
							
						 
						
							2015-09-14 00:35:31 +02:00  
				
					
						
							
							
								 
						
							
							
								f24414c063 
								
							
								 
							
						 
						
							
							
								
								Remove the last proprietary copyright headers, insert BSD ones.  
							
							
							
						 
						
							2015-09-13 21:03:38 +02:00  
				
					
						
							
							
								 
						
							
							
								672f7468f7 
								
							
								 
							
						 
						
							
							
								
								change the names also on the assembyInfo files  
							
							
							
						 
						
							2015-09-13 00:05:29 +01:00  
				
					
						
							
							
								 
						
							
							
								209cb840a2 
								
							
								 
							
						 
						
							
							
								
								missing file...  
							
							
							
						 
						
							2015-09-12 21:56:07 +01:00  
				
					
						
							
							
								 
						
							
							
								e9a56d5e19 
								
							
								 
							
						 
						
							
							
								
								rename Ubit physics modules  
							
							
							
						 
						
							2015-09-12 21:38:26 +01:00  
				
					
						
							
							
								 
						
							
							
								064aade4c1 
								
							
								 
							
						 
						
							
							
								
								remove a silly and not necessary List i added  
							
							
							
						 
						
							2015-09-12 17:20:07 +01:00  
				
					
						
							
							
								 
						
							
							
								280780d3bc 
								
							
								 
							
						 
						
							
							
								
								let regionCache really find a varregion by a position  
							
							
							
						 
						
							2015-09-12 15:27:36 +01:00  
				
					
						
							
							
								 
						
							
							
								dfc142a50f 
								
							
								 
							
						 
						
							
							
								
								try to be more friendly to HG  
							
							
							
						 
						
							2015-09-12 14:37:07 +01:00  
				
					
						
							
							
								 
						
							
							
								0eba5d25c3 
								
							
								 
							
						 
						
							
							
								
								revert validating Library textures. Those need to be on a grid assets or will not work anyway  
							
							
							
						 
						
							2015-09-12 12:51:47 +01:00  
				
					
						
							
							
								 
						
							
							
								8e920ac59d 
								
							
								 
							
						 
						
							
							
								
								try to validate textures from library folder  
							
							
							
						 
						
							2015-09-12 07:24:35 +01:00  
				
					
						
							
							
								 
						
							
							
								118aff520e 
								
							
								 
							
						 
						
							
							
								
								try to better merge avn and os fetchinventory and fetchinvdescendents  
							
							
							
						 
						
							2015-09-12 06:10:52 +01:00  
				
					
						
							
							
								 
						
							
							
								61ad58310b 
								
							
								 
							
						 
						
							
							
								
								fix the typos that seem to matter so much to some :p  
							
							
							
						 
						
							2015-09-12 02:21:27 +01:00  
				
					
						
							
							
								 
						
							
							
								8621abf2b7 
								
							
								 
							
						 
						
							
							
								
								send a reply on UpdateInventoryItem with the transactionID viewer sent. Protocol seems to have also a callbackID on this, apparently ignored by viewers ( as possible the transactionID )  
							
							
							
						 
						
							2015-09-12 02:05:52 +01:00  
				
					
						
							
							
								 
						
							
							
								410ae96d04 
								
							
								 
							
						 
						
							
							
								
								put back diva's cache with her recent fix but also avoid duplicated InventoryService.UpdateItem call in case of m_uploadState is complete. In that case CompleteItemUpload will do it  
							
							
							
						 
						
							2015-09-11 22:26:05 +01:00  
				
					
						
							
							
								 
						
							
							
								08187cb599 
								
							
								 
							
						 
						
							
							
								
								inventory mess return to the state before divas cache issue  
							
							
							
						 
						
							2015-09-11 20:40:10 +01:00  
				
					
						
							
							
								 
						
							
							
								af0febf6a7 
								
							
								 
							
						 
						
							
							
								
								inventory mess  
							
							
							
						 
						
							2015-09-11 19:55:38 +01:00  
				
					
						
							
							
								 
						
							
							
								a6012a3fae 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2015-09-11 09:49:33 -07:00  
				
					
						
							
							
								 
						
							
							
								29aaf5564f 
								
							
								 
							
						 
						
							
							
								
								Mantis  #7720 : AssetXferUploader was setting AssetID to UUID.Zero. Before that wouldn't matter (item would be a terminal object) but with the introduction of the item cache, it matters, because the object in the cache was being modified to have AssetID=UUID.Zero. Also keeping the item cache consistent when item properties change.  
							
							
							
						 
						
							2015-09-11 09:48:51 -07:00  
				
					
						
							
							
								 
						
							
							
								7841628313 
								
							
								 
							
						 
						
							
							
								
								change to avn fecthinventory and webfecth..  code  
							
							
							
						 
						
							2015-09-11 16:25:46 +01:00  
				
					
						
							
							
								 
						
							
							
								6a0465b70a 
								
							
								 
							
						 
						
							
							
								
								remove diva's inventory cache since it seems to cause mantis 7720, broken items UUID. Guess it doesn't cover all paths  
							
							
							
						 
						
							2015-09-11 04:46:15 +01:00  
				
					
						
							
							
								 
						
							
							
								2bd8fb6b5a 
								
							
								 
							
						 
						
							
							
								
								add a few terminating / in LSLhttp uris as core  
							
							
							
						 
						
							2015-09-10 13:17:50 +01:00  
				
					
						
							
							
								 
						
							
							
								82785f559e 
								
							
								 
							
						 
						
							
							
								
								remove a avn thing before it gets into core  
							
							
							
						 
						
							2015-09-10 13:00:30 +01:00  
				
					
						
							
							
								 
						
							
							
								daf8a4d01d 
								
							
								 
							
						 
						
							
							
								
								fix lost sending of initial terrain to child agents  
							
							
							
						 
						
							2015-09-10 01:02:52 +01:00  
				
					
						
							
							
								 
						
							
							
								b93412972e 
								
							
								 
							
						 
						
							
							
								
								revert SynchronousRestObjectRequester timeout to miliseconds, and fix where it was wrong set in seconds  
							
							
							
						 
						
							2015-09-09 23:17:18 +01:00  
				
					
						
							
							
								 
						
							
							
								5e12bc452d 
								
							
								 
							
						 
						
							
							
								
								minor clean, letting small classes be own module class  
							
							
							
						 
						
							2015-09-09 19:03:31 +01:00  
				
					
						
							
							
								 
						
							
							
								47aa8107fd 
								
							
								 
							
						 
						
							
							
								
								let old ode also have a Module class  
							
							
							
						 
						
							2015-09-09 18:53:24 +01:00  
				
					
						
							
							
								 
						
							
							
								e1a8125b4f 
								
							
								 
							
						 
						
							
							
								
								found core hack to fix modules interdependencies RegionLoaded is not that obvius  
							
							
							
						 
						
							2015-09-09 17:55:46 +01:00  
				
					
						
							
							
								 
						
							
							
								8571736ff3 
								
							
								 
							
						 
						
							
							
								
								split Module from its scene, so if not enabled there is no scene memory allocation. All physics modules need this ( if not others)  
							
							
							
						 
						
							2015-09-09 17:15:04 +01:00  
				
					
						
							
							
								 
						
							
							
								9a919bac3f 
								
							
								 
							
						 
						
							
							
								
								demote ConvexDecompositionDotNet to a simple dll, i had made it a region module  
							
							
							
						 
						
							2015-09-09 15:07:35 +01:00  
				
					
						
							
							
								 
						
							
							
								52fb24ade5 
								
							
								 
							
						 
						
							
							
								
								retouch ubitode module  
							
							
							
						 
						
							2015-09-09 14:27:21 +01:00  
				
					
						
							
							
								 
						
							
							
								e26d0ee40a 
								
							
								 
							
						 
						
							
							
								
								Make sure the chat module doesn't deactivate just because the section  
							
							... 
							
							
							
							heading is missing 
							
						 
						
							2015-09-09 05:40:39 +02:00  
				
					
						
							
							
								 
						
							
							
								ece4088a45 
								
							
								 
							
						 
						
							
							
								
								add missing llSetVelocity stub  
							
							
							
						 
						
							2015-09-08 21:53:52 +01:00  
				
					
						
							
							
								 
						
							
							
								254008cd1f 
								
							
								 
							
						 
						
							
							
								
								and now.. seems to work.. but does it really work?  
							
							
							
						 
						
							2015-09-08 21:41:52 +01:00  
				
					
						
							
							
								 
						
							
							
								6dc4c8321d 
								
							
								 
							
						 
						
							
							
								
								properties folders  
							
							
							
						 
						
							2015-09-08 20:44:20 +01:00  
				
					
						
							
							
								 
						
							
							
								40fd7cbf74 
								
							
								 
							
						 
						
							
							
								
								a mess with Modules and Module  
							
							
							
						 
						
							2015-09-08 20:03:54 +01:00  
				
					
						
							
							
								 
						
							
							
								339f60e990 
								
							
								 
							
						 
						
							
							
								
								more on compile..  
							
							
							
						 
						
							2015-09-08 18:45:53 +01:00  
				
					
						
							
							
								 
						
							
							
								ecc1969857 
								
							
								 
							
						 
						
							
							
								
								more on compile..  
							
							
							
						 
						
							2015-09-08 18:13:15 +01:00  
				
					
						
							
							
								 
						
							
							
								e8d5f23fc4 
								
							
								 
							
						 
						
							
							
								
								opps my files?  
							
							
							
						 
						
							2015-09-08 17:34:27 +01:00  
				
					
						
							
							
								 
						
							
							
								5c619fe0ab 
								
							
								 
							
						 
						
							
							
								
								opps my files?  
							
							
							
						 
						
							2015-09-08 17:21:45 +01:00  
				
					
						
							
							
								 
						
							
							
								d2d34a473d 
								
							
								 
							
						 
						
							
							
								
								rename Ubitode  
							
							
							
						 
						
							2015-09-08 17:17:09 +01:00  
				
					
						
							
							
								 
						
							
							
								774c42e7fb 
								
							
								 
							
						 
						
							
							
								
								fix some compile  
							
							
							
						 
						
							2015-09-08 17:02:44 +01:00  
				
					
						
							
							
								 
						
							
							
								31afc76fcf 
								
							
								 
							
						 
						
							
							
								
								fix some compile  
							
							
							
						 
						
							2015-09-08 16:51:42 +01:00  
				
					
						
							
							
								 
						
							
							
								971b613d08 
								
							
								 
							
						 
						
							
							
								
								fix some compile  
							
							
							
						 
						
							2015-09-08 16:47:31 +01:00  
				
					
						
							
							
								 
						
							
							
								5b3e2ab9aa 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'mbworknew1' into ubitworkvarnew  
							
							
							
						 
						
							2015-09-08 15:03:22 +01:00  
				
					
						
							
							
								 
						
							
							
								4dd17c4117 
								
							
								 
							
						 
						
							
							
								
								More 'everything is a module' merging.  
							
							... 
							
							
							
							Have most of UbitOde converted.
There are compile errors in OpenSimBase as the new modules stuff is not all there.
Removed ChOdePlugin as it's connection to OdePlugin was tangled. 
							
						 
						
							2015-09-08 06:15:46 -07:00  
				
					
						
							
							
								 
						
							
							
								29d78f7e3a 
								
							
								 
							
						 
						
							
							
								
								add script events per sec stat, using the time report code, but ignoring the time for nowwq  
							
							
							
						 
						
							2015-09-08 14:13:56 +01:00  
				
					
						
							
							
								 
						
							
							
								e5367d822b 
								
							
								 
							
						 
						
							
							
								
								Merge of ubitworkvarnew with opensim/master as of 20150905.  
							
							... 
							
							
							
							This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1 
							
						 
						
							2015-09-08 04:54:16 -07:00  
				
					
						
							
							
								 
						
							
							
								c4c6fcf7ad 
								
							
								 
							
						 
						
							
							
								
								fix missing proprieties get, etc  
							
							
							
						 
						
							2015-09-08 12:43:54 +01:00  
				
					
						
							
							
								 
						
							
							
								2a84ef861a 
								
							
								 
							
						 
						
							
							
								
								improve old ODE prim region borders  
							
							
							
						 
						
							2015-09-07 13:27:13 +01:00  
				
					
						
							
							
								 
						
							
							
								7276a89ddd 
								
							
								 
							
						 
						
							
							
								
								recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival  
							
							
							
						 
						
							2015-09-07 11:23:00 +01:00  
				
					
						
							
							
								 
						
							
							
								abd6640453 
								
							
								 
							
						 
						
							
							
								
								allocate llRAW LookupHeightTable on demand and release it, saving a few 512KB of memory  
							
							
							
						 
						
							2015-09-07 08:06:41 +01:00  
				
					
						
							
							
								 
						
							
							
								3a8e76cdd1 
								
							
								 
							
						 
						
							
							
								
								restore terrain modifiers, left out earlier bc of merge errors, (untested)  
							
							
							
						 
						
							2015-09-07 07:50:51 +01:00  
				
					
						
							
							
								 
						
							
							
								45046858a1 
								
							
								 
							
						 
						
							
							
								
								Typos in comments  
							
							
							
						 
						
							2015-09-06 14:57:18 -07:00  
				
					
						
							
							
								 
						
							
							
								cfcfa8f3d7 
								
							
								 
							
						 
						
							
							
								
								add lost admin_reset_land method  
							
							
							
						 
						
							2015-09-06 21:46:30 +01:00  
				
					
						
							
							
								 
						
							
							
								16025fa34b 
								
							
								 
							
						 
						
							
							
								
								remove a forgotten cast to int  
							
							
							
						 
						
							2015-09-06 20:28:59 +01:00  
				
					
						
							
							
								 
						
							
							
								af440162f7 
								
							
								 
							
						 
						
							
							
								
								minor change, add a lock we had at avn  
							
							
							
						 
						
							2015-09-06 20:22:44 +01:00  
				
					
						
							
							
								 
						
							
							
								82ea4179da 
								
							
								 
							
						 
						
							
							
								
								Clean up viewer-based access control specifications.  
							
							
							
						 
						
							2015-09-06 10:00:20 -07:00  
				
					
						
							
							
								 
						
							
							
								4f208b6282 
								
							
								 
							
						 
						
							
							
								
								Related to previous commits: fixed namespace.  
							
							
							
						 
						
							2015-09-06 09:31:35 -07:00  
				
					
						
							
							
								 
						
							
							
								d9fafd9603 
								
							
								 
							
						 
						
							
							
								
								fix the missing initialization of the folish ProcessUnackedSends option  
							
							
							
						 
						
							2015-09-06 17:12:31 +01:00  
				
					
						
							
							
								 
						
							
							
								3a0137cb45 
								
							
								 
							
						 
						
							
							
								
								fix odd drawdistance control initialization  
							
							
							
						 
						
							2015-09-06 16:36:30 +01:00  
				
					
						
							
							
								 
						
							
							
								93b9a92990 
								
							
								 
							
						 
						
							
							
								
								add missing stub for llSetVelocity  
							
							
							
						 
						
							2015-09-06 04:55:58 +01:00  
				
					
						
							
							
								 
						
							
							
								f928d41a27 
								
							
								 
							
						 
						
							
							
								
								Amend to previous commit: delete the corresponding AssemblyInfo's  
							
							
							
						 
						
							2015-09-05 17:40:27 -07:00  
				
					
						
							
							
								 
						
							
							
								3cf07564b6 
								
							
								 
							
						 
						
							
							
								
								Moved the two region loaders into the RegionLoaderPlugin dll, therefore eliminating 2 top-level dlls that didn't make much sense.  
							
							
							
						 
						
							2015-09-05 17:37:07 -07:00  
				
					
						
							
							
								 
						
							
							
								94d13c6d22 
								
							
								 
							
						 
						
							
							
								
								dont store/upload map asset for large regions, ( needs testing)  
							
							
							
						 
						
							2015-09-06 01:21:20 +01:00  
				
					
						
							
							
								 
						
							
							
								c1a4786be0 
								
							
								 
							
						 
						
							
							
								
								still a missing stat ID  
							
							
							
						 
						
							2015-09-06 01:01:31 +01:00  
				
					
						
							
							
								 
						
							
							
								0ddcc55166 
								
							
								 
							
						 
						
							
							
								
								let extra stats travel side by side with viewers ones... try to fix damm array indexes all over the place  
							
							
							
						 
						
							2015-09-06 00:32:20 +01:00  
				
					
						
							
							
								 
						
							
							
								5bfc2743c6 
								
							
								 
							
						 
						
							
							
								
								Deleted unused file.  
							
							
							
						 
						
							2015-09-05 15:20:32 -07:00  
				
					
						
							
							
								 
						
							
							
								4b1ecc90fc 
								
							
								 
							
						 
						
							
							
								
								fix modifing m_threads on a foreach scanning it  
							
							
							
						 
						
							2015-09-05 21:23:22 +01:00  
				
					
						
							
							
								 
						
							
							
								c2346a0823 
								
							
								 
							
						 
						
							
							
								
								Changed a couple of comments to be more generic  
							
							
							
						 
						
							2015-09-05 10:28:44 -07:00  
				
					
						
							
							
								 
						
							
							
								13b1c5dfce 
								
							
								 
							
						 
						
							
							
								
								let ode suport var size regions  
							
							... 
							
							
							
							Signed-off-by: Diva Canto <diva@metaverseink.com> 
							
						 
						
							2015-09-05 10:17:30 -07:00  
				
					
						
							
							
								 
						
							
							
								2210c5807f 
								
							
								 
							
						 
						
							
							
								
								Fixes a problem with Bullet physics when it is configured to run on a separate thread.  
							
							
							
						 
						
							2015-09-04 16:33:07 -07:00  
				
					
						
							
							
								 
						
							
							
								d7f22fb2cc 
								
							
								 
							
						 
						
							
							
								
								POSScene wasn't really a region module. Fixed now.  
							
							
							
						 
						
							2015-09-04 15:48:59 -07:00  
				
					
						
							
							
								 
						
							
							
								a32187f53a 
								
							
								 
							
						 
						
							
							
								
								Moved UserStatistics feature to OptionalModules too.  
							
							
							
						 
						
							2015-09-04 15:28:51 -07:00  
				
					
						
							
							
								 
						
							
							
								49d19e3650 
								
							
								 
							
						 
						
							
							
								
								Moved DataSnapshot feature to OptionalModules too.  
							
							
							
						 
						
							2015-09-04 15:17:53 -07:00  
				
					
						
							
							
								 
						
							
							
								f9a7099abc 
								
							
								 
							
						 
						
							
							
								
								Moved RegionCombinerModule to OptionalModules. Removed it as its own top-level project/dll.  
							
							
							
						 
						
							2015-09-04 15:12:36 -07:00  
				
					
						
							
							
								 
						
							
							
								2130984bef 
								
							
								 
							
						 
						
							
							
								
								a few changes to stats. Array order coerent on users. give up on moses stats for now, since SimExtraStatsCollector cant reach SimStatsReport etc  
							
							
							
						 
						
							2015-09-04 23:07:25 +01:00  
				
					
						
							
							
								 
						
							
							
								d00f73c3a4 
								
							
								 
							
						 
						
							
							
								
								Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework.  
							
							
							
						 
						
							2015-09-04 14:39:23 -07:00  
				
					
						
							
							
								 
						
							
							
								9005365115 
								
							
								 
							
						 
						
							
							
								
								Deleted old unfinished code under Framework.Communications that wasn't being used anywhere.  
							
							... 
							
							
							
							Also folded GenericAsyncResult into RestClient, since it is used only there. This is preparation to remove Framework.Communications entirely. 
							
						 
						
							2015-09-04 14:14:53 -07:00  
				
					
						
							
							
								 
						
							
							
								1559fc42b6 
								
							
								 
							
						 
						
							
							
								
								Deleted unused interface  
							
							
							
						 
						
							2015-09-04 13:45:52 -07:00  
				
					
						
							
							
								 
						
							
							
								1c93be198b 
								
							
								 
							
						 
						
							
							
								
								comment a large debug message  
							
							
							
						 
						
							2015-09-04 19:41:27 +01:00  
				
					
						
							
							
								 
						
							
							
								218eb908be 
								
							
								 
							
						 
						
							
							
								
								In SceneGraph, use the property PhysicsScene instead of the variable _PhysScene, so that it gets properly initialized before being dereferenced.  
							
							
							
						 
						
							2015-09-04 10:54:04 -07:00  
				
					
						
							
							
								 
						
							
							
								9d7e310e21 
								
							
								 
							
						 
						
							
							
								
								Deleted commented code  
							
							
							
						 
						
							2015-09-04 09:40:21 -07:00  
				
					
						
							
							
								 
						
							
							
								9aaaf705f5 
								
							
								 
							
						 
						
							
							
								
								actually reduce max number of ode spaces  
							
							
							
						 
						
							2015-09-04 16:37:45 +01:00  
				
					
						
							
							
								 
						
							
							
								ce1c5de793 
								
							
								 
							
						 
						
							
							
								
								bug fix on ode spaces and allow more of them on large regions  
							
							
							
						 
						
							2015-09-04 15:47:21 +01:00  
				
					
						
							
							
								 
						
							
							
								a54e0339ef 
								
							
								 
							
						 
						
							
							
								
								remove a forgotten 1000.9 factor on physics fps  
							
							
							
						 
						
							2015-09-04 14:33:46 +01:00  
				
					
						
							
							
								 
						
							
							
								08f9c54554 
								
							
								 
							
						 
						
							
							
								
								use GetTimeStampMS to increase heartbeat and stats timing resolution. some rearrange on stat code ( MOSES special ones still out )  
							
							
							
						 
						
							2015-09-04 12:05:31 +01:00  
				
					
						
							
							
								 
						
							
							
								f0c865555b 
								
							
								 
							
						 
						
							
							
								
								add a GetTimeStampMS method, this returns a time stamp in miliSeconds with the resolution avaiable for StopWatchs. Value in double since it can be large (as machine uptime in high resolution ticks)  
							
							
							
						 
						
							2015-09-04 11:05:15 +01:00  
				
					
						
							
							
								 
						
							
							
								ac4b2b2f50 
								
							
								 
							
						 
						
							
							
								
								normalise physics plugins to return fps as (simulated time / requested simulation time). improved a bit old ode simulations per call math  
							
							
							
						 
						
							2015-09-04 09:42:33 +01:00  
				
					
						
							
							
								 
						
							
							
								dac8edd5dd 
								
							
								 
							
						 
						
							
							
								
								Transformed the LLUDP ad-hoc plugin into a region module. It works.  
							
							
							
						 
						
							2015-09-03 15:59:06 -07:00  
				
					
						
							
							
								 
						
							
							
								1434cb88fd 
								
							
								 
							
						 
						
							
							
								
								a bit better addAvatar() call chain  
							
							
							
						 
						
							2015-09-03 22:22:59 +01:00  
				
					
						
							
							
								 
						
							
							
								2f9a018bc8 
								
							
								 
							
						 
						
							
							
								
								make addavatar more friendly between plugins  
							
							
							
						 
						
							2015-09-03 22:09:27 +01:00  
				
					
						
							
							
								 
						
							
							
								7bfa311e32 
								
							
								 
							
						 
						
							
							
								
								fix a old bug i added: MaxWearables can't be changed in runtime  
							
							
							
						 
						
							2015-09-03 20:51:30 +01:00  
				
					
						
							
							
								 
						
							
							
								5aa7a4fa52 
								
							
								 
							
						 
						
							
							
								
								fix CM_api compile error  
							
							
							
						 
						
							2015-09-03 20:22:39 +01:00  
				
					
						
							
							
								 
						
							
							
								db6c4a89a8 
								
							
								 
							
						 
						
							
							
								
								minor clean  
							
							
							
						 
						
							2015-09-03 20:05:17 +01:00  
				
					
						
							
							
								 
						
							
							
								b265e35d7c 
								
							
								 
							
						 
						
							
							
								
								missing file  
							
							
							
						 
						
							2015-09-03 18:50:51 +01:00  
				
					
						
							
							
								 
						
							
							
								cdaed11387 
								
							
								 
							
						 
						
							
							
								
								at last we can login and see objects ( friends is dead and disable in  
							
							... 
							
							
							
							scenepresence) 
							
						 
						
							2015-09-03 18:39:08 +01:00  
				
					
						
							
							
								 
						
							
							
								a11edceb00 
								
							
								 
							
						 
						
							
							
								
								seems to compile ( tests comented out)  
							
							
							
						 
						
							2015-09-02 19:54:53 +01:00  
				
					
						
							
							
								 
						
							
							
								0235e58fff 
								
							
								 
							
						 
						
							
							
								
								Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.  
							
							
							
						 
						
							2015-09-01 09:20:20 -07:00  
				
					
						
							
							
								 
						
							
							
								371c9dd2af 
								
							
								 
							
						 
						
							
							
								
								bad merge?  
							
							
							
						 
						
							2015-09-01 14:54:35 +01:00  
				
					
						
							
							
								 
						
							
							
								9435405ca1 
								
							
								 
							
						 
						
							
							
								
								Deleted physics plugin classes.  
							
							... 
							
							
							
							More unit tests fixed. 
							
						 
						
							2015-08-31 16:23:43 -07:00  
				
					
						
							
							
								 
						
							
							
								50e7e38f45 
								
							
								 
							
						 
						
							
							
								
								Physics refactoring: all unit tests pass.  
							
							
							
						 
						
							2015-08-31 15:04:10 -07:00  
				
					
						
							
							
								 
						
							
							
								11194209df 
								
							
								 
							
						 
						
							
							
								
								First commit where physics work as region module.  
							
							... 
							
							
							
							Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader.
Removed call to PhysicsPluginManager. 
							
						 
						
							2015-08-31 14:09:15 -07:00  
				
					
						
							
							
								 
						
							
							
								134d4300f0 
								
							
								 
							
						 
						
							
							
								
								All physics plugins are now region modules. Compiles but doesn't run.  
							
							
							
						 
						
							2015-08-31 13:02:51 -07:00  
				
					
						
							
							
								 
						
							
							
								49ab478d28 
								
							
								 
							
						 
						
							
							
								
								Fixed a namespace dependency. Also started preparing prebuild.xml for making physics region modules.  
							
							
							
						 
						
							2015-08-31 09:41:00 -07:00  
				
					
						
							
							
								 
						
							
							
								3741edd1c7 
								
							
								 
							
						 
						
							
							
								
								Refactored Meshing modules:  
							
							... 
							
							
							
							- Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing
- Created subfolder for all Meshmerizer files, also in the same Meshing dll
- Made them both region modules, with ZeroMesher being the default one
This compiles but doesn't run yet. 
							
						 
						
							2015-08-31 09:21:05 -07:00  
				
					
						
							
							
								 
						
							
							
								31a50a73cb 
								
							
								 
							
						 
						
							
							
								
								dont change camera on crossings  
							
							
							
						 
						
							2015-08-31 14:21:50 +01:00  
				
					
						
							
							
								 
						
							
							
								4905c74ddf 
								
							
								 
							
						 
						
							
							
								
								start sending terrain patchs in completmovement where we know its  
							
							... 
							
							
							
							position. Also reset camera to position on makeroot 
							
						 
						
							2015-08-31 14:08:32 +01:00  
				
					
						
							
							
								 
						
							
							
								0900f9dd7f 
								
							
								 
							
						 
						
							
							
								
								fix slow moving physical objects moving without sending updates  
							
							
							
						 
						
							2015-08-31 13:06:41 +01:00  
				
					
						
							
							
								 
						
							
							
								ce2c67876e 
								
							
								 
							
						 
						
							
							
								
								More namespace and dll name changes. Still no functional changes.  
							
							
							
						 
						
							2015-08-30 21:05:36 -07:00  
				
					
						
							
							
								 
						
							
							
								c24f3b4f5e 
								
							
								 
							
						 
						
							
							
								
								minor changes  
							
							
							
						 
						
							2015-08-31 04:37:52 +01:00  
				
					
						
							
							
								 
						
							
							
								2c0cad6dd3 
								
							
								 
							
						 
						
							
							
								
								Renamed the namespaces too  
							
							
							
						 
						
							2015-08-30 20:29:31 -07:00  
				
					
						
							
							
								 
						
							
							
								1d6b33bc2d 
								
							
								 
							
						 
						
							
							
								
								Major renaming of Physics dlls / folders. No functional changes, just renames.  
							
							
							
						 
						
							2015-08-30 20:06:53 -07:00  
				
					
						
							
							
								 
						
							
							
								5648eb7bd1 
								
							
								 
							
						 
						
							
							
								
								Moved instantiation of SceneCommunicationService object to inside the scene constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better.  
							
							
							
						 
						
							2015-08-30 15:52:26 -07:00  
				
					
						
							
							
								 
						
							
							
								0edffae7e4 
								
							
								 
							
						 
						
							
							
								
								more on tps and crossings  
							
							
							
						 
						
							2015-08-30 19:17:35 +01:00  
				
					
						
							
							
								 
						
							
							
								f6d79c7cbb 
								
							
								 
							
						 
						
							
							
								
								Mantis  #7713 : fixed bug introduced by 1st MOSES patch.  
							
							
							
						 
						
							2015-08-30 11:07:27 -07:00  
				
					
						
							
							
								 
						
							
							
								ecfd442c9b 
								
							
								 
							
						 
						
							
							
								
								cache in memory water texture  
							
							
							
						 
						
							2015-08-30 11:02:59 +01:00  
				
					
						
							
							
								 
						
							
							
								bd11311845 
								
							
								 
							
						 
						
							
							
								
								improve object crossings  
							
							
							
						 
						
							2015-08-29 09:18:34 +01:00  
				
					
						
							
							
								 
						
							
							
								207dd6da48 
								
							
								 
							
						 
						
							
							
								
								fix some effects ranges  
							
							
							
						 
						
							2015-08-29 05:28:13 +01:00  
				
					
						
							
							
								 
						
							
							
								b114a04ed4 
								
							
								 
							
						 
						
							
							
								
								fix NeighborRegions code  
							
							
							
						 
						
							2015-08-29 03:41:43 +01:00  
				
					
						
							
							
								 
						
							
							
								f31f9002de 
								
							
								 
							
						 
						
							
							
								
								change default scopeID to UUID.Zero  
							
							
							
						 
						
							2015-08-29 00:32:36 +01:00  
				
					
						
							
							
								 
						
							
							
								46054d4f02 
								
							
								 
							
						 
						
							
							
								
								review ServiceBase for var  
							
							
							
						 
						
							2015-08-28 20:54:59 +01:00  
				
					
						
							
							
								 
						
							
							
								ee4f61fe34 
								
							
								 
							
						 
						
							
							
								
								review llLoginService for var support  
							
							
							
						 
						
							2015-08-28 20:49:29 +01:00  
				
					
						
							
							
								 
						
							
							
								f2259d37e2 
								
							
								 
							
						 
						
							
							
								
								review gridservice module. Not merged os code for varsize, since that  
							
							... 
							
							
							
							should be handle at db level 
							
						 
						
							2015-08-28 20:26:24 +01:00  
				
					
						
							
							
								 
						
							
							
								8a8acc41bb 
								
							
								 
							
						 
						
							
							
								
								stop sending parcel overlays on parcels crossings since SL seems to have  
							
							... 
							
							
							
							stop sending also 
							
						 
						
							2015-08-28 03:59:25 +01:00  
				
					
						
							
							
								 
						
							
							
								efc062b0cc 
								
							
								 
							
						 
						
							
							
								
								send land parcels overlay  in cat Land not Task, or avatar freezes  
							
							
							
						 
						
							2015-08-28 03:34:28 +01:00  
				
					
						
							
							
								 
						
							
							
								c967ecf0c7 
								
							
								 
							
						 
						
							
							
								
								also limit terrain flood effects ( like on pait change this should have  
							
							... 
							
							
							
							no visible impact, just cpu saving) 
							
						 
						
							2015-08-28 02:33:54 +01:00  
				
					
						
							
							
								 
						
							
							
								bd4ec5f26c 
								
							
								 
							
						 
						
							
							
								
								restrict terrain PaintBrushes to the requested area  
							
							
							
						 
						
							2015-08-27 22:36:14 +01:00  
				
					
						
							
							
								 
						
							
							
								f9efa23d5e 
								
							
								 
							
						 
						
							
							
								
								remove the rest of #justEditedTerrain, it was sending patchs non  
							
							... 
							
							
							
							conforming to protocol, and no longer in agreement with how patchs are
 schedule to send 
							
						 
						
							2015-08-27 21:30:51 +01:00  
				
					
						
							
							
								 
						
							
							
								195dd054de 
								
							
								 
							
						 
						
							
							
								
								make terrain undo non op, it is broken and can't be global but per agent  
							
							
							
						 
						
							2015-08-27 21:07:16 +01:00  
				
					
						
							
							
								 
						
							
							
								d1b4e0dd6a 
								
							
								 
							
						 
						
							
							
								
								fix terrain bake for revert. just good enought fix  
							
							
							
						 
						
							2015-08-27 19:20:41 +01:00  
				
					
						
							
							
								 
						
							
							
								030c866b34 
								
							
								 
							
						 
						
							
							
								
								rename revert map as baked map, bc thats what it is  
							
							
							
						 
						
							2015-08-27 15:48:13 +01:00  
				
					
						
							
							
								 
						
							
							
								b82b16c954 
								
							
								 
							
						 
						
							
							
								
								take taints check terrain out of Onframe event and add a new event for it. Slow it down to 1/4 heartbeat rate (once every 363ms aprox)  
							
							
							
						 
						
							2015-08-27 15:01:15 +01:00  
				
					
						
							
							
								 
						
							
							
								c7f148ee64 
								
							
								 
							
						 
						
							
							
								
								minor clear. Use isTainted in is read clear form  
							
							
							
						 
						
							2015-08-27 14:13:23 +01:00  
				
					
						
							
							
								 
						
							
							
								c7ddb790a7 
								
							
								 
							
						 
						
							
							
								
								change osd encoding of region size  
							
							
							
						 
						
							2015-08-27 04:45:16 +01:00  
				
					
						
							
							
								 
						
							
							
								e2cfc73293 
								
							
								 
							
						 
						
							
							
								
								NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!  
							
							... 
							
							
							
							this costed me hours :P 
							
						 
						
							2015-08-26 15:20:18 +01:00  
				
					
						
							
							
								 
						
							
							
								ce883e9b43 
								
							
								 
							
						 
						
							
							
								
								add more of the v03 checks and homeURL. Sending side only for now  
							
							
							
						 
						
							2015-08-26 05:29:08 +01:00  
				
					
						
							
							
								 
						
							
							
								73124f22cc 
								
							
								 
							
						 
						
							
							
								
								change teleport version number to v0.3, without actually adding the checks  
							
							... 
							
							
							
							for 0.7 sims, etc that we don't have. Also still not using the homeURL
added in core. 
							
						 
						
							2015-08-26 03:21:48 +01:00  
				
					
						
							
							
								 
						
							
							
								f4f3b18221 
								
							
								 
							
						 
						
							
							
								
								fix bug  
							
							
							
						 
						
							2015-08-25 20:08:05 +01:00  
				
					
						
							
							
								 
						
							
							
								22f573a0be 
								
							
								 
							
						 
						
							
							
								
								update raw32 file reader to core one. Warning only suports square regions  
							
							
							
						 
						
							2015-08-25 20:00:31 +01:00  
				
					
						
							
							
								 
						
							
							
								ef3deffeeb 
								
							
								 
							
						 
						
							
							
								
								remove rest of ushort test code  
							
							
							
						 
						
							2015-08-25 17:54:49 +01:00  
				
					
						
							
							
								 
						
							
							
								244f0c6352 
								
							
								 
							
						 
						
							
							
								
								change terrain internal representation to float. ushort work with legal  
							
							... 
							
							
							
							sl terrain, but may break existent terrain and that may cost a lot more
 than the cost of memory 
							
						 
						
							2015-08-25 16:51:48 +01:00  
				
					
						
							
							
								 
						
							
							
								64d05bab0f 
								
							
								 
							
						 
						
							
							
								
								terrain stored as ushorts with gzip compression  
							
							
							
						 
						
							2015-08-25 13:36:45 +01:00  
				
					
						
							
							
								 
						
							
							
								50d73873db 
								
							
								 
							
						 
						
							
							
								
								let mysql be happy with a NULL heighmap ( yeap i made several )  
							
							
							
						 
						
							2015-08-25 12:58:24 +01:00  
				
					
						
							
							
								 
						
							
							
								1c752296bf 
								
							
								 
							
						 
						
							
							
								
								change internal representation of terrain from int to ushort. This will  
							
							... 
							
							
							
							suporte height from 0 to 655.53m that includes SL limits ( still need to
 add code to trap eventual negative values from dbs or user input) 
							
						 
						
							2015-08-24 18:40:28 +01:00  
				
					
						
							
							
								 
						
							
							
								3829df1059 
								
							
								 
							
						 
						
							
							
								
								try to implement core load oar options  
							
							
							
						 
						
							2015-08-24 17:05:16 +01:00  
				
					
						
							
							
								 
						
							
							
								9a490ad2b9 
								
							
								 
							
						 
						
							
							
								
								Revert "BulletSim: delay adding a scene presence to the list of presences"  
							
							... 
							
							
							
							Remove these changes until the region crossing problems can be figured out.
This reverts commit 062ec0efbd 
							
						 
						
							2015-08-24 06:39:06 -07:00  
				
					
						
							
							
								 
						
							
							
								cbc569a1e0 
								
							
								 
							
						 
						
							
							
								
								rename ImapTileModule as IMAPImageUploadModule to match core  
							
							
							
						 
						
							2015-08-24 11:06:12 +01:00  
				
					
						
							
							
								 
						
							
							
								018d855f28 
								
							
								 
							
						 
						
							
							
								
								turn off KeepAlive  
							
							
							
						 
						
							2015-08-24 07:38:33 +01:00  
				
					
						
							
							
								 
						
							
							
								062ec0efbd 
								
							
								 
							
						 
						
							
							
								
								BulletSim: delay adding a scene presence to the list of presences  
							
							... 
							
							
							
							until it is fully configured. Another addition to fixing the
collisions stopping problem. 
							
						 
						
							2015-08-23 21:15:04 -07:00  
				
					
						
							
							
								 
						
							
							
								11209c72f5 
								
							
								 
							
						 
						
							
							
								
								In ScenePresence, when removing from the physical scene, unsubscribe  
							
							... 
							
							
							
							from collisions before removing the collision callbacks.
Should not make operational differences. 
							
						 
						
							2015-08-23 21:13:40 -07:00  
				
					
						
							
							
								 
						
							
							
								722d00903b 
								
							
								 
							
						 
						
							
							
								
								Add Culture.FormatProvider to String.Format, like it is done for LSLFloat  
							
							... 
							
							
							
							Signed-off-by: Melanie Thielker <melanie@t-data.com> 
							
						 
						
							2015-08-24 01:21:33 +02:00  
				
					
						
							
							
								 
						
							
							
								87247dc2c9 
								
							
								 
							
						 
						
							
							
								
								Just replace all m_data accesses with accesses to Data, which is  
							
							... 
							
							
							
							protected against nullrefs 
							
						 
						
							2015-08-24 00:08:08 +02:00  
				
					
						
							
							
								 
						
							
							
								c3e5519bf3 
								
							
								 
							
						 
						
							
							
								
								fix db region find by range for varregions ( ignoring others than Mysql)  
							
							
							
						 
						
							2015-08-23 18:25:15 +01:00  
				
					
						
							
							
								 
						
							
							
								f4719cfe1b 
								
							
								 
							
						 
						
							
							
								
								fix db region search by a position, for varregions ( ignoring other that  
							
							... 
							
							
							
							mysql for now ) 
							
						 
						
							2015-08-23 18:10:51 +01:00  
				
					
						
							
							
								 
						
							
							
								ca53671691 
								
							
								 
							
						 
						
							
							
								
								add missing culture format on lslvector toString  
							
							
							
						 
						
							2015-08-23 17:31:15 +01:00  
				
					
						
							
							
								 
						
							
							
								a9beee7050 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "Fix a possible nullref caused by accessing m_data rather than Data""  
							
							... 
							
							
							
							Needed after all
This reverts commit 26094c21fe 
							
						 
						
							2015-08-23 17:48:48 +02:00  
				
					
						
							
							
								 
						
							
							
								c4ea4ea000 
								
							
								 
							
						 
						
							
							
								
								Fix the nullref in scripts - the right way  
							
							
							
						 
						
							2015-08-23 17:36:08 +02:00  
				
					
						
							
							
								 
						
							
							
								26094c21fe 
								
							
								 
							
						 
						
							
							
								
								Revert "Fix a possible nullref caused by accessing m_data rather than Data"  
							
							... 
							
							
							
							My bad!
This reverts commit 20326e1947 
							
						 
						
							2015-08-23 17:34:20 +02:00  
				
					
						
							
							
								 
						
							
							
								e8a75151fa 
								
							
								 
							
						 
						
							
							
								
								more on world map  
							
							
							
						 
						
							2015-08-23 04:55:18 +01:00  
				
					
						
							
							
								 
						
							
							
								7f0201ffca 
								
							
								 
							
						 
						
							
							
								
								fix region range compare  
							
							
							
						 
						
							2015-08-23 04:48:44 +01:00  
				
					
						
							
							
								 
						
							
							
								24a093035b 
								
							
								 
							
						 
						
							
							
								
								more fixes on map  
							
							
							
						 
						
							2015-08-23 01:42:51 +01:00  
				
					
						
							
							
								 
						
							
							
								a916ef570e 
								
							
								 
							
						 
						
							
							
								
								fix mySQL ( ignoring other dbs )  
							
							
							
						 
						
							2015-08-23 01:33:56 +01:00  
				
					
						
							
							
								 
						
							
							
								5da9979024 
								
							
								 
							
						 
						
							
							
								
								Warp3D map now seems to work  
							
							
							
						 
						
							2015-08-22 16:35:49 +01:00  
				
					
						
							
							
								 
						
							
							
								d22d46ee96 
								
							
								 
							
						 
						
							
							
								
								update MapSearchModule  
							
							
							
						 
						
							2015-08-22 13:41:45 +01:00  
				
					
						
							
							
								 
						
							
							
								5b03a04fb0 
								
							
								 
							
						 
						
							
							
								
								fix worldMapModule  
							
							
							
						 
						
							2015-08-22 11:56:01 +01:00  
				
					
						
							
							
								 
						
							
							
								e3d82ad706 
								
							
								 
							
						 
						
							
							
								
								delay terrain sending if land queue is 2 busy  
							
							
							
						 
						
							2015-08-22 04:08:30 +01:00  
				
					
						
							
							
								 
						
							
							
								17082da0da 
								
							
								 
							
						 
						
							
							
								
								"uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera or  
							
							... 
							
							
							
							avatar position 
							
						 
						
							2015-08-21 20:19:04 +01:00  
				
					
						
							
							
								 
						
							
							
								4bb55cad67 
								
							
								 
							
						 
						
							
							
								
								dont use SendTerrainUpdatesByViewDistance option, code executes as true.  
							
							... 
							
							
							
							the option will have other use 
							
						 
						
							2015-08-21 03:04:52 +01:00  
				
					
						
							
							
								 
						
							
							
								6555bbffaa 
								
							
								 
							
						 
						
							
							
								
								remove the noise part on the PinHeadIsland. why to want something that  
							
							... 
							
							
							
							does not compress well on island? 
							
						 
						
							2015-08-21 00:47:44 +01:00  
				
					
						
							
							
								 
						
							
							
								f6a59f74ab 
								
							
								 
							
						 
						
							
							
								
								remove a 256m check  
							
							
							
						 
						
							2015-08-21 00:35:55 +01:00  
				
					
						
							
							
								 
						
							
							
								512c892d83 
								
							
								 
							
						 
						
							
							
								
								send regions size on map blocks  
							
							
							
						 
						
							2015-08-20 20:18:15 +01:00  
				
					
						
							
							
								 
						
							
							
								63f13b901a 
								
							
								 
							
						 
						
							
							
								
								ubitode a bit more friendly for megas (still disabled)  
							
							
							
						 
						
							2015-08-20 18:15:58 +01:00  
				
					
						
							
							
								 
						
							
							
								379362facf 
								
							
								 
							
						 
						
							
							
								
								make basic ode work with var regions for contribution back to CORE. ( avn  
							
							... 
							
							
							
							partial compatibility code needs to be reverted). Cant fully test. 
							
						 
						
							2015-08-20 17:04:37 +01:00  
				
					
						
							
							
								 
						
							
							
								e312a0bc90 
								
							
								 
							
						 
						
							
							
								
								make it compatible with avn, no point making avn compatible with it  
							
							
							
						 
						
							2015-08-20 14:18:17 +01:00  
				
					
						
							
							
								 
						
							
							
								43a83da5ce 
								
							
								 
							
						 
						
							
							
								
								update old git to os core version  
							
							
							
						 
						
							2015-08-20 13:45:45 +01:00  
				
					
						
							
							
								 
						
							
							
								17e920aacd 
								
							
								 
							
						 
						
							
							
								
								More plumbing on agent states  
							
							
							
						 
						
							2015-08-20 00:40:49 +02:00  
				
					
						
							
							
								 
						
							
							
								e1a455eae5 
								
							
								 
							
						 
						
							
							
								
								Fix multiple moving_end and add moving_start to llSetKeyframedMotion  
							
							... 
							
							
							
							Signed-off-by: Melanie Thielker <melanie@t-data.com> 
							
						 
						
							2015-08-20 00:24:14 +02:00  
				
					
						
							
							
								 
						
							
							
								028506cf3c 
								
							
								 
							
						 
						
							
							
								
								Partial plumbing for the agent stateful module features negotiation  
							
							
							
						 
						
							2015-08-20 00:18:45 +02:00  
				
					
						
							
							
								 
						
							
							
								35cbe76f27 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2015-08-19 23:34:13 +02:00  
				
					
						
							
							
								 
						
							
							
								20326e1947 
								
							
								 
							
						 
						
							
							
								
								Fix a possible nullref caused by accessing m_data rather than Data  
							
							
							
						 
						
							2015-08-19 23:33:38 +02:00  
				
					
						
							
							
								 
						
							
							
								7633ebf36f 
								
							
								 
							
						 
						
							
							
								
								Add explicit initialization because mono 3 doesn't like what mono 2 allows  
							
							
							
						 
						
							2015-08-19 23:18:40 +02:00  
				
					
						
							
							
								 
						
							
							
								662b59af83 
								
							
								 
							
						 
						
							
							
								
								Convert the lsl list type into a struct. EXPERIMENTAL! This may affect  
							
							... 
							
							
							
							the llSetPrimitiveParams family of functions adversely. Please test! 
							
						 
						
							2015-08-19 23:14:11 +02:00  
				
					
						
							
							
								 
						
							
							
								9a0040d67c 
								
							
								 
							
						 
						
							
							
								
								put back entities remove from updates on SendKillObject.  
							
							
							
						 
						
							2015-08-19 20:38:49 +01:00  
				
					
						
							
							
								 
						
							
							
								ac83525bde 
								
							
								 
							
						 
						
							
							
								
								another funny bug (mine this time)  
							
							
							
						 
						
							2015-08-19 19:55:24 +01:00  
				
					
						
							
							
								 
						
							
							
								d2776ec645 
								
							
								 
							
						 
						
							
							
								
								funny bug  
							
							
							
						 
						
							2015-08-19 17:14:29 +01:00  
				
					
						
							
							
								 
						
							
							
								601914ecd8 
								
							
								 
							
						 
						
							
							
								
								find sending of initial terrain using PushTerrain as os core  
							
							
							
						 
						
							2015-08-19 16:28:03 +01:00  
				
					
						
							
							
								 
						
							
							
								7661366223 
								
							
								 
							
						 
						
							
							
								
								minor change  
							
							
							
						 
						
							2015-08-19 15:24:12 +01:00  
				
					
						
							
							
								 
						
							
							
								abeb2ec4b3 
								
							
								 
							
						 
						
							
							
								
								ubitode varsize ( Mega disabled till better checks )  
							
							
							
						 
						
							2015-08-19 14:26:14 +01:00  
				
					
						
							
							
								 
						
							
							
								2e15ed80cd 
								
							
								 
							
						 
						
							
							
								
								fixes on warp3D  
							
							
							
						 
						
							2015-08-19 12:08:45 +01:00  
				
					
						
							
							
								 
						
							
							
								0af2fafddf 
								
							
								 
							
						 
						
							
							
								
								add missing regionExtent setup and Scene physicsscene configuration ( not  
							
							... 
							
							
							
							exactly as core) 
							
						 
						
							2015-08-19 11:04:28 +01:00  
				
					
						
							
							
								 
						
							
							
								0b105da626 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'mbworkvar2' into ubitvar  
							
							
							
						 
						
							2015-08-19 08:48:50 +01:00  
				
					
						
							
							
								 
						
							
							
								f17b5c5985 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2015-08-19 02:47:14 +01:00  
				
					
						
							
							
								 
						
							
							
								fd82a0a0b7 
								
							
								 
							
						 
						
							
							
								
								add a Retry-After response header to the 503 sent when we are 2 busy to do  
							
							... 
							
							
							
							the request. just 503 could mean server down (?) 
							
						 
						
							2015-08-19 00:26:43 +01:00  
				
					
						
							
							
								 
						
							
							
								25335b0707 
								
							
								 
							
						 
						
							
							
								
								Some unit tests are simply broken and create an API with a null m_item.  
							
							... 
							
							
							
							This isn't supposed to be done and should be changed in the tests.
For now, add a protective check. 
							
						 
						
							2015-08-19 01:19:25 +02:00  
				
					
						
							
							
								 
						
							
							
								72dba594af 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2015-08-19 01:09:24 +02:00  
				
					
						
							
							
								 
						
							
							
								c61aee12d4 
								
							
								 
							
						 
						
							
							
								
								Fix adding a scalar to the end of a list  
							
							
							
						 
						
							2015-08-19 01:04:10 +02:00  
				
					
						
							
							
								 
						
							
							
								62f3399559 
								
							
								 
							
						 
						
							
							
								
								Try to address Mantis  #7689 . When adding a scalar to a list, make a copy  
							
							... 
							
							
							
							as is done when adding another list. 
							
						 
						
							2015-08-19 01:00:42 +02:00  
				
					
						
							
							
								 
						
							
							
								48ef22f62e 
								
							
								 
							
						 
						
							
							
								
								change pollService stop() to send 503 error and no keepalive. ( untested )  
							
							
							
						 
						
							2015-08-18 23:59:55 +01:00  
				
					
						
							
							
								 
						
							
							
								05d72f77ff 
								
							
								 
							
						 
						
							
							
								
								do keepalive on mesh and texture GET. Dont use reusecontext any where.  
							
							... 
							
							
							
							setting of keepalive is wrong, it should follow the requested one ( or
always as http1.1) only deny if needed (errors). KeepAlive may increase
stress on number of avaiable file descritors. 
							
						 
						
							2015-08-18 21:32:03 +01:00  
				
					
						
							
							
								 
						
							
							
								2cac56340a 
								
							
								 
							
						 
						
							
							
								
								try to serialize http requests from same connection, so they are processed  
							
							... 
							
							
							
							in order. ( next commits will be about necessary keepAlive changes needed) 
							
						 
						
							2015-08-18 21:03:34 +01:00  
				
					
						
							
							
								 
						
							
							
								c53f732163 
								
							
								 
							
						 
						
							
							
								
								Change the IScriptApi back to it's original form, removing XEngine  
							
							... 
							
							
							
							specific additions that should not have been there in the first place.
Sleeping and time measurement are now completely internal to XEngine 
							
						 
						
							2015-08-17 21:46:30 +02:00  
				
					
						
							
							
								 
						
							
							
								ee7debcca6 
								
							
								 
							
						 
						
							
							
								
								Revert "When scripts are sleeping, don't count that as execution time"  
							
							... 
							
							
							
							The approach is good but the way it is written breaks the architecture.
Rewrite follows.
This reverts commit a568f06b7f 
							
						 
						
							2015-08-17 18:11:45 +02:00  
				
					
						
							
							
								 
						
							
							
								1de5612d8b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2015-08-17 18:08:32 +02:00  
				
					
						
							
							
								 
						
							
							
								664ecb1938 
								
							
								 
							
						 
						
							
							
								
								Prevent the spammy "many event" message from appearing in normal use.  
							
							... 
							
							
							
							Console command debug xengine now turns that on.
Also, per orenh, remove the triggers at 1000 and 10000 as they are not
useful now that top scripts works. 
							
						 
						
							2015-08-17 18:05:39 +02:00  
				
					
						
							
							
								 
						
							
							
								0cdd1165c8 
								
							
								 
							
						 
						
							
							
								
								Minor improvement of previous patch.  
							
							
							
						 
						
							2015-08-16 21:23:41 -07:00  
				
					
						
							
							
								 
						
							
							
								fc6fe75268 
								
							
								 
							
						 
						
							
							
								
								MANTIS-7684 - Use the user management module to get username for script dialogs  
							
							... 
							
							
							
							Signed-off-by: Diva Canto <diva@metaverseink.com> 
							
						 
						
							2015-08-16 21:13:42 -07:00  
				
					
						
							
							
								 
						
							
							
								ce2aeb8424 
								
							
								 
							
						 
						
							
							
								
								Make Setup_XXX=disabled not even load the module at all, rather than  
							
							... 
							
							
							
							loading and not using it 
							
						 
						
							2015-08-16 19:01:23 +02:00  
				
					
						
							
							
								 
						
							
							
								c83da03183 
								
							
								 
							
						 
						
							
							
								
								Create want and need lists for agent data interchange formats.  
							
							
							
						 
						
							2015-08-16 01:45:15 +02:00  
				
					
						
							
							
								 
						
							
							
								0f8a7982dc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2015-08-15 16:08:42 -07:00  
				
					
						
							
							
								 
						
							
							
								4cbbbefbf6 
								
							
								 
							
						 
						
							
							
								
								Removed ignoreCase=true from the call to Type.GetInterface, because, well, we don't want to ignore case. And this seems to be causing problems in mono 4.3.  
							
							
							
						 
						
							2015-08-15 16:08:14 -07:00  
				
					
						
							
							
								 
						
							
							
								2374c4a4c1 
								
							
								 
							
						 
						
							
							
								
								Adding the IAgentStatefulModule interface. It is used in addtion to  
							
							... 
							
							
							
							one of the existing module interfaces to denote a module that holds
agent specific state that should be transferred to other regions 
							
						 
						
							2015-08-15 19:08:45 +02:00  
				
					
						
							
							
								 
						
							
							
								1fb2f0296f 
								
							
								 
							
						 
						
							
							
								
								Track selected objects per client  
							
							
							
						 
						
							2015-08-15 02:46:41 +02:00  
				
					
						
							
							
								 
						
							
							
								4f3198da22 
								
							
								 
							
						 
						
							
							
								
								Only send the requested ObjectPropertiesFamily in the RequestObjectPropertiesFamily reply and not the actual ObjectProperties packet  
							
							... 
							
							
							
							Signed-off-by: Melanie Thielker <melanie@t-data.com> 
							
						 
						
							2015-08-15 01:57:25 +02:00  
				
					
						
							
							
								 
						
							
							
								a5967d918a 
								
							
								 
							
						 
						
							
							
								
								Send a proper ownerid for Object messages to conform with what viewer expects  
							
							... 
							
							
							
							Signed-off-by: Melanie Thielker <melanie@t-data.com> 
							
						 
						
							2015-08-15 01:18:20 +02:00  
				
					
						
							
							
								 
						
							
							
								e9067c133c 
								
							
								 
							
						 
						
							
							
								
								Remove DOS line endings from LSL_API.cs  
							
							
							
						 
						
							2015-08-13 01:34:18 +02:00  
				
					
						
							
							
								 
						
							
							
								a22e6cb7f5 
								
							
								 
							
						 
						
							
							
								
								Whitespace borkness?  
							
							
							
						 
						
							2015-08-12 09:13:45 -07:00  
				
					
						
							
							
								 
						
							
							
								f25c67ea1d 
								
							
								 
							
						 
						
							
							
								
								Send correct uuids in the FromID and ID packet fields for llInstantMessage  
							
							... 
							
							
							
							Signed-off-by: Diva Canto <diva@metaverseink.com> 
							
						 
						
							2015-08-12 09:08:01 -07:00  
				
					
						
							
							
								 
						
							
							
								59da146e9d 
								
							
								 
							
						 
						
							
							
								
								When the user stops a script, have it remain stopped  
							
							... 
							
							
							
							Previously the script state was never saved for a !Running script, so upon region restart the script would be Running again.
The use of the 'StayStopped' flag is needed because all scripts are automatically stopped when the region shuts down, but in that case we shouldn't save in their state that they're !Running. 
							
						 
						
							2015-08-11 08:44:27 +01:00  
				
					
						
							
							
								 
						
							
							
								a568f06b7f 
								
							
								 
							
						 
						
							
							
								
								When scripts are sleeping, don't count that as execution time  
							
							... 
							
							
							
							Sleeping doesn't use the CPU. 
							
						 
						
							2015-08-11 08:44:27 +01:00  
				
					
						
							
							
								 
						
							
							
								d24528b3bc 
								
							
								 
							
						 
						
							
							
								
								Show Script Time in the statistics panel  
							
							... 
							
							
							
							The value shown is the number of milliseconds per frame that were spent executing scripts in this region. 
							
						 
						
							2015-08-11 08:44:26 +01:00  
				
					
						
							
							
								 
						
							
							
								5679cd0100 
								
							
								 
							
						 
						
							
							
								
								Changed "Script Execution Time" to be the gross time, i.e. including handling it in XEngine  
							
							... 
							
							
							
							Previously the "Net Time" was reported: only the time actually spent in the script's code. This is not a correct indication of how much load the script places on the simulator, because scripts that change state often or have many events use up a lot of time just in the event handlers, and previously this time wasn't counted. 
							
						 
						
							2015-08-11 08:42:31 +01:00  
				
					
						
							
							
								 
						
							
							
								a3bed1fbcb 
								
							
								 
							
						 
						
							
							
								
								Report "Script Execution Time" as the time spent executing the script in the last 30 seconds. Use a sliding window to calculate this.  
							
							... 
							
							
							
							Notes:
- This metric provides a better indication of which scripts are taking up a lot of CPU (and therefore should be optimized).
- Previously the execution time was reset to 0 in every new measurement period, causing the reported time to fluctuate for no reason. This has been fixed by using a sliding window. 
							
						 
						
							2015-08-11 08:42:26 +01:00  
				
					
						
							
							
								 
						
							
							
								287096d826 
								
							
								 
							
						 
						
							
							
								
								Improved calculation of Script Execution TimeStarted  
							
							... 
							
							
							
							1. Use a Stopwatch (a high-resolution timer)
2. Whenever we start a new measurement period, zero out the total execution time (previously it just kept accumulating)
3. Changed the measurement period from 30 minutes to 30 seconds. This is much more useful in the "Top Scripts" dialog, as it shows currently active scripts 
							
						 
						
							2015-08-11 07:35:41 +01:00  
				
					
						
							
							
								 
						
							
							
								20af31f18e 
								
							
								 
							
						 
						
							
							
								
								Fixed mistakes related to confusion between Environment.TickCount (milliseconds) and TimeSpan.TicksPerXXX (10000 x milliseconds)  
							
							
							
						 
						
							2015-08-11 07:35:40 +01:00  
				
					
						
							
							
								 
						
							
							
								4c6fb9fb64 
								
							
								 
							
						 
						
							
							
								
								Log scripts that have processed many events: this is probably an indication of a problem  
							
							
							
						 
						
							2015-08-11 07:35:39 +01:00  
				
					
						
							
							
								 
						
							
							
								aadd5627fe 
								
							
								 
							
						 
						
							
							
								
								Removed unused code that checked wait_timeout in MySQLEstateData  
							
							
							
						 
						
							2015-08-11 07:35:39 +01:00  
				
					
						
							
							
								 
						
							
							
								7457173fe4 
								
							
								 
							
						 
						
							
							
								
								Fixed calling "debug xengine log" without the 'level' parameter: this should show the current log level; not crash  
							
							
							
						 
						
							2015-08-11 07:35:38 +01:00  
				
					
						
							
							
								 
						
							
							
								c8135834db 
								
							
								 
							
						 
						
							
							
								
								Prevent a crash if "debug jobengine log" is entered without a log level  
							
							
							
						 
						
							2015-08-11 07:35:37 +01:00  
				
					
						
							
							
								 
						
							
							
								4ad1468165 
								
							
								 
							
						 
						
							
							
								
								Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging  
							
							... 
							
							
							
							If the XML was truncated for some reason then ExecuteReadProcessors() would get into an infinite loop, using high CPU. Now it detects EOF (and several other error cases) and aborts.
The rest of the changes just improve logging of XML in case of errors, so that we can see what the bad XML is. 
							
						 
						
							2015-08-11 07:35:37 +01:00  
				
					
						
							
							
								 
						
							
							
								373455a6fa 
								
							
								 
							
						 
						
							
							
								
								Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")  
							
							
							
						 
						
							2015-08-11 06:16:23 +01:00  
				
					
						
							
							
								 
						
							
							
								fe37cb9990 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rearrange code and add different locking to eliminate chances  
							
							... 
							
							
							
							of race conditions and, especially, race conditions when an object is
removed and quickly re-added to a scene.
This hopefully reduces the occurance of problems when avatars TP within
a region -- the main problem being the loss of collisions. 
							
						 
						
							2015-08-09 15:36:50 -07:00  
				
					
						
							
							
								 
						
							
							
								fe86df0ec9 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update the motion actors so they completely clean themselves  
							
							... 
							
							
							
							when Dispose() is called. This reduces chance of object leakage when
    destroying objects.
Rearrange initialization and shut down of BSActorLockAxis so it is
    consistant with other actors. 
							
						 
						
							2015-08-09 15:34:06 -07:00  
				
					
						
							
							
								 
						
							
							
								f3c883a26d 
								
							
								 
							
						 
						
							
							
								
								Corrected spelling of SQLITE. Fixes mantis  #7675 .  
							
							
							
						 
						
							2015-08-08 17:08:06 -04:00  
				
					
						
							
							
								 
						
							
							
								d9a9f6f43b 
								
							
								 
							
						 
						
							
							
								
								Convert the enum to int before casting it to string for DB query  
							
							
							
						 
						
							2015-08-08 13:47:42 -07:00  
				
					
						
							
							
								 
						
							
							
								2c9ffc2a87 
								
							
								 
							
						 
						
							
							
								
								Fixed failing test  
							
							
							
						 
						
							2015-08-08 12:56:52 -07:00  
				
					
						
							
							
								 
						
							
							
								959872315f 
								
							
								 
							
						 
						
							
							
								
								WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.  
							
							... 
							
							
							
							This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed! 
							
						 
						
							2015-08-08 12:12:50 -07:00  
				
					
						
							
							
								 
						
							
							
								2153a01cc7 
								
							
								 
							
						 
						
							
							
								
								Have osAvatarName2Key check the cache first, even for foreign users  
							
							... 
							
							
							
							Another change: removed the second call to userManager.AddUser(). UserManagementModule won't modify an existing record. 
							
						 
						
							2015-08-07 11:34:52 +03:00  
				
					
						
							
							
								 
						
							
							
								f218cbd29d 
								
							
								 
							
						 
						
							
							
								
								max-agent-groups support  
							
							... 
							
							
							
							Robust now tells viewers what the maximum number of groups is. Viewers show this limit to the users, and enforce it.
The default is 42, which is what viewers had assumed was the maximum number before this update.
Signed-off-by: Oren Hurvitz <orenh@kitely.com> 
							
						 
						
							2015-08-07 07:42:26 +01:00  
				
					
						
							
							
								 
						
							
							
								5a1279af8a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: clean up some code for axis locking. No functional change.  
							
							
							
						 
						
							2015-08-06 21:48:50 -07:00  
				
					
						
							
							
								 
						
							
							
								f0417c5d50 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rearrange code and add some tests to try and resolve the  
							
							... 
							
							
							
							initialization race conditions reported in Mantis 6792.
When a region is initializing it seems that the prim initialization code
can be interrupted part way through then taints are processed for
prims that are not completely there. 
							
						 
						
							2015-08-06 19:57:32 -07:00  
				
					
						
							
							
								 
						
							
							
								86c426e587 
								
							
								 
							
						 
						
							
							
								
								create osGetAvatarHomeURI  
							
							... 
							
							
							
							Signed-off-by: Melanie Thielker <melanie@t-data.com> 
							
						 
						
							2015-08-04 18:09:13 +02:00  
				
					
						
							
							
								 
						
							
							
								b5be5ca490 
								
							
								 
							
						 
						
							
							
								
								Make osAvatarName2Key() able to get names from unknown HG users  
							
							... 
							
							
							
							Signed-off-by: Melanie Thielker <melanie@t-data.com> 
							
						 
						
							2015-08-04 18:08:54 +02:00  
				
					
						
							
							
								 
						
							
							
								c4f8630968 
								
							
								 
							
						 
						
							
							
								
								In the AgentCircuitData of HG users, set the last name to include the port  
							
							... 
							
							
							
							E.g., instead of "first.last @grid.example.com", the name is now "first.last @grid.example.com:8002" 
							
						 
						
							2015-08-03 16:25:45 +03:00  
				
					
						
							
							
								 
						
							
							
								dc098ef671 
								
							
								 
							
						 
						
							
							
								
								Merged the two "Version 2" migrations in PGSQL  
							
							
							
						 
						
							2015-08-03 15:34:59 +03:00  
				
					
						
							
							
								 
						
							
							
								818735ae2c 
								
							
								 
							
						 
						
							
							
								
								PGSL Presence migration to correct a double version 2 migration that existed  
							
							... 
							
							
							
							The migration file had a version 2 migration defined twice and
therefore the LastSeen field most likely never was defined in the
presence file. This migration adds the field and migrates the table to
version 4.
Signed-off-by: Oren Hurvitz <orenh@kitely.com> 
							
						 
						
							2015-08-03 13:32:11 +01:00  
				
					
						
							
							
								 
						
							
							
								5a59a6d445 
								
							
								 
							
						 
						
							
							
								
								Removed unused variable  
							
							
							
						 
						
							2015-08-03 15:31:48 +03:00  
				
					
						
							
							
								 
						
							
							
								fdb7a804fc 
								
							
								 
							
						 
						
							
							
								
								Add an option to processes physics collisions using FireAndForget.  
							
							... 
							
							
							
							Off by default but set with [Startup]ShouldUseFireAndForgetForCollsions=true
There is a problem with physics colliions sometimes stopping. One suspicion
is that the long callback path from the physics engine into the script engine
is causing problems. Enabling this feature passes the collision into the
script engine on a separate thread and not the main simulation thread.
Tester can enable this and see if the collsions stay around. If they still
fail, this commit should be reverted and another solution looked for. 
							
						 
						
							2015-08-02 22:31:53 -07:00  
				
					
						
							
							
								 
						
							
							
								ce62824b1f 
								
							
								 
							
						 
						
							
							
								
								Add HGFSAssetService to the HypergridService to provide HG support for FSAssets.  
							
							
							
						 
						
							2015-08-02 20:02:36 +01:00  
				
					
						
							
							
								 
						
							
							
								bccf785665 
								
							
								 
							
						 
						
							
							
								
								osKey2Name returns now correct values for HG users who are not on the region.  
							
							... 
							
							
							
							Signed-off-by: Oren Hurvitz <orenh@kitely.com> 
							
						 
						
							2015-08-02 09:17:50 +01:00  
				
					
						
							
							
								 
						
							
							
								c8cd2f18f5 
								
							
								 
							
						 
						
							
							
								
								Mantis  #7657 : similar fixes for FSAssets.  
							
							
							
						 
						
							2015-08-01 20:27:04 -07:00  
				
					
						
							
							
								 
						
							
							
								e5a1243abc 
								
							
								 
							
						 
						
							
							
								
								Mantis  #7657  and  #7514 . This should alleviate the problem of bad object assets being passed around via HG and archives. No guarantees that all the leaks have been found, but at least it detects and fixes these bad assets upon:  
							
							... 
							
							
							
							(1) storing and getting assets over HG -- assuming the core HG asset service is being used (not the case with OSGrid!)
(2) importing assets via OAR and IAR
Instantiation of bad assets now should also work, instead of producing an exception, but the bad assets themselves aren't being fixed in the DB. That should be done with a cleaning tool -- see Perl script in Mantis #7657 .
Virus! 
							
						 
						
							2015-08-01 18:58:05 -07:00  
				
					
						
							
							
								 
						
							
							
								32d87aa168 
								
							
								 
							
						 
						
							
							
								
								Mantis  #7664 : Added IHypergridLinker interface to establish a contract about what implementers need to provide publicly. This is used by 3rd-party addons such as Wifi.  
							
							
							
						 
						
							2015-08-01 09:30:34 -07:00  
				
					
						
							
							
								 
						
							
							
								368ea78d14 
								
							
								 
							
						 
						
							
							
								
								Show last online status of group members from the PresenceService in group profiles  
							
							... 
							
							
							
							Signed-off-by: Oren Hurvitz <orenh@kitely.com> 
							
						 
						
							2015-07-31 17:19:13 +01:00  
				
					
						
							
							
								 
						
							
							
								14b4d8bad7 
								
							
								 
							
						 
						
							
							
								
								Eliminated several warnings  
							
							
							
						 
						
							2015-07-31 18:13:39 +03:00  
				
					
						
							
							
								 
						
							
							
								149cb8dcbc 
								
							
								 
							
						 
						
							
							
								
								XMLRPCModule now actually aborts the worker thread when requested  
							
							
							
						 
						
							2015-07-31 18:13:23 +03:00  
				
					
						
							
							
								 
						
							
							
								1de8c3570d 
								
							
								 
							
						 
						
							
							
								
								PGSQL migrations for IM_Store, UserProfiles, removal of casting exception for UserProfiles and adding double precision to PGSQL Manager  
							
							... 
							
							
							
							PGSQL migrations for IM_Store, UserProfiles, removal of casting
exception for UserProfiles and adding double precision to PGSQL Manager.
Fixes the Offline IM to Email toggle and prepares for fixing Offline
IM.
Signed-off-by: Oren Hurvitz <orenh@kitely.com> 
							
						 
						
							2015-07-31 15:57:22 +01:00  
				
					
						
							
							
								 
						
							
							
								e979a7e7f0 
								
							
								 
							
						 
						
							
							
								
								Fixed bad log message  
							
							... 
							
							
							
							This fixes http://opensimulator.org/mantis/view.php?id=7661  
							
						 
						
							2015-07-31 17:55:09 +03:00  
				
					
						
							
							
								 
						
							
							
								8aa75f225b 
								
							
								 
							
						 
						
							
							
								
								Fixed bug introduced in  4735514. The project didn't compile.  
							
							
							
						 
						
							2015-07-26 14:09:17 +03:00  
				
					
						
							
							
								 
						
							
							
								a7fccbcf6f 
								
							
								 
							
						 
						
							
							
								
								Update PGSQL groups handler to accept search queries from the viewer  
							
							... 
							
							
							
							Update PGSQL groups handler to accept search queries from the viewer.
Fixed malformed query strings.
Signed-off-by: Oren Hurvitz <orenh@kitely.com> 
							
						 
						
							2015-07-26 11:59:15 +01:00  
				
					
						
							
							
								 
						
							
							
								4735514a88 
								
							
								 
							
						 
						
							
							
								
								Fixed not being charged to create classifeids on money enabled regions  
							
							... 
							
							
							
							Signed-off-by: Melanie Thielker <melanie@t-data.com> 
							
						 
						
							2015-07-26 02:31:31 +02:00  
				
					
						
							
							
								 
						
							
							
								83da582261 
								
							
								 
							
						 
						
							
							
								
								Removed unused code related to DNS lookups  
							
							
							
						 
						
							2015-07-23 14:50:50 +03:00  
				
					
						
							
							
								 
						
							
							
								7342192223 
								
							
								 
							
						 
						
							
							
								
								Add quotes aroung LandFlags as PGSQL seems to choke on the word when  
							
							... 
							
							
							
							it's bare. 
							
						 
						
							2015-07-23 01:59:33 +02:00  
				
					
						
							
							
								 
						
							
							
								43c8e2396e 
								
							
								 
							
						 
						
							
							
								
								Added locking to HypergridLinker, to prevent problems if multiple linking requests for the same region are handled simultaneously  
							
							
							
						 
						
							2015-07-22 20:39:30 +03:00  
				
					
						
							
							
								 
						
							
							
								3a2d4c8b05 
								
							
								 
							
						 
						
							
							
								
								Added logging in places where regions are searched for by their location  
							
							... 
							
							
							
							This commit also fixes the log message "Region already exists in coordinates <{0},{1}>": it was actually showing the *requested* coordinates, instead of the coordinates of the previously-existing link. 
							
						 
						
							2015-07-22 20:13:53 +03:00  
				
					
						
							
							
								 
						
							
							
								8cc7433d68 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix cut-and-paste typo in constraint frame setting.  
							
							... 
							
							
							
							This code is in the XNA module so it does not affect the normal
Bullet configuration . 
							
						 
						
							2015-07-21 20:11:59 -07:00  
				
					
						
							
							
								 
						
							
							
								297d31b1c2 
								
							
								 
							
						 
						
							
							
								
								Prevent two maptiles being generated at startup, one for v1 and another for v2-3 service. * v1 Service (WorldMapModule) is called directly by scene on startup. This patch moves the initial map registration of the v2-3 service (MapImageServiceModule) to that point so they can share the bitmap instead of doubling the work of Warp3D and exasperate its memory leak issues.  
							
							... 
							
							
							
							Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2015-07-21 15:11:47 -04:00  
				
					
						
							
							
								 
						
							
							
								c7f6e248e8 
								
							
								 
							
						 
						
							
							
								
								Correcting errors in previous change: MySQL needs int unsigned, not  
							
							... 
							
							
							
							unsigned int. PGSQL has no unsigned types, changing to bigint. 
							
						 
						
							2015-07-14 21:22:53 +02:00  
				
					
						
							
							
								 
						
							
							
								7b571a928c 
								
							
								 
							
						 
						
							
							
								
								Mantis  #7629 : Change LandFlags column to unsigned. Thanks, Jim!  
							
							
							
						 
						
							2015-07-14 21:16:25 +02:00  
				
					
						
							
							
								 
						
							
							
								248c0e18de 
								
							
								 
							
						 
						
							
							
								
								Prevent multiple instances of the FSAssets service causing problems. Protect against secondary instances registering duplicate console commands Also prevents multiple instances each starting a writer thread which will cause major file access exceptions as they fight over the contents of the spool directory.  
							
							... 
							
							
							
							Signed-off-by: Melanie Thielker <melanie@t-data.com> 
							
						 
						
							2015-07-13 19:04:33 +02:00  
				
					
						
							
							
								 
						
							
							
								e174dc87fb 
								
							
								 
							
						 
						
							
							
								
								Fixed the whitespace in Scene.cs  
							
							... 
							
							
							
							The whitespace in this file was fubared recently 
							
						 
						
							2015-07-13 12:37:18 +03:00  
				
					
						
							
							
								 
						
							
							
								f3f748ed11 
								
							
								 
							
						 
						
							
							
								
								Bringing FSAssets more inline with current OpenSim standards. * If no connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets  
							
							... 
							
							
							
							Signed-off-by: Melanie Thielker <melanie@t-data.com> 
							
						 
						
							2015-07-12 04:03:08 +02:00  
				
					
						
							
							
								 
						
							
							
								c59144ff13 
								
							
								 
							
						 
						
							
							
								
								More cleanup, add missing refs to prebuild, remove refs to stuff not  
							
							... 
							
							
							
							used. Will NOT compile. 
							
						 
						
							2015-07-11 19:27:19 +02:00  
				
					
						
							
							
								 
						
							
							
								a343c07d12 
								
							
								 
							
						 
						
							
							
								
								Some cleanup, add prebuild project, correct path  
							
							
							
						 
						
							2015-07-11 19:21:32 +02:00  
				
					
						
							
							
								 
						
							
							
								2672637202 
								
							
								 
							
						 
						
							
							
								
								Rename for uniformity, add data module  
							
							
							
						 
						
							2015-07-11 19:10:39 +02:00  
				
					
						
							
							
								 
						
							
							
								db62e1ac3c 
								
							
								 
							
						 
						
							
							
								
								Add main FSAssetsService  
							
							
							
						 
						
							2015-07-11 19:07:42 +02:00  
				
					
						
							
							
								 
						
							
							
								987e7e4f84 
								
							
								 
							
						 
						
							
							
								
								Applying Gavin Hird's patch to correct PGSQL group notices. Thatk you,  
							
							... 
							
							
							
							Gavin 
							
						 
						
							2015-06-26 19:08:51 +02:00  
				
					
						
							
							
								 
						
							
							
								d750647fb1 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix two compiler warnings.  
							
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							Mostly code left over from things that are not done that way anymore. 
							
						 
						
							2015-06-25 22:02:12 -07:00  
				
					
						
							
							
								 
						
							
							
								0e401238e7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2015-06-25 15:02:06 -07:00  
				
					
						
							
							
								 
						
							
							
								c299414d50 
								
							
								 
							
						 
						
							
							
								
								Fixed bad-ish code in login patch  
							
							
							
						 
						
							2015-06-25 15:01:43 -07:00  
				
					
						
							
							
								 
						
							
							
								4131fbea0c 
								
							
								 
							
						 
						
							
							
								
								Changes to Welcome Message sent to clients.  
							
							... 
							
							
							
							.gitignore                                        |  1 +
 OpenSim/Services/LLLoginService/LLLoginService.cs | 32 +++++++++++++++--------
 1 files changed, 22 insertions(+), 11 deletions(-)
Signed-off-by: Diva Canto <diva@metaverseink.com> 
							
						 
						
							2015-06-25 14:53:51 -07:00  
				
					
						
							
							
								 
						
							
							
								3aa9e786de 
								
							
								 
							
						 
						
							
							
								
								Thanks Gavin Hird for a fix for Mantis 0007604: DeleteClassifiedRecord exception PGSQL  
							
							
							
						 
						
							2015-06-24 04:08:34 -07:00  
				
					
						
							
							
								 
						
							
							
								2c5a3ff9f0 
								
							
								 
							
						 
						
							
							
								
								Thanks Gavin Hird for a fix for an exception when requesting an Estate Ban when using PGSQL.  
							
							
							
						 
						
							2015-06-24 03:46:30 -07:00  
				
					
						
							
							
								 
						
							
							
								b5ac0e1ab8 
								
							
								 
							
						 
						
							
							
								
								FetchInventoryDescendents2: Signal to the viewer that folder with UUID.Zero is a bad folder. Don't even go to the backend to ask for it, because that will likely kill the sim. Apparently Firestorm requests folder Zero quite often.  
							
							
							
						 
						
							2015-06-23 14:24:55 -07:00  
				
					
						
							
							
								 
						
							
							
								a91f32e2c7 
								
							
								 
							
						 
						
							
							
								
								Guard against null AgentPrefs service in llGetAgentLanguage()  
							
							... 
							
							
							
							Signed-off-by: Diva Canto <diva@metaverseink.com> 
							
						 
						
							2015-06-21 08:41:37 -07:00  
				
					
						
							
							
								 
						
							
							
								7edaf1d851 
								
							
								 
							
						 
						
							
							
								
								Add MaxMaterialsPerTransaction to SimFeatures  
							
							... 
							
							
							
							Signed-off-by: Diva Canto <diva@metaverseink.com> 
							
						 
						
							2015-06-19 08:44:34 -07:00  
				
					
						
							
							
								 
						
							
							
								c37315da87 
								
							
								 
							
						 
						
							
							
								
								Warp3DImageModule. Reduce workload by not calling to render the root prim twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice.  
							
							... 
							
							
							
							Signed-off-by: Diva Canto <diva@metaverseink.com> 
							
						 
						
							2015-06-19 06:56:19 -07:00  
				
					
						
							
							
								 
						
							
							
								017d2cf417 
								
							
								 
							
						 
						
							
							
								
								Bug fix in inventory fetching: sometimes the caps request comes before there is a scene presence, and that's ok.  
							
							
							
						 
						
							2015-06-17 15:55:07 -07:00  
				
					
						
							
							
								 
						
							
							
								4a516fa156 
								
							
								 
							
						 
						
							
							
								
								Removed the pgsql table for AgentPrefs, because it is not working. For now the Agent Preferences feature will not work with PGSQL installations -- someone who uses PGSQL needs to send a table that works.  
							
							
							
						 
						
							2015-06-14 14:49:20 -07:00  
				
					
						
							
							
								 
						
							
							
								be68f4852c 
								
							
								 
							
						 
						
							
							
								
								Mantis  #7610 . Changed AgentPrefs table in PGSQL to use uuid instead of varchar(36), to be consistent with the otehr pgsql tables. Since the first commit on this was yesterday, there's no migration; instead, the version starts at 2. If anyone created the table yesterday, it will be dropped and recreated.  
							
							... 
							
							
							
							WARNING: untested. (I don't use pg) 
							
						 
						
							2015-06-14 09:30:55 -07:00  
				
					
						
							
							
								 
						
							
							
								f27ce66877 
								
							
								 
							
						 
						
							
							
								
								Squooshed a warning that could result in a runtime null pointer exception. It says that code is for debugging, but it was buggy.  
							
							
							
						 
						
							2015-06-14 08:18:21 -07:00  
				
					
						
							
							
								 
						
							
							
								03f142730c 
								
							
								 
							
						 
						
							
							
								
								Squoosh one more warning  
							
							
							
						 
						
							2015-06-14 08:14:09 -07:00  
				
					
						
							
							
								 
						
							
							
								496f35b4e8 
								
							
								 
							
						 
						
							
							
								
								Removing the Store methods in the DB layer of AgentPreferences, as they were simply calling the base ones.  
							
							
							
						 
						
							2015-06-14 08:04:25 -07:00  
				
					
						
							
							
								 
						
							
							
								3853904b80 
								
							
								 
							
						 
						
							
							
								
								Quell three new warnings I introduced with AgentPrefsData, return an empty llsd map instead of an empty llsd block when no AgentPrefs service is available to try and appease Firestorm  
							
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							Signed-off-by: Diva Canto <diva@metaverseink.com> 
							
						 
						
							2015-06-14 07:59:25 -07:00  
				
					
						
							
							
								 
						
							
							
								54c1659934 
								
							
								 
							
						 
						
							
							
								
								AgentPreferences SQLLite Migration update Mantis  #7157  
							
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							Signed-off-by: Diva Canto <diva@metaverseink.com> 
							
						 
						
							2015-06-13 22:10:51 -07:00  
				
					
						
							
							
								 
						
							
							
								7635138c59 
								
							
								 
							
						 
						
							
							
								
								SQLite and PGSQL adapters for AgentPreferences  
							
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							Signed-off-by: Diva Canto <diva@metaverseink.com> 
							
						 
						
							2015-06-13 14:53:17 -07:00  
				
					
						
							
							
								 
						
							
							
								75baf6ce01 
								
							
								 
							
						 
						
							
							
								
								Added ':' to debug messages  
							
							
							
						 
						
							2015-06-13 14:34:28 -07:00  
				
					
						
							
							
								 
						
							
							
								d6dc782d75 
								
							
								 
							
						 
						
							
							
								
								Add optional GodNames region module  
							
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							Signed-off-by: Diva Canto <diva@metaverseink.com> 
							
						 
						
							2015-06-13 14:31:49 -07:00  
				
					
						
							
							
								 
						
							
							
								044654b5a9 
								
							
								 
							
						 
						
							
							
								
								Guard against scenes without an agent prefs service and a copy and paste fix  
							
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							Signed-off-by: Diva Canto <diva@metaverseink.com> 
							
						 
						
							2015-06-13 13:37:08 -07:00  
				
					
						
							
							
								 
						
							
							
								7f1a73cbda 
								
							
								 
							
						 
						
							
							
								
								Fixed indentation  
							
							
							
						 
						
							2015-06-13 10:27:48 -07:00  
				
					
						
							
							
								 
						
							
							
								bcb8a7d7f9 
								
							
								 
							
						 
						
							
							
								
								A few bug fixes for Agent Preferences to actually work. Also added missing config for standalone.  
							
							
							
						 
						
							2015-06-13 08:36:06 -07:00  
				
					
						
							
							
								 
						
							
							
								0fa94f222d 
								
							
								 
							
						 
						
							
							
								
								Refactor AgentPreferences so that database operations happen centrally. the opensim way.  
							
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							Signed-off-by: Diva Canto <diva@metaverseink.com> 
							
						 
						
							2015-06-13 07:27:42 -07:00  
				
					
						
							
							
								 
						
							
							
								c1ddb7f05e 
								
							
								 
							
						 
						
							
							
								
								Relicense AgentPreferences files to BSD and OpenSimulator  
							
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							Signed-off-by: Diva Canto <diva@metaverseink.com> 
							
						 
						
							2015-06-13 07:27:26 -07:00  
				
					
						
							
							
								 
						
							
							
								6f71d5c2c6 
								
							
								 
							
						 
						
							
							
								
								Support for Linden AgentPreferences capability and friends (UpdateAgentLanguage and UpdateAgentInformation) and Mantis  #7157  
							
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							Signed-off-by: Diva Canto <diva@metaverseink.com> 
							
						 
						
							2015-06-13 07:27:01 -07:00  
				
					
						
							
							
								 
						
							
							
								7aa171e49f 
								
							
								 
							
						 
						
							
							
								
								Maybe reduce incidence of ghost avatars  
							
							
							
						 
						
							2015-06-12 03:16:09 +02:00  
				
					
						
							
							
								 
						
							
							
								58972f65ac 
								
							
								 
							
						 
						
							
							
								
								SceneObjectPart.UpdateLookAt() now uses corrected libomv quaternion functions.  
							
							
							
						 
						
							2015-06-10 01:26:38 -07:00  
				
					
						
							
							
								 
						
							
							
								a83d2247d4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2015-06-09 13:22:24 -07:00  
				
					
						
							
							
								 
						
							
							
								b931f393a8 
								
							
								 
							
						 
						
							
							
								
								Avoid registering console commands in every single instance of GridUserService running on the same process. Only one registers them now.  
							
							
							
						 
						
							2015-06-09 13:21:41 -07:00  
				
					
						
							
							
								 
						
							
							
								81ef7b586e 
								
							
								 
							
						 
						
							
							
								
								Address Mantis 7592 ( http://opensimulator.org/mantis/view.php?id=7592 ) by  
							
							... 
							
							
							
							disabling terrain patch sending by view distance for legacy sized regions.
The problem seems to be that people expect adjacent legacy sized regions
to just display like they always have. Limiting displayed terrain is
complicated by the camera position not being updated in child regions. 
							
						 
						
							2015-06-06 07:09:20 -07:00  
				
					
						
							
							
								 
						
							
							
								0c5facbd75 
								
							
								 
							
						 
						
							
							
								
								Typo Fix  
							
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							Signed-off-by: Diva Canto <diva@metaverseink.com> 
							
						 
						
							2015-06-05 16:48:16 -07:00  
				
					
						
							
							
								 
						
							
							
								c4efeb0f7c 
								
							
								 
							
						 
						
							
							
								
								Upgraded the Simian inventory connector with an item cache, too, so that it doesn't get awfully out of sync with the improvements I'm making to the robust service connectors, which are being fully leveraged by the simulator. This Simian connector needs more love...  
							
							
							
						 
						
							2015-06-05 11:46:13 -07:00  
				
					
						
							
							
								 
						
							
							
								96f0c6f074 
								
							
								 
							
						 
						
							
							
								
								More on mantis  #7567 . Two things:  
							
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							- Increase the inventory cache timeout to 20 secs, so that the items will still be there when they are needed by the sim for rezzing
- Before rezzing attachs, make a call to GetMultipleItems so to fetch them all at the same time 
							
						 
						
							2015-06-05 10:07:50 -07:00  
				
					
						
							
							
								 
						
							
							
								cc22d81b4d 
								
							
								 
							
						 
						
							
							
								
								The only purpose of this commit is to remove an erroneous comment. It turns out that rezzing the attachments is necessary in modern viewers too. Proof: commenting the lines below the comment results in no attachments seen in the avatar.  
							
							
							
						 
						
							2015-06-05 09:47:36 -07:00  
				
					
						
							
							
								 
						
							
							
								52d9ea1cee 
								
							
								 
							
						 
						
							
							
								
								Mantis  #7603  -- bad folders in inventory could produce null pointer exception. Thanks for the line numbers in the exception trace.  
							
							
							
						 
						
							2015-06-04 19:57:01 -07:00  
				
					
						
							
							
								 
						
							
							
								83267e19f6 
								
							
								 
							
						 
						
							
							
								
								Mantis  #7536 . This may alleviate the side effects of broken SceneObjects XML. It doesn't (can't) fix the cause.  
							
							
							
						 
						
							2015-06-04 16:17:45 -07:00  
				
					
						
							
							
								 
						
							
							
								51fccff235 
								
							
								 
							
						 
						
							
							
								
								Mantis  #7600 . The warning message was not a symptom of a problem, it was just that the HG client was trying to fetch folders that aren't in the Suitcase, so that fails. This should make the warning message go away in that situation. (fetching those folders will still fail, because they aren't available over HG)  
							
							
							
						 
						
							2015-06-04 15:04:36 -07:00  
				
					
						
							
							
								 
						
							
							
								f63e7ec46f 
								
							
								 
							
						 
						
							
							
								
								Trivial: fix copy-paste typo in string  
							
							
							
						 
						
							2015-06-04 09:30:41 -07:00  
				
					
						
							
							
								 
						
							
							
								2fff376762 
								
							
								 
							
						 
						
							
							
								
								More assertions in inventory client tests to check for assorted combinations of cached/non-cached/existing/non-existing items  
							
							
							
						 
						
							2015-06-04 09:17:12 -07:00  
				
					
						
							
							
								 
						
							
							
								6f469ec0a5 
								
							
								 
							
						 
						
							
							
								
								Added tests that verify the absence of the bug fixed in the previous commits (cache issues).  
							
							
							
						 
						
							2015-06-04 08:52:57 -07:00  
				
					
						
							
							
								 
						
							
							
								a433a40980 
								
							
								 
							
						 
						
							
							
								
								Making the inventory cache static, so that there's less timers.  
							
							
							
						 
						
							2015-06-04 07:10:06 -07:00  
				
					
						
							
							
								 
						
							
							
								ea5aa82c2c 
								
							
								 
							
						 
						
							
							
								
								Mantis  #7567 . Once again, avoiding prefetching  linked items within linked folders. Also fixing the inventory connector GetMultipleItems, so that if everything is in the cache, it returns successfully rather than unsuccessfully.  
							
							
							
						 
						
							2015-06-04 06:58:07 -07:00  
				
					
						
							
							
								 
						
							
							
								bac53387a9 
								
							
								 
							
						 
						
							
							
								
								Mantis  #7567 : added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).  
							
							... 
							
							
							
							Other minor changes:
- added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called
- brought linked items in linked folders back to being prefetched 
							
						 
						
							2015-06-03 17:42:41 -07:00  
				
					
						
							
							
								 
						
							
							
								3141664d6b 
								
							
								 
							
						 
						
							
							
								
								I suspect the viewer doesn't need the target of linked items inside linked folders to go in the reply of the original request. At least my tests indicate that. Pushing this out, so that others who use linked folders a lot more can verify.  
							
							
							
						 
						
							2015-06-02 16:31:56 -07:00  
				
					
						
							
							
								 
						
							
							
								0531448664 
								
							
								 
							
						 
						
							
							
								
								New unit tests for FetchInventory2 cap.  
							
							
							
						 
						
							2015-06-02 15:48:16 -07:00  
				
					
						
							
							
								 
						
							
							
								be6fb22d69 
								
							
								 
							
						 
						
							
							
								
								Mantis  #7567 . One of the reported log messages showed this:  
							
							... 
							
							
							
							09:38:40 - [LOGHTTP]: Slow handling of 15572 POST /CAPS/b12c7e98-8261-4953-b7d1-1c414c9893fc FetchInventory2 8acfbca3-13b5-434f-898c-5f4bbe8a76ff from 92.237.199.112:60083 took 62391ms
FetchInventory itself wasn't taking advantage of the new inventory API. This commit fixes that. 
							
						 
						
							2015-06-02 15:40:13 -07:00  
				
					
						
							
							
								 
						
							
							
								8de65a8fb3 
								
							
								 
							
						 
						
							
							
								
								Mantis  #7594 : putting things as they were before regarding duplicate removal. Also added test to check that duplicates are being removed. The test passes. I have no idea how duplicates would not be removed, as reported in the mantis.  
							
							
							
						 
						
							2015-06-01 20:05:51 -07:00  
				
					
						
							
							
								 
						
							
							
								442c025335 
								
							
								 
							
						 
						
							
							
								
								Mantis  #7594 . Fixing the broken code I just introduced.  
							
							
							
						 
						
							2015-06-01 18:57:01 -07:00  
				
					
						
							
							
								 
						
							
							
								7b5e97f04f 
								
							
								 
							
						 
						
							
							
								
								More on mantis  #7594 , this a=time addressing the reported exception, which seems to be a separate issue from the duplicate folders.  
							
							
							
						 
						
							2015-06-01 16:37:04 -07:00  
				
					
						
							
							
								 
						
							
							
								7effd3b158 
								
							
								 
							
						 
						
							
							
								
								Mantis  #7594 . This should be functionally equivalent to what it was, but just in case mono has a bug in List<T>.Find, here is the Linq equivalent of distinct-ness.  
							
							
							
						 
						
							2015-06-01 15:11:30 -07:00  
				
					
						
							
							
								 
						
							
							
								dcf31ee762 
								
							
								 
							
						 
						
							
							
								
								Correct constant RCERR_CAST_TIME_EXCEEDED.  
							
							... 
							
							
							
							Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2015-06-01 13:09:05 -04:00  
				
					
						
							
							
								 
						
							
							
								5d3c327e93 
								
							
								 
							
						 
						
							
							
								
								Add a new os function "osGetGender()"  
							
							
							
						 
						
							2015-05-29 23:02:12 -07:00  
				
					
						
							
							
								 
						
							
							
								0af17c9484 
								
							
								 
							
						 
						
							
							
								
								llListRandomize() wasn't very random  
							
							... 
							
							
							
							Signed-off-by: Diva Canto <diva@metaverseink.com> 
							
						 
						
							2015-05-27 11:15:09 -07:00  
				
					
						
							
							
								 
						
							
							
								5e09e52ee9 
								
							
								 
							
						 
						
							
							
								
								Attachments Module. Fix detach event not being fired until the next time the object is attached.  
							
							... 
							
							
							
							Not an ideal fix but this allows scripts such as AOs to remove animations when detached etc. The pause added does not affect other avatars or the scene in general and only pauses the avatar performing the detach for an extra 2 milliseconds.
Signed-off-by: Diva Canto <diva@metaverseink.com> 
							
						 
						
							2015-05-26 15:05:32 -07:00  
				
					
						
							
							
								 
						
							
							
								9766dc1f81 
								
							
								 
							
						 
						
							
							
								
								Add WhiteCore's LL Json functions  
							
							
							
						 
						
							2015-05-26 21:05:59 +02:00  
				
					
						
							
							
								 
						
							
							
								22ee1c30e3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2015-05-25 15:19:27 -07:00  
				
					
						
							
							
								 
						
							
							
								35d58fe9d4 
								
							
								 
							
						 
						
							
							
								
								Minor change of statement order in unit test  
							
							
							
						 
						
							2015-05-25 15:19:00 -07:00  
				
					
						
							
							
								 
						
							
							
								abb3bb60a6 
								
							
								 
							
						 
						
							
							
								
								Fix mesh cache race condition in llCastRay V3.  
							
							... 
							
							
							
							Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2015-05-23 08:14:28 -04:00  
				
					
						
							
							
								 
						
							
							
								fdc383a843 
								
							
								 
							
						 
						
							
							
								
								Use own mesh cache in llCastRay V3 after throttling.  
							
							... 
							
							
							
							Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2015-05-22 01:21:50 -04:00  
				
					
						
							
							
								 
						
							
							
								7d26815d0e 
								
							
								 
							
						 
						
							
							
								
								Throttle llCastRay V3.  
							
							... 
							
							
							
							Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2015-05-22 01:21:18 -04:00  
				
					
						
							
							
								 
						
							
							
								edcba95ab5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into moses  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs 
							
						 
						
							2015-05-20 23:40:52 +02:00  
				
					
						
							
							
								 
						
							
							
								d9afe354ac 
								
							
								 
							
						 
						
							
							
								
								New values returned by llGetEnv  
							
							... 
							
							
							
							Implements recent changes to llGetEnv
region_cpu_ratio hardcoded to 1
region_product_sku hardcoded to OpenSim
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2015-05-20 14:36:54 -04:00  
				
					
						
							
							
								 
						
							
							
								946a6622fe 
								
							
								 
							
						 
						
							
							
								
								Removing duplicate definition  
							
							
							
						 
						
							2015-05-19 15:52:13 -04:00  
				
					
						
							
							
								 
						
							
							
								140ea04b9d 
								
							
								 
							
						 
						
							
							
								
								Merging Opensim upstream before generating patch  
							
							
							
						 
						
							2015-05-19 15:18:45 -04:00  
				
					
						
							
							
								 
						
							
							
								91a55c0794 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/M-O-S-E-S/opensim  into moses.metricsPhase2  
							
							... 
							
							
							
							Fixed conflicts.
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs 
							
						 
						
							2015-05-19 14:07:44 -04:00  
				
					
						
							
							
								 
						
							
							
								3efcef7d7e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'moses.metricsPhase2' of git.irl.ucf.edu:/irl/git/opensim into moses.metricsPhase2  
							
							
							
						 
						
							2015-05-18 16:36:06 -04:00  
				
					
						
							
							
								 
						
							
							
								6a48c87cd2 
								
							
								 
							
						 
						
							
							
								
								resolve possible nullref when sending appearance packet. Thanks to zadark for pointing this out.  
							
							
							
						 
						
							2015-05-13 15:59:58 -07:00  
				
					
						
							
							
								 
						
							
							
								3c2886cd75 
								
							
								 
							
						 
						
							
							
								
								Adding back command to clear region's user cache  
							
							
							
						 
						
							2015-05-13 14:31:28 -05:00  
				
					
						
							
							
								 
						
							
							
								cb586d1158 
								
							
								 
							
						 
						
							
							
								
								Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)  
							
							... 
							
							
							
							This patch fixes permission issues with dragging scripted objects. As on LL grid, scripted prims can not be dragged. Also after dragging, the group was not marked as updated. This meant that after the region was restarted the group would revert to its original position. This version fixes issues where scripts in child prims were not detected and also blocks grab for attachments.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-05-13 12:16:14 -05:00  
				
					
						
							
							
								 
						
							
							
								d348f87161 
								
							
								 
							
						 
						
							
							
								
								Patch llCastRay fully simplified to V3.  
							
							
							
						 
						
							2015-05-12 15:40:42 -07:00  
				
					
						
							
							
								 
						
							
							
								d52f58a733 
								
							
								 
							
						 
						
							
							
								
								Disable the "show threadpool calls active" console command for now.  
							
							... 
							
							
							
							Whilst this can be very useful to identify threads held too long by incoming packet processing,
it can also be very misleading as the count updates are not atomic (race conditions lead to growth in numbers over time).
This could be solved by making the counts volatile but I don't currently have time to assess the performance impact, though it's almost certainly negligible.
If anybody else wants to do that and re-enable this command then please feel free. 
							
						 
						
							2015-05-12 19:54:25 +01:00  
				
					
						
							
							
								 
						
							
							
								aefed57158 
								
							
								 
							
						 
						
							
							
								
								One more test in UserAccountsClient.  
							
							
							
						 
						
							2015-05-12 08:55:32 -07:00  
				
					
						
							
							
								 
						
							
							
								923a57a91f 
								
							
								 
							
						 
						
							
							
								
								Added tests for UserAccountService in Robust. In the process fixed a couple of bugs in the network connectors. For some reason the robust-bound code had a CreateUser method, while the client-bound code had no such method. I assume someone is extending the client-side code with their own connectors. I added the missing method, but didn't add it to the service interface.  
							
							
							
						 
						
							2015-05-11 19:55:23 -07:00  
				
					
						
							
							
								 
						
							
							
								c20a5dd75a 
								
							
								 
							
						 
						
							
							
								
								Trivial change just to trigger jenkins to build again  
							
							
							
						 
						
							2015-05-11 09:05:09 -07:00  
				
					
						
							
							
								 
						
							
							
								3df472f10d 
								
							
								 
							
						 
						
							
							
								
								Added inventory tests to Robust.Tests.  
							
							
							
						 
						
							2015-05-11 08:52:12 -07:00  
				
					
						
							
							
								 
						
							
							
								3c596e47c6 
								
							
								 
							
						 
						
							
							
								
								Knocked off a few compiler warnings regarding unused variables.  
							
							
							
						 
						
							2015-05-10 21:54:24 -07:00  
				
					
						
							
							
								 
						
							
							
								eb9b16d284 
								
							
								 
							
						 
						
							
							
								
								Added simple test for IM in Robust too.  
							
							... 
							
							
							
							Changed Inventory data to use the mock one in Common Tests. (but still not inventory tests) 
							
						 
						
							2015-05-10 21:49:24 -07:00  
				
					
						
							
							
								 
						
							
							
								4b94fb8443 
								
							
								 
							
						 
						
							
							
								
								Added this form that comes handy for testing the grid service in Robust.  
							
							
							
						 
						
							2015-05-10 21:16:12 -07:00  
				
					
						
							
							
								 
						
							
							
								811b026ed5 
								
							
								 
							
						 
						
							
							
								
								Deleted OpenSim.Tests.Client.GridClient and PresenceClient, as they have been subsumed by the new testing framework.  
							
							
							
						 
						
							2015-05-10 21:15:22 -07:00  
				
					
						
							
							
								 
						
							
							
								c2cf22ea4f 
								
							
								 
							
						 
						
							
							
								
								Added the beginning of a new test framework for robust connectors and services. For now, just Grid and Presence. This framework starts a robust server (as a thread) listening on a port in localhost, then the tests are client code.  
							
							
							
						 
						
							2015-05-10 21:04:46 -07:00  
				
					
						
							
							
								 
						
							
							
								05737a1010 
								
							
								 
							
						 
						
							
							
								
								Improved comments on fetch inventory tests  
							
							
							
						 
						
							2015-05-10 08:59:33 -07:00  
				
					
						
							
							
								 
						
							
							
								cd12ecd44e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2015-05-10 08:48:04 -07:00  
				
					
						
							
							
								 
						
							
							
								f992ed0f40 
								
							
								 
							
						 
						
							
							
								
								Added unit tests for FetchInventoryDescendents  http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_Inventory_Descendents  
							
							... 
							
							
							
							Also, consolidated the location of the files that handle inventory capabilities. 
							
						 
						
							2015-05-10 08:44:21 -07:00  
				
					
						
							
							
								 
						
							
							
								f20728fc86 
								
							
								 
							
						 
						
							
							
								
								Constrain 'terrain modify' to selected Region  
							
							... 
							
							
							
							Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2015-05-09 15:25:33 -04:00  
				
					
						
							
							
								 
						
							
							
								adf0f49a69 
								
							
								 
							
						 
						
							
							
								
								Fix mantis  #7054 : AO in Firestorm and Kokua stopped loading after new inventory code in place. Cause: # of descendants was wrong.  
							
							
							
						 
						
							2015-05-09 08:58:59 -07:00  
				
					
						
							
							
								 
						
							
							
								0bf1209f90 
								
							
								 
							
						 
						
							
							
								
								Another major overhaul of inventory downloading, this time pertaining to inventory links. Added yet another function to IInventoryService to get multiple items at once, so that fetching collections of linked items is done once per folder instead of once per item.  
							
							
							
						 
						
							2015-05-08 20:53:28 -07:00  
				
					
						
							
							
								 
						
							
							
								e5cf6a29fb 
								
							
								 
							
						 
						
							
							
								
								Restore handling of bad folders. I'm not entirely sure this is part of the protocol -- I don't see it here:  http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_inventory_descendents  
							
							... 
							
							
							
							But who knows! 
							
						 
						
							2015-05-08 17:02:02 -07:00  
				
					
						
							
							
								 
						
							
							
								3110b1661f 
								
							
								 
							
						 
						
							
							
								
								Apparently Firestorm sometimes sends duplicate folder ids on the same request (see  http://opensimulator.org/mantis/view.php?id=7054#c28297 ). This was throwing the new inventory download code off.  
							
							... 
							
							
							
							Firestorm also sends requests for folder UUID.Zero, which doesn't exist, but doesn't cause any problems either -- it just fails. I'm leaving the warning message for now, just to keep an eye on which folders can't be found, but may remove it in the future. 
							
						 
						
							2015-05-08 08:37:31 -07:00  
				
					
						
							
							
								 
						
							
							
								3548e39f9a 
								
							
								 
							
						 
						
							
							
								
								I shouldn't write code this early in the morning... Fixing a 'duh' on previous commit.  
							
							
							
						 
						
							2015-05-08 07:36:30 -07:00  
				
					
						
							
							
								 
						
							
							
								a68aab14fa 
								
							
								 
							
						 
						
							
							
								
								Additional debug message to help diagnose a warning message and exception related to previous commit.  
							
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							See http://opensimulator.org/mantis/view.php?id=7054#c28282  
							
						 
						
							2015-05-08 06:57:06 -07:00  
				
					
						
							
							
								 
						
							
							
								c74cef0f42 
								
							
								 
							
						 
						
							
							
								
								Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.  
							
							
							
						 
						
							2015-05-07 19:24:08 -07:00  
				
					
						
							
							
								 
						
							
							
								ca4569eeb4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2015-05-07 12:38:40 -07:00  
				
					
						
							
							
								 
						
							
							
								cc1fc400d8 
								
							
								 
							
						 
						
							
							
								
								pCampbot: added behavior that mimic initial inventory download. It's not exactly what the viewer does, but it's close enough, and the elapsed time can be measured.  
							
							
							
						 
						
							2015-05-07 12:37:49 -07:00  
				
					
						
							
							
								 
						
							
							
								dc4c9b1bb0 
								
							
								 
							
						 
						
							
							
								
								Minor whitespace removal  
							
							
							
						 
						
							2015-05-07 14:09:29 -04:00  
				
					
						
							
							
								 
						
							
							
								a9dd3028b9 
								
							
								 
							
						 
						
							
							
								
								Add 'terrain modify noise' and code cleanup  
							
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							Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2015-05-07 14:07:50 -04:00  
				
					
						
							
							
								 
						
							
							
								4bf62e11b6 
								
							
								 
							
						 
						
							
							
								
								'terrain modify' command for area-of-effect operations  
							
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							Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2015-05-06 13:55:22 -04:00  
				
					
						
							
							
								 
						
							
							
								8676b017b2 
								
							
								 
							
						 
						
							
							
								
								Attempt at fixing mantis  #7054 . The two inventory threads are stepping on each other's feet. This needs real-world testing, as I'm not sure of all the consequences of reducing the number of worker threads to 1.  
							
							
							
						 
						
							2015-05-05 21:28:27 -07:00  
				
					
						
							
							
								 
						
							
							
								1abbad71b4 
								
							
								 
							
						 
						
							
							
								
								Refactored some code that is used in two different dlls related to SOP rewriting. Also added some unit tests that relate to mantis  #7514  
							
							
							
						 
						
							2015-05-05 20:59:09 -07:00  
				
					
						
							
							
								 
						
							
							
								44b8b9fef6 
								
							
								 
							
						 
						
							
							
								
								Revert "Patch llCastRay fully-simplified to V2." for further review.  
							
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							This reverts commit c96ee68953 
							
						 
						
							2015-05-04 16:23:16 -04:00  
				
					
						
							
							
								 
						
							
							
								dfb73c1464 
								
							
								 
							
						 
						
							
							
								
								fix a minor whitespace issue  
							
							
							
						 
						
							2015-05-04 15:56:12 -04:00  
				
					
						
							
							
								 
						
							
							
								49991d055a 
								
							
								 
							
						 
						
							
							
								
								Adding the command <dobackup>to opensim console which requires a region name as an argument and will do an oar of that region if the autobackup module is enabled  
							
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							Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2015-05-04 15:53:31 -04:00  
				
					
						
							
							
								 
						
							
							
								382e05df14 
								
							
								 
							
						 
						
							
							
								
								Missing constants for llGetObjectDetails  
							
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							OBJECT_BODY_SHAPE_TYPE
OBJECT_HOVER_HEIGHT
OBJECT_LAST_OWNER_ID
OBJECT_RENDER_WEIGHT
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2015-05-04 13:18:52 -04:00  
				
					
						
							
							
								 
						
							
							
								96a86e7d5a 
								
							
								 
							
						 
						
							
							
								
								Fixed a bug that would cause the sim extra stats reporter to fail in reporting stats. The bug was caused by the current process threads which can return null references.  
							
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							Test Plan: Tested on windows using opensim standalone and the json stats.
Reviewers: rlouden, ssirigam, clattin, martin, kboswell
Reviewed By: rlouden, ssirigam, clattin, martin, kboswell
Differential Revision: http://cr.irl.ucf.edu/D277  
							
						 
						
							2015-05-04 13:17:11 -04:00  
				
					
						
							
							
								 
						
							
							
								5a2440dfdf 
								
							
								 
							
						 
						
							
							
								
								Implement llGetGeometricCenter correctly.  
							
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							Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2015-05-04 13:14:09 -04:00  
				
					
						
							
							
								 
						
							
							
								c96ee68953 
								
							
								 
							
						 
						
							
							
								
								Patch llCastRay fully-simplified to V2.  
							
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							Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2015-05-04 12:44:58 -04:00  
				
					
						
							
							
								 
						
							
							
								cb517839e9 
								
							
								 
							
						 
						
							
							
								
								Fixed vocabulary in a comment to match the code.  
							
							
							
						 
						
							2015-05-04 10:05:36 -04:00  
				
					
						
							
							
								 
						
							
							
								43b8bd0c35 
								
							
								 
							
						 
						
							
							
								
								Implement llCastRay fully, simplified.  
							
							
							
						 
						
							2015-05-03 23:41:11 -07:00  
				
					
						
							
							
								 
						
							
							
								30f9e5372e 
								
							
								 
							
						 
						
							
							
								
								Only send parcel layer data around the point of interest. Can be disabled  
							
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							by setting [LandManagement]LimitParcelLayerUpdateDistance=false
New parameters added to OpenSimDefaults for the distance and enablement. 
							
						 
						
							2015-05-03 21:56:41 -07:00  
				
					
						
							
							
								 
						
							
							
								73efb1633f 
								
							
								 
							
						 
						
							
							
								
								lock collision mesh cache when accessing  
							
							
							
						 
						
							2015-05-03 19:54:03 -07:00  
				
					
						
							
							
								 
						
							
							
								60e719286b 
								
							
								 
							
						 
						
							
							
								
								Make Meshmerizer mesh cache static so it can be shared across class instances  
							
							
							
						 
						
							2015-05-03 17:05:48 -07:00  
				
					
						
							
							
								 
						
							
							
								877371411a 
								
							
								 
							
						 
						
							
							
								
								Mantis  #7514  
							
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							I think this is it -- a bug introduced back in October, where the prefix and name space were being added twice on HG asset posts bu simulators. 
							
						 
						
							2015-05-02 22:18:58 -07:00  
				
					
						
							
							
								 
						
							
							
								09edc9619a 
								
							
								 
							
						 
						
							
							
								
								It wasn't that. Revert "Mantis #7514"  
							
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							This reverts commit 365f46bfa9 
							
						 
						
							2015-05-02 22:15:26 -07:00  
				
					
						
							
							
								 
						
							
							
								365f46bfa9 
								
							
								 
							
						 
						
							
							
								
								Mantis  #7514  
							
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							Mono bug introduces double xmlns attribute names when rewriting the asset in HGAssetService, e.g.  <SceneObjectPart xmlns:xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance " xmlns:xmlns:xsd="http://www.w3.org/2001/XMLSchema ">.
Solution: remove all attributes before saving. 
							
						 
						
							2015-05-02 20:40:37 -07:00  
				
					
						
							
							
								 
						
							
							
								4211309ec7 
								
							
								 
							
						 
						
							
							
								
								Corrected typo in namespace  
							
							
							
						 
						
							2015-05-02 10:27:57 -07:00  
				
					
						
							
							
								 
						
							
							
								c4a3c93097 
								
							
								 
							
						 
						
							
							
								
								Fixed a bug that would cause the sim extra stats reporter to fail in reporting stats. The bug was caused by the current process threads which can return null references.  
							
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							Test Plan: Tested on windows using opensim standalone and the json stats.
Reviewers: rlouden, kboswell, clattin, martin, ssirigam
Differential Revision: http://cr.irl.ucf.edu/D277  
							
						 
						
							2015-05-01 17:09:18 -04:00  
				
					
						
							
							
								 
						
							
							
								72e17b0219 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into moses.metricsPhase2  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SimStatsReporter.cs 
							
						 
						
							2015-05-01 14:11:16 -04:00  
				
					
						
							
							
								 
						
							
							
								625452b84b 
								
							
								 
							
						 
						
							
							
								
								Updated phase 2 to have the changes originally done in phase 1 for the defaultNumberFramesStored.  
							
							... 
							
							
							
							Test Plan: Tested using opensim standalone on windows with json stats.
Reviewers: rlouden
Reviewed By: rlouden
Differential Revision: http://cr.irl.ucf.edu/D275  
							
						 
						
							2015-04-30 16:02:45 -04:00  
				
					
						
							
							
								 
						
							
							
								da32512ea4 
								
							
								 
							
						 
						
							
							
								
								Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")  
							
							
							
						 
						
							2015-04-29 18:47:17 -07:00  
				
					
						
							
							
								 
						
							
							
								59778cfc2a 
								
							
								 
							
						 
						
							
							
								
								Added in all metrics for Phase 1 except for Time Dilation.  
							
							... 
							
							
							
							Test Plan:
Tested on local opensim and firestorm. Not tested with JSON stats
reporter.
Reviewers: rlouden
Reviewed By: rlouden
Differential Revision: http://cr.irl.ucf.edu/D269 
Signed-off-by: Diva Canto <diva@metaverseink.com> 
							
						 
						
							2015-04-29 18:22:24 -07:00  
				
					
						
							
							
								 
						
							
							
								cb3c6038af 
								
							
								 
							
						 
						
							
							
								
								Changed the 10 value to be a constant value inside of the Scene called m_DefaultNumberFramesStored.  
							
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							Test Plan: Tested on windows with the json stats reporter.
Reviewers: rlouden, kboswell, clattin, ssirigam, martin
Reviewed By: rlouden, kboswell, clattin, ssirigam, martin
Differential Revision: http://cr.irl.ucf.edu/D273  
							
						 
						
							2015-04-29 16:20:03 -04:00  
				
					
						
							
							
								 
						
							
							
								e171ae899d 
								
							
								 
							
						 
						
							
							
								
								Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)"  
							
							... 
							
							
							
							We found that linksets can move if the root prim is unscripted. Will revert this until a fix can be implemented. 
							
						 
						
							2015-04-28 17:24:54 -05:00  
				
					
						
							
							
								 
						
							
							
								bebdc29eff 
								
							
								 
							
						 
						
							
							
								
								Changed the 10 value to be a constant value inside of the Scene called m_DefaultNumberFramesStored.  
							
							... 
							
							
							
							Test Plan: Tested on windows with the json stats reporter.
Reviewers: rlouden, ssirigam, martin, kboswell, clattin
Differential Revision: http://cr.irl.ucf.edu/D273  
							
						 
						
							2015-04-28 16:56:53 -04:00  
				
					
						
							
							
								 
						
							
							
								38459104eb 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "Fix the click to buy prim dialog not being displayed with alpha viewers after recent changes to viewer code by LL.""  
							
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							This brings back the fix for recent viewer click to buy prim dialog which was reverted after some reports of objects being altered when touched. 
							
						 
						
							2015-04-28 09:36:56 -05:00  
				
					
						
							
							
								 
						
							
							
								d80230adcd 
								
							
								 
							
						 
						
							
							
								
								Revert "Fix the click to buy prim dialog not being displayed with alpha viewers after recent changes to viewer code by LL."  
							
							... 
							
							
							
							See: http://opensimulator.org/mantis/view.php?id=7426#c28089 
Reverting this commit due to unwanted effects. 
							
						 
						
							2015-04-27 15:46:09 -05:00  
				
					
						
							
							
								 
						
							
							
								cde4e7ec86 
								
							
								 
							
						 
						
							
							
								
								Fix the click to buy prim dialog not being displayed with alpha viewers after recent changes to viewer code by LL.  
							
							... 
							
							
							
							Recent viewer changes by linden lab now require more information when requesting prim tooltip data. The object properties must now be sent when the viewer requests the object family properties used to display the tool tip. Thanks to Liru for finding the viewer commit that broke this feature in OS.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-04-25 00:06:48 -05:00  
				
					
						
							
							
								 
						
							
							
								0b3adc961b 
								
							
								 
							
						 
						
							
							
								
								Added in all metrics for Phase 1 except for Time Dilation.  
							
							... 
							
							
							
							Test Plan:
Tested on local opensim and firestorm. Not tested with JSON stats
reporter.
Reviewers: rlouden
Reviewed By: rlouden
Differential Revision: http://cr.irl.ucf.edu/D269  
							
						 
						
							2015-04-21 17:33:26 -04:00  
				
					
						
							
							
								 
						
							
							
								c3138f9f38 
								
							
								 
							
						 
						
							
							
								
								Phase 2 additons with Frame Dilation metric.  
							
							
							
						 
						
							2015-04-21 16:15:48 -04:00  
				
					
						
							
							
								 
						
							
							
								1959eb8372 
								
							
								 
							
						 
						
							
							
								
								Moved over metrics from previous OpenSim 0.8.0.3 repository (this new repository is now the master branch from OpenSim).  
							
							
							
						 
						
							2015-04-21 14:29:17 -04:00  
				
					
						
							
							
								 
						
							
							
								e855c8e711 
								
							
								 
							
						 
						
							
							
								
								Allow setting profilecut diff to 0.02 from scripts just like from viewer.  
							
							... 
							
							
							
							Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2015-04-20 16:42:06 -04:00  
				
					
						
							
							
								 
						
							
							
								f11720d71f 
								
							
								 
							
						 
						
							
							
								
								Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)  
							
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							This patch fixes permission issues with dragging scripted objects. As on LL grid, scripted prims can not be dragged now. Also after dragging, the group was not marked as updated. This meant that after the region was restarted the group would revert to its original position.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2015-04-20 16:38:37 -04:00  
				
					
						
							
							
								 
						
							
							
								263db44129 
								
							
								 
							
						 
						
							
							
								
								Implement llGetBoundingBox fully.  
							
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							Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2015-04-20 16:23:34 -04:00  
				
					
						
							
							
								 
						
							
							
								7d699514a5 
								
							
								 
							
						 
						
							
							
								
								Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)"  
							
							... 
							
							
							
							This change sees to enable general moving of objects with touch scripts.
Reverting until the move permissions are understood.
This reverts commit 28ce323802 
							
						 
						
							2015-04-19 20:22:55 -07:00  
				
					
						
							
							
								 
						
							
							
								b4347cf214 
								
							
								 
							
						 
						
							
							
								
								Avoid deadlock in NPCModule between DeleteNPC and GetNPC on m_avatars  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-04-18 08:08:33 -05:00  
				
					
						
							
							
								 
						
							
							
								28ce323802 
								
							
								 
							
						 
						
							
							
								
								Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-04-17 19:37:18 -05:00  
				
					
						
							
							
								 
						
							
							
								2e1f5bb011 
								
							
								 
							
						 
						
							
							
								
								Temporarily comment out OSSL enabled warning log message.  
							
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							Added in wrong place. It is printed once per script rather than once per region. 
							
						 
						
							2015-04-14 11:30:14 -07:00  
				
					
						
							
							
								 
						
							
							
								e4e58fad32 
								
							
								 
							
						 
						
							
							
								
								Enable OSSL functions by default using the osslEnable.ini configuration file.  
							
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							This changes OpenSim.ini.example to, by default, include osslEnable.ini which
turns on the OSSL functions and limits who can do which operations. 
							
						 
						
							2015-04-14 07:17:54 -07:00  
				
					
						
							
							
								 
						
							
							
								9b337b089c 
								
							
								 
							
						 
						
							
							
								
								Add osCheckODE() function so scripts can configure for running with legacy physics engine.  
							
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							Function returns 'true' of the physics engine is configured to be 'OpenDynamicsEngine'.
  The presumption is that all other physics engines work the same (like SL) or it is a bug.
  Does not require ossl functions to be enabled. 
							
						 
						
							2015-04-12 19:30:55 -07:00  
				
					
						
							
							
								 
						
							
							
								1e444b1449 
								
							
								 
							
						 
						
							
							
								
								Change UserProfiles so that the parcel name is used for a ProfilePick and not the parcel owners name. This change also fixes a bug where if the avatar enters and does not move, creating or editing a ProfilePick would set the parcelId as an empty UUID. This is because ScenePresence.currentParcelUUID is not set until the avatar moves.  
							
							... 
							
							
							
							Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2015-04-12 15:36:22 -04:00  
				
					
						
							
							
								 
						
							
							
								bdb91d0e70 
								
							
								 
							
						 
						
							
							
								
								Fix llTargetOmega non-physical gain.  
							
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							Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2015-04-12 14:55:44 -04:00  
				
					
						
							
							
								 
						
							
							
								beba2ce781 
								
							
								 
							
						 
						
							
							
								
								Fix stand position for differing seat and root rotation.  
							
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							Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> 
							
						 
						
							2015-04-12 12:53:47 -04:00  
				
					
						
							
							
								 
						
							
							
								8d66284841 
								
							
								 
							
						 
						
							
							
								
								BulletSim: implement VEHICLE_REFERENCE_FRAME.  Thanks Vegaslon!.  
							
							
							
						 
						
							2015-04-05 20:20:37 -07:00  
				
					
						
							
							
								 
						
							
							
								c0ad5ee81d 
								
							
								 
							
						 
						
							
							
								
								varregion: update MapImageServiceModule to upload multiple map tiles for large regions.  
							
							
							
						 
						
							2015-03-29 17:21:19 -07:00  
				
					
						
							
							
								 
						
							
							
								6081ae3554 
								
							
								 
							
						 
						
							
							
								
								varregion: update MapImageModule and ShadedMapTimeRenderer for variable sized regions.  
							
							
							
						 
						
							2015-03-29 16:55:18 -07:00  
				
					
						
							
							
								 
						
							
							
								df14b40e88 
								
							
								 
							
						 
						
							
							
								
								varregion: update LandManagementModule and LandObject for variable sized regions.  
							
							
							
						 
						
							2015-03-29 16:45:00 -07:00  
				
					
						
							
							
								 
						
							
							
								07dead7dcb 
								
							
								 
							
						 
						
							
							
								
								varregion: any conversions of use of Constants.RegionSize converted into  
							
							... 
							
							
							
							Util.cs routines to convert region coords to and from world coords or handles. 
							
						 
						
							2015-03-29 14:25:12 -07:00  
				
					
						
							
							
								 
						
							
							
								c5a7bf6601 
								
							
								 
							
						 
						
							
							
								
								varregion: add varregion and TerrainData use in LLClientView.  
							
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							Add sending multiple parcel patches and sending patches by avatar
view distance. 
							
						 
						
							2015-03-28 08:30:52 -07:00  
				
					
						
							
							
								 
						
							
							
								08c72a8dc1 
								
							
								 
							
						 
						
							
							
								
								varregion: remove use of Constants.RegionSize is various places.  
							
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							More use of the Util routines for conversion of region handles into addresses. 
							
						 
						
							2015-03-28 07:50:04 -07:00  
				
					
						
							
							
								 
						
							
							
								bedafb8fae 
								
							
								 
							
						 
						
							
							
								
								varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData  
							
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							and push the implementation from Scene into the database readers and writers. 
							
						 
						
							2015-03-27 19:32:50 -07:00  
				
					
						
							
							
								 
						
							
							
								d74d74c910 
								
							
								 
							
						 
						
							
							
								
								varregion: restore checkAgentAccessToRegion routine in EntityTransferModule.  
							
							
							
						 
						
							2015-03-27 06:47:55 -07:00  
				
					
						
							
							
								 
						
							
							
								4b066d373b 
								
							
								 
							
						 
						
							
							
								
								Comment spammy XMLRPC router message - we don't need to know every time a  
							
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							script does something that wil fail anyway. 
							
						 
						
							2015-03-25 19:14:30 +01:00  
				
					
						
							
							
								 
						
							
							
								752901c5f4 
								
							
								 
							
						 
						
							
							
								
								Make attachment rezzing async again for NPC. Doing that sync causes a deadlock  
							
							... 
							
							
							
							with the script thread. 
							
						 
						
							2015-03-24 01:37:14 +01:00  
				
					
						
							
							
								 
						
							
							
								65c0c4be78 
								
							
								 
							
						 
						
							
							
								
								Allow re-setting the region restart timer. Also move restart notifications to  
							
							... 
							
							
							
							upper right corner again. 
							
						 
						
							2015-03-23 22:19:33 +01:00  
				
					
						
							
							
								 
						
							
							
								a2676388f4 
								
							
								 
							
						 
						
							
							
								
								Make the scripted dialogs and restart message appear in the top right corner  
							
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							again. Viewers have been busy making these notifications all into toasts but
we believe there are message that are important enough to make the user
acknowledge them. 
							
						 
						
							2015-03-23 22:17:51 +01:00  
				
					
						
							
							
								 
						
							
							
								5cb8127e87 
								
							
								 
							
						 
						
							
							
								
								Make log output of remote admin's restart region call reflect restart cancellations properly.  
							
							
							
						 
						
							2015-03-23 22:16:49 +01:00  
				
					
						
							
							
								 
						
							
							
								97ff01a0c2 
								
							
								 
							
						 
						
							
							
								
								Taking a reference to the value collection is not thread safe. Change this  
							
							... 
							
							
							
							to create a shallow copy instead and then iterate it's values to avoid the
"out of sync" error. 
							
						 
						
							2015-03-23 22:15:25 +01:00  
				
					
						
							
							
								 
						
							
							
								9f18e3ba80 
								
							
								 
							
						 
						
							
							
								
								Varregion: first cut at removing Border class checks for region crossings.  
							
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							Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work.
Many changes made to EntityTransferModule to accomodate new crossing sense logic. 
							
						 
						
							2015-03-22 21:53:02 -07:00  
				
					
						
							
							
								 
						
							
							
								b51e46ceb8 
								
							
								 
							
						 
						
							
							
								
								Parameterize sleeps in LSL functions.  
							
							
							
						 
						
							2015-03-22 09:55:02 -07:00  
				
					
						
							
							
								 
						
							
							
								07a75677c3 
								
							
								 
							
						 
						
							
							
								
								Allow setting hollow to 99% from scripts just like from viewer.  
							
							
							
						 
						
							2015-03-22 09:53:27 -07:00  
				
					
						
							
							
								 
						
							
							
								f63d6ffd81 
								
							
								 
							
						 
						
							
							
								
								Allow setting holesize to 0.01 from scripts just like from viewer.  
							
							
							
						 
						
							2015-03-22 09:53:13 -07:00  
				
					
						
							
							
								 
						
							
							
								68ed200191 
								
							
								 
							
						 
						
							
							
								
								Allow setting dimple diff to 0.02 from scripts just like from viewer, add clipping and fix old copy-paste error.  
							
							
							
						 
						
							2015-03-22 09:53:03 -07:00  
				
					
						
							
							
								 
						
							
							
								5af82df9b6 
								
							
								 
							
						 
						
							
							
								
								viewers can set a minimum distance 0.02 between path cut start and path cut end  
							
							
							
						 
						
							2015-03-22 09:52:46 -07:00  
				
					
						
							
							
								 
						
							
							
								83e58ebc7c 
								
							
								 
							
						 
						
							
							
								
								oops someone set individual quaternion members and forgot to normalize  
							
							
							
						 
						
							2015-03-17 13:14:03 -07:00  
				
					
						
							
							
								 
						
							
							
								310e44f250 
								
							
								 
							
						 
						
							
							
								
								Re-enabled ability for avatar to ascend and descend whilst controlling view with lmb held down on avatar (in most viewers).  
							
							... 
							
							
							
							This had been disabled by 30b7863http://opensimulator.org/mantis/view.php?id=6835  
							
						 
						
							2015-03-17 18:55:33 +00:00  
				
					
						
							
							
								 
						
							
							
								5b31bb9cb9 
								
							
								 
							
						 
						
							
							
								
								Don't log http auth details by default.  
							
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							This is a security risk when people distribute logs for debug purposes.
If necessary the information can be retrieved via config console commands.
Relates to http://opensimulator.org/mantis/view.php?id=7501  
							
						 
						
							2015-03-16 23:48:16 +00:00  
				
					
						
							
							
								 
						
							
							
								eda09d8763 
								
							
								 
							
						 
						
							
							
								
								Fix XBakes simulator-side authentication regression failure  
							
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							Unlike the other connectors, XBakes uses a service auth retrieved from ServiceAuth.Create() and not code inherited from BaseServiceConnector.
Fixes regression from 7d3bafd5 
							
						 
						
							2015-03-16 23:40:34 +00:00  
				
					
						
							
							
								 
						
							
							
								e6889a6023 
								
							
								 
							
						 
						
							
							
								
								Update version info to 0.8.2.0  
							
							
							
						 
						
							2015-03-16 21:53:31 +00:00  
				
					
						
							
							
								 
						
							
							
								8b13e4e731 
								
							
								 
							
						 
						
							
							
								
								Revert "Allow a console command to give blank arguments ("") without the parser failing, e.g. login text """  
							
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							This reverts commit 129cc49eb4 
							
						 
						
							2015-03-14 14:24:55 -07:00  
				
					
						
							
							
								 
						
							
							
								fec2527e6c 
								
							
								 
							
						 
						
							
							
								
								minor: fix compiler warnings in EstateDataRobustConnector  
							
							
							
						 
						
							2015-03-14 00:18:35 +00:00  
				
					
						
							
							
								 
						
							
							
								45dd0cc363 
								
							
								 
							
						 
						
							
							
								
								Actually start a region created via the "create region" console command.  
							
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							Addresses http://opensimulator.org/mantis/view.php?id=7478  
							
						 
						
							2015-03-13 23:50:00 +00:00  
				
					
						
							
							
								 
						
							
							
								caa0e2a732 
								
							
								 
							
						 
						
							
							
								
								Don't try to write region size and MapfileStaticFile Nini settings that are not set up when invoking the RemoteAdmin create region facility.  
							
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							Changes by MarcelEdward from http://opensimulator.org/mantis/view.php?id=7497 .  Thanks. 
							
						 
						
							2015-03-13 23:30:31 +00:00  
				
					
						
							
							
								 
						
							
							
								0aeea89258 
								
							
								 
							
						 
						
							
							
								
								Fix script state not being preserved in objects sent via Hypergrid.  
							
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							This was because attributes were not being included in the transformation, hence losing the script state identity.
Symptoms are messages like "[SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object test box"
Regression since the conference code merge.  Regression test extended for this case.
Relates to http://opensimulator.org/mantis/view.php?id=7439  
							
						 
						
							2015-03-13 20:09:29 +00:00  
				
					
						
							
							
								 
						
							
							
								3a7d42378f 
								
							
								 
							
						 
						
							
							
								
								Move state change in progress in ScriptInstance.PostEvent() to the top of the EventQueue lock to avoid some flags possibly being wrongly set (m_LastControlLevel, etc.)  
							
							
							
						 
						
							2015-03-12 00:14:30 +00:00  
				
					
						
							
							
								 
						
							
							
								7410924de0 
								
							
								 
							
						 
						
							
							
								
								Lock around EventQueue manipulation in ScriptInstance.SetState() as queues are not thread-safe structures.  
							
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							This should also make it less likely that an event will be erroneously posted during a state change by precluding a race condition with a thread calling ScriptInstance.PostEvent() 
							
						 
						
							2015-03-12 00:07:01 +00:00  
				
					
						
							
							
								 
						
							
							
								b4b13510e8 
								
							
								 
							
						 
						
							
							
								
								A workaround for the state change problem described best here  http://opensimulator.org/mantis/view.php?id=6960  which should make state changes behave more like is described here  http://wiki.secondlife.com/wiki/State  
							
							
							
						 
						
							2015-03-12 00:01:30 +00:00  
				
					
						
							
							
								 
						
							
							
								78258a0fa1 
								
							
								 
							
						 
						
							
							
								
								help restart message corrected  
							
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							The "restart" console command restarts the currently selected region or
all regions in this instance if root is selected. Changed the message
accordingly. 
							
						 
						
							2015-03-11 23:30:05 +00:00  
				
					
						
							
							
								 
						
							
							
								b267c238fb 
								
							
								 
							
						 
						
							
							
								
								minor: Remove windows build warning about CompressionLevel package ambiguity.  
							
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							Relates to http://opensimulator.org/mantis/view.php?id=7442 
Thanks Fly-Man- 
							
						 
						
							2015-03-11 22:53:32 +00:00  
				
					
						
							
							
								 
						
							
							
								129cc49eb4 
								
							
								 
							
						 
						
							
							
								
								Allow a console command to give blank arguments ("") without the parser failing, e.g. login text ""  
							
							... 
							
							
							
							Relates to http://opensimulator.org/mantis/view.php?id=7489  
							
						 
						
							2015-03-11 22:42:14 +00:00  
				
					
						
							
							
								 
						
							
							
								b5ac2eb1e1 
								
							
								 
							
						 
						
							
							
								
								Allow setting the size of the wearables array from config, for core compatibility  
							
							
							
						 
						
							2015-03-10 01:04:04 +01:00  
				
					
						
							
							
								 
						
							
							
								cf402812b7 
								
							
								 
							
						 
						
							
							
								
								Fix content type checking to confirm to newer core versions  
							
							
							
						 
						
							2015-03-10 01:03:31 +01:00  
				
					
						
							
							
								 
						
							
							
								00b5b915c7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add VEHICLE_ more parameter value limit checking.  
							
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							This only bounds passed parameters as there is no good way of refusing
the parameter setting. This mostly means that passing NaN's won't
crash the simulator. 
							
						 
						
							2015-03-07 17:47:40 -08:00  
				
					
						
							
							
								 
						
							
							
								f6168ded47 
								
							
								 
							
						 
						
							
							
								
								Remove references to MAX_ASSET_DESC from the dynamic texture module, hardcode to 128 as in other inventory modules.  
							
							
							
						 
						
							2015-03-06 21:10:45 -05:00  
				
					
						
							
							
								 
						
							
							
								7caff51481 
								
							
								 
							
						 
						
							
							
								
								Make the maptile uploader in remote admin fire and forget so the controlling host gets a timely reply.  
							
							
							
						 
						
							2015-03-07 01:15:48 +01:00  
				
					
						
							
							
								 
						
							
							
								4de10a45e9 
								
							
								 
							
						 
						
							
							
								
								revised GetMesh to not use intermediate base64 coding scheme  
							
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							it delivers binary and has binary as input.
base64 intermediate coding makes no sense.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-05 18:15:42 -05:00  
				
					
						
							
							
								 
						
							
							
								5a413c1b2f 
								
							
								 
							
						 
						
							
							
								
								adjusted new UserManagementModule to accept the HG UUI test harness  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-05 17:19:39 -05:00  
				
					
						
							
							
								 
						
							
							
								375f8cce34 
								
							
								 
							
						 
						
							
							
								
								Give llGiveInventory a way to querry Hypergrid visitors so network vendors are able to give items to Hg visitors  
							
							
							
						 
						
							2015-03-05 16:58:02 -05:00  
				
					
						
							
							
								 
						
							
							
								0ea6977013 
								
							
								 
							
						 
						
							
							
								
								solving HG IM, HGFriends issues based on falsified GridUser data  
							
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							it does not consider GridUser as a viable source for residents' data.
it does not consider Friends, Inventory Creators to be trusted at all. There are lots of broken entries in existence.
There are lots of broken creator data fields in assets.
The following issues arise from the broken data in the old User Management Module:
failing HG IM
failing HGFriends Requests
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-05 16:17:12 -05:00  
				
					
						
							
							
								 
						
							
							
								7adeb43a88 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /team/src/opensim  
							
							
							
						 
						
							2015-03-04 19:40:31 -05:00  
				
					
						
							
							
								 
						
							
							
								d7b45a3ed2 
								
							
								 
							
						 
						
							
							
								
								Alter the migrations so that it is a no-op as the columns are unused and the operation is very expensive  
							
							
							
						 
						
							2015-03-04 19:27:34 -05:00  
				
					
						
							
							
								 
						
							
							
								08637727dc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /team/src/opensim  
							
							
							
						 
						
							2015-03-04 14:58:08 -05:00  
				
					
						
							
							
								 
						
							
							
								96b87407f1 
								
							
								 
							
						 
						
							
							
								
								Revert "removed replacement texture in UDP Texture code. The replacement texture introduces false data into viewer cache. Removing that decreases the necessity for clearing the viewer cache. The viewer knows with ImageNotInDatabase that it is missing and can therefore know what to do about it a lot better than the sim does."  
							
							... 
							
							
							
							This reverts commit 4d749d8c69 
							
						 
						
							2015-03-04 14:36:26 -05:00  
				
					
						
							
							
								 
						
							
							
								369ccaf1eb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2015-03-04 14:02:35 -05:00  
				
					
						
							
							
								 
						
							
							
								9921c24c8f 
								
							
								 
							
						 
						
							
							
								
								One more migration fix  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-04 13:47:15 -05:00  
				
					
						
							
							
								 
						
							
							
								56ae3da291 
								
							
								 
							
						 
						
							
							
								
								Chase latest change to asset description length with an update to XAssetStore db tables  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-04 13:47:15 -05:00  
				
					
						
							
							
								 
						
							
							
								11a24d04b6 
								
							
								 
							
						 
						
							
							
								
								Revert "Chase latest change to asset description length with an update to XAssetStore db tables"  
							
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							This reverts commit e520364f65 
							
						 
						
							2015-03-04 13:47:02 -05:00  
				
					
						
							
							
								 
						
							
							
								3255335c42 
								
							
								 
							
						 
						
							
							
								
								Make private services forbid llHTTPRequest() calls by rejecting those that have the X-SecondLife-Shard header.  
							
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							If you need to enable this, set AllowHttpRequestIn = true in [Network] for all private services or individual [*Service] sections. 
							
						 
						
							2015-03-04 18:27:51 +00:00  
				
					
						
							
							
								 
						
							
							
								7d3bafd5ab 
								
							
								 
							
						 
						
							
							
								
								Add outbound URL filter to llHttpRequest() and osSetDynamicTextureURL*() script functions.  
							
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							This is to address an issue where HTTP script functions could make calls to localhost and other endpoints inside the simulator's LAN.
By default, calls to all private addresses are now blocked as per http://en.wikipedia.org/wiki/Reserved_IP_addresses 
If you require exceptions to this, configure [Network] OutboundDisallowForUserScriptsExcept in OpenSim.ini 
							
						 
						
							2015-03-04 18:27:50 +00:00  
				
					
						
							
							
								 
						
							
							
								2d8c1806ca 
								
							
								 
							
						 
						
							
							
								
								usability fixes for LSL API  
							
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							exception based error messages were cryptic for casual users
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-04 12:45:37 -05:00  
				
					
						
							
							
								 
						
							
							
								eacdad8405 
								
							
								 
							
						 
						
							
							
								
								simplify llStringToBase64 and llBase64ToString  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-04 12:41:49 -05:00  
				
					
						
							
							
								 
						
							
							
								061dd3385c 
								
							
								 
							
						 
						
							
							
								
								usability fixes for LightShare API  
							
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							exception based error messages were cryptic for casual users
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-04 12:36:02 -05:00  
				
					
						
							
							
								 
						
							
							
								e520364f65 
								
							
								 
							
						 
						
							
							
								
								Chase latest change to asset description length with an update to XAssetStore db tables  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-04 12:10:41 -05:00  
				
					
						
							
							
								 
						
							
							
								e5c0b68849 
								
							
								 
							
						 
						
							
							
								
								Follow up to last commit, fix field length  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-03 22:50:12 -05:00  
				
					
						
							
							
								 
						
							
							
								7913417683 
								
							
								 
							
						 
						
							
							
								
								As per  http://wiki.secondlife.com/wiki/Limits  Prim description should be 128 bytes (127 + null terminator)  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-03 22:42:31 -05:00  
				
					
						
							
							
								 
						
							
							
								53100b93c7 
								
							
								 
							
						 
						
							
							
								
								corrected bug that viewer cannot correctly fetch ItemData when being a HG visitor  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-03 19:09:30 -05:00  
				
					
						
							
							
								 
						
							
							
								773df94665 
								
							
								 
							
						 
						
							
							
								
								corrected osMakeNotecard(string data) text length was calculated wrong. The Linden text format defines a byte count in that format.  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-03 19:06:52 -05:00  
				
					
						
							
							
								 
						
							
							
								fb48ee1cb6 
								
							
								 
							
						 
						
							
							
								
								corrected script notecard parser. It now handles notecards with inventory as well.  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-03 18:39:49 -05:00  
				
					
						
							
							
								 
						
							
							
								c02636b6f3 
								
							
								 
							
						 
						
							
							
								
								Revert "corrected osMakeNotecard(string data) text length was calculated wrong. The Linden text format defines a byte count in that format."  
							
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							This reverts commit b519a5e62a 
							
						 
						
							2015-03-03 17:42:02 -05:00  
				
					
						
							
							
								 
						
							
							
								b6b1e11238 
								
							
								 
							
						 
						
							
							
								
								Pickup our version number for the function  
							
							
							
						 
						
							2015-03-03 16:42:42 -05:00  
				
					
						
							
							
								 
						
							
							
								7f0995ae31 
								
							
								 
							
						 
						
							
							
								
								added llGetEnv() implementation  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-03 16:39:00 -05:00  
				
					
						
							
							
								 
						
							
							
								b519a5e62a 
								
							
								 
							
						 
						
							
							
								
								corrected osMakeNotecard(string data) text length was calculated wrong. The Linden text format defines a byte count in that format.  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-03 16:10:09 -05:00  
				
					
						
							
							
								 
						
							
							
								4d749d8c69 
								
							
								 
							
						 
						
							
							
								
								removed replacement texture in UDP Texture code. The replacement texture introduces false data into viewer cache. Removing that decreases the necessity for clearing the viewer cache. The viewer knows with ImageNotInDatabase that it is missing and can therefore know what to do about it a lot better than the sim does.  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-03 16:09:57 -05:00  
				
					
						
							
							
								 
						
							
							
								0f72773017 
								
							
								 
							
						 
						
							
							
								
								changed llGetMemoryLimit to return 65536 as for Mono LSL  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-03 16:09:49 -05:00  
				
					
						
							
							
								 
						
							
							
								af2bf397b1 
								
							
								 
							
						 
						
							
							
								
								corrected memory info for scripts  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-03 16:09:41 -05:00  
				
					
						
							
							
								 
						
							
							
								25901a703a 
								
							
								 
							
						 
						
							
							
								
								corrected llGetStartParameter according to  http://wiki.secondlife.com/wiki/LlGetStartParameter  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-03 15:35:23 -05:00  
				
					
						
							
							
								 
						
							
							
								6161817f72 
								
							
								 
							
						 
						
							
							
								
								corrected handling when XML parsing in Presence Connector fails  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-03 15:35:16 -05:00  
				
					
						
							
							
								 
						
							
							
								f68a1a2218 
								
							
								 
							
						 
						
							
							
								
								XML should not contain any BOM. Disabled BOM generation in BaseHttpServer  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-03 15:35:09 -05:00  
				
					
						
							
							
								 
						
							
							
								b8157174ca 
								
							
								 
							
						 
						
							
							
								
								corrected llResetScript according to description within LSL wiki  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-03 15:35:00 -05:00  
				
					
						
							
							
								 
						
							
							
								bf96f06d1e 
								
							
								 
							
						 
						
							
							
								
								corrected response when a not existing folder is requested by a viewer in that case the response has to report it as bad_folders with uuid instead of returning some dummy  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-03 15:34:47 -05:00  
				
					
						
							
							
								 
						
							
							
								c6731c73fb 
								
							
								 
							
						 
						
							
							
								
								increased IPv4 TTL of LLUDP Sockets  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-03 15:34:34 -05:00  
				
					
						
							
							
								 
						
							
							
								7e8bad05ec 
								
							
								 
							
						 
						
							
							
								
								Fix erratic Npc movement  
							
							
							
						 
						
							2015-03-02 20:09:22 -05:00  
				
					
						
							
							
								 
						
							
							
								2482d567cf 
								
							
								 
							
						 
						
							
							
								
								added missing senderId in GiveInventoryFolder this little mistake prevented passing on folders for HG visitors  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2015-03-02 15:59:49 -05:00  
				
					
						
							
							
								 
						
							
							
								cfa4e6642e 
								
							
								 
							
						 
						
							
							
								
								Handle kick user from estate management tools  
							
							
							
						 
						
							2015-03-01 20:48:51 -05:00  
				
					
						
							
							
								 
						
							
							
								6da356a7e4 
								
							
								 
							
						 
						
							
							
								
								minor: Remove mono compiler warnings from EstateDataConnector  
							
							
							
						 
						
							2015-02-28 00:54:23 +00:00  
				
					
						
							
							
								 
						
							
							
								158c3f82f1 
								
							
								 
							
						 
						
							
							
								
								Correct PRIM_TEXT return value from trans to alpha.  
							
							
							
						 
						
							2015-02-28 00:46:12 +00:00  
				
					
						
							
							
								 
						
							
							
								4717132b82 
								
							
								 
							
						 
						
							
							
								
								Use using constructs on disposable io objects in LLRaw to ensure they are always closed even if an exception is thrown.  
							
							
							
						 
						
							2015-02-28 00:41:11 +00:00  
				
					
						
							
							
								 
						
							
							
								3c92a8e765 
								
							
								 
							
						 
						
							
							
								
								Add OpenSim.Framework using statement necessary to get previous  fad4d4dc to compile.  
							
							
							
						 
						
							2015-02-28 00:34:07 +00:00  
				
					
						
							
							
								 
						
							
							
								fad4d4dc55 
								
							
								 
							
						 
						
							
							
								
								Permit loading of LLRAW files bigger than 256x256 by calculating size based on file size rather than assuming 256x256, same as for RAW32.  
							
							
							
						 
						
							2015-02-28 00:26:58 +00:00  
				
					
						
							
							
								 
						
							
							
								59d6d03909 
								
							
								 
							
						 
						
							
							
								
								Comment out now unused and not properly working private SP.m_leftButtonDown with a comment on how probably to implement it properly if it is needed in the future  
							
							
							
						 
						
							2015-02-27 23:48:05 +00:00  
				
					
						
							
							
								 
						
							
							
								30b786351e 
								
							
								 
							
						 
						
							
							
								
								Don't slow down avatar walk speed if camera is changed (e.g. by holding down lmb on an avatar and moving the mouse).  
							
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							Does this by not applying unwanted direction components to the avatar self movement calculation (exception is flying in mouse look).
Matches behaviuor on linden lab grid
Addresses http://opensimulator.org/mantis/view.php?id=6835  
							
						 
						
							2015-02-27 23:43:12 +00:00  
				
					
						
							
							
								 
						
							
							
								ca7cc9b2e2 
								
							
								 
							
						 
						
							
							
								
								Don't slide crouching avatar when camera is panned around them with left mouse button  
							
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							This matches linden lab grid behaviour 
							
						 
						
							2015-02-27 19:43:31 +00:00  
				
					
						
							
							
								 
						
							
							
								aeb8a4bf85 
								
							
								 
							
						 
						
							
							
								
								Revert "Adding dynamic ossl permission control"  
							
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							This reverts commit a3681f3052 
							
						 
						
							2015-02-27 12:27:10 -05:00  
				
					
						
							
							
								 
						
							
							
								a3681f3052 
								
							
								 
							
						 
						
							
							
								
								Adding dynamic ossl permission control  
							
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							Add permission by identifying uuid (owner/creator/group) and function. Revoke
permission in the same manner. Permission adjustments immediately effect
running scripts ability to call os functions.
osGrantScriptPermissions(UUID key,string function) Threat Level Severe
osRevokeScriptPermissions(UUID key,string function) Threat Level Severe
work sponsored by: Rage 
							
						 
						
							2015-02-27 11:05:15 -05:00  
				
					
						
							
							
								 
						
							
							
								412dd7dfc5 
								
							
								 
							
						 
						
							
							
								
								When an avatar is walking across a region border, force the first AgentUpdate received on the new root agent to update movement parameters.  
							
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							This prevents the avatar from drifting in its last direction of travel if a movement key was released at certain moments in the cross.
Relates to http://opensimulator.org/mantis/view.php?id=7435  
							
						 
						
							2015-02-26 00:48:51 +00:00  
				
					
						
							
							
								 
						
							
							
								5fa651c529 
								
							
								 
							
						 
						
							
							
								
								minor: In HGAssetMapper, don't complain on seeing an XmlDeclaration as we know that we not using those in transformation.  
							
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							Relates to http://opensimulator.org/mantis/view.php?id=7447  
							
						 
						
							2015-02-25 21:42:07 +00:00  
				
					
						
							
							
								 
						
							
							
								a03d893f2c 
								
							
								 
							
						 
						
							
							
								
								Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embedded object's inventory.  
							
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							Added regression test for this case.
Likely a regression since 08606ae4 
							
						 
						
							2015-02-25 21:12:46 +00:00  
				
					
						
							
							
								 
						
							
							
								b1b72d7c2f 
								
							
								 
							
						 
						
							
							
								
								Reduce coupling in regression test task inventory creation methods to make them usable in tests with no scene present  
							
							
							
						 
						
							2015-02-25 20:30:03 +00:00  
				
					
						
							
							
								 
						
							
							
								686b22da6e 
								
							
								 
							
						 
						
							
							
								
								On shutdown (job engine stop), don't allow the ObjectDisposedException on BlockingCollection.Take() to propogate if the running thread checked IsRunning before the stop thread set it and disposed of the canellation source.  
							
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							Looks to address http://opensimulator.org/mantis/view.php?id=7453  
							
						 
						
							2015-02-25 20:04:53 +00:00  
				
					
						
							
							
								 
						
							
							
								8333dcf388 
								
							
								 
							
						 
						
							
							
								
								llLookAt(): use non-physical rotation if host prim is a physical attachment  
							
							
							
						 
						
							2015-02-24 17:16:30 -08:00  
				
					
						
							
							
								 
						
							
							
								023fd71ce5 
								
							
								 
							
						 
						
							
							
								
								Fix cross-grid inventory delivery notifications, fixes  http://opensimulator.org/mantis/view.php?id=7113  
							
							
							
						 
						
							2015-02-21 14:29:31 -05:00  
				
					
						
							
							
								 
						
							
							
								c67b3407d4 
								
							
								 
							
						 
						
							
							
								
								In HGAssetMapper.RewriteSOP(), don't explicitly end the document.  
							
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							The document here has no <?xml declaration.  Though ideally it may be present, in practice it has not been added as the data here is embedded within an asset
On Mono 3.2.8 and probably other versions, calling WriteEndDocument() without a declaration does nothing.
On Windows .NET, the same operation throws a "Document does not have a root element" exception which may be contributing to Mantis 7397 and possibly 7439 
							
						 
						
							2015-02-21 00:08:49 +00:00  
				
					
						
							
							
								 
						
							
							
								c90c22ed28 
								
							
								 
							
						 
						
							
							
								
								If HGAssetMapper.PostAsset fails then be more explicit about the uuid, type, size and base asset uuid of the failure for debugging purposes.  
							
							
							
						 
						
							2015-02-19 23:50:25 +00:00  
				
					
						
							
							
								 
						
							
							
								7a86b01226 
								
							
								 
							
						 
						
							
							
								
								Make any exception that gets to LLClientView.ProcessSpecificPacketAsync() tells us the exception type as well as the message and stacktrace details.  
							
							
							
						 
						
							2015-02-19 23:09:43 +00:00  
				
					
						
							
							
								 
						
							
							
								264047dba0 
								
							
								 
							
						 
						
							
							
								
								Add the type of the unrecognized node to the HG asset mapping error message in TransformXml()  
							
							
							
						 
						
							2015-02-19 22:39:22 +00:00  
				
					
						
							
							
								 
						
							
							
								e4f0cdd263 
								
							
								 
							
						 
						
							
							
								
								Comment out unnecessary "Region Found!" alert message when searching map  
							
							
							
						 
						
							2015-02-18 12:52:16 -08:00  
				
					
						
							
							
								 
						
							
							
								fed566b8d3 
								
							
								 
							
						 
						
							
							
								
								Abbreviate the stats by removing unneeded and redundant elements. Human readability is overrated. Also add a (hardcoded) password.  
							
							
							
						 
						
							2015-02-18 01:14:08 +01:00  
				
					
						
							
							
								 
						
							
							
								8b2af1071f 
								
							
								 
							
						 
						
							
							
								
								Add NaN and Infinity tests for SOP Velocity and Acceleration setters.  
							
							
							
						 
						
							2015-02-16 23:51:37 -08:00  
				
					
						
							
							
								 
						
							
							
								78814a1533 
								
							
								 
							
						 
						
							
							
								
								Use a boolean flag to signal lookat is running instead of Quaternion.Identity so it can be a valid target orientation  
							
							
							
						 
						
							2015-02-16 19:42:36 -08:00  
				
					
						
							
							
								 
						
							
							
								2700b096bc 
								
							
								 
							
						 
						
							
							
								
								Filter NaN and Infinity values at SOP AngularVelocity setter  
							
							
							
						 
						
							2015-02-16 19:06:01 -08:00  
				
					
						
							
							
								 
						
							
							
								85f3380480 
								
							
								 
							
						 
						
							
							
								
								Add missing BSD headers to files in OpenSim/Framework/ServiceAuth  
							
							
							
						 
						
							2015-02-13 21:00:10 +00:00  
				
					
						
							
							
								 
						
							
							
								99668a63e4 
								
							
								 
							
						 
						
							
							
								
								fix axis locking Amotor  
							
							
							
						 
						
							2015-02-13 13:37:12 +00:00  
				
					
						
							
							
								 
						
							
							
								dd6f560c05 
								
							
								 
							
						 
						
							
							
								
								If serialized scene object XML has a SavedScriptState with no UUID, then read past the innerXML instead of wrongly continously looping on the same element.  
							
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							Addresses http://opensimulator.org/mantis/view.php?id=7437  
							
						 
						
							2015-02-11 00:53:56 +00:00  
				
					
						
							
							
								 
						
							
							
								53b23a9adc 
								
							
								 
							
						 
						
							
							
								
								Somewhat naive implementation of RotationalVelocity setter for ODE. Enables llSetRotationalVelocity(), llTargetOmega(), llLookAt(), and probably a few more LSL features for physical objects in ODE.  
							
							
							
						 
						
							2015-02-07 22:52:12 -08:00  
				
					
						
							
							
								 
						
							
							
								12119a9d7d 
								
							
								 
							
						 
						
							
							
								
								llLookAt() strength parameter should slow rotation as it is increased. Thanks Vegaslan for pointing this out.  
							
							
							
						 
						
							2015-02-07 17:39:46 -08:00  
				
					
						
							
							
								 
						
							
							
								2ed1afd32b 
								
							
								 
							
						 
						
							
							
								
								llLookAt(): reduce and clamp strengh to reduce probability of overshoot  
							
							
							
						 
						
							2015-02-07 14:17:37 -08:00  
				
					
						
							
							
								 
						
							
							
								506e62f815 
								
							
								 
							
						 
						
							
							
								
								llLookAt() and llRotLookAt(): all orientation updates now done via angular velocity manipulation. Also correct some orientation glitches during interpolation.  
							
							
							
						 
						
							2015-02-06 22:36:26 -08:00  
				
					
						
							
							
								 
						
							
							
								3b7c3378f1 
								
							
								 
							
						 
						
							
							
								
								Manage Angular Velocity during llLookAt() rotation of physical objects  
							
							
							
						 
						
							2015-02-05 23:13:06 -08:00  
				
					
						
							
							
								 
						
							
							
								ee810a2cb5 
								
							
								 
							
						 
						
							
							
								
								Set angular velocity in physics actor in SceneObjectPart.AngularVelocity setter. Enables llSetAngularVelocity()  
							
							
							
						 
						
							2015-02-05 14:29:51 -08:00  
				
					
						
							
							
								 
						
							
							
								95a0f0d47b 
								
							
								 
							
						 
						
							
							
								
								replace accidently deleted line from last commit  
							
							
							
						 
						
							2015-02-05 13:44:39 -08:00  
				
					
						
							
							
								 
						
							
							
								bde7b2a7b5 
								
							
								 
							
						 
						
							
							
								
								Allow MaterialsModule to be enabled by default if [Materials] is absent from OpenSim.ini  
							
							
							
						 
						
							2015-02-05 13:17:31 -08:00  
				
					
						
							
							
								 
						
							
							
								765fd02418 
								
							
								 
							
						 
						
							
							
								
								For built-in groups, if a delegate throws an exception (e.g. due to network failure), always remove its request from the m_ActiveRequests list.  
							
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							If this is not done, all subsequent calls for the same data see that a request is apparantly already in progress and so wait for the result indefinitely. 
							
						 
						
							2015-02-04 17:04:59 +00:00  
				
					
						
							
							
								 
						
							
							
								6834393821 
								
							
								 
							
						 
						
							
							
								
								Fix bug in JobEngine where an attempt to restart after stop would trigger an exception because the cancellation source was not recreated.  
							
							
							
						 
						
							2015-02-04 00:10:44 +00:00  
				
					
						
							
							
								 
						
							
							
								1d2616e7a2 
								
							
								 
							
						 
						
							
							
								
								If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer.  
							
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							This matches Linden Lab behaviour and what was already possible via shift-copy.
Transfer would not apply here as the owner and copier are the same.
This is the only functional change, all other current take copy logic remains the same.
Adds regression tests around relevant take copy cases. 
							
						 
						
							2015-02-03 23:43:30 +00:00  
				
					
						
							
							
								 
						
							
							
								39754b2dca 
								
							
								 
							
						 
						
							
							
								
								correct some minor comment misspellings in last commit  
							
							
							
						 
						
							2015-02-02 04:03:04 -08:00  
				
					
						
							
							
								 
						
							
							
								1eedc2b4af 
								
							
								 
							
						 
						
							
							
								
								Compute rotation for llLookAt() with local positive X axis pointing down  
							
							
							
						 
						
							2015-02-02 02:47:47 -08:00  
				
					
						
							
							
								 
						
							
							
								bee3933e57 
								
							
								 
							
						 
						
							
							
								
								Prevent null entries being treated as URI's when DataSnapshot service splits service string. The new config format for services to notify in the DataSnapshot module appends entries to the existing single string and always leaves a deliminator on the end of the string. This is causing it to split with a null string in the resulting array, which is treated as another service to notify and throws a URI format exception on start up.  
							
							
							
						 
						
							2015-02-01 10:29:47 -08:00  
				
					
						
							
							
								 
						
							
							
								87936947ab 
								
							
								 
							
						 
						
							
							
								
								As per advice from Singularity devs, set is_display_name_default = true in GetDisplayName cap return data to make the single name appear.  
							
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							This is still always your avatar name - code to set a different display is not yet implemented.
This works from my testing with current Firestorm and Singuarity releases. 
							
						 
						
							2015-01-31 00:17:59 +00:00  
				
					
						
							
							
								 
						
							
							
								c5c1b7c61a 
								
							
								 
							
						 
						
							
							
								
								Revert "Stop currently unsettable display names from appearing when [ClientStack.LindenCaps] Cap_GetDisplayNames = "localhost" is set by never passing the username."  
							
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							This reverts commit 2d574c3036 
							
						 
						
							2015-01-31 00:17:36 +00:00  
				
					
						
							
							
								 
						
							
							
								557b0fae85 
								
							
								 
							
						 
						
							
							
								
								minor: correct log message when script with non-config stop strategy is detected to log actual strategy rather than true/false  
							
							
							
						 
						
							2015-01-29 18:28:17 +00:00  
				
					
						
							
							
								 
						
							
							
								b4e955d1c1 
								
							
								 
							
						 
						
							
							
								
								Avoid a possible race condition by serializing plugin data outside the EventQueue lock in ScriptInstance.SaveState()  
							
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							This takes the AsyncCommandHandler.staticLock.
However, AsyncCommandHandler.DoOneCmdHandlerPass() already holds staticLock and may attempt to take the EventQueue lock via ScriptInstance.PostEvent() in XEngine.CheckListeners()
This is a regression from faaf47a 
							
						 
						
							2015-01-29 17:55:08 +00:00  
				
					
						
							
							
								 
						
							
							
								cf0087e87c 
								
							
								 
							
						 
						
							
							
								
								Correct typo in raw default script stop strategy  
							
							
							
						 
						
							2015-01-27 21:04:11 +00:00  
				
					
						
							
							
								 
						
							
							
								e0a3440263 
								
							
								 
							
						 
						
							
							
								
								If [XEngine] ScriptStopStrategy is different from a compiled script strategy, ask user to manually set DeleteScriptsOnStartup = true for at least one simuator session rather than auto-recompiling.  
							
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							This does not work on Windows since the VM retains a handle to the DLL even if class instantiation was unsuccessful.
Which causes deletion of the old DLL to fail with access sharing violations.
Instead, log a warning in this situation asking the user to manually set DeleteScriptsOnStartup = true for a session (or one could separately delete the DLLs in the relevant bin/scriptengines/<region-uuid> dir
For the current session, the script engine will continue using the script compiled stop strategy as before.
Relates to http://opensimulator.org/mantis/view.php?id=7278  
							
						 
						
							2015-01-27 19:07:20 +00:00  
				
					
						
							
							
								 
						
							
							
								13ba2f2d83 
								
							
								 
							
						 
						
							
							
								
								If an exception comes out of DoOnRezScript in DoOnRezScriptQueue(), then only fail a single script rather than halting the exntire script startup process.  
							
							
							
						 
						
							2015-01-26 23:32:51 +00:00  
				
					
						
							
							
								 
						
							
							
								1bed3aff0b 
								
							
								 
							
						 
						
							
							
								
								On a multi-region simulator when AppDomain = true, make sure the DLL from the appropriate script engines subdir is loaded rather than always that of the first engine to load the DLL.  
							
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							This resolves a DLL load failure on my Linux box when an attachment script was present on another region before the avatar arrived. 
							
						 
						
							2015-01-26 23:31:46 +00:00  
				
					
						
							
							
								 
						
							
							
								de76116624 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add parameters and parameter definitions for VHACD  
							
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							addition coming. 
							
						 
						
							2015-01-25 13:24:09 -08:00  
				
					
						
							
							
								 
						
							
							
								3289aa3bcd 
								
							
								 
							
						 
						
							
							
								
								Revert "In GetDisplayNames, if user last name is Resident then only send first name for display."  
							
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							Reverting at this point since it may not work well with all viewers.
Requires further investigation.
This reverts commit a29d53986a 
							
						 
						
							2015-01-24 00:51:45 +00:00  
				
					
						
							
							
								 
						
							
							
								a29d53986a 
								
							
								 
							
						 
						
							
							
								
								In GetDisplayNames, if user last name is Resident then only send first name for display.  
							
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							This is to match existing behaviour with UDP behaviour where this is masked out.
And to make it consistent with other places where viewers mask this out themselves.
Relates to http://opensimulator.org/mantis/view.php?id=7408  
							
						 
						
							2015-01-23 23:17:49 +00:00  
				
					
						
							
							
								 
						
							
							
								840e440541 
								
							
								 
							
						 
						
							
							
								
								When deleting an assembly before re-compile, make sure its attributes allow deletion.  
							
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							This is to see if this helps with the problem in http://opensimulator.org/mantis/view.php?id=7278  where some DLLs are not allowing this.
Since OpenSim created the file it should always be allowed to delete it. 
							
						 
						
							2015-01-23 00:45:51 +00:00  
				
					
						
							
							
								 
						
							
							
								d0a2ea0857 
								
							
								 
							
						 
						
							
							
								
								Fix regression where the stored state of every second script in an object rezzed from inventory (e.g. attachments) was no longer loaded.  
							
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							Likely a regression since f132f642http://opensimulator.org/mantis/view.php?id=7278  
							
						 
						
							2015-01-23 00:27:57 +00:00  
				
					
						
							
							
								 
						
							
							
								edc155c636 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2015-01-22 10:45:46 -08:00  
				
					
						
							
							
								 
						
							
							
								185e7048c8 
								
							
								 
							
						 
						
							
							
								
								On the GridService, the central simulator features: ensure that the map tile url ends with '/' because the viewer is dumb and just appends to it.  
							
							
							
						 
						
							2015-01-22 10:45:07 -08:00  
				
					
						
							
							
								 
						
							
							
								2d574c3036 
								
							
								 
							
						 
						
							
							
								
								Stop currently unsettable display names from appearing when [ClientStack.LindenCaps] Cap_GetDisplayNames = "localhost" is set by never passing the username.  
							
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							Unexpectedly, not setting user name achieves this whereas one might have expected it to be done by not setting display_name in the cap OSD.
Emulates LL behaviour when no display name is set.
Relates to http://opensimulator.org/mantis/view.php?id=7408  
							
						 
						
							2015-01-21 22:26:35 +00:00  
				
					
						
							
							
								 
						
							
							
								aef6fd6927 
								
							
								 
							
						 
						
							
							
								
								If the SnedInventoryAync() method receives an exception log this but make sure it does not terminate the process.  
							
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							Relates to http://opensimulator.org/mantis/view.php?id=7421  
							
						 
						
							2015-01-21 20:54:23 +00:00  
				
					
						
							
							
								 
						
							
							
								ed8d0fbea4 
								
							
								 
							
						 
						
							
							
								
								Don't allow a failure in create a request in HeloService.Connector.Helo() to propogate up the stack.  
							
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							Relates to http://opensimulator.org/mantis/view.php?id=7421  
							
						 
						
							2015-01-21 20:46:29 +00:00  
				
					
						
							
							
								 
						
							
							
								155da5aad2 
								
							
								 
							
						 
						
							
							
								
								Add debug ability to ignore reliably sent packets that are not acknowledged.  
							
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							This is controlled via the console command "debug lludp client set process-unacked-sends true [<avatar-first-name> <avatar-last-name>]"
For debug purposes to see if this process for very bad connections is causing general outbound udp processing delays.
Relates to http://opensimulator.org/mantis/view.php?id=7393  
							
						 
						
							2015-01-21 20:31:42 +00:00  
				
					
						
							
							
								 
						
							
							
								abf1836b81 
								
							
								 
							
						 
						
							
							
								
								Fix OfflineIMEmail value overwriting every time its called. The request was receiving a blank user prefs object to populate but then was checking for an email address. When this failed the email address was pulled from the User Account service and the empty prefs now including the email was saved before being loaded again to be returned. This was overwriting all other settings in the prefs. This fix returns the existing prefs first before checking the email address is set, and only updates email if missing.  
							
							
							
						 
						
							2015-01-21 00:57:06 +00:00  
				
					
						
							
							
								 
						
							
							
								372a7bf78e 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out log line for the SimulatorFeatures cap request for now to reduce log verbiage.  Please revert if still required.  
							
							
							
						 
						
							2015-01-21 00:34:51 +00:00  
				
					
						
							
							
								 
						
							
							
								25dd30ddb6 
								
							
								 
							
						 
						
							
							
								
								minor: Fix some CR line endings in Scene.Inventory.cs  
							
							
							
						 
						
							2015-01-21 00:33:54 +00:00  
				
					
						
							
							
								 
						
							
							
								a846e63c70 
								
							
								 
							
						 
						
							
							
								
								If [Permissions] serverside_object_permissions = false or the undocumented propogate_permissions = false, don't propogate permissions of prim inventory items.  
							
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							This was a regression from 13f31fdhttp://opensimulator.org/mantis/view.php?id=7399  
							
						 
						
							2015-01-21 00:21:27 +00:00  
				
					
						
							
							
								 
						
							
							
								ac93ba9f85 
								
							
								 
							
						 
						
							
							
								
								minor: correct SceneCommunicationService.LogHeader spelling  
							
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							Relates to http://opensimulator.org/mantis/view.php?id=7337  
							
						 
						
							2015-01-20 00:19:33 +00:00  
				
					
						
							
							
								 
						
							
							
								4b8215c893 
								
							
								 
							
						 
						
							
							
								
								minor: comment out unusued logging objects in some pCampbot behaviour classes  
							
							
							
						 
						
							2015-01-20 00:18:25 +00:00  
				
					
						
							
							
								 
						
							
							
								24ef043395 
								
							
								 
							
						 
						
							
							
								
								Make failures in PollServiceHttpRequest.DoHTTPGruntWork() actually log the exception on error  
							
							
							
						 
						
							2015-01-19 23:52:34 +00:00  
				
					
						
							
							
								 
						
							
							
								1f04e1bc23 
								
							
								 
							
						 
						
							
							
								
								minor: In AttachmentsModule.UpdateKnownItem use the existing IInventoryAccessModule reference that other methods are already using rather than fetching its own copy.  
							
							
							
						 
						
							2015-01-17 00:08:16 +00:00  
				
					
						
							
							
								 
						
							
							
								2995868176 
								
							
								 
							
						 
						
							
							
								
								Make XEngine.SaveAllState() actually do this instead of script maintenance  
							
							
							
						 
						
							2015-01-17 00:05:13 +00:00  
				
					
						
							
							
								 
						
							
							
								0eb268e265 
								
							
								 
							
						 
						
							
							
								
								minor: remove old commented out objectRemoved bool in XEngine.OnRemoveScript()  
							
							
							
						 
						
							2015-01-16 23:59:08 +00:00  
				
					
						
							
							
								 
						
							
							
								58f7efc41a 
								
							
								 
							
						 
						
							
							
								
								Add clearqueue code adjustment that should have been in previous commit  faaf47a 
							
							
							
						 
						
							2015-01-16 23:57:51 +00:00  
				
					
						
							
							
								 
						
							
							
								faaf47a86f 
								
							
								 
							
						 
						
							
							
								
								Prevent a race condition between the script engine backup thread and script removal by locking on the script's EventQueue and only proceeding if it's flagged as still running.  
							
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							Relates to http://opensimulator.org/mantis/view.php?id=7407  
							
						 
						
							2015-01-16 23:55:11 +00:00  
				
					
						
							
							
								 
						
							
							
								8d724e90de 
								
							
								 
							
						 
						
							
							
								
								For scripts in attachments, don't save .state files apart from the initial one as these are ignored since .state is saved in the attachment's asset.  
							
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							This eliminates pointless work and exceptions when an appdomain is unloaded whilst an attachment script state is persisted.
Adds test for this case.
Relates to http://opensimulator.org/mantis/view.php?id=7407  
							
						 
						
							2015-01-16 22:46:48 +00:00  
				
					
						
							
							
								 
						
							
							
								97ac80d664 
								
							
								 
							
						 
						
							
							
								
								minor: Suppress the log messages when user profiles data is requested for an NPC or an HG user with no set server URI to avoid log spam.  
							
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							Messages concerning failure to contact a given user profiles service are preserved by logging within called code with the agent ID.
If the "No Presence - foreign friend" log message is important then please revert.
Relates to http://opensimulator.org/mantis/view.php?id=7414  
							
						 
						
							2015-01-16 00:54:32 +00:00  
				
					
						
							
							
								 
						
							
							
								b22c072c40 
								
							
								 
							
						 
						
							
							
								
								Fix a recent regression with HG asset posting to other grids where the assets were no longer being posted.  
							
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							Addresses regression from 08606ae 
							
						 
						
							2015-01-15 23:44:34 +00:00  
				
					
						
							
							
								 
						
							
							
								beef41f24c 
								
							
								 
							
						 
						
							
							
								
								Stop simulators attempting to contact registered but offline regions (RegionFlags.Persistent but not RegioNFlags.RegionOnline) on startup and when an avatar completes a teleport.  
							
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							This eliminates spurious network calls and failure reporting.
This is done by adding RegionFlags to the GridRegion returned data in a backward compatible way as an alternative to multiple IGridService.GetRegionFlags() calls
Using a simulator or a grid service older than this commit will just see previous behaviour. 
							
						 
						
							2015-01-14 19:45:19 +00:00  
				
					
						
							
							
								 
						
							
							
								8cc590cf80 
								
							
								 
							
						 
						
							
							
								
								And finally renamed the classes themselves.  
							
							
							
						 
						
							2015-01-13 22:21:50 -08:00  
				
					
						
							
							
								 
						
							
							
								034fc325c0 
								
							
								 
							
						 
						
							
							
								
								Renamed the folder too.  
							
							
							
						 
						
							2015-01-13 21:25:11 -08:00  
				
					
						
							
							
								 
						
							
							
								a626de696a 
								
							
								 
							
						 
						
							
							
								
								Renamed these 2 files, because their names are misleading. This is no longer called WebFetchInventoryDescendents, and we no longer use that cap; the viewers use FetchInvventoryDescendents2.  
							
							
							
						 
						
							2015-01-13 21:24:01 -08:00  
				
					
						
							
							
								 
						
							
							
								9363d4c784 
								
							
								 
							
						 
						
							
							
								
								Use ToString() on uuids returned in PGSQLUserProfilesData.GetUserImageAssets().  These are Guids rather than strings so casting to string generates a casting exception.  
							
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							Relates to http://opensimulator.org/mantis/view.php?id=7398  
							
						 
						
							2015-01-14 00:00:02 +00:00  
				
					
						
							
							
								 
						
							
							
								02f2352ad5 
								
							
								 
							
						 
						
							
							
								
								Fix PGSQLUserProfilesData.GetUserPreferences error when no usersettings yet exist by inserting missing ID parameter.  
							
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							Relates to http://opensimulator.org/mantis/view.php?id=7398  
							
						 
						
							2015-01-13 23:52:52 +00:00  
				
					
						
							
							
								 
						
							
							
								71d73777d9 
								
							
								 
							
						 
						
							
							
								
								Revert "Remove quotes from column selection in PGSQLUserProfilesData.UpdateAvatarProperties()"  
							
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							This reverts commit fdecf4f610 
							
						 
						
							2015-01-13 21:53:28 +00:00  
				
					
						
							
							
								 
						
							
							
								8f37a61912 
								
							
								 
							
						 
						
							
							
								
								Revert "Remove quotes from column selection in PGSQLUserProfilesData.UpdateAvatarInterests()"  
							
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							This reverts commit f31feef6c1 
							
						 
						
							2015-01-13 21:53:18 +00:00  
				
					
						
							
							
								 
						
							
							
								39989eda3b 
								
							
								 
							
						 
						
							
							
								
								Revert "Remove quotes from column selection in PGSQLUserProfilesData.GetUserImageAssets()"  
							
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							This reverts commit bd9539c2a7 
							
						 
						
							2015-01-13 21:53:04 +00:00  
				
					
						
							
							
								 
						
							
							
								38f2b89248 
								
							
								 
							
						 
						
							
							
								
								Revert "Remove misstaken quotes from column selection in PGSQLUserProfilesData.GetUserAppData()"  
							
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							This reverts commit 0794a40378 
							
						 
						
							2015-01-13 21:52:43 +00:00  
				
					
						
							
							
								 
						
							
							
								f9d2121bcf 
								
							
								 
							
						 
						
							
							
								
								Revert "Remove quotes from column selection in PGSQLUserProfilesData.SetUserAppData()"  
							
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							This reverts commit 59c0df962a 
							
						 
						
							2015-01-13 21:50:11 +00:00  
				
					
						
							
							
								 
						
							
							
								24695dc05b 
								
							
								 
							
						 
						
							
							
								
								Fix PGSQLUserProfilesData.UpdateUserPreferences() imviaemail and visible casts.  These should be left as bools, not converted to strings.  
							
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							Relates to http://opensimulator.org/mantis/view.php?id=7398  
							
						 
						
							2015-01-13 21:40:49 +00:00  
				
					
						
							
							
								 
						
							
							
								46e8a99526 
								
							
								 
							
						 
						
							
							
								
								Change PGSQLUserProfilesData.UpdateUserPreferences() to directly pass the UUID to the uuid parameter instead of its ToString()  
							
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							This may well be the cause behind "operator does not exist: uuid = character varying" pgsql errors.
If so, the other instances will also be changed.
Relates to http://opensimulator.org/mantis/view.php?id=7398  
							
						 
						
							2015-01-13 21:13:57 +00:00  
				
					
						
							
							
								 
						
							
							
								492d49eb08 
								
							
								 
							
						 
						
							
							
								
								Fix MySQL and PGSQL *UserProfilesData.GetUserAppData() calls to correctly set the UserId parameter instead of the non-existing Id parameter when writing a record because none yet exists.  
							
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							SQLite version is already correct for this. 
							
						 
						
							2015-01-13 20:33:36 +00:00  
				
					
						
							
							
								 
						
							
							
								59c0df962a 
								
							
								 
							
						 
						
							
							
								
								Remove quotes from column selection in PGSQLUserProfilesData.SetUserAppData()  
							
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							This may have been preventing it from working. 
							
						 
						
							2015-01-13 20:27:37 +00:00  
				
					
						
							
							
								 
						
							
							
								55ae9a7d10 
								
							
								 
							
						 
						
							
							
								
								Remove extraneous colon when setting TagId parameter in PGSQLUserProfilesData.GetUserAppData()  
							
							
							
						 
						
							2015-01-13 20:15:37 +00:00  
				
					
						
							
							
								 
						
							
							
								55e081548c 
								
							
								 
							
						 
						
							
							
								
								Fix bug where gathering the clientstack..OutgoingPacketsQueuedCount stat would fail with a casting exception for scenes with NPCs  
							
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							Present since 51eb8fa 
							
						 
						
							2015-01-13 19:27:29 +00:00  
				
					
						
							
							
								 
						
							
							
								0794a40378 
								
							
								 
							
						 
						
							
							
								
								Remove misstaken quotes from column selection in PGSQLUserProfilesData.GetUserAppData()  
							
							
							
						 
						
							2015-01-13 19:20:27 +00:00  
				
					
						
							
							
								 
						
							
							
								bd9539c2a7 
								
							
								 
							
						 
						
							
							
								
								Remove quotes from column selection in PGSQLUserProfilesData.GetUserImageAssets()  
							
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							This may have been preventing it from working. 
							
						 
						
							2015-01-13 18:57:32 +00:00  
				
					
						
							
							
								 
						
							
							
								f31feef6c1 
								
							
								 
							
						 
						
							
							
								
								Remove quotes from column selection in PGSQLUserProfilesData.UpdateAvatarInterests()  
							
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							This may have been preventing it from working.
Relates to http://opensimulator.org/mantis/view.php?id=7398  
							
						 
						
							2015-01-13 18:54:41 +00:00  
				
					
						
							
							
								 
						
							
							
								fdecf4f610 
								
							
								 
							
						 
						
							
							
								
								Remove quotes from column selection in PGSQLUserProfilesData.UpdateAvatarProperties()  
							
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							This may have been preventing it from working. 
							
						 
						
							2015-01-13 18:52:49 +00:00  
				
					
						
							
							
								 
						
							
							
								0cc75a0a3c 
								
							
								 
							
						 
						
							
							
								
								Remove quotes from column selection in PGSQLUserProfilesData.GetAvatarNotes()  
							
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							This may have been preventing it from working. 
							
						 
						
							2015-01-13 18:50:34 +00:00  
				
					
						
							
							
								 
						
							
							
								b38a552fd6 
								
							
								 
							
						 
						
							
							
								
								Remove quotes from field selection in PGSQLUserProfilesData.GetAvatarPicks()  
							
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							This may have been preventing it from working. 
							
						 
						
							2015-01-13 18:47:51 +00:00  
				
					
						
							
							
								 
						
							
							
								43b094f549 
								
							
								 
							
						 
						
							
							
								
								minor: correct two exception messages in PGSQLUserProfilesData where I copy/pasted AgentInterestsUpdate twice  
							
							
							
						 
						
							2015-01-13 18:42:04 +00:00  
				
					
						
							
							
								 
						
							
							
								02dcfcf537 
								
							
								 
							
						 
						
							
							
								
								Remove the locking in PGSQLUserProfilesData which was buggy (Lock object wasn't set!) and is unnecessary.  
							
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							Relates to http://opensimulator.org/mantis/view.php?id=7398  
							
						 
						
							2015-01-12 23:39:27 +00:00  
				
					
						
							
							
								 
						
							
							
								0c31eb0a5d 
								
							
								 
							
						 
						
							
							
								
								Add the missing deleted and re-added JobEngine class from the previous commit  8e1e8a0 
							
							
							
						 
						
							2015-01-12 20:59:58 +00:00  
				
					
						
							
							
								 
						
							
							
								8e1e8a0920 
								
							
								 
							
						 
						
							
							
								
								Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions.  
							
							
							
						 
						
							2015-01-12 20:56:37 +00:00  
				
					
						
							
							
								 
						
							
							
								2fd252f5a9 
								
							
								 
							
						 
						
							
							
								
								SimulatorFeatures: the viewer also takes GridName in OpenSim extras. Added that (plus GridURL, in case viewers want to use it too) to the GridService that gives out that info to simulators.  
							
							
							
						 
						
							2015-01-10 10:32:33 -08:00  
				
					
						
							
							
								 
						
							
							
								20b34135cb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2015-01-09 08:32:40 -08:00  
				
					
						
							
							
								 
						
							
							
								e2dd15625f 
								
							
								 
							
						 
						
							
							
								
								Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.  
							
							
							
						 
						
							2015-01-09 08:31:56 -08:00  
				
					
						
							
							
								 
						
							
							
								38590a4fad 
								
							
								 
							
						 
						
							
							
								
								Get PGSQL UserProfilesData to log the exception trace for debugging rather than just the exception message.  
							
							
							
						 
						
							2015-01-09 00:19:48 +00:00  
				
					
						
							
							
								 
						
							
							
								dbd500db42 
								
							
								 
							
						 
						
							
							
								
								minor: Add event name to existing debug output when a script event fails with an exception.  To aid debugging.  
							
							
							
						 
						
							2015-01-08 22:59:29 +00:00  
				
					
						
							
							
								 
						
							
							
								801a86ca03 
								
							
								 
							
						 
						
							
							
								
								When inspecting a script or notecard, also try to look up any assets embedded therein.  
							
							... 
							
							
							
							This is primarily to fix an issue where inventory items for NPC attachments would not be saved in archives as the assets referenced in the appearance notecard were not checked in this manner.
Relates to http://opensimulator.org/mantis/view.php?id=7376  
							
						 
						
							2015-01-08 20:36:03 +00:00  
				
					
						
							
							
								 
						
							
							
								08606ae409 
								
							
								 
							
						 
						
							
							
								
								Make the IteratingUuidGatherer the only UuidGatherer.  
							
							... 
							
							
							
							This UUID gatherer provides a superset of the previous gatherer's functionality
as it also allows the caller to control gathering iterations for load purposes. 
							
						 
						
							2015-01-08 20:21:40 +00:00  
				
					
						
							
							
								 
						
							
							
								9dc4b2c479 
								
							
								 
							
						 
						
							
							
								
								Commented out clear_registry_ because (1) it isn't clearing up anything anymore -- mono addins moved to suffix -002 at least since BlueWall updated it; (2) we shouldn't clear the registry, period. People who run many sims from the same bin folder need to configure each sim to use its own RegistryLocation, just like they configure them to use their own port.  
							
							
							
						 
						
							2015-01-07 20:01:54 -08:00  
				
					
						
							
							
								 
						
							
							
								14b3ee636d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2015-01-07 11:09:04 -08:00  
				
					
						
							
							
								 
						
							
							
								46ab59723d 
								
							
								 
							
						 
						
							
							
								
								Added a different/better way of specifying data services in DataSnapshot -- using DATA_SRV_ keys, one per service. This allows 3rd party modules to add data services automatically.  
							
							
							
						 
						
							2015-01-07 11:04:23 -08:00  
				
					
						
							
							
								 
						
							
							
								6e2b532255 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix line ending problems.  
							
							
							
						 
						
							2015-01-07 06:46:08 -08:00  
				
					
						
							
							
								 
						
							
							
								4959dbba5e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: make computation of hole cut in hull tester explicit  
							
							... 
							
							
							
							math showing the odd PrimitiveBaseShape value rather than a constant. 
							
						 
						
							2015-01-07 06:42:41 -08:00  
				
					
						
							
							
								 
						
							
							
								700543b161 
								
							
								 
							
						 
						
							
							
								
								BulletSim: tweek step parameters and logic to make walking up steps  
							
							... 
							
							
							
							closer to SL. This change should address small floor edges acting like
walls, approaching a step at any angle (other than walking backwards)
will allow walking up, and reducing the avatar pop-up when going up
stairs. 
							
						 
						
							2015-01-07 06:39:29 -08:00  
				
					
						
							
							
								 
						
							
							
								8e562f04d1 
								
							
								 
							
						 
						
							
							
								
								Donation of robust network connectors for estate service, as promised. This allows to have one central database for estates without having to open the MySql port. This is off by default, so not to disturb everyone's existing installations. To use it, see GridCommon.ini.example [EstateDataStore] section and Robust*.ini.example's new additions.  
							
							... 
							
							
							
							Note that I also made things consistent by removing both the EstateDataService and the SimulationService into their own dlls, just like all other services. They really didn't belong in Services.Connectors, since everything in that component is about network connectors to robust backends. We may have too many dlls, and at some point it might not be a bad idea to merge all services into one single dll, since they all have more or less the same dependencies. 
							
						 
						
							2015-01-06 21:24:44 -08:00  
				
					
						
							
							
								 
						
							
							
								502aa7bb15 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2015-01-04 19:07:40 -08:00  
				
					
						
							
							
								 
						
							
							
								ce1a87b784 
								
							
								 
							
						 
						
							
							
								
								Added overloaded LoadArchSpecificWindowsDll, to help addins load native libraries.  
							
							
							
						 
						
							2015-01-04 19:06:49 -08:00  
				
					
						
							
							
								 
						
							
							
								103aad27f2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: comment out the reference to BSShapeHull in BulletSim tests  
							
							... 
							
							
							
							which seems to cause the tests to fail when compiled on the OpenSim
   build system. It compiles and runs everywhere else. More research is needed. 
							
						 
						
							2015-01-04 14:26:50 -08:00  
				
					
						
							
							
								 
						
							
							
								a617159f8b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: correct some of the debugging input and output of PrimitiveBaseShape.  
							
							... 
							
							
							
							Whoever defined that structure was really into esoteric coding. 
							
						 
						
							2015-01-04 13:52:14 -08:00  
				
					
						
							
							
								 
						
							
							
								53c8318124 
								
							
								 
							
						 
						
							
							
								
								Added utility function that simplifies configuration loading of all addins.  
							
							
							
						 
						
							2015-01-03 21:53:18 -08:00  
				
					
						
							
							
								 
						
							
							
								b379eaa169 
								
							
								 
							
						 
						
							
							
								
								Remove the extra key expansion added in commit  a88bc50a16. It's not needed.  
							
							
							
						 
						
							2015-01-03 07:56:00 -08:00  
				
					
						
							
							
								 
						
							
							
								04e76dc5d6 
								
							
								 
							
						 
						
							
							
								
								Comment out the suppression of console output for mono addins in robust too. Seriously, ppl, let's not ignore important warning messages!  
							
							
							
						 
						
							2015-01-02 21:47:23 -08:00  
				
					
						
							
							
								 
						
							
							
								63e771b593 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2015-01-02 09:18:05 -08:00  
				
					
						
							
							
								 
						
							
							
								bd2ec3edf5 
								
							
								 
							
						 
						
							
							
								
								Bug fix in LoadPLugin so that it can take paths to dlls that look like this "C:\foo\MyDll.dll:MyType" -- the split on : was messing things up.  
							
							
							
						 
						
							2015-01-02 09:16:39 -08:00  
				
					
						
							
							
								 
						
							
							
								7d1c59b8e3 
								
							
								 
							
						 
						
							
							
								
								Changed the Robust-as-addin version number to match OpenSim release numbers.  
							
							
							
						 
						
							2015-01-02 09:15:30 -08:00  
				
					
						
							
							
								 
						
							
							
								7c2aeb9e8e 
								
							
								 
							
						 
						
							
							
								
								Fix cut-and-paste error that made StatsManager web fetch queries  
							
							... 
							
							
							
							fail for container specification. 
							
						 
						
							2015-01-01 09:39:07 -08:00  
				
					
						
							
							
								 
						
							
							
								2496da2dac 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove compile reference error trying to figure out why mono compiling doesn't like it  
							
							
							
						 
						
							2014-12-31 13:45:12 -08:00  
				
					
						
							
							
								 
						
							
							
								c89d0e26b2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add the beginnings of hull creation unit testing.  
							
							... 
							
							
							
							Change how physics engine is created in unit tests to resolve a lib reference problem.
Add ShapeInfoInfo class to collect info about the created physical shape
   for debugging and unit test testing. 
							
						 
						
							2014-12-31 12:48:26 -08:00  
				
					
						
							
							
								 
						
							
							
								291c7cdbcc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add axis locking enabled through the ExtendedPhysics module.  
							
							... 
							
							
							
							Allows locking of prim/linkset relative moving in each of the linear
and angular axis. Limits on movement or rotation can be set. 
							
						 
						
							2014-12-31 12:43:26 -08:00  
				
					
						
							
							
								 
						
							
							
								b40935837c 
								
							
								 
							
						 
						
							
							
								
								Fixed declaration switcharoo on the region combiner dll.  
							
							
							
						 
						
							2014-12-31 08:20:17 -08:00  
				
					
						
							
							
								 
						
							
							
								998ef665a8 
								
							
								 
							
						 
						
							
							
								
								Commenting out the suppression of console warnings from Mono addins while we test this new model for the next couple of weeks.  
							
							
							
						 
						
							2014-12-31 00:01:47 -08:00  
				
					
						
							
							
								 
						
							
							
								3375841fee 
								
							
								 
							
						 
						
							
							
								
								Capitalization fail.  
							
							
							
						 
						
							2014-12-30 23:47:11 -08:00  
				
					
						
							
							
								 
						
							
							
								0af02efaed 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-12-30 20:05:33 -08:00  
				
					
						
							
							
								 
						
							
							
								a88bc50a16 
								
							
								 
							
						 
						
							
							
								
								Add support for expansion of key values in nini config files.  
							
							... 
							
							
							
							Add loading of 3rd-party addin inis automatically. 
							
						 
						
							2014-12-30 20:05:12 -08:00  
				
					
						
							
							
								 
						
							
							
								bc7570e59c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'mb-throttle-test'  
							
							... 
							
							
							
							Merge in the new throttle code. 
							
						 
						
							2014-12-30 16:26:57 -08:00  
				
					
						
							
							
								 
						
							
							
								2138d5c7f8 
								
							
								 
							
						 
						
							
							
								
								Renamed VERSION_NUMBER to VersionNumber  
							
							
							
						 
						
							2014-12-30 15:27:28 -08:00  
				
					
						
							
							
								 
						
							
							
								5bb73793c7 
								
							
								 
							
						 
						
							
							
								
								Comment out the debugging statements added in the last commit. Keeping  
							
							... 
							
							
							
							them in the code for later use rather than just reverting them.
Fixed the throttle tests for the new algorithm used when packets
are marked as expired. 
							
						 
						
							2014-12-30 14:43:42 -08:00  
				
					
						
							
							
								 
						
							
							
								7466ef0525 
								
							
								 
							
						 
						
							
							
								
								This cleans up versioning. Specifically:  
							
							... 
							
							
							
							- It establishes 4 digits for opensim versions
- It uses the same number between opensim releases and mono addins versions
It also eliminates the last addin.xml files that were still there, for consistency. 
							
						 
						
							2014-12-30 12:53:31 -08:00  
				
					
						
							
							
								 
						
							
							
								58229a968b 
								
							
								 
							
						 
						
							
							
								
								Turn on logging of old acks, this is for debugging only, stats version coming later  
							
							
							
						 
						
							2014-12-30 10:50:34 -08:00  
				
					
						
							
							
								 
						
							
							
								c06100c31f 
								
							
								 
							
						 
						
							
							
								
								Another technique inspired by some of the newer flow control algorithms... rather  
							
							... 
							
							
							
							than drop exponentially to 0 (and then adjust up for the minimum flow), drop on
the delta between current rate and the minimum rate. This should smooth the fallback
to minimum. 
							
						 
						
							2014-12-30 10:39:14 -08:00  
				
					
						
							
							
								 
						
							
							
								75df04f0b3 
								
							
								 
							
						 
						
							
							
								
								Fix the throttle tests. Remove the hardcoded constant multipliers and  
							
							... 
							
							
							
							compute the expected values without depending on the token bucket code. 
							
						 
						
							2014-12-30 10:03:37 -08:00  
				
					
						
							
							
								 
						
							
							
								2506728e35 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-12-30 07:59:09 -08:00  
				
					
						
							
							
								 
						
							
							
								5cf6a6f830 
								
							
								 
							
						 
						
							
							
								
								WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT.  
							
							... 
							
							
							
							This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1
Additional changes:
- Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing.
- Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent 
							
						 
						
							2014-12-30 07:58:42 -08:00  
				
					
						
							
							
								 
						
							
							
								bda8f2a2c1 
								
							
								 
							
						 
						
							
							
								
								Change the effect of successfully acknowledged packets to bump the  
							
							... 
							
							
							
							adaptive throttle by a full MTU. This is consistent with some implementations
of congestion control algorithms and certainly has the effect of opening
the throttle window more quickly after errors. This is especially important
after initial scene load when the number and size of packets is small. 
							
						 
						
							2014-12-29 23:19:10 -08:00  
				
					
						
							
							
								 
						
							
							
								041a09ecb9 
								
							
								 
							
						 
						
							
							
								
								Enable runtime configuration of the minimum rate for adaptive  
							
							... 
							
							
							
							throttles. Setting adaptive_throttle_min_bps will change the
minimum rate that the adapative throttles will drop to in case
of network packet loss. The current rate default rate is 256kbps.
The viewer can throttle rates under that amount, but the dynamic
adaptation will not. 
							
						 
						
							2014-12-29 18:46:33 -08:00  
				
					
						
							
							
								 
						
							
							
								5410e4f1f9 
								
							
								 
							
						 
						
							
							
								
								minor: correct sent -> set in TokenBucket.RequestedDripRate method doc  
							
							
							
						 
						
							2014-12-30 00:53:17 +00:00  
				
					
						
							
							
								 
						
							
							
								89c1ac4cff 
								
							
								 
							
						 
						
							
							
								
								Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number doesn't need to match the release version number, but I think it's a very good idea that they do.  
							
							
							
						 
						
							2014-12-29 15:05:44 -08:00  
				
					
						
							
							
								 
						
							
							
								601849b4fa 
								
							
								 
							
						 
						
							
							
								
								Added AssemblyInfo.cs to OpenSim.exe  
							
							
							
						 
						
							2014-12-29 14:13:17 -08:00  
				
					
						
							
							
								 
						
							
							
								e71549a2cb 
								
							
								 
							
						 
						
							
							
								
								Add debugging code for simulating packet loss in outgoing UDP packets. The  
							
							... 
							
							
							
							algorithm for dropping packets is a modified two state algorithm for creating
bursts of dropped packets. As configured there is about a 1.5% drop rate.
Invocation of the packet loss code is commented out by default. 
							
						 
						
							2014-12-29 12:02:36 -08:00  
				
					
						
							
							
								 
						
							
							
								bb82076a4d 
								
							
								 
							
						 
						
							
							
								
								Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later.  
							
							
							
						 
						
							2014-12-25 12:17:07 -08:00  
				
					
						
							
							
								 
						
							
							
								fc940ab09a 
								
							
								 
							
						 
						
							
							
								
								If a moap entry has EnableWhiteList but WhiteList == null, then properly block the request instead of throwing an exception.  
							
							... 
							
							
							
							Normally, WhiteList is an empty list but from Mantis 7389 it looks like it might sometimes be possible for it to be null (haven't seen this up till now)
It looks like failing with an exception instead of properly replying to the request (which comes in via a cap) might be enough, surprisingly, to freeze a viewer until timeout.
Part of http://opensimulator.org/mantis/view.php?id=7389  but probably unrelated to the actual issue of that mantis. 
							
						 
						
							2014-12-23 20:38:20 +00:00  
				
					
						
							
							
								 
						
							
							
								7100475b90 
								
							
								 
							
						 
						
							
							
								
								Make sure we always dispose of disposables inside RestClient.Request()  
							
							
							
						 
						
							2014-12-20 01:56:33 +00:00  
				
					
						
							
							
								 
						
							
							
								9cff0bbd7c 
								
							
								 
							
						 
						
							
							
								
								In XBakesModule.Get() use using() to always dispose of RestClient which disposes the stream rather than disposing the stream directly  
							
							
							
						 
						
							2014-12-20 01:46:32 +00:00  
				
					
						
							
							
								 
						
							
							
								e3d07bd0cc 
								
							
								 
							
						 
						
							
							
								
								minor: Correct propery doc RestClient._resource spelling mistake  
							
							
							
						 
						
							2014-12-20 01:39:31 +00:00  
				
					
						
							
							
								 
						
							
							
								798074c66f 
								
							
								 
							
						 
						
							
							
								
								Use using() semantics in XBakesModule to ensure disposable objects are alway disposed no matter what  
							
							
							
						 
						
							2014-12-20 01:38:48 +00:00  
				
					
						
							
							
								 
						
							
							
								9edc5cac96 
								
							
								 
							
						 
						
							
							
								
								In XBakes use proper disposal semantics to always close the stream on Store() no matter what  
							
							
							
						 
						
							2014-12-20 01:32:49 +00:00  
				
					
						
							
							
								 
						
							
							
								e901253b49 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression where a race condition meant SP.MakeRootAgent() would sometimes look to start attachment scripts before ETM.HandleIncomingSceneObject() had added them.  
							
							... 
							
							
							
							Probably a regression since ghosts branch merge on Nov 26 2014 
							
						 
						
							2014-12-17 00:25:24 +00:00  
				
					
						
							
							
								 
						
							
							
								e50aac020f 
								
							
								 
							
						 
						
							
							
								
								Add command to reset region's user cache  
							
							
							
						 
						
							2014-12-16 12:47:02 -05:00  
				
					
						
							
							
								 
						
							
							
								b39d697555 
								
							
								 
							
						 
						
							
							
								
								Adding command to reset user's email address  
							
							
							
						 
						
							2014-12-16 12:20:56 -05:00  
				
					
						
							
							
								 
						
							
							
								147d401b28 
								
							
								 
							
						 
						
							
							
								
								Remove XEngine.m_uniqueScripts  
							
							... 
							
							
							
							This provides no obvious benefit as far as I can tell but has a definite cost in keep script strings in memory for the entire simulator session. 
							
						 
						
							2014-12-15 20:38:26 +00:00  
				
					
						
							
							
								 
						
							
							
								2b9f0647de 
								
							
								 
							
						 
						
							
							
								
								Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest.  
							
							... 
							
							
							
							This was beause the code was finding the script DLL compiled for the source region as everything is in the same appdomain and using this as the location for the destination script state, etc.
This resolves the regression by passing the proper destination separately from the DLL retrieved.
Probably a regression since commit d7b92604http://opensimulator.org/mantis/view.php?id=7278  
							
						 
						
							2014-12-10 00:25:27 +00:00  
				
					
						
							
							
								 
						
							
							
								227d2e2b61 
								
							
								 
							
						 
						
							
							
								
								Avoid a possible race condition where the XEngine script compile thread could complete but see OnRezScript() insert a new job and complete before it set m_CurrentCompile = null  
							
							... 
							
							
							
							If the above happened, it would mean the new script would not compile until some  script was added for compilation. 
							
						 
						
							2014-12-10 00:04:10 +00:00  
				
					
						
							
							
								 
						
							
							
								76722d8324 
								
							
								 
							
						 
						
							
							
								
								In XEngine, enqueue a script rez to the compile queue after setting m_CompileDict to avoid a rare but not impossible race condition.  
							
							
							
						 
						
							2014-12-09 23:59:19 +00:00  
				
					
						
							
							
								 
						
							
							
								f3ab7c0f5c 
								
							
								 
							
						 
						
							
							
								
								refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do.  
							
							
							
						 
						
							2014-12-05 00:21:42 +00:00  
				
					
						
							
							
								 
						
							
							
								b0ff3236be 
								
							
								 
							
						 
						
							
							
								
								Make "fache assets" console command more efficient by only updating access times on each cached asset once, not for every reference.  
							
							
							
						 
						
							2014-12-05 00:09:01 +00:00  
				
					
						
							
							
								 
						
							
							
								9208fb5d54 
								
							
								 
							
						 
						
							
							
								
								refactor: Make IteratingUUIDGatherer take a dictionary in its constructor like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated.  
							
							
							
						 
						
							2014-12-04 23:55:59 +00:00  
				
					
						
							
							
								 
						
							
							
								bee3f203cd 
								
							
								 
							
						 
						
							
							
								
								Allow scripts in attachments on an owned NPC to call NPC functions on that NPC  
							
							
							
						 
						
							2014-12-04 22:52:46 +00:00  
				
					
						
							
							
								 
						
							
							
								9dbe99af0f 
								
							
								 
							
						 
						
							
							
								
								If "fcache assets" is executed, don't stop with an exception if there's an access violation if another thread is operating on the file at the same time.  
							
							... 
							
							
							
							Resolves one issue from http://opensimulator.org/mantis/view.php?id=7271  
							
						 
						
							2014-12-04 01:53:42 +00:00  
				
					
						
							
							
								 
						
							
							
								ad91143880 
								
							
								 
							
						 
						
							
							
								
								refactor: breakout flotasm cache last file access time to separate UpdateFileLastAccessTime() method for imminent reuse.  
							
							
							
						 
						
							2014-12-04 01:51:01 +00:00  
				
					
						
							
							
								 
						
							
							
								c36bfdc60f 
								
							
								 
							
						 
						
							
							
								
								Don't worry about checking FlotsamAssetCache.m_CurrentlyWriting when updating access time.  
							
							... 
							
							
							
							The majority of updates won't be for anything currently writing and any sharing exception from an actual clash can be caught and ignored anyway. 
							
						 
						
							2014-12-04 01:46:00 +00:00  
				
					
						
							
							
								 
						
							
							
								5861401faa 
								
							
								 
							
						 
						
							
							
								
								Remove long unused region parameters from SceneBase.  Some of these weren't even being set.  Region parameters come from Scene.RegionInfo instead.  
							
							
							
						 
						
							2014-12-03 21:44:22 +00:00  
				
					
						
							
							
								 
						
							
							
								2d2aa6e076 
								
							
								 
							
						 
						
							
							
								
								minor: Just have one message that displays successful registration of a region with its parameters rather than 2  
							
							
							
						 
						
							2014-12-03 21:40:39 +00:00  
				
					
						
							
							
								 
						
							
							
								d34ad345d5 
								
							
								 
							
						 
						
							
							
								
								minor: If we are recompiling scripts in response to a ScriptStopStrategy config change (a rare situation), then explicitly log this for debug purposes.  
							
							
							
						 
						
							2014-12-03 21:08:43 +00:00  
				
					
						
							
							
								 
						
							
							
								c3c05a8693 
								
							
								 
							
						 
						
							
							
								
								Reintroduce general xengine extra debugging log level.  This can be controlled at runtime with the command "debug xengine log <level>", as with similar commands.  
							
							... 
							
							
							
							If log level is 1 then every script load is logged.
This means the <logger name="OpenSim.Region.ScriptEngine.XEngine"> section in OpenSim.exe.config is no longer needed to avoid log spam on regions with many scripts and can be removed. 
							
						 
						
							2014-12-03 20:48:17 +00:00  
				
					
						
							
							
								 
						
							
							
								805b7ccb3e 
								
							
								 
							
						 
						
							
							
								
								minor: improve logged error in XEngine.SetXmlState if there was a problem writing the linemap.  
							
							... 
							
							
							
							The previous error report of already exists is inaccurate since existing files do get overwritten. 
							
						 
						
							2014-12-03 20:35:49 +00:00  
				
					
						
							
							
								 
						
							
							
								72d1d96c5c 
								
							
								 
							
						 
						
							
							
								
								Always close script linemap file after reading and always dispose of other streams in the script engine even if exceptions are thrown.  
							
							
							
						 
						
							2014-12-03 20:31:09 +00:00  
				
					
						
							
							
								 
						
							
							
								3642198838 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move detail log of InternalScheduleRebuild to reduce log file spam  
							
							
							
						 
						
							2014-11-30 19:53:00 -08:00  
				
					
						
							
							
								 
						
							
							
								63d192f011 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made clear. Add 'InternalScheduleRebuild() CHange rebuild code to call InternalScheduleRebuild() rather than ForceRebuild() to limit the scope of the changes made by the linkset.  
							
							
							
						 
						
							2014-11-30 19:53:00 -08:00  
				
					
						
							
							
								 
						
							
							
								41a943bfd0 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add BSLinkset.AllPartsComplete that checks of all linkset members are not Incomplete and not waiting for assets. Change BSPrimLinkable to use AllPartsComplete.  
							
							
							
						 
						
							2014-11-30 19:52:59 -08:00  
				
					
						
							
							
								 
						
							
							
								eef954a214 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Make BSPrimLinkable 'incomplete' if any of its children are waiting for assets to load.  
							
							
							
						 
						
							2014-11-30 19:52:59 -08:00  
				
					
						
							
							
								 
						
							
							
								cf85ade81e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt.  
							
							
							
						 
						
							2014-11-30 19:52:58 -08:00  
				
					
						
							
							
								 
						
							
							
								432f0e8783 
								
							
								 
							
						 
						
							
							
								
								Correct  690fe0c to actually log the exception reported in DoOnRezScriptQueue()(and now the scene name).  
							
							
							
						 
						
							2014-11-29 15:04:16 +00:00  
				
					
						
							
							
								 
						
							
							
								690fe0c5e5 
								
							
								 
							
						 
						
							
							
								
								If there are any exceptions in XEngine.DoOnRezScriptQueue() then log the error and always set m_CurrentCompile = null  
							
							... 
							
							
							
							Setting m_CurrentCompile = null in the finally block reduces the risk that an exception could permanently stop any future scripts compiling until the simulator is restarted.
If an exception is seen from this then please report and further changes to fix the bug or improve compiling reliability can be made. 
							
						 
						
							2014-11-29 01:42:52 +00:00  
				
					
						
							
							
								 
						
							
							
								55e064baf7 
								
							
								 
							
						 
						
							
							
								
								Remove minor race condition where two threads could race on fields such as m_ScriptFailCount as set in XEngine.DoOnRezScriptQueue()  
							
							
							
						 
						
							2014-11-29 01:33:14 +00:00  
				
					
						
							
							
								 
						
							
							
								79e37e5ecc 
								
							
								 
							
						 
						
							
							
								
								Restore zero'ing RawVelocity in BSCharacter.ZeroMotion() in favour of not calling ZeroMotion in SetPhysicalProperties() at all  
							
							... 
							
							
							
							SetPhysicalProperties is only called when adding a new character so it looks like there is no existing data to reset anyway. 
							
						 
						
							2014-11-29 01:13:48 +00:00  
				
					
						
							
							
								 
						
							
							
								dfab60a7fd 
								
							
								 
							
						 
						
							
							
								
								minor: Remove a few indenting problems introduced to recent  265fe349 and convert the m_log.DebugFormat() call back to the original DetailLog call  
							
							
							
						 
						
							2014-11-29 00:53:13 +00:00  
				
					
						
							
							
								 
						
							
							
								dcc36507f3 
								
							
								 
							
						 
						
							
							
								
								Halve the prediction lag for region crossing to improve most flying region crossings without degrading the walk cross experience (neither of which have been that great anyway).  
							
							
							
						 
						
							2014-11-29 00:48:26 +00:00  
				
					
						
							
							
								 
						
							
							
								39eab72d7c 
								
							
								 
							
						 
						
							
							
								
								When performing region cross, don't add the velocity to the new position in ETM.CrossAgentIntoNewRegionMain() since this has already been performed by SP.CheckForBorderCrossing()  
							
							
							
						 
						
							2014-11-29 00:16:23 +00:00  
				
					
						
							
							
								 
						
							
							
								265fe349e0 
								
							
								 
							
						 
						
							
							
								
								Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.  
							
							... 
							
							
							
							This commit addresses the following issues were causing velocity to be set to 0 on the new region, disrupting flight in particular
* Full avatar updates contained no velocity information, which does appear to have some effect in testing.
* BulletSim was always setting the velocity to 0 for the new BSCharacter.  Now, physics engines take a velocity parameter when setting up characters so we can avoid this.
This patch applies to both Bullet and ODE. 
							
						 
						
							2014-11-29 00:12:11 +00:00  
				
					
						
							
							
								 
						
							
							
								09534f378e 
								
							
								 
							
						 
						
							
							
								
								Avoid repeated lag-generating continuous attempts to retrieve HG service Urls in UMM if the initial request fails, possibly due to the home URL not being present  
							
							... 
							
							
							
							Instead, the failure information is effectively added to the memory cache (so no persistence over simualtor sessions).
A future improvement may be to invalidate negative cache results after some time has passed in case the failure was transient.
Looks to resolve http://opensimulator.org/mantis/view.php?id=7382  
							
						 
						
							2014-11-28 01:16:30 +00:00  
				
					
						
							
							
								 
						
							
							
								d9f7aa41c1 
								
							
								 
							
						 
						
							
							
								
								Remove unmaintained MSSQL support.  
							
							... 
							
							
							
							This has not been maintained for more than 2 years, is unimplemented for newer features (e.g. built-in groups) and has no core developers using it.
If somebody fixes these issues then it could be reinstated. 
							
						 
						
							2014-11-28 00:27:13 +00:00  
				
					
						
							
							
								 
						
							
							
								73234e2098 
								
							
								 
							
						 
						
							
							
								
								Stop writing SizeZ config parameter for now when creating regions from console as it is unused/ignored, at least in core.  
							
							
							
						 
						
							2014-11-28 00:04:10 +00:00  
				
					
						
							
							
								 
						
							
							
								3b6191de7f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-11-28 00:00:16 +00:00  
				
					
						
							
							
								 
						
							
							
								e8d67af3e1 
								
							
								 
							
						 
						
							
							
								
								change/fix rez position and rotation on llRezObject and llRezAtRoot  
							
							
							
						 
						
							2014-11-27 23:32:24 +00:00  
				
					
						
							
							
								 
						
							
							
								ee9fae23ff 
								
							
								 
							
						 
						
							
							
								
								Be more explicit again in UMM bad HomeURL message by logging the original creator data  
							
							
							
						 
						
							2014-11-27 00:32:04 +00:00  
				
					
						
							
							
								 
						
							
							
								8a27fc5d61 
								
							
								 
							
						 
						
							
							
								
								Make UMM.AddUser(UUID, string) log message when bad creatorData is given to reflect its location (UMM not Scene) and add the user name and ID.  
							
							
							
						 
						
							2014-11-27 00:24:17 +00:00  
				
					
						
							
							
								 
						
							
							
								62b778ca4d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /team/src/opensim  
							
							
							
						 
						
							2014-11-25 19:27:28 -05:00  
				
					
						
							
							
								 
						
							
							
								a76aec8467 
								
							
								 
							
						 
						
							
							
								
								Fix whitespace hoping to avoid a flogging  
							
							
							
						 
						
							2014-11-25 19:27:15 -05:00  
				
					
						
							
							
								 
						
							
							
								86367d7219 
								
							
								 
							
						 
						
							
							
								
								refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.  
							
							... 
							
							
							
							This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management.
Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget.
Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere 
							
						 
						
							2014-11-25 23:56:32 +00:00  
				
					
						
							
							
								 
						
							
							
								20cede12a9 
								
							
								 
							
						 
						
							
							
								
								Fix ghosts copy of SimulatorFeatureModule to enable logging.  
							
							
							
						 
						
							2014-11-25 23:28:38 +00:00  
				
					
						
							
							
								 
						
							
							
								66b1c37973 
								
							
								 
							
						 
						
							
							
								
								Fix bug in HG attachment throttling code where attachments were never rezzed on any teleport within a foreign grid after the first.  
							
							... 
							
							
							
							Bug was introduced in ghosts branch commit 69abade 
							
						 
						
							2014-11-25 23:23:12 +00:00  
				
					
						
							
							
								 
						
							
							
								4b45a1b6ad 
								
							
								 
							
						 
						
							
							
								
								Change jobengine logging command to "debug jobengine log <int>" rather than loglevel, in common with similar commands.  
							
							
							
						 
						
							2014-11-25 23:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								b1fd0d35e5 
								
							
								 
							
						 
						
							
							
								
								Make small adjustment to JobEngine default from previous commit to enable it when [Startup] section is not present (though this is extremely unlikely).  
							
							
							
						 
						
							2014-11-25 23:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								59b38f842a 
								
							
								 
							
						 
						
							
							
								
								Add [Startup] JobEngineEnabled setting that allows the job engine to be disabled for testing purposes if necessary.  
							
							
							
						 
						
							2014-11-25 23:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								28d1dbfee4 
								
							
								 
							
						 
						
							
							
								
								Move conditionals which control whether a task is placed in the JobEngine inside Watchdog.RunJob() (renamed from RunWhenPossible) and generalize them.  
							
							
							
						 
						
							2014-11-25 23:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								124be38f74 
								
							
								 
							
						 
						
							
							
								
								Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether avatars collide.  This is true by default.  
							
							... 
							
							
							
							This is implemented with a new collision type (PhantomToOthersAvatar) to potentially allow colliding and non-colliding avatars to be present in the same scene.
So there is no provision yet for giving avatars different collision types.
This commit replaces the temporary change in commit f3eaa6d8 
							
						 
						
							2014-11-25 23:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								3a296a817b 
								
							
								 
							
						 
						
							
							
								
								Fix compile error from previous  1d56029848 
							
							
							
						 
						
							2014-11-25 23:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								550cf714bc 
								
							
								 
							
						 
						
							
							
								
								Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state  
							
							... 
							
							
							
							Adds regression test for this case. 
							
						 
						
							2014-11-25 23:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								aeae34505f 
								
							
								 
							
						 
						
							
							
								
								When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments.  
							
							... 
							
							
							
							This improves upon the earlier naive simply queueing immplementation.
Threshold is 30 seconds.  If this happens to a user they can relog and fetch will be reattempted. 
							
						 
						
							2014-11-25 23:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								06a5d6e9ef 
								
							
								 
							
						 
						
							
							
								
								Introduce an IteratingUuidGatherer where each fetch from the asset service (iteration) can be controlled by the caller.  
							
							... 
							
							
							
							This is to enable an imminent change where incoming HG scene object fetching can assess the time taken by each request rather than being forced to perform all requests in one call.
Soon, this will replace the existing UuidGatherer since it is both simpler and more flexible. 
							
						 
						
							2014-11-25 23:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								d6c9705a3b 
								
							
								 
							
						 
						
							
							
								
								Add incoming packet async handling engine to queue some inbound udp async requests.  
							
							... 
							
							
							
							This is to reduce the potential for overload of the threadpool if there are many simultaneous requets in high concurrency situations.
Currently only applied to AvatarProperties and GenericMessage requests. 
							
						 
						
							2014-11-25 23:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								1c5c6af274 
								
							
								 
							
						 
						
							
							
								
								Add missing class from recent commit  69abade 
							
							
							
						 
						
							2014-11-25 23:23:10 +00:00  
				
					
						
							
							
								 
						
							
							
								f54c70741b 
								
							
								 
							
						 
						
							
							
								
								Add "show threadpool calls active" console debug command.  
							
							... 
							
							
							
							This shows named threadpool calls (excluding timer and network calls) that are currently queued or running.
Also shows total of labelled and any anonymous calls. 
							
						 
						
							2014-11-25 23:23:10 +00:00  
				
					
						
							
							
								 
						
							
							
								1d19e1bbd0 
								
							
								 
							
						 
						
							
							
								
								Add naive implementation of controlled incoming HG attachments to manage load.  
							
							... 
							
							
							
							Instead of processing all incoming attachment scene object concurrently, process them consecutively to eliminate potential overload from this source.
This is a naive implementation because it does not currently account for slow foreign asset services.
Although it may take longer, this approach may also improve attachment visibility for HG avatars
since the scene object is now always added to the scene after receiving assets from the foreign service and not before. 
							
						 
						
							2014-11-25 23:23:10 +00:00  
				
					
						
							
							
								 
						
							
							
								ec8d21c434 
								
							
								 
							
						 
						
							
							
								
								Label all threadpool calls being made in core OpenSimulator.  This is to add problem diagnosis.  
							
							... 
							
							
							
							"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats. 
							
						 
						
							2014-11-25 23:23:10 +00:00  
				
					
						
							
							
								 
						
							
							
								72cb1cc7d6 
								
							
								 
							
						 
						
							
							
								
								Add "show threadpool calls" command to show count of all labelled smartthreadpool calls  
							
							
							
						 
						
							2014-11-25 23:23:10 +00:00  
				
					
						
							
							
								 
						
							
							
								8c9f82b035 
								
							
								 
							
						 
						
							
							
								
								Just for now, don't alert the user or log if we couldn't change their server-side preferences due to no e-mail address being sent.  
							
							... 
							
							
							
							This is to avoid user confusion in the oscc rehearsal as they are often not aware that this fails because no e-mail is set.
Also may be failing in the hypergrid case, though this may also be a config issue.
This is meant as a temporary solution. 
							
						 
						
							2014-11-25 23:23:10 +00:00  
				
					
						
							
							
								 
						
							
							
								5d5ea9234f 
								
							
								 
							
						 
						
							
							
								
								Stop Mono 3.2.8 from binding a UDP socket to a port already in use.  
							
							... 
							
							
							
							At least on Mono 3.2.8 (but not under Windows), one can bind multiple UDP sockets to the same port by default.
Different simulators cannot demultiplex each other's messages, so a set of confusing non-obvious errors arise if this occurs.
This change prevents such multiple binding. 
							
						 
						
							2014-11-25 23:23:09 +00:00  
				
					
						
							
							
								 
						
							
							
								b53be022f2 
								
							
								 
							
						 
						
							
							
								
								On pCampbot, if we add the none (n) behaviour then make it actually stop any bots in motion.  
							
							... 
							
							
							
							Previously, adding this behaviour after physics (p) would leave the bot to drift off for ever in its last movement direction. 
							
						 
						
							2014-11-25 23:23:09 +00:00  
				
					
						
							
							
								 
						
							
							
								3a1ce2715a 
								
							
								 
							
						 
						
							
							
								
								Add "wearables check" console command  
							
							... 
							
							
							
							This checks that all the wearable assets and any assets for a given logged in avatar exist in the asset service 
							
						 
						
							2014-11-25 23:23:09 +00:00  
				
					
						
							
							
								 
						
							
							
								9b09dd3575 
								
							
								 
							
						 
						
							
							
								
								Add "wearables show" console command.  
							
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							This shows summary wearables information (shape, hair, etc.) for all avatars in the scene or specific information about a given avatar's wearables.
Similar to the existing "attachments show" command. 
							
						 
						
							2014-11-25 23:23:09 +00:00  
				
					
						
							
							
								 
						
							
							
								5ab5d7fe47 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression where adaptive throttles stopped adjusting.  
							
							... 
							
							
							
							Extends regression tests to test response of adaptive throttles to ack'ed and expired packets. 
							
						 
						
							2014-11-25 23:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								b2e377f168 
								
							
								 
							
						 
						
							
							
								
								Fix setting of max scene throttle so that setting it restricts the child client throttles properly.  
							
							... 
							
							
							
							In "show throttles", also renames 'total' column to 'actual' to reflect that it is not necessarily the throttles requested for/by the client.
Also fills out 'target' in non-adapative mode to the actual throttle requested for/by the client. 
							
						 
						
							2014-11-25 23:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								b114f5626e 
								
							
								 
							
						 
						
							
							
								
								Add request drip rate to assertions for token bucket regression tests  
							
							
							
						 
						
							2014-11-25 23:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								8a949f0ee1 
								
							
								 
							
						 
						
							
							
								
								Add regression tests for token buckets on their own  
							
							
							
						 
						
							2014-11-25 23:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								ec3b43d28d 
								
							
								 
							
						 
						
							
							
								
								Make regression throttle tests consistently test target and max throttle settings.  
							
							... 
							
							
							
							As part of this also refactors code to put all throttle asserts in a single regression test method 
							
						 
						
							2014-11-25 23:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								548abb3b47 
								
							
								 
							
						 
						
							
							
								
								minor: In "show client stats" command, properly handle the case where a client has made no AgentUpdate requests (as is the case with agents that have only even been child) rather than throwing an exception  
							
							
							
						 
						
							2014-11-25 23:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								a9dde81753 
								
							
								 
							
						 
						
							
							
								
								minor: Correct letter accidentally added to copyright notice on top of Scene.cs (almost five years ago!)  
							
							
							
						 
						
							2014-11-25 23:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								b7ef6009a7 
								
							
								 
							
						 
						
							
							
								
								In Scene.AddNewAgent(), avoid a situation where an exception can result in a client being added to the manager without IClientAPI.SceneAgent being set.  
							
							... 
							
							
							
							This is done by adjusting the order of code so that SceneAgent will always be set before adding the client.
Various parts of the code (rightly) assume that a a client registered to the manager will always have a SceneAgent set no matter what. 
							
						 
						
							2014-11-25 23:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								e6af551007 
								
							
								 
							
						 
						
							
							
								
								For now, send all non-full terse updates for ones own avatar directly to the LLUDP client stack rather than queueing internally within LLClientView.  
							
							... 
							
							
							
							When an HG avatar enters a scene, it delays processing of entity updates.  Could be crowding out by other updates or something else.
This delay in ones own av mvmt updates results in mvmt lag experienced on the client.  Avoiding the internal LLClientView for these packets appears to resolve this issue.
Appears most noticeably for avatars with attachments, though has also been seen on those without sometimes.  Hasn't been observed for non-HG avatars in general.
Will be investigating exactly what the problem is, at which point there will be a more permanent solution. 
							
						 
						
							2014-11-25 23:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								10095c1a58 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp throttles get/set request" and get current  
							
							... 
							
							
							
							This allows one to set the requested throttle (which normally comes from the client) as opposed to the max. 
							
						 
						
							2014-11-25 23:22:19 +00:00  
				
					
						
							
							
								 
						
							
							
								61d6bd78b3 
								
							
								 
							
						 
						
							
							
								
								Change the word order of some debug lludp settings for readability  
							
							... 
							
							
							
							On server, scene-throttle-max becomes max-scene-throttle and likewise max-new-client-throttle
On clients, throttle-max becomes max 
							
						 
						
							2014-11-25 23:22:19 +00:00  
				
					
						
							
							
								 
						
							
							
								44dc58cc7f 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp get/set new-client-throttle-max" to allow default new client throttle to be set separately from existing clients.  
							
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							"debug lludp throttles get/set throttle-max" now only gets and sets current max client throttles 
							
						 
						
							2014-11-25 23:22:19 +00:00  
				
					
						
							
							
								 
						
							
							
								68d0c4d37b 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp get" command which currently just shows scene-throttle-max to mirror "debug lludp set"  
							
							... 
							
							
							
							Information is also available in "show server throttles" but that's more for non-debug info rather than attempting to get and set parameters on the fly for debug purposes. 
							
						 
						
							2014-11-25 23:22:19 +00:00  
				
					
						
							
							
								 
						
							
							
								336790e7b4 
								
							
								 
							
						 
						
							
							
								
								Add some more llGiveInventory() regression tests  
							
							
							
						 
						
							2014-11-25 23:22:19 +00:00  
				
					
						
							
							
								 
						
							
							
								1eb3e6cc43 
								
							
								 
							
						 
						
							
							
								
								When inserting missing CreatorData in the HGAssetMapper, do the rewrite on a streaming xml basis rather than loading it all into memory via XmlDocument.  
							
							... 
							
							
							
							This is because objects with lots of parts can have a lot of xml to load into memory, and this has been seen to have a noticeable performance impact.
Whereas streaming has been seen to reduce the impact in normal serialization.
Implmentation is messy but I couldn't see a better way of doing it when you can't assume that you know the exact structure of the input XML. 
							
						 
						
							2014-11-25 23:21:38 +00:00  
				
					
						
							
							
								 
						
							
							
								f7ab3e20bc 
								
							
								 
							
						 
						
							
							
								
								Add regression test TestPostAssetRewrite() to check results of HGAssetMapper.Post() object asset rewriting,  
							
							
							
						 
						
							2014-11-25 23:21:38 +00:00  
				
					
						
							
							
								 
						
							
							
								6c043dd6ff 
								
							
								 
							
						 
						
							
							
								
								If an exception makes it to the top of a JobEngine request, catch and log instead of letting it terminate the simulator...  
							
							
							
						 
						
							2014-11-25 23:21:38 +00:00  
				
					
						
							
							
								 
						
							
							
								16a5e15443 
								
							
								 
							
						 
						
							
							
								
								Allow GetMesh capability to be served directly by a server like GetTexture  
							
							... 
							
							
							
							To do this required GetMesh to be converted to a BaseStreamHandler
Unlike GetTexture connector, no redirect URL functionality yet (this wasn't present in the first place). 
							
						 
						
							2014-11-25 23:21:38 +00:00  
				
					
						
							
							
								 
						
							
							
								281969093f 
								
							
								 
							
						 
						
							
							
								
								Start JobEngine by default in simulator for now.  
							
							
							
						 
						
							2014-11-25 23:21:38 +00:00  
				
					
						
							
							
								 
						
							
							
								1c9529aa9e 
								
							
								 
							
						 
						
							
							
								
								If JobEngine is active, then use it to copy/rez attachments for an avatar entering the scene that isn't initially logging on.  This will execute tasks consecutively rather than concurrently.  
							
							... 
							
							
							
							This has two aims
1) Reduce initial teleport failures when a foreign Hypergrid user enters a region by not holding up the teleport for attachment rez (this can be particularly costly when HG gets all assets in the object graph.
2) Reduce server load that may impact other simulator activities.
This complements existing JobEngine options that perform initial login attachment rez and appearance send in consecutive tasks. 
							
						 
						
							2014-11-25 23:21:38 +00:00  
				
					
						
							
							
								 
						
							
							
								90f9cea07b 
								
							
								 
							
						 
						
							
							
								
								minor: be consistent about reporting errors out of HttpServerBase  
							
							
							
						 
						
							2014-11-25 23:21:38 +00:00  
				
					
						
							
							
								 
						
							
							
								f4424bdfcf 
								
							
								 
							
						 
						
							
							
								
								If the port entry in [Network] for a server is missing, then actually tell the user that's the problem rather than simply exiting silently.  
							
							... 
							
							
							
							Also exit with Environment.Exit(), not by aborting the thread. 
							
						 
						
							2014-11-25 23:21:38 +00:00  
				
					
						
							
							
								 
						
							
							
								8ddcd16c69 
								
							
								 
							
						 
						
							
							
								
								Add an IConfigSource constructor to HGAssetBroker so that it can be instantiated directly for potentially handling some capabilities directly in services with HG active  
							
							
							
						 
						
							2014-11-25 23:21:38 +00:00  
				
					
						
							
							
								 
						
							
							
								d33964222a 
								
							
								 
							
						 
						
							
							
								
								Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit.  
							
							... 
							
							
							
							This was because specifying a max client throttle would always request the max from the parent server throttle, no matter the actual total requests on the client throttle.
This would lead to a lower server multiplier than expected.
This change also adds a 'target' column to the "show throttles" output that shows the target rate (as set by client) if adaptive throttles is active.
This commit also re-adds the functionality lost in recent 5c1a1458 
							
						 
						
							2014-11-25 23:21:38 +00:00  
				
					
						
							
							
								 
						
							
							
								ead32de790 
								
							
								 
							
						 
						
							
							
								
								Use automatic properties for Parent and TotalDripRequest in TokenBucket to make code analysis easier.  No functional change.  
							
							
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								40314b56f2 
								
							
								 
							
						 
						
							
							
								
								Remove the unnecessary intermediate total token bucket.  
							
							... 
							
							
							
							This only had one child, which is the 'adaptive' token bucket.
So from testing and currently analysis, we can use that bucket directly which simplifies the code. 
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								93f3444de1 
								
							
								 
							
						 
						
							
							
								
								minor: remove warnings from unused fields in LocalGridServicesConnector  
							
							
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								dacd0ecfee 
								
							
								 
							
						 
						
							
							
								
								minor: Remove unused field from EntityTransferModule  
							
							
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								a98b514184 
								
							
								 
							
						 
						
							
							
								
								minor: remove compiler warning from unused field in SimulatorFeaturesModule  
							
							
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								0d77796584 
								
							
								 
							
						 
						
							
							
								
								minor: resolve warnings from unused fields in XBakesGet and Post handlers  
							
							
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								d5ead532cb 
								
							
								 
							
						 
						
							
							
								
								Remove compiler warning from UserProfilesHandlers  
							
							
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								07a7f941e5 
								
							
								 
							
						 
						
							
							
								
								minor: remove warning in BasicHttpAuthentication by commenting out unused remove_me parameter (which looks like it might still be potentially useful for logging)  
							
							
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								df031fe8be 
								
							
								 
							
						 
						
							
							
								
								extend TestClientThrottleRegionLimited for 2 clients after testing 1.  Renames to TestSingleClientThrottleRegionLimited()  
							
							
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								dce98acb69 
								
							
								 
							
						 
						
							
							
								
								Add regression test TestClientThrottleRegionLimited() for testing simple behaviour of throttles where a region-wide total outbound limit is in place.  
							
							
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								075f718f3f 
								
							
								 
							
						 
						
							
							
								
								factor out common throttle setting byte[] array construction in ThrottleTests.  
							
							
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								9cdd38d0cf 
								
							
								 
							
						 
						
							
							
								
								Add regression test TestClientThrottleLimited() for throttle behaviour when a max client total limit is enforced server-side  
							
							
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								fc878a33ed 
								
							
								 
							
						 
						
							
							
								
								refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock  
							
							... 
							
							
							
							the separate mock package was not useful and was just another using line to always add 
							
						 
						
							2014-11-25 23:21:37 +00:00  
				
					
						
							
							
								 
						
							
							
								af0a851eba 
								
							
								 
							
						 
						
							
							
								
								minor: disable logging in regression test TestClientThrottleSetNoLimit  
							
							
							
						 
						
							2014-11-25 23:18:40 +00:00  
				
					
						
							
							
								 
						
							
							
								9934e2c545 
								
							
								 
							
						 
						
							
							
								
								minor: comment out unused method in regression BasicCircuitTests  
							
							
							
						 
						
							2014-11-25 23:18:40 +00:00  
				
					
						
							
							
								 
						
							
							
								746defa094 
								
							
								 
							
						 
						
							
							
								
								Add basic regression test ThrottleTests.TestClientThrottleSetNoLimit  
							
							
							
						 
						
							2014-11-25 23:18:40 +00:00  
				
					
						
							
							
								 
						
							
							
								52370ac94d 
								
							
								 
							
						 
						
							
							
								
								refactor: Move test clientstack setup code out of BasicCircuitTests into OpenSim.Tests.Common.ClientStackHelpers  
							
							
							
						 
						
							2014-11-25 23:18:40 +00:00  
				
					
						
							
							
								 
						
							
							
								87d5da86a1 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression in "debug lludp throttles get" command that stopped it printing any information.  Also fix max throttle displayed to be properly kbps  
							
							
							
						 
						
							2014-11-25 23:18:40 +00:00  
				
					
						
							
							
								 
						
							
							
								a13022c296 
								
							
								 
							
						 
						
							
							
								
								minor: in "show server throttles", display unset if new client throttle value is not set rather than 0  
							
							
							
						 
						
							2014-11-25 23:18:40 +00:00  
				
					
						
							
							
								 
						
							
							
								44e0a2f906 
								
							
								 
							
						 
						
							
							
								
								Add throttle-max option to "debug lludp throttles set" to allow runtime setting of default and existing client throttles.  
							
							... 
							
							
							
							Doesn't yet adjust until clients submit new throttle settings. 
							
						 
						
							2014-11-25 23:18:40 +00:00  
				
					
						
							
							
								 
						
							
							
								5c13980eb7 
								
							
								 
							
						 
						
							
							
								
								Change "debug lludp throttle *" commands to "debug lludp throttles" for consistency (and because I keep typing throttles).  
							
							... 
							
							
							
							This will still work with "debug lludp throttle" anyway. 
							
						 
						
							2014-11-25 23:18:40 +00:00  
				
					
						
							
							
								 
						
							
							
								d20aeefef2 
								
							
								 
							
						 
						
							
							
								
								Fix console set and get of max scene rate.  Was performing wrong calculation - throttle buckets are set in bytes, not bits  
							
							
							
						 
						
							2014-11-25 23:18:40 +00:00  
				
					
						
							
							
								 
						
							
							
								10d09e287c 
								
							
								 
							
						 
						
							
							
								
								Eliminate 'max' throttle setting from server throttles report since this never applies.  
							
							
							
						 
						
							2014-11-25 23:18:40 +00:00  
				
					
						
							
							
								 
						
							
							
								679eaec22f 
								
							
								 
							
						 
						
							
							
								
								Allow "debug lludp throttle *" commands to work without a user name, in which case they apply to all users in the lludp server  
							
							
							
						 
						
							2014-11-25 23:18:39 +00:00  
				
					
						
							
							
								 
						
							
							
								a142edec03 
								
							
								 
							
						 
						
							
							
								
								minor: add apparant total to logging when client sets throttles  
							
							
							
						 
						
							2014-11-25 23:18:39 +00:00  
				
					
						
							
							
								 
						
							
							
								c73e62ea3a 
								
							
								 
							
						 
						
							
							
								
								minor: fix bug in throttle logging where arguments were mismatched  
							
							
							
						 
						
							2014-11-25 23:18:39 +00:00  
				
					
						
							
							
								 
						
							
							
								1d33a40f59 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp set scene-throttle-max <value>" console command to allow us to potentially set the scene max throttle on the fly.  
							
							
							
						 
						
							2014-11-25 23:18:39 +00:00  
				
					
						
							
							
								 
						
							
							
								a5eabdade3 
								
							
								 
							
						 
						
							
							
								
								Move information about "server agent rate" throttles into "show server throttles" command rather than "show throttles"  
							
							... 
							
							
							
							THis allows us to see the rates when no client is connected to the region. 
							
						 
						
							2014-11-25 23:18:39 +00:00  
				
					
						
							
							
								 
						
							
							
								c8f5add2fc 
								
							
								 
							
						 
						
							
							
								
								Add "show server throttles" command for showing server specific information about throttles  
							
							... 
							
							
							
							This is separate from the user-oriented "show throttles" command since one will often only want to know about varying client throttle settings.
Currently displays max scene throttle and adaptive throttles config if set. 
							
						 
						
							2014-11-25 23:18:39 +00:00  
				
					
						
							
							
								 
						
							
							
								bb5e2e1f02 
								
							
								 
							
						 
						
							
							
								
								refactor: Use simpler auto-implemented property for HttpPort in GridRegion  
							
							
							
						 
						
							2014-11-25 23:18:39 +00:00  
				
					
						
							
							
								 
						
							
							
								13e2af7525 
								
							
								 
							
						 
						
							
							
								
								minor: Remove compiler warning from GridRegion in IGridService  
							
							
							
						 
						
							2014-11-25 23:18:39 +00:00  
				
					
						
							
							
								 
						
							
							
								968b588bb9 
								
							
								 
							
						 
						
							
							
								
								minor: remove compiler warning from OpenProfileClient  
							
							
							
						 
						
							2014-11-25 23:18:39 +00:00  
				
					
						
							
							
								 
						
							
							
								51eb8facd6 
								
							
								 
							
						 
						
							
							
								
								Add OutgoingPacketsQueuedCount clientstack stat.  
							
							... 
							
							
							
							This is the total of queued outgoing packets across all connections, as also seen in the "show queues" command.
Gives some early indication of whether the simulator can't send all outgoing packets fast enough.
Though then one would want to check that this isn't due to a few bad client connections. 
							
						 
						
							2014-11-25 23:18:39 +00:00  
				
					
						
							
							
								 
						
							
							
								4c5fbf8b0a 
								
							
								 
							
						 
						
							
							
								
								minor: Remove compiler warnings from unused fields in TokenBucket  
							
							
							
						 
						
							2014-11-25 23:18:39 +00:00  
				
					
						
							
							
								 
						
							
							
								12daa3c3d9 
								
							
								 
							
						 
						
							
							
								
								refactor: Move LLUDPServer console commands into their own class.  
							
							
							
						 
						
							2014-11-25 23:18:39 +00:00  
				
					
						
							
							
								 
						
							
							
								f0fd2fa325 
								
							
								 
							
						 
						
							
							
								
								refactor: rename "debug lludp throttle status" to "debug lludp throttle get" to match set command  
							
							
							
						 
						
							2014-11-25 23:18:38 +00:00  
				
					
						
							
							
								 
						
							
							
								e144958e03 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp throttle set" command to allow setting of parameters at runtime  
							
							... 
							
							
							
							Can currently only set adaptive true|false, where adaptive = false 
							
						 
						
							2014-11-25 23:18:38 +00:00  
				
					
						
							
							
								 
						
							
							
								b9b483151f 
								
							
								 
							
						 
						
							
							
								
								Eliminate a few unnecessary calculations in the maintenance loop.  
							
							... 
							
							
							
							Also uses wait event instead of sleep for periodicity control. 
							
						 
						
							2014-11-25 23:18:38 +00:00  
				
					
						
							
							
								 
						
							
							
								7d30bb13be 
								
							
								 
							
						 
						
							
							
								
								Fix recent minor regression where the default frame time wasn't being set if there was no startup config section.  
							
							... 
							
							
							
							Caused some regression tests to fail. 
							
						 
						
							2014-11-25 23:18:38 +00:00  
				
					
						
							
							
								 
						
							
							
								8d72145112 
								
							
								 
							
						 
						
							
							
								
								If Bullet is running on its own thread, use a reset event to control timing rather than a sleep.  
							
							... 
							
							
							
							In theory, there should be no difference between these mechanisms.
However, on at least Mono 3.2.8 waiting via an event appears to be much more accurate. 
							
						 
						
							2014-11-25 23:18:38 +00:00  
				
					
						
							
							
								 
						
							
							
								7bababaab6 
								
							
								 
							
						 
						
							
							
								
								Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop.  
							
							... 
							
							
							
							Also uses a wait event to sleep rather than a Thread.Sleep to allow the loop to be interrupted in a more controlled manner when necessary. 
							
						 
						
							2014-11-25 23:18:38 +00:00  
				
					
						
							
							
								 
						
							
							
								23561239ee 
								
							
								 
							
						 
						
							
							
								
								Make BulletSim thread be ThreadPriority.Highest if running  
							
							... 
							
							
							
							Will only effect Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696  applied
For test purposes 
							
						 
						
							2014-11-25 23:18:38 +00:00  
				
					
						
							
							
								 
						
							
							
								cfc4055991 
								
							
								 
							
						 
						
							
							
								
								Make outboudn and packet inbox handling threads highest priority.  
							
							... 
							
							
							
							Will only have any affect under Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696  (not recommended) applied.
For assessment purposes. 
							
						 
						
							2014-11-25 23:18:38 +00:00  
				
					
						
							
							
								 
						
							
							
								5b6fb7245a 
								
							
								 
							
						 
						
							
							
								
								Set ThreadPriority on main scene thread to highest.  
							
							... 
							
							
							
							This will only have an effect on Windows systems or mono with the (not recommended) mono-3.2.8 debug patch https://gist.github.com/justincc/31e52218d098529b4696  applied 
							
						 
						
							2014-11-25 23:18:38 +00:00  
				
					
						
							
							
								 
						
							
							
								d3ed5de77d 
								
							
								 
							
						 
						
							
							
								
								Add loglevel to jobengine that can be controlled via "debug jobengine loglevel <level>".  
							
							... 
							
							
							
							Defaults to 0
Level 1 currently does verbose logging about every queued and processed job. 
							
						 
						
							2014-11-25 23:18:38 +00:00  
				
					
						
							
							
								 
						
							
							
								9fb3065d33 
								
							
								 
							
						 
						
							
							
								
								Temporarily add root agent rez attachments work to job engine if it is running rather than as a fire and forget.  
							
							... 
							
							
							
							Experiment to see if serializing attachment rez and send initial data jobs improves other parts of sim performance. 
							
						 
						
							2014-11-25 23:18:38 +00:00  
				
					
						
							
							
								 
						
							
							
								859b1c5ba4 
								
							
								 
							
						 
						
							
							
								
								Add experimental job engine to see if queueing some existing async work during root agent entry to a region improves perf rather than always attempting to execute everything concurrently  
							
							... 
							
							
							
							Job engine is controlled via "debug jobengine start|stop|status".
Can only currently be enabled and disabled dynamically at runtime.
Currently only applies to code sending initial region data (objects, other avatar data) to a client. 
							
						 
						
							2014-11-25 23:18:37 +00:00  
				
					
						
							
							
								 
						
							
							
								c5a0f0ba36 
								
							
								 
							
						 
						
							
							
								
								Temporary hack to disable av to av collisions in bulletsim.  
							
							... 
							
							
							
							Need to do this for a test.  Final implementation will be properly controlled through a property. 
							
						 
						
							2014-11-25 23:18:37 +00:00  
				
					
						
							
							
								 
						
							
							
								41cc73233c 
								
							
								 
							
						 
						
							
							
								
								Re-work handling of email notifications settings.  
							
							
							
						 
						
							2014-11-24 11:00:47 -05:00  
				
					
						
							
							
								 
						
							
							
								12108bf6e9 
								
							
								 
							
						 
						
							
							
								
								Fix handling of user preference updates where no email address is supplied  
							
							
							
						 
						
							2014-11-23 14:25:48 -05:00  
				
					
						
							
							
								 
						
							
							
								7813780eba 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-11-22 20:14:31 -08:00  
				
					
						
							
							
								 
						
							
							
								0997ce8629 
								
							
								 
							
						 
						
							
							
								
								Small improvements to SimulatorFeaturesModule: (1) don't overwrite extras if the grid response is invalid; (2) make the name of the config variable for destination guide consistent with the grid-wide name in LoginService; (3) account for the existence of a [USERID] in the destination guide URL  
							
							
							
						 
						
							2014-11-22 20:14:09 -08:00  
				
					
						
							
							
								 
						
							
							
								5bc389ff71 
								
							
								 
							
						 
						
							
							
								
								When logging reigon information returned by GateKeeperService.GetHyperlinkRegion, log the return server URL returned.  
							
							... 
							
							
							
							This helps diagnoses misconfiguration where, for instance, a LAN ExternalHostName has been configured that isn't reachable externally. 
							
						 
						
							2014-11-21 20:40:59 +00:00  
				
					
						
							
							
								 
						
							
							
								8d3cb424a8 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-11-21 08:54:30 -08:00  
				
					
						
							
							
								 
						
							
							
								27512f3b42 
								
							
								 
							
						 
						
							
							
								
								Cleanup extraneous comments from viewer support modules  
							
							
							
						 
						
							2014-11-21 08:54:10 -08:00  
				
					
						
							
							
								 
						
							
							
								6a849e8cdf 
								
							
								 
							
						 
						
							
							
								
								Add an XmlRpc method to get a region's root agent count. This is intended  
							
							... 
							
							
							
							to let us restart grid regions when the last agent leaves. 
							
						 
						
							2014-11-21 04:42:27 +01:00  
				
					
						
							
							
								 
						
							
							
								3a94e20d70 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-11-21 04:10:38 +01:00  
				
					
						
							
							
								 
						
							
							
								80118ac057 
								
							
								 
							
						 
						
							
							
								
								Remove braindead "fix" that messed up intersim scripted giving.  
							
							
							
						 
						
							2014-11-21 04:00:52 +01:00  
				
					
						
							
							
								 
						
							
							
								cfaf904a3b 
								
							
								 
							
						 
						
							
							
								
								LSL key should be implicitly cast to a boolean value  
							
							... 
							
							
							
							Signed-off-by: James Hughes <jamesh@ascent.bluewallgroup.com> 
							
						 
						
							2014-11-20 11:32:46 -06:00  
				
					
						
							
							
								 
						
							
							
								c155656349 
								
							
								 
							
						 
						
							
							
								
								Minor: Include missing EventHost power for group owner role.  
							
							
							
						 
						
							2014-11-19 20:25:27 +00:00  
				
					
						
							
							
								 
						
							
							
								3247a7cb3e 
								
							
								 
							
						 
						
							
							
								
								refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods.  
							
							
							
						 
						
							2014-11-19 20:12:28 +00:00  
				
					
						
							
							
								 
						
							
							
								6bebb9206c 
								
							
								 
							
						 
						
							
							
								
								fix stopMoveToTarget in attachments case ( similar to core fix)  
							
							
							
						 
						
							2014-11-19 20:11:16 +00:00  
				
					
						
							
							
								 
						
							
							
								7a2c77e7ea 
								
							
								 
							
						 
						
							
							
								
								If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.  
							
							... 
							
							
							
							This involves making PhysicsActor.PIDActive get as well as set.
On physics components that don't implement this (all characters and some phys engines) we return false. 
							
						 
						
							2014-11-19 20:06:56 +00:00  
				
					
						
							
							
								 
						
							
							
								bdebd525db 
								
							
								 
							
						 
						
							
							
								
								Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.stopMoveToTarget() as of last commit 67e568  
							
							
							
						 
						
							2014-11-19 19:16:03 +00:00  
				
					
						
							
							
								 
						
							
							
								67e56872f3 
								
							
								 
							
						 
						
							
							
								
								If llStopMoveToTarget() is called on an attachment, then stop the avatar if it was moving to target.  
							
							... 
							
							
							
							Same behaviour as on Linden Lab grid.
Will probably also address http://opensimulator.org/mantis/view.php?id=7369  by not generating spurious object updates when llStopMoveToTarget() is called in attachments where the avatar is not moving. 
							
						 
						
							2014-11-19 19:08:33 +00:00  
				
					
						
							
							
								 
						
							
							
								b9f870fa73 
								
							
								 
							
						 
						
							
							
								
								Minor: Update LLLoginService to handle explicitly set login locations that include decimal precision. Fractions might be introduced if setting the initial login location from a viewer splash screen with data from the DataSnapshot service. At present the fractions cause regex to fail when matching the login string causing an exception.  
							
							
							
						 
						
							2014-11-19 18:44:45 +00:00  
				
					
						
							
							
								 
						
							
							
								bb5ab05482 
								
							
								 
							
						 
						
							
							
								
								fix rez position being for root or center for a single object case  
							
							
							
						 
						
							2014-11-19 18:20:30 +00:00  
				
					
						
							
							
								 
						
							
							
								d3b43a96fb 
								
							
								 
							
						 
						
							
							
								
								Add 'terrain feature' command  
							
							
							
						 
						
							2014-11-19 18:18:18 +00:00  
				
					
						
							
							
								 
						
							
							
								7bcb68d7c4 
								
							
								 
							
						 
						
							
							
								
								some steps to rez center or root of prim inventory object at requested  
							
							... 
							
							
							
							position ( does nothing diferent still ) 
							
						 
						
							2014-11-19 16:59:11 +00:00  
				
					
						
							
							
								 
						
							
							
								b4a91f5dde 
								
							
								 
							
						 
						
							
							
								
								return bbox and offsetHeight to RezObject  
							
							
							
						 
						
							2014-11-19 16:43:56 +00:00  
				
					
						
							
							
								 
						
							
							
								07074d068b 
								
							
								 
							
						 
						
							
							
								
								dont do recoil on llRezObject called from attachments, as seem to happen  
							
							... 
							
							
							
							at sl 
							
						 
						
							2014-11-18 10:37:46 +00:00  
				
					
						
							
							
								 
						
							
							
								6a8353af36 
								
							
								 
							
						 
						
							
							
								
								Improved SpecialUIModule so that it sends the floater data properly.  
							
							
							
						 
						
							2014-11-16 10:27:10 -08:00  
				
					
						
							
							
								 
						
							
							
								140c0b3bb8 
								
							
								 
							
						 
						
							
							
								
								n llPushObject if pushed object is a avatar use its rotation, not pusher  
							
							... 
							
							
							
							rotation 
							
						 
						
							2014-11-14 06:28:48 +00:00  
				
					
						
							
							
								 
						
							
							
								1a02e5d2db 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-11-11 20:42:42 -08:00  
				
					
						
							
							
								 
						
							
							
								32293cfd6b 
								
							
								 
							
						 
						
							
							
								
								Fix the fetching of module references in the viewer support modules.  
							
							... 
							
							
							
							Remove the detachment of attachments in camera-only, because it doesn't work for HG people, and it's too drastic of a move. 
							
						 
						
							2014-11-11 20:42:13 -08:00  
				
					
						
							
							
								 
						
							
							
								5aa8ba1b45 
								
							
								 
							
						 
						
							
							
								
								Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state  
							
							... 
							
							
							
							Adds regression test for this case. 
							
						 
						
							2014-11-11 17:59:56 +00:00  
				
					
						
							
							
								 
						
							
							
								bec456c2a5 
								
							
								 
							
						 
						
							
							
								
								Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module.  
							
							
							
						 
						
							2014-11-11 07:09:30 +01:00  
				
					
						
							
							
								 
						
							
							
								89cb07eb49 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-11-10 21:18:33 -08:00  
				
					
						
							
							
								 
						
							
							
								5e34727b7e 
								
							
								 
							
						 
						
							
							
								
								Add additional viewer support modules that allow certain viewers to modify their UI on the fly.  
							
							
							
						 
						
							2014-11-10 19:03:06 -08:00  
				
					
						
							
							
								 
						
							
							
								4123b0fdbd 
								
							
								 
							
						 
						
							
							
								
								minor: correct console response when setting attachments logging level  
							
							
							
						 
						
							2014-11-10 23:48:59 +00:00  
				
					
						
							
							
								 
						
							
							
								64deb6ae6f 
								
							
								 
							
						 
						
							
							
								
								Second part of invisible base avatar option  
							
							
							
						 
						
							2014-11-10 19:49:58 +01:00  
				
					
						
							
							
								 
						
							
							
								785a2cc729 
								
							
								 
							
						 
						
							
							
								
								Remove JustinCCs UDP patch - it is harmful to Avination's grid management  
							
							
							
						 
						
							2014-11-10 04:48:36 +01:00  
				
					
						
							
							
								 
						
							
							
								36ecad98a1 
								
							
								 
							
						 
						
							
							
								
								Only send the actual bakes to the bakes module  
							
							
							
						 
						
							2014-11-10 04:48:19 +01:00  
				
					
						
							
							
								 
						
							
							
								46424a4a77 
								
							
								 
							
						 
						
							
							
								
								Add a new baked texure module methid to support baked texturing mesh avatars  
							
							
							
						 
						
							2014-11-10 04:47:37 +01:00  
				
					
						
							
							
								 
						
							
							
								6d2e924f24 
								
							
								 
							
						 
						
							
							
								
								Call the bake module each time we see a new attachment to see if the attachment  
							
							... 
							
							
							
							needs textures 
							
						 
						
							2014-11-10 04:46:51 +01:00  
				
					
						
							
							
								 
						
							
							
								c5dcc0d8c1 
								
							
								 
							
						 
						
							
							
								
								try to preserve permitions on object returns  
							
							
							
						 
						
							2014-11-08 02:02:45 +00:00  
				
					
						
							
							
								 
						
							
							
								fdb0598446 
								
							
								 
							
						 
						
							
							
								
								remove duplicated lines  
							
							
							
						 
						
							2014-11-08 00:25:44 +00:00  
				
					
						
							
							
								 
						
							
							
								f1fc557715 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-11-06 17:49:36 -08:00  
				
					
						
							
							
								 
						
							
							
								ac051ef4ab 
								
							
								 
							
						 
						
							
							
								
								Added grid information to SimFeatures response, so that the viewer can show it.  
							
							
							
						 
						
							2014-11-06 17:49:04 -08:00  
				
					
						
							
							
								 
						
							
							
								caddabb5c4 
								
							
								 
							
						 
						
							
							
								
								scale ChildAgentThrottles with distance (internal to child server and not  
							
							... 
							
							
							
							root as was done before ) 
							
						 
						
							2014-11-06 22:25:16 +00:00  
				
					
						
							
							
								 
						
							
							
								ead78764ab 
								
							
								 
							
						 
						
							
							
								
								allow drawdistance to change between 32 and MaxDrawDistance, configurable  
							
							... 
							
							
							
							value default to 256, so should have no effect. Next steps needed: reduce
 client udp Throttles with distance, update childreen connections with
 significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now. 
							
						 
						
							2014-11-06 19:03:25 +00:00  
				
					
						
							
							
								 
						
							
							
								b5e43a4b90 
								
							
								 
							
						 
						
							
							
								
								BUG fix :  fix a very silly bug  uint in place of ulong :(  
							
							
							
						 
						
							2014-11-03 21:04:21 +00:00  
				
					
						
							
							
								 
						
							
							
								a6ffcbb7f9 
								
							
								 
							
						 
						
							
							
								
								always write physicsShapeType on sop serialization since default value  
							
							... 
							
							
							
							can't be guessed in some cases 
							
						 
						
							2014-11-03 00:56:48 +00:00  
				
					
						
							
							
								 
						
							
							
								37a5eab0f5 
								
							
								 
							
						 
						
							
							
								
								BUG FIX prevent references to null scene (as happens on mesh uploads)  
							
							
							
						 
						
							2014-11-03 00:03:53 +00:00  
				
					
						
							
							
								 
						
							
							
								377a8072dc 
								
							
								 
							
						 
						
							
							
								
								remove last debug msg  
							
							
							
						 
						
							2014-11-01 16:04:22 +00:00  
				
					
						
							
							
								 
						
							
							
								f2ea426453 
								
							
								 
							
						 
						
							
							
								
								debug msg  
							
							
							
						 
						
							2014-11-01 15:52:05 +00:00  
				
					
						
							
							
								 
						
							
							
								f6ae8534be 
								
							
								 
							
						 
						
							
							
								
								only close child agents on sucess of V1 tp not at start  
							
							
							
						 
						
							2014-11-01 15:38:14 +00:00  
				
					
						
							
							
								 
						
							
							
								5cca6e7d16 
								
							
								 
							
						 
						
							
							
								
								don't send updates for deleted agents  
							
							
							
						 
						
							2014-11-01 00:01:11 +00:00  
				
					
						
							
							
								 
						
							
							
								ba8e1efb43 
								
							
								 
							
						 
						
							
							
								
								sadly revert to resend terseUpdates enqueuing them back into entityupdates  
							
							... 
							
							
							
							queue. Viewers fail to handle correctly out of order updates with ugly visible
effects. Make sure these packets don't include acks so they aren't lost. 
							
						 
						
							2014-10-31 23:34:43 +00:00  
				
					
						
							
							
								 
						
							
							
								f084320976 
								
							
								 
							
						 
						
							
							
								
								Actually persist a changed console set agent-limit via "region set".  
							
							... 
							
							
							
							Unfortunately, it's not currently easy to do this with "max-agent-limit"
- this must be separately set as MaxAgents in region config if it's to persist over restarts. 
							
						 
						
							2014-10-31 22:36:08 +00:00  
				
					
						
							
							
								 
						
							
							
								a05be7bd65 
								
							
								 
							
						 
						
							
							
								
								Add "region set" console command.  
							
							... 
							
							
							
							This current allows one to set two region parameters
agent-limit <int> will set the current root agent limit for the region, as also settable through the viewer, though some impose a max setting (e.g. 100).
max-agent-limit <int> will set the maximum allowed root agent limit.  This can also be set via the MaxAgent parameter in region config. 
							
						 
						
							2014-10-31 21:47:12 +00:00  
				
					
						
							
							
								 
						
							
							
								23fb4f2221 
								
							
								 
							
						 
						
							
							
								
								Add "region get" command as a synononym for "show region" console command.  
							
							... 
							
							
							
							This matches existing similar commands and a soon to be added "region set" command. 
							
						 
						
							2014-10-31 21:47:07 +00:00  
				
					
						
							
							
								 
						
							
							
								466657375a 
								
							
								 
							
						 
						
							
							
								
								Revert my commit that fixed unexpected behaviour re: parcel prim limits.  
							
							... 
							
							
							
							Others think different about how limits work so another solution is needed.
This reverts commit ff62b90636 
							
						 
						
							2014-10-30 18:05:16 -04:00  
				
					
						
							
							
								 
						
							
							
								54ab9e7d4d 
								
							
								 
							
						 
						
							
							
								
								set udp SocketOptionName.ReuseAddress to false, to not allow two regions  
							
							... 
							
							
							
							to bind to same port, as seems to be possible at least with mono 3.2.8,
 same as patch just pushed to core by justin. This is not necessary on
 windows, possible a bug on some mono versions. 
							
						 
						
							2014-10-30 21:57:20 +00:00  
				
					
						
							
							
								 
						
							
							
								ff62b90636 
								
							
								 
							
						 
						
							
							
								
								Use parcel prim limit (not region limit) when checking if area is full.  
							
							
							
						 
						
							2014-10-30 11:21:27 -04:00  
				
					
						
							
							
								 
						
							
							
								30f3de549a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current'  
							
							
							
						 
						
							2014-10-30 01:32:36 +01:00  
				
					
						
							
							
								 
						
							
							
								27b70c3fce 
								
							
								 
							
						 
						
							
							
								
								Fix a potential nullref in Vivox  
							
							
							
						 
						
							2014-10-30 01:29:22 +01:00  
				
					
						
							
							
								 
						
							
							
								3afd64f2f7 
								
							
								 
							
						 
						
							
							
								
								Fix a script load issue  
							
							
							
						 
						
							2014-10-30 01:29:03 +01:00  
				
					
						
							
							
								 
						
							
							
								d0dfa721f2 
								
							
								 
							
						 
						
							
							
								
								change last commit, need to send to Xbakes or changes will not be detected  
							
							
							
						 
						
							2014-10-29 06:56:54 +00:00  
				
					
						
							
							
								 
						
							
							
								7723b1bcd3 
								
							
								 
							
						 
						
							
							
								
								bug fix and don't send to xbakes if requesting rebakes  
							
							
							
						 
						
							2014-10-29 06:55:04 +00:00  
				
					
						
							
							
								 
						
							
							
								afa2466951 
								
							
								 
							
						 
						
							
							
								
								Fix baked textures for regions without external Xbakes adding rebake  
							
							... 
							
							
							
							requests. Those may also be trigger if for same reason one is missing even
with Xbakes. Later we can let this regions send the assets on teleports,
changing how those are serialized 
							
						 
						
							2014-10-29 06:35:23 +00:00  
				
					
						
							
							
								 
						
							
							
								e4d84d8ff6 
								
							
								 
							
						 
						
							
							
								
								try to make a avatar usesable if its siting part didn't cross, or crossed  
							
							... 
							
							
							
							back. This situation points to that sitted avatars should be sent in same
 http connection that crosses the object 
							
						 
						
							2014-10-28 13:52:00 +00:00  
				
					
						
							
							
								 
						
							
							
								b463870914 
								
							
								 
							
						 
						
							
							
								
								Add hypergrid teleporting support to user profiles picks  
							
							
							
						 
						
							2014-10-27 17:27:42 -04:00  
				
					
						
							
							
								 
						
							
							
								f39962430c 
								
							
								 
							
						 
						
							
							
								
								fix parcel proprieties update sending  
							
							
							
						 
						
							2014-10-26 20:43:35 +00:00  
				
					
						
							
							
								 
						
							
							
								c46c3a27ae 
								
							
								 
							
						 
						
							
							
								
								do consider skirt baked texture on validation  
							
							
							
						 
						
							2014-10-26 18:53:11 +00:00  
				
					
						
							
							
								 
						
							
							
								932b52f1bf 
								
							
								 
							
						 
						
							
							
								
								missing file  
							
							
							
						 
						
							2014-10-26 18:22:46 +00:00  
				
					
						
							
							
								 
						
							
							
								736490dcb6 
								
							
								 
							
						 
						
							
							
								
								dont send baked textures assets, but send cache information  
							
							
							
						 
						
							2014-10-26 18:13:44 +00:00  
				
					
						
							
							
								 
						
							
							
								bc4d0179b3 
								
							
								 
							
						 
						
							
							
								
								remove debug message  
							
							
							
						 
						
							2014-10-26 12:38:22 +00:00  
				
					
						
							
							
								 
						
							
							
								b07ea475bf 
								
							
								 
							
						 
						
							
							
								
								delete keyframes on temporary backup group  
							
							
							
						 
						
							2014-10-26 12:30:11 +00:00  
				
					
						
							
							
								 
						
							
							
								525322efa2 
								
							
								 
							
						 
						
							
							
								
								bug fix  
							
							
							
						 
						
							2014-10-26 12:24:12 +00:00  
				
					
						
							
							
								 
						
							
							
								b43ce909aa 
								
							
								 
							
						 
						
							
							
								
								Debug...  ( restored TriggerOnSceneObjectPreSave)  
							
							
							
						 
						
							2014-10-26 11:28:24 +00:00  
				
					
						
							
							
								 
						
							
							
								cfc8de096b 
								
							
								 
							
						 
						
							
							
								
								remove lock that did nothing,  DEBUG disable TriggerOnSceneObjectPreSave  
							
							
							
						 
						
							2014-10-26 10:48:53 +00:00  
				
					
						
							
							
								 
						
							
							
								6600282fe9 
								
							
								 
							
						 
						
							
							
								
								another try to prevent double crossing  
							
							
							
						 
						
							2014-10-26 10:08:13 +00:00  
				
					
						
							
							
								 
						
							
							
								e59a9a54f1 
								
							
								 
							
						 
						
							
							
								
								bug fix  
							
							
							
						 
						
							2014-10-26 10:05:48 +00:00  
				
					
						
							
							
								 
						
							
							
								139044fc79 
								
							
								 
							
						 
						
							
							
								
								keep intransit flag even if deleted, dont set sog position if in transit  
							
							
							
						 
						
							2014-10-26 01:25:28 +00:00  
				
					
						
							
							
								 
						
							
							
								639f128d2c 
								
							
								 
							
						 
						
							
							
								
								some cleanup, localID coerence fix..  
							
							
							
						 
						
							2014-10-26 01:27:43 +01:00  
				
					
						
							
							
								 
						
							
							
								d9d58a7b33 
								
							
								 
							
						 
						
							
							
								
								some code reorder/minor changes  
							
							
							
						 
						
							2014-10-25 23:00:41 +01:00  
				
					
						
							
							
								 
						
							
							
								16608ffb01 
								
							
								 
							
						 
						
							
							
								
								don't backup in transit SOGs  
							
							
							
						 
						
							2014-10-24 21:51:38 +01:00  
				
					
						
							
							
								 
						
							
							
								4cbc13b52f 
								
							
								 
							
						 
						
							
							
								
								don't send pack baked texture assets into updates.  
							
							
							
						 
						
							2014-10-24 19:50:51 +01:00  
				
					
						
							
							
								 
						
							
							
								21242205d1 
								
							
								 
							
						 
						
							
							
								
								add more temporary fixes for regionSize zero  
							
							
							
						 
						
							2014-10-24 18:44:08 +01:00  
				
					
						
							
							
								 
						
							
							
								d2b049b7ad 
								
							
								 
							
						 
						
							
							
								
								check new region size on added code for varsize till its fully suported  
							
							
							
						 
						
							2014-10-24 18:32:24 +01:00  
				
					
						
							
							
								 
						
							
							
								4571e5bc3e 
								
							
								 
							
						 
						
							
							
								
								try to make SOG crossings full async. Simplify some borders checking....  
							
							
							
						 
						
							2014-10-24 18:10:28 +01:00  
				
					
						
							
							
								 
						
							
							
								fd79f75ba6 
								
							
								 
							
						 
						
							
							
								
								TEST****  wingridproxy detection at grid login. Untested possible not  
							
							... 
							
							
							
							very reliable. Adds some load even on region servers because of code at
 BaseHttpServer. 
							
						 
						
							2014-10-24 02:12:30 +01:00  
				
					
						
							
							
								 
						
							
							
								382df37f80 
								
							
								 
							
						 
						
							
							
								
								remove some Xengine errors on scripted object delete  
							
							
							
						 
						
							2014-10-22 10:21:54 +01:00  
				
					
						
							
							
								 
						
							
							
								31c036c044 
								
							
								 
							
						 
						
							
							
								
								refuse crossings if logins disabled  
							
							... 
							
							
							
							Please enter the commit message for your changes. Lines starting 
							
						 
						
							2014-10-21 19:22:51 +01:00  
				
					
						
							
							
								 
						
							
							
								b1ccf3f110 
								
							
								 
							
						 
						
							
							
								
								make sure we return false if catch() is triggered on crossing  
							
							
							
						 
						
							2014-10-21 13:04:26 +01:00  
				
					
						
							
							
								 
						
							
							
								59413adcee 
								
							
								 
							
						 
						
							
							
								
								do agent crossing async, including QUERYACCESS ( need to check vehicles for  
							
							... 
							
							
							
							this also ), so it doesn't stop heartbeat 
							
						 
						
							2014-10-21 11:57:47 +01:00  
				
					
						
							
							
								 
						
							
							
								afa9b4a002 
								
							
								 
							
						 
						
							
							
								
								Assume childreen don't need to know caps seeds  
							
							
							
						 
						
							2014-10-20 09:14:27 +01:00  
				
					
						
							
							
								 
						
							
							
								f44c29effb 
								
							
								 
							
						 
						
							
							
								
								try to fix propagation of seeds to all relevante regions  
							
							
							
						 
						
							2014-10-19 15:51:12 +01:00  
				
					
						
							
							
								 
						
							
							
								fadc5661c9 
								
							
								 
							
						 
						
							
							
								
								change position in new region estimation. Reduce border jitter margin  
							
							
							
						 
						
							2014-10-18 21:34:35 +01:00  
				
					
						
							
							
								 
						
							
							
								159246f88c 
								
							
								 
							
						 
						
							
							
								
								fix SW direction diagonal crossing  
							
							
							
						 
						
							2014-10-18 20:27:33 +01:00  
				
					
						
							
							
								 
						
							
							
								b7708b9d1f 
								
							
								 
							
						 
						
							
							
								
								change child agents creation/notification. As before this assumes that  
							
							... 
							
							
							
							sending regions close out of view connections. 
							
						 
						
							2014-10-18 18:27:38 +01:00  
				
					
						
							
							
								 
						
							
							
								f9588730cf 
								
							
								 
							
						 
						
							
							
								
								debug makeroot timing  
							
							
							
						 
						
							2014-10-17 14:36:02 +01:00  
				
					
						
							
							
								 
						
							
							
								2bea66ed27 
								
							
								 
							
						 
						
							
							
								
								send motion control state in update to childs. Reset CollisionPlane on  
							
							... 
							
							
							
							makechild 
							
						 
						
							2014-10-17 14:07:11 +01:00  
				
					
						
							
							
								 
						
							
							
								e99fea3398 
								
							
								 
							
						 
						
							
							
								
								send correct caps seed on CreateAgent to a nearby region  
							
							
							
						 
						
							2014-10-17 03:08:41 +01:00  
				
					
						
							
							
								 
						
							
							
								94250b6836 
								
							
								 
							
						 
						
							
							
								
								Fix some typecasting in PgSQL Groups adapter  
							
							
							
						 
						
							2014-10-16 21:16:44 -04:00  
				
					
						
							
							
								 
						
							
							
								c8664e8907 
								
							
								 
							
						 
						
							
							
								
								Add some more llGiveInventory() regression tests  
							
							
							
						 
						
							2014-10-16 19:54:40 +01:00  
				
					
						
							
							
								 
						
							
							
								b7550c947b 
								
							
								 
							
						 
						
							
							
								
								Experimental XAssets Module PgSQL Adapter: Remove unused migration. Syntax error preventing migration from running.  
							
							
							
						 
						
							2014-10-16 12:34:04 -04:00  
				
					
						
							
							
								 
						
							
							
								251a3dcf0d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-10-16 16:57:48 +01:00  
				
					
						
							
							
								 
						
							
							
								14259b5f99 
								
							
								 
							
						 
						
							
							
								
								Fix an obscure permissions exploit. Taking items from a friend's prim could  
							
							... 
							
							
							
							possibly result in a privilege escalation 
							
						 
						
							2014-10-16 03:53:56 +02:00  
				
					
						
							
							
								 
						
							
							
								04612f41a7 
								
							
								 
							
						 
						
							
							
								
								Fix transferring inventory from prims to agent inventory  
							
							
							
						 
						
							2014-10-16 03:46:45 +02:00  
				
					
						
							
							
								 
						
							
							
								8a93d97320 
								
							
								 
							
						 
						
							
							
								
								Touchup PgSQL XAssets adapter  
							
							
							
						 
						
							2014-10-15 17:28:51 -04:00  
				
					
						
							
							
								 
						
							
							
								b45c929d66 
								
							
								 
							
						 
						
							
							
								
								Fix over zealous chopping of text when editing (pilot error)  
							
							
							
						 
						
							2014-10-15 09:55:41 -04:00  
				
					
						
							
							
								 
						
							
							
								5c9ef4d083 
								
							
								 
							
						 
						
							
							
								
								Fix logging level to Error in exception handlers  
							
							
							
						 
						
							2014-10-15 09:42:29 -04:00  
				
					
						
							
							
								 
						
							
							
								231cdc2dc1 
								
							
								 
							
						 
						
							
							
								
								Cleanup unused code  
							
							
							
						 
						
							2014-10-15 09:31:39 -04:00  
				
					
						
							
							
								 
						
							
							
								c643ff4cba 
								
							
								 
							
						 
						
							
							
								
								fix some errors when using http debug level > 4  
							
							
							
						 
						
							2014-10-15 14:14:25 +01:00  
				
					
						
							
							
								 
						
							
							
								1812cecdb7 
								
							
								 
							
						 
						
							
							
								
								Fix PgSQL adapter for UserProfiles  
							
							
							
						 
						
							2014-10-15 09:08:25 -04:00  
				
					
						
							
							
								 
						
							
							
								bfb5185747 
								
							
								 
							
						 
						
							
							
								
								lso remove caps with "PUT" http method  
							
							
							
						 
						
							2014-10-14 02:25:22 +01:00  
				
					
						
							
							
								 
						
							
							
								12ebc92e55 
								
							
								 
							
						 
						
							
							
								
								Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."  
							
							... 
							
							
							
							This reverts commit 8c41271b33 
							
						 
						
							2014-10-13 23:52:19 +02:00  
				
					
						
							
							
								 
						
							
							
								32468bebef 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-10-13 23:50:26 +02:00  
				
					
						
							
							
								 
						
							
							
								33ec073320 
								
							
								 
							
						 
						
							
							
								
								revert to async send, since past experience showed sync didn't work when  
							
							... 
							
							
							
							on mono 
							
						 
						
							2014-10-13 22:46:58 +01:00  
				
					
						
							
							
								 
						
							
							
								298e714c04 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-10-13 23:27:13 +02:00  
				
					
						
							
							
								 
						
							
							
								0ecc417534 
								
							
								 
							
						 
						
							
							
								
								Allow 20 outbound connections per endpoint for the services  
							
							
							
						 
						
							2014-10-13 23:24:47 +02:00  
				
					
						
							
							
								 
						
							
							
								c19183932e 
								
							
								 
							
						 
						
							
							
								
								Set connection limit to 20 for all servers.  
							
							
							
						 
						
							2014-10-13 23:22:18 +02:00  
				
					
						
							
							
								 
						
							
							
								8c41271b33 
								
							
								 
							
						 
						
							
							
								
								*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.  
							
							... 
							
							
							
							Testing this may require several people. 
							
						 
						
							2014-10-13 13:17:48 +01:00  
				
					
						
							
							
								 
						
							
							
								a301bad8ad 
								
							
								 
							
						 
						
							
							
								
								on util thread pool reduce the min number of threads, increase the  
							
							... 
							
							
							
							maximum and increase the idle time before release to OS 
							
						 
						
							2014-10-13 12:10:13 +01:00  
				
					
						
							
							
								 
						
							
							
								9d52b7ff71 
								
							
								 
							
						 
						
							
							
								
								name the thread  
							
							
							
						 
						
							2014-10-13 12:01:36 +01:00  
				
					
						
							
							
								 
						
							
							
								cd87c4bec5 
								
							
								 
							
						 
						
							
							
								
								change/fix previus commits  
							
							
							
						 
						
							2014-10-13 12:00:31 +01:00  
				
					
						
							
							
								 
						
							
							
								6794508f8c 
								
							
								 
							
						 
						
							
							
								
								reduce minimum number of smartpool threads and name it  
							
							
							
						 
						
							2014-10-13 11:41:11 +01:00  
				
					
						
							
							
								 
						
							
							
								8558e97a44 
								
							
								 
							
						 
						
							
							
								
								tune poll smartThreadpool use and give it a name  
							
							
							
						 
						
							2014-10-13 11:38:51 +01:00  
				
					
						
							
							
								 
						
							
							
								a6f8f9d003 
								
							
								 
							
						 
						
							
							
								
								Get V2 Groups working under PgSQL. Needed to re-create tables to satisy the generic handler type matching. There should be no existing data because it couldn't complete the first migration as-is.  
							
							
							
						 
						
							2014-10-12 13:48:39 -04:00  
				
					
						
							
							
								 
						
							
							
								300e78bfd5 
								
							
								 
							
						 
						
							
							
								
								Make column names lower-case, change hash column type to bytea and remove old commented lines of code  
							
							
							
						 
						
							2014-10-12 10:50:32 -04:00  
				
					
						
							
							
								 
						
							
							
								9a3df6445e 
								
							
								 
							
						 
						
							
							
								
								move AnimationSet and AvatarSkeleton to OpenSimExtras  
							
							
							
						 
						
							2014-10-12 12:52:12 +01:00  
				
					
						
							
							
								 
						
							
							
								10d3d0c81d 
								
							
								 
							
						 
						
							
							
								
								try to reduce avatar bounce on falls. Not all possible side effects  
							
							... 
							
							
							
							checked, specially on portals 
							
						 
						
							2014-10-12 01:14:54 +01:00  
				
					
						
							
							
								 
						
							
							
								39cfd82303 
								
							
								 
							
						 
						
							
							
								
								add simulator features AvatarSkeleton and AnimationSet report  
							
							
							
						 
						
							2014-10-11 22:53:47 +01:00  
				
					
						
							
							
								 
						
							
							
								c3e88b7b38 
								
							
								 
							
						 
						
							
							
								
								changed skeleton, do parse the mesh on upload to check skeleton. Sooner or  
							
							... 
							
							
							
							later this parsing needs to validate the model cost also. 
							
						 
						
							2014-10-11 22:41:59 +01:00  
				
					
						
							
							
								 
						
							
							
								cc71dd9a27 
								
							
								 
							
						 
						
							
							
								
								dont let test mesh go to meshes inventory folder that is not displayed by  
							
							... 
							
							
							
							viewers 
							
						 
						
							2014-10-11 11:12:43 +01:00  
				
					
						
							
							
								 
						
							
							
								dab2e778d6 
								
							
								 
							
						 
						
							
							
								
								bug fix  
							
							
							
						 
						
							2014-10-11 10:22:57 +01:00  
				
					
						
							
							
								 
						
							
							
								1a6ef2d60e 
								
							
								 
							
						 
						
							
							
								
								check for avatar skeleton data on meshs headers on cost estimation. Dont  
							
							... 
							
							
							
							let a model have more than one mesh with skeleton, for testing create a
 mesh inventory item, for this meshs. Add also option to read a avatar
 collider replacement. This information still needs to be saved somewhere
 so it can be checked on attachment, etc, without parsing the mesh asset again. 
							
						 
						
							2014-10-11 10:01:26 +01:00  
				
					
						
							
							
								 
						
							
							
								7af878a4f4 
								
							
								 
							
						 
						
							
							
								
								Fix some errors in PgSQL XAssets by changing some data types. Also make sql query syntax more in line with the PgSQL AssetData implementation.  
							
							
							
						 
						
							2014-10-10 19:58:07 -04:00  
				
					
						
							
							
								 
						
							
							
								00b23e51ae 
								
							
								 
							
						 
						
							
							
								
								Change name of just added OSSL osForceSit() to osForceOtherSit()  
							
							... 
							
							
							
							This is somewhat more in keeping with something like osForceAttachToOtherAvatarFromInventory()
and potentially allows a separate osForceSit() command with High threat rather than VeryHigh that only sits the owner and can be enabled without enabling sit of other avatars. 
							
						 
						
							2014-10-11 00:14:35 +01:00  
				
					
						
							
							
								 
						
							
							
								5acbbcb33f 
								
							
								 
							
						 
						
							
							
								
								minor: spacing cleanup from previous commit  79a4d1ea 
							
							
							
						 
						
							2014-10-11 00:10:49 +01:00  
				
					
						
							
							
								 
						
							
							
								79a4d1ea8d 
								
							
								 
							
						 
						
							
							
								
								Implements osForceSit(string avatar) & overload osForceSit(string avatar, string target)  
							
							... 
							
							
							
							Allows a script IN the target prim to force an avatar to sit on it using normal methods as if called by the client.
Overload method of osForceSit() to allow a script NOT in the target prim to force an avatar to sit on the target prim using normal methods as if called by the client.
This patch is based on previous work from
http://opensimulator.org/mantis/view.php?id=4492 
and also includes the suggestions from justincc including change of threat level
Thank you Christos Lightling. 
							
						 
						
							2014-10-11 00:04:25 +01:00  
				
					
						
							
							
								 
						
							
							
								5db3f08871 
								
							
								 
							
						 
						
							
							
								
								minor: add --default-user option to "load oar" help long description.  Do other small tidies of "load oar" console command help.  
							
							
							
						 
						
							2014-10-11 00:03:05 +01:00  
				
					
						
							
							
								 
						
							
							
								c7a11899f6 
								
							
								 
							
						 
						
							
							
								
								Give ability to define constants that may be used throught the configuration  
							
							
							
						 
						
							2014-10-09 14:59:54 -04:00  
				
					
						
							
							
								 
						
							
							
								fe495874f2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-10-09 00:26:08 +01:00  
				
					
						
							
							
								 
						
							
							
								29a05cdeb5 
								
							
								 
							
						 
						
							
							
								
								Change thread of osForceAttachToOvtherAvatarFromInventory to VeryHigh from Severe  
							
							... 
							
							
							
							It fits much better in this category. 
							
						 
						
							2014-10-08 23:35:25 +01:00  
				
					
						
							
							
								 
						
							
							
								458ccd26ff 
								
							
								 
							
						 
						
							
							
								
								Use Scene or IEntityTransferModule directly in HGEntityTransferModule instead of casting or re-obtaining module.  
							
							... 
							
							
							
							This code originates from when IEntityTransferModule was shared rather than one per region.
Now it's one per region we know that callers are always in the same scene as the module. 
							
						 
						
							2014-10-08 23:16:01 +01:00  
				
					
						
							
							
								 
						
							
							
								8d4c1945c2 
								
							
								 
							
						 
						
							
							
								
								HG Restricted appearance checking code is only called when HG teleporting via the map but bypassed completely when teleporting via landmarks. This fixes this by including a call when acting on landmarks. Does not affect local grid teleports as flags are checked.  
							
							
							
						 
						
							2014-10-08 23:04:19 +01:00  
				
					
						
							
							
								 
						
							
							
								c0a75fcc03 
								
							
								 
							
						 
						
							
							
								
								fix targetOmega resend on deselect on the right place, can't be at sop  
							
							... 
							
							
							
							but packethandlers 
							
						 
						
							2014-10-06 00:17:41 +01:00  
				
					
						
							
							
								 
						
							
							
								c3a1d6b5ef 
								
							
								 
							
						 
						
							
							
								
								reduce some avatar engine strenght  
							
							
							
						 
						
							2014-10-05 18:55:37 +01:00  
				
					
						
							
							
								 
						
							
							
								44a42efa4b 
								
							
								 
							
						 
						
							
							
								
								try to help steps climb a bit compensating the bounce reduction  
							
							
							
						 
						
							2014-10-04 08:46:46 +01:00  
				
					
						
							
							
								 
						
							
							
								57caf468e8 
								
							
								 
							
						 
						
							
							
								
								bug fix: resend part targetOmega on deSelect  
							
							
							
						 
						
							2014-10-04 08:30:04 +01:00  
				
					
						
							
							
								 
						
							
							
								6f149ef6ae 
								
							
								 
							
						 
						
							
							
								
								bug fix:  leave jumping state only to landing, without fallback into  
							
							... 
							
							
							
							onsurface, etc 
							
						 
						
							2014-10-04 07:49:05 +01:00  
				
					
						
							
							
								 
						
							
							
								8918c42540 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-10-04 05:10:46 +02:00  
				
					
						
							
							
								 
						
							
							
								4ae960a4f0 
								
							
								 
							
						 
						
							
							
								
								bug fix: revert back check on creating link  
							
							
							
						 
						
							2014-10-04 03:43:20 +01:00  
				
					
						
							
							
								 
						
							
							
								307e49b3a7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-10-04 02:23:07 +02:00  
				
					
						
							
							
								 
						
							
							
								cbd428cff3 
								
							
								 
							
						 
						
							
							
								
								Add LSL transaction_result event.  
							
							... 
							
							
							
							This is cinderblocks' transaction_result.diff from http://opensimulator.org/mantis/view.php?id=7329  but I have used lsl.parser.cs and lsl.lexer.cs files generated directly from opensim-libs rather than those supplied in the patch.
I also added scriptEvents.transaction_reuslt.
The required parser/lexer generation file changes were made in commit d564f28 in the opensim-libs repo.
Thanks! 
							
						 
						
							2014-10-04 00:16:47 +01:00  
				
					
						
							
							
								 
						
							
							
								94f42cef90 
								
							
								 
							
						 
						
							
							
								
								added a missing angularVelocity.Zero on sitting, removed odd camera based  
							
							... 
							
							
							
							movement vectors, plus little other things 
							
						 
						
							2014-10-03 18:32:52 +01:00  
				
					
						
							
							
								 
						
							
							
								93fa3777d2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-10-03 18:27:27 +02:00  
				
					
						
							
							
								 
						
							
							
								c66e4eeb7d 
								
							
								 
							
						 
						
							
							
								
								Also store names of assets in the AnimationSet  
							
							
							
						 
						
							2014-10-03 18:27:14 +02:00  
				
					
						
							
							
								 
						
							
							
								c496bd57b4 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out received seed caps request logging for now  
							
							
							
						 
						
							2014-10-02 22:33:58 +01:00  
				
					
						
							
							
								 
						
							
							
								43520b3e8b 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp throttle status" command to return status information about a client's throttle (currently just whether adaptive is enabled).  
							
							
							
						 
						
							2014-10-02 22:30:44 +01:00  
				
					
						
							
							
								 
						
							
							
								05508b5c56 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>" to control extra throttle related debug logging.  
							
							
							
						 
						
							2014-10-02 22:30:44 +01:00  
				
					
						
							
							
								 
						
							
							
								2a9528fa22 
								
							
								 
							
						 
						
							
							
								
								Don't unnecessarily remove from backup objects that were not directly attached from the scene.  
							
							... 
							
							
							
							These are never in region backup in the first place since recent 11830c43 
							
						 
						
							2014-10-02 22:30:44 +01:00  
				
					
						
							
							
								 
						
							
							
								57e75d7c03 
								
							
								 
							
						 
						
							
							
								
								Do not add attachments to the region scene object backup list.  
							
							... 
							
							
							
							Attachment persistence is not handled in this way and this just results in a load of busy work until a check in each SOG terminates a backup check for attachments anyway. 
							
						 
						
							2014-10-02 22:30:44 +01:00  
				
					
						
							
							
								 
						
							
							
								afa85e6b3c 
								
							
								 
							
						 
						
							
							
								
								Set appearance refresh to false by default.  
							
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							This setting was originally added some time ago to deal with issues where appearance was not received properly by all users.
However, it does not scale well with large numbers of agents.
Disabling to see if the original problem has abated or whether this will have to be tackled in another way. 
							
						 
						
							2014-10-02 22:30:44 +01:00  
				
					
						
							
							
								 
						
							
							
								6d1f1103f3 
								
							
								 
							
						 
						
							
							
								
								clean up coments, use a even faster XY move request detection  
							
							
							
						 
						
							2014-10-01 16:36:06 +01:00  
				
					
						
							
							
								 
						
							
							
								4c8819a143 
								
							
								 
							
						 
						
							
							
								
								removed useless unreal inworld movement vector estimation. Do animation state using movement control flags only, on avatar frame of reference. This will hold  
							
							... 
							
							
							
							valid until the up direction is allowed to be diferent from the world one. 
							
						 
						
							2014-10-01 04:32:19 +01:00  
				
					
						
							
							
								 
						
							
							
								49bf83ecb8 
								
							
								 
							
						 
						
							
							
								
								do global position X and Y with double precision in autopilot, so  
							
							... 
							
							
							
							corrected viewers do work 
							
						 
						
							2014-09-30 23:31:55 +01:00  
				
					
						
							
							
								 
						
							
							
								b9be9097aa 
								
							
								 
							
						 
						
							
							
								
								fix a incomplet landing handling case  
							
							
							
						 
						
							2014-09-30 17:02:24 +01:00  
				
					
						
							
							
								 
						
							
							
								c704b079d8 
								
							
								 
							
						 
						
							
							
								
								persist script changes to mediaURL and musicURL ( heavy thing )  
							
							
							
						 
						
							2014-09-30 04:24:31 +01:00  
				
					
						
							
							
								 
						
							
							
								f117a86c87 
								
							
								 
							
						 
						
							
							
								
								fix musicURL change being sent back with wrong snap_selection, and not  
							
							... 
							
							
							
							sent to other avatars. 
							
						 
						
							2014-09-30 03:31:04 +01:00  
				
					
						
							
							
								 
						
							
							
								2af7205813 
								
							
								 
							
						 
						
							
							
								
								keep same animation if in transit  
							
							
							
						 
						
							2014-09-30 00:13:52 +01:00  
				
					
						
							
							
								 
						
							
							
								1b2e2a86a3 
								
							
								 
							
						 
						
							
							
								
								remove check of other prim top height on steps climb code  
							
							
							
						 
						
							2014-09-29 23:24:22 +01:00  
				
					
						
							
							
								 
						
							
							
								cfb1a27300 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-09-29 20:36:03 +01:00  
				
					
						
							
							
								 
						
							
							
								3052a53889 
								
							
								 
							
						 
						
							
							
								
								change avatar physics and motion control. Still not that good :(  
							
							
							
						 
						
							2014-09-29 20:17:05 +01:00  
				
					
						
							
							
								 
						
							
							
								4e28a06f3c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-09-28 16:10:57 -07:00  
				
					
						
							
							
								 
						
							
							
								763c22b28e 
								
							
								 
							
						 
						
							
							
								
								Improve on the last commit to InventoryArchiver: put back the original constructor (3rd party modules use it), change order of new parameters to make it more consistent.  
							
							
							
						 
						
							2014-09-28 16:10:32 -07:00  
				
					
						
							
							
								 
						
							
							
								dbc0dfa606 
								
							
								 
							
						 
						
							
							
								
								Also fetch and store old asset for animation sets  
							
							
							
						 
						
							2014-09-27 22:18:43 +02:00  
				
					
						
							
							
								 
						
							
							
								f60139cb91 
								
							
								 
							
						 
						
							
							
								
								Reinstate the part of the id theft protection that was lost in a long ago merge  
							
							
							
						 
						
							2014-09-27 21:17:56 +02:00  
				
					
						
							
							
								 
						
							
							
								f0218258d1 
								
							
								 
							
						 
						
							
							
								
								When a prim is bought through BuySellModule, the click action is not changed back from buy object. This means that after the object is bought, it still appears as if for sale which can be confusing. This sets it back to touch, the default after sale.  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2014-09-27 12:54:00 -04:00  
				
					
						
							
							
								 
						
							
							
								3ea76e3131 
								
							
								 
							
						 
						
							
							
								
								Make changes to AnimationSet to allow indexing by names rather than indices. Add some debugging output and prepare for parsing an ascii-based format.  
							
							
							
						 
						
							2014-09-27 02:30:01 +02:00  
				
					
						
							
							
								 
						
							
							
								530b0cbbf1 
								
							
								 
							
						 
						
							
							
								
								Move expired objects cleaning trigger to the maintenance thread of a region rather than it's main scene loop.  
							
							... 
							
							
							
							[Startup] default setting UpdateTempCleaningEveryNFrames becomes UpdateTempCleaningEveryNSeconds.
Default becomes 180s instead of effective 182s (which would also vary with any changes in frame time or extra long frames) 
							
						 
						
							2014-09-27 00:23:52 +01:00  
				
					
						
							
							
								 
						
							
							
								31c8b7fd1a 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression with llRegionSayTo() started sending messages twice.  
							
							... 
							
							
							
							Addresses http://opensimulator.org/mantis/view.php?id=7330 
Fixed by removing chat delivery to avatar from WorldCommModule.DeliverMessageTo(), in common with existing similar methods that only handle deliver to script listeners.
Preserves fixes from http://opensimulator.org/mantis/view.php?id=5005  
							
						 
						
							2014-09-26 23:35:29 +01:00  
				
					
						
							
							
								 
						
							
							
								bb019945e8 
								
							
								 
							
						 
						
							
							
								
								change permitions again  
							
							
							
						 
						
							2014-09-26 15:20:45 +01:00  
				
					
						
							
							
								 
						
							
							
								46caea6987 
								
							
								 
							
						 
						
							
							
								
								change it again...  
							
							
							
						 
						
							2014-09-26 15:03:33 +01:00  
				
					
						
							
							
								 
						
							
							
								90cad82405 
								
							
								 
							
						 
						
							
							
								
								remove unnecessary argument ref  
							
							
							
						 
						
							2014-09-26 14:22:54 +01:00  
				
					
						
							
							
								 
						
							
							
								fcad64209c 
								
							
								 
							
						 
						
							
							
								
								make c# more happy  
							
							
							
						 
						
							2014-09-26 14:17:01 +01:00  
				
					
						
							
							
								 
						
							
							
								5f57b55dc9 
								
							
								 
							
						 
						
							
							
								
								use central animationset permitions define  
							
							
							
						 
						
							2014-09-26 14:08:21 +01:00  
				
					
						
							
							
								 
						
							
							
								3e2242b4c4 
								
							
								 
							
						 
						
							
							
								
								change animset permitions to reflect no transfer nature  
							
							
							
						 
						
							2014-09-26 14:06:16 +01:00  
				
					
						
							
							
								 
						
							
							
								cce31b6638 
								
							
								 
							
						 
						
							
							
								
								add centerlized AnimationSet item permitions setting  
							
							
							
						 
						
							2014-09-26 14:00:33 +01:00  
				
					
						
							
							
								 
						
							
							
								09e05d48b9 
								
							
								 
							
						 
						
							
							
								
								refuse to do a inventory link if provided asset type is not a link or  
							
							... 
							
							
							
							folderlink 
							
						 
						
							2014-09-26 13:28:24 +01:00  
				
					
						
							
							
								 
						
							
							
								d29a04fc20 
								
							
								 
							
						 
						
							
							
								
								remove debug msgs  
							
							
							
						 
						
							2014-09-26 03:52:10 +01:00  
				
					
						
							
							
								 
						
							
							
								598ab37b97 
								
							
								 
							
						 
						
							
							
								
								debug msg  
							
							
							
						 
						
							2014-09-26 02:52:44 +01:00  
				
					
						
							
							
								 
						
							
							
								db41c04f9d 
								
							
								 
							
						 
						
							
							
								
								little debug  
							
							
							
						 
						
							2014-09-26 02:29:05 +01:00  
				
					
						
							
							
								 
						
							
							
								23a0946e36 
								
							
								 
							
						 
						
							
							
								
								Fix long-lived thread name logging.  
							
							
							
						 
						
							2014-09-26 01:10:49 +01:00  
				
					
						
							
							
								 
						
							
							
								9fcee73326 
								
							
								 
							
						 
						
							
							
								
								Make "generate map" console command also trigger upload to maptiles as well as asset generation without performing tile generation twice.  
							
							
							
						 
						
							2014-09-26 01:02:19 +01:00  
				
					
						
							
							
								 
						
							
							
								8c68772624 
								
							
								 
							
						 
						
							
							
								
								bug fix: add missing attach to region heartbeat event to update animations  
							
							
							
						 
						
							2014-09-26 00:54:06 +01:00  
				
					
						
							
							
								 
						
							
							
								e37637587a 
								
							
								 
							
						 
						
							
							
								
								Add a sample use for the validation  
							
							
							
						 
						
							2014-09-25 22:03:02 +02:00  
				
					
						
							
							
								 
						
							
							
								546537c056 
								
							
								 
							
						 
						
							
							
								
								Rename = too generic  
							
							
							
						 
						
							2014-09-25 21:54:32 +02:00  
				
					
						
							
							
								 
						
							
							
								2e6fd6536b 
								
							
								 
							
						 
						
							
							
								
								Add the AnimationSet skel  
							
							
							
						 
						
							2014-09-25 21:53:32 +02:00  
				
					
						
							
							
								 
						
							
							
								3a42ea5279 
								
							
								 
							
						 
						
							
							
								
								Extend upload verification to all upload paths  
							
							
							
						 
						
							2014-09-25 21:21:20 +02:00  
				
					
						
							
							
								 
						
							
							
								57166878b5 
								
							
								 
							
						 
						
							
							
								
								fix animation asset name to "animatn", use "animset" for the new  
							
							... 
							
							
							
							animationSet 
							
						 
						
							2014-09-25 16:37:43 +01:00  
				
					
						
							
							
								 
						
							
							
								f51779bb05 
								
							
								 
							
						 
						
							
							
								
								add also the name animset until its clear the name liru will use  
							
							
							
						 
						
							2014-09-25 14:10:44 +01:00  
				
					
						
							
							
								 
						
							
							
								18cc33e2c5 
								
							
								 
							
						 
						
							
							
								
								add animationset to upload assets, for now no cost  
							
							
							
						 
						
							2014-09-25 13:35:30 +01:00  
				
					
						
							
							
								 
						
							
							
								d3578e2662 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp data out" console command for logging outgoing data just before it's put on the wire.  
							
							... 
							
							
							
							Unlike "debug lludp packet" which logs at the point where OpenSim first asks the clientstack to send a certain outgoing packet, this logs immediately before the actual send.
For low-level debugging purposes. 
							
						 
						
							2014-09-24 23:44:55 +01:00  
				
					
						
							
							
								 
						
							
							
								6ac12a42ec 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp packet" command to pCampbot.  
							
							... 
							
							
							
							This allows one to log the packets received by a particular bot that are not duplicates of already received packets.
Similar to the OpenSimulator command at the same name but currently any positive level logs all received packets.
No facility yet for logging outgoing packets.
For debug purposes. 
							
						 
						
							2014-09-24 23:44:48 +01:00  
				
					
						
							
							
								 
						
							
							
								45739e3d5c 
								
							
								 
							
						 
						
							
							
								
								Fix a string format  
							
							
							
						 
						
							2014-09-24 23:10:15 +02:00  
				
					
						
							
							
								 
						
							
							
								df773ee8c3 
								
							
								 
							
						 
						
							
							
								
								make CreateAgent sync for logins, async for other cases  
							
							
							
						 
						
							2014-09-24 20:57:23 +01:00  
				
					
						
							
							
								 
						
							
							
								c9079360b9 
								
							
								 
							
						 
						
							
							
								
								coment out stack trace at newUserConnection, add log msh at createAgent  
							
							
							
						 
						
							2014-09-24 18:37:59 +01:00  
				
					
						
							
							
								 
						
							
							
								46bf6d1640 
								
							
								 
							
						 
						
							
							
								
								add stack trace debug message  
							
							
							
						 
						
							2014-09-24 18:29:23 +01:00  
				
					
						
							
							
								 
						
							
							
								68ea1f7776 
								
							
								 
							
						 
						
							
							
								
								TEST  do createAgent sync, forcing grid services and other regions to wait  
							
							... 
							
							
							
							for it to complet.  This is not that good, but maybe needed 
							
						 
						
							2014-09-24 17:56:58 +01:00  
				
					
						
							
							
								 
						
							
							
								c031f21851 
								
							
								 
							
						 
						
							
							
								
								fix wrong format  
							
							
							
						 
						
							2014-09-24 16:37:21 +01:00  
				
					
						
							
							
								 
						
							
							
								f106aea388 
								
							
								 
							
						 
						
							
							
								
								add debug message  
							
							
							
						 
						
							2014-09-24 16:33:33 +01:00  
				
					
						
							
							
								 
						
							
							
								1491ba3500 
								
							
								 
							
						 
						
							
							
								
								change melanies patch, reusing caps if circuit and caps path is the same.  
							
							... 
							
							
							
							Do the aditional cleanup, if the path did change 
							
						 
						
							2014-09-24 16:01:25 +01:00  
				
					
						
							
							
								 
						
							
							
								4206c1248f 
								
							
								 
							
						 
						
							
							
								
								same thing on another lock(acd)  
							
							
							
						 
						
							2014-09-24 01:51:36 +01:00  
				
					
						
							
							
								 
						
							
							
								d96fe6eaf5 
								
							
								 
							
						 
						
							
							
								
								replace a lock on a unkown origin object with a lock on a well defined  
							
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							one. 
							
						 
						
							2014-09-24 01:37:51 +01:00  
				
					
						
							
							
								 
						
							
							
								c015cb3134 
								
							
								 
							
						 
						
							
							
								
								Remove an unnecessary check at the bottom of Scene.CloseAgent()  
							
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							At this point sp != null so no check required. 
							
						 
						
							2014-09-24 00:50:24 +01:00  
				
					
						
							
							
								 
						
							
							
								6d2cdd31fe 
								
							
								 
							
						 
						
							
							
								
								populate collision lists with LinkNumber, and detected structure in  
							
							... 
							
							
							
							Xengine 
							
						 
						
							2014-09-23 23:59:05 +01:00  
				
					
						
							
							
								 
						
							
							
								ac09dd9946 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-09-23 23:28:38 +01:00  
				
					
						
							
							
								 
						
							
							
								80f3e8edbc 
								
							
								 
							
						 
						
							
							
								
								Fix stupid stuff.  
							
							
							
						 
						
							2014-09-24 00:21:14 +02:00  
				
					
						
							
							
								 
						
							
							
								f37364b56f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-09-23 23:20:28 +01:00  
				
					
						
							
							
								 
						
							
							
								a6b27a7aa4 
								
							
								 
							
						 
						
							
							
								
								Add a link number field to ColliderArgs  
							
							
							
						 
						
							2014-09-24 00:16:04 +02:00  
				
					
						
							
							
								 
						
							
							
								309cfeff88 
								
							
								 
							
						 
						
							
							
								
								If an agent is logging in, rather than teleporting, make sure all known  
							
							... 
							
							
							
							circuits for that agent are closed. 
							
						 
						
							2014-09-23 21:53:09 +02:00  
				
					
						
							
							
								 
						
							
							
								bde60cc92e 
								
							
								 
							
						 
						
							
							
								
								Add persistent command history in console  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2014-09-23 10:36:00 -04:00  
				
					
						
							
							
								 
						
							
							
								1e22091193 
								
							
								 
							
						 
						
							
							
								
								Modifications to previous IAR commits to bring them more inline with existing OpenSim code conventions. Also include new IAR save switch in console help print out.  
							
							
							
						 
						
							2014-09-23 00:04:59 +01:00  
				
					
						
							
							
								 
						
							
							
								5bc3bbbcf3 
								
							
								 
							
						 
						
							
							
								
								Add an event callback for loading IAR files. The callback for creating them already existed but not for loading. This is of interest for use by region modules. Also includes reporting numbers of items saved and items filtered to the completed log printout.  
							
							
							
						 
						
							2014-09-23 00:04:53 +01:00  
				
					
						
							
							
								 
						
							
							
								08675d44a7 
								
							
								 
							
						 
						
							
							
								
								Change existing IAR save to use UUID for its callback reference instead of Guid. This is for uniformity as discussed on IRC.  
							
							
							
						 
						
							2014-09-23 00:04:50 +01:00  
				
					
						
							
							
								 
						
							
							
								3bde737f76 
								
							
								 
							
						 
						
							
							
								
								Include same content filters for IAR file exports that already exist for OAR files. Adds new console switch --perm=CTM to save iar command.  
							
							
							
						 
						
							2014-09-23 00:04:45 +01:00  
				
					
						
							
							
								 
						
							
							
								992bd703e7 
								
							
								 
							
						 
						
							
							
								
								fix building state logic...  
							
							
							
						 
						
							2014-09-23 00:04:03 +01:00  
				
					
						
							
							
								 
						
							
							
								79e47eb60e 
								
							
								 
							
						 
						
							
							
								
								some changes in link/unlink code, bypassing complex variables set methods  
							
							
							
						 
						
							2014-09-22 23:32:55 +01:00  
				
					
						
							
							
								 
						
							
							
								c73b02d583 
								
							
								 
							
						 
						
							
							
								
								Replace two connecting bots state booleans in pCampbot with a single state machine.  
							
							... 
							
							
							
							Also adds "show status" command to pCampbot that currently just shows bot connecting state 
							
						 
						
							2014-09-22 23:13:19 +01:00  
				
					
						
							
							
								 
						
							
							
								c82e456345 
								
							
								 
							
						 
						
							
							
								
								debug show stack trace  
							
							
							
						 
						
							2014-09-22 21:13:36 +01:00  
				
					
						
							
							
								 
						
							
							
								4cc552162e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-09-22 18:50:06 +02:00  
				
					
						
							
							
								 
						
							
							
								0bfba122f0 
								
							
								 
							
						 
						
							
							
								
								When a ghosted avatar is removed, also remove any remaining CAPS  
							
							
							
						 
						
							2014-09-22 18:49:08 +02:00  
				
					
						
							
							
								 
						
							
							
								ea4a526095 
								
							
								 
							
						 
						
							
							
								
								a few more changes on link/unlink  
							
							
							
						 
						
							2014-09-22 16:09:39 +01:00  
				
					
						
							
							
								 
						
							
							
								b7fca5bcac 
								
							
								 
							
						 
						
							
							
								
								same in a few more spots  
							
							
							
						 
						
							2014-09-22 14:44:47 +01:00  
				
					
						
							
							
								 
						
							
							
								fe3c1b9e98 
								
							
								 
							
						 
						
							
							
								
								send to world or backup, after setting finding information  
							
							
							
						 
						
							2014-09-22 14:32:56 +01:00  
				
					
						
							
							
								 
						
							
							
								bcaf202e34 
								
							
								 
							
						 
						
							
							
								
								update scenegraph  group find by part information in sog link, so script link functions do update that also.  
							
							
							
						 
						
							2014-09-22 13:59:23 +01:00  
				
					
						
							
							
								 
						
							
							
								e25849e1c4 
								
							
								 
							
						 
						
							
							
								
								remove redundant lock  
							
							
							
						 
						
							2014-09-21 23:39:50 +01:00  
				
					
						
							
							
								 
						
							
							
								a70ed79c39 
								
							
								 
							
						 
						
							
							
								
								compile fix  
							
							
							
						 
						
							2014-09-21 23:26:17 +01:00  
				
					
						
							
							
								 
						
							
							
								d1ccc6d5cc 
								
							
								 
							
						 
						
							
							
								
								release lock a bit sooner when not needed,  add a try on more complex db  
							
							... 
							
							
							
							store call 
							
						 
						
							2014-09-21 23:23:20 +01:00  
				
					
						
							
							
								 
						
							
							
								f95bb53371 
								
							
								 
							
						 
						
							
							
								
								remove LockItemsForRead(false) without previus call with true  
							
							
							
						 
						
							2014-09-21 23:02:02 +01:00  
				
					
						
							
							
								 
						
							
							
								adda696cd0 
								
							
								 
							
						 
						
							
							
								
								protect getting the item  
							
							
							
						 
						
							2014-09-21 22:46:44 +01:00  
				
					
						
							
							
								 
						
							
							
								51ec2d83ac 
								
							
								 
							
						 
						
							
							
								
								remove redundant code  
							
							
							
						 
						
							2014-09-21 22:43:17 +01:00  
				
					
						
							
							
								 
						
							
							
								640f3f3074 
								
							
								 
							
						 
						
							
							
								
								A stab at brute force fixing the locking - one, make m_itemLock volatile, two,  
							
							... 
							
							
							
							reset the lock even if the write lock is not apparently held. 
							
						 
						
							2014-09-21 19:24:15 +02:00  
				
					
						
							
							
								 
						
							
							
								c4cd98bc34 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-09-21 09:23:15 -07:00  
				
					
						
							
							
								 
						
							
							
								94619cba58 
								
							
								 
							
						 
						
							
							
								
								Fixed a hard-to-run-into bug in groups: at the time of creation of a group, the OwnerRoleID in the groups table was inconsistent with the roleID in the roles table. OpenSim core was not running into this bug, but 3rd party modules (like Wifi) were.  
							
							
							
						 
						
							2014-09-21 09:22:32 -07:00  
				
					
						
							
							
								 
						
							
							
								2ed3a918bd 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bullet-2.82  
							
							
							
						 
						
							2014-09-21 07:11:00 -07:00  
				
					
						
							
							
								 
						
							
							
								4002cd96a5 
								
							
								 
							
						 
						
							
							
								
								When sending http requests, close the response stream instead of waiting  
							
							... 
							
							
							
							for the finalizer to do it, if it ever does. 
							
						 
						
							2014-09-20 20:42:07 +02:00  
				
					
						
							
							
								 
						
							
							
								9c552212a9 
								
							
								 
							
						 
						
							
							
								
								exclude npcs from baked cache  
							
							
							
						 
						
							2014-09-19 16:51:51 +01:00  
				
					
						
							
							
								 
						
							
							
								242bb425f3 
								
							
								 
							
						 
						
							
							
								
								fix positions on same frames transitions  
							
							
							
						 
						
							2014-09-19 01:07:20 +01:00  
				
					
						
							
							
								 
						
							
							
								f35f90bd72 
								
							
								 
							
						 
						
							
							
								
								dont give a ring to each asset request, just one to rule them all, i mean  
							
							... 
							
							
							
							thread not ring 
							
						 
						
							2014-09-18 19:40:59 +01:00  
				
					
						
							
							
								 
						
							
							
								519c753e46 
								
							
								 
							
						 
						
							
							
								
								This fixes the Scene thread renaming issue  
							
							
							
						 
						
							2014-09-17 20:25:27 -04:00  
				
					
						
							
							
								 
						
							
							
								96a2449122 
								
							
								 
							
						 
						
							
							
								
								Undo "Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.""  
							
							... 
							
							
							
							Fix for break in next commit
This reverts commit 376fab1402 
							
						 
						
							2014-09-17 20:03:54 -04:00  
				
					
						
							
							
								 
						
							
							
								427240f935 
								
							
								 
							
						 
						
							
							
								
								Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs modified: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs This solves mantis bug# 5005: llRegionSay script does not trigger ChatFromWorld event. This was solved by adding World.SimChat() command to the llRegionSay() function (per suggestion of DrCuriosity). Additionally this fixes llRegionSayTo() which was also not functioning by adding a World.SimChat() command and adding a new SimChatToAgent() overrided function to Scene.PacketHandlers.cs This is the second patch revision. Corrections made to the position of World.SimChat() and removal of tabs per suggestion by justincc.  
							
							
							
						 
						
							2014-09-17 23:37:18 +01:00  
				
					
						
							
							
								 
						
							
							
								376fab1402 
								
							
								 
							
						 
						
							
							
								
								Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects."  
							
							... 
							
							
							
							This reverts commit af286d5fcb 
							
						 
						
							2014-09-17 18:11:41 -04:00  
				
					
						
							
							
								 
						
							
							
								af286d5fcb 
								
							
								 
							
						 
						
							
							
								
								Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.  
							
							
							
						 
						
							2014-09-17 17:56:10 -04:00  
				
					
						
							
							
								 
						
							
							
								6e015125c5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-09-17 21:48:36 +01:00  
				
					
						
							
							
								 
						
							
							
								ce8ea55f4e 
								
							
								 
							
						 
						
							
							
								
								... and a few more..  
							
							
							
						 
						
							2014-09-17 17:25:07 +01:00  
				
					
						
							
							
								 
						
							
							
								060984502e 
								
							
								 
							
						 
						
							
							
								
								and another one  
							
							
							
						 
						
							2014-09-17 17:00:13 +01:00  
				
					
						
							
							
								 
						
							
							
								9f07c64690 
								
							
								 
							
						 
						
							
							
								
								another close()  
							
							
							
						 
						
							2014-09-17 16:51:07 +01:00  
				
					
						
							
							
								 
						
							
							
								df389dceb8 
								
							
								 
							
						 
						
							
							
								
								add some _response.close. RestClient still looks bad. It should be a  
							
							... 
							
							
							
							proper IDisposable object. 
							
						 
						
							2014-09-17 16:19:00 +01:00  
				
					
						
							
							
								 
						
							
							
								9bf3e2a257 
								
							
								 
							
						 
						
							
							
								
								dispose some tmp streams  
							
							
							
						 
						
							2014-09-17 15:36:22 +01:00  
				
					
						
							
							
								 
						
							
							
								f254761649 
								
							
								 
							
						 
						
							
							
								
								turn off Nangle on users of ServivePointManager like webrequests  
							
							
							
						 
						
							2014-09-17 14:47:36 +01:00  
				
					
						
							
							
								 
						
							
							
								1953a0f4e0 
								
							
								 
							
						 
						
							
							
								
								Dont add to physics in a child update. It is missing several checks like  
							
							... 
							
							
							
							sit. makeroot should to it 
							
						 
						
							2014-09-17 13:36:39 +01:00  
				
					
						
							
							
								 
						
							
							
								affcdcce8b 
								
							
								 
							
						 
						
							
							
								
								try to send fly state on tps  
							
							
							
						 
						
							2014-09-16 21:25:06 +01:00  
				
					
						
							
							
								 
						
							
							
								8014ce7f1a 
								
							
								 
							
						 
						
							
							
								
								Fix a nullref in a debug message. If we have no SceneAgent, we can't output data from it.  
							
							
							
						 
						
							2014-09-15 23:15:27 +02:00  
				
					
						
							
							
								 
						
							
							
								d43d3df724 
								
							
								 
							
						 
						
							
							
								
								Reinstate closing the client if CloseAgen returns false. This was part  
							
							... 
							
							
							
							of the last Ubit patch. 
							
						 
						
							2014-09-14 20:46:22 +02:00  
				
					
						
							
							
								 
						
							
							
								3d9f25a19d 
								
							
								 
							
						 
						
							
							
								
								revert changes to m_pendingCache and remove client close if there is no  
							
							... 
							
							
							
							SP, as requested 
							
						 
						
							2014-09-14 02:28:42 +01:00  
				
					
						
							
							
								 
						
							
							
								52cde5fe96 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-09-14 01:18:03 +01:00  
				
					
						
							
							
								 
						
							
							
								908e0e1cef 
								
							
								 
							
						 
						
							
							
								
								do not use a blind expire of m_pendingCache. Entries must be valid while  
							
							... 
							
							
							
							respective HandleUseCircuitCode, no matter how long it takes, so a viewer
 retry doesnt start a overlapping one. It HandleUseCircuitCode
 responsability to always remove entries, even on fails. Remove a client
 even if m_scene.CloseAgent fails. 
							
						 
						
							2014-09-13 20:37:20 +01:00  
				
					
						
							
							
								 
						
							
							
								8ab5f2ce84 
								
							
								 
							
						 
						
							
							
								
								When CloseAgnt is called with an agent id that doesn't have a presence, check for stray clients and clean them up instead of failing.  
							
							
							
						 
						
							2014-09-13 16:39:56 +02:00  
				
					
						
							
							
								 
						
							
							
								42b2248960 
								
							
								 
							
						 
						
							
							
								
								If a client's SceneAgent is null, that client is not fully logged in or  
							
							... 
							
							
							
							crashed while logging out. Don't reuse it, create a new one. 
							
						 
						
							2014-09-13 00:49:32 +02:00  
				
					
						
							
							
								 
						
							
							
								2d3072f053 
								
							
								 
							
						 
						
							
							
								
								When osNpcMoveToTarget() is called for a sitting avatar then silently do nothing rather than throwing an error.  
							
							... 
							
							
							
							Resolves http://opensimulator.org/mantis/view.php?id=7311  
							
						 
						
							2014-09-12 23:37:44 +01:00  
				
					
						
							
							
								 
						
							
							
								ffe5ede550 
								
							
								 
							
						 
						
							
							
								
								taskInventory request: give each transfer a diferent filename, Add more  
							
							... 
							
							
							
							agressive lock 
							
						 
						
							2014-09-12 11:48:43 +01:00  
				
					
						
							
							
								 
						
							
							
								70953dbfcd 
								
							
								 
							
						 
						
							
							
								
								Fix issues where setting llSetTextureAnim(FALSE... did not work properly).  
							
							... 
							
							
							
							I ended up amalgamating patches from http://opensimulator.org/mantis/view.php?id=7313  and http://opensimulator.org/mantis/view.php?id=7318 
Thanks a lot to both bobshaffer2 and cinderblocks. 
							
						 
						
							2014-09-12 00:34:39 +01:00  
				
					
						
							
							
								 
						
							
							
								a3bd708e77 
								
							
								 
							
						 
						
							
							
								
								Fix regression from recent  a02dae5 where stand positions are no longer correct when a sit target is specified.  
							
							... 
							
							
							
							Adjusts stand position using just avatar position relative to the root prim instead.
Fixes http://opensimulator.org/mantis/view.php?id=7315  and preserves previous fix for http://opensimulator.org/mantis/view.php?id=7299  
							
						 
						
							2014-09-11 20:59:20 +01:00  
				
					
						
							
							
								 
						
							
							
								df8eae1957 
								
							
								 
							
						 
						
							
							
								
								handle AO sit ground case  
							
							
							
						 
						
							2014-09-10 20:55:00 +01:00  
				
					
						
							
							
								 
						
							
							
								f66b58cf00 
								
							
								 
							
						 
						
							
							
								
								*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,  
							
							... 
							
							
							
							SITGROUND or STAND, sets directly the state, and desired sitAnimation for
default sits 
							
						 
						
							2014-09-10 19:30:57 +01:00  
				
					
						
							
							
								 
						
							
							
								0caa59b286 
								
							
								 
							
						 
						
							
							
								
								Fix a nullref that can hit Vivox voice  
							
							
							
						 
						
							2014-09-10 02:43:51 +02:00  
				
					
						
							
							
								 
						
							
							
								724d174a77 
								
							
								 
							
						 
						
							
							
								
								it its a default ( internal ) animation  return its name in lower case  
							
							
							
						 
						
							2014-09-09 23:36:10 +01:00  
				
					
						
							
							
								 
						
							
							
								13cb6ef6ef 
								
							
								 
							
						 
						
							
							
								
								remove the check animState == anim for same reasons  
							
							
							
						 
						
							2014-09-09 23:30:31 +01:00  
				
					
						
							
							
								 
						
							
							
								4842806ea8 
								
							
								 
							
						 
						
							
							
								
								look for animation on part inventory before default animations, so  
							
							... 
							
							
							
							user can use same name. Search directly on default animations using
 uppercase. 
							
						 
						
							2014-09-09 23:22:36 +01:00  
				
					
						
							
							
								 
						
							
							
								e37fd5e716 
								
							
								 
							
						 
						
							
							
								
								force update of movement animation  
							
							
							
						 
						
							2014-09-09 22:27:21 +01:00  
				
					
						
							
							
								 
						
							
							
								9d815e2d2a 
								
							
								 
							
						 
						
							
							
								
								on SetAnimationOverride do a UpdateMovementAnimations();  
							
							
							
						 
						
							2014-09-09 22:07:03 +01:00  
				
					
						
							
							
								 
						
							
							
								016e58e354 
								
							
								 
							
						 
						
							
							
								
								*test*  
							
							
							
						 
						
							2014-09-09 21:53:27 +01:00  
				
					
						
							
							
								 
						
							
							
								87a4abac50 
								
							
								 
							
						 
						
							
							
								
								Plumb the rest of the serverside AO  
							
							
							
						 
						
							2014-09-09 20:50:41 +02:00  
				
					
						
							
							
								 
						
							
							
								339904bc52 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-09-09 20:16:43 +02:00  
				
					
						
							
							
								 
						
							
							
								2d2823f1de 
								
							
								 
							
						 
						
							
							
								
								Add some case magic and send an anim pack when an override is set  
							
							
							
						 
						
							2014-09-09 20:16:02 +02:00  
				
					
						
							
							
								 
						
							
							
								002a2deaf9 
								
							
								 
							
						 
						
							
							
								
								add full delete  if uuid iz zero and state is ALL  
							
							
							
						 
						
							2014-09-09 19:09:06 +01:00  
				
					
						
							
							
								 
						
							
							
								b4ce71df1e 
								
							
								 
							
						 
						
							
							
								
								Make proper fix for last commit wrt Mantis 7317 by replacing disallowed c char and not literal 'c'  
							
							
							
						 
						
							2014-09-09 18:57:02 +01:00  
				
					
						
							
							
								 
						
							
							
								e271607bef 
								
							
								 
							
						 
						
							
							
								
								For stat names containing periods, replace with '#' rather than throw exception  
							
							... 
							
							
							
							In relation to http://opensimulator.org/mantis/view.php?id=7317  
							
						 
						
							2014-09-09 18:56:58 +01:00  
				
					
						
							
							
								 
						
							
							
								46abe0c86d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-09-09 13:54:00 +01:00  
				
					
						
							
							
								 
						
							
							
								683f2cc892 
								
							
								 
							
						 
						
							
							
								
								only cancel attchment needed update type on sending sheduled updates.  
							
							... 
							
							
							
							This is wrong but its as original worked 
							
						 
						
							2014-09-09 13:32:22 +01:00  
				
					
						
							
							
								 
						
							
							
								4ed3461573 
								
							
								 
							
						 
						
							
							
								
								huds bug fix  
							
							
							
						 
						
							2014-09-09 05:20:43 +01:00  
				
					
						
							
							
								 
						
							
							
								347c5b3070 
								
							
								 
							
						 
						
							
							
								
								Add perms check  
							
							
							
						 
						
							2014-09-09 05:20:53 +02:00  
				
					
						
							
							
								 
						
							
							
								f4efa25820 
								
							
								 
							
						 
						
							
							
								
								remove  messing with KeyframeMotion on attach  
							
							
							
						 
						
							2014-09-09 03:54:27 +01:00  
				
					
						
							
							
								 
						
							
							
								b732ee8d27 
								
							
								 
							
						 
						
							
							
								
								dont force Phantom on attachments, breaking no mod objects if wear by  
							
							... 
							
							
							
							mistake 
							
						 
						
							2014-09-09 03:47:51 +01:00  
				
					
						
							
							
								 
						
							
							
								136749c651 
								
							
								 
							
						 
						
							
							
								
								drop attachments with original physical proprieties  
							
							
							
						 
						
							2014-09-09 03:45:26 +01:00  
				
					
						
							
							
								 
						
							
							
								aa84ad369c 
								
							
								 
							
						 
						
							
							
								
								Add some forgotten calls  
							
							
							
						 
						
							2014-09-09 04:35:08 +02:00  
				
					
						
							
							
								 
						
							
							
								d2324b64c7 
								
							
								 
							
						 
						
							
							
								
								Add missing file  
							
							
							
						 
						
							2014-09-09 04:12:58 +02:00  
				
					
						
							
							
								 
						
							
							
								18023169e7 
								
							
								 
							
						 
						
							
							
								
								Actually do the overriding  
							
							
							
						 
						
							2014-09-09 04:12:10 +02:00  
				
					
						
							
							
								 
						
							
							
								5376d0a97b 
								
							
								 
							
						 
						
							
							
								
								Also check standard anim names  
							
							
							
						 
						
							2014-09-09 03:31:04 +02:00  
				
					
						
							
							
								 
						
							
							
								17154fbffa 
								
							
								 
							
						 
						
							
							
								
								set default LinksetPhysPrims to 0 so max number of prims for physical  
							
							... 
							
							
							
							object is disabled 
							
						 
						
							2014-09-09 02:22:07 +01:00  
				
					
						
							
							
								 
						
							
							
								d00aa403e0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-09-09 02:05:44 +01:00  
				
					
						
							
							
								 
						
							
							
								e775e1a317 
								
							
								 
							
						 
						
							
							
								
								make PERMISSION_OVERRIDE_ANIMATIONS implicit for attachments  
							
							
							
						 
						
							2014-09-09 03:03:27 +02:00  
				
					
						
							
							
								 
						
							
							
								f2390f7c72 
								
							
								 
							
						 
						
							
							
								
								Plumb llSetAnimationOverride  
							
							
							
						 
						
							2014-09-09 03:01:05 +02:00  
				
					
						
							
							
								 
						
							
							
								51697944b6 
								
							
								 
							
						 
						
							
							
								
								dont send fullObjectUpdate on deselect  
							
							
							
						 
						
							2014-09-09 00:09:39 +01:00  
				
					
						
							
							
								 
						
							
							
								8e15d4ad57 
								
							
								 
							
						 
						
							
							
								
								limit number of prims on physical objects. Not all cases covered still  
							
							
							
						 
						
							2014-09-08 23:58:49 +01:00  
				
					
						
							
							
								 
						
							
							
								93143ba012 
								
							
								 
							
						 
						
							
							
								
								on drop send full update on root prim, terse on others ( as sl ). Fix  
							
							... 
							
							
							
							count down of number of physicial prims on attach, if removing them 
							
						 
						
							2014-09-08 23:44:29 +01:00  
				
					
						
							
							
								 
						
							
							
								25b4e268a3 
								
							
								 
							
						 
						
							
							
								
								change attachment drop, to make object Phanton. THis is not as SL, but  
							
							... 
							
							
							
							rez position is automatic and object interpenetrations will
 happen including with the avatar, with the usual ugly effects. 
							
						 
						
							2014-09-08 11:16:59 +01:00  
				
					
						
							
							
								 
						
							
							
								2d352e6348 
								
							
								 
							
						 
						
							
							
								
								*NEEDS more testing*  on attachment drop:  fix adding prims to physics  
							
							... 
							
							
							
							engine, remove disturbing phantom flag. On attach: fix removing prims from
physics engine, delete any keyframeMotion, remove physical flag. This is
 executed in all attachs possible only need on attach from the scene (?),
 but its where original code removed only root part from physics engine 
							
						 
						
							2014-09-08 02:19:53 +01:00  
				
					
						
							
							
								 
						
							
							
								e5b269e9a0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bullet-2.82  
							
							
							
						 
						
							2014-09-05 21:20:02 -07:00  
				
					
						
							
							
								 
						
							
							
								41f2f3132b 
								
							
								 
							
						 
						
							
							
								
								For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout()  
							
							... 
							
							
							
							The functionality is the same but this allow us to monitor such tasks via "show threads" and abort them for test purposes, etc.
Also extends thread names to provide more info (e.g. SendInitialDataToClient says what client the task is for). 
							
						 
						
							2014-09-05 23:20:59 +01:00  
				
					
						
							
							
								 
						
							
							
								cf1d58d164 
								
							
								 
							
						 
						
							
							
								
								do not send objectproprieties on sop.SetGroup(). I many cases this will  
							
							... 
							
							
							
							arrive before creating the object in viewer with respective full update 
							
						 
						
							2014-09-05 15:16:13 +01:00  
				
					
						
							
							
								 
						
							
							
								25bc349ec9 
								
							
								 
							
						 
						
							
							
								
								near region check on tp  needs to be a full current view check.  
							
							... 
							
							
							
							sp.KnownRegions is unreliable for this. 
							
						 
						
							2014-09-05 12:28:57 +01:00  
				
					
						
							
							
								 
						
							
							
								e4d16e6795 
								
							
								 
							
						 
						
							
							
								
								Make LLUDP output queue refill thread active by default, since load tests have shown that this has better scalability.  
							
							... 
							
							
							
							For testing, previous behaviour can be restored with the console command "debug lludp oqre stop" at runtime. 
							
						 
						
							2014-09-04 18:24:59 +01:00  
				
					
						
							
							
								 
						
							
							
								47ac103df7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bullet-2.82  
							
							
							
						 
						
							2014-09-03 21:21:01 -07:00  
				
					
						
							
							
								 
						
							
							
								73e20b7f5f 
								
							
								 
							
						 
						
							
							
								
								For processing outbound http requests in the XMLRPCModule, start the thread through Watchdog for monitoring and stat purposes.  
							
							
							
						 
						
							2014-09-04 00:22:30 +01:00  
				
					
						
							
							
								 
						
							
							
								0692ebfbc6 
								
							
								 
							
						 
						
							
							
								
								Start long-lived thread in IRCConnector via watchdog rather than indepedently, so that it can be seen in "show threads" and stats  
							
							
							
						 
						
							2014-09-04 00:00:51 +01:00  
				
					
						
							
							
								 
						
							
							
								4b04d22899 
								
							
								 
							
						 
						
							
							
								
								Don't need to check separate physics status in bulletsim update since that method is only run for an indepndent thread anyway.  
							
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							Also remove bulletsim monitored thread from watchdog on shutdown. 
							
						 
						
							2014-09-03 23:53:04 +01:00  
				
					
						
							
							
								 
						
							
							
								6e6512eb4a 
								
							
								 
							
						 
						
							
							
								
								Make bulletsim thread alarm if no update for 5 seconds.  
							
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							The cost is minimal (also done for scene loop) at the benefit of telling us if this thread simply stops for some reason. 
							
						 
						
							2014-09-03 23:43:59 +01:00  
				
					
						
							
							
								 
						
							
							
								29400538b7 
								
							
								 
							
						 
						
							
							
								
								minor: fix indenting from previous commit  b08ab1e 
							
							
							
						 
						
							2014-09-03 23:37:20 +01:00  
				
					
						
							
							
								 
						
							
							
								b08ab1e375 
								
							
								 
							
						 
						
							
							
								
								If BulletSim is running on its own threads, start this thread via the thread watchdog.  
							
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							This allows us to see the presence of the permanent thread via the "show threads" console comand.
Also adds the region name to the thread name. 
							
						 
						
							2014-09-03 23:35:18 +01:00  
				
					
						
							
							
								 
						
							
							
								e19d1ecce8 
								
							
								 
							
						 
						
							
							
								
								Cleanup some unused code and configuration entries  
							
							
							
						 
						
							2014-09-03 17:09:57 -04:00  
				
					
						
							
							
								 
						
							
							
								40c579addf 
								
							
								 
							
						 
						
							
							
								
								Don't show the ScrLPS data twice in the WebStats based statistics page.  
							
							
							
						 
						
							2014-09-03 14:17:37 -04:00  
				
					
						
							
							
								 
						
							
							
								3e5bc75f89 
								
							
								 
							
						 
						
							
							
								
								Remove the 32 bit launchers as discussed at OpenSimulator Office Hour 9//2/14  http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2014-09-02 . Find the binaries, sources and README in ./share/32BitLaunch if needed.  
							
							
							
						 
						
							2014-09-03 13:00:09 -04:00  
				
					
						
							
							
								 
						
							
							
								ac866a1c46 
								
							
								 
							
						 
						
							
							
								
								Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars are allowed to cross regions at all.  
							
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							Defaults to true.  For test purposes. 
							
						 
						
							2014-09-03 00:25:56 +01:00  
				
					
						
							
							
								 
						
							
							
								d582db6132 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression from  473c5594 where camera started to judder on moving vehicles.  
							
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							Other parts of OpenSimulator are relying on SP.Velocity == 0 for vehicles.
So add and use SP.GetWorldVelocity() instead when we need vehicle velocity, along the same lines as existing SP.GetWorldRotation() 
							
						 
						
							2014-09-02 23:39:52 +01:00  
				
					
						
							
							
								 
						
							
							
								0514679b15 
								
							
								 
							
						 
						
							
							
								
								reduce MIN_CALLBACK_MS guard time. A value too high introduces a extra  
							
							... 
							
							
							
							throttle and makes more packets to be sent in bursts and not in steady
 state flow. 
							
						 
						
							2014-09-02 18:51:49 +01:00  
				
					
						
							
							
								 
						
							
							
								6611e75a2b 
								
							
								 
							
						 
						
							
							
								
								void time change between gettime calls  
							
							
							
						 
						
							2014-09-02 16:11:46 +01:00  
				
					
						
							
							
								 
						
							
							
								50433e089b 
								
							
								 
							
						 
						
							
							
								
								*needs testing, not that good*  change throttles math using floats and not  
							
							... 
							
							
							
							int64, etc. Limite brust bytes to the total rate client requested times a
look ahead estimation time, Avoid queues starvation with updates waiting... 
							
						 
						
							2014-09-02 15:48:59 +01:00  
				
					
						
							
							
								 
						
							
							
								3d65d22138 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bullet-2.82  
							
							
							
						 
						
							2014-08-30 08:29:39 -07:00  
				
					
						
							
							
								 
						
							
							
								473c559478 
								
							
								 
							
						 
						
							
							
								
								As per the LL grid, if an avatar is sitting then return it's velocity relative to the region rather than relative to its seat.  
							
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							Resolves http://opensimulator.org/mantis/view.php?id=7175  
							
						 
						
							2014-08-30 01:09:33 +01:00  
				
					
						
							
							
								 
						
							
							
								bb7c88805a 
								
							
								 
							
						 
						
							
							
								
								As per the LL grid, for attachments make llGetObjectDetails() OBJECT_VELOCITY return the avatar's velocity and not always Vector3.Zero.  
							
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							This completes http://opensimulator.org/mantis/view.php?id=7177  
							
						 
						
							2014-08-30 00:58:47 +01:00  
				
					
						
							
							
								 
						
							
							
								4d8bc007e2 
								
							
								 
							
						 
						
							
							
								
								minor: fix wrong indentation in previous commit 0cc3cd  
							
							
							
						 
						
							2014-08-30 00:54:36 +01:00  
				
					
						
							
							
								 
						
							
							
								0cc3cdfb4e 
								
							
								 
							
						 
						
							
							
								
								As per the LL grid, for attachments make llGetObjectDetails() OBJECT_ROT return the avatar's rotation.  
							
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							This is already the behaviour of OBJECT_POS.
Partially satisfies http://opensimulator.org/mantis/view.php?id=7177  
							
						 
						
							2014-08-30 00:48:59 +01:00  
				
					
						
							
							
								 
						
							
							
								a02dae566c 
								
							
								 
							
						 
						
							
							
								
								Fix issue where moving a seated avatar would not adjust their subsequent stand position.  
							
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							Addresses http://opensimulator.org/mantis/view.php?id=7299  
							
						 
						
							2014-08-30 00:26:18 +01:00  
				
					
						
							
							
								 
						
							
							
								099212167b 
								
							
								 
							
						 
						
							
							
								
								Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB  
							
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							As per http://wiki.secondlife.com/wiki/LlSetStatus 
Setting STATUS_BLOCK_GRAB_OBJECT prevents or allows move of a physical linkset by grab on any prim.
Setting STATUS_BLOCK_GRAB prevents or allows move of a physical linkset by grab on a particular prim.
Previously, setting STATUS_BLOCK_GRAB would prevent drag via all prims of the linkset. 
							
						 
						
							2014-08-29 23:40:21 +01:00  
				
					
						
							
							
								 
						
							
							
								1b75ec5647 
								
							
								 
							
						 
						
							
							
								
								Ignore whitespace when reading serialized XML objects.  
							
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							This was previously effectively being done by XmlDocument in the multiple passes through the XML.
This change tells XmlReader to ignore whitespace.  This also means changing arguments to use XmlReader instead of XmlTextReader (a descendent of XmlReader) directly.
XmlReader.Create() has been the recommend way to create XML readers since .NET 2.0 as per MS SDK and is the only way to specific ignore whitespace settings. 
							
						 
						
							2014-08-29 19:08:23 +01:00  
				
					
						
							
							
								 
						
							
							
								3555c0c3f3 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression test TestDeserializeXmlObjectWithOtherParts() which was not meant to indent the input xml  
							
							
							
						 
						
							2014-08-29 18:14:47 +01:00  
				
					
						
							
							
								 
						
							
							
								305c3e668a 
								
							
								 
							
						 
						
							
							
								
								Add regression test for deserializing xml objects with more than one non-root part.  
							
							
							
						 
						
							2014-08-29 18:06:29 +01:00  
				
					
						
							
							
								 
						
							
							
								18de5c8a2d 
								
							
								 
							
						 
						
							
							
								
								make use of it in GetMeshModule, and meshs are Assets not Task itens,  
							
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							reduce MeshModule impact on udp rate 
							
						 
						
							2014-08-29 16:30:49 +01:00  
				
					
						
							
							
								 
						
							
							
								7351d92a76 
								
							
								 
							
						 
						
							
							
								
								add method to get a category throttle rate  
							
							
							
						 
						
							2014-08-29 16:19:30 +01:00  
				
					
						
							
							
								 
						
							
							
								fd0a635302 
								
							
								 
							
						 
						
							
							
								
								reduce burst  
							
							
							
						 
						
							2014-08-29 15:13:46 +01:00  
				
					
						
							
							
								 
						
							
							
								438798202f 
								
							
								 
							
						 
						
							
							
								
								replace the tick()  by a limit on the maximum number of tokens that can be  
							
							... 
							
							
							
							acumulated ( variable named BurtRate, not exactly a rate...) 
							
						 
						
							2014-08-29 13:26:30 +01:00  
				
					
						
							
							
								 
						
							
							
								6f590c2f79 
								
							
								 
							
						 
						
							
							
								
								disable first drip  
							
							
							
						 
						
							2014-08-29 00:05:57 +01:00  
				
					
						
							
							
								 
						
							
							
								986863a0cd 
								
							
								 
							
						 
						
							
							
								
								try to reduce insane high data rate udp bursts. This needs testing on a  
							
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							region with a lot of contents. Should not affect much average rates. 
							
						 
						
							2014-08-28 22:26:03 +01:00  
				
					
						
							
							
								 
						
							
							
								894b5c10c6 
								
							
								 
							
						 
						
							
							
								
								remove misplaced comment  
							
							
							
						 
						
							2014-08-28 18:54:08 +01:00  
				
					
						
							
							
								 
						
							
							
								9839904ebe 
								
							
								 
							
						 
						
							
							
								
								try to make sense of throttle rate limits  
							
							
							
						 
						
							2014-08-28 18:51:55 +01:00  
				
					
						
							
							
								 
						
							
							
								1a3ffda852 
								
							
								 
							
						 
						
							
							
								
								minor: Eliminate more unnecessary code copying individual parameters for Vector3 copying in Scene - this is not necessary as Vector3 is a value type  
							
							
							
						 
						
							2014-08-28 18:37:34 +01:00  
				
					
						
							
							
								 
						
							
							
								f132f642b2 
								
							
								 
							
						 
						
							
							
								
								On code section that rezzes single objects and attachments, reduce CPU use by reading asset XML a single time with a stream reader rather than multiple times.  
							
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							Reading large XML documents (e.g. complex attachments) is CPU expensive - this must be done as few times as possible (preferably just once).
Reading these documents into XmlDocument is also more resource intensive than using XmlTextReader, as per Microsoft's own publication "Improve .NET Application Performance and Scalability"
Optimization of other cases will follow if this change is successful. 
							
						 
						
							2014-08-28 18:15:33 +01:00  
				
					
						
							
							
								 
						
							
							
								5a2d4fd47f 
								
							
								 
							
						 
						
							
							
								
								add some functions for estimation of number of bytes that can be send in a category in specified time  
							
							
							
						 
						
							2014-08-28 16:49:32 +01:00  
				
					
						
							
							
								 
						
							
							
								ff4df688ba 
								
							
								 
							
						 
						
							
							
								
								send all presences terseupdates in same batch  
							
							
							
						 
						
							2014-08-28 12:55:31 +01:00  
				
					
						
							
							
								 
						
							
							
								ade4bf69b1 
								
							
								 
							
						 
						
							
							
								
								if we send wearables with ThrottleOutPacketType.HighPriority, then we  
							
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							should send other avatarinformation with same priority on same Task category ( plus cleanup ) 
							
						 
						
							2014-08-28 10:38:31 +01:00  
				
					
						
							
							
								 
						
							
							
								38fc1cc445 
								
							
								 
							
						 
						
							
							
								
								try to make child presence know its root region. Incomplete, some paths dont send the information.  
							
							
							
						 
						
							2014-08-28 00:44:59 +01:00  
				
					
						
							
							
								 
						
							
							
								b871029a30 
								
							
								 
							
						 
						
							
							
								
								dont create a cadu that is not used. Add a root region global position  
							
							
							
						 
						
							2014-08-27 18:05:40 +01:00  
				
					
						
							
							
								 
						
							
							
								73cdafd6c9 
								
							
								 
							
						 
						
							
							
								
								dont mess throotles values sent to child presences. Some cleanup  
							
							
							
						 
						
							2014-08-27 15:57:12 +01:00  
				
					
						
							
							
								 
						
							
							
								012d0b07bc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-08-27 11:25:17 +02:00  
				
					
						
							
							
								 
						
							
							
								1e888d61ca 
								
							
								 
							
						 
						
							
							
								
								enqueue also if m_nextPackets[category] is not null. This is really the  
							
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							top element of a category queue, equivalente to using a queue.peek() if
 avaiable 
							
						 
						
							2014-08-27 01:33:09 +01:00  
				
					
						
							
							
								 
						
							
							
								07ee101a05 
								
							
								 
							
						 
						
							
							
								
								bug fix. Was not deleting attachments if on public parcel  
							
							
							
						 
						
							2014-08-27 01:09:11 +01:00  
				
					
						
							
							
								 
						
							
							
								620443f858 
								
							
								 
							
						 
						
							
							
								
								on TPs to nearby regions, only send kills if needed by parcel privacy  
							
							
							
						 
						
							2014-08-27 00:37:05 +01:00  
				
					
						
							
							
								 
						
							
							
								b1ff78f4d8 
								
							
								 
							
						 
						
							
							
								
								Don't allow update timer to invoke another scene update if the previous is still active.  
							
							
							
						 
						
							2014-08-26 18:52:09 +01:00  
				
					
						
							
							
								 
						
							
							
								bafa82eb12 
								
							
								 
							
						 
						
							
							
								
								Remove race conditions from where SP.AbsolutePosition could change between the various property checks.  
							
							
							
						 
						
							2014-08-26 18:25:14 +01:00  
				
					
						
							
							
								 
						
							
							
								42bb122232 
								
							
								 
							
						 
						
							
							
								
								Fix frame times when updating scene on timer.  
							
							
							
						 
						
							2014-08-26 18:13:38 +01:00  
				
					
						
							
							
								 
						
							
							
								64f640f901 
								
							
								 
							
						 
						
							
							
								
								Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep.  
							
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							This is to see if an inaccuracy in sleep times under load is responsible for increase in frame times even when there is spare time still available.
Can currently only be activated by setting "debug scene set update-on-timer true".
Can be switched between timer and thread with sleep updates whilst the scene is running. 
							
						 
						
							2014-08-26 18:13:38 +01:00  
				
					
						
							
							
								 
						
							
							
								92b0b27caf 
								
							
								 
							
						 
						
							
							
								
								dont append acks to a resend packet  
							
							
							
						 
						
							2014-08-26 17:42:44 +01:00  
				
					
						
							
							
								 
						
							
							
								b3e423303f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bullet-2.82  
							
							
							
						 
						
							2014-08-26 06:47:50 -07:00  
				
					
						
							
							
								 
						
							
							
								dde2ac2544 
								
							
								 
							
						 
						
							
							
								
								still testing  
							
							
							
						 
						
							2014-08-26 02:22:25 +01:00  
				
					
						
							
							
								 
						
							
							
								3ee6144d0c 
								
							
								 
							
						 
						
							
							
								
								even less kills on tps  
							
							
							
						 
						
							2014-08-26 00:00:21 +01:00  
				
					
						
							
							
								 
						
							
							
								6857afe2a4 
								
							
								 
							
						 
						
							
							
								
								*test* back to no sog kills,  little retouch on attachment updates,  
							
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							NameValue AttachItemID is a root part thing only 
							
						 
						
							2014-08-25 23:31:04 +01:00  
				
					
						
							
							
								 
						
							
							
								75cbe620c0 
								
							
								 
							
						 
						
							
							
								
								*test*  cleanup the bugs nest  
							
							
							
						 
						
							2014-08-25 22:45:31 +01:00  
				
					
						
							
							
								 
						
							
							
								c24601bc6a 
								
							
								 
							
						 
						
							
							
								
								change enconding of attachment updates NameValue and State fields  
							
							
							
						 
						
							2014-08-25 21:49:39 +01:00  
				
					
						
							
							
								 
						
							
							
								56081dc5e1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-08-25 20:33:12 +02:00  
				
					
						
							
							
								 
						
							
							
								b1f14ad62f 
								
							
								 
							
						 
						
							
							
								
								back to just kills  
							
							
							
						 
						
							2014-08-25 14:15:53 +01:00  
				
					
						
							
							
								 
						
							
							
								385fcbb75e 
								
							
								 
							
						 
						
							
							
								
								*test*  send kills and hack  
							
							
							
						 
						
							2014-08-25 13:58:50 +01:00